Forat 9000 User Manual - MuStudio

Forat 9000 User Manual - MuStudio
FORAT
C)()()()
Suftwar-e
Manual
~w.
7.09
©1993 Bruce Forat
11739 Véntura Blvd.
Studio City, CA 91604
Tel.: (818) 763-3007 Fax: (818) 763-1087
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INDEX
1 MIDI DRUM FEATURES ........................................................................................... 1
A. Midi Drum Note Assignment
B. Universal Midi Hi Hat Send
C. Midi Drum Velocity
D. Midi Drum Channel
E. Midi Drum Mix Mode
F. Midi Drum Echo
G. Midi Drum Bug Fixes
il HI HAT MANUAL. .......................................................................................................4
III DISK MODE ...............................................................................................................4
Disk/Cassette Storage
Disk Save & Load
Disk Save Ail
Disk Load
Environment File
Loading Custom Sounds From Disk
Disk Error
Loading 5.17 .AII files
1 . Disk Bug Fixes
A.
B.
C.
D.
E.
F.
G.
H.
IV MIDI CLOCK & SONG POINTER ............................................................................7
A. Midi Clock Transmit
B. Midi Song Pointer Transmit
C. Midi clock Big Fixes
V SMPTE. ........................................................................................................................8
VI TRACK & CHANNEL ASSIGNMENTS .................................................................. 9
Vil COpy ........................................................................................................................10
A. Copy Replace Ali & Replace Bars
B. Track Copy
1. Re-Triming Correct Track
2. Shift Track
C. Drum Copy
1. Copy Drums Into A Different Pad
2. Shift Drums
3. Retiming Correct Drums
VIII TUNE MODE. ...........................................,............................................................ 14
A. Tune Drum
B. Tuning Options
1. Record Tuning
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IX
2. Erase
3. Alternate Pad Assignment
EDITING .................................................................: .................................................. 16
A. Synth Mode Screen Edit
1. Steps
2. Synth Event Edit
3. Synth Global Edit
a. Transpose
b. Velocity
c. Duration
d. Erase
B. Event & Global Edit For Drums
1. Drum Event Edit
2. Global Edit
a. Tuning
b. Velocity
c. High Hat Decay
X SAMPLlNG ................................................................................................................24
A. Renaming Sampling
B. Sampling Menu
1. R: Sampling Rate
2. L: Sampling Level
3. T: Sampling Threshold
C. Sam pie Editing
XI SOLO & MUTE .........................................................................................................27
A. Drums Solo & Mute
B. Synth Track Solo
XII MASTER KEYBOARD OCTAVE SHIFT ............................................................28
XIII MIDI AUTOMATION CHANNEL ........................................................................29
XIV MIDI SYSTEM EXCLUSiVE .............................................................................. 30
A. System Exclusive Receive
B. System Exclusive Send
xv
ERASE .....................................................................................................................33
A. Drum Erase
B. Step Edit Erase
C. Erasing Ail Midi Effects
D. Erase Bug Fixes
XVI RECORD ................................................................................................................35
A. Auto Record Mode
B. Record & Locate
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XVII LOCATE. ...............................................................................................................36
XVIII REWIND ..............................................................................................................36
XIX PUNCH-IN MODE ................................................................................................37
A. Manual Punch-In
B. Programmable Punch-In
xx
CHANGING SEQUENCE WHILE IN PLAY.............................. ,........................ 39
XXI CREATE SONG ....................................................................................................39
XXII MIDI CONTROLLERS ........................................................................................40
XXIII ALPHA. ...............................................................................................................41
XXIV CLICK INTRO ....................................................................................................41
XXV COMMAND L1ST.. ..............................................................................................41
XXVI TRANSPOSE BUG FiXES ..............................................................................41
XXVII TIME SIGNATUREINUMBER OF BARS BUG FIXES ............................... .41
xxvm DRUM MIX STATUS BUG FIXES ...............................................................42
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1 MIDI DRUM FEATURES
Ali of the Midi Drum features are listed under Midi Parameters
and their status may be saved ta disk, as part of an Environment
file. (See Environment save for more details, later in this manual).
A. Midi Drum Note Assignment:
Ta assign the 9000 drum notes ta another drum machine, connect
the Midi out of that drum machine ta the Midi in of the 9000. Make
sure that the other drum machine is setup ta transmit Midi drum
notes.
Turn Midi Drum Note Assignment on, on the 9000 (notice that the
9000 will revert back ta the normal drum or synth display), press
the 9000 drum pad that you wish ta reassign. Let's use Bass drum as
an example.
Press the Bass drum pad. The 9000 will display:
"C1
BAS
36".
Play the Bass drum on the other drum machine. At this point the
9000 will assign ta this new note and displays it's value. For
example, if the new note number is 38, the 9000 will display:
"01
BAS
38".
Ta assign the rest of the drums, simply press the next drum on the
9000 followed by the same drum on the other drum machine and sa
on. Note: Only one drum can be assigned to a given note, any other
drum that may previously be assigned to the new note, will be turned
off and will no longer respond to Midi. The 9000 will beep to let you
know such condition has occurred. For example, if the Snare on the
9000 was previously assigned to note 38, after the above example,
the Snare pad will read:
"Over
SNR
Off".
To activate the Snare drum, simply reassign the Snare to a new note,
not used by any other drum pad. You may stop a drum from receiving
or transmitting Midi by pressing that drum pad and then pressing the
Erase button. To exit Midi Drum Note Assignment mode, press the
Stop button.
Ali changes will effect both Midi in and out for that drum, and will
remain this way, unless the 9000 is cleared.
The Hi Hat on the 9000 has 8 different decays. There are now 8
different Midi notes assigned ta the Hi Hat, shawn in table 1.
=
=
=
=
=
=
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Hi Hat Decays
(table 1)
HI
HI
HI
HI
HI
HI
HI
HI
Hat (closed)
Hat
Hat
Hat
Hat
Hat
Hat
Hat (open)
decay
decay
decay
decay
decay
decay
decay
decay
1 = note
2 = note
3 = note
4 = note
5 = note
6 = note
7 = note
8 = note
42
65
66
67
68
69
70
46
Note 44 will play the HI Hat at the current decay slider setting.
You may change any of these notes, using the Midi Drum Note
Assignment.
B. Universal Midi Hi Hat Send:
While Universal Hi Hat send is turned on, the 9000 will only
transmit 3 notes for the Hi Hat. The default is note 42 for closed, 46
for open and 44 for any decays in between. Note 44 is displayed as
"(UHAT
44)" in Midi Drum Note Assignment. You may change any
of these notes, using the Midi Drum Note Assignment.
=
C. Midi Drum Velocity:
If Midi Drum velocity is turned off, the incoming Midi Drum notes
will play the 9000 drums at the maximum velocity level. Aiso the
out going drum notes will be sent out at the maximum velocity.
D. Midi Drum Channel:
Midi Drum channel default has been changed fram channel 1 to
channel 16.
E. Midi Drum Mix Mode:
Midi Drum Mix Mode will allow Vou to mix the out going Midi Drum
notes, using the 9000 volume sliders. However this does not have
any effect on the 9000 sounds. 9000 will display from a to 127 for
mix amount on a given pad. For example: if Snare pad is hit, it will
display 127. Hit the Snare pad while moving the slider to change the
Midi mix for the Snare. If Vou don't wish to send out Midi notes for
some of the drums, just set their mix down to O.
Pushing any button will get Vou out of this mode.
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F. Midi Drum Echo:
If you use a Midi controller to record drums
external sampler for drum sounds, you may
out of the sampler as you record them. Midi
send out any notes received by the 9000, to
Drum channel.
into the 9000 and use an
want to hear the drums
Drum echo being on, will
the Midi out on the Midi
G. Midi Drum Bug Fixes:
Hi Hat used to send note 42 for fully closed decay and note 46 for
any decay value that was not ail the way closed, while it was
supposed to send 44 for a mid decay and 46 for open. Hi Hat will
now send and receive ail 8 decays through Midi. Note 42 used to play
Hi Hat at decay 2. Out going Midi Drums would play louder coming
back in. When Record button was hit it used to fire off the Midi
Drums. In single step if Rewind was pressed, it used to play ail
Midi notes from beginning of that bar to the current step. While
using Midi Drums output and playing the master keyboard, random
notes used stick. Every time Hi Hat was played, aside from sending
the Hi Hat notes, it used to send a C-2 note as weil. While Midi
Drum input is on. data received on the same channel as the Midi
Drums will not echo to other keyboard, ta allow playing 9000 drums
via Midi and using echo to play other keyboards, without having
Midi Drum notes echoed as weil.
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II
HI HAT MANUAL
The Hi Hat Manual, will automatically turn off at the end of the
sequence, so that you won't record over the new Hi Hat decays you
have just recorded.
III DISK MODE
A. Disk/Cassette Storage:
This button will automatically put you in disk mode, since cassette
or computer interface does not work.
B. Disk Save & Load:
Wh en saving or loading a single sequence, you may enter the
sequence number to save or to load into, without having to leave disk
mode. For example: after Enter has been hit to load a single
sequence, the 9000 asks you to enter the sequence number to load
into with the current sequence being the default.
C. Disk Save Ali:
The save ail name will now default to the last save ail name
entered, unless a load ail fram disk has since been performed, in
which case, it will use the load ail name as a default.
D. Disk Load:
Every time a file was loaded, going into disk load again, would show
you the first file on disk. It was very annoying to have to scroll
through ail the files again, if you wished to load a file, after the one
you had just loaded. It will now return to the last file loaded or
viewed. This is accomplished by keeping track of how many files
into the disk you last were and locating back to it. If you change the
disk, it will try to locate the same amount of files into the new
disk. If the new disk does not have enough files, it will just locate
the last file on the disk. While in disk load or erase mode, pressing
the YES button will take you to the last file on disk while pressing
NO will take you to the first file.
E. Environment File:
The 9000 will now save enviranment files. An enviranment file is a
file that contains the following user set able variables:
Both mode, Create song list, Play fram star! on/off, Ali beeping
on/off, Auto record mode on/off, Current tempo if tempo source is
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manual, Tempo type (BPM or FPB etc .. ), Tempo source (manual or
auto) drum or synth, Number of clicks, Click during play y/n, Click
intro. on/off, Number of intro. clicks, Record tuning changes on/off,
Alternate pad assignment on/off, Alternate pad assignment pads and
their tuning values, Adjust pad dynamics range and center values,
Drum mix status auto or manual, Current mix and tuning values, if
drum mix is in manual, Trigger input on/off, variable/maximum and
trigger input assignments, Temporary transpose amounts for each
track, Programmed preset changes on/off, Master keyboard echo
on/off, Pitch bend on/off, Sustain on/off, Ali (0-31) Midi controllers
on/off, Reassign incoming CNTROLR values, Controlr/preset chase
mode on/off, After tau ch on/off, Midi clock transmit on/off, Midi
song pointer transmit on/off, Midi Drum input on/off, Midi Drum
output on/off, Midi Drum channel, Ali Midi Drum note assignments,
Midi Drum echo on/off, Universal Midi Hi Hat send on/off, Midi Drum
Velocity on/off, Ali Midi Drum mix values, Foot switch input
assignments, Command lists, Trigger outputs assignments, Sync
input Tone assignment, Midi automation channel and finally SMPTE
frame rate and Start time.
When disk Save ail is selected, the 9000 will ask:
"Save the current Environment too?"
If VES is pressed, the 9000 will also save an environment file
named alter the ail file being saved. If No is pressed, an ail file (ail
drum and Midi sequences only) file will be saved. The enviranment
file will be a separate file on disk with an .ENV extension. For
example: if you save an ail file named SAVEIT, there will be two
files named SAVEIT on disk, SAVEIT.ENV and SAVEIT.ALX. Later,
when you try ta load SAVEIT.ALX, the 9000 will automatically ask
you:
"Load Environment file as weil?"
Vou may chose ta load the environment file or not by pressing VES or
NO. If VES is pressed, the 9000 will load ail above parameters such
as Create Song list, Midi Drum note assignments etc .. fram disk, as
weil as the sequence information. If NO is pressed, 9000 will only
load ail sequences. Vou may la ad the environment file at any time, by
hitting Enter on files that have an . ENV extension, without loading
the sequences. If you like the 9000 ta come up a certain way, just
set ail of your desired parameters and save an ail file ta disk, then
later erase the ail file and you'II be left with an environment file
that once loaded, will set the 9000 up as you like it ta be. If you use
different drum machines along with the 9000, you just might want
ta assign the 9000 Midi Drum notes ta be the same as the other drum
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machine and save an environment file named alter the other drum
machine, to make your life a bit easier. You may erase and
environment file, just like any other file.
F. Loading Custom Sounds From Disk:
You now may load over an existing custom sound withôut having to
erase it first. This is the way the new disk load works. It will make
sound auditioning a lot easier.
G. Disk Error:
ln case of a disk error, a new beep is heard along with the error
message to get your attention to the problem.
H. Loading Ali 5.17 .AII Files:
ln order to load old .ALL (ail sequence) files, made on 5.17 or older
software, you need to boot 6.62 software from disk (supplied). To
boot off of 6.62 disk, turn the 9000 off, insert the 6.62 disk into
the 9000 drive.
Hold Tap tempo and Record buttons down while you power up. The
display will read: "Rev 6.62" for about 4 seconds and will go to
normal power up dis play. Load your old ail files with .AII file
extension and re save them to a new disk. This will convert the old
files to the new format so you won't have to go through this again.
Once you are finished, just turn the 9000 off and back on to go back
to the new software. (Keep the 6.62 disk in a safe place for
later use).
1. Disk Bug Fixes:
You may abort disk save mode, once in the name ail file or rename
mode, by simply pressing the Stop button.
From day one, single sequences saved to disk would sometimes load
back TN error. This nasty bug was fixed.
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IV MIDI CLOCK & SONG POINTER
A. Midi Clock Transmit:
Midi Clock Transmit turned on, will en able you to slave other drum
machine or sequencers to the 9000. If not in use, leave Midi Clock
Transmit off so you won't jam up the Midi lines. The default is off.
B. Midi Song Pointer Transmit:
Midi Song Pointer Transmit turned on, will allow you to have other
drum machine or sequencers chase the 9000, anytime you fast
forward, rewind or locate. The 9000 will even send Song Pointer
messages, while reading SMPTE. Song Pointer messages are sent
after the 9000 has located the desired bar. Note: Make sure that Midi
Clock Transmit is turned on.
C. Midi Clock Bug fixes:
While in Midi Clock Record mode, if locate, rewind or forward was
pressed, it would come out of Midi Clock mode, with record light on.
If record button was pressed, it would lockup. In some cases, if an
external sequencer was reading SMPTE and sending Midi Clock and
Song Pointer to the 9000, the 9000 would not start. Both Midi Clock
Transmit and Receive has been improved.
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V
SMPTE
SMPTE frame rate default has been changed from 24F to 30F.
We have to build a table of time signature changes and number of
bars, in order to know where to go when we start getting SMPTE or
Song pointer. This was done once you had selected to read SMPTE or
Midi clock and it does take a while to do this, on a long sequence.
Now every time you would exit SMPTE or Midi clock, you had to go
through this again when you went back. To speed things up, the new
software will use the old list unless the sequence has been changed
in any way.
Tempo changes will now work while reading SMPTE, however the
chase function will only work up to the first tempo change, while
dealing with a sequence with tempo changes. Also it will not do the
graduai tempo changes. The way to get around this, is to retime
signature the bar with the graduai tempo change into 1/4 bars and
manually enter the tempo for each of those 1/4 bars. This could
easily be done using the track copy or copy selected drums feature.
Entering tempos in auto tempo mode, would make round off errors
that could cause SMPTE lock problems. This was fixed.
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VI
TRACK & CHANNEL ASSIGNMENTS
Tracks will naw be pre assigned ta
"TK: 1 Ch:1
""TK: 2 Ch:2
"
etc .. alsa track status (Rcrd) is blank ta indicate that track is empty.
When Midi data is recorded on a track, The track status will
automatically change to Rcrd. Wh en an entire track is erased farm
ail bars, the track status will once again become blank. The track and
channel status will reset if time signature or delete ail bars is
performed. When copying bars from one sequence to another, the
9000 makes decisians for track and channel status. For example: let's
say we are copying sequence 5 into sequence 6 and track 5 on
sequence 5 has data on it, while track 5 on sequence 6 is blank, the
9000 will replace this track channel and track status with the one
from sequence 5. But if track 5 on sequence 6 has data on it, track 5
channel will be kept as is, but its track status will be set to Rcrd. Aiso
copy will now automatically default the destination sequence, first
and last bar to the source sequence, first and last bar. If you change
the destination sequence first bar, the last bar will automatically
default to a new value, based on the number of source bars being
copied. As usual, you may overwrite these defaults.
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VII COpy
A. Copy Replace Ali & Replace Bars:
CAUTION: The following will use sequence 49, for temporary
,l'tarage, This means that you will lose any data that might be on
sequence 49, If you wish to keep sequence 49, simply copy it to an
other sequence, You should no longer use sequence 49 to avoid
accidentai eraser,
If source and destination sequence was the same sequence, replace
bars and replace ail was not possible
"cant replace source".
This is now been fixed so that you may take bars from the source
sequence and replace any bars in the source with it. For example:
copy from first bar 5 to last bar 8 and replace bars first bar 13 to
last bar 16 in the same sequence,
This will replace bar 13 up to 16 with data from bars 5 up to 8.
Replace ail will take the bars from the source and replaces the whole
sequence with it. For example: if you have an 8 bar sequence and
you wou Id only like to keep bars 4,5 and 6, you can copy from first
bar 4 to last bar 6 and use replace ail option. This will delete ail bars
but 4,5 and 6, from the sequence,
B. Track Copy:
CAUTION: The following will use sequence 49, for temporary
storage, This means that you will lose any data that might be on
sequence 49. If yau wish to keep sequence 49, simply copy it to an
other sequence. You should no longer use sequence 49 to avoid
accidental eu/ser,
You may now copy an individual track to the same or any other
track, from any bars of a sequence to any bars of the same or a
different sequence, with options such as Merge or Replace,
Retiming Correct to current value or Shift to play Sooner 0 r
Later. When copying existing bars, after you have entered the
source sequence number, the 9000 will display:
"Copy Source Trk (O=AII tracks) 0",
If you wish to copy aIl tracks, then just hit En ter otherwise enter the
track number which you wish to copy. Once you have entered the
track number you wish to copy, the 9000 will ask:
"Do you wish to time shift?"
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As we copy a track, we may shift the time at which this track will
play, by pressing YES here. Track shift will be explained in more
details later, sa for now let's press NO. Next, the 9000 will ask:
" Retiming correct to current value?"
1. Re-Quantize Track
We may also re quantize a track as we copy. Keep in mind that you
will have to select the desired timing correct value, before you enter
copy. Pressing YES, will re quantize the track being copied ta the
current timing correct value. Note that ail data (Pitch bend, Mad
wheel etc.) on this track will be quantized. The next display will be:
"Copy Source Trk First bar 1"
Enter the first bar you wish ta copy From.
"Copy Source Trk Last
bar 1"
Enter the last bar you wish to copy From.
"Copy to Sequence
2"
Enter the sequence number you wish to copy to.
"Destination Trk to copy to 1"
Enter the track number you wish to copy to. The default IS the source
track.
"1 Merge with old
2 Replace old"
If you wish to add the source track to the destination track, press 1
other wise press 2 to replace the destination track with source.
"Destination Trk First bar 1"
Enter the first bar of the destination track, for copy to start
"Destination Trk Last
bar 1"
Enter the iast bar of the destination track, for copy to end
"Copying Track Please Wait"
and finally track copy begins.
Note: If .l'our source bars are less th(m destination, the 9000 will
make duplicate copies of source to fil! in the destination bars. If your
source bars are more th(m destination bars, the 9000 will only copy
up to the destination last bar. ff Midi control/ers (Pitch bend, sus tain,
etc .. ) are disabled, they will not be copied. So simple way ta .l'trip
control/ers from a track would be to turn that control/er off and then
copy the track to the same track replacing old. Pleelse note that
reassign control/ers menu is also active. If you do not want
col1trollers to be reassigned as they are being copied, make sure thm
Col1troller ln and Out is set to the same number.
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You may change the time signature of a bar, by creating a new bar
with the desired time signature, then copying one track at a time to
the new bar.
2. Shift Track:
Shift track is an option, under track copy. You will have to copy the
track to be shifted to the same or another track using track copy and
press YES when asked:
"Do you wish to Time shift?".
Time shift is normally used to make late sounding keyboards or
sounds such as strings to play just a bit ahead of every thing else.
"Shift it to play 1 Sooner 2 Later"
y ou may shift a track to play sooner to later than it was originally
recorded.
"Number of docks to shift by 0"
This. is the shift amount and it can be any number From 1 up to 384
clocks. There are 48 clocks pel' beat.
Note: When shifting to play sooner, data can only he shifted down to
the heginning of the bar so !f you need to shift heyond that, .l'ou
should add a blank bar to the beginning of the sequence. You will
normally use Replace option to replace the old version of the track
being shifted however you may merge the shifted data to the old
data to get delay effects. ff you requantize a track after it has been
sh!fted, it will undo the shift. A hidden feature allows .l'ou to rem ove
unwanted duplicate notes from a track. For example: two Snares
recorded at the same exact time will sound flanged. To get rid o{ the
extra Snare hit, simply sh(ft the track that they are on sooner or later
with a shift amount of 0 and replace o[d. No shift will take place
during this operation.
B. Drum Copy:
CA UT/ON: The following will use sequence 49, for temporary
storage. This means that you will [ose any data tha! might be on
sequence 49. If you wish to keep sequence 49, simply copy it to
another sequence. You should no longer use sequence 49 to avoid
accidentai o·aser.
Drum copy will now enable you to copy selected drums From any
bars and sequence to any other. In drum copy mode, after you have
entered the source sequence number, you will be asked:
"1 Selected Drums 2 Ali Drums"
If 2 is entered, you will be copying ail drums like before, however if
1 IS entered, the 9000 will display:
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"Hit Pads & Enter Or Enter For Ali"
Hitting any pa.ds, then Enter will only copy those pads. Pressing
Enter without hitting any pads, will copy ail drums as if you had
pressed ail pads. You would use "1 selected drums" copy, if you
want to retiming correct, shift, retime signature, copy individual or
aIl drums from one sequence to another or do a merge operation,
which you can't do while using "2 Ali Drums". Copy drums has an
extra option which allows you to copy any part from one or multiple
drums into another pad.
1. Copy Drums Into A Different Pad
For example: we can take the Snare parts from bars 5 to 8 and copy
it to bars 1 to 8 on the Claps. This is useful when you want two or
more Snare sounds mixed together, etc. If a drum is copied to the Hi
Hat pad, the CUiTent Hi Hat decay setting is used for decay amount.
2. Shift Drums:
Just like track copy, you may shift drums. A good way to achieve
f1am would be to merge a drum with its self, shifted by an amount.
3. Retiming Correct Drums:
You may retiming correct selected drums at any or ail bars. For
example: if you have recorded Toms at 32nd timing correct and Kick,
Snare and Hi Hat at 16th timing correct, you can retiming correct
the Kick, Snare and Hi Hat to be shuffled without effecting the Toms.
Can any other drum machine do this? Changing the time signature of
pre-recorded drums is a breeze, simply create a bar of desired time
signature on a new sequence then copy, using "1 Selected drums"
mode, into the new bar. For ex ample if we would like to delete beat
1 from a 4/4 time signature bar, we will have to create a bar of 1/4
time signature on a new sequence and then copy a blank bar of 3/4
to the end of this sequence. Next copy ail the drums used on the 4/4
bar into this new sequence and finally delete bar one from the new
sequence. This will leave us with a 3/4 bar, containing beats 2,3
and 4.
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VIII TUNE MODE
There were about 20 different tuning positions on the 9000. This has
been extended to 156 possible tunings.
A. Tune Drum:
In order to tune a drum, press Tune drum button, press 1 (Change
Tuning) then press that drum pad, it will show you the last tuning
value for that drum. Now you must hit that pad whiIe moving the
tuning slider to change tuning, even in play mode. While in record
mode, selecting Change Tuning will take you out of record unless
Record Tuning changes is on. Tuning changes may now be recorded
during a sequence. When you press the tune button you will see:
"1 Change Tuning 2 Tuning Option"
If 1 is pressed, you will go into tune drum mode. As of this
software, if a sequence is playing, the display will only show the
tuning amount for the drum selected to be tuned.
If 2 is pressed:
B. Tuning Options:
"1 Record
2 Erase 3 Pad Assignment"
If 1 Record is selected:
1. Record Tuning:
"Record Tuning Changes Off"
Once you turn this option on, the 9000 will record the cunent tuning
of each drum being recorded. Most drum machines that have this
feature, will allow you to record 16 different tunings but the 9000
will let you record 156 different tunings.
There are two ways to record tunings. You may record the tuning
changes by going into record, th en going into change tuning and
moving the tuning slider while recording a drum or use the Alternate
Pad Assignment explained below. Note that once a drum has been
recorded with tuning, in order to change its tuning in the sequence,
it has to be recorded with the new tuning or use Global Edit,
covered later in this manual.
2. Erase:
If 2 Erase IS selected:
"Press Drums to Erase then Enter"
This erase option will only erase tuning changes from drums
recorded with tuning changes but not the drum itself.
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3. Alternate Pad Assignment:
If 3 Pad Assignment is selected:
"Alternate Pad Assignment Off"
If you want to record multiple tunings, it just might be easier to
have the sound come up on a few pads, tune each pad and then
record them. Note that Record Tuning Changes has to be on.
Press YES to tum this feature on:
"Hit Stop to exit Enter to continue"
Press Enter:
"Play Sound to be spread over pads"
Press the pad that has the sound to be assigned. The display will
read:
"Press Pads to be used, then Enter"
Press the pad that you want this pad to appear on, then Enter. Vou
will come back to:
"Hit Stop to exit Enter to continue"
Now we can either hit S top if we're do ne or Enter if we want to
reassign another sound. Next, we have to go into Change Tuning
mode and tune each of the pads that we assigned our sound, to what
we like them to be, then just go into record and use those pads. We
may assign any or ail 18 pads to any sound. For example: we may
assign Claps to Hi and Lo Conga, Cowbell, Tambourine, Claps and
Cabas a pads and have Bass assigned to Bass, Ride 1 and Ride 2 pads.
This will give us 6 Claps and 3 Bass drums with different tunings
while the rest of the pads play their own sounds. We could also
spread the Claps on ail 18 pads and have 18 different tunings of
Claps. After we record these 18 tunings we could retune our pads
and do 18 more' and so on. Unlike sorne drum machines which will
give you 16 pads of one sound at fixed tunings, this function is
totally programmable by the user and ifs easily turned on or off.
The Alternate Pad Assignment will stay in memory unless the 9000
is cleared. In the above example we had Cowbell pad playing the
Claps. Let's say we changed our mind and we want to have the
Cowbell pad play Cowbell. We will have to go back to Alternate Pad
Assignment mode, when asked to play sound to be spread over pads,
press the Cowbell pad and when asked to press pads to be lIsed,
press the Cowbell pad again. While Midi drllm input is on, you may
play or record tllning changes using a Midi keyboard if you have
assigned that drllm across the pads and set each pad to a different
tuning.
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IX
EDITING
A. Synth Mode Sereen Edit:
Now when you press Sereen Edit you are given 3 choices ....
"1. EVENT 2. STEPS 3.GLOBAL EDIT"
EVENT and GLOBAL EDIT are both new features added to Screen
Edit.
1.
Steps
This is the original form of Screen Edit. If you choose "2. Steps" you
will immediately go into the original step editor you know
and love.
2. Synth Event Edit:
Event Edit is a new feature which aIlows you to change individual
note parameters as weIl as erase individual notes very quickly. The
Event Edit, unIike the step edit, will skip empty space and jump right
to the notes. This makes it very easy and fast to find and fix wrong
notes.
First you choose "1. Event" you are prompted to enter the track
number (1-32) you want to edit. You may view or edit aIl tracks by
entering a zero here. Next you are prompted to enter the bar
number for edit to start from, (First Bar), and the bar number for
edit to end at, (Last Bar). You may exit edit sooner by pushing Stop.
After you have entered that information the display switches to the
Event Edit Field and plays the first note to be edited.
"TK22 Stp5 Bar 8 E3 V:41 D: 6"
In the top line of the display you are first given the track number
you are editing. In the example above it is traek 22. Next to that
you are told where the note you are editing resides in the bar. This
information is gi ven to you in steps from 1 to 192.
In the example
the note resides at Step 5 which is 5/192 into the bar. Next you
are given the Bar number you are cmTently in. In the example it is
Bar 8. In the bottom line of the display you are told which note is
currently being edited. In the ab ove example it is E3. Next to that
you are given the Veloeity of the note. In the example it is 41.
Then lastly you are told the Duration of the note, in this case 6. If
you want to hear the note currently displayed again you can press
Play. The play light will flash on and note will be played as
displayed with the correct Velocity and Duration. To CHANGE the
Note or it's Velocity or Dm'ation the Cursor must be in the field to be
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changed. Ta move the CUl'sor on the bottom line from underneath
either the Note Value, to Note Velocity and Note Duration you press
the Left or Right Arrows on the numeric pad.
CHANGING THE VALUES USING EVENT EDIT:
To alter the note value first place the cursor underneath it. Then use
the Up and Down Arrows on the numeric pad to change the note or
hit the note you want, on your mas ter keyboard. In either case the
note in the display will change. The new note displayed will flash
indicating that there has been a change, and the play light will turn
on as the new note is automatically played, If you change your mind
and go back to the original note, the note displayed will no longer
flash indicating that no change has taken place.
To change the Note Velocity you move the CUl'sor underneath it and
use the Up and Down Arrows on the numeric pad to change the
value or hit any key on your master keyboard. The harder you hit
the key the higher the Velocity Value. Again when you change the
value you will see the Velocity number flash indicating that there
has been a change and the play light will tum on as the note is
played. To change the Note Duration you move the cursor underneath
it and use the Up and Down Arrows on the numeric pad or hit any
key on your master keyboard, The longer you hold down the key
the higher the Duration Value. Again when you change the value,
you will see the Duration number flash indicating that there has been
a change and the play light will turn on as the note is played.
To move on to the next note you press the Enter or Forward button.
This will put the next note onto the display screen. As this happens
the play button Iight will go on and the note is played,
To Erase a note just press the Erase button. This will permanently
erase the note and remove it from the display screen. Immediately
after that the next note in the bar will be displayed and played. The
actual erasing takes place after you have exited Event Edit mode.
This allows you to erase a lot of notes really fast.
When you are finished editing just push the Stop button. This will
take you out of the editing mode and take you back to the sequence.
3. Synth Global Edit:
The second new feature for Screen Edit is the option number 3 in the
opemng menu. lt is called "Global Edit" and it does what the name
implies. You can make Global changes in Note Value, Note Velocity,
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Note Duration or just Erase Notes in which aIl notes within specified
note range and specified bars and a specified track are edited. To
begin pick number 3, Global Edit at the Screen Edit opening menu.
This will change the display to the Global Edit menu.
"1 Transpose
2 Velocity
3 Duration
4 Erase"
3a. Transpose:
If you want to transpose al! notes within a specified note range,
specified bars, and a specified track pick option number 1,
Transposition. When you pick Transposition the first thing you will
be asked to do is to enter a note range. Only the notes that fall
within the selected range will be effected.
The screen will prompt you to enter the lower limit Note Value from
which ail notes will be changed
"Edit ail notes from
"
Vou may enter this lower limit Note Value three ways. First the
easiest way is to enter the Note Value from your mas ter keyboard by
simply pressing the note you want. That note will be instantly
displayed in the display screen. Vou will see numeric note value (0
to 127) and the musical notation value of the note in the display. For
example you would see "49 C#2" if you hit the key C#2 on your
master keyboard. "49" wou Id be the numeric value of the note and
C#2 would be the musical notation value. Vou must now press
Enter to except that note for your lower limit Note Value. The
second way to enter a note value is to use the numeric pads. Just
type in the numeric note value (0 to 127) of the note you want. The
note will be displayed and you must press Enter to except it. The
third way to enter a note value is to use Up and Down Arrows to
move through the Note Values. Again you must press Enter to
except it. OK now once you've entered the lower Iimit, the next
screen prompts you to enter the upper limit of the note range.
"Edit ail notes to ... ".
You can do this in either of the three ways you entered the lower
limit note value before. Next you are asked to enter which track you
want to edit. Do this by using numeric pad and type in the track
number or use the Up and Down Arrows to scroll through them.
Yoù must then press Enter to except the track number. If you enter
zero, you will be editing ail tracks. After you have entered the track
number you will be prompted to enter the First bar and Last bar
which you want to edit. Again use either the numeric pad to directly
type in the bar number you want or use the Up and Down Arrows.
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You must press Enter except the values. This now brings you ta the
next menu.
"1 Add 2 Subtract 3 Change it to"
The Add and Subtract options lets you add or subtract a specifie
number value from ail the notes within the entered note range,
track# and bars you just finished entering. 50 if you had three notes
within your specified parameters and they were .... "53 F2", "64 E3",
and "61 C#3", and you picked ADD, you would be prompted ta
enter an amount that would be added ta each of those three notes.
You can only enter an amount by using the numeric pad and typing
in the amount, then pressing Enter ta except il. If you entered the
amount 5, it would have changed the example notes from:
note number 53 F2
note number 64 F3
note number 61 C#3
to note number 58 A#2
to note number 69 A3
to note number 66 F#3
what you actually did was move those three notes up the musical
scale by 5 half steps. Likewise is you picked SUBTRACT you would
also have ta enter an amount. But this time that amount would be
subtracted from each note in the specified parameters of note
range, track and bars. If you entered 5 for the amount in the
Subtract option the example notes would now be changed from:
note number 53 F2
note number 64 E3
note number 61 C#3
to note number 48 C2
to note number 59 92
to note number 66 F#3
Here you moved those three notes down the musical scale by 5 half
steps. But if you picked the third option, "3. CHANGE IT TO", you
would be prompted ta enter a note number value ta which ail
notes within yom specified parameters of note range, track and bars,
would be changed tao. If you entered 59 which is the note number
corresponding ta the note B2, th en ail the notes within your specified
parameters would be changed ta note number 59 B2. With the
CHANGE IT TO option you can change a bunch of different notes ta
one same note.
3b. Velocity
The second option from the Global Edit menu is number "2
Velocity". If you picked "2 Velocity", you will be prompted in the
exact same way as described for Transpose. First you will enter the
lower and upper note limits ta specify the note range where your
edit will take place. You will then enter the track#. Next you will
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enter first and last bars you are editing. When you have done this
the display will again as in Transpose show the editing options
"1 Add 2 Subtraet 3 Change it to" .
If you pick AD D, you will be prompted to enter an amount which
will be added to ail note velocity values that are within your
entered parameters of note range, track# and bars. The val id
Velocity value range you can enter is from (0 to 127). But remember
in ADD you are adding the entered amount to ail EXISTING note
velocity values within the entered parameters (range, track, bars).
So if you entered 5 as the amount then 5 will be added to eXIstmg
velocities of ail the notes within your entered parameters (range,
track, bars).
If you picked SUBTRACT, you will be also prompted to enter an
amount which will now be subtraeted from ail note velocityvalues
that are within your entered parameters of note range, track# and
bars. The valid Velocity value range you can enter is from 0 ta 127.
But remember in SUBTRACT you are now subtraeting the entered
amount from ail EXISTING note velocity values within the entered
parameters (range, track, bars). If you picked CHANGE IT TO, you
will be prompted to enter an amount which ail note velocity values
within your entered parameters of note range, track# and bars will
be change to. This means you can change a bunch of notes with
different velocity values to have the exact same velocity values. The
valid. Velocity value range again is from 0 to 127.
3e. Duration:
The third option' in the Global Edit menu is number "3 Duration".
If you pick Duration, you will be prompted to enter values for note
range limits, track number, and bars in the exact same way as
described in detail for Transpose. After you have entered the
editing parameters of note range, track# and bars you will again see:
"1 Add 2 Subtraet 3 Change it to".
If you pick AD D you will be prompted ta enter an amount that will
be added to ail EXISTING note duration values within the entered
parameters (note range, track and bars). If you pick SUBTRACT you
will be prompted to enter an amount that will be subtracted from
ail EXISTING note duration values within the entered parameters
(note range, track, bars).
If you pick CHANGE IT TO, you will be prompted to enter an
amount that ail note duration values will be changed ta. Therefore,
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you can change a bunch of notes that have different duration values
to have the same duration value.
3d. Erase:
The final option is number "4 Erase". This could be used to erase a
range of notes from aIl or a single track, aIl or selected bars. You
may use this to erase a single note from a track or erase aIl notes
from a track but not erase the controller information, such as Midi
volume or pilCh bend, etc.
B. Event & Global Edit For Drums:
You may now use Event and Global edit on the drums. This option
allows you to modify drum tunings, velocities and Hi hat decays,
after the drums have already been recorded. To enter this mode,
press Screen edit:
"1 Event 2 Steps 3 Global Edit"
Press 1 for Event Edit.
1. Drum Event Edit:
The Event Edit allows you to see, selected or aIl drums on the
display as weIl as playing them, as they were recorded in the CUITent
sequence.
"1
Selected Drums
2 Ali Drums"
Press 1 for selected drums or 2 for aIl the drums. If you choose
selected drums:
"press Drums to Edit, then enter"
Press aIl drums that you want to see or edit, then hit Enter. For
example if you hit Hi Hat and Snare pads, out of every thing that was
recorded on this sequence, only the Hi Hats and Snares will be
shown. Select the bar you want to start edit at.
"First Bar 1"
and the last bar to edit.
"First Bar
1 Last Bar 40"
Upon Enter, the 9000 will lump to the first place that the selected
drums are, at the specified bars. If none is found it will just return
to the normal select sequence display. If you enter edit Hi Hats at
bars 1 through 40, and the Hi Hat starts at bar 20, to save lime the
9000 will automatically jump to bar 20.
"HAT STP 49 BAR 20 TUNE: 100 V: 5 D: 8"
The above display states that a Hi Hat was found at bar 20, Step 49
(start of beat 2) with tuning at 100 and velocity at 5 and decay of 8
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(open Hi Hat). Decay is only relevant to the Hi Hat. You will hear an
open. Hi Hat play at tuning 100 and velocity of 5. If you wish to
hear it again just press PLA Y. If there is no tuning recorded , no
value will be shown. To change the tuning just move the cursor
under the tune amount (100) and use Up and Down Arrows to
change the value. This is same for velocity and decay or you may hit
Erase to erase this drum, at which point it will jump to the next
drum found. Every time you change a value, you will hear the drum
play at that value. Press Enter or Forward to skip to the next
drum.
2. Global Edit
The Global Edit allows you to edit tuning, velocity and Hi hat decay
globally.
"1
Tuning 2 Velocity 3 Hi Hat decay"
2a. Tuning:
You may modify tuning changes that were recorded, using record
tuning option. You will have to enter the tuning range you wish to
modify. For example: modify ail tuning changes that are between
100 to 120. Keep in mind that 100 and 120 are also included.
"Limit Edit to effect from
1"
Type 100 th en Enter.
"Limit Edit to effect up to
156"
Type 120 then Enter.
Next is selected drums or ail drums.
"1 Select Drums
2 Ali Drums"
Press 1 for selected drums or 2 for ail drums. If you choose
selected drums:
"Press Drums to Edit,
then enter"
Press ail the drums that you want ta edit, then Enter. For example:
if you hit the Hi Hat and the Snare pad, out of every thing that was
recorded on this sequence, only the Hi Hats and Snares will be
modified.
Select the bar you want ta start edit at.
"first Bar
5"
and the last bar ta edit.
"First Bar 5 Last bar 8"
Select type of edit:
"1 Add 2 Subtract 3 Change it to"
For example: press 1 for Add option.
Next enter the amount ta add:
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"Please Enter the Amount
15"
If 15 is entered here, it will add 15 to aIl tùnings that are between
the selected range of 100 to 120, on the selected drums, at the
selected bars. If change is selected, it will change ail the tunings to
15.
2b. Velocity:
The veloeity editing works just like tuning, except that there are
only 8 velocity levels for the drums, starting with velocity 1 being
the softest to velocity 8 being the loudest.
2e. Hi Hat Deeay:
The Hi Hat deeay editing works just like velocity, there are 8
different decay levels, with decay 1 being the c10sed Hi Hat and
gradually opening to decay 8 which is open Hi Hat.
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X
SAMPLING
A. Renaming Sampling:
Renaming samples while saving to disk will now rename the actual
sample, so that when you reload the sample, it will display the new
name.
B. Sampling Menu:
Sampling menu has been changed to the following:
"TMS CUSTOM 8K R31 LlO T59 0%"
1. R:
Sampling Rate
2. L: Sampling Level
Level now goes up to 15, for recording soft input levels , when you
can 't amplify the sample before it gets to the 9000.
3. T: Sampling Threshold
This new feature allows you to adjust the point at which the 9000
will jump into record. The default is 59. By reducing this value, you
are able to record sounds that start soft and get loud gradually
without missing the front of the sample. The threshold range is from
o to 99. Dropping the threshold somewhere below 20, will cause
force sampling. This means that recording starts right after the
record button is pu shed .
C. Sample Editing:
There are now 3 editing features for editing yOU!' samples. Reverse,
Truncate and Fade. Load a drum loop sample or any other sample
if you don't have a drum loop, into the 9000 and go into custom
drum sounds. (for the following examples we assume that you have
a drum loop loaded into the Snare slot.)
"1 Edit 2 Sam pie 3 SYSEX 4 Disk"
Press 1 for edit:
"Enter to Select ISNR DRMLOP 64K"
Select the sample that you have just loaded, using the Up and Down
Arrows then push Enter. (In this case it's DRMLOP loaded into the
Snare slot.)
"1
Erase 2 Reverse 3 Truncate 4 Fade"
Pressing 1 will erase this sample. Let's try reverse, so select 2
Reverse.
"Set Para then -> S: 0 Ln: 65472"
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Set your start point (S) and your length (L n) for the reverse. You
may edit as small of an increment as one sample, but anything below
100 samples is probably not audible. Press the Snare pad, you
should hear the drum loop play from beginning ta end. The start
point is where you should st art ta reverse and length is how long ta
reverse for, from the start point.
The length automatically shortens as you get closer ta the end of the
sample. Let's try locating one of the Snares in the drum loop.
Type 15000 for the start point and hit Enter.
"S: 15000
Ln:65472"
Now press the Snare pad, it will play the drum loop from somewhere
in the middle. Adjust the start point until you find the beginning of
the Snare. Push the Right Arrow (-» ta go ta the length field.
Now try entering a new length. Let's try 6000. Adjust the length
until only the Snare is heard. Make sure you hit Enter every time
you change the values for the start and length, or you might hear
some garbage at the end of the sample. If you just hear the Snare,
you're done. Push the Right Arrow (-» once more, ta go ta the
next menu.
"Edit the Samples Permanently?"
Press Yes ta go ahead with the reverse. The 9000 will go back ta
the normal select sequence screen. Press the Snare pad, you'll find
that the snare you had selected is now backwards while the l'est of
the loop plays normal. Ta undo reverse, just go back into the
reverse mode and without changing the edit points, do the reverse
once more. If y'ou are happy with the reverse, rename it and save it
ta disk. If you wish ta reverse the whole sample, just make sure
your start point is 0 and press 9 six times while in the length field,
then Enter. The 9000 will automatically set length ta the maximum
length. You can then go ahead with the reverse by pushing the
Right Arrow (-». Note that you might have ta truncate the
beginning of your sample, ta get rid of dead space, from the front of
your sample.
The truncate and fade work exactly like the reverse, however; once
you truncate or fade a sample, you may not undo it. Therefore,
make sure you have your sample saved. Truncate only keeps the
part of the sample that you hear after you have entered start and
length. Use fade ta get l'id of any clicks (hat might occur at the end
of the sample after you have truncated.
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Note: Truncate will not free up memory, however; if you save the
truncated version to disk and reload it, the unused portion will be
added to your free memory. The memory is used 10 the nearest 8K.
ff a sound is 4 K, it will take 8 K from your free memory. If il sound
is 13 k, it will take 16K from your memory and 50 on. This does
not apply to disk space. Fading begins at the .I·tart point and ends
length amount after it. Just like reverse, you may fade any portion
in the middle of your loop. Fade is graduai, if the length is a large
number and abrupt, if the length is short. If you need to do a fadein, just reverse the portion to be faded in, do your fade and then
reverse it back. We hope you enjoy your new sample editing
features because there are not too many samplers that can perform
such edits.
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XI
SOLO & MUTE
A. Drums Solo & Mute
This new feature lets you solo or' mute any number of drums at will,
whether you are in drums or synth mode.
Press Drum Mix Status:
"1 Drum Mix Status
2 Drum Solo/Mute"
Press 2:
"Set Mode & Enter Mode: On"
Mode has three options, (On, Solo or Mute).
On is the normal mode where everything plays.
Solo will only play any drums that are pressed after solo mode has
been entered.
Use the Yes and No buttons ta toggle between mode options.
"Set Mode & Enter Mode:
Solo"
Press En ter after selecting the desired mode:
"Hit Pads &
Enter Drum Solo"
At this time, hi t the drum pads that you wish ta solo.
"Hit pads & Enter Drum Solo On"
The ward 0 n, will appear ta let you know that the drum pad you've
just hit, is soloed. Ta undo solo, just hit the pad again and the ward
Off will appear. Hit ail the drums that you wish ta solo, Then press
Enter ta go back ta mode menu or any other key ta exit.
"Hit Pads & Enter Drum Solo Off"
Mute works the same way. If the word On is displayed after a
drum has been hit, that drum will be muted and if Off is displayed,
that drum will not be muted.
Note that ail drums that were soloed, will be muted if mute mode is
entered or ail drums that were muted, will be soloed if solo mode is
entered. Ta unsolo or unmute any given drum, just hit the pad until
the ward Off is displayed. The list of drums ta be soloed or muted
will be cleared and the mode is set ta 0 n, if the 9000 is turned off.
Drum solo and mutes will also effect the out going Midi drum notes.
B. Synth Track Solo:
Solo track will now allow for more th an one track ta be soloed at the
same lime. Ta do this, just solo the tracks you wish ta solo, and as
long as the CUITent track being displayed is soloed, ail other tracks
that are soloed will also play.
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XII
MASTER KEYBOARD OCTAVE SHIFT
Vou may now shift the Midi notes being played on yom master
keyboard up or down by as much as 3 octaves. This new featme will
allow you to access those octaves that are normally beyond yom
master keyboards reach. For example: on a regular DX7 keyboard,
the lowest note is Cl. By entering an octave shift of -12, the lowest
note will become CO, and so on. This feature is found under Midi
parameters:
"Master Keyboard Octave Shift 0"
Press Yes or No to select the desired shift amount: (0,+12,+24,+36,36,-24,-12). Keep in mind that changing octaves while holding down
notes, will result in stock notes. Should this happen, use the
"Send Ali Notes & Omni Off" function, also found under Midi
parame ters.
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16
Messages
The following messages are not necessarily
related to any
function on the Linn 9000.
but may appear on the display as a
result of your actions or the state of the_9000.
Disk Drive
not inst:a.lled
You have purchased a Linn 9000 without a disk drive,
and are
attempting to perform a disk operation.
You must load or save
sequences on cassette or purchase a disk drive option.
This disk is
wr i te-protect.ed
The write protect tab on the disk is in place.
Move the tab or
replace the disk with a non-write protected disk.
o
C8n't
f- see thru
WR ITE -PROTECTED
f- see thru
NOT WRITE-PROTECTED
Insufficient
memory
You are attempting to load more sequences than there is room for
in the Linn 9000.
Erase some sequences from memory by selecting
an unneeded sequence (preferably a long onel and pressing Erase
2, .1.
File is not_ on
this disk
The file you are trying to load is not on the disk in the drive.
Or it is
in a different position on the disk than when you
selected it.
You must have changed disks since the files were
displayed.
(No harm done.)
Replace the correct disk. re-select
the file from the Load menu and press Enter.
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No room on disJ<
for this file
Erase
The disk on which you are trying ta save a file is full.
some files or try a new disk.
This disk is bad
use another one
The disk you are trying to use has been damaged or has not
formatted.
Try a new disk or format the disk.
been
Not AlI
Sequence Tape
You are trying to load an aIl sequence file from a tape that has
been used to store individual sequences.
Make sure you are in
the correct spot on the tape,
or that you have the correct tape
inserted and try again.
Incorrect
Software Version
As
improvements are made to the Linn 9000,
it may beeome
necessary to change the format in which data is stored.
old
tapes may have been created using this older format.
Consult
Linn for information on converting these tapes to the new format.
(You should not get this message during normal usage, however, it
may be displayed in response to certain rare tape errors.)
Tape Leader
Not Found
The Linn 9000 cannot find the leader tone recorded at the
beginning of the tape.
Either the volume and tone are not
properly adjusted,
the cables are bad, or you are trying ta load
from a blank tape.
No Custom Sounds
Are Loaded
You are trying to save a custom sound ta cassette or disk, but no
custom sounds are currently in memory.
This message is also
shown if you are trying to view custom sound files with the Names
function of the Custom Drum Sounds button.
Page 87
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17
Troubleshooting and Maintenance
If you encounter problems with the Linn 9000,
press Stop,
then
turn it off.
Check aIl cable connections at the 9000 and the
source.
Check the power cable for the 9000 and aIl other
equipment currently being used.
Reapply power and wait five minutes to be
batteries inside the 9000 are fully charged.
sure
the
NiCad
If normal operation is not restored,
turn the unit off again,
th en turn it on while holding down the Erase and Record buttons.
This generates a full reset.
AlI memory is cleared and the Linn
9000 reverts to its "factory-shipped" state, except that factoryrecorded sequences will not be in memory.
Attempt to operate the 9000 as usual;
work slowly and note what
you do as you do it.
If the problem occurs again and you can't
seem to prevent it,
document your actions and contact your Linn
dealer,
service center or Linn Electronics'
se~vice
department.
If the problem could be related ta other equipment,
check that
equipment before concluding that the Linn 9000 is faulty.
That
includes any connected synths,
trigger outputs,
footswitches,
mixers,
amps,
etc.
The Linn 9000 contains no user-serviceable components.
Do not
open it or attempt to service it yourself.
Bring inoperative
units to your Linn dealer or authorized service center for
repair.
If a specifie function does not seem to work,
check aIl cable
connections concerned with that function,
be sure you are
pressing the function button properly and reread that section of
the manual.
The following hints may help you to locate the cause of a problem
with the Linn 9000.
If !chis happens:
Check this:
No power
Power cord is unplugged from unit or wall
Power supply switch is in Off position.
InternaI
fuse in power supply is
blown
-- see a service center.
Can't record or Play
Record must be held down while the Play
button is pressed ta record a sequence.
Button is stuck on front
footswitch is stuck.
panel
or
a
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Will not load from disk
Di8k is not formatted.
See disk format
instructions in section 11.
Disk is not inserted properly in drive.
Disk option i8 not installed.
D18k is damaged.
Try a new disk.
Disk is a LinnSequencer disk.
(Only
.MSQ
files
may be loaded from
a
LinnSequencer disk.1
There is not enough available memory in
the
Linn
9000
because
of
other
sequences.
Erase unwanted sequences.
Disk contains no files.
Will not save to
cassette
Cassette i8 not properly inserted.
Cassette cables are not
connected,
are
connected improperly or are bad.
Cassette recorder volume or tone settings
are improper.
Cassette
is write protected.
(The
record tab on the back of the cassette
has been removed. 1
Sync output is heavily loaded.
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Will not load from
cassette
Cassette is not properly inserted.
Cassette recorder volume or tone settings
are improper.
Cassette cables are not connected,
connected improperly or are bad.
are
You are using the wrong cassette or are
in the wrong position on the cassette.
Cassette is a LinnSequencer cassette.
IOnly individual sequence tapes may be
loaded from a LinnSequencer cassette.)
There is not enough available memory in
the
Linn
9000
because
of
other
sequences.
Erase unwanted sequences.
Noise or signal on Sync input.
The SMPTE read option must be purchased
separately.
See your Linn dealer.
SMPTE does not read
Check SMPTE cables.
Time code format selected does not match
the SMPTE track you are trying to read.
Level 1s too low.
Repeat or Shuffle
functions do not work
These functions are dependent on the
Timing Correction function.
You must be
ShuffIe
turn it on for them to work.
works
only
for
Timing
Correction
settings of 1/8 and 1/16.
Not in Play or Record mode.
MIDI Echo does not
work
The MIDI Echo feature is not turned
in the MIDI Parameter menu.
on
Track lS not assigned to the
same
channel as the eynth that ie to receive
the data.
MIDI cables connected improperly.
Too
many
synthe
configuration.
in
daisy
chain
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18
Specifications
The following specifications are included as a courtesy for
9000 owners with technical backgrounds:
Linn
o
Processor:
Intel 8 MHz 8088 16-bit
o
Non-volatile RAM:
80 Kilobytes, expandable to 384K
o
ROM:
80 Kilobytes
o
Display:
Liguid crystal, 16-character by
2-1ine, backlit
o
Disk format:
(separate option)
Double-sided, double-density,
80 t racks
o
Data format,:
9 sectors/track, 512 bytes/sector
o
Total disk storage:
737,280 bytes
o
SMPTE
(separate option)
Input impedance:
Max. input level:
Min. input level:
Lock range:
Rates:
600 ohms
12V peak-to-peak (p-p)
O.07V p-p
100 to 1
24, 25, 30 FPS or 30 FPS with
drop frame
o
Sync input level range:
o
Cass output level range:
Mic ~ominal level:
50 mV p-p (with sync out unloaded)
Line nominal level: 0.4 V p-p (with sync out unloaded)
o
Cass input level range:
o
Footswitch input
level range:
IV to 10V P-P
0.5 V to 10V p-p
Max series
resistance closed:
33 ohm
Min series
resistance open:
o
o
Trigger output
level range:
Trigger input
level range:
la Kohm
0.4 V max. off to 4 V min. on
'l'TL compatible
l msec
<1.OV to 20V peak
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o
click output level
0.4 V min. off to 4 V p-p on
range:
l
ms(~~c
o
Will sync to:
Sync pulses (1 V to 10 V p-p) at l,
2, 4, 8, 16, 24, 48, 96, 192 pulses
per 114 notee
o
Mi.n Tempo:
50 BPM
o
Max Tempo:
250 BPM
o
Max no. of notes:
10058
o
No. of channels:
16
o
No. of tracksl sequence:
32
o
Max barsl sequence:
999
o
Power:
VAC 115, 60 Hz
Amps:
1.0
Watts:
60
u. S.
VAC 220, 50 Hz
Watts:
Amps:
0.5
60
Europe
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19
MIDI Drum Reference Chart
Most MIDI-compatible drum machines allow MIDI note numbers to be
assigned to various drum voiees.
The following table shows the
Linn 9000 default drum voiee assignment.
Name:
MIDI Note number:
Tornl
Tom2
Tom3
Tom4
Hi Conga
Lo Conga
Snare
Sidestick
Bass
Ridel
Ride2
Crashl
Crash2
Tambourine
Cabasa
Claps
Cowbell
Hi-Hat
48,50
47
45
41,43
55,57
52,53
38,40
Open Hat _ _ _-c-_ __
Variable Hat *
Closed Hat ______
Claps _______
SStk _ _-;-
--~
37
35,36
54
56
49
51
58
61
39
63
42,44
46
closed
open
rashl
-;------·----..-------·-----C~ ras h 2
Ridel
~--------------Ride2
- - _...------
Tamb
-,-_ _csa
Cowbl
*
*
*
*
*
*
*
,
,
-- --
Bass
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
-- --
-- ,
,
Snare
-Tom4 ----Tom
Tom2
*
*
*
*
*
*
-- --
*
*
*
:60:
-,
---
,
*
*
*
Keyboard
-- --
--Middle C
Hi Conga
Lo Conga
Toml
Variable Hat* -- This plays aecording to the Hi Hat Decay slider
on the front panel.
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20
MIDI Features Implemented
The
following
technical
reference
configuration used by the Linn 9000.
Function
cha rie
shows
Transmitted
the
MIDI
Remarks
:------------------------:-------------:------------:--------------:
Basic channel - default:
changed:
1
AlI
Receiver is
1 ta 16
AlI
in OMNI off
:------------------------:-------------:------------ --------------:
Default
Messages
Altered
Mode
No
OMNI OFF
No
No
***********
:------------------------;-------------:------------:--------------,
Note number
o to 127
o to 127
True Voice
***********
:------------------------;-------------~------------:- ------------- ;
Velocity - Note On
- Note Off
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Modulation
ON
Yes
Yes
Pitch Bend ON:
Yes
Yes
Sustain ON
;------------------------:-------------:------------:--------------;
After touch
Key's
Ch's
;------------------------;-------------:------------:--------------;
Fitch Bend
:------------------------;-------------:------------;--------------:
64,65
Control Change
;------------------------:-------------:------------;--------------;
Prog (preset)
Change
True #
Yes
Yes
***********
Preset
Changes ON
;------------------------:-------------:------------:--------------:
System Exclusive
No
No
Yes
Yes
Yes
Yes
Yes
No
------------------------:-------------;------------:-------------System
Comman
Song Fos
Song Sel
Tune
1
1
' ------------------------:-------------:------------:--------------, j
System
Clock
Yes
Yes
-~~~~-~~~~--~-~~~~~~~~--:-----~~~-----~-----~~~----;--------------:j
Aux
Messages
Notes:
~lode
Local ON/OFF:
AlI Notes OFF
Active Sense
Beset
Yes
Yes
No
No
:
No:
No
No
No
.
;1
,1
--:------J
User can transmit OMNI OFF message fram the front panel.
Received messages can be "echoed" on channels 1 ta 16 when
MIDI Echo is on.
J: OMN J ON,
POLY
Mode 3: OMNI OFF, POL Y
j
j
MONO
Mode 2: OMNI ON,
Mode 4: OMNI OFF, MONO
j
j
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j
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MIDI Implementation Notes
The
MIDI specification is a milestone in modern
musical
high
instrument
history
that heralds the application of
technology to music.
The MIDI standard provides a common ground over which individuals
involved in various forms of computer music may communicate and
share knowledge with each other and with musical
instrument
manufacturers,
not to mention that you can hook two synths
together.
The implementation chart on the previous page shows the MIDI
configuration used by the Linn 9000.
This provides you with a
means of quickly checking the Linn 9000's compatibility with your
other equipment.
Following is some annotation to the items found
in the chart.
Messages recorded in sequences:
Note On:
Always recognized.
Note Off:
Note
recognized.
off message or Note on with zero
velocity
are
Control Change:
Received and Transmitted when MOD WHEEL and
SUSTAIN are enabled. MOD WHEEL enables continuous controllers 0
and 1. SUSTAIN enables switches 64 and 65.
Program Change:
enabled.
Recorded
Pitch Wheel Change:
enabled.
Messages causing
and
Transmitted
when
PRESETS
are
Recorded and Transmitted when PITCH BEND is
changes to the Linn 9000:
Song Position Pointer:
In MAST ER mode with SONG/LOCATE enabled,
when the
locate function
is invoked the SONG POSITION is
transmitted. In SLAVE mode with SONG/LOCATE enabled, reception of
SONG POSITION will cause the Linn 9000 to begin a
locate
function.
Song Select:
In MASTER mode with SONG/LOCATE enabled,
when a
sequence is selected the sequence number is transmitted. In SLAVE
mode with SONG/LOCATE enabled, reception of a song select message
will
cause the Linn 9000 to select the sequence corresponding to
the number received.
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21
Default Settings
The default settings are the settings for each mode of the Linn
9000 when it is turned on or reset.
(The unit is reset by
turning it off,
then pressing and holding the Record and Erase
buttons while you turn the power back on.
This erases aIl memory
and returns the machine to its state as it was shipped from the
factory,
except that aIl sequences,
including factory presets,
are erased.)
The power up default (without a reset) for aIl features is "as
last programmed, " meaning they return to their state before power
down.
Feature Name
Reget Default
Bar Number
Beep
Bar 1
On
Click in Play
Click Rate
off
Drum Mix Status
Manual
End:Stop/Loop
Loop to bar 1
Footswitch Inputs
1: REC
Intro Click
Off
Loop to Bar #
Loop to Bar 1
Memory Status
MIDI Channel (aIl tracks)
MIDI Continue*
MIDI Clock*
MIDI Echo
MIDI Master/Slave Mode
MIDI Song Select
MIDI Start/Stop*
MIDI Track
Modulation Wheel
Mute Mode (Track Status)
100%
Channel 1
off
Off
off
Master
Off
Off
Track 1
On
Off
Number of Bars
(aIl Sequences)
2
pitch Bend
Play from Start
Preset Changes
Programmed Tempo Changes
On
On
On
None
1/4
2: PLAY
(RCRD)
Record Mode (Track Status) On
* (Part of real time option in MIDI Parameters menu.)
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Feature Name
Reset Default
Sequence Name
Oruro:
DSEQOO - DSEQ49
~lSEQOO - MSEQ49
MIDI:
Sequence a
Off
Off
(optionall
Off
Off (Loop to bar 1)
On
1/192
Sequence Selected
Shuffle
SMPTE Generation
Solo Mode
('l'rack Status)
stop at End
Sus tain
Sync Input Interval
Tempo Rate
Tempo Source
Time Signature
Timing Correction
Transpose Keyboard
Trigger Output.s
Trigger Inputs
100 BPM
Manual
AlI sequences
4/4
1/16
o
1:
(Middle C)
1/16
2:
1/16
Enable
On, Variable
Assign -- I)BAS, 2)SNR, :l)HAT
4)TMl, 5)TM2, 6)TM3
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22
Glossary
Alpha -- An alpha character is any character other than a number,
including upper and lower case letters and punctuation.
Blank Bars -- A sequence made up of bars containing no musical
information.
Think of it as a sequence containing only rests.
Channel -- A channel is an "address" to which MIDI communications
are sent.
Most MIDI devices may be set for any of 16 channels.
Devices set for the same MIDI channel aIl receive the same data.
The Linn 9000 accommodates aIl 16 channels at the same time.
Each track can be assigned to one MIDI channel for playback.
Cursor -- An underline on the display that indicates the
position for data entry.
current
Default -- The state of a piece of electronic equipment or a
given part of that equipment when it is first turned on or reset.
The
default
display
of the Linn 9000 is
the
Select
Sequence
display.
Disk -- A fIat,
round magnetic storage medium, usually contained
in a fIat,
rectangular package and used for erasable,
semipermanent storage of electronic information.
Drop
Frame
Drop
Frame is a
method
of
maintaining
synchronization between SMPTE sources operating at 30 frames per
second
(FPSI
and those operating at 29.97 FPS.
(Color video
signaIs have a vertical field rate of 59.94 fields per second, or
29.97 FPS.I
Sync is maintained by simply "dropping" the first
two frame numbers 10,
11 at the start of each minute,
except
minutes 0, 10, 20, 30, 40 and 50.
Enter -- The electronic equivalent of a period at the end of a
sentence.
It signifies that the operator has finished entering a
set of requested information, such as a name or number.
Field
A section of a menu or display that contains a
piece of information or performs a specific task.
specific
File -- A defined set of data on a disk or data cassette that can
GETDWN.MSQI,
allowing the user ta
be named by the user (i.e.,
gain access ta that data in a non-technical manner.
Footswitch
A switch that can be placed on the floor and
operated with the foot.
A footswitch often performs the
functions of a switch that would normally be operated by hand.
Formatting
(a diskl -- A new disk must be formatted before data
can be recorded on it.
Formatting a disk is like putting the
latitude, longitude and legend on map so you'll be able to form a
spatial relationship between the places on the map.
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Function
-- A
function
is an operation that"performs
a
given
dut y, such as copying a sequence or setting a tempo.
LeD -- Liquid Crystal Display.
The type of electronic display
used by the Linn 9000 to communicate with a user.
(Similar to
the type of display used in many digital watches.)
LinnDrum
machine.
-- The descendant of the LMl,
Invented by Linn Electronics.
first ever digital
drum
LinnSequencer
Linn's powerful MIDI sequencer,
based on the
sequencer section of the Linn 9000, but using a 80186 processor.
Menu -- A list of items that allows a user to select among
different options,
usually by entering a number corresponding to
the desired selection.
MIDI
-- Musical
communications
Instrument Digital
Interface.
A
standard
protocol used to send data between musical
instruments.
Note Value -- Traditional music notation assigns values to notes
based upon the length in time of the note.
This value is
expressed as a fraction of a whole note,
i.e.,
1/4
(called a
quarter note) or 1/8 (an eighth note).
amni Mode -- In amni mode.
a MIDI device receives data on aIl
MIDI channels.
when Omni mode is off,
a MIDI device receives
MIDI data only on its assigned MIDI channel.
The Linn 9000 is
always in Omni-on mode.
AlI incoming MIDI data,
regardless of
channel,
is recorded on the current track,
which is then played
back on any one of the 16 channels.
Preset -- The setting that creates a specific voice on a digital
synthesizer, such as a bass voice or a saxophone voice.
Real-time -- A control that affects the operation of the
9000 instantaneously, especially during record or playback.
Linn
note to continue
Repeat -- Repeat is a means of causing a
sounding at a specified rate when the note is pressed.
The
effect is that of pressing the note over and over again at the
desired rate.
Sequence -- A series of musical notes and rests,
in the form of
MIDI data,
from one ta 999 bars long.
A song is a sequence that
can be made up of smaller sequences.
shuffle -- A method,
used by the Linn 9000,
of shifting timingcorrected notes off beat by a specified amount ta give the
impression of a live performer.
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SMPTE -- A time c ode stand a rd adopted by th e Society of Motion
Picture and Television Engi ne er .
SMPTE code is used for the
synchronization of music.
film.
or video.
SMPTE defines an
absolute rel ati onsh ip b et ween the po siti on in a so ng and the
SMPTE d at.a .
Song Loop -- A song loop is a seque nce or port.ion of a
that. r epeats automatically when it. ends.
sequence
Sync Tone
A timi ng signal recorded on tape or direetly
co nnec ted from one device ta an othe r. which contraIs the tempo of
the re ce iving devi ce ta keep it synchroniz ed t.o the tape or
transmitting device.
External sync mode contraIs the speed of
the Linn 9000 and defines a r elat i ve relationship between the
start of the sync tone and the ba r being play ed .
Unlike SMPTE.
there is no absolut e relationship betwee n the sync pulses a nd th e
position in the song making it necess ary ta always star t
from
before the beginning of the tone when reading the tape.
Time Signature -- Traditional music nota tio n uses the time
sig nat.ure in a song ta define the number of not.es in a measure
a nd which not e va lu e rece ives a single beat co unt.
The val ue is
exp res sed as a fraction:
for example.
3/ 4 means three no tes per
measure.
with 1/4 not.es receiving a single c ount of th e beat..
Timing Correction Timing correction is a means of correct.ing
not.es t.ha t
are pl aye d off-beat ta th e nearest mul tipl e of the
timing cor rec tio n in te rval.
This interval is a not e valu e in th e
range of 1 / 4 ta 1 / 32 tri p l et .
If timing correction is turned
off. the note is pla yed in the measure within 1 / 384 note of where
it actually occured.
Transport -- The contraIs t hat affect t h e mo tion and operation of
a ta pe deck. such as record. play. forward. rewind and stop.
Th e
Linn 9000 has the tr a nsport contraIs of a multi-tra ck tap e deck.
including a "l oca te" capability for quicker access ta any portion
of a sequence.
Track -- One of 32 separate sections of a
sequence.
recorded
sepa rat ely but aIl played simultaneously except in MUTE or SOLO
modes.
Each t rack ca n be assigned ta one MIDI cha nn el for
playback.
Mult i ple tracks may be assigned ta the same channel.
Trigger
deviee ta
interval.
A periodie elec troni c puls e us ed ta cau se another
perform a de sired fun ct ion at the spee ifi ed time
Voiee
A defined so und.
by a digital synt h esize r.
n e w pr eset .
created
s ueh as a pia no or trumpet.
Voiees can be changed by selecting a
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II
Feature Finder
This section lists aIl the menu features in the Linn 9000 and the
buttons that control them.
Feature
Button
Add Bars
Insert/Copy/Merge
Bar Number
Beep
Blank Bars (insert)
Locate, Rewind, Forward buttons
Function l
Insert / Copy / Merge
Cancel Operation
Click Rate
Computer Interface
Copy Sequence
Create Song
Cancel Current Operation
Tempo/Click
Disk/Cassette Storage
Insert / Copy/Merge
Create Song
Delete Bars
Delete Song Step
Disk Format
Disk Status
Delete Bars
Create Song
(Delete Bars)
Disk / Cassette Storage
Disk/Cassette Storage
End Loop
Erase Disk Files
End:Stop / Loop
Disk / Cassette Storage
Footswitch Inputs
Format Disk
Footswitches
Disk / Cassette Storage
Help
Help!
Insert Sequence
Insert Song Step
Intro Click
Insert / Copy / Merge
Create Song
(also Insert / Copy / Merge)
Click
Load from Cassette
Load from Disk
Loop to Bar #
Disk / Cassette Storage
Disk/Cassette Storage
End:Stop / Loop
Memory Status
Memory Test
MIDI Channel
MIDI Ec ho
MIDI Effects
Mernory Status
Function 1
Select Sequence
MIDI Param
MIDI param
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Feature
Button
MIDI Track
MIDI Transmit OMNI
Modulation Wheel
Move Sequence
Mute Mode
Number of Bars
Select Sequence
MIDI Parilmeters
MIDI Parameters
Insert / Copy / Merge
Select Sequence
Time Sig./# of Bars
Pitch Bend
Play from Start/Loop-Preset Changes
programmed Tempo
MIDI Parameters
Play from Start
programmed Changes
Programmed ·Tempo
Record Mode
Replace Bars
Select Sequence
Insert / Copy/Merge
Save to Cassette
Save to Disk
Screen Edit
Sequence Name
Sequence Number
Shuffle Rate
SMPTE Generation
SMPTE Sync (read)
Solo Mode
Stop at End
Sus tain
Sync Input Interval
Disk/Cassette Storage
Disk / Cassette Storage
Screen Edit
Select Sequence
Select Sequence
Timing Correction
Sync Input Options
Sync Input Options
Select Sequence
End:Stop / Loop Loop
MIDI Parameters
Sy.nc Input Options
Tempo Changes
Tempo Rate
Time Signature
Timing Correction
Transpose Keyboard
Trigger Outputs
programmed Tempo
Enter Tempo
Time Sig. / # of Bars
Timing Correction
MIDI Parameters
Trigger
View Disk Files
Disk / Cassette Storage
Work Loop
Work Loop
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