WaveLab Pro 9 – Operation Manual
Operation Manual
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht,
Sabine Pfeifer, Kevin Quarshie, Benjamin Schütte
This PDF provides improved access for vision-impaired users. Please note that due to the
complexity and number of images in this document, it is not possible to include text
descriptions of images.
The information in this document is subject to change without notice and does not represent
a commitment on the part of Steinberg Media Technologies GmbH. The software described
by this document is subject to a License Agreement and may not be copied to other media
except as specifically allowed in the License Agreement. No part of this publication may be
copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior
written permission by Steinberg Media Technologies GmbH. Registered licensees of the
product described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective holders. For more
information, please visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2016.
All rights reserved.
Table of Contents
7
7
8
8
9
Introduction
Help System
About the Program Versions
Conventions
How You Can Reach Us
11
11
11
12
12
16
16
Setting Up Your System
Connecting Audio
Audio Cards and Background Playback
Latency
Defining VST Audio Connections
CD/DVD Recorders
Remote Devices
27
27
27
29
30
37
38
38
40
43
44
45
WaveLab Pro Concepts
General Editing Rules
Startup Dialog
Basic Window Handling
Selecting Audio
Sliders
Renaming Items in Tables
File Browser
Tab Groups
Peak Files
Companion Files
EBU Loudness Standard R-128
47
47
48
48
48
49
49
49
49
50
53
54
54
55
55
3
57
58
60
61
66
69
69
Workspace Window
Audio Editor
Audio Montage
Batch Processor
Podcast Editor
Basic Audio CD
DVD-Audio
Script Editor
Control Window
File Tab
Info Tab
Tool Windows
Meter Windows
Slide-Out Windows
Docking and Undocking Tool Windows and
Meter Windows
Command Bar
Status Bar
Context Menus
Time Ruler and Level Ruler
Managing Tabs
Activating Full Screen Mode
Log Window
70
70
71
75
77
77
79
81
87
Project Handling
Opening Files
WaveLab Projects
File Groups
Value Editing
Drag Operations
Undoing and Redoing Actions
Zooming
Presets
90
90
92
93
96
100
101
103
103
103
106
106
107
File Operations
Recently Used Files
Favorite Files
Save and Save As
Templates
File Renaming
Naming Schemes
Deleting Files
Temporary Files
Work Folders vs. Document Folders
Exporting to SoundCloud
Copying Audio Information to the Clipboard
Setting the Focus on the Current File
108
108
121
121
122
123
124
125
126
127
Playback
Transport Bar
Starting Playback From the Ruler
Using the Play Tool
Playback Scrubbing
Timecode Window
Jog/Shuttle Function
Scroll During Playback
Playback in the Audio Montage Window
Speaker Configuration
129
129
138
151
176
177
183
184
186
Audio File Editing
Wave Window
Audio Editor Tabs
File Handling in the Audio Editor
Changing the Audio Properties
Meta-Data
Snapshots
Silence Generator Dialog
Waveform Restoration with the Pen Tool
188
188
195
205
207
Audio Analysis
Error Detection and Correction
Global Analysis
Audio File Comparator
3D Frequency Analysis
210
210
210
211
212
214
215
217
218
219
220
220
221
223
226
226
229
229
Offline Processing
Applying Processing
Gain Dialog
Level Normalizer Dialog
Loudness Normalizer
Pan Normalizer Dialog
Envelope Dialog
Fades in Audio Files
Crossfades
Phase Inverting
Reversing Audio
DC Offset
Time Stretching
Pitch Shift
Pitch Quantizing Dialog
Pitch Bend
Resample
Effect Morphing
233
233
237
257
258
260
264
Audio Montage
Montage Window
Audio Montage Tabs
Signal Flow in the Audio Montage
Creating New Audio Montages
Audio Montage Duplicates
Creating an Audio Montage from an Audio
File
Import Options for Audio Montages
Missing Files in the Audio Montage Dialog
Assembling the Audio Montage
Rearranging Clips
Clip Editing
Audio Montages within Audio Montages
Managing Source Files of Clips
Track Activity Indicator
Envelopes for Clips
Fades and Crossfades in Audio Montages
Clip Time Stretching
Clip Pitch Shifting
Effects for Tracks, Clips, and the Montage
Output
About the CD Window
Snapshots
Mixing Down – The Render Function
Loudness Meta Normalizer
Navigator Window
Notes Window
Groups
Audio Montage Backups
Multichannel Operations in the Audio
Montage
XML Export and Import of Audio Montages
AES-31 Files Export and Import
265
267
268
280
287
308
314
319
319
329
339
340
340
357
367
368
370
372
373
373
375
377
388
389
4
392
392
393
394
400
Recording
Setting Up the Recording Dialog
Dropping Markers During Recording
Recording Dialog
Recording in the Audio Montage Window
402
402
424
434
435
437
442
444
Master Section
Master Section Window
Rendering
Recording From an ASIO Input
Smart Bypass
Saving a Master Section Preset
Monitoring Background Tasks
Dropouts
445
447
451
454
456
456
458
458
458
460
460
461
461
462
462
Markers
Markers Window
About Creating Markers
Deleting Markers
Moving Markers
Moving Multiple Markers
Navigating to Markers
Hiding Markers of a Specific Type
Converting Marker Types
Renaming Markers
Selecting Markers
Selecting the Audio Between Markers
Binding Markers to Clips in the Audio
Montage
Exporting the Markers List as Text
How Marker Information is Saved
464
464
464
464
465
466
466
466
467
470
473
475
475
479
480
481
Metering
Metering Window
Real-Time vs. Non-Real-Time
Metering Monitor Modes
Meter Settings
Multichannel Metering
Resetting the Meters
Using Presets in the Meter Windows
Level Meter
Loudness Meter
Phasescope
Spectroscope
Spectrometer
Bit Meter
Oscilloscope
Wavescope
483
483
486
487
489
489
490
5
491
Basic Audio CD
Basic Audio CD Window
CD Markers
Preparing a Basic Audio CD
Opening CD Tracks for Editing
Playing Back Files in the Track List
Saving Basic Audio CD Tracks as Separate
Files
Saving Basic Audio CD Tracks as One File
492
492
493
493
493
496
498
498
DVD-Audio
Structure of a DVD-Audio Project
DVD-Audio Formats
DVD-Audio Format Considerations
DVD-Audio Window
Preparing a DVD-Audio
Opening Audio Montages for Editing
Checking the DVD-Audio Conformity
499
499
501
502
505
520
524
528
Writing Operations
Write Audio CD or DDP Dialog
Erase Optical Media Dialog
About Writing Audio Files
About Writing Audio Montages
Write DVD-Audio Function
Data CD/DVD Projects
Audio CD Formats
533
533
534
536
538
539
539
Spectrum Editing
Spectrum Display
Surgical Processing
Master Section Processing
Defining a Region for Spectrum Editing
Processing Frequency Ranges via the
Master Section
Spectrum Editor Window
546
546
550
Auto Split
Auto Split in Audio Files
Auto Split in Audio Montages
553
553
554
562
565
Loops
Basic Looping
Refining Loops
Looping Audio Which Is Not Very Well
Suited for Looping
Sample Attributes
568
568
572
Generating Signals
Signal Generator
DTMF Generator
575
575
579
580
580
581
581
581
Importing Audio CD Tracks
Import Audio CD Dialog
Importing Audio CD Tracks
Searching Track Names on the Internet
Submitting Track Names to the Internet
Ultra-Safe Mode
Converting Audio CD Tracks to an Audio
Montage
Converting Audio CD Tracks to a Basic
Audio CD
583
583
584
WaveLab Exchange
WaveLab Pro as External Editor for Cubase
Cubase as External Editor for WaveLab Pro
586
587
596
598
607
622
Batch Processing
Batch Processor Window
Off-Line Processors
Working with the Batch Processor
Watch Folders
XML Files in Batch Processing
630
630
631
Batch Conversion
Batch Conversion Dialog
Batch Converting Files
632
632
632
634
636
637
642
642
643
645
645
Batch Renaming
Batch Renaming Dialogs
Batch Renaming Files
Batch Renaming Markers
Batch Renaming Clips
Renaming Operation Categories and Types
List of Renaming Operations
Preview Section
Range Parameters
Previewing and Performing All Renaming
Operations
Regular Expressions
649
649
654
654
655
655
655
657
Podcasts
Podcast Editor
Global Podcast Options
Creating a Podcast
Setting Up a FTP for Podcast Publishing
Publishing a Podcast
FTP Settings Dialog
Checking the Podcast
658
658
660
Customizing
Workspace Layout
Customizing the Wave Window and the
Montage Window
Customizing Shortcuts
Customizing Command Bars
Plug-in Organization
Variables and Text Snippets
Scripting
661
668
668
676
679
6
700
700
706
713
719
720
721
Configuring the Software
Global Preferences
Audio Files Preferences
Audio Montages Preferences
Settings Management
Multi-User Settings
External Tools
724
724
748
809
816
816
820
822
Plug-in Reference
Built-in Plug-ins
Steinberg VST 3 Plug-ins
Sonnox Restoration Toolkit
Legacy Plug-ins
Dithering Plug-ins
ASIO Plug-ins
Batch Processing Plug-ins
832
Index
Introduction
Help System
The detailed help system of WaveLab Pro enables you to look up interface features
and get information from within the program.
Accessing the Help System
There are several ways of accessing the help system.
•
To open the WaveLab Pro help, select Help > Contents.
•
To open the manual in PDF format, select Help > PDF Documentation.
•
To show tooltips, move the mouse over an interface icon.
•
To open the help for an active dialog, click the question mark icon on the title
bar (Windows) or in the dialog (Mac OS) to show the Help button, and then
click the Help button, or press [F1] (Windows) or [Command]-[?] (Mac OS).
•
To use the menu help, move the mouse over a menu item.
•
To see information on what kind of editing can be performed when using the
mouse and modifier keys in the Audio Montage window, move the mouse
over the montage window. The help text is displayed on the info line at the
bottom of the window.
To open the “What’s This” help, you have the following possibilities:
•
In any window, press [Shift]-[F1] and move the mouse over an interface item,
or select Help > What’s This?.
•
In a dialog, select the question mark icon on any title bar (Windows) or in the
dialog (Mac OS), and move the mouse over an interface item or a menu
option.
•
Some “What’s this” tooltips include a link to a dedicated help topic.
RELATED LINKS
Info Line on page 282
7
Introduction
About the Program Versions
About the Program Versions
The documentation covers the operating systems Windows and Mac OS X.
Features and settings that are specific to one of these platforms are clearly
indicated. In all other cases, the descriptions and procedures in the documentation
are valid for Windows and Mac OS X.
Some points to consider:
•
The screenshots are taken from a Windows operating system.
•
Some functions that are available on the File menu on Windows operating
systems can be found in the program name menu on Mac OS X operating
systems.
Conventions
In our documentation, we use typographical elements and mark-ups to structure
information.
Typographical Elements
The following typographical elements mark the following purposes.
PREREQUISITE
Requires you to complete an action or to fulfill a condition before starting a
procedure.
PROCEDURE
Lists the steps that you must take to achieve a specific result.
IMPORTANT
Informs you about issues that might affect the system, the connected
hardware, or that might bring a risk of data loss.
NOTE
Informs you about issues that you should consider.
EXAMPLE
Provides you with an example.
RESULT
Shows the result of the procedure.
AFTER COMPLETING THIS TASK
Informs you about actions or tasks that you can undertake after completing
the procedure.
8
Introduction
How You Can Reach Us
RELATED LINKS
Lists related topics that you can find in this documentation.
Mark-Ups
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Layout Options pop-up menu, click Layout Options in the top right
corner of the Audio Editor.
If bold text is separated by a greater-than symbol, this indicates a sequence of
different menus to open.
EXAMPLE
Select File > Save As.
Key Commands
Many of the default key commands use modifier keys, some of which are different
depending on the operating system.
For example, the default key command for Undo is [Ctrl]-[Z] on Windows and
[Command]-[Z] on Mac OS X. When key commands with modifier keys are
described in this manual, they are shown with the Windows modifier key first, in the
following way:
•
[Win modifier key]/[Mac modifier key]-[key]
EXAMPLE
[Ctrl]/[Command]-[Z] signifies: press [Ctrl] on Windows or [Command] on Mac OS
X, then press [Z].
Similarly, [Alt]/[Option]-[X] signifies: press [Alt] on Windows or [Option] on Mac OS
X, then press [X].
How You Can Reach Us
On the Help menu in WaveLab Pro, you find items linking to additional information.
9
Introduction
How You Can Reach Us
The menu contains links to various Steinberg web pages. Selecting a menu item
automatically launches your browser and opens the page. On these pages, you can
find support and compatibility information, answers to frequently asked questions,
information about updates and other Steinberg products, etc. This requires that you
have a web browser installed on your computer, and a working Internet connection.
10
Setting Up Your System
Before you start working, you need to make some settings.
IMPORTANT
MPORTANT
Make sure that all equipment is turned off before making any connections.
Connecting Audio
Your system setup depends on many different factors, for example, the kind of
project that you want to create, the external equipment that you want to use, or the
computer hardware available to you.
Audio Cards and Background Playback
When you activate playback or recording in WaveLab Pro, other applications
cannot access the audio card. Likewise, if another application uses the audio card,
WaveLab Pro is unable to play back. The Windows MME driver is an exception from
this.
You can run WaveLab Pro together with other applications and always give the
active application access to the audio card.
PROCEDURE
1.
Select File > Preferences > VST Audio Connections.
2.
Select the Options tab.
3.
Activate Release Driver.
4.
Do one of the following:
•
If you want to release the driver when WaveLab Pro is in the background,
activate When WaveLab Pro is in Background.
•
If you want to release the driver only when Cubase is in the foreground, activate
When Cubase is in Foreground.
11
Setting Up Your System
Latency
Latency
Latency is the delay between when audio is sent from the program and when you
actually hear it. While a very low latency can be crucial in a real-time DAW
application such as Steinberg Nuendo or Cubase, this is not strictly the case with
WaveLab Pro.
When working with WaveLab Pro, the important issues are optimum and stable
playback and editing precision.
The latency in an audio system depends on the audio hardware, its drivers, and
settings. In case of dropouts, crackles, or glitches during playback, raise the Buffer
Number setting on the Options tab in the VST Audio Connections, or increase
the buffer size in the ASIO control panel, specific to the audio card.
RELATED LINKS
VST Audio Connections Tab on page 13
Defining VST Audio Connections
To be able to play back and record audio in WaveLab Pro, you must specify how
the internal input and output channels in WaveLab Pro are connected to your sound
card and which device you intend to use for audio playback and recording.
You can define the buffer settings for your device as well as set up connections to
external gear, such as external effects units. You should select at least two channels
for stereo playback and recording.
If you have no third-party audio card, you can select the Windows MME driver or
Built-in Audio (Mac) options. You can also use MME with most third party audio
cards, with the advantage that you can record and play at different sample rates.
However, Windows MME drivers do not allow audio monitoring in the Recording
dialog or multichannel operation, and other drivers generally offer better sound
quality and performance.
RELATED LINKS
VST Audio Connections Tab on page 13
Selecting an ASIO Driver
Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital
audio specified by Steinberg. It provides a low-latency and high fidelity interface
between a software application and the soundcard of a computer.
PROCEDURE
1.
Select File > Preferences > VST Audio Connections.
2.
Open the Audio Device pop-up menu and select your ASIO driver.
The ASIO Plug-ins tab and the Control Panel button are activated.
12
Setting Up Your System
Defining VST Audio Connections
3.
Optional: Click Control Panel and make your settings.
4.
On the ASIO Plug-ins tab, select the audio ports that are used for recording
and monitor input of the ASIO plug-ins.
Selecting a Windows MME Driver
PROCEDURE
1.
Select File > Options > VST Audio Connections.
2.
Open the Audio Device pop-up menu and select Windows MME.
3.
On the Playback tab, select the audio ports that are used for playback.
4.
On the Recording tab, select the audio ports that used for recording and
monitor input.
VST Audio Connections Tab
This tab allows you to specify how the internal input and output channels in
WaveLab Pro are connected to your sound card and which device you want to use
for audio playback and recording.
•
To open the VST Audio Connections tab, select File > Options > VST
Audio Connections.
Global Settings
Audio Device
Allows you to select the audio device that you want to use for playback and
recording audio. If you do not have a third-party audio card, you can select the
Windows MME driver or Built-in Audio (Mac) options.
Control Panel
When you select an ASIO driver, the Control Panel button is activated. Click
the button to open the settings application of your sound card, which is
usually installed with the sound card. Depending on your sound card and
driver, this provides settings for buffer size, digital formats, additional I/O
connections, etc.
Refresh
This button causes audio devices to be evaluated again to reflect device
changes.
13
Setting Up Your System
Defining VST Audio Connections
Playback Tab
This tab allows you to select and name audio ports that are used for playback. If you
are monitoring on a surround system, specify your surround speaker outputs here.
You can also specify the Preferred Sample Rate for playback. Furthermore, you
can rename the channels and set up the Speaker Configuration to be able to
switch between different speakers.
Recording Tab
This tab allows you to select and name your audio ports that are used for recording
and input monitoring. The inputs that you define here are then available in the
Recording dialog. Furthermore, you can rename the channels and select the
Speaker Configuration.
14
Setting Up Your System
Defining VST Audio Connections
External Gear Tab
This tab allows you to select inputs from and outputs to external audio processing
equipment. The name of this tab corresponds to the installed driver, for example,
ASIO Plug-ins.
Options Tab
This tab allows you to specify the number of buffers and the control driver
functionality.
Buffer Number
Increasing this value improves the elasticity of audio streaming to avoid
dropouts.
MME Specific – Buffer Size
Increasing this value improves the elasticity of audio streaming to avoid
dropouts. This is only available when an MME driver is selected.
Initialize Streaming Engine at First Use
Initializes the audio streaming engine when playback or recording are used for
the first time. If this option is deactivated, the audio streaming engine is
initialized at program startup.
Reset Driver When Changing Sample Rate
Resets the driver when sample rate is changed. When playback or recording
must be set to a new sample rate, some audio device drivers must be fully
reset to work properly. This operation takes some time.
Perform Short Fade In/Out When Starting/Stopping Playback
Performs a short fade in when starting playback and a short fade out when
stopping playback. This avoids clicks that are caused by waveforms that are
not starting on a zero-crossing point.
Release Driver
Allows you to run WaveLab Pro together with other applications and always
give the active application access to the audio card.
•
If When WaveLab Pro is in Background is activated, the driver is
released when WaveLab Pro is in the background.
15
Setting Up Your System
CD/DVD Recorders
•
If When Cubase is in Foreground is activated, the driver is released
when Cubase is in the foreground.
CD/DVD Recorders
For general instructions on installing internal or connecting external recorders via
USB or Firewire, refer to the instruction manual for your computer or your recorder.
Make sure to have the latest firmware version installed on your recorder unit. For CD
recorders, the existing firmware must support disc-at-once mode. In addition,
running a unit with older firmware can prevent you from writing sub-index markers
into the tracks, for example.
Remote Devices
You can use remote devices to remote-control WaveLab Pro.
Several commands can be controlled with knobs and sliders of your remote control
device. For all commands that can be assigned to a keyboard shortcut, a MIDI
trigger can also be assigned.
Remote Devices Tab
This tab allows you to select a device to remote-control WaveLab Pro, and see and
edit the control map of MIDI control devices.
•
To open the Remote Devices tab, select File > Preferences > Remote
Devices.
16
Setting Up Your System
Remote Devices
Device Editing Tab
This tab lets you select a MIDI control device, see the control map, assign
WaveLab Pro commands to MIDI controls, and import/export control assignments.
Device Menu
Select the MIDI device to edit. Select MIDI Shortcuts for Menus to define
the MIDI input port that is used for MIDI shortcuts. The shortcuts can then be
assigned on the Shortcuts tab.
Select MIDI Control Device #1 – #10 to select a slot for a connected MIDI
control device. You can then assign a device by selecting a MIDI input port
and output port.
Active
Activates the selected device and scans the MIDI ports.
In-Port/Out-Port
Select the MIDI input/output ports of the device that you want to use.
Edit Map
Activates the edit mode of the MIDI control map for the selected device. To
leave the edit mode, click again.
17
Setting Up Your System
Remote Devices
Save
Saves the modifications that have been made to the MIDI control map.
Undo
Undoes the modifications that have been made to the MIDI control map.
Reset
If the map has a factory preset, clicking Reset resets all changes that have
been made to the map. If the map has no factory preset, the map is cleared.
Import
Opens the file browser where you can select a map definition file (XML file).
This kind of file can be supplied by a MIDI device manufacturer or another
WaveLab Pro user, for example.
Export
Lets you export a map definition file (XML file). This file can be sent to another
WaveLab Pro user, for example.
Name
Lets you enter a map name.
Only Display Assignments
If this option is activated, the control map only displays the parameters that
are associated with a remote control.
Expand/Collapse
Expands/collapses the folder tree of the control map.
WaveLab Pro Action List
This folder tree lists the parameters that you can remote-control. The top
folder represent contexts. The related parameters can only be controlled if the
context is active. For example, if an audio file is active.
A remote control can be used in several contexts if these are exclusive. For
example, parameters that can be used for an active audio file or an active
audio montage.
The Global folder contain the parameters that can always be controlled.
Control Editor – Save
If a control has been created or modified, click this button to save it.
Control Editor – Undo
If a control has been modified, click this button to undo the changes.
Control Editor – Clear
Erases the selected control’s definition.
Control Name
Lets you enter a name for the control. Each control must have a name.
18
Setting Up Your System
Remote Devices
Type
In the Type section, you can edit the type of the selected control.
When more than one type of control can be assigned to a parameter, you can
select a type from the first pop-up menu. You can choose between relative
and absolute editing for some parameters. For example, a Master Section
slider can be associated to a remote motorized fader (absolute editing), or to
an infinite knob (relative editing).
Several protocols are supported to interpret the MIDI messages. You can
select the protocol that you want to use from the second menu. The MIDI
Learn function can automatically change this protocol, according to the
received MIDI messages.
Remote controls send messages but can also receive messages from
WaveLab Pro, to light up a button or move a motorized fader, for example. You
can select the mode to use from the third menu.
Message
Activates the MIDI Learn function. If this option is activated, you can use the
control (knob, fader, etc.) on your MIDI controller. When MIDI messages are
received, they are analyzed after the MIDI activity stops for several
milliseconds. The result is displayed in the Message field. The result is then
used by WaveLab Pro as the control identifier.
Clear
Erases the MIDI event that identifies the control.
Conditions
A modifier is a WaveLab Pro parameter that can be activated by a MIDI
control (for example, a foot switch) or a computer key ([Ctrl]/[Command],
[Shift], etc.). By associating a remote control with one or two modifiers, you
can use a single remote control to edit different parameters.
Options Tab
This tab lets you use the MIDI Learn function to assign a control of a MIDI remote
control device to a function.
Emulate Mouse Wheel
If this option is activated, the AI knob of Steinberg controllers acts as a mouse
wheel in the WaveLab Pro user interface, except for plug-ins.
Edit Focused Numeric Field
If this option is activated, the AI knob Steinberg controllers can be used to edit
the focused numeric field that you find in many WaveLab Pro windows and
dialogs.
19
Setting Up Your System
Remote Devices
Selecting a MIDI Remote Control Device
PREREQUISITE
The MIDI remote control device is connected to your PC/Mac.
PROCEDURE
1.
Select File > Preferences > Remote Devices.
2.
On the Device Editing tab, select one of the MIDI control device slots or the
MIDI Shortcuts for Menus option from the pop-up menu at the top.
3.
Select Active to activate the selected device.
4.
From the In-Port and Out-Port pop-up menus, select a MIDI input port and
output port.
Assigning a MIDI Controller to a Parameter
If you are using a Steinberg remote control device, for example, the CC121, the
controls are already assigned to parameters. You can customize these default
settings.
PREREQUISITE
You have set up your MIDI remote control device.
PROCEDURE
1.
Select File > Preferences > Remote Devices.
2.
From the pop-up menu at the top of the dialog, select your MIDI control
device.
3.
On the Device Editing tab, click the Edit Map button.
4.
In the tree structure, click the parameter that you want to remote-control.
5.
In the Control Editor section, enter a name in the Control Name field.
6.
Select the type of control.
Depending on the type of control on the MIDI remote control device, you must select
a control with relative values (knob), trigger values (button), or absolute values (fader).
7.
Click in the Message field, and on your MIDI remote control device, move the
control that you want to assign.
The name of the controller is displayed in the Message field.
8.
Click Save to the right of the This Control is Modified message.
9.
Click Save to the right of the Edit Map button.
RESULT
The MIDI controller is now assigned to the function.
20
Setting Up Your System
Remote Devices
Assigning Custom Parameters to Plug-ins
You can assign custom parameters to many VST 3 plug-ins.
PREREQUISITE
In the Remote Devices tab, assign the controls of your MIDI controller to the
plug-in custom parameters. If you are using the Steinberg CC121 controller, the
parameters are assigned by default.
PROCEDURE
1.
From the Master Section or the Effects window, open the plug-in that you
want to control with the MIDI remote control device.
2.
[Ctrl]/[Command]-click the circle icon at the top of the plug-in window to
enter the Edit mode.
3.
Click OK.
The icon indicates that you are in MIDI learn mode.
4.
Move the mouse over a plug-in parameter, and move the MIDI control that you
want to assign.
Repeat this for all the parameters and controls that you want to assign.
5.
When finished, click the tool icon to exit Edit mode, and click OK.
RESULT
The assignment is saved. You can now control the assigned parameters with your
MIDI remote control device. A plug-in can be controlled via the custom parameter
if the Remote Control Mode is activated and only one plug-in can be activated at
a time.
When a plug-in is activated for remote control, it also has precedence over other
application settings that are controlled by the same parameter.
To remove all remote control assignments on the plug-in, hold [Ctrl]/[Command]
and [Shift], and click the Remote Control Mode button.
RELATED LINKS
CC121 Advanced Integration Controller on page 22
Importing and Exporting Remote Control Definition Files
Map definition files are XML files, containing control assignments for your remote
devices. You can exchange them with other users or save a backup copy.
In the Remote Devices tab, select the Device Editing tab.
21
Setting Up Your System
Remote Devices
•
To import a map definition file, click Import, browse to the location of the map
definition file, and select the file.
•
To export a map definition file, click Export, and browse to the location where
you want to save the file.
Editing Changes in the Remote Control Devices Settings
Changes that have been made to the map, for example, changing the name of a
control, can be saved, reset, undone, and removed in the Control Editor section of
the Remote Devices tab.
•
To save any changes that you have made, click Save.
•
To restore the factory preset of a MIDI remote control device, click Reset. If
the control device does not have factory presets, the map is cleared.
•
To undo your last action, click Undo.
•
To remove the control definition of the selected control or to unassign the
selected control, click Clear.
Using Modifiers for Remote Controlling Parameters
You can use the same controller for controlling different parameters, using one or
two modifiers. A modifier can be a MIDI control (for example, a foot switch) or a
modifier key on your computer keyboard (for example, [Shift] and/or
[Ctrl]/[Command]).
To determine one or two modifiers, open the Remote Devices tab, and when
editing a parameter, select the modifiers from the Conditions section.
You can use the [Shift] and [Alt]/[Option] modifiers to alter the edit steps of infinite
knob controls as follows:
•
Press [Shift] to edit values in small steps.
•
Press [Alt]/[Option] to edit values in bigger steps.
CC121 Advanced Integration Controller
You can use Steinberg’s CC121 Advanced Integration Controller to control
WaveLab Pro.
This section describes the WaveLab Pro factory preset for the CC121. For detailed
information on how to use the controller, refer to the manual that came with the
CC121. Note that the CC121 was originally designed for Cubase. The following
mapping combines the WaveLab Pro functionality with the CC121 controls. The
controls that are not listed in the following paragraph are not assigned to a
parameter.
22
Setting Up Your System
Remote Devices
Channel Section
You can use all controls of the CC121 channel section, except the fader, to control
the elements of the selected track in a WaveLab Pro audio montage. You can use
the fader for the Master Section.
Fader
Controls the Master Section fader.
PAN knob
Controls the gain of the selected track.
Mute
Mutes/Unmutes the selected track.
Solo
Activates/Deactivates solo for the selected track.
CHANNEL SELECT
Selects the previous/next track in the audio montage.
To move the cursor to the previous/next clip edge in the audio montage, hold
[Alt]/[Option]. To move the cursor to the previous/next region edge, hold
[Shift]. To move the cursor to the previous/next marker in the Audio Editor,
hold [Ctrl]/[Command].
EQ Section
With the EQ section you can easily control the Steinberg Studio EQ plug-in.
If the EQ TYPE button is activated on the CC121, you can adjust the parameters
of the focused Studio-EQ. All necessary EQ parameters, such as Q/F/G of each
band, EQ TYPE selection, and ALL BYPASS on/off can be set. You can switch to
WaveLab Pro navigation mode by turning off the EQ TYPE button. In WaveLab Pro
navigation mode, you get access to alternative functions, such as scrolling,
zooming, and switching between windows.
EQ TYPE activated:
Bandwidth knobs (Q)
Adjusts the Q (bandwidth) of each EQ band.
Frequency knobs (F)
Adjusts the center frequency of each EQ band.
Gain knobs (G)
Adjusts the gain of each EQ band.
ON
Activates/Deactivates the EQ bands.
23
Setting Up Your System
Remote Devices
ALL BYPASS
Activates/Deactivates bypass for all plug-ins in the Master Section.
EQ TYPE deactivated:
LOW ON
Opens the Audio Editor.
LOW-MID ON
Opens the Audio Montage window.
HIGH-MID ON
Opens the Batch Processor window.
HIGH ON
Opens the preferences tab.
EQ-1 knob for the EQ Gain (G)
Scrolls left/right on the timeline.
EQ-2 knob for the EQ Gain (G)
Adjusts the horizontal zoom on the timeline.
EQ-3 knob for the EQ Gain (G)
Adjusts the vertical zoom on the timeline.
EQ-4 knob for the EQ Gain (G)
Scrolls tracks on the Audio Montage window or scrolls vertically on the
Audio Editor.
EQ-1 knob for the EQ Frequency (F)
Scrolls left/right on the overview timeline of the Audio Editor.
EQ-2 knob for the EQ Frequency (F)
Horizontally zooms in/out on the overview timeline of the Audio Editor.
EQ-3 knob for the EQ Frequency (F)
Vertically zooms in/out on the overview timeline of the Audio Editor.
EQ-4 knob for the EQ Frequency (F)
Vertically scrolls on the overview timeline of the Audio Editor.
Transport Section
In this section you can control the transport functions of WaveLab Pro.
Previous button
Moves the cursor position to the left.
24
Setting Up Your System
Remote Devices
Rewind button
Moves the edit cursor position to the left.
Forward button
Moves the edit cursor position to the right.
Next button
Moves the cursor position to the right.
Cycle button
Activates/Deactivates Cycle mode.
Stop button
Stops playback. Press again to move the cursor to the previous start position.
Press a third time to move the cursor to the beginning of the project.
Play button
Starts playback.
Record button
Press once to open the Recording dialog. Press again to start the recording.
Press a third time to stop recording. The recorded file opens in the Audio
Editor.
Function Section
In this section, you can adjust functions, such as fades and envelope level, by using
the VALUE knob.
VALUE knob
Rotate this knob to adjust the assigned function. Press the knob to reset the
parameter to its default value.
FUNCTION button 1
Adjusts the fade in settings of the active clip.
FUNCTION button 2
Adjusts the fade out settings of the active clip.
FUNCTION button 3
Adjusts the envelope level of the active clip.
FUNCTION button 4
The element clicked last in the Nudge section of the Edit tab in the Audio
Montage window is assigned to this button.
25
Setting Up Your System
Remote Devices
AI Knob Section
WaveLab Pro can be controlled with the AI knob of Steinberg’s CC121, CI2+, and
CMC-AI controllers. With the AI knob, you can control the parameter that the
mouse points to.
NOTE
The AI knob only works on parameters that are automatable.
In this section you can control parameters via the AI knob.
AI KNOB
Controls the VST 3 plug-in parameters, emulates the mouse wheel, for
example, for scrolling, and lets you edit a focused numeric field. To control a
parameter with the AI knob, move the mouse cursor over the parameter that
you want to control, and move the AI knob. You can activate/deactivate the
emulation of the mouse wheel and the editing of the focused numeric field in
the Options tab.
LOCK
When the mouse cursor points to a parameter, press LOCK to control this
parameter regardless of the position of the mouse cursor.
JOG
Activates Jog mode. While Jog mode is activated, press LOCK to enter
shuttle mode.
CUBASE READY Indicator
The CUBASE READY indicator has no function in WaveLab Pro.
Foot Switch Section
The foot switch has the same function as [Shift]. Press and hold the foot switch
while turning the AI knob to fine tune parameters.
26
WaveLab Pro Concepts
This chapter describes general concepts that you will use when working with
WaveLab Pro. Getting accustomed with these procedures allows you to work more
effectively with the program.
General Editing Rules
The common editing operations apply to any Steinberg product.
•
To select and move interface items, and to select ranges, click and drag with
the mouse.
•
Use the keys of your computer keyboard to enter numeric values and text, to
navigate lists and other selectable interface items, and to control the transport
functions.
•
Common operations like cut, copy, paste, or the selection of multiple items
can be performed using standard keyboard shortcuts.
NOTE
The behavior of your product is also governed by your preference settings.
Startup Dialog
When WaveLab Pro starts, the Startup dialog opens where you can select which
project or project template you want to open.
27
WaveLab Pro Concepts
Startup Dialog
Create
Empty Project
Creates an empty project.
My Default Project Template
Opens the default startup project template. The default project is defined on
the Template page. If no default project is defined, an empty project is
created.
Templates
Allows you to open a template in a new project.
Open
Last Project
Opens the project that you last used in WaveLab Pro, including all files that
were open.
Recent Project
Allows you to open a recently used project.
Recent Files
Allows you to open a recently used file.
Browse
Allows you to select the files that you want to open.
28
WaveLab Pro Concepts
Basic Window Handling
Use as Default (Do Not Show This Dialog Again)
If this option is activated, the option that you select is used from now on and
the startup screen does not open anymore. To display the Startup dialog,
even if this option has been activated, press [Ctrl]/[Command] when starting
WaveLab Pro.
RELATED LINKS
Workspace Layout on page 658
Basic Window Handling
WaveLab Pro follows the basic guidelines for the Windows/Mac OS interface,
which means that Windows/Mac OS standard procedures apply.
Closing Windows
•
To close a file group tab or a file tab, click the X button of the corresponding
tab or press [Ctrl]/[Command]-[W].
•
To close a file tab without saving your changes, hold [Ctrl]/[Command]-[Shift],
and click the X button of the tab. This avoids having to confirm a warning
message whenever you want to close an unsaved tab.
•
To close all files of a file group at once, right-click a file group tab and select
Close All Files.
•
To close all file tabs but the selected file tab, right-click a file tab and select
Close All But This.
•
To individually select the file tabs that you want to close, right-click a file group
tab and select Select Files to Close. This opens the Files to Close dialog,
where you can select the files that you want to close.
•
By default, files are removed from the project when you close them. To keep
the files in the project even when you close them, right-click a file tab and
activate Keep in Project after Closing.
RELATED LINKS
Permanently in Project vs. Temporarily in Project on page 74
Switching Between Files
You can have multiple files open and switch between them.
•
To bring a file to the front, click the corresponding tab.
•
To cycle between the files, hold [Ctrl]/[Command], and press [Tab]
continuously.
29
WaveLab Pro Concepts
Selecting Audio
•
To cycle back and forth between the last two active files, press
[Ctrl]/[Command]-[Tab]. Between each step you have to release all keys.
•
To cycle backwards, press [Ctrl]/[Command]-[Shift]-[Tab].
•
To toggle between the active file and the last edited file, press [F5].
Selecting Audio
Almost all types of editing and processing that you perform in WaveLab Pro operate
on the audio selection. There are numerous ways to make an audio selection.
•
To select the whole audio file, double-click it. If the audio file contains markers,
triple-click it.
Selecting a Range by Dragging
The standard way to select a range in the wave window is to click and drag.
If you drag all the way to the left or right side of the wave window, it scrolls
automatically, allowing you to select larger sections than what can be shown in the
wave window. The speed of the scrolling depends on how far from the wave
window edge you are.
Audio Range Selection in an Audio File
You can edit, process, or play back selections of an audio file.
•
To access the audio range selection options, in the Audio Editor, select the
Edit tab.
The following selection options are available in the Time Selection section:
Range
If you click Range, the Range Selection dialog opens. In this dialog, you can
define selection ranges very accurately.
If you click the arrow to the right of the Range button, the presets list opens.
In the presets list, you can select between the selection range factory presets
and your custom presets.
All
Selects the entire waveform.
Toggle
Toggles the selection range on/off.
Extend
Opens a menu where you can select the following options:
30
WaveLab Pro Concepts
Selecting Audio
•
Extend to Start of File extends the selection to the start of the audio
file. If there is no selection, a selection is created from the edit cursor
position.
•
Extend to End of File extends the selection to the end of the audio file.
If there is no selection, a selection is created from the edit cursor
position.
•
Extend to Previous Marker extends the left edge of the selection to the
nearest marker to the left or the start of the audio file. If there is no
selection, a selection is extended until the edit cursor position.
•
Extend to Next Marker extends the right edge of the selection to the
nearest marker to the right or the end of the audio file. If there is no
selection, a selection is extended until the next marker position.
•
Extend to Cursor extends the selection to the edit cursor position.
•
From Start of File Until Cursor selects the range between the start of
the audio file and the edit cursor position.
•
From Cursor to End of File selects the range between the edit cursor
position and the end of the audio file.
•
From Cursor to Previous Marker selects the range between the edit
cursor position and the previous marker or the start of the audio file.
•
From Cursor to Next Marker selects the range between the edit
cursor position and the next marker or the end of the audio file.
•
From Playback Position to End of Audio File creates a selection
range from the playback position to the end of the audio file. If no
playback is taking place, the position of the edit cursor is used.
•
From Playback Position to Start of Audio File creates a selection
range from the playback position to start of the audio file. If no playback
is taking place, the position of the edit cursor is used.
•
Double Selection Length doubles the length of the current selection
range.
•
Halve Selection Length halves the length of the current selection
range.
Channels
Opens are menu where you can select the following options:
•
Extend to All Channels extends the current selection range to all
channels.
•
Left Channel Only reduces the current selection range to the left
channel only.
•
Right Channel Only reduces the current selection range to the right
channel only.
Regions
Opens are menu where you can select the following options:
31
WaveLab Pro Concepts
Selecting Audio
•
CD Track selects the range between the two CD track markers that
encompass the edit cursor.
•
Loop Region selects the range between the two loop markers that
encompass the edit cursor.
•
Exclusion Region selects the range between the two exclusion
markers that encompass the edit cursor.
•
Generic Region selects the range between the two generic markers
that encompass the edit cursor.
RELATED LINKS
Range Selection Dialog on page 33
Audio Range Selection in an Audio Montage
You can edit, process, or play back selections of an audio montage.
•
To access the audio range selection options, in the Audio Montage window,
select the Edit tab.
The following selection options are available in the Range section:
Range
If you click the Range button, the Range Selection dialog opens. In this
dialog, you can define selection ranges very accurately.
If you click the arrow on the right of the Range button, the presets list opens.
In the presets list, you can select between the selection range factory presets
and your custom presets.
Extend
Opens are menu where you can select the following options:
•
Double Selection Length doubles the length of the current selection
range.
•
Halve Selection Length halves the length of the current selection
range.
•
From Playback Position to End of Montage creates a selection range
from the playback position to the end of the audio montage. If no
playback is taking place, the position of the edit cursor is used.
•
From Playback Position to Start of Montage creates a selection
range from the playback position to start of the audio montage. If no
playback is taking place, the position of the edit cursor is used.
Toggle
Toggles the current selection range on/off.
RELATED LINKS
Range Selection Dialog on page 33
32
WaveLab Pro Concepts
Selecting Audio
Range Selection Dialog
This dialog allows you to specify an audio range for editing, processing, or playing
back.
•
In the Audio Editor or the Audio Montage window, select the Edit tab, and
click Range.
From/To Sections
Zero/End
The selection begins at the start/end of the file.
Cursor
The selection begins at the edit cursor.
Start/End of Selection
The selection begins at the start/end of the selection range.
Marker (with Name)
The selection begins at the marker that is selected from the pop-up menu
below.
Offset (±)
Allows you to specify an offset for the selected position.
Custom
Allows you to specify a start/end time for the selection.
Options Section
Specify Length
Allows you to specify the selection length.
33
WaveLab Pro Concepts
Selecting Audio
Set as Selection Length
Clicking this button freezes the current selection length. This is useful if you
want to move the selection.
Round Down Length
If this option is activated, the selection length is rounded down to the length
specified in the value field.
Snap to Zero-Crossing
If this option is activated, the start and the end of a selected range always
snap to a zero-crossing point of the waveform.
Channels
Select whether the selection spans the left channel, the right channel, or both.
Play Section
With the play options, you can preview the specified audio range.
Play to
Plays the range before the specified position.
Play from
Plays the range after the specified position.
Play Once
Plays the selection once.
Play Looped
Plays the selection in a loop.
Play Duration
Sets the playback length. Note that this overrides the From/To parameters.
Memorizing Selection Length and Cursor Position
You can copy the length of a selection range and the edit cursor position to an
internal memory. This is useful if you want to use these values in several places in
WaveLab Pro.
•
To save the length of the active selection range, in the Audio Editor or the
Audio Montage window, select the Edit tab, and right-click Copy. Here,
select Memorize Selection Length.
•
To save the position of the edit cursor, in the Audio Editor or the Audio
Montage window, select the Edit tab, and right-click Copy. Here, select
Memorize Cursor Position.
•
To apply the memorized information, right-click any time edit field and select
Set Memorized Position or Set Memorized Duration.
34
WaveLab Pro Concepts
Selecting Audio
Selecting in Stereo Files
If you are working on stereo material in the Audio Editor, you can apply an operation
to one channel only or to the entire stereo material.
Which channel is selected when you click and drag in the wave window depends
on where you position the mouse cursor. The pointer shape indicates which channel
will be affected.
The following pointer shapes are available:
Select left channel
Clicking in the upper half of the left channel selects the left channel.
Select both channels
Clicking in the middle area between the left and the right channel selects both
channels.
Select right channel
Clicking in the lower half of the right channel selects the right channel.
Switching the Selection Between Channels
You can switch the channel selection that you have made for a channel to all
channels or switch the selection to the other channel.
PROCEDURE
1.
In the wave window of the Audio Editor, select a range.
2.
Select the Edit tab.
3.
In the Time Selection section, click Channels and select one of the following
options:
•
Extend to All Channels
•
Left Channel Only
•
Right Channel Only
You can press [Tab] to switch between the different channel selections.
35
WaveLab Pro Concepts
Selecting Audio
Selecting in the Overview of the Audio Editor
The ranges that you select in the overview of the Audio Editor also apply to the main
view.
PROCEDURE
•
In the wave window of the Audio Editor, hold down [Ctrl]/[Command] and
click and drag in the overview.
Moving a Selection Range
If a selection range has the correct length, but the wrong position, you can move it.
PROCEDURE
1.
In the wave window, hold down [Ctrl]/[Command]-[Shift].
2.
Click in the middle of the selection and drag to the left/right.
Extending and Reducing the Selection
You can resize a selection range in the wave window or the montage window.
There are several ways to extend/reduce the selection:
•
Select a range, [Shift]-click outside the selection range, and drag to the
left/right, or click and drag the edges of the selection range to the left/right.
•
To extend the selection to the previous/next boundary (marker or start/end of
file), press [Shift] and double-click the non-selected area between the
boundaries.
Extending and Reducing the Selection Using the Cursor Keys
•
To move the start/end of a selection in the wave window to the left/right, hold
down [Shift] and press the left/right cursor keys. To move it in bigger steps,
press the [Page Up]/[Page Down] keys.
•
To extend a selection to the previous/next boundary in the wave window
(marker or start/end of the audio file), hold down [Ctrl]/[Command]+[Shift]
and press the left/right cursor keys.
Deleting Selections
There are several options for deleting a selected range.
36
WaveLab Pro Concepts
Sliders
Audio Editor
The following options can be found on the Edit tab in the Cutting section.
Crop
Removes the data outside the selection.
Delete
Removes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Smooth Delete
Removes the selection. Crossfades are inserted at the edges. You can edit
the default crossfade length and its type in the Audio Files Preferences, on
the Editing tab.
Audio Montage Window
The following options can be found on the Edit tab in the Selection section.
Crop Clip
Removes the data outside the selection.
Erase Selected Range
Erases the clip parts inside the selection range on the selected track, without
filling the gap.
Erase Selected Range on All Tracks
To access this option, click the arrow icon at the right of the Erase Selected
Range option. Erases the clip parts inside the selection range on all tracks,
without filling the gap.
Delete Selected Range
If there is a selection range, the clip parts inside the selection range on the
selected track are deleted and the right section of the clips is moved to the
left to fill the gap.
If there is no selection, the selected clips are deleted.
Delete Selected Range on All Tracks
To access this option, click the arrow icon at the right of the Delete Selected
Clips option. Deletes the clip parts inside the selection range on all tracks and
moves the right section of the clips to the left to fill the gap.
Sliders
At various places in WaveLab Pro, slider controls are available to change
parameters. There are a number of ways to change the value of a slider.
37
WaveLab Pro Concepts
Renaming Items in Tables
•
Position the mouse over the slider and use the mouse wheel without clicking.
Hold [Ctrl]/[Command] while using the mouse wheel to scroll faster. This
modifier also applies to the zoom wheels. To move a slider, click and drag it.
•
To move the slider handle to a position, click the slider at any position.
•
To move the slider handle in smaller steps, right-click or click below the
handle. Keep the mouse button pressed to automatically step to the next
value.
•
To reset the slider to the default value, if available, [Ctrl]/[Command]-click the
slider, or click using the third mouse button, or double-click the handle.
Renaming Items in Tables
You can rename items in tables in the Markers window, the CD window, and the
Clips window.
•
To rename an item, double-click it or select it, and press [Return], and enter
the new name.
•
To rename the previous/next item, press [Up Arrow] or [Down Arrow]. This
way you move the focus on the previous/next item, while staying in the edit
mode.
File Browser
The File Browser window allows you to browse files from within WaveLab Pro. The
Auto Play Mode is useful for speeding up the process of auditioning sound files.
The File Browser window provides you with all the standard browsing functions. It
features additional controls to audition audio files and any marker defined regions.
You can use it to open or insert files by dragging them to another location.
You can also choose to only view specific file types.
File Browser Window
In this window, you can browse files and open them in WaveLab Pro.
•
To open the File Browser window, select Tool Windows > File Browser.
38
WaveLab Pro Concepts
File Browser
Back/Forward/Parent Directory
Allows you to navigate through the list and file hierarchy.
Location
This menu lets you select a file location to browse and lists the recently used
locations.
Auto-Play Mode
Automatically starts playback of the selected file.
Play Selected Audio File
Plays the selected audio file.
Search
If this button is activated, you can enter text in the search field.
File format list
Allows you to select which file format to display.
Folder tree
Shows the folders that are available on your computer.
Favorite folders
You can add your favorite folders by dragging them from the folder tree.
File list
Shows the file name, size, type, modification date, and other information about
the file.
Create Folder
Allows you to create a new folder. Right-click in the file list and select Create
Folder.
Audio Regions
If the selected file contains region markers, the regions are displayed in the
Audio Regions section. You can drag regions onto a track.
39
WaveLab Pro Concepts
Tab Groups
Tab Groups
With tab groups, you can view the content of different files, tool windows, or meters
at the same time, without having to navigate through different windows. Each tab
group has its own content and tab bar.
In a Control Window, a tab group can contain tool windows and meters. You can
have three file tab groups.
Empty File Tab Groups
40
WaveLab Pro Concepts
Tab Groups
File Tab Groups with Audio Montages
Tab Groups in Control Window
RELATED LINKS
Control Window on page 49
41
WaveLab Pro Concepts
Tab Groups
Creating File Tab Groups
PROCEDURE
1.
In the top right of a file tab window, open the Tab Group pop-up menu.
2.
Select Create a Tab Group (Split Vertically) or Create a Tab Group (Split
Horizontally).
Creating File Tab Groups in Empty Tab Groups
PROCEDURE
•
In the top right of an empty file tab group, click Create a Tab Group (Split
Vertically) or Create a Tab Group (Split Horizontally).
Using Tab Groups
The Tab Group button in the top right of each tab window allows you to maximize,
move, and close tab groups. Tabs are used differently depending on the type of
window.
Tool Window Tab Groups
•
To hide a tool window tab group, open the Tool Window Tab Group Options
pop-up menu and select Hide All.
•
To reorder tabs in a tab group, drag the tab horizontally to a new position on
the tab bar.
•
To dock the tab group to another location, open the Tool Window Tab Group
Options pop-up menu and select Dock Tab Group Elsewhere. Now you can
select where to dock the tab group.
•
To dock the tab group to the Control Window, open the Tool Window Tab
Group Options pop-up menu and select Dock Tab Group to Control
Window.
Now you can select to which Control Window you want to dock the tab
group.
42
WaveLab Pro Concepts
Peak Files
File Tab Groups
•
To close a file tab group, click the Tab Group button and select Hide All.
•
To reorder tabs in a tab group, drag the tab horizontally to a new position on
the tab bar.
•
To move a tab to another project, drag the tab to another project.
•
To paste the content of a tab into an audio file, drag the tab onto the
waveform. The tab is inserted at the cursor position.
•
To maximize the active file tab group, open the File Tab Group Options
pop-up menu, and select Hide Other File Tab Groups.
To show all file tab groups, open the File Tab Group Options pop-up menu,
and select Show Other File Tab Groups.
You can also double-click the file tab header of a tab group to show/hide
other file tab groups.
Peak Files
A peak file (extension .gpk) is automatically created by WaveLab Pro each time an
audio file is modified or opened in WaveLab Pro for the first time. The peak file
contains information about the waveform and determines how it is drawn in the
wave window or the montage window.
Peak files speed up the time it takes to draw the corresponding waveform. By
default, the peak file is saved in the same location as the audio file.
Setting the Peak File Behavior
The peak file behavior can be set in the Audio Files Preferences on the File tab.
•
To save peak files in another location, activate Create Peak Files in an
Independent Folder, select Edit, and specify another file location.
•
To create peak files when writing audio files, activate Create Peak Files
When Writing Audio Files.
•
To delete peak files when closing audio files, activate Delete Peak Files
When Closing Audio Files.
RELATED LINKS
Audio Files Preferences on page 706
43
WaveLab Pro Concepts
Companion Files
Rebuilding Peak Displays
Normally, peak files are automatically updated when the date of the peak file is older
than the date of the audio file. However, it can happen that the date of the audio file
is not automatically updated. In this case you can force a rebuild of the peak file.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Peaks section, click Rebuild Files.
Companion Files
Companion files (extension .vs) contain Master Section presets and view settings
for audio files. If this feature is activated when you save a file, the settings are
recreated the next time that you load the file.
Companion files are only available in the Audio Editor.
The following view settings are included in companion files:
•
Window size and position
•
Zoom level
•
Scroll position
•
Display mode (Waveform/Spectrum/Loudness)
•
Snapshots
•
Master Section presets associated with the file
Deleting a companion file does not alter the audio contents. Master Section
presets are specific to WaveLab Pro and can therefore not be integrated inside the
various audio file headers.
Storing Companion Files in Another Location
By default, companion files are saved in the same location as the audio file.
However, you can select another file location.
PROCEDURE
1.
Select File > Preferences > Folders.
2.
Click Companion Files and specify another file location.
44
WaveLab Pro Concepts
EBU Loudness Standard R-128
EBU Loudness Standard R-128
The EBU loudness recommendation R-128 establishes well-defined methods to
measure loudness, dynamics, and peak values, and also defines reference values to
achieve for these measurements. Though the reference values are intended for the
broadcast world, the measurement methods are helpful in any application dealing
with audio and loudness control.
WaveLab Pro supports these audio measurements in many places, for metering,
audio analysis, and processing. The following text gives some basic information
about the EBU R-128 standard.
Loudness Measurement
This method takes into account the frequency sensitivity of the human ear to
loudness levels. There are 3 types of measurements:
1)
Integrated loudness, also called program loudness: this reports how loud an
audio piece is, on average. This measurement uses a gating method to ignore
long periods of silence.
2)
Short-term loudness: this measures the loudness every 1 second on an audio
block of 3 seconds. This gives information about the loudest audio passages.
3)
Momentary loudness: every 100 ms, a range of 400 ms of audio is measured.
This gives instantaneous feedback about the loudness.
Loudness Range
This measures the dynamics of the audio signal. It reports the ratio between the
loudest and the quietest (but non-silent) sections. The audio is divided into small
blocks. There is one audio block every second and each block lasts 3 seconds
(analyzed blocks overlap).
The top 10 % of the quiet blocks and the top 5 % of the loud blocks are excluded
from the final analysis. The calculated loudness range is the ratio between the
loudest and quietest remaining audio blocks. This measurement helps to decide if
and how much compression or expansion can or should be applied to the audio.
True Peaks
When a digital signal is converted to an analog signal, the EBU R-128 recommends
measuring an estimation of the real peaks, rather than relying on digital peaks, to
avoid clipping and distortion. This is accomplished by over-sampling the signal 4
times and retaining the peak values.
Naming and Units
The EBU R-128 proposes naming and units conventions:
•
A relative measurement, such as a value relative to a reference level: “LU” as
“Loudness Unit” (1 LU is 1 dB).
45
WaveLab Pro Concepts
EBU Loudness Standard R-128
•
An absolute measurement, “LUFS” as “Loudness Unit Full Scale”. 1 LUFS
can be understood as 1 dB in the AES-17 scaling.
When WaveLab Pro relates to the EBU R-128 loudness, these units are used
rather than dB.
46
Workspace Window
The Workspace window provides an editing and playback environment for each
particular file type. Each environment allows functions according to the specific
purpose of each file type.
•
Audio Editor for viewing and editing audio files.
•
Audio Montage window for assembling and editing audio montages.
•
Batch Processor window for processing a list of audio files with offline
effects, VST plug-ins, and Master Section presets.
•
Podcast Editor for preparing and uploading podcasts.
•
Basic Audio CD window for assembling and writing Basic Audio CDs.
•
DVD-Audio window for authoring DVD-Audio and writing it to DVD.
•
Script Editor for writing and executing scripts in WaveLab Pro.
•
Control Window for hosting and organizing tool windows, especially in a
multi-monitor setup.
The Workspace window is highly customizable to match your workflow.
Elements of the Workspace Window
The Workspace window contains the following elements:
•
A menu bar
•
Tab groups to host the files to edit. You can move the content of a tab to
another tab, create a new empty tab, display the file path, and access other
functions by right-clicking.
•
A set of tool windows. Which tools are available depends on the file type you
are working on. The tool windows can be activated/deactivated individually.
Audio Editor
The Audio Editor provides tools and functions for sample-accurate audio editing,
high-quality analysis, and processing.
Features include various metering tools, a signal generator, a compare function, and
a tool for correcting errors.
47
Workspace Window
Audio Montage
The wave window gives you a graphical representation of the audio file and allows
you to view, play back, and edit the file.
RELATED LINKS
Audio File Editing on page 129
Audio Montage
In the Audio Montage window, you assemble audio clips into a montage. You can
arrange, edit, and play back clips on an unlimited number of both stereo or mono
tracks.
Features include track and clip-based effects, volume and pan automation, and
wide-ranging fade and crossfade functions. You can use the Audio Montage
window for creating music CDs, mastering, multimedia work, radio spot production,
etc. You can create multitrack compositions and author professional audio CDs or
DVD-Audio. Depending on the channel configuration of the montage, you can route
each track to different surround channels (up to 6) or non-surround channels (up to
8).
You can place any number of clips on an audio track. A clip contains a reference to
a source audio file on your hard disk, as well as start and end positions in the file.
The montage window gives you a graphical representation of clips on tracks. In it
you can view, play back, and edit the tracks and clips.
RELATED LINKS
Audio Montage on page 233
Batch Processor
This editor allows you to batch process any number of audio files or audio montage
files using the plug-ins and presets of the Master Section, offline effects, and other
plug-ins that are unique to batch processing.
You can save the processed file in a different file format, rename files, and run an
external application when the batch is finished.
RELATED LINKS
Batch Processing on page 586
Podcast Editor
In the Podcast Editor, you assemble, define, and publish your podcast to the
Internet.
48
Workspace Window
Basic Audio CD
RELATED LINKS
Podcasts on page 649
Basic Audio CD
In the Basic Audio CD window, all tracks of the Basic Audio CD are listed. Here
you can assemble and write Basic Audio CDs that are compatible with the Red
Book standard.
RELATED LINKS
Basic Audio CD on page 483
DVD-Audio
In the DVD-Audio window, you author DVD-Audio and write it to DVD.
RELATED LINKS
DVD-Audio on page 492
Script Editor
In the Script Editor, you write and execute scripts.
RELATED LINKS
Scripting on page 679
Control Window
A Control Window can contain multiple tool windows and meter windows. This is
useful if you have multiple monitors. You can place the Control Window on your
secondary display and use it to manage the tool windows and meter windows that
you use most.
You can create up to 4 different control windows.
49
Workspace Window
File Tab
Docking Tool Windows and Meters in a Control Window
You can dock any tool window and meter window in a Control Window.
PROCEDURE
1.
Right-click the tab of the tool window or meter that you want to dock in the
Control Window.
2.
Select Dock to Control Window and select one of the Control Windows
from the submenu.
Docking Tab Groups in a Control Window
You can dock tab groups in a Control Window.
PROCEDURE
1.
Click the Options button on the right of the caption bar of a tab group.
2.
Select Dock Tab Group to Control Window and select a Control Window
from the submenu.
File Tab
The File tab is the control center of WaveLab Pro. Here, you can save, open, render,
import, and export files. It also gives you detailed information about your files and
allows you to set up the WaveLab Pro preferences.
50
Workspace Window
File Tab
Info
Provides information about the active file and allows you to edit the audio
properties of audio files and audio montages.
New
Allows you to create audio files, audio montages, batch processors, file
groups, projects, Basic Audio CDs, DVD-Audio files, podcasts, and script
files. You can create new files or use a template.
Open
Allows you to open audio files, audio montages, batch processors, projects,
Basic Audio CDs, DVD-Audio files, podcasts, or script files.
You can also open files that you have previously copied to the clipboard in the
File Explorer/Mac OS Finder.
Import
Allows you to open different file formats. The following formats are supported:
•
Audio File to Montage
•
DDP
•
CD Cue
•
AES-31
•
XML
•
Unknown Audio
51
Workspace Window
File Tab
•
File Groups
You can also import audio CD tracks from an audio CD.
Save As
Allows you to save the active file or the project. You can specify the name, file
format, and location. You can also save a copy of the active file.
Save All
Allows you to save all changed files of your project at once. The file list gives
you an overview of all files that have been changed.
You can use the filter to show all changed files, only audio files, only audio
montages, or all other files, for example, batch processor files.
Export
Allows you to render the active file, export the file group to a text file, export
audio montages to AES-31 and XML, and upload the audio file to
SoundCloud.
Preferences
Allows you to view and change the preferences of WaveLab Pro. You can set
up the preferences for the following parts of WaveLab Pro:
•
Global
•
VST Audio Connections
•
Shortcuts
•
Plug-ins
•
Remote Devices
•
Folders
•
Variables
•
Audio Files
•
Audio Montages
Tools
Allows you to access the following tools:
•
DDP to CD
•
Data CD/DVD
•
Auto Split Audio Files
•
Signal Generator
•
DTMF Generator
•
Batch Conversion
•
Batch Renaming
RELATED LINKS
Info Tab on page 53
52
Workspace Window
Info Tab
Configuring the Software on page 700
Info Tab
The Info tab provides information about the active file and allows you to edit the
audio properties of audio files and audio montages.
•
To open the Info tab, select the File tab, and click Info.
Depending on the selected file, different information and options are available.
Name
Displays the name, file extension, and file location of the active file. You can
edit these attributes.
File Properties
Displays the size, date, and file format of the active file.
Audio Properties
For audio files, this displays the bit resolution, channels, and sample rate of
the active file.
For audio montages, this displays the mode, channels, and sample rate of the
active file.
You can edit these attributes.
53
Workspace Window
Tool Windows
Sample Attributes (audio files only)
Displays the musical attributes tune, key range, and velocity range.
Meta-Data
Displays the meta data of the active file.
Copy to Clipboard
Opens a menu from which you can select which information about the active
file you want to copy to the clipboard.
Reveal in File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the active file.
Delete
Deletes the active file.
Tool Windows
Throughout WaveLab Pro there are various tool windows available that allow you to
view, analyze, and edit the active file.
Generally, the content of a tool window is synchronized with the active file, with the
exception of the audio meters which displays the audio file being played back. Tool
windows can be docked and undocked, and saved in your custom layouts. Some
tool windows are only available for specific file types.
The tool windows can be accessed via the Tool Windows menu.
Opening and Closing Tool Windows
You can close all tool windows that you do not need for your project.
•
To open a tool window, select Tool Windows and select a tool window.
•
To close a docked tool window, right-click the tool window tab and select
Hide.
•
To close an undocked tool window, click its X button.
Meter Windows
WaveLab Pro contains a variety of audio meters that you can use for monitoring and
analyzing audio. Meters can be used to monitor audio during playback, rendering,
and recording. Furthermore, you can use them to analyze audio sections when
playback is stopped.
The meter windows can be accessed via the Meters menu.
54
Workspace Window
Slide-Out Windows
Opening and Closing Meter Windows
You can close all meter windows you do not need for your project.
•
To open a meter window, select Meters and select a meter window.
•
To close a docked meter window, right-click the meter window tab and select
Hide.
•
To close an undocked meter window, click its X button.
Slide-Out Windows
Slide-out windows are hidden in the frame of the Workspace window. When you
hover the mouse pointer over the window name, the window slides out. It is hidden
again, when you click anywhere else.
Slide-out window tab
An open slide-out window
Docking and Undocking Tool Windows and Meter
Windows
Tool windows and meter windows can be used as docked windows, as floating
windows, or as a slide-out window. You can freely drag around the windows and
dock them at various locations.
•
To undock a tool window or meter window, drag the corresponding tab to
another position.
Now the tool window or meter window is a floating window which can be
freely moved.
•
To dock a tool window or meter window, click and hold the caption bar or click
the Options button on the right of the caption bar and select Dock Tab
Group Elsewhere.
55
Workspace Window
Docking and Undocking Tool Windows and Meter Windows
Yellow symbols indicate locations for docked windows, pink symbols indicate
locations for slide-out windows. Drag the window to one of the locations.
•
To dock a floating tool window or meter window at its last docked position,
click the Options
button on the right of the caption bar and select Dock
to Last Place Again.
•
To dock a tool window or meter window to the Control Window, click the
Options button on the right of the caption bar and select Dock to Control
Window. You can then select to which Control Window you want to dock the
tool window or meter window.
You can also drag and drop a tool window or meter window to the Control
Window.
RELATED LINKS
Slide-Out Windows on page 55
Control Window on page 49
Setting the Transparency for Floating Windows
You can make the tool windows and meter windows become transparent if they are
not the active window. For this, specify the transparency value in the global
preferences and activate the transparency for each window individually.
56
Workspace Window
Command Bar
•
To specify the transparency value, select File > Preferences > Global, and
select the Display tab. In the Tool Windows section, specify the value in the
Window Transparency field.
•
To activate the transparency for a tool window or meter window, click the Tab
Group button at the top right of the window, and select Auto Transparency.
RELATED LINKS
Global Preferences on page 700
Hiding the Caption Bar in Floating Meter Windows
To save screen space, the caption bar of floating meter windows can automatically
be hidden if the window is not the active window. This can be set individually for
each floating window.
PROCEDURE
1.
In a floating meter window, click the Options
window.
2.
Select Auto Caption Bar.
button at the top right of the
Command Bar
The command bar of file windows allows you to create, open, and save files, and
undo/redo changes. You can also use the text field to quickly find and access open
files, and to trigger keywords.
New
Allows you to create an audio file, audio montage, batch processor, file group,
project, Basic Audio CD, DVD-Audio, podcast, and script file. You can create
new files or use a template.
Open
Allows you to open an audio file, audio montage, batch processor, project,
Basic Audio CD, DVD-Audio, podcast, or script file.
Save
Saves the active file.
57
Workspace Window
Status Bar
Save As
Allows you to save the active file. You can specify the name, file format, and
location. You can also save a copy of the active file.
Trigger Cubase Update
Updates the Cubase project if the active file was opened via the Edit in
WaveLab option.
Undo
Allows you to undo changes.
Redo
Allows you to redo changes that were undone.
Navigate Backwards/Navigate Forwards
In the Audio Editor and Audio Montage window, this allows you to navigate
to the previous/next cursor position, zoom factor, or selection range without
undoing/redoing the edit operation.
File Search and Keywords
The text field allows you to search for open files and apply keywords.
Keywords are custom words that are assigned to a function in the Customize
Commands dialog or to a preset in the Shortcut Definitions dialog.
Customize Command Bar
Allows you to select the buttons that you want to display on the command bar.
Maximize Window
Maximizes the window. To restore the window size, click the button again.
Layout Options
Allows you to determine the position of the command bar, transport bar, and
file group tabs.
RELATED LINKS
WaveLab Exchange on page 583
Status Bar
The status bar at the bottom of the screen of the Audio Editor and the Audio
Montage window shows information about the active window using the units
specified in the rulers.
The information displayed on the status bar is updated depending on the cursor
position and on the audio selection that you have made.
58
Workspace Window
Status Bar
Time/Level (dB)
Displays the time of the audio file at the mouse cursor position. In the Audio
Editor, it also displays the level.
Audio Information at Edit Cursor
Displays the time at the position of the edit cursor. This information changes
if you reposition the cursor.
•
To define the cursor position, click the Audio Information at Edit
Cursor field to open the Cursor Position dialog.
•
To focus the cursor position, right-click the Audio Information at Edit
Cursor field.
Audio Selection Indicator (Audio Editor)/Audio Range Indicator (Audio
Montage)
In the Audio Editor, this displays the length of the current selection, or the
total length of the audio file if no selection has been made.
In the Audio Montage window, this displays the length of the audio selection
if a clip is selected, or the size of the audio montage.
If you have zoomed in, you can right-click the indicator to display the selected
audio range, the active clip, or the whole file. Left-click the indicator to open
the Audio Range dialog, where you can define or refine a selection.
Zoom Indicator
Displays the current zoom factor.
•
To open a pop-up menu, that allows you to make additional zoom
settings, click the indicator.
•
To open the Zoom Factor dialog, that allows you to edit the zoom
factor, right-click the indicator.
Sampler Key Indicator (Audio Editor only)
Indicates the key of the current audio file (if defined). Click the indicator to
open the Sample Attributes window.
Audio Properties Indicator
In the Audio Editor, this displays the bit resolution and the sample rate. It also
indicates whether the audio file is mono or stereo. Click the indicator to open
the Audio Properties dialog.
In the Audio Montage window, this displays the number of audio channels
and the sample rate of the audio montage. Click the indicator to open the
Audio Montage Properties dialog.
59
Workspace Window
Context Menus
Bypass Master Section
If this button is activated, the Master Section is bypassed. If the button is
deactivated, the audio is played through the Master Section.
Master Section Preset Setting pop-up menu
•
Save Master Section Preset opens the Save Master Section Preset
dialog, where you can save the active Master Section configuration
inside the companion file or audio montage.
•
Load Master Section Preset applies the Master Section with the
configuration previously saved to the audio file or audio montage.
•
If Include Master Section Preset when Rendering as Super Clip is
activated, the Master Section preset that is saved with the audio
montage is used when rendering super clips of audio montages (Audio
Montage window only).
Background Information
The status bar shows the progress of some background operations, such as
rendering an effect. The operation can be paused or canceled using the
provided buttons.
Context Menus
Throughout WaveLab Pro, various context menus are available. These menus group
the commands and/or options that are specific to the active window.
The context menus appear if you right-click specific areas and are useful for
speeding up your workflow.
For example, right-click a file tab to open a context menu with some relevant file
options. Right-clicking the ruler of the waveform window brings up the Time Ruler
context menu that allows you to access a number of options for changing the time
ruler display format.
You can find most context menu commands in the tabs, in the file window and in the
main menus, but some commands are only available in context menus. If you search
for a function, right-click the current working window to check if it has a context
menu.
60
Workspace Window
Time Ruler and Level Ruler
Context menu in the montage window
Time Ruler and Level Ruler
In the Audio Editor, you can display a time and a level ruler in the wave window. In
the Audio Montage window, you can display a time ruler in the montage window.
You can also determine which time and level units the rulers show.
Time Ruler
Level Ruler (Audio Editor only)
61
Workspace Window
Time Ruler and Level Ruler
Time Ruler and Level Ruler Options
You can specify the time and level (amplitude) formats for each ruler in each wave
window and the time formats for each ruler in the montage window separately by
right-clicking the ruler and selecting a format from the pop-up menu.
Time Ruler Menu
Timecode
Displays frames per second for various SMPTE timecode types and for CD
resolution.
You can specify the timecode type in the Time Format dialog.
Clock
Displays time units.
Samples
Displays positions as number of samples. The number of samples per second
depends on the sample rate of the audio file. For example, at 44.1 kHz, there
are 44100 samples per second.
Bars and Beats
Displays bars and beats.
File Size (Audio Editor only)
Displays positions in megabytes. Decimals represent kilobytes.
Show grid (Audio Montage window only)
Displays vertical lines in the montage window, aligned with time ruler marks.
Time Format
Opens the Time Format dialog, that allows you to edit the appearance of the
time ruler formats.
Save Current Settings as Default
If this option is activated, the time ruler uses the current time format in all new
wave windows or montage windows.
Set Ruler’s Origin to Start of File
If this option is activated, the ruler’s zero position is set to the beginning of the
first sample.
Set Ruler’s Origin at Cursor
If this option is activated, the ruler’s zero position is set to the current edit
cursor position.
Set Ruler’s Origin to BWF Reference (Audio Editor only)
If this option is activated, the first sample matches the BWF time reference,
provided that the time reference is available.
62
Workspace Window
Time Ruler and Level Ruler
Show Playback Range
If this option is activated, the time ruler displays the audio range that is played
with the Play Audio Range command.
Show Playback Anchor
If this option is activated, a marker is displayed below the time ruler to indicate
the audio anchor that corresponds to the Play From and Play To commands.
Show Pre-/Post-Roll
If this option is activated, the pre-roll and post-roll times are displayed.
RELATED LINKS
Time Format Dialog on page 64
Level Ruler Menu (Audio Editor only)
dB
Sets the level format to decibels.
+-100 %
Sets the level format to percentage.
Normalized +1/-1
Sets the level format to a ruler gradation corresponding to 32-bit float audio.
16-bit Range
Sets the level format to a ruler gradation corresponding to 16-bit audio.
24-bit Range
Sets the level format to a ruler gradation corresponding to 24-bit audio.
Save Current Settings as Default
If this option is activated, the level ruler uses the current level format in all new
wave windows.
Working With a Meter-Based Display
If your working material is tempo-based, you can select the meter format (bars,
beats, and ticks) for the ruler legend. This makes it easier to find musically related
cutting points.
PROCEDURE
1.
In the wave window or the montage window, right-click the time ruler, and
select Bars and Beats.
2.
Right-click the time ruler, and select Time Format.
3.
On the Meter tab, set the Time Signature and Tempo to values that match
your audio file.
63
Workspace Window
Time Ruler and Level Ruler
4.
Set the Ticks per Quarter Note setting to a number that you feel comfortable
with.
For example, this can be the same value that is used by your MIDI sequencer.
5.
Click OK.
Setting the Edit Cursor Position
Many operations, such as playback and selection, depend on the current edit cursor
position. For example, playback often starts at the edit cursor position. The current
edit cursor position is indicated by a vertical flashing line.
There are various ways to move the edit cursor:
•
Click somewhere in the wave window, the montage window, or the time ruler.
If you have made a selection, click the time ruler to prevent deselecting.
•
Click and drag in the time ruler.
•
Use the transport controls.
•
In the Audio Editor and Audio Montage window, select the View tab and use
the options in the Cursor section.
•
Use the cursor keys.
•
Double-click a marker.
Setting the Ruler Start Position
By default, the audio file starts at the ruler position 0. However, you can set the 0
position to another position of the file.
PROCEDURE
1.
In the wave window or the montage window, right-click the time ruler, and
select Time Format.
2.
Select the Offset tab.
3.
Select one of the Time Ruler Offset options, and click OK.
Time Format Dialog
In this dialog, you can customize the time format of the ruler. The time format of the
ruler is also used in various time fields, for example, the status bar and some dialogs.
•
To open the Time Format dialog, right-click the ruler in the Audio Editor or
Audio Montage window, and select Time Format.
In the Audio Editor, you can set different time formats for the overview display
and the main display.
64
Workspace Window
Time Ruler and Level Ruler
Timecode Tab
On this tab, you can configure the appearance of the Timecode option.
Frames per Second
Lists standard frame rates. From the pop-up menu, select Other to enter a
custom frame rate. You can also choose which frames or units are displayed.
Show Absolute Frames
Shows the time format as a number of frames, without other time elements.
Show Quarter Frames
Adds the quarter frame number to the time format.
Show Hundredth Frames
Adds the number of a hundredth of a frame to the time format.
Show Units
Adds time units to the time format of the ruler.
Clock Tab
On this tab, you can configure the appearance of the Clock option.
Show Units
Adds time units to the time format of the ruler.
Compact
Shows the time without unit indicators.
Meter Tab
On this tab, you can configure the appearance of the Bars and Beats option.
65
Workspace Window
Managing Tabs
Time Signature
Lets you edit the time signature used to display the time represented as a
musical notation.
Tempo
Lets you edit the tempo used to display the time represented as a musical
notation.
Ticks per Quarter Note
Lets you edit the number of ticks per quarter note. These are used to display
times that are compatible with your sequencer.
Offset Tab
On this tab, you can configure the Time Ruler Offset.
Zero (Default)
Deactivates the time offset in the ruler.
Set Zero-Point at Cursor Position
Sets the current cursor position to be the starting point of the ruler.
Set Zero-Point at BWF Time Reference (Audio Editor only)
If the audio file contains BWF meta-data, the corresponding time reference
value is used as offset.
Set Time of First Sample
Specifies the time that corresponds to the zero point of the ruler.
Managing Tabs
A tab is a container for a file in WaveLab Pro. There are file group tabs and file tabs.
You can open several tabs, but only one can be active at a time. The Tabs context
menu of the file group tabs and file tabs offer tab related options.
File Group Tabs
The following options are available when you right-click a file group tab.
Save Modified Files
Allows you to specify which of the modified files of the file group you want to
save.
Close All Files
Closes all file tabs.
66
Workspace Window
Managing Tabs
Select Files to Close
Opens the Files to Close dialog which allows you to specify the files to be
closed.
Set Temporary Files to Permanent Files
Adds all files to the file group that are not a permanent part of the file group.
Close and Remove from Project
Closes the file group and removes it from the project.
Remove Other File Groups from Project
Removes all file groups but the active file group from the project.
Rename
Allows you to rename the file group.
Export File Names
Allows you to create a text file that lists all files that are used in the file group.
File Tabs
The following options are available when you right-click a file tab.
Check Tab/Uncheck Tab
Checks/Unchecks the tab. This allows you to render all file tabs at once via
the Render tab.
To check/uncheck all tabs at once, activate/deactivate the checkbox at the
right of the file tabs.
You can also drag the selected tabs to another file tab.
Add to
Allows you to add the active file to another editor.
Close
Closes the active tab.
Close All But This
Closes all files but the active file.
Keep in Project after Closing
If this option is activated, the file remains in the project after you close the file.
You can open the file again from the Project Manager window.
Info
Displays information about the active file.
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Workspace Window
Managing Tabs
Reveal in File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the file.
Copy to Clipboard
Opens a menu, from which you can select which information about the file you
want to copy to the clipboard.
Recent Files
Allows you to open recently used files.
New (Based on Active File)
Allows you to open a new file tab with the same settings of the source tab.
This option is available if you right-click the empty area next to the file tabs.
Files to Close Dialog
In this dialog, you can specify which files you want to close.
•
To open the Files to Close dialog, right-click a file group tab and select
Select Files to Close.
Files list
Displays all open files. You can set a checkmark for the files that you want to
close. By default, only the active file will remain open and all other files will be
closed.
All/None
Allows you to select and deselect all files.
Temporary Project Files
Allows you to select all files that are opened in WaveLab Pro, but not set to
Permanently in Project in the Project Manager.
Permanent Project Files
Allows you to select all files that are opened in WaveLab Pro and set to
Permanently in Project in the Project Manager.
68
Workspace Window
Activating Full Screen Mode
Close Files
Closes the selected files.
RELATED LINKS
Project Manager Window on page 73
Activating Full Screen Mode
PROCEDURE
•
Select Workspace > Full Screen.
Log Window
This window allows you to view log messages that have been issued by
WaveLab Pro.
For example, when using the scripting language of WaveLab Pro, the logWindow( )
function outputs messages to this window. Toggle buttons allow you to filter the
types of messages that are displayed.
•
To open the Log window, select Tool Windows > Log.
Clear
Removes all messages from the window.
Show Errors
If this option is activated, error messages are displayed.
Show Warnings
If this option is activated, warning messages are displayed.
Show Notes
If this option is activated, notes are displayed.
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Project Handling
Opening Files
PROCEDURE
1.
Select File > Open.
2.
Select the file type that you want to open.
For example, Audio File.
3.
From the file browser, select the file that you want to open.
4.
Click Open.
Opening Files from the Clipboard
You can open files in WaveLab Pro that you have previously copied to the clipboard
in the File Explorer/Mac OS Finder.
PROCEDURE
1.
In the File Explorer/Mac OS Finder, copy the files that you want to open to the
clipboard.
2.
In WaveLab Pro, select File > Open.
3.
Click Open Files from Clipboard.
RESULT
The files open in new file tabs.
Automatically Opening Files in a Dedicated Tab Group
You can specify a precedented file type for each tab group. Files that open after
rendering, audio files that you open from an audio montage, or files that you open
via the File Explorer/Mac OS Finder are automatically opened in the corresponding
tab group for this file type.
•
To specify a precedented file type for a tab group, click File Tab Group
at the header of a tab group, and select a file type.
Options
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Project Handling
WaveLab Projects
WaveLab Projects
A project file (extension *.wpr) is the central document in WaveLab Pro. A project
file contains references to media data.
Only one project can be open at a time. When you open a previously saved project
or create a new project, the currently opened project is closed.
Each project can contain multiple file groups. Each file group has its own tab.
You can save your complete production as a project and open it on any
WaveLab Pro workstation. For this, the source files must be available on the target
workstation at the same relative or absolute path.
The Project Manager window gives you access to the files inside the project.
The active project is automatically saved and can be reloaded the next time that you
start WaveLab Pro. If you create a new project, this will be the default project. The
default project file is saved in the following location:
Windows
AppData\Roaming\Steinberg\WaveLab Pro 9\Cache\
DefProject.wpr
Mac
/Users/YourName/Library/Preferences/WaveLab Pro 9/
Cache/DefProject.wpr
RELATED LINKS
File Groups on page 75
Project Manager Window on page 73
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Project Handling
WaveLab Projects
Creating Projects
You can create empty projects or projects that are based on a template.
PROCEDURE
1.
Select File > New.
2.
Click Project.
3.
Do one of the following:
•
To create an empty project, click Create Empty.
•
To create a project that is based on a template, click Templates, and select a
template.
RESULT
If you selected Create Empty, a new, untitled project is created. If you selected a
template, the new project is based on this template and includes the corresponding
layout and settings.
RELATED LINKS
Templates on page 96
Creating a Template on page 96
Creating Default Projects
You can define a default project that you can select when starting WaveLab Pro.
You specify the default project when creating a template.
PROCEDURE
1.
Select File > New.
2.
Select Project > Templates.
3.
Click Add Template.
4.
In the Project Template dialog, activate Set as Default Project.
5.
Enter a project name.
6.
Click Save.
RESULT
The default project is created. You can select it in the WaveLab Pro Startup dialog.
To set another project template as the default project template, right-click the
corresponding template and select Set as Default Project.
RELATED LINKS
Startup Dialog on page 27
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Project Handling
WaveLab Projects
Saving Projects
The active project is automatically saved as a project file that can be reopened the
next time that you start WaveLab Pro. However, you can also manually save the
active project as a project file. This allows you to give the project a name and save
the project file at another location.
To keep your projects as manageable as possible, make sure that you save project
files and all related files in the corresponding project folders and subfolders.
PROCEDURE
1.
Select File > Save As.
2.
Click Project.
3.
Enter the name and a file location.
4.
Click Save.
Project Manager Window
The Project Manager window gives you access to all project files in WaveLab Pro
and allows you to edit them.
•
To open the Project Manager window, select Tool Windows > Project
Manager.
You can click on a file or file group to bring it to focus. If the file or file group is not
already open in WaveLab Pro, it is opened.
The toolbar contains the following options:
Sort Files by Type
If this option is activated, the files are grouped in subfolders according to their
file type.
Select Multiple Files (for Drag and Drop)
If this option is activated, you can select multiple files in the projects list. You
can then drag the files to an audio montage, for example.
Rename Selected File Group
Allows you to rename the selected group.
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Project Handling
WaveLab Projects
The projects list contains the following options:
Open Status
This column shows if a file is open in WaveLab Pro or not. To close a file, click
its X button.
If a file is set to Permanently in Project, the corresponding file tab is closed,
but the file remains available in the Project Manager. You can click the file
name to reopen the file. If the file is set to Temporarily in Project, the
corresponding file tab is closed and the file is removed from the Project
Manager.
Permanently in Project/Temporarily in Project
In this column, you can define if a file should be included as permanent part
of the project or if the file is only temporarily needed in the project.
The lock icon indicates that the corresponding file is a permanent part of the
project. The clock icon indicates that the corresponding file is temporarily in
the project. Click the icon to change the file status.
If you drag files from the File Explorer/Mac OS Finder onto the file list in the
Project Manager, the files are added permanently to the project. This allows
you to quickly add multiple files to a project.
Modification Status
In this column, you can see if a file in the project has been modified. Files that
have been modified are indicated by a checkmark.
RELATED LINKS
Permanently in Project vs. Temporarily in Project on page 74
Permanently in Project vs. Temporarily in Project
Project can contain files that are permanently or temporarily in the project.
Permanent files
Files that are set to be permanently in the project stay part of the project even
when you close the file.
Temporary files
Files that are set to be temporarily in the project are removed from the project
once you close the file. When you close the project file, these remain in the
project just like permanent files do.
When you open a new file, it is considered a temporary file. If you want to keep the
file in the project even when you close the project, you must set the file to
permanent.
RELATED LINKS
Project Manager Window on page 73
Changing the Permanent/Temporary Status of a File on page 75
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Project Handling
File Groups
Changing the Permanent/Temporary Status of a File
To change the file status, do one of the following:
•
Right-click a file tab of a temporary file and select Keep in Project after
Closing.
•
In the Project Manager, click the Permanently in Project/Temporarily in
Project column of a file to change its status.
File Groups
File groups are part of WaveLab Pro projects. Each project can contain multiple file
groups.
A file group can contain different file types. For example, audio files, audio
montages, and batch processor files. This allows you to organize all files in one file
group. You can also organize each file type in a different file group to have a better
overview. In this case, the file group icon changes to the icon of the corresponding
file type.
Each file group can contain multiple, customizable tab groups. For each tab group,
you can define a type precedence to instruct WaveLab Pro in which tab group a file
of a given type should be opened by default.
You can export file groups as text files. File groups can also be imported in a project
via a text file that contains file paths. These file groups open as a new file group tab.
The file group options are available via the context menu of the file group tabs.
The tab color of a file group indicates whether a file group contains modified files
that have not been saved yet.
RELATED LINKS
Tab Colors on page 93
Creating File Groups
You can create empty file groups or file groups that are based on a template.
PROCEDURE
1.
Select File > New.
2.
Click File Group.
3.
Do one of the following:
•
To create an empty file group, click Custom, select one of the options, and
click Create.
•
To create a file group that is based on a template, click Templates, and select
a template.
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Project Handling
File Groups
RESULT
A new file group is created. If you selected a template, the new file group is based
on this template and includes the corresponding layout and settings.
RELATED LINKS
Project Manager Window on page 73
Templates on page 96
Saving File Groups
File groups are automatically saved with the project.
RELATED LINKS
Saving Projects on page 73
Exporting File Groups as Text
You can export the names of the files inside a file group to a text file that contains
the file paths.
PROCEDURE
1.
Select File > Export.
2.
Click File Group to TXT.
3.
Specify a file name and location.
4.
Click Export.
Searching for Open Files
The File Search and Keywords field in the command bar allows you to search in
all file tabs and access them. This allows you to quickly switch between file tabs if
a lot of files are open.
•
To open a file tab, click in the File Search and Keywords field or press
[Ctrl]/[Command]-[F], and start typing the file name that you want to access.
Once you stop typing or when you press [Return], the first file tab that
contains the search term is activated.
•
To jump to the next file tab that contains the search term, press
[Ctrl]/[Command]-[Tab].
•
To jump to the previous file tab that contains the search term, press
[Ctrl]/[Command]-[Shift]-[Tab].
•
To switch back to the last file tab that was active before searching, delete the
text in the search field.
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Project Handling
Value Editing
RELATED LINKS
Command Bar on page 57
Value Editing
At various places in the program, numerical values can be edited by using a
combination of text fields and knobs.
Values are sometimes composed of several elements, for example, 12 mn 30 sec
120 ms. Each value can be edited by using any of the following methods:
•
To change a value, click in a value field and type a new value, or click the small
arrows in the value field.
•
To change the value by one unit at a time, press the [Left Arrow] and [Right
Arrow] keys.
•
To change the value by several units, press the [Page Up] and [Page Down]
keys.
•
To change the value using the mouse wheel, position the mouse cursor over
a value, and use the mouse wheel, or use the AI knob of your MIDI controller.
•
To change the value with the mouse, click a value and drag the mouse up or
down.
•
To jump to the maximum and minimum values, press the [Home] and [End]
keys.
•
To move from one element of the value to another, press the [Left Arrow] and
[Right Arrow] keys.
Drag Operations
WaveLab Pro makes much use of drag-and-drop techniques to perform various
operations, some of which can only be performed this way. These are referred to as
drag operations in this documentation.
•
To drag an object, click and hold with the mouse when positioned on the
object and drag it. Drop the object by releasing the button.
Many types of objects can be dragged between different source and destination
locations, for example, files, text, clips, items in a list, and markers.
NOTE
It is also possible to drag and drop files from WaveLab Pro to Steinberg’s Nuendo.
•
To reorder a tab within its own tabbed group, drag horizontally. To move a tab
to another window, drag vertically.
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Project Handling
Drag Operations
•
To open a file, drag it from the File Browser window of WaveLab Pro, from
the file browser of your operating system, or from another application to the
tab bar.
•
To create a copy of a file, drag its tab vertically to another position of the tab
bar, then press [Ctrl]/[Command], and release the mouse button.
•
You can dock and undock tool windows and meter windows via dragging.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 55
Dragging in the Audio Editor and Audio Montage Window
•
To insert an audio file in another audio file, drag the title bar of the file onto the
waveform of another file. You can also drag an audio file from the File
Browser window, the file browser of your operating system, or from another
application into the Audio Editor.
•
To move a marker, drag it to another position on the time ruler.
•
To create a copy of a marker, press [Shift], and drag it to another position on
the time ruler.
•
To delete a marker, drag it upwards outside the time ruler.
•
To copy an audio selection, drag a selected region of audio onto the waveform
area of the same file or another file.
•
To change the extent of a selection range, position the edit cursor at the
start/end of the selection range, and drag to the left or right.
•
To move the edit cursor without losing the current selection, and to snap it to
an anchor, press [Shift], and move the mouse near the audio file/montage
cursor. The mouse cursor shape changes and you can drag the cursor left and
right.
•
To move the edit cursor without changing or losing the current selection,
press [Shift], click the edit cursor, and drag it to another position.
•
To scroll the waveform horizontally, click the bar above the time ruler and drag
left or right. You can also click anywhere on the waveform using the 3rd
mouse button, and drag left or right.
•
To create a generic marker from a selected text, drop the text that you have
selected in an external application onto the time ruler. The text becomes the
marker name.
•
To create a stereo copy of a mono file, or a mixed copy of a stereo file, drag a
tab to another position of the tab bar, press [Ctrl]-[Alt] (Windows) or
[Option]-[Ctrl] (Mac), and release the mouse button.
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Project Handling
Undoing and Redoing Actions
Dragging in the Podcast Window
•
To reorder episodes in the episodes list, drag them to another position.
Dragging in the Master Section
•
To change the order of processing, drag effects between different effects
slots.
Dragging in the Batch Processor Window
•
To change the order in which plug-ins are processed, drag the plug-ins within
the audio plug-in chain window.
•
To add a file to a batch process, drag its file tab to the batch conversion tool
or batch processor.
Undoing and Redoing Actions
You can undo and redo as many steps as you like. The only limitation is the available
hard disk space.
By default, when undoing or redoing any operation in the Audio Editor or the Audio
Montage window, the zoom factor, cursor position, scroll position, clip selection
status, and time range are restored to the state before the operation.
•
To exclude the scroll and zoom settings when undoing/redoing, select File >
Preferences > Global, select the Display tab, and deactivate Undo/Redo
Does Not Scroll/Zoom Audio.
This is useful if you make an operation, zoom in on the changed area, and then
undo the step to see the change, for example. When you do this, you do not
want snapshots to be restored and change your scroll and zoom settings.
•
To undo or redo a step, click Undo
Editor or Audio Montage window.
or Redo
in the title bar of the Audio
Undo/Redo and History in the Audio Montage
The Undo/Redo function in the Audio Montage window is identical with the
Undo/Redo function in the Audio Editor. However, the Audio Montage window
provides additional Undo/Redo functions and a History window. This window
allows you to view a history of all recent editing activities in the audio montage and
to revert to a previous state.
Each audio montage has its own history.
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Project Handling
Undoing and Redoing Actions
The following options are available in the History window.
•
To open the History window, select Tool Windows > History.
•
To revert the current audio montage to a previous state, double-click the
operation to which you want to return.
•
To undo all operations, select Functions > Undo All Operations.
•
To undo all operations since the last saving command, select Functions >
Undo All Operations since the Last Saving Command.
•
To redo all operations, select Functions > Redo All Operations.
•
To clear the history, select Functions > Clear.
This frees up memory, hard disk space, and any involved audio file.
NOTE
When you save an audio file, the undo history is cleared automatically. This is
not the case for audio montages.
The following options are available in the Audio Montages Preferences.
•
To group similar operations in the undo history, select File > Preferences >
Audio Montages. On the All Audio Montages tab, activate Group Similar
Operations.
This groups all operations of the same type to one single operation, as soon
as an operation of another type is performed.
•
To clear the history after each saving, select File > Preferences > Audio
Montages. On the All Audio Montages tab, activate Clear After Each
Saving.
History Window
In this window, you can see all the operations that have been performed in the audio
montage and revert to a previous state.
•
To open the History window, open an audio montage and select Tool
Windows > History.
Status
Shows which operations are done and undone.
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Project Handling
Zooming
Operation
Shows the type of the performed operation.
Time
Shows the time at which the operation was performed.
Description
Describes the performed operation in detail.
Navigating Backwards and Forwards
In audio files and audio montages, you can navigate to the previous/next cursor
position, zoom factor, and selection range without undoing/redoing the edit
operation.
PROCEDURE
1.
In the Audio Editor or Audio Montage window, select the View tab.
2.
In the Navigate section, click Backwards or Forwards.
Zooming
Horizontal Zooming
•
When you zoom out as far as possible, the entire file fits in the window.
•
When you zoom in as far as possible, each sample occupies several pixels on
the screen. This allows for sample-accurate editing of waveforms.
•
When you zoom out as far as possible, the height of the wave fits in the
window.
•
As you progressively zoom in, the display only shows a part of the total height.
The vertical scrollbar lets you adjust exactly which section is shown. Check
the ruler to see which part of the waveform is shown in the display.
•
To optimize the vertical zoom of the waveform, press [Ctrl]/[Command], the
time ruler, keep the mouse button pressed, and drag the mouse up or down.
•
When the zooming level is very high, each sample is shown with a step and a
bullet. The steps show the real digitized state, while the bullets make it easier
to see the samples, especially for zeroed samples.
Vertical Zooming
High Zoom Level
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Project Handling
Zooming
•
The curve also represents an estimation of the analog reconstructed signal to
give hints on true peaks.
Zooming in the Overview and Main View Sections (Audio Editor Only)
•
You can have different zoom levels in the overview and in the main view
section. In the overview, a range indicator on the time ruler indicates which
section of the file is displayed in the main view.
The range indicator is only shown if Sync with Other View is deactivated.
•
To adjust the zoom level, drag the edges of the range indicator.
•
To scroll in the main view, drag the range indicator. The range indicator is
located at the top of the overview display.
•
To adjust the zoom level using the scrollbar, drag the edges of the scrollbar.
Zooming Using the Zoom Controls
Both the main view and the overview have horizontal and vertical zoom controls.
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Project Handling
Zooming
•
To zoom horizontally, click the Horizontal Zoom control, and drag left or right,
or use the mouse wheel.
•
To zoom vertically, click the Vertical Zoom control, and drag up or down, or
use the mouse wheel.
•
To fully zoom-out, double-click the zoom controls.
Zooming Using the Zoom Tool
The Zoom tool is used to zoom in a specific section of the waveform so that it
occupies the entire wave window. This is only available in the Audio Editor.
Using the Zoom Tool in the Main View
The selection that you make in the main view of the wave window is magnified and
fills up the entire main view.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Tools section, click Zoom
3.
In the main view of the wave window, click and drag left or right, and release
the mouse button.
.
The selected part of the wave now occupies the entire main view.
Using the Zoom Tool in the Overview
The selection that you make in the overview of the wave window is displayed in the
main view.
PROCEDURE
•
In the overview of the wave window, click and drag left or right, and release
the mouse button.
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Project Handling
Zooming
RESULT
The selected range of the waveform is shown in the main view.
Zooming Using the Mouse
With the mouse, you can change the zoom factor by clicking and dragging or by
using the mouse wheel.
•
To zoom horizontally, in the wave window or the montage window, position
the mouse cursor over the time ruler, click, and drag up or down.
•
To zoom horizontally while maintaining the cursor position, position the mouse
cursor over the time ruler, press [Shift], and drag up or down.
For this, you can also use the mouse wheel. Press [Ctrl]/[Command]-[Shift],
point at a waveform, and use the mouse wheel.
•
To zoom horizontally around the mouse cursor position using the mouse
wheel, press [Ctrl]/[Command], point at a waveform, and use the mouse
wheel.
•
To zoom horizontally around the edit cursor position, press
[Ctrl]/[Command]-[Shift], point at a waveform, and use the mouse wheel.
•
To zoom vertically using the mouse wheel, press [Shift], point at a waveform,
and use the mouse wheel.
Audio Editor Only
•
To zoom vertically, in the wave window, position the mouse cursor over the
level ruler, click, and drag left or right.
•
To reset the vertical zoom to 0 dB, double-click the level ruler.
•
To set the vertical zoom to the best value, that is, the current minimum and
maximum displayed samples, make sure that the level ruler is set to 0 dB, and
double-click the level ruler.
Zooming Using the Keyboard
A quick way to zoom the active wave or montage window is to use the arrow keys
on the computer keyboard.
•
To zoom horizontally in the active wave window or montage window, press
[Up Arrow] or [Down Arrow].
•
To zoom vertically in the active wave/montage window, hold [Shift], and press
[Up Arrow] or [Down Arrow].
•
To zoom vertically to fit the available height, press
[Ctrl]/[Command]-[Shift]-[Up Arrow].
•
To zoom out fully, press [Ctrl]/[Command]-[Down Arrow].
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Project Handling
Zooming
•
To zoom in fully, press [Ctrl]/[Command]-[Up Arrow].
NOTE
You can increase or decrease the zoom steps with the Interval for Zoom Key
Command option. You can set this option in the Global Preferences on the
Options tab.
RELATED LINKS
Global Preferences on page 700
Zoom Options
The zoom options allow you to quickly access various zoom settings.
The zoom options are available in the Audio Editor and the Audio Montage
window on the View tab in the Zoom section.
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Display Whole Clip (Audio Montage window only)
Adjusts the view to display the active clip.
Microscope
Zooms in as far as possible.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
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Project Handling
Zooming
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom (Audio Editor only)
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Zooming in the Audio Montage
Zooming options in the Audio Montage window are almost similar to those in the
Audio Editor. However, there are additional zooming options for tracks and the
Wave Matching window for displaying a close-up view of the beginning of the
selected track.
RELATED LINKS
Wave Matching Window on page 338
Zoom Buttons in the Audio Montage
The zoom buttons in the Audio Montage window allow you to apply zoom presets.
•
To only display the selected track, or also the tracks below and/or above the
selected track, click the corresponding buttons.
•
To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the
available space, click the corresponding buttons.
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Project Handling
Presets
•
To select a specific area, click [Ctrl]/[Command], and drag the rectangle over
the tracks and clips that you want to zoom in on.
Displaying More or Less Tracks
The number of tracks that are displayed in the Audio Montage window can be
changed with the zoom controls in the lower right corner of the montage window.
•
To display more tracks, click the smaller magnifying glass icon.
•
To display fewer tracks, click the larger magnifying glass icon.
•
To make a single track fit the whole montage window, click the numbered
button in the track control area, and select Zoom from the pop-up menu.
You can also right-click the lower area of a track, and select Display Whole
Clip from the pop-up menu.
Presets
You can create presets to save commonly used settings. WaveLab Pro provides a
selection of factory presets that can be used by most dialogs.
You can save customized presets. The next time that you load the program, the
presets are available.
Presets are saved as single files and can be organized in subfolders. The root folder
of the preset is different for each type of preset and cannot be changed.
Saving a Preset
PROCEDURE
1.
Open the dialog that you want to use and modify the parameters.
2.
Open the Presets pop-up menu and select Save As.
3.
Optional: Click the folder icon and enter a name for the subfolder that you
want to use as the location for this preset.
4.
Type in a name.
5.
Click Save.
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Project Handling
Presets
Loading Presets
To apply a saved preset or a factory preset to a dialog or plug-in, you must load the
preset.
PROCEDURE
1.
In the dialog, open the Presets pop-up menu.
2.
Select the preset that you want to apply.
Modifying a Preset
You can modify a preset and save the changes.
PROCEDURE
1.
Open the dialog that you want to use.
2.
Load the preset that you want to modify.
3.
Modify the parameters of the dialog.
4.
Open the Presets pop-up menu and select Save.
Deleting a Preset
PROCEDURE
1.
Open the dialog that you want to use.
2.
Select the preset that you want to delete.
3.
Open the Presets pop-up menu and select Organize Presets.
4.
In the File Explorer/Mac OS Finder, select the preset file that you want to
delete, and press [Delete].
Saving and Restoring Temporary Presets
Some dialogs allow you to save and load up to 5 temporary presets. This is useful
if you want to quickly test and compare different settings.
88
Project Handling
Presets
Saving Presets Temporarily
PROCEDURE
1.
Open the dialog that you want to use and make your settings.
2.
Open the Presets pop-up menu.
3.
From the Store Temporarily submenu, select a slot.
Restoring Temporary Presets
PROCEDURE
1.
Open the dialog in which you have saved a preset.
2.
Open the Presets pop-up menu.
3.
From the Restore submenu, select a preset.
89
File Operations
Recently Used Files
All files that you have recently used in WaveLab Pro are saved in a list. This helps
you to gain fast access to recent projects. You can open recently used files via the
File menu or the Recent Files tab, which displays more files and offers additional
options.
Opening Recently Used Files
PROCEDURE
1.
Select File > Open.
2.
Select the file type that you want to open.
3.
Click Recent Files.
4.
Optional: Use the search field to enter the name of the file that you are looking
for.
5.
Select the file that you want to open
6.
Click Open.
Recent Files Tab
This tab allows you to view and manage all the files that you have recently used in
WaveLab Pro. You can search for files, open multiple files at once, and remove
individual files or files that cannot be located.
•
To open the Recent Files tab, select File > Open, select one of the file types,
and click Recent Files.
90
File Operations
Recently Used Files
Only Show Files Created by WaveLab Pro
Only shows the files that have not been opened since they were created by
WaveLab Pro. For example, a file that is rendered has this status until it is
opened.
Search field
Lets you search for text in the Name or Path column, depending on which
column is selected.
Remove Non-Existing Files
Removes those files from the list that cannot be located on the media.
Remove Selected Files
Removes all selected files from the list.
Open
Opens the selected files.
Filtering Recently Used Files by Name
The search field in the Recent Files tab allows you to filter the files list by name.
•
To specify whether the Name or the Path column is used, click the Name or
Path column header.
•
To search for a file, enter the text that you want to search for in the search field.
•
To switch the focus from the search field to the list of recently used files, press
[Down Arrow].
•
To switch the focus from the list of recently used files to the search field, press
[Ctrl]/[Command]-[F].
Setting the Number of Recently Used Files to Display
PROCEDURE
1.
Select File > Preferences > Global.
2.
In the Global Preferences window, select the Display tab.
3.
In the History section, set the maximum number of items to be listed in the
following areas:
•
Recent File menus
•
Recent Files tab
•
Recent Folders menu
91
File Operations
Favorite Files
Favorite Files
You can add files that you are using regularly to the favorite files list.
•
To open the favorite files list, select File > Open, select the file type, and click
Favorites.
•
To add the open file to the favorite files list, click Add Current File.
•
To open a file from the favorite files list, select a file from the file list, and click
Open.
•
To remove files from the favorite files list, select the files that you want to
remove, and click Remove Selected Files.
•
To remove files from the list that are no longer present on the media, click
Remove Non-Existing Files.
Favorite Files Tab
This tab allows you to display and edit the favorite files list.
•
To open the Favorite Files tab, select File > Open, select the file type, and
click Favorites.
List of favorite files
Shows the favorite files.
Search
Lets you filter the favorite files list by name.
Remove Non-Existing Files
Removes files from the list that are no longer present on the media.
Remove Selected Files
Removes all selected files from the list.
Add Current File
Adds the open file to the favorites list.
92
File Operations
Save and Save As
Only Show Files Created by WaveLab Pro
If this option is activated, the list displays only files that were created by
WaveLab Pro, but have not yet been opened.
This allows you to quickly access files that were created in WaveLab Pro via
the Save As or Render option, for example.
Open
Opens the selected files in WaveLab Pro.
Filtering Favorite Files
The search field in the Favorite Files tab allows you to filter the favorite files list by
name.
•
In the Favorite Files tab, enter the text that you want to search for in the
search field.
•
To switch the focus from the search field to the favorite files list, press [Down
Arrow].
•
To switch the focus from the favorite files list to the search field, press
[Ctrl]/[Command]-[F].
RELATED LINKS
Favorite Files Tab on page 92
Save and Save As
•
Once a file has been saved, select File > Save, or press
[Ctrl]/[Command]-[S] to update the file and make the changes permanent.
•
If you want to specify a new name, location, and/or file format, select File >
Save As.
NOTE
In the Audio Editor, all save operations except Save Copy clear the undo history,
which means that after saving you cannot undo or redo.
Tab Colors
The line above tabs gives information on whether a file is saved or not, and whether
the file has been rendered in Cubase.
White
The file is not modified.
93
File Operations
Save and Save As
Green (Audio Editor only)
The file uses a decoded file format and is saved.
Red
The file has been modified and changes have not been saved yet.
Yellow
The file has been rendered in Cubase.
Unsaved Changes Indicator
When you have made changes to a file, an asterisk is displayed next to the file name
until you save the file.
Saving Multiple Files at Once
You can save some or all open files at once.
PROCEDURE
1.
Open the File window and click Save All.
2.
Select the files that you want to save.
3.
Click Save.
Saving a Copy of a File
You can save copies of files that you are working on.
PROCEDURE
1.
Select File > Save As.
2.
Specify a name and location.
3.
Right-click Save and select Save Copy.
94
File Operations
Save and Save As
Reverting to Saved File
You can revert the file that you are working on back to its last saved state. This
undoes all the changes made to the file since it was last saved.
PROCEDURE
1.
Select File > Open.
2.
Select the file type that you want to open.
3.
Click Revert to Saved File.
4.
In the warning dialog, click Yes to revert to the last saved state.
RESULT
The last saved version of the file is loaded from disk.
Automatic Backups
You can automatically create backups of your files.
For example, if you select Save As and specify a file name that is already used in
that folder, you will be asked if you want to replace the existing file or replace the
existing file and rename the old file. If you click Replace and Keep Old, the backup
name of the audio file that is replaced will be the original name, with .bak added at
the end.
About Saving Audio Montages
The saving operations for audio montages are the same as for audio files. However,
there are things to note when saving audio montages.
•
Audio montage files only contain references to audio files. If you want to
rename audio files that are referenced by audio montages, rename the audio
files in the Info window of the Audio Editor. All clip references are updated
automatically.
•
If the audio montage contains clips that refer to untitled audio files, save these
audio files before saving the audio montage.
RELATED LINKS
Renaming Files on page 101
95
File Operations
Templates
Templates
You can save file settings that you regularly use as templates. Templates are useful
when creating new audio files, audio montages, podcasts, projects, or batch
processors.
Templates Tab
This tab shows all templates, and allows you to create and open templates.
•
To open the Templates tab, select File > New, select a file type, and click
Templates.
List of the available templates
Lists all saved templates.
Add Template
Allows you to add a new template or update an existing template.
Use Template Name as Default File Name
If this option is activated and you click Add Template, a new file is created
and uses the name of the template. If this option is deactivated, the name of
the new file is “untitled”.
Explore
Opens the folder where the template files are located. Here, you can rename
and delete templates.
Creating a Template
You can create a template from an active audio montage, audio file, podcast,
project, or batch processor file and use it as a basis for newly created files.
PREREQUISITE
Select the file that you want to base your template on.
PROCEDURE
1.
Select File > New.
2.
Select the file type for which you want to create a template.
96
File Operations
Templates
3.
Click Templates.
4.
In the Templates tab, do one of the following.
•
To create a new template, click Add Template, make your settings, and click
Create.
•
To update an existing template, click Add Template, enter the name of the
template that you want to update, and click Create.
5.
Optional: If you want to use the template name as the default file name,
activate Use Template Name as Default File Name.
6.
When saving or updating an audio file template or an audio montage template,
you can make additional settings.
•
When saving an audio file template, the Audio File Template dialog opens.
Here, you can select whether WaveLab Pro should attach an audio file format.
•
When saving an audio montage template, the Audio Montage Template
dialog opens. Here, you can select whether to include track plug-ins, clips,
and/or markers. Also select whether WaveLab Pro should attach an audio file
format.
Audio File Templates
The Audio File Template dialog displays the audio properties of the audio file
template that you are creating. You can also specify whether to always associate a
specific audio file configuration with optional meta-data when creating an audio file
template or not.
•
To open the Audio File Template dialog, select File > New, click Audio File,
and click Templates. In the Templates tab, click Add Template.
Attach Audio File Format
If this option is activated, whenever you open the Render or Save As dialogs,
the audio file configuration specified below is proposed by default.
Template Name
Allows you to enter a name for the template.
97
File Operations
Templates
Audio Montage Templates
In the Audio Montage Template dialog, you can set various options when creating
an audio montage template.
•
To open the Audio Montage Template dialog, select File > New, click
Audio Montage, and click Templates. In the Templates tab, click Add
Template.
Include Clips
If this option is activated, clips are saved in the template.
Include Track and Master Plug-ins
If this option is activated, track plug-ins and master plug-ins are saved in the
template.
Include Markers
If this option is activated, markers are saved in the template.
Attach Audio File Format
If this option is activated, whenever you open the Render dialog, the audio file
configuration specified below is proposed by default.
Template Name
Allows you to enter a name for the template.
File Group Templates
The File Group Template dialog displays the file group name on which the
template that you are creating is based on. You can also specify whether to include
links to the files inside the file group in the template and specify the template name.
•
To open the File Group Template dialog, select File > New, click File
Group, and click Templates. In the Templates tab, click Add Template.
98
File Operations
Templates
Include Links to the Files Inside the File Group
If this option is activated, the links to the files that are included in the file group
are included in the template.
Template Name
Allows you to enter a name for the template.
Project Templates
In the Project Template dialog, you can set various options when creating a project
template.
•
To open the Project Template dialog, select File > New, click Project, and
click Templates. In the Templates tab, click Add Template.
Include Links to the Files Inside the Project
If this option is activated, the links to the files that are included in the project
are included in the template.
Set as Default Project
If this option is activated, the template is used as the default project when you
start WaveLab Pro.
Template Name
Allows you to enter a name for the template.
99
File Operations
File Renaming
Creating a File From a Template
You can create a file from a template to use its settings.
PROCEDURE
1.
Select File > New.
2.
Select the file type that you want to create.
3.
Click Templates.
4.
From the list of the available templates, select the template that you want to
take as the basis of the new file.
Deleting Templates
PROCEDURE
1.
Select File > New.
2.
Select the file type for which you want to delete templates.
3.
Click Templates.
4.
Click Explore.
5.
In the File Explorer/Mac OS Finder, delete the templates.
Renaming Templates
PROCEDURE
1.
Select File > New.
2.
Select the file type for which you want to rename templates.
3.
Click Templates.
4.
Click Explore.
5.
In the File Explorer/Mac OS Finder, rename the templates.
File Renaming
You can rename a file and update all references automatically. For example, if you
rename an audio file named India to Sitar, all open files that reference the file
India are updated to reference the file as Sitar.
Audio files, peak files, and marker files are also renamed accordingly.
The following files use audio file references:
100
File Operations
Naming Schemes
•
Audio montages
•
Basic Audio CDs
•
DVD-Audio projects
Renaming Files
PREREQUISITE
If you want to rename a file that is referenced by other files, open the files that
reference the file that you are about to rename in WaveLab Pro.
PROCEDURE
1.
Open the file that you want to rename.
2.
Select the File tab.
3.
Click Info.
4.
In the Name section, enter the new name and/or a new file location.
5.
Select a file suffix from the drop-down list.
6.
Click Apply Changes.
Naming Schemes
When rendering audio files or audio montages, you can create multiple files that are
named according to a naming scheme.
Defining Naming Schemes
You can define a naming scheme by combining name attributes that determine the
structure of the file names for the rendered audio files or audio montages.
PROCEDURE
1.
In the Naming Scheme dialog, click Add Attribute and select which
attributes you want to add.
2.
In the Settings section, make your settings.
3.
Click OK.
RELATED LINKS
Naming Scheme Dialog on page 102
101
File Operations
Naming Schemes
Naming Scheme Dialog
The Naming Scheme dialog allows you to define naming schemes for the audio
files or audio montages that you want to render. You can save naming schemes as
presets.
•
To open the Naming Scheme dialog, select the Render tab in the Audio
Editor or Audio Montage window, and activate Named File in the Result
section. Then open the Scheme pop-up menu in the Output section, and
select Edit Naming Scheme.
Add Attribute
Allows you to add a naming scheme attribute.
Used Attributes
Shows the naming scheme attributes. You can rearrange the attributes by
dragging.
Separator
Allows you to select a separator.
Counter Start
Allows you to select the counter start.
Digit Number
Allows you to select the style of the digit number.
Ignore for Single File Rendering
If this option is activated, the naming scheme is only applied when rendering
more than one file.
Preview
Displays a preview of your current settings.
Presets
Allows you to save and apply naming scheme presets.
102
File Operations
Deleting Files
Deleting Files
You can delete the active file from within WaveLab Pro.
PREREQUISITE
The file that you want to delete is not copied to the clipboard, is not pasted into
another file that is open, and is not open in another application.
PROCEDURE
1.
Open the file that you want to delete.
2.
Select the File tab.
3.
Click Info.
4.
Click Delete.
5.
Click OK.
RESULT
The file, including its peak and marker files, is deleted.
Temporary Files
Temporary files are used for specific operations, such as the undo/redo functions.
You can specify where WaveLab Pro saves its temporary files.
You can specify up to three different folders for saving temporary files. If you have
access to more than one drive, saving your temporary files on separate physical
drives (not partitions) can speed up performance considerably.
For example, if your source files are located on the C: drive, you could specify
D:\temp and E:\temp as temporary folders. This improves the performance and
reduces disc fragmentation.
RELATED LINKS
Specifying Folders on page 104
Work Folders vs. Document Folders
WaveLab Pro distinguishes between two types of folders: work folders and
document folders.
•
In work folders, temporary files are saved.
•
Document folders contain WaveLab Pro-specific files, such as audio files,
audio montages, etc.
103
File Operations
Work Folders vs. Document Folders
Specifying Folders
You can specify which document folder should open when you perform an open or
save operation. You can also specify up to three work folders for temporary files.
PROCEDURE
1.
Open the file for which you want to specify folders.
2.
Select File > Preferences > Folders.
3.
On the Folders tab, click the type of folder for which you want to specify a
location.
4.
Specify a location in the Folder field.
5.
Optional: Depending on the selected type of folder, you can make additional
settings.
Folders Tab
On this tab, you can specify default document folders and work folders for each file
type.
•
To open the Folders tab, select File > Preferences > Folders.
In the list on the left, you specify the folder type that you want to make settings for.
104
File Operations
Work Folders vs. Document Folders
Folder for Temporary Files #1/#2/#3
You can specify three folders for saving temporary files. If your system
comprises multiple hard disks, specifying one folder for temporary files on
each of these hard disks can speed up file operations.
Companion Files
Specify a folder for saving companion files, that is, Master Section presets
and view settings for audio files.
Cache Folder
Activate Use Cache Folder for Decoded Files to specify a cache folder. The
cache folder contains wave files that are created when you are working with
files in compressed file formats, such as MP3 files. To prevent the cache
folder from growing indefinitely, WaveLab Pro checks the date of each file in
this folder and deletes files that were created before a specific number of
days.
If Use Cache Folder for Decoded Files is deactivated, the compressed files
are decoded each time they are opened.
Audio File – Open Folder/Save Folder
The default open and save folders for audio files.
Audio Montage – Open Folder/Save Folder
The default open and save folders for audio montage files.
Basic Audio CD – Open Folder/Save Folder
The default open and save folders for Basic Audio CD files.
Batch Processor – Open Folder/Save Folder
The default open and save folders for Batch Processor files.
DVD-Audio Project – Open Folder/Save Folder
The default open and save folders for DVD-Audio Project files.
File Group – Open Folder/Save Folder
The default open and save folders for File Group files.
Podcast – Open Folder/Save Folder
The default open and save folders for podcast files.
Project – Open Folder/Save Folder
The default open and save folders for project files.
Script (Audio File/Audio Montage) – Open Folder/Save Folder
The default open and save folders for script files.
Depending on the selected item, different settings are available on the right side of
the dialog.
105
File Operations
Exporting to SoundCloud
Current Folder
In this field, the folder that is used as default is displayed. You can click the
folder button to the right to navigate to a folder, or to create a new folder.
Keep Last Used
Uses the last folder for saving or opening files of the selected type.
Change When Save Folder Changes/Change When Open Folder Changes
Updates the default open folder when you change the default save folder, and
vice versa. Activate this option for both the save folder and the open folder if
you want a specific file type to use the same folder for saving and for opening
this type of file.
On Opening the Application, Revert to This Folder
Activate this option to restore a specific folder each time you open
WaveLab Pro. This way, any changes to save/open folders are only temporary
and are reset when you restart WaveLab Pro.
Exporting to SoundCloud
SoundCloud is an online platform for uploading and sharing your audio recordings.
You can export an audio file from WaveLab Pro to your SoundCloud account.
If you do not have a SoundCloud account, visit www.soundcloud.com to register.
PROCEDURE
1.
Select File > Export
2.
Click Export to SoundCloud.
3.
Once you have logged in to your SoundCloud account, the file upload starts.
AFTER COMPLETING THIS TASK
After uploading the audio file, you can edit the privacy settings and add meta data
in SoundCloud.
Copying Audio Information to the Clipboard
You can copy information about the name and location of the selected audio file,
including any selection information and cursor position. This information can be
pasted into an external text application.
106
File Operations
Setting the Focus on the Current File
This is useful if you need accurate file path/selection information when writing a
script, for example.
PROCEDURE
1.
Click the File tab.
2.
Click Info.
3.
Click Copy to Clipboard and select the information that you want to copy to
the clipboard.
Setting the Focus on the Current File
If you are editing inside a floating window or a tool window and you want to switch
the focus back to a wave/montage window, you can use the Set Focus on Current
File option.
PROCEDURE
•
In any window, press [Ctrl]/[Command]-[F12], to set the focus on the
wave/montage window.
107
Playback
Transport Bar
With this command bar you can control playback of an audio file or audio montage,
navigate between various positions in an audio file or audio montage, and open the
Recording dialog.
The transport bar is available in the Audio Editor and in the Audio Montage
window.
By default, the extended transport bar options are hidden.
•
To activate the extended transport bar, click Extend Transport Bar on the
transport bar.
Presets
Lets you save and apply presets.
Jog and Shuttle
Activates the Jog and Shuttle mode.
Playback Speed
Opens a menu where you can specify the playback speed.
Perform Pre-Roll/Perform Post-Roll
Activates pre-roll or post-roll for the commands Play from Anchor, Play until
Anchor, and Play Audio Range.
Right-click the button to select the pre-roll or post-roll length and to specify
to which commands you want to apply pre-roll/post-roll to. To edit the
pre-roll/post-roll times, select Edit Pre-Roll and Post-Roll Times.
Play Audio Range
Plays the selected audio range. Post-roll and Pre-roll settings are taken into
account. Right-click the button to open a menu with related options and auto
selection modes.
•
If Auto Select Range is activated, the range is automatically selected
according to the editing actions.
108
Playback
Transport Bar
•
If Auto Replay While Editing is activated, playback is automatically
restarted when you hold down the mouse button while editing ranges,
and use the shortcuts to trigger playback. This is useful to find a loop,
for example.
This option works even if the automated selection mode is deactivated.
•
If Solo Track When Editing is activated and you keep the mouse button
pressed when editing ranges in the montage window, the track is
soloed when you start playback using the shortcuts for Play Audio
Range, Play from Anchor, or Play until Anchor. This option is only
available in the Audio Montage window.
You can select different audio ranges for playback:
•
Time Selection
•
Region between Marker Pairs
•
Clip (audio montage only)
•
Crossfade (audio montage only)
•
Fade In (audio montage only)
•
Fade Out (audio montage only)
Play until Anchor/Play from Anchor
Plays until or from anchor. Pre-roll and post-roll settings are taken into
account. Right-click the button to open a menu with related options and auto
selection modes.
•
If Auto Select Anchor is activated, the anchor is automatically selected
according to the editing actions.
•
If Auto Replay While Editing is activated, playback is automatically
restarted when you hold down the mouse button while editing anchors,
and use the shortcuts to trigger playback. This is useful to find a loop,
for example.
This option works even when the automated selection mode is
deactivated.
•
If Solo Track When Editing is activated and you keep the mouse button
pressed when editing anchors in the montage window, the track is
soloed when you start playback using the shortcuts for Play Audio
Range, Play from Anchor, or Play until Anchor. This option is only
available in the Audio Montage window.
You can select which anchor to use as reference for the commands Play from
Anchor and Play until Anchor. When there are multiple possibilities, for
example, multiple markers, the last selected item is used as a reference
anchor or, if no item was selected, the closest item near the edit cursor
position is used.
You can select one of the following anchors:
•
Edit Cursor
•
Start of File
109
Playback
Transport Bar
•
Start of Selected Time Range
•
End of Selected Time Range
•
Any Marker
•
Region Start Marker
•
Region End Marker
•
Clip Start (audio montage only)
•
Clip End (audio montage only)
•
Selected Envelope Point in Active Clip (audio montage only)
When an anchor is detected, for example, a region marker pair, this is
indicated by a green anchor marker.
Move Cursor to Start of File/Move Cursor to End of File
Moves the edit cursor to the start/end of the file.
Move Playback Position Backwards/Move Playback Position Forwards
Moves the edit cursor position to the left/right. If you click during playback,
playback jumps to the new edit cursor position.
To move the edit cursor to the start/end of the file, press [Ctrl]/[Command],
and click the Move Playback Position Backwards/Forwards button.
Navigation anchors allow you to move the edit cursor to specific positions in
the audio file or audio montage. Right-click the Move Playback Position
Backwards/Forwards buttons to open the Navigation Anchors pop-up
menu. Here, you can set the type of navigation anchor. If you click during
playback, playback continues from the anchor position.
Loop
Activates the loop mode. Right-click the loop button to select whether to loop
continuously or only a few times.
Stop Playback
Stops playback. If playback is already stopped, the edit cursor is moved to the
previous start position. Right-click the button to open the Move Cursor Back
to Start Position pop-up menu.
•
If After Standard Playback is activated, the edit cursor jumps back to
the start position when regular playback stops.
•
If After Automated Playback is activated, the edit cursor jumps back
to the start position when playback stops after the Play from Anchor,
Play until Anchor, or Play Audio Range options.
110
Playback
Transport Bar
Start Playback from Cursor
Starts playing back the active audio file or audio montage from the edit cursor
position. This option can also be used to play back other sources, for example,
the selected Basic Audio CD track or the active clip in the Clips window.
If the audio being played back is not the active audio file, the Play button has
a different color. This happens if you switch to another file window during
playback, for example.
The playback button when playing back in the active window (left) and when
playing in another window (right).
You can also start playback from the last stop position. Right-click the button
to open the Lead Sequence pop-up menu.
•
If you select Start, playback starts from the cursor position.
•
If you select Resume from Last Interruption, playback starts from the
last stop position.
Record
Opens the Recording dialog.
Time Display
Displays the edit cursor or playback position. Click to select another time unit.
Transport Bar in the Podcast Editor and Batch Processor Window
In the Podcast Editor and Batch Processor window, a simplified transport bar
allows you to play back the selected podcast episode and selected batch process
source files and destination files.
Play Button
Clicking the Play button on the transport bar starts playing back the active audio file
or audio montage from the edit cursor position. It can also be used to play back
other sources, for example, the selected Basic Audio CD track or the active clip in
the Clips window.
You can also use the Space bar or the [Enter] key on your keyboard to start
playback. Pressing [Space] during playback stops playback, pressing [Enter] during
playback makes playback restart from the last start position.
If the Loop button is activated, the audio selection is looped, if available. Otherwise,
the region defined by loop markers is looped. If there are no selection ranges or loop
markers, the entire file is looped.
The standard play command is not influenced by the Play Audio Range, Play from
Anchor, and Play until Anchor options.
111
Playback
Transport Bar
Stop Button
The result of clicking the Stop button or on the transport bar or [0] on your numeric
keypad depends on the current situation.
•
If you trigger Stop in stop mode, the edit cursor moves either to the previous
playback start marker, or to the selection start (whatever is closer), until the
start of the file is reached.
•
If there is no selection or if the edit cursor is positioned to the left of the
selection, it is moved to the beginning of the file instead.
Playing Back Audio Ranges
You can play back audio ranges using the Play Audio Range options on the
transport bar.
PROCEDURE
1.
On the transport bar, right-click Play Audio Range and select the range type
that you want to play back.
2.
Optional: Activate Perform Pre-Roll and/or Perform Post-Roll.
3.
Position the edit cursor inside the range that you want to play back or make a
selection range.
This selected range and, if activated, the pre-roll and post-roll times are displayed on
the time ruler.
4.
To play back the selected range, click Play Audio Range on the transport bar
or press [F6].
RESULT
The selected range is played back. Pre-roll and post-roll settings are taken into
account. If the Loop mode is active, pre-roll is used before the first loop only, and
post-roll is only used after the last loop.
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Playback
Transport Bar
Playing Back From an Anchor or Until an Anchor
You can play back audio from an anchor or until a specified anchor using the Play
from Anchor or Play until Anchor options on the transport bar.
PROCEDURE
1.
On the transport bar, right-click Play from Anchor or Play until Anchor, and
select an anchor type.
2.
Depending on the selected anchor type, position the edit cursor in the wave
window or montage window inside the range that you want to play back.
For example, if you have selected Region Start Marker, click somewhere in the area
of the region marker pair from which you want to play back from/to. The green anchor
marker jumps to the selected anchor.
3.
Optional: Activate Perform Pre-Roll and/or Perform Post-Roll.
4.
To play back from the anchor marker, click the Play From Anchor button on
the transport bar or press [F7]. To play back until the anchor marker, click the
Play Until Anchor button on the transport bar or press [F8].
RESULT
Playback starts from the anchor or stops at the anchor. Pre-roll and post-roll
settings are taken into account.
“Play From Anchor” and “Play Until Anchor” Functions
You can play back audio from an anchor or until an anchor using the Play from
Anchor or Play until Anchor functions on the transport bar. These playback
functions behave differently depending on the pre-roll and post-roll settings.
Play from Anchor
•
If post-roll is activated, playback starts at the anchor position and stops
after the post-roll time. If no post-roll is selected, playback continues
until the end of the audio file or audio montage.
•
If pre-roll is activated, playback starts from the selected anchor, minus
the pre-roll time.
•
If pre-roll and post-roll are activated, playback starts from the selected
anchor, minus the pre-roll time and stops after the anchor point plus the
post roll time.
•
If the loop mode is activated, the pre-roll and post-roll settings are taken
into account. This way you can play a loop around the edit cursor
position, without having to make further range settings.
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Playback
Transport Bar
Play until Anchor
•
Playback starts from the cursor, and stops at the selected anchor. If the
cursor is beyond the selected anchor, playback starts at the selected
anchor. If pre-roll is activated, it is taken into account.
•
If pre-roll is activated, playback starts from the selected anchor minus
the pre-roll time, until the selected anchor.
•
If no anchor is selected, Play until Anchor is deactivated.
•
The loop settings have no effect.
Using the Auto Selection Mode
You can use the auto selection mode in combination with the playback shortcuts to
play back audio ranges or anchors. This makes it easy to monitor your editing
actions.
PROCEDURE
1.
On the transport bar, right-click the Play Until Anchor button and activate
Auto Select Anchor.
2.
Right-click the Play Audio Range button and activate Auto Select Range.
3.
In the wave window or the montage window, do one of the following:
•
Make a selection range.
•
Click inside the area of a marker pair.
•
Click a fade in, fade out, or crossfade.
•
Click anywhere in the wave/montage window.
•
Drag a marker.
Depending on your action, the most appropriate range, or anchor, is selected. For
example, if you click inside a marker pair, this region is selected as playback range.
The time ruler shows the selected range or anchor.
NOTE
In Auto Select Anchor and Auto Select Range mode, you can still change some
range and anchor options on the transport bar to play a different range/anchor.
However, the range/anchor are reselected when you start editing again with the
mouse.
4.
Use the playback shortcuts to start playback.
•
To play back the selected audio range, press [F6].
•
To play back from an anchor, press [F7].
•
To play back until an anchor, press [F8].
RESULT
The selection range is played back, or play back starts from the anchor or stops at
the anchor. Pre-roll and post-roll settings are taken into account.
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Playback
Transport Bar
NOTE
A selection range has priority over any other range. To allow other ranges to be
auto-selected, deselect the selection range.
Using Auto Replay While Editing
You can automatically re-trigger playback while editing audio with the mouse. This
is useful if you want to monitor the adjustment of a selection boundary, for example.
PROCEDURE
1.
On the transport bar, right-click the Play Until Anchor button and activate
Auto Replay While Editing.
2.
In the wave window or the montage window, make a selection range and keep
the mouse button pressed.
3.
Start playback by using one of the following shortcuts:
4.
•
To play back the selected audio range, press [F6].
•
To play back from an anchor, press [F7].
•
To play back until an anchor, press [F8].
Drag the cursor to the right or left.
The selection range is adjusted and played back until you release the mouse button.
When playback ends, the new selection range is played back.
Skipping Sections During Playback
You can automatically skip a selected audio range during playback. This way, you
can audition what the material would sound like without specific sections.
PROCEDURE
1.
On the transport bar, activate Skip Range
.
2.
Activate Perform Pre-Roll and Perform Post-Roll.
3.
If you want to use the Play Audio Range function, activate one of the Ranges
modes.
4.
Depending on the Ranges mode, do one of the following:
•
If you have activated Time Selection, make an audio selection in the wave
window.
•
If you have activated Region Between Marker Pairs, click between a marker
pair.
The audio range that will be skipped is displayed on the time ruler along with the
pre-roll and post-roll times.
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Playback
Transport Bar
5.
Select Play Audio Range, or press [F6].
RESULT
The selected range is skipped during playback.
You can also use the factory preset for skipping selections during playback.
Activate Skip Range, make an audio selection, and press [Shift]-[F6].
NOTE
This mode also works with the Start Playback from Cursor button if there is a time
selection or if exclusion start and end markers are set. In this case, the pre-roll and
post-roll times are ignored.
Loop Playback
Loop points are updated continuously during playback. If you change the loop start
or end during playback, the loop changes. This way, you can audition selection
points for rhythmic material.
If you loop a section in an audio montage, playback loops within the boundaries of
the current selection range. This selection range may be on any track, even if it is
empty. The vertical position of the selection range is of no relevance for loop
playback, only the left and right selection boundaries matter.
Pre-Roll and Post-Roll
You can start playback slightly before a specific position (pre-roll) and stop
playback slightly after another position (post-roll). This gives you a brief context if
you are auditioning a clip, for example.
The position can be an anchor or the start or end of a range. The pre-roll and
post-roll times are displayed in the time ruler.
To activate pre-roll and/or post-roll, activate Perform Post-Roll and Perform
Pre-Roll on the transport bar.
When right-clicking the pre-roll or post-roll button on the transport bar, you can
select a pre-roll/post-roll time. Here, you can also select a play option for the
pre-roll/post-roll, and you can open the Pre-Roll and Post-Roll Times dialog.
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Playback
Transport Bar
Pre-Roll and Post-Roll Times Dialog
This dialog allows you to define a short, an average, and a long pre-roll and post-roll
time. These settings are global to WaveLab Pro.
•
To open the Pre-Roll and Post-Roll Times dialog, right-click the pre-roll or
post-roll button on the transport bar, and select Edit Pre-Roll and Post-Roll
Times.
Playback Speed Dialog
This dialog allows you to specify the playback speed of the active audio file and all
clips of the active audio montage.
•
To open the Playback Speed dialog, right-click Playback Speed on the
transport bar, and select Edit Playback Speed.
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Playback
Transport Bar
Presets
You can enter a name to save the settings as a preset and select them from
the Playback Speed pop-up menu later.
Speed Factor
Sets the playback speed as a percentage of the normal speed.
Time Stretching
Compared to the speed coefficient, this is the inverse, a deceleration
coefficient. This value is equivalent to the percentage found in the Time
Stretching dialog.
Keep Constant Pitch (Pure Time Stretching)
Indicates the time stretching.
Quality
Allows you to select a quality. The Best and High quality modes provide the
highest quality, but are also the most CPU intensive. In most cases, the
Standard quality is sufficient.
Acceleration by Skipping Low Level Regions
If this option is activated, regions of the audio that are below the threshold
level are skipped during playback.
Level Detection Sensitivity
Determines the sensitivity of the level detection analysis.
Level under Which Audio Is Skipped
Determines the threshold level for a region to be skipped during playback.
Bypass Effects and Master Section
If this option is activated, all active effects in the audio montage and all global
effects in the Master Section are bypassed. This saves processing power
and usually the plug-ins are not needed trying to locate audio material.
Bypass Audio Meters
If this option is activated, all meters are bypassed to save processing power.
NOTE
Changing the playback speed does not change the original audio, but only the
playback speed in WaveLab Pro.
Playback Shortcuts
In addition to the buttons on the transport bar, there are shortcuts to control the
playback.
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Playback
Transport Bar
Space bar
Start/Stop playback. This shortcut can be used even when the wave window
or montage window is not the active window.
0 on numeric keypad
Stops playback. If the playback is stopped and you press this shortcut, the
edit cursor moves either to the previous playback start marker, or to the
selection start (whatever is closer), until the start of the file is reached. This is
the same as clicking Stop on the transport bar. This shortcut can be used
even if the wave window or montage window is not the active window.
Enter
Starts playback. If pressed during playback, playback restarts from the
previous start position. This is the same as clicking Start Playback from
Cursor on the transport bar.
[F6]
Starts playback of the selected range, depending on the selected option in
the Ranges section of the transport bar.
[F7]
Starts playback from the selected anchor, depending on the selected option
in the Anchors section of the transport bar.
[F8]
Starts playback until the selected anchor, depending on the selected option
in the Anchors section of the transport bar.
Save Transport Bar Preset Dialog
In this dialog, you can save a transport bar setup as preset.
•
To open the Save Transport Bar Preset dialog, click the Presets field on the
transport bar, and select Save As.
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Playback
Transport Bar
Path
Opens the root folder of the preset in the File Explorer/Mac OS Finder. Here,
you can create subfolders for your presets.
Presets list
Lists all existing presets.
Name
Lets you specify a name for your preset.
Create Shortcut for Selecting the Preset
If this option is activated and you click Save, the Shortcut Definitions dialog
opens, where you can define a shortcut for this preset.
If a preset already has an assigned shortcut, this option is grayed out. To
change the existing shortcut, double-click the preset name in the presets list.
When a Preset Is Selected
This lets you assign a customized playback command to a shortcut. For
example, you can set a shortcut to play a range with a short pre-roll/post-roll,
and another shortcut to play a range without a pre-roll/post-roll.
When Playback Stops, Restore Previous Transport Settings
If this option is activated, the settings are restored to as they were before
playback start. This is useful to trigger a special play task, and automatically
switch back to the standard settings as soon as playback is finished.
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Playback
Starting Playback From the Ruler
Changing the Position of the Transport Bar
You can position the transport bar at the top, middle, or bottom of the file window.
PROCEDURE
1.
In the title bar of the Audio Editor or Audio Montage window, click Layout
Options.
2.
In the Transport Bar section, select whether to position the transport bar at
the Top, Middle, or Bottom.
Hiding the Transport Bar
PROCEDURE
1.
In the title bar of the Audio Editor or Audio Montage window, click Layout
Options.
2.
In the Transport Bar section, select Hidden.
Starting Playback From the Ruler
You can use the ruler to jump to a position and start playback from there.
•
Double-clicking the ruler starts playback from that position. Playback
continues until you click Stop Playback or until the end of the audio file or
audio montage.
•
To set the playback position to a specific position, click the ruler during
playback. This also applies for clicking the time rulers of another audio file or
audio montage, which allows you to quickly switch playback between audio
files or audio montages.
•
To start playback from a marker position, press [Ctrl]/[Command] and
double-click the marker.
Using the Play Tool
This tool allows you to play back from any position on one or both stereo channels.
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
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Playback
Playback Scrubbing
3.
In the wave window, click at the position where you want playback to start.
The cursor shape indicates whether the left (L) or the right (R) channel is played back.
If mid/side mode is activated, the cursor shape indicates whether the mid (M) or the
side (S) channel is played back. Using the Play tool in the middle of the channels plays
back both channels.
RESULT
Playback continues for as long as you keep the mouse button pressed, or until the
audio file ends. After playback has stopped, the cursor is moved to the playback
start position.
RELATED LINKS
Mid and Side Editing on page 175
Playback Scrubbing
Playback scrubbing helps you find a specific position in an audio file, by restarting
playback repeatedly when you click and drag on the time ruler during playback or
when using the Play tool.
Scrubbing Using the Play Tool
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Tools section, select the Play tool, or press and hold [Alt]/[Option].
3.
Click in the wave window.
Playback starts at the position where you clicked.
RELATED LINKS
Playback Scrubbing Preferences on page 123
Scrubbing Using the Time Ruler
PROCEDURE
1.
Start playback.
2.
Click the time ruler and hold the mouse button pressed, and drag left or right.
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Playback
Timecode Window
3.
When you are done scrubbing, release the mouse button.
The audio is played back from the edit cursor position and a small section is looped
once.
Playback Scrubbing Preferences
You can define the behavior of the Play tool in the Audio Files Preferences.
Select File > Preferences > Audio Files. The following options are available in the
Playback Scrubbing section.
•
If Restrict to Play Tool is activated, scrubbing is not available when you click
and drag on the time ruler during playback.
•
The Sensitivity setting determines the length of the audio loop that is played
once when click and drag on the time ruler with the Play tool.
Timecode Window
This window can display the recorded time, the time offset in relation to various
positions, and dynamic colors according to the context. During playback, the song
position is displayed. If nothing is played back, the edit cursor position is displayed.
•
To open the Timecode window, select Meters > Timecode.
View Menu
Edit Colors
Opens the Timecode Colors dialog, where you can edit the colors of the
Timecode window.
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Playback
Jog/Shuttle Function
Reduced Precision
If this option is activated, the timecode display show less digits.
Positive Times
If this option is activated, positive values are displayed. If Negative Times is
also activated, the closest offset, negative or positive, is displayed.
Negative Times
If this option is activated, negative values are displayed. If Positive Times is
also activated, the closest offset, negative or positive, is displayed.
File Start/File End
Displays the position in relation to the origin of the time ruler. The time format
is displayed according to the ruler.
Offset Display
Lets you select from which position you want to display the offset. The
following positions are available: edit cursor, selection start/end, marker, CD
track start/end, clip start/end.
Recorded Time
If this option is activated, the Timecode window displays the recorded time
when you start recording.
Recorded Time (from Last Marker)
If this option is activated, the Timecode window displays the recorded time
since the last dropped marker when you start recording.
Jog/Shuttle Function
This function allows you to play back audio forwards or backwards, at any speed.
This is useful for finding exact spots in the audio file and audio montage.
NOTE
The Jog and Shuttle functions are CPU intensive. If you experience playback
problems, try reducing the window size.
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Playback
Scroll During Playback
Using the Jog Function
This can be viewed as dragging the audio past a playback point, much like dragging
a reel-to-reel tape past the playback head.
PROCEDURE
1.
Zoom in on the wave window or the montage window, so that you get a good
visual feedback.
2.
On the transport bar, activate Jog and Shuttle.
A vertical line is shown in the middle of the wave/montage window. This is the
playback point.
3.
Click in the area above the time ruler and drag to the left or right, to play back
the audio.
Dragging to the left of the line plays the audio forwards, dragging to the right plays
the audio backwards.
Using the Shuttle Function
This can be viewed as playing back with a continuous control for tape speed and
direction.
PROCEDURE
1.
Zoom in on the wave window or the montage window, so that you get a good
visual feedback.
2.
On the transport bar, activate Jog and Shuttle.
A vertical line is shown in the middle of the wave/montage window. This is the
playback point.
3.
Click in the wave/montage window and drag to the left or right of the vertical
line.
Clicking to the left of the line plays the audio backwards, clicking to the right plays the
audio forwards.
The playback speed is determined by the distance from the line to the pointer. The
further away from the line you move the pointer, the faster the playback.
4.
Release the mouse button to stop playback.
5.
Deactivate Jog and Shuttle on the transport bar.
Scroll During Playback
You can determine how the view should be scrolled in Play mode.
•
To set the scroll mode, open the Audio Editor or the Audio Montage
window, select the View tab, and activate one of the options in the Playback
section.
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Playback
Playback in the Audio Montage Window
Steady View
Disables scrolling.
View Follows Cursor
The view automatically scrolls to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
NOTE
If you get dropouts during playback, activate Steady View.
Playback in the Audio Montage Window
Playback in the Audio Montage window works the same way as in the Audio
Editor. However, there are some things to note.
Mute and Solo Tracks
You can mute or solo tracks in an audio montage by using the corresponding
buttons in the track control area.
•
When a track is muted, the mute button is yellow.
•
When a track is soloed, the solo button is red.
•
Solo can only be activated for one track at a time. However, you can unmute
other tracks when Solo is active if you want to listen to a combination of
tracks.
RELATED LINKS
Track Control Area on page 234
Muting Individual Clips
PROCEDURE
1.
Select Tool Windows > Clips.
2.
Select the clips that you want to mute, and select Functions >
Mute/Unmute Selected Clips, or check the box in the Mute column.
126
Playback
Speaker Configuration
Playing Back Individual Clips
You can play back an individual clip on a track. Overlapping clips or clips on other
tracks are muted.
PROCEDURE
1.
In the montage window, right-click the lower part of the clip that you want to
play back.
2.
On the menu, select one of the following play options:
•
To play back the clip, select Play Clip.
•
To play back the clip with pre-roll, select Play Clip with Pre-Roll.
Playing Back a Selection Range of a Track
You can select a section of a clip and play it back. Overlapping clips or clips on
other tracks are muted.
PROCEDURE
1.
In the montage window, make a selection range, either in a clip or in an empty
section of a track.
2.
Right-click the selection range, and select Play Clip Inside Selection Range.
Speaker Configuration
You can configure up to 8 speaker setups to switch between different audio
speaker configuration without latency. This allows you to compare the sound on
different speaker setups.
After setting up the speaker configurations in the VST Audio Connections tab, the
configurations can be selected from the bottom of the Master Section.
The switching between different setups is done at the lowest level, right before
sending the audio to the hardware, and without any plug-in processing.
A gain can be set individually for each configuration.
•
The speaker gain is not taken into account by the meters. This means that the
signal could clip even if the meters do not indicate clipping.
•
The speaker gain has no effect on file rendering or CD writing.
•
Because a gain affects samples, any dither settings are reset when changing
the gain. This has an effect when monitoring quiet music passages.
127
Playback
Speaker Configuration
The speaker configuration #1 is active on startup and should remain the default
configuration, without a gain change.
The gain settings are saved with the active configuration. To save the gain settings
of the speaker configurations as a preset, open the VST Audio Connections tab,
and save the speaker configurations as a preset.
RELATED LINKS
Speaker Configuration Pane on page 423
VST Audio Connections Tab on page 13
Speaker Configuration LED Colors
The speaker configuration LEDs indicate if gain is applied to the audio. The LED is
located in the Speaker Configuration pane at the bottom of the Master Section.
Dark green
No gain is applied and dithering is preserved.
Red
Positive gain is applied, dithering is canceled, and there is a risk of clipping.
Orange
Negative gain is applied without the risk of clipping, but dithering is canceled.
RELATED LINKS
Master Section on page 402
Setting Up the Speaker Configuration
PROCEDURE
1.
Select File > Preferences > VST Audio Connections.
2.
In the VST Audio Connections tab, select an Audio Device.
3.
On the Playback tab, select the speaker configuration that you want to edit.
4.
Select and name the audio ports used for playback.
5.
On the Recording tab, select the speaker configuration that you want to edit.
6.
Select and name the audio ports used for recording and input monitoring.
NOTE
The input selection is not affected by the speaker configuration.
128
Audio File Editing
Audio file editing refers to opening, editing, and saving audio files.
Wave Window
The wave window displays audio files graphically. Here, you view, play back, and
edit individual audio files.
The wave window consists of two displays. You can use one display as an overview
to navigate through the project and the other as the main view for editing.
You can select different display modes for the two displays. For example, one
display can show the waveform and the other the loudness.
129
Audio File Editing
Wave Window
You can synchronize the waveform displays so that they display the same part of
the audio file, by clicking Sync with Other View.
Display Modes
In the wave window, the upper and the lower displays can independently be set to
one of three display modes.
•
The Waveform tab displays the waveform of the audio file.
•
The Spectrum tab displays the audio as a spectrogram.
•
The Loudness tab displays the loudness graphs of the audio file.
Waveform Tab
The Waveform tab displays the waveform of the audio file. The horizontal axis
shows the time and the vertical axis the amplitude.
130
Audio File Editing
Wave Window
RELATED LINKS
Audio Files Preferences on page 706
Spectrum Tab
This tab allows you to view the level intensity of each area in the frequency
spectrum.
The Spectrum tab in conjunction with the Spectrum Editor is a unique editing and
restoration tool.
RELATED LINKS
Spectrum Editing on page 533
Spectrogram Options
In this dialog, you can define how the frequency spectrum is displayed.
•
To open the Spectrogram Options dialog, select the Spectrum tab in the
Audio Editor, and click Edit Settings.
131
Audio File Editing
Wave Window
Colors
Displays the frequency spectrum in colors.
Black & White
Displays the frequency spectrum in black and white. Frequencies with a high
intensity are displayed in white, and frequencies with a low intensity in black.
White & Black
Displays the frequency spectrum in black and white. Frequencies with a high
intensity are displayed in black, and frequencies with a low intensity in white.
Logarithmic Frequency Scale
If this option is activated, the frequency spectrum is displayed on a logarithmic
scale instead of a linear scale, thus spacing the octaves equally. This models
the perception of pitch of the human ear more closely. However, for audio
restoration purposes the linear scale is more useful, because you typically
want to edit higher frequencies which can be located more easily on a linear
scale.
Display Frequencies Higher Than
Any frequency below this level is not displayed in the spectrogram. Increasing
this value allows you to focus the display on the audible part of the spectrum.
Audio Gain for Analysis
Allows you to apply gain to the analyzed signal without changing the level of
the original audio. This helps you find low-level artifacts.
Resolution
Sets the number of samples that are analyzed to create the spectrogram. If
you specify a higher value, more frequencies are analyzed but they are located
less accurately in the time domain.
Loudness Tab
The curves on the Loudness tab represent the loudness over time in an audio file.
132
Audio File Editing
Wave Window
Because isolated peaks do not alter the perceived loudness of audio material very
much, this display represents the loudness of an audio file more accurately than the
waveform display.
This display mode also gives you an overview of the compression or dynamic range
of an audio file. For example, the more peaks and valley expressions in the curve, the
more dynamics in the audio. An even curve with few peaks indicates that the
material is compressed with a limited dynamic range.
RELATED LINKS
EBU Loudness Standard R-128 on page 45
Loudness Envelope Curves
The loudness envelope curves represent the average loudness of the signal in
different areas of the frequency spectrum. These curves are shown in the Loudness
display of the wave window.
The following loudness curves are available:
1)
Momentary loudness (100 ms resolution)
2)
Short-term loudness (1 sec resolution)
3)
Integrated loudness (loudness of the entire file)
4)
Loudness range
5)
True peak hints
The curves can be shown individually or in any combination. Which curves are
displayed and what frequency area they represent is specified in the Loudness
Display Settings dialog.
133
Audio File Editing
Wave Window
NOTE
The resolution is 100 ms, which means the momentary loudness information is
collected every 100 ms and the short-term loudness every second to match the
EBU standard. This is the same for true peaks. A clipping indicator is displayed
when a 400 ms audio region contains one or more over peaks.
RELATED LINKS
Loudness Display Settings Dialog on page 134
Loudness Display Settings Dialog
In this dialog, you can specify how the loudness waveform is displayed.
•
To open the Loudness Display Settings dialog, select the Loudness tab in
the Audio Editor, and click Edit Settings.
Momentary Loudness/Short-Term Loudness
Color
Lets you edit the color of the associated element.
Curve Thickness
Lets you customize the curve thickness. If Auto Thickness is selected, the
curve thickness increases when zooming in.
Show Range
If this option is activated, the dynamic range is visualized. This displays the
difference between the recent minimum and maximum loudness values. The
wider the band, the wider the dynamics.
134
Audio File Editing
Wave Window
Range Transparency
Lets you specify the transparency of the range section.
Range Inertia
Determines the inertia of the loudness range, that is, how fast the range edges
meet each other after a new minimum or maximum loudness is reported.
Integrated Loudness/Loudness Range/True Peaks
Color
Lets you edit the color of the associated element.
Curve Thickness
Lets you customize the curve thickness. If Auto Thickness is selected, the
curve thickness increases when zooming in.
Only Show Hot Points (True Peaks section only)
If this option is activated, the curve is hidden and only the peak overloads are
displayed as red bullets.
Axes
Upper/Reference/Lower
Lets you activate several axes, and edit their color and position in the loudness
tab to get a visual reference.
Additional Color Settings
Background/Selected Background
Lets you edit the color of the associated element.
Additional Options
Curve Smoothing
If this option is activated, the transitions between the loudness measurements
are smoothly drawn. This is less accurate when abrupt changes occur.
Apply to All Open Files
If this option is activated, the settings are applied to all open audio files when
you click OK.
Magnetic Bounds in Audio Files
Some positions, such as markers or selection edges, can be defined as magnetic.
Dragged elements can snap to these positions. This makes it easier to position
items accurately.
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Audio File Editing
Wave Window
For example, if you move a marker and it gets close to one of the magnetic bounds,
the marker snaps to this position. A label is displayed, indicating the snap position.
To place the cursor at a magnetic position, click the time line and keep the mouse
button pressed. When you now move the cursor, it jumps to the next magnetic
bound.
Magnets Menu
On this pop-up menu, you can specify which positions should be magnetic. If Snap
to Magnets is activated, items that you move snap to these positions.
•
To open the Magnets pop-up menu, select the Edit tab in the Audio Editor,
and click Magnets.
You can let items snap to the following positions:
Start of File/End of File
Elements snap to the start/end of the file when they are moved near these
positions.
Time Ruler Marks
Elements snap to the time ruler grid when they are moved near these
positions.
Markers
Elements snap to marker positions when they are moved near these positions.
Selection Edges
Elements snap to the selection edges when they are moved near these
positions.
Cursor
Elements snap to the edit cursor when they are moved near the cursor.
Zero Crossing
A zero crossing is a point where the waveform crosses the zero level axis. When you
perform editing operations, such as cutting, pasting, or dragging, make sure that the
material is inserted at a zero crossing.
If you do not perform these operations at zero crossings, this can result in
discontinuities in the wave, which are perceived as clicks or pops in the sound.
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Wave Window
Activate Zero-Crossing on the Edit tab of the Audio Editor to make sure that the
selections that you make are always adjusted so that they start and end at the
nearest zero crossing.
Setting Up the Zero Crossing Detection
You can let selection edges automatically snap to the nearest zero crossing point.
In the Audio Files Preferences dialog, you can specify whether to allow snap at
high zoom factors, and specify the scan range for the zero crossing detection.
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Snapping section, activate Zero-Crossing.
3.
Select File > Preferences > Audio Files.
4.
In the Audio Files Preferences tab, select the Editing tab.
5.
Make your settings in the Snap Selection to Zero-Crossing section.
6.
Click OK.
Moving the Cursor Position to the Closest Zero Crossing
You can automatically move the cursor position to the closest zero crossing.
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Cursor section, click Snap to Zero-Crossing.
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Audio Editor Tabs
Audio Editor Tabs
The tabs in the Audio Editor give you access to the tools and options you need to
edit audio files.
View Tab
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection
range.
Zoom
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
Microscope
Zooms in as far as possible.
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Audio Editor Tabs
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
View All
Zooms out as far as possible.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Level
Adjusts the zoom to only display samples below the selected dB value.
Optimize Vertical Zoom
Changes the vertical zoom factor so that the peaks are clearly visible. This
adjustment is done according to the section of the wave that is visible in the
wave/montage window.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Previous Marker/Next Marker
Moves the cursor to the previous/next marker.
Start of Selection/End of Selection
Moves the cursor to the start/end of the selected time range.
Previous Region Edge/Next Region Edge
Moves the cursor to the previous/next region edge.
Snap to Zero-Crossing
Moves the edit cursor to the nearest zero crossing point.
Edit Cursor Position
Opens the Cursor Position dialog where you can edit the cursor position.
Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
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Audio Editor Tabs
Start of Selection/End of Selection
Displays the start/end of the audio selection without moving the cursor.
Cursor
Displays the cursor position.
Playback
Steady View
Deactivates scrolling.
View Follows Cursor
Automatically scrolls the view to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
Snapshots
Allows you to take, recall, and edit snapshots.
Presets
The buttons 1, 2, and 3 allow you to save a snapshot of the scroll position,
zoom factor, cursor position, and audio selection. The rightmost preset button
is a global preset that is available for all audio montages.
Options
Allows you to select which settings are restored when applying a snapshot
preset. The following options are available:
•
Scroll Position and Zoom
•
Cursor Position
•
Audio Selection
Peaks
Rebuild Peak Display
Normally, peak files are automatically updated when the date of the peak file
is older than the date of the audio file. However, it can happen that the date
of the audio file is wrong and therefore not automatically updated. In this
option allows you to rebuild the peak file.
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Audio File Editing
Audio Editor Tabs
Edit Tab
Tools
Time Selection
Tool that allows you to select a time range.
Spectrum Selection
Tool that allows you to select a frequency range.
Pen
Tool that allows you to redraw the waveform in the wave window. This can be
used to quickly repair waveform errors.
Play
Tool that allows you to play back the audio file at the position where you click.
Time Selection
Range
Opens the Audio Range dialog, where you can define selection ranges very
accurately.
Extend
This pop-up menu contains various options for creating or extending selection
ranges.
Toggle
Toggles the current audio selection.
All
Selects the entire waveform.
Channels
This pop-up menu allows you to change the channel selection.
•
Extend to All Channels extends the current selection range to all
channels.
•
Left Channel Only reduces the current selection range to the left
channel only.
•
Right Channel Only reduces the current selection range to the right
channel only.
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Audio Editor Tabs
Regions
This pop-up menu allows you to select a range between two markers.
•
CD Track selects the range between the two CD track markers that
encompass the edit cursor.
•
Loop Region selects the range between the two loop markers that
encompass the edit cursor.
•
Exclusion Region selects the range between the two exclusion
markers that encompass the edit cursor.
•
Generic Region selects the range between the two generic markers
that encompass the edit cursor.
Clipboard
Cut
Cuts the active clip to the clipboard.
Copy
Copies the active clip to the clipboard.
Right-click Copy to open a pop-up menu with additional options:
•
Memorize Cursor Position copies the position of the edit cursor to the
clipboard.
•
Memorize Selection Length copies the length of the active selection
range to the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu that allows you to select a paste
type.
•
Overwrite replaces the audio at the paste position.
•
Append adds the pasted audio after the end of the file.
•
Prepend adds the pasted audio before the beginning of the file.
•
Multiple Copies opens a dialog in which you can enter the number of
copies that you want to create.
•
Mix blends two files into each other, starting at the selection or, if there
is no selection, at the cursor position.
If you select Mix, a dialog opens, allowing you to specify the gain for the
audio on the clipboard and at the destination. All the data on the
clipboard is always mixed in, regardless of the length of the selection.
Paste and Crossfade
Pastes the clipboard content and creates a crossfade.
Right-click Paste and Crossfade to open a pop-up menu that allows you to
select a crossfade type for pasting.
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Audio Editor Tabs
•
Linear (Equal Gain) changes the level linearly.
•
Sinus (Equal Power) changes the level according to a sine curve, the
power of the mix remains constant.
•
Square-Root (Equal Power) changes the level according to a
square-root curve, the power of the mix remains constant.
Cutting
Crop
Deletes the data outside the selection.
Delete
Deletes the selection. The audio to the right of the selection is moved to the
left to fill the gap.
Smooth Delete
Deletes the selection and inserts crossfades at the edges. You can edit the
default length and type for the crossfade in the Audio Files Preferences, on
the Editing tab.
Mute Selection
Replaces the audio selection with silence.
Silence Generator
Opens the Silence Generator dialog that allows you to insert silence or
background noise in an audio file.
Swap Stereo Channels
Moves the audio in the left channel to the right channel, and vice versa.
Nudge
Nudge Left
Nudges the audio selection to the left.
Nudge Right
Nudges the audio selection to the right.
Snapping
Zero-Crossing
If this option is activated, the start and the end of a selected range always
snap to a zero-crossing point of the waveform.
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
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Audio Editor Tabs
Insert Tab
Markers
Marker Name
Lets you enter the name of the start and end marker. If nothing is entered, a
generic name is used.
To edit the default names, open the Markers window, and select Functions
> Default Marker Names.
Different Name for End Marker
If this option is activated, you can enter a different name for the end marker.
If this option is deactivated, the name of the start marker is also used for the
end marker.
Create Marker
Allows you to create different types of markers and marker pairs at the edit
cursor position or at the selection range.
Audio File
At Start
Allows you to insert an audio file at the start of the active audio file.
At End
Allows you to insert an audio file at the end of the active audio file.
At Cursor
Allows you to insert an audio file at the cursor position.
Process Tab
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Audio Editor Tabs
Level
Gain
Opens the Gain dialog where you can apply a gain to change the level of an
audio file.
Envelope
Opens the Envelope dialog where you can create a level envelope which can
be applied to a selected range or a entire audio file.
This is useful if you want to even out loud and quiet parts or create a
sophisticated fade in/fade out, for example.
Remove DC Offset
DC offset in a file affects the loudness. Remove DC Offset sets the DC offset
to zero.
Normalizing
Level
Opens the Level Normalizer dialog where you can change the peak level of
an audio file.
Loudness
Opens the Loudness Normalizer dialog where you can specify the loudness
of a file.
Pan
Opens the Pan Normalizer dialog which allows you to ensure that both
channels of a stereo file have the same level or loudness, and helps you to get
the best possible stereo balance.
Fading
Fade In/Fade Out
Allows you to apply a fade in or fade out. Right-click the button to open the
Curve pop-up menu.
Curve
Allows you to select preset fade curves.
•
Linear changes the level linearly.
•
Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•
Square-Root (*) changes the level according to a square-root curve.
When used in a crossfade, the loudness (RMS) remains constant
during the transition.
•
Sinusoid changes the level according to a sine curve.
•
Logarithmic changes the level according to a logarithmic curve.
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Audio Editor Tabs
•
Exponential changes the level according to an exponential curve.
•
Exponential+ changes the level according to a more pronounced
exponential curve.
Time & Pitch
Time Stretching
Opens the Time Stretching dialog where you can change the duration of an
audio selection.
Pitch Shifting
Opens the Pitch Shifting dialog where can change the pitch of your audio.
Resample
Opens the Sample Rate dialog where you can change the sample rate of
your audio.
Pitch Bend
Opens the Pitch Bend dialog where you can gradually change the pitch of
your audio using an envelope curve.
Pitch Quantizing
Opens the Pitch Quantizing dialog where you can automatically detect and
correct the pitch of your audio. The input signal is quantized to discrete notes.
Reverse
Creates a backwards-tape effect.
Correct
Error Correction
Lets you select the default error correction method.
•
Linear Interpolation draws a straight line between the first and the last
selected samples.
•
Optimal for Small Clicks – 1 ms is optimal to remove clicks smaller
than 1 ms.
•
Optimal for Common Clicks – 3 ms is optimal to remove clicks smaller
than 3 ms.
•
Waveform Replacement – 500 ms replaces the corrupt samples with
the best match detected in the material up to 500 milliseconds to the
left/right.
•
Waveform Replacement – 4 s replaces the corrupt samples with the
best match detected in the material up to 4 seconds to the left/right.
•
Waveform Replacement – Left 6 s replaces the corrupt samples with
the best match detected in the material up to 6 seconds to the left.
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Audio File Editing
Audio Editor Tabs
•
Waveform Replacement – Right 6 s replaces the corrupt samples with
the best match detected in the material up to 6 seconds to the right.
Loop
Tweaker
Opens the Loop Tweaker dialog where you can adjust the loop start and end
points, and crossfade the loop boundaries.
Tone Uniformizer
Opens the Loop Tone Uniformizer dialog where you can create loops from
sounds that are not optimal for looping.
Split
Auto Split
Opens the Auto Split dialog where you can specify how to split clips.
Other
Invert Phase
Turns the signal upside down.
Effect Morphing
Opens the Effect Morphing dialog, where you can gradually mix two audio
ranges that have different effects/processing applied to them.
External Tools
Allows you to execute and configure external tools.
Analyze Tab
Tools
Global Analysis
Opens the Global Analysis dialog where you can analyze peaks, loudness,
pitch, DC offset, and errors in the audio file.
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Audio Editor Tabs
Audio File Comparator
Opens the Audio File Comparator dialog where you can compare two audio
files.
3D Frequency Analysis
Opens the 3D Frequency Analysis dialog where you can define which
frequency range is analyzed and modify the appearance of the graph for the
3D frequency analysis.
Monitoring
Playback
This is the standard metering mode, in which the meters reflect the audio that
is played back. Metering occurs after the Master Section, which means that
effects, dithering, and master faders are taken into account. You can monitor
playback in audio files, audio montages, audio CD track lists, etc.
Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to
use when recording. The Master Section settings are not taken into account.
File Rendering
In this mode, you can monitor what is being written to disk during file
rendering or recording. Average and min/max peak values are calculated.
After rendering, the meters freeze until you refresh or change the monitor
mode.
Edit Cursor
In this mode, the meters are static, showing the levels and other values for the
audio at the position of the edit cursor, in stop mode. This allows you to
analyze a specific position in an audio file in real-time. The Master Section
settings are not taken into account.
Audio Selection
In this mode the meters display the average values calculated for a selected
range. The Master Section settings are not taken into account.
When you change the selection, you have to update the meter displays by
clicking Update Selection Analysis.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen
until you select another monitor mode or deactivate Freeze Meters.
Floating Meters
Show/Hide
Shows/Hides floating meters.
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Audio File Editing
Audio Editor Tabs
Render Tab
Source
Auto Select Source
If this option is activated, the source is automatically selected according to the
selection that you make in the audio file. If there is no selection, the whole
audio file is processed.
The Source pop-up menu allows you to select which part of the audio file you want
to process. The following options are available:
Whole File
Processes and renders the whole audio range.
Selected Audio Range
Processes and renders the selected audio range.
Specific Region
Processes and renders a specific audio range to an independent file.
Specify the region to process on the pop-up menu.
All Regions
Processes and renders each marked audio range to an independent file. By
defining multiple isolated regions in an audio file, you can process them in one
operation.
Specify the type of regions to process on the pop-up menu.
Result
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Unnamed File
If this option is activated, the rendered file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
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Audio File Editing
Audio Editor Tabs
Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens
a pop-up menu that offers you several naming options.
Scheme
Allows you to specify a naming scheme for the file name.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a single file format or multiple file
formats.
Options
Depending on the selected source, different options are available.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed in the Master
Section during playback are not used for rendering.
Fade In/Out at Boundaries
If this option is activated, a fade is performed at the audio range boundaries
when a new file is created, or a crossfade with the adjacent audio is created
if the audio range is processed in place.
Crossfades allow for smooth transitions between the processed and the
non-processed parts. The crossfade time and shape are set in the Audio
Files Preferences. If the fade time is longer than half the length of the
processed file, the fade is not performed.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not transfer information on the tail duration to WaveLab. In
this case, this option has no effect. For such plug-ins, you can add the
Silence plug-in to add extra samples at the end of the file.
Copy Markers
If this option is activated, the markers that are included in the range to process
are copied to the rendered file.
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File Handling in the Audio Editor
Skip Exclusion Region
If this option is activated, muted audio ranges are skipped and not included in
the result.
Open Resulting Audio File
If this option is activated, every rendered file is opened in a new window.
Open Files in New File Group
If this option is activated, the rendered audio file is imported in a new file
group.
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section. This setting can be toggled by clicking the button at
the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because this way, you do not
monitor new files through the effects that have already been applied to them.
Include Pause before Track
If this option is activated and you render CD tracks, a pause is included before
each CD track in the rendered file.
Include Pause after Track
If this option is activated and you render CD tracks, a pause is included after
each CD track in the rendered file.
Upload to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud.
Render
Start
Starts the rendering process.
File Handling in the Audio Editor
Mono/Stereo Handling
WaveLab Pro is very flexible in its handling of stereo. All editing operations can be
performed on either one channel or on both.
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File Handling in the Audio Editor
Supported File Formats
WaveLab Pro can open and save audio files in a number of file formats.
Wave (.wav)
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, 24 bit, and
32 bit (float).
Wave 64 (.w64)
This file format is very similar to the Wave format but with one important
difference: it allows you to record and/or edit files of virtually any length.
Standard Wave files are limited to 2 GB (stereo files) in WaveLab Pro.
NOTE
Wave 64 does not support meta-data. If you need large files and meta-data,
use Wave files and activate the RF64 option.
WavPack (.wv/.wvc)
This file format allows digital audio to be losslessly compressed, including
32 bit float audio files.
RF64
In the Audio Files Preferences, on the File tab, you can activate the RF64
file format support. If this is activated, the standard Wave file format switches
automatically to the RF64 file format as soon as the file size exceeds 2 GB,
without any performance loss or interruption. This is useful when recording
very long sessions. A RF64 file has the extension .wav, but it can only be
opened with an application that supports the RF64 standard if the file
exceeds 2 GB.
AIFF (.aif, .aiff, .snd)
Audio Interchange File Format, a standard defined by Apple Computers Inc.
The following bit resolutions are supported: 8 bit, 16 bit, 20 bit, and 24 bit.
MPEG-1 Layer 3 (.mp3)
The most common audio compression format. The major advantage of MPEG
compression is that the file size is significantly reduced, while there is little
degradation of sound quality.
NOTE
When you open an MPEG compressed file in WaveLab Pro, the file is
converted to a temporary wave file. On saving, the temporary wave file is
converted back to MP3.
MPEG-1 Layer 2 (.mp2, .mpa, .mpg, .mus)
MP2 (sometimes referred to as “Musicam files”) is a common file format in the
broadcast industry.
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File Handling in the Audio Editor
Original Sound Quality (.osq, read only)
This is the proprietary lossless compressed audio format of WaveLab Pro.
Sound Designer II (.sd2)
This audio file format is used by Digidesign applications (such as Pro Tools).
The following bit resolutions are supported: 8 bit, 16 bit, and 24 bit.
U-LAW (.ulaw, .vox)
This is an audio encoding and compression technique supported by
Windows and Web phones, using 8 bit resolution. The U.S. telephone system
uses U-law encoding for digitization.
A-LAW (.alaw, .vox)
This is an audio encoding and compression technique for telephony, using
8-bit resolution. The EU telephone system uses A-law encoding for
digitization.
Sun/Java (.snd, .au)
This is an audio file format used on Sun and NeXT computers. The following
bit resolutions are supported: 8 bit, 16 bit, and 24 bit.
ADPCM – Microsoft/Dialogic (.vox)
This is a format commonly used for games and telephony applications. It
offers a lower bit rate than linear PCM and therefore requires less storage
space/bandwidth.
Ogg Vorbis (.ogg)
Ogg Vorbis is a compressed file format that is open, patent-free, and which
creates very small audio files maintaining comparatively high audio quality.
Text/Excel (.txt)
This is a text representation of a waveform. By saving an audio file as a text file
and then opening it in a spreadsheet application such as Excel, you can view
it in textual, decimal form, and edit the sample values. When you open a text
file representing a waveform in WaveLab Pro, it is decoded and opened as an
audio file. These files are not compressed in any way, so they can become
very large.
When using 32-bit float files, the .txt format is not 100 % lossless. This is
because it is not possible to express a binary floating point value in textual
decimal form without some precision loss.
Windows Media Audio (.wma, .asf)
Microsoft’s own compressed format. WaveLab Pro lets you import/export
audio in this format (Windows only). To import/export audio in WMA surround
format, Windows Media Player 9 or later must be installed on your system.
Ensoniq Paris (.paf)
Used by the Ensoniq Paris™ system. The following bit resolutions are
supported: 16 bit and 24 bit.
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File Handling in the Audio Editor
Raw PCM files (.raw, .bin, .pcm, .$$$)
In this format, no information about bit resolution or sample rate is included. If
you open a file in this format, WaveLab Pro asks you to specify the bit
resolution and sample rate. If this is not done correctly, the file will not play
back as intended.
FLAC (.flac)
Free Lossless Audio Codec (FLAC) is a codec which allows digital audio to
be losslessly compressed.
AAC (.aac)
Advanced Audio Coding (AAC) is a codec that allows lossy compression and
encoding scheme for digital audio.
NOTE
The “$$$” file type is a temporary file format of WaveLab Pro. If you experience a
computer crash, you may restore some of your work by opening any “$$$” files on
your hard disk.
20-bit, 24-bit, and 32-bit Float Files
You do not need a 20-bit or 24-bit audio card to take advantage of the fact that
WaveLab Pro can handle 20-bit and 24-bit audio files. Any processing or editing
performed on the files is always done at full resolution (32-bit float), even if your card
does not support the full resolution.
For playback, WaveLab Pro automatically adapts to the card that you have installed.
Creating a New Audio File
You can create an empty audio file, to assemble material from other audio files, for
example.
PROCEDURE
1.
Select File > New.
2.
Click Audio File > Custom.
3.
Specify the audio properties and click Create.
Saving an Audio File
PROCEDURE
1.
Do one of the following:
•
To save an audio file that has never been saved before, select File > Save As.
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File Handling in the Audio Editor
•
To save an audio file that has been saved before, click the Save button, or
select File > Save.
2.
In the Save As window, specify a file name and location.
3.
Click Save.
Saving in Another Format
You can change the file format, sampling frequency, bit resolution, and stereo/mono
status when saving.
PROCEDURE
1.
Select File > Save As.
2.
In the Save As window, specify a file name and location.
3.
Click in the Format field and select Edit.
4.
In the Audio File Format dialog, set the file format and specify the properties.
5.
Click OK.
6.
Click Save.
RESULT
A new file is created. The original file is not affected by the operation.
Audio File Format Dialog
In this dialog, you can change various file settings when saving.
•
To open the Audio File Format dialog, select File > Export, and select
Render > Single or Render > Multi. Then activate Named File, click in the
Format field, and select Edit Single Format.
This dialog can also be opened from various other locations in WaveLab Pro.
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File Handling in the Audio Editor
Type
Select an audio file type. This affects which options are available on the Audio
Format menu.
File Extension
Select a file extension that is compatible with the current file type.
Audio Format
Select an audio format that is compatible with the current file type.
Channels
Specify the number of audio channels for the files to be created. For
multichannel audio montages, you can create multiple files.
Sample Rate
Select a sample rate for the audio file. If you change this setting, a sample rate
conversion takes place.
IMPORTANT
Use this only for simple conversions. For professional results, use the
Resample plug-in and add limiting and dithering.
Bit Resolution
Select a bit resolution for the audio file. This option is only available for
specific file types.
IMPORTANT
Reducing the bit resolution is only advised for simple conversions. For
professional results, it is recommended to add dithering in the Master
Section.
Meta-Data
Lets you make meta-data settings that are saved with the file. This option is
only available for some file types.
•
If Do Not Save Anything is selected, no meta-data are saved with the
file.
•
If Inherit from Source File is selected, the meta-data of the source file
are used. If the source meta-data is empty, the default meta-data is
used, if available. For example, this can be used to create Wave files
with a Unique Material Identifier (BWF standard).
•
If selecting Specific to This Configuration is selected, you can edit the
meta-data, or replace it with a meta-data preset. To edit the meta-data,
open the meta-data pop-up menu again, and select Edit.
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Single File Format/Multiple File Format
Switches between the Audio File Format dialog and the Multi Audio File
Format dialog.
Changing the Format
When changing the sample rate, bit resolution, and number of channels of an audio
file, several operations are performed.
Sample Rate
If a new sample rate is specified, a sample rate conversion is performed.
Bit Resolution
If a different bit resolution is specified, the file is either truncated down to 8
bits, or padded up to 64 bits. If you are converting to a lower bit resolution,
you should consider adding dithering.
Mono/Stereo
If the file is converted from mono to stereo, the same material is used in both
channels. If the conversion is from stereo to mono, a mix of the two channels
is created.
NOTE
•
If you only want to change the bit resolution, you can do this in the Audio
Properties section of the Info window instead, and then save the audio file.
•
For high quality mastering purposes, it is not recommended to change the
sample rate and number of channels using the Audio Properties section, but
instead use plug-ins and functions of the Master Section.
Saving a Selection as an Audio File
You can save a selection in the open audio file as a new audio file.
PROCEDURE
1.
In the wave window, make a selection range.
2.
In the Audio Editor, select the Render tab.
3.
In the Source section, open the pop-up menu and select Selected Audio
Range.
4.
In the Output section, specify a file name and location.
5.
Open the Format menu and select Edit Single Format.
6.
In the Audio File Format dialog, specify the output format and click OK.
7.
In the Render section, click Start.
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Saving Left/Right Channel as Audio File
You can save each channel individually into a separate file. Use this option when
editing dual mono files, for example.
PROCEDURE
1.
In the Audio Editor, select the Render tab.
2.
In the Output section, specify a file name and location.
3.
Open the Format menu and select Edit Single Format.
4.
In the Audio File Format dialog, open the Channels pop-up menu, and
select Left Channel or Right Channel.
5.
Make additional output settings and click OK.
6.
In the Render section, click Start.
Encoding Audio Files
Audio can be saved in different formats. The process of converting audio to another
format is called encoding. When saving audio files, you can specify various
encoding options for some file formats.
MP3 Encoding Dialog
You can edit the encoding options when you save an MP3 audio file.
You can open the MP3 Encoding dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in
the Format field, and select Edit. In the Audio File Format dialog, select MPEG-1
Layer 3 (MP3) as type, click the Encoding field, and select Edit.
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Encoder
Lets you select the encoder (Fraunhofer or Lame).
Constant/Variable Bit Rate
The bit rate is related to the quantity of data used to encode the audio signal.
The higher the value, the better the quality, but the larger the output file. If you
choose Variable Bit Rate, the rate changes, according to the complexity of
the audio material.
Highest Quality (Slowest)/Fastest
Select the quality that you want to achieve. The higher the quality, the more
resources and time are required to analyze and compress the audio signal.
NOTE
Highest Quality (Slowest) can require a specific sample rate for the audio
file. If this is the case and the sample rate is different from the input sample
rate, a message is displayed.
When you use the Lame encoder, you can make additional settings on the
Advanced tab.
Allow Intensity Stereo Coding
Decreases the bit rate by reorganizing the intensity information between the
channels.
Specify as Original Recording
Marks the encoded file as the original recording.
Write Private Bit
This is a custom flag.
Write Copyright Flag
Marks the encoded file as copyright protected.
Write Check-Sum
Allows other applications to check the integrity of the file.
Create Long Frames
Saves space by writing fewer headers in the file (not compatible with all
decoders).
AAC Encoding Dialog
You can edit the encoding options when you save an AAC audio file.
You can open the AAC Encoding dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in
the Format field, and select Edit. In the Audio File Format dialog, select AAC
(Advanced Audio Coding) as type, click the Encoding field, and select Edit.
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Container
Specifies the container for the AAC file. A container is a file format that can
contain compressed audio data and meta-data.
•
MPEG-4 (recommended format for iTunes)
•
3GPP (3rd Generation Partnership Project)
•
ADIF (Audio Data Interchange Format)
•
ADTS (Audio Data Transport Stream)
•
ADTS (with CRC)
•
LATM LOAS (Low Overhead Audio Stream)
Audio Compression Method
Lets you select the audio compression method.
•
LC (Low Complexity, iTunes standard)
•
HE (High Efficiency)
•
HE v2 (High Efficiency, Parametric Stereo)
•
HD 16 bit (Lossless)
•
HD 24 bit (Lossless)
LC (Low Complexity) does not mean lower quality, but less compression
attempts. It is used for best audio quality.
HE (High Efficiency) is an extension of Low Complexity AAC (AAC LC) and
is optimized for low-bit-rate applications, for example, streaming audio.
HE v2 enhances the compression efficiency of stereo signals. HE formats
provide extremely compressed audio files with a high quality sound.
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HD is an extension to the MPEG-4 standard and allows lossless audio
compression that is scalable to lossy compression. This means that the
decoding can be lossless or lossy, depending on the decoder settings.
However, the file size is larger than with the other compression methods.
Constant/Variable Bit Rate
The bit rate is related to the quantity of data that is used to encode the audio
signal. The higher the value, the better the quality, but the larger the output
file. If you choose Variable Bit Rate, the rate changes over time according to
the complexity of the audio material.
Quality
Select the quality that you want to achieve. The higher the quality, the more
resources and time are required to analyze and compress the audio signal.
NOTE
Highest Quality can require a particular sample rate for the audio file.
MPEG-1 Layer 2 Encoding Dialog
You can edit the encoding options when you save an MPEG-1 Layer 2 (MP2) audio
file.
You can open the MPEG-1 Layer 2 Encoding dialog from most places where you
can select an output file format. For example, open an audio file, select File > Save
As, click in the Format field, and select Edit. In the Audio File Format dialog, select
MPEG-1 Layer 2 as type, click the Encoding field, and select Edit.
Bit Rate
Determines the bit rate. The bit rate is related to the quantity of data that is
used to encode the audio signal. The higher the value, the better the quality,
but the larger the output file.
Stereo Encoding
In Standard mode, the encoder does not use the correlation between
channels. However, the encoder can take space from a channel that is easy
to encode and use it for a complicated channel.
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In Joint mode, the encoder uses the existing correlations between the two
channels to increase the ratio quality/space.
In Dual mode, both channels are independently encoded. This mode is
recommended for signals with independent channels.
Specify as Original Recording
Marks the encoded file as the original recording.
Write Private Bit
This is a custom flag.
Write Copyright Flag
Marks the encoded file as copyright protected.
Write Check-Sum
Allows other applications to check the integrity of the file.
Encode Peaks (Ancillary Data)
This must be activated for compatibility with specific systems, for example,
DIGAS.
FLAC Encoding Dialog
You can edit the encoding options when you save a FLAC audio file.
You can open the FLAC Encoding dialog from most places where you can select
an output file format. For example, open an audio file, select File > Save As, click
in the Format field, and select Edit. In the Audio File Format dialog, select FLAC
as type, click the Encoding field, and select Edit.
Compression Level
Lets you specify the compression level. The more compression, the slower the
encoding.
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Ogg Vorbis Dialog
You can edit the encoding options when you save an Ogg Vorbis audio file.
You can open the Ogg Vorbis dialog from most places where you can select an
output file format. For example, open an audio file, select File > Save As, click in
the Format field, and select Edit. In the Audio File Format dialog, select Ogg
Vorbis as type, click the Encoding field, and select Edit.
Average Bit Rate
If this option is activated, the average bit rate in the file remains constant
during encoding. Because the file size is proportional to time, the localization
of a given point is easier, but it can result in a lower quality compared to the
Variable Bit Rate option.
Variable Bit Rate
If this option is activated, the bit rate in the file will vary during encoding,
depending on the complexity of the material. This can give a better quality/size
ratio in the resulting file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Windows Media Audio Encoding Dialog
You can edit the encoding options when you save a Windows Media Audio (WMA)
audio file. This dialog is only available in on Windows systems.
You can open the Windows Media Audio dialog from most places where you can
select an output file format. For example, open an audio file, select File > Save As,
click in the Format field, and select Edit. In the Audio File Format dialog, select
Windows Media Audio (WMA) as type, click the Encoding field, and select Edit.
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Encoder
Sets the encoder.
Output Sample Rate
Sets the output sample rate of the encoded file. The higher the sample rate,
the higher the quality, but the larger the output file.
Output Bit Resolution
Sets the output bit resolution of the encoded file. This parameter is not
available for all encoders.
Channels and Bit Rate
The available items here depend on the selected encoding method and the
output sample rate.
VBR (Variable Bit Rate)
If this option is activated, the bit rate in the file will vary during the encoding,
depending on the complexity of the material. This can produce a better
quality/size ratio in the output file.
In the Quality field, select the quality. Lower quality settings result in smaller
files.
Two-Pass Encoding
If this option is activated, the encoding quality increases, but the process
takes twice as long.
Constrained Bit Rate
This option is available when the VBR and Two-Pass Encoding options are
activated. This is used to maintain the bit rate within limits to avoid peaks. This
is recommended for media, such as CD or DVD.
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Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have
set in the audio file.
PROCEDURE
1.
In the Audio Editor, open the audio file that you want export to an audio
montage.
2.
Optional: If you want to use a specific time range of the audio file, create a
selection range in the wave window.
3.
Select File > New.
4.
Select Audio Montage > From Current File.
5.
In the From Current Audio File section, click Insert Audio File in New
Montage.
6.
Click Create.
7.
In the Create Audio Montage from Audio File dialog, select whether to
import the whole file or the selected audio range.
8.
Optional: Decide if you want to perform any of the following marker
operations:
9.
•
Import Markers
•
Split at Generic Region Markers
•
Split at CD Track Markers
Click OK.
Inserting Audio Files into Another Audio File
You can assemble an audio file from several audio files.
PROCEDURE
1.
In the Audio Editor, open the audio file in which you want to insert another
audio file.
2.
If you want to insert an audio file at the edit cursor position, make sure that
Snap to Magnets is activated, and that Cursor is activated on the Magnet
pop-up menu.
The edit cursor snaps to the nearest zero crossing. This avoids glitches.
3.
Select the Insert tab.
4.
In the Audio File section, select one of the following insert options:
•
At Start
•
At End
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•
At Cursor
If you select At Cursor, the audio file is cut at the insert position. The part after the
cut is moved to the right.
5.
On the pop-up menu, select the audio file that you want to insert.
RELATED LINKS
Magnetic Bounds in Audio Files on page 135
Turning Selections Into New Files
You can turn selections into new files via drag and drop or by using the Render tab
in the Audio Editor.
Turning Selections Into New Files By Dragging
PROCEDURE
1.
Make a selection in the wave window.
2.
Drag the selection to the tab bar above the wave window and release the
mouse button.
RESULT
The selection opens in a new stereo window.
Turning Selections Into New Files Using the Menu
PROCEDURE
1.
Make a selection in the wave window.
2.
Right-click the selection and select Copy Selection to New Window.
3.
From the submenu, select one of the following options:
•
Exact Copy
•
Stereo Version
•
Mono Mixdown
•
Mono Mixdown (Subtract Right Channel from Left Channel)
RESULT
The selection opens in a new stereo or mono window.
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File Handling in the Audio Editor
Special File Format Dialog
When opening files via the Unknown Audio option, you can specify how to
interpret the format of the audio file that you want to open.
•
To open the Special File Format dialog, select File > Import, click
Unknown Audio, and select the file that you want to open.
Sample Format
Specifies the binary representation of the samples in the file.
Byte Order
Specifies the order in which bytes should be interpreted. This only applies for
16 bit or more.
Channels
Specifies the number of audio channels in the audio file.
Data to Ignore (Number of Bytes)
Specifies how many bytes at the start and end of the audio file are ignored.
Sample Rate
Specifies the sample rate of the audio file.
File Extension
Specifies the default file name extension for the audio file. When the file
selector opens after closing this dialog, only the file with this extension is
displayed.
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Dual Mono Files
Dual mono files are two mono files that are the left and right channels of a stereo
recording. You can open several dual mono files at the same time and have them
grouped automatically, provided the files have channel tags in their file names.
You can open dual mono files like stereo files in the Audio Editor, the Audio
Montage window, and the Batch Processor window.
In the Audio Files Preferences, on the File tab, you can set the channel ID for the
left and right channel, and the channel ID to add to dual mono files when saving the
files. Up to 7 name descriptors can be defined, each of which can be of the type
Suffix or Advanced.
In the Advanced mode, the channel ID can be located anywhere in a file name. For
this purpose, a name pattern must be defined. This name pattern must have a
{capture} section.
Name matching is not case sensitive and the file extension is ignored.
By default, WaveLab Pro recognizes the file name endings “.L/.R”, “-L/-R”, or
“_L/_R” as the left and right channels.
Allowing Opening of Dual Mono Files
NOTE
To avoid accidentally opening two separate mono files as a dual mono file, you
should only activate Allow Opening of Dual Mono Files when you are opening
dual mono files.
PROCEDURE
1.
Select File > Preferences > Audio Files.
2.
Select the File tab.
3.
Activate Allow Opening of Dual Mono Files.
4.
If you want to open several dual mono files at the same time, define the naming
scheme of the dual mono files in the Dual Mono File Identification section.
Opening Dual Mono Files in the Audio Editor
PREREQUISITE
Activate Allow Opening of Dual Mono Files and place the dual mono files in the
same folder.
PROCEDURE
1.
Open the audio file in which you want to open the dual mono files.
2.
Select File > Open.
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3.
Select Audio File > Browse.
4.
Browse to the file location.
5.
Select the dual mono files that you want to open and click Open.
RELATED LINKS
Allowing Opening of Dual Mono Files on page 168
Opening Dual Mono Files in the Audio Montage Window
PREREQUISITE
Activate Allow Opening of Dual Mono Files and place the dual mono files in the
same folder.
PROCEDURE
1.
Open the audio montage in which you want to open the dual mono files.
2.
Select File > Open.
3.
Select Audio Files > Browse.
4.
Browse to the file location.
5.
Select the dual mono files that you want to open, and click Open.
6.
In the Insert Audio Files dialog, make your settings.
7.
Click OK.
Opening Dual Mono Files in the Batch Processor Window
PREREQUISITE
Activate Allow Opening of Dual Mono Files and place the dual mono files in the
same folder.
PROCEDURE
•
In the Batch Processor window, drag the dual mono files from the File
Browser window to the Files to Process list, or use the Insert options on the
Edit tab.
Dual mono files are displayed in purple in the list.
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Converting From Stereo to Mono and From Mono to Stereo
You can convert audio files from mono to stereo and from stereo to mono.
Converting a mono file into a stereo file produces an audio file that contains the
same material in both channels, for example for further processing into real stereo.
Converting a stereo file into a mono file mixes the stereo channels to a mono
channel.
Converting a Selection From Stereo to Mono
PROCEDURE
1.
Make a stereo selection in the wave window.
2.
Select File > New.
3.
Select Audio File > From Current File.
4.
Select one of the following options:
•
To mix the left and right stereo channels when converting to mono, click Mono
Mixdown.
•
To mix the left channel with the inverse of the right channel when converting to
mono, click Mono Mixdown (Subtract Right Channel from Left Channel).
The resulting mono wave contains the difference between the channels. For
example, this allows you to verify that a wave file really is a true stereo file rather
than a mono file converted to stereo format.
RESULT
The selection opens in a new mono window.
Converting From Stereo to Mono While Saving
PROCEDURE
1.
Make a stereo selection in the wave window.
2.
Select File > Save As.
3.
In the Save As window, specify a file name and location.
4.
Click in the Format field and select Edit.
5.
In the Audio File Format dialog, open the Channels menu and select one of
the mono settings.
For example, when selecting Mono (Mix -3 dB), the resulting audio file is attenuated
by 3 dB.
6.
Click OK.
7.
Click Save.
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Converting a Selection From Mono to Stereo
PROCEDURE
1.
Make a mono selection in the wave window.
2.
Select File > New.
3.
Select Audio File > From Current File.
4.
Click Stereo Version.
5.
Click Create.
RESULT
The selection opens in a new stereo window.
Swapping Channels in a Stereo File
You can swap the two channels in an audio file, that is, you can move the audio in
the left channel to the right channel, and the audio in the right channel to the left
channel.
•
To swap the channels of the whole audio file in the Audio Editor, select the
Edit tab, and in the Cutting section, click Swap Stereo Channels.
•
To swap the channels only a selected range of the audio file, make a selection
range in the wave window, select the Edit tab, and in the Cutting section,
click Swap Stereo Channels.
Special Paste Options
On the Paste pop-up menu in the Audio Editor, you find additional paste options.
•
To access the special paste option, open the Audio Editor, select the Edit
tab, and in the Clipboard section, right-click Paste.
Overwrite
Overwrites data in the destination file, rather than moving data to make room
for the inserted audio. How much is overwritten depends on the selection in
the destination file:
•
If there is no selection in the destination file, a section with the same
length as the pasted selection is overwritten.
•
If there is a selection in the destination file, the pasted selection
replaces that selection.
Append
Adds the pasted audio after the end of the file.
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Prepend
Adds the pasted audio before the beginning of the file.
Multiple Copies
Opens a dialog in which you can enter the number of copies that you want to
create.
Mix
Blends two files into each other, starting at the selection or, if there is no
selection, at the cursor position.
•
When you select the Mix option, a dialog opens, allowing you to specify
the gain for the audio on the clipboard and at the destination.
•
All the data on the clipboard is always mixed in, regardless of the length
of the selection.
Moving Audio
You can rearrange the order of the audio in a file by dragging, and cutting and
pasting.
Moving Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Drag the selection to a position outside the selection in the same file, or to
another wave window.
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
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Moving Audio Using Cut and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Use one of the following copy methods:
3.
4.
•
In the Audio Editor, select the Edit tab, and click Cut.
•
Press [Ctrl]/[Command]-[X].
Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
To paste the selection, do one of the following:
•
In the Audio Editor, select the Edit tab, and click Paste.
•
Press [Ctrl]/[Command]-[V].
RESULT
The selection is removed from its original position and inserted where you drop it.
NOTE
To undo a move between two files you must first undo the paste in the destination
window and then undo the cut operation in the source window.
Moving Audio by Nudging
The nudge left/right tools can be used to move the audio in small steps within a file.
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Edit tab.
3.
In the Nudge section, click Nudge Left or Nudge Right.
RESULT
The audio is moved one pixel. Exactly how much this is depends on how far you are
zoomed in. For example, if the status bar displays x1:256, the selection is moved
256 samples. The moved section overwrites the audio at that position.
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Copying Audio
You can copy sections of audio within the same file or between audio files.
Stereo/Mono Handling
When you drag or copy stereo or mono files to other locations, the target location
determines how the files are inserted.
Stereo/Mono is handled as follows when you drag between files:
Dragged section
Drop wave
Action
Stereo
Stereo
The dragged audio is always inserted into both
channels.
Stereo
Mono
Only the left channel is inserted.
Mono
Stereo
What happens depends on the vertical drop position.
This is indicated by the cursor shape. The selection
can be inserted into only one of the channels, or the
same material can be inserted into both channels.
Stereo/Mono is handled as follows when you copy and paste files:
Copied section
Paste wave Action
Stereo
Stereo
If the wave cursor extends across both channels of the
destination file, the material is inserted into both
channels.
Stereo
Stereo
If the wave cursor is only in one channel, the audio is
only pasted in that channel. Material from the left
channel is pasted in the left channel and material from
the right channel is pasted in the right channel.
Stereo
Mono
Only the left channel is pasted.
Mono
Stereo
What happens depends on whether the wave cursor
is in one channel or both. The audio is either pasted in
one of the channels, or the same material is inserted
into both channels.
Sample Rate Conflicts
If you copy or move audio from one window to another, and the sample rates of the
two files are not the same, the copied/moved sound plays back at the wrong pitch
(speed). The program warns you if this is about to happen.
While mixing sample rates can be used as an effect, it is most often not intended.
There are two ways to get around this:
•
Convert the sample rate of the source file to the same rate as the destination
file before editing.
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•
Convert the sample rate of the destination file to the same rate as the source
file before adding the audio.
Copying Audio Using Copy and Paste
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Use one of the following copy methods:
3.
4.
•
In the Audio Editor, select the Edit tab, and click Copy.
•
Press [Ctrl]/[Command]-[C].
Select how you want to insert the selection:
•
If you want to insert the audio, click once at the position in the same file or in
another file.
•
If you want to replace a section of audio, select it.
To paste the selection, do one of the following:
•
In the Audio Editor, select the Edit tab, and click Paste.
•
Press [Ctrl]/[Command]-[V].
Copying Audio by Dragging
PREREQUISITE
Decide whether you want to use Snap Selection to Zero-Crossing.
PROCEDURE
1.
In the wave window, make a selection.
2.
Click the middle of the selection, and drag it to a position outside the selection
in the same file, or to another wave window.
RESULT
The selection is inserted at the indicated point. The audio that previously began at
that point is moved to the right.
Mid and Side Editing
You can edit, process, and monitor audio material in the left/right and in the mid/side
domain. Mid/Side editing can be applied on the waveform view and in spectrum
editing mode. This allows you to do surgical spectrum editing only on the mid or on
the side channel, for example.
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Changing the Audio Properties
You can switch between left/right and mid/side mode with the LR/MS button at the
bottom left of the overview and the main view. The upper track displays the mid
signal and the lower track displays the side signal. The overview and main view have
independent LR/MS controls. This allows you to display the left/right channels in the
overview and the mid/side channels in the main view, for example.
When you render the audio, the channels are automatically encoded back to
left/right mode.
The waveform display and the cursor shape indicate whether L/R or M/S mode is
activated.
You can apply offline processes like Gain and Level independently on the mid and
on the side channel. With the playback tool, you can play back the mid or side
channel independently.
Changing the Audio Properties
You can change the sample rate and bit resolution of audio files.
Changing these values does not process the audio file in any way (in contrast to
using Save As). However, the following rules apply:
•
If you change the sample rate, the file plays back at a new pitch.
•
If you change the bit resolution, the file is converted to the new resolution the
next time you save it.
NOTE
There is no undo for this. If you save a file with a lower bit resolution, the file is
converted permanently.
PROCEDURE
1.
In the Audio Editor, open an audio file.
2.
Select the File tab.
3.
Click Info.
4.
In the Audio Properties section, specify a new Sample Rate and/or Bit
Resolution.
5.
Click Apply Changes.
RELATED LINKS
Info Tab on page 53
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Meta-Data
Meta-Data
Meta-data consists of attributes that describe the audio contents, for example, the
title of the track, the author, or the date the track was recorded. Depending on the
file format of the selected audio file, this data varies.
When opening an audio file, audio montage, or batch process, the meta-data found
in the file is loaded. You can create different meta-data presets for audio files, audio
montages, and batch processes. When creating a new file from a template, this file
can inherit the meta-data of the preset, if available.
A preview of the meta-data is displayed in the Meta-Data window. To view the
complete meta-data of a file and to be able to edit the meta-data, select Tool
Windows > Meta-Data and click the Edit button.
Not all file formats can save meta-data. Depending on the output file format, all
meta-data or only part of the meta-data is saved in an audio file. The following file
formats can contain meta-data:
•
.wav
•
.mp3
•
.ogg
•
.wma
•
.flac
•
.aac
For MP3, the following meta-data types are available:
•
ID3 v1 and ID3 v2, including picture support, and ReplayGain standard
AAC is used for MPEG4 (iTunes compatible) and 3GPP containers.
NOTE
•
AAC is not ID3v2 compatible. However, in WaveLab Pro it uses the same
editor.
•
The meta-data codes that are followed by an “(i)” indicate the iTunes
compatible fields. Lyrics and pictures are also iTunes compatible.
For WAV, the following meta-data types are available:
•
RIFF
•
BWF markers
•
BWF version 2 (EBU R-128 loudness support)
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Audio File Editing
Meta-Data
•
BWF support for USID and UMID standards (Unique Source Identifier and
Unique Material Identifier)
•
iXML (with EBU R-128 loudness support)
•
aXML (BWF standard to attach XML data)
•
CART (AES standard, dedicated to broadcast needs)
•
MD5 (Extra tab)
•
ID3, including picture support
When saving or recording an audio file in the Audio File Format dialog, you can
specify whether not to use any meta-data, inherit the meta-data from the source file,
or edit the meta-data of the file.
Meta-data can be entered manually or generated automatically.
The following options can be generated automatically:
•
Unique Source Identifier (BWF, Basics tab)
•
UMID (BWF, Unique Material Identifier (UMID) tab)
•
Loudness and true peak values* (BWF, Loudness tab)
•
Insert BWF data (iXML tab)
•
Time markers (CART tab)
•
MD5 checksum* (Extra tab)
•
ReplayGain information* (ID3, ID3 v2 tab)
•
USID (BWF, Basics tab)
(*) These options cause a file analysis while the file is written, which means that the
file writing process can take longer.
WaveLab Pro includes several meta-data presets. They are used as examples and
can be customized to your needs. You can load meta-data presets from the
Meta-Data Presets pop-up menu in the Audio File Format dialog, or from the
Meta-Data dialog.
RELATED LINKS
Audio File Format Dialog on page 155
Meta-Data Dialog
This dialog allows you to define the meta-data to be embedded in your audio file.
•
To open the Meta-Data dialog, open the Meta-Data window and click Edit.
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Audio File Editing
Meta-Data
Depending on the file type, the meta-data is handled differently.
Meta-Data dialog for WAV files
When opening the Meta-Data dialog for files in the Audio Editor, you can edit the
meta-data that is saved in the audio file. This meta-data is saved to disk later.
When opening the Meta-Data dialog for files in the Audio Montage window or the
Batch Processor window, you can edit the meta-data for the WAV, MP3, and AAC
audio files that are created when rendering the audio montage or processing
through the batch processor. If you render to WAV, MP3, or AAC formats, the
meta-data will be associated to these files.
NOTE
The meta-data codes that are followed by an “(i)” indicate the iTunes compatible
fields. Lyrics and pictures are also iTunes compatible.
Meta-Data Presets
In the Meta-Data dialog, you can save meta-data presets and apply these presets
to other files. Meta-data presets can be applied to WAV, MP3, and AAC files.
The Use as Default for New .wav Files option allows you to define a set of
meta-data as default.
When you create a new file, and do not add any meta-data, this default meta-data
is applied to the file when saving it. For example, you can save or record WAV files
with BWF meta-data and automatically add a Unique Material Identifier.
To edit the default meta-data preset, select Load Default, and edit the preset.
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Audio File Editing
Meta-Data
CART and Markers
WaveLab Pro reads the CART markers, if any, and merges them with the existing
markers of the file.
The CART standard can contain up to 8 markers. WaveLab Pro saves them if their
names conform to the CART standard.
If Generate Time Markers is activated in the CART tab of the Meta-Data dialog,
the markers are generated if at least one CART text field has content. Otherwise,
the CART data is meant to be unused.
To be able to merge the CART markers with the markers of a file when rendering a
file, the option Copy Markers must be activated in the Render dialog.
Meta-Data and Variables
Variables make handling meta-data more efficient. You can use the available
variable options to quickly add meta-data to a file, without having to type the same
information multiple times.
You can also quickly add available information such as dates or file names.
The idea behind this is to set up the meta-data and variables once, and then be able
to output various file versions from the project.
Example of Using Meta-Data and Variables
Let’s say you have an audio montage that contains CD tracks and want to render all
CD tracks to individual audio files, including meta-data information. You have
already added some CD-Text to each track.
The CD-Text of each CD track is automatically available in the CD Meta-Data
dialog and can be used as variables.
Now you want to add information that is not available as CD-Text, for example, the
year of the CD track and a comment, to have these information available in the
rendered audio files.
1)
In the CD window, select Functions > Edit CD Meta-Data, and fill out the
@CdTrackYear@ and @CdTrackInfo1@ fields. Use the scroll-bar on the
right of the dialog to select the other tracks, and add the information for all
tracks. Close the dialog.
2)
Edit the meta-data in the Meta-Data dialog. Set up the ID3 v2 fields using the
variables. Click the arrow icon to open the variables and text snippets pop-up
menu for a field. You can also fill out other meta-data chunks, such as BWF,
RIFF, or CART, or add an album picture. Or you could apply a previously set
up meta-data preset to add meta-data.
3)
Once the information is complete, open the Render tab in the Audio
Montage window. In the Source section, open the pop-up menu and select
All Regions. Open the Marker pop-up menu and select CD Tracks.
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Audio File Editing
Meta-Data
4)
Click in the Format field, and click Single File Format. In the Audio File
Format dialog, open the Meta-Data pop-up menu, and select Inherit from
Source File. Click OK to close the dialog.
5)
In the Render tab, in the Render section, click Start to render the files.
Result: When you now open the rendered audio files and look at the meta-data, you
can see that the variables were replaced with the meta-data that has been set up
for each track.
RELATED LINKS
Variables and Text Snippets on page 676
CD Window on page 358
Meta-Data in the Batch Processor Window
You can batch process meta-data. For this, you must set up the Meta-Data dialog
for batch processes, and apply the meta-data to the files of the batch process.
In the Batch Processor window, on the Format tab, the following options are
available in the Batch Meta-Data pop-up menu:
•
If you do not want the batch meta-data to change the meta-data of the files in
the batch, select Ignore.
•
If you want to merge the meta-data of the batch with the meta-data of the
source files (WAV files only), select Merge.
•
If you want to replace the meta-data of the source files with the meta-data of
the batch, select Replace.
Examples for Merging Meta-Data
A simple example would be if you have 1000 files with a mistake in a copyright field
of their meta-data. With this batch option, you can preserve the meta-data of the
files, and edit only the copyright field.
However, the merge option can also be used for complex batch meta-data. You can
process an audio file and specify which meta-data to use from the source audio file
and which from the batch meta-data. For this, use the Merge Codes options in the
Meta-Data dialog for batch processes.
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Audio File Editing
Meta-Data
If you enter #Source# in a value field, the value of the source audio file’s meta-data
is used when batch processing. If you enter #Remove# in a value field, the
corresponding value of the source audio file’s meta-data is removed when batch
processing. In order to set up the merging process, you must set up these codes in
the value field that you want to merge.
An example on how to merge meta-data while using the #Source# and #Remove#
options:
•
The batch process contains an audio file that already has meta-data.
•
The batch meta-data is set up.
When starting the batch process, the meta-data are merged in the following way:
•
If value field “A” in the audio file meta-data contains the text “Jazz”, while value
field “A” is empty in the batch meta-data, the resulting output file has the text
“Jazz” in value field “A”.
•
If value field “B” in the batch meta-data contains the text “Modern”, while value
field “B” in the audio file meta-data is empty, the resulting output file has the
text “Modern” in value field “B”.
•
If value field “C” contains text both in the source audio file and in the batch
meta-data, some more editing in the Meta-Data dialog for batch processes is
necessary to specify which meta-data should be used.
Examples on how to use the #Source# and #Remove# codes:
•
No code is used, the source audio file has the text “Piano”, and the batch
meta-data has the text “Trumpet”. Result: “Piano” is retained, because the
source audio file meta-data has precedence over the batch meta-data.
•
The source audio file has the text “Piano”, and the batch meta-data has the
text “Electric #Source#”. Result: The resulting output file has the text “Electric
Piano”.
•
The source audio file has the text “Piano”, and the batch meta-data has the
text “#Remove#”. Result: “Piano” is removed from the value field.
•
The source audio file has the text “Piano”, and the batch meta-data has the
text “#Remove#Trumpet”. Result: “Piano” is removed, and “Trumpet” is
added.
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Audio File Editing
Snapshots
Snapshots
You can save a number of snapshots of your audio file, to capture the current scroll
position, zoom factor, cursor position, and audio selection.
You can recall a snapshot at any time and update snapshots.
Selecting a saved snapshot restores all of its view settings. You can also choose to
recall only specific view properties by activating the corresponding options for a
snapshot.
RELATED LINKS
Snapshots on page 140
Capturing the Current View
Capturing the current view saves the current zoom factor, cursor position, scroll
position, and time range.
PROCEDURE
1.
Set up the view of the wave window.
2.
Select the View tab.
3.
In the Snapshots section, click Take Snapshot.
4.
Click one of the preset buttons to save the snapshot.
RESULT
The snapshot is saved and can be recalled by clicking the corresponding preset
button.
Recalling a Snapshot
PROCEDURE
1.
In the Audio Editor, select the View tab.
2.
In the Snapshots section, open the Options pop-up menu.
3.
Activate the view settings that you want to recall.
4.
Click a Preset button.
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Audio File Editing
Silence Generator Dialog
Updating Snapshots
You can update a previously captured snapshot with the current view.
PROCEDURE
1.
Set up the view of the wave window.
2.
Select the View tab.
3.
In the Snapshots section, click Take Snapshot.
4.
Click the preset button that you want to update.
RESULT
The new snapshot replaces the selected snapshot.
Silence Generator Dialog
This dialog allows you to insert silence or background noise in an audio file.
•
To open the Silence Generator dialog, select the Edit tab in the Audio
Editor, and click Silence Generator.
Type of Silence
To insert digital silence, activate True Silence.
•
Background Noise (File Will Be Looped If Needed) allows you to
select an audio file containing ambient noise.
•
Gain to Apply to This File lowers or raises the gain of the background
noise.
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Audio File Editing
Silence Generator Dialog
Silence Duration
As Selection uses the duration of the active audio selection as the duration
of the silent section. Specify the duration of the silent section in the value field
below.
Edges
Fade In/Fade Out performs a crossfade at the start and end of the silent
section for smoother transitions. Specify the fade time in the value field below.
Destination
•
Replace Selection replaces the current audio selection with the silent
section.
•
Insert at Cursor inserts the silent section at the cursor position.
•
From End of File Until Cursor extends the audio file with silence up to
the cursor position. Activating this option also defines the silence
duration and ignores the Silence Duration setting.
True Silence vs. Background Noise
Recordings can sound unnatural when you insert true silence. This is particularly
true for voice recordings and field recordings, where a natural background noise is
often present. To produce more natural results, you can insert a file with background
noise.
The file that you specify must have the same properties (stereo/mono, sample rate,
etc.) as the file in which you want to insert the silence. The file can be any length –
if the silence region is longer than the file, the file is looped.
Replacing a Selection with Silence
You can replace a section of an audio file with true silence or background noise.
PROCEDURE
1.
In the Audio Editor, make a selection.
2.
Select the Edit tab.
3.
In the Cutting section, click Silence Generator.
4.
In the Silence Generator dialog, select the type of silence:
•
True Silence
•
Background Noise. For this option you must select a file containing the
background noise.
5.
Set the silence duration to As Selection, and the destination to Replace
Selection.
6.
Click Apply.
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Audio File Editing
Waveform Restoration with the Pen Tool
Inserting Silence
You can insert a specified length of true silence or a background noise at any
position of the audio file.
PROCEDURE
1.
In the Audio Editor, set the cursor where you want the inserted silence to
begin.
2.
Select the Edit tab.
3.
In the Cutting section, click Silence Generator.
4.
In the Silence Generator, select the type of silence:
•
True Silence
•
Background Noise
For this option you need to select a file containing the background noise.
5.
Deactivate As Selection, and specify the length.
6.
Set the destination to Insert at Cursor.
7.
Click Apply.
Muting a Selection
The Mute Selection function replaces the selection with true silence.
PROCEDURE
1.
In the wave window of the Audio Editor, make a selection.
2.
Select the Edit tab.
3.
In the Cutting section, click Mute Selection.
Waveform Restoration with the Pen Tool
The Pen tool allows you to redraw the waveform in the wave window. This can be
used to quickly repair waveform errors. The Pen tool can be used if the zoom
resolution is set to 1:8 (one pixel on the screen equals 8 samples) or higher.
•
To redraw the waveform, select the Pen tool on the Edit tab of the Audio
Editor, click in the waveform, and draw the new waveform.
186
Audio File Editing
Waveform Restoration with the Pen Tool
•
To redraw the waveform of both channels at once, press [Shift] during the
drawing process.
187
Audio Analysis
WaveLab Pro provides you with a comprehensive set of tools for analyzing your
audio and for detecting any errors.
For example, you can use the suite of audio meters or the 3D Frequency Analysis.
There are also several tools that help you examine any sample of your audio for
errors or anomalies.
You can compare two audio files with the Audio File Comparator tool and view
audio in a Spectrum or Loudness view.
Error Detection and Correction
You can search for unwanted clicks and digital artifacts in an audio file. You can use
several detection and restoration methods to detect, mark and name, jump to, play
back, and remove individual audio errors.
You can also restore damaged portions of an audio file by using waveform
replacement. The Error Correction window gives you access to the error detection
and correction tools.
NOTE
Because errors can have multiple origins and effects, various algorithms are needed
to cover these cases. Experience with the settings to find the best parameters to
detect the errors in your files.
Selecting an Error Detection and Correction Method
Before searching for errors in your audio file, set up the error detection and
correction methods. Try out different settings.
PROCEDURE
1.
In the Audio Editor, select Tool Windows > Error Correction.
2.
In the Error Correction window, select the Detection tab.
3.
Select an error detection method from the Error Detection Method menu,
and set the parameters.
Depending on the method that you have selected, different detection parameters are
available.
188
Audio Analysis
Error Detection and Correction
4.
Select the Correction tab.
5.
Select an error correction method from the Default Error Correction Method
menu.
AFTER COMPLETING THIS TASK
When you have selected error detection and correction methods, you can continue
to detect and correct errors in the active audio file.
Strategies to Detect and Correct Errors
There are several strategies for detecting and correcting errors. Depending on the
error, some detection and correction methods are more successful than others.
Set up the error detection and correction methods before following these
strategies.
•
To correct an error, select a range in the audio part that contains the error,
then in the Error Correction window, select Correct Error or Mark for
Correction.
•
To automatically locate the next error, in the Error Correction window, select
Detect Next Error, then select Correct Error or Mark for Correction.
•
To detect all errors in the selected range, select Detect All Errors. Then you
can browse the detected errors and correct them individually. You can also
select Correct All Marked Errors.
Correcting Individual Errors
You can detect and correct individual errors using different detection methods and
parameter settings for each error. This is useful when errors are difficult to correct.
PROCEDURE
1.
In the Audio Editor, open the audio file in which you want to correct errors.
2.
Select Tool Windows > Error Correction.
3.
In the Error Correction window, select the Detection tab.
4.
Select an error detection method from the Error Correction Method menu,
and set the parameters.
Depending on the method that you have selected, different detection parameters are
available.
189
Audio Analysis
Error Detection and Correction
5.
Click Detect Next Error.
WaveLab Pro analyzes the audio file from the beginning and stops at the first
detected error.
AFTER COMPLETING THIS TASK
In the browse and correct section you now have several options for how to proceed.
For example, you can correct the error, detect the next error, or mark the error for
later restoration.
RELATED LINKS
Error Correction Window on page 190
Automatically Detecting and Correcting Errors
Use WaveLab Pro to automatically remove all detected click noise errors.
PROCEDURE
1.
In the Audio Editor, open the audio file in which you want to correct errors.
2.
Select Tool Windows > Error Correction.
3.
In the Error Correction window, click Detect All Errors.
WaveLab Pro searches the complete file and inserts a pair of markers for each
detected error.
4.
In the Correction tab, select a correction method from the Default Error
Correction Method menu.
A description of what the selected method does is displayed below the Default Error
Correction Method menu.
5.
Click Correct All Marked Errors.
RESULT
WaveLab Pro automatically corrects all detected errors.
Error Correction Window
This window provides access to the error detection and correction tools.
•
To open the Error Correction window, open the Audio Editor, and select
Tool Windows > Error Correction.
190
Audio Analysis
Error Detection and Correction
Detection Tab
On this tab, you can specify how to detect errors.
Error Detection Method
Lets you select the error detection method. Depending on which method you
have selected, different detection parameters are available.
Threshold
Specifies the threshold value for the error detection. Lower values detect
softer clicks.
Detection
Specifies the lower limit of the analyzed frequency range.
Detection Width
Specifies whether to detect short or long error lengths. This option is only
available if the error click detection method Click Detection 2 is selected.
Correction Tab
On this tab, you can specify the method that is used to correct errors.
Default Error Correction Method
Lets you select the default error correction method.
191
Audio Analysis
Error Detection and Correction
•
Linear Interpolation draws a straight line between the first and the last
selected samples.
•
Optimal for Small Clicks – 1 ms is optimal to remove clicks smaller
than 1 ms.
•
Optimal for Common Clicks – 3 ms is optimal to remove clicks smaller
than 3 ms.
•
Waveform Replacement – 500 ms replaces the corrupt samples with
the best match detected in the material up to 500 milliseconds to the
left/right.
•
Waveform Replacement – 4 s replaces the corrupt samples with the
best match detected in the material up to 4 seconds to the left/right.
•
Waveform Replacement – Left 6 s replaces the corrupt samples with
the best match detected in the material up to 6 seconds to the left.
•
Waveform Replacement – Right 6 s replaces the corrupt samples with
the best match detected in the material up to 6 seconds to the right.
Search Area Tab
On this tab, you can specify the range of audio that you want to search for errors.
Scan Range
•
Entire File searches the whole audio file for errors.
•
Specific Audio Range searches the selected audio range for errors.
Once defined, you can change the audio selection without altering this
search area.
The text field displays the active scan area.
Scan Start Position
•
Start at Cursor starts the search at the edit cursor position.
•
Start at Beginning of Scan Range starts the search at the beginning
of the defined search area.
The text field displays the scan start position.
192
Audio Analysis
Error Detection and Correction
Options Tab
This tab provides a range of preferences for playing back, viewing, and marking any
detected errors.
Set Markers around Corrected Errors
Creates correction markers around the audio section each time an error is
corrected. This area can be larger than the marked error area when
crossfades are performed by the corrector.
Remove Markers after Correction
Removes the error marker each time an error is corrected.
Zoom Level
Specifies the zoom level when displaying an error.
Adjust Selection by This Number of Samples
Defines by how many samples the selection edges are moved, when you use
the Adjust Selection buttons to adjust the error area.
Auto-Play
Automatically plays back the error area after it has been detected or
corrected.
Pre-Roll Time
Specifies a pre-roll time to play some audio before the start of the error
section.
Post-Roll Time
Specifies a post-roll time to play some audio after the end of the error section.
Override Global Shortcuts
Gives priority to the error correction shortcuts if these shortcuts are also used
elsewhere in WaveLab Pro. Use this when you are working mainly with this
tool. However, this option should be deactivated when you are done with the
error correction.
193
Audio Analysis
Error Detection and Correction
Browse and Correct Section
In this section, you can step through your defined search region detecting each
error in turn. You can choose to correct errors or mark them for later correction.
There are controls to jump between error markers and to make fine adjustments to
the selection. You can also automatically detect and correct all marked errors in the
search region.
Detect Next Error
Searches for the next error, starting at a specified position or at the end of the
last detected error.
Back to Previous Error
Returns to the last detected error.
Correct Error
Restores the audio selection with the default correction method. You can
select another correction method from the pop-up menu.
Mark for Correction
Sets a pair of error markers to the audio selection without performing any
correction.
Unmark
Deletes the error markers surrounding the audio selection.
Play
Starts playback of the current audio selection while taking into account the
pre-roll and post-roll settings.
Adjust Selection
The green arrows move the left edge of the selection to the left/right. The
orange arrows move the right edge of the selection to the left/right. This lets
you finely adjust an audio selection that was suggested by the detection
function.
Macro
•
Detect All Errors searches the specified range from the beginning to
the end and creates pairs of error markers for each detected error
without performing any correction.
•
Correct All Marked Errors restores the audio located within each pair
of error markers in the specified range.
194
Audio Analysis
Global Analysis
Previous/Next Correction Mark
Jumps to the previous/next correction marker pair.
Previous/Next Error Mark
Jumps to the previous/next error marker pair.
Jump to Previous Error After Correction/Jump to Next Error After Correction
Automatically jumps to the previous/next marked error when you click Correct
Error.
Global Analysis
In WaveLab Pro you can perform advanced analysis on your audio to identify areas
with specific properties. This helps you find problem areas such as glitches or
clipped samples. You can also check general information, such as the pitch of a
sound.
If you analyze a section of an audio file, WaveLab Pro scans the section or the audio
file and extracts information which is displayed in the dialog. WaveLab Pro also
marks sections of the file that meet specific characteristics, for example, sections
that are very loud or almost silent. You can then browse between these points, set
markers, or zoom in on markers. On most of the tabs, you find settings that
determine exactly how the analysis is performed. Each tab focuses on a particular
analysis area.
You perform the global analysis in the Global Analysis dialog. This dialog consists
of the following tabs that provide different analysis types:
•
The Peaks tab lets you find individual samples with very high values.
•
The Loudness tab lets you find sections with high intensity.
•
The Pitch tab lets you find the exact pitch of a sound or section.
•
The Extra tab provides information about DC offsets and the significant bit
resolution.
•
The Errors tab lets you find glitches and sections where the audio has been
clipped.
Most of the analysis types provide a number of positions in the file that indicate
peaks, glitches, etc. These points are called “hot points”.
195
Audio Analysis
Global Analysis
Opening the Global Analysis Dialog
The Global Analysis dialog provides various analysis options.
PROCEDURE
1.
In the wave window, select a range in the audio file that you want to analyze.
If you want to analyze the entire file, press [Ctrl]/[Command]-[A]. If Process Whole
File If There Is No Selection is activated in the Audio Files Preferences, the whole
file is analyzed automatically provided that no selection has been made.
2.
In the Audio Editor, select the Analyze tab.
3.
In the Tools section, click Global Analysis.
4.
Optional: Click Open New Global Analysis Dialog at the top of the
Global Analysis dialog to open another Global Analysis dialog.
Choosing the Analysis Type
Several types of analysis can be performed. Each of them takes some time, so make
sure that only the types that you need are included in the analysis.
Select the analysis types in the Global Analysis dialog by activating them in the
corresponding tabs.
•
To include the peaks analysis, select the Peaks tab and activate Find Peaks.
•
To include the loudness analysis, select the Loudness tab and activate
Analyze Loudness.
•
To include the pitch analysis, select the Pitch tab and activate Find Average
Pitch.
•
To include the extra analysis, select the Extra tab and activate Find DC
Offset.
•
To include the errors analysis, select the Errors tab and activate Find
Possible Glitches and Find Clipped Samples.
Global Analysis – Peaks Tab
On this tab, you can make settings that help you find digital peak and true peak
values in the audio, that is, single samples with very high values.
•
In the Global Analysis dialog, select the Peaks tab.
196
Audio Analysis
Global Analysis
Find Peaks
Enables peak analysis.
Digital/True
Displays the highest peak in the analyzed section. When you click this value,
the number of peaks that are detected in the selection is shown in the
Number of Hot Points section in the lower left corner of the dialog. You can
use the hot points to move the cursor between the peaks.
At Cursor
Displays the level at the current audio file cursor position at the time of the
analysis.
Maximum Number of Peaks to Report
Restricts the number of reported peaks. For example, setting this to 1 reports
only the highest peak.
Minimum Time Between 2 Peaks
Controls the distance between peaks, so they do not appear too close to
each other. For example, setting this to 1 s ensures that there is always at
least one second between reported peaks.
Results of the Analysis
The Find Peaks fields show the highest peak in the analyzed section and the level
of the sample at the wave cursor position at the time of the analysis.
Global Analysis – Loudness Tab
On this tab, you can make settings that help you find sections that are perceived by
the human ear as louder or weaker in volume. To find sections that the ear perceives
as significant in volume, you must look at a longer section of audio.
•
In the Global Analysis dialog, select the Loudness tab.
The following options are available for the Raw Loudness tab and the EBU R-128
tab:
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Audio Analysis
Global Analysis
Maximum Number of Loudness Points to Report
Restricts the number of reported hot points. The highest points are reported.
For example, setting this to 1 reports only the loudest section or one of the
sections that have the same highest value.
Minimum Time between 2 Points
Controls the distance between points, so they do not appear too close to
each other. For example, setting this to 1 s ensures that there is always at
least one second between reported points.
Raw Loudness
Analyze Loudness
Enables RMS loudness analysis.
Average
Displays the overall loudness of the analyzed selection.
Maximum
Displays the level of the loudest section in the analyzed selection. Clicking this
value displays the number of loud sections detected within the selection in the
Number of Hot Points section in the lower left corner of the dialog.
Minimum
Displays the level of the quietest section in the analyzed selection. Clicking
this value displays the number of weak sections that are detected within the
selection in the Number of Hot Points section in the lower left corner of the
dialog. This provides adequate information about the signal-to-noise ratio
(SNR) of the audio material.
Around Cursor
Displays the loudness at the audio file cursor position at the time of the
analysis.
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Global Analysis
Resolution
The length of audio to be measured and averaged. If this value is lowered,
short passages of loud/weak audio are detected. If the value is raised, the
sound must be loud/weak for a longer period to result in a hot point.
Threshold (for the Average)
Ensures that the average value is calculated correctly for recordings with
pauses. The value that you set here determines a threshold below which any
detected audio is considered to be silence, and is therefore excluded from
average value calculations.
EBU R-128
Integrated Loudness
Displays the integrated loudness of the analyzed selection, also known as
programme loudness, according to the EBU R-128 specification. This
indicates how loud the audio is on average.
Loudness Range
Displays the loudness range according to the EBU R-128 specification. It is
based on a statistical distribution of loudness within a programme, thereby
excluding the extremes.
Short-Term Loudness: Maximum
Displays the level of the loudest 3 seconds section in the analyzed selection.
When you click this value, the number of loud sections that are detected
within the selection is shown in the Number of Hot Points section in the
lower left corner of the dialog.
Short-Term Loudness: Minimum
Displays the level of the quietest 3 seconds section in the analyzed selection.
When you click this value, the number of quiet sections that are detected
within the selection is shown in the Number of Hot Points section in the
lower left corner of the dialog. This provides adequate information about the
signal-to-noise ratio (SNR) of the audio material.
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Audio Analysis
Global Analysis
Momentary Loudness: Maximum
Displays the level of the loudest very short section (400 milliseconds) in the
analyzed selection. When you click this value, the number of loud sections
that are detected within the selection is shown in the Number of Hot Points
section in the lower left corner of the dialog.
Momentary Loudness: Minimum
Displays the level of the quietest very short section (400 milliseconds) in the
analyzed selection. When you click this value, the number of quiet sections
that are detected within the selection is shown in the Number of Hot Points
section in the lower left corner of the dialog.
RELATED LINKS
EBU Loudness Standard R-128 on page 45
Global Analysis – Pitch Tab
On this tab, you can make settings that help you finding the average pitch of an
audio section.
•
In the Global Analysis dialog, select the Pitch tab.
Settings on this tab allow you to gather information for pitch shifting, for example, to
get one sound in tune with another. The display shows the pitch for each channel,
in Hertz (Hz) and as semitones and cents (hundredths of a semitone). Because the
display shows an overall value for the entire analyzed section, the hot point controls
in the lower section of the dialog are not used on this tab.
Usage guidelines for the Pitch tab:
•
The result is an average value for the whole selection.
•
The method only works on monophonic material, not on chords or harmonies.
•
The algorithm assumes that the analyzed section has a reasonably stable
pitch.
•
The material must be relatively well isolated from other sounds.
•
It is preferable to analyze the sustain portion of a sound rather than the attack.
The pitch is usually not stable during the attack.
•
Some synthetic sounds may have a weak fundamental (first harmonic) which
can irritate the algorithm.
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Audio Analysis
Global Analysis
Global Analysis – Extra Tab
This tab shows the average DC Offset of the analyzed section and the Apparent
Bit Resolution.
•
In the Global Analysis dialog, select the Extra tab.
The Apparent Bit Resolution attempts to detect the actual resolution in the audio.
This is useful, for example, if you want to check, whether a 24-bit file really uses 24
bits or if it was actually recorded with 16-bit resolution and then expanded to 24
bits.
NOTE
For more accurate results on the bit resolution, use the Bit Meter.
RELATED LINKS
Bit Meter on page 479
Errors Detection
You can detect errors, such as glitches and sections where the audio has clipped.
For a more advanced error detection, use the Error Correction window.
Glitches
•
These are disruptions in the audio. Glitches may occur after problematic
digital transfers, after careless editing, etc. They manifest themselves as
“clicks” or “pops” in the audio.
Clipping
•
A digital system has a finite number of levels that it can represent properly.
When recorded sound levels are too high or when the system cannot handle
levels that have been raised by digital processing, hard clipping occurs that
you can hear as strong distortion.
A sine waveform before clipping and after.
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Audio Analysis
Global Analysis
Result of the Analysis
This reports the number of glitches and clipping instances that have been detected.
Global Analysis – Errors Tab
This tab helps you find glitches and sections where the audio has clipped.
•
In the Global Analysis dialog, select the Errors tab.
Maximum Number of Error Points to Report
Allows you to restrict the reported numbers of hot points.
Minimum Time between 2 Points to Report
Controls the distance between points, so they do not appear too close to
each other. For example, setting this to 1 s ensures that there is always at
least one second between reported points.
Find Possible Glitches
Enables glitch analysis.
•
Threshold sets the value at which a change in level is considered to be
a glitch. The higher the value, the less sensitive the detection.
•
Sensitivity is a length value that represents the length of time in which
the waveform must exceed the threshold to be reported as a glitch. The
higher the value, the less sensitive the detection.
•
Output Format displays the number of clipping occurrences that are
detected by the analysis. Clicking this value displays the number of clips
in the Number of Hot Points section in the lower left corner of the
dialog.
NOTE
Make sure that the points that are detected by the algorithm are real glitches.
Zoom in and play back to check whether the detected points really indicate a
problem.
Find Clipped Samples
Enables clipping analysis.
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Audio Analysis
Global Analysis
•
Threshold checks for a number of consecutive samples at full value, to
determine whether clipping has occurred. The Threshold setting
determines the exact number of these consecutive samples that must
occur for the program to report clipping.
•
Output Format displays the number of clipping occurrences that are
detected by the analysis. Clicking this value displays the number of clips
in the Number of Hot Points section in the lower left corner of the
dialog.
Performing a Global Analysis
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and select the
tab that you want to include in the analysis.
PROCEDURE
1.
In the Global Analysis dialog, set up the parameters.
Most of the tabs have settings that determine how the analysis should be performed.
2.
If the Peak or Loudness tab is selected, move the cursor to the position that
you want to analyze.
The Peak and Loudness tabs report values for the position of the cursor.
3.
Click Analyze.
Results of the Global Analysis
Depending on the analysis type, one or several values are returned for the analyzed
audio.
For the Pitch and Extra analyses, only one value is returned. The other analysis
types provide a number of positions in the file that indicate peaks, glitches, etc.
These points are called hot points.
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Audio Analysis
Global Analysis
Checking the Results of the Global Analysis
The results of the global analysis are marked with hot points. You can browse
through these points to see the results of the analysis.
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the
analysis.
PROCEDURE
1.
In the Global Analysis dialog, click the tab that represents the values that you
want to check.
2.
Check the display for maximum/minimum values in the entire analyzed section.
3.
Decide which of these values you want to browse.
4.
Click the value.
5.
Check the Number of Hot Points value at the bottom of the dialog.
The value shows the number of positions that were detected by the analysis.
6.
Use the scrollbar below the Number of Hot Points value to browse between
the detected positions.
The edit cursor shows the position in the wave window.
7.
To browse another property, click the corresponding tab, and then the value
button.
NOTE
The result of the analysis is saved until you close the dialog or click Analyze again.
RELATED LINKS
Performing a Global Analysis on page 203
Creating Markers at Hot Points
Creating markers at hot points simplifies browsing the results of the global analysis.
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the
analysis.
PROCEDURE
1.
In the Global Analysis dialog, select the analysis type for which you want to
create markers at hot points.
You can add markers for only one channel at a time.
2.
Click the Create Markers at Hot Points button.
Temporary markers are added at all hot points.
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Audio Analysis
Audio File Comparator
RESULT
The markers are named using the following principle: “Hot point number (Channel)”.
For example, a marker at the third hot point in the left channel would be labeled “3
(L)”.
RELATED LINKS
Performing a Global Analysis on page 203
Focusing Hot Points
After a global analysis, you can focus the display on a specific hot point.
PREREQUISITE
In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the
analysis.
PROCEDURE
1.
Use the Number of Hot Points scroll bar to move the position indicator to
the position in which you are.
2.
Click Focus.
The wave window zooms in on the selected point. The Global Analysis dialog is
reduced to the bottom part.
3.
To return to the full view of the Global Analysis dialog, click Focus again.
Audio File Comparator
You can compare audio files to find differences.
Use the Audio File Comparator for the following:
•
Seeing and hearing the effect of using an equalizer
•
Checking the noise added by a processor
•
Checking the effects of data compression
•
Comparing two versions of an apparent similar recording to see if they are
really the same
You can create a delta audio file that contains only the differences between the two
compared audio files. To see and hear small differences easily, you can amplify
them.
Markers can be automatically added at positions in the audio file where differences
are detected.
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Audio Analysis
Audio File Comparator
Audio File Comparator Dialog
In this dialog, you can compare two audio files.
•
To open the Audio File Comparator dialog, select the Analyze tab in the
Audio Editor and click Audio File Comparator.
Files to Compare
Allows you to select the two audio files that you want to compare.
Generate Delta File
If this option is activated, a delta file is created that contains only the
differences between the two compared files.
Difference Amplification
Amplifies the differences in the delta file to facilitate seeing and hearing them.
Create Markers at Points of Difference
Creates markers at points where differences are detected. You can create
differences in the first, the second, or the delta file.
Maximum Number of Markers
Sets the maximum number of markers to be inserted.
Minimum Time Between Two Markers
Determines the density of the generated difference markers.
Comparing Audio Files
The file comparator lets you see the differences between two files.
PROCEDURE
1.
Open the audio files that you want to compare.
2.
In the Audio Editor, select the Analyze tab.
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Audio Analysis
3D Frequency Analysis
3.
In the Tools section, click Audio File Comparator.
4.
If more than two audio files are open, select the two files that you want to
compare.
5.
Optional: Activate Generate Delta File.
This creates a new audio file that contains only the differences between the compared
audio files.
6.
Optional: Make marker settings in the Create Markers at Points of
Differences section.
This creates markers at differing points to facilitate finding the differences.
7.
Click OK.
3D Frequency Analysis
Using the 3D Frequency Analysis, you can view an audio file in the frequency
domain.
Use the 3D Frequency Analysis for the following:
•
Viewing the frequency spectrum distribution in a mix
•
Identifying which frequencies can be reduced or boosted as a basis for
equalizing
•
Viewing parts of the frequency spectrum that are occupied by a background
noise that you want to filter out
A wave display (time domain) informs you about the start and end of a sound in a
file, but lacks information about the timbral contents of the file that a frequency
graph (frequency domain) provides. The graph that is used in WaveLab Pro is often
referred to as an FFT (Fast Fourier Transform) plot. If you select a stereo recording,
a mix of the two channels is analyzed.
The wheel control allows you to view the frequency spectrum from different angles.
For example, you can open several 3D Frequency Analysis windows, each with a
different perspective. This allows you to get a better view of an otherwise crowded
graph.
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Audio Analysis
3D Frequency Analysis
Creating a Graph for 3D Frequency Analysis
The length of the selected audio affects the accuracy of the analysis. For short
selections, the result is more detailed. Consider making a separate analysis of the
attack in which the most drastic variations occur.
PROCEDURE
1.
In the wave window, select the section of the file that you want to analyze.
If you make no selection, the whole audio file is analyzed.
2.
In the Audio Editor, select the Analysis tab.
3.
In the Tools section, click 3D Frequency Analysis.
The audio is analyzed.
4.
To edit the analysis parameters, click 3D Analysis Options.
5.
Adjust the parameters and click OK.
The audio is re-analyzed.
3D Analysis Options
In the options dialog of the 3D Frequency Analysis dialog, you can define which
frequency range is analyzed and modify the appearance of the graph for the 3D
frequency analysis.
•
In the 3D Frequency Analysis dialog, click the 3D Analysis Options button.
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Audio Analysis
3D Frequency Analysis
Top/Bottom Frequency
Specifies the highest/lowest frequency of the range.
Logarithmic Ruler (Octaves)
Divides the frequency ruler in equally spaced octaves.
Amplitude
Select whether you want the peaks to be proportional to their amplitude
(Linear) or to their power (Logarithmic with Decibel Scale).
Colors
Defines the color scheme of the graph.
Background
Defines the background color.
209
Offline Processing
Offline processes are useful for a variety of editing purposes and creative effects,
for example, if the computer is too slow for real-time processing or if the editing
requires more than one pass.
After the processing the audio file is permanently altered.
Applying Processing
Processing can be applied to a selection or to a whole file. For some operations
processing the entire file is necessary.
NOTE
If Process Whole File If There Is No Selection is activated in the Editing tab of
the Audio Files Preferences, the whole file is automatically processed if no
selection exists.
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Process tab.
3.
Select the type of processing that you want to apply.
4.
If a dialog opens, make the settings and click Apply to render the effect to file.
Gain Dialog
In this dialog, you can apply a gain to change the level of an audio file.
•
To open the Gain dialog, select the Process tab in the Audio Editor, and
click Gain in the Level section.
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Offline Processing
Level Normalizer Dialog
Click Find Current Peak Level to obtain a report on the peak level of the audio
selection, or the whole file if there is no selection. This is useful if you want to
calculate how much you can increase the overall gain of a file without clipping
(exceeding 0 dB), for example.
This processor also lets you add clipping. Clipping is when the gain is raised to a
point where distortion is added. While this is normally not intended, mild clipping
can add some punch, for example, to accentuate the attack of a drum sound.
Level Normalizer Dialog
In this dialog, you can change the peak level of an audio file.
•
To open the Level Normalizer dialog, select the Process tab in the Audio
Editor, and click Level in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
Peak Level
Enter the peak level (in dB) that you want the audio selection to have.
Stereo Link
Applies the gain to both channels.
Reference
In this pop-up menu, select whether WaveLab Pro uses sample values (digital
peaks) or analog reconstructed values (true peaks).
Mix to Mono
Mixes the left and the right channel. The resulting mono file has the specified
peak level. This ensures a mix without clipping.
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Offline Processing
Loudness Normalizer
Find Current Peak Value
Creates a report on the peak level of the current audio selection or the whole
audio file if there is no selection.
Loudness Normalizer
You can use the Loudness Normalizer to achieve a specific loudness.
Increasing the loudness to a specific value can provoke clipping. To remedy this, a
peak limiter (Peak Master plug-in) can be part of the process. The Loudness
Normalizer raises the loudness and limits peaks in the signal at the same time if
needed, to achieve the wanted loudness.
This process happens in several stages, first an analysis and then the final
rendering.
Loudness Normalizer Dialog
In this dialog, you can specify the loudness of a file.
•
To open the Loudness Normalizer dialog, select the Process tab in the
Audio Editor, and click Loudness in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
Loudness (EBU R-128)
Loudness to Achieve
If the loudness cannot be achieved with a simple positive gain change, a
limiter must come into action to prevent clipping.
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Offline Processing
Loudness Normalizer
Here, specify the loudness that you want to achieve. The EBU R-128
recommendation for broadcast is -23 dB.
Specifying high values might require a gain outside the normal capabilities of
the limiter, which can cause distortion.
It is recommended to use Statistics after specifying a loudness. This way you
know how much the gain needs to be raised and if peak limiting needs to be
applied. If heavy limiting is necessary this might degrade the audio quality. In
such cases a warning is shown after applying the process, allowing you to
undo it.
Catch Loudness from Audio Selection
Sets the Loudness to Achieve value to the average loudness found in the
audio file.
Reference
This pop-up menu allows you to select a reference: the loudness of the entire
file (EBU R-128 recommendation), the average loudest 3 second audio
section (Top of Loudness Range), or the loudest 3 seconds audio section
(Maximum Short-Term Loudness).
Peaks
In this pop-up menu, select whether WaveLab Pro should limit the sample
values (Digital Peaks) or the analog reconstructed samples (True Peaks).
Peak Limiter
Max Peak Level
Here, specify the maximum peak level of the resulting audio. The lower this
value, the lower the loudness.
Softness
Affects how the peak master operates. A high setting maximizes the perceived
loudness effect, but can result in a slight harshness of the sound.
Adjust this parameter to optimize the balance between sound quality and the
effect that you want to achieve.
Pre-Processing Options
Remove DC Offset
DC offset in the file affects the loudness computation. Therefore it is
recommended that you keep this option activated.
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Offline Processing
Pan Normalizer Dialog
Attempts/Analysis
Tolerance (+/-)
If the Loudness to Achieve requires peak limiting, this also reduces the
loudness to some degree. This cannot be computed in advance and cannot
be automatically applied to the gain change. Instead, several simulation
passes are performed to find the best possible gain. This option lets you
define the precision of the result that you want to achieve.
Maximum Number of Passes
WaveLab Pro performs as many analysis passes as needed to match the
precision that you want to achieve. Use this option to specify the maximum
number of passes to be performed.
Authorized Peak Compression
As too much compression degrades the audio quality, you can specify a limit
for the applied compression. The value can be set between -1 and -20 dB.
Consider to lower the Loudness to Achieve, as this renders better results.
Warn If Unmatched
If this option is activated, you are warned if the normalizing process does not
meet the specified loudness/precision. This option is not available during
batch processing.
Statistics
Opens a window that shows you information about the file to be processed.
It shows any DC offset, the current loudness, the current peak level, and the
required gain to achieve the specified loudness. Furthermore, you are
informed if limiting is required.
RELATED LINKS
EBU Loudness Standard R-128 on page 45
Pan Normalizer Dialog
This dialog allows you to ensure that both channels of a stereo file have the same
level or loudness, and helps you to get the best possible stereo balance.
•
To open the Pan Normalizer dialog, select the Process tab in the Audio
Editor, and click Pan in the Normalizing section.
This dialog is also available as a multipass plug-in in the Batch Processor window.
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Offline Processing
Envelope Dialog
This process first analyzes the audio and then renders any required level changes.
You must have a stereo selection in a stereo file to apply this process.
Peak Level
Raises the channel with the lowest peak level to match the peak level of the
other channel.
Loudness (EBU R-128)
Analyzes the loudness of both channels and adjusts their gain so that both
channels get the same loudness. No clipping can be introduced using the pan
normalizer.
Remove DC Offset
Removes DC offsets which affect the loudness computation. We recommend
to keep this option activated.
Analyze Channel Difference
Shows the current loudness ratio between the left and right channels. The
result changes depending on the selected Peak/Loudness mode.
Envelope Dialog
In this dialog, you can create a level envelope which can be applied to a selected
range or a whole audio file. This is useful if you want to even-out loud and quiet parts
or create a sophisticated fade in or fade out, for example.
•
To open the Envelope dialog, select the Process tab in the Audio Editor,
and click Envelope in the Level section.
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Offline Processing
Envelope Dialog
The dialog shows a waveform with an envelope curve (initially a straight line). A
vertical ruler displays the level in dB, and the horizontal ruler displays the timeline.
The following options are available:
•
Undo/Redo the Last Operation
•
Deselect the Envelope Points
•
Delete the Selected Envelope Points
•
Reset the Selected Envelope Points
•
Reset the Whole Envelope
•
Flip the Envelope Around the Horizontal Axis
•
Reverse the Envelope Time Sequence
•
Toggle the Envelope Smoothing
Basic Envelope Operations
By adding points to the envelope curve you can create an envelope curve that
changes the volume of the material over time. When you point the mouse in the
display or move a point, the current position and level change is shown in the field
above the display.
•
To add a point, double click the envelope curve.
•
To select a point, click it.
•
To select several points, click and drag the selection rectangle.
•
To move a point, click and drag it. If more than one point is selected, all points
are moved.
•
To move the whole curve up or down, click the envelope curve, and drag up
or down.
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Offline Processing
Fades in Audio Files
•
To move the curve segments vertically, click the curve and drag up or down.
•
To move two points horizontally, press [Shift], click the curve segment
between two points, and drag left or right.
•
To move two points vertically, press [Ctrl]/[Command], click the curve
segment between two points, and drag up or down.
Fades in Audio Files
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
You can create fades by selecting an individual fading type for each fade in/fade
out.
Creating a Fade In and Fade Out
PROCEDURE
1.
In the wave window, make a selection.
2.
In the Audio Editor, select the Process tab.
3.
Depending whether you want to create a fade in or a fade out, select one of
the following options in the Fading section:
•
To apply the default fade type, click the Fade In or Fade Out icon.
•
To select another fade type, click Fade In or Fade Out below the fade icon.
From the pop-up menu, select the type of fade that you want to create.
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Offline Processing
Crossfades
Crossfades
A crossfade is a gradual fade between two sounds, where one is faded in and the
other faded out. You can automatically create a crossfade when pasting an audio
section into another.
Creating Crossfades
The material that you want to crossfade can either be in two different sections of the
same audio file or in two different audio files.
PROCEDURE
1.
In the wave window, select the section that you want to fade in.
2.
Select the Edit tab.
3.
In the Clipboard section, click Copy.
4.
Select the section that you want to fade out.
The length of this selection determines the length of the actual crossfade (check the
length on the status bar). The section can be within the selected audio file or in
another wave window. However, the selection must not be longer than the selection
that you just copied.
5.
Select the Edit tab.
6.
Depending whether you want to create a fade in or a fade out, select one of
the following options in the Clipboard section:
•
To apply the default crossfade type, click the Paste and Crossfade icon.
•
To select another crossfade type, click Paste and Crossfade below the
crossfade icon. From the pop-up menu, select the type of crossfade that you
want to create.
RESULT
The crossfade is created. Any material that originally appeared after the selection in
the file into which you paste, is moved so that it now appears after the pasted
material.
Any excess material in the copied selection appears after the fade at full level.
NOTE
If both files already have full level sections in the crossfade area (for example, if you
have normalized both files), clipping and distortion might occur. If this happens,
reduce the amplitude of both files by 3 dB to 6 dB and try again.
AFTER COMPLETING THIS TASK
Play back the file and adjust the crossfade if necessary.
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Offline Processing
Phase Inverting
Paste and Crossfade Options
These options allow you to select a crossfade type for pasting.
•
Select the Edit tab in the Audio Editor, and click Paste and Crossfade in the
Clipboard section.
Linear (Equal Gain)
Level changes linearly.
Sinus (Equal Power)
Level changes according to a sine curve, the power of the mix remains
constant.
Square-Root (Equal Power)
Level changes according to a square-root curve, the power of the mix remains
constant.
Phase Inverting
Inverting the phase turns the signal upside down. The most common use for this
function is to fix a stereo recording if one of the channels has been recorded out of
phase with the other.
Inverting the Audio Phase
PROCEDURE
1.
Optional: If you only want to invert the phase for a specific time range of the
audio file, create a selection range in the wave window.
2.
In the Audio Editor, select the Process tab.
3.
In the Other section, click Invert Phase.
Inverting the Phase of an Audio Montage Track
PROCEDURE
1.
In the Audio Montage window, select the Process tab.
2.
In the Process section, click Invert Phase.
RESULT
An inverted phase is indicated by an icon in the montage window.
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Offline Processing
Reversing Audio
Reversing Audio
You can reverse an audio file or a part of an audio file as if playing a tape backwards.
PROCEDURE
1.
Optional: If you only want to reverse a specific time range of the audio file,
create a selection range in the wave window.
2.
In the Audio Editor, select the Process tab.
3.
In the Time & Pitch section, click Reverse.
DC Offset
A DC offset is when there is a too large DC (direct current) component in the signal.
This most often appears due to mismatches between various types of recording
equipment.
A DC offset is problematic for the following reasons:
•
It affects the zero crossing position.
•
Some processing options do not give optimal results when performed on files
with a DC offset.
Removing DC Offset
PROCEDURE
1.
In the Audio Editor, open the audio file that you want to check for DC offset
and that you want to fix.
2.
Select the Process tab.
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Offline Processing
Time Stretching
3.
In the Level section, click Remove DC Offset.
A dialog opens, stating the amount of DC offset in the audio file. You can also create
a selection range in the wave window and select this option to only show the DC
offset in the selection range.
NOTE
This function should be applied to whole files, because the problem is normally
present throughout the entire recording.
4.
Click OK to remove the DC offset.
Time Stretching
Time stretching is an operation that allows you to change the length of a recording
without affecting its pitch.
With time stretching you can make audio material longer or shorter. This function is
most often used to make a section of audio fit in with some other material. You
select the material to be stretched and use the options in the Time Stretching
dialog to find a stretch factor. This is done by specifying a length or a tempo,
according to what the situation requires.
Time Stretching Dialog
In this dialog, you can change the duration of an audio selection, usually without
changing its pitch. You can stretch a selection to a specified duration (in minutes,
seconds, and milliseconds), tempo (in bpm), or stretch factor (as percentage).
•
To open the Time Stretching dialog, select the Process tab in the Audio
Editor, and click Time Stretching in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
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Offline Processing
Time Stretching
Source (Audio Selection)
Duration
If Edit Tempo is activated, you can change the tempo of the audio source.
The number of bars and beats and the stretch factor is updated automatically.
If Edit Bars is activated, you can set the number of bars and beats and the
signature for the audio source. The source tempo and according the stretch
factor is automatically updated.
Result
Target Duration
If this option is activated, the audio source changes its duration.
Target Tempo
If this option is activated, the audio source changes its tempo. For this to work,
you must specify the original tempo or the number of bars and beats.
Target Stretch Factor
Indicates how much the audio duration changes. This parameter is
automatically updated when you edit the other parameters, but you can also
activate this option to edit it manually.
Reset
Resets the stretch factor to 100 %, that is no stretch.
Method
Preserve Pitch
If this option is activated, the pitch of the audio material is not affected when
you apply time stretch. If this option is deactivated, the pitch changes
proportionally with the time stretch ratio.
Method pop-up menu
Auto/Preview: Automatically selects the best time/frequency trade-off for
real-time/preview performance. This is the fastest setting, but might not
provide optimal results in all cases.
Time Localization ++ (Instruments, Voices): Selects full time localization.
This is a good setting for single instruments and solo voices.
Time Localization +: Selects the time/frequency localization with the
emphasis on time localization. If the previous mode produces echo artifacts,
try this option.
Average Time/Frequency Localization: Sets the time/frequency
localization halfway between the time and frequency domains. It is the best
setting for all general purpose signals.
Frequency Localization +: Selects time/frequency localization with the
emphasis on frequency localization. This is a good setting for classical music.
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Time Stretching
Frequency Localization ++ (Complex Mixes): Selects the highest possible
frequency localization. This setting might not work well on material with many
sharp attack transients, but it can produce good results with less
transient/percussive material.
Transcribe Mode (for Large Changes): This uses a content aware algorithm
to time stretch and pitch shift music by up to 4 times the original length
without losing information critical to transcription, such as attack transients.
Quality pop-up menu
The High Quality and Best (Slow) modes provide high quality time
stretching, but the processing takes longer. For most uses, the Standard
Quality mode is sufficient.
Use Modulation Envelope
If this option is activated, the stretch factor is modulated over time. In the
Result section, you can set the Maximum Stretch Factor for the modulation
envelope.
Time Stretching Limitations
Time stretch is a complicated Digital Signal Processing (DSP) operation, that
always affects the sound quality to some extent.
•
For speech, stretch factors within a ±30 % range provide good results.
•
For composite music, try to limit the range to ±10 %.
•
For sensitive material, like solo piano, try to limit the range to ±3 %.
ZTX Time Stretching Processor
The ZTX engine is a high quality time stretcher. It produces the best quality results
possible, but takes longer to process.
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Pitch Shift
Pitch Shift
Pitch shift allows you to detect and to change the pitch of a sound, with or without
affecting its length. This is useful for fixing an off-key vocal note in a live recording,
or for tuning the pitch of a kick drum sample to fit a particular song, for example.
Pitch Shifting Dialog
In this dialog, you can change the pitch of a sound.
•
To open the Pitch Shifting dialog, select the Process tab in the Audio
Editor, and click Pitch Shifting in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
Semitones
Specifies the amount of pitch change in semitones.
Cents
Specifies the amount of pitch change in cents.
Find Current Pitch of Audio Selection
Analyzes the pitch of the selected audio and displays it below this button.
According to the current pitch, compute the required shift to match the key
hereafter
Click to adjust Amount of Pitch parameters automatically, based on the
detected pitch and the pitch specified in the value field below this button.
Pitch field
Specifies the resulting pitch.
Length Preservation
Specifies how the length of the selection is affected by the operation:
•
A setting of 100 means that the length of the audio remains unchanged.
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Pitch Shift
•
A setting of 0 means that the program behaves like a tape recorder,
when the speed of its tape is changed. For example, if you raise the
pitch by one octave, the audio is half as long.
•
Intermediate values give results in between these two extremes.
For large transposition values, the lower this setting, the better the quality of
the effect.
Method pop-up menu
Auto/Preview: Automatically selects the best time/frequency trade-off for
real-time/preview performance. This is the fastest setting, but might not
provide optimal results in all cases.
Time Localization ++ (Instruments, Voices): Selects full time localization.
This is a good setting for single instruments and solo voices.
Time Localization +: Selects the time/frequency localization with the
emphasis on time localization. If the previous mode produces echo artifacts,
try this option.
Average Time/Frequency Localization: Sets the time/frequency
localization halfway between the time and frequency domains. It is the best
setting for all general purpose signals.
Frequency Localization +: Selects the time/frequency localization with the
emphasis on frequency localization. This is a good setting for classical music.
Frequency Localization ++ (Complex Mixes): Selects the highest possible
frequency localization. This setting might not work well on material with many
sharp attack transients, but it can produce good results with less
transient/percussive material.
Transcribe Mode (for Large Changes): This uses a content aware algorithm
to time stretch and pitch shift music by up to 4 times the original length
without losing information critical to transcription, such as attack transients.
Quality pop-up menu
The High Quality and Best (Slow) modes provide high quality time
stretching, but the processing takes longer. For most uses, the Standard
Quality mode is sufficient.
Correct Formants
If this option is activated, changing the pitch of vocal material gives a more
realistic result. When processing non-vocal material leave this option
deactivated, because it uses a slightly slower processing algorithm.
NOTE
This algorithm might cause a noticeable increase in signal level.
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Pitch Quantizing Dialog
Modulate Formants Correction
If this option is activated, the formant correction is modulated over time.
NOTE
If the envelope is not used and the formant correction is activated, a 100 %
correction is performed.
Pitch Quantizing Dialog
This dialog allows you to automatically detect and correct the pitch of an audio file.
The input signal is quantized to discrete notes.
•
To open the Pitch Quantizing dialog, select the Process tab in the Audio
Editor, and click Pitch Quantizing in the Time & Pitch section.
This dialog is also available as a monopass plug-in in the Batch Processor window.
Pitch quantize works best on recordings that have monophonic signals, such as
voice or single instruments.
Reference Frequency
Defines the reference tuning (in Hz) for the pitch shift.
Liaison Time
Defines the time it takes for the correction to reach the full correction amount.
Typically, sung notes are slightly unstable at the beginning, because the
attack phase of a sound has a higher amount of noise and because singers
gradually adjust their tuning after the onset of the note.
The slur time makes the pitch shift sound more natural, because it mimics this
effect.
Preserve Formants
If this option is activated, the formants are corrected according to the pitch
shift amount.
Quality pop-up menu
The High Quality and Best (Slow) modes provide high quality time
stretching, but the processing takes longer. For most uses, the Standard
Quality mode is sufficient.
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Pitch Bend
Pitch Bend
Pitch bend allows you to change the pitch of a sound over time. Changing the pitch
using pitch bend affects its duration unless Preserve Duration is activated.
This function can be used for creating the classic tape stop effect, or for blending
the tempo/pitch of one track into another, for example.
You can draw the curve that you want the pitch to follow. The pitch offset is
displayed on the vertical ruler of the envelope and the range of the envelope effects
can be adjusted. Positive pitch values produce sounds with a higher pitch and a
shorter length, negative values produce sounds with a lower pitch and a longer
length.
If Preserve Duration is activated, you can choose the algorithm that is used to
perform the pitch bend operation. Depending on the type of audio material you are
processing, choose the appropriate mode. You can also adjust the quality used
when processing the pitch bend. The quality setting and the selected mode affect
the processing time for this effect.
Pitch Bend Dialog
In this dialog, you can gradually change the pitch of a sound using an envelope
curve.
•
To open the Pitch Bend dialog, select the Process tab in the Audio Editor,
and click Pitch Bend in the Time & Pitch section.
The following options are available at the top of the dialog:
•
Undo/Redo the Last Operation
•
Deselect the Envelope Points
•
Delete the Selected Envelope Points
•
Reset the Selected Envelope Points
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Pitch Bend
•
Reset the Whole Envelope
•
Flip the Envelope Around the Horizontal Axis
•
Reverse the Envelope Time Sequence
•
Toggle the Envelope Smoothing
The following options are available at the bottom of the dialog:
Preserve Duration
If this option is activated, a time stretching process is applied to compensate
for the change of duration caused by the pitch modifications.
Method pop-up menu
Auto/Preview: Automatically selects the best time/frequency trade-off for
real-time/preview performance. This is the fastest setting, but might not
provide optimal results in all cases.
Time Localization ++ (Instruments, Voices): Selects full time localization.
This is a good setting for single instruments and solo voices.
Time Localization +: Selects the time/frequency localization with the
emphasis on time localization. If the previous mode produces echo artifacts,
try this option.
Average Time/Frequency Localization: Sets the time/frequency
localization halfway between the time and frequency domains. It is the best
setting for all general purpose signals.
Frequency Localization +: Selects the time/frequency localization with the
emphasis on frequency localization. This is a good setting for classical music.
Frequency Localization ++ (Complex Mixes): Selects the highest possible
frequency localization. This setting might not work well on material with many
sharp attack transients, but it can produce good results with less
transient/percussive material.
Transcribe Mode (for Large Changes): This uses a content aware algorithm
to time stretch and pitch shift music by up to 4 times the original length
without losing information critical to transcription, such as attack transients.
Varies with Envelope
If this option is activated, time stretching is continuously applied, but varies,
depending on the pitch changes. If this option is deactivated, time stretching
is applied equally to all audio parts.
In both cases, the global audio duration is preserved. The option is activated
by default because this gives a more natural result. Note however, that this
affects the quality of the audio.
Quality pop-up menu
The High Quality and Best (Slow) modes provide high quality time
stretching, but the processing takes longer. For most uses, the Standard
Quality mode is sufficient.
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Resample
Range (Semitones)
Specifies the maximum range in semitones for the pitch change. When you
change this value, this is indicated in the vertical ruler.
Resample
You can change the sample rate of a recording. This is useful if the file that you want
to use in an audio system was recorded at a sample rate that this system does not
support.
NOTE
•
Sample rate conversion from a low frequency upwards does not improve the
sound quality. The high frequencies that were lost cannot be restored by a
conversion.
•
If you resample to a lower frequency, high frequency material is lost.
Therefore, converting down and then up again leads to a degradation in
sound quality.
NOTE
Using the Resampler plug-in in the quality mode High to change the sample rate
results in the same quality as when using the Resample option in the Audio Editor.
However, that is only the case if the sample rate in the Sample Rate dialog exists
in the values of the Resampler Sample Rate pop-up menu. If you choose a custom
sample rate, another algorithm is used, which results in a lower quality of what the
Resampler can achieve.
Converting a Sample Rate
NOTE
Sample rate conversion is always applied to the entire file.
PROCEDURE
1.
In the Audio Editor, select the Process tab.
2.
In the Time & Pitch section, click Resample.
3.
In the Sample Rate dialog, select a sample rate from the pop-up menu.
4.
Click OK.
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Effect Morphing
Effect Morphing
Effect morphing allows you to smoothly morph from one effect to another, or from
an unprocessed audio segment to a processed audio segment.
Effect morphing always involves two audio ranges. For example, two versions of the
same audio range, of which one is processed and the other unprocessed.
Effect Morphing Dialog
In this dialog, you can gradually mix two audio ranges that have different effects or
processing applied to them.
•
To open the Effect Morphing dialog, select the Process tab in the Audio
Editor, and click Effect Morphing in the Other section.
The dialog consists of a waveform display that shows the current selection and an
envelope curve (by default a straight line) in the middle. By adding points to the
envelope, you can create a curve that is used for the morphing process.
The following options are available at the top of the dialog:
•
Undo/Redo the Last Operation
•
Deselect the Envelope Points
•
Delete the Selected Envelope Points
•
Reset the Selected Envelope Points
•
Reset the Whole Envelope
•
Flip the Envelope Around the Horizontal Axis
•
Reverse the Envelope Time Sequence
•
Toggle the Envelope Smoothing
The following options are available in the lower right corner of the dialog:
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Effect Morphing
Mix Current Selection With
Unprocessed Selection mixes the audio selection with the unprocessed
version of the same audio.
Clipboard mixes the audio selection with the clipboard.
RELATED LINKS
Basic Envelope Operations on page 216
Setting Up the Effect Morphing
PROCEDURE
1.
In the Audio Editor, open the two audio files that you want to apply effect
morphing to.
Effect morphing always involves two audio ranges.
2.
In the wave window, make a selection range over the time that you want the
effect morphing to take place.
3.
Process this range by using any Master Section effects or offline processing.
You cannot use processing/effects that alter the length of the selection, for example,
time stretching.
4.
Select the Process tab.
5.
In the Other section, click Effect Morphing.
6.
Make sure that Unprocessed Selection is activated.
The current processed selection is mixed with an unprocessed version of the same
selection.
7.
Adjust your envelope points over time between 0 % and 100 %.
This determines the level and direction of the morph. For example, starting at 100 %
and ending at 0 % fades out the effect.
8.
Click Apply.
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Effect Morphing
Morphing Effects of Differently Processed Audio Segments
Effect morphing can take place between two differently processed audio segments.
PREREQUISITE
In the Audio Editor, make a range selection and process the selection.
PROCEDURE
1.
Select the result, and press [Ctrl]/[Command]-[C].
2.
Undo the processing.
3.
Process the selection again, this time with a different effect.
4.
Select the Process tab.
5.
In the Other section, click Effect Morphing.
6.
In the Effect Morphing dialog, activate Clipboard.
7.
Click Apply.
RESULT
The curve enables you to morph between two different processing methods.
NOTE
The clipboard can also be a copy from another wave file, but the clipboard size and
the selection size must match.
232
Audio Montage
The audio montage is a multichannel and multitrack non-destructive editing
environment that allows you to arrange, edit, play back, and record audio clips.
Non-destructive means that when you delete or change a part of an audio file, the
audio is not deleted or permanently changed. Instead, a set of pointers keeps track
of all the edits, so that these can be readily reversed.
The non-destructive editing functions include both track- and clip-based effects,
volume and pan automation, as well as wide-ranging fade and crossfade functions.
The multichannel support makes it possible to create surround mixes that can be
written to DVD-Audio compatible discs.
The audio montage is a great tool for audio CD or DVD-Audio creation, mastering,
multimedia work, radio spot production, etc.
Basic Terminology
Audio montages can contain an unlimited number of stereo or mono audio tracks.
You can use them to structure your work graphically or logically. Depending on the
channel configuration of the audio montage, you can route each track to a stereo
output or route each track to different surround channels (up to 6) or non-surround
audio channels (up to 8).
On an audio track, you can place any number of clips. Clips are containers for the
audio, and include a number of settings and functions such as volume and pan
curves, fades, etc.
A clip contains a reference to a source audio file on your hard disk, as well as start
and end positions in the file, which means that clips can play back sections of the
source audio files. Any number of clips can reference the same source file.
In addition to audio tracks, you can create DVD-Audio picture tracks in the audio
montage.
Montage Window
The montage window is where you assemble your audio montage. This is where you
view, play back, and edit audio montages.
The montage window gives you a graphical representation of the tracks and clips.
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Audio Montage
Montage Window
Track Control Area
The track control area offers several options regarding the track.
Fold/Unfold Track
Folds/Unfolds the track.
Mute
Mutes the track.
Solo
Solos the track.
FX
Opens the Effects pop-up menu where you can select effects for the track.
A blue icon indicates that a track has track effects.
Track number button
Opens the track menu that contains track-related options.
Audio Track Dispatching
Opens the Audio Track Dispatching dialog where you can route a track to
an output channel.
Track Name
Opens the Track Name dialog where you can enter a name for the track.
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Montage Window
Track Pop-up Menu
This pop-up menu contains all track-related options.
•
To open the Track pop-up menu, click the number button of a track in the
track control area.
Add Stereo Track
Adds a stereo track below the active track.
Add Mono Track
Adds a mono track below the active track.
Add Picture Track
Adds a picture track below the active track.
Move Track Up
Moves the track one position up in the track list.
Move Track Down
Moves the track one position down in the track list.
Split into Left/Right Mono Tracks
Converts the stereo track into two mono tracks that represent the left and
right channels of a stereo track. This does not alter the audio material.
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Audio Montage
Montage Window
Split into Mid/Side Mono Tracks
Converts the stereo track into two mono tracks that represent the mid and
side channels. This assumes that each channel of a stereo track is a mid/side
recording. This does not alter the audio material.
Duplicate Track
Creates a copy of the active track. The duplicate is added below the active
track.
Remove Track
Deletes the active track.
Mute
Mutes the active track.
Solo
Solos the active track.
Route to Master Section
Routes the audio signal of the active track to the Master Section input.
Route to Master Section and Upper Track
Routes the audio signal of the active track to the Master Section input and
to the modulation input of the Ducker clip plug-in.
Route to Upper Track Only
Routes the audio signal of the active track to the modulation input of the
Ducker clip plug-in.
Record at Cursor
Opens the Recording dialog to start recording at the cursor position.
Lock
If this option is activated, you cannot edit the track.
Half-Height
Reduces the track height to half the current size.
Quarter-Height
Reduces the track height to a quarter of the current size.
Zoom
Shows the active track in the full available height.
Color
Opens a submenu where you can select a color for the active track.
RELATED LINKS
Ducker on page 725
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Audio Montage
Audio Montage Tabs
Audio Montage Tabs
The tabs in the Audio Montage window give you access to the tools and options
you need for editing audio montages. For example, you can edit the envelope curves
and fades in clips, make zoom settings, analyze the audio, and render the audio
montage.
View Tab
Navigate
Backwards/Forwards
Navigates to the previous/next cursor position, zoom factor, and selection
range.
Zoom
Zoom
Activates the Zoom tool that allows you to define a time range that is zoomed
in.
Time
Opens a pop-up menu that allows you to adjust the zoom to display the
selected time range. Zoom in 1:1 zooms in so that one pixel on the screen
represents one sample.
To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor
dialog, where you can edit the following settings:
•
Set Time Range allows you to specify the time range that you want to
display.
•
Samples per Screen Point allows you to specify how many audio
samples are summarized in each screen point.
•
Screen Points per Sample allows you to specify how many screen
points are used to represent a single audio sample.
Zoom Selection
Zooms the window so that the current selection occupies the entire montage
window.
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Audio Montage
Audio Montage Tabs
Microscope
Zooms in as far as possible.
View All
Zooms out as far as possible.
Display Whole Clip
Adjusts the view to display the active clip.
Zoom in Audio (10x)/Zoom out Audio (10x)
Zooms in/out in big steps.
Zoom in Audio/Zoom out Audio
Zooms in/out in small steps.
Zoom in Vertically/Zoom out Vertically
Zooms in/out to show waveforms with a lower/higher level.
Level
Adjusts the zoom to only display samples below the selected dB value.
Reset Zoom to 0 dB
Adjusts the zoom to display audio levels up to 0 dB.
Cursor
Move Cursor to Start of File/Move Cursor to End of File
Moves the cursor to the start/end of the file.
Previous Marker/Next Marker
Moves the cursor to the previous/next marker.
Start of Selection/End of Selection
Moves the cursor to the start/end of the selected time range.
Previous Region Edge/Next Region Edge
Moves the cursor to the previous/next region edge.
Edit Cursor Position
Opens the Cursor Position dialog where you can edit the cursor position.
Previous Clip Edge/Next Clip Edge
Moves the cursor to the previous/next clip edge.
Scroll
Start/End
Displays the start/end of the audio without moving the cursor.
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Audio Montage
Audio Montage Tabs
Start of Selection/End of Selection
Displays the start/end of the audio selection without moving the cursor.
Cursor
Displays the cursor position.
Playback
Steady View
Deactivates scrolling.
View Follows Cursor
Automatically scrolls the view to keep the playback cursor visible.
Scroll View
Scrolls the view to keep the playback cursor centered.
Clip
Ruler
If this option is activated, the markers of the source audio file are displayed in
the clip, together with a ruler.
Color
Allows you to apply a color to the active clip.
Tracks
Display More Tracks/Display Fewer Tracks
Allows you to change the number of tracks that are displayed in the montage
window.
Focus on Previous Track/Focus on Next Track
Sets the focus on the previous/next track.
Snapshots
Allows you to take, recall, and edit snapshots.
Take Snapshot
Activates/Deactivates the snapshot function. If this option is activated, click
on a preset button to save a snapshot.
Presets
The buttons 1, 2, and 3 allow you to save a snapshot of the scroll position,
zoom factor, cursor position, audio selection, and clip selection. The rightmost
preset button is a global preset that is available for all audio montages.
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Audio Montage
Audio Montage Tabs
Options
Allows you to select which settings are restored when applying a snapshot
preset. The following options are available:
•
Scroll Position and Zoom
•
Cursor Position
•
Audio Selection
•
Clip Selection
Peaks
Update Peak Files
Updates the peak files of the audio file.
Map Waveform to Level
If this option is activated, changes in the level envelope are reflected in the
waveform.
Edit Tab
Source
Edit Source
Opens source file of the clip in the Audio Editor.
Edit Cubase Project
Opens the Cubase project relating to the clip.
Time Selection
Range
Opens the Audio Range dialog where you can define selection ranges very
accurately.
Right-click Range to open the Preset pop-up menu. Here, you can select
factory presets and custom presets.
Extend
Allows you to edit the selection range in the following ways:
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Audio Montage
Audio Montage Tabs
•
Double Selection Length doubles the length of the selection range.
•
Halve Selection Length halves the length of the selection range.
•
From Playback Position to End of File creates a selection range from
the playback position to the end of the file. If playback is not active, the
position of the edit cursor is used.
•
From Playback Position to Start of File creates a selection range from
the playback position to the start of the file. If playback is not active, the
position of the edit cursor is used.
Toggle
Toggles the selection range on/off.
Clipboard
Cut
Cuts the active clip to the clipboard.
Copy
Copies the active clip to the clipboard.
Right-click Copy to open a pop-up menu with additional options:
•
Memorize Cursor Position copies the position of the edit cursor to the
clipboard.
•
Memorize Selection Length copies the length of the active selection
range to the clipboard.
Paste
Pastes the clipboard content.
Right-click Paste to open a pop-up menu with additional paste options.
Split
Split Selected Clips
Splits the selected clips at the edit cursor or playback cursor position.
Split Clips on All Tracks
Splits the clips on all tracks at the edit cursor or playback cursor position.
Removal
Crop Clip
Removes the areas of the clip that are outside the selection range.
Erase Selected Range
Erases the part of the clip that lies inside the selection range on the selected
track, without filling the gap.
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Audio Montage
Audio Montage Tabs
To erase the selection range on all tracks, right-click Erase Selected Range
and select Erase Selected Range on All Tracks.
Delete Selected Range
Deletes the part of the clip that lies inside the selection range on the selected
track and moves the right section of the clip to the left to fill the gap.
To delete the selection range on all tracks, right-click Delete Selected Range
and select Delete Selected Range on All Tracks.
Nudge
Target
This pop-up menu allows you to select which items are affected by the nudge
function.
•
Auto Select Item automatically selects what should be nudged,
depending on your last action. For example, if your last action was to
select or move a clip, the Clip Position option is automatically selected.
•
Clip Position moves the selected clips.
•
Clip’s Left/Right Edge resizes the active clip.
•
Clip’s Fade In/Fade Out moves the fade in/fade out junction points of
the active clip. For stereo envelopes, both sides are adjusted.
•
Clip’s Crossfade narrows or widens the crossfade zone by moving the
junction points of both clips in the crossfade. This only works if you
select the second clip (the one on the right) in a crossfade pair.
•
Edit Cursor moves the edit cursor.
•
Left Edge of Selected Time Range/Right Edge of Selected Time
Range moves the left/right edge of a selection range.
•
Selected Marker moves the selected audio montage marker. To select
a marker, click it in the area above the ruler.
•
Volume of Active Clip adjusts the volume of the active clip step by step
according to the Gain setting in the Audio Montages Preferences.
•
Volume of All Selected Clips adjusts the volume of all selected clips
step by step according to the Gain setting in the Audio Montages
Preferences.
•
Pan of Active Clip adjusts the pan of the active clip. Nudge + pans to
the left and Nudge – to the right.
•
Pan of All Selected Clips adjusts the pan of all selected clips. Nudge
+ pans to the left and Nudge – to the right.
•
Surround Pan of Active Clip adjusts the Pan of the active clip. Nudge
+ pans to the left and Nudge – to the right.
•
Surround Pan of All Selected Clips adjusts the Pan of all selected
clips. Nudge + pans to the left and Nudge – to the right.
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Audio Montage
Audio Montage Tabs
Nudge Left
Nudges the target to the left or down, by the amount that is defined in the
Audio Montages Preferences.
Right-click Nudge Left to open a pop-up menu that allows you to change the
nudge amplitude.
Nudge Right
Nudges the target to the right or up, by the amount that is defined in the Audio
Montages Preferences.
Right-click Nudge Right to open a pop-up menu that allows you to change
the nudge amplitude.
Ripple
None
Deactivates the auto-shift function.
Track
If this option is activated and you move a clip horizontally, all clips on the
selected track that are located to the right of the edited clip are also moved.
This option also applies when moving or resizing clips, and when inserting or
pasting more than one clip at the same time.
Global
If this option is activated and you move a clip horizontally, all clips on all tracks
that are located to the right of the edited clip are also moved. This option is
taken into account when moving or resizing clips, and when inserting or
pasting more than one clip at the same time.
Auto Grouping
None
Deactivates auto-grouping.
Track
If this option is activated and you move a clip horizontally, all overlapping or
adjacent clips on the same track are also moved.
Global
If this option is activated and you move a clip horizontally, all vertically
overlapping clips on all tracks are also moved.
Snapping
Crossfading
This pop-up menu allows you to make snapping settings for crossfades.
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Audio Montage Tabs
•
If Snap to Waveform When Crossfading is activated and you create a
crossfade by dragging a clip towards another one located on its left
side, the position of the moved clip is automatically adjusted to obtain a
good correspondence between the clip waveforms. This correlation
process provides a crossfade that is aligned in phase.
•
If Create Crossfade and Snap to Waveform When Snapping to Left
Clip is activated and you move a clip to let its start snap to the end of
another clip on its left, the clip is slightly moved to the left to create a
short crossfade that is based on an optimal correlation between the two
waveforms. This correlation process provides a crossfade that is
aligned in phase.
•
If Create Crossfade When Snapping to Left Clip is activated and you
move a clip to let its start snap to the end of another clip on its left, the
clip is slightly moved to the left to create a crossfade.
The length of the crossfade is the fade in length of the clip on the right.
If the fade in length is zero, the fade out length of the left clip is used as
a basis instead. If that length is also zero, the Create Crossfade and
Snap to Waveform When Snapping to left clip function is performed if
activated.
Snap to Magnets
If this option is activated, moved elements such as clip edges, time selection
edges, cursor, and markers snap to the magnets that are activated on the
Magnets pop-up menu.
Magnets
This pop-up menu allows you to select which items should be magnetic.
Clip
Create from Selection
Allows you to create clips from the selection range. If no clip is overlapping
the selection, an empty clip is created.
Repeat Clip
Opens the Repeat Clip dialog where you can specify how clips should be
repeated.
Mute
Mutes the active clip.
Lock
This pop-up menu allows you to lock the active clip.
•
If Full Lock is activated, the clip is locked to prevent accidental editing.
•
If Time Lock is activated, the position and size of a clip are locked.
Other editing options are still possible.
Cue Point
This pop-up menu allows you to make cue point settings.
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•
Set at Cursor sets the cue point to a fixed position from the start of the
clip.
•
Set at Default Gap Position sets the cue point before the start of the
clip, at a distance governed by the default pre-gap position.
•
Follows Fade In End Point sets the cue point to the fade in end point.
•
Follows Fade Out Start Point sets the cue point to the fade out start
point.
•
If Custom Cue End is activated, you can set the end cue point at a
custom position from the end of the clip. This option allows you to edit
the gap individually for each clip.
If this option is deactivated, the default gap that is defined in the Audio
Montages Preferences is used.
•
End Offset opens the End Cue Point Offset dialog that allows you to
set the end cue point at a custom position from the end of the clip.
Insert Tab
Markers
Marker Name
Lets you enter the name of the start and end marker. If nothing is entered, a
generic name is used.
To edit the default names, open the Markers window, and select Functions
> Default Marker Names.
Different Name for End Marker
If this option is activated, you can enter a different name for the end marker.
If this option is deactivated, the name of the start marker is also used for the
end marker.
Create Marker
Allows you to create different types of markers and marker pairs at the edit
cursor position or at the selection range.
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Import
Audio Files
Allows you to select one or more audio files to insert at the edit cursor position
on the selected track.
Clip Files
Opens the file browser where you can select one or more clips to insert at the
edit cursor position on the selected track. If you import several clips at the
same time, they are lined up in alphabetical order, according to their file
names, and separated according to the set pre-gap.
Surround Audio File
Allows you to select a surround audio file to insert at the edit cursor position
on the selected track. For this, the audio montage must be set to
Multichannel (DVD-Audio Compatible) with 6 Channels. Each file is placed
on a different track, and routed to the corresponding surround output. Mono
surround channels are placed on mono tracks and stereo surround channels
on stereo tracks.
Audio Montages
Allows you to select an audio montage to insert at the edit cursor position on
the selected track.
Selected Clip
Replace Audio File
Allows you to make the clip refer to another audio file while retaining all clip
settings. The audio file must be at least as long as the end position of the clip.
You cannot substitute a stereo file with a mono file or vice versa. Clicking the
arrow icon opens the list of recently used folders.
Clone and Substitute
Creates a copy of the source audio file and makes the clip refer to this new
file. As a result, you can modify the new source file without affecting other
clips of the original audio file. The cloned audio file is saved in the implicit
folder that is specified in the Audio Montages Preferences.
Process Tab
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Loudness
Meta Normalizer
Opens the Loudness Meta Normalizer dialog where you can adjust the
loudness of each clip in the audio montage so that they get the same
loudness. You can also adjust the whole output, while taking the EBU R-128
audio measurement recommendation and a true peak analysis into account.
Process
Time-Stretch to Cursor
Opens the Time Stretching dialog that allows you to time-stretch the clip so
that it ends at the audio montage edit cursor position. When this function is
used, a clone of the original audio file is created, containing the audio range
used in the clip. The process is applied to the clone, and the clip refers to this
file instead. Neither the original audio file nor other clips that refer to the same
audio file are affected. The cloned audio file is saved in the implicit folder that
is specified in the Audio Montages Preferences.
Pitch Shifting
Opens the Pitch Shifting dialog where you can change the pitch of the clip.
When this function is used, a clone of the original audio file is created that
contains the audio range used in the clip. The process is applied to the clone,
and the clip refers to this file instead. Neither the original audio file nor other
clips that refer to the same audio file are affected. The cloned audio file is
saved in the implicit folder that is specified in the Audio Montages
Preferences.
Invert Phase
Inverts the phase of the clip. An inverted phase is indicated by an icon in the
wave window.
Split
Auto Split
Opens the Auto Split dialog where you can specify how to split clips.
Fade Tab
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Edit
Fade In/Fade Out
Allows you to switch between the fade in and the fade out settings.
Zoom
Zoom to Fade Range
Adjusts the view to display the fade in/fade out part of the active clip.
Shape
Curve
Allows you to select preset fade curves.
•
Linear changes the level linearly.
•
Sinus (*) changes the level according to a sine curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
•
Square-Root (*) changes the level according to a square-root curve.
When used in a crossfade, the loudness (RMS) remains constant
during the transition.
•
Sinusoid changes the level according to a sine curve.
•
Logarithmic changes the level according to a logarithmic curve.
•
Exponential changes the level according to an exponential curve.
•
Exponential+ changes the level according to a more pronounced
exponential curve.
Variations
When creating a crossfade, the fade in/fade out shape changes to optimize
the volume evolution during the crossfade. The following options are available:
•
If Pure Shape is selected, the fade shape is not changed and is used
as defined. This is the default setting when any fade in/fade out preset
is selected.
•
If Amplitude Compensation is selected for a fade in/fade out curve in
a crossfade, the summed fade in/fade out gains remain constant along
the crossfade region. This option is recommended for short crossfades.
•
Medium Compensation provides an intermediary between amplitude
compensation and power compensation. This option is recommended
if the other two compensation options do not provide the expected
result.
•
If Power Compensation is selected, the power of the crossfade
remains constant along the crossfade region. Crossfading between
completely different types of audio material can sometimes cause
harmonics to cancel each other out at the crossfade splice point,
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causing the volume to drop. Constant power crossfades compensate
for this. Using either the Sinus (*) or Square-Root (*) fade presets for
a fade in/fade out provide a constant power crossfade without selecting
this option.
NOTE
Selecting a compensation option for a single fade (not a crossfade) changes
the shape of the curve. However, the actual compensation is only applied
when the fade becomes part of a crossfade.
Time
Fade Time
Allows you to specify a fade in/fade out time for the clip.
Apply Fade Time
Applies the specified clip fade in/fade out time.
Clip Options
Hide Curve Points
Hides the envelope curve points. This way, they cannot be edited with the
mouse. However, you can drag the whole curve up or down.
Automatic Changes
If this option is activated, the fade in/fade out is not changed automatically, for
example, by automatic crossfading of overlapping clips. This option is useful
if you have set a fade that you do not want to be altered, even though you may
want to overlap the clip with another clip. This option is individual for each clip,
as opposed to the global No Automatic Crossfading.
Smoothing
Rounds the resulting envelope curve angles. This produces smoother, more
natural envelope curves.
Clipboard
Copy
Copies the fade in/fade out shape to the clipboard.
Paste
This pop-up menu allows you to set the paste behavior.
•
Paste Shape Only replaces the fade in/fade out shape with the shape
that was copied to the clipboard. The original length is preserved.
•
Paste to Selected Clips replaces the fade in/fade out shape in all
selected clips with the shape that was copied to the clipboard.
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Preset
Presets
This pop-up menu allows you to save and restore fade presets, and set up the
default settings for automatic fades and crossfades.
Apply Default
Replaces the current fade in/fade out with the default setting that is specified
on the Presets pop-up menu.
Options
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
•
If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
•
If Free Overlaps is activated, automatic crossfades are created when a
clip overlaps another clip on the same track. The length of the overlap
determines the length of the crossfade.
•
If Fade-In Constrains Overlaps is activated, the fade in length of a clip
constrains the maximum possible overlap, and thus the crossfade time.
If the clip on the right side, that is, the clip with the fade in in the overlap,
is moved to the left past the set overlap time, the other clip is
progressively resized. Moving the other clip to the right into the clip that
contains the fade in in the overlap produces the same result.
•
If Fade-Out Constrains Overlaps is activated, the fade out length of a
clip constrains the maximum possible overlap, and thus the crossfade
time. If the clip on the left side, that is, the clip with the fade out in the
overlap, is moved to the right past the set overlap time, the other clip is
progressively resized. Moving the other clip to the left into the clip that
contains the fade out in the overlap produces the same result.
Automatic Crossfading
This pop-up menu allows you to make automatic crossfading settings.
•
If Allow Automatic Crossfading with Clips on Selected Track is
activated, crossfades are automatically created when you move a clip so
that it overlaps another clip that is located on the selected track.
•
If Allow Multiple Automatic Crossfades is activated, crossfades are
automatically created for all moved clips that overlap other clips on their
track. If this option is deactivated, a crossfade is only created for the clip
that you drag, even if several clips are moved simultaneously.
Options
•
If Create Default Fades in New Clips is activated, all new clips get the
default fade in and fade out shape and length. For clips that are created
by splitting a clip, only the default fade time is used.
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•
If Lock Fade Times When Adjusting Clip Edges is activated, the
defined fade in and fade out lengths are locked to the clip start or end,
even if you adjust the clip edges. This means that if you resize a clip by
dragging its edge, the corresponding fade junction point moves
accordingly, while maintaining the fade length.
Envelope Tab
Selector
Envelope Type
Sets the type of the envelope. Depending on the selected type, different
options are available.
Pan Law
Lets you select a pan mode. This option is only available if the Pan envelope
type is selected.
Lock Mouse Editing
If this option is activated, all envelopes are locked and cannot be edited with
the mouse. The envelopes and their points are still displayed.
Zoom
Zoom to Envelope Range
Adjusts the view to display the active envelope of the active clip.
Level
Reset All
Resets the envelope to its neutral form.
Reset to 0 dB
Replaces the segments between the fade in and fade out points with a single
neutral segment.
Ducking
Opens the Ducking Settings dialog. This dialog allows you to create ducking
effects between clips on two adjacent tracks where the level or send effect of
one clip is modified every time that clips are present on the other track.
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Mute Selection
Adds level envelope points and draws a curve to mute the selection by
lowering the level to zero with default 20 ms fall and rise times.
Raise Selection
Adds level envelope points and draws a curve to raise the audio level of the
selection with 20 ms fall and rise times. You can drag the created segment up
and down to adjust the level.
Clip Options
Hide Curve Points
Hides the envelope curve points. This way, they cannot be edited with the
mouse. However, you can drag the whole curve up or down.
Envelope after Effects
Places the level/fade envelope after the clip effect section. This is useful if you
are using dynamic processors that alter the level of the clip.
Smoothing
Smoothes the resulting envelope curve angles. This produces more natural
envelope curves.
Shape
Copy
Copies the envelope shape into a dedicated clipboard while excluding any
fade part.
Paste
Replaces the current envelope shape with the one in the clipboard without
altering any fade part.
Convert
•
Convert to Stereo creates independent envelopes for the left and right
channels.
•
Convert to Mono combines the envelopes of the left and right channels
into a single envelope.
Selected Points
Delete
Deletes the selected envelope points in the active clip.
Deselect
Deselects the selected envelope points in the active clip.
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Reset
Resets the selected points in the active clip to their default level.
Preset
Presets
This pop-up menu allows you to save and restore envelope presets.
Analyze Tab
Monitoring
Playback
This is the standard metering mode, in which the meters reflect the audio that
is played back. Metering occurs after the Master Section, which means that
effects, dithering, and master faders are taken into account. You can monitor
playback in audio files, audio montages, audio CD track lists, etc.
Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to
use when recording. The Master Section settings are not taken into account.
File Rendering
In this mode, you can monitor what is being written to disk during file
rendering or recording. Average and min/max peak values are calculated.
After rendering, the meters freeze until you refresh or change the monitor
mode.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen
until you select another monitor mode or deactivate Freeze Meters.
Floating Meters
Show/Hide
Shows/Hides floating meters.
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Render Tab
Source
Auto Select Source
If this option is activated, the source option changes according to the
selection that you make in the audio file. If there is no selection, the whole
audio montage is processed.
The Source pop-up menu allows you to select which part of the audio
montage you want to process. The following options are available:
Whole Montage
Processes and renders the whole audio range.
Selected Audio Range
Processes and renders the selected audio range.
Union of Selected Clips
Processes and renders the audio range that starts with the first selected clip
and ends with the last selected clip. Only the selected clips are included in
the process.
Selected CD Track
Processes and renders the selected CD track in the CD window.
CD Track Group
Processes and renders the CD track group that you can select on the pop-up
menu below this option.
Specific Region
Processes and renders a specific audio range to an independent file.
Specify the region to process on the pop-up menu.
All CD Tracks in Group
Processes and renders all CD tracks in the selected CD track group.
All Regions
Processes and renders each marked audio range to an independent file. By
defining multiple isolated regions in an audio file, you can process them in one
operation.
Specify the type of regions to process on the pop-up menu.
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All Clip Groups
Processes and renders each audio montage group to an independent file. The
group names are used as file names.
All Selected Clips
Processes and renders each selected clip to an independent file. The clip
names are used as file names.
Result
CD/DDP
Allows you to burn a CD or generate a DDP file from the audio montage.
Unnamed File
If this option is activated, the rendered file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Output
Name
Allows you to enter a name for the rendered file. Clicking the arrow icon opens
a pop-up menu that offers you several naming options.
Scheme
Allows you to specify a naming scheme for the file name.
Location
Allows you to select a destination folder for the rendered files.
Format
Opens a pop-up menu where you can select a single file format or multiple file
formats.
Options
Depending on the selected source, different options are available.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed in the Master
Section during playback are not used for rendering.
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Fade In/Out at Boundaries
If this option is activated, a fade is performed at the audio range boundaries
when a new file is created, or a crossfade with the adjacent audio is created
if the audio range is processed in place.
Crossfades allow for smooth transitions between the processed and the
non-processed parts. The crossfade time and shape are set in the Audio
Files Preferences. If the fade time is longer than half the length of the
processed file, the fade is not performed.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not transfer information on the tail duration to WaveLab. In
this case, this option has no effect. For such plug-ins, you can add the
Silence plug-in to add extra samples at the end of the file.
Copy Markers
If this option is activated, the markers that are included in the range to process
are copied to the rendered file.
Create Basic Audio CD
If this option is activated, a file of the whole audio montage, including clip
effects and master effects, is created. Then a Basic Audio CD window opens.
Create CD Image and Cue Sheet
If this option is activated, the audio montage is exported as a CD image with
an accompanying cue sheet. A cue sheet is a text file identifying the CD tracks
in the image file. The cue sheet and the image file it describes can then be
imported into any CD recording application that supports this function
(including WaveLab) and written onto a CD.
Create Audio Montage from Result
If this option is activated, the rendered audio file is imported in a new audio
montage.
Open Resulting Audio File
If this option is activated, every rendered file is opened in a new window.
Open Files in New File Group
If this option is activated, the rendered audio file is imported in a new file
group.
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section. This setting can be toggled by clicking the button at
the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because this way, you do not
monitor new files through the effects that have already been applied to them.
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Include Pause before Track
If this option is activated and you render CD tracks, a pause is included before
each CD track in the rendered file.
Include Pause after Track
If this option is activated and you render CD tracks, a pause is included after
each CD track in the rendered file.
Render Audio File, Do Not Change Audio Montage
If this option is activated, the selected CD track is rendered to a separate
audio file.
Replace On Same Audio Montage Track
If this option is activated, the rendered file replaces the clips on the selected
montage track.
Add to Next Empty Audio Montage Track
If this option is activated, the rendered file is added to the next empty audio
montage track. The original clips are preserved.
Add to New Audio Montage Track
If this option is activated, the rendered file is added to a new audio montage
track. The original clips are preserved.
Bypass Clip Plug-ins
If this option is activated, the selected clips are rendered without their clip
effects.
Bypass Volume/Pan Envelopes
If this option is activated, the selected clips are rendered without volume and
pan envelopes.
Replace Clips with Rendered Audio Files
If this option is activated, the rendered audio files replace the selected clips.
Upload to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud.
Render
Start
Starts the rendering process.
Signal Flow in the Audio Montage
The audio signal flow passes through the various sections of WaveLab Pro in a
certain way.
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1)
The audio samples are read.
2)
Clip envelope (unless post-effects mode is active)
3)
Clip effects
4)
Clip envelope (if post-effects mode is active)
5)
Clip pan
6)
Individual clip gain (Clips window)
7)
Clips are mixed into the track slot (for example, overlapping clips).
8)
Track effects
9)
Track level settings/surround pan
10) Each track is mixed into a bus that has as many channels as defined by the
audio properties of the audio montage (between 1 to 8).
11) The audio channels are processed through the plug-ins of the master output.
12) The channels are sent to the Master Section input.
Signal Flow in the Master Section
1)
Channels/sample rate can change at each plug-in slot.
2)
Master Section meters
3)
Final Effects/Dithering pane in the Master Section
4)
Playback Processing pane
5)
Independent meters
6)
Speaker gain for playback
7)
Playback or file format rendering
Creating New Audio Montages
PROCEDURE
1.
Select File > New.
2.
Select Audio Montage > Custom.
3.
Specify the audio properties and click Create.
Audio Montage Properties
You can define the mode (stereo, mono, or multichannel), the number of audio
channels, and the sample rate of the audio montage.
You can set these properties when you create a new audio montage.
•
To change the properties for the selected audio montage, select the File tab
and click Info, or click the Audio Montage Properties button at the bottom
right of the montage window.
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Mode
Lets you select the following modes for audio montage projects.
•
Stereo (CD Compatible)
•
Multichannel (DVD-Audio Compatible)
•
Multichannel (Free Configuration)
Channels
Lets you define the number of audio channels and their configuration at the
output of the audio montage. This is only available in Multichannel
(DVD-Audio Compatible) mode.
Enable Additional DVD-Audio Configurations
Enables additional DVD-Audio channel configurations on the channels
pop-up menu. This is only available in Multichannel (DVD-Audio
Compatible) mode.
This option is only available if you access the Audio Montage Properties via
the Audio Montage Properties button at the bottom right of the montage
window.
Sample Rate
Lets you select the sample rate for the audio montage.
Alternative Ways of Creating New Audio Montages
There are several ways to create a new audio montage.
•
Import cue sheets/CD images as audio montage
•
Import audio CD tracks to an audio montage
•
Convert a Basic Audio CD into an audio montage
•
Create an audio montage from a wave file with the Auto Split function
•
Import an AES-31 project file to an audio montage
•
Import an XML text file to an audio montage
•
Convert wave files to an audio montage
•
When you render, you can open the resulting file into a montage.
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•
Duplicating audio montages
•
Import DDP files to an audio montage.
•
Press [Ctrl]/[Option] and drag a montage tab on the tab bar.
•
Double-click an empty section of the tab bar
•
From a script
RELATED LINKS
Audio Montage Duplicates on page 260
Audio Montage Duplicates
You can duplicate audio montages in various ways.
Empty (With Same Properties)
Creates a new audio montage with the channel settings and sample rate of
the original audio montage, without any clips.
Exact Duplicate (Using the Same Audio Files)
Creates an exact duplicate of the original audio montage and lets the new
clips reference to the original audio files. The duplicated audio montage uses
the channel settings and sample rate of the original audio montage.
This is useful if you want to create several versions of the audio montage, for
example, to experiment with variations. However, any processing or editing
that you apply to the actual audio files are reflected in all audio montages.
You can also press [Ctrl]/[Command], drag a tab, and drop it on the tab bar
to create a exact duplicate of an audio montage.
Customized Duplicate
Allows you to specify which parts of the audio montage to include in the
duplicate of this audio montage.
Duplicate (Recreate Audio Files)
Allows you to copy the audio montage together with its audio files to create a
new self-contained audio montage. There are several uses for complete
cloning:
•
Edit and process the audio files without affecting other audio montages.
•
Create different versions of the audio montage that focus on specific
aspects of the audio montage by removing any unused audio sections.
•
Split audio files and give them specific names.
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•
Reduce the size of an audio montage project by only using the needed
audio material.
NOTE
Duplicate (Recreate Audio Files) does not render effects to files.
RELATED LINKS
Duplicating Audio Montages on page 261
Duplicating Audio Montages
PROCEDURE
1.
Open the audio montage that you want to duplicate.
2.
In the Audio Montage window, select the File tab.
3.
Select New > Audio Montage > From Current File.
4.
In the From Current Audio Montage section, select one of the following:
5.
•
Empty (With Same Properties)
•
Exact Duplicate (Using the Same Audio Files)
•
Customized Duplicate
•
Duplicate (Recreate Audio Files)
Do one of the following:
•
If you have selected Empty (With Same Properties) or Exact Duplicate
(Recreate Audio Files), click Create.
•
If you have selected Customized Duplicate or Duplicate (Recreate Audio
Files), make your settings and click OK.
RESULT
A duplicate of the audio montage opens in another tab.
Create Customized Audio Montage Duplicate Dialog
In this dialog, you can specify which parts of an audio montage you want to include
in the duplicate.
•
To open the Create Customized Audio Montage Duplicate dialog, open an
audio montage and select the File tab. Select New > Audio Montage >
From Current File, select Customized Duplicate, and click Create.
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Do Not Import Clips
If this option is activated, the clips of the source audio montage are not
imported. For example, this can be used to open an audio montage with all the
CD markers in place and to insert alternate audio clips to compare them with
the original audio montage.
Import Markers
If this option is activated, the markers of the source audio montage are
imported.
Import Track and Master Plug-ins
If this option is activated, the track and master plug-ins of the source audio
montage are imported.
Duplicate with New Audio Files
If this option is activated, you can replace the audio files of the source audio
montage with new audio files. For this, specify the folder that contains the new
audio files.
If the audio files that you want to use as replacement have different file names
than the source audio files, you can specify the differences between the
source files and the new files.
For example, if the file piano_96k.wav is replaced by the file
piano_44k.wav, specify 96k in the Old Files field and 44k in the New
Files field.
If no matching audio files are available, you can create empty clips instead and
later replace the empty clips with audio files.
If there is a difference between the sample rate of the source montage and
the sample rate of the new montage, the position, length, envelope, and
marker settings are adjusted accordingly.
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Duplicate Audio Montage by Recreating Audio Files Dialog
You can create a copy of the audio montage in which the actual audio files are
duplicated to create a new self-contained audio montage. In this dialog, you can
specify how the selected audio montage is duplicated.
•
To open the Duplicate Audio Montage by Recreating Audio Files dialog,
open an audio montage and select the File tab. Select New > Audio
Montage > From Current File, select Duplicate (Recreate Audio Files),
and click Create.
Name of Audio Montage Duplicate
Specifies the file name of the audio montage duplicate.
Location
The location where you want to create the audio montage duplicate and its
audio files.
Exact Audio File Duplicates
If this option is activated, the cloned audio files are exact copies of the original
files. Unused ranges are not removed.
The files are recreated and saved in an uncompressed format. For example,
an MP3 file that is included in an audio montage will be recreated as a PCM
file. In other words, the content is recreated, not the file format.
Combine Audio Files into as Few Audio Files as Possible
If this option is activated, all used ranges in the original audio files are copied
and combined into a single audio file to which the clips in the clone refer. The
file gets the same name as the audio montage clone file.
NOTE
If the audio montage contains both mono and stereo clips, there will be two
combined audio files, one for mono material (with the suffix “M”) and one for
stereo material (with the suffix “S”).
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Remove Unused Ranges
If this option is activated, the same number of audio files is created, but any
unused ranges in the files are removed. This reduces the file size.
Split Files to Remove Unused Ranges
If this option is activated, unused ranges in the files are removed, and the file
is split into several new files when a range is removed.
Create One File per Clip
If this option is activated, every clip in the audio montage clone refers to a
unique file, containing only the audio that is used in the clip. The files are
named after the clips. A number is added if several clips have the same name.
Create One File per Clip (Avoid Duplicates)
If this option is activated, every clip in the audio montage clone refers to a
unique file, containing only the audio that is used in the clip. The files are
named after the clips. However, if two clips use the same audio range, a
common file is created for these clips.
Clip Margins
Allows you to add a number of seconds before and after the beginning and
end of the clip range in the created audio files. This allows you to lengthen the
clips in the cloned audio montage at a later stage.
Use File Names as Clip Names
If this option is activated, the clips in the cloned audio montage get the name
of the corresponding audio file.
Copy Audio File Markers
If this option is activated, the markers in the original audio files are included in
the recreated files.
Creating an Audio Montage from an Audio File
You can export audio files to an audio montage, including all markers that you have
set in the audio file.
PROCEDURE
1.
In the Audio Editor, open the audio file that you want export to an audio
montage.
2.
Optional: If you want to use a specific time range of the audio file, create a
selection range in the wave window.
3.
Select File > New.
4.
Select Audio Montage > From Current File.
5.
In the From Current Audio File section, click Insert Audio File in New
Montage.
6.
Click Create.
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7.
In the Create Audio Montage from Audio File dialog, select whether to
import the whole file or the selected audio range.
8.
Optional: Decide if you want to perform any of the following marker
operations:
9.
•
Import Markers
•
Split at Generic Region Markers
•
Split at CD Track Markers
Click OK.
Import Options for Audio Montages
You can import different files into your audio montage, for example, audio files, audio
montages, and DDP images.
The following import options are available via the Import section on the Insert tab
of the Audio Montage window:
•
To import audio files, click Audio Files and select the audio files that you want
to import at the edit cursor position on the selected track.
If you import a single audio file, the Paste pop-up menu opens. Here, you can
specify how the clip should be inserted, whether existing clips should be
affected, etc.
If you import multiple audio files, the Insert Audio Files dialog opens. Here,
you can specify where to insert the files.
•
To import clips, click Clips and select the clips that you want to import at the
edit cursor position on the selected track.
If you import several clips at the same time, they are inserted in alphabetical
order, according to their file names, and separated according to the set
Pre-Gap.
•
To import audio montages, click Audio Montages and select the audio
montages that you want to import at the edit cursor position on the selected
track.
•
To import surround audio files, click Surround Audio File and select the file
that you want to import at the edit cursor position on the selected track.
The audio montage must be set to Multichannel (DVD-Audio Compatible)
mode with 6 Channels. Each file is placed on a different track, and routed to
the corresponding surround output. Mono surround channels are placed on
mono tracks and stereo surround channels on stereo tracks.
To access the following import options, select File > Import.
•
To import audio files, click Audio Files to Montage, select the audio files that
you want to import, and click Import.
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•
To import a DDP image, click DDP. In the file browser, select the file that you
want to import, and click Import.
•
To import a CD cue file with its audio data, click CD Cue. In the file browser,
select the file that you want to import, and click Import.
•
To import an AES-31 file, click AES-31. In the file browser, select the file that
you want to import, and click Import.
•
To import an audio montage that has been saved as an XML file, click XML.
In the file browser, select the file that you want to import, and click Import.
•
To open audio files that have an unknown format, click Unknown Audio. Via
the Special File Format dialog, you can specify how to interpret the format
of the audio file that you want to open.
•
To import CD tracks from an audio CD, click Audio CD. Via the Import Audio
CD dialog, browse for the audio CD tracks to extract.
•
To import a file group, click File Group. In the file browser, select the file
group that you want to import, and click Import.
RELATED LINKS
Mismatched Sample Rates When Inserting Audio Files on page 277
Inserting Multiple Clips on page 266
Audio Montages within Audio Montages on page 308
Inserting Multiple Clips
When you add multiple audio clips to an audio montage by importing them from disk
or by using drag and drop, the Insert Audio Files dialog opens.
Arrow Up/Down
Moves the selected file up/down in the list.
Add File
Opens the file browser where you can select files to be added to the list.
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Remove File
Removes the selected file from the list.
Line up Files on Current Track (Linear)
If this option is activated, the clips are added to the audio montage, lined up
contiguously on a single track and spaced according to the Pre-Gap. The
pre-gap can be defined in the Audio Montages Preferences.
Stagger Files on Two Alternating Tracks (Linear)
If this option is activated, the clips are added to the audio montage, lined up
contiguously on two alternating tracks.
Place Each File on Separate Track (Stacked/Non-Linear)
If this option is activated, the clips are added to the audio montage on
separate tracks, according to the following settings.
•
If Start Inserting below Selected Track is activated, the new tracks for
the added files are inserted below the selected track.
•
If Use Existing Tracks (Create New Tracks If Necessary) is
activated, the files are added to the existing tracks. If there are more files
than existing tracks, new tracks are created.
Shift Existing Clips to the Right
If this option is activated, any existing clips in the audio montage are moved
to the right by an amount equaling the length of the first new added file.
Missing Files in the Audio Montage Dialog
This dialog opens when you open an audio montage, and some audio files that the
audio montage refers to cannot be found. You can then search for the files or select
a replacement.
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Missing Original Files
Lists the files that cannot be found. Each file can be replaced by an existing
file. To search replacements for multiple files, select the files and specify a
new path in the Where to Search field.
A file with a green checkmark is associated with a valid replacement. A file
with a red checkmark is not yet associated with a valid replacement, but there
are possible replacement candidates available at the bottom of this dialog.
Find Files with the Same Name
Instructs WaveLab Pro to find all files with the same name in the folder
specified in the Where to Search field.
Replace Selected Files With
Replaces the missing files with a single specific file.
Reset
Removes all possible replacements for the selected missing files.
Where to Search
Lets you specify a location for searching files. Click Find Files with the Same
Name to start the search.
Replacement List
Lists the files that can be used as a replacement. You can also drag a file into
the list from the File Explorer/Mac OS Finder.
Assembling the Audio Montage
You assemble your audio montage by adding tracks and clips.
In the audio montage, only one track can be selected at a time. This selected track
has a different color for the track control area. Some WaveLab Pro functions are
always applied to the selected track.
Tracks
Tracks form the structure that is used to organize clips. The tracks can be
mono/stereo audio tracks or picture tracks.
•
Audio tracks allow you to add clips to an audio montage.
•
Picture tracks allow you to add pictures to an audio montage. These are
shown when you play back the final DVD-Audio.
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Adding Tracks
You can add stereo tracks, mono tracks, and picture tracks.
PROCEDURE
1.
In the Audio Montage window, click the number button of a track to open the
Track pop-up menu.
2.
Select the track type that you want to add to your audio montage.
RESULT
The new track is added below the selected track. If you want to place it above the
selected track, press [Ctrl]/[Command] when adding the new track.
Adding Pictures to a Picture Track
PREREQUISITE
In the Audio Montage window, add a picture track to your audio montage.
PROCEDURE
1.
On the picture track, set the edit cursor to the position where you want to
insert the picture.
2.
Right-click an empty area of the picture track and click Insert Files.
3.
Select a picture and click Open.
RELATED LINKS
Adding Tracks on page 269
Moving Tracks in the Track View
You can change the order of the tracks in the montage window.
PROCEDURE
1.
In the Audio Montage window, click the number button of a track.
2.
On the pop-up menu, select Move Track Up or Move Track Down.
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Removing Tracks
Removing a track with clips also removes the clips. However, the audio files to
which the clips refer are not affected.
PROCEDURE
1.
In the Audio Montage window, click the number button of the track that you
want to remove.
2.
On the pop-up menu, select Remove Track.
Grouping CD Tracks
You can render grouped CD tracks simultaneously and create audio CD reports for
grouped tracks.
PREREQUISITE
In the montage window, create CD tracks.
PROCEDURE
1.
Select Tool Windows > CD.
2.
In the CD window, click in the Group column of a CD track and select a
group.
RELATED LINKS
CD Window on page 358
Audio CD Reports on page 509
Render Tab on page 254
Folding and Unfolding Tracks
To save screen space, you can fold tracks that do not need to be visible.
•
To fold a track, click the arrow button at the top left corner of the track control
area.
•
To unfold a folded track, click the button again, or double-click anywhere on
the folded track.
Locking and Unlocking Tracks
You can lock tracks to prevent them from being accidentally moved, edited, or
deleted.
•
To lock a track, click the number button of the track and activate Lock.
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•
To unlock a track, click the locked track, or click the number button of the
track, and deactivate Lock.
Left/Right and Mid/Side Mono Tracks
You can split a stereo audio track into two mono tracks, either in Left/Right or
Mid/Side mode. This is a virtual split which does not affect or create audio files.
When you split into mid/side mono tracks, the upper track displays the mid signal
and the lower track displays the side signal. This allows you to process the mid or
side signal with any effect plug-in independently, and use independent envelopes.
The mid/side signals are automatically converted back to left/right signal at the
montage output.
Splitting Stereo Tracks into Mono Tracks
You can split stereo tracks into left/right or mid/side mono tracks. This is a virtual
split which does not affect or create audio files.
PROCEDURE
1.
In the Audio Montage window, click the number button of the track that you
want to split.
2.
Do one of the following:
•
To split the stereo track into two left/right mono tracks, select Split into
Left/Right Mono Tracks.
•
To split the stereo track into two mid/side mono tracks, select Split into
Mid/Side Mono Tracks.
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RESULT
The track is split. If there are clips on the track, the two stereo sides are now
separate clips, allowing you to move, edit, or process them independently. If the
track has no clips, this is the same as deleting the track and inserting two new mono
tracks.
The mono tracks are automatically grouped and can only be moved and resized
together.
When you drag a stereo clip onto a mid/side mono track, the stereo clip is
automatically split into mid and side signals. During playback and rendering, the
mid/side channels are automatically combined to left/right channels at the montage
output.
Clips
A clip contains a reference to a source audio file on your hard disk as well as start
and end positions in the file, volume and pan curves, fades, etc. This allows clips to
play back smaller sections of their source audio files.
Any number of clips can reference the same source file. Because a clip only
references to the original source file, it contains no audio data. Any number of clips
can reference the same source file.
You can also use envelopes and effects on clips.
You can see the clips of the active audio montage in the Clips window.
3 clips on a track
Adding Audio Clips to the Audio Montage
You create clips by inserting audio into the audio montage. There are several ways
to do this.
NOTE
You cannot add a mono clip to a stereo track or vice versa.
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Dragging Audio from the Wave Window
PROCEDURE
1.
In the wave window of the Audio Editor, select the audio section that you
want the clip to refer to.
2.
Drag the selection onto a track of the audio montage.
If you want to add the whole audio file, drag the tab on a track.
3.
Select an insert option from the pop-up menu that opens when you release
the mouse button.
RESULT
A clip is created, named after the original file.
Inserting Audio from Open Wave Windows Using the Insert Menu
PROCEDURE
1.
In the montage window, right-click an empty area of a track.
2.
From the pop-up menu, select the audio file that you want to insert as clip.
Inserting Audio Using Copy and Paste
PROCEDURE
1.
In the wave window of the Audio Editor, select the audio section to which you
want the clip to refer to.
2.
Select the Edit tab and click Copy, or press [Ctrl]/[Command]-[C].
3.
In the montage window, select the track where you want to insert the clip.
The clip insert position is indicated by the edit cursor.
4.
Select the Edit tab and click Paste, or press [Ctrl]/[Command]-[V].
5.
Select an insert option from the pop-up menu.
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Dragging Audio Files From the File Browser Tool Window
NOTE
The following can also be done from the File Explorer/Mac OS Finder.
PROCEDURE
1.
Select Tool Windows > File Browser.
2.
In the File Browser window, select the audio files to which you want the clip
to refer, and drag them on a track.
3.
•
If you have selected a single audio file, the Paste pop-up menu opens.
•
If you have selected several audio files, the Insert Audio Files dialog opens.
Do one of the following:
•
If you have selected a single audio file, select an insert option from the pop-up
menu.
•
If you have selected several audio files, specify how the files should be ordered
and placed, and click OK. Then select an insert option from the pop-up menu.
Dragging Regions From the File Browser Tool Window
If you have defined marker regions in an audio file, you can drag these regions from
the File Browser window onto a track.
PROCEDURE
1.
Select Tool Windows > File Browser.
2.
In the File Browser window, select the audio file to which you want the clip
to refer.
On the right side of the File Browser window, a list shows the available audio regions
of the selected file.
3.
Drag any region to the track.
4.
Select an insert option from the pop-up menu.
RELATED LINKS
File Browser Window on page 38
Importing Audio Files
PROCEDURE
1.
In the montage window, select the track on which you want to insert the clip.
The clip insert position is indicated by the edit cursor.
2.
Right-click an empty area on the track, and select Insert Audio Files from the
pop-up menu.
•
If you have selected a single audio file, the Paste pop-up menu opens.
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•
3.
If you have selected several audio files via the Browse option, select the audio
files that you want to import as clips, and click Open. The Insert Audio Files
dialog opens.
Do one of the following:
•
If you have selected a single audio file, select an insert option from the pop-up
menu.
•
If you have selected several audio files, specify how the files should be ordered
and placed, and click OK. Then select an insert option from the pop-up menu.
Copying Clips From Another Audio Montage
If you have opened more than one audio montage, you can copy clips from one
audio montage to another, either by using drag and drop or by using copy and
paste.
Dragging Clips From the Clips Tool Window
You can add clips by dragging them from the same audio montage.
PROCEDURE
1.
Select Tool Windows > Clips.
2.
Select one or several clips, and drag them to a track.
If you drag a single clip on a clip on the track, you must select an insert option from
the pop-up menu.
Clip Inserting Options
When dragging a single clip on another clip, you can choose between different clip
inserting options. For example, you can create default fades. You can also insert
multiple clips at the same time.
You can insert clips by pasting, importing from disk, using drag and drop, etc.
Single Clip Inserting
If you insert a single clip at a position in an audio montage that contains another clip,
a pop-up menu opens. By selecting one of the menu items, you specify how the clip
should be inserted, whether existing clips should be affected or not, etc.
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Add/Mix
Inserts the clip without affecting any clips that already exist on the destination
track. However, if an inserted audio clip partially overlaps another audio clip,
a crossfade is created in the overlapping zone provided that an auto
crossfade option is active.
Insert & Shift Clips Right (Track)
All clips to the right of the inserted clip (on the same track) are moved to the
right.
Insert & Shift Clips Right (Global)
All clips to the right of the inserted clip (on all tracks) are moved to the right.
Split/Insert
Only available if the insertion point is within an existing clip (audio tracks only).
The existing clip is split and the right section is moved to the right. Other clips
are not affected.
Split/Insert & Shift Clips Right (Track)
Applies the Split/Insert function and moves all other clips on the same track
to the right (audio tracks only).
Split/Insert & Shift Clips Right (Global)
Applies the Split/Insert function and moves all other clips on all tracks to the
right (audio tracks only).
Replace Selected Range
Only available if there is a selection range on the destination track. The clip
with the selection range is split at the selection range edges, the inserted clip
replaces the range, and the section to the right of the range is moved to the
left or right (depending on the length of the inserted clip and the length of the
selection range), to close gaps behind the inserted clip.
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Replace Selected Range (Trim Source Accordingly)
Only available if there is a selection range on the destination track and if that
selection range is shorter than the range of the clip that is to be inserted. The
inserted clip overwrites only the selected range. If necessary, the range to be
inserted is trimmed according to the current selection.
Replace Selected Range & Shift Clips Right (Track)
Applies the Replace Selected Range function and moves all other clips on
the same track to the right.
Replace Selected Range & Shift Clips Right (Global)
Applies the Replace Selected Range function and moves all other clips on
all tracks to the right.
Overwrite from Cursor
Inserts the clip at the edit cursor position. If the inserted clip overlaps any
other clips, the overlapped regions are removed from the existing clips.
Make Next Selection the Default Paste Function
If this option is activated, you can select a default option from the menu. This
default option is used when inserting audio. However, if the option is not
compatible with the context, it is not processed and the default option is
deactivated. For example, when using Replace Selected Range while there
is no range selected.
•
To deactivate the default insert action, select the Edit tab, right-click the
Paste button, and select Cancel Default Insert Action.
Close Menu
No clip is added.
Mismatched Sample Rates When Inserting Audio Files
When inserting audio files with a different sample rate than the sample rates of the
audio montage, WaveLab Pro can create and use resampled versions of the files.
The resampled file versions are created in the implicit folder that is defined in the
Audio Montages Preferences. The name of the file is the name of the original file
name with the new sample rate as suffix. If the resampled file already exists, it is not
recreated. However, you can also activate the option Recreate Resampled Files
in the Mismatched Sample Rates dialog.
This creates a 32-bit float file without any dithering process.
If you modify the original audio file, you must use the Replace Audio File option in
the Insert tab of the Audio Montage window to select the modified audio file. This
will recreate the resampled file.
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Mismatched Sample Rates Dialog
This dialog opens when you insert an audio file with a different sample rate than the
sample rate of the audio montage. It allows you to create a resampled copy of the
audio file.
You can specify the quality of the resample conversion in the Global Preferences.
Recreate Resampled Files
If this option is activated and a resampled file exists, it is recreated. Otherwise,
the existing version is used. Activate this option if the original audio file has
been modified and you want to recreate its resampled version.
RELATED LINKS
Resample Conversion Quality on page 703
Empty Clips
If the audio file of a clip is missing, an empty clip displays the length and position of
the missing clip.
Empty clips are useful for the following:
•
As place holders, to create audio montage templates with empty clips.
•
As an alternative to muting a clip. The difference is that for empty clips no
audio is copied when cloning the audio montage.
•
To define regions. Because a clip has a start and end point in the audio
montage, it defines a range which can be used as a reference for any purpose.
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Creating Empty Clips
You can create an empty clip from a selection range.
PROCEDURE
1.
In the montage window, select a range.
2.
Right-click an empty area of the track, and select Create Empty Clip from
Selection Range.
Removing the Source of Clips
You can create an empty clip by removing a source file of a clip. This does not delete
the audio file from the disk.
PROCEDURE
1.
In the montage window, select the clip for which you want to remove the
source audio file.
2.
Select the Insert tab.
3.
In the Selected Clip section, click Replace Audio File, and select Remove
Source.
Saving and Loading Clips
You can save clips to disk as separate files. This is useful if you have, for example,
created a perfect fade, envelope, or clip effect configuration, but want to continue
experimenting with the clip in the audio montage.
By saving the clip, you can always revert to the perfect version by reloading it.
However, saved clips are still a reference to the original source file and contain no
audio data.
Saving Clips
PROCEDURE
1.
In the montage window, right-click the bottom area of a clip.
2.
From the pop-up menu, select Save Clip.
3.
In the Save Clip As dialog, specify a name and location, and click Save.
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Loading Clips
PREREQUISITE
Select a stereo track for stereo clips and a mono track for mono clips.
PROCEDURE
1.
In the montage window, on an empty part of a track, right-click where you
want to insert the clips.
2.
From the pop-up menu, select Insert Clip Files.
3.
Select a .clip file, and click Open.
RESULT
The clips are inserted on the selected track. If you selected more than one clip, the
first clip is positioned at the audio montage cursor, and any following clips are
placed according to the default pre-gap time that is set in the Audio Montages
Preferences. When you import several clips, they are sorted alphabetically
according to their the file names.
Rearranging Clips
You can freely arrange clips in the montage window.
Selected and Active Clips
There is a distinction between selected and active clips. Some editing functions can
only be processed on an individual clip or active clip, while others can be processed
on multiple clips or selected clips.
•
A selected clip is a clip that you have selected using any of the selecting clips
procedures. Several clips can be selected at the same time. This allows you
to edit multiple clips at the same time using functions such as copy, delete,
move, etc. Selected clips have a different background color. Right-clicking in
the top part of a clip opens the Clip Selection Range menu.
•
An active clip is the clip that you selected, clicked, or edited last. Only one clip
can be active at a time. By default, the active clip is distinguished by a
highlighted name label. Some functions can only be processed on a active
clip. Right-clicking in the lower part of a clip opens the Active Clip menu.
Mouse Zones
Basic rearranging of clips in the audio montage is achieved by clicking and dragging
with the mouse. However, the results of dragging with the mouse depend on where
in the clip you click. The different areas in a clip are called mouse zones.
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By default, the mouse zones have the following basic functionalities:
Top Clip Area
• Copy a clip by dragging.
• Open the source file by double-clicking.
• Split at cursor position by double-clicking the edit cursor
or pressing [S].
Upper Clip Area
• Select a range.
• Open the Clip Selection Range menu by right-clicking.
Lower and Bottom Clip Area
• Move a clip by dragging.
• Open the Active Clip menu by right-clicking.
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Clip Edges
• Resize a clip by dragging the edges, while keeping the audio
source static.
• Resize the left or right side of a clip while letting the audio follow
by holding [Ctrl]/[Command] and dragging the left or right edges.
Clip Name
• Rename the clip by double-clicking.
When you move the mouse cursor over a mouse zone, the info line at the bottom
left indicates the corresponding actions.
Info Line
The info line at the bottom of the Audio Montage window shows what happens
when you click the mouse button with or without modifier keys, depending on the
cursor position.
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•
To activate/deactivate the info line, open the Audio Montages Preferences,
and on the All Audio Montages tab, activate/deactivate Display Indications
of Possible Actions.
The following symbols are used on the info line:
Single-click
Indicates what happens when you click.
Double-click
Indicates what happens when you double-click.
Right-click
Indicates that you can right-click to display a menu. The name of the menu is
displayed to the right of the symbol.
[Ctrl]/[Command]-click
Indicates that you can [Ctrl]/[Command]-click for an additional function.
[Alt]/[Option]-click
Indicates that you can [Alt]/[Option]-click for an additional function.
[Shift]-click
Indicates that you can [Shift]-click for an additional function.
Drag up/down
Indicates what happens when you click and drag up or down.
Drag left/right
Indicates what happens when you click and drag left or right.
Drag in any direction
Indicates what happens when you click and drag an item in any direction
within the audio montage.
Drag out of the audio montage
Indicates what happens when you click and drag an item out of the audio
montage.
Moving/Resizing clips or changing envelope values
This indicates that you are moving or resizing clips, or changing envelope
values, for example.
Combined modifier keys
Indicates that you can use combined modifier keys.
Magnetic Bounds in Audio Montages
Some positions, such as markers or the start and end of a clip, can be defined as
magnetic. Dragged elements can snap to these positions. This makes it easier to
position items accurately.
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For example, when you move or resize a clip, and its edges or its cue point get close
to one of the magnetic bounds, the clip snaps to this position. A label is displayed,
indicating the snap position.
To place the cursor at a magnetic position, click the time line and hold the mouse
button pressed. When you now move the cursor vertically, the cursor jumps to the
next magnetic bound.
Activating Snapping to Magnets
To make use of the magnetic bounds function, Snap to Magnets must be activated.
PROCEDURE
1.
In the Audio Montage window, select the Edit tab.
2.
In the Snapping section, activate Snap to Magnets.
Magnets Menu
In this pop-up menu, you can specify which positions should be magnetic. When
Snap to Magnets is activated, items that you move snap to these positions.
•
To open the Magnets pop-up menu, select the Edit tab in the Audio
Montage window, and click Magnets in the Snapping section.
You can let items snap to the following positions:
Start of Montage
Makes the start of the audio montage magnetic.
Clip Start
Makes the start of the clips magnetic.
Clip End
Makes the end of the clips magnetic.
Clip Cue Point
Makes the cue point in the clips magnetic.
Clip End Cue Point
Makes the position that is located after the clip end magnetic. If this option is
deactivated, all end cue points are invisible in the audio montage.
Time Ruler Marks
Makes the main time units that are displayed in the ruler magnetic.
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Markers
Makes the markers magnetic.
Markers in Audio Sources
Makes the markers in the original audio files of the clip magnetic if they are
visible.
Time Selection Edges
Makes the edges of the selected time range magnetic.
Cursor
Makes the edit cursor magnetic.
Selecting Clips
You can edit multiple selected clips at once.
•
To select a clip, click the lower clip area. Selected clips are displayed in a
different color.
•
To select multiple clips, [Ctrl]/[Command]-click the lower clip areas.
•
To select a range of clips, [Shift]-click them.
•
To select several adjacent clips, double-click the upper clip area, and after the
second click, drag to select the adjacent clips.
•
To select several clips on several tracks with a selection rectangle, hold down
[Ctrl]/[Command]-[Shift], and drag the rectangle.
•
To choose between several clip selection options, open the Clips window
and select an option from the Select menu, or right-click the top clip area of
a track and select from the Clip Selection Range pop-up menu.
Selection Ranges in Audio Montages
A selection range is a selected area on a track. The selection range can be entirely
or partially within a clip or an empty section of the track.
Selection ranges are useful for the following:
•
To edit clips by cutting or erasing the selection, or trimming the clip to the
selection.
•
To create a new clip by dragging the selection range to another track.
•
To open a montage window with the selection range from the source audio
file by dragging the selection range to the Audio Editor.
•
To play back only the selection range, either the whole audio montage or only
the clip with the intersecting clip part.
•
To loop the playback within the selection by activating the loop and selecting
the Loop mode on the transport bar.
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Creating and Editing Selection Ranges in Audio Montages
You can resize, create, move, and remove selection ranges.
•
To create a selection range in an empty area on a track, click and drag with
the mouse. The start and end position and the length of the range are
displayed on the info line.
•
To create a selection range within a clip, click and drag with the mouse in the
upper clip area. The start and end position and the length of the range are
displayed on the info line.
•
To create a selection range of the area between two markers, double-click
between the markers.
•
To create a selection range from a region marker pair, press [Shift], and
double-click the start or end marker. In the Markers window, you can also
double-click the Length field of a region marker.
•
To create a selection range from a CD track, open the CD window and
double-click the number to the left of the corresponding track.
•
To create a selection range from a clip, open the Clips window and
[Alt]/[Option]-click the number to the left of the corresponding clip. To zoom
in on the selected clip, double-click the number to the left of the clip.
•
To resize a selection range, [Shift]-click and drag to the left or to the right, or
click and drag the edges of the selection range.
•
To move a selection range, press [Ctrl]/[Command] and [Shift], and drag the
selection range to the left or right.
•
To deselect a selection range, click elsewhere in the audio montage, or press
[Esc].
Clip Context Menus
Many editing functions for clips can be accessed via the clip context menus.
Depending on where you right-click the clip, different context menus are available.
1)
Fade in section
Opens the Fade In pop-up menu where you can edit the fade in.
2)
Bottom area of a clip
Opens the Active Clip pop-up menu where you can edit the active clip.
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3)
Upper area of a clip
Opens the Clip Selection Range pop-up menu where you can select specific
areas of a clip, lock a clip, etc.
4)
Sustain section
Opens the Envelope pop-up menu where you can edit the envelope.
5)
Clip name
Opens the Effects pop-up menu where you can add effects to the clip.
6)
Fade out section
Opens the Fade Out pop-up menu where you can edit the fade out.
Clip Editing
All clips are displayed in the Clips window. In this window, you can edit and
rearrange clips and drag them into the audio montage.
The active clip is highlighted in the clips list.
RELATED LINKS
Clips Window on page 287
Clips Window
This window contains a list of the clips that are placed in the active audio montage
together with additional information about the clips.
•
To open the Clips window, open an audio montage and select Tool Windows
> Clips.
Clip List
In the clip list columns, you can edit the following settings for each clip:
•
Name
•
Track number
•
Pre-gap
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•
Start and end time
•
Length
•
Gain
•
Comment
You can also mute and lock clips, search for clip names, and play back a clip with
or without pre-gap. The playback buttons work in the following way:
From Start with Pre-Roll ( )
Playback from start with a pre-roll.
You can also press [Alt]/[Option] and click
a short pre-roll.
to play back from the start with
From Start ( )
Playback from start.
The FX icon indicates that a clip contains one or more plug-ins. Double-clicking the
FX icon opens the Effects window.
•
To zoom in on the clip, click the name of the clip.
•
To select the time range corresponding to the clip, [Alt]/[Option]-click the
number to the left of the clip name.
•
To zoom in and select the time range at the same time, double-click the
number to the left of the clip name.
Select Menu
Select All Clips
Selects all clips in the audio montage.
Select Clips on Selected Track
Selects all clips that are included in the selected track.
Select Clips Inside Selected Time Range
Selects all clips that are fully encompassed in the selected time range on all
tracks.
Select Clips Located Before the Cursor (on Selected Track)
Selects all clips that have their end point to the left of the cursor on the
selected track.
Select Clips Located Before the Cursor (on All Tracks)
Selects all clips that have their end point to the left of the cursor on all tracks.
Select Clips Located After the Cursor (on Selected Track)
Selects all clips that start to the right of the cursor on the selected track.
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Select Clips Located After the Cursor (on All Tracks)
Selects all clips that start to the right of the cursor on all tracks.
Inverse Selection
Deselects all selected clips and selects all other clips.
Deselect All Clips
Deselects all selected clips.
Functions Menu
Create Super Clip from Selected Clips
Replaces the selected clips with a super clip that refers to a sub-montage.
Export Clip List as Text
Opens a plain text version of the clip list in the default text editor.
Batch Renaming
Opens the Batch Renaming dialog in which you can batch-rename any
number of clips.
Use Audio File Name for Selected Audio Clips
Names each clip after the audio file to which it refers.
Update BWF Time Stamps (Selected Clips)
Updates the time stamp of each audio file that is referenced by a selected clip
to reflect the clip position in the audio montage.
The file header of a WAV audio file may contain a time stamp in the Broadcast
Wave Format. This time stamp makes it possible to insert audio at precise
positions in different applications. The audio files are marked as modified and
must be saved.
Move Selected Clips to Their Related BWF Time Stamp
Moves the selected clips to the positions that are contained in their source
audio files, provided the audio files contain a time stamp.
Align Clips
Opens the Align Clips dialog which lets you align all selected clips on the
selected track relatively to one another.
Resize Selected Clips to Match the Active Clip
Uses the length of the active clip as reference to change the length of all
selected clips.
Mute/Unmute Selected Clips
Mutes/unmutes all selected clips.
Lock/Unlock Selected Clips
Locks the clip to avoid that it is accidentally edited.
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Lock/Unlock Moving and Resizing
Locks the position and size of a clip. Other editing options are still possible.
Show/Hide Clip Ruler and Markers of Source File
Changes the visibility of the ruler and the marker display of the source audio
files for all selected clips.
Options Menu
Only Show Selected Clips
If this option is activated, only clips that are selected in the montage window
are displayed. This is useful to display only the clips that belong to a specific
group (Groups window) or to a specific audio file (File Browser window).
Show Audio Clips
If this option is activated, only audio clips are displayed.
Show Picture Clips
If this option is activated, only picture clips are displayed.
Show Global Pre-Gaps
Displays the length of the gap between the start of a clip and the end of the
previous clip on any track in the Pre-Gap column. If the clips overlap, the
length is displayed in red.
Show Pre-Gaps by Track
Displays the length of the gap between the start of a clip and the end of the
previous clip on the same track. If the clips overlap, the length is displayed in
red.
Zoom the Clip When Selected
If this option is activated when you select a clip in the list, the clip fills the track
area in the most efficient way.
Make Clip Entirely Visible When Selected
If this option is activated when you select a clip in the list, the track area is
scrolled and/or zoomed to display the whole clip.
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Filtering Clip Names
The search field in the Clips window allows you to filter the clips list.
You can perform a text search in the Name and Comment columns. To perform a
text search in the Comment column, this column must be sorted. Otherwise, the
name column is searched. The Select All function selects the filtered items.
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•
To search for clips, click in the search field, and enter text.
•
To switch the focus from the search field to the clips list, press the arrow
down key.
•
To switch the focus from the clips list to the search field, press
[Ctrl]/[Command]-[F].
Align Clips Dialog
This dialog allows you to align clips at specific positions and add a space between
them. You must select at least two clips to use this function.
•
To open the Align Clips dialog, open the Clips window, and select Functions
> Align Clips.
NOTE
Clips can be moved independently from the group to which it belongs.
Place Clips One after the Other (Use End Cue Points as Reference)
Positions the selected clips successively on the selected track. Each clip is
aligned at the end cue point of the preceding clip.
Place Clips One after the Other with Gap
Positions the selected clips on the selected track. In the time field, specify the
time between the end of a clip and the start of the next clip.
Place Clips One after the Other with Crossfade
Positions the selected clips on the selected track and creates crossfades
between them. In the time field, specify the crossfade time.
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Place Every
Lets each clip start at the specified interval from the start of the preceding clip.
In this case, the clips can overlap each other. In the time field, specify the
interval between the start of a clip and the start of the next one.
Treat Overlapping Clips on a Track as One Unit
All overlapping or adjacent clips on a track are treated as one unit. This means
that all clips are aligned with the same offset.
Treat Overlapping Clips as One Unit, Regardless of Their Tracks
All overlapping or adjacent clips on a track are treated as one unit, even if they
are on different tracks. This means that all clips are aligned with the same
offset.
Only Align Selected Clips
If this option is activated, only selected clips are moved. If a group of
overlapping clips contains a clip that is not selected, the group is not moved.
Only Align Clips of Selected Track
If this option is activated, only clips of the selected track are moved. For
example, if a group of overlapping clips contains a clip that is not part of the
selected track, the group is not moved.
Reordering Clips in Audio Montages By Dragging
In the Clips window, you can re-order clips by dragging them to another position in
the list.
PROCEDURE
1.
Open the Clips window.
2.
In the clip list, drag a clip to another position in the list.
The option Move Overlapping Clips Together is taken into account.
You can move more than one clip at the same time, by selecting multiple clips and
dragging them. If more than one clip is selected, all clips between the leftmost
selected clip and the rightmost selected clips are moved.
RELATED LINKS
Clips Window on page 287
Exporting the Clip List as Text
You can export clip list information like names, source files, tracks, and clip length.
PROCEDURE
1.
Open the Clips window.
2.
In the Clips window, select Functions > Export Clip List as Text.
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3.
Activate the option for the information that you want to export.
4.
Select the output format from the pop-up menu.
5.
Click OK.
RESULT
The clip list opens in the selected output format. If you select Print, the Print
Preview window opens. The text file is saved in the folder for temporary files.
RELATED LINKS
Temporary Files on page 103
Export Clip List as Text Dialog
This dialog allows you to export the clip list in various file formats, or to print it out.
You can select what clip information is included in the exported file.
•
To open the Export Clip List as Text dialog, open the Clips window, and
select Functions > Export Clip List as Text.
Moving and Crossfading Clips
You can let clips overlap other clips, move them, and create crossfades between
clips.
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Moving Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1.
In the montage window, select the clips that you want to move.
2.
Click the lower clip area, and drag the clips in any direction.
While dragging, the info line displays the current start position of the clip.
Moving Clips with Auto Grouping
The options for auto grouping allow you to specify how clips are moved. The options
can be selected in the Audio Montage window, on the Edit tab, in the Auto
Grouping section.
RELATED LINKS
Options for Moving and Crossfading Clips on page 295
Optimized Crossfades When Snapping to Other Clips
If you line up clips so that one clip ends exactly where the next one starts, for
example, by using the Magnets option, the waveforms at the intersection point
probably do not match. To avoid sudden level changes, that may result in pops and
clicks, you can optimize the crossfade when snapping to other clips.
On the Edit tab, in the Snapping section, open the Crossfading pop-up menu, and
activate Snap to Waveform When Crossfading. When this option is activated and
you move a clip so that its start snaps to the end of another clip, the following
happens:
•
WaveLab Pro scans the waveforms of the clips within a short range to find the
position where the waveforms of the two clips match best. This is the same
automatic phase matching as in the Wave Matching window. You can specify
how far you want the program to scan into the clips, by selecting a search
range on the menu of the Wave Matching window.
•
The position of the clip that you moved is adjusted slightly to achieve the best
possible match between the waveforms. This creates a short crossfade.
NOTE
This function only applies when moving from right to left, for example, when you let
the start of the moved clip snap to the end of the clip on the left.
RELATED LINKS
Magnetic Bounds in Audio Montages on page 283
Wave Matching Window on page 338
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Overlapping Clips
You can move clips so that they overlap each other.
Note the following:
•
The tracks in the audio montage are polyphonic, which means that each track
can play back several overlapping clips at the same time. Overlapping clips
are transparent, allowing you to see the underlying clips and their waveforms.
•
To select an overlapped clip, click the bottom clip area of the crossfade area.
•
There are crossfading options that automatically adjust the level envelope
curves when you overlap clips.
Options for Moving and Crossfading Clips
There are several options that help you when moving and crossfading clips. You can
choose how you want clips to be handled when they are moved, decide whether
automatic fades are created or not, and select the behavior of clips when they are
moved.
Ripple
The ripple options are available in the Edit tab of the Audio Montage window.
Track
If this option is activated and you move a clip horizontally, all clips on the
selected track that are located to the right of the edited clip are also moved.
This option also applies when moving or resizing clips, and when inserting or
pasting more than one clip at the same time.
Global
If this option is activated and you move a clip horizontally, all clips on all tracks
that are located to the right of the edited clip are also moved. This option is
taken into account when moving or resizing clips, and when inserting or
pasting more than one clip at the same time.
Auto Grouping
The auto grouping options are available in the Edit tab of the Audio Montage
window.
Track
If this option is activated and you move a clip horizontally, all overlapping or
adjacent clips on the same track are also moved.
Global
If this option is activated and you move a clip horizontally, all vertically
overlapping clips on all tracks are also moved.
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Crossfading
The following crossfading options are available in the Fade tab of the Audio
Montage window in the Options section.
Overlaps
This pop-up menu allows you to set the automatic crossfading behavior.
•
If No Automatic Crossfading is activated, no automatic crossfading is
performed when clips overlap.
•
If Free Overlaps is activated, automatic crossfades are created when a
clip overlaps another clip on the same track. The length of the overlap
determines the length of the crossfade.
•
If Fade-In Constrains Overlaps is activated, the fade in length of a clip
constrains the maximum possible overlap, and thus the crossfade time.
If the clip on the right side, that is, the clip with the fade in in the overlap,
is moved to the left past the set overlap time, the other clip is
progressively resized. Moving the other clip to the right into the clip that
contains the fade in in the overlap produces the same result.
•
If Fade-Out Constrains Overlaps is activated, the fade out length of a
clip constrains the maximum possible overlap, and thus the crossfade
time. If the clip on the left side, that is, the clip with the fade out in the
overlap, is moved to the right past the set overlap time, the other clip is
progressively resized. Moving the other clip to the left into the clip that
contains the fade out in the overlap produces the same result.
Automatic Crossfading
This pop-up menu allows you to make automatic crossfading settings.
•
If Allow Automatic Crossfading with Clips on Selected Track is
activated, crossfades are automatically created when you move a clip so
that it overlaps another clip that is located on the selected track.
•
If Allow Multiple Automatic Crossfades is activated, crossfades are
automatically created for all moved clips that overlap other clips on their
track. If this option is deactivated, a crossfade is only created for the clip
that you drag, even if several clips are moved simultaneously.
Options
•
If Create Default Fades in New Clips is activated, all new clips get the
default fade in and fade out shape and length. For clips that are created
by splitting a clip, only the default fade time is used.
•
If Lock Fade Times When Adjusting Clip Edges is activated, the
defined fade in and fade out lengths are locked to the clip start or end,
even if you adjust the clip edges. This means that if you resize a clip by
dragging its edge, the corresponding fade junction point moves
accordingly, while maintaining the fade length.
The following crossfading options are available in the Edit tab of the Audio
Montage window, in the Snapping section.
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Crossfading
This pop-up menu allows you to make snapping settings for crossfades.
•
If Snap to Waveform When Crossfading is activated and you create a
crossfade by dragging a clip towards another one located on its left
side, the position of the moved clip is automatically adjusted to obtain a
good correspondence between the clip waveforms. This correlation
process provides a crossfade that is aligned in phase.
•
If Create Crossfade and Snap to Waveform When Snapping to Left
Clip is activated and you move a clip to let its start snap to the end of
another clip on its left, the clip is slightly moved to the left to create a
short crossfade that is based on an optimal correlation between the two
waveforms. This correlation process provides a crossfade that is
aligned in phase.
•
If Create Crossfade When Snapping to Left Clip is activated and you
move a clip to let its start snap to the end of another clip on its left, the
clip is slightly moved to the left to create a crossfade.
The length of the crossfade is the fade in length of the clip on the right.
If the fade in length is zero, the fade out length of the left clip is used as
a basis instead. If that length is also zero, the Create Crossfade and
Snap to Waveform When Snapping to left clip function is performed if
activated.
Creating Clips from Selection Ranges
You can create clips from a selection range. If no clip is overlapping the selection,
an empty clip is created.
PROCEDURE
1.
In the montage window, select a clip.
2.
Select a range in the clip.
3.
Select the Edit tab.
4.
In the Clip section, click Create from Selection.
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Duplicating Clips
NOTE
The channel configuration of the clip must match the destination track.
PROCEDURE
1.
In the montage window, select one or more clips.
2.
Click the upper clip area and drag the clips in any direction.
While you are dragging, a dotted line indicates where the first of the copied clips will
be placed. The position is also indicated on the info line.
If you dragged a single clip, a pop-up menu opens. Select the option that you want
to apply to the duplicate of the clip. The ripple and auto grouping settings are taken
into account.
Duplicating with Ripple and Auto Grouping
If you duplicate more than one clip, the auto grouping and ripple settings affect the
result.
The following options are available on the Edit tab, in the Ripple section:
•
If Track is activated and you move a clip horizontally, all clips on the selected
track that are located to the right of the edited clip are also moved.
•
If Group is activated and you move a clip a clip horizontally, all clips on all
tracks that are located to the right of the edited clip are also moved.
The following options are available on the Edit tab, in the Auto Grouping section:
•
If Track is activated and you move a clip horizontally, all overlapping or
adjacent clips on the same track are also moved.
•
If Group is activated and you move a clip horizontally, all vertically overlapping
clips on all tracks are moved.
Repeating Clips
You can make a number of copies of a clip and position them at various intervals on
the current track of your audio montage.
NOTE
Repeating clips does not create overlapping clips.
PROCEDURE
1.
In the montage window, select the clip that you want to repeat.
2.
Optional: Place the edit cursor.
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3.
Select the Edit tab.
4.
In the Clip section, click Repeat Clip.
5.
In the Repeat Clip dialog, select one of the following options:
•
Select Count, and specify the number of copies.
•
Select Repeat Until Cursor.
6.
Select one of the Placement options.
7.
Click OK.
RESULT
The clips are repeated. If you chose Repeat Until Cursor, the last clip starts to the
left of the audio montage cursor.
Repeat Clip Dialog
This dialog allows you to specify the number of clones to produce and control their
placement, alignment, and spacing.
•
To open the Repeat Clip dialog, select the Edit tab in the Audio Montage
window, and click Repeat Clip in the Clip section.
Number of Clones
Count creates the specified number of clones.
Repeat until Cursor creates clones up to the edit cursor.
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Placement
Place Clips One after the Other places the clips one after the other on the
track.
Use End Cue Points as Reference places the selected clips one after the
other on the focused track. Each clip is aligned with the end cue point of the
preceding clip.
Gap between Clips sets the gap duration between clips.
Place Every places the copied clips in the time interval that you set in the field
below. This is the interval between two succeeding clip starts.
Align with Clips of Selected Track aligns the copied clips with the starting
position of the clips on the selected track, including any offset value that you
can set in the Offset field.
Insert Copies at Markers aligns the copied clips with specific markers.
Specify these markers on the menus below.
Creating New Clips by Dragging Selections
You can drag selection ranges to create a new clip.
PROCEDURE
1.
In the montage window, select a range.
If the selection range covers more than one clip, only the section that is part of the
active clip is copied.
2.
Click the upper clip area and drag the selection to the new position.
When you are dragging, the position of the pointer is displayed on the info line. The
magnets settings are taken into account.
3.
Select one of the insert options.
NOTE
Envelopes and effects are not included when you copy selection ranges.
Clip Resizing
In this context, resizing usually means moving the start and end points of a clip. This
reveals more or less of the original audio file. You can keep the audio source static
relative to the time line of the audio montage, or relative to the resized edge of the
clip.
Resize Clips With a Static Audio Source
To resize clips, click the left or right edge of the clip and move the start or end point
to the left or to the right.
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The start and end positions and the length of the clip are displayed on the info line
while you are dragging. You cannot drag the edge of a clip past the start or end
point of the audio file to which it refers.
When you drag the right edge of a clip, the Ripple settings are taken into account.
If Track is activated, all the following clips on the track are moved when you resize
the clip. If Global is activated, all clips on all tracks in the audio montage are moved.
If you press [Alt]/[Option], all selected clips are resized by the same value.
Resize Clips With Tied Audio Sources
You can resize a clip while having the audio source tied to the edge that you are
moving. You [Ctrl]/[Command]-click the left or right edge of the clip and move the
start or end point to the left or to the right.
The start and end positions and the length of the clip are displayed on the info line
while you are dragging. Magnetic bounds and the auto grouping options apply.
If you press [Alt]/[Option]-[Ctrl]/[Command] when resizing, all selected clips are
resized by the same value.
RELATED LINKS
Options for Moving and Crossfading Clips on page 295
Resizing Clips by Cropping
You can crop clips to remove material at the beginning and end of a clip.
PROCEDURE
1.
In the montage window, select a clip range.
2.
Select the Edit tab.
3.
In the Removal section, click Crop Clip.
RESULT
The clip is resized so that is contains only the selected audio.
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Sliding Audio in Clips
You slide the audio in a clip. This moves the section of the audio source that the clip
refers to.
PROCEDURE
1.
In the montage window, position the mouse cursor over the lower area of the
clip.
2.
Press [Ctrl]/[Command]-[Alt]/[Option], and drag left or right to slide the audio
source.
Moving Clips With Fixed Audio Sources
You can move the clip while the audio source remains fixed in position.
PROCEDURE
1.
In the montage window, position the mouse cursor over the lower area of the
clip.
2.
Press [Shift]-[Alt]/[Option], and drag left or right to move the clip.
This reveals other sections of the underlying audio source.
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Splitting Clips
PREREQUISITE
Decide whether you want to automatically create crossfades between the left and
right clip. To activate/deactivate this option, select the Fade tab, click Options in
the Options section, and activate/deactivate Create Default Fades in New Clips.
PROCEDURE
1.
In the montage window, click the position where you want to split the clip.
2.
Position the mouse cursor on the edit cursor position in the top clip area.
The cursor becomes a pair of scissors.
3.
Double-click.
RESULT
The clip is split in two. The two clips have the same name and settings. Envelopes
and fades are converted so that the two clips play back as if they were still one clip.
To split clips on all tracks, select the Edit tab, right-click Split Clip in the Split
section, and select Split Clips on All Tracks.
Erase Selections of Clips
You can erase a selection range within a clip.
Erasing Parts of Clips Inside Selection Ranges
Erasing the part of a clip inside a selection range results in a gap between the two
resulting clips.
PROCEDURE
1.
In the montage window, select a range in a clip.
2.
Select the Edit tab.
3.
In the Removal section, click Erase Selected Range.
If Snap to Waveform when Crossfading or Create Crossfade when Snapping to
Left Clip are activated, the position of the right clip is adjusted for the best possible
phase match between the clips.
The auto grouping settings are taken into account.
RELATED LINKS
Snapping on page 243
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Audio Montage
Clip Editing
Deleting Parts of Clips Inside Selection Ranges and Patching Up
Deleting the part of a clip inside a selection range removes the selected range
moves the right section of the clip to the left to fill the gap.
PROCEDURE
1.
In the montage window, select a range in a clip.
2.
Select the Edit tab.
3.
In the Removal section, click Delete Selected Range.
If any of the automatic crossfading modes or the option Create Default Fades in
New Clips are activated, a default crossfade is created between the resulting two
clips. This creates a clean transition.
Deleting Clips
•
Right-click a clip and select Delete.
•
Select a clip and press [Delete]. To ensure that there is no selection range,
press [ESC].
Locking Clips
You can lock clips to prevent them from being accidentally moved, edited, or
deleted.
PROCEDURE
1.
In the montage window, select a clip.
2.
Do one of the following:
•
Select the Edit tab, open the Lock pop-up menu in the Clip section, and
activate Full Lock or Time Lock.
•
In the Clips window, select Functions, and activate Lock/Unlock Selected
Clips or Lock/Unlock Moving and Resizing.
RESULT
A lock symbol indicates that a clip is locked.
Unlocking Clips
Use one of the following methods to unlock a clip:
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Clip Editing
•
Click in the lower area of the locked clip, and click Yes in the message.
•
Select the Edit tab, open the Lock pop-up menu in the Clip section, and
deactivate Full Lock or Time Lock.
Clips and Cue Points
A cue point is a defined position marker that belongs to a clip. It may be positioned
inside or outside the clip. Cue points are displayed as dotted vertical lines.
When you move a clip, its cue point is magnetic to any edges, markers, or positions
that are activated on the Magnets menu. Magnetic cue points allow for easy
selection. There are several uses for this:
•
Set the cue point at a relevant position in the audio to align the clip with other
clips, etc.
•
Set the cue point before the start of a clip to position clips in a row with
pre-defined spaces.
•
Set the cue point at the fade in or fade out point of a clip to maintain defined
fade lengths when crossfading.
NOTE
Each clip can only have one cue point. If you select another cue point insert option,
the cue point is moved to a new position.
Adding Cue Points
You can add one cue point for each clip.
PROCEDURE
1.
In the audio montage, click the clip position where you want to set a cue point.
2.
Select the Edit tab.
3.
In the Clip section, open the Cue Point pop-up menu.
4.
Select one of the following options:
•
Set at Cursor
•
Set at Default Gap Position
•
Follows Fade In End Point
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Clip Editing
•
5.
Follows Fade Out Start Point
Optional: Select Custom Cue End and specify a custom cue end point.
About Nudging
Nudging in the montage window allows you to make fine adjustments. You can
nudge clips, objects, and properties.
Each time that you use the nudge function, the selected element is nudged by a
specific amount. By holding down user-specified modifier keys, you can nudge the
element by smaller or larger amounts.
Magnetic bounds are not taken into account. Nudged elements do not snap to
positions but can be moved freely.
Nudging
PROCEDURE
1.
In the montage window, select the objects that you want to nudge.
2.
Select the Edit tab.
3.
In the Nudge section, click Target.
4.
In the Target pop-up menu, activate the elements that you want to nudge or
activate Auto Select Item.
5.
Click Nudge - or Nudge + in the Nudge section or use the nudge icons on
the transport bar.
By holding down the user specified modifier keys, you can nudge the element by
smaller or larger amounts.
Setting the Default Nudge Impulse
You can set the nudge value that is used to adjust the elements. The large, small,
and micro impulses are relative to the default value.
PROCEDURE
1.
Select File > Preferences > Audio Montages.
2.
Select the All Audio Montages tab.
3.
In the Basic Amplitudes for Nudging section, specify a default time for the
nudge impulse in the Time field.
4.
In the Gain field, specify the default impulse gain for the nudging volume.
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Clip Editing
Elements That Can Be Nudged
The Target pop-up menu lists the elements and properties that can be nudged.
•
To open the Target pop-up menus, select the Edit tab in the Audio Montage
window, and right-click Target in the Nudge section.
Auto Select Item
Attempts to automatically select what should be nudged, depending on your
last action. For example, if your last action was to select or move a clip, the
Clip Position option is automatically selected in the Target menu. In most
cases, this allows you to use the nudge feature without having to manually
select nudge elements on the submenu.
Clip Position
Moves all selected clips.
Clip’s Left/Right Edge
Resizes the active clip. This function is similar to resizing with a static audio
source.
Clip’s Fade In/Fade Out
Moves the fade in/fade out junction points of the active clip. If the envelope is
a stereo envelope, both sides are adjusted.
Clip’s Crossfade
Narrows or widens the crossfade zone by moving the junction points of both
clips in the crossfade. This nudging only functions if you select the second
clip (the one to the right) in a crossfade pair.
Edit Cursor
Moves the edit cursor.
Left Edge of Selected Time Range
Moves the left edge of a selection range.
Right Edge of Selected Time Range
Moves the right edge of a selection range.
Selected Marker
Moves the selected audio montage marker. To select a marker, click it in the
area above the ruler.
Volume of Active Clip
Adjusts the volume of the active clip step by step according to the Gain
setting in the Audio Montages Preferences.
Volume of All Selected Clips
Adjusts the volume of all selected clips step by step according to the Gain
setting in the Audio Montages Preferences.
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Pan of Active Clip
Adjusts the pan of the active clip. Nudge + pans to the left and Nudge - to
the right.
Pan of All Selected Clips
Adjusts the pan of all selected clips. Nudge + pans to the left and Nudge to the right.
Surround Pan of Active Clip
Adjusts the pan of the active clip. Nudge + pans to the left and Nudge - to
the right.
Surround Pan of All Selected Clips
Adjusts the pan of all selected clips. Nudge + pans to the left and Nudge to the right.
Displaying Clips in Mid and Side View
•
To activate the mid/side view, right-click the upper area of a clip, and select
Show/Hide Mid/Side Channels.
NOTE
This does not affect playback and plug-in processing.
Audio Montages within Audio Montages
You can insert external audio montages in an audio montage or gather several clips
of an audio montage to an internal sub-montage. This makes it easy to build large
audio montages while hiding edit complexities inside other audio montages.
This also increases the performance of your system as it provides options to freeze
edits and audio effects in cached audio files.
RELATED LINKS
Super Clips on page 308
Super Clips
A super clip is the representation of an audio montage within an audio montage. It
refers to an audio file that is rendered from either an internal sub-montage or an
external sub-montage.
A super clip behaves like any other clip. To edit the tracks and clips in a super clip,
you can reopen it and then render the changes to update the super clip.
A super clip can either be a mono or a stereo audio montage.
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Audio Montage
Audio Montages within Audio Montages
An example: You have an album that is composed of 15 songs. Each song requires
complex edits. In this case you can create 15 super clips, of which each one
represents a song. The main audio montage will be composed of these super clips,
while each song can have its own audio montage.
Moreover, because super clips can represent external audio montages with
different sample rates, you could provide your songs in high-resolution audio (96k
sample rate), and build an audio montage album in 44.1k for a CD and another
album at 96k for a DVD-Audio, for example.
External Sub-Montages
A super clip can refer to an external sub-montage which is an audio montage in
another file. An external sub-montage is independent from the audio montage in
which you insert it.
External sub-montages can be shared between projects and used in audio
montages with a different sample rate. They can be nested to any depth.
External sub-montage files can contain other external audio montages to any depth.
Super clips that refer to external sub-montages are indicated by an external
sub-montage icon.
A super clip that refers to an external sub-montage is also called X-Clip.
NOTE
An external sub-montage is a normal audio montage. The term “external” is to point
out its inclusion in another audio montage.
Internal Sub-Montages
A super clip can refer to an internal sub-montage, which is an audio montage that
is saved in the same file as the audio montage of the super clip. Such a super clip
can be regarded as a folder that contains another audio montage.
Internal sub-montages are handled within a single audio montage file. For example,
when you have finished editing specific clips of your audio montage, you can render
them as a super clip.
An internal sub-montage cannot contain another internal sub-montage. However, it
can contain super clips that represent external audio montages.
Super clips that are internal sub-montages are indicated by an internal
sub-montage icon.
A super clip that refers to an internal sub-montage is also called I-Clip.
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Audio Montage
Audio Montages within Audio Montages
Creating a Super Clip
You can render clips of an audio montage to a super clip. This super clip can be
part of an internal sub-montage or an external audio montage.
PROCEDURE
1.
Open the audio montage in which you want to create a super clip.
2.
In the montage window or in the Clips window, select the clips that you want
to render to a super clip.
3.
Select one of the following options:
•
Right-click in the upper half of one of the selected clips, and select Create
Super Clip from Selected Clips.
•
In the Clips window, select Functions > Create Super Clip from Selected
Clips.
4.
In the Create Super Clip dialog, decide whether to create an I-Clip (internal
sub-montage) or an X-Clip (external sub-montage).
5.
Optional: Enter a name for the super clip.
6.
Click OK.
RESULT
The clips are rendered as a super clip inside the audio montage.
Create Super Clip Dialog When Creating Super Clips from Selected Clips
In this dialog, you specify how to create super clips for internal and external
sub-montages.
•
To open the Create Super Clip dialog, right-click the upper half of one or
several selected clips, and select Create Super Clip from Selected Clips.
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Name
Allows you to specify a name for the super clip. For X-Clips, the name is also
used for the audio montage.
Create I-Clip (Internal Sub-Montage)
Creates a new audio montage inside the open audio montage and inserts a
super clip to reference it.
Place I-Clip pop-up menu
If you create a sub-montage from clips that reside on different tracks, the
pop-up menu allows you to specify on which track the super clip is inserted.
Export as External Audio Montage and Create X-Clip (External Sub-Montage)
Creates an independent audio montage and a super clip that refers to this
audio montage.
Destination
Lets you select the destination folder of the external sub-montage.
Include Track Effects
If this option is activated, the track effects are included in the sub-montage. If
you want to keep the super clip on the track, deactivate this option.
NOTE
Output effects are not included to prevent double processing.
Create Super Clip Dialog When Inserting External Audio Montages
In this dialog, you can select whether to create X-Clips or I-Clips when inserting an
external audio montage in another audio montage.
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Audio Montage
Audio Montages within Audio Montages
Create X-Clip (External Sub-Montage)
The super clip refers to the audio montage file.
Make a Deep Copy and Create I-Clip (Internal Sub-Montage)
The audio montage is copied into the other audio montage. The super clip
refers to this independent copy.
Inserting External Sub-Montages into Audio Montages
You can insert an external sub-montage as a super clip into another audio montage.
PROCEDURE
1.
Open the audio montage in which you want to insert another audio montage.
2.
Do one of the following:
•
Right-click an empty area of the montage window, select Insert Audio
Montages > Browse, select the audio montages that you want to insert, and
click Open.
•
Drag the audio montage that you want to insert from the File Explorer/Mac OS
Finder or from inside WaveLab Pro and drop it in the montage window.
3.
In the Create Super Clip dialog, select whether to create an X-Clip or an
I-Clip, and click OK.
4.
From the pop-up menu, select how to add and mix the external sub-montage.
RESULT
The external sub-montage is rendered, and the resulting super clip is inserted at the
edit cursor position.
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Audio Montages within Audio Montages
Editing Super Clips
You can reopen the sources of super clips, edit the clips that they contain, and
apply the changes to update the super clips of the external or internal audio
montages.
The changes in the internal or external audio montage are applied to the parent
audio montage when the sub-montages are rendered.
Editing External Sub-Montages of Super Clips
PROCEDURE
1.
In the montage window, right-click the bottom area of a super clip of an
external sub-montage and select Edit Source, or double-click at the top area
of the super clip.
The external sub-montage opens in another tab.
2.
Edit the external sub-montage, and save the changes.
3.
Decide on how you want to update the audio montage.
4.
•
To apply the changes to all audio montages that refer to the updated audio
montage, select File > Export, and select Render > Render Super Clip.
•
To apply the changes to a single audio montage, go back to the audio montage
that contains the external sub-montage that you have updated. Select the
updated audio montage, open the Files window, and select Menu > Update
Rendering of Selected Audio Montage.
Save the audio montage.
Editing Internal Sub-Montages of Super Clips
PROCEDURE
1.
In the montage window, right-click the bottom area of a super clip of an
internal sub-montage and select Edit Source, or double-click the top area of
the super clip.
The internal sub-montage opens in another tab.
2.
Edit the clips of the internal sub-montage, and save the changes.
RESULT
The changes are automatically rendered to update the super clip.
Freezing External Sub-Montages
Freezing external sub-montages renders the external sub-montage to an audio file
while converting the super clips into regular clips.
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Audio Montage
Managing Source Files of Clips
IMPORTANT
MPORTANT
Once a sub-montage has been frozen, it is no longer possible to edit it as an audio
montage.
PROCEDURE
1.
In the montage window, select the external sub-montage that you want to
freeze.
2.
In the Files window, select Menu > Freeze External Sub-Montage.
3.
Specify a name and a location, and click Save.
Managing Source Files of Clips
The Files window helps you to manage files that are used in the current audio
montage.
It displays all files that are used by clips in the current audio montage along with
their location, size, and last modification date. In addition, the following file
operations are available:
•
Replace files in the audio montage
•
Rename files (all internal clip references are updated)
•
Open files that are used in the audio montage in the Audio Editor
•
Export file names as text
Files Window
This window helps you to manage files that are used in the current audio montage,
including internal and external montages.
•
To open the Files window, open an audio montage, and select Tool Windows
> Files.
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Audio Montage
Managing Source Files of Clips
Files List
The files list shows the names, dates, sizes, and paths of the files that are used in
the current audio montage. The Clips column shows how often a clip uses the
corresponding audio file. The location and type of the files determine how paths are
displayed:
•
If the path is relative to the file audio montage location, the path is displayed
in green.
•
If the path is on the same partition as the audio montage, for example in a
subfolder, the path is displayed in blue.
•
If the path is on another partition, the path is displayed in red.
•
Internal sub-montages have no path.
Menu
Update Rendering of Selected Audio Montage
Renders the focused audio montage to a new audio file. This is necessary to
forward the changes that you have made in the selected sub-montage to the
open audio montage.
Update Outdated Renderings
Renders all audio montages that have been modified since their rendered
audio file was created.
Replace With
Allows you to replace the selected file with another one.
Freeze External Sub-Montage
Renders the external sub-montage to an audio file while converting the super
clips into regular clips.
Rename File
Lets you change the file name. The internal references of the audio montage
are updated accordingly.
Export File Names as Text
Creates a text file that lists all files that are used in the active audio montage.
Select Clips of Selected File
Selects all clips that refer to the selected file.
Edit Source
Opens the selected files in the Audio Editor. If the selected files are
sub-montages, the related audio montage opens in the Audio Montage
window.
Reveal in File Explorer
Opens the File Explorer/Mac OS Finder to locate the selected file.
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Audio Montage
Managing Source Files of Clips
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Replacing Source Files of Clips
You can replace a source file of a clip with another file and have all clips that refer
to the old source file refer to the new source file.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Files.
3.
In the Files window, select the file that you want to exchange.
4.
Select Menu > Replace With.
5.
Select the replacing file.
Changing Names and File Locations of Audio Files
You can change the name and location of an audio file in your audio montage
project. All clips that reference this file are automatically updated.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Files.
3.
In the Files window, select the file that you want to rename.
4.
Select Menu > Rename File.
5.
In the Rename File dialog, enter a new name.
6.
To enter a new file location, activate Change Folder, and enter a new file
location.
7.
Optional: If you want the related clips to change their name according to the
new file name, activate Rename Related Clips as File Name.
8.
Click OK.
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Audio Montage
Managing Source Files of Clips
Exporting File Names as Text
You can export the file names list as text to various formats. The list contains the
names and paths of the audio files in the active audio montage.
PREREQUISITE
Set up your audio montage.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Files.
3.
In the Files window, select Menu > Export File Names as Text.
4.
Choose the information that you want to export and the output format.
5.
Click OK.
RESULT
The file names list opens in the selected output format. When selecting Print, the
Print Preview window opens. The text file is saved in the specified folder for
temporary files.
Editing Source Files of Clips
Editing the audio montage may require that you process or edit the actual audio files
that are referenced by the clips.
Use one of the following methods to edit the source file of a clip:
•
Right-click the bottom area of the clip that you want to edit, and select Edit
Source, or double-click the top area of the clip. The source file of the clip
opens in the Audio Editor. Edit the clip, save it, and return to the audio
montage.
•
Drag the clip and drop it in the Audio Editor.
Note the following:
•
Any editing that you perform this way affects the source audio file and thereby
all clips that use the audio file, including clips in other audio montages.
•
You can undo/redo all changes in audio files. These changes are reflected
immediately in all open audio montages.
•
If you use File > Save As to save the source audio file with a different name,
all open audio montages that refer to the file now refer to the new file.
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Audio Montage
Managing Source Files of Clips
Cloning and Substituting Source Files of Clips
Cloning an audio source file avoids the risk that other clips are affected when the
source file of a clip is edited.
Use the Clone and Substitute function to create a copy of the audio source file,
and make the clip reference to the new file. As a result, you can edit the source file
without affecting other clips or the original audio file.
The cloned audio file has the original file name with the suffix _#X, where X is a
number. The cloned audio file is saved in the implicit folder that is specified in the
Audio Montages Preferences on the Active Audio Montage tab.
The implicit folder is used when WaveLab Pro needs to create new files that can be
referenced by an audio montage. Files that are saved in the implicit folder are not
temporary, that is, they are not deleted when you close WaveLab Pro. This is
necessary because the audio montage contains references to the files.
Cloning and Substituting Source Files of Clips
PROCEDURE
•
In the montage window, right-click the bottom area of a clip, and select Clone
and Substitute.
RESULT
A clone of the source file replaces the selected clip. All clips that are referring to the
original file are referenced to the new file.
Replacing Audio Files of Clips
You can replace the audio file of a clip to compare different takes.
NOTE
You cannot replace a stereo file with a mono file and vice versa.
PROCEDURE
1.
In the montage window, right-click the bottom area of a clip, and select
Replace Audio File.
2.
Select the file to which you want to reference, and click Open.
RESULT
The selected audio file replaces the clip. All clip settings are retained. Clip
references to the replaced file are still available.
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Audio Montage
Track Activity Indicator
Track Activity Indicator
The track activity indicator shows the volume level for audio tracks. It is located on
the right side of the track control area in the Audio Montage window.
The track activity indicator provides an overview of which tracks are playing back
audio at what approximate level.
Envelopes for Clips
For clips in the audio montage, you can create envelopes for level and fades, for
panning, and for effects that are routed to a clip.
You can create an independent level envelope curve to automate level, to create
fades and crossfades, and to mute clip sections.
You can also draw pan envelopes to automate pan settings for clips. For mono clips,
pan governs the left/right position in the stereo field. For stereo clips, pan sets the
left/right balance.
Edit the envelope settings in the Envelope tab, or by right-clicking an envelope
curve. The settings menu is different, depending on whether you click the fade in
part, the fade out part, or the sustain part.
RELATED LINKS
Routing a Plug-in to a Clip on page 351
How Envelopes are Displayed
By default, all clips display a level envelope curve. You can view the envelope as
three separate envelopes: the fade in part, the sustain part, and the fade out part.
The points on the left and right side of the curve are the fade in and fade out junction
points that separate the fade parts from the sustain part.
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Audio Montage
Envelopes for Clips
The envelope curve indicates if points, fade ins, or fade outs have been defined. In
addition to the curve, changes in the level envelope are also reflected in the
waveform.
You can activate/deactivate the Map Waveform to Level option in the Peaks
section of the View tab.
Selecting Envelopes
You can select volume/fade envelopes and pan envelopes.
PROCEDURE
1.
In the montage window, select a clip.
2.
Select the Envelope tab.
3.
In the Selector section, open the Envelope Type pop-up menu, and select
which envelope to edit.
Hiding Envelope Curves
All clips display envelopes by default. You can hide these envelopes. However,
hidden envelopes are still active.
PROCEDURE
1.
In the montage window, select a clip.
2.
Select the Envelope tab.
3.
In the Selector section, open the Envelope Type pop-up menu, and select
Hide All.
Clip Envelope Editing
Curve points allow you to create volume curves, pan curves, and fade curves for a
clip. You can edit the envelope curve by adding and moving curve points.
Editing Curve Points
Many of the editing operations that are commonly used in the context of your
computer operating system can be applied when editing curve points. On top of
these, a number of specific procedures apply.
•
To add a curve point, double-click the envelope curve.
•
To delete a curve point, double-click the curve point. The curve point between
the sustain and fade parts of the envelope cannot be deleted.
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Audio Montage
Envelopes for Clips
•
To delete multiple curve points, select the curve points that you want to
delete, right-click one of the points, and select Delete Selected Points.
•
To select a range of points, [Alt]/[Option]-click and drag to create a selection
rectangle.
•
To move all selected points, click one of the selected points and drag.
•
To raise or lower the value of two consecutive curve points,
[Ctrl]/[Command]-click the segment between the points and drag up or
down.
•
To change the time position of two consecutive curve points, [Shift]-click the
segment between the points and drag left or right.
•
To raise or lower the entire envelope curve, make sure that no curve point is
selected, click the envelope curve, and drag up or down. Do not drag a
segment that is limited by selected points.
•
To adjust the envelopes in all selected clips, hold down [Alt]/[Option], and
drag any envelope curve up or down. This is a quick way to adjust the level or
pan of multiple clips at the same time and also to adjust both sides of a stereo
envelope simultaneously.
•
To move a fade in/fade out point vertically, [Ctrl]/[Command]-click and drag
the fade point.
•
To change the level or the fade in/out time of multiple envelopes at the same
time, select the clips that you want to edit, press [Alt]/[Option], and edit the
envelope with the mouse.
Resetting Curve Points
You can reset curve points to the default level 0 dB.
•
To reset a single point to 0 dB, select the point, right-click it, and select Reset
Selected Points.
•
To reset the whole envelope curve to default, right-click the envelope curve,
and select Reset Level to 0 dB.
Copying Envelopes
You can copy envelope curves from other clips.
PROCEDURE
1.
In the montage window, right-click an envelope curve, and select Copy
Shape.
2.
Right-click the envelope curve of the destination clip, and select Paste
Shape.
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Audio Montage
Envelopes for Clips
Raising Selection Levels
You can raise the audio level with specific fall and rise times (by default 20 ms) and
then adjust the level.
PROCEDURE
1.
In the montage window, in a clip, select the range for the section that you want
to raise in level.
2.
Right-click the envelope curve, and select Raise Level of Selection with
Envelope.
The level of the selection range is raised.
3.
Click the envelope of the selection range and drag up or down to adjust the
level.
Muting Selected Ranges of Clips
You can mute a selected range by lowering the volume to -144 dB.
Muted sections are not affected when you drag the envelope curve up or down.
PROCEDURE
1.
In the montage window, in a clip, make a selection range for the section that
you want to mute.
2.
Right-click the envelope curve, and select Mute selection with envelope.
RESULT
The section is muted. A fade in and fade out of 20 ms is applied to the muted
section.
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Audio Montage
Envelopes for Clips
Envelope Smoothing
To produce smoother, more natural envelope curves, you can activate the
Smoothing function.
•
To activate this function, select the Envelope tab, and activate Smoothing in
the Clip Options section.
Creating Envelope Presets
You can create envelope presets that you can later recall and apply to other clips.
There are separate presets for the sustain parts (envelope presets) and the fade
parts.
PROCEDURE
1.
In the montage window, activate the clip with the envelope curve that you
want to save as a preset.
2.
Select the Envelope tab.
3.
In the Preset section, open the Presets pop-up menu.
4.
Select Save As.
5.
In the Save Preset As dialog, enter a name for the preset, and click Save.
Applying Envelope Presets
PROCEDURE
1.
In the montage window, activate the clip to which you want to apply the
envelope preset.
2.
Select the Envelope tab.
3.
In the Preset section, open the Presets pop-up menu.
4.
Select a preset from the list.
RESULT
The envelope curve is applied.
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NOTE
Level envelope presets can only be applied to level envelopes. Other envelope
presets such as pan and effect presets can be applied to any other non-level
envelope, but not to level envelopes.
Locking an Envelope Curve
When an envelope curve is locked, the level envelope curve points are hidden and
cannot be edited with the mouse. However, you can drag the whole curve up or
down.
PROCEDURE
1.
In the montage window, activate the clip that you want to lock.
2.
Select the Envelope tab.
3.
In the Clip Options section, activate Hide Curve Points.
Locking All Envelope Curves
If you lock all envelope curves globally, they cannot be edited with the mouse.
PROCEDURE
1.
In the Audio Montage window, select the Envelope tab.
2.
In the Selector section, activate Lock Mouse Editing.
RESULT
The envelopes and their points are still displayed, but cannot be selected or edited.
Changing Overall Level Envelopes of Clips
The default envelope curve contains no level envelope points, but you can use it to
change the overall level for a clip.
PROCEDURE
1.
In the montage window, place the mouse cursor on the envelope curve.
The mouse cursor takes the shape of a circle with two arrows that point up and down.
2.
Click and drag the curve up or down to change the clip envelope level.
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Converting Envelopes to Mono or Stereo
It is possible to display two level envelope curves for stereo clips, allowing you to
control the level separately for the left and right channels.
NOTE
Only level envelopes can be converted to stereo.
PROCEDURE
1.
In the montage window, select a clip.
2.
Select the Envelope tab.
3.
In the Shape section, click Convert.
4.
Select Convert to Stereo or Convert to Mono.
Pan Modes
The power of the sum of the channels drops by about 3 dB if a signal is panned hard
left or right, compared to the same signal being panned center. This can be
compensated with pan modes.
Experiment with the modes to hear which fits best. The pan modes can be set for
tracks, clips, and the montage output.
•
To set the pan modes for clips, use the Pan Law pop-up menu in the
Envelope tab, or use the Pan Law pop-up menu and knob in the Effects
window.
•
To set the pan modes for tracks and the montage output, use the Pan Law
pop-up menu and knob in the Effects window.
The following pan modes are available:
Channel Damp (0 dB/Mute)
This mode does not compensate for power loss at all. If a signal is panned
hard left or right, the power of the sum of the channels drops by 3 dB.
Constant Power (+3 dB/Mute)
This is the default mode. Regardless of the pan position, the power of the sum
of the channels remains constant.
Channel Boost (+4.5 dB/Mute)
If this mode is selected and a signal is panned hard left or right, the power of
the sum of the channels is higher than with a signal-panned center.
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Channel Boost (+6 dB/Mute)
If this mode is selected and a signal is panned hard left or right, the power of
the sum of the channels is higher than with a signal-panned center. This is the
same as the previous option, but with even greater power boost.
Modulating Audio With Other Audio
You can use the audio signal of one track to modulate the compression factor of
another track. The signal of the upper audio track (clip) is usually called the carrier
signal, because it contains the audio to be transmitted.
The Ducker clip plug-in is used for this purpose as it lowers the volume of one
signal whenever another signal is present.
RELATED LINKS
Ducking Clips on page 326
Ducking Clips
Ducking happens when the level or send effect of one clip is modified through the
presence of another signal on another track or channel. You can create ducking
effects between clips on two adjacent tracks.
If you use the Ducking option, the presence of another clip on an adjacent track
causes ducking.
A typical application for ducking would be a music track with a commentary
voice-over on another track. Whenever the commentary voice starts, the level of the
music track is lowered by a specific level through automatically created level
envelope curves.
You can also create a ducking effect for effect envelopes that are routed to a clip.
Each clip plug-in has its independent envelope. When the envelope is all the way
down, only the wet signal is applied. When the envelope is all the way up, the
processed/wet signal is at its maximum.
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NOTE
•
The method of ducking clips is independent from clip modulation, though they
share some concepts. Ducking clips is more flexible but needs more manual
adjustments.
•
The clips that cause ducking must be positioned completely inside the time
range of the clip to which ducking is applied.
•
If the clips that cause ducking contain silent passages, ducking does not
function properly. These clips must be edited so that each phrase is a
separate clip without any silence.
•
When Ducking is performed it is applied to one clip at a time. For example, if
the music consists of several clips that have been spliced together, only one
of the clips is ducked by the voice-over. To solve this issue, you can to repeat
the function for each clip or use the Render function in the Master Section
to create a specific (single) file from the separate clips and re-import this as
a new clip in the audio montage.
RELATED LINKS
Routing a Plug-in to a Clip on page 351
Creating Voice-Over Ducking Effects
In the following example, the track to which ducking is applied contains music and
an adjacent track that causes ducking contains a voice-over.
PROCEDURE
1.
In the montage window, place the clips that contain the music and the
voice-over on separate adjacent tracks.
The voice-over clips must be located inside the time range of the music clip.
2.
Select the clip containing the music.
3.
Select the Envelope tab.
4.
In the Selector section, open the Envelope Type pop-up menu, and select
Volume/Fades.
5.
In the Level section, click Ducking.
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6.
In the Ducking Settings dialog, make your settings.
Depending on whether the voice-over track is above or below the music track, you
must select Previous Track or Next Track.
7.
Click OK.
RESULT
The level of the music is automatically lowered by the voice-over clips.
RELATED LINKS
Routing a Plug-in to a Clip on page 351
Ducking Settings
In the Ducking Settings dialog, you can create ducking effects.
•
To open the Ducking Settings dialog, select the Envelope tab in the Audio
Montage window, and click Ducking in the Level section.
Fall Region
Balance Clip Fade In ignores any duration or gap settings in the Fall Region
section. Instead, the ducking envelope lowers the volume from the fade in end
position of the voice-over clip.
Duration allows you to set the time it takes for the level to fall when ducking
starts.
Gap before Clip allows you to set the time between the end of the fall region
and the start of the voice clip.
Rise Region
Balance Clip Fade Out ignores any duration or gap settings in the Rise
Region section. Instead, the ducking envelope raises the volume from the
fade out start position of the voice-over clip.
Duration allows you to set the time it takes for the level to rise to the original
level after ducking ends.
Gap before Clip allows you to set the time between the end of the voice clip
and the start of the Rise region.
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Modulator Clips
Previous Track and Next Track define whether the modulator track should
be the one before (Previous Track) or after (Next Track) the track that is to
be ducked.
If Only Selected Clips is activated, only the selected clips on the modulator
track cause ducking.
Damp Factor
Sets the amount of ducking, that is, the degree of attenuation that is applied
to the affected clip.
Fades and Crossfades in Audio Montages
A fade in is a gradual increase in level and a fade out is a gradual decrease in level.
A crossfade is a gradual fade between two sounds, where one is faded in and the
other faded out.
Creating Fades
By default, all clips display fade in and fade out junction points. These can be
dragged horizontally to create a fade in or fade out for a clip.
You can add envelope points to a fade just as with level envelopes.
•
To create a fade in, click the fade in point at the start of a clip, and drag it to
the right.
•
To create a fade out, click the fade out point at the end of a clip, and drag it
to the left.
•
To create a fade in or fade out at a specific time position, use set Apply Fade
Time option in the Fade tab. Enter the time value in the time field and click
Apply Fade Time.
•
To move a fade in/fade out point vertically, press [Ctrl]/[Command] while
dragging.
The resulting fade in/fade out curve is displayed in the clip, and the fade is also
reflected in the waveform. If you position the mouse over the fade in point, the fade
in time is displayed in seconds and milliseconds and the volume in dB.
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Fade In and Fade Out Menus
In this menu, you can select various preset fade curves and other fade-related
options.
•
To open the Fade In or Fade Out pop-up menu, right-click the fade in or fade
out points.
Zoom to Fade In Range/Zoom to Fade Out Range
Adjusts the view to mainly display the fade in/fade out part of the active clip.
Copy
Copies the fade in/fade out shape to the clipboard.
Paste
Replaces the fade in/fade out shape and length with the shape and length that
was copied to the clipboard.
Paste Shape Only
Replaces the fade in/fade out shape with the shape that was copied to the
clipboard. The original length is preserved.
Paste to Selected Clips
Replaces the fade in/fade out shape of all selected clips with the shape that
was copied to the clipboard. The original length is preserved.
Linear
Changes the level linearly.
Sinus (*)
Changes the level according to the first quarter period of the sine curve.
When used in a crossfade, the loudness (RMS) remains constant during the
transition.
Square-root (*)
Changes the level according to the square-root curve. When used in a
crossfade, the loudness (RMS) remains constant during the transition.
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Sinusoid
Changes the level according to a half period part of the sine curve.
Logarithmic
Changes the level logarithmically.
Exponential
Changes the level exponentially.
Exponential+
Changes the level strongly exponential.
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Saving Fade Ins/Fade Outs as Default
The default fade in/fade out curve shape is linear. You can change this setting and
define a default shape and/or length separately for fade ins and fade outs.
PROCEDURE
1.
In the montage window, drag the fade in/fade out point to the position that you
want to set as default.
2.
Select the Fades tab.
3.
In the Edit section, activate Fade In or Fade Out.
4.
In the Preset section, open the Presets menu.
5.
Depending on whether you want to save the current fade as default for fades
and/or crossfades, select one of the following options:
•
Save Current Fade as Default for Automatic Fade Ins/Fade Outs
•
Save as Default for Automatic Crossfades
RESULT
When you select a clip and click Apply Default in the Fade tab, the saved fade is
applied. In addition, when you create a new clip and Create Default Fades in New
Clips is activated, the default fade is used.
NOTE
The default fades are saved for each audio montage. If you want to use the same
default fade for several audio montages, you should update the audio montage
template file.
Applying Default Fade Ins/Fade Outs
PROCEDURE
1.
In the montage window, select the clip for which you want to apply the default
fade in/fade out.
2.
Select the Fade tab.
3.
In the Edit section, select Fade In or Fade Out.
4.
In the Preset section, click Apply Default.
RESULT
The fade in/fade out time is set to the defined default value.
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Applying Default Fades to New Clips
All new clips that are imported or recorded in the audio montage get the default fade
in and fade out shape and length if Create Default Fades in New Clips is active.
In this case, the default crossfade shapes are used. This also applies to clips that
are created by splitting clips.
PROCEDURE
1.
Open an audio montage and select the Fade tab.
2.
In the Options section, open the Options pop-up menu.
3.
Activate Create Default Fades in New Clips.
Locking Fade Times When Adjusting Clip Edges
PROCEDURE
1.
Open an audio montage and select the Fade tab.
2.
In the Options section, open the Options pop-up menu.
3.
Activate Lock Fade Times When Adjusting Clip Edges.
RESULT
The defined fade in/fade out length is locked to the clip start or end, even if you
adjust the clip edges.
Copying Fades
You can copy a fade in or fade out and paste it in another clip.
PROCEDURE
1.
In the montage window, right-click a fade in/fade out point, and select Copy.
2.
Right-click the fade in/fade out point for which you want to apply the fade, and
select Paste.
RESULT
The fade is applied to the clip.
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Setting Fade/Level Envelopes After the Effects
When using dynamic processors that alter the level of the clip, it is useful to place
the level/fade envelope after the clip effect section.
PROCEDURE
1.
Open an audio montage and select the Envelope tab.
2.
In the Selector section, make sure that Volume/Fades is selected.
3.
In the Clip Options section, activate Envelope after Effects.
Deactivating Automatic Fade Changes for Individual Clips
You can deactivate automatic fade changes for individual clips. This can be used if
you have set a fade that you do not want to be altered in any way, even though you
may want to overlap the clip with another clip.
PROCEDURE
1.
In the montage window, select the clip for which you want to disable
automatic fade changes.
2.
Select the Fade tab.
3.
In the Clip Options section, deactivate Automatic Changes.
Creating Automatic Crossfades in Audio Montages
Crossfades in audio montages can be created automatically when clip edges
overlap. You can specify the type of crossfade that is performed.
PROCEDURE
1.
Open an audio montage and select the Fade tab.
2.
In the Options section, open the Overlaps pop-up menu and select one of
the following crossfade types:
3.
•
Free Overlaps
•
Fade-In Constrains Overlaps
•
Fade-Out Constrains Overlaps
Move a clip so that it overlaps the edge of another clip.
RESULT
The crossfade is automatically created in the overlap.
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Crossfade Editing
You can create crossfades with independent shapes and lengths for the fade in and
fade out curves.
The default automatic crossfade is linear. It uses the same shape and fade lengths
for fade in and fade out. The following rules apply:
•
A crossfade includes fade in and fade out.
•
You can edit the fade in and fade out curves in crossfades in the same way
as fades.
•
To resize the crossfade time symmetrically, press [Shift], click the crossfade
area, and drag left and right.
•
To move the crossfade region while keeping its length, press
[Ctrl]/[Command], click the crossfade area, and drag left and right.
•
When you move a clip so that it overlaps another clip to create a crossfade,
and neither clip has a defined fade in the overlap, a default crossfade is
created if one of the auto crossfade options is activated.
•
When moving a clip with a defined fade curve so that it overlaps another clip
without a defined fade, the unmoved clip automatically gets the same fade
shape as the moved clip, with amplitude compensation. This only applies if the
fade out length of the unmoved clip is set to zero.
•
If both clips have different defined fade curves, an asymmetrical crossfade is
created.
Additionally, other factors govern the result when creating crossfades. In the
following example a pre-defined fade out and an undefined fade in are used. What
happens depends on the type of fade out curve that is used.
•
If the fade out is a preset (except Sinus (*) or Square-Root (*)) that uses
Pure Shape, the corresponding fade in gets the same preset with amplitude
compensation.
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•
If the fade out is a preset that uses a compensation attribute, the fade in gets
the same preset, but with Pure Shape activated, for the compensation to take
effect.
•
If the fade out uses either the Sinus (*) or Square-Root (*) presets with the
Pure Shape setting, the fade in gets the same preset also with the Pure
Shape setting. In fact, power compensation is used. This is because the
Sinus (*) and Square-Root (*) curves provide constant power crossfades by
themselves.
RELATED LINKS
Options for Moving and Crossfading Clips on page 295
Crossfading with Fade Constrained Overlaps
PREREQUISITE
To use fade in/fade out constrained overlaps, there must be a defined (not set to
zero) fade in/fade out in the overlap. Otherwise, Free Overlaps is activated for that
crossfade.
The following description applies to fade in constrained overlaps and fade out
constrained overlaps. For the latter, however, the defined fade out length constrains
the overlap, and accordingly, the left edge of the right clip is adjusted.
PROCEDURE
1.
Open an audio montage and select the Fade tab.
2.
In the Options section, open the Overlaps pop-up menu.
3.
Activate Fade In Constrains Overlaps.
4.
On a track that contains several clips, create a fade in curve in a clip.
5.
Drag the clip to the left so that it overlaps another clip, past the right clip edge.
A crossfade is created in the overlap.
6.
Continue dragging the clip, so that the fade in point of the dragged clip
overlaps the right edge of the left clip.
7.
Drag the clip to the right again.
The resized clip is gradually uncovered. The original clip length is memorized, so you
can later restore the resized clips.
8.
Separate the two clips again without creating an overlap so that they return to
the original left/right position relative to each other.
9.
Drag the left clip to the right so that it overlaps the other clip, and continue
dragging to the right.
The right edge of the left clip is progressively resized as you drag the clip further to
the right.
Fade constrained overlaps can also be used with the options Allow Multiple
Automatic Crossfades and Allow Automatic Crossfading with Clips on Selected
Track.
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RELATED LINKS
Automatic Crossfading on page 250
Crossfades Between Clips
The Wave Matching window shows a magnified view of the beginning of the
selected clip and allows you to adjust the crossfade point for two adjacent clips.
The main purpose of this is to help you splice two consecutive clips together. The
zoom view displays the end of the left clip and the start of the right clip. This type of
splicing is achieved by applying short crossfades.
There are two main types of crossfades:
Artistic crossfades
For example, if you want to crossfade two songs to make a nice transition.
Usually, these types of crossfades are quite long and can easily be created
from the audio montage window.
Patch crossfades
For example, if you want to replace a section of audio, without audible
discontinuity in the resulting audio. In this case, short crossfades should be
used. These crossfades are best created in the Wave Matching window.
RELATED LINKS
Wave Matching Window on page 338
Adjusting Crossfades Between Clips
Adjusting the crossfades between clips is important to avoid clicks at the junction
points. WaveLab Pro analyzes the waveforms to automatically find the best
crossfade offsets.
PROCEDURE
1.
In the montage window, on a track, align the two clips that you want next to
each other.
2.
Select the clip that is located on the right.
3.
Select Tool Windows > Wave Matching.
This shows a close-up of the two clips.
4.
In the Wave Matching window, set the zoom factor using the icons above the
zoom view, or select a zoom factor from the Menu.
If you activate Menu > Automatic Level Zooming, the waveforms are automatically
zoomed vertically to fill out the zoom view.
5.
If necessary, move or resize the clip located on the right in the zoom view.
6.
Set the search range using the icons above the zoom view, or select a search
range from the Menu.
7.
Decide whether you want to move the right clip to the left or to the right.
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•
To move the clip to the left, select Menu > Move to Left (Match Waveform).
•
To move the clip to the right, select Menu > Move to Right (Match
Waveform). This is useful if the two clips are already overlapping.
RESULT
WaveLab Pro scans the audio to the left of the splice point and moves the clip on
the right to the position which provides the best possible phase match, to avoid
harmonic cancellation. When the clip on the right is moved over the clip on the left,
a short crossfade is automatically created.
RELATED LINKS
Wave Matching Window on page 338
Wave Matching Window
In the Wave Matching window, you can find the best crossfade point for two
adjacent clips.
•
To open the Wave Matching window, open an audio montage and select
Tool Windows > Wave Matching.
On the Menu, you have the following options:
Move to Left (Match Waveform)
Scans the audio to the left of the splice point and finds the best possible
phase match to avoid harmonic cancellation. The clip on the right is moved
over the clip on the left. This automatically creates a short crossfade, ensuring
the smoothest possible splice.
Move to Right (Match Waveform)
Scans the audio to the right of the splice point and finds the best possible
phase match to avoid harmonic cancellation. The clip on the right is moved
further to the right. This automatically creates a short crossfade, ensuring the
smoothest possible splice. This function is useful if the two clips already
overlap.
Search Range
Determines how WaveLab Pro scans the clips when searching for the best
possible phase match. Higher values result in greater accuracy but also
longer processing times. If the sounds contain a lot of bass, avoid the shortest
search range setting.
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Audio Montage
Clip Time Stretching
Zoom
Sets the zoom factor. For example, 1:4 means that 1 pixel on the screen
corresponds to 4 audio samples.
Automatic Level Zooming
Automatically zooms the waveform vertically to fill the view.
Show Envelope
Displays the envelope curves of the clips in the view. Which curves are
displayed depends on the settings of each clip.
Clip Time Stretching
You can adjust the length of a clip by using time stretching.
The best results are achieved when using small or moderate amounts of time
stretch.
NOTE
Avoid time stretching of already time stretched material.
When you perform time stretching on a clip, a copy of the original audio file is
created that contains the audio range that is used in the clip. The time stretch is
applied to the copy, and the clip now references the copy.
•
The copied audio file has the same name as the original, but with the suffix
“_#X” where X is a number.
•
The copied audio file is saved in the implicit folder that is specified in the
Audio Montages Preferences.
Time-Stretching Clips
PROCEDURE
1.
In the montage window, move the edit cursor to the position where you want
the clip to end.
2.
Right-click the lower part of the clip that you want to time-stretch, and select
Time Stretch to Cursor.
3.
In the Time Stretching dialog, edit your settings, and click OK.
Only the Method section is available for editing, because the other settings are
determined by the edit cursor position.
RESULT
The clip is stretched or compressed so that it ends at the edit cursor position.
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Clip Pitch Shifting
NOTE
Because the new copied audio file contains exactly the audio range that the clip
uses, it is not possible to lengthen the clip by resizing after Time Stretch to Cursor
has been applied.
RELATED LINKS
Time Stretching Dialog on page 221
Clip Pitch Shifting
You can adjust the pitch of a clip by using pitch shifting.
When you perform pitch shifting on a clip, a copy of the original audio file is created
that contains the audio range that is used in the clip. The pitch shift is applied to the
copy, and the clip references the copy.
•
The copied audio file has the same name as the original, but with the suffix
“_#X” where X is a number.
•
The copied audio file is saved in the implicit folder that is specified in the
Audio Montages Preferences.
Pitch-Shifting Clips
PROCEDURE
1.
In the montage window, right-click the lower part of a clip for which you want
to apply pitch shifting, and select Pitch Shifting.
2.
In the Pitch Shifting dialog, edit your settings, and click OK.
RELATED LINKS
Pitch Shifting Dialog on page 224
Effects for Tracks, Clips, and the Montage Output
You can add VST effect plug-ins to individual clips, tracks, or the output of an audio
montage. Clip effects affect individual clips only, track effects affect all clips on a
track, and the montage output affects the whole audio montage.
Only VST 2 and VST 3 plug-ins can be used in the audio montage. Each clip, audio
track, and the montage output can be independently processed by up to 10 VST
effect plug-ins.
Effects are configured as follows:
•
As inserts, where the entire audio is processed by the effects.
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•
As send effects (split mode), where the balance between the unprocessed
sound and the effect send level can be controlled by effect envelope curves
(clip effects and specific VST 2 plug-ins only).
An icon in front of a clip name indicates that effects are applied to a clip.
Hovering over a clip name shows the effects that are used for the clip.
NOTE
•
Only clip effects for clips that are active at the current playback position
consume CPU power. Track and montage output effects are always active.
•
The first time that you play an audio montage after is has been opened or
copied, the program has to load all effects into memory. If you have many
effects, this can result in a short silence before the playback starts.
•
Effects that are used for tracks must support stereo audio, even if the audio
track is mono.
Montage Output Effects
You can add montage output effects to an audio montage. While the Master
Section is shared among all audio montages, the montage output effects are local
to each montage. This allows you to have a fully embedded project, without needing
to use the Master Section.
The montage output effects are located at the output of the audio montage.
NOTE
If you want to use a dithering plug-in, place it in the montage output.
Effects Window
This window lets you add effect plug-ins to tracks, clips, and the montage output,
import the plug-ins from the Master Section, and make pan and gain settings.
•
To open the Effects window, open an audio montage and select Tool
Windows > Effects.
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Menu
Clip Effects
Displays the plug-ins of the active clip.
Track Effects
Displays the plug-ins of the active track.
Output Effects
Displays the plug-ins of the montage output.
Add Slot
Adds a slot into which an audio plug-in can be inserted.
Remove Selected Plug-ins
Removes the selected plug-ins.
Remove Selected Plug-ins from Selected Clips
Removes the plug-ins from the selected clips.
Copy
Copies the selected plug-in and its settings to the clipboard.
Copy All
Copies the settings of all plug-ins to the clipboard.
Paste (Insert)
Inserts the plug-in that was copied to the clipboard before the first selected
slot. If no slot is selected, the plug-in is inserted at the end of the plug-in list.
Paste (Replace)
Replaces the selected plug-in with the plug-in that was copied to the
clipboard. If no slot has been added, a new slot is created.
Paste to Selected Clips
Replaces the selected plug-in with the plug-in that was copied to the
clipboard on all selected clips. If no slots have been added, new slots are
created.
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Effects for Tracks, Clips, and the Montage Output
Load Plug-in Chain
Replaces the current plug-ins with a plug-in chain that has been saved on
disk.
Save Plug-in Chain
Saves the current plug-in chain as a preset.
Import Master Section Plug-ins
Imports the plug-ins that are loaded in the Master Section. Existing plug-ins
are overwritten.
Close All Windows
Closes all plug-in windows that relate to this audio montage.
Plug-in Map
Opens the Plug-in Map dialog that displays all plug-ins that are used in the
audio montage and the clips and tracks that are using them.
Bypass All Plug-ins
If this option is activated, all plug-ins of the active clip or track are bypassed
during playback.
Bypass All Plug-ins in the Montage
If this option is activated, all plug-ins of the active audio montage are
bypassed during playback.
Plug-in Window Handling
Opens the Plug-in Window Handling dialog where you can set up the
appearance of plug-in windows.
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Effects List
The effects list displays the effect plug-ins of the selected track, clip, or montage
output. In the list, you can replace effect plug-ins, change the effect order, and edit
the Send Level and Tail of effects.
Plug-in window icon
Opens the plug-in window.
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Effect Name
Clicking an effect name opens the Plug-ins menu where you can select a new
effect. The checkbox allows you to activate/deactivate the clips.
Preset
Shows the preset that is used by the plug-in. If no preset is used, this field is
empty.
Channel Processing
Allows you to specify which channel to process. If you select one channel, the
other channel is bypassed.
Routing
Allows you to set the routing of the processed signal. You can control the mix
between the dry and the processed signal with an envelope. The following
routing options are available:
•
Insert (Standard)
•
Blend Wet into Dry (Send)
•
Parallel Processing
Edit Automation Envelope opens the Envelope tab and selects the
automation envelope.
Latency
Shows the latency in the audio path. Plug-ins with latency cannot be used for
adjusting the send level.
Tail (clip effects only)
Some effects, such as reverb and delay, produce audio tails. This means that
the effect sound continues after the clip sound ends. For example, if you add
echo to a clip without specifying a tail value, the echo effect is muted as soon
as the clip ends. Set the tail length so that the effect is allowed to decay
naturally. If you add another plug-in to the clip that also produces a tail, there
is no need to set a separate tail value for this plug-in, unless you want the
decay to sum up. The overall tail length for the clip is the sum of the tail of each
plug-in. The maximum tail setting is 30 seconds.
Gain/Pan Section
In this section, you can edit Gain and Pan settings for each clip and track.
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Global Gain Section
In this section, you can set the global gain for the active audio montage. This gain
can be applied before or after the montage output, depending on the setting of the
pre/post button on the left of this section. Pre is the default setting.
The Loudness Meta Normalizer can change the global gain to set the audio
montage output loudness, for example, to match the EBU R-128 recommendation.
RELATED LINKS
Pan Modes on page 325
Adding Effects to a Track, a Clip, or to the Montage Output
You can add effect plug-ins to every track and clip of the audio montage, and to the
output of the audio montage.
Adding Effects Via the Effects Window
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select the Clip, Track, or Montage section.
4.
Click Add Slot.
5.
In the Effect Name column, select the added slot.
6.
Select a plug-in.
RESULT
The selected effect opens in a window.
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NOTE
You can add effects during playback. However, if you add an effect with a latency
larger than zero, it is better to stop and restart playback to avoid timing
discrepancies. In addition, a small number of VST plug-ins may change its latency
depending on the parameter settings. If that is the case, make sure to stop and
restart playback after the latency is changed.
Additional Ways of Adding Effects
•
To add an effect to a track, click the FX button in the track control area, select
Add Effect, and select an effect from the menu.
•
To add an effect to a clip in the montage window, right-click the clip name,
select Add Effect, and select an effect from the menu.
Adding the Master Section Effects to the Track, Clip, or Montage Output
You can add the Master Section effects to a clip, a track or the output of an audio
montage.
PREREQUISITE
Set up the Master Section plug-ins.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select the track, clip, or montage output to which you
want to add the Master Section effects.
4.
Select Menu > Import Master Section Plug-ins.
RESULT
The Master Section effects are added to the selected track, active clip, or montage
output.
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NOTE
To copy a single Master Section effect, drag it from a Master Section slot to the
effects list of the Effects window.
Removing Effects from Tracks, Clips, or the Montage Output
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select the Clip section, Track section, or Output
section.
4.
Click the effect that you want to remove, and select Remove Plug-in.
RESULT
The effect is removed from the slot.
Rearranging the Order of Effects
The order of the effects in the list determines the processing order.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, in the effects list, drag the effect that you want to
rearrange to another position.
Applying Plug-in Chain Presets to Tracks, Clips, or the Montage
Output
You can save the plug-in chain of a track, a clip, or the montage output as a preset
and apply it to other clips or tracks, or to the montage output of another audio
montage.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, set up your plug-in chain.
4.
Select Menu > Save Plug-in Chain.
5.
Enter a name and the file location for the effect chain, and click Save.
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6.
Select the track, clip, or montage output to which you want to apply the effect
chain.
7.
Select Menu > Load Plug-in Chain.
8.
Select a plug-in chain, and click Open.
Copying Effect Settings to Tracks, Clips, or the Montage Output
You can copy the effect and its settings of a track, a clip, or the montage output to
other tracks, clips, or the montage output of the same or another audio montage.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select the effect from which you want to copy the
settings.
4.
Select Menu > Copy.
5.
Decide whether you want to paste the effect settings to a new slot or replace
an existing effect.
•
To paste the effect settings to a new slot, add a new slot, and select Menu >
Paste (Insert).
•
To replace an existing effect, select the effect, and select Menu > Paste
(Replace).
•
To copy the effect settings to multiple clips, select the clips, and select Menu
> Paste to Selected Clips.
Undoing Effect Changes
You can undo/redo changes to the effect settings. However, WaveLab Pro only
registers the changes when the Effects window loses focus.
PROCEDURE
1.
In the plug-in window, click another window to lose focus of the plug-in in
which you want to undo the settings.
2.
Go back to the plug-in in which you want to undo the settings.
3.
On the command bar, click Undo or Redo.
Channel Processing
In the Master Section, in plug-in windows, and in the Effects window, you can
specify for each plug-in which channels to process. This allows you to use each
plug-in in mid/side mode, for example.
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You can process all channels or only the left, right, mid, or side channel. When you
select one channel, the other channel is bypassed.
To use a different plug-ins for each channel, use one effect slot for each channel.
Insert
Stereo
All channels are processed by the plug-in.
Left
Only the left channel is processed by the plug-in.
Right
Only the right channel is processed by the plug-in.
Mid
Only the mid channel is processed by the plug-in.
Side
Only the side channel is processed by the plug-in.
Send (Return to Stereo)
Left
Only the left channel of the plug-in is processed. The left wet signal of the
plug-in is mixed to the left/right dry signal.
Right
Only the right channel of the plug-in is processed. The right wet signal of the
plug-in is mixed to the left/right dry signal.
Mid
Only the mid channel of the plug-in is processed. The mid wet signal of the
plug-in is mixed to the mid/side dry signal.
Side
Only the side channel of the plug-in is processed. The side wet signal of the
plug-in is mixed to the mid/side dry signal.
Setting Up the Channel Processing
You can set up which channel to process in the Master Section, in plug-in
windows, and in the Effects window.
Channel Processing in the Master Section
In the Master Section, on the Effects pane, click Channel Processing, and select
which channel you want to process.
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Channel Processing in Plug-in Windows
In a plug-in window, click Channel Processing and select which channel you want
to process.
Channel Processing in the Effects Window
In the Effects window, click in the Channel Processing column for a plug-in and
select which channel you want to process.
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Clip Plug-in Routing
You can route clip plug-ins to a clip. This, in conjunction with envelopes, allows you
to control which part of the clip is processed by the plug-in.
Each clip plug-in has its independent envelope. When the envelope is all the way
down, only the wet signal is applied. When the envelope is all the way up, the
processed/wet signal is at its maximum.
The automation envelope can be independent for the left and right audio channels.
The following routing options are available:
Insert (Standard)
Replaces the dry signal with the processed signal.
Blend Wet into Dry (Send)
Mixes the wet part of the plug-in output with the dry signal. The amount of
mixing is determined by a fixed gain and/or an automation envelope. The
corresponding envelope can be selected in the Selector section of the
Envelope tab in the Audio Montage window.
Parallel Processing
Mixes the processed signal with the dry signal. The level of the dry signal
remains unchanged. The amount of mixing is determined by a fixed gain
and/or an automation envelope. The corresponding envelope can be selected
in the Selector section of the Envelope tab in the Audio Montage window.
This mode can be used for parallel compression.
The Edit Automation Envelope option opens the Envelope tab and selects the
automation envelope.
RELATED LINKS
Routing a Plug-in to a Clip on page 351
Ducking Clips on page 326
Routing a Plug-in to a Clip
You can route a plug-in to an entire clip or only to parts of the clip.
PROCEDURE
1.
Select Tool Windows > Effects.
2.
In the Effects window, select the Clip section.
3.
Click Add Slot.
4.
In the Effect Name column, select the added slot.
5.
Select a plug-in.
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6.
7.
Click in the Routing column and select one of the following routing options:
•
Insert (Standard)
•
Blend Wet into Dry (Send)
•
Parallel Processing
If you have selected Blend Wet into Dry (Parallel) or Parallel Processing,
you can edit the effect envelope to route the plug-in only to parts of the clip.
Click in the Routing column and select Edit Automation Envelope.
The Envelope tab in the Audio Montage window opens and the plug-in is selected
as envelope type.
8.
In the montage window, edit the envelope curve.
RELATED LINKS
Adding Effects Via the Effects Window on page 345
Ducking Clips on page 326
Envelopes for Clips on page 319
Using Effect Envelopes
You can automate the effect send level for clip effects that use Split Mode by using
effect envelope curves.
PREREQUISITE
Set up a Split Mode effect plug-in for a clip.
PROCEDURE
1.
Open an audio montage.
2.
Select the Envelope tab.
3.
In the Envelope Type pop-up menu, select the effect that you want to use for
the envelope curve.
4.
Create the envelope curve.
RELATED LINKS
Effects for Tracks, Clips, and the Montage Output on page 340
Setting Pan and Gain for Effects
You can set the Pan and the Gain of the effects for each clip and track individually.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select a clip or track.
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4.
Adjust the Pan and the Gain using the controls on the left of the Effects
window.
Setting the Global Gain for Effects
You can set a global gain for the montage output effects of your audio montage and
apply it before or after the montage output effects.
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select Output.
4.
Adjust the global gain using the fader on the left of the Effects window.
5.
Click the pre/post button to apply the global gain before
montage output effects.
or after
the
If you use a dithering plug-in, set the gain to be pre-master.
Plug-in Window
In this window, you can display the effect plug-ins that are used for a track, clip, or
the montage output. You can display all effects in one plug-in window or have
separate windows for each effect, for all track effects, all clip effects, or all montage
output effects.
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Plug-in chain window
Single plug-in window
When you add a new effect plug-in to a track, a clip, or the montage output, the
plug-in window opens automatically. In the plug-in window, the effects are
displayed in a plug-in chain by default. To change the processing order of the
effects, you can drag each effect to a new position in the chain.
You can adjust the handling of the effects in the plug-in window in the Plug-in
Window Handling dialog.
RELATED LINKS
Plug-in Window Handling Dialog on page 356
Opening the Plug-in Window
You can open the plug-in window from different locations.
•
To open the plug-in window from the Effects window, in the effects list, click
the plug-in window icon to the left of a plug-in.
•
To open the plug-in window for a clip from the montage window, right-click
the bottom part of a clip, and select Edit Plug-ins. You can also right-click
the clip name and select a plug-in.
•
To open the plug-in window for a track, click the FX button in the track control
area.
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Adding Effects From Within the Plug-in Window
Effects that are added to a clip, track, or the montage output in the Effects window
are automatically displayed in the plug-in window. However, you can also add
effects to a track or a clip from within the plug-in window.
PROCEDURE
1.
In the Plug-in Window Handling dialog, activate Use Plug-in Chain
Windows.
2.
Open the plug-in window for the clip, track, or montage output to which you
want to add an effect.
3.
In the plug-in window, click the Add Plug-in button.
4.
Select an effect from the menu.
The effect is added at the end of the plug-in chain.
5.
Optional: If you want to move the added effect in the plug-in chain, drag it to
another position.
RELATED LINKS
Plug-in Window Handling Dialog on page 356
Changing Effects From Within the Plug-in Window
PROCEDURE
1.
Open the plug-in window for the clip, track, or montage output for which you
want to change an effect.
2.
Click the plug-in menu icon, and select a new effect from the menu.
3.
Optional: If you want to move the changed effect in a plug-in chain window,
drag it to another position.
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Switching Between Track, Clip, and Montage Output Effects in Plug-in
Windows
In the plug-in window, you can switch between the effect chains of clips, tracks, and
the montage output. You can also switch between plug-in windows, when you have
opened several plug-in windows.
•
To skip through the clip and track effects of the active audio montage, use the
left and right arrow icons.
•
When using one plug-in window for both clips and tracks of an audio
montage, you can switch between the plug-ins of the active clip or the track
that contains the active clip by clicking the Show Clip Plug-ins or Show
Track Plug-ins icons.
•
To lock a plug-in window, activate Lock Window. If this option is activated,
and you select another track or clip, another plug-in window opens. If this
option is deactivated, and you select another track or clip, the effects are
displayed in the same plug-in window.
NOTE
The Lock Window button is only visible if Use Plug-in Chain Windows and
Unlimited Number of Open Windows is activated.
Closing All Plug-in Windows
PROCEDURE
1.
Open an audio montage.
2.
Select Tool Windows > Effects.
3.
In the Effects window, select Menu > Close All Windows.
Plug-in Window Handling Dialog
In this dialog, you can set up the appearance and behavior of the plug-in windows.
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About the CD Window
•
To open the Plug-in Window Handling dialog, open the Effects window and
select Menu > Plug-in Window Handling.
Use One Window Per Plug-in
If this option is activated, each plug-in opens in an individual window.
Close Other Windows When Opening a New One
Closes all open plug-in windows of an audio montage each time that you
open a new plug-in window. This means that only one plug-in is displayed at
a time for a each audio montage.
Use Plug-in Chain Windows
Shows all open plug-ins in the plug-in window as tabs, which allows you to
quickly switch between the plug-ins.
Unlimited Number of Open Windows
Allows for an unlimited number of plug-in chain windows to be open at the
same time. There can be one window for each track and one for each clip.
Lock Window on Opening
Automatically locks a plug-in each time that a plug-in chain window is opened.
If a plug-in window is locked, and you select another track or clip, another
plug-in window opens. If this option is deactivated, and you select another
track or clip, the effects are displayed in the same plug-in window.
Use One Window for Clips and One for Tracks
Uses one plug-in window for all clips, one for all tracks, and one for the
montage output.
Use One Window per Montage
Uses one plug-in window for the clips, tracks, and the montage output of an
audio montage.
Auto Switch between Tracks and Clips
If this option is activated and you click the track control area of a track, the
plug-in window switches to display the track plug-ins. If you click a clip, the
plug-in window switches to display the clip plug-ins.
About the CD Window
The CD window combines the functions for creating an audio CD or DVD-Audio
within WaveLab Pro.
It displays a list of CD tracks along with information about each track. You can edit
each track and the playback properties of the CD, check the conformity to the Red
Book standards, add and edit CD-Text, add UPC/EAN and ISRC codes, generate
a CD report, and write the CD.
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About the CD Window
When you select a clip in the montage window, the corresponding track is
highlighted in the CD window.
A CD track in the audio montage is defined by CD markers.
You can reorder CD tracks in the CD track list using drag and drop.
CD Markers
A track in the audio montage is defined by CD track start and end markers or CD
track splice markers.
•
CD track splice markers indicate the end of one track and the start of the next.
•
If you delete the CD markers defining a track, the track is deleted from the CD
window.
•
If you edit a marker position of a CD track, the change is reflected in the track
in the CD window.
•
The name of a CD track is the name of the CD track start marker. Editing the
marker name also changes the CD track name, and vice versa.
CD Window
In this window, you can create an audio CD or DVD-Audio.
•
To open the CD window, open an audio montage and select Tool Windows
> CD.
Track List
From Start with Pre-Roll
Plays back the corresponding track from the start with a pre-roll.
You can also press [Alt]/[Option] and click
track from the start with a short pre-roll.
to play back the corresponding
From Start
Plays back the corresponding track from the start.
You can also hold [Ctrl]/[Command] and double-click a CD track start marker
triangle to start playback from the marker position.
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About the CD Window
Name
Shows the track name. To change the name, double-click in the
corresponding cell, and enter a new value.
Group
Allows you to define track groups.
Pause
Shows the pause between two tracks.
Start
Shows the start position of the track.
End
Shows the end position of the track.
Length
Shows the time value from the CD track start position to the corresponding
end or splice marker.
Pre-Gap
Shows the pre-gap of a track.
Post-Gap
Shows the post-gap of a track.
Lock
The lock icon indicates a track copy protection flag. Note that not all CD-R
units can handle this flag.
Emphasis
The rainbow-colored symbol indicates the emphasis flag. This setting is used
to indicate if the track was recorded with emphasis or not.
Activating/Deactivating this option does not apply/remove emphasis from the
audio. It is just an indicator for how the file was created.
ISRC
Lets you enter an ISRC code. To change the code, double-click the
corresponding cell, and enter a new value.
CD-Text
Lets you specify the CD-Text. To change the CD-Text, double-click the
corresponding cell, and enter a new value.
Comment
Allows you to enter a comment. To enter a comment, double-click a cell.
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About the CD Window
Functions Menu
Write Audio CD or DDP
Opens a dialog that allows you to write a CD or DDP.
Check CD Conformity
Verifies that the settings for the audio montage are in accordance with the
Red Book standard.
CD Wizard
Opens a dialog that helps you generate and adjust CD markers.
Edit CD-Text
Opens the CD-Text Editor that allows you to enter descriptive text for the
tracks that are written on CD.
Edit CD Meta-Data
Opens the CD Meta-Data editor that allows you to associate meta-data with
each CD track. When rendering CD tracks via the Render dialog, the audio
files inherit this meta-data.
Import ISRC Codes from Text File
Allows you to import a text file that contains ISRC codes.
Generate Audio CD Report
Opens a dialog that lets you create a text report that describes the contents
of the audio CD.
Rename CD Tracks as CD Text
Replaces the name of each CD track with the name that is specified in the
CD-Text Title field.
Play Previous CD-Track/Play Next CD-Track
This is used to audition the track before/after the selected track. This depends
on the pre-roll settings.
Play All CD-Track Starts
This is used to check the transitions between all tracks. In the Edit Playback
Times dialog of the CD window, you can set the playback length for this
function.
Options Menu
Audio in Pauses
Usually, when you create a CD, only the sections between track markers are
written, and the pauses between tracks are replaced by silence. However, if
Audio in Pauses is activated, the exact image of the audio montage is written,
including any audio between tracks. This makes it possible to hear audio
either between CD tracks or before the first track, for example, to create a
hidden track.
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About the CD Window
Preserve Post-Pauses when Reordering
If this option is activated, the pause after a CD track is preserved when you
reorder tracks. If this option is deactivated, the pause before a CD track is
preserved when you reorder tracks.
Show Times Relative to Track #1
If this option is activated, the start of track #1 is the time code reference,
excluding any pause before that track.
Show Times Relative to CD’s Absolute Zero
If this option is activated, the beginning of the CD, including any pause before
track #1, is the time code reference.
Time Code with CD Frames
If this option is activated, the time code is displayed in hours, minutes,
seconds, and CD frames.
Time Code with Milliseconds
If this option is activated, the time code is displayed in hours, minutes,
seconds, and milliseconds.
Pre-Roll Mode
If this option is activated, all tracks start with a pre-roll time when they are
played back using the commands of the CD window.
Edit Playback Times
Opens a dialog where you can adjust the time values that are related to CD
track playback.
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Toolbar
The following indicators are only available on the toolbar of the CD window:
Position in CD Track
Indicates the position of the playback/edit cursor, relative to the start of the
CD track in which it is located.
UPC/EAN Code
Opens a dialog in which you can specify an UPC/EAN code.
Edit Playback Times Dialog
In this dialog, you can edit time values that are related to the playback of the CD
track when using the playback commands of the CD window.
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About the CD Window
•
To open the Edit Playback Times dialog, open the CD window and select
Options > Edit Playback Times.
CD Track Pre-Roll
Specifies how much time before the start of a CD track is played back to help
you evaluate the transition between CD tracks.
Add One Second of Silence before Playback
If this option is activated, WaveLab Pro waits one second before starting
playback of the next CD track start.
Test Time
Specifies the playback length of CD track starts for the Play All CD-Track
Starts function in the CD window.
Meta-Data for CD Tracks
You can associate meta-data with individual CD tracks or with an entire CD. When
rendering CD tracks via the Render dialog, the audio files can inherit this meta-data.
Because standard CD Text is not unicode, it does not always provide the optimum
text data. To solve this issue, WaveLab Pro provides variables.
For CD tracks, there are two type of variables:
•
Auto variables
•
Custom variables
Auto variables are automatically added by WaveLab Pro. For example, ISRC, track
names, and CD-Text. Custom variables can be manually edited to add additional
meta-data for the track.
•
To see and edit the CD track meta-data, open the CD window, and select
Functions > Edit CD Meta-Data.
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About the CD Window
NOTE
In this dialog, you prepare the meta-data. How they are, is specified in the
Meta-Data dialog.
RELATED LINKS
Meta-Data on page 177
Creating Audio CD Tracks From Clips
The CD Wizard tool lets you generate CD track and splice markers from clip regions
and crossfade points. You can use the Check CD conformity option to check
whether the audio montage is ready for writing to audio CD.
PROCEDURE
1.
Make sure that the audio montage contains the material that you want on the
audio CD.
CD tracks must have a length of at least 4 seconds.
2.
In the CD window, select Functions > CD Wizard.
3.
Edit the settings in the CD Wizard dialog, and click Apply.
4.
Audition the tracks in the CD window, and make corrections if necessary.
5.
In the CD window, select Functions > Check CD Conformity.
•
If a warning message appears, make corrections and check the CD conformity
again.
•
If no warning message appears, the audio montage is ready to be written to an
audio CD.
CD Wizard Dialog
In this dialog, you can generate and adjust CD markers for audio montages.
•
To open the CD Wizard dialog, open the CD window and select Functions >
CD Wizard.
Generate CD Track Markers
If this option is activated, the CD Wizard automatically generates CD track
markers according to the sub-options.
Create Markers at Clip Boundaries
If this option is activated, CD track start and end markers are added at the
beginning and end of all non-overlapping clips.
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Use Splice Markers (Keep Pauses within Tracks)
If this option is activated, single splice markers are generated instead of
start/end markers. Instead of a standard pause, pause spaces are generated.
The pauses are kept within tracks. This can be useful for electronic
distribution and for compatibility with portable players.
Create Markers at Crossfade Points
If this option is activated, CD track splice markers are created at all crossfade
intersection points. Activate this option if you have clips that overlap each
other and that should become different tracks on the CD.
Keep Locked CD Track Markers
Normally, any previously created CD track markers in the montage are
removed by the CD Wizard. If Keep Locked CD Track Markers is activated,
the locked CD track markers are kept.
CD Marker Naming
Allows you to set up a naming scheme.
Start Marker
On this menu, you can select a naming scheme for the CD track start markers.
The following options are available:
•
As Clips: The name of the closest clip.
•
Specific Name: The name specified below.
•
Specific Name + Number X: The name and a number.
•
Specific Name + Number XX: The name and a number that is padded
on the left with 0.
•
Specific Name + Number (Auto): As Specific Name + Number XX,
but only if the number of tracks is greater than 10.
•
Number X + Specific Name: A number and a name.
•
Number XX + Specific Name: A number that is padded on the left with
0 and a name.
•
Number (Auto) + Specific Name: As Number XX + Specific Name,
but only if the number of tracks is greater than 10.
•
Custom: Opens the Rename Markers dialog where you can rename
multiple markers according to specified settings.
End Marker
On this menu, you can select the name of the CD track end marker. The
following options are available:
•
No Name
•
As Start Marker
•
As Start Marker + “(End)”
•
Custom
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Audio Montage
About the CD Window
Adjust Pauses before Tracks
If this option is activated, pauses before tracks are automatically adjusted
according to the sub-options.
Set Time
If this option is activated, you can specify the length of the pauses between
tracks.
Round Existing Pauses to Closest Second
If this option is activated, the existing pauses between tracks are rounded to
seconds.
Do Not Change First Pause
If this option is activated, the pause between the start of the montage and the
first track is not changed. If you change the length of the pauses to anything
other than 2 seconds and want to be conform to the Red Book standard, you
must activate this option.
Adjust Gaps between Markers and Sound (as CD Frames)
If this option is activated, small adjustments to the spacing before and after
the CD track markers are made according to the sub-options. This is useful
to ensure that a low-quality CD player does not miss the start of tracks or cuts
them off before their actual end. In most cases, the default settings are
sufficient.
Silence after First Track Start Marker
Lets you add a few frames of silence before the first track of the CD. Usually,
the pause needs to be longer for the first track than for the other tracks to
ensure that a low quality CD player does not miss the start of the first track.
Silence after Track Start Marker
Lets you add a few frames of silence before each track on the CD to ensure
that a low quality CD player does not miss the start of tracks.
Silence before Each Track End Marker
Lets you add a few frames of silence after each track of the CD to ensure that
a low quality CD player does not cut off tracks before their actual end.
Silence before Last Track End Marker
Lets you add a few frames of silence after the last track of the CD to ensure
that a low quality CD player does not cut off the end of the track or that the
listener is not disturbed by any clicks or motor noise that the player makes at
the end of a CD.
Ensure Required Minimum Size for CD Tracks
If this option is activated, markers are adjusted to ensure that each CD track
has the minimum length that the Red Book standard requires.
Quantize CD Markers to Nearest CD Frame
If this option is activated, markers are quantized to the nearest CD frame.
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Audio Montage
About the CD Window
Generate ISRC Codes
If this option is activated, ISRC codes for the CD tracks are created. Each
code is based on the code that is specified in this option, but with an ending
number that is set according to the order of the tracks.
UPC/EAN Code (13 Digits)
Lets you specify an optional UPC/EAN code for the CD.
RELATED LINKS
Batch Renaming Dialog for Markers on page 635
Audio in Pauses
Normally, when you write an audio montage on an audio CD, only the sections
between the CD markers are written, and the pauses between tracks are replaced
by silence. However, if Audio in Pauses is activated, the exact image of the audio
montage is written on the CD, including any audio between tracks.
Using Audio in Pauses
The following describes two use cases for the Audio in Pauses function.
Adjusting CD Track Markers to Hide Audio Sections
If you have a live recording with a section of applause between two songs, you can
move the track markers so that the applause section is between the tracks and
activate Audio in Pauses. Thus the applause cannot be heard if you play any of the
two tracks on their own, but you can hear it when playing through the CD tracks.
PROCEDURE
1.
In the montage window, place the CD track end marker of the first track at the
position where the music ends, but before the applause section.
2.
If necessary, place the CD track start marker of the following track at the
position where the music starts.
3.
In the CD window, select Options > Audio in Pauses.
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Audio Montage
Snapshots
Placing a Clip Before Track 1
You can create a hidden CD track before track 1, for example.
PROCEDURE
1.
In the montage window, place a clip without CD track markers prior to the first
track start marker in the audio montage.
NOTE
It is recommended that you do not place the hidden track at the very start of the
montage but leave a little room between the montage start and the start of the hidden
track.
2.
In the CD window, select Options > Audio in Pauses.
3.
Proceed with writing the CD.
To hear the hidden track after writing the disc, rewind from the start of track 1.
Snapshots
You can save a number of snapshots of your audio montage, to capture the current
scroll position, zoom factor, cursor position, audio selection, and clip selection
status.
You can recall a snapshot at any time and update snapshots.
Selecting a saved snapshot restores all of its view settings. You can also choose to
recall only specific view properties by activating the corresponding options for a
snapshot.
RELATED LINKS
Snapshots on page 239
Capturing the Current View
Capturing the current view saves the current zoom factor, cursor position, scroll
position, clip selection status, and time range.
PROCEDURE
1.
Set up the view of the montage window.
2.
Select the View tab.
3.
In the Snapshots section, click Take Snapshot
4.
Click one of the preset buttons to save the snapshot.
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.
Audio Montage
Mixing Down – The Render Function
RESULT
The snapshot is saved and can be recalled by clicking the corresponding preset
button.
Updating Snapshots
You can update a snapshot with the current view.
PROCEDURE
1.
Set up the view of the montage window.
2.
Select the View tab.
3.
In the Snapshots section, click Take Snapshot
4.
Click the preset button that you want to update.
.
RESULT
The new snapshot replaces the selected snapshot.
Mixing Down – The Render Function
The Render function allows you to mix down the whole audio montage or sections
of it to a single audio file or to several files in case of a multichannel audio montage.
It also allows you to render to an audio CD, to a CD image and cue sheet, or to a
new audio montage.
A mixdown is necessary to produce an audio file from the audio montage. The
Render function can be used for the following purposes:
•
Write a CD from a CPU-intensive audio montage, because it allows you to
first render all track and clip effect processing to recreate a new audio
montage and then write the CD in a second pass.
•
Render audio files, audio montages, or marker regions in audio montages to
multiple file formats at the same time.
•
Render surround channels as multiple files while retaining the stereo/mono
status of the individual surround channels.
•
Create a CD image and cue sheet.
•
Render audio montages to a single file or render various parts of a montage
to multiple audio files in one operation. For example, you can render regions,
groups, clips, or CD tracks.
RELATED LINKS
Rendering on page 424
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Audio Montage
Mixing Down – The Render Function
Rendering to Audio File
You can render to a single audio file format or to multiple audio file formats at the
same time.
PREREQUISITE
Set up your audio montage. If you want to render to multiple file formats, create file
format presets.
PROCEDURE
1.
In the Audio Montage window, select the Render tab.
2.
In the Source section, specify which part of the audio file you want to render.
3.
In the Results section, activate Named File.
4.
In the Output section, click the Format field and do one of the following:
5.
•
If you want to render to one audio format, select Edit Single Format.
•
If you want to render to multiple file formats, select Edit Multi Format.
Make your settings in the Audio File Format dialog.
•
To add multiple file formats in the Multi Audio File Format dialog, click Plus
and select the file format presets that you want to render to.
6.
Click OK.
7.
Optional: Make additional settings on the Render tab.
8.
In the Render section, click Start.
RESULT
The audio montage is rendered.
If you render a surround mix to Multi Stereo/Mono files, the mono/stereo status of
the rendered files reflects the mono/stereo status of the surround channels. If the
audio montage uses a 6 channel (5.1) surround mode, two stereo files (Lf/Rf and
Ls/Rs) and two mono files (C/Lfe) are rendered. The names of the rendered files
reflect the name of the surround channel to which they belong.
If you render an 8 channel configuration using the Multi Stereo/Mono option, the
channels are grouped as logical pairs (1-2, 3-4, etc.). For tracks that are routed to
only one channel in a pair, a mono file is created.
Under Windows, you can also render single multichannel surround files in the WMA
5.1 and 7.1 formats. Use the Windows Media Audio 9 Professional encoder.
RELATED LINKS
Multi Audio File Format Dialog on page 426
Creating Multiple Audio File Format Presets on page 426
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Audio Montage
Loudness Meta Normalizer
Loudness Meta Normalizer
This tool is a key mastering component to ensure that all songs get the same
loudness and to prevent clipping. It allows you to adjust the loudness of each clip
in the audio montage so that they all have the same loudness. It is also possible to
adjust the loudness of the audio montage mixdown as well as the loudness at the
Master Section output.
This tool operates on gains. It does not affect the underlying audio files or use any
audio compressor.
If it is not possible to modify the loudness of a particular clip without clipping, the
level of the other clips is reduced so that all clips still achieve the same loudness.
This does not happen if the Ignore Peaks option on the Peaks pop-up menu in the
Loudness Meta Normalizer dialog is selected.
To avoid clipping at the Master Section stage, you can limit the mixdown output of
the audio montage before it goes into the Master Section and/or the Master
Section output.
The loudness is calculated according to the EBU R-128 recommendation. The
reference loudness can either be the loudness of the loudest clip, of a specific clip,
or a custom value.
There are three possible loudness references:
•
Loudness of an entire file (EBU R-128 recommendation).
•
Top of a loudness range, that is, the average loudest 3 second audio section
of a file. This ensures that a single unusually loud sound is not taken into
account for the reference.
•
Maximum short-term loudness, that is, the maximum loudness that is found in
a 3 second audio section of the file, for example, the loudness of a short music
passage.
NOTE
•
The audio path in the audio montage uses 32-bit floating point processing.
You can therefore overload it, for example, use levels above 0 dB in clips,
without causing clipping in the signal path. The only section of the audio path
that can introduce clipping is the output of the Master Section or the output
of the audio montage. Both of these issues can also be solved by the
Loudness Meta Normalizer.
•
Because loudness requires several seconds of audio to be correctly
calculated, this tool should not be used for very short clips (under 3 seconds).
Loudness Meta Normalizer Dialog
In this dialog, you can adjust the loudness of each clip in the audio montage so that
they get the same loudness. You can also adjust the whole output, while taking the
EBU R-128 audio measurement recommendation and a true peak analysis into
account.
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Audio Montage
Loudness Meta Normalizer
•
To open the Loudness Meta Normalizer dialog, select the Process tab in
the Audio Montage window, and click Meta Normalizer in the Loudness
section.
Clips, Master Section Output, and Audio Montage Output
•
If Clips is activated, the gain settings of all clips in the audio montage are
adjusted individually so that all clips play back at equal loudness.
•
If Audio Montage Output is activated, the gain setting of the audio montage
is modified so that the audio montage mixdown matches a specific loudness.
•
If Master Section Output is activated, the Master Section gain is adjusted
so that the audio montage mixdown that is processed through all Master
Section plug-ins matches a specific loudness. The audio montage itself is not
modified by this operation.
The following options are available for the gain settings of clips, the audio montage
output, and the Master Section output.
Match loudness menu
Select whether the audio montage output should match a specific loudness.
The following options are available:
•
Do Not Change Loudness
•
Match Loudest Clip
•
Match Loudness of Active Clip
•
Match Specific Loudness
•
Equalize Peak Levels
The highest peak is used as reference.
Loudness
Determines the loudness to match. For example, specify -23 LUFS if you want
to follow the EBU R-128 recommendation for broadcast.
Reference menu
Select the loudness that WaveLab Pro should reference:
•
Loudness of Entire Clip (EBU R-128 recommendation)
•
Top of Loudness Range (average loudest 3 second audio section)
•
Maximum Short-Term Loudness (loudest 3 seconds audio section)
Peaks menu
Select whether WaveLab Pro should limit the sample values (digital peaks),
the analog reconstructed samples (true peaks), or ignore the peaks.
Maximum Peak
Determines the maximum peak value that must not be exceeded.
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Audio Montage
Navigator Window
Force Equal Loudness
If Limit True Peaks or Limit Digital Peaks is selected, some clip might not
reach the required gain for the reference loudness. In that case, activate
Force Equal Loudness to reduce the loudness of the clip that is used as a
reference to achieve equal loudness across all clips.
Additional Options
Exclude Audio Montage Effects
If this option is activated, audio montage effects are not taken into account
when you use the Loudness Meta Normalizer for processing.
Only Selected Clips
If this option is activated, only the selected clips are processed with the
Loudness Meta Normalizer.
Show Log
If this option is activated, a log window opens after the process to show the
analysis result.
Test Only
If this option is activated, a test analysis is performed. A log window opens to
show the result of this analysis. The test analysis does not apply the loudness
settings to the audio.
Navigator Window
This window displays an overview of the entire active audio montage and allows you
to quickly navigate in it.
•
To open the Navigator window, open an audio montage and select Tool
Windows > Navigator.
Each clip is represented by a colored block. The visible window content is shown
by a black rectangle.
Navigating in the Navigator Window
The Navigator window allows you to quickly find positions in large audio montages.
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Audio Montage
Notes Window
Dragging with the mouse in any direction scrolls the main audio montage window,
allowing you to navigate to a location in your audio montage.
•
To adjust the visible range of the active window, you can resize the rectangle
vertically and horizontally by dragging its edges. You can also resize by
[Shift]-clicking in the rectangle edges and dragging.
•
To zoom in on a clip, click its corresponding block. If the clip is inside the
rectangle, double-click it.
•
To completely zoom out, right-click anywhere in the window.
Notes Window
This window allows you to enter notes about the current audio montage session.
•
To open the Notes window, open an audio montage and select Tool
Windows > Notes.
You can enter the text directly in this window and use the standard HTML text editor
controls to format the text, and to add images and lists. The notes are saved with
the audio montage.
Groups
Groups are selections of clips that can be accessed via the Groups window or by
clicking any clip of a group.
A clip cannot be part of more than one group. If you add a clip to a group, it is
automatically removed from any other group. You can select a specific color for a
group to make it easy to discern it in the track view.
You can render all groups as individual files in the Render dialog of the Master
Section.
•
To create nested groups, drag a group into another group.
•
To deactivate a group, deactivate its checkbox in the list. If a group is
deactivated, you can move the individual clips.
•
To rename a group, double-click its name and enter a new name.
•
To select all clips of a group in your audio montage for editing, click the group.
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Audio Montage
Groups
RELATED LINKS
Super Clips on page 308
Groups Window
This window displays a list of the groups that are part of the current audio montage.
•
To open the Groups window, open an audio montage and select Tool
Windows > Groups.
Group Selected Clips
Creates a group from all selected clips.
Remove Selected Group
Removes the group that is selected in the list. The clips themselves are not
removed from the montage.
Click Selects Group
If this option is activated, selecting a clip in the track view automatically
selects all clips in the same group.
If this option is deactivated, selecting a whole group requires that you click the
group name in the groups view list. This is useful if you want to be able to
modify the relative positions of clips in the group without having to remove
them from the group.
Color
Lets you select a color for the group.
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Grouping Clips
PROCEDURE
1.
In the montage window, select the clips that you want to group.
2.
In the Groups window, select Functions > Group Selected Clips.
3.
Enter a name for the group, and click OK.
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Audio Montage
Audio Montage Backups
RESULT
The new group is displayed in the group list. The group name is prepended to the
names of the clips that are included in the group.
Adding Clips to an Existing Group
PROCEDURE
1.
In the montage window, select the clips that you want to add to a group.
2.
In the Groups window, select Functions > Group Selected Clips.
3.
Select the group to which you want to add the clips, and click OK.
Removing Groups
PROCEDURE
1.
In the Groups window, select a group.
2.
Select Functions > Remove Selected Group.
RESULT
The group is removed. The clips themselves are not removed from the montage.
Coloring Groups
PROCEDURE
1.
In the Groups window, select a group.
2.
Open the Color menu and select a color.
Any individual color selections for the clips override the group color.
Audio Montage Backups
The audio montage backup mechanism allows you to maintain previous versions of
saved audio montages and to automatically save audio montages.
Whenever you save an audio montage, the previously saved version is copied to the
subfolder Backup.mon which is located in the same folder as the audio montage
file. This backup folder is automatically created by WaveLab Pro. The backup files
are named “Montage_#X”, where “Montage” is the name of the audio montage and
“X” is a number.
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Audio Montage
Audio Montage Backups
You can specify how many previous versions you want to keep (maximum 1000).
Once the specified number of backups is reached, the oldest file is overwritten each
time that the audio montage is backed up.
NOTE
The numbers in the backup file names are not related to the age of the backup files.
Instead, you must check the dates of the files to know which backup is the most
recent.
Unsaved and untitled audio montages are also backed up. The backup files for
untitled audio montages are saved in the temporary folder, and use a number as
name, so that the files are called “Y_#X”, where “Y” is a number identifying the
audio montage, and “X” is the number of the backup file.
Setting Up the Audio Montage Backup
You can specify the number of audio montage backups and define how often the
backup should be performed.
PROCEDURE
1.
In the Audio Montages Preferences, select the All Audio Montages tab.
2.
In the Backups section, specify the maximum number of backups.
To deactivate the backup function, set this setting to 0.
3.
Optional: Activate Auto Save, and specify how often the backup should be
performed.
Opening an Audio Montage Backup
You can open the backup of an audio montage to restore a former version of the
audio montage.
PROCEDURE
1.
Select File > Open.
2.
Click Audio Montage.
3.
Do one of the following:
•
To close the current unsaved audio montage and open the last saved version,
click Revert to Saved File. This replaces the current audio montage.
•
To open the saved version in a new window without closing the current,
unsaved version, click Revert to Backup.
376
Audio Montage
Multichannel Operations in the Audio Montage
Multichannel Operations in the Audio Montage
WaveLab Pro supports the use of up to 8 ASIO inputs and outputs. If you use a
multichannel audio interface with an ASIO driver, you can route audio montage
tracks to up to 8 separate channel outputs and to up to 6 surround outputs.
You can also record up to 8 channels simultaneously. This automatically creates
new tracks in the montage, one for each recorded channel or channel pair.
To be able to use WaveLab Pro for multichannel/surround projects, you need an
audio card/interface with multiple inputs and outputs. You must also set up an ASIO
driver in the VST Audio Connections tab and specify how the internal input/output
channels are connected to your audio card.
RELATED LINKS
VST Audio Connections Tab on page 13
Multichannel Configuration
You can configure the number of channels to use for each audio montage.
The are two operational modes that you can use for multichannel operation:
•
In the Multichannel (DVD-Audio Compatible) mode, in surround mode,
tracks can be routed to one or several surround output channels (Left/Right
Front, Center, etc.). You can assign up to 6 surround channels.
•
In the Multichannel (Free Configuration) mode, channels refer to the names
of the 8 WaveLab Pro output channels instead of the surround channels.
Track channels can be routed to one (mono tracks) or two (stereo tracks) of
the 8 available output channels.
Which configuration you should select depends on a number of factors:
•
The number of outputs that are available on your audio card. If you only have
4 outputs on your card, you can only use surround formats with 4 or less
channels.
•
Whether or not you intend to mix the audio montage to a surround format. If
not, select the Stereo mode or the 8 Channels mode.
•
The intended use of the final surround mix. For example, if you want your mix
to be compatible with the 5.1 surround set-up, select the 6 Channels mode.
All multichannel configurations except the free configuration mode have surround
formats and are internally assigned to surround channels in WaveLab Pro. This
means that the channels go through the Master Section and then to the audio card.
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Audio Montage
Multichannel Operations in the Audio Montage
Assigning Track Channels to Output Channels
When you select a multichannel configuration, you must create and assign track
channels to surround output channels manually.
PROCEDURE
1.
In the Audio Montage window, in the track control area, click Audio Track
Dispatching for an audio track.
2.
In the Audio Track Dispatching dialog, route each channel of the track to an
output channel by activating the corresponding channels.
Which channels are available depends on the selected channel configuration.
3.
Click OK.
RESULT
If you have selected a surround format, you can route a track channel to several or
all surround output channels. If you select more than one output channel for a stereo
track channel, the Surround Panner automatically opens in the track control area for
the corresponding track.
Audio Track Dispatching Dialog
In this dialog, you set up to which channels the top and bottom audio channels of a
track in the audio montage are sent. The available channels depend on the selected
channel configuration.
•
To open the Audio Track Dispatching dialog, click Audio Track
Dispatching for an audio track in the track control area of the Audio Montage
window.
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Audio Montage
Multichannel Operations in the Audio Montage
Top Audio Channel Is Sent To
Lets you select to which audio montage audio outputs the left channel of the
track is sent.
Bottom Audio Channel Is Sent To
Lets you select to which audio montage audio outputs the right channel of the
track is sent.
Low Pass Filtering of the LFE Channel
If an LFE output is selected, a low pass filter (12 dB/octave) can be applied to
the track signal so that only the low frequency content can pass. The cutoff
frequency for the filter can be adjusted.
Surround Panning
You can use surround panning to position a track freely in the surround image.
The Surround Panner lets you adjust the pan of your audio between surround
channels. Each track can have its own Surround Panner, and several of these
windows can be open at the same time.
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Audio Montage
Multichannel Operations in the Audio Montage
Using Surround Panning
You can route any audio montage channel of a track to a surround channel or to a
combination of surround channels using the Audio Track Dispatching dialog.
However, if you also want to position a track freely in the surround image, you can
use the surround panner.
PREREQUISITE
In this example, it is assumed that you have set up an audio montage in 5.1 surround
format and that you want to use the surround panner for a stereo track.
PROCEDURE
1.
In the Audio Montage window, in the track control area, click Audio Track
Dispatching for the track that you want to use for surround panning.
2.
In the Audio Track Dispatching dialog, activate the surround channels.
You can activate different surround channel combinations for the top (left) and bottom
(right) audio channels.
3.
Click OK.
A Surround Panner display opens in the track control area.
4.
Click and drag in the surround panner display to make coarse adjustments.
For a more precise control of the imaging, right-click the surround panner display to
open the Surround Panner dialog.
5.
In the Surround Panner dialog, click the blue square and move the mouse.
This pans the audio of the top channel. The other channel is automatically mirrored
horizontally. Right-click the display to choose from a number of positioning presets.
6.
To view and edit the other channel, click the gray square.
The gray square turns to red, and red speaker lines indicate the speaker levels.
7.
When you have finished your settings, click Close.
Surround Panner Dialog
This dialog allows you to adjust the pan of your audio between surround sound
channels.
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Audio Montage
Multichannel Operations in the Audio Montage
Set up a multichannel, DVD-Audio compatible, audio montage, and select 2 or more
output channels per track channel. For each track that is set to Surround in the
Audio Track Dispatching dialog, a small Surround Panner is displayed in the track
view.
•
To open the Surround Panner dialog, right-click on the small surround
panner.
In the graphic display, the positions of the left/right audio channels of the clip are
shown as small squares. The signal levels of the individual speakers are indicated
by colored lines from the speakers to the center of the display.
The graphic display shows the surround imaging of either the top (blue) track audio
channel, or the bottom (red) track audio channel. The color of the speaker lines
shows which channel is selected for viewing and editing.
If you are viewing the top channel, you see a blue square indicating the position of
the audio. The other, gray square represents the other channel. Click the gray
square to view and edit this channel. The gray square turns to red and red speaker
lines indicate the speaker levels.
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Audio Montage
Multichannel Operations in the Audio Montage
Center
Determines how much the track signal should be mixed into the audio
montage output corresponding to the center speaker. This is only available if
the center channel is activated in the Audio Track Dispatching dialog.
Divergence
Determines the attenuation curve that is used when positioning sound
sources. If this is set to 0 %, positioning a sound source on a speaker sets all
other speakers to zero level, except for the center speaker which depends on
the center level. With higher values, the other speakers receive a percentage
of the sound source. This makes the sound less localized.
Front/Rear Ratio
Determines how much the front and rear levels are affected by the vertical
positioning in the Surround Panner dialog. The higher the ratio, the less
difference exists between sounds that are panned front and rear. If set to
100 %, the rear and front levels are always the same.
Constant Power
Determines whether the loudness (RMS) or the level of the summed signals
is preserved. If set to 100 %, the total loudness is the same regardless of
panning settings. If set to 0 %, the total level is preserved.
LFE Gain
Sets the amount of signal that is sent to the LFE channel. This is only available
if the LFE channel is activated in the Audio Track Dispatching dialog.
Copy
Copies the settings of the selected Surround Panner to the clipboard.
Paste
Applies the copied settings to the Surround Panner.
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Audio Montage
Multichannel Operations in the Audio Montage
Presets menu
Right-click the graphic display of the Surround Panner to select from different
surround panning presets.
Surround Pan Envelopes
You can automate the surround panning for individual clips using envelopes. This is
slightly different from using regular volume and pan envelopes.
•
Internally, there is a single surround pan envelope where each envelope point
contains a complete surround state (left-right position, front-rear position, and
LFE amount).
•
When you look at the envelope for a clip, you can choose to view either the
left-right, front-rear, or the LFE curve.
•
When setting envelope points for either one of the envelope types, that point
is automatically added to the other envelope types at the same position in the
clip.
Setting Up Surround Panning Envelopes
You can use the Surround Panner to program each envelope point. This makes it
easy to set up automated surround panning for a clip.
If you want the signal to start at the front center position, then move to the left rear
speaker, and finally move to the right rear speaker, do the following:
PROCEDURE
1.
In the Audio Montage window, set up a track for surround panning by
activating the surround channels in the Audio Track Dispatching dialog.
2.
Select the clip, and select the Envelope tab.
3.
In the Selector section, select one of the Surround Pan envelopes.
For example, Surround Pan (Left <-> Right).
4.
In the montage window, double-click the envelope to add a new envelope
point in the middle of the clip.
This determines the position where the signal reaches the left rear speaker. Only the
position in the clip is important when you create envelope points at this stage, not the
vertical position of the point.
5.
In the track control area, right-click the Surround Panner display.
6.
In the montage window, select the envelope point at the start of the clip.
7.
Use the Surround Panner dialog to position the sound. In our example, the
panning should start in the front center position. Drag the position square to
the top middle of the display. You can also right-click the display and select
the Front Center preset.
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Multichannel Operations in the Audio Montage
8.
In the montage window, select the next envelope point in the clip, and in the
dialog, drag the position square to the lower left corner of the display. You can
also right-click the display and select the Rear Left preset.
9.
In the montage window, select the last envelope point, and in the dialog, drag
the position square to the lower right corner of the display. You can also
right-click the display and select the Rear Right preset.
The left-right surround envelope curve now looks like this:
10.
On the Envelope tab, in the Selector section, select Surround Pan (Front
<-> Rear).
The Front-Rear surround envelope curve looks like this:
11.
Play back the clip.
You should hear the sound move from center front to left rear to right rear.
12.
To create more complex surround panning, add more envelope points and
program these in the same way.
Editing Envelope Curves
You can edit the envelope curves without affecting other panning settings, by
adjusting their points in the clip. This can be useful if you only want to change the
LFE amount without affecting panning, or if you only want to change the left-right
panning without affecting front-rear panning and vice versa.
NOTE
If you move an envelope point in time, all surround pan envelopes are affected in the
same way.
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Audio Montage
Multichannel Operations in the Audio Montage
Multichannel (DVD-Audio Compatible) Mode
If Multichannel (DVD-Audio Compatible) mode is activated for an audio montage,
you can choose between various multichannel configurations.
In the Info dialog of the audio montage, select Multichannel (DVD-Audio
Compatible). On the Channels menu, the following multichannel configurations
are available:
Left/Right Front (Lf, Rf)
This is used in all surround configurations. These correspond to standard
left/right stereo speaker positions in front of the listener.
Center (C)
This is placed in between the Lf/Rf surround speakers.
Low Frequency Effects (LFE)
The LFE channel is connected to a subwoofer and provides low frequency
content (normally below 120 Hz). It can be used to provide special low
frequency effects like deep rumbles, explosions, etc. For each channel that is
routed to the LFE channel, there is a low-pass filter that allows you to extend
or lower the low frequency range that is reproduced by the LFE channel.
Surround (S)
This is sometimes referred to as the back surround channel and is normally
placed in between the left/right surround channels.
Left/Right Surround (Ls, Rs)
These are placed behind the listening position, mirroring the left/right front
speakers.
Free Configuration Mode
If Multichannel (Free Configuration) mode is selected, you can route track
channels to one of the 8 output channels. This mode is not surround oriented and
allows you to use the audio montage as an 8 channel recording/playback
environment.
•
To activate this mode, open the Info dialog of the audio montage, and from
the Mode menu, select Multichannel (Free Configuration).
Channels are grouped as stereo pairs (1-2, 3-4, etc.), which is reflected in the
Master Section and when rendering to multiple files.
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Multichannel Operations in the Audio Montage
Enable Additional DVD-Audio Configurations
The DVD-Audio specification allows for mixed sample resolutions within the same
channel configuration, which therefore needs to be divided into two separate
groups. For example, the Lf/Rf channel group could, according to the standard,
have a higher sample rate resolution than the other surround channels in the same
configuration.
The slash in the surround channel menu indicates which channels belong to which
group.
However, the use of mixed resolutions is not supported in WaveLab Pro and
deactivated by default.
•
To activate additional DVD-Audio configurations, click the Audio Montage
Properties button below the montage window. Then, in the Audio Montage
Properties dialog, select Multichannel (DVD-Audio Compatible), and
activate Enable Additional DVD-Audio Configurations.
Multichannel Recording
You can record up to 8 channels simultaneously in the audio montage.
Multichannel Recording Preparations
PREREQUISITE
Set up how the inputs on your audio card are connected to the internal channels of
WaveLab Pro.
PROCEDURE
1.
On the transport bar, click Record, or press [*] on the numeric key pad.
2.
In the File to Create section, select whether to create a named file or a
temporary file.
3.
If you want to create a named file, specify a file name and the location where
you want to save the file.
4.
Click the audio format text to open the Audio File Format dialog.
5.
Select the audio file format.
6.
On the Channels menu, select Multi Stereo/Mono or Multi Mono.
Multi Stereo/Mono produces single stereo or mono files, depending on the
activated channels in the Recording Channels dialog. The channels are logically
grouped as pairs (1-2, 3-4, etc.). This governs the mono/stereo status of the
recorded files and the tracks they will end up on. For example, if you have activated
the channels 1, 2, and 3, one stereo file (containing channels 1 and 2) and one mono
file (channel 3) will be created.
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Multichannel Operations in the Audio Montage
7.
Click OK.
8.
On the menu below the file format, select Add to Selected Track of
Montage.
9.
Click Set Input, activate the channels from which you want to record, and
click OK.
For each of the activated recording channels, a meter is displayed in the Recording
dialog.
10.
Optional: Make further settings.
Recording a Multichannel Project
PREREQUISITE
Prepare a multichannel recording.
PROCEDURE
1.
In the montage window, set the edit cursor where you want to start recording.
2.
In the Recording dialog, click Record.
3.
When you have finished recording, click Stop.
When you record on multiple channels, new tracks are automatically created in the
audio montage, one for each mono or stereo clip that is recorded. Each track is routed
to the same output by default, but can be routed to any output that is used in the
current configuration in the Audio Track Dispatching dialog.
RESULT
If you have activated more than 2 input channels in the Recording Channels dialog
and select any channel option except the Multi Mono or Multi Stereo/Mono
options, the activated recording inputs are mixed and produce a single file (or two
if you selected Dual Mono).
Multichannel Configurations in the Master Section
The Master Section automatically rearranges itself when starting playback of a
multichannel audio montage. You can rearrange the Master Section without
starting playback by clicking Rearrange in the Settings menu at the top of the
Master Section.
The output channels for the selected channel configuration are displayed in the
Master Section, with one level fader and clip indicator for each output channel.
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Audio Montage
XML Export and Import of Audio Montages
RELATED LINKS
Master Section on page 402
Monitoring a Stereo Mixdown of Multichannel Configurations
In the Master Section, you can monitor a stereo mixdown of a multichannel
configuration. This allows you to preview a stereo mixdown setting for a DVD-Audio
project, for example.
PROCEDURE
1.
In the Master Section, open the Master Level pane.
2.
Below the master meter, click Audio Channel Monitoring.
3.
Select Mix to Stereo.
Master Effects and Multichannel Audio Montages
Handling effects for a multichannel audio montage is similar to handling effects
when working in stereo mode. However, not all plug-ins support multichannel
operations. In this case, a warning is displayed when you try to insert them.
XML Export and Import of Audio Montages
You can export and import audio montages as XML.
This option can be used for the following:
•
Change many file names that are used by the audio montage.
•
Generate audio montages from scratch or from a template.
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Audio Montage
AES-31 Files Export and Import
•
Compare two audio montages with a text file comparing tool.
Exporting and Importing XML Files
•
To export an audio montage to XML, select File > Export and select Audio
Montage to XML. Then specify a name and file location, and click Export.
•
To import an audio montage that was saved as an XML file, select File >
Import and select XML. Then select the XML file and click Import.
AES-31 Files Export and Import
The AES-31 standard is an open file interchange format for overcoming format
incompatibility issues between different audio hardware and software. It can be
used for transferring projects from one workstation to another, retaining time
positions of events, fades, etc.
AES-31 uses Broadcast Wave as the default audio file format. AES-31 files can be
transferred to and used with any digital audio workstation that supports AES-31,
regardless of the used hardware and software, as long as the workstation can read
Broadcast Wave files.
The exported files are XML files but with the extension .adl (audio decision list).
Exporting AES-31 Files
When exporting audio montages to an AES-31 file, the file contains all audio track
data, including audio file references.
PROCEDURE
1.
Select File > Export.
2.
Click Audio Montage to AES-31.
3.
Specify a name and file location, and click Export.
4.
In the AES-31 Export Options dialog, edit the settings and click OK.
AES-31 Export Options Dialog
•
To open the AES-31 Export Options dialog, select File > Export and select
Audio Montage to AES-31. Then specify a name and file location, and click
Export.
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Audio Montage
AES-31 Files Export and Import
Render Linear Fades as Audio Files
If this option is activated, linear fades, which are dynamically computed by
WaveLab Pro, are rendered to small audio files while preserving the exact
audio effect.
Render Curved Fades as Audio Files
If this option is activated, complex fades, which are dynamically computed by
WaveLab Pro, are rendered to small audio files while preserving the exact
audio effect.
Render Crossfades as Audio Files
If this option is activated, crossfades, which are dynamically computed by
WaveLab Pro, are rendered to small audio files while preserving the exact
audio effect.
Skip Muted Clips
If this option is activated, muted clips are not included in the AES-31 file.
After Exporting, Import File
If this option is activated, the exported file is immediately imported. This lets
you check the export result.
Importing AES-31 Files
PROCEDURE
1.
Select File > Import.
2.
Click AES-31.
3.
In the file browser, select the AES-31 file that you want to import, and click
Import.
4.
In the AES-31 Import Options dialog, edit the settings and click OK.
RESULT
The imported AES-31 file opens as a new, untitled audio montage that contains all
the audio tracks that are saved in the AES-31 file.
AES-31 Import Options Dialog
•
To open the AES-31 Import Options dialog, select File > Import and select
AES-31. Then select the AES-31 file and click Import.
Use Linear Fade Files, If Available (Otherwise, Create Dynamic Fades)
If this option is activated, the available audio files for linear fades are used. If
no files are available, dynamic fades are created.
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AES-31 Files Export and Import
Use Curved Fade Files, If Available (Otherwise, Create Dynamic Fades)
If this option is activated, the available audio files for complex fades are used.
If no files are available, dynamic fades are created.
Importing AES-31 Files Created in Nuendo
By importing an AES-31 file, you can import a project that was created in
Steinberg’s Nuendo into WaveLab Pro, for example.
In this case, it is possible to add specific codes to the marker names in Nuendo to
facilitate their conversion into WaveLab Pro-specific markers. For example, if an
AES-31 file that was exported in Nuendo is imported into WaveLab Pro, the
markers that it contains are interpreted as WaveLab Pro markers upon import.
For the CD track markers, you can use the following codes:
Marker Type
Marker Code
Example Marker Name
CD track start
[t-start]
“So it begins [t-start]”
CD track end
[t-end]
“The end [t-end] of the road”
CD track splice
[t-splice]
Intermission [t-splice]
CD track index
[t-index]
[t-index] Hello
•
In Nuendo, a marker track must be created for the specific markers.
•
When importing AES-31 projects that contain specific markers, the marker
codes are not displayed in WaveLab Pro.
391
Recording
You can record audio in the Audio Editor and in the Audio Montage window.
Setting Up the Recording Dialog
Before you start recording, set up the Recording dialog.
PROCEDURE
1.
In the Audio Editor or the Audio Montage window, click the Record button,
or press [*] on the numeric key pad.
2.
In the File to Create section, open the pop-up menu, and select whether you
want to record a named file or a temporary file.
3.
In the File to Create section, select a file name and the location where you
want to save your file.
4.
Select the audio format by doing one of the following:
5.
•
Click the down arrow button to select a preset audio format.
•
Click the audio format text to open the Audio File Format dialog, select the
format, and click OK.
Select whether you want to record to an audio file or an audio montage track,
by selecting one of the following options:
•
Create New Audio File Window
•
Add to Active Audio File
•
Add to Selected Track of Montage
6.
Select an Input mode, depending on whether you want to record the audio
card input or the playback output of the Master Section.
7.
Select Set Input, activate the channels that you want to record to, and click
OK.
For each of the activated recording channels, a meter is displayed in the Recording
dialog.
8.
Select whether you want the Level or the Spectrum display.
9.
Optional: Make further settings in the Options section, and on the Options
and Values tabs.
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Recording
Dropping Markers During Recording
10.
Click Record to start recording.
If you have selected one of the Auto-start options, the recording goes into Pause
mode until the specified Auto-start criteria are met.
The background of the Recording dialog turns red to indicate that you are recording.
11.
Optional: Pause the recording by clicking the Pause button.
12.
Optional: Drop markers during recording by clicking the drop marker buttons.
13.
When you have finished recording, click Stop.
14.
Optional: If you want to record another take, click Record again.
Dropping Markers During Recording
When you are recording, you can click the marker buttons to add markers to the
recorded file.
PROCEDURE
1.
Open the Recording dialog.
2.
Optional: If you want to name the markers that you drop rather than using
generic markers, do the following:
•
Select the Options tab and activate Confirm Name of Markers to Drop.
•
On the Method tab, enter the name in the Next Marker Name field.
3.
Make your settings and start recording.
4.
Select the type of marker that you want to drop.
•
To drop a numbered generic marker, click the yellow marker button, or press
[Ctrl]/[Command]-M.
•
To drop numbered generic region start and end markers, click the white
buttons, or press [Ctrl]/[Command]-L/[Ctrl]/[Command]-R.
When you chose to confirm marker names to drop, a dialog opens each time that you
drop a marker. In this dialog, you can enter a name and specify an offset, which allows
you to place a marker at a specific time before you triggered the command.
RESULT
The markers are dropped each time that you click the marker button.
NOTE
If you insert two or more region start markers in a row with no region end markers
in between, only the last of these start markers is kept. The same applies for region
end markers.
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Recording
Recording Dialog
Recording Dialog
In this dialog, you can make recording settings and start recording an audio file.
•
To open the Recording dialog, open the Audio Editor or the Audio Montage
window, and on the transport bar, click Record.
Main Buttons
Record
Starts recording. Depending on the recording options, the Pause mode is
activated.
Split Now
Opens the audio already recorded in a new window while recording
continues. By clicking this button, you can decide when the file is split. The
button is activated if you are recording a named file, you are not pausing, and
Split Mode is not activated.
Pause
Pauses recording.
Stop
Stops recording.
Discard
Stops recording and deletes anything recorded so far.
Method Tab
On this tab, you can define options for starting, stopping, and pausing the recording
automatically. You can select an input device and choose to start a recording at a
specific time or stop if after a specific duration.
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Recording
Recording Dialog
File to Create
Specify whether you want to record a temporary file to be saved later, or
record to a file with a specific name and location.
Auto Number From
If this option is activated and you record multiple files, increasing numbers are
added to the file names of the files.
Name
The name of the file to be written, without the path. When typing, all files in
the selected folder that start with the same letters are displayed. To display all
files in the selected folder, click the list icon.
Location
Specifies the folder where you want to save the recording.
Audio File Format
Opens the Audio File Format dialog, where you can specify the file format.
Location of the Recording
Specifies where the audio is recorded:
•
If Create New Audio File Window is selected, the audio is recorded in
a new audio file window.
•
If Add to Active Audio File is selected, the audio is recorded in the
active audio file window at the edit cursor position (if no audio file
window exists, a new one is created).
•
If Add to Selected Track of Montage is selected, the audio is recorded
in an existing audio montage at the edit cursor position (if no audio
montage exists, a new one is created).
Input
Specify if you want to record the audio device input or the audio output from
the Master Section.
Set Input
If you are using an ASIO driver, this button opens the Recording Channels
dialog, where you can activate channels for recording. Up to 8 input channels
can be used simultaneously. When additional inputs are selected, the number
of meters in the dialog is automatically updated.
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Recording
Recording Dialog
Auto-Start if Sound Detected
If this option is activated, recording starts when the audio input level exceeds
the threshold level specified on the Values tab.
Auto-Start at given Time
If this option is activated, recording starts at a specified time. Specify the time
on the Values tab.
Auto-Stop after given Duration
If this option is activated, recording stops automatically after the duration
specified on the Values tab.
Auto-Stop if Silence
If this option is activated, recording automatically stops when the audio input
level drops below a specified threshold level and stays there for a specific
amount of time. Specify the level and the duration on the Values tab.
Auto-Pause if Silence
If this option is activated, recording automatically pauses when the audio input
level drops below a specified threshold level and stays there for a specific
amount of time. Specify the level and the duration on the Values tab.
Auto-Create Markers at Pause Point
If this option is activated, a generic marker is created each time you click
Pause during recording.
Auto-Create Markers at Silence Points
If this option is activated, a generic marker is created each time the audio input
level drops below a specified threshold level and stays there for a specific
amount of time. Specify the level and the duration on the Values tab.
Split Mode
If this option is activated, the recording is split into several audio files. The files
can be split either by size, that is, after a specific amount of MB, or by duration,
that is, after a specific amount of time. Split Mode is useful if you make long
continuous audio recordings, such as live recordings.
•
This option is only available when Named File is selected.
•
Split files are contiguous, that is, there are not gaps between the files.
•
Selecting Split Mode automatically activates the Auto Number option
for audio file names.
NOTE
It is recommended to save each Split Mode recording in an empty folder. This
prevents the Auto Number option from creating files with names that already
exist in this location.
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Recording
Recording Dialog
Options Tab
On this tab, you can make additional settings for the recording process.
Activate Monitoring When Opening Record Window
If this option is activated, the meters are activated when the Recording dialog
opens. If this option is deactivated, the meters and the audio thru are
displayed when pressing Record or activating Monitor.
Deactivate Monitoring When Ending Recording
If this option is activated, the meters and the audio thru are deactivated when
recording ends. This releases the audio device input.
Stop Playback When Monitoring or Recording
If this option is activated, playback stops before monitoring or recording
starts.
Show Discard Button
Determines whether the Discard button is visible or hidden.
Confirm when Discarding Recording
If this option is activated, you are asked to confirm before discarding a
recording.
Confirm when Stopping Recording
If this option is activated, you are asked to confirm before stopping a
recording.
Confirm Name of Markers to Drop
If this option is activated, you are asked to enter a name for the last dropped
marker.
Open Audio File in WaveLab Pro after Recording
If this option is activated, the audio files are opened in WaveLab Pro after
recording.
Add Markers when Inserting Recording in Audio File
If this option is activated and a recording is inserted into an audio file, markers
are added encompassing the new samples.
After Recording, Move Edit Cursor at the End
If this option is activated, the edit cursor is moved to the end of the recording.
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Recording
Recording Dialog
Values Tab
On this tab, you can define values for the various recording options.
Auto-Start on Sound – Threshold (RMS)
Specify the sound level that will trigger recording.
Auto-Start on Sound – Record Previous Samples
Allows you to include a short section of audio before the start point, to capture
attacks, for example. It is only relevant if Auto-Start if Sound Detected is
activated.
Silence Detection – Threshold (RMS)/Silence Duration Required
The threshold value used for the options Auto-Stop if Silence and
Auto-Create Markers at Silence Points. It is used in conjunction with the
Silence Duration Required setting, so that recording is stopped or a marker
is added if the input level stays below the threshold value for the specified
duration.
Recording Programming – Start
Determines the time at which recording starts when the option Auto-Start at
Specific Time is activated.
Recording Programming – On Tomorrow
If this option is activated, you can specify a time on the next day (starting
midnight).
Recording Programming – Duration
Determines the length of the recording if Auto-Stop after Specific Duration
is activated.
Split Argument – File Size
If this option is activated, a new file is created when the recorded file reaches
the size specified in the corresponding value field.
Split Argument – File Duration
If this option is activated, a new file is created when the recorded file reaches
the length specified in the corresponding value field.
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Recording
Recording Dialog
Pause Memory
This is a safety buffer when you are using the Pause button. When you
resume recording, this buffer is used to restore the last short section of audio
before you deactivated the Pause button. This way, you can resume
recording even if you deactivated the Pause button a bit too late.
Meter Display
Level/Spectrum
Specifies which meter to display.
Settings
Opens the Level/Pan Meter Settings dialog, where you can customize the
meter settings.
Reset
Resets the peak values.
Monitor
If this option is activated, the audio input is also sent to the output ports (not
available if Windows MME drivers are used).
Mix with Playback
If this option is activated and the same audio ports are selected for monitoring
and for playback (in the VST Audio Connections tab), the signals are mixed.
If this is not activated, the monitoring signal has priority.
This allows you to toggle between the auditioning of the recorded signal and
the playback signal, and to have full control over the monitor outputs.
Marker
Allows you to set markers during the recording.
Next Marker Name
Edit the name of the next marker to insert.
Solo
Reduces/Increases the size of the window and hides/shows all other
WaveLab Pro windows.
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Recording
Recording in the Audio Montage Window
Meter Display
In the lower part of the Recording dialog, you find a meter display. This is useful for
checking the input level and the frequency spectrum of the input signal.
The meters in the Recording dialog are miniature versions of the Level Meter and
Spectrometer windows. Activate the meters by activating the Monitor
checkbox.This is done automatically if Activate Monitoring when Opening Record
Window is activated on the Options tab in the Recording dialog.
To reset the meters, click the Reset button.
Level Meter
In the Level Meter, horizontal bars show the peak level (outer bars) and average
loudness (VU, inner bars) of each channel. Values are also shown numerically.
When you click the Settings button, the Level/Pan Meter Settings dialog opens.
Spectrometer
The Spectrometer shows a bar diagram, providing a continuous graphical
representation of the frequency spectrum. From the Settings pop-up menu you can
choose whether to restrict to high audio levels, or to include medium or low audio
levels.
Disk Capacity Indicator
This indicator at the bottom of the Recording dialog indicates the approximate
amount of available disk space on the hard disk specified in the File to Create
section, or the hard disk that you have selected for temporary files.
NOTE
When there is less than 30 seconds of available hard disk space left, the disk
capacity indication is displayed in red.
Recording in the Audio Montage Window
You can record audio as clips in the audio montage.
400
Recording
Recording in the Audio Montage Window
Recording from the Cursor Position
PROCEDURE
1.
In the Audio Montage window, click at the position where you want the
recorded clip to start.
2.
To the left of the track, open the Track pop-up menu.
3.
Select Record at Cursor.
4.
In the Recording dialog, make your settings.
5.
Click Record.
Recording During Playback
PROCEDURE
1.
In the Audio Montage window, start playback.
2.
Select Track > Record at Cursor.
3.
In the Recording dialog, make your settings.
4.
Click Record.
NOTE
If you first go into Pause mode and then activate recording, you get a pre-roll time
according to the pause buffer, allowing you to capture the audio just before you start
recording.
Playing Back During Recording
When you record in a multitrack environment, it is often necessary to have the
existing track play back during recording, performing an overdub.
For this to be possible in the audio montage, Stop Playback when Monitoring or
Recording must be deactivated on the Options tab of the Recording dialog.
401
Master Section
The Master Section is the final block in the signal path before the audio is sent to
the audio hardware, to an audio file, or to the audio meters. This is where you adjust
the master levels, add effects, resample, and apply dithering.
The settings and effects in the Master Section are taken into account in the
following cases:
•
When playing back an audio file in the wave window.
•
When playing back an audio montage. Note that the Master Section effects
are global for all clips and tracks in an audio montage.
•
When using the Render function.
•
When using the Audio Input plug-in.
•
When writing a CD from an audio montage.
By default, the Master Section is active. You can turn it off for each file individually
by deactivating the Bypass Master Section button at the bottom of the
wave/montage window.
To turn the Master Section off globally, deactivate the Bypass Master Section
button at the top left of the Master Section.
Master Section Window
In this window, you can apply effect plug-ins, adjust the master level, apply
dithering, and render the audio file or audio montage.
•
To open the Master Section window, select Tool Windows > Master
Section.
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Master Section
Master Section Window
The Master Section consists of the following panes:
•
Effects
•
Resampling
•
Master Level
•
Final Effects/Dithering
•
Playback Processing
•
Speaker Configuration
Signal Path
The panes in the Master Section window correspond to the processing blocks of
the Master Section.
The signal passes through these blocks from top to bottom:
403
Master Section
Master Section Window
In the Master Section, the signal passes all plug-ins, even if some plug-ins are
soloed. However, the sound is not affected by this because the muted plug-ins are
bypassed from the playback process stream.
The Master Section meters monitor the signal directly after a particular slot if
Monitoring Point is activated for this slot.
Master Section Tools
The tools and options at the top of the Master Section window allow you to make
various settings before rendering the file, make bypass settings, and decide
whether the playback signal passes the Master Section.
404
Master Section
Master Section Window
Bypass Master Section
If this option is deactivated, the Master Section is ignored during playback.
However, rendering to file is still possible. If playback is activated when you
change this option, it stops and restarts.
Presets
Lets you save and recall Master Section presets. The Presets menu offers
additional options to save and load default banks and effects.
Smart Bypass
Opens the Smart Bypass dialog, where you can make special bypass
settings.
Reset Master Section
Removes all active effects from the slots and sets the master output to 0 dB.
Settings
Opens the Settings pop-up menu, where you can make settings for the
Master Section.
Settings Pop-up Menu
Hide Plug-in Windows when Master Section is not Visible
If this option is activated, plug-in windows are hidden when the Master
Section is not visible.
Show Plug-in Controls in the Plug-in Window
If this option is activated, the plug-in controls are displayed in plug-in
windows.
Use Plug-in Chain Window
Shows all open plug-ins in the plug-in window as tabs, which allows you to
quickly switch between the plug-ins.
Plug-in Windows Move with Master Section
If this option is activated, the plug-in windows are also moved when you move
the floating Master Section.
Restore Last Configuration at Next Start-Up
If this option is activated, the plug-in configuration and fader positions in the
Master Section are restored at the next WaveLab Pro start.
Section Visibility
Allows you to show or hide the Master Section sections.
Monitor 16 bit Dithering
Allows you to hear what the effect of the dither plug-in sounds like during
playback. You can try different dither plug-ins, to find out which one has the
best dither effect on the audio.
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Master Section
Master Section Window
Rearrange
Rearranges the Master Section according to the sample rate and channel
configuration of the active audio file. The internal bus of the Master Section
and any active plug-ins are configured accordingly.
This operation is performed automatically before playback or rendering. It is
sometimes helpful to manually rearrange the Master Section, because some
plug-ins do not accept a mono or stereo signal as input, or a given sample
rate. In that case, clicking the button informs you about any problems, before
playback or rendering.
This operation has no effect if playback is already in progress or if there is no
active audio file.
RELATED LINKS
Final Effects/Dithering Pane on page 416
Effects Pane
This pane in the Master Section allows you to add up to 12 effect plug-ins in series,
and manage them.
Fold/Unfold Pane
Expands or collapses the pane.
Bypass All Effects
Bypasses any effect processing during playback and optionally when
rendering.
Add Effect
Allows you to add an effect to an empty effect slot.
Channel Processing
Allows you to specify how a VST plug-in processes the stereo stream. You
can process all channels or only the left, right, mid, or side channel. This
allows any VST plug-in to become mid/side capable.
Monitoring Point
Lets the Master Level meter monitor the signal directly after this plug-in.
Effect plug-in name
Once you have added a plug-in to a slot, you can click the plug-in name to
open and close the corresponding plug-in window.
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Master Section
Master Section Window
Presets pop-up menu
Lets you save and recall preset settings. The Presets pop-up menu offers
additional options to save and load default banks and effects.
Effect Options pop-up menu
Allows you to load another effect to the effect slot. Furthermore, the following
options are available:
•
Remove Plug-in removes the effect from the slot.
•
Shift All Plug-ins Down/Shift All Plug-ins Up allows you to move the
effects to another position.
•
If Active is activated, the effect is active. If Active is deactivated, the
effect is excluded from playback and rendering.
•
If Lock is activated, the effect slot is locked. The plug-in in the slot
remains as is when a Master Section preset is loaded, or when Reset
Master Section is used.
Solo (Bypass)
Soloes the plug-in.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The
signal is still processed by the plug-in, but is not injected in the audible
stream.
Supported Effect Plug-in Formats
WaveLab Pro supports different plug-in standards. WaveLab Pro-specific plug-ins,
VST 2 plug-ins and VST 3 plug-ins.
WaveLab Pro-specific Plug-ins
Some specific plug-ins are included in WaveLab Pro, for example, the Audio Input
and External Gear plug-ins. These are only available if you are using an ASIO driver.
VST Plug-ins
Steinberg’s VST plug-in format is supported by a lot of programs and plug-in
manufacturers. You find a number of VST plug-ins included with WaveLab Pro.
Other plug-ins can be purchased separately from Steinberg or other manufacturers.
Setting Up Effects
The number of available effects depends on the number and format of the plug-ins
that you have installed.
407
Master Section
Master Section Window
•
To select an effect plug-in for a slot, click the slot, and select an effect from
the pop-up menu. When you have selected an effect, it is automatically
activated, and its control panel opens.
•
To turn off an effect, right-click the slot, and deactivate Active. To activate the
effect, activate Active again.
•
To remove an effect plug-in, right-click the slot and select Remove Plug-in
from the pop-up menu.
•
To show/hide a plug-in window, click the effect slot.
•
To solo an effect, click its Solo (Bypass) button. This allows you to check the
sound of that effect only. You can also bypass effects via their control panels.
•
To change the order of the slots, that is, the order in which the signal passes
through the effects, click a slot, and drag it to a new position.
Master Section Plug-in Window
In the plug-in windows of the Master Section, you can make settings for a Master
Section effect plug-in.
•
To show/hide a plug-in window, click the effect slot.
Plug-in Chain
If Use Plug-in Chain Window is activated on the Settings pop-up menu of
the Master Section, the effects of the active audio file are displayed in a
plug-in chain at the top of the plug-in window.
You can right-click a plug-in tab or an empty tab to select a new plug-in for
the slot.
Bypass Processing
If this option is activated, this plug-in is bypassed during playback, and
optionally for a rendering operation. To deactivate an effect when rendering,
right-click an effect slot, and deactivate Active in the Effects pane of the
Master Section.
Bypass Modes
Right-click Bypass Processing to open the Bypass Modes pop-up menu.
Here, you can select Bypass Effect or Bypass Source Signal.
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Master Section
Master Section Window
Channel Processing
Allows you to specify how a VST plug-in processes the stereo stream. You
can process all channels or only the left, right, mid, or side channel. This
allows any VST plug-in to become mid/side capable.
Solo (Bypass)
Soloes the plug-in.
Render in Place
Processes the audio in place. Bypassed plug-ins are excluded and the
rendered audio is crossfaded at boundaries.
Monitoring Point
If this option is activated, the Master Level meters monitor the signal directly
after this plug-in.
Switch Effect On/Off
If you deactivate a plug-in, it is excluded from both playback and rendering.
Presets
Opens a menu to save/load presets for this plug-in.
Effect Plug-in Presets
With WaveLab Pro comes a number of factory presets for the included effect
plug-ins. You can use them as they are or as a starting point for your own settings.
Third-party plug-ins can provide their own factory presets. To access the presets
for an effect, click the Presets button in its control panel window or the Presets
button for its effect slot. The available functions depend on the type of plug-in.
Presets for VST 2 Plug-ins
VST 2 plug-ins have their own preset handling.
When you click the Presets button for this type of effect, a pop-up menu with the
following options opens:
Load/Save Bank
Loads and saves complete sets of presets. The file format is compatible with
Cubase.
Load/Save Default Bank
Loads the default set of presets or saves the current set of presets as the
default bank.
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Master Section
Master Section Window
Load/Save Effect
Loads or saves a preset. This is also compatible with Cubase.
Edit Name of Current Program
Allows you to define a name for the preset.
Preset List
Allows you to select one of the loaded presets.
Channel Processing
In the Master Section, in plug-in windows, and in the Effects window, you can
specify for each plug-in which channels to process. This allows you to use each
plug-in in mid/side mode, for example.
You can process all channels or only the left, right, mid, or side channel. When you
select one channel, the other channel is bypassed.
To use a different plug-ins for each channel, use one effect slot for each channel.
Insert
Stereo
All channels are processed by the plug-in.
Left
Only the left channel is processed by the plug-in.
Right
Only the right channel is processed by the plug-in.
Mid
Only the mid channel is processed by the plug-in.
Side
Only the side channel is processed by the plug-in.
Send (Return to Stereo)
Left
Only the left channel of the plug-in is processed. The left wet signal of the
plug-in is mixed to the left/right dry signal.
Right
Only the right channel of the plug-in is processed. The right wet signal of the
plug-in is mixed to the left/right dry signal.
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Master Section
Master Section Window
Mid
Only the mid channel of the plug-in is processed. The mid wet signal of the
plug-in is mixed to the mid/side dry signal.
Side
Only the side channel of the plug-in is processed. The side wet signal of the
plug-in is mixed to the mid/side dry signal.
Setting Up the Channel Processing
You can set up which channel to process in the Master Section, in plug-in
windows, and in the Effects window.
Channel Processing in the Master Section
In the Master Section, on the Effects pane, click Channel Processing, and select
which channel you want to process.
Channel Processing in Plug-in Windows
In a plug-in window, click Channel Processing and select which channel you want
to process.
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Master Section
Master Section Window
Channel Processing in the Effects Window
In the Effects window, click in the Channel Processing column for a plug-in and
select which channel you want to process.
Resampling Pane
This pane in the Master Section allows you to resample the signal. With the
Resampling plug-in, you can check the peaks before the master gain and meters,
and before limiting and dithering.
You can select one of the common sample rate values or create custom sample rate
values via the Customize Sample Rate Menu dialog.
Fold/Unfold Pane
Expands or collapses the pane.
Off
Deactivates the resampling effect.
Use Preferred Sample Rate
If this option is activated, resampling matches the sample rate that is specified
as the preferred sample rate on the VST Audio Connections tab.
NOTE
The sample rate is used for playback only. This allows you to play back sample
rates that your audio device does not support.
Monitoring Point
Lets the Master Level meter monitor the signal directly after this plug-in.
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Master Section
Master Section Window
Sample Rate menu
Allows you to select a sample rate. You can select one of the common sample
rates or click Customize to open the Customize Sample Rate Menu dialog,
where you can specify custom sample rates. The selected sample rate is used
for playback and rendering.
RELATED LINKS
VST Audio Connections Tab on page 13
Customize Sample Rate Menu on page 413
Customize Sample Rate Menu
The Customize Sample Rate Menu dialog allows you to customize the available
sample rate values for the sample rate pop-up menu of the Resampling pane. You
can add common sample rate values to the menu or create custom sample rates.
•
To open the Customize Sample Rate Menu dialog, open the Resampling
pane in the Master Section window, click the sample rate, and select
Customize.
Add Common Sample Rate to Menu
Adds the selected sample rate to the sample rate pop-up menu.
Remove Sample Rate from Menu
Removes the selected sample rate from the sample rate pop-up menu.
Add Custom Sample Rate
Opens the Custom Sample Rate dialog, where you can specify custom
sample rate values.
Master Level Pane
This pane in the Master Section allows you to control the master level of the active
audio file.
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Master Section
Master Section Window
Faders
The faders in the Master Level pane govern the final output level. Use the faders to
optimize the level of the signal that is sent to the audio hardware.
NOTE
It is important to avoid clipping, especially when mastering. Clipping is indicated by
the clip indicators of the Master Section.
•
To lock the faders, activate Lock Faders below the fader section.
Locked faders cannot be changed with the mouse. Other editing methods, for
example via remote control or shortcut, are still possible.
Meters
The Master Section meters show the signal level of the signal before dithering or
any other plug-in that you have applied post-master fader.
Use these meters to get an overview of the signal levels. The numeric fields above
the faders show the peak levels for each channel. The peak indicators turn red
whenever the signal clips. If this happens, you should do the following:
•
Lower the faders.
•
Right-click the clip indicators and select Reset Peaks to reset the clip
indicators.
•
Play back the section again until no clipping occurs.
NOTE
For critical level metering, we recommend using the Level Meter. It is more precise,
and it is applied after the whole Master Section (after dithering) and therefore
shows the actual signal level that is sent to the audio hardware.
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Master Section
Master Section Window
Mixing Stereo Channels into Mono Channels and Multichannel into Stereo
The options on the Audio Channel Monitoring pop-up menu allow you to transform
the left and right channels of a stereo track into two mono channels or surround
channels to stereo channels. The output level is automatically reduced by -6 dB to
avoid clipping. This is useful for checking the mono compatibility of stereo mixes or
stereo compatibility of surround mixes. You can also render the channels into a
mono file.
Default Channels
The default channels.
Mix to Mono
Mixes the stereo channels into mono channels.
Mix to Mono (L-R)
Mixes the stereo channels into mono channels and removes the right channel
from the left channel. If both channels are the same, you hear silence. This
allows you to check if the audio is true mono.
Left Channel Only
Mixes the left stereo channel into two mono channels.
Right Channel Only
Mixes the right stereo channel into two mono channels.
Mid Channel Only
Mixes the mid stereo channel into two mono channels.
Side Channel Only
Mixes the side stereo channel into two mono channels.
Mix to Stereo
If you have a surround setup with more than two channels, you can mix the
surround channels to stereo.
NOTE
If another option than Default Channels is selected on the Audio Channel
Monitoring pop-up menu, the indicator for the Master Level pane is lit, even if the
master level is not adjusted. This helps you avoid accidentally using audio channel
monitoring.
Unlink Faders Button
Determines whether you can adjust the faders individually or together.
If Unlink Faders is deactivated, moving one fader also moves the other by the same
amount. Activating Unlink Faders allows you to correct improper stereo balancing
by adjusting the level of the channels individually.
415
Master Section
Master Section Window
If you offset the faders with Unlink Faders activated and then deactivate Unlink
Faders, you can adjust the overall level without changing the level offset between
the channels.
Fader offsets are not preserved at the end of the range of movement or once the
mouse button is released.
True Peak Analyzer Button
If True Peak Analyzer is activated, the analog reconstructed peaks (true peaks) are
displayed in the Master Level meter. If this button is deactivated, the sample values
(digital peaks) are displayed.
Final Effects/Dithering Pane
This pane in the Master Section allows you to add final effects and dithering to the
signal before it is sent to the audio hardware or saved as a file on disk.
Fold/Unfold Pane
Expands or collapses the pane.
Bypass All Effects
Bypasses the effects in the Final Effects/Dithering pane.
Monitoring Point
Lets the Master Level meter monitor the signal directly after this plug-in.
Presets pop-up menu
Lets you save and recall preset settings. The Presets pop-up menu offers
additional options to save and load default banks and effects.
Effect Options pop-up menu
Allows you to load another effect to the effect slot. Furthermore, the following
options are available:
•
Remove Plug-in removes the effect from the slot.
•
Shift All Plug-ins Down/Shift All Plug-ins Up allows you to move the
effects to another position.
•
If Active is activated, the effect is active. If Active is deactivated, the
effect is excluded from playback and rendering.
•
If Lock is activated, the effect slot is locked. The plug-in in the slot
remains as is when a Master Section preset is loaded, or when Reset
Master Section is used.
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Master Section
Master Section Window
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The
signal is still processed by the plug-in, but is not injected in the audible
stream.
Dithering
Dithering is the technique of adding small quantities of noise to a signal to reduce
the audibility of low level distortion in a digital recording. A small amount of random
noise is added to the analog signal before the sampling stage, reducing the effect
of quantization errors.
By adding a special kind of noise at an extremely low level, the quantization errors
are minimized. The added noise can be perceived as a very low-level quiescent hiss
added to the recording. However, this is hardly noticeable and preferred to the
distortion that occurs otherwise. The Noise Shaping options allow you to filter this
noise to a frequency area less sensitive to the human ear.
In WaveLab Pro, dithering is applied when reducing the number of bits in a
recording, for example, when moving from 24 to 16 bits, and when applying
processing. You can choose between WaveLab Pro’s internal dithering algorithm,
Izotope’s MBIT+ algorithm, or any external dithering plug-in.
NOTE
Dithering should always be applied after the output bus fader stage, and after any
kind of audio process.
RELATED LINKS
Internal Dithering on page 817
Dithering Plug-ins
WaveLab Pro comes with two dithering plug-ins: Internal dithering and the MBIT+
dithering. However, you can also add other dithering plug-ins.
•
To select and activate a dithering plug-in in the Master Section, click the
plug-in slot in the Final Effects/Dithering pane, and select one of the options
from the pop-up menu.
•
To deactivate the dithering plug-in, open the Final Effects/Dithering pop-up
menu, and select Remove Plug-in.
RELATED LINKS
Internal Dithering on page 817
Adding Other Plug-ins to the Final Effects/Dithering Pane
If you want to use another dithering plug-in than the internal or UV22HR dithering,
you can add it to the Final Effects/Dithering pane.
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Master Section
Master Section Window
NOTE
The meters in the Master Section monitor the signal before the Final
Effects/Dithering pane. To avoid clipping, check the level/pan meter and adjust
the output level of the plug-in, if available.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
Select the Organize tab.
3.
Locate the plug-in that you want to add to the Final Effects/Dithering pane
in the list, and activate the checkbox in the Final column for the plug-in.
RESULT
The plug-in is available via the pop-up menu in the Final Effects/Dithering pane,
and can be inserted after the Master Level faders. The plug-in is still available for
selection as a regular pre-master effect if the corresponding entry in the Effect
column in the Plug-ins Preferences is activated.
When to Apply Dithering
The basic rule is that you should apply dithering when converting an audio file to a
lower resolution. For example, preparing a 24-bit file for mastering to CD, that uses
16-bit format.
However, even if you are playing back or rendering a 16-bit or 24-bit file to the same
resolution, you need to apply dithering if you are using any real-time processing in
WaveLab Pro. The reason for this is that WaveLab Pro works with an internal
resolution of 32 bit (floating point) for supreme audio quality. This means that as
soon as you perform any kind of processing, the audio data is treated at this high
resolution instead of the original 16 bit or 24 bit, thus making dithering necessary.
Examples of real-time processing include level adjustments, effects, mixing of two
or more clips in an audio montage, etc. The only time when a 16-bit file is played
back at 16-bit resolution is if you play it without any fades or effects, and with the
Master Level faders set to 0.00 (no level adjustment – master level indicator turned
off).
NOTE
To check whether you need to apply dithering, use the Bit Meter to see the actual
resolution of your audio signals.
RELATED LINKS
Bit Meter on page 479
Testing the Quality of the Dithering Plug-ins
In the Master Section, you can compare the quality of different dithering plug-ins,
by making the quantization noise and the dithering signal more audible.
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Master Section
Master Section Window
•
To activate this option, click Settings
activate Monitor 16 Bit Dithering.
at the top of the Master Section, and
Now, when you activate a dither plug-in and play back an audio section, you can
hear what the effect of the dither plug-in sounds like. You can try out different
dithering plug-ins, to find out which one has the best effect on the audio.
MPORTANT
IMPORTANT
Make sure to deactivate Monitor 16 Bit Dithering when you are done testing the
dithering quality.
NOTE
Only dither to 16 bit, otherwise the result does not have any meaning.
Playback Processing Pane
This pane in the Master Section contains the Encoder Checker that allows you to
compare audio encoders. You can also add your own plug-ins to the Playback
Processing slots.
NOTE
The plug-ins in the Playback Processing pane are only part of the playback
processing. It is not applied when rendering files or CDs.
Fold/Unfold Pane
Expands or collapses the pane.
Bypass All Effects
Bypasses the effects in the Playback Processing pane.
Monitoring Point
Lets the Master Level meter monitor the signal directly after this plug-in.
Effect Options pop-up menu
Allows you to add an effect to the effect slot. You can load your own plug-ins
or use the included Encoder Checker. Furthermore, the following options are
available:
•
Remove Plug-in removes the effect from the slot.
•
Shift All Plug-ins Down/Shift All Plug-ins Up allows you to move the
effects to another position.
•
If Active is activated, the effect is active. If Active is deactivated, the
effect is excluded from playback and rendering.
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Master Section
Master Section Window
•
If Lock is activated, the effect slot is locked. The plug-in in the slot
remains as is when a Master Section preset is loaded, or when Reset
Master Section is used.
Presets pop-up menu
Lets you save and recall preset settings. The Presets pop-up menu offers
additional options to save and load default banks and effects.
Bypass Processing
Bypasses the plug-in during playback and optionally during rendering. The
signal is still processed by the plug-in, but is not injected in the audible
stream.
RELATED LINKS
Plug-ins Preferences on page 672
Encoder Checker
The Encoder Checker plug-in allows you to compare the quality between different
audio encoders. It is applied in the Playback Processing pane of the Master
Section.
With the Encoder Checker you can find the best settings for your encoders and
test the effect of other plug-ins on the compression. The Encoder Checker is only
used for playback and is bypassed during audio file rendering.
IMPORTANT
MPORTANT
The Encoder Checker does not support multichannel audio montages.
NOTE
The more encoders are selected in the Encoder Checker dialog, the more CPU
power is used. Also, the more audio compression is applied to the audio file, the
higher the latency. The latency is determined by the encoder with the highest
latency.
Checking the Quality of Encoded Audio Files
PROCEDURE
1.
Open the audio file that you want to check in different encoding qualities.
2.
In the Master Section, right-click the effect slot in the Playback Processing
pane, and select Steinberg > Encoder Checker.
3.
In the Encoder Checker, click in the first numbered field and select a factory
preset or select Edit to specify a custom audio file format.
4.
Optional: Specify more audio file formats.
5.
Play back the audio file.
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Master Section
Master Section Window
6.
Click Original Sound and the number icons to compare the sound of the
original audio with the sound of the encoders.
If the Encoder Checker window is active, you can also press the [1], [2], and [3] keys
on your keyboard to switch between the encoders and click [.] to select the original
sound.
NOTE
If you select or edit an encoder, the plug-in synchronizes the new encoder settings
with the other active encoders and the original sound. This can result in short audio
artifacts.
AFTER COMPLETING THIS TASK
If you have found the best encoder, click Render to render the audio file to the
selected audio file format. You can also click Batch Processor to open the Batch
Processor window with an audio file format preset that corresponds to the selected
encoder.
Checking the Quality of Encoded Audio Files Using the Blind Modes
To make sure that you only rely on your ears when checking the encoder quality, you
can use the Blind modes to compare the encoders without knowing which encoder
is playing.
PROCEDURE
1.
Open the audio file that you want to check in different encoding qualities.
2.
In the Master Section, right-click the effect slot in the Playback Processing
pane, and select Steinberg > Encoder Checker.
3.
In the Encoder Checker, click in the first field and select a factory preset or
select Edit to specify a custom audio file format.
4.
Optional: Specify more audio file formats.
5.
Do one of the following:
•
To compare only the encoders, activate Blind (Encoders). For this function, at
least 2 encoders must be selected.
•
To compare the encoders and the original sound, activate Blind (Encoders +
Original Sound).
6.
Play back the audio file.
7.
Use the up/down or left/right arrow keys to switch between the encoders.
8.
Use the + and - keys to rate the encoder that you are listening to.
9.
Deactivate Blind mode.
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Master Section
Master Section Window
RESULT
The encoder that you have heard last is highlighted and you can see the ratings of
the encoders.
AFTER COMPLETING THIS TASK
If you have found the best encoder for your needs, click Render to render the audio
file to the selected audio file format.
Encoder Checker Dialog
In this dialog, you can compare the quality of different audio encoders.
•
To open the Encoder Checker dialog, right-click the effect slot in the
Playback Processing pane, and select Steinberg > Encoder Checker.
Display
Displays the spectrum (FFT) of the original sound (green) and of the selected
encoder (red). This gives you a rough estimation of the effects that the
encoder has on the audio spectrum.
Switch indicator LED
In the Blind modes, this LED lights up each time that a new encoder is
selected via the arrow keys.
Blind (Encoders)
If this option is activated, the original sound is selected. When you use an
arrow key, a random encoder is used. You can use the arrow keys to switch
between the selected encoders without being able to see which encoder is
selected.
You can use the + and - keys to rate the encoder that you are listening to. The
rating results are displayed when you deactivate Blind mode.
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Master Section
Master Section Window
Blind (Encoders + Original Sound)
If this option is activated, a random encoder or the original sound is selected.
You can use the arrow keys to switch between the selected encoders and the
original sound without being able to see which one is selected.
You can use the + and - keys to rate the encoder that you are listening to. The
rating results are displayed when you deactivate Blind mode.
Freeze Display
If this option is activated, the FFT display freezes.
Original Sound
Lets you hear the original audio file during playback.
Presets
Lets you select different audio encoders and switch between them during
playback.
Rating
Shows the number of plus and minus marks that were set during the Blind
modes.
Compression
The real-time estimation of the audio compression ratio with a 16-bit file size
as reference.
Latencies
The first latency value indicates how long you have to wait until you hear the
new encoder when you select another encoder. The second latency value
indicates the delay when switching between encoders.
Batch Processor
Opens the Batch Processor window with an audio file format preset that
corresponds to the audio file format that is being monitored.
Render
Opens the Render dialog with an audio file format preset that corresponds to
the audio file format that is being monitored.
Speaker Configuration Pane
This pane of the Master Section allows you to select the speaker configurations.
The speaker configurations are set up in the VST Audio Connections.
Fold/Unfold Pane
Expands or collapses the pane.
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Master Section
Rendering
Speaker Configuration
Lets you select eight different speaker configurations.
VST Audio Connections
Opens the VST Audio Connections, where you can set up the speakers for
the speaker configuration buttons.
Speaker Gain
Lets you edit the gain of the speaker configuration. Positive gains are
indicated by a red LED, and negative gains are indicated by an orange LED.
When the gain is zero, the LED is dark green (off). The gain is not rendered to
file.
RELATED LINKS
Speaker Configuration on page 127
VST Audio Connections Tab on page 13
Rendering
By rendering the effects using the Render function in the Master Section, they
become a permanent part of a file. So instead of performing all processing in
real-time during playback, you can save the audio output to a file on disk.
You can render to a single file format or to multiple audio file formats.
Writing the output of the Master Section to a file on disk allows you to apply
Master Section processing to an audio file, or mix down an audio montage to an
audio file. In case of a multichannel audio montage, several files can be created, one
for each channel in the selected configuration.
There are several uses for rendering:
•
Mix down a complete audio montage to an audio file.
•
Process a file and save a file to a new audio file, including Master Section
effects, dithering, and other settings. You can choose the format of the new
audio file, which allows you to create an MP3 file and add effects at the same
time, for example.
•
Process one or more regions of an audio file in place or to new files.
Multiple File Format Rendering
You can render to multiple audio file formats simultaneously. To do so, you must first
create file format presets for these formats.
You can also create multiple audio file format presets. These are a list of single file
format presets.
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Master Section
Rendering
Rendering Files
You can render to a single file format or to multiple file formats.
PREREQUISITE
Set up your audio file or audio montage. If you want to render to multiple file formats,
create the necessary audio file format presets.
PROCEDURE
1.
In the Master Section, make your settings.
2.
On the bottom of the Master Section, click Render.
3.
Do one of the following:
•
To render a single file, click Single.
•
To render multiple files, click Multi.
4.
Make your rendering settings.
5.
In the Result section, activate Named File.
6.
Click the Format field and do one of the following:
•
To render to one audio format, select Edit Single Format, and make your
settings in the Audio File Format dialog.
•
To render to multiple file formats, select Edit Multi Format, and in the Multi
Audio File Format dialog, click Add , and select the file format presets that
you want to render to.
7.
Click OK.
8.
When you have set up the rendering process, click Start.
RESULT
The file is rendered. You can see the progress in the Tasks window.
NOTE
Several rendering operations can be performed at the same time when using
different files.
RELATED LINKS
Audio File Format Dialog on page 155
Multi Audio File Format Dialog on page 426
Creating Single Audio File Format Presets on page 426
Creating Multiple Audio File Format Presets on page 426
Tasks Window on page 442
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Master Section
Rendering
Creating Single Audio File Format Presets
PROCEDURE
1.
In the Audio File Format dialog, specify the audio file format.
2.
Open the Presets pop-up menu and select Save As.
3.
Enter a name for the preset and click Save.
RELATED LINKS
Audio File Format Dialog on page 155
Creating Multiple Audio File Format Presets
PREREQUISITE
Create a preset for each audio file format that you want to add to the multi format
preset.
PROCEDURE
1.
In the Audio File Format dialog, click Multiple File Format.
2.
Click Add
3.
Add as many audio file format presets as you need.
4.
Optional: To make changes to an existing preset, right-click it and select Edit.
5.
Open the Presets pop-up menu and select Save As to save the multiple
format as preset.
and select the preset that you want to use.
RELATED LINKS
Multi Audio File Format Dialog on page 426
Multi Audio File Format Dialog
In this dialog, you can select audio file format presets. These allow you to render an
audio file or an audio montage to multiple file formats.
•
To open the Multi Audio File Format dialog, select File > Export, and select
Render > Single or Render > Multi. Then click in the Format field and select
Edit Multi Format.
You can also open the Multi Audio File Format dialog via the Format tab in
the Batch Processor window.
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Master Section
Rendering
Add
Opens a menu from which you can select a file format preset to add it to the
preset list.
Remove
Removes the selected preset from the list.
Preset list
Shows the selected audio file format presets, an optional subfolder in which
the files are rendered to, and an optional suffix for the rendered files. The
Subfolder column allows you to sort the output files to different subfolders.
The Suffix column helps to avoid name conflicts.
Multicore Rendering
If this option is activated, all audio files are generated at the same time, each
with a different CPU core, if possible. This increases the rendering speed.
NOTE
It is recommended to deactivate the Multicore Rendering option if a batch
processor is running that already uses multiple CPU cores.
Single File Format/Multiple File Format
Switches the view between the Audio File Format dialog and the Multi
Audio File Format dialog.
In-Place Rendering
In the Audio Editor, you can process a section of an audio file or the whole audio
file. This is a quick way to process several audio sections in an audio file, or test the
effect of different plug-ins on an audio file.
You can select the Render in Place function in the following places:
•
On the Render tab of the Audio Editor
•
In the Master Section, in the context menu of the Render button
•
In the command bar of a plug-in window
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Master Section
Rendering
When selecting Render in Place via the Render tab, you can make additional
render settings on the Options pop-up menu. When selecting Render in Place via
the Master Section or a plug-in window, the following render settings are always
active:
•
Fade in/out at boundaries
•
Exclude bypassed plug-ins
NOTE
Once an audio section has been processed, there is no automatic bypass of
plug-ins or the Master Section.
An example for using in-place rendering:
Let’s say that you are restoring a file and have 3 favorite plug-ins, for example, 3
DeClicker plug-ins. Now you want to use the one that gives the best results.
1)
Load all 3 plug-ins in the Master Section.
2)
Select a region, solo plug-in #1, and play the region.
3)
Solo plug-in #2, and play the region.
4)
Solo plug-in #3, and play the region.
5)
Solo the plug-in that you think sounded the best, and click Render in Place,
or press [Alt]/[Option]-[A].
RELATED LINKS
Render Tab on page 149
Rendering an Audio Selection In-Place
You can render the plug-ins of a section of an audio file or the whole audio file.
PREREQUISITE
In the Audio Editor, open the audio file that you want to render, and set up the
Master Section.
PROCEDURE
1.
Optional: If you only want to use some plug-ins of the Master Section, solo
the plug-ins that you want to use.
2.
In the wave window, select the audio section that you want to process.
3.
Select the Render tab.
4.
In the Source section, open the Source pop-up menu and select Selected
Audio Range.
5.
In the Result section, activate In Place.
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Master Section
Rendering
6.
In the Options section, open the pop-up menu and make render settings.
7.
In the Render section, click Start.
RESULT
The audio section or the audio file is processed.
Using the Master Section Settings in a Batch Process
You can open a Batch Processor that uses the same plug-in setup as the one that
is used in the Master Section. This allows you to process more files in a batch, or
add off-line processors to the audio processing chain.
PROCEDURE
1.
At the bottom of the Master Section, right-click Render.
2.
Select Create Batch Processor from Settings.
RESULT
The Batch Processor window opens with the same plug-in setup as the one that
was used in the Master Section.
AFTER COMPLETING THIS TASK
Add more files to the batch process and/or make additional configurations in the
plug-in chain.
RELATED LINKS
Batch Processing on page 586
Render Tab
This tab allows you to select which parts of an audio file to render, into which format,
and what to do with the result.
•
To open the Render tab, click Render at the bottom of the Master Section.
If you want to render to a single file format, select Single. If you want to render
to multiple file formats, select Multi.
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Master Section
Rendering
The following options are available for rendering audio files and audio montages.
Part
•
Selected Audio Range processes and renders the selected audio
range.
•
Specific Region processes and renders an audio range that is
specified using region markers. In the pop-up menu next to this option,
select the region that you want to render. For example, a CD track.
•
All Regions processes and renders each marked audio range to an
independent file, or renders in place, according to the settings. By
defining multiple isolated regions in an audio file, you can process them
in place in one operation. In the pop-up menu next to this option, select
the type of marked regions you want to render.
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Unnamed File
If this option is activated, the file is named untitled.
Named File
If this option is activated, you can specify a name for the rendered file.
Name
Enter a name for the rendered file. Clicking the arrow icon opens a menu that
offers you several automatic naming options.
Scheme
Allows you to automatically create file names according to custom variables,
text snippets, or auto variables. For example, when rendering multiple
sources, you can activate this option to add a numeric prefix to all rendered
files.
Location
Select a folder for the rendered file.
Format
Opens the Multi Audio File Format dialog, where you can select the file
format.
Bypass Master Section
If this option is activated, the plug-ins and gain of the Master Section are
bypassed when rendering.
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Master Section
Rendering
Exclude Master Section Bypassed Plug-ins
If this option is activated, the plug-ins that are bypassed during playback are
not used for rendering.
NOTE
This applies to the bypass states managed by WaveLab Pro, not any bypass
state that is under the control of the plug-ins.
Fade In/Out at Boundaries
If this option is activated, a fade is performed at the audio range boundaries
when a new file is created, or a crossfade with the audio neighborhood is
created if the audio range is processed in place.
Crossfades allow a smooth transition between the processed and the
non-processed parts. The crossfade time and shape are set in the Audio
Files Preferences. If the fade time is longer than half the length of the
processed file, it is not performed.
No Reverb Tail
If this option is activated, the audio tail produced by effects such as reverb is
not included in the rendered file.
Some plug-ins do not provide a tail duration to WaveLab Pro. In this case, this
option has no effect. For such plug-ins, you could add the Silence plug-in to
add extra samples at the end of the file.
Copy Markers
If this option is activated, markers that are included in the range to process
are copied to the rendered file.
Open Resulting Audio File
If this option is activated, the rendered files are opened in a new file group.
Bypass Master Section on Resulting Audio File
If this option is activated, playback of the resulting audio file bypasses the
entire Master Section after rendering. This setting can be toggled by clicking
on the button at the bottom right of the wave window or montage window.
NOTE
It is recommended to activate this option, because you do not want to monitor
this new file through the effects again when the effects have been applied to
a file.
Export to SoundCloud
If this option is activated, the rendered file is uploaded to SoundCloud, after
the rendering process is finished.
Render Tab for Audio Files
The following options on the Render tab are exclusive to rendering audio files.
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Master Section
Rendering
Part
Whole File processes and renders the whole file.
In Place
If this option is activated, the rendered audio range replaces the source audio
range.
Skip Exclusion Regions
If this option is activated, audio ranges that are marked as muted are skipped
and not included in the result.
Render Tab for Audio Montages
The following options on the Render tab are exclusive to rendering audio montages.
Part
•
Whole Montage processes and renders the whole audio montage.
•
Union of Selected Clips processes and renders the audio range that
starts from the first selected clip and ends with the last selected clip.
Only the selected clips are included in the process.
•
Selected CD Track processes and renders the selected CD track in
the CD window.
•
All Clip Groups processes and renders each clip group to an
independent file. The group names are used for the output file names.
•
All Selected Clips processes and renders each clip to an independent
file. The clip names are used as output file names.
•
CD Track Group processes and renders the selected CD track group.
•
All CD Tracks in Group processes and renders all CD tracks in the
selected CD track group.
Depending on the Part setting, different additional options are available.
Create Basic Audio CD
If this option is activated, a file of the whole audio montage, including clip
effects and master effects, is created. Then a Basic Audio CD window opens.
Create CD Image and Cue Sheet
If this option is activated, the audio montage is exported as a CD image with
an accompanying cue sheet, that is, a text file identifying the CD tracks in the
image file. The cue sheet and the image file it describes can then be imported
into any CD recording application that supports this function, including
WaveLab Pro, and written onto a CD. The CD image is a wave file.
Create Audio Montage from Result
If this option is activated, the rendered audio file is imported in a new audio
montage.
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Master Section
Rendering
Render Audio File, Do Not Change Audio Montage
If this option is activated, the rendered audio file is saved at the specified
location and the audio montage is not changed.
Replace on Same Audio Montage Track
If this option is activated, the rendered audio file replaces the audio montage
track.
Add to Next Empty Audio Montage Track
If this option is activated, the rendered audio file is added to the next empty
audio montage track.
Add to New Audio Montage Track
If this option is activated, the rendered audio file is added to a new audio
montage track.
Bypass Clip Plug-ins
If this option is activated, clip plug-ins are bypassed when rendering.
Bypass Volume/Pan Envelopes
If this option is activated, volume/pan envelopes are bypassed when
rendering.
Replace Clips with Rendered Audio Files
If this option is activated, the rendered audio files replace the selected clips.
Include Pause before Track
If this option is activated and you render CD tracks, a pause is included before
each CD track in the rendered file.
Include Pause after Track
If this option is activated and you render CD tracks, a pause is included after
each CD track in the rendered file.
Render Multi Tab
The Multi tab in the Render tab allows you to render multiple audio files and audio
montages at once.
•
To open the Render tab for multiple file formats, click Render at the bottom
of the Master Section. Then select Multi.
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Master Section
Recording From an ASIO Input
The file list displays all open file groups and their included files. You can filter the file
list to only display the active file group, and only audio files or audio montages.
In the file list, select the files that you want to render.
You can also select multiple file tabs and render the files via the Render tab.
RELATED LINKS
Check Tab/Uncheck Tab on page 67
Recording From an ASIO Input
You can record an audio file to disk from an ASIO input, while the audio is collected
from the audio input. The audio from the ASIO input is rendered through the Master
Section including its plug-ins and saved as a file, as when rendering normally.
This is another way to record. When you record normally, no plug-ins are used, but
more options are possible.
Rendering the ASIO Input to File
PREREQUISITE
In the VST Audio Connections, set up the input and output channels of the ASIO
plug-in.
PROCEDURE
1.
In the Master Section, in the Effects pane, add the Audio Input plug-in to
the first effect slot.
2.
In the lower part of the Master Section, click Render.
3.
Make your settings.
4.
Click Start.
RESULT
The audio file is recorded to disk from the ASIO input, until you click the Stop button
on the transport bar.
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Master Section
Smart Bypass
RELATED LINKS
VST Audio Connections Tab on page 13
Smart Bypass
Smart bypass allows you to compare the original signal to the processed signal with
a level correction applied to it. This function is particularly useful when you are
making final level adjustments to a recording, for example, during mastering.
Smart bypass compares the signal at the input of the Master Section to the signal
at the output of the Master Section, and adjusts the level accordingly.
The main reason for smart bypass is that processing audio often changes the level
or loudness of the signal. When comparing the processed signal with the original
signal, your ears are sensitive to this loudness change. If you need to compare the
sound of the effect independently from the loudness change, a level correction is
required.
Using Smart Bypass
PROCEDURE
1.
At the top of the Master Section, click Smart Bypass.
2.
In the Smart Bypass dialog, select one of the play modes.
You can also use key commands to select a Play option. Press [A] for Original Audio,
[B] for Processed Audio + Level Correction, and [C] for Processed Audio.
3.
Select one of the Level Correction modes.
4.
Depending on your selection, you have the following options:
5.
•
If you have selected Match Loudness (RMS) or Match Peaks, specify the time
range that you want to analyze in the Analysis Time field, and proceed with
step 5.
•
If you have selected Custom Correction, specify a value, start playback, and
proceed with step 7.
Play back the audio and wait for the analysis to complete.
Wait as long as the time specified in the Analysis Time field.
6.
Click Update Gains.
Depending on the selected correction method, the level correction that is applied is
shown below the corresponding button.
You can also press [U] to update the gains.
7.
Switch between the three play mode options to compare the processed audio
with level correction, the processed audio without level correction, and the
original audio (unprocessed).
If you change the analysis time or start playback from another position you have to
wait for the set time, and then click Update Gains again to update the analysis.
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Master Section
Smart Bypass
Smart Bypass Dialog
The Smart Bypass dialog allows you to choose whether to bypass all the active
effects in the Effects slots, including faders. This allows you to compensate for any
level differences introduced by the Master Section.
•
To open the Smart Bypass dialog, click Smart Bypass
Master Section.
at the top of the
NOTE
This applies to playback only, not to file rendering.
Play – Original Audio
Monitors the unprocessed signal at the Master Section input.
Play – Processed Audio + Level Correction
Monitors the signal at the Master Section output plus the applied level
correction. To be able to listen to the corrected level, click Update Gains first.
Play – Processed Audio
Monitors the unprocessed signal at the Master Section output without level
correction.
Level Correction – Match Loudness (RMS)
If this option is activated, the output is adjusted so that the loudness of the
processed signal corresponds to that of the original signal.
Level Correction – Match Peaks
If this option is activated, the output is adjusted so that the peak levels of the
processed signal correspond to those of the original signal.
Level Correction – Custom Correction
Allows you to set a custom level compensation (no analysis).
Level Correction – Analysis Time
Determines how many samples are used to calculate the reference loudness.
Level Correction – Update Gains
Updates the volume analysis.
436
Master Section
Saving a Master Section Preset
Saving a Master Section Preset
You can save all settings that are made in the Master Section as a preset. This
includes which processors are used, which settings are made for each one of them,
and the dithering options.
PROCEDURE
1.
Set up the Master Section.
2.
Click Presets at the top of the Master Section, and select Save As.
3.
Optional: In the Save Master Section Preset dialog, click the path name,
enter a name, and click OK to create a new subfolder in the Master Section
preset folder.
4.
Enter a name for the preset in the Name field.
5.
Select the options that you want save in the preset.
6.
Optional: Activate Create Shortcut for Selecting the Preset, to assign a
shortcut to open the preset, after you clicked Save.
7.
Click Save.
Save Master Section Preset Dialog
In this dialog, you can save a Master Section setup as preset and define which
parts of the current Master Section you want to include in the preset.
•
To open the Save Master Section Preset dialog, click Presets at the top of
the Master Section, and select Save As.
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Master Section
Saving a Master Section Preset
Location
Opens the root folder of the preset in the File Explorer/Mac OS Finder. Here,
you can create subfolders in which presets can be saved.
Presets list
Lists all existing presets.
Name
Lets you specify the name of the preset to save.
Create Shortcut for Selecting the Preset
If this option is activated and you click Save, the Shortcut Definitions dialog
opens, where you can define a shortcut for applying this preset.
If a preset already has a shortcut, this option is grayed out. To change the
existing shortcut, double-click the preset name in the presets list.
Save Effects Plug-ins
If this option is activated, the effect plug-ins are saved with the preset.
Save Resampling Settings
If this option is activated, the resampling settings are saved with the preset.
Save Master Level Settings
If this option is activated, the master level settings are saved with the preset.
Save Final Effects/Dithering Plug-in
If this option is activated, the final effects/dithering plug-in is saved with the
preset.
Save Playback Processing Plug-in
If this option is activated, the playback processing plug-ins are saved with the
preset.
Exclude Locked Plug-ins
If this option is activated, locked plug-ins are not saved as part of the Master
Section preset.
Loading a Master Section Preset
You can load a previously saved Master Section preset, a temporarily saved
Master Section preset, or import WaveLab Pro 4/5/6 presets.
Open the Presets pop-up menu at the top of the Master Section window.
•
To load a preset that has been previously saved in the Presets\Master
Section folder, select a preset from the Presets pop-up menu.
•
To load a preset from any location, select Load Preset, select a preset, and
click Open.
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Master Section
Saving a Master Section Preset
•
To load a temporarily saved preset, open the Restore submenu, and select a
preset.
•
To import a WaveLab Pro 4/5/6 preset, select Load WaveLab 4/5/6 Preset,
select a preset, and click Open.
Saving a Master Section Preset in an Audio File or Audio
Montage
You can save the current settings of the Master Section along with an audio file or
inside an audio montage.
•
To save the current settings of the Master Section along with an audio file,
open the Master Section Preset Settings pop-up menu on the lower right
of the wave window, and select Save Master Section Preset. In the Save
Master Section Preset dialog, make your settings and click Save.
The preset is saved in companion files.
•
To save the current settings of the Master Section as part of an audio
montage, open the Master Section Preset Settings pop-up menu on the
lower right of the montage window, and select Save Master Section Preset.
In the Save Master Section Preset dialog, make your settings and click
Save.
Loading a Master Section Preset to an Audio File or Audio
Montage
You can apply the Master Section settings that have been saved along with an
audio file or inside an audio montage to the project.
If the option Open Options Dialog when Selecting Preset is activated on the
Presets menu of the Master Section, the Load Master Section Preset dialog
opens when applying a Master Section preset. In this dialog, you can specify which
parts of a saved Master Section preset to load when opening it.
•
To load a Master Section preset that is saved along with the opened audio
file, open the Master Section Preset Settings pop-up menu on the lower
right of the wave window, and select Load Master Section Preset.
•
To load a Master Section preset that is saved inside the opened audio
montage, open the Master Section Preset Settings pop-up menu on the
lower right of the montage window, and select Load Master Section Preset.
Load Master Section Preset Dialog
In this dialog, you can specify which parts of a saved Master Section preset to load
when opening it.
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Master Section
Saving a Master Section Preset
•
To open the Load Master Section Preset dialog, click Presets at the top of
the Master Section, and select Load Preset.
This dialog only opens if it is activated on the Presets menu of the Master Section.
Open the Presets menu at the top of the Master Section, and activate Open
Options Dialog when Selecting Preset.
Now, when restoring a temporarily saved preset or opening a saved preset a dialog
with the following options opens:
Name
Displays the name of the preset.
Load/Replace Effect Plug-ins
If this option is activated, the active effect plug-ins are removed, and any new
plug-ins are inserted from the top slot.
Insert Effect Plug-ins from Focused Slot (Keep Existing Plug-ins)
If this option is activated, the current effect plug-ins are kept, and any new
plug-ins are inserted from the top slot.
Load/Replace Resampling Settings
If this option is activated, the current resampling settings are reset, and any
new settings are loaded.
Load/Reset Master Level Settings
If this option is activated, the current Master Level settings are reset, and any
new settings are loaded.
Load/Replace Final Effects/Dithering Plug-in
If this option is activated, the current final effects/dithering plug-in is removed,
and the new plug-in is loaded.
Load/Replace Playback Processing Plug-in
If this option is activated, the current post-processing plug-in is removed, and
the new plug-in is loaded.
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Master Section
Saving a Master Section Preset
Open Plug-in Windows
If this option is activated, the plug-in window opens when you load a new
Master Section preset.
Including a Master Section Preset When Rendering
You can include the Master Section preset that is saved with the audio montage in
the rendering process of super clips’ audio montages.
This means that if this option is activated for an audio montage, anytime this audio
montage is rendered so that its image is used in a parent montage, its associated
Master Section preset is used in the rendering process.
•
To include the Master Section preset when rendering a super clip, open the
Master Section Preset Settings pop-up menu on the lower right of the
montage window, and select Include Master Section Preset when
Rendering as Super Clip.
Master Section Presets Pop-up Menu
This pop-up menu offers several options for saving, managing, and restoring
Master Section presets.
•
To open the Presets pop-up menu, click the presets pane at the top of the
Master Section.
Save
Saves the changes you have made to an existing preset.
Save As
Opens a dialog where you can specify a name and a location for the preset.
Organize Presets
Opens the Preset folder of the Master Section, where you can rename or
delete presets.
Define Shortcut for Current Preset
Opens the Shortcut Definitions dialog, where you can define key sequences
and keywords.
Load Preset
Allows you to load a Master Section preset via the File Explorer/Mac OS
Finder. For example, this is useful if you want to load a preset that is provided
by another source and not located in your default root folder.
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Master Section
Monitoring Background Tasks
Load WaveLab Pro 4/5/6 Preset
Allows you to load WaveLab Pro 4/5/6 presets via the File Explorer/Mac OS
Finder.
Open Options Dialog when Selecting Preset
If this option is activated, a dialog opens that allows you to choose how to load
the preset you select.
Store Temporarily
Lets you select one of the slots to temporarily save a preset.
Restore
Lets you restore a previously saved preset.
List of saved presets
Lists the presets that are saved in the Presets folder of the Master Section.
Monitoring Background Tasks
When rendering, you can monitor the process, and pause or cancel tasks.
You can adjust the priority with which tasks are processed, pause, or cancel them.
This is useful if you have a number of lengthy processes underway and want to free
up some processing power to focus on editing. You can either lower the priority of
a task so that it does not use as much of the computer processor capacity, or pause
the task.
To automatically open the Tasks window when a task starts, select the Options tab
in the Global Preferences, and activate Make Tasks Monitor Visible When Task
Starts.
A status bar below the wave window and the montage window shows the progress
of the current rendering process, and lets you cancel and pause the rendering,
without opening the Tasks window.
RELATED LINKS
Global Preferences on page 700
Tasks Window
This window allows you to view all background rendering processes that are in
progress.
•
To open the Tasks window, select Tool Windows > Tasks
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Master Section
Monitoring Background Tasks
The list of background tasks shows the following information about the rendered file
during the rendering process:
•
Name
•
Status
•
Elapsed Time
•
Remaining Time
•
Progress in %
•
Progress bar
With the Pause and Cancel buttons, you can pause and cancel the rendering
process.
From the Tasks menu, you can select the following options:
Suspend
Pauses the selected task.
Suspend All
Pauses all tasks.
Resume
Resumes the selected paused task.
Resume All
Resumes all paused tasks.
Cancel
Cancels the selected task.
Lowest Priority
Runs the task at a the lowest speed to leave processing power to other tasks,
and only when the mouse or keyboard are not in use.
Low Priority
Runs the task at a low speed to leave processing power to other tasks.
High Priority
Runs the tasks as fast as possible while giving you the possibility to continue
working in WaveLab Pro.
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Master Section
Dropouts
Dropouts
A dropout most likely occurs when your computer does not have the processing
power to handle all used effect processors.
To avoid dropouts, try the following:
•
Use fewer effects.
•
Consider rendering the processing rather than running it in real-time. Then
master from the processed file without applying effects. Dropouts never occur
when rendering to a file.
•
Do not process any files in the background.
•
If neither of the above helps, check the audio card preference settings. You
might need to adjust the audio buffer settings. If a dropout occurs during a
real-time mastering process we recommend that you re-master. Stop
playback, click the dropout indicator to reset it, and try again.
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Markers
Markers allow you to save and name specific positions in a file. Markers are useful
for editing and playback.
For example, markers can be used for the following:
•
Indicate cue points or absolute time locations.
•
Highlight problem sections.
•
Visually separate tracks.
•
Set the wave cursor to a specific position.
•
Select all audio between two positions.
•
Define CD tracks.
•
Loop sections in an audio file.
There is no limit to the amount of markers that you can have in a file.
The following marker types come in pairs: CD, loop, mute, region, error and
correction. When you delete a marker of a marker pair, the other marker is also
deleted.
Because you cannot have a CD track that starts but never ends, a loop end point
without a start, etc., special rules exist for creating, deleting, and moving these types
of markers. CD track markers must always be balanced. For example, if you delete
a track start, the corresponding end marker is also deleted.
Loop, mute, correction, error, and region markers only have a functionality when
balanced.
NOTE
The functions in the Markers window are the same for audio files and audio
montages. However, the Markers window for audio montages offers additional
options regarding clips.
Marker Types
The following marker types are available:
Generic markers
Allow you to locate positions and select all the audio between two points, for
example. Generic markers can be created during recording.
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Markers
Temporary markers
Can be used for any purpose. Temporary markers are deleted when the
corresponding file is closed.
Playback start markers
Define a playback start point.
CD track start and end markers
Denote where a CD track begins and ends. CD track start and end markers
also serve for DVD-A discs. CD/DVD markers are used in pairs.
CD track splice markers
Are used when a CD track starts exactly where another ends. CD track splice
markers also serve for DVD-A discs.
CD track index markers
Are used to create index points in CD tracks. CD track index markers also
serve for DVD-A discs.
Region start and end markers
Define start and end points for generic regions. Region start and end markers
can be created during recording and are used in pairs.
Loop start and end markers
Are used to define loop points and are required to access loop editing
functions on the Process tab of the Audio Editor. Loop start and end markers
are connected to the Loop mode when playing back audio. These markers are
useful for editing and creating loops before transferring a sound to a sampler.
Loop markers are used in pairs.
Exclusion start and end markers
Let you temporarily silence a section. Sections between exclusion regions are
skipped if Skip Range is activated in the Play Audio Range pop-up menu on
the transport bar. The Render dialog also allows you to exclude regions from
being rendered. Exclusion markers are used in pairs.
Error start and end markers
Are used to highlight errors, such as clicks. Error start and end markers are
saved in audio files if Save Error and Correction Markers is activated in the
Audio Files Preferences, on the File tab. Error start and end markers can be
placed manually, but their main use is in combination with the Error
Correction tool.
Correction start and end markers
Are used to highlight corrections performed on regions previously marked as
errors. Correction start and end markers are saved in audio files if Save Error
and Correction Markers is activated in the Audio Files Preferences, on the
File tab. The correction markers can be placed manually, but their main use is
in combination with the Error Correction tool.
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Markers Window
Markers Window
In this window, you can create, edit, and use markers while working on an audio file
or audio montage.
•
To open the Markers window, open an audio file or audio montage and select
Tool Windows > Markers.
Markers List
The Markers window contains a list of all markers of the active file along with their
details and controls. You can create and edit markers from the markers list.
Marker numbers
Clicking the number of a marker scrolls the waveform to reveal the
corresponding marker.
From Start with Pre-Roll ( )
Plays back the audio from the marker position with a pre-roll.
You can also press [Alt]/[Option] and click
position with a short pre-roll.
to play back from the marker
From Start ( )
Plays back the audio from the marker position.
Marker type
Shows the marker type. To change the marker type, click the marker icon and
select another marker type from the pop-up list.
Name
Shows the marker name. To change the name, double-click in the
corresponding cell and enter a new name.
Time
Shows the marker position on the time ruler. To change the position,
double-click in the corresponding cell and enter a new value.
Length
Shows the time between the marker start position and the corresponding end
or splice marker.
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Markers Window
•
To zoom in on the region between a start and end marker, click the
corresponding cell in the Length column.
•
To select the region between a start and end marker, double-click the
corresponding cell in the Length column.
Lock
Allows you to lock markers. Locking markers prevents them from being
accidentally dragged to a new position in the wave window or the montage
window. To lock a marker, activate the corresponding checkbox.
Clip Reference (only available for markers in the Audio Montage window)
A marker can be attached to the left or right edge of a clip, and to its
waveform. When you move a clip, the corresponding marker moves along.
The clip reference column shows the name of the clip.
Offset (only available for markers in the Audio Montage window)
Shows the distance between the marker and the reference point.
Comment
Allows you to enter a comment. To enter a comment, double-click in a cell.
Functions Menu
Depending on whether the Audio Editor or the Audio Montage window is open,
different options are available. The following options are available for audio files and
audio montages:
Select All
Selects all markers in the markers list.
Select in Time Range
Selects the markers located in the selection range.
Deselect All
Deselects all markers.
Delete Selected Markers
Deletes all markers that are selected.
Select Markers to Delete
Opens the Delete Markers dialog, where you can select the markers to
delete according to various criteria.
Copy
Opens a submenu with the following options:
•
Copy All Markers copies all markers of the open audio file or audio
montage to the clipboard. When pasting these markers, the marker
positions will be relative to the file start.
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Markers
Markers Window
•
Copy Markers in Selected Range copies all markers of the open audio
file or audio montage that are located in the selected range to the
clipboard. When pasting these markers, the marker positions will be
relative to the first copied marker.
Paste Markers
Pastes the markers that were copied to the clipboard at the edit cursor
position. Sample rate differences between the source and destination file are
taken into account when pasting markers.
Convert Marker Types
Opens a dialog where you can convert markers to another type.
Move Multiple Markers
Opens the Move Multiple Markers dialog, where you can select which
markers you want to move by a specified amount.
Default Marker Names
Opens the Default Marker Names dialog, where you can select default
marker names for each marker type.
Batch Renaming
Opens the Batch Renaming dialog where you can rename several markers
in one go.
Export Markers List as Text
Opens a dialog where you can export the markers list in various file formats,
or as print out. You can decide which information about the markers to include
in the exported file.
Generate Markers
Opens the Generate Markers dialog where you can specify a sequence of
markers to create.
Lock Selected Marker
Locks the selected marker. If this option is activated, the marker cannot be
moved or deleted.
Customize Command Bar
Opens a dialog where you can customize marker-related menus and
shortcuts.
The following options of the Functions menu are only available for audio montages:
Import Markers from Active Clip's Audio File to Audio Montage
Automatically adds all markers of the clip’s source audio file to the audio
montage. To visualize these markers before importing them, it is
recommended to activate Source’s Ruler and Markers in one of the
following ways:
•
On the View tab of the Audio Montage window, in the Clip section,
activate Ruler.
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Markers
Markers Window
•
In the Clips window, select Functions, and activate Show/Hide Clip
Ruler and Markers of Source File. You can also right-click the upper
part of a clip, and activate this option in the pop-up menu.
Bind Selected Markers to Start of Active Clip
Makes the marker position relative to the start of the active clip. When the start
of this clip moves, the marker moves, too.
Bind Selected Markers to End of Active Clip
Makes the marker position relative to the end of the active clip. When the end
of this clip moves, the marker moves, too.
Bind Selected Markers to Audio Samples of Active Clip
Locks the selected marker in relation to the audio samples referenced by the
active clip. The marker moves when the audio samples move relatively to the
start of the montage.
Detach Selected Markers from Their Associated Clip
Makes the marker position relative to the start of the audio montage.
Automatically Attach New Marker to the Most Suitable Clip
Links all newly created markers to a clip when a reasonable pattern is
detected. For example, an end marker at the end of a clip or slightly beyond,
or any marker inside a clip. The marker type and its position relatively to the
closest clip determine the type of bond.
Full Clip Attachment
Attaches markers to a clip so that they are copied or deleted when the clip is
copied or deleted.
Customize Command Bar
Opens the Customize Commands dialog which contains options to hide or
show specific command bar buttons.
Filter Menu
Use the Filter menu to determine which types of markers are displayed in the
markers list and on the timeline.
Filtering Markers
The search field allows you to filter the markers list by names.
You can search for text in the Name and Comment columns. The search only
happens in the sorted columns. The function Select All only selects the filtered
items.
•
In the toolbar of the Markers window, click in the search field, and enter the
text that you want to search for. You can use wildcard characters. “*”
substitutes for zero or more characters, and “?” substitutes for any character.
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Markers
About Creating Markers
•
To switch the focus from the search field to the markers list, press [Down
Arrow].
•
To switch the focus from the markers list to the search field, press
[Ctrl]/[Command]-[F].
•
To view all markers again, cancel the search.
About Creating Markers
Markers can be created during playback or in stop mode. You can generate a
sequence of markers or mark a selection range, for example.
You can create specific markers if you already know what you want to mark, or
create generic markers.
Creating Markers
You can create markers in the wave window and montage window in stop mode or
during playback.
PROCEDURE
1.
2.
Do one of the following:
•
Start playback.
•
In the wave/montage window, set the cursor to the position where you want to
insert the marker.
Do one of the following:
•
In the Audio Editor or Audio Montage window, select the Insert tab, and click
a marker icon in the Markers section.
•
Right-click the upper part of the time ruler, and select a marker from the context
menu.
•
Press [Insert]/[M]. This creates a generic marker.
•
To create CD start/end markers for audio montages, open the CD window, and
use the CD Wizard. This only works in stop mode.
Creating Markers at Selection Start and End
You can mark a selection for looping or review, for example.
PROCEDURE
1.
In the wave window or the montage window, create a selection range.
2.
Do one of the following:
•
In the Audio Editor or the Audio Montage window, select the Insert tab and
select a marker pair in the Markers section.
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Markers
About Creating Markers
•
In the wave window, make a selection range, right-click it, and select one of the
marker pairs.
•
In the wave window or the montage window, create a selection range,
right-click above the time ruler, and select one of the marker pairs.
Duplicating Markers
This is a quick way to create a marker from an existing marker.
PROCEDURE
•
In the wave window or the montage window, hold down [Shift], click a marker,
and drag.
Generating a Sequence of Markers
You can generate several markers at once in a specified time range. This allows you
to create markers at every beat, or create markers as guidelines for inserting silence
when you want to distribute demo sounds, for example.
PROCEDURE
1.
To decide where you want to insert the generated markers, do one of the
following:
•
To generate markers in a specific time range, create a selection range in the
wave window or the montage window.
•
To generate markers from the cursor position to the end of the audio or
generate a fixed number of markers from the cursor position, set the cursor
position where you want the first marker to be created.
2.
In the Markers window, select Functions > Generate Markers.
3.
Select the type of marker and specify the gap between markers, and if you
have selected a marker pair, the region length.
4.
Optional: Activate Naming and select a naming scheme.
5.
Select a numbering scheme.
6.
Click OK to generate the markers.
Generate Markers Dialog
This dialog allows you to generate markers at regular intervals in a specified time
range. You can fill a selected time range, the region between the cursor position and
the end of the audio, or specify a fixed number of markers to be generated.
•
To open the Generate Markers dialog, open the Markers window and select
Functions > Generate Markers.
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Markers
About Creating Markers
Marker type
Specifies the type of marker to be generated.
Gap between Markers/Gap between Regions
Sets the time between two markers or two regions.
Region Length
Sets the length for the region to be generated.
Naming
Allows you to set up a naming scheme.
Depending on whether you have selected a single marker or a start/end
marker, you can specify the naming scheme for a single marker, or one naming
scheme for the start marker and one for the end marker.
If you select Custom, the Marker Naming dialog opens, where you can
specify a custom naming scheme.
Naming Fields
Allows you to specify a base name for the markers, an optional separator
between name and marker number, and the start value of the marker index.
The base name is also used as a basis for the Custom naming scheme.
Fill Selected Time Range
Generates markers in the selected time range.
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Markers
Deleting Markers
Start after Gap
If this option is activated, the first generated marker is inserted after the gap
time specified at the top of the dialog.
Specific Number of Markers
If this option is activated, you can specify the number of markers that you want
to generate.
Fill from Cursor to End
Generates markers between the edit cursor position and the end of the audio.
Fixed Number, Starting from Cursor
Generates a specified number of markers or regions, starting at the edit
cursor position.
Allow Marker after Last Clip (audio montage only)
Determines whether markers can be generated beyond the end of the last
clip, when Fixed Number, Starting from Cursor is activated.
Deleting Markers
Markers can be deleted in the wave window or the montage window, in the Markers
window, and in the Delete Markers dialog.
Deleting Markers in the Wave/Montage Window
•
In the wave/montage window, right-click a marker and select Delete.
•
Drag and drop a marker icon upwards outside the time ruler.
Deleting Markers in the Markers Window
This is useful if your project has many markers or if the marker that you want to
delete is not visible in the wave/montage window.
PROCEDURE
1.
In the Markers window, select one or several markers.
You can also select Functions > Select All.
2.
Click Delete Selected Markers
Markers.
454
, or select Functions > Delete Selected
Markers
Deleting Markers
Deleting Markers by Type
This is useful to delete markers of a specific type in the whole wave/montage
window or in a selection range.
PROCEDURE
1.
Optional: If you only want to delete markers in a specific time range, create a
selection range in the wave/montage window.
2.
In the Markers window, select Functions > Select Markers to Delete.
3.
Select the marker types that you want to delete.
4.
Optional: Define conditions that have to be met for markers to be deleted.
5.
In the Range section, select in which range you want to delete markers.
If you have selected an audio range and want to use it, activate In Selected Audio
Range.
6.
Click OK.
Delete Markers Dialog
In this dialog, you can define which markers to delete by selecting marker types and
conditions.
•
To open the Delete Markers dialog, open the Markers window and select
Functions > Select Markers to Delete.
Marker types
Allows you to select the marker types to delete.
Conditions
Allows you to select a condition that has to be met for markers to be deleted.
For example, Marker Name Must Contain This Text.
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Markers
Moving Markers
Select All
Selects/deselects all marker types.
Range – All
Select this if you want to delete all markers.
Range – In Selected Audio Range
Select this if you want to delete all markers in the selected time range.
Range – Skip Locked Markers
If this option is activated, locked markers are not deleted.
Moving Markers
You can adjust marker positions in the wave window and the montage window.
PROCEDURE
•
In the wave/montage window, drag a marker to a new position on the time
ruler.
If Snap to Magnets is activated, the marker snaps to the cursor position, or the
beginning/end of a selection or waveform.
Moving Multiple Markers
You can move multiple markers simultaneously, keeping the relative distances
between the markers.
PROCEDURE
1.
Optional: If you only want to move markers in a specific time range, create a
selection range in the wave window or the montage window.
2.
In the Markers window, select Functions > Move Markers.
3.
Specify the amount of time by which you want to move the markers.
4.
Select the marker types that you want to move.
5.
Optional: Define conditions with or without regular expressions.
6.
Optional: If you have selected an audio range and want to use it, activate In
Selected Audio Range.
7.
Click OK.
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Markers
Moving Multiple Markers
Move Multiple Markers Dialog
In this dialog, you can specify which markers you want to move by a specific amount.
•
To open the Move Multiple Markers dialog, open the Markers window and
select Functions > Move Multiple Markers.
Move Markers by This Amount
Defines the distance that the markers are moved.
Move These Marker Types
Allows you to select the marker types that are moved.
Conditions
Allows you to select a condition that has to be met for markers to be moved.
For example, Marker Name Must Contain This Text.
Select All
Selects/deselects all marker types.
Range – All
Select this if you want to move all markers.
Range – In Selected Audio Range
Select this if you want to move all markers in the selected time range.
Range – Skip Locked Markers
If this option is activated, locked markers are not moved.
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Markers
Navigating to Markers
Navigating to Markers
You can jump to the previous or next marker using the corresponding marker
buttons.
•
To jump to the previous/next marker, select the View tab, and, in the Cursor
section, click Previous Marker/Next Marker.
•
To set the wave cursor to a marker position, in the wave window or the
montage window, double-click a marker triangle.
Hiding Markers of a Specific Type
For a better overview, you can hide marker types.
PROCEDURE
1.
In the Markers window, select Filter.
2.
Deactivate the marker type that you want to hide.
You can make the markers visible again by activating the corresponding marker type.
Converting Marker Types
You can convert markers of a specific type to another type.
Converting the Type of a Single Marker
PROCEDURE
1.
In the Markers window, click the marker icon that you want to convert.
2.
Select a new marker type from the list.
Converting All Markers of a Specific Type
You can convert loop markers to CD track markers, for example.
PROCEDURE
1.
Optional: If you only want to convert markers in a specific time range, create
a selection range in the wave window or the montage window.
2.
In the Markers window, select Functions > Convert Marker Types.
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Markers
Converting Marker Types
3.
Use the From and To pop-up menus to specify the source and target marker
types.
4.
Optional: Specify a condition.
5.
Select whether you want to convert all markers or only the markers in the
selected range.
6.
Click OK.
Convert Marker Types Dialog
In this dialog, you can convert marker types.
•
To open the Convert Marker Types dialog, open the Markers window and
select Functions > Convert Marker Types.
From
Specifies the source marker type.
To
Specifies the target marker type.
Conditions pop-up menu
Allows you to specify conditions for the conversion. Select an option and
enter a text in the text field below.
Markers to Convert – All
Converts all markers.
Markers to Convert – In Selected Audio Range
Converts only markers of the selected audio range.
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Markers
Renaming Markers
Markers to Convert – Skip Locked Markers
Excludes locked markers from the conversion.
Renaming Markers
You can change the names of markers.
•
To rename a marker in the wave window or the montage window, right-click
a marker, select Rename, and enter a new name.
•
To rename markers in the Markers window, double-click a marker name in the
Name column, and enter a new name.
•
To batch rename multiple markers according to specified settings, in the
Markers window, select Functions > Batch Renaming.
•
To edit the default names, in the Markers window, select Functions >
Default Marker Names.
RELATED LINKS
Batch Renaming on page 632
Default Marker Names Dialog
In this dialog, you can specify the default marker names.
•
To open the Default Marker Names dialog, open the Markers window and
select Functions > Default Marker Names.
Marker type
Lets you select the type of marker for which you want to specify the default
name.
Default Name for This Marker Type
Lets you specify the default name for the selected marker type.
Selecting Markers
There are several ways to select markers.
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Markers
Selecting the Audio Between Markers
•
In the wave window or the montage window, click a marker.
•
In the Markers window, click in a cell. The corresponding marker is selected.
•
Use [Ctrl]/[Command] and [Shift] to select multiple markers.
The marker icon changes its background to indicate the selected marker.
Selecting the Audio Between Markers
You can select the audio between two adjacent markers or between any two
markers. This allows you to select a section that has been marked.
•
To select the audio between two adjacent markers, double-click between two
adjacent markers in the wave window or the montage window.
•
To select several regions between two adjacent markers, double-click
between two adjacent markers, and after the second click, drag to select the
adjacent regions.
•
To select the audio between a region marker pair, hold down [Shift], and
double-click a region marker.
•
To extend the selection until the end of a marker region, in the wave/montage
window, hold down [Shift], and double-click in the marker region that you
want to select.
•
To open the Markers window and display further information about a specific
marker, hold down [Alt]/[Option], and double-click a marker.
Binding Markers to Clips in the Audio Montage
In the Audio Montage window, you can bind markers to clips. By doing this, the
marker remains in the same position relative to the clip start/end, even if the clip is
moved or resized in the audio montage.
You can find the options regarding binding clips and markers on the Functions
menu of the Markers window, and when right-clicking a marker.
When a marker is bound to a clip element, its name is preceded by a blue character.
RELATED LINKS
Markers Window on page 447
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Markers
Exporting the Markers List as Text
Exporting the Markers List as Text
You can export the markers list as text. The markers list contains the marker names,
positions, region lengths, types, and comments.
PROCEDURE
1.
Open the Markers window.
2.
Select Functions > Export Markers List as Text.
3.
Choose the information that you want to export, and the output format.
4.
Click OK.
RESULT
The markers list opens in the selected output format. When you select Print, the
Print Preview window opens. The text file is saved in the specified folder for
temporary files.
RELATED LINKS
Specifying Folders on page 104
Export Markers List as Text Dialog
This dialog allows you to export the markers list in various file formats, or as print
out. You can decide which information about the markers to include in the exported
file.
•
To open the Export Markers List as Text dialog, open the Markers window
and select Functions > Export Markers List as Text.
How Marker Information is Saved
WaveLab Pro uses MRK files as a way to save information that is independent of
the file format. However, to make marker information exchangeable between
applications, WaveLab Pro also saves some information in the Wave headers.
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Markers
How Marker Information is Saved
This makes saving files quicker if only a marker setting was changed. However, this
only applies if Write Markers in WAV File Header is deactivated in the Audio Files
Preferences on the File tab. By default, MRK files are created and information are
saved in the Wave headers.
•
When you import a file for the first time, any loop points are imported and
displayed as loop markers.
•
When you save a file in the Wave format, the loop points are saved both as
part of the actual file and in the MRK file.
•
When you open a file that includes markers that were added in WaveLab Pro,
and markers that were added in another application, all markers are displayed
in WaveLab Pro.
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Metering
WaveLab Pro contains a variety of audio meters that you can use for monitoring and
analyzing audio. Meters can be used to monitor audio during playback, rendering,
and recording. Furthermore, you can use them to analyze audio sections when
playback is stopped.
Metering Window
Audio meters can be used in the WaveLab window and in the Control Window.
There can only be one instance of each audio meter.
The axis of most audio meters can be rotated, to view the graphics horizontally or
vertically. For some meters, you can also style and customize parameters via a
settings dialog.
RELATED LINKS
Docking and Undocking Tool Windows and Meter Windows on page 55
Real-Time vs. Non-Real-Time
Metering can be used to measure audio in real-time, that is, while the audio is being
played back, or in non-real-time, that is, in stop mode.
Metering Monitor Modes
You can choose which audio source to monitor and select a mode for displaying
information in the meters.
The following metering modes are available on the Analyze tab in the Monitoring
section of the Audio Editor.
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Metering
Meter Settings
Playback
This is the standard metering mode, in which the meters reflect the audio that
is played back. Metering occurs after the Master Section, which means that
effects, dithering, and master faders are taken into account. You can monitor
audio files, audio montages, audio CD track lists, etc.
Audio Input
In this mode, the meters reflect the audio input. Typically, this is the mode to
use when recording. The Master Section settings are not taken into account.
Freeze Meters
This mode freezes the values for all open meters. The meters remain frozen
until you select another monitor mode.
File Rendering
In this mode, you can monitor what is being written to disk during file
rendering or when recording. Like Audio Selection, average and min/max
peak values are calculated. After rendering, the meters freeze until you refresh
or change monitor mode.
Edit Cursor (Audio Editor only)
In this mode, the meters are static, showing the levels and other values for the
audio at the position of the edit cursor, in stop mode. This allows you to
analyze a specific position in an audio file in non-real-time. The Master
Section settings are not taken into account.
Audio Selection (Audio Editor only)
In this mode, the meters display the average values calculated for the selected
range. The Master Section settings are not taken into account.
When you change the selection, you have to update the meter displays by
clicking Update Selection Analysis.
Update Selection Analysis (Audio Editor only)
Analyzes the audio selection again and updates the meters.
Meter Settings
You can set up most meters in the corresponding settings dialogs. For example, you
can adjust the behavior, scale, and color of the meters.
•
To open the settings dialog for a meter, select Functions > Settings.
•
To check the results after changing the settings without closing the settings
dialog, click Apply.
•
To close the settings dialog and discard any changes that you have made,
even if you have clicked the Apply button before, click Cancel.
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Metering
Multichannel Metering
Multichannel Metering
WaveLab Pro features 8 audio channels that can be routed to inputs and outputs
on a multi i/o audio card. The audio montage supports various surround channel
configurations using up to 8 channels.
WaveLab Pro can display multiple meters. When working with multiple channels in
an audio montage, each channel has its own meter. This applies to all meters (up to
8 real-time FFTs, 8 level meters, 4 pan meters, 4 phase scopes, etc.). If a surround
configuration is selected, each meter indicates the corresponding surround channel
(Lf, Rf, LFE, etc.).
When working with more than two channels, it is recommended to use floating
meter windows, because they can be resized more easily.
Resetting the Meters
You can reset the display of some meters, for example, the Level Meter.
PROCEDURE
•
In the meter window, click Reset
, or select Functions > Reset.
RESULT
All values and numerical indicators of the meter are reset.
Using Presets in the Meter Windows
You can save the settings that you have made for a meter window as a preset. By
assigning presets to preset buttons, you can quickly switch between different level
scales and display modes, for example.
•
To save your settings as a preset, select Functions > Settings, click Presets
, and select Save As.
•
To assign a preset to one of the preset buttons, select Functions > Settings,
click Presets , and from the Assign to Preset Button submenu, select a
preset button.
•
To apply a preset, select it from the Functions menu, or click the
corresponding preset button.
Preset buttons 1-5
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Metering
Level Meter
Level Meter
The Level Meter displays the peak and average loudness/decibel levels of your
audio file, and the balance between the left and right channels in a stereo file.
•
To open the Level Meter, select Meters > Level Meter.
Level Meters
The upper part of the window shows the peak level and the average loudness in the
following way:
•
The peak level meters display the peak levels of each channel, graphically and
numerically.
•
The VU meters measure the average loudness (RMS) of each channel. These
meters have a built-in inertia, evening out loudness variations over a
user-defined time span. If you are monitoring playback or the audio input, you
can see two vertical lines following each VU meter bar. These lines indicate
the average of the most recent minimum RMS values (left line) and the
average of the most recent maximum RMS values (right line). To the left, the
difference between the minimum and maximum average values is displayed.
This gives you an overview of the dynamic range of the audio material.
•
If you are monitoring real-time audio (playback or input), the maximum peak
and loudness values are displayed to the right of the meter bars. The numbers
in brackets to the right of the maximum peak values indicate the number of
times that clipping occurs (0 dB signal peaks). Values between 1 and 2 are
acceptable, but if you get a larger number, you should lower the master level
to avoid digital distortion.
•
Recording levels should be set so that they only rarely clip. If the master level
is set too high, the sound quality and frequency response are compromised
at high recording levels, with unwanted clipping effects. If the level is set too
low, noise levels can be high relative to the main sound being recorded.
Pan Meters
The lower part of the window shows the difference in level between the left and right
channel of a stereo audio file.
•
The upper pan meters show the peak level difference between the channels.
The level bars can go to the left or right, indicating which channel is loudest.
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Level Meter
•
The lower pan meters show the average difference in loudness between the
channels. This gives you a visual indication of whether a stereo recording is
properly centered, for example.
•
If you are monitoring real-time audio (playback or input), the maximum balance
difference values (peak and loudness) for each channel are displayed
numerically to the left and right of the meter bars.
Level/Pan Meter Settings
In the Level/Pan Meter Settings dialog, you can adjust the behavior, scale, and
color of the meters.
•
To open the Level/Pan Meter Settings dialog, open the Level Meter
window, and select Functions > Settings.
Peak Meter Section
Peaks pop-up menu
On this pop-up menu, select Digital Peaks if you want WaveLab Pro to use
sample values and True Peaks if you want WaveLab Pro to use analog
reconstructed values.
Ballistics – Release Rate
Determines how fast the peak level meter falls after a peak.
Ballistics – Peak Hold Time
Determines how long a peak value is displayed. The peak can be displayed as
a line or a number. If the meter's height is too narrow, only the line is displayed.
Top/Middle/Low Zone
The color buttons allow you to select colors for the low, middle, and top zones
of the level meter. You can define the range for the top and middle zones by
changing the corresponding values.
Cursor Mode – Unit
If this option is activated, you can specify which unit is used to display the
peak value.
Show Value of Single Sample
If this option is activated, the value of the single sample is displayed at the
cursor position. If this option is deactivated, several samples are scanned
around the cursor to determine the peak value. Generally, this is best
activated when you have zoomed in on the waveform to see the details.
VU Meter (Loudness) Section
VU Meter (Loudness)
Activates/Deactivates the VU meter.
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Level Meter
Modes pop-up menu
On this pop-up menu, you can choose between the standard mode and three
K-System modes. The settings for K-System modes are shown in the Zones
section.
Ballistics – Resolution
Sets the time that is used to determine the loudness. The smaller this value,
the more the VU meter behaves like the peak meter.
Ballistics – Range Inertia
Sets the time that is used to determine the recent minimum and maximum
value lines, and therefore determines how quickly these respond to changes
in loudness.
Top Zone/Middle Zone/Low Zone
The color buttons allow you to select colors for the low, middle, and top zones
of the VU level meter. You can define the range for the top and middle zones
by changing the corresponding values.
Cursor Mode – Samples to Scan
Determines how many samples are scanned when calculating the VU meter
value in Monitor Edit Cursor Position mode.
Panning Meter Section
Panning Meter
Shows/Hides the panning meter in the Level Meter window.
Range
Determines the dB range of the panning meter.
Peak and Loudness Left/Right, Global Colors
Lets you specify the colors for the different elements.
Global Colors Section
In this section, you select colors for the meter background, marks (scale units), and
grid lines.
Global Range (Peak and VU Meter) Section
In this section, you specify the minimum and maximum values of the displayed level
range.
K-System VU Meter Modes
K-System integrates standardized metering, monitor calibration, and level practices.
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Metering
Loudness Meter
In WaveLab Pro, you can choose between three metering modes which all set the
0 dB VU point below the standard level meter. To fully utilize the K-System, you have
to calibrate your monitor level so that 0 VU equals 83 dB.
You should use a pink noise reference signal and a SPL level meter. Use C
weighting (slow response), and adjust your playback level so that your noise meter
indicates 83 dB SPL per channel or 86 dB SPL when played on the two channels
simultaneously.
The K-System has three meter operating modes (selectable from the VU-Meter
pop-up in the Level/Pan Meter Settings dialog). These are intended for different
uses:
•
K-System 20: This places 0 VU 20 dB lower than standard VU mode, and is
intended for music with a very wide dynamic range, e.g. classical music.
•
K-System 14: This places 0 VU 14 dB lower than standard VU mode, and is
intended for music with a slightly more compressed dynamic range. Use this
for pop, R&B, and rock music.
•
K-System 12: This places 0 VU 12 dB lower than standard VU mode, and is
intended for broadcast applications.
Loudness Meter
The Loudness Meter is an audio meter for monitoring loudness, according to the
EBU R-128 standard.
•
To open the Loudness Meter, select Meters > Loudness Meter.
1) Momentary loudness bar
Displays the loudness of a 400 milliseconds slice that is evaluated every 100
milliseconds.
2) Short-term loudness bar
Displays the loudness of a 3 seconds slice that is evaluated every second.
3) Integrated loudness bar
Displays the average loudness. This bar is evolving over time, because it
makes an average of the loudness by measuring 400 millisecond slices every
100 milliseconds.
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Loudness Meter
4) Target loudness
The purple vertical line corresponds to the target loudness defined in the
Loudness Meter Settings dialog. The purple shadow around it corresponds
to the acceptable deviation.
5) EBU R-128 Loudness Range (LRA)
This loudness range displays the difference between the estimates of the
10th and the 95th percentiles of the loudness distribution. The lower
percentile of 10 % can, for example, prevent the fade out of a music track from
dominating the loudness range. The upper percentile of 95 % ensures that an
unusually loud sound, such as a gunshot in a movie, is not responsible for a
large loudness range.
The EBU R-128 loudness range, the dynamics range of the short-term
loudness, and the dynamics range of the momentary loudness help to decide
if dynamic compression is necessary, by giving instant feedback about the
dynamics (too low, good, too much).
6) Dynamics range of the short-term loudness
This loudness range monitors the recent minimum/maximum loudness
measurements to provide a hint about the short-term dynamics.
7) Dynamics range of the momentary loudness
This loudness range monitors the recent minimum/maximum loudness
measurements to provide a hint about the momentary dynamics.
8) Loudness curve
This curve shows where the loudness is distributed in a song. The audio
signal is divided into small blocks, and the loudness of each block is
computed. The curve informs about how often audio events with a given
loudness appear in the file in comparison to all other events. If the curve has
a peak, the given loudness often appears in the song.
The curve is always normalized. The peak shows which loudness is the most
represented in a song. The curve is related to the LRA as the LRA starts at the
left part of the curve and ends at the right part, with a 10 %/95 % tolerance.
9) Gate LED
The Gate LED lights up when audio is discarded from measurement. The EBU
standard discards audio below a specific level, relative to the average
loudness.
10) Numerical values of the bars
This section shows the numerical values of the bars. The values in brackets
are the loudness ranges.
11) True Peak LED
The True Peak LED is based on a true peak analysis and lights up when
clipping is detected.
RELATED LINKS
EBU Loudness Standard R-128 on page 45
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Loudness Meter
Loudness Meter Settings
In the Loudness Meter Settings dialog, you can set up the appearance of the
Loudness Meter window.
•
To open the Loudness Meter Settings dialog, open the Loudness Meter
window, and select Functions > Settings.
Short-term Loudness/Momentary Loudness
Top Zone/Middle Zone/Low Zone
Here, you can specify the colors for the top, middle, and low zones of the
meter.
From
Allows you to specify the starting point for the middle and top zones.
Show Maximum Values
If this option is activated, the maximum short-term and momentary values are
displayed instead of the loudness range values.
Loudness Range
If this option is activated, a moving rectangle is displayed, which symbolizes
the short-term loudness range/momentary loudness.
Ballistics
Determines the inertia of the loudness range for the short-term
loudness/momentary loudness, that is, how fast the range edges meet each
other after a new minimum or maximum loudness is reported.
Integrated Loudness
Target Loudness
Allows you to specify the ideal loudness to match. The EBU R-128 standard
is -23 LUFS.
Acceptable Deviation
Allows you to specify the loudness range that is considered to be an
acceptable deviation from the target loudness.
Outside the Acceptable Deviation
Allows you to specify a color for the range that is outside the acceptable
deviation.
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Phasescope
Loudness Range
Range Color
Lets you specify the range colors if the range size is above the associated
value (Too Much), exactly as the associated value (Good), or below the
associated value (Not Enough).
Below/From
A loudness range that you consider to be not enough (Below) and too much
(From).
Transition
Lets you specify how fast the color changes from Good to Too Much, and
from Good to Not Enough. 0 % means that the color changes abruptly when
a threshold is reached. 100 % means that the color changes gradually.
Additional Settings
Background/Marks/Grid/Curve
Lets you set the colors for the meter background, marks, grid lines, and the
loudness distribution curve of the Loudness Meter.
Peak Hold Time
Determines how long the peak LED remains lit after a true peak.
Show Loudness Histogram
If this option is activated, a loudness histogram is displayed in the Loudness
Meter.
Scale
In this section, you can specify the low and high end of the displayed level range.
The EBU +9 scale and the EBU +18 scale are EBU recommendations. Both of
these scales are centered around 0 LU, which represents -23 LUFS, the
recommended EBU loudness.
Phasescope
The Phasescope indicates the phase and amplitude relationship between two
stereo channels.
•
To open the Phasescope, select Meters > Phasescope.
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Phasescope
Reading the Phasescope
The Phasescope works as follows:
•
A vertical line indicates a perfect mono signal (the left and right channels are
the same).
•
A horizontal line indicates that the left channel is the same as the right, but
with an inverse phase.
•
A fairly round shape indicates a well balanced stereo signal. If the shape leans
to one side, there is more energy in the corresponding channel.
•
A perfect circle indicates a sine wave on one channel, and the same sine wave
shifted by 45° on the other.
•
Generally, the more you can see a thread, the more bass is in the signal, and
the more spray-like the display, the more high frequencies are in the signal.
Phase Correlation Meter
The phase correlation meter at the bottom of the display works as follows:
•
The green line shows the current phase correlation, and the two red lines
show the recent minimum and maximum values.
•
With a mono signal, the meter shows +1, indicating that both channels are
perfectly in phase.
•
If the meter shows –1, the two channels are the same, but one is inverted.
•
Generally, for a good mix, the meter should show a value between 0 and +1.
The phase correlation meter is also available in Analyze Audio Selection mode,
showing an average value for the selected range.
Phasescope Settings
In the Phasescope Settings dialog, you can adjust the behavior, scale, and color
of the meters.
•
To open the Phasescope Settings dialog, open the Phasescope window,
and select Functions > Settings.
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Spectroscope
Background
Click this to change the background color.
Coil Display
Allows you to adjust the color for the grid and phase coil display.
Auto-Size (Maximize)
If this option is activated, the display is optimized to fit in the window.
Correlation Display
This is where you select colors for the elements in the phase correlation meter
display, and adjust the peak hold time for the maximum and the minimum
indicator.
Number of Samples to Display
This setting affects the length of the phase coil and the density of the display.
For audio with high sample rates, you might want to raise this value.
Spectroscope
The Spectroscope shows a graphical representation of the frequency spectrum,
analyzed into 60 separate frequency bands, represented as vertical bars.
•
To open the Spectroscope, select Meters > Spectroscope.
Peak levels are shown as a horizontal lines above the corresponding bands,
indicating recent peak/maximum values. The Spectroscope offers a quick
spectrum overview. For a more detailed analysis of the audio spectrum, use the
Spectrometer.
On the Functions menu, you can specify whether only high audio levels are
displayed, or whether medium and low levels are also shown.
Spectrometer
The Spectrometer uses FFT (Fast Fourier Transform) techniques to display a
frequency graph, providing a precise and detailed real-time frequency analysis.
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Spectrometer
•
To open the Spectrometer, select Meters > Spectrometer.
The current frequency spectrum is shown as a linear graph. Spectrum peaks are
shown as short horizontal lines.
Zooming
In the Spectrometer window, you can zoom in on a frequency area.
•
To zoom in on a frequency area, click and drag a rectangle in the spectrum.
The display is zoomed in so that the selected frequency range fills the window.
•
To return to full-scale display, select Functions > Zoom out Fully, or
double-click in the spectrum.
Spectrometer Snapshots
You can take snapshots of the current spectrum, to check the effects of adding EQ,
for example.
The snapshots are displayed on the spectrum graph. Up to five snapshots can be
displayed. The sixth snapshot replaces the earliest snapshot.
•
To take a snapshot, select Functions > Add Snapshot.
•
To erase the last snapshot, select Functions > Erase Last Snapshot.
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Spectrometer
Exporting FFT Data as ASCII Text
FFT (Fast Fourier Transform) analysis is a method to convert a waveform from the
time domain to the frequency domain. You can export the displayed FFT data as a
text file.
PROCEDURE
1.
In the Audio Editor, select the Analysis tab.
2.
In the Monitoring section, activate Edit Cursor or Audio Selection.
3.
In the Spectrometer window, select Functions > Export FFT Data as
ASCII.
4.
Specify a file name and location.
5.
Click Save.
RESULT
The resulting text file can be imported into Microsoft Excel, or other applications that
allow graph plotting from text files.
Spectrometer Settings
In the Spectrometer Settings dialog, you can adjust the behavior and display of
the meters, and assign up to five sets of spectrometer settings to the preset
buttons.
•
To open the Spectrometer Settings dialog, open the Spectrometer
window, and select Functions > Settings.
Process Tab
Analysis Block Size
The higher this value, the higher the accuracy in the frequency domain, that is,
the spectrum is divided into more bands. At the same time, the time
localization is reduced. This means that the higher the value, the less easy to
know where a given frequency starts and ends in time.
NOTE
Raising the block size value also requires more CPU power and introduces a
higher latency. Therefore, high values should only be used for off-line
monitoring.
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Spectrometer
Analysis Overlapping
To get more accurate results, the program can analyze overlapping blocks.
This setting determines the amount of overlap between these blocks – the
higher the value, the more accurate the results.
NOTE
Raising this value is very CPU intensive. A setting of 50 % requires twice the
amount of CPU power, a setting of 75 % requires four times the CPU power,
etc.
Smoothing Window
Allows you to choose which method to use for pre-processing the samples in
order to optimize the spectrum display.
Display Tab
Frequency Ruler
Determines the frequency range to be shown, at full-scale display. The lowest
frequency to be shown depends on the Analysis Block Size setting and the
highest actual frequency depends on the sample rate.
Logarithmic Scale
When this is activated, each octave occupies the same horizontal space in the
display. If you need more resolution in the high frequency range, you may want
to turn this off.
Level Ruler
Determines the range of the vertical level ruler, in dB or as a percentage value.
Normalize Display to 0 dB
If this option is activated, the level display is offset, so that the highest point
on the curve is displayed as 0 dB. This is only possible in non-real-time mode.
Optimize Scale
Optimizes the level scale so that only the relevant level range is shown. This
is only possible in non-real-time mode.
Display Type
Allows you to toggle the display between curve and bar graph.
Peak Hold Time
Determines for how long the peak level graph remains displayed when the
levels drop.
Colors
This is where you select colors for the curves, grid, background, etc.
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Bit Meter
Bit Meter
The Bit Meter shows how many bits are used.
•
To open the Bit Meter, select Meters > Bit-Meter.
While you may expect the maximum number of bits to be the same as the resolution
of the audio file, this is not necessarily the case.
As soon as you perform any kind of real-time processing on an audio file, the audio
data is treated at a much higher resolution (32-bit floating point), to allow for pristine
audio quality. The only time when a 16-bit file is played back at 16-bit resolution is,
for example, if you play it without any fades or effects, and with the master faders
set to 0.00.
How to Read the Bit Meter
•
The inner meters show how many bits are used.
•
The outer meters show how many bits were recently in use.
•
The Over segment indicates clipping.
•
If the Below segment is lit, there are more than 24 bits. The Bit Meter shows
the 24 higher bits, and the Below segment indicates the existence of extra,
lower bits.
•
If the Inter segment is lit, this indicates that the audio data cannot be correctly
expressed on a regular 24-bit scale. For example, this is the case when
floating point values in between bits are present, which is typically the case if
you apply effects, etc.
When to Use the Bit Meter
The Bit Meter is useful in the following situations:
•
To check whether dithering is necessary. If you are playing back or mixing
down to 16 bits, and the Bit Meter shows that more than 16 bits are used, you
should apply dithering.
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Oscilloscope
•
To see the actual resolution of an audio file. For example, even though a file is
in 24-bit format, only 16 bits may be used. Or, a 32-bit file may only use
24 bits, in which case, the Below segment would not be lit.
•
To see whether a plug-in that is set to zero still affects your signal, or whether
a plug-in uses 16-bit internal processing.
Bit Meter Settings
In the Bit Meter Settings dialog, you can adjust the behavior and display of the Bit
Meter.
•
To open the Bit Meter Settings dialog, open the Bit Meter window, and
select Functions > Settings.
Colors
You can adjust the colors of the meter segments, grids, background, etc. by
clicking the corresponding color buttons.
Bit Hold Time
Determines for how long peak values are held by the outer meters.
Bit Display
Determines how the bits are displayed. In Intuitive Mode, the absolute value
of the signal is shown. The bar graph goes higher with higher signal levels,
similar to a common level meter.
In True Mode, the meter shows the direct mapping of the bits. However,
because the actual values may be negative, there is no intuitive relationship
with the level. This mode is useful if you want to check the full range, because
all bits are displayed, regardless of the audio signal level.
Oscilloscope
The Oscilloscope offers a highly magnified view of the waveform around the
playback cursor position.
•
To open the Oscilloscope, select Meters > Oscilloscope.
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Wavescope
If you are analyzing stereo audio, the Oscilloscope normally shows the separate
levels of the two channels. However, if you activate Show Sum and Subtraction
on the Functions menu, the upper half of the Oscilloscope shows the mix of the
two channels and the lower half shows the subtraction.
Oscilloscope Settings
In the Oscilloscope Settings dialog, you can adjust the display colors, and
activate/deactivate Auto-Zoom. When Auto-Zoom is activated, the display is
optimized so that the highest level reaches the top of the display at all times and
even small signals are visible.
•
To open the Oscilloscope Settings dialog, open the Oscilloscope window,
and select Functions > Settings.
Wavescope
The Wavescope meter displays a real-time waveform drawing of the audio signal
being monitored. It can be useful when recording or rendering a file if Monitor File
Rendering mode is active.
•
To open the Wavescope, select Meters > Wavescope.
Wavescope Settings
In the Wavescope Settings dialog, you can make various color settings for the
background, grid, and waveform display, and set the waveform rendering speed and
vertical zoom.
•
To open the Wavescope Settings dialog, open the Wavescope window, and
select Functions > Settings.
Colors
Lets you select colors for the waveform graphics.
Waveform Rendering Speed
Determines how much the waveform display is compressed.
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Wavescope
Level Zoom
Determines the level zoom. Set a high value if the waveform has a low
amplitude.
Clear Waveform when Reaching Right of Pane
If this option is activated, the waveform display is cleared each time the cursor
reaches the right end of the display. If this option is deactivated, the new
waveform overwrites the previous waveform.
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Basic Audio CD
In WaveLab Pro, you can write Basic Audio CDs that are compatible with the Red
Book standard.
In the Basic Audio CD window, you create your audio CD by adding audio files to
a list of tracks. Each track contains a reference to the external audio file. This means
that you can save your Basic Audio CD layout as its own session and continue
editing individual tracks, for example.
A Basic Audio CD project contains the information about the CD track start position
and the length of the referenced audio file. If the CD markers of an audio file are
deleted, the audio file is removed from the Basic Audio CD project.
Once you have set up your CD layout, you can check the CD for conformity to the
Red Book standard, write the CD, or export it to the Audio Montage window for
further editing. You can also consolidate the audio files in the CD into a single audio
file containing track markers.
A Basic Audio CD can also be used as a generic playlist. It allows you to assemble
lists of files or sections of files with adjustable pauses in between.
MPORTANT
IMPORTANT
Writing Basic Audio CDs offers only basic functionality. For professional CD
creation you should use the Audio Montage window.
RELATED LINKS
About the CD Window on page 357
Basic Audio CD Window
In this window, all tracks of the Basic Audio CD are listed. Here you can assemble
and write Basic Audio CDs that are compatible with the Red Book standard.
•
To open a new Basic Audio CD file, select File > New and click Basic Audio
CD.
•
To open a saved Basic Audio CD file, select File > Open and click Basic
Audio CD. Select the Basic Audio CD file that you want to open and click
Open.
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Basic Audio CD
Basic Audio CD Window
Track List
The track list shows information about the CD tracks. Apart from the entries in the
Name column, you cannot edit the information shown in this window. The following
informations are available for each track:
•
Name
•
Start position
•
Length
•
ISRC code
•
Comment (not saved on the CD)
To show the markers and pauses of a track, click the arrow icon in front of the track.
The total time of the CD is displayed at the bottom of the window.
Playback Buttons
The playback buttons in the Start column allow you to play back the corresponding
track.
From Start with Pre-Roll ( )
Playback from start with a pre-roll.
You can also press [Alt]/[Option] and click
a short pre-roll.
From Start ( )
Playback from start.
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to play back from the start with
Basic Audio CD
Basic Audio CD Window
Edit Tab
Add Tracks
Allows you to select the audio files that you want to add to the Basic Audio
CD.
Delete
Deletes the selected track from the Basic Audio CD.
Edit Audio
Displays the audio of the selected track in the wave window.
Options
Opens the Basic Audio CD Options dialog.
Write Audio CD or DDP
Opens a dialog from which you can write a CD or DDP.
Check CD Conformity
Verifies that the structure of the Basic Audio CD is correct according to the
Red Book standard.
Clone Fully
Creates a single audio file that contains all the audio material used by the
Basic Audio CD, as well as a new Basic Audio CD file. The new Basic Audio
CD is independent from the audio files and markers that are referenced by the
active Basic Audio CD.
Save Each CD Track as an Audio File
Opens a dialog where you can specify a location to save each track as
separate audio file.
Create Audio File from All CD Tracks
Creates an audio file that recreates the structure of the Basic Audio CD and
opens it in the wave window, without writing any audio sample to disk.
Convert to Audio Montage
Creates an audio montage with the same structure of CD tracks as the Basic
Audio CD.
Basic Audio CD Options Dialog
In this dialog, you can specify an UPC/EAN code for the CD, add silence before
and after tracks, specify pauses, and decide whether to play back the audio through
the Master Section.
•
To open the Basic Audio CD Options dialog, open a Basic Audio CD file,
and on the Edit tab, click Options.
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Basic Audio CD
CD Markers
UPC/EAN Code
Here you can specify an optional UPC/EAN code for the CD.
Adjust Gaps between Markers and Sound (as CD Frames)
If this option is activated, WaveLab Pro performs small adjustments to the
spacing before and after the CD track markers. This is useful to ensure that a
low-quality CD player does not miss the start of tracks or cut them off before
their actual end, for example. You can specify the silence length for the
following options:
•
Silence after First Track Start Marker
•
Silence after Track Start Marker
•
Silence before Each Track End Marker
•
Silence before Last Track End Marker
Default Pause
Allows you to add silence before the first track of the CD. Usually, the pause
needs to be longer for the first track than for the other tracks, to ensure that a
low-quality CD player does not miss the start of the first track, for example.
Reset Pause of All Tracks
If this option is activated, the pauses of all tracks are reset to the default value
when you close the dialog.
Play through Master Section
If this option is activated, playback of the Basic Audio CD passes the Master
Section.
NOTE
You cannot use this option when writing a Basic Audio CD.
Save as Default Settings
If this option is activated, the settings made in this dialog are used for newly
created Basic Audio CDs.
CD Markers
A track in the Basic Audio CD window is defined by CD track start and end markers
or CD track splice markers.
•
CD track splice markers indicate the end of one track and the start of the next.
If you insert a start marker after another start marker, the second marker is
automatically converted into a splice marker.
•
If you delete the CD markers defining a track, the track is deleted from the
Basic Audio CD list.
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Basic Audio CD
Preparing a Basic Audio CD
•
If you edit the marker position of a CD track, the change is reflected in the
track in the Basic Audio CD.
•
When you create a CD track start marker, a CD track end marker is
automatically created at the start of the next track or at the end of the audio
file, whichever comes first.
•
If you try to move CD track markers beyond the end of the corresponding file,
to a position inside another track, etc., the marker is automatically moved to
the closest valid position.
•
The name of a CD track equals the name of the CD track start marker. Editing
the marker name also changes the CD Track name, and vice versa.
Preparing a Basic Audio CD
You can add any type of file to a Basic Audio CD. However, when writing the files
to CD, the files must meet specific specifications.
•
44100 Hz (44.1 kHz)
•
Mono, dual mono, or stereo.
•
8, 16, 20, or 24-bit resolution. During the writing process, files are converted
to 16-bit stereo.
A track can only be used once in a Basic Audio CD.
Creating a Basic Audio CD
PROCEDURE
1.
Select File > New and click Basic Audio CD.
2.
Add tracks to the Basic Audio CD project using the following methods:
•
In the Basic Audio CD window, on the Edit tab, click Add Tracks, and select
the audio files that you want to add.
•
Drag audio files from the file browser of your computer to the Basic Audio CD
window.
•
Drag a selection of an audio file from the wave window to the Basic Audio CD
window.
If a file contains CD start and sub-index markers, these are used to define the track
in the list.
If a file does not contain markers, a dialog asks you if you want to use the file start and
end as boundaries for the track.
3.
Select File > Save, specify a name and location, and click Save.
RESULT
The audio files are added to the Basic Audio CD project.
487
Basic Audio CD
Preparing a Basic Audio CD
Saving a Basic Audio CD
PREREQUISITE
Set up your Basic Audio CD.
PROCEDURE
1.
In the Basic Audio CD window, click the Save button, or select File > Save.
2.
In the Save Basic Audio CD dialog, specify a file name and location.
3.
Optional: Activate one of the following options:
4.
•
Open standard file selector before this dialog
•
Save copy
Click Save.
Opening a Basic Audio CD Project
PROCEDURE
1.
Select File > Open.
2.
Select Basic Audio CD.
3.
Select Browse.
4.
Select a Basic Audio CD file and click Open.
RESULT
All audio files that are referenced by the Basic Audio CD are opened in
WaveLab Pro. However, they do not appear in the wave windows.
Deleting CD Tracks from a Basic Audio CD
You can delete a CD track from a Basic Audio CD project by deleting its CD track
markers or by deleting it from the Basic Audio CD list.
•
In the wave window, right-click the CD track start or end marker of the CD
track that you want to delete, and select Delete.
•
In the Basic Audio CD window, select a track, and on the Edit tab, click
Delete.
488
Basic Audio CD
Opening CD Tracks for Editing
Adjusting Pauses in CD Tracks
You can change the length of the pause that is played before the beginning of a
track in the Basic Audio CD.
PROCEDURE
1.
In the Basic Audio CD window, click the arrow icon next to a track to unfold it.
2.
Double-click the Length column of the Pause row, enter a value, and press
[Return].
Opening CD Tracks for Editing
You can open the tracks of a Basic Audio CD in a wave window to edit the audio
or open the tracks as a clip in an audio montage.
•
To open an entire CD track, double-click it in the Length column. A wave
window opens and the entire CD track is selected.
•
To open an entire CD track and position the cursor at track start or end, click
the arrow icon to unfold the CD track, and double-click the Length column of
the Track Start or Track End rows.
•
To insert a CD track into an open audio file, drag the CD track on the open
audio file in the wave window.
•
To open a CD track as a clip in an audio montage, drag the CD track into the
audio montage and select one of the insert options.
Playing Back Files in the Track List
There are several ways to play back files in the track list of a Basic Audio CD.
•
In the Start column, click the time information of the track that you want to play
back.
What you hear during playback is identical to the audio that is played back
from the actual CD. All pauses and other adjustments are taken into account.
If you have audio files in the list that do not have the correct sample rate
(44.1 kHz), they can still be played back. However, when you activate
playback, all files play back at the same rate. The inherent rate of the selected
file is used for all files.
•
Select a track, and click Play on the transport bar. Press Stop to stop
playback.
489
Basic Audio CD
Saving Basic Audio CD Tracks as Separate Files
•
To play back from the marker position, click the right play icon of a track in the
Start column. To play back from the marker position with a pre-roll, click the
left play icon.
Playing Back Files in the Track List Through the Master Section
Playing back files through the Master Section takes all the settings and effects in
the Master Section into account.
PROCEDURE
1.
In the Basic Audio CD window, on the Edit tab, click Options.
2.
Activate Play through Master Section, and click OK.
Saving Basic Audio CD Tracks as Separate Files
You can save tracks of a Basic Audio CD as separate audio files on your hard disk.
This is useful for archiving, for example.
PROCEDURE
1.
Set up a Basic Audio CD.
2.
In the Basic Audio CD window, on the Edit tab, click Save Each CD Track
as an Audio File.
3.
Specify a location and the output format.
4.
Click OK.
RESULT
The tracks in the list are saved as separate audio files in the specified folder.
490
Basic Audio CD
Saving Basic Audio CD Tracks as One File
Saving Basic Audio CD Tracks as One File
You can save tracks of a Basic Audio CD as a single audio file on your hard disk.
PREREQUISITE
Set up a Basic Audio CD. A track must be at least 4 seconds long.
PROCEDURE
1.
In the Basic Audio CD window, on the Edit tab, click Clone Fully.
2.
Specify a location.
3.
Click OK.
RESULT
The tracks in the list are saved as a single audio file in the specified folder.
491
DVD-Audio
In WaveLab Pro, you can author a DVD-Audio from a collection of audio montages
and write it to DVD-Audio.
You can add your audio montages to the DVD-Audio window, check the
DVD-Audio layout for conformity, and write a DVD-Audio disk.
Compared to a Basic Audio CD, the DVD-Audio has the following advantages:
•
More disk space
•
Higher audio quality with up to 192 kHz and 24 bit
•
Surround support
•
Picture slide show support
The contents of a DVD-Audio project are saved in a folder named AUDIO_TS
(Audio Title Set), which includes all audio, still picture, text, and visual menu data.
The AUDIO_TS contents are created when you render a DVD-Audio project. These
data files are readable by the DVD-Audio player, but cannot be opened or edited in
WaveLab Pro.
You can use DVD+R, DVD-R, DVD+RW, DVD-RW, DVD-RAM for writing
DVD-Audio compatible discs.
NOTE
Throughout WaveLab Pro, where “CD” is mentioned (for example, in messages or
marker names), this usually also applies for DVD-Audio.
Structure of a DVD-Audio Project
You structure your DVD-Audio projects in groups.
•
An album can contain up to 9 groups. In WaveLab Pro, a group corresponds
to an audio montage. A group is similar to a CD and can be represented by
an audio montage.
•
Each group can contain up to 99 tracks. Tracks are defined by CD track start
and end markers in the audio montage.
492
DVD-Audio
DVD-Audio Formats
DVD-Audio Formats
A DVD-Audio project can contain audio in a variety of resolutions.
The sample rates can be 48 kHz, 96 kHz, 192 kHz, 44.1 kHz, 88.2 kHz, or 176 kHz
and the bit-depths can be 16 or 24.
You can use other bit resolutions for audio files in a montage, but they are saved on
the DVD-Audio disc as either 16-bit or 24-bit audio samples, regardless of the
original resolution. The sample rate of the DVD is specified on the Info tab of the
corresponding audio montage.
DVD-Audio Format Considerations
There are two main considerations when planning a DVD-Audio project: the total
size of the album and the highest allowable data rate for a group.
A single album cannot contain more data than 4.7 GB (using a standard single layer
DVD).
Highest Allowable Data Rate for a Group
The data rate is the data bandwidth that is necessary to reproduce a given number
of channels at a specific bit resolution and sample frequency. The DVD-Audio
specification allows for a maximum data rate of 9.6 Mbps when using an
uncompressed PCM audio format.
To keep a DVD-Audio project within the allowable data rate limit, use the following
list as a guide.
6 Channels
Maximum bit resolution/sample rate: Up to 16 bit/96 kHz or 24 bit/48 kHz
4 Channels
Maximum bit resolution/sample rate: Up to 24 bit/96 kHz
2 Channels
Maximum bit resolution/sample rate: Up to 24 bit/192 kHz
DVD-Audio Window
In this window, you can author DVD-Audio and write it to DVD.
•
To open a new DVD-Audio file, select File > New and click Create
DVD-Audio.
493
DVD-Audio
DVD-Audio Window
•
To open a saved DVD-Audio file, select File > Open and click DVD-Audio.
Select the DVD-Audio file that you want to open and click Open.
DVD-Audio List
The columns in the DVD-Audio window show information about the audio
montages in the project. Apart from the entries in the Group Name column, you
cannot edit any of the information shown in this window.
Group Name
If you double-click the name, you can enter a new name for the group. By
default, the name of the audio montage is used as the group name. The group
name is shown in the DVD menu display.
File
The name of the audio montage. If you double-click the audio montage name,
the corresponding audio montage opens.
Titles
The number of titles in the audio montage.
Time
The total time of all titles.
Bits
The bit depth of the samples in the audio montage as they will be saved on
the final DVD.
Rate
The sample rate of the audio montage.
Channel
The number of audio channels used in the audio montage.
Size
The total size of the audio montage.
494
DVD-Audio
DVD-Audio Window
Edit Tab
Add Audio Montages
Opens the file browser where you can select the audio montages that you
want to add to the DVD-Audio.
Remove
Removes the selected audio montage from the DVD-Audio.
Open Audio Montage
Opens the montage window of the selected audio montage.
Options
Opens the DVD-Audio Options dialog.
Check Conformity
Verifies that the structure of the DVD-Audio conforms to the standard.
Write DVD-Audio
Opens a dialog from which you can write a DVD.
DVD-Audio Options Dialog
In this dialog, you can make various settings for the DVD-Audio.
•
To open the DVD-Audio Options dialog, open a DVD-Audio file, select the
Edit tab, and click Options.
Disc Identification
Volume ID and Number of Volumes allow you to specify disc information.
For example, if you have a project that has 3 DVD discs, you can specify 3
volumes, and specify the ID for the volumes 1, 2, and 3.
Album Name allows you to type in the name of the album. This name is also
used as the DVD volume name.
Provider Information allows you to type in information about the DVD-Audio
provider.
Options
If Generate Menus is activated, a basic menu displaying the
album/group/tracks structure is automatically generated. This menu appears
when playing back the DVD-Audio in a DVD player.
If Include Still Picture Tracks is activated, pictures placed on audio montage
picture tracks are included on the DVD, and are displayed by a compatible
DVD player.
If Auto Play is activated, DVD playback starts automatically when the DVD is
inserted into a compatible DVD player.
495
DVD-Audio
Preparing a DVD-Audio
TV System
Specifies whether the DVD-Audio disc should conform to the NTSC or
PAL/SECAM video standard.
Default Still Picture
If this option is activated, you can define a default still picture that is displayed
when the DVD-Audio is played back.
Still Picture Effects
Lets you define effect transitions between pictures. Choose a mode and a
duration of the transition for start and end of playback. Not all DVD players
support this feature.
TV Systems
If you want to use still pictures, you need to specify whether the DVD-Audio disc
should conform to the NTSC or PAL/SECAM video standard.
This is important because the NTSC (used in North America and Asia) and
PAL/SECAM (used in Western Europe, Australia/France, and Eastern Europe) use
different resolutions.
Preparing a DVD-Audio
Creating a DVD-Audio
PROCEDURE
1.
Select File > New and click Create DVD-Audio.
2.
Add tracks to the DVD-Audio project using the following methods:
3.
•
In the DVD-Audio window, on the Edit tab, click Add Audio Montages, and
select the audio montages that you want to add.
•
Drag audio montages from the file browser of your operating system to the
DVD-Audio window.
•
Drag an audio montage tab to the DVD-Audio window.
Select File > Save, specify a name and location, and click Save.
RESULT
The audio montages are added to the DVD-Audio project.
496
DVD-Audio
Preparing a DVD-Audio
Saving a DVD-Audio
PREREQUISITE
Set up your DVD-Audio.
PROCEDURE
1.
In the DVD-Audio window, click Save As, or select File > Save As.
2.
In the Save DVD-Audio dialog, specify a file name and location.
3.
Click Save.
Opening a DVD-Audio Project
PROCEDURE
1.
Select File > Open and click DVD-Audio.
2.
Select Browse.
3.
Select a DVD-Audio file and click Open.
RESULT
All audio montages that are referenced by the DVD-Audio file are opened in
WaveLab Pro. However, they do not appear in the montage window.
Setting an Audio Montage to DVD-Audio Mode
To be able to write an audio montage to DVD-Audio, the mode of the audio montage
must be DVD-Audio compatible.
PROCEDURE
1.
In the Audio Montage window, click the File tab.
2.
Click Info.
3.
Open the Mode menu and select Multichannel (DVD-Audio Compatible).
4.
Click File > Save to save the changes.
497
DVD-Audio
Opening Audio Montages for Editing
Removing Audio Montages from a DVD-Audio
When removing audio montages from a DVD-Audio, the audio montage references
are removed from the DVD-Audio, but the audio montage files are not deleted.
PROCEDURE
1.
In the DVD-Audio window, select an audio montage.
2.
On the Edit tab, click Remove.
Opening Audio Montages for Editing
There are several ways to open an audio montage of a DVD-Audio project for
editing in the Audio Montage window.
•
Double-click the audio montage in DVD-Audio window.
•
Select an audio montage from the list, select the Edit tab, click Open Audio
Montage.
•
Drag an audio montage from the DVD-Audio window to an open audio
montage, or the Audio Montage window area.
Checking the DVD-Audio Conformity
Before rendering the DVD-Audio project, you can use the Check Conformity
function to make sure that the settings conform to the DVD-Audio standard. This is
also done automatically before writing to disk.
PROCEDURE
1.
In the DVD-Audio window, select the Edit tab.
2.
Click Check Conformity.
RESULT
All audio montages that are part of the DVD-Audio project are checked for their
conformity. Afterwards, a message opens stating the result of the conformity check.
498
Writing Operations
This chapter describes the CD/DVD writing processes in WaveLab Pro. This
chapter assumes that the preparations have been completed, and that you are
ready to run the actual writing process. Refer to the chapters Basic Audio CD,
DVD-Audio, and CD window for a description of the preparations before following
the instructions in this chapter.
RELATED LINKS
Basic Audio CD on page 483
DVD-Audio on page 492
About the CD Window on page 357
Write Audio CD or DDP Dialog
In this dialog, you can write your audio CD project and audio montage to audio CD
or DDP image.
•
If you want to write audio files to an audio CD or a DDP image, open the Basic
Audio CD window, select the Edit tab, and click Write Audio CD or DDP.
•
If you want to write audio montages to an audio CD or a DDP image, open the
CD window, and select Functions > Write Audio CD or DDP.
The following options are the same for writing both audio files and audio montages
to audio CD or DDP image.
499
Writing Operations
Write Audio CD or DDP Dialog
Device
Allows you to select the disc writer that you want to use or select DDP Image
to write a set of DDP files on the hard drive.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Refresh
Scans the system for connected optical devices. This is done automatically
when this dialog opens. Click the refresh icon after you insert a new blank
medium to update the Speed menu.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Eject Optical Medium
Ejects the optical medium present in the selected drive.
Device Information
Opens the Device Information dialog that shows information about the
selected device.
Erase Optical Media
Erases the optical medium present in the selected drive, provided it is a
rewritable media.
If DDP Image is selected, clicking the button erases the existing DDP files.
Bypass Master Section
If this option is activated, the audio signal is not processed through the
Master Section before being written to the medium. For writing a Basic Audio
CD, this option is always activated.
Destination Folder (DDP image must be selected)
Allows you to specify the destination path. If you type a non-existing path, it is
automatically created.
Write Table of Contents and Customer Information (DDP image must be
selected)
If this option is activated, a file called IDENT.TXT is written in the DDP folder.
It contains a table of contents of the tracks and some customer information.
This file is not officially part of the DDP specification, but it can be used by the
recipient of the DDP image to identify the files.
500
Writing Operations
Erase Optical Media Dialog
Speed
Allows you to select the writing speed. The highest speed depends on the
capabilities of your writing device and of the medium present in the device.
Copies
Allows you to define the number of copies that you want to write.
Test Only, Do Not Write
If this option is activated, clicking OK initiates a simulation of writing the CD.
If this test is passed, the real write operation will succeed. If the test fails, try
again at a lower writing speed.
Render to Temporary File before Writing (only available for writing audio
montages)
If this option is activated, a disk image is created before writing, which
eliminates the risk of buffer underruns. This is useful if your project uses many
audio plug-ins while writing. It is activated automatically when writing multiple
copies. While this option makes the writing operation longer, it allows you to
select an higher writing speed.
CD-Extra Compatible (New Session Possible)
If this option is activated, the resulting audio CD is compatible with the
CD-Extra format.
Eject after Completion
If this option is activated, the medium is ejected after the writing operation.
Erase Optical Media Dialog
In this dialog, you can quickly or fully erase an optical disc before writing.
•
To open the Erase Optical Media dialog, open the Write Audio CD or DDP
dialog and click the eraser icon.
Quick Erase
Erases the table of contents of the disc.
Full Erase
Erases all parts of the disc.
501
Writing Operations
About Writing Audio Files
Force Erasing Even If a Disk Appears to Be Blank
If this option is activated, the disc is erased, even if it is declared as blank. Use
this option to make sure that discs that were partially or minimally erased are
fully erased.
About Writing Audio Files
You can write the audio files of a Basic Audio CD project to an audio CD or a DDP
image.
Writing Audio Files to an Audio CD
PREREQUISITE
Set up a Basic Audio CD project.
NOTE
On the Mac, insert a media in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for
WaveLab Pro.
PROCEDURE
1.
Optional: In the Basic Audio CD window, select the Edit tab, and click Check
CD Conformity to check that all settings conform to the Red Book standard.
2.
Insert an empty CD into your drive.
3.
In the Basic Audio CD window, on the Edit tab, click Write Audio CD or
DDP.
4.
From the Device pop-up menu, select the writing device that you want to use.
5.
Select the writing speed from the Speed pop-up menu.
6.
Optional: Activate one or several of the following options:
7.
•
Activate Test Only, Do Not Write if you want to test if the writing operation is
successful.
•
Activate CD-Extra Compatible (New Session Possible) if you want the
resulting audio CD to be compatible with the CD-Extra format.
•
Activate Eject after Completion if you want the disc to be automatically
ejected after the writing operation.
Click OK to start the writing operation.
RELATED LINKS
Write Audio CD or DDP Dialog on page 499
502
Writing Operations
About Writing Audio Files
Writing Audio Files to DDP Image
There might be situations when you want to freeze an entire Basic Audio CD,
without actually writing a CD. This is done by saving it as a DDP image.
PREREQUISITE
Set up a Basic Audio CD project.
PROCEDURE
1.
Optional: In the Basic Audio CD window, select the Edit tab, and click Check
CD Conformity to check that all settings conform to the Red Book standard.
2.
In the Basic Audio CD window, on the Edit tab, click Write Audio CD or
DDP.
3.
From the Device pop-up menu, select DDP Image.
4.
Specify the destination folder.
5.
Optional: Activate Write Table of Contents and Customer Information to
create a text file, containing information about the DDP file.
6.
Click OK to start the writing operation.
RELATED LINKS
Write Audio CD or DDP Dialog on page 499
Writing an Audio CD from a DDP Image
You can write a CD from a DDP image that you have previously created with
WaveLab Pro or another application.
PROCEDURE
1.
Select File > Tools > Write Audio CD from DDP Image.
2.
In the Write Audio CD from DDP Image dialog, open the Device pop-up
menu, and select the writing device that you want to use.
3.
Select the writing speed from the Speed pop-up menu.
4.
Select the DDP image folder.
5.
Optional: Activate one or several of the following options:
6.
•
Activate Test Only, Do Not Write if you want to test if the writing operation
would be successful.
•
Activate Eject after Completion if you want the disc to be automatically
ejected after the writing operation.
Click OK to start the writing operation.
503
Writing Operations
About Writing Audio Files
Write Audio CD From DDP Image Dialog
This dialog allows you to write a CD from a DDP image that you have previously
created with WaveLab Pro or another application.
•
To open the Write Audio CD from DDP Image dialog, select File > Tools >
Write Audio CD from DDP Image.
Device
Here, select the disc writer that you want to use.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Refresh
Scans the system for connected optical devices. This is done automatically
when this dialog opens. Click the update icon after you insert a new blank
media to update the Speed menu.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Eject Optical Medium
Ejects the optical medium present in the selected drive.
Device Information
Opens the Device Information dialog that shows information about the
selected device.
Erase Optical Disc
Erases the optical disc present in the selected drive, provided it is a rewritable
media. If DDP Image is selected, clicking the button erases the existing DDP
files.
504
Writing Operations
About Writing Audio Montages
Speed
Allows you to select the writing speed. The highest speed depends on the
capabilities of your writing device and of the medium present in the device.
Test Only, Do Not Write
If this option is activated, clicking OK initiates a simulation of writing the CD.
If this test is passed, the real write operation will succeed. If the test fails, try
again at a lower writing speed.
Eject after Completion
If this option is activated, the medium is ejected after the writing operation.
DDP Image Folder
Lets you specify the source path of the DDP image.
About Writing Audio Montages
You can write audio montages to an audio CD or a DDP image.
Writing an Audio Montage to an Audio CD
PREREQUISITE
Set up your audio montage and make your CD writing settings in the Global
Preferences.
NOTE
On the Mac, insert a media in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and is not available for
WaveLab Pro.
PROCEDURE
1.
Optional: In the CD window, select Functions > Check CD Conformity to
check that all settings conform to the Red Book standard.
2.
Insert an empty CD into your drive.
3.
In the CD window, select Functions > Write Audio CD or DDP.
4.
From the Device pop-up menu, select the writing device that you want to use.
5.
If you want to bypass the Master Section, activate Bypass Master Section.
6.
Select the writing speed from the Speed pop-up menu.
7.
Select the number of copies that you want to write.
When you want to write more than one copy, it is recommended to activate Render
to Temporary File before Writing.
8.
Optional: Activate one or several of the following options:
505
Writing Operations
About Writing Audio Montages
9.
•
Activate Test Only, Do Not Write if you want to test if the writing operation
would be successful.
•
Activate Render to Temporary File before Writing if your audio montage uses
many plug-ins. This way, the audio data is sent to the CD writer fast enough.
•
Activate CD-Extra Compatible (New Session Possible) if you want the
resulting audio CD to be compatible with the CD-Extra format.
•
Activate Eject after Completion if you want the disc to be automatically
ejected after the writing operation.
Click OK.
RESULT
The writing operation starts.
RELATED LINKS
Write Audio CD or DDP Dialog on page 499
Writing an Audio Montage to a DDP Image
PREREQUISITE
Set up your audio montage, and make your CD writing settings in the Global
Preferences.
PROCEDURE
1.
Optional: In the CD window, select Functions > Check CD Conformity to
check that all settings conform to the Red Book standard.
2.
In the CD window, select Functions > Write Audio CD or DDP.
3.
From the Device pop-up menu, select DDP Image.
4.
If you want to bypass the Master Section, activate Bypass Master Section.
5.
Specify the destination folder.
6.
Optional: Activate Write Table of Contents and Customer Information to
create a text file, containing information about the DDP file.
7.
Click OK to start the writing operation.
RELATED LINKS
Write Audio CD or DDP Dialog on page 499
506
Writing Operations
About Writing Audio Montages
Writing Audio Montages With Any Sample Rate
You can write audio montages to CD/DDP even if they are not at 44.1 kHz. To be
able to do this, set up the Resampler plug-in in the Master Section. This
procedure is not automated so that you can customize the resampling quality,
limiting, and dithering.
PREREQUISITE
Set up your audio montage.
PROCEDURE
1.
In the Master Section, add the Resampler plug-in to an Effects slot.
2.
In the Resampler, set the Sample Rate to 44.1 kHz.
3.
Optional: Add a Peak Limiter and a Dithering plug-in at the end of the
Master Section.
4.
Write the audio montage as you would write any other audio montage.
RELATED LINKS
Writing an Audio Montage to an Audio CD on page 505
Writing an Audio Montage to a DDP Image on page 506
Checking the Transition Between Tracks
You can set up a pre-roll time before tracks start and then play back all tracks. This
way you can check the transition between tracks.
PREREQUISITE
Set up your audio montage.
PROCEDURE
1.
In the CD window, select Options > Edit Playback Times.
2.
Make your settings, and click OK.
3.
In the CD window, select Functions > Play All CD-Track Starts.
RESULT
Each track start point and end point is played back according to the values set in
the Edit Playback Times dialog.
CD-Text
CD-Text is an extension of the Red Book Compact Disc standard and allows you
to save text information such as title, songwriter, composer, and disc ID on an audio
CD.
507
Writing Operations
About Writing Audio Montages
The text data is then displayed by CD players that support the CD-Text format. The
CD-Text can also be included in the audio CD report.
CD-Text Editor Dialog
In this dialog, you can specify information such as track title, performer, and
songwriter, that is written onto the CD as CD-Text.
You can add information about the disc itself and each individual track. This
information is entered in the text fields that scroll horizontally. There is one pane of
fields for the disc itself and a pane for each track.
•
To open the CD-Text Editor dialog, in the CD window, select the track for
which you want to edit the CD-Text, and select Functions > Edit CD-Text.
Copy CD Track Marker Name
Copies the name of the CD track marker to this field.
Copy CD Track Start Marker Name to All CD Track Titles
Copies the name of each CD track start marker to the title field of each CD
track.
Copy Text to All Following Tracks
Copies the text to all tracks that are located after the current one.
Scrollbar
Allows you to navigate across all CD-Texts. The first position corresponds to
the whole CD, other positions to individual tracks.
Language
Here, select how characters should be encoded on the CD.
NOTE
If a character is not CD-Text compatible, it is displayed as a ? character.
508
Writing Operations
About Writing Audio Montages
Restrict to ASCII
To ensure the maximum compatibility with CD players, it is recommended to
restrict the characters to ASCII when using the Western European option. If
this option is activated, and you type a non-compatible character, a ?
character is displayed.
Enable CD-Text Writing
If this option is activated, the CD-Text is written onto the CD.
Import
Allows you to import a text file that contains CD-Text.
Importing CD-Text
You can import CD-Text that has been written in a standard CSV text file in UTF-8
format.
•
To import CD-Text, click Import in the CD-Text Editor dialog and select the
text file that you want to import.
Importing CD-Text replaces the content of the CD-Text Editor dialog.
You can specify the CSV delimiter in the Global Preferences on the Formats tab.
The CSV file must only contain the text and between 1 and 7 fields per line. The text
must be in the following order:
1)
Title
2)
Performer
3)
Songwriter
4)
Composer
5)
Arranger
6)
Message
7)
Disc ID
RELATED LINKS
Formats Tab on page 703
Audio CD Reports
An audio CD report is a detailed report about the active audio CD. This report
includes a full track listing with ISRC codes, track times, and CD-Text.
The audio CD report can be output in HTML, Adobe PDF, XML, simple text format,
CSV format, or printed out. You can choose the details of what is displayed and
include your custom logo. You can send the audio CD report to your client, an
album artwork designer, or to the CD replication house when presenting them with
a master CD, for example.
There are two types of variables:
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About Writing Audio Montages
•
Factory variables provide automatically generated information about a project,
such as number of tracks, track times, track names, etc., based on the actual
contents of the project.
•
User defined variables contain personal data such as company name and
copyright information, etc.
Along with the variables, the audio CD report can also include any CD-Text that you
have specified, for example, composers or performers.
Generating an Audio CD Report
An audio CD report should be generated when an audio montage is fully prepared
and ready for CD writing.
PROCEDURE
1.
Open the audio montage that you want to create a report for.
NOTE
The audio montage must be in stereo mode.
2.
Select Tool Windows > CD.
3.
In the CD window, select Functions > Generate Audio CD Report.
4.
On the Rich Text tab, in the Output format section, specify one of the
following output formats:
•
HTML
•
Adobe PDF
•
Print
•
XML
•
CSV
5.
Make your settings.
6.
Optional: On the Raw Text tab, select a cue sheet template or enter cue
sheet information.
7.
Optional: If you want to save the audio CD report to a specific location,
activate Specify File Name and Location, and specify a file name and
location.
8.
Click Apply.
Audio CD Report Dialog
In this dialog, you can generate an audio CD report and specify which information
to include in this report.
•
To open the Audio CD Report dialog, in the CD window, select Functions >
Generate Audio CD Report.
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About Writing Audio Montages
Global Options
The following option is available on the Rich Text tab and the Raw Text tab.
Specify File Name and Location
Lets you specify a name and location for the report. The file is created when
you click Apply.
Rich Text Tab
CD Tracks
Allows you to select whether you want to create an audio CD report for all
tracks or for a specific track group.
Font/Font Size
Determines the font and font size to use in the report.
Header Image
Lets you select an image to be inserted at the top of the report.
Center Image
Centers the image horizontally. If deactivated, the image is placed on the left.
Header
Adds general information at the start of the report.
Custom Text
Lets you enter text to be inserted at the top of the report. To insert custom
variables, right-click the text field.
Extra Lines
Lets you select which of the following information you want to add to the
header:
•
Date
•
Audio Montage Name
•
UPC/EAN Code
•
Number of Tracks
•
Disc Duration
Skip Lines with Empty Values
If this option is activated, a line is not added to the report if the line contains
an empty variable.
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About Writing Audio Montages
Ignore CD Pre-Gap
If this option is activated, the default 2 second gap at the start of a red-book
CD is ignored.
ISRC
Adds a column to the report to display the ISRC code.
Pre-Emphasis Status
Adds a column to the report to display the track pre-emphasis status.
Copy Status
Adds a column to the report to display the copy status of the track.
Time Details
Adds a description of the pause, track start, and possible sub-indexes to the
report.
Pause
If this option is activated, the pause information is included in the report.
Sub-Indexes
If this option is activated, track sub-indexes are described in the report.
Sub-Indexes Relative to Track
Sets the sub-index values to be relative to the start of the corresponding track.
If deactivated, they are relative to the start of the CD.
Start Time (in Audio Montage)
Adds a column to the report to display the event times from the start of the
audio montage.
Start Time (on CD)
Adds a column to the report to display the event times from the start of the
CD.
CD-Text
If this option is activated, the CD-Text is included in the report. You can
specify which CD-Text information you want to include in the report.
Output Format
Lets you select the output format for the report.
•
HTML generates an HTML file with a UTF-8 character format.
•
Adobe PDF generates a PDF file.
•
Print generates a preview of the report, allowing you to print the report.
If no printer is connected, the preview is empty.
•
XML generates an XML file that includes the CD information.
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About Writing Audio Montages
•
CSV generates a CSV file that can be imported in a spreadsheet. The
CSV file can only save the main properties of the CD report. You can
set the type CSV delimiter in the Global Preferences dialog on the
Formats tab.
Value Format
Opens the Value Formats dialog, where you can edit the format of the
auto-generated values. These variables are part of any presets saved for this
dialog.
Raw Text Tab
Template
Lets you select a template for the report layout. When selecting Custom, you
can also create your own cue sheet template.
Cue sheet field
Lets you write a cue sheet.
Copy to Clipboard
Copies the text to the clipboard.
Cue Sheet Templates
A cue sheet is an alternate form of the CD report, based on raw UTF-8 text, and can
be customized in several ways. Creating a cue sheet requires an understanding of
computers and some knowledge about programming, because it makes use of the
commands and variables concept.
Cue sheets are organized in the following way: There are a number of codes,
commands, and variables, which you place in a text file – the template. If you ask the
program to generate a cue sheet, it creates the text file based on the codes it finds
in the template.
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About Writing Audio Montages
If the program encounters a variable, it replaces this with some information about
the CD. For example, there is a variable called “NUM_TRACKS”. When the program
finds this, it replaces it with the actual number of tracks in the CD.
Commands, on the other hand, are instructions for the program to do something.
For example, the command “TIMECODE SEPARATOR =” followed by a few
special characters, instructs the program what characters should be inserted
between time code values, so that you can get time code values printed out in the
format 00:00:00.00, “00 00 00 00”, or anything else you prefer.
The following codes can be entered for specific purposes:
$
A variable. The text that follows right after the “$” is the command name, for
example, “$TITLE”. A variable can occur anywhere on a line, and there can be
any number of variables on a line.
#
A command. The text that follows after the “#” is the command name, for
example, “#FOR EACH TRACK”. There can only be one command per line
and there should not be anything else on that line.
;
If a line starts with a semi-colon “;”, the line is interpreted as a comment.
Nothing on such a line is used in the cue sheet. This is useful for making notes,
for example.
All other text characters can be entered on their own lines or among the variables,
and are used as they are. For example, if you type “Title: $TITLE” and the title you
have entered is “My Greatest Hits!”, the text “Title: My Greatest Hits” appears in
the cue sheet.
To find out more about the available commands and how they are used, you can
open the included templates and study them. The following variables are available:
Track Number
T0
As decimal number “1” or “22”
T1
Blank Justified Two Digit Number “1” or “22”
T2
Zero Justified Two Digit Number “01” or “22”
Track Index
I0
As decimal number “1” or “22”
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About Writing Audio Montages
I1
Blank Justified Two Digit Number “1” or “22”
I2
Zero Justified Two Digit Number “01” or “22”
Copy Protection Status
C1
“x” or “ ”
C2
“Y” or “N”
Emphasis Status
E1
“x” or “ ”
E2
“Y” or “N”
Absolute Time of Index
TIME_IA_0
As decimal number
TIME_IA_1
Blank justified 7 digit decimal number
TIME_IA_2
Time as “hh:mm:ss:ff”
TIME_IA_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IA_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IA_5
Time as “mm:ss:ff” no hours displayed
TIME_IA_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IA_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
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TIME_IA_8
Time format as “1h 2mn 3s 4f”
TIME_IA_9
Time format as “1h 2mn 3s”
Index Time Relative to Start of CD
TIME_IR_0
As decimal number
TIME_IR_1
Blank justified 7 digit decimal number
TIME_IR_2
Time as “hh:mm:ss:ff”
TIME_IR_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IR_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IR_5
Time as “mm:ss:ff” no hours displayed
TIME_IR_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IR_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_IR_8
Time format as “1h 2mn 3s 4f”
TIME_IR_9
Time format as “1h 2mn 3s”
Index Time Relative to Start of Track
TIME_IT_0
As decimal number
TIME_IT_1
Blank justified 7 digit decimal number
TIME_IT_2
Time as “hh:mm:ss:ff”
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TIME_IT_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_IT_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_IT_5
Time as “mm:ss:ff” no hours displayed
TIME_IT_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_IT_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_IT_8
Time format as “1h 2mn 3s 4f”
TIME_IT_9
Time format as “1h 2mn 3s”
Pause Length
TIME_PA_0
As decimal number
TIME_PA_1
Blank justified 7 digit decimal number
TIME_PA_2
Time as “hh:mm:ss:ff”
TIME_PA_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_PA_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_PA_5
Time as “mm:ss:ff” no hours displayed
TIME_PA_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_PA_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_PA_8
Time format as “1h 2mn 3s 4f”
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TIME_PA_9
Time format as “1h 2mn 3s”
Track Length
TIME_TR_0
As decimal number
TIME_TR_1
Blank justified 7 digit decimal number
TIME_TR_2
Time as “hh:mm:ss:ff”
TIME_TR_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
TIME_TR_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_TR_5
Time as “mm:ss:ff” no hours displayed
TIME_TR_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_TR_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_TR_8
Time format as “1h 2mn 3s 4f”
TIME_TR_9
Time format as “1h 2mn 3s”
CD Length
TIME_CD_0
As decimal number
TIME_CD_1
Blank justified 7 digit decimal number
TIME_CD_2
Time as “hh:mm:ss:ff”
TIME_CD_3
Time as “hh:mm:ss:ff” blank justified, leading zero not displayed
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About Writing Audio Montages
TIME_CD_4
Time as “hh:mm:ss:ff” compressed if there are no hours, none are displayed
TIME_CD_5
Time as “mm:ss:ff” no hours displayed
TIME_CD_6
Time as “mm:ss:ff” blank justified, leading zero not shown, no hours displayed
TIME_CD_7
Time as “mm:ss:ff” no minutes displayed if not required, no hours displayed
TIME_CD_8
Time format as “1h 2mn 3s 4f”
TIME_CD_9
Time format as “1h 2mn 3s”
Various
NUM_TRACKS
Total number of tracks as decimal number
UPC
UPC/EAN code
ISRC
ISRC code
FILE
File name (no path)
PFILE
File name (with path)
TRACK_NAME
Track name
TRACK_COMMENT
Track comment
Creating a Cue Sheet Template
You can create a cue sheet template and load it each time you want to create an
audio CD report.
PROCEDURE
1.
Open an audio montage that contains CD tracks.
The audio montage must be in stereo mode.
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Writing Operations
Write DVD-Audio Function
2.
Select Tool Windows > CD.
3.
In the CD window, select Functions > Generate Audio CD Report.
4.
Select the Raw Text tab.
5.
In the Template section, select Custom to start with an empty cue sheet, or
select one of the available cue sheets to modify them.
6.
Enter the cue sheet information.
7.
Activate Specify File Name and Location, and specify a file name and
location.
8.
Click Apply to save the cue sheet template.
Write DVD-Audio Function
Before writing an audio montage to DVD-Audio, the contents of the DVD-Audio
project must be rendered to an AUDIO_TS folder. This folder is automatically added
to a Data CD/DVD project, from which you can start the actual writing operation.
DVD-Audio Creation Dialog
This dialog allows you to make settings for the DVD-Audio creation.
•
To open the DVD-Audio Creation dialog, in the DVD-Audio window, set up
the DVD-Audio project and click Write DVD-Audio.
Test Only
If this option is activated, all data is checked and rendered in memory to know
if the DVD-Audio project is complete and ready for rendering. When the test
is finished, a report opens.
Render Each Audio Montage with Its Own Plug-in Set
If this option is activated, each audio montage is rendered with its own Master
Section effects.
Use Current Master Section Settings for All Audio Montages
If this option is activated, all audio montages are rendered using the selected
Master Section settings.
Ignore
If this option is activated, the audio montages are rendered without any
Master Section effects.
Output Folder
Lets you select the destination folder for the rendered files.
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Writing Operations
Write DVD-Audio Function
Rendering the DVD-Audio
To be able to write the DVD-Audio project to disc or ISO image, you must render
the DVD-Audio project first.
PREREQUISITE
Set up the DVD-Audio project.
If you want to use the Master Section plug-ins when rendering the project, set up
the Master Section to your liking.
PROCEDURE
1.
In the DVD-Audio window, select the Edit tab.
2.
In the Burn section, click Write DVD-Audio.
3.
In the Master Section plug-ins section, select one of the following options:
•
Render Each Audio Montage with Its Own Plug-in Set
•
Use Current Master Section Settings for All Audio Montages
•
Ignore
4.
Specify an output folder.
5.
Click OK.
RESULT
The Write Data CD/DVD dialog opens, allowing you to write your DVD-Audio
project.
Write Data CD/DVD Dialog When Writing DVD-Audio
In this dialog, you can write your DVD-Audio project to a CD/DVD or an ISO file.
•
To open the Write Data CD/DVD dialog, set up the DVD-Audio project in the
DVD-Audio window and click Write DVD-Audio. After the rendering
operation is finished, the Write Data CD/DVD dialog opens.
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Writing Operations
Write DVD-Audio Function
Device
Lets you select the disc writer that you want to use, or select ISO Image to
write a file on the hard drive. You can use an ISO image to create an optical
medium that you want to write to disc in the future.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Refresh
Scans the system for connected optical devices. This is done automatically
when this dialog opens. Click the update icon after you insert a new blank
media, to update the speed menu.
NOTE
On the Mac, insert a medium in the drive after opening WaveLab Pro.
Otherwise, the drive is under the control of the operating system and is not
available for WaveLab Pro.
Eject Optical Medium
Ejects the optical medium present in the selected drive.
Device Information
Opens the Device Information dialog that shows information about the
selected device.
Erase Optical Disc
Erases the optical disc present in the selected drive, provided it is a rewritable
media. If ISO Image is selected, clicking the button erases the existing ISO
file.
ISO File Name
If ISO Image is selected on the Device menu, specify the file name and file
location of the ISO file in the text field.
Speed
Allows you to select the writing speed. The highest speed depends both on
the capabilities of your writing device and of the medium present in the device.
Test Only, Do Not Write
If this option is activated, clicking OK initiates a simulation of writing the CD.
If this test is passed, the real write operation will succeed. If the test fails, try
again at a lower writing speed.
Verify After Write
If this option is activated, the data on the medium is automatically verified after
the writing process.
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Eject Before Verifying
If this option is activated, the disc is ejected and retracted before the
verification process, to force the drive out of the write state. This is only
possible if the disc can be retracted automatically.
Eject After Completion
If this option is activated, the medium is ejected after the writing operation.
Writing a DVD-Audio Project to a Data CD/DVD
After rendering the DVD-Audio project, you can write it to a Data-CD/DVD.
PREREQUISITE
You have set up and rendered a DVD-Audio project.
IMPORTANT
MPORTANT
On the Mac, insert a media in the drive after opening WaveLab Pro. Otherwise, the
drive is under the control of the operating system and not available for
WaveLab Pro.
PROCEDURE
1.
Insert an empty DVD into your drive.
2.
In the DVD-Audio window, select the Edit tab.
3.
In the Burn section, click Check Conformity to check that all settings are
compatible with the Red Book standard.
4.
Click Write DVD-Audio.
5.
In the Master Section plug-ins section, select one of the following options:
•
Render Each Audio Montage with Its Own Plug-in Set
•
Use Current Master Section Settings for All Audio Montages
•
Ignore
6.
Specify an output folder.
7.
Click OK.
8.
In the Write Data CD/DVD dialog, open the Device pop-up menu, and select
the disc writing device that you want to use.
9.
Select the writing speed from the Speed pop-up menu.
10.
Optional: Activate one or several of the following options:
•
Activate Test Only, Do Not Write if you want to test if the writing operation
would be successful.
•
Activate Verify After Write if you want the file to be verified after the writing
operation.
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Writing Operations
Data CD/DVD Projects
•
11.
Activate Eject Before Verifying and/or Eject After Completion if you want the
disc to be automatically ejected at the corresponding situations.
Click OK to start the writing operation.
Writing a DVD-Audio Project to an ISO Image
If you want to save an entire DVD-Audio project without actually writing a DVD, you
can save the project as an ISO image.
PREREQUISITE
Set up and render a DVD-Audio project.
PROCEDURE
1.
In the DVD-Audio window, select the Edit tab.
2.
In the Burn section, click Check Conformity to check if all settings are
compatible with the Red Book standard.
3.
Click Write DVD-Audio.
4.
In the Master Section plug-ins section, select one of the following options:
•
Render Each Audio Montage with Its Own Plug-in Set
•
Use Current Master Section Settings for All Audio Montages
•
Ignore
5.
Specify an output folder.
6.
Click OK.
7.
In the Write Data CD/DVD dialog, open the Device pop-up menu and select
ISO Image.
8.
Specify an ISO file name and location.
9.
Click OK to start the writing operation.
10.
When the operation is finished, click OK.
Data CD/DVD Projects
A data CD/DVD project can be used to compile and write a data-only CD, DVD,
Blu-ray, or to write to ISO image. You can enter a name for your disc and change
the disc file structure before writing your data to a CD, DVD, Blu-ray, or ISO image.
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Writing Operations
Data CD/DVD Projects
Creating a Data CD/DVD Project
A data CD/DVD project can be used to compile and write a data-only CD, DVD,
Blu-ray, or to write to ISO image.
PROCEDURE
1.
Select File > Tools > Data CD/DVD.
2.
Add files to the project, using one of the following methods:
3.
•
Drag the files from the WaveLab Pro File Browser window or from the File
Explorer/Mac OS Finder into the Data CD/DVD window.
•
Drag an audio file or audio montage tab into the Data CD/DVD window.
•
Right-click a file tab, and select Add to > Data CD/DVD.
Optional: Click New Folder
by dragging.
, specify a folder name, and arrange the files
Writing a Data CD/DVD Project
PREREQUISITE
Open the Data CD/DVD dialog, and add the files that you want to write to a data
CD/DVD.
PROCEDURE
1.
Click Write Data CD/DVD
2.
Select a writing device.
3.
.
•
If you select ISO Image, specify a file name and file location.
•
If you select a CD/DVD writer, specify the writing speed and make further
settings.
Click OK.
Data CD/DVD Dialog
In this dialog, you can create a data CD/DVD project, and write it to a CD, DVD,
Blu-ray, or an ISO image.
•
To open the Data CD/DVD dialog, select File > Tools > Data CD/DVD.
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Writing Operations
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Media
Allows you to select the media type you want to write. If the media size that
you want to use is not listed, select the media type that offers the size closest
to your requirements.
Volume Name
Allows you to specify the volume name of the CD/DVD.
Open File Explorer/Mac OS Finder
Opens the File Explorer/Mac OS Finder to show the location of the selected
file.
Remove Selected Files and Folders
Removes the selected files and folders from the CD/DVD project.
New Folder
Creates a folder. You can also create sub-folders.
Write Data CD/DVD
Opens the Write Data CD/DVD dialog from which you can write the media.
Data CD/DVD list
Shows the contents of the CD/DVD project, and the size creation date, and
number of files.
Available space on media
Indicates how much space is used on the media. The Total Size of the data
CD/DVD project is shown below the data CD/DVD list.
Reset
Removes all files from the data CD/DVD project.
Write Data CD/DVD Dialog
In this dialog, you can write a data CD/DVD project to a CD/DVD or an ISO file.
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Writing Operations
Data CD/DVD Projects
•
To open the Write Data CD/DVD dialog, open the Data CD/DVD dialog and
click Write Data CD/DVD.
Device
Allows you to select the disc writer that you want to use or select ISO Image
to write a file on the hard drive. Writing an ISO image creates a copy of a
future optical medium.
NOTE
On the Mac, open WaveLab Pro without a media in the drive. Otherwise, the
drive is under the control of the operating system and is not available for
WaveLab Pro.
Refresh
Scans the system for connected optical devices. This is done automatically,
when this dialog opens. Click the update icon after you insert a new blank
media, to update the speed menu.
Eject Optical Medium
Ejects the optical medium present in the selected drive.
Device Information
Opens the Device Information dialog that shows information about the
selected device.
Erase Optical Medium/ISO Image
Erases the optical medium present in the selected drive, provided it is a
rewritable media. If ISO Image is selected, clicking the button deletes the
existing ISO file.
ISO File Name
If ISO Image is selected in the Device menu, specify the file name and file
location of the ISO file in the text field.
Speed
Allows you to select the writing speed. The highest speed depends on the
capabilities of your writing device and of the medium present in the device.
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Writing Operations
Audio CD Formats
Test Only, Do Not Write
If this option is activated, clicking OK initiates a simulation of writing the CD.
If this test is passed, the real write operation will succeed. If the test fails, try
again at a lower writing speed.
Create CD-Extra Session
If this option is activated, the data is written in a new session, after the audio
tracks. This creates a CD Extra, also known as Enhanced CD and CD Plus.
For this to work, the CD in the drive must have audio tracks on it, written with
the CD Extra option. Otherwise the operation fails.
Verify After Write
If this option is activated, the data on the medium is automatically verified after
the writing process.
Eject Before Verifying
If this option is activated, the disc is ejected and retracted before the
verification process, to force the drive out of the write state.
NOTE
This is only possible if the disc can be retracted automatically.
Eject After Completion
If this option is activated, the disc is ejected after the writing operation.
Audio CD Formats
This chapter provides you with background information on the CD format, to help
you better understand how to create your own CDs.
Basic CD Formats
There are a number of different formats for the contents of a CD disc. For example,
audio CDs, CD-ROMS, and CD-I. These are all slightly different.
The audio CD specification is called Red Book. It is this standard to which
WaveLab Pro conforms.
NOTE
Red Book CD is not a real file format. All the audio on the CD is saved in one big
file. This is different from hard disks, for example, where each file is saved
separately. Keep in mind that all the audio is in fact one long stream of digital data.
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Audio CD Formats
CD-Extra Support
CD-Extra is a format that allows for the writing of both audio and data on a single
CD, just like Mixed Mode CDs. When writing an audio CD, you can prepare it for
CD-Extra support (also known as Enhanced CD or CD Plus).
The difference is that when Mixed Mode CDs are written with the audio placed on
the last tracks of the CD, for CDs in the CD-Extra format the audio is contained in
the first tracks of the CD, and the data follows subsequently.
All features of the Red Book audio CD are possible with CD-Extra, unlike with Mixed
Mode CDs. After an audio CD has been written with CD-Extra support, the data can
be added to the CD in a separate session, by creating and writing a data CD
project.
NOTE
Some computer CD drives may not recognize CDs in the CD-Extra format.
Types of Events on an Audio CD
There are three types of events that can be used to specify various sections of audio
on the CD.
Track start
There can be up to 99 tracks on one CD. Each is identified by its start point
only.
Track sub-index
On advanced CD players, a track can be divided into sub-indexes (sometimes
called only indexes). These are used to identify important positions within a
track. There can be 98 sub-indexes in each track. However, because it is
difficult and time-consuming to search for and locate to a sub-index, many CD
players ignore this information.
Pause
A pause is added before each track. Pauses can be of variable lengths. Some
CD players indicate the pauses between tracks on their displays.
Frames, Positions, Small Frames, and Bits
The data on an audio CD is divided into frames.
A frame consists of 588 stereo samples. 75 frames make up one second of audio.
This is because 75 x 588 = 44100, and because the sampling frequency of the CD
format is 44100 Hz (samples per second), this equals one second of audio. When
you specify positions on the CD, in WaveLab Pro, you do it in the format mm:ss:ff
(minutes:seconds:frames). The frame values go from 0 to 74, because there are 75
frames to a second.
529
Writing Operations
Audio CD Formats
Technically, there is no way to specify something smaller than a frame on a CD. One
effect of this is that if the sample length of a track on the CD does not equal a
perfect number of frames, some blank audio must be added at the end. Another
effect of this is that when you play the CD, you can never locate to anything closer
than a frame. If you need some data in the middle of a frame, you still have to read
the whole frame. Again, this is unlike a hard disk, where you can retrieve any byte
on the disk, without reading the surrounding data.
But frames are not the smallest block of data on a CD. There is also something
called “small frames”. A small frame is a container of 588 bits. 98 small frames
together make up one regular frame. In each small frame there is only room for six
stereo samples, which means that a lot of space is left for data other than the actual
audio. There is information for encoding, laser synchronization, error correction, and
the PQ data to identify the track boundaries. This PQ data is of major importance to
anyone who wants to create their own CD, and handled effortless in WaveLab Pro.
PQ Codes Handling
The PQ codes convey information about track start, sub-indexes, and pauses.
However, when creating a CD there are a number of rules you must take into
account. For example, there should be some silent frames before each track,
sub-indexes should be slightly early, there should be pauses at the beginning and
end of the entire CD, etc.
When creating CDs from an audio montage, these rules and settings are handled
by the CD Wizard. If you do not change these settings, you will get default values
that ensure your CD will work properly. However, you can still adjust the PQ codes
to your liking. We recommend to leave the settings as they are.
WaveLab Pro only exposes intuitive CD markers and automatically generates the
corresponding PQ codes to be written to CD.
ISRC Codes
International Standard Recording Code (ISRC) is an identification that is only used
on CDs intended for commercial distribution. WaveLab Pro allows you to specify an
ISRC code for each audio track. These codes are provided by your publisher or
clients.
The ISRC code is structured as follows:
•
Country Code (2 ASCII characters)
•
Owner Code (3 ASCII characters or digits)
•
Recording Year (2 digits or ASCII characters)
•
Serial Number (5 digits or ASCII characters)
The groups of characters are often presented with hyphens to make them easier to
read, but hyphens are not part of the code.
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Writing Operations
Audio CD Formats
Importing ISRC Codes
You can import ISRC codes that has been written in a standard text file. The ISRC
text file must have one ISRC code per line.
•
To import ISRC codes, select Functions > Import ISRC Codes from Text
File in the CD window, select the text file that you want to import, and click
Open.
UPC/EAN Codes
UPC/EAN code – the Universal Product Code/European Article Number, is a
catalog number for an item (such as a CD) intended for commercial distribution. On
a CD, the code is also called the Media Catalog Number and there is one such code
per disc. These codes are provided by your publisher or clients.
UPC is a 12-digit barcode widely used in the USA and Canada. EAN-13 is a
13-digit barcoding standard (12 + a checksum digit) defined by the GS1 standards
organization. EAN is now renamed as International Article Number, but the
abbreviation has been retained.
Pre-Emphasis
CD pre-emphasis refers to process designed to increase, within a band of
frequencies, the magnitude of some (usually higher) frequencies compared to the
magnitude of other (usually lower) frequencies in order to improve the overall
signal-to-noise ratio by lowering the frequencies during reproduction.
Pre-emphasis is commonly used in telecommunications, digital audio recording,
record cutting and in FM broadcasting transmissions. The presence of
pre-emphasis on a track is sometimes indicated by a checkmark in the
column on the Import Audio CD dialog.
Pre-Emphasis
Disc-At-Once – Writing CD-Rs for Duplication Into Real CDs
WaveLab Pro only writes audio CDs in Disc-at-Once mode.
•
If you want to create a CD-R to use as a master for a real CD production, you
must write the CD-R in Disc-At-Once mode. In this mode, the entire disc is
written in one pass. There are other ways of writing a CD, namely
Track-At-Once and Multi-Session. If you use these writing formats, the link
blocks created to link the various recording passes together will be
recognized as uncorrectable errors when you try to master from the CD-R.
These links can also result in clicks when playing back the CD.
•
Disc-At-Once mode provides more flexibility when specifying pause lengths
between tracks.
•
Disc-At-Once is the only mode that supports sub-indexes.
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Writing Operations
Audio CD Formats
Writing On The Fly vs. CD Images
WaveLab Pro writes a CD on the fly, that is, it does not create a CD image before
writing. This method makes writing CDs/DVDs faster and requires less disc space.
However, you can also create an image prior to writing a CD/DVD.
532
Spectrum Editing
Spectrum editing allows you to edit and process individual frequency ranges
instead of the full frequency spectrum.
There are two main operational modes:
•
Surgery mode is intended for audio restoration purposes applied to short
time ranges.
•
Master Section mode allows you to process an individual frequency range via
the Master Section.
Both modes operate on a spectrum region, which is set using the Spectrum
Selection tool. The region selection defines a time and a specific frequency range.
This allows you to edit and process audio both in the time domain and in a specific
frequency domain.
Spectrum editing can consist of many different types of processing. Although it is
developed for audio restoration, it can also be used for artistic or special effects.
You can perform spectrum editing on the left and right channels or on the mid and
side channels of a stereo file.
Spectrum editing comprises the following steps:
•
Defining the region that you want to edit.
•
Editing the region in the Spectrum Editor by applying filter operations, by
copying regions, or by sending it to the Master Section to apply effects.
Spectrum editing can only be performed when the Spectrum Selection tool is
selected.
Spectrum Display
The spectrum display in the wave window shows the frequency spectrum in relation
to time.
•
To see the spectrum view of the audio file in the Audio Editor, click
Spectrum below the waveform display.
•
To see the spectrum view of the audio file and activate the spectrum editing
mode, select the Edit tab in the Audio Editor, and select the Spectrum
Selection tool in the Tool section.
533
Spectrum Editing
Surgical Processing
•
To switch between the spectrum view for the left/right channels and the
mid/side channels, click the LR/MS button at the bottom left of the spectrum
view.
Each vertical line represents the frequency spectrum at a particular time position.
•
Low frequencies are shown at the bottom of the display, and high frequencies
at the top.
•
In the Spectrogram Options dialog, you can define how to represent the
spectrum. It can be represented in color or in black and white. In color mode,
frequencies with loud volume intensities are shown in red, and soft
frequencies in dark purple.
•
The vertical ruler on the left shows the frequency range in Hz.
•
The status bar shows the time/frequency position of the mouse cursor.
•
Right-clicking in the spectrum display opens a context menu with options for
editing the spectrum.
•
If you point the mouse cursor at a defined region, a tooltip displays the
frequency range and the time range for the current region.
RELATED LINKS
Spectrogram Options on page 131
Surgical Processing
Surgical processing can be used to process short regions of up to 30 seconds
offline. This type of processing can be used to reduce, remove, or replace unwanted
sound artifacts in the audio material with great precision.
For example, you can replace a part of a live recording that contains an unwanted
noise such as a mobile phone ring tone, with a copy of a similar region of the
spectrum that contains a clean signal.
NOTE
In general, the spectral copy/paste combination gives the best results if the source
and destination regions are properly chosen.
534
Spectrum Editing
Surgical Processing
If you are working with the Spectrum Editor, you first have to define a
time/frequency region. Once a region has been set, you can use the surgical
processing functions. Filtering operations allow you to filter the selected region in
various ways. Copy operations allow you to copy the spectrum region and apply it
to another region.
Filtering Individual Frequencies
Filtering individual frequencies is useful for audio restoration purposes.
PREREQUISITE
Select the Spectrum Selection tool and define the region to process. The selected
region must not exceed 30 seconds.
PROCEDURE
1.
In the Spectrum Editor window, click Surgery.
2.
In the Processing of the Selection section, select a processing type.
3.
In the Filter Settings section, make the filter settings that you want to use.
4.
Set up the Crossfade Time of Processed Audio parameter.
5.
Click Apply.
Spectrum Editing by Copying Regions
Spectrum editing by copying regions is useful for removing unwanted sounds in the
audio material. You first define a source region and a target region. Then you copy
the audio from the source region to the target region.
PREREQUISITE
Select the Spectrum Selection tool to switch the wave window to spectrum
editing. In the Spectrum Editor window, click Surgery.
PROCEDURE
1.
In the Audio Editor, use the Spectrum Selection tool to select the region
that you want to use as source region.
2.
In the Spectrum Editor window, click Define Selection as Source.
535
Spectrum Editing
Master Section Processing
3.
Click the source region to select it, then press [Shift] to preserve the
frequency range or [Ctrl]/[Command]-[Shift] to preserve the time range, and
click and drag the selection to the region that you want to edit.
4.
Select the region that you want to use as target region.
5.
In the Spectrum Editor window, click Define Selection as Target.
6.
In the Copy Audio from One Region to Another section, open the pop-up
menu and select one of the options.
•
Selecting Copy Exactly copies the defined source region exactly.
•
Selecting Copy Ambience copies an average of the frequencies of the source
region, blurring the original dynamics and pitches, and making the copied
region appear less identifiable.
7.
In the Filter Settings section, set a high Steepness value, or activate the
Infinite option.
8.
Click Copy Source to Target.
9.
Play back the audio file to hear the result.
The crossfade times and the filter settings have an effect here, because the audio is
copied and crossfaded both in the time domain and in the frequency domain.
Rules and Tips for Spectrum Editing by Copy Operations
Copy operations in the Spectrum Editor are intended for audio restoration
purposes. You define a source region and a destination region, then you copy audio
from the source region to the destination region.
•
The source and the target region must have the same length and the same
frequency range.
•
The regions must be part of the same audio file.
•
Setting the source region just before or after the sound to remove can
produce very accurate results, as this region probably contains a similar
frequency spectrum as the target region containing the artifact.
•
When copying between different frequency regions, pitch shifting occurs.
Using the Move Upwards 1 Octave and Move Downwards 1 Octave
options may produce better results.
•
In the low to low-mid frequency range, the masking or removal of unwanted
artifacts is difficult to achieve without audible interruptions. Finding a limited
frequency area is important to not interrupt the flow of the audio when
removing artifacts.
Master Section Processing
Master Section mode allows you to process an individual frequency range via the
Master Section.
536
Spectrum Editing
Master Section Processing
The selected or non-selected regions of the spectrum can be processed differently.
You can also use a number of filters (bandpass/low-pass/high-pass) to further
refine the range of frequencies to be affected by any Master Section effects.
The signal is split so that one part (selected spectrum or non-selected spectrum) is
sent to the plug-ins, while the other part can be mixed with this processed signal,
after the Master Section output.
The arrows show the three possible routing options for the spectrum region
selection. The non-selected spectrum has the same options, although it cannot use
the same routing destination as the region selection.
The following operations can be performed:
Process separately via the Master Section plug-ins
The non-selected spectrum can either be bypassed or sent to the Master
Section.
Bypass
This mutes the audio outside the selected spectral region. The non-selected
spectrum can either be routed to the Master Section input or the Master
Section output.
Send to Master Section output
The non-selected spectrum can be bypassed or sent to the Master Section
input. In the latter case, it is mixed with the selected spectrum region at the
Master Section output.
537
Spectrum Editing
Defining a Region for Spectrum Editing
Applying Master Section Processing
PROCEDURE
1.
In the Audio Editor, select the Spectrum Selection tool and define a region.
2.
In the Spectrum Editor window, activate Master Section.
3.
In the Filter Settings section, select a Filter and specify a Steepness.
4.
Specify a crossfade time for the processed audio.
5.
In the Routing of Selected Spectral Region and Routing of Non-Selected
Spectral Region section, select how to process the selected and
non-selected region.
6.
Click Render to apply the settings.
Defining a Region for Spectrum Editing
All spectrum editing functions are applied to a selected region, or from a selection
region if Master Section processing is used. A region that is set in the Spectrum
Editor contains a time range and a frequency range.
PREREQUISITE
Zoom in on the time range where you want to perform spectrum editing.
PROCEDURE
1.
In the Audio Editor, select the Edit tab.
2.
In the Tools section, click Spectrum Selection
3.
Click in the spectrum display and drag a rectangle around the region that you
want to edit.
.
When defining a region in a stereo file, a corresponding region is automatically
created in the other channel.
4.
Optional: Click and drag the defined region to move it.
Pressing [Shift] restricts to horizontal movement, to ensure that the frequency range
is retained. Pressing [Ctrl]/[Command]-[Shift] restricts to vertical movement, to
ensure that the selected time range is retained.
5.
Optional: Move the cursor over a region edge, and click and drag to resize the
defined region.
AFTER COMPLETING THIS TASK
Process the selected region in the Spectrum Editor window.
538
Spectrum Editing
Processing Frequency Ranges via the Master Section
Processing Frequency Ranges via the Master Section
The Spectrum Editor allows for frequency-selective processing via the Master
Section.
PREREQUISITE
Select the Spectrum Selection tool, and define the region to process. The
selected region must be longer than one second.
You can route the frequency spectrum of the selected region to the Master Section
where it is processed separately from the non-selected frequency spectrum, or vice
versa. At the Master Section output, the processed region is mixed with the
non-processed signal.
PROCEDURE
1.
In the Spectrum Editor window, click Master Section.
2.
In the Filter Settings section, select a filter type from the Filter pop-up menu.
3.
Set the Steepness value and the Crossfade Time of Processed Audio
value.
The Crossfade Time of Processed Audio value is needed for rendering.
4.
In the Routing of Selected Spectral Region and Routing of Non-Selected
Spectral Region sections, make settings to define where to route the
selected frequency range and the non-selected frequency range.
5.
Open the Master Section and set up the plug-ins that you want to apply to
the selected/non-selected frequency range.
Do not use any plug-ins that change the number of samples.
6.
Click Render to apply the Master Section settings to the selected region.
Spectrum Editor Window
The Spectrum Editor is an audio restoration and processing tool set that provides
high quality linear-phase filters to process a frequency range selection.
•
To open the Spectrum Editor window, select Edit in the Audio Editor, and
click Spectrum Selection .
The Spectrum Editor window provides two modes:
•
Surgery mode is intended for audio restoration purposes applied to short
time ranges.
•
Master Section mode allows you to process an individual frequency range via
the Master Section.
539
Spectrum Editing
Spectrum Editor Window
Filter and Crossfade Settings
The filter and crossfade settings are available in Surgery mode and in Master
Section mode. The following options are available:
Bandpass Filter
Attenuates all frequencies outside the region equally.
Low-Pass Filter
Attenuates high frequencies in the region more strongly.
High-Pass Filter
Attenuates low frequencies in the region more strongly.
Steepness
Determines how quickly frequencies are attenuated. Steepness is expressed
in dB per octave, with higher numbers indicating a steeper filter. The
Steepness parameter creates a crossfade in the frequency domain between
the processed and the unprocessed section. If the value is low, the selected
region contains much of the unprocessed signal near the frequency edges.
Infinite
Sets the filter steepness to an infinite number of dB per octave.
Crossfade Time of Processed Audio
Sets the duration of the crossfade between the processed and the
unprocessed signal.
Settings
Opens the Spectrum Settings dialog, where you can activate the following
options:
•
If Show Pop-Up Window About Regions is activated, a pop-up
window in the spectrum view gives you information about the selected
region.
•
If Maintain Independent Settings for Each File is activated,
Spectrum Editor settings are independent for each audio file.
Pin
If this option is activated, the Spectrum Editor window remains open when
the Spectrum Selection tool is not selected. Otherwise, the window is
closed as soon as the Time Selection tool is selected, and none of the
opened audio files is associated with the Spectrum Editor.
Spectrum Editor Window – Surgery Mode
The Surgery mode of the Spectrum Editor allows you to process short regions of
up to 30 seconds offline.
540
Spectrum Editing
Spectrum Editor Window
•
To activate Surgery mode, open the Spectrum Editor window and click
Surgery.
Selection Options
Edit
Opens the Audio Range dialog that allows you to define a selection.
Deselect Channel with Cursor
When you edit a stereo file, this option deselects the channel where the
cursor is located.
Change Channel
When you have defined a region in only one channel in a stereo file, this option
moves the selection to the other channel.
Zoom
Zooms in on the selected region.
Select a Single Channel
Normally, when you edit a stereo file and make a selection on one channel, the
selection is automatically applied to the other channel. Activating this option
allows you to unlink the channels, and edit a single channel.
Select until Top/Select until Bottom
Extends the selection to the top/bottom of the frequency axis.
Select until Start of File/Select until End of File
Extends the selection to the beginning/end of the audio file.
Select Entire File Length
Extends the selection to the entire file.
Move Backwards
Moves the selection to the left so that it ends at its previous start position on
the time axis.
541
Spectrum Editing
Spectrum Editor Window
Move Forwards
Moves the selection to the right so that it starts at its previous end position on
the time axis.
Move Upwards
Moves the selection upwards on the frequency axis so that its lower edge is
placed at its previous upper edge.
Move Downwards
Moves the selection downwards on the frequency axis so that its upper edge
is placed at its previous lower edge.
Move Upwards 1 Octave/Move Downwards 1 Octave
Moves the selection upwards/downwards by one octave on the frequency
axis.
Define Selection as Source
Defines the current selection as source region for copy operations.
Define Source at Cursor
Copies the selection rectangle to the current cursor position, and defines it
as source region for copy operations. This ensures that the selection to copy
and the selected region that you want to edit have the same size.
Define Selection as Target
Defines the current selection as the target region for copy operations.
Define Target at Cursor
Copies the selection rectangle to the current cursor position, and defines it
as target region for copy operations. This ensures that the selection to copy
and the selected region that you want to edit have the same size.
Clear All
Clears all selections.
Copy Operations
Copy Exactly
Copies the defined source region exactly.
Copy Ambience
Copies an average of the frequencies of the source region, blurring the
original dynamics and pitches, and making the copied region appear less
identifiable. Depending on the audio material, this may avoid a repetition
effect.
Copy from Cursor to Replace Selection
Copies a region of the size of the current selection starting at the cursor, and
replaces the selection by it.
542
Spectrum Editing
Spectrum Editor Window
Copy from Cursor to Replace Target
Copies a region of the size of the defined target region starting at the cursor,
and replaces the target region by it.
Copy Source to Target
Copies the defined source region to the defined target region.
Copy Source to Cursor
Copies the defined source region to the current cursor position.
Processing Options
Crossfade times and filter settings are taken account for these options.
Gain
Determines the level of the filter processing. Negative gain settings attenuate
the level, positive gain settings boost the level.
Damp
Attenuates or boosts the level of the selected region according to the set
gain.
Blur Peaks
Attenuates or boosts the level of the frequencies with the highest level in the
selection according to the set gain. If the gain is set to a negative value, these
frequencies are blurred. This is useful for removing acoustic feedback, for
example.
Dispersion
Blurs the dynamics and pitches of the selected region without changing the
frequency content.
Fade Out
Gradually filters out the frequencies in the region along the time axis, creating
a fade out.
Fade In
Gradually lets pass frequencies in the region along the time axis, creating a
fade in.
Fade Out then Fade In
Lets the frequencies fade out and fade in again.
Fade In then Fade Out
Lets the frequencies fade in and fade out again.
Apply
Applies the selected processing mode.
543
Spectrum Editing
Spectrum Editor Window
Spectrum Editor Window – Master Section Mode
The Master Section mode of the Spectrum Editor allows you to process the
selected spectral region through the Master Section.
•
To activate the Master Section mode, open the Spectrum Editor window
and click Master Section.
Master Section Mode Options
In Master Section mode, you can decide whether you want to send the selected
region or the non-selected region to the Master Section for processing. The
options are the same for both the selected region and the non-selected region.
Bypass
Mutes the selected/non-selected region.
Send to Master Section Input
Sends the selected/non-selected region to the Master Section, allowing you
to apply plug-ins to it.
Send to Master Section Output (Pre-Master)
Sends the selected/non-selected region to the Master Section output
without plug-in processing. Only the post-master plug-in is applied.
Render
Processes the selected/non-selected region according to the settings in the
Spectrum Editor.
Spectrum Settings Dialog
In this dialog, you can make settings for the spectrum editing.
•
To open the Spectrum Settings dialog, open the Spectrum Editor window
and click Settings.
544
Spectrum Editing
Spectrum Editor Window
Show Pop-Up Window About Regions
If this option is activated, a pop-up window displays details when you position
the mouse cursor over a region or adjust a region.
Maintain Independent Settings for Each File
If this option is activated, the settings are saved when you switch to another
audio file and restored when you switch back to the original file.
545
Auto Split
The auto split function allows you to automatically split audio files or clips in an audio
montage according to specific rules.
Auto split can create new audio files or audio montage clips referencing the original
files. The new audio files or clips can be automatically named and/or numbered.
Auto Split in Audio Files
You can use the auto split function, for example, to cut a recorded audio file into
single takes, to cut a drum loop into its individual drum hit samples, to output
individual tracks from an album master file, or to silence the regions between audio
information in an instrumental take.
You can use auto split to split audio files at the following positions:
•
Markers
•
Regions containing silences
•
Beats using beat detection
•
Specific intervals
•
Specific regions derived from a text file
Auto Split Dialog in the Audio Editor
In this dialog, you can set up auto split rules for audio files.
•
To open the Auto Split dialog for an audio file, select File > Tools, and select
Auto Split.
You can also select the Process tab in the Audio Editor, and click Auto Split.
546
Auto Split
Auto Split in Audio Files
The Auto Split dialog contains a series of pages, with different parameters and
options depending on the selected auto split method.
On the first page, you specify which files to process. You have the following options:
•
The audio file in the active window.
•
All audio files are in a specified folder.
•
The audio files derived from a file list.
On the second page, you select the type of splitting that you want to perform. The
following types are available:
Split According to Markers
Splits the files at specific marker positions. If you select this option, you can
specify the marker type that will be used for the splitting on the next page.
Split at Specific Intervals
Splits the files at specific time intervals. If you select this option, you can
specify the time interval, that is, the duration of each region, on the next page.
Split at Silences
Splits the files so that all non-silent sections become separate regions. If you
select this option, you can specify the minimum region duration, the minimum
duration of a silent section, and the signal level that should be considered as
silence on the next page.
Split at Beats
Detects beats in the audio material and splits the files at each beat. If you
select this option, you can specify the sensitivity of the beat detection, the
minimum beat level to create a split point, and the minimum region duration
on the next page.
Cut Head and Tail
Removes sections from the start and/or end of the files, silent sections, or
specified sections.
547
Auto Split
Auto Split in Audio Files
Learn Regions from a Text File
Splits an audio file according to a description of regions that is saved in a text
file.
Convert Stereo Files to Two Mono Files
Splits stereo files into two mono files.
The third page of the dialog varies according to the selected split method. The
following pages of the dialog are common to all types of auto split, except that some
options are grayed out in the dialogs if they are not applicable.
On the fourth page, you specify what to do with the regions that are created by auto
split. You can save the regions as separate files or create clips and add these to a
new or an existing audio montage. You can also create markers at the split points
instead of splitting the files.
On the fifth page, you can insert silence at the start and/or end of the files, or
automatically assign root key note numbers to the files.
On the last page, you specify how to name the files, clips, or markers that are
created by auto split. Options include name as source file name plus a key name or
number, or name as specified in a text file. To open a saved naming scheme file,
click Open, select the text file that you want to open, and click Open.
The Finish button is available from all pages. If you are sure about your settings, you
can click Finish without having to go to all pages. For example, when you are using
a preset and you know that you do not want to make changes on the last pages, you
can click Finish earlier.
Learn Regions From Text File
You can split an audio file according to a description of regions that is saved in a
text file.
548
Auto Split
Auto Split in Audio Files
Each region must be described by a name, a start position, and an end position (or
region length). The text file must be placed in the same folder as the audio file, with
the same name, and with the extension that you specify in the WaveLab Pro dialog
(for example, “txt” or “xml”).
You can use four tags to specify the regions.
•
Region name
•
Start
•
End
•
Length
These tags can be customized in the Auto Split dialog. The text file must specify
either the End or the Length parameter.
Each parameter must be located on a separate text line.
The time values must be in samples or in timecode format.
•
Hours:minutes:seconds:samples
You can use three text formats.
•
“Tag”=“Value”: The tag comes first, then “=”, then the value.
•
“Tag” Tabulation “Value”: The tag comes first, then a tabulation, then the
value.
•
XML style: The tag comes first, surrounded by < and >, then the value, then
the tag surrounded by </ and >.
Text files must be in UTF-8 format.
Example for Using Auto Split for Audio Files
You can split a long recording into samples. This is useful if you are working with a
sampler, for example, HALion.
PROCEDURE
1.
Open an audio file in the Audio Editor.
2.
Select the Process tab.
3.
In the Split section, click Auto Split.
4.
In the Auto Split dialog, select Audio File in Active Window and click Next.
5.
Select Split at Silences and click Next.
6.
Set up the page according to the audio file and click Next.
Adjust the first setting according to the length of the shortest recorded note, the
second setting according to the shortest period of silence between two notes, and
the third setting according to the level of the silence between the notes.
7.
Select Save as Separate Files, specify the format and location for the new
files, and click Next.
549
Auto Split
Auto Split in Audio Montages
8.
On the Options page, activate Assign Key, select Detect Pitch, and click
Next.
This way, the correct key is assigned to each sample. If you activate Quantize to
Nearest Semitone, WaveLab Pro sets the key according to the closest semitone. If
not, the Detune setting in the sample may also be adjusted, according to any pitch
deviations.
9.
Select the naming option As Audio File Name + Key and click Finish.
RESULT
The file is split according to your settings, and new files are created in the specified
location.
Auto Split in Audio Montages
You can use the auto split function to split the active clip. You can use the auto split
function in many situations, for example, to cut a single clip of a recording into
separate takes, to cut a drum loop into its individual drum hit samples, to output
individual tracks from an album master file, or to silence the regions between audio
information in an instrumental take.
During the analysis, only the audio files of the audio montage are taken into account.
Envelopes and effects are ignored.
You can use auto split to split the active clip at the following positions:
•
Markers
•
Specific intervals
•
Between silences
•
Beats
Auto Split Dialog in the Audio Montage Window
In this dialog, you can set up auto split rules for audio montages.
•
To open the Auto Split dialog for an audio montage, open the Audio
Montage window, select the Process tab, and click Auto Split.
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Auto Split
Auto Split in Audio Montages
The Auto Split dialog contains a series of pages, with different parameters and
options depending on the selected auto split method.
On the first page, you select the target for the auto split.
On the second page, you select the type of splitting. The following types are
available:
Split According to Markers
Splits the files at specific marker positions. If you select this option, you can
specify the marker type that will be used for the splitting on the next page.
Split at Specific Intervals
Splits the files at specific time intervals. If you select this option, you can
specify the time interval, that is, the duration of each region, on the next page.
Split at Silences
Splits the files so that all non-silent sections become separate regions. If you
select this option, you can specify the minimum region duration, the minimum
duration of a silent section, and the signal level that should be considered as
silence on the next page.
Split at Beats
Detects beats in the audio material and splits the files at each beat. If you
select this option, you can specify the sensitivity of the beat detection, the
minimum beat level to create a split point, and the minimum region duration
on the next page.
Cut Head and Tail
Removes sections from the start and/or end of the files, silent section or
specified sections.
The third page of the dialog varies according to the selected split method. The
following pages of the dialog are common to all types of auto split, except that some
options are grayed out if they are not applicable.
On the fourth page, you specify what to do with the regions that are created by auto
split. You can split the regions or remove silent parts. You can also create markers
at the split points instead of splitting the files.
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Auto Split
Auto Split in Audio Montages
On the last page, you specify how to name the clips that are created by auto split.
Options include name as marker names, name as clip name, or name as specified
in a text file. To save this text file, select Save, enter a name and location, and select
Save. To open a saved naming scheme file, click Open, select the text file that you
want to open, and click Open.
The Finish button is available from all pages. If you are sure about your settings, you
can click Finish without having to go to all pages. For example, when you are using
a preset and you know that you do not want to make changes on the last pages, you
can click Finish earlier.
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Loops
This chapter describes various operations that are related to looping. Looping is
used to simulate the infinite or at least very long sustain of many instrumental
sounds. WaveLab Pro has tools for creating smooth loops, even for the most
complex types of sounds.
Basic Looping
Looping a sound allows you to repeat a section of the sample indefinitely in order
to create a sustain of unlimited length. Instrumental sounds in samplers rely on
looping organ sounds, for example.
In WaveLab Pro, loops are defined by loop markers. Loop markers are added,
moved, and edited just as any other type of marker.
To ensure that you find a good loop point, note the following:
•
A long loop usually sounds the most natural. However, if the sound does not
have a stable section in the middle (an even sustain part), it might be hard to
find a good long loop.
For example, a piano note which decays continuously is hard to loop because
the start point of the loop is louder than the end point. A flute is much simpler,
because the sound in the sustain section is very stable.
•
A loop should start shortly after the attack, that is, when the sound has
stabilized to a sustaining note.
•
If you set up a long loop, it should end as late as possible but before the sound
starts decaying to silence.
•
Short loops are difficult to position within the sound. Try to position them near
the end.
NOTE
More information about looping in general, and the exact capabilities of your
sampler in particular can be found in the manual of the sampler.
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Refining Loops
Creating a Basic Loop
PROCEDURE
1.
In the Audio Editor, select the audio section that you want to loop.
2.
Right-click above the ruler and select Create Loop from Selection.
3.
On the transport bar, activate Loop.
4.
Play back the loop and adjust the position of the markers to change the loop.
AFTER COMPLETING THIS TASK
Creating a loop this way does not necessarily lead to good loops, because clicks
or abrupt changes in timbre at the turning point can occur.
We suggest that you use this method for setting up the basic length of the loop and
then use the Loop Tweaker and Loop Tone Uniformizer for optimizing.
Refining Loops
The Loop Tweaker tool allows you to refine a region of audio for seamless looping.
Use the Loop Tweaker to tweak an existing loop selection so that it loops perfectly
or use it to create a loop from material which is not perfectly suited to create a loop.
You can automatically detect loop points by scanning the area between two loop
markers. You can specify parameters that determine how accurate the program
should be when suggesting loop points.
If the automatic search for loop points is not successful, you can process the
waveform to allow for smoother loops by crossfading areas of the waveform close
to the loop start and end points.
To use the Loop Tweaker, you must first define a loop using a pair of loop markers.
Loop Points Adjustment Tab
Use the Loop Points Adjustments tab in the Loop Tweaker dialog to manually
refine a loop selection by dragging the waveform to the left/right or by using the
automatic search buttons to find the nearest suitable loop point. The aim is to align
the waveforms so that they meet at a zero-crossing point where the waveforms
match as closely as possible. When you adjust your loop start and end points in the
dialog, the start and end loop markers in the main waveform window adjust
accordingly. Note that this movement may not be visible depending on how much
you move the markers and on the zoom factor that you have selected.
It may be helpful to activate Loop on the transport bar during playback so that you
can hear the difference when you adjust the loop markers. If you are not using a
crossfade or post-crossfade, you do not have to click Apply when tweaking loop
points. You can also leave this dialog open and manually adjust the position of the
markers in the main waveform windows.
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Refining Loops
Crossfade Tab
This tab allows you to apply a crossfade between the audio at the end of a loop and
the audio at the beginning of the loop. This can be useful to smooth the transition
between the end of a loop and its beginning, especially when you use material that
is not perfectly suited to create a loop. Use the envelope drag points or value sliders
to adjust the crossfade envelope. Click Apply to create the crossfade.
Post-Crossfade Tab
This tab allows you to apply a cross fade at the end of the loop by mixing a copy of
the loop back into the audio. Use the envelope drag points or value sliders to adjust
the crossfade envelope. Click Apply to create the post crossfade.
Post-crossfading means crossfading the loop back into the audio after the end of
the loop so that there is not glitch when playback continues after the loop. This is
done by mixing a copy of the loop back into the audio.
Refining Loops
You can refine loops using the Loop Tweaker tool.
PREREQUISITE
Set up a basic loop.
PROCEDURE
1.
In the Audio Editor, select the loop that you want to refine by clicking
between its loop start and loop end marker.
2.
Select the Process tab.
3.
In the Loop section, click Tweaker.
4.
In the Loop Tweaker dialog, refine your loop.
5.
Click Apply.
Moving Loop Points Manually
If your loop still has glitches or bumps at the transition points, you can use the Loop
Tweaker tool to move the points in small steps to remove the glitch.
This is similar to moving the loop points in the wave display, but with a visual
feedback to facilitate finding good loop points.
There are two ways of moving the loop points manually on the Loop Points
Adjustment tab in the Loop Tweaker dialog:
•
Drag the waveform to the left and right.
•
Use the green arrows below the waveform to nudge the audio to the left and
right. Each click moves the loop point by a single sample.
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Refining Loops
The following applies when moving the loop points manually:
•
To move the end point to a later or earlier position, move the left part of the
display.
•
To move the start point to a later or earlier position, move the right part of the
display.
•
To move the start and end points simultaneously, activate Link Start and End
Points. This way, when adjusting a loop point, the length of the loop stays the
same, but the entire loop is moved.
•
You can also adjust the loop markers in the wave window.
Automatically Detecting Good Loop Points
The Loop Tweaker tool can automatically search for good loop points.
PROCEDURE
1.
In the Audio Editor, select the loop that you want to refine by clicking
between its loop start and loop end marker.
2.
Select the Process tab.
3.
In the Loop section, click Tweaker.
4.
In the Loop Tweaker dialog, on the Loop Points Adjustment tab, make sure
that Link Start and End Points is deactivated.
5.
In the Automatic Search section, specify the Aimed Correspondence and
the Search Accuracy.
6.
Click the yellow arrow buttons to start the automatic search for a good loop
point.
WaveLab Pro scans from the current point forwards or backwards, until it finds a
point that matches. You can stop at any time by clicking the right mouse button. The
program then jumps back to the best found match.
7.
Check the loop by playing it back.
8.
Optional: If you think there might be a better loop point, continue with the
search.
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Refining Loops
Temporarily Saving Loop Points
Temporarily saving and restoring loop points allows you to compare different loop
settings.
PREREQUISITE
Set up a basic loop and open the Loop Tweaker tool.
NOTE
•
There are five slots for temporarily saving loop points for each wave window
and montage window. If you have several sets of loops in your file, you must
be careful to not recall the wrong set.
•
Only loop positions are temporarily saved.
PROCEDURE
1.
On the Loop Points Adjustment tab, in the Temporary Memories section,
click M.
2.
Select one of the five memory slots.
Crossfades in Loops
Crossfading is useful to create smooth transitions between the end of a loop and
its beginning, especially when using material that is not perfectly suited to create a
loop.
Sometimes it is impossible to find a loop that does not cause any glitches. This is
especially true for stereo material, where you might be able to find a perfect
candidate for only one channel.
In this case crossfading smears the material around the end loop point so that it
loops perfectly. This is achieved by mixing material from before the loop start with
material that is located before the loop end.
NOTE
This technique alters the waveform and therefore changes the sound.
Creating a Crossfade
PROCEDURE
1.
In the Audio Editor, create as good a loop as you can.
2.
Select the Process tab.
3.
In the Loop section, click Tweaker.
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Refining Loops
4.
In the Loop Tweaker dialog, decide if you want to create a crossfade or a
post-crossfade:
•
If you want to create a crossfade, click the Crossfade tab.
•
If you want to create a post-crossfade, click the Post-Crossfade tab.
5.
Make sure that Crossfade Audio at End of Loop with Audio before Loop
(Crossfade tab) or Crossfade Audio after Loop with Audio of Loop Start
(Post-Crossfade tab) is activated.
6.
Specify the length for the crossfade either by dragging the length handle or
by adjusting the Length value below the graph.
7.
Specify the crossfade shape by dragging the shape handle or by adjusting the
Shape (from Equal Gain to Equal Power) value.
8.
Click Apply.
The sound is processed. Each time that you click Apply, the previous loop process is
automatically undone. This allows you to try out different settings quickly.
NOTE
Do not move the loop points after you have performed a crossfade. The waveform has
been processed specifically for the current loop settings.
AFTER COMPLETING THIS TASK
•
You can check the crossfade visually by opening the Loop Points
Adjustment tab and activating Display Processed Audio. If this is activated,
the display shows a preview of the crossfaded waveform. If this option is
deactivated, the display shows the original waveform. Switching back and
forth allows you to compare the two.
Post-Crossfades
Post-crossfading means crossfading the loop back into the audio after the end of
the loop so that there is not glitch when playback continues after the loop. This is
done by mixing a copy of the loop back into the audio.
The post-crossfade can be set up on the Post-Crossfade tab of the Loop Tweaker
dialog.
The post-crossfade analyzes the part of the waveform that occurs just after the loop
start and processes a specific area that begins at the end of the loop. The length
parameter adjusts the size of this area. Everything else is identical with regular
crossfading.
Loop Tweaker
This dialog allows you to adjust the loop start and end points, and crossfade the
loop boundaries. The loop start and end points are specified with the loop start and
end markers.
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Loops
Refining Loops
If more than one loop marker pair is available in the audio file, click in the area
between a loop marker pair to tweak the corresponding start and end points.
•
To open the Loop Tweaker dialog, open the Audio Editor, select the
Process tab, and in the Loop section, select Tweaker.
Loop Points Adjustment Tab
The top of this dialog shows the beginning and the end of the waveform between
the loop markers. The bottom of this dialog offers the following options:
Loop End – Inner Arrows
Move the loop end points to the left/right.
Loop End – Outer Arrows
Invokes an automatic search for the nearest good loop point to the left/right
of the loop end point and moves the end point to that position.
Loop Start – Inner Arrows
Moves the loop start points to the left/right.
Loop Start – Outer Arrows
Invokes an automatic search for the nearest good loop point to the left/right
of the loop start point, and moves the start point to that position.
Stereo Merge
If this option is activated for a stereo file, the two waveforms are overlaid,
otherwise they are shown in two separate sections.
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Refining Loops
Overlap
If this option is activated, the waveforms of both halves are continued in the
other half. This shows how the waveform looks like right before and after the
loop.
Display Processed Audio
If this option is activated, the display shows a preview of the waveform after
crossfading. If this option is deactivated, you see what the waveform looks like
without crossfading. This option only makes sense after you have applied a
crossfade.
Automatic Vertical Zooming
If this option is activated, the vertical magnification is adjusted so that the
waveform always fills the entire display vertically.
Zoom
Sets the zoom factor.
Current Correspondence
Indicates how well the waveforms near the loop points match one another.
The left value estimates the similarity across several wave cycles, while the
right value estimates the similarity of the few samples near the loop points.
The higher the values, the better the match.
Aimed Correspondence (0-1000)
Sets up the automatic search for good loop points. This defines how well the
found section must resemble the section to which it is compared, in order to
be considered a match. The higher the value, the more precise the
resemblance must be. A value of 1000 requires a 100 % perfect match.
Search Accuracy
Determines how many samples should be taken into account by the auto-find
analysis. Higher values result in greater accuracy, but also in longer
processing times.
Link Start and End Points
If this option is activated, both the start and end points move simultaneously
when you adjust the loop points manually. That is, the loop length stays exactly
the same and the entire loop moves.
Temporary Memories
Allows you to save up to five different sets of loop points which you can later
recall. This allows you to try out different loop settings. To save a set, click this
button, then on one of the buttons 1-5.
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Refining Loops
Crossfade Tab
Crossfade Audio at End of Loop with Audio before Loop
To enable crossfading, activate this checkbox. The crossfade is applied when
you click Apply.
Length
Determines the length of the crossfade. Generally, you want the crossfade to
be as short as possible, with an acceptable result.
NOTE
•
Using a long crossfade smoothens the loop. However, more of the
waveform is processed, which changes its character.
•
A shorter crossfade affects the sound less, but the loop is not as smooth.
Shape (from Equal Gain to Equal Power)
Determines the shape of the crossfade. Use low values for simple sounds and
high values for complex sounds.
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Loops
Looping Audio Which Is Not Very Well Suited for Looping
Post-Crossfade Tab
Crossfade Audio after Loop with Audio of Loop Start
To enable crossfading, activate this checkbox. The crossfade is applied when
you click Apply.
Length
Determines the length of the crossfade. Generally, you want the
post-crossfade to be as short as possible, with an acceptable result.
NOTE
•
Using a long post-crossfade smoothens the loop. However, more of the
waveform is processed, which changes its character.
•
A shorter post-crossfade affects the sound less, but the loop is not as
smooth.
Shape (from Equal Gain to Equal Power)
Determines the shape of the post-crossfade. Use low values for simple
sounds and high values for complex sounds.
Looping Audio Which Is Not Very Well Suited for
Looping
Sounds that constantly decay in level or continuously change in timbre are difficult
to loop. The Loop Tone Uniformizer allows you to create loops from these kind of
sounds.
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Loops
Looping Audio Which Is Not Very Well Suited for Looping
The Loop Tone Uniformizer applies processing to the sound that evens out
changes in level and timbral characteristics in order for a sound to loop properly.
For example, this is useful for creating looped samples for a softsynth or hardware
sampler.
The Loop Tone Uniformizer includes a crossfade option allowing you to fade in
the original sound into the processed sections when playback approaches the loop
start.
To use the Loop Tone Uniformizer, you must have created a loop by setting a pair
of loop markers. The original length of the loop is not changed.
Looping Seemingly Unloopable Audio
PROCEDURE
1.
In the Audio Editor, set up a basic loop.
2.
Select the Process tab.
3.
In the Loop section, click Tone Uniformizer.
4.
In the Loop Tone Uniformizer dialog, make sure that either Slice Mixing
and/or Chorus Smoothing is activated and make the settings.
5.
Optional: Select the Pre-Crossfade tab, and set up a crossfade.
6.
Click Apply.
The sound is processed. Each time that you click Apply, a new loop is defined. This
allows you to try out different settings quickly.
NOTE
Do not move the loop points after you have performed a crossfade. The waveform has
been processed specifically for the current loop settings.
AFTER COMPLETING THIS TASK
After using the Loop Tone Uniformizer, the transition between the end of the loop
and the end of the file might not sound very natural. This can be fixed by creating a
post-crossfade using the Loop Tweaker.
Loop Tone Uniformizer
This dialog allows you to create sounds that loop from audio which is not very well
suited for looping. These are normally sounds that constantly decay in level or
continuously change in timbre.
•
To open the Loop Tone Uniformizer dialog, open the Audio Editor, select
the Process tab, and in the Loop section, select Tone Uniformizer.
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Looping Audio Which Is Not Very Well Suited for Looping
Uniformizers Tab
This tab allows you to specify the methods that are used to even out the sound that
you want to loop.
Slice Mixing
Cuts the loop in slices, which are then mixed together to uniformize the sound.
For slice mixing, you need to determine the number of slices. Only
experimentation can tell how many slices are needed, but generally, the more
slices you have, the more natural the sound. However, the program puts a
restriction on the number of slices, so that each one is never shorter than
20 ms.
For example, if you specify eight slices, the loop is cut up into eight sections
of equal length. These sections are then overlapped and mixed together as
one sound which is repeated eight times. This new piece of audio replaces all
audio inside the loop so that no harmonic cancellation due to phase offsets
occurs.
Slice Mixing – Number of Slices
The more slices you use, the more the sound changes.
Chorus Smoothing
This processor uses a phase vocoding method to filter the harmonics. This
method is recommended for looping ensemble and choir sounds and can
drastically change the timbre.
Chorus Smoothing – Timbre
Governs the amount by which the timbral characteristics of the sample should
be evened out. The higher the value, the more pronounced the effect.
Chorus Smoothing – Chorusing
Determines the depth of the chorus effect.
Chorus Smoothing – Enhance Warmth
Creates a smoother, warmer sounding effect.
Chorus Smoothing – Stereo Expansion
Increases the width of the sample in the stereo sound image.
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Loops
Sample Attributes
Pre-Crossfade Tab
This tab allows you to crossfade the end of the loop with the start of the newly
processed section so that the transition into the looped section is smoother during
playback. Use the envelope drag points or value sliders to adjust the crossfade.
You need to use this feature because the Loop Tone Uniformizer changes the
timbre only inside the loop. This means that the transition into the loop is not as
smooth as expected unless you apply crossfading.
Crossfade Audio before Loop with Audio of End of Loop
Enables crossfading, which is applied when you click Apply.
Length
Determines the length of the crossfade. Generally, you want the
post-crossfade to be as short as possible, with an acceptable result:
NOTE
•
A long crossfade produces a smoother loop. However, more of the
waveform is processed, which changes its character.
•
A shorter crossfade affects the sound less, but the loop is not as smooth.
Shape (from Equal Gain to Equal Power)
Determines the shape of the crossfade. Use low values for simple sounds and
high values for complex sounds.
Sample Attributes
Sample attributes allow you to define settings for an audio sample before loading it
into a hardware or software sampler.
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Sample Attributes
Sample attributes do not process the sample, they just provide the file properties
that the receiving sampler can use. This includes information about the pitch of the
sample, which can be detected automatically, the key range that the sample should
span, and the velocity range to occupy. For WAV and AIFF files, this information is
saved in the header of the file. By default, there are no sample attributes in an audio
file.
NOTE
Depending on your sampler and the protocol that you use for communicating, the
sample attributes may not be supported.
Editing Sample Attributes
PROCEDURE
1.
Open the Audio Editor.
2.
Select Tool Windows > Sample Attributes.
3.
In the Sample Attributes window, click Create.
4.
Optional: If you want to automatically detect the pitch of an audio selection,
select an audio range, and select Detect from Audio Selection.
5.
Specify the sample attributes.
6.
Save the audio file to save the sample attributes settings in the audio file.
The sample attribute is only saved in WAV and AIFF files.
Sample Attributes Window
In this window, you can create sample attributes for an audio sample.
•
To open the Sample Attributes window, open the Audio Editor and select
Tool Windows > Sample Attributes.
Create/Remove
Creates/Removes sample attributes for the active audio file.
Tune – Key
Specifies which key plays back the sound at its basic pitch.
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Sample Attributes
Tune – Detune
Specifies whether the sample should be played back at a slightly different
pitch. The range is ±50 % of a semitone, which translates into a quarter tone
in each direction.
Detect from Audio Selection
Detects the pitch from an audio selection. Make sure that the audio selection
contains a clearly defined pitch.
Key Range – High/Low
Specifies the key range for the sample if the sample is part of a multi-sample
key map.
Velocity Range – High/Low
Specifies the velocity range for the sample if the sample is part of a
multi-sample key map with velocity-switchable samples.
567
Generating Signals
In WaveLab Pro, you can generate synthesized sounds and DTMF or MF tones.
Signal Generator
The Signal Generator allows you to generate complex synthesized sounds in mono
or stereo.
You can layer different waveform generators together and if outputting a stereo file,
adjust different settings for both the left and right channels.
Use the Signal Generator for the following:
•
Testing the specifications of audio equipment
•
Measurements of various kinds, including calibrating tape recorders
•
Testing signal processing methods
•
Educational purposes
The Signal Generator is based on a waveform generator that can generate a large
number of basic waveforms, such as sine, saw, pulse, and various types of noise.
The Signal Generator has a multitude of settings for character (Source tab),
frequency (Frequency tab), and amplitude (Level tab).
You can combine up to 64 Signal Generators into layers and make separate
settings for the left and right channel.
NOTE
The Signal Generator is not intended for synthesizing musical sounds.
Signal Generator Dialog
This dialog allows you to generate complex synthesized sounds in mono or stereo.
•
To open the Signal Generator dialog, select File > Tools > Signal
Generator.
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Generating Signals
Signal Generator
Audio Properties
Opens the Audio Properties dialog in which you can select sample rate, bit
resolution, etc.
Global Gain
Adjusts the global level of all combined layers.
Number of Layers
Determines the number of layers, for example, the number of independent
signals to be combined.
All Channels/Left Channel/Right Channel
Determines whether the settings on the tab are applied to the left or right
channel of the selected layer, or to both channels. This option is only available
for stereo files.
Copy
Copies all settings of the current layer.
Paste
Pastes the settings to the selected layer.
NOTE
Clicking Paste replaces the source, frequency, and level settings on all tabs,
not just on the selected one.
Generate
Applies the settings.
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Generating Signals
Signal Generator
Source Tab
Waveform
Use this pop-up menu to select a waveform for the selected layer.
Width
If you select one of the pulse waveforms, you can set this parameter to the
width of the pulse, specified as a percentage or a number of samples.
Angle (0-359°)
Sets the phase of the signal for the selected layer.
Adjust Signal Length to End on a Cycle Boundary
If this option is activated, the generated waveform ends with a complete cycle,
regardless of the phase setting.
Frequency Tab
Envelope Section
In this section, you can set up the frequency envelope of the selected layer.
The envelope consists of four frequency values and three duration values in
between the frequency values.
If you want to set a static frequency (no envelope curve), make sure that all
time values are set to 0, and set the frequency with the Median Freq. 2
parameter.
Vibrato Section
In this section, you can add a vibrato to the frequency of the selected layer.
You can select a waveform for the vibrato, set the frequency, and adjust the
intensity.
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Generating Signals
Signal Generator
Change Frequency at Cycle Boundaries
If this option is activated, the vibrato is not continuously applied from
sample-to-sample, but recomputed after each cycle.
Linear Frequency Variations
If this option is activated, the frequency varies linearly.
Level Tab
Envelope
In this section, you can set up the amplitude envelope of the selected layer.
The envelope consists of three level values and three duration values in
between the level values. In addition, the Silence Before and Silence After
parameters allow you to include a period of silence before or after the signal
of the selected layer.
NOTE
The Overall Gain parameter determines the overall level of the layer.
Tremolo
In this section, you can add a tremolo (continuous level variation) to the
selected layer. You can select a waveform for the tremolo, set the frequency,
and adjust the intensity.
Change Level at Cycle Boundaries
If this option is activated, the tremolo is not continuously applied from
sample-to-sample, but recomputed after each cycle.
DC Offset
Allows you to add a DC offset to the signal of the selected layer.
Overall Gain
Allows you to set an overall level for the selected layer.
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Generating Signals
DTMF Generator
Generating an Audio Signal
PROCEDURE
1.
Select File > Tools > Signal Generator.
2.
In the Signal Generator dialog, click the audio properties.
3.
In the Audio Properties dialog, set up the channels, sample rate, and bit
resolution.
4.
Choose how many layers of signal generators you want to use by setting the
Number of Layers parameter.
5.
Set the Global Gain.
6.
For each layer, edit the settings on the Source, Frequency, and Level tabs.
7.
If you have selected stereo channels, you can make changes for both or just
one of the channels by selecting All Channels, Left Channel, or Right
Channel.
8.
Once all settings are made, click Generate.
The file is generated and opens in a new window.
DTMF Generator
With the DTMF Generator you can generate DTMF (Dual Tone Multi Frequency) or
MF tones as used by analog telephone systems.
These tones are created by combining two sine waves with variable frequencies.
Push button telephones generate these two sine waves at different frequencies
depending on the number that you press. These dial pulses are then decoded by
the telephone exchange to identify which letters or numbers you pressed.
DTMF Generator Dialog
This dialog allows you to generate DTMF or MF tones.
•
To open the DTMF Generator dialog, select File > Tools > DTMF
Generator.
572
Generating Signals
DTMF Generator
Dial String
Lets you enter the numbers that you want to convert into DTMF tones. The
characters that you can use for DTMF are 0123456789ABCD*#,) and for MF
0123456789ABC*#,.
DTMF
DTMF is the most commonly used standard. DTMF strings are limited to 16
characters.
MF
MF uses a different frequency than DTMF. MF strings are limited to 15
characters.
Leading Silence
Determines the length of the silent region before the first tone.
Tone
Sets the length of each tone.
Inter-Tone
Adjusts the time interval between the tones.
Pause
Determines the length of any pauses in the dial string. A pause is entered by
typing a comma character in the dial string.
Trailing Silence
Determines the length of the silent region after the last tone.
573
Generating Signals
DTMF Generator
Overall
Controls the level of the tone’s mix.
High Frequencies Gain
The DTMF signal consists of a mix between two tones. One high frequency
tone and one low frequency tone. You can either choose to let the two tones
have the same amplitude by leaving this at zero, or you can raise the high
frequency tone by up to 12 dB. On some telephone lines, the high frequency
tones are set 2 dB higher than the low ones.
Fade In/Fade Out Tones
If this option is activated, the generated tones will fade in and out.
Time
Lets you set the time of the fades if the corresponding option is activated.
Audio Properties
Opens the Audio Properties dialog in which you can select sample rate, bit
resolution, etc.
Generating DTMF Files
PROCEDURE
1.
Select File > Tools > DTMF Generator.
2.
In the DTMF Generator dialog, enter a dial string in the text field at the top of
the dialog.
The characters that you can use are shown above the text field.
3.
Select the standard to use.
4.
Make the settings for Durations and Amplitude.
5.
Click the audio properties to select a bit resolution and a sample rate.
The Audio Properties dialog opens where you can edit settings for the audio file.
6.
Click Generate.
The file is generated and opens up in a new window.
574
Importing Audio CD Tracks
You can read audio tracks from regular CDs and save them as a digital copy in any
audio format on your hard disk.
Although WaveLab Pro supports a large number of CD drives, there are some
restrictions you need to be aware of:
•
There are a number of different protocols for retrieving audio from a
CD-ROM/CD-R drive. WaveLab Pro supports as many of these methods as
possible, but there are no guarantees that it works with any particular drive.
This applies for CD-Text and ISRC.
•
Observe and respect any copyright notices on the CDs from which you are
importing tracks.
When importing tracks, they are named “Track XX” by default, where XX is a
number starting at 01. The numbering scheme can be changed.
NOTE
•
Importing audio CD tracks is technically more complicated than reading files
from a CD-ROM or hard disk, because audio sectors can be hard to detect.
Some CDs which do not conform completely to the CD standard may cause
problems, especially when they are copy protected.
•
If you import a CD track with Emphasis, and later want to use this on a CD of
your own, remember to activate Emphasis for that track in the audio montage
or Basic Audio CD window.
Import Audio CD Dialog
In this dialog, you can import one or more tracks from an audio CD.
•
To open the Import Audio CD dialog, select File > Import, and click Audio
CD.
575
Importing Audio CD Tracks
Import Audio CD Dialog
Functions Menu
CD Info
Displays the CD length and the UPC/EAN code, if available.
Extract ISRC Codes
Reads the ISRC codes and displays them in the track list. Depending on your
CD drive, this can take a while.
Examine CD-Text
Opens the CD-Text dialog where you can view the CD-Text. Not all CD drives
support CD-Text.
Extract CD-Text
Extracts the CD-Text and displays a summary in the track list.
Rename Tracks Menu
Name
Renames the tracks according to the selected renaming scheme.
Search Track Names on the Internet (FreeDb)
Searches track names from an Internet database. If the album is found, the CD
track list is updated.
Submit Track Names to the Internet (FreeDb)
Submits the information about the audio CD to the FreeDb database of CD
information.
576
Importing Audio CD Tracks
Import Audio CD Dialog
Convert Menu
Convert All Tracks to Audio Montage
Extracts all audio CD tracks and uses them to create an audio montage.
Convert Selected Tracks to Audio Montage
Extracts the selected audio CD tracks and uses them to create an audio
montage.
Convert All Tracks to Basic Audio CD
Extracts all audio CD tracks and uses them to create a Basic Audio CD.
Convert Selected Tracks to Basic Audio CD
Extracts the selected audio CD tracks and uses them to create a Basic Audio
CD.
Actions Tab
Source
Select the CD drive from which you want to import audio CD tracks.
Speed
Allows you to set the writing speed. The highest speed depends on your
writing device and on of the media present in the device.
Refresh
If you insert a CD while the Import Audio CD dialog is open, you need to click
this button to show the contents of that CD in the list.
Eject Optical Medium
Ejects the medium from the selected drive.
Track List
Shows the tracks on the CD.
Range – Start/Length
If you want to import only a section of a track, use the Start and Length fields
to define a start point and length.
Output – Location
Allows you to set the output location.
Output – File Format
Allows you to set the output file format.
Select All
Selects all CD tracks in the track list.
Play
Plays back the selected CD track.
577
Importing Audio CD Tracks
Import Audio CD Dialog
Options Tab
Trim Silence
If this option is activated, silence between imported tracks is removed. Only
digital silence is removed, that is, samples with a zero level.
Automatically Refresh on CD Change
If this option is activated, WaveLab Pro checks for the presence of a new CD
in the drive several times a second. If a new CD is found, the track list display
is refreshed.
Automatically Extract ISRC Codes
If this option is activated, ISRC codes are automatically extracted when a CD
is inserted.
Automatically Extract CD-Text
If this option is activated, CD-Text is automatically extracted when a CD is
inserted.
Automatically Search Track Names on the Internet
If this option is activated, track names are automatically searched on the
Internet when a CD is inserted.
Grab Pause before First Track (If Available)
If this option is activated, when a section of audio is located before the first
track, it is extracted together with the first track. This way, you can import
hidden bonus tracks.
Use a Japanese CD-Text Decoder
If this option is activated, CD-Text is interpreted as Japanese the next time it
is extracted.
Create Peak File
If this option is activated, a peak file is created together with the rendered files.
Show Times with CD Frame Units
If this option is activated, times are shown in CD frame units. There are 75 CD
frames per second.
Play through Master Section
If this button is activated, the Master Section is ignored. If the button is
deactivated, the audio is played through the Master Section.
Convert Titles and CD-Text to Meta-Data
If this option is activated when importing tracks into an audio format
supporting meta-data (for example, MP3 and WMA), the titles of the tracks
and the CD-Text are automatically added to the file header.
578
Importing Audio CD Tracks
Importing Audio CD Tracks
Ultra-Safe Mode (Slow)
If this option is activated, each CD track is read several times until the same
result is found (checksums are used). Specify the number of times that a track
must be read with the same result before it is saved to disk.
Real Audio Before and After Tracks
You can ensure that tracks are imported in their entirety by defining how much
audio should be read before and after each CD track.
Importing Audio CD Tracks
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
In the Import Audio CD dialog, in the Source section, select the drive from
which you want to read, and specify the read speed.
5.
Optional: Rename the files and adjust the numbering scheme.
The tracks must have unique names if you want to import them all.
6.
Optional: On the Options tab, in the Read Audio Before and After Tracks
section, define how much audio should be read before and after each CD
track.
7.
In the track list, select the tracks that you want to import.
8.
Optional: If you have only selected one file, in the Range section, you can
define a Start and Length, to import just a part of the track.
9.
In the Output section, click the folder icon, and select an output location.
You can also drag one or more CD tracks onto an audio montage track.
10.
In the Output section, click the file format field, and select a file format for the
imported audio files.
11.
Click Save.
RESULT
The tracks are imported to the specified location.
579
Importing Audio CD Tracks
Searching Track Names on the Internet
Searching Track Names on the Internet
You can search for information about your CDs using the FreeDb database of CD
information.
PREREQUISITE
You must be connected to the Internet to use the FreeDb function.
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
In the Import Audio CD dialog, select Rename Tracks > Search Track
Names on the Internet (FreeDb).
Submitting Track Names to the Internet
You can submit information about an audio CD to the FreeDb database of CD
information.
PREREQUISITE
You must be connected to the Internet to use the FreeDb function.
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
In the Import Audio CD dialog, rename each track.
5.
Select Rename Tracks > Submit Track Names to the Internet (FreeDb).
6.
In the Submit CD Information dialog, fill out the text fields and enter an
E-Mail address.
NOTE
An E-Mail address is required to report submission errors. It will not be saved.
The FreeDb database does not offer the possibility to enter different artists or genres
for individual tracks. If the artists differ from track to track, you can write the track title
in the following way:
Title/Artist
7.
Click OK.
580
Importing Audio CD Tracks
Ultra-Safe Mode
Ultra-Safe Mode
Sometimes, a small bit of a CD track is not properly retrieved which results in
unpleasant clicks and pops in the audio. This depends on the quality of your CD
drive. To solve this issue, you can activate the Ultra-Safe Mode in the Import
Audio CD dialog options.
If this option is activated, you can specify how many times each CD track must be
read with the same result, before it is saved to disk.
Converting Audio CD Tracks to an Audio Montage
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
Optional: In the Import Audio CD dialog, on the Options tab, select which
information you want to extract from the Audio CD when converting.
5.
Decide whether to convert only selected tracks or all tracks.
•
To convert only selected tracks, select Convert > Convert Selected Tracks
to Audio Montage.
•
To convert all tracks, select Convert > Convert All Tracks to Audio Montage.
RESULT
When the conversion is finished, the imported files open in the Audio Montage
window.
Converting Audio CD Tracks to a Basic Audio CD
PROCEDURE
1.
Insert a CD into the CD-ROM/CD-R device.
2.
Select File > Import.
3.
Click Import Audio CD.
4.
Optional: In the Import Audio CD dialog, on the Options tab, make your
settings.
5.
Decide whether to convert only selected tracks or all tracks.
581
Importing Audio CD Tracks
Converting Audio CD Tracks to a Basic Audio CD
•
To convert only selected tracks, select Convert > Convert Selected Tracks
to Basic Audio CD.
•
To convert all tracks, select Convert > Convert All Tracks to Basic Audio
CD.
RESULT
When the conversion is finished, the imported files are added to the Basic Audio
CD window.
582
WaveLab Exchange
You can use WaveLab Pro as an external editor for Cubase and vice versa.
IMPORTANT
MPORTANT
•
WaveLab Exchange is only available for Cubase Pro 8.5.10 or higher and
Cubase Artist 8.5.10 or higher.
•
WaveLab Exchange supports the file formats Wave and Wave 64.
WaveLab Pro as External Editor for Cubase
You can open Cubase events in WaveLab Pro. This allows you to use the editing
capabilities of WaveLab Pro and apply them to Cubase events.
For example, the following editing options are exclusively available in WaveLab Pro:
•
Audio error correction
•
Audio spectrum editing
•
Independent channel editing and processing
•
Mid/Side editing and processing
•
Loudness normalization (EBU R-128 recommendation)
•
Analysis meters, global analysis (EBU R-128 recommendation), and 3D
frequency analysis
•
Sonnox restoration toolkit (DeBuzzer, DeClicker, DeNoiser)
•
MasterRig
583
WaveLab Exchange
Cubase as External Editor for WaveLab Pro
Editing Cubase Audio Events in WaveLab Pro
PREREQUISITE
Open your Cubase project in Cubase.
PROCEDURE
1.
In the Cubase Project window, select the audio event that you want to edit in
WaveLab Pro.
You can also select only a part of the audio event with the Object Selection tool.
2.
Select Audio > Edit in WaveLab.
3.
In WaveLab Pro, edit the audio event.
4.
When you have finished the editing, click Trigger Cubase Update on the
command bar.
RESULT
The changes to the audio event are applied to the Cubase project.
Cubase as External Editor for WaveLab Pro
When you are working on an audio file or clip in WaveLab Pro, you can open the
project of the audio file in Cubase. This allows you to correct issues that you have
identified during mixing and correct these issues in the audio file in Cubase.
When you then export the audio file in Cubase, and you use the same file name, the
audio file or clip is automatically updated in WaveLab Pro.
Preparing the Cubase Project for WaveLab Exchange
PROCEDURE
1.
In Cubase, open the project that you want to prepare for WaveLab Exchange.
2.
Select File > Export > Audio Mixdown.
3.
In the Export Audio Mixdown dialog, specify a file name and path.
4.
In the File Format pop-up menu, select Wave File or Wave 64 File.
5.
Activate Insert iXML Chunk.
6.
Click Export.
584
WaveLab Exchange
Cubase as External Editor for WaveLab Pro
Editing the Audio File in Cubase
PREREQUISITE
The Cubase project is prepared for WaveLab Exchange.
PROCEDURE
1.
In WaveLab Pro, open the audio file in the Audio Editor.
A yellow line above the file tab indicates that the file has been rendered in Cubase.
2.
Select the Edit tab.
3.
In the Source section, click Edit Project.
The Cubase project that contains the audio file opens.
4.
In Cubase, edit the audio file.
5.
Select File > Export > Audio Mixdown.
6.
In the Export Audio Mixdown dialog, activate Insert iXML Chunk.
IMPORTANT
Do not change the file name and path.
7.
Click Export.
RELATED LINKS
Preparing the Cubase Project for WaveLab Exchange on page 584
Tab Colors on page 93
585
Batch Processing
Batch processing in WaveLab Pro allows you to process any number of audio files
or audio montage files with Master Section plug-ins and presets, offline effects,
and other plug-ins that are unique to batch processing.
Each file is processed and then saved to a folder of your choice. You can change
the file format, rename the file according to a set of rules, and run an external
application when the batch is finished. You can process as many files as you want
taking advantage of multi-processing on multi-core processors.
When you save batch processor files you can run batches repeatedly, if required.
For example, you may have a folder of 24-bit audio files which you want to normalize,
add a fade out to, and dither down to 16 bit 44.1 kHz. You could save this as a batch
processor file, and re-run the batch each time that you update the original files. This
procedure can be simplified using batch templates.
Advantages of the WaveLab Pro Batch Processor
While processing multipass plug-ins, other plug-ins of the plug-in chain are only
gone through when necessary and file writing is reduced to a single writing process.
This results in an improved performance of the batch processing. The following
graphic shows the advanced uses of the multipass plug-ins of the batch processor.
586
Batch Processing
Batch Processor Window
Batch Processing Meta-Data
You can batch process meta-data. For this you can set up the Meta-Data dialog in
the Batch Processor window, and apply this meta-data to the files of the batch
process.
RELATED LINKS
Meta-Data in the Batch Processor Window on page 181
Batch Processor Window
This window allows you to process any number of audio files or audio montages
with Master Section plug-ins and presets, offline effects, and other plug-ins.
587
Batch Processing
Batch Processor Window
Edit Tab
Execution
Start
Runs the batch process.
Pause
Interrupts the process to reduce the CPU load. You can continue the process
by clicking Pause again.
Cancel
Cancels the running process.
Run All
Runs sequentially all open batches. That is, a batch process starts when the
previous one ends. An error does not prevent a new batch process from
starting. If you stop the active process, the global process stops.
588
Batch Processing
Batch Processor Window
Preview
Preview Processing
Allows you to preview the effect of the batch processor on any file of a batch.
The preview includes all effects and the file format.
Reset Status
All Files
Sets the files with the status “Done” or “Error” to “To do”.
All Selected Files
Sets all selected files with the status “Done” or “Error” to “To do”.
Files with an Error
Sets the files with the status “Error” to “To do”.
Insert
Audio Files
Allows you to select the audio file that you want to add to the batch process.
Audio Montages
Allows you to select the audio montage that you want to add to the batch
process.
Files from Folder
Opens the Add Files from Folder dialog, where you can add files of a
specific type from a folder to the batch process.
Add Master Section Preset
Adds the Master Section plug-ins to the batch process.
Remove
All Files
Removes all files from the list that are not being processed.
Selected Files
Removes the selected files from the list that are not being processed.
All but Selected
Removes all files from the list that are not selected and not being processed.
Successfully Processed Files
Removes all files with the status “Success” from the list.
589
Batch Processing
Batch Processor Window
Files with Errors
Removes all files with the status “Error” from the list.
XML
XML Audio Description
Opens the XML Audio Description dialog, in which you can instruct
WaveLab Pro how to understand the structure of the XML file that you want
to read.
Audio Plug-in Chain
Here, you can add plug-ins that the audio signal traverses, from top to bottom.
You set up the list by dragging plug-ins from the plug-ins section.
•
To remove a plug-in from the list, select it and press [Delete], or right-click a
plug-in and select Remove.
•
To edit a plug-in, double click it, or right-click a plug-in and select Edit.
Red, green, and blue arrows on the right of the audio plug-in chain visualize the
audio signal path when plug-ins have been added to the list.
You can prevent a plug-in from processing by deactivating it.
Files to Process
Here, you specify which files to process. You can add files to the list via drag and
drop or use the insert options on the Edit tab.
Options on Context Menu
You can right-click a file, to access a context menu with the following options:
Reset Status
Sets the status of the selected files to “unprocessed”.
Remove
Removes the selected files from the list.
Open in WaveLab Pro
Opens the selected file in WaveLab Pro.
Reveal in File Explorer/Finder
Opens the folder of the selected file in the File Explorer/Mac OS Finder.
590
Batch Processing
Batch Processor Window
Open with Default Application
Opens the selected file with the default application, for example, a media
player.
Preview Processing
Allows you to preview the effect of the batch processor on the selected file.
The preview includes all effects and the file format.
Insert Audio Files
Opens a submenu that allows you to select the audio files that you want to
insert in the file list.
Insert Audio Montages
Opens a submenu that allows you to select the audio montages that you want
to insert in the file list.
Options Above the File List
The following options are available above the files list:
Folder
Lets you select the folder that you want to add to the batch process.
Each time you start the batch process, the selected folder is scanned and the
audio files that are found in the folder are processed.
To disable this option, clear the path name.
NOTE
If you want to use XML files in the folder mode, you must select XML
Descriptors in the File Types to Process menu.
Include Subfolders
If this option is activated, the subfolders of the selected folder are also
scanned. The audio files inside these subfolders are added to the batch
process.
Refresh
Refreshes the selected folder and, if Include Subfolders is activated, its
subfolders. All audio files inside the folders are added to the batch process.
File Types to Process
Lets you specify which file types should be added to the batch process. You
can also select that all file types should be added to the batch process.
Options Below the File List
The following options are available below the files list:
591
Batch Processing
Batch Processor Window
Accept Dual Mono Files
If this option is activated, you can add dual mono files to your batch process.
Preview Duration
Determines the length of the preview duration.
Output Tab
On this tab, you can specify the output location for the files that you want to
process.
Destination folder type
Define a type of destination folder. The following types are available:
•
Temporary (Can Be Undone)
Writes the processed audio in a temporary file. For this, the source file
must already be open in the Audio Editor.
•
As Source Path
The file is rendered in its own folder.
•
Subfolder of Source Path
The file is rendered in a customizable subfolder of its own folder.
•
Subfolder “Output” in Source Path
The file is rendered inside the Output subfolder of the Watch Folder.
This subfolder is created automatically by WaveLab Pro.
•
Explicit Path
The file is rendered in a destination folder that you must specify.
•
Explicit Path + Source Folder
As previous option, but the folder name of the source file is added to the
path.
•
Explicit Path + Source Folder (2 Levels)
As previous option, but the folder name of the source file, and its parent,
are added to the path.
•
Explicit Path + Source Folder (3 Levels)
As previous option, with one more added element of the source path.
•
No Audio Output
Processing takes place while no file is written to the disk.
When using Watch Folders, this option only makes sense if you use the
Audio Analyzer plug-in to produce a text file from the source audio file,
without rendering a new audio file. The text file is always written in the
Output subfolder of the Watch Folder.
NOTE
For Watch Folders, the destination folder can also be determined by an XML
file that contains this information.
592
Batch Processing
Batch Processor Window
Path
Specify the folder into which the files are rendered.
Rename Files
If this option is activated, the source file names are processed through a
renaming preset, to produce new names for the rendered files.
Renaming Field
Allows you to open the Rename Files dialog, where you can set up a
renaming scheme.
Name Scheme
Allows you to define naming schemes for the audio files or audio montages
that you want to render. You can save naming schemes as presets.
RELATED LINKS
Naming Schemes on page 101
Format Tab
On this tab, you can specify the file format for the files that you want to process and
specify how to handle meta-data.
File Format
Allows you to open the Audio File Format dialog for single file formats or
multiple file formats.
Batch Meta-Data
Lets you select one of the following options for handling the batch meta-data:
•
Ignore the batch meta-data and preserve the meta-data in the audio file.
•
Merge the batch meta-data with the meta-data found in the audio file.
•
Replace the meta-data of the audio file with the batch meta-data.
These options only have effect if Inherit From Source File is activated in the
Audio File Format dialog.
For Audio Montages, Render CD Images and Cue Sheets
If this option is activated, audio montages are rendered as CD images
together with cue sheets.
Options Tab
On this tab, you can make additional settings for the batch process.
Create Peak Files
If this option is activated, peak files are created for each rendered file.
593
Batch Processing
Batch Processor Window
No Reverb Tail
If this option is activated, a fade is performed at the audio range bounds when
a new file is created, or a crossfade with the audio neighborhood is created if
the audio range is processed in place.
Crossfades allow a smooth transition between the processed and the
non-processed parts. The crossfade time and shape are set in the Audio
Files Preferences. If the fade time is longer than half the length of the
processed file, it is not performed.
Copy Markers
If this option is activated, markers that are included in the range to process
are copied to the rendered file.
On Success, Run External Tool
Allows you to select an external tool to run after the batch process is finished.
For example, you could email, upload, or archive the resulting files. To be able
to select tools, you need to specify them in the Configure External Tools
dialog.
This option has no effect when using Watch Folders.
XML Tab
On this tab, you can make settings to generate XML files containing information
about the audio files.
Process
Lets you select whether the output XML file should be generated from scratch
(Generate XML/HTML File) or can use the input XML files as reference
(Transform Input XML File). If you do not want to use an XML process, select
the No XML Process option.
Presets
Lets you save and restore setting presets.
XSLT File
The path of the XSLT file that is used to generate the XML file.
Optional Parameters
The list of the parameters to send to the XSLT process. You can type new
parameters into the text field or click the pen icon to open the Parameters for
XSLT Processing dialog and enter the new parameters there.
Execution Tab
On this tab, you can make additional settings for the batch process.
594
Batch Processing
Batch Processor Window
Auto Start When Dropping Files
If this option is activated, the processing starts automatically when dragging
a file into the list.
Auto Remove Converted Files
If this option is activated, a file is removed from the list once it is successfully
processed.
Stop on Error
If this option is activated, the global process stops if an error is encountered.
If it is deactivated, the file associated with the error is marked in red, and the
next file is processed.
This option has no effect when using Watch Folders.
Include File List When Saving
If this option is activated, the list of files (with their status) is saved with the
batch processor document.
Usage of Processor Cores
Allows you to select how many cores are to be used simultaneously. The
contents of this pop-up menu depend on your computer hardware.
When a File is to Be Overwritten
Specify the behavior when a file is to be overwritten. The following options are
available:
•
Overwrite without Question
•
Stop and Ask
•
Report as Error
•
Skip and Mark as Done
•
Auto-Rename
This option has no effect when using Watch Folders.
Comment Tab
On this tab, you can enter a comment for the active batch process document.
Batch Plug-ins Window
The Plug-ins window for batch processes allows you to select plug-ins and Master
Section presets for the batch process. A plug-in or preset can be dragged into the
audio plug-in chain of the active batch processor document. You can also
double-click a plug-in to add it at the end of the chain.
•
To open the Plug-ins window, open a batch process file and select Tool
Windows > Batch Plug-ins.
595
Batch Processing
Off-Line Processors
From the following categories, you can select plug-ins or Master Section presets:
Master Section Presets
This is the list of Master Section presets.
Master Section Plug-ins
This is the list of all plug-ins available in the Master Section.
Monopass Plug-ins
This is the list of monopass plug-ins. Monopass means that the audio signal
needs to pass through the plug-in only once to be processed. These plug-ins
are not available in the Master Section.
Multipass Plug-ins
This is the list of multipass plug-ins. Multipass means that the audio needs to
be analyzed at least once before it is modified. These plug-ins are not
available in the Master Section. Some are unique to the Batch Processor.
Metapass Plug-ins
This is the list of metapass plug-ins. Metapass means that the audio is
analyzed once, and is processed after all other files have been analyzed, to
take all analyses into account. These plug-ins are not available in the Master
Section and are unique to the Batch Processor.
Off-Line Processors
There are several different types of plug-ins that can be applied to a batch process.
The following types of batch processing plug-ins are available:
•
Monopass plug-ins only require one pass when processing. A monopass
plug-in effect processes the signal and then outputs it to any subsequent
plug-in.
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Off-Line Processors
•
Multipass plug-ins require two or more passes (one or more analysis passes
followed by a process pass) before processing the audio. Some are unique
to the Batch Processor window while others are also found as offline
processors in the Audio Editor.
•
Metapass plug-ins are unique to the Batch Processor window and require
at least one analysis pass on all audio files before audio is processed. After
analyzing the audio, a metapass plug-in takes into account all other plug-ins
in the effects chain before processing the audio.
Master Section Presets
These presets are updated each time that you save a new preset in the Master
Section. The presets also contain the Master Section gain settings.
Master Section Plug-ins
These plug-ins are all the plug-ins available from the Master Section, sorted in the
same manner.
Metapass Plug-ins
A metapass plug-in analyzes all files in the batch, collects the results, and
processes the files by varying amounts. The result of the analysis of one file can
affect how other files are processed.
A typical example of a metapass plug-in is the Loudness Meta Normalizer, which
can process a number of files so that they all get the loudness of the loudest file in
the batch.
Metapass plug-ins can be freely combined with other types of processors. For
example, you can use both the Loudness Meta Normalizer and a regular
Normalizer in the same batch. You may also combine metapass plug-ins with
multipass plug-ins.
A metapass plug-in requires two processing passes. During the first pass all the
files in the batch are analyzed and during the second pass they are all processed.
This is different from other multipass plug-ins, where each file is
analyzed/processed twice or more times if required.
Avoid Clipping When Increasing the Signal Level
Processors often increase the signal level. If you are not careful, your file may be
distorted when it exits the batch. To prevent this, you can use the Only if Clipping
option of the Level Normalizer multipass plug-in.
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It is no problem for the signal to be amplified above 0 dB (full level) within the audio
stream, because WaveLab Pro uses 32-bit internal processing. There is a lot of
extra headroom and the signal will not be clipped. However, when a signal that
exceeds 0 dB is converted to a 16-bit file at the output of the Batch Processor,
clipping occurs.
To remedy this, you can insert the Normalizer effect at the end of the signal chain.
The Normalizer raises or lowers the levels as required so that the signal peaks
exactly at the specified value just before it is converted to a file. This is useful to do
even when Only if Clipping is not activated.
If you only want the Normalizer to be applied to avoid clipping, activate Only if
Clipping. When this is activated, the signal output may be low, but the audio does
not clip due to amplification within any of the processors.
This allows you to use the Normalizer as a completely distortion-free limiter.
If you reduce the bit depth, add the dithering plug-in after the Normalizer plug-in.
Working with the Batch Processor
Creating a Batch Process File
Batch process files allow you to set up a batch process.
PROCEDURE
1.
Select File > New.
If you have specified a template to be the default template, clicking New opens a new
template with the settings of the default template.
2.
Click Batch Processor.
3.
Do one of the following:
•
To open an empty batch process file, select Create Empty.
•
To create a batch process file that contains all files that are open in
WaveLab Pro, select From Current File.
•
To create a batch process from a template, select Templates and click the
template that you want to use.
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Saving a Batch Process File
PREREQUISITE
Set up your batch process.
PROCEDURE
1.
Do one of the following:
•
To save a batch process file that has never been saved before, select File >
Save As.
•
To save a batch process file that has been saved before, click Save, or select
File > Save.
2.
Specify a file name and location.
3.
Optional: Activate Include File List.
4.
Click Save.
Save Batch Processor Dialog
In this dialog, you can specify the name and location of the batch processor file that
you want to save.
•
To open the Save Batch Processor dialog, click the Save As button, or
select File > Save As.
Name
The name of the file to write.
Location
The location where you want to save the file.
Include File List
If this option is activated, the file list is also saved, including the status of each
file.
Save
Saves the file.
Save Copy
Allows you to save a copy of the open batch processor file. The batch process
continues to refer to the source file. Click the arrow at the bottom right of the
Save button to access the Save Copy option.
Adding Files to a Batch Process
You can add audio files and audio montages to a batch process.
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Adding Audio Files to a Batch Process
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Batch Processor window, select the Edit tab.
2.
In the Insert section, click Audio Files.
3.
Select Browse.
4.
Browse to the location of the audio file that you want to add, and select it.
5.
Click Open.
RESULT
The audio file is added to the batch process.
NOTE
You can also add audio files by right-clicking the Files to Process window, and
selecting Insert Audio Files > File Group > Select All, or selecting one of the
open audio files from the list.
Adding Audio Montages to a Batch Process
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Batch Processor window, select the Edit tab.
2.
In the Insert section, click Audio Montages.
3.
Select Browse.
4.
Browse to the location of the audio montage that you want to add, and select
it.
5.
Click Open.
RESULT
The audio montage is added to the batch process.
NOTE
You can also add audio montages by right-clicking the Files to Process window,
and selecting Insert Audio Montages > File Group > Select All, or selecting one
of the open audio montages from the list.
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Adding Files from a Folder to a Batch Process
You can add all files that are included in a folder to a batch process.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Batch Processor window, select the Edit tab.
2.
In the Insert section, click Files from Folder.
3.
In the Add Files from Folder dialog, specify the folder location.
4.
Optional: Activate Include Subfolders if you want to include files located in
subfolders.
5.
Specify the file type.
6.
Click OK.
RESULT
All files are added to the list of files to process.
Adding Files from a Default Folder to a Batch Process
You can specify a default folder in which you put the files that you want to batch
process. Each time that you start the batch process, the selected folder is scanned
and the audio files that are found in the folder are added to the file list and
processed.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Folder field, specify the source folder.
2.
If you want to include the files that are located in the subfolders, activate
Include Subfolders.
3.
From the File Types to Process pop-up menu, select which audio file types
you want to include.
4.
To start the batch process, select the Edit tab and click Start.
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Custom Plug-in Chain vs. Associated Master Section Preset
You can batch process files using a common custom plug-in chain or batch
process each file with its own associated Master Section preset. You can also
choose to use no plug-in at all for the batch process and only use the other features
of the Batch Processor window, for example, the file format conversion or
meta-data processing.
Adding Plug-ins to a Batch Process
You can create a custom plug-in chain and include it in the batch process.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
Open the batch processing pop-up menu and select Custom Plug-in Chain.
2.
In the Plug-in window, do one of the following:
•
Select the plug-in or the Master Section preset that you want to use, and drag
it to the Custom Plug-in Chain.
•
Double-click a plug-in or a Master Section preset to add it at the end of the
plug-in chain.
Audio Signal Path
The audio signal path of a batch process is indicated by red, green, and blue arrows
in the audio plug-in chain list.
•
A red arrow indicates that the signal is processed, then sent to the next
plug-in.
•
A green arrow indicates that the signal is analyzed at this stage of the audio
chain, but is not yet modified and therefore not sent to the next plug-in. When
the audio stream comes to an end, it is restarted. Next time the signal reaches
this plug-in, it is modified, and sent to the next plug-in. Some plug-ins need
several analyses before passing to the next plug-in.
•
A blue arrow indicates that the signal has been fully processed at this stage
and is written to disk.
•
A vertical separator line indicates that a meta-pass happens. This means that
the files are read and processed again one after the other.
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Working with the Batch Processor
NOTE
Some multipass plug-ins request more than one analysis pass, or send the signal
further in the chain without ordering the audio stream to restart. This behavior
depends on the plug-in settings and on the audio material and cannot be
influenced.
Removing Files and Plug-ins from the Batch Process
PROCEDURE
•
In the Custom Plug-in Chain or Files to Process list, right-click the item that
you want to remove, and select Remove, or select the item and press
[Delete].
Changing the Order of the Plug-ins in the Batch Process
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
•
Select a plug-in or Master Section preset from the audio plug-in chain list,
and drag it to another position.
Previewing the Effect of the Batch Process
You can preview the effect of the batch processor on any file of a batch. The
preview includes all effects and the file format.
PREREQUISITE
Set up your batch process.
PROCEDURE
1.
In the lower right corner of the Batch Processor window, set up the Preview
Duration.
The preview duration can be between 2 seconds and 59 seconds.
2.
Right-click the file that you want to preview and select Preview Processing.
Processing Open Files
If you are processing a file that is already open there are things to consider.
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Working with the Batch Processor
•
If the new file will have the same name and is saved in the same location, the
file will not be saved because it is already open.
•
If the new file will have the same name and is saved in the same location, and
the number of channels changes in the file (mono becomes stereo or vice
versa), a new document is created, which is opened in an untitled window.
Selecting an Output Format for the Batch Process
You can render to a single audio format or to multiple audio formats.
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Batch Processor window, select the Format tab.
2.
Click the File Format field.
3.
Select Edit Single Format or Edit Multi Format.
4.
In the Audio File Format dialog, make the settings, and click OK.
Setting Up a File Location for the Batch Process
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
In the Batch Processor window, select the Output tab.
2.
Set the type of destination folder and the folder in which the audio files are
rendered.
Specifying an Overwriting Strategy
PREREQUISITE
Create a new batch process file or open an existing file.
PROCEDURE
1.
Select the Execution tab.
2.
From the When a File Is to Be Overwritten pop-up menu, select one of the
following overwriting strategies:
•
Overwrite without Question
•
Stop and Ask
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•
Report as Error
•
Skip and Mark as Done
•
Auto-Rename
Naming Rendered Audio Files
With the renaming function of the Batch Processor window, you can generate new
names for the rendered files according to custom rules.
PREREQUISITE
Open a batch processor file.
PROCEDURE
1.
In the Batch Processor window, select the Output tab.
2.
Activate Renaming, and click the renaming field.
3.
Make your settings, and click OK.
Running and Stopping the Batch Process
Once all settings are made, you can start the batch process. You can pause and
cancel the processing procedure at any time.
•
To start the batch process, select the Edit tab and click Start.
•
To pause the batch process, select the Edit tab and click Pause. You can
continue the batch processing by clicking Pause again.
•
To cancel the batch process, select the Edit tab and click Cancel.
Batch Processing Status Icons
The icons next to the file number indicate the status of the files in the Files to
Process list.
Green circle
Indicates that the file is ready to be processed.
Cogwheel icon
Indicates that the file is being processed. The Batch Processor window
cannot be closed if any files have this status.
Yellow dot
Indicates that the process is done partially. For example, the files have been
analyzed (analysis pass), but not yet processed (modifying pass).
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Working with the Batch Processor
Green dot
Indicates that the file has been successfully processed. In order to process
the file again, you need to reset its status.
Red dot
Indicates that an error occurred.
Resetting the Status of Batch Processed Files
To apply the batch process again on already processed files, you need to reset the
status of these files.
•
To reset the status of one or several files in the File to Process list, select one
or several files, right-click them, and select Reset Status.
•
To reset the status of all files in the Files to Process list, select the Edit tab
and, in the Reset Status section, click All Files.
•
To reset the status of all files with an error in the Files to Process list, select
the Edit tab and, in the Reset Status section, click Files with an Error.
Multitasking During the Batch Process
You can select how many CPU cores of your computer should be used
simultaneously. The available number of cores depends on your computer
hardware.
Each task uses one core, therefore the multitasking setting represents the maximum
number of tasks that can be run in parallel. It is not always recommended to use the
highest settings for the following reasons:
•
If you want to continue working with your computer during batch processing,
you need to spare power.
•
The disk is slower.
•
Graphics performance and user interface responsiveness are reduced.
•
If your processor uses hyper-threading, half of the cores are virtual and do not
bring as much power as real cores.
If many large files are written, using multitasking is not always recommended,
because the files can become more fragmented on your disk. The resulting files
might be slower to read, unless you are using SSD drives.
NOTE
The number of cores to be used can be changed at any time. Tasks that are already
running are continued or paused, depending on the new setting.
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Watch Folders
Selecting Processor Cores for the Batch Process
PROCEDURE
1.
In the Batch Processor window, select the Execution tab.
2.
Open the Usage of Processor Cores pop-up menu and select the number
of processor cores that you want to use.
Watch Folders
Watch Folders can be used to automate batch processing tasks. By copying files
into a Watch Folder a predefined batch processor is automatically applied to these
files.
In the batch processor, you can use all audio processing functions that
WaveLab Pro offers. For example, processing with VST plug-in chains, R-128
loudness normalizing, audio analysis reports, MP3 conversions, etc.
NOTE
To fully take advantage of the Watch Folder feature, you must be acquainted with
the Batch Processor window in WaveLab Pro.
Any kind of File Explorer/Mac OS Finder folder can be defined as Watch Folder.
You can drag or copy files into the folder, or save audio files into a Watch Folder
from any application. Watch Folders can process both audio files and audio
montages.
You can set up multiple Watch Folders, each corresponding to a different audio
process.
WaveLab Pro processes any files that are copied into Watch Folders, even if it is
not the active application.
The procedure to set up a Watch Folder is to set up a batch processor, create a
Watch Folder, associate the Watch Folder with the batch processor, and then
activate the Watch Folder. When you now drag files into this folder, they are
processed automatically.
The files that you drag into the Watch Folder can be located in folders with
subfolders. The processed files in the output folder will have the same folder
structure as the source files.
You can also drag XML files into the Watch Folder that specify the audio files that
you want to process.
RELATED LINKS
Batch Processing on page 586
XML Files in Batch Processing on page 622
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Watch Folders
Setting Up a Batch Processor for Watch Folders
You can associate any existing batch processor configuration with your Watch
Folders or set up a new batch processor configuration for your Watch Folders.
A Watch Folder can be associated with multiple batch processor tasks. For
example, copying a file into a Watch Folder could automatically produce an 96 kbps
MP3 file, a 192 kbps MP3 file, an OGG file, and a normalized WAVE file.
•
To edit the batch processor, double-click a batch processor in the Watch
Folder window.
•
To edit the output folder of a batch processor, double-click the Output
Folder column of a batch processor in the Watch Folder window.
IMPORTANT
MPORTANT
Plug-ins that show a validation dialog on startup cannot be used.
RELATED LINKS
Working with the Batch Processor on page 598
Multitasking During the Batch Process on page 606
Watch Folders Window
In this window, you can set up and edit the Watch Folder configuration.
•
To open the Watch Folder window, open the Batch Processor window and
select Tool Windows > Watch Folder.
NOTE
The configurations that you make in the Watch Folder window are automatically
saved as you edit.
Watch Folder List
The Watch Folder list shows the selected Watch Folder and its associated batch
processors.
•
To edit a Watch Folder, double-click the folder in the list.
•
To exclude batch processors from being triggered, deselect the
corresponding checkbox in the Watch Folders window.
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Watch Folders
Functions Menu
Add Watch Folder Task
Opens the Add Watch Folder Task dialog, where you can assign a new
Watch Folder to a batch processor.
Remove Watch Folder Task
Removes the selected watch folder task.
Settings
Opens the Watch Folder Settings dialog, where you can make additional
settings for the Watch Folder.
Verify Configuration
Verifies that the Watch Folder configuration is valid and ready to be activated.
This check is automatically performed when you activate the Watch Folder.
Start
Activates the Watch Folder. If you drag files into an active Watch Folder, the
associated batch processors are applied.
Pause
Pauses the Watch Folders.
Stop
Stops the Watch Folders. All tasks that are running are canceled.
Multi Computer Processing
Allows you to activate the Watch Folders as master instance or slave
instance.
Presets Menu
Save As
Allows you to save the active Watch Folder configuration as a preset.
Presets List
Lets you select a Watch Folder configuration preset.
Defining a Watch Folder
PREREQUISITE
Set up a batch processor.
PROCEDURE
1.
In the Batch Processor window, do one of the following:
•
In the Watch Folders window, select Functions > Add Watch Folder Task.
•
In the Watch Folders window, click the + icon.
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•
2.
Drag a folder that you want to make a Watch Folder or a batch processor file
into the Watch Folders window. This opens the Watch Folder Task dialog and
sets the corresponding folder or batch processor file as default.
In the Add Watch Folder Task dialog, do the following:
•
Specify the path of the folder that you want to use as a Watch Folder.
•
Specify the file types that you want to process.
•
Specify the path of the batch processor that you want to trigger in the selected
Watch Folder.
If a batch processor is already open in the Batch Processor window, it will be
proposed by default in the Batch Processor File field.
3.
Click OK.
The Watch Folder setup is added to the Watch Folders list.
4.
In the Watch Folders window, select Functions > Settings and make
additional settings for the Watch Folders.
5.
To validate the Watch Folder setup, select Functions > Verify
Configuration.
6.
Optional: Assign another batch processor to the Watch Folder.
AFTER COMPLETING THIS TASK
When you are done creating a Watch Folder configuration, you must activate it.
RELATED LINKS
XML Files in Batch Processing on page 622
Watch Folder Settings Dialog on page 616
Add Watch Folder Task Dialog
In this dialog, you can specify the Watch Folder location, its associated batch
processor file, and the file types that should be processed.
•
To open the Add Watch Folder Task dialog, open the Watch Folders
window, and select Functions > Add Watch Folder Task or click the + icon.
Watch Folder Location
Allows you to specify the Watch Folder location.
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File Types to Process
Allows you to select the file types that are associated with the Watch Folder.
Only files with the corresponding file format are added to the batch process.
Batch Processor File
Allows you to specify the batch processor file that you want associate with the
Watch Folder.
You can click the icon at the right of the text field to see a list of all open
batch processors and a list of all recently used batch processors.
Activating the Watch Folder Configuration
Once you have set up a Watch Folder configuration, you can activate it.
PREREQUISITE
Set up a batch processor and create one or more Watch Folders.
PROCEDURE
1.
In the Watch Folders window, select Functions > Start.
2.
In the Watch Folder Activation dialog, make your settings, and click Activate.
RESULT
The Watch Folder configuration is active. Once you drag a file into a Watch Folder,
the associated batch processors are triggered.
IMPORTANT
MPORTANT
To apply the changes that you have made for an active Watch Folder configuration,
you must stop and restart the Watch Folders.
AFTER COMPLETING THIS TASK
Via the system tray icon you can access information about the activated Watch
Folder, and pause or stop the processing.
Processing Watch Folders in the Background
WaveLab Pro’s Watch Folder feature can be used as a background task. For this,
an additional instance of WaveLab Pro is opened in the background. The two
instances can run simultaneously.
The GUI mode is mainly used for setting up the Watch Folder and test the
functionality. Once everything has been set up, you can activate the Watch Folder
configuration using the WaveLab Pro background instance.
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Batch Processing
Watch Folders
The background instance can be used once you have set up the Watch Folder.
When you drag files into your Watch Folder, the WaveLab Pro background
instance processes the files. You can have the background instance launched
automatically with the operating system.
You can use the Multi Computer Processing option to run a WaveLab Pro
background instance on a different computer to increase the processing speed.
NOTE
Once a background instance is opened, it is independent from the instance that you
work with.
RELATED LINKS
Watch Folder Activation Dialog on page 614
Multi Computer Processing on page 612
Automatically Starting a Background Instance on Startup
You can start a WaveLab Pro background instance automatically with the operating
system.
•
To activate or deactivate the automatic startup function, open the Watch
Folder Activation dialog, and select Activate Watch Folders at Computer
Startup.
You can also deactivate the automatic startup function outside WaveLab Pro.
•
On Windows, remove the WatchFolders.lnk file from the following location:
C:\Users\[UserName]\AppData\Roaming\Microsoft\Windows
\Start Menu\Programs\Startup
•
On Mac, remove the WaveLab Pro entry from the login items list.
System preferences/Users & groups/Login items
RELATED LINKS
Activating the Watch Folder Configuration on page 611
Multi Computer Processing
You can use several computers that are located in the same network to process the
same Watch Folders. For example, if there are 10 computers and 800 files to
process, each computer processes 80 files. This increases the processing speed.
If the Watch Folder is located on a shared network path, the processing tasks are
distributed between the computers. One instance of WaveLab Pro is the “master”
version that distributes the files between the other computers that are in “slave”
mode. This allows for much faster processing of the files.
The Watch Folder configuration of the master instance is used and shared with the
slave instances.
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The multi computer processing option uses the background instance mode for each
computer in the setup.
IMPORTANT
MPORTANT
•
All computers in the network must be either Windows or Mac.
•
All computers in the network must be set to the same language.
•
Each computer must be set up with the plug-ins that are used by the batch
processors.
•
The paths specified in the Watch Folder configuration must be specified in a
universal form.
On Windows, this must be in the following form: \\ServerName\volume
On Mac, this must be in the following form: /ServerName/volume
•
If a task depends on specific settings (for example, the XML settings), these
settings must be set on each computer. You can use the Synchronization
Settings option in the WaveLab Pro global preferences to synchronize the
computers.
Activating a Multi Computer Processing Watch Folder
PREREQUISITE
Set up a batch processor and create one or more Watch Folders.
PROCEDURE
1.
In the Watch Folders window, do one of the following:
•
To activate a master instance, select Functions > Multi Computer
Processing > Start as Master.
•
To activate a slave instance, select Functions > Multi Computer Processing
> Start as Slave.
NOTE
When you are setting up a new multi computer processing, you must first start the
master instance.
2.
Specify the network setting path.
3.
Decide whether to activate the Watch Folders at computer startup.
4.
Click Activate.
RESULT
The Watch Folder starts in master or slave mode.
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Watch Folder Activation Dialog
In this dialog, you can set up the Watch Folder mode for the Watch Folders that you
are activating.
Depending on whether you are activating a standard Watch Folder or use the multi
computer processing mode, the Watch Folder Activation dialog has different
options.
Standard Watch Folder Activation Dialog
In this dialog, you can specify whether the Watch Folder runs in GUI mode or as a
background application.
In the Batch Processor window, in the Watch Folders window, set up a Watch
Folder task, and select Functions > Start.
Start in This WaveLab Session
If this option is activated, the active WaveLab Pro instance is used for
processing files in the Watch Folders. When files are copied into a Watch
Folder, the corresponding batch processor file is activated. This allows you to
see the progress of the processing from within WaveLab Pro.
This mode is useful for setting up the Watch Folder configuration.
Start as Background Application
If this option is activated, a new WaveLab Pro instance is launched in the
background. This instance is used for processing the Watch Folders.
Priority
When using a WaveLab Pro background instance for processing files in the
Watch Folders, this can slow down other programs when files are processed.
You can set the priority with which the background instance uses the
resources of the computer.
The following priorities are available:
•
Normal: Causes the WaveLab Pro background instance to run with the
same priority as all other programs.
•
Low: Causes a WaveLab Pro background instance to run with a lower
priority. Processing is slower, leaving more power to other applications.
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•
Lowest: Causes a WaveLab Pro background instance to run with the
lowest priority. Processing is slower, leaving more power to other
applications than the Low option.
Activate Watch Folder at Computer Startup
If this option is activated, a background instance of WaveLab Pro
automatically launches when the computer starts. This instance is used for
processing files in the Watch Folders.
Watch Folder Activation Dialog for a Master or Slave Instance
In these dialogs, you can set up the multi computer processing. This allows you to
distribute the processing of the batch processor files over several computers in the
network.
Network Setting Path
When using multi computer processing, the Watch Folder configuration must
be shared among all computers and the network path must be accessible for
all computers in the network.
Activate Watch Folder at Computer Startup
If this option is activated, a background instance of WaveLab Pro
automatically launches when the computer starts. This instance is used for
processing files in the Watch Folders.
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Batch Processing
Watch Folders
Using the Watch Folder
Once you have set up the Watch Folder configuration, you can start to process files.
PREREQUISITE
Set up one or several batch processor files, associate them with one or more Watch
Folders, and activate the Watch Folder configuration.
PROCEDURE
•
Drag, copy, or save audio files into your Watch Folders.
You can also drag entire folders into the Watch Folder.
NOTE
If you drag an empty folder into the Watch Folder, it is automatically deleted.
NOTE
If you have set up the Scheduled Folder option, place the files into the Scheduled
subfolder inside the Watch Folder. Otherwise, they are processed immediately.
RESULT
The files are processed according to your settings.
Saving a Watch Folder Configuration as Preset
You can save the Watch Folder settings and list as a preset. However, the preset
does not include the batch processor files, which are independent files.
PROCEDURE
1.
Set up a Watch Folder configuration.
2.
In the Watch Folders window, select Presets > Save As.
3.
In the Save Preset As dialog, do one of the following:
•
To save the preset in the default folder, enter a name and click Save.
•
To save the preset in a custom subfolder of the default folder, click the folder
icon, enter a name for the subfolder, and click OK. Then select the subfolder,
enter a name for the preset and click Save.
Watch Folder Settings Dialog
In this dialog, you can make settings for the Watch Folders.
•
To open the Watch Folder Settings dialog, in the Watch Folders window,
select Functions > Settings.
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Watch Folders
Main Tab
After Processing Input File
After an input file is successfully processed, it has to be removed from its
folder. The following options are available:
•
Move Input File to the “Sources” Subfolder
If this option is activated, processed files are moved to a folder called
Sources, inside the Watch Folder. The original folder structure is
preserved.
NOTE
When using an XML file to describe the files to process, an audio file can be
located anywhere outside the Watch Folder. In that case, the Move It to
Source Subfolder option has no effect.
•
Delete Input File
If this option is activated, processed files are deleted from the Watch
Folder.
If an Input File Cannot Be Processed
If an input file cannot be successfully processed, it has to be removed from its
folder. The following options are available:
•
Move Input File to the “Errors” Subfolder
If this option is activated and a file cannot be successfully processed, it
is moved to a folder called Errors, inside the Watch Folder. The
original folder structure is preserved.
•
Delete Input File
If this option is activated and a file cannot be successfully processed, it
is deleted from the Watch Folder.
Scheduled Folder
You can specify a time range for the processing of Watch Folders. This allows
you to automatically process files over night or during lunch break, for
example.
To do so, create a folder named Scheduled inside the Watch Folder,
activate the Scheduled Folder option, and specify the time range.
Files that reside copied outside the Scheduled subfolder are processed
immediately.
Notification after Processing
If this option is activated, a system tray notification pops up when the files
have been processed successfully. Clicking this notification opens the folder
where the last file was rendered.
Add Readme File to Each Watch Folder
If this option is activated, a file called “readme.html” is added to the root folder
of each Watch Folder. The readme file contains information about the settings
of the Watch Folder.
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Watch Folders
Advanced Tab
Timing
•
Poll Period
This is the period during which WaveLab Pro scans Watch Folders. The
shorter the time, the sooner the files that are copied into the Watch
Folder are processed.
•
Delay before Processing Starts
A file must be fully written to the Watch Folder before processing can
start. Therefore, WaveLab Pro monitors how the file size increases and
the time stamp of the file. Once these indicators are stable,
WaveLab Pro waits for the specified time before starting the batch
processors.
If the files are written by another application, for example, a Cubase
mixdown, a value of 2 seconds is recommended. If the audio files are
copied or moved from the File Explorer/Mac OS Finder, you can use a
smaller value.
•
Wait for Companion File
If an audio file is copied into the Watch Folder along with a marker file
(.mrk), the processing should only start when both files are present in
the Watch Folder. The delay value specifies how long WaveLab Pro
waits for a marker file.
If you never process audio files with marker files, you can set this value
to 0.
WaveLab Pro also waits for both mono audio files of a dual mono file if
this is activated in the batch processor. The Wait for Companion File
option is independent from the dual mono file capability, which relies on
file naming analysis that you can set up in the Audio Files Preferences.
Log File
You can create a log file that is continuously updated with messages about
the batch processing inside the Watch Folders. The log file helps you locate
errors in the Watch Folder configuration.
•
File Path
Here, you can specify the name and the location of the log file.
If you use Watch Folders in a distributing network environment, one
independent log file is created on each computer.
•
Clear Log File when Activating Watch Folders
If this option is activated, the log file is cleared each time Watch Folders
are activated. This option is always activated if the log file has a markup
format.
•
Only Report Errors
If this option is activated, only error messages are written to the log.
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Batch Processing
Watch Folders
•
Format
Lets you select whether the log file is a raw text file or a markup file (XML
or HTML).
For markup files, an end tag is added only when the Watch Folders are
deactivated. In case of a distributing computing environment, this tag is
added by the master computer.
RELATED LINKS
XML Files in Batch Processing on page 622
Dual Mono Files on page 168
System Tray Icon
If Watch Folders are active, a system tray icon is displayed that gives information
about the progress and errors, and offers several options regarding the active
Watch Folder.
To open the context menu, click the system tray icon.
System tray icon on Windows.
Explore Watch Folder
Lets you open the active Watch Folders in the File Explorer/Mac OS Finder.
Info
Opens a pop-up message about the number of successfully processed files
and the number of error messages.
Open Log File
Opens the log file for the Watch Folders.
Start WaveLab Pro
If the system tray icon corresponds to a background instance of
WaveLab Pro, this option opens a new WaveLab Pro instance.
If there is already a visible instance of WaveLab Pro, it is put to the front.
Start
Activates the Watch Folders. If this option is not available, the Watch Folders
are already activated.
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Batch Processing
Watch Folders
Pause
If this option is activated, WaveLab Pro stops watching folders. If files are
being processed, their processing is paused. It will continue as soon as
Pause is deactivated.
Stop
If this option is activated, WaveLab Pro stops watching folders and cancels
any batch processing that is taking place.
Quit
Quits WaveLab Pro and cancels any batch processing that is active. This
option is only available if WaveLab Pro is running in the background.
System Tray Status Icons
The system tray icon changes according to the status of the Watch Folder.
Active
Indicates that the Watch Folder is active.
Processing
Indicates that the Watch Folder is processing.
Pause
Indicates that the Watch Folder is paused.
Stop
Indicates that the Watch Folder is stopped.
Error
Indicates that an error occurred during processing. However, processing is
not stopped.
Folder Structure
There are different types of subfolders that WaveLab Pro automatically creates
inside a Watch Folder.
Output, Sources, Errors, Scheduled, and $TEMP$ are reserved for
WaveLab Pro. You cannot create a subfolder with one of these names.
Output
When you create a new batch process, this is the folder where processed
files are written by default. You can change the output folder in the Output
tab of each batch processor.
Sources
This is the folder where processed files are moved when they are successfully
processed. For this, the corresponding option must be activated in the Watch
Folder settings.
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Batch Processing
Watch Folders
Errors
This is the folder where files that could not be processed are moved. For this,
the corresponding option must be activated in the Watch Folder settings.
Scheduled
If you want to process some files only at a specific time, this is the folder
where you must place the files. These files are only processed at the time that
is specified in the Watch Folder settings.
$TEMP$
This is a temporary folder that is created and deleted by WaveLab Pro during
processing.
Controlling the WaveLab Background Application via
Command Line Parameters
You can control the WaveLab Pro background instance via command line
parameters.
The following options are available:
--serviceLaunch
This command launches a WaveLab Pro background instance. It must be
followed by one of the following options:
•
alone: Causes a WaveLab Pro background instance to be launched for
use in a single computer system.
•
master: Causes a WaveLab Pro background instance to be launched
in Master Mode for a multi computer system.
•
slave: Causes a WaveLab Pro background instance to be launched in
Slave Mode for a multi computer system.
For these commands, a background WaveLab Pro instance is launched in
stop mode by default. This command can be followed by the commands
--serviceCommand start and --servicePriority, for example.
--serviceLaunch alone --serviceCommand start
--servicePriority low
--serviceAuto
This command causes a WaveLab Pro background instance to be launched
in the mode that was active when you last selected Activate Watch Folders
at Computer Startup from the Watch Folder Activation dialog.
For such an instance, the Watch Folders are automatically activated.
--serviceCommand
This command starts, pauses, or stops the WaveLab Pro background
instance. It must be followed by one of the following options:
•
start: Starts the WaveLab Pro background instance.
621
Batch Processing
XML Files in Batch Processing
•
pause: Pauses the WaveLab Pro background instance.
•
stop: Stops the WaveLab Pro background instance.
--servicePriority
This command defines the priority with which the WaveLab Pro background
instance is using the processing power of the computer. It must be followed
by one of the following options:
•
normal
•
low
•
lowest
--serviceSettingPath
This command specifies the network path used to synchronize the
configuration between the computers when you are running WaveLab Pro in
master and slave mode. For example:
--serviceSettingPath "\\server\volume\test"
An example to start a master instance:
--serviceLaunch master --serviceCommand start
--serviceSettingPath "\\server\volume\test"
An example to start a slave instance:
--serviceLaunch slave --serviceCommand start
--serviceSettingPath "\\server\volume\test"
--serviceStatus
This command instructs WaveLab Pro to write the status of the Watch Folder
to a file. This command must be followed by a file name and WaveLab Pro
must run as a background instance.
The status file gives information about whether WaveLab Pro is running,
paused, or stopped, the number of error messages, and success messages.
This command is useful to check the status of the Watch Folder system.
--serviceStatus "d:\tests\status.txt"
XML Files in Batch Processing
WaveLab Pro can read information from XML files, such as audio file location and
meta-data. WaveLab Pro can also write information to XML or HTML files, such as
custom data, meta-data, and audio analysis.
This is useful for handling and tagging huge amounts of audio files. Also, the batch
input to WaveLab Pro and the batch output from WaveLab Pro can be controlled
externally with XML files.
The input XML files must not be formatted in a restricted way. You can instruct
WaveLab Pro to understand the structure of your XML files.
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Batch Processing
XML Files in Batch Processing
XML Input
You can add an XML file to a batch processor to pass information to WaveLab Pro.
There are three types of elements that WaveLab Pro can identify.
Input file path and file name
To instruct WaveLab Pro where to find the audio file that you want to process.
This information is mandatory.
Output file path
To instruct WaveLab Pro where to render the audio file. This information is
optional.
If this information is available, it has priority over the output path settings that
you make for the batch process on the Output tab.
Meta-data
To transmit meta-data that WaveLab Pro can add to the audio files that you
want to process. This information is optional.
Instructing WaveLab to Understand your XML Files
You must instruct WaveLab Pro to understand you XML files, in order to make use
of the XML input function.
PROCEDURE
1.
In the Batch Processor window, select the Edit tab.
2.
In the XML section, click XML Audio Description.
3.
In the XML Audio Description dialog, specify the input location.
4.
Optional: Specify more elements.
If you have selected User Variable (to Import Meta-Data), specify a user variable.
5.
Specify a tag and, if necessary, an attribute name and value.
NOTE
You can only specify one attribute per tag. If your XML file has other attributes, these
are ignored by WaveLab Pro.
6.
If necessary, specify the enclosing element tag and its attribute name and
value.
7.
Optional: To save the settings as preset, click the presets field, select Save
As, enter a name, and click OK.
8.
Click OK.
RESULT
WaveLab Pro can understand the structure of your XML file. You can now add the
XML file to your batch process.
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Batch Processing
XML Files in Batch Processing
XML Audio Description Dialog
In this dialog, you can instruct WaveLab Pro how to understand the structure of the
XML file that you want to read.
•
To open the XML Audio Description dialog, open the Batch Processor
window, and in the XML section on the Edit tab, click XML Audio
Description.
Element
Lets you select the element that you want WaveLab Pro to identify in the XML
file. You can specify the file location of the input file and the file location of the
output file. The following input and output elements are available:
•
Input Folder/Output Folder
The input folder is the folder where the audio file is located. The output
folder is the folder where you want to save the file. These paths can be
relative to the path of the XML file.
If no input/output folder is found, the file path of the XML file is used
instead.
•
Input File Name/Output File Name
The file name of the input/output file. For example, Piano.wav.
•
Input File Path/Output File Path
The complete input/output path including the file name. For example,
C:\AudioFiles\Piano.wav.
For the input, you must specify either the Input File Path or the Input Folder
+ Input File Name. If the audio file is located in the same folder as the XML
file, it is sufficient to specify only the File Name.
If you do not make any output settings, the settings of the batch processor are
used.
User Variable
Lets you specify custom variables that you want WaveLab Pro to identify in
the XML file. This option is available if you have selected User Variable on the
Element menu.
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Batch Processing
XML Files in Batch Processing
The custom variables are shared throughout WaveLab Pro. To edit the
variables, select File > Preferences > Variables.
Identification – Tag
Lets you specify the XML tag that describes the element to identify.
Identification – Attribute Name and Value
If this option is activated, you can specify an XML attribute and its value for
the tag to identify an element. In the text field, you must write the name and
value in the following style:
attr=”value”
Enclosing Element
If this option is activated, the element must be further identified by a parent
tag.
Enclosing Element – Tag
Lets you specify the XML tag of the enclosing element.
Enclosing Element – Attribute Name and Value
If this option is activated, you can specify an XML attribute and its value for
the tag of the enclosing element to identify an element. In the text field, you
must write the name and value in the following style:
attr=”value”
Preview
Shows a preview of the structure that WaveLab Pro expects in the XML file.
RELATED LINKS
Variables and Text Snippets on page 676
XML Output
After a batch process, WaveLab Pro can automatically produce an XML or HTML
file that describes the processed audio files. This file can contain the type of
processing, the embedded meta-data, and the audio analysis result, for example.
An XSLT file must be specified to instruct WaveLab Pro how to generate the
XML/HTML file. The XSLT file must use the UTF-8 character set.
You can generate the XML/HTML file from scratch or generate an XML file that is
based on an existing XML file. The structure of the existing input XML file must be
specified in the XML Audio Description dialog. The input XML file can contain the
location of the audio files that you want to process and information that you want to
find in the XML/HTML output file, for example.
Once the XML/HTML files are generated, you can import them to a database or a
podcast, for example.
RELATED LINKS
Instructing WaveLab to Understand your XML Files on page 623
625
Batch Processing
XML Files in Batch Processing
XML Tab on page 594
XSLT Files
WaveLab Pro needs an XSLT file to create an XML output file or transform an XML
or HTML document to another XML document.
XSLT is a language for transforming XML documents into other XML documents, or
generating XML documents from scratch. The WaveLab Pro XSLT processor is
compatible with the XSLT 2.0 standard. However, not all features are supported, for
example, xsl:output.
The XSLT file in WaveLab Pro determines whether the generated output file will be
in XML or in HTML format. WaveLab Pro provides XSLT example files to generate
XML or HTML files that describe the processed audio files.
•
To use the XSLT example files, select the XML tab, open the Presets pop-up
menu, and select Factory Presets > HTML Example or Factory Presets >
XML Example.
In order for the example to work properly, the processed audio file must
contain information for the ID3v2 meta-data fields Title and Genre.
Parameters for XSLT Processing
You can specify which parameters will be included in an XML or HTML output file
that you can generate with the batch process. For example, you can include
meta-data and the results of an audio analysis in such an output file.
To transmit parameters to the XSLT script, define them in the Parameters for XSLT
Processing dialog.
NOTE
ID3v2 meta-data can have custom fields (“TXXX”) that WaveLab Pro cannot list
automatically on the menu. However, you can enter them manually.
Including Audio Analyzer Results in the XML or HTML Output File
You can include the audio analysis results of the Audio Analyzer batch processor
monopass plug-in in the XML or HTML output file.
PROCEDURE
1.
Open the Audio Analyzer monopass plug-in.
2.
In the Audio Analyzer dialog, activate the Send Analysis Results to XML
Processor option.
3.
Open the Parameters for XSLT Processing dialog and select the
parameters of the audio analysis that you want to include in the output XML.
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Batch Processing
XML Files in Batch Processing
Parameters for XSLT Processing Dialog
In this dialog, you can edit the parameters that you want to find in the XML or HTML
file that you can generate with the batch process.
•
To open the Parameters for XSLT Processing dialog, in the Batch
Processor window, select the XML tab, and click the pen icon.
Create Parameter
Creates a new parameter.
Remove Parameter
Removes the selected parameter.
Parameter List
In the left column, you can specify a parameter name that is known by your
XSLT file. In the right column, you can specify the value for the parameter.
The parameter values can be custom variable codes, custom variable values,
auto variable codes, auto variable values, and text snippets. To see a list of all
available parameters, click the arrow icon.
RELATED LINKS
Variables and Text Snippets on page 676
Generating an XML or HTML File From Scratch
PREREQUISITE
•
Set up your batch process.
•
Set up an XSLT file.
PROCEDURE
1.
In the Batch Processor window, select the XML tab.
2.
On the output pop-up menu, select Generate XML/HTML File.
3.
In the XSLT file field, specify the path to your XSLT file.
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Batch Processing
XML Files in Batch Processing
4.
Optional: In the Optional Parameters field, click the pen icon and specify
additional parameters.
5.
On the Edit tab, click Start to start the batch process.
RESULT
The audio files are processed and an XML/HTML file is generated with the
information that are specified by the XSLT script.
The XML/HTML file is saved in the same location and with the same name
(extension .xml or .html) as the rendered audio file. If No Output is activated,
the XML/HTML file is saved in the Output subfolder of the Watch Folder.
Generating an XML File Based on an Existing Input XML File
PREREQUISITE
•
Set up your batch process.
•
Set up an XSLT file.
•
Instruct WaveLab Pro how to understand the input XML file.
MPORTANT
IMPORTANT
The input XML file must be valid to the structure that is specified in the XML Audio
Description dialog.
PROCEDURE
1.
In the Batch Processor window, select the XML tab.
2.
On the output pop-up menu, select Transform Input XML File.
3.
In the XSLT file field, specify the path to your XSLT file.
4.
Optional: In the Optional Parameters field, click the pen icon and specify
additional parameters.
5.
Add the input XML file to the batch process.
The audio files that are specified in the input XML file are displayed in the batch
processor list.
IMPORTANT
Do not manually add audio files to the batch process. The location of the audio files
that you want to process is taken from the input XML file.
6.
On the Edit tab, click Start to start the batch process.
RESULT
The audio files are processed and an output XML file is generated with the
information that are specified by the XSLT script.
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Batch Processing
XML Files in Batch Processing
The XML file is saved in the same location and with the same name (extension
.xml) as the rendered audio file. If No Output is activated, the XML file is saved in
the same location as the source file.
RELATED LINKS
Instructing WaveLab to Understand your XML Files on page 623
XML Audio Description Dialog on page 624
629
Batch Conversion
You can convert multiple files simultaneously to another format. If no processing is
needed, this can be done using the Batch Conversion dialog.
Batch Conversion Dialog
This dialog allows you to convert the file format of a group of audio files.
•
To open the Batch Conversion dialog, select File > Tools > Batch
Conversion.
Add File
Opens a dialog, where you can select files to add to the list.
Remove Selected Files
Removes the selected item from the list.
List of files to convert
Shows the files to convert.
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Batch Conversion
Batch Converting Files
Output Tab
Folder
Allows you to specify the folder in which the converted files are saved.
File Format
Allows you to open the Audio File Format dialog, where you can set the file
format.
Options Tab
Auto Start When Dropping Files
If this option is activated, the conversion starts automatically when you drag a
file into the list.
Auto Remove Converted Files
If this option is activated, a file is removed from the list once it is successfully
converted. Otherwise, it remains in the list with a green mark indicating its
status.
Stop on Error
If this option is activated, the global process stops if an error is encountered.
If this option is deactivated, the file associated with the error is marked in red,
and the next file is processed.
Multitasking Tab
Usage of Processor Cores
Allows you to select how many cores to use simultaneously. The contents of
this menu depend on your computer hardware.
Batch Converting Files
PROCEDURE
1.
Select File > Tools > Batch Conversion.
2.
Click the plus icon to add files, or drag the files into the Files to Convert list.
3.
On the Output tab, select a file location and a file format.
4.
Optional: Make further settings on the Options and Multitasking tabs.
5.
Click Start to begin converting the files.
631
Batch Renaming
With the batch renaming functions, you can batch rename multiple files, markers,
and clips. You can convert, remove, format, import, and insert text. This allows you
to batch rename file names according to user specified rules.
You can use simple options to match text, or you can build your own regular
expressions. Batch renaming can be useful with large projects, for example, to apply
easily identifiable names to all referenced files, clips, and markers belonging to the
project.
You can use batch renaming for the following operations:
•
Rename files
•
Rename clips in an audio montage
•
Rename markers in audio files and audio montages
Batch Renaming Dialogs
The Batch Renaming dialogs for files, clips, and markers share most features, with
some differences.
The Batch Renaming dialog has 3 pages.
1)
The first page defines which files, clips, or markers are renamed. It is different
for all renaming operations.
2)
The second page defines how the renaming is performed. It is identical for all
renaming operations.
3)
The third page shows you a preview of the resulting names.
Batch Renaming Files
You can batch rename multiple files according to specified settings.
PROCEDURE
1.
Select File > Tools > Batch Renaming.
2.
In the Batch Renaming dialog, select the files that you want to rename and
click Next.
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Batch Renaming
Batch Renaming Files
3.
Define the batch rename operation and click Next.
4.
Verify that the renaming is performed as intended, then click Finish.
RELATED LINKS
Batch Renaming Dialog for Files on page 633
Renaming Operation Categories and Types on page 637
Previewing and Performing All Renaming Operations on page 645
Batch Renaming Dialog for Files
In this dialog, you can batch rename individual files. Any open files that reference
these files are updated automatically.
•
To open the Batch Renaming dialog, select File > Tools > Batch
Renaming.
On the first page of this dialog, you can define which files to rename, by using the
following options:
Rename Files in This Folder
Allows you to specify the folder that contains the files to rename.
Scan Subfolders
If this option is activated, files are also searched in subfolders.
Only Rename Files with This Extension
If this option is activated, only files with the extension specified in the text field
below are renamed.
633
Batch Renaming
Batch Renaming Markers
Only Rename Files with Specific Names
If this option is activated, only files that correspond to a specific name are
renamed. You can type in a text string in the text field below, and select one
of the following options from the menu:
•
Name must contain this text
•
Name must NOT contain this text
•
Name must contain this text (with wild cards)
•
Name must NOT contain this text (with wild cards)
•
Name must contain this regular expression
•
Name must NOT contain this regular expression
Skip Read-Only Files
If this option is activated, files that are read-only are not renamed.
Set New Extension
If this option is activated, the extension of files is replaced with the extension
specified below.
Batch Renaming Markers
You can batch rename multiple markers in audio files or audio montages according
to specified settings.
PROCEDURE
1.
Optional: If you only want to rename markers in a specific time range, create
a selection range in the wave window or the montage window.
2.
Open the Markers window, and select Functions > Batch Renaming.
3.
In the Batch Renaming dialog, on the Target page, make your settings, and
click Next.
If you have made an audio selection and want to use it, activate All Markers in Audio
Selection.
4.
Define the batch rename operation, and click Next.
5.
Verify in the preview list that the renaming is performed as intended, and click
Finish.
RELATED LINKS
Batch Renaming Dialog for Markers on page 635
Renaming Operation Categories and Types on page 637
Previewing and Performing All Renaming Operations on page 645
634
Batch Renaming
Batch Renaming Markers
Batch Renaming Dialog for Markers
In this dialog, you can batch rename markers of any type.
•
To open the Batch Renaming dialog for markers, open the Markers window
and select Functions > Batch Renaming.
All Markers
If this option is activated, all markers in the selected file are renamed.
All Markers in Audio Selection
If this option is activated, all markers in the selected audio range are renamed.
Types to Rename
Only the markers of the type selected here are renamed.
Only Markers With Specific Names
If this option is activated, only markers that correspond to a specific name are
renamed. You can type in a text string in the text field below, and select one
of the following options from the menu:
•
Name must be empty
•
Name must contain this text
•
Name must NOT contain this text
•
Name must contain this text (with wild cards)
•
Name must NOT contain this text (with wild cards)
•
Name must contain this regular expression
•
Name must NOT contain this regular expression
Skip Locked Markers
If this option is activated, markers that are locked are not renamed.
635
Batch Renaming
Batch Renaming Clips
Batch Renaming Clips
You can batch rename multiple clips according to specified settings.
PROCEDURE
1.
In the Clips window, select Functions > Batch Renaming.
2.
In the Batch Renaming dialog, select the clips that you want to rename and
click Next.
3.
Define the batch rename operation and click Next.
4.
Check in the preview list if the renaming is as intended, then click Finish.
RELATED LINKS
Batch Renaming Dialog for Clips on page 636
Renaming Operation Categories and Types on page 637
Previewing and Performing All Renaming Operations on page 645
Batch Renaming Dialog for Clips
In this dialog, you can batch rename audio montage clips.
•
To open the Batch Renaming dialog for clips, open the Clips window and
select Functions > Batch Renaming.
On the first page of this dialog, you can define which clips to rename, by using the
following options:
All Clips
If this option is activated, all clips are renamed.
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Batch Renaming
Renaming Operation Categories and Types
All Clips on Selected Track
If this option is activated, all clips on the selected track are renamed.
All Selected Clips
If this option is activated, all selected clips are renamed.
Only Clips With Specific Names
If this option is activated, only clips that correspond to a specific name are
renamed. You can type in a text string in the text field below, and select one
of the following options from the menu:
•
Name must be empty
•
Name must contain this text
•
Name must NOT contain this text
•
Name must contain this text (with wild cards)
•
Name must NOT contain this text (with wild cards)
•
Name must contain this regular expression
•
Name must NOT contain this regular expression
Skip Locked Clips
If this option is activated, clips that are locked are not renamed.
RELATED LINKS
Clips Window on page 287
Renaming Operation Categories and Types
On the second page of the Batch Renaming dialog, you set up the renaming
operation that you want to perform for clips, files, or markers.
The Category pop-up menu lists the renaming operation categories. The Type
pop-up menu lists the various types of renaming operations. When you select a
type, the related controls are displayed. The types depend on the selected category.
Remove
All
Removes all characters from the selected range.
Spaces
Removes all spaces from the selected range.
Spaces at Start/End
Removes all spaces at start and end of the selected range.
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Batch Renaming
Renaming Operation Categories and Types
Duplicate
Replaces two consecutive identical characters by one. Specify the character
to remove in the Character field.
Specific Characters
Removes all instances of one or more characters. Specify the characters to
remove in the Character field.
Surrounded Text
Removes all instances of one or more characters. In the Left Character field,
specify the characters from which on the text is removed. In the Right
Character field, specify the last character to remove.
Then specify in the Occurrence pop-up menu which character to remove if
several are found.
Convert
To Lower Case
Sets all characters in the selected range to lower case.
To Upper Case
Sets all characters in the selected range to upper case.
Capitalize
Sets the first character to upper case, and the rest to lower case. On the
menu, you can specify whether only the first word or all words should be
capitalized.
Initials to Upper Case
Sets only isolated letters to upper case. For example, u.s.a to U.S.A.
Specific Character to Text
Replaces each instance of a specific character with a custom string. In the
Character to Replace field, enter the character you want to replace. In the
Replacement field, enter the replacement string.
Pad Number with Zeros
Pads a number present in the selected range with zeros at the left side. On
the menu below, specify how many digits the number should consist of.
Invert Character Order
Inverts the order of the characters in the selected range.
Replace with New Text
Replaces the selected range by a specific text string. In the text field below,
enter this string.
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Batch Renaming
Renaming Operation Categories and Types
Insert
Nothing
Inserts nothing.
Counter
Inserts a number at the selected position, and updates its value with each
insertion. Set up the counter with the additional options.
Specific Text
Inserts a string at the selected position. In the text field below, enter the text
to be inserted.
Part of Original Name
Inserts a part of the original name (before the first operation was performed)
at the selected position. In the text field below, enter the regular expressions.
Clicking on the bulb icon opens a menu with shortcuts for several regular
expressions.
Pair of Characters around Text
Inserts specific characters before and after the selected range. In the Left
Character field, specify the characters to insert before the selected range. In
the Right Character field, specify the characters to insert after the selected
range.
Spaces around Text
Inserts a space before and after the selected range.
Space after Specific Characters
Inserts a space after specific characters. In the field below, enter the
characters that should be followed by a space.
Space before Each Capitalized Word
Inserts a space before each word starting with an upper case letter. For
example, this changes “MyNicePiano” to “My Nice Piano”.
If Only Capitalize First Word is activated, only the first word is capitalized.
Today’s Date/Time
Inserts the current date and time.
Universal Unique Identifier
Inserts a unique identifier. This is useful for recordings, for example.
Random Word
Inserts a random pronounceable word.
639
Batch Renaming
Renaming Operation Categories and Types
Import and Insert External Data
This category allows you to insert information taken from a file or current context.
This is mostly audio-oriented as some features analyze the audio file headers. The
available options differ depending on the selected Batch Renaming dialog.
Sample Rate
Inserts the sample rate of the file. In the fields below, enter a prefix and suffix,
and select how to format the imported data.
Number of Channels
Inserts the number of channels of the file. In the fields below, enter a prefix and
suffix, and select how to format the imported data.
Sample Bit Resolution
Inserts the bit resolution of the file. In the fields below, enter a prefix and suffix,
and select how to format the imported data.
Bit Rate
Inserts the bit rate of the file if the file is encoded. In the fields below, enter a
prefix and suffix, and select how to format the imported data.
Variable/Constant Bit Rate
Inserts the tag VBR or CBR if the file is encoded. In the fields below, enter a
prefix and suffix.
File Length
Inserts the length of the file. In the fields below, enter a prefix and suffix.
File Extension
Inserts the extension of the file. In the fields below, enter a prefix and suffix.
Date/Time
Inserts the date/time of the file at the selected position. In the Format field
below, enter a date.
Folder Name
Inserts the name of the folder containing the file. In the fields below, enter a
prefix and suffix.
Folder Name (2 Positions Up)
Inserts the name of the folder located two positions higher up in the hierarchy.
In the fields below, enter a prefix and suffix.
Folder Name (3 Positions Up)
Inserts the name of the folder located three positions higher up in the
hierarchy. In the fields below, enter a prefix and suffix.
Sample: MIDI Note
Inserts the sample note of the file, if available. In the fields below, enter a prefix
and suffix, and select how to format the imported data.
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Batch Renaming
Renaming Operation Categories and Types
Sample: Detune
Inserts the detune information for the sample, if available. In the fields below,
enter a prefix and suffix.
Sample: Key Range
Inserts the key range of the sample, if available. In the fields below, enter a
prefix, suffix, and separator, and select how to format the imported data.
Sample: Velocity Range
Inserts the velocity range of the sample, if available. In the fields below, enter
a prefix, suffix, and separator, and select how to format the imported data.
Meta-Data: Title
Inserts the title if this information is present in the meta-data of the file. In the
fields below, enter a prefix and suffix.
Meta-Data: Artist
Inserts the artist if this information is present in the meta-data of the file. In the
fields below, enter a prefix and suffix.
Meta-Data: Genre
Inserts the genre if this information is present in the meta-data of the file. In
the fields below, enter a prefix and suffix.
Meta-Data: Album
Inserts the album if this information is present in the meta-data of the file. In
the fields below, enter a prefix and suffix.
Meta-Data: BWF description
Inserts the corresponding meta-data. You can insert the title, artist, genre,
album, and BWF description.
Timeline Position
Inserts the position of the file in the timeline. In the fields below, enter a prefix
and suffix.
Line [x] from Text File
Inserts the specified line from a text file to the specified renaming operation.
In the field below, specify the location of the text file (UTF-8) from which the
strings should be collected.
Find and Replace from Table
This category allows you to define a table of words and to associate each word with
a replacement. This feature is useful to reformat a text according to a new style. For
example, it can be used to map a series of numbers to a series of tags, to change a
numerical sequence like “000 – 127” to “C-2 – G8” (MIDI notes).
Find Anywhere in Text
Replaces the words in the table with their specified replacement if they can
be found anywhere in the selected range.
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Batch Renaming
List of Renaming Operations
Find Exact Text
Replaces a word of the table with its specified replacement if it is identical to
the word in the selected range.
In the table below these types, you can define a list of strings to find, and define a
replacement for each one. Double-click the cells to edit the list. If a file cell is empty,
it is ignored.
If Case Sensitive Search is activated, the search takes the letter cases into
account. If Keep Letter Case is activated, the case of the replacement text is
adapted to the case of the found text.
List of Renaming Operations
In this section on the Operation page of the Batch Renaming dialog, you can
create, delete, and arrange renaming operations.
Add Renaming Operation
Adds a new renaming operation at the end of the list.
Remove Selected Renaming Operation
Removes the selected renaming operation from the list.
Arrow Up/Down
Moves the selected renaming operation one position up/down.
Renaming Operations
Lists all renaming operations that are performed on the original name. The
operations are performed one after the other.
Preview Section
In this section on the Operation page of the Batch Renaming dialog, you can
preview the result of the selected renaming operation.
When you enter a name in the Original field, the change is automatically reflected
in the Output Format field. This preview is continuously updated.
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Batch Renaming
Range Parameters
If the preview cannot display missing data, an “X” is shown instead.
Range Parameters
The range parameters on the Operation page of the Batch Renaming dialog allow
you to specify where in the name the operation is performed.
•
To access the range parameters, click Advanced Editing at the bottom of the
Batch Renaming dialog.
Range to Process
All
If this option is activated, the whole name is processed by the operation.
Regular Expression
Select this option if you want only a part of the name to be processed by the
operation. In this case, you need to define a regular expression. Clicking on
the bulb icon opens a menu with shortcuts for several regular expressions.
From/To
If this option is activated, you can set the start and end position of the range
independently in the From and To sections.
From
Start
If this option is activated, the position is the beginning of the source name.
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Batch Renaming
Range Parameters
Character Position
If this option is activated, the position is a fixed offset from the beginning of
the of the source name.
Start of Regular Expression
Select this option if you want the position to be the one of the sub-strings
found by the regular expression applied on the source name.
After Regular Expression
Select this option if you want the position to be the one right after the
sub-string found by the regular expression applied on the source name.
End of Previous Operation
If this option is activated, the position corresponds to the end of the change
performed by the previous operation.
End
If this option is activated, the position is the end of the source name.
To
End
If this option is activated, the position is the end of the source name.
Position from End
If this option is activated, the position is a fixed offset before the end of the
source name.
Number of Characters
If this option is activated, the end position is given by the start position plus a
number of characters.
Before Start of Regular Expression
Select this option if you want the position to be just before the sub-string
found by the regular expression applied on the source name.
End of Regular Expression
Select this option if you want the position to be the end of the sub-string
found by the regular expression applied on the source name.
Comment
Comment
Allows you to add a comment to the batch renaming operation.
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Batch Renaming
Previewing and Performing All Renaming Operations
Previewing and Performing All Renaming Operations
On the last page of the Batch Renaming dialog, you can see how all the selected
file, clip, or marker names are changed before you start the batch renaming. Note
that if the name contains a random item, this item name will most likely be different
in the preview.
PREREQUISITE
You made your settings on the first two pages of the dialog.
PROCEDURE
1.
In the list, check if the changes are as you intended.
2.
Click Finish.
Regular Expressions
A regular expression is a formula composed of characters that have special
meanings (called operators). Other characters are plain letters and numbers that
are searched for. The search engine browses the target text one character at a time
and stops as soon as it finds a sequence of characters that matches the regular
expression.
At various places in WaveLab Pro, you can use regular expressions to build
complex text matching operations into your conversion and renaming processes. A
regular expression is a set of text symbols that describe a method to find a specific
text string within a large body of text, and then apply a specific operation to this text
string. Regular expressions are available to perform powerful string search/replace
operations, for example, in batch renaming or batch processing.
Throughout WaveLab Pro, wherever you see the bulb icon , there is a field where
you can create your own regular expressions. A menu containing shortcuts to build
up the basic syntax of an expression is also available.
Common Regular Expressions
There are various versions of regular expressions. WaveLab Pro uses a version that
represents a good compromise between power and ease-of-use.
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Batch Renaming
Regular Expressions
The term “expression” refers to a single character, a character class, or a
sub-expression enclosed with () or {}. Searches for regular expressions are not case
sensitive.
Regular Expressions Pop-up Menu
Menu Item
Operator
Description
Any Character
.
Symbolizes any character.
Character in Range
[]
A bracketed text is treated as a single
character, for example: [AEW13] means A or
E or W or 1 or 3. A hyphen within the brackets
specifies a range of characters. For example,
[F-I] means F or G or H or I, and [A-Z0-9]
matches all letters and all digits.
Character Not in
Range
[^]
A circumflex located at the first position in a
bracket is a complement operator. It describes
a situation where all characters match except
those included in the bracket. For example,
[^E] means any character except E.
0 or 1 Match (1 if
Possible)
?
Matches 0 or 1 time the preceding
expression. 1 repeat if possible is grabbed,
then the rest of the regular expression
continues to be evaluated.
0 or 1 Match (0 if
Possible)
??
Matches 0 or 1 time the preceding
expression. 0 repeat if possible (the NEXT
step in the regular expression is also
evaluated and has priority).
0 or More Matches
(as Many as
Possible)
*
Matches 0 or more times the preceding
expression. As many repeats as possible are
grabbed, then the rest of the regular
expression continues to be evaluated.
0 or More Matches
*?
(as Few as Possible)
Matches 0 or more times the preceding
expression. As few repeats as possible are
grabbed (the NEXT step in the regular
expression is also evaluated and has priority).
1 or More Matches
(as Many as
Possible)
Matches 1 or more times the preceding
expression. As many repeats as possible are
grabbed, then the rest of the regular
expression continues to be evaluated.
+
1 or More Matches
+?
(as Few as Possible)
Matches 1 or more times the preceding
expression. As few repeats as possible are
grabbed (the next step in the regular
expression is also evaluated and has priority).
Or
OR operator. Use this to separate two
expressions and to match expression #1 or
expression #2. For example, Piano|Drum
matches all texts that contain Piano or Drum.
|
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Batch Renaming
Regular Expressions
Menu Item
Operator
Description
Not
!
Negation operator: the expression following !
must not match the text. For example, a!b
matches any “a” not followed by “b”.
Generic Group
()
Grouping operator. Useful to form a
sub-expression.
Capture
{}
Capture operator. By default, the found text
corresponds to the entire regular expression.
But it is possible to limit a part of the regular
expression with { }, and if a part is matched,
this will be the retained part. For instance the
regular expression “ab{cd}ef” that is applied
on “abcdef” will return “cd”.
Beginning of Text
^
Use the circumflex sign to specify that the text
must be located at the start of the browsed
text. Any match not located at the start of the
browsed text is ignored.
End of Text
$
Use this sign to specify that the text must be
located at the end of the text. Any match not
located at the end of the text is ignored.
Special Characters Submenu
On this submenu, all special characters for regular expressions are available.
Shortcuts Submenu
Menu Item
Operator
Description
Any Digit (0-9)
/d
Symbolizes any digit, as [0-9].
Any Non-Digit (not
0-9)
/D
Symbolizes any non-digit, as [^0-9].
Any Letter (a-z or
A-Z)
/l
Symbolizes any letter, as [a-z].
Any Non-Letter (not
a-z, not A-Z)
/L
Symbolizes any non-letter, as [^a-z].
Any Alphabetic (a-z,
or A-Z, or 0-9)
/w
Symbolizes any alphabetic character, as
[0-9a-z].
Any Non-Alphabetic /W
(not a-z, not A-Z, not
0-9)
Symbolizes any non-alphabetic character, as
[^0-9a-z].
Number
/u
Symbolizes a number (without a sign).
Number (with
Possible +- Before)
/i
Symbolizes a number which can be preceded
by a + or - sign.
Quoted String
/q
Symbolizes quoted text.
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Batch Renaming
Regular Expressions
Menu Item
Operator
Description
Simple Word
/z
Symbolizes a simple word (a sequence of
letters surrounded by non-letters, for example,
spaces).
Menu Item
Operator
Description
1st Word
/z
Searches for the first word (separated by a
space).
2nd Word
/z/L+{/z}
Searches for the second word (separated by
a space).
3rd Word
/z/L+/z/L+{/z}
Searches for the third word (separated by a
space).
Last Word
{/z}/L*$
Searches for the last word (separated by a
space).
1st Expression in
Parentheses
.*?{/(.*?/)}
Searches for the first string enclosed in
parentheses.
2nd Expression in
Parentheses
.*?/(.*?{/(.*?/)}
Searches for the second string enclosed in
parentheses.
3rd Expression in
Parentheses
.*?/(.*?/(.*?{/(.*?/)}
Searches for the third string enclosed in
parentheses.
Last Expression in
Parentheses
.*{/(.*?/)}.*$
Searches for the last string enclosed in
parentheses.
1st Expression in
Brackets
.*?{/[.*?/]}
Searches for the first string enclosed in
brackets.
2nd Expression in
Brackets
.*?/[.*?{/[.*?/]}
Searches for the second string enclosed in
brackets.
3rd Expression in
Brackets
.*?/[.*?/[.*?{/[.*?/]}
Searches for the third string enclosed in
brackets.
Last Expression in
Brackets
.*{/[.*?/]}.*$
Searches for the last string enclosed in
brackets.
Presets Submenu
648
Podcasts
Podcasting is a method of distributing multimedia files over the Internet, for
example, for playback on mobile devices and personal computers.
A podcast can be downloaded automatically, using software that is capable of
reading RSS feeds. RSS (Really Simple Syndication) is a standard for distributing
news and other information via the Internet. An RSS news feed sends short
messages on a specific topic from a specific web site. In order to read the
messages, the user employs a program that has the ability to monitor multiple feeds
and automatically download new messages on a regular basis. This can be special
feed readers or an Internet browser, for example.
A podcast is an RSS feed including data content, such as audio or video files. This
can be a show of which new episodes are released regularly. The file formats .mp4a,
.mp3, and .ogg are commonly used for podcasts.
Podcast Editor
The Podcast Editor is divided into two panes. The upper pane shows the
information for the feed or an episode, depending on the item that is selected in the
list below. This is where you can add files, Internet links, or textual information to the
podcast feed and its episodes. The lower pane shows an item list of the basic feed
and all episodes that are included in the podcast.
649
Podcasts
Podcast Editor
Episode Section
In the Episode section, you can create, delete, and move individual podcast
episodes.
New
Adds a new untitled episode.
Duplicate
Adds a new episode, copying all the information from the existing episode to
the new one.
Delete
Deletes the selected episode. Alternatively, you can exclude an Episode from
the podcast by deactivating the Enabled box.
Cut/Copy/Paste
Cuts, copies, and pastes the selected episode.
Move Up/Move Down
Moves the selected episode one position up or down in the list. Alternatively,
use drag and drop.
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Podcasts
Podcast Editor
FTP Section
In the FTP section, you can define where your podcast is going to be uploaded via
FTP.
Update All Items
Uploads/updates the XML podcast file on the FTP server. It also uploads all
associated media files, but only if they are not yet available on the FTP server.
This is the most common function to upload and update your podcast.
Update Selected Item
Uploads/updates the XML podcast file on the FTP server. It also uploads the
media file of the selected item in the list, but only if it is not yet available on the
FTP server.
Upload/Replace All Items
This is the same as above, but it always uploads/replaces all of the media files
belonging to the item. This is useful if you have changed the audio data, for
example.
Upload/Replace Selected Items
This is the same as above, but it always uploads/replaces the media file of the
selected item in the list. This is useful if you have changed the audio data, for
example.
FTP Settings
Opens the FTP Settings dialog, which allows you to edit the FTP settings that
are related to this podcast.
Podcast Section
View Published Podcast
Opens your podcast (via the URL that is specified in your FTP site settings)
using your default browser.
View XML Source Code
Opens an XML editor to display the source code of the podcast.
Global Options
Edit the automatic picture resizing, set a time offset with Greenwich Mean
Time, and specify the path of the HTML editor.
Main Tab
On the Main tab, you can assign parameters to your podcast. The available
parameters change, depending on whether you select a feed or an episode. Field
labels in bold letters mark fields that are mandatory to fill.
Title
Sets the title of the feed, for example, the topic of your podcast.
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Podcasts
Podcast Editor
Description
Gives space for a further description of the feed content.
Import HTML File (only available for episodes)
Lets you browse for an HTML document that replaces the description.
Internet Link (URL)
The main link of the feed that the user sees. Use this to direct people to a web
site that is related to your feed. Clicking the world icon opens the specified
URL in your default Internet browser.
Audio File (only available for episodes)
This sets the path to the audio file that you want to add to the episode. The
audio file can be of any file type that is supported by the media reader of your
browser. An MP3 file provides best compatibility. Click the icon to list the
audio files that are already open in WaveLab Pro. Select one for your episode.
Alternatively, you can drag the list icon of an audio file into the audio file pane.
Click the play icon to open the specified file in the default media player or
viewer of your system, for previewing or checking purposes.
Picture (only available for feeds)
According to the RSS standard, this picture may not be larger than 144 x 400
pixels, so the picture is automatically resized. Clicking the picture icon
opens the specified picture in your default image viewer of your system.
Publication Date and Time
Sets the publication date and time of the feed or episode. Clicking the Now
button transfers current date and time of your system.
As Most Recent Episode (only available for feeds)
If this option is activated, the date and time of the most recent episode are
automatically matched.
Extra Tab
On the Extra tab, you can assign parameters to your podcast. The available
parameters change, depending on whether you select a feed or an episode.
The following parameters are available for a feed:
•
Webmaster (Email Address)
•
Editor (Email Address)
•
Copyright
•
Category
•
Related Domain (URL)
•
Language
•
Frequency of Updates
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Podcasts
Podcast Editor
•
Skip Hours (0 to 23, Comma Separated)
•
Time to Live (Number of Minutes)
The following parameters are available for an episode:
•
Author (Email Address)
•
Comments (URL)
•
Category
•
Related Domain (URL)
•
Title
•
Original Domain (URL)
iTunes Tab
On the iTunes tab, you can activate the iTunes extension that allows you to specify
additional feed and episode information. The available parameters change,
depending on whether you select a feed or an episode.
The following parameters are available for a feed:
•
Subtitle
•
Summary
•
Categories
•
Keywords (Comma Separated)
•
Author
•
Owner Name
•
Picture
•
New URL of Feed
•
Hide in iTunes
•
Explicit Material
The following parameters are available for an episode:
•
Subtitle
•
Summary
•
Keywords (comma separated)
•
Author
•
Duration
•
Hide in iTunes
•
Explicit material
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Podcasts
Global Podcast Options
Global Podcast Options
Some additional options are valid for all Podcast Editor tabs.
•
To open the Global Podcast Options dialog, open the Podcast Editor,
select the Edit tab, and click Global Options.
Automatic Picture Resizing (Not for iTunes)
Defines what to do if specified pictures exceed the maximum size allowed by
the RSS standard. If pictures need resizing, the original images on your hard
disk is not modified.
Time Offset with GMT (Greenwich Mean Time)
The displayed dates and times are local. If your system is properly set up,
WaveLab Pro automatically adjusts the time offset in relation to GMT.
However, if you want to have time and date relative to a different time zone,
adjust the value with this option.
HTML Editor
Sets the path to the external HTML editor that is launched when you click the
button in the Import HTML File section.
pen
Creating a Podcast
There are several ways to create a new podcast feed or episode.
•
To create a new podcast, select File > New and click Create Podcast.
•
To add a new untitled episode to a podcast, in the Podcast Editor, select the
Edit tab, and click New.
•
To add an audio file to the selected episode, select the Main tab, click in the
Audio File field, and select Select File Using Standard Selector. Select the
audio file in the file browser and click Open.
You can also drag an audio file from the File Browser window to the Audio
File field.
•
To duplicate the selected episode, select the Edit tab, and click Duplicate.
This adds a new episode, and copies all information from the existing episode
to the new one.
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Podcasts
Setting Up a FTP for Podcast Publishing
Setting Up a FTP for Podcast Publishing
To be able to upload a podcast to your FTP server, you must enter the FTP server
details first.
PROCEDURE
1.
In the Podcast Editor, select the Edit tab.
2.
In the Podcast section, click FTP Settings.
3.
In the FTP Settings dialog, enter the following details:
4.
•
The log-in details for your FTP server.
•
The relative path and file name of the podcast (extension .xml).
•
Your web site address including the path to the feed.
Click OK.
Publishing a Podcast
You can upload a podcast from within WaveLab Pro to your FTP server.
PREREQUISITE
Set up your FTP settings within WaveLab Pro.
PROCEDURE
1.
In the Podcast Editor, select the Edit tab.
2.
In the FTP section, select one of the following options:
3.
•
Update All Items
•
Update Selected Item
•
Upload/Replace All Items
•
Upload/Replace Selected Items
In the FTP Settings dialog, check if the FTP settings are correct, and click
OK.
RESULT
The podcast is uploaded to your FTP site.
FTP Settings Dialog
In the FTP Settings dialog, you can manage all required information for the podcast
upload process.
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Podcasts
FTP Settings Dialog
•
To open the FTP Settings dialog, open the Podcast Editor, select the Edit
tab, and click FTP Settings.
Host
The host name or IP address of the FTP server.
User Name
The login name to your FTP server.
Password
The password to the login.
Use Passive Mode
Keep this activated and only change this if you experience problems with the
FTP connection.
Feed File Name (with Path)
The podcast file name that is displayed on your FTP server (extension .xml),
including the relative path. File name and path are part of the final public
Internet address of the podcast, so you may want to avoid long names.
Associated Web Site (URL)
Your own web site address including the path to the feed.
FTP Settings Example
•
Your FTP host address is “ftp.MyPage.com”, your public web site address is
“www.MyPage.com”.
•
The feed file name setting is “podcasts/fantastic-cast.xml”, the associated
web site setting is “www.MyPage.com/podcasts”.
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Podcasts
Checking the Podcast
•
The media files of the podcast will be uploaded to the FTP server at
“ftp.MyPage.com/podcasts”.
•
The podcast file itself and the Internet address to be distributed will be found
at “www.MyPage.com/podcasts/fantastic-cast.xml”.
Each podcast saves its own complete FTP site information. It is also possible to
save and recall FTP site presets using the Preset functions at the bottom of the
dialog.
Checking the Podcast
After creating and publishing a podcast, you can check if the upload was
successful.
•
To visualize the contents of the feed XML file in your default XML editor, open
the Podcast Editor, select the Edit tab, and click View XML Source Code.
•
To open your default Internet browser and receive the podcast that you have
just published from the Internet, open the Podcast Editor, select the Edit tab,
and click View Published Podcast.
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Customizing
Customizing means making settings so that the program behaves and looks the way
that you want it to.
Workspace Layout
Workspace layouts are used for creating various work displays for different
situations.
You can create a workspace layout that always appears when you launch
WaveLab Pro. Optionally, the snapshots and the files that you had opened
automatically reopen.
You can save a workspace layout to recall your favorite layout for a specific editing
task. Because workspaces can be complex, it is useful to have layouts with a
reduced number of visible tool windows to perform a given task.
Working with Workspace Layouts
Depending on your computer setup or the kind of project that you are working on,
you may want to use different window layouts. You can select layout presets or
create your own layouts.
You can save the placement of the workspace frame and all its tool windows and/or
the layout of tabbed data windows.
•
To select a layout preset, select Workspace > Layout and select a layout
preset.
•
To save the current layout as a preset, select Workspace > Layout > Save
As. In the Workspace Layout dialog, specify the folder where you want to
save the preset, enter a name, and click Save.
•
To save the current layout as default, select Workspace > Layout > Save
Current Layout As Default.
•
To restore the default layout, select Workspace > Layout > Restore Default
Layout.
•
To organize the layout preset folder, select Workspace > Layout > Organize
Preset Files.
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Customizing
Workspace Layout
The File Explorer/Mac OS Finder opens. You can then create folders and
subfolders and organize layout presets in them. The folder structure will be
reflected as submenus on the Layout menu.
Workspace Layout Dialog
This dialog allows you to save the window layout of the active workspace as a
preset.
•
To open the Workspace Layout dialog, select Workspace > Layout > Save
As.
Path name
Opens the root folder of the preset in the File Explorer/Mac OS Finder. Here,
you can create subfolders in which presets can be saved.
Presets list
Lists all existing presets.
Name
Lets you specify the name for the preset.
Create Shortcut for Selecting the Preset
If this option is activated and you click Save, the Shortcut Definitions dialog
opens, which allows you to define a shortcut to apply to this preset.
If a preset already has an assigned shortcut, this option is grayed out. To
change the existing shortcut, double-click the preset name in the presets list.
Starting WaveLab Pro With a Workspace Layout Preset
You can start WaveLab Pro with a specific workspace layout by entering a preset
name in the command line.
The format of the command line is “--layout presetName”.
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Customizing
Customizing the Wave Window and the Montage Window
If the preset is saved inside a folder in the layout preset, you must specify the relative
path. If the preset name contains spaces, put the name in quotes. For example,
--layout “My Folder/presetName”.
EXAMPLE
An example of setting up the command line.
1)
Set up a workspace layout and save it as Layout 1.
2)
Start WaveLab Pro with the command line --layout “Layout 1“.
Customizing the Wave Window and the Montage
Window
You can set up the wave/montage window by adjusting colors of waveforms,
background, cursor lines, etc., and changing the look of the ruler and other window
details.
Customizing can be done in the following ways:
•
By changing the default style.
•
By assigning different styles, according to specific conditions. For example, a
specific file type or a specific file name.
Assigning Custom Colors to the Wave Window or the Montage
Window
PROCEDURE
1.
Depending on whether you want to customize the colors of the wave window
or the montage window, do the following:
•
For the wave window, select File > Preferences > Audio Files and select the
Style tab.
•
For the montage window, select File > Preferences > Audio Montages and
select the Style tab.
2.
Select the part that you want to color from the Parts list.
3.
Specify a color using the color picker or the RGB fields.
Assigning Custom Colors According to Conditions
You can apply different color schemes automatically to different clips, according to
their names or the properties of their audio files.
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Customizing
Customizing Shortcuts
IMPORTANT
MPORTANT
If you redefine colors, be careful not to choose colors that cause other elements to
disappear.
PROCEDURE
1.
2.
Depending on whether you want to customize the colors of the wave window
or the montage window, do one of the following:
•
For the wave window, select File > Preferences > Audio Files and select the
Style tab.
•
For the montage window, select File > Preferences > Audio Montages and
select the Style tab.
Do one of the following:
•
In the Audio Files Preferences, select one of the Conditional options from the
pop-up menu at the top of the dialog.
•
In the Audio Montages Preferences, in the Parts list, select one of the
Custom entries.
3.
Specify a color using the color picker or the RGB fields.
4.
In the This Style Is Used If These Conditions Apply section, specify the
conditions.
5.
Click OK.
Copying Color Settings
You can copy the color settings of one part, or all parts of a custom color schema.
•
To copy a color setting, select the part from which you want to copy the color,
and select Copy Color. Then select the part to which you want to copy the
color, and select Paste.
•
To copy all color settings of a custom color setting, drag the name of a custom
color setting onto another custom color name, and click OK.
Customizing Shortcuts
In WaveLab Pro, you can control many functions via shortcuts to speed up your
workflow. You can edit existing shortcuts, and create new shortcuts.
Most shortcuts are restricted to a specific editor, which means that you can reuse
the same shortcut combination in different editors. The exception is the Master
Section where all shortcuts are global to the application.
The shortcuts in the Navigation (Numeric Pad) and View and Navigation sections
on the Shortcuts tab are dedicated to navigating through WaveLab Pro.
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Customizing
Customizing Shortcuts
Shortcuts that cannot be edited are grayed out. The shortcuts that you created are
displayed in blue in the editor.
You can create new shortcuts in the following ways:
•
By specifying a key sequence of up to four keys that must be pressed in a
specific order to invoke the operation.
•
By specifying a MIDI command. You need a MIDI controller device connected
to your computer for this to work.
•
By specifying keywords.
RELATED LINKS
Shortcuts Tab on page 665
Keywords
Keywords are custom words that are assigned to a function in the Customize
Commands dialog or to a preset in the Shortcut Definitions dialog. When you
enter the keyword in the File Search and Keyword field, the corresponding
function is triggered.
EXAMPLE
For example, if you want to have a quick way to normalize audio to -1 dB, proceed
as follows:
1)
In the Audio Editor, select the Process tab.
2)
In the Normalizing section, click Level.
3)
In the Level Normalizer dialog, set the Peak Level to -1 dB.
4)
Click the Presets field, and select Save As.
5)
In the Save Preset As dialog, enter a name for the preset, and activate Create
Shortcut for Applying the Preset.
6)
Click Save.
7)
In the Shortcut Definitions dialog, enter norm_1 as a Keyword, and click
OK.
8)
Now, to trigger the preset, enter .norm_1 in the File Search and Keyword
field, and press [Return].
The dot in front of the keyword instructs WaveLab Pro to interpret the text as
a keyword. Without the dot, the File Search and Keyword field is used for
finding file tabs.
RELATED LINKS
Shortcuts Tab on page 665
Shortcut Definitions Dialog on page 666
Searching for Open Files on page 76
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Customizing
Customizing Shortcuts
Indexed Key Commands
Indexed key commands allow you to quickly jump to specific locations in your
project, for example, to a specific marker or Master Section slot.
The available indexed key commands are listed on the Shortcuts tab, in the
Navigation (Numeric Pad) section.
•
To trigger an index key command, type the number of the item that you want
to jump to and press the corresponding key on your keyboard.
EXAMPLE
If you want to jump to the 5th marker in your file window, press [5] on your keyboard
and then press [M].
If you want to jump to the 10th file tab, press [10] on your keyboard and then press
[F].
RELATED LINKS
Shortcuts Tab on page 665
Editing Shortcuts
You can see the list of all shortcuts in the Shortcuts tab, and edit and assign
shortcuts on the Shortcut Definitions dialog.
The Shortcuts tab provides a different command set for each menu or dialog.
•
To open the Shortcut Definitions dialog, select File > Preferences >
Shortcuts, select a command, and click Edit Shortcut.
•
You can enter a keyword which you can later use to activate a command by
typing it into the File Search and Keywords field in the command bar.
•
You can assign a command to be triggered by an external MIDI controller. For
example, this can be useful for issuing transport commands from your midi
keyboard. You can specify a sequence of up to three midi events. The MIDI
shortcut is displayed in the MIDI Trigger column.
•
You can define one key shortcut, and/or one MIDI shortcut, and/or one
keyword per command. Each shortcut can be a sequence of up to four
keystrokes or three MIDI events. A keyword can be of any length.
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Customizing
Customizing Shortcuts
•
To reset some or all types of shortcuts to their factory default use the Reset
button.
Defining Key Sequences
You can define key sequences for a keyboard and for a MIDI controller.
PREREQUISITE
If you want to define a key sequence for a MIDI controller, make sure that your MIDI
controller is connected to your computer, and selected on the Remote Devices
tab.
On a Mac, commands for the main menus must consist of a single key command.
When using multiple key stroke commands, make sure that the key commands do
not interfere with each other. For example, when you have one shortcut [Shift]+L, M
and define another to be [Shift]+L, this second shortcut has no effect.
PROCEDURE
1.
Select File > Preferences > Shortcuts.
2.
In the commands list, select the command for which you want to define a key
sequence, and click Edit Shortcut, or double-click the Key Sequence
column of the corresponding command.
3.
In the Shortcut Definitions dialog, click in the Key Stroke fields and press
the buttons that you want to use as the key sequence.
4.
Click OK.
RESULT
When you now press the keys/buttons specified in the dialog, the corresponding
operation is performed. The key strokes must be executed one after the other.
RELATED LINKS
Remote Devices Tab on page 16
Selecting a MIDI Controller for Defining MIDI Commands
Before you can use MIDI commands, you have to select a MIDI controller.
PROCEDURE
1.
Select File > Preferences > Remote Devices.
2.
On the Device Editing tab, select MIDI Shortcuts for Menus from the
pop-up menu at the top.
3.
Select Active, to activate the selected device.
4.
From the In-Port pop-up menu, select a MIDI input port.
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Customizing
Customizing Shortcuts
Generating a List of All Shortcuts
You can generate an HTML file or print out a list that contains all shortcuts.
PREREQUISITE
If you want to print out the list, make sure a printer is connected to your system.
PROCEDURE
1.
Select File > Preferences > Shortcuts.
2.
Click Summary, and select one of the following options:
•
To open the Print Preview dialog, from which you can print out the list of all
shortcuts, select Print Preview. For Print Preview to be available, a printer
must be connected.
•
To open the list of all shortcuts in the HTML file format in the standard browser,
select HTML Report.
Shortcuts Tab
This tab allows you to customize your own shortcuts for WaveLab Pro. It shows a
list of the assigned shortcuts for WaveLab Pro commands and menu options.
•
To open the Shortcuts tab, select File > Preferences > Shortcuts.
Search pop-up menu
Allows you to select the part of the commands list in which the search is
performed.
665
Customizing
Customizing Shortcuts
Search field
Allows you to search for a command.
Use Wildcards
If this option is activated, the wildcard characters “*” and “?” can be used.
“*” substitutes zero or more characters, and “?” substitutes any character.
For example, if Search Keyboard Shortcut is selected, type “*” to display all
commands that are already associated with a shortcut.
Expand/Collapse
Expands/Collapses the folder tree.
Commands list
Shows all commands and their shortcuts.
Reset
Resets the commands to the factory settings.
Summary
Opens a menu from which you can generate a list of all commands and their
shortcuts, either in HTML or as a print out.
Edit Shortcut
Opens the Shortcut Definitions dialog where you can edit the shortcuts for
the selected command.
Shortcut Definitions Dialog
This dialog allows you to define your own customized shortcuts for a particular
function.
•
To open the Shortcut Definitions dialog, select File > Preferences >
Shortcuts, select a command, and click Edit Shortcut.
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Customizing
Customizing Shortcuts
Key Sequence
1st Key Stroke
Lets you select the first key of a sequence that can consist of up to four keys.
Set the focus to the key stroke field, then press the key combination. If nothing
is displayed, a key is not allowed in this context.
2nd/3rd/4th Key Stroke (optional)
Lets you select additional keys that must be used to execute the command.
The command is only executed if this key event happens after the first one.
Clear
Erases all key event fields.
Keyword
Lets you type in a keyword that invokes the command.
MIDI Event Sequence
This section is only available if a MIDI input port is specified in the main preferences
in WaveLab Pro.
1st Event
Lets you select the first MIDI event of a sequence that can consist of up to
four MIDI events. Set the focus to the event field, then trigger the MIDI event
from your MIDI controller.
667
Customizing
Customizing Command Bars
2nd/3rd Event (optional)
Lets you select additional MIDI events that must be triggered to execute the
command. The command is only executed if this MIDI event happens after the
first one.
Clear
Erases all MIDI event fields.
Customizing Command Bars
You can hide or show individual command bar buttons. This way you can customize
command bars by removing unwanted commands.
PROCEDURE
1.
In a tool window, open the menu and select Customize Command Bar.
2.
To show a specific command on the command bar, activate the checkbox in
the Bar column for the corresponding command.
3.
Click OK.
Plug-in Organization
WaveLab Pro comes with various plug-ins, and additional plug-ins can be added.
To retain an overview over the plug-ins that are relevant to your project, you can
organize your plug-ins in groups.
On the Organize tab of the Plug-ins Preferences, you can specify how your
plug-ins appear on menus in the program. In the plug-ins list, you find subfolders
representing groups of plug-ins.
Initially, plug-ins are categorized by vendor, category, favorite plug-ins, and recently
used plug-ins.
If the 32-bit and 64-bit versions of WaveLab Pro are used on the same system, their
settings are shared. An exception to this rule are the following options in the
Plug-ins Preferences:
•
Additional VST Plug-in Folders
•
Ignore Plug-ins Located in the following Subfolders
This is because 32-bit plug-ins cannot be used in WaveLab Pro 64 bit and vice
versa.
RELATED LINKS
Plug-ins Preferences on page 672
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Customizing
Plug-in Organization
Deactivating Plug-ins
:PVDBOEFBDUJWBUFQMVHJOT5IJTJTVTFGVMJGZPVEPOPUXBOUUPVTFQBSUJDVMBS QMVHJOTJO8BWF-BC1SP PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
Select the Organize tab.
3.
In the plug-ins list, navigate to the plug-in that you want to deactivate.
4.
Deactivate the checkbox in for the plug-in. When selecting multiple plug-ins,
you can deactivate all of them with a single click.
•
To deactivate the plug-in on the plug-in selection menus, deactivate the
checkbox in the Effect column.
•
To deactivate the plug-in on the Final Effects/Dithering panel of the Master
Section, deactivate the checkbox in the Final column.
•
To deactivate the plug-in on the Playback-Processing panel of the Master
Section, deactivate the checkbox in the Play column.
•
To deactivate a clip plug-in when a clip is not streamed, deactivate the
checkbox in the Dyn column.
This allows you to save DSP power when using hardware plug-ins.
Adding Plug-ins to the Favorites Menu
You can add plug-ins that you are using regularly to the Favorites menu of the
plug-in selection menu.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
Select the Organize tab.
3.
In the plug-ins list, navigate to the plug-in that you want to add to the favorites.
4.
Activate the checkbox for the corresponding plug-in in the Favorites
column.
NOTE
If the Favorites menu is empty, it does not appear in plug-in selection menus.
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Customizing
Plug-in Organization
Customizing Plug-in Groups
You can customize the appearance and sorting of plug-ins on the Organize tab of
the Plug-ins Preferences.
•
To update the tree, click the Show Changes button.
•
To create a custom category for a plug-in, click the Custom Category column
for the corresponding plug-in, and enter a new category name.
[Alt]/[Option]-click to delete the category. Use the character “|” to create
subcategories, for example, “Folder-1|Folder-2”. If you select multiple
plug-ins, the category name is applied to all selected plug-ins.
•
To rename a custom category, click the category name in the Custom
Category column, and select Rename Category from the pop-up menu. In
the Rename Category dialog, enter the name of the category that you want
to rename in the Find field, and the name that you want to replace it with in
the Replace with field. Then click Replace All.
•
The category labels that are used to create the hierarchy are supplied by the
plug-in manufacturers. To change the category name, navigate to the
Category Renaming table, click in the Original column, and select the
category that you want to rename. Then click in the Modified column, and
enter a new name.
•
To change the sorting of plug-in groups, select whether to sort by category
or by vendor in the sorting menu of the Customize section. If a plug-in does
not publish a vendor name or category, the name of the enclosing plug-in
folder on disc is used as vendor name or category if it is not the VST plug-in
root folder.
•
To group all plug-ins that start with the same prefix in one submenu, activate
Create Submenus Based on Prefixes, and specify the number of plug-ins
that must start with the same prefix. Only if this number is reached, a submenu
is created.
•
To group plug-ins in a single submenu if their number is below a specified
value, activate Compress Hierarchy, and specify the threshold. A tree is
flattened to a single submenu if the number is below the threshold. This
prevents too small submenus.
•
To activate the Recently Used category, activate Submenu with Recently
Used Plug-ins, and specify the maximum number of recently used plug-ins
that should be displayed in this category.
•
You can make the Recently Used category global to all places or individual
for each context, for example, for the Master Section, audio montage track,
or audio montage clip. To make the Recently Used category individual for
each context, activate Independent Recently Used Plug-ins Menus.
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Customizing
Plug-in Organization
Adding Additional VST Plug-ins
You can specify folders where additional VST plug-ins can be found. This is useful
if you are using third-party VST plug-ins that you do not want to save in the standard
VST folder.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
Select the General tab.
3.
In the Additional VST Plug-in Folder (WaveLab Specific) section, click the
folder icon, and navigate to the folder that contains the VST plug-ins that you
want to add.
Excluding Plug-ins
You can specify a list of plug-ins that WaveLab Pro does not open.
PROCEDURE
1.
Select File > Preferences > Plug-ins.
2.
Select the General tab.
3.
In the Do Not Load the Following Plug-ins section, type in the name of the
plug-in that you do not want to open:
•
Enter the exact file name, without path and without file extension.
•
Enter one name per line.
•
If you put “*” in front of the name, any plug-in that contains the name is ignored.
671
Customizing
Plug-in Organization
Replacing Missing Plug-ins
When you open an audio montage and some plug-ins for tracks or clips are missing,
you can select plug-ins to replace the missing plug-ins.
PROCEDURE
1.
In the Missing Plug-ins dialog, click the Replacement column, and select a
replacement for the plug-in displayed in the Original column.
2.
If you want to use the new plug-in from now on, activate Save Replacements
as Default.
3.
Click OK.
Plug-ins Preferences
On this tab, you can access a number of options for managing your VST plug-ins.
You can specify where WaveLab Pro should search for your VST plug-ins and
which ones it should ignore. It also allows you to choose how your VST plug-in
controls respond to mouse actions and how frequently graphics are updated.
If you use your own file structure to organize and save VST plug-ins, this dialog
allows you to gain full control over which plug-ins are loaded and which are ignored.
This is useful if you want to deactivate a particular plug-in or if you want to ignore
plug-ins that you never want to use with WaveLab Pro.
•
To open the plug-in preferences, select File > Preferences > Plug-ins.
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Customizing
Plug-in Organization
General Tab
Search Standard VST Plug-in Shared Folders
If this option is activated, WaveLab Pro searches for VST plug-ins in the
default VST plug-in folders.
Information About the Searched Folders
Click on the info icon to see in which folders WaveLab Pro searched for
plug-ins when it was launched. If you cannot find a plug-in in WaveLab Pro,
this helps you to determine whether you have specified the correct folder, for
example.
Additional VST Plug-in Folders (WaveLab Pro Specific)
Lets you specify additional folders where VST plug-ins can be found.
Ignore Plug-ins Located in the following Subfolders (Separate Folder Names
with a Semicolon)
Lets you specify folder names that WaveLab Pro skips when searching for
VST plug-ins.
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Customizing
Plug-in Organization
Do Not Load the following Plug-ins
Lets you specify plug-ins that WaveLab Pro does not open. Enter the file
names, without path and without file extension. Write each plug-in on a new
line.
If you put the character * in front of the name, any plug-in that contains the
name is ignored.
Force Plug-in Detection at Next Launch
Analyzes the plug-ins when launching WaveLab Pro the next time. To reduce
the start time of WaveLab Pro, the plug-ins are not analyzed every time
WaveLab Pro is started. However, WaveLab Pro keeps a list of plug-ins and
updates this automatically when a date or size change is detected.
Keep Plug-ins in Memory until WaveLab Pro Quits
If this option is activated, the plug-ins are kept in memory even when they are
no longer used. This results in a faster reopening of plug-ins. However, if you
use many plug-ins, too much memory could be used after a specific time,
which slows down the application.
Faster Graphics Refreshing (Consumes More Computer Power)
Refreshes the graphics of VST plug-ins more quickly.
VST Plug-in Knobs
Lets you set the mode for using knobs in plug-ins. You can set the mode to
Circular, Circular Mode (Relative Movement), and Linear.
Organize Tab
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Customizing
Plug-in Organization
Plug-ins list
Displays the hierarchy of the plug-ins in WaveLab Pro. Here, you can specify
whether a plug-in is available on the plug-in selection menus and/or the Final
Effects/Dithering panel and Playback-Processing panel of the Master
Section.
You can add plug-ins to the Favorites list, create shortcuts for plug-ins,
specify custom categories, and decide whether to use the generic user
interface or the plug-in specific user interface.
Expand/Collapse
Expands/collapses the folder tree.
Search field
Allows you to filter the plug-ins list for names.
•
Click in the search field, and enter the text that you want to search for.
•
To switch the focus from the search field to the plug-ins list, press
[Down Arrow].
•
To switch the focus from the plug-ins list to the search field, press
[Ctrl]/[Command]-[F].
Only Show New Plug-ins
If this option is activated, only the recently detected plug-ins are displayed.
Remove “New” Status
Resets the “new” status of the recently detected plug-ins.
Show Changes
Refreshes the plug-in tree according to the current settings.
Sorting
Determines how the plug-ins are sorted. The other parameters act on that
hierarchy.
Compress Hierarchy
Merges all items into a single submenu if a submenu and all its submenus
contain less than a specific number of plug-ins (Threshold).
The Threshold value determines the minimum number of items that are
needed to compress the hierarchy.
Create Submenus Based on Prefixes
Creates a submenu that is labeled as the prefix if several items in a submenu
start with the same prefix.
The Threshold value determines the minimum number of items that must start
with the same prefix that are needed to create submenus that are labeled as
the prefix.
Merge Single Submenus
Merges submenus that contain another submenu with only a single item in it.
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Customizing
Variables and Text Snippets
Category Renaming
The category labels used to create the hierarchy are supplied by the plug-in
manufacturers. In this section, you can change the category name. This can
also be useful to merge two categories into one, by renaming these two
categories with the same name.
Submenu with Recently Used Plug-ins
If this option is activated, the Recently Used submenu is shown.
The Maximum Size value determines the maximum number of plug-ins on the
Recently Used submenu.
The Independent Recently Used Plug-ins Menu option determines whether
the Recently Used submenu is global to all places where plug-ins can be
selected, or if it is local to each context.
Ignored Plug-ins
Opens the Ignored Plug-ins dialog, where you can plug-ins which were not
loaded. This dialog lets you instruct WaveLab Pro to rescan these plug-ins at
the next launch. This is faster than a full rescan.
Number of Plug-ins
Shows the number of plug-ins that are available in WaveLab Pro.
Variables and Text Snippets
You can define and use custom variables and text snippets, or use auto variables in
various places in WaveLab Pro, for example, in the Meta-Data dialog.
Custom variables can be used to replace codes with a specified text in meta-data
saved within audio files. For example, you can define the variable %proj% to be
replaced by the name of the current project. A custom variable can also contain
references to other variables. For example, %comment% can be defined as
“%proj% started on @Date1@”.
Variable codes are replaced with the variable values when the file is written. For
example, when the meta-data is saved inside an audio file.
Auto variables are automatically set by WaveLab Pro. For example, the current date,
the sample rate, or the bit resolution.
Text snippets can be used to define words that you are using regularly when filling
in text fields. These can be inserted into a text field via the Text Snippets menu.
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Customizing
Variables and Text Snippets
Some auto-variables depend on the context. For example:
•
CD Text variables are only used when rendering an audio montage.
•
Auto-variables that relate to CD tracks are only used when rendering CD
tracks from an audio montage. To render CD tracks, activate one of the
following options in the Render dialog: Selected CD Track, One Region
(CD Track markers), or Regions (track markers).
If a variable is used in a wrong context, it is replaced with a blank.
Defining Variables and Text Snippets
You can create new variables and text snippets, and define values for them.
PROCEDURE
1.
Select File > Preferences > Variables.
2.
Do one of the following:
3.
•
On the Custom Variables tab, click the plus icon to add a new variable, or
double-click an existing variable that you want to modify.
•
On the Text Snippets tab, click the plus icon to add a new definition, or
double-click an existing definition that you want to modify.
For custom variables, enter the name, code, and value for the variable. For text
snippets, enter the text.
NOTE
Variable codes are case sensitive. It is recommended to select the codes from the
menus.
677
Customizing
Variables and Text Snippets
Applying Variables and Text Snippets
You can apply custom variables, auto variables, and text snippets at various places
in WaveLab Pro.
PREREQUISITE
Define custom variables and text snippets.
PROCEDURE
1.
In a value field, click the arrow icon. If several fields are selected, right-click to
access the pop-up menu.
2.
From the menu, select a custom variable, an auto variable, or a text snippet.
The variable or text snippet is added to the value field.
Variables and Text Snippets Dialog
This dialog allows you to define custom variables, see the auto variables, and define
text snippets that are local to the project that you are working on.
•
To open the Variables and Text Snippets dialog, select File > Preferences
> Variables.
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Plus icon
Adds a new custom variable/text snippet.
Minus icon
Removes the selected custom variable/text snippet.
Scripting
WaveLab Pro contains a powerful scripting language to help advanced users
create their own scripts to automate tasks. Using basic scripts can be useful for
automating repetitive editing tasks such as trimming and cropping a file at specific
times, for example.
You can write scripts that perform other basic editing commands, apply offline
processing, place markers, and display information about the active file. You can
script commands to edit the active audio file or the active audio montage. If you have
some experience of programming with modern scripting languages you should have
no problem writing utility scripts for WaveLab Pro.
The WaveLab Pro scripting language is based on ECMAScript, with the addition of
WaveLab Pro specific commands. If you are familiar with Javascript, JScript, or
Actionscript the code syntax will be familiar to you as they are all based on
ECMAScript, too.
To begin exploring the WaveLab Pro specific functions that are available, see the
WaveLab Pro scripting language chapter. For a broader look at the complete
subset of commands that are available, see ECMAScript Reference.
On Windows, there is an additional scripting interface to control WaveLab Pro from
external applications using VBScript or JScript. The documentation of this interface
can be found in the folder following folder:
WaveLab 9\Tools\Windows Scripting\
This chapter is about scripts that are executed from within WaveLab Pro.
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Writing and Executing a Script
PROCEDURE
1.
Select File > New.
2.
Click Create Script.
3.
In the Script Editor, type your script or copy and paste it from an external text
editor.
4.
To run the script, select the Edit tab, and click Execute Script.
NOTE
Only one script can be executed at a time.
RESULT
The script runs if there are no syntax errors. Any errors appear in a dialog box to help
you debug them.
NOTE
There are several free utility text editors that are context sensitive. This means that
they can color and highlight parts of your code to make it more readable. If you use
one of these for writing and editing your scripts, choose Javascript as the editing
language and/or save the file with a .js (Javascript) extension.
Script Editor
The Script Editor allows you to write and execute scripts in WaveLab Pro.
•
To open a new script file, select File > New and click Script.
•
To open a saved script file, select File > Open and click Script. Select the
script file and click Open.
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Execute Script
Executes the script.
Using the Log Window When Scripting
It is a good idea to begin scripting by writing some simple scripts that output some
text to the Log window.
The goal of the following example is to output a simple text message to the Log
window.
PROCEDURE
1.
Select Tool Windows > Log.
2.
Copy and paste the following script into the Script Editor.
//output the number of samples in the active wave as text in the log window.
logWindow.printInfo("This file has " + activeWave.size() + " samples");
NOTE
Any lines of a script that begin with two forward slashes // are comments, and are
ignored when the script is executed.
3.
Execute the script.
RESULT
In the Log window, the number of samples used in the active file is displayed.
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WaveLab Pro Scripting Language
The scripting language of WaveLab Pro varies slightly between editors. This
chapter briefly introduces the commands that are available in each editor and those
that are global.
Global Commands
These commands are available in all scripting contexts.
logWindow
Object representing the Log window, where you can output messages to. If
the Log window is not open, all functions are ignored.
printInfo(messageString)
Outputs an informal message to the Log window. The message argument
must be typed as a string. For example, between inverted commas:
logWindow.printInfo("start");
printWarning(messageString)
Outputs a warning message to the Log window.
printError(messageString)
Outputs an error message to the Log window.
clear()
Clears the Log window. For example:
logWindow.clear();
Audio Editor
activeWave
Object representing the active audio file. Many functions make use of presets
as an argument. For example, the normalize() function accepts a preset as
an argument:
activeWave.normalize("myPreset");
The advantage is that you do not need to specify many parameters in your
scripts, instead you can use the corresponding dialog to define the settings
of a particular function, and then save them as a preset file. Because each
type of preset is unique, you do not need to specify a full path name to the
preset. Only specifying the preset name is enough, there is no need for its file
extension. Because presets can also be saved in a subfolder, you can use a
relative path name if necessary.
For example, if you want to normalize a file using a preset that you have
defined in the Level Normalizer dialog and saved in a subfolder as a preset,
the script looks like this:
activeWave.normalize("mySubFolder/myPreset");
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All audio processing functions operate on the selected audio range. If there is
no selection, the whole file range is processed if this option is activated in the
Audio Files Preferences. If the cursor or selection is in one channel only, only
that channel is processed. In other words, it operates exactly the same as if
you were applying a process from within a dialog.
If the preset is a factory preset, you must specify this using the prefix
%factory%/. For example:
activeWave.normalize("%factory%/EBU R-128
Recommendation")
All positions and sizes are measured in sample units. If you want to specify a
time range in another unit you need to convert it from samples:
var twoSeconds = 2 * activeWave.sampleRate();
size()
Returns the number of samples in the audio file.
sampleRate()
Returns the sample rate of the audio file.
numChannels()
Outputs the number of channels of the audio file.
cursorPosition()
Outputs the current cursor position in samples.
setCursorPosition(pos)
Sets the cursor position to a specific sample location.
selectionStart()
Outputs the index of the first selected sample, or -1 if there is no selection.
selectionSize()
Outputs the number of selected samples.
select(presetName)
Loads the audio range preset and applies its setting to the active audio file.
select(start, size)
Selects a number of samples, starting from a specific position.
setCursorChannel(channel)
Sets the cursor position to a new channel. Use leftCh, rightCh, or allCh
as arguments.
addMarker(type, name, comment)
Adds a marker at the cursor position. Possible values for type are:
•
generic
•
temporary
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•
cdTrackStart
•
cdTrackEnd
•
cdTrackFrontier
•
cdTrackIndex
•
loopStart
•
loopEnd
•
muteStart
•
muteEnd
•
playbackStarter
•
regionStart
•
regionEnd
•
errorStart
•
errorEnd
•
correctionStart
•
correctionEnd
For example:
activeWave.addMarker(generic, "SomeName",
"SomeComment");
findNextMarkerPosition(posStartSearch, type)
Searches for the next marker of the specified type, from a set position.
Returns the marker position if any is found, or -1.
normalize(presetName)
Loads the normalize preset and applies its settings to an audio range.
normalizeLoudness(presetName)
Loads the loudness normalizer preset and applies its settings to an audio
range.
normalizePan(presetName)
Loads the pan normalizer preset and applies its settings to an audio range.
silence(presetName)
Loads the silence preset and applies its settings to an audio range.
timeStretch(presetName)
Loads the time stretch preset and applies its settings to an audio range.
pitchCorrection(presetName)
Loads the pitch correction preset and applies its settings to an audio range.
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pitchQuantize(presetName)
Loads the pitch quantize preset and applies its settings to an audio range.
changeLevel(dbValue)
Changes the level of the selected audio range.
fadeIn(shape) and fadeOut(shape)
Applies a fade to the selected audio range. The shape can be one of the
following:
•
linear
•
sinus
•
squareRoot
•
sinusoid
•
log
•
exp
•
expp
For example:
activeWave.fadeIn(squareRoot);
levelEnvelope(presetName)
Loads the envelope shape and applies its settings to an audio range.
morph(presetName)
Loads an effect morphing preset and applies its settings to an audio range.
invertPhase()
Inverts the phase of the samples in the audio range.
reverse()
Reverses the order of the samples in the audio range.
cut()
Cuts the selected audio range.
copy()
Copies the selected audio range.
paste()
Pastes audio from the clipboard to the current cursor position.
trim()
Trims the selected audio range.
remove()
Deletes the selected audio range.
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removeSmooth()
Deletes the selected audio range and crossfades the resulting regions.
mute()
Mutes the selected audio range.
swapChannels()
Swaps stereo channels.
undo()
Undoes the last command.
removeDcOffset()
Removes the DC offset in an audio range.
readSamples(channelIndex, from, numSamples)
Reads a number of samples from a specific cursor position, on a set channel:
•
Use 0 for the left channel
•
Use 1 for the right channel
This returns the result in an array. For example:
buf = activeWave.readSamples(0, 20, 100); // read 100
samples on left channel, from sample index 20
for (i = 0; i < 100; i++)
{
logWindow.printInfo(buf[i]);
}
Audio Montage Window
size()
Outputs the number of samples in the audio montage.
sampleRate()
Outputs the sample rate of the audio montage.
numChannels()
Outputs the number of output channels of the audio montage.
numTracks()
Outputs the number of tracks of the audio montage.
cursorPosition()
Outputs the current cursor position (in samples).
setCursorPosition(pos)
Sets the cursor position to a specific sample location.
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selectionStart()
Outputs the index of the first selected sample, or -1 if there is no selection.
selectionSize()
Outputs the number of selected samples.
select(presetName)
Loads the audio range preset and applies its settings to the active audio
montage.
select(start, size)
Selects a number of samples, starting from a specific position.
setSelectedTrack(index)
Sets the selected track.
addMarker(type, name, comment)
Add a marker at the cursor position. Possible values for type are:
•
generic
•
temporary
•
cdTrackStart
•
cdTrackEnd
•
cdTrackFrontier
•
cdTrackIndex
•
loopStart
•
loopEnd
•
muteStart
•
muteEnd
•
playbackStarter
•
regionStart
•
regionEnd
•
errorStart
•
errorEnd
•
correctionStart
•
correctionEnd
For example:
activeWave.addMarker(generic, "SomeName",
"SomeComment");
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findNextMarkerPosition(posStartSearch, type)
Searches for the next marker of the specified type, from a set position.
Returns the marker position if any is found, or -1.
insertMonoTrack(where)
Adds a mono audio track at index 'where'.
insertStereoTrack(where)
Adds a stereo audio track at index 'where'.
insertClip(iTrack, timePosition, fileName, autoShift)
Creates a clip from 'fileName', inserts it in track 'iTrack', on the timeline at the
position 'timePosition', and shifts other clips to make room, according to the
following autoShift parameters:
•
autoShiftNo
•
autoShiftTrack
•
autoShiftGlobal
This function returns the ID of first created clip, or 0.
clipWithName(name)
Outputs the ID of the first clip with name 'name', or 0.
clipWithFile(name)
Outputs the ID of the first clip that refers to 'fileName', or 0.
firstClip()
Outputs the first audio montage clip ID, or 0 if the audio montage is empty.
nextClip(clipId)
Outputs the ID of the clip saved after 'clipId', or 0. Clips are not sorted in any
special order. Using both firstClip and nextClip allows to access all audio
montage clips.
clipName(clipId)
Outputs the name of the clip identified by 'clipId'.
clipPosition(clipId)
Outputs the timeline position of the clip identified by 'clipId'.
clipSize(clipId)
Outputs the size of the clip identified by 'clipId'.
setClipName(clipId, name)
Rename the clip identified by 'clipId'.
setTrackName(index, name)
Rename the track identified by 'index'.
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moveClip(clipId, newPos)
Move the clip identified by 'clipId' on the timeline.
resizeClip(clipId, qlonglong newSize)
Resize the clip identified by 'clipId'. The size is limited by the audio file that is
referenced by the clip.
setClipDefaultFadeIn(clipId)
Sets the default fade in shape and time for the clip identified by 'clipId'.
setClipDefaultFadeOut(clipId)
Sets the default fade out shape and time for the clip identified by 'clipId'.
undo()
Undoes the last command.
ECMAScript Reference
The scripting language of WaveLab Pro is based on the ECMAScript scripting
language, as defined in standard ECMA-262. Microsoft's JScript, Netscape's
JavaScript, and Adobe's Actionscript are also based on the ECMAScript standard.
If you are not familiar with the ECMAScript language, there is a large amount of
teaching and reference material available online.
This reference page contains a list of all ECMAScript objects, functions and
properties that are supported by the WaveLab Pro scripting system. These are
available in any scripting context but are not WaveLab Pro specific.
Some basic scripting examples are included below, so that you can see the
scripting syntax in context. These scripts will work if you copy, paste, and execute
them in a script window.
Supported ECMAScript Subset
Global Objects
Values
•
NaN
•
Infinity
•
undefined
•
Math
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Functions
•
eval(x)
•
parseInt(string, radix)
•
parseFloat(string)
•
isNaN(number)
•
isFinite(number)
•
decodeURI(encodedURI)
•
decodeURIComponent(encodedURIComponent)
•
encodeURI(uri)
•
encodeURIComponent(uriComponent)
•
Object
•
Function
•
Array
•
String
•
Boolean
•
Number
•
Date
•
RegExp
•
Error
Objects
Examples
//Test if a value is not a number
var isNumber = isNaN("this is a string");
//Print the result in the log window
logWindow.printInfo(isNumber); //Traces "true" because it is a String
//Convert a string to a number
var numStr = "2.345";
var num = parseFloat(numStr);
//Print the result in the log window
logWindow.printInfo(num);
//Encode a string into an Internet valid ASCII String
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var str = "a sentence with spaces";
var encodedStr = encodeURI(str);
logWindow.printInfo(encodedStr);
Function Objects
Prototypes
•
toString()
•
toLocaleString()
•
valueOf()
•
hasOwnProperty(V)
•
isPrototypeOf(V)
•
propertyIsEnumerable(V)
•
toString()
•
apply(thisArg, argArray)
•
call(thisArg [, arg1 [, arg2, ...]])
Functions
Examples
//Create a new custom marker Object
function customMarker(name, comment, timeSecs)
{
this.name=name;
this.comment=comment;
this.timeSecs=timeSecs;
}
//Create a new instance of the custom marker
var myMarker=new customMarker("A custom marker", "My custom marker
comments",5);
//Use prototype function to add a new property to it
customMarker.prototype.samples = null;
myMarker.samples = activeWave.sampleRate() * myMarker.timeSecs;
//Trace the results in the log window
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logWindow.printInfo(myMarker.name);
logWindow.printInfo(myMarker.samples);
Array Objects
Functions
•
toString()
•
toLocaleString()
•
concat([item1 [, item2 [, ...]]])
•
join(separator)
•
pop()
•
push([item1 [, item2 [, ...]]])
•
reverse()
•
shift()
•
slice(start, end)
•
sort(comparefn)
•
splice(start, deleteCount[, item1 [, item2 [, ...]]])
•
unshift([item1 [, item2 [, ...]]])
Examples
//Create an empty array
var a = new Array();
//Add some items to it
a.push("first array item");
a.push("next array item", "last array item");
//Print them out in the Log window
logWindow.printInfo(a.toString());
//Call the Array's reverse function
a.reverse();
//View the results in the Log window
logWindow.printInfo(a.toString());
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String Objects
Functions
•
toString()
•
valueOf()
•
charAt(pos)
•
charCodeAt(pos)
•
concat([string1 [, string2 [, ...]]])
•
indexOf(searchString ,position)
•
lastIndexOf(searchString, position)
•
localeCompare(that)
•
match(regexp)
•
replace(searchValue, replaceValue)
•
search(regexp)
•
slice(start, end)
•
split(separator, limit)
•
substring(start, end)
•
toLowerCase()
•
toLocaleLowerCase()
•
toUpperCase()
•
toLocaleUpperCase()
Examples
//Create a string variable
var str = new String("WaveLab is a powerful editing tool");
//Make it all upper case
var capsStr = str.toUpperCase();
//View the results in the Log window
logWindow.printInfo(capsStr);
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Boolean Objects
Functions
•
toString()
•
valueOf()
For example
//Test if an equation is true or false
var isTrue = (1 + 1 == 3);
//Convert the Boolean to a String and trace in the Log window
logWindow.printInfo(isTrue.toString());
Number Objects
Functions
•
toString(radix)
•
toLocaleString()
•
toFixed(fractionDigits)
•
toExponential(fractionDigits)
•
toPrecision(precision)
Examples
//Convert a number into exponential notation
var num = new Number(13.3714);
//Show the result in the Log window
logWindow.printInfo(num.toExponential());
Math Objects
Values
•
E
•
LN10
•
LN2
•
LOG2E
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•
LOG10E
•
PI
•
SQRT1_2
•
SQRT2
•
abs(x)
•
acos(x)
•
asin(x)
•
atan(x)
•
atan2(y, x)
•
ceil(x)
•
cos(x)
•
exp(x)
•
floor(x)
•
log(x)
•
max([value1 [, value2 [, ...]]])
•
min([value1 [, value2 [, ...]]])
•
pow(x, y)
•
random()
•
round(x)
•
sin(x)
•
sqrt(x)
•
tan(x)
Functions
Examples
//Get a random number from 0 to 1
var r = Math.random();
//Print it out in the log window
logWindow.printInfo(r);
//Trace out Pi in the log window
logWindow.printInfo(Math.PI);
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Date Objects
Functions
•
toString()
•
toDateString()
•
toTimeString()
•
toLocaleString()
•
toLocaleDateString()
•
toLocaleTimeString()
•
valueOf()
•
getTime()
•
getFullYear()
•
getUTCFullYear()
•
getMonth()
•
getUTCMonth()
•
getDate()
•
getUTCDate()
•
getDay()
•
getUTCDay()
•
getHours()
•
getUTCHours()
•
getMinutes()
•
getUTCMinutes()
•
getSeconds()
•
getUTCSeconds()
•
getMilliseconds()
•
getUTCMilliseconds()
•
getTimeZoneOffset()
•
setTime(time)
•
setMilliseconds(ms)
•
setUTCMilliseconds(ms)
•
setSeconds(sec [, ms])
•
setUTCSeconds(sec [, ms])
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•
setMinutes(min [, sec [, ms]])
•
setUTCMinutes(min [, sec [, ms]])
•
setHours(hour [, min [, sec [, ms]]])
•
setUTCHours(hour [, min [, sec [, ms]]])
•
setDate(date)
•
setUTCDate(date)
•
setMonth(month [, date])
•
setUTCMonth(month [, date])
•
setFullYear(year [, month [, date]])
•
setUTCFullYear(year [, month [, date]])
•
toUTCString()
Examples
//Create a new date object
var d = new Date();
//Print it out in the log window
logWindow.printInfo(d);
//Get just the hours
logWindow.printInfo(d.getHours());
RegExp Objects
Functions
•
exec(string)
•
test(string)
•
toString()
Examples
//Create a new regular expression defining a 5 digit number
var reg = new RegExp(/^\d{5}$/);
//Test a string with it to see if it contains a 5 digit number
var isFiveDigit = reg.test("12345");
//Trace the result to the log window
logWindow.printInfo(isFiveDigit);
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Errors Objects
Values
•
name
•
message
•
toString()
Functions
Types of native errors available
•
EvalError
•
RangeError
•
ReferenceError
•
SyntaxError
•
TypeError
•
URIError
Basic Scripting Example
Below is a basic scripting example which uses some WaveLab Pro scripting
functions to perform some simple operations on an audio file in the Audio Editor.
The script first displays information about the audio file, fades in the start and fades
out the end of the file, and then adds ten markers at 1 second intervals. Examine it
line by line and read the comments for each operation to see how it works.
/* To run this script:
- open an audio file that is at least 10 seconds long
- open the Log window
- copy and paste this script into the Script Editor
- in the Script Editor, on the Edit tab, click Execute Script */
//clear the log window
logWindow.clear();
//show some information about the active wave file in the log window
logWindow.printInfo("This wave file has " + activeWave.size() + " samples");
logWindow.printInfo("Its sample rate is " + activeWave.sampleRate());
logWindow.printInfo("It has " +activeWave.numChannels() + " channels");
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//Work out how long the file is in seconds and round to a whole number
var lengthSecs = activeWave.size() / activeWave.sampleRate();
logWindow.printInfo("This wave file is " + lengthSecs + " seconds long");
//Select the first 10 seconds of the file
activeWave.select(0, 10 * activeWave.sampleRate());
//Trim the file to 10 seconds
activeWave.trim();
//select the first two seconds of the file and fade it in
activeWave.select(0, 2 * activeWave.sampleRate()); //sample rate multiplied
by two = 2 seconds
activeWave.fadeIn(linear);
//select the last two seconds of the file and fade it out
activeWave.select(activeWave.size() - (2 * activeWave.sampleRate()),
activeWave.size());
activeWave.fadeOut(linear);
//loop through 10 times and add a marker each second
for (i = 1; i <= 10; i++)
{
//work out next cursor time
var nextCursorPosition = i * activeWave.sampleRate();
//set cursor position forwards by a second
activeWave.setCursorPosition(nextCursorPosition);
//add a generic marker at the next cursor position and give it a name and comment
activeWave.addMarker(generic, "Marker "+i, "A comment for marker "+i);
//write some information about the new marker
var cursorTimeSecs = nextCursorPosition/activeWave.sampleRate();
logWindow.printInfo("created a new marker at " + cursorTimeSecs + "
seconds");
}
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Configuring the Software
You can configure WaveLab Pro according to your needs.
NOTE
The settings that you make in the preferences are applied when you switch to
another WaveLab Pro window.
Global Preferences
Global preferences are preferences that apply throughout WaveLab Pro. Before
you start working with WaveLab Pro, it is recommended to edit these preferences
to configure WaveLab Pro according to your needs.
•
To open the global preferences, select File > Preferences > Global.
General Tab
This tab allows you to change the location of settings files and the user interface
language. You must restart the application for changes to take effect.
General
Language
Allows you to select the user interface language.
Setting Location
Common for All Users
Shares the preferences settings with all users on this computer.
Independent for Each User
Lets each user on this computer make their own preferences settings.
Application Folder (Portable Installation)
Saves settings in the application directory. Use this option to install the
application on a portable device.
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Configuring the Software
Global Preferences
Specific Folder
Allows you to save the settings in a specified folder.
Open Setting Folder
Opens the folder that is used to save settings. This way you know where the
settings are saved and you can back up the settings.
Synchronization Settings
Master Folder
Lets you specify where the preference settings are saved.
Synchronize at Every Launch
If this option is activated, the settings are synchronized whenever
WaveLab Pro is launched.
Synchronize at Next Launch
If this option is activated, the settings are synchronized the next time that
WaveLab Pro is launched.
Preferences Handling
Determines how to synchronize the preferences, that is, all settings except the
presets. You can either ignore or mirror the preferences.
Preset Handling
Determines how to synchronize the presets that are saved in the master
folder. The following options are available:
•
If Ignore Presets is activated, the presets are not synchronized.
•
If Mirror Presets is activated, the presets are restored from the master
folder, regardless of their time stamp. Any additional local presets are
deleted.
•
If Import New Presets is activated, the presets in the master folder that
are unavailable on the computer are imported.
•
If Update Old Presets is activated, existing presets are overwritten if a
newer version is found in the master folder.
Ignore the following Preset Folders (Separate Them with a Semicolon)
Lets you specify which preset folders you want to ignore when synchronizing
the settings. For example, to ignore the VST Audio Connections settings, add
"VST Audio Connections" to the field.
Update Master
If you click this button, the settings that were used when launching
WaveLab Pro are used to update the master folder.
NOTE
This procedure should only be run by the system administrator if multiple
WaveLab Pro workstations are used.
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Configuring the Software
Global Preferences
Display Tab
This tab allows you to change many aspects of the user interface that apply across
the whole application. These options provide information and usability functions but
can be deactivated to streamline the interface.
Theme
Theme
Allows you to switch between the WaveLab Pro color schemes.
Workspace
Show Tab If There Is a Single File Window
If this option is activated, the tabs are always visible, even if there is only one
active file.
Display Active File Path in Title Bar
Displays the file path of the active file in the title bar of the workspace.
When Closing the Active Tab
Determines the behavior of the program when closing the active tab.
Tool Windows
Show Title for Single Tool Windows
Allows you to show or hide the title bar for single tool windows.
Animate Slide-Out Windows
If this option is activated, slide-out windows open with an animation.
Window Transparency
Sets the degree of transparency for windows that have this option activated.
Miscellaneous Options
Use the System File Selector to Open Files
If this option is activated, the standard file selector opens when you select the
Save As option.
Open Quick File Selector When Saving Files
If this option is activated and you save a file via the save shortcut, a dialog
opens instead of the File tab.
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Configuring the Software
Global Preferences
Undo/Redo Does Not Scroll/Zoom Audio
If this option is activated, the undo and redo functions for audio files and audio
montages do not restore the snapshot that was active when the operation
was performed.
Show WaveLab Pro Logo on Startup
Determines whether the WaveLab Pro logo is displayed during initialization.
Show Tooltips
If this option is activated, tooltips are displayed when you move the mouse
cursor over markers or command bar buttons.
Hide Top Level Windows When the Application Is Not Active (Windows only)
If this option is activated, all floating windows are automatically hidden when
another application becomes active. If this option is deactivated, floating
windows remain on top of other application windows.
History
Maximum Number of Items in Recent File Menus
Sets the maximum number of files that are listed in recent file menus.
Maximum Number of Items in Recent Files Tab
Sets the maximum number of files that are listed in the Recent Files tab.
Maximum Number of Items in the Recent Folders Menu
Sets the maximum number of files that are listed in the Recent Folder menus.
Audio Tab
Resample Conversion Quality
Allows you to specify the resample conversion quality.
Default Fade/Crossfade
Allows you to specify the default duration and shape of the fades or
crossfades that WaveLab Pro creates automatically during specific
processes.
Formats Tab
This tab allows you to adjust settings for some of the audio formats and units that
WaveLab Pro uses.
703
Configuring the Software
Global Preferences
Formats
Use AES17 Standard for RMS Values
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