2015-11 TAC Generic Customer Presentation key

2015-11 TAC Generic Customer Presentation key
TOTAL APPEARANCE CAPTURE
ESSENTIAL TOOLS FOR APPEARANCE CENTRIC SUPPLY CHAIN VIRTUALIZATION
DR. FRANCIS LAMY - CTO
IMPRESS3D BERLIN | 12. NOVEMBER 2015
X-RITE, INCORPORATED
INTRODUCTION: WHAT IS MATERIAL APPEARANCE?
≠ JUST COLOR!
APPEARANCE
≠ JUST A PICTURE!
= THE VISUAL SENSATION THROUGH WHICH AN OBJECT IS
PERCEIVED TO HAVE ATTRIBUTES AS SIZE, COLOR, TEXTURE,
GLOSS, TRANSPARENCY, OPACITY, ETC.!
ALL THESE OBJECTS ARE BLACK
BUT THE APPEARANCE VARIES
SIGNIFICANTLY
2
X-RITE, INCORPORATED
TOTAL APPEARANCE CAPTURE IS THE DIGITIZATION OF
MATERIALS WITH TRUE, FULL APPEARANCE
MEASUREMENT.
APPEARANCE CONSISTS OF:
Perceptual
Transformations
- Contrast Sensitivity
- Tone-mapping
- Adaption
- Context
Scene
- Direct/indirect lighting
- Lighting color
- Surround
- Object proximity
Material
- Composition
- Physical Properties
- Optical Properties
.
•
•
•
•
•
COLOR
TEXTURE (SPATIAL VARIATION IN COLOR)
GLOSS
VARIATION OF HEIGHTS
TRANSLUCENCY OR TRANSPARENCY
• is the vehicle to describe and transport appearance
• is “neutral”, platform- and device-independent
Geometry
- Size
- Shape
Viewer
- Distance
- Angle
- Surface Texture
- Construction
• makes appearance exchangeable and tradable
• functions as a “tamper-proof” material standard
• allows material certification
• connects to real-world materials and SKUs
• drives the PANTONE Material Nomenclature (PMN)
APPEARANCE
3
X-RITE, INCORPORATED
INTRODUCTION: ENABLING REALISM
Creation
• Cost savings replacing physical samples Simplified maintenance of material
libraries Simplified logistics for digital samples Instant availability through digital
deployment Flexibility to explore different materials Creation of customized
materials
• Re-use of existing materials to design derivatives and variants
MATERIAL SUPPLIER
B2B Production
B2B Marketing
MANUFACTURER
Production
• Cost saving & accelerated design by less physical prototypes
Improved communication by more accurate renderings Design comparison &
consistency by measured appearance
Inspiration
Inspiration
Product Design
Product Design
• Simplified logistics & shortened ‘digital’ turn-around Systematic appearancebased quality control
Pre-Production
Pre-Production
Production
B2C Marketing
Marketing
• More accurate rendered marketing materials
Cost savings through re-use of digital design materials Accurate renderings
improve customer communication e-commerce & showroom improved by true
realism
4
X-RITE, INCORPORATED
CONSUMER
Customer
TOTAL APPEARANCE CAPTURE VALUE PROPOSITIONS AND HIGH LEVEL PROBLEMS ADDRESSED
1
2
• COST SAVINGS THROUGH
REPLACEMENT OF PHYSICAL
SAMPLES
• SIMPLIFIED MAINTENANCE OF
MATERIAL LIBRARIES
• SIMPLIFIED LOGISTICS FOR
DIGITAL SAMPLES
3
• HIGHER CREATIVE
FLEXIBILITY TO
EXPLORE DIFFERENT
MATERIALS
• CREATION OF
MANUFACTUREABLE
CUSTOMIZED
MATERIALS
• INSTANT LIBRARY AVAILABILITY
THROUGH DIGITAL
DEPLOYMENT
4
• COST SAVINGS AND
ACCELERATED DESIGN
PROCESS THROUGH
REDUCTION OF
PHYSICAL PROTOTYPES
• IMPROVED
COMMUNICATION WITH
STAKE HOLDERS
THROUGH MORE
ACCURATE
RENDERINGS
5
• COMPARE DESIGN
SPECIFIED APPEARANCE
WITH REAL-LIFE
(MEASURED)
APPEARANCE ON
PRODUCTION LINE TO
IMPROVE CONSISTENCY
5
7
• MORE ACCURATE
RENDERINGS FOR
MARKETING
MATERIALS AND
COST SAVINGS
THROUGH RE-USE
OF DIGITAL
MATERIALS FROM
DESIGN PROCESS
• IMPROVEMENT OF
COMMUNICATION WITH CUSTOMER
THROUGH MORE ACCURATE
PRODUCT RENDERINGS
(ESPECIALLY FOR BUILD-TO-ORDER
PRODUCTS)
• ENEABLING/IMPROVEMENT OF ECOMMERCE AND SHOWROOM /
BRICK-AND-MORTAR EXPERIENCE
WITH REALISTIC MATERIAL
CONFIGURATORS / LIBRARIES
B2C
Marketing
Material Supplier
• APPEARANCEBASED QUALITY
CONTROL ON
PRODUCTION LINE
(STATISTICAL OR
SYSTEMATICAL)
• SIMPLIFIED LOGISTICS
AND SHORTEND TURNAROUND CYCLES
THROUGH DIGITALIZATION
B2B
Production
6
Marketing
Inspiration
Product
Design
PreProduction
Manufacturer
Production
Consumer
Consumer
X-RITE, INCORPORATED
THE ECOSYSTEM OF DIGITAL APPEARANCE: FUNCTIONAL ARTICULATION
THEN
VALUE
Transaction grade
Compare
Differentiate
dE
Appearance
Edit
Classify
Categorize
Search
Navigate
Naming
Referencing
PMN
Ontology
Capture
Communicate
Visualize
DIFFERENTIATE
NEXT
MEANING
Semantic Content
AGGREGATE
NOW
EMOTIONS
Digital Perceptual
Currency
COMMUNICATE
6
X-RITE, INCORPORATED
Direction of
increasing business
relevance
X-RITE TOTAL APPEARANCE CAPTURE ECO SYSTEM
Digital Material
Creation
Digital Material
Communication
Digital Material
Visualisation
X-Rite
Scanning Service
DOME (Switzerland)
TAC7 (USA and Japan?)
X-Rite
TAC 7 Scanner
X-Rite
Material Hub Software (Pantora)
X-Rite
Formulation Software
Iray® (available March 2016)
PANTONE®
Material Catalog iOS (Silk)
7
VRED™ Professional 2016
X-RITE, INCORPORATED
INTRODUCTION: HOW IS A MATERIAL VIRTUALISED?
8
X-RITE, INCORPORATED
INTRODUCTION: HOW IS A MATERIAL VIRTUALISED?
3
4
POSTPROCESSING
GENERATES AN
APPEARANCE
EXCHANGE
FORMAT (AxF)
FILE
9
THE PANTORA MATERIAL HUB
OFFERS:
OFFERS MATERIAL LIBRARY
CONTROL
• TAC7 DEVICE AND
MANAGEMENT
EDITING
• POSTPROCESSING
FUNCTIONALITY
• MATERIAL EDITING
• VENDOR NEUTRAL MATERIAL
LIBRARY MANAGEMENT
5
6
THE VIRTUAL LIGHT BOOTH
ENABLES QUALITY
ASSESSMENT BETWEEN
THE REAL AND THE
VIRTUAL MATERIAL
X-RITE, INCORPORATED
RENDERING APPLICATIONS
LIKE AUTODESK VRED OR
NVIDIA IRAY CAN ALREADY
READ THE AXF FORMAT.
PANTORA ALSO OFFERS
EXPORT TO SOME OTHER
MATERIAL FORMATS.
TOTAL APPEARANCE CAPTURE RENDERING PROCESS
• Radiometrically
calibrated
images from
TAC7 device
2
3
•
AxF SVBRDF
‣ normal-map
‣ spatially varying parameters for
analytical BRDF model
‣ different BRDF models for
different types of material samples
‣ diffuse albedo is obtained as
calibrated trichromatic or multispectral
‣ height map
Normals
Specular
Diffuse
Specularity
Meta data
1
4
•
CAD wireframe
model of object
+
+
unbiased, spectral rendering pipeline
10
X-RITE, INCORPORATED
5
• 360º High-dynamic-range
image of environment
• Photorealistic rendering
=
CxF VS. AxF - X-RITE EXCHANGE FORMATS
The data format to communicate
color digitally is the
Color eXchange Format (CxF)
The data format to communicate
appearance digitally is the
Appearance eXchange Format (AxF)
CxF was originally developed by X-Rite in the early 2000s
as a universal language for transporting complete color
information from concept to final production across
devices, applications and geographies. It was handed
over to the International Standards Organisation and has
now been published as an ISO standard:
ISO17972
Graphic technology – Colour data exchange format
(CxF/X)
AxF is a newly developed data container to transport complete
appearance information of materials across devices,
applications and geographies.
CxF is based on XML and can include spectral color
values, named colors such as PANTONE®, color spaces
and appearance effects (specific lighting conditions, type
of substrate, type of ink, density, opacity, transparency of
the color, gloss, texture, position and shape of color
patches), as well as commercial aspects, mathematical,
optical conditions, etc.
11
In contrast to CxF the information is stored as binary data to
master the significantly bigger data volume which is needed to
describe the total appearance of a material.
AxF is developed as an complement to the CxF format and it
is able to store CxF based color information inside to save the
color information of an material.
•
COLOR
•
•
•
•
TEXTURE (SPATIAL VARIATION IN COLOR)
GLOSS
VARIATION OF HEIGHTS
TRANSLUCENCY OR TRANSPARENCY
X-RITE, INCORPORATED
It is our intend that the format gets the same wide adoption
across different application and devices like the CxF format
today.
MODELLING LIGHT TRANSPORT: HIERARCHY OF BxDF FUNCTIONS
•
•
•
•
12
Reflectance functions (BxDF) are a set of
multidimensional mathematical functions
which describe the way in which light
interacts with the surface of a material.
BxDFs are often used in computer
graphics for photorealistic rendering of
synthetic scenes and in the field of
computer vision for object recognition.
The original idea was to abstract light
transport from geometric and physical
detail
The different reflectance functions vary in
complexity and are typically limited to
specific material types (e.g. transparent
or opaque materials).
8D
• THE INDIVIDUAL IMAGES PRODUCED BY THE TOTAL APPEARANCE CAPTURE
DEVICE ARE PROCESSED AFTER BSSRDF
THE SCANNING PROCESS AND A BTF OR
Bidirectional Surface Scattering Reflectance Distribution Function
SVBRDF IS GENERATED AS AN OUTCOME. THESE MATERIAL DESCRIPTIONS ARE
STORED AS REPRESENTATIONS IN AN AxF FILE.
no subsurface scattering
6D
4D
BTF
Bidirectional Texture
Function
SVBRDF
Spatially Varying
Bidirectional Reflectance
Distribution Function
fixed lighting
fixed view
Surface Light
Fields
Surface Reflectance
Fields
diffuse (nearly) flat
2D
2D-Texture/Bump-Maps
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homogenous material
BSSDF
Bidirectional Subsurface
Scattering Distribution
Function
fixed position
no subsurface scattering
BRDF
Bidirectional Reflectance
Distribution Function
Isotropic BRDF
Diffuse Subsurface
Reflectance Function
BTF, FITTING AND SVBRDF | AN ANALOGY FROM 2D COMPUTER GRAPHICS
DESCRIBED BY
IMAGE RASTER
BITMAP GRAPHICS = BTF
BITMAP
to
VECTOR CONVERSION
BTF (chunked data)
+ works for most material types regardless complexity
– requires FULL BTF acquisition (long measurement
time, complex instruments, lots of data)
– AxF: big file size
– limited editing capabilities
= FITTING
SVBRDF
+ works with SPARSE BTF data (shorter
measurement time, simpler instruments, less data)
+ AxF: smaller file size and scalable compression
MATHEMATICALLY
DESCRIBED BY LINES,
POINTS, AND
POLYGONS
VECTOR GRAPHICS = SVBRDF
13
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+ good editing capabilities
– results of fitting process dependent on complexity
of material
WORKFLOW DIFFERENCES DOME AND TAC7
1
2
• Data acquisition
3
• Post-processing
• Full BTF fitted to Carpaint model (BRDF + BTF)
• FULL BTF (raw data)
RAW
Paint
DOME
•
•
CPA (car paint)
Chunked Data (BTF)
•
•
CPA (car paint)
SVBRDF normal-map
‣ Diffuse albedo map (RGB and spectral)
‣ Specular color map (RGB and spectral)
‣ Specular roughness map
‣ Normal map (which replaces the need for a
Bump map as this carries more information)
‣ Surface orientation map (to capture anisotropy)
‣ Height map (also known as Displacement map)
‣ Fresnel map
‣ Alpha map ‣ up to 30 minutes
‣ up to 1.5 TB data
‣ up to 8 hours
‣ 100 MB data typical
• Data format / material representations
Generic
RAW
• Full BTF (compressed)
‣ up to 250 MB data
‣ up to 10 hours
• Sparse BTF fitted to Carpaint model (BRDF + BTF)
• SPARSE BTF (raw data)
‣ up to 20 GB data
RAW
‣ up to 30 minutes
TAC7
Paint
‣ 15 minutes typical
Generic
RAW
‣ 100 MB data typical
• Sparse BTF fitted to SVBRDF
‣ 20 MB data typical
‣ 15 minutes typical
14
X-RITE, INCORPORATED
TOTAL APPEARANCE CAPTURE TAC 7 SCANNER
• Pattern projector for height map creation
• 3 or 4 monochromatic cameras
• Sample size up to 300 mm x 220
mm; sample thickness up to 30
mm, measurement spot 130 mm
• Backlight illumination for alpha map
generation
• 32 white LED light luminaries (tbd)
• Linear light scanner for near specular illumination
• 3 spectral filter wheels
15
COMPANY CONFIDENTIAL | SUBJECT TO CHANGE WITHOUT NOTICE
X-RITE, INCORPORATED
TOTAL APPEARANCE CAPTURE: THE TAC7 SCANNER
Dimensions:
•
approx. 70 cm x 70 cm footprint
Sample size:
•
•
300 mm x 220 mm;
hight: up to 30 mm
Measurement spot:
•
120 mm diameter,
•
±3 mm depth of field Pickup:
•
4 monochrome cameras at 5º, 22.5º, 45º and 67.5º
Resolution:
•
up to 385 dpi (66μm per pixel) for 5º camera
Capture time and
data size:
••
measurement typical: 15 minutes | 25 GB raw data for isotropic, medium gloss
samples
•
post processing typical: 15 minutes | 5 - 150 MB processed data depending on
computing power and size of region of interest
Illumination:
‣
‣
‣
‣
16
32 white LEDs; incident angles: 3 (resolution: 22.5°) x incident directions: 8
(resolution: 45°)
3 spectral (filter wheel technology) with 8 LEDs;
Linear Light Scanner
Backlight Option (H2/2016)
Structured light:
•
1 structured light projector for creation of hight maps
Supported AxF
representations:
•
•
CPA (car paint)
SVBRDF
‣ Diffuse albedo map (RGB and spectral)
‣ Specular color map (RGB and spectral)
‣ Specular roughness map
‣ Normal map (which replaces the need for a Bump map as this carries more
information)
‣ Surface orientation map (to capture anisotropy)
‣ Height map (also known as Displacement map)
‣ Fresnel map
‣ Alpha map (-> Backlight Option)
‣ Clear coat maps (Clear coat IOR and normal map)
COMPANY CONFIDENTIAL | SUBJECT TO CHANGE WITHOUT NOTICE
X-RITE, INCORPORATED
THE TAC 7 HARDWARE IS A
SIMPLIFIED, DOWN-SIZED
AND OPTIMIZED
DERIVATIVE OF THE DOME
TAC SCANNING SYSTEM
TOTAL APPEARANCE CAPTURE TECHNOLOGY - TAC 7 SCANNER (PROTOTYPE)
17
•
Diffuse albedo map (current prototypes are limited to trichromatic
color information, will be upgraded to spectral information with AxF 1.3)
•
Specular color map (current prototypes are limited to trichromatic
color information, will be upgraded to spectral information with AxF 1.3)
•
Specular roughness map
•
Normal map (which replaces the need for a Bump map as this carries
more information)
•
Surface orientation map (to capture anisotropy)
•
Height map (also known as Displacement map) (latest feature,
currently not used by any rendering application, also our tools like
Pantora are not currently make sense out of it)
•
Fresnel map (AxF 1.1)
•
Index of refraction map (AxF 1.1)
•
Car paint (CPA) v1 and v2 (BRDF with 3 lobes and color table + Flake
BTF + clear coat)
•
Alpha map (upcoming feature AxF 1.4)
X-RITE, INCORPORATED
TOTAL APPEARANCE CAPTURE CONVENTIONAL WORKFLOW, TAC 7 AND DOME COMPARISON
Conventional digital material
Isotropic Ward SVBRDF with spatial variation in diffuse
and specular color and normal direction
18
COMPANY CONFIDENTIAL | SHARED UNDER NDA
TAC 7 (development prototype)
Anisotropic Ward SVBRDF with spatial variation
in all parameters
X-RITE, INCORPORATED
Dome
Factorized BTF
TAC7 MATERIAL FITTING QUALITY (DEVELOPMENT STATUS OCTOBER 2015)
•
Materials used for car interior and exterior show a wide variation. The table below indicates the percentage of materials
which can be measured successfully with the TAC7 prototype based on the development status in August 2015. The
current prototype excludes CarPaint 2.0 and Fresnel Mapping which will add improvements for certain material classes.
◉◉◉◉◉◉◉◉◎◎
Lacquer Solid
◉◉◉◉◉◎◎◎◎◎
Seat Cover Cloth
Lacquer Metallic
◉◉◉◉◉◉◉◎◎◎
Plastic
◉◉◉◉◉◉◉◉◎◎
Lacquer Pearlescent
◎◎◎◎◎◎◎◎◎◎
Film
◉◉◉◉◉◉◉◎◎◎
Lacquer Mother of Pearl
◉◉◉◉◎◎◎◎◎◎
Metal
◉◉◉◉◉◎◎◎◎◎
Lacquer Interieur
◉◉◉◉◉◎◎◎◎◎
Wood
◎◎◎◎◎◎◎◎◎◎
Lacquer Rim
◎◎◎◎◎◎◎◎◎◎
Grain
◉◉◉◉◉◎◎◎◎◎
Lacquer Other
◉◉◉◉◉◉◉◎◎◎
Carpet
◉◉◉◉◉◉◉◉◉◎
Leather
◉◉◉◉◉◉◎◎◎◎
Soft Top
◎◎◎◎◎◎◎◎◎◎
Leatherette
◉◉◉◉◉◉◎◎◎◎
Headliner
◉◉◉◉◉◉◎◎◎◎
Alcantara
◉◉◉◉◎◎◎◎◎◎
Thread
◉◉◉◉◎◎◎◎◎◎
19 COMPANY CONFIDENTIAL | SUBJECT TO CHANGE WITHOUT NOTICE
X-RITE, INCORPORATED
MATERIAL VIEWER | CAR PAINT
•
PANTORA, a desktop computer application,
is a component of X-Rite’s Total Appearance
Capture (TAC) offering. Acting as a hub
between the key components of X-Rite’s
Digital Material ecosystem, PANTORA
connects to various Digital Material sources
(instruments, catalogs, databases) and
destinations (displays, rendering software,
PANTONE SILK), and makes sure that highly
realistic, color-accurate, and consistent
material renderings can be created within
different target platforms.
•
PANTORA consists of four main modules:
20
•
Material Browser
•
Material Viewer
•
Material Editor
•
Material Distributor
X-RITE, INCORPORATED
MATERIAL BROWSER
•
The Material Browser module provides various
means of finding, acquiring and importing Digital
Materials. PANTORA can import Digital Material
data as AxF (X-Rite’s Appearance Exchange
Format) files, directly from instruments, or from local
or cloud databases.
•
A material browser window displays preview images
of the Digital Materials stored in the local database.
•
A search tool helps to search materials based on
the metadata provided by the AxF (e.g. cotton) and
X-Rite’s automated keyword index function which
generates semantic tags (e.g. light green) for digital
materials automatically in the background.
•
The user can generate queries or filter materials by
specifying different appearance attributes (e.g.
color, gloss, vendor, material type, etc.). AxF files
are created with the TAC scanning service, with an
X-Rite desktop appearance scanner or other
instruments.
21
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MATERIAL VIEWER | AUTOMOTIVE INTERIOR
•
Within the Material Viewer module a user applies the
material to an arbitrary geometry and renders it in a
virtual scene. The viewer serves as a calibrated
reference renderer for Digital Materials that provides a
platform on which to compare rendering results of 3rdparty applications.
•
Users can import their own 3D geometry models from
3rd-party CAD applications as well as their own HDR
(high dynamic range) environment maps or select from
a predefined set of geometries and environments.
•
PANTORA offers a highly realistic OpenGL-based
renderer. PANTORA’s workflow is HDR and is fully
color-managed using spectral anchoring all the way
through the workflow. Data processing is also either
spectrally anchored or fully spectral (depending on the
data path and application).
•
The scene window allows the user to manipulate
(zoom, tilt, position, etc.) the object and camera
position. Individual objects can be selected and
associated with Digital Materials.
22
X-RITE, INCORPORATED
PANTORA MATERIAL EDITING | FACTORISATION (OFF-LINE EDITING)
Digital Material
Creation
1
Digital Material
Factorisation
2
Digital Material
Editing
Material
23
3
Digital Material
Editied Material
Layer 1
Model-function
Statistical
description
Capture measurements
s
Layer 1
sModel-function
s Statistical
description
Layer 2
Model-function
Statistical
description
Formulation Database
s
Layer 2
sModel-function
s Statistical
description
Layer n
Model-function
Statistical
description
MA9x measurements
s
Layer n
sModel-function
s Statistical
description
X-RITE, INCORPORATED
4
PANTORA FOR PLASTICS
1
2
• d:8º data in
Color iMatch DB
•
+
24
3
COMPANY CONFIDENTIAL | DO NOT DISTRIBUTE
4
•
Appearance data from TAC7
‣ surface texture
‣ surface gloss
CAD wireframe
model of object
+
• virtual plastic chips in
PANTORA
=
X-RITE, INCORPORATED
PANTORA MATERIAL EDITING | CONTRAST AND HUE (ON-LINE EDITING)
•
TAC Digital Materials are “physically correct” and do not require manual “tweaking” in an application
•
The Material Editor module allows the user to modify Digital Material attributes in an efficient and physically meaningful
way – either manually, via the application user interface, or assisted through instruments.
•
In manual mode, a user would, for example, change the gloss level of a surface or the effect pigment concentration of a
plastic coating.
•
PANTORA supports multi-angle spectrophotometers such as X-Rite’s MA 9x series, as well as image-based color
capturing devices like CAPSURE.
Original
25
Moderate contrast enhancement
Strong contrast enhancement
X-RITE, INCORPORATED
Hue shift
PANTORA MATERIAL EDITING | PATTERN OPTIMISATION (OFF-LINE EDITING)
26
•
The images below illustrate possibilities with the online-editing functionality of PANTORA. On-line editing is performed
in the CPU or GPU shader and results are visible in real time in the selected scene.
•
Offline-editing operations shown in a preview window (processing is done off-line)
•
Texture tool is used to create large textures from small scans using advanced quilting and synthesis algorithms. Highly automated and can operate not only on bitmap layers but also directly on full appearance data (e.g. BTFs).
X-RITE, INCORPORATED
TOTAL APPEARANCE CAPTURE: THE VIRTUAL LIGHT BOOTH
Illumination:
Integrated Virtual Light Booth:
Render Engine:
Sensors & Controls:
User Interface:
PC & Data Interface:
Dimensions
Weight:
27
D65 diffuse illumination “SPLQC Class”
6500K LED point light (for effect pigment evaluation)
High Brightness Display 47”, 5000 cd/m2
X-Rite “Full Immersion Technology” (Patent Pending)
Fully integrated display, dynamic real-time visualization, fully
controlled and synchronized material appearance,
synchronized sample position (real to virtual sample),
synchronized virtual light booth perspective (to observer
position) and seamless “round edge” real-to-virtual transition
X-Rite “name” render engine (mview, TAR, GL, AGL, TAGL, RTM)
Real-time engine based on OpenGL, optimized for rendering of
virtual materials
X-Rite Color Pipeline fully controlled, including
10 bpc color control, dynamic “observer position dependent”
display profiling and real-time consideration of ambient light
Face Tracking and Sample Tracking sensors
Ambient Light Tracking i1Pro sensor
Luminaire (i1Pro) and Display (i1D3) Consistency Control
Sensors
Turntable to rotate physical sample,
Hydraulic Height Adjustment to automatically adapt to observer
height
13.3” Touch Screen Monitor, demo & evaluation or evaluation &
approval workflow
Embedded Workstation with pre-installed VLB software incl. full
VLB calibration data
Point-to-point Gigabit Ethernet connection to external PC running
Pantora software for exchange of virtual materials and virtual
objects to evaluate materials
Key-locked Gigabit Ethernet port for service and SW updates
H 1810 mm x W 1160 mm x D 750 mm
180 kg
COMPANY CONFIDENTIAL | SUBJECT TO CHANGE WITHOUT NOTICE
X-RITE, INCORPORATED
Professional 2016
28
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X-RITE DIGITAL MATERIALS IN AUTODESK VRED
29
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X-RITE DIGITAL MATERIALS IN AUTODESK VRED
30
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QUESTIONS ?
MORE INFORMATION IS AVAILABLE ON OUR WEBSITE:
xrite.com/total-appearance-capture
X-RITE, INCORPORATED
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