Ollie

Ollie
- Digital Fact Sheet
Ollie
Ollie is a two-wheeled, cylindrical remote-control robot controlled
in real time or pre-programmed by an app on a mobile device.
Ollie can spin, drift, stall, flip and reach speeds of over 6 metres per
second, making programming and learning robotics fun. Ollie has
a polycarbonate shell that protects its engine. Its design repels
water, making it extremely durable. Ollie provides real-time
feedback on distance, airtime, colour preferences and trick
combinations.
$0
$1000
Specifications
 Requires iOS 7.0 and above, or
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Android 4.4 and above
Requires Bluetooth capabilities
Top speed: 6 metres per
second
Battery life: up to one hour
Range between the robot and
the operating mobile device is
30 metres
In the box:
Ollie robot
Two tyres
 Two flux hubs
 USB charging cable
 Quick start guide

Getting started
1. Attach the hub caps and tyres to Ollie’s base.
2. Charge Ollie using the USB charging cable. A red light indicates the robot
is charging. A green light indicates a full charge.
3. When fully charged, disconnect Ollie from the cable and place it on the
ground.
4. Download the Ollie app from the Apple App Store or Google Play Store.
5. Open the Ollie app, then hold your mobile device against the robot.
6. Ollie will connect automatically to your mobile device.
7. Use the Ollie app to drive your robot.
8. The robot shuts down when you close the app.

Helpful links
Ollie Quick Start Guide
Ollie app on iTunes
Ollie app on Google Play Store
Tickle visual programming app for
Ollie (iTunes)
Blockly Beta visual programming
app for Ollie (requires Chrome
browser)
In the classroom
 Introduce students to visual programming using one of the apps listed in
the helpful links below.
 Use the Ollie to reinforce distance and speed concepts.
 Introduce students to the programming concept of abstraction by defining
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and breaking down a problem (such as a maze or maths sum) that you
would like Ollie to navigate.
Encourage students to program Ollie to manoeuvre through a maze or
map.
Download physical resources or create your own to support the use of
Ollie.
Encourage students to design and 3D-print accessories, ramps or mazes
for Ollie.
Explore shapes and angles by programming Ollie to draw specific shapes.
Information privacy policy: Students are not required to provide personal information to use the Ollie
out-of-the-box with the Ollie or Tickle apps.
Purchasing and procurement: Purchasing guidelines can be found on OnePortal. See your Principal or relevant Finance
Delegation Holder for more information.
Please note: The Department of Education and Training does not endorse the use of any product or supplier. Before making
any decision to purchase, ensure you have assessed, at a minimum, the product’s educational benefits, value for money, risk,
and warranty options.
Review date: December, 2015
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