peter wright snakebite practice rings games

peter wright snakebite practice rings games
PETER WRIGHT SNAKEBITE
PRACTICE RINGS GAMES
There are 4 games to choose from, when practicing with Snakebite Official Practice Rings.
1.
2.
3.
4.
Group Play
20 to 3
Killer Rings
Eliminator
1. Group play
o
o
o
This is a game for up to 4 players.
There are three levels to this game;
Ring number 5 is the biggest ring and ring number 1 is the smallest ring.
Level one
Is the beginner game where all players start with the Improved ring (Number 4).
This is the 2nd largest ring of the set. This enables the player to choose to go up in size to the
Beginner ring (Number 5) or down in size to the Advanced ring (Number 3).
Level two
Is the Advanced Game where all players start with the Advanced ring (Number 3), and are able to
choose to go up in size to the Improved ring (Number 4) or down in size to the Semi-Pro ring
(Number 2).
Level three
Is the Pro game where all players start with the Semi-Pro ring (Number 2), and are able to choose to
go up in size to the Advanced ring (Number 3) or down in size to the pro ring (Number 1).








Before the game starts, players choose the level of game they will be playing; Level 1, 2 or 3
Each player takes it in turn to throw one dart at the bull’s eye; the player who lands their
dart closest to the bull will begin their turn first. The second closest will have their turn
second etc
Player 1 throws the dart with his opposite hand in order to determine the next players
starting ring position
If for example you are left handed – you will use your right hand to throw this first dart –
and vice versa if you are right handed
This throw is merely to position the location of the other players target ring
Player 2 does the same thing to determine the position of Player 3’s target ring. This
continues until the final player throws to determine the position of Player 1’s target ring
The opponents ring is positioned around the dart and must be completely within the playing
area of the dartboard
If two darts land in the same place or cause an overlap of rings, the second dart must be
thrown again, if a dart lands in a double the ring must be pinned so the edge of the ring is
touching the double wire with the rest of the ring over the darts playing area.









Once all players’ target rings are in place, the first player aims (using his preferred throwing
hand this time) to land his darts in his own target ring to score points
If he gets one dart out of three through their own ring they score one point
If a player gets two darts out of three through their own ring they have a choice to either:o Take two points, or
o Choose to move their ring or an opponent’s ring to another location on the
dartboard
If a player gets three darts out of three through their own ring they have a choice to:o Gain three points
o Elect to change their ring to a larger ring – making it easier for him to score, or
o Elect to reduce an opponent’s ring to a smaller ring - the next ring size down.
Alternatively a player can aim for an opponent’s target ring
For every dart a player throws through an opponent's ring, a point will be deducted from
that opponent’s score
If a player gets 3 darts through their opponents ring they can either:o Knock 3 points off that opponent’s score
o Change the opponent’s ring to a smaller or bigger ring, or
o They can elect to change their own ring up a size, or down a size to a smaller ring.
The 6 dart bonus - if a player throws 3 darts through their own ring and elects to take the
points, then throws another 3 darts through their own ring on their next turn – again, taking
the points, they will get a six dart bonus! Not only will they receive the three points from
each turn for getting 3 darts through their ring, but they will receive an additional 3 points
for getting six consecutive darts through their own ring – earning them a total of 9 points in
just two turns
The game can be played to achieve any predetermined score of an even number (e.g. 22, 32,
42. 52, 102 etc). To win the game, a player must win by a clear two points. For example; if
both players are on 51 points and the game is being played to get 52 points, to win a player
must get 53 points to win the game. The first player to reach the determined score wins the
game!
2. 20 to 3







A player mounts any sized ring on the 20 point target area so that the top of the ring is on
top of the double 20 point target area.
When the player throws a dart through the ring they then unpin the ring and let the ring
drop down onto the dart. The ring is then re-pinned into position and the dart is removed.
The position of the ring will eventually move down the board, where the process is repeated
until the ring is positioned at the bottom in the double 3 point target area.
The player can see how many darts it takes to get the ring from double 20 to double 3.
The aim of the game is to see how few darts it takes to get the ring from the top of the
board to the bottom.
If at any point a ring moves as a result of being hit by a dart, the ring must stay in that
position until the player has thrown all three of their darts – at which point they can remove
their darts and return the ring to its original position.
If a ring is to come off the board, it may be replaced immediately.
3. Killer Rings








Up to four players can play ‘Killer Rings’.
There are five levels of play.
The easiest game is the beginner’s game which uses ring size 5.
The hardest game is the pro game which uses ring size 1.
Once the level of play has been selected, all players will use the same sized number ring.
The objective of the game is to ‘kill’ your opponents off by throwing darts through their ring.
Players start with a total of three lives, this is the maximum number of lives each player can
possess at any one time.
Each time a player throws a dart through an opponent’s ring, the player will lose a life. Each
time a player throws a dart through their own ring, they will gain a life.
To determine who goes first:
o Player one throws a dart with their opposite hand to determine the starting point for player
two.
o Player two does the same for player three’s starting point.
o Player three does the same for player four’s starting point.
o And player four will do the same to determine player one’s starting point.
o The player who lands their dart nearest to the bull goes first.
To begin play:
o Before any player can start killing off other players they must first land a dart in their own
double.
o For example – if a players ring is positioned over both the 20 and 1 section of the board, the
number in which the player’s first dart (the dart that determined the position of the ring)
landed will be the number of the double which the player needs to hit.
o Once a player lands a dart in their corresponding double they begin ‘killing’.
o A ‘Killer’ can aim for any one of his opponents rings, regardless of whether they are
themselves a ‘killer’ or not.
o A player is out once they have lost all three lives.
o The sole remaining player wins the game.
4. Eliminator













Each player starts with three lives, there is no limit on the amount of players.
The player who lands their dart closest to the bull goes first.
Start with the Beginners ring (Number 5), and pin this between the double and treble on
number 1.
Each player will throw a total of three darts at the ring.
If a player does not get any of their three darts through the ring, they will lose a life.
If a player throws three of their darts though the ring, they will gain a life. However, you can
only get a life back if you have two lives or less.
All the players take their turn at the number 1 ring, then the ring is moved to the number 2
position on the board.
The Beginners ring (Number 5), will be used for numbers 1, 2, 3 & 4 on the board.
Ring Number 4 will be used for numbers 5, 6, 7 & 8 on the board.
Ring Number 3 will be used for numbers 9, 10, 11 & 12 on the board.
Ring Number 2 will be used for numbers 13, 14, 15 & 16 on the board.
And ring Number 1 will be used for numbers 17, 18, 19 & 20 on the board.
The players play around the board from number one all the way round to number 20.


If there is no winner when the players reach number 20, then the games continues, starting
back at number 1, with the next ring size down, the number 4 ring on 1, 2, 3 and 4.
Repeat these steps until there is only one player left with lives – they are the winner!
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertising