Designer : Christwart Conrad Artist : Tony Rochon

Designer : Christwart Conrad Artist : Tony Rochon
8+
2 to 4
30’
Designer : Christwart Conrad
Artist : Tony Rochon
True to their reputation, Dwarfs amassed a large amount of gold. Armadora thus became a highly
coveted land for Elves, Orcs, Goblins and Mages who are all now assembling their respective
forces. Let the siege of Armadora begin!
Position your troops, raise the barricades, but make no mistake about it, a single error may
undermine your strategy!
GAME CONTENTS
- 64 ‘‘Warriors’’ (tiles) - 4 ‘‘Reinforcements’’ (tokens) - 6 ‘‘Powers’’ (tokens) - 40 ‘‘Gold’’ (yellow
cubes) - 35 palisades (wooden sticks) - 4 screens - 1 game board - 1 rulebook - 5 zip-lock bags.
SETUP 1. Place the board in the center of the table.
2. Each player choose a character (Orc – Goblin – Elf – Mage).
3. Each player is given his screen and Warriors, as mentioned in the following table:
Number of
players
2
3
4
Number of Warriors
per player
16
11
8
1 pt
11
7
5
4. Players hide their Warriors behind their
respective screens.
5. Distribute the 40 ‘‘Gold’’ in 8 piles:
1 pile of 3, 2 piles of 4, 2 piles of 5, 2 piles of 6, 1
pile of of 7.
6. Then randomly place these piles on the 8
‘‘Dwarfs Goldmine’’ zones.
7. Place the 35 palisades to the side of the game
board.
(Note that ‘‘Reinforcement’’ and ‘‘Power’’ tokens are
only used with the Advanced Rules set).
Warriors Value
3 pts
2 pts
1
2
1
2
1
1
4 pts
1
1
1
5 pts
1
-
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PLAY
Players take turn in clockwise order. On his turn a player must take
one of the following actions:
1. Place a Warrior
2. Place up to two palisades
Place a Warrior
Player may place one of his Warriors face-down on a free square (without Warrior or Gold).
*At the beginning of the game, players will decide whether they can peek again at the face-down
Warriors that have already been placed or not. If so, they must remember this.
Place up to two palisades
Player can place palisades on any free lines between two squares. The two palisades do not need
to be placed adjacent to each other. No palisades can be placed around the edge of the board.
Restriction : a palisade cannot be placed if it results in creating a Territory smaller than 4
squares wide.
Notes : - If he wishes to do so, a player may only place one palisade instead of two.
- A single territory may contain several gold mines or none at all.
Game in progress
4 Square
Territory
8 Square Territory –
still divisible
No palisades can
be placed around
the edge
7 Square
Territory –
Indivisible, 2
Gold Mines
6 Square
Territory – no
Gold Mine
4 Square Territory – Full
6 Square Territory
5 Square Territory – Full
8
GAME END
When a player has no more Warriors, he can still place palisades. Similarly, he can still place
Warriors if he has no palisades left. When a player doesn’t want or can’t play anymore, he can pass
his turn. If so, he will not be allowed to play until the end of the game. The game will end as soon as
all players have passed their turn.
VICTORY CONDITIONS
The values of all Warriors are revealed. In each Territory, players add the points from their Warriors.
The player with the highest score on a Territory win all its gold. In case of a tie, the gold is equitably
distributed among the players. The remaining gold on this Territory is not distributed. Players take
the gold cubes and place them in front of them in several piles, one for each Territory.
The player with the most gold wins the game.
In case of a tie
The tied players will compare their piles of gold, from highest to lowest.
2 player game - Players A and B are tied
Player A and B’s highest piles are compared. The player with the highest pile of gold wins the game.
In case of a further tie, if the highest piles of both player are identical, players will compare their second highest
piles and so on until a winner can be determined.
3 player game – Players A, B and C are tied
If the highest gold piles of both players A and B are identical and superior to player C’s highest one, then player C
is eliminated from the game.
The remaining players will compare their second highest piles and so on until a winner can be determined.
4 player game
- Players facing each other are partners and form a team. A player can talk to his partner but cannot
reveal his tokens nor suggest which strategy should the team follow.
- All the team’s Warriors points are summed, for each Territory.
- Gained Gold cubes are grouped into piles of the related team.
ADVANCED RULES SET
SETUP
The game as normal, adding the following points:
- All players are assigned a random character (Orc-Goblin-Elf-Mage)
- Players then collect their matching ‘‘Power’’ tokens:
Mage and Elf: 2 Powers
Orc and Goblin: 1 Power
- ‘‘Power’’ tokens are placed face-up in front of their screen.
- Each player collect his ‘‘Reinforcement’’ token and puts it behind his screen, next to
the Warriors. (see drawing opposite)
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PLAY
Players take turn in clockwise order. On
his turn a player must take one of the four
following actions:
- Place up to two palisades.
- Place a face-down Warrior on a free square.
- Place a Reinforcement on top of one of his
Warriors that have already been placed on
the board.
- Activate one of his Powers* before
performing one of the three actions
mentioned above.
* A ‘‘Power’’ is always activated first, before
placing palisades, Warriors or Reinforcements.
* Players can only activate one Power per turn.
POWERS
Mage: Look at a Warrior’s Value: When using one of his Powers, the player can
secretly look a the value of an opponent’s Warrior that has already been placed.
This ‘‘Power’’ token is removed from the game after use.
This Power cannot be used for the partner’s Warrior in a 4 player game.
GOBLIN: Place an additional Warrior: When using his Power, the player can place
one of his Warriors face-up on a free square. This ‘‘Power’’ token is removed from
the game after use.
ORC: Place an additional palisade: When using his Power, the player can place a
palisade. This ‘‘Power’’ token is removed from the game after use.
ELF: Unleash an arrow: If an Elf is placed on a Territory, the player may use one of
his Powers. When doing so, he can shoot an arrow towards an opponent’s Warrior
located in the same Territory. If so, the player puts one of his Power tokens on top of
the aimed Warrior, reducing the Warrior value by one in the final scoring. The arrow
cannot be unleashed if the Territory is full (all squares are occupied by Warriors or
Gold). The same Elf can shoot twice the same Warrior, but not during the same turn.
At the beginning of the game, if no Territory has been created yet, an Elf can shoot
any Warrior on the board.
10
This Territory is not
Full. The Elf can
use his Power against
the Mage or the Orc
located in the same
Territory.
This Territory is not
Full. The Elf can use
his Power against the
Mage located in the
same Territory.
This Territory is Full. The Elf
cannot use his Power here.
As a reminder: The use of Power is an addition to the normal game turn and must be performed
first: I use my Power before playing as usual (placing palisades, Warriors or Reinforcements)
REINFORCEMENTS
- A ‘‘Reinforcement’’ token is put on top of a Warrior that has already been placed and increases
the value of the latter by one in the final scoring.
- A ‘‘Reinforcement’’ token can only be placed on a full Territory (all squares are occupied by
Warriors or Gold)
- There can be only one ‘‘Reinforcement’’ token per Territory.
- A ‘‘Reinforcement’’ token can be put on top of an Elf ‘‘Power’’ token.
- During a 4 Player game, a ‘‘Reinforcement’’ token cannot be put on top of a partner’s Warrior.
- If a player has placed a ‘‘Reinforcement’’ token on a Territory, he wins all the Gold of the latter in
case of a tie.
The game end and victory conditions are the same as in the basic rules set.
During the final scoring, be careful not to forget to increase or lower the value of the Warriors
depending on the presence of a ‘‘Reinforcement’’ or Elf ‘‘Power’’ token.
11
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