We want you to be as comfortable as possible while playing Minecraft, so we’ve made
loads of clever tweaks to bring the game to VR.
When playing the game for the first time you will be asked to select a preferred control
VR Controls (recommended) or the Classic control scheme.
You can also toggle individual features in the Options Menu. You can reach this through
the Pause screen by pressing the Menu button (gamepad) or Back (Gear VR).
Virtual Living Room
When entering the game, the player is placed in a static environment we have dubbed the
Living Room. The viewpoint is still VR and the player can look around the room but the
gameplay is fixed on the virtual screen in front of them. The player can play the game entirely in this mode with access to all features, or toggle the Immersive Mode, by pressing
the View button on the gamepad in the Oculus Rift version or by tapping the touchpad on
the side of the Gear VR – this pulls the player into the virtual screen as the world envelops
them in the completely 360-degree, rendered point of view.
Options: VR Menu
The player’s gameplay and interaction with the VR world is primarily controlled through a
dedicated set of options that are presented to the player in a new VR Options menu that is
accessed through the Menu button on the gamepad or Back button on the Gear VR. Our
recommended defaults are marked in bold below.
VR Controls
[ON] VR Controls (In Progress). All VR Options default to ON (except 3D Rendering
on Gear VR) if these controls are selected.
[OFF] Classic Controls. Options for VR Head Steering, Linear Jump, VR Turning and
VR Turning Sound are ignored.
Show Control Selection Screen
At startup, the player is shown a UI screen where they have to pick the VR control selection.
Turning this option off stops displaying this screen and the last selected control option is
saved. Players can turn this option back on which starts displaying the screen again.
VR Turning
This is only available in Immersive Mode.
[ON] Turing is done in segments (default for VR Controls (In Progress)).
[OFF] Classic Controls turning is turned on. Note that VR Turn by Time setting is
VR Turn by Time
This is only available in Immersive Mode.
[ON] VR Turn has the same number of turns per second, but the angles are different based on how far the Right Stick is pressed.
[OFF] VR Turn occurs with a constant angle.
VR Turning Sound
This is only available in Immersive Mode.
[ON] A distinctive sound plays every time the player turns.
[OFF] No sound plays when turning.
Head Steering
[ON] The direction of motion of the character follows the player’s POV (gaze direction).
[OFF] If the character is moving, direction of motion is independent of POV. The character turns in relation to POV only if they are stationary.
3D Rendering
[ON] This option turns on stereoscopic rendering when in Immersive Mode and
slightly lowers the draw distance to try to maintain a steady frame rate.
[OFF] The world will render as monoscopic and the frame rate is higher, since only one frame is rendered to both eyes.
Linear Jump
[ON] The Jump is a 2-stage linear jump, which removes the variable velocity and
acceleration/deceleration from the jump. It also jumps the same height as a block
instead of slightly higher.
[OFF] The game uses the Classic Controls jumping
HUD Drift
[ON] HUD is allowed to “float” for comfort.
[OFF] HUD is fixed in position to player’s POV.
Linear Motion
When turned on, the player velocity is constant with all acceleration/deceleration disabled.
Sticky Mining
[ON] Causes the cursor to remain locked on the currently mined block until the
block is destroyed. If the player POV moves to another block, a second cursor (a
small, hovering white dot) appears to guide the player and highlight which block will
be targeted next.
[OFF] The cursor moves freely as the player shifts their POV while mining. It is possible to interrupt mining if the player’s gaze shifts off the current block.
Options: Controls
VR Sensitivity
This control function is altered when playing in Immersive Mode. It affects the turn speed
of both Classic Mode (Sensitivity) and VR Turning controls.
VR Auto-Jump
This control function is altered when playing in Immersive Mode. It turns this behavior on
and off in VR, but doesn’t affect the Classic Mode Auto-Jump.
Options: Graphics
VR Brightness
This adjusts the brightness of the game in both VR Modes (Immersive and Living Room).
VR Render Distance
This adjusts the Render Distance of the game in both VR Modes (Immersive and Living
Room). Setting this too high may reduce frame rate and cause discomfort.
Texel Anti-Aliasing
This option is not supported on Note 4 and is therefore hidden.
[ON] Anti-aliasing of block textures is enabled for improved visual quality. Frame
rate will be reduced.
[OFF] Anti-aliasing of block textures is disabled.
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