Music technology Draft GCE A level and AS subject content July 2015 Contents The content for music technology AS and A level 3 Introduction 3 Aims and objectives 3 Subject content 4 Recording and production techniques for both corrective and creative purposes 4 Principles of sound and audio technology 7 Development of recording and production technology 8 Skills 98 List of acronyms 10 2 The content for music technology AS and A level Introduction 1. AS and A level subject content sets out the knowledge, understanding and skills common to all AS and A level specifications in music technology. Aims and objectives 2. Together with the assessment objectives subject content provides the framework within which the awarding organisations create the detail of their specifications, ensuring progression from a range of subjects at GCSE and development into higher education. 3. The specifications must provide access to higher education and university degree courses in music technology and music technology-related subjects. 4. AS and A level specifications in music technology must offer a broad and coherent course of study which encourages students to: understand the principles of sound and audio technology and how they are used in creative and professional practice understand a wide range of recording and production techniques and how they are used in practice for both corrective and creative purposes develop recording skills to demonstrate an understanding of sound and its capture develop the skills to create and manipulate sound in imaginative and creative ways develop skills in critical and analytical listening to evaluate the use of sound and audio technology in their own and others’ work develop an understanding of the historical and cultural contexts of the use of technology in the creation, performance and production of music understand the interdependence of sound engineering knowledge, understanding and skills make links between the integrated activities of recording, processing, mixing, sound-creation and creative music technology applications underpinned by analytical listening understand the basic principles of acoustics, psychoacoustics, and the digitalisation of sound understand the latest developments in music technology and the impact they have on composition, performance and the tonal qualities of recordings develop and extend the knowledge, understanding and skills needed to create recordings and technology based compositions which communicate effectively to the a listener 3 understand the history and traditions of the sonic and musical applications of technology in order to promote personal, social, intellectual and cultural development develop the skills required to manage music technology projects from inception to completion, by evaluating and refining recordings and technology-based compositions over extended periods of time develop as effective and independent students, and as critical, creative and reflective thinkers with enquiring minds Subject content 5. AS and A level specifications in music technology must build on the knowledge, understanding and skills established at Key Stage 4 and a range of GCSE qualifications. 6. AS and A level specifications in music technology must require students to develop an in-depth knowledge and understanding of: recording and production techniques for both corrective and creative purposes principles of sound and audio technology the development of recording and production technology And allow students to apply these, where appropriate, to their own creative work. Recording and production techniques for both corrective and creative purposes 7. Specifications must require students to develop knowledge and understanding of: software and hardware capture of sound sequencing and MIDI/OSC audio editing EQ dynamic processing effects balance and blend stereo synthesis sampling automation pitch and rhythm correction/manipulation mastering 4 8. Students will be expected to know and understand the following, and use in practical and creative work as appropriate: At AS and A level Software and hardware Capture of sound the core functions of a Digital Audio Workstation (DAW) detailed below in this table a range of hardware including microphones and audio interfaces Audio editing EQ Dynamic processing the advanced functions of a Digital Audio Workstation (DAW) detailed below in this table other programming environments (e.g. Max, Pure, Data) and new and emerging software the impact of new and emerging software on music production the advantages and disadvantages of microphone types in terms of polar pattern and frequencyresponse gain-structure and how it affects noise and distortion the characteristics and suitability of microphone types e.g. dynamic, condenser the suitability of microphone techniques e.g. distances advanced microphone techniques e.g. coincident pair how microphones work including microphone sensitivity, electromagnetic induction and capacitance how MIDI and/orOSC works by studying data bytes data bytes including note on, pitch, controllers, pitch bend LSB and MSB how and why clicks and noise occur e.g. discontinuous waveforms Sequencing and MIDI/OSC Additionally at A level how microphones work real time input step input quantise velocity and note length truncating and time stretching how to remove clicks and noise different types of fillers used for EQ in a recording e.g. lowshelf, high-shelf, band, LPF, HPF how different parameters affect sound how to draw graphs of EQ e.g. Q, gain, frequency different uses of compression and gating how to adjust threshold and ratio on a compressor in a recording how to use advanced parameters of a compressor e.g. attack, release, knee, sidechain how to draw graphs of compression and gating 5 reverb, delay, flange, chorus, phaser, wah-wah and distortion in a recording the core parameters including reverb time and delay time Balance and blend Stereo Synthesis Effects Sampling effects including ADT and autotune; detailed parameters including reverb pre-delay time and delay feedback the relative balance of parts (tracks, instruments and/or vocals) how compression, EQ and effects affect blend how to identify pan positions of individual parts (tracks, instruments and/or vocals) in a recording panning law, mono-summing and mid-side processing cut-off and ADSR how synthesis is used to create different sounds by using oscillators, filters, envelopes and LFOs how timbre is affected by a wider variety of parameters e.g. cut-off frequency, resonance, attack, decay, sustain, release, graphs, and mapping of envelopes to filter cut-off frequency pitch mapping, cutting/trimming and looping the use of samples in new contexts to create new meanings or effect sample rate, bit-depth, other synthesis parameters e.g. filter and envelope Automation how to use volume and pan automation how to automate parameters of plug-ins e.g. cut-off frequency, delay feedback Pitch and rhythm correction how to correct inaccuracies in pitch and rhythm e.g. by retuning a vocal part or tightening the rhythm in a drum part the parameters that allow greater control and creativity e.g. response time, transient detection threshold and groove templates Mastering limiting and perceived volume parameters e.g. limiter gain understanding how EQ works in the mastering process the use of coding in creative musical work Coding the use of basic coding 6 Principles of sound and audio technology 9. AS and A level specifications must require students to develop knowledge and understanding of: At AS and A level Additionally at A level Acoustics how the live room acoustics affect the recording acoustics including describing a reverb tail e.g. pre-delay time, early reflections and reverberation time Monitor speakers the characteristics of different monitor speakers e.g. woofer, tweeter how monitor speakers work (electromagnetic induction) different types of monitor speakers and how they affect mix-translation signal parth and signal types the different types and uses of leads including jack and XLR how leads and connectivity work including signal path, signal types and impedance the advantages and disadvantages of different leads and connectivity the specifications of digital and analogue recordings and how they affect sound quality e.g. A/D and D/A conversion, tape, vinyl and streaming how to display information graphically e.g. in waveforms and EQ curves how to interpret graphs e.g. frequency response graphs and polar response graphs to understand how sound quality is affected technical numeracy including binary, formulae, logarithms, and how they are used in music technology how to make calculations to describe sound waves including waveforms, frequency, phase and amplitude Leads Digital and analogue the differences between digital and analogue recordings the advantages and disadvantages of digital and analogue recordings Numeracy 7 Levels principles of levels and metering levels and metering including dB scales, psycho-acoustics, and when to use different scales including peak and RMS Development of recording and production technology 10. AS and A level specifications must require students to develop knowledge and understanding of the history and development of recording and production technology from the 1950s 1920s through the eras of: Development of loudspeakers and microphones (from c. 1920) direct to tape and mono recording (c.1950 – 1963) early multitrack (c.1964 – 1969) large scale analogue multitrack (c.1969 – 1995) digital recording and sequencing (c.1980 – present day) digital Audio Workstations (DAW) (c.1996 – present day) real-time processing, interactive technologies and data sonification (present day) 11. Through the context of the eras listed above AS specifications will require students to identify and describe how recording technology has been used to create and shape sound, in relation to: electric and electronic instruments multi-track recording and equipment used samplers synthesisers DAW recording media from a number of significant eras 12. In addition through the context of the eras listed above A level specifications will require students to: describe the technical function and operation of recording equipment identified through the eras understand the impact of music technology on creative processes in the studio understand the wider context of music technology and how it has influenced trends in music e.g. computer games, popular music, film score, soundscapes in art installations, sound effects for film understand ethical and legal implications of copyright in relation to composing, performing and recording and the role of intellectual property within the music industry 8 Skills 13. AS level specifications in music technology must require students to use the knowledge and understanding listed in paragraph 6 to develop and demonstrate their ability to: use music production tools and techniques to capture sounds with accuracy and control manipulate existing sounds and music with technical control and style effectively use processing techniques to produce a balanced final mix develop competence as a music producer and sound engineer by producing recordings and technology-based compositions analyse critically and comment perceptively on music production techniques from a range of source material and their impact on music styles apply musical elements and language e.g. structure, timbre, texture, tempo and rhythm, melody, harmony and tonality, dynamics to develop imaginative compositions within the context of music technology use aural discrimination to identify and evaluate music technology elements in unfamiliar works and to refine recordings 14. In addition, A level specifications in music technology must require students to demonstrate the ability to: create new sounds and music with technical control and style develop effectiveness as a music producer, and sound engineer and creative artist by producing recordings and technology-based compositions use aural discrimination and technical skill to refine technology-based compositions apply the additional A level knowledge and understanding listed in paragraph 6 to extend the skills developed at AS level with increased technical control, sensitivity and creativity make informed decisions about equipment by analysing and interpreting a range of data, graphical representations and diagrams relating to frequency response, microphone polar patterns and dynamic response respond creatively to a brief 9 List of acronyms Term DAW Definition Digital Audio Workstation MIDI Musical Instrument Digital Interface LSB and MSB Least Significant Byte and Most Significant Byte EQ Equalisation LPF and HPF Low Pass Filter and High Pass Filter Q Quality ADT Automatic double tracking or Artificial double tracking LFOs Low Frequency Oscillation A/D conversion Analogue-to-digital conversion D/A conversion Digital-to-analogue conversion dB Scales Decibel Scales RMS Root-mean-square OSC Open Sound Control ADSR Attack-Delay-Sustain-Release 10 © Crown copyright 2015 This publication (not including logos) is licensed under the terms of the Open Government Licence v3.0 except where otherwise stated. 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