What is SunVox - WarmPlace.ru.

What is SunVox - WarmPlace.ru.
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What is SunVox
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What is SunVox
SunVox is a small, fast and powerful modular synthesizer with pattern based sequencer (tracker). It is
a tool for those people who like to compose music wherever they are, whenever they wish. On any
device. On any system.
Official SunVox page: http://www.warmplace.ru/soft/sunvox
List of terms
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BPM - number of Beats Per Minute.
Envelope - graph of the dependence of some parameter (volume, for example) on time.
Phase - position of a point in time on a waveform cycle (in Generator) or on a sample. Usually this
means the initial phase, not the current position.
Sample:
amplitude of the audio signal at a point in time;
portion of some sound in digital form: set of the values (amplitudes) described above; it can be
very long (loop or the whole audio track) and very short (one note of some instrument).
Sustain - suspension point (until the Note OFF) on the envelope;
Tick - smallest time interval in SunVox pattern.
TPL - number of Ticks Per Line.
Velocity - universal parameter combining such types of expression as the velocity (how fast or hard
the keys are pressed) and the aftertouch (amount of force on held-down key). It can be changed at
any time in the life cycle of a single note.
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Minimum system requirements
Windows:
WarmPlace Wiki - http://www.warmplace.ru/wiki/
Last update: 2017/07/12 21:29
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sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
no special requirements.
Linux:
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any Linux distribution;
libsdl1.2.
macOS:
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x86_64 architecture;
Mac OS X 10.6.
Android:
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Android 2.3.
iOS:
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iOS 7.
Windows CE:
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ARM CPU.
PalmOS:
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ARM CPU;
PalmOS 5.0;
FOR T|T, T2 and ZIRE71 USERS: Please, install FHR (Fargo Heap Resizer) before running SunVox.
FHR page: http://fanoush.wz.cz/palm/fhr.html
Installing
Windows:
1. download SunVox for Windows (ZIP archive);
2. unpack this archive to any folder (your home directory or some external flash drive);
3. you will see the new directory sunvox after unpacking - open it, and go to the sunvox/win32
directory;
4. you will find several files in the win32 folder: sunvox.exe (full 32bit version) and
sunvox_lofi_console.exe (version with 16bit audio engine for slow devices); just lauch one of these
versions.
Linux:
1. download SunVox for Linux (ZIP archive);
2. unpack this archive to the home user directory (/home/username);
3. you will see the new directory sunvox after unpacking - open it, and go to the sunvox/linux_xxx
directory, where the xxx is the name of the architecture of your device;
4. you will find several files in the linux_xxx folder: sunvox, sunvox_lofi, sunvox_no_simd, etc.; just
use the most appropriate for your system;
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What is SunVox
5. in case of some errors: open Terminal, go to the sunvox directory (use cd command), enter chmod
a+x sunvox and then ./sunvox ; if still not working - copy all error messages from the Terminal
and send it to nightradio@gmail.com.
macOS:
1. download SunVox for macOS (ZIP archive);
2. you will see the new directory sunvox after unpacking; move it to some another user-created
directory; don't use system folders like Downloads and Applications;
3. go to the sunvox/sunvox/osx directory;
4. launch SunVox.
Android:
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get SunVox on Google Play.
iOS:
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get SunVox on App Store.
Windows CE:
1. download SunVox for Windows CE (ZIP archive);
2. unpack it to any folder on your computer;
3. you will see the new directory sunvox after unpacking - open it, and go to the sunvox/wince
directory;
4. you will find the sunvox.cab file in the wince folder - just copy and install this file on the Windows
CE device;
5. some old Windows CE devices has no GAPI pre-installed - this library is required for SunVox; you
can try to get it here: http://www.wincesoft.de/html/gapi_for_hpc_s.html
PalmOS:
1. download SunVox for PalmOS (ZIP archive);
2. unpack it to any folder on your computer;
3. you will see the new directory sunvox after unpacking - open it, and go to the sunvox/palmos
directory;
4. you will find the following files in the palmos folder: sunvox.prc, sunvox_framebuffer.prc - just
copy one of them to the SD-card of your PalmOS device (PALM/Launcher directory);
5. insert the SD-card back to the PalmOS device and you will see that the SunVox is successfully
installed.
Comparison of different versions
System
Linux
Supported
architectures
x86, x86_64, ARM
(Maemo/MeeGo-based
devices, Raspberry Pi,
PocketCHIP, etc.),
ARM64 (PINE64 etc.)
WarmPlace Wiki - http://www.warmplace.ru/wiki/
Sound engine
Multi-touch
format
32-bit floatingpoint / 4,12
fixed-point
YES
MIDI
Full
support
GPIO
YES
Limitations
MeeGo is not
supported
anymore (latest
version - 1.8.1)
Last update: 2017/07/12 21:29
Supported
architectures
System
Windows x86
Windows
ARM
CE
macOS
x86, x86_64
Android ARM, x86
iOS
ARM
PalmOS ARM
sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
Sound engine
Multi-touch MIDI
format
32-bit floatingFull
point / 4,12
YES
support
fixed-point
Export
and
4,12 fixed-point
Import
only
32-bit floatingFull
point
support
32-bit floatingExport
point / 4,12
and
fixed-point (on
YES
Import
devices without
only
FPU)
32-bit floatingpoint (iOS 7 and
Full
YES
higher) / 4,12
support
fixed-point
4,12 fixed-point
Export
and
Import
only
GPIO
Limitations
YES
Discontinued.
Latest version 1.8.1. Without
real-time
recording,
MetaModule
and Vorbis
player
As you can see, there are two sound engine formats in SunVox. Let's look at them in detail.
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32-bit floating-point - using high quality 32-bit (and 64-bit in some cases) floating-point
computations for the sound synthesis. Math coprocessor (FPU) is required. Can be used on most of
modern computers.
4,12 fixed-point - using low quality fixed-point (4 integer bits and 12 fractional bits) computations.
Specially for the slow computers without FPU. Such version of the engine will be much faster than
the 32-bit one, but a small amount of the quantization noise will be present in sound. In this case
the 32-bit WAV export may be with better sound quality due to the absence of the signal clipping.
In some cases the sound engine format will be selected automatically. But in some cases (in Linux, for
example) you can choose it manually: there are several versions of SunVox with different engines.
You can always find the information about the current engine format in the SunVox Main Menu →
About window.
Interface description
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What is SunVox
The SunVox window is divided into the several rectangular areas (windows):
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pattern editor;
musical keyboard;
controllers of the selected module + modules (routing);
timeline (select the pattern here and its content will be shown in the pattern editor at the top).
Each area has its own menu with different options and functions - use the button with three horizontal
lines to open this menu. Click on some area sets the focus on this area.
First click on the Stop button - stop playing. Second click - reset all SunVox activity and switch the
engine to standby mode.
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Keyboard shortcuts
You can change it in the Main Menu → Preferences → Interface → Shortcuts. Any keys and MIDIbuttons can be assigned to any SunVox action (from the list below).
General:
Keys
Description
Q,W,E,R,T,Y,U,I….
notes
F1…F8
set octave number
SHIFT + )
octave up
SHIFT + (
octave down
CTRL + Z
UNDO
CTRL + Y or SHIFT + CTRL + Z REDO
CTRL + X
cut
SHIFT + DELETE
cut
CTRL + C
copy
CTRL + V
paste
SHIFT + INSERT
paste
CTRL + A
select all
CTRL + D
duplicate / clone
CTRL + N
create a new module / create a new pattern
CTRL + O
load project
CTRL + S
save project
CTRL + B
save project to BACKUP.sunvox
Pattern editor:
Keys
Description
SPACE
edit mode ON/OFF
CAPSLOCK or '~'
insert “note OFF”
TAB
go to the next track
SHIFT + TAB
go to the previous track
INSERT (or Command+I on Mac) insert an empty note and shift the content down
BACKSPACE
delete previous note and shift the content up
DELETE (or Fn+Backspace on Mac) delete current note
K
insert SP (Set Pitch) command
SHIFT + K
insert the “Previous Track” special command
CTRL + (
selection begin
CTRL + )
selection end
CTRL + M
paste and mix
CTRL + T
select track
CTRL + I
interpolate values
CTRL + U
interpolate velocity
SHIFT + '='
transpose up (+1 semitone)
SHIFT + '-'
transpose down (-1 semitone)
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Keys
SHIFT + ']'
SHIFT + '['
SHIFT + UP/DOWN/LEFT/RIGHT
CTRL + '='
CTRL + '-'
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What is SunVox
Description
transpose octave up (+12 semitones)
transpose octave down (-12 semitones)
selection
increase the edit step
decrease the edit step
Modules (routing):
Keys
Description
CTRL + R
randomize module controllers
SHIFT + MOUSE MOVING
module link/unlink
SHIFT + controller value changing write the value to the pattern
SHIFT + >
next module
SHIFT + <
previous module
CTRL + >
next synth
CTRL + <
previous synth
CTRL + RIGHT
next module horizontally
CTRL + LEFT
previous module horizontally
CTRL + DOWN
next module vertically
CTRL + UP
previous module vertically
CTRL + 1
toggle mute
CTRL + 2
toggle solo
CTRL + 3
toggle bypass
CTRL + 4
unmute all modules
CTRL + F
find a module
Timeline:
Keys
Description
SHIFT + F9 record start/stop
F9
play/stop
F10
play from beginning
F11
play pattern
F12
stop
SHIFT + F12 go to beginning
Touch Theremin:
Keys
Description
SHIFT + Touch Theremin play write the microtone (Set Pitch XXYY command) to the pattern
Basic concepts
WarmPlace Wiki - http://www.warmplace.ru/wiki/
Last update: 2017/07/12 21:29
sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
Project
The SunVox project consists of the following parts:
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modules generates the sound;
patterns controls the modules (sends them notes and other commands);
timeline determines the order of the patterns.
All the project parts are stored in the single *.sunvox file. The sound of the project should be the same
(or close to the original) regardless of the device and system.
A few words about hex numbers. Memory locations and software in today's computers use the
hexadecimal (hex) number system which comprises sixteen distinct symbols, digits 0 - 9 and letters
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What is SunVox
A, B, C, D, E, F (or a - f) where the letters represent the numbers 10 - 15. For more detail on the
hexadecimal system please visit: http://en.wikipedia.org/wiki/Hexadecimal
Examples of hexadecimal numbers and its decimal (dec) equivalents:
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00 = 0;
01 = 1;
…
09 = 9;
0A = 10;
0B = 11;
0C = 12;
0D = 13;
0E = 14;
0F = 15;
10 = 16;
11 = 17;
…
FF = 255
Pattern
Pattern is a group of simultaneously played tracks that represents some section of the SunVox
project (score). It is divided into horizontal lines. Playing direction is top-down.
Any pattern in the SunVox looks like this:
line track 0 track 1 track 2 …
000 event event event …
001 event event event …
xxx …
…
…
…
event - some music event (something like a MIDI command).
Examples of events:
WarmPlace Wiki - http://www.warmplace.ru/wiki/
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sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
event of turning note C5 on: C5 80 01 0000 0000
event of turning note A5 on: A5 80 01 0000 0000
event of turning note off: ==
As you can see, an events contain several text/numeric columns (fields). All numbers in the
pattern are represented in HEXADECIMAL format.
Event format: NN VV MM CCEE XXYY
Lets see detailed description of each column in the event:
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NN - some special command code or the note:
SP - Set Pitch XXYY, where 0000 - highest possible pitch, 7800 - lowest pitch (note C0); one
semitone = 100 (256dec)
<< - Previous Track; use it to apply effects to previous track; but the following secondary effects
are not allowed: 2x, 40..5F, 1D;
== - Note OFF;
C0 - С-0 (first note of the lowest octave);
c0 - C#0;
D0 - D-0;
d0 - D#0;
E0 - E-0;
F0 - F-0;
f0 - F#0;
G0 - G-0;
g0 - G#0;
A0 - A-0;
a0 - A#0;
B0 - B-0;
C1 - C-1 (first note of the octave 1);
…
B9 - B-9 (last note of the highest octave);
VV - velocity (00..80);
MM - module number (00,01,02,03,04,05,06,07,08,09, … FF);
CC - number of a controller (01,02,03,04, … FF);
EE - effect that will be applied to the last note activated on the current track; some effects (marked
in bold) can use the last nonzero parameter when XXYY = 0:
01 - slide up (portamento up; sliding speed = XXYY);
02 - slide down (portamento down; sliding speed = XXYY);
03 - slide to note (sliding speed = XXYY);
04 - vibrato; (XX - frequency; YY - amplitude);
07 - set sample offset XXYY in percents (from 0000 (0%) to 8000 (100%));
08 - arpeggio (XX - second note increment; YY - third note increment);
09 - set sample offset XXYY in samples*256dec;
0A - slide velocity up/down (XX - up speed; YY - down speed);
0F - set playing speed (XXYY: 0001..001F - number of ticks per line; 0020..00FF - BPM) or time
grid (XXYY: F001..F020);
11 - fineslide up;
12 - fineslide down;
13 - set Bypass/Solo/Mute (BSM = XYY) flags; example of mute: 13 0001; example of solo: 13
0010;
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What is SunVox
14 - reset Bypass/Solo/Mute (BSM = XYY) flags; example of bypass reset: 14 0100;
19 - re-trigger note after XXYY ticks during the line;
1C - cut note after XXYY ticks in the current line;
1D - delays the start of note until tick XXYY in the current line;
1F - set BPM;
20 - note probability;
21 - note probability with random velocity;
22 - set controller value to the random number from 0000 to XXYY;
23 - set controller value to the random number with range from XX (00..FF) to YY (00..FF);
30 - stop playing the song;
40…5F - delay an event for selected fraction of the line (from 40 (0%) to 5F (96.875%));
XXYY - parameter of a selected effect/controller (0000 - min; 8000 - max).
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Velocity can be changed dynamically. Example:
NN
C3
------
VV
10
20
30
40
50
60
MM
03
------
CCEE
0000
0000
0000
0000
0000
0000
XXYY
0000
0000
0000
0000
0000
0000
In this example velocity changed from 10 to 60.
Example of changing cutoff frequency (global controller) of filter from min to max value:
NN
----------
VV
----------
MM
01
01
01
01
01
01
01
01
01
CCEE
0200
0200
0200
0200
0200
0200
0200
0200
0200
XXYY
0000
1000
2000
3000
4000
5000
6000
7000
8000
The “Cutoff frequency” controller has a number 2 in the filter.
Some modules have the local controllers. A local controller can be changed for a particular note
(sound) on a particular track, independently of the other sounds of the same module.
Example: (changing local controller 2 in the module 1)
NN VV MM CCEE XXYY
C3 80 01 0200 0000
begins playing here
-- -- -- 0200 0001
-- -- -- 0200 0002
-- -- -- 0200 0003
//Set local controller 2 to value 0000. Separate sound
//Set local controller 2 to value 0001
//Set local controller 2 to value 0002
//Set local controller 2 to value 0003
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-- -- -- 0200 0002
-- -- -- 0200 0001
sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
//...
Pattern effects
01 - Slide up (Portamento Up). This effect will slide up the frequency of the synth being played on
the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified (XXYY is
zero) then the last slide rate used on the track is used again.
02 - Slide down (Portamento Down). This effect will slide down the frequency of the synth being
played on the track by XXYY (one semitone = 40) tones for every tick. If a slide rate is not specified
(XXYY is zero) then the last slide rate used on the track is used again.
03 - Slide to note. This effect will slide a note being played on a track to a specified note. The
parameter XXYY (one semitone = 40) will states the speed at which a slide will occur. If a slide rate is
not specified (XXYY is zero) then the last slide rate used on the track is used again.
04 - Vibrato with parameters XXYY, where the XX - frequency (examples of values: 20 - one period
per line; 40 - two periods per line), YY - amplitude (one semitone = 40).
08 - Arpeggio. This effect is normally used to simulate chords. It can also be used to produce a
heavy vibrato. Example: Note = C3; XXYY = 0407 (second note increment = 4; third note increment =
7) this is an attempt to produce a C-major chord. At the beginning of a line the C3 note is played, then
1/3 into the line the sound is retriggered at E-3, at 2/3 is retriggered at G3, and at the beginning of
the next line (if there are no new notes to be played on the track), it is retriggered at C3 again. Video:
Arpeggio Standard Effect
09 - Set sample offset. This functionality enables you to start a sample from a specified position
rather than the normal beginning position. Multiply value XXYY * 256 to get the position in samples
from the beginning of the sample where playback should start. If no sample is specified, the sample
currently playing is retriggered to the offset specified. Example: play instrument 2 at note C3, and
XXYY = 0023. This would make playback of the sample start at offset 0023 * 0100 = 2300. This offset
provides quite a wide range from where you can start playing the sample.
07 - Set sample offset (by percentage). XXYY from 0000 (sample start) to 8000 (sample end).
Video: Sampler Retriggering / Scaling
0A - Slide velocity up/down. This effect will change the velocity of the synth being played on a
track. The value XXYY the speed of the velocity change. If XX is nonzero the velocity is increased, and
if YY is nonzero the velocity is decreased. Example: set XXYY to 0003. This means that at the
beginning of the line, the current velocity of the synth is decreased by 3 (because YY = 3). The
velocity is decreased by 3 again for every tick on this line.
0F - Set playing speed. This effect changes the speed (number of ticks per line) of playback. Valid
values for speed setting are 1 - 1F (1 - 31 in decimal). Values above 1F (31 in decimal), represent a
modified speed based on beats per minute, where 4 lines are 1 beat. A speed value of 2A (42 in
decimal), equals 42 beats per minute.
11 - Fineslide up. This effect functions just like effect 1, except that the frequency of the note is
only modified once (at the beginning of a line).
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What is SunVox
12 - Fineslide down. This effect functions just like effect 2, except that the frequency of the note is
only modified once (at the beginning of a line).
13 - Set Bypass/Solo/Mute flags. BSM = XYY; Example of mute: 13 0001; example of solo: 13
0010.
14 - Reset Bypass/Solo/Mute flags. BSM = XYY. Example of bypass reset: 14 0100.
19 - Re-trigger. Effect 19 allows you to re-trigger a note after XXYY ticks during the line. For
example, let's specify note C3 and set XXYY = 2 when the speed (TPL) is currently 6. This starts the
specified note at the beginning of the line, and after two ticks it is restarted. This continues until the
beginning of the next line.
1C - Cut. This effect turns off the note after XXYY ticks in the current line.
1D - Delay. This effect delays the start of a note until tick XXYY in the current line. For example, if
note C2 is played, with effect 1D and argument XXYY = 3 when the speed is 6. The note C2 will be
triggered at the 3rd tick after the start of the line. Purpose: to delay the start of a sample for a VERY
short amount of time.
1F - Set BPM to XXYY;
20 - Note probability. Set the probability XXYY (from 0 to 8000) of a note being triggered. This
effect can be used for original unpredictable rhythms.
21 - Note probability with random velocity. Same as effect 20 but with random velocity.
22 - Set controller value to the random number with range from 0 to XXYY.
23 - Set controller value to the random number with range from XX (00..FF) to YY (00..FF).
30 - Stop playing the song.
40…5F - delay an event for selected fraction of the line (from 40 (0%) to 5F (100%)).
Video: Standard Effects
MIDI Out
You can use controllers with number 80+X to send MIDI Control Change command. Where the X is
MIDI Controller Number.
Example:
NN VV
-- --- -MSB LSB -
MM CCEE XXYY
01 8100 0000 - set Modulation (MSB and LSB) to the min value
01 8100 8000 - set Modulation (MSB and LSB) to the max value
Most Significant Byte;
Least Significant Byte.
You can get MIDI Controller Number for CC column from the following table.
WarmPlace Wiki - http://www.warmplace.ru/wiki/
Last update: 2017/07/12 21:29
MIDI controller
number (dec)
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14-15
16-19
20-31
32-63
64
65
66
67
68
69
70
71
72
73
74
75-79
80-83
84
85-90
91
92
93
94
95
96
97
98
http://www.warmplace.ru/wiki/
sunvox:manual_en http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
SunVox controller
number (MIDI contr.
+ 80 (hex)); Use
these values in the
CC column of SunVox
pattern
80
81
82
83
84
85
86
87
88
89
8A
8B
8C
8D
8E-8F
90-93
94-9F
A0-BF
C0
C1
C2
C3
C4
C5
C6
C7
C8
C9
CA
CB-CF
D0-D3
D4
D5-DA
DB
DC
DD
DE
DF
E0
E1
E2
Controller name
Bank Select (MIDI Controller 32 more commonly used)
Modulation Wheel
Breath Contoller
Undefined
Foot Controller
Portamento Time
Data Entry MSB
Main Volume
Balance
Undefined
Pan
Expression
Effect Control 1
Effect Control 2
Undefined
General Purpose Controllers
Undefined
LSB for MIDI Controllers 0 - 31
Damper Pedal (Sustain)
Portamento
Sostenuto
Soft Pedal
Legato Footswitch
Hold 2
Sound Controller 1 (default: Sound Variation)
Sound Controller 2 (default: Timbre/Harmonic Content)
Sound Controller 3 (default: Release Time)
Sound Controller 4 (default: Attack Time)
Sound Controller 5 (default: Brightness)
Sound Controller 6-10 (no defaults)
General Purpose Controllers
Portamento Control
Undefined
Effects 1 Depth (previously External Effects Depth)
Effects 2 Depth (previously Tremolo Depth)
Effects 3 Depth (previously Chorus Depth)
Effects 4 Depth (previously Detune Depth)
Effects 5 Depth (previously Phaser Depth)
Data Increment
Data Decrement
Non-Registered Parameter Number LSB
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MIDI controller
number (dec)
99
100
101
102-120
121
122
123
124
125
126
127
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SunVox controller
number (MIDI contr.
+ 80 (hex)); Use
these values in the
CC column of SunVox
pattern
E3
E4
E5
E6-F8
F9
FA
FB
FC
FD
FE
FF
What is SunVox
Controller name
Non-Registered Parameter Number LSB
Registered Parameter Number LSB
Registered Parameter Number MSB
Undefined
Reset All Controllers
Local Control
All Notes Off
Omni Off
Omni On
Mono On (Poly Off)
Poly On (Mono Off)
Interpolator
Interpolator is a tool that provides the ability to make a smooth transition between the values of the
selected area of the pattern, with various parameters (like the curve type, noise, etc.).
Description of the buttons
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First row: type of the interpolation curve, ping-pong mode switch, interpolation step.
Second row: column selection (use SHIFT key to select multiple columns).
Third row: amount of the noise (random values) and the number of repeats.
Fourth row: envelope begin/end values (are only relevant for the Apply envelope button).
Fifth row:
Interpolate: New value = Smooth transition between the first and the last line of the selection.
Video: Interpolation
Apply envelope: New value = Old value * Smooth transition between the Env.Start and the
Env.end parameters. Video: How to Apply the Envelope
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If you want the smooth transition between the first and the last line of your selection - use
Interpolate. But if you want to change the existing values (fade them out for example) - use Apply
envelope.
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Module
Module is a basic element of the SunVox. There are several types of modules:
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synthesizer (generator) - can produce some sound;
effect (filter) - can change the incoming sound;
some other modules that can generate/change not only the sound but the music events (notes,
parameters, etc.) too.
Lines between the modules define the direction of signal transmission: more intensive part of line
must go from the source; less visible part must go to the destination (reciever).
There is internal set of basic SunVox modules. Click twice on the empty area between the modules and you will see the list of internal modules. You also can load some modules from the external
storage medium by clicking the LOAD button under the list of internal modules. You can find several
folders with additional modules (effects, instruments) in the SunVox directory.
There are three ways to connect one module to another:
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Select the first module (source). Click on the
button. Select the second module (destination).
Select the first module (source). Drag it to destination with SHIFT key pressed.
For multitouch devices: first touch on source, second touch on destination. See this simple videotutorial.
Reconnection removes the previous connection.
Every module has a set of parameters (controllers):
Value of any controller can be changed manually or from the pattern (automation). If you want to
write the value of selected controller to the pattern - click the controller with the SHIFT button
pressed. If you need real time recording - press the REC button (on the same panel with PLAY and
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What is SunVox
STOP).
Click twice (or right click) on the controller to open the Controller Properties window, where you
can do the following operations: change, reset, randomize, write to pattern, assign MIDI IN:
Some modules have a “Mode” parameter with the following possible values:
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HQ - High Quality (stereo). Linear interpolation
HQmono - High Quality (mono). Linear interpolation
LQ - Low Quality (stereo) for devices with slow CPU
LQmono - Low Quality (mono) for devices with slow CPU
HQspline - High Quality (stereo). Spline interpolation
If the CPU of your device is too slow for some SunVox project (app stutters and hangs), you can use
the following tips:
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use monophonic modes (Mono, HQmono or LQmono) for the modules;
use low quality modes (LQ or LQmono) for the modules;
use reduced polyphony for generators;
don't use the Reverb, or use it in LQ mode and with All-pass filter disabled;
use the Filter instead of the Filter Pro;
use the Sampler without interpolation (Sample interpolation = OFF; Volume interpolation = OFF);
if possible, use the Generator without Attack and Release (Attack = 0; Release = 0; Sustain = ON);
don't use Sample rate greater than 150 in the Glide and the Sound2Ctl modules.
Timeline
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Timeline defines the layout of the SunVox project. It describes how to play the patterns. Patterns can
be repeated across multiple orders to save tracking time and file space.
Playback speed is defined by the following parameters:
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TPL (Speed) - Ticks Per Line. Tick is the smallest time interval in SunVox.
BPM - Beats Per Minute. Beat = 24 ticks. Number of lines per beat = 24 / TPL. So if TPL=6, Beat size
is 4 lines. Or if TPL=3, Beat size is 8 lines.
Internal modules
Synths
Analog Generator
Generator with 32 double alias-free oscillators with internal 12/24dB filters, exponential envelopes
and smooth parameters changing.
The sound quality of this module is better at a sample rate of 44100Hz.
Video: Virtual Analog Generator
DrumSynth
Drum synthesizer with variety of predefined sounds.
The sound quality of this module is better at a sample rate of 44100Hz.
Distribution of sounds:
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notes C, C#, D, D# - for bass drum;
notes E, F, F# - for hihat;
notes G, G#, A, A#, B - for snare drum.
Controllers:
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Volume - main synth volume;
Panning;
Polyphony - how many notes synthesizer can sound at one time;
Bass volume - bass drum volume;
Bass power - bass drum power;
Bass tone - bass drum tone;
Bass length - bass drum length;
Hihat volume;
Hihat length;
Snare volume - snare drum volume;
Snare tone - snare drum tone;
Snare length - snare drum length.
Videos:
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DrumSynth
DrumSynth and Patterns
FM Synthesizer
FM-based synth. Abbreviations: C - carrier; M - modulator.
The sound quality of this module is better at a sample rate of 44100Hz.
Controllers:
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C.Volume - carrier volume;
M.Volume - modulator volume;
Panning;
C.Freq mul - carrier frequency multiplier;
M.Freq mul - modulator frequency multiplier;
WarmPlace Wiki - http://www.warmplace.ru/wiki/
What is SunVox
Last update: 2017/07/12 21:29
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M.Feedback - modulator feedback;
C.Attack - carrier attack;
C.Decay - carrier decay;
C.Sustain - carrier sustain;
C.Release - carrier release;
M.Attack - modulator attack;
M.Decay - modulator decay;
M.Sustain - modulator sustain;
M.Release - modulator release;
M.Scaling - how modulator volume depends on note number;
Polyphony - how many notes synthesizer can sound at one time;
Mode:
0 - High Quality. Stereo. Linear interpolation of envelopes;
1 - High Quality. Mono. Linear interpolation of envelopes;
2 - Low Quality. Stereo. No interpolation;
3 - Low Quality. Mono. No interpolation.
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FM Synth
FM synth. Another example
Generator
Basic oscillator with different waveforms and volume envelope.
This module can receive the incoming signal and use it for the phase modulation. To do this, connect
any other audio source to the input of the Generator, and that source will affect the frequency of the
Generator. And don't forget to set Phase Modulation controller to non-zero value.
Available local controllers: Type; Pan.
Controllers:
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Volume;
Type - type of waveform:
0 - triangle;
1 - saw;
2 - square;
3 - white noise;
4 - hand drawn waveform (old name - “dirty” wave);
5 - sine;
6 - half-sine;
7 - abs-sine;
8 - pulse-sine with duty cycle.
Panning;
Attack;
Release;
Polyphony - number of notes the synthesizer can sound simultaneously;
Mode: HQ/HQmono;
Sustain: 0 - OFF; 1 - ON;
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Frequency modulation: 0 - OFF … 256 - use input signal for frequency modulation;
Duty cycle (only for square waveform).
Videos:
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Generator Module
Drawing your own waveform in Generator
Drawing your own waveform in Generator #2
Input
Audio input from Microphone/Line-in.
Compatibility: implemented in the iOS and Android versions only. Other systems will be supported
in future SunVox updates.
Kicker
Available local controllers: Type.
Controllers:
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Volume;
Type - type of waveform: 0 - triangle; 1 - square; 2 - sine;
Panning;
Attack;
Release;
Vol. Add - additional volume;
Env. Accel - volume & frequency envelope acceleration;
Polyphony - number of notes the synthesizer can sound simultaneously;
Anticlick: 0 - OFF; 1 - ON.
Video: Kicker, Compressor, and Ducking
Vorbis player
OGG Vorbis player.
Sampler
Sampler can play and record audio files. Supported file formats: WAV, XI, AIFF, RAW. 8 / 16 / 24 / 32
bits. In Linux version all FFmpeg/AVConv formats supported too.
Buttons description:
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Load - load some audio file; this file will be stored in the module;
Rec - start/stop recording of received audio signal; for example, you can connect Generator to
WarmPlace Wiki - http://www.warmplace.ru/wiki/
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Sampler, and Sampler will record the signal from the Generator;
Edit - show/hide sample editor.
Available local controllers: Pan.
Controllers:
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Volume;
Panning;
Sample interpolation: 0 - OFF; 1 - Linear;
Volume interpolation: 0 - OFF; 1 - Linear;
Polyphony - number of notes the synthesizer can sound simultaneously;
Rec threshold - the level at which the Sampler should start recording.
Videos:
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Sampler Modules
How to make the voice with loop in Sampler
Sampler eats JPEG images
Sampler Retriggering / Scaling
Input Module and Sampler Recording
SpectraVoice
FFT-based synth. Can be used to generate a sound with a complex spectrum.
Available local controllers: Pan.
Controllers:
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Volume;
Panning;
Attack;
Release;
Polyphony - number of notes the synthesizer can sound simultaneously;
Mode: HQ/HQmono/LQ/LQmono/Spline;
Sustain: 0 - OFF; 1 - ON;
Sample size:
0 - 4096 words;
1 - 8192 words;
2 - 16384 words;
3 - 32768 words;
4 - 65536 words;
Harmonic - number of harmonic (0 - 15);
h.freq - harmonic's frequency;
h.volume - harmonic's amplitude;
h.bandwidth - harmonic's bandwidth;
h.bandtype - harmonic's bandtype:
0 - half sine;
1 - square;
2 - organ ver.1;
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3 - organ ver.2;
4 - organ ver.3;
5 - organ ver.4;
6 - full sine.
Video: SpectraVoice: four harmonics
Effects
Amplifier
Signal amplifier with various settings.
For example you can split a stereo audio input into the left and right channels with this module:
1. filter the desired channel using the Panning controller: 0 for the left; 128 for the right;
2. move this channel to the center by reducing the Stereo Width to 0.
Controllers:
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Volume;
Panning;
DC offset;
Inverse amplitude: 0 - off; 1 - on;
Width - stereo width: 0 - mono; 128 - normal; 256 - extended;
Absolute - enable it to apply “absolute value” filter to the signal;
Fine volume.
Compressor
Side chain compressor
Controllers:
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Volume;
Threshold: 256 - 0 dB;
Slope (%);
Attack (ms);
Release (ms);
Peak/RMS: 0 - peak; 1 - RMS sensing;
Side chain input - side chain input number.
Videos:
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Side Chain Compressor
Kicker, Compressor, and Ducking
Explanation of compressor settings (taken from here)
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Slope
This controls the amount the compressor reduces the volume when activated (the threshold is the
point where the compressor is activated).
In SunVox it is measured by a percentage, but in other DAWs it is called “Ratio”. They have the same
effect, it's just that the measurement is different (Example: 50% vs 2:1 ratio)
For example:
I have a kick and a synth going to a compressor. I set the sidechain input to the kick module, so when
the kick's volume goes over the threshold, the sidechain compressor activates and decreases the
volume of the synth.
Now let's get into some numbers.
Suppose the slope is set to 50%. If my kick goes 2 decibels over the threshold, the compressor will
reduce the volume of the synth by 1 decibel (2*.5=1). If my kick goes 4 decibels over the threshold,
the compressor will reduce the volume of the synth by 2 decibels (4*.5=2). If I want less volume
reduction, I reduce the slope. So now let's set that slope to 25%. If my kick goes 4 decibels over the
threshold, the compressor will reduce the volume of the synth by 1 decibel (4*.25=1).
Attack
This value controls how long the compressor takes to reduce the audio when activated. Note that
(when activated) the compressor will IMMEDIATELY start to reduce the volume. It's the attack that
tells it how long to take to get to the full reduction.
Suppose I have a kick that lasts 32 milliseconds and exceeds the threshold by 4 decibels. My slope is
set to 50%, and the attack time is 10 milliseconds. The volume of the synth connected to the
compressor will be reduced by 2 decibels (4*.5=2) over 10 milliseconds. The biggest change in
volume will be at the end of the attack.
Here is a more visual example of the effect of the compressor on the synth:
--- = Volume of synth
Threshold = 2 db
Assuming the synth's volume starts at 8 decibels:
A-------- <==(kicker exceeds the 2 db threshold by 4 db, sidechain
compressor is activated and begins reducing the volume of the synth)
B------ <==(the synth's audio is reduced by 2 db 10 milliseconds after being
activated at A. The volume of the synth is now 6 db)
Note that the length of the kick doesn't matter (when changing the volume), its volume just needs to
exceed the threshold to activate the compressor (you could have a kick that is 1 millisecond long and
it'll still activate it). To sustain the compression, your kick will have to stay over the threshold for a
longer period of time.
Release
This controls how long the compressor takes to return the audio to its original volume after the attack
(it's essentially the same as attack, but backwards).
Using the example above (from the attack portion of this post), let's set the release to 45
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What is SunVox
milliseconds. After the sidechain input audio stops being over the threshold, the release returns the
synth to its original volume over 45 milliseconds.
Visual example:
--- = Volume of synth
Threshold = 2 db
Assuming the synth starts at a volume of 8 decibels:
A-------- <==(kicker exceeds the 2 db threshold by 4 db, sidechain
compressor is activated and begins reducing the volume of the synth)
B------ <==(the synth's audio is reduced by 2 db 10 milliseconds after being
activated at A. The volume of the synth is now 6 db)
C-------<==(the kick's volume has decreased and is no longer over the
compressor's threshold, which triggers the release)
D-------- <==(45 milliseconds AFTER C, the audio is back to its original
volume)
What your attack/release/slope values are depends on what you want. If you want a hard, pumping
sidechain compressor, try an attack of 10 and a release of 45, then adjust the slope until it really
pushes the synth down (just before it hits the bottom of the waveform box). This will reduce the
volume over 10 milliseconds, then return it to its original state 45 milliseconds after the sidechain
input audio stops being over the threshold.
If you want the kick to be louder, but don't want it to affect the compressor, you can link it to a
distortion module (which is linked to out) and increase the volume (of the distortion module). The
sidechain just uses the input you give it. The sidechain compressor functions the same as a regular
compressor, the only difference is that the sidechain asks for an input instead of affecting everything
linked to it.
DC Blocker
DC blocking filter.
Controllers:
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Mono: 0 - stereo; 1 - mono.
Delay
Maximal length of the delay is 1/64 second.
Controllers:
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Dry - amount of original signal in output;
Wet - amount of delayed signal in output;
Delay L - delay length on the left channel; maximum delay - 1/64 second;
Delay R - delay length on the right channel; maximum delay - 1/64 second;
Volume L - left channel volume;
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Last update: 2017/07/12 21:29
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Volume R - right channel volume;
Mono: 0 - stereo delay; 1 - mono delay;
Inverse amplitude: 0 - OFF; 1 - ON.
Distortion
Controllers:
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Volume;
Type - type of distortion: 0 - limitation; 1 - saturation;
Power;
Bitrate: 1..16;
Frequency: 44100 means “no frequency distortion at all”.
Echo
Maximal delay length: 4 seconds.
Controllers:
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Dry - amount of original signal in output;
Wet - amount of signal with echo in output;
Feedback;
Delay - delay length; maximal delay - one second;
Stereo: 0 - mono; 1 - stereo;
Delay units.
EQ
3Band equalizer.
Controllers:
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Low;
Middle;
High;
Mono: 0 - stereo; 1 - mono.
Filter
State Variable Filter.
In HQ mode the Filter is double-sampled. In LQ mode the Filter is 2x faster, but with the following
consequences:
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frequency range is reduced by half (to 7000 Hz maximum); so if you want to set cut-off frequency
2000 Hz - you should set it to 4000;
LQ algorithm is very fast (specially for slow devices), but the cost of this speed is the instability in
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What is SunVox
some cases (Filter in LQ mode with high Freq values is unstable on some input signals with a
predominant high-frequency component).
Controllers:
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Volume;
Frequency: maximum = 14000 Hz (8000 (hex) in the XXYY column of pattern);
Resonance;
Type:
0 - lowpass;
1 - highpass;
2 - bandpass;
3 - notch;
Response - speed of changing the frequency, resonance and volume;
Mode:
0 - double sampled stereo;
1 - double sampled mono;
2 - low quality stereo;
3 - low quality mono;
Impulse - frequency, that will be set immediately; then frequency will return to its previous value
smoothly (according to value of the “Response” controller);
Mix: minimum - output=input; maximum - output=filtered input;
LFO freq;
LFO power;
Set LFO phase;
Exponential freq;
Roll-off - dB per octave;
LFO frequency units;
LFO waveform.
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Acid Bass
Filter LFO + MultiSynth
Changing Filter frequency from the pattern
Filter Pro
High quality IIR filter. Much more slower than the Filter.
Flanger
Controllers:
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Dry - amount of original signal in output;
Wet - amount of signal with echo in output;
Feedback;
Delay - delay length; maximal delay - 1/64 second;
Resonance; use low values for smooth delay changing;
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Vibrato speed;
Vibrato power;
Vibrato type: 0 - half of sinus; 1 - sine;
Set vibrato phase;
Vibrato speed units.
LFO
LFO - Low Frequency Oscillator.
Controllers:
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Volume;
Type: 0 - amplitude modulation (tremolo); 1 - stereo panning modulation;
Power;
Frequency;
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Shape:
Set phase;
Mono: 0 - stereo; 1 - mono;
Frequency units.
Loop
This effect is for repeating small pieces of input sound.
Controllers:
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Volume;
Delay;
Stereo: 0 - mono; 1 - stereo;
Repeats - number of repeats in the loop;
Mode: 0 - normal; 1 - ping-pong loop playback.
Video: Loop Module
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Modulator
Amplitude or Phase modulator. First input = Carrier. Other inputs = Modulators.
More info about amplitude modulation: http://en.wikipedia.org/wiki/Amplitude_modulation
More info about phase modulation: https://en.wikipedia.org/wiki/Phase_modulation
Pitch Shifter
Video: Pitch Shifter
Reverb
Reverberator with DC Blocking Filter.
Controllers:
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Dry - amount of original signal in output;
Wet - amount of reverberation in output;
Feedback;
Damp;
Width;
Freeze: 0 - none; 1 - freeze mode;
Mode;
All-pass filter: 0 - disabled; 1 - enabled;
Room size.
Vocal Filter
This filter was designed to simulate the vocal tract of a human.
Controllers:
WarmPlace Wiki - http://www.warmplace.ru/wiki/
What is SunVox
Last update: 2017/07/12 21:29
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Volume;
Bandwidth - bandwidth of formants;
Amp. add - additional value for amplitude of formants;
Formants - number of voice formants; maximum = 5 (best result);
Vowel: A…E…I…O…U (minimal value - A; maximal - U);
Character:
0 - soprano;
1 - alto;
2 - tenor;
3 - bass;
Mono: 0 - Stereo; 1 - Mono.
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Video: How to make a beautiful synthetic choir
Vibrato
Controllers:
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Volume;
Amplitude;
Frequency;
Mono: 0 - Stereo; 1 - Mono;
Set phase;
Frequency units;
Exponential amplitude.
WaveShaper
In simple terms, WaveShaper allows you to change the shape of the input signal. Default shape is
linear (no changes; play the original signal).
In math terms, WaveShaper is the expression y = f( x ); where y - output; x - input; f - function with
graph which you can see in the WaveShaper interface. The horizontal axis of the graph is Input. The
vertical axis of the graph is Output.
Controllers:
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Input volume;
Mix: minimum - output=input; maximum - output=filtered input;
Output volume;
Symmetric;
Mode;
DC filter (DC Blocking Filter).
Misc
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What is SunVox
Feedback
Generally the feedback is not allowed in SunVox you can't create an endless loop between the
modules. But you can do it by placing two Feedback modules inside of the loop (see screenshot).
Internal Feedback delay = 20 ms.
Glide
Glide is similar to the MultiSynth (which sends the input events to the connected output modules), but
it also adds the commands of smooth transition between the notes.
GPIO
With this module you can use the General-Purpose Input/Output (GPIO) pins of the device board. For
example, you can send some signals to the LEDs, or receive the ON/OFF messages from the buttons.
Requirements: Linux with GPIO Sysfs Interface enabled.
Video: Using Raspberry Pi GPIO in SunVox
MetaModule
MetaModule is a full-featured copy of SunVox in a single module. So you can include one SunVoxproject into another recursively. Some complex synth or effect (with large amount of the modules)
may be hidden in the MetaModule. You also can use it as arpeggiator.
There are two ways to play some generator in the MetaModule:
1. set Input Module controller to play some selected module inside of the MetaModule; polyphony is
possible in the this way, because it can be handled by the selected module directly;
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2. set Play Patterns controller and play the whole SunVox project (with patterns) inside of the
MetaModule; polyphony is not possible in this way, because we need a separate copy of the
MetaModule for each polyphony channel, but this limitation may be removed in future SunVox
updates.
MultiCtl
With this module you can control multiple controllers at once.
Controllers:
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Value - input value;
Gain (normal = 256);
Quantization - max number of output levels;
OUT offset.
Video: MultiCtl Module
MultiSynth
Sends the incoming events (Note ON, Note OFF, etc.) to any number of connected modules. So with
the MultiSynth you can play a large number of synths simultaneously by pressing one note only.
Controllers:
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Transpose;
Random - random frequency change;
Velocity;
Finetune;
Random phase;
Random velocity;
Phase - the initial position of the sample or the initial phase of some Generator.
Videos:
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MultiSynth
MultiSynth #2
Pitch2Ctl
This module converts the incoming notes to the controller values (in some another connected
module).
Controllers:
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Mode:
frequency - use frequency (in Hz) of the incoming notes;
pitch - use linear pitch (first note … first note + number of semitones) of the incoming
notes;
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What is SunVox
Note OFF action - action which will be performed after the note release:
do nothing;
pitch down (to the OUT min);
pitch up (to the OUT max);
First note (only for the mode pitch); corresponds to the OUT min value of the controller;
Number of semitones (only for the mode pitch) between the OUT min and OUT max;
OUT min;
OUT max;
OUT controller.
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Sound2Ctl
This module converts the audio signal to the numeric value of any selected controller.
Input port of the Sound2Ctl is for receiving the audio signal. Output port of the Sound2Ctl is for
transmitting the commands like “set controller X to the value Y”.
If you want to disable this module: just mute it, or set OUT Controller to 0.
Video: Sound2Ctl Module
Velocity2Ctl
This module converts the velocity parameter of the incoming notes to the controller values (in some
another connected module).
Preferences
Go to the main menu → Preferences, and you will see the window with the main SunVox settings (not
for the separate project, but for the whole SunVox app).
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Main
Modules
Timeline
Interface
Audio
Recording
Metronome ON/OFF.
Fit pattern to grid: when enabled - the start position of the new recorded pattern will be multiple
of 32.
Note quantization: when enabled - the Delay effects (40…5F) will not be used for the new
recorded notes.
Automation quantization: when enabled - the Delay effects (40…5F) will not be used for the
automation (controller changing) commands, and the pattern size will be much more compact
(one track per controller) and readable.
MIDI
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Configuration file
In most cases, you should not change this file manually, because the main settings are available in
the SunVox Preferences window.
SunVox takes its configuration from the sunvox_config.ini or sunvox_config.txt file. This file must be
placed in one of the following directories:
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Linux
directory with SunVox;
user home directory (/home/username/.config/SunVox/);
Windows
directory with SunVox;
directory for application-specific data (/Documents and Settings/username/Application Data/);
macOS
directory with SunVox;
/Users/username/Library/Caches/;
Windows CE
root of local filesystem;
directory for application-specific data (/Documents and Settings/username/Application Data/);
PalmOS
root of local filesystem (use these utilities for converting from file to PDB:
http://www.warmplace.ru/soft/palm/psytexx2/converters/file2pdb.rar ;
http://www.warmplace.ru/soft/palm/psytexx2/converters/file2pdb.tar.gz );
root of SD-card.
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Typical sunvox_config.ini file looks like this:
// Remove the '//' symbol to enable (uncomment) the string.
// Uncomment this option if you want to launch SunVox without the window
(pure console mode without UI):
//nowin
// Window width and height:
width 800
height 600
// Use this option to set max number of frames per second:
// ( less value - less CPU usage )
//maxfps 30
// Uncomment these options to hide scopes and levels (i.e. for slow
devices):
//no_scopes
//no_levels
// Modules size:
//synths_min_num 8
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What is SunVox
//synth_max_xsize 100
//synth_min_xsize 32
//synth_xsize_divider 8
//synth_ysize_multiplier 80
// Undo buffer size (in kilobytes):
//undosize 2048
// Uncomment this option to rotate the screen (device dependent):
// ( example of usage: rotate 90 //turn the screen by 90 degrees )
//rotate 90
// Uncomment this option if you want fullscreen mode:
//fullscreen
// Uncomment this option if your device has touchscreen without pen
(stylus),
// or if you just want a large buttons:
//touchcontrol
// Sound buffer size (in samples):
buffer 4096
// Audio device name:
// * name examples for ALSA (Linux): "hw:0,0", "hw:1,0";
// * name examples for other audio systems: "0" - first device; "1" second device;
//audiodevice hw:0,0
// Audio driver name (alsa, oss, sdl, dsound, mmsound, asio):
// * alsa - ALSA (Linux);
// * oss - OSS (Linux);
// * sdl - SDL (Linux);
// * dsound - DirectSound (Windows);
// * mmsound - oldest audio API, slow, but compatible with all Windows and
Windows CE devices;
// * asio - ASIO (Windows);
//audiodriver alsa
// Sample rate (audio samples per second; minimum - 44100):
frequency 44100
// Video driver name on Windows CE:
// * gapi - default; requires gx.dll installed in your system;
// * raw - raw hires framebuffer; not supported by some devices;
// * gdi - compatibility mode; slow but universal;
//videodriver gapi
// Force UI optimization for Pen/Mouse control:
//pencontrol
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// Display pixels per inch:
//ppi 160
// UI scale factor (normal=256):
//scale 256
// Pixel size:
//zoom 2
// Uncomment the "theme" option to use the custom color themes:
// (four base colors defined by c_0, c_1, c_2 and c_3 options)
//theme
c_0 #000000
c_1 #101010
c_2 #808080
c_3 #FFFF00
Links
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Forum
Video tutorials
Modules
SunVox music on SoundCloud
Frequently asked questions (FAQ)
Interface
Interface is lagging very much
Try to disable some module visualization options: Main Menu → Preferences → Modules.
I noticed the effects parameters on the right of the note, velocity etc at the top seem to
be missing
These columns are hidden by default. But you can enable them - just go to the Main menu and select
“Show additional columns”.
Modules, samples, effects
How to connect one module to another?
The answer is here.
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Filter effect's impulse value doesn't change. When i change impulse value, it return 0
It is normal behaviour. There is no need to remember the “impulse” value. I'll try to describe the
algorithm.
1.
2.
3.
4.
5.
Frequency = 1000 (for example).
You set “Impulse” to 3000.
Filter sets its internal frequency to 3000.
Filter resets “Impulse” to 0. (0 = no more commands from user).
Frequency changes smoothly from 3000 to 1000. Speed depends on the “Response” value.
How to paste sounds from another iOS apps?
1. copy the sound in some another app #1;
2. go to SunVox;
3. open Main Menu (button it the top right part of the screen) → Export/Import → Paste file from
system pasteboard;
4. select folder and name for the new file;
5. click SAVE and the file with sample from app #1 will be created;
6. now you can load this file: go to the Modules (routing) window, open its menu and select Load.
Is there a way to make the Sampler notes less 'clicky'? When I play pure waveforms
especially the clicks become really loud as it cuts off a wave at one amplitude and starts a
new one at a different amplitude.
There is no automatic anticlick function in the current version of the Sampler. You should make
through the Volume Envelope with 1-tick (at least) release. Also make sure that your Sampler has
enough Polyphony channels. If not sure - just set it to 32 os ro.
Is there a particular bit rate/sample rate/# channels that the samples need to be in order
to work?
WAV samples must be in following format: 8 / 16 / 24 / 32 (float) bits; mono / stereo; any sample rate;
only uncompressed PCM data. Supported file formats: WAV, AIFF, XI, JPEG. As for JPEG, brightness of
the pixels will be converted into the sound wave (pixel by pixel).
How to open the sample editor?
Please check this video-tutorial.
For multisamples, how do I set the root note of my sample?
Use the “rel.note” (relative note) parameter for such purposes.
How do I adjust multisample instruments? I see slots for multiple samples and a zone
managment section in the editor, but I can only load one sample at a time?
I hope this little tutorial will help you.
Step 1. Open new empty sampler:
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Step 2. Load sample 0:
Step 3. Sample 0 loaded:
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Step 4. Load sample 1:
Step 5. Sample 1 loaded:
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Step 6. Make sample 1 playable on octaves 5 and 6:
Sound
Sound stutters or (and) freezes. How to fix?
General tips
1. Make sure that the CPU load is not too high in your project. Check some lightweight project
(tiny_tune for example).
2. Go to the SunVox Preferences → Audio and try to change the Frequency to 48000 (or some other
value if you know the native frequency of your sound card). Sometimes it helps, because the
resampling (from 44100 to 48000) algorithms are not always fast enough.
Linux tips
1. Go to the SunVox Preferences → Audio and check the Output field. If it is set to Auto - change it to
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What is SunVox
some real audio output device from the drop-down list.
2. If this does not help, try to launch the SunVox with the following command: pasuspender -./sunvox . This will open an exclusive access to the sound card for the SunVox.
MIDI
How to connect SunVox to another app via MIDI?
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Windows: use LoopMIDI to create the virtual MIDI cable between the apps; in SunVox this port can
be used as MIDI input (SunVox → Preferences → MIDI) or MIDI output (SunVox Module Properties →
MIDI OUT).
How to split MIDI notes by channels, and send the notes from different channels to
different modules?
Right now (SunVox 1.9.2) there is no direct way to do it. But it will be implemented in future updates.
Now you can split your MIDI notes by the octaves (or some another pitch regions). See the example.
Other
SunVox crashing for no apparent reason
Try to clean the settings of the SunVox. Launch it from console with the following command: sunvox
clearall. If you are Windows user - just run the reset_sunvox.bat script.
iOS
How can i import/export files from/to the SunVox internal storage on iOS?
There are several ways.
1. Open SunVox → Main menu → Export/import → Wi-Fi export/import. Then follow the instructions on
the screen.
2. Use iTunes File Sharing to access the SunVox files. Launch the iTunes on your computer. Sync it
with iOS device. Then find SunVox in the list of apps of your device. Select it and you will see the
content of the internal SunVox storage.
3. In some other app (for example, Mail) click on the audio file and select Open in → SunVox (this
function can be hidden in some menu).
How can i copy/paste audio to/from the other iOS audio apps?
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If you want to copy the audio file (it must already exist in the internal SunVox storage) to some
other app: open SunVox → Main menu → Export/import → Copy file to system pasteboard → select
your audio file. Then you can open some other iOS app with Audio Copy/Paste support and do the
Paste operation.
If you want to paste the audio file from some other app: open SunVox → Main menu → Export/import
→ Paste file from system pasteboard. And the new file will be created in the internal SunVox storage.
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Now you can load this file: Modules → Menu → Load.
Android
Known solutions for some problems
From:
http://www.warmplace.ru/wiki/ - WarmPlace Wiki
Permanent link:
http://www.warmplace.ru/wiki/doku.php?id=sunvox:manual_en
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