MOD PACK - StrikePack

MOD PACK - StrikePack
FOR
PS4™
STRIKEPACK F.P.S. DOMINATOR™
WIRED NEXT GENERATION
MOD PACK
Introduction3
Getting started
- Attaching the StrikePack F.P.S. Dominator4
- Pairing the StrikePack F.P.S. Dominator with Your Console4
Audio and Headset Usage
- Using a 3.5 mm Headset or USB Wireless Headset (Sony Gold™)5
- Using a USB Based Headset6
Important Terminology
6
Modology7
The StrikePack F.P.S. Dominator Device
- Operating The StrikePack F.P.S. Dominator10
- Mapping the Paddles10
- MOD Navigation & Basic Control11
Secondary Menu Navigation
- Adjusting Button Layouts – Secondary Menu12
- Selecting the Game & Layout12
MOD Control
- Adjustable MOD Controls15
- Adjustable Burst Fire (BOIII)15
- Adjustable Button Turbo 2.016
Main Menu & Device Control
- MOD Classes16
- Class Use Instructions17
Quick MODS
19
Quick Controls
20
- Additional Quick MODS
- Easy Double Jump
- Auto Hold Breath
- Auto Spot
- Hair Trigger
- Rumble Control
- Sixaxis™ Motion Controlled Reload
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NOTE: THIS MANUAL HAS BEEN REVISED WITH
INSTRUCTIONS THAT ARE VALID ONCE THE PS4
STRIKEPACK HAS BEEN UPDATED.
INTRODUCTION
Thank you for purchasing the PS4 F.P.S. StrikePack Dominator, the most advanced
gaming adapter ever built for the Dual Shock 4™ controller. We have taken the very
best controller MODS available and built them into the device using our revolutionary
technology so that you can focus on gaming and not worry about complicated PC
software. Using that same technology, we give you the gamer, the ability to map any
button on your controller on the fly to either of the paddles on the device. Again no
app, or PC needed. We believe this is a real game changer and hope you agree. Just as
important is the fact that all of the modifications made possible by the device are done
so without voiding the warranty or making any permanent changes to your controller.
The whole team at Collective Minds really hope you enjoy gaming with it, as much as
we have enjoyed designing it for you.
We have spent countless hours, and sleepless nights, pushing the device through
extreme game sessions, ensuring any bugs and issues have been eradicated. However,
if you find any issues or have any difficulty operating the device, please reach out to us
at support@collectiveminds.ca and we will be more than happy to help you out.
Also there are lots of videos to help you setup and maximize your fun over at
www.StrikePack.com - please check it out!
To check out other Collective Minds products please visit www.CollectiveMinds.ca.
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GETTING STARTED
Attaching the StrikePack F.P.S. Dominator
1. Ensure your PS4 controller is off.
2. L ine up the USB ports, flip the securing
arm out of the way, and slide the PS4 F.P.S.
Dominator onto the back of the PS4 controller.
3. S
wing the arm to the front of the controller and
gently secure the curved arm of the device
by gently pressing it against the front of the
controller. It should lock into place in the
speaker holes and you should hear a soft “click”.
4. Y
our StrikePack F.P.S. Dominator is now ready to be paired to your console.
Pairing the StrikePack F.P.S. Dominator with Your Console
NOTE: As the StrikePack device is a highly advanced wired adapter, it must be paired
each time the console is turned on, or brought out of STANDBY MODE. This is a very
simple process and takes seconds.
1. E nsure your StrikePack device is attached to the controller but NOT plugged in.
2. T urn on your PS4 console via your controller or front power button.
3. A
t the login screen, you will see the message “DualShock 4 wireless controller
connected. Who is using this controller?” Press your X button as you normally
would.
4. Y
ou will notice an icon of the controller with a battery symbol appear on the top left
of your screen indicating that a wireless controller is now connected.
5. U
sing the supplied 10FT cable, plug in the standard USB cable end to a free USB
port on the front of your console.
6. P
lug the smaller custom port into the USB port on the StrikePack.
7. Y
ou should see a controller icon appear in the top left of your screen with a battery
symbol and now a Headset symbol. This is because the StrikePack device has its
own built in audio system that it uses.
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8. P
ress the Playstation BUTTON. You will see the wired controller connected message
and be asked “who is using this controller?” just as you did at login. Select your user
and press X again. You will notice that there is a controller symbol and headset
symbol at the bottom left of your profile.
9. O
nce again a controller and headset symbol will appear at the top left of your
screen. This time however, there will NOT be a battery symbol beside the controller
as you are now in lag free wired mode and your StrikePack is ready to use.
NOTE: FOR STANDBY MODE USERS – when coming out of STAND BY mode on your
console it is important that the StrikePack device is not connected to the console as
detailed above. If it is, although it may appear as though it is working correctly, the
device will time out after a few minutes. Do not worry as this is normal. If the device,
or your controller, stop working at any time, simply unplug the StrikePack cable wait
5 seconds and plug it back into the device. This should rectify any issues by resetting
pairing to the PS4 console and your StrikePack will now work as expected for the rest
of your gaming session.
AUDIO & HEADSET USAGE
PS4 speaker audio is NOT supported at this time. If you do not hear audio coming from
the controller speaker this is normal and the device is working correctly. In designing
the PS4 F.P.S. Dominator we wanted to ensure you did not have to sacrifice the
convenience of controller headset audio as this a very popular method of experiencing
game audio.
Using a 3.5 mm Headset or USB Wireless Headset (Sony Gold™)
The device has its own headset port conveniently located underneath. THIS audio port
must be used for 3.5 mm connected headsets. You CANNOT use the audio port built
into your controller when using the PS4 F.P.S. Dominator device. We have intentionally
covered up access to this port with the security arm for this reason.
Operation of headsets using this port is exactly the same as using the one in the
controller. To enable CHAT and GAME audio on a headset attached to the 3.5 mm jack,
simply navigate to the “Adjust Sound and Devices” menu on your console and choose
“All Audio”.
To use just a CHAT headset and external speakers for GAME audio, simply navigate to
the “Adjust Sound and Devices” menu on your console and choose “Chat Audio”.
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Using a USB Based Headset
If you are choosing to use a USB Based headset like the SONY GOLD, simply plug in the
dongle any time and turn on your headset AFTER pairing the PS4 F.P.S. Dominator device.
If you are using a wired USB headset, plug the headset in AFTER pairing the PS4 F.P.S.
Dominator device with your console. The console will ask “Headset Connected Who is
using this device?” Simply choose the appropriate login for the headset to be assigned.
If you choose to use a headset plugged into the StrikePack in the same gaming
session, you will first need to unplug the previous Sony Gold TM USB dongle or wired
USB headset from the console. When you see the message “Headset Disconnected”
in the top left of your screen, you will need to unplug and plug in the cable to the
StrikePack to reset and then it will be ready to use with your 3.5mm headset again.
IMPORTANT TERMINOLOGY
Using the most advanced controller adapter ever could be confusing, but we have gone
to great lengths to ensure it is as user friendly and intuitive to use as possible. Getting
familiar with some basics on the device and some basic terms is very helpful however.
Classes – these are the main controller MOD types that are possible with the
StrikePack F.P.S. Dominator device. There are 8 main classes that are counted from left
to right on the LED’s of the device, with the leftmost LED being position or class 1.
MOD – these are the specific controller modifications possible within a given controller
MOD class.
Quick MOD – a specific controller MOD, often for a specific game, that is simply turned
on or off and does not have adjustable settings. These are activated with combinations
of the D-PAD and controller buttons.
Menu Navigation – this is the method the user has to adjust the classes, MODS, and
parameters of the device.
Primary Menu – This Primary Menu is selected by HOLDING the LEFT D-PAD. This is
the main menu system that you will use to set up and navigate the device.
Secondary Menu – This Secondary Menu selected by HOLDING the RIGHT D-PAD for 5
seconds. This menu is restricted for rarely used adjustments like adjusting the button
layout or swapping triggers and bumpers.
Primary Weapon Fire (Class 1/LED 1) – This is a series of controller modifications that
affect the primary weapon in common shooters like the Call of Duty™ series.
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Secondary Weapon Fire (Class 2/LED 2) – This is a series of controller modifications
that affect the secondary weapon in common shooters like the Call of Duty™ series.
Adjustable Anti-Recoil (Class 3/LED 3) – This is a series of controller modifications
that affect the recoil simulated in common shooters like the Call of Duty™series.
Quick Scope (Class 4/LED 4) – This is a series of controller modifications that affect
the advanced tactic of zooming in quickly on a sniper rifle to maximize damage in
common shooters like the Call of Duty™ series.
Auto Run (Class 5/LED 5) – This is a series of controller modifications that affect the
ability to run continuously in common shooters like the Call of Duty™ series.
Drop Shot (Class 6/LED 6) – This is a series of controller modifications that affect the
advanced tactic of dropping prone while firing in common shooters like the Call of
Duty™ series.
Left Paddle MOD (Class 7/LED 7) – This is a series of controller modifications that can
be applied to the left paddle for activation.
Right Paddle MOD (Class 8/ LED 8) – This is a series of controller modifications that
can be applied to the right paddle for activation.
MODOLOGY
Rapid Fire – A MOD that mimics a very high frequency of controller trigger presses, to
enable the gamer to fire faster in the shooter than using the trigger naturally.
Optimized Rapid Fire – This Rapid Fire is optimized to be as fast as possible but at the
same time ensure that every single shot will be correctly registered by the game.
Rapid Fire Adjustable – With adjustable rapid fire you can always get the optimum
firepower for your favorite weapon by being able to simply and on the fly adjusting the
values up or down. See the menu system instructions for more information on how to
adjust your rapid fire speed in this mode.
Pulse Rapid Fire Adjustable – Pulse Rapid Fire can reach a faster rate of fire with
burst type weapons. See the menu system instructions for more information on how to
adjust your Pulse Rapid Fire speed in this mode.
Burst Fire – Burst firing is designed to turn semi-automatic and automatic weapons
into burst firing weapons. When this feature is enabled, your weapon will fire in bursts
similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can
help reduce recoil and conserve ammunition.
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Black Ops 3 Jitter (Brecci/Shieva) – This is an advanced MOD that allows the Brecci
and Shieva weapons to fire like an automatic rapid fire weapon as long as at least
one Tactical is equipped. This was designed for COD: Black OPS III though it may be
effective in future games.
IW Jitter - This is an advanced MOD for COD: Infinite Warfare that allows the Reaver
and DCM-8 weapons to fire with an enormous fire rate well beyond normal rapid fire.
No tactical is required and no perk is required. However, adding the Dexterity perk will
increase the fire rate to even more insane levels. The final clip of either weapon will not
have Jitter. This was designed for COD: Infinite Warfare though it may be effective in
future games.
IW Jitter TAC - This is an advanced MOD for COD: Infinite Warfare that allows the
Reaver and DCM-8 weapons to fire with an enormous fire rate well beyond normal rapid
fire. One tactical is required, however the PERSONAL RADAR will NOT work. All other
tactical selections will function correctly. No perk is required. However, adding the
Dexterity perk with increase the fire rate to even more insane levels. The final clip of
either weapon will not have Jitter. This was designed for COD: Infinite Warfare though it
may be effective in future games.
MW Jitter - This is an advanced MOD for COD: Modern Warfare Remastered that allows
the M1014 Shotgun to fire with an enormous fire rate well beyond normal rapid fire.
This was designed for COD: Modern Warfare Remastered though it may be effective in
future games.
Anti-Recoil – This MOD compensates for vertical recoil while firing a weapon by
automatic moving the control stick in the opposite direction of the one your gun is
moving while firing. The adjustable parameter sets how much the compensation
should be. See the menu system instructions for more information on how to adjust
the compensation in this mode.
Quick Scope – Quick Scope is widely used in shooters. The idea behind quick scope
is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the
aiming and timing will allow you to become a one-man commando with your sniper
rifle maximizing damage in most shooters.
Auto Hold Breath – This MOD is specially designed for sniper rifles in the CODTM series.
It automatically holds the sniper’s breath when scoping in (activated by depressing the
left thumb stick (L3 in Default Layout). Upon activation the MOD will hold the sniper’s
breath when scoping. The player no longer has to push the left thumb stick (L3 in
Default Layout) to hold breath. Also the MOD resets every time you fire so a Sniper can
effectively continue to take out enemies. Be careful not to wait too long before firing
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Right Select/ Paddle Button
Left Select/ Paddle Button
Gear Head EYE LED – Device
Mode (WHITE – Tournament
Paddle Mode/ BLUE – MOD Mode)
LED 5 — Auto Run
LED 6 — Drop Shot
LED 7 — Left Paddle MOD
LED 8 — Right Paddle MOD
LED 4 — Quick Scope
LED 3 — Anti-Recoil
LED 2 — Secondary Weapon
LED 1 — Primary Weapon
Secure Cable Channel for 10 FT
Cable to Connect to Console
USB Connection port to
connect to PS4TM Controller
Front Securing Arm
Anti-Scratch Pads
as the game will only let you hold your breath for so long. Auto Hold Breath has been
updated to work with most button layouts. In COD: Infinite Warfare when using the
ADS Toggle based Nom4d layouts you must hold the ADS button in order to keep the
Auto Hold Breath MOD active. As long as the ADS is held the player breath will be held
and this will be reset every time the player fires. Again, be careful not to wait too long
before firing as the game will only let you hold your breath for so long.
Auto Sprint – The perfect MOD if you are tired of constantly pressing the left thumb
stick to make your character sprint. Auto Sprint is just what you have been looking for.
Double Jump – If this MOD is enabled, simply press and hold the jump button and it
will automatically release and hold to activate double jump. This is a CODTM BOIII series
specific MOD that allows the player to automatically jump at the maximum height.
Auto Spot – This is a BattlefieldTM series specific MOD that automatically keeps
targeting the enemy.
Hair Triggers – This is a very handy MOD for shooters. It automatically sets the
triggers to their max value the moment they are registered by the controller as pressed.
This allows the gamer to simply tap the trigger instead of pressing all the way down
saving time and achieving the same in-game result.
Turbo Melee – This MOD allow the Melee attack in most shooters to be rapidly pressed
automatically by simply holding the Melee button in the game.
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THE STRIKEPACK F.P.S. DOMINATOR DEVICE
Operating the StrikePack F.P.S. Dominator
Once your device is paired with the console the first step is to choose which operation
mode you want the device to be in. There are two operation modes; Tournament Mode
and MOD Mode.
Tournament Mode – Each time the StrikePack F.P.S. Dominator is paired it starts in
Tournament Mode by default. This is identified by the fact that the Gear Head Eyes
are glowing WHITE. Tournament Mode allows you full access to map buttons to the
paddles, but DOES NOT allow the use of any MODS.
MOD Mode – To enter MOD mode, simply HOLD the top LEFT SELECT/PADDLE button
and press the top RIGHT SELECT/PADDLE button. You will know you have correctly
entered MOD MODE as identified by the Gear Head Eyes glowing BLUE.
Mapping the Paddles
Paddle Mapping is a very simple process that take a fraction of a second and can be
done in real time while playing. Choose which paddle you want to assign. To MAP that
paddle, simply hold down the appropriate left or right SELECT/PADDLE button and
while still holding the button simply PRESS the button you want to assign. To save that
button as the designated choice simply LET GO of both buttons.
For Example: If say, you wanted to assign the “X” button to the right paddle, just press
& hold the top RIGHT SELECT/PADDLE button and PRESS the ”X” button. Once you
release both buttons, “X” has been assigned to the right paddle. To map the left paddle,
follow the same process, but use the top LEFT SELECT/PADDLE button instead.
Every button can be mapped, even the L3 and R3 stick buttons. Only the triggers, as
they are analog, are unable to be mapped.
NOTE: Two consecutive buttons can be mapped to any paddle. If say, you wanted to
assign the “R1” & “TRIANGLE” button to the right paddle, just press & hold the top RIGHT
SELECT/PADDLE button and PRESS the ”R1” button and then the “TRIANGLE” button.
Once you release the buttons, “R1-TRIANGLE” is assigned to the right paddle. This can be
very useful in games that require holding a button and pressing another frequently like
MMO’s such as FF14, where you can now use the paddles to swap between two action
banks quickly.
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MOD Navigation & Basic Control
To cycle through classes, HOLD D-PAD LEFT and use SQUARE to go up a class and X to
go DOWN a class–this is indicated by the small top LED’s.
To cycle through MODS in a Class HOLD D-PAD LEFT and use TRIANGLE to go up
a MOD number and CIRCLE to go down a MOD number. ORANGE FLASHES on PS4
LIGHT BAR are used to indicate MOD number.
To Reset to Class Defaults and any adjustable MOD, while HOLDING D-PAD LEFT press
TOUCHPAD, 1 RED FLASH on PS4 LIGHT BAR indicates a class reset.
To Reset all Classes and MODS to Default and do a master reset: HOLD DOWN D-PAD
for 5 seconds, the LIGHTBAR will turn OFF, PRESS OPTIONS and the controller will
vibrate to indicate a master reset.
NOTE: A MASTER RESET WILL ALSO RESET ALL SECONDARY MENU FEATURES
INCLUDING GAME LAYOUTS AND FLIPPED SETTINGS
LOCK/UNLOCK – To LOCK the PS4 F.P.S. Dominator so that shortcuts and class/MOD
navigation controls are not enabled simply HOLD D-PAD RIGHT and PRESS TOUCHPAD
(ps4 LIGHTBAR flashes red), to UNLOCK HOLD D-PAD RIGHT and PRESS TOUCHPAD
again (ps4 LIGHTBAR flashes green)
Secondary Weapon Fire (Weapon Swap) – your secondary weapon fire is used when
the player TAPS TRIANGLE in the game and the PS4 F.P.S. Dominator uses this button
press to determine weapons are being switched. If the cycle goes out of sync, simply
HOLD right d-pad and tap Triangle while using your primary weapon to reset. Weapon
Swap is always enabled by default. In order to disable it, simply HOLD right D-Pad for
3 seconds to enter secondary menu and PRESS TRIANGLE. The LED LIGHTBAR will
go RED to indicate that Weapon swap is off. HOLD right D-Pad for 3 seconds to enter
secondary menu and PRESS TRIANGLE to re-activate and the LED LIGHTBAR will go
GREEN to indicate that Weapon Swap is on. This setting is not permanently saved.
Each time the PS4 Dominator is turned on Weapon Swap will be enabled.
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SECONDARY MENU NAVIGATION
Adjusting Button Layouts – Secondary Menu
NOTE: IN ORDER FOR ALL THE MODS TO WORK THE BUTTON LAYOUT CHOSEN IN THE
GAME MUST MATCH THE BUTTON LAYOUT CHOSEN ON THE STRIKEPACK.
IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL
GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE
STRIKEPACK DEVICE. SEE TRIGGER/BUMPER SWAP FOR MORE DETAILS. CHOOSING
FLIPPED LAYOUT IN THE GAME WILL RENDER MANY OF THE MODS USELESS.
Selecting the Game for the Button Layouts
Secondary Menu Mode has been overhauled in order to simplify the numerous button
layouts that are available to players. To select a different button layout you must first
ENTER the SECONDARY MENU by simply HOLDING right D-Pad for 3 seconds until
the PS4 LIGHTBAR goes WHITE to let you know it is in SECONDARY MENU MODE.
You must stay holding the right D-Pad while you are selecting all options. If the PS4
LIGHTBAR is GREEN that means you have entered Secondary Menu mode correctly,
but the Bumpers and Triggers are “Flipped”.
As there are so many options available, a Quick Check feature of your current Game
and Button layout has been implemented. At any time while in SECONDARY MENU
MODE you can display what your current Game Selection is by pressing SQUARE. The
PS4 LIGHTBAR will flash purple accordingly. Also you can display what your current
BUTTON LAYOUT is for that game by pressing CIRCLE. The PS4 LIGHTBAR will flash
orange accordingly.
NOTE: Layouts are SAVED. This means that once your favorite layout is chosen, it will be
remembered even when you disconnect the StrikePack.
Choosing the Game & Layout:
First you must select the GAME you are playing to choose the appropriate button layout
selection. There are three GAME selections currently available. COD: Infinite Warfare
(default, one Purple Flash), COD: Black Ops III (2 Purple Flashes) and Destiny (3 Purple
Flashes). To choose the appropriate game you MUST enter Secondary Menu Mode by
HOLDING right D-Pad for 3 seconds until the ps4 LIGHTBAR goes WHITE to let you know
it is in SECONDARY MENU MODE. (If the PS4 LIGHTBAR is GREEN that means you have
entered Secondary Menu mode correctly but the Bumpers and Triggers are “Flipped”.)
Then simply press the right trigger (R2) to increase the game number and the PS4
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LIGHTBAR will flash purple accordingly. Simply press the left trigger (L2) to decrease the
game number and the PS4 LIGHTBAR will flash purple accordingly.
Once the game is chosen you can now choose from the below button layouts.
Remember that the button layout chosen here MUST match the button layout in
the game settings for the MODS to work correctly. To choose the layout simply
press the OPTIONS button (you must still be in Secondary Menu mode via
holding the right D-Pad) to increase the layout number and the PS4 LIGHTBAR
will flash orange accordingly. To decrease the layout number, press the SHARE
button and the PS4 LIGHTBAR will flash orange accordingly. Once you reach the
DEFAULT selection the PS4 LIGHTBAR will flash RED to let you know you are in the
Default setting. REMEMBER THE BUTTON LAYOUT IS SAVED EVEN AFTER YOU
DISCONNECT THE STRIKE PACK DEVICE.
Game 1 (DEFAULT) – COD: Infinite Warfare
Default – Red Flash
Tactical (One Orange Flash)
Lefty (Two Orange Flashes)
Nomad (Three Orange Flashes)
Nomad Tactical (Four Orange Flashes)
Nomad Lefty (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Charlie (Eight Orange Flashes)
One-Handed Gunslinger (Nine Orange Flashes)
Stick & Move (Ten Orange Flashes)
Brawler (Eleven Orange Flashes)
Beast (Twelve Orange Flashes)
Game 2 (Two Purple Flashes) – COD: Black Ops 3
Default – Red Flash
Tactical (One Orange Flash)
Lefty (Two Orange Flashes)
Nomad (Three Orange Flashes)
Charlie (Four Orange Flashes)
One-Handed Gunslinger (Five Orange Flashes)
Bumper Jumper (Six Orange Flashes)
Bumper Jumper Tactical (Seven Orange Flashes)
Stick & Move (Eight Orange Flashes)
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Game 3 (Three Purple Flashes) – Destiny
Default – Red Flash
Green Thumb (One Orange Flash)
Cold Shoulder (Two Orange Flashes)
Mirror (Three Orange Flashes)
Jumper Gunslinger (Four Orange Flashes)
Puppeteer (Five Orange Flashes)
Trigger/Bumper Swap – Secondary Menu
To swap the triggers with L1/R1 Bumpers simply HOLD right D-Pad for 3 seconds until
the PS4 light bar goes white entering Secondary Menu mode and tap L1 to swap. If
activated the LIGHTBAR will go green to indicate they are swapped. Tap L1 again to
swap back and the LIGHTBAR will go WHITE to indicate they are swapped back to
default.
NOTE: THIS SETTING IS SAVED AND WILL REMAIN AFTER DISCONNECTING THE DEVICE.
IT IS IMPORTANT TO REMEMBER NOT TO CHOOSE A “FLIPPED” LAYOUT IN THE ACTUAL
GAME. FLIPPING THE BUMPERS AND TRIGGERS MUST BE DONE ONLY WITH THE
STRIKEPACK DEVICE. CHOOSING FLIPPED LAYOUT IN THE GAME WILL RENDER MANY
OF THE MODS USELESS.
Secondary Weapon Fire (Weapon Swap) – Once the Dominator has been updated
Weapon Swap will now be DISABLED as default. Each time the PS4 Dominator is
turned on Weapon Swap will be disabled. In order to enable it, simply HOLD right D-Pad
for 3 seconds to enter secondary menu and PRESS TRIANGLE. The LED LIGHTBAR will
go GREEN to indicate that Weapon swap is now on. HOLD right D-Pad for 3 seconds
to enter secondary menu and PRESS TRIANGLE again to disable it and the LED
LIGHTBAR will go RED to indicate that Weapon Swap is now off. This setting is not
permanently saved.
Understanding Weapon Swap - Your secondary weapon fire is used when the player
TAPS TRIANGLE in the game and the PS4 F.P.S. Dominator uses this button press to
determine weapons are being switched. If the cycle goes out of sync, simply HOLD
right d-pad and tap Triangle while using your primary weapon to reset. This is an
advanced mod that can be used very effectively to have two different fire modes on
the Primary and Secondary weapons. When Weapon Swap is disabled (default) the
Secondary Weapon Fire mod has no effect.
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MOD CONTROL
Adjustable MOD Controls
For Adjustable MODS keep HOLDing the appropriate D-Pad direction while in that
Class and MOD and use R1 to increase value (PS4 Light Bar Flashes Green to indicate
action value) and L1 to decrease (PS4 Light Bar Flashes Red when pressed to indicate
action value) and the RT to test. Values increase and decrease in increments of 10. The
exception is Quickscope as RB is used to increase value and LB to decrease BUT LT is
used to test.
Adjustable Burst Fire (BASED ON COD:BOIII)
The current Burst Fire is based on the weapon selection from the Call of Duty: Black
Ops III TM game. Most weapons used in other shooters will fall into one of the five
bundle selections. We will leave it to you to have fun determining the best selection of
what works for new weapons and upcoming games.
For Burst Fire, to select the appropriate weapon that burst will be used on, HOLDING
D-Pad LEFT while in that Class and MOD and use R1 to increase the weapon bundle
number and L1 to decrease the weapon bundle number. The PS4 Light Bar Flashes
GREEN the number of times to indicate the selected weapon bundle.
Bundle 1
MR6 60/40 (600 rpm)
L-CAR9 60/40 (722 rpm)
KUDA 60/40 (722 rpm)
VMP 60/40 (909 rpm)
WEEVIL 60/40 (722 rpm)
RAZORBACK 60/40 (625 rpm)
KN-44 60/40 (640 rpm)
HVK-30 60/40 (FASTEST AR)
ICR-1 60/40 (600 rpm)
DINGO 60/40 (722 rpm)
Bundle 2
VESPER 50/40 (1200 rpm)
Bundle 3
MAN-O-WAR 70/40 (517 rpm)
BRM 70/40 (517 rpm)
Bundle 5
205 BRECCI 140/140
(212 rpm)
Bundle 4
SHEIVA 100/100 (257 rpm)
HAYMAKER 12 100/100
(300 rpm)
GORGON 100/100 (327 rpm)
DRAKON 100/100 (277 rpm)
To adjust the burst rounds, HOLDING D-Pad LEFT while in that Class and MOD and use
R2 to increase the burst rounds (0-6) and L2 to decrease the number of rounds of
burst selected. The PS4 Light Bar Flashes PURPLE the number of times of burst
rounds selected.
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Adjustable Button Turbo 2.0
Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes required
specific buttons to be locked into a given turbo function. This old scheme proved
problematic with today’s new games that use the same buttons for different functions
based on the game scenario at the time. Having turbo locked to a button prevented the
proper button functionality as the button may need to be tapped once or held in the
game, and not turbo’d. Now with Turbo 2.0, the chosen paddle acts as the activator so
that any button can be turbo’d at any time in a game simply by holding the appropriate
paddle. This is a dream come true for games that use quick time sequence gameplay,
or any rapid button press actions.
To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle turbo
2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With Turbo 2.0
activated, simply holding the paddle down will cause whatever button you press to
turbo (rapidly press automatically) for the duration your paddle and that button is
pressed.
To adjust the Turbo 2.0 speed keep HOLDing the LEFT D-Pad direction while in that
Class and MOD and use R1 to increase value (PS4 Light Bar Flashes Green to indicate
action value) and L1 to decrease (PS4 Light Bar Flashes Red when pressed to indicate
action value) and the RT to test. Values increase and decrease in increments of 10.
MAIN MENU & DEVICE CONTROL
MOD Classes – Indicated by 8 top LED’s
1. Primary Weapon Fire
2. Secondary Weapon Fire
3. Adjustable Anti-Recoil
4. Quick Scope
5. Auto Run
6. Drop Shot
7. Left Paddle MOD
8. Right Paddle MOD
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Class Use Instructions
1. P
rimary Weapon Fire – LED 1 LIT when on – Orange LIGHTBAR Flashes MOD value
when adjusting:
a. 1 Flash - Rapid Fire
b. 2 Flashes - Adjustable Rapid Fire
c. 3 Flashes - Black Ops 3 Jitter
d. 4 Flashes - Adjustable Burst Fire
e. 5 Flashes – Pulse Fire
f. 6 Flashes – IW Jitter
g. 7 Flashes – IW TAC Jitter (requires Tactical other than Personal Radar)
h. 8 Flashes – MW Jitter (M1014 Shotgun)
Primary Weapon Fire can be assigned to the L2 as well for Primary Akimbo weapons:
HOLD UP on D-Pad + L2 – Primary Weapon Fire Mode is assigned to LEFT Trigger.
If Akimbo is active Scope MODS will automatically be disabled and will be
automatically be re-enabled once Akimbo is turned off. Primary Akimbo MUST be
assigned while using the Primary weapon.
2. S
econdary Weapon Fire (ONLY available with Weapon Swap Enabled) – LED 2 LIT
when on – Orange LIGHTBAR Flashes MOD value when adjusting:
a. 1 Flash -Rapid Fire
b. 2 Flashes - Adjustable Rapid Fire
c. 3 Flashes - Black Ops 3 Jitter
d. 4 Flashes - Adjustable Burst Fire
e. 5 Flashes – Pulse Fire
f. 6 Flashes – IW Jitter
g. 7 Flashes – IW TAC Jitter (requires Tactical other than Personal Radar)
h. 8 Flashes – MW Jitter (M1014 Shotgun)
Secondary Weapon Fire can be assigned to L2 as well for Secondary Akimbo weapons:
HOLD UP on D-Pad + L2 – Secondary Weapon Fire Mode is assigned to LEFT Trigger.
If Akimbo is active Scope MODS will automatically be disabled and will be
automatically be re-enabled once Akimbo is turned off. Secondary Akimbo MUST be
assigned while using the secondary weapon.
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3. A
djustable Anti-Recoil – LED 3 LIT when on – Orange LIGHTBAR Flashes MOD
value when adjusting:
a. 1 Flash- enabled
b. 2 Flashes - Scope Enable
c. 3 Flashes - Scope Disable
d. 4 Flashes - Inverted Y
e. 5 Flashes - Scope Enable Inverted Y
f. 6 Flashes - Scope Disable Inverted Y
4. Q
uick Scope– LED 4 LIT when on – Orange LIGHTBAR Flashes MOD value when
adjusting:
a. 1 Flash - Tap (300 ms)
b. 2 Flashes - Press Sensitive Adjustable
c. 3 Flashes - Fully Auto Adjustable (Adjusts in increments of 10ms up and down)
5. A
uto Run – LED 5 LIT when on – Orange LIGHTBAR Flashes MOD value when
adjusting:
a. 1 Flash - Always On
b. 2 Flashes - Press sensitive
6. D
rop Shot Button Layout – LED 6 LIT when on – Orange LIGHTBAR Flashes MOD
value when adjusting:
a. 1 Flash – Rapid Fire Drop -Activated via Circle Press & Hold or Paddle Hold if
paddle enabled – Rapid Fires as you drop prone, stops firing upon release
b. 2 Flashes – Auto Drop - Activated via Circle Press or Paddle Press if paddle
enabled – Drop to prone position
7. L eft Paddle MOD – LED 7 LIT when on – Orange LIGHTBAR Flashes MOD value
when adjusting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Pulse Fire
c. 3 Flashes – Black Ops 3 Jitter
d. 4 Flashes – Drop Shot Mode
e. 5 Flashes – Reload & Slide
f. 6 Flashes – Easy Double Jump
g. 7 Flashes – Adjustable Button Turbo 2.0
h. 8 Flashes – IW Jitter
i. 9 Flashes – IW TAC Jitter (requires Tactical other than Personal Radar)
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8. R
ight Paddle MOD – LED 8 LIT when on – Orange LIGHTBAR Flashes MOD value
when adjusting:
a. 1 Flash – Optimized Rapid Fire
b. 2 Flashes – Pulse Fire
c. 3 Flashes – Black Ops 3 Jitter
d. 4 Flashes – Drop Shot Mode
e. 5 Flashes – Reload & Slide
f. 6 Flashes – Easy Double Jump
g. 7 Flashes – Adjustable Button Turbo 2.0
h. 8 Flashes – IW Jitter
i. 9 Flashes – IW TAC Jitter (requires Tactical other than Personal Radar)
QUICK MODS
Additional Quick MODS – MODS that have no sub settings just on/off functionality
COD - PS4 Light bar Flashes GREEN ON/ Flashes RED OFF
Easy Double Jump - HOLD DOWN D-PAD + X
F.P.S. SNIPER - PS4 Light bar Flashes GREEN ON/ Flashes RED OFF
Auto Hold Breath - HOLD DOWN D-PAD + L3
F.P.S. MELEE - PS4 Light bar Flashes GREEN ON/ Flashes RED OFF
Turbo Melee - HOLD DOWN D-PAD + R3
Battlefield - PS4 Light bar Flashes GREEN ON/ Flashes RED OFF
Auto Spot - HOLD DOWN D-PAD + R1
Hair Triggers - PS4 Light Flashes GREEN ON/ Flashes RED OFF
Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + R1
Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + L1
RUMBLE ON/OFF - PS4 Controller RUMBLES when activated
Turns Rumble ON/OFF – HOLD right d-pad + Share (controller rumbles when activated)
Sixaxis Motion Control Reload - PS4 Light Flashes GREEN ON/ Flashes RED OFF
Reload using Sixaxis shake – HOLD right D-PAD + SQUARE
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QUICK CONTROLS
Quick Controls are some of the most powerful and advanced features of the StrikePack
F.P.S. Dominator. These controls allow the user to instantly disable and re-enable
active MODS at will. For example, if the user in a shooter picks up a new temporary
weapon but has rapid fire enabled, using the quick control of RIGHT D-PAD and RIGHT
TRIGGER will quickly disable the rapid fire mod. Just tap the sequence again to reenable. This is a very flexible system allowing maximum compatibility in gameplay.
Quick Enable/ Disable Shortcuts – MOD must be active via class section
PS4 Light Flashes GREEN ON/ Flashes RED OFF
1. Primary Fire - HOLD Right D-PAD + R2
2. Secondary Fire - HOLD Right D-PAD + L2
3. Anti-Recoil - HOLD Down d-pad + circle
4. Quick Scope - HOLD Down d-pad + Triangle
5. Auto Run - HOLD Right D-PAD + R3
6. Drop Shot - HOLD Right D-PAD + CIRCLE
7. Left Paddle MOD - HOLD UP D-PAD + LP
8. Right Paddle MOD - HOLD UP D-PAD + RP
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