Entering numbers How to play - Nürnberger-Spielkarten

Entering numbers How to play - Nürnberger-Spielkarten
®
io
The new sensat
n from
Uwe Rapp and
Bernhard Lach
Qwix
Players: 2-4 people
Age:
8 years and up
Duration: approx. 15 min.
x!
Players try to write down as many numbers as possible in the three differently coloured
rows on their respective score sheet. If you manage to enter a number in all the fields
of a colored row, you’ll score even more points for the row. There are also lucrative
bonus points you can score for entering a number in each field of a column made
up of 3 fields.
Entering numbers
The order in which you enter the numbers in the colored rows is up to you. For example,
you can first enter a number in the yellow row on the right, then in the middle of the
purple row, and then on the left side in the purple row; then to the far right of the
orange row, and then in the yellow row on the left side, and so one and so forth. When
entering numbers you only have to follow these two rules:
1) Within a colored row (i.e. horizontally from left to right) the numbers must be in
ascending order from left to right with the greater numbers to the right, and no num ber may appear more than once in the same row. You may have gaps of any size be tween the entered numbers in a row, which you can fill in later (with the right numbers).
2)Within a column (i.e. vertically from top to bottom) no number may appear more than once; the same goes for a 2-field column and a 3-field column. The order of the
numbers in a column doesn’t matter.
Note: Each colored row has one missing field. Do not enter a number in this field. It
stays empty and serves no further purpose. In each of the five columns consisting of
3 fields each there is one bonus field in the shape of a pentagon. If all three fields in
the column are filled with numbers, you get the number in the bonus field as bonus
points.
Tim has already entered numbers
in some of the fields. In each colored row, the numbers get bigger
as you move from left to right.
Within the columns (2-field and 3field columns) no number appears
more than once. Everything is
correct.
Note: In the yellow row, Tim can enter only the number 1 in the field furthest to the
left. In the purple row, he can no longer enter a number between the 6 and 7. He is
allowed to leave the field empty, but it will have to remain empty until the end. Tim
has all three fields of two columns filled with numbers and has already recorded the
bonus points from the corresponding bonus fields at the bottom of his score sheet.
How to play
Each player receives a score sheet and a pencil or pen. Note: Beginners should use a
pencil so that they can easily erase any mistakes. Players can share a pencil if necessary.
More experienced players can also use a pen.
Draw to see who goes first. On your turn, proceed as follows:
Decide how many dice you want to roll, whether 1, 2 or 3. You also get to decide (if
you’ve decided to roll only 1 or 2 dice) which colored dice you would like to use.
It is Linus’ turn. He decides to use two dice. He selects the purple and the yellow dice.
On your turn, roll the die or dice. If you’re satisfied with your roll, you don’t have to make
a second attempt. However, if you’re not satisfied with what you have rolled, you have to
roll all the dice that you rolled on your first attempt. Then call out the sum of all the dice
you have rolled clearly so that everyone can hear you.
In his first attempt, Linus rolls a 2 and a 4. He’s not happy with
his roll. In his second attempt, he rolls a 4 and a 5. He calls out
the sum of the dice in a clear voice: “nine!“
all players can (but do not have to) write down the sum that was called out into
• Now
exactly one field on their score sheets. The sum can only be entered into a row that
matches in color with the dice that were rolled. As long as the two rules mentioned above (see section “Entering numbers”) have been correctly followed, each player decides himself where to write down the number.
Since Linus used the yellow and the purple dice, the sum of 9 can be entered into
either the purple or the yellow row only.
Linus writes down the 9
in the yellow row.
Tim also enters the 9 in
the yellow row, but a little
further to the right.
Sarah enters the 9 in the
purple row.
Failed attempt: If the player rolling the dice cannot or does not want to enter a
number, he has to record a failed attempt on his score sheet. Players not rolling the
dice never have to record a failed attempt.
Now the next player in a clockwise direction takes his turn at rolling the dice as described above. Play then continues with each player taking turns in a clockwise
direction.
Very important: After entering the numbers, all players carefully make sure that
both rules for entering numbers have been correctly followed. If someone has made
a mistake, simply erase the incorrect number and enter the number somewhere
else where it fits (or don’t enter it at all). If you don’t notice that a number was
incorrectly entered until a later round, erase the incorrectly entered number, which
cannot be entered anywhere else. When entering numbers on your score sheet, you
can conceal your entry while entering it, but throughout the course of the game,
the score sheets remain in plain sight for everyone to see.
End of game and scoring
The game is over when a player has two colored rows completely filled out. The game
is also over when someone has recorded their fourth failed attempt.
First, record the points that each player has scored in each of the three colored rows:
If a colored row contains empty fields, each entered number in this row is scored as a single point.
If a colored row contains no empty fields, the number showing on the far right is scored as points.
•
•
Now record the bonus points for the five (vertical) columns consisting of 3 fields
each:
If there are empty fields in a column, no bonus points are rewarded for this column.
If all three fields in the column are filled with numbers, the number in the bonus field is scored as bonus points.
•
•
The points from the three colored rows and the bonus points are then added up. From
this sum, subtract points for each failed attempt (-5 each). The player with the most
points wins.
Sarah has entered 4 numbers in
the orange row. This row is worth
4 points. In the yellow row, she entered a number in every field.
For this row, she gets 16 points, the
number entered in the field on the
far right. In the purple row, she entered 6 numbers. She receives 6
points for this row. Sarah has filled
out all three fields of three different columns. For these filled out columns she receives
the number recorded in each of the bonus fields: 5, 10 and 12 points. Her two failed
attempts amount to 10 minus points. Therefore, Sarah’s final point total is 43 points.
Nürnberger-Spielkarten-Verlag GmbH, Forsthausstraße 3-5, D-90768 Fürth-Dambach, www.nsv.de
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