FingerWorks Installation and Operation Guide for

FingerWorks Installation and Operation Guide for
FingerWorks Inc.
FingerWorks
Installation and Operation Guide
for iGesture Products w/Keys
iGesture Mini
Table of Contents
IMPORTANT – READ CAREFULLY BEFORE USING
PRODUCT.................................................................................. 3
Installation................................................................................... 5
System Requirements.......................................................... 5
Installing the iGesture Product on Your Computer ............ 5
Configuring your iGesture Product for your OS................. 6
Installing the MultiTouch Utilities...................................... 6
Enabling and Using the Number Pad .................................. 6
How Does MultiTouch Work?.................................................... 7
Using MultiTouch - the Golden Rules ................................ 7
Using the Gesture Quick Guide .......................................... 8
Using the Animated Gesture Guide .................................... 8
Caring for your MultiTouch Surface .................................. 8
Typing Guide .............................................................................. 9
Modifier Chords (for the iGesture Mini) .................................. 10
Configuring your iGesture Product........................................... 11
4-Corners Manual Configuration Sequence...................... 11
Table 1. Manual Configuration Settings ....................... 12
Operating System (OS) Compatibility Options ................ 13
Mouse Emulation Options ................................................ 14
Typing Options ................................................................. 15
Game Mode....................................................................... 16
Appendix A – RightHand Gesture/HotKey Mapping............... 18
Copyright ©2002 FingerWorks Inc.
www.fingerworks.com
FingerWorks, TouchStream, and iGesture are either registered trademarks or trademarks
of FingerWorks, Inc. in the United States and/or other countries. Microsoft, Windows,
Windows NT, and Windows XP are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Mac is either a registered
trademark or trademark of Apple Computer, Inc. in the United States and/or other
countries. Certain other product names, brand names and company names may be
trademarks or designations of their respective owners.
FingerWorks Inc.
Legal
IMPORTANT – READ CAREFULLY BEFORE
USING PRODUCT
THIS IS A LEGAL AGREEMENT BETWEEN YOU (PURCHASER/YOU) AND
FINGERWORKS, INC. (FINGERWORKS). BY USING THIS PRODUCT(S), YOU INDICATE
YOUR ACCEPTANCE OF THE FOLLOWING TERMS AND CONDITIONS. IF YOU DO NOT
ACCEPT THESE T ERMS, RETURN THE PACKAGE AND PRODUCT UNUSED TO
FINGERWORKS, INC. FOR A FULL REFUND.
FingerWorks, Inc. License Agreement for FingerWorks Software
1. License Grant. FingerWorks grants you a non-exclusive, non-transferable, perpetual license to
use the accompanying “FingerWorks Software” (including host drivers, host applications,
documentation, and firmware within the MultiTouch unit) on your computer(s) in conjunction with
MultiTouch Product(s). “MultiTouch Product(s)” refers to sensing surfaces and attached processing
hardware produced by FingerWorks including the iGesture Retro Keyboard, iGesture Pad, iGesture
NumPad, iGesture Mini, TouchStream ST, and TouchStream LP. The software may be installed on
more than one of your computers as long as it is only used with FingerWorks Products.
FingerWorks may from time to time provide upgrades to FingerWorks Software but is not required
to do so. FingerWorks is not responsible for any third party software that may be used or sold with
MultiTouch Products.
2. C onfidentiality. You agree and acknowledge that the FingerWorks Software contains valuable
trade secrets of FingerWorks. You may not disclose any FingerWorks proprietary or trade secret
information relating to the FingerWorks Software to any third party. You must treat the
FingerWorks Software with at least the same degree of confidentiality and care as you keep your
own confidential information, but not less than reasonable care. All obligations of confidentiality
shall survive the termination of this Agreement.
3. Intellectual Property. All copyright, patent, trade secret, trademark, confidential information
and other intellectual and proprietary rights in the FingerWorks Software are and shall remain the
exclusive property of FingerWorks. You shall not attempt to reverse engineer, disassemble,
decompile, copy, modify, translate, reproduce, transfer or distribute the FingerWorks Software or
related documentation. You shall not tamper with, bypass or alter any security features of the
FingerWorks Soft ware or attempt to do so. FingerWorks retains all rights not expressly granted
under this license.
4. License Rights. You hereby grant to FingerWorks an irrevocable, non-exclusive license under
all intellectual property rights (including copyright) to use, copy, distribute, display, sublicense,
perform and prepare derivative works based upon any feedback, including suggestions, fixes,
materials, error corrections, enhancements, and the like that you provide to FingerWorks.
5. Termination. Your responsibilities under this license will terminate only upon destruction or
return to FingerWorks of all proprietary documentation (as referenced in paragraphs 2 and 3 above),
FingerWorks Software, and MultiTouch Products.
Product return policy.
If purchased directly from FingerWorks, purchaser may return FingerWorks Software and iGesture
Products for any reason within thirty (30) days from the date of purchase for a refund of purchase
price less 10% restocking fee provided that the Products are in perfect workin g condition and
unmarred. Return of TouchStream products incurs a 15% restocking fee. Restocking fees may be
waived upon exchange for another FingerWorks product. Purchaser is solely responsible for all
shipping and handling charges on returned products and exchanges.
3
FingerWorks Inc.
Legal
LIMITED WARRANTY
FingerWorks warrants the MultiTouch Product(s) and FingerWorks Software solely to the Purchaser
against defects in workmanship and materials for a period of 1 year from the date of purchase. All
warranty claims must be requested of FingerWorks prior to the expiration of the applicable Warranty
Period. Purchaser may not transfer this warranty. Purchaser’s sole remedy, and FingerWorks sole
liability for a covered warranty defect shall be for FingerWorks, at its sole discretion, to either
replace or repair the defective Product at no charge, or to refund the purchase price for the affected
Product. Purchaser is solely responsible for all shipping and handling charges on returned products
under warranty. These warranties are void if the applicable product has been altered in any way or
damaged by accident, misuse, or abuse, including but not limited to, the use of unauthorized third
party software or repairs, power surges, excessive heat or humidity. FingerWorks warranty
obligations shall not be enlarged or diminished by FingerWorks provision of technical advice to
Purchaser.
Disclaimer of Warranties. EXCEPT FOR THE EXPRESS WARRANTIES CONTAINED
HEREIN, FINGERWORKS DISCLAIMS ALL OTHER WARRANTIES WHETHER EXPRESS
OR IMPLIED, STATUTORY, INCLUDING WITHOUT LIMITATION, THE IMPLIED
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
NONINFRINGEMENT OR THEIR EQUIVALENTS UNDER THE LAWS OF ANY
JURISDICTION. THE REMEDIES SET FORTH HEREIN SHALL BE THE SOLE AND
EXCLUSIVE REMEDIES OF PURCHASER WITH RESPECT TO ANY DEFECTIVE
PRODUCT.
RMA PROCEDURE. If Purchaser discovers a defect in a Product during the applicable Warranty
Period, then Purchaser should contact FingerWorks for a Return Material Authorization (RMA)
number BEFORE shipping the Product, freight and insurance prepaid, to FingerWork’s designated
repair facility. Purchaser should have the part number; serial number, date of purchase, and the
suspected problem ready when contacting FingerWorks to obtain an RMA. Fin gerWorks does not
accept responsibility or obligation to preserve any custom configurations in units returned to
FingerWorks. Purchaser is solely responsible for shipping and handling charges under this
paragraph.
Limitation of Liability. IN NO EVENT SHALL FINGERWORKS BE LIABLE FOR ANY
SPECIAL, INDIRECT, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES THAT
PUCHASER MAY SUFFER DIRECTLY OR INDIRECTLY FROM THE PURCHASE USE OF
THE PRODUCT OR FROM USE WITH OTHER PRODUCTS, INCLUDING, WITHOUT
LIMITATION, FOR T HE LOSS OF USE OR LOSS OF DATA, FILES OR PROGRAMS STORED
ON THE PRODUCT. FINGERWORKS MAXIMUM LIABILITY FOR ANY CLAIM BY
PURCHASER ARISING OUT OF PURCHASER’S PURCHASE AND USE OF THIS PRODUCT
SHALL IN NO EVENT EXCEED THE PURCHASE PRICE OF THE APPLICABLE PRODUCT.
Severability. In the event of invalidity of any provision of this Agreement, the parties agree that
such invalidity shall not affect the validity of the remaining portions of this Agreement.
Export. You agree to not export or re-export the Products without the appropriate United States or
foreign government licenses.
Taxes. You agree to be responsible for payment of any taxes, other than FingerWorks income taxes,
resulting from this Agreement.
Patents. MultiTouch Products and FingerWorks Soft ware are protected by U.S. Patent 6,323,846
and numerous patents pending in the U.S. and foreign countries.
Governing Law. The laws of the State of Delaware, United States of America, shall govern this
Agreement. The United Nations convention on Contract s for the International Sale of Goods is
specifically disclaimed.
4
FingerWorks Inc.
Installation
FingerWorks Inc.
Installation
??Mac OS X should not require anything. Just plug in the USB connector
into the back of the computer and wait a second or two for the new
hardware to be added. To verify driver installation, expand the USB
bus in the Apple System Profiler. An iGesture product should be listed.
??Mac OS 9 should also not require anything. However, you may have to
plug and unplug the MultiTouch device a few times before OS 9 picks
up all the interfaces. After plugging in the USB connector, wait 30
seconds or so before unplugging it.
Installation
System Requirements
One free USB port on your computer or a free USB port on a hub that has an
external (wall) power supply (WARNING: USB hubs that do not have external
power cannot support MultiTouch products!). Also, an operating system that
includes standard USB keyboard/mouse drivers such as:
??Windows 98, Windows 2000, Windows XP or ME
??Windows NT (with ‘Legacy USB’ BIOS option or BSquare third-party
driver only!)
??Mac OS 9 or Mac OS X, BeOS, or OS/2
??Linux Kernel 2.4.3 or higher, or with the USB backport to the 2.2.x
kernel series.
Installing the iGesture Product on Your Computer
??Windows XP should not require anything. Just plug the USB
connector into the back of the computer and wait a second or two for
the new hardware to be added.
??Windows 98, Windows 2000, Windows ME:
Plug the USB connector into the back of the computer. Depending on
what USB devices you’ve installed in the past, Windows may prompt
you to approve installation of several USB drivers. All of the drivers
can be obtained from your Windows CD, the Windows driver archive
on your hard drive, or from Windows update over the Internet.
Windows (98 especially) may prompt you to install a USB Composite
Interface Driver and ask you to reboot. Windows will then prompt you
to install two Human Interface Device (HID) drivers, one for USB
Keyboard emulation and one for USB Mouse emulation.
Your unit should begin functioning after these HID driver installs
without another reboot. If you plug your unit into a different USB root
or hub port in the future, Windows may prompt you to install the HID
Drivers again, but this time Windows should find them on the hard
drive (CD not needed again). If you suspect trouble, check that all
drivers listed above show up in the Device Manager, as discussed at
http://www.fingerworks.com/troubleshooting.html
5
??Linux: Recent distributions like RedHat 7.0 and Mandrake 8.0 should
auto-detect both keyboard and mouse functionality of your unit. USB
support and auto configuration has continued to improve in the 2.4.x
kernel series, so success is most likely with the latest kernels.
Instructions for manual installation of the required USB kernel modules
(usbcore, hid, usbmouse, usbkbd) and modifying X11’s XF86Config
file to use /dev/input/mice as the pointer can be found at:
http://www.linux-usb.org
See especially the USB User’s Guide page on Human Interface
Devices: http://www.linux-usb.org/USB-guide/x194.html
Configuring your iGesture Product for your OS
All systems ship configured so that the gestures emit Windows-style hotkeys
and provide 2-Button wheel-mouse emulation. To enable Mac-style hotkeys for
use with MacOS, or Linux-style hotkeys or 3-Button wheel-mouse emulation,
you will need to either use the manual configuration sequence discussed in the
Configuration chapter, or install the MultiTouch Utilities and use the Feature
Selector control panel.
Installing the MultiTouch Utilities
Installation of the MultiTouch Utilities (available for Mac OS X, Linux,
Windows 2000 and Windows XP) is optional. They allow you to upgrade to the
latest MultiTouch Firmware, run diagnostics on the sensing surface, and enable
additional settings with a Feature Selector control panel (e.g. Linux/Adobe
hotkey mode, game mode, button swapping, and palm slides for flipping OS
modes). The latest version of the utilities can always be found at
http://www.fingerworks.com/downloads.html Or if your Internet is slow, you
can install an (older?) copy from your FingerWorks CD.
Enabling and Using the Number Pad
When the iGesture NumPad and Retro first power up the number pad keys are
disabled. The control keys on the left half of the MultiTouch surface are always
operational. The numeric keys of the number pad are enabled/disabled by
tapping the NumLock key. The non-numeric keys of the number pad are
enabled/disabled by tapping the ScrLock key.
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How Does MultiTouch Work?
FingerWorks Inc.
1.
2.
3.
How Does MultiTouch Work?
Your MultiTouch unit consists of two main components: a Hand Imaging Surface (the
touch surface) and a Gesture Processor. The MultiTouch Gesture Processor watches the
touch surface all the time. It's always looking to see which fingers are touching and what
they are doing. The Gesture Processor ignores touching and movement that are not valid
gestures or valid typing, so this allows you to rest your hand on the surface without
causing spurious input.
Interacting with MultiTouch is a form of communication. You generate gestures and the
Gesture Processor reads them and tries to interpret the meaning of your gestures. You can
easily confuse the Gesture Processor if you don't communicate clearly - just like you can
confuse a careful listener if you garble your speech. The MultiTouch unit will serve you
well if you communicate with it clearly. There are five rules that must be followed to
ensure clear communication with your MultiTouch device. These are described on the
following section
How Does MultiTouch Work?
Touch any two adjacent fingers on the MultiTouch surface.
Begin moving fingers in desired direction.
Drop remaining fingers and thumb onto surface and continue movement.
Rule 2: Keep the fingers slightly spread - keep them relaxed not tightly bunched. It's
not easy to do, but it is possible to fool the Gesture Processor into thinking that one finger
is touching the surface when in fact two are. This can occur if you have small fingers and
you squeeze them so tightly together that they look like one large finger. Obviously, it
isn't your intent to fool your system so relax your fingers and keep them slightly
separated for all operations.
Rule 3: Maintain contact with the surface during movement. If all your fingers come
off the surface during a gesture operation the Gesture Processor will interpret that as a
signal from you that the operation in progress has concluded. Relax and let the weight of
your hand keep your fingers on the surface as they slide across it.
Rule 4: Keep the thumb apart from the other fingers. The Gesture Processor might
think that the thumb is just another finger if it "sees" it in a position where it should not
be. For example, if you put your thumb right next to your index and middle fingers it may
look to the MultiTouch software like you have touched down three fingers instead of two
fingers and a thumb. Avoid confusing your MultiTouch unit by keeping the thumb
comfortably away from the other fingers.
Using MultiTouch - the Golden Rules
1.
2.
3.
4.
5.
Touch the surface with the correct number of fingertips (Note that this
applies to only the initial contact; after the initial contact has been made the
remaining fingers may touch down on the surface)
Keep the fingers slightly spread - keep them relaxed not tightly bunched
Maintain contact with the surface during movement - relax and let gravity
do its job
Keep the thumb separated from the other fingers
Finger taps should be light and crisp - don't bang the keys, save your fingers
Additional information and guidance on each of these rules is given below.
Rule 1: Touch the surface with the correct number of fingertips. Clear
communication involves touching the surface with the correct fingertips for the desired
gesture. This is required because the system distinguishes gestures by the particular set of
fingers that initially contact and move together across the surface. For example, the
mouse operations of point, drag, and scroll are launched by initial contact of adjacent
fingers: two finger tips initially touching means pointing, three mean drag, and four mean
scroll. On iGesture products, pointing can also be initiated with five fingers if desired,
but clicking must still be done with two.
Some of the gestures allow you to drop the non-involved fingers after initially touching
the surface with the correct (involved) fingers. Practicing this helps to reduce hand
fatigue. Note that you do not have to drop the non-involved fingers but you may find that
it is more comfortable if you do. You can also lift all but one finger without interrupting
the operation you started using more fingers. Here's an example of pointing using all five
fingers.
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Rule 5: Finger taps should be light and crisp. Hitting the surface hard with you
fingertips is not good for your fingers. For typing, the Gesture Processor pretty much
ignores how hard you hit the surface and really only cares how long your finger tip stays
on the key you are trying to type. If you stay too long the Gesture Processor will assume
you are resting your finger and the key will not be entered. For reliable operation make
sure your key taps and mouse clicks are light and reasonably quick.
Using the Gesture Quick Guide
A separate Gesture Quick Guide that shows static images of most of the active gestures
for your particular MultiTouch interface should be included in the shipping box.
Additional copies of the Gesture Quick Guide can be downloaded from our website under
Customer Support/Downloads. While you are learning the gestures you may find it
helpful to keep a copy of the Quick Guide near your computer.
Using the Animated Gesture Guide
A CD containing the animated Gesture Guide should be included in the shipping box. If
the CD is missing you can run the guide from our web site. The guide runs on your
Internet browser and provides animated videos of each gesture operation. We highly
recommend that you take the time to run through the guide at least once so that you see
the proper way to execute each gesture.
Caring for your MultiTouch Surface
We recommend cleaning your surface with Lysol Disinfectant spray bottle or other nonabrasive household cleaner whenever it becomes grimy. Lysol in particular seems to
leave the surface nice and slippery. NOTE: Unless you unplug while cleaning, spurious
input (e.g. mouse clicks or gestures) could be generated while any liquid remains on the
surface.
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Typing Guide
Typing Guide
FingerWorks Inc.
Modifier Chords (iGesture Mini only)
Modifier Chords (for the iGesture Mini)
HEALTH WARNING: If you experience symptoms such as persistent or
recurring discomfort, pain, throbbing, aching, tingling, numbness, burning
sensations or stiffness in your hands, arms, shoulders, neck, or other parts of
your body when using a computer, DO NOT IGNORE THESE WARNING
SIGNS! PROMPTLY CONSULT YOUR DOCTOR OR PHYSICAL THERAPIST.
Ask them for guidance BEFORE trying any new input devices! Remember that
pain is likely to increase during the first few days of trying a new device because
your body tends to tense up as it is learning new motions and postures. You may
also be more susceptible to further injury during this learning period. For this
reason, your doctor will probably tell you to restrict use of new devices to short
periods of a few minutes a day for the first few days or weeks while your body
adjusts.
Reaching for Shift or other modifier keys can be even more awkward on a touch
surface than on a normal keyboard. Therefore, FingerWorks invented a much
more comfortable, zero-reach alternative called Modifier Chords that you'll
definitely want to learn! Here is how to do the Shift Chord:
1. When ready to capitalize a letter, just drop and hold 4 fingertips from
2.
3.
General Typing:
Tap each key's symbol lightly but crisply with one finger at a time. Do NOT
bang on the keys. Try using the minimum force possible. Relax between words
by resting all five fingers on surface and resting palms on gel pads.
Hand Resting:
To rest a hand without activating keys, drop ALL FIVE fingers
SIMULTANEOUSLY anywhere on the surface. Palms are ignored so they can
rest either on gel pads or anywhere on the touch surface.
Hunt & Peck Typing:
Tap each key's symbol lightly but crisply with one finger at a time, taking care
not to accidentally tap unintended keys. (It may be easiest to float your hands
above the surface while typing, but rest them during pauses).
Typematic:
To activate 'typematic' or auto-repeat, lift all fingers of a hand off the surface,
then touch and hold one finger on the desired symbol. Once that key starts
repeating, you can drop the other fingers back onto the surface. To stop
typematic, lift any finger off the surface.
Relax and rest frequently!
9
one hand (excluding the thumb). This is the Shift chord.
Lift one of the 4 fingertips from the Shift chord and use it to tap the
letter (while the others stay on surface), or tap the
letter with the opposite hand.
Lift all 4 of the fingertips. This turns off Shift.
The timing is really the same as a regular Shift key. You're
just holding 4 fingertips down instead of reaching with your
pinky. Modifier chords are also just as flexible as modifier keys:
??Spreading the 4 fingertips wide as you drop them on the surface
activates the Ctrl chord, which works similarly. On Macs this will be
the Open Apple/Cmd modifier.
??To type whole words uppercase with a single Shift chord, just make
sure at least 1 of the 4 fingertips remains on the surface as you type
desired letters. (Lift one or two of the 4 fingertips at a time to reach for
keys, and leave them down as they drop on target keys).
??Shift-click can be done within one hand by dropping 4 fingertips, then
lifting and tapping 2 of the 4 simultaneously.
??Be careful not to roll the 4 fingertips as the Shift chord begins or you
will get scrolling instead.
??When you want to rest a hand, make sure to drop all 5 fingers
simultaneously. Resting just 4 fingers may be interpreted as a Shift
chord.
Regular modifier keys are still needed for multi-modifier hotkeys like Ctrl-AltDelete. Make sure the fingers come down on the Ctrl and Alt keys one at a
time--if they strike simultaneously they could be misinterpreted as a two-finger
click.
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Configuring your iGesture Product
FingerWorks Inc.
Configuring your iGesture Product
Table 1. Manual Configuration Settings
Configuring your iGesture Product
Your iGesture product has a variety of customization options that affect operating system
(OS) compatibility, mouse emulation, typing behavior, advanced gesture sets, and game
mode. The most important of these is the OS mode setting, which ensures that each
command gesture generates the hotkey sequences expected by your OS. If you don’t set
the OS mode to match your operating system, the gestures may not work properly.
Most settings can be changed from any computer with the 4-corners Manual
Configuration Sequence described below, and will be remembered if the unit is moved to
another computer. These same settings, plus a few others like mouse button swapping,
can also be customized with the Feature Selector control panel included in the
MultiTouch Utilities (available for Windows 2000, Windows XP, Linux, and MacOS X).
4-Corners Manual Configuration Sequence
?? Step A: Open a simple text -editing program like Notepad.exe (any window or
entry field that accepts text input from the keyboard will do), and place the text
cursor on the page. You might want to make sure that keyboard input will be
displayed by typing a few characters.
?? Step B: Pick the setting you want from Table 1, remembering what key
enables/disables the desired setting.
?? Step C: Using your thumb and index fingers from both hands, touch the four
corners
of the MultiTouch surface and hold them there for a
second. The following message should appear in the text editing program:
/* Enter a Gesture Map: 1=Mac 2=Win 3=ThreeButton 4=Linux ...
?? Step D: Press the appropriate setting key on the touch surface, not on your
mechanical keyboard, within 30 seconds!
?? Step E: Verify your changes were successful by examining the status
Setting
Operating System:
Macintosh
Windows
Linux/Adobe
Linux/Emacs
Unix/BeOS
Horizontal Palm Slides
for switching OS mode
Yes
No
Disables with
then:
then:
1
2
4
7
5
N/A
N/A
N/A
N/A
N/A
Insert
Insert
Mouse Emulation:
Three-Button
Five-finger Pointing
Button Swaps
Typing Features:
Independent Numlock
Toggling
Variable Speed
Typematic
English Spelling Model
BackSpace
AutoCorrect
Game Mode:
Master Game Mode
Switch
Pinky Button
>
Yes, if
Linux OS
Pad Only
No
3
3
Enter
Enter
Yes, if
Mac OS
NumLock
NumLock
Yes
<Shift>T or *
T or *
Yes
<Shift>E
e
Yes
<Shift>B
b
No
<Shift>G or Pause
g or Pause
Yes
.
.
Restore All Settings
to Factory Defaults:
Home
completion message. For instance, if you pressed 4, you should see:
/* Enter a Gesture Map: 1=Mac 2=Win 3=ThreeButton 4=Linux ...
Linux/Adobe enabled */
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Enables with
Ships
Enabled?
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Configuring your iGesture Product
FingerWorks Inc.
Configuring your iGesture Product
Operating System (OS) Compatibility Options
All MultiTouch systems ship configured for Windows and 2-button wheel mouse
emulation. If you are using Windows then you don't have to do anything. For other
operating systems, you will need to execute the
Configuration Routine
and tap the number key corresponding to your selection from the list below:
1)
2)
3)
4)
5)
6)
7)
Mac mode --for Mac OS 9 and Mac OS X. Uses Cmd (also known as Open
Apple) as the hotkey modifier for most gestures, and 2-button wheel mouse
emulation by default.
Windows mode (Default) -- for Windows 98, ME, 2000, XP. Uses Ctrl as the
hotkey modifier for most gestures, and 2-button wheel mouse emulation by
default.
Pressing 3 toggles between Two & Three Button mouse emulation for all
operating systems.
Linux/Adobe mode-- for Linux/Unix systems with modern window managers.
Uses Ctrl as the hotkey modifier for most gestures, 3-button wheel mouse
emulation, and enhanced modifier chords. The hotkeys follow the KDE
Window Manager standard (the same as Windows mode hotkeys for the most
part). Also works well with Gnome window manager and Adobe apps.
Unix/BeOS mode -- for BeOS and older Unix systems. Uses Alt as the hotkey
modifier for most gestures, and 3-button wheel mouse emulation.
(Setting 6 is reserved for future OS support)
Linux/Emacs mode (only available in firmware ver 1.12 and up) -- for GNU
Emacs hackers. Changes right hand Cut/Copy/Paste and Undo/Redo mappings
to match Emacs hotkeys. Also provides left hand gestures for common Emacs
command prefixes and escapes. Otherwise mimics Linux/Adobe mode.
Mouse Emulation Options
3-Button Mouse Emulation. All Multi-Touch units can emulate either a 3-button wheel
mouse or a 2-button wheel mouse. Three-button emulation is automatically turned on
when you choose Linux/Adobe, Linux/Emacs, or Unix/BeOS modes, off for Windows
and Mac modes, but these defaults can be overridden with
Note: When 3-button emulation is enabled, the thumb & two-fingertip chord splits:
Left Click
Middle Click
Right Click
Five Finger Pointing. Lets you start pointing with all five fingers or with two. Must still
click using two fingertip taps, but if all five are already touching you can just lift and tap
the index & middle fingertips.
Button Swaps. With the Feature Selector dialog, you can swap the mouse buttons for
compatibility with left-handed mice.
Only one OS mode can be active at a time, and the setting will be remembered if you
move your unit to another computer.
Horizontal Palm Slides for switching OS mode. You can quickly switch between major
OS modes, or toggle all surface keys on/off, if you have enabled horizontal palm slides.
Note that mode changes
made with palm slides are
not remembered after
power-down. Depending
on which option you
choose in the Feature
Selector, you will get
one of the following
behaviors, with
Mac/Windows mode
switching the default
behavior:
Mac mode <-- Slide palm heel --> Windows mode.
Linux/Adobe mode <-- Slide palm heel --> Windows mode.
All Keys Off <-- Slide palm heel --> All Keys On.
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then 3.
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FingerWorks Inc.
Configuring your iGesture Product
FingerWorks Inc.
Configuring your iGesture Product
Typing Options
Game Mode
Independent NumLock Toggling (ships disabled) Allows the NumLock key to turn
on/off the embedded numberpad internally (without syncing with the operating system).
This is useful for Mac OS 9, which does not recognize the NumLock key properly. It's
also useful for laptop users who want to use the iGesture NumPad without turning on the
laptop's embedded numberpad.
Hand Game Mode is designed for first-person shooters and other games where
the player must move the mouse pointer (aim) and click (fire) simultaneously. It
is not needed for all games (e.g. Solitaire).
Variable-Speed Typematic (ships enabled). With this feature enabled, held keys repeat
faster if you press harder or flatten your fingertip on the key. As you begin to lift off, the
key repeats slow down, so you are less likely to overshoot your intended number of
repeats.
Game Mode Switch, either with the Feature Selector, or
<Shift>G.
?? NOTE: With variable-speed typematic turned on, the MultiTouch unit, rather
than the operating system, decides how fast to repeat the key. The operating
system does not actually know that your finger is held on the key; the OS
thinks the key is just getting tapped very quickly. This may cause compatibility
problems with games and other applications that need to know exactly when
your finger actually touches and releases the key. If this happens, disable
variable-speed typematic.
English Spelling Model (Mini only, ships enabled). Aids accuracy when typing English
or English-derived programming languages.
?? NOTE: The English Spelling Model is not a spelling checker. It will not
prevent you from typing misspelled words, names, passwords, or strings not
found in the dictionary so long as you strike with an even rhythm near the
center of each key. However, if your finger strikes in between keys, the English
spelling model encourages the unit to choose the key that makes most sense as
a proper English spelling. This helps typing accuracy considerably. You
should only disable the English spelling model if you do most or all your typing
in a foreign language.
Before you can enter game mode for the first time, you must turn on the Master
Thereafter, whenever you want to switch to game mode for a hand, firmly touch
that hand's 'palm heels' on the center of the surface and slide them forward. The
normal gesture set for that hand will be disabled and replaced with the game
gestures shown on the 'Game Mode Quick Reference' card. The key action will
also change subtly. Keys will press more quickly but cannot be activated if more
than one finger from a hand is touching the surface.
To restore the normal gesture set and key action for a hand, firmly touch that
hand's palm heels on the center of the surface and pull them back toward you.
Master Game Mode Switch (ships disabled). Once this switch is on, you can
use up/down palm heel slides to enter/leave game mode at any time. It's
impossible to use game mode until this setting is on.
Pinky Game Button (ships enabled). Useful if the game maps the secondary
mouse button to alternate weapon trigger or switch weapons. Lets the secondary
(right) mouse button be activated by touching the pinky (in addition to the three
base pointing fingers).
BackSpace Auto-Correct (Mini only, ships enabled). BackSpace Auto-Correct allows
the MultiTouch unit to backspace and replace the last few characters in the current word
if its guess as to what you are really trying to type suddenly improves. This can occur
when you type sloppily so that the unit cannot accurately decide which keys you meant
until you have typed the entire word. BackSpace Auto-Correct improves typing accuracy
overall, but every once in awhile the word you intended could get erased and replaced
with a different word. If this is a problem for you, disable Backspace Auto-Correct.
?? NOTE: Backspace Auto-Correct will not erase past the current word, will only
??
erase characters typed within the last second or so, and will only replace with
correct spellings.
NOTE: If you disable Backspace Auto-Correct, characters could occasionally
be left on the screen from clicks that were initially misinterpreted as typing.
15
then
16
FingerWorks Inc.
Appendix A – RightHand Gesture/HotKey
Mapping
17
Copyright ©2002 FingerWorks Inc.
www.fingerw orks.com
FingerWorks, TouchStream, and iGesture are either registered trademarks or trademarks
of FingerWorks, Inc. in the United States and/or other countries. Microsoft, Windows,
Windows NT, and Windows XP are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Mac is either a registered
trademark or trademark of Apple Computer, Inc. in the United States and/or other
countries. Certain other product names, brand names and company names may be
trademarks or designations of their respective owners.
FingerWorks Inc.
FingerWorks Inc.
Copyright ©2002 FingerWorks Inc.
www.fingerw orks.com
FingerWorks, TouchStream, and iGesture are either registered trademarks or trademarks
of FingerWorks, Inc. in the United States and/or other countries. Microsoft, Windows,
Windows NT, and Windows XP are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Mac is either a registered
trademark or trademark of Apple Computer, Inc. in the United States and/or other
countries. Certain other product names, brand names and company names may be
trademarks or designations of their respective owners.
Copyright ©2002 FingerWorks Inc.
www.fingerw orks.com
FingerWorks, TouchStream, and iGesture are either registered trademarks or trademarks
of FingerWorks, Inc. in the United States and/or other countries. Microsoft, Windows,
Windows NT, and Windows XP are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Mac is either a registered
trademark or trademark of Apple Computer, Inc. in the United States and/or other
countries. Certain other product names, brand names and company names may be
trademarks or designations of their respective owners.
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