Game Rules - Ystari Games

Game Rules - Ystari Games
A game by Yoann Levet - Artwork: Arnaud Demaegd
Game Rules
In the kingdom of Myrmes, the ant colonies have been fighting for
centuries to dominate their neighbors.
To put an end to this war, the council of the queens has decreed that
a final battle will decide the issue of the final victory. Send your soldiers and your workers to assault of the kingdom. Fill up your larder,
hunt down insects and wisely place your pheromones to conquer the
territory. But most importantly, don’t forget to prepare for winter!
www.ystari.com
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For each player::
Box contents
Object of the game
Each player leads an ant colony from the world of Myrmes
struggling to establish its supremacy over the kingdom.
During the game, the players will score points by placing
pheromone tiles, hunting prey, feeding the Queen and completing objectives. At the end of the game, the player with
the most points will be declared the winner.
3 Season dice : Green = Spring,
Yellow = Summer & Red = Autumn
1 Individual board
Game setup
(4 players)
Note: see the changes to be made depending on the number of players on page 11.
8 Aphid farm/ Scavenging tiles
8 Workers/ Soldiers
The main board is placed in the middle of the table.
The resource cubes, larvae and special tiles are placed
near the game board.
The Year token is placed on the space which marks the
first year of the game.
4 Tunnel exit tokens
The Season dice are rolled and each die is placed on its
space on the season track.
The Prey tokens are randomly placed on their spaces.
Main board
8 Sub-colony tiles
1 Marker disc
(ant colony level)
8 Nurses
4 Score tokens
2 objectives each of level 1, level 2 and level 3 are randomly chosen and placed on their respective spaces.
Each player chooses a color and takes: 1 individual
board, the ants, the octagons (nurses), discs, cubes and
pheromones of the chosen color, which they place near
their individual board.
Each player places 3 nurses in the nursery, 2 workers
in the worker rook, and a larva in the larvae room.
A Tunnel exit token, indicating the initial tunnel exit of
each player, is placed on each of the starting spaces.
20 Objective tiles
1 Event cube and
4 cubes to mark
special tiles
A colored disc is placed at level 0 of the ant colony and
the Score token is placed on the starting space of the score
track (10 points).
The event cube is placed on the event track, according
to the event indicated by the Season die.
The other elements are placed near individual boards.
1 First player token
2
18 Prey tokens
30 larva
cubes
30 food
cubes
15 earth
cubes
1 Year token
15 stone
cubes
The shortest player is chosen to be the first player, that
player gets the first player token. The game begins.
17 Pheromone tiles
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Game basics
A) Score track
A game of Myrmes is played over the course of 3 game years. Each year is divided into 4 seasons. During the first 3
seasons the player will play a normal turn while winter is a special season in which they’ll have to draw from their stored
food reserves.
B) Season track
D
A
A
C) Garden (play) area
E
Each player has an individual board which represents its ant colony. This board is divided into various parts:
D) Atelier
A) Event track, which indicates the event of the current season
E) Objective spaces
B) Larvae room (and birth track), where the larvae are stored
F) Starting positions for 2 / 4 players
C) Nursery (and birth track), where the nurses are stored
D) Soldier room (and birth track), where the soldiers are stored
E) Worker room (and birth track), where the workers are stored
I
K
F) Atelier, where the nurses who aren’t participating in the births will be able to go work
G) Storeroom, where the resource cubes will be stored
H) Ant colony, divided into 4 levels. At the beginning of the game, only level 0 (the highest one) is accessible. The left
column of the ant colony is made up of rooms in which the workers will be able to go work. The right column shows what
options are available to workers going outside.
G
B
C
H
I) Prey token space
J) Adjustment to the objectives depending on the number of players
K) Prey board
L) Year track
F
G
G) Starting positions for 4 players
H) Starting positions for 3 players
C
E
F
G
H
H
D
J
A
H
F
B
L
Important: at any point during their
turn, a player can decide to sacrifice
larvae to gain food cubes. For each set
of 3 discarded larvae (or portion thereof), the player gets a food cube which
can be placed in their storeroom or discarded for winter (see further).
A normal season (spring, summer, fall) is made up of 6 phases:
A
The players start the game with 3 nurses, 2 workers, 1 larva and a tunnel exit which represents their exit point to the
garden area.
The main board (see next page) is divided into multiple areas:
A) Score track: this track shows the score of the players during the game. The players will score points by placing pheromones, hunting prey, cleaning up opposing pheromones and completing objectives.
B) Year and season tracks: the year track shows the current year and what the players will need once winter arrives.
The season track is made up of 3 spaces for the season dice. At the beginning of each year, the dice will be rolled and will
indicate the events for the year to come.
C) Garden area: the workers which leave the individual board of each player will exit from a tunnel. They will then move
over the terrain and will be able to place pheromones (which will give them access to resource cubes), clean up empty
pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they’ve developed the
ant colony).
D) Atelier: in this area, the nurses placed by the players in the atelier will be able to dig new tunnels, improve the ant
colony, make new nurses or complete objectives.
E) Objectives: during the game, 6 objectives can be completed by discarding elements. There are 2 objectives of level 1,
2 of level 2, and 2 of level 3.
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1) Event: for each season an event will be determined by the die for that season. During this phase, the players will be able to
modify that event by spending larvae. The events allow players to obtain special bonuses for the season.
2) Births: each player will use their nurses to give birth to new ants. Larvae (which are used to modify events, create new
nurses during phase 5 and food during winter), workers (which will work during phase 3) and soldiers (which will be used to
hunt prey, invade enemy pheromones and guard food during winter). In addition, some nurses can be set aside for phase 5
(Atelier).
3) Workers: each player will use their workers, whether to send them in their ant colony, or to make them go out into the
garden. A worker who is working in its ant colony will generally bring back one resource and will be able to be used again next
turn. A worker who leaves for the garden will automatically be discarded after its action. In the garden, a worker can use 3
movement points to:
Find prey, which will then be hunted by discarding soldiers
Place pheromones, which will be filled with resource cubes and later harvested
Clean up empty pheromones, to make space
Place special tiles, such as the Aphid farm which allow players to gain one cube of food per turn
4) Harvest: each player will take 1 cube of their choice from each owned pheromone and place it in their stock.
5) Atelier: each player will use the nurses placed in the atelier during phase 2. These nurses allow players to:
Dig new tunnels, which will allow better exit options for the workers,
Improve the ant colony, by spending resources which will allow access to lower levels.
Create new nurses, to have more options during phase 2.
Complete objectives set by the council of the Queens, which will allow players to score victory points.
6) End of turn: each player updates their stock and the first player token moves.
During winter, the player must discard food cubes or lose points. However, the soldiers protect the food and allow
players to save food.
At the end of 3 years, the player with the most points wins the game.
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Game overview
The game takes place over a period of three game years,
with each year being divided into four seasons (spring,
summer, fall, winter). The first three seasons are normal
turns, but the last (winter) is a maintenance phase during which the players must spend food in order to pass
through winter.
Game turn
Birth tracks: the player can use their nurses to give
birth to three different types of ants.
3) Workers
Larvae: the player can use up to 3 nurses in this track.
The first nurse gives birth to a single larva. The second and
third nurses can give birth to 2 larvae each.
This phase is played by each player in turn, starting with the
first player and going clockwise. In turn, each player will use
a worker to either send it outside, or to send it to work in the
ant colony. Players are not allowed to pass..
Soldiers: the player can use up to 3 nurses in this
track. The first two nurses give birth to one soldier. The
third nurse gives birth to an extra soldier.
Note: depending on the choices made by the players during phase 2, it is possible that some players may have more
workers than others. In that case, some players will play
more often in this phase than other players.
Workers: the player can use up to 4 nurses in this
track. Two nurses are needed to give birth to a worker, and
eventually two more to give birth to a second.
During spring, summer and fall, the players perform a
normal turn, which is divided into 6 phases.
1) Event
This optional phase is played simultaneously by all players. By using the larvae at their disposal, the players can
modify the seasonal event determined at the beginning of
the year. Each larva spend allows them to move the Event
cube one space to the right or to the left. There are no limits
to the number of larvae a player can spend. Once a player
has performed this phase, that player can move on to phase
2 without having to wait for the other players.
If a player has chosen the Larvae+2 / Worker+1 / Soldier+1 event, that player’s nurses give birth to an extra two larvae / one worker / one soldier as long as the
player has used enough nurses to give birth to at least
one of the ant type concerned. For example, to benefit
from the Larvae+2 event, a player must use at least one
nurses to give birth to a larva.
a) Ant colony: the player can decide to send the worker
off to work in the colony. The Colony is made up of 4 levels
and at the beginning of the game, only the first level is available (see further). At each level, one and only one worker can
work. To use the colony, the player simply places the worker
on a space where he or she wants it to work and gains the indicated bonus, then the next player begins their turn. The used
worker remains in place. No other worker can come work at
that level and the worker will not be able to be used again for
the turn.
Example: Red decides to use their first worker to go
work in the ant colony. The player thus takes a worker
and places it in the gestation room (the only level to which
they have access for the moment). The player gains a larva which is placed in the larva room. It’s time for the next
player to play.
b) Sortie: the player can decide to have the worker go
outside. To do that, the player takes their worker and places it on one of their tunnels exits in the garden area (at the
beginning of the game the players only have a single tunnel
exit). The workers which leave will never come back into the
ant colony, as the worker will be discarded as soon as it has
placed a tile (pheromone or special tile) or at the end of its
movement if the player does not want to place a tile. The
worker has 3 movement points outside of the ant colony, and
does not have to use all of these points. By using these movement points, it can explore the surrounding area, which will
allow it to perform multiple actions:
As soon as all player have finished placing their nurses
on the birth tracks (and possibly the atelier), they simultaneously proceed to the birth of the ants. The ants thus
created are placed in the respective rooms on the players’
individual boards.
If a player chooses the VP+1 event, then as soon as
that player scores victory points during the current season (for example by placing a pheromone, by feeding
the queen or by completing an objective), that player
scores 1 extra victory point.
If the player has chosen the Level+1 event, they can send
one of their workers to work at a higher level. For example, if the player has a level 0 ant colony (as is the case
at the beginning of the game), they can send a worker to
work at the larder (level 1) if they’ve chosen the Level+1
event.
The players then move on to phase 3.
Note: in the game, the workers and soldiers are not differentiated (it would be pointless as the soldiers never go
out into the garden). Each player has a reserve of 8 soldiers/workers. This limit can under no circumstances be
broken by a player, and a player who, for example, has
5 soldiers and 3 workers will not be able to gain any new
ones until some of their ants are discarded (see further).
Hunt a prey
Place a pheromone
Place a special tile
Clean up a pheromone
Movement: for 1 movement point, a worker can either
move through an empty space (without pheromones), or cross
an entire pheromone tile (which is considered a single empty
space). Spaces containing water cannot be crossed. Spaces
containing prey can only be crossed if the prey is hunted (see
below).
Example: it’s spring and the rolled event is Soldier+1
(as the green die indicates a 5). Blue wishes to change
that event to replace it with Worker +1. The player thus
spends 2 larvae to move the Event cube two spaces to
the right.
2) Births
This phase is played simultaneously by all players.
Each player uses their nurses to place them:
Either in one of the three birth tracks, to give birth to
new ants,
Or in the atelier so that they can be used during phase
5 (Atelier).
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A player can spread their nurses between the
birth tracks and the atelier as they please. They
do not have to use all of their nurses (though we
recommend that they do).
Example (cont’d): Blue has 4 nurses. The player places one in the atelier, two in the worker track and one in
the larvae track. When all players have finished placing their nurses, they proceed with the birth of the ants.
Blue thus gets one larva which the player places in their
larvae room and two workers (one thanks to their nurses and an extra one as they benefit from the Worker+1
event) which they place in the worker room.
Level 0 (gestation room): the player gets a larva
which is immediately placed in the larva room.
Level I (larder): the player gets a cube of food which
is immediately placed in their stockpile.
Level II (quarry): the player gets a cube of earth
or stone (of their choice) which immediately gets placed in
their stockpile.
Level III (queen’s room): the player spends 1 cube
of food from their stockpile to feed the queen and immediately gains 2 victory points.
If the player has chosen the Move+3 event, that player
has 6 movement points for the turn instead of 3.
Opposing tiles: a worker can cross opposing tiles.
However, this action costs a soldier. Thus, for each
opposing tile in which the worker enters, its player
must spend a soldier, which is removed from the
soldier room and returned to the reserve.
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Placing a special tile: if the worker is on an empty
space (with no Prey token or pheromone or special tile), the
player can decide to place a special tile there. The kind of special tile a player can install depends on the level of their ant
colony:
B
A
B
4) Harvest
Once all the players have played all of their workers, they
move on to the harvest phase. The harvest phase is played
simultaneously. On each of their non-empty pheromones on
the board, the owner of that pheromone picks up a cube of
their choice. This action is mandatory. The cubes thus picked
up are placed in the players’ stockpile. Moreover:
Each Aphid farm earns one cube of food for its owner,
Each Scavenging earn the choice of one cube of earth
or stone for its owner,
A
C
Each Sub-colony earns 2 victory points for its owner.
A) Aphid farm
B) Scavenging
The player must respect a few placement rules:
Example: Red makes a worker go out by putting it
on their tunnel exit. For 1 movement point, the worker
is moved to hexagon A, for another movement point, it
crosses friendly pheromone B. For its last movement
point, it reaches its prey’s space.
One of the hexes of the pheromone must be placed on
the space on which the worker is,
The pheromone cannot cover another tile, token or extend beyond the garden area,
The pheromone cannot be placed on a water space.
C) Sub-colony
The placement rules for special tiles are the same as those
for pheromones. However, to be built, these special tiles require resource cubes.
Aphid farm: one cube of stone
Scavenging: one cube of food
Hunt a prey: if the worker enters a space containing a Prey token, it immediately lets the soldiers know and
this prey must immediately be hunted (thus a player may
not enter a space containing a prey if that player does not
have the soldiers allowing the prey to be hunted or if the
player does not wish to hunt that prey). To hunt the prey,
the player must discard soldiers according to the prey (see
below). The discarded soldiers are returned to the reserve.
The player then takes the Prey token, places it next to their
individual board and earns victory points and food cubes
according to the prey hunted (the food cubes are placed in
their stock). The worker can then continue its movement if
it still had points remaining.
Harvest+3: if the player has chosen the Harvest+3
event, that player can, after their normal harvest, pick
up to 3 extra cubes of their choice present on their pheromones. These cubes are placed in their stockpile. This action is not mandatory.
Sub-colony: one cube of earth, stone and food.
Once the special tile is placed, the player places one of their
cubes on it. This cube simply indicates that the special tile
belongs to the player. Then the player scores the points corresponding to the placing of the tile and discards the worker.
It’s then the next player’s turn to use a worker.
5) Atelier
Once all the players have performed their harvest, play
moves on to the atelier phase. This phase is played by each
player in turn and only concerns players who have put one or
more nurses in the atelier during phase 2. The players who
have done so take the nurses in their atelier and place them
in the atelier spaces of the main board. A player cannot place
more than one nurse per space in the atelier (they will thus
only be able to perform each action once per turn). If a player
has placed multiple nurses in the atelier, the player freely
chooses the order in which their actions are resolved.
The atelier has 4 spaces, which are:
A
B
C
A) Ladybug: discard 1 soldier. Worth 2 food cubes.
B) Termite: discard 1 soldier. Worth 1 food cube and 2
victory points.
C) Spider: discard 2 soldiers. Worth 1 food cube and 4
victory points.
Example (cont’d): Red discards 1 Soldier (taken from
the soldier room) to hunt the termite. They gain 1 food
cube and 2 victory points. The player places the Prey
token next to their individual board. The worker no longer has any movement points left but can still place a
tile.
Example (cont’d): Red, whose ant colony is of level I
decides to place a size 3 pheromone to end their action.
The player places that pheromone on the space in which
the worker is.
Once the pheromone is placed, the player then places on
it the resource cubes (food, earth and stone) depending on
what the pheromone covers. Spaces containing mushrooms
are sterile and produce no cubes. If the pheromone scores
victory points (all pheromones of a size greater than 2), the
player immediately scores the points indicated on the pheromone. The worker is then discarded and the next player,
going clockwise, begins using a worker.
Place a pheromone: if the worker is on an empty
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space (with no Prey token and with no pheromone or
special tile), the player can decide to place there
a pheromone from their reserve. The maximum
size that the player can place depends on the
level of their ant colony:
Example (cont’d): Red places 1 food cube and 1 earth
cube on the pheromone and scores 2 victory points, then
discards the worker.
If the player has chosen the Level+1 event, they can use
pheromones, power (storage, see End of turn) or special
tiles of the higher level (for example, if their ant colony is
at level 0, they can use pheromones of size 3 with the event
or build a scavenging).
Ant colony level
Tunnel
Objective
If the player has chosen the Hexagon+1 event, they can
use pheromones of a level one higher. Moreover, if their
ant colony is at level 3, they could potentially use the sole
size 6 pheromone at their disposal.
Clear a pheromone: a worker who moves over an
empty pheromone (one containing no cube) can decide to
clear it. To do so, the player must discard one earth cube from
their stockpile. The pheromone is then removed from the
board and is removed from the game. The points indicated on
the pheromone are not lost by the player.
Opposing pheromones: the empty pheromones of the
other players can also be cleared (once again, the worker must
be on a space of the pheromone the player would like to clean
up). The cost is the same (one cube of earth). The action of
cleaning up an opponent’s pheromone is worth any points
printed on it. The player whose pheromone is cleaned loses
no points.
Once the pheromone is cleared, the worker can resume its
movement normally.
New nurse
Tunnel: the player who has placed a nurse in this atelier
can place a new tunnel exit in the garden area and earns a
cube of earth which they place in their stockpile. The new tunnel exit is represented by one of the 4 tokens of the player’s
color and must be placed on an empty hexagon adjacent to
one of the player’s elements on the board (pheromone,
tunnel exit, special tile). This new tunnel exit will offer the player a new option when having workers
leave the colony during subsequent turns.
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Note: a player cannot have more than 3 tunnels exits in
addition to the starting one over the course of the game.
on, and once that objective is completed a level 3 objective
(or lower). During the game, it is not possible to complete a
given objective twice. Most objectives require that the players discard certain elements (see the detailed explanation
of objectives on the last page). A player who completes an
objective places their nurse on the first free space next to
that objective and immediately scores the victory points
indicated on that space (6 points for level 1 objectives, 9
points for level 2 objectives, and 12 points for level 3 objectives). Moreover, if other players have completed that
same objective in previous turns, these players each score 3
points (this does not happen if the objective has been completed during the same atelier phase).
7) Winter
During winter, each player will have to spend food from
their stockpile:
The first year, each player will have to discard 4 cubes
of food,
The second year, each player will have to discard 5
cubes of food,
The last year, each player will have to discard 6 cubes
of food.
If a player doesn’t have a sufficient amount of cubes, that
player loses 3 victory points for each missing cube.
2, 3 or 4 players
No matter what the number of players, the game rules remain identical with two exceptions:
The playing field and the starting spaces for the tunnels
are adjusted depending on the number of players (see Starting Spaces, on page 5).
With 3 players, the grayed out areas are not used:
Soldiers: each soldier a player has during winter allows
that player to reduce the amount of cubes to be spent by 1.
Soldiers are not discarded.
Example: Red places a new tunnel exit. It is placed
on an adjacent space to one of their pheromones. Moreover, the player gets a cube of earth which is placed in
their stockpile.
Ant colony levels: the player who has placed a nurse
in this atelier can improve their ant colony. To do that, they
must spend cubes of earth or stone.
Level 0 to 1: 2 cubes of earth,
Level 1 to 2: 1 cube of stone and 2 cubes of earth,
Level 2 to 3: 3 cubes of stone.
To indicate the new level of their ant colony, the player
moves their ant colony disc to the new level reached. A
player cannot skip a level (for example going from level 0
to level 2) or dig 2 levels at once (even if that player has
enough cubes to do so).
Example: Blue completes the “2 Preys” objective, the
player discards 2 Prey tokens, places their nurse on the
first free space and scores 6 points. As Red had already
completed that objective in a previous turn, that player
scores 3 points.
Example: It’s the winter of the second year, the players
must thus discard 5 cubes of food. However, Yellow, who
has two soldiers, only needs to discard 3.
6) End of turn
The players perform this phase simultaneously.
They discard larvae which may have been used during
phase 1.
They discard any excess cubes in their reserve: if their
ant colony is of level 0 or 1, they can store up to 4 cubes of
their choice and must discard any over that amount. If their
ant colony is of level 2 or 3, they can store up to 6 cubes of
their choice and must discard any over that amount.
They regain the workers which have worked in their
ant colony and return them to the worker room.
Example: Yellow improves their ant colony. They
spend two cubes of earth from their stockpile and move
the ant colony disc from level 0 to level 1.
New nurse: the player who has placed a nurse in this
atelier makes a new nurse. To do that, they must spend 2
cubes of food and two larvae from their stockpile and takes
a new nurse from their reserve and places it in the nurse
room of their individual board. This new nurse will be able
to be used starting on the next turn. A player cannot make
2 nurses, even if they have the resources to do so.
Objective: the player who has placed a nurse in this
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atelier can complete an objective. The objectives are
divided into 3 levels (2 for each level). As their
first objective, a player must complete a level 1
objective. This will give them the ability to complete an objective of level 2 (or lower) from then
They regain their nurses and return them to the nurse
room of their individual board. However, the nurses used to
complete objectives are not recovered.
The die of the season which has just finished is removed from the main board.
The first player token is given to the player to the left of
the current first player.
If they’ve just finished playing spring or summer, the
players then return the event cube to the space corresponding to the result of the die given for the upcoming season.
If they’ve just played through fall, they then move on to the
winter phase.
With 2 players, the grayed out areas are not used:
End of the year
After winter, the year is over and a new year is begun. The
Season dice are rerolled and the players replace the event
cube according to the number shown by the spring die. A new
turn begins.
End of the game
The game ends after the winter of the third turn. The player
with the most victory points wins the game. In case of a tie,
the tied players share the victory.
Thanks
I’d like to thank these people, without whom Myrmes wouldn’t
even exist: Céline, Carolle and Michaël, Mathieu, Vincent G. and
Patrice.
These people, thanks to whom Myrmes has found a publisher:
Céline, Cyril, Vincent G., Karine and Stéphane.
And finally, these people thanks to whom the game is what it
is today: Céline, Cyril, Thomas, Arnaud, Vincent G., David, Davy,
Etienne, Guillaume, Jérôme, Olivier, Stéphane, Suzel, Vincent
C., Duncan, Marc as well as Manon et Léo. I’d like to especially
thank the Les Ludochons association as well as all the players
from Annecy, Lyon, Montpellier and Valmeinier who have taken
part in playtesting.
The points scored by other players when completing
an objective they’ve already completed vary according to the
number of players (3 points with 4 players, 4 points with 3
players and 5 points with 2 players – see the recapitulative chart on the main board and on page 5).
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Objectives
Resource objectives: these objectives require, depending on
the situation, the players to discard cubes of food (on the left 3),
a mix (of the player’s choice) of cubes of earth and stone (in the
middle 6), or cubes of stone (on the right 3). These cubes are
returned to the reserve.
Prey objectives: these objectives require the player to discard
Prey tokens previously hunted and placed near their individual
board (on the left 2, in the middle 3, and on the right 4). Tokens
discarded are returned to the game box and thus a given token
cannot be used for two different Prey objectives.
Special tiles objectives: these objectives require the player
to have built 2 (on the left) or 3 (on the right) special tiles of
any type (including a special tile which has been built twice or
thrice). To validate the objective on the left, the player removes
from the tile of their choice the cube showing they own the tile.
The tile remains on the board, but is now useless. To validate
the objective on the right, the player must remove from 2 tiles
of their choice the cubes showing they own the tile. These tiles
remain on the board but are now useless.
Ant colony level objectives: these objectives require players
to reach a certain level with their ant colony and move their ant
colony disc back. To validate the left objective the player’s ant
colony must be at least level II and the ant colony disc must be
moved back one level. To validate the right objective the player’s
ant colony must be at least level III and the ant colony disc must
be moved back 2 levels. The new level thus defined is immediately active (notably in regards to the storage of cubes).
Larvae objectives: these objectives require players to
discard larvae from their larvae room (on the left 5, and
on the right 9). The cubes discarded are returned to the
reserve.
Soldier objective: this objective requires the player to
discard 2 soldiers from their soldier room. The soldiers
return to the player’s reserve.
Nurse objectives: to validate the objective on the left,
the player must have 6 nurses in play (including those
used to complete objectives) and discard one which is
not used to indicate the successful completion of an objective. To validate the objective on the right, the player
must have 8 nurses in play (including those used to complete objectives) and discard two which aren’t used to
indicate the successful completion of an objective. The
nurse(s) discarded are returned to the player’s reserve.
Pheromone objectives: to validate the objective on
the left, the player must have 4 or more connected pheromones (special tiles and tunnels do not count) and immediately empty these 4 pheromones of their cubes (which
are returned to the reserve). To validate the objective
on the right, the player must have 7 or more connected
pheromones (special tiles and tunnels do not count) and
immediately empty these 7 pheromones of their cubes
(which are returned to the reserve). The number of cubes
on the pheromone aren’t taken into consideration
and a player can thus complete the objective on
the left by choosing 4 pheromones devoid of
any cubes (they simply need to be connected).
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