ArtNet/DMX - Support Portal

ArtNet/DMX - Support Portal
With Delta Media Server®
Copyright © 2016 7thSense Design Ltd
ArtNet and DMX
DMX is typically the protocol that many lights,
bubble/smoke machines and similar devices use for
show effects.
ArtNet is DMX over Ethernet, the protocol that Delta
uses to interface to external devices, so we need to
convert the ArtNet signal into DMX.
An Ethernet cable carries the ArtNet signal to and from a
converter (e.g. Enttec box), which converts to DMX over
XLR cable to the first device: other DMX devices can then
be connected in a serial format, one to the next.
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Addressing Devices
Your devices receive messages from Delta according to the DMX Base Address and
their respective Delta channels.
Each Base Address can be any number within range (0-511) but should be unique for
independent devices: it should not coincide with any other base/channel number
unless this is the requirement (e.g. multiple devices listening to the same part of the
addressed block).
Plan your device requirements:
For example, Light 1 has base address of 1 and have 4 Delta channels:
Red channel 1 (values 0–255),
Blue channel 2 (values 0-255)
Green channel 3 (values 0-255)
Brightness channel 4 (values 0-255).
The example below shows a dip switch chart
denoting that Light 2 is ON (switch 10) with a base
address of 5 (switches 1 and 3).
Light 2 can then start at base address 5 and take up 4 channels…
Further instructions for addressing specific devices may be found in its
manufacturer’s user manual.
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Example Device Setup
Light 1
Light 2
Light 3
Base Address 1
Base Address 5
Base Address 9
R = Ch 1
B = Ch 2
G = Ch 3
Brightness = Ch 4
R = Ch 5
B = Ch 6
G = Ch 7
Brightness = Ch 8
R = Ch 9
B = Ch 10
G = Ch 11
Brightness = Ch 12
Bubble Machine
Base Address 13
[Single Channel]
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The free ArtNetominator is available to help
you to set up and troubleshoot your ArtNet
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Management Utility
The server must be set up with the correct software for the
DMX converter – we use ENTTEC Node Management Utility
Connect the Enttec box to the server NIC (or via network)
with an Ethernet cable
Connect the first device to the Enttec box using XLR cable
Connect each device to the next using XLR cables
Open the Node Management software
Click the Discovery button
The attached ENTECC box will show listed under Device Type
with its IP Address, Device Name and Mac Address
Click to select the device and the Configure button will
become active…
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Configure Enttec Box (Output)
Click the Configure button to access this screen:
The correct details should default in but you should check:
IP Address is correct and is on the same range as the
If it is on a different range, the server can get confused and
may show the device IP in its front panel instead of its own!
Protocol: ArtNet
Subnet and Universe can be set to what you want – the
default for both is 00
Port Direction: Output DMX
Check/set your Subnet and Universe here and make sure
that it matches in Delta…
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Configure ArtNet
Next you need to check/set the configuration in
Delta GUI matches your setup:
Click Configure > Preferences
Click to tick Output ArtNet Data
(see slides 18-19 for the Input ArtNet option)
Check that the ArtNet NIC IP is the correct NIC
to the Enttec box
Type in the correct Universe/SubNet for
which ArtNet OUTPUT should be enabled (see
next slide)
Note: if you tick Enable TestMode, Delta will
send a message out to ALL channels available and
so all your devices should respond! Untick this
box to stop/reset.
Copyright © 2016 7thSense Design Ltd
…Universes vs Subnets
Each Enttec box is addressed to a Universe and Subnet (to allow for more physical channels if required) on a
• Delta Server can read from up to 16 Universes (512 channels each), with up to 16 SubNets (512 channels
each) for ArtNet INPUT via (for example) a Showtec console.
• For ArtNet OUTPUT, Delta Server outputs to a single Universe/Subnet as set in Preferences > ArtNet & DMX
(see previous slide)
• Each independent output device (light, smoke machine etc) should be addressed with a unique Base Address
+ a Delta channel for each set of values it requires (e.g. R, G, B, Brightness for lights = 4 Delta Channels)
• Each Delta device output can have a value of between 0 and 255 (8 bit) but this can be extended by allocating
2 (16 bit) or 4 channels (32 bit) to match the device characteristics.
• Some devices such as smoke/bubble machines only require a single Delta channel output:
On = 255 and Off = 0
Copyright © 2016 7thSense Design Ltd
Create Resources in
Delta GUI
Set up a new GUI resource for each of the
devices you are using:
Click on View > ArtNet & DMX Editor
Click Create New and name your
Copyright © 2016 7thSense Design Ltd
ArtNet & DMX Editor
Click on the name of your resource. The
Resource Name field should populate and
Base Address will default to 0
Set the Base Address to that of the device
(i.e. the first channel number)
Select between Instant, Fade or Tween
Instant = immediate, single event within the
chosen Tween Group
Fade = values (e.g. light colours) will fade
down from current setting (note should not
be mixed with other Instant or Tweened
Tween = values (e.g. light colours) will go
between the previous and ‘this’ setting
within the chosen Tween Group
Click Add Slider to add each channel
required for that device
Choose the Channel Count (1,2 or 4) for that
slider and the Output Channel start
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Name and Set Sliders
You can leave the Slider Names as their default names, or re-name
them according to what they relate to on the device…
In this case, the light has 4 channels, starting at Base Address 1:
Red (output ch 1)
Green (output ch 2)
Blue (output ch 3) and
Brightness (output ch 4)
RGB channels are usually consecutively numbered for most lights
This light is set to switch on instantly to full brightness and full green
when it is triggered in the timeline.
Note: A bubble machine would only have a single channel with
values 255: On, 0:Off
Copyright © 2016 7thSense Design Ltd
Channel Count
The Channel Count allows the range to be expanded
further – a single channel can give values of 0–255 (8 bit)
but 2 channels can give a range of 0–65535 (16 bit), 4
channels give a range of 0-4,294,967,295 (32 bit).
Output channels must still be numbered individually, so
the first DMX Channel of base address 5, with 2
Channels assigned, will take up Output Channel numbers
5 and 6. The next Output Channel must therefore start
at 7.
Note the device must support the higher value range.
Copyright © 2016 7thSense Design Ltd
Set Sliders
Move the sliders to the values that you want
them to be. Note that if the ‘Brightness’
value is 0, there will be no output.
Some devices may behave in different ways,
for example some lights have an uppermost
limit of, say, 210. If the slider goes above
that limit it may tell the light to flash on-off
or to kill the output dependent upon device
settings. This information should be found in
the manufacturer’s user guide.
Copyright © 2016 7thSense Design Ltd
Resources in Timeline
Once you have set up your resources they
will appear in the Timeline for you to add to
the show.
As with other resources, you can drag and
drop them onto the timeline, then set/re-set
their values in the Resource Editor
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TWEEN effect
The Tween effect will gradually change from
the first colour to the next:
If light 1 is set to RGB 0, 255, 0 and then the
next instance of light 1 is set to RGB 132, 41,
187 it will fade from green to purple over the
time/distance between the two resources on
the timeline
All Tween and Instant type ArtNet resources
can be placed in a Tween Group in order to
separate different tweening effects.
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Fade Effect
The Fade effect fades to the colour selected over
the set time:
Note that before any ArtNet resources on the
timeline, all values are 0.
If you want to fade down to a colour, set the first
instance to the colour that you want, then set
another instance with sliders at the lower
Note that Fade type ArtNet resources are not
compatible with Tween or Instant, so do not use
a mix of Fade with any other type.
Copyright © 2016 7thSense Design Ltd
ArtNet Input
Delta can also receive ArtNet input values from an external source (for example a control desk),
which can be used to trigger real-time commands for media playback. These commands could be to
adjust media colour, position on screen, rotation or any other Delta sequence command. Input
ArtNet resources can be configured to any universe / subnet (up to 16 of each).
Copyright © 2016 7thSense Design Ltd
ArtNet Input
Configure ArtNet input in the preferences page
as shown.
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ArtNet Input
The values from the selected DMX channels are
substituted into placeholders in order to create the
command string sent into Delta.
In the example shown, the sliders are named Red, Green,
Blue – the values from these input channels (4, 5, 6)
replace the placeholder strings %Red %Green %Blue, so
the command sent within Delta in this example is:
Mediacolor mymedia 100 101 102
This command will trigger real-time changes of the
selected channels at any time: apply values to (for
example) colour or rotation of specific media resource,
which will trigger as the control slider is moved.
Note you can also scale and offset the channel values
using those edit boxes.
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Colour Adjustment
In this example, as the slider that is linked to
channel [n] is moved, the Red value of the
media changes.
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Document Revision
Doc Version
Software Version
Revision Details
Vs 1.0
Delta 2.4 build 5
New Release
Helen W
Copyright © 2016 7thSense Design Ltd
Trademark Information
Delta Media Server® is a trademark of 7thSense Design LTD. Brand or product names mentioned in this
document may be registered trademarks of their respective owners.
Copyright Information
All Rights Reserved. These documents are copyrighted © by 7thSense Design LTD and shall not be reproduced
or copied without express written authorisation from 7thSense Design LTD. The information in these
documents are subject to change without notice. 7thSense Design LTD assumes no responsibility for errors,
and/or omissions contained in this information.
Copyright © 2016 7thSense Design Ltd
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