HandPunch 3000 Manual

HandPunch 3000 Manual
HandPunch
3000/4000
Manual
ATR Systems, Inc.
Time & Labor Management Solutions
Tel: 215.443.8720
Fax: 215.443.8709
support@HandPunch.com
www.HandPunch.com
P/N: 70100-6003 Version 3.0
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference when the equipment is operated in a commercial environment. This
equipment generates, uses, and can radiate radio frequency energy, and, if not installed and used in
accordance with the Installation Manual, may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause harmful interference, in which
case the user will be required to correct the interference at the user’s own expense.
This Class A digital apparatus meets all requirements of the Canadian Interference-Causing
Equipment Regulations.
Cet appareil numerique de la classe A respecte toutes les exigences du Reglemente sure le materiel
brouilleur du Canada.
© 1998 through 2003 Recognition Systems, Inc. – ALL RIGHTS RESERVED
Document Part Number: 70100-6003 – Revision 3 – July, 2003
HandPunch is a trademark of Recognition Systems, Inc.
The trademarks used in this Manual are the property of the trademark holders. The use of these
trademarks in this Manual should not be regarded as infringing upon or affecting the validity of any
of these trademarks.
Recognition Systems, Inc. reserves the right to change, without notice, product offerings or
specifications.
No part of this publication may be reproduced in any form without the express written permission
from Recognition Systems, Inc.
Table of Contents
Introduction 3
Biometrics 4
Principle of Operation 4
Specifications 7
Planning an Installation 11
Site Preparation 11
HandPunch Placement 11
Wiring 12
Power Input 12
Battery Backup 12
Earth Ground and Shielding 13
Communications 18
External Devices 20
Mechanical Installation 23
Wall Plate Installation 23
Mounting the Wall Plate 24
Networking and Communications 27
Stand-alone HandReader 27
Master or Remote HandReader in a HandReader Network 27
Remote HandReader in a HandReader Network Connected to a Host PC 27
Remote HandReader Connected to a Host PC via Optional Modem 28
Remote HandReader Connected to a Host PC via Optional Ethernet 29
Printer 29
Wiring Connections 31
Erasing the Memory 43
Closing the HandPunch 45
Enter Command Menu 47
If No One is Enrolled in the HandPunch 47
If Users are Enrolled in the HandPunch 47
Navigating Command Menus 49
Programming the HandPunch 51
Service Menu 54
Setup Menu 56
Management Menu 60
Enrollment Menu 63
Special Menu 67
HandPunch Maintenance 69
Appendix A - Installation Tips 71
Appendix B - Differences in Board Layout 73
Appendix C Old Installation Guide 77
Appendix D - Troubleshooting 95
Glossary 97
Limited Warranty 99
HandPunch 3000/4000 Manual
Introduction
The HandPunch 3000/4000 is part of Recognition Systems’ 3rd generation line
of biometric hand geometry Time and Attendance Terminals1. The HandPunch
records and stores a three-dimensional shape of the human hand for
comparison and identity verification. Upon verification, the HandPunch records
the time, date, user ID number, and collected time and attendance data for
collection by a host computer. The HandPunch can produce an output that can
unlock a door and it can communicate with a host computer. The HandPunch
also has auxiliary inputs and outputs that can be used to control other systems
such as bells and alarms.
The HandPunch provides proof-positive employee verification combined with
the sophisticated operating features one expects in a modern Time and
Attendance Terminal. Because of this unique combination of capabilities, the
HandPunch provides the most accurate Time and Attendance data collection
terminal available. The key features of the HandPunch include:
•
•
•
•
•
•
•
•
•
Programmable Function Keys
- HP-3000 – 2
- HP-4000 – 10
User Time Restrictions
Supervisor Override at the “Time Clock”
- Add Punch
- Add Bulk Hours or Dollars
- Review Punches
Department Transfers
Explicit Punch Menu
Transaction Buffer
- HP-3000 – 5,120 event capacity
- HP-4000 – 7,680 event capacity
Bell Schedules
Door Control and Monitoring
Programmable Clock and Date Formats and Daylight Savings Switch-over
The HP-4000 also includes:
• Integrated Bar Code Reader
• Programmable User Messages
• Data Validation
1. For the sake of using a consistent name throughout the manual, the HandPunch 3000/
4000 terminal is referred to as the HandPunch for the remainder of this manual.
Page 3
Introduction
Biometrics
Biometrics is a term describing the automatic measurement and comparison of
human characteristics. While its origins are ancient, the evolution of advanced
scanning and microprocessor technology brought biometrics into everyday life.
Electronic hand geometry technology first appeared in the 1970s. Recognition
Systems Inc., founded in 1986, built the first mass-produced hand geometry
readers and made biometric technology affordable for the commercial market.
Today, Recognition Systems’ products are in use in every imaginable application
from protecting cash vaults to verifying employee attendance in hospitals.
Principle of
Operation
The HandPunch uses low-level infrared light, optics, and a CMOS camera to
capture a three-dimensional image of the hand. Using advanced microprocessor
technology, the HandPunch converts the image to an electronic template. It
stores the template in a database along with the user’s ID number.
To gain punch, the user enters his or her ID number at the HandPunch’s keypad
or uses an external card reader. The HandPunch prompts the user to place his or
her hand on the HandPunch’s platen1. The HandPunch compares the hand on
the platen with the stored user’s unique template. If the images match, the
HandPunch records the transaction for processing.
The
HandPunch
Terminal
The HandPunch is a time and attendance terminal designed for use with time
and attendance software. Refer to Figures 1-1 on page 5 and 1-2 on page 6 when
reviewing the information in this section.
The HandPunch has an integrated keypad for ID entry and reader programming.
The HandPunch 3000 has two function keys (F1 and F2 – see Figure 1-1). The
HandPunch 4000 has ten function keys (F1 through F10 – see Figure 1-2). These
function keys can be programmed to collect data or to activate auxiliary outputs.
The CLEAR and ENTER keys assist in data entry and programming.
1. The Platen is the flat surface at the base of the HandPunch (see Figure 1-1). This is
where users place their hands for enrollment and verification. It has guide pins to assist
positioning the fingers during use.
Page 4
HandPunch 3000/4000 Manual
Four different features assist the user with hand placement and read verification.
1. A light emitting diode (LED) hand placement display on the HandPunch’s top
panel assists users with hand placement on the platen.
2. A liquid crystal display (LCD) shows operational data and programming
menus.
3. “Red light/Green light” verification LEDs quickly inform users if their verification attempts were rejected or accepted.
4. An internal beeper provides audible feedback during keypad data entry and
user verification.
HAND
PLACEMENT
DISPLAY
VERIFICATION
LIGHTS
LCD DISPLAY
Recog
nition
System
s Inc.
NUMERICAL
KEYPAD
1
4
7
*
No
8
0
2
3
5
6
9
F2
#
Nos
Ye
Ente
r
Clear
F1
FUNCTION
KEYS
PLATEN AND GUIDE PINS
Figure 1-1: The HandPunch 3000
Page 5
Introduction
HAND
PLACEMENT
DISPLAY
VERIFICATION
LIGHTS
LCD DISPLAY
Recog
nition
System
s Inc.
NUMERICAL
KEYPAD
1
4
7
No*
8
0
2
3
5
6
9
F3
F7
F4
F2
#
Nos
Ye
Clear
F1
F8
F5
Ente
r
F9
F6
F10
BAR CODE
CARD
READER
FUNCTION
KEYS
PLATEN AND GUIDE PINS
Figure 1-2: The HandPunch 4000
Page 6
HandPunch 3000/4000 Manual
Specifications
Table 1: Specifications
Size:
8.85 inches wide by 11.65 inches high by 8.55 inches deep
22.3 cm wide by 29.6 cm high by 21.7 cm deep
Power:
12 to 24 VDC or 12 to 24 VAC 50-60 Hz, 7 watts
Weight:
6 lbs (2.7 kg) – 7 lbs (3.2 kg) with optional backup battery
Wiring:
2 twisted-pair, shielded, AWG 22 or larger (such as Belden 82732)
Temperature:
-10°C to +60°C – non-operating/storage (14°F to 140°F)
5°C to 40°C – operating (40°F to 110°F)
Relative Humidity NonCondensing:
5% to 95% – non-operating/storage (non-condensing)
20% to 80% – operating
Verification Time:
1 second or less
Memory Retention:
5 years using a standard internal lithium battery
Transaction Buffer:
HP-3000 – 5,120 transactions
HP-4000 – 7,680 transactions
ID Number Length:
1 to 10 digits
Baud Rate:
300 to 28.8 K bps
Communications:
RS-232, RS-422, optional Modem, optional Ethernet
User Capacity:
HP-3000 – 512 users expandable to 40,xxx
HP-4000 – 530 users expandable to 5,xxx
Message Capacity:
HP-4000 – 550 expandable to 3520 (not available with the HP-3000)
Function Keys
HP-3000 – 2 user definable, HP-4000 – 10 user definable
Card Reader Input:
Proximity, Wiegand, Magnetic Stripe, Bar Code
(5 VDC provided by HandPunch unit)
Door Controls:
Lock output, Request to Exit input, Door Switch input
(open collector, 5 VDC present, sinks to ground, 100 mA max)
Alarm Monitoring:
Tamper, Door Forced
Event Monitoring:
There are a variety of monitoring options including events such as:
Invalid ID, Time Zone Violation, ID Refused, Try Again,
Power Failure
Time Zones:
62 total: 2 fixed, 60 programmable
Page 7
Introduction
Table 1: Specifications
Time Schedules:
HP-4000 – 3 definable time schedules per user
Auxiliary Inputs
2 (open collector, 5 VDC present, sinks to ground, 100 mA max)
Auxiliary Outputs
up to 3 user definable
(open collector, 5 VDC present, sinks to ground, 100 mA max)
Options
HandPunch units have the following options available.
•
•
•
Backup Battery Support
Rev. D
Modem Communication
Rev. D
Ethernet Communication
Rev. D
See Technical Note 70200-0012 –
See Technical Note 70200-0013 –
See Technical Note 70200-0014 –
Recommended European Power Supply1:
Ault, Inc.
7300 Boone Ave. North
Minneapolis, MN 55428 USA
PH: 612-493-1900
E-mail: info@ault.com
Part number: D48-121000-A040G
230 VAC Input, 12 VDC @ 1Amp output (unregulated)
Ault style #41 connector (barrel plug)
approved
recyclable
1. Not evaluated by UL for UL 294 installations.
Page 8
HandPunch 3000/4000 Manual
UL
Compliance
The HP-3000 and HP-4000 meet UL compliance requirements for UL 294
Access Control Systems under this condition:
1. The HandPunch is configured at the factory with a Wiegand output that
enables the HandPunch to communicate with an access control panel. The
access control panel controls the locking and unlocking of the door. The
panel must reside on the secure side of the facility.
Page 9
Introduction
This page is intentionally blank.
Page 10
HandPunch 3000/4000 Manual
Planning an Installation
Site
Preparation
Before you begin installation, check the site blueprints, riser diagrams, and
specifications for important information about the HandPunch’s location and
other systems that will connect to the HandPunch. Look for any existing wall
preparations and wiring that other contractors may have installed for the
HandPunch. A wire routing layout diagram (see Figure 3-2 on page 25) is
provided to assist in planning.
HandPunch
Placement
The recommended height for the HandPunch platen is 40 inches (102 cm)
from the finished floor. The HandPunch should be out of the path of pedestrian
and vehicular traffic, and convenient too, but not behind the door it is
controlling. Avoid placing the HandPunch where users must cross the swing
path of the door. The HandPunch should be in an area where it is not exposed
to excessive airborne dust, direct sunlight, water, or chemicals.
40 in. (102 cm.)
Figure 2-1: HandPunch Placement Rules
NOTE
For the following sections, Recognition Systems does not supply hardware
items such as door control relays, door locks, switches, relays, communications
or power wiring.
Page 11
Planning an Installation
Wiring
Four basic circuits typically connect to the HandPunch:
• Power Input
• Earth Ground and Shielding
• Networking and Communications
• External Devices
The minimum wire size for these circuits is AWG 22; the maximum wire size is
AWG 18. RSI recommends using Belden 82732 or its equivalent when wiring for
RS-422 communications.
Power
Input
The HandPunch uses an internal switching regulator to obtain internal
operational power. It accepts input voltages from 12 to 24 VDC or 12 to 24 VAC
at 50 to 60 Hz. The HandPunch comes with a 120 VAC to 13.5 VDC power
supply (Class 2, Model No. P48131000A010G-120 VAC, 60 Hz, 21 W, 13.5 VDC
output @ 1000mA), if need an optional 220 VDC power supply is also available
(this power supply was not evaluated for UL 294).
To power the HandPunch with this power supply, a 120 VAC (or 220 VAC as
applicable) duplex outlet must be within 5 feet of the HandPunch. The power
supply has a 6-foot cable to provide a comfortable reach between power outlet
and HandPunch. The barrel jack at the of the power supply’s cable is connected
to J12 on the HandPunch PCB.
Battery
Backup
Page 12
NOTE
J6 terminal 1 and the center pin of power jack J12 are connected together.
J6 terminal 2 and the sleeve of power jack J12 are connected together.
NOTE
Neither terminal 1 or terminal 2 is connected to the HandPunch ground.
NOTE
Do not connect a HandPunch's power supply to a switched duplex outlet. The
HandPunch must have a constant source of power for proper operation.
The HandPunch uses an internal switching regulator to obtain internal
operational power. It accepts input voltages from 12 to 24 VDC or 12 to 24 VAC
at 50 to 60 Hz. An optional power-fail protection circuit board can be attached to
the main circuit board to provide and control battery backup. The design of the
internal power supply is such that any range of the above input voltages may be
used and still provide proper battery charge voltage and battery backup
operation. Switch-over to battery power is automatic and occurs when the input
voltage falls to approximately 10.5 volts. At that time the internal battery charger
is disabled to save power and uninterrupted operation continues on battery
power.
HandPunch 3000/4000 Manual
When input power is restored, the HandPunch switches off of battery operation
and the battery charger is re-enabled to recharge the battery. Battery charge
voltage is set at approximately 13.65 volts, and battery charge current is limited
to approximately 50 mA. A fully discharged battery requires approximately 12
hours of charge to fully recover.
Additional options installed and specific configurations within the HandPunch
make it difficult to predict precisely how long battery support will last, but in
general two hours of battery operation can be expected. While operating on
battery backup due to loss of main input power, the battery output voltage is
constantly monitored by internal circuitry. If the battery voltage reaches
approximately 9.5 volts the HandPunch automatically shuts down. This is done
to prevent full exhaustion of the battery. A yellow indicator on the top panel
illuminates to indicate that the HandPunch is running off of battery power. This
indicator extinguishes when main input power is restored.
Shunt J7 which is located to the left of TS3 see Figure 4-1 on page 27 enables or
disables battery operation on those HandPunchs equipped with optional battery
backup. If a HandPunch does not have the optional battery backup package
installed, J7 is not used. On HandPunchs equipped with the battery backup
option, J7 allows service personnel a mechanism for disabling battery backup
operation before removal of main input power. To fully power down a
HandPunch equipped with battery backup, remove or reposition shunt J7 so that
the two pins protruding up from the main logic board are not connected to each
other. This effectively opens the circuit, removing the battery from any internal
circuitry. Main input power can then be removed and the HandPunch will fully
shut down. Once the HandPunch has fully shut down, shunt J7 may be
reinstalled. The design of the power supply is such that main input power must
be reapplied to re-enable the battery protection mechanism. If shunt J7 is not
properly installed, the internal backup battery will not be charged, and in the
event of a main input power loss, the HandPunch will shut down.
The HandPunch with the battery backup option uses a 12 volt 800 ma/hour
sealed lead acid battery to provide backup battery power. This battery is located
immediately inside the rear panel of the HandPunch and plugs into jack J4 on
the keypad control circuit board located in the top of the chassis.
Earth
Ground
and
Shielding
Recognition Systems recommends that all HandPunchs be grounded with a
solid, reliable earth ground connection. This connection establishes a common
ground return point used to protect internal semiconductor devices from
ElectroStatic Discharge (ESD) and from external signal line transients. It also
provides a common signal level reference point between externally networked
HandPunchs. Recognition Systems recommends that the earth ground source
Page 13
Planning an Installation
be identified by a qualified electrician familiar with electrical codes as well as
wiring and grounding techniques.
This is an extremely important and often overlooked aspect of hard-wired serial
communication systems. If the sending and receiving stations do not agree on
the ground reference for the signal voltages, communication errors or a total
inability to communicate may be observed. If the voltages are very different, it is
even possible to damage the units.
The subject of grounding can be complicated, and the full circuit of a system,
including power supplies and often even the building line power wiring, must be
understood. It is strongly recommended that a qualified electrician or electrical
engineer familiar with this subject be consulted when designing the wiring of an
HGU network installation. Always adhere to any applicable electrical codes for
your area. Recognition Systems is not responsible for damage done to units due
to improper wiring.
Use any one of the following ground terminals to make the earth ground
connection: 4, 10, or 13. Do NOT use terminal 2 to establish the earth ground
connection; terminal 2 is not directly connected to ground.
8
6
7
5
4
3
2
1
CARD
READER
INPUT
14 13 12 11 10 9
NOTE
SWITCH
INPUTS
OUTPUTS
BELL OR DATA
AUXOUT 1
AUXOUT 2
REX SWITCH
6
7
8
9 10 11 12 13 14
EARTH GROUND
CONNECTION PINS
Figure 2-2: Earth Ground Connection Terminals
Page 14
AUX IN 2
LOCK OR CLOCK
5
GROUND
GROUND
4
AUX IN 1
CLOCK/D1
3
DOOR SWITCH
DATA/D0
2
GROUND
+5 VDC OUTPUT
1
HandPunch 3000/4000 Manual
There are two standard methods for providing earth grounding to HandPunch
units:
•
•
earth grounding all units (see Figure 2-3)
carrying an earth ground to each unit (see Figure 2-4)
Earth ground all units when there is a good earth ground source near each unit
and/or when there are very long cable runs between units.
Carry an earth ground to each unit when there are no earth grounds convenient
to the unit and the unit’s power supply is floating.
Earth Ground
All Units
One method of establishing a ground reference is to connect each unit’s main
board ground to earth ground. Earth ground is found on the third pin on
standard AC line sockets (in the United States, this is the round one in the
middle). If the building wiring is functioning correctly, this should be a lowimpedance path to a true ground, which then serves as a common reference
point for the units.
If this method of grounding the units is used, it is not necessary to connect the
units in the network together with a ground line in the communication cable.
Indeed, doing so could create ground loops—large-area loops which provide a
good coupling to external magnetic fields—which may actually compound
communication problems. If a magnetic field, such as that from a lightning
strike, induces a voltage in the ground loop, it is possible for large currents to
flow around the loop, which can raise the ground potential of some units relative
to others. When the shield or the cable is connected to any ground in this
configuration, it should be connected only at one end to prevent the formation of
ground loops.
For systems with multiple units on a network, there will be a series of cables
daisy-chained between the units, and the shield of each leg of the network
should be connected to ground at only one end. It does not matter which end.
An example of this method of grounding is shown in Figure 2-3.
Page 15
Planning an Installation
Master
GND
T+
Remote 2
Remote 1
T-
GND
R+
GND
R-
R+
R-
Connect the
Cable Shield to
Remote 1's
Ground
Connect the
Cable Shield to
Remote 2's
Ground
To Next
Remote
Connect the Cable
Shield to the
Master's Ground
Do Not Connect
the Cable Shield
at this End
Do Not Connect
the Cable Shield
at this End
Do Not Connect
the Cable Shield
at this End
Figure 2-3: Communication Shielding With All Units Earth Grounded
All units are connected to the same earth ground. Each shield ground is
connected to only one unit, then interrupted to prevent the formation of ground
loops. Two sets of lines are wired as shown in Figure 2-3. It does not matter
significantly which unit’s GND is used for a particular shield, as long as the path
is broken from unit to unit.
Carry a
Ground Line to
Each Unit
The second method of establishing a ground reference in a system with floating
power supplies is to use the ground line in the RS-422 cable to establish a
common reference voltage for the communication signals. This line should be
connected to the negative power terminal on the data converter or the ground
line in the RS-232 port from the host PC system. It should then be carried to one
of the ground terminals on the back of each unit in the network. An example of
this method of grounding is shown in Figure 2-4.
GND
T+
Remote 2
Remote 1
Master
T-
GND
R+
R-
GND
R+
R-
To Next
Remote
Connect the Cable
Shield to the
Master's Ground
Connect Both Shields
to Remote 1 Ground
Connect Both Shields
to Remote 2 Ground
Connect Shield
to Next Remote
Figure 2-4: Communication Shielding Carrying a Single Ground to Each Unit
If no earth ground is available at the units, this is the only possible method of
connecting the grounds. Even if an earth ground is available, depending on the
building’s power wiring and other environmental issues, this method may be
superior to the previous one, since it establishes the ground of each unit
independently of the building power lines. Local variations in grounds between
buildings, or from one point to another in a very large building, (perhaps due to
Page 16
HandPunch 3000/4000 Manual
elevator motors or other large-current drawing machines) will have no effect on
the communication network if this configuration is used.
However, the power supplies must be truly floating, with no hidden paths back
to the high-voltage side of the transformers, or to earth ground. Since this is
difficult to achieve (there is always some parasitic capacitance between the
primary and secondary in any transformer), this method may be more
susceptible to high-frequency transients in the high-voltage side of the power
lines than the earth-grounded method.
The master unit’s ground establishes the ground for the entire system. The main
board ground points are connected to the shield ground at each unit, but are not
connected to earth ground. The ground point on the master can be the data
converter power supply negative terminal, or the GND pin on the RS-232 cable.
If the master is an HGU, its main board ground can be used. This configuration
should only be used if the power supplies to the units are truly floating,
otherwise ground loops will be created, and differences in local grounds may
cause large currents to flow through the cable shield.
Page 17
Planning an Installation
Communications
HandPunch to
Host Computer
Connection
HandPunch/host computer communications can be configured in one of three
ways:
•
•
•
•
RS-232 Host
Computer
Connection
NOTE
RS-422 Host
Computer
Connection
via a direct RS-232 connection
via a direct RS-422 connection using a data converter
via an optional Ethernet network connection (one HandPunch terminal must
have the Ethernet communication option installed)
via an optional Modem connection (one HandPunch terminal must have the
Modem communication option installed)
A direct HandPunch connection to a host computer can be made through an 4conductor cable in an RS-232 serial configuration. A 6’ or 50’ cable may be
purchased through RSI or a wiring diagram for the RS-232 to host computer
connection is found on Table 4 page 29.
If you make the RS-232 to host computer connection you cannot use the serial
printer option (see page 21).
A direct HandPunch network connection to a host computer can be made
through a shielded, 4-conductor cable in a full-duplex RS-422 configuration. An
RJ-11 jack must be installed within 6 feet of the host computer. Position the RJ11 jack using the template provided in this manual (see Figure 3-2 on page 25).
The HandPunch RS-422 network is connected to this jack.
A data converter (Recognition Systems P/N: DC-102) is required to connect the
host computer to the RS-422 HandPunch network. The DC-102 is connected to
an available RS-232 serial port on the computer. Then connect the DC-102 to the
RJ-11 jack using the 8 foot cable provided with the DC-102. A wiring diagram for
the RS-422 to host computer connection is found on page 34.
A HandPunch communication network is then connected, unit-to-unit, via an
RS-422 “daisy-chain” network. A network RJ-11 jack is installed on or in the
wall behind each terminal. Each RJ-11 jack is then interconnected in daisy-chain
fashion using two, twisted-pair, AWG22 wires (Recognition Systems
recommends using Belden No. 82723 cable). The daisy-chain network can
extend up to 4,000 feet in length, and can have up to 31 HandPunch terminals
connected to it.
Connect the HandPunch terminal to the RJ-11 jack using the short silver cable
provided with the terminal.
Page 18
HandPunch 3000/4000 Manual
NOTE
When wiring the RS-422 daisy-chain network, do not wire HandPunch terminals
in a “star” network (a network where a number of units are all connected to the
network at one, central location – see Figure 2-5).
Hand
Punch
Hand
Punch
Hand
Punch
Daisy Chain - OK
Hand
Punch
Hand
Punch
Hand
Punch
Hand
Punch
Hand
Punch
Star - Not Supported
Figure 2-5: Daisy-Chain Versus Star Network Communication Connections
Ethernet Host
Computer
Connection
The HandPunch is available with an optional, internal Ethernet communications
module for TCP/IP communications between the HandPunch network and the
host computer. When connecting via an Ethernet connection, one HandPunch
terminal must be configured with this Ethernet option. This terminal will
communicate with the host computer.
To make the Ethernet connection, the Ethernet wiring must conform to 10BaseT
standards. An Ethernet RJ-45 jack must be installed on or in the wall behind the
Ethernet HandPunch terminal. Position the jack location using the template
provided in this manual (see Figure 3-2 on page 25). The cable from the jack to
the HandPunch is not provided with the Ethernet option. A wiring diagram for
the Ethernet to host computer connection is found on page 35.
IP Address and Gateway and Subnet Mask information is entered at the
HandPunch using the Set Serial command (see page 55).
Modem Host
Computer
Connection
The HandPunch is also available with an optional modem module for telephone
line communications between the HandPunch network and the host computer.
When connecting via modem, one HandPunch terminal must be configured with
the modem option. This terminal will communicate with the host computer.
To make the modem connection, a telephone jack must be installed on or in the
wall behind the modem HandPunch terminal. Position the RJ-11 jack location
using the template provided in this manual (see Figure 3-2 on page 25). The
short black cable provided with the modem HandPunch connects the terminal to
Page 19
Planning an Installation
the telephone jack. A wiring diagram for a modem to host computer connection
is found on page 36.
External Devices
The HandPunch can control external devices such as:
•
•
•
•
•
•
Bell
Door Lock
Request to Exit, Door Switch, and Auxiliary Inputs
Auxiliary Outputs
External Card Reader
Serial Printer
The HandPunch requires the use of an external DC power supply to operate
other controls or relays. The power supply can be of a different voltage than that
used to power the HandPunch. The bell, door lock, and auxiliary outputs switch
to ground when activated. For these devices, one pole of a control relay is
connected to the PLUS side of the power supply, and the other pole connects to
the output connection (switched minus) on the HandPunch. The negative pole
on the external power supply must connect to a negative (ground) connection
on the HandPunch to complete the circuit. The current draw of the relay or
external device must not exceed 0.1A.
Wiring for these devices should enter the HandPunch through the opening in the
center of the wall plate or through the conduit opening at the right side of the
HandPunch.
NOTE
The external DC power supplies and relays needed to operate external devices
such as bells or door locks are NOT provided by Recognition Systems. You must
provide these power supplies.
Bell
The bell control circuit switches direct current to ground when actuated. The bell
must receive its power from an external power supply through the contacts of a
bell control relay. Refer to the Bell Output Wiring Diagram on page 30.
Door Lock
The door lock control output of the HandPunch switches to ground upon
verification (unless programmed to send card data to a third-party control
panel). As the output is limited to 0.1A, a lock control relay must be used. Refer
to the Lock Output Wiring Diagram on page 31 for lock output wiring
connections. The relay and lock must receive power from an external power
supply.
Page 20
HandPunch 3000/4000 Manual
Request to
Exit, Door
Switch, and
Auxiliary
Inputs
The HandPunch terminal has four inputs. Refer to the Inputs Wiring Diagram on
page 32.
•
•
•
Request to Exit
Door Switch
Two Auxiliary Inputs
A Request to Exit switch (REX) on the secure side of a controlled door will
activate the lock output. When the REX switch is pressed, the door unlocks for a
specified time. The REX switch must be a momentary contact, normally open
switch rated greater than 0.5 mA, 5 VDC circuit.
A Door Switch monitors door status – open or closed. The door switch must be
a normally closed switch rated greater than 0.5 mA, 5 VDC circuit.
Auxiliary Input requirements vary, depending upon the type of input device, but
the input device should be rated greater than 0.5 mA, 5 VDC circuit.
Auxiliary Outputs
The HandPunch allows for the connection of up to three auxiliary output devices.
Refer to the Outputs Wiring Diagram on page 32.
External Card
Reader
You can connect an external card reader (such as a magnetic stripe, bar code, or
proximity reader) to a HandPunch. This external card reader provides a
secondary level of user identification.
NOTE
The HandPunch may require special format programming to be able to read
these external card reader formats. Contact your dealer for information.
The connection to an external card reader is made through TS-3 on the
HandPunch. Refer to the External Card Reader Wiring Diagram on page 33.
Serial Printer
NOTE
You can connect a serial printer to a HandPunch. A serial printer connected to
the HandPunch prints punches as they occur. Recognition Systems does not
supply serial printers. The connection to a serial printer is made through J4, the
4 pin connector on the HandPunch. Refer to the Serial Printer Connection
Diagram on page 37. Refer to the Printer String Information Application Note
(available from Recognition Systems) for detailed information on connecting a
serial printer to a HandPunch.
If you use the serial printer option you cannot use the RS-232 HandPunch
network to host computer option (see page 17).
Page 21
Planning an Installation
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Page 22
HandPunch 3000/4000 Manual
Mechanical Installation
Select an installation location based on the guidelines provided in the Planning
an Installation section beginning on page 11.
Wall Plate
Installation
NOTE
For the following instructions protect the HandPunch from the dust and debris
generated during the wall plate installation process.
1. Remove the wall plate from the packing carton. Refer to Figure 3-1 for all
wall plate references in the following section.
HOLE
2 UPPER SCREWS
SURFACE
CONDUIT
ENTRY
Figure 3-1: Wall Plate
2. Measure and mark a point 48 1/2 inches (123 cm) from the surface of the
finished floor. This point will correspond to where the top-center point of the
HandPunch should be mounted.
3. For a hollow wall, drive a small nail into the wall at the mark and hang the
wall plate from the leveling hole located near the top of the wall plate.
4. For a solid wall, hold the wall plate against the wall, centering the leveling
hole over the mark in the wall.
Page 23
Mechanical Installation
5. Align a bubble level with the top edge of the wall plate and gently rotate the
wall plate until the bubble level shows that the top edge of the wall plate is
level.
6. Secure the plate to the wall using heavy masking tape.
7. Using the wall plate as a template, mark the locations of the two upper screw
holes and the three lower screw holes.
8. For a concealed wiring connection, trace the outline of the open area in the
center of the wall plate. Identify and mark a 1/2 inch hole through which the
HandPunch’s wiring will be mounted.
9. For a surface conduit wiring connection, mark the two conduit clamp holes
at the right side of the wall plate.
10. Remove the wall plate, masking tape, and the nail (if used).
Mounting the
Wall Plate
1. For a hollow wall, use the provided hardware to mount the wall plate. Use the
two auger style fasteners for the upper two mounting holes. Use the toggle
bolts for the three lower mounting holes.
2. For a solid wall, use expansion bolts to mount the wall plate. For all five
mounting holes, drill a 1/4 inch diameter hole, 1/4 of an inch deeper than the
length of the expansion anchor.
Routing the
Wiring
1. For a concealed wiring connection, drill a 1/2 inch hole in a convenient location within the open area of the wall plate. Pull the wiring to enter the HandPunch through this hole in the open area.
2. For a surface conduit wiring connection, drill a 1/4 inch diameter hole, 1/4 of
an inch deeper than the length of the expansion anchor for each of the two
conduit clamp holes. Route 1/2 inch conduit to the HandPunch, ending the
conduit between the two conduit clamp holes. Pull the wiring to enter the
HandPunch through the conduit.
Page 24
HandPunch 3000/4000 Manual
WIRE ENTRY POINT
FOR RJ-11 JUNCTION BOX
Wall Plate
SURFACE
CONDUIT
ENTRY POINT
CL
1.25"
(3 cm)
50" Reference
(127 cm)
to Top of
Wall Plate
WIRE ENTRY POINT
FOR SURFACE
RJ-11 BOX
2"
(5 cm)
CL HandPunch
42.75"
(108.6 cm)
42.5"
(108 cm)
40.75"
(103 cm)
Finished Floor
Figure 3-2: HandPunch Wire Routing Layout
Attaching the
HandPunch
1 Remove the HandPunch from its carton.
2. Align the sleeves of the back plate with the pins of the wall plate and slide the
HandPunch to the left as shown in Figure 3-3.
Page 25
Mechanical Installation
HOLE
2 UPPER SCREWS
SURFACE
CONDUIT
ENTRY
REAR OF TERMINAL
Figure 3-3: Attaching the HandPunch to the Wall Plate
3. The HandPunch is now ready for its wiring connections.
Page 26
HandPunch 3000/4000 Manual
Networking and Communications
HandReader networking and communications can be configured in one of five
ways:
•
•
•
•
•
as a stand-alone HandReader
as a master or remote HandReader in a HandReader network
as a remote HandReader in a HandReader network connected to a host PC
as a remote network connected via optional Modem to host PC
as a remote network connected via optional Ethernet to host PC
Stand-alone
HandReader
When installed as a stand-alone access control system there is no
communication wiring to other HandReaders or to a host computer. Power input
and control output wiring are all that are required. An RS-232 serial printer
output is available for event logging (refer to the Printer section on XXX ).
Recognition Systems highly recommends using Backhand™ software to backup
template information stored in the HandReader.
Master or
Remote
HandReader
in a
HandReader
Network
Multiple HandReaders can be linked together in a HandReader network.
•
•
•
Up to 32 HandReaders can be linked together on a 2-wire RS-485 or 4-wire
RS-422 network (see Figure 3-1).
Two twisted-pair, shielded, AWG 22 (or larger) wire should be used
(Recognition Systems recommends Belden 82732 or its equivalent).
The wiring must be a “daisy chain” network from HandReader to
HandReader and must not exceed 4,000 feet (1220 meters) in total length.
The master/remote network requires user enrollment at the “master”
HandReader. The master HandReader distributes hand template data with ID
numbers and time restrictions (if any) to the other HandReaders in the network.
Users removed at the master HandReader are automatically removed from the
remote readers. A printer connected to the master HandReader will report
transactions from all HandReaders on the network.
Remote
HandReader
in a
HandReader
Network
Connected to
a Host PC
Multiple HandReaders can be linked to a personal computer (PC) for an
integrated access control network. Real time monitoring of door status and a
variety of alarm types can be done with Recognition Systems’ HandNet for
Windows™ (Recognition Systems model number HN-300) software. To run
HandNet for Windows™ the computer must be PC compatible, using a
Pentium™-166 or faster microprocessor and it must have a CD-ROM.
•
The HandNet software can monitor over 1,000 HandReaders simultaneously.
Page 27
Networking and Communications
•
•
•
•
•
An unlimited number of sites can be created with up to 32 HandReaders per
site.
The HandReaders report all transactions to the PC. The HandNet software
records all transactions and displays a variety of reports generated from this
information.
Template management is handled automatically.
Users may enroll at any HandReader in the system. The PC collects the data
and distributes it to other HandReaders in the network.
Access may be restricted by time and by HandReader via HandNet’s access
profiles and by the use of time zones.
Typically, HandReader networks link to a PC using an RS-422 connection. These
networks have the following requirements.
•
•
•
Two twisted pair, shielded, AWG 22 wire or larger should be used
(Recognition Systems recommends Belden No. 82723 or equivalent cable).
HandReaders must be wired together in a “daisy chain” network from
HandReader to HandReader and then to the host PC. The total length of the
wiring must not exceed 4,000 feet per network.
The network requires an RS-422 to RS-232 converter (Recognition Systems
P/N DC-102) at the PC.
Recognition Systems’ optional HandNet for Windows™ software allows
programming of most of the remote HandReader setups from the computer.
However, each HandReader on the network requires the setting of an address.
HandReader addresses may be repeated, but only on different sites. Display
language, date format changes, and the communication mode must also be set
at the HandReader.
Remote
HandReader
Connected to
a Host PC via
Optional
Modem
Page 28
An optional, internal “answer only” 14.4 bps modem is available for
HandReaders. This modem is designed for operation with United States phone
systems. Site wiring should conform to standard telephone wiring standards
and terminate at the HandReader with a standard RJ-11 modular phone jack.
Each HandReader with a modem includes a XXXX cable for the final connection
between the phone jack and the HandReader modem. Modem HandReaders may
be networked with up to 31 non-modem HandReaders using RS-422 wiring.
Refer to the Modem Application Note (available from Recognition Systems) for
detailed information.
HandPunch 3000/4000 Manual
Remote
HandReader
Connected to
a Host PC via
Optional
Ethernet
The HandReader is available with an optional, internal Ethernet communications
module for TCP/IP communications. The wiring must conform to 10BaseT
standards. Typically, network wiring terminates at the HandReader with a
standard RJ-45 modular jack. The cable from the jack to the HandReader is not
provided with the Ethernet option. The IP address, Gateway, and Host Bits are
entered at the HandReader in the SET SERIAL menu. Ethernet HandReaders may
be networked with up to 31 non-Ethernet HandReaders using RS-422 twisted
pair cable. Refer to the Ethernet Application Note (available from Recognition
Systems) for detailed information.
Printer
A serial printer can be connected to a HandReader. A printer connected to a
remote HandReader will print only the events that occur at that HandReader.
Recognition Systems Inc. does not supply serial printers. Refer to the Printer
String Application Note (available from Recognition Systems) for detailed
information.
Page 29
Networking and Communications
This page is intentionally blank.
Page 30
HandPunch 3000/4000 Manual
Wiring Connections
Once the HandPunch is attached to the wall plate the wiring connections to the
HandPunch can be made (see Figure 4-1).
WALL
Power
Connectors
RJ-11
RS-422
Reset
Switch
J7 Battery
Jumper
Wall Plate
Terminal
Strips Optional Modem Serial RS-232
or Ethernet
Top of
Terminal
Top of HandPunch
Figure 4-1: Wiring Connections
Wiring
Examples
The following Tables provide the pin outs for the terminal strips on the
HandPunch.
•
•
•
•
Table 2 on page 30 provides the pin outs for TS-2: Input Connections.
Table 3 on page 30 provides the pin outs for TS-3: Card Reader and Output
Connections.
Table 4 on page 30 provides the pin outs for the Serial RS-232 Connection.
Table 5 on page 31 provides the pin outs for the RS-422 HandPunch to
HandPunch Network Connection
•
The following Figures provide the pinout diagrams for the RJ-11 and RS-232
connectors
•
•
Figure 4-2 on page 31 provides the pinouts for J3, the RJ-11/RS-422
Network Connection
Figure 4-3 on page 32 provides the pinouts for J8, the RS-232 Serial Printer
Connection.
Page 31
Wiring Connections
The following Figures provide typical HandPunch wiring diagrams.
•
•
•
•
•
•
•
•
Figure 4-4 on page 32 provides a typical Bell Output wiring diagram.
Figure 4-5 on page 33 provides a typical Lock Output wiring diagram.
Figure 4-6 on page 34 provides a typical Input wiring diagram.
Figure 4-7 on page 35 provides a typical Card Reader Emulation Mode wiring
diagram.
Figure 4-8 on page 36 provides a typical Host PC Network System wiring
diagram.
Figure 4-9 on page 37 provides a typical Ethernet Network wiring diagram.
Figure 4-10 on page 38 provides a typical Modem Network wiring diagram.
Figure 4-11 on page 39 provides a typical Printer to HandPunch wiring
diagram.
Table 2: TS-2 - Input Connections
Terminal
Connection
9
Request to Exit Input
10
Ground
11
Door Monitor Switch Input (NC Standby)
12
Auxiliary Input 1
13
Ground
14
Auxiliary Input 2
Table 3: TS-2 - Output Connections
Terminal
Connection
1
+5 VDC @ 400mA Max. Output for External Card Reader
2
Card Reader: Wiegand D0 or Magnetic Stripe Data Input
3
Card Reader: Weigand D1 or Magnetic Stripe Clock Input
4
Ground
5
Lock Output or Wiegand D1 or Magnetic Stripe Clock Output
6
Auxiliary Output 0 or Wiegand Data 0 or Magnetic Stripe Data Output
7
Auxiliary Output 1
Page 32
HandPunch 3000/4000 Manual
Table 3: TS-2 - Output Connections
Terminal
8
Connection
Auxiliary Output 2
Table 4: RS-232 Connection
Pin
Signal
Connection
1
GND
Ground
2
RXD
Receive Data Input (from external device)
3
TXD
Transmit Data Output (to external device)
4
RTS
Ready to Send Output (to external device)
Table 5: RJ-11/RS-422 Network Connection
J3 Pin
Signal
1
Rx+
2
Rx-
3
Tx-
4
Tx+
J3 Pins
1 2 3 4
Figure 4-2: J3 - RJ-11/RS-422 Jack Pinout
Page 33
Wiring Connections
RS-232 Pins
1
2
3
4
Figure 4-3: J4 - RS-232 Jack Pinout
* POWER SUPPLY
+12 to 24 VDC Max
+
NC
NO
*AUX
RELAY
BELL
+
-
WALL TO WHICH
THE HANDREADER
IS ATTACHED
HINGE
12 to 24 V
AC/DC
Input
1
14 13 12 11 10 9
2
8
7
6
5
4
3
2
1
RJ-11
RS-422
Connection
TOP OF THE
HANDREADER
* These components are not supplied by Recognition Systems, Inc.
** The operation of the Auxiliary Outputs depend upon how the inputs have been configured.
Figure 4-4: Bell Output Wiring Diagram
Page 34
HandPunch 3000/4000 Manual
* POWER SUPPLY
+12 to 24 VDC Max
+
NC
*ELECTRIC LOCK
+ OR STRIKE -
NO
*LOCK
RELAY
WALL TO WHICH
THE HANDREADER
IS ATTACHED
HINGE
12 to 24 V
AC/DC
Input
1
14 13 12 11 10 9
2
8
7
6
5
4
3
2
1
RJ-11
RS-422
Connection
TOP OF THE
HANDREADER
* These components are not supplied by Recognition Systems, Inc.
** The operation of the Auxiliary Outputs depend upon how the inputs have been configured.
Figure 4-5: Lock Output Wiring Diagram
Page 35
N.C. DOOR SWITCH*
REQUEST TO EXIT
N.O. MOMENTARY*
AUX INPUT 1**
N.O. DOOR SWITCH
SWITCH LEGEND
AUX INPUT 2**
Wiring Connections
WALL TO WHICH
THE HANDREADER
IS ATTACHED
HINGE
12 to 24 V
AC/DC
Input
1
14 13 12 11 10 9
2
8
7
6
5
4
3
2
1
RJ-11
RS-422
Connection
TOP OF THE
HANDREADER
* These components are not supplied by Recognition Systems, Inc.
** The operation of the Auxiliary Inputs depend upon how the inputs have been configured.
Figure 4-6: Request to Exit, Door Switch, and Auxiliary Inputs Wiring Diagram
Page 36
HandPunch 3000/4000 Manual
Card Reader
GROUND
DATA 1
DATA 0
+5 VDC POWER
(SEE NOTE BELOW)
Access Panel
GROUND
DATA 1
DATA 0
WALL TO WHICH
THE HANDREADER
IS ATTACHED
HINGE
12 to 24 V
AC/DC
Input
1
14 13 12 11 10 9
2
8 7
6
5
4
3
2
1
RJ-11
RS-422
Connection
TOP OF THE
HANDREADER
NOTE: For +12 VDC readers, connect power supply +12 VDC to card reader.
Figure 4-7: Card Reader Emulation Mode Wiring Diagram
Page 37
Wiring Connections
DC-102
RS-232 to 4-wire RS-422
Power Supply Data Converter (P/N DC-102)
G
Y
R
B
DB-25
Serial
Port
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Reco
gnition
Syste
ms Inc.
1
2
4
6
F1
8
9
*
No
3
Clear
5
7
F2
0
#
No
Yes
Enter
G
Y
R
B
J-3
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Reco
gnition
Syste
ms Inc.
1
4
7
2
6
F1
8
9
*
No
3
Clear
5
F2
0
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
J-3
* RS-422
4-Wire
(2 Twisted
Pairs)
Reco
gnition
Syste
ms Inc.
1
4
7
8
0
3
Clear
6
F1
9
*
No
2
5
F2
#
No
Yes
Enter
G
Y
R
B
J-3
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 4-8: Host PC to RS-422 Direct-Connect Network System Wiring Diagram
Page 38
HandPunch 3000/4000 Manual
Ethernet Cable
on
Syste
ms Inc.
1
4
7
0
2
5
8
3
6
9
*
No
Connection to
Host Computer
via Ethernet
HandPunch
Ethernet Port
Recogniti
Clear
F1
F2
#
No
Yes
Enter
HandPunch
RS-422
RJ-11 Port
Ethernet Unit
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Recogniti
on
Syste
ms Inc.
1
2
4
5
7
8
0
6
9
*
No
3
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Recogniti
on
Syste
ms Inc.
1
4
7
2
5
8
6
9
*
No
3
0
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
* RS-422
4-Wire
(2 Twisted
Pairs)
Recogniti
on
Syste
ms Inc.
1
4
7
8
0
3
6
9
*
No
2
5
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 4-9: Host PC to HandPunch Ethernet Connection Diagram
Page 39
Wiring Connections
RSI Supplied Cable (Black)
Recogniti
on
Syste
ms Inc.
1
4
7
No*
5
8
0
2
3
6
9
Clear
F1
F2
#
No
Yes
HandPunch
Modem Port
RJ-11 Telephone Outlet
Enter
Modem Unit
HandPunch RS-422
RJ-11 Port
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Recogniti
on
Syste
ms Inc.
1
2
4
5
7
8
*
No
0
3
6
9
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Recogniti
on
Syste
ms Inc.
1
4
7
2
5
8
9
*
No
3
6
0
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
* RS-422
4-Wire
(2 Twisted
Pairs)
Recogniti
on
1
4
7
8
0
3
6
9
*
No
2
5
Syste
ms Inc.
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 4-10: Host PC to HandPunch Modem Connection
Page 40
HandPunch 3000/4000 Manual
*Host Computer/Hyperterminal
*Serial Printer
WALL TO WHICH
THE HANDREADER
IS ATTACHED
HINGE
HINGE
12 to 24 V
AC/DC
Input
1
4 Pin
Connector
14 13 12 11 10 9
2
RJ-11
RS-422
Connection
8
7
6
5
4
3
2
1
J4
RS-232 Jack
TOP OF THE
HANDREADER
* These components are not supplied by Recognition Systems, Inc.
Figure 4-11: HandPunch to Serial Printer or Host Computer Wiring Diagram
Page 41
Wiring Connections
This page is intentionally blank.
Page 42
HandPunch 3000/4000 Manual
Erasing the Memory
There are two options when erasing the memory of the HandReader.
1. Setup
2. All
The erasing of the setup will set the HandReader’s address, passwords, etc back
to factory defaults.
Choosing the All option will take the HandReader’s setup back to factory defaults
plus earse all user databases and datalogs. This action can not be undone. If
there is a software that is managing the system then the users can be
downloaded back to the HandReader if needed.
Erasing
HandReader
Memory
The erase memory function allows a HandReader’s setup and/or user database
to be erased.
Perform the following steps to erase the setup programs but retain the user
database.
1. With system power OFF, depress reset switch.
2. Turn system power ON and wait 5 seconds.
3. LCD screen will display
ERASE
:1 SETUP
:9 ALL!!!
Page 43
Ereasing Memory
This page is intentionally blank.
Page 44
HandPunch 3000/4000 Manual
Closing the HandPunch
Before closing the HandPunch clear all dust and debris away from the
HandPunch. With the wall mount latch in the unlocked position, swing the body
of the HandPunch up and lock the latch into place with the key provided with the
HandPunch (see Figure 6-1).
NOTE
NOTE
Dust and debris surrounding the HandPunch can drastically affect the terminal’s
operation. It is important to ensure the HandPunch is free from dust and debris
before closing the terminal.
Do not force the HandPunch onto the wall mount latch when the latch is in the
locked position.
Wa l l P l a t e
Latch
goceR
S
metsy
.cnI s
noitin
Key
oN
LOCK
Unlocked Position
Wa l l P l a t e
Latch
Key
Locked Position
Figure 6-1: Closing the HandPunch
Page 45
Closing the HandPunch
This page is intentionally blank.
Page 46
HandPunch 3000/4000 Manual
Enter Command Menu
Press the CLEAR and ENTER keys simultaneously to enter a command
menu.
If No One is
Enrolled in the
HandPunch
1. The display appears as follows.
ENTER PASSWORD
2. Press the default password for the menu you wish to enter.
Press 1 for the Service Menu.
Press 2 for the Setup Menu.
Press 3 for the Management Menu.
Press 4 for the Enrollment Menu.
Press 5 for the Security Menu.
3. Press ENTER and the first command option in the selected menu
appears.
If Users are
Enrolled in the
HandPunch
1. The display appears as follows.
ENTER ID
*:
2. Enter your ID number on the keypad and place your hand on the platen for
verification.
3. If verification is successful, the display appears as follows.
Page 47
Enter a Command Menu
ENTER PASSWORD
4. Enter the password for the menu you wish to enter. The default passwords
are as follows.
Press 1 for the Service Menu.
Press 2 for the Setup Menu.
Press 3 for the Management Menu.
Press 4 for the Enrollment Menu.
Press 5 for the Security Menu.
5. Press ENTER .
6. If you are authorized to use this command the first command option in the
selected menu appears.
7. If you are not authorized to enter this command the display appears as
follows.
ENTER
*:
NOTE
NOTE
Page 48
To access these menus you must be the first person enrolled in a new system
installation or you must have been enrolled as a supervisor. If you are blocked
from the supervisory menus, verify your access rights with management
personnel. If enrollment information has been incorrectly changed and you
must have supervisory access to all menus, make these changes through
software.
It is possible to physically reset the HandPunch’s memory, however resetting
memory sets all unit parameters back to the factory default values. Resetting
memory allows access to all menus by the first person enrolled (as if it is a new
system installation), but this means that all employee information
programmed into the HandPunch is lost and must be re-entered manually.
Be sure you need to reset memory before performing this function. To reset
memory, refer to the Erasing HandPunch Memory section on page 39.
HandPunch 3000/4000 Manual
Navigating
Command
Menus
Once you have entered a command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, you
may have to press CLEAR multiple times to completely exit the
command menu.
Page 49
Enter a Command Menu
This page is intentionally blank.
Page 50
HandPunch 3000/4000 Manual
Programming the HandPunch
The HandPunch is programmed via a series of command menus. A summary of
the menus and commands is given in Table 6.
Table 6: Basic Command Mode Structure
Service Menu
Setup Menu
Management
Menu
Enrollment Menu
Password 1
Password 2
Password 3
Password 4
Calibrate
Set Language
Supervisor
Override
Add Employee
Status Display
Set Date Format
List Users
Add Supervisor
Set Time and
Date
Set User Data
Remove User
Set Address
Restrictions
Security Menu
Password 5
Special Enroll
Set ID Length
Set Serial
Set Reader Mode
Upgrade
To control access to the command menus, each menu has a unique password.
This password is requested as a part of the process for accessing each menu. A
supervisor must enter the correct password for that menu to access that menu.
The default menu passwords are given in Table 6.
To increase the security of the HandPunch, Recognition Systems recommends
changing the passwords for the command menus to new numbers. These
password numbers can be up to 10 digits long. This is done with the Set
Passwords command described on.
Authority Level
A second method for controlling access to the command menus is through the
use of Authority Levels. Authority Levels control whether or not a user has
access to the command menus.
•
Level 0 is for a user who does not need access to any of the command
menus.
Page 51
Programming the HandPunch
•
Level 5 is assigned to Supervisors who need access to all of the command
menus.
The HandPunch automatically assigns Authority Level 0 to users enrolled by the
Add Employee command. Authority Level 5 is automatically assigned to users
enrolled by the Add Supervisor command.
NOTE
Until a user has been assigned to Supervisor, every user can access every menu.
Once a user has been enrolled using the Add Supervisor (designated as a
supervisor), all further user authority levels are assigned. The first person
enrolled should be enrolled using the Add Supervisor command. This protects
the integrity of the system. Recognition Systems strongly recommends enrolling
at least two users as supervisors to ensure that more than one person has the
authority to access all menus and all commands.
Programming Order
When setting up HandPunch operations there is a general programming/
operations order that should be followed.
Set HandPunch Site Parameters – Set the HandPunch site parameters to meet
site-specific needs and usage: change the language used by the display, set
the HandPunch’s address, and set the serial communication baud rate (used
if you have installed a serial printer – see page 51).
Enroll Supervisory Staff – Enroll yourself and the supervisors who will have
responsibility for HandPunch management. This is done through the
Enrollment Menu (see Supervisor Enrollment on page 62).
NOTE
The time, date, and ID number length are normally set by the host computer.
However, a supervisor can change these parameters at a HandPunch after setup
information has been downloaded from the host computer.
These tasks are done through the Setup Menu. The instructions for reader
setup parameters begin on page 51.
Train and Enroll Users – Train each user regarding HandPunch usage and then
Enroll each user. This is done through the Enrollment Menu. The
instructions for employee enrollment begin on page 61. Special enrollment
allows you to enroll people with disabilities that prevent them from using the
HandPunch properly. Employees with special enrollment ID numbers can
punch in without biometric verification.
This means that anyone who knows a special enrollment ID number can punch
WARNING in. This function should only be used if absolutely necessary. The instructions
for special enrollment begin on page 63.
Page 52
HandPunch 3000/4000 Manual
System Management
Once a HandPunch system is in operation the following commands are used for
system management.
Supervisor Override – Review employee punch history, add bulk hours or
dollars, or record a punch for an employee. This is done through the
Management Menu. The instructions for supervisor override begin on page
57.
List Users – List the Users authorized to use a HandPunch. This is done through
the Management Menu. The instructions for listing employees begin on page
58.
Set User Data – Set a user’s reject threshold (adjusting the sensitivity applied
when a HandPunch reads a hand) and assign time zones to users (defining
when users are allowed to punch in and out). These tasks are done through
the Management Menu. The instructions for setting user data begin on page
58.
Restrictions – Set or remove time restrictions for when employees punch in.
This is done through the Management Menu. The instructions for setting
time restrictions begin on page 58.
Remove User – Remove employees (and supervisors) from a HandPunch. This
is done through the Enrollment Menu. The instructions for removing
employees begin on page 62.
Set Amnesty1 – Temporarily remove time restrictions at a HandPunch to
accommodate circumstances that may affect when employees punch in
(such as inclement weather). This is done through the Management Menu.
The instructions for setting amnesty begin on page 58.
1. On HandPunch 4000 units only.
Page 53
Programming the HandPunch
Service Menu
The Service menu commands provide information that help you determine if the
HandPunch is performing within normal operating parameters and identify the
status of the unit’s inputs and outputs. The following section provides a brief
summary of the Service Menu commands.
NOTE
Navigating the
Service
Command
Menu
There are no user serviceable parts inside the HandPunch.
Enter the appropriate password to enter the Service command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
CLEAR multiple times to completely exit the command menu.
Service
Commands
There are two commands available from the Service command menu.
•
•
Calibrate
Status Display
Refer to Table 7 and identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Table 7: Service Command Menu
Service Menu
Password = 1
Calibrate
Recal (Y/N)
Status Display
On/Off (Y/N)
Page 54
HandPunch 3000/4000 Manual
Calibrate
The Calibrate command displays the HandPunch’s exposure values, allowing
you to verify these values are within normal operating parameters. The standard
operating parameters are shown in Table 8.
Table 8: Normal Operating Parameters
Parameter
Status Display
Normal Range
Row “r”
0 +/- 2
Column “c”
0 +/- 2
Exposure “e”
100 +/- 20
The status display command allow you to enable or disable the displaying of the
following information.
•
•
the status values of HandPunch inputs and outputs
the hand read score of the last user to verify on the system
When the status display is enabled, Figure 8-1 identifies each status display field
value.
- ENTER ID O C O C O H L H L NN
O C O C O
H L H L NN
Last Hand Read Score
Aux Out 2
Aux Out 1
* Aux Out 0
* Lock
Aux In 2
Request to Exit
Aux In 1
Door Monitor Switch
Tamper
* These status values are inactive if the
reader is in Card Reader Output Mode.
O = Circuit Open
C = Circuit Closed
H = Output is OFF (High)
L = Output is ON (Low)
Figure 8-1 Status Display Chart
Page 55
Programming the HandPunch
Setup Menu
The Setup menu commands allow you to set the basic operating parameters for
the HandPunch unit. The following section provides a brief summary of all the
parameters that may be set on a HandPunch unit.
NOTE
Navigating the
Setup
Command
Menu
Once in the Command Menu, you can step through and set the parameters for
each command sequentially. You do not have to exit command mode after
setting any individual command.
Enter the appropriate password to enter the Setup command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
CLEAR multiple times to completely exit the command menu.
Setup
Commands
There are six commands available from the Setup command menu.
•
•
•
•
•
•
•
Set Language
Set Date Format
Set Date and Time
Set Address
Set ID Length
Set Serial
Set Output Mode
Refer to Table 9 on page 53 and identify the command you need to perform.
Step through all previous commands until you reach the desired command.
Page 56
HandPunch 3000/4000 Manual
Table 9: Setup Command Menu
Setup Menu
Password = 2
Set Language
Select Language
Set Date Format
Select Date Format
Set Time and Date
Month (MM)
Day (DD)
Year (YY)
Hour (HH)
Minute (MM)
Set Address
New Address
Set ID Length
New ID Length
Set T & A Mode
Set Seriala
RS-422 (Y/N)
Select Baud Rate
RS-232
Select Baud Rate
Use RS-232 for Printer or Host
Page 57
Programming the HandPunch
Table 9: Setup Command Menu
Setup Menu
Password = 2
Set Seriala
Verify/Enter IP Address
Verify/Enter Gateway
Verify/Enter Host Bit
Set Output Mode
For Lock & Auxiliary (Y/N)
For Card Reader Output (Y/N)
Upgrade
Code
a. The Set Serial command has different
values based on whether the HandPunch
unit is configured for serial or modem
communication versus Ethernet
communication.
Set Language
The Set Language command allows the language shown on the HandPunch’s
display to be “localized” for a variety of countries.
-
Set Date
Format
Page 58
-
German
Russian
Indonesian
Portuguese
Polish
The Set Date Format command allows the date format shown on the
HandPunch’s display to be “localized” for a variety of countries.
-
Set Time and
Date
English
Japanese
French
Italian
Spanish
mm/dd/yy
dd-MMM-yy
dd-mm-yy
dd/mm/yy
-
mm-dd-yy
MMM dd,yy
ddMMMyyyy
The Set Time and Date command allows the HandPunch’s time and date to be
set. This is normally not necessary as the HandPunch’s time and date are set by
the host computer.
HandPunch 3000/4000 Manual
Set Address
The Set Address command allows a unique address to be set for each
HandPunch in a network. For proper operation, each HandPunch in the network
must have a unique address. All units may use any address from 0 to 254. All
units are sent with the address set to 1.
Set ID Length
The Set ID Length command allows you to reduce the number of keystrokes
required to enter the ID number by eliminating the use of the ENTER key to
complete an ID number entry. Once the ID Length is set, the HandPunch will
automatically accept an ID number entry once the correct number of characters
have been entered.
Set ID Length does not apply when ID entry is made from a card reader. Once
the ID Length is set, the T & A Mode Set command appears, allowing you to
configure the HandPunch to prepare punch data for time and attendance
software.
Set Serial
The Set Serial command allows you to set communication parameters
depending upon the communication method for which the HandPunch has been
configured. Different configuration parameters are entered based on if the unit is
configured for a direct-connection or a modem connection, or if the unit is
configured for Ethernet communication.
The unit defaults to the RS-422 communication mode unless a modem or
Ethernet module has been installed. The unit defaults to 9600 bps which is
suitable for most communication applications.
If an Ethernet module has been installed, the IP Address and Gateway and
Subnet Mask must be set. The host bits should be left at 0, if communicating
across a LAN.
Set Output
Mode
The Set Output Mode command allows you to set how the output relays operate.
The relays should be set based on the HandPunch application.
Set the HandPunch to Lock/Auxiliary Relay mode if the unit is acting as door
controller (this is the factory default setting).
Set the HandPunch to Card Reader Emulation mode if the unit is outputting to an
access control panel.
Upgrade
This Upgrade Menu is where the HandPunch code gets input to allow for a
Memory Upgrade.
Page 59
Programming the HandPunch
Management Menu
The Management menu commands allow you to manage employee data stored
in a HandPunch unit. The following section provides a brief summary of the
employee data that may be manipulated on a HandPunch unit.
Navigating the
Setup
Command
Menu
Enter the appropriate password to enter the Setup command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
CLEAR multiple times to completely exit the command menu.
Management
Commands
There are four commands available from the Management command menu.
•
•
•
•
Supervisor Override
List Users
Set User Data
Restrictions
Refer to Table 10 and identify the command you need to perform. Step through
all previous commands until you reach the desired command.
Table 10: Setup Command Menu
Setup Menu
Password = 3
Supervisor Override
Review
ID #
Add
Bulk Hours
Bulk Dollars
Punch
Page 60
HandPunch 3000/4000 Manual
Table 10: Setup Command Menu
Setup Menu
Password = 3
List Users
Display
Print
Set User Data
User Reject
User Time Zone
Amnesty
Set Restrictions
On/Off (Y/N)
Supervisor
Override
The Supervisor Override command allows you to review an employee’s punch
record, add or remove bulk hours or dollars to an employee’s punch record, or
add a new punch to an employee’s punch record (see Table 11 on page 58 for a
description of Punch Type codes).
Page 61
Programming the HandPunch
Table 11: Punch Type Information
T & A Code
Type
1
IN
2
Back From Lunch
3
Out
4
Department Code
5
Back From Break
6
- not used -
7
Called Back to Work
8
Supervisor Entered Hours
9
Supervisor Entered Dollars
15
Supervisor Entered Category
List Users
The List Users command allows you to display or print a list of all the employees
enrolled in a HandPunch.
Set User Data
The Set User Data command allows you to set an employee’s Reject Threshold
(adjusting the hand read threshold for one employee without affecting the
threshold of other employees), set an employee’s Time Zone (the hours an
employee is allowed access), and set employee Amnesty (removing time zone
restrictions for a specified number of punches – available on the HP-4000 only).
Restrictions
The Restrictions command allows you to enable or disable employee punch time
restrictions, allowing or disallowing punches outside an employee’s assigned
time zone.
Page 62
HandPunch 3000/4000 Manual
Enrollment Menu
Enrollment is the process of recording a hand image and associating it with an
ID number. The first person to enroll in the HandPunch has access to all
command menus. This person should enroll using the Add Supervisor
command (see page 62). Once a supervisor has been enrolled, all further
enrollments use the following rules:
•
•
NOTE
A user enrolled through the Add Employee command (page 62) is assigned
Authority Level 0. This allows the user to punch in and/or gain access
through a door secured by the HandPunch.
A user enrolled through the Add Supervisor command (see page 62) is
assigned Authority Level 5. This allows the supervisor to punch in and gain
access through a door secured by the HandPunch, and it allows the
supervisor to access all command menus.
Until a user has been assigned to Authority Level 5 using the Add Supervisor
command, every user with Authority Level 0 can access every menu. This is
done to ensure that the first person enrolled is able to access all the menus to
perform all the programming required to support the HandPunch. Once a user
has been enrolled using the Add Supervisor command, all further user authority
levels are assigned as per the list above. This protects the integrity of the system
by enacting the Authority Level rules described above. Recognition Systems
strongly recommends enrolling at least two users as supervisors to ensure that
more than one person has the authority to access all menus and all commands.
Advance planning and training make enrollment fast and easy. Users should be
informed on what to expect and how to place their hands on the HandPunch
before you enroll them.
Navigating the
Setup Command Menu
Enter the appropriate password to enter the Setup command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
CLEAR multiple times to completely exit the command menu.
Page 63
Programming the HandPunch
Preparation
Here are a few guidelines to help you prepare for an enrollment session.
•
•
•
•
•
User
Education
The HandPunch is easy to use and non-threatening. However, most people have
never used a biometric HandPunch. Training users on how the HandPunch
works and how to use it will eliminate most fears and concerns before they
occur. Inform the users of these facts.
•
•
•
•
•
•
Proper Hand
Placement
The HandPunch reads the shape of the hand, not the fingerprints or
palmprints.
It does not identify people. It confirms people’s identity.
It scans with an invisible light of the type used in TV remote controls.
It does not transfer germs any more than a doorknob or money.
It does not invade privacy; it guarantees it.
The enrollment process requires three or more reads to collect enough
information to create a template.
For correct, consistent hand reads it is very important that your hand is placed
on the platen in the same manner every time. The following rules apply for
proper hand placement on the platen also refer to Figure 8-2 bellow.
•
•
•
•
•
•
Page 64
You can enroll one person or a group of people during an enrollment
session.
Each user must have a unique personal identification (ID) number. It will
save you considerable time if you assign the ID numbers in advance (Refer
to the Design an ID Numbering System section on page XX).
The HandPunch will not accept two people with the same ID number.
If you enroll people using the last four digits of their phone numbers or
social security numbers, you may get duplicate numbers.
If you are enrolling large groups of people you may consider using an
enrollment trainer. It is a replica of a platen that is available through your
Recognition Systems reseller.
If you are wearing a ring, rotate the ring so the stone faces up in its normal
position.
Slide your right hand onto the platen rather like an airplane landing at the
airport.
Slide your hand forward until the web between your index and middle finger
stops against the Web Pin.
Keep your hand flat. You should feel the surface of the platen on your palm
and the underside of your fingers.
Close your fingers together until they touch the Finger Pins and watch the
hand diagram light display on the top panel.
The lights go out when you have properly placed your fingers. If a light
remains on, a finger is not in proper contact with its Finger Pin.
HandPunch 3000/4000 Manual
WEB PIN
Figure 8-2: Placing Your Hand on the Platen
Left Hand
Enrollment
Some right hands cannot be used in the HandPunch due to disabilities such as
missing fingers. You can enroll a user with the left hand facing palm side up. The
techniques for left hand enrollment are the same as for standard enrollment. The
user should keep the back of the hand flat against the platen and move the
fingers against the web pin and the finger pins in the same manner as in
standard enrollment. Users enrolled with the left hand must always verify with
the left hand. Extra practice on placing the hand on the platen may be required to
ensure correct, consistent hand reads.
Read Score
When a user uses the HandPunch the display appears as follows.
OKAY (USER ID)
SCORE IS: (SCORE NUMBER)
The score number on the display reflects how accurately the user’s hand is
placed on the platen (see page 58). Scores that vary greatly between low and
high numbers are indicative of inconsistent hand placement. Scores above 50
are indicative of improper hand placement or of a drastic change in the physical
appearance of the hand.
When this occurs, emphasize the importance of sliding the hand onto the platen
and keeping the hand flat. Re-training and practice should lower a user’s score.
It might be necessary to change a user’s reject threshold if the user has a mild
disability. Re-enrollment might be necessary to create a new user template.
Page 65
Programming the HandPunch
Enrollment
Commands
There are three commands available from the Enrollment command menu.
•
•
•
Add Employee
Add Supervisor
Remove User
Refer to Table 12 to identify the command you need to perform. Step through all
previous commands until you reach the desired command.
Table 12: Enrollment Command Menu
Service Menu
Password = 4
Add Employee
ID #
Add Supervisor
ID #
Remove User
ID #
Add Employee
The Add Employee command allows you to enroll a new employee into the
HandPunch.
Add
Supervisor
The Add Supervisor command allows you to enroll a new supervisor into the
HandPunch.
Remove User
The Remove User command allows you to remove an employee or supervisor
from the HandPunch.
Page 66
HandPunch 3000/4000 Manual
Special Menu
The Special menu has one command – Special Enroll. This command
accommodates users with disabilities that make it difficult or impossible to use a
HandPunch in its standard way. The following section provides a brief
description of the Special Menu command.
Navigating the
Special Command Menu
Enter the appropriate password to enter the Special command menu. Once you
have entered the command menu, there are three options available for
navigating the command menu system.
•
Press # to enter the command shown on the display.
•
Press * to step to the next command in the menu.
•
Press CLEAR to exit the command menu (pressing any numeric key
also exits the command menu). If you are in a command’s sub-menu, press
CLEAR multiple times to completely exit the command menu.
Special Command
There is one command available from the Special command menu.
•
Special Enroll
Refer to Table 13 and identify the command you need to perform. Step through
all previous commands until you reach the desired command.
Table 13: Special Command Menu
Special Menu
Password = 5
Special Enroll
ID #
On/Off (Y/N)
Page 67
Programming the HandPunch
Special Enroll
NOTE
Page 68
The Special Enroll command allows a user to be enrolled such that the ID
number is the primary criteria for determining access. A hand read is required,
but is not verified against any stored identification data. A time zone value can be
applied to the Special Enrollment ID number to limit access times (see page 58).
The HandPunch default is for no time zone to be applied.
Special Enrollment affects the integrity of the HandPunch terminal and should
only be used as a last resort. Anyone who knows a Special Enroll ID number is
granted access when the ID number is used. Before specially enrolling a user,
try to alleviate verification problems by adjusting the individual user’s reject
threshold (see page 58) or by using left hand enrollment (see page 61).
HandPunch 3000/4000 Manual
HandPunch Maintenance
A minimum amount of system maintenance is required to keep HandPunchs
fully functional. HandPunchs should be cleaned periodically to prevent an
accumulation of dust from affecting the HandPunch’s readability. User Scores
should be reviewed periodically to ensure the HandPunch is performing
properly.
NOTE
There are NO user serviceable parts inside the HandPunch.
Once a HandPunch system is in operation there are three HandPunch
commands that can assist with system maintenance. These commands are
performed through the Service Menu. The instructions for these commands
begin on page 50.
•
•
Cleaning the
HandPunch
NOTE
Calibrate – View HandPunch exposure values.
Status Display – Display HandPunch input/output status, the hand read
score of the last user to verify on the system.
Inspect and clean the HandPunch regularly to maintain optimum performance.
Clean the platen, side mirror, reflector, and the window above the platen using a
clean cloth dampened with ordinary, non-abrasive window cleaner (see Figure 91). Start at the rear corners of the platen and work your way forward.
DO NOT SPRAY CLEANING FLUID DIRECTLY INTO OR ON THE HandPunch.
Figure 9-1: HandPunch Cleaning
User Score
Periodically check users’ scores (refer to the Read Score section on page 61).
Scores should average under 30. Occasionally a user will score above 30. This is
not necessarily an indication of poor performance. If a number of scores average
Page 69
Maintence
over 30, clean the HandPunch and check scores again. If scores remain high, or
if users are experiencing frequent rejections, run the Calibration command (see
page 50).
Page 70
HandPunch 3000/4000 Manual
Appendix A
Tips for a successful Installation
HandPunch
•
•
•
•
•
•
Think of the HandPunch as a camera
Clean the HandPunch before it gets dirty
Use non-abrasive cleaners such as glass cleaners and non-abrasive and
clean cloths
Make cleaning the HandPunch part of Janitorial program
Do not remove the foam backing from the wall mounting plate
Seal any holes made in the wall for wire routing, so that dust will not
blow into the HandPunch
Location
•
•
•
•
Mount all HandPunchs in a network so that the top of the platen is 40”
off of the floor
If an enrollment HandPunch is used make sure that it is placed with the
top platen 40” off of the floor and not sitting directly on top of a desk,
this will help to eliminate “bad enrollments”
Mount the HandPunch so that it is not difficult or dangerous to verify
then open the door
It is not recommended to mount the HandPunch in an area where there
is airborne dust, in the path of direct sunlight, or where the HandPunch
can be exposed to water or corrosive gasses
Enrollment
•
•
•
•
Educate the Enrollee on Hand Geometry
Explain enrollment process
Train Enrollee on hand placement
-Practice placing hand on platen
-Make sure hand is flat on platen
-Close finger towards the center of hand
-Fingers gently touch finger pins
Let the enrollee enter in their own ID number during the enrollment process, this forces the Enroller to step aside allowing the Enrollee to stand
in front of the HandPunch helping to eliminate “bad enrollments”
Page 71
Appendix A - Tips
Communication
•
•
Page 72
Make sure the Data Convertor is plugged in
When starting a network for the first time bring one HandPunch up at a
time, this is a very easy way to find out where communication problems
may exist
HandPunch 3000/4000 Manual
Appendix B
Noted Board Configuration Differences
Because of Recognition Systems’ camera retrofit of the HandPunch some
changes have been made to the main PCB and they are listed as follows:
•
Dipswitches have been removed
-comm lines are terminated
-RS-485 is set by wiring jumpers
-memory is reset with a push-button reset and user interface with
keypad and LCD
• The labeling of the terminal strips have changed. See Figure 16-1
• The configuration of the terminal strips have changed. See Figure 16-2
• Power has moved to the right side of the PCB
• The RSS-232 RJ-45 receptacle has been replaced with a 4 pin Molex
connector on the left side of the PCB
• A 2 pin Molex connector (J5) has been added to the board, next to the
reset button, to supply power for the LEDs. This connector should never
be unplugged. unless a modem or Ethernet is added to the PCB
• The upgrading of the memory is now handled through software codes at
the HandPunch. Contact Order Entry for memory upgrades
Page 73
Appendix B - Board Configuration Differences
Terminal
Block
Labeling
Number
1
2
RJ-11
RJ-11
RJ-11
RJ-11
OLD PCB
12-24 VDC (+) OR VAC
12-24 VDC (-) OR VAC
RXRX+
TXTX+
7
8
9
10
11
12
13
14
REX SWITCH
GROUND
DOOR SWITCH
GROUND
AUX IN 1
GROUND
AUX IN 2
GROUND
15
16
17
18
19
20
21
22
23
24
25
26
(+) 5 VDC OUTPUT
DATA/D0
CLOCK/D1
GROUND
LOCK OR CLOCK OUTPUT
GROUND
BELL OR DATA OUTPUT
GROUND
AUXOUT 1
GROUND
AUXOUT 2
GROUND
Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
RJ-11
RJ-11
RJ-11
RJ-11
1
2
Figure 11-1
Page 74
NEW PCB
(+) 5 VDC OUTPUT
DATA/D0
CLOCK/D1
GROUND
LOCK OR CLOCK OUTPUT
BELL OR DATA OUTPUT
AUXOUT 1
AUXOUT 2
REX SWITCH
GROUND
DOOR SWITCH
AUX IN 1
GROUND
AUX IN 2
RXRX+
TXTX+
12-24 VDC (+) OR VAC
12-24 VDC (-) OR VAC
HandPunch 3000/4000 Manual
Terminal
Block
Layout
New Board
Old Board
1
1
2
J6
2
J6 - 2 pin Power
connector when
daisy chaining
power to
HandReaders
RJ-11 - 4 pin Comm
connector
7
TS2
8
9
9
10
10
11
11
12
12
13
13
14
TS2 - 6 pin Input
connector
14
15
16
TS3
17
1
18
2
19
3
20
4
21
5
22
6
23
7
24
8
TS3 - 8 pin Output
connector
25
26
7
8
Any of the grounds coming off
of pins 8, 10, 12, 14, 18, 20,
22, 24, and 26 of the "Old
Board" can be tied to pin 4, 10,
or 13 on the new board. If
there are multiple grounds
create a pig tail so that there is
only 1 wire going into the
terminal block
10
9
GRD
9
GRD
11
GRD
12
11
12
GRD
GRD
13
14
13
14
10
GRD
Example of Ground Pigtail
Figure 11-2
Page 75
Appendix B - Board Configuration Differences
Memory
Reset
To reset the memory of the HandPunch follow these steps1. Remove power and battery jumper, if a back up battery is installed
2. Press down on reset button and apply power
3. Release button
4. Reader will boot to
ERASE
•
•
Page 76
:1 SETUP
:9 ALL!!!
Press 1 to erase setup i.e. address, outputs, passwords, but retain user
database and datalogs
Press 9 to erase everything i.e. HandPunch goes back to factory defaults
HandPunch 3000/4000 Manual
Appendix C
Old Board Configuration Information
Wall Plate Installation
Attaching the
HandPunch
1. Loosen the three bottom mounting screws until there is approximately 1/8
inch (3 mm) clearance between the screw head and the wall plate.
2. Remove the HandPunch from its carton.
3. At the base of the HandPunch is a piano hinge with three keyhole shaped
slots that correspond with the three lower mounting screws. Align and hang
the HandPunch from the three lower mounting screws (see below).
HOLE
2 UPPER SCREWS
SURFACE
CONDUIT
ENTRY
3 LOWER SCREWS
Figure 13-1: Attaching the HandPunch to the Wall Plate
4. Tighten all three lower mounting screws.
5. The HandPunch is now ready for its wiring connections.
Page 77
Appendix C - Old Board Configuration
Grounding
Terminal 1 and the center pin of jack J12 are connected together. Terminal 2 and
the sleeve of jack J12 are connected together.
Use any one of the following ground terminals to make the earth ground
NOTE
connection: 8, 10, 12, 14, 18, 20, 22, 24, or 26. Do NOT use terminal 2 to
establish the earth ground connection; terminal 2 is not directly connected to
ground.
NOTE
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8
C ARD
R EAD ER
INPUT
7
SWITCH INPUTS
O UTPUTS
LOCK OR CLOCK
AUX IN 2
AUX IN 1
GROUND
GROUND
AUXOUT 2
AUXOUT 1
BELL OR DATA
GROUND
GROUND
GROUND
DATA INPUT
EAR TH G R O UN D
CLOCK INPUT
GROUND
+5 VDC OUTPUT
GROUND
DOOR SWITCH
GROUND
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
GROUND
REX SWITCH
7
C O NN ECTIO N PINS
Figure 13-2 Earth Ground Connection Terminals
There are two standard methods for providing earth grounding to HandPunch
units:
•
•
earth grounding all units (see page 15)
carrying an earth ground to each unit (see page 16)
Earth ground all units when there is a good earth ground source near each unit
and/or when there are very long cable runs between units.
Carry an earth ground to each unit when there are no earth grounds convenient
to the unit and the unit’s power supply is floating.
Page 78
HandPunch 3000/4000 Manual
Wiring Connections
Once the HandPunch is attached to the wall plate the wiring connections to the
HandPunch can be made (see Figure 13-3).
Wall Plate
WALL
8 1 26
RS-232 RJ-45
TS-3 Terminals 26 to 15
TS-2 Terminals 14 to 7
15 14
76
1
Backup Battery
Jumper
Optional Modem
or Ethernet Jack
Top of
Terminal
TS-1 Terminals 6 to 1
Top of Hand Reader
5 4 3 2 1 OFF
ON
Dip Switches
Figure 13-3: Wiring Connections and Dip Switches
Wiring Examples
The following Tables provide the pin outs for the terminal strips on the
HandPunch.
•
•
•
•
Table 14 on page 78 provides the pinouts for TS-2 – Input Connections.
Table 15 on page 78 provides the pinouts for TS-3 – Card Reader and Output
Connections.
Table 16 on page 79 provides the pinouts for the RJ-45/RS-232 Serial
Printer or Host Computer Connection.
Table 17 on page 80 provides the pinouts for the RJ-11/RS-422 HandPunchto-HandPunch Network Connection.
The following Figures provide pinout diagrams for the RJ connectors.
•
•
Figure 13-4 on page 80 provides the pinouts for J3, the RJ-11/RS-422
Network Connection.
Figure 13-5 on page 80 provides the pinouts for J8, the RJ-45/RS-232 Serial
Printer Connection.
Page 79
Appendix C - Old Board Configuration
The following Figures provide sample HandPunch wiring diagrams.
•
•
•
•
•
•
•
•
•
Figure 13-6 on page 81 provides a sample Bell Output wiring diagram.
Figure 13-7 on page 82 provides a sample Door Lock Output wiring diagram.
Figure 13-8 on page 83 provides a sample Request to Exit, Door Switch, and
Auxiliary Inputs wiring diagram.
Figure 13-9 on page 84 provides a sample Auxiliary Outputs wiring diagram.
Figure 13-10 on page 85 provides a sample External Card Reader wiring
diagram.
Figure 13-11 on page 86 provides a sample RS-422 4-Wire Direct-Connect
Host PC to HandPunch Network wiring diagram.
Figure 13-12 on page 87 provides a sample Host PC to HandPunch Ethernet
Network wiring diagram.
Figure 13-13 on page 88 provides a sample Host PC to HandPunch Modem
Network wiring diagram.
Figure 13-14 on page 89 provides a sample Printer or Host PC to
HandPunch wiring diagram.
Table 14: TS-2 - Input Connections
Terminal
Connection
7
Request to Exit Input
8
Ground
9
Door Monitor Switch Input (NC Standby)
10
Ground
11
Auxiliary Input 1
12
Ground
13
Auxiliary Input 2
14
Ground
Table 15: TS-3 - Card Reader and Output Connections
Terminal
Connection
15
+5 VDC @ 400 mA Max. Output for External Card Reader
16
Card Reader: Wiegand D0 or Magnetic Stripe Data Input
Page 80
HandPunch 3000/4000 Manual
Table 15: TS-3 - Card Reader and Output Connections
Terminal
Connection
17
Card Reader: Wiegand D1 or Magnetic Stripe Clock Input
18
Card Reader Ground
19
Lock Output or Wiegand D1 or Magnetic Stripe Clock Output
20
Ground
21
Auxiliary Output 0 or Wiegand Data 0 or
Magnetic Stripe Data Output
22
Ground
23
Auxiliary Output 1
24
Ground
25
Auxiliary Output 2
26
Ground
Table 16: RJ-45/RS-232 Serial Printer Connection
J8 Pin
Signal
Connection
1
RI
* Ring Indicator Input
(from external device)
2
CD
* Carrier Detect Input
(from external device)
3
DTR
* Data Terminal Ready Output (to external device)
4
GND
Ground
5
Rx Data
Receive Data Input (from external device)
6
Tx Data
Transmit Data Output (to external device)
7
CTS
* Clear to Send Input (from external device)
8
RTS
* Ready to Send Output (to external device)
* These signals are not currently supported.
Page 81
Appendix C - Old Board Configuration
Table 17: RJ-11/RS-422 Network Connection
J3 Pin
Signal
1
Rx+
2
Rx-
3
Tx-
4
Tx+
J3 Pins
1 2 3 4
Figure 13-4: J3 - RJ-11/RS-422 Jack Pinout
J4 Pins
1 2 3 4 5 6 7
Figure 13-5: J4 - RJ-45/RS-232 Jack Pinout
Page 82
HandPunch 3000/4000 Manual
POWER SUPPLY
+
1
2
NC
12 to 24 VDC Max.
NO
BELL
1
1
BELL
RELAY
WALL TO WHICH
THE HAND PUNCH
IS ATTACHED
HINGE
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10
RJ-45/RS-232
Printer Output
TOP OF THE
HANDPUNCH
1
9
8
7
RJ-11/RS-422
4-wire
Network
Optional RJ-45
Ethernet or
RJ-11 Modem
Power
Connection
These components are not supplied by Recognition Systems, Inc.
2
The Power Supply shall be a UL Listed Limited Current
Power Source for UL 294 Installations.
Figure 13-6: Bell Output Wiring Diagram
Page 83
Appendix C - Old Board Configuration
1
POWER SUPPLY
+
12 to 24 VDC Max.2
NC
NO
ELECTRIC LOCK1
+ OR STRIKE -
1
LOCK
RELAY
WALL TO WHICH
THE HAND PUNCH
IS ATTACHED
HINGE
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10
RJ-45/RS-232
Printer Output
9
Optional RJ-45
Ethernet or
RJ-11 Modem
Power
Connection
These components are not supplied by Recognition Systems, Inc.
2
The Power Supply shall be a UL Listed Limited Current
Power Source for UL 294 Installations.
Figure 13-7: Door Lock Output Wiring Diagram
Page 84
7
RJ-11/RS-422
4-wire
Network
TOP OF THE
HANDPUNCH
1
8
1
2
N.C. DOOR SWITCH
N.O. MOMENTARY
1
AUX INPUT 1
N.C. DOOR SWITCH
AUX INPUT 2
2
SWITCH LEGEND
N.O. REQUEST TO EXIT
HandPunch 3000/4000 Manual
WALL TO WHICH
THE HAND PUNCH
IS ATTACHED
HINGE
14 13 12 11 10 9
8
7
6
5
4
3
2
1
RJ-11/RS-422
Network
Power
Connections
TOP OF THE
HANDPUNCH
1
2
RS-232
Printer Output
Optional RJ-45
Ethernet or
RJ-11 Modem
These components are not supplied by Recognition Systems, Inc.
The Aux 1 and Aux 2 input contact states are programmable within
the HandPunch unit.
Figure 13-8: Request to Exit, Door Switch, and Auxiliary Inputs Wiring Diagram
Page 85
Appendix C - Old Board Configuration
1
POWER SUPPLY
+
12 to 24
VDC Max.2
NC
NO
1
+
AUXILIARY
DEVICE
1
AUX OUTPUT 0
AUX OUTPUT 1
AUX OUTPUT 2
AUX.
RELAY
WALL TO WHICH
THE HANDPUNCH
IS ATTACHED
HINGE
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10
RJ-45/RS-232
Printer Output
7
Optional RJ-45
Ethernet or
RJ-11 Modem
Power
Connection
These components are not supplied by Recognition Systems, Inc.
2
The Power Supply shall be a UL Listed Limited Current
Power Source for UL 294 Installations.
Figure 13-9: Auxiliary Outputs Wiring Diagram
Page 86
8
RJ-11/RS-422
4-wire
Network
TOP OF THE
HANDPUNCH
1
9
HandPunch 3000/4000 Manual
ABA-Track II
Magnetic Stripe Card Reader
AUX INPUT 1 2
AUX INPUT 2
AUX OUTPUT 1
AUX OUTPUT 2
2
CLOCK
GROUND
DATA
REQUEST TO EXIT
Access Control
Panel
N.C. DOOR SWITCH
GROUND
CLOCK
DATA
+5 VDC POWER
(SEE NOTE BELOW)
SWITCH LEGEND
N.C. DOOR SWITCH 1
N.O. MOMENTARY
1
WALL TO WHICH
THE HANDPUNCH
IS ATTACHED
HINGE
J6
+12 VDC for
12 Volt External
Card Readers
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
RJ-45/RS-232
Printer Output
RJ-11/RS-422
4-wire
Network
TOP OF THE
HAND READER
1
2
Optional RJ-45
Ethernet or
RJ-11 Modem
HandPunch
Power
Connection
These components are not supplied by Recognition Systems, Inc.
The Aux 1 and Aux 2 input contact states are programmable within
the HandPunch unit.
NOTE: For +12 VDC magnetic stripe readers, connect the magnetic stripe reader
power supply to J6 on the Hand Punch.
Figure 13-10: External Card Reader Wiring Diagram
Page 87
Appendix C - Old Board Configuration
DC-102
RS-232 to 4-wire RS-422
Power Supply Data Converter (P/N DC-102)
G
Y
R
B
DB-25
Serial
Port
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Recogniti
on
Syste
ms Inc.
1
2
4
5
7
8
9
*
No
0
3
6
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
J-3
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Recogniti
on
Syste
ms Inc.
1
4
7
2
5
8
6
9
*
No
3
0
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
J-3
* RS-422
4-Wire
(2 Twisted
Pairs)
Recogniti
on
Syste
ms Inc.
1
4
7
8
0
3
6
9
*
No
2
5
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
J-3
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 13-11: RS-422 4-Wire Direct-Connect Host PC to HandPunch Connection
Page 88
HandPunch 3000/4000 Manual
Ethernet Cable
on
Syste
ms Inc.
1
4
7
0
2
5
8
3
6
9
*
No
Connection to
Host Computer
via Ethernet
HandPunch
Ethernet Port
Recogniti
Clear
F1
F2
#
No
Yes
Enter
HandPunch
RS-422
RJ-11 Port
Ethernet Unit
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Recogniti
on
Syste
ms Inc.
1
2
4
5
7
8
0
6
9
*
No
3
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Recogniti
on
Syste
ms Inc.
1
4
7
2
5
8
6
9
*
No
3
0
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
* RS-422
4-Wire
(2 Twisted
Pairs)
Recogniti
on
Syste
ms Inc.
1
4
7
No*
5
8
0
2
3
6
9
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 13-12: Host PC to HandPunch Ethernet Connection
Page 89
Appendix C - Old Board Configuration
RSI Supplied Cable (Black)
Reco
gnition
Syste
ms Inc.
1
4
7
8
0
3
6
9
*
No
2
5
Clear
F1
F2
#
No
Yes
HandPunch
Modem Port
RJ-11 Telephone Outlet
Enter
Modem Unit
HandPunch RS-422
RJ-11 Port
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
RJ-11 Jack Surface
or Wall Plate
Reco
gnition
Syste
ms Inc.
1
2
4
5
7
8
9
*
No
0
3
6
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
* RS-422
4-Wire
(2 Twisted
Pairs)
HandPunch 1
Reco
gnition
Syste
ms Inc.
1
4
7
2
5
8
9
*
No
3
6
0
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch 2
* RS-422
4-Wire
(2 Twisted
Pairs)
Reco
gnition
1
4
7
8
0
3
6
9
*
No
2
5
Syste
ms Inc.
Clear
F1
F2
#
No
Yes
Enter
G
Y
R
B
HandPunch X
RSI Supplied Cable
(Silver)
* Recommended Cable
Belden #82723
B = Black
R = Red
G = Green
Y = Yellow
To Next HandPunch
31 HandPunches Max
4,000 Ft. (1220 meters)
Max Zone Length
Figure 13-13: Host PC to HandPunch Modem Connection
Page 90
HandPunch 3000/4000 Manual
RJ-45 to Printer
Adapter
(if required)
*Serial Printer
WALL TO WHICH
THE HAND READER
IS ATTACHED
RJ-45
Connector
HINGE
RJ-45
Connector
12 to 24 V
AC/DC
Input
TS-3
TS-2
26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9
TS-1
8
7
6
5
4
3
2
1
- +
J4
RJ-45 Jack
RS-422
Connection
TOP OF THE
HAND READER
* These components are not supplied by Recognition Systems, Inc.
Figure 13-14: HandPunch to Serial Printer or Host Computer Wiring Diagram
Page 91
Appendix C - Old Board Configuration
Setting the DIP Switches
The DIP Switch settings perform three tasks for the HandPunch (see Figure 1315).
•
•
•
Set End of Line (EOL) Termination to match the type of termination needed
by the network.
Set the Communication Method to match the type of network used.
Erase Memory to clear HandPunch memory to all factory default values and
also clear all user memory.
WA L L
5 4 3 2 1
OFF
ON
E O L Te r m i n a t i o n
E O L Te r m i n a t i o n
Communication Method
Erase Hand Reader Setup
Erase Hand Reader Setup and Database
TOP OF HAND READER
Figure 13-15: HandPunch Dip Switches
Page 92
HandPunch 3000/4000 Manual
End of Line
Termination
Termination helps to ensure clean data signals are transmitted through the
network wiring. Termination is applied to the end-of-line (EOL) HandPunch in
the network daisy-chain. The factory default setting is for EOL termination to be
disabled – switches 1 and 2 OFF. Refer to Figure 13-15 on page 90 for switch
ON/OFF positioning.
•
•
To enable EOL termination at a HandPunch, both switches 1 and 2 must be
ON.
To disable EOL termination at a HandPunch, both switches 1 and 2 must be
OFF.
EOL Termination must be enabled for:
• A single HandPunch terminal installation.
• In a HandPunch Direct-Connect network – the last HandPunch in the daisychain (the one farthest from the host computer).
• In a Modem/HandPunch to PC network the HandPunch terminal with the
Modem option (for communication with the host computer) in the daisychain.
EOL Termination must be disabled for:
• All HandPunchs in the network not identified in the previous section.
• In an Ethernet/HandPunch to PC network the HandPunch terminal with the
Ethernet option (for communication with the host computer) in the daisychain.
Communication Method
The communication method dip switch is set ON for factory testing purposes.
The factory default setting and for standard operation, switch 3 must be OFF.
•
Switch 3 must always be OFF.
Erasing HandPunch Memory
The erase memory function can perform either or both of the following:
•
•
Erase a HandPunch’s configuration data.
Erase a HandPunch’s user database, transaction buffer, and menus (and
messages on the HandPunch 4000).
The factory default setting (and normal operation setting) is for switches 4 and 5
to be OFF, retaining memory.
NOTE
If the HandPunch is equipped with the battery backup option, remove shunt J7
in front of the DIP switch array (see Figure 13-3 on page 77) before proceeding.
Replace shunt J7 after completion of the following steps.
Page 93
Appendix C - Old Board Configuration
Erasing the
HandPunch
Setup
Perform the following steps to erase the configuration data but retain the user
database.
1. With system power OFF, set switch 4 ON.
2. Turn system power ON and wait for HandPunch boot information to appear
on the display.
3. Turn switch 4 OFF.
Erasing the
HandPunch
Setup and
User Database
NOTE
Page 94
Perform the following steps to erase both the configuration data and the user
database.
1. With system power OFF, set both switches 4 and 5 ON.
2. Turn system power ON and wait 5 seconds.
3. Turn both switches 4 and 5 OFF.
Before putting the HandPunch into service ensure DIP switches 4 and 5 are both
OFF. If switches 4 and 5 are not off, the next time the HandPunch’s power is
cycled the HandPunch’s memory will be erased.
HandPunch 3000/4000 Manual
Appendix D
Troubleshooting Guide
Display Messages During Verification
Various messages can appear on the HandPunch’s display during hand
verification. These messages are defined in Table 18.
Table 18: Display Messages During Verification
Message
Definition
PLACE HAND
The platen is ready to receive your hand for verification.
ID VERIFIED
You are verified, proceed.
REMOVE HAND
Remove your hand and place it on the platen again. Follow
proper hand placement rules.
TRY AGAIN
Your attempt was rejected. Repeat verification following
proper hand placement rules.
ID REFUSED
Your rejections exceeded the maximum number of tries
allowed. Wait until another employee has verified and try
again or call your supervisor.
ENTER ID
You entered your ID number incorrectly or your access time
is restricted.
•
If the display shows TRY AGAIN, you are not verified. You may have made
an error in entering your ID number or in placing your hand on the platen.
Re-enter your ID number and try again, taking care to follow proper hand
placement rules (see page 60).
•
If the display shows TIME RESTRICTION, you are not authorized to punch in
at this time. If this seems to be in error, contact your supervisor about time
restrictions.
•
After a pre-programmed number of denied attempts, an ID number will no
longer be accepted and the display will appear as follows.
ID INVALID
TEMPORARILY
Page 95
Appendix D - Troubleshooting Guide
This is called a “lockout.” Before the rejected ID number can be used again,
another employee or a supervisor must successfully verify at the HandPunch.
•
If you enter your ID number, but do not place your hand on the platen, the
HandPunch will time-out in about 25 seconds. You can immediately end this
time-out by pressing the CLEAR key.
Beeper and LED Status During Verification
The HandPunch’s beeper and LED status display also display hand verification
information. This information is defined in Table 19.
Table 19: Beeper and LED Status During Verification
Operation
Beeps
LED
During Keypad
Entry
1 per Keystroke
–
Keystroke
Accepted
After ID Entry
–
–
OK - Proceed
After ID Entry
2
–
ID Number Not in
Database
After Hand Placement
1
Green
After Hand Placement
2
Red
ID Not Verified Try Again
After Hand Placement
1 Long
Continuous
Red
ID Refused
Page 96
Meaning
ID Verified
HandPunch 3000/4000 Manual
Glossary
Address, IP – An Internet Protocol address is a unique address assigned to a computer
for communicating over a LAN/WAN. It is made up of 4 sets of numbers,
separated by periods (for example, 123.245.78.901).
Address, HandPunch – A HandPunch Address is a unique identification number
assigned to a HandPunch. Each HandPunch on a site must be assigned it’s own
unique address.
AWG – American Wire Gauge is a U.S. standard set of wire conductor sizes. The
“gauge” refers to the diameter of the wire. The higher the gauge number, the
smaller the diameter, the thinner the wire, and the greater the electrical
resistance. Thicker, smaller gauge wire carries more current because it has less
electrical resistance over a given length. Thicker wire is better for long wire
distances.
Daisy-Chain – A Daisy-Chain is a method of wiring together HandPunch on a network,
where the first HandPunch is connected to the second HandPunch, which is
connected to the third HandPunch, and so on until the last HandPunch is
reached.
End-of-Line (EOL) Termination – EOL Termination is a set of resistors attached to the
data lines at the last HandPunch physically connected to a network. These
resistors prevent data signal distortion and reflection back across the data lines,
improving the integrity of the network connection.
HandPunch Address – see Address, HandPunch
IP Address – see Address, IP
Platen – The Platen is the flat surface at the base of the HandPunch, on which a user
places his/her hand for enrollment and verification. The platen has guide pins to
ensure the user’s fingers are consistently positioned correctly.
Template – A Template is a set of data generated for a user. It is made up of the user’s
enrollment information and any system configuration parameters that are
assigned to the user. The template is stored at each HandPunch and can be
stored at the host computer with the Time and Attendance software.
Time Zone – A Time Zone is an identified period of time, during which a user is allowed
to punch in or out at a HandPunch. Punch attempts outside of that time period
are rejected by the HandPunch.
Transaction – A Transaction is any kind of event recorded at a HandPunch. Transactions
may include In or Out punches, department transfers, and supervisor edits.
Page 97
Glossary
Wiegand™ Reader – The term “Wiegand Reader” has two meanings depending upon its
application. A true Wiegand reader reads a specially constructed card made up
of small pieces of magnetic wire. As the card is swiped through the reader, the
individual bits of wire generate a unique data signal. This data signal is made up
of a Facility Code field (typically 8 bits), an ID Number field (typically 16 bits),
and parity bits (typically 2 bits) for a total of 26 bits of data. Now this 26-bit
Wiegand data format has been adopted by a variety of card reader devices for
entering user ID data. Other Wiegand formats (for example, 37-bit) are used as
well.
Page 98
HandPunch 3000/4000 Manual
Limited Warranty
Recognition Systems, Inc. (the “Company”) warrants to the original user the
products manufactured by the Company (the “Product”) to be free of defects in
material and workmanship for a period of one year from the date of purchase by
such user or 15 months from the date of shipment from the factory, whichever
is sooner, provided:
1. The Company has been notified within such period by return of any alleged
defective product, free and clear of all liens and encumbrances, to the Company or its authorized dealer, transportation prepaid; and
2. The Product has not been abused, misused, or improperly maintained and/
or repaired during such period; and
3. Such defect has not been caused by ordinary wear and tear; and
4. Such defect is not the result of voltage surges/brownouts, lightning, water
damage/flooding, fire, explosion, earthquakes, tornadoes, acts of
aggression/war, or similar phenomenon; and
5. Accessories used as integral to the Product have been approved by the
Company.
The Company shall, at its option, either repair or replace, free of charge, the
Product found, upon the Company’s inspection, to be so defective, or if agreed
upon, refund the purchase price, less a reasonable allowance for depreciation, in
exchange for the Product.
THE COMPANY MAKES NO OTHER WARRANTY AND ALL IMPLIED
WARRANTIES INCLUDING ANY WARRANTY OF MERCHANTABILITY OR
FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE DURATION OF
THE EXPRESSED WARRANTY PERIOD AS SET FORTH ABOVE.
THE COMPANY’S MAXIMUM LIABILITY THEREUNDER IS LIMITED TO THE
PURCHASE PRICE OF THE PRODUCT. IN NO EVENT SHALL THE COMPANY BE
LIABLE FOR ANY CONSEQUENTIAL, INDIRECT, INCIDENTAL, OR SPECIAL
DAMAGES OF ANY NATURE ARISING FROM THE SAME OR THE USE OF THE
PRODUCT.
Recognition Systems Inc. reserves the right to make changes in the design of
any of its products without incurring any obligation to make the same change on
units previously purchased.
Page 99
Warranty
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Page 100
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