User Manual DrumBrute

User Manual DrumBrute
USER MANUAL
Special Thanks
DIRECTION
Frederic Brun
Adrien Courdavault
ENGINEERING
Mickey Delp (Delptronics)
Olivier Delhomme
Nicolas Dubois
Yannick Bellance
Valentin Lepetit
Adrien Courdavault
MANUAL
Randy Lee
Morgan Perrier
DESIGN
Glen Darcey
DesignBox
Morgan Perrier
Frederic Brun
© ARTURIA SA – 2017 – All rights reserved.
11 Chemin de la Dhuy
38240 Meylan
FRANCE
http://www.arturia.com
Information contained in this manual is subject to change without notice and does not
represent a commitment on the part of Arturia. The software described in this manual is
provided under the terms of a license agreement or non-disclosure agreement. The software
license agreement specifies the terms and conditions for its lawful use. No part of this
manual may be reproduced or transmitted in any form or by any purpose other than
purchaser’s personal use, without the express written permission of ARTURIA S.A.
All other products, logos or company names quoted in this manual are trademarks or
registered trademarks of their respective owners.
Product version: 1.2
Revision date: 3 March 2017
Thank you for purchasing the Arturia DrumBrute!
This manual covers the features and operation of Arturia’s DrumBrute, a full-featured analog
drum synthesizer, pattern sequencer and live performance device.
In this package you will find:
•
One DrumBrute analog drum synthesizer, with a serial number and an unlock
code on the bottom. You will need this information in order to register your
DrumBrute online.
•
One DC power supply. Use only the included supply or else the unit could be
damaged.
•
The Quick Start Guide
Be sure to register your DrumBrute as soon as possible! There is a sticker on the bottom
panel that contains the serial number of your unit and an unlock code. These are required
during the online registration process. You may want to record these elsewhere or take a
photo of the sticker in case it becomes damaged.
Registering your DrumBrute provides the following benefits:
•
It enables you to download the DrumBrute user manual and the latest version of
the MIDI Control Center software
•
It allows you to receive special offers restricted to DrumBrute owners.
Special Message Section
Specifications Subject to Change:
The information contained in this manual is believed to be correct at the time of printing.
However, Arturia reserves the right to change or modify any of the specifications without
notice or obligation to update the hardware that has been purchased.
IMPORTANT:
The product and its software, when used in combination with an amplifier, headphones or
speakers, may be able to produce sound levels that could cause permanent hearing loss.
DO NOT operate for long periods of time at a high level or at a level that is uncomfortable.
If you encounter any hearing loss or ringing in the ears, you should consult an audiologist.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a function or feature
works (when the product is operating as designed) are not covered by the manufacturer’s
warranty, and are therefore the owner's responsibility. Please study this manual carefully
and consult your dealer before requesting service.
Precautions include, but are not limited to, the following:
1.
Read and understand all the instructions.
2.
Always follow the instructions on the instrument.
3.
Before cleaning the instrument, always remove the USB cable. When cleaning,
use a soft and dry cloth. Do not use gasoline, alcohol, acetone, turpentine or any
other organic solutions; do not use a liquid cleaner, spray or cloth that's too wet.
4.
Do not use the instrument near water or moisture, such as a bathtub, sink,
swimming pool or similar place.
5.
Do not place the instrument in an unstable position where it might accidentally
fall over.
6.
Do not place heavy objects on the instrument. Do not block openings or vents
of the instrument; these locations are used for air circulation to prevent the
instrument from overheating. Do not place the instrument near a heat vent at any
location with poor air circulation.
7.
Do not open or insert anything into the instrument that may cause a fire or
electrical shock.
8.
Do not spill any kind of liquid onto the instrument.
9.
Always take the instrument to a qualified service center. You will invalidate your
warranty if you open and remove the cover, and improper assembly may cause
electrical shock or other malfunctions.
10.
Do not use the instrument with thunder and lightning present; otherwise it may
cause long distance electrical shock.
11.
Do not expose the instrument to hot sunlight.
12.
Do not use the instrument when there is a gas leak nearby.
13.
Arturia is not responsible for any damage or data loss caused by improper
operation of the instrument.
Introduction
Congratulations on your purchase of the Arturia DrumBrute!
This is truly a product that has been born a legend. DrumBrute is an analog drum
synthesizer, which means it follows in the time-honored tradition of the classic drum
machines of the 1970s and ‘80s by generating a truly organic, analog sound and then
providing nearly infinite analog control over each of the tone-shaping parameters.
And though its roots are squarely planted in the rich, analog past, DrumBrute reaches for
the future by incorporating the most advanced technological developments of the modern
era. And so it is able to integrate and synchronize with any computer system, MIDI rig or
vintage setup.
But most importantly, we have taken great care to make sure DrumBrute will enhance your
creative experience. And we’re proud of what we’ve accomplished.
Who are we kidding? We’re thrilled! DrumBrute is a ton of fun to use. You’re going to have a
blast with it.
Be sure to visit the www.arturia.com website and check for the latest firmware, download
the MIDI Control Center and check out the tutorials and FAQs. We are sure you’ll be making
killer grooves before you know it.
Musically yours,
The Arturia team
Table Of Content
1. Overview ............................................................................................................................................................................ 4
1.1. Making the connections ..................................................................................................................................................... 4
1.1.1. …with a computer ........................................................................................................................................................................................................... 4
1.1.2. …with external devices ............................................................................................................................................................................................... 5
1.2. Transport + Patterns............................................................................................................................................................. 6
1.2.1. Tempo/Value display .................................................................................................................................................................................................. 6
1.2.2. Rate/Fine/Tap Tempo................................................................................................................................................................................................. 6
1.2.3. Transport buttons ......................................................................................................................................................................................................... 7
1.2.4. Synchronization Options ......................................................................................................................................................................................... 7
1.2.5. DrumBrute modes ....................................................................................................................................................................................................... 7
1.2.6. Step buttons ..................................................................................................................................................................................................................... 8
1.2.7. Copy/Erase ....................................................................................................................................................................................................................... 8
1.2.8. Pattern length/Last step .......................................................................................................................................................................................... 8
1.2.9. Save button ...................................................................................................................................................................................................................... 9
1.3. Filter + Pattern effects...................................................................................................................................................... 10
1.3.1. Output filter..................................................................................................................................................................................................................... 10
1.3.2. Master volume................................................................................................................................................................................................................ 11
1.3.3. Pattern effects ................................................................................................................................................................................................................ 11
1.3.4. Roller/Looper/Step Repeat ................................................................................................................................................................................... 12
1.3.5. Global BPM ..................................................................................................................................................................................................................... 12
1.3.6. Polyrhythm feature................................................................................................................................................................................................... 13
1.4. Instruments + Pads ............................................................................................................................................................ 14
1.4.1. Instrument controls ................................................................................................................................................................................................... 14
1.4.2. Instrument select buttons..................................................................................................................................................................................... 14
1.4.3. Pads .................................................................................................................................................................................................................................... 14
1.5. Metronome, Mute/Solo + Shift ..................................................................................................................................... 15
1.5.1. Metronome....................................................................................................................................................................................................................... 15
1.5.2. Mute/Solo buttons ...................................................................................................................................................................................................... 15
1.5.3. Shift button ..................................................................................................................................................................................................................... 15
1.6. Rear panel, part 1 ................................................................................................................................................................. 16
1.6.1. Power .................................................................................................................................................................................................................................. 16
1.6.2. USB ...................................................................................................................................................................................................................................... 16
1.6.3. MIDI input/output ...................................................................................................................................................................................................... 16
1.6.4. Clock input/output ..................................................................................................................................................................................................... 16
1.7. Rear panel, part 2 ................................................................................................................................................................. 17
1.7.1. Individual Outs ............................................................................................................................................................................................................... 17
1.7.2. Metronome Output...................................................................................................................................................................................................... 17
1.7.3. Mix Output ........................................................................................................................................................................................................................ 17
1.7.4. Headphone Level Control ....................................................................................................................................................................................... 17
1.7.5. Headphones ................................................................................................................................................................................................................... 18
2. Basic Operations ........................................................................................................................................................ 19
2.1. Working with Patterns ..................................................................................................................................................... 19
2.1.1. Select a bank.................................................................................................................................................................................................................. 19
2.1.2. Select a pattern............................................................................................................................................................................................................ 19
2.1.3. Set the tempo.............................................................................................................................................................................................................. 20
2.1.4. Enable the metronome ......................................................................................................................................................................................... 20
2.1.5. Record a pattern ......................................................................................................................................................................................................... 21
2.1.6. Save what you’ve done!......................................................................................................................................................................................... 21
2.2. Creative Playback Options.......................................................................................................................................... 22
2.2.1. Output Filter Types.................................................................................................................................................................................................... 22
2.2.2. Swing Feature ............................................................................................................................................................................................................ 22
2.2.3. Randomness Feature ............................................................................................................................................................................................ 22
2.2.4. Looper/Roller............................................................................................................................................................................................................... 23
2.2.5. Pause or Restart ....................................................................................................................................................................................................... 24
2.3. All Notes Off .......................................................................................................................................................................... 24
3. Song Mode..................................................................................................................................................................... 25
3.1. What’s a Song? ...................................................................................................................................................................
3.2. Selecting a Song ................................................................................................................................................................
3.3. Creating a Song .................................................................................................................................................................
3.4. Saving a Song......................................................................................................................................................................
25
25
26
26
3.5. Erasing a Song .................................................................................................................................................................... 26
3.6. Live performance features ......................................................................................................................................... 27
3.6.1. Song-level features ................................................................................................................................................................................................... 27
3.6.2. Pattern-level features ............................................................................................................................................................................................ 28
4. Pattern Mode................................................................................................................................................................ 29
4.1. Pattern Creation .................................................................................................................................................................. 29
4.1.1. Control the tempo ...................................................................................................................................................................................................... 29
4.1.2. Time Division ................................................................................................................................................................................................................ 29
4.1.3. Recording a Pattern................................................................................................................................................................................................ 30
4.1.4. Mute/Solo features .................................................................................................................................................................................................... 31
4.1.5. Using the Roller while recording..................................................................................................................................................................... 32
4.1.6. Spot Erase ...................................................................................................................................................................................................................... 32
4.1.7. Swing ................................................................................................................................................................................................................................. 33
4.1.8. Randomness................................................................................................................................................................................................................. 34
4.2. Pattern Editing ..................................................................................................................................................................... 35
4.2.1. Step Mode....................................................................................................................................................................................................................... 35
4.2.2. Accent Mode ................................................................................................................................................................................................................ 35
4.2.3. Red state, Blue state ............................................................................................................................................................................................... 36
4.2.4. Selecting a Drum… ................................................................................................................................................................................................... 36
4.2.5. Step Repeat................................................................................................................................................................................................................... 37
4.2.6. Shift timing ................................................................................................................................................................................................................... 38
4.2.7. Copy a Drum Track ................................................................................................................................................................................................. 39
4.2.8. Erasing a Drum Track........................................................................................................................................................................................... 40
4.2.9. Pattern Length............................................................................................................................................................................................................. 41
4.3. Save the Pattern!................................................................................................................................................................ 42
4.4. Copy a Pattern .................................................................................................................................................................... 42
5. Copy/Erase Functions............................................................................................................................................ 43
5.1. Copy Bank to Bank............................................................................................................................................................ 43
5.2. Copy Pattern to Pattern................................................................................................................................................. 44
5.2.1. Within a Bank .............................................................................................................................................................................................................. 44
5.2.2. Between Banks (pattern) .................................................................................................................................................................................... 44
5.3.
5.4.
5.5.
5.6.
Copy Drum to Drum ........................................................................................................................................................
Erasing a Bank ....................................................................................................................................................................
Erasing a Pattern ...............................................................................................................................................................
Erasing a DrumTrack ......................................................................................................................................................
44
45
45
45
6. Advanced Features .................................................................................................................................................. 46
6.1. Extend a pattern .................................................................................................................................................................. 46
6.1.1. Adding blank steps .................................................................................................................................................................................................... 46
6.1.2. Copy and append...................................................................................................................................................................................................... 46
6.2. Shorten a pattern............................................................................................................................................................... 47
6.3. Polyrhythm mode ............................................................................................................................................................. 48
6.3.1. What is Polyrhythm mode? .............................................................................................................................................................................. 48
6.3.2. What it does ................................................................................................................................................................................................................ 48
6.3.3. Make a polyrhythm ................................................................................................................................................................................................ 49
6.4. Shift button chart .............................................................................................................................................................. 50
7. Synchronization........................................................................................................................................................... 51
7.1. As Master................................................................................................................................................................................... 51
7.2. As Slave.................................................................................................................................................................................... 52
7.2.1. Clock In/Out rates..................................................................................................................................................................................................... 52
7.2.2. Clock connectors....................................................................................................................................................................................................... 52
8. MIDI Control Center ............................................................................................................................................... 53
8.1. Basics ......................................................................................................................................................................................... 53
8.1.1. System requirements .............................................................................................................................................................................................. 53
8.1.2. Installation and location ....................................................................................................................................................................................... 53
8.1.3. Connection ..................................................................................................................................................................................................................... 54
8.1.4. Back up your sequences ...................................................................................................................................................................................... 54
8.2. MCC Basic Operations ................................................................................................................................................... 55
8.3. Device Templates............................................................................................................................................................... 55
8.3.1. The Working Memory............................................................................................................................................................................................. 55
8.3.2. Syncrhonization with device ............................................................................................................................................................................ 55
8.4. Project Browser .................................................................................................................................................................. 56
8.4.1. Building a library ....................................................................................................................................................................................................... 56
8.4.2. Revise a Template..................................................................................................................................................................................................... 57
8.4.3. Send one pattern to DrumBrute ...................................................................................................................................................................... 57
8.5. Store To/Recall From....................................................................................................................................................... 58
8.5.1. The ‘Store To’ button................................................................................................................................................................................................ 58
8.5.2. Recall edited patterns from the DrumBrute ........................................................................................................................................... 58
8.5.3. Save, Delete, Import/Export, etc..................................................................................................................................................................... 59
8.6. Import/Export Device Settings.................................................................................................................................. 59
8.6.1. Export Device Settings............................................................................................................................................................................................ 59
8.6.2. Import Device Settings ......................................................................................................................................................................................... 59
8.7. Editing basics....................................................................................................................................................................... 60
8.7.1. Data entry ...................................................................................................................................................................................................................... 60
8.7.2. Selecting the tabs .................................................................................................................................................................................................... 60
8.7.3. Bank tabs ........................................................................................................................................................................................................................ 61
8.7.4. Device Settings tab ................................................................................................................................................................................................... 61
8.8. Pattern window................................................................................................................................................................... 62
8.8.1. Navigation ...................................................................................................................................................................................................................... 62
8.8.2. Pattern-level parameters..................................................................................................................................................................................... 62
8.8.3. Set the Pattern length ............................................................................................................................................................................................ 63
8.8.4. Pattern events............................................................................................................................................................................................................. 64
8.8.5. Track-level settings................................................................................................................................................................................................... 67
8.9. Polyrhythm ............................................................................................................................................................................ 68
8.10. Device Settings ................................................................................................................................................................. 69
8.10.1. MIDI Channel ............................................................................................................................................................................................................ 69
8.10.2. Global settings ......................................................................................................................................................................................................... 70
8.10.3. Roller/Looper settings.......................................................................................................................................................................................... 72
8.10.4. Transport settings................................................................................................................................................................................................... 73
8.10.5. Drum Map.................................................................................................................................................................................................................... 73
9. Software License Agreement............................................................................................................................ 74
10. Declaration of Conformity................................................................................................................................ 76
1. OVERVIEW
1.1. Making the connections
DrumBrute provides many ways to connect with other types of equipment, from vintage to
modern. Below are examples of potential setups:
1.1.1. …with a computer
DrumBrute is more than a classic drum machine: it’s also a USB class-compliant device. So
at its most basic level it can be connected to any computer with a USB port, and its pads can
used as input devices for various applications. The included MIDI Control Center software
allows you to specify which MIDI notes and commands will be transmitted by the pads and
transport buttons, respectively.

DrumBrute does not draw its power from the USB port on your computer. To supply power to the
DrumBrute, simply connect the included DC power adapter to the DrumBrute and to an external power
source, then set the power switch on the back of the DrumBrute to the On position.
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4
1.1.2. …with external devices
As you can see, the DrumBrute can be the backbone of some amazing systems.
1.1.2.1. MIDI devices
There are lots of great devices that only have MIDI ports (no clock sync, no USB). DrumBrute
will fit right in with these systems: it will sync with MIDI sequencers, arpeggiators, and other
drum machines, and its own drum sounds may be played from a MIDI keyboard. And of
course it can send and receive MIDI data using the USB port of your computer.
1.1.2.2. Clock sources/destinations
The Clock input and output can synchronize with older clock types such as 24 pulses per
quarter note (ppqn), 48 ppqn, 2 ppqn (Korg), or even a single pulse per step.
See section Clock Connectors [p.52] for information about what cables to use with other sync
connections and formats.
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1.2. Transport + Patterns
1.
Tempo/Value display
2.
Rate/Fine/Tap Tempo
3.
Transport buttons
4.
Synchronization
5.
DrumBrute modes
6.
Step buttons/Step values
7.
Copy/Erase
8.
Pattern length/Last step
9.
Save button
1.2.1. Tempo/Value display
Most of the time the display will show the tempo value in beats per minute (BPM), but it will
also change temporarily to show the values of the Pattern Effects (Randomness or Swing)
while they are being edited. In Song Mode it will display the Pattern number.
1.2.2. Rate/Fine/Tap Tempo
The tempo can be set using the Rate/Fine encoder or by tapping the Tap Tempo button. To
fine-tune the tempo, press Shift and turn the encoder. The display will change to show the
decimal values of the tempo (.00-.99) as soon as the Shift button is pressed.
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1.2.3. Transport buttons
The Transport buttons control the DrumBrute sequencer as well as external MIDI devices
using standard MIDI messages or MIDI Machine Control (MMC). Use the MIDI Control
Center software to make any necessary changes.
The Record button is used to create songs and patterns, and the Stop button will cancel
recording or playback.
The Play button doubles as a Pause/Continue button, which allows you to pause a sequence
in mid-stream, tweak the sound of an instrument, and then press Play again to resume
recording or playback. You can choose to have the Play button work in Pause/Restart mode
as well. Use the MIDI Control Center to choose the PAUSE option.

Note Record mode allows both quantized and unquantized recording. See section Recording a
Pattern [p.30] for more information.
1.2.4. Synchronization Options
There are four Sync options which are accessed by pressing the Sync button repeatedly.
These determine whether DrumBrute will be the master or the slave in a multi-device setup.
For descriptions of the sync features see Synchronization section [p.51].
1.2.5. DrumBrute modes
These five buttons determine the operational mode of the DrumBrute: Song, Bank, or Pattern
mode. The Step and Accent buttons are used to edit a Pattern.
Everything you need to know about creating a pattern is in section [p.29]. To learn how to
build a song, see Song Mode section [p.25].
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1.2.6. Step buttons
One main use for the sixteen Step buttons is to select patterns in Pattern mode. But they
serve many other purposes as well. For example, in Step mode they are used to enable/
disable events in a pattern.
In this manual you will learn how to use the Step buttons to select a song (see section [p.25]),
select a bank or pattern (see section [p.19]), to edit a pattern (see section [p.35]), to set the
pattern length (see section [p.41]), and much more.
1.2.7. Copy/Erase
These two buttons are used in every mode to copy or erase large amounts of pattern data at
the same time. For example, you can copy a pattern to a new location or erase it completely.
You can also copy sequence data from one instrument to another within the same pattern,
or erase all of the data for one instrument within a pattern.
The Copy/Erase functions are covered in greater detail in section [p.43].
1.2.8. Pattern length/Last step
DrumBrute patterns can be up to 64 steps long, consisting of up to four 16-step subdivisions
that play one after the other. Those are called the Step Groups.
The four LEDs above the double arrow buttons (<< >>) are used to indicate the pattern length
and which Step Group is currently playing.
The Last Step button is used with the Step buttons and the << >> buttons to change the length
of the current pattern.
For a complete description of these features, see section [p.41].
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1.2.9. Save button
The Save button is used in conjunction with the Song, Bank and Pattern Mode buttons to
preserve the patterns you have created.

Your new pattern data will be lost during a power-cycle unless you have used the Save button to
store it to the DrumBrute internal memory.
There are three levels of the Save function: Pattern, Bank and Song. Details about these
operations are found in section [p.21].
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1.3. Filter + Pattern effects
1.
Output filter
2.
Master volume
3.
Pattern effects
4.
Roller/looper/Step Repeat
5.
Shift+9: Roller/Looper
6.
Shift+14: Wait to Load Pattern
7.
Shift+15: Global BPM
8.
Shift+16: Polyrhythm
1.3.1. Output filter
These knobs and buttons add a fun and expressive way to control the overall sound of the
DrumBrute during performance. Select the filter type with the HPF button:
•
Off : LPF (Low Pass Filter)
•
On : HPF (High Pass Filter)
You can sweep the filter frequency with the Cutoff knob, and use the Resonance knob to
control the filter emphasis.
To hear the unfiltered signal, press the Bypass button.
To learn more about the Output Filter options, see section [p.22].
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1.3.2. Master volume
This knob controls the master output level of the DrumBrute. It does not affect the
headphone level; that is controlled by a recessed knob on the rear panel.

The Master Volume knob will not affect the level of an instrument when a cable is plugged into the
rear panel output of that instrument. In this case, use the Level knob above that instrument’s drum pad.
See section [p.17] for more information.
1.3.3. Pattern effects
Swing introduces a “shuffle” feel to the patterns. It can affect the entire pattern (all
instruments at once) or only the current instrument track, leaving the others untouched.
Randomness introduces an increasing amount of unpredictability to the patterns. As with
the Swing setting, this control can affect the entire pattern or only the current instrument
track, leaving the others untouched.
For more details on these features, see sections Swing [p.33] and Randomness [p.34].
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1.3.4. Roller/Looper/Step Repeat
1.3.4.1. While Recording: Roller
When DrumBrute is recording a pattern the Touch strip can be used as Roller to generate
drum rolls. Place your finger somewhere within the strip while recording, press a pad,
and DrumBrute will repeat (“roll”) that instrument into the pattern. The rate of the repeat is
determined by where you press your finger (1/4, 1/8, etc.).

The smallest drum roll the pattern can record is set by the timing division you have selected for the
pattern. In other words, if the timing division of the pattern is 1/16, DrumBrute will not record 1/32 rolls
played on the Roller strip.
1.3.4.2. While Playing: Looper/Roller
When a pattern is playing back (i.e., not being recorded) this strip can be used to loop
sections of the current pattern or to roll some instruments. This option is available in the MCC
(Mode in the Roller/Looper section) or on the DrumBrute using Shift + Step 9 (Step 9 lit up =
Roller).
Looper : Just press the touch strip. The size of the loop is determined by the time division
selected within the touch strip area. The start and end points of the loop are based on the
playback location of the pattern at the time the Looper strip is pressed. You can change the
Start point by pressing one of the Step buttons while holding your finger on the strip.
Roller : Place your fingers on the touch strip and then touch the pad(s) to roll the
instrument(s). The roll will be based on the time division selected within the touch strip area.
1.3.4.3. Step Repeat Feature
The touch strip is also used in Step Mode to enter Step Repeat data. This feature allows you
to enter rapid, repeating notes without having to alter the timing value for the pattern. Details
about this feature are found in section [p.37].
1.3.5. Global BPM
It is possible for all patterns to have their own tempo, or you can use this parameter to force
them all to play back at the same tempo. To toggle this feature, hold the Shift button and
press step button 15.
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1.3.6. Polyrhythm feature
Individual instrument tracks within a pattern can loop independently when the Polyrhythm
feature is enabled. This setting is stored separately for each pattern. To enable this feature,
hold the Shift button and press step button 16.
To learn more about the Polyrhythm feature, see section [p.48].
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1.4. Instruments + Pads
1.
Instrument controls
2.
Instrument select buttons
3.
Pads
1.4.1. Instrument controls
Each instrument has its own set of sound-sculpting parameters. The lines between the
instruments indicate which knobs belong to which instrument. Each instrument and its
knobs are called an instrument channel.
Some instrument channels are shared by two instruments. For example, the Maracas and
the Tambourine instruments are both found within the Maracas/Tamb channel. This is
known as a shared channel.

The movements of the instrument controls are not recorded as part of a pattern.
1.4.2. Instrument select buttons
These buttons toggle between the instruments in a shared channel. Each instrument in a
shared channel can be recorded independently into a pattern.
However, as a general rule the instruments share the instrument controls. For example, if
you change the tuning on the Tom Hi instrument the tuning will also change for the Hi Conga.
1.4.3. Pads
The 12 velocity-sensitive pads are used to input note data into a pattern. But they will always
trigger their instruments whether DrumBrute is running or not (except if Local Control option
is Off).
Remember that some pads provide access to more than one instrument, each of which
has its own track in the pattern sequencer. Counting all of the shared channels, there are
actually 17 separate instruments available from the 12 pads.
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1.5. Metronome, Mute/Solo + Shift
1.5.1. Metronome
To enable the metronome, press the On button. This will provide a timing reference while
DrumBrute is running. Various timing values are available for the click. See section [p.20] for
information about this.
The click level is controlled by the Metro Volume knob. The metronome also has a dedicated
output jack on the rear panel.
For a description of the output options for the Metronome see section [p.17].
1.5.2. Mute/Solo buttons
These buttons allow you to silence one or more instruments or isolate specific instruments
while recording a pattern or playing it back.
For more information about using the Mute and Solo buttons, see section [p.31].
1.5.3. Shift button
The Shift button is used in conjunction with other controls to perform secondary functions
such as Fine Tempo adjustment or clearing the Mute group.
Each specific use of the Shift button will be described in the appropriate section of this
manual. For a complete list of Shift functions see section [p.50].
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1.6. Rear panel, part 1
1.
Power
2.
USB
3.
MIDI input/output
4.
Clock input/output
1.6.1. Power
From left to right in this section are the power switch, the power cable strain relief, and
the 12V DC power connector. Use only the included power supply to avoid damage to the
DrumBrute.
1.6.2. USB
This jack provides the data connections to a computer. In addition to working with your
DAW, the USB connection enables you to use the MIDI Control Center software to configure
extra parameters and to update the DrumBrute software.
1.6.3. MIDI input/output
Use standard MIDI cables to send and receive MIDI note and clocking data between
DrumBrute and MIDI-compatible devices.
1.6.4. Clock input/output
The Clock input allows DrumBrute to interface with pre-MIDI devices that used these
connectors for synchronization, such as early drum machines by Korg and Roland. Other
vintage devices may use different types of connectors which should be readily available.
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1.7. Rear panel, part 2
1.
Individual Outs
2.
Metronome Output
3.
Mix Output
4.
Headphone Level Control
5.
Headphone Outputs
1.7.1. Individual Outs
Each DrumBrute instrument channel has a dedicated 3.5mm output jack on the rear panel
(except Close and Open Hat that share the same output). Both instruments of a shared
channel will share that channel’s output.
When a cable is connected to one of the individual outputs, that instrument channel will be
removed from the Mix Output. This is true for the Metronome output as well.
The output level of each instrument channel is set by the corresponding Level knob on the
front panel.
1.7.2. Metronome Output
The metronome has its own individual output because the metronome’s output circuitry
behaves in a slightly different manner than the other instruments. See section [p.18] for
details.
1.7.3. Mix Output
This output jack carries the output signal for every instrument channel. When a cable is
connected to one of the individual outputs, that instrument channel will be removed from
the Mix Output. This is true for the Metronome output as well.
The Mix Output level is controlled by the Master Volume knob on the front panel.
1.7.4. Headphone Level Control
This knob is recessed into the rear panel to avoid an accidental change in level. Push the
knob inward to release it for adjustment, and push it back in to protect it from further
changes.
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1.7.5. Headphones
The headphone outputs carry the same signal as the Mix Output and operate the same way,
with one exception: When one of the headphone jacks is connected, the metronome will be
removed from the Mix Output but will remain in the headphones until its individual output is
used.
The behavior of all other connection options is the same for the headphones and the Mix
Output, including the metronome: When a cable is plugged into one of the individual outputs,
that instrument channel’s signal will be removed from both the headphones and the Mix
Output.
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2. BASIC OPERATIONS
2.1. Working with Patterns
DrumBrute holds 64 patterns, arranged in four banks of 16 patterns each.
2.1.1. Select a bank
In addition to the numbers 1-4, the first four Step buttons are silkscreened with the letters A,
B, C, and D. Each one represents a bank of 16 patterns.
To switch between banks, press the Bank button and then select one of the first four Step
buttons. After this, press the Ptrn button and select one of the 16 patterns within that bank
using the Step buttons.
When the Drumbrute is playing there is a setting in the MIDI Control Center software that
allows you to switch between banks without the additional step of selecting a pattern. See
section [p.71] to learn more about this feature.
2.1.2. Select a pattern
To select a pattern within the current bank simply press one of the Step buttons 1-16. If you
are still in Bank mode you will need to press the Ptrn button first and then select the pattern.
DrumBrute will respond in one of two ways if it is running when the selection is made: it will
either change immediately to the new pattern or wait until the end of the current pattern.
Use the “Wait to Load Pattern” setting in the MIDI Control Center software or Shift button
+ step 14 on Drumbrute, to specify which behavior you prefer. This is described in section
[p.70].

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Note : you can't change pattern while Recording
Arturia - User Manual DrumBrute - Basic Operations
2.1.3. Set the tempo
When Sync is set to Internal, the tempo range of DrumBrute is 30-300 beats per minute
(bpm).
There are three ways to set the tempo for your pattern:
•
Turn the Rate/Fine encoder.
•
Use the Tap Tempo button.
•
For fine tempo adjustment, hold Shift and then turn the Rate/Fine encoder.
Each pattern can have its own tempo, but you can make DrumBrute use the same tempo
for all patterns and songs. To do this, hold the Shift button and press Step button 15 (Global
BPM). When Step button 15 is lit blue, Global BPM is active.
The MIDI Control Center allows you to specify all features related to tempo and the
metronome. See section [p.70] for details.
If the DrumBrute Sync parameter is set to something other than Internal clock then you
must set the tempo on the master device. For information about all of the Sync settings, see
section [p.51].

Note: when external synced it is not guaranteed that the Drumbrute will work with tempi out of the
range 30-300 BPM
2.1.4. Enable the metronome
To enable the metronome, press the On button. You will hear a click only when DrumBrute
is running. Its output level is controlled with the Metro Volume knob.
The timing value of the metronome may be changed from the front panel. To do so, hold
the On button and select a value between 1/8 and 1/32. You will see the selected button turn
blue.
Note that it is also possible to “deselect” whichever timing value button is lit. This will result
in a 1/4 note click while the unit is running.
There is an additional 1/4T metronome timing value available using the MIDI Control Center.
For a description of the audio output options for the Metronome see section [p.17].
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2.1.5. Record a pattern
If you’ve gone through all the steps in this section then let’s make a quick drum pattern. For
a more detailed explanation of Record mode, see section [p.30].

•
Select an empty pattern, press the Record button and press the Play button. The
Tap Tempo button will begin flashing (according to the metronome timing value),
and the Step buttons will turn purple one at a time to indicate the current position
in the pattern.
•
Play the pads. The next time DrumBrute crosses that point in the pattern you will
hear what you added. Press Record to exit Record mode.
•
If you want to figure out a beat before you begin recording, you can press Play
and practice on the pads while the other instruments play their parts.
•
When you’re ready, you can enter Record mode ‘on the fly’ while the pattern is
looping by pressing the Record button. Or if you prefer, you can stop the pattern
and then press Record + Play to start from the beginning.
If you want to keep what you’ve created, be sure to save the pattern right away or you could lose
your work. See the next section to learn how.
2.1.6. Save what you’ve done!
Your new patterns can be lost unless you save them to the flash memory before you change
to a different bank, switch to Song mode, or turn off the DrumBrute.
There are three different Save operations:
1.
Save the current pattern: hold the Save button and press Ptrn.
2.
Save a bank of patterns: hold the Save button and press Bank.
3.
Save the current song : hold the Save button and press Song.
It’s a good idea to back up the DrumBrute memory using the MIDI Control Center, too.
Section [p.58] will tell you what you need to know about that.
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2.2. Creative Playback Options
Once you have captured the basic pattern idea you want, there are many ways to
experiment with it during playback. All four of the following options may be used at the
same time, so have fun!
2.2.1. Output Filter Types
These knobs and buttons allow you to make massive adjustments to the overall sound of
the DrumBrute. There are two Filter types available: Low Pass and High Pass.
A Low Pass filter allows you to roll off the higher frequencies of the sound, leaving the lower
frequencies untouched until you roll them off also.
A High Pass filter removes the lower frequencies of the sound, leaving the higher
frequencies untouched until you remove them also.
The Resonance knob allows you to control the emphasis level of the filter at the corner
frequency (i.e., the value you’ve selected with the Cutoff knob).

Note The movements and settings of the Output Filter controls are not saved with the pattern.
Select the filter type you want by toggling the HPF button. When the button is dark (i.e., off),
that means the Low Pass filter has been selected.
To switch between the filtered and unfiltered signals, toggle the Bypass button.
2.2.2. Swing Feature
The Swing feature can take a straight, mechanical-sounding beat and make it more
interesting by adding increasing amounts of shuffle to the feel. The default Swing setting is
50% and the maximum value is 75%.
Section [p.33] covers everything about the Swing feature. For example, each instrument
within a pattern can have its own Swing % setting.
2.2.3. Randomness Feature
Increasing the Randomness setting will introduce spontaneous changes in note data and
dynamics into the pattern. It can be as subtle or as extreme as you like.
And as with the Swing setting, each pattern and instrument within the pattern can have its
own Randomness setting. See the description of the Current Track button in section [p.34] for
more information.
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2.2.4. Looper/Roller
The touch strip has 2 exclusive behaviors : you can choose between Looper or Roller. You
can switch between these two modes using Shift + Step 9 on the Drumbrute. When Step 9 is
lit up (while holding Shift) the Roller Mode is selected. This option is available as well in the
MCC in the Roller/Looper section.
The touch strip is also able to send Control Change when you use it, if you want to record
your Looper/Roller performance or activate an other gear. When activated Drumbrute
responds to incoming Control Change. You can change the Control Change number with the
MCC (see MCC Device Settings section).
However values are fixed:
•
OFF = 0-24 (sends 0)
•
1/4 = 25-49 (sends 25)
•
1/8 = 50-74 (sends 50)
•
1/16 = 75-99 (sends 75)
•
1/32 = 100=127 (sends 100)
It means sending values between 25 and 49 (on the right Control Change) will activate 1/8.
Touching the strip on 1/8 will send value 25.
Channel used is the the Global MIDI Channel of the Drumbrute.
2.2.4.1. Looper Features
Loop length
The length of the loop is determined by the placement of your finger on the strip, with 1/
4 being the largest loop and 1/32 being the smallest. Changing the location of your finger
changes the size of the loop.
Loop start point
The start point of the loop is based on when you touch the strip during playback. You can
jump to a different loop position by pressing one of the Step buttons while holding your
finger on the strip.
2.2.4.2. Roller Features
The Roller strip allows you to roll instruments in real time. It will generate rolls based on the
time division selected within the touch strip area. You can roll multiple instruments at the
same time by pressing multiple pads.

23
Note that when an instrument is rolling its sequence is not played back.
Arturia - User Manual DrumBrute - Basic Operations
2.2.5. Pause or Restart
The MIDI Control Center allows you to specify the behavior of the Play/Pause button. That
setting is called Pause mode.
You’ll want to try both options to see which you prefer: one will restart the pattern from the
beginning every other time you press the Play button, and the other will pause and resume
playback of the pattern from the current position.
See section [p.71] to learn more about these MIDI Control Center settings.
2.3. All Notes Off
It’s possible for a MIDI message to be interrupted for some reason. This can result in a stuck
or ‘hanging’ note on the target device.
If this happens, just press the Stop button quickly three times in a row. It will then send an
All Notes Off command over MIDI.

Note: Incoming All Notes Off and All Sounds Off messages are echoed on MIDI port
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3. SONG MODE
The internal memory of the DrumBrute holds 16 songs, each of which can be up to 16
patterns in length.
3.1. What’s a Song?
A song allows you to set up a sequence of patterns that will play back in a specific order.
The patterns can be chosen from any one of the four pattern banks.
When a song is selected, the Step buttons will light to indicate how many patterns are in the
song. As the song plays the display will show the bank letter and pattern number of each
pattern within the song, and the Step buttons will blink in turn to indicate the current position
of the song.
The song inherits the tempo setting of each of the patterns it contains, unless the Global BPM
feature has been enabled. See section [p.29] to learn about this.
When the song reaches its end it will loop back to its beginning and continue to play until
the Stop or Play/Pause button is pressed.
The song also uses the Swing and Randomness values from each pattern. Live edits of these
parameters are possible, but these are not global edits and they could change between
patterns. They will be reset to their individual Pattern Mode values when the song loops or is
restarted.
3.2. Selecting a Song
To select a song, press the Song Mode button and then press the Step button that
corresponds to the number of the desired song. The Step button will light to indicate your
choice.
All of the other Step buttons are used to indicate the number of patterns the song contains.
Here’s how to interpret what they mean:
•
Step buttons that are not lit mean the song uses fewer than 16 patterns. Four dark
buttons, for example, means the song uses 12 patterns.
•
Similarly, if there are 12 red Step buttons that also means the song uses 12
patterns.
•
The Step button that represents the song number will be blue, unless it is also
being used to indicate the number of patterns in the song. Then it will be purple
(blue + red).
It is possible to switch into a song from Pattern mode or switch between songs while the
DrumBrute is running.

Note The MIDI Control Center allows you to specify whether the new pattern should load instantly
or wait until after DrumBrute reaches the end of its current pattern. See section [p.70] to learn about this
feature.
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3.3. Creating a Song
The process of creating a song is very straightforward. Here is how to do it:
•
Press the Song button to enter Song mode.
•
Choose which song you want to create by pressing one of the Step buttons.
•
Press the Record button to enter Song writing mode. The Song, Ptrn and Record
buttons will blink.
•
Press the Step buttons one after the other to choose their playback order. You
can press the same step button multiple times to repeat that pattern.
•
You can use patterns from other banks by pressing the bank button and
choosing one (A-D). Then press Ptrn to select patterns within the new bank.
•
You can enter up to 16 patterns, including the ones you repeated.
•
When you have finished building your song, press the Record button to drop out
of Song writing mode.
Press the Play button and your song will start.
3.4. Saving a Song
To exit Song writing mode, press the Record button a second time. It will go dark, which
means you have exited Song writing mode. Press the Save button + the Song button to store
your new song.
3.5. Erasing a Song
If you want to construct a new version of an existing song, here’s what to do:
•
Press the Erase button, the Erase, Song, Bank, Ptrn, and pads will blink.
•
Press the Song button
•
Choose the song to be erased by pressing one of the Step buttons.
Now you can begin creating a new song.
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3.6. Live performance features
Many of the same playback options are available for Song mode that are found in Pattern
mode. There are some differences, so we’ll point those out when we get to them.
Some of the performance features are what we call “song-level” features, and others are
“pattern-level”. Here’s a description of each:
•
Song-level features are not affected when the song loops or when patterns shift
banks within the song.
•
Pattern-level features are embedded in the patterns, so when these patterns are
recalled during playback they might be reset to their stored values. They also will
be reset if the song is stopped and restarted.
3.6.1. Song-level features
3.6.1.1. Output Filter
The filter controls are always active. Choose between the High Pass and Low Pass filters
with the HPF button, set Resonance to the desired level, and sweep the filter frequency with
the Cutoff knob.
To toggle the filter on and off, press the Bypass button.
3.6.1.2. The Looper/Roller Strip
While using the Looper/Roller strip the Song continues to play in background so when you
release the touch strip it will jump to the position it would have been if you didn’t use the
Looper/Roller.
The Looper strip will generate smaller loops based on where you touch the strip and when
you do it. The length of the loop is determined by the position of your finger on the strip.
Changing the location of your finger changes the size of the loop.
The Roller strip allows you to roll instruments in real time. It will generate rolls based on the
time division selected within the touch strip area.
3.6.1.3. Pause or Restart
There’s a setting called Pause mode in the MIDI Control Center. It lets you decide if the Play/
Pause button will restart the song from the beginning or continue from the current position
when you resume playback.
See section [p.71] to learn more about these MIDI Control Center settings.
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3.6.2. Pattern-level features
3.6.2.1. Tempo
Each pattern can be saved with its own tempo setting, and as a result it is possible for a
song to contain a different tempo every time a different pattern is used.
But there is a front panel parameter that allows you to override these individual tempo
values: Global BPM. To activate this feature is simple: just hold the Shift button and press
Step button 15.
After this, every song and pattern in the DrumBrute will play at the same tempo, which you
may then set to whichever value you like as described in section [p.29].
3.6.2.2. Swing/Randomness
These features are described in greater detail in section [p.29]. When using them in Song
mode, keep in mind that any edits you make with the Swing and Randomness encoders
could reset to the Pattern mode values when a pattern boundary is crossed, if the next
pattern is from a different bank.
These parameters are always reset to the values stored when a bank change occurs.
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4. PATTERN MODE
4.1. Pattern Creation
4.1.1. Control the tempo
The Rate/Fine encoder controls the Tempo value, which is stored per pattern. It’s also
possible to override the per-pattern settings with a Global tempo by holding the Shift button
and pressing Step button 15. This parameter is called Global BPM, and it is also available in
the MIDI Control Center (see section [p.12]).
4.1.1.1. Fine-tuning the Tempo
If you want to change the tempo in increments smaller than 1 bpm (to 100.33 bpm, for
example), hold the Shift button and turn the Rate/Fine encoder clockwise. Once you’ve
reached the desired value between .00 and .99, release the Shift button.
To reset the fine-tune value to zeroes, turn the Rate/Fine encoder without holding the Shift
button.
4.1.1.2. Tap tempo
You can set the tempo of your Song using the Tap Tempo button. All you have to do is tap
the button at the desired rate and the tempo will change to match your rhythm.
You can set the number of taps it takes to set the Tempo using the MIDI Control Center.

Note Tap tempo will not function when the DrumBrute is set to one of the external sync sources.
4.1.2. Time Division
Depending on the current setting, this parameter can be a quick way to double the playback
rate of your pattern or cut it in half. Triplet options are available, too.
To set the time division, press and hold the Shift button and then press the Step button that
corresponds to the timing you want:
•
Eighth notes (1/8)
•
Eighth note triplets (1/8T)
•
Sixteenth notes (1/16)
•
Sixteenth note triplets (1/16T)
•
Thirty-second notes (1/32)
The default setting is 1/16.
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4.1.3. Recording a Pattern
To record a pattern, press the Record button and press the Play button. If the pattern is
already playing, use the Record button to drop in and out of Record mode.
If DrumBrute isn’t running, check the Sync settings (see section [p.51]).
Now play one or more pads. Whatever you play will be captured as a part of the pattern.
You can toggle individual events on and off in Step mode using the Step buttons. Step mode
is covered in section [p.35].
You can also record using an external MIDI/USB source, but the only steps that will be
recorded are the ones that correspond to the current drum note mapping. For more about
drum maps see section [p.73].
4.1.3.1. The Metronome
If you want to hear a timing reference while recording, press the Metronome On button and
set the click level with the Metro Volume knob. The metronome features are described more
thoroughly in section [p.20].
4.1.3.2. Quantize Record
By default, when you are recording in real time the notes will be quantized according to the
time division you have selected.
For example, if 1/16 is the time division value then the recorded notes will quantize forward
or backward to the nearest sixteenth note. And as the pattern loops you can replace certain
notes by playing new ones within the timing range of those notes.
4.1.3.3. Non-quantize mode
It is possible to override the automatic quantizing to some extent. What this will do is widen
the time window for capturing the notes you play. The time division setting is still in effect,
and notes can only fall within +/- 50% of the time division value.
So it’s not exactly real-time recording, but it does allow quite a bit of freedom. And the cool
thing is that you can shift individual events forward or backward in time. See section [p.38]
to learn about that.
If you would like to try this method, hold Shift and press Record (Record Button will light up).
You can re-enable the quantization feature the same way.
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4.1.4. Mute/Solo features
The Mute/Solo buttons are great for live performances and creative sessions. They can help
you focus on the interactions of any combination of drums at a time, or you can use them
to work on one of the drum tracks without hearing the other instruments.
The status of the Mute/Solo buttons is Global, so they affect all patterns and songs. Their
settings are not preserved during a power-cycle. There is only one Solo group and one Mute
group available.
Mute and Solo do very different things but they work in exactly the same way, so we’ll
describe them at the same time.
4.1.4.1. Create a Group
Setting up a Mute/Solo Group is very simple. Let’s say you want to focus on the Kick 2 and
Closed/Open Hat tracks for a few minutes:
•
Press the Solo button to enter Solo mode. When it is lit, the Solo group is active.
•
Tap the Kick 2, Closed Hat and Open Hat pads. When lit, they are part of the
group.
•
To toggle the Solo group on and off, press the Solo button.
The process for setting up a Mute group is identical. So if you want to hear everything but
the percussion tracks for a minute, use the Mute button and the appropriate pads to put
them into the Mute group.
Keep in mind that you can mute or solo the instruments on a shared channel independently.
Simply toggle the Instrument select button for that channel to access the other instrument.
4.1.4.2. Clear the Group
Rather than entering Mute/Solo mode and de-selecting each pad in the group, you can clear
the group immediately by holding the Shift button and pressing the Mute/Solo button. Then
make a new group by selecting the instruments you want in it.
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4.1.5. Using the Roller while recording
The Roller strip is a quick way to input drum rolls into a pattern.

In record Looper is not available
4.1.5.1. How it works
Using the Roller is simple. Just start recording, place your finger on the Roller strip, and touch
a drum pad to create a roll.
The Roller repeats the note at a rate determined by a combination of factors: the clock
source, the time division and the position of your finger on the Roller strip.
The output is based on 4/4 time, too. So if your song has a bar of 7/8 and you have your
finger on the strip at 1/4, the Roller output will be off by an eighth note after that bar.
The touchstrip also sends and responds to CC. You can activate/deactivate this option in the
MCC (see MCC Device Settings section [p.72])
4.1.5.2. Sync settings
The Roller works even when an external sync source is used. The results may vary
depending on the source, though.
If the time division of the pattern is set to a triplet value the roller will play various divisions
of triplet beats.
4.1.6. Spot Erase
Notes can be erased while the pattern is looping in record mode. To do this, hold the Erase
button and then tap the desired pads whenever you hear something you don’t want. The
next time the pattern loops the notes will be removed from that location.
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4.1.7. Swing
The Swing setting can change the rhythmic relationship between the first note of a pair and
the second note. To experiment with this, start a pattern and turn the Swing encoder to a
value between 50 and 75.
Assuming the time division is set to 1/8, here’s what will happen:
•
With Swing set to 50% each note gets ‘equal time’, resulting in a ‘straight 1/8th
note’ feel.
•
As the Swing value exceeds 50% the first 1/8th note is not affected and the
second note is played later. You’ll notice the sequence starts to ‘shuffle’ a bit and
perhaps sounds less ‘mechanical’ to your ear.
•
The maximum Swing setting is 75%, at which point the 1/8th notes sound more
like a 1/16th note figure than ‘shuffled’ 1/8th notes.
Here’s a graphic showing the minimum and maximum Swing values in musical notation:
4.1.7.1. Current Track button
The Current Track button enables each instrument to have its own Swing setting. After you
press that button, changes to the swing percentage will affect only the current instrument.
Then you can select the other instruments and edit their Swing settings also.
If the current instrument does not have its Current Track button lit and the Swing encoder
is turned, the Swing percentage becomes a “Global edit” for the entire pattern. Instruments
that previously had no Swing value will begin to swing, and instruments with the Current
Track button enabled will have their swing amount increased by the change in the Global
value.
In other words, if the Global value goes from 50 to 52, a Current Track value of 63 will rise
to 65.
Here is some information to remember about how the pattern Swing value and the Current
Track swing values interact:
•
The maximum possible swing value is 75, so an instrument’s Current Track swing
value amount will never rise above that.
•
The minimum swing value for an individual instrument track cannot be a lower
value than the overall Swing value for the pattern.
The MIDI Control Center can be used to set Swing % values for all instruments and the
pattern as well. See section [p.67] for information about these parameters.
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
Note To return the entire pattern to the same Swing % you must toggle the Current Track button off
for each instrument.
4.1.8. Randomness
The Randomness encoder lets you to add an element of unpredictability to your patterns.
The following features will be affected:
•
The rhythmic pattern
•
The status of note events (Step on/off)
•
The velocity of note events (Accent on/off)
The Randomness encoder has a range of 0-100%, with 0% having no effect on the music.
But at 100% the rhythm, velocity and even the existence of note data within the pattern will
be entirely random.
To put it bluntly, the pattern will become increasingly disturbed as you increase the
Randomness values. You never know what you’ll get, but that’s exactly the point.
4.1.8.1. Current Track button
Each instrument track can have an independent setting for the Randomness parameter.
To experiment with this, press the Current Track button: any changes to the Randomness
setting after this will affect only the current instrument. Then you can select the other
instruments and edit their Randomness settings as well.

Note To return the entire pattern to the same Randomness value you must toggle the Current Track
button off for each instrument.
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4.2. Pattern Editing
There are two ways to make precision edits to a pattern: Step mode and Accent mode. Each
method allows you to make specific edits inside the pattern, and they also can be used to
build a pattern from the ground up if you like.
You can make edits to a pattern in either mode whether the pattern is recording or paused.
4.2.1. Step Mode
To enter Step mode, press the Step mode button.
The Step buttons will display the events that exist in the pattern for the selected instrument.
A Step button that is lit contains an event, while a dark Step button means that step is not
yet being used in the pattern.
Use the Step buttons to toggle events on and off as needed. Events that you toggle from Off
to On within Step mode will always be blue.
4.2.2. Accent Mode
Accent mode is a quick way to increase the velocity of a particular step inside an instrument
track. A Step button that is lit red indicates that an Accent event occurs at that step.
Use the Step buttons to enter Accent events. Events that you toggle from Off to On within
Accent mode will always be red. Events that are blue indicate that an event already exists in
the pattern at that step but it has not yet been accented.
The MIDI Control Center allows you to define what the MIDI velocity of accented steps will
be. See section [p.70] for information about this MIDI Control Center feature.
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Arturia - User Manual DrumBrute - Pattern Mode
4.2.3. Red state, Blue state
Step buttons will display one of three states whether you are in Step mode or Accent mode.
They can be dark (no event), lit blue (event present), or lit red (accented event).
The behavior in each mode may be confusing at first. Here’s a chart that should help explain
what is happening:
Step mode
Button press 1
Button press 2
Button press 3
Off
Blue (new event)
Off
Blue
Blue
Off
Blue
Off
Red
Blue
Off
Blue
Off
Red (new event)
Off
Red
Blue
Red
Off
Red
Red
Off
Red
Off
Accent mode
4.2.4. Selecting a Drum…
4.2.4.1. …while paused
To select an instrument track for individual editing, simply tap a pad. When the pad is lit
solid that means the instrument has been selected.
4.2.4.2. …while recording
It can be useful to both hear and see what various instruments are contributing to a pattern.
But if you touch a pad while the pattern is recording it will enter a note.
To select an instrument without entering a note while recording, hold the Shift button and
tap the desired pad. Its track data will now be displayed by the Step buttons.
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36
4.2.5. Step Repeat
This feature lets you use the Roller/Looper strip to enter quick, glitchy events into your
patterns without having to switch to a different time division and tempo. It works by adding
triggers between existing steps.
You may have noticed the LEDs and numbers outside of the area of the Roller/Looper strip
where you place your finger:
When you touch the strip one of the LEDs will light, and as you move your finger different
LEDs will activate. While recording or playing back a pattern the position of your finger will
trigger loops or drum rolls and divide the beat by “halves”: cut 1/4 in half and you get 1/8, cut
1/8 in half and you get 1/16, and so on.
But in Step mode there is a triplet trigger option, too! So you can subdivide the step in several
ways without having to change the time division for the entire pattern.
Here are a couple of screen shots from the MIDI Control Center that should help illustrate
the concept:
Step repeat events subdivide a step.
Step repeat used on alternating instruments
Here’s how to use it:
•
Create a pattern with a simple Kick 1 pattern on each beat. Let it loop.
•
Enter Step mode and select the kick drum (press Shift + Kick 1).
•
Press and hold one of the lit Step buttons. A white LED will light beneath the
Roller/Looper strip at the default value of 1.
•
While holding the Step button, slide your finger along the strip to select a value of
2. The next time the pattern reaches that point you will hear the kick drum play
twice in the space of a single step.
•
Try the same process with Step Repeat values of 3 and 4 on other steps to hear
the difference between them.
You will quickly see how easy it is to create exciting and innovative patterns using the Step
Repeat feature!
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4.2.6. Shift timing
Sometimes the secret to a killer groove is when one or more instruments are landing
consistently behind the beat. Alternately, if one of the instruments is always a bit ahead of
the beat it can increase the sense of urgency in the music.
DrumBrute allows you to shift the timing of any step forward or backward by up to 50% of
the pattern’s timing value. It’s easy to do:
•
Create a pattern with a kick and snare, and add 1/8th notes on the Closed Hat.
Let the pattern loop.
•
Enter Step mode and select the closed hat (press Shift + Closed Hat).
•
Press and hold one of the lit Step buttons.
•
While holding the Step button, turn the Swing encoder counter-clockwise. The
display will begin to show negative numbers from -1 to -50. The selected event is
being shifted so it will play slightly earlier in the pattern, as you will hear the next
time the pattern loops.
•
Repeat the process using a different event, only this time turn the encoder
clockwise. The display will show positive numbers from 1 to 50, which means
the selected event is being shifted to play slightly later in the pattern, as you will
hear the next time the pattern loops.
Once you have the groove sounding exactly right, remember to save the pattern (hold Save
and press the Ptrn button).
Using Shift button + Swing encoder will shift all the steps of the current instrument. It will
always starts at shift value 0.

The [Shift + Swing] option is an easy way to quantize a whole instrument after an unquantized
recording.
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38
4.2.7. Copy a Drum Track
Once you have the timing and dynamics exactly right for a certain instrument you might
want to use that track in another pattern, or maybe even double that track on another
instrument within the same pattern. The following procedures will save you the time it would
take to recreate the part somewhere else.

Note If the time division of the target pattern is different from the source pattern then they will not
sound the same at first. You may want to change the time division of the target pattern until it matches
the source pattern. See section [p.29] for information.
4.2.7.1. Within a pattern
Let’s say you’d like to copy the Closed Hat track to the Tambourine track. This is a bit trickier
than normal, because you’ll be copying from a single instrument to a shared instrument
channel. But even this process is so easy that you’ll have no trouble with copying between
single-channel instruments.
Select a pattern with an interesting Closed Hat part and then follow these steps:
•
Press and release the Copy button. The Copy, Bank and Ptrn buttons and all of
the pads will flash.
•
Press the Closed Hat pad. This is the track that will be copied.
•
Press the instrument select button for the Maracas/Tamb shared channel until
the Tambourine LED is lit.
•
Tap the Maracas/Tamb pad. It will flash quickly so you will know the process is
complete.
When copying between single-channel instruments, simply skip the third step in the
process.
4.2.7.2. Between patterns
The process of copying an instrument track between patterns in the same bank is almost
identical to the one described above. We’ll only copy tracks between single-channel
instruments this time.

The following procedure will overwrite the Closed Hat track in the target pattern.
Select a pattern with an interesting Closed Hat part and then follow these steps:
•
Press and release the Copy button. The Copy, Bank and Ptrn buttons and all of
the pads will flash.
•
Press the Closed Hat pad. This is the track that will be copied.
•
Press the Ptrn button.
•
Select the target pattern by pressing one of the Step buttons.
•
Tap the Closed Hat pad. It will flash quickly so you will know the process is
complete.
To copy the Closed Hat track to a different instrument in the target pattern, select that
instrument’s pad in the final step instead of the Closed Hat pad.
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Arturia - User Manual DrumBrute - Pattern Mode
4.2.7.3. Between banks (instrument)
The process of copying an instrument track between patterns in different banks is almost
identical to the procedures described above. We’ll only copy tracks between single-channel
instruments this time.

The following procedure will overwrite the Closed Hat track in the target pattern.
Select a pattern with an interesting Closed Hat part and then follow these steps:
•
Press and release the Copy button. The Copy, Bank and Ptrn buttons and all of
the pads will flash.
•
Press the Closed Hat pad. This is the track that will be copied.
•
Press the Bank button.
•
Select the target bank by pressing one of the first four Step buttons.
•
Press the Ptrn button.
•
Select the target pattern by pressing one of the Step buttons.
•
Tap the Closed Hat pad. It will flash quickly so you will know the process is
complete.
To copy the Closed Hat track to a different instrument in the target pattern, select that
instrument’s pad in the final step instead of the Closed Hat pad.
4.2.8. Erasing a Drum Track
If you’ve decided you don’t want a certain instrument track to be part of the pattern any
more, the process couldn’t be simpler:

Be sure you’ve selected the correct pattern. This process cannot be undone.
•
Press and release the Erase button. The Erase, Bank and Ptrn buttons and all of
the pads will flash.
•
Tap the pad of the instrument track you want to erase. It will flash quickly and
then stop, so you will know the process is complete.
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40
4.2.9. Pattern Length
The default length is 16 steps, but a pattern can be up to 64 steps long.
If you’d like your pattern to be less than 16 steps long, simply hold the Last Step button and
then press the Step button that corresponds to the desired setting.
4.2.9.1. Pattern Follow mode
When working with patterns longer than 16 steps there is an important feature to know.
When the double arrow buttons (« ») are pressed at the same time, their LEDs will toggle off
and on. This takes DrumBrute into and out of Pattern Follow mode.
When this mode is active during a 32 step pattern, the Step Group LEDs and the Step buttons
will show steps 1-16, then steps 17-32, then return to steps 1-16, and so on.
When « » LEDs are
Pattern Follow mode is
Dark
OFF
Lit
ON
Remember: the playback of the pattern itself is not affected when Pattern Follow mode is
enabled. This only affects what you are seeing, which can make it easier to edit particular
sections of the pattern.
4.2.9.2. Lengths > 16 steps
To make your pattern longer than 16 steps will involve the Last Step button, the « » buttons,
the Step Group LEDs, and the Step buttons.
For example, let’s lengthen a 16-step pattern to 32 steps.
Here’s what to do:
•
Select a 16-step pattern.
•
Hold the Last Step button.
•
Press the >> button once. A white blinking LED will appear above the number 32.
•
Press Step button 16 (technically it’s button 32 now). It will turn blue.
•
Release the Last Step button. Step 32 has now been defined as the last step in
the pattern.
Now press << and >> at the same time to enter Pattern Follow mode (the buttons should be
lit).
Next, press Play. You should see the Step buttons cycling through two sets of 16 steps, one
with data and one without.
You should also see the Step Group LEDs changing every 16 steps:
•
Steps 1-16: Red LED over #16, White LED over #32
•
Steps 17-32: dark LED over #16, Pink LED over #32 (White + Red)
The Red LED indicates the current Step Group within the pattern. The White LED means that
the last step in the pattern is in that Step Group.
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Arturia - User Manual DrumBrute - Pattern Mode
If you decide you want more than 32 steps for this pattern, hold the Last Step button
and press >> until the White LED is over the correct Step Group number. Then press the
appropriate Step button and you’re ready to create.
4.2.9.3. Editing steps 17-32
If you want to focus on steps 17-32 while editing, here’s what to do:
•
Disable Pattern Follow mode (turn off the << >> buttons).
•
Press >> once to move the Red LED over #32.
The Step buttons now show the status of steps 17-32. You can play the pattern while editing,
if you want; it will play all 32 steps, but the Step buttons will stay focused on steps 17-32.
Simply edit the steps as desired with the Step buttons, or play them on the pads. When
you’re finished you can re-enter Pattern Follow mode with the << >> buttons if you like.
4.3. Save the Pattern!

If you switch between banks you will lose any edits you have made to the patterns within the
original bank. This will also happen if you switch to Song mode.
It’s a good idea to save your patterns often while you are working on them.
To save the current pattern, hold the Save button and then press the Ptrn button. Both buttons
will flash quickly to indicate that your pattern has been saved to the internal memory.
4.4. Copy a Pattern
There may be times when you would like to have a pattern become the basis for another
section within a song, only with a few modifications. Copying the pattern into a different
location can be a quick way to accomplish this.

The following procedure will erase pattern #8 in the current bank. Be sure that pattern location is
available before proceeding.
Let’s say you’d like to copy pattern #1 to pattern location #8 within the current bank. Here
are the steps to follow:
•
Select Pattern mode by pressing Ptrn button.
•
Select pattern #1 by pressing Step button 1.
•
Press the Copy button. Lots of buttons will flash to indicate you are in Copy mode.
Step button 1 should be lit solid, which means it is the pattern being copied.
•
You want to copy a pattern, not a bank, so press the Ptrn button. The Copy and
Ptrn buttons will flash, and Step button 1 will now flash also.
•
Step buttons 2-15 will be lit solid, which means they are potential destinations for
the pattern being copied.
•
Press Step button 8. It will flash for half a second, and then Step buttons 2-15 will
go dark so you’ll know the process is complete.
To learn how to copy a pattern between banks, see section [p.44].
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42
5. COPY/ERASE FUNCTIONS
5.1. Copy Bank to Bank

The following procedure will overwrite all 16 patterns in the target bank. Be sure this is what you
want to do before you proceed.
It is possible to copy all 16 patterns from one bank to another bank.
Let’s say you want to copy the patterns from bank C into bank D. Here’s how:
•
Press the Bank button.
•
Select bank C by pressing Step button 3.
•
Press the Copy button. Lots of buttons and pads will flash.
•
Press the Bank button again. Step button 3 will flash, which means it is the bank
being copied.
•
Select bank D by pressing Step button 4. That button will flash rapidly for about
a second.
When the flashing stops the process is complete. The source bank (bank C in this case) will
still be the selected bank.

Note: Just before selecting the destination you can see which is empty or not. Empty Banks will not
be lit up. Non empty ones will be lit up in red. This is also the case when you choose which Bank to
erase.
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Arturia - User Manual DrumBrute - Copy/Erase Functions
5.2. Copy Pattern to Pattern
5.2.1. Within a Bank
This procedure was covered more extensively in section [p.42], but here are the basics. To
copy a pattern to a new location within the current bank:

•
Select the source pattern.
•
Press the Copy button.
•
Press the Ptrn button.
•
Press the Step button for the target location. It will flash for half a second, and
then all Step buttons will go dark except one for the original source button.
Note: Just before selecting the destination you can see which is empty or not. Empty Patterns will
not be lit up. Non empty ones will be lit up in red. This is also the case when you choose which Pattern
to erase.
5.2.2. Between Banks (pattern)
The following procedure will allow you to copy a single pattern from one bank into a
different bank.
Let’s say you’d like to copy pattern #7 from Bank A to pattern location #15 in Bank B:
•
Select Bank A, pattern #7.
•
Press the Copy button.
•
Press the Ptrn button.
•
Press the Bank button.
•
Press Step button 2 to select Bank B.
•
Press the Ptrn button.
•
Press Step button 15. It will flash for about a second so you’ll know the process
was successful.
5.3. Copy Drum to Drum
These procedures were covered extensively in section [p.39]:
•
To copy an instrument track to another instrument within the same pattern, see
section [p.39].
•
To copy an instrument track into a different pattern in the same bank, see section
[p.39].
•
To copy an instrument track into a pattern in a different bank, see section [p.40].
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44
5.4. Erasing a Bank
To erase all 16 patterns in a bank:
•
Be sure you know which bank you want to erase. This process cannot be undone.
•
Press the Erase button. Lots of buttons and pads will flash.
•
Press the Bank button. The Step button for the currently selected bank will flash.
•
Use the Step buttons to select the bank you want to erase. It will flash rapidly for
about a second.
When the flashing stops, the process is complete.
5.5. Erasing a Pattern
To erase one of the patterns in a bank:
•
Be sure you know which pattern you want to erase. This process cannot be
undone.
•
Press the Erase button. Lots of buttons and pads will flash.
•
Press the Ptrn button. The Step button for the currently selected pattern will flash.
•
Use the Step buttons to select the pattern you want to erase. It will flash rapidly
for about half of a second.
When the flashing stops, the process is complete.
5.6. Erasing a DrumTrack
This process was covered in section [p.40]. Here are the highlights:
45
•
Press the Erase button. Lots of buttons will flash.
•
Tap the pad of the drum track you want to erase. It will flash quickly and then
stop, so you will know the process is complete.
Arturia - User Manual DrumBrute - Copy/Erase Functions
6. ADVANCED FEATURES
6.1. Extend a pattern
A pattern can be lengthened in two different ways: by adding blank steps, or by taking the
data from the first 16 steps and copying it to the end of the pattern.
6.1.1. Adding blank steps
The process of adding blank steps involves using the >> button and the Last Step button. This
was covered in section [p.41].
6.1.2. Copy and append
It’s also possible to extend a pattern by copying up to 16 steps of pattern data and attaching
it to the end of the existing pattern. Patterns can be extended up to the maximum length of
64 steps.
To extend a pattern, hold Shift and then press the >> button. This will copy the first 16 steps
of the pattern into the next Step Group, making the pattern 32 steps long.
Here are some rules to keep in mind:
•
If the pattern has 16 or more steps, only the first 16 steps are copied and
appended to the end.
•
If the pattern is shorter than 16 steps, then that number of steps is copied and
the sequence is doubled in length.
Here are some examples of this process in action:
Example 1
Original size
Action
New size
Reason
16 steps
Shift + >>
32 steps
Steps 1-16 were copied / appended to step 17
Shift + >>
48 steps
Steps 1-16 were copied / appended to step 33
Original size
Action
New size
Reason
32 steps
Shift + >>
48 steps
Steps 1-16 were copied / appended to step 33
Original size
Action
New size
Reason
7 steps
Shift + >>
14 steps
Steps 1-7 were copied / appended to step 8
Shift + >>
28 steps
Steps 1-14 were copied / appended to step 15
Shift + >>
44 steps
Steps 1-16 were copied / appended to step 29
Example 2
Example 3
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46
6.2. Shorten a pattern
To make a 64-step pattern shorter uses a slightly different procedure. Let’s say you want the
pattern to be 48 steps long instead:
•
Hold the Last Step button until the process is complete.
•
Press the << button to select Step Group 3. The “48” LED will light.
•
Still holding the Last Step button, press Step button 16. It will turn blue, which
means the pattern is now 48 steps long.
•
If you want the pattern to be even shorter, start over and press the << button until
the proper Step Group is selected.
To select a pattern length other than a multiple of 16, use the Last Step button and press the
appropriate Step button to define the final step in the pattern. This process is described in
section [p.41].
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6.3. Polyrhythm mode
This feature is as interesting as it is unusual. And it has the potential to unleash creative
explorations you might never have considered otherwise.
6.3.1. What is Polyrhythm mode?
Usually a drum machine pattern will operate within a single time signature, such as 4/4 or
12/8. For example, with a single measure of 4/4 there are sixteen 16th notes, and if a drum
only plays on the downbeat it must wait another 15 steps before it plays again.
But with the DrumBrute’s polyrhythm feature you can specify a different time signature
for each instrument track! This could mean you’d have 16 loops of different lengths all
happening at the same time.
6.3.2. What it does
Here’s an example: What if you wanted a pattern with this mixture of time signatures:
Instrument
Kick 1
Kick 2
Snare
Clap
Rim
Time signature
3/16
1/4
5/16
3/8
4/4
The Rim track is the longest, so we’ll use that as the timing reference for our discussion.
Here’s how those tracks would look in the MIDI Control Center:
But here’s a visual representation of how they would sound during the first bar:
And during the second bar:
The second loop, Kick 2, is highlighted as a rhythmic reference. It plays on quarter notes 1,
2, 3, and 4, and the Rim will play on beat 1 every time.
But the other instruments will continue their shorter loops: Kick 1 will play its cycle of 3, the
snare a cycle of 5, and the clap a cycle of 6. They will play at different times in relationship
to each other for quite a while.
In this example it will be 360 bars of 4/4 time before the first bar is heard again!
To toggle Polyrhythm on and off, hold the Shift button and press Step button 16.
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48
6.3.3. Make a polyrhythm
Here’s how to start building the example from the previous section.
1.
Select an empty pattern.
2.
Hold Shift and press Step button 16. It will turn blue to show that the pattern is in
Polyrhythm mode.
3.
Tap the Kick 1 pad to select it.
4.
Press Step to enter Step mode.
5.
Hold the Last Step button and press Step button 3. Kick 1 now has a 3-step loop.
6.
Press Step button 1 to add an event to the first step of the Kick 1 loop.
7.
Press Play to confirm. If the pattern was blank before, it should now be only 3
steps long. If so, stop the pattern.
8.
Tap the Kick 2 pad to select it.
9.
Hold the Last Step button and press Step button 4. Kick 2 now has a 4-step loop.
10.
Press Step button 1 to add an event to the first step of the Kick 2 loop.
11.
Tap the Snare pad to select it.
12.
Hold the Last Step button and press Step button 5. Snare now has a 5-step loop.
13.
Press Step button 1 to add an event to the first step of the Snare loop.
14.
Press Play to confirm. The pattern is now 5 steps long, and you should hear the
intersecting rhythms of all three instruments.
Try your own experiments! Just be sure to save the pattern if you like what you’re hearing.
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6.4. Shift button chart
The Shift button allows you to access important features. Here’s a chart of the available Shift
functions:
Shift+
Function
Step buttons 1-5
Sets the time division for the pattern
Step button 9
Switch between Roller (On) and Looper (Off)
Step button 14
Toggle Wait to load pattern On and Off
Step button 15
Toggles Global BPM on and off
Step button 16
Enables Polyrhythm mode for the pattern
Pad
Choose current Drum to edit without triggering the sound
Rate/Fine
Increments or decrements the tempo to the 100th decimal place
Swing
Shift all the active step of the current instrument
Record
Turn off Quantize recording
Mute
Clear Mute group
Solo
Clear Solo group
>>
Extends the length of the sequence
<<
Shortens the length of the sequence
Bank
Revert bank to last saved state (i.e., load from Flash memory)
Ptrn
Revert pattern to last saved state (see section [p.39])
Song
Revert to last saved state
Arturia - User Manual DrumBrute - Advanced Features
50
7. SYNCHRONIZATION
DrumBrute can be the master clock for an entire MIDI rig, or it can just as happily serve as
a slave to any one of several sources. See section [p.4] for connection diagrams.
You can cycle through the various Sync options using the Sync button. A white LED will let
you know which mode you’ve selected.

Note The Sync setting cannot be changed while DrumBrute is playing a pattern.
7.1. As Master
DrumBrute is the master clock when the INT button is lit. When this is the case:
51
•
The transport section will control the internal sequencer.
•
MIDI clock messages are sent to MIDI out, USB MIDI, and the Clock output.
•
The tempo can be set using the Rate/Fine encoder and the Tap Tempo button.
•
Hold Shift and turn the Rate/Fine encoder to fine-tune the tempo.
Arturia - User Manual DrumBrute - Synchronization
7.2. As Slave
DrumBrute functions as a slave to an external clock when one of the other three Sync LEDS
are lit (USB, MIDI or CLK). When DrumBrute is in Slave mode:
•
The Tempo controls will not control the internal sequencer while the external
source is running.
•
The DrumBrute transport section will work the same way: you can still stop, start
and pause the internal sequencer, and you can still record patterns.
•
DrumBrute will pass the synchronization messages it receives from the external
source to its USB, MIDI and Clock outputs.
7.2.1. Clock In/Out rates
The MIDI Control Center can be used to configure DrumBrute to send and receive one of the
following clock signals at the Clock input and output connectors:
•
1step (one pulse per step , or pps)
•
2PPQ (Korg Volca standard)
•
24PPQ (standard DIN sync)
•
48PPQ
The default rate is 24PPQ.

Note: it is better to synchronize the Drumbrute with 48ppqn. The synchronisation will be more
accurate. 1pps and 2ppqn are not advised, unless really necessary.
7.2.2. Clock connectors
There are several types of connectors that have been used for musical synchronization
purposes over the years. Here’s a chart that indicates the best kinds to use when connecting
older devices to DrumBrute:
Connector type
Signal(s) sent
1/8’’ mono (TS)
Clock pulse only
1/8’’ stereo (TRS)
Clock pulse and start/stop
Check the owner’s manual for your device if you are not sure which sort of sync capabilities
it has.
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52
8. MIDI CONTROL CENTER
The MIDI Control Center is an application that allows you to configure the MIDI settings of
your DrumBrute. It works with most of Arturia’s devices, so if you have an earlier version of
the software you’ll want to download the DrumBrute version. It will work with those products
as well.
8.1. Basics
The built-in MIDI Control Center manual has general descriptions of the features that are
common to all Arturia products.
This chapter will cover only the MIDI Control Center features that are unique to DrumBrute.
8.1.1. System requirements
 PC: 2 GB RAM; CPU 2 GHz (Windows 7 or higher)
 Mac: 2 GB RAM; CPU 2 GHz (OS X 10.7 or higher)
8.1.2. Installation and location
After downloading the appropriate MIDI Control Center installer for your computer from the
Arturia website, double-click on the file. Then all you have to do is start the installer and
follow the instructions. The process should be trouble-free.
The installer puts MIDI Control Center with the other Arturia applications you have. In
Windows, check the Start menu. On an OS X Macintosh computer you’ll find it inside the
Applications/Arturia folder.
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8.1.3. Connection
Connect DrumBrute to your computer using an USB cable. It’ll be ready to go after its LEDs
go through the startup cycle.
Now launch the MIDI Control Center. DrumBrute will be in the list of connected devices:

Warning Do not use a low-cost Hub cable or you will have some "Failed to open the device" popup.
8.1.4. Back up your sequences
If you want to make a quick backup of your DrumBrute memory, click the "Recall From"
button:
This will grab whatever has been saved to the flash memory and pull it into your computer.
MIDI Control Center will give this file the current date/time stamp for a name, but you can
name it something else if you like.
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54
8.2. MCC Basic Operations
In the MIDI Control Center there are plenty of features available. For example, you are able
to:
•
drag and drop one of the patterns in the Project Browser to one of the Bank tabs
•
send a single pattern to the DrumBrute internal memory
•
use the Store To and Recall From buttons to transmit an entire set of 64 patterns
•
edit the Device Settings
•
perform other MCC functions such as pattern editing, file management and
Template creation, among other things.
8.3. Device Templates
8.3.1. The Working Memory
The Working Memory functions as a sort of ‘target’ onto which Templates or patterns can be
dragged and then transmitted to the DrumBrute memory. But edits made to patterns inside
the MCC do not edit the patterns inside the DrumBrute.

IMPORTANT: When you make a change in the Seq Editor window an asterisk (*) will appear next to
the name of the selected Template. These changes are not automatically saved, so you will need to use
the Save or Save As… buttons to preserve your new pattern data.
Drag and drop
It’s possible to drag a single pattern or a Template from the Project Browser onto the
Working Memory. When you do, the pattern(s) will be sent to the DrumBrute internal
memory.
8.3.2. Syncrhonization with device
There is no Live synchronization available for this device, that's why the sync button is
greyed. You should use Store To / Recall for synchronization operation. see section [p.58] for
more details
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8.4. Project Browser
The Template Browser shows a list of all the Templates that have been archived using the
MIDI Control Center. These are divided into two main groups: Factory and User.
The User Templates are the ones you have recalled from the DrumBrute using the MIDI
Control Center. See section [p.58] to learn how to do this.
The Template Browser
window
A Template in the MCC contains the same number of patterns as the internal memory of the
DrumBrute, and it also has them arranged into four banks of 16 patterns each.

A Template does not contain the Device Settings. We’ll show you how to save those separately in
section [p.59].
Here’s an expanded view of the banks inside a Template named “Analog Forum”, with a
secondary view of the patterns inside Bank A.
User Templates: click +/- to expand or collapse Template view
8.4.1. Building a library
You can build a limitless library of patterns in the User Templates area.
Make as many patterns as you like, wherever you are. Then the next time you use the MIDI
Control Center, simply press the Recall From button. This will transfer the DrumBrute pattern
memory into the Working Memory of the MCC.
At the same time the MCC will also create a new Template in the User Templates area. The
Template will be named automatically with a date/time stamp, but you can give it a more
descriptive name if you like.
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8.4.2. Revise a Template
You can edit the patterns of an archived Template. Simply select that Template and its
patterns will appear in the MCC Pattern Editor window, ready for editing.
If you would like to confirm the results by having the patterns played on the DrumBrute,
there are two ways.

The following process will overwrite the Working Memory and the pattern memory of the DrumBrute.
Be sure to save what you were doing before you transfer the file!
First use the Save or Save As… buttons to save your changes, then:
•
drag the revised Template from the Local Templates window and drop it on the
Working Memory, or
•
press the Store To button (see section [p.58]).
8.4.3. Send one pattern to DrumBrute

Important: The following process will send a single pattern to DrumBrute and will overwrite the
pattern in that memory location.
If you’d like to transfer only one pattern from a Template to the DrumBrute, find that pattern
in the Local Templates window and drop it onto the Working Memory. This will send the
selected pattern directly into the DrumBrute at that same pattern location.
In the example below, pattern #1 from Bank A of the “A Big Gig” Template will overwrite
pattern #1 in Bank A of the DrumBrute internal memory.
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8.5. Store To/Recall From
8.5.1. The ‘Store To’ button
The upper left-hand section of the MIDI Control Center has a button called “Store To”. It is
used to transmit a Template from the Local Templates window to the DrumBrute.

The following process will overwrite the internal memory of the DrumBrute. If you are not sure those
patterns have been backed up, be sure to archive them to your computer using the Recall From button.
If there is a particular Template you would like to transmit to your DrumBrute, select it in the
Local Templates window.
To load a template into the DrumBrute memory, you will need to use the Store To button to
transmit it.
The process is simple:
•
Select the desired Template as shown below
•
Click the Store To button at the bottom of the window.
This process will store all of the patterns from the selected Template into the DrumBrute.
8.5.2. Recall edited patterns from the DrumBrute
If you changed any patterns inside the DrumBrute, you need to pull those patterns into the
MIDI Control Center to back them up. To do that, click the Recall From button. A new file
containing all 64 patterns will appear in the Local Templates window with the current time/
date stamp for a name. You can rename it if you like.
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8.5.3. Save, Delete, Import/Export, etc.
These important features have been documented in the MIDI Control Center manual, which
you will find in the software Help menu. Look in section [p.46] of the Help file for information
about Save, Save As…, New, Delete, Import and Export.

The Import / Export buttons pictured above perform a different function from those at the top of the
Device Settings window (see section [p.59] below).
These files will have the extension .drumbrute. They contain all of the internal DrumBrute
parameters: a complete set of 64 patterns and all of the Device Settings. Use these files to
share settings and patterns with other users.
8.6. Import/Export Device Settings
When the Device Settings tab is selected in the MIDI Control Center window you will see
two buttons on the upper right labeled Import and Export. The function of these buttons
is to manage files containing only the Device Settings. They are different from the buttons
described in section [p.59], which are used to generate a file containing both the Device
Settings and the patterns.
The Device Settings files carry the extension .drumbrute_ds. You can swap these files with
other users or build a library of configurations for the different systems you encounter in
different locations.
8.6.1. Export Device Settings
To export the Device Settings, click the Export button. Then navigate to the appropriate
location in your computer and follow the prompts to save the .drumbrute_ds file.
8.6.2. Import Device Settings
To import the Device Settings, click the Import button. Then navigate to the appropriate
location in your computer and follow the prompts to load in the .drumbrute_ds file.
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8.7. Editing basics
8.7.1. Data entry
There are two main ways to enter new parameter values in the MIDI Control Center: click
something and move it, or type a number into a field.
To edit Swing %, for example, click and drag the knob graphic or double-click in the value
field and enter a new value:
Editing a knob value
To edit a parameter such as Pause Mode, click its pull-down menu and make a selection:
Selecting a pull-down menu option
8.7.2. Selecting the tabs
The middle window of the MIDI Control Center has five tabs: Banks A-D and Device Settings.
Each bank contains 16 patterns, and Device Settings has all of the parameters for the various
DrumBrute functions.
The DrumBrute tabs: Banks A-D and Device Settings
Simply click on a tab to select its window.
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8.7.3. Bank tabs
Each Bank tab contains sixteen numbered pattern tabs:
The Bank A tab
These tabs allow you to select each of the patterns and fine-tune their event data. You can
even create brand new patterns here.
In the graphic above pattern #1 is selected. From here you can view and edit the Time
Division, Swing % and other settings for this pattern. It is also possible to edit the velocity,
timing shift and Step Repeat of individual notes. You can also add and delete notes, and
more.
We’ll go through each of the pattern editing features in section [p.62].
8.7.4. Device Settings tab
All of the Device Settings are contained within this tab. On small screens you may have
to use the scroll bar on the right side of the window to view them within the MIDI Control
Center.
We’ll go through each group of parameters in section [p.69].
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8.8. Pattern window
8.8.1. Navigation
8.8.1.1. Scroll
If you have a scroll wheel you can move the pattern view horizontally. Place the cursor in
the pattern field (not over the instrument names), then hold the Shift key on your computer
keyboard and use the scroll wheel. The pattern view will move sideways.
You can also click/drag the scroll bar at the bottom of the window to reposition the pattern
view.
Scroll bar location
8.8.1.2. Zoom
To zoom in and out of the horizontal view, place the cursor in the pattern field. Then press
Command (Mac) or Control (Windows) and use the scroll wheel to adjust the view.
8.8.2. Pattern-level parameters
Below the Pattern tabs are five parameters that operate on the entire pattern. We went
through these in section [p.29], and the Polyrhythm feature is covered in section [p.48] and
section [p.68].
Pattern-level parameters for the Pattern tabs
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8.8.3. Set the Pattern length
Here’s how a pattern window looks when the length is set to 12 steps:
Some steps are darkened because they are outside the pattern length area. These steps can
contain data but they will not play unless the pattern length is changed to include them.
The steps are numbered along the bottom of the window:
The pattern length may be changed by dragging the white line to the left or to the right:
Changing the pattern length
Patterns can be up to 64 steps long.
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8.8.4. Pattern events
8.8.4.1. Enter/delete events
Double-click on a square inside the pattern view to enter an event. To delete events, select
one event with a single click or drag a box around several events. Then press the Delete key
on your computer keyboard. To delete one event you can also right click on it.
8.8.4.2. Move events
To move an existing event to a different instrument, click and hold the middle of that event.
The cursor will become a hand icon. Then drag the event up or down to place it in the
instrument track you want.
You can also drag the event to the left or right to place it anywhere within the pattern. If an
event already exists at the new location, it will be replaced by the event you are moving.
It’s also possible to move several events at the same time. To do this, first drag a box around
the events with the cursor:
Selecting multiple events
Next, click on the middle of one of the events and drag the selected events up, down, left or
right.

Note If one of the selected events moves beyond the Kick 1 or Zap instruments the entire pattern
field will glow red.
8.8.4.3. Copy/paste events
After selecting a group of events you can make another copy of them in another section of
the pattern. Just hold the Alt key (Option on a Mac), select one of the events, and drag them
all into the new area.
The new events will have the same velocity, shift and step repeat values as the original
events.
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8.8.4.4. Event velocity
If you hover over the top of an event you will see the cursor become a vertical arrow icon.
Drag the cursor up and down to change the velocity of that event to a value between 1 and
127.
The color of the selected event will change to indicate the velocity value: white is the lowest
velocity value and red is the highest velocity value.
When the velocities of multiple events are edited at the same time they will all change to the
same value.
8.8.4.5. Shift Timing
The shift timing feature was described more fully in section [p.38]. In this section we will
show how to use this feature inside the MCC Pattern window.
To shift the timing of an event, hold the Shift key on your computer keyboard and then click
on an event.
Drag the cursor left and right to change the time shift value of that event. The range is from
-/+50%. A small window will appear and show the current time shift value.
Shift timing value of -17% applied to an event.
In the image above the Kick 1 drum has two events that are not shifted, while the third event
has been shifted ahead of the beat by a value of -17%.

Note Shift timing is measured in terms of percentage of the pattern’s time division setting. It is not
shifted by a fixed unit of time (msec, pulses, clocks, etc.).
It is also possible to shift the timing of several events at the same time, even events from
different instrument tracks.
Three events shifted +28%
In the image above three Hat events from two tracks have been shifted “late” by a value of
28%.
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8.8.4.6. Step Repeat
The Step Repeat feature was covered extensively in section [p.37]. The focus in this section
will be on the unique uses of this feature available within the MIDI Control Center.
If you hover over the right edge of an event you will see the cursor become a horizontal
arrow icon. Drag the cursor left and right to change the Step Repeat value of that event to a
value between 1 and 4.
Four different Step Repeat values are available.
When all four Step Repeat values are used in the same track, the result can be an
accelerated kick or snare fill, for example:
An accelerated kick fill using the Step Repeat feature
When multiple events are selected they will all change to the same Step Repeat value.
Simultaneous Step Repeat edits are possible.
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8.8.5. Track-level settings
Each instrument track in the MIDI Control Center has independent settings for Swing and
Randomness. They are the Current Track values described in the section [p.33].

Note In order for these settings to take effect you must enable the Current Track button for the same
tracks on the DrumBrute.
8.8.5.1. Swing
Click and drag inside the left track window to edit the Swing value.
8.8.5.2. Randomness
Click and drag the right window value to edit the Randomness setting.
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8.9. Polyrhythm
The Polyrhythm feature was explained in section [p.48]. In this section we will focus on how
to utilize that feature from the Pattern window of the MCC.
To toggle the Polyrhythm feature on and off, use the pull-down menu in the Pattern tab
window:
When the Polyrhythm feature is active, you can click on the white line at the end of the
pattern length boundary and drag it left or right for any track independently.
Extending the length of a single Polyrhythm track
In the image above the Tambourine track has been extended from 16 steps to 18, while the
Maracas and Zap tracks remain at 16 steps.
To return all tracks to the same pattern length value, select the Off value in the Polyrhythm
pull-down menu. It will take the longer track length as new pattern length.
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8.10. Device Settings
The Device Settings tab on the upper right side of the MIDI Control Center window contains
essential parameters that enable you to optimize DrumBrute for your setup and your
working style.

Each time you connect the Drumbrute, the device settings are automatically send from device to
Midi Control Center.
When you change a setting on the mcc with a device plugged, the change is also automatically send to
the device.
8.10.1. MIDI Channel
Use the pull-down menu to select the Global MIDI Channel for DrumBrute.
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8.10.2. Global settings
We’ll go through the Global settings left to right and top to bottom.
8.10.2.1. Clock In/Out Settings
This is where you determine which clocking signal will be transmitted and recognized by
the Clock input and output connectors. Settings: 1step, 2PPQ (Korg), 24 PPQ, and 48 PPQ.
8.10.2.2. Auto-Sync
This parameter tells the DrumBrute what to do if it is not running and it receives a clock
signal from an external source. When Auto-Sync is On the unit will respond to the first
clocking signal it receives, and when the clock signal stops the DrumBrute will switch to
Internal clock.

With Analog Clock, if the clock signal stops, the drumbrute will stop too as there is no way to
differenciate a clock drop out and a stop.
When Auto-sync is Off the DrumBrute will wait until it receives a signal from the front panel
Sync selection.
8.10.2.3. Tap Tempo
Choose whether it will take 2, 3, or 4 taps to set the Tempo.
8.10.2.4. Global BPM
This parameter allows you to override the independent Tempo settings of each pattern.
When set to Global each pattern will play at the current Tempo value on the front panel.
8.10.2.5. Wait to Load Pattern
With this parameter you can specify whether a new pattern will be loaded as soon as
you select it or not. If not, DrumBrute will wait until the end of the current pattern before
switching to the next one.
8.10.2.6. Accent Velocity Threshold
This sets the MIDI velocity value for the Accents you add when editing a pattern.
8.10.2.7. Pads send MIDI notes
You can choose whether the pads will send MIDI note data or not. The available options are
Off (no MIDI note data sent), USB&MIDI, USB and MIDI. The actual note values they will
send are determined by the Drum Map. See section [p.73] to learn about this.
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8.10.2.8. Sequencer sends MIDI notes
You can choose whether the sequencer will send MIDI note data or not. The available
options are Off (no MIDI note data sent), USB&MIDI, USB and MIDI. The actual note values
they will send are determined by the Drum Map. See section [p.73] to learn about this.
8.10.2.9. Metronome
Seven metronome values are available, including one that cannot be accessed from the
front panel (1/4T, or quarter-note triplets).
8.10.2.10. Step Repeat Randomizer
This setting will allow Randomness to act on Step Repeat value. When On it will Randomnly
change the Step Repeat value (add or remove repeats on events). When Off Randomness
only acts on step on/off and velocity.
8.10.2.11. Step Repeat Probability
The Probability parameter allows you to increase or decrease the likelihood that a random
Step Repeat event will occur. At higher levels it also can generate Step Repeats where none
existed before.
8.10.2.12. Vegas mode
When this setting is active the DrumBrute front panel will begin to flash its buttons and pads
if no activity has occurred for 10 minutes.
8.10.2.13. Pause mode
This parameter dictates the function of the Play/Pause button. There are two settings:
•
From current: when playback resumes it will do so from the place in the pattern
where the Pause button was pressed.
•
From beginning: the pattern will start from the beginning when playback
resumes.
8.10.2.14. Next bank
You can instruct DrumBrute to switch between banks without having to perform the second
step of also selecting a pattern.
For example, if DrumBrute is playing pattern Bank A #12 and you switch to Bank B without
specifying a pattern, it will play pattern Bank B #12 without waiting for further instruction.
Exactly when it will change to the second pattern is determined by the setting of the Wait to
Load Pattern parameter (see section [p.70]).
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8.10.2.15. Local Control
It controls the ability of the Dumbrute to be played by means of its own pads and sequencer.
The local control message has one parameter, which is "on" or "off" value. When off, the
sound-producing part of the Drumbrute and the pads/sequencer behave as two separate
units.
Pressing a pad or playing a sequence will not produce a sound but will send messages on
the MIDI Out port, while the sound-producing part of the Drumbrute will produce sound only
in response to messages coming in through the MIDI In port (USB or MIDI).
8.10.3. Roller/Looper settings
8.10.3.1. Roller/Looper Mode
When the Drumbrute is playing (and record is disabled) the touchstrip can have two
different (but exclusive) behaviors: Roller or Looper. This option allow you to change this
behavior. See Looper/Roller section [p.23]
8.10.3.2. Roller/Looper MIDI
When activated, the touch strip will sends a Control Change each time you touch it (except
when setting a step repeat value) and will be activated each time the corresponding Control
Change is sent to the Drumbrute.
MIDI CC allows you to change Control Change number.
However the ranges are fixed values:
•
OFF = 0-24 (sends 0)
•
1/4 = 25-49 (sends 25)
•
1/8 = 50-74 (sends 50)
•
1/16 = 75-99 (sends 75)
•
1/32 = 100=127 (sends 100)
Send/Receive channel is the Global MIDI Channel.
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8.10.4. Transport settings
You can define the MIDI channel and CC number for each of the three main Transport
commands independently. All three must transmit the same type of MIDI information,
though: MMC, MIDI CC or both.

Note: The Drumbrute will always send MIDI Clock type messages (MIDI Real Time messages) while
playing, thus, it will always remotely start a gear (or a DAW) which is in Slave mode and listening to
MIDI Real Time messages.
8.10.5. Drum Map
The drum map settings
The settings shown are the default MIDI note number values for each instrument, but you
can set them to any note number between 0-127.
To edit a value, turn the appropriate knob or double-click a field and type in the desired
number.
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9. SOFTWARE LICENSE AGREEMENT
In consideration of payment of the Licensee fee, which is a portion of the price you paid,
Arturia, as Licensor, grants to you (hereinafter termed “Licensee”) a nonexclusive right to
use this copy of the SOFTWARE.
All intellectual property rights in the software belong to Arturia SA (hereinafter: “Arturia”).
Arturia permits you only to copy, download, install and use the software in accordance with
the terms and conditions of this Agreement.
The product contains product activation for protection against unlawful copying. The OEM
software can be used only following registration.
Internet access is required for the activation process. The terms and conditions for use of the
software by you, the end-user, appear below. By installing the software on your computer
you agree to these terms and conditions. Please read the following text carefully in its
entirety. If you do not approve these terms and conditions, you must not install this software.
In this event give the product back to where you have purchased it (including all written
material, the complete undamaged packing as well as the enclosed hardware) immediately
but at the latest within 30 days in return for a refund of the purchase price.
1. Software Ownership Arturia shall retain full and complete title to the SOFTWARE recorded
on the enclosed disks and all subsequent copies of the SOFTWARE, regardless of the media
or form on or in which the original disks or copies may exist. The License is not a sale of the
original SOFTWARE.
2. Grant of License Arturia grants you a non-exclusive license for the use of the software
according to the terms and conditions of this Agreement. You may not lease, loan or sublicense the software. The use of the software within a network is illegal where there is the
possibility of a contemporaneous multiple use of the program.
You are entitled to prepare a backup copy of the software which will not be used for
purposes other than storage purposes.
You shall have no further right or interest to use the software other than the limited rights as
specified in this Agreement. Arturia reserves all rights not expressly granted.
3. Activation of the Software Arturia may use a compulsory activation of the software and
a compulsory registration of the OEM software for license control to protect the software
against unlawful copying. If you do not accept the terms and conditions of this Agreement,
the software will not work.
In such a case the product including the software may only be returned within 30 days
following acquisition of the product. Upon return a claim according to § 11 shall not apply.
4. Support, Upgrades and Updates after Product Registration You can only receive support,
upgrades and updates following the personal product registration. Support is provided only
for the current version and for the previous version during one year after publication of the
new version. Arturia can modify and partly or completely adjust the nature of the support
(hotline, forum on the website etc.), upgrades and updates at any time.
The product registration is possible during the activation process or at any time later through
the Internet. In such a process you are asked to agree to the storage and use of your
personal data (name, address, contact, email-address, and license data) for the purposes
specified above. Arturia may also forward these data to engaged third parties, in particular
distributors, for support purposes and for the verification of the upgrade or update right.
5. No Unbundling The software usually contains a variety of different files which in its
configuration ensure the complete functionality of the software. The software may be used
as one product only. It is not required that you use or install all components of the software.
You must not arrange components of the software in a new way and develop a modified
version of the software or a new product as a result. The configuration of the software may
not be modified for the purpose of distribution, assignment or resale.
Arturia - User Manual DrumBrute - Software License Agreement
74
6. Assignment of Rights You may assign all your rights to use the software to another
person subject to the conditions that (a) you assign to this other person (i) this Agreement
and (ii) the software or hardware provided with the software, packed or preinstalled
thereon, including all copies, upgrades, updates, backup copies and previous versions,
which granted a right to an update or upgrade on this software, (b) you do not retain
upgrades, updates, backup copies und previous versions of this software and (c) the
recipient accepts the terms and conditions of this Agreement as well as other regulations
pursuant to which you acquired a valid software license.
A return of the product due to a failure to accept the terms and conditions of this Agreement,
e.g. the product activation, shall not be possible following the assignment of rights.
7. Upgrades and Updates You must have a valid license for the previous or more inferior
version of the software in order to be allowed to use an upgrade or update for the software.
Upon transferring this previous or more inferior version of the software to third parties the
right to use the upgrade or update of the software shall expire.
The acquisition of an upgrade or update does not in itself confer any right to use the
software.
The right of support for the previous or inferior version of the software expires upon the
installation of an upgrade or update.
8. Limited Warranty Arturia warrants that the disks on which the software is furnished is
free from defects in materials and workmanship under normal use for a period of thirty (30)
days from the date of purchase. Your receipt shall be evidence of the date of purchase. Any
implied warranties on the software are limited to thirty (30) days from the date of purchase.
Some states do not allow limitations on duration of an implied warranty, so the above
limitation may not apply to you. All programs and accompanying materials are provided “as
is” without warranty of any kind. The complete risk as to the quality and performance of the
programs is with you. Should the program prove defective, you assume the entire cost of all
necessary servicing, repair or correction.
9. Remedies Arturia's entire liability and your exclusive remedy shall be at Arturia's option
either (a) return of the purchase price or (b) replacement of the disk that does not meet the
Limited Warranty and which is returned to Arturia with a copy of your receipt. This limited
Warranty is void if failure of the software has resulted from accident, abuse, modification,
or misapplication. Any replacement software will be warranted for the remainder of the
original warranty period or thirty (30) days, whichever is longer.
10. No other Warranties The above warranties are in lieu of all other warranties, expressed
or implied, including but not limited to, the implied warranties of merchantability and fitness
for a particular purpose. No oral or written information or advice given by Arturia, its dealers,
distributors, agents or employees shall create a warranty or in any way increase the scope
of this limited warranty.
11. No Liability for Consequential Damages Neither Arturia nor anyone else involved in
the creation, production, or delivery of this product shall be liable for any direct, indirect,
consequential, or incidental damages arising out of the use of, or inability to use this product
(including without limitation, damages for loss of business profits, business interruption, loss
of business information and the like) even if Arturia was previously advised of the possibility
of such damages. Some states do not allow limitations on the length of an implied warranty
or the exclusion or limitation of incidental or consequential damages, so the above limitation
or exclusions may not apply to you. This warranty gives you specific legal rights, and you
may also have other rights which vary from state to state.
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10. DECLARATION OF CONFORMITY
USA
Important notice: DO NOT MODIFY THE UNIT!
This product, when installed as indicate in the instructions contained in this manual, meets
FCC requirement. Modifications not expressly approved by Arturia may avoid your authority,
granted by the FCC, to use the product.
IMPORTANT: When connecting this product to accessories and/or another product, use only
high quality shielded cables. Cable (s) supplied with this product MUST be used. Follow all
installation instructions. Failure to follow instructions could void your FFC authorization to
use this product in the USA.
NOTE: This product has been tested and found to comply with the limit for a Class B
Digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide
a reasonable protection against harmful interference in a residential environment. This
equipment generate, use and radiate radio frequency energy and, if not installed and used
according to the instructions found in the users manual, may cause interferences harmful
to the operation to other electronic devices. Compliance with FCC regulations does not
guarantee that interferences will not occur in all the installations. If this product is found to
be the source of interferences, witch can be determined by turning the unit “OFF” and “ON”,
please try to eliminate the problem by using one of the following measures:
•
Relocate either this product or the device that is affected by the interference.
•
Use power outlets that are on different branch (circuit breaker or fuse) circuits or
install AC line filter(s).
•
In the case of radio or TV interferences, relocate/ reorient the antenna. If the
antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial cable.
•
If these corrective measures do not bring any satisfied results, please the local
retailer authorized to distribute this type of product. If you cannot locate the
appropriate retailer, please contact Arturia.
The above statements apply ONLY to those products distributed in the USA.
CANADA
NOTICE: This class B digital apparatus meets all the requirements of the Canadian
Interference-Causing Equipment Regulation.
AVIS: Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur
le matériel brouilleur du Canada.
EUROPE
This product complies with the requirements of European Directive 89/336/EEC
This product may not work correctly by the influence of electro-static discharge; if it
happens, simply restart the product.
Arturia - User Manual DrumBrute - Declaration of Conformity
76
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