Yamaha | RY10 | Owner's Manual | Yamaha RY10 Owner's manual

Yamaha RY10 Owner's manual
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FCC INFORMATION (U.S.A)
IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC
requirements. Modifications not expressly approved by Yamaha may void your authority,
granted by the FCC, to use the product.
IMPORTANT: When connecting this product to accessories and/or another product use only
high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all
installation instructions. Failure to follow instructions could void your FCC authorization to use
this product in the USA.
; NOTE: This product has been tested and found to comply with the requirements listed in FCC
Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides
a reasonable level of assurance that your use of this product in a residential environment will not
result in harmful interference with other electronic devices. This equipment generates/uses radio
frequencies and, if not installed and used according to-the instructions found in the users manual,
may cause interference harmful to the operation of other electronic devices. Compliance with
FCC regulations does not guarantee that interference will not occur in all installations. If this
product is found to be the source of interference, which can be determined by tuming the unit
“OFF” and “ON”, please try to eliminate the problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC
line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300
ohm tibbon lead, change the lead-in to co-axial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer
authorized to distribute this type of product. If you can not locate the appropriate retailer, please
contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave,
Buena Park, CA 90620
+ This applies only to products distributed by YAMAHA CORPORATION O
AMERICA.
CANADA
THIS DIGITAL APPARATUS DOES NOT EXCEED THE “CLASS
B” LIMITS FOR RADIO NOISE EMISSIONS FROM DIGITAL
APPARATUS SET OUT IN THE RADIO INTERFERENCE
REGULATION OF THE CANADIAN DEPARTMENT OF
COMMUNICATIONS.
LE PRESENT APPAREIL NUMERIQUE N'EMET PAS DE BRUITS
RADIOELECTRIQUES DEPASSANT LES LIMITES APPLICABLES
AUX APPAREILS NUMERIQUES DE LA “CLASSE В"
PRESCRITES DANS LE REGLEMENT SUR LE BROUILLAGE
RADIOELECTRIQUE EDICTE PAR LE MINISTERE DES
COMMUNICATIONS DU CANADA.
* This applies only to products distributed by YAMAHA CANADA
MUSIC LTD.
F
o
|
Dette apparat overholder det gaeldende EF-direktiv
vedrgrende radiostg].
Cet appareil est conforme aux prescriptions de la directive
communautaire 87/308/CEE.
Diese Gerite entsprechen der EG-Richtlinie 82/499/EWG
und/oder 87/308/EWG.
This product complies with the radio frequency interference
requirements of the Council Directive 82/499/EEC and/or
87/308/EEC.
Questo apparecchio € conforme al D.M.13 aprile 1989
(Direttiva CEE/87/308) sulla soppressione dei radiodisturbi.
Este producto está de acuerdo con los requisitos sobre
interferencias de radio frequencia fijados por el Consejo
Directivo 87/308/CEE.
YAMAHA CORPORATION
Litiumbatter:!
Bór endast bytas av servicepersonal.
Explosionsfara vid felaktig hantering.
VAROITUS!
Lithiumparisto, Räjähdysvaara.
Pariston saa vaihtaa ainoastaan alan
ammattimies.
ADVARSEL!
Lithiumbatteri!
Eksplosionsfare. Udskiftning ma kun foretages
af en sagkyndig, - og som beskrevet i
servicemanualen.
SPECIAL MESSAGE SECTION
This product utilizes batteries or an exter-
nal power supply (adapter). DO NOT
connect this product to any power supply
or adapter other than one described in the
manual, on the name plate, or specifically
recommended by Yamaha.
WARNING: Do not place this product
In a position where anyone could walk
on, trip over, or roll anything over power
or connecting cords of any kind. The use
of an extension cord is not recom-
mended! If you must use an extension
cord, the minimum wire size for a 25°
cord (or 1 cm) is I8 AWG. NOTE: The
smaller the AWG number, the larger the
current handling capacity. For longer
extension cords, consult a local elec-
trician.
This product should be used only with the
components supplied or; a cart, rack, or
stand that is recommended by Yamaha. If
a cart, etc., 1s used, please observe all
safety markings and instructions that
accompany the accessory product.
SPECIFICATIONS SUBJECT TO
CHANGE: The information contained in
this manual is believed to be correct at
the time of printing. However, Yamaha
reserves the right to change or modify
any of the specifications without notice
or obligation to update existing units.
Do not attempt to service this product
beyond that described in the user-
maintenance instructions. All other
servicing should be referred to qualified
service personnel.
92-BP
This product, either alone or in combina-
tion with an amplifier and headphones or
speaker/s, may be capable of producing
sound levels that could cause permanent
hearing loss. DO NOT operate for long
periods of time at a high volume level or
at a level that is uncomfortable. If you
experience any hearing loss or ringing in
the ears. you should consult an “YP
ogist. IMPORTANT: The louder 1, #
sound, the shorter the time period before
damage occurs.
Some Yamaha products may have
benches and/or accessory mounting fix-
tures that arc either supplied with the
product or as optional accessories. Some
of these items arc designed to be dealer
assembled or installed. Please make sure
that benches are stable and any optional
fixtures (where applicable) are well
secured BEFORE using. Benches sup-
plied by Yamaha are designed for seating
only. No other uses arc recommended.
NOTICE: Service charges incurred due
to lack of knowledge relating to how a
function or effect works (when the unit is
operating as designed) are not covered
the manufacturer’s warranty, and are
therefore the owners responsibility.
Please study this manual carefully and
consult your dealer before requesting
service.
ENVIRONMENTAL ISSUES: Yamaha
strives to produce products that are both
user sate and environmentally friendly.
We sincerely believe that our products
and the production methods used to
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produce them, meet these goals. In keep-
ing with both the letter and the spirit of
the law, we want you to be aware of the
following:
Battery Notice: This product MAY
contain a small non-rechargeable battery
which (if applicable) is soldered in place.
The average life span of this type of bat-
tery is approximately five years. When
replacement becomes necessary, contact
alified service representative to per-
form the replacement.
This product may also usc “household”
type batteries. Some of these may be
rechargeable, Make sure that the battery
being charged is a rechargeable type and
that the charger is intended for the bat-
tery being charged.
When installing batteries, do not mix old
batteries with new, or with batteries of a
different type. Batteries MUST be
installed correctly. Mismatches or incor-
rect installation may result in overheating
and battery case rupture.
Warning: Do not attempt to disas-
semble, or incinerate any battery. Keep
all batteries away from children. Dispose
sed batteries promptly and as regu-
lated by the laws in your area. Note:
Check with any retailer of household
type batteries in your area [or battery
disposal information.
Disposal Notice: Should this product
become damaged beyond repair, or for
some reason 1ts useful life is considered
to be at an end, please observe all local,
state, and federal regulations that relate
to the disposal of products that contain
lead, batterics, plastics, etc. If your dealer
is unable to assist you, please contact
Yamaha directly.
NAME PLATE LOCATION: The
graphic below indicates the location of
the name plate for this model. The model
number, serial number, power require-
ments, etc, are located on this plate. You
should record the model number, serial
number, and the date of purchase in the
spaces provided below and retain this
manual as a permanent record of your
purchase.
Model
Serial No.
Purchase Date
PLEASE KEEP THIS MANUAL
92-BP
INTRODUCTION
Introduction
The Yamaha RY 10 is a great-sounding, easy-to-use rhythm machine that is the
perfect musical partner for guitarists, keyboard players, and other instrumen-
talists. It also offers the performance and features required for many demanding
recording applications. Yamaha's AWM (Advanced Wave Memory) tone
generator system delivers vibrant, true-to-life sound, while a refined control
interface including a large multi-function liquid-crystal display panel makes the
RY 10 easy and efficient to use. It has 50 preset verse patterns and 50 preset fil
in patterns covering a wide variety of musical styles that you can use пой
away. You can also edit the presets or create your own patterns from scratch
using either the real-time or step record mode, and store the results in any of 50
internal pattern memory locations — 50 verse and 50 fill-in. Patterns can be
combined to create complete songs, up to 36 of which can be stored in the
internal song memory. The RY 10 even has in internal amplifier and speaker so
you can program and play anywhere without the need for external equipment.
The fact that the RY 10 allows battery power further facilitates this type of
musical freedom.
The RY 10 has many other features that make it one of the most enjoyable
rhythm programmers available today. Please read this operation manual
carefully in order to familiarize yourself with the RY 10 and its features — and
keep the manual in a safe place for later reference.
CONTENTS
Contents
Precautions ....................._.eereceeererereee ner reee ecerrercenerercconecnenerereerneerrecen— 1
About the Manual ...............e..e.e.ee.eree000eereeteee Deere eee near 3
Controls & Connections .............—.=.eeeeeeeeererereeaneene carne neonato 5
Top Panel .….….……..…ereeeeeeenennnçetenennennennnennnnnannennnneünnennaännnennes 6
Rear dz Side Panels .............ece.ererociaceconacerneioranecar ene ercer naciaroreecenenenocenoneee 10
© Power Supply .…….…..….….….…cecevrersenmenenennenen nnresee tentent case ets 13
Using Batteries ..….…..….……ueeeneesennennnçennennnnennnnnnnnnnennnennnnnnn 13
When to Replace the Batteries ...........0..000.00 0 EEE EEE HET EEE 14
Using a Power Adapter .…….….….…..….……reenementenneennnnenennnennnnnnnnnnnnnnnne 14
Setting Up Your System .….…….….……esesenmeneennennennn nee acer 15
Audio Connections ............esereceonener rre roncaca nene anenareranenonanerneernacane aereas 15
MIDI Connections ...............=-..ececenu0nererercaneccerocacacaneorereraneavenerrnanceceree 16
How To Play the Demo ...............+-+>eseer0rorereneceenaeeee ener nr nece ener 18
The RY 10 Instruments & Pads .................ee=.e=mee=eeeeerereeenenei rene race 21
Playing the Pads .….…..….……seceenmeneenenenntenenseenneenennnnneennnnnnnnnnnnnnnnnn 22
The Pad Banks ..............-.ereeeeirreereecccarere nene nenarerecen or ceocreceorecorerneneroaccoones 24
Initial Pad Bank Assignments ...............ereerereerenenernenenerenenenteceneeeenesene 26
laying Patterns …….………sseemenmennnnnnnnannannennennnnnnnen 29
Selecting and Playing a Pattern .…..….....….<-<secerensenceneenencen sees 30
Changing Pattern Numbers During PlayDacK ………erecrsereecenseonssensennennss 33
Fill-ins ...................irec nee arena reno rceecennerenerecacanarenenenaaneranereracacaanarecarnocaeeeas 34
Muting the Bass Part …….….……esmesenennenenennnnenensnennnnençennennennçennesns 35
Tempo Control ………..….seeseenmennnennnnennnnnnnnnnnnennnnnennennnnennnn 36
CONTENTS CONTENTS
Creating Original Patterns .….….…........….…..….….siereenennesteennenentennnMnnnnnnnnnnne 37 Editing a Song .............—.=-..e2.eereerrenerer enn nece ne enero eset 79
Real-time Record — Record As You PlAY ..…..…...…crersrerereneenesesssecceneececcees 38 Changing Part NUmberS .…..….….…..ereseaneeencnenennnnnn enn 79
Deleting Instruments During Real-time Record secs 42 Deleting Parts ..................evemeeeeicer eee arenero e nena enana 79
Step Record — One Note Ata Time ................emresmeeernieecenen recono 43 Inserting Parts ............—.... eee. iier reee sees 80
Deleting Instruments During Step Record .....................eemeereeneriienennnecerie 48 The GOTO END Function ...............e...erisiecvccoaroieiecerocnenerereceoennenerecane 82
Recording a Bass Line ..........e.e...ererrccc0cerreerrncaearecane ere nene reee nee A 0 Clearing a Song From MemoTY .......4.000004004r tr EEE EEE EEE KA K EEE EEK EE EEK EEE ET SEHE 83
Real-time Bass Recording ..................eeee0meececcenenrencerene Denon ces 49 Copying a Song To a Different Song Number .....................-....—.m.m.eee—e.... 85
Step-record Bass Recording .............=.ecemmeecerroconoenee encarnan 50 Song Playback -............e.eee..eeeeeee0e reee erre eee ercer 87
Changing The Bass Note Length cocoon 50 Once-through Playback ......0..0.000000000 nr ener reee 87
Clearing a Pattern From Memory ................esereceznenennn nene nene 52 Repeat Playback ..................eeeeeneeniereienenee ie 87
Copying a Pattern To a Different Pattern Number eee 55 Chain Playback ......нноннеонннееннненненнненеененееменненмененееннненчнееннсннннененеке 88
Setting an Initial Pattern Tempo .......................000errecenreencee een 59 Setting an Initial Song Tempo ..............-—.esereeenseereenonenen nene eee 90
Setting the Meter — 3/4 and Other Time Signatures secure 61 Utility FUNCHONS «o.oo seers 93
Using Accents .............e.eemerneneenee nee nne a siesta sane shea sree 64 Pad Level Афри иле! ......оонноенеенненнненнееннееенененненесеноменненннынннннененное: 94
Real-time Accents ....................mesericcccocecera caer eee reee case nec 64 The Pad Edit Mode ....................rcccccdc0erereerere reee cence snes 96
Step-record ACCENTS .……srereeeeenmenennçennnnennnnnnnmnnnnnnnnnnnnnnnn 64 Voice Assign ..............-..mreciiee cierren rDene De recen reneeonerenecroreneonacaees 97
Creating a Swing Feel c.count, 65 Pad Accent Level …..........………rrrrrarensasreracceseranarara sens aracecescec en ananas acces 99
Creating £ Playing Songs ..................-.--2-110000000000n eee % e Pan ................e...oereceeenenererorercorercanineroccceenrooncerererrocacenronereconeraraaracererene 100
Step Record — Create the Basic Song Structure... rer 68 Pad Tune ..............e.errecirerricen ee erre e encerrar eee nener eee nnena reee 102
Real-time Record — Add Fill-inS .........………cccrcrccrcececrersensencerserssre nan EA 72 Chase ......Ñ....e.ereceriicrorrorerrrececece ear rrecancaneranerececenerenerararenenrececacanecancerrece 103
Changing Time Signature During a Song ..............ne.e=eceereesernereneencernecnee.. 74 COPY TL LL LO 104
Transposing the Bass Part ….….…..…esrcrerencencrerensensaresenen caen R RK ER ER REKEEKEREHT T5 Transpose ...........ereve=eecereeer nene DDD rene enero e recen neeenroeonecernees 106
Using the Bass Part From a Different Pattern encens 77
L Hi
CONTENTS
Using a Footswitch ......................+eseererinre coin acne eee e eneneno Deere 108
MIDI Functions ..................eeerecsrreceicrneneeen erroneo ere recerer e rerercerece. 110
Drum Receive Channel .......................eeecere0000mereioc eco cee recaen errores 111
Bass Receive Channel .................e....ereerencirecornenoene nece ene 111
Program Change Channel ......................e.erecerieecarneener ere eee ene 112
Note Number Assign ..............+.eveimercereeeo reo re ene De e Deere enero reee 119
Sync Mode ...............eeee.iecereceriicer oceano ere cer recen eee reee. 115
Using the Tape Interface ....................eeerrrceci ec eeneLec ere ene ere 116
Save ....Ñ...eicenocacccneearenovocareoracvaneacencaceeearorocarece ana ocounereaarecacanareoracacanece 117
Verify .............eeeereocorneconorreracane eran een oran ercer rnenenrrerenreeneecer nenes 119
Load ...............escccererceacererarecanana oo rcenanenee nen eocronaccerecaro ne naceceec rencor neas 121
Using the Guitar Tuner .....................c..e0ee0irciiriec eee erre ce0e 0e 123
Appendix ....................e00ri0ercenere rec aereo enca er eerencenerecarereceocerenane encore. 125
Voice List ..........—.....esrereiconecenerocananecneencacaananeneenerocanoorrocococavearecacarancarererenene 126
Pattern List .............eeeeeocococecaccaraceniororercerca nana cerrarececen nero roeraeracecoooo eee 127
Troubleshooting ...........................000000rrereze tere etree sees sessed baa 128
Error Messages ................eooncenccoccconceoor nene e nene nec enero renanereceorere rene. 129
Restoring the Factory Settings ..................ceeomezerroo. eee eerste rene 13)
Specifications .....................eeeecererecerane ene enenereeon tse sss 132
Index ....................re.eecencracaacacaneneerenenerenerocacacoocanercecenenenecacane neon eee nene 134
MIDI Data Format ................eeerececereronanrororoonenccorocanennanecavavarecoercancane naar eree 136
MIDI Implementation Chart .……..….….…sresseaseenenenenneanennser secs cnanenesees 138
iv
PRECAUTIONS
Precautions
1 PLEASE READ THIS BEFORE PROCEEDING !! |
AVOID EXCESSIVE HEAT, HUMIDITY, DUST AND VIBRATION
Keep the RY 10 away from locations where it is likely to be exposed to high
temperatures or humidity — such as near radiators, stoves, etc. Also avoid
locations which are subject to excessive dust accumulation or vibration
which could cause mechanical damage.
. AVOID PHYSICAL SHOCKS
Strong physical shocks to the RY 10 can cause damage. Handle it with care.
DO NOT OPEN THE CASE OR ATTEMPT REPAIRS OR MODIFI-
CATIONS YOURSELF
This product contains no user-serviceable parts. Refer all maintenance to
qualified Yamaha service personnel. Opening the case and/or tampering
with the internal circuitry will void the warranty.
. MAKE SURE POWER IS OFF BEFORE MAKING OR REMOVING
CONNECTIONS
Always turn the power OFF prior to connecting or disconnecting cables.
. HANDLE CABLES CAREFULLY
Always plug and unplug cables by gripping the connector, not the cord.
CLEAN WITH A SOFT DRY CLOTH
Never use solvents such as benzine or thinner to clean the unit. Wipe clean
with a soft, dry cloth.
_ ALWAYS USE THE CORRECT POWER SUPPLY
When not using the specified batteries (see page 13), use an optional
Yamaha PA-1B AC Adaptor to power your RY10. Use only the PA-1B for
mains power, as other adapters may cause damage to the RY 10. Also, make
PRECAUTIONS
10.
11.
sure that the adaptor you have is appropriate for the AC mains supply
voltage in the area where you intend to use the RY10 (the correct INPUT
voltage is marked on the adaptor).
ELECTRICAL INTERFERENCE
Since the RY 10 contains digital circuitry, it may cause interference and
noise if placed too close to TV sets, radios or similar equipment. If such a
problem does occur, move the RY 10 further away from the affected
equipment.
MIDI CABLES |
When connecting the RY10 to MIDI equipment, be sure to use high-quality
cables made especially for MIDI data transmission. Also avoid cables
longer than about 15 meters, as longer cables can pick up electrical noise
that can causes data errors.
MEMORY BACKUP
The RY 10 contains a special long-life battery that retains the contents of its
internal RAM memory even when the power is turned OFF. The backup
battery should last for several years. When the backup battery needs to be
replaced “BAT ERR2” will appear on the display when the power is turned
on. When this happens, have the backup battery replaced by qualified
Yamaha service personnel. DO NOT ATTEMPT TO REPLACE THE
BACKUP BATTERY YOURSELF!
IMPORTANT !: We recommend that you use the RY10 cassette interface to
transfer important data to cassette tape for safe long-term storage.
Yamaha cannot be held responsible for data loss caused by batter!
failure or improper operation of the RY10!
THIRD-PARTY SOFTWARE
Yamaha can not take any responsibility for software produced for this
product by third-party manufacturers. Please direct any questions or
comments about such software to the manufacturer or their agents.
ABOUT THE MANUAL
About the Manual
The following simple icons are used throughout this manual to draw attention
to important points and information where necessary. The icons also make 1t
easier to differentiate between information that you should read immediately
and information that can be skipped until later, hopefully helping you to
become familiar with the RY 10 in the quickest, most efficient manner possible.
IMPORTANT
o DETAIL
MUSICAL J
NOTE
>
HINT
This icon warns of possible hardware damage, software malfunc-
tion, or any other serious problem that may occur due to improper
operation or set up.
This icon marks information that you must read — i.e. important
steps or procedures that are essential for proper, efficient, or easy
operation.
The magnifying-glass icon indicates information that may not be
essential for general operation, but is a more detailed explanation
of a feature, a description of the principle involved, etc. You can
skip this information if full details are not required immediately.
Suggestions as to how a feature or function can be applied musi-
cally are identified by this icon.
Hints or ideas that are not specifically musical but may make
operation easier or more interesting are marked by the light-bulb
icon.
CONTROLS & CONNECTIONS
Controls & Connections
CONTROLS & CONNECTIONS CONTROLS & CONNECTIONS
Top Panel (2) Function Selection Matrix
The function select matrix includes the mode keys — [PTN], [SONG], and
— | = === \ [UTIL] — and the number keys — [1] through [16]. Any of the functions
a MDI [FOOTSWO > TARRO INPUT а ен бщ ОР listed on the panel can be selected by pressing the corresponding number
- q key while holding the corresponding mode key. For example, to select the
I PATTERN RECORD you would press either the [9] or [10] number key
| | Я while holding the [PTN] key. To select SONG REPEAT you would press the
в уу Е [6] number key while holding the [SONG] key, etc.
RHYTHM PROGRAMMER FRY ICT) © | - Number Keys
_- 5 д In addition to working as part of the RY10 function select matrix, the
| emo __-- = number keys can be used to enter pattern or song numbers in the PATTERN
a land co ES wees Si] | pevo | | PLAY and SONG PLAY modes, respectively. In the step record mode, the
= event onan ETE were] ee TT [soo] | number keys are used to enter and delete notes, each number key
| | vamos | vera | DEIA me | | 202 | ar | amero [TEN proves / corresponding to a specific beat within the measure.
© oa o o NR v / See page 31 for further details.
011100101010 111701010100 Y ;
o- HEDERARNA00EENE. | O Bear Indicators
| —— PATTERN/SONG NUMBER ———————— (0) !
| The 8 triangle and 16 dot LED indicators above the number keys form the
RY 10 “beat indicator.” Depending on the selected meter (time signature),
the triangle indicators show the 1/4-note divisions while the dot indicators
©. D O === P=
TZ | 7 © corresponding to 16th notes.
\ все | 502 || (ни ог J vo] le ; The beat indicator shows the progress of each measure in a pattern or
song that is playing. It also shows the beats of the measure on which a
= > FF
VF AY с | Е . .
\ Y so Lo | =) sl booed [oo ; selected instrument has been entered in the pattern step record mode.
\ (801 | = S==—— | Ie в .
NT „SEE ADO - EY See page 45 and 46 for further details. |
TT и
OL — E) [START/GO] Key
Starts playback (or recording if a record mode has been selected) of the
(1) Liquid Crystal Display Panel selected pattern or song. The [START/GO] key is also used to execute some
This large multi-function liquid crystal display panel shows all parameters other functions, such as PATTERN CLEAR.
and prompts you need to operate the RY10 with optimum ease and | See page 32 for further details.
efficiency.
CONTROLS & CONNECTIONS
(6) [STOP/CONT] Key
Stops playback or recording. If you press the [STOP/CONT] key again after
stopping a pattern or song, playback will resume from the point at which it
was stopped. The [START/GO] key described above will always start the
pattern or song from the beginning. |
See page 32 for further details.
(» [FILL] Key
Each of the RY 10 patterns has an associated fill-in pattern that can be
selected by pressing this key. If you press the [FILL] key while a pattern +
playing, the fill-in will play from the point the [FILL] key was pressed untu
the beginning of the next measure. If you press the [FILL] key before
starting pattern playback, the first measure played will be the fill-in pattern.
The [FILL] key is also used when recording or clearing your own fill-ins,
and when adding fill-ins to a song.
See page 34 for further details.
[MEMORY] Key
Selects the preset or internal pattern memory when the PATTERN PLAY
mode is engaged. The preset memory — indicated by “PRE” above the
pattern number on the display — contains 50 pre-recorded patterns (50
verse patterns and 50 fill-ins) that cannot be modified or overwritten. The
internal memory — indicated by “INT” above the pattern number on the
display — also provides 50 memory locations that can be used for storage
of 50 original patterns and 50 fill-ins. Patterns in the internal memory can be
modified or cleared as required. The [MEMORY] key also selects the
internal or preset pad bank when the PAD BANK function is engaged.
| See page 30 for further details.
CONTROLS 8: CONNECTIONS
(9) [PAD] Key
Selects the drum, percussion, or bass voices from the currently selected pad
bank. The RY10 has 16 preset and 16 programmable internal pad banks
which can be selected and used as required. Each pad bank holds 12 drum
voices, 12 percussion voices, and one bass voice. While the preset pad banks
contained pre-programmed drum “kits,” any of the RY10’s 250 voices can
be assigned to the internal pad banks in any combination that you need.
| See page 23 for further details. |
48 [-1] and [+1] Keys
The [-1] and [+1] keys are used to select patterns or songs, and to generally
edit parameter values in any of the RY10 modes. Either key can be pressed
briefly for single stepping in the specified direction, or held for continuous
scrolling.
G1) [ACC/OCT] Keys
These keys allow adding accents to the instrument sounds when pro-
gramming drum and percussion voices. The level of the accent can be
programmed to produce the overall balance you want. When the bass voice
is selected the [ACC/OCT] keys shift the pitch of the bass voice up or down
by one octave, providing a total range of three octaves.
[See page 64 and 49 for further details.
(2 Instrument Pads
The RY10 12 instrument pads — A through L — allow the associated
instruments to be played and entered into patterns being recorded.
0 Please note that the instrument names on the pads will not always
correspond exactly to the instrument played. The RY 10 has 16 preset and 16
programmable “pad banks” that assign completely different sets of instru-
ments to the pads.
See page 22 for further details.
43 Internal Speaker
The RY10’s internal speaker is mounted behind this slot. When the rear-
panel SPEAKER switch is turned ON, the RY 10 sound plus any signal fed
to the INPUT jack is played via the internal speaker.
CONTROLS & CONNECTIONS
Rear & Side Panels
[POWER] Switch
Press to turn the RY 10 power ON or OFF. Always turn the POWER switch
OFF when the RY10 is not in use to prevent unnecessary wear on the
batteries.
(5) DC IN Jack
When not using batteries, the DC output cable from an optional Yamaha PA-
IB AC Adaptor should be connected here. When the AC Adapter is used the
batteries are automatically disconnected. When connecting the powe-
supply, make sure that the RY 10 POWER switch is in the OFF positio..
(extended), then plug the AC adaptor output cable into the DC IN jack, and
finally the adaptor’s AC plug into a convenient AC wall outlet.
Do not attempt to use a different AC adaptor io power the RY10.
The use of an incompatible adaptor may cause irreparable
damage to the RY10, and might pose a serious shock hazard!
10
CONTROLS & CONNECTIONS
MIDI IN Connector
The MIDI IN connector receives the data from a sequencer or other MIDI
keyboard which is to control the RY 10.
| See page 110 for further details. |
(7 FOOT SW Jack
An optional Yamaha FC4 or FC5 footswitch plugged into this jack can be
used to start and stop pattern or song playback and recording in the same
way as the panel [START/GO] and [STOP/CONT] keys. The UTILITY
Г mode FOOT SW function also allows the footswitch to be assigned to FILL
or NEXT operation.
| See page 108 for further details. |
TAPE Jack
This jack allows the RY10 to be interfaced to a standard cassette recorder
via a cassette cable, so that data can be economically stored to and retrieved
from cassette tape as required.
| See page (Please use a cable without an attenuator.) 116 for further details.
INPUT Jack
Your electric guitar or bass can be plugged directly into this jack, as can any
other low-level source. The signal received via the INPUT jack is mixed
with the RY 10 sound and delivered via the OUTPUT jacks, and the internal
speaker when it is turned on.
60 OUTPUT L/ MONO & R Jacks
These 1/4” phone jacks are the main stereo outputs from the RY 10. If a plug
is inserted only into the L/MONO jack, the left and right-channel signals are
combined and delivered via this jack (for connection to a monaural sound
system). The [VOLUME] control adjusts the level of the signal sent to these
jacks.
11
CONTROLS & CONNECTIONS
@) SPEAKER ON/OFF Switch
The RY 10 features a small internal amplifier and speaker which are
activated when the SPEAKER switch is turned ON. This allows the RY 10
to be programmed and played anywhere, without the need for external
amplification equipment.
@ PHONES Jack
Accepts a standard pair of stereo headphones (stereo mini-phone plug) for
headphone monitoring of the RY 10 sound without the need for external
amplification equipment.
@ [VOLUME] Control
Adjusts the volume of the sound delivered via the rear-panel OUTPUT
(L/MONO and R) jacks and the PHONES jack.
12
CONTROLS & CONNECTIONS
Power Supply
Your RY 10 Rhythm Programmer will run either from batteries or an
optional AC adapter. Follow the instructions below according to the
power source you intend to use.
Using Batteries
Six 1.5V AA size (SUM-3 or R6P) or equivalent alkaline batteries
must first be installed in the battery compartment.
Open Battery Compartment Cover
Open the battery compartment cover — located on the instrument’s
bottom panel — by pressing the cover clips and pulling outward, as
shown in the illustration.
Insert the six batteries, being careful to follow the polarity markings
on the bottom panel.
Replace Cover
Replace the compartment cover, making sure that it locks firmly in
place.
13
CONTROLS & CONNECTIONS
When to Replace the Batteries
When the batteries run down and are no longer able to operate the
RY 10, the sound may become distorted and the following display will
appear:
+ | |
HAT ER |
When this display appears, replace the batteries with a complete set
of six new batteries. NEVER mix old and new batteries!
To prevent possible damage due to battery leakage, remove the
batteries from the instrument if it is not to be used for an extended
period of time.
Using a Power Adapter
14
Plug the DC output cable from a Yamaha PA-1B AC Adapter
(available from your Yamaha dealer) into the DC IN jack on the rear
panel, then plug the adapter into a convenient wall AC power socket.
Do not attempt to use an AC adapter other than the specified unit
or an appropriate replacement provided by your Yamaha dealer to
power the RY 10. The use of an incompatible adapter may cause
irreparable damage to the RY10, and might pose a serious shog’
hazard!
Be sure to unplug the AC adapter from the AC mains socket when
the RY 10 is not in use.
CONTROLS & CONNECTIONS
Setting Up Your System
What you will connect the RY 10 to, and what you will connect to the
RY 10, will depend entirely on your individual requirements, and it
would be impossible to cover all possibilities here. The following are
a few examples to help you get started.
Audio Connections
9
If your RY10 is to be connected to a stereo sound system, use the
OUTPUT L/MONO and R jacks. If you have a monaural sound
system, connect only the L/MONO jack. If you intend to use the
RY10 to provide rhythm accompaniment for your electric guitar or
bass, plug the guitar (or the output of any effects units used with the
instrument) into the RY10°s rear-panel INPUT jack. The guitar sound
will be mixed with the RY10 sound and delivered via the OUTPUT
jacks to your sound system.
GUITAR
RY10 |
1 FT
INPUT LMONO LE STEREO
OUTPUT INPUT SOUND
SYSTEM
R RIGHT
Make sure that both the RY 10 and your sound system are turned
OFF when making connections.
15
CONTROLS & CONNECTIONS
MIDI Connections
16
Since the RY 10 instrument pads are not velocity sensitive, you might
prefer to use a MIDI keyboard to play the RY 10 instruments. This can
be accomplished by connecting the MIDI OUT connector of the
keyboard to the MIDI IN connector of the RY 10. You'll also have to
make sure that the receive channel of the RY10 1s set to match the
transmit channel of your keyboard (see page 110 for RY10 MIDI
channel setup procedures).
RY10
MIDI OUT
> MIDI IN
More complex MIDI systems may require the RY10 to be interfaced
to a sequencer and perhaps MIDI tone generators and other devices ın
addition to a master keyboard. In such cases the location of the RY10
in the MIDI chain will have to be planned carefully, since the RY10
does not have a MIDI THRU connector.
If your sequencer provides multiple MIDI OUTs, the RY 10 can
simply be connected to one while your other tone generators, etc., are
connected to the other(s).
KEYBOARD |
MIDI OUT RY10
MIDI IN
MIDI IN Y
SEQUENCER
MIDI OUT 1
OTHER
MIDIIN TONE
MIDI OUT 2 GENERATORS
—» MIDI
a SEQUENCER MIDI OUT MIDI PARALLEL BOX |
IN | |
CONTROLS 8: CONNECTIONS
If your sequencer only has a single MIDI OUT, however, the most
logical place for your RY10 is at the end of the MIDI chain, after the
other tone generators. If there will be more than about 3 or 4 devices
in the chain, however, it is a good idea to use a MIDI parallel or
distribution box to minimize the possibility of delays.
KEYBOARD |
MIDI OUT
OTHER
TONE
MID! | GENERATORS
MIDI IN IN
SEQUENCER MID! THRU
MIDI OUT
MID! IN
RY10
| KEYBOARD |
MIDI OUT
MIDI IN
'MIDITHRU 1... 4
MIDI IN MIDI IN MID! IN
TONE TONE TONE RY10
GENERATOR GENERATOR GENERATOR |
17
CONTROLS & CONNECTIONS
CONTROLS & CONNECTIONS
la] Return To the PATTERN PLAY Mode
How To Play the Demo
The RKRY 10 1s programmed with a demonstration song that you might Press the [1] or [2] key while holding the [PTN] key to return to the
initial PATTERN PLAY mode.
enjoy listening to after setting up your system. Take a short break and
enjoy the demo:
E PATTERN DRUM
— PLAY BASS
= >= | TIT
E | y TemPOA PATTERN
V INT
"nu (CU NIN
I LMM every
Engage the DEMO Function
Press the [16] number key while holding the [PTN] key to engage the
== 00
1
чинам
DEMO function.
[emo PATTERN DRUM
GOTO BASS
=r = [Г ии
TIE NATI
| 4
| —" "
e
{-) —0>
FE
Press [START/GO] To Start the Demo
The demonstration song will begin playback as soon as the [START/
GO] key 1s pressed. Set the [VOLUME] control for a comfortable
listening level.
Press [STOP/CONT] To Stop the Demo
Press the [STOP/CONT] key to stop demo playback.
19
18
20
THE RY10 INSTRUMENTS & PADS
The RY10 Instruments 8: Pads
The RY10 has 250 preset voices including standard drums and percussion,
a range of innovative electronic percussion sounds, and bass (see the voice
list on page 126). The voices can be assigned to “pad banks” that can be
lected and played via the 12 instrument pads, or a MIDI instrument con-
nected to the MIDI IN connector. Refer to “MIDI Functions” section
beginning on page 110 if you intend to play the RY10 via the MIDI inter-
face.
21
THE RY10 INSTRUMENTS & PADS
Playing the Pads
Try out some of the preset voices by playing the RY 10 instrument
pads.
Check Connections and Volume
After making the necessary connections (see page 15) and turning the
RY 10 on, set the [VOLUME] control about half way between its
lowest and highest settings.
Play the Pads
Tap the mstrument pads (don’t use excessive force). You should hear
the 12 instruments currently assigned to the pads.
—
Note that the LED with the corresponding letter (A through L)
lights whenever a pad is played. If you select the BASS instru-
ment, as described in the following step, dots will appear on the
corresponding key of the bass keyboard in the display.
DETAIL
22
THE RY10 INSTRUMENTS & PADS
Try the DRUM, PERC, and BASS Instruments
Each time you press the [PAD] key, the currently available drum,
percussion, or bass instruments will be assigned to the instrument
pads, as indicated by “DRUM,” “PERC,” or “BASS” at the top of the
display. Use the [PAD] key to select the different instruments, and try
playing them via the pads.
DRUM
BASS
BASS
23
THE RY10 INSTRUMENTS & PADS
The Pad Banks
The RY10 has 16 preset and 16 programmable internal “pad banks”
that are essentially different sets of instruments assigned to the
instrument pads. Each pad bank contains 12 drum, 12 percussion, and
1 bass instrument, selected via the [PAD] key. You played one of the
pad banks if you followed the steps given above. Here's how you can
select and play the others:
Select the PAD SELECT Function
Press the [3] or [4] number key while holding the [UTIL] key to
access the PAD SELECT function (don’t release the [UTIL] key yet).
INITIAL
TEMPO | SLEAR
The number shown on the display is the number of the currently
selected pad bank (00 through 15).
[2] Select the Preset Pad Bank Memory
“INT” above the pad bank number indicates that the internal
(programmable) pad bank memory is selected, while “PRE” indicates
that the preset pad bank memory is selected. If “INT” appears, press
the [MEMORY] key to select “PRE” (keep holding the [UTIL] key).
24
THE RY10 INSTRUMENTS & PADS
PATTERN DRUM
- Tr |
TI КА
— LALA
The PAD EDIT functions — described on pages 96 through 105
of this manual — allow you to make your own instrument-to-pad
assignments for the internal pad banks, to create custom drum
PETAL and percussion kits that suit your individual musical require-
ments.
Select a Different Bank and Play the Pads
While still holding the [UTIL] key, press the [4] number key (corre-
sponding to “PAD SELECT /\”) to increment the bank number or the
[3] key (corresponding to “PAD SELECT V”) to decrement the bank
number.
25
THE RY10 INSTRUMENTS & PADS THE RY 10 INSTRUMENTS & PADS
Release the [UTIL] Key When Done во! | вог | $01 | SD2 | TOMI | TOM2 | TOM3 | HHCt | HO | HHC2 | RIDE | CA
+ , . Pad Bank A B С D E F G H | J K L
When you're finished making a selection, release both the number o uml aDOl | seza | sos | sees | Test | TS4M | тем | нноя | нно | нное | роб | свод
and [UTIL] keys to exit from the PAD SELECT function. Rap Porc | SE20 | CLV1 | SE19 | SE29 | SE24 | SE28 | SE27 | SE30 | ACW1| SE26 | ACLP | SE23 3
Try selecting the various pad banks and playing the pads to hear Bass —
1 € q 10 orum | BD37 | BD36 | SD40 | SD12 | TM2H | TM2M | TM2L | HHCS | HHO7 | HHC4 | RDoZ | CROI
the various voices they contain. Funk Perc | CGIH | CLV1 | CGIM| CGIS | CGIL | TMS2 | SURD | TMB1 | COWt | SE18 | ACLP | SE23
{Bass BAS1
11 Drum | 8D14 | BD24 | SD29 | $D25 | TMEM | TMEL | TM6F | HHC2 | HHO6 | HHOS | RDO1 | CRO3 |
... = RH
Initial Pad Bank Assignments Ballad i CG1H | CLV1 | CGIM | CG1S | CGIL т CABS | TMB1 | FING | TRI2 | SHKR | T
When the RY 10 is initially shipped, the internal pad banks are set ur 8 2h Drum | 8021, 8000 | SOUL 3018 O O TT
as follows: | Bass BAS?
13 Drum | BD40 | BDO3 | SD19 | SDO5 | TMEH | TMEM | TM6L | HHC7 | HHC7 | HHC4 | RDO1 | CRO?
Euro Beat |perc | SEO2 | CLVI | SEO1 | SE21 | SE22 | SEO3 | SHKR | TMB1 | SE13 | FAJA | ACLP | SEO7
Bass BASS
Pad Bank i" a Lu roe or ny me e Ni 14 Drum | BD38 | BD26 | SD06 | $023 | TM8M | TMeL | TMeF | HHCS | HHO7 | HHC4 | псов | cRos
Techno Pers | CGH | SE11 | com | coos | caaL | SE18 | SE25 | SUAD | ACWA! AGIH | SEOS | AGIL
00 Drum | BD22 | BD34 | SD26 | SD22 | TM7H | TM7M | TM7L | HHC2 | HHO6 | HHCS | RDo4 CROS Bas | BAS?
Ambient Perc | SE07 | SE11 | SE06 | SE25 | SE13 | SE18 | CABS | TMB1 | COW | TIML | SEOS | TIMH
Bass casa 15 Drum | BD10 | BD29 | SDO9 | SD39 | TMSM | TMSL | TMSF | HHOS | HHOS | HHO4 | RD01 | CRO1
R&B Perc | CGIH | cuv1 | CG1M | cG1S | CG1L | TMB2 | CABS | TMB1 | COWI | SHKR | ACLP | FING
01 Drum | BD08 | BD10 | SD15 | SD35 | TMIM | TMIL | TM1F | HHC3 | HHO7 | HHC4 | RD01 | CRO1 чи BAST
Dry Perc | CGH | CLV1 | CG1M | CG1S | CGIL | TMB2 | SHKR | TMB: | COW3 | BNGH | FING | BNGL
Bass BAS?
02 Drum | BDU02 | ВОО4 | 5002 | $005 | TS1H ! TS1M | TS1L | HHC1 | HHO1 | HHC7 | RDO5 | CRO7
Analog Регс | SE02 | CLV2 | SE01 | SEZ1 | SE22 | TMB2 | FAJR | ACW3| ACW1 | ACW2| ACLP | FING
¡Bass BAS4
03 Drum | BD44 | BDO7 | SD10 | SD44 | TS3M | TS3L | TS3F | HHCE | HHOS {| HHC9i RDo4 | CROS
SE Perc | SE04 | SE16 | SE08 | SE12 | SE15 | SE03 | SE09 | SE14 | SEO6 | SE10 | SEO7 | SE17
Bass BAS9
04 Drum | BD24 | BD32 | SD17 | sDos | TMeH | TMeM | TMeL | HHO4 | нное | HHC3 | ADO1 | CROS
Dance Perc | CG1H | CLV1 | CG1M | CG1S | CG1L | TMB2 | CABS | TMB1 ] COW1 | TIML | ACLP | TIMH
Bass BAS1
05 Drum | BD22 | BD22 | SD21 | SD27 | TM7M | TM7L | TM7F | HHO4 | HHO2 | HHOS | CR03 | GONG
Heavy Rock |Регс | SE04 | SE11| SEca | SE12 | SE13 | sE18 | COW2| TMB1 | COWI| TIML | SEOS | TIM” ,
Bass BASS ©
06 Drum | BD15 | BDt2 | SD45 | SD24 | TMaM | TM3L | TM3F | HHC3 | HHO7 | HHC4 | прот | сво]
Light Rock |Perc | CGiH | CLV1 | CG1M | CG1S | CG1L | TMB2 | CABS | TMB1 | COOW3 | TRI2 | SHKR | TRI
Bass | — | BAS2
07 ‚Drum | BD35 | BD33 | SD46 | SD33 | TMaH | TM4M | TM4F | HHC6 | HHO0 | HHC2 | RDO2 | CRO4
Reggae Perc | CGiH | CLV1 | CGIM | CGIS | CGIL | TKD1 | SHKR | TKD2 | AG2H | TIML | AG2L | TIMH
¡Bass BAS6
08 Drum | BD18 | BD17 | SD46 | SD38 | TM1H | TM1AM | TM1L | HHC6 | HHO6 | HHC3 | RD06 | RDO3
Jazz Perc | CGIH | CLV1 | CGIM | CG1S | CG1L | TMB2 | CABS | TMB1 | FING | ВСН | SHKR | BNG
|Bass BAS?
26 27
28
PLAYING PATTERNS
Playing Patterns
mory locations — numbered 00 through 49 —
covering a wide range of musical styles. Each memory location contains a
verse pattern and a corresponding fill-in pattern. It also has 50 memory
can be used to store patterns and fill-ins you create yourself
9 that
Wereating original patterns is described in the next section).
The RY10 has 50 preset me
29
PLAYING PATTERNS
Selecting and Playing a Pattern
This is the procedure you'll use to select and play both preset and
internal patterns.
Make Sure the PATTERN PLAY Mode Is Selected
“PATTERN and “PLAY” appear on the display when the PATTERN
PLAY mode is selected.
PATTERN DRUM
= 1
PATTERN
INT
Г) Г, NIN
J LALA
If a different mode is engaged, sclect the PATTERN PLAY mode by
pressing the [1] or [2] key while holding the [PTN] key.
oi
=
=
=
Y TEMPO A
Select the Preset or Internal Memory
Use the [MEMORY] key to select the preset ( PRE” above the
pattern number) or internal (“INT” above the pattern number)
memory. If you're just beginning with the RY 10, select “PRE” to hear
the preset patterns.
>| —0>
BEEE
30
PLAYING PATTERNS
СТО
PATTERN
E
MIN
LMI
The “INT” memory is blank when the RY 10 is initially shipped.
DETAIL
Select a Pattern Number
Use either the [-1] and [+1] keys or the number keys to select a
pattern number from “00” to “49.”
Use the [-1] and [+1] keys decrease (decrement) or increase
(increment) the pattern number by one. You can also hold elther the
[-1] or [+1] key for continuous scrolling in the specified direction.
Use the number keys to directly enter any pattern number. To select
pattern number 37, for example, press [3] and then [7]. The [10] key
9 is used to enter a “0” — to sclect pattern number 20, press [2] and
then [10].
AENA
TTERNSONG NUMBER
If vou select a pattern that contains no data (e.g. a blank internal
pattern), “EMPTY” will appear next io the pattern number and
no sound will be heard if the pattern is played.
DETAIL
31
PLAYING PATTERNS PLAYING PATTERNS
PATTERN DRUM Changing Pattern Numbers During Playback
| an | A different pattern number can be selected while a pattern 1s already
PATTERN playing by using the [-1] and [+1] or number keys, as described in
LU Liv NI NT step 3, above. “NEXT” will appear to the right of the newly selected
Fri LL EMPTY pattern for the remainder of the current measure, and the new pattern
will begin playing from the beginning of the next measure.
PATTERN ASS
‘ = Бич
ЗВОН Im
TTERN/SONG N (0) Г ==
[4] Press [START/GO] to Begin Playback
Press the [START/GO] key to start playback of the selected pattern.
iv К {Next
(1 LA
Note that the triangular LEDs in the “beat indicator” above the
number keys flash to indicate the progress of the pattern during
playback, while the LED dots (A through L) flash according to
the pads/instruments that are playing. When the DRUM instru-
ments are selected (via the [PAD] key), the LED dots correspond
to the drum instruments only. When the PERC instruments are
selected, the dots correspond to the percussion instruments only.
When the BASS instrument is selected, the dots correspond to
both the drum and percussion instruments.
DETAIL
[5] Press [STOP/CONT] to Stop Playback
Press the [STOP/CONT] key when you want to stop playback. 0
The [STOP/CONT] Key can also be used to re-start playback
from the point at which it was last stopped (“CONT” is short for
“continue” ).
DETAIL
32 33
PLAYING PATTERNS PLAYING PATTERNS
Fill-ins Muting the Bass Part
Each RY 10 preset pattern has an associated fill-in pattern (you can Some of the preset pattems include a bass part. If you want to hear
create your own fill-ins for original patterns). To play a fill-in while a only the rhythm, without the bass part, mute the bass part by pressing
pattern is playing, simply press the [FILL] key. The fill-in will play the [7] number key while holding the [UTIL] key.
from the point at which the [FILL] key is pressed to the end of the
measure, then playback of the normal pattern will resume. “FILL” |
appears to the right of the pattern number while the fill in is playing. du
SONG
a >
El
| а
zZ
=
<=
3
m
Y
31]
4
=
Е
PATTERN DRUM a T v Le Г Г- Г
Co 9 BS VI
PATTERN
PRE
NT | Ш
LN ( FILL
If you press the [FILL] key before starting playback, the fill-in will This activates the BASS MUTE function. “MUTE will appear next
play for the first measure when you press the [START/GO] key. to the keyboard in the “BASS” section of the display.
The BASS MUTE function 18 disengaged by repeating the same
procedure.
If you select a different pattern number and press the [FILL] key,
both “NEXT” and “FILL” will appear on the display and the
fill-in of the newly selected pattern will start playing from the
beginning of the next measure.
DETAIL
34 35
PLAYING PATTERNS
Tempo Control
36
The playback tempo can set to any value from 40 to 250 beats per
minute by using the [1] and [2] keys while holding the [UTIL] key.
When the [UTIL] key is initially pressed the current tempo 1s
shown on the display. While still holding the [UTIL] key use the [1]
key to decrement the tempo value or the [2] key to increment the
tempo value. The [1] or [2] key can be held for continuous scrolling
in the specified direction.
Te |
FIN PATTERN DRUM
CT]
O
—
@ = UTL V TEMPO A =
©
2
0
Pi
NN
—
0
+
Г
ГЫ
LI
E ae
(~] =D
FT
CREATING ORIGINAL PATTERNS
Creating Original Patterns
The RY10 can store 50 original patterns and 50 fill-ins in its internal
memory. The internal memory features battery backup so your patterns
are retained in memory even when the RY10 power is turned off (see the
QEMORY BACKUP” precaution on page 2).
37
CREATING ORIGINAL PATTERNS CREATING ORIGINAL PATTERNS
Real-time Record — Record As You Play If you're just starting with the RY 10 it will not be necessary 10
. . “clear” previous pattern from the selected location because the
Lhe o real-time record mode lets you record patterns by simply internal pattern memory is blank when the RY10 is initially
playing the instrument pads in real time. DETAIL
shipped. Later, however, you may want to completely clear a pat-
tern from the internal memory so you can program a new pattern
“from scratch” in that location. Use the PATTERN CLEAR
Select an Internal Pattern Number function described on page 52.
While in the PATTERN PLAY mode use the [MEMORY] key to
select the internal (INT) memory, then use the [—1] and [+1] keys or
the number keys to select the number of the pattern you want to 2 | Select the PATTERN RECORD Mode
record. Press the [9] or [10] key while holding the [PTN] key. Е
PATTERN DRUM
TS ( 3= i PATTERN REC | DRUM
утес, "a
ED 1 5 47" [Ее
U PATTERN | E | > = PATTERN
Га) га, КА о oe N
LT (1 MEM every о © u pe in po!
Li QUO LN every
PATTERN DRUM fh
BASS
or > >
La av Л | a If you attempt to select the pattern record mode while the preset
JEJE JE) EE) CEE “CEL LN lever memory is selected, “PRESET” will appear on the display and
you will be automatically returned to the previous mode.
DETAIL
If you want to record a fill-in for the selected pattern, press the
[FILL] key so that “FILL” appears next to the pattern number. |
Press [START/GO] to Start Recording
ATER BASS As soon as you press the [START/GO] key you’Il hear the RY10
> | Ti | [TL] | metronome, with a accent of the first beat of the measure.
PATTERN
LA Lis NM |
Г 1! LN EMPTY
38 39
CREATING ORIGINAL PATTERNS CREATING ORIGINAL PATTERNS
[4] Play the Pads to Record [5] Press [STOP/CONT] to Stop Recording
While the metronome 1s playing, anything you play on the pads will Recording stops when the [STOP/CONT] key, but the pattern record
be recorded. Of course, you don’t have to record everything at once. mode remains active. In other words, to resume recording all you
The RY 10 continuously cycles through the same measure as you have to do is press the [START/GO] key.
record. You can start with just the bass drum, for example, then
record the snare, cymbals, and so on until your pattern is complete.
— | Y 3
5 a | | <
BD? So > az RIDE
I
De NN
| (so Л HA closes)
O Return To the PATTERN PLAY Mode When Done
To hear your pattern (without the metronomc sound) when finished,
hold the [PTN] key and press the [1] or [2] key to return to the
PATTERN PLAY mode, then play the pattern in the normal way.
7
While recording you can change the tempo, use the [PAD] key to
select the DRUM, PERC, or BASS voices (see “Recording a Bass
Line” on page 49), or use the PAD SELECT function to select
different pad banks. Please note, however, that only the last pad
bank selected while recording is actually recorded with the A
pattern. |
PATTERN DRUM
BASS
— | TIT
ut | grempo a с»
a
DETAIL
PATTERN
INT
PLAYS
DEL
Since the last PAD BANK number selected while recording is
stored along with the pattern data, that pad bank will be selected
whenever the pattern is played (as long as the CHASE mode
described on page 103 is turned ON). This makes it possible tr 9
automatically select the appropriate set of instruments for eac.. |
pattern whether the patterns are selected manually or
automatically in a song (see “Creating and Playing Songs” on
page 67).
MUSICAL
NOTE
41
40
CREATING ORIGINAL PATTERNS
Deleting Instruments During Real-time Record
42
Press [11] while holding [PTN}] to engage the DELETE function then,
while still holding the [PIN] key, press the pad corresponding to the
instrument you want to delete, The specified instrument will be
deleted only for the duration that the pad is held, so it is possible to
delete a single note or a few notes without disturbing others. When
the BASS instrument is selected, any pad deletes the bass notes,
regardless of pitch.
==
TN | METER
—_— ELETE
| INSERT
TAFE
<]PAGED>
i
y= | =o =
—
го
FT
:
— oO
sor О Тома _ open | RIDE
f E Г H т =
CIDE
OSEY| {HH CLOSEZ
J
un ; (TOME ;
CREATING ORIGINAL PATTERNS
Step Record — One Note At a Time
The step record mode lets you enter one note at a time, without
having to play in time with the metronome. This makes it possible to
enter extremely fast or complex patterns that would be impossible to
record in real time.
El Select an Internal Pattern Number
0
©
While in the PATTERN PLAY mode use the [MEMORY] key to
select the internal (INT) memory, then use the [-1] and [+1] keys or
the number keys to select the number of the pattern you want to
record.
Sa
CH LAN INT
) Li! LALA every
à M y PATTERN DRUM
, — | TTT
or PATTERN
Г)
PL H Y N | ЕМРТУ
- ——————(0)
PATTERN/SONG NUMBER
If you want to record a fill-in for the selected pattern, press the
[FILL] key so that “FILL” appears next to the pattern number.
PATTERN DRUM
1]
PATTERN
INT
НУ {a
43
CREATING ORIGINAL PATTERNS
If you need to clear a previous pattern from the selected memory
location, use the PATTERN CLEAR function described on page
52.
DETAIL
Select the Pattern Record Mode
Press the [9] or [10] key while holding the [PTN] key.
) PATTERN REC F DRUM
RECORD BASS
Graces PATTERN
VOICE INT
v У
un NT |
I OU ES fee
If you attempt to select the pattern record mode while the preset
memory is selected, “PRESET” will appear on the display and
DETAIL you will be automatically returned to the previous mode.
Press a Pad To Select an Instrument
Press the pad corresponding to the first instrument you want to enter.
The abbreviated name of the instrument appears on the display (se
the instrument list on page 126 for the meanings of the abbrevia-
tions). You can also usc the [PAD] key to select the DRUM, PERC, or
BASS instruments (see “Recording a Bass Line” on page 49) before
pressing a pad.
44
PATTERN
0 Saga Mm
| NO T1 Ц \ EN
ASH MIM emery
CREATING ORIGINAL PATTERNS
Ny .
TOM3 \ HH OPEN |} RIDE
—
\ TOM2 A | HH CLOSE!
PATTERN REC | DRUM
ST Lr
Enter the Instrument On the Required Beats
For step recording, the number keys are used to enter the selected
instrument on as many beats as required. Here s how the number keys
and the LED indicators above them correspond to the beats in the
measure (in this example the default meter is selected — a 4/4
measure with 16th note resolution):
4/4 METER
Quarter notes.
= = = = =
vv “Vz y 4 à v
45
CREATING ORIGINAL PATTERNS
To enter the bass drum on every quarter note, for example, first press
the bass drum pad (normally pad A or B), then press number keys [1],
[5], [9], and [13]. The display will look like this:
VV V Y Vv v Y va VV
A B C D E F G H | J K L
CA AAA
“1 |;
| |
() @) 3) 6 O) (5) 1) (3) (3) 09 03 (3) (39 09) 69 09
1"
You can press the [START/GO] key to hear the result ... then pres.
[STOP/CONT] to resume step recording,
[5] Select and Enter the Next Instrument
46
Once the first instrument has been entered, press the pad correspond-
ing to the next instrument to be entered (using the [PAD] key first, if
necessary), then enter the instrument on the appropriate beats via the
number keys. Note that only the currently selected instrument is
displayed on the LED indicators above the number keys.
For example, to add a snare drum beat between the second and
third bass drum beats we entered in the previous step, press the snare
drum pad, then press the [7] number key (half way through the
second quarter note = the fourth 8th note of the measure).
v vw v vw v v
ABC DE FG HI J K L
ТОТ
0) © A &) О) ©) (9)
© = Previously entered bass drum.
® = Snare drum.
CREATING ORIGINAL PATTERNS
[6] Repeat Until Done
Continue selecting instruments and entering beats until your pattern 1s
complete.
recording to hear how your pattern is progressing. You can also
add instruments in the real-time record mode while the pattern is
running, if you like.
CR You can press the [START/GO] key at any point during step
HINT
Return To the PATTERN PLAY Mode When Done
To hear your pattern when finished, hold the [PTN] key and press the
[1] or [2] key to return to the PATTERN PLAY mode, then play the
pattern in the normal way.
E= PTN
Lars
=
VIENPOA
47
CREATING ORIGINAL PATTERNS
Deleting Instruments During Step Record
A single beat of a specific instrument can be deleted in the step record
mode by first pressing the pad corresponding to the instrument to be
deleted, and then the number key corresponding to the beat to be
deleted (the beat indicator LED will go out).
Ie
(ue) es e
H
TOMO J HH CLOSE! | HH CLOSE2
el
e
48
PATTERN REC | DRUM
UT
voce__ — UN
НП MIN
HALL LMM
Y y Y 7 v q Y 9
O O O DI TÍ
9 3 90) 1) 900) [5
vu
>
3
m
2
>
$
9
=
o
#
<=
=
{D
m
D
=
=
75
[sJ=er
Bal
BE
ajo
[5) =
You can also press the [START/GO] key to enter the real-time recor
mode, and delete instruments using the DELETE function, as
described on page 42.
CREATING ORIGINAL PATTERNS
Recording a Bass Line
When the BASS voice is selected (by using the [PAD] key), the
instrument pads function as a keyboard, with each key playing the
bass voice at a different pitch. The keys are arranged in the same way
as a piano keyboard, the bottom row of keys corresponding the
“white keys” and the top row to the “black keys.” Watch the keyboard
symbol in the BASS section of the display and you'll see a dot appear
on the corresponding note whenever a pad 1s played.
= Tre! TT]
FU Lis, NR
JER LALA
The [< OCT] and [OCT >] keys, to the left and right of the pad keys,
can be used to shift the pitch of the entire “keyboard” down or up one
octave. The selected octave is indicated by arrows to the left or right
of “BASS” in the display.
PATTERN 4 BASS PATTERN BASS »
BASS BASS
+ | TT - | Tru
PATTERN PATTERN.
AN MIN a CN IN
Fi | RALLY ) tI LALN
Real-time Bass Recording
You can enter a bass line in the real-time record mode by simply
selecting the BASS voice via the [PAD] key, and then playing the
required bass notes on the pads. The length of the note entered
corresponds to the length of time the pad 1s held — except that a long
note will be cut off by any other note played before it ends. The
length of each bass note can be changed by using the NOTE
LENGTH function, described below.
49
CREATING ORIGINAL PATTERNS
Step-record Bass Recording
In the step record mode, bass notes are entered by pressing the pad
corresponding to the note to be entered (the selected note is indicated
by a dot on the keyboard in the BASS section of the display), and
then the number key (or keys), as described in the normal step record
procedure, above. Bass notes entered in the step record mode all have
a fixed length, but this can be changed by using the NOTE LENGTH
function, described below.
Changing The Bass Note Length
[1] Engage the NOTE LENGTH Function
Press the [13] key while holding the [PTN] key to engage the NOTE
LENGTH function (don’t release the [PTN] key).
7 METE
== PN LENGTH PATTERN REC BASS
5 SP a BASS
E DE | rel TTT
o
POLI
The PATTERN STEP RECORD mode and the BASS voice are
automatically selected when the NOTE LENGTH Junction ¡ is
engaged. y
7
x
С.
bt nd
J
Li
DETAIL
Select a Bass Note To Edit
While still holding the [PTN] key, press the number key correspond-
ing to the bass note you want to edit. The beat indicator LED
corresponding to the selected note will flash (keep holding the [PTN]
key).
50
CREATING ORIGINAL PATTERNS
¡e
=
FF
Specify the Note Length
(e]=e-
E)=o=
E
BEES
BEE
BEE
—
(3) ©
Use the [-1] and [+1] keys to set the desired gate time for the selected
2 note.
PATTERN
REC
BASS
: „=
Cr]
YE HM
то)
NE
Md
EH | N RL
Release the [PTN] Key
Release the [PTN] key to complete the operation.
Ae
51
CREATING ORIGINAL PATTERNS CREATING ORIGINAL PATTERNS
Clearing a Pattern From Memory If you want to clear the fill-in for the selected pattern, press the
. [FILL] key so that “FILL” appears next to the pattern number.
Use this function to erase patterns that you no longer need (or those
that don’t come up to your musical standards) from a specified A or
pattern number.
>| TIO
Be sure you don’t want to keep the original data, because once a Nr
0 pattern is cleared there's no way to get it back. If you have FA [I Y NN | FILL
e e previously saved the data to tape (see “Using the Tape Interface” — —
IMPORTANT on page 116), then it can re-loaded whenever you need it.
Otherwise, you'll have to re-program the pattern from scratch.
Select the Internal Pattern To Be Cleared Press the [4] key while holding the [PTN] key to engage the
o | PATTERN CLEAR function and then, while still holding the [PTN]
While in the PATTERN PLAY mode use the [MEMORY] key to key, press the [START/GO] key. “COMPLETE” will appear briefly
select the internal (INT) memory, then use the [-1] and [+1] keys or
on the display when the pattern data has been cleared.
the number keys to select the number of the pattern you want to clear.
E ATTERN DRUM
PATTERN DRUM en) NTA P
CLEAR
SON
CT V TEMPO A Ira => = | С | | |
D
PATTERN м y PATTERN PRESS
NT UN 9 ; 9 ? Cf F3 1)
PATTERN DRUM
BASS
=— | LL | To | ; PATTERN DRUM
or = ==: Y Es a
e TE EY КТ | od (==) =
280000020000 HLAY NI Te PE
It is also possible to select a different pattern to be cleared after
engaging the PATTERN CLEAR function (i.e. before pressing the
[START/GO] key) by using the [-1] and [+1] keys, the
DETAL [MEMORY] key and/or the [FILL] key.
52 53
CREATING ORIGINAL PATTERNS CREATING ORIGINAL PATTERNS
Release the [PTN] Key Copying a Pattern To a Different Pattern Number
Release the [PTN] key to complete the operation. This function lets you copy a pattern — preset or internal — to a
different pattern number (internal).
The PATTERN CLEAR function can not be executed if the preset
(PRE) memory is selected. Also note that the PATTERN CLEAR
DETAIL function does not affect the pattern’s initial tempo (page 59), The PATTERN COPY function provides a great way to create
meter (page 61), pad bank (page 24), and swing settings (page modified versions of existing patterns. Copy the original pattern
65). MUSICAL to a new location, then use the real-time and/or step record
NOTE methods to delete and add material as required.
9 !
Select the Pattern To Be Copied
While in the PATTERN PLAY mode use the [MEMORY] key to
select either the preset (PRE) or internal (INT) memory, then use the
[-1] and [+1] keys or the number keys to select the number of the
pattern you want to copy to a different internal memory location (the
“source” pattern).
PATTERN DRUM
BASS
- | TIT
PATTERN
— — NE
CU CAN NIN
Fort LALA
E à M . PATTERN DRUM
0 - | чо
or PATTERN
Camarma E Liv NT |
2809898009 (FLAT U
54 55
CREATING ORIGINAL PATTERNS
If you want to copy the fill-in for the selected pattern, press the
[FILL] key so that “FILL” appears next to the pattern number.
CREATING ORIGINAL PATTERNS
PATTERN
DRUM
PATTERN
DRUM
CT
PATTERN
INT
ME |
IN (fp
Engage the PATTERN COPY Function
Press the [5] key while holding the [PTN] key to engage the
PATTERN COPY function (don’t release the [PTN] key yet).
PATTERN DRUM
BASS
PATTERN [PRESS
INT | |
1 \/ No
LM |
Specify the Destination Pattern Number
While still holding the [PTN] key, use the [-1] and [+1] keys ti
specify the pattern number to which you want the source pattern to be
copied (the INT memory is automatically selected for this step) —
keep holding the [PTN] key.
56
|3 - | Tr |
ED PATTERN PRESS
Fa NT les
L LiF ! MN EMPTY
If you want to copy the source data to the fill-in of the destination
pattern, press the [FILL] key so that “FILL” appears next to the
9 destination pattern number.
PATTERN DRUM
| BASS
+ | Tr
PATTERN [PRESS
INT
—— — | GO
I TiC \/ N IL
RL La 1 IN 7 evPy
You can copy the data from a pattern to its own fill-in (i.e. the
fill-in of the same pattern number), then edit the copied data to
create a fill-in that is a modified version of the original pattern.
MUSICAL
NOTE
Execute the PATTERN COPY Function
Still holding the [PTN] key, press the [START/GO] key to actually
execute the PATTERN COPY function. “COMPLETE” will appear
bricfly on the display when the pattern data has been copied.
CREATING ORIGINAL PATTERNS CREATING ORIGINAL PATTERNS
Any existing data in the destination pattern number will be Setting an Initial Pattern Tempo
erased when the copy function is executed. This includes initial Each pattern in int | aan b d with an “initial
e e tempo (page 59), swing (page 65), and currently selected pad ac pa опа memory чаи be programmed With an UNITÉ
IMPORTANT bank (page 24) settings, since these settings are also copied. tempo” which takes effect when the pattern begins playing. When the
initial tempo function is turned OFF, the pattern will be played at the
current tempo — as set by the TEMPO function described on page 36
If the destination pattern has a meter setting that is different from the — when it is selected (i.e. no tempo change will occur). When an
source pattern, the “ILLEGAL” display will appear and the copy initial tempo is set, however, the pattern will be played at that tempo
function will be aborted. when selected, as will all subsequently selected patterns until a
pattern with a different initial tempo setting is selected.
Release the [PTN] Key The INITIAL TEMPO will not take effect if playback is started
Release the [PTN] key to complete the operation. using the [STOP/CONT] key.
DETAIL
Select an Internal Pattern
While in the PATTERN PLAY mode use the [MEMORY] key to
select the internal (INT) memory, then use the [—1] and [+1] keys or
the number keys to select the number of the pattern for which you
want to program an initial tempo.
PATTERN DRUM
oo Ti
Q Pr |4! м
PATTERN DRUM
|
or > PATTERN
MA — E N |
PLAY 1
— — — — — — PATTERNSONG NUMBER
58
59
CREATING ORIGINAL PATTERNS
Engage the INITIAL TEMPO Function
Press the [3] key while holding the [PTN] key to engage the INITIAL
TEMPO function (don’t release the [PTN] key yet).
E- = PATTERN DRUM
—_— PLAY TEMPO CLEAR BASS
SONG EE LA
PAD { >
V TEMPO A || VSELECTA
v v ©
The INITIAL TEMPO setting can not be changed if the preset
(PRE) memory is selected.
DETAIL
Specify the Desired Initial Tempo
While still holding the [PTN] key, use the [-1] and [+1] keys to
specify the initial tempo for the selected pattern.
Release the [PTN] Key
Release the [PTN] key to complete the operation.
60
CREATING ORIGINAL PATTERNS
Setting the Meter — 3/4 and Other Time Signatures
Of course, you won't always want to record in 4/4 time, so the RY10
gives you a choice of other time signatures — and note resolutions.
The note resolution determines the smallest note length that can be
entered in the pattern. A note resolution of 16, for example, means
that even if you play 32nd notes, all notes will be aligned to the
nearest 16th-note.
The METER setting can only be changed before programming a
new pattern in a blank (cleared) memory location.
9
Select an Internal Pattern
While in the PATTERN PLAY mode use the [MEMORY] key to
select the internal (INT) memory, then use the [—1] and [+1] keys or
the number keys to select the number of the blank pattern for which
you want to program a new meter.
= | TT TT
UR
HI HY NM
PATTERN DRUM
@ >
Г) Liv, Л! |
0860500000 | Ш ГМ every
CREATING ORIGINAL PATTERNS
Engage the METER Function
Press the [12] key while holding the [PTN] key to engage the
METER function (don’t release the [PTN] key yet).
PATTERN REC [DRUM
ЕСС
> |
^ | mu
NN 7 NI JL | И
The METER setting can not be changed if the selected pattern or
its fill-in already contains data.
DETAIL
El Specify the Desired Meter
While still holding the [PTN] key, use the [-1] and [+1] keys to
specify the desired meter (see list below).
Release the [PTN] Key
Release the [PIN] key to complete the operation.
Here's a list of the METER settings you can choose:
62
= 9
CREATING ORIGINAL PATTERNS
Time signature list
Display Time Signature & Resolution
14 12 1/4 time, 12th note resolution (8th-note triplets) - TT
1/4 16 1/4 time, 16th note resolution
1/4 24 1/4 time, 24th note resolution {16th-note triplets)
1/4 32 1/4 time, 32nd note resolution
2/4 12 2/4 time, 12th note resolution (8th-note triplets)
2/4 16 2/4 time, 16th note resolution
2/4 24 2/4 time, 24th note resolution (16th-note triplets) |
2/4 32 2/4 time, 32nd note resolution
3/4 12 3/4 time, 12th note resolution (8th-note triplets) Ш
3/4 16 3/4 time, 16th note resolution |
4/4 12 4/4 time, 12th note resolution (8th-note triplets)
4/4 16 4/4 time, 16th note resolution
5/4 12 5/4 time, 12th note resolution (8th-note triplets)
1/8 16 1/8 time, 16th note resolution a
1/8 24 1/8 time, 24th note resolution (16th-note triplets)
18 32 1/8 time, 32nd note resolution
| 3/8 16 3/8 time, 16th note resolution
38 24 3/8 time, 24th note resolution (16th-note triplets) |
3/8 32 3/8 time, 32nd note resolution
58 16 5/8 time, 16th note resolution
58 24 5/8 time, 24th note resolution (16th-note triplets)
7/8 16 7/8 time, 16th note resolution
1/16 16 1/16 time, 16th note resolution
1/16 32 1/16 time, 32nd note resolution Ш
| 3/16 16 3/16 time, 16th note resolution
3/16 32 3/16 time, 32nd note resolution
5/16 16 5/16 time, 16th note resolution
516 32 5/16 time, 32nd note resolution
7/16 16 7/16 time, 16th note resolution
7/16 32 7/16 time, 32nd note resolution |
9/16 16 9/16 time, 16th note resolution
11/16 16 11/16 time, 16th note resolution
13/16 16 13/16 time, 16th note resolution
15/16 16 15/16 time, 16th note resolution a a =
TENE AA TT.
CREATING ORIGINAL PATTERNS
Using Accents
Real-time Accents
Your patterns will have a lot more life and vitality if you use accents
to create some dynamic variation. To accent a note while simply
playing the pads, hold either of the [ACCENT] keys while playing
the instrument pad.
The accent level of each instrument pad can be set independently
by using the Accent Level function in the PAD EDIT mode (see page
99).
In the real-time record mode accents are added by tapping one of the
[ACCENT] keys at the appropriate times. Accents are deleted in the
same way as the other instruments — by engaging the DELETE
function and holding either of the [ACCENT] keys over accents you
want to delete (see page 42).
Step-record Accents
64
In the step record mode accents are entered (and deleted) in exactly
the same way as instruments — press one of the [ACCENT] keys to
select accents, then enter the accents at the required points in the
pattern via the number keys (see page 43).
CREATING ORIGINAL PATTERNS
Creating a Swing Feel
The SWING function can be used to give the selected internal pattern
a looser “swing” feel by slightly delaying odd-numbered 8th or 16th
notes. Each internal pattern/fill-in can be programmed with a different
SWING setting.
Engage the SWING Function
DETAIL
Specify the Desired SWING Value
While still holding the [PTN] key, use the [-1} and [+1] keys to
specify the desired swing value:
While in the PATTERN PLAY mode, press the [6] key while holding
the [PTN] key to engage the SWING function (don’t release the
[РТМ] key yet).
Cas —
op REPEA
PAD
VLEYELA
2
&
5
UTIL
BUE
Eo
у
The SWING setting can not be changed if a preset pattern is
selected.
CREATING ORIGINAL PATTERNS
MUSICAL
El
E2
E3
E4
ES
Кб
E7
ES
E9
S1
S2
53
Sa
Ss
Odd-numbered 8th notes advanced by 1 clock.*
Odd-numbered 8th notes advanced by 2 clocks.
Odd-numbered 8th notes advanced by 3 clocks.
Odd-numbered 8th notes advanced by 4 clocks. '
Odd-numbered 8th notes advanced by 5 clocks.
Odd-numbered 8th notes advanced by 6 clocks.
Odd-numbered 8th notes advanced by 7 clocks.
Odd-numbered 8th notes advanced by 8 clocks.
Odd-numbered 8th notes advanced by 9 clocks.
Odd-numbered 16th notes advanced by 1 clock.
Odd-numbered 16th notes advanced by 2 clocks.
Odd-numbered 16th notes advanced by 3 clocks.
Odd-numbered 16th notes advanced by 4 clocks.
Odd-numbered 16th notes advanced by 5 clocks.
* A “clock” is 1/24th of a quarter-note.
NOTE
Obviously, a SWING setting of, say, “85” is going to have no
audible effect if the pattern contains no notes on the odd-
numbered 16th note beats. Be sure to select a SWING setting that
matches the content of your pattern. i
Release the [PTN] Key
Release the [PTN] key to complete the operation.
66
CREATING & PLAYING SONGS
Creating & Playing Songs
The RY10 has memory locations for 36 different “songs.” A song is
actually a sequence of patterns — for example, an intro pattern, a verse
pattern with fill-ins, a chorus pattern with fill-ins, an ending pattern, etc.
фо, you begin programming a song, you should create the various
Patterns that your song will contain in the PATTERN RECORD mode.
67
CREATING & PLAYING SONGS CREATING & PLAYING SONGS
Step Record — Create the Basic Song Structure Select the SONG RECORD Mode
The step record mode is the way you should normally begin program- Press the [9] or [10] key while holding the [SONG] key.
ming a song. The real-time record mode, described later, 1s more
suited to adding fill-ins after the basic structure of the song has been
programmed in the step record mode.
SONG REC | DRUM
| RECORD
PAD EDIT — | |
PAGED | SONG PART
v 7
[1] Select the SONG PLAY Mode Do AR
Press the [1] or [2] key while holding the [SONG] key to engage the
SONG PLAY mode. 9
FTN | SONG DRUM
= BASS The leftmost number on the display is the selected song number. The
un => = | ТЕР | next number is the “part” number — in the song mode a pattern or fill
E
| Y TEMPO A,
SONG PART
у number is assigned to each “part.”
5 © NINE NT g p
; | NY |
in [4] Enter the Pattern Number For the First Part
Use the number keys to enter the number of the pattern that is to be
the first part of the song. The pattern number appears to the right of
the part number. You can also use the [MEMORY] key to select an
Select a Song Number INT or PRE pattern, or the [FILL] key to enter the fill-in of the
While in the SONG PLAY mode, use the number keys to select the selected pattern.
number of the song you want to record — 00 through 35.
200020020009 т ы
SONG DRUM mn ] TH
| tio | ¢ 0 => SONG FART PATTERN
ОВОС DD) se 1 = FC RTC RT
Jim — 0 _ LM | EN LN |
N1 1 NT |
LM LN |
CREATING & PLAYING SONGS CREATING & PLAYING SONGS
When entering a fill-in it is possible to specify the 16th-note from When your song is finished, press [1] or [2] while holding the
which the fill-in is to begin by using the [1] and [+1] keys while [SONG] key to return to the SONG PLAY mode.
the [FILL] key is held. The step number is shown in the center of
PETAL the display, under “STEP,” while the [FILL] key is held. To start SONG DRUM
the fill-in from the third beat of a 4/4 measure, for example, set a (2 BASS
step value of 9. The fill can also be turned off by selecting “OF,” | reoa | => = | т TT | TIL]
"e ‚ © 7, j INT
the setting below “OI. у к m RT
| 0 IN | EN E EN I
Go To the Next Part, Enter the Next Pattern Number, and Repeat | 0 Ш
К
Press the [+1] key to move forward to the next part, then select the
pattern number for that part, as in the previous step.
SONG RECIDRUM
DH | ml
SONG PART
MI | MI
IN 1 END
Continue entering the pattern/fill numbers for parts in this way until
your song 1s complete.
A song can have a maximum of 199 parts. If you require more
parts, use the CHAIN function described on page 88 to play two
or more songs in sequence.
DETAIL
[6] Add Fill-ins, Edit, Or Return To the SONG PLAY Mode
If you want to add more fill-ins, go on the real-time record mode,
described next. You can also edit the song you’ve created, changing
pattern numbers, deleting patterns, or inserting patterns, as described
in “Editing a Song” on page 79.
70
CREATING & PLAYING SONGS
Real-time Record — Add Fill-ins
The real-time song record mode 1s most useful for entering fill-ins
after the basic structure of your song has been programmed in the
step record mode. The advantage of using the real-time record mode
for this procedure 1s that the fills can be started at precisely the timing
you require.
Press [START/GO] To Start Recording
Assuming you're already in the SONG RECORD mode (if not, d
steps 1 through 3 of the step record procedure, above), press the
[START/GO] key to start real-time recording.
Press the [FILL] Key At the Appropriate Times
As the previously-recorded song plays through, press the [FILL] key
at the points you want to enter fills.
SONG REC | DRUM
= 1 |5
SONG PART PATTERN
RAZA RAZA RAI |
LL ‘
The fill entered will naturally be the fill associated with the pattern
that is playing at the time the [FILL] key 1s pressed.
72
CREATING & PLAYING SONGS
It is also possible (though sometimes difficult) to enter new
pattern numbers in the real-time record mode — the pattern
number entered while a part is playing will be assigned to the
next empty part and all subsequent parts until a new pattern
number is entered or the [STOP/CONT] key is pressed. If you
start real-time recording with a blank song, the metronome will
sound and the RY 10 will wait for you to enter a pattern number.
The same occurs when an empty part is reached during real-time
recording.
DETAIL
€ Press [STOP/CONT] To Stop Recording
Press the [STOP/CONT] key to stop recording, then go on and edit
the song, if necessary, or return to the SONG PLAY mode (press [1]
or [2] while holding [SONG].
73
CREATING & PLAYING SONGS
Changing Time Signature During a Song
To change the time signature in the middle of a song, place a pattern
that has the appropriate METER setting (see page 61) at the point at
which you want the change to occur.
b
74
CREATING 8: PLAYING SONGS
Transposing the Bass Part
In the SONG RECORD mode it is possible to transpose the bass part
of individual patterns up or down by a maximum of one octave in
semitone steps.
Select the Part To Be Transposed
In the SONG RECORD mode, use the [—1] and [+1] keys to locate
the part you want to transpose.
SONG REC BASS
= [от
SONG PART PATTERN
INT
ART NULL RUTA
LALA ГУС Ly |
Engage the TRANSPOSE Function
Press the [13] key while holding the [SONG] key to engage the
TRANSPOSE function (don’t release the [SONG] key).
NOTE
LENGTH SONG REC BASS
TRANS.) RE
75
CREATING & PLAYING SONGS
Set the Degree Of Transposition
While still holding the [SONG] key, use the [—-1] and [+1] keys to set
the desired degree of transposition. Each increment corresponds to a
semitone. A setting of —12, for example, transposes the corresponding
bass part down one octave, while a setting of +7 transposes up a fifth
(from C to G, for example).
e
“TRANSPOSE” appears in the BASS section of the display when
the TRANSPOSE function is used, and when a transposed part is
playing during song playback.
DETAIL
[4] Release the [SONG] Key
Release the [SONG] key to complete the operation.
This is actually an easy way to create harmonic bass progres-
sions. For a “three-chord” progression in the key of C, for
example, start with a bass line in С, еп transpose up to F (+5
semitones) for the subdominant section, and then up to G ( te
semitones) for the dominant section.
MUSICAL
NOTE
76
0
$ RO
CREATING 8: PLAYING SONGS
Using the Bass Part From a Different Pattern
The REPLACE function can be used in the SONG RECORD mode to
replace the bass line of the selected part with that from any internal or
preset pattern.
Select the Bass Part To Be Replaced
In the SONG RECORD mode, usc the [-1] and [+1] keys to locate
the part in which you want to use a different bass line.
SONG REC BASS
BASS
+ | TT TITI]
SONG PART PATTERN
INT
MM RAZA RUI
МУ NE EL
Engage the REPLACE Function
Press the [14] key while holding the [SONG] key to engage the
REPLACE function (don’t release the [SONG] key).
NOTE |
Lo LENGTH SONG REC BASS
— TRANS-| RE. BASS
(2 Se POSE oe | |
o DE TT
|
уе
A
a
||
"1e
1
Ll
77
CREATING & PLAYING SONGS
Select the Pattern From Which the Bass Part Is To Be Used
While still holding the [SONG] key, use the [-1] and [+1] keys to
select the pattern containing the bass part you want to use. Use the
[MEMORY] key to select a preset or internal pattern, and the [FILL]
key to select a fill pattern, as required.
“REPLACE” appears in the BASS section of the display when a
replaced part is playing during song playback.
DETAIL
E Release the [SONG] Key
Release the [SONG] key to complete the operation.
If the replace pattern is shorter than the original pattern, th
remaining portion of the original pattern will play when the
replace pattern finishes. Also note that the SWING setting of the
PETAL original pattern is applied to the replace pattern.
78
CREATING 8: PLAYING SONGS
Editing a Song
A song that has already been entered can be edited while in the
SONG RECORD mode. You can change pattern numbers, delete
parts, and insert parts as required.
Changing Part Numbers
*/
It is possible change pattern numbers that have already been entered
by simply using the [-1] and [+1] keys to move to the part number
you want to change, and then entering a new pattern number using the
[MEMORY], number, and [FILL] keys as required.
SONG REC {DRUM
= 1 16
SONG PART wl
NNT RUIZ NA
LVL NC NE PY
a
DE JIJI: 5
N-SONG N
Deleting Parts
To delete a part and move all subsequent parts back to take up the
space left by the deleted part, first select the part to be deleted, then
press [11] while holding [SONG] to engage the SONG DELETE
function, and finally, while still holding the [SONG] key, press the
[START/GO] key to actually execute the delete operation.
“COMPLETE” appears on the display when the delete operation has
finished.
CREATING & PLAYING SONGS
SONG REC | DRUM
wp
[rr]
CREATING 8: PLAYING SONGS
SONG REC | DR
UM
C1
PART
PATTERN
SONG PART PATTERN INT
ANT АК NIN К1 NUCA
LNLN EN NL LLL LM
ere SONG REC | DRUM SONG REC | DRUM
INSERT BASS BASS
PAGE D> = | DEL | | | | | | | > Ins | [ | | | | |
SONG PART PATTERN (555) i SONG PART PATTERN PRESS
: > MM MI RIN MM RAIZ NIT
LALA IN 1 1 ММ LS ENE END
DRUM
TÍ Г] | TT] | SONG REC |DRUM
—
Ins
UT
SONG
PART
PATTERN
PRESS
gos \ GO
NU
Г
MIR RAI —
INNEN NE NA
Inserting Parts
To insert a new part and move all subsequent parts forward to make SONG REC [DRUM
space for the inserted part, first press [12] while holding [SONG] to N _ Ins TE
engage the SONG INSERT function, then (still holding [SONG]) ud 9
the [—1], [+1], [MEMORY], and or [FILL] keys to select the part at PO PINAL PTE
which the new pattern is to be inserted, and finally (still holding the LM Y LE IL
[SONG] key) press the [START/GO] key to actually execute the
insert operation. The inserted pattern is the same as the pattern that
was previously at the insert point. You can now change the pattern
number or the inserted part, 1f necessary.
80 81
CREATING & PLAYING SONGS CREATING & PLAYING SONGS
Clearing a Song From Memory
The GOTO END Function
Use the CLEAR SONG function to completely erase a song from
This function can make editing or adding new material to a long song
easier by taking you directly to the last part in the song. To go to the memory.
last part, simply press [16] while holding [SONG] in the SONG
RECORD or SONG PLAY mode.
Select the Song To Be Cleared
While in the SONG PLAY mode use the number keys to select the
number of the song you want to clear.
TN
{ 0
SONG DRUM
SONG PART PATTERN
MINT RE NT A
NLM EN LN Y
Clear the Song
Press the [4] key while holding the [SONG] key to engage the SONG
CLEAR function and then, while still holding the [SONG] key, press
the [START/GO] key. “COMPLETE” will appear briefly on the
display when the song data has been cleared.
SONG DRUM
€ С
INITIAL
ZZ PLAY TEMPO] CLEAR BASS
TEE PAD — | | | | | | | |
VTEMPO A | VSELECTA
PRESS
7 \Е \Р
- WIN
NL
82 83
CREATING & PLAYING SONGS
SONG DRUM
СЛОЕ
—
A
|
ME
T
UNE |
It is also possible to select a different song to be cleared after
engaging the SONG CLEAR function (i.e. before pressing the
[START/GO] key) by using the [—1] and [+1] keys.
DETAIL
1
Release the [SONG] Key
Release the [SONG] key to complete the operation.
Be sure you dont want to keep original data, because once a
song is cleared, there's no way to get it back. If you have previ-
e e ously saved the data to tape, then it can re-loaded whenever you
IMPORTANT need it. Otherwise, you'll have to re-program the song from
scratch.
The song's initial tempo is not cleared by the SONG CLEAR
function, and will remain in effect unless specifically changed by
using the INITIAL TEMPO function described on page 90.
DETAIL
84
CREATING & PLAYING SONGS
Copying a Song To a Different Song Number
This function lets you copy a song to a different song number.
The SONG COPY function provides a convenient way to create
modified versions of existing songs. Copy the original song to a
new location, then edit the copied song as required.
NOTE
4 Select the Song To Be Copied
While in the SONG PLAY mode use the number keys to select the
number of the song you want to copy to a different memory location
(the “source” song).
SONG —- DRUM
BASS
аа = | TIN
389000000009 7) SE — wy
TTERN/SONG NUMBER — INT
NI NT I NT I
LY 1 LM UM |
Engage the SONG COPY Function
Press the [5] key while holding the [SONG] key to engage the SONG
COPY function (don’t release the [SONG] key yet).
[Towne]
Y SWING
COPY ===!
REPEAT]
va A > = |
оо ÿ FUI
NA —L 1
SONG DRUM
y | | [PRESS]
NR
LALA
85
CREATING & PLAYING SONGS
Specify the Destination Song Number
While still holding the [SONG] key, use the [-1] and [+1] keys to
specify the song number to which you want the source song to be
copied — keep holding the [SONG] key.
_ LI
| Tr =
UT ae,
LA 1 TN ery] À
[4] Execute the SONG COPY Function
Still holding the [SONG] key, press the [START/GO] key to actually
execute the SONG COPY function. “COMPLETE” will appear
briefly on the display when the song data has been copied.
Any existing data in the destination song number will be erased
when the copy function is executed, including the initial 'empq
e e setting (the initial tempo setting is also copied). )
IMPORTANT
Release the [SONG] Key
Release the [SONG] key to complete the operation,
86
CREATING & PLAYING SONGS
Song Playback
Songs can be played in several ways: a single song can be played
from beginning to end, a single song can be repeated continuously, up
to 35 songs can be played in sequence, or a sequence of songs can be
repeated continuously.
Once-through Playback
Playing a song through once is essentially the same as playing a
@ pattern: In the SONG PLAY mode select the song to be played by
using the number keys, then press [START/GO]. The [STOP/CONT]
key can be used to stop playback at any point, or re-start playback
from the point at which it was stopped. The [START/GO] key always
starts playback from the beginning of the song.
Repeat Playback
In the SONG PLAY mode, press the [6] key while holding the
[SONG] key to engage the repeat function. When REPEAT is
engaged the song will play through to the end, then start again from
the beginning, and continue to do so until the [STOP/CONT] key is
pressed.
When the REPEAT function is engaged the repeat symbol appears
in the display: |
CREATING & PLAYING SONGS
MUSICAL
The REPEAT function can be combined with the footswitch
“NEXT” mode (see page 108) to allow individual parts of a song
to be repeated as many times as required, then the next part is
NOTE selected when the footswitch is pressed. To do this, the different
parts of your song — A, B, and C, for example — should be
recorded as separate songs in consecutive song numbers.
Chain Playback
88
The CHAIN function is engaged by pressing the [7] key whilg
holding the [SONG] key in the SONG PLAY mode. When CHAIN is
engaged consecutive songs containing data are played back one after
another, starting with song number 00 (or the lowest song number
that contains data). The chain stops when the last recorded song ends.
In this case, SONG 00, 01, and 02 play in sequence, then playback
stops because SONG 03 contains no data.
SONG 00 | | SONG 01 SONG 02 SONG 03 | | SONG 04
|| (EMPTY)
| >
Playback |
Stop
In this case playback starts at SONG 02 since SONG 00 and 01 con-
tain no data.
(EMPTY) (EMPTY) (EMPTY)
Playback |
Stop
SONG 00 | | SONG 01 | | SONG 02 | | SONG 03 | | SONG 04 ¢
CREATING & PLAYING SONGS
The chain symbol appears on the display when the CHAIN function
1s engaged.
SONG DRUM
SP CHAN — BASS
> | TT
LALA TRI
HIRE
EE
E
Ge
The CHAIN and REPEAT functions can be engaged simultaneously,
causing the chain to play continuously until stopped. In this case the
repeat chain symbol appears in the display.
S= Со
ВЕРЕН!
89
CREATING & PLAYING SONGS
Setting an Initial Song Tempo
Like the internal patterns, each song can be programmed with an
“initial tempo” which takes effect when the song 1s selected. This can
be used to simply specify the tempo at which a song 1s to start, or, by
combining songs having different initial tempos in a chain, it is
possible to change tempo in the middle of the chain.
The INITIAL TEMPO will not take effect if playback is started
using the [STOP/CONT] key. i
DETAIL
Select a Song
While in the SONG PLAY mode use number keys to select the
number of the song for which you want to program an initial tempo.
DRUM
TO]
SONG
+ |
Soga fas — aa
_ -— PA 5 — ———(ú
NUN KU 0 АКТ |
IN | IN U IN |
90
CREATING & PLAYING SONGS
Engage the INITIAL TEMPO Function
Press the [3] key while holding the [SONG] key to engage the
INITIAL TEMPO function (don’t release the [PTN] key yet).
PLAY
INITIAL
TEMPO
CLEAR
VTEMPO A
PAD |
VV SELECT A |
v
Do
—
\
с
o
|
= ©
=
DRUM
Co
al
À
чаи,
A
|
Specify the Desired Initial Tempo
While still holding the [SONG] key, use the [-1] and [+1] keys to
specity the initial tempo for the selected song. The initial tempo can
be set from 40 to 250 beats per minute, or “OFF” if no initial tempo is
required.
[4] Release the [SONG] Key
SONG DRUM
| TIT
NA
LA
Release the [SONG] key to complete the operation.
92
UTILITY FUNCTIONS
Utility Functions
In addition to the utility functions already described in other sections of
this manual, the RY10 [UTIL] key provides access to a range of utility
functions that let you set up the instrument pads to match your musical
eds, determine how the RY 10 will respond to MIDI data received from
an external MIDI instrument, determine how a footswitch connected to the
FOOT SW jack will function, save and load RY10 data to and from
cassette tape, and even tune your guitar.
93
UTILITY FUNCTIONS
Pad Level Adjustment
The level of each of the instrument pads can be individually adjusted
to set the ideal balance or “mix” between instuments.
Select the PAD LEVEL Function
Press the [5] or [6] key while holding the [UTIL] key to engagc the
PAD LEVEL function (don’t release the [UTIL] key).
LEMA
A
Select a Pad
While still holding the [UTIL] key, press the instrument pad for
which you want to set a new level value. The letter of the selected pad
(A through L) appears under “PAD” in the display (keep holding the
[UTIL] key).
94
PATTERN DRUM
PAD BANK
e
|
|
"UF
Sw
PAD
|
Fr
—
TX
DRUM
ЕО
PAD
) |
+
UE
1
p= 5 | -
Lens Lows J {HH OPEN |
риши
af Е | A Г HY — =
| | В
(том: TOM2 AHH CLOSET | HH cross) ee. |
Set the Level
UTILITY FUNCTIONS
While still holding the [UTIL] key use the [5] key to decrement the
level value or the [6] key to increment the level value. The [5] or [6]
key can be held for continuous scrolling in the specified direction.
The level can be set from —7 to +7, with “—7” being minimum level
(no sound), “+3” is normal level, and “+7”
is maximum level.
PATTERN
PAD BANK
DRUM
—
CLL
) PJ)
и
FAD
[4] Release the [UTIL] Key to Exit
95
UTILITY FUNCTIONS UTILITY FUNCTIONS
The PAD EDIT Mode [orem м
, . , ch PAD BANK BASS
The PAD EDIT mode provides access to 6 different functions that mE - | LLL
affect the RY 10 instrument pads and voices, making it possible to 7х = VOICE PAD
customize the sound to fit your own music and style of expression. | HT 1 LU
PAD EDIT functions affect the currently selected pad bank (internal 0 alo La NN
... 15 only). |
To use the PAD EDIT functions, first select the pad bank you want | i
to edit. enter the PAD EDIT mode (it is also possible to select
different pad banks while in the PAD EDIT mode), select the desired
i PAD EDIT function, and finally set as required. ¢ | @3| Select a PAD EDIT Function
Use the [9] and [10] keys to step through the PAD EDIT functions
Select an Internal Pad Bank and locate the function you want to use. The individual PAD edit
| | functions are described below.
Press the |3] or [4] key while holding the [UTIL] key to engage the
PAD SELECT function, press the [MEMORY] key if necessary to
| select the internal (INT) pad bank memory, then use the [3] and [4]
| keys to select the desired pad bank (0 through 15). Finally, release the
RECORD
a [UTIL] key.
Di
me HI | |
y A B с y D INT
| A (Lei ENE
o e Voice Assign
| ‘ © PATTERN DRUM
4 PAD BANK BASS
LE = | TT LT] |
| Engage the PAD EDIT Mode VOICE PAD
| Press the [9] or [10] key while holding the [UTIL] key to engage the H | | г) = H
in PAD EDIT mode. You can release the [UTIL] key once the PAD == —
ol:
E de has b lected.
ef EDIL mode nas Den ESE This function lets you assign any of the RY10's 250 preset voices to
Ti the instrument pads in order to create custom drum and percussion
| “kits.” Note that “VOICE” appears above the voice name abbrevia-
tion when the voice assign function is selected.
96 7
UTILITY FUNCTIONS
[1] Select a Pad
Press the instrument pad to which you want to assign a new voice.
The letter of the selected pad (A through L) appears under “PAD” in
the display. Also use the [PAD] key if necessary to select the DRUM,
PERC, or BASS instruments of the current pad bank.
= FF - a CTS
oil ! ==
° | | | | | -
| | TOM3
sD2 / HH OPEN | |
ED DE
e e J be) fed
L
TOMI TOM2 HH CLOSE1 ¢
y
PATTERN
PAD BANK
DRUM
BASS
- TIL
<
o
o
IZ ni
CIEN
Ls
|)
Assign a New Instrument To the Selected Pad
Use the [-1] and [+1] keys to select the instrument to be assigned.
The abbreviation of the selected voice name appears under “VOICE”
on the display.
98
DRUM
PAD
Refer to the voice list on page 126 for a complete list of the RY 10
voices and voice-name abbreviations.
Te e
UTILITY FUNCTIONS
Pad Accent Level
PATTERN DRUM
PAD BANK
- 1-1 N
ar С
Hit +
This function lets you individually change the level of accents applied
0 to each pad (accents are applied via the [ACCENT] keys when
playing the pads or recording patterns — see “Using Accents” on
page 64). “ACC” appears in the display when the pad accent level
function 1s selected.
Select a Pad
Press the instrument pad for which you want to set a new accent
level. The letter of the selected pad (A through L) appears under
“PAD” in the display. Also use the [PAD] key if necessary to select
the DRUM or PERC instruments of the current pad bank (accent
levels cannot be set for the BASS instrument).
E
A a] Cs] 27)
_ | wr Tova Lion) es
; CALC CT
\tticiosey) [hn coses)
ow | Томе
PATTERN DRUM
PAD BANK BASS
= la
PAD —
Lr a J
y NL NL LI
99
UTILITY FUNCTIONS
Set the Accent Level For the Selected Pad
Pan
Use the [—1] and [+1] keys to set the accent level. The accent value
range is from —7 to +7. When the pad accent level is set to “0,” no
accent 1s applied even when the [ACCENT] keys are used. Minus
settings produce a “reverse accent” with the accented note sounding
softer than normal notes. Positive settings produce normal accents.
The higher the value, the more pronounced the accent.
- | TT oor
cons ON
FEN FAIR
Pans the selected pad/voice to any position between full left or full
right in the stereo sound field this lets you define the “stereo
image” of your custom drum kit. “PAN” appears in the display who |
the pan function is selected.
Select a Pad
100
Press the instrument pad you want to pan. The letter of the selected
pad (A through L) appears under “PAD” in the display. Also use the
[PAD] key if necessary to select the DRUM, PERC, or BASS
instruments of the current pad bank.
| Ñ
UTILITY FUNCTIONS
= D) I A
eu lo 3 TOM | mores |
a” 3 |
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À Lso! TOM! JOM2 —_ Y
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3 | L
|
HHC |
LOSE? CRASH
- | TT TITI
costs TAC
PUN LIN
Pan the Selected Pad
Use the [+1] and [+1] keys to pan the pad. The pan value range is
from —7 to +7, with 0 corresponding to center position. An “OF”
setting is also available (the next setting below “—7”) which selects
the preset pan position for that voice. À setting of —7 positions the
voice assigned to the selected pad fully left (i.e. the sound will come
from the left channel only), while a setting of +7 pans full right. Other
settings pan to the corresponding in-between positions.
PATTERN DRUM
PAD BANK
- 1-1
Г | Г
FEN | -- |
UTILITY FUNCTIONS
Pad Tune
PATTERN DRUM
- 1 1]
Tunes the selected pad over a range of +200 cents (100 cents =
I semitone). “TUNE” appears in thc display when the pad tune fung
tion is selected.
Select a Pad
Press the instrument pad you want to tune. The letter of the selected
pad (A through L) appears under “PAD” in the display. Also use the
[PAD] key 1f necessary to select the DRUM, PERC, or BASS
Instruments of the current pad bank.
37 slam
|
| an? sor OM _ j HH OPEN |
o — We J
р FX
== = с © F ( TN == ==
| TOMI | | TOM? |
во! 501 U A EL (HH CLOSE2 CHASH
=
PATTERN DRUM
I FEN
ALL Lo LA
For the BASS instrument only, the pad tune settings apply to all
pad banks.
DETAIL
102
- | 1 6
UTILITY FUNCTIONS
Tune the Selected Pad
Chase
Use the [-1] and [+1] keys to tunc thc pad. The tune valuc range 15
from —7 to +7, with () corresponding to normal pitch. A setting of —/
tunes down by about a semitone (minus 200 cents), while a setting of
+7 tunes up by about a semitone (plus 200 cents).
PATTERN DRUM
FAD BANK BASS
PAD
DI _
by =
PATTERN DRUM
PAD BANK
- [9
ГОГ FAN
ДИН 1
This function determines whether the pad bank number will change
each time a pattern with a different pad bank number is selected, or
whether the selected pad bank will remain in effect continuously.
e Select the Desired Chase Mode
Use the [-1] and [+1] keys to turn the chase function ON or OFF. The
pad bank numbers are switched automatically according to the
selected pattern when the chase function is turned ON. When chase is
OFF the pad bank will only change when selected manually via the
PAD SELECT function (see page 24).
UTILITY FUNCTIONS
UTILITY FUNCTIONS
PATTERN DRUM PIN NITIAL N PATTERN DRUM
PAD BANK BASS ra CHAR PAD BANK BASS
- | Ii Sora > —
CLOS TIN RE TE к
| | й о о ©o © \_ NT N |
RP LON A IL DAY
hn +
¢ e | Specify the Destination Pad Bank Number
Use the [—-1] and [+1] keys to specify the pad bank number to which
you want the source pad bank data to be copied.
The last pad bank selected while recording a pattern 1s recorded along rer RUM
with the pattern whether the chase mode is turned ON or OFF. | PAD BANK BASS
Pp 5-1
INT PRESS
Y PL NL (ео)
Сору L LUE 1 NT
PATTERN DRUM
PAD BANK BASS
- | TT LT] | = Execute the COPY Function
UT NT К со Press the [START/GO] key to actually execute the pad bank copy
I LALA function. “COMPLETE” will appear briefly on the display when the
pad bank has been copied.
This function lets you copy the PAD EDIT settings from the selected
pad bank to a different pad bank. 4 @ ii o
Select the Pad Bank To Be Copied, If Necessary Y PMA ESTE
Rm LL IL
If you want to copy a pad bank other than the currently selected one,
use the PAD SELECT function to select the pad bank you want to
copy (use the [3] and [4] keys, and the [MEMORY] key if necessary,
while holding the [UTIL] key).
Any existing data in the destination pad bank will be erased
when the copy function is executed.
IMPORTANT
104
г
UTILITY FUNCTIONS
Transpose
The transpose function described here is different from the one
described previously in “Transposing the Bass Part” (page 75) in that
it transposes the bass sound for all patterns and songs. This transpose
function also affects the instrument pads,
Engage the TRANSPOSE Function
Press the [15] key while holding the [UTIL] key to engage thé
TRANSPOSE function (don’t release the [UTIL] key).
Г ЕЛ 4Д
NANI
Y ALA
Set the Degree Of Transposition
While still holding the [UTIL] key, use the [-1] and [+1] keys to set
the desired degree of transposition. Each increment corresponds to a
semitone. A setting of —12, for example, transposes the bass sound
Release the [UTIL] Key
Release the [UTIL] key to complete the operation.
down one octave, while a setting of +7 transposes up a fifth (from 4 , 0
to G, for example).
BASS
106
UTILITY FUNCTIONS
107
UTILITY FUNCTIONS
UTILITY FUNCTIONS
Using a Footswitch
An optional Yamaha FC4 or FCS footswitch connected to the rear-
panel FOOT SW jack can be used to control pattern and song
playback in a number of ways:
Select the Desired Footswitch Mode
While still holding the [UTIL] key, use the [—-1] and [+1] keys to
select the desired footswitch mode: “STOP”, “FILL”, or “NEXT” on
the display.
The “STOP” Mode
The footswitch alternately starts and stops the selected pattern DRUM
or song. me 9)
The “FILL” Mode { @ № (Гу TT
The first press on the footswitch starts the selected pattern. | и И
Once pattern playback has been started, the footswitch
functions in the same way as the top-pancl [FILL] key. The
footswitch can also be used in this way in the real-time song 3 elease th .
R e [UTIL] K
record mode. [ ] Key to Exit
The “NEXT” Mode
The first press on the footswitch starts the selected pattern or
song. Subsequent presses on the footswitch cause playback of
the next pattern or song (i.e. the pattern or song with the next
highest number) to begin as soon as the current pattern or song
part ends.
[1] Engage the FOOT SW Function
Press the [8] key while holding the [UTIL] key (don’t release the
[UTIL] key). The currently selected footswitch mode will appear ong | e
the display. a
PATTERN DRUM
E BASS
>
EN Г) |
J | LLL
(Fe
108
UTILITY FUNCTIONS UTILITY FUNCTIONS
MIDI Functions Ge]
The RY10 can be controlled — i.e. the instruments can be played, (A a? BE
song numbers can be changed, and playback can be started or stopped = se |
— from an external MIDI instrument such as a MIDI keyboard, oo
sequencer, music computer, or a MIDI data filer with playback
capability such as the Yamaha MDF2. The MIDI OUT connector of
the controlling MIDI instrument must be connected to the RY 10 in
MIDI IN terminal.
The MIDI mode provides access to 5 different functions that
| determine how the RY 10 responds to MIDI data. To use the MID§ буит Receive Channel
functions, first engage the MIDI mode, select the desired MIDI
function, and finally set as required. PATTERN DRUM
| MID! BASS
[1] Engage the MIDI Mode TU (NA К |
Press the [13] or [14] key while holding the [UTIL] key to engage the AS | MM |
MIDI mode. You can release the [UTIL] key once the MIDI mode has
been selected. . .
This function sets the MIDI channel via which the RY10 drum
— Instruments can be played. A separate channel is provided for bass
JL ref mo ве instrument control (see the following function).
| LL] | Use the [+1] and [+1] keys to select MIDI channel 1 through 16,
or “OF” (off) if you do not want the RY10 drum instruments to
о © TIC (NA INT respond to MIDI commmands.
DE | HR (LA ю mane
| a | 0 Receive Channel
| PATTERN DRUM
MIDI BASS
Select a MIDI Function - | TT TTT
Use the [13] and [14] keys to step through the MIDI functions and TN — к
locate the function you want to use. The individual MIDI functions AAA RA
are described below.
110 177
=
UTILITY FUNCTIONS
Program Change Channel
112
Sets the MIDI channel via which the RY 10 bass instuments can be
played. If the BASS channel is set to the same channel number as the
DRUM channel (above), only the drum instruments will be played via
that channel.
Use the [-1] and [+1] keys to select MIDI channel 1 through 16,
or “OF” (off) 1f you do not want the RY10 bass instruments to
respond to MIDI commmands.
PATTERN DRUM
MIDI
= | PTT
PC 8!
LA
This function sets the MIDI channel on which program change com-
mands will be received.
MIDI “program change” commands are used to change pad bank
numbers. Program change numbers are transmitted, for example, by a
MIDI keyboard whenever one of its voice selectors are pressed.
Normally, if you press voice selector 12, the keyboard will transmit
the corresponding MIDI program change number, and this will cause
pad bank number 12 to be selected on the RY 10.
Use the [-1] and [+1] keys to select MIDI channel 1 through 16,
or “OF” (off) 1f you do not want the RY10 to respond to "A
program change commmands.
Program Change/Pad Bank Number Correspondences
MIDI Program Change Number
Pad Bank Number
О... 15
16... 31
32... 127
Internal 00 ... 15
Preset 00 ... 15
Ignored
UTILITY FUNCTIONS
Note Number Assign
DETAIL
— | |
NO A
Assigns MIDI note numbers to the RY10’s 12 instrument pads. In
MIDI instruments each note has a specific “note number” which is
transmitted via the MIDI OUT connector whenever the note is
played. Middle C on a keyboard, for example, normally transmits
MIDI note number 60. C# transmits note number 61, while Bb below
middle C transmits note number 59, and so forth. This function lets
you determine which MIDI note number will play which of the RY 10
instrument pads. The initial note number assignments programmed
when the RY 10 is shipped are as follows:
Pad DRUM Note Assignments
[36] [40] 143] [46) [51
(35 | [38] [50] [47] [42] [44] [ao
75 | [or 69
сз | (62 | [64 } lorr|
“The same note assignments apply whether the DRUM, or PERC
instruments are selected via the [PAD] key. The BASS note
assignments are fixed and cannot be changed: notes CI through
B3 correspond to MIDI note numbers 36 through 71.
113
UTILITY FUNCTIONS
Select a Pad
Press the instrument pad to which you want to assign a new note
number. The letter of the selected pad (A through L) appears under
o] |
K
HH OPEN J RIDE
Sms
“PAD” in the display.
Ted lad
| goo | - | TOM3
ALL LL ET
^ L
во! E sm] = (cosy) [nH close)
PATTERN DRUM
MIDI BASS
e
_—
NT
L
mr
OL
PAD
Assign a Note Number to the Selected Pad
Use the [-1] and [+1] keys to select MIDI note number O through
127, or “OFF” if you do not want the selected pad to respond to any
MIDI note number.
114
PATTERN
MIDI
DRUM
CT
NOTE
NA |
A |
PAD
UTILITY FUNCTIONS
Sync Mode
— | TTM
TM TMT
A IN AIN
Determines whether the RY10 timing is synchronized by its own
0 internal clock or an external MIDI clock.
Use the [-1] and [+1] keys to select the internal clock (INT) or an
external MIDI clock (MID).
“INT” is the normal setting when the RY 10 1s being used alone. If
you are using the RY10 with an external sequencer, MIDI computer,
or other MIDI device, and you want the RY10 to be synchronized to
the external device, set this function to “MID.” In the latter case, the
external device must be transmitting an appropriate MIDI clock
signal.
MIDI start, stop, and continue commands are recognized by the
RY1O whether the INT or MIDIsync mode is selected.
DETAIL
715
at
UTILITY FUNCTIONS
Using the Tape Interface
The RY10 tape interface provides a convenient way to store your
original patterns, songs, and other data on external cassette tape.
The TAPE mode lets you save the RY10 data to tape, verify that
the data has been properly saved, and load data from tape into the
RY 10 memory whenever it 1s needed.
Engage the TAPE Mode
Press the [11] or [12] key while holding the [UTIL] key to engage #
TAPE mode. You can release the [UTIL] key once the TAPE mode
has been selected.
1
PTN METER
== DELETE ==-—
INSERT
ey) a
(37 a
Select a TAPE Function
>
TAPE
DRUM
CT]
PRESS
GO
Use the [11] and [12] keys to locate the function you want to use
(SAVE, VRFY, or LOAD). The individual TAPE functions are
described below.
METER
ELETE!
INSERT
TAPE
<1 PAGE [>
Ï
mo
©
=
—
—
116
Save
| Ñ
UTILITY FUNCTIONS
SONG DRUM
1 e
[PRESS]
GO
Saves all pattern, song, voice, and setup data to a standard cassette
deck connected to the rear-panel CASSETTE IN/OUT jack. The
saved data can later be re-loaded using the CASSETTE LOAD job
described on page 121.
Connect the Cassette Recorder
Use a miniature phone plug cable to connect the rear-panel TAPE
jack to the microphone or input jack of a cassette recorder. Any
standard cassette recorder of reasonable high quality can be used, but
a cassette recorder specifically designed for data recording is highly
recommended.
LINE OUT LINE IN
(PLAY) (REC)
«TJ
1 E O | — na
===
. —— О
TAPE jack
© Prepare the Tape and Start the Recorder
Load a good quality cassette tape into the recorder, run the tape to a
point past the leader, and engage the cassette deck record mode.
117
So eR WIE
UTILITY FUNCTIONS
Press [START/GO] to Save
DETAIL
DETAIL
118
Press the RY 10 [START/GO] key. “SAVE RUN” will appear on the
display while the data is being recorded.
€
The save operation can be interrupted at any time by pressing the
[STOPICONT] key. In this case “SAVE BRK” will appear on the
display.
Stop the recorder When “SAVE END” Appears
When “SAVE END” appears on the display, stop the cassette
recorder.
Data saved by this job includes all pattern data and song data
(including initial tempos, swing settings, and pad bank setting),
all PAD EDIT settings, and all setup data (i.e. MIDI function
settings).
UTILITY FUNCTIONS
Verify
SONG DRUM
— TS STE
| =
и IP“) !
This function compares the data recorded on the cassette tape with
0 that in the RY 10 memory to verify that a previous SAVE operation
has been successful.
Connect the Cassette Recorder
For a verify operation the earphone or output jack of the cassette
recorder must be connected to the RY10 TAPE Jack via a miniature
phone plug cable.
LINE OUT —
(PLAY)
LINE IN
(REC)
Prepare the Tape and Start the Verify Operation
Rewind the tape to a point before the beginning of the recorded data,
0 press the RY 10 [START/GO] key, then start playback of the cassette.
“VRFY RUN” will appear on the display while the RY 10 is reading
the data from the cassette and comparing it with the data in memory.
SONG DRUM
TAPE | BASS
- |
| СГ CU IN
y FIRE \ Г
119
UTILITY FUNCTIONS
If an error in the data is detected, “VRFY ERR” will appear on the
display. If this happens, try saving and verifying the data again. If the
error persists, you may need to adjust the level settings of your
cassette recorder or use a different tape.
The verify operation can be interrupted at any time by pressing
the [STOPICONT] key. In this case “VRFY BRK” will appear on
the display.
DETAIL
| ‘
Stop the recorder When “VRFY END” Appears
When “VRFY END” appears on the display, indicating that the verity
| operation has finished and that the data on the cassette is OK, stop the
| cassette recorder.
| SONG DRUM
1
i TAPE [BASS
_ —_ Uy
) N (Ti
O Y a LE
— |
It is important to use the cassette verify function immediately
after saving data using the cassette save function, otherwise any
changes you make to the RY10 memory contents after saving the
PETAL data might be interpreted by the RY10 as a verify error.
| po
120
Load
UTILITY FUNCTIONS
SONG DRUM
TAPE
=> 1 tr
PRESS
GO
Г
|
их
вой
This function reloads data you have previously saved to cassette tape
using the SAVE function described on page 117.
Connect the Cassette Recorder
Connect the earphone or output jack of the cassette recorder to the
RY 10 TAPE jack via a miniature phone plug cable.
LINE OUT LINE IN
(PLAY) (REC)
TAPE jack | ==
Prepare the Tape and Start the Load Operation
|
0
Rewind the tape to a point before the beginning of the recorded data,
press the RY 10 [START/GO] key, then start playback of the cassette.
“LOAD RUN” will appear on the display while the RY10 1s loading
the data from the cassette.
121
UTILITY FUNCTIONS
DETAIL
The load operation can be interrupted at any time by pressing the
[STOP/CONT] key. In this case “LOAD BRK" will appear on
the display. In this case the factor-preset internal memory con-
tents are automatically restored.
Stop the recorder When “LOAD END” Appears
122
DETAIL
When “LOAD END” appears on the display, indicating that the load
operation has finished and that the data has been loaded successfully,
stop the cassette recorder. ¢
If an error is detected during the load operation, “LOAD ERR”
will appear on the display. In this case the factor-preset internal
memory contents are automatically restored. You might have to
adjust the recorder’s volume control to find the right level for
loading data into the RY 10.
UTILITY FUNCTIONS
Using the Guitar Tuner
The RY 10’s guitar tuner function adds significantly to its “guitar
friendliness.” To use the tuner, plug your electric guitar (or bass) into
the rear-panel INPUT jack, then proceed as follows:
Select the Tuner Function
Press [16] while holding the [UTIL] key to engage the guitar tuner
function.
ZN
PATTERN DRUM
ONG END
cic ENE CE
9 TU e Ni 7
FH НИ
PRESS
GO
Adjust and Use the Standard Pitch, If Required
When the tuner function is initially engaged the RY 10 functions as a
sophisticated tuning fork, producing a standard pitch (normally A =
440 Hz) to which you can tune your guitar or other instrument. The
[1] and [+1] keys can be used to adjust the standard pitch from 440
to 445 Hz.
FATTERN DRUN:
BASS
pi LALA LU
|
PRESS
GO
123
UTILITY FUNCTIONS APPENDIX
Press [START/GO] to Engage Auto-tune
Auto-tuner operation begins as soon as you press the [START/GO]
key. The RY10 will automatically identify a note played, and display
the detected note on the LCD _ e.g. E, Eb, etc. The beat indicator Appendix
LEDs indicate how far from perfect pitch the detected note is, as
follows:
8 + 9 = perfect tuning
| Pre 799997 0
| ООО ОБ БО ©) 9 (9) (9 (3 (3 (5) (5)
|-«—— Ра! (100 low) |-- Sharp (too high)—]
|
„”
TT
Press [STOP/CONT] to Return to Standard Pitch
When you're finished with the auto-tuner, press [STOP/CONT] to
return to the standard pitch, then select any other mode as required.
124
APPENDIX
Voice List
126
Wo ~ [hth ||| =
— | | 4 | | | — | —® | —*
N
BD: Bass Drum
5D: Snare Drum
HHC: Hi-Hat Closed
HHO: Hi-Hat Open
RD: Ride Cymbal
CR: Crash Cymbal
TM: Tom
5 | ео | =4 |) |1 |5 ню | ©
—
„= | eh | dh | me | e | e A | —® | —
no
1
1
1
4
+
1
1
1
4
1
1
1
+
1
1
4
1
1
1
1
TS: Synth Tom
AG: Agogo Bell
BNG: Bongo
CG: Conga
TKD: Talking Drum
CLV: Claves
COW: Cowbell
—
er
he
— — —_ = — — — — — — — — — | — — — —
TMB: Tambourine
TRI: Triangle
WHSL: Whistle
CABS: Cabasa
SHKR: Shaker
ACW: Analog Cowbell
FING: Finger Snap
TIM: Timbale
SE: Sound Effect
BAS: Bass Guitar
SURD: Surdo
FAJR: Fajero
Pattern List
APPENDIX
PATTERN STYLE|PAD BANK| TEMPO |METER SWING
00|Funk1 10 108/4/4,16 Off
0 1|Funk2 10 108/4/4,16 Off
02|Funk Shuffle 1 8412/4 ,24 Off
0 3[Power Funk 11 9614/4,16 Off
04| Dance Funk 0 100/4/4,16 S2
05/Fusion 1 116/15/16,16 |Off
0 6| Hip Hop1 4 9 6/4/4,16 S2
0 7| Hip Hop2 4 94/4/4,16 $2
0 8| Techno Pop 14 120/4/4,16 Off
0 S| Techno 14 124/4/4,16 Off
10|Rap1 9 9 0/4/4,16 S2
11|Rap2 3 92/4/4,16 Off
12|Rap3 9 100/4/4,16 Si
1 3/Euro Beat 13 124:4/4,16 Off
14iEuro Beat? 13 124:4/4,16 Off
15 House1 2 124/4/4,16 Off
1 6| House? 2 124|4/4,16 Off
17|House3 1 95/4/4,16 51
1 8| Ноизе4 13 105|4/4,16 si
19|Dance1 4 120/4/4,16 Off
20| Dance? 7 120/4/4,16 Off
2 1|Nu Age 11 70(2/4,32 Off
22|African Thang 3 110/4/4,16 Si
23/R & B1 15 98/4/4,16 Off
24/R & B2 15 100i{4/4,16 51
25|Z2ydeco 6 100|4/4,16 Off.
26|Blues Shuffie 1 114/2/4,12 Off
27(12/8 Shuffle 5 9 6/4/4,12 Off
28 Rock'n Roil1 6 136/4/4,16 Off
2 9| Rock'n Roll2 11 120/4/4,16 Off
30|Rock'n Roll3 8 120j4/4,16 Off
31|Pop Rock1 1 124/2/4,16 Off
3 21 Pop Rock2 6 116/4/4,16 Off
33|Pop Rock3 6 115/4/4,16 Off
3 4| Pop Rock4 11 110/4/4,16 Off
35|Pop Rock5 11 110/4/4,16 Off
36|Metal1 5 140/4/4,16 Off
37/Metal2 5 124/4/4,16 Otf
3 8/Metal Shuffle 5 150/4/4,16 51
39|Reggaet 7 74/4/4,16 52
4 0| Reggae? 7 78 4/4,16 52
41/Bossa 6 64{4/4,16 Off
4 2|Samba 8 120/4/4,16 Off
43| Latin Funk 12] 122|4/4,16 Off |
44/Latin (Songo) 12 136/4/4,16 Off
45iJazz Swing 8 144/4/4,16 St
4 6{Jazz Waltz 8 140/3/4,16 Off
47/3/4 Ballad 11 85/3/4,16 Off
48/4/4 Balladi 11 95|4/4,16 Off
4394/4 Ballad? 6 100/4/4,16 Off
127
APPENDIX
Troubleshooting
If you encounter one of the problems listed below, please check the
possible causes and solutions given before assuming that your RY 10
is faulty.
Problem Possible Causes & Solutions
e No sound. e If your RY10 is not connected to an external sound system, make
sure that the rear-panel SPEAKER ON/OFF switch is turned ON.
e Make sure that the side-panel VOLUME control is turned up to a
speaker and the signal delivered via the OUTPUT jacks.
e If you are using an external sound system, check the connections
between the RY10 and the sound system, and make sure the
cables used are not shorted or open.
e Make sure the volume control(s) of your external sound system is
turned up to a reasonable level.
e Make sure that the RY 10 either contains a set of good batteries
(installed properly) or is properly connected to the specified optional
Yamaha AC adapter, and that the POWER switch is turned ON.
® Distorted sound. e If you are using batteries to power the RY 10, they may be run down
and need replacing. If replacing the batteries with a fresh set does
not solve the problem, check the following points.
e Bad connections and faulty audio cables can cause distorted sound.
Make sure the cable plugs are clean, and that all internal cable
connections are secure.
e If your RY10 is connected to an external sound system, check that
the RY10 volume control is not turned up too high, thereby
overloading the input of your sound system and causing distortion.
e The pads produce e This problem is most likely caused by an improper Sync Mode
sound, but the setting (see page 115). If you are not s ynchronizing the RY10 to an
patterns or songs external MIDI clock signal, make sure that the Sync Mode is set to
do not run. “INT” (internal clock).
have set the Sync Mode function to “MIDI” (MIDI clock), make sure
that the MIDI OUT connector of the external MIDI device is properly
connected to the RY10 MIDI IN connector, and that the external
device is transmitting an appropriate MIDI clock signal to the RY10.
e The RY10 does not e Check that the receive channel of the RY10 is set to match the
respond to MIDI transmit channel of the controlling MIDI device. The RY10 has three
control. MIDI receive channel settings — drum receive channel (page 111),
bass receive channel (page 111), and program change receive
channel (page 112). Make sure that these parameters are set
properly acording to the type of MIDI control you are attempting.
e Check your MIDI connections and cables carefully.
128
reasonable level. The VOLUME contro! affects both the internal ‘
e If you are synchronizing the RY 10 to an external MIDI device and €
a
r
APPENDIX
Error Messages
In addition to the error messages described at appropriate points in
the manual, the following error messages may appear to warn you of
an improper operation or other problem.
PRESET
This message will appear any time you attempt to edit the RY10's
e preset data. Please remember that only the data in INTERNAL
memory can be edited or changed in any way.
MEM FULL
If this message appears the RY10 memopry is full and no more data
can be recorded. Delete unwanted patterns and songs to make more
memory available.
MIDI FUL
If extremely dense or complex MIDI data is received by the RY 10 the
MIDI receive buffer can become full, resulting in this error message.
The only solution is to reduce the amount and/or complexity of the
data being received.
LEGAL
This message may appear if you attempt to make a parameter setting
that is out of range or simply not recognized by the RY 10.
BAT ERR1
The battery voltage has dropped to a level that is too low to operate
the RY 10. Replace the batteries as described on page 13 and 14, or
use an AC adapter.
129
APPENDIX
BAT ERR2
130
The internal memory backup battery has run down and cannot retain
the RY10 memory contents. Have the backup battery replaced by
qualified Yamaha service personnel — DO NOT ATTEMPT TO
REPLACE THE BACKUP BATTERY YOURSELF!
APPENDIX
Restoring the Factory Settings
If you ever want to restore all RY10 parameters to their original
factory settings simply turn the power on while holding both the
[PIN] and [OCT >] keys. “INIT” will appear briefly on the display,
then the normal PATTERN PLAY mode will be engaged.
When you do this all internal pattern, song, pad bank and setup
will be erased! Make sure you save data you want to keep to tape
before restoring the factory settings.
131
APPENDIX
Specifications
Tone Generator
Voices
Patterns
Tempo
Resolution
Songs
Song Events
Other Song Functions
Pad Banks
Pad Edit Parameters
MIDI Parameters
Displays
132
AWM. 28-note polyphony.
250.
Preset (ROM): 50 main + 50 fill-in
Internal (RAM): 50 main + 50 fill-in,
initial tempo individually programmable.
40 ... 250
Record: 1/32 note. €
Play: 1/96 note.
36 (internal RAM).
Pattern number., Fill-in (incl. start timing),
Bass transpose., Bass replace.
Initial tempo.
Repeat playback.
Chain playback.
Preset (ROM): 16.
Internal (RAM): 16.
Voice assign.
Pad level.
Pad accent level.
Pan.
Pad tune.
Drum receive channel. €
Bass receive channel.
Program change receive channel.
Note number assign table.
MIDI sync (internal/MIDD).
LCD: Multi-function.
LED: 24, “beat display.”
Connectors
Power Requirements
@imensions (WxDxH)
Weight
Optional Accessories
APPENDIX
Headphone.
Line out L/Mono and R.
Footswitch.
MIDI in.
Tape in/out.
External input., DC in.
3.5W
LR6 (AM3) or “AA" size alkaline batteries x6, or
optional PA-1B AC adapter.
196.5 x 197.8 x 36.3 mm
(7-3/4> x 7-3/4” x 1-1/2")
0.7 kg (1 Ibs 9 0z)
FCS footswitch.
PA-1B AC adapter.
133
APPENDIX
INDEX
—1 and +1 KEYS oor, 9
A
ACC/OCT keys .............ee.m.... 9,49, 64
ACCEents .............e..eoencacrerocenecveccenouene. 64
Audio connections... 15
B
BASS instruments .............e.e.evcecnenos 23
Bass liné ...........e.....-rerrmreoeoanzaceneneama 49
Bass Mute ...............e..ee.. Deere rare LEO 35
Bass receive channel...................... 111
Batteries................ecrercccooreraroneroreacaa. 13
Beat indicators...............e.—...eoncororo 7.45
C
Cassette recorder re 117
Chain ……………..….…....csececresssananenness 88
CASE connec eevee renee 103
Clear song.............e..cereenemercicenenenece.. 83
Copy (pad edit)... 104
D
DC IN jacK ….…..…sserirsseresssasenerercees 10
Delete …….….….….......….…rcrescenseresense 42, 48
Demo .…..….…........….......cserrssesrereererune 18
DRUM instruments essen 23
Drum receive channel.................... 111
E
Editing, Song ...................eexicceeeee... 79
F
FILL KEY... 8, 34
134
Fill-in cee nennen ee Een 34, 70, 72
FOOT SW jack .................eeevercreronos 11
Footswitch..….…......………reresrseesercense 108
Function select matrix... 7
G
Goto end.….….....…..…..…..…..….….…rresscarours 82
Guitar tuner 123
| ¢
[CON cena s reseau se 3
Initial tempo, pattern ....................... 59
Initial tempo, Song... 90
INPUT jack -...............e...enerccoc00. 11,15
Instrument pads ...................ee...... 9, 22
Internal pad bank memory .............. 24
Internal pattern memory .................. 30
Internal speaker ........................e.ece0.. 9
L
Liquid crystal display ........................ 6
Load..............ececrrcinecacoenanenere eee. 121
M
Memory backup .................2...e.eem... 2
MEMORY Key .……….csscesseeseenreseensences ¢
Meter ..............eccneierierenereren reee 61
MIDI IN connector ............e...e.. 11, 16
MIDI mode... 110
N
Note length ................. meine. 50
Note number assign....................... 113
Number keys ...........—.....e..... 7, 31, 45
O
OUTPUT jacKS ….……...srcrrere 11, 15
P
Pad accent level... 99
Pad banKs eee. 24,26
ad edit mode... e een i 96
“ВРАГ Кеу ........ннннннне 9,23
Pad level... 94
Pad select.……...…..….....…..rerirreeserense 24
Pad tune .….……….….....…….....srscercsscruses 102
Pan... rence 100
Part numbers, song.................... 69, 79
Pattern Cl arena nennen 52
Pattern Copy... 55
Pattern number ..........................31, 33
Pattern play mode........................... 30
Pattern record mode .................. 39, 44
PERC instruments ..................eeeerece. 23
PHONES jacK..........ccooooo e. 12
Power adapter... 14
Power supply... enen 1, 13
POWER switch essences 10
Preset pad bank memory ................ 24
e-- pattern memory... 30
ogram change channel ............... 112
R
Real-time record, pattern................. 38
Real-time record, song .................... 72
Repeat.……................….…irenenene 87
Replace... eee 77
APPENDIX
S
SAVE oie eco neeree 117
Song COPY ........…ssressara re sas sara sara ea 85
Song delete ...................eeeien e 79
Song Insert................eenenerercrcirere eee. 80
Song playback ……. nu 87
Song record mode ........................... 69
SPEAKER ON/OFF switch ............ 12
START/GO key ................... 7,32
Step record, pattern ....................—..... 43
Step record, song ................e.eneeeemncs 68
STOP/CONT key ..................... 8, 32
SWINZ.............merenieicacienenceseeereeeeeeees 65
Sync mode... 115
T
Tape interface eek 116
TAPE jacK..…...….esereccsersescsnense 11
TEMPO........…....…ccscrrrece reste rcracasrrcecs 36
Time signature ........................... 63, 74
Transpose ...............emeseeererinacenrorecee. 75
Transpose (utility)... 106
y
Very O 119
VOICE assig..................enenereicee eee. 97
VOLUME control .......................... 12
135
APPENDIX
MIDI Data Format
1. MIDI Receive Conditions
$FE ACTIVE SENSING
$FA START
SFB CONTINUE
$FC STOP
SYNC —CO(MIDI) $F8 TIMING CLOCK
MIDI in — 4 O (Internal)
$F3 SONG SELECT €
<Drum Rev.ch> $9n NOTE ON
<Bass Rev.ch> —— — $9n NOTE ON
$8n NOTE OFF
<PC Rev.ch> $Cn PROGRAM CHANGE
SYNC : Internal or MIDI Sync
Drum Rev.ch : Receive Channel for Drum and Percussion Voice off,
1... 16
Bass Rev.ch : Receive Channel for Bass Voice off, 1... 16
PC Rev.ch : Receive Channel for Program Change off, 1 ... 16
2. Receive Data
2.1. System Real-time Messages
TIMING CLOCK ~~ 1111 1000 (F8H)
START 1111 1010 (FAH)
CONTINUE 1111 1011 (FBH) I
STOP 1111 1100 (FCH) ¢
ACTIVE SENSING 11111110 (FEH)
136
o
0 Program Change # Pad Bank #
О... 15 Internal 0... 15
16... 31 Ргезег О... 15
32... 127 Ignored
APPENDIX
2.2. Channel Messages
2.2.1. Note On
2.2.1.1. Receive Note Range
e Drum & Percussion Voices
The chart below shows which MIDI note numbers are assigned to which of the
RY10’s instrument pads. When onc of the listed note numbers is received, the
voice currently selected for the corresponding pad will sound.
GROUP | PAD NAME & MIDI NOTE NUMBER (These factory settings can be changed)
[ y A=B0 (35) B=CI (36) C=D1 (38) D=El (40) E=D2 (50) F=B1 (47)
G=G1 (43) H=F#1 (42) I=Ax1 (46) J=G#1 (44) K=D#2 (51) L=C#2 (49)
PERC A=D#3 (63) B=D#4 (75) C=D3 (62) D=off E=E3 (64) F=off
G=A3 (69) H=F#2 (54) 1=G#2 (56) J=F#3 (66) K=D#1 (39) L=F3 (65)
e Bass Voice C1(36) ... B3(71)
2.2.1.2. Velocity Range
1... 127 (Note on reception only)
Caution: The bass voice will not sound if the drum and bass receive
channels are set to the same channel number.
2.2.2. Program Change
When a program change message is received, the corresponding pad bank 1s
selected, as shown in the chart below.
137
YAMAHA [Rhythm Programmer] Date:07-FEB-1992
Model RY10 MIDI Implementation Chart Version : 1.0
Fm AAA +
: Transmitted : Recognized : Remarks
: Function : : :
a aaa + + += ———— :
:Basic Default : X : 1- 16 : memorized
:Channel Changed : x ; 1 - 16 :
® == = = = == == == = = = == = = == — = + ен +-------------=-=--0
: Default : x : 3
: Mode Messages : X : x :
altered : ox : x :
ее +--------------- неее ее = += еее;
:Note : X : 0-127/36-71 *1:
:Number : True voice; *XXXXXXXXXXXXXX y x : :
dd le bb bb karlen mmm mm ee fmm mmm = = mmm mmm eee
:Velocity Note ON X : O 9nH,v=1-127
: Note OFF : X : x
nn A An
After Key's X : X
Touch Ch's : x : x : ;
bed bee + Fee +-------------- :
:Pitch Bender : x : x : :
ea += rr terre Fee :
Control
Change - . -
Imm es fom ———— i —— mmm memo fom mem
: Prog о Хх { © 0 - 31 :pad bank select
:Change : True + yo AR AKRARHKKARAI Y
UTA mmm +------------- +---------------- +---------------- :
: System Exclusive : X : x : :
веет + + —+-———----------- :
: Sont Pos. : x ; X ; :
:common : Song Sel. : x : o 0 - 35
: Tune : x Xx ; ;
в == = = = = = === = = = = = = +---------—— +---------------- +---------------- :
System : Clock : x : O :
:Real Time :Commands: x : O ; :
TT еее == — = — — == = — = +---------------- +---—-------- еее :
:Aux :Local ON/OFF X ; X :
: +All Notes OFF: x : x
:Mes- :Active Sense : x O
:Sages :Reset Xx ; X ; :
о = mm = — Fa +----------—------ +------_——------:
:Note : *1 = Drum and percussion voice
: =a different voice sounds by each note.
Bass voice
=single voice sounds over a three-octave range.
(Note# range:36-71)
LR Eh Fee +—=== oe = Foe mmm = = +
Mode 1 : OMNI ON, POLY Mode 2 : OMNI ON, MONO O : Yes
Mode 3 : OMNI OFF, POLY Mode 4 : OMNI OFF, MONO x : No
YAMAHA
YAMAHA CORPORATION
PO.Box 1. Hamamatsu, Japan
VN11520| JCAJR3CMS35.2 ITP
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