Agricola – Quick Reference German – English

Agricola – Quick Reference German – English
Agricola – Quick Reference German – English translations
Play Summary Cards........................................................................................................................ 2
Game Stages – Overview of Round Cards ...................................................................................... 2
Scoring ........................................................................................................................................ 2
Action spaces................................................................................................................................... 3
Board 1 ....................................................................................................................................... 3
Board 2 ....................................................................................................................................... 3
Board 3 ....................................................................................................................................... 4
Action cards .................................................................................................................................... 5
Action cards for 3 players............................................................................................................. 5
Action cards for 4 players............................................................................................................. 5
Action cards for 5 players............................................................................................................. 6
Round cards..................................................................................................................................... 7
Begging cards.................................................................................................................................. 8
Occupation cards (complete) in German/English............................................................................. 9
Minor Improvement cards in German/English................................................................................ 28
Major Improvement cards in German / English.............................................................................. 44
Agricola cards
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Play Summary Cards
Game Stages – Overview of Round Cards
S tage
•
•
•
•
S tage
•
•
•
S tage
•
1
Sheep
Sow / Bread
Improvement
Fences
2
Renovate / Improvement
Stone
Family growth / Minor Improvement
3
Wild boar
•
S tage
•
•
S tage
•
•
S tage
•
Take 1 vegetable
4
Cattle
Stone
5
Plough fields / Sow
Family growth even without room
6
Renovate / Fences
Scoring
-1 Point
1 Point
2 Points
3 Points
4 Points
0-1
2
3
4
5+
Pastur e s
0
1
2
3
4+
Gr ain *
0
1-3
4-5
6-7
8+
Ve getables *
0
1
2
3
4+
Sheep
0
1-3
4-5
6-7
8+
Wild boar
0
1-2
3-4
5-6
7+
Cattle
0
1
2-3
4-5
6+
Fields
* Planted &
har ve sted gr ain /
ve getables
Agricola cards
Page 2 of 45
-1 point per unused space in the farmyard
1 point per fenced stable & per clay hut room
2 points per stone house room
3 points per family member
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Action spaces
Board 1
German
English
Hausbauten und/oder
Stallbauten
Building
Wooden hut: 5 Wood, 2 Reeds
Clay hut: 5 Clay, 2 Reeds
Stone house: 5 Stone, 2 Reeds
And/or
Build Stables
2 Wood per Stable
Startspieler und/oder 1
kleine Anschaffung
Starting Player
And/or
1 Minor Improvement
1 Getreide nehmen
Take 1 Grain
And place it in your personal supply
1 Acker pflügen
Plough 1 Field
1 Ausbildung
1 Occupation
(A player’s first occupation is free, each additional one costs 1 food)
Tagelöhner
Day Labourer
Take 2 food and place them in your personal supply.
Board 2
German
English
3 Holz
3 Wood
1 Lehm
1 Clay
1 Schilf
1 Reeds
Fischfang
Catch Fish
1 Food
Runde
Round (Round 6, Round 7, etc)
Spielphase
Stage (1 st Stage, 2nd Stage, etc)
Erntezeit
Harvest
Agricola cards
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Board 3
German
English
Runde
Round (Round 6, Round 7, etc)
Spielphase
Stage (3rd Stage, 4th Stage, 5th Stage, 6th Stage)
Erntezeit
Harvest
Spielende
End of the Game
Erntezeit
Harvest Time
1.) Field Phase:
Take 1 marker from each grain and vegetable field
2.) Feeding Phase:
2 Food per Family member
1 Food per newborn Family member
3.) Breeding Phase:
With at least 2 of the same type of animal, add 1 more as long as
there is room
Agricola cards
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Action cards
Action cards for 3 players
German
English
1 Lehm
1 Clay
1 Ausbildung
1 Occupation
(costs 2 food)
2 Holz
2 Wood
1 Stein nehmen
Take 1 Stone
And put it in your personal supply
Action cards for 4 players
German
English
1 Schilf, 1 Stein und 1
NW nehmen
Take 1 Reeds, 1 Stone and 1 Food
and place them in your personal supply
Kleinkunst 1 NW
Travelling Players
1 Food
1 Holz
1 Wood
1 Ausbildung
1 Occupation
(A player’s first and second Occupations cost 1 food each, each additional
Occupation costs 2 food)
2 Lehm
2 Clay
2 Holz
2 Wood
Agricola cards
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Action cards for 5 players
German
English
1 Schilf
1 Reeds
In addition, take 1 stone and 1 wood and place them in your personal
supply
Entweder: 1 Schaf und
...
Either
Take 1 Sheep and 1 Food
Or
Take 1 Wild boar
Or
Pay 1 Food for 1 Cattle
1 Hausbau oder
Kleinkunst
1 Building
Wooden hut: 5 Wood, 2 Reeds
Clay hut: 5 Clay, 2 Reeds
Stone house: 5 Stone, 2 Reeds
Or
Travelling Players
1 Food
1 Ausbildung oder ab
Runde 5
Familienzuwachs
Either
4 Holz
4 Wood
3 Lehm
3 Clay
Agricola cards
Page 6 of 45
1 Occupation
(A player’s first and second Occupations cost 1 food each, each additional
Occupation costs 2 food)
Or, from Round 5,
Family Growth
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Round cards
Stag e
German
English
1
1 große oder
kleine
Anschaffung
1 major or minor Improvement
1
1 Schaf
1 Sheep
1
Aussäen und/oder:
Brot backen
Sow
and/or
Bake Bread
1
Zäune
Fences
1 Wood per Fence
2
1 Stein
1 Stone
2
Nach:
Familienzuwachs
auch: 1 kleine
Anschaffung
After Family Growth, also 1 minor Improvement
2
Nach:
Renovierung auch:
1 große oder
kleine
Anschaffung
After Renovation
1 Reeds plus
to Clay hut: 1 clay per room
to Stone house: 1 stone per room
also
1 major or minor
Improvement
3
1 Gemüse nehmen
Take 1 Vegetable
and place it in your personal supply
3
1 Wildschwein
1 Wild boar
4
1 Rind
1 Cattle
4
1 Stein
1 Stone
5
1 Acker pflügen
und/oder: Aussäen
Plough 1 Field
And/or
Sow
5
Familienzuwachs
auch ohne Platz in
Hütte bzw. Haus
Family Growth
even without space in your hut or house
6
Nach:
Renovierung auch:
Zäune
After Renovation
Agricola cards
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1 Reeds plus
to Clay hut: 1 clay per room
to Stone house: 1 stone per room
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Stag e
German
English
also
Fences
1 wood per fence
Begging cards
Begging
-3 points per missing Food
During the Feeding phase of the Harvest, whenever you cannot or choose not to produce enough food
to feed your family, you must take 1 Begging card for each missing food.
Agricola cards
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Occupation cards (complete) in German/English
German
English
Ackerhändler
Land Agent
Play
Deck
3+
E
Effects
1 Vegetable: 1 Additional Grain
Whenever you use the “Take 1 vegetable” Action
space, also take 1 grain. When you play this card,
take 1 vegetable from the supply.
Akademiker
Academic
3+
E
Counts as 2 Occupations(*)
This card counts as 2 occupations for Minor
Improvements and when scoring the “Reeve”
(Vogt) occupation card.
(*) changed from 3 by Uwe Rosenberg
Backältester
Master Baker
4+
E
Bake when Another Player Bakes
Whenever another player bakes, you can bake if
you have a Baking improvement.
If you take a Bake action yourself (not using this
card), take 1 additional food.
Bäcker
Baker
1+
E
May Bake during Harvest
During each Harvest, you may Bake bread at the
start of the Feeding phase if you have a Baking
improvement. When you play this card, you may
Bake bread as an additional action.
Baumeister
Architect
1+
E
Free 6th Room
Once during the game, at any time after your
home reaches at least 5 rooms, you may extend it
by 1 room at no cost.
Beerensammle
r
Berry Picker
Bettelmönch
Mendicant
3+
E
Wood: +1 Food
Whenever you use a family member's action to
take wood, take an additional 1 food.
1+
E
Discard 2 Begging cards
At the end of the game, you can discard up to 2
Begging cards without losing points for them.
Braumeister
Master Brewer
1+
E
Harvest: 3 Food From 1 Grain
In the Feeding phase of each Harvest, the Master
Brewer can convert up to 1 grain to 3 food.
Brotverkäufer
Bread Seller
3+
E
A player Bakes bread: +1 Food
Take 1 food from the supply for each bread that is
baked whenever any player (including you) bakes
bread. (To bake, you need a Fireplace
(Feuerstelle), Cooking Hearth (Kochstelle),
Cooking Corner (Kochecke), Oven (Ofen) or
Bakehouse (Backhaus).)
Agricola cards
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German
English
Bürstenbinder
Brush Maker
Play
Deck
3+
E
Effects
Points for Wild boar
Whenever you convert wild boar to food, place
them on this card. At the end of the game, you
receive 1/2/3 bonus points for 2/3/4 slaughtered
wild boar.
Dachdecker
Thatcher
3+
E
Extending and Renovating: -1 Reeds
Pay 1 reeds less to build each room, each
renovation, and each of the Water mill
(Wassermühle), Half-timbered house
(Fachwerkhaus), Chicken coop (Hühnerstall),
Holiday home (Ferienhütte), Mansion (Villa) and
Corn storehouse (Korndarre).
Drechsler
Turner
3+
E
1 Food per Wood
You can use the Turner at any time to convert any
number of wood to 1 food each.
Familienoberh
aupt
Head of the
Family
4+
Farmer
Farmer
4+
E
Building and Family Growth Always Possible
You can use any Building or Family growth
(Familienzuwachs) Action space, even if another
player has already placed a person on it.
E
Fences: +1 Animal
The next time you build fences, take 1 wild boar.
Each time you build at least 1 fence after that,
take 1 cattle marker.
Fischer
Fisherman
3+
E
Catch Fish: Double Yield
Whenever you use the “Catch fish” (Fischfang)
Action space, you can take twice as many food as
are on the space. You then give 1 food each to the
owners of the Fishing Rod (Angel), Raft (Floß),
Canoe (Kanu), Fish Trap (Reuse) and Landing Net
(Kescher).
Fleischer
Meat-seller
1+
E
Oven: change Animals into Food
If you have an Oven (Ofen), you can change your
animals into food at any time. Take 2 food for
each sheep, 3 for each wild boar and 4 for each
cattle marker.
Flurschütze
Field Warden
4+
E
Can always Plough Fields and take Vegetables
You can use the “Take 1 vegetable” (1 Gemüse
nehmen), “Plough fields” (Acker pflügen) and
“Plough fields and Sow” (Acker pflügen und
aussäen) actions even if another player has
placed a person on the space.
Agricola cards
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German
English
Forstwirt
Master Forester
Play
Deck
4+
E
Effects
Private Forest
Include the “2 Wood” (2 Holz) Action card from
the 3-player game as an additional forest. At the
start of each round, place 2 wood on the card.
Any player who uses this action must pay you 2
food.
Freibauer
Yeoman
Farmer
3+
E
Only lose points for Begging cards and Unused
spaces
At the end of the game, you only lose points in
the “Unused spaces” (Ungenutzte Felder) category
and for Begging cards.
Gartenarbeiter
Undergardener
4+
E
Day Labourer: +1 Vegetable
Whenever you use the “Day Labourer”
(Tagelöhner) Action space, also take 1 vegetable.
Gaukler
Conjurer
4+
E
Travelling Players: +1 Grain
Whenever you use the “Travelling Players”
(Kleinkunst) action on an Action space, take 1
additional grain.
Gemüsehändle
r
Greengrocer
Geschichtenerz
ähler
Storyteller
3+
E
To 1 Grain, add 1 Vegetable
Whenever you use the “Take 1 Grain” (1 Getreide
nehmen) Action space, also take 1 vegetable.
4+
E
Travelling Players: 1 Vegetable instead of 1
Food.
Whenever you use the “Travelling Players”
(Kleinkunst) action on an Action space, you can
leave 1 food on the space and take 1 vegetable
instead.
Gutsverwalter
Hafenarbeiter
Estate
Manager
3+
Dock Worker
1+
E
Points for Largest Herds
At the end of a 3/4/5 player game, if no player
has more animals of any type than you, you
receive 2/3/4 bonus points.
E
3:1 or 2:1 Harbour
At any time, you can use the Dock Worker to
convert 3 wood to either 1 clay, 1 reeds or 1 stone,
or to convert 2 clay, 2 reeds or 2 stone to one
other resource.
Häuptling
Chief
1+
E
Game End: 3 points for Stone House Rooms
At the end of the game, you receive 1 bonus point
for each room in your Stone house. (In total, you
receive 3 points per room instead of 2.) Playing
this card costs an additional 2 food.
Agricola cards
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German
English
Play
Deck
Häuptlingstoc
hter
Chief’s
Daughter
1+
E
Hauslehrer
Tutor
1+
Effects
Points for Renovating
If another player plays the “Chief” (Häuptling)
card, you can play this card immediately at no
cost. (You can also play it using an Action space
in the usual way.) At the end of the game, you
receive 3 bonus points if you have a Stone house,
1 if you have a Clay hut.
E
Points for Future Occupations
At the end of the game, you receive 1 bonus point
for each occupation that you play after this one.
Heckenwart
Hedge Keeper
1+
E
Fences: +3 Fences
Whenever you build at least 1 fence, you can
build 3 additional fences without paying any
additional wood.
Holzfäller
Woodcutter
1+
E
Wood: +1 Wood
Take 1 additional wood whenever you use a
family member's action to take wood.
Holzhüttenbau
er
Wooden Hut
Builder
3+
Hüttenbauer
Hut Builder
4+
E
Wooden Hut scored as Clay Hut
At the end of the game, you receive 1 bonus point
for each room in your wooden hut.
E
Free Room for Wooden or Clay Hut
Play this card during Round 1-4 and at the start
of Round 11 you can extend your hut by 1 room
at no cost, as long as you have not turned it into
a stone house.
Kaufmann
Merchant
1+
E
Improvement: 2x Improvement
Whenever you use the “Minor Improvement”
(kleine Anschaffung) or “Minor or Major
Improvement” (kleine oder große Anschaffung)
action, you can pay 1 food to use the action a
second time.
Kleingärtner
Hobby Farmer
4+
E
1 Vegetable
Take 1 vegetable when you play this card
Koch
Cook
4+
E
Offspring: only 1 Food
In the Feeding phase of each Harvest, only 2 of
your people eat 2 food each; any others are
satisfied with only 1.
Köhler
Charcoal
Burner
3+
E
When someone builds a Fireplace, Cooking
Hearth or Oven: +1 Food, +1 Wood
Take 1 food and 1 wood whenever any player
(including you) builds a Fireplace (Feuerstelle),
Cooking Hearth (Kochstelle), Cooking Corner
(Kochecke), Baker’s Kitchen (Backstube),
Bakehouse (Backhaus) or Oven (Ofen).
Agricola cards
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German
English
Korbflechter
Basket Weaver
Play
Deck
4+
E
Effects
Harvest: 3 Food from 1 Reeds
In each Harvest, the Basket Weaver can convert up
to 1 reeds to 3 food.
Krämer
Grocer
1+
E
Buy Goods (in order) for 1 Food
Pile (from bottom to top) 1 vegetable, reeds, clay,
wood, vegetable, stone, grain, reeds on this card.
At any time, you may buy the top item for 1 food.
Lehmbrenner
Clay Firer
4+
E
Convert Clay to Stone
You can use the Clay Firer at any time to convert 2
(3) clay to 1 (2) stone.
Lehmhändler
Clay Seller
4+
E
Convert Clay to Animals, Reeds or Stone
You can use the Clay Seller at any time to convert
2 clay to 1 sheep or 1 reeds,
3 clay to 1 wild boar or 1 stone and/or
4 clay to 1 cattle.
Lehmlieferant
Lehmmischer
Clay
Deliveryman
1+
Clay Mixer
1+
E
1 Clay in Rounds 6 to 14
Place 1 clay on each ofthe spaces for rounds 6 to
14. At the start of these rounds, take the clay.
E
Only Clay: +2 Clay
Whenever one of your people’s actions gives you
only clay, take 2 additional clay.
Lehnsherr
Magd
Lord of the
Manor
1+
Maid
1+
E
In Scoring Categories, 5 points instead of 4
At the end of the game, you receive 1 bonus point
in each scoring category where you have scored
the maximum 4 points. (The bonus point is also
awarded for 4 fenced stables.)
E
Clay Hut: 1 Food each Round
Once you have built a Clay hut, place 1 food on
each remaining Round space. At the start of these
rounds, take the food. (If you already have a Clay
hut or a Stone house when you play this card,
place the food immediately)
Maurer
Mason
1+
E
Free Room for a Stone House
Once during the game, at any time after your
stone house reaches at least 4 rooms, you may
extend it by 1 room at no cost.
Mäzen
Patron
4+
E
Further Occupations: +2 Food
In future, whenever you play an occupation, take
2 food before you pay the costs of the occupation.
Pfarrer
Pastor
4+
E
Last with only 2 Rooms: Donation
If, when you play this card or later in the game,
you are the last player to only have 2 rooms in
your home, you receive 3 Wood, 2 Clay, 1 Reeds
and 1 Stone.
Agricola cards
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German
English
Pflughalter
Plough Driver
Play
Deck
1+
E
Effects
Stone House: Plough 1 Field each Round
Once you have a stone house, you can pay 1 food
at the start of each round to plough (at most) 1
field.
Pflugmacher
Plough Maker
1+
E
Plough fields: For 1 Food, Plough 1 extra Field
Whenever you use either of the “Plough” (Acker
pflügen) or “Plough Fields and Sow” (Acker
pflügen und Aussäen) Action spaces, you can pay
1 food to plough 1 additional field.
Pilzsucher
Prahler
Mushroom
Collector
1+
Braggart
3+
E
Wood: 2 Food for 1 Wood
Whenever you use a family member’s action to
take wood from an Action space, you can leave 1
of the wood on the space and take 2 food in
exchange.
E
Points for Improvements
At the end of the game, you receive 1/3/5/7/9
Bonus points for having 5/6/7/8/9 improvements
in front of you.
Rattenfänger
Ratcatcher
3+
E
Other Players’ Offspring(*) miss a turn
In rounds 10 and 12, all other players may not
place 1 of their family's offspring (if they have
any). (You yourself may place all your family
members.) This card may only be played until the
end of Round 9.
rd
th
th
(*) 3 , 4 and 5 family member are offspring
Renovator
Renovator
1+
E
Renovation: -2 Clay / -2 Stone
Pay 2 less clay to renovate to a clay hut; 2 less
stone to renovate to a stone house.
Restaurator
Conservator
1+
E
Renovate a Wooden hut to a Stone house
You can renovate your wooden hut to a stone
house without first needing to renovate it to a
clay hut.
Rinderflüsterer
Saisonarbeiter
Cattle
Whisperer
4+
Seasonal
Worker
1+
E
Up to 2 Cattle
Add 5 and 9 to the current round. Place 1 cattle
on the corresponding Round spaces. At the start of
these rounds, take the cattle.
E
Day Labourer: +1 Grain (from Round 6,
Vegetables)
Whenever you use the “Day Labourer”
(Tagelöhner) Action space, you receive 1
additional grain. From Round 6, you can choose
to take 1 vegetable instead.
Agricola cards
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German
English
Play
Deck
Schäfer
Shepherd
4+
E
Effects
2 Lambs from Breeding
During each Harvest, if you have at least 4 sheep
during the Breeding phase, take 2 lambs instead
of 1 as long as you have room for them.
Schafmeister
Schilfsammler
Master
Shepherd
4+
Reed Collector
3+
E
1 Sheep for 3 Rounds
Place 1 sheep on each of the next 3 Round spaces.
At the start of these rounds, take the sheep.
E
1 Reeds for 4 Rounds
Place 1 reeds on each of the next 4 Round spaces.
At the start of these rounds, you receive the reeds.
Schweinehirt
Swineherd
4+
E
Wild boar: +1 Wild boar
Whenever you use the “Wild boar” (Wildschwein)
Action space, you receive 1 additional wild boar
from the supply. (The “Wild boar” Action space is
added in Round 8 or 9.)
Stalljunge
Stable Hand
1+
E
Fences: +1 Stable
Whenever you build at least 1 fence, you also
receive 1 stable which you must build
immediately (This may be built inside or outside
the fenced area.)
Stallmeister
Stablemaster
1+
E
3 Animals of the Same Type in an Unfenced
Stable
In (at most) one of your unfenced stables, you can
hold up to 3 animals of the same type.
Steinhauer
Quarryman
3+
E
2 Food per Stone
You can use the Quarryman at any time to convert
stone to food. For each stone you convert, take 2
food.
Steinschlepper
Stone Carrier
1+
E
Stone: 1 Stone (possibly for 1 Food)
Whenever you take stone with an action, you can
also take 1 additional stone. If you also receive
other resources, this costs you 1 food.
Steinschneider
Stonecutter
3+
E
Everything -1 Stone
All Improvements, rooms and renovations cost 1
stone less.
Tänzer
Dancer
4+
E
Travelling Players: min. 4 Food
Whenever you use the “Travelling Players”
(Kleinkunst) action on an Action space, you
receive at least 4 Food, even if only 1 to 3 Food
are on the space.
Agricola cards
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German
English
Tierpfleger
Stockman
Play
Deck
4+
E
Effects
Stable: +1 Animal
Take 1 cattle when you build your second stable, 1
wild boar when you build your third and 1 sheep
when you build your fourth. (If you build several
stables at once, you may be entitled to take
several animals as well.)
Töpfer
Potter
3+
E
Harvest: 2 Food from 1 Clay
In each Harvest, the Potter can convert up to 1
clay to 2 food.
Viehpächter
Tenant Farmer
4+
E
Borrow 3 Animals
You immediately receive a loan of one of each
type of animal. Before scoring, return the 3
animals. For each animal that you cannot or do
not want to return, deduct 1 point.
Viehwärter
Animal Keeper
4+
E
Animals in the same Pasture
You can keep sheep, wild boar and cattle in the
same pasture. This applies to all your pastures
(except the Forest pasture (Waldweide)).
Vogt
Reeve
3+
E
3 points for Players with the most Occupations,
Wood when played
Take 1/2/3/4 wood if there are still 1/3/6/9
rounds to play. At the end of the game, players
with the most played Occupation cards each
receive 3 bonus points.
Zimmermann
Carpenter
1+
E
Extension: 3 Resources & 2 Reeds
To extend your home, you need only 3 of the
appropriate resource and 2 reeds (For example, if
you live in a wooden hut, you need 3 wood and
2 reeds.)
Ackermann
Fieldsman
1+
I
Sow 1 Field: +2 Seed. Sow 2 Fields: +1 Seed.
Whenever you sow 1 field, place 2 extra goods
from the supply on the newly sown field.
Whenever you sow 2 fields, place 1 extra good on
each. (If you sow three or more fields, there is no
advantage).
Brunnenbauer
Well Builder
1+
I
Well: Minor Improvement for 1 Stone and 1
Wood
For you, the Well (Brunnen) is not a Major but a
Minor improvement and costs only 1 stone and 1
wood to build.
Dorfältester
Village Elder
3+
I
3 points for Players with the most
Improvements, Wood when Played
If there are still 1/3/6/9 rounds to play, you
immediately receive 1/2/3/4 wood. At the end of
the game, all players with the most Improvements
receive 3 bonus points each.
Agricola cards
Page 16 of 45
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English
Emporkömmli
ng
Social Climber
Erntehelfer
Harvest Helper
Play
Deck
4+
I
Effects
Reward for Early Renovation
Whenever you are the first player to renovate to a
clay hut or a stone house, you receive 3 stone. If
you are the second, you receive 2 stone; the third,
you receive 1 stone. (This is not given
retrospectively.)
3+
I
1 Grain when Other Players Harvest
At the start of the Feeding phase in each Harvest,
you can take 1 grain from 1 field belonging to
another player. S/he takes 2 food from the
supply.
Feldarbeiter
Field Worker
3+
I
Other player Sows: +1 Grain or +1 Food
Whenever another player sows one or more
fields, you receive 1 grain in a 3-player game, 1
food in a 4 or 5 player game. (If you sow, you do
not get any bonus).
Feldhüter
Gärtner
Field
Watchman
1+
Gardener
1+
I
Take Grain: also Plough 1 Field
Whenever you use the “Take 1 grain” (1 Getreide
nehmen) Action space, you can also plough up to
1 field.
I
Take Harvested Vegetables from the Supply
Take vegetables from the supply and not from
your vegetable field whenever you harvest them –
you keep the vegetables on the fields.
Gemeindevorst
eher
Church Warden
1+
I
3 points for Players with 5 Actions in Round 14,
Wood when Played
If there are still 1/3/6/9 rounds to play, you
immediately receive 1/2/3/4 wood. At the end of
the game, any player who performed actions with
at least 5 people in Round 14 receives 3 bonus
points. (A guest (Gast) is counted.)
Geschäftsman
n
Businessman
Getreideschmu
ser
Sycophant
Agricola cards
Page 17 of 45
3+
I
Start player: +1 Improvement
Whenever you use the “Starting player”
(Startspieler) Action space, you can play an
additional Minor Improvement or a Major
Improvement after you play the Minor
Improvement
4+
I
A Player takes Grain: 1-2 Food
Whenever another player uses the “Take 1 Grain”
Action space, s/he must first pay you 1 food. In
addition, you receive 1 food from the supply, even
when you take the grain yourself.
Agricola-Cards-CompleteList-v7.doc
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English
Gruber
Clay Digger
Play
Deck
4+
I
Effects
Private Clay Pit
Include the “1 Clay” (1 Lehm) Action card from
the 3-player game as an additional clay pit.
Immediately place 3 clay on the card and add 1
clay at the start of each round. Any player who
uses this action must pay you 3 food.
Hausknecht
Manservant
1+
I
With Stone House, 3 food each Round
When you build a Stone house, place 3 food on
each remaining Round space. At the start of these
rounds, take the food. (If you already have a
Stone house when you play this card, place the
food immediately)
Hebamme
Midwife
4+
I
Other Player Grows Family Faster: +1 or +2
Food
Whenever another player has a larger family
than you after having offspring, you receive 1
food. If s/he has at least 2 more family members
than you, you receive 2 food. (The food is taken
from the supply, not from the other player.)
Hofverwalter
Farm Steward
1+
I
Family Growth: Room for 1 More Person
Once you live in a Clay hut or Stone house, play
your next Family growth action as “Family
growth even without room in the hut or house”
(Familienzuwachs auch ohne Platz in Hütte bzw
Haus). (Similar to the Round card from Stage 5.
All future Family growth is carried out as
normal.)
Holzaufkäufer
Wood Buyer
3+
I
Buy 1 Wood from Other Players
Whenever a player receives wood from an action,
you can buy 1 wood from him/her for 1 food
(even without his/her agreement).
Holzsammler
Wood Collector
1+
I
1 Wood for 5 Rounds
Place 1 wood on each of the next 5 Round spaces.
At the start of these rounds, you receive the wood.
Hufenbauer
Hide Farmer
3+
I
No Points Subtracted for Unused Spaces
At the end of the game, you can pay 1 food each
for any number of unused fields. These do not
lose you points in the scoring.
Jongleur
Juggler
4+
I
Travelling Players: Double Food
Whenever you use the Travelling Players
(Kleinkunst) action on an Action space, you can
take twice as much food as is on the card. You
then give one food each to the Magician
(Zauberkünstler), Conjurer (Gaukler), Musician
(Straßenmusikant), Puppeteer (Puppenspieler),
Acrobat (Akrobat), Dancer (Tänzer) and
Storyteller (Geschichtenerzähler).
Agricola cards
Page 18 of 45
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English
Kämmerer
Chamberlain
Play
Deck
1+
I
Effects
All Round Cards Available from Round 11
From Round 11, you (and only you) can use the
Actions on the Round cards for the following
rounds. These are turned over (and placed on the
board) at the start of Round 11, or immediately if
you play this card after the start of Round 11.
Kornschinder
Corn Profiteer
4+
I
Convert 1 Grain to 3 or 2 Food
You can convert 1 grain to 3 food at any time
with the Corn Profiteer. Any other player can stop
this by paying you 2 food for the grain. If more
than one player offers, you choose one of them.
Kuhhirt
Cowherd
3+
I
Cattle: +1 Cattle
Whenever you use the “Cattle” (Rind) Action
space, take 1 additional cattle from the supply.
(The “Cattle” Action space is added in Round 1 0
or 11 .)
Lehmdecker
Clay Plasterer
1+
I
Clay Hut Renovation & Rooms Cheaper
Renovating your Wooden hut to a Clay hut costs
you only 1 clay and 1 reeds. Each room of your
Clay hut costs you 3 clay and 2 reeds.
Lehmhüttenba
uer
Clay Hut
Builder
1+
Lehmkleber
Bricklayer
1+
I
2 Clay for 5 Rounds, with Clay Hut
Once you live in a Clay hut, place 2 clay on each
of the next 5 remaining Round spaces . At the
start of these rounds, take the clay. (If you already
live in a Clay hut or a Stone house when you play
this card, place the clay on the Round spaces
immediately.)
I
Everything is 1 or 2 Clay Cheaper
Each improvement and renovation costs you 1
clay less. Each room costs you 2 clay less.
Lehnerich
Layabout
1+
I
Miss the Next Harvest
Once you have played this card, you may not take
part in the next Harvest. (You do not need to feed
your family during that Harvest.)
Marktschreier
Market Crier
3+
I
Vegetables for You, Grain for All
Whenever you use the “Take 1 grain” (1 Getreide
nehmen) Action space, you can take an additional
1 grain and 1 vegetables. If you do this, the other
players each receive 1 grain from the supply.
Melker
Milking Hand
4+
I
Cattle produce Food, Points for Pairs
In the Field phase of the Harvest, you receive
1/2/3 food for 1/3/5 cows, without having to give
up the cows. At the end of the game, you receive 1
bonus point for every 2 cows.
Agricola cards
Page 19 of 45
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German
English
Play
Deck
Metzger
Butcher
1+
I
Effects
Change Animals into Food even without a
Fireplace / Cooking Hearth.
You can change your animals into food at any
time. Take 1 food for each sheep, 2 for each wild
boar and 3 for each cattle.
Netzer
Net Fisherman
1+
I
Reeds: Catch fish
If one of your people uses an Action space that
provides reeds, you can take all food markers
from the “Catch fish” (Fischfang) space in the
Returning home phase (Phase 4)
Puppenspieler
Puppeteer
4+
I
1 Occupation when Other Players Choose
Travelling Players (Kleinkunst)
Whenever another player chooses the “Travelling
players” (Kleinkunst) action on an Action space,
you can pay 1 food to play an occupation.
Schafflüsterer
Schilfaufkäufer
Sheep
Whisperer
4+
Reeds Buyer
4+
I
4 Possible Sheep
Add 4, 7, 9 and 11 to the current round and
place 1 sheep on each corresponding Round
space. At the start of these rounds, take the
sheep.
I
Buy 1 Reeds from Another Player
Wheneverreeds are taken for the first time in a
round, you may give the player 1 food in
exchange for 1 of the reeds. The other player
receives an additional 1 food from the supply.
Schweinezücht
er
Pig Breeder
Schweinsfänge
r
Pig Catcher
Stallknecht
Groom
4+
I
+1 Wild Boar, Piglet after Round 12
Your wild boar also breed at the end of Round
12, if there is place for the piglet. When you play
this card, take 1 wild boar.
4+
I
Wood: 1 Wild Boar instead of 2 Wood
Whenever you use a person to take wood that is
on an Action space, you can leave 2 of the wood
on the space and take a wild boar instead.
4+
I
Stone House: Each Round 1 Stable for 1 Wood
Once you have a Stone house, you can build 1
stable at a cost of 1 wood at the beginning of
each round, without placing a person.
Steinaufkäufer
Stone Buyer
4+
I
Buy 1 Stone from Another Player
Whenever another player is the first to take stone
in a round, you may give him/her 1 food in
exchange for 1 of the stone. S/he receives an
additional 1 food from the supply. (The other
player cannot refuse this exchange.) (If you are
the first player to take stone, you do not get any
advantage.)
Agricola cards
Page 20 of 45
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English
Steinmetz
Stone Carver
Play
Deck
1+
I
Effects
Harvest: 3 Food from 1 Stone
In each Harvest, the Stone Carver can convert up
to 1 stone to 3 food.
Straßenmusika
nt
Musician
Tischler
Cabinetmaker
4+
I
1 Grain when Opponent Uses Travelling Players
Take 1 grain whenever another player takes the
“Travelling Players” (Kleinkunst) action on an
Action space.
3+
I
Harvest: 2 food from 1 wood
In each Harvest, the Cabinetmaker can convert up
to 1 wood to 2 food.
Viehtreiber
Animal Dealer
3+
I
Additional animal for 1 food
Whenever you use one of the “Sheep” (Schaf),
“Wild boar” (Wildschwein) or “Cattle” (Rind)
Action spaces, you can pay 1 food to take 1
additional animal of that type. (The “Sheep”,
“Wild boar” and “Cattle” cards are added in
Rounds 1-4, 8-9 and 10-11.)
Vorkoster
Taster
4+
I
For 1 Food, Push In at the Start of the Round
Whenever another player is the Starting Player,
you can pay him/her 1 food at the start of the
round and be the first to place a family member.
After that, play starts with the Starting player as
usual. (If you are the Starting player, you do not
get any advantage.)
Vorreiter
Outrider
4+
I
Person on Current Round Card: +1 Grain
Whenever you use the most recent Round card
with one of your people, take 1 additional grain.
Wasserträger
Water Carrier
1+
I
Each Round 1 Food, once the Well is Built
Once any player has built the Well (Brunnen),
place 1 food on the remaining Round spaces. At
the start of these rounds, you receive the food. (If
the well has already been built, place the food
immediately.)
Zaunaufsteller
Fence Builder
1+
I
Build Fences even on a Different Action Space
When you play this card, place one of your fences
on an Action space of your choice. If you use an
action on this Action space, you can also build
fences as an additional action.
Zaunbauer
Fencer
4+
I
Other Players’ Fences: +1 or +2 Wood
Whenever another player builds 1 to 4 fences,
take 1 wood from the supply. Whenever another
player builds 5 or more fences, take 2 wood. (If
you build fences yourself, you receive no benefit.)
Agricola cards
Page 21 of 45
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German
English
Zaunlieferant
Ackerfrohne
Play
Deck
Fence
Deliveryman
1+
I
Serf
4+
Effects
Place Fences Twice for 2 Food
Add 6 and 10 to the current Round. Place 4 of
your fences on each corresponding Round space.
At the start of these rounds, you can pay 2 food to
build all 4 fences immediately. (You may build
fewer than 4 fences. You do not need to pay wood
to build the fences.)
K
Before Sowing: Take or Swap Grain
Whenever you use the “Sow and bake bread”
(Aussäen und Brot backen) action, take 1 grain
before the action. Alternatively, you can exchange
1 grain for 1 vegetables.
Adoptiveltern
Akkordarbeiter
Akrobat
Adoptive
Parents
1+
Casual
Labourer
1+
Acrobat
4+
K
For 1 Food, Place Offspring Immediately
When you take the “Family Growth”
(Familienzuwachs) action, you can pay 1 food
and place the offspring on an Action space in the
same round. The offspring does not then count as
“newborn”.
K
For 1-2 Food, Additional Good
Whenever you receive wood, clay, reeds, stone or
grain on an Action space, you can buy one more
of the same good for 1 food. An additional
vegetables costs 2 food.
K
Travelling Players: Extra Action
Whenever you use the “Travelling Players”
(Kleinkunst) action on an Action Space, after all
other players have had their turns you may move
that person to a free “Plough” (Acker pflügen) or
“Take 1 Grain” (1 Getreide nehmen) Action space
and take the action.
Amme
Wet Nurse
1+
K
Building (Hausbau): 1 Family Growth for 1
Food
When building, you may grow your family by up
to the number of rooms that you build. This costs
1 food per person. (The newborns are only
available as people in the next round).
Ausbilder
Educator
4+
K
Other Player’s Occupation: Occupation
Whenever another player plays an Occupation
card, you can pay 3 food to play one yourself.
th
From your 4 Occupation, this only costs 2 food.
(If you play an Occupation yourself, you cannot
use this card to play a second Occupation.)
Balkenschläger
Frame Builder
1+
K
Wood as Replacement Material
In each renovation, you may replace exactly 1
clay or 1 stone with 1 wood. In each extension,
you may replace exactly 2 clay or 2 stone with 1
wood.
Agricola cards
Page 22 of 45
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English
Beckenbauer
Basin Maker
Play
Deck
4+
K
Effects
Points for Wood and Skin Basins
For each wild boar that you convert into food,
you can place up to 2 wood from your personal
supply on this card. You receive 1 bonus point for
st
th
th
each wood on this card except the 1 , 4 , 7 and
th
10 .
Biobauer
Organic
Farmer
1+
Bummelstuden
t
Lazy Student
4+
Dorfschulze
Constable
K
Points for Generous Pastures
At the end of the game, you receive 1 bonus point
for each pasture that contains at least 1 animal,
but could contain at least 3 more animals. (This
also applies to the Forest pasture (Waldweide).)
K
Random Occupation: +3 Food
Whenever you let another player draw one of
your Occupation cards for you to play, you receive
3 food before you pay the costs of the card.
3+
K
5 Points for Players with No Negative Points,
Wood when Played
If there are still 1/3/6/9 Rounds to play, you
immediately receive 1/2/3/4 wood. At the end of
the game, any player who has no negative points
receives 5 bonus points.
Fabrikant
Manufacturer
3+
K
After Renovation: Craft Cheap Minor
Improvement
Once you have a Clay hut or a Stone house, the
Cabinetmaker’s (Tischlerei), Pottery (Töpferei)
and Basket Weaver’s (Korbflechterei) are Minor
improvements for you and their cost is reduced by
2 resources of your choice.
Förster
Forester
1+
K
Sowing: Plant up to 3 Wood
Whenever you use the “Sowing” (Aussäen) action,
you can plant up to a maximum of 3 wood on
this card (see picture). The wood is treated the
same as sown grain and is harvested during the
Field phase.
Gelehrter
Scholar
1+
K
Stone House: Play a Card Each Round
Once you have a Stone house, at the start of a
Round you can always either pay 1 Food to play
an Occupation card or play an Improvement card
by paying its costs.
Gerber
Tanner
3+
K
Points for Animal Skins
Place wild boar and cattle that you convert into
food on this card. At the end of the game, you
receive 1/2/3 bonus points for 2/4/6 slaughtered
wild boar as well as for 2/3/4 cattle.
Agricola cards
Page 23 of 45
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English
Play
Deck
Handelsreisend
er
Travelling
Salesman
1+
K
Hausmeier
House Steward
3+
Effects
Improvements are easier
Whenever you select the “Minor Improvement”
(kleine Anschaffung) action on an Action space,
you can play a Major instead of a Minor
Improvement. If you select the “Major or Minor
Improvement” action (große oder kleine
Anschaffung), you can play 2 Minor
Improvements.
K
3 points for Players with the Most Rooms, Wood
when Played
If there are still 1/3/6/9 rounds to play, you
immediately receive 1/2/3/4 wood. At the end of
the game, players with the most rooms in their
home each receive 3 bonus points.
Holzlieferant
Holzverteiler
Wood
Deliveryman
1+
Wood
Distributor
1+
K
1 Wood in Rounds 8 to 14
Place 1 wood on each space for Rounds 8 to 14..
At the start of these rounds, takethe wood.
K
At the Start of the Work Phase: Place Wood on
Other Spaces
At the start of the Work phase, you can distribute
the wood from the “3 Wood” (3 Holz) Action
space evenly onto the neighbouring “Clay”
(Lehm), “Reeds” (Schilf) and “Fischfang” (Catch
fish) spaces.
Kannengießer
Hand Waterer
3+
K
1 Food per Clay, More with Well
With the Hand Waterer you can convert clay into
food at any time. You receive 1 food per clay. If
any player has built a Well (Brunnen), you
receive 3 food for every 2 clay. (This card also
applies to the Village Well (Dorfbrunnen).)
Kleinbauer
Smallholder
1+
K
Small Pastures: 3 Animals, 1 or 2 Fields: Sow +1
Your pastures that can hold 2 animals can hold 3
animals.
While you have at most 2 fields, add 1 extra grain
or vegetables when you sow.
Lagerhalter
Store Clerk
4+
K
Big Supply: Extra Resources
Whenever you have at least 5 Stone at the start of
a round, take 1 extra Stone. With 6 Reeds, take 1
Reeds, with 7 Clay take 1 Clay and with 8 Wood
take 1 Wood.
Lagerverwalter
Agricola cards
Page 24 of 45
Storehouse
Keeper
4+
K
Reeds and Stone: +1 Clay or Grain
Whenever you use a person's action to take reeds
and stone, you also receive your choice of 1 clay
or 1 grain.
Agricola-Cards-CompleteList-v7.doc
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German
English
Landwirt
Countryman
Play
Deck
4+
K
Effects
Additional Sowing after Grain/Vegetables
After all players have placed their Family
members, you may move one of your Family
members from a “Take 1 Grain” (1 Getreide
nehmen) or “Take 1 Vegetable” (1 Gemüse
nehmen) Action space to a free “Sowing”
(Aussäen) Action space after you have taken the
Grain or Vegetables.
(2 Claim markers)
Lehmarbeiter
Clay Worker
1+
K
Wood or Clay: +1 Clay
Whenever you use an action to take wood or clay,
you also receive 1 additional clay.
Liebhaber
Lover
3+
K
Immediate Family Growth (Familienzuwachs)
When you play this card, immediately carry out a
“Family growth even without room in the hut or
house” (Familienzuwachs auch ohne Platz in
Hütte bzw. Haus) action (Similar to the Round
card from Stage 5). Playing this card costs you an
additional 4 Food.
Marktfrau
Pflüger
Market
Woman
1+
Ploughman
1+
K
Take Vegetables: +2 Grain
Whenever you receive vegetables through an
person’s action or through a Minor Improvement,
take 2 additional grain.
K
Plough up to 3 Fields for 1 Food Each
Add 4, 7 and 10 to the current round and place 1
field on each corresponding Round space. At the
start of these rounds, you can plough that field
for 1 food.
Reisigbinder
Rinderzüchter
Brushwood
Collector
3+
Cattle Breeder
4+
K
Wooden Roof, Cheaper Extension
You may replace the required reeds with 1 wood
for any renovation or extension. (You use
brushwood to make the roof)
K
+1 Cattle, Calf after Round 12
Your cattle also breed at the end of Round 12, if
there is place for the calf. When you play this
card, you receive 1 cattle.
Samenhändler
Seed Seller
3+
K
Instead of 1 Grain, take 2 Grain
Whenever you use the Action space “Take 1 Grain”
(1 Getreide nehmen), take 1 additional grain.
When you play this card, take 1 grain.
Agricola cards
Page 25 of 45
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German
English
Schafbauer
Sheep Farmer
Play
Deck
3+
K
Effects
Sheep: Sheep +1, 1 Cattle and 1 Wild boar for 3
Sheep
Whenever you take sheep with one of your
people, take an additional sheep from the supply.
You can exchange 3 sheep for 1 cattle and 1 wild
boar at any time (except during the breeding
phase).
Schäferknecht
Shepherd Boy
4+
K
Each Round 1 Sheep, with Stone House
Once you live in a Stone house, place 1 sheep on
each remaining Round space. At the start of these
rounds, take the sheep. (If you already live in a
stone house, place the sheep immediately.)
Schlachter
Slaughterman
3+
K
Another Player Slaughters: +1 Food
Whenever another player converts animals to
food, take 1 food from the supply. In the Feeding
phase, you are the last player to play. (If you
slaughter, you receive no additional food.)
Schnapsbrenne
r
Schnaps
Distiller
1+
Schnitzer
Wood Carver
1+
K
Harvest: 5 Food from 1 Vegetable
In the Feeding phase of each Harvest, the Schnaps
Distiller can convert up to 1 vegetable to 5 food.
K
Save 1 Wood each Round
Each round, either an Improvement, a room of a
Wooden hut, a stable or a fence costs you 1 wood
less.
Schweineflüste
rer
Pig Whisperer
Steinklopfer
Stone Breaker
4+
K
3 possible wild boar
Add 4, 7 and 10 to the current round and place 1
wild boar on each corresponding Round space. At
the start of these rounds, take the wild boar..
4+
K
Renovate to a Stone House Out of Turn
At any time, you can renovate your Clay hut to a
Stone house without using the “Renovation”
(Renovierung) Action space. (You must still pay
the costs of the renovation.)
Tierarzt
Veterinarian
4+
K
Start of Round: Draw an Animal
When you play this card, place 4 sheep, 3 wild
boar and 2 cattle in a container. At the start of
each round, draw two animals. If they are the
same, keep one. Return the 1 or 2 animals to the
container.
Tierhalter
Agricola cards
Page 26 of 45
Animal
Handler
4+
K
1 Animal of Each Type for Purchase
Place 1 sheep on the space for Round 7, 1 wild
boar on Round 10 and 1 cattle on Round 14. At
the start of these Rounds, you can buy the animal
for 1 food.
Agricola-Cards-CompleteList-v7.doc
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German
English
Tierzähmer
Animal Tamer
Play
Deck
1+
K
Effects
Keep 1 Animal in Each Room
You can keep 1 animal in each room of your
home. You may keep more than 1 type of animal
in your home.
Tierzüchter
Animal Breeder
4+
K
Fences: Buy an Additional Pair of Animals
When you fence unused spaces to create at least
one new pasture, you can buy a pair of animals:
2 sheep for 1 food, 2 wild boar for 2 food or 2
cattle for 3 food.
Vorarbeiter
Foreman
4+
K
At the start of the Work Phase: 1 Food on an
Action Space
At the start of the Work phase, you can place 1
Food from the general supply on an Action space
of your choice.
Weber
Weaver
4+
K
2 Sheep in the Farmyard: +1 Food
Whenever you have at least 2 sheep at the start of
the Work phase, you receive 1 food.
Werkstoffhänd
ler
Resource Seller
Zauberkünstler
Magician
1+
K
Take Resources in Turn
Pile (from bottom to top) 1 Stone, Clay, Stone,
Clay, Reeds, Clay, Wood on this card. Take the top
marker when you receive that type of resource.
4+
K
Travelling Players: +1 Grain and +1 Food for
your Last Person
Whenever you use your last person to choose the
“Travelling Players” (Kleinkunst) action on an
Action space, take an additional 1 grain and 1
food.
Zaunaufseher
Fence Overseer
1+
K
Stable: Fence Immediately
Each Round, for a cost of 1 food, you can
immediately fence a pasture of 1 farmyard space
around a stable that you have just built. You do
not need to pay wood for the fences.
Agricola cards
Page 27 of 45
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Minor Improvement cards in German/English
German
English
Deck Pre-req Effects
Acker
Field
E
Plough 1 Field
When you play this card, immediately plough
1 field.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Angel
Fishing Rod
E
Catch Fish: +1 Food, from Round 8 +2 Food
Whenever you use the “Catch Fish” (Fischfang)
Action space, you receive 1 additional food.
From Round 8, you receive 2 additional food.
Axt
Axe
E
Cheaper Wooden Hut Rooms
Whenever you add a room to your Wooden
hut, you only pay 2 wood and 2 reeds.
Backofen
Backtrog
Baker’s oven
Baking Tray
E
Return 1
Oven
(Ofen)
of your
choice
E
Bake: 5 Food Each from Up To 2 Grain
Whenever you use the “Bake bread” (Brot
backen) action, you can use the Baker’s Oven
to convert up to 2 grain into 5 food each.
When you play this card, you can also take the
“Bake bread” action.
Ovens: Minor Improvements and Cheaper
Clay Ovens and Stone Ovens are Minor
improvements for you. Clay, Stone and
Wooden ovens cost you 1 resource (of your
choice) less.
Baumaterial
Building
Material
E
1 Wood or 1 Clay
Take either 1 wood or 1 clay when you play
this card.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Bockmühle
Windmill
E
2 Food from Grain
At any time, you can convert grain to 2 food,
without having to bake.
Bohnenfeld
Beanfield
E
2
Occupati
ons
Plant Vegetables on this Card
When Sowing (Aussäen), you can plant
vegetables on this card as though it were a
field. (This card does not count as a field
when scoring.)
Dreibeinkessel
Gypsy’s Crock
E
Convert 2 Goods: +1 Food
Take 1 additional food whenever you convert 2
goods to food at one time using a Fireplace
(Feuerstelle), Cooking Hearth (Kochstelle) or
Cooking Corner (Kochecke).
Agricola cards
Page 28 of 45
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Deck Pre-req Effects
Einfache
Feuerstelle
Simple
Fireplace
E
You can exchange goods for food at any
time, in the following ratios:
Vegetables – 2 food
Sheep – 1 food
Wild boar – 2 food
Cattle – 3 food
Whenever you use the “Bake bread” (Brot
backen) action, you receive 2 food per grain.
Fachwerkhaus
Floß
Half-timbered
House
E
Raft
E
Game End: 3 points per Room in Stone House
At the end of the game you receive 1 bonus
point for each room in your Stone house. (In
total, you receive 3 points instead of 2 per
room.)
Catch Fish: +1 Food or +1 Reeds
Whenever you use the “Catch Fish” (Fischfang)
Action space, take an additional 1 food or 1
reeds.
Futtertrog
Manger
E
Game End: Points for Pastures
At the end of the game, if your pastures occupy
6/7/8/9+ farmyard spaces, you receive 1/2/3/4
bonus points.
Gehege
Gewürze
Animal Pen
Spices
E
E
4
Occupati
ons
2 Food per Round
Place 2 food on each remaining Round space.
At the start of each round, you receive the
food.
Vegetables: +1 Food
Whenever you convert vegetables to food using
a Fireplace (Feuerstelle), Cooking Hearth
(Kochstelle) or Cooking Corner (Kochecke),
take 1 additional food.
Hobel
Plane
E
Cabinetmaker’s, Sawmill, Cabinetmaker:
more Food
Whenever you turn 1 wood into food using the
Cabinetmaker’s (Tischlerei), Sawmill
(Holzmanufaktur) or Cabinetmaker (Tischler),
you receive 1 additional food. You can choose
instead to turn a second wood into exactly 2
food.
Holzofen
Wooden Oven
E
Baking: 3 Food from 1 Grain
Whenever you use the “Bake bread” (Brot
backen) action, you can use the Wooden Oven
to turn any number of grain into 3 food each.
When you play this card, you can also take the
“Bake bread” action.
Agricola cards
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Deck Pre-req Effects
Holzpantoffel
Clogs
E
Game end: Points for Clay Hut and Stone
House
At the end of the game, you receive 1 bonus
point for a clay hut, or two for a stone house.
Hornflöte
Shepherd’s Pipe E
Pastures, Stables: hold more Sheep
You can hold up to 2 additional sheep on each
of the pastures where you keep sheep. In
unfenced stables, you can keep up to 2 sheep.
Kanu
Karpfenteich
Canoe
Carp Pond
Kartoffelsteche
r
Potato Dibber
Keramik
Ceramics
Korb
E
E
Have 2
Occupati
ons
Catch Fish: +1 Food and +1 Reeds
2
Occupati
ons and
1
Improve
ment
1 Food every 2 Rounds
E
Whenever you use the “Catch Fish” (Fischfang)
Action space, you receive an additional 1 food
and 1 reeds.
Place 1 food on each remaining oddnumbered Round space. At the start of these
rounds, take the food.
Sow: Vegetable Fields +1
Whenever you sow fields with vegetables,
place 1 additional vegetable on each newly
sown field.
Basket
E
1 Oven
(Ofen)
E
Pottery Free Minor Improvement, +2 Food
When you play this card, you receive 2 food.
From now, the Pottery (Töpferei) is a Minor
Improvement for you and costs you nothing.
Wood: 3 Food for 2 Wood
Whenever you use a person’s action to take
wood, you can leave 2 of the wood on the
Action space and receive 3 food in exchange.
Kornschaufel
Corn Scoop
E
Take Grain: +1 Grain
Whenever you use the “Take 1 grain” (1
Getreide nehmen) Action space, you receive 1
additional grain.
Lehmdach
Lehmstake
Clay Roof
Clay Supports
E
E
1
Occupati
on
Extending and Renovating: Clay instead of
Reeds
You can replace 1 or 2 reeds with the same
amount of clay whenever you extend or
renovate your home.
Cheaper Clay Hut Rooms
Whenever you add a room to your clay hut,
you can pay 2 clay, 1 wood and 1 reeds
instead of 5 clay and 2 reeds.
Agricola cards
Page 30 of 45
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Deck Pre-req Effects
Marienfigur
Madonna
Statue
E
Market Stall
E
Marktstand
Remove
2 played
Improve
ments
2 Points for 2 Improvements
The Madonna Statue has no effect. (You must
remove improvements that are on the table in
front of you. You may not discard cards from
your hand. It is irrelevant whether you remove
Major or Minor Improvements.)
1 Vegetable
When you play this card, you receive 1
vegetable.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Miniweide
Mini Pasture
E
Fence a Single-space Pasture
When you play this card, immediately fence
one space in your farmyard. (You do not need
to pay wood for the fences.)
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Mühlstein
Millstone
E
Baking: +2 Food
Whenever you bake 1 or more loaves of bread,
take 2 additional food.
Nachbarschaft
shilfe
Helpful
Neighbours
E
1 Stone or 1 Reeds
When you play this card, take either 1 stone or
1 reeds.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Obstbaum
Plumpsklo
Fruit Tree
Outhouse
E
3
Occupati
ons
E
1 Food per Round (Rounds 8 to 14)
Place 1 food on each remaining Round space
for rounds 8 to 14. At the start of these rounds,
you receive the food.
Build this early!
The Outhouse has no effect. You can only build
it if at least one other player has fewer than 2
occupations. (It is irrelevant how many
occupations you have played.)
Privatforst
Private Forest
E
1 Wood every two Rounds
Place 1 wood on each remaining evennumbered Round space. At the start of these
rounds, take the wood.
Sackkarre
Agricola cards
Page 31 of 45
Sack Cart
E
2
Occupati
ons
1 Grain, four times
Place 1 grain each on the spaces for rounds
5,8,11 and 14. At the start of these rounds,
take the grain.
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Deck Pre-req Effects
Salatfeld
Lettuce Patch
E
Schilfteich
Schreibpult
Spachtel
Spinnrocken
Reed Pond
Writing Desk
E
E
Builder’s
Trowel
E
Spindle
E
3
Occupati
ons
Valuable Vegetables
3
Occupati
ons
1 Reeds for 3 Rounds
2
Occupati
ons
Occupation: Second Occupation for 2 Food
On this card, you can plant vegetables as you
would on a field. Vegetables on this field can
be converted to 4 food when harvested. (This
card does not count as a field when scoring.)
Place 1 Reeds each on the next 3 remaining
Round spaces. At the start of each round, you
receive the reeds.
Whenever you use an “Occupation”
(Ausbildung) Action space, you may play 2
occupations one after another. The second
occupation costs you 2 food.
Renovate to Clay Hut at any time
You can renovate your Wooden hut to a Clay
hut at any time, without using the “Renovate”
(Renovierung) action. (You must still pay for
the Renovation).
Sheep: Food
Whenever you have 3 (5) sheep during the
Field phase of a Harvest, you receive 1 (2)
additional Food.
Stall
Stable
E
Build 1 Stable Cheaply
When you play this card, immediately build 1
stable.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Stampfbutterf
ass
Butter Churn
Steinbruch
Quarry
Steinhausanba
u
Agricola cards
Page 32 of 45
E
Sheep and Cattle: Food
Whenever you have sheep during the Field
phase of a Harvest, you receive 1 food for each
third sheep. Whenever you have cattle during
the Field phase, you receive 1 food for each
second cattle.
Stone House
Extension
E
E
4
Occupati
ons
Day Labourer: +3 Stone
Whenever you use the “Day Labourer”
(Tagelöhner) Action space, you receive an
additional 3 stone.
Extend Stone House Cheaply
When you play this card, immediately extend
your stone house by 1 room.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
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Deck Pre-req Effects
Steinklaue
Stone Tongs
E
Stone: Stone +1
Whenever you use one of the “Stone” (Stein)
Action spaces, that become available in
Rounds 5-7 and10-11, you receive 1 additional
stone.
Taubenschlag
Dovecote
E
1 Food in Rounds 10 to 14
Place 1 Food each on the spaces for rounds 10
to 14. At the start of these rounds, take the
food.
Tierhof
Tränke
Viehmarkt
Animal Yard
E
Drinking
Trough
E
Cattle Market
E
1
Occupati
on
Pasture for Any 2 Animals
Place up to two animals of your choice on this
card. They need not be the same type of
animal. (This card does not count as a Pasture
for scoring)
Pastures hold +2 Animals
Each Pasture (with or without a stable) can
hold up to 2 more animals.
1 Cattle
When you play this card, take 1 cattle.
After you play this card, pass it to the player
on your left, who adds it to his/her hand
Wagenpflug
Wendepflug
Abstechpflug
Vehicular
Plough
E
Turnwrest
Plough
E
Breast Plough
I
3
Occupati
ons
Plough 3 Fields, Twice
2
Occupati
ons
Plough 3 Fields, Once
Twice during the game, when you use either
the “Plough Fields” (Acker pflügen) or “Plough
Fields and Sow” (Acker pflügen und Aussäen)
action, you can plough 3 fields instead of 1.
Once during the game, when you use either
the “Plough Fields” (Acker pflügen) or “Plough
Fields and Sow” (Acker pflügen und Aussäen)
action, you can plough 3 fields instead of 1.
Plough 2 Fields, Twice
Twice during the game, when you use the
“Plough field” (Acker pflügen) Action space,
you may plough 2 fields instead of 1. This does
not apply to the “Plough fields and Sow”
(Acker pflügen und Aussäen) Action.
Almosen
Alms
I
No
Occupati
ons
1 Food per Completed Round
When you play this card, take 1 food for each
completed round of the game.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Agricola cards
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Deck Pre-req Effects
Backstube
Baker’s Kitchen
I
Dorfbrunnen
Dreschschlitten
Egge
Village Well
I
Threshing
Board
I
Harrow
I
Return 1
Oven
(Ofen)
of your
choice
Bake: 5 Food Each from Up To 2 Grain
Return
Well
(Brunnen
)
1 Food for 3 Rounds
2
Occupati
ons
Plough: Bake Bread
Whenever you use the “Bake bread” (Brot
backen) action, you can use the Baker’s Kitchen
to convert up to 2 grain into 5 food each.
When you play this card, you can also take the
“Bake bread” action.
Place 1 food each on the next 3 remaining
Round spaces. At the start of these rounds, take
the food.
Whenever you use the “Plough fields” (Acker
pflügen) or “Plough fields and Sow” (Acker
pflügen und Aussäen) actions, you can also
take the “Bake bread” action.
Plough Fields: +1 Field
Once during the game, when you use one of
the two “Plough fields” (Acker pflügen) Action
spaces, you can plough 2 fields instead of 1.
Each other player can also do this once during
the game, but must pay you 2 food.
Erdbeerbeet
Erdstampfer
Strawberry
Patch
I
Punner
I
2
Vegetabl
e Fields
1 Food for 3 Rounds
Place 1 food on each of the next 3 Round
spaces. At the start of these rounds, take the
food.
Other player ploughs with Harrow or Plough:
+1 Field
Whenever another player uses the Harrow
(Egge) or a Plough (-Pflug), you can
immediately plough 1 field as well. (If you use
the Harrow or a Plough yourself, you do not
get any advantage.)
Ferienhütte
Holiday House
I
8 points by not placing people in Round 14
In Round 14, you cannot place your People
(Prepare to play two Harvests in a row.) Play
this card at the latest during Round 13.
(Placing this card bans you from placing
people in Round 14.)
Gänseteich
Agricola cards
Page 34 of 45
Goose Pond
I
3
Occupati
ons
1 Food for 4 Rounds
Place 1 food each on the next 4 remaining
Round spaces. At the start of these rounds, take
the food.
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Deck Pre-req Effects
Gast
Guest
I
Extra Person in the next Round
When you play this card, you receive a Guest
token, which you may place once in the next
round as you would a person.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Getreidefuhre
Handmühle
Grain Cart
Hand Mill
I
2
Occupati
ons
I
Take Grain: +2 Grain
Whenever you use the “Take Grain” (Getreide
nehmen) Action space, take 2 additional grain.
Harvest: Turn Grain into Food
During the Feeding phase of the Harvest, you
can use the Hand Mill to turn either 1 grain
into 2 food or 2 grain into 4 food.
Harke
Rake
I
Game End: 2 Points for Fields
At the end of the game, you receive 2 Bonus
points if you have at least 5 fields. If you have
played a Plough (Pflug), Harrow (Egge),
Punner (Erdstampfer) or Yoke (Joch), you
require at least 6 fields.
Hirtenstab
Holzacker
Holzfuhre
Shepherd’s
Crook
I
Copse
I
Wood Cart
Big Pastures: +2 Sheep
Whenever you fence a new pasture that covers
at least 4 farmyard spaces, take 2 sheep and
place them in the new pasture.
1
Occupati
on
I
Plant 2 Wood on this Card
When you Sow, you can plant up to 2 wood
on this card as though you were planting
grain in 2 fields. (This card does not count as a
field when scoring.)
Wood: +2 Wood
Whenever you use a person to take wood that
is on an Action space, take 2 additional wood.
Holzgarten
Holzhüttenanb
au
Spinney
Wooden Hut
Extension
I
I
3
Occupati
ons
Other Players’ Wood: 1 is For You
Whenever another player uses the “3 Wood”
(3 Holz) Action space, s/he must give you one
of the wood. (This does not apply to the “4
Wood” (4 Holz) Action space in the 5-player
game).
Extend Wooden Hut Cheaply
When you play this card, immediately extend
your wooden hut by 1 room.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Agricola cards
Page 35 of 45
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Deck Pre-req Effects
Holzkran
Wooden Crane
I
Stone: +1 or +2 Stone
Whenever you use one of the “Stone” (Stein)
Action spaces that are placed in Rounds 5-7
and 10-11, take 1 additional stone. If you pay 1
food, you can take 2 stone instead of 1.
Holzweg
Wooden Path
I
Most Valuable Street: 2 Points
The player with the most valuable street
receives 2 Bonus points when scoring. (The
Paved Road that costs 5 stone is more valuable
than the Clay Path that costs 3 clay. And the
Clay path is more valuable than this Wooden
Path.)
Hühnerstall
Chicken Coop
I
1 Food for 8 Rounds
Place 1 food each on the next 8 remaining
Round spaces. At the start of these rounds, take
the food.
Kochecke
Cooking Corner
I
Return
Cooking
Hearth
(Kochstel
le)
You can change goods to food at any time,
in the following ratios:
Vegetables – 4 food
Sheep – 2 food
Wild boar – 3 food
Cattle – 4 food
Whenever you use the “Bake bread” (Brot
backen) action, you receive 3 food per grain.
Korndarre
Krug
Corn
Storehouse
I
Flagon
I
Field phase: Sow Grain
Whenever you have empty fields after the Field
phase of the Harvest, you can sow grain in
them. Place 1 fewer grain on these fields.
Well: Food
Whenever the Well is built or upgraded to a
Village Well, the other players receive 1 food
each and you receive 4 food. (If the Well has
already been built, everyone receives the food
when the Flagon is played.)
Lasso
Lassoo
I
Sheep, Wild Boar, Cattle: Place a second
Person
You can place two people immediately after
one another, if at least one of them uses a
“Wild Boar”, “Cattle” or “Sheep” Action space.
(This does not apply to the “Either 1 Sheep and
1 Food or 1 Wild Boar ...” Action space from
the 5-player game.)
Agricola cards
Page 36 of 45
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Deck Pre-req Effects
Lehmzufahrt
Clay Path
I
Most Valuable Street: 2 Points
The player with the most valuable street
receives 2 Bonus points when scoring. (The
Paved Road that costs 5 stone is more valuable
than this Clay Path. And the Clay Path is more
valuable than the Wooden Path that costs 1
Wood.)
Lehnbeet
Planter Box
I
Sowing: +2 Grain, +1 Vegetable if Field is
beside hut
Whenever you sow, each newly planted field
that is orthogonally adjacent to a room in
your home gets an additional 2 grain or 1
vegetable.
Leiter
Ladder
I
Extending and Renovating: -1 Reeds
You need 1 less reeds to extend or renovate
your home or to build the Water Mill
(Wassermühle), Half-Timbered House
(Fachwerkhaus), Chicken Coop (Hühnerstall),
Holiday Home (Ferienhütte), Mansion (Villa)
or Corn Storehouse (Korndarre).
Mist
Molkerei
Manure
Milking Shed
I
I
2
Animals
Harvest at the End of Each Round
You can take 1 grain/1 vegetables from each of
your fields at the end of each round, even if it
does not end with a Harvest. (If you harvest,
you must harvest all your fields.)
Sheep and Cattle: Food
In each Harvest, at the beginning of the Field
phase, count the number of sheep and cattle
on all the players’ farmyards. Take 1 food for
each fifth sheep and for each third cattle.
Pflasterauffahr
t
Paved Road
I
Most Valuable Street: 2 Points
The player with the most valuable street
receives 2 Bonus points when scoring. (This
Paved Road is more valuable than the Clay
Path that costs 3 clay. And the Clay Path is
more valuable than the Wooden Path that
costs 1 wood.)
Reuse
Fish Trap
I
Catch Fish or Reeds: +1 Food
Whenever you use the “Catch Fish” (Fischfang)
Action space or receive reeds from an Action
space, you receive 1 additional food.
Schilftausch
Reed Exchange
I
2 Reeds
When you play this card, you receive 2 reeds.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Agricola cards
Page 37 of 45
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Deck Pre-req Effects
Schlachthof
Slaughterhouse
I
Another Player Slaughters: +1 Food
Whenever another player turns 1 or more
animals into food, take 1 food from the
supply. During the Feeding phase of the
Harvest, you are the last player to take a turn.
(If you slaughter, you receive no advantage.)
Schnapsbrenne
rei
Schnaps
Distillery
I
Harvest: 4 Food from Vegetable
Game End: Bonus Points
During the Feeding phase of the Harvest, you
can use the Schnaps Distillery to convert at
most 1 vegetable into 4 food. At the end of the
game, you receive 1 Bonus point each for your
th
th
5 and 6 vegetables.
Strohdach
Taverne
Thatched Roof
Tavern
I
3 Grain
fields
I
Extending and Renovating: No Reeds
You no longer need reeds when you extend or
renovate your home.
Action space: 3 Food
The Tavern is an additional Action space.
Whenever another player uses it, s/he receives
3 food. Whenever you use it, you can choose
either to take 3 food or to score 2 bonus
points. (If another player uses the Tavern, you
do not take anything from it.)
Tierfutter
Tiergarten
Wassermühle
Animal Feed
I
Wildlife Reserve I
Water Mill
4 planted
fields
Game End: Animal types that you own, +1
2
Occupati
ons
Pasture for 1 Sheep, 1 Wild Boar and 1 Cattle
I
Immediately before scoring, take 1 additional
animal of each type that you already have.
(This does not apply to the House Goat
(Hausziege) and the Horse (Pferd).)
This card can hold up to 1 sheep, 1 wild boar
and 1 cattle. (This card does not count as a
pasture when scoring.)
Harvest: 3 Food from Grain
After the Field phase of a Harvest, each player
can use the Water Mill to convert up to 1 grain
to 3 food. Each player that uses the Water Mill
must give you 1 of the food.
Wochenmarkt
Weekly Market
I
2 Vegetables
When you play this card, you receive 2
vegetables.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Ackerfläche
Agricola cards
Page 38 of 45
Acreage
K
1
Occupati
on
Plant 2 Grain on this Card
When you Sow, you can plant 2 grain fields on
this card. (This card does not count as a field
when scoring.)
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Deck Pre-req Effects
Backhaus
Bakehouse
K
Bauholz
Lumber
Return 1
Oven
(Ofen)
of your
choice
K
Bake: 5 Food each from up to 2 Grain
Whenever you use the “Bake bread” (Brot
backen) action, you can use the Bakehouse to
convert up to 2 grain into 5 food each. When
you play this card, you can also take the “Bake
bread” action.
3 Wood
When you play this card, you receive 3 wood.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Bienenstock
Bratspieß
Beehive
Spit Roast
K
2
Improve
ments
and 3
Occupati
ons
K
2 Food every 2nd Round
Place 2 Food on each remaining evennumbered Round space. At the start of these
rounds, you take the food.
Feeding phase: +1 Food from Animals
Whenever you convert at least 1 animal to
food during the Feeding phase of the Harvest,
take 1 additional food.
Brauerei
Brewery
K
Harvest: 3 Food from Grain,
Game End: Bonus Point
During the Feeding phase of the Harvest, you
can use the Brewery to convert at most 1 grain
to 3 food. At the end of the game, you receive
1 Bonus point for your ninth grain.
Brotschieber
Bread Paddle
K
Occupation: Bake bread
Whenever you play an Occupation, you may
also take the “Bake bread” action.
Bücherregal
Bookshelf
K
Additional Occupation: +3 Food
Whenever you play 1 Occupation, take 3 Food
before you pay the costs of the Occupation.
Dreschflegel
Ententeich
Agricola cards
Page 39 of 45
Flail
Duck Pond
K
K
1
Occupati
on
Plough: Bake bread
2
Occupati
ons
1 Food for 3 Rounds
Whenever you use the “Acker pflügen” (Plough
fields) or “Plough fields and sow” (Acker
pflügen und Aussäen) actions, you can also
take the “Bake bread” action.
Place 1 food on each of the next 3 Round
spaces. At the start of these rounds, take the
food.
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German
English
Deck Pre-req Effects
Furchenpflug
Furrowing
Plough
K
Getreidespeich
er
Granary
K
Gewächshaus
Greenhouse
Gülle
Hakenpflug
3
Occupati
ons
Plough 3 Fields, Twice
Twice during the game, when you use the
“Plough Fields” (Acker pflügen) Action space,
you can plough 3 fields instead of 1. The
Furrowing Plough cannot be used with the
“Plough Fields and Sow” (Acker pflügen und
Aussäen) action.
1 Grain, 3 Times
Place 1 grain each on the spaces for rounds 8,
10 and 12. At the start of these rounds, you
receive the grain.
Liquid Fertiliser
Hook Plough
K
K
1
Occupati
on
1 Vegetable for 1 Food, Twice
4
animals
Sow: +1 Goods
K
Add 4 and 7 to the current round and place 1
vegetable on each corresponding Round space.
At the start of these rounds, you can pay 1 food
to take the vegetable.
Whenever you sow, place 1 additional grain or
vegetable on each newly planted field.
Plough 3 Fields, Once
Once during the game, when you use the
“Plough fields” (Acker pflügen) Action space,
you can plough 3 fields instead of 1. This does
not apply to the “Plough fields and Sow”
(Acker pflügen und Aussäen) Action space.
Hausziege
House Goat
K
Feeding phase: +1 Food
In each Feeding phase, you receive 1 food.
Apart from the goat, you cannot hold any
other animal in your home. (Even if you have
the Animal tamer (Tierzähmer).)
Holzbock
Sawhorse
K
Free Stable and Fences
The next stable you place in your farmyard, as
rd
th
th
th
th
well as your 3 , 6 , 9 , 12 and 15 fence,
costs you nothing.
Holzmanufakt
ur
Holzschatulle
Agricola cards
Page 40 of 45
Sawmill
Wooden
Strong-box
K
K
Return
Cabinet
maker’s
Harvest: 3 Food from 1 Wood
End of Game: Points for Wood
In each Harvest, you may convert up to 1 wood
to 3 food. At the end of the game, you receive
1/2/3 bonus points for 2/4/5 wood. (A
repurchased Cabinet maker’s does not give
any additional Victory Points)
Game End: 2 (4) Points for 5 (6+) Rooms
At the end of the game, you get 2 bonus points
if your home contains 5 rooms, or 4 bonus
points if you have 6 or more rooms.
Agricola-Cards-CompleteList-v7.doc
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German
English
Deck Pre-req Effects
Joch
Yoke
K
1 Cattle
Plough 1 Field per Plough (-Pflug) and
Harrow (Egge)
When you play this card, you can immediately
plough 1 field for each Plough or Harrow that
has been played (by any player).
Kehrbesen
Broom
K
7 new Improvements, play 1
Discard all the remaining minor Improvements
in your hand, and draw 7 new minor
Improvements. You can play 1 more minor
Improvement immediately. (You must pay the
costs of the new Improvement and, where
appropriate, meet the conditions for playing
it.)
Kescher
Landing Net
K
Reeds: +2 Food or +1 Food
Whenever you receive reeds on an Action
space, you receive an additional 2 food. This is
reduced to 1 food if you receive other goods as
well as reeds. (In a 4 or 5 player game, a
player can receive stone and food or wood as
well as reeds on one Action space.)
Klapper
Clapper
K
Offspring: 1 Grain on Grain Fields
Whenever you use a “Family growth” Action
space (or already have a person on the space
when you play the Clapper), place 1
additional grain on any of your fields that
already contains at least 1 grain.
Kochstelle
Cooking Hearth K
Return 1
Fireplace
(Feuerste
lle)
You can change goods to food at any time,
in the following ratios:
Vegetables – 3 food
Sheep – 2 food
Wild boar – 3 food
Cattle – 4 food
Whenever you use the “Bake bread” (Brot
backen) action, you receive 3 food per grain.
Korngarbe
Corn Sheaf
K
1 Grain
When you play this card, take 1 grain.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Kräutergarten
Agricola cards
Page 41 of 45
Herb Garden
K
1
Vegetabl
e field
For 5 Rounds, 1 Food
Place 1 food on each of the next 5 Round
spaces. At the start of each round, take the
food.
Agricola-Cards-CompleteList-v7.doc
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German
English
Deck Pre-req Effects
Lehmgrube
Clay Pit
K
Lehmhüttenan
bau
Clay Hut
Extension
3
Occupati
ons
K
Day Labourer: +3 Clay
Whenever you use the “Day Labourer”
(Tagelöhner) Action space, take 3 additional
clay.
Extend Clay Hut Cheaply
When you play this card, immediately extend
your Clay hut by 1 room.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Melkschemel
Milking Stool
K
Cattle: Food
Game End: Points for Cattle
Whenever you have 1/3/5 cattle during the
Field phase of a Harvest, take 1/2/3 food. At
the end of the game, you receive 1 bonus point
for every 2 cattle.
Ochsengespan
n
Ox Harness
Pferd
Horse
K
2 Cattle
Plough up to 3 Fields
When you play this card, count how many
complete rounds are left to be played. You can
plough this many fields, up to a maximum of
3.
K
Game End: Replaces Missing Animal
At the end of the game, the horse replaces one
missing type of animal. (You receive one point
instead of losing one.)
Reisigdach
Rübenacker
Schilfhütte
Brushwood
Roof
Turnip Field
Reed Hut
K
K
K
2
Occupati
ons
Extending and Renovating: Wood replaces
Reeds
3
Occupati
ons
Plant Vegetables on this Card
Whenever you extend or renovate your home,
you can replace 1 or 2 reeds with the same
amount of wood.
When you Sow, you can plant vegetables on
this card as you would on a field. When you
play this card, you can also carry out the
“Sow” action. (This card does not count as a
field when scoring.)
Additional Person
Place one family member token that you have
not yet brought into the game onto this card,
which it will live on for the rest of the game. It
can be used to take actions and must be fed,
but is not worth any points. (You can move
this person into your home later, using a
“Family growth” action.)
Agricola cards
Page 42 of 45
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German
English
Deck Pre-req Effects
Schlafecke
Sleeping Corner
K
Schwanensee
Schweinezucht
Swan Lake
Boar breeding
K
2 Grain
fields
Family Growth: Always Possible
4
Occupati
ons
1 Food for 5 Rounds
K
You can use any “Family Growth” Action
space, even if another player has already
placed a person there.
Place 1 food each on the next 5 remaining
Round spaces. At the start of these rounds, take
the food.
1 Wild Boar
When you play this card, take 1 wild boar.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Steinkarre
Steintausch
Stone Cart
K
2
Occupati
ons
Stone Exchange K
1 Stone every 2nd Round
Place 1 stone on all remaining even-numbered
Round spaces. At the start of these rounds, you
take the stone.
2 Stone
When you play this card, take 2 stone.
After you play this card, pass it to the player
on your left, who adds it to his/her hand.
Villa
Mansion
K
Game end: 4 points per Room in Stone House
At the end of the game, you receive 2 bonus
points for each room in your Stone house. (In
total, you receive 4 instead of 2 points per
room.)
Waldweide
Webstuhl
Forest Pasture
Loom
K
K
3
Occupati
ons
Pasture for Wild Boar
This card can hold an unlimited number of
Wild Boar. (This card does not count as a
pasture when scoring.)
Sheep: Food
Game End: Points for Sheep
Whenever you have 1/4/7 sheep during the
Field phase of a Harvest, take 1/2/3 food. At
the end of the game, you receive 1 bonus point
for every 3 sheep.
Agricola cards
Page 43 of 45
Agricola-Cards-CompleteList-v7.doc
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Major Improvement cards in German / English
German
English
Brunnen
Well
Req
Effects
1 Food for 5 Rounds
Place 1 food each on the next 5 Round spaces. At the
start of these rounds, take the food.
Feuerstelle
Fireplace
At any time, you may exchange goods for food in the
following ratios:
Vegetables – 2 Food
Sheep – 2 Food
Wild boar – 2 Food
Cattle – 3 Food
Whenever you use the “Bake bread” (Brot backen)
action, you receive 3 Food per grain.
Feuerstelle
Fireplace
At any time, you may exchange goods for food in the
following ratios:
Vegetables – 2 Food
Sheep – 2 Food
Wild boar – 2 Food
Cattle – 3 Food
Whenever you use the “Bake bread” (Brot backen)
action, you receive 3 Food per grain.
Kochstelle
Cooking Hearth Return
Fireplace
(Feuerstelle)
or
At any time, you may exchange goods for food in the
following ratios:
Vegetables – 3 Food
Sheep – 2 Food
Wild boar – 3 Food
Cattle – 4 Food
Whenever you use the “Bake bread” (Brot backen)
action, you receive 3 Food per grain.
Kochstelle
Cooking Hearth Return
Fireplace
(Feuerstelle)
or
At any time, you may exchange goods for food in the
following ratios:
Vegetables – 3 Food
Sheep – 2 Food
Wild boar – 3 Food
Cattle – 4 Food
Whenever you use the “Bake bread” (Brot backen)
action, you receive 3 Food per grain.
Korbflechterei
Basket
Weaver’s
Harvest: 3 Food from 1 Reeds
End of Game: Points for Reeds
In each Harvest, you can use the Basket Weaver’s
to convert at most 1 reeds to 3 food. At the end of
the game, you receive 1/2/3 bonus points for 2/4/5
reeds.
Lehmofen
Clay Oven
Baking: 5 Food from max. 1 Grain
Agricola cards
Page 44 of 45
Agricola-Cards-CompleteList-v7.doc
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German
English
Req
Effects
Whenever you use the “Bake bread” (Brot backen)
action, you can turn at most 1 grain into 5 food.
When you take this card, you can immediately use
the “Bake bread” action.
Steinofen
Stone Oven
Baking: 4 Food each from up to 2 Grain
Whenever you use the “Bake bread” (Brot backen)
action, you can turn up to 2 grain into 4 food each.
When you take this card, you can immediately use
the “Bake bread” action.
Tischlerei
Cabinetmaker’s
Harvest: 2 Food from 1 Wood
End of Game: Points for Wood
In each Harvest, you can use the Cabinetmaker’s to
convert at most 1 wood to 2 food. At the end of the
game, you receive 1/2/3 bonus points for 3/5/7
wood.
Töpferei
Pottery
Harvest: 2 Food from 1 Clay
End of Game: Points for Clay
In each Harvest, you can use the Pottery to convert at
most 1 clay to 2 food. At the end of the game, you
receive 1/2/3 bonus points for 3/5/7 clay.
Agricola cards
Page 45 of 45
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