Fryslân Open and FRYSK! Play and Competition

Fryslân Open and FRYSK! Play and Competition
Fryslân Open and FRYSK! Play and Competition Rules
1 General
In principle, the play and competition rules as issued by the Dambûn Frysk Spul apply – see for
example However, due to the special nature of
the Fryslân Open and FRYSK! tournaments, some changes have been made.
The aim of the tournaments is to introduce mind sports players everywhere in the world to Frisian
Draughts. It is therefore very important that all games are played correctly.
In addition, the live stream via Toernooibase requires a number of specific changes.
As play will take place at several locations simultaneously, there will be several arbitrators – one
for each playing area and one main arbitrator.
2 Setup
Next to the board and the clock is an iPad open at a live game in Toernooibase.
The draughts clock is set at 40 minutes per player and 20 seconds per move for the Fryslân Open,
and 10 minutes per player and 10 seconds per move for FRYSK!. The Toernooibase clock is
irrelevant for the game.
3 Advance check by one of the arbiters
The arbiter will check:
- whether the board is placed correctly
- whether the men have been placed correctly
- whether the clock has been set correctly and that the battery icon is not showing
- whether the iPad is placed correctly
- whether Toernooibase has been set up correctly, including the names of the players and the play
- whether the live connection is functioning
- whether the nameplates have been placed correctly
4 Order of play
A move is made in the following order:
1) the move is entered on the iPad
2) the move is made on the board
3) the clock is pressed
5 Clock
The clock may be stopped by one of the arbitrators in the following situations:
- if the two players disagree
- at the request of one of the players (at the discretion of the arbitrator)
- if the iPad is not functioning properly
- if an error was made when entering the move on the iPad
- if it is unclear whether a move is a legal move
If no arbitrator is nearby, one of the players may stop the clock in one of the situations listed above.
5 Illegal moves
If a player overlooks a compulsory capture and tries to enter a different move, the iPad will not
accept this. If the reason is not clear or there is a lack of time, the arbitrator will explain the position
to the player in question once the clock has been stopped. The clock will then be restarted and the
game will continue. Any other irregularity will be dealt with in a similar way.
If a player makes a fourth move in a row with the same king and this is not permitted, the arbitrator
will intervene. The arbitrator will stop the clock, explain the situation, the illegal move will be
reversed, and the clock restarted. In games where this rule applies, the arbitrator is permitted to
appoint an assistant arbitrator from among the players who have completed their own game.
If an endgame of two kings against one king lasts for more than seven moves, the arbitrator will
declare the game a draw. Here, too, the arbitrator may appoint one or more assistant arbitrators.
6 Changes
Article 15: If the player whose turn it is touches one of his men, he must use that man to make his
This rule does not apply to irregular moves. Moreoveor, a player may accidentally touch the wrong
piece on the iPad. In this case the obligation to use that piece to move can be annulled. The player
must stop the clock and explain the situation to the arbitrator.
A player may also accidentally enter a move other than his intended move on the iPad but make the
intended move on the board, with the discrepancy only emerging one or more moves later. Such
situations must be explained to the main arbitrator.
The following three rules do not apply:
Article 21-2: In the endgame, both players may agree to declare a draw.
Article 23: The player with the white men has the clock on his right-hand side.
Article 27: Irregularities cease to be illegal once the opponent has responded by making a move.
7 After the game ends
The result of a game must be noted immediately in the tournament schedule and reported to the
main arbitrator, who will process it into Swiss Perfect.
The finishing position of a game will remain on the board until all games have been completed,
with the jumped pieces placed behind the board.
After the game ends, the clock will be paused. The clocks will only be reset for the next round once
the last game of the previous round has been completed.
Players who have finished their game and left the playing area may only re-enter at the start of the
next round.
Re-enactments and analyses are not permitted in the playing area.
© Stifting WFD March 2016
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