wheelchair delivery strategy sweeping basic rules spirit stick

wheelchair delivery strategy sweeping basic rules spirit stick
BaSic ruleS
Dare to curl
Curling in the United States has experienced great growth in the past
decade, thanks in great part to TV coverage during the Olympic Winter
Games. Membership in the U.S. Curling Association has increased from
just over 10,000 in 2002 to nearly 16,000 in 2012.
USA Curling currently boasts 165 member clubs in 40 states. Many of
these new curling clubs are termed “arena” clubs, meaning that the
clubs are housed at facilities were multiple sports are offered as opposed
to a dedicated curling rink. Having existing curling arena owners
embrace curling has been another significant factor in the growth of
curling in the U.S. as it brought the sport to many warmer climates in
southern states where curling never was played before, including South
Carolina, Georgia, Florida, Texas, and Arizona, just to name a few.
Some Fun Facts about Curling:
• It is generally agreed that curling was developed in Scotland in the
16th century on frozen marshes
• Curling was first an Olympic medal sport in 1924, but did not obtain
full medal status again until 1998
• Curling is played in 48 countries worldwide. Canada leads the way
with around 1 million active curlers
• The modern curling stone is round, made of granite, and weighs about
42 pounds
• The first known U.S. curling clubs were located in New York City,
Detroit, Milwaukee, and Portage, Wis.
• Sweeping can help a stone slide up to an additional 15 feet
• On average, an athlete can walk up to 2 miles in
an 8-end game
Brochure production is made possible through
grants from the World Curling Federation and
The Chicago Community Trust.
Table of contents:
Spirit & Curling Etiquette..................................2-3
Delivery............................................................. 4-8
Strategy.................................................... ........ 9-12
Styles of Play
Strategic factors
Rock placement
Wheelchair Curling............................................16-17
Equipment & Rules
Curling With a Stick Device...............................18-19
Weight Control
Rules of Play......................................................20
Thank you to our sponsors:
National office: 5525 Clem’s Way
Stevens Point, WI 54482
715-344-1199 (toll-free, 888-287-5377)
715-344-2279 (Fax)
www.usacurl.org • [email protected]
Curling is a game of skill and tradition. The spirit of the game
demands good sportsmanship and honorable conduct. This spirit
should influence both the interpretation and application of the
rules and the conduct of all participants on and off the ice.
Curlers play to win, but never to humble their opponents. A true
curler would prefer to lose rather than win unfairly. A curler
should never attempt to distract an opponent or otherwise prevent someone from playing his or her best. No curler deliberately breaks a rule of the game or any of its traditions. If a curler
inadvertently breaks a rule, he or she should immediately
divulge the breach.
Curling Etiquette
• Start with a handshake. At the beginning of each game,
greet the members of the opposing team with a handshake,
tell them your name, and wish them “Good Curling!” Make
sure everyone knows everyone else.
• Finish with a handshake. When the game is over, offer
each player a hearty handshake and say, “Good game,”
of the outcome. The
curlers traditionally
offer their
refreshment, with
the opponents reciprocating.
• Compliment a good shot. One of the nicest curling traditions is that players and spectators compliment a good shot
by either side while withholding comment on a poor shot or
a competitor’s misfortune.
• Be courteous. Avoid distracting movements when a curler
is in the hack. When your team is not shooting, keep your
distance and stand quietly. Sweepers should stand off to the
side between the hog lines. Never walk or run across the ice
when an opponent is in the hack. Avoid gathering around
the hack at either end of the ice.
• Be ready. Get into the hack as soon as your opponent has
delivered his/her rock. Keep the game moving—delays
detract from the sport. Be prepared to sweep as soon as
your teammate releases the rock.
• Wait for the score. Vice skips are the players who determine the score for each end. Other players should wait outside the house until the outcome is settled. Once decided,
others may help clear the rocks.
• Keep the ice clean. The shoes you wear for curling should
only be used for curling. Sand and grit from street shoes can
ruin the ice surface. Change into a clean pair of flat, rubbersoled shoes that can grip the ice.
• Practice on a different sheet. Those who arrive early to
throw a few rocks to practice or warm up are encouraged to
do so. But, be sure to avoid using the sheet you’ll be playing
• Be on time. Get to the club in time to change and warm up
before the game. When you’re late, you hold up the other
players. If you know you’ll be unavoidably late, let your team
know in advance.
• Get a sub. There may be times when you’re not able to curl
as scheduled. It’s your responsibility to get a substitute. Call
your skip and give the name of the curler subbing for you.
Much of the enjoyment of curling comes from delivering a
rock consistently well. Once good fundamentals are achieved,
any curler will be able to enjoy club-level social games or even
top-level competitive play. The degree of competition may
change, but the fundamentals remain the same.
A sound curling delivery requires accomplishment in four
technical areas: Alignment, Timing, Balance, and Release. The
delivery must be straight, the movements properly coordinated,
the body in balance, and the release controlled and consistent.
As each skill improves, so does accuracy. In addition to the
technical aspects, a sound curling delivery requires a delicate
“feel” for weight and sound mental skills.
Alignment refers to how you set up in the hack. A successful rock will travel down a line of delivery that reaches from
the middle of the rock at the delivering end all the way to the
skip’s broom at the far end. The simplest cause of missed
shots is failure to set up properly in the hack.
• Grip your broom a foot or two from
the brush head—place the ball of your
foot at the back of the hack, and
aim it at the broom.
• Square your body’s shoulders and
hips to the line of delivery.
• Crouch down, staying “square to
the broom.” Keep your back straight,
but relaxed.
• Place your sliding foot flat. The
heel of your sliding foot should be as
far forward as the toe of your foot in
the hack. Body weight is about evenly
distributed on both feet.
• Place the broom comfortably
under your arm and against your
back, with the brush head (brush up)
resting on the ice slightly ahead of
the sliding foot.
• Place the rock
slightly ahead of the
sliding foot and centered on an imaginary line between the center of the
hack foot and the skip’s broom. From
this point, everything in the delivery
should be either straight back or
straight out on this line.
• Grip the rock by placing the middle
knuckles of your fingers on the bottom
of the handle and wrapping your thumb
over the top. The pad of the thumb
rests on the side of the handle; the handle is gently pinched
between the thumb and the side of the index finger. Grip the
stone directly above the middle of the stone. Keep your wrist
high and your palm off the handle.
• Turn the rock in toward your body for clockwise turns, and out
away from your body for counter-clockwise turns. The position
should be at 10:00 or 2:00 depending on the turn.
Alignment Tips
Notice that your sliding foot does not start along the line of
delivery in the hack position. Some curlers try to force the foot
over quickly when coming out of the hack. What they do not
realize is that they actually cause a drift problem by trying to
correct a situation that would naturally correct itself. The best
way for the sliding foot and body to end up along the line of
delivery is to simply slide at the broom. By the time the body is
extended into its slide position, the sliding foot will be along the
line of delivery.
Unlike your sliding foot, the rock is always on the line of
delivery. It is important to remember that the line of delivery
runs from the skip’s broom to the middle of the rock, not to the
center of the curler’s body. It is up to the curler to get the body
in behind the rock during the slide. Some curlers’ bodies and
sliding feet are directly behind the rock; others are running
along a line parallel to the stone’s line of delivery.
Timing refers to a finely tuned sequence of movements during the delivery. The separate parts are integrated into a continuous, fluid motion essential for accuracy and consistency. There
are three major movements during the delivery: Press,
Drawback, and Slide.
Once you are comfortable with your setup in the hack, the
delivery motion begins with a forward press. Simply move the
rock ahead a few inches down the line of delivery, basically to
initiate motion and get the rock “unstuck” from the ice. Be sure
to keep the rock’s “turn” position during the press.
Pull the rock straight back
on the imaginary line from
the hack foot to the skip’s
broom. Make sure that the
stone does not touch the
hack foot. Simultaneously
elevate your hips and draw
them back behind the hack.
At the peak of the drawback,
the majority of your body
weight has shifted to the
hack foot and the slider foot
has moved back to a point
where the toe is about even
with the heel of the hack
foot. Your shoulders remain square to the skip’s broom and the
rock’s turn position is held at either 2 or 10 o’clock.
The transition from the drawback to the forward slide involves
a significant weight transfer as your hack foot pushes out of the
hack. Forward movement is initiated by the rock, followed closely
by the sliding foot. Your hack foot thrusts you forward and your
body weight shifts almost entirely onto your sliding foot during
the slide. Your hack leg trails directly behind your body. By keeping the timing and movement controlled as the sliding foot gets
centered, one fluid motion is created. Your sliding foot position is
the key to balance.
Timing Tips
Many curlers kick out of the hack as soon as the forward
slide begins. Leg drive should begin after the rock and your sliding foot have started forward so that body weight can be shifted
smoothly from hack leg to sliding foot. To improve leg drive timing, practice delivering without the rock. Allow the sliding foot to
move in gradually. As body weight is shifted to the sliding foot,
initiate leg drive. Delivering without a rock is also a good way to
check to see if your delivery is balanced.
The rock is
released during
the last few feet
of the delivery.
Until that time,
the throwing arm
remains slightly
bent and the position of the rock
handle is still
turned as it was
during setup. Using the grip established at setup, turn the handle
from the turned position to 12:00 as you simultaneously extend
your arm. Release the rock cleanly and follow through so that your
hand finishes in the “handshake” position. The rock should rotate
about two-and-a-half to three times during a draw shot.
Release Tips
The point of release should follow completion of timing and
balance. A release is too early if it occurs simultaneously with, or
prior to, achieving a balanced position over the sliding foot. Too
late of a release point will present more opportunities to inadvertently take the rock off line, or crowd the hog line.
Establishing a comfortable release point greatly increases consistency.
Take-outs will generally be released earlier than draws. A
draw shot released at the top of the house will travel a different
path and will have more time to curl than a rock released near
the hog line. If the release point varies too dramatically from
one shot to the next—or one curler to the next—the skip will
have a tougher job reading the ice. The same is true for rock
rotation. A more rapidly rotating rock will travel a straighter
path. A slow turning rock (if it doesn’t “lose its handle”) will tend
to curl more. Consistent rotation makes it easier for the skip to
read the ice.
Strategy is the approach a team takes to curling, either on a
specific shot, during a game, or over an entire season. Whatever
the circumstance, have a plan and attempt to implement it. It is
not enough to “play the situation.” Have a game plan and be
patient—but also be flexible, as teams are often faced with having to change tactics.
Styles of Play
The draw game is characterized by offensive or aggressive
play. Guards, raises, come-arounds, and freezes are all designed
to score more than one point or to steal. The shots required are
generally more difficult and riskier, requiring more finesse.
Strategy becomes more complicated as more rocks are in play.
The take-out game is a defensive style of play in which the
house is kept free of opposition rocks and the front is kept as
open as possible. Conservative play is designed to keep the
game close, hold a lead, or keep the opposition to one point
when they have the hammer. As a result of few rocks being in
play, most shots are relatively simple.
Types of Shots
There are two basic shots in curling—a draw and a takeout. A draw stops in front of or in the house. A take-out
involves hitting and removing another rock from play.
There are several variations on these two basic shots:
• Guard. A draw typically between the hogline and the house
to prevent the opposition from hitting a rock in the house.
• Come-around. A draw that curls around a guard into the
• Freeze. A draw that finishes immediately in front of
another rock.
• Raise. A draw shot that raises another rock into the house
or a take-out that promotes a stone into another rock in an
attempt to remove it from play.
• Hit and Stick. A take-out that remains very close to the
position of the removed rock.
• Hit and Roll. A take-out that rolls some distance from the
removed rock, often behind a guard.
Strategic Factors
There are a number of factors to consider when formulating
strategy—both on the ice and off. Make sure all team members
know these factors going into every situation.
Your team’s attitude toward the game can influence strategy.
If they prefer a cautious approach, you may opt for a take-out
game leaving few rocks in play.
Make an objective analysis of each team member’s ability to
draw, take-out, and sweep before your team formulates an
overall strategy. Attempt to force situations that accentuate your
If your opponent prefers shooting take-outs to draws, set up
situations calling for draws. If your opponent has a tendency to
flip out-turn take-outs wide, try to exploit it.
The Free Guard Zone (FGZ), the area in front of the house,
emphasizes the importance of a game plan more than any other
factor. Simply put, if a lead’s rock is in the FGZ, an opposing
lead cannot remove it from play until the second is shooting.
Thus, the position of lead rocks will dictate play. If the rocks are
not placed properly, the end will develop largely on situational
Early in the game, it is important to keep the score close as
you build your team’s confidence. The early ends are generally
played defensively. As the game progresses, a number of interesting and complex strategy situations will arise. Keep your
game plan in mind, but be prepared to be flexible.
During the later ends, teams will have their greatest opportunity to take control of the game. By this time, you should know
the ice and the opposition’s ability. Implement the tactics that
play to your team’s strengths and your opponent’s weaknesses.
If you have a comfortable lead, play your rocks into (or even
through) the house. Remove opposition rocks in front of the
house as soon as possible. If you are behind, use the Free
Guard Zone to your advantage and get as many rocks in play as
The last end of a close game provides teams with their greatest strategic challenges. If they have a narrow lead, teams without the last rock advantage (the “hammer”) will be faced with
some interesting choices as the end unfolds. The same is true
for teams with the hammer that are trailing by one. Everyone on
the team should know what the objective is—to steal, to win, or
to play for the extra end.
The last rock advantage gives you the opportunity to become
more aggressive, especially after the first few ends. Skips will
attempt to implement a strategy that will result in scoring more
than one point.
Without the hammer, play tends to be more conservative. Skips
will try to limit the opposition to scoring only one point.
Strategies to deal with various types of ice include:
• On heavy ice, draw rocks into the house. Let your opponent
try the upper-weight take-outs.
• On fast ice, establish your team’s draw weight as soon as
possible and keep take-outs on the quiet side. Get ready for a lot
of sweeping.
• On swingy ice, take-outs are more difficult because weight
and line of delivery are critical. An aggressive style of play is called
for. Get your rocks in play and let your opponent shoot at them.
• On straight ice, a take-out game is encouraged. Offense
must be generated with freezes and raises.
Rock Placement
If your team trails by more than two points late in the game,
you need rocks in play. Go to the draw game. If you lead by
three or more, your objective is no longer scoring multiple
points, but preventing the opposition from scoring a big end.
With that in mind, keep it clean. With fewer rocks in play, you
are less likely to give up more than one point in an end. When
deciding where to place rocks, the most important strategic factors are the Free Guard Zone, the score, the end, and who has
the hammer. The team without the hammer will tend to place
rocks toward the middle of the sheet to control access to the
four-foot. The team with the hammer will tend to place rocks
away from the middle of the sheet to keep access to the fourfoot open and create opportunities to score multiple points by
“splitting the house.”
Conservative strategy largely ignores the FGZ and lead rocks
are placed in the house. This is often done early in the game, or
when your team leads by more than two points. Aggressive
strategy utilizes the FGZ, and lead rocks are placed in front of
the house. This is often done once lead players have established their draw weight or when your team trails by more than
two points. It’s important to remember that each team’s strategy is aimed at both placing rocks where they want them and
preventing their opponent from doing the same.
Curling ice is swept in front of a moving rock. Strong, effective sweeping can significantly affect the distance a rock travels on
a draw shot. Good sweeping can make a stone travel an extra
ten feet or more. Sweeping can also keep a take-out traveling
on a straighter path. Sweeping is what makes curling a team
sport, and is often the difference between winning and losing.
Sweeping Rules
• Sweepers must keep clear of the rock at all times. A sweeper who touches a rock with the broom has “burned” the rock,
and the sweeper must remove it from play.
• A team may sweep its rocks at any time.
• Behind the tee line, only one player from the playing team
may sweep a rock.
• The opposing skip or acting skip may also sweep an opponent’s rock behind the tee line.
• The sweeping motion is in a side-to-side direction (it need
not cover the entire width of the stone), deposits no debris in
front of a moving stone, and finishes to either side of the stone.
Sweeping effectiveness is a function of three elements: coverage, speed, and pressure.
Sweepers should position themselves behind the back line
and to the outside of the sheet before the shooter begins the
delivery; ideally, one sweeper is on one side and one is on the
other. This position promotes pre-shot communications with the
shooter and minimizes contact between sweepers. It also puts
sweepers in the position to sweep immediately, if necessary.
Efficient sweepers pay attention to the rock’s running path. Only
a portion of the rock—the five-inch running edge—is actually in
contact with the ice. Any excessive movement of the broom outside of the rock’s path is wasted energy. Visualize which area of
the ice the rock will travel, then make sure your sweeping
motion covers that area. A brush head that swivels into a position perpendicular to the rock is most effective.
Broom speed and pressure create friction and warm the ice,
thereby, affecting the ice surface. This change in ice condition
impacts both the speed and the curl of a stone. Focus on putting as much pressure as possible on the broom and keep your
body as erect as possible with all of your upper body weight
being applied down the shaft of the broom and onto the ice.
Combining this pressure with maximum side-to-side sweeping
velocity will produce maximum friction and positive results.
• Look up when sweeping. Be aware of where you are and
what the situation is at all times.
• Removing your slider and putting a gripper over your sliding foot while sweeping is safer and can be more effective since
it promotes better balance and allows the sweeper to apply
more pressure.
• Sweep constantly to keep the ice clean but only apply pressure when necessary to make the shot. Stop sweeping completely when the skip calls you off. Also clean the line of delivery
before every shot, especially from the hack to just beyond the
near hog line.
• Stay with the rock until it comes to a complete stop.
• Be prepared for alternate shot calls from the skip.
Effectiveness is a crucial component of sweeping, but it is even
more important to be able to judge when to sweep. After all,
sweeping a draw shot right through the house does not make a person a capable sweeper. Those who know when to sweep are valuable members of a team. The skip is typically the person who calls
for sweeping on takeouts since they are in the best position to read
the line of the shot (wide or narrow) and the amount of curl that is
taking place. Shooters may also assist in calling for sweeping for the
Sweepers are usually in the best position to judge the speed or
weight of a draw and to know if a shot is too light and should,
therefore, be swept. The shooter should communicate their “feel” of
the shot upon release. As a rock nears the house, the skip’s position
as a judge of weight improves and they also become able to call for
sweeping on draw shots. Sweepers must be assertive and should
not wait for sweeping instructions on draw shots.
Judge the weight (speed) of the rock as early as possible, in
some cases before it is released. Study all shots—your team’s and
your opponent’s—so you’ll get a better “feel” for the ice.
A sweeper must observe the distance the rock needs to travel,
the speed of the rock, and—most importantly—the rate at which the
rock is slowing down. Sweepers have the best perspective on the
weight of the stone. It is their responsibility to judge weight and
sweep draws to the spot the skip called for.
An important aid in developing weight control is using a stopwatch during the game to time shots. A common method of timing
rocks is to start the stopwatch at the moment the rock crosses the
near hog-line and let it run until the rock comes to rest at the far
tee-line. The longer it takes for the rock to reach its destination, the
keener the ice is and less weight is needed. On the other hand, the
less time it takes for the shot to get there, the heavier the ice, and
the rock will have to be thrown harder. Timing shots gives all team
members a shared idea of draw weight. Typical times range from 22
to 24 seconds.
An alternative method—called interval timing—gives feedback for
a shot in progress. It measures the time from the rock passing over
the near back-line to the near hog-line. The shorter the time interval, the faster the rock is traveling, and sweeping may not be
required. Conversely, the longer the time interval, the slower the
rock is traveling, and sweeping may be required. Typical times
range from 2.7 to 4.0 seconds.
Timing take-outs during practice, typically from hog-line to hogline, can also be beneficial. If all team members are able to throw
similar take-out weights, a skip’s job is much easier.
Sweepers and the skip should maintain communication on every
shot. Use a few routine words to cover the types of sweep calls
(hurry, whoa, yes, no, line, room, light, heavy, etc.). Know what
shot is called and where the broom is placed. Skips are usually very
good at letting sweepers know if the rock needs to be swept for
line. Likewise, sweepers should call out the weight of the shot upon
release and as it progresses down the ice.
Organized wheelchair curling in the United States began in
the 1990s at the Granite Curling Club in Seattle. The sport relies
upon skill and strategy with minor rules modifications from the
original sport. Wheelchair curling athletes can play in leagues or
compete to represent the United States at the World Wheelchair
Championships and the Paralympic Winter Games. While many
clubs are wheelchair functional, others still need modifications
on and off the ice to become wheelchair accessible.
Equipment &Rules
Wheelchair: Each curler must supply his or her own wheelchair with a functional set of wheel locks. The locks are critical
for the safe delivery of the rock. The wheels and footrests need
to be wiped clean prior to going on the ice.
Seatbelt: For some curlers a seat belt may be necessary to
anchor the curler’s upper body in the chair. A 3-inch wide regular tie-down seatbelt is best. The curler may be the best judge
in determining the necessity of a seat belt.
Wheels: In addition to cleaning the wheels, it is important to
let the wheels cool down before beginning play. Move the
wheelchair to the ice surface between the backboard and the
back line and let the wheels cool to ice temperature for about
five minutes.
Delivery stick: Wheelchair curlers should use a delivery
stick for throwing the stone. There are several models available.
Most wheelchair curlers prefer the buddy system when delivering the stone. However, a rubber throwing mat or wedge also
may be used.
• The WCF rules of play shall apply.
• Each game shall be played over eight ends with an extra
end to be played should the teams be tied.
• No sweeping is permitted.
• At the World Wheelchair Curling Championships, teams
must be made up of mixed gender.
• Stones must be clearly released from the hand or cue
before the stone reaches the nearer hog line.
After you have cleaned the wheels, moved the wheelchairs to
the cool-down area, and conducted a brief on-ice orientation of
the ice sheet, lines, scoring and basic etiquette, the last step is
teaching how to deliver the stone from a wheelchair. There are
three types of deliveries that a person in a wheelchair can use:
• The one-handed delivery over the side of the wheelchair.
• The two-handed delivery with the delivery stick held
right in front of the wheelchair.
• The one-handed delivery with the delivery stick held
to the side of the chair.
One-handed delivery: This delivery has the curlers grasping the handle of the rock in their hand while leaning over the
side of the wheelchair. Since the arm thrust generates the rock’s
momentum, this technique is only for the athlete with a long,
strong arm and good control of the hand. Only a few wheelchair
curlers will have success with this type of delivery; however, it
should be demonstrated as an option. Delivery with a stick is the
recommended method.
One-handed delivery with the stick: In this delivery
method, the curler delivers the stone using a delivery stick held
in one hand at the side of the wheelchair in a manner similar to
the stand up delivery with a stick. Most individuals find the most
consistency using this technique. It allows for better line of
delivery, better weight control and smoother release of the rock.
The delivery with this method is similar to the stand up stick
delivery with the exception that the wheelchair curler does not
move forward while delivering. Pulling the rock back slightly and
pushing it forward generates the momentum or force.
The two-handed delivery with the stick: The curler
grasps a delivery stick in both hands. The rock is in front of the
chair, centered with the curler’s body. The delivery is then a
two-handed “thrust” of the rock with the delivery stick, imparting the turn at the point of release. This technique may work for
those curlers who do not have the strength to use the onehanded delivery. This delivery is constantly changing the angle
between the stick and
the ice. It makes a
smooth delivery difficult
and line of delivery is
very inconsistent.
Each curler should
try all three delivery
techniques to see which
best suits his or her
physical abilities. The
one-handed delivery will
usually give the most
consistent results.
The Stick
The “stick” was introduced to allow curlers to deliver the rock
without using a sliding delivery. The stick is a term used to identify
any device that extends from the curler’s hand to the rock while
delivering. Sound curling delivery with the stick requires correct
aim and “weight,” just like the sliding delivery.
• Right-handed players shall play from the hack on the left of
the center line, and left-handed players from the hack on the right
of the center line.
• The delivery stick may not be used in any USCA national
championship or any qualifying event, except wheelchair events.
• Players choosing to deliver with a delivery stick must use that
device for the delivery of all their stones during the entire game.
• The stone must be delivered along a straight line from the
hack to the intended target and must be clearly released from the
delivery stick before the stone has reached the hogline at the
delivering end.
• A delivery stick shall not convey any mechanical advantage
other than acting as an extension of the arm/hand.
Alignment refers to how you set up in the hack. Think of the
stick as an extension of your arm and deliver the stone with a
straight release like the sliding delivery.
• Place foot in hack with shoulders square to the skip’s broom.
Using the broom in opposite hand for balance is a personal preference; some find it unnecessary.
• Extend the stick straight out from body with arm slightly bent
or relaxed.
The delivery is the walk from the hack to the release point, an
arm extension to impart additional speed on the stone (if necessary), and putting a turn on the handle. As in sliding, the shooter
should attempt to eliminate any side-to-side movements and deliver the stone straight toward the skip’s broom. The speed of the
stone at the point of delivery is determined by a combination of
walking speed plus some amount of arm extension during the last
few feet of the delivery. The shooter’s walking speed increases
slightly for takeouts versus draws but arm extension is also a primary speed generator on “heavy” ice or when shooting a takeout.
As is the case for non-stick curlers, the release is critical to shotmaking. Care must be taken to impart the turn strictly with the
wrist rather than by an arm twist which will cause the rock to be
turned off-line rather than continuing to travel straight up the
imaginary line from the starting point toward the skip’s broom.
The rock is released during the last few feet of the delivery.
Until that time, the throwing arm remains slightly bent with the
stick in the 2 o’clock or 10 o’clock position.
Counter-clockwise turn:
For this turn, align stick to
the 2 o’clock position.
Clockwise turn: For this
turn, align stick to the 10
o’clock position.
*Counter-clockwise turn: At the release point, turn the
handle from the 2 o’clock position to 12 o’clock and simultaneously extend the shooting arm and gently roll the wrist counterclockwise with the hand finishing in the “handshake” position.
*Clockwise turn: At the release point, turn the handle from
the 10 o’clock position to 12 o’clock and simultaneously extend
the shooting arm and rotate the wrist clockwise with the hand
finishing in the “handshake” position.
Weight control is the key to
mastering the use of the stick.
Many stick users will say that it
is easier to hit the skip’s broom
using the stick than finding the
correct weight, especially draw
• Move with a continuous
fluid forward motion with a
smooth release.
• Avoid coming to an
abrupt stop and then pushing
the stone.
• Walk more quickly on a
takeout to avoid the need for
excessive arm extension to
generate rock speed, thereby
reducing the tendency to push
the rock and miss the broom.
Important Rules
A team is composed of four players. Each player delivers
two stones in consecutive order in each end, while alternating
with an opponent.
At the completion of an end, a team scores one point for
each of its own stones located in or touching the house that
are closer to the tee than any stone of the opposition.
• A rock must finish inside the inner edge (closest to the
rings) of the hogline to be in play, except when it has hit
another rock in play.
• A rock that completely crosses the backline or touches the
sideboard or sideline is taken out of play.
• A stone must be clearly released from the hand before it
reaches the hogline at the delivering end. If the player fails to
do so, the stone is immediately removed from play by the
delivering team.
• A stone that has not been released from the player’s hand
may be returned to the hack and re-delivered as long as it has
not reached to the teeline at the delivery end.
Free Guard Rule:
Until four stones have been played (two from each side),
stones in the Free Guard Zone (those stones left in the area
between the hog and tee lines, excluding the house) may not
be removed by an opponent’s stone. If the stones are
removed, they are replaced to where they were before the
shot was thrown, and the opponent’s stone is removed from
play and cannot be replayed.
• Measurements shall be taken from the button to the nearest part of the stone.
• No physical device may be used in measuring stones until
the last rock of the end has come to rest, except to determine
if one of the first two stones of an end is in the rings or the
Free Guard Zone.
• If there is any doubt between the two opposing skips as
to whether one of the first two stones of an end finishes in the
Free Guard Zone, then a measuring device may be used to
device the matter.
• No player shall cause damage to the ice surface by means
of equipment, hand prints, or body prints.
• No player shall use any footwear or equipment that may
damage the surface of the ice.
• At the start of the game, each curler must declare which
broom or brush he or she will be using for sweeping. Brushes
may be exchanged between players on the same team.
**See www.usacurl.org for a complete list of rules.**
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF