abcde - Matagot
2 to 4
9 years
and up
Each player chooses a color and takes the 16 corresponding cups. The others remain in the box. In the
game the cups are turned upside down.
Place all the cups randomly. Make
sure that cups are next to each
other, touching on the sides and
leaving no gaps. Try to evenly
balance the color distribution.
Once all the cups have been
placed, players take turns; going
clockwise and starting with the
person who drinks the most coffee.
The Flower player CAN move his
stack A :
To B : Stack of equal number (2 cups)
To C : Stack of inferior number (1 cup)
He chooses to move on
stack B and obtains a
new stack composed of
4 cups.
If you are familiar with the game, you can try
starting the game with this Expert rule. In this
mode you can already start shaping your strategy during set-up.
The first player starts the game by placing one
of their cups at the center of the table. The next
player, going clockwise, places one of their cups
next to the first one. Each player in turn order then
places one of their cups next to at least two other
cups that have already been placed. This continues until all cups have been placed.
He CANNOT move his stack A :
To D : Non adjacent stack
To E : Stack of superior number (3 cups)
Space non adjacent to
2 placed cups.
When a player cannot play anymore (if he has no
stacks left or if they are all isolated), he stops playing. The others continue the game until no one can
play anymore.
Space adjacent to
2 placed cups.
When nobody can play anymore, each player stacks
all of the stacks with their color on top, into one big
stack! The player possessing the highest stack (the
most cups) wins the game.
During their turn, each player takes one cup,
or one stack of cups of their color (determined
by the cup on top) and then places it on an
adjacent cup or stack (no matter its color); But
only if their stack is of equal or greater height
than the adjacent one.
Once placed in a stack, the cups cannot be separated. All the cups in the stack belong to the player
possessing the cup on top. The empty spaces that can
be formed between stacks cannot be crossed and will
create several game areas.
Each player chooses two colors, and plays with
32 cups instead of 16. At the end of the game,
the player chooses only one color to score; stacks
of the second color don’t count.
At the end of the game,
the Panda player joins
all his stacks to obtain
one stack composed of
14 cups.
During the game, when a stack is isolated or
when only one movement is possible (example:
two adjacent stacks and one is higher than the
other), the situation can immediately be resolved
without waiting for the end of the game. The cups
are removed from the game area and belong to
the player controlling them.
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF