USER`S GUIDE - Motion Fitness
USER‘S GUIDE
Version 2.0
Copyright © 2010 Positive Gaming AB
All right reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any
means without the written permission of Positive Gaming AB.
All trade names are registered trademarks of respective manufacturers listed. The Bluetooth® name and the Bluetooth® trademarks are owned by Bluetooth® Technology SIG, inc.
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Table of Contents
Introduction_________________________________________________________________________ 5
1. Safety Summary___________________________________________________________________ 5
1.1 Positive Gaming™ iDANCE Multiplayer _______________________________________________________ 5
1.2 Positive Gaming™ iDANCE Computer Cabinet_ _______________________________________________ 5
1.3 Positive Gaming™ iDANCE Wireless Platform _________________________________________________ 5
1.4 Positive Gaming™ Transport and Storage Cart ________________________________________________ 6
1.5 Positive Gaming™ Multi-Charger ____________________________________________________________ 6
1.6 Positive Gaming™ Wireless Base Station_ ____________________________________________________ 6
2.Setting up your Positive Gaming™ iDANCE Multiplayer System_ ______________________ 6
2.1 Parts List_ _________________________________________________________________________________ 6
2.2 Peripheral Equipment_______________________________________________________________________ 6
2.3 Setup and Assembly________________________________________________________________________ 7
2.3.1Connecting the keyboard_ _____________________________________________________________ 7
2.3.2Connecting the wireless base station_ __________________________________________________ 7
2.3.3Connecting the Bluetooth® USB adapter_________________________________________________ 7
2.3.4Connecting a sound system____________________________________________________________ 7
2.3.5Connecting a projector, flat screen or monitor ___________________________________________ 7
2.3.6Connecting the computer system to a power outlet______________________________________ 8
2.3.7Placing and connecting the dance mats_________________________________________________ 8
2.4 Starting the System for the First Time_ ______________________________________________________ 8
2.4.1Setting the system clock and region_____________________________________________________ 8
2.4.2Recommended: system synchronization________________________________________________ 8
2.4.3Setting up the remote control_ _________________________________________________________ 8
2.5 Starting the System________________________________________________________________________ 9
2.6 Shutting Down the System_ ________________________________________________________________ 9
3. Positive Gaming™ Wireless Dance Platform__________________________________________ 9
3.1 Turning the Dance Mat On and Off___________________________________________________________ 9
3.2 Dance Mat LEDs____________________________________________________________________________ 9
3.3 Recharging the Dance Mats________________________________________________________________ 10
3.4 Maintenance of the Dance Mats____________________________________________________________ 10
3.5 ESD – Electrostatic Discharge_ _____________________________________________________________ 11
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4. Using the Transport and Storage Cart_ _____________________________________________ 11
4.1 Removing the Dance Mats from the Storage Cart____________________________________________ 11
4.2 Placing the Dance Mats in the Storage Cart_ ________________________________________________ 11
5. Positive Gaming™ iDANCE_________________________________________________________ 12
5.1 Navigating the Game______________________________________________________________________ 12
5.2 Main Menu_ ______________________________________________________________________________ 13
5.2.1Standard Mode_ _____________________________________________________________________ 13
5.2.2Quick Start___________________________________________________________________________ 13
5.2.3Non-stop Mode_ _____________________________________________________________________ 13
5.2.4Sign In (Sign In & Add Players)________________________________________________________ 14
5.2.5Sign Out & Rate iDANCE______________________________________________________________ 16
5.2.6System Settings______________________________________________________________________ 16
5.3 How to Play_______________________________________________________________________________ 17
5.3.1Song & Difficulty Level Selection______________________________________________________ 17
5.3.2Effects_______________________________________________________________________________ 18
5.3.3Basic Game Play _____________________________________________________________________ 20
5.3.4Result Screen________________________________________________________________________ 21
6. Troubleshooting__________________________________________________________________ 22
Appendix__________________________________________________________________________ 22
A1 DIP Switches______________________________________________________________________________ 22
A 1.1Changing ID Numbers of the Mats_____________________________________________________ 22
A 1.2Changing Channels___________________________________________________________________ 23
A2 Customer Support ________________________________________________________________________ 23
A3 Warranty__________________________________________________________________________________ 23
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Introduction
Thank you for purchasing the Positive Gaming™ iDANCE
Multiplayer System – the most advanced machine dance
system to date, designed for schools, youth programs,
leisure centers, dance studios and fitness clubs.
The Positive Gaming iDANCE Multiplayer System is
a fun and challenging group exercise dance game of
visual perception and physical skill. It is simple to learn,
exciting to play and offers users a wide range of levels
to take on and master. It provides a wholesome exercise gaming experience for up to 32 players simultaneously.
™
Positive Gaming™ iDANCE is addictive, engaging and a
great way to get a whole body workout. iDANCE helps
improve physical coordination, timing, stamina and
visual perception. A wide range of difficulties lets users select songs ranging from one step every couple
of seconds to over 15 steps per second. The arrows
on the screen, together with the beat of the music,
indicate to the player which arrow panel on the dance
mat to step on and when.
For many players, the goal is to pass the hardest songs,
whether to reach personal goals or because it is impressive to watch. For others, it offers a fun and social
way to dance to music and get in shape.
Positive Gaming™ iDANCE is born out of the desire to
combat obesity and sedentary lifestyles in people of all
ages. The goal is to enrich the quality of people’s lives
by improving coordination, flexibility and cardiovascular
function, thereby reducing the risk of injury in everyday
activities.
Positive Gaming™ iDANCE provides a group-friendly
workout that is exciting, easy to learn and effective at
the same time. So go ahead – Activate Yourself!
1. Safety Summary
Please read the following precautions before using any
Positive Gaming™ product.
1.1 Positive Gaming™ iDANCE
Multiplayer System
Refrain from excessive play.
Take frequent rest breaks.
Anyone with a history of seizures or epilepsy should
consult a doctor before playing.
If experiencing symptoms of reoccurring or persistent discomfort, pain, throbbing, aching, tingling,
numbness, burning sensation, or stiffness occurs,
stop immediately and consult a physician immediately.
Avoid electrical shock by only using the supplied AC
cables. Make sure the system has been turned off
before unplugging any AC cables from an extension power cord or wall outlet.
1.2 Positive Gaming™ iDANCE
Computer Cabinet
Make sure the iDANCE Computer Cabinet gets
enough air circulation if stored in a transport cart or
lockable cabinet.
1.3 Positive Gaming™ iDANCE Wireless
Platform
Do not use the dance mat if you have heart, respiratory, foot injuries or any physical impairment that
may limit your physical activity.
If you experience any physical discomfort pain or
have doubts about your health condition stop using
this product immediately and seek medical advice
before continuing.
Use your dance mat with care to avoid injuries.
Positive Gaming AB is not liable for injuries or
damage from improper use of the dance mat.
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Do not use the dance mat under the influence of
alcohol, drugs or strong medication, as they may
impair your coordination and sense of balance.
Small children should only use the dance mat under
adult supervision.
Remove the dance mat from playing areas when
not in use to avoid injuries.
Use only the carry holes inside the dance mat for
transport.
Do not use the dance mat if damaged in any way.
Use only the provided tools (or tools equal in quality) to work on the dance mat. Always use fat pliers to connect or disconnect any electrical connectors inside the dance mat to avoid injuries.
1.4 Positive Gaming™ Transport and
Storage Cart
Store the cart a safe distance away from players.
Always lock the wheels when the cart is not in use.
Do not sit, stand, or ride on the cart at any time.
1.5 Positive Gaming™ Multi-Charger
Do not use outdoors.
Store in dry areas only.
1.6 Positive Gaming™ Wireless Base
Station
The wireless base station emits radio waves which
can cause radio frequency interference with other
electronics including cardiac pacemakers. Do not
operate the wireless base station near any medical equipment.
2. Setting up your iDANCE Multiplayer System
2.1 Parts List
The iDANCE Multiplayer System consists of the following parts:
Dedicated computer system
Power cord for the computer system
Positive Gaming™ Wireless Base Station
USB keyboard
Remote control
Bluetooth® USB Adapter
Positive Gaming™ iDANCE Wireless Platforms (up
to 32 per system)
Optional parts
Positive Gaming™ Multi-Charger
Positive Gaming™ Transport and Storage Cart
2.2 Peripheral Equipment
You will require the following peripheral equipment
(not supplied by Positive Gaming):
A projector, flat screen or monitor that supports
one of the following resolutions: 1280x720 (16:9),
1280x800 (16:10) or 1280x960 (4:3). If a projector
is used, we recommend using a proper projection
screen to ensure a good contrast and readability.
You can use either a standard HDMI, DVI or a VGA
connection. Depending on the distance between
projector and computer, you may need an extra
long HDMI, DVI or VGA cable.
A sound system consisting of an amplifier and at
least two speakers in stereo configuration.
A stereo cable to connect the computer to the
amplifier. The exact type of cable required depends on the amplifier used, but most amplifiers
use two RCA jacks. It is important that one end of
the cable has a standard 1/8 inch stereo jack (TRS
audio connector) that connects to the computer’s
audio output.
Optionally, you may want to install the computer
and sound system in a lockable cabinet or rack to
safeguard it from abuse or unauthorized use.
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2.3 Setup and Assembly
We highly recommend that the installation of the Positive Gaming™ iDANCE Multiplayer System is done by
trained personnel.
4
1
4
1
5
2
5
2
3
or
or
or
3
Fig. 1
4
or
PC type51
or
or
1
or
2
3
2.3.3Connecting the Bluetooth® USB
adapter
2.3.4Connecting a sound system
or
1
3
Place the base station as close to the dance mats
as possible.
If possible, mount the base station in an elevated
position, centered and just above the dance mats.
Place the base station within direct view of
the dance mats. Any obstruction can cause the
strength of the radio signals to drop dramatically.
Do not enclose the base station in a metal cabinet
or rack.
Do not place the base station near other electronic
devices that emit radio frequencies, such as wireless network (WLAN) routers or cordless phone
base stations.
To install the Bluetooth® USB adapter, simply plug it
into any vacant USB port. No additional configuration
is required.
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The base station uses radio waves to communicate
with the dance mats. It is, therefore, very important to
consider the following:
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Connect the amplifier to the green-colored 1/8 inch
headphone jack on the back of the computer then turn
the amplifier on and make sure the volume is set low
before starting the computer. High volumes can potentially damage hearing.
2.3.5Connecting a projector, flat screen
or monitor
Fig. 2
PC type 2
2.3.1Connecting the keyboard
Simply plug the connector into any available USB port.
Your system comes with HDMI, DVI or VGA outputs on
the back of the computer marked Projector / Monitor /
TV. The system can be used with either HDMI, DVI or
VGA connections. The following is additional information on the different types of connections:
2.3.2Connecting the wireless base station
Connect the USB connector of the base station into
any available USB port on the computer. Depending on
the positioning of your computer, you may want to use
one of the ports on the front of the computer instead
of the back. The base station comes with a 1.8 meter
(a little under 5 feet and 11 inches) USB cable. We do
not recommend using a USB extension cable as it can
pick up interference.
HDMI
HDMI connectors are available on most modern flat
screen displays and projectors. HDMI (and DVI) connections provide the best picture quality. The maximum
allowed length of a DVI to HDMI cable is 5 meters (a
little under 16 feet 5 inches). Longer cables are available but may not work with your system. For distances
greater than 5 meters (a little under 16 feet 5 inches),
signal repeaters are recommended.
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DVI
DVI (and HDMI) cables provide the best picture quality. The maximum allowed length for DVI cables is 5
meters (a little under 16 feet 5 inches). Longer cables
are available but may not work with your system. For
distances greater than 5 meters (a little under 16 feet 5
inches) signal repeaters are recommended.
LED light up solid and the yellow and red LEDs
blink once. For more information see section 3.1
and 3.2.
Set the system clock and region, see 2.4.1.
Synchronize the system, see 2.4.2.
Setup the remote control, see 2.4.3.
2.4.1Setting the system clock and region
VGA
VGA cables are available in different lengths and qualities. The use of a high quality cable is recommended.
Only use VGA connections when DVI or HDMI connections are not possible.
2.3.6Connecting the computer system to
a power outlet
Place the computer system on a stable surface near a
power outlet. Connect the supplied power cord to the
back of the computer and then plug the power plug
into a properly grounded power socket. Turn on the
main power switch on the back of the computer.
2.3.7Placing and connecting the dance
mats
Before you lift up a dance mat, make sure the charging cable is not connected. If it is, disconnect it first.
Always bend your knees when lifting, carry the dance
mats by their handles and keep your back straight to
avoid back injury.
The dance mats should be placed on an even and flat
surface in such a way that each player has a good view
of the projection screen, flat screen or monitor. Ensure
each player has enough space to move without hitting
another player. Remove objects like chairs and tables
to avoid injuries. Make sure the dance mats don’t slip
around when played on.
2.4Starting the System for the First
Time
When you start the system for the very first time,
please do the following steps:
Turn on the projector, flat screen or monitor.
Turn on the computer system using the power
switch located under the front cover.
Turn on the sound system.
Turn on dance mat 1. You should see the green
The very first time the iDANCE system is turned on,
the instructor will be prompted to do the “basic setup”. This basic setup aids the instructor to select the
country they are in, as well as set the date and time.
The instructor can return to this menu at any time by
navigating to the main menu, selecting system setting,
then selecting “basic setup”.
2.4.2Recommended: system
synchronization
After the basic setup has been completed, the system
should be synchronized.
Input Adjustment
Make sure that dance mat 1 is switched on and step
on any arrow panel on the dance mat (ID 1) 32 times
in a row exactly in beat with the clicking sound. It is
recommended to use the left and right arrow panels
and to alternate your feet while stepping for maximum
consistency.
Video Adjustment
Adjust the value manually to make the arrow appear
and disappear exactly in beat with the clicking sound.
2.4.3Setup the remote control
To avoid interference with other remote control devices, the iDANCE remote has to be registered with the
iDANCE system before use the first time.
Enter the “System Settings“ menu and select “Register Remote”. Select “Register Remote” again and iDANCE will ask for buttons [1] and [2] on the remote
to be pressed simultaneously; this will put the remote
into discovery mode. Wait until the remote is detected
(the LEDs on the remote will blink during this process. This may take up to a few minutes). When the
LEDs stop blinking, an indication will be shown on the
screen and the registration is complete. After registration, the remote should immediately be able to control
the game and the menus. If it still does not react, try
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to repeat the registration process. Make sure that,
during the registration, only one remote is used. Otherwise, iDANCE will pick a random remote from the
remotes in range. There can be only one remote registered with each iDANCE system at a time. You can,
however, register the same remote to operate different iDANCE systems.
Activating the remote control
Activate the remote by pressing [1] and [2] on the remote simultaneously. This will only work if the remote
is already registered (see 2.4.3.)
Note: The remote has only to be registered once.
2.6 Shutting Down the System
2.5 Starting the System
We recommend you shut down the system in the following order:
To start up the system:
Turn on the projector, flat screen or monitor.
Note: The projector, flat screen or monitor has to
be turned on before the computer is turned on.
Turn on the computer system using the power
switch located under the front cover.
Turn on the sound system.
Turn on all the dance mats. You should see the
green LED light up solid and the yellow and red
LEDs blink once. For more information see section 3.1 and 3.2.
Activate remote, see 2.5.1.
Turn off all dance mats. The green LED on each
dance mat should turn off.
Turn off the sound system.
Turn off the projector, flat screen or monitor.
Turn off the computer system by holding the power switch in for five seconds (located under the
front cover).
Power saving of the remote control
When iDANCE is shut down, the remote will go into
power saving mode. When you turn on the system
again activate the remote (see 2.5.1).
3. Positive Gaming™ Wireless Dance Platform
The Positive Gaming™ Wireless Dance Platform is made
of a hard plastic composite which makes it very durable
and lightweight. In general the batteries last for up to
70 hours of usage before they need to be recharged.
3.2 Dance Mat LEDs
The dance mat has three LEDs used to signal the following:
Steady green = The dance mat is turned on
Yellow and red flash once, shortly = The dance
mat is now connected to the iDANCE system
Blinking red = Low battery
3.1 Turning the Dance Mat On and Off
To turn the dance mat on, simply set the power switch
to “1”. To turn it off, set it back to “0”.
Fig. 3
Mat Power Switch
Fig. 4
Mat Status LEDs
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3.3 Recharging the Dance Mats
The Positive Gaming iDANCE Multiplayer System
comes with one of the following charger systems:
™
Fig. 5 & 6
Important: For a longer life cycle of the batteries, the
multi-charger always initially discharges the batteries
completely before charging them again. Connecting a
dance mat to the multi-charger for a short time will not
recharge the battery, but rather discharge it even more.
We therefore recommend charging the dance mats
overnight to give them enough time to discharge and
recharge again. A full discharge and recharge cycle can
take up to eight hours. The multi-charger monitors the
state of each battery pack individually and has built-in
protection against overcharging.
Positive Gaming™ Multi-charger and Single-charger
The Positive Gaming Multi-charger (Fig. 5) is an advanced charger, capable of charging up to eight dance
mats at the same time. To charge a dance mat (remember to turn off the power switch on the dance mat before charging), simply plug one of the eight charging
plugs into the charging contact on the dance mat.
™
The following is an explanation of the codes displayed
on the LCD screen located on the multi-charger:
Single chargers (Fig. 6) individually charge each dance
mat. To charge a dance mat (remember to turn off the
power switch on the dance mat before charging), simply plug the charger plug into the contact on the dance
mat. The charger initially checks the status of the battery and then starts the charging cycle if necessary. The
charger has a built-in protection against overcharging.
A fully discharged battery takes up to four hours to recharge.
The charger has the following LEDs:
Multi_Charge V.1 = displayed when the multicharger is powered up
“—“ = No dance mats are connected to the multicharger
D = Discharging (takes up to four hours for a fully
charged battery)
C = Charging (takes up to four hours for a fully
discharged battery)
R = Ready (the battery is fully charged)
“Power” (red) = Charger ready for use
“Charge” (red) = Charging in progress
“Ready” (green) = Battery pack fully charged
Note: The charger goes into a testing cycle as soon as
it is connected to the dance mat. During that testing
cycle the green LED will flash shortly, after which the
red “Charge” LED will light up.
Important: When disconnecting the charging cables,
pull the connector, not the charging cable.
3.4 Maintenance of the Dance Mats
Fig. 7
Multi-charger connected to the dance mats
When used under normal conditions (indoors and with
clean shoes), the Positive Gaming™ Wireless Dance
Platform is maintenance free. If the dance mats are
used with dirty shoes or in dusty environments, periodical maintenance and cleaning may be necessary.
In that case, we recommend you contact your reseller
for support.
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3.5 ESD – Electrostatic Discharge
Depending on the level of humidity, temperature and
the type of floor used, a slight electrostatic discharge
(ESD) may occur when touching the charger input of
the dance mat. However, ESD may also occur when
touching other conductive objects in the room, and have
nothing to do with the dance mat itself but rather with
the immediate environment, such as the floor, shoes,
humidity, incorrect grounding, etc.
4. Using the Transport and Storage Cart
The Positive Gaming™ Transport and Storage Cart
comes in either an 8 or 16 dance mats version and can
be used for safe transport and storage of the dance
mats. The inside of the storage cart is fully carpeted to
protect the dance mats.
The dance mats can also be recharged while sitting in
the cart with the covers closed, using the easily accessible charging lid (Fig. 9).
4.1 Removing the Dance Mats from
the Storage Cart
Before removing the dance mats from the storage cart,
make sure to disconnect the charging cables. Remove
the covers of the cart and pull the dance mats straight
out by the handles.
Important: When disconnecting the charging cables,
pull the connector, not the charging cable.
4.2 Placing the Dance Mats in the
Storage Cart
Fig. 8
Positive Gaming™ Transport and Storage Cart
The cover of the cart consists of two halves, which
makes it possible for a single person to lift off and replace the lids without help. The lids are locked to the
rest of the cart by the use of butterfly catches.
Fig. 9
Once the cart has been opened, the dance mats can
easily be lifted into the storage cart. The dance mats
fit in both ways but should always be fitted according
to the direction indicated on the sticker at the bottom
of the cart.
Important: Always replace and lock the covers to secure the dance mats before transportation.
Charging Lid
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5. Positive Gaming™ iDANCE
5.1 Navigating the Game
The software menus are controlled by using a remote
control. In case the remote control shipped with the
system is broken or not available, the supplied keyboard can be used instead.
B button
Back
home
directional pad
Option Menu
Navigate up, down, left, right
A button
Confirm
1 button
+ and - button
Assist Tick
Volume Up / Down
2 button
Pause
Remote Control
Fig. 10 & 11
General Navigation
Function
Icon
Button on Remote Control
Navigate up, down, left, right
[UP] [DOWN] [LEFT] [RIGHT]
up, down, left, right
Confirm
[OK]
A
Back
[BACK]
B
Volume Up / Down
[VOL +] [VOL -]
+,-
Mute
[MUTE]
Option Menu
[OPTION]
Key on Keyboard
up, down, left, right
Enter
ESC
+ , - on numpad
M (or * on numpad)
home
F1
Additional keys during gameplay
Assist Tick
[TICK]
1
Metronome
2
Pause
[PAUSE]
A
Fast Forward
right
Rewind
reft
This guide refers to all buttons by their functions (in
square brackets). For example, pressing the OK button
on the remote control is mentioned as Press [OK]. Ad-
1
2
Enter
Right
Left
ditionally, when referring to player input on a dance mat
(up, down, left or right), the manual refers to [Mat_UP]
[Mat_DOWN] [Mat_LEFT] [Mat_RIGHT].
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5.2 Main Menu
5.2.2Quick Start
Up to 32 players can play together using a predefined Non-stop (see section 5.2.3) setup
This mode allows game play to begin with the single
push of a button. It does not offer the versatility that
the other modes do. It is, however, designed for the
instructor that wants to get the game started immediately without having to worry about any options.
Main Menu
Fig. 12
5.2.1Standard Mode
All songs to be played will have a difficulty of three to
seven. Only one difficulty will be played at a time. The
song will be randomly selected and game play will continue until the [BACK] button is pressed (goal endless).
Up to 32 players can play together, song after song
5.2.3Non-stop Mode
This game mode starts with the song selection screen
where you can choose a song, either by selecting
one manually or by using the Random function. After
choosing a song, the trainer selects up to three difficulty levels to be used for the song. Each player can
then choose one of trainer-selected difficulty levels before the trainer starts the game play, or selects gameenhancing effects.
For instructions on “how to play” this game mode, see
section 5.3. For more information on effects, see section 5.3.2.
Up to 32 players can play together, until a selected
goal is reached.
Important: This game mode does not allow for any
effects.
This game mode starts with a setup screen (Fig. 13),
where you can setup a play list based on your requirements for a workout unit. For instructions on “how to
play” in this game mode, see section 5.3.
charts
Choose how many different difficulties
will be played at the same time.
difficulty range
Select the amount of variance in difficulty
that will be allowed between songs.
difficulties
Choose the difficulty level
that will be played.
show song results
Choose whether to display the
Results screen after every song.
select goal
Fig. 13
Non-stop Mode setup
Choose the type of goal to be reached:
Minutes: Play the selected amount of
minutes until the workout is over.
start game
Starts game play; settings
will be saved and applied.
return to main menu
select goal amount
This brings you back to the
Main Menu. All settings
will be lost.
Choose the amount for the
selected goal type to reach.
Songs: Play the selected number of
songs until the workout is over.
Endless: Play for as long as you want
with no goal in mind.
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5.2.4Sign In (Sign In & Add Players)
The creation and logging in of profiles
Sign In
(Fig. 15 & 16)
All classes are listed in order of the time and day these
classes meet. Select the class(es) the players are in
and enter in the corresponding 6-digit password(s).
Doing so will take the instructor to the player log-in
screen. The players should then find their profiles and
log into them. Once all the players have logged select
“Finished“ to complete the sign-in process. The instructor will then be returned to the Main Menu where
any game mode can be selected to begin playing.
Fig. 14
Player Tracking
Fig. 15
Select Class
Fig. 16
Profile Selection
Create / delete teachers
(Fig. 17)
The creation and/or deletion of teacher profiles can be
done within this menu.
The first option is “Create a teacher”. By selecting this,
the instructor can create and confirm their password for
their teacher profile. After doing this, a teacher name
will be assigned to them. Be sure to write down the
teacher name and password.
The second option is “Delete a teacher”. This will take
the instructor to a list of all teacher profiles stored on the
iDANCE system. After selecting which teacher profile to
delete, the instructor will be asked to enter the selected
teacher’s password. Lastly, the instructor must confirm
this deletion is what they really wish to do.
Note: a teacher cannot be deleted until all of their classes are deleted first.
Create / edit / delete classes
(Fig. 18)
This menu will allow a instructor to create classes,
view existing classes, edit existing classes as well as
delete classes.
Create a class
(Fig. 19)
This menu will allow the creation of classes. First, the
instructor will be presented a list of all the teacher
profiles stored on the iDANCE system. After selecting
their teacher profile, the instructor will then be asked
to enter in their password. Next they are taken to the
actual create class screen.
Hour: This line allows the instructor to choose
which hour the class will begin.
Fig. 17
Create Teacher
Minute: This line allows the teacher to select the
minutes of the class start time. For example, they
could choose for a class to start at 8:00 PM or 8:20
PM etc.
Weekday: This line allows the instructor to choose
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After the class has been created, the instructor will get
a look at their class. The class will have one unique,
random name for each student.
It is very important the instructor writes down which
player is assigned to which random nickname. These
nicknames will be the players permanent name for
iDANCE. These profiles will record many different statistics that will be of use to the player and the instructor.
Fig. 18
Manage Classes
View and edit classes
Fig. (20)
This menu will allow the instructor to look at their
classes as well as edit existing classes.
Fig. 19
Create Classes
First, a complete list of classes will be presented in
order of when they meet. After selecting the class to
be viewed, the instructor will be asked to enter a password. This password is the one created when making
their teacher profile. As the instructor views the class,
they will see an option to “Add more player profiles”.
Upon selecting this option, the “Add profiles screen”
will appear. Simply select how many players are to be
added then select “Add profiles.” This will take the instructor back to the view class screen. Again, note the
new nicknames and write down which nickname will
be permanently assigned to each player.
Delete a class
(Fig. 21)
This menu will allow the deletion of classes.
Fig. 20
View Class
Upon entering the “delete class menu”, a full list of
classes will be displayed. Select the class to be deleted
and enter the password. Once this is done, the instructor will then view the class. In this view class screen
they can select either “delete this class” or “back”. After choosing delete class the instructor must then confirm that they do indeed want to delete the class.
Back
Exit the current screen.
Fig. 21
Delete Class
which day of the week the class will meet. For
classes that meet multiple times a week the instructor would select “any day”.
Students: Numbers from 1 to 64 are listed here.
This indicates how many students will be in that
one class.
Transfer data
Transfer player profile data from iDANCE to an USB
Flash Drive.
The “Transfer data” option will allow the instructor to
copy all statistical data from all teacher and student
profiles to a USB flash drive.
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5.2.5Sign Out & Rate iDANCE
Sign out all profiles in use and rate your enjoyment
of iDANCE
for setups where the light source is not optimal.
The lower the value, the more visible the arrows
become.
Default note skin: This allow a few different
choices as to what the instructor would like the
arrows in game to look like by default.
Synchronization
After the basic system installation has been completed, the flow of the arrows to the music and the timing
of the arrows must be synchronized.
Fig. 22
Rating Screen
After choosing “yes” for confirming to log out, the instructor will be taken to the voting screen. Every player
logged in can give feedback of how much they enjoyed
iDANCE that day. At anytime during this, the user can
select “Finished” to complete the log out. It is recommend that instructors wait until all players have rated
iDANCE.
5.2.6System Settings
Fig. 23
System Settings
Game Play
Score Decimal Places: Determines how any decimal
values are displayed after the comma in the score.
Examples: 0 = 95% / 1 = 95.4% / 2 = 95.43%
Menu Timeout (seconds): Determines how many
seconds the program waits before it automatically
proceeds to the next screen.
Advice Interval (songs): Determines after how
many songs the advice screen with helpful information is displayed.
Background brightness (percent): Sets the brightness level of the game background. This is useful
Audio Adjustment: Step on any arrow panel on
the dance mat (ID 1) 32 times in a row exactly in
beat with the clicking sound. It is recommended to
use the left and right arrow panels and to alternate
your feet while stepping for maximum consistency.
Video Adjustment: Adjust the value manually to
make the arrow appear and disappear exactly in
beat with the clicking sound.
Audio
Master volume (%):Select the overall volume for
the game.
Music volume (%): Select the volume for all playable music in the game.
Menu Music Volume (%): Select the volume for
all menu music in the game.
SFX volume (%): Select the volume for all special
effect sounds in the game.
Assist tick volume (%): Adjust how loud the assist tick and metronome will be during game play.
Video
Display aspect ratio: Select the aspect ratio of
your display.
Overscan (%): Adjust the value to compensate
cut-off from the display. The number declares how
much of the screen will not be used for displaying
the game.
Warning: Any changes made in the Video Settings
menu will trigger a restart of the game when leaving
the system settings.
Wireless
If you are running two Multiplayer systems in the same
vicinity, you can prevent the two from inter fering with
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each other by switching one of them over to another
channel. Please refer to Appendix A1.2 for detailed information.
USB storage stick (flash drive) needs to be formatted with a FAT32 file system, and you need to make
sure enough space is available.
Register Remote Control
Start Detection: Follow the instructions on the screen
to register your remote control with the system. See
also section 2.3.6. for more information
Credits
Displays a list of the people involved in the development of this game.
Basic Setup
The basic setup will allow the adjustment of date, time
and in which country the iDANCE system is being used.
System Maintenance
Factory Defaults: Resets all settings to their
standard values and forces a restart of iDANCE.
Warning: All profile data will be irrecoverably deleted and all system settings will be reset to default.
Back to Main Menu
Exit to Main Menu.
5.3 How to Play
The game screens can look slightly different, depending on how many difficulty levels have been selected
(one, two or three arrow columns; each reflecting one
selected difficulty level).
5.3.1Song & Difficulty Level Selection
Copy log files: This function copies all systemlog files to a connected USB stick (flash drive). The
The following is an explanation of the different elements
displayed on the song selection screen (Fig. 24):
info bar at top
This bar shows you where you currently
are at in the game. In this case, you are
at the Song Selection Screen.
song selection list
With the [UP] and [DOWN] keys, you
can navigate through the song list and
choose a song. You will hear a preview
of the selected song.
info bar at bottom
This bar shows you what you can currently do in this screen and
how to navigate.
Fig. 24
Song Selection Screen
player boxes
These boxes show all dance mats currently connected to the system, and
contain the following information:
Dance mat power status: (off: no box
is visible, on: box is visible) Unique ID
of the dance mat (1-32)
Dance mat assigned status: (unassigned: Box contains one “Up”-Arrow,
assigned: Box shows dance mat test
area & difficulty level if selected)
Dance mat test area: (to test the
functionality of each arrow panel on a
dance mat)
Assigned Difficulty level: If the player
is logged in the player high score is displayed instead of the difficulty number
(Fig.15). The color of the high score
matches the color of the selected difficulty level
Fig. 25
High Scores in Player Boxes
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Difficulty selection list (Fig. 26)
This step is done after the song selection. Press [RIGHT]
once to move the cursor to the difficulty selection list.
Each difficulty level is represented by a box, which contains information about the step chart. You can move
the cursor using [UP] and [DOWN], and press [OK] to
select or unselect up to three difficulty levels. Selected
difficulties are marked with a check mark.
Player difficulty selection
When two or three difficulty levels are selected (Fig.27),
players have the possibility to select a difficulty level
on their own, using the dance mat‘s arrow panels.
[Mat_UP][Mat_UP] is used for selecting an easier difficulty level, while [Mat_DOWN] [Mat_DOWN] selects
a harder difficulty.
Fig. 26
Difficulty Selection
Fig. 27
Multiple Difficulties
Fig. 28
Standard Mode Options
The selected difficulty level for a dance mat is visualized by the number in the player’s box, which also has
the color of the chosen difficulty level.
Game Start / Select Effects
Pressing [OK] on the “Game Start” icon starts the song
without effects. Effects can only be started from within
the Effects Menu. Please refer to section 5.3.2.
Option Menu (Fig. 28)
Pressing [OPTION] in the Song Selection Screen brings
up an options menu, where additional options can be
selected:
Sort by: Change the order in which songs are displayed
Close Options Menu: close this options screen
Quit Game: exit to title screen
5.3.2Effects
Effects change the way the arrows look and the way
they move across the screen. They can also alter step
charts. They add more fun and challenge to the normal
game play.
Move to effect set A, B or C and press [OK] to enter
the Effects menu (Fig. 29) for selected effect set. Multiple effects can be added to the selected effect set.
Move to the effects icon on the song selection screen
and press [OK] to make the Effect Set icons (A, B, and
C) appear below the effects icon.
Fig. 29
Effect Menu
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Once all effects are chosen, move to the Song Wheel
Button and press [OK] to return to the Song Selection
Screen.
Next, the effect sets can be assigned to a difficulty
level (Fig. 30). Press [OK] to assign Set A to the highlighted difficulty level. Press [OK] a second time to assign group B, a third time to assign group C, and a
fourth time to unselect the effects.
Fig. 30
Difficulties with assigned Effects
Note: Upon exiting multiplayer mode, all effect sets
and assigned effects will be deactivated and reset to
default.
Description of the different effects
Note Skin
Change the look of the arrows displayed.
Speed
Change the scroll-speed of the arrows related to the song speed, selectable either
by “x”- or “BPM”-value.
Tilt
Change the perspective of how the arrows scroll towards the target area.
Size
Change the size of the note-chart.
Visibility
Add effects for the note-chart.
Hide
Hide specific parts of the screen.
Direction
Change the scroll-direction of the arrows.
Spin
Add spinning effects to the arrows.
Movement
Add effects for the note-chart.
Change Chart
Change the note-chart itself.
Add
Add more arrows to a note-chart.
Remove
Remove arrows from the note-chart.
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5.3.3Basic Game Play
The Game Play screen has information that is useful
for the instructor, the player, as well as the spectator.
top players
Shows the best players within
each arrow column.
top bar
The bar on top of the screen shows
(from left to right):
Song title and artist
Song progression bar for each difficulty
Song duration
Game play duration
Time
player box
The Player box contains specific
information for each player:
Timing indicator area (Stars)
Dance mat ID
Dance mat test icons
Real time score display
Combo display
Fig. 31
How to play the game
Arrows, synced in beat with the music, scroll towards a
target area. The target area has three colors in it; blue on
the top and bottom, green more towards the center, and
yellow in the exact center. The arrows scrolling up the
screen all have a yellow line passing through the center
of them. Step on the arrow panels exactly when the
yellow line in an arrow lines up exactly with the yellow
portion of the target area. Make sure you step on the
correct arrow panel. The arrows scrolling up the screen
have a corresponding panel on each dance mat that
needs to be activated by stepping. Listening carefully
to the music makes it easier to understand, as arrows
reach the target area always in beat with the music.
Gameplay
Fig. 32
Gameplay with three difficulty levels at once
, means you have
A one-star, left-aligned judgment
stepped way too early; a one-star, right-aligned judgment
means you have stepped way too late.
Follow the music to improve your skill. The more exact
your timing is, the better your score.
Understanding the timing and star indicators
To receive the maximum score, you have to step perfectly in beat to the music. A perfect step is worth
. If you have been slightly too early,
three stars
you will receive two stars
, which are left-side
aligned. Slightly too late will result also in a two-star
judgment, but this time they are right-aligned in
the scoring-box. This indicates if you have stepped too
early or too late.
Fig. 33-36
Star indicators: perfect, slighty late, way early, missed
A red background of the timing indicator area indicates
a mistake (e.g. stepping when a No-step symbol is displayed, missing a Long Arrow, etc.)
Fig. 37
Penalty indicator
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Special arrow symbols
Long Arrow
A long grey colored arrow requires the player’s
foot to remain on the corresponding dance mat
arrow panel for the complete length of the arrow.
If the player’s foot does not remain placed on the
arrow panel throughout the entire length it will
become inactive, causing a loss of score. Long Arrows can be reactivated anytime.
Roll
Rolls appear as long arrows with colorful triangles. The player must continually tap on the corresponding dance mat arrow for the Roll to remain
active. If the player’s foot does not continually tap
on the arrow panel throughout the entire length
it will become inactive, causing a loss of score.
Fig. 38-42
5.3.4Result Screen
The results screen has a score box for each dance mat.
By pressing the left and right arrow panels on the dance
mat, players can scroll through three different pages that
give information about the song that was just played. If
a player does exceptionally well, a fourth page will be
added, showing any trophies that were awarded. The
results screen is a good tool to stimulate progression
for the players and the instructor. The first page is the
overview page. The overview page shows each player
their overall percentage, the amount of Perfect, Great,
Good and Miss steps and their largest combo.
Pressing the right arrow panel on the dance mat will
bring the player to the step graph page. The step graph
shows every individual step and its score throughout the
song. The color of the dots corresponds to the color of
the stars on the real-time feedback score box. Dots higher on the graph represent late steps and dots lower on
the graph represent early steps. The closer the dot is to
the center of the graph, the more accurate the step was.
On the same page below the step graph, white bars
indicate the location and length of combos achieved.
Pressing right again will display the third feedback page.
Rolls can be reactivated anytime.
No-step
No-steps will be scrolling up the screen along with
the arrows. A no-step is a picture of a foot inside
a red circle with a line through it. These no-steps
will scroll up in one or more of the four arrow columns. As these pass over the target area, the player should not step or stand on the corresponding
arrow panel(s) at all. If the arrow is activated even
slightly, the player’s score will drop somewhat.
No-step area
Some no-steps have tails and look very similar to
Long Arrows. These are no-steps areas. The player must avoid activating the corresponding arrow
panel until the end of the no-step area has cleared
the target area.
Arrow symbols: Arrow, Long Arrow, Roll, No-step, No-step area
At the top, the number of long arrows and rolls hit is
shown over the total number of long arrows and rolls
in the song (note that the goal is to get the top number
to equal the bottom number, indicating that the player
has hit all the steps). Next, the number of no-steps hit
is shown over the total number of no-steps in the song
(note that the goal is to keep the top number as small as
possible, indicating that the player correctly missed all
of the no-steps). Third, this page shows the number of
early steps versus the number of late steps in the form
of percentages. Finally, “Steps Today” shows the total
number of steps that have been scored on that dance
mat during that session, spanning all played songs (not
just the previous one).
Fig. 43
Result Screen
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6. Troubleshooting
Problem: The green LED on the dance mat does not light
up when the dance mat is turned on.
Solution Approach:
• The battery pack of the dance mat may be depleted. Try
recharging the battery pack. For more information, see
section 3.3, “Recharging the Dance Mats”.
• The multi-charger may have been used improperly,
causing the battery to not recharge properly. The multicharger always first discharges the battery pack completely before it begins recharging it. So, connecting the
battery pack to the multi-charger for a short period only
discharges the battery even more. Please refer to section 3.3, “Recharging the Dance Mats”.
Problem: The yellow and red LEDs blink continuously.
Solution Approach:
• The dance mat has lost connection with the base station. Reset your dance mat by turning off the dance mat,
waiting five seconds and then turning it back on.
• If the problem persists, try changing the placement of
the dance mat (closer to the base station).
Problem: A specific wireless dance mat is unresponsive.
Solution Approach:
• If the green LED does not light up, try charging the battery for a full 8 hours. Please refer to section 3.3, “Recharging the Dance Mats”.
• The Multiplayer system may need to be reset. Follow
the shutdown procedure outlined in section 2.5, “Shutting Down the System”, then follow the startup procedure mentioned in section 2.4, “Starting Up the System”.
Problem: A specific panel of the dance mat is unresponsive.
Solution Approach:
• The battery pack of a specific dance mat might be defective.
• If you are using a multi-charger, please check if it displays the proper messages for discharging and charging
of the battery pack when you connect the dance mat.
See section 3.3, “Recharging the Dance Mats” for details. If neither D nor C is displayed on the multi-charger
when the dance mat is connected, there may be a problem with the battery pack or the connectors. Contact
your reseller for support.
• If using a single charger, check if the red “Charge” LED
lights up after connecting the dance mat. If not, please
contact your reseller for support.
Problem: All dance mats are unresponsive or behaving
erratically.
Solution Approach:
• If you are using two Multiplayer systems in the same
vicinity, be sure that each system is set to use a different wireless channel. See section A1.2, “Changing
Channels” for details.
• The battery pack may need to be exchanged. Please
contact your reseller for support.
Problem: The battery pack dies when the dance mat has
been used for a short while.
Solution Approach:
• The battery pack of a specific dance mat might be defective.
• If you are using a multi-charger, please check if it displays the proper messages for discharging and charging
of the battery pack when you connect the dance mat.
See section 3.3, “Recharging the Dance Mats” for details. If neither D nor C is displayed on the multi-charger
when the dance mat is connected, there may be a problem with the battery pack or the connectors. Contact
your reseller for support.
• If using a single charger, check if the red “Charge” LED
lights up after connecting the dance mat. If not, please
contact your reseller for support.
Problem: The in-game clock shows the wrong time.
Solution Approach:
• Your system clock needs to be set. Please refer to section 2.3.5, “Setting the System Clock”.
Problem: The initial iDANCE loading screen does not appear
Solution Approach:
• Then restart the iDANCE
system.
• Wait until the message
“Press SPACE to start
the text-mode configuration tool” appears. Then
press SPACE.
• While inside the text-mode
it is possible to change various audio and video settings.
If none of the above measures helped, please contact your
reseller for support.
Appendix
The following section contains technical guides for more advanced operations.
A1 DIP Switches
A1.1 Changing ID Numbers of the Mats
Every dance mat has a numeric ID, ranging from 1 to 32, used
by the system to identify each dance mat. Each ID number may
only be assigned once per system. If more than one dance
mat carries the same ID, the system will drop connection with
one of them and become unstable. The dance mats come with
pre-configured IDs that normally do not need to be changed.
However, under certain circumstances, it may be necessary
to change an ID. For example, this may apply if a dance mat is
being replaced or added to an existing installation.
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The IDs are set using the little DIP switches located just underneath the ID label. To access the DIP switches, simply unscrew the two little screws that fix the ID label to the dancemat. DIP switches 1 through 5 are used to set the ID
number.
• Battery pack (IPM-EL05)
• Multi-charger (IPM-EL06)
• Charging input (IPM-EL08)
• Single charger (IPM-SC01)
• Notebook computers and notebook peripherals
This warranty does not cover items damaged due to normal
wear and tear, subjected to abuse, improperly assembled
by the end user, modified, repaired, or operated in a fashion
other than that described in the User‘s Guide.
The following table shows the positions of DIP switches 1
through 5 for each possible dance mat ID number. “1” indicates that the switch must be in the ON position (up). An
empty box means that the switch must be in the OFF position (down).
DIP Switch
Mat ID 1
1
2
3
1
2
4
5
1
1
6
1
3
7
1
1
1
8
9 10 11 12 13 14 15 16
1
1
1
1
1
4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
DIP Switch
Mat ID 17 18 19 20 21 22 23 34 25 26 27 28 29 30 31 32
1
1
2
1
1
1
1
3
1
1
1
1
1
1
1
4
5
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
A1.2 Changing Channels
If you are running two Multiplayer systems in the same vicinity, you can prevent the two from interfering with each other
by switching one of them over to another channel. Use DIP
switch 6 to select between channel 1 (OFF) and 2 (ON).
Important: The channel selection of the dance mats must
match that of the base station. If you change the channel on
the dance mats you must also change it on the base station.
A2 Customer Support
For customer support, please contact your reseller directly.
If you have other technical questions you would like to take
up with the Positive Gaming support team, please write to:
service@positivegaming.com
A3 Warranty
Positive Gaming AB warrants all components in the Positive
Gaming™ iDANCE Multiplayer System to be free of defects
in materials and workmanship for a period of three (3) years
from the date of purchase, with the exception of the following parts, which have a one (1) year warranty:
Positive Gaming AB’s liability under this warranty shall be limited to any direct loss proven by the customer to have been
suffered by him by Positive Gaming AB’s gross negligence or
willful misconduct, and which is subject to damages under
Swedish law. The liability excludes indirect losses, such as
loss of sales, loss of profit or any consequential damage.
If your Positive Gaming™ iDANCE Multiplayer system fails to
conform to the above-mentioned warranty, Positive Gaming
AB’s sole responsibility shall be, at its option, to repair or replace any defective component with a new or re-manufactured component of equal to or greater O.E.M. specification.
Positive Gaming AB will assume no liability whatsoever for
costs associated with the customer’s labor to replace defective parts or travel time associated therein. The customer is
responsible for the shipping of components to Positive Gaming AB.
Positive Gaming AB’s obligation will be to ship, free of charge,
replacement parts by normal post or other comparable shipping means. Any express mail or overnight shipping expense
is at the cost of the purchaser.
Any damage to a Positive Gaming™ iDANCE Multiplayer system that occurs during transportation or shipping must be
reported by the customer to Positive Gaming AB within two
(2) working days after delivery. Any claims made thereafter by
the customer will be denied.
Products will be covered under warranty only when the following are in place:
• The serial number of the defective part, if applicable, is
given.
• Defective parts are returned to Positive Gaming AB,
shipping pre-paid, in a timely fashion, if requested by
Positive Gaming AB.
• A copy of the sales receipt is available as proof of purchase upon request of Positive Gaming AB.
Positive Gaming AB’s distributors are independent and privately owned and operated. In their judgment, they may sell
parts and accessories other than those manufactured by Positive Gaming AB. We cannot be responsible for the quality,
suitability or safety of any non-Positive Gaming AB part, or
any modification, including labor, which is performed by such
a distributor.
Updated: 2010-02-26
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www.idancegame.com
Positive Gaming AB
Per Håkanssons väg 36, 241 38 Eslöv, Sweden
Tel +46 413 55 78 29, Fax +46 413 159 99, info@positivegaming.com
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