Yamaha | GW33 | Owner's Manual | guitar performance effector owner`s manual - Yamaha

GUITAR PERFORMANCE EFFECTOR
GUITAR PERFORMANCE EFFECTOR
OWNER’S MANUAL
SPECIAL MESSAGE SECTION (USA)
This product utilizes batteries or an external
power supply (adapter). DO NOTconnect this
product to any power supply or adapter other than
one described in the manual, on the name pIate,
or specifically recommended by Yamaha.
This Product should be used only with the components supplied or; a cart, rack, or stand that is
recommended by Yamaha. If a cart, etc., is used,
please observe all safety markings and instructions that accompany the accessory product.
SPEClFlCATIONS SUBJECT TO CHANGE:
The information contained in this manual is
believed to be correct at the time of printing.
However, Yamaha reserves the right to change or
modify any of the specifications without notice or
obligation to update existing units.
This product, either aIone or in combination with
an amplifier and headphones or speaker/s, may
be capable of producing sound levels that could
cause permanent hearing loss. DO NOT operate
for Iong periods of time at a high volume level or
at a level that is uncomfortabIe. lf you experience
any hearing Ioss or ringing in the ears, you
should consult an audiologist. lMPORTANT: The
louder the sound, the shorter the time period
before damage occurs.
NOTlCE:
Service charges incurred due to Iack of knowledge relating to how a function or effect
works(when the unit is operating as designed)are
not covered by the manufacturer’s warranty, and
are therefore the owners responsibility. Please
study this manual carefulIy and consult your
dealer before requesting service.
ENVIRONMENTAL lSSUES:
Yamaha strives to produce products that are both
user safe and environmentalIy friendIy. We
sincerely believe that our products and the
production methods used to produce them, meet
these goals . ln keeping with both the letter and
the spirit of the law, we want you to be aware of
the following:
Battery Notice: This product MAY contain a
small non-rechargeable battery which (if
applicabIe)is soldered in PIace. The average life
span of this type of battery is approximately five
years. When repIacement becomes necessary,
contact a qualified service representative to
perform the replacement.
This Product may also use “household”type
batteries. Some of these may be rechargeable.
Make sure that the battery being charged is a
rechargeable type and that the charger is intended for the battery being charged.
When installing batteries, do not mix old batteries
with new, or with batteries of a different type.
Batteries MUST be installed correctly. Mismatches
or incorrect instalIation may result in overheating
and battery case rupture.
Warning: Do not attempt to disassemble, or
incinerate any battery. Keep alI batteries away
from chiIdren. Dispose of used batteries promptly
and as regulated by the laws in your area.
Note: Check with any retailer of household type
batteries in your area for battery disposal information.
Disposal Notice: Should this Product become
damaged beyond repair, or for some reason its
useful life is considered to be at an end, pIease
observe aII IocaI, state, and federaI regulations
that relate to the disposal of products that contain
lead, batteries, plastics, etc. if your dealer is
unable to assist you, Please contact Yamaha
directly.
NAME PLATE LOCATlON:
The name Plate is located on the bottom of the
product. The model number, serial number, power
requirements, etc., are located on this plate. You
should record the seriaI number and the date of
purchase in the spaces provided beIow and retain
this manual as a permanent record of your
purchase.
Model
GW33
Serial No.
Purchase Date
92-BP
PLEASE KEEP THIS MANUAL
AURAL EXCITER® is a registered trademark and is manufactured under license from Aphex Systems, Ltd.
Congratulations and thank you for purchasing the Yamaha GW33 Guitar Performance Effector!
The GW33 is a portable and convenient multi-effect device designed especially for guitar. The comprehensive variety of high-quality effects and convenient Pedal Switch control functions make the highly portable
GW33 ideal for signal processing in home recording, studio, and live performance applications.
Some of the advanced features of the GW33 include:
• Eight independent effect blocks, including Compressor, Distortion/Insert, Equalizer/Amp Simulator, Modulation 1/2, Delay, Reverb, and Noise Gate. The two Modulation blocks allow you to have
two different modulation effects simultaneously.
• A wide variety of high-quality distortion effects, utilizing both analog and digital distortion circuits.
• Twenty-five professionally created Preset effect programs, for use in a wide variety of processing
applications, plus twenty-five User memory locations for saving your own effect programs.
• A separate send/return loop (Insert) for integrating external effects into the GW33 effect chain.
• Convenient parameter control over all effects, yet exceptional ease-of-use — you can adjust the
parameters of the effect blocks much as you would on conventional pedal effects.
• Consistent, continuous Delay/Reverb decay, letting you switch between similarly set programs
without cutting off the Delay/Reverb sound.
• Foot Controller input, for connection of an optional FC7 Foot Controller, giving you convenient
volume control as well as realtime adjustment of the Pedal Wah effect.
• Built-in tuner, allowing you to tune your instrument without removing it from the signal chain.
• Built-in metronome, with fully adjustable time signature and tempo. The metronome provides both
visual indication and an audio click for maximum flexibility.
HOW TO USE THIS MANUAL
You are probably eager to try out your new GW33 right
away and hear what it can do, rather than have to read
through a lot of instructions before you can even get a
sound out of it.
Before you do anything else, however, you should read the
PRECAUTIONS section (page 3). This tells you briefly
how to care for your new GW33, how to avoid damaging
it, and how to ensure long-term, reliable operation.
Next, read the GW33 SYSTEM OVERVIEW (page 7).
This provides an important introduction to the internal
organization of the GW33, enabling you to better understand its various functions and use the device to its full
potential.
To actually start using the GW33, read the GUIDED
TOUR (page 10). It guides you step-by-step in setting up
your GW33, connecting it properly, and (most importantly!) getting sound out of it. The section also introduces you to the effect programs by letting you hear what
they are capable of, and explains how to use some of the
other main functions of the device.
(
READ THIS FIRST!!)
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
The REFERENCE section (page 16), on the other hand,
is a comprehensive guide to all functions. You won’t need
(or want) to read through all of it at once, but it is there for
you to refer to when you need information about a certain
feature or function.
The PANEL CONTROLS AND TERMINALS (page 4)
is also mainly for reference. In general, look through this
section to familiarize yourself with the controls, and refer
to it when necessary.
The INDEX in the APPENDIX section (page 40) is also
very helpful. It lists page numbers for virtually every
function, feature, control and terminal found on the
GW33, and lets you find the information you need quickly
and easily.
Other parts of the APPENDIX section (page 36) provide
additional useful information: lists of the effect programs
of the GW33, tips on troubleshooting (when something
doesn’t work as expected), and other important information.
1
TABLE OF CONTENTS
HOW TO USE THIS MANUAL (READ THIS FIRST!!) . . . . . . . . . . . . . . . . . . . . . . 1
PRECAUTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
PANEL CONTROLS AND TERMINALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GW33 SYSTEM OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
GW33 Internal Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Effects of the GW33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Effect Structure of the GW33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Memory Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Effect Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2
GUIDED TOUR
SETTING UP AND PLAYING YOUR GW33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
PLAYING WITH THE EFFECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
EDITING AN EFFECT PROGRAM AND SAVING IT . . . . . . . . . . . . . . . . . . . . . 13
Editing an Effect Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Comparing the Edited Effect Program with the Original . . . . . . . . . . . . . . . . . . 14
Saving an Effect Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
REFERENCE
SELECTING EFFECT PROGRAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
TURNING ALL EFFECTS OFF — BYPASS FUNCTION . . . . . . . . . . . . . . . . . . . 17
TURNING EFFECT BLOCKS ON AND OFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
EDITING EFFECT PROGRAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Compare Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Parameter Check Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Checking Parameter Values in the Play Mode . . . . . . . . . . . . . . . . . . . . 19
EFFECTS AND PARAMETERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Compressor Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Distortion/Insert Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Equalizer/Amp Simulator (EQ/AMP) Block . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Equalizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Amp Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Modulation (MOD) 1 and 2 Blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Pitch Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Detune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
AURAL EXCITER® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Touch Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Pedal Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Delay Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Reverb Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Noise Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
FOOT CONTROLLER OPERATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Setting the Volume Position and Minimum Volume . . . . . . . . . . . . . . . . . . . . . 30
Using the Foot Controller for Pedal Wah Control . . . . . . . . . . . . . . . . . . . . . . . 30
TOTAL LEVEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
SAVING EFFECT PROGRAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
COPY AND SWAP OPERATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Copying One Effect Program to Another Program Number . . . . . . . . . . . . . . . 32
Swapping One Effect Program with Another . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Restoring Factory-set Effect Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
TUNER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Tuning the Pitch of the Connected Instrument . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Changing the Standard Pitch of the Tuner Function . . . . . . . . . . . . . . . . . . . . . . 35
METRONOME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
APPENDIX
TROUBLESHOOTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
BLANK EFFECT PARAMETER CHART . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SPECIFICATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
PRECAUTIONS
■ USE THE CORRECT POWER SUPPLY
Power to the GW33 should be supplied only from the
appropriate Yamaha AC adaptor (the PA-3, or another
adaptor recommended by Yamaha). Use of another
adaptor may cause serious damage to the unit. (Never use
the PA-3B.) Also make sure that the adaptor you have is
appropriate for the AC mains supply voltage in the area
where you intend to use the GW33. (The correct input
voltage is marked on the adaptor.)
■ AVOID EXCESSIVE HEAT, HUMIDITY, DUST
AND VIBRATION
Keep the unit away from locations where it is likely to be
exposed to high temperatures (such as direct sunlight) or
humidity. Also avoid locations which are subject to
excessive dust accumulation or vibration which could
cause mechanical damage.
■ AVOID PHYSICAL SHOCKS
Although the GW33 has been constructed to withstand the
normal rigors of stage and studio use for optimum sturdiness and reliability, avoid subjecting it to strong physical
shocks (such as dropping or hitting it), since this may
damage the unit. Since the GW33 is a precision-made
electronic device, also avoid applying excessive force to
the various controls.
■ DO NOT OPEN THE CASE OR ATTEMPT
REPAIRS OR MODIFICATIONS YOURSELF
This product contains no user-serviceable parts. Refer all
maintenance to qualified Yamaha service personnel.
Opening the case and/or tampering in any way with the
internal circuitry will void the warranty.
■ MAKE SURE POWER IS OFF BEFORE MAKING OR REMOVING CONNECTIONS
Always turn the power off prior to connecting or disconnecting cables.
■ HANDLE ALL CONNECTIONS CAREFULLY
Always be careful to connect and disconnect all cables and
cords by gripping the connector itself, not by pulling on
the cord.
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
■ CLEAN WITH A SOFT, DRY CLOTH
Never use solvents such as benzine or thinner to clean the
unit, since these will damage the finish. Wipe clean with a
soft, dry cloth. If necessary, use a soft, clean slightly
moistened cloth — making sure to wipe the case off again
with a dry cloth.
■ ELECTRICAL INTERFERENCE
Since the GW33 contains digital circuitry, it may cause
interference and noise if placed too close to TV sets,
radios or similar equipment. If such a problem occurs,
move the GW33 further away from the affected equipment.
3
PANEL CONTROLS AND TERMINALS
This section shows and explains all of the controls and terminals of the GW33. Since the explanations below are fairly brief, you should turn to the page references given for more information
on individual buttons and features. Refer to this section also as necessary when using the GW33,
when you need specific information on a certain control or terminal.
■ TOP PANEL
q w
e
r
t
BANK MEMORY
•••••••
GUITAR PERFORMANCE EFFECTOR
y
COMP
————---
DIST /
INSERT
1~3 OD, DIST1,2 (DI*+AN)
6~11 OD, DIST1,2+INSERT
+20
EQ / AMP
1 EQ / 2 STACK
+ 5
MOD 1
1 CHORUS / 2 FLANGER
4,5 OD*+DIST1,2
12 INSERT
3 COMBO
4 TUBE
ATTACK
SENSE
—
LEVEL
PITCH SHIFT
PRE-DRIVE*
DRIVE
TONE
LEVEL
±1 = 3rd ±5 = 5th
±2 = 3rd ±6 = 6th
±3 = 4th
±7 = 7th
±4 = 5th ±8 = OCTAVE
MID / —
HIGH / TONE
SPEED
DEPTH
TONE / FB
PITCH / PITCH L
LOW / —
— / PITCH R
MIX
LEVEL
DELAY TIME
PLAY
DISTORTION / INSERT
1 OVERDRIVE
6
7
8
9
10
11
2 DISTORTION 1
3 DISTORTION 2
4 OD + DIST 1
5 OD + DIST 2
TWIN DRIVE OVERDRIVE & DISTORTION
DUAL MODULATION WITH AURAL EXCITER
INTEGRATED INSERTION LOOP
BUILT-IN TUNER & METRONOME
COMPRESSOR
••••
COPY
••
– 5
••
••
••
••
••
METRONOME •••••••
••
••
•
–20
••
••
SWAP/
•
••••••
••
WRITE
••
••
••
••
••
TUNER
••
••
EDIT/
••
••
COMPARE
••
••
••
••
••
••
••
••••••
YES
••
••
••
••
••
••
••
••
••
••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
•••
••
••
••••••• NO
DIST / INSERT
TUNER ••••
MOD 2
6 EXCITER / 7 TOUCH WAH 8 PEDAL WAH
DELAY
————---
REVERB
1 HALL
N.GATE/UTIL
————---
TUNER/
METRONOME
TUNING PITCH
(0~5 = 440~445Hz)
2 ROOM
MIX / RANGE
TIME
FB
MIX
ON/OFF
TIME
TONE
MIX
(SWITCH 5)
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
—
BEAT
(14~88 = 1/4~8/8)
TEMPO
(60~86.=60~186)
CLICK LEVEL
(1 LO 2 MID 3 HI)
B
C
D
E
A
••
PARAM
••••••••••••••••••••••••
••
CHECK
10 ~ 90 = 10 ~ 90ms
10.~ 81.= 100 ~ 810ms
ON / OFF
1 EFFECT OFF
2 EFFECT ON
3 SWITCH
1
2
3
4
DIST
DELAY
REVERB
REVERB
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
MOD 1
MOD 2
DELAY
REVERB
ON OFF
BYPASS ••••
HOLD
o
q COPY, SWAP/WRITE Buttons
These two buttons call up the Copy and Swap/Write
operations, respectively. (See pages 32 and 33.) Copy
and Swap are called up from the Play mode, while
Write is called up from the Edit mode. The COPY and
SWAP/WRITE lamps are lit when the respective Copy
or Swap/Write operation is active.
When pressed together simultaneously, these buttons
start the built-in Metronome function. When the
Metronome is on, the lamps of the two buttons flash in
time with the audio click. (See page 35.)
4
4 PLATE
FREQUENCY
VOLUME POSITION
EQ / AMP
••••
3 STAGE
ENHANCE / SENSE
••
••••
••
••
i
12 INSERT
ON/OFF
(SWITCH 4)
0
••
u
OD →INSERT
DS 1→INSERT
DS 2→INSERT
INSERT→OD
INSERT→DS 1
INSERT→DS 2
3 PHASER
4 PITCH SHIFT / 5 DETUNE
!0
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
!1
!2
w PLAY Button
Enables the Play mode, from which the effect programs
can be selected and played.
e BANK/MEMORY Indicator
Displays the program number. During Tuner operation,
this displays the name of the note or string played. (See
page 34.) The LED dot (#) at the bottom right serves as
a sharp indicator during Tuner operation (functioning
along with the note name shown in the BANK/
MEMORY indicator), and lights to indicate values of
100 and higher.
r EDIT/COMPARE Button
For enabling the Edit mode, from which the selected
effect program can be edited. In the Edit mode, this
also serves as a Compare switch for toggling between
the newly edited settings and original settings of an
effect program.
t Effect Parameter/Tuner Lamps
In the Edit mode: These indicate the effect block and
parameters currently selected for editing. (See
page 13.)
In the Play mode: These indicate the effect block
currently selected for checking parameter
values. (See page 19.)
In the Tuner mode: These indicate whether the input
signal is in tune or not; when the center lamp (to
the right of 0) flashes, the signal is in tune. (See
page 34.)
y YES/
and NO/
Buttons
In the Edit mode: These are used to select an effect
block (and its parameters) for editing. (See page
13.)
When pressed together (in the Edit mode): These call
up the Parameter Check mode, for checking the
currently edited parameter values. (See page
19.) Pressing one of the buttons again returns to
normal editing.
In the Play mode: These are used to select the effect
block for checking parameter values. (See page
19.)
In the Copy, Swap and Write operations: These are
used to execute (YES) or cancel (NO) the
respective operation.
u TUNER Button
For enabling the Tuner mode (from the Play mode).
(See page 34.) Pressing the button again returns to the
Play mode.
i Effect Block ON/OFF Lamps
These light when the corresponding effect block is on.
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
o Pedal Switches 1 – 5
In the Play mode: When the ON/OFF lamp (above
Pedal Switch B) is off, these are used to select
effect programs. (See page 12.)
In the Edit or Play modes: When the ON/OFF lamp
(above Pedal Switch B) is flashing, these are
used to turn individual effect blocks on or off.
(See page 17.)
Also, pressing Pedal Switches 1 and 2 together simultaneously enables the Tuner mode. (See page 34.)
Pressing Pedal Switches 2 and 3 together simultaneously enables the Bypass function. (See page 17.)
!0 Parameter Dials
For selecting the effect type and adjusting the parameters of a selected effect. The parameters in a single
column correspond to the dial in that column.
!1 Pedal Switch B (Bank)
In the Play mode: Pressing this once enables selection
of banks 1 – 5. Holding this down enables
selection of banks 6 – 0.
Pressing this twice quickly enables effect block on/off
switching. (See page 17.)
!2 ON/OFF Mode Lamp
This flashes to indicate that Pedal Switches 1 – 5 can be
used to turn individual effect blocks on or off.
5
■ REAR PANEL
POWER
ON
OFF
q
DC IN
INPUT
w
e
SEND
INSERT
RETURN
R
OUTPUT
L / MONO
r
q POWER ON/OFF Switch
w DC IN Terminal
For connection to the PA-3 AC adaptor (or another
adaptor recommended by Yamaha). (Never use the
PA-3B.) Wrap the adaptor cord firmly around the cable
clip as shown, to prevent accidental unplugging of the
power cord during use.
AC adaptor
DC IN
Cable clip
e INPUT Jack
For connection of an instrument (guitar, bass, etc.). (See
page 10 for more information on input/output connections.)
r INSERT SEND and RETURN Jacks
For connection of an external effect device or devices.
Use the SEND jack to output the signal from the GW33,
and use RETURN to input the signal from the external
effect device(s).
6
t
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
PHONES
FOOT
CONTROLLER
y
u
t L/MONO and R OUTPUT Jacks
For stereo or mono output of the instrument and metronome sound. Connect both of these to the corresponding
left and right channels of your stereo amplification system
to take full advantage of the stereo effects of the GW33.
For mono operation, connect your system only to the L/
MONO jack; this provides a mono mix of the instrument
sound when the R OUTPUT jack is not connected.
y PHONES Jack
For stereo output of the guitar/effect and metronome
sound to a set of stereo headphones.
u FOOT CONTROLLER Jack
For connection of an optional foot controller (use ONLY
the Yamaha FC7), for controlling the volume or the Pedal
Wah effect. (See page 30.)
GW33 SYSTEM OVERVIEW
This section provides a brief overview of the GW33 — the basic structure of its various functions
and the memory system. Once you gain a general understanding of the internal workings of the
GW33 as given here, you’ll have the tools for taking full advantage of its features.
GW33 Internal Structure
1
11
1
1
1
The diagram below shows the internal system of the
effects and other functions of the GW33.
INSERT
INSERT
SEND
INSERT
RETURN
BYPASS
TOTAL
LEVEL
MOD 1, 2 Block
INPUT
WAH
COMP
(when
Touch Wah
or Pedal
Wah is
selected)
Wah
Pedal
DIST /
INSERT
OUTPUT
L/MONO
N.GATE
EQ / AMP
DELAY
MOD 1
REVERB
MOD 2
R
Headphones
Volume
Pedal
(Position 1)
Volume
Pedal
(Position 3)
Volume
Pedal
(Position 2)
TUNER
Volume
Pedal
(Position 4)
METRONOME
CLICK
LEVEL
* Use the optional YAMAHA Foot Controller FC7.
The Effects of the GW33
The GW33 is equipped with a comprehensive set of
effects designed specifically for the guitar player. Up to
eight different effects can be used simultaneously. Moreover, a special Insert block lets you connect additional
external effect units to the multi-effect chain of the GW33.
Individual effects (excepting Noise Gate) can be turned on
and off as needed with the Pedal Switches and can be
quickly and easily adjusted with the Parameter Dials.
There are eight main effect blocks and a total of thirty-one
different effect types:
(Refer to the EFFECTS AND PARAMETERS section,
page 20, for more detailed descriptions and explanations
of these effects.)
With all these various effects, used individually or simultaneously, the GW33 has all you need to augment your
sound, whatever the application. Plus, flexible effect
bypass (on/off) functions give you even more realtime
control over the sound. A programmable Noise Gate is
also included for filtering out hum, hiss and other undesirable noise. (See page 29.)
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
Effect Block
Effect Type
Compressor
Compressor
Distortion/Insert
Overdrive, Distortion 1,
Distortion 2, Overdrive + Distortion 1,
Overdrive + Distortion 2, Overdrive → Insert,
Distortion 1 → Insert, Distortion 2 → Insert,
Insert → Overdrive, Insert → Distortion 1,
Insert → Distortion 2, Insert
Equalizer/
Amp Simulator
Equalizer, Stack Amp Simulator,
Combo Amp Simulator, Tube Amp Simulator
Modulation 1
Chorus, Flanger, Phaser, Pitch Shift,
Detune, Exciter, Touch Wah, Pedal Wah
Modulation 2
(Same as Modulation 1; effects can be used
independently.)
Delay
Delay
Reverb
Hall, Room, Stage, Plate
Noise Gate
Noise Gate
7
The Effect Structure of the GW33
Keep in mind as you use the GW33 that the structure of its
effects is basically in a four-part hierarchy: 1) Effect
programs, 2) Effect blocks, 3) Effect types, and 4) Effect
parameters.
An effect program consists of eight different effect blocks,
all of which can be used simultaneously. A block includes
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
one or more effect types, one of which can be used at a
time. And each effect type has up to four different parameters, which allow you to set the sound of the effect. The
logic of this structure is reflected in the panel layout, with
effect blocks, types and parameters printed in a matrix
from left to right.
Effect Parameters
Effect Block
Effect Types
COMP
————---
DIST /
INSERT
1~3 OD, DIST1,2 (DI*+AN)
6~11 OD, DIST1,2+INSERT
ATTACK
EQ / AMP
1 EQ / 2 STACK
MOD 1
1 CHORUS / 2 FLANGER
4,5 OD*+DIST1,2
12 INSERT
3 COMBO
4 TUBE
3 PHASER
SENSE
—
LEVEL
LEVEL
PRE-DRIVE*
DRIVE
TONE
LOW / —
MID / —
HIGH / TONE
SPEED
DEPTH
TONE / FB
LEVEL
ON/OFF
4 PITCH SHIFT / 5 DETUNE
PITCH / PITCH L
— / PITCH R
MIX
ENHANCE / SENSE
FREQUENCY
MIX / RANGE
TIME
FB
MIX
ON/OFF
TIME
TONE
MIX
(SWITCH 5)
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
—
BEAT
(14~88 = 1/4~8/8)
TEMPO
(60~86.=60~186)
CLICK LEVEL
(1 LO 2 MID 3 HI)
B
C
D
E
(SWITCH 4)
MOD 2
6 EXCITER / 7 TOUCH WAH 8 PEDAL WAH
DELAY
————---
REVERB
1 HALL
N.GATE/UTIL
————---
TUNER/
METRONOME
TUNING PITCH
(0~5 = 440~445Hz)
2 ROOM
3 STAGE
4 PLATE
A
••••••
••
••
••
••
•••••••••
••
••
••
••
••••••
YES
••
PARAM
••••••••••••••••••••••••
••
CHECK
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
NO
These are used to
select the effect
block.
This is used to
select the
effect type.
These are used to change the
parameters in the corresponding
columns.
Memory Structure
The GW33 has a total of 50 effect programs, divided into
ten banks of five programs each. The 25 programs from
61 – 05 are Preset programs. Programs 11 – 55 are User
programs, and your own original settings can be stored to
these.
8
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
User Programs
Bank 1
Bank 2
Bank 3
Bank 4
Bank 5
11
12
13
14
15
21
22
23
24
25
31
32
33
34
35
41
42
43
44
45
51
52
53
54
55
Preset Programs
Bank 6
Bank 7
Bank 8
Bank 9
Bank 0
61
62
63
64
65
71
72
73
74
75
81
82
83
84
85
91
92
93
94
95
01
02
03
04
05
Effect Programs
#
11
12
13
14
Sound Character
Main
Sub
Dist
—
Hard
Dist
—
Hard
Dist
Detune
Softer
Over
—
Drive
Programmer’s comments
#
Distortion especially for rock solos.
61
Digital + analog distortion, plus EQ,
for heavy metal.
62
Detune and reverb for a “wet” solo
sound.
63
Sound Character
Main
Sub
Dist
—
Hard
Dist
Detune
Hard
Over
—
Drive
Natural, warm overdrive.
64
Clean
Detune
Clean sound, good for wide range of
styles (ex., blues, funk, jazz).
Clean, spacious sound with Cho./
Detune/Delay/Reverb mix.
65
Clean
Flanger
Chorus
Clear sound with flanger and chorus.
Hard, metallic lead.
71
Dist
Hard
—
Programmer’s comments
Digital and analog distortion for rock
solos.
Analog overdrive + distortion; good
for pop music.
Natural overdrive for rock’n’roll.
15
Clean
Chorus
Detune
21
Dist
Hard
—
22
Dist
Hard
Touch
Wah
Dynamically responds to your
plucking technique.
72
Dist
Hard
Wah
23
Over
Drive
Pitch
Stereo pitch shift: 5th above and
below.
73
Over
Drive
Chorus
Spacious overdrive sound for fusion.
24
Clean
Detune
Clean and dreamy with long delay.
74
Clean
Detune
Natural reverb sound from the 50’s.
Dynamics “squashed” with compression.
25
Clean
Chorus
Detune
Soft, clean sound, ideal for soloing or
rhythmic chords.
75
Clean
Phaser
Tremolo sound.
31
Dist
Hard
—
Analog overdrive + distortion —
hard-edged for backing.
81
Over
Drive
—
32
Dist
Hard
Flanger
Analog + digital distortion, plus
flanger and delay.
82
Dist
Hard
Detune
Powerful sound, good for rock
ballads.
33
Over
Drive
—
Bright overdrive with delay for
American hard rock leads.
83
Dist
Softer
—
Overdrive sound for rock leads.
34
Clean
—
British 60’s rock sound — simple
and straight.
84
Clean
Detune
Mellow, round sound.
35
Clean
Phaser
Detune
70’s fusion sound, with heavy
phaser.
85
Clean
Phaser
Clean sound for rhythmic play.
—
Hard distortion for rock soloing.
91
Flanger
Detune
Hard distortion sound with enhanced
attack; for rock leads.
Detune
Slightly bright distortion for hard
rock backing.
92
Dist
Hard
Dist
Hard
Detune
Distortion sound with detuning, for
rock backing.
Crunch sound with enhanced low
and high frequencies.
93
Over
Drive
—
“Dry” overdrive.
Multi-purpose program for a wide
variety of styles.
41
42
Dist
Hard
Dist
Hard
Heavy distortion sound with enhanced low and high frequencies.
Distortion sound for backing.
Digital + analog overdrive for rock
or fusion.
43
Over
Drive
—
44
Clean
Detune
Good, clear sound for rhythmic
playing.
94
Clean
—
45
Clean
Chorus
Ideal for funky rhythmic playing or
arpeggios.
95
Clean
Touch
Wah
51
Dist
Hard
Pitch
Hard distortion sound, with pitch an
octave below.
01
Dist
Hard
—
Hard digital + analog distortion
sound for direct recording.
52
Dist
Softer
Pedal
Wah
Hard crunch sound for rhythmic
playing; with Pedal Wah.
02
Dist
Hard
—
Hard distortion program, with stack
amp sound, for direct recording.
53
Clean
Detune
Pedal Wah
Mellow sound for rhythmic play.
03
Over
Drive
—
Warm overdrive sound for direct
recording.
54
S.E.
Flanger
Touch Wah
Sound effect with dynamic response
to plucking technique.
04
Clean
Detune
Clear, distinct sound with detuning
and delay, for direct recording.
55
S.E.
Chorus
Phaser
Chorus sound with stereo phaser.
05
Clean
Chorus
Clean sound for direct recording.
Touch Wah program, good for funk,
jazz, blues, etc.
9
GUIDED TOUR
When using your GW33 for the first time, read through this short section of the
manual. It guides you step-by-step in all basic operations: setting the instrument
up, connecting it properly to other equipment, and playing the effect programs.
SETTING UP AND PLAYING YOUR GW33
Once you’ve taken your GW33 out of the box and are ready to use it, you’ll have to make a few
connections and follow some simple instructions on setting it up.
Wrap the adaptor cord around the
cable clip to prevent accidintal
unplugging.
Plug into a
suitable AC
outlet
Electric guitar
Optional FC7
Foot Controller
DC IN
(for Volume pedal
and Pedal Wah
control).
PA-3
power adaptor
Use only this
adaptor or
another Yamaha
recommended
adaptor.
POWER
ON
OFF
DC IN
INPUT
SEND
INSERT
RETURN
R
OUTPUT
L / MONO
PHONES
FOOT
CONTROLLER
Headphones
External effect unit
OUT
Guitar amplifier
(left channel)
Guitar amplifier
(right channel)
IN
* Signals are output through
the OUTPUT jacks, even
when headphones are
connected.
* Adjust the headphone
volume with the Total Level
parameter (see page 31).
10
* When using a single guitar amp, connect to
the L/MONO OUTPUT jack.
2
First, make sure that the power switch on the GW33
is off before making ANY connections.
Plug the DC output cable from the supplied PA-3
adaptor (or another adaptor recommended by
Yamaha) (Never use the PA-3B.) into the DC IN
terminal on the rear panel, then plug the adaptor into
a convenient AC outlet.
CAUTION! ■ Do not attempt to use a different
AC adaptor with the GW33. (See the precaution
USE THE CORRECT POWER SUPPLY on page 3.)
3
Plug your instrument into the INPUT jack on the rear
panel.
For the sake of these instructions, we’ll assume
you’re using an electric guitar; however, most any
electronic instrument can be used.
NOTE ■ You should be careful if you are connecting
a synthesizer or electronic keyboard. Since their
output level is generally much higher than that of a
guitar, the volume control on the instrument should
be turned down accordingly.
4
Connect the GW33 output or outputs to your amplifier/speaker system, as shown on page 10. Before
you do this, however, make sure that the power on
the system is first turned off and all volume controls
are set to zero — this includes the guitar controls and
the volume on the connected amp(s).
NOTE ■ Use the clean channel of the amplifier for
best results.
5
6
If you are using an optional FC7 Foot Controller
with the GW33, connect it to the FOOT CONTROLLER input jack on the rear panel. Make sure that the
pedal is at or near the maximum position.
Turn on the power of all the equipment, starting with
the GW33, and turning on the connected amplifier
last.
Before you turn up the volume and try to play, set all
the effects to off by using the Bypass function.
To do this, simultaneously press and hold down
Pedal Switches 2 and 3. Keep holding them down
(for roughly one second) until “bP” (Bypass)
appears in the BANK/MEMORY indicator.
DIST / INSERT
EQ / AMP
••••
BYPASS ••••
••
The cable clip located next to this terminal helps to
prevent accidental unplugging of the power supply
during use. Wrap the adaptor cord firmly around the
clip (see the Rear Panel illustration, page 10).
7
••
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
BANK MEMORY
•••••••
Firmly press and hold these
down for about one second.
This temporarily turns off all effect processing, and
lets you hear the “dry” input signal.
8
9
Now, set your guitar to a suitable volume. Next,
slowly bring up the level of the connected amplifier
as you play, until the level is suitable.
Finally, turn the Bypass function off by pressing any
one of the Pedal Switches (1 – 5 or B).
If you’ve followed all these instructions carefully,
you should now be able to hear the sound of your
guitar processed by the effects of the GW33, and are
able to try out some of the other effect programs of
the GW33. If no sound is output or the sound isn’t as
you expect, refer to the Troubleshooting section on
page 36.
11
PLAYING WITH THE EFFECTS
Now that you’ve set up your GW33 and have got sound out of it, let’s try playing with some of
the effects. (If you haven’t already done so, read through the GW33 SYSTEM OVERVIEW
section on page 7 for information on the basic structure of the GW33.)
1
First, make sure that the Play mode is enabled. Press
p.
PLAY
2
Let’s start with a clean chorus/delay effect. Use
Pedal Switch 5 to select program number 15.
DELAY
REVERB
BANK MEMORY
•••••••
NOTE ■ If you’re using the FC7 Foot Controller,
make sure that it is at or near the maximum position
to ensure proper volume.
3
Next, try a heavy distortion sound. Press Pedal
Switch 2 to select program number 12.
DIST / INSERT
BANK MEMORY
•••••••
Notice that all the program numbers have two digits.
The first digit indicates the bank and the second
indicates the program number. By pressing one of
the Pedal Switches 1 – 5, you can select one of five
programs in the currently selected bank.
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
To change the bank, use the Bank (B) Pedal Switch.
To select one of banks 1 – 5, press it once, then press
the appropriate Pedal Switch 1 – 5.
1–5
DIST / INSERT
ON OFF
HOLD
BANK MEMORY
•••••••
Press this once...
...then press one
of these to select
bank 1 – 5.
To select one of banks 6 – 0, hold the Bank Pedal
Switch down and simultaneously press the appropriate alternate numbered Pedal Switch 6 – 0.
6–0
COMPRESSOR
ON OFF
HOLD
BANK MEMORY
•••••••
While holding
this down...
4
...press one of
these to select
bank 6 – 0.
Now that you know how to select banks and programs, try exploring some of the other effect programs of the GW33. Look through the Effect
Programs list on page 9 for more information about
the programs, and play with a few of them to hear
how they sound.
EDITING AN EFFECT PROGRAM AND SAVING IT
The GW33 makes it extremely easy to adjust or change the sound of the effects. In this section,
you’ll learn how to change the effect type and use the Parameter Dials to change effect settings.
You’ll also learn how to compare the edited program with the original. Finally, you’ll learn how
save the new effect program you’ve created.
Editing an Effect Program
1
Select one of the User or Preset effect programs.
Although any effect program will do, select
program number 11 for this example.
COMPRESSOR
ON OFF
COMPRESSOR
HOLD
BANK MEMORY
•••••••
Press the Bank (B) Pedal Switch once, and press Pedal
Switch 1 to select Bank 1. Then, press Pedal Switch 1
again (if needed) to select program number 11.
NOTE ■ Even though creating and saving your own
effect program erases the previously stored program,
you can restore that particular factory Preset program. Refer to RESTORING FACTORY-SET
EFFECT PROGRAMS on page 33 for details. Keep
in mind, however, that restoring the factory Preset
program will irretrievably erase the effect you’ve
created. For this reason, you may want to keep a
written record of the settings you make (using a copy
of the Blank Effect Parameter Chart on page 38), so
that you can reprogram the effect later if necessary.
2
Next, press the e button to enable
the Edit mode. (The EDIT/COMPARE lamp
lights and the ON/OFF lamp above the Bank Pedal
Switch flashes.)
EDIT/
COMPARE
Press this.
Notice that the ON/OFF lamp above the Bank Pedal
Switch flashes. This means that you can turn individual effect blocks on and off.
3
Try turning an effect block on and off now; press
Pedal Switch 2 to turn the Distortion block on or
off.
DIST / INSERT
ON
DIST / INSER
OFF
Press this to turn Distortion
block on or off. (The lamp
lights when the block is on.)
DIST / INSER
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
NOTE ■ The on/off switching of the MOD 1/2 and
Delay/Reverb blocks is determined by the On/Off
parameter of those blocks. (See pages 24 and 27.)
4
Use the y and n buttons to select the
desired effect block row (in the parameter matrix
printed on the panel). (The lamp at the left of the
corresponding block lights.) For this example, press
either button repeatedly until the Distortion/Insert
block is selected.
COMP
————--••••••
••
••
••
••
•••••••••
••
••
••
••
••••••
YES
••
PARAM
••••••••••••••••••••••••
••
CHECK
DIST /
INSERT
1~3 OD
6~11 OD
EQ / AMP
1 EQ /
MOD 1
1 CHOR
NO
4 PITCH
MOD 2
6 EXCIT
NOTE ■ The TUNER/METRONOME row cannot be
selected in the Edit mode.
5
Use the Parameter Dials to adjust the effect
parameters. For example, if you want to change the
amount of Pre-drive in the Distortion effect (selected
above), adjust Parameter Dial B.
B
Parameter Dial A is used to change the effect type of
the selected block; B – E are used to change the
corresponding parameters.
6
If you wish, you can simply view the parameter
values that you are currently editing (without
changing them) by using the Parameter Check
mode. (See page 19 for details.)
For information about each of the effects and their
parameters, refer to the section EFFECTS AND
PARAMETERS on page 20.
13
Comparing the Edited Effect Program with the Original
You can compare the sound of the newly edited program
with the sound of the original one. To do this, press the
e button again (so that the EDIT/COMPARE lamp flashes).
EDIT/
EDIT/
COMPARE
COMPARE
In this condition, you can hear the sound of the original
effect program. You can also view the original parameter
values by selecting the desired effect block with the
y or n buttons and turning the Parameter
Dials. Doing this doesn’t change the value, it simply
displays it so that you can check it against the value
you’ve edited.
Each press of the e button switches back
and forth between the original program (lamp flashes) and
your new edits (lamp lights continuously).
When you’ve adjusted the sound to your satisfaction, you
may wish to save it for future recall. You can either copy
the settings down on paper (using a copy of the Blank
Effect Parameter Chart on page 38) or go on to the next
section and save the settings to the GW33’s memory.
14
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
CAUTION! ■ Be careful not to press the p
button while editing. If you do, the original effect
program’s settings will be called up, erasing all
settings you had made to that point.
Saving an Effect Program
Now that you’ve created your own original effect program, you will want to save the settings to a program
number, so that you can recall your new effect program in
the future. (For more information on saving effect programs and other matters relating to memory, see the
SYSTEM OVERVIEW section on page 7.)
1
If you’ve continued from the last section and have
new settings you want to save, press the
s button.
SWAP/
WRITE
SWAP/
WRITE
BANK MEMORY
•••••••
The SWAP/WRITE lamp lights and the program
number in the BANK/MEMORY indicator flashes
to indicate that the GW33 is ready to write the
settings to memory at the selected program number.
If you want to save the program to the current
number, skip to step #3. If you want to select a
different program for saving the new program, go to
the next step.
NOTE ■ Edited programs can be saved to the User
effect programs, in banks 1 – 5. Banks 6 – 0 are
reserved for the Preset effect programs, and cannot
be used to save edited programs.
NOTE ■ When you’ve edited one of the Preset
programs (61 – 05) and try to save it, “—” appears in
the BANK/MEMORY indicator until you select one of
the User program numbers (11 – 55).
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
2
If desired, select the destination User program
number (11 – 55) by using Parameter Dial A.
A
BANK MEMORY
•••••••
Keep in mind that the programs that you edit can
only be saved to one of the User program numbers,
and not to the Preset program numbers.
3
To actually save the new settings, press the
y button. (Operation returns to the Edit
mode.)
••••••
••
••
••
••
•••••••••
••
••
••
••
••••••
YES
••
PAR
•••••••••••••••
••
CHE
NO
To cancel the operation without saving, press the
n button.
Pressing n returns to the program that you’ve
been editing. The settings are saved temporarily, and
you can continue editing the program.
••••••
••
••
••
••
•••••••••
••
•
•••
••
••••••
YES
••
PARAM
••••••••••••••••••••••••
••
CHECK
NO
This concludes your short tour of the important functions of the GW33. To find out
more about how to best use your GW33, look through the Reference section and read
about some of the functions that interest you.
15
REFERENCE
This section of the manual explains briefly, yet completely, all of the features and
functions of the GW33. Refer to it when you need information about a specific
feature or function.
SELECTING EFFECT PROGRAMS
OPERATION
1
With the Play mode enabled (press p ), first
select the desired bank of programs.
● To select one of banks 1 – 5
To select one of banks 1 – 5, press the Bank Pedal
Switch once, then press the appropriate Pedal Switch 1
– 5.
1–5
DIST / INSERT
ON OFF
HOLD
BANK MEMORY
•••••••
Press this once...
...then press one
of these to select
bank 1 – 5.
● To select one of banks 6 – 0
To select one of banks 6 – 0, hold the Bank Pedal
Switch down and simultaneously press the appropriate
alternate numbered Pedal Switch 6 – 0.
6–0
COMPRESSOR
ON OFF
HOLD
BANK MEMORY
•••••••
While holding
this down...
16
...press one of
these to select
bank 6 – 0.
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
2
With the bank now selected, press one of Pedal
Switches 1 – 5 to select the desired program.
Refer to the Effect Programs list on page 9 for more
information on the programs of the GW33.
DELAY
REVERB
BANK MEMORY
•••••••
You can continue to select other programs in the same
bank by pressing the other Pedal Switches.
User programs are in banks 1 – 5, and Preset programs
are in banks 6 – 0. Each bank contains five programs.
User Programs
Bank 1
Bank 2
Bank 3
Bank 4
Bank 5
11
12
13
14
15
21
22
23
24
25
31
32
33
34
35
41
42
43
44
45
51
52
53
54
55
Preset Programs
Bank 6
Bank 7
Bank 8
Bank 9
Bank 0
61
62
63
64
65
71
72
73
74
75
81
82
83
84
85
91
92
93
94
95
01
02
03
04
05
TURNING ALL EFFECTS OFF ム BYPASS FUNCTION
While playing, you can instantly get a clean, unprocessed sound by using the Bypass function.
This effectively cancels all currently active effects to give you a “dry” sound.
● To use the Bypass function:
Simultaneously and firmly press and hold down Pedal
Switches 2 and 3. Keep holding them down (for roughly
one second) until “bP” (Bypass) appears in the BANK/
MEMORY indicator.
EQ / AMP
••••
BYPASS ••••
••
••
DIST / INSERT
BANK MEMORY
•••••••
Firmly press and hold these
down for about one second.
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
Now, when you play your guitar, you should hear the
guitar sound unprocessed by the effects.
NOTE ■ If a Foot Controller has been connected, it is
also disabled when Bypass is on.
To return to normal Play mode operation and the current
effect program, press any one of Pedal Switches 1 – 5 or
Pedal Switch B.
NOTE ■ As you press and hold Pedal Switches 2 and 3,
the BANK/MEMORY indicator may briefly show the
program number corresponding to one of those switches.
However, the program you selected before using Bypass
remains selected, and is the one returned to when turning
Bypass off.
TURNING EFFECT BLOCKS ON AND OFF
In the Play or Edit modes, any of the main effect blocks can be individually turned on or off with
the Pedal Switches. (Switching of Modulation 1/2, and Delay/Reverb is dependent on the On/Off
settings of those effect blocks; see pages 24 and 27.)
OPERATION
1
With the Play mode enabled (press the p
button if necessary), press Pedal Switch B twice
quickly so that the lamp above the Pedal Switch
flashes. This same condition is called up automatically when entering the Edit mode.
DIST / INSERT
ON
DIST / INSER
OFF
Press this to turn Distortion
block on or off. (The lamp
lights when the block is on.)
DIST / INSER
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
2
Press the appropriate Pedal Switch to turn the
desired effect block on or off. (The lamp above the
Pedal Switch lights or goes out accordingly.)
3
To cancel the effect on/off operation and return to
normal effect program selection, press Pedal
Switch B again. (The lamp goes out.)
NOTE ■ The effect on/off changes that you make here
are temporary. The original on/off settings are restored as soon as you change programs. The on/off
switching of the MOD 1/2 and Delay/Reverb blocks is
determined by the On/Off parameter of those blocks.
(See pages 24 and 27.)
17
EDITING EFFECT PROGRAMS
Effect programs can be edited in the Edit mode. Once you’ve edited a program, you can save it
to a User memory location. (See SAVING EFFECT PROGRAMS on page 31.)
CAUTION! ■ Be careful not to press the p button at any time during editing. Doing so
will call up the original effect program’s settings and erase all settings you had made to that
point.
OPERATION
1
2
Select an effect program for editing and press the
e button to enable the Edit mode.
(The EDIT/COMPARE lamp lights and the ON/OFF
lamp above Pedal Switch B flashes.)
Use Pedal Switches 1 – 5 to turn on the desired
effect blocks.
HINT ■ Since you’ll probably want to listen to the
changes as you make them, make sure that all
relevant effect blocks are turned on. Better yet, turn off
all blocks except the one you are editing. This lets you
clearly hear only the effect you wish to edit. (One
possible exception to this guideline is the Amp Simulator effect, changes to which are easier to hear when
Distortion is also on.)
COMP
————---
DIST /
INSERT
1~3 OD, DIST1,2 (DI*+AN)
6~11 OD, DIST1,2+INSERT
EQ / AMP
1 EQ / 2 STACK
MOD 1
1 CHORUS / 2 FLANGER
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
3
Use the y and n buttons to select the
desired effect block row (in the parameter matrix
printed on the panel). (The lamp at the left of the
corresponding block lights.)
NOTE ■ The TUNER/METRONOME row cannot be
selected in the Edit mode.
4
Use the Parameter Dials to adjust the effect parameters.
Parameter Dial A is used to change the effect type of
the selected block; B – E are used to change the
corresponding parameters.
In the example shown below, the EQ/AMP block has
been selected.
ATTACK
4,5 OD*+DIST1,2
12 INSERT
3 COMBO
4 TUBE
3 PHASER
SENSE
—
LEVEL
PRE-DRIVE*
DRIVE
TONE
LEVEL
LOW / —
MID / —
HIGH / TONE
LEVEL
SPEED
DEPTH
TONE / FB
ON/OFF
4 PITCH SHIFT / 5 DETUNE
PITCH / PITCH L
— / PITCH R
MIX
ENHANCE / SENSE
FREQUENCY
MIX / RANGE
TIME
FB
MIX
ON/OFF
TIME
TONE
MIX
(SWITCH 5)
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
—
BEAT
(14~88 = 1/4~8/8)
TEMPO
(60~86.=60~186)
CLICK LEVEL
(1 LO 2 MID 3 HI)
B
C
D
E
(SWITCH 4)
MOD 2
6 EXCITER / 7 TOUCH WAH 8 PEDAL WAH
DELAY
————---
REVERB
1 HALL
N.GATE/UTIL
————---
TUNER/
METRONOME
TUNING PITCH
(0~5 = 440~445Hz)
2 ROOM
3 STAGE
4 PLATE
A
••••••
••
••
••
••
•••••••••
••
••
••
••
••••••
YES
••
PARAM
••••••••••••••••••••••••
••
CHECK
COPY / SWAP / WRITE
•••••••••••••••••••••••••••••••••••••••••••••••••
MEMORY NO.
NO
Use these to select
the desired block
for editing. (In this
example, EQ/AMP
is selected.)
Selects the type of
effect. (In this
example, 1 EQ is
selected.)
Adjusts the MID parameter
for the EQ effect. (The dash
indicates that no parameter
is available for the other
effects.)
Adjusts the LOW parameter for the
EQ effect. (The dash indicates that
no parameter is available for the
other effects.)
18
Adjusts
the LEVEL
parameter.
Adjusts the HIGH
parameter for the EQ effect
and the TONE parameter
for the others.
HINT 1 ■ When editing an effect, make sure that the
Level or Mix parameters of the effect are set to
relatively high values before adjusting any other
parameters. Doing this ensures that any changes you
make with the other Parameter Dials will be fairly
noticeable.
For information about each of the effects and their
parameters, refer to the section EFFECTS AND
PARAMETERS on page 20.
■ Compare Mode
While editing an effect program, you can compare the
sound of the newly edited program with the original
one.
To do this, press the e button (during
editing). (The EDIT/COMPARE lamp flashes to
indicate the Compare mode is active.)
EDIT/
EDIT/
COMPARE
COMPARE
Each press of the e button switches back
and forth between the original program (lamp flashes)
and your new edits (lamp lights continuously).
While the EDIT/COMPARE lamp is flashing (Compare mode), you can hear the sound of the original
effect program. You can also view the original parameter values: simply select the desired effect block with
the y and n buttons and turn the Parameter Dials. Values cannot be changed in this condition;
they are only displayed so that you can compare them
with values you’ve edited.
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
HINT 2 ■ If you are using the optional FC7 Foot
Controller, try experimenting with the Foot Controllerrelated Volume Position, Minimum Volume and Total
Level parameters in the Noise Gate/Utility block. (See
FOOT CONTROLLER OPERATIONS on page 30.)
5
Save the new settings to memory, if desired. (See
the section SAVING EFFECT PROGRAMS on
page 31 for details.)
■ Parameter Check Mode
When editing an effect program, the Parameter Check
mode allows you to view the newly edited parameter
values of a selected effect block without changing
them.
To do this, select an effect block (during editing, when
the EDIT/COMPARE lamp is lit continuously).
Then, simultaneously press the y and n
buttons. (The selected effect block lamp flashes to
indicate the Parameter Check mode is active.)
••••••
••
••
••
••
•••••••••
••
•
•••
••
••••••
YES
••
PARAM
••••••••••••••••••••••••
••
CHECK
NO
To view the edited parameter values for the selected
effect block, turn the corresponding Parameter Dials.
As in the Compare mode, values cannot be changed in
this condition.
To return to normal editing, press one of the y
and n buttons.
Checking Parameter Values in the Play Mode
You can also check parameter values while in the play
mode. To do this:
1
Use the y and n buttons to select
the desired effect block row.
2
To view the current parameter values for the
selected block, turn the corresponding Parameter
Dials.
19
EFFECTS AND PARAMETERS
This section briefly explains each of the effect types and their parameters. For information on
how to select effects and edit them, see the sections SELECTING EFFECT PROGRAMS
(page 16), and EDITING EFFECT PROGRAMS (page 18).
Compressor Block
COMP
————--A
ATTACK
SENSE
—
LEVEL
B
C
D
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
The Compressor is especially effective for guitar since it
smooths out the “peaks” and “valleys” in the sound.
Compression “squashes” the dynamic range of the signal,
making loud signals softer and soft signals louder. Normally, the Compressor limits signals of widely varying
loudness to a dynamic range more suitable for use with the
other effects. For this reason, compression is effective on
guitar in smoothing out the level differences caused by
uneven picking technique.
20
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
A —
(No parameter for this Parameter Dial.)
B Attack
Range: 1 – 16
Determines the amount of time it takes for compression to
begin after an input signal is detected. Longer attack
times let through more of the natural attack of the input
signal.
C Sense
Range: 1 – 16
Determines the degree of compression. Maximum values
result in a smaller dynamic range, where originally loud
sounds become soft, and vice versa. This increases the
sustain of the sound.
D —
(No parameter for this Parameter Dial.)
E Level
Range: 0 – 15
Determines the level of the Compressor sound. Higher
settings are used for boosting the overall signal to an
appropriate level, since compression effectively lowers the
level of the sound.
HINT ■ The Level parameter should be set to an appropriate value to avoid sudden jumps or drops in level when
switching the Compressor block on and off.
Distortion/Insert Block
DIST /
INSERT
1~3 OD, DIST1,2 (DI*+AN)
6~11 OD, DIST1,2+INSERT
4,5 OD*+DIST1,2
12 INSERT
PRE-DRIVE*
DRIVE
TONE
LEVEL
A
B
C
D
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
The Distortion/Insert block features three basic Overdrive
and Distortion effects arranged in twelve different types.
(The types are printed on the left side of the panel for easy
reference.)
The block also features an Insert section, letting you put
an external effect into the effect chain of the GW33.
(Connect the external effect to the SEND and RETURN
jacks on the rear panel.)
The Distortion effects of the GW33 are made up of both
analog and digital distortion circuits, giving you exceptional quality and flexibility in creating distortion sounds.
A Effect Type
Settings: 1 – 12
The Distortion types are shown below. Also shown are
the Pre-drive and Drive parameters (where applicable) and
the signal path.
Types 1 – 5
These types feature two distortion circuits, the first
controlled with the Pre-drive parameter and the second
with the Drive parameter. The first three types are a
combination of digital and analog distortion, letting you
blend just the right amount of digital “bite” and analog
warmth in your distortion effects.
TYPE
Pre-drive
Drive
1st distortion circuit
2nd distortion circuit
1 OVERDRIVE
Digital Overdrive
Analog Overdrive
2 DISTORTION 1
Digital Distortion 1
Analog Distortion 1
3 DISTORTION 2
Digital Distortion 2
Analog Distortion 2
4 OD + DIST 1
Analog Overdrive
Analog Distortion 1
5 OD + DIST 2
Analog Overdrive
Analog Distortion 2
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
Types 6 – 8
These types have one distortion circuit, followed by the
Insert loop. The Drive parameter controls the distortion
circuit.
TYPE
Drive
Insert
Distortion circuit
6 OD → INSERT
Digital Overdrive
———
7 DIST 1 → INSERT
Digital Distortion 1
———
8 DIST 2 → INSERT
Digital Distortion 2
———
Types 9 – 11
These types have one distortion circuit, followed by the
Insert loop. The Drive parameter controls the distortion
circuit.
TYPE
Insert
Drive
Distortion circuit
9 INSERT → OD
———
Digital Overdrive
10 INSERT → DIST 1
———
Digital Distortion 1
11 INSERT → DIST 2
———
Digital Distortion 2
Type 12
Type 12 has only the Insert loop. (None of the parameters are available.)
B Pre-drive
Range: 0 – 15
Determines the degree of Digital Overdrive/Distortion in
types 1 – 3 or the degree of Analog Overdrive in types 4
and 5. The higher the value the greater the distortion.
(This parameter is not available in Types 6 – 12.)
NOTE ■ The asterisk (*) printed in the DIST/INSERT
block on the panel also indicates the actual parameter
controlled by Pre-drive: Digital (DI), or Analog Overdrive
(OD).
21
C Drive
Range: 0 – 15
Determines the degree of Analog Overdrive/Distortion in
types 1 – 5, or the degree of Digital Overdrive/Distortion
in types 6 – 11. The higher the value the greater the
distortion. (This parameter is not available in Type 12.)
D Tone
Range: -7 – 7
Determines the tonal quality of the overall Distortion
sound. Negative values result in a “fatter,” deeper sound,
while positive values make the sound brighter. (This
parameter is not available in Type 12.)
E Level
Range: 0 – 15
Determines the level of the overall Distortion sound.
(This parameter is not available in Type 12.)
22
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
NOTE ■ If the Pre-drive and Drive parameters are both
set to near the maximum, the resulting noise may be so
excessive that even the Noise Gate has no effect in
cleaning up the signal.
HINT ■ The Level parameter should be set to an appropriate value to avoid sudden jumps or drops in level when
switching the Distortion block on and off.
Equalizer/Amp Simulator (EQ/AMP) Block
EQ / AMP
1 EQ / 2 STACK
3 COMBO
4 TUBE
A
LOW / —
B
MID / —
HIGH / TONE
LEVEL
C
D
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
The EQ/AMP block provides an Equalizer effect and three
different Amp Simulator effects.
A Effect Type
Settings: 1 – 4
The Equalizer/Amp Simulator types are shown below.
Types 2, 3 and 4 are Amp Simulator effects.
1
2
3
4
Type
Equalizer
Stack
Combo
Tube
1
Equalizer
The Equalizer is a three-band graphic type that gives you
fine tone control over the sound.
B Low
Range: -7 – 7
Determines the amount of boost or cut applied to the low
frequencies.
C Mid
Range: -7 – 7
Determines the amount of boost or cut applied to the
midrange frequencies.
D High
Range: -7 – 7
Determines the amount of boost or cut applied to the high
frequencies.
E Level
Range: 0 – 15
Determines the level of the Equalizer effect.
HINT 1 ■ Take care when using maximum levels;
distortion could result, especially when all parameters are
set to around the maximum.
HINT 2 ■ The Level parameter of these types should be
set to an appropriate value to avoid sudden jumps or
drops in level when switching the EQ/AMP block on and
off.
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
Types
2–4
Amp Simulator
The Amp Simulator effect types realistically reproduce the
characteristic sound of a guitar amplifier, and provide a
natural sound for recording when not using an external
amplifier. When using an amplifier, they also provide a
convenient way to change the sound characteristics of
your amplifier. These are also particularly effective when
used with one of the Distortion effects.
Three different types of cabinet sound are available: Stack,
Combo and Tube.
Stack (Type 2) recreates the powerful sound of a huge
amp/speaker setup, Combo (Type 3) recreates a compact
amp cabinet, and Tube (Type 4) recreates the warm sound
of a tube amplifier.
B —
(No parameter for this Parameter Dial.)
C —
(No parameter for this Parameter Dial.)
D Tone
Range: -7 – 7
Determines the degree to which high frequencies are cut
or boosted. Lower values decrease the high frequencies,
and higher values boost them.
E Level
Range: 0 – 15
Determines the level of the Amp Simulator effect.
23
Modulation (MOD) 1 and 2 Blocks
MOD 1
1 CHORUS / 2 FLANGER
3 PHASER
SPEED
DEPTH
TONE / FB
PITCH / PITCH L
— / PITCH R
MIX
ON/OFF
4 PITCH SHIFT / 5 DETUNE
(SWITCH 4)
MOD 2
6 EXCITER / 7 TOUCH WAH 8 PEDAL WAH
ENHANCE / SENSE
FREQUENCY
MIX / RANGE
B
C
D
A
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
The Modulation blocks feature a wide range of modulation
and pitch change effects, including Chorus, Flanger,
Phaser, Pitch Shift and Detune. Exciter, Touch Wah and
Pedal Wah effects are also available. Modulation 1 and 2
have the same set of effects, and since each block is
independent, two different Modulation effects can be used
at the same time.
All Modulation effects, excepting Pitch Shift, Exciter,
Touch Wah and Pedal Wah, are in stereo. (However,
Pitch Shift can be used in stereo if both blocks are set to
that effect.)
A Effect Type
1
2
3
4
5
6
7
8
Type
1
Settings: 1 – 8
Chorus
Flanger
Phaser
Pitch Shift
Detune
AURAL EXCITER®
Touch Wah
Pedal Wah
Chorus
Chorus uses modulation of the pitch and separation of the
signal into stereo to greatly enhance the sound, generally
making it richer, fatter and warmer.
B Speed
Range: 1 – 16
Determines the speed of the pitch modulation. The higher
the value, the greater the speed.
C Depth
Range: 1 – 16
Determines the depth of the pitch modulation, or how
widely the pitch is varied. The higher the value, the
greater the pitch depth.
24
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
D Tone
Range: -7 – 7
Determines the degree to which high frequencies are cut
or boosted. Lower values decrease the high frequencies,
and higher values boost them.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the Modulation 1/2 blocks.
Settings:
1 (Effect Off)
This leaves the selected block (Modulation 1 or 2)
always off, no matter if Pedal Switch 4 is pressed or
not.
2 (Effect On)
This leaves the selected block (Modulation 1 or 2)
always on, no matter if Pedal Switch 4 is pressed or
not.
3 (Switch)
This enables on/off switching of the selected block
(Modulation 1 or 2) with Pedal Switch 4.
Type
2
Flanger
Flanger is a stereo effect that uses modulation to create an
animated, swirling motion effect. It is effective in emphasizing the metallic sound of a guitar.
B Speed
Range: 1 – 16
Determines the speed of the pitch modulation. The higher
the value, the greater the speed.
C Depth
Range: 1 – 16
Determines the depth of the pitch modulation, or how
widely the pitch is varied. The higher the value, the
greater the pitch depth.
D Feedback
Range: 0 – 15
Determines the amount of the Flanger-processed signal
that is fed back to the Flanger input. Higher values result
in stronger, more pronounced flanging.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (For more information,
see the same parameter in the Chorus section above.)
Type
3
Phaser
The stereo Phaser effect is similar to the sound of a rotary
speaker, but with a stronger and deeper modulation.
B Speed
Range: 1 – 16
Determines the speed of the phase modulation. Settings
close to the maximum produce very high speed modulation.
C Depth
Range: 1 – 16
Determines the depth of the phase modulation, or how
widely the pitch is varied.
D Feedback
Range: 0 – 15
Determines the amount of the Phaser-processed signal that
is fed back to the Phaser input. Higher values result in a
stronger, more pronounced phasing sound.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (For more information,
see the same parameter in the Chorus section above.)
Type
4
Pitch Shift
Pitch Shift lets you change the pitch of the sound and mix
the pitch-shifted sound with the original signal. The pitch
can be shifted up to an octave above or below the pitch of
the input signal.
When both the Modulation 1 and 2 blocks are set to Pitch
Shift, the effect is automatically produced in stereo. This
means that the degree of pitch shift can be set independently for the left and right channels, creating three
separate pitches (including the original direct signal).
When set to stereo operation, Modulation 1 is output from
the left channel and Modulation 2 from the right.
Applications for Pitch Shift include setting the pitch shift
to an octave below or above (to make a six-string guitar
sound like a twelve-string), or setting the pitch to other
intervals (such as a fourth or fifth) to create instant harmonies and fill out the sound.
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
B Pitch
Settings: -8 – 8
Determines the amount by which the pitch is shifted
relative to the original signal.
The illustration below shows the relationship between the
settings and the actual pitch produced. The example
pitches below are produced when the input sound is C.
Input Sound
[Setting] +1
+2
+3
+4
+5
+6
+7
+8
( 3rd) (3rd) (4th) ( 5th) (5th) (6th) ( 7th) (Oct)
[Setting] -8
-1
-2
-3
-4
-5
-6
-7
(Oct) ( 3rd) (3rd) (4th) ( 5th) (5th) (6th) ( 7th)
C —
(No parameter for this Parameter Dial.)
D Mix
Range: 0 – 15
Determines the level of the Pitch Shift sound. At 0, the
Pitch Shift level is zero; at 15, the level of the Pitch Shift
sound is roughly equal to that of the original signal.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (For more information,
see the same parameter in the Chorus section above.)
Type
Detune
5
Detune, like Pitch Shift, allows you to change the pitch of
the sound. However, it gives you finer control, letting you
shift the pitch slightly. It is also a stereo effect. Detune is
good for creating a natural, spacious stereo chorus effect
in which the left and right pitches are detuned slightly
relative to the direct sound.
B Pitch L (Left)
Range: -8 – 8
Determines the degree of detuning for the left channel.
Settings:
±1:
±2:
±3:
±4:
±2 cents
±4 cents
±6 cents
±8 cents
±5:
±6:
±7:
±8:
±10 cents
±20 cents
±30 cents
±50 cents
* Fifty cents is equal to 1/2 of one semitone (halfstep).
25
C Pitch R (Right)
Range: -8 – 8
Determines the degree of detuning for the right channel.
D Mix
Range: 0 – 15
Determines the level of the Detune sound. At 0, the
Detune level is zero; at 15, the level of the Detune sound
is roughly equal to that of the original signal.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (See page 24.)
Type
6
AURAL EXCITER®
The Exciter effect enhances the sound by giving it greater
definition and clarity. Generally used with the Distortion
effect off, it adds sparkle and presence to the sound. It is
especially effective when used in tandem with the Amp
Simulator effect. With Distortion on, it functions much
like an equalizer.
B Enhance
Range: 0 – 15
Determines the degree or depth of the Exciter effect. If
this is set to 0, there is no Exciter processing, and the other
parameters have no effect on the sound.
C Frequency
Range: 1 – 16
Determines the center frequency for the Exciter effect.
Maximum values emphasize the high frequencies, while
minimum values emphasize the low frequencies.
D Mix
Range: 0 – 15
Determines the level of the Exciter sound. At 0, the
Exciter level is zero; at 15, the level of the Exciter sound
is roughly equal to that of the original signal.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (See page 24.)
Type
7
Touch Wah
Type
8
Pedal Wah
Wah is a filter sweep effect that, as its name implies,
produces a “wah” type sound. Two different Wah effects
are available: Touch and Pedal. Touch lets you vary the
sweep of the filter according to the input level (how hard
or loud you play) while Pedal lets you “play” the Wah
effect with a connected Foot Controller.
26
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
NOTE ■ When Touch Wah or Pedal Wah is selected, the
Modulation block using Wah is placed first in the effect
chain, just before the Compressor. (See page 7.)
Touch Wah
The Touch type lets you control the Wah effect by the
level of the input signal (or how hard you play). In
Touch, the filter sweep (or “wah” sound) starts at the
beginning each time it is triggered.
Pedal Wah
Pedal Wah lets you sweep the filter manually with a
connected Yamaha FC7 Foot Controller. When Pedal
Wah is selected and the block is on, volume control
with the Foot Controller is automatically disabled. (See
page 30.) When the Foot Controller is disconnected,
the Pedal Wah effect automatically is set to the center
frequency.
B Sense (Touch Wah only)
Range: 1 – 16
Determines how sensitive the Wah effect is to the instrument input. The higher the value, the more sensitive the
trigger of the Wah effect becomes to low level signals;
even with a low level input, the band pass filter of the
Wah effect is applied.
HINT ■ For best results, when playing a solo or a line, try
setting Sense to a high value; when performing backing
or rhythm parts, try setting Sense to a low value. (This is
because playing a single string results in a lower level
than playing all six strings.)
C Frequency
Range: 1 – 16
Determines the center frequency of the Wah effect. The
Wah effect sweeps this frequency over the frequency
range set in the Range parameter.
D Range
Range: 0 – 15
Determines the width of the frequency sweep, or how far
the sweep extends above and below the center frequency.
Higher values create a more pronounced “wah” sound.
E On/Off (Switch 4)
Settings: 1 – 3
Determines how Pedal Switch 4 affects on/off switching
for the selected Modulation block. (See page 24.)
Delay Block
DELAY
————---
TIME
FB
MIX
ON/OFF
(SWITCH 5)
A
B
C
D
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
The Delay effect allows you to add delayed, echo-like
repeats to the original sound. Subtle use of Delay helps in
creating a sense of space and depth in the sound. Delay
can also be used for special applications, such as creating
rhythmic repeats in the sound.
NOTE ■ Since Delay is a mono effect, it is placed just
before the Modulation 1/2 blocks in the effect chain. (See
page 7.)
HINT ■ One convenient function of the GW33 is that it
lets you change between effect programs having similar
Delay settings without cutting off the delay sound. To
take advantage of this, the Delay Time parameters of the
respective programs must be set to the same value.
Even if the programs change from Delay ON to Delay
OFF, setting the same value for the Delay Time parameters will make the transition sound smoother.
NOTE ■ Keep in mind that when you change between
effect programs having similar Delay settings, the continuing Delay sound from the previous program will be
processed with the other effect blocks of the new program. For example, when changing from program “A” (in
which Mix is set to 0) to program “B” (in which Mix is at or
near the maximum), the Delay sound will suddenly jump
in level.
B Time
Range: 10 – 90 (10 – 90 msec),
10. – 81. (100 – 810 msec)
Determines the time between delayed repeats of the main
delay. Very short delays make it possible to make one
instrument sound like two separate instruments. Slightly
longer delays can be used for creating slap-back echo or a
reverb-type effect. Longer times are used for special
effects, like creating long echoes or steady rhythmic
pulses. Since the BANK/MEMORY indicator only has
two digits, Delay Times of 100 or over are indicated by
the dot in the display. (The dot represents the final zero in
the value.)
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
C Feedback
Range: 1 – 16
Determines the number of the delayed repeats. Lower
settings result in a single repeat or a few repeats, while
settings toward the maximum result in the repeats carrying
on almost indefinitely. The repeat sounds gradually decay
to silence, and the time it takes for them to decay is also
controlled by Feedback.
D Mix
Range: 0 – 15
Determines the level of the Delay sound. At 0, the Delay
level is zero; at 13, the level of the Delay sound is roughly
equal to that of the original signal.
E On/Off (Switch 5)
Settings: 1 – 3
Determines how Pedal Switch 5 affects on/off switching
for the Delay block.
Settings:
1 (Effect Off)
This leaves the selected block (Delay or Reverb)
always off, no matter if Pedal Switch 5 is pressed or
not.
2 (Effect On)
This leaves the selected block (Delay or Reverb)
always on, no matter if Pedal Switch 5 is pressed or
not.
3 (Switch)
This enables on/off switching of the selected block
(Delay or Reverb) with Pedal Switch 5.
27
Reverb Block
ON/OFF
REVERB
1 HALL
2 ROOM
3 STAGE
4 PLATE
TIME
TONE
MIX
(SWITCH 5)
A
B
C
D
E
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
Reverb is an important effect in the guitarist’s sonic
palette. Without it, the sound is flat, dry and unnatural.
Used judiciously, it is an effective way to bring the sound
to life and make it sound more natural. Reverb comes last
in the effect chain, since it is used to reproduce the ambience that follows a sound when heard in an actual performance environment. Four different Reverb types are
available: Hall, Room, Stage and Plate.
HINT ■ One convenient function of the GW33 is that it
lets you change between effect programs having similar
Reverb settings without cutting off the Reverb sound. To
take advantage of this, the Reverb Type parameters of
the respective programs must be set to the same value.
NOTE ■ Keep in mind that when you change between
effect programs having similar Reverb settings, the
continuing Reverb sound from the previous program will
be processed with the other effect blocks of the new
program. For example, when changing from program “A”
(in which Mix is set to 0) to program “B” (in which Mix is at
or near the maximum), the Reverb sound will suddenly
jump in level.
28
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
A Type
Settings: 1 – 4
Determines the type of simulated reverb environment.
Hall (1) recreates a concert hall sound, Room (2) simulates
a smaller performance environment, Stage (3) features a
bright and “live” reverberation, and Plate (4) reproduces
the warm sound of plate reverb.
B Time
Range: 1 – 16
Determines the time it takes for the reverberation to decay.
Higher values create a larger apparent room size.
C Tone
Range: 1 – 10
Determines the sound quality of the Reverb. Lower values
decrease the brightness, and higher values increase it,
creating a more “live” room sound.
D Mix
Range: 0 – 15
Determines the level of the Reverb sound. At 0, the
Reverb level is zero; at 15, the level of the Reverb sound
is roughly equal to that of the original signal.
E On/Off (Switch 5)
Settings: 1 – 3
Determines how Pedal Switch 5 affects on/off switching
for the Reverb block. (For more information, see the same
parameter in the Delay section on page 27.)
Noise Gate
N.GATE/UTIL
————---
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
B
C
D
E
A
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
Noise Gate is a separate effect that is placed just after the
Distortion block, and is used to eliminate any noise or
hum in the signal when the instrument isn’t being played.
All signals below the Threshold point are filtered out, thus
cutting off the noise.
A —
(No parameter for this Parameter Dial.)
B Threshold
Range: 0 – 15
Determines the sensitivity of the noise gate, or how loud
an input signal is required to open the gate (letting the
signal through).
The higher the Threshold value, the louder the signal
needs to be to open the gate. For optimum operation,
Threshold should be set just above the level of the noise;
setting it too high may cause notes to be cut off too
abruptly. Setting it too low, however, will result in little
or no effect. (At a value of 0, the Noise Gate is not
applied.)
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
29
FOOT CONTROLLER OPERATIONS
An optional FC7 Foot Controller can be connected to the GW33 for use as a volume pedal or as a
realtime controller for the Pedal Wah effect. When used as a volume pedal, it can be placed in
one of four positions in the effect chain, and be given a Minimum Volume setting (for when you
need to easily change between two different volume settings).
Setting the Volume Position and Minimum Volume
N.GATE/UTIL
————---
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
B
C
D
E
A
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
OPERATION
1
Enable the Edit mode (press the e
button), and select the Noise Gate/Utility block.
2
Change the desired Foot Controller parameter
value with the corresponding Parameter Dial: C or
D.
Parameter Dial C controls Volume Position and D
controls Minimum Volume. (Parameter Dial B
applies only to the Noise Gate effect; see page 29.)
Volume Position
Determines the point in the effect chain at which the
volume pedal control is placed.
Settings:
1: Before the Distortion/Insert block (q)
2: Before the Delay block (w)
3: Before the Reverb block (e)
4: After the Reverb block (r)
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
Minimum Volume
Determines the level that is output when the connected
Foot Controller is at the minimum position. (Range: 0 –
15)
Minimum Volume can be set to a level somewhere between no sound at all and maximum volume, letting you
use the Foot Controller to easily move between two
volume settings. For example, if you set the Minimum
Volume to a level somewhat less than maximum, you can
instantly change from a solo level to a backing level by
bringing the Foot Controller up to the minimum position.
q
w
DIST /
INSERT
COMP
N.GATE
EQ /
AMP
e
DELAY
MOD 1
MOD 2
r
REVERB
Using the Foot Controller for Pedal Wah Control
The connected Foot Controller can also be used to continuously change the sound of the Pedal Wah effect. To
do this, simply select the Pedal Wah type for the Modulation 1 and/or Modulation 2 blocks, and make sure that the
effect is properly turned on. (For more information on
using Pedal Wah and the Foot Controller, see page 26.)
30
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
NOTE ■ When Pedal Wah control is enabled in this way,
Volume control with the Foot Controller is automatically
disabled.
TOTAL LEVEL
N.GATE/UTIL
————---
THRESHOLD
VOLUME POSITION
MINIMUM VOLUME
TOTAL LEVEL
B
C
D
E
A
COPY / SWAP / WRITE
MEMORY NO.
•••••••••••••••••••••••••••••••••••••••••••••••••
This determines the overall level of the GW33’s output.
Make sure to set this to an appropriate value. If Total
Level is set to zero, no sound will be output from the
GW33.
NOTE ■ When all effect blocks are off and this parameter
is set to 15, the output level is equal to the level when
Bypass is on.
1
11
1
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
OPERATION
1
Enable the Edit mode (press the e
button), and select the Noise Gate/Utility block.
2
Change the Total Level parameter value with
Parameter Dial E.
SAVING EFFECT PROGRAMS
Once you’ve edited an effect program, you can save the settings to one of the User program
numbers for future recall of the program. (Also see page 15 for information on saving effect
programs.)
OPERATION
1
2
After making the desired parameter settings to the
selected program in the Edit mode (see page 18),
press the s button. (The SWAP/
WRITE lamp lights.)
If desired, select the destination User program
number (11 – 55) by using Parameter Dial A.
If the selected program is in the User banks and you
want to replace the original settings with the ones
you’ve just made, you can skip to step #3.
NOTE ■ When you’ve edited one of the Preset
programs (61 – 05) and try to save it, “—” appears in
the BANK/MEMORY indicator until you select one of
the User program numbers (11 – 55).
3
To actually save the new settings, press the y
button. (Operation returns to the Play mode.)
To cancel the operation without saving, press the
n button.
11
11
11
11
1
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
Pressing n returns to the program that you’ve
been editing. The settings are saved temporarily, and
you can continue editing the program.
HINT ■ Even if you have properly saved your new
settings to a program, you may want to write down those
settings on a piece of paper or on a copy of the Blank
Effect Parameter Chart (on page 38) to avoid the possibility of losing them later, should you decide to edit over the
same program.
31
COPY AND SWAP OPERATIONS
The GW33 has two convenient operations that allow you to manage the effect programs: Copy
and Swap. These operations let you organize the effect programs of the GW33 and put them in
any order you wish, or put programs that are often used together in the same bank, so that you
can call up the right effect programs quickly and easily onstage or in the studio.
Copying One Effect Program to Another Program Number
The Copy operation copies the settings of one program
number to another program number. The program at the
destination is erased and replaced with the copy.
Before Copy:
BANK # 1
PROGRAM # 1
A
BANK # 1
PROGRAM # 2
COPY
B
After Copy:
BANK # 1
PROGRAM # 1
BANK # 1
PROGRAM # 2
A
A
The program that was copied is now at two
different numbers; the other program is lost
from memory.
NOTE ■ User programs can only be
copied to other User
program numbers.
Preset programs can
be copied to any
program number, User
or Preset.
User
Programs
Preset
Programs
Only
User
Programs
User
Programs
Preset
Programs
CAUTION! ■ Keep in mind that when you copy a
program to another number, the program at the
destination number is erased. (However, you can
restore any erased programs; see page 33 for details.)
HINT ■ If you do any appreciable amount of copying and
swapping of programs, you may soon lose track of which
program is at which number and which programs have
been erased. For this reason, you should carefully plan
how you intend to reorder the programs and keep a
written record of copy and swap operations you’ve
performed.
32
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
OPERATION
1
With the Play mode enabled, select the source
program (the effect program to be copied).
2
Press the c button. (The COPY lamp lights,
and the BANK/MEMORY indicator flashes.)
BANK MEMORY
COPY
•••••••
3
Use Parameter Dial A to select the destination
program number.
A
BANK MEMORY
•••••••
4
To actually copy the program to the destination
number, press the y button. To cancel the
operation, press the n button.
••••••
••
••
••
••
•••••••••
••
•
•••
••
••••••
YES
••
PAR
•••••••••••••••
••
CHE
NO
Swapping One Effect Program with Another
The Swap operation simply exchanges two selected
programs, swapping the data of one program number for
that of the other.
Before Swap:
BANK # 1
PROGRAM # 1
A
BANK # 1
PROGRAM # 2
SWAP
B
After Swap:
BANK # 1
PROGRAM # 1
B
BANK # 1
PROGRAM # 2
A
NOTE ■ Effect
Only
User
User
programs cannot be
Programs
Programs
“cross-swapped”
between memory
locations. In other
Only
Preset
Preset
words, User programs
Programs
Programs
can only be swapped
with other User
program numbers, and Preset programs can only be
swapped with other Preset program numbers.
Restoring Factory-set Effect Programs
If you’ve erased one or more of the effect programs by
replacing it with one of your own creation, you can use
this function to restore the original program or programs.
NOTE ■ Remember that restoring a Preset program
will irretrievably erase whatever effect that you
created and saved to the corresponding effect
program number. For this reason, you should always
make a written record of the settings you make (using
a copy of the Blank Effect Parameter Chart on page
38), so that you can reprogram the effect later if
necessary.
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
OPERATION
1
With the Play mode enabled, select one of the effect
programs to be swapped.
2
Press the s button. (The SWAP lamp
lights, and the BANK/MEMORY indicator
flashes.)
BANK MEMORY
SWAP/
WRITE
•••••••
3
Use Parameter Dial A to select the other program
number.
A
BANK MEMORY
•••••••
4
To actually swap the program to the destination
number, press the y button. To cancel the
operation, press the n button.
••••••
••
••
••
••
•••••••••
••
•
•••
••
••••••
YES
••
PAR
•••••••••••••••
••
CHE
NO
OPERATION
1
Simultaneously hold down the p button
and turn the power on.
2
Select the program number of the effect you
wish to restore. Do this using Parameter Dial A,
bringing up the desired number to the BANK/
MEMORY indicator.
NOTE ■ Effect programs can be restored to their
original program number location.
3
Press the y button to restore the selected
effect program, or press the n button to
cancel and return to normal operation.
4
Repeat steps #2 and #3 above to restore other
programs, if desired.
33
TUNER
The Tuner function allows you to quickly and accurately tune your guitar without having to
disconnect it from the GW33. It also temporarily cuts off the sound, so that you can tune it
silently and inconspicuously during a performance.
Tuning the Pitch of the Connected Instrument
OPERATION
1
While in the Play mode, press the t button.
Alternately, simultaneously press and hold down
Pedal Switches 1 and 2 together for a second or
two, and release them. (All lamps of the GW33 go
out).
DIST / INSERT
••••
TUNER ••••
••
••
COMPRESSOR
TUNER
Firmly press and hold
these down for about one
second or two.
NOTE ■ While the Tuner function is on, effect processing is muted and all other functions are inactive.
2
Play a single note on your instrument (an open
string, in the case of a guitar).
BANK MEMORY
String
number
String number
Note name
34
Note name
Sharp indicator
•••••••
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
The string number and note name appear in the
BANK/MEMORY indicator. Accidentals (sharps)
are indicated by the lit Sharp (#) lamp. How close the
note is to being in tune is indicated by the five middle
Effect Block/Tuner lamps, as shown below.
Note is in tune.
Pitch is flat.
Pitch is sharp.
+20
+ 5
0
– 5
–20
NOTE ■ Fifty cents is equal to 1/2 of a half-step or
semitone.
3
Let the note ring out consistently, and tune the
instrument so that the center indicator flashes.
4
Continue with other notes (the other strings on
your guitar) until the instrument is in tune.
5
Exit from the Tuner function by pressing the
t button again.
You can also exit by pressing any of the Pedal
Switches (1 – 5, B) or the p button.
Changing the Standard Pitch of the Tuner Function
The default standard pitch setting of the Tuner (when
power is turned on) is A = 440 Hz. However, this can be
raised to as high as A = 445 Hz (in 1-Hz steps).
To change the standard pitch, use Parameter Dial A.
1
11
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
11
1
1
1
11
1
1
BANK MEMORY
TUNING PITCH
(0~5 = 440~445Hz)
A
COPY / SWAP / WRITE
•••••••••••••••••••••••••••••••••••••••••••••••••
MEMORY NO.
•••••••
Indicator
Pitch value (Hz) 440 441 442 443 444 445
The pitch value is indicated briefly in the BANK/
MEMORY indicator; “0” corresponds to 440, “1” to
441, “2” to 442, and so on up to 445.
METRONOME
The built-in Metronome function supplies an audio click (output through the rear panel outputs)
for practice purposes. The time signature, tempo and level of the click are all adjustable.
OPERATION
1
While in the Play mode, simultaneously press both
the c and s buttons.
••••
••
••
••
••
••
••
••
••
••
•••••
••
••
••
••
••
••
•
COPY
••
METRONOME •••••••
•
SWAP/
WRITE
The click sound is output from the rear OUTPUT
jacks, along with the guitar/effect sound. The click is
also indicated visually with the COPY and SWAP/
WRITE lamps: the COPY lamp flashes on the first
beat of a measure and the SWAP/WRITE lamp
flashes on the other beats.
Beat click (example: Beat setting = 4/4)
COPY
SWAP/
WRITE
2
Set the desired time signature, tempo, and level
values with Parameter Dials C, D and E.
BEAT
(14~88 = 1/4~8/8)
TEMPO
(60~86.=60~186)
CLICK LEVEL
(1 LO 2 MID 3 HI)
C
D
E
11
11
11
11
11
1
1
11
1
1
11
1
1
11
1
1
11
1
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
11
1
3
To stop the metronome, press the p, c or
s button.
B —
(No parameter for this Parameter Dial.)
C Beat
Settings: 1/4 – 8/4, 1/8 – 8/8
Determines the time signature of the Metronome. The
first digit in the display indicates the top number of the
time signature (the number of beats in a bar), while the
second digit indicates the bottom number (the kind of note
used for the beat). For example, “34” in the display
indicates a time signature of 3/4.
HINT ■ You can automatically double the speed of the
tempo by setting the Beat value to a “double” denominator. For example, when Beat is set to 4/4, you can double
the tempo by setting it to 4/8.
D Tempo
Range: 60 – 186 (86.)
Determines the tempo, or speed, of the Metronome (in
even-numbered values). Tempo values of 100 or greater
are represented by a dot in the display.
E Click Level
Settings: 1 Lo, 2 Mid, 3 Hi
Determines the level of the click sound.
35
APPENDIX
TROUBLESHOOTING
Even though the GW33 is exceptionally easy to use, it may occasionally not function as you
expect it to. Note that the problems covered here are not malfunctions of the GW33.
PROBLEM
POSSIBLE CAUSE AND SOLUTION
The instrument (guitar) sound
cannot be heard.
• Check that all connections have been properly made and that all levels have
been appropriately set (including the Foot Controller, if you are using one).
• Make sure that the Tuner is not active.
No sound is output, even when
Bypass is on.
• Check the volume controls on your guitar and amplifier.
• Check all connections, including your guitar cord, amplifier cords and headphones.
Sound can only be heard when
Bypass is on.
• Is the Total Volume set to 0?
• Is the Foot Controller set to the minimum position?
• If the Compressor, Distortion and/or EQ/AMP blocks are on, are any of their
Level parameters set to 0?
The effect processing cannot be
heard.
• Check that effect blocks in the selected program are turned on.
• Make sure that Bypass is off.
The Pedal Switches cannot be
used to turn effect blocks on and
off.
• In the Play mode, press the B Pedal Switch twice quickly.
• Switching on and off of the MOD 1/2 and Delay/Reverb blocks is determined
by the On/Off parameter in those blocks.
Even when adjusting the parameter value, there is no change in
the sound.
Even though Distortion is off, the
sound is distorted.
36
• Make sure that the Edit mode is active.
• Check that the desired effect block is turned on.
• Check the output level of the guitar.
• Check that the Level parameter of Comp and EQ, and Total Level parameter
are set to an appropriate value.
PROBLEM
There is too much noise in the
sound or the sound is unexpectedly distorted.
The external effect device doesn’t
work or affect the sound.
Even though the program is
changed, the Delay or Reverb
sound continues.
The Pedal Wah effect doesn’t
work.
The Volume pedal control doesn’t
work.
POSSIBLE CAUSE AND SOLUTION
• Check that the Pre-Drive and Drive parameters in the Distortion/Insert block
are set to appropriate levels.
• Make sure that you are using the clean channel of the amplifier.
• Check all connections to the device.
• Make sure that the Distortion/Insert block is turned on, and that the effect type
is correct (6 – 12).
• If both programs use either Delay or Reverb and have similar settings, the
Delay or Reverb sound continues.
• Make sure that the corresponding Modulation block is on, and that effect type
8 is selected.
• Check that the Minimum Volume parameter is set to an appropriately low
value.
• When Pedal Wah is selected and the block is on, the volume pedal control
function is disabled.
• The Copy operation cannot be used in the Edit mode.
The Copy operation cannot be
used, even when the c button
is pressed.
The Swap operation cannot be
used, even when the s
button is pressed.
The Metronome cannot be turned
on
• The Swap operation cannot be used in the Edit mode. Be careful here, though,
since this calls up the Write operation.
• Make sure that the Play mode is active.
• Make sure that you press both the c and s buttons simultaneously.
• Make sure that the Play mode is turned on.
The Tuning function cannot be
used.
When the power is turned on, an
“Er” message appears in the
BANK/MEMORY indicator.
• This indicates that an internal error has been found by the GW33. Contact
your dealer or local Yamaha service center as soon as possible.
37
BANK MEMORY
● PROGRAM MEMO
MEMO
BANK
Parameter
Block
A
B
C
ATTACK
SENSE
D
E
PRE-DRIVE
DRIVE
TONE
LOW / —
MID / —
HIGH / TONE
2
2
3
3
4
4
5
5
LEVEL
EQ / AMP
TYPE
SPEED
TONE / FB
DEPTH
ON / OFF
MIX
PITCH / PITCH L — / PITCH R
(SWITCH 4)
ENHANCE/SENSE FREQUENCY MIX / RANGE
TYPE
SPEED
TONE / FB
DEPTH
ON / OFF
MIX
PITCH / PITCH L — / PITCH R
(SWITCH 4)
ENHANCE/SENSE FREQUENCY MIX / RANGE
MOD 1
1
LEVEL
DIST /
INSERT
TYPE
1
LEVEL
COMP
TYPE
BANK
BANK
MOD 2
TIME
FB
MIX
ON / OFF
(SWITCH 5)
TIME
TONE
MIX
ON / OFF
(SWITCH 5)
THRESHOLD
VOLUME
POSITION
MINIMUM
VOLUME
TOTAL
LEVEL
BANK
1
1
2
2
3
3
4
4
5
5
DELAY
TYPE
REVERB
N.GATE /
UTIL
BLANK EFFECT PARAMETER CHART
38
● BLANK EFFECT PARAMETER CHART
SPECIFICATIONS
Memory
25 preset memory effect programs
25 user-programmable effect programs
Effect Blocks/Types
Compressor Block
Distortion/Insert Block
Overdrive, Distortion 1, Distortion 2, OD + Dist.1,
OD + Dist.2, OD → Insert, Dist.1 → Insert,
Dist.2 → Insert, Insert → OD, Insert → Dist.1,
Insert → Dist.2, Insert
EQ/Amp Simulator Block
Equalizer, Stack Amp Simulator, Combo Amp
Simulator, Tube Amp Simulator
Mod 1, Mod 2 Block
Chorus, Flanger, Phaser, Pitch Shift, Detune,
Exciter, Touch Wah, Pedal Wah
Delay Block
Reverb Block
Hall, Room, Stage, Plate
Noise Gate
Metronome Function
Built-in metronome, with adjustable time signature
(1/4 – 8/4, 1/8 – 8/8) and tempo (60 – 186 bpm; in
even-numbered values)
Tuner Function
Built-in chromatic tuner, with adjustable standard
pitch (440 – 445 Hz; in 1-Hz steps)
Input Jacks
INPUT jack:
INSERT RETURN jack:
0 dBm (1 MΩ)
0 dBm (1 MΩ)
Output Jacks
OUTPUT L/MONO, R jacks:
0 dBm
(recommended impedance: 10 KΩ or greater)
INSERT SEND jack:
0 dBm
(recommended impedance: 10 KΩ or greater)
PHONES jack:
10 mW/33 Ω
Other Controls, Fittings
POWER switch, DC IN jack, AC adaptor cable clip
FOOT CONTROLLER jack (ONLY Yamaha FC7)
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
Power Supply
PA-3 AC adaptor (or another Yamaha recommended adaptor). (Never use the PA-3B.)
Dimensions (W x D x H)
499 x 230 x 56 mm (19-2/3" x 9-1/16" x 2-1/4")
Weight
2.1 kg (4 lbs., 10 oz.)
Supplied Accessories
Owner’s Manual
* Specifications subject to change without notice.
39
INDEX
A
Amp Simulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Aural Exciter (R) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
B
B (Bank) Pedal Switch . . . . . . . . . . . . . . . . . . . . . 5, 16, 17
BANK/MEMORY indicator . . . . . . . . . . . . . . . . . . . 4, 34
C
cable clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 11
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Compare mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 19
Compressor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
COPY button/lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . 4, 32
Copy operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
D
DC IN terminal . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 10, 11
Delay block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Detune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Distortion/Insert block . . . . . . . . . . . . . . . . . . . . . . . . . . 21
E
EDIT/COMPARE button/lamp . . . . . . . . . . . . . . . . . . . . 5
editing effect parameters . . . . . . . . . . . . . . . . . . . . . 13, 18
editing effect programs . . . . . . . . . . . . . . . . . . . . . . . 13, 18
Effect Block ON/OFF lamps . . . . . . . . . . . . . . . . . . . . . . 5
effect blocks
turning on and off . . . . . . . . . . . . . . . . . . . . . . . . 17
Effect Parameter lamps . . . . . . . . . . . . . . . . . . 5, 13, 19, 34
effect parameters
editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 18
effect programs
copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13, 18
restoring factory-set . . . . . . . . . . . . . . . . . . . . . . . 33
saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15, 31
selecting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 16
swapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
effect types
changing . . . . . . . . . . . . . . . . . . . . . . . . . . . 7, 13, 18
EQ/AMP block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Equalizer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Exciter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
F
factory-set program . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
FOOT CONTROLLER jack . . . . . . . . . . . . . . . . . 6, 10, 11
Foot Controller
connecting . . . . . . . . . . . . . . . . . . . . . . . . . . . 10, 11
Pedal Wah control . . . . . . . . . . . . . . . . . . . . . 26, 30
volume pedal control . . . . . . . . . . . . . . . . . . . . . . 30
40
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
12
I
INPUT jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 10, 11
Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
INSERT SEND and RETURN jacks . . . . . . . . . . . . . 6, 10
M
Metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Minimum Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Modulation blocks (1, 2) . . . . . . . . . . . . . . . . . . . . . . . . 24
N
Noise Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
O
ON/OFF Mode lamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
OUTPUT (L/MONO and R) jacks . . . . . . . . . . . . . . . 6, 10
Overdrive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
P
Parameter Check mode . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Parameter Dials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
parameter values
checking in the Play mode . . . . . . . . . . . . . . . . . . 19
Pedal Switch B (Bank) . . . . . . . . . . . . . . . . . . . . . . . . 5, 17
Pedal Switches 1 – 5 . . . . . . . . . . . . . . . . . . . . 5, 12, 17, 34
Pedal Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26, 30
Phaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PHONES jack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6, 10
Pitch Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PLAY button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
R
restoring factory-set effect programs . . . . . . . . . . . . . . . 33
Reverb block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
S
saving effect programs . . . . . . . . . . . . . . . . . . . . . . . 15, 31
selecting effect programs . . . . . . . . . . . . . . . . . . . . . 12, 16
setting up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Swap operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
SWAP/WRITE button/lamp . . . . . . . . . . . . . . . . . . . . 4, 33
T
Total Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Touch Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Tuner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
TUNER button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5, 34
Tuner lamps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Tuner pitch, changing . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
V
volume pedal control . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Volume Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Y
YES/
and NO/
buttons . . . . . . . . . . . . . . . . . 5, 13, 19
FCC INFORMATION (U.S.A)
1. IMPORTANT NOTICE : DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not
expressly approved by Yamaha may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s
supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC
authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for
Class“B”digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product
in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses
radio frequencies and, if not installed and used according to the instructions found in the user’s manual, may cause interference
harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not
occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF”
and “ON”, please try to eliminate the problem by using one of the following measures :
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the
lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the your local retailer authorized to distribute this
type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service
Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
* The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
CANADA
THIS DIGITAL APPARATUS DOES NOT EXCEED THE “CLASS B” LIMITS
FOR RADIO NOISE EMISSIONS FROM DIGITAL APPARATUS SET OUT
IN THE RADIO INTERFERENCE REGULATION OF THE CANADIAN
DEPARTMENT OF COMMUNICATIONS.
LE PRESENT APPAREIL NUMERIQUE N’EMET PAS DE BRUITS
RADIOELECTRIQUES DEPASSANT LES LIMITES APPLICABLES AUX
APPAREILS NUMERIQUES DE LA “CLASSE B” PRESCRITES DANS LE
REGLEMENT SUR LE BROUILLAGE RADIOELECTRIQUE EDICTE PAR
LE MINISTERE DES COMMUNICATIONS DU CANADA.
* This applies only to products distributed by Yamaha Canada Music LTD.
* Ceci ne s’applique qu’aux produits distribués par Yamaha Canada Music LTD.
The serial number of this product may be found on
the bottom of the unit. You should note this serial
number in the space provided below and retain this
manual as a permanent record of your purchase to
aid identification in the event of theft.
Model No.
Serial No.
GW33
Download PDF

advertising