Table of Contents
Table of Contents
Introduction ..................................................................... 1 The Media Platform ................................................................... 1 Documentation Status ................................................................ 2 AV Stumpfl contacts ................................................................... 2 Licenses and functions ................................................................ 3 The Features ........................................................................... 6 Show Production - An Overview ................................................... 16 The Program Window ............................................................... 18 Tool bars ........................................................................... 19 A successful start ............................................................. 27 Introduction .......................................................................... 27 The Wings Platinum Concept ................................................... 27 Optimum utilization of the Help files ......................................... 29 Producing a digital AV Show ....................................................... 34 What steps are necessary to produce a digital AV show? .................. 34 Quick start via Drag & Drop..................................................... 36 Creating a project for a digital AV Show ..................................... 42 Capturing pictures and sound .................................................. 46 Editing sequences of pictures and objects ................................... 54 Creating and editing the sound track ......................................... 65 Camera movement across still pictures....................................... 74 Editing and integrating videos ................................................. 85 Controlling the transparency of composite images via dynamic masking 98 Speaker Support with interval music and video loop ...................... 108 Mix variables - Instant change of contents .................................. 116 Optimum show presentation................................................... 123 ii
Table of Contents
Remotely controlling via iPod and AV Prompter ........................... 130 Copyright for media samples .................................................. 141 Glossary....................................................................... 143 Index .......................................................................... 147 iii
Introduction
The Media Platform
Dear Multimedia user,
Thank you for installing Wings Platinum. It allows you to create shows or
projects which may not only include images, sound, videos or text, but even
synchronous or interactive control of other peripheral devices, such as light,
projectors or mechanically animated objects. All components and media are
edited and arranged in one single program. To put your ideas into practice,
Wings Platinum features extremely powerful tools and offers full project
editability at any stage of the production and will help you on your way towards a perfect presentation.
 Please bear in mind that Wings Platinum is a modern and innovative project which is constantly being extended and advanced. Please make
sure that you use the latest version, which can be downloaded from the
AV Stumpfl website under Service - Download. For information on the
latest functions added refer always to the Online Help topics under .
 For an easy and successful start we can offer various workshops in the
Online Help or in the manual. See A successful start.
 Wings Platinum is a software with a modular structure so that your license may not include all functions available.
This newcomer manual...
...will introduce you to the world of Wings Platinum, assist you with the installation and, via a number of workshops, allow you to get familiar with all
the features of it. This manual, however, cannot replace the contextsensitive Online Help, which contains considerably more information. Moreover, a printed manual can never be as up-to-date as the Online Help. Therefore, you should always refer to the Online Help if you have any doubts.
Moreover, the Online Help offers higher convenience in searching and navigating, as well as context-sensitivity by pressing the F1 key.
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Wings Platinum 5
AV Stumpfl contacts
Should there be any questions which cannot be answered in the help section,
please tell us about this. If you encounter any problems using Wings Platinum,
please use the Support Function. If you have any questions or would like to
make any suggestions you can reach us on the phone from Monday to Thursday from 8.00 to 12.00 and from 13.00 to 16.30 and on Fridays from 8.00 to
12.00 (UTC+1).
Outside these hours we can offer fee-based emergency support:
Our emergency hotline is available every day between 8 am and 10 pm
(UTC+1) at +43 7249 42811-900. However, we would like to point out that
we charge EUR 30,00 net for every 15-minutes. Please bear in mind that we
may not be able to answer your call immediately. In order to ensure that we
can return your call as soon as possible and offer best-possible support we are
asking you to leave a message with your
 Company name
 Name
 Telephone number
 Dongle or customer number
on the answering machine and we will call you within one hour.
AV Stumpfl GmbH
Mitterweg 46
A-4702 Wallern
Tel.: +43 7249 42811
Fax: +43 7249 428114
E-mail: support@AVstumpfl.com
Internet: http://www.AVstumpfl.com
Documentation Status
Last reviewed: 28.10.2013
2
Introduction
Licenses and functions
Wings Platinum is a software based on a modular structure and is available in
a number of different versions offering different features. Information on the
various features of the individual versions can be found in the table of functions. Of course, an upgrade is possible at any time.
Licenses
Wings Platinum is available in different versions, a short description of which
can be found below. Further below you will find a detailed list comparing the
functions of the various licenses.
Free licenses
 The Wings XX Demo License is free of charge and offers all the functions for testing with certain restrictions. On the screen, a bar showing
Demo will appear and no media except WMV and AVI videos with a
length of up to one minute can be exported. A multidisplay presentation
can only be viewed in Preview Mode and cannot be presented via slave
computers. Devices cannot be controlled. Using a Wings Vioso Demo license a demo dialog will appear after a total of 10 minutes playback
time which needs to be confirmed. Any other restrictions can be found
in the table in the Help topics under Licenses and functions. The Info
dialog of a Demo license allows you to choose the range of functions
(Starter, Advanced, Pro or Multidisplay) you want to test.
 Wings Platinum Basic is also available for free and offers interesting
options for newcomers to find out about how to create a full-scale AV
show. Audio, pictures and videos at standard resolution (PAL/NTSC) can
be arranged on one cross fade track each. For any additional features of
this license please refer to the table in the Help topics.
Full licenses with dongle
 Wings Platinum Starter is a low-cost full version for newcomers containing virtually all the most important basic functions for designing extensive shows. Audio, pictures and videos at standard resolution
(PAL/NTSC) can be arranged on two cross fade tracks each, allowing for
a number of effects and parallel montage of similar objects. A text
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Wings Platinum 5
track can also be used for titles. For exact details of this license please
refer to the table in the Help topics under Licenses and functions.
 Wings Platinum Advanced is a powerful full version for ambitious and
advanced users. In addition to all the basic functions for designing extensive shows it also offers functions for controlling external devices.
Audio, pictures and videos at HD resolution can be arranged on any
number of cross fade tracks to achieve spectacular effects and complex
montages. For exact details of this license please refer to the table in
the Help topics under Licenses and functions.
 Wings Platinum Pro is a highly extensive full version for particularly
ambitious or professional users. In addition to the functions of the Advanced License it also offers sound effects and extended functions for
professional presentations. Screen output on two displays for panorama
shows is possible, but it cannot be extended to proper multidisplay. For
exact details of this license please refer to the table in the Help topics
under Licenses and functions.
 Wings Visoso offers professional users all the functions of the Multidisplay License and, in addition to this, camera-based VIOSO calibration of
the projected image. This calibration feature allows automatic adjustment of the image for projection via a number of video projectors onto
uneven, bent or even completely irregular surfaces. The corrected parameters are geometry, brightness and softedge masks. Optionally, it is
also possible to compensate for patterns and colors of the projection
surface in the image. Of course, manual adjustment of the softedge
masks or manual warping is also possible. Dongles are available for one
or two displays. The exact features of the license can be found in the
table in the help topic under Licenses and functions.
Upgrades to a higher license are registered with the existing dongle. See also
Copy protection dongle in the Help topics.
Optional Modules
 The Wings Platinum AV Prompter Modul allows full-scale operatoin of
AV Prompter, which is free software for Apple iPod and iPhone for remotely controlling presentations and for displaying information on iPod
display in sync with the show. Refer also to the Help topic Remotely
controlling via iPod and AV Prompter.
4
Introduction
 Multi-Timeline EXE Presentation Module allows output of interactive
projects with several timelines as an EXE presentation, with the interactive links of timelines and variables being supported by triggers. This
way it is possible to output even complex projects as EXE presentations
and make them accessible to customers without Wings Platinum. This
type of output can already be tested with the Pro License and up. In
this case, however, the screen shows a large logo to start with and the
text "Created with Wings Platinum" later on.
 Wings 5 Additional Licence is a low-cost alternative if you want to run
Wings Platinum simultaneously on several computers. It is supplied with
a separate copy protection dongle. When an additional licence is used
within a network, all functions of the main licence recognized within
the LAN are enabled. An exception are the functions of the Multidisplay
Licence and the Show Control Module, as well as all Start Options under
Global Options - Start that are required for automatic operation. When
an additional licence is used independently without LAN connection,
saving of projects or media is not possible (except for CF card data). For
a presentation, however, this does not matter. See Using additional licences in the Help topics.
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Wings Platinum 5
The Features
Wings Platinum is an extremely powerful and flexible software the features of
which (we refer to the fully equipped module version) we are going to briefly
describe below. For detailled information on the functions and features of
the various versions please refer to topic Licenses and functions in the Online
Help topics.
General features
 Various wizards will assist you in starting and creating projects. Even a
"quick start" via Drag & Drop is possible. ...See Project Wizards.
 To create your show, you place media objects in the Timeline. These
may be pictures, sounds, videos, texts, light control and remote control
commands or other things. Editing of all these objects is based on a uniform concept which means that the editing steps are identical, whenever possible. It should facilitate working with Wings Platinum.
 A number of workshops on a variety of topics will help you to find out
about the various functions of Wings Platinum.
 Flexible windows management allows the modern user interface to be
tailored to your individual requirements. Windows can be used separately or docked to each other or be assigned to some other window as
a tab. Moreover, windows can be hidden automatically, which is rather
useful for complex projects or small monitors.
 Media Pool and Project Explorer serve for the administration of all project media and resources, e.g. predefined ramps and visual effects. The
Media Pool can be sorted according to various criteria and offers a
lightbox view, a search function for missing media files, separation of
used and unused files, etc. It can be opened in several windows thereby
revealing the contents of various categories or folders simultaneously.
 Wings 5 offers numerous visual realtime effects for a creative design of
your show which can be applied both to picture and video objects and
to text and live video / TV objects. Few mouse-clicks will do to create
animated background or a wipe transition effect via alpha wipe. You
can save your own Effect Presets in the Media Pool and apply them any
time later on. Moreover, some effect parameters can also be controlled
dynamically, which is an interesting feature for video editing and transition effects.
6
Introduction
 There is a masking function for transparent masking of track contents,
i.e. masking of composite pictures. This also allows animation of masks
via a keyframe control track and thus creation of very clever effects as
mask and picture can be handled independently.
 Grouping functions for objects and timeline tracks.
 Position markers serve for navigation within the timeline. They can also
be set spontaneously during playback. Additional markers, such as Stop,
Pause, Reset, Jump, etc. are available for playback control.
 Guide lines in timeline or screen facilitate alignment of objects using
the magnetic function. Guideline presets for the screen can be saved. In
the timeline the guide lines can be displayed in the marker tracks and
allow structuring in accordance with the tracks.
 For live interaction during a presentation Wings Platinum offers live
players for video and audio, as well as control of track parameters, such
as Position, Size and Rotation of images or videos.
 The screen contents can be output as picture file at any size, a feature,
which comes in very useful for layouts, approval or documentation purposes.
 Timelines, tracks, objects and ramp shapes can be copied, pasted and
duplicated.
 Any screen field can be filled with video or image information. This allows very effective programming of fixed screen layouts. Moreover, a
new function allows creation of screen fields arranged in a matrix with a
few clicks only.
 A password protection allows a project to be protected from unauthorized editing. This means that group tracks and Control Panel fullscreen
mode are also locked. Password protection is particularly important for
permanent installations and presentation mode.
 Projects can be saved as templates to be used again for recurring configurations.
 The Online Help is always available to answer your questions. It is context-sensitive, i.e. when you press key F1 you will receive the information that matches the active window. .
 For a problem which cannot be answered by the Online Help you can refer to the Support Function. In addition to your error description the
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Wings Platinum 5
system also sends your "problem project" and a log file containing a record of the last editing steps to Stumpfl for problem analysis.
 Data backup is a topic many users dislike and therefore neglect. With
the Advanced License producing backup copies of your project data on
CD/DVD ROM or (removable) disks is as easy as never before.
 Any data of a project can be managed, e.g. storyboard, texts, records
of approval meetings, etc. From the Media Pool, these files can be
opened in the corresponding editor without you having to search for
them. When producing a backup copy, these external data can optionally be saved along.
Pictures
 It is possible to use and manage pictures of any size. Wings Platinum
produces pictures of a suitable work size for display in the program and
for fullscreen presentation; this allows for smooth progress. For the
output of presentation media (EXE presentation, AVI/MPEG/H.254 video, video DVD, etc.) the required resolution is based on the large original data to achieve optimum quality.
 Color-true display through evaluation of the ICC color profiles of picture
files and output devices. An ICC color profile deviating from sRGB contained in a JPEG or TIFF file is considered for display. Moreover, the
large color space of high-quality displays or video projectors can also be
used.
 After scaling the pictures for a presentation or for display within a project (....based on the original files) Wings Platinum will sharpen them to
ensure optimum picture sharpness. Moreover, other globally effective
picture editing steps are also possible.
 The new dissolve test function in the Media Pool lightbox allows pictures
to be dissolved at a high-resolution and matching pairs of pictures to be
found very easily.
 Every dissolve ramp can be individually designed and shaped with additional nodes. Moreover, you can collect your own group of ramps in the
Media Pool. Any ramp from the ramp pool can be transferred to any object and be further edited, if necessary.
8
Introduction
 If, during show creation, you find out that a picture needs to be edited,
you can easily do so by applying non-destructive picture processing. This
method leaves the original data unchanged. This is particularly advantageous for JPEG format, as any individual data saving process would adversely affect the quality.
 In addition to this, you can open and edit the original pictures in your
image editing program from within Wings Platinum.
 Dynamic visual effects, such as Zoom, Motion, Rotation and Color control, allow camera movements, "picture-in-picture" effects or spatial rotation and tilting of pictures. All parameters can be changed dynamically via key frame control. This way movable picture objects, camera
movements across large static pictures and zoom effects, etc. can be
created or panning movements through the landscape or movement
along the facade of a high-rise building be implemented.
 A sequence of pictures within a timeline can be printed as a list, with
the picture size being selectable.
Video
 Basically, video objects can be edited just like any other objects. Editing is always done in real time and is either based on lower-resolution
display data or on the original video data.
 The new Video Engine with separate codec management decides automatically which of the installed codecs is to be used for video playback.
All codecs installed on the system are supported, i.e. also Flash and
Quicktime or Quicktime Pro, provided these players are installed. In addition to MPEG-1/2, Wings Platinum now also contains the H.264-Codec
by MainConcept. Moreover, the new Video Engine can now play prerendered intermediate video data or Wings videos without installed codecs and by bypassing the Windows routines in order to avoid problems.
 Playback of 4k videos by splitting the video stream into several Wings
videos which use their own codec just like intermediate video data.
 Frame-accurate cutting of high-resolution videos beyond HDTV.
 Transparency control via masks for video and live video objects. Videos
can be masked and be made partially transparent. For this purpose, an
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Wings Platinum 5
alpha channel from an image file is assigned to the video which allows
creation of semi-transparent areas.
 Chroma/Luma keying for turning picture elements in videos transparent
(blue box effect). Chroma keying allows certain colors in a video to be
displayed transparent. For a picture showing people and objects against
a monochrome background this color range can be defined as transparent, thus allowing people and objects to be shown independently and
combined with any type of background. This works also for imported live video sources.
 Add creativity to your dissolves by defining individual ramp shapes and
save them in the Ramp Pool for further usage.
 Dynamic visual effects, such as Zoom, Motion, Rotation and Color control, allow "picture-in-picture" effects or spatial rotation and tilting of
videos. All parameters can be changed dynamically via key frame control.
 Original videos can be cropped for usage in a project. This allows you to
choose a certain section of the image or cut off black borders, for example.
 In order to ensure high-quality reproduction of interlaced material,
Wings Platinum contains a high-class Deinterlacing feature.
 Videos can be scaled to any size. This permits flexible design and combination of various media as well as output of a project at any resolution.
 The playing speed of videos can be changed to create slow or fast motion effects.
 For videos an option for asynchronous playback has been included. This
function enables a video to be run in a loop in the background even after the Locator has stopped at a pause marker. This way, logos can be
created which remain permanently animated during a presentation.
 Consistent handling of MPEG 2 and H.264 videos, i.e. editing the timeline, video presentation and video output for various applications. Wings
Platinum contains codecs by MainConcept™, which is one of the best
codecs on the market. The quality that can be achieved ranges up to
HDTV at a resolution of 1920 x 1080 pixels and a data rate of up to 80
MBits/s; using H.264 allows 4K with a maximum of 4096 x 2304 pixels..
10
Introduction
 Output of Blu-ray-compatible HD-videos for further processing in external writing programs.
 Output of Video-DVDs with Autostart or simple menus.
 Rendering of video files has been distinctly accelerated by using 3D
graphics cards (by up to 20 times compared to software rendering).
 Output of WMV format videos is also possible with multi-channel sound
in 5.1 or 7.1 channel mode.
 Video signals can be used for compositing by means of video input cards
and live video/TV objects, similar to image or video files.
 Virtually all visual effects are available for live video/TV objects.
 Live players for video files and live video signals allow instant playback
during the presentation..
Text functions
 Text objects allow integration of texts in a show as titles or labels. The
font can be provided with an extensive number of effects, such as 3DContour, Outline and Fill with various colors, Shadow or Arc.
 The text can be combined with all sorts of different backgrounds. Text
can be animated both in horizontal and vertical direction.
 Virtually all key-frame controlled effects, like Motion, Rotation and Color Control are available for text objects.
 Text objects can be exported as images and be optionally replaced by
image objects..
 News tickers for presentation of texts in additional screen windows. The
text source is an object in the timeline or an external text file. The
Show Control Module allows you to control tickers and texts to be displayed.
 Note objects for internal and personal remarks within a timeline and for
sending information to Iseo.
 Information from note objects can be displayed in notes windows during
playback. See Displaying text in notes windows.
 The text in note objects can be exported to a text file.
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Wings Platinum 5
Sound editing
 It is possible to use audio files with different formats within one project. Conversion of sampling rate and sound depth or decompression of
MP3 files are performed virtually online by Wings Platinum while playing
back.
 During recording and editing, Wings Platinum also supports formats with
up to 96 kHz sampling rate and 24-bit sound depth.
 Lossless copying of music from audio CD is carried out quickly and easily. In this context it is also possible to select sections and copy them onto hard disk. If required, Wings Platinum also searches for the name of
the singer and the CD title in the Internet, which means that a manual
entry of the file name becomes superfluous.
 Add creativity to your crossfades by defining individual ramp shapes and
saving them in the Ramp Pool for further usage.
 The function for automatic level reduction, e.g. to improve comprehensibility of comments, modifies the ramp band of audio objects accordingly and saves setting, moving and aligning of individual nodes. See
Fehler! Hyperlink-Referenz ungültig..
 Wings Platinum features a VST interface which allows you to incorporate
professional sound effects in your shows. These VST sound effects
(PlugIns) permit extensive manipulations of your sound track. Some effect PlugIns, such as, for example, Equalizer, Dynamic Editing, Delay or
Reverb are already included in the Pro License. But it is of course possible to use VST compatible PlugIns by other manufacturers, too. . Moreover, the pitch can also be altered when audio objects are stretched or
compressed.
 In addition to a pitchshifting function, i.e. changing the pitch by expanding or compressing audio objects without affecting the speed,
there is also a timestretching function to change the playing speed
without affecting the pitch. This is particularly interesting for sound
tracking videos and picture sequences as it allows the music to be harmonized with scene changes, etc.
 Option for asynchronous playback, e.g. to allow loop playback of music
or some other sound during Speaker Support while the presenter is talking.
12
Introduction
 The K-System is used for effective management of volume and dynamics, as well as for sound track audio level control. Mixing is now so much
easier and allows cinema-like dynamics due to the large headroom and
the fact that both the peak level and the RMS level in the audio level
display can be used for judging loudness. .
 Audio files can be exported in a variety of different formats. What is
particularly interesting, is the so-called "32 Bit Float" format. This
means that the data are provided with a huge dynamic range, which
protects from data loss due to an incorrect audio level and ensures best
possible quality.
 The Pro version of Wings Platinum supports multi-channel sound with
output on up to 24 audio channels. Unusual sound tracks and sound installations are therefore just as possible as, for example, Surround
Sound or multi-language projects.
 Sound cards with WDM and ASIO drivers are supported.
 Multi-channel sound in 5.1 and 7.1 channel mode is supported for output
of WMV format videos.
 Playback of AC3-Streams (Surround 5.1) via the S/PDIF output. AC3
wave files can be placed in an audio track and output bit-accurately via
the S/PDIF output of the sound card. This signal can be fed into a surround receiver for output of multi-channel sound to the loudspeakers.
 Live players for audio files allow instant playback during the presentation.
Show Control
 Wings Platinum offers extensive Show Control functions in combination
with the SC Master and the SC Net System. Modules for nearly all input
and output requirements are available, e.g. switches, 0 – 10 Volts, DMX
512, DALI and RS 232.
 Remote-control of Wings Platinum shows or CF Card shows (SC Master)
via keypads, IR-remote control units or via RS 232 commands.
 You can use drivers for serial control of devices which make commands
directly selectable from a menu. You can downloaded drivers from the
Internet or even create them yourself.
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Wings Platinum 5
 Trigger functions allow various actions and functions to be started by
pressing function keys. This ranges from show playback control and file
downloads from the Internet to dispatch of messages when certain conditions are met.
Presentation
 Presentation of videos in fullscreen mode without any visible computer
windows, supporting stereo sound or even multi-channel playback with
up to 24 channels; consideration of color profiles for optimized color
representation for video projectors.
 Shows can be output at full quality as EXE presentations to be started
on virtually any modern Windows computer by double-clicking the file
without requiring Wings Platinum to be installed. In order to prevent
misuse of an EXE presentation, it can optionally be provided with password protection and expiry data.
 Playback stops automatically at pause markers and is continued upon
pressing a button, e.g. for Speaker Support for live moderation. The
show can be continued both via the keypad or the mouse and via a remote control unit connected to a serial computer port.
 Via "AV Prompter" software and an Apple iPod touch or iPhone, speaker
support shows can now also be remotely controlled. In addition to playback control preview pictures and prompts on the iPod display can now
be displayed in sync with the show. .
 Support of various remote control systems, such as our media control
system Iseo, Wings Touch or even PowerPoint-compatible remote control systems.
 There is now a ducking function for live comments which reduces the
sound track volume by a defined level via a keystroke and resumes the
previously set volume level again after the next keystroke.
 The mix variable function can be used for spontaneous dissolves of certain track contents during playback - these can be pictures, video or
sound. You define several tracks as group A and some other tracks as
group B. BPlayback can be started with group A, for example, and after
a while you change over spontaneously to mix group B. This function is
very well suited for live presentation of very complex contents..
14
Introduction
 All the actions programmed in the timeline for lights, switches and other devices are controlled and synchronized via the device ports.
 Live player for instantaneous playback of video and audio files during
the presentation..
 DVD creation including MPEG 2 encoding and menu control for presentation via DVD player and TV set.
 Output of Blu-ray-compatible HD-videos which can be stored on a Bluray disc via external writing programs.
 Support of dual head graphics cards allows softedge panorama and stereo shows with one PC and two video projectors without any extra efforts. However, displays cannot be freely configured although some
templates for various applications are available.
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Wings Platinum 5
Show Production - An Overview
In general, the following steps are necessary to produce a show:
Creating a New Project
This is quite easily and flexibly done with the Project Wizard. It assists you in
setting up the new project and Wings Platinum for the new task. However, it
is also possible to drag and drop images from your image browser and arrange
them into a show.
Creating and Importing Media Files
Any media you may want to use in your project must be saved as files on your
hard disk. Of course, you can also create new media files in Wings Platinum.
Wings Platinum supports also audio import from sound cards and audio CDs,
allows capturing of pictures from scanners and video cameras and import of
video files in different formats.
Editing and synchronizing objects
From the Media Pool, the media files are placed in the corresponding timeline
tracks as objects where they are edited and synchronized. All objects can be
edited likewise, be it picture, sound or video. This makes handling of Wings
Platinum very easy. Any events, which are not available as actual media files,
such as spotlights or remote control commands for any other devices, for
example - are placed in the timeline tracks as objects where they can be
edited. All steps can be assessed immediately via screen preview windows or
in real time via the connected devices. For a show which is exclusively projected digitally, you can take advantage of the new features offered by
transparency control or non-destructive realtime effects. For improved sound
you can also use sound effects in your sound track.
Show presentation
A digital AV show can immediately be evaluated during production and played
back from the timeline. All this is possible through the use of modern 3D
graphics cards. Sometimes it may be useful to create a separate presentation
medium from the finished show, e.g. to pass it on to somebody else. Wings
16
Introduction
Platinum allows export of video files in various formats, such as MPEG 2,
H.264 and WMV or as video DVD for playback on TV. For high-quality presentation on any modern Windows computer you can create an EXE presentation..
What presentation medium is appropriate?
Methods for video output
A fast way to produce your video DVD
Creating EXE presentations
Producing an audio CD
Producing a CF card
Modifications can be made at any time...
As long as all editable data remain in the project folder on the hard disk, the
project is fully editable. For backup, Wings Platinum offers various Backup
Functions, in order to save project data on CD/DVD-ROM or to other drives,
e.g. external hard disks. This allows the project to be copied back to the hard
disk at a later time where it is fully editable again.
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Wings Platinum 5
The Program Window
1. Main menus from "File" to "?" Help
2. Toolbar for object editing.
3. Tool bar with Buttons for frequently used functions.
4. Bar showing locator time, buttons for playback control and zoom in/out
buttons for expanding and compressing the time axis.
5. Screen for displaying the visual output, i.e. the mix of videos, images,
texts, etc.
6. Locator, vertical line for a graphic display of the time position. Moves
along the timeline during playback and can be moved with the mouse in
Stop Mode. The exact location of the Locator in time is shown in the
time bar on the very left.
7. Accommodates a total of four tabs: "Preview" shows a highlighted file
(images videos, etc.) of the Media Pool."Tasks"lists all the media files
18
Introduction
whose display and intermediate video data are being created. "Messages" lists error messages and warnings. "Log" keeps a record of production
steps and system processes.
8. Media Pool - contains all media files used in a project, as well as any
other project resources
9. Selection of Media Pool categories, also used for structuring media into
folders.
10. Audio level control with sliders (blue) and Ducking indicator (green),
can be changed over to Control Panel and Comments.
11. Timeline with various tracks for the corresponding objects. Every track
has a track head on the left showing the typical symbol for the corresponding track type and a number of buttons. .
12. Properties Table, for editing the parameter of highlighted timeline objects.
Tool bars
Wings Platinum features two tool bars with buttons for selecting functions
and tools. They can be found in the program window below the main menu
and next to the timeline.
Function bar
The function bar for selecting a number of different functions can be found in
the program window below the main menu.
Please note that the availability of buttons depends on the version.
New... opens the dialog box for creation of a new project.
Open project... opens the corresponding dialog box.
Save... saves the current project.
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Wings Platinum 5
Save as... opens the corresponding dialog box.
Save undo step... saves the current editing status as undo step..
Undo... reverses the last processing step.
Redo... restores the last processing step.
Create display data... initiates creation of the missing display data for a
project and the button will be impressed
. When you click the impressed
button, display data creation is reduced to the currently displayed media. See
also Creating display data for media files in the Help topics.
Realtime control ... opens and closes the track sliders. See also Track
sliders for live control.
Live Player ... opens and closes the live players. See Live Player for
video.
Record Mode... activates or deactivates the corresponding mode. See
Using external input devices in the Help topics.
Enable device ports... activates or deactivates the port for connected
devices. See Enabling device ports in the Help topics.
Enable network... activates or deactivates communication via the
network. See also Using Additional Licenses and Configuring the presentation
network in the Help topics.
Transfer slave files... enables or disables data transfer to the slave
computers for multidisplay operation.
Enable trigger scheduler... activates or deactivates the trigger scheduler. See also Trigger functions in the Help topics.
Display screens... opens or closes the screen window.
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Introduction
Enable all warnings... enables output of all warnings and error messages. See Enabling/disabling all warnings in the Help topics.
Options... opens the Options Dialog.
Help topics... calls up the Wings Platinum Help. See also Optimum use
of the Help topics in the Help topics.
About Wings Platinum... opens the info dialog.
Toolbar
The Toolbar can be found on the left next to the timeline. This narrow, vertical window, however, can be "torn off" and moved to a different location.
Further information on this is available further below.
Enabling the tools
Depending on the situation and your personal working style you can enable
tools in different ways. Please note that the first two tool buttons are mutually exclusive, i.e. only either Edit or Pan can be enabled.
Enabling the tool via mouse-click
 Click a button to enable or disable the corresponding tool. The blue
background of a button shows you that it is enabled.
 If a button has a small triangle in the bottom right corner, you can
choose from a number of different modes. The list of options is displayed after right-clicking the button or by clicking and holding the left
mouse button.
Enabling the tools by pressing keys
 Nearly every tool can be enabled temporarily by pressing a key on the
keyboard. This is how it works:
 Hold the key
Edit
Let go of the key
While you are holding down the key, the tool remains enabled, when
you let go of it the tool resumes the previously selected mode. Note:
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Wings Platinum 5
This way, only one tool can be enabled at a time, i.e. holding several
keys at the same time is not possible.
 Once a tool is to be enabled permanently press the key twice, i.e. double-press it.
 Information on which keys enable which tools can be found both in this
topic and in the tool button context menu. Reference to those keys can
be found both in this topic and in the tool button context menu. A compact list of all tools is also available. Click Print list of tools in the same
Online Help topic.
Standard toolbar settings
All tools can be reset by clicking
Reset tools.
Timeline editing and In-Screen editing
Edit objects in timeline and screen ...allows editing of objects in timeline and screen. Shortcut via key S, default setting.
Edit objects in timeline ...allows editing of objects only in the timeline. Shortcut via key T.
Selecting the panning mode for the displayed section of timeline and
screen
Pan ...allows free shifting of the screen contents. Shortcut via key P.
Press Shift to temporarily block vertical shifting in the timeline.
Horizontal panning ...only allows horizontal shifting of the displayed
section of timeline and screen.
Vertical panning ...only allows vertical shifting of the displayed section
of timeline and screen.
 All three modes also allow zooming via mouse-wheel.
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Introduction
 When the screen content is shifted, Auto Zoom is disabled. See also Enlarging/reducing the screen content. .
 Option Reset pan / zoom gives you the chance to decide whether the
Pan/Zoom settings are to be automatically reset during the Presentation
(F 5) or not.
 By dragging one screen window edge you can extend or reduce the size
of the screen also.
Pan being permanently enabled vertical shifting can be
 With tool
blocked by shifting the timeline portion while pressing the Shift key.
 Please bear also in mind that all Panning functions only affect the visible section, i.e. they have no influence on the show itself.
Selecting the area newly created or modified keyframes are to take effect
on
Normal keyframes ...the values of a newly created keyframe are only
effective at the location of the keyframe. Shortcut via key N.
Keyframes constant for object ...the values of a newly created
keyframe are also copied to start and end frames, thus applying to the entire
object. Shortcut via key C.
Keyframes constant from object beginning ...the values of a new
keyframe are also copied to the start frame, thus applying to the object from
the beginning of the object to the new keyframe. Shortcut via key B.
Keyframes constant to object end ...the values of a new keyframe are
also copied to the end frame, thus applying to the object from the location of
the new keyframe to the end of the object. Shortcut via key E.
Optionally, these tools can also be used for nodes, which may be an
interesting feature for data objects in a show control project. They are enabled under Options - Global Options - Objects.
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Wings Platinum 5
Selecting keyframe properties for the curve gradient
Linear keyframe ...the parameter curve behaves like a thread and runs
in a zigzag line from one keyframe to the other. Shortcut via key I.
Spline keyframe ...the parameter curve behaves like a steel wire and
runs smoothly from one keyframe to the other. Shortcut via key O.
SmartMove keyframes ...the parameter curve, starting from a horizontal curve, runs smoothly to the next keyframe and is ideal for soft movements. It is a Bezier keyframe which is set up to adjust to object modifications. Shortcut via the Z key.
Symmetric keyframes ...creates a node with Bezier properties. As opposed to SmartMove nodes, the handles feature identical tangents at both
sides whose values are not object-related. Shortcut via the U key.
 Symmetric keyframes can only be set in objects with a ramp band. In
combined control tracks, selection of tool Symmetric Keyframes automatically creates SmartMove keyframes.
 SmartMove keyframes in combined control tracks allow entry of a Smart
Factor in the Properties Dialog. Entry of values between 0 and 100 allows you to influence acceleration: With a value of 0 the movement
starts abruptly and the speed remains constant, while with an entry of
100 movement starts very softly while the speed is accelerated markedly.
 Bezier nodes or keyframes are no longer effective as such when their
ramp bands are connected to adjacent Spline nodes or keyframes. Details and examples for using different keyframes or nodes can be found
in the help topics under Shaping ramps.
Selecting the compress/extend mode for objects
Move fades ...shifts crossfades as well as fade-ins and fade-outs to the
beginning or the end of objects. The duration of the fade does not change.
Shortcut via key A.
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Introduction
Stretch fades ...changes the duration of crossfades as well as of fadeins and fade-outs at the beginning and end of objects. Shortcut via key D.
Stretch objects ...causes object content and the ramp shape to be
stretched or compressed when objects are extended or shortened. Shortcut
via key W.
For audio objects the sound is only changed (time stretching) when
at least the Pro License has been installed.
Choosing the dragging direction for objects in the screen
Unconfined dragging ...Allows dragging of virtually all editable objects
(timeline, screen and warp grid). Shortcut via key F.
Horizontal dragging ...Allows only horizontal dragging of editable objects. Shortcut via key H.
Vertical dragging ...Allows only vertical dragging of editable objects.
Shortcut via key V.
Shift following objects ...enables or disables this mode. Shortcut via
key Q. See Shifting following objects along in the help topics.
Snap to objects ...activates or deactivates the "magnetic mode" of the
Locator. Shortcut via key L. See Snapping Locator to objects in the help topics.
 All tools can be reset by clicking
.
 Wings Platinum saves the current tool bar settings when terminating the
program, i.e. the customized tool bar configuration is kept.
 The toolbar can be "torn off" and moved to some other location or combined with other tabs. See also Customizing the program window.
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Wings Platinum 5
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A successful start
Introduction
The Wings Platinum Concept
Wings Platinum is a cross-media software tool for production of multi-media
AV presentations that can contain virtually any type of show control elements. Wings Platinum was released in December 2001 and has been consistently advanced. In developing, we have essentially pursued two goals:
 Media integration based on a modern software architecture which allows integration of all present and future applications.
 Simple and intuitive operation via a modern graphic user interface featuring media-oriented editing and new and handy functions.
The current Wings Platinum features an enormous range of functions and is
extremely powerful. There won't be many users that will be able to take full
advantage of all the available functions ranging from simple holiday presentations and highly ambitious AV shows with multi-channel sound track to huge,
seamless multidisplay presentations beyond HDTV standards. This is even
more remarkable when you bear in mind that Wings Platinum is successful
both in production and presentation. But you can just as well use it to produce radio plays, videos or high-quality video DVDs.
In order to combine high performance and flexible media integration with
simple operation, we have developed a completely new user surface with a
whole lot of user-friendly functions you will find out about at a later time. At
the centre of the operational concepts are the objects representing a medium, e.g. a sound element, a picture or a video. Some object may also be
certain functions, e.g. pause and navigation markers, light gradients for spot
lights or serial commands.
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Wings Platinum 5
All these objects are arranged on a timeline. The timeline is the central window containing the tracks, which displays the timeline from left to right. On
the tracks, the different media are arranged as objects in the required
chronological order. Editing of these objects is based on a uniform concept
which means that the editing steps are identical, whenever possible. This
should facilitate working with Wings Platinum. Any editing is non-destructive,
i.e. all media files on the hard disk remain unchanged and editing steps can
be made undone or changed.
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Optimum utilization of the Help files
In addition to the Handbook for Newcomers Wings Platinum also features a
very comprehensive and powerful Help system which allows very fast and
easy access to information you may need. The Help topics are updated every
time the software is updated and are the preferred source of information as
opposed to the printed handbook.
Selecting the right help version
Wings Platinum is an extremely versatile and powerful software. This is why
we have created a number of different helps which meet the individual needs
of the different user groups. You should therefore start by selecting the help
in accordance with your range of applications.
1. In the main menu click ? and choose Select help... The following options dialog listing the available help options will appear:
2. Select the help that comes closest to your range of applications.
3. Click on OK. When you call up help topics, the corresponding help is automatically preselected.
 For the Help topics font Segoe UI is used which is particularly pleasant
to read. Users of Windows XP should install this font otherwise the text
appears in the replacement font Arial. Segoe UI can be found in the Internet or on Vista and Windows 7, 8 computers.
Discovering the Help System
1. Click Button Help Topics
in the function bar below the main
menu. The Help window will appear.
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Wings Platinum 5
2. In the left window you will find the available topics and in the right one
the contents of the selected topic. The Book Symbol is an indication
that there are further subtopics. Double-click the book symbol to list
the subtopics.
3. Now click topic Show Production - Overview. This topic provides information about the essential steps for producing a show.
4. Whenever a word appears in blue or pink, there is a help topic which
can be displayed by clicking on it. In the second paragraph please click
Links to these topics, following which some links will be displayed. By
the way, this symbol
signalizes that additional information is available.
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5. Please click the link Copying sound from audio CD. In addition to further information you will also be offered some suggestions as to how to
proceed.
6. Do not proceed as specified for copying audio files at the moment, but
scroll down to the end of the instructions, e.g. by using the scroll bar at
the right-hand window edge or by using the mouse wheel. At the very
bottom, click Edit objects.
7. Within these instructions for editing objects, you will again be able to
retrieve further information. In the second paragraph, click on Display
info line and you will be told where in the objects the info line is located. Click next to the small window to close it again. The small symbol
tells you that the link refers to a popup window. This way you can
find out about all the information contained in the whole window. If, by
doing this, you have moved to a different topic altogether, just click
Back on the button bar to return.
8. If you are trying to find out about the help functions via the manual,
you can access this topic via the book symbols A successful start – Introduction – Optimum utilization of the Help files.
Searching for specific information
Surely, you may sometimes need to find specific information to be able to
continue. A Context Help function is available in many dialogs. Press key F1
and the corresponding topic is automatically displayed. If, however, the topic
The Program Window appears, you can use the links, the index and the
search function to find the information you need:
Index
Searching via the Index is the fastest way. It contains keywords to allow selective searching of particular topics.
1. Above the left-hand, narrow window, click tab Index. Enter the keyword "Print". While entering the search term you will notice that the index list is updated with every letter entered so that you don't even need
to enter the complete term.
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Wings Platinum 5
2. Under Print you will find a number of topics. Double-click one of these
topics to display it.
Search Function
When the Index does not provide you with the required information, you can
start a full-text search. This may be useful if you want to search for a menu
item or terms that are not contained in the index.
1. Click tab Search. Enter the keyword Print picture sequence and click
on List of Topics or press the Enter key.
2. All topics containing the keyword will be displayed. Since you may end
up with a huge number of hits you can limit the search by using quotation marks around "Print sequence of pictures". This way only those
topics will be shown that contain that particular group of words.
3. Moreover, you can also search for additional words in the previous
search result. Place a checkmark next to Search Previous Results. Enter a new term at the top and hit the Enter key, following which the hit
list will be reduced further.
4. Even bookmarks can be set most easily. Click on tab Favorites and Add
to. This way you can create a customized list of topics giving you easy
and fast access to the information you require. Note: Unfortunately the
Favorites get lost when the software is updated. Therefore, you should
not spend too much time on a list of Favorites.
You can see that this way it is very easy to find the required information. Be
honest – don't you thinks this is faster and more convenient than leafing
through 1500 pages? The thing you are holding in your hands is only the thin,
introductory handbook...
Obtaining context-specific information
Information can also be obtained for certain situations, i.e. matching the
corresponding dialogs. Wings Platinum Help offers you the following ways of
doing so:
 Pressing the F1 key will automatically display the corresponding help
topic for the current dialog box. Should this not be the case, accessing
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the multi-tier index will be the fastest way to find the necessary information.
 When an error message is displayed, the dialog box very often has a
help button ? which allows you to obtain further information or find out
about a specific solution.
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Wings Platinum 5
Producing a digital AV Show
What steps are necessary to produce a digital AV
show?
Wings Platinum is an extremely flexible tool that allows a highly creative
approach to producing digital AV shows. You can combine high-resolution still
pictures with videos or animations, change the transparency of and dynamically control pictures on the presentation surface in terms of size and position. There is virtually no limit as to the picture size. Based on the original
files, Wings Platinum creates low-resolution display data to display images or
videos on the user interface or in the screen window. This is done at high
quality via 3D graphics card hardware rendering. For very complex projects or
if no powerful computer is available, display can be based on low-resolution
display data allowing swift editing in real time even in such cases.
The size and quality for the presentation can be chosen arbitrarily in accordance with the application. A suitable computer allows immediate presentation at full monitor or video projector quality without requiring additional
files to be generated. Wings Platinum, however, also supports export of EXE
presentations for high-resolution pictures and videos as well as output of
video files in AVI, WMV, MPEG or H.264 format or even creation of video
DVDs. Combined with a networked computer system, Wings Platinum can
even be turned into a scaleable presentation system, which, via multidisplay
presentation, allows a quality which actually exceeds HDTV standards. Every
computer can supply image signals to up to four video projectors, which
means that several, overlapping image fields can be turned into seamless
presentation areas of unprecedented size and quality.
In principle, the necessary steps to produce a show are always identical.
Complex shows require the Wings Platinum Advanced License or up.
Using Wings Platinum to produce a show
In Wings Platinum, an AV show is produced via media objects. This means
that you arrange pictures, videos, animations and music as desired and the
result of your work can immediately be viewed. It may help to start thinking
about the show concept and the central theme of your show beforehand. But
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even while working at the show will Wings Platinum give you maximum freedom to make changes and improvement.
The following steps, which will be dealt with in detail in this workshop, are
required to produce an AV show:
Creating a project: The fastest and simplest way to create a project is via
the Project Wizard. They assist you in providing and setting the most important information for device and software configuration.
Capturing media: Scan your slides or photos and save music and sounds on
your hard disk. Wings Platinum helps you to do so in a variety of ways. Or,
you can copy existing picture, video and audio files onto your hard disk and
import them into the Media Pool. It should do to start out with a few files.
Further files can be added any time. Larger quantities of media can be nicely
structured in Media Pool folders.
Arranging pictures, video and sound: Drag the corresponding pictures, videos and pieces of music from the Media Pool into the corresponding track in
the Timeline. All the resulting objects can be edited likewise, i.e. shifted,
dissolved or cut, which means that learning to edit is quite easy. Any editing
steps are immediately visible in the screen window when playing back the
object.
Presenting: A direct presentation from the timeline at full screen resolution
is possible at any time. A presentation medium, such as an EXE presentation
or a video file, only needs to be produced under certain circumstances, e.g.
when the presentation is to be passed on to somebody else or in the case of
extremely complex shows. No matter whether you require High End quality
for final presentations or a low-resolution Internet version: both are produced
at a mouse-click, although the computing time is of course distinctly longer
for the High End quality.
The resulting presentation media can be directly presented or, in the case of
videos, also played from the timeline in Wings Platinum. But even other players, such as the Windows Media Player, for example, can also be used. Output
devices can be monitors, LC or plasma displays and, of course, also video
projectors.
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Wings Platinum 5
Quick start via Drag & Drop
Those who expect to see quick results should try the "quick start". Media,
such as Images, music and videos can just be dragged from the Windows Explorer or image browser to be "dropped" into Wings Platinum and immediately
be presented there.
We will show you at the example of a simple slide show:
1. Open Wings Platinum and close any dialog boxes that may possibly appear, such as Tips and Tricks, etc..
2. Now open the Window Explorer or your image browser and drag the first
image into the large empty space. If your pictures are not displayed in
the Explorer, click on button Views and select Thumbnails (XP) or
Large Icons .
3. Following this, a dialog box for creation of a slide show will appear. It
offers various options for adding pictures. Use the drag & drop method
and drag your pictures into the dialog field (A) in the order you want
them to appear in the slide show. The Wings Platinum Media Pool will
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A successful start
then show the added pictures (C). The Number of pictures added can
be seen in the dialog box next to Number of pictures (B).
4. After adding all the required pictures you can define some other properties for your show. The default settings are suitable for a show that is to
run automatically. The preset value for the display time of a picture is 5
seconds, that for the fade time is one second (D). These values can be
adjusted in accordance with your requirements.
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Wings Platinum 5
A tip for later on: For Playback you can also choose Enter key advances to next picture. This allows you to determine the point of time the
slide is to change individually for every slide during the presentation. In
this case the Wizard places pause markers at the beginning of every new
picture. The Display time should be kept rather short, e.g. 2 seconds;
this is considered the minimum display time.
5. Now click Finish, for all the pictures to be displayed in the timeline as a
show (E). If the pictures or picture icons are not yet visible, the display
data are just being completed automatically in the background. If the
Media Pool is still in list view click
Lightbox View (F). This view is
better suited if you need to sort and search images later on.
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6. When you start playback by pressing the space bar, the Locator (H)
starts moving across the picture objects and the fades appear in the
screen window (G). Stop playback by pressing the Esc key. The Locator
stands for the current point of time within a show. In Stop Mode you
can grab the Locator and move it. Try grabbing it in the empty track area (H), where there is no object below the mouse pointer.
Tip: Press key Home to make the Locator jump to the first object. If
this does not work, click some empty space in the timeline to activate
the window.
7. Full screen mode at maximal quality is started by pressing the F5 key.
The picture is displayed in full screen size and Wings Platinum changes
to Pause Mode. When you press the Enter key, playback is started. Press
the Esc key once to stop; Fullscreen Mode is maintained. Press Esc a
second time for the user interface to reappear.
8. Any image you don't like can be replaced by another one. Just drag the
new image from the Explorer or Media Pool onto the object in the timeline whose image you want to replace. In the illustration below the cars
were replaced by the Brandenburger Tor. Note: If the Media Pool is in
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Wings Platinum 5
List View you need the grab the images at the symbol. Grabbing is easier if you change over to
Lightbox View.
9. Sound tracking is just as easy. Click some empty space in the timeline
for the window to be topmost and press the Home key. The Locator will
jump back to the beginning.
10. In the Explorer find an audio file in wave or MP3 format and drag and
drop it into the timeline below the picture track. Drop it as closely as
possible to the Locator so that the music starts when the first image
fades in. This way an audio track is created containing some music that
can immediately be played.
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11. If you place the Locator to a location before the music and start playback picture and music should start at the same time.
12. Don't forget to save your slide show. You will be prompted to do so
when exiting Wings Platinum. A Wings Platinum project file requires only little storage space. It does not contain any media files but only the
references to them.
Information on how to create new media files, e.g. copy music from an audio
CD, edit objects, i.e. change dissolve times or create motion effects can be
found in a number of workshops. There you will also be provided with information about the concept of Wings Platinum.
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Wings Platinum 5
Creating a project for a digital AV Show
In this lesson you will find out about how to create a new project for a digital
AV show via a Wizard. Wings Platinum is configured for your show, i.e. the
wizard asks you about the format of your show or the number of tracks you
want to work with.
Step by step, the Project Wizard will help you start your project. It is important to establish a sound basis for your project. Changes in the settings
can be made at any time later on. We'll start with a simple project.
This workshop refers to the full versions. With the Basic or Demo
License, however, most of the command are reproducible. Information about
the restrictions can be found in the Help topics under General – Licenses and
functions.
This is how you create a project:
1. Start up Wings Platinum. If this has already been done, click on File –
New in the main menu.
2. In the dialog box popping up, select Project Wizards in the left dialog
window .
3. From the list displayed, select Creation of a new mixed media project
and click OK.
Screen
Here you can make some settings for the screen used for displaying your
show.
1. Specify the Aspect ratio of the screen you want to use for your show. It
is useful to choose the same aspect ratio as that of your pictures. The
aspect ratio can still be changed at a later time via the Screen Properties.
2. The settings under Screen Settings can normally be left as they are.
The picture display data size is automatically adjusted to match your
monitor. Of course, modifications are also possible at a later time, e.g.
for presentations on a video projector.
3. Click Next twice. Presumably you won't use slide projectors.
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Video
The following options refer to video playback:
1. For HD videos and with a high storage capacity on your hard disk you
can check the box next to Additional higher resolution for HD videos.
In this case preview is nearly at presentation quality. However, this is
not really recommendable as presentation mode uses original quality
anyway.
2. The second box next to Create and use intermediate video data should
only be checked if you are using an old computer with DualCore processor in combination with AVCHD videos. In such a case performance is
improved.
3. Click Next.
Pool Template
This dialog allows you to select a project template which is used as a basis for
taking over Media Pool components into the new project. This way you can
use ramps and effects as templates for a new show.
1. Place a checkmark next to Add Media Pool components from following
project template.
2. The preselected template Default Pools contains a few ramps and control tracks for effects. If you want to import ramps from a different project template, highlight the corresponding template by clicking it.
3. Click Next.
Media Pool
1. Select the components you want to import. Without previous selection
of a separate template you should leave the settings for control tracks
and ramps.
2. Click Next.
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Wings Platinum 5
Tracks in the timeline
1. Here you can enter the number of tracks you want to use for programming. Choose 2 sound, picture and video tracks each. Leave 1 marker
track and set the universal track to 0.
2. Click Finish to create the project and make the Timeline window appear.
The empty program window has the following components:
1. Main menu and the Function bar below the main menu with buttons
2. Screen for preview display
3. Timeline with tracks. In the picture, the green group tracks, among
other things, are not displayed.
4. Preview Window to display media and messages, switchable to Tasks,
Messages and Log
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5. Media Pool with a number of different tabs for various categories
6. Locator which marks the corresponding position in time
7. Audio level control, additional tabs for comments and Control Panel
8. Properties Table, shows the parameters for highlighted objects in the
timeline
9. Toolbar for editing various objects and components.
Saving the show
Before you actually start editing you should create a project folder and save
Save in the toolbar below the main menu and a dialog
the show. Click
box will appear. Select the appropriate drive, create a new folder for your
project and enter a name for your show. Finish by clicking on Save.
If you want to save all projects to the same location, you can specify
a Default folder under Options.
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Wings Platinum 5
Capturing pictures and sound
As a necessary precondition for this tutorial you should already have created
a project. You can use pictures and audio files from the Wings 5 DVD. They
are normally saved to hard disk when installing Wings Platinum. We will show
you how to add these media files to the Media Pool. Please note that all
media files contained on the Wings Platinum DVD are protected by copyright.
As you may well suspect, the Media Pool accommodates all media files of a
project, e.g. picture, audio, video and text files. In addition to this, other
items which are also important for your project, such as screen and device
configurations and a collection of user-defined dissolve ramps are also managed in the Media Pool.
Clicking the wrong buttons while trying to reproduce the workshop is really no
problem. Virtually anything can be undone. The Undo Function will help you
undo or restore editing steps most easily. The Undo
can be found in the function bar below the main menu.
and Redo
keys
This is how you can import existing media files
1. Folder Media Samples contains various picture and audio files which you
can use for this workshop. In the main menu click Extras followed by
Open folder Media Samples and Windows Explorer will appear. If this
is not the case the sample files may be missing on your computer. Insert
the Wings Platinum DVD and click Install sample media in the selection
dialog.
2. In the Media Pool on the left highlight category
Pictures (A). Bring
the Windows Explorer window to the foreground and drag and drop
folder Pictures into the Media Pool (B), following which the files are
listed in the Media Pool.
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3. Since Wings Platinum renders the media display data in the background
it may take a while before the pictures are displayed. The number of
files remaining to be processed is indicated in the bottom right corner
on tab
Tasks.
4. In the Media Pool click category
Audio and drag and drop folder
Sound from the Windows Explorer to the Media Pool.
5. When you highlight an audio file in the Media Pool, the corresponding
graphic representation of the audio is displayed.
Pictures and highlight a picture file,
6. When you click on category
the picture is enlarged and displayed in the Preview window.
If you have added large amounts of data into the Media Pool, you
may be confronted with blue crosses in the Media Pool as an indication that
display data have not been created. In such a case you can have the display
data created all at once. Just click on
Create display data in the tool
bar below the main menu. This may take a while, depending on the number
of files. You can, however, continue editing, since this process is running in
the background.
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Wings Platinum 5
Import of video files
The same way the video files can also be imported. Virtually all formats, such
as AVI, WMV, MOV and MPEG-1 and MPEG-2, as well as MPEG4 and H.264 are
supported. However, you need to make sure that the corresponding codecs
are installed on your computer. More information is available in the help
topic Supported file formats.
Creating new media files
Wings Platinum offers various ways of creating new media files, e.g. recording sound via a sound card, copying sound from audio CDs, scanning pictures
or capturing them via a camera (WebCam, video camera or digital camera)
from the screen. The type of process depends on your audio source or the
image capturing device available. All these procedures are explained in more
detail in the Wings Platinum Help, in the following chapters:
Copying audio samples from audio CD
Recording sound via a sound card
Scanning pictures
Capturing pictures via video camera
Transferring your own videos to the computer
Up-to-date cameras usually save to FlashCards and the corresponding video
files can be directly copied onto the hard disk drive of your computer.
Video transfer from older, tape-based cameras to the computer using
Wings Platinum is not possible. To do so, you need to use other software
supplied with the video cameras. A most recommendable tool for DV videos is Scenalyzer Live, which automatically detects scenes and copies them
onto the hard disk as individual files. Further information can be found in
the Internet at
http://www.scenalyzer.com/d/main.html.
For HDV videos tool HDVSplit can be used which splits scenes automatically but is not as comfortable as Scenalyzer Live. It can be found at
http://strony.aster.pl/paviko/
If you are planning to produce an HDAV show it may be a good idea to start
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thinking about media integration. This is particularly important for usage
of videos and for optimum presentation via a video projector. See Media
integration.
As an example, we will show you how to copy a piece of music from an audio
CD.
Insert CD and make preparations
1. Insert an audio CD into your CD ROM drive. If the Windows Media Player
should start up a little later, abort it.
You can prevent the Media Player from starting up by holding
the Shift key for a few seconds while inserting the CD into the CD ROM
drive.
2. In the main menu click Media Pool and Create new files.
3. In the left window section, click on the plus sign next to Audio and Pictures to display the subordinated items. These are the options for creating new media files. Now click Audio CD.
4. In the centre of the pop-up dialog you will find a list of audio tracks of
this CD starting with 01. Should this list be empty, choose the correct
CD drive at the top.
5. As target directory, Wings Platinum has chosen the corresponding folder. You don't need to make any changes.
6. If you have access to the Internet, you can download the names of the
music titles and other information from a data base on the Internet. To
do so, click on
Track names from Internet database. When
there is no Internet connection, you are requested to dial up.
7. If you do not have access to the Internet or if the name of your audio CD
is not contained in the database, you can enter the base file name, e.g.
an abbreviation of the CD title. In combination with the number, the
tracks are then clearly defined. However, you can also enter individual
names for your tracks. Just mark a name on the list and click the name
again. Enter the corresponding name and press the Enter key.
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Listening to and copying track samples
1. Highlight a title and click
to listen to the sample.
Some, usually professional sound cards, do not support this
function. For these cases, you can directly connect a headset to the CD
ROM drive.
2. If you click any other titles while playing back, playback changes over to
the selected titles.
3. Click on
to terminate playback.
4. Highlight the titles you want to copy (... one or more).
5. Click on
. The dialog appearing allows you to keep track of the
progress. The copied titles can then be found in the Media Pool.
If you only require a small portion of a piece of music, you can
also copy portions. You should, however, choose a larger section which
leaves you enough scope for editing the sound object at a later time.
Further information can be found upon pressing the F1 key.
6. Terminate the Record Dialog by clicking OK.
Viewing, listing to and organizing media files
You have now added a number of files to the Media Pool and may continue
adding further files at any time. As you can image, a comprehensive show
may comprise hundreds or thousands of media files in the Media Pool. In the
following we will show you how to view or listen to media files and how these
files can be structured and organized in a system.
Viewing and listening to media files
1. In the Media Pool click on category
Audio and highlight an audio
file to make the graphic of the audio appear in the Preview window.
Preview Window (you may have to activate
2. Move the mouse to the
it beforehand) and the mouse pointer will be provided with a Play sym50
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bol. After a mouse-click playback is started at exactly this location in
the audio file. Click the preview window once again to stop playback.
Alternatively, you can also start playback via the Play button in the Media Pool.
3. If you click any other files in the Media Pool while playing back, the corresponding files are immediately played back. This way, pieces of music
can easily and comfortably be compared and selected.
4. You can also sort the listed audio files according to different criteria. In
the line containing the column headers click on Duration. Following
this, all audio files are sorted in a descending order in accordance with
this criterion. Click on Duration again to reverse sorting, i.e. the longest piece of music is now at the top of the list. After clicking on Name
the files are again in alphabetical order.
5. Now click on
Pictures and highlight a picture file to display the picture in the Preview window.
6. Of course, it is also possible to sort the pictures in accordance with the
available criteria. Moving the scroll bar at the bottom to the right will
cause further criteria to appear. Under Comment you can enter your
personal remarks with regard to a file. Using the mouse, you can grab a
column at its header and move it to any location, e.g. column Comment
to the very left. This means that the columns can be arranged and organized in any desirable way.
7. For category
Pictures you can choose a different form of display
which allows several pictures to be viewed at a glance, just like on a
lightbox. Just click on button
bar below the main menu.
Activate lightbox view in the function
8. Just like on a normal lightbox you can sort and move the pictures by
grabbing them with the mouse and dragging them to the desired location. In order to have free spaces for sorting, right-click the first picture
in the top left-hand corner and Insert empty row.
9. You can also test dissolves of pictures. With the right mouse button,
drag a picture onto another picture and a test dissolve will be displayed
in the timeline window as long as the right mouse button is kept
pressed. You can also test dissolves with various other pictures by just
dragging the picture onto other pictures. If you don't like the dissolve
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time, you can change it by hitting a number key on the main keyboard
between 0 (zero seconds) and 9 (10 seconds).
10. This test functions is an excellent means for evaluating individual pictures. Right-click a picture with the mouse-pointer and move the
mouse-pointer slightly on it to make the picture appear in the timeline
window.
Structuring content
The left side of the Media Pool consists of categories. They help you organize
everything contained in the Media Pool. You can create as many folders and
subfolders for every category as you like and name them in accordance with
the contents. These folders are created, shifted and renamed, just like in the
Windows Explorer. By highlighting a folder its contents are displayed in the
right section of the Media Pool.
1. Right-click category
Pictures and select New Folder. Name the
new folder to specify a group of motives or a topic, e.g. Landscape and
press the Enter key.
2. Now right-click folder Landscape to select New Folder; Name it for example, Coast. Repeat this procedure and create a new subfolder in
folder Landscape called Forest, for instance.
3. These folders can now be used to accommodate the corresponding pictures. Click on category
Pictures. Keep the Ctrl key pressed and
highlight a few pictures with coastal motives on them. Grab them and
move the pictures into folder Coast. Do likewise with any other groups
of motives.
4. When clicking one of these folders in the Project Explorer, the pictures
contained therein will be displayed.
5. This way, contents can also be organized in accordance with other criteria, e.g. according to Pop, Classic, Noises, Language, etc. for Audio.
6. For sorting a vast number of pictures into various folders you can open
the corresponding folder in a separate window. Right-click a category or
a folder and select Open in new window.
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7. In list view, the folder contents can also be sorted in accordance with
certain criteria. To do so, click at the header of a particular column,
e.g. Name, for all the lines to be sorted in accordance with this criterion. Click again to reverse sorting. Sorting works likewise for all columns.
8. Presumably you may not be able to see all columns. Move the scroll bar
to the right to see even the very right columns. If one of the last columns appears to be more important to you, drag the corresponding
header to another location, e.g. further to the left. This way the order
of columns can be arranged in accordance with your individual requirements.
A final tip: Any folders on the hard disk that contain nicely structured files
can easily be transferred to the Media Pool by dragging the folder from the
Windows Explorer and dropping it onto a Media Pool category or a subfolder
of it. However, this works only if the folder on the hard disk contains only one
type of media, e.g. only pictures, audio or videos.
Please bear in mind that the folders in the Project Explorer
do not exist on your hard disk, but they are only used for structuring Wing 5!
Wings Platinum only stores the references to the media files on the hard disk.
If you would like to take a break, save your practice project by clicking on
Save project in the function bar below the main menu. You should now
go on to the tutorial Editing sequences of pictures and objects. You will be
supplied with some basic information about how to deal with objects, which
you may use for sound and video editing as well.
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Editing sequences of pictures and objects
As a necessary precondition for this workshop you should already have added
media files to the Media Pool. See Workshop Capturing pictures and sound.
Now we can start arranging a show in the timeline. This workshop will show
you how to edit objects and how to use the pre-defined ramps and effects. As
mentioned before, any faulty editing steps or clicking the wrong buttons can
be undone or situations be restored by using the Undo Function. The Undo/Redo keys
menu.
and
can be found in the function bar below the main
Editing objects
As was mentioned before, the way (media) objects are edited is identical for
all types of media. This is why the explanations below apply to all types of
media. Let's start with a few basic "finger exercises".
1. Unless you have already done so, load your project Exercise 1. After
starting up Wings Platinum, dialog Create new project pops up. After
clicking Last Projects you will be presented with a list containing your
exercise as well.
2. Click on category
Pictures. Using the mouse, grab a picture and,
while keeping the mouse button pressed, drag it into a picture track,
which can be recognized by a cactus, the symbol for pictures. Let go of
the mouse button and an object is created. Note: Grabbing pictures is
easier when
Lightbox View is selected in the Media Pool.
3. For editing, the toolbar at the left side of the timeline is of central importance. Usually the tools should have their default setting. If you are
Reset tools in the toolbar to reset the tools. Now
not sure, click on
you can grab the object at the info line (A) and shift it in time (to the
right or left) or to other picture tracks. If this is not possible, check
whether the dragging tool is set to
sary, press key F to enable it.
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Unconfined dragging. If neces-
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You can have a list of tools printed and place this sheet next to
the keyboard to remember the tools and the shortcut more easily. Click
Print Toolbar list in the same Online Help topic.
4. Now grab the beginning of the object (B) to extend or shorten it. The
end can be modified the same way; fade-in and out times will not
change. The yellow ramp band represents the brightness gradient. When
it runs at the top of the object, it represents full brightness, while, at
the bottom near the info line, it means that the object is completely
dark.
5. To change fade-in and fade-out time enable tool
Stretch/Compress
fades. Alternative shortcut via key D, as in "Dissolve". Dragging the object beginning or the end (C) changes the fade-in or out time. The time
is displayed at the top node, when you highlight it. The overall duration
of the picture object is displayed in the info line to the left of the
name. Set tool back to
Move fades.
6. Test the effect in the preview window. If the screen window is not
open, click
Show screens in the function bar below the main
menu (Shortcut via F10). Using the mouse, move the Locator to a location in front of the object and press the space bar to play back the object. Press the Esc key to stop playback.
7. But playback can also be started in a different way: When you click the
empty space of a track and position the Locator you only need to briefly
click the right mouse button additionally while keeping the left mouse
button pressed. To stop, simply click the timeline. Just try it a couple
of times and will get extremely fast.
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8. Drag a second picture from the Media Pool into the picture track and
move the picture object created thus (D) on top of the first one to produce a dissolve in the overlapping area.
9. Grab the dissolve at the hatched area (E) and the mouse pointer is provided with an X-symbol. Now move the dissolve in time by moving it to
the right or the left. This way dissolves can also be synchronized with
music. More about this later on.
10. Now change the length of the dissolve. For this purpose you need to enable tool
Stretch/compress fades. To avoid having to use the
mouse you should get used to enabling the tools via the keyboard keys.
Start by clicking
to reset the tools. While holding down the D key
Stretch/compress fades is enabled. So hold down the D key and
drag the beginning (F) or the end of the fade with the mouse. If you
want the dissolve time to be displayed numerically, you need to highlight one of the upper dissolve nodes beforehand by clicking on it.
11. Play back the dissolve at full screen size. Click a location before the
first object to position the Locator. Press the F5 key to change over to
Presentation Mode and the fullscreen picture will be displayed. Start
playback by pressing the space bar. Stop playback by pressing the Esc
key, pressing it once again will cause the screen to return to window
size.
12. In the Media Pool highlight several pictures. This works just like in the
Windows Explorer:
 Hold the Ctrl key down to highlight a number of pictures by clicking
them.
 Press the Shift key while clicking two pictures to highlight all other pictures located between those two as well.
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 An additional alternative: Right-click the Media Pool and a context
menu will pop up offering six different file selection functions. Just try
it out.
On the lightbox in the Media Pool, check the images for their
suitability for dissolves. Define a suitable sequence of images accordance with the previous chapter. If you don't know anything about this
yet, find the corresponding information under Sorting on the lightbox.
13. Now drag the highlighted pictures into the picture track to a location
behind the existing picture objects and a dissolve sequence will be created. Fade-in, display and fade-out times are identical and chosen in
accordance with the standard settings. Choose your own standard settings for future applications: Create a picture object with the required
time settings. Right-click this object and select Ramp – Set durations as
default. Any further sequence of pictures dragged into the picture track
will be created in accordance with these default settings.
14. Now we want to add a piece of music to the timeline. To do so, click
category
Audio in the Media Pool and drag the desired audio file into an audio track. Try to place the dissolves in a way which fits in harmoniously with the music. Of course these dissolves can also be varied
in length. Keep testing the effect by playing back the sequences and
continue practicing what you have learnt so far.
15. With a high number of objects in the timeline tool
Shift following
objects can be very useful. Enable it by clicking the icon with the
mouse or press Q. Now shift the dissolve (G) and any objects following
will be shifted along (H). You can also grab the dissolve directly at the
beginning if tool
Move fade is enabled. Shortcut via key A.
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Tool
Shift following objects can also be used for shifting objects (I)
and for adjusting the right object edge (fade-out). Just try out how the
various functions work and what effect they have. This may be a good
idea if you need a gap to add a new image.
16. The next step is fading in a title. Image IMG_0369 is very suitable for a
title fade-in as it has large quiet areas. We need a second picture track
for the fade-in. If you've got only one picture track in your project you
need to right-click the picture track head (cactus symbol) and select Insert track Picture.
17. Right-click the picture track and select Insert Text Object. Right-click
the text object and select Properties. Under Text enter the title (J),
for Font select a bold font, e.g. Arial Black (K) and for Font size about
18 % (L). An Advanced License would allow you to add an effect, e.g.
Soft Shadow 3D (M), which you can activate by clicking
.
18. If the track containing the text object is located below the track containing all the other pictures, grab its track head and drag it to a location above the other track for the text to be shown on the screen. Place
the text object parallel, i.e. at the same location in time, with picture
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object IMG_0369 to produce a fade-in. Grab the Locator and move it
and you can see the dissolve in the screen window.
19. In-Screen-Editing allows you to improve positioning of the title in the
screen. Right-click the text object following which a yellow frame with
its handles appears on the screen. Keep the C-key pressed, grab the title with the mouse and drag it to the desired location (N). To return the
screen to normal right-click the screen and select Reset Pan/Zoom.
20. If the title keeps moving during playback the C-key had been pressed at
the wrong moment. To remedy this problem, right-click the keyframe
highlighted in blue (O) and select Properties. At the bottom right corner click
, and the location is applied to the entire object
and the dialog closed. Workshops Camera movement across still pictures and Editing and integrating videos provide more information
about In-Screen-Editing.
The next step will be to show you how a title can be faded in softly via a
modified ramp and how you can add a motion effect to your title.
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Using pre-defined ramps
By using ramps, dissolves can be given an individual touch. As you know, every object has four orange standard nodes. They are linked up by a ramp band
which has different functions depending on the type of media. For images and
videos, it changes the transparency. For audio objects the ramp band changes
the volume. Via pre-defined ramps the dissolve characteristics can very simply be changed.
1. In the Media Pool click category Ramps
and folder *imported below
it. Here you will find a few dissolve ramps imported from a template
while creating the project. If you project does not contain any ramps
you can also some at a later time. See help topic Importing from other
projects.
2. If you click on one of the ramps, it is displayed in a large size including
all its nodes in the Preview Window. Now drag ramp Soft 2 from the
Media Pool onto the title dissolve and use Fade 3 for the fade-out.
3. Start playback to test the new ramps. The same way try some other
ramps as well and change the fade-in and out times until you find that
the effect is harmonious.
4. You may have noticed that only that portion in the object is replaced
that was selected with the mouse when dragging the ramp onto it. All in
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all, a ramp consists of three parts: fade in, middle portion and fade
out. After clicking ramp Flash 1 or Flash 2 in the Media Pool, you can
see in the Preview Window, that these ramps only have nodes in the
middle portion. The other ramps, on the other hand, have nodes in the
fade-in and fade-out part only.
5. Now drag ramp Flash 2 onto the middle portion of the title. Fade-in and
fade-out are maintained and only the middle portion is provided with
this blinking effect. Have a look at the effect by playing it.
6. This effect is not particularly suitable in this location, so you should remove it again. In its place you could drag ramp Soft 1 onto the middle
portion. As Soft 1 does not have any nodes in the middle portion, the
blinking effect has disappeared.
7. You could go on to improve the crossfades of other objects by adding
ramps. The nodes in a ramp, too can be changed. More information on
this can be found in the Online Help topic Editing the ramp band. A
ramp that you consider particularly suitable for the dissolve can also be
turned into a standard ramp by double-clicking it in the Media Pool. It
can be recognized by the yellow symbol and the red frame around it.
8. Now let's try out some other transitions. Dissolves are a nice stylistic
device but it may be useful to have alternatives at the ready if the motif does not allow good dissolves. Save the project status, but leave the
project open.
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Alternatives to classic fades
In addition to fades, Wings Platinum offers other ways of designing the transition between picture objects, i.e. by means of visual effects. The following
effects have the advantage that there can be no irritating superimposition of
the graphic structures of two images.
Wipe transition effect
This effect can be universally used and is suitable for all sorts of motifs.
1. Now move the first picture object node up for it to start at full opacity
(A). Otherwise fade and effect will be superimposed.
Effects click folder *Imported and drag the ef2. In the Media Pool
fect preset Alpha Wipe left-right onto the object (B). Start playback to
judge the effect. The second picture is revealed via an internal mask
with a soft edge (C).
3. Similar to the duration of fades, the effect duration can be altered by
extending or shortening the "crossfade" section.
4. You can also test other Alpha Wipe Presets by dragging them from the
Media Pool and dropping them onto the object. You will be amazed at
the various ways Alpha Wipes can be used. Right-click the picture object
and select Enable/display effects to display the effect configuration in
the Properties Table. Information on the effect parameters can be
found in the help topic Wipe transition effect via AlphaWipe.
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Motion effects
Some other transition option is movement of pictures.
1. As a preparatory measure you should delete the additional bright-yellow
node in the title fade-in. Click the node while pressing the Ctrl key to
highlight it. Right-click one of the highlighted nodes and select Remove.
and folder
2. In the Media Pool, click category Control tracks
*imported below it for the imported control tracks with the effects to
appear. Drag the first effect Move in from the left (Einschieben von
links) onto the title object.
3. You can now recognize a control track with keyframes (A and D) in the
object. These keyframes contain the data for position and size of the
image. Just start playback and have a look at the effect. The new images is moving onto the previous one (B) from the left.
4. Please note that the hatched overlap area must be located behind the
last keyframe (C). If this is not the case (E/F), the previous image will
disappear before the new image has reached its end position (G). In
such a case you would have to extend the overlap area.
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5. The speed of the movement depends on the location of the keyframe
(F). Moving it to the right reduces the speed since there is more time
for the movement available. Moving it to the left speeds the movement
up. Unfortunately, keyframes cannot be edited when they are located in
the overlap area (D). But there is a solution for that, too.
6. Hold down the V key for vertical shifting and move the picture object
onto the track above it (H). Reduce the fade-out or fade-in time of the
objects below it by moving the upper node to zero (I). Keyframes and
dissolve ramps can now be edited independently of each other.
7. Try out other effects, too by dragging them onto the object. The former
effect is replaced by the new one, just like for ramps. If you particularly
like an effect you can make a corresponding note in column Comments.
You can also edit or modify effects or create new ones. Information on
editing keyframes and creating your own effects can be found in the tutorial about camera movement or in the help topic Visual effects.
The next step is to create your soundtrack. This you can do in the tutorial
Creating and editing soundtrack.
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Creating and editing the sound track
As a necessary precondition for this tutorial you should already have completed tutorial Editing sequences of pictures and objects where we have used
pictures to show you how to edit objects and ramps. You may even have
dragged a few sound objects into the timeline and found out that they can be
edited and dissolve just like picture objects. However, there are a few audiospecific functions, such as setting the volume, audio cuts or correct audio
level control. This and more is what you will find out about in this lesson. As
mentioned before, any faulty editing steps or clicking the wrong buttons can
be undone or situations be restored by using the Undo buttons
. But let's get started now...
and
Why do I need a sound track?
In a show, the sound track, essentially, has three functions: It carries the
emotion, it forms the time schedule for a show and it's one level of information. When using still pictures, slide changes can be harmonized with the
rhythm of the music, which you are going to do at the end of this tutorial. A
timing pattern is particularly helpful and makes things much easier for you.
See also Timing pattern for synchronization.
Dissolving music and adjusting the volume
Load your tutorial project and start with a simple audio dissolve.
1. In the Media Pool click category Audio. Drag audio file Einsamer Wolf
(A) followed by Rattlesnake onto an audio track. Move them on top of
each to produce a dissolve. By the way, audio dissolve are frequently
called crossfades in musical jargon. Play the crossfade and, if necessary, extend the overlapping area by shifting the objects (B).
2. Audio file Einsamer Wolf is to be used as a sort of low-key overture, so
Rattlesnake should be slightly louder and more dominant. Therefore
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you must change the volume. Highlight object Rattlesnake and the parameters will be displayed in the Properties Table. Right-click object
Rattlesnake and select Properties. Under Peak Level / Sample you can
see that this piece of music has a peak level of 0 dB which means that
the volume cannot be increased without losing information during output. Click OK without making any changes.
3. We therefore have to reduce the volume of Einsamer Wolf. Right-click
this object and select Properties. Reduce the volume with the slider by
five to six dB. Tip: The volume controls allow very selective adjustment. They can be grabbed and moved with the mouse, that's clear. But
you can even change the volume by exactly one dB by clicking either
below or above the slider. Move the mouse wheel, and the volume is
changed in tenths of dBs. Finish by clicking OK. The set volume is displayed again in the info line in front of the file name.
4. Now play this part and make adjustments, if necessary. You may have
the feeling that this dissolve is not really harmonious enough Well, let's
try an asymmetrical dissolve. Move one of the objects onto a second audio track. If it should remain fixed in time you hold the V key to temporarily enable tool
Vertical dragging.
5. This way, you can edit both the superimposition of audio information
and both ramps independently (C) and have maximum freedom to do
whatever you feel like. Let's try to create a dissolve as illustrated below.
Place further pieces of music one after each other. Usually, moving them on
top of each other will achieve good results, in particular when you shape the
dissolve ramps by means of nodes. Adjust the volume of every object to
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match the existing objects in the audio track. To provide ample scope for
adjustments, start by reducing the existing pieces of music in volume.
Hold the Ctrl key and click the info line of both objects to mark them. Rightclick one of the sound objects and select Special Functions – Change volume. Reduce the volume with the slider by six dB and click OK. This will
reduce the volume of both objects, while the relation of the volume values
will remain constant.
Prior to the sound montage you can cut a sound object by moving beginning
or end of the object with the mouse. If you want to cut off a large chunk, it is
easier to use the functions in the context menu. Right-click about the location in the sound object where you want to make the cut and select Cut left
part, Cut right part or Divide. Practice using these functions for a number of
sound objects and add further pieces of music to your sound track.
Recording and speech editing
High-quality recording of language is a very delicate task. The text must be
formulated, you need a good microphone and a quiet room with good acoustics. In addition to the speaker you need at least one extra person for the
technicalities and for speech control during recording.
If possible, do not connect the microphone directly to the computer – sound
card microphone inputs do not allow for high quality. It's better to apply the
microphone signal to an external preamplifier first – this could be a recorder
in Record Pause Mode or an audio mixer – to amplify it before it is recorded
via the sound card's Line Input. Any details as to how record with a sound
card can be found in the Help under Recording sound via sound card.
Just continue recording and stop only for longer breaks. The less the speaker
is aware of the technical details around him, the better will be the quality of
his speech and you can fully concentrate on speech control. You will end up
with a recording consisting of several large files which can be edited unhurriedly at a later time. Once the rough version is located in the timeline, you
can cut it up into pieces and compare different versions. The best versions
can be exported as new files, so you can delete the large file containing the
rough version from the hard disk after editing is completed. Exporting, however, is not absolutely necessary. Taking into consideration that you will only
need about 10 percent of the rough version it would clearly be a waste of
space to continue using the large file and the rough version for your project.
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This tutorial will help you to find out about the principles of speech cutting
illustrated at an example file.
1. Drag file Versprecher from the Media Pool into an audio track in parallel with the arranged pieces of music. If there is no vacant audio track,
you can simply drag the sound file into the empty dark gray area of the
timeline. A new audio track is then created automatically for the object.
2. To be able to listen to the speech object without music, you should deactivate all other audio tracks by clicking button
head, which then turns into a red symbol
in the track
.
3. First of all you should listen to the whole speech file in one go. You may
have noticed that the file contains a few slips of the tongue which you
may want to cut out. Start out by enlarging the display. Click the zoomat the top left side of the timeline three times. As an alin button
ternative, you can also use the plus key on the numeric keypad for
zooming.
4. Now grab the lower separation line in the track head with the mouse
and pull it down (A) to increase the track height. You can even choose a
larger track height than in the illustrations to allow accurate editing.
5. Now play the sound object until you hear the first slip of the tongue and
stop. Move the Locator to a position before the slip of the tongue, rightclick the Locator in the sound object and select Divide (B).
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6. Now move the Locator to a position after the slip of the tongue but before the part that is correct again. (C). Right-click the Locator in the
sound object and select Cut left part and the mistake will disappear
(D).
7. Now you only need to remove the gap. Press the F3 key or click
Snap to Objects in the function bar and the Locator will turn magnetic.
Click the track head of the track containing the sound objects to be edited and it will be highlighted in yellow. This restricts the magnetic effect to this track only. Now grab the right sound object at the very beginning of the info line and move it towards the other object until it
snaps accurately in place (E).
8. Play the section to check whether cutting was ok. You may have to
press the X-key on the numerical keypad (multiplication) to return to
the normal display. As an alternative, you can also use the
button for this purpose.
zoom
9. All the other mistakes can be cut out likewise. Don't forget to deactivate Mode Snap to objects by clicking on
(...or, alternatively, by
briefly pressing the L key). After the sentence finishing with "... von
British Columbia bewahrt." there should be no further mistakes. This is
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where you should divide the object. Example file "Versprecher" in the
audio track should now be split up into four objects. The first three objects should be used as comments. The last part does not contain any
slip-ups and is finished. There are two ways to continue. We would like
to show you both.
10. The first would be Grouping, which means that the "audio chunks" are
sort of stuck together and can be shifted just like one object. Hold the
Ctrl key and click the info line of the first three objects to mark them.
11. Right-click one of these objects and select Grouping Create new
group. Following this, these three objects are defined as Group 1,
which can also be seen at the beginning of the info lines (F). Whenever
you grab one of these objects, all other objects of this group are highlighted as well and can be moved along.
12. An alternative is to export these three objects into a new file. This is a
good way when your rough version is a very large file out of which you
only need a little portion. Before exporting you should make sure that
the cut is alright. After exporting the cuts can no longer be changed,
they will be a fixed component of the new file.
13. Mark the three objects. Right-click one of these objects and select Special Functions Export. Click on
Select Filename and enter
a name, e.g. "Victoria", followed by Enter. Leave the preset format 32
Bit Float. It is absolutely loss-free, even with an incorrect audio level.
14. Check Replace original objects by exported audio file and click OK.
Now a new file is created and the three objects in the audio track are
replaced by a single one.
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Combining voice and music
After cutting the comment, you can combine it with some music. To do so
you need to harmonize the volume of music and voice, i.e. turn down the
music when the voice part starts.
1. On two audio tracks, arrange comments and music roughly as illustrated
below (G). Right-click the track accommodating the comment objects
and choose Select all objects. Right-click the comment object and select Special Functions – Change volume. Finally, click on Peak Search.
Note down the approximate values displayed for RMS level. They should
be around minus 16 dB. The RMS level informs you about the loudness of
a sound object. Click on OK.
2. Determine the RMS level of the piece of music likewise. It will probably
be distinctly higher for music. Should "Inf" be displayed you need to reactivate the audio track by closing the dialog box and clicking on
.
With the slider adjust the RMS level to correspond to the values of the
comment object. Approximate or average values will suffice. Now click
OK. Both audio samples should appear to be equally loud.
Tip: By the way, the volume control allow very selective adjustment. It
can be grabbed and moved with the mouse, that's clear. But you can
even change the volume by exactly one dB by clicking either below or
above the slider. Move the mouse wheel, and the volume is changed in
tenths of dBs.
Play both objects. Although both audio samples are equally loud, we have to
reduce the volume of the music while the comment is spoken. This is done by
setting nodes (by double-clicking) as you will remember from chapter dissolve
ramps (G). Due to a lack of space the display below is slightly compressed. If
the nodes cannot be set as illustrated, make sure that tool
keyframes is enabled.
Normal
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3. Right-click one of the comment objects and select Special functions
Level reduction... In the corresponding dialog select All objects at
the top in order to cause a level reduction of the music for all comment
objects. In the middle select On all other audio tracks so that the level
reduction applies to all music objects.
4. After clicking OK the ramp bands of the music objects have been modified in accordance with the comment objects (H). It is import to place
all the comments at their correct location within the show before applying this function. If this is not the case undo this step and reapply this
function after placing the comments correctly. Further information on
the level reduction function can be found under Level reduction for
spoken comments.
5. You can now arrange both music and comments on your sound track. Try
to coordinate pictures with sound and turn it into a harmonious little
practice project to be played back in Wings Platinum.
Tip: The yellow track sliders allow you to change the volume for all objects
on this track during playback. This way the degree of music level reduction
for the comment can be determined by ear. Note down the dB value and
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move the slider back to zero dB. The dB value determined such can be entered in the level reduction dialog.
When you have finished the soundtrack and start creating the presentation
data, e.g. audio CD, video or EXE presentation, you should check and correct
the audio level of the complete soundtrack. See Determining the soundtrack
peak level. Further valuable information on how to deal with volume and
audio level in the sound track can be found at Tips for volume and audio level
in the Help topics.
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Camera movement across still pictures
Camera movements will help you exceed the limits of still pictures. A camera
movement only shows a certain section of a large picture. This section can
change its position and size in dependence of time, thus producing a movement or zooming effect. The picture should be extra high-resolution to provide for sufficient picture information when zooming into it. In this example,
we will use a demo picture from the Wings Platinum DVD.
Before starting this tutorial you should at least have worked through
tutorials 1 to 3 and have a basic knowledge of how to edit objects. The first
tutorial of this workshop is Creating a project for a digital AV show.
Preparatory steps
1. You can continue editing your practice project or you create a new one.
See Creating a project for a digital AV show.
2. Add picture Panorama1 to the Media Pool. This picture is available on
the Wings Platinum DVD. Unless you deselected it was copied to hard
disk during the Wings Platinum installation. In the Media Pool click category
Pictures.
3. Open the folder by clicking Extras in the main menu followed by Open
folder Media Samples and double-clicking folder Pictures and Camera. Drag image Panorama1 from folder Camera and drop it on the Media Pool. See also Copyright for media samples.
Controlling via keyframes
In order to use keyframes (time markers containing values) for controlling
images you need to be familiar with the way they work. When images are
edited on the screen, the appropriate object is automatically provided with
control tracks and keyframes. Keyframes are actually markers containing the
values for certain parameters to influence the image, i.e. in this case for
size, position, rotation of image or video. The area between two keyframes
contains consecutive intermediate values, which become visible as motion,
zoom or rotation. This is an example:
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The key frames in the control track define position and size of the picture.
Between (1) and (2) the image does not move, as both keyframes contain
identical position parameters. In the first (2) and next set keyframe (4) different locations are saved, that's why the image moves and is expanding. The
intermediate positions (3) are created consecutively. At the end, between (4)
and (5), the image is still again.
And this is exactly what you are going to practice now. Although In-ScreenEditing allows very simple editing, you should get used to following the basic
steps described below:
1. Concept: Please consider carefully what keyframes you require for your
effect and where in time they need to be located.
2. Time position: Move the Locator to the location where a keyframe is to
be created or to the keyframe you want to edit.
3. Tools: Activate the required tools. Use the temporary activation option
by holding the corresponding keys during editing. This has the advantage that you need not reset the tool. In topic Toolbar you will find
a printable list of tools including shortcuts that should help you to learn
the ropes.
4. In Screen Editing: Only the last step is editing of the object in the
screen.
This is the approach we will also follow in this tutorial. It does not make
sense to move images back and forth in the screen without realizing which
keyframe you are actually editing. Now let's start with the tutorial. It will
also give you some insight on how to design a camera movement.
Now start the tutorial:
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1. Drag picture Panorama1 into a picture track and extend it to about 15
seconds. When the display duration is not displayed in the object info
line, you can activate it under Options – Global Options – Objects.
2. Place the Locator in the position where the camera movement is to
start, i.e. in the first quarter of the object. If the screen is not open,
open it now, e.g. by pressing F10. The panorama image is displayed in
full, but with black borders at top and bottom.
3. First of all, you need to enlarge the image so that it fills the entire
screen. When you click the panorama image in the screen (C), the image is slightly reduced in size and a yellow frame with eight handles (A)
appears. In addition to this, the object has been provided with a control
track and a keyframe.
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4. As the image should not move during the fade-in, the keyframe values
you are going to create must also apply to the object beginning. This is
Keyframes constant from object beginning,
done by enabling tool
which is best done via key B. Hold the B key down, drag one of the
screen handles in the corners (D) to enlarge the picture and let go again
of the B key. Enlarge the image until it fills the white rectangle (F) in
height. Tip: When you drag it with the mouse you can move it beyond
the screen and adjust the correct size in one go.
5. After letting go of the mouse the screen content is reduced in size so
that the handles remain visible. This is done via the Auto Zoom function
and applies only to the current representation on the screen used for
editing but not to the camera movement itself. The percentage displayed in the screen window title bar shows by how much the representation on the screen is reduced in size (E); the two values stand for enlargement in X and Y axis. The area that will later on be visible during
the show is marked by the white rectangle. So don't get confused: the
decisive parts for your show are those that are visible within the white
frame.
6. Now move the image slightly to the right, but not by grabbing the handles but by grabbing the area (G). You may want to extend the image
even more to achieve a longer camera path for later on. Keep a close
eye on the image. As you may notice, Auto Zoom keeps adjusting the
display on the screen to keep the handles visible.
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7. The next step is to define the target position for the camera movement.
Move the Locator into the last third of the object before the fade-out
(H). Enable tool
Keyframes constant to object end by holding
down the E key and adjust the image portion on the screen as it is supposed to be at the end of the camera movement (I).
8. When you look at the timeline you can see the second keyframe (H). It
marks the end of the movement as the selected tool
Keyframes
constant to object end has caused its values to be automatically copied
to the end frame (J). By the way, the orange dot in the info line (K) is
always shown when In-Screen Editing has been selected for the object.
In that case, the corresponding object on the screen receives a yellow
frame with handles. This is very helpful for later on when it comes to
editing complex collages with a high number of objects on top of each
other.
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9. Now you have completed your first camera movement and want to play
it. As you may have noticed, the Keyframe Editor closes as soon as you
click some empty space in the picture track. Move the Locator to a position before the object and start playback by pressing the space bar.
Leave the screen display at the reduced size for the time being. This
way you can watch how the image moves within the white screen field
frame. Stop playback by pressing Esc.
10. If the image keeps also moving during the fade in or fade out the values
for initial frame and first keyframe (L) or those for the second keyframe
and the end frame (M) are not identical, which may be the result of a
wrongly chosen tool (holding down keys B and E). However, this can be
repaired very quickly.
11. If the image starts moving during the fade in, highlight the first
keyframe as illustrated above following which its parameters will be
displayed in the Properties Table. Click Copy values followed by clicking on button
Copy values to beginning (N). When you test the
camera movement the problem should be solved. This function is very
useful if the wrong tools are enabled.
12. Reset the screen display to its default size by right-clicking the screen
and choosing Reset Pan/Zoom. Move the Locator to a position before
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back by pressing the space bar. Following this, stop by pressing Esc
twice.
13. You may have noticed that the image quality was not really excellent.
By zooming in on the image, the display data are too low-resolution. To
remedy this defect, you can optimize the display data. In main menu
click on Media Pool and Optimize picture sizes...
14. No more settings need to be made in the dialog. Just click Start for
Wings Platinum to determine the size and render the appropriate display data in the background.
15. When you start playback in Fullscreen Mode, the camera movement
should be displayed at high quality. The display data size is shown in the
Properties Table. Highlight the object and, in the Properties Table,
click on tab
Picture. Under Output the current size is shown next
to Display data , e.g. 4112 pixels. This value refers always to the long
side of the image. A resolution value that corresponds to the resolution
of the original image will not suffice and the image will be upscaled by
the graphics card during the presentation. Or, als an alternative, you
could change the camera movement and reduce the zoom. Following
this you need to Optimize the picture size again.
16. Now make some fine adjustments to your camera movement. You can
speed up the camera movement by moving the two keyframes towards
each other, which actually reduces the time for the camera movement.
To give you the chance to gain some experience with some another tool,
we will use a compression tool. Enable tool
Stretch objects by holding the W key down and grab the end of the picture object to reduce it
to about 7 to 8 seconds. The duration is displayed in the info line.
17. When you play the object, you will notice that the camera movement
has doubled in speed, as the entire object including ramps and
keyframes was compressed. While looking at the camera movement, you
may also have noticed that the movement starts and finishes somewhat
abruptly. This can be changed by applying so-called SmartMove
keyframes.
18. In the Keyframe Editor right-click the first keyframe and select Properties. In the dialog popping up you will find all keyframe values and
properties. Under Ramp type click
same for the second keyframe.
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and select SmartMove. Do the
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19. When you play the camera movement now, it runs smoothly and without
any jerks. For the next camera movements you can choose this type of
keyframe already during creation by enabling tool
Keyframes.
SmartMove
Editing via Parameter Objects
A keyframe for a combined control track contains numerous parameters,
which can be edited jointly via In-Screen Editing. Although individual parameters can be edited via the Keyframe Properties Dialog there is no graphic
display of the parameter curves, which puts some limits to differentiated
editing. See also help topic Editing Keyframes via the Properties Dialog.
For these reasons, a combined control track can be converted into individual
control tracks with parameter objects and then be edited in the Keyframe
Editor. Following this, however, all parameters also must be edited individually. Therefore, you should only do so if you can't create the desired effect
using combined control tracks. You may want to save the tutorial project
before you continue.
1. Right-click the control track in the object and select Convert into single tracks. The Keyframe Editor will open up and seven tracks with parameter objects for various directions of movement (A) be displayed.
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2. To see all tracks at full length, double-click one of the minimized tracks
(B) while holding the Shift key down. The same way you can also minimize all tracks.
3. Increase the control track height for the X position. Grab the separation
line (C) and drag it down until the track is double in height and the
curve shape is clearly visible. More information about editing via the
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Keyframe Editor can be found in the Online help topic The Keyframe Editor.
4. Acceleration and deceleration of the movement can be influenced by
changing the ramp shape. To do so, highlight the node for the handles
to become visible. Now drag the handle (D) in horizontal direction. Hold
the H key down, to allow only horizontal extension of the tangent.
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5. As you may have noticed, the ramp changes its shape. Play the camera
movement and notice the change in acceleration.
6. But you can also change the other keyframe as well. The illustration
above shows an example with both keyframes being highlighted. By
changing the tangents, the shape of the curve has changed completely.
As mentioned above, you should make sure that you only drag the tangents in horizontal direction and do not rotate them accidentally. Otherwise the transition to the straight portion of the ramp will no longer
be smooth.
At the example of the X position you have found out about the principle of
editing in separate control tracks. Certainly, this works for the other parameters as well, but may be quite time-consuming. Therefore, you should edit
individual control tracks if editing in combined control tracks turns out to be
too difficult.
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Editing and integrating videos
In this tutorial we are referring to videos in various formats, which are normally saved to hard disk when installing Wings Platinum from a DVD. Unless
they are available you can also use other videos.
Video objects can be edited just like any other objects, which means that you
can consolidate and practice what you have learnt in previous tutorials. The
new topics for video editing are as follows:
 Installing AC3 filters and creating a project
 Importing videos and testing the performance
 Frame-accurate cutting
 Editing and synchronizing video sound
 Video as "picture-in-picture" effect
 Deinterlacing
As mentioned before, any faulty editing steps or clicking the wrong buttons
can be undone, or situations be restored by using the Undo Function. So you
needn't worry at all – just go ahead!
Preparatory steps
1st step
An AC3-filter should be installed on your computer as some videos contain
AC3-coded sound. You can download the tool AC3Filter (Version Full) for free
from the Internet at www.ac3filter.net.
Install the AC3 filter by double-clicking file ac3filter_2_6_0b.exe (version
number 2.60b may change). During installation Wings Platinum should not be
started. After installation the tool is configured to reduce AC3 audio to stereo, which is ok in most cases. Extracting the first audio files may take a
while but after that everything will be as fast as usual.
2nd step
Start Wings Platinum and create a new project using the Wizard for Audiovision. In the dialogs make sure that the following settings are made:
 Screen
 Video
Aspect ratio = 16:9
Check box Create and use intermediate video data
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Number of video tracks = 0 (...will be created au Timeline tracks
tomatically at a later time)
For this project videos and images with different aspect ratios are added,
which requires some adjustments. Everything you have learned before you
can also use for video editing.
Adding and playing videos
Start by importing the videos into the currently created project.
Videos. In the main menu click
1. In the Media Pool click on category
Extras and Open folder
Media Samples and double-click folder Videos. Drag all videos except folder MainConcept Loops and Timelaps into the Media Pool.
Note: Please note that the videos that have been made available for
this tutorial by Klaus Stange (Bear), Zwerger & Schoner (white water
rafting) and Dieter Hartmann (Flag and Combine) are protected by copyright.
2. In the Media Pool there are now four videos available and Wings Platinum is rendering display data for the first video in the background. For
rendering of display data and intermediate video data to be completed
for all videos click
Options in the toolbar and select Project Op-
tions - Display data. Under Video click
Close the dialog by clicking OK.
3. Click
and select For all videos.
Create display data (twice, if necessary) for the button to
be impressed
. Following this, display data and intermediate video
data are created for all videos located in the Media Pool. Depending on
the computer performance and the processor type this takes up to 10
minutes. But once this has been done, there is nothing in the way of
swift editing. The number of files remaining to be processed is indicated
on tab Tasks in the preview window.
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The list shows all the video data to be processed. If a progress bar is visible, the task is currently being processed. The clock symbol signalizes
that a task is waiting. The letter behind the file suffix signifies the type
of tasks: Q means Quick Preview, P means Preview and Q... (.... x ....)
means Intermediate Video Data. They are always processed in accordance with their priority. The number of files that can be processed simultaneously depends on your processor (number of available processor
cores). Click
to delete the task. Click
to move the task to the
top position where it is the first to be processed. Click
task to the end of the list.
to move the
4. In the Media Pool you can see for which of the videos display data and
intermediate video data have already been created: the prohibition sign
has disappeared. Videos with a prohibition sign are still being processed
(A).
5. If you highlight video Bear, the preview window shows a short preview,
similar to images and audio files. In column Intermediate video data
you can see that Intermediate video data is not enabled for all videos,
which can be recognized by a No (B). Why Wings Platinum needs to create intermediate video data for videos will be explained a little later.
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6. Drag video Combine 1 and drop it into the black timeline space below
the last track (C). Following this, Wings Platinum creates a video and a
sound object and places them in sync into new and grouped tracks.
The group index is shown at the beginning of the info line (D). Grabbing
one of the objects highlights both of them. This is useful for shifting objects as picture and sound remain in sync.
If you have imported many videos as raw material into the Media Pool, you can highlight all videos in the Media Pool and drag them
all together into the timeline. The individual videos are then displayed
in one track one after the other and can be looked through for rough
cutting. Note: Video and sound are always placed in separate objects in
Wings Platinum. Extracted video sound can be edited just like any other
sound.
7. Move the Locator to a location in front of the video and play it by pressing F5 and the space bar. Check whether your computer can play it
without any problems. It is an ACVHD-video from a small HD cam which
usually requires a lot of computer power. Hopefully your computer is
able to play it without any hiccups.
8. Since you may want to dissolve two videos it would be interesting to
find out about your computer's performance. In the Media Pool rightclick video Combine 1 and select Performance Test. Click Start following which the decoding speed is tested.
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9. The values below Performance are highly interesting. The minimum
value (E) should be about 25 to 30 percent higher than the frame rate
(F) i.e. about 33 frames per second in our case. This computer would be
able to play three such videos - a very good result. Close the test dialog
by clicking Cancel.
10. If playback is jerky and the performance test resulted in fewer than 33
frames per second at Minimum you could try to achieve a better result
using intermediate video data. In the Media Pool right-click vide file
Combine 1 and select Recreate intermediate video data to recreate
them. On tab
Tasks you can see when the process is completed. After this make another performance test. If the result has improved, i.e.
a higher frame rate was achieved than before, you should also enable
Intermediate video data for the other videos.
You can also use video Iceland Godafoss for testing purposes. It was recorded
using DSLR and, due to its higher resolution and higher data rate, requires
more performance for playback than the Combine video.
Frame-accurate cutting of videos and pitching
You may have noticed that the video keeps swaying somewhat uncontrollably
at the beginning. This part should be cut off and you will even be able to do
this frame-accurately as the preview data contain all the individual video
frames. They are only at a lower resolution to allow even complex shows
containing a lot of HD videos to be edited swiftly.
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1. Move the Locator to the beginning of the video object and click button
or the plus sign on the numerical keypad three times to stretch the
time axis to allow accurate editing. Now click the video info line and
the sound object will also be highlighted.
2. For the highlighting to remain you need to grab the Locator at the little
triangle in the time display at the top. If you move the Locator across
the object the screen window will show that the content keeps moving
frame by frame. The fact that the wild swaying movement has come to
an end and the image is still can be recognized by the tree tops in the
top right-hand corner.
3. The Locator is now at the accurate cutting position. Right-click the
Locator and choose Cut Left Part. Play the beginning of the video again
and check whether the image is still from the very beginning. To return
the time display to normal size click
or the X-key (multiplication)
of the numerical keypad. At the beginning of the object move the upper
standard node so that picture and sound are faded in.
4. Now let's have a look at some other aspect. You may have noticed that
the movement of the combine is not entirely smooth, which can be
most clearly recognized at the end of the video. Play the video in
Presentation Mode and note this slightly jerky movement. This is due to
the fact the frame rates of video (25 f/s) and monitor (60 f/s) do not
correspond. Therefore, every 0.2 seconds one frame must be shown
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twice, which causes this problem. It can be solved by accelerating the
video to 30 f/s. This can be achieved by pitching.
5. At the end of the video cut off one third by right-clicking the cutting
point and selecting Cut Right Part. This is necessary for pitching as
there are not enough frames in the video data available for the full object length.
6. Right-click the video object and select Properties. Under Frame rate /
and select User defined. For Pitch enter a factor of
Pitch click
1.2 (25 f/s x 1.2 = 30 f/s) and close the dialog by clicking OK. Answer
the following message with Yes and the object will be shortened. The
pitch factor is also displayed in the info line (F). Drag the right edge of
the video to full length. When you look at the sound object you can see
how much shorter the video has become (G.
7. When you play the video the combine motion will be much smoother
and more homogenous. The observer will not notice that the combine is
moving slightly faster. Pitching is not always necessary for 25 f/s videos,
it depends on the type of movement. It makes sense for uniform movements but for people it tends to look unnatural. Sound can also be
pitched. The Pro License allows maintaining the pitch - i.e. time
stretching, which you can try out now.
8. Enable tool
Snap to objects with the mouse and highlight the vid-
Stretch/compress objects by holding down
eo track. Enable tool
the W key and move the right edge until it corresponds to that of the
video (H). The magnetic effect makes the Locator snap to it. Disable
tool
Snap to objects again.
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9. Drag video Combine 2 and drop it into timeline behind the first video.
As it has been placed directly into a video track, no audio object will be
generated. However, this is something you can still do at a later time.
Move the object on top of the first object to create a dissolve of about
1.5 seconds. You may have to cut off about 0.4 seconds at the beginning
of the video. Just check what looks best and play the dissolve. In Fullscreen Mode check whether your computer is able to play the two videos without any problems.
10. Pitch video Combine 2 using factor 1.2 as explained above. At the end
you can cut off a small portion and adjust the dissolve via the ramp
band. See below.
11. Now drag Combine 2 from the Media Pool and drop it into the audio
track following which the audio object will be created. Move it until it
corresponds to the video object and shorten the audio object. Here
syncing is no issue. Right-click the audio object and select Properties.
At Speed factor / Pitch factor check box Enable settings and enter a
value of 1.2 next to Speed. Click OK to finish.
12. When the sound is edited separately, it is no longer in sync with the image. However, this can be changed quite easily. Highlight the video object Combine 2, right-click the audio object and select Special func-
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Align content. Look at the audio object contents: it is aligned
tions
with the video without the position of the object changing.
You can now play and test the whole sequence again. In the next paragraph
you will learn how to combine videos as inserts with backgrounds.
A tip for later: When there are many video clips in one track of your
project and you cut off the unwanted video portions you may end up with a
lot of gaps between the video objects due to the cuts. There is a function
which allows automatic closing of these gaps: Highlight video track and pertaining audio track by clicking the track head while holding the Ctrl-key
down. Right-click such a gap and select Close gaps - On whole track. Refer
also to Efficient cutting of video and sound in the help topics.
Video as "picture-within-picture"
Standard-quality videos do not have the same sharpness as pictures. A possible solution is, for instance, a "picture-within-picture" effect - also called
video insert - which you are going to create now.
1. Drag image IMG_0749 (water surface) and drop it into the timeline below the last track. Since it does not have the same aspect ratio as the
screen there will be black borders on the left and right, which is rather
undesirable for the background image. You can now enlarge the image
via In-Screen-Editing, although there is an easier way of getting round
this problem. Click button
natively, press Ctrl + Z).
Undo for the object to disappear (alter-
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2. Drag and drop image IMG_0749 again into the timeline but hold down
keys Ctrl + Alt while doing so. This way it is enlarged automatically to
fill the screen completely.
3. Drag video Bear from the Media Pool and drop it into the video track.
The screen clearly shows that the video does not have an aspect ratio of
16:9 but of 4:3. This is not really a problem as the image should be used
at a reduced size for a “Picture-in Picture” effect.
4. Click on the video and reduce it in size as illustrated below (I). Do so
while holding down the C-key as we want it to be a static position.
There is still something we are not quite happy with: the black bars on
the right and the left side of the video.
5. These black bars are caused by the camera and vary depending on the
camera model used. This is not exactly beautiful and we are going to
crop the edges. In the Media Pool, right-click video Bear and select
Properties.
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Check box Cropping and enter the pixels to be cropped from the video image.
For video Bear you need to enter the values 8,2,9,0. After closing the dialog
by clicking OK the black border will have disappeared. Cropping can be evaluated most exactly when you start playback in Full Screen Mode, i.e. using
the F5 key. This way the quality of SD videos can be combined with images
and HD videos and the result would still be relatively good.
6. You can crop video Flag now as well, using values 12,2,8,0. On the left
in the Properties dialog check the aspect ratio. It needs to be set to 4 :
3. Correct this value if necessary.
7. The next step is to fade video Bear over to video Flag. Drag the video
from the Media Pool and drop it into the track behind the video with the
flag. Move video Bear on top of the other video and create a dissolve
(K).
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8. When you play both videos you can see clearly that position and size of
the videos differ. This can be changed by copying the control track of
video Bear, pasting it into the Control Track Pool and applying it to video Flag.
9. Right-click the control track of video Bear and select Copy to pool. Following this, the control track is transferred to the Media Pool for further
use. You can change the name Control track 1 to Picture-in-picture 1
making allocation easier for you after copying further control tracks into
the pool.
10. Now drag the control track Picture-in-picture 1 and drop it onto the
video object Flag for the correct position to be transferred. Check it by
playing the sequence. This method is particularly useful if complex
keyframe effects are to be used for other pictures or videos, too.
All dynamic picture effects can also be applied to videos. In the control track
pool *Imported you will find a few effects which you can try out.
Deinterlacing
Finally we would also like to take a look at an aspect originating in the analog
video world which is still being used today: Interlacing - and the interlaced
video image.
1. In the Media Pool, right-click video Flag and select Properties. Next to
Scan type click on
and select Progressive (full pictures). Close
the dialog by clicking OK.
2. Start video playback via the F5 key and watch the flying flag. During
fast movements in particular you will notice frayed contours which are
caused by the DV video based on interlaced pictures (left picture). Such
contours are mainly found with objects that are moved horizontally. In
the right image you can see playback using Deinterlacing which is usually enabled automatically for interlaced videos by Wings Platinum. Some
codecs cannot perform deinterlacing in real-time and frayed edges can
be seen although deinterlacing is enabled correctly. In such a case you
should use Intermediate video data created using deinterlacing.
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3. Now that you know what a video looks like that has not been deinterlaced you can set Top field first again for Scan type in the Properties of
video Flag. Further information on deinterlacing can be found in the
help under Deinterlacing of videos.
As mentioned above, you need not think about deinterlacing and video aspect
ratios. Wings Platinum will automatically take care of all this. However, if a
video is not correctly recognized you are now able to change the settings of
videos in the Properties dialog.
Now you have learned a few basic editing steps for video integration and have
been given some basic information. It is important to know that video sound
must be extracted and will then be available for editing just like any other
sound. For subsequent synchronization a number of special functions are
available which can be found in the topics for video editing. This is also
where you would find some notes on optimization of the video image by
sharpening and tonal value correction.
Refer also to the following Help topics:
Editing and optimizing the video image
Effective cutting of video and sound
Cutting comments
Sound effects
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Controlling the transparency of composite images
via dynamic masking
Wings Platinum offers an extensive range of functions for transparent masking
of images and videos. To some extent you have already worked with this
function in the tutorial Editing sequences of pictures and objects where the
title, due to its transparent areas, could be provided with any type of backdrop. In this tutorial we are going to take it a few steps further and do some
transparent masking of composite pictures with dynamic masks. These masks
can be animated via keyframes, i.e. moved, zoomed or rotated independently
of the image contents.
Please note that this tutorial requires an Advanced license or higher. Before
you can actually start you should take a look at how the various functions are
performed in order to understand the way dynamic masking works:
 Picture and video tracks to be masked are initially output to an internal,
virtual Picture stack. The fact that the track contents are to be output
to a picture stack can be recognized by the symbol
in the track
head and the black horizontal hatching in the track background.
 Masks are placed on tracks that output to internal, virtual Mask stacks
first. Such tracks can be recognized by the symbol
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hatching. Suitable masks are images with alpha channel or images with
a color channel that is interpreted as an alpha channel. All alpha channels in the mask stack are added, with the total defining the transparent area:
In our example the white areas are displayed opaque, i.e. these are the
areas of the picture stack that remain visible, while the other areas become invisible due to transparent masking. It is therefore the alpha information that decides whether a picture stack is visible or not.
 The top mask track has the additional task to Render the picture and
mask stacks and send them to the screen. Only then will the masked
composite image of the stack become visible. The location on the mask
track defines the location where the masked composite image is added
to the other composite images. Important: This render track must always contain a mask object in order for the picture and mask stacks to
be rendered and output on the screen. Such a track can be recognized
by the symbol
and the yellow hatching. Please note that mask objects cannot be crossfaded in a track. However, if you attempt to do so
there will be a hard edge at the end of the first object.
This should have provided you with enough theoretical background. Now let's
take a more practical approach.
Using pictures with transparency as dynamic masks
1. Open one of your practice projects or create a new one using an aspect
ratio of 3:2. Click Extras - Open folder
Media samples and add images from the following folders:
 Pictures\Samples ... unless these images are not already contained in the practice project.
 Effect Textures ... for these images you should create a new Media Pool folder called Masks before you add them.
2. Drag image IMG_0538 into the bottom picture track and image Map of
Rügen with alpha channel into the track above it (A). After moving the
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Locator to one of the picture objects the screen shows quite clearly
that the map has a transparent area. Since the sea still looks a bit
bright adjust the ramp band to a value between 50 and 60 % opacity (B).
3. Use a similar line-up for the mask tracks. Add two more picture tracks
by right-clicking a track head and selecting Insert tracks.... Next to Picture tracks enter 2 and click OK.
4. Highlight the lower of the two picture tracks for the parameters in the
Properties Table to be displayed and click the plus sign next to Routing
/ Masking in the table at the bottom. Click Target (direct) followed by
and select Picture stack so that the track head shows the symbol
for picture stack (D).
5. Now highlight the upper picture track and select setting Mask + Render
next to Target (direct) if you are using an Advanced License. With a Pro
License or higher choose Mask stack and Render stack next to Screen
output.
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6. You have now prepared a track for the masks which sends the masked
composite image to the screen (C). The other track outputs to the picture stack that is to be masked (D). Let's have a go.
7. Drag IMG_0538 from the Media Pool and drop it into the picture track
that outputs to the picture stack. Drag and drop image Map of Rügen
with alpha channel into the mask track. If you move the Locator across
the picture objects the result will now be completely different. If it
does not correspond with the illustration check the following: Under
Project Options - Output checkbox Enable masks for visual tracks
must be checked.
8. Only the alpha channel of the map image takes effect, while the actual
image information has become irrelevant. The mask affects IMG_0538
with the sea on it (E). The black areas are caused by the empty screen
since there are no other tracks below the image.
9. Try dragging and dropping IMG_0846 onto the lower picture track and
the black areas will disappear. Although this looks interesting you
should try substituting image IMG_0538 with IMG_0846 in the next
step . The easiest way to do this is to hold keys Ctrl and Alt and drag
one picture onto the other object (F).
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10. Now place a second image onto the masked track. Slightly shorten object IMG_846 and drag and drop image IMG_0604 onto the same track
behind it. Move it slightly on top of the other picture object to create a
dissolve of about two seconds (G).
11. When you start playback, the two images start dissolving in the outline
of the Island of Rügen. Of course you can also arrange very complex
montages on several masked tracks: the very principle of this system allows masking of composite images, videos and even live videos. However, we want to enhance the effect even further by moving the mask.
12. Right-click the mask object and select Control tracks. At the very top
check the box next to Position, Size, Rotation and click OK. Activate
tool
SmartMove Keyframes by clicking it and place a keyframe at
a location which is about one second before the dissolve (H).
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13. Move the Locator to a bit more than one second behind the end of the
dissolve (I). Via In-Screen Editing extend the mask to the maximum of
1000 percent and press the E-key while editing on the screen to copy
the value to the end frame as well. Set tool
back to
SmartMove Keyframes
Linear keyframes.
14. When you start playback, the mask, due to the zoom, allows access to
the actual image, while the dissolve from the parkway to the cliffs at
Königsstuhl is taking place. You can refine all this even further by shortening the dissolve slightly and by increasing the smart factor for the
first keyframe from 50 to 60 percent.
Combining masks and transparency of videos
The following steps require a Pro License or higher. If you have no Pro License
you can still do the tutorial with the Demo version.
1. Drag and drop images into the existing tracks as illustrated below. For
mask use image Mask Binoculars from folder Masks, which you created
initially in the Media Pool.
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2. Masking should now comprise a second mask. Right-click a track head
and select Insert tracks
Picture.
3. Right-click the new track and click the plus sign next to Routing / Masking in the Properties Table. Click Target (direct) followed by
and
select Mask stack so that the track head shows the symbol for mask
stack (A). From the mask folder drag and drop Mask Triangle into the
track and position both mask objects as illustrated below.
Playing the objects exemplifies the following:
 The contents of the masked tracks, i.e. the image of the forest,
only becomes visible when the mask is faded in on the render
track.
 The second mask is added and makes a larger portion of the
masked image visible.
 When the object is faded out on the render track, the second
mask below it loses effect. Basically, the render function is linked
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up with an object on the render track, i.e. the render area is limited (B).
4. If the second mask object is to be complete, extend the upper mask object to go beyond the lower mask object and define the duration of the
upper mask via the ramp band (C). The render area is now long enough
for the second mask to be the sole mask.
5. You can also use image color channels for transparency control. The
Media Pool contains image Maple leaf in red. Right-click it and select
Properties. Under Alpha channel click
and select Red channel.
Close the dialog by clicking OK. The red channel is now used for transparency control. Drag the image onto the triangle object to exchange it.
The image with forest on it is masked by the red channel. The portion
can be improved even further by extending and/or moving mask and
forest image via In-Screen Editing.
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6. Videos can also used for transparency control. Click Extras - Open folder Media samples. Open subfolder fotoforum Workshop / Videos by
Z&S and drag and drop video Water into the Media Pool. Press both keys
Ctrl and Alt and move the video to a video track so that it is displayed
at full format. This bubbling water is now to control transparency.
7. Highlight the video track head so that its parameters are displayed on
the Properties Table and click the plus sign next to Routing / Masking.
Click Target (direct) and
and select Mask stack. Further below at
Screen output select Render stack. Deactivate any other mask tracks;
currently we don't need them. Drag and drop two images into the picture tracks and arrange tracks and objects as illustrated below.
8. The video image is played at full opacity on the masked track . In order
to control the video image brightness we need to activate Luma keying
for the video that serves as mask object. Right-click the video object
and select Enable/display effects following which tab
pears.
Effects ap-
9. Click the plus sign next to Effect 1 and Effect below it for the select
button to appear. Click on
and select LumaKey, following which
three more entries will appear. You can leave their default settings.
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10. When you start playback now, the brightness will modulate the transparency of the bubbling water. Instead of the brightness you can also
use certain colors to control transparency. Further information can be
found in der help under Transparent areas through Chroma Keying.
Chroma and Luma Keying also work for live videos and images.
So far, this tutorial has given you some insight into the basics of transparency
control. In the examples we have only used one masked track but it is possible to use any number of images, videos and live video inputs that output to
the masked picture stack. It is also possible to work with several "functional
units" consisting of mask tracks, with the top one containing the render function and masked tracks that output to the picture stack. Such functional units
are always separated from each other by the render track which defines the
location where the masked composite images are to be added to the other
composite images. Further information can be found in the help under Dynamic transparency masks.
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Speaker Support with interval music and video loop
During a Speaker Support show the presenter is able to influence the progress
of the presentation. A simple way to do so is via pause markers causing Wings
Platinum to pause the show. The moderator can take all the time he needs to
make his comments and then press a button to continue the presentation.
During this pause, music or other sounds can be run in the background in a
loop. This function is also available for videos and allows animated background images to be displayed.
 The show is to run in sync with the sound track and stop automatically
at certain positions to allow for live comments. The presenter determines when the presentation is to be continued.
 During the intervals some special interval music is played at low volume
which is faded out automatically when the show with the synced music
sequences continues.
 A background image is animated independently of Pause Mode
This tutorial requires the Pro License as a minimum. As this tutorial deals
with more advanced functions you should already be familiar with the general
usage of Wings Platinum and have some basic knowledge of how to edit objects. If not, you should work through the following tutorials:
Creating a project for a digital AV show
Capturing pictures and sound
Editing sequences of pictures and objects
Creating and editing a soundtrack
Setting pause markers for Speaker Support
1. Open project Workshop - Speaker Support with interval music. In the
main menu click Extras followed by Open folder Sample projects and
double-click project Workshop - Speaker Support with interval music.Please do not mix it up with the project Demo - Speaker Support...
2. In answer to a message reporting any missing files, click Yes followed by
OK. Search for the files in folder Media Samples.
This folder can be found in the following locations:
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Windows XP:
C:\Documente and Settings\User name\My Documents\AV Stumpfl\Media Samples
Windows 7 and Vista:
C:\User\User name\Documents\AV Stumpfl\Media Samples
3. This projects contains a few pictures, some music samples and a video.
You should continue by entering the corresponding display data size for
your monitor or video projector: Right-click the screen window and select Screen Properties. Under Presentation enter the required width
for your monitor or projector resolution at Picture display data and
close the dialog by clicking OK.
4. The display data are created automatically as soon as an image must be
shown on screen. However, you can have all display data created immediately by clicking button
Create display data in the tool bar twice,
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Tasks you can see
i.e. click to release it and click it again. On tab
the number of pictures display data creation is still required for.
5. Now add a marker track by right-clicking the dark gray area below the
tracks and selecting Insert track
Marker. The universal track with
the notes object can be deleted by right-clicking the track head and selecting Remove track.
6. At certain locations the presenter needs to make a few comments.
Therefore, you should set pause markers at the following positions in
time: 8.0 s, 31.0 s, 37.0 s, 42.0 s, 44.0 s, 1:05.0 s, 1:10.0 and 1:15.0 s.
Now right-click the corresponding position and select Insert Pause
Marker.
Once you have finished setting the pause markers, your project should
correspond to the illustration above. In this illustration, however, the
timeline is slightly compressed to be able to display a largest possible
area.
7. When you start playback from a location before the map, the Locator
will stop at the pause marker. Press Enter to continue playback. To
continue paused playback Wings Platinum offers a number of remote
control options. More information on this can be found in topic Remotecontrolling Wings Platinum.
8. You may have noticed that the music stops very abruptly at the second
pause marker, as the sample is far to long. Move the end of the sound
object until it is faded out before the pause marker and the music ends
harmoniously. As the music stops at the pause marker the desired interval music cannot be realized this way.
Tip: Pause Markers should have a safety distance of at least 0.1 seconds from
the next object to allow reliable and timely stopping of the Locator at all
times.
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Creating asynchronous loops for interval music
In order to play interval music during paused playback we need to change
over to Loop mode and an asynchronous audio track the playback timing of
which is independent of the timeline. Note: Unfortunately, professional
sound cards without "multi-client" capability are not suitable for asynchronous
playback or usage of ASIO drivers.. See also Asynchronous audio playback in
the help topics.
1. First of all, create an audio track in Asynchronous Mode. Right-click the
track head of the uppermost picture track and select Insert track
Audio.
2. Right-click the track head of the new audio track and select Properties.
Add a checkmark next to Asynchronous mode for presentation and
close the dialog by clicking OK. The track head will now show an additional clock symbol as a sign for asynchronous mode with separate timing.
3. Drag the audio file Hirtenweise_Loop from the Media Pool to the asynchronous track and position the object as displayed below. Move the
upper node until the music fades in softly.
4. For the piece of music to continue and restart as long as desired for the
presenter to explain some details, the object needs to be put into Loop
Mode. Right-click the object Hirtenweise_Loop and select tab
Audio on the Properties Table. Under Output place a checkmark next to
Loop.
5. The symbol for asynchronous mode in the object info line additionally
displays the loop properties. Extend the object at the end as displayed
below and edit the ramp band to produce a soft fade-out.
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6. When you start playback from the map, the show will start as before.
However, when the Locator stops at the first pause marker, the music
continues to play. You can continue playback any time. At the end of
the object the interval is faded out in sync for the actual sound track to
be seamlessly continued The volume of interval music can be reduced
via the ramp band or the controls in the object properties.
7. Now add the sounds Sea-gulls_loop (...sounds of sea gulls and water)
likewise behind the picture object showing the light house. Position and
edit the object as it is displayed below and extend it until the end of
the last picture object.
8. Now check playback of the entire sequence and optimize it, if necessary.
When editing the sequence, please bear in mind that the objects on an asynchronous track cannot be crossfaded by moving them on top of each other. By
the way, further information on how to produce your own, loopable file, can
be found in topic Creating a loop file.
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Animated background
The map of the island of Rügen at the beginning of the sequence has already
been incorporated. Now we want to provide the map with an animated background. This can be done via a video loop.
1. First of all, add a video track by right-clicking the track head of the
marker track and selecting Insert track
Video.
2. Now drag image Map Background from the Media Pool into the picture
track below the map and adjust object length and ramp band as illustrated below. Presumably you will have noticed that the map does not
have any transparent areas and that the background image is not visible.
3. In the Media Pool you will find a second version, i.e. Map of Rügen with
alpha channel. Drag this picture file and drop it onto the object in the
timeline to replace the current picture. If you move across it with the
Locator the background image becomes visible. You can now make the
sea move by applying an effect.
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4. Right-click the background object and select Enable/display effects following which the Properties Table appears on the left. Under Base efand select Water. This effect refect click Effect and button
quires two textures which you need to specify under Effect textures.
5. Click on the plus sign in front of Effect textures, followed by clicking on
Texture 1 and button
. In the file dialog open folder Media Samples\Effect Textures and load image Water1. Load Water2 likewise for
Texture 2. After configuring the effect as illustrated a wave effect will
appear for playback.
6. Since the Time Base is System time - cyclic the wave animation is also
active in Pause Mode. The timer for the animation is the PC clock and
not the Locator in the Timeline.
7. As you may have noticed there are black borders around the screen as
the background image, due to the animation, does no longer fill the
screen completely. Enlarge the image via In-Screen Editing. It is essential to select the background image for In-Screen-Editing editing first by
right-clicking the object and selecting Locked In-Screen-Editing. Otherwise the map on top of it will be selected when clicking the screen.
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8. Enlarge the background image until the black borders are sufficiently
far away from the edge of the screen and do not show any more during
the presentation. Hold key C down when editing or click Copy values in
the Properties Table followed by clicking on
plies to the entire object length.
so that the size ap-
For even more flexibility in show presentation by using mix groups, move on
to the next tutorial. We will show you how the presenter can call up the map
at any time. See Mix variables - Spontaneous change of contents.
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Mix variables - Instant change of contents
Mix variables allow instant changes between pictures, videos and music at any
time. The contents are sorted into several parallel tracks, which are allocated to various mix variables. During the presentation you can enable the corresponding mix group, thereby displaying their contents on the screen.
This tutorial complements the project used for the tutorial Speaker Support
with interval music and video loop. The following extension is to be implement:
 During a presentation it should be possible at any time to fade in a map
to allow an instant response to questions from the audience. The actual
show should be paused and continued after the explanations based on
the map have been given.
If you have not yet worked through tutorial Speaker Support with interval
music and video loop you should do so now. This tutorial requires the Pro
License or higher.
Creating mix variables and linking them up with tracks
The presenter of a show wants to be able to change over to the map and
continue at any time with his show after he has made a few explanatory
comments. This is the perfect application for mix variables. Mix variables
allow fading over from current contents to parallel contents that were previously not visible on the screen. Telling you how you can do so will be purpose
of this tutorial.
1. First of all, open the project you created during the tutorial Speaker
Support with interval music and video loop.
2. Before you go on you should organize the present tracks into group
tracks. Right-click the uppermost track head and select Insert track
Group. Double-click the field with the double arrow
, enter Show
as the name and click OK. Right-click the track head of the marker
track and select Insert track
Group. Enter Marker as the name for
the group track and click OK.
3. Now add an additional group track and a picture track as follows: Rightclick the empty black space below the marker track and select Add
tracks... following which a dialog box will appear. Next to Picture
tracks enter 1 and check the box next to Group tracks. After clicking
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OK both new tracks are shown. Change the name of the new group track
from Pictures to Map.
4. Duplicate the video track with the background video by right-clicking
the track head and selecting Duplicate track. Now grab the new video
track with the mouse and drag it to the very bottom. You may have to
use the vertical scroll bar to change the timeline portion.
5. The new tracks are used for fading in the maps via mix variables. In order to structure the timeline more clearly, hide all the tracks belonging
to the actual show. Right-click a free area in the tracks to deselect all
of group track Show for
objects. Following this you click on button
all the tracks to be hidden. Following this your timeline, except for the
two objects, should look as displayed below.
6. In order to make it look exactly as displayed above, move the video object to right until its beginning is located at 0:12.0 s (i.e. behind the
map at the beginning of the show). Right-click the video object and select Change duration. Enter a duration of 1:20 and click on OK.
7. Now drag the picture file Map of Rügen with alpha channel into the
picture track and extend the object as you did with the video. Put the
picture track into alpha mode. Move the nodes for both objects to the
left to achieve a hard fade-in.
8. Define two mix variables. One mix variable is to control all the tracks
used for fading in the map. A second mix variable is to control the
tracks of the actual show. In the Media Pool click on category
Variables. Right-click the empty, right Media Pool section and select Add
variable. Name this variable Map. The same way, create a second variable called Show.
9. Link up the variables with the tracks. Highlight the track accommodating the map object. Grab variable Map at its icon and drag and drop it
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onto field Mix variable in the Properties Table. Following this the name
appears in the track head and the second column Mix is created in the
yellow track slider area. Link up the track accommodating the background image likewise with variable Map.
10. Now link up all the tracks of the actual show with the mix variable
Show. For this purpose, unhide the tracks of group track Show by clicking on
and link up variable Show as described before. As you may
have noticed, no mix variable can be assigned to the asynchronous audio
track - it cannot be controlled via mix variables. Therefore, you should
disable this track, as it may be played along when the map is played.
11. Continue by adding the trigger which allows you to fade over to the
map. In the Media Pool click on category
Trigger. Right-click some
free space in the right Media Pool section and select Add trigger. Choose the following General settings:
 Name
 Category
Map 100
Variables
 Action
Fade + Pause ...ensures that playback is paused after
fading in the map.
 F key
2 ...this is the function key you press to execute the
trigger later on.
12. On the right, under Parameters you make the settings for the type of
fade:
 Variables Map
Map and click OK.
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 End value 100 % ...is the target value for the fade-in.
 Time
10
...for a dissolve time of one second.
If, at the end of all this, the dialog shows the setting below, you can
click OK.
13. Create a second trigger likewise, making the following settings:
 Name
 Category
Show 0
Variables
 Action
Fade and Pause ...ensures that playback is paused
after fading the show.
 F key
2 ...this is the function key you press to execute the
trigger later on
 Variables
 End value
 Time
Show
0 % ...is the target value for the fade-in.
10 ...for a dissolve time of one second
As you may have noticed, the F2 key is used for executing both triggers to
fade out the show and fade in the map.
14. You will now need an additional two triggers to fade out the map and
fade in the show. Create these triggers with the following settings:
 Name
Show 100
 Category
Variables
 Action
Continue + fade ...ensures that the show is continued and faded in
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 F key
1 ...this is the function key you press to execute
the trigger later on
 Variables
Show
 End value
100 % ...is the target value for the fade-out
 Time
10
...stands for a dissolve time of one second
15. Now there is only the last trigger for fading out the map missing:
 Name
 Category
Map 0
Variables
 Action
Continue + fade ...ensures that the show is continued and faded in
 F key
1 ...this is the function key you press to execute
the trigger later on
 Variables
Map
 End value
0 % ...is the target value for the fade-out
 Time
10
...stands for a dissolve time of one second
16. You’ve made it. You can use the F1 key to fade over to the show and
the F2 key to fade over to the map. Start playback, followed by pressing F1. At the track beginning the Mix bar will show you which tracks
have been faded in and which faded out. Press the F2 key to fade in the
map and the Locator will stop. The presenter can now do his explaining
for any period of time and return to the show again by pressing the F1
key.
Note: Please note that Mix variables only work during playback. In Editing
Mode mix variables do not effect any visible changes.
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Creating additional mix variable...
Let's assume that you would like to have the option of fading in the additional
text National Park in the map. This can be done via the text function and an
additional mix variable.
1. Right-click the track head of the picture track below the group track
Map and select Insert track
Picture. Right-click the new picture
track and select Insert Text Object...
2. Start playback and press F2 to fade in the map. Double-click the text
object info line to open up the Properties Dialog. In field Text enter National Park and choose bold font, e.g. Arial Black. For Alignment choose right-aligned followed by clicking OK.
3. Right-click the text object and select Change duration. Enter 1:20 for
New duration and click on OK. Align the text object until it is in the
same location as the map and the background image.
4. In the Media Pool
Variables create a new variable named Text and
link it up with the picture track accommodating the text object.
5. Create two triggers for the new mix variable. You can duplicate and
modify triggers - this saves time. To do so, right-click trigger Map 100
and select Add trigger. Make the following modifications:
 Name
Text 100
 Variables
Text
For the second trigger right-click Map 0 and select Add trigger. Make
the following modifications:
 Name
 F key
 Variables
Text 0
1
Text
6. Since there is a limit to execution via function keys as only one function
key can be assigned to a trigger we are going to use the Control Panel
for execution. In the left bottom corner of the program window click
Control Panel and drag trigger Text 100 from the Media Pool and
drop it into the Control Panel. Following this a control panel field will
be created. Now drag trigger Map 100 and Show 0 one after other and
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drop onto the control panel field while holding down the Ctrl key.
Following this a trigger list will be created.
7. Right-click the control panel field and select Field Properties. Enter
Map+Text for the name and close the dialog by clicking OK.
8. Create a new control panel field likewise by dragging and dropping trigger Show 100 into the Control Panel. Following this drag and drop trigger Map 0 and Text 0 onto the new control panel field while holding
down the Ctrl key. Name the control panel field Show.
9. When you start the presentation the show is run and you can call up the
map without additional text by pressing F2 and the map showing National Park by clicking the button in the control panel field Map+Text.
If only the map is displayed, you can fade in the text National Park by
clicking the control panel field Map+Text and fade back to the show by
pressing F1 or hitting control panel field Show.
The trigger lists of the control panel fields now allow you to combine any
triggers. As trigger execution of the control panel fields is also possible via
remote control, the mix variable function can also be executed via serial
command, MIDI or DMX, etc.
The following Help topics are also available:
Executing triggers
Visual effects
Presenting with mix groups
Remotely controlling Platinum
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Optimum show presentation
During the tutorials and workshops you will have found out about the high
quality of playback. The next logical step is therefore direct presentation of a
show from the timeline. You only need to be sure that your computer has
enough capacity for proper playback and that the display data, the textures,
have a sufficiently high resolution. Actually, there are only restrictions for
very complex shows that contain a high number of simultaneously running
videos. In such a case, output of a video file would be a feasible alternative
for presentation at full quality. See Methods for video creation.
The following steps should be performed after show completion and before
the presentation is actually run the first time.
 Check and, if applicable, correct the peak level of the sound track. See
Peak level of the sound track in the help topics.
 Checking and optimizing display data
 Setting markers and creating triggers for key control (...available from
the Advanced License and up)
Following this, you can start your show in fullscreen mode and control via
function keys. The audience will not see any program windows or even the
Windows Desktop on the screen.
Checking and optimizing display data
Display data are uncompressed image data at a certain size supplied to the 3D
graphics card for display. For maximum quality they should be exactly the
same size as they appear on the monitor or video projector; this is also called
native display. Depending on the display size of the images on the screen
(zoom, camera movement, insert, etc.) individual images may require completely different display data. The required display sizes can be determined
by Wings Platinum. Before that, however, the reference size for the picture
display data must be adjusted in line with the display or projector resolution.
1. Right-click the Screen window and select Screen Properties. On the
right dialog side under Presentation click
and Set optimum
size. Click Adapt to monitor/projector with resolution of... and enter
the resolution of your output device.
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The resulting reference size of the display data is indicated below. If
this value is not visible check box Reference size of picture display data briefly and remove the check again. Finally close both dialogs by
clicking OK.
Do not use this dialog for multidisplay shows but enter the reference size for picture display data directly in the Screen Properties.
2. In the main menu, click Media Pool and Optimize picture sizes followed by Start.
3. In the toolbar below the main menu, click
Create display data
twice so that the button is disengaged and engaged again. Following
this the display data are created. On tab
Tasks you can see the
number of pictures display data creation is still required for.
Should your show features high zoom magnifications, you should check
whether your computer is still capable of playing these parts. For this purpose, use Fullscreen Presentation Mode, which can be started by pressing F5
and terminated by pressing Esc. Refer also to the Help topic Playback Modes.
If playback is no longer possible without any problems... you can take certain measures, which are explained in the following Help topics under Problems:
Jerky dissolves with hardware rendering ...
Intermittent sound during playback...
Saving resources
Optimizing the presentation PC
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Setting markers and creating triggers for key control
In Fullscreen Presentation Mode playback can only be controlled via keys.
Therefore, the actions are by default restricted to the following:
 Start playback from the current Locator position and Pause by pressing
the space bar (in turn).
 Jump to the next or previous position marker by pressing Ctrl and the
cursor keys left/right. This requires the Pause Mode to be enabled.
 Stop by pressing the Esc key
 Terminate fullscreen mode by pressing Esc twice.
But it is also possible to assign trigger actions to various function keys. The
following ones are important for our project:
 Continue ...continues paused playback. As opposed to the space bar
this function is obvious.
 Pause ...to activate Pause Mode. As opposed to the space bar this
function, too is obvious.
 Play ...starts playback of the specified timeline. As an option, playback
can be started from a position marker, provided a marker mode and remote index, if applicable, have been specified.
 To Position ...causes the Locator to jump to the specified position
marker. If the Remote Index is zero, the Locator jumps to 0:00 seconds.
Jumping to a position marker is possible, provided a Marker Mode and
remote index, if applicable, have been specified. Moreover you can also
jump to the next or the previous position or pause marker.
 To next pause marker and To previous pause marker ... the Locator
jumps to the previous or the next pause marker and playback is paused.
The next steps require the Advanced License or higher.
Now set a few position markers in your show. They should preferably be located at the beginning of the show and at the beginning of a new topic or
chapter.
1. Right-click a marker track and select Insert position marker. If a marker track is available, right-click a track head and select Insert track
Marker.
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2. Double-click the marker and click First free remote index. Enter the
designation under Comment, e.g. Start and close the dialog by clicking
on OK. The info line will now show the remote index R:1 and the designation.
3. Move the position marker to the beginning of the show. Set a pause
marker immediately in front of the position marker. The sense of this
action will become clear to you during testing.
4. The same way add additional keyframes at different locations, e.g. at
the beginning of chapters. These position markers have remote indexes
2, 3, 4 and 5. At the end of all this, the marker track should about look
like this (the distances in time have been compressed for the purpose of
this illustration).
5. Now create the triggers for starting the actual function. In the Media
Trigger. Right-click some free area in the
Pool click on category
right Media Pool section and select Add trigger.
6. For Category click on
7. For Action click on
and select Timeline.
and select Play.
8. Enter the corresponding designation at Name, e.g. Play show 1. At the
bottom, enter 1 next to F key, which stands for the F1 key.
9. On the right, under Parameters define remote index 1 as playback position next to Position marker and close the dialog by clicking OK.
10. Now create four additional triggers for the other position markers. To
do so, right-click the trigger you have already created and select Add
trigger. The Properties Dialog will appear showing the settings of the
first trigger. Now you only need to enter the Name (e.g. Play chapters
1…4, etc.), the F key (F5…F8) and the Position marker (2…5). The assignment of function keys may appear a bit strange to you, but for this
tutorial we have planned to use F1 to F4 for starting shows and F5 to
F8 for jumping to certain chapters. Later on you will be completely free
in your choice.
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11. Once all triggers have been created, you can once again check the parameters for every individual triggers in the Media Pool. For any necessary corrections right-click the corresponding trigger and select Properties.
12. Now you can test the functions of the keys. Start playback before the
pause marker by pressing the space bar. The Locator will move to the
pause marker and put Wings Platinum in Pause Mode. Press the corresponding function keys to jump to the corresponding location for playback. Just try it.
13. While Wings Platinum is in Playback or Pause Mode, you can use the
function keys for direct triggering of certain actions. When Wings Platinum is in Stop Mode, the function keys resume their normal functions. If
you want to start the trigger action directly in Stop Mode you need to
hold the Shift key while pressing the corresponding function key. Just
try it out a few times. Of course all this works in fullscreen mode, too.
Organising a program in several timelines
If you need to present several shows in the course of an event, you can create
also one timeline for every show and start playback of the corresponding
timeline via function keys. We will show you how to do this by creating a
short sequence in a second timeline.
1. In the Media Pool click on category
area and select Add timeline.
Timelines. Right-click a free
2. For Timeline 2 in column Remote index enter 2. The same way you define remote index 1 for Timeline 1.
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Every function or every type of object, respectively has its own
remote indexes. Thus it is possible that there are remote indexes with
the same number for timelines, position markers, triggers, control panel
fields, etc.
3. In the Media Pool click on category
Pictures, highlight a few and
drag them into the empty timeline. Following this, a track is created
containing a sequence of pictures.
4. The same way, drag some music into the timeline to create a short,
sound-tracked passage of about one to two minutes.
5. Now add a marker track and create the same marker structure as for
the first show: i.e. a position marker with remote index 1 at the beginning of the sequence for playback start and four additional position
markers with remote indexes 2 to 5 for the chapter beginnings.
6. In the Media Pool click on category
Trigger. Now that there is a
second timeline available, you need to specify the destination for trigger Play show 1. Double-click the green trigger symbol next to Play
show 1. Under Parameter and Timeline enter the remote index 1. This
way the trigger does not refer to the current timeline, but always to
Timeline 1.
7. Now create a new trigger by right-clicking trigger Play show 1 and selecting Add trigger. Enter Play show 2 for Name and the figure 2 next
to F key. Under Parameter you specify the destination: Timeline = 2
and Position marker = 1. Below you can see the Media Pool with all
triggers and can check whether everything has been entered correctly.
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8. This configuration allows you to start both shows in timeline 1 and timeline 2 directly via the keys F1 and F2. Keys F5 to F8 for jumping to
chapters are effective in both shows, depending on which of the timelines is presently active.
This way shows and complete events can be most conveniently controlled.
You can draw up your individual concept for operation, which can also include
other trigger actions such as To position and Continue. Triggers can not only
be started via function keys but also via the Control Panel, the trigger scheduler or serial command.
Refer also to the following topics in the Help topics:
Executing triggers
Remote control of Wings Platinum
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Remotely controlling via iPod and AV Prompter
These functions require the Starter License or higher. See also Licenses and
functions.
AV Prompter is software for Apple iPod touch or iPhone for remotely controlling speaker support shows. In addition to playback control AV Prompter allows display of preview pictures and prompts on the iPod display in sync with
the show. The following descriptions refer to the iPod only but they also apply to the iPhone unless stated otherwise.
This what you need for controlling via iPod:
 iPod touch or iPhone ...by Apple. Virtually all device generations with
a large touch panel are suitable.
 AV Prompter ...is available for free in App Stores. It can be installed
on your iPod or iPhone via iTunes. Software installation of mobile Apple
devices is described on the Internet at www.apple.com.
 AV Prompter Module ...this license is required for using the remote
control unit and the Prompter. Without this Wings Platinum module the
AV Prompter runs in Demo mode. You can try and test everything, but
the screen will show a bar "Demo Mode". The AV Prompter Module can
be acquired in specialist shops or from us.
The following steps will be covered in this topic:
 Configuration of Wings Platinum and iPod
 AV Prompter operation
 Sending information and preview images to the iPod
 Troubleshooting
Configuration of Wings Platinum and iPod
Surely you will already have connected your iPod to the WLAN to get to the
Internet. If not, do so now. Both devices, i.e. PC and iPod must be connected
via WLAN.
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This is how you set up the WLAN connection under Windows XP
This example is based on Windows XP and a built-in WLAN Module (Notebook)
or a WLAN stick. Other operating systems or WLAN hardware set up dialogs
have a similar structure.
Note: For a PC with a connected Access Point the WLAN configuration is done
in the Access Point, usually via the Browser. On the PC the LAN interface is
configured for a cabled network.
9. Open the Windows Control Panel and double-click Network connections.
10. Right-click Wireless Network Connection and select Properties.
11. In the dialog box scroll down to entry Internet Protocol (TCP/IP), highlight it and click Properties.
12. Select Use the following IP address and enter the corresponding IP address (e.g. 192.168.2.32) as well as the Subnet mask (e.g.
255.255.255.0 or 255.0.0.0). It is essential that this IP address is not
used by other LAN network components. Note down the IP address and
the Subnet mask - you will need them at a later time. See also Static IP
addresses within the network in the help files.
13. Close the Properties Dialog by clicking on OK.
14. Click tab Wireless Networks and place a checkmark next to Use Windows to configure my wireless network settings.
15. Click Add and make the following settings in the next dialog box:
 Network name ...required name, e.g. Prompter
 Network authentication ...Open
 Data Encryption ...WEP or any other encryption standard
 Remove the checkmark next to The key is provided for me automatically.
 Network key ...enter the corresponding key. For WEP a character
string with 10 or 26 characters would be allowed; allowed characters: 0 to 9 and A to F (Hex Code). Confirm the key by entering it
again in the field below. Important: Note down the key for later
on.
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 If no access points are used, place a checkmark next to This is a
computer-to-computer (ad hoc) network.
16. Note down all the settings and close the dialogs by clicking on OK.
 If you want to change your WLAN connection from Ad Hoc to Access
Point you need to delete the old connection on tab Wireless Network
Connections and set up a new one.
 For a PC with a connected Access Point the WLAN configuration is done
in the Access Point, usually via the Browser.
This is how you set up the WLAN configuration under Windows 7
This example is based on Windows 7 and a built-in WLAN Module (Notebook)
or a WLAN stick.
Note: For a PC with a connected Access Point the WLAN configuration is done
in the Access Point, usually via the Browser. On the PC the LAN interface is
configured for a cabled network.
1. On the Control Panel open the Windows Network and Sharing Center.
2. Click Set up a new connection or network. In the selection dialog
scroll down to the very bottom and select Set up a wireless ad hoc
(computer-to-computer) network and click Next.
3. Click Add and make the following settings in the next dialog box:
 Network name ...required name, e.g. Prompter
 Security type ...possibly select WPA2-Personal (high degree of
protection against external access) or any other encryption standard.
 Security key ...enter the corresponding key. For WPA2 this would
be a string of characters with a minimum length of 8 and a maximum length of 63 characters (for strings with small and capital
letters), whereas Hex Code would allow a maximum number of 64
characters from 0 to 9 and from A to F. Important: Note down the
key for later on.
 Check box Save this network.
4. Note down network name and security key and click Next.
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5. Click Close to connect the new network.
For a PC with a connected Access Point WLAN configuration and
entry of the security key is done in the Access Point, usually via the Browser.
This is how you set up iPod and Wings computer
1. Click Settings - Wi-Fi and switch on Wi-Fi unless it is already on.
2. Wait until the wireless network set up on the PC appears under Connect
to network (may take up to a minute) and select it. In the dialog box
popping up enter the previously defined security key.
3. After clicking Connect you will be connected to the desired network.
If the network cannot be selected or the connection fails....
 Check the security key or try a security key that contains fewer
characters in order to avoid typos.
 You may have to disable the PCs LAN adapter as it may cause
problems with some PCs when the Ad hoc connection is established simultaneously. In the Network and Sharing Center click on
Change Adapter Settings. Right-click the LAN connection and
choose Disable.
 Try some other Security Type. For this purpose you need to set up
a new network on the PC.
4. In the Wings Platinum Media Pool add a device port. Right-click category
Devices. In the Media Pool, right-click some free space and select
Add port
Stumpfl AV Prompter. For PIN enter a 4-digit number. Note
down the pin code and the computer's IP address and click OK.
The correct IP address can only be displayed if the computer
is hooked up with the AV Prompter via WLAN. If 127.0.0.1 appears for
your computer's IP address you computer is not linked up with a network.
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5. After having made all the settings, enable the device ports by clicking
Enable device ports.
6. Start the AV Prompter on the iPod, following which you will be requested to enter IP address and port of the Wings Platinum computer.
Enter IP address and port of the computer in the free fields and enter
the information so that it matches device port properties of the AV
Prompter in Wings Platinum. Following this quit the page by clicking AV
Prompter at the top.
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7. AV Prompter will now attempt to make a connection to Wings Platinum.
Once the network connection has been made you are requested to enter
the PIN previously defined in Wings Platinum. Once the correct code has
been entered the AV Prompter display will show a green bar and the
message "Connection to Wings Platinum PC is OK".
If there is no connection... try to disable the device ports in Wings
and enable them again. Further tips can be
Platinum by clicking
found under Troubleshooting further down in this topic.
8. After clicking the Play symbol playback in Wings Platinum is started.
When you click the small pause symbol in the top left corner playback is
paused.
Details on how to send preview images and prompter information of your
show to the iPod display can be found in section Sending prompter information and preview images to the iPod further below.
AV Prompter operation
Once your show has been loaded, the device ports been enabled and the
connection is displayed in green and OK you can start using the AV Prompter
to control your show. You can test the AV Prompter using the sample project
Demo - AV Prompter. The easiest way to find this sample is by clicking Extras - Open folder
Sample projects.
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1. To start the show in presentation mode click More followed by Presentation. Following this, playback will change to pause mode.
Connection is OK
sing "Play"
Start presentation
Pause mode. Start by pres-
2. After clicking the white Play symbol playback is resumed. In such a case
the Play symbol becomes transparent and signalizes that playback is
running. Only when playback is stopped, i.e. when the locator stops at a
pause marker, will the Play symbol turn white again and playback can
be resumed by clicking it.
Playback is running
running...
Pause mode, continue with "Play"
Playback is
3. By clicking the small pause symbol in top left corner of the preview image you can stop playback at any time.
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Additional functions
Click More to select the following additional functions:
...mutes audio playback.
0.0 dB ...shows the current position of the volume control (Master
fader in Wings Platinum).
....for adjusting the volume.
Presentation …starts Presentation Mode and pauses playback; corresponds to F5 in Wings Platinum.
Configuration …displays some short configuration instructions as well
as the iPod's IP address.
...makes the Locator jump to the next position marker or pause marker, following which playback is paused.
Whether the jumps are made to pause markers or position markers can
be specified in AV Prompter, by clicking
sponding option under Skip behavior.
and choosing the corre-
The AV Prompter can be used for a longer period of time than is
possible with the supplied battery by using an additional battery pack. Such
battery packs can be purchased in special Apple stores.
Sending information and preview images to the iPod
Any prompts or preview images to be sent to the iPod must be placed in the
timeline as note objects.
1. Add a device port for AV Prompter in the Media Pool under Devices unless there is already one available.
2. Add a universal track by right-clicking a track head and selecting Insert
Track
Universal.
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3. Right-click the universal track and select Insert Notes, following which
the Properties Dialog of the note object will pop up.
4. In field Text enter the information to be sent to the iPod.
5. Enable Display on Stumpfl AV Prompter and enter a remote index of 1.
6. Close the dialog by clicking on OK.
7. Drag the image to be displayed in addition to the text from the Media
Pool and drop it on the note object. After starting playback, Wings Platinum will send text and image to the iPod as soon as the Locator moves
across the notes object.
You can test the AV Prompter using the sample project Demo - AV
Prompter. The easiest way to find this sample is by clicking Extras - Open
Sample projects.
folder
Troubleshooting
If your AV Prompter does not work consider the following things:
Is there a correct connection?
 If a connection has been established the bar below the image is green.
If this is so, playback start and pause, as well as jumps and volume control should be possible.
 If the connection fails the message “Trying to establish connection with
Wings Platinum....". Start by checking whether the device ports in Wings
Platinum are enabled. If necessary click
Enable device ports. After the connection has been established column Status in the Media
Pool will additionally show (Active) (otherwise Inactive).
 If there is still no connection, terminate AV Prompter and restart it
again.
 If there is still no connection, check the AV Prompter settings for the
correct IP address of the Wings Platinum computer.
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 If there is still no connection check your iPod settings for the correct
WLAN choice. Moreover, you can also prevent connection to foreign
WLANS:
1. On the iPod click Settings and Wi-Fi.
2. Select the correct WLAN for presentation control, i.e. it must be
checked.
3. The iPod should ignore other WLANs. Next to Other WLANs click
and click Forget this network. Repeat this procedure for
any other WLANs that are not required.
4. Switch off Ask to Join Networks by moving the switch to the left,
unless this has already been done. After starting AV Prompter the
connection should now be established.
 If still no connection has been established, check the firewall and unblock the addresses required for the AV Prompter. You can also try to
disable the firewall but you need to bear in mind that this leaves your
computer unprotected.
 Disable the PCs LAN adapter as it may cause problems with some PCs
when the Ad hoc connection is established simultaneously. In the Network and Sharing Center click on Change Adapter Settings. Right-click
the LAN connection and choose Disable.
Texts and preview images from the timeline are not displayed on
the iPod display...
 Check first whether output on the AV Prompter has been enabled in the
note objects. Right-click the note object and select Properties. Check
box Display on Stumpfl AV Prompter and close the dialog by clicking
OK.
If radio communication is intermittent
You can improve WLAN reception by ensuring that there is a clear line of sight
between the WLAN device (notebook, WLAN Access Point, WLAN stick, etc.)
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and the iPod. Access Points with visible antennas are more reliable than adhoc connections. Please bear in mind that the possible range depends on the
quality of the WLAN device. Some devices allow connection of external antennas which help to improve its range. In any case, is it useful to perform
tests before every professional application of the system. Please consider also
that reception is worse in a room full of people than in an empty room. The
strength of the incoming signal can be identified at the top left iPod corner:
...high signal
...medium signal
...bad signal
...no signal
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Copyright for media samples
Folder Media Samples on the Wings Platinum DVD and, if applicable, on your
harddisk, contains a few media files (images, video, music) to be used for
workshops and as production examples. All these media are protected by
copyright. They must only be used in the context of finding out about Wings
Platinum. Any other usage, in particular commercial usage, such as public
performance, reproduction by copying or printing, requires the usage rights
to be acquired from the authors. Information on further usage of media samples and contact information can be found on the Internet. The following
media are available in folder Media Samples:
 Gema-free music from the Highland music archives (folder Highland
Samples
and
fotoforum
Workshop).
See
www.highlandmusikarchiv.com.
 Pictures of the Elbsandstein mountains by Mathias Michel (folder Camera), www.mm-vision.com.
 Pictures of the island of Rügen by Dieter Hartmann (folder Samples).
See www.quattrovision.de.
 Pictures and HD videos of Norway by Petra and Gerhard ZwergerSchoner (folder fotoforum Workshop). See www.zwerger-schoner.at.
 DV video Bear and HD video Iceland Godafoss by Klaus Stange (folder
Videos). See www.avttention.de.
 DV video Flag and HD video Combine 1/2 as well as Carnival by Dieter
Hartmann (folder Videos). See www.quattrovision.de.
 Fast motion picture sequence Husum palace garden by Dieter Hartmann
(folder Videos\Timelaps). See www.quattrovision.de.
 DVD loops in MPEG2 format by MainConcept (folder Videos). See
http://www.mainconcept.de.
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Glossary
A
Alpha channel: ..is an additional image level in an image file to save information for transparent areas. Up to 256 transparency levels are available,
which means that even semi-transparent and progressions can be displayed.
B
Button: ...can be clicked with the mouse.
C
Codec: .. software which, during video computation, compresses data and
therefore reduces the data volume, and decompresses again while playing
back.
Ctrl: Short for Control key
D
DAW: ...Digital Audio Workstation
Device port: ...internal, software-based device connection in Wings Platinum. It is defined by protocol or control signal, respectively, by Port ID
and computer port.
E
EXE presentation: ...an executable file which runs on virtually every Windows computer without Wings Platinum being installed.
F
Frame drops: ...are video images which are left out during recording or
playback. This usually causes a jump in time and the video to jerk.
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G
GOP: means "Group of Pictures" and specifies a group of pictures within a
compressed video containing all the information required for its complete
reconstruction.
H
HDAV: ...is short for "High Definition Audio Vision" and characterizes a digital
AV show with high-resolution pictures, videos and animations with a quality exceeding DVD standards by far.
K
Key frames: .....depending on the context this term has different meanings:
1. For controlling size and position of an image this is the point of time for
which certain parameters were specified. 2. For video compression these
are the images that contain all the information necessary for their reconstruction.
L
Locator: .. a vertical line in the Timeline which marks the time position.
M
Media Pool: ...is used for organizing and managing all media files and devices within a project
Modulo: Modulo is an arithmetic operation. The result is the remainder of a
division. If it equals zero the condition is considered to be fulfilled.
MPEG: Motion Picture Expert Group, ... international group that develops
and standardizes methods for compression of audio and video files
P
Peak level: ....is the maximum volume level of a sample and relevant for
the audio level control. When determining this value, even the tiniest
peaks are included so that it has little relevance for evaluating the loudness.
144
Glossary
R
Resolution: ... specifies the amount of different brightness and voltage
values. A resolution of 16 bit, for instance, permits approx. 65,000, one of
24 bits about 16 million values to be depicted. For picture files, it defines
the number of colours that can be displayed, for audio files, the dynamic
range.
RMS level: ... is a measure for the highest power in an audio file. This value
is a good indicator for the subjective loudness of a sample. For a correct
audio level control this RMS level is irrelevant, as its always determined for
a period of 50 ms.
S
Sampling rate: ... specifies the number of values per second contained in
an audio file. The higher the sampling rate, the higher the highest frequency that can be depicted.
Scaling: ...alteration in picture size caused by rerendering
Screen: ...is the output medium for a presentation, e.g. a projection screen,
a monitor or a display.
SmartSync Engine: ...is a technology which synchronizes the graphics card
refresh rate with the video frame output for hardware rendering and allows soft video playback without any jerks.
Speaker Support: ... by pressing a button, the presenter can start individual dissolves or prepared sequences synchronized with music for his live
presentation.
T
Texture files: .....are picture files for direct processing by a 3D graphics
card. For this purpose, texture data are loaded into the graphics memory
and are processed up to one thousand times faster than by the main processor.
Timeline: ... .a window displaying a timeline from left to right, which contains tracks for pictures, sound, videos and other objects.
Trigger: ...is a control element that executes a previously defined function
in response to a certain event.
145
Wings Platinum 5
146
Index
A About 2
AV Prompter 130
Required firmware for Wings
Platinum 2
Functions
Functions through special
modules 3
C General functions of the
versions 3
Camera movement
Camera movement across still
pictures 74
Concept of Wings Platinum 27
G General 1, 18
Versions and functions 3
Creating 42, 65
Workshop - Creating and
editing sound track 65
H Help 29
Workshop - Creating project for
a digital AV Show 42
Documentation Status 2
Optimum utilization of the
Online Help 29
Current version
of the online help 2
Versions and functions 3
D Documentation status 2
I Information 2
Interval music for Speaker Support
Workshop
Drag & Drop 36
Speaker Support with
interval music 108
E Example projects
Camera movement via static
pictures 74
Digital AV Show 34
F Features 6
L Licence 3
Versions and Modules 3
Locator 18
Explaining the program window
18
Firmware 2
147
Wings Platinum 5
M Workshop
Optimum show presentation
123
Main menu 18
User interface 18
Media Platform 1
Presenting
Workshop
Media Pool
Optimum show presentation
123
Explaining the user interface 18
Mix groups
Preview Windows
Workshop
Mix groups - Instant change
of contents 116
Modules 3
Moving
Workshop - Camera movement
via static pictures 74
Explaining the program window
18
Program Window 18
Prompter 130
Q Quick start via Drag & Drop 36
Multidisplay Licence 3
R N Remote
controlling via iPod and AV
Prompter 130
New 42, 65
Creating a project for a digital
AV Show 42
Resolution of pictures
Workshop
Creating and editing the
soundtrack 65
Optimum show presentation
123
O Online help
Optimum utilization of the
Online Help 29
P Playback
Workshop
Optimum show presentation
123
Presentation
148
S Shifting
Workshop - Camera movement
via static pictures 74
SmartMove-Keyframes
Toolbar 21
Speaker Support
Workshop
Index
Speaker Support with
interval music and video
loop 108
V Versions 2, 3
Documentation Status 2
T Timeline 18
Versions and Modules 3
Video
Tool bars 19
Function bar 19
Toolbar 21
Transparency
Tutorial - Controlling the
transparency of composite
images via dynamic masking
98
Tutorial
Digital AV Show 34
Integration 85
W Wings 5 27
Wings Platinum concept 27
Workshops
Digital AV Show 34
Optimum utilization of the
Online Help 29
Wings Platinum Concept 27
Optimum utilization of the
Online Help 29
Wings Platinum Concept 27
149
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