reference manual
REFERENCE MANUAL
Reference manual
1. Welcome
Welcome and thank you for using DJUCED™ 40°.
DJUCED™ 40° is a DJing application which adds elegance to the power of
its functions for mixing audio tracks, remixing, pad-based performance,
scratching and recording musical creations.
DJUCED™ 40° is designed to make mixing easier and more enjoyable,
thanks to a unique graphic interface and ergonomic functionality.
With its two audio decks and its effects, DJUCED™ 40° is perfectly crafted
for mixing. Add the two sampler decks, the included sample packs, the
SLIP, SNAP and quantization features, and you have everything you need
for your performances.
Thanks to the included demo tracks and sample packs, you can start using
DJUCED™ 40° right away.
To find out even more, please also be sure to check out the tutorials
available on our website: http://www.djuced.com/
1.1.
Table of contents
Table of contents
1. Welcome .................................................................................... 2
1.1.
Table of contents ................................................................. 3
2. The DJUCED™ 40° interface ....................................................... 10
3. Taskbar.................................................................................... 11
3.1.
Choice of displaying 2 or 4 decks ......................................... 11
3.2.
CPU .................................................................................. 11
3.3.
MIDI................................................................................. 11
3.4.
System clock ..................................................................... 11
3.5.
Full screen ........................................................................ 11
3.6.
Settings ............................................................................ 11
3.7.
Information ....................................................................... 12
4. Mixer ....................................................................................... 13
4.1.
Main area .......................................................................... 13
1.
Headphone controls. ........................................................... 13
2.
Main ................................................................................. 14
3.
Rec .................................................................................. 14
4.
Master tempo .................................................................... 15
5.
Slip .................................................................................. 15
6.
SNAP ................................................................................ 15
7.
Quantization ...................................................................... 16
4.2.
Deck mixer ........................................................................ 16
1.
Volume fader ..................................................................... 16
2.
Peak meter ....................................................................... 16
3.
Gain ................................................................................. 16
4.
Key setting ........................................................................ 17
5.
Filter ................................................................................ 18
6.
Equalization....................................................................... 19
7.
PFL ................................................................................... 19
8.
Effects .............................................................................. 20
4.3.
Crossfader ........................................................................ 20
5. Effects ..................................................................................... 21
5.1.
Name of the effect ............................................................. 22
5.2.
Choice of effect .................................................................. 22
5.3.
Effect settings.................................................................... 22
5.4.
DRY/WET .......................................................................... 23
5.5.
MACROFX .......................................................................... 23
1.
To configure the MacroFx control: ........................................ 23
2.
To toggle the MacroFx function on or off: .............................. 23
6. Audio deck (4-deck mode).......................................................... 24
6.1.
Selecting the operation mode .............................................. 24
6.2.
Information ....................................................................... 25
1.
Artist's name ..................................................................... 25
2.
Track title ......................................................................... 25
3.
Track length ...................................................................... 25
4.
Track artwork .................................................................... 25
5.
Info about the track's BPM .................................................. 25
6.3.
Complete waveform ........................................................... 27
1.
Position of the playhead ...................................................... 27
2.
Part already played ............................................................ 27
3.
Part still to play ................................................................. 27
4.
CUE Point .......................................................................... 27
5.
Loop ................................................................................. 28
6.4.
Local waveform.................................................................. 28
1.
Position of the playhead ...................................................... 28
2.
CUE Point .......................................................................... 28
3.
Loop ................................................................................. 28
4.
Zoom ............................................................................... 28
5.
Beat markers..................................................................... 28
6.
Beatgrid ............................................................................ 29
6.5.
Loops ............................................................................... 30
1.
IN .................................................................................... 30
2.
OUT ................................................................................. 30
3.
Decrease........................................................................... 30
4.
Increase ........................................................................... 30
5.
Select ............................................................................... 30
6.6.
CUE points ........................................................................ 31
1.
Delete .............................................................................. 31
2.
Decrease........................................................................... 31
3.
Increase ........................................................................... 31
4.
CUE point .......................................................................... 31
6.7.
Transport .......................................................................... 32
1.
Play .................................................................................. 32
2.
CUP .................................................................................. 32
3.
CUE .................................................................................. 32
4.
Master .............................................................................. 32
5.
SYNC ................................................................................ 33
7. Audio deck (2-deck mode).......................................................... 34
7.1.
Deck................................................................................. 34
1.
Time................................................................................. 35
2.
Point reached in the track ................................................... 35
3.
CUE point locations ............................................................ 35
7.2.
Pitch ................................................................................. 35
1.
Pitch range ........................................................................ 36
2.
Pitch fader ........................................................................ 36
3.
Pitch reset ......................................................................... 36
4.
Pitch Bend ......................................................................... 36
8. Deck sampler............................................................................ 37
8.1.
Information ....................................................................... 38
1.
Artist's name ..................................................................... 38
2.
Batch title ......................................................................... 38
3.
Batch artwork .................................................................... 38
4.
BPM info ........................................................................... 38
8.2.
Quantization ...................................................................... 39
8.3.
Sample column .................................................................. 39
1.
Column's volume ............................................................... 39
2.
Sample ............................................................................. 39
8.4.
Transport .......................................................................... 41
1.
Play .................................................................................. 41
2.
MASTER ............................................................................ 41
3.
SYNC ................................................................................ 41
9. Master tempo ........................................................................... 42
9.1.
Autonomous ...................................................................... 42
9.2.
MASTER ............................................................................ 42
9.3.
SYNC (slave) ..................................................................... 42
10.
Browser ................................................................................. 43
10.1. Icons ................................................................................ 43
1.
My Party ........................................................................... 43
2.
Expand browser ................................................................. 44
3.
Add as a favorite folder ....................................................... 44
4.
Create a playlist ................................................................. 44
5.
Favorite folder management ................................................ 45
6.
Playlist management .......................................................... 45
7.
Manage library ................................................................... 46
10.2. Folders ............................................................................. 47
1.
My Party ........................................................................... 47
2.
Explorer ............................................................................ 47
3.
Sound Libraries .................................................................. 47
4.
Playlists ............................................................................ 48
5.
Recordings ........................................................................ 48
6.
iTunes .............................................................................. 48
7.
History ............................................................................. 48
10.3. Files list ............................................................................ 49
1.
Sort songs ........................................................................ 49
2.
Add/remove columns .......................................................... 49
3.
Shortcut menu (right-click) ................................................. 50
10.4. Search .............................................................................. 51
11.
1.
Text ................................................................................. 51
2.
Select ............................................................................... 51
Settings ................................................................................. 52
11.1. Audio ................................................................................ 52
1.
Audio device ...................................................................... 52
2.
Settings ............................................................................ 52
3.
Sampling Rate ................................................................... 52
4.
Input and output channels .................................................. 52
11.2. Connect ............................................................................ 54
11.3. Mapping ............................................................................ 54
1.
Select ............................................................................... 54
2.
Delete .............................................................................. 55
3.
Import .............................................................................. 55
11.4. Keyboard .......................................................................... 55
1.
List of programmed keys..................................................... 55
2.
Add and remove lines ......................................................... 55
3.
Factory settings ................................................................. 55
4.
Import .............................................................................. 55
5.
Export .............................................................................. 55
6.
Keyboard Learn ................................................................. 55
11.5. Recording.......................................................................... 56
1.
Recording file .................................................................... 56
2.
Compression Quality........................................................... 56
3.
Split file at size .................................................................. 56
11.6. General............................................................................. 57
1.
Language .......................................................................... 57
2.
Song end alert time (maximum 30 seconds) .......................... 57
3.
Jog Pitch Bend Sensitivity ................................................... 57
4.
Scratch Sensitivity ............................................................. 58
5.
Cue Sensitivity................................................................... 58
6.
Tonality notation ................................................................ 59
7.
Auto Cue Point ................................................................... 59
8.
Auto Pitch Reset with Magic Fade and Automix ...................... 59
9.
High performance .............................................................. 59
10. Waveform color ................................................................. 60
11.7. Mixer ................................................................................ 60
1.
Crossfader Curve ............................................................... 60
2.
Equalizer limit .................................................................... 60
3.
Autogain ........................................................................... 61
4.
Crossfader routing.............................................................. 61
11.8. Browser ............................................................................ 61
1.
Show ................................................................................ 61
2.
Define pre-listening time ..................................................... 61
11.9. About ............................................................................... 62
12.
Mixing with DJUCED™ 40° ........................................................ 63
12.1. Preparatory operations ....................................................... 63
1.
Locate tracks ..................................................................... 63
2.
Analyze all songs ............................................................... 64
3.
Check the analysis ............................................................. 65
4.
Insert CUE points in the songs ............................................. 66
5.
Create playlists .................................................................. 67
12.2. Mixing .............................................................................. 69
1.
Locate a song .................................................................... 69
2.
Load a song....................................................................... 69
3.
Navigate within the track .................................................... 69
4.
Monitor the track ............................................................... 70
5.
Play the song..................................................................... 70
6.
When to synchronize tracks? ............................................... 71
7.
Synchronize the song ......................................................... 71
8.
Play the song for the audience. ............................................ 73
9.
End the transition .............................................................. 74
12.3. Remixing and samplers ....................................................... 74
1.
Sample batches ................................................................. 74
2.
Create melodies ................................................................. 74
3.
Strengthen your mix .......................................................... 75
12.4. Software takeover .............................................................. 75
12.5. Automixing ........................................................................ 75
12.6. Scratching ......................................................................... 76
1.
Definition .......................................................................... 76
2.
Scratching in DJUCED™ 40° ................................................ 77
12.7. Effects .............................................................................. 77
1.
Definition .......................................................................... 77
2.
Enabling/disabling an effect ................................................. 77
3.
Modulating the effect .......................................................... 77
12.8. Recording a Mix ................................................................. 78
12.9. Loops ............................................................................... 78
13.
1.
Definition .......................................................................... 78
2.
Usage ............................................................................... 78
3.
Software controls ............................................................... 78
Glossary ................................................................................ 79
13.1. BPM ................................................................................. 79
13.2. Magic Fade ........................................................................ 79
13.3. Limiter .............................................................................. 79
13.4. SNAP ................................................................................ 79
13.5. SLIP ................................................................................. 80
13.6. Quantization ...................................................................... 80
13.7. Djz files ............................................................................ 81
14.
Frequently Asked Questions...................................................... 82
14.1. Does DJUCED™ 40° have an expiry date? ............................. 82
14.2. Is DJUCED™ 40° compatible with other DJ controllers than the DJ
controllers it is delivered with?....................................................... 82
14.3. Is DJUCED™ 40° compatible with other DJ audio interfaces other
than the audio interface integrated into your controller? ................... 82
14.4. Is DJUCED™ 40° compatible with the ASIO and WASAPI
(Windows Audio Session API) drivers in Windows? ........................... 82
14.5. With which audio formats is DJUCED™ 40° compatible? .......... 82
14.6. What should I do if I can't hear any sound even though
DJUCED™ 40° is playing a song? ................................................... 83
14.7. What should I do if I hear glitches in DJUCED™ 40°? .............. 83
1.
In Windows. ...................................................................... 83
2.
In Mac OS: ........................................................................ 84
15.
Trademarks ............................................................................ 85
16.
Copyright ............................................................................... 86
17.
DJUCED™ 40° End User License Agreement ............................... 87
2. The DJUCED™ 40° interface
DJUCED™ 40° is composed of three main sections:
•
•
•
The browser (bottom section, highlighted in green): the song library
is where music files are stored.
The decks (highlighted here in yellow): you can load and play
another track (A and B) or samples (C and D) and control how they
are played.
The mixer (main section, highlighted in red): you can mix the decks
and use the crossfader, volume and EQ controls.
3. Taskbar
The taskbar is located at the top of DJUCED™ 40°. It allows you to adjust
the display size of DJUCED™ 40° and manage the basic features in
DJUCED™ 40°.
3.1.
Choice of displaying 2 or 4 decks
In 2-deck mode, DJUCED™ 40° displays two decks (A and
B) for audio tracks, with the graphic representation of each
deck.
In 4-deck mode, DJUCED™ 40° displays two decks (A and B) for audio
tracks, and two decks (C and D) dedicated to samples.
3.2.
CPU
Displays the CPU load. Once the CPU load reaches
100%, audio artifacts can sometimes occur.
If this value remains close to 100%, we recommend that you optimize
your system and check that no other applications are open. (See What
should I do if I hear glitches in DJUCED™ 40°)
3.3.
MIDI
Indicates that DJUCED™ 40° is receiving data from a MIDI
controller.
3.4.
System clock
Time on the computer.
3.5.
Full screen
Switches DJUCED™ 40°’s display to full screen mode.
Once in full screen mode, you can revert to window display.
3.6.
Settings
Allows access
functionality.
to
settings
to
personalize
DJUCED™
40°’s
3.7.
Information
Displays DJUCED™ 40° information.
4. Mixer
The mixer is a zone which emulates the
controls of an analog mixer.
It is organized into three sections:
• In the top section: main area
headphone controls.
• In the center: equalization (EQ)
gain zones.
• On the sides: volume controls
VU meters.
• In
the
bottom
section:
crossfader.
4.1.
Main area
1. Headphone controls.
a)
Headphones volume
Adjusts the volume of the headphones output.
and
and
and
the
b)
CUE/MIX
This setting allows you to select what you want to hear on your
headphones.
It shows the percentage of monitoring (CUE) compared to the mix (MIX)
heard on your headphones.
Monitoring corresponds to the music you will soon be playing for your
audience.
The MIX corresponds to the music you are currently playing for your
audience.
Monitoring is also called Cue for your headphones; however, this Cue
function bears no relation to CUE points!
•
•
CUE points are markers that you insert in an audio track.
On headphones, the Cue function allows the DJ to monitor a track,
before it is played for the audience.
You can monitor deck A and/or B and/or C and/or D, depending on the
deck selected, by using the buttons located above the volume VU meters.
The monitoring volume is separate from the volume set using the volume
fader.
The MIX position for your headphones allows the DJ to listen to the track
currently being played for the audience on his or her headphones while
preparing the mix.
2. Main
Adjusts the main volume in DJUCED™ 40°.
3. Rec
Starts and stops recording of the mix.
The recording can be saved in an uncompressed format (WAV),
compressed (Ogg Vorbis format) and compressed then shared
(see Connect).
The compression quality can be adjusted in the RECORD settings.
4. Master tempo
This section allows you to adjust the overall master tempo
(see Master Tempo).
It displays:
a)
Master tempo value
The overall master tempo in BPM (Beats Per Minute).
b)
Master
When Master is enabled, the decks synchronize to the overall master
tempo.
In automatic Master tempo mode, when no deck is playing, the overall
Master Tempo is enabled.
c)
Automatic master tempo
Enables activation of automatic mode. In this mode, the master tempo
automatically switches from one deck to the other if:
• You stop the deck that is currently the master.
• You load a new track on the deck.
If no deck is playing, the master tempo is matched to the general tempo.
5. Slip
Toggles Slip mode. Slip mode allows you to retain the
track's phrasing while maintaining the position of the
playhead. When an action is undertaken (CUE, loop,
slice, scratch...), the playhead returns to the point
where it would have been if the action had not been undertaken (see
SLIP).
6. SNAP
Automatically adjusts the position of actions (creating
CUE points, creating loops) to Tempo divisions. The
SNAP can be adjusted from 1/32 to 1 beat. The default
value is 1 beat (see SNAP).
7. Quantization
Toggles the quantization of audio decks A and B. Once
quantization is enabled, the actions (jumping to a CUE
point, SLICE...) are automatically executed in line with
the beats.
The sample decks C and D each feature their own quantization (see
Sampler).
4.2.
Deck mixer
Each deck has its own mixer. The mixer mainly allows you to modify the
deck's volume and its equalization.
1. Volume fader
Adjusts the deck's volume.
2. Peak meter
Displays the deck's volume. This volume is the volume
before tweaking and effects.
If this volume is too high, the deck's sound is
automatically limited (see limiter). In that case, it is
necessary to lower the deck's gain (see gain).
3. Gain
Adjusts the deck's gain. The gain determines the
maximum output volume. If the tracks loaded onto the
decks have different recording levels, the deck's gain
knob allows you to set the same volume level on both
decks.
4. Key setting
The Key button allows you to transpose the track up
or down.
When key change is disabled, the word KEY is set
against a black background.
When key change is enabled, the word KEY is set
against a blue background.
a)
Transposition settings
Turn the Key knob to the left to choose lower tones.
Turn the Key knob to the right to choose higher tones.
Please note: the key shown beneath the BPM in the
information zone text remains unchanged when you
adjust the Key knob; this reflects the deck's original key.
5. Filter
The filter combines a low-pass filter and a highpass filter.
When the filter is disabled, the word FILTER is set against a black
background.
When the filter is enabled, the word FILTER is set against a blue
background.
a)
Filter settings
To select the low-pass filter, turn the filter knob to the left.
To select the high-pass filter, turn the filter knob to the right.
6. Equalization
DJUCED™ 40° features a 3-band equalizer for
each deck.
a)
HIGH
Adjusts the track's high-range frequencies, in other words the treble.
b)
MID
Adjusts the track's mid-range frequencies, in other words the mids.
c)
LOW
Adjusts the track's low-range frequencies, in other words the bass.
Each frequency band can be entirely cut out (KILL) by clicking on its
name.
The bass can be heard.
Kill is enabled. The bass is cut out.
7. PFL
Enables monitoring on the deck (Pre-Fader Listen). Lets you to listen to
the music on your headphones without the audience hearing it.
The monitoring volume does not take into account the volume or the
crossfader. It only has to do with the volume on your headphones.
Deck selected for monitoring
Deck not selected for monitoring
8. Effects
Allows you to choose the effects bank applied to
the deck. Bank 1 can be set on the left above deck
A, bank 2 to the right above deck B.
4.3.
Crossfader
Blends the mix between the two decks.
By default, decks A and C are heard in the mix
when the crossfader is on the left. Decks B and
D are heard when the crossfader is on the right.
Selection of the decks is available in the MIXER settings.
When the display is in 2-deck mode, the Magic
Fade command is made available. Magic Fade
allows you to easily make transitions using
filters.
5. Effects
An effect is a filter or a combination of filters applied to the music to
modify its sound.
An effect can be applied temporarily to a track to improve it, or change its
sound to bring it closer to another musical track that you want to mix with
the current song.
DJUCED™ 40° contains two effects banks (FX 1 and FX 2), allowing each
to use 3 effects simultaneously.
The effects are:
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Flanger: The Flanger is a filter that adds to the original audio signal
the same signal but with a slight delay (up to 10 ms). The Flanger is
often used with guitars.
Phaser: The Phaser is a filter that adds to the original audio signal
the same signal but with a slight delay between the left and right
channels. The Phaser differs from the Flanger in that it uses the
stereo effect by modulating the left and right channels varyingly.
PeakFilter: Adds a peak to the signal at a specific frequency.
Gate: Interrupts the signal following a division of the track's tempo.
It allows you to create a pumping effect.
Reverb Plate: Reproduces the acoustic reflection of the sound
between two plates.
Reverb Hall: Reproduces the acoustic reflection of the sound in a
large room, a hall or cathedral.
Bitcrusher: Reproduces the sound distortion incurred after a
reduction in sound bandwidth or audio resolution.
Chorus: Chorus is a filter giving the impression that sounds are
played in unison, from a single source.
LPFilter: The low-pass filter is a filter that plays the low
frequencies, while attenuating the high frequencies.
HPFilter: The high-pass filter plays the high frequencies, while
attenuating the low frequencies.
BeatDelay: Replays the sound with a variable delay dependent on
the track's tempo.
SimpleDelay: Replays the sound with a variable delay.
PhoneVOX: Simulates the distortion of a telephone.
PhaserVerb: This effect adds reverb to a Phaser.
LFO Flanger: This filter is a Flanger controlled by a low frequency
oscillator (LFO).
•
LFO Phaser: This filter is a Phaser controlled by a low frequency
oscillator (LFO).
5.1.
Name of the effect
Allows you to toggle the effect:
The name of the effect set against a blue background: effect
enabled.
The name of the effect set against a black background: effect
disabled.
5.2.
Choice of effect
Click on the downward-facing arrow next to the name of the
effect to choose one from the list.
5.3.
Effect settings
Move the slider to modulate the effect.
5.4.
DRY/WET
The Dry/Wet control allows you to mix the sound of the
original track with the track that has added effects.
•
•
Dry = 100% original track + 0% track with effect.
Wet = 0% original track + 100% track with effect.
5.5.
MACROFX
The MacroFx function controls the range of multiple effects.
You will not need this function unless you use several effects
simultaneously on the same track.
1. To configure the MacroFx control:
•
•
Click on the
(Assign) button next to the MACROFX button.
Define the minimum and maximum values for each effect you wish
to control.
2. To toggle the MacroFx function on or off:
•
MACROFX set against a blue background: effects enabled.
•
MACROFX set against a black background: effects disabled.
You can then control the three effects by only using the MacroFx
button.
6. Audio deck (4-deck mode)
The deck is a virtual deck which groups together the controls to play a
track, similar to the controls on a CD player.
It allows you to visualize the loaded track thanks to the waveforms.
It allows you to manage the loops, CUE points and song playback.
The two DJUCED™ 40° audio decks are called A (on the left) and B (on
the right).
6.1.
Selecting the operation mode
Click on the deck letter (A or B) to choose between playing an audio track
or playing from an external source.
You can enable an external source rather than a track on your computer
and therefore mix in the software an external audio source defined in
DJUCED™ 40°.
An external source uses an input on the controller or sound card. It allows
you to use sounds in DJUCED™ 40° coming from other equipment
(smartphone, MP3 player, CD player…).
Once you enable an external source, you will not be able to control how it
is played in DJUCED™ 40°. You are able to control how it is played using
the source itself; in DJUCED™ 40°, you control the mix, i.e. the
equalization, volume and crossfader.
6.2.
Information
Displays information about the track loaded onto the deck.
1. Artist's name
2. Track title
3. Track length
Displays either the time played and the total track length, or the
remaining time and the total track length. Display options are selected by
clicking on this display.
4. Track artwork
5. Info about the track's BPM
a)
Track's BPM
Number of beats per minute for the track. If this value is not the track's
default BPM, it is possible to revert to that tempo by double-clicking on it.
b)
Key
Displays the track's key. The GENERAL settings allow you to choose
between standard notation and Open Key Notation.
c)
Pitch
Displays the percentage to which the BPM is modified (cf. Track BPM). If
this value is not 0, it is possible to revert to 0 by double-clicking on the
track's BPM.
d)
BPM panel
When you click on the BPM button, a menu pops up that allows you to
modify the track's BPM.
Refresh BPM analysis: analyzes track's BPM.
Go to first beat: if the track is paused or stopped, this button
allows you to position the first beat at the track's play position.
Start keyboard learning:
• Click once on TAP to start the learning.
• Tap in time on the keyboard's space bar.
Learning ends automatically once a stable beat has been established.
• Click on TAP during learning to cancel.
Multiplies or divides the BPM by 2.
BPM units –/+ 1: subtracts or adds 1 to the BPM (123.48
becomes 122.48 or 124.48).
Precise tweaking of beatgrid: nudges the beatgrid to the left
or right.
6.3.
Complete waveform
Displays the track's waveform loaded onto the deck.
By clicking on this waveform, you move the playhead.
The signal's amplitude is represented by the distance from the central
line:
•
•
•
•
The closer the wave is to the central line, the quieter the sound.
The farther away the wave is from the central line, the louder the
sound.
The length of the waveform represents duration.
Colors indicate the type of sound:
- Red = bass frequencies
- Orange = mid frequencies
- Yellow = treble frequencies
The color of the waveforms can be determined in the GENERAL settings.
1. Position of the playhead
The red rectangle denotes the position of the playhead in the track.
2. Part already played
The part of the track that has already been played is grayed out.
3. Part still to play
The part of the track that is still to be played is highlighted.
4. CUE Point
A white line illustrates the position of a CUE
point.
5. Loop
When a loop is launched, it is displayed as an
inverted color in the waveform.
6.4.
Local waveform
Displays the song's waveform loaded onto the deck based on a play point.
By clicking on this waveform and by making it slide, you move the
playhead in the track (scratch).
The color of the waveforms can be selected in the GENERAL settings.
1. Position of the playhead
The red rectangle illustrates the position of the playhead in the track.
2. CUE Point
A white line whose tip is a white triangle illustrates the position of a CUE
point.
The name of the CUE point is displayed.
3. Loop
When a loop is launched, it is displayed as an inverted color in the
waveform.
4. Zoom
The + and - buttons allow you to set the level of zoom for the
local waveform.
5. Beat markers
The beat markers are triangles representing the beats. They are displayed
separately from the waveform.
If the tracks are synchronized, the background of the beats turns blue.
These beats allow you to compare, on each deck, the beats of one deck
with the beats of the opposite deck.
6. Beatgrid
The beatgrid is a grid composed of vertical white lines, which represent
the beats overlayed on the waveform.
The beatgrid provides the same information as the beat markers;
however, the beatgrid displays this information on top of the waveform,
whereas the beat markers are separate from the waveform.
Tip: When the track is nearing its end, the waveform zone flashes red.
This feature allows the DJ to be notified that the end of the track is
approaching, and to therefore avoid a "blank" space during track
transitions in the mix.
6.5.
Loops
A loop is a part of a track that is played continuously.
A DJ creates a loop to make a rhythm last longer.
The DJ can:
•
•
manually define the start and finish of a loop; or
define the length of the loop in the number of beats.
1. IN
Indicates the start point of a loop which has been defined manually.
If SNAP mode is enabled, this position will be adjusted according to the
SNAP value.
If the loop is in progress, it will jump back to the beginning of the loop.
2. OUT
Indicates the end point of a loop which has been defined manually.
If SNAP mode is enabled, this position will be adjusted according to the
SNAP value.
If the loop is in progress, it will exit the loop.
3. Decrease
Scrolls through the automatic loop sizes from 64 to 1/32 beats.
If the loop is in progress, it halves the length of the loop.
4. Increase
Scrolls through the automatic loop sizes from 1/32 to 64 beats.
If the loop is in progress, it doubles the length of the loop.
5. Select
Allows you to choose the loop size and enable a loop.
6.6.
CUE points
A CUE point is a marker that you insert in a track so that you can instantly
jump to that point.
CUE points are essential for DJs. They allow them to:
•
•
Instantly reach a position in a track where a beat is audible, to avoid
a slow start and go straight to an audible rhythm.
Instantly jump to different points in the track in case of changes in
rhythm.
1. Delete
Deletes the last CUE point used.
2. Decrease
Scrolls through the list of CUE points from 32 to 1.
3. Increase
Scrolls through the list of CUE points from 1 to 32.
4. CUE point
In DJUCED™ 40°, click on CUE buttons 1, 2, 3, etc. (up to 32) to:
•
•
•
Define a CUE point (1, 2...) at the track’s current position, if a
corresponding CUE point does not already exist in this track. If SNAP
mode is enabled, the position of the CUE point is adjusted according
to the SNAP value.
Move, when the track is not playing, CUE point 1, 2..., if this CUE
point has already been defined. If SNAP mode is enabled, the
position of the CUE point is adjusted according to the SNAP value.
Move, while the track is playing, the playhead to the CUE point.
When quantization is enabled, the playhead moves to a beat.
If the CUE point is already defined, the background color of the CUE point
number becomes red.
If the CUE point is not yet defined, the background color of the CUE point
number is black.
6.7.
Transport
1. Play
Plays and stops the track.
2. CUP
CUE Play: Reverts to the last CUE point and starts playing the track.
3. CUE
CUE Stop:
•
•
If the track is playing, returns to the last CUE point and stops the
track.
If playback has stopped, reverts to the last CUE point and plays the
track as long as the button is enabled. By pressing the PLAY button,
playback continues once the CUE button is released.
4. Master
Designates the deck as master (cf. MASTER Tempo).
When MASTER is written in white on a black background, the
deck is not the master.
When MASTER is written in white on a yellow background, the
deck is the master. The other decks will synchronize to it.
5. SYNC
Designates the deck as slave (cf. MASTER Tempo).
When SYNC is written in white on a gray background, the deck is
autonomous.
When SYNC is written in red on a gray background, the deck is
slave and ready to synchronize itself.
When SYNC is written in white on a red background, the deck is
slave and synchronized to the master.
7. Audio deck (2-deck mode)
The 2-deck mode, in addition to the 4-deck mode, provides:
•
•
A graphical representation of the deck with visualization of the CUE
points.
A slider and pitch settings.
7.1.
Deck
Graphically illustrates the deck playing the track.
The deck is the rotating platter on which records are placed.
Each DJUCED™ 40° deck is composed of the following elements:
•
•
Information about the track.
Controls to rapidly navigate in the track.
1. Time
Displays the time remaining and played.
2. Point reached in the track
The blue dots show the location of the playhead in the track.
3. CUE point locations
The CUE points listed on the deck correspond
to their position in the track. In this case,
CUE points 1, 2, 3 and 4.
When you click on a CUE point, the playhead
positions itself on the CUE point.
When you right-click on a CUE point, it is
possible to delete or rename the CUE point.
7.2.
Pitch
The pitch feature allows you to control the speed at which the track is
played.
• A pitch of -6% means that the track's
playback speed is slowed down by 6% compared
to its default playback speed.
• A pitch of 0% means that the track is played
at its original speed.
• A pitch of 15% means that the track is
played 15% faster than its original speed.
To slow down the playback speed, slide the pitch fader upwards.
To speed up the playback speed, slide the pitch fader downwards.
To set the playback to the track's original speed, place the pitch fader in
the center.
The pitch fader's range is shown, as a percentage, above the pitch fader in
DJUCED™ 40°.
1. Pitch range
Pitch range allows you to select the pitch slider's range from 6 to 100%.
The smaller the range, the more precise the slider is.
When you use automatic synchronization, DJUCED™ 40° automatically
adapts this value if the range exceeds the pre-selected range.
2. Pitch fader
The pitch fader is a slider allowing you to speed up or slow down a track's
playback speed.
3. Pitch reset
The pitch reset control allows you to restore the track's original playback
speed and cancel previous actions taken using the pitch fader.
You can reset the pitch by clicking on the 0 button near the center of the
pitch fader in DJUCED™ 40°.
To avoid sudden pitch changes that would disturb dancers, the pitch
returns to the center gradually.
4. Pitch Bend
The pitch bend buttons are located under the pitch slider in DJUCED™
40°.
The – and + buttons allow you to temporarily slow down or speed up
playback: when you release the pitch bend button, playback speed returns
to its previous setting.
8. Deck sampler
In 4-deck mode, DJUCED™ 40° features two decks dedicated to samples,
samplers C (on the left) and D (on the right).
A sampler allows you to manage short sounds called samples.
A sample played once is called a "jingle".
A sample played continuously is called a "loop".
The samplers in DJUCED™ 40° can each play up to four samples.
The duration of a sample loaded onto the sampler may not last longer
than 30 seconds.
The samplers are quantized (see Quantization, further along). The
launching and stopping of the samples is therefore linked to the beats. For
example, with quantization set to 1, the sample that you launch will begin
playing on the next beat. With quantization set to 4, the sample will begin
playing on the next bar (4/4).
8.1.
Information
Displays information about the sample batch loaded onto the deck.




1. Artist's name
2. Batch title
3. Batch artwork
4. BPM info
a)
Sampler's BPM
Sampler's number of beats per minute. If this value is not the sampler's
default BPM, it is possible to revert to that tempo by double-clicking on it.
b)
Pitch
Displays the percentage to which the BPM has been modified (cf.
Sampler's BPM). If this value is not 0, it is possible to revert to 0 by
double-clicking on the sampler's BPM.
8.2.
Quantization
Enables quantization on the deck. When quantization is enabled, actions
(Play/Stop) are automatically executed on the beats.
For example, with quantization set to 1, the sample that you launch will
begin playing on the next beat. With quantization set to 4, the sample will
begin playing on the next bar (4/4).
Quantization is adjustable from 1/4 to 32 beats.
8.3.
Sample column
Each sampler contains four sample columns.
A column of samples is composed of four samples.
Each sample can be loaded, awaiting playback (if quantized), or playing.
Only one sample can be played in a sample column at any given moment.
1. Column's volume
Adjusts the column's volume.
2. Sample
A sample slot can be in various states:
•
•
Empty slot: no sample is loaded in this slot.
Stopped slot: a sample is loaded in this slot.
•
•
Slot on standby: the sample slot's frame flashes. The sample in this
slot has been launched and awaits quantization to start playing.
Slot being played: the sample slot's frame is lit up. The sample in
this slot is played. The sample's background shows the playback
progress. This information allows you to determine the moment to
launch another sample or make a transition.
You can stop a playing sample by double-clicking on its slot.
a)
Loop
A sample can be played once or looped.
Click to change the mode
Loop sample
Jingle sample
b)
Extracting a loop
You can easily create a sample from an audio track:
Create a loop on an audio deck.
Drag from the audio deck's information section and drop in a sample slot.
A new sample is created. It is automatically allocated a color dependent
on the track loaded on the deck.
8.4.
Transport
1. Play
Launches and stops sampler playback.
2. MASTER
Designates the deck as master (see MASTER Tempo).
3. SYNC
Designates the deck as slave (see MASTER Tempo).
9. Master tempo
In order to ensure the synchronization between the different decks,
DJUCED™ 40° uses a master tempo.
The master tempo is a reference beat based on which all synchronizations
are carried out.
There is only one master tempo. It can be the tempo displayed in the
main area, or a deck's tempo.
Each deck can either be autonomous, master or slave.
9.1.
Autonomous
The deck's tempo (BPM) is not synchronized: it can vary
independently of the other decks and does not influence
them.
Neither MASTER nor SYNC are lit up.
9.2.
MASTER
The deck will be the reference for slave decks and for the
overall tempo. If the tempo varies, the slave decks and
the overall tempo follow.
MASTER and SYNC are lit up.
9.3.
SYNC (slave)
The deck will follow the master tempo. Its tempo (BPM
and beats) is synchronized to the master tempo.
When SYNC is lit up in red on a gray background: the deck is waiting for
synchronization. When it starts up, it will be synchronized to the master
tempo.
SYNC is lit up in white on a red background: the deck is synchronized to
the master tempo.
10. Browser
The browser allows you to broswe through the players and select the files
you want to load on the decks.
It is composed of 4 parts, from left to right:
•
•
•
•
Icons for quick access to features (in green below).
Folders (in red).
Track list (in blue).
Search (in yellow).
10.1.
Icons
1. My Party
In conjunction with the DJUCED™ Master app available on the
Apple App Store and the Google Play Store, transform your DJ
evening into a social media event.
Share your playlist and get your guests to vote.
a)
Create a party
Allows you to create another party using the files in the list.
To fill in the list, simply drag and drop the files from the browser in
DJUCED™ 40°.
b)
Get party info
Allows you to display information about the party.
c)
Empty party
Allows you to clear the party to create a new playlist.
2. Expand browser
Allows you to expand or reduce the size of the browser.
3. Add as a favorite folder
Allows you to mark as a favorite folder. From then on it will always
be contained in the folders.
4. Create a playlist
Allows you to create a playlist out of the selected files.
5. Favorite folder management
Allows you to update, rename or delete the favorite folder.
6. Playlist management
Allows you to manage Automix, rename or delete the playlist.
a)
Start Automix
Launch an automatic mix with the playlist.
b)
Continue Automix
Continue an automatic mix which had been interrupted.
c)
Fade length
Select the duration of the fade length between tracks in an automatic mix.
d)
Rename
Rename the playlist.
e)
Clear
Clear playlist content.
f)
Delete
Delete the playlist.
g)
Shuffle
Randomly sort playlist tracks.
h)
Repeat
Repeat playback once the last file is reached.
i)
Remove duplicates
Remove duplicate tracks from the playlist.
j)
Save
Save the playlist under a new name.
7. Manage library
Click on this icon to open the library management utility.
a)
Check Library
Launches library verification. Identifies non-analyzed and missing tracks.
Missing tracks can be found automatically by indicating their location in
DJUCED™ 40°. The closer the folder indicated to DJUCED™ 40° is to the
tracks that need to be found, the quicker this functionality will be.
Non-analyzed tracks can be analyzed.
b)
Analyze Tracks
Restarts the analysis of all tracks contained in the library. We strongly
recommend that you only mix with analyzed tracks.
c)
Import Folder
Import the tracks contained in a folder into the library.
d)
Import Library
Import a library created on another computer.
10.2.
Folders
The folder explorer allows you to browse
through folders, playlists and the tree
structure of your computer’s drives.
In the FOLDERS section, double-click on the
arrow to show all subfolders.
Click on the target folder to display its
contents in the file explorer.
1. My Party
Allows you to display the "My Party" playlist.
2. Explorer
Explore drives. We strongly recommend that you only mix with analyzed
tracks.
3. Sound Libraries
This folder groups together tracks already known by DJUCED™ 40°. Once
again, we strongly recommend that you only mix with analyzed tracks.
a)
Artist
Displays the tracks grouped by artist.
b)
Genre
Displays the tracks grouped by genre.
c)
Demo
Displays demo tracks.
Tip: you can start mixing without the need for additional tracks as soon as
DJUCED™ 40° is installed, thanks to the demo tracks.
d)
Last Added
Displays the last tracks added.
e)
Most Played
Displays the most-played tracks.
f)
Top Rated
Displays the top-rated tracks.
g)
All Songs
Displays all tracks in the library.
h)
All Samples
Displays all samples in the library.
4. Playlists
Displays playlists.
5. Recordings
Displays recordings created in DJUCED™ 40°: MIX or SAMPLES.
6. iTunes
Displays your iTunes® library.
7. History
Displays songs played: today, in the past 7 days, this month, before this
month.
10.3.
Files list
The file explorer allows you to browse through the list of tracks contained
in a folder or a playlist.
To find a song, click on the title of a track in the folder, then enter the first
letter of the track title on your computer keyboard.
Once you have found the track you’re looking for, drag and drop it onto
the record on one of the virtual decks to load it onto the deck.
1. Sort songs
You can choose the column that sorts the tracks by clicking on the column
heading.
2. Add/remove columns
Right-click on a column's title to display the list of available columns. You
can choose the columns that you want to display.
You can drag and drop the column titles to change their display order.
3. Shortcut menu (right-click)
Right-clicking on a track allows you to:
a)
Pre-listen Track
The track is played and monitored on your headphones. The monitoring
duration can be adjusted in the BROWSER settings.
This functionality allows you to listen to a song without having to load it
on a deck.
b)
File info
Displays information about the track.
Modifying the information regarding a track allows you to manually update
the keywords for the audio file (i.e. the text setting out the name of the
track, artist, album, etc.).
c)
Relocate
The Relocate option allows you to update the location of your files, if:
- you have moved/renamed the storage folder containing files; or
- the drive letter has changed.
d)
BPM
Allows you to start song analysis. To prepare your first mix in DJUCED™
40°, start by analyzing the BPM of all your songs.
e)
File operations
This option allows you to carry out the same file operations as Windows
Explorer/Mac OS X Finder. For example: Delete, Rename, Copy to or Move
to.
f)
Mix now
Loads the song onto an available deck and starts the mix. This function is
available for the tracks contained in a playlist.
g)
Remove from playlist
Removes the selected song(s) from a playlist. This function is available for
the songs contained in a playlist.
10.4.
Search
Search for a song in the library.
1. Text
In the SEARCH field, enter a track title or artist name whose song you are
searching for.
2. Select
You can restart the search by clicking on the
icon.
You can select the search criteria by clicking on the
icon.
11. Settings
To modify the presets in DJUCED™ 40°, click on the settings icon in
the bar located at the top of the screen.
11.1.
Audio
The Audio settings menu allows you to select the following elements:
•
•
•
Audio device
Sampling rate
Input and output channels
After modifying an audio setting, you must click on the OK button.
1. Audio device
Select the audio device by clicking on the downward facing arrow.
2. Settings
Click on the Settings button to the right of the audio device name to open
the audio device's settings window, if necessary.
3. Sampling Rate
If your audio device is compatible with several sample rates, you can
change this setting. The higher the sample rate, the better the audio
quality, if your computer is fast enough.
Standard sampling rates are 44.1 kHz, 48 kHz and 96 kHz.
4. Input and output channels
Standard settings for an audio interface with 4 input channels and 4
output channels:
Outputs
- Master: Outputs 1 and 2, to connect your speakers.
- Headphones: Outputs 3 and 4, to connect your headphones.
Inputs
- Deck A: Inputs 1 and 2, to connect your first external audio player.
- Deck B: Inputs 3 and 4, to connect your second external audio player.
Standard settings for an audio interface with only 1 stereo output:
Disable the inputs for decks A and B by clicking on the X buttons to the
right of the lines Deck A and Deck B.
Outputs
- Main: Outputs 1 and 2, to connect your speakers.
After selecting your audio settings, click on OK to close this window.
11.2.
Connect
The connect menu allows you to log in to third-party services.
SoundCloud allows you to share the mixes you record in DJUCED™ 40°
(see REC).
Click on the SoundCloud button to connect to the service.
11.3.
Mapping
This tab allows you to select the mapping used for your controller. You can
also import new mappings by clicking on the corresponding button at the
bottom of the window.
A mapping is a file describing what DJUCED™ 40° does when it receives a
MIDI command from an external controller.
By changing the mapping, you therefore change the actions that
DJUCED™ 40° takes when reacting to a button, fader etc. moved on the
controller.
1. Select
Select your choice of mapping from the list.
2. Delete
Delete a mapping.
3. Import
Import a new mapping into DJUCED™ 40°.
11.4.
Keyboard
The Keyboard settings allow you to define keyboard shortcuts to control
your software using your computer keyboard.
1. List of programmed keys
Displays the list of your keyboard's keys used by DJUCED™ 40°.
2. Add and remove lines
Add a new line to program a new key or delete the selected line.
3. Factory settings
Return to DJUCED™ 40° default mappings.
4. Import
Import a file containing key mappings.
5. Export
Export keyboard mappings to a file.
6. Keyboard Learn
Thanks to keyboard learning, you can easily add a new key mapping.
Begin by adding a line, then select Keyboard Learning.
Press the relevant key.
In the DJUCED™ 40° interface, select the action you wish this key to take
when pressed.
11.5.
Recording
The Save menu allows you to define the following options:
1. Recording file
This setting allows you to specify the path and the name of a file that you
record in DJUCED™ 40°.
The
default
path
is
C:/Users/userame/Documents/DJUCED
40/Records/Mix; you can modify it if you wish.
By default, DJUCED™ 40° saves the file in an uncompressed format, in
stereo, at the sampling rate and frequency defined in the audio settings.
2. Compression Quality
You are able to modify the compression quality when you save a
compressed mix.
DJUCED™ 40° uses Ogg Vorbis compression.
3. Split file at size
This setting allows you to set the maximum file size that it can reach
before being divided. Limiting the saved file size allows for quicker control
and respects the operating systems' limitations.
11.6.
General
The General menu allows you to define the following settings:
1. Language
Choose the display language in DJUCED™ 40°. Changing the language
requires restarting DJUCED™ 40°.
2. Song end alert time (maximum 30 seconds)
The Song end alert feature allows you to define the number of remaining
seconds in the song before the alert is displayed. The default time is 30
seconds.
No alert
With alert
This feature allows the DJ to be notified that the end of the track is
approaching, and to therefore avoid a "blank" space during track
transitions in the mix.
3. Jog Pitch Bend Sensitivity
This setting determines to what extent the rotation of a controller's jog
wheel slows down or speeds up playback (when a track is playing on the
corresponding deck). It applies:
•
•
When a jog wheel is turned without pressing it.
When a jog wheel is turned while being pressed if you are not in
Scratch mode.
4. Scratch Sensitivity
This setting specifies the sensitivity of the jog wheels during scratching. It
applies in Scratch mode when the jog wheel is turned while being pressed.
5. Cue Sensitivity
This setting specifies the sensitivity of the jog wheels when Cue points are
added to tracks (no track is playing on the corresponding deck). It
applies:
•
•
When a jog wheel is turned without pressing it, in Scratch mode.
When a jog wheel is turned, whether or not while being pressed,
when not in Scratch mode.
6. Tonality notation
Standard notation is usually C D E F G A B C, plus MAJ for major and MIN
for minor.
Open Key Notation is another tonality scale used to improve mixes'
harmonic quality. Pieces' tonalities are associated with a number (from 1
to 12) and a letter (m for minor or d for major).
Songs containing the same number +/- 1 can be mixed harmonically while
staying in the same mode (d or m). As long as the number is the same,
you can toggle between d and m.
For example, a piece with a 7d tonality corresponds harmonically to pieces
with 6d, 7d or 7m and 8d tonalities.
7. Auto Cue Point
The Auto Cue feature inserts a CUE 1 point on the track's first beat if no
CUE point has yet been defined.
This becomes useful if you have not prepared all your tracks before
mixing.
8. Auto Pitch Reset with Magic Fade and Automix
When you use Magic Fade or automatic mixing, the pitch of the deck
towards which the transition is applied is automatically restarted at the
end of the transition. This option allows you to disable this help.
9. High performance
Enables all DJUCED™ 40° functionalities. When this option is disabled, the
quality of the filters and limiter is restricted, in order to reduce CPU usage.
10. Waveform color
This option allows you to choose different color themes for the waveform
in the drop-down menu.
After selecting a theme, the waveform colors are updated.
11.7.
Mixer
Here, you can adjust the crossfader curve and the equalization settings.
1. Crossfader Curve
The crossfader curve is the shape of the mix's curve, based on the
position of the crossfader.
There are three crossfader curves:
•
•
•
•
Mix
Scratch
Hamster
Custom: define your own curve
2. Equalizer limit
You can choose the level of equalization:
•
•
•
•
Normal (-36 dB/+12 dB)
Soft (-24 dB/+6 dB)
Hard (-48 dB/+12 dB)
Low performance (limits the equalizer to reduce CPU usage)
3. Autogain
When a track is loaded, its power (in LUFS) is calculated and the deck's
gain is automatically adjusted so as to use the track's entire dynamic
range.
4. Crossfader routing
Allows you to select the routing of decks on the crossfader.
A deck selected on both sides will be audible in the mix, whatever the
position of the crossfader.
A deck selected on neither side will never be audible in the mix.
11.8.
Browser
The Browser setting allows you to carry out the following actions:
1. Show
You can show:
•
•
•
The content you wish to display in the browser window (Explorer,
sound libraries, playlist, recordings, iTunes®, History).
Select the colors associated with different music genres.
Choose the colors and their brightness in the Browser.
2. Define pre-listening time
Pre-listening (i.e. monitoring) in the browser can be defined as between 2
and 15 seconds.
11.9.
About
The About menu displays DJUCED™ 40°'s version number and a link to
update the software.
12. Mixing with DJUCED™ 40°
12.1.
Preparatory operations
When you are mixing in front of an audience, you need to focus on the
music and the public. We also recommend that you prepare your songs
and audio library in advance:
- Locate all tracks.
- Analyze the audio library.
- Insert CUE points in the songs.
- Create playlists.
Having the tracks analyzed is crucial for an effective mix.
You must ensure that your tracks are correctly analyzed before starting a
mix, because analysis allows you to:
-
Identify the tracks that can be mixed together.
We recommend that you mix songs with similar BPM, rather than tracks
with very different BPM. For example, mixing tracks with a BPM difference
of less than 15 per cent is acceptable.
DJUCED™ 40° allows you to mix tracks with higher differences in BPM but
the greater the BPM difference, the more you will need to modify the
original track to synchronize with the other piece's BPM – you will
therefore degrade its audio quality.
-
Synchronize a track more easily.
BPM analysis requires a lot of processing power; we recommend that you
analyze all of your songs before mixing, because BPM analysis slows down
the mix calculations and reduces audio quality.
1. Locate tracks
If you store your tracks in folders spread out in different areas on your
hard drive, you must group them in the audio library so as to be able to
instantly display them during the mix.
We recommend that you store your pieces on the same storage device,
rather than on different hard drives.
We don't recommend mixing tracks saved on USB keys; access times to
the files on a USB key are greater than on a hard drive, and can cause
latency problems during the mix.
Ensure that you save your tracks on a hard drive containing at least 15%
free space, so that access times are quick enough for the mix.
2. Analyze all songs
After gathering all your tracks on a storage device, analyze them (go to
the "Shortcut menu (right-click)" to obtain the BPM values).
a)
•
•
•
In the file browser:
Select the songs to analyze with the mouse or trackpad (or with the
controller).
o In Windows, right-click to display the BPM menu.
o When using a Mac, right-click, click with two fingers on the
trackpad or press Ctrl + to display the BPM menu.
Then, click on BPM > Analyze.
The BPM analysis appears in the lower bar in DJUCED™ 40°.
Actions such as creating an index of audio files in a folder and BPM
analysis are slow processes and place a heavy load on the processor; also
avoid analyzing the BPM while you are mixing in public at all costs, as this
will slow down your computer.
b)
Analyze your entire music library in advance.
It is pointless to sit in front of your computer during analysis. This process
can last several hours, depending on your computer's speed and the
number of tracks that you are analyzing.
A track is analyzed when the browser displays its BPM value.
3. Check the analysis
For a high-quality mix, it is essential that the songs are well analyzed.
Sometimes the analysis is not perfect. If this happens, you will have to
adjust the beatgrid so that it is aligned to the track.
a)
Check the beatgrid
It is generally quite simple to check the beatgrid. The beat markers must
be aligned to the song's beats.
•
Well-analyzed track
•
Track probably badly analyzed
All grid tweaking is done in the BPM panel (See BPM panel).
b)
Tweak the grid
Unaligned grid.
In this first instance, we can see a discrepancy between the markers and
the track's beats. The tempo (BPM) detected is correct, but the position of
the first beat is inaccurate.
Go to the first visible beat of the track.
Move the grid to the beat.
Go to the end of the song to check that the grid is well-aligned throughout
the whole track.
If this is not the case, it will be necessary to modify the BPM.
c)
Modify the BPM
If the gap between the grid and the song's beats is inconsistent, it may be
the case that the BPM that was detected is incorrect.
Go to the first visible beat of the track.
Position the playhead on this first beat and mark this beat as the first beat
of the grid.
Navigate through the track.
Adjust the BPM so that the grid corresponds to the beats.
Move further along in the track and repeat the procedure.
You can also adjust the BPM by ear. Play the song, click on TAP, then
press the space bar at the rhythm of the song. DJUCED™ 40° detects the
tapped rhythm and adjusts the grid.
4. Insert CUE points in the songs
After analyzing your songs, you can:
•
•
Load them on the DJUCED™ 40° decks.
Play them and insert CUE points.
If you don't define any CUE points, DJUCED™ 40° automatically inserts
CUE point 1 on the first beat when you load a song (unless you have
disabled the Auto Cue option in the Settings > General section in
DJUCED™ 40°).
a)
Insert CUE point 1
Once you have reached the point in the song at which you wish to insert
the first CUE point:
•
•
Stop the song.
Click on the CUE button in DJUCED™ 40°.
b)
Insert Cue points 2, 3, 4 and 5
Once you have reached the point in the song
at which you wish to insert CUE points 2 or 3:
•
•
Stop the song.
Click on the Cue 2 and 3 buttons on the graphic interface in
DJUCED™ 40°.
c)
Remove a Cue point
Click on the button in DJUCED™ 40° to delete the last Cue point (1, 2 or
3) inserted.
d)
Move a Cue point
Once you have reached the point in the song at which you wish to insert
CUE point 1, 2 or 3:
•
•
Stop the song.
Click on the Cue 1, 2 or 3 buttons in the DJUCED™ 40° graphic
interface to insert the CUE point at the current position.
5. Create playlists
After you have located your tracks on your hard drive and inserted Cue
points in your songs, you can group the tracks as a playlist.
Playlists are a way of grouping songs together in one list, even if they are
located in different folders.
•
•
•
•
Select one or more tracks in the browser.
To create a playlist, click on the button located in the left part of the
folder browser.
Enter the name of your playlist.
Drag and drop songs into the playlist.
Playlists allow DJs to group tracks together that they intend to play during
a performance.
Examples of playlists:
•
•
•
•
•
•
•
Wedding
Birthday
The 90s
New Wave
Old classics
Sport anthems
160 BPM
As you can add the same song to different playlists, you can use playlists
to sort your tracks according to different criteria, such as:
•
•
•
•
•
•
•
The type of event at which you intend to play this playlist (birthday,
wedding, club, café, etc.)
The speed of the song (BPM)
Musical style
Year the song was released
Song duration
Name of the artist
The artist's nationality, the song's country of origin, etc.
When you are in a playlist, the playlist management icon appears and
gives you access to features dedicated to playlists:
•
•
•
•
•
•
Launch automatic mixing: play tracks in the playlist without a DJ
present
Fade length: transition time during which track n and track n+1 are
played simultaneously
Rename / Clear / Delete the playlist
Shuffle
Repeat
Delete duplicates (if you have added the same track twice to a
playlist)
12.2.
Mixing
1. Locate a song
After having organized your audio library into playlists, you should be able
to locate your tracks more easily.
a)
Access a playlist or folder
To access a playlist or folder:
In the Folders section, double-click on the arrow to show all subfolders.
b)
Browse through the playlist or folder
Click on the target folder to display its contents in the file explorer.
The file explorer allows you to go through the list of tracks contained in a
folder or a playlist.
c)
If you are unable to locate a track
If you are unable to locate a track, you can:
•
•
Select the All Songs field in the folder browser.
Enter a character string in the Search field.
2. Load a song
Once you have found the song you’re looking for, drag and drop it on the
platter of one of the virtual decks to load it onto the deck.
3. Navigate within the track
After having loaded a track, you can navigate within this track by using
the waveform or deck.
a)
Fast navigation
To get to the desired point in the song, click on one of the blue dots
located around the record or click in the waveform in the upper section.
b)
Slow and precise navigation
Click on the waveform and move the mouse pointer left or right.
4. Monitor the track
The monitoring feature (PFL: Pre-Fade Listen) allows you to listen to a
song on your headphones without the audience hearing it.
a)
Set the headphones to Cue mode
To activate the monitoring feature for the headphones,
set the headphones' output to Cue mode:
•
•
If the headphones mode is set to Cue, your headphones are set up
for track monitoring mode.
If the headphones mode is set to Mix, you can listen to the mix on
them (in other words, the same sound that is played for your
audience over the speakers).
To use the monitoring feature, set the headphones mode to Cue.
b)
Select the deck to be monitored
After having loaded a track onto a deck, you can monitor this deck by
ticking the box next to the headphones symbol, located above the volume
fader.
Select the headphones on deck A to monitor deck A.
You can monitor deck A while the crossfader is set to 100% on deck B (so
that the audience can hear deck B, but is unable to hear any sound
coming from deck A).
5. Play the song
Click on the Play button of the deck that you want to monitor.
Ready to play
Playback in progress
The song is played on your headphones; monitor it and ensure that the
rhythm and its tonality correspond to the song currently playing for your
audience.
6. When to synchronize tracks?
Music is made up of phrases. In each phrase, new elements (instruments,
rhythms) are introduced, modified or removed.
To effectively synchronize songs, we advise you to count the phrases.
A little tip: there are three elements in a piece of music that you should
keep in mind.
The beats: individual beats in a piece of music (we often tap our foot to
these beats).
In general terms, in the case of dance music, four beats make up one bar.
A bar: a collection of beats, generally four in dance music.
Each bar in a piece of music is comprised of the same amount of beats.
Phrases: these are the longer sections of music that are comprised of a
certain amount of bars. They usually mark the beginning of a new melodic
element in the music.
Often phrases consist of 16 or 32 beats, but they can be longer.
Generally, dance music counts 16 beats, or 4 bars per phrase.
To join two songs, you must be sure that the beginning of the second
track is aligned with the beginning of a phrase in the first track.
You can count in your head on each beat:
1,
2,
3,
4,
1,
2,
…
2,
2,
2,
2,
2,
2,
3,
3,
3,
3,
3,
3,
4
4
4
4
4
4
=
=
=
=
=
=
One bar
Second bar
Third bar
Fourth bar, end of phrase
Another bar starts, and a new phrase
Second bar of the second phrase
7. Synchronize the song
Synchronizing the song currently being monitored to the song playing for
the audience means:
•
•
Modifying the speed of the song being monitored so as to bring it in
line with the speed of the song currently playing for the audience.
To do that, you can modify the BPM (beats per minute) of the song
being monitored to bring it in line with the BPM of the song currently
playing for the audience.
Superimposing the beats of the song being monitored over the beats
of the song currently playing for the audience.
a)
Automatically, with the help of the Sync function
By clicking on a deck's Sync button:
•
•
You immediately modify the BPM of the song on that deck to match
the BPM of the song playing on the other deck.
You align the beats of the song on this deck with the beats of the
song playing on the other deck.
When the two decks are synchronized, the background in the beat
detection zone in DJUCED™ 40° becomes blue.
When the two decks are not synchronized, the background in the beat
detection zone in DJUCED™ 40° becomes black.
b)
Manually, in 2-deck mode
If you prefer to synchronize the songs manually, as you would using vinyl
records, use the pitch fader and pitch bend:
•
Move the pitch fader until the two songs' BPM are identical:
If you move the pitch fader up, you reduce the BPM: in other words,
you slow down the music.
If you move the pitch fader down, you increase the BPM, in other
words, you speed up the music.
If you reach the pitch fader's (upper or lower) limit
without being able to reach the required BPM, modify the
pitch range by clicking on the % symbol located above the
pitch fader in DJUCED™ 40°.
•
Next, use the pitch bend to align the beats of the song currently
playing with the beats of the track loaded on the other deck:
When the two songs are played at the same speed, you still need to
align the beats of the song being monitored with the beats of the song
loaded onto the reference deck.
You can slow down or speed up the playback speed with the - (slower)
or + (faster) buttons.
When both sets of beats are superimposed, release the pitch bend
button.
8. Play the song for the audience.
When the two tracks are synchronized, you can mix in the track that is
being monitored so as to play it for the audience.
You can:
•
•
Directly mix the song that you have synchronized by moving the
crossfader.
Mix the bass if (for example) the pieces' tonalities loaded onto decks
A and B are different.
a)
Play a song directly for the audience, with a short transition
You can directly mix the synchronized song by doing the following:
•
•
Move the crossfader towards the middle position so that the
audience can hear the songs from decks B and A.
Then move the crossfader from the center to deck A.
b)
Play the song for the audience with a low frequency
transition
You can prepare a transition in the low frequencies before carrying out the
transition between the two songs:
•
•
•
•
Remove the mid and high frequencies from both songs.
Move the crossfader towards the center position to play songs from
both decks B and A.
After a 10-second pause, move the centrally-located crossfader
towards deck A.
Finally, restore the mid and high frequency levels.
9. End the transition
Once the transition is finished, you can restore the original speed of the
song that is playing. Move the pitch fader towards the center or use pitch
restart. In the latter case, we suggest ensuring that the song heard is
definitely the Master, otherwise you risk losing synchronization with the
other decks.
12.3.
Remixing and samplers
A sample is a brief sound that can be played by itself or in conjunction
with other samples, played over the music or instead of the music.
A sample played once is called a "jingle".
A sample played continuously is called a looped sample.
Thanks to samplers, you can easily recreate melodies and strengthen your
songs.
1. Sample batches
To facilitate their loading, the samples can be delivered in batches (See
djz file). A sample batch can be uploaded from the DJUCED 40° browser
or dragged and dropped from Windows Explorer or the Finder in Mac OS X
onto a deck sampler.
2. Create melodies
Load an included sample batch, for example the DJUCED Electro House
batch loaded by default.
Ensure that the sampler is set to its original tempo. If the pitch is not at
0%, double-click on the sampler's BPM value to return to the original
tempo.
Start with the drums column and click on the Kick sample.
Let it play before adding some Bass Intro bass. Yep, it's starting to
groove...
Let's bring up the power: click on the Kick Clap and Bass Notes. We now
have our bass line.
Bring it up some more, click on RAVE ON. Yes.
Now: Bass Var 1 and Whistle Solo.
Some effects? Click on FX NoiseFresh. This sample is a jingle, so it only
plays once.
It's up to you to continue...
3. Strengthen your mix
On certain tracks that lack groove, the sampler is very useful. It allows
you to add a rhythm and improve the transition.
Choose a bass-heavy rhythmic loop, for example a fairly heavy kick.
Synchronize the sampler with the song you want to strengthen.
Launch the bass-heavy loop over your song: by adjusting the volume of
the sampler, you add the desired amount of rhythm.
You can then create a transition with the deck volumes (crossfader in the
center) to keep this rhythmic addition on the new track.
Once the transition is finished, you can lower the additional rhythm's
volume.
12.4.
Software takeover
This feature avoids jumps when a control in DJUCED™ 40° is
modified in the graphic interface and by a DJ controller. It is
enabled as soon as the displayed control in DJUCED™ 40° is
different from the controller's command.
value.
When the user moves a control in DJUCED™ 40°, then moves the
control on the DJ controller, the control has no effect in
DJUCED™ 40° if the controller has not reached the software
Once software takeover is engaged, a ghost of the physical control is
displayed.
12.5.
Automixing
Automix is a feature whereby the software automatically plays files from
the playlist, without any DJ involvement. It is therefore a temporary
feature, only to be used when really necessary.
To access the Automix feature, you must have previously created one or
more playlists and have accessed the playlist that you want to mix
automatically. Then click on the playlist management list icon to open the
Automix menu.
The Automix menu is composed of the following options:
•
•
•
Launch the Automix feature.
Restart Automix (available only when an Automix has been
stopped).
Crossfade length: choose the duration of the transition in seconds
(in other words, indicate how many seconds from the end of the first
song DJUCED™ 40° must play the next track).
If you launch the Automix feature, DJUCED™ 40° plays the entire playlist
in the order in which it is displayed, unless:
•
•
You click on a new icon and select the option Stop Automix.
You click on the Play button to stop playback.
To restart a stopped Automix, click on the playlist management button to
open the Automix menu and select Continue Automix.
We recommend that you enable synchronization on both decks so that the
transitions are carried out perfectly on beat.
By default, Automix retains track tempos by resuming the track's original
pitch (see pitch reset) once the transition is finished. You can disable this
functionality in the general settings.
12.6.
Scratching
1. Definition
A scratch is the sound produced when a DJ places his or her hand on a
moving vinyl record on the deck and shuffles it backwards and forwards.
Scratchers are vinyl turntable users who use the scratching technique to
produce sounds and create original musical tracks with the scratch sound.
For DJs who use digital gear, scratches are achieved through software
emulation of the hand movement, calculated by the DJ software.
2. Scratching in DJUCED™ 40°
To scratch in DJUCED™ 40°, click on the waveform with the left button,
keeping the button pressed and moving the mouse left and right.
The quality of a scratch depends on the DJ's talent, but also on the quality
of the music being played. A successful scratch sound cannot be achieved
with just any song; your talent for scratching depends also on the song
loaded onto the decks, and on the sound it produces when you scratch.
Some DJs therefore highlight their talent by scratching on songs that
already contain scratch sounds.
12.7.
Effects
1. Definition
An effect is a filter or a combination of filters applied to the music to
modify its sound.
The list of available effects in DJUCED™ 40° is described in the effects
chapter.
The effects rack can contain three effects, as well as a Dry/Wet level
button and a MacroFX button allowing you to control several effects. To
modify the list, click on the icon featuring a downward-pointing arrow,
located above the name of the effect. A menu is then displayed, allowing
you to select the new effect.
2. Enabling/disabling an effect
Click on the name of the effect, located above the corresponding button,
to toggle the effect.
Effect disabled: the background of the effect name is black.
Effect enabled: the background of the effect name is blue.
3. Modulating the effect
Two controls allow you to modulate the effect:
•
•
The effect's rotary button modulates the effect.
The Dry/Wet rotary button controls the mix of the signal without an
effect and the signal with an effect:
o Dry = 100% original track + 0% track with effect
o Wet = 0% original track + 100% track with effect
12.8.
Recording a Mix
You can record your mix by clicking on the REC button, located in the top
part of the mixer.
When recording your mix, we recommend that you set the recording gain
level to the maximum value.
To stop a recording, click the recording button once again. The recording
can be saved in an uncompressed or compressed format, or can be
cancelled.
It can also be shared on your SOUNDCLOUD (https://soundcloud.com/)
account.
The new file is saved in the folder defined in the Recording settings pane.
The default path is C:/Users/userame/Documents/DJUCED 40/Records/
Mix.
12.9.
Loops
1. Definition
A loop is a part of a track that is played continuously.
2. Usage
A loop allows a DJ to make a rhythm last longer.
The DJ can:
•
•
Manually define the start and finish of a loop; or
Define the length of the loop in the number of beats.
3. Software controls
The loop controls are the following:
•
•
•
•
Loop-in/Loop-out: the Loop-in control places the loop's starting
point; the Loop-out control places the loop's end point (click once
again on the Loop-out control to exit the loop).
1/32, 1/16, 1/8, ¼, ½, 1, 2, 4, 8, 16, 32: number of beats per loop.
Relocate loop.
Modify the loop's length.
When SNAP mode is enabled, loops are created automatically aligned to
the beats.
13. Glossary
13.1.
BPM
BPM (beats per minute)
A beat is a brief audible sonic peak, whose continuity provides the music's
rhythm.
A beat is generally easier to identify on a drum kit or bass; it can however
be played by any instrument – a guitar or a human voice, for example –
or by several instruments played together.
When you hear a beat, count the repetitions per minute to work out the
occurrences of beats per minute.
If you don't hear a beat in the music, your audience will have trouble
dancing as dancers naturally align their rhythm to the beats of the music,
just as runners time their strides to a musical beat (that's why so many
joggers run with an MP3 player).
13.2.
Magic Fade
Magic Fade allows you to produce a perfect transition between songs.
Depending on crossfader position, special combinations of filters are
applied to the tracks.
Thanks to Magic Fade, all your transitions are achieved using just one
hand on the crossfader. You can therefore control effects and all other
features using your other hand.
At the end of the transition, the destination song's tempo is restored to its
original value. This functionality can be disabled in the general settings in
DJUCED™ 40°.
13.3.
Limiter
To avoid all sound distortion during the mixing of several high-volume
tracks, a limiter is applied to the mix.
To optimize mix quality, the decks' gain should be adjusted (see gain).
13.4.
SNAP
SNAP allows you to automatically align the creation of CUE points and
Loop-ins and Loop-outs with the tracks' beats.
DJUCED™ 40° allows you to choose a SNAP value of 1/32 of a beat to 1
beat.
Thanks to SNAP, loops begin and end perfectly in rhythm and the CUE
points position themselves perfectly in time. With a value of 1 beat, the
loops and CUE points will always be aligned to the beats.
Smaller SNAP values allow for more freedom, but require more dexterity.
13.5.
SLIP
Slip mode allows you to retain the track's phrasing whatever action is
taken.
When a command is executed on the track (CUE, loop, slice, scratch...),
DJUCED™ 40° continues playing the song virtually. Once an action is
complete, the play position returns to where it would have been, had the
action not been taken, thus preserving the song's rhythm.
For example, with SLIP mode enabled, create a 1-beat loop.
Stay on this loop for 4 beats, then turn off the loop.
Play does not continue from the loop but jumps directly to 4 beats later,
as if the loop had not taken place.
The song's structure has remained intact.
13.6.
Quantization
Quantization allows you to carry out actions that will follow the songs'
beats.
When you carry out an action (for example, going to a CUE point), this
action is automatically aligned to the beat.
For example, when using samplers, with quantization set to 1, the sample
that you launch will begin playing on the next beat. With quantization set
to 4, the sample will begin playing on the next bar (4/4).
If you want to carry out actions exactly at the moment you press the
button (for instance finger drumming), you must disable quantization.
The audio decks (A and B) are quantized to 1 beat.
Deck samplers are quantized from ¼ to 32 beats.
13.7.
Djz files
A djz file contains a batch of samples. A sample batch is a unique file
containing samples and their description:
•
•
•
•
•
Name
Size
Tempo
Color
Loop or jingle
Sample batches are generally organized by column. On the left, drums,
then bass sounds, main instruments and finally effects.
This allows you to load a deck sampler's 16 samples all at the same time.
Drag a djz file from Windows Explorer or the Mac OS X Finder onto one of
the samplers in DJUCED™ 40° to import it.
The imported sample batches are visible in DJUCED™ 40°'s browser.
14. Frequently Asked Questions
14.1.
Does DJUCED™ 40° have an expiry date?
No, DJUCED™ 40° has no time constraints if a valid license is used or if
the DJ controller with which it is delivered is connected.
However, it will start up in demo mode (a limit of 30 minutes per session)
if this DJ controller is not connected to the computer and no valid license
is in place.
If you are using DJUCED™ 40° with a controller, please connect it to your
computer before launching DJUCED™ 40°.
14.2.
Is DJUCED™ 40° compatible with other DJ controllers
than the DJ controllers it is delivered with?
The version delivered with a controller is only compatible with the
controller it is delivered with.
14.3.
Is DJUCED™ 40° compatible with other DJ audio
interfaces other than the audio interface integrated into your
controller?
Yes, you can use the audio interface of your choice in DJUCED™ 40°.
By default, if your DJ controller incorporates an audio interface, DJUCED™
40° is set up to produce sound using this integrated audio interface, but
you can select a different audio interface in the Settings menu. To display
this menu, click on the Settings icon located in the top bar.
14.4.
Is DJUCED™ 40° compatible with the ASIO and WASAPI
(Windows Audio Session API) drivers in Windows?
Yes, DJUCED™ 40° is compatible with the ASIO and WASAPI drivers.
14.5.
With which audio formats is DJUCED™ 40° compatible?
With the exception of protected files, DJUCED™ 40° is compatible with all
audio files that Microsoft Windows Media Player plays in Windows, or
iTunes plays in Mac OS X.
14.6.
What should I do if I can't hear any sound even though
DJUCED™ 40° is playing a song?
•
•
Check that you have connected your speakers properly to your
controller's audio interface (Mix).
Click on the Settings icon located in the top bar, then open the
Audio pane and check that you have configured the following
settings:
o Master is on outputs 1-2 of your audio interface.
o Headphones is on outputs 3-4 of your audio interface.
14.7.
What should I do if I hear glitches in DJUCED™ 40°?
Both in Windows and with a Mac:
•
•
Analyze your files BEFORE mixing them. This will give you access to
a lot more processing power during the mix.
Close all other programs while you mix.
1. In Windows.
Configure your computer using the following settings:
•
•
•
•
•
•
•
•
Check that your computer's power supply is connected; avoid
mixing on a laptop that is only powered by a battery because the
processor could function at a reduced speed and this would impair
actions performed for the mix.
Disable your computer's Wi-Fi.
Disconnect the computer from its network access or Internet so that
you can disable the antivirus and firewall.
Click on the Windows button (or Start) > Control Panel > System >
Device Manager > Universal Serial Bus (USB) Controller.
Right-click on the first USB Root Hub entry, then select Properties >
Power, and uncheck the box entitled Allow the computer to turn off
this device to save power.
Repeat this operation for each USB Root Hub line.
Check that you have sufficient space available on your main hard
drive. At least 10 to 15% of the C: hard drive must be available if
your computer's speed is to be unimpeded.
If you use a graphics card that is not an ATI Radeon or Nvidia
Geforce and you work in Vista or Windows 7 or 8, disable the Aero
themes. Right-click on the Windows desktop, then select Personalize
> Modify your computer's visual effects. Opt for a non-Aero theme,
such as Windows 7 Basic or Windows Classic.
2. In Mac OS:
•
•
Avoid playing the mix on one sound card and monitoring on your
headphones using a different sound card; we recommend sending
all sound through just one sound card (either built into the DJ
controller, or standalone), rather than using two sound cards in Mac
OS.
Avoid connecting the DJ controller to a USB port built into the
keyboard. If you use a MacBook, check whether you still hear
glitches when you connect the DJ controller to another USB port.
15. Trademarks
Intel® and Pentium® are registered trademarks of Intel Corporation.
Microsoft® Windows® XP, Vista, 7, 8 and 10 are registered trademarks or
trademarks of Microsoft Corporation in the United States and/or in other
countries.
Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and
other countries.
The DJUCED brand and DJUCED's graphic elements are the property of
Guillemot Corporation.
All other trademarks and trade names are hereby acknowledged in this
document and are the property of their respective owners. Illustrations
not binding. Contents, designs and specifications in this document are
subject to change without notice and may vary from one country to
another.
16. Copyright
No part of this manual may be reproduced, summarized, transmitted,
transcribed, stored in a retrieval system, or translated into any language
or computer language, in any form or by any means, electronic,
mechanical, magnetic, manual, via photocopying, recording, or other,
without the express written consent of Guillemot Corporation S.A.
17. DJUCED™ 40° End User License
Agreement
Please read the License Agreement displayed during installation of
DJUCED™ 40° carefully.
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