A deck-building game of ancient Egypt For 2

A deck-building game of ancient Egypt For 2
Tom Cleaver’s
™
A deck-building game of ancient Egypt
For 2 - 4 players
Valley of the Kings
A Game by Tom Cleaver
For 2-4 players, ages 14 and up
Game Overview
Players are Egyptian nobles at the time of the pharaohs, preparing
for their death and burial in the Valley of the Kings. In the Egyptian
religion, when you die you can take it with you! Egyptians therefore
stocked their tombs with food, shabti (statuettes of servants who will
work for them in the afterlife), canopic jars (to preserve their organs),
statues of the gods, household items, and amulets. You compete with
the other players to accumulate the best artifacts for your tomb. At the
end of the game, you score the artifacts stored there – the player with
the most victory points wins!
Goal
Fill your tomb with the most valuable artifacts!
Components
This box contains everything you need to play:
• Rulebook (this book)
• 96 Artifact cards
(40 level I cards, 29 level II cards, 27 level III cards)
• 4 Tomb cards
2
• 4 Reference cards
1
1
3
2
3
2
4
7
5
6
Artifact Cards
8
4
7
5
6
8
These cards represent the various amulets, statues, sarcophagi and
other treasures players try to accumulate during the game.
1.Card Title: The name of the card.
2.Gold Value: The gold value is used for buying other cards.
3.Cost: This is how much gold it costs to buy the card.
4.Frame Color: The frame color is coded to the set or card type.
All amulets, for example, have the same yellow frame color. This
makes it easier to identify your set cards. The symbol in the upper
left hand corner of each card can also be used to identify the set or
card type.
5.Action: The action on the card can be executed instead of using
the card for its gold value.
6.Historical Text: This text features a story or historical
information regarding the artifact.
7.Type: There are three types of cards: starter cards, unique
artifacts, and sets. The number in parentheses indicates how many
different cards appear in that set.
3 8.Level: Levels are used to sort cards into stacks during setup.
Setup
1.Set Up Players: Each player takes a tomb card and a reference
card and places them in front of his play area.
2.Set Up Starter Cards: Take all of the level I cards and give each
player 4 Shabtis, 3 Urns, 2 Boxes of Food, and 1 Offering Table.
These are starter cards. When playing with fewer than four
players, return any remaining starter cards to the box as they will
not be used during this game.
3.Set Up Draw Decks: Each player shuffles his 10 starter cards
and places them face down to form his own draw deck. Then
each player draws 5 cards from his draw deck to form his hand of
cards.
4.Set Up Stock: Take all of the level II cards and shuffle them
in a face down stack. Take all of the level III cards and shuffle
them in a face down stack. Then take the stack of level II cards
and place it on top of the stack of level III cards. This combined
stack forms the stock.
5.Set Up Pyramid: Draw 6 cards from the stock and place them
face up to form a pyramid as shown in the diagram on the
following page.
6.Set Up Boneyard: Draw 1 card from the stock and place it face
up next to the stock to form the boneyard.
7. Determine Starting Player: The player who most recently visited
a museum takes the first turn. Players are now ready to begin the
game!
4
Card Levels
Each card features a level represented by a pyramid in the lower
right hand corner. Cards are sorted by levels during setup.
Level II
Level I
Level III
Example Game
Boneyard
Stock
Base of the Pyramid
Player’s Play Area
5 Reference Card
Discard Pile
Draw Deck
Pyramid
Tomb
Crumbling Pyramid
Whenever a card is removed from the pyramid (unless the card is
removed from the top row), the pyramid immediately crumbles. A
card from a row above crumbles down to fill the space left by the card
that was removed. Usually, only the one card diagonally above the
empty space is available to crumble down, but if the empty space is in
the center of the base, either of two cards may crumble down. In this
instance, you may choose which of the two cards fills the space. When
a card crumbles down, it may also leave an empty space that needs to
be filled by the card at the top of the pyramid, causing another card to
crumble down.
Crumbling Example
The bottom middle card of the pyramid is
removed, causing it to immediately crumble.
Either of the cards in the center row may
crumble down to fill the space. The player chooses
to fill the space with the Statue of Bastet.
The Heart Scarab Amulet in the top row
then crumbles down to fill the empty
space that the Statue of Bastet left.
6
How to Play
The starting player takes the first turn of the game, then play
contintues clockwise around the table. Players continue taking turns
until the end of the game (see “End of Game” on page 10).
Taking a Turn
During your turn you must follow these four steps in order:
1.Play Cards: Each card in your hand can be played for only one
of these purposes:
Buy a card from the base of the pyramid.
Execute the action listed on the card.
Entomb the card (once per turn).
You may buy cards, execute actions, and entomb a card in any
order you wish during your turn.
2.Discard: When you have played all the cards you chose to play,
discard all of your cards in play and all cards remaining in your
hand. Cards may be discarded in any order you wish. All cards go
to your personal discard pile – not the boneyard.
3.Rebuild Pyramid: If you have made no changes whatsoever to
the pyramid during your turn, sacrifice any card in the pyramid
by putting the selected card on top of the boneyard. The pyramid
will then crumble as normal. Regardless of whether or not you
changed the pyramid, replace cards removed from the pyramid
with cards from the stock. Draw cards one at a time and fill the
empty spaces in the pyramid, starting from the base up.
4.Draw New Hand: Draw a new hand of 5 cards. If at any time you
are required to draw a card and your draw deck is empty, shuffle
your discard pile to form a new deck.
After you have completed each step, the next player clockwise around
the
7 table takes his turn.
Buying Cards
Cards are bought one at a time from the base of the pyramid. You may
only buy cards from among the 3 cards in the base of the pyramid:
cards in the middle and top row cannot be bought until they crumble
down to the base of the pyramid. You may buy any number of cards
during your turn that you can afford.
To buy a card you must follow these three steps in order:
1. Lay out cards with sufficient gold value to pay the card’s cost.
If you overpay, no change is given and the extra gold is
immediately lost.
2.Remove the purchased card from the pyramid and place it on top
of your discard pile.
3. The pyramid crumbles to fill in the empty space in the base.
When a card played for its gold value, you cannot use its action.
Do not discard the cards you used for gold. They remain on the table
as part of your cards in play until the end of your turn.
Buying Example
Jay chooses to buy the Statue
Bastet which has a cost of 4.
of
He lays out a Tyet Amulet
with a gold value of 2 and
a Book of the Netherworld
with a gold value of 3.
This provides a total gold value of 5 which is sufficient to buy the statue.
Note that the 1 extra gold value is lost and does not count towards an
additional purchase.
8
Executing Actions
Place your card on the table and carry out its action. If a card has more
than one part to its action, you must complete all parts. Furthermore,
you must execute the parts in order, completing one part before
you move on to the next. If one of the parts cannot be executed (for
example, because a required card is not available), you may not execute
the action. You must complete all the action parts on a card before
doing anything else. Unless otherwise noted, the effects of actions end
at the conclusion of your turn. You may execute any number of actions
during your turn.
When a card played for its action, you cannot use its gold value.
Do not discard the cards you used for actions. They remain on the
table as part of your cards in play until the end of your turn.
Action Terms
Buy – Buy a card from the base of the pyramid.
Cards in your hand – These are cards you haven’t played yet.
Cards in play – These are cards already on the table that have
been played for their gold value or as actions.
Cost – This is the number in the upper right corner of the card.
Draw – Cards must be drawn from your own draw deck unless
the action specifically states otherwise.
Entomb – Choose a card from your hand and put it into your
tomb, under the tomb card.
Sacrifice – Choose a card and put it on top of the boneyard face
up. Some actions call for sacrificing cards from your hand while
others for sacrificing cards from the pyramid. Cards already in
play cannot be sacrificed.
9
Take – Unless otherwise noted, this means to take a card from
anywhere in the pyramid and place it on top of your discard pile.
Entombing Cards
Once per turn you may put a card from your hand
into your tomb. Some actions allow you to place
additional cards into your tomb. When a card
entombed, you cannot use its gold value or action.
The cards put in your tomb are public knowledge.
Lay out your tomb as shown in the example image to
the right so that all players know what cards you have.
End of Game
Example
Tomb Layout
The game continues until all of the following conditions have
been met:
No cards are left in the stock.
No cards are left in the pyramid.
All players have taken the same number of turns.
Scoring
After the game ends, all players count their victory points (VP).
Only the cards in your tomb count; the cards in your hand, deck,
and discard pile are worthless. There are three types of cards: starter
cards (Shabti, Urns, Boxes of Food, and Offering Tables), unique
artifacts (Boat, Burial Mask, etc.), and sets (Sarcophagi, Canopic
Jars, Amulets, Books, and Statues). Scoring of starter cards and
unique artifacts is easy – just add up the victory points listed on the
cards. For sets, determine how many different cards in each set you
have (do not count duplicates) and square the result (multiply the
result by itself). For example, if you have 6 different kinds of statues,
you score 6×6 = 36 points. Add up all your points. The player with the
most points wins! In case of ties, the player with the fewest cards in
his tomb wins. Further ties result in a shared victory.
10
Scoring Example
Jay has the following cards in his tomb: 3
Shabti (1 VP each), an Inner Sarcophagus,
2 Statues of Anubis, and a Statue of Isis.
Jay scores 3 points for his 3 Shabti (1+1+1
= 3), 1 point for his sarcophagus (1×1 =
1), and 4 points for his 2 different statues
(2×2 = 4). His total is 8 points. Note that
the extra Statue of Anubis is worthless.
Number of
cards in set
1
2
3
4
5
6
7
Victory
Points
1
4
9
16
25
36
49
Rule Clarifications
You may not look at the contents of the boneyard, other than the
top (face up) card.
You may look at your own discard pile (without rearranging the
cards) when it is not your turn. During your turn, you may only
look at your discard pile if directed by an action.
You may count the number of cards remaining in the stock
(without rearranging the cards) when it is not your turn.
If an action allows you to put a card into your tomb, it does not
count towards the limit of entombing once per turn.
If a player has accidentally placed any extra cards in his tomb, the
cards are placed in his discard pile instead. For all other errors, if
the error is caught before the next player plays a card, the error is
corrected. If the next player has already played a card, the error is
not corrected.
You cannot use the gold value of a card to buy more than one card
at a time. For example, if you have a card with a gold value of 6,
you cannot buy two cards at a cost of 3 each.
11
Card Clarifications
Boat – When an opponent buys a card, you may immediately discard Boat
and take a card from the base of the pyramid. You use this card during an
opponent’s turn, after the opponent has bought a card, and after the
pyramid has crumbled. Discard the Boat, then take any one of the 3
cards in the base of the pyramid and put it on top of your discard pile.
The pyramid crumbles again after you take your card.
Book of Gates – Reveal the top card of your deck. Execute its action,
if possible. Discard the card. You may not use the revealed card for
anything except its action. You must execute the action, even if you do
not want to.
Book of the Dead – Take the card with the lowest cost and put it into
your tomb. If there are two or more cards with the lowest cost, you
choose which one to take. The card you entomb can be in addition to
the normal entombment of one card per turn.
Book of Traversing Eternity – If you bought a card this turn, take
another card with a lower cost. If you have already bought a card from
the pyramid this turn, you may use Book of Traversing Eternity to
take another card from the pyramid. The card taken must have a lower
cost than the card you bought.
Djed Pillar Amulet – Take a card of the same set as one in your tomb.
Examine your tomb. If a card in the pyramid is of the same set as one
of the cards in your tomb, show the tomb card to the other players.
You may take a matching card from anywhere in the pyramid and
put it on top of your discard pile. For example, if you have a Statue
of Thoth in your tomb, you may take a Statue of Sobek from the
pyramid. Starter cards and unique artifacts are not set cards and are
unaffected by Djed Pillar Amulet.
12
Ka Figurine – Discard a card. Take a card of the same set as the discarded
card. Discard a set card from your hand. Take a card from anywhere in
the pyramid that is of the same set as the one you discarded. Put the
card you took from the pyramid on top of your discard pile. You may
not execute this action if the set of your discarded card does not match
one in the pyramid. Starter cards and unique artifacts are not set cards
and cannot be taken with Ka Figurine.
Mummified Cat – When an opponent sacrifices a card, you may
immediately discard Mummified Cat and take the sacrificed card. You
may use this card on your own turn (when you force another player
to sacrifice a card) or during another player’s turn (when that player
sacrifices a card or causes others to do so). Put the card you take on
top of your discard pile. You may not use Mummified Cat to recover
a card that you sacrificed. You may use Mummified Cat to take a card
sacrificed as the result of the automatic sacrifice that occurs when the
pyramid is unchanged during a turn.
Offering Table – When an opponent’s action would cause you to discard
or sacrifice, reveal Offering Table to prevent the action from affecting you.
This card is used during an opponent’s turn. If you are required to
sacrifice a card from your hand or discard a card from your hand, show
Offering Table and do not discard or sacrifice. Then return Offering
Table to your hand.
Qebehsenuef Canopic Jar – Each opponent sacrifices a card. Exception:
Players with 5 or fewer total cards do not sacrifice. Each other player must
sacrifice a card from his hand and place in on top of the boneyard,
except that players with 5 or fewer
total cards do not sacrifice. To
determine a player’s total cards,
count cards in his hand, cards in
his discard pile, and cards in his
deck; do not count cards in his
tomb. Sacrifices occur in
turn order.
13
Shabti – Swap 2 cards in the pyramid, or sacrifice a card in the pyramid.
When you execute this action, choose one of the following options:
• Exchange the positions of two cards in the pyramid. You may not
exchange positions with an empty space. Exchanging positions
does not cause the pyramid to crumble.
• Take a card from anywhere in the pyramid and put it on top of the
boneyard. This causes the pyramid to crumble as normal.
Statue of Bastet – Each opponent puts a card on top of your discard pile.
Exception: Players with 5 or fewer total cards do not put cards on top of your
discard pile. Each other player puts a card from his or her hand on top
of your discard pile. Players who have 5 or fewer total cards (counting
hand, deck, and discard pile) do not put cards on your discard pile.
Placing cards on your discard pile occurs in turn order.
Statue of Thoth – All cards in your hand have a gold value of 4. For the
rest of the turn, ignore the printed gold value of cards in your hand.
Instead, each card has a gold value of 4 even if the card actually has a
higher printed gold value.
Tyet Amulet – Repeat an action you executed this turn. If you used a
card to execute an action this turn, you may use the Tyet Amulet to
perform that action again. The Tyet Amulet has no effect on cards
used for their gold value. The Tyet Amulet cannot be used with
Boat, Censer, or Statue of Thoth. The normal entombment of one
card per turn is not an action; therefore the Tyet Amulet cannot be
used for an additional entombment based on this normal entombment.
14
Credits
Game Design: Tom Cleaver
Development: John Goodenough
Cover Illustration: Banu Andaru
Card Art: Banu Andaru
Graphic Design: John Goodenough, Guillermo Nunez
Proofing: Nicolas Bongiu, Todd Rowland,
Mark Wootton, John Zinser
Production: David Lepore
Playtesters: Jake Alexander, Adam Austin, Ryan Austin, Tom
“Tommy Dice” Babble, Matt Beamer, Robert Booth, Priscilla
Borges, Walt Brewer, Martin Campion, Harvey Cohen, Ryan Cole,
Randall Drennen, David Ernst, Anna Fowler, Ann Fredricksen,
Mark Fredricksen, Lisa Griesel, Adam Guay, Gonzo Joe Harrison,
Sophie Harrison, John Hicks, Dave Johnston, Erik Johnson, Jason
Kerney, Nhu Le, Cory Maloney, Nick Maloney, Bruce Muncher,
Mai Nguyen, Brian Pennington, Adam Quinn, Eric Scheeler, Sherry
Scott, Scott Shaw, Alexander Shvarts, Craig Springstube, Ray Swan,
Richard Tatge, Thorin Tatge, James Taylor, Adam Warth Jr., Zach
Weenig, Carl Wilcoxon, Christian Wilson
Copyright & Contact
© 2014 Alderac Entertainment Group. Valley of the Kings, Alderac
Entertainment Group, and all related marks are TM and © Alderac
Entertainment Group, Inc. All rights reserved.
Printed in China.
Warning: Choking hazard!
Keep away from small children!
For more information, visit our website:
www.alderac.com/valleyofthekings and www.alderac.com/forum
Questions?
15
Email [email protected]
Quick Reference
Setup
End of Game
1. Set Up Players
2.Set Up Starter Cards
The game continues until all
conditions have been met:
3. Set Up Draw Decks
No cards are left in the stock.
5. Set Up Pyramid
All players have taken the same
number of turns.
4. Set Up Stock
6.Set Up Boneyard
7. Determine Starting Player
Taking a Turn
No cards are left in the pyramid.
Players then count their victory points
(VP) in their tomb and the player with
the most points wins!
During your turn you must follow these four steps in order:
1.Play Cards: Each card in your hand can be used for only one of
these purposes:
Buy a card from the base of the pyramid.
Entomb the card (once per turn).
Execute the action listed on the card.
2.Discard: When you have played all the cards you chose to play,
discard all of your cards in play and all cards remaining in your
hand to your personal discard pile.
3.Rebuild Pyramid: If you have made no changes whatsoever to
the pyramid during your turn, sacrifice any card in the pyramid
by putting the selected card on top of the boneyard. Regardless of
whether or not you changed the pyramid, replace cards removed
from the pyramid with cards from the stock starting from the
base up.
4.Draw New Hand: Draw a new hand of 5 cards.
After you have completed each step, the next player clockwise around
16 table takes his turn.
the
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