triple cheese.rtfd - U-He

triple cheese.rtfd - U-He
Tiple Cheese V1.0
Thanks for checking out Triple Cheese! I think it's a great sounding plugin, even
though it's free and not too capable. As the name says, it's great for cheesy sounds,
but it has also room for some surprisingly nice things.
Triple Cheese is a 16-voice software synthesizer plugin. It should work on Macs
(Mac OS X 10.3.9 and up, both PowerPC and Intel processors) and PCs (Windows
XP). You need a hosting software that's either compatible to VST or AU to run it.
If you don't know what this is all about, go to and search
for "VST AU plugin synthesizer host".
In any case, please read the license agreement. It's freeware, but there's still some
terrible stuff in there!
On Windows just doubleclick the installer. It'll guide you through the process. Just
make sure that you have "msvcr71.dll" in your SYSTEM32 directory. It's badly
needed, but sometimes it disappears. If you don't have it, grab it here:
On Mac, drag files here:
TripleCheese.component: MacHD/Library/Audio/Plug-Ins/Components/
TripleCheese.vst: MacHD/Library/Audio/Plug-Ins/VST/
Presets: MacHD/Library/Audio/Plug-Ins/Presets/u-he/Triple Cheese/
To uninstall, just delete all these files.
Synthesis concept
Unlike many other synthesizers that use synthesis forms like substractive
(oscillators and filters), fm (interacting oscillators), additive (piled up sine waves),
Triple Cheese mainly uses various forms of comb filters (chromatically tuned delays)
to create or modify sound. So, it's a bit different from most of the stuff you've
already seen. No, it does not have any analogue sounding resonant lowpass filter.
The basic idea is this: You have three cheesy modules (hence Triple Cheese!) that
either generate sound, or manipulate what's been created by previous modules. The
first module can only generate sound, while the second and third module can also
Each of the three cheesy modules looks like this:
The selector on the top left holds a menu for 8 different modes it can work in. The
knobs in the top row (Tune, Detune, Vibrato) determine the module's tuning
relatively to the note that's played.
The eight knobs below that show 4 parameters (Tone, Damp, Volume and Pan), with
their respective modulation sources and modulation amounts. A modulation
amount knob with "..." has no modulation source assigned, so that a menu with all
modulation sources pops up when you click it. If you want to change an assigned
modulation source, just right-click or ctrl-click that knob for the menu.
While Volume and Pan may be obvious parameters, Tone and Damp depend on the
actual mode of any cheesy module. Here's a little chart:
Creates a pluck based on
noise excitation, good for
plucked strings
spectral richness of
the noise excitation
Creates a pluck based on a
sawtooth waveform
Creates a pluck based on a
square wave
creates a constant noisy sound
that is somehow reminiscent
to bowed strings
same as above, at 0.00
it's almost a sine wave
same as above
drains higher partials
out of the pluck. The
decay time goes
shorter with higher
same as above
creates a noisy sound that's
reminiscent to flute and reed.
Caution: This mode ay sound
pretty out of tune
Creates white noise
tunes the resonance of
the tube, closing in on
partials. Can sound
Injects a dc offset. Almost only
useful in combination with a
subsequent Resonator module
Creates crackled noise
A stereo comb filter. Replaces
the input signal from previous
modules by its output!
A combined 12dB lowpass and
highpass filter. The center
frequency (Cutoff) is tuned
relative to the note played
Another stereo comb filter, but
with a waveshaper in the
feedback path and 100%
makes the pitch of the
noisiness appear
higher or lower
same as above
if damp is low, it
sounds a bit like a
violin. If damp is high,
it's more ensemblish
the more damp, the
less noise is inside
lowpass filters the
noise a bit
the amount of
crackles, the higher
Tone, the less crackles
come through
Feedback of the comb
lowpass filters the
Tunes the cutoff of the
lowpass filter
Tunes the cutoff of the
highpass filter
Amplification before
lowpass filtering after
lowpass filters the
* only for cheesy module one
** only for cheesy odules two and three
Note that for "Resonator" and "Damp" the Pan parameter is a stereo balance. Also,
Detune detunes left side and right side in opposite directions for "Resonator" and
So, this is what it's all about. It's pretty flexible though, almost like a miniature
modular synthesizer. Examples:
SawPluck - SawPluck - SawPluck: You can hear three SawPlucks
Noise - Damp - Resonator: You can hear white noise going through a lowpass and a
highpass filter before entering a feedback comb filter
DC - Resonator - Damp: A square wave-alike bell with filters
For modulation there are a bunch of typical Midi Controls, 2 classical ADSR
envelopes with a Fall/Rise parameter on Sustain, a Gate control (key pressed or
lifted) a global tempo-syncable LFO and a Vibrator. Latter is basically an LFO for
each voice, with delay and amplitude modulation.
All this stuff should be pretty self explanatory.
Triple Cheese also has a really cheesy built-in effects section. The quality isn't too
bad, but it really only covers a few essential effects:
Chorus1: A wide chorus with pretty long center delay
Chorus2: A bit narrower and bettwer suited for percussive material
Flanger: A chorus with short center delay, suited for flanging (feedback!)
Phaser: Classical out-of-phase phaser effect
Delay1: Stereo delay synced to host tempo in quarters
Delay2: Stereo delay synced to host tempo in eighth notes
Delay3: Ping Pong delay based on quarters and dotted eigths
Reverb: A cheesy reverb based on only 4 delays
Note that you can modulate the delay times of the Delay effects which can add
some nice warmth to the sound. Same for the reverb, which might sound a bit out
of tune with too much modulation.
Global Parameters
Well, these are all self explanatory, aren't they? Volume, VCA source (Gate or one of
the envelopes), few/medium/many voices, Portamento time, Pitchbend...
Triple Cheese comes pre-equipped with a bunch of presets by fine patch designers.
You can browse through them within its user interface, either by showing the full
patch list of its patch directories or by the "<" and ">" buttons on the bottom.
You can always get the full list of presets in the current directory by clicking the big
value display in the center!
You can also save presets directly from the gui into the currently selected patch
A word to Mac users: Please make sure that your local patch directory is *writable*
when saving presets - MacHD/Library/Audio/Presets/u-he/Triple Cheese/
Midi Learn
Some people love to control parameters by external Midi Devices with lots of real
knobs. Although this concept has never caught up on me, it's available in Triple
Cheese as well:
Right-click (or ctrl-click for those with one-button-mice) a knob in Triple Cheese's
gui. Then turn the knob on your hardware midi device that you want to assign to it.
Boom. There you go.
To get rid of such an assignment, just right-click (or ctrl click...) that knob twice.
A word about this: Some hosts tend to reset Midi Controls i.e. when you start
playback. In that case an assigned parameter will jump to its lowest most position.
If you experience trouble here, just right-click (or ctrl-...) that knob twice.
Okay, now you've made it through the manual! Congrats and...
;) Urs
urs heckmann
Copyright 2006, Concept, Design & Development: Urs Heckmann
Thanks for presets & help to (in no particular order)
Tasmaniandevil (tas), Tim Conrardy (TC - like Triple Cheese), biomechanoid (bio),
Gordon Sauve (GJS), Jouni Alkio (JA), Steve Bates (b78), Stephen Wey (SW), Hans
Hafner (HH), Stephan Muesch (SM), Dave VitaminD (VD), Sascha Franck (SF), Chris
Scheidel (crscheid), Marius Braasch (luCi) and to those that I might have accidentally
forgotten in the rush shortly before deadline.
Thanks for tuz on for motivating me to do something like this!
Also thanks to following projects/companies for providing helpful sources and files
used in the version for Windows:
ZLib -
libpng -
FreeType -
Bitstream Vera.ttf -
Anti-Grain Geometry -
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