KORG Pa300 Musical Arranger User Manual

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378 Pages

The KORG Pa300 is a professional arranger keyboard that offers a wide range of sounds, styles, and features for musicians of all levels. It features a large, color touch screen, a comprehensive selection of sounds and styles, and a variety of performance features, such as a sequencer, a song player, and a SongBook. You can use the Pa300 to create your own music, play along with backing tracks, or even perform live.

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KORG Pa300 User Manual | Manualzz

User Manual

ENGLISH | OS Ver. 1.5

E 2

Important safety instructions

• Read these instructions, and follow them carefully.

• Keep these instructions in a safe place.

• Heed all warnings.

• Do not use this apparatus near water.

• Clean only with dry cloth.

• Do not block any ventilation openings, install in accordance with the manufacturer’s instructions.

• Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.

• Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

• Only use attachments/accessories specified by the manufacturer.

• Unplug this apparatus during lightning storms or when unused for long periods of time.

• Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.

• Turning off the power switch does not completely isolate this product from the power line so remove the plug from the socket if not using it for extended periods of time, or before cleaning. Please ensure that the mains plug or appliance couple remains readily accessible.

• Mains powered apparatus shall not be exposed to dripping or splashing and that no objects filled with liquids, such as vases, shall be placed on the apparatus.

• Install this product near the wall socket and keep the power plug easily accessible.

• Do not install this equipment in a confined space such as a box for the conveyance or similar unit.

• When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.

NOTICE REGARDING DISPOSAL (EU ONLY)

If this symbol is shown on the product, manual, battery, or package, you must dispose of it in the correct manner to avoid harm to human health or damage to the environment. Contact your local administrative body for details on the correct disposal method. If the battery contains heavy metals in excess of the regulated amount, a chemical symbol is displayed below the symbol on the battery or battery package.

PERCHLORATE (CALIFORNIA, USA ONLY)

Perchlorate Material – special handling may apply.

See www.dtsc.ca.gov/hazardouswaste/perchlorate.

THE FCC REGULATION WARNING (FOR USA)

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:

• Reorient or relocate the receiving antenna.

• Increase the separation between the equipment and receiver.

• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.

• Consult the dealer or an experienced radio/TV technician for help.

If items such as cables are included with this equipment, you must use those included items.

Unauthorized changes or modification to this system can void the user’s authority to operate this equipment.

DECLARATION OF CONFORMITY (FOR USA)

Responsible Party: KORG USA INC.

Address: 316 SOUTH SERVICE ROAD, MELVILLE / Telephone: 1-631-390-6500

Equipment Type: Music Arranger / Model: Pa300

This device complies with Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and

(2) this device must accept any interference received, including interference that may cause undesired operation.

CE MARK FOR EUROPEAN HARMONIZED STANDARDS

CE mark which is attached to our company’s products of AC mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/

EEC) and CE mark Directive (93/68/EEC).

And, CE mark which is attached after January 1, 1997 means it conforms to EMC

Directive (89/336/EEC), CE mark Directive (93/68/EEC) and Low Voltage Directive

(73/23/EEC).

Also, CE mark which is attached to our company’s products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark

Directive (93/68/EEC).

IMPORTANT NOTICE TO CONSUMERS

This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this product is intended to be used in the country in which you reside.

WARNING: Use of this product in any country other than that for which it is intended could be dangerous and could invalidate the manufacturer's or distributor's warranty.

Please also retain your receipt as proof of purchase otherwise your product may be disqualified from the manufacturer's or distributor's warranty.

Further notices

Automatic Power-Off

To avoid wasting power, Pa300 will by default automatically enter standby mode after two hours of non-active use (playing, pressing buttons or using the touch-screen). Please save your data (Performances, Styles, Songs, and so on) before taking a prolonged pause.

Data Handling

Data in memory may sometimes be lost due to incorrect user action. Be sure to save important data to the internal memory or to an external USB device. Korg will not be responsible for damages caused by data loss.

Cleaning

If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use liquid cleaners such as benzene or thinner, or cleaning compounds or flammable polishes.

Use a soft cotton cloth to clean the display. Some materials, such as paper towels, could cause scratches and damage it. Computer wipes are also suggested, provided they are specifically designed for LCD screens.

Do not spray any liquid on the LCD screen directly. Always apply the solution to your cloth first, then clean the screen.

Example screens

Some pages of the manuals show LCD screens along with an explanation of functions and operations. All sound, style, song or parameter names, as well as shown values, are merely examples and may not always match the actual display you are working on.

Trademarks

Acrobat and PDF are registered trademarks of Adobe Systems

Incorporated. Mac is a registered trademark of Apple, Inc.

MS-DOS and Windows are registered trademarks of Microsoft

Corporation. All other trademarks or registered trademarks are the property of their respective holders.

Copyright © 2014 KORG Italy Spa.

Open Source notice

Portions of this product’s software are copyright ©2007 “The

FreeType Project” (www.freetype.org). All rights reserved.

Disclaimer

The information contained in this manual have been carefully revised and checked through. Due to our constant efforts to improve our products, the specifications might differ to those in the manual. Korg is not responsible for any differences found between the specifications and the contents of the instruction manual – all specifications being subject to change without prior notice.

Liability

Korg products are manufactured under strict specifications and voltages required by each country. These products are warranted by the Korg distributor only in each country. Any Korg product not sold with a warranty card or carrying a serial number disqualifies the product sold from the manufacturer's/distributor's warranty and liability. This requirement is for your own protection and safety.

Service and User’s Assistance

For service, please contact your nearest Authorized Korg Service

Center. For more information on Korg products, and to find software and accessories for your keyboard, please contact your local Authorized Korg distributor. For up-to-date information, please point your web browser to our web site.

Keep your keyboard up-to-date

Your instrument can be constantly updated as new versions of the operating system are released by Korg. You can download the operating system from our web site. Please, read the instructions supplied with the operating system.

Table of Contents 1

Table of Contents

Introduction

Welcome! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

What’s in the box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

Making a safety copy of your data . . . . . . . . . . . . . . . . . . . . . . . . .7

Restoring the original factory data . . . . . . . . . . . . . . . . . . . . . . . . .7

Loading the Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Front Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8

Rear Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17

Glossary of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Pad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Keyboard tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

Performance and STS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

The LOGO decoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Interface basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Color TouchView graphical user interface . . . . . . . . . . . . . . . . 20

Operative modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Selected, highlighted items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Non-available, grayed-out parameters . . . . . . . . . . . . . . . . . . . 22

Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Easy Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

The Style Play page in detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

The Song Play page in detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

Quick Guide

Turning the instrument on . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

Turning the instrument on and viewing the main screen . . . 28

Connecting and calibrating the Damper pedal . . . . . . . . 29

Programming the Damper pedal . . . . . . . . . . . . . . . . . . . . . . . . 29

Playing the Demo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

Starting and stopping the Demo . . . . . . . . . . . . . . . . . . . . . . . . . 31

Playing Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Selecting a Sound and playing it on the keyboard . . . . . . . . . . 33

Playing two or three Sounds at the same time . . . . . . . . . . . . . 35

Playing different Sounds with your left and right hand . . . . . 37

Changing the split point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

Raising or lowering the Upper octave . . . . . . . . . . . . . . . . . . . . 40

Selecting and saving Performances . . . . . . . . . . . . . . . . . . 41

Selecting a Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41

Saving your settings to a Performance . . . . . . . . . . . . . . . . . . . . 42

Selecting and saving the “My Setting” Performance . . . 44

Selecting the startup parameters (the “My Setting”

Performance) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Saving the startup parameters into the “My Setting”

Performance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Selecting and playing Styles . . . . . . . . . . . . . . . . . . . . . . . . . 45

Selecting and playing a Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

Tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

Intro, Variation, Fill, Break, Ending . . . . . . . . . . . . . . . . . . . . . . 48

Single Touch Settings (STS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

The Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

Adjusting the balance between the Style and the keyboard . . 50

Adjusting the volume of the separate tracks . . . . . . . . . . . . . . . 51

Turning the Style tracks on/off . . . . . . . . . . . . . . . . . . . . . . . . . . 52

Adding harmony notes to your right-hand melody with the ENSEMBLE function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

Song Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

Selecting a Song to play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

Playing back a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

Changing the tracks’ volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

Turning the Song tracks on/off . . . . . . . . . . . . . . . . . . . . . . . . . . 60

Soloing a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

The SongBook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62

Selecting the desired Entry from the Main List . . . . . . . . . . . . . 62

Displaying Artist or Genre . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63

Sorting Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

Searching for Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

Adding Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66

Editing the Entries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67

Creating a Custom List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

Selecting and using a Custom List . . . . . . . . . . . . . . . . . . . . . . . 71

Recording a new Song (Standard MIDI File) . . . . . . . . . . . 72

Preparing the Style and Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . 72

Accessing the Backing Sequence (Quick Record) mode . . . . . 72

Setting the Record parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74

Second-take recording (Overdubbing) . . . . . . . . . . . . . . . . . . . 76

Saving a Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

Searching files and musical resources . . . . . . . . . . . . . . . . . 78

How to use the Search function . . . . . . . . . . . . . . . . . . . . . . . . . 78

Notes about searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

Reference

Selecting elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

Style Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

Sound Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

Performance Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

Pad Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

STS Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Song Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Style Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Start-up settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Styles and Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Master Volume and Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Factory, Favorite and User Styles . . . . . . . . . . . . . . . . . . . . . . . . 88

Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89

STS Name panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91

Volume panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91

Pad panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

Split panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

Sub-Scale panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

2 Table of Contents

Mixer/Tuning: Volume/Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

Mixer/Tuning: FX Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

Mixer/Tuning: EQ Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Mixer/Tuning: EQ Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

Mixer/Tuning: Tuning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98

Mixer/Tuning: Sub Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98

Effects: A/B FX Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . 100

Effects: Master 1, 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

Track Controls: Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

Track Controls: Drum Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102

Track Controls: Easy Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

Keyboard/Ensemble: Key/Velocity Range . . . . . . . . . . . . . . . . 104

Keyboard/Ensemble: Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . 105

Keyboard/Ensemble: Keyboard Control . . . . . . . . . . . . . . . . . 106

Pads: Pad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

Style Controls: Drum Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107

Style Controls: Keyboard Range On/Off / Wrap Around . . . 107

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

Write Performance dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . 109

Write Single Touch Setting dialog box . . . . . . . . . . . . . . . . . . . 109

Write Current Style Settings dialog box . . . . . . . . . . . . . . . . . . 109

The Favorite banks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110

Song Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

MIDI Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Tempo Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Master Volume, Balance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Track parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

Standard MIDI Files and Sounds . . . . . . . . . . . . . . . . . . . . . . . . 111

Keyboard, Pad and Player tracks . . . . . . . . . . . . . . . . . . . . . . . . 112

Main page (Normal view) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

STS Name panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

Volume panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

Pad panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

Split panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

Sub-Scale panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

Jukebox panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

Mixer/Tuning: Volume/Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

Mixer/Tuning: FX Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117

Mixer/Tuning: EQ Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

Mixer/Tuning: EQ Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

Mixer/Tuning: Tuning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

Effects: A/B FX Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Effects: Master 1, 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Track Controls: Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Track Controls: Drum Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119

Track Controls: Easy Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Keyboard/Ensemble: Key/Velocity Range . . . . . . . . . . . . . . . . 120

Keyboard/Ensemble: Ensemble . . . . . . . . . . . . . . . . . . . . . . . . . 120

Keyboard/Ensemble: Keyboard Control . . . . . . . . . . . . . . . . . 120

Pads: Pad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Jukebox Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123

Standard MIDI Files and MP3 . . . . . . . . . . . . . . . . . . . . . . . . . . 123

Sequencer Play - Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123

Entering Record mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125

Record mode: Multitrack Sequencer page . . . . . . . . . . . . . . . . 126

Record mode: Step Record page . . . . . . . . . . . . . . . . . . . . . . . . 128

Record mode: Backing Sequence (Quick Record) page . . . . . 130

Record mode: Step Backing Sequence page . . . . . . . . . . . . . . . 133

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135

Mixer/Tuning: Volume/Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . .136

Mixer/Tuning: FX Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136

Mixer/Tuning: EQ Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136

Mixer/Tuning: EQ Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136

Mixer/Tuning: Tuning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137

Mixer/Tuning: Sub Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137

Effects: A/B FX Configuration . . . . . . . . . . . . . . . . . . . . . . . . . .137

Effects: Master 1, 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138

Track Controls: Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138

Track Controls: Drum Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138

Track Controls: Easy Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138

Event Edit: Event Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138

Event Edit: Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140

Song Edit: Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140

Song Edit: Transpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141

Song Edit: Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141

Song Edit: Cut/Insert Measures . . . . . . . . . . . . . . . . . . . . . . . . .142

Song Edit: Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142

Song Edit: Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143

Song Edit: Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143

Song Edit: RX Convert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144

Song Select window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145

Save Song window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145

Global . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

Overview on the Global mode . . . . . . . . . . . . . . . . . . . . . . . . . .147

Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147

General Controls: Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148

General Controls: Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148

General Controls: Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149

General Controls: Date & Power . . . . . . . . . . . . . . . . . . . . . . . .151

Mode Preferences: Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152

Mode Preferences: Song & Sequencer . . . . . . . . . . . . . . . . . . . .153

Mode Preferences: Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .154

Controllers: Hand Controllers . . . . . . . . . . . . . . . . . . . . . . . . . .155

Controllers: Foot Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . .155

Tuning: Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156

Tuning: Transpose Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156

Tuning: Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157

MIDI: General Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158

MIDI: MIDI In Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159

MIDI: MIDI In Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159

MIDI: MIDI Out Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160

MIDI: Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160

Audio & EQ: MP3 / Output . . . . . . . . . . . . . . . . . . . . . . . . . . . .161

Audio & EQ: Master EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161

Touch Panel Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163

Write Quarter Tone SC Preset dialog box . . . . . . . . . . . . . . . .163

Write Midi Preset dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . .163

Write Master EQ Preset dialog box . . . . . . . . . . . . . . . . . . . . . .164

Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165

Storage devices and internal memory . . . . . . . . . . . . . . . . . . . .165

Supported device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165

Selecting and deselecting files . . . . . . . . . . . . . . . . . . . . . . . . . . .165

Searching files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165

Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165

File types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166

Media structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167

Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168

Table of Contents 3

Page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

Navigation tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169

Save . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172

Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175

Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

Utility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178

USB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180

Care of mass storage devices . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

SongBook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182

Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182

Custom List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185

List Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185

Book Edit 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

Book Edit 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188

Book Edit 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188

Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190

Lyrics, Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191

Lyrics page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191

Score page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

Style/Pad Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

Recording Styles and Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

Style/Pad Import/Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196

Entering the Style/Pad Record mode . . . . . . . . . . . . . . . . . . . . 196

Exit by saving or deleting changes . . . . . . . . . . . . . . . . . . . . . . 196

Listening to the Style while in Edit mode . . . . . . . . . . . . . . . . 196

List of recorded events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

Main page - Record 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

Main page - Record 2/Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201

Main page - Guitar Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202

Style/Pad Record procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208

Event Edit: Event Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209

Event Edit: Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211

Style/Pad Edit: Quantize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212

Style/Pad Edit: Transpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212

Style/Pad Edit: Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213

Style/Pad Edit: Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214

Style/Pad Edit: Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214

Style/Pad Edit: Delete All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215

Style/Pad Edit: Copy from Style . . . . . . . . . . . . . . . . . . . . . . . . 215

Style/Pad Edit: Copy from Pad . . . . . . . . . . . . . . . . . . . . . . . . . 216

Style Element Track Controls: Sound/Expression . . . . . . . . . 217

Style Element Track Controls: Keyboard Range . . . . . . . . . . 218

Style Element Track Controls: Noise/Guitar . . . . . . . . . . . . . 218

Pad Track Controls: Sound/Expression . . . . . . . . . . . . . . . . . 219

Style Element/Pad Chord Table: Chord Table . . . . . . . . . . . . 220

Style Track Controls: Type/Trigger/Tension . . . . . . . . . . . . . 220

Import: Import Groove . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221

Import: Import SMF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221

Export SMF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225

Write Style/Pad dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226

Copy Key/Chord dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . 226

Copy Sounds dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226

Copy Expression dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . 227

Copy Key Range dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227

Copy Chord Table dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . 227

Overdub Step Recording window . . . . . . . . . . . . . . . . . . . . . . 228

Sound Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229

The MIDI channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229

How to select oscillators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229

Sounds, Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229

Main page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229

Edit menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231

Edit page structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231

Basic: Sound Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231

Basic: OSC Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233

Basic: Vel/Key Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235

Basic: Damper Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235

Basic: Damper Trigger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236

Basic: EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237

DrumKit: Sample Setup (Drum Kits) . . . . . . . . . . . . . . . . . . . . 237

DrumKit: EQ (Drum Kits) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239

DrumKit: Voice Mixer (Drum Kits) . . . . . . . . . . . . . . . . . . . . . 239

Pitch: Pitch Mod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240

Pitch: Pitch EG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

Filter: Filter Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244

Filter: Filter Mod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245

Filter: Filter LFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246

Filter: Filter EG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247

Amp: Amp Level/Pan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

Amp: Amp Mod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

Amp: Amp EG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250

LFO: LFO1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252

LFO: LFO2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253

Effects: “B” FX Config . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253

Effects: Master 1 / Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254

Effects: Master 2 / Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254

Page menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254

Write Sound dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255

Copy Oscillator dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255

Copy Drum Kit dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255

AMS (Alternate Modulation Source) list . . . . . . . . . . . . . . . . . 256

MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .258

What is MIDI? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258

MIDI and personal computers . . . . . . . . . . . . . . . . . . . . . . . . . 258

Standard MIDI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

The General MIDI standard . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

The Global channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

The Control channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

MIDI Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259

Connecting Pa300 to a personal computer . . . . . . . . . . . . . . . 260

Appendix

Factory data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262

Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262

Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266

Drum Kits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278

Pads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279

Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .282

Effect list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282

Dynamic Modulation sources . . . . . . . . . . . . . . . . . . . . . . . . . . 283

Dynamics (Dynamic) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284

EQ and Filters (EQ/Filter) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287

Overdrive, Amp models, and Mic models (OD Amp Mic) . 294

Chorus, Flanger, and Phaser (Cho/Fln Phaser) . . . . . . . . . . . 299

Modulation and Pitch Shift (Mod./P.Shift) . . . . . . . . . . . . . . . 305

Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316

Reverb and Early Reflections (Reverb ER) . . . . . . . . . . . . . . . 326

Mono-Mono Serial (Mono-Mono) . . . . . . . . . . . . . . . . . . . . . . 328

4 Table of Contents

Double Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345

Assignable parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354

List of Pedal/Footswitch functions . . . . . . . . . . . . . . . . . . . . . . 354

Scales . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355

Recognized chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356

MIDI Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358

MIDI Controllers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358

Style Element controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360

Style and Player controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360

Single Touch Settings (STS) controls . . . . . . . . . . . . . . . . . . . . 360

MIDI Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361

Installing the Korg USB MIDI Driver . . . . . . . . . . . . . . . . . 362

Connecting Pa300 to a personal computer . . . . . . . . . . . . . . . .362

KORG USB-MIDI Driver system requirements . . . . . . . . . . .362

Please note before use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .362

Windows: Installing the KORG USB-MIDI Driver . . . . . . . .362

Mac OS X: Installing the KORG USB-MIDI Driver . . . . . . . .363

Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364

Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365

Technical specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366

MIDI Implementation Chart . . . . . . . . . . . . . . . . . . . . . . . . 367

Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369

6 Welcome!

Welcome!

Welcome to the world of Korg Pa300 Professional Arranger!

Pa300 is a very powerful arranger, suitable both for professional and home entertainment use.

Here are some of the features of your new instrument.

Physical Features and User Experience

• 61 synth-type keys with velocity.

• Slim and compact, lightweight, elegant cabinet design.

• Wide 5" TFT graphic touch screen display. Professional

TouchView™ graphic interface for direct access to the onscreen controls and to the musical resources.

• High-quality integrated amplification, and high-quality output audio converters.

• RX (Real eXperience) Technology, the cutting edge engine that drives every aspect of the Pa300 – from the synthesis to the display and how it all works together.

• A joystick and an assignable pedal ensure total control over the sound.

Sounds and Effects

• Powerful sound generation system, for crystal-clear, realistic sounds.

• 128 voices of polyphony.

• General MIDI Level 2 Sound-compatible. Enhanced Sound compatibility for GM Songs.

• More than 950 Sounds, plus 64 Drum Kits.

• 240 Performance locations, plus 4 Single Touch Settings

(STS) for each Style and SongBook entry, for fast setting of keyboard sounds and effects.

• Four Stereo Master FX, with 125 effect types. Final 4-band

Parametric EQ.

• Edit Sound, to create and edit new Sounds.

Styles and Songs

• Over 300 Factory Styles with 4 Variations and 4 Fill In +

Break, plus 8 Favorite and 3 User Style banks for unlimited storage of your custom Styles and settings.

• Style and Pad Record, including the enhanced “Guitar

Mode 2” for even more realistic guitar parts.

• Guitar Mode 2 tracks, for more realistic guitar tracks.

• Standard MIDI File player and recorder, and MP3 player.

• Lyrics and Score display. Multilingual extended character set. Enhanced compatibility with Lyrics in graphical format

(+G) for Standard MIDI Files and MP3 files.

• Full-featured 16-track sequencer.

• Fully editable SongBook music database, for fast song retrieving.

Other Features

• Search function, for instant retrieving of any musical resource or file.

• Operating System updates, to load new features and enhancements. Don’t let your instrument get old!

• Generous internal memory, to store a great amount of data.

• USB 2.0 High Speed Host port, for connecting external devices like hard disks, CD-ROM drives, USB memory sticks, etc.

• USB 2.0 High Speed Device port, to connect a personal computer to your Pa300. This port can be used for file transfer, and for MIDI connection (without the need of a dedicated MIDI interface).

Welcome!

What’s in the box

7

What’s in the box

After you buy your Pa300, please check that all the following items are included in the package. If any of the following items is missing, please contact your Korg dealer immediately.

• Pa300

• Music stand

• AC power adapter

• Power cable

• Quick Guide

• Accessory Disc (containing the Video Manual, the User

Manual, the USB driver)

About this manual

This manual contains all the informations divided in four sections:

• An Introduction, containing an overview of the instrument and of basic operations.

• A Quick Guide, containing a series of practical guides.

• A Reference Guide, with each page and parameter described in detail.

• An Appendix, with a list of data and useful information for the advanced user.

In addition, in the Accessory Disc and in our web site you will find a multilingual Video Manual, showing how to use your

Pa300 in easy steps.

Contacts

Your preferred Korg dealer not only delivers this keyboard, but also a whole bunch of hardware and software accessories, as well as service information. You should ask them for any help should you eventually need.

Our international web site is www.korg.com

. Korg distributors around the world may have their own web page on the internet.

A list of all Korg Distributors can be found in our dedicated web site ( www.korg.co.jp/English/Distributors/ ).

Making a safety copy of your data

Making a safety copy

In case you like to customize your Musical Resources (Sounds,

Performances and Styles), we suggest you use the Media > Utility

> Backup Resources command to make frequent backup copies into compact archives.

Also, you can use the Media > Save All command to save files that you can separately reload one by one.

Restoring a safety copy

To restore a backup, use the Media > Utility > Restore Resources.

If you saved your data with the Media > Save All command, use the Media > Load operations to reload them.

Restoring the original factory data

In case you want to restore the original factory data, use the

Media > Utility > Factory Restore command.

Warning:

This operation will overwrite all the Factory, Local,

Favorite and User data!

Loading the Operating System

Your Pa300 can be constantly updated as new versions of the operating system are released by Korg. You can download the operating system from our web site is www.korg.com

. Please, read the instructions supplied with the operating system on the site.

You can see which version of the operating systems is installed in your Pa300 by going to the Media > Utility page.

Warning:

Do not install an OS other than the official OS supplied by Korg for the Pa300. Trying to install an OS created for different models or downloaded from unofficial web sites may cause data loss and permanent damage to the instrument. Korg is not responsible for any damage caused by improper installation of the OS.

8 Overview

Front Panel

Overview

Front Panel

Music stand holes

A music stand comes standard with your Pa300. Insert its legs into these two dedicated holes.

Speakers

The integrated speakers give a faithful reproduction of the sound of Pa300. They are automatically deactivated when inserting a jack into the PHONES/AUDIO OUT connector.

Joystick lever

The joystick is on the left side of the front panel.

JOYSTICK

This joystick triggers different functions, depending on the direction it is moved towards.

X (+/–) Move the joystick towards the left (–) to lower the pitch, or towards the right (+) to raise it. This effect is called the Pitch Bend.

Y+ Move the joystick forward to trigger Modulation

Y– Move the joystick backward, to trigger the assigned function.

Overview

Front Panel

9

Volume controls

Use these knobs to control the master volume, and to balance between the Keyboard and the Style or the Song.

MASTER VOLUME

This knob controls the overall volume of the instrument, both of the integrated speakers and the PHONES/AUDIO OUT connector.

BALANCE

While in Style Play and Song Play mode, this knob usually balances the volume of the Keyboard (KBD) tracks against the Style

(ACC, Accompaniment), Song and Pad tracks. This is a relative control, whose effective maximum value is determined by the

MASTER VOLUME knob position.

When moved, a magnified version of a virtual slider appears in the display, for more accurate adjustment.

Note:

This does not work in the Sequencer mode.

Mode selection

Each of these buttons recalls one of the instrument’s operating modes. When selected, each mode excludes all the others.

STYLE PLAY

Style Play mode, where you can play Styles (eight tracks of automatic accompaniments) and play up to four Keyboard tracks and four Pad tracks. In the main page, Keyboard tracks are shown in the right half of the display.

You can recall the main page by pressing EXIT from any of the

Style Play edit pages. If you are in a different operating mode, press STYLE PLAY to recall the Style Play mode. If Keyboard tracks are not shown in the display, press the TRACK SELECT button until you can see them.

10 Overview

Front Panel

This operating mode is automatically selected when turning the instrument on. The “My Setting” Performance will be automatically selected.

SONG PLAY

Song Play mode, where you can play back Songs in Standard

MIDI File (SMF or KAR) or MP3 format. In addition to the Song tracks, you can play up to four Keyboard tracks and four Pads along with the Song. In the main page, Keyboard tracks are shown in the right half of the display.

You can recall the main page of this mode by pressing EXIT from any of the Song Play edit pages. If you are in a different operating mode, press SONG PLAY to recall the Song Play mode. Use the TRACK SELECT button to cycle between the

Keyboard and Song tracks.

SEQUENCER

Sequencer mode, where you can play, record or edit Songs (in Standard MIDI File format). The Backing Sequence mode lets you record a new Song based on the Keyboard and Style tracks, and save it as a new Standard MIDI File.

Note:

In this mode, you cannot play MP3 files.

DEMO

Press the STYLE PLAY and SONG PLAY buttons together to select the Demo mode. This mode lets you listen to some Demo

Songs, to let you experience the sonic power of the Pa300. To exit from this mode, press any of the MODE buttons.

Special Mode Buttons

These buttons are used to recall settings, file management and the Song Record mode.

GLOBAL

This button recalls the Global mode, where you can adjust various global settings. Most Global settings are automatically memorized as soon as you edit them. This mode overlaps any operating mode, that will still remain active in the background.

Press EXIT to go back to the underlying operating mode.

MEDIA

This button recalls the Media mode, where you can perform various operations on files and storage devices (Load, Save, Format, etc…). This mode overlaps any operating mode, that still remains active in the background. Press EXIT to go back to the underlying operating mode.

The internal memory contains an area where to save data

(“DISK [KORG DISK]”).

RECORD

This button sets the instrument to the Style/Pad Record or Song

Record mode (depending on the current operating mode).

Accompaniment, Memory, Manual Bass

These buttons let you turn all Accompaniment tracks on/off, decide what should remain in memory, and how to play the bass.

ACCOMP. (Accompaniment)

In Style Play and Sequencer-Backing Sequence mode, use this button to turn the Accompaniment tracks (ACC1 ~ ACC5) on or off.

On After pressing START/STOP, the full accompaniment plays and follows the detected chords.

Off No chords detected. After pressing START/STOP, only the Drum and Percussion accompaniment tracks can play.

You can jump to the Global > Mode Preferences > Style

Play page by keeping SHIFT pressed and pressing the ACCOMP button.

MEMORY

This button allows you to choose whether the Lower notes and/ or chord triggering the accompaniment must remain in memory after raising your hand from the keyboard.

On Depending on the setting of the “Memory Mode” parameter (in the Global > Mode Preferences >

Style Play), the sound on the left of the split point

(Lower), and/or the chords for the automatic accompaniment can kept in memory even when you raise your hand from the keyboard.

Off Both the sound and chord are released as soon as you raise your hand from the keyboard.

You can jump to the Global > Mode Preferences > Style

Play page by keeping SHIFT pressed and pressing the MEMORY button.

MAN. BASS (Manual Bass)

This button turns the Manual Bass function on or off.

On The automatic accompaniment stops playing

(except for the Drum and Percussion tracks), and you can manually play the Bass track on the

Lower part of the keyboard. You can start the automatic accompaniment again after pressing this button to turn off the Manual Bass function.

Off The bass track is automatically played by the Style.

Note:

When you press the MANUAL BASS button, the Bass track volume is automatically set to its maximum value. The volume is automatically set back to the original value when the MANUAL

BASS button is deactivated.

Overview

Front Panel

11

Pads

Here you can play (and stop) the Pads, i.e. single sounds or looping sequences.

PAD 1-4

STOP

Each Pad button corresponds to a dedicated Pad track. Use these buttons to trigger up to four sounds or sequences at the same time.

• Press a single PAD button to trigger a single sound or sequence.

• Press more PAD buttons to trigger several sounds or sequences.

The sequences will play up to the end. Then, they will stop or continue repeating, depending on the individual settings.

You can stop all sounds or sequences at the same time, or just some of them:

• Press STOP (in the PAD section) to stop all sequences at once.

• Press a single PAD button to stop the corresponding sequence.

About Pad synchronization. In Style Play mode, Pads are syn-

chronized to the Style’s Tempo. In Song Play mode, they are synchronized to the Player.

Note:

There is no synchronization with MP3 files. Pads can only be synchronized to the Tempo of the latest selected Standard MIDI

Files. Therefore, when an MP3 file is assigned to the Player, Pads will synchronize to the Tempo of the last Standard MIDI File that has been played back.

About Pads and the Player’s Start command. When you press

the START/STOP button to start the Player, all Pads will stop playing.

You can jump to the Style Play > Pad page by keeping

SHIFT pressed and pressing one of the PAD buttons.

Selection

Here you can select a Style, Sound, SongBook entry, or Song.

STYLE

Use this button to open the Style Select window and select a

Style. This is the same as touching the name of the Style in the display. Repeatedly press it to cycle between the Style bank pages.

For each type of Styles there are several banks, that can be selected by touching the side tabs. Each Style bank contains various pages, each with up to eight Styles, that can be selected by touching the lower tabs.

Styles of the Factory type are usually write-protected (unless you uncheck the “Factory Style and Pad Protect” option in the Global

> Mode Preferences > Media page). You can use User locations to temporarily load new Styles from an external device. Favorite locations, too, can be used to load new Styles from an external device, but in addition you can edit the names of these Style banks, so that you can create a custom set of Styles.

By keeping this button pressed for about one second, the

“Write Current Style Settings” dialog box will appear.

SOUND

Use this button to open the Sound Select window and select a

Sound to be assigned to the selected track. This is the same as touching a Sound name in the display. Repeatedly press it to cycle between the Sound bank pages.

For each type of Sounds there are several Sound banks, that can be selected by touching the side tabs. Each Sound bank contains various pages, each with up to eight Sounds, that can be selected by touching the lower tabs.

Sounds of the Factory type are write-protected. Sounds of the

Legacy

type are standard Factory Sounds allowing greater compatibility with older Pa-Series instruments. Factory Sounds of the GM type allow for compatibility with General MIDI sounds.

Sounds of the User type are locations where you can load new

Sounds from an external device. The User DK type is where you can load new Drum Kits.

Some models could include Local-type Sounds, that are Factory

Sounds customized for a particular Country.

Hint:

The page menu of the Sound Select window contains a command to access Sound editing, and customize your Sounds.

SONGBOOK

The SongBook is a database of song titles, that can automatically choose the more appropriate Style, Standard MIDI File or MP3 file for you.

Press this button to open the SongBook (when you are in Style

Play or Song Play mode). While the SongBook is shown on the display, you can browse through the music database.

By keeping this button pressed for about one second, a new

SongBook Entry with the current settings is added to the database. You will be able to give it a name and save.

You can jump to the SongBook > Custom List page by keeping SHIFT pressed and pressing the SONGBOOK button.

SONG

Press this button to open the Song Select window and choose a

Songs. This is the same as touching the Song name in the display.

12 Overview

Front Panel

Style Elements

This section contains the separate elements of a Style (Intro,

Variation, etc.).

Style Controls

Use these buttons to start/stop the accompaniment.

INTRO 1-3 buttons

These buttons turn the corresponding Intro on. Intro 1 plays a sequence including a chord progression, while Intro 2 plays a fixed chord. Intro 3 is usually a one-bar Count In.

After pressing one of these buttons, start the Style, and it will begin with the selected intro. The INTRO LED will automatically go off at the end of the intro.

At the end of the Intro, the Variation whose LED was blinking will be selected.

Press one of the INTRO buttons twice (LED blinking) to let the corresponding Intro play in loop, and select any other Style element (Intro, Variation, Ending) to exit the loop.

VARIATION 1-4 buttons

Each of these buttons selects one of the four Variations of the current Style. The higher the Variation number, the denser the arrangement.

You can jump to the Style Play > Drum Map page by keeping SHIFT pressed and pressing one of the VARIATION buttons.

AUTO FILL

This button allows to turn the Auto Fill function on or off.

On

Off

When selecting a different Variation, the Fill having the same number of the previous Variation is automatically selected. For example, if going from

Variation 2 to Variation 3, Fill 2 is automatically selected.

When choosing a Variation, no fill is selected.

BREAK

This button triggers a break. Press it twice (LED blinking) to let it play in loop. Press it again or select any other Style Element

(Intro, Variation, Ending) to exit from the loop.

ENDING 1-3 buttons

These buttons trigger the corresponding Ending. Ending 1 plays a sequence including a chord progression, while Ending 2 plays a fixed chord. Ending 3 starts immediately, and is just two measures long.

While the Style is running, these three buttons trigger an Ending, and stop the Style. Press one of them, and the Style will stop running with an Ending.

Press them twice (LED blinking) to let them play in loop, and select any other Style element (Intro, Variation…) to exit the loop.

START/STOP

Starts or stops the Style.

You can reset all ‘frozen’ notes and controllers on the

Pa300 and any instrument connected to its MIDI OUT or the USB

Device port, by using the “Panic” (SHIFT + START/STOP) key combination. Just press SHIFT + START/STOP to stop all notes and reset all controllers.

SYNCHRO START / STOP button

These buttons turn the Synchro Start and Synchro Stop functions on or off. With this feature, you can choose to press the

START/STOP button to start and/or stop a Style, or just play the keyboard in the Chord Scan area.

Start On, Stop Off

In this situation, just play a chord in the chord recognition area to automatically start the Style. If you like, turn one of the INTROs on before starting the Style.

Start On, Stop On

When both LEDs are lit, raising your hands from the keyboard will momentarily stop the Style. If you play a chord again, the Style will start again.

Start Off, Stop On

In this case, raising your hands from the keyboard will stop the Style.

Start Off, Stop Off

All Synchro functions are turned off.

You can jump to the Global > MIDI > Setup/General Control by keeping the SHIFT button pressed and pressing the SYN-

CHRO START/STOP button.

TAP TEMPO/RESET

This is a double-function button, acting in a different way depending on whether the Style is running or not.

Note:

This button only works while in Style Play mode.

Tap Tempo: When the Style is not playing, you can “beat” the

tempo on this button. Tap as many times as the Time Signature’s numerator (for example, four times with a 4/4 Time Signature, or three times with a 3/4 one). At the end, the accompaniment starts playing, using the “tapped in” tempo.

Reset: If you press this button while the Style is playing back, the

Style pattern goes immediately back to the beginning of measure

1.

Display and Brightness Controls

Overview

Front Panel

13

STS Section

Use the STS (Single Touch Settings) buttons to assign Sounds to the keyboard.

COLOR TOUCHVIEW™ GRAPHICAL DISPLAY

Use this display to interact with the instrument. To adjust the display brightness, keep the MENU button pressed, and turn the

DIAL counter-clockwise to make the display darker, or clockwise to make it brighter.

Special Function Controls

Use the TRACK SELECT, SEARCH and SHIFT buttons to choose special functions.

STS 1-4 buttons

These buttons allow to select up to four Single Touch Settings

(abbreviated as STS). Each one of the Styles and SongBook

Entries includes four Single Touch Settings (STS), to automatically configure Keyboard tracks and effects at the touch of a finger.

By keeping one of these buttons pressed for about one sec-

ond, the “Write Single Touch Setting” dialog box will appear.

Note:

STS contained inside Factory Styles are usually write-protected (unless you uncheck the “Factory Style and Pad Protect” option in the Global > Mode Preferences > Media page)

Player Controls

Pa300 is equipped with a Standard MIDI File and MP3 Player. Its controls can be used in Song Play and Sequencer mode.

TRACK SELECT

Depending on the operating mode, this button switches between the various track views.

STYLE PLAY MODE

Toggles between Keyboard and Style tracks.

SONG PLAY MODE

Toggles between Keyboard tracks, Song tracks 1-

8, and Song tracks 9-16.

SEQUENCER MODE

Toggles between Song tracks 1-8 and Song tracks

9-16.

SEARCH

Press this button to open the Search window, and look for a specified file or musical resource. The Search window appears slightly different depending on the current context.

SHIFT

With this button held down, pressing certain other buttons gives access to a second function. The list of shortcuts is in the Appendix.

<< and >>

Rewind and Fast Forward commands. If you use them while the

Song is in play, they make it scroll back or forward.

When pressed once, these buttons move the Song to the previous or following measure (with a Standard MIDI File) or to the previous or next second (with an MP3 file). When kept pressed, they make the Song scrolling continuously until released.

In Sequencer mode, if you set a “Start from” measure other than

1, when pressing the << button the Song will rewind up to that

measure instead of the first one (see page 124).

In Jukebox mode, keep the SHIFT button pressed, and press these buttons to scroll to the previous or next Song in the

Jukebox list.

(HOME)

Sends the Song Position back to measure 1 (i.e., the beginning of the Song).

In Sequencer mode, if you set a “Start from” measure other than

1, the Song Position will go back to that measure (see page 124).

(START/STOP)

Starts the Song from the current Song Position, or stops it at the current Song Position.

14 Overview

Front Panel

Lyrics, Score

Use this button to access the Lyrics and Score pages.

LYRICS/SCORE

When a Style is selected, this buttons recalls the Lyrics page, or exits from it.

When a Song is selected, it cycles through the Lyrics and Score pages. Press it a first time to see the Lyrics page, a second time to see the Score page. Press it again to return to the main page.

Data Entry and Navigation

The VALUE DIAL can be used to assign a different value to the parameter selected in the display, or to scroll a list of files in the

Song Select, Song-

Book, Search and

Media pages.

VALUE DIAL

Turn the dial clockwise to increase the value of the selected parameter. Turn it counter-clockwise to decrease its value.

When used while pressing the MENU button, this control always acts as a Display Brightness control.

EXIT

Use this button to perform various actions, leaving from the current status:

• exit the edit menu page, without selecting any item

• make the page menu disappear, without selecting any item

• return to the main page of the current operating mode

• exit the Global or Media edit environment, and return to the current page of the current operating mode

• exit from the SongBook mode

• exit from the Lyrics and Score pages

• exit from a Style, Pad, Performance or Sound Select window

MENU

This button opens the edit menu page for the current operating mode. After opening an edit menu, you can jump to one of the edit sections by touching the corresponding button in the display.

Otherwise, press EXIT to return to the main page of the current operating mode, or the current page of the underlying operating mode.

Tempo Section

The TEMPO and METRO buttons can be used to control the

Tempo.

TEMPO +/– buttons

TEMPO– decreases the speed of the Style or Song. TEMPO+ increases it.

Press both buttons together to reset the Tempo to the value memorized in the Style or Standard MIDI File. With MP3 files, the original speed of the file is recalled (value reset to “0”).

TEMPO LOCK

This button turns the Tempo Lock function on or off.

On When you select a different Style or Performance, or select a different Song, the Tempo will not change. You can still manually change it, by using the TEMPO +/– buttons, or select the Tempo value and change it by using the VALUE dial.

Off When you select a different Style, or select a different Song, the memorized Tempo will be automatically selected.

Note:

This button does not work with MP3 files.

You can jump to the Global > Lock page by keeping

SHIFT pressed and pressing this button.

METRO

Use this button to turn the Metronome click on or off. The metronome uses the same time signature as the latest selected Style or Standard MIDI File.

You can jump to the Global > General Controls > Basic page by keeping SHIFT pressed, and pressing this button.

Split

Splitting the keyboard allows for separating the chords area from the melody.

SPLIT

In Style Play, Song Play and Sequencer-Backing

Sequence mode, use this button to choose how the four Keyboard tracks are positioned on the keyboard, and how chords are recognized by the arranger.

Note:

The ACCOMP LED must be turned on for the accompaniment to play.

On The Lower track plays below the split point, while the Upper 1, Upper 2 and Upper 3 tracks play above it. This is called the Split keyboard mode.

By default, turning on the Split mode automatically selects the Lower chord scanning mode. In this mode, chords are detected below the split point. The number of notes you should play to

form a chord is defined by the “Chord Recognition” parameter.

Off The Upper 1, Upper 2 and/or Upper 3 tracks play over the whole keyboard range. The Lower track does not play. This is also called the Full keyboard mode.

By default, turning off the Split mode automatically selects the Full chord scanning mode. In this mode, chords are detected over the full keyboard

Overview

Front Panel

15

range. You must always play three or more notes to let the arranger recognize a chord.

By keeping this button pressed for about one second, the

Split Point window appears. When there, play the new split point on the keyboard.

Ensemble

The Ensemble function automatically harmonizes the melody played with the right hand.

ENSEMBLE

This button turns the Ensemble function on or off.

When on, the right-hand melody is harmonized with the lefthand chords.

Note:

The Ensemble function only works when the keyboard is in

SPLIT mode.

You can jump to the Style Play > Keyboard/Ensemble page by keeping SHIFT pressed and pressing the ENSEMBLE button.

Performance Select Section

Use these buttons to select a Performance. Performances memorize all Sounds assigned to the keyboard and most control panel settings.

Transpose Section

Use these buttons to transpose the Sounds of the single tracks, or the instrument as a whole.

UPPER OCTAVE

Use these buttons to transpose the Upper tracks in steps of one whole octave (12 semitones; max ±3 octaves). The octave transposition value is always shown (in octaves) next to the Sound’s name.

+

Press both buttons together, to reset the Octave Transpose to the saved value.

Lowers the selected track by one octave.

Raises the selected track by one octave.

You can jump to the Style Play > Tuning page by keeping

SHIFT pressed and pressing one of the UPPER OCTAVE buttons. Hint: Go to the Tuning page to separately transpose each track.

TRANSPOSE

These buttons transpose the whole instrument in steps of one semitone (Master Transpose). The transpose value is usually shown in the page header.

MY SETTING

This is a special direct-access Performance, that is automatically selected when the instrument is turned on. When pressing this button, the Performance is immediately selected.

Keep this button pressed for about one second to save the current settings into the My Setting Performance.

PERFORMANCE buttons

Use these buttons to open the Performance Select window, and select a Performance.Each Performance bank contains five pages, each with up to eight Performances. Repeatedly press a

PERFORMANCE button to cycle between the available pages.

All Performances can be freely customized, by accessing the edit pages of the Style Play and Song Play modes by pressing the

MENU button.

By keeping one of these buttons pressed for about one sec-

ond, the “Write Performance” dialog box will appear.

Press both buttons together, to reset the Master Transpose to zero.

Note:

You can also transpose MP3 files. Keep in mind, however, that transposition always remains inside the range -5…+6 semitones. This range is enough to cover all keys, but allows to avoid excessive audio degradation. Any further transposing will be reversed to fit the range. So, you might see a +7 transpose value

(Just Fifth Up) shown in the display, but the MP3 will actually play

5 semitones lower (Just Fourth Down).

Lowers the Master Transpose in steps of one semitone.

Raises the Master Transpose in steps of one semitone.

You can jump to the Global > Transpose Control page by keeping SHIFT pressed, and pressing one of the TRANSPOSE buttons.

16 Overview

Front Panel

Power On/Off

POWER

Use this button to let the instrument exit (LED off) or enter (LED on) standby.

Press it briefly to let the instrument exit standby.

Keep it pressed for about one second to let it enter standby.

Warning:

When the instrument is in standby mode, it is still connected to the power line. Accessing the inside of the instrument can be dangerous. To completely disconnect the instrument from the power, unplug the power plug from the power socket on the wall.

Note:

To avoid wasting power, Pa300 will by default automatically enter standby mode after two hours of non-active use (playing, pressing buttons or using the touch-screen). Please save your data

(Performances, Styles, Songs, and so on) before taking a prolonged pause. You can change the auto power-off timer in Global > General Controls > Date & Power.

Overview

Rear Panel

17

Rear Panel

USB-HOST

This is a USB Type A (Master/Host) connector, USB 2.0 compliant (High Speed only – to connect older, slower USB devices, please use an USB hub). Use it to connect to the Pa300 an USB Flash Memory stick, an external CD-ROM drive, an USB hard disk. You can access the connected device in the Media mode.

USB-DEVICE

This is a USB Type B (Slave/Device) connector, USB 2.0 (High

Speed). Use it to connect the Pa300 to a personal computer, and transfer data to/from its internal memory (Disk). You can enable

USB connection in the “USB” page of the Media mode.

MIDI over USB is supported, so you can use this connector instead of the MIDI ports found on older devices. The drivers for PC and Mac, needed to make full use of this type of connection, are supplied in the Accessory Disc that comes with the instrument, or can be downloaded from our web site.

PEDAL/DAMPER

Use this port to connect a footswitch or Damper pedal, like the (optional) Korg PS1, PS3 or DS1H, or a continuous/expression pedal, like the

(optional) Korg EXP2, XVP10. To program and calibrate it, or to change its polarity, go to the

Controllers > Foot Controllers page of the Global mode.

PHONES/AUDIO OUT

Use this connector to connect a pair of headphones, or to send the audio signal (sound) to a mixer, a PA system, a set of powered monitors, or your hi-fi system.

You can select the type of connection by using

the “Level” parameter in the Global > Audio & EQ > MP3/Output page (see page 161).

When the Headphone option is assigned to the “Level” parame-

ter, you can connect headphones. You can use headphones with an impedance of 16-200 Ohms (50 Ohms suggested).

When the Line Out option is assigned to the “Level” parameter,

you can connect a line-level device to this connector. Use a stereo jack to send the final stereo mix to an external device. Connect the other end of the cable to a stereo channel of your mixer, two mono channels, two powered monitors, or the CD, LINE IN or TAPE/AUX input of your audio system. Don’t use the

PHONO inputs of your audio system!

Adjust the output level with the MASTER VOLUME knob.

DC IN 15V power adapter connector

Plug the supplied power adapter into this connector. When the cable is connected, the instrument is in standby mode. To let it enter or exit standby, use the POWER switch located on the front panel.

Warning:

When the instrument is in standby mode, it is still connected to the power line. Accessing the inside of the instrument can be dangerous. To completely disconnect the instrument from the power, unplug the power plug from the power socket on the wall.

Cable holder

Fix the power cable to this hook, to avoid cable jamming.

18 Glossary of Terms

Sound

Glossary of Terms

Before you begin, take a few moments to familiarize yourself with the names and terms we will be using to talk about the various elements of the Pa300.

In this section, you will find a brief description of various key elements of the Pa300. A professional arranger (Pa) keyboard uses different terminology than a traditional synthesizer or workstation. By familiarizing yourself with the names and functions in this section, you will get a better understanding of how all the different parts of the Pa300 work together to create a realistic musical performance. This will also help you to get the most out of the rest of the manual.

Sound

A Sound is the most basic unit of an Arranger Keyboard performance. A Sound is basically a playable instrument timbre (piano, bass, sax, guitar…) that can be edited, saved, recalled and assigned to any track. In the Style Play, Song Play or Sequencer mode, Sounds may be freely assigned to Sequencer tracks, Style tracks, or Keyboard tracks.

Style

The Style is the heart of a professional arranger keyboard. At its basic level, a Style will consist of up to eight parts, or “Tracks”.

Drums

The Drum track will provide a repeating rhythmic phrase, played by the standard instruments of a Drum Kit.

Percussion

An additional rhythmic phrase played by various percussion instruments (conga, shaker, cowbell, etc.) is provided by the Percussion track.

Bass & Accompaniment

The Bass track and the (up to) five additional Accompaniment tracks will each play musical phrases that are musically related to and in sync with the Drum and Percussion tracks. However, the notes being played by these tracks will change to follow the chord progression that you play on the keyboard.

Again, any Sound you choose may be assigned to any track in a

Style.

Variation

For each Style, there are four Variations, to be used for the Verse,

Bridge and Chorus of a song. In general, each Variation is a slightly different version of the others. As you progress from

Variation one to Variation four, the arrangements will become more complex, and more parts (Tracks) may be added. This allows your performance to have a more dynamic arrangement, without losing the original “feel” of the Style.

Fill-in & Break

During a performance, a drummer may often perform a “fill” such as when transitioning from a verse to a chorus – adding extra dynamics and keeping the beat from getting too repetitive.

The Pa300 offers four Fill-ins specifically programmed for each

Style, that may be automatically recalled when choosing the corresponding Variation (Auto Fill). A Fill-in may be drums alone or drums with instrumentation. Then, there is even a silent

“break”.

Intro & Ending

Each Style also allows you to complete your performance with a set of musical introductions and endings. A long and short version of the Intro and Ending are usually provided, with the former more harmonically elaborated, and the latter with a fixed chord. A “count-in” Style Intro is also provided, as well as the quick Ending 3.

Pad

Pads are single sounds or single-track patterns, that can be triggered by using the dedicated PAD buttons. They can be used to play single sounds, as well as short, cycling sequences that play in time with the Style or Standard MIDI File, and are transposed according to the recognized chords.

Keyboard tracks

Up to four parts can be played on the keyboard in real-time.

Three of them (Upper) can be layered and played over the full keyboard. They can also be used to created particular sound configurations: each of these Keyboard tracks can be limited to a particular range of keys or velocities, but in general up to three can be assigned to play above the split point (Upper), and one below (Lower). This allows the Upper Sounds to be layered together. The split point can be set to any note on the keyboard.

In addition to performing along with a Style, these same Keyboard tracks will allow you to play along with the Player.

Glossary of Terms

Performance and STS

19

Ensemble

By turning the Ensemble feature on, a single note played on one of the Keyboard tracks will be embellished by additional notes to create a complete chord voicing. The Ensemble knows which notes to add by looking at the chord that you are playing. In addition, the Ensemble parameters allow you to select the type of voicing that will be added – from a simple one-note harmony to a full “Brass” section – even a marimba-style trill!

The LOGO decoder

On the front panel of your Pa300 you have probably noticed a series of logos, and may have even wondered what they stand for.

Well, here is a quick explanation of each one.

Performance and STS

The Performance is the most encompassing setting on the Pa300

– a single setting that can remember the Keyboard tracks (with all the appropriate sounds) and all their transposition, effects, etc… A Performance can be stored in one of the Performance bank locations.

Single Touch Settings (STS) are similar to Performances, but are associated to a Style or SongBook Entry.

General MIDI (GM) is a standard that ensures the compatibility of sounds and messages between GM compatible instruments available from different manufacturers. For example, sequenced songs created on any GM equipped product and saved in the GM format will playback correctly on the Pa300.

General MIDI 2 extends the basic features of the General MIDI, allowing for 256 Sounds and 9 Drum Kits (instead of 128 and 1).

RX Technology is the cutting edge engine that drives every aspect of the Pa300 – from the synthesis to the display and how it all works together.

Sequencer

The Sequencer acts as a recorder, so you can capture and playback your performances. The Pa300 sequencer can function in different modes. In the Backing Sequence mode, each Style element and each Keyboard and Pads element can be recorded on a separate track in a single pass. This can be a big help in getting a song recorded quickly. The sequencer can also behave as a traditional 16-track linear sequencer, where each track is recorded individually one at a time.

TouchView is the sophisticate technology allowing for touching the objects in the display, instead of pointing to them through an external device (a mouse, a series of buttons). Go straight to the musical elements, instead of catching keys somewhere on the control panel.

Player

The Player lets you playback your performances or any Standard

MIDI File or MP3 file.

20 Interface basics

Color TouchView graphical user interface

Interface basics

Color TouchView graphical user interface

Pa300 features our exclusive easy-to-use TouchView graphic interface, based on a touch‐panel LCD screen. By touching items on the LCD screen, you can select pages, tabs, and parameters, and set parameter values via on‐screen menus and buttons. Here are the basic elements of the user interface.

Menus and sections

Pages are grouped in sections, to be selected by touching the corresponding buttons in the Edit menu that opens up when you press the MENU button.

Overlapping windows

Several windows, like the Style Select or Pad Select, the Global, the Media, or the Lyrics, overlap the current window. After you select an item in the window, or press the EXIT button, the window closes, and the underlying page is shown again. (The following example is the Sound Select window).

Dialog boxes

Similar to selecting windows, dialog boxes overlap the underlaying page. Touch one of the button on the display to give Pa300 an answer, and the dialog box will close.

Pages

Parameters are grouped into separate pages, to be selected by touching the corresponding tabs on the lower area of the display.

Page menus

Touch the icon on the upper right corner of each page, and a menu with suitable commands for the current page will appear.

Touch one of the available commands to select it. (Or, touch anywhere else on the screen to make it disappear, with no command selected).

Interface basics

Color TouchView graphical user interface

21

Pop-up menus

When an arrow appears next to a parameter name, touch it to open a pop-up menu. Select any of the available options (or anywhere else on the screen to make the menu disappear).

Editable names

When the (Text Edit) button appears next to a name, touch it to open the Text Edit window and edit the name.

Checkboxes

This kind of parameters are on/off switches. Touch them to change their status.

= On

= Off

Numeric fields

When a numeric value can be edited, touch it a second time to open the Numeric Keypad.

The virtual keyboard works exactly as a personal computer’s keyboard. Some of the symbols are context-sensitive, and only appear when they can actually be used.

Lists and scrollbars

Files on storage media, as well as other kinds of data, are shown as lists. Use the scrollbar to scroll the list content. Also, you can use the VALUE DIAL to scroll.

The virtual numeric keypad works exactly as the numeric keypad of a personal computer.

As an alternative, touch a numeric field and keep it held. Then move your fingers up (or right) to increase the value, or move it down (or left) to decrease it.

List Scrollbar

When the Name label is selected, keep the SHIFT button pressed while touching one of the arrows on the scrollbar, to scroll to the next or previous alphabetic section.

Virtual sliders

To change a virtual slider’s position, select it, then use the

VALUE dial to change its position. As an alternative, touch a slider with your fingers and keep it held; then move it up or down to change its position.

This also includes the Tempo numeric field in the main page of the Style Play, Song Play, and Sequencer modes.

22 Interface basics

Operative modes

Virtual knobs

To change a virtual knob’s position, select it, then use the VALUE dial to change its position. As an alternative, touch a knob with your finger and keep it held; then move your fingers up (or right) to rotate it clockwise, or move it down (or left) to rotate the knob counter-clockwise.

Operative modes

The pages of Pa300 are grouped in various operating modes.

Each mode is accessed by pressing the corresponding button in the MODE section on the control panel.

Each operating mode is marked with a different color code, that helps you understand at first sight where you are.

Two special modes (Global and Media) overlap the current operating mode, that remains active in the background.

The Song Record mode can be accessed from the Sequencer mode, and allows for creating new Songs.

Icons

Various icons help identifying the type of a file, a Song, a folder.

For example:

Folder

File of Style bank

Standard MIDI File

Selected, highlighted items

Any operation on parameters, data or list entries, is executed on highlighted items. First select the parameter or item, then execute the operation.

Non-available, grayed-out parameters

When a parameter or command is not currently available, it is shown in grey on the display. This means it cannot be selected, but may become available when a different option is selected, or you switch to a different page.

Shortcuts

Some commands or pages can be recalled by keeping the SHIFT button pressed, and pressing other buttons or elements in the display. Some others can be accessed by keeping a button pressed for more than one second. See the “Shortcuts” chapter on page

“Shortcuts” on page 364 for a list of available shortcuts.

Easy Mode 23

Easy Mode

If you have never used an arranger before, we suggest you to switch to the Easy Mode. Easy Mode allows you to play Styles and Songs with a simple user interface, free from the many advanced parameters that you will want to learn later.

Turning the Easy Mode on

Touch the little rectangle on the top right corner of the display, to open the page menu:

Touch the “Easy Mode” menu item, to make the checkmark appear:

At this point, the Easy Mode has been activated, and the elements in the display appear less crowded:

The page menu

Turning the Easy Mode off

Reverse the above operation when you want to deactivate the

Easy Mode.

24 Easy Mode

The Style Play page in detail

The Style Play page in detail

To see this page, press the STYLE PLAY button.

Style name and info. Touch the Style’s name to open the Style Select window and choose a different Style.

Sounds assigned to the right hand (UP1 to UP3) and to the left hand (LOW). Touch the Sound’s name to open the Sound Select window and choose a different Sound.

Sound icon and status. If the

icon appears, the Sound is in mute and cannot be heard. If the icon does not appear, the

Sound is in play and can be

heard. See page 35

Tempo. Use the

TEMPO buttons to change it.

Length of the accompaniment pattern, and current beat.

Performance or STS. Touch it to open the Performance Select window and choose a different Performance.

Sounds on the keyboard will change.

Split Point. Touch here and play a note to set the new split point.

See page 39

Mixer. Touch here, and mix the track’s volume and pan.

Effects. Touch here and choose the effects assigned to the vari- ous tracks.

Single Touch Settings (STS). Touch one of them to choose it, or use the dedicated buttons on the control panel. Sounds on the keyboard will change.

Notes:

• There are three Sounds for the right hand (Upper 1, Upper 2,

Upper 3), and a single Sound for the left hand (Lower). Their names are abbreviated as UP1, UP2, UP3, LOW, and are shown on the right side of the display.

• Right hand (Upper) and left hand (Lower) Sounds are separated by the Split Point.

• Performances and STSs are collections of Sounds. Just choose one of them to change all the keyboard’s Sounds.

• Choose a Style to change the musical style of the accompaniment patterns.

Easy Mode

The Song Play page in detail

25

The Song Play page in detail

To see this page, press the SONG PLAY button.

Song assigned to the Player. Touch it to open the

Song Select window and choose a different Song.

Tempo. Use the

TEMPO buttons to change it.

Meter (or Time Signature) and current beat.

Sounds assigned to the right hand (UP1 to UP3) and to the left hand (LOW). Touch the Sound’s name to open the Sound Select window and choose a different Sound.

Sound icon and status. If the

icon appears, the Sound is in mute and cannot be heard. If the icon does not appear, the

Sound is in play and can be

heard. See page 35

Current measure.

Split Point. Touch here and play a note to set the new split point.

See page 39

Performance or STS. Touch it to open the Performance Select window and choose a different Performance.

Sounds on the keyboard will change.

Mixer. Touch here, and mix the track’s volume and pan.

Effects. Touch here and choose the effects assigned to the vari- ous tracks.

Single Touch Settings (STS). Touch one of them to choose it, or use the dedicated buttons on the control panel. Sounds on the keyboard will change.

Notes:

• As in Style Play mode, there are three Sounds for the right hand

(Upper 1, Upper 2, Upper 3), and one Sound for the left hand

(Lower). Their names are abbreviated as UP1, UP2, UP3, LOW, and are shown in the right side of the display.

• Right hand (Upper) and left hand (Lower) Sounds are separated by the Split Point.

• Performances and STSs are collections of Sounds. Just choose one of them to change all the keyboard’s Sounds.

• Available STSs depend on the Style or SongBook Entry you last selected.

• Touching a Song name in the display is the same as pressing the

SONG button in the SELECTION section of the control panel.

26 Easy Mode

The Song Play page in detail

28 Turning the instrument on

Turning the instrument on and viewing the main screen

Turning the instrument on

First of all, turn the instrument on and familiarize with the main screen. You can also listen to the demos.

Display Power button

Turning the instrument on and viewing the main screen

1

Turn Pa300 on (exit from standby) by pressing the POWER button located in the control panel.

After you turn the instrument on, a welcome screen is shown for some seconds, then the main display appears.

2

When you want to put Pa300 to standby, keep the POWER button pressed for about one second, and release it when the screen appears dimmed.

After having pressed the POWER button, the display brightness will be dimmed. At this point, the shutdown procedure will begin and last for a few seconds. Please do not disconnect the power cable during this procedure.

Connecting and calibrating the Damper pedal

Programming the Damper pedal

29

Connecting and calibrating the Damper pedal

If you want to play Piano, you will want to connect a Damper pedal to sustain notes while playing.

You can connect a Korg PS1, PS3 or DS1H to the PEDAL/DAMPER connector on the back of the instrument.

Damper/Assignable pedal connector

Programming the Damper pedal

Calibrating the Damper pedal will let you use the full run of the pedal, without “dead spots”. Also, this might be the only way to connect a third-party Damper pedal that seems to work in reverse, sustaining the notes when they are not pressed!

1

Connect the Damper pedal to the PEDAL/DAMPER connector on the back of the instrument.

2

Press the GLOBAL button to access the Global mode.

Menu of the Global mode

Global mode is where you can set some global parameters, like this one or the Master Tuning.

These settings are not tied to any specific operative mode, so they are programmed in these separate pages.

3

Touch the Controllers button to access the Controllers section of the Global mode.

If you have not yet chosen a different page, the “Hand Controller” page will appear (being the first one in the Controllers section).

30 Connecting and calibrating the Damper pedal

Programming the Damper pedal

4

Touch the Foot Contr. tab to select the “Foot Controllers” page.

This is the page where you can program the PEDAL/DAMPER connector, by assigning it one of the available functions.

5

Be sure the Damper function is assigned to the “Function” parameter.

6

Touch the “Calibration” button, to make the “Damper & Pedal/Footswitch Calibration” dialog box appear.

7

Fully press the Damper pedal down, and while continuing to press touch the “Push” button to confirm the maximum value.

8

When the following dialog box appears, release the pedal.

9

Touch the “Push” button in the display to confirm the minimum value.

Check if the pedal is working properly. In case it isn’t, repeat the procedure.

10

Press the EXIT button to return to the previous operative mode.

Playing the Demo

Starting and stopping the Demo

31

Playing the Demo

Listen to the built-in Demo Songs to appreciate the power of Pa300. There are several Demo Songs to choose from.

Demo buttons

Starting and stopping the Demo

Here is how to start, choose and stop the Demo Songs.

1

Press the STYLE PLAY and SONG PLAY buttons together.

The LED of the two buttons will start blinking. Pa300 will be set in Demo mode.

At this point, if no other button is pressed, a selection of the best Demo Songs will be played back.

2

In case you want to listen to a specified Demo Song, select one of the available options on the display (Full Songs, Solo Instruments, Styles).

32 Playing the Demo

Starting and stopping the Demo

3

Choose one of the Demo. To stop it, touch the STOP button on the display.

4

Exit from the Demo mode by pressing any one of the MODE buttons.

Playing Sounds

Selecting a Sound and playing it on the keyboard

33

Playing Sounds

You can play up to three sounds at the same time on the keyboard. You can also split the keyboard in two parts, to play up to three sounds with your right hand (Upper) and one with your left hand

(Lower).

Split button

Sound Select button

Performance section

Selecting a Sound and playing it on the keyboard

1

Be sure the Upper 1 track is selected and set to play.

A selected track is shown with a white background. In this example, the Upper 1 track is selected. If it is not selected, touch it once to

select it.

The fact that there isn’t a icon over the bank icon means that the Upper 1 track is set to play. If it is muted, touch the

bank icon to set it to play.

i

Note: Be sure tracks

Upper 2 and Upper 3 are muted and are not playing. If you hear more than one

sound, see also page 35 for

how to mute tracks.

2

If you want to play the Sound on the whole keyboard, be sure the keyboard is in Full

Upper mode (i.e., the SPLIT LED is turned off). If it is split in two parts, press the SPLIT button to turn its LED off.

(Full) Upper

34 Playing Sounds

Selecting a Sound and playing it on the keyboard

3

Touch the Upper 1 track’s area in the display to open the Sound Select window.

Type of Sounds.

The currently selected Sound appears in the page header.

Target track for the selected Sound

Sound’s name

i

Note: You can also open the Sound Select window by first touching the track to which to assign the new

Sound, then pressing the

SOUND button in the SELEC-

TION section.

Sound bank icon

The selected Sound is highlighted.

Touch a Sound’s name to select it.

Touch one of the side tabs to select a different Sound bank.

Touch one of the lower tabs to select a different Sound page.

A Previous and Next Page pair of button may appear in this area, when more than six pages are available.

As an alternative, repeatedly press the SOUND button to cycle between the pages.

4

Select a Sound from the Sound Select window, then press the EXIT button to close the window.

The Sound Select window closes, and the main screen appears again, with the selected

Sound assigned to the

Upper 1 track.

5

Play the Sound on the keyboard.

i

Note: Selection windows may automatically close after a selection. To do this, uncheck the “Display Hold” box in the Global > General

Controls > Interface page. In this case, press the EXIT button only if you don’t make any selection but want to close the window.

Playing Sounds

Playing two or three Sounds at the same time

35

Playing two or three Sounds at the same time

You can layer all three Upper tracks and play them on the keyboard.

Please note how the icon appears in the Upper 2 and Upper 3 status boxes.

These tracks will not be heard.

1

Touch the icon in the Upper 2 status box, to set the Upper 2 track to play.

After touching in this area, the disappears. The

icon

Upper 2 track will be set to play and will be heard.

2

Play the keyboard.

Note how the ‘Dark Pad’ Sound (assigned to the Upper 2 track) has been layered with the ‘Grand Piano RX’ (assigned to the Upper 1 track).

3

Touch the icon in the Upper 3 status box, to set the Upper 3 track to play.

As above, after touching in this area, the

icon disappears. The Upper 3 track will be set to play and will be heard.

4

Play the keyboard.

Note how the ‘Strings Ens.2 GM’ Sound (assigned to the Upper 3 track) has been added to the ‘Dark Pad’ (assigned to the Upper 2 track) and the ‘Grand Piano RX’

(assigned to the Upper 1 track).

5

Touch the bank icon in the Upper 3 status box, to mute the Upper 3 track again.

36 Playing Sounds

Playing two or three Sounds at the same time

6

Play the keyboard.

Note how the ‘Strings Ens.2 GM’ Sound (assigned to the Upper 3 track) has been muted again. Only tracks Upper 1 and Upper 2 can be heard at this time.

7

Touch the bank icon in the Upper 2 status box, to mute the Upper 2 track again.

8

Play the keyboard.

Note how the ‘Dark Pad’ Sound (assigned to the Upper 2 track) has been muted again. Only track Upper 1 can be heard at this time.

Playing Sounds

Playing different Sounds with your left and right hand

37

Playing different Sounds with your left and right hand

You can play a single Sound with your left hand, in addition to playing up to three Sounds with your right hand.

1

Press the SPLIT button to turn its LED on, and split the keyboard in the Lower (left hand) and Upper (right hand) parts.

Upper

Lower

2

Be sure the Lower track is set to play.

If the Lower track is muted, touch its icon to make it disappear from this area.

If the Bass & Lower Backing function is turned on, and the Style is not running, the Lower track will always play.

3

Play the keyboard.

Note how the keyboard is split in two parts, each playing different sounds.

Lower Upper

38 Playing Sounds

Playing different Sounds with your left and right hand

4

Return to the full keyboard playing mode by pressing the SPLIT button to turn its LED off.

5

Play the keyboard.

(Full) Upper

Note how the keyboard once again plays the Upper tracks over the entire length of the keyboard.

Upper

Changing the split point

If you are not comfortable with the selected split point, you may set the split point to a different key.

1

Touch the Split tab to see the Split Point panel.

Playing Sounds

Changing the split point

39

2

Touch the keyboard in the display, then play the lowest note of the Upper section on the keyboard.

i

Hint: As an alternative, keep the SPLIT button pressed to open the Split

Point dialog.

Upper

Lower

3

As an alternative, touch the Split Point parameter to select it, and use the VALUE dial to select the new split point.

When you change the split point, the “Global” parameter is automatically unchecked. This is because you are setting a “local” or “temporary” split point, and not the “global” one, used across the whole instrument.

To change the “global” split point, go to the Global > Mode Preferences > Style page, and set the

“Split Point” parameter.

You can save the “local” split point into a Performance, as described in the following pages (see

“Saving your settings to a Performance” on page 42).

40 Playing Sounds

Raising or lowering the Upper octave

Raising or lowering the Upper octave

If all Upper tracks sound too high or too low, you can quickly change which octave they are playing in.

1

Use the UPPER OCTAVE buttons on the control panel, to transpose all Upper tracks at the same time.

i

Note: The Octave Transpose value for each of the keyboard track is shown under the Sound’s name.

Each time you press this button, the pitch will be lowered by one octave.

Each time you press this button, the pitch will be raised by one octave.

2

Press both UPPER OCTAVE buttons together to reset the octave to the value saved in the current Performance.

Selecting and saving Performances

Selecting a Performance

41

Selecting and saving Performances

Performances are the musical heart of Pa300. Unlike selecting single Sounds, selecting a Perfor-

mance will immediately assign several Sounds to the Keyboard tracks, the needed effects and transpositions, plus many more setting parameters. Performance can be considered a snapshot of the current configuration of Sounds.

You can save these settings to a Performance memory location. While many Performances are already supplied with the instrument, you can customize each of them to your own taste, and then save them in their customized version.

Similar to Performances, but optimized for the Style or SongBook Entry they are associated to, you can also save your settings to a Single Touch Setting (STS). Four STSs are supplied with each Style or

SongBook Entry, and can be selected with the four dedicated buttons under the display.

Please note that settings saved in the My Setting Performance are automatically selected when

the instrument is turned on (exit from standby). This means you can save your preferred startup

settings to this Performance (see below for more information).

Single Touch Settings (STS) section Performance section

Note: Style tracks are saved to a third object called the

Style Settings.

Selecting a Performance

1

Touch the Performance area in the display, to open the Performance Select window.

i

Hint: You can also open the Performance Select window by pressing one of the buttons in the PERFOR-

MANCE section. This will let you jump directly to the desired Performance bank.

The selected Performance is highlighted. Touch a Performance name to select it.

Touch one of the side tabs to select a different Performance bank.

Touch one of the lower tabs to select a different Performance page.

42 Selecting and saving Performances

Saving your settings to a Performance

2

Select one of the Performances in the Performance Select window, then press the EXIT button to close the window.

After pressing the EXIT button, the Performance Select window closes, and the main screen appears again. Sounds, Effects, and other settings, change according to the setting memorized in the selected Performance.

Note that Selection windows may automatically close after a selection. To do this, uncheck the

“Display Hold” box in the Global > General Controls > Interface page. In this case, press the

EXIT button only if you don’t make any selection but want to close the window.

3

Play the keyboard.

Settings memorized in the selected Performance have been selected. Sounds, effects and other settings have been recalled.

Saving your settings to a Performance

The Sounds and Effects assigned to the Keyboard tracks, together with the parameters you can access by pressing the MENU button while in Style Play and Song Play mode, can be saved into a single Performance, to be quickly recalled at a later time.

1

Keep one of the PERFORMANCE buttons pressed for about one second to open the

Write Performance dialog box.

i

Hint: To open the Write

Performance dialog box, you can also choose the ‘Write

Performance’ command you can find in the page menu.

Selecting and saving Performances

Saving your settings to a Performance

43

2

If you like, you may assign a new name to the Performance.

Use the ‘<–’ and ‘–>’ buttons or the DIAL to move the cursor.

Touch the ‘Backspace’ symbol to delete just a single character, ‘Clear’ to delete the whole string.

Use the alphabetic characters to enter text.

Touch the (Text Edit) symbol to open the

Text Edit dialog box.

Touch the Shift key to switch between capitals and small characters.

3

Select a bank and Performance location in memory, where you would like to save the

Performance.

When done, touch OK to confirm the new name, or Cancel to abandon all changes.

The selected Performance location is highlighted. Touch a

Performance’s name to select it.

Touch one of the side tabs to select a different Performance bank.

Touch one of the lower tabs to select a different Performance page.

4

When you have edited the name to the Performance, and selected the target location, touch OK to save the Performance to memory (or Cancel to stop the operation).

!

Warning: Saving a Performance to an already used location overwrites any existing data at that location. The old data are lost. Make a backup of all your important data.

44 Selecting and saving the “My Setting” Performance

Selecting the startup parameters (the “My Setting” Performance)

Selecting and saving the “My Setting” Performance

There is a special Performance, where you can save your preferred settings for things like Keyboard

Sounds, Effects, Transposition. It also memorizes a preferred Style (that is only recalled when turning the instrument on). This Performance is automatically selected when the instrument is turned on

(exit from standby). It is called the “My Setting” Performance.

‘My Setting’ Performance

Selecting the startup parameters (the “My Setting” Performance)

After having done some changes to the Sounds, transposition, or other parameters, you can return to the startup situation by pressing the MY SETTING button in the control panel.

Press the MY SETTING button to recall the “startup” settings.

Saving the startup parameters into the “My Setting” Performance

You can save the startup settings (Sounds and other settings, including most of the settings on the control panel and the selected Style) into this special Performance.

Keep the MY SETTING button pressed for about one second, until the “Write Startup

Settings” dialog box appears, then touch the OK button to confirm saving to memory.

Selecting and playing Styles

Selecting and playing a Style

45

Selecting and playing Styles

Pa300 is an arranger, i.e. a musical instrument providing automatic accompaniments, or arrangements. Each arrangement style is called, as a consequence, a Style.

A Style is made of several Style Elements (Intro, Variation, Fill, Break, Ending), corresponding to the various sections of a song. By selecting Style Elements, you can make your playing more varied and musical.

When selecting a Style, Sounds, Effects and various configuration parameters for the Style tracks are also selected. These are called the Style Settings. Four STSs are assigned to the STS buttons. Selecting a Style also selects the four Pads it contains. Pads are single sounds or single-track patterns, that can be triggered with the dedicated PAD buttons.

Use the Style controls to start or stop the Style.

Style Select button

Style Elements Style Controls

Selecting and playing a Style

1

Touch the Style area in the display. The Style Select window appears.

Type of Style.

The selected Style is highlighted.

Touch a Style’s name to select it.

Touch one of the side tabs to select a different Style bank.

Touch one of the lower tabs to select a different Style page.

i

Hint: You can also open the Style Select window by pressing the STYLE button in the SELECTION section of the control panel.

46 Selecting and playing Styles

Selecting and playing a Style

2

Select a Style from the Style Select window.

After pressing the EXIT button, the Style Select window closes, and the main screen appears again, with the selected

Style ready to go.

3

Be sure the ACCOMP. LED is turned on.

For the accompaniment tracks to play, the LED of this button (meaning “Accompaniment”) must be turned on.

4

Press the SYNCHRO-START/STOP button to turn the START LED on.

This will turn the Synchro-Start function on, and let the accompaniment start as soon as you play a chord on the keyboard.

START LED

STOP LED

5

Play the keyboard.

i

Note: You could simply press START/STOP to start the

Style, but the Synchro-Start function allows you to make the Style start in sync with your playing on the keyboard. Therefore, it may be considered a “more musical” way of starting a Style.

When the Syncho-Start function is turned on, the Style starts playing as soon as you play a note or chord in the chord scan area.

Play chords with your left hand, and the melody with your right hand. The arranger will follow your playing.

6

Press START/STOP to stop the Style.

i

Note: The chord scan area depends on the status of the SPLIT LED and the Chord

Recognition parameter (see

Global > Mode Preferences >

Style).

Selecting and playing Styles

Tempo

47

Tempo

While a Tempo setting is saved with each Style or Performance, you can change it to be whatever you like. You can use either of the following two methods.

Use the TEMPO + or – buttons to change the Tempo value.

i

Hint: As an alternative to using the TEMPO buttons, hold the Tempo value in the display, then move your finger up/down or left/right (or change the value with the

VALUE dial).

• Press the TEMPO – and + buttons together to recall the saved Tempo value.

As an alternative, keep the SHIFT button pressed, and use the VALUE dial to change the

Tempo. The selected tempo will be shown in a small window.

If you like to keep the currently selected Tempo value unchanged, turn on the LED of the TEMPO (LOCK) button.

When the Tempo Lock function is turned on, the Tempo will not change when selecting a different Style (or a different Song in Song Play mode).

48 Selecting and playing Styles

Intro, Variation, Fill, Break, Ending

Intro, Variation, Fill, Break, Ending

When playing Styles, you can select various “Style Elements” to cover the various sections of a song. A

Style is made of three Intros (or two Intros and a Count-In), up to four basic patterns (Variations), four Fills, a Break, and three Endings.

1

Make sure the SYNCHRO-START LED is turned on (otherwise, press the button to turn it on).

Activating the Synchro Start function is not mandatory, but it might be handy.

2

Press one of the INTRO buttons to set the corresponding Intro to play.

3

Play the keyboard.

The Style starts with the selected Intro. When the Intro is completed, the basic pattern (selected Variation) starts to play.

4

Be sure the LED of the AUTO FILL button is turned on.

When the Auto Fill function is turned on, a Fill is automatically performed before switching to a different variation.

5

While playing, press one of the VARIATION buttons, to select a different variation of the basic pattern.

If you turned the Auto Fill function on in the previous step, a Fill will be performed before the

Variation begins.

When the Fill ends, the selected Variation will start playing.

Selecting and playing Styles

Single Touch Settings (STS)

49

6

When you like to stop playing, press one of the ENDING buttons to stop the Style with an Ending.

When the Ending is finished, the Style automatically stops.

Single Touch Settings (STS)

Each Style may come with up to four Keyboard track settings, called the STS (short for “Single Touch

Settings”). STSs are very similar to Performances, but they are fine-tuned to the Style they are associated to.

1

In case it is not shown, touch the STS Name tab to see the STS Name panel.

i

Note: You can also find four STSs with each of the

SongBook Entries. This allows for linking STSs to Songs.

2

Press one of the four STS buttons under the display, or touch the name of an STS in the

STS panel in the display.

3

Play the keyboard.

Settings memorized in the selected STS have been selected.

Sounds, effects and other settings have been recalled.

4

Try all the other STSs, and see how settings change with each of them.

50 Selecting and playing Styles

The Pads

The Pads

Each Style or SongBook Entry can assign different sounds or patterns to the four PADS. These sounds or patterns can be played along with the Keyboard and Style tracks.

1

If you want to see which sounds or patterns are associated to the four Pads for the current Style, touch the Pad tab to see the Pad panel.

2

Press one of the four PADS to play the corresponding Pad.

3

If the selected PAD triggers an endless pattern (i.e. a guitar arpeggio), press the same

PAD button again to stop it.

4

Select a different Style, and see how the sounds or patterns assigned to the PADS change.

5

Press more PAD buttons at once, to play two or more sounds or patterns at the same time.

6

Press STOP to stop all the Pads at the same time.

i

Hint: You can open the

Pad Select window to assign a different sound or pattern to the Pads, by pressing SHIFT

+ one of the PADs.

Adjusting the balance between the Style and the keyboard

Balancing between the Keyboard and Style tracks may be useful, to gently fade them and adjust their respective volume.

While the Style is playing, use the BALANCE knob to balance between the Keyboard

(KBD) and Style’s Accompaniment (ACC) volume.

This knob also balances between the Keyboard and the Pad tracks. Also, it balances between the

Keyboard and the Song tracks (in Song Play mode).

Selecting and playing Styles

Adjusting the volume of the separate tracks

51

Adjusting the volume of the separate tracks

You can adjust the volume of each of the Style and Keyboard tracks, for example to soften the bass a little, or to make the keyboard solo louder.

1

Touch the Volume tab to see the Volume panel.

2

Hold & drag the Virtual Sliders in the display to adjust each Keyboard track’s volume.

3

To separately adjust each Style track, press the TRACK SELECT button to change the track’s view.

i

Hint: As an alternative, you can change each track’s volume, by touching a track’s area to select it, then using the VALUE dial to change the volume.

In Style view, all separate

Style tracks are shown, and their volume can be adjusted by dragging the corresponding sliders.

4

To return to the Keyboard Tracks view, press the TRACK SELECT button again.

52 Selecting and playing Styles

Turning the Style tracks on/off

Turning the Style tracks on/off

You may easily turn on or off any Style track while you are playing. For example, try muting all accompaniment tracks, while drums and bass continue to play.

1

Be sure the Volume panel is shown, or touch the Volume tab to show it.

i

Note: While in the Normal view of the Style Play mode, you can see Style tracks grouped in just three

“grouped” tracks. To see each

Style track as separate, individual tracks, just press the

TRACK SELECT button.

2

While the Style is playing, touch the Play button to set the track to Mute.

Mute the ACCOMP track. All accompaniment tracks will go silent (apart from Drum, Percussion and Bass).

3

To set the tracks back to the Play status, touch the Mute icon on the muted track.

Set the ACCOMP track to Play. All accompaniment tracks will return to their original volumes.

4

To mute/unmute each single Style track, first press TRACK SELECT to switch to the Style

Tracks view, then repeat the above procedure.

5

Press the TRACK SELECT button again to go back to the Normal view.

i

Hint: To turn all Accompaniment tracks (including the Bass track) off while you are not in the Main page, press the ACCOMP button on the control panel to turn its

LED off.

Selecting and playing Styles

Adding harmony notes to your right-hand melody with the ENSEMBLE function

53

Adding harmony notes to your right-hand melody with the

ENSEMBLE function

Chords played with your left hand may be applied to the right-hand melody.

1

Press the SPLIT button to turn its LED on and split the keyboard.

The Ensemble function only works in Split mode.

2

Press the ENSEMBLE button to turn its LED on.

3

Play chords with the left hand and single notes in the right hand.

Notice how the right hand is automatically harmonized, according to the chords composed with your left hand.

4

To select a different harmonization style, keep the SHIFT button pressed, and press the

ENSEMBLE button to open the Ensemble page.

This is a fast ‘shortcut’ to recall this page. The longer procedure would have consisted in accessing the Edit mode by pressing the MENU button, touching the Keyboard/Ensemble section, and then going to the Ensemble page.

While the Ensemble parameter is selected, use the VALUE dial to select one of the available harmonization types.

54 Selecting and playing Styles

Adding harmony notes to your right-hand melody with the ENSEMBLE function

5

When the right harmonization type has been selected, press the EXIT button to go back to the main page.

While in an Edit page, press EXIT to go back to the Main page of the current operating mode.

6

Press the ENSEMBLE button again to turn its LED off. The automatic harmonization will be turned off.

Song Play

Pa300 is equipped with an onboard Player that can read Songs in Standard MIDI File (MID), Karaoke™ (KAR) and MP3 format. It may be of great interest to singers and guitar players to know that if a

Standard MIDI File or an MP3 file contains lyrics and chords, they can be seen in the display. Lyrics in the graphical “+G” format are also supported.

In addition to lyrics and chords, with Standard MIDI Files and Karaoke files you can also see the score in traditional notation.

The SONG PLAY button

Song Play

Selecting a Song to play

55

Player controls

Selecting a Song to play

1

Press the SONG PLAY button to switch to the Song Play mode.

After pressing the SONG PLAY button, the main page of the Song

Play mode appears.

i

Hint: In Style Play mode, you can pre-select the Song to be assigned to the Player.

This way, you will be ready to start it, as soon as you switch to Song Play mode.

The Song area of the

Style Play main page.

56 Song Play

Selecting a Song to play

2

Touch the Player area to open the Song Select window.

This window is very similar to the one you can see when pressing the MEDIA button on the control panel, and touching the Load tab to see the Load page. This page is, however, “filtered” to only show Song files.

i

Hint: As an alternative, you can open the Song Select window by pressing the

SONG button in the SELEC-

TION section of the control panel.

3

Scroll through the list and select the Song to play.

The selected Song is highlighted. Touch a Song’s name to select it.

Use the Device pop-up menu to select one of the available mass-storage devices.

Use the Open and Close buttons to browse through the folders.

4

When the Song is selected, touch the Select button to confirm your selection; this will automatically close the Song Select window.

Selected Song

Use the scroll bar or the VALUE DIAL to see all the Songs in the list. Keep

SHIFT pressed and touch the Up/

Down arrow to jump to the next/ previous alphabetic section.

Touch the Select button to select the highlighted Song, and assign it to the Player.

Use the Locate button to ‘locate’ and go to the folder of the selected Song.

After touching the Select button in the display, the main page of the Song Play mode will appear again.

Playing back a Song

Once a Song has been selected, it may be played back by the Player.

1

Press the (START/STOP) button in the PLAYER section to start playback.

Song Play

Playing back a Song

57

After pressing the (START/STOP) button, the button’s LED turns on, and the measure counter begins to show the current measure number.

2

Use the PLAYER control section to control the Song’s playback.

Press the FAST FORWARD button once to go forward. Keep it pressed to go forward more.

Press the REWIND button once to go back. Keep it pressed to go back more.

Press the HOME button to move to the beginning of the Song.

Press the START/STOP button to stop the Song at the current position. Press it again to resume playback.

3

When you want to stop the song and go back to the beginning, press the (HOME) button.

When the Song is stopped, the LED on the START/STOP button turns off.

i

Note: In any case, the

Player will automatically stop when the end of the Song is reached.

58 Song Play

Changing the tracks’ volume

Changing the tracks’ volume

While playing back a Standard MIDI File, you may wish to change each track’s volume, to create a mix

“on the fly”.

1

Be sure the Volume panel is shown, or touch the Volume tab to show it.

2

As seen for the Styles, you can hold & drag the Virtual Sliders on the display to adjust each track’s volume. Use the TRACK SELECT button to cycle between track groups.

Use the TRACK

SELECT button to cycle between different groups of tracks

3

In Normal view, you can adjust each Keyboard track’s volume.

i

Hint: As an alternative, you can change each track’s volume, by touching a track’s area to select it, then using the VALUE dial to change the volume.

Keyboard tracks

4

Press the TRACK SELECT button once to see tracks 1-8 (Track 1-8 view).

Song Play

Changing the tracks’ volume

59 i

Note: Changes to Song tracks will not be saved, and are reset each time you press the (Home) button. To save changes, you must edit the Song in Sequencer mode.

In Track 1-8 view, the first 8 tracks of the selected Song are shown.

5

Press TRACK SELECT once again to see tracks 9-16 (Track 9-16 view).

In Track 9-16 view, the second group of 8 tracks of the selected

Song are shown.

6

Press TRACK SELECT again, to return to the Normal view (Keyboard tracks).

7

Press the (START/STOP) button to start the Song.

Keyboard tracks

8

While listening to the Song, switch from Normal view to Track 1-8 and Track 9-16 view, to see which tracks are playing.

To see if a track is playing, look at the label with its name, and see if it is changing color.

60 Song Play

Turning the Song tracks on/off

Touch each track’s channel strip, to see each track’s detail in the Track Info line.

Selected track Assigned Sound. Touch it to open the Sound Select window.

Sound bank Program Change

Also, you can see which type of Sound is assigned to each track in the Sound area of the

Track 1-8 and Track 9-16 views.

Octave Transpose

Sound bank icons. Touch to open the

Sound Select window.

Turning the Song tracks on/off

While playing back a Standard MIDI File, you may wish to mute one or more tracks, for example to sing along with the Song, or play an instrumental part live on the keyboard.

To mute/unmute Song tracks you simply touch the Play/Mute icon in the Volume panel.

Soloing a track

Opposite to the above, you may want to make a single track of a Standard MIDI File play alone. This is called the Solo function.

1

While the Song is playing, keep the SHIFT button pressed and touch the track you want to listen to in Solo mode.

2

To set all tracks back to the Play status, keep the SHIFT button pressed again, and touch the track that is currently in Solo mode.

Please remember that you can also use the Solo function in Style Play and Sequencer mode. The

Solo command can also be selected from the page menu.

Song Play

Soloing a track

61

62 The SongBook

Selecting the desired Entry from the Main List

The SongBook

One of the most powerful features of Pa300 is the onboard music database, that allows you to organize your Styles and Songs for easy retrieving. Each Entry of this database may include the artist, title, genre, number, key, tempo, and meter (time signature) of a specified song. When selecting one of the

Entries, the associated Style, Standard MIDI File or MP3 file – as well as the Style Play or Song Play mode – is automatically recalled.

In addition to helping you organize your shows, the SongBook allows you to assign up to four Pads, and up to four STSs to each Entry. Also, you can link a text file to any Entry, to be used as the Lyrics of a song, even if there are no Lyrics events in the associated Standard MIDI File or MP3 file, or if you prefer to play the song live with the backing of the Styles.

You can add your own Entries to the SongBook, as well as edit the existing ones. Korg already supplies some hundred Entries as standard. Furthermore, the SongBook allows you to create various custom lists, that may suit your different types of show.

The SONGBOOK button

Selecting the desired Entry from the Main List

A large database is already included with the instrument, and you can later customize it. You may browse through this database in a variety of ways.

1

While you are in Style Play or Song Play mode, press the SONGBOOK button to open the SongBook window.

Style, Standard MIDI File(s) or MP3 file(s) currently assigned to the arranger or player(s)

Use the scroll bar or the

VALUE DIAL to see all the

Songs in the list. Keep SHIFT pressed and touch the Up/

Down arrow to jump to the next/previous alphabetic section.

SongBook Main List

Touch this checkbox to turn the view filter on.

Touch this button to edit the view filter.

Adds the selected Entry to the Custom List (if acti-

vated – see page 69).

Touch this button to select the current Entry to play.

2

Browse through the Entries.

Icons in the Type column will help you identify the type of the Entry. The Genre column is

shown by default, but you can switch to the Artist column (see “Displaying Artist or Genre”

below).

3

When the Entry you are looking for becomes visible in the display, select it and touch the Select button in the display.

After selecting an Entry, the corresponding Style, MID, KAR or MP3 file will be recalled, together with the relevant operating mode (Style Play or Song Play). Up to four STSs and four

Pads will also be recalled. Any TXT file associated with the Entry can be seen in the Lyrics page.

The selected Style, MID, KAR or MP3 file will be shown in the top area of the screen.

The SongBook

Displaying Artist or Genre

63

Displaying Artist or Genre

For space matters, either the Genre or Artist column can be seen in the display. You cannot see both at the same time.

1

Touch the page menu icon to open the page menu.

i

Note: The Artist and Key fields of all supplied Entries have been intentionally left empty.

2

Choose Show Artist (now Genre) to switch from Genre to Artist in the List view. The Artist column will be shown.

3

Open the page menu again, and choose the Show Genre (now Artist) item. The Genre column will be shown again.

64 The SongBook

Sorting Entries

Sorting Entries

You can change the order of the Entries shown in the display.

1

You can change the sorting order by touching one of the labels in a list of names.

Touch the Name label…

…to alphabetically reorder the names in the list.

You can do the same by touching the Type, Name, Genre, Artist, Key, Number, Tempo or Meter label.

2

Each time you touch the same label again, the order changes between ascending and descending.

Searching for Entries

The SongBook database may be really huge. You can, however, look for (say) specific artists or song titles, using the filtering functions.

1

Touch the Filter button in the display, to open the Filter dialog box.

Available search criteria. “Genre” and “Artist” are both considered, even though only one of them may be shown in the List

2

Touch the (Text Edit) button next to the search criteria (even more than one) you want to enter.

For example, you may want to find all songs containing the word “love” in the title (in any position in the string). If so, select the ‘Name’ criterion, and enter the word ‘love’. Capitals are not relevant for the search.

The SongBook

Searching for Entries

65

3

Touch OK in the display, and close the Text Edit dialog box. The entered text is now the search criteria.

4

Touch OK to close the Filter dialog box and return to the SongBook page.

Once the Filter dialog box has been closed by touching OK, the Filtered check box is automatically checked, and the filter is activated. Only Entries matching the entered criterion are seen in the Main List.

5

To see the whole SongBook database again, touch the Filtered check box again, to make the check mark disappear.

66 The SongBook

Adding Entries

Adding Entries

You can add your own Entries to the SongBook database.

1

Go to the Style Play or Song Play mode, depending on the type of Entry you want to add to the SongBook database.

2

Select the Style, Standard MIDI File or MP3 file to be added to the SongBook.

3

Edit the Keyboard and Style tracks the way you prefer, by selecting different Sounds and Effects, or editing any other relevant parameter.

Please note that changes to Standard MIDI File tracks will not be saved as SongBook data. Only the data included in the Standard MIDI File will be used.

4

When ready, keep the SONGBOOK button pressed for about one second to create a new SongBook Entry with the current settings.

5

Touch the (Text Edit) button to assign a name to the Entry, then touch OK to save the Entry to the SongBook database.

The SongBook

Editing the Entries

67

Editing the Entries

You can edit any SongBook Entry and customize it according to your taste. When done, you can overwrite the current Entry or save it as a new Entry.

1

Press the SONGBOOK button to access the SongBook pages.

2

Touch the Book Edit 1 tab to see the Book Edit 1 page and see the linked Musical

Resources.

While in the Book Edit 1 page, you will be able to see the name of the selected Style or Song, and choose whether to replace them or not.

Name of the Style or Song file linked to the Entry.

Name of the Entry

If checked, the current Style track settings, or the path of the

Song file (shown on the right), are saved with the Entry. If unchecked, current settings are left unchanged.

This parameter is automatically checked when touching the

New Song button to create a new Entry.

If checked, you can either save all the current STSs into the

Entry, or choose a single STS where to save the current Keyboard track settings.

Song Selection number (ID number for numeric selection)

3

When done with this page, touch the Book Edit 2 tab to see the Book Edit 2 page and edit the SongBook database details.

Database Entry’s parameters

4

Touch the (Text Edit) button next to the field(s) you want to edit. Set all the other parameters.

You can write the Genre and Artist name. Select the Meter (Time Signature) and Key of the

Song. You can specify a Tempo value matching the Song’s Tempo by using the TEMPO controls, and a Master Transpose value by using the TRANSPOSE controls on the control panel.

i

Note: The Master Transpose might not change, if a

Lock is preventing it. See

Global > General Controls >

Locks.

68 The SongBook

Editing the Entries

5

When done with this page, touch the Book Edit 3 tab to go to the Book Edit 3 page, where you can and set the Synchro and Memory parameters, and link a text file to the

Entry.

Synchro (for Style) and Memory (for Style and Songs) On/Off status

Text file linked to the Entry

(or loaded in the Lyrics page). This text will be seen in the same way of ordinary

Lyrics in the display.

6

After having filled up all the desired fields (be as comprehensive as you can), touch the

Write button in the display to open the Write dialog box.

7

Touch the (Text Edit) button to assign a name to the Entry, then touch OK to save the Entry to the SongBook database.

Select Rename/Overwrite to replace an existing Entry. This option is automatically selected when editing an existing

Entry; it cannot be selected when saving a new Entry. Warning: the older Entry

will be deleted!

Entry’s name. By default it is the same name of the associated Style, Standard MIDI File of MP3 file. The name can be up to 16 characters long.

Select New Song to add a new Entry to the SongBook database. This option is automatically selected when a new Entry has been created (by touching the New

Song button).

Creating a Custom List

You can create several Custom Lists in the SongBook, to make a set of Entries suitable for your various shows. Before starting a new Custom List, be sure you have added all needed Entries to the Song-

Book main database (see “Adding Entries” above).

1

While in SongBook mode, open the page menu and check the ‘Enable List Edit’ item.

The SongBook

Creating a Custom List

69

After you check the

‘Enable List Edit’ item, the List Edit page becomes available.

2

Select a Custom List to be edited.

To edit an existing list, touch the Custom List tab to open the Custom List page, and select one of the available Custom Lists. To create a new list, touch the List Edit tab to open the List Edit page, and touch the New List button to create a new, blank list.

3

Touch the Book tab to open the Book page and see the full database. Use the various sorting, searching and filtering options (seen above) to find the Entries you are looking for. Touch the Add to List button when the desired Entry has been selected.

SongBook list

Touch this checkbox to turn the view filter on (if any).

Use the scroll bar or the VALUE DIAL to see all the Songs in the list. Keep SHIFT pressed and touch the

Up/Down arrow to jump to the next/previous alphabetic section.

Touch this button to edit the view filter.

Adds the highlighted Entry to the

Custom List.

70 The SongBook

Creating a Custom List

4

When finished adding Entries to the Custom List, touch the List Edit tab to go to the List

Edit page, and use the various commands to edit the list.

List name

Scrollbar

Select an Entry to be edited from the list

Use the vertical arrows to move the selected

Entry up or down in the list.

Touch Write to save the current

Custom List.

Touch Del Song to delete the selected Entry.

Touch New List to create a new Custom List. Touch

Del List to delete the current Custom List. Warning:

Del List will delete the current Custom List.

5

When the Custom List is ready, touch the Write button in the display to save it to memory. Assign a new name to the Custom List.

Use the arrows or the VALUE DIAL to move the cursor.

Touch Delete to delete just a single character, Clear to delete the whole string.

Use alphabetic characters to enter text.

Touch the (Text Edit) symbol to open the

Text Edit dialog box.

Touch the Shift key to switch between capitals and small characters.

When done, touch OK to confirm the new name, or Cancel to abandon all changes.

6

When finished editing the Custom List, open the page menu and uncheck the ‘Enable

List Edit’ item.

The SongBook

Selecting and using a Custom List

71

Selecting and using a Custom List

After having created one or more Custom Lists, you can select one and use it for your show.

1

Touch the Custom List tab to select the Custom List page.

2

Use the List pop-up menu to select one of the available Custom Lists.

Use the List pop-up menu to select one of the available Custom Lists.

Entry in play. To select a different one, highlight it and touch the Select button in the display.

Touch Select to set the highlighted Entry to play (if different than the one automatically selected).

Touch Next to select the next Entry in the list.

(This command can also be assigned to a footswitch).

3

Select one of the Entries in the list (it turns blue), then touch the Select button in the display to confirm selection (the selected Entry turns green). Press the PLAY button to start playing back the selected Song.

72 Recording a new Song (Standard MIDI File)

Preparing the Style and Sounds

Recording a new Song (Standard MIDI File)

There are several ways to create a Song on the Pa300. The easiest and fastest is to use the Styles to record what you are playing the keyboard, while the arranger gives you the accompaniment tracks.

SEQUENCER button Player controls

Style Elements Style Controls

Preparing the Style and Sounds

Before accessing the Record mode, we suggest you prepare the Style and Sounds with which to record your Song.

1

Select a Style with which you want to record.

2

Select the Sounds by choosing a Performance or STS.

That’s all! You are ready to access Record mode.

Accessing the Backing Sequence (Quick Record) mode

1

Press the SEQUENCER button to switch to the Sequencer mode.

After pressing the

SEQUENCER button, the main page of the Sequencer mode appears.

Recording a new Song (Standard MIDI File)

Accessing the Backing Sequence (Quick Record) mode

73

2

Press the RECORD button to open the Song Record Mode Select dialog box.

Press the RECORD button, to open the Song Record Mode

Select dialog box

3

Select the Backing Sequence (Quick Record) option and touch OK to enter the Backing

Sequence Record mode.

After having chosen the Backing Sequence

(Quick Record) option, the Backing

Sequence Record page appears.

74 Recording a new Song (Standard MIDI File)

Setting the Record parameters

Setting the Record parameters

When you enter Backing Sequence Record, the latest selected Style and Sounds are already selected, and all tracks are ready to record. You could simply start recording as if you were playing with the

Styles. However, there are some further settings that you may want to do.

If you like, adjust any editable parameter in the display.

Track(s) status. ‘Rec’ means they are ready to record. ‘Play’ means they are recorded and you can hear them. ‘Mute’ means they cannot be heard.

Touch the Style parameter (or the STYLE button) to open the Style Select window, and select a different Style.

Measure counter. The negative number (-1) is the precount, after which you can start recording.

Style’s Tempo. Change it, if you like.

Style’s Meter (or Time

Signature). It’s just an indicator, you cannot change it.

Touch the Perf/STS parameter to open the

Performance Select window, and select a different Performance (as seen

on page 41). As an alter-

native, you use the PER-

FORMANCE or STS buttons.

Grouped tracks. During Quick Record, you cannot access each separate Song track. For ease of use, just two ‘master’ tracks are provided: Kbd/Pad (Keyboard/Pads) and Ch/Acc (Chord/Accompaniment).

Recording

1

Select the Style Element you wish to use before starting to play.

Select any of the Variations before starting to record.

Select one of the Intros to start with an introduction.

2

Start recording, by pressing the START/STOP button.

3

Play as if you were performing live with the Styles.

During recording, select any Style Element (Intro, Variation, Break, Ending…) you like.

Please remember that, while recording in Backing Sequence Record mode, you cannot use the

SYNCHRO, TAP TEMPO/RESET, BALANCE controls.

Recording a new Song (Standard MIDI File)

Recording

75

4

When finished recording your Song, press the (START/STOP) button to exit recording, and return to the main page of the Sequencer mode.

After pressing the START/STOP button, the main page of the Sequencer mode will appear again.

5

While in the main page of the Sequencer mode, press the (START/STOP) button in the PLAYER section to listen to the recorded Song.

The Backing Sequence Song has been converted to an ordinary Song (in Standard MIDI File, or

“MID”, format). If you like it, you can save it. You can then read it in Song Play mode, or transfer it to any external sequencer.

6

If you want to edit the Song, press MENU to access Edit mode.

76 Recording a new Song (Standard MIDI File)

Second-take recording (Overdubbing)

Second-take recording (Overdubbing)

You may want to record an additional “grouped” track, or replace a previously-recorded track. A good idea may be to record all chords and Style Element changes during the first take, then record Keyboard tracks and Pads during the second take.

1

Press the RECORD button to enter Record mode again. When the Song Record Mode

Select dialog box appears, select Backing Sequence (Quick Record) again.

2

If you are recording just one of the “grouped” tracks, set to Play the track to be preserved.

For example, if you only want to record the Keyboard tracks again, set the Kbd/Pad track to Rec, and the Ch/Acc track to Play.

3

Press the START/STOP button to start recording the selected track.

With the above example, chords will play as recorded; you can record what you play on the keyboard (and the Pads).

4

Repeat the recording procedure, and press the (START/STOP) button in the

PLAYER section to stop recording and return to the main page of the Sequencer mode.

5

While in the main page of the Sequencer mode, press the (START/STOP) button in the PLAYER section to listen to the recorded Song.

Again, the Backing Sequence Song has been converted to an ordinary Song.

Saving a Song

After having recorded a Song that you like, it is a good idea to save it, to avoid losing it when the instrument is turned off (or put in standby).

1

While in the main page of the Sequencer mode, touch the page menu icon to open the page menu.

Recording a new Song (Standard MIDI File)

Saving a Song

77

2

Select the Save Song command to open the Save Song window.

This window is very similar to the one you can see when pressing the MEDIA button on the control panel, and touch the Save tab to see the Save page. This page is, however, “filtered” to only see Song files.

After you select the Save song command, the Save Song page appears.

3

Select a device and folder where you want to save your Song.

If a Song is selected (highlighted) it will be overwritten. If no Song is selected, a new Song file will be created on the target device.

To deselect a Song, select the same storage device again.

Use the Device pop-up menu to select one of the available storage devices

Use the Open and Close buttons to browse through the folders.

4

Touch the Save button in the display to open the Save Song dialog box.

Touch the Text Edit icon to edit the Song’s name.

Use the scroll bar to see all Songs in the list. Keep SHIFT pressed and touch the

Up/Down arrow to scroll to the next/previous alphabetic section. As an alternative, you can use the VALUE DIAL.

Touch the Save button to save the Song to the current folder.

In case you prefer to exit this page without saving the Song, press the EXIT button.

5

Touch OK in the display to save the Song, or Cancel to stop the Save operation.

78 Searching files and musical resources

How to use the Search function

Searching files and musical resources

With Pa300, you can press the SEARCH button to search for files or musical resources.

How to use the Search function

Depending on the page you are in, you can search for different types of data. For example, while in

Media mode you can only search for files, while in Style Play or Song Play mode you can search for several different types of data (Styles, Songs, Lyrics…).

There are some pages where the Search function is not available, since there are no relevant data to search for that page (for example, the pages of the Global mode).

Here is the general procedure.

1

Press the SEARCH button to open the Search window.

2

If needed, touch the “Type” pop-up menu, and choose the type of item you are looking for.

When choosing Files, Songs or Lyrics, the “Browse” button will be activated, to allow for searching files in the storage devices.

Searching files and musical resources

How to use the Search function

79

3

In case you are searching for a file in a storage device, touch the “Browse” button to open the Media window.

When you see the folder containing the file you are looking for, touch it, then touch the Select button to close the Media window. The name of the selected folder will be shown in the title bar of the Search window.

Use the Device pop-up menu to select one of the available storage devices

Use the Open and Close buttons to browse through the folders

In case you are lost among the directories, touch the “Root” button to go to the root of the selected device

4

Type the name of the file to be searched.

There is no difference between upper and lower cases (“LOVE” is the same as “Love” or “love”).

5

When finished entering the name, touch the “Search” button.

After a while, the list of files found begins to appear in the display.

i

Note: Only one search at a time can be carried on.

Please wait for the current search to be completed, or touch the Stop button in the display to stop the current search and do a new one.

After you have touched the “Search” button, its name changes to “Stop”. If needed, touch this button to stop the ongoing search. The name of the button reverts to “Search”. Any file found will remain in the display, until you do a new search.

The time needed to complete a search depends on the size of the device(s) and the number of files.

i

Hint: You can touch the

Cancel button in the display, or press the EXIT button in the control panel, to exit from this window and carry on other operations. The search will continue in the background.

80 Searching files and musical resources

Notes about searching

6

You can touch one of the found items to select it, and then touch the “Info” button to see information on it.

Touch OK to close the Info dialog box.

7

If you want to return to the main Search page and type a search string again, touch the

icon. Otherwise,

8

If you have found what you were looking for, touch its name and then touch the

“Select” or “Locate” command.

9

You can exit from the Search window at any time, by pressing the EXIT or SEARCH button.

Notes about searching

Wildcards

During search, the string entered will be search as a whole word or as part of a word. For example, if you entered “love”, Pa300 will find “Love” and “LoveSong”, or any other word containing the string

“love”.

You can use the wildcards “?” (any single character) and “*” (any sequence of characters) to search exactly that string. For example, “*love” will find “MyLove”, but not “LoveSong”. “??love” will find

“MyLove” but not “TrueLove”.

Also, if you are looking for words that can be spelled in a slightly different way, you can use the “?” wildcard to find all occurrences; “gr?y” will find out both “gray” and “grey”.

82 Selecting elements

Style Select window

Selecting elements

The following windows are shown in the various operating modes, whenever you try to select a Sound, Performance, Style or Song.

Style Select page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Style Select window

To open the Style Select window, touch the Style area whereas it appears in the display, or the STYLE button in the SELECTION section on the control panel.

Press EXIT to exit from this page and go back to the previous page without selecting any Style.

Style sets Side tabs (banks)

Lower tabs (pages) Styles

Note:

Depending on the status of the “Auto Select” parameter (see page 149), a Style may be immediately selected when touching one

of the side tabs. The latest selected Style for that bank will be selected.

Style sets

Selected set of Styles. Factory Styles are Styles supplied as standard. Fav/User are Favorite Styles (locations for custom-made

Styles with editable names) and User Styles (locations for custom-made Styles with fixed names).

Side tabs (banks)

Use these tabs to select a bank of Styles. Favorite tabs can be

renamed (see “Renaming the Favorite banks” on page 110).

Lower tabs (pages)

Use these tabs to select one of the available pages in the selected bank.

Styles

Touch one of these buttons in the display to select a Style. Unless

the “Display Hold” parameter (see page 148) is turned on, the

window automatically closes shortly after you select a Style.

After selecting a Style from this window, and another Style is playing, the name of the new Style begins to flash, meaning it is ready to start playing at the beginning of the next measure.

Copy and Paste

Use this command to copy the selected Style to a different selection,

1.

2.

Select the Style to be copied. To select more items, keep the

SHIFT button pressed and touch all the item to be selected for copying. Hint: You can deselect one of the selected items by touching it while still keeping the SHIFT button pressed.

You can deselect all by touching a single item.

Choose the Copy and Paste command.

3.

Select the target location. In case you are copying more than a single item, all subsequent items will sequentially follow the first one. If there aren’t enough locations available, the procedure will be cancelled. Warning: If you confirm, any Style already existing at the target location will be overwritten!

Rename

Use this command to edit the name of the selected item. Please keep in mind that you can only rename non-protected items.

1.

Select the Style to be renamed,

2.

3.

Choose the Rename command, and use the virtual keyboard to edit the name.

When done, touch OK to confirm.

Delete

Choose this command to delete the selected item. Please keep in mind that you can only delete non-protected items.

1.

2.

Select the Style to be deleted. To select more items, keep the

SHIFT button pressed and touch all the item to be selected for deleting. Hint: You can deselect one of the selected items by touching it while still keeping the SHIFT button pressed.

You can deselect all by touching a single item.

Choose the Delete command, and confirm deletion. Warn-

ing:

Unless you have a copy of it, the deleted item will be gone forever!

Selecting elements

Sound Select window

83

Rename Favorite

Choose this command to edit the name of the Favorite Style banks.

3.

4.

The assigned name can be spanned over two lines, by separating them with the paragraph character (¶). For example, to write

“World Music” on two lines, enter “World¶Music”.

Be careful not to write words exceeding the width of the side tabs of the Style Select window.

1.

Choose the Rename Favorite command.

2.

Touch the (Text Edit) symbol next to the bank to be renamed.

Use the virtual keyboard to edit the name.

When done, touch OK to confirm.

Select All (Bank)

Choose this command to select all items in the current bank.

You can deselect one of the selected items by touching it while keeping the SHIFT button pressed. You can delete all by touching any single item.

Sound sets

Selected set of Sounds. Factory Sounds are the Sounds supplied as standard. Legacy Sounds are Sounds compatible with older

Pa-Series models. GM are Drum Kits mapped according to the

General MIDI 2 or XG standards. User Sounds are custom-created or edited Sounds.

Side tabs (banks)

Use these tabs to select a bank of Sounds.

Lower tabs (pages)

Use these tabs to select one of the available pages in the selected bank.

Previous/Next tabs

Scroll the lower tabs to the left or the right, when additional tabs are available but cannot be seen in the display.

Sounds

Touch one of these buttons in the display to select a Sound.

Unless the “Display Hold” parameter (see page 148) is turned

on, the window automatically closes shortly after you select a

Sound.

Program Change

Program Change number. Shown only when the “Show” parameter is turned on in Global mode. (See page 149).

Sound Select page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Sound Select window

To open the Sound Select window, touch the Sound area whereas it appears in the display, or the SOUND button in the SELEC-

TION section of the control panel.

Press EXIT to exit from this page and go back to the previous page without choosing any Sound.

Sound sets Side tabs (banks)

Lower tabs (pages)

If more than five pages are available, the Previous/Next tabs are shown in this area

Sounds

The commands are the same seen for the Style Select window’s page menu, apart for a difference with the Delete command and the “Edit Sound” command.

Delete

Choose this command to delete the selected Sound.

1.

Select the Sound to be deleted. To select more items, keep the SHIFT button pressed and touch all the item to be selected for deleting. Hint: You can deselect one of the selected items by touching it while still keeping the SHIFT button pressed. You can deselect all by touching a single item.

2.

Choose the Delete command, and confirm deletion. Warn-

ing:

Unless you have a copy of it, the deleted item will be gone forever!

Edit Sound

Choose this command to edit the selected Sound (see detailed

information in the “Sound Edit” chapter).

84 Selecting elements

Performance Select window

1.

2.

Select the Sound to be edited. Edited Sounds can only be saved to User Sound locations.

Choose the Edit Sound command to access editing.

Performance Select window

To open the Performance Select window, touch the Performance area whereas it appears in the display, or one of the PERFOR-

MANCE buttons on the control panel. Use the PERFOR-

MANCE buttons to go directly to the selected bank.

Press EXIT to exit from this page and go back to the previous page without selecting any Performance.

Side tabs (banks)

Lower tabs (pages) Performances

Note:

Depending on the status of the “Auto Select” parameter (see page 149), a Performance may be immediately selected when

pressing one of the PERFORMANCE buttons. The latest selected

Performance for that bank will be selected.

Side tabs (banks)

Use these tabs to select a bank of Performance. Each tab corresponds to one of the PERFORMANCE buttons on the control panel.

Lower tabs (pages)

Use these tabs to select one of the available pages in the selected bank.

If you press again the same PERFORMANCE button on the control panel, the next page in the same bank is selected. This way, you do not need to touch one of the corresponding tabs in the display in order to select a different page.

Performances

Touch one of these buttons in the display to select a Perfor-

mance. Unless the “Display Hold” parameter (see page 148) is

turned on, the window automatically closes shortly after you select a Performance.

Selecting elements

Pad Select window

85

Performance Select page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Pad Select page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

The commands are the same seen for the Style Select window’s page menu.

The commands are the same seen for the Style Select window’s page menu.

Pad Select window

Touch the Pad area whereas it appears in the display, to open the

Pad Select window.

Press EXIT to exit from this page and go back to the previous page without selecting any Pad.

Pad sets Side tabs (banks)

STS Select

To select one of the four STS associated with the current Style or the selected SongBook Entry, use the four STS buttons on the control panel.

As an alternative, touch the STS name tab in the main page of the Style Play or Song Play mode, where you can see the name of the available STSs.

The STS’s name can also be seen in the Lyrics page:

Lower tabs (pages) Pads

Pad sets

Selected set of Pads. Hit are single-note, pre-programmed factory Pads. Sequence are sequence-based, pre-programmed factory Pads. Local are like Factory Pads, but contain Pads customized for the music of your Country. User can be either single-note or sequence-based Pads, and can be user-created or modified.

Side tabs (banks)

Use these tabs to select a bank of Pads.

Lower tabs (pages)

Use these tabs to select one of the available pages in the selected bank.

Pad

Touch one of these buttons in the display to select a Pad. Unless

the “Display Hold” parameter (see page page 148) is turned on,

the window automatically closes short after you select a Pad.

Song Select window

This page appears when you touch the Song name in the display, or press the SONG button in the SELECTION sections on the control panel.

Press EXIT to exit from this page and go back to the main page of the Song Play operating mode without selecting a Song.

Directory

Page menu

Storage device

Song path

While in this page, you can select a Standard MIDI File, Karaoke, MP3 or Jukebox file.

86 Selecting elements

Song Select window

Directory

This is the list of the selected device content.

File status

Type of the file or folder

File or folder name

Use the scrollbar to scroll the items in the list. As an alternative, you can scroll the list using the VALUE dial.

When the Name label is selected on top of the list, keep the

SHIFT button pressed and touch one of the arrows to jump to the previous or next alphabetical section.

You can touch one of the labels on top of the list, to reorder the items accordingly. By touching the label again, the order of the files will switch between ascending and descending.

A list can contain several different types of files or folders.

Type icon File/folder type

Standard MIDI File (MID)

Karaoke file (KAR)

MPEG Layer 3 (MP3)

Jukebox file (JBX)

Folder

A file or folder may be in one of the following status. (See “Protect” and “Unprotect” on page 181 for information on how to

change the file status).

Status icon File/folder status

Protected

– Unprotected

Page menu icon

Touch the page menu icon to open the menu. See “Song Select page menu” on page 87 for more information.

Storage device

Use this menu to select one of the available storage devices.

Device

DISK

USB

Type

Internal memory

Optional device connected to the USB Host port

The actual name (label) of the device appears within square brackets ([]).

Song path

This line shows the current device path.

Open

Opens the selected folder (item whose icon looks like this one:

).

Close

Closes the current folder, returning to the parent (“upper”) folder.

Locate

Touch this button to go back to the folder containing the selected

Song. This is useful to quickly locate it, after you have browsed through long directories and “dug” into different folders.

Select

Selects the highlighted item in the display. If a Song is already playing, it stops, and the new Song is ready to play. You will return to the main page.

Play All

When you touch this button, all Standard MIDI Files and MP3 files contained in the current directory are added to a new Jukebox list, that is automatically assigned to the Player. The order in which they are played depends on the current sorting method, i.e., how the files are shown in the display.

You can use this Jukebox list as any other list of this type (i.e., start the playback with START/STOP, jump to the next Song in the list with SHIFT + >>, edit it in the Jukebox page…).

Note:

A Jukebox list can include up to 127 Songs. If your folder contains more items, only the first 127 will be considered.

Hint:

If you don’t want the list to be deleted when setting the instrument to standby, go to the Jukebox page and save it as a

“.JBX” file.

Selecting a Song by its ID number

Each Song in a folder on a device (up to 9,999) has a progressive

ID number assigned. When the “Show Song Number” option is selected in the Song Select page menu (see below), you can see this number before the Song’s name in the Song Select window.

You can use this number to select the Song by composing the corresponding number, speeding up the Song retrieval when you are using an hard disk filled with Standard MIDI Files.

Selecting elements

Song Select window

87

While in the Song Select window, press the SONG button in the

SELECTION section to open the keypad, and enter the number corresponding to the Song to be selected.

While in any page of the Song Play mode, press the SONG button in the SELECTION section twice to open the keypad.

Note:

If no Song corresponds to the dialed number, the “Song not available” message will appear.

Note:

While the directory may contain more than 9999 files, you can’t select Songs outside the 0001-9999 range when using the numeric keypad.

Song Select page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Show Song Number

Check this option to make the Song’s progressive ID number appear in the list, next to each Song.

Show Song Extension

Check this option to make the file extension (“*.mid”, “*.kar”,

“*.jbx”, “*.mp3”) appear in the list, at the end of each Song’s name.

Create New Folder

This command will let you create a new generic folder in the root of any device, or inside any other generic folder. You can’t create a “.SET” folder with this command, since this type of folder is reserved to the Save operations (and can be created with the New SET button in any Save page).

Export Song List

Select this command to save the current list as a text file. This way, you will be able to print a list of Songs, to see which number matches each Song.

1.

2.

While in the Song Select window, select the folder whose

Song list you wish to save as a text file.

Select the Export Song List command from the page menu.

3.

A dialog box will appear, asking you to select one of the available storage devices.

By touching the (Text Edit) button you can open the Text

Edit window. Enter the name, then touch OK to confirm and close the Text Edit window.

Rename

(Only available when an item is selected in a list) Use this function to change the name of an existing file or folder. You cannot change the 3-character extension of files and “.SET” folders, since they are used to identify the type of file or folder.

4.

Select one of the options, and touch OK to confirm.

Note:

The text file will contain a list of “*.mid”, “*.kar”, “.mp3” and “*.jbx” files only. Folders and other types of files will not be included.

When saved, the text file will be named after the selected folder.

For example, a folder named “Dummy” will generate a

“Dummy.txt” file. If a file with the same name already exists in the target, it will be overwritten without waiting for any confirmation.

A file containing the list of all valid files contained into the root of the disk will generate a “Root.txt” file.

The list will include the progressive number assigned to each Song, the file names, the total number of files in the list.

To correctly display and print the list on a personal computer, use a fixed size (i.e., non-proportional) character in your text editor.

Touch the (Text Edit) button to open the Text Edit window.

Enter the new name, then touch OK to confirm and close the

Text Edit window.

Delete

(Only available when an item is selected in a list) Use this command to delete the selected file or folder.

88 Style Play

Start-up settings

Style Play

The Style Play mode is the boot-up operating mode. When in this mode, you can play along with the Styles (i.e. automatic accompaniments), using up to four tracks (Upper 1-3 and

Lower) to play on the keyboard. You can choose different

Sounds and Effects by selecting Performances and STSs. Four

Pads will provide single-shot sounds or repeating patterns in sync with the Style. You can also use the SongBook to automatically select Styles suited for a particular song.

Styles and Pads

Each Style includes four Pads. Each time you select a Style, the four Pads it contains are assigned to the four PAD buttons. The

Style and the Pads will play using the same Tempo value.

Start-up settings

Since the “My Setting” Performance is automatically selected when turning the instrument on, you can save your preferred start-up settings to it.

Select the Sounds, Effects, and other settings you would like to see automatically selected when turning the instrument on.

Then keep the MY SETTING button pressed for about one second. When the Write Startup Settings window appears, confirm by touching OK.

Note:

If you like some settings to be preserved even when choosing different Performances, STSs and Styles, turn on the desired

“locks” to avoid changes to the selected parameters (see “General

Controls: Lock” on page 149).

Master Volume and Balance

While the MASTER VOLUME knob controls the general volume of the instrument, you can use the BALANCE knob to balance the Style’s Accompaniment and Pad tracks against the

Keyboard tracks.

Overall instrument’s volume

Balance of Style and

Pad tracks against the

Keyboard tracks

Factory, Favorite and User Styles

There are three different types of Style locations:

• Factory Style banks are the preloaded Styles, that you can’t usually edit (unless you want to do so by turning off the

protection, see “Factory Style and Pad Protect” on page 154).

• Favorite Style banks are Styles that can be loaded from an external device. You can rename the tabs in the Style Select window to create places for custom banks, or for additional music genres that are not already included among the sup-

plied banks. See “The Favorite banks” on page 110 for

information on how to manage these Styles.

• User Style banks are, like the Favorite banks, Styles loaded from an external device. These are banks conceived as a

‘workbench’ – a place where to manage Styles and banks before saving them to a final location.

Style Play

Main page

89

Main page

This is the page you see when you turn the instrument on.

To access this page from another operating mode, press the

STYLE PLAY button.

To return to this page from one of the Style Play edit pages, press the EXIT button.

Keyboard tracks area

Style area Page header Page menu icon

Recognized chord

Displays the recognized chord, when you play a chord on the keyboard. If no chord abbreviation is shown, check if the

ACCOMP LED is turned on.

You can choose how chords are recognized by using the “Chord

Recognition” parameter in the Global > Style page (see page 152).

Page menu icon

Touch the page menu icon to open the menu. See “Page menu” on page 108 for more information.

Song area

Performance/

STS area

Panels

Details on individual tracks can be seen by pressing the Volume tab. Use the TRACK SELECT button to switch between

Normal view (Keyboard tracks, grouped Style tracks) and

Style view (individual Style tracks). (See “Volume panel” starting from page 91).

Page header

This line shows the current operating mode, transposition and recognized chord.

Operating mode Master Transpose (in semitones)

Recognized chord

Operating mode name

Name of the current operating mode.

Master transpose

Master transpose value in semitones. This value can be changed by using the TRANSPOSE buttons on the control panel.

Note:

Transpose may automatically change when selecting a different Performance or Style. It may also change when loading a Standard MIDI File generated with an instrument of the Korg Pa-

Series.

To avoid transposition, the Master Transpose is “locked” by default. If you want to unlock it, change the Master Transpose

Lock parameter’s status (see “General Controls: Lock” on page 149).

Style area

This is where the Style name is shown, together with its Tempo and Meter (Time Signature) parameters.

Style name

Current beat

Style bank

Style Element meter Measure length/number

Current

Tempo

Style name

Currently selected Style. Touch the Style name (or press the

STYLE button in the SELECTION section) to open the Style

Select window.

Style bank

Bank the current Style belongs to.

Style Element meter

Meter (time signature) of the current Style Element.

Measure length/number

While the Style is playing, an ‘M’ appears, to show the current measure number of the current Style Element playing. While it is in stop, an ‘L’ appears, to show the length (total number of measures) of the current Style Element.

Current beat

Beat number currently playing.

Current Tempo

Metronome Tempo (from 30 to 250). Use the TEMPO buttons to change the Tempo value.

As an alternative, keep the SHIFT button pressed and use the

VALUE DIAL to change the Tempo. Also, you can touch the

Tempo field and drag it with your finger, or change it with the

VALUE DIAL.

To recall the Tempo stored in the current Style, press the

TEMPO buttons together.

90 Style Play

Main page

You can prevent Tempo from changing by turning the TEMPO

LOCK LED on.

Note:

Since Style Elements may contain Tempo Change data,

Tempo may change while a Style Element is playing.

Songs area

This is where the Song assigned to the onboard Player is shown.

Song name

Song name

Name of the Song assigned to the Player. You can select Songs while playing Styles, to have them ready when switching to Song

Play mode.

Performance/STS area

This is where the latest selected Performance or STS name is shown.

Selected Performance or STS

Selected Performance or STS

This is the latest selected Performance (Perf) or Single Touch

Setting (STS#).

Touch the name to open the Performance Select window (see

“Performance Select window” on page 84). As an alternative, use

the PERFORMANCE section to select a different Performance.

To select a different STS, use the four STS buttons under the display, or the STS panel in the display.

Keyboard tracks area

This is where Keyboard tracks are shown.

Sound name Track name

Sound bank’s icon

• If the track is already selected (white background), touch the

Sound name to open the Sound Select window.

• If the track is not selected (dark background), first select it, then touch the Sound name to open the Sound Select window.

You can also open the Sound Select window by pressing the

SOUND button in the SELECTION section on the control panel.

For more information about the Sound Select window, see

“Sound Select window” on page 83.

Keyboard track octave transpose

Non editable. Octave transpose of the corresponding track. To individually edit the octave transpose for each track, go to the

“Mixer/Tuning: Tuning” edit page (see page 98).

You can also transpose all Upper tracks by using the UPPER

OCTAVE buttons on the control panel.

Bass & Lower Backing icon

When the Bass & Lower Backing function is active, the Backing icon appears in the Lower

track Sound area (see “Bass & Lower Backing” on page 153).

Keyboard track name

Non editable. Name of the corresponding track:

Abbreviation

UP1

UP2

UP3

LOW

Track

Upper 1

Upper 2

Upper 3

Lower

Hand

Right hand (or both when in Full Keyboard mode)

Left hand

Sound bank’s icon

This picture illustrates the bank the current Sound belongs to.

Keyboard track status

Play/mute status of the current track. Select the track, then touch this area to change the track status.

No icon Play status. The track can be heard.

Mute status. The track cannot be heard.

Panels

The lower half of the main page contains the various panels, you can select by touching the corresponding tabs. See more infor-

mation in the relevant sections, starting from page 91.

Volume panel

Track status

Track’s octave transpose

Sound name

Name of the Sound assigned to the corresponding Keyboard track.

Tabs

Style Play

STS Name panel

91

STS Name panel

Touch the STS Name tab to select this panel. Single Touch Settings (STS) are memory locations intended for quickly choosing

Keyboard Sounds, contained in each Style or SongBook Entry.

While in this panel, you can see the name of the four STSs belonging to the latest selected Style or SongBook Entry. Touch one of the names to select the corresponding STS.

Volume panel

Touch the Volume tab to select this panel. This is where you can set the volume of each track, and mute/unmute them.

Changing the tracks’ volume

You can change the volume of each track by dragging the sliders in the display. You can also change the volume by touching a track’s slider, then using the VALUE DIAL.

Note:

You cannot edit the STS names in this panel. To edit a name, select the STS to be renamed, then select the Write Single Touch

Setting command from the page menu (see “Write Single Touch

Setting dialog box” on page 109).

Sliders

Changing the Play/Mute status

Play/mute status of the current track. Select the track, then touch this area to change its status.

Track status icons

Play status. The track can be heard.

Mute status. The track cannot be heard.

Saving the track’s volume and play/mute status

Each set of tracks can be saved into a different memory. This allows for a great flexibility when mixing Keyboard and Accompaniment tracks through the use of Performances, STSs and

Styles.

• The volume and play/mute status of the Keyboard tracks can be saved to a Performance or STS (see “Write Performance” on page 108 and “Write Single Touch Setting” on page 108).

• The volume and play/mute status of the separate Style tracks can be saved to the current Style Settings (see “Write Current

Style Settings” on page 108).

• The offset volume of the grouped Style tracks is automatically saved to the Global.

92 Style Play

Volume panel

Track names

Under the sliders, a label for each track is shown. Use the TRACK SELECT button to switch between the

Normal

(grouped Style tracks, Keyboard tracks) and the Style Tracks view (separate Style tracks).

Track Description

Normal View

DR/PERC

(*)

ACCOMP

(*)

BASS

(*)

LOWER

UPPER1…3

Grouped Drum and Percussion tracks.

Grouped Accompaniment tracks (Acc1-5).

Grouped Bass Style track.

Lower track.

Upper tracks.

Style Tracks View

DRUM

PERC

BASS

ACC1…5

Drum Style track.

Percussion Style track.

Bass Style track.

Accompaniment Style tracks.

(*).Volume for these grouped tracks is a global offset, that can be adjusted in the Global > Mode Preferences > Style page.

Normal view

In Normal view you can see the grouped Style tracks (Play/Mute only), and the separate controls for the Keyboard tracks:

Grouped Style tracks Keyboard tracks

Grouped Style tracks

In the Normal view, Style tracks are grouped together (Dr/Perc,

Accomp, Bass groups), to allow for instant play/mute of several tracks at the same time.

Grouped Style Tracks

Changing the volume of the grouped Style tracks can be done (as a general control) in the Global mode > Mode Preferences >

Style page (see “Style Tracks Global Volume” on page 153).

Keyboard tracks

Here you can separately control the volume and play/mute status of each Keyboard track.

Style Tracks view

Press the TRACK SELECT button to switch from the Normal view to the Style Tracks view. In this view, individual Style tracks are shown in the lower half of the display, while the upper half of the main page changes to show parameters for the selected Style track.

Selected track info area

Sounds area

Style tracks Volume

Press TRACK SELECT again to return to the Normal view (Keyboard tracks, grouped Style tracks, Mic/In controls).

Style tracks Volume

Here you can change the volume and play/mute status of each one of the individual Style tracks.

Original Style Sounds

This parameter lets you decide if the Style has to play the Sounds saved in the Performance or Style Settings, or the ones saved in each Style Element.

Note:

When assigning a Sound to a Style track, the “Original Style

Sounds” parameter is automatically turned off to allow its use.

Note:

This parameter can be saved with the Performance or Style

Settings.

On Style tracks always use the original Sounds recorded inside each Style Element. If you assign a different Sound to a Style track, this parameter is automatically set to Off.

Off You can assign different Sounds to each Style track, and save them in a Performance or Style

Settings. The selected Sounds remain the same for all Style Elements. These Sounds can be saved into a Performance or Style Settings with the

“Write Performance” or “Write Current Style Settings” commands (see page 108). Assigned

Sounds are shown in the Sounds area of this page.

Selected Track Info area

This line lets you see the Sound assigned to the selected track. It appears both in the main page, and in several edit pages.

Track name

Sound name

Sound bank

Program Change sequence

Style Play

Pad panel

93

Track name

Name of the selected track.

Sound name

Sound assigned to the selected track. Touch anywhere in this area to open the Sound Select window, and select a different

Sound.

Sound bank

Bank of the selected Sound.

Program Change

Program Change number sequence (Bank Select MSB, Bank

Select LSB, Program Change).

Sounds area

This area lets you see the Sound bank’s icon and octave transposition for the eight Style tracks.

Style track’s octave transpose icon

Pad panel

Touch the Pad tab to select this panel. This is where you can assign a different Hit or Sequence Pad to each of the four pads, and see at a glance how pads are programmed. For more options,

go to the “Pads: Pad” page (see page 106).

Pad assignment

Name of the Hit or Sequence assigned to each Pad. Touch the

box to make the Pad Select window appear (see “Pad Select window” on page 85).

When the lock is open, Pads could automatically change when choosing a Style or SongBook Entry.

Pads lock icon ( )

Close this lock to prevent Pads from changing when choosing a different Style or SongBook Entry.

Sound bank’s icon

Style track’s octave transpose icon

Non editable. Octave transpose of the corresponding track. To change the octave transpose, use the UPPER OCTAVE buttons,

or go to the “Mixer/Tuning: Tuning” edit page (see page 98).

Sound bank’s icon

This picture illustrates the bank the current Sound belongs to.

Touch an icon a first time to select the corresponding track

(detailed information are shown on the Selected Track Info area, see above). Touch it a second time to open the Sound Select window.

94 Style Play

Split panel

Split panel

Touch the Split tab to select this panel. This is where you can set the split point and activate the Bass Inversion.

Sub-Scale panel

Touch the Sub-Scale tab to select this panel. This panel replicates

the “Mixer/Tuning: Sub Scale” edit page (see page 98). .

Split Point

Use this parameter to select a different split point. A full-range piano keyboard is shown in the display, divided at the selected split point. Upper tracks play on the right of this point, while the

Lower track plays on the left.

Keyboard diagram

Touch anywhere on the keyboard diagram. A message will appear, asking you to press the new split point on the keyboard of your Pa300 (or to press the EXIT button to close the message with no changes).

Global

There is a global split point, and a “local” one, that can be memorized into the Performances and STSs.

On You are editing the global split point. The global split point is considered when selecting a Performance or STS that does not contain a “local” split point.

Off You are editing the “local” split point memorized in the current Performance or STS.

Bass Inversion

Use this parameter to turn the Bass Inversion function on or off.

On The lowest note of a chord played in inverted form will always be detected as the root note of the chord. Thus, you can specify to the arranger composite chords such as “Am7/G” or “F/C”.

Off The lowest note is scanned together with the other chord notes, and is not always considered as the root note.

With the “Quarter Tone” button not pressed

With the “Quarter Tone” button pressed

Style Play

Edit menu

95

Edit menu

From any page, press the MENU button to open the Style Play edit menu. This menu gives access to the various Style Play edit sections.

When in the menu, select an edit section, or press EXIT or

STYLE PLAY to exit the menu and return to the main page. To return to the main page, you can also select the Main Page menu item.

When in an edit page, press EXIT or the STYLE PLAY button to return to the main page of the Style Play operating mode.

Page menu icon

Touch this icon to open the page menu (see “Page menu” on page 108).

Parameters area

Each page contains various parameters. Use the tabs to select one of the available pages. For detailed information on the various types of parameters, see sections starting below.

Tabs

Use tabs to select one of the edit pages of the current edit section.

Mixer/Tuning: Volume/Pan

This page lets you set the volume and pan for each of the Keyboard or Style tracks. Volume settings are the same as in the Volume panel of the main page.

Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice versa.

Each item in this menu corresponds to an edit section. Each edit section groups various edit pages, that may be selected by touching the corresponding tab on the lower part of the display.

Edit page structure

All edit pages share some basic elements.

Operating mode Edit section

Selected track info

Page menu icon

Upper Volume Link

With this parameter, you define if changing the volume of one of the Upper tracks proportionally changes the volume of the other

Upper tracks.

On When changing the volume of one of the Upper tracks, volume for the other Upper tracks changes proportionally.

Off When changing the volume of one of the Upper tracks, only that track’s volume is changed. The other Upper tracks are left unchanged.

Tabs

Parameters area

Operating mode

This indicates that the instrument is in Style Play mode.

Edit section

This identifies the current edit section, corresponding to one of

the items of the edit menu (see “Edit menu” on page 95).

96 Style Play

Mixer/Tuning: FX Send

Dry

Use this checkbox to turn the dry (direct) track signal on or off from the outputs.

On When checked, the direct signal coming from the track is sent to the output, mixed with the Master

FXs.

Track L/R Out

Off

Master FX

When unchecked, the direct signal coming from the track is removed from the audio output, and only sent to the Master FXs. The effected signal will still be panned (in stereo FXs only) according to the Pan value.

Track L/R Out

Master FX

Pan

Track position in the stereo field.

L-64…L-1 Left stereo channel.

C 00 Center.

R+1…R+63 Right stereo channel.

Volume

Track’s volume. This is the volume of each track, as saved in the

Style (Style Settings), Performance or STS. It may change when choosing a different Style, Performance or STS.

0…127 MIDI value of the track’s volume.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Mixer/Tuning: FX Send

Pa300 includes two groups of effects (FX A and FX B). While in

Style Play mode, the A group is reserved to the Style and Pad tracks, the B group to the Keyboard tracks.

Choosing and editing the effects is done in the dedicated Effect

section (see “Effects: A/B FX Configuration” on page 100).

This page lets you set the level of the track’s signal going to the

Master FX processors. The Master FX processors are connected in parallel with the dry/direct signal, so you can decide the amount of direct signal that will be sent to the Master FX processors.

In case you do not want to hear the direct signal, just set the Dry parameter to Off (see “Dry” above).

You can assign to the Master FXs any kind of available effects, but we found it convenient to arrange them in the following way, for most of the Styles, STS and Performances included with the

Pa300:

A-Master 1 Reverb processor for the Style and Pad tracks.

A-Master 2 Modulating FX processor for the Style and Pad tracks.

B-Master 1 Reverb processor for the Keyboard tracks.

B-Master Modulating FX processor for the Keyboard tracks.

Use the TRACK SELECT button to switch from Keyboard to

Style tracks, and vice-versa.

FX Group

This indicates the FX group (A or B) assigned to the group of tracks shown.

Send level (Master 1, Master 2)

0…127 Level of the track (direct) signal sent to the corresponding Master FX effect processor.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Style Play

Mixer/Tuning: EQ Gain

97

Mixer/Tuning: EQ Gain

In this page you can set the three-band equalization (EQ) for each individual track.

Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice-versa.

Mixer/Tuning: EQ Control

This page lets you reset or bypass the track’s equalization, programmed in the previous page.

Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice-versa.

Track

Reset buttons

Hi (High) Gain

This parameter lets you adjust the high frequencies equalization on each individual track. This is a shelving curve filter. Values are shown in decibels (dB).

-18…+18dB High gain value in decibels.

Mid (Middle) Gain

This parameter lets you adjust the middle frequencies equalization on each individual track. This is a bell curve filter. Values are shown in decibels (dB).

-18…+18dB Middle gain value in decibels.

Low Gain

This parameter lets you adjust the low frequencies equalization on each individual track. This is a shelving curve filter. Values are shown in decibels (dB).

-18…+18dB Low gain value in decibels.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Reset All Tracks button

Touch this button to reset (i.e., “flatten”) equalization for all tracks (both Keyboard and Style tracks).

Track Reset buttons

Use these buttons to reset (i.e., “flatten”) equalization for the corresponding track.

Bypass

Check any of these checkboxes to bypass the equalization for the corresponding track. When bypassed, equalization has no effect on the track, but all parameters are preserved. When the box is unchecked, equalization is activated again.

On

Off

The bypass function is engaged, so no equalization is active on the corresponding track.

The bypass function is not engaged, so the equalization is active on the corresponding track.

Input Trim

This knob allows you to limit the level of the signal passing through the equalizer. Extreme equalization values can overload the audio circuits and lead to distortion. This control lets you set equalization as desired, and at the same time avoid overloading.

0…99 Limiting value. The higher, the most effective it is.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

98 Style Play

Mixer/Tuning: Tuning

Mixer/Tuning: Tuning

This page is where you can set the octave transpose and fine tuning for each track. Plus, you can program the Pitch Bend range for each track.

Use the TRACK SELECT button to switch from the Keyboard to the Style tracks, and vice-versa.

Mixer/Tuning: Sub Scale

You can assign a different scale (a sub-scale) to the Keyboard tracks, the Upper tracks or all tracks. This will allow, for example, to play a solo with a particular Quarter Tone tuning, while the backing tracks play in the Equal tuning.

This page is where you can program the sub-scale for the selected tracks; a different sub-scale can be associated to each

Performance or STS. Track selection is general, and can be done

with the “Scale Mode” parameter of the Global > Mode Preferences > Style page (see page 153).

The remaining tracks will use the basic scale set in the Global

> Tuning > Scale page (see “Main Scale” on page 157). This is

the “standard” scale of the instrument.

PB Sensitivity

These parameters show the Pitch Bend range for each track, in semitones.

1…12 Maximum up/down pitch bend range (in semitones). 12 = ±1 octave.

0 No pitch bend allowed.

Oct(ave) Transpose

This is the octave transpose value.

-3 Lowest octave.

0

+3

Standard tuning.

Highest octave.

Detune

This is the fine tuning value.

-64

00

+63

Lowest pitch.

Standard tuning.

Highest pitch.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

With the “Quarter Tone” button not pressed

With the “Quarter Tone” button pressed

Note:

Quarter Tone selection can be received via USB as MIDIdata (i.e., from an external sequencer or controller). Conversely, selection of Quarter Tone settings can be sent by the Pa300 to an external MIDI recorder as System Exclusive data.

Scale

Selected scale. See “Scales” on page 355 for a list of the available

scales. When selecting the User scale, the keyboard diagram

becomes active, letting you program a custom scale (see “How to create a custom scale by fine-tuning each note of the User scale”

below).

Key

This parameter is needed by some scales to set the preferred

key (see “Scales” on page 355).

Style Play

Mixer/Tuning: Sub Scale

99

Quarter Tone

Press the Quarter Tone button in the display to make the keyboard diagram active In the display, touch any note you want to lower a quarter tone, making a big dot appear on the note diagram. Touch the note again to make the dot disappear.

Touch one of the four SC Preset buttons to recall the corresponding preset, and touch any note you want to lower a quarter tone down, making a big dot appear on the detuned note in the diagram. Touch the note again to make the dot disappear.

Scale alteration made in this page is momentary and is not memorised. It is only meant to allow for fast scale alteration while playing.

To make changes faster, you can also assign the Quarter Tone

function to the footswitch (see below “How to use the Quarter

Tone function with a footswitch” for more information).

The use of SC Presets allows for immediate recall of previously

programmed Quarter Tone scales (see below “How to use the

Quarter Tone function with the SC Presets” for more informa-

tion).

SC Preset buttons

These buttons only appear when the “Quarter Tone” parameter is checked. Use these buttons to recall the corresponding custom

scale presets. See “How to use the Quarter Tone function with the SC Presets” below for information on how to use them.

Keyboard diagram

When “Quarter Tone” is checked, this diagram allows for lowering each note of a quarter tone. When a User scale is selected, it allows you to fine-tune each note’s pitch.

Scale lock icon

When locked, Scale parameters remain unchanged when selecting a different Performance or STS.

For more information on parameter locks, see “General Controls: Lock” on page 149.

How to create a custom scale by fine-tuning each note of the User scale

When the User scale is selected, the keyboard diagram becomes active. You can then change each note tuning in cents of a semitone (within a range of ±99 cents, referred to Equal tuning). This way, you can create a custom scale, that you can save to a Performance or STS.

After having selected the User scale, touch a note in the keyboard diagram, and use VALUE DIAL to adjust the selected note tuning in cents.

Note:

These settings can be saved to a Performance or STS, as described below.

How to use the Quarter Tone function with the SC Presets

When the “Quarter Tone” button is pressed, four “SC Preset” buttons appear, and you can select one of four SC Presets to recall a preset custom scale.

1.

Program and save a custom scale into an SC Preset.

To do so, go to the Global mode, and reach the “Tuning:

Scale” page. When programming is done, choose the

“Write SC Preset” command from the page menu, then select one of the preset locations where to save the current

settings (see “Write Quarter Tone SC Preset dialog box” on page 163).

2.

3.

Return to this page, and touch the “Quarter Tone” button to make the “SC Preset” buttons appear.

Touch one of the “SC Preset” buttons to recall a preset custom scale.

4.

5.

Each preset contains custom detuning of each note of the scale, and memorizes the selected degree(s) of the scale.

When no preset is selected, the default scale is automatically recalled. This scale assigns a -50 cent value to all notes, and turns all scale degrees off.

You can also select an SC Preset by assigning the relevant

function to a footswitch (see “Controllers: Foot Controllers” on page 155).

Use the keyboard diagram to turn the note detuning on or off.

Make a big dot appear to detune the corresponding note, or make it disappear to reset tuning.

Reset the original scale.

Touch the “Quarter Tone button again, to deselect it and recall the main scale.

Fine tuning values

100 Style Play

Effects: A/B FX Configuration

How to use the Quarter Tone function with a footswitch

You can assign the “Quarter Tone” function to a footswitch, to program a custom scale in realtime, for example to allow for those sudden scale changes typical of the Arabic music. These changes are not saved anywhere, so the scale is easily “wipedout” when selecting a different Performance or STS, or when pressing the Quarter Tone pedal again.

Note:

While in Style Play mode, you can create a custom scale, to be assigned to a Performance or STS, simply by selecting and editing a User scale, and saving any change to a Performance or STS.

See “How to create a custom scale by fine-tuning each note of the

User scale” above.

While in Global mode, you can create a custom scale and save it to one of the four SC Presets, and recall it by touching one of the SC

Preset buttons in the display. Then, you can start your scale editing

from the selected preset. See “How to use the Quarter Tone function with the SC Presets” above.

1.

Program the footswitch to be the Quarter Tone switch.

2.

3.

4.

Simply go to the Global mode, and reach the “Controllers:

Foot Controllers” page. There, you will find the “Pedal/

Footswitch” parameter, to which you can assign the Quar-

ter Tone function.

Lower some note pitches.

Keep the Quarter Tone pedal pressed. The keyboard will not play at this time. Press the notes you want to lower a quarter tone. Release the pedal.

Play with your new scale.

Notes you pressed on step 2 are now lowered of a quarter tone.

Reset the original scale.

Press and release the Quarter Tone pedal again, without playing any note. All pitches will be reset, and the scale selected by the Performance or STS will be recalled.

Effects: A/B FX Configuration

This page allows you to select the A (Style and Pads) and B (Keyboard) groups of effects. Please use the “FX A” and “FX B” side tabs to switch from one group to the other one.

FX group

FX Groups (FX A, FX B)

Pa300 includes two groups of effects (FX A and FX B). There are two master FXs for group. In Style Play mode, the A group is reserved to the Style and Pad tracks, the B group to the Keyboard tracks.

Master FX 1, 2

Effects assigned to the corresponding effect processors. Usually,

FX1 are reverbs, while FX2 are modulating effects (chorus, flanger, delay…). For a list of the available effects, see in the

Appendix.

Effects assigned to both FX groups can be saved to a Performance. Effect assigned to the FX A group (Style and Pad tracks) can be saved to the Style Settings. Effects assigned to the FX B group (Keyboard tracks) can be saved to an STS.

W/D

Use this parameter to set the amount of the effect (Wet) against the non-effected (Dry) signal coming from the track.

MFX2 to MFX1

Amount of the MFX2 effect going back to the input of the MFX1 effect.

M.T. (Modulating Track)

Source track for modulating MIDI messages. You can modulate an effect parameter (for example, distortion’s low-cut filter frequency) with a MIDI message generated by an internal physical controller (for example, pushing the Joystick forward).

Style Play

Effects: Master 1, 2

101

Effects: Master 1, 2

These pages contain the editing parameters for the four effect processors. Here is an example of the FX A page, with the Reverb

Wet Plate effect assigned.

Selected effect

FX group

Track Controls: Mode

This page lets you connect each track to the internal sound generator and to external devices. This is very useful to play, for example, a software synthesizer with one of Pa300’s Keyboard or

Style tracks. In addition, here you can set the polyphony mode for each track.

FX parameters

Selected effect

Select one of the available effects from this pop-up menu.

FX parameters

Parameters may be different, depending on the selected effect.

See the relevant chapter in the Appendix for a list of the available parameters for each effect type.

Wet/Dry

Use this parameter to set the amount of the effect (Wet) against the non-effected (Dry) signal coming from the track.

Src (Source)

Modulation source. To select the track generating this message, see the “M.T. (Modulating Track)” parameters found in the

“Effects: A/B FX Configuration” page (see above). See the rele-

vant chapter in the Appendix for a list of the modulation sources.

Int./Ext. (Internal/External)

Internal The track plays the sounds generated by the internal sound engine. It does not play an external (hardware or software) instrument connected to the USB Device port.

External The track plays an external (hardware or software) instrument connected to the USB Device port. The connected device must receive on the

MIDI channel associated with this track on the

Pa300 (see “MIDI: MIDI Out Channels” on page 160).

A track set to this status cannot play the internal sounds.

Instead of the assigned Sound name, the

<E: aaa.bbb.ccc> indicator is shown on a track’s

area in the Main page:

Control Change/Program Change area

This indicator begins with a remark saying the track is in External (”E”) mode, and continues with a strings of transmitted Control Change and

Program Change data. This will let you know what the track is transmitting to the USB Device port. In the following example, CC#0 is the Control Change 0 (Bank Select MSB), CC#32 is the

Control Change 32 (Bank Select LSB), PC is the

Program Change:

CC#0 value CC#32 value PC value

When touching the Sound area, the numeric keypad appears, instead of the Sound Select window.

You can enter the Control Change/Program

102 Style Play

Track Controls: Drum Edit

Both

Change bundle shown above, separating the three parts with a dot (.).

The track plays both the internal sounds and an external instrument connected to the USB Device port.

Type

Drum Drum/Percussion track. Set a track to Drum mode if you wish to separately adjust the volume and set a different output for each percussive family of the assigned Drum Kit Sound. (See

“Track Controls: Drum Edit” on page 102).

Note:

Drum Kits are not affected by transpose whichever the type of track they are assigned to.

Hint:

Set a track to Drum mode if you don’t want the assigned Sound to be transposed (it will behave as a Drum Kit).

Poly

Mono

Note:

Tracks set to Drum mode in Style Record (see

“Track Type” on page 219) cannot be edited here.

This option appears in grey. Other Style tracks cannot be set to Drum mode here.

Tracks of this kind are polyphonic, i.e. they can play more than one note at the same time.

Tracks of this kind are monophonic, i.e. each new note stops the previous note.

Mono Right A Mono track, but with priority assigned to the rightmost (highest) note.

Mono Left A Mono track, but with priority assigned to the leftmost (lowest) note.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track Controls: Drum Edit

In this page you can adjust the volume and edit the main parameters for each family of Drum and Percussion instrument for the selected track. A list of families is shown below.

These parameters can be accessed only on tracks set to the Drum mode (see above). Use them on tracks with a Drum Kit assigned, or you will not be able to hear any change.

Hint:

Use the TRACK SELECT button to cycle between the track groups. After selecting a track, choose the “Solo Track” command from the page menu to avoid listening to the other tracks during editing.

Note:

All values are offsets referred to the value of the original

Sounds.

Family Select

Use these icons/buttons to select the drum family you want to edit. These buttons are only accessible when you select a Drum track.

Drum family icon Drum family

Kick drums

Snare drums

Toms

Hi-Hat cymbals

Ride, Crash and other cymbals

Low-pitched percussions

High-pitched percussions

Special effects

Overview of the current parameter

Under the icons of the Drum families you can see the value of the selected parameter for all the families. This will let you compare the value of the selected family with all the others. The values are shown in grey (non editable).

Style Play

Track Controls: Easy Edit

103

Drum Edit parameters

Use these parameters to adjust the offset value.

Sound parameters Meaning

Volume

EQ Hi

EQ Mid

EQ Low

Attack

Decay

Cutoff

Resonance

Fine Tune

Coarse Tune

MFX 1 Send

MFX 2 Send

Instrument’s Volume.

Equalization, High band.

Equalization, Middle band.

Equalization, Low band.

Attack time. This is the time during which the sound goes from zero (at the moment when you strike a key) to it’s maximum level.

Decay time. Time to go from the final Attack level to the minimum level.

Filter cutoff. This sets the sound brightness.

Use the Filter Resonance to boost the cutoff frequency.

Fine instrument tuning.

Coarse instrument tuning.

Scales the Send level to the Master FX1.

Scales the Send level to the Master FX2.

0…127 Volume (see above).

-64…0…+63 Offset value for all sound generation parameters. ‘0’ means no change to the original value memorized in the Drum or Percussive instrument, while any other value means a decrease or increase to the original value.

Select

Use these buttons to select the track to edit. The button corresponding to the selected track turns green.

Reset Family

Touch this button to reset all changes to the selected family.

Reset Track

Touch this button to reset all changes to percussive instrument volumes in the selected track.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

How to edit a single Drum Family

Here is a quick example of the use of the Drum Volume function.

1.

While in this page, press TRACK SELECT to see individual

Style tracks.

2.

3.

Touch the “Select” button, in the display, corresponding to the Drum track to edit.

Press START/STOP to let the Style go.

4.

If you like, choose the “Solo Track” command from the page menu to solo the Drum track.

5.

6.

While listening to the Style, select the Snare family, then select the Volume parameter, and use the VALUE DIAL to turn the volume completely off.

You’ll notice how all snares stops sounding.

Touch the Reset Track button in the display to recall the original Snare’s volume.

Track Controls: Easy Edit

In this page you can edit the main parameters of the Sounds assigned to each track.

Hint:

Use the TRACK SELECT button to cycle between the track groups. After selecting a track, choose the “Solo Track” command from the page menu to avoid listening to the other tracks during editing.

Note:

All values are offsets referred to the value of the original

Sound.

Easy Sound Edit parameters

Use these knobs to adjust the offset value.

Sound parameters Meaning

Attack

Decay

Release

Cutoff

Resonance

LFO Depth

LFO Speed

LFO Delay

Attack time. This is the time during which the sound goes from zero (at the moment when you strike a key) to it’s maximum level.

Decay time. Time to go from the final Attack level to the beginning of the Sustain.

Release time. This is the time during which the sound goes from the sustaining phase, to zero. The

Release is triggered by releasing a key.

Filter cutoff. This sets the sound brightness.

Use the Filter Resonance to boost the cutoff frequency.

Intensity of the Vibrato (LFO).

Speed of the Vibrato (LFO).

Delay time before the Vibrato (LFO) begins, after the sound starts.

-64…0…+63 Offset value. ‘0’ means no change to the original value memorized in the Sound, while any other value means a decrease or increase to the original value.

Portamento knob and switch

Use the Time knob to adjust the speed of the portamento (a slide between notes). Check the box to turn portamento on, or uncheck it to turn portamento off.

104 Style Play

Keyboard/Ensemble: Key/Velocity Range

Select

Use these buttons to select the track to edit. The button corresponding to the selected track turns green.

Reset Track

Touch this button to reset all changes to Sound parameters in the selected track.

Reset All Tracks

Touch this button to reset all changes to Sound parameters in all tracks.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

How to adjust sound parameters for a single

Sound

Here is a quick example of the use of the Easy Sound Edit function.

1.

If needed, while in this page press TRACK SELECT to see

Keyboard tracks.

2.

3.

Touch the “Select” button, in the display, corresponding to the Upper 1 track.

While playing on the keyboard to hear the Sound, select the Cutoff knob, and use the VALUE DIAL to turn its value completely off.

4.

You’ll notice how the filter progressively cuts out high frequencies, making the sound darker and mellower.

Touch the Reset Track button in the display to recall the original Cutoff value.

Keyboard/Ensemble: Key/Velocity Range

This page lets you program a key and dynamic (velocity) range for each of the Keyboard tracks.

Key range is useful to create a set of Keyboard tracks playing in different zones of the keyboard. For example, you may have

French Horns and Woodwinds playing in the center range of the keyboard, while only Woodwinds play on the higher range.

Velocity range is useful to create a sound made of up to three dynamic layers, assigning each of the Upper tracks to a different dynamic range.

As an example, you may assign the El.Piano 1 Sound to the

Upper 1, and the El.Piano 2 Sound to the Upper 2 track. Then, set Upper 1 to [Bottom=0, Top=80], and Upper 2 to [Bottom=81, Top=127]. The El.Piano 1 will play when playing softer, the El.Piano 2 when playing louder.

Top/Bottom Key (Key Range)

This parameter pair sets the Top and Bottom key range for the track.

C-1…G9 Selected key.

Top/Bottom Vel. (Velocity Range)

This parameter pair sets the Top and Bottom dynamic range for the track.

0

127

Lowest velocity value.

Highest velocity value.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Style Play

Keyboard/Ensemble: Ensemble

105

Keyboard/Ensemble: Ensemble

This page lets you program the Ensemble function. This function harmonizes the right-hand melody by using the recognized chords played by the left hand.

The Ensemble works both in the Style Play and the Song Play modes. Chords are always recognized in the Lower Chord Scan area.

Note:

The Ensemble function only works when the keyboard is in

Split mode.

Ensemble

Harmonization type.

Duet Adds a single note to the melody.

Close

Open 1

Adds a closed-position chord to the melody.

Adds an open-position chord to the melody.

Open 2

Block

As the above, but with a different chord shape.

Block harmonization – very typical of jazz music.

Power Ensemble

Adds a fifth and an octave to the melody, as heard in hard rock.

Third Up This option adds a third over the melody note

(depending on the recognized chord).

Fourths LO Typical of jazz, this option adds two perfect fourths under the melody.

Fourths UP As the above, but with notes added over the melody.

Fifths This adds two fifths below the original note.

Octave

Dual

Brass

Reed

Adds an octave to the melody.

This option adds to the melody line a second note, at a fixed interval set with the “Note” parameter. When selecting this option, a transposition value appears (-24…+24 semitones to the original note).

Typical Brass section harmonization.

Typical Reed section harmonization.

Trill

Repeat

Echo

When two notes are played on the keyboard, this option trills them. If three or more notes are played, only the last two are trilled. You can set the trill speed by using the Tempo parameter (see below).

The played note is repeated in sync with the

Tempo parameter (see below). When playing a chord, only the last note is repeated.

As the Repeat option, but with the repeated notes fading away after the time set with the Feedback parameter (see below).

AutoSplit1 If more than a single Upper track is in play, the

Upper 1 track plays the melody in mono, while the other Upper tracks play the chord notes.

If only the Upper 1 track is in play, it plays polyphonically all the chord notes.

AutoSplit2 Similar to AutoSplit1, but the Upper 1 track always plays the uppermost note.

Note Velocity

This parameter sets the velocity difference between the righthand melody and the added harmonization notes.

-10…0 Subtracted velocity value.

Tempo

Note:

This parameter only appears when the Trill, Repeat or Echo options are selected.

Note value for the Trill, Repeat or Echo Ensemble options. This is in sync with the Metronome Tempo.

Feedback

Note:

This parameter only appears when the Echo option is selected.

This parameter sets how many times the original note/chord is repeated by the Echo option.

Ensemble Track Assign

Use these parameters to separately set Upper tracks for the

Ensemble function.

Off

Normal

Mute

There is no harmonization on this track.

This track is included in the harmonization.

This track only plays the Ensemble notes, but not the original note.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

106 Style Play

Keyboard/Ensemble: Keyboard Control

Keyboard/Ensemble: Keyboard Control

This page lets you enable/disable the Damper and Expression pedals, plus the Joystick, for each of the Upper Keyboard tracks.

Pads: Pad

This page lets you select a different hit sound or sequence for each of the four PAD buttons.

Damper

On

Off

When you press the Damper pedal and release the keys, the track’s sound is kept sustained.

The Damper pedal is not active on any track set to this status.

Joystick X

This enables/disables the left/right movement of the Joystick

(Pitch Bend, and sometimes a Sound parameter control; for

Pitch Bend settings, see “Mixer/Tuning: Tuning” on page 98).

Joystick Y

This enables/disables the front/rear movement of the Joystick

(Y+: Modulation, and sometimes a different Sound parameter control; Y-: Various controls, or non-active).

Expression

This parameter allows you to switch the Expression control on/ off on each individual Keyboard track. The Expression control is a relative level control, always subtracted from the Volume value of the track.

As an example, imagine you have a Piano sound assigned to

Upper 1, and a Strings sound assigned to Upper 2. If you turn the Expression switch on on Upper 2, and off on Upper 1, you can use a continuous pedal to control only the Strings’ volume, while the Piano remains unchanged.

To program the pedal to act as an Expression control, see “Controllers: Foot Controllers” on page 155. You can only assign this

function to a volume-type pedal, not to a switch-type one.

Assign the “KB Expression” option to the pedal.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Assignments can be saved into the current Style Settings or

SongBook Entry.

Note:

Each Style or SongBook Entry can change the Pad assignment.

Pad assignment

Name of the Hit or Sequence assigned to each Pad. Touch the

box to make the Pad Select window appear (see “Pad Select window” on page 85).

Note:

You can also choose Hits or Sequences from the Pad panel of the main page.

Volume

Volume for each of the four Pad tracks.

0…127 Volume level.

Pan

Pan for each of the four Pad tracks.

-64…-1

0

+1…+63

Left stereo channel.

Center.

Right stereo channel.

FX Send (Master 1, 2)

Send level to the Master FX processors for each of the four Pad tracks. The Pads share the FX A group with the Style tracks.

0…127 Level of the Pad track (direct) signal sent to the effect processor.

EQ Gain [dB] (Hi, Mid, Low)

Equalization for each of the four Pad tracks.

-18.0…+0.0…18.0

Gain value of the High, Middle, or Low band.

Pad lock icon

This lock avoids selecting a different Style or SongBook Entry changes also the Hit or Sequence Pads assigned to the Pads.

For more information on parameter locks, see “General Controls: Lock” on page 149.

Style Play

Style Controls: Drum Map

107

Style Controls: Drum Map

In this page you can select various general parameters for the

Style.

Style Controls: Keyboard Range On/Off /

Wrap Around

In this page you can program the Wrap Around point, and turn on/off the Keyboard Range included in each Style tracks.

Drum Mapping (Var.1…Var.4)

The Drum Mapping lets you select an alternative arrangement of percussive instruments for the selected Drum Kit, without any additional programming. Just select a Drum Map, and some percussive instruments will be replaced with different instruments.

Off Standard mapping.

Drum Mapping 1…7

Drum Map number. Mapping 1 is “soft-sounding”, while mapping 7 is “loud-sounding”.

Kick and Snare Designation

The Kick Designation replaces the original Kick (Bass Drum) sound with a different Kick of the same Drum Kit, while the

Snare Designation replaces the original Snare Drum sound with a different Snare of the same Drum Kit.

Hint:

Select different Designations while listening to the Style, and see how they affect the Style. When you like the result, save your setting to a Performance or Style Settings.

Off Original Kick or Snare.

Type 1…3 Kick or Snare replacing the original one.

Track status

Track play/mute status. Touch these icons to change it.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Keyboard Range On/Off

This parameter is an on/off switch for the Key Range parameter memorized inside each Style Element track.

On

The Keyboard Range is considered (see “Style

Element Track Controls: Keyboard Range” on page 218 in Style Record mode). When a track

goes over the lower or higher Keyboard Range point, it is automatically transposed, to stay in the programmed range.

Off No Keyboard Range used.

Wrap Around

The wrap-around point is the highest key range limit for the backing track. The accompaniment patterns will be transposed according to the detected chord. If the chord is too high, the

Style tracks might play in a range that is too high, and therefore unnatural. If, however, it reaches the wrap-around point, it will be automatically transposed an octave lower.

The wrap-around point can be individually set for each track in semitone steps up to a maximum of 12 semitones, relative to the

chord root set in Style Record mode (see “Key/Chord” on page 199).

It is advisable to set different Wrap Around points for each track, to avoid all tracks “jump” to a different octave at the same time.

We suggest to consider the actual range of the real instrument.

1…12 Maximum transposition (in semitones) of the track, referred to the original key of the Style pattern.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

108 Style Play

Page menu

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Write Performance

Select this command to open the Write Performance dialog box, and save most of the current control panel settings to a Performance.

See “Write Performance dialog box” on page 109 for more infor-

mation.

Write Single Touch Setting

Select this command to open the Write Single Touch Setting

(STS) dialog box, and save Keyboard track settings to one of the

Single Touch Settings (STS) of the current Style.

See “Write Single Touch Setting dialog box” on page 109 for

more information.

Write Current Style Settings

Select this command to open the Write Current Style Settings dialog box, and save Style track settings to the current Style.

See “Write Single Touch Setting dialog box” on page 109 for

more information.

Solo Track

Select the track to be soloed, and check this item. You will hear only the selected track, and the ‘Solo’ warning will flash on the page header.

Uncheck this item to exit the Solo function.

The Solo function works in a slightly different way, depending on the selected track:

Keyboard track: The selected Keyboard track is the only track you can hear when playing on the keyboard. All other Keyboard tracks are muted. The status of the Style tracks is unaffected.

Style track: The selected track is the only Style track you can hear. All other Style tracks are muted. The status of the Keyboard tracks is unaffected.

• Grouped Style tracks:

The Solo function does not work on these special tracks.

Keep the SHIFT button pressed and touch one of the tracks to solo it. Do the same on a soloed track to deactivate the

Solo function.

Copy/Paste FX

You can copy a single effect (Master 1, Master 2), or both effects of an FX group (A or B). You can copy them between different elements (for example, between Styles and Performances, or

STSs and Songs).

Note:

This operation only copies the parameters of the “Effects” section. Parameters contained in other sections, like “Dry” or “FX

Send”, are not copied. Please note that these parameters are relevant in the overall sound of the effect, so please fine-tune them.

To copy a single effect:

1.

Select the source Performance, STS, Style or Song.

2.

3.

Choose the source FX group (A or B) by touching the corresponding side tab.

Go to the page of the single effect you want to copy (Master

1, Master 2).

4.

5.

6.

7.

Choose the “Copy FX” command from the page menu.

Select the target Performance, STS, Style or Song,

Choose the same FX group (A or B) as the target by touching the corresponding side tab.

Go to the page of the single effect you want to paste (Master

1, Master 2).

8.

Choose the “Paste FX” command from the page menu.

To copy all the effects in an FX group:

1.

2.

Select the source Performance, STS, Style or Song, then go to the Effects > A/B FX Config page, to copy all the effects.

Choose the source FX group (A or B) by touching the corresponding side tab.

3.

4.

5.

6.

Choose the “Copy FX” command from the page menu.

Select the target Performance, STS, Style or Song, then go to the page of the Effects > A/B FX Config page.

Choose the FX group (A or B) as the target by touching the corresponding side tab.

Choose the “Paste FX” command from the page menu.

Easy Mode

Easy Mode allows you to use the Style Play and Song Play modes with an easier-to-use user interface. It is recommended to beginners, and to professionals alike that do not want to deal with the extra parameters of the Advanced mode.

At any time, you can manually turn the Easy Mode on/off with the Easy Mode command in the page menu of the Style Play and

Song Play modes.

Style Play

Write Performance dialog box

109

Write Performance dialog box

Open this window by keeping one of the PERFORMANCE buttons pressed for about one second, or by choosing the Write Performance item from the page menu. Here, you can save all track settings, the selected Style, and various Style settings to a Performance.

Name

Name of the STS to be saved. Touch the (Text Edit) button next to the name to open the Text Edit window.

Current Style

Non editable. Settings are saved in one of the four STSs belonging to the current Style. This parameter displays the name of the

“parent” Style.

STS

Target STS location. The name of the STS currently saved at the target location is shown. Use the VALUE DIAL to select a different location.

Name

Name of the Performance to be saved. Touch the (Text Edit) button next to the name to open the Text Edit window.

Perf Bank

Target bank of Performances. Each bank corresponds to one of the PERFORMANCE buttons. Use the VALUE DIAL to select a different bank.

Performance

Target Performance location in the selected bank. Use the

VALUE DIAL to select a different location.

Select… button

Touch this button to open the Performance Select window, and select a target location.

Write Single Touch Setting dialog box

Open this window by keeping one of the STS buttons pressed for about one second, or by choosing the Write Single Touch Setting item from the page menu. Here, you can save the Keyboard track settings to one of the four single Touch Settings (STS) belonging to the current Style.

Write Current Style Settings dialog box

Open this window by keeping the STYLE button in the SELEC-

TION section pressed for about one second, or by selecting the

Write Style Settings item from the page menu. Here, you can save Style track settings to the Style Settings of the current Style.

Note:

When the “Factory Style and Pad Protect” option is checked in the Global > Mode Preferences > Media page, you cannot write any Style Settings onto Factory Styles. The “Write Current Style

Settings” command in the page menu is greyed out and cannot be selected. All original settings of the Factory Styles will be left untouched.

Style bank

Non editable. Bank of Styles the current Style belongs to.

Current Style

Non editable. Name of the current Style.

Note:

When the “Factory Style and Pad Protect” option is checked in the Global > Mode Preferences > Media page, you cannot write an STS over a Factory Style. The “Write Single Touch Setting” command in the page menu is greyed out and cannot be selected.

All original settings of the Factory Styles will be left untouched.

110 Style Play

The Favorite banks

The Favorite banks

You can create a custom set of Styles, made of up to eight Favorite banks. You can assign a different name to the tabs that appear in the Style Select window, in order to add musical genres not included among the Factory Styles.

The Favorite Styles are contained in eight files, automatically created by the Pa300 inside the Style folder in the SYS area of the internal storage memory. Even if different bank names can appear in the display, these files have fixed names:

File Name

FAVORITE01…8.STY

FAVORITE Banks

Bank 1…8

Creating the Favorite banks

There are various ways to create the Favorite banks:

• While in Style Play mode, you can copy & paste any Style into the Favorite banks, as an alternative to the User Style banks. See the “Selecting” chapter for more information on the Copy & Paste operations.

• While in Style Record mode, you can write the new or edited Style in the Favorite banks, as an alternative to the

User Style banks. See the “Style Record” chapter for more information on saving a Style.

• While in Media mode, you can load any Style into the

Favorite banks, as an alternative to the User Style banks.

See the “Media” chapter for more information on the Load operations.

Renaming the Favorite banks

While the Style Select window is in the display, you can choose

the “Rename Favorite” command from the page menu, and

assign the Favorite Style tabs any name you like.

The assigned name can be spanned over two lines, by separating them with the paragraph character (¶). For example, to write

“World Music” on two lines, enter “World¶Music”.

Be careful not to write words exceeding the width of the side tabs of the Style Select window.

Song Play

MIDI Clock

111

Song Play

The Song Play operating mode is where you can listen to Songs, while reading Lyrics and Chords (where available). An automatically-generated Score can also be seen for Standard MIDI Files.

Songs can be in Standard MIDI File, Karaoke™ or MP3 format.

The MID+G and MP3+G formats are also supported.

You can play along with the Song with up to four Keyboard tracks (Upper 1-3, Lower) and four Pads. You can select different

Sounds and Effects for Keyboard tracks by selecting Performances and STSs.

While in Song Play mode, you can use the SongBook to automatically select Songs for a desired music genre. With each Song entry in the SongBook, up to four STSs are also made available.

Song Play mode can also be used in Easy Mode.

Track parameters

Changes to Keyboard tracks can be saved to a Performance. You can then recall different settings by just selecting a single Performance.

Settings for Song tracks, like Pan, Volume and FX Sends, depend on each individual Standard MIDI File. Changes to Song tracks made in Song Play mode cannot be saved to a Standard MIDI

File, and are only intended for realtime control.

To make permanent changes Song tracks, edit and save the Standard MIDI File in Sequencer mode.

MIDI Clock

In Song Play mode the MIDI Clock is always generated by the internal Player, even if the Clock parameter is set to External

USB mode in the Global > MIDI > General Controls page (see

“Clock Source” on page 158). While in this mode, Pa300 cannot

receive MIDI Clock messages from the USB port.

Pa300 only transmits to the USB port the MIDI Clock messages generated by the Player. For MIDI Clock messages to be sent, the

“Clock Send” parameter must be activated in the Global > MIDI

> General Controls page (see “Clock Send” on page 158).

Tempo Lock

If you don’t want the Tempo value to change when selecting a new Song, turn on the Tempo Lock function by using the

TEMPO LOCK button on the control panel. When this button’s

LED is turned on, you can still manually change the Tempo with the TEMPO +/– buttons, or by touching the Tempo field and using the VALUE DIAL.

Standard MIDI Files and Sounds

The native Song file format of Pa300 is the Standard MIDI File

(SMF), an universal standard set by all manufacturers. Filename extension is .MID, but Pa300 can also read files with the .KAR

extension. You can read these files with any musical instrument or computer.

Even if the Standard MIDI File format is standard, differences may appear in sounds when playing the various files. If you recorded a Song on the Pa300 in Sequencer mode using only

General MIDI sounds (i.e., those of the “GM” type), you can be confident you can play the same Song on virtually any other musical instrument or computer. If you used Korg native sounds, you may not find the same sounds on instruments from other manufacturers.

When you read Standard MIDI Files in Song Play mode, there is no problem reading files made using only General MIDI sounds.

Sounds could be different when playing a Song made on a different instrument: despite the wide compatibility of Pa300 with other standards (like GS or XG), differences may arise.

Should this happen, load the Standard MIDI File in Sequencer mode, then manually reassign the non-matching Sounds, replacing them with similar Sounds on the Pa300. Finally, save the

Standard MIDI File again, and you will be able to play it in Song

Play mode with the correct Sounds.

Master Volume, Balance

While the MASTER VOLUME knob controls the general volume of the instrument, you can use the BALANCE knob to balance the Song and Pad tracks against the Keyboard tracks.

Overall instrument’s volume

Balance of Songs and Pads against the Keyboard tracks

112 Song Play

Keyboard, Pad and Player tracks

Keyboard, Pad and Player tracks

Pa300 is equipped with a Player that can play up to a maximum of 16 Song tracks. In addition, you can play the keyboard with four additional Keyboard tracks (Upper 1-3 and Lower).

When the Volume panel is shown in the main page of the Song

Play mode (see illustration below), you can adjust the Volume and Play/Mute status of these tracks, but please keep in mind that these changes will not be saved in the Standard MIDI File.

Main page (Normal view)

Press the SONG PLAY button to access this page from another operating mode.

Note:

When switching from Style Play to Song Play mode, various track parameters and settings may change.

To return to this page from one of the Song Play edit pages, press the EXIT or SONG PLAY button.

Song area Page header

Keyboard tracks area

Page menu icon

Style area

Perf./

STS area

Keyboard tracks

While in Song Play mode, you can select Performances or STSs.

STSs are from the latest selected Style; choose a different Style to select a different set of STSs. You can see the name of the available STSs when the STS Name panel is shown in the main page of the Song Play mode (see illustration):

Panels

Details on individual tracks can be seen by touching the Volume tab. To switch between Keyboard tracks (Normal view) and Song tracks (Song Tracks views), use the TRACK SELECT button.

Pressed a first time, you will see tracks 1-8; a second press will show tracks 9-16; pressed again will go back to Keyboard tracks.

Page header

This line shows the current operating mode, transposition and recognized chord.

STS names

Selecting a different Style or SongBook Entry may also change the Pads.

When entering Song Play mode from the Style Play mode, Keyboard and Pad tracks remain the same they were in Style Play mode.

Operating mode Master Transpose (in semitones)

Recognized chord

Operating mode name

Name of the current operating mode.

Master Transpose

Master Transpose value in semitones. This value can be changed using the TRANSPOSE buttons on the control panel.

Note:

You can also transpose MP3 files. Keep in mind, however, that transposition always remains inside the -5…+6 semitones range. This is enough to cover all keys, while avoiding excessive audio degradation. Any further transposing will be reversed to fit the range. So, you might see a +7 transpose value (Just Fifth Up) shown in the display, but the MP3 will actually play 5 semitones lower (Just Fourth Down).

Note:

Transpose may automatically change when selecting a different Performance. It may also change when loading a Standard

MIDI File generated with an instrument of the Korg Pa-Series.

To avoid transposing, “lock” the Master Transpose parameter in

the Global (see “General Controls: Lock” on page 149).

Song Play

Main page (Normal view)

113

Recognized chord

This displays the recognized chord when you play a chord on the keyboard.

Page menu icon

Touch the page menu icon to open the menu. See “Page menu” on page 121 for more information.

Song area

This is where the Song name is shown, together with parameters depending on the selected type of Song.

This is how a Song’s area appears when a Standard MIDI File or

Karaoke

file has been selected:

Song type icon Song name

Meter

Current measure Tempo

And this is how it appears when an MP3 File has been selected:

Song type icon Song name

Total time

Elapsed time Tempo variation

Song type icon

Songs of different types can be assigned to the Player. This icon shows the file type.

Standard MIDI File, often abbreviated as SMF

(file extension: *.MID or *.KAR). The SMF

(*.MID) is the industry standard song format, used by Pa300 as its basic Song format when recording a new Song. A MIDI Karaoke File

(*.KAR) is an extension of the SMF format.

MPEG Layer-3 format, or MP3 (file extension:

*.MP3). This is a compressed audio file, that may be generated on any personal computer, or by the

Pa300 itself.

A Jukebox file (file extension: *.JBX) can be assigned to the Player, but its name will not be shown in this area. The JBX icon will appear instead, together with the name of the currently selected Song, in the Jukebox list.

Note:

To create or edit a Jukebox file, go to the

Jukebox Edit page (see page 120).

Song name

Displays the name of the Song assigned to the Player.

Touch the Song name to open the Song Select window. When the Song Select window appears, you can select a single Song or

a Jukebox file (see “Song Select window” on page 85).

If you select another Song while a Song is playing, the previous

Song will stop, and the new Song will be selected and be ready to play.

To select a Song, you can also press the SONG button in the

SELECTION section of the control panel. Press it a second time

to select a Song by dialing in its ID number (see “Selecting a

Song by its ID number” on page 86).

Meter

This parameter only appears when a Standard MIDI File or Karaoke file has been selected.

Current Song’s meter (time signature).

Measure number

This parameter only appears when a Standard MIDI File or Karaoke file has been selected.

Current measure number.

Tempo

This parameter only appears when a Standard MIDI File or Karaoke file has been selected.

Metronome Tempo. Select this parameter and use the TEMPO+ and TEMPO– buttons to change the Tempo. As an alternative, touch this parameter and drag with your finger.

Total time

This parameter only appears when an MP3 file has been selected.

Total length (in minutes:seconds) of the selected MP3 file.

Elapsed time

This parameter only appears when an MP3 file has been selected.

Elapsed time (in minutes:seconds) of the MP3 file currently in play.

Tempo variation

This parameter only appears when an MP3 file has been selected.

Variation of the original MP3 file’s tempo, inside a range of

±30% of the original tempo. When Tempo is changed, MP3 files are smoothly accelerated or slowed down (inside a range of

±30% of the original tempo). This may seem trivial, but it is really rocket-science instead, and it is made possible by Korg sophisticated time-stretching algorithms.

Style area

Currently selected Style. You can select a Style while playing

Songs, to have it ready when switching to Style Play mode. Also, this lets you change the Pads and STSs (both are recalled by selecting a Style).

114 Song Play

Main page (Normal view)

Touch the Style name to open the Style Select window. As an alternative, use the STYLE button in the SELECTION section of the control panel.

Selected Style

Performance/STS area

This is where the Performance or STS name is shown.

Selected Performance or STS

Selected Performance or STS

This is the latest selected Performance or Single Touch Setting.

Touch the name to open the Performance Select window. As an alternative, use the PERFORMANCE section to select a different

Performance.

To select a different STS from the latest selected Style, use the four STS buttons under the display.

Keyboard tracks area

This is where Keyboard tracks are shown.

Sound name

Track name

Sound bank’s icon

Keyboard track octave transpose

Non editable. Octave transpose of the corresponding track. To individually edit the octave transpose for each track, go to the

“Mixer/Tuning: Tuning” edit page of the Song Play mode (see

“Mixer/Tuning: Tuning” on page 98 for more details).

You can also transpose all Upper tracks by using the UPPER

OCTAVE buttons on the control panel.

Keyboard track name

Non editable. Name of the corresponding track:

Abbreviation

UP1

UP2

UP3

LOW

Track

Upper 1

Upper 2

Upper 3

Lower

Hand

Right hand

Left hand

Sound bank’s icon

This icon shows the bank the current Sound belongs to.

Keyboard track status

Play/mute status of the current track. Touch this icon to change the status.

No icon Play status. The track can be heard.

Mute status. The track cannot be heard.

Panels

The lower half of the main page contains the various panels, you can select by touching the corresponding tabs. See more infor-

mation in the relevant sections, starting from page 115.

Volume panel

Track status

Track’s octave transpose

Sound name

Name of the Sound assigned to the corresponding Keyboard track.

• If the track is already selected (white background), touch the

Sound name to open the Sound Select window.

• If the track is not selected (dark background), first select it, then touch the Sound name to open the Sound Select window.

You can also open the Sound Select window by using the

SOUND button in the SELECTION section of the control panel.

For more information about the Sound Select window, see

“Sound Select window” on page 83.

Tabs

Song Play

STS Name panel

115

STS Name panel

Select this panel to see the name of the four available STSs. See

“STS Name panel” on page 91 for details.

Volume panel

Touch the Volume tab to select this panel. This is where you can set the volume of each track, and mute/unmute tracks.

Changing the tracks’ volume and play/mute status

You can change the volume and play/mute status of each track in

the same way seen for the Style (see “Volume panel” on page 91

for details).

This allows for leaving the track status unchanged even when playing a different Standard MIDI File. You can leave, for example, the bass track in mute, and let your bassist play it live for the whole show.

However, an exception to the above is when reading a Standard

MIDI File created with a Pa-Series instrument. These files do include special commands to force the Play/Mute status of each track.

Track names

Under the sliders, a label for each track is shown. Use the

TRACK SELECT button to switch between the Keyboard Traks and the Song Tracks 1-8 and Song Tracks 9-16 views.

Abbreviation

UPPER1…3

LOWER

T01…T16

Track

Upper tracks. Volume and play/mute status memorized into a Performance or STS.

Lower track. Volume and play/mute status memorized into a Performance or STS.

Song tracks. Volume memorized into a Standard MIDI

File. Play/mute status memorized as a general setting.

Pad panel

Select this panel to see which Hit or Sequence Pads are assigned

to the four Pads. See “Pad panel” on page 93 for details.

Virtual sliders

Track status icons

Saving the tracks’ volume and play/mute status

Each set of tracks can be saved into a different structure. This allows for a great flexibility when mixing Keyboard and Song tracks through the use of Performances, STSs and Standard

MIDI Files.

• The status of Keyboard tracks can be saved to a Performance

or STS (see “Write Performance” on page 108 and “Write Single

Touch Setting” on page 108).

• The status of the Song tracks can saved as a general setting in the Global > Mode Preferences > Song & Sequencer page (see

“Save Trk & FX” on page 154).

Split panel

Select this panel to adjust the split point for the Keyboard tracks.

See “Split panel” on page 94 for details.

116 Song Play

Sub-Scale panel

Sub-Scale panel

Select this panel to select a secondary scale for the Keyboard

tracks. See “Mixer/Tuning: Sub Scale” on page 98 for details.

Jukebox panel

When a Jukebox (JBX) file is assigned to the Player, you can use the list shown in this panel to browse the Jukebox list, and touch the Select button in the display to select a Song to play. This way, you can select any Song in the list as your starting Song, and manually change the order of the Songs to play.

Note:

This panel is only available after loading a Jukebox file.

Hint:

To create or edit a Jukebox file, go to the Jukebox Edit page

(see page 120). A quick way to create a Jukebox list is to touch the

“Play All” button in the Song Select window (see page 86).

Warning:

If you delete a Song included in the Jukebox list currently in play, the Player will stop, and the “No Song” message will appear. At this point, you can select the JukeBox tab to open the

Jukebox panel, and select a different Song.

As an alternative, you can select the next Song by pressing SHIFT

+ >> (FAST FORWARD) in the PLAYER section of the control panel, then press again.

(START/STOP) in the PLAYER section

Song list Selected Song Jukebox file

Song list

Use this list to browse through the Songs in the Jukebox list. Use the scrollbar to scroll the list.

Selected Song

Name of the Song currently in play. You can select a different

Song from the list, and touch the Select button in the display to select it for playback.

Select button

Touch this button to select the Song highlighted in the list, and assign it to the player. If a Song is already playing, it will be stopped, and the selected Song will start playing back.

Jukebox file

Name of the selected Jukebox file. To edit this file, see “Jukebox

Editor” on page 120.

Transport controls for the Jukebox

When you select a Jukebox file, the Player’s transport controls behave in a slightly different way than with single Songs.

<< and >>

Pressed alone, these buttons are the Rewind and

Fast Forward commands.

Keep the SHIFT button pressed, and press these buttons to scroll to the previous or next

Song in the Jukebox list.

(HOME)

Returns to measure 1 of the current Song.

(START/STOP)

Starts or stops the current Song. When you stop the Song, it is stopped at the current position.

Press HOME to go back to measure 1 of the current Song.

If the Jukebox panel is open, you can select the

Song from which to start. See “Jukebox panel”

above.

Song Play

Edit menu

117

Edit menu

From any page, press the MENU button to open the Song Play edit menu. This menu gives access to the various Song Play edit sections.

When in the menu, select an edit section, or press EXIT or

SONG PLAY to exit the menu.

When in an edit page, press the EXIT or SONG PLAY button to go back to the main page of the Song Play operating mode.

Mixer/Tuning: Volume/Pan

This page lets you set the volume and pan for each of the Keyboard or Song tracks.

Note:

The play/mute status of a Song track may be reset when selecting a Song created on a Pa-Series instrument.

Use the TRACK SELECT button to switch from the Keyboard to the Song tracks, and vice versa.

Each item in this menu corresponds to an edit section. Each edit section groups various edit pages, that may be selected by touching the corresponding tab on the lower part of the display.

Note:

Some of the edit parameters are only meant for realtime use.

As a general rule, Keyboard track parameters can be saved to a

Performance or SongBook STS, while Song track’s Play/Mute status and FX settings can be saved as a general setting in the Global

> Mode Preferences > Song & Sequencer page (see “Save Trk &

FX” on page 154).

Edit page structure

All edit pages share some basic elements, already described for

the Style Play mode (see “Edit page structure” on page 95 for

details).

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Mixer/Tuning: Volume/Pan” on page 95 for details.

Mixer/Tuning: FX Send

Pa300 is equipped with two groups of effect processors (A and

B). In Song Play mode, these groups can be used to process Keyboard, Pad and MIDI tracks.

• Keyboard tracks always use the effects of the FX B group.

• Pad tracks always use the effects of the FX A group.

• Standard MIDI Files and Karaoke files can only use the effects of the FX A group.

• Standard MIDI Files created on a Pa-Series instrument (in

Sequencer mode) can use effects of the FX A and B groups.

Choosing and editing the effects is done in the dedicated Effect

section (see “Effects: A/B FX Configuration” on page 119).

In case you do not want to hear the direct signal, just set the Dry parameter to Off (see the “Dry” parameter above).

You can assign to the Master FXs any kind of available effects, but we suggest you assign the effects based on this scheme:

A-Master 1 Reverb processor for the Song tracks.

A-Master 2 Modulating FX processor for the Song tracks.

B-Master 1 Reverb processor for the Keyboard tracks.

B-Master Modulating FX processor for the Keyboard tracks.

118 Song Play

Mixer/Tuning: EQ Gain

Use the TRACK SELECT button to switch from Keyboard to

Song tracks, and vice-versa.

Mixer/Tuning: EQ Control

This page lets you reset or bypass track equalization, programmed in the previous page.

Use the TRACK SELECT button to switch from the Keyboard to the Song tracks, and vice-versa.

Note:

When you stop, then start the Song again, or select a different Song, the default Song track settings are selected again. You can, however, pause the Song, change the effects, then exit from pause and start the Song again. Edit the Song in Sequencer mode to permanently change the effects.

Note:

Track FX setting can be saved as a general setting in the

Global > Mode Preferences > Song & Sequencer page (see “Save

Trk & FX” on page 154). This will help adapting the Pa300’s sound

to personal taste for any Standard MIDI File (excluding those saved by a Pa-Series instrument, that may override the general preferences).

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Mixer/Tuning: FX Send” on page 96

for details.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Mixer/Tuning: EQ Control” on page 97

for details.

Mixer/Tuning: Tuning

Parameters in this page let you set various tuning settings. All parameters in this page are the same found in Global mode. See

“Mixer/Tuning: Tuning” on page 98 for details.

Mixer/Tuning: EQ Gain

In this page you can set the three-band equalization (EQ) for each individual track.

Use the TRACK SELECT button to switch from the Keyboard to the Song tracks, and vice-versa.

Hint:

Track EQ can be saved as a general setting in the Global >

Mode Preferences > Song & Sequencer page (see “Save Trk & FX” on page 154). This will help adapting the Pa300's sound to personal

taste for any Standard MIDI File you will ever play (excluding those saved by a Pa-Series instrument, that may override the general preferences). Need a lighter Bass track? Save the right equalization, and the Bass will stay light with all the subsequent Songs.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Mixer/Tuning: EQ Gain” on page 97

for details.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Mixer/Tuning: Tuning” on page 98 for

details.

Note:

Song track values edited in this page are not saved, and are only intended for realtime use.

Song Play

Effects: A/B FX Configuration

119

Effects: A/B FX Configuration

This page allows you to select the effects for the A (Song) and B

(Keyboard) FX groups. You can use the “FX A” and “FX B” side tabs to switch from one group to the other one. (Songs created in

Sequencer mode on a Pa-Series instrument can also use the B FX group).

The effect types and the FX matrix are the same seen for the

Style Play mode (see “Effects: A/B FX Configuration” on page 100),

Effects: Master 1, 2

These pages contain the editing parameters for the effect processors. Here is an example of the FX A page, with the Reverb Hall effect assigned.

Selected effect

FX group

FX group

Note:

The default effect settings can be saved as a general setting in the Global > Mode Preferences > Song & Sequencer page (see

“Save Trk & FX” on page 154).

Note:

When you stop the Song, or select a different Song, the default effects are selected again. You can, however, stop the Song, change the effects, then start the Song again with the new effects.

Edit the Song in Sequencer mode to permanently change the effects.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Effects: A/B FX Configuration” on page 100 for details.

M.T. (Modulating Track)

Source track for modulating MIDI messages. You can modulate an effect parameter with a MIDI message generated by an internal physical controller, or a MIDI message coming from a Song track.

FX parameters

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Effects: Master 1, 2” on page 101 for

details.

Track Controls: Mode

These parameters let you set the Internal/External, and the Poly/

Mono status of Song tracks.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Track Controls: Mode” on page 101 for

details.

Note:

These parameters can be saved as a general setting in the

Global > Mode Preferences > Song & Sequencer page (see “Save

Trk & FX” on page 154).

Track Controls: Drum Edit

These parameters let you adjust the volume and edit the main parameters for each percussive instrument family.

Drum Edit parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Track Controls: Drum Edit” on page 102 for details.

Note:

Song track values edited in this page are not saved, and are only intended for realtime use.

120 Song Play

Track Controls: Easy Edit

Track Controls: Easy Edit

These parameters let you “fine-tune” edit parameters for Sounds assigned to the tracks.

Easy Sound Edit parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Track Controls: Easy Edit” on page 103

for details.

Note:

Song track values edited in this page are not saved, and are only intended for realtime use.

Jukebox Editor

The Jukebox function lets you play a list of Songs (127 max), at the touch of a button. You can play a Jukebox file by assigning it to the Player, after having selected it in the Song Select page, just

as if it was an ordinary Song (see “Jukebox panel” on page 116).

Keyboard/Ensemble: Key/Velocity Range

These parameters let you select a note and velocity range for the

Keyboard tracks.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Keyboard/Ensemble: Key/Velocity

Range” on page 104 for details.

Keyboard/Ensemble: Ensemble

This page lets you program the Ensemble function.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Keyboard/Ensemble: Ensemble” on page 105 for details.

Keyboard/Ensemble: Keyboard Control

These parameters let you set parameters for the Keyboard tracks.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Keyboard/Ensemble: Keyboard Control” on page 106 for details.

Pads: Pad

This page lets you select a different hit sound or sequence for each of the four PAD buttons.

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Pads: Pad” on page 106 for details.

In this page you can create, edit and save a Jukebox file. A Jukebox list can contain Standard MIDI Files, Karaoke™ files, and

MP3 files.

If a Jukebox file is already selected, you will enter this page with that file ready to be edited. Otherwise, you will enter this page with an empty list.

To create a new Jukebox file, touch Del All to remove all Songs from the current list. Add new Songs, then touch Save and enter a different name before confirming. A new Jukebox file will be saved to the storage device.

Move Up/Down

Use these button to move the selected item up or down in the list.

Add

Adds a Song at the end of the current list. You can add up to 127

Songs to a list. When this button is pressed, a standard file selector opens up in the display.

Note:

A Jukebox list can include only Songs contained in the same folder.

Hint:

Instead of a single Song, you can select a Jukebox file, and add its whole content to the current Jukebox list.

Insert

Inserts a Song at the current position (i.e., between the selected item and the preceding one). All subsequent Songs are moved to the next higher-numbered slot. You can add up to 127 Songs to a list.

Note:

A Jukebox list can include only Songs contained in the same folder.

Hint:

Instead of a single Song, you can select a Jukebox file, and insert its whole content to the current Jukebox list.

Delete

This command lets you delete the selected Song from the list.

Del All

Select this command to delete the whole Jukebox list.

Song Play

Page menu

121

Save

Touch this button to save the Jukebox file. The Save Jukebox File dialog box appears, allowing you to edit the name and save your file.

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Touch the (Text Edit) button to open the Text Edit window, and edit the name.

If you are editing an existing list, and do not change its name, the old file is overwritten. If you change it, a new file will be created in the storage device.

If you are saving a new list, the “NEWNAME.JBX” name is automatically assigned, and you can edit it.

Note:

You can save your “.JBX” file only in the same folder as the

Song files included in the list.

Write Performance

Select this command to open the Write Performance dialog box, and save most of the current control panel settings to a Performance.

See “Write Performance dialog box” on page 109 for more infor-

mation.

Export Jukebox List

Only available when a Jukebox list is selected. Select this command to save the current Jukebox list as a text file to a storage device. Here is how it works.

1.

2.

While a Jukebox file is assigned to the player, select the

Export Jukebox List command from the page menu.

A dialog box will appear, asking you to select either the internal memory or a storage device connected to the USB

Host port.

3.

Select an option, and touch OK to confirm.

Note:

When saved, the text file will be named after the selected

Jukebox file. For example, a Jukebox file named “Dummy.jbx” will generate a “Dummy.txt” file. A new, unnamed Jukebox file will generate a “New_name.txt” file. If a file with the same name already exists on the target device, it will be overwritten without waiting for any confirmation.

The list will include the progressive number assigned to each Song, the file names, the total number of files in the list.

For the correct display and printing of the list on a personal computer, use a fixed size (i.e., non-proportional) character in your text editor.

Solo Track

Select the track to be soloed, and check this item. You will hear only the selected track, and the ‘Solo’ warning will flash on the page header.

122 Song Play

Page menu

Uncheck this item to exit the Solo function.

The Solo functions works in a slightly different way, depending on the selected track:

Keyboard track: The selected Keyboard track is the only track you can hear when playing on the keyboard. All other Keyboard tracks are muted. Song tracks are left in play status.

Song track: The selected track is the only Song track you can hear. All other Song tracks are muted. Keyboard tracks are left in play status.

Keep the SHIFT button pressed and touch one of the tracks to solo it. Do the same on a soloed track to deactivate the

Solo function.

Copy/Paste FX

Use this command to copy a single effect, or both effects of an

FX group (A or B). See “Copy/Paste FX” on page 108 for detailed

instructions.

Easy Mode

Easy Mode allows you to use the Style Play and Song Play modes with an easier-to-use user interface. It is recommended to beginners, and to professionals alike that do not want to deal with the extra parameters of the Advanced mode.

At any time, you can manually turn the Easy Mode on/off with the Easy Mode command in the page menu of the Style Play and

Song Play modes.

Sequencer

Standard MIDI Files and MP3

123

Sequencer

The Sequencer operating mode is the full-featured onboard sequencer, where you can create a Song from scratch, or edit it.

You can also use this mode to edit the initial parameters of a

Standard MIDI File, either made with an external sequencer or with Pa300’s own sequencer.

You can save the new or edited Song as a Standard MIDI File

(SMF, i.e., a file with the “.MID” extension), and play it back either in Song Play or Sequencer mode – or on any external sequencer.

Standard MIDI Files and MP3

The Songs and the Standard MIDI File format

The native Song format for Pa300 is the Standard MIDI File

(“.MID” file).

When saving a Song as a SMF, a setup measure is automatically inserted at the beginning of the Song. This measure contains various Song initialization parameters.

When an SMF is loaded, the setup measure is automatically skipped.

Sequencer mode and the MP3

While in Sequencer mode, you cannot load nor record MP3 files. This mode only allows for editing of the Standard MIDI

Files.

Selected track info area

Sounds area

Sequencer Play - Main page

Press the SEQUENCER button to access this page from another operating mode. In this page you can load a Song, and play it back using the PLAYER transport controls.

Note:

When switching from Style Play to Sequencer mode, the

Sequencer Setup is automatically selected, and various track parameters may change.

To return to this page from any of the Sequencer edit pages, press the EXIT or SEQUENCER button.

To switch between Song tracks 1-8 and 9-16, use the TRACK

SELECT button.

Song area Page header

Page menu icon

Track volume/status area

Page header

This line shows the current operating mode and transposition.

Operating mode Master Transpose (in semitones)

Operating mode name

Name of the current operating mode.

Master Transpose

Master transpose value in semitones. This value can be changed using the TRANSPOSE buttons on the control panel.

Note:

Transpose may be automatically changed when loading a

Standard MIDI File generated with an instrument of the Korg Pa-

Series.

Page menu icon

Touch the page menu icon to open the menu. See “Page menu” on page 144 for more information.

124 Sequencer

Sequencer Play - Main page

Song area

This is where the Song name is shown, together with its tempo and meter (time signature) parameters, and the current measure.

Song name

Beat counter

Measure number

Tempo

Selected track info area

This line lets you see the Sound assigned to the selected track.

Not only it is shown on the main page, but also in several edit pages.

Track name

Sound name

Sound bank

Program Change sequence

Song name

Displays the name of the selected Song. “NEWSONG” means that a new (blank) Song is selected, and you can record it.

Touch the Song name to make the Song Select window appear,

allowing for selection of a different Song (see “Song Select window” on page 85).

To select a Song, you can also press the SONG button in the

SELECTION section of the control panel. Press it a second time

to select a Song by dialing in its ID number (see “Selecting a

Song by its ID number” on page 86).

Note:

Only Standard MIDI Files can be loaded. MP3 files cannot be loaded in Sequencer mode.

Meter

Current meter (time signature).

Measure number

Current measure number.

Tempo

Metronome Tempo. Select this parameter and use the TEMPO buttons to change Tempo. As an alternative, when a different parameter is selected, or you are in a different page, keep the

SHIFT button pressed and use the DIAL to change Tempo for the sequencer.

Start from

When checked, the measure shown by this parameter is a temporary start point of the song, instead of measure 1. When you press the (HOME) button, or use the << (REWIND) button to go back to the beginning, the Song returns to this point.

Tempo (Tempo mode)

Use this menu to select the Tempo change mode.

Manual In this mode, you can change Tempo by using the

TEMPO buttons. The Song will be played back using the manually selected tempo.

Auto Tempo recorded in the Song will be used.

Track name

Name of the selected track.

Sound name

Sound assigned to the selected track. Touch anywhere in this area to open the Sound Select window, and select a different

Sound.

Sound bank

Bank the selected Sound belongs to.

Program Change

Program Change number sequence (Bank Select MSB, Bank

Select LSB, Program Change).

Sounds area

This area lets you see Sounds and octave transposition for the eight tracks currently displayed.

Song track octave transpose icon

Sound bank’s icon

Song track octave transpose

Non editable. Octave transpose of the corresponding track. To

edit the octave transpose, go to the “Mixer/Tuning: Tuning” edit

page (see page 98 for programming information).

Sound bank’s icon

This picture illustrates the bank the current Sound belongs to.

Touch an icon a first time to select the corresponding track

(detailed information are shown on the Selected Track Info area, see above). Touch it a second time to open the Sound Select window.

Sequencer

Entering Record mode

125

Track volume/status area

This area is where you can set the volume of each Song track, and mute/unmute tracks.

Volume and virtual sliders

Each track’s volume is memorized into the Standard MIDI File.

Drag the sliders to adjust the volume of the corresponding tracks. You can also change the volume by touching a slider and using the VALUE DIAL.

Entering Record mode

To enter Record mode, press the RECORD button while you are in Sequencer mode. The following dialog box will appear:

Virtual sliders

Use the TRACK SELECT button to switch between Song Tracks

1-8

and Song Tracks 9-16,

Track status icon

The Play/Mute status of each track is memorized into the Standard MIDI File. Select the track, then touch this area to change the track status. The status of Song tracks is saved when saving the Song.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the sliders, a label for each track is shown. Use the

TRACK SELECT button to switch between tracks 1-8 and 9-16.

Select one of the three available recording options and touch OK

(or Cancel if you don’t want to enter Record mode).

Multitrack Sequencer

Full-featured sequencer. Select this option for

classic multitrack recording. (See “Record mode:

Multitrack Sequencer page” on page 126).

Backing Sequence (Quick Record)

Easy way of recording. Just play with Styles, and record your performance.

Step Backing Sequence

Step-record. Edit chords and controls for the

Style. Very useful if you are not a keyboard player.

126 Sequencer

Record mode: Multitrack Sequencer page

Record mode: Multitrack Sequencer page

While in Sequencer mode, press the RECORD button and select the “Multitrack Sequencer” option. The Multitrack Sequencer page appears.

Recording parameters area

Page sub-header Page header Page menu icon

Selected track info area

Sounds area

Tracks volume/status area

See “Multitrack recording procedure” on page 127 for informa-

tion on the record procedure.

Page header

See “Page header” on page 123.

Page menu icon

See “Page menu icon” on page 123.

Page sub-header

This area shows some performing info on the Song.

Overdub

Overwrite

The newly recorded events will be mixed to any existing events.

The newly recorded events will replace any existing events.

Auto Punch Recording will automatically begin at the “Start” position, and stop at the “End” position.

Note:

The Auto Punch function will not work on an empty Song. At least one track must already be recorded.

PedalPunch Recording will begin when pressing a pedal set to the “Punch In/Out” function, and will finish when pressing the same pedal again.

Note:

The Pedal Punch function will not work on an empty Song. At least one track must already be recorded.

Start from

When checked, the measure shown by this parameter is a temporary start point of the song, instead of measure 1. When you press the (START/STOP) button to stop recording, or use the << (REWIND) button to go back to the beginning, the Song returns to this point.

Resolution

Use this parameter to set the quantization during recording.

Quantization is a way of correcting timing errors; notes played too soon or too late are moved to the nearest axis of a rhythmic

“grid”, set with this parameter, thus playing perfectly in time.

High No quantization applied.

(1/32)… (1/8)

Grid resolution, in musical values. For example, when you select 1/16, all notes are moved to the nearest 1/16 division. When you select 1/8, all notes are moved to the nearest 1/8 division.

No quantization

Song name Free memory % Beat counter Measure number

1/16

Song name

Name of the Song in record.

Free memory %

Percentage of remaining memory available for recording.

Beat counter

This indicator shows the current beat inside the current measure.

Measure number

Current measure you are recording.

Recording parameters area

Rec mode (Recording mode)

Set this parameter before starting record, to select a recording mode.

1/8

Start/End

Start and End locators. These parameters area available only when the “Auto Punch” recording mode is selected. They set the starting and ending points of the Punch recording.

Tempo

Select this parameter, and use the TEMPO controls to set the

Tempo value.

Meter

This is the basic meter (or time signature) of the Song. You can edit this parameter only when the Song is empty, i.e., before you begin recording anything. To insert a meter change in the middle of the Song, use the “Insert Measure” function (see

page 142).

Sequencer

Record mode: Multitrack Sequencer page

127

Tempo (Tempo mode)

This parameter sets the way tempo events are read or recorded.

Manual Manual reading. The latest manual Tempo setting

(made using the TEMPO buttons) is considered the current Tempo value. No Tempo change events will be recorded. This is very useful when you want to record the Song at a much slower speed than the actual Tempo.

Auto Auto reading. The Sequencer plays back all recorded Tempo events. No Tempo change events are recorded.

Record All Tempo changes made during recording will be recorded to the Master Track.

Note:

Tempo is always recorded in overwrite mode

(old data is replaced by the new data).

Selected track info area

This line lets you see the Sound assigned to the selected track.

See “Selected track info area” on page 124 for more information.

Sounds area

This area lets you see Sounds and octave transposition for the

eight tracks currently displayed. See “Sounds area” on page 124

for more information.

Track volume/status area

This area is where you can set the volume of each Song track,

and change track status. See “Track volume/status area” on page 125.

Track status icons

Play/mute/record status of the current track. Select the track, then touch this area to change its status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Record status. After pressing (START/

STOP) to start recording, the track will receive notes from the keyboard and the USB Device connector.

Multitrack recording procedure

Here is the general procedure to follow for the Multitrack

Recording.

1.

Press the SEQUENCER button to enter Sequence mode.

2.

Press the RECORD button, and select the “Multitrack

Sequencer” option to enter the Multitrack Record mode.

Now you can prepare your recording parameters. (For

more details, see “Record mode: Multitrack Sequencer page” on page 126).

3.

4.

5.

Be sure the Overdub or Overwrite recording options is selected (see “Rec mode (Recording mode)” on page 126).

Set the Tempo. There are two ways of changing Tempo:

• Use the TEMPO buttons to change the tempo

• Touch the “Tempo” parameter, and use the VALUE DIAL to change Tempo.

Use the TRACK SELECT button to switch between Song

Tracks 1-8 and Song Tracks 9-16, and assign the desired

Sound to each track (see “Sound bank’s icon” on page 124).

6.

7.

8.

Select the track to be recorded. Its status icon will automatically change to Record (see “Track status icons” above).

If this is a second-pass recording, use the “Start from” parameter to enter a measure where you want to start recording.

Press the METRO button to turn the metronome on, and start practicing.

9.

Press (START/STOP) to start recording. After a 1-bar precount, the recording actually begins. After the precount, play freely.

• If you selected the Auto Punch recording mode, the recording will begin only when reaching the Start point.

• If you selected the Pedal Punch recording mode, press the pedal when you want to begin recording. Press it again to finish recording.

Note:

The Punch functions will not work on an empty Song.

At least one track must already be recorded.

10.

11.

12.

When finished recording, press (START/STOP) to stop the sequencer. Select a different track, and go on recording the whole Song.

When finished recording the new Song, either press the

RECORD button, or select the “Exit from Record” command from the page menu (see page 145).

Warning:

Save the Song to a storage device, to avoid losing it when the instrument enters standby.

Note:

When exiting the Record mode, the Octave Transpose is automatically reset to “0”.

If you wish, edit the new Song, by pressing the MENU button, and selecting the various edit pages.

128 Sequencer

Record mode: Step Record page

Record mode: Step Record page

The Step Record allows you to create a new Song by entering single notes or chords to each track. This is very useful when transcribing an existing score, or needing a higher grade of detail, and is particularly suitable to create drum and percussion tracks.

To access this page, select the “Overdub Step Recording” or

“Overwrite Step Recording” command from the page menu.

In Overdub Step Recording mode you will add to existing events, while in Overwrite Step Recording mode you will overwrite all existing events.

Page sub-header Page header Note parameters

Step time

Buttons Event list

See “Step Record procedure” below, for information on the

record procedure.

Page header

This line shows the current operating mode.

Page sub-header

Track

Name of the selected track in record.

Tr01…Tr16 Song track.

Pos (Position)

This is the position of the event (note, rest or chord) to be inserted.

Step Time area

Step Time

Length of the event to be inserted.

… Note value.

Standard (–) Standard value of the selected note.

Dot (.)

Triplet (3)

Augments the selected note length by one half of its value.

Triplet value of the selected note.

Note parameter area

Meter

Meter (Time Signature) of the current measure. This parameter cannot be edited. You can set a Meter change by using the Insert function of the Edit menu, and inserting a new series of mea-

sures with a different Meter (see “Song Edit: Cut/Insert Measures” on page 142).

Free Memory

Available memory for recording.

Duration

Relative duration of the inserted note. The percentage is always referred to the step value.

50%

85%

100%

Staccato.

Ordinary articulation.

Legato.

Velocity

Set this parameter before entering a note or chord. This will be the playing strength (i.e., velocity value) of the event to be inserted.

Kbd Keyboard. You can select this parameter, by turning the VALUE DIAL all counter-clockwise.

When this option is selected, the playing strength of the note played on the keyboard is recognized and recorded.

1…127 Velocity value. The event will be inserted with this velocity value, and the actual playing strength of the note played on the keyboard will be ignored.

Event list area

List of inserted events

Previously inserted events. You may delete the last of these events, and make it ready for a new event, by touching the Back button in the display.

Position

Note/RX Noise

Position where the event has been inserted. The value is shown in the “measure.beat.tick” format.

Vel.

Dur.%

Name of the inserted Note or RX Noise. When entering a chord, a series of dots is shown after the name of the root note.

Velocity of the inserted event.

Percentage duration of the inserted event.

Buttons

Rest

Touch this button to insert a rest.

Sequencer

Record mode: Step Record page

129

Tie

Touch this button to tie the note to be inserted to the previous one. A note with the same pitch, and the specified length, will be created, and tied to the previous one.

Back

Goes to the previous step, erasing the inserted event.

Next M. (Next Measure)

Goes to the next measure, and fills the remaining space with rests.

Done

Exits the Step Record mode.

Step Record procedure

Here is the general procedure to follow for the Step Recording.

1.

Press the SEQUENCER button to enter Sequencer mode.

2.

Press the RECORD button, and select the “Multitrack

Sequencer” option to enter the Multitrack Record mode.

From the page menu, select the “Overdub Step Recording” or “Overwrite Step Recording” mode. At this point, the

Step Record window will appear in the display.

3.

4.

5.

The next event will be entered at the position shown by the

Pos indicator in the upper right corner of the display.

• If you don’t want to insert a note at this position, insert a rest instead, as shown in step 5.

• To jump to the next measure, filling the remaining beats with rests, touch the Next M. button in the display.

To change the step value, use the Step Time parameters.

Insert a note, rest or chord at the current position.

• To insert a single note, just play it on the keyboard. The inserted note length will match the step length. You may change the velocity and relative duration of the note, by editing the Velocity and Duration parameters. See “Velocity” and “Duration” on page 128.

6.

7.

• To insert a rest, just touch the Rest button in the display.

Its length will match the step value.

• To tie the note to be inserted to the previous one, touch the Tie button in the display. A note will be inserted, tied to the previous one, with exactly the same pitch. You don’t need to play it on the keyboard again.

• To insert a chord or a second voice, see “Chords and second voices in Step Record mode” on page 129.

After inserting a new event, you may go back by touching the Back button in the display. This will delete the previously inserted event, and set the step in edit again.

When finished recording, touch the Done button in the display. A dialog box appears, asking you to either cancel, discard or save the changes.

8.

9.

If you touch Cancel, exit is canceled, and you can continue editing. If you choose No, changes are not saved, and the

Step Record window is closed. If you choose Yes, changes are saved, and the Step Record window is closed.

From the main page of the Multitrack Recording mode,

either select the “Exit from Record” command from the

page menu, or press the RECORD button to exit the Record mode.

While in the main page of the Sequencer mode, you may press the (START/STOP) button in the PLAYER section to listen to the Song, or select the Save Song command from the page menu to save the Song to a storage device

(see “Save Song window” on page 145).

Chords and second voices in Step Record mode

You are not obliged to insert single notes in a track. There are several ways to insert chords and double voices. Lets look at some.

Entering a chord. Simply play a chord instead of a single note.

The event name will be the first note of the chord you pressed, followed by the “…” abbreviation.

Entering a chord made of notes with different velocity values.

You can make the upper or lower note of a chord, for example, louder than the remaining ones, to let the most important stand out from the chord. Here is how to insert a three-note chord:

1.

Edit the first note’s Velocity value.

2.

Press the first note and keep it pressed.

3.

Edit the second note’s Velocity value.

4.

Press the second note and keep it pressed.

5.

Edit the third note’s Velocity value.

6.

Press the third note, then release all notes.

Entering a second voice. You can insert passages where one

note is kept pressed, while another voice moves freely.

Ex. 1:

Step Time =

On

Press E and C

Off

Release E (continue holding C)

Step Time =

On

Press G

Off

Release G and C

130 Sequencer

Record mode: Backing Sequence (Quick Record) page

Ex.2:

Step Time = Step Time = Step Time =

On

Press F and C

Off

Release F

(continue holding C)

Step Time = Step Time =

On

Press G

(continue holding C)

Step Time =

Off

Release G

(continue holding C)

On

Press D

(continue holding C)

Off

Release D

(continue holding C)

Step Time = Step Time =

Ex.3:

On

Press E

(continue holding C)

Off

Release E and C

Record mode: Backing Sequence (Quick

Record) page

Backing Sequence (Quick Record) mode allows you to quickly record your live performance with the backing of the Styles. To make things easier, just two grouped tracks are provided: Kbd/

Pad

(Keyboard and Pads) to record keyboard and pads, and Ch/

Acc

(Chords/Accompaniment) to record chords and the accompaniment provided by the Style.

While in Sequencer mode, press the RECORD button and select the “Backing Sequence (Quick Record)” option. The Backing

Sequence (Quick Record) page appears.

Page sub-header

Recording parameters area

Page header Page menu icon

Step Time =

On

Press C

Step Time =

Tie

On

Press G (continue holding C)

Off

Release G and C

Selected track info area

B.S.

grouped tracks area

Track volume/status area

See “Backing Sequence (Quick Record) recording procedure” on page 132 for information on the record procedure.

Page header

See “Page header” on page 123. Here, this line also shows the

recognized chord.

Page menu icon

See “Page menu icon” on page 123.

Page sub-header

See “Page sub-header” on page 126.

Recording parameters area

Style

This parameter shows the selected Style. Either touch it, or press the STYLE button in the SELECTION section to open the Style

Select window and select a different Style (see “Style Select window” on page 82).

Free memory

Percentage of remaining memory for recording.

Sequencer

Record mode: Backing Sequence (Quick Record) page

131

Resolution

Use this parameter to set the quantization during recording.

Quantization is a way of correcting timing errors; notes played too soon or too late are moved to the nearest axis of a rhythmic

“grid”, set with this parameter, thus playing perfectly in time.

High No quantization applied.

(1/32)… (1/8)

Grid resolution, in musical values. For example, when you select 1/8, all notes are moved to the nearest 1/8 division. When you select 1/4, all notes are moved to the nearest 1/4 division.

High (no quantization)

1/16

1/8

Chord/Acc Track, Kbd/Pad Track

These parameters let you define grouped track status during recording. This status is reflected by the big status indicator above the track sliders.

Play The Backing Sequence track is set to play. If there are recorded data, they will be heard while recording the other Backing Sequence track.

Mute

Rec

The Backing Sequence track is muted. If this tracks has already been recorded, it will not be heard during recording of the other Backing

Sequence track.

The Backing Sequence track is in record. All previously recorded data will be deleted. After pressing (START/STOP) to start recording, the track will receive notes from the keyboard or the

USB Device connector.

Chord/Acc: This Backing Sequence track groups all Style tracks,

together with recognized chords and Style controls and Style

Elements selection. After finishing recording, they will be saved as Song tracks 9-16, as in the following table:.

Chord/Acc track

Bass

Drum

Percussion

Accompaniment 1

Accompaniment 2

Accompaniment 3

Accompaniment 4

Accompaniment 5

Song track/Channel

9

10

11

12

13

14

15

16

Kbd/Pad: This Backing Sequence track includes the four Key-

board tracks and the four Pads. After finishing recording, they will be saved as Song tracks 1-8, as in the following table:

Kbd/Pad track

Upper 1

Upper 2

Upper 3

Lower

Pad 1

Pad 2

Pad 3

Pad 4

Song track/Channel

1

4

5

2

3

6

7

8

Tempo

Metronome Tempo. Select this parameter and use the VALUE

DIAL to change Tempo. You can always change Tempo using the

TEMPO buttons.

Meter

(Non Editable). This parameter shows the meter (or time signature) of the selected Style for reference.

PERF or STS (Performance or STS)

This parameter shows the selected Performance or STS (depending on the latest item selected).

To select a Performance, either touch it, or press one of the PER-

FORMANCE buttons to open the Performance Select window

and select a different Performance (see “Performance Select window” on page 84).

To select an STS (Single Touch Setting), use the four STS buttons under the display.

Backing Sequence tracks area

Backing Sequence tracks status indicators

The grouped track indicators show the status of the Backing

Sequence tracks. They reflect the status of the Kbd/Pad and Ch/

Acc parameters (see “Chord/Acc Track, Kbd/Pad Track” above).

Selected track info area

This line lets you see the Sound assigned to the selected track.

See “Selected track info area” on page 124 for more information.

Track volume/status area

This area is where you can set the volume and mute/play status of each single Keyboard track.

Sliders (track volume)

Graphical display of each track’s volume.

132 Sequencer

Record mode: Backing Sequence (Quick Record) page

Individual track status icons

While you can use the Kbd/Pad Backing Sequence track to change the status of all Keyboard tracks at once, you can also change the status of each separate track. Touch this icon to change the status of the corresponding individual track.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the sliders, a label for each track is shown.

Abbreviation

UPPER1…3

LOWER

Track

Upper tracks.

Lower track.

Backing Sequence (Quick Record) recording procedure

Here is the general procedure to follow for the Backing Sequence

(Quick) Recording.

1.

2.

3.

Press the SEQUENCER button to enter the Song mode.

Press the RECORD button, and select the “Backing

Sequence (Quick Record)” option to enter the Backing

Sequence (Quick Record) mode. Now you can prepare your

recording parameters. (For more details, see “Record mode: Backing Sequence (Quick Record) page” on page 130).

The latest selected Style is currently selected. If it is not the right one, select a different Style to start recording with.

(See “Style Select window” on page 82).

4.

The latest selected Performance or STS is currently selected. If you prefer, select a different Performance or

STS. (See “Performance Select window” on page 84, and

“STS Select” on page 85).

5.

6.

7.

8.

9.

Select the status of the Backing Sequence tracks, by using the Kbd/Pad and Ch/Acc parameters. (Kbd/Pad stays for

Keyboard and Pads; Ch/Acc stays for Chord and Accompaniment, i.e. the Style tracks). To record all you play on the keyboard, plus the automatic accompaniment, leave their status to Rec (see “Track status icons” on page 127).

Warning:

Tracks set to REC are automatically overwritten when starting recording. Set a track to the PLAY or MUTE status, when you don’t want to delete it. For example, if you are recording a keyboard part on an existing Style track, set the Ch/Acc parameter to PLAY, and the Kbd/Pad track to

REC.

Start recording by pressing the START/STOP button.

Since you can use any Style control, you could start with the usual combinations (INTRO, ENDING…).

Note:

While in Backing Sequence mode, you can’t record the

SYNCHRO, TAP TEMPO/RESET, MANUAL BASS, BAL-

ANCE controls.

Play your music. While recording you can even change the

Style.

When finished recording your performance, press the

START/STOP button or one of the ENDING buttons. You will go back to the Sequencer Play Main page (see

“Sequencer Play - Main page” on page 123).

At this point, you may press the (START/STOP) button in the PLAYER section to listen to the new Song.

You may also edit the Song by pressing the MENU button

(see “Edit menu” on page 135).

Save the song to a storage device (see “Save Song window” on page 145).

Warning:

The recorded Song will be deleted when the instrument enters standby, switching to the Style Play or Song Play mode, or entering Record again. If you wish to preserve it, save the Song to a storage device.

Sequencer

Record mode: Step Backing Sequence page

133

Record mode: Step Backing Sequence page

The Step Backing Sequence mode allows you to enter single chords, to create or edit the Style (Chord/Acc) part of a Song.

This mode lets you enter chords even if you are not a keyboard player, or fix any error made playing chords or selecting Style controls, during a Backing Sequence (Quick Record) recording.

In this mode, you can only edit Songs created using the Backing

Sequence (Quick Record) recording mode. When saving a Song created using the Backing Sequence (Quick Record) recording mode, all Chord/Acc data is preserved, and can be loaded later, to be edited again by using the Step Backing Sequence mode.

While in Sequencer mode, press the RECORD button and select the “Step Backing Sequence” option. The Step Backing Sequence window appears.

Page menu icon

“Soft” transport buttons Parameters area

See “Step Backing Sequence procedure” on page 135 for infor-

mation on the record procedure.

Page menu icon

Touch the page menu icon to open the menu. See “Step Backing

Sequence page menu” on page 134 for more information.

Parameters area

Side arrow ( )

The small arrow next to a parameter means that its value is effective at the current position. For example, if you are at the

“003.01.000” position, and an arrow lights up next to the Chord parameter, this means that a chord change happens at the

“003.01.000” position.

Measure

This parameter shows the current position of the Step Editor. To go to a different position within the Song, use one of the following systems:

• Select this parameter, then use the VALUE DIAL to go to a different measure.

• Use the Measure buttons in the display to move to a different measure. Use the Step buttons in the display to move in steps of 1/8 (192 ticks). Use the Event buttons in the display to jump to the next event.

The locator value is shown in the “measure.beat.tick” format.

Measure Measure or bar number.

Beat

Tick

Divider in the Time Signature ratio (e.g., a quarter in a 3/4 time).

Smallest position value. The internal Player feature a resolution of 384 ticks per quarter.

Style

This is the latest selected Style. To insert a Style change at the current position, touch the Style name to open the Style Select window, or follow the standard selecting procedure using the

STYLE button in the SELECTION section.

Note:

Any Style Change inserted after the beginning of the measure (i.e., to a position other than Mxxx.01.000) will be effective at the following measure. For example, if a Style Change event has been inserted at M004.03.000, the selected Style will be effectively selected at M005.01.000. (This works exactly as in Style Play mode).

Note:

When inserting a Style Change, you may also insert a

Tempo Change at the same position. A Style Change will not automatically insert the Style’s Tempo.

Performance

This is the latest selected Performance. Select a Performance to recall the Style it links to. To insert a Performance change at the current position, touch the Performance name to open the Performance Select window, or follow the standard selecting procedure using the PERFORMANCE section.

Tempo

This is the Tempo Change parameter. To insert a Tempo Change event at the current position, select this parameter and use the

VALUE DIAL to change its value.

Chord

The chord parameter is divided in four separate parts:

Name Type Extension

Select one of the parts, then use the VALUE DIAL to modify it.

As an alternative, you can play a chord, and it will be automatically recognized. While recognizing a chord, the status of the

Bass Inversion parameter will be considered.

The lack of a chord (--) means that the accompaniment will not play at the current position (apart for the Drum and Percussion tracks). To select the “--” option, select the Name part of the

Chord parameter, then use VALUE DIAL to select the very last value (C…B, Off).

Note:

If you replace a chord with a different one, please remember that the Lower track (if recorded) will not be automatically changed, and may cause a dissonance against the accompaniment.

Style Element

This is the Style Element (i.e., a Variation, Fill, Intro, or Ending).

The length of the selected Style Element is always shown by the

“Length” parameter (see below).

134 Sequencer

Record mode: Step Backing Sequence page

“Off ” means that the accompaniment will not play at the selected position – only Keyboard and Pad tracks will play.

Hint:

Insert a Style Element Off event exactly where the automatic accompaniment must stop (at the end of the Song).

Length

This parameter will let you know where to place the following

Style Element Change. For example, if you inserted an Intro event lasting for 4 measures, you can insert 4 empty measure after this event, and a Variation event at the end of the Intro, beginning at the 4th empty measure.

Del (Delete) button

When a side arrow ( ) is shown next to a parameter, there is an event at the current position. You can touch the Del button next to it, to delete the event at the current position.

Hint:

To delete all events starting from the current position, select the “Delete All from Selected” command from the page menu (see below).

“Soft” transport buttons

Done button

Done

Touch this button to exit the Step Backing Sequence mode. All changes will be saved to memory.

Hint:

Save the Song to a storage device, by selecting the “Save

Song” command from the page menu, to avoid losing it when the

instrument enters standby.

Step Backing Sequence page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Previous or Next Event

Use these buttons to move to the previous or next recorded event.

Previous or Next Step

Use these buttons to go to the previous or next step (1/8, or 192 ticks). If an event is located before the previous or next step, the locator stops on that event. For example, if you are positioned on

M001.01.000, and no event exists before M001.01.192, the > button moves to the M001.01.192 location. If an event exists on

M001.01.010, the > button stops to the M001.01.010 location.

These commands are effective even if the Measure parameter is not selected.

Previous or Next Measure

Use these buttons to move to the previous or following measure.

These commands are effective even if the Measure parameter is not selected.

Insert Measure

Use this command to insert an empty measure starting from the current measure. All Chord/Acc events contained in the current measure will be moved to the following measure. The event at the Mxxx.01.000 position (i.e., exactly at the beginning of the measure, like a Time Signature or Style change) will not be moved.

Cut Measure

Use this command to delete the current measure. All Chord/Acc event contained in the following measures will be moved one measure back.

Delete All from Selected

Use this command to delete events of all types, starting from the current position.

Note:

All events on the very first tick (M001.01.000), like Perf,

Style, Tempo, Chord, Style Element selection, cannot be deleted.

Delete All Styles/Perfs from Selected

Delete All Styles Elements from Selected

Delete All Chords from Selected

Delete All Tempos from Selected

Select one of these commands to delete all events of the corresponding type, starting from the current position to the end of the Song. To delete all events of the same type from the whole

Song, go back to the M001.01.000 position, and select one of

these commands.

Note:

All events on the very first tick (M001.01.000), like Perf,

Style, Tempo, Chord, Style Element selection, cannot be deleted.

Sequencer

Edit menu

135

Step Backing Sequence procedure

Here is the general Step Backing Sequence recording procedure.

Hint:

Before entering Step Backing Sequence mode to edit an exist-

ing Song, select the “Save Song” command from the page menu,

and save the Song to a storage device. This way, you will have a copy of the Song, in case you don’t like the results of your editing.

1.

2.

While in Sequencer mode, press the RECORD button, and choose the “Step Backing Sequence” recording option.

Select the Measure parameter, and go to the desired position in the Song, by using the VALUE DIAL. Alternatively, you can move the locator using the “soft” transport buttons

in the display. See ““Soft” transport buttons” on page 134.

3.

Select the parameter type (Style, Performance, Tempo…) to insert, edit or delete at the current position. If an arrow ( ) appears next to a parameter, the shown event has been inserted at the current position.

4.

5.

Use the VALUE DIAL to modify the selected event. Delete it by touching the Del button next to the event. When editing a parameter without the arrow ( ) next to it, a new event is inserted at the current position.

Exit the Step Backing Sequence recording mode, by touching the Done button in the display.

6.

Press (START/STOP) in the PLAYER section to listen to the result of your editing. If it is fine, save the Song to a storage device.

Edit menu

From any page, press the MENU button to open the Sequencer edit menu. This menu gives access to the various Sequencer edit sections.

When in the menu, select an edit section, or press EXIT to exit the menu.

When in an edit page, press EXIT or the SEQUENCER button to go back to the main page of the Sequencer operating mode.

Each item in this menu corresponds to an edit section. Each edit section groups various edit pages, that may be selected by touching the corresponding tab on the lower part of the display.

Edit page structure

All edit pages share some basic elements.

Operating mode Edit section

Page menu icon

Selected track info

Parameters area

Tabs

Operating mode

This indicates that the instrument is in Sequencer mode.

Edit section

This identifies the current edit section, corresponding to one of

the items of the edit menu (see “Edit menu” on page 135).

Page menu icon

Touch this icon to open the page menu (see “Page menu” on page 144).

Parameters area

Each page contains various parameters. Use the tabs to select one of the pages. For detailed information on the various types of parameters, see sections starting below.

136 Sequencer

Mixer/Tuning: Volume/Pan

Tabs

Use tabs to select one of the edit pages of the current edit section.

Parameters

All parameters in this page are the same found in the same page

of the Style Play mode (see “Mixer/Tuning: FX Send” on page 117).

Mixer/Tuning: Volume/Pan

This page lets you set the volume and pan for each Song track.

Use the TRACK SELECT button to switch between Song tracks

1-8 and 9-16.

Mixer/Tuning: EQ Gain

In this page you can set the three-band equalization (EQ) for each individual track.

Use the TRACK SELECT button to switch between Song tracks

1-8 and 9-16, and vice-versa.

Parameters

All parameters in this page are the same found in the same page

of the Song Play mode (see “Mixer/Tuning: Volume/Pan” on page 117).

Parameters

All parameters in this page are the same found in the same page

of the Song Play mode (see “Mixer/Tuning: EQ Gain” on page 118).

Mixer/Tuning: FX Send

This page lets you set the level of the track’s direct (uneffected) signal going to the Internal FX processors.

Use the TRACK SELECT button to switch between Song tracks

1-8 and 9-16, and vice-versa.

Mixer/Tuning: EQ Control

This page lets you reset or bypass track equalization, programmed in the previous page.

Use the TRACK SELECT button to switch between Song tracks

1-8 and 9-16, and vice-versa.

FX Groups

Use this pop-up menu to select one of the two FX groups (A or

B).

Pa300 includes two groups of effects (FX A and FX B). While in

Song Play mode, the A group is reserved to the Song and Pad tracks, the B group to the Keyboard tracks.

However, Songs created in Sequencer mode could also assign the

B group to the Song tracks.

Parameters

All parameters in this page are the same found in the same page

of the Song Play mode (see “Mixer/Tuning: EQ Control” on page 118).

Sequencer

Mixer/Tuning: Tuning

137

Mixer/Tuning: Tuning

Parameters

All parameters in this page are the same found in Global mode.

See “Mixer/Tuning: Tuning” on page 98).

Effects: A/B FX Configuration

This page allows you to select the effects for the A (Song) and B

(Keyboard) FX groups. You can use the “FX A” and “FX B” side tabs to switch from one group to the other one. Songs created in

Sequencer mode on a Pa-Series instrument can also use the B FX group.

The effect types and the FX matrix are the same seen for the

Style Play mode (see “Effects: A/B FX Configuration” on page 100).

Mixer/Tuning: Sub Scale

This page lets you program an alternative scale for the selected

tracks (via the “Track Assign” parameter). The remaining tracks

(if any) use the basic scale set in Global mode (see “Main Scale” on page 157).

Note:

Quarter Tone selection and activation of the Sub-Scale on each track of a Song, can be received by MIDI (i.e., by an external sequencer or controller). Conversely, selection of Quarter Tone settings, or activation of the Sub-Scale on each track of the Song, can be sent by the Pa300 to an external MIDI recorder as System

Exclusive data.

Parameters

All parameters in this page are the same found in Global mode.

See “Mixer/Tuning: Sub Scale” on page 98.

Track Assign

Check the parameter corresponding to each track where the

Sub-Scale must be used.

Play/Mute icon

Track’s play/mute status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Note:

When you stop the Song, or select a different Song, the default effects are selected again. You can, however, stop the Song, change the effects, then start the Song again. Save the Song to permanently change the effects.

FX Group

Use these side tabs to choose the FX group (A or B) for the corresponding track.

Pa300 includes two groups of effects (FX A and FX B). While in

Song Play mode, the A group is reserved to the Song and Pad tracks, the B group to the Keyboard tracks.

However, Songs created in Sequencer mode could also assign the

B group to the Song tracks.

Parameters

All parameters in this page are the same found in the same page

of the Song Play mode (see “Effects: A/B FX Configuration” on page 119).

138 Sequencer

Effects: Master 1, 2

Effects: Master 1, 2

These pages contain the editing parameters for the effect processors. Here is an example of the FX A page, with the Reverb Hall effect assigned.

Event Edit: Event Edit

The Event Edit is the page where you can edit each single MIDI event of the selected track. You can, for example, replace a note with a different one, or change its playing strength. See also

“Event Edit procedure” on page 139 for more information on the

event editing procedure.

Scroll bar

Selected effect

Select one of the available effects from this pop-up menu. This is

equivalent to the “FX Group” parameters found in the “Effects:

A/B FX Configuration” page (see above).

Parameters

The parameters shown in this page are the same already seen for

the Style Play mode. See “Effects: Master 1, 2” on page 101 for

details.

Track Controls: Mode

Parameter

See “Track Controls: Mode” on page 101.

Track Controls: Drum Edit

Parameter

See “Track Controls: Drum Edit” on page 102.

Track Controls: Easy Edit

Parameter

See “Track Controls: Easy Edit” on page 103.

Position

Position of the event, expressed in the form ‘aaa.bb.ccc’:

• ‘aaa’ is the measure

• ‘bb’ is the beat

• ‘ccc’ is the tick (each quarter beat = 384 ticks)

You can edit this parameter to move the event to a different position. You can edit a position in either of the following ways:

(a) select the parameter, and use the VALUE DIAL to change the value, or

(b) select the parameter, then touch it again; the numeric keypad will appear. Enter the new position by dialing in the three parts of the number, separated by a dot. Zeroes at the beginning can be omitted, as well as the least important parts of the number. For example, to enter position

002.02.193, dial “2.2.193”; to enter position 002.04.000 dial

“2.4”; to enter position 002.01.000, simply dial “2”.

Type

Type of the event shown in the display. To edit it, select the parameter and use the VALUE DIAL to change its value.

This parameter also shows the (non editable) “End Of Track” marking, when the end of the track is reached.

Value 1 and 2

Values of the event shown in the display. Depending on the selected event, the meaning may change.

Here are the events contained in ordinary tracks (1-16).

Type First value

Note Note name

RX Noise Note name

Prog

Ctrl

Bend

Aftt

PAft

Program Change number

Control Change number

Bending value

Mono (Channel) Aftertouch value

Note to which the Aftertouch is applied

Second value

Velocity

Velocity

Control Change value

Poly Aftertouch value

Sequencer

Event Edit: Event Edit

139

And here are the events contained in the Master track.

Type First value Second value

Tempo

Volume

Meter

KeySign

Scale

UScale (User Scale)

QT (Quarter Tone)

Tempo change

Master Volume value

Meter (time signature) change

(*)

Key Signature

(†)

One of the available preset

Scales

Altered note

Altered note

Root note for the selected Scale

Note alteration

(‡)

Note alteration (0,

50)

(b)

– QT Clear (Quarter

Tone Clearing)

Reset of all Quarter Tone (QT) changes

(*). Meter changes can’t be edited or inserted separately from a measure. To insert a Meter change, use the Insert function in the Edit section and insert a series of measures with the new meter. Existing data can then be copied or entered to these measures

(†). This is the key signature shown in the Score. If this event is missing, the Score will be shown as if it was in the key of C Major.

(‡). To edit User Scale and Quarter Tone settings, select the first value, then select the scale’s degree to edit. Edit the second value to change the tuning of the selected note of the scale.

To edit the event Type and Values, select the parameter and use the VALUE DIAL to change their value. In case of numeric values, you can also press them twice to open the numeric keypad.

Length

Length of the selected Note event. The value format is the same as the Position value. Edit it in the same way.

Note:

If you change a length of “000.00.000” to a different value, you can’t go back to the original value. This rather uncommon zero-length value may be found in the drum and percussion tracks of Songs made in Backing Sequence mode.

Track

Use this pop-up menu to select the track to edit.

Track 1…16 One of the ordinary tracks of the Song. These tracks contains musical data, like notes and controllers.

Master This is a special track, containing Tempo changes, Meter changes, Scale and Transpose data, and the effect parameters.

Scrollbar

Use the scrollbar to browse the event through the list. You can also scroll by using the SHIFT + DIAL combination.

Go/Catch

This is a dual-function command.

• While the sequencer is not running, it works as a Go to Measure command. Touch it to open the Go to Measure dialog box:

When in this dialog box, select a target measure, and touch OK.

The first event available in the target measure will be selected.

• While the sequencer is running, it works as a Catch Locator command. Touch it to show the event that is currently playing.

Insert

Touch the Insert button in the display to insert a new event at the current shown Position. The default values are Type = Note,

Pitch = C4, Velocity = 100, Length = 192.

Note:

You can’t insert new events in an empty, non-recorded Song.

To insert an event, you must first insert some empty measures by

using the Insert Measure function (see “Song Edit: Cut/Insert Measures” on page 142).

Delete

Touch the Delete button in the display to delete the event selected in the display.

Note:

The “End of Track” event cannot be deleted.

Event Edit procedure

Here is the general event editing procedure.

3.

4.

1.

2.

5.

6.

While in the Event Edit page, press (START/STOP) in the PLAYER section to listen to the Song. Press it again to stop the Song.

Select the Filter page, and turn “Off ” the filter for the event

types you wish to see in the display (see “Event Edit: Filter” on page 140 for more information).

Return to the Event Edit page.

Use the “Track” pop-up menu to select the track to edit.

The list of events contained in the selected track will appear in the display.

For more information on the event types and their values, see above.

Select the “Position” parameter. Use the VALUE DIAL (or touch the parameter again to open the numeric keypad) to change the event’s position.

Select the “Type” parameter and use the VALUE DIAL to change the event type. Select the “Value 1 and 2” parame-

ters and use the VALUE DIAL (or touch the parameter again to open the numeric keypad) to modify the selected value.

140 Sequencer

Event Edit: Filter

7.

In the case of a Note event, select the Length parameter, and use the VALUE DIAL (or touch the parameter again to open the numeric keypad) to change the event’s length.

• While the sequencer is not running, you may touch the

Go/Catch button in the display to go to a different measure

(see “Go/Catch” above)

• While the sequencer is running, you may use the Go/

Catch button in the display to see the currently playing

event in the display (see “Go/Catch” above).

• Use the PLAYER transport controls to listen to the Song.

8.

9.

10.

Touch the Insert button in the display to insert an event at the Position shown in the display (a Note event with default values will be inserted). Touch the Delete button in the display to delete the selected event.

When the editing is complete, you may select a different

track (go to step 4).

When finished editing the whole Song, select the Save Song command from the page menu to save the Song to a storage

device. See “Save Song window” on page 145 for more

information on saving a Song.

Pa Controls Controls exclusive to Pa300, like the Scale settings. These controls are recorded to the Master

Track, and saved as System Exclusive data.

Song Edit: Quantize

The quantize function corrects any rhythm error after recording.

Event Edit: Filter

This page is where you can select the event types to be shown in the Event Edit page.

After setting the various parameters, touch Execute to start the operation.

Track

Use this parameter to select a track.

All Quantize will apply to all tracks.

Track 1…16 Quantize will apply only to the selected track.

Resolution

This parameter sets the quantization value. For example, when you select a 1/8-note, all notes are moved to the nearest 1/8 division. When you select 1/4, all notes are moved to the nearest 1/4 division.

No quantization

1/8

Turn On the filter for all event types you do not wish to see in the Event Edit page.

Note/RX Noise Notes and RX Noises.

Program

Control

Program Change events.

Control Change events.

Tempo/Meter Tempo and Meter (time signature) changes (Master Track only).

After Touch Mono (Channel) Aftertouch events.

Poly After Touch

Poly Aftertouch events.

Pitch Bend Pitch Bend events.

1/4

(1/32)… (1/4)

Grid resolution, in musical values. A “b…f ” character added after the value means swing-quantization. A “3” means triplet.

Start / End Tick

Use these parameters to set the starting and ending points of the range to be quantized.

If you wish to select a four-measure sequence starting at the beginning of the Song, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Sequencer

Song Edit: Transpose

141

Bottom / Top Note

Use these parameters to set the bottom and top note of the keyboard range to quantize. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a Drum track.

Note:

These parameters are available only when a Drum track is selected.

Song Edit: Velocity

Here you can change the Velocity value for the notes. An

Advanced mode is available, allowing you to select a velocity curve for the selected range. This is useful to create fade-ins or fade-outs.

Song Edit: Transpose

Here you can transpose the Song, a track or a part of a track.

After setting the various parameters, touch Execute to start the operation.

Track

Use this parameter to select a track.

All All tracks selected (apart for Drum tracks).

Track 1…16 Selected track.

Value

Transpose value (±127 semitones).

Start / End Tick

Use these parameters to set the starting and ending points of the range to transpose.

If you wish to select a four-measure sequence starting at the beginning of the Song, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to transpose. If you select the same note as the Bottom and

Top parameters, you can select a single note, or a single percussive instrument in a Drum track.

After setting the various parameters, touch Execute to start the operation.

Track

Use this parameter to select a track.

All All tracks selected.

Track 1…16 Selected track.

Value

Velocity change value.

Start / End Tick

Use these parameters to set the starting and ending points of the range to edit.

If you wish to select a four-measure sequence starting at the beginning of the Song, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to edit. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a

Drum track.

Advanced

When this checkbox is checked, the “Intensity”, “Curve”, “Start

Velocity Value” and “End Velocity Value” parameters can be edited.

Intensity

(Only available in Advanced mode). Use this parameter to specify the degree to which the velocity data will be adjusted toward the

curve you specify in “Curve”.

0…100% Intensity value. With a setting of 0 [%], the velocity will not change. With a setting of 100 [%], the velocity will be changed the most.

142 Sequencer

Song Edit: Cut/Insert Measures

Curve

(Only available in Advanced mode). Use this parameter to select one of the six curves, and to specify how the velocity will change over time.

Start Value = 0%, End Value = 100%

Curve 1

127 127

Velocity Velocity

Curve 2

127

Velocity

Curve 3

1

Start

Value

End

Value

1

Start

Value

End

Value

1

Start

Value

End

Value

127

Velocity

1

Start

Value

Curve 4

End

Value

127

Velocity

1

Start

Value

Curve 5

End

Value

Curve 6

127

Velocity

RANDOM

1

Start

Value

End

Value

Start / End Vel. Value

(Only available in Advanced mode). Velocity change at the starting and ending ticks of the selected range.

0…100 Velocity change in percentage.

Song Edit: Cut/Insert Measures

In this page you can cut or insert measures from the Song.

Song Edit: Delete

This page is where you can delete MIDI events from the Song.

After selecting the Start and Length parameters, touch Execute to start the operation.

After the Cut, the following measures are moved back, to fill the cut measures.

After the Insert, the following measures are pushed forward to accommodate the inserted measures.

Start

First measure where to begin cutting/inserting.

Length

Number of measures to be cut/inserted.

Meter

Meter (time signature) of the measures to be inserted.

After setting the various parameters, touch Execute to start the operation.

Track

Use this parameter to select a track.

All All tracks selected.

Track 1…16 Selected track.

Master Master track. This is where the Tempo, Scale and

Effect events are recorded.

Event

Type of MIDI event to delete.

All All events. Measures will not be removed from the Song, and will remain empty.

Note

Dup.Note

All notes in the selected range.

All duplicate notes. When two notes with the same pitch are encountered on the same tick, the one with the lowest velocity is deleted.

After Touch After Touch events.

Pitch Bend Pitch Bend events.

Prog.Change Program Change events, excluding the bundled

Control Change #00 (Bank Select MSB) and #32

(Bank Select LSB).

Ctl.Change

All Control Change events, for example Bank

Select, Modulation, Damper, Soft Pedal…

CC00/32…CC127

Single Control Change events. Double Control

Change numbers (like 00/32) are MSB/LSB bundles.

Start / End Tick

Use these parameters to set the starting and ending points of the range to edit.

If you wish to select a four-measure sequence starting at the beginning of the Song, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to delete. If you select the same note as the Bottom and

Sequencer

Song Edit: Copy

143

Top parameters, you can select a single note, or a single percussive instrument in a Drum track.

Note:

These parameters are available only when the All or Note options are selected.

Song Edit: Move

Here you can shift a track forward or backward by just a few ticks or whole measures.

Song Edit: Copy

Here you can copy tracks or phrases.

After setting the various parameters, touch Execute to start the operation.

Note:

If you copy too many events on the same “tick”, the “Too many events!” message appears, and the copy operation is aborted.

Mode

Use this parameter to select the Copy mode.

Merge Copied data are merged with the data at the target position.

Overwrite Copied data replace all data at the target position.

Warning:

Deleted data cannot be recovered!

From Track… To Track

Use these parameters to select the source and target track to copy.

All All tracks. The target track cannot be selected.

Track 1…16 Selected source and target tracks.

Start Measure… End Measure

These parameters are the starting and ending measure to copy.

For example, if From Measure=1 and To Measure=4, the first four measures are copied.

To Measure

This parameter is the first of the target measures.

Repeat Times

Number of times the copy must be executed. Copies will be consecutive.

After setting the various parameters, touch Execute to complete the operation.

Track

Use these parameters to select the track you want to move.

Track 1…16 Selected track.

Start / End Tick

These parameters set the starting and ending point of the range to move.

To Tick

This parameter allows you to set the target starting point of the moved track.

Song Edit: RX Convert

You can use the RX Convert page to convert notes of the Standard MIDI File into RX Noises, and vice-versa. This will help programming Songs on an external sequencer.

After having chosen a track to convert, touch Execute to complete the operation.

Track

Use these parameters to select the track containing the notes or

RX Noises you want to convert.

RX Note Velocity

Use this parameter to adjust the volume level of the RX Noises in the selected track(s).

144 Sequencer

Page menu

Add RX Noises to Guitar track

Use this parameter to automatically analyze the Standard MIDI

File, and add RX Noises to Guitar tracks. This command scans a single track or the whole Standard MIDI File, looking for guitar strumming played by nylon, steel or electric guitars.

After scanning, a suitable Guitar sound will be automatically assigned to the relevant tracks, and RX Noises automatically added where needed.

Convert RX Noises to MIDI Notes

Use this parameter to convert the RX Noises contained in the selected track to ordinary MIDI Notes.

Convert MIDI Notes to RX Noises

With Sounds containing Use this parameter to convert all the relevant MIDI Notes in the selected track to RX Noises.

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Load Song

Select this command to open the Song Select window, and load a

Song to the sequencer. (See “Song Select window” on page 145).

Save Song

Select this command to save the new or edited Song to a storage device as a Standard MIDI File. The file is automatically added the “.MID” extension. After selecting this command, the Save

Song page appears (see “Save Song window” on page 145).

Warning:

Turning the instrument off will delete the Song from memory. Save your Song to a storage device to avoid losing it.

Warning:

The Song is also lost when switching from Sequencer to

Style Play or Song Play mode, without previously saving the Song to a storage device.

Undo

When selecting this command, the latest operation is canceled, and data are reverted to the previous situation.

Overdub Step Recording

Only available in Record mode. Select this command to enter

Overdub Step Record mode. This recording mode lets you enter events one at a time, adding events to the existing events. (See

“Record mode: Step Record page” on page 128).

Overwrite Step Recording

Only available in Record mode. Select this command to enter

Overwrite Step Record mode. This recording mode lets you enter events one at a time, overwriting all existing events. (See

“Record mode: Step Record page” on page 128).

Sequencer

Song Select window

145

Delete Song

Select this command to delete the Song and create a new, blank

Song.

Delete Current Track

Select this command to delete the track currently selected in the

Track area (see “Track volume/status area” on page 127).

Solo Track

Select the track to be soloed, and check this item. You will hear only the selected track, and the ‘Solo’ warning will flash on the page header.

Uncheck this item to exit the Solo function.

Keep the SHIFT button pressed and touch one of the tracks to solo it. Do the same on a soloed track to deactivate the

Solo function.

Copy/Paste FX

Use this command to copy a single effect, or both effects of an

FX group (A or B). See “Copy/Paste FX” on page 108 for detailed

instructions.

Exit from Record

Only available in Record mode. Select this command to exit the

Record mode, and go back to the Main page of the Sequencer

Play mode (see “Sequencer Play - Main page” on page 123).

Press EXIT to cancel saving and go back to the main page of the

Sequencer operating mode.

Directory

Song path

Storage device

Song path

This line shows the path of the location where you are saving the

Song.

Directory

This is the list of the selected device’s content.

File status File size

Song Select window

This window appears when you select the “Load Song” com-

mand from the page menu, or press the SONG button in the

SELECTION section of the control panel. See “Song Select window” on page 85 for details.

Save Song window

The recorded Song is lost when the instrument enters standby.

The Song is also lost when you overwrite it in Record mode, or if you confirm the warning message when switching to the

Style Play or Song Play mode. You must save to a storage device

any Song you wish to preserve.

This window appears when you select the “Save Song” command

from the page menu.

Type of the file or folder

File or folder name

Modification date

Detailed information about this type of page can be read in

“Song Select window” on page 85.

Storage device

Use this menu to select one of the available storage devices.

Device

DISK

USB

Type

Internal memory

Optional device connected to the USB Host port

The actual name (label) of the device appears within square brackets ([]).

Open

Opens the selected folder (item whose icon looks like this: ).

Close

Closes the current folder, returning to the parent (“upper”) folder.

146 Sequencer

Save Song window

Locate

Touch this button to see the Song assigned to the Sequencer.

This is useful to quickly locate it, after you have browsed through long directories and “dug” into different folders.

Save

Touch this button to open the Save Song dialog box, and save the

Song to the current directory.

Master Transpose saved with the Song

When saving a Song, the Master Transpose value is saved with the Song. Since this value is saved as System Exclusive data, it is preserved also when playing back the Song in Song Play mode.

Hint:

Since the Master Transpose is a global parameter, loading a

Song with a non-standard transposition may result in unwanted transposing when loading other Songs that do not contain their own transposition data. To transpose a Song it is advisable to use the Transpose function in the Edit section of the Sequencer mode

(see “Song Edit: Transpose” on page 141).

You may also lock the Master Transpose, to avoid unwanted trans-

position. See “General Controls: Lock” on page 149 of the Global

chapter.

As a general rule, you should use the Master Transpose (TRANS-

POSE buttons on the control panel) when you need to transpose

Keyboard tracks together with the Song. You should use the Edit

mode Transpose function (see “Song Edit: Transpose” on page 141)

when only the Song has to be transposed.

Note:

The Master Transpose value is always shown on the page header:

• If no file has been selected in the display, prior to touching

Save, the “NewSong” default name will be automatically assigned to the Song.

Note:

If a file is selected, just touch the storage device name to deselect it.

• If a file has been selected in the display, prior to touching Save, the name of the selected file will be automatically assigned to the

Song.

In any of the above situations, touch the (Text Edit) button to edit the Song name.

Warning:

If a file with the same name is already in the current directory, a message will warn you. If you confirm, the existing file will be overwritten. Select a file before saving only if you want to overwrite it (i.e., in case you are saving changes to an existing file).

Empty measure at the beginning of the Standard MIDI File

When saving a Song as a Standard MIDI File, an empty measure is automatically inserted to the beginning of the Song. This measure contains various Song initialization parameters.

Play/Mute status saved with the Song

When saving a Song, the Play/Mute status is saved with the

Song. This status is preserved also when playing back the same

Song in Song Play mode.

Save Song procedure

1.

2.

3.

4.

5.

If you are in Record mode, stop the sequencer and exit from the Record mode. Then go back to the main page of

the Sequencer Play mode (see “Sequencer Play - Main page” on page 123).

Select the Save Song command from the page menu. The

Save Song page appears.

Select the folder where you want to save the Song into. Use the Open and Close commands to browse open or close folders. Use the scrollbar to browse through the files.

When you are in the directory where you want to save your

Song to, touch the Save button in the display.

• To overwrite an existing file, select it before touching

Save.

• To create a new file, do not select any file before touching

Save. The “NewSong” (“NEWSONG.MID” on a storage device) name will be automatically assigned to the Song.

After touching the Save button, the Save Song dialog box will appear.

6.

7.

If you like, touch the (Text Edit) button to edit the name.

Touch OK to confirm saving, or Cancel to stop the Save operation.

Global

Overview on the Global mode

147

Global

The Global mode is where you can set global functions. This mode overlaps the current operating mode (Style Play, Song

Play, Sequencer).

When in a page, press EXIT to go back to current operating mode in the background (Style Play, Song Play, Sequencer).

Overview on the Global mode

The Global mostly contains a series of global parameters applied to the whole instrument (or to each separate operating mode) as a whole, that are automatically written to memory after editing.

Examples of global parameters are the Master Tuning or the

Power Management.

Global mode also contains parameters that are applied to the instrument as a whole, but can be saved as a “preset”, that can later be loaded to change all parameters at once. Examples of this kind of parameters are the MIDI channel assignment, saved into the MIDI Presets, or the Master EQ settings, saved into the Master EQ Presets.

Parameters in the Global mode, either automatically memorized or saved to a preset, are opposed to “local” parameters that you can access in the other operating modes. Examples of local parameters are the Sounds assigned to a track or the Easy Edit values, both saved into a Performance or STS (two types of preset containing musical data relevant to the selected operating mode).

Note:

Saving or loading a “.SET” folder may also save or load the

Global file. Parameter changing may be avoided by turning the

Lock on for any single parameter (or groups of parameters in the

Lock page of the Global mode, see “General Controls: Lock” on page 149).

Each item in this menu corresponds to an edit section. Each edit section groups various edit pages, that may be selected by touching the corresponding tab on the lower part of the display.

Note:

The Global mode is not available while in Song Record mode.

Edit page structure

All editing pages share some basic elements.

Edit mode Edit section

Page menu icon

Parameters area

Main page

There is no main page in the Global edit mode. When pressing

EXIT, you exit the Global mode, and the underlying operating mode in the background is recalled.

Edit menu

From any page of the Global mode, press the MENU button to open the Global edit menu. This menu gives access to the various Global edit sections.

When in the menu, select an edit section, or press EXIT to exit the Global mode.

Tabs

Edit mode

This indicates that the instrument is in Global mode.

Edit section

This identifies the current edit section, corresponding to one of the items of the edit menu (see below).

Page menu icon

Touch this icon to open the page menu (see below).

Parameters area

Each page contains various parameters. Use the tabs to select one of the available pages. For detailed information on the various types of parameters, see sections starting below.

Tabs

Use tabs to select one of the edit pages of the current edit section.

148 Global

General Controls: Basic

General Controls: Basic

This page contains various general parameters concerning the

Metronome and Reverb.

General Controls: Interface

This page contains parameters related to user interface.

Metronome

Mode

Use this parameter to activate the metronome’s type of accent.

Normal No accent can be heard.

Accent

Bell

The first beat of each measure is accented.

A bell sound is heard at the first beat of each measure.

Volume

Use this parameter to set the volume of the metronome.

0…127 Volume level.

Meter

Use this parameter to choose the meter (time signature) of the

Metronome.

1/1…16/16 Selected Meter.

Global Reverb

Reverb Offset

This is the master offset for all reverbs. Use it to adjust reverb tails to the room where you are playing. Use negative values when you are in a very reverberant room, positive values if the room is too dry.

By using this global control, you are not obliged to change the reverb time in each single Performance, STS, Style Settings, or

Song.

-50

0

+50

Less reverb.

Standard reverb.

More reverb.

Language

Language

Use this pop-up menu to select one of the available languages for the on-screen keyboard.

Note:

Some of the characters can only be used when editing Song-

Book Entry names.

Change button

To apply the selected language to the onscreen keyboard, touch this button and restart the instrument as described below.

3.

4.

How to select a language

1.

2.

5.

Since Pa300 must be restarted at the end of this procedure, be sure to first save all unsaved data.

While in this page, select a language from the pop-up menu.

The “Change” word will start flashing. Touch it.

A message will ask you to reboot the Pa300. Touch OK to close the message window.

Set Pa300 to standby, then turn it on again.

Background Color

Color

Use this parameter to choose a different color scheme for the display.

Display Hold

On/Off

When this parameter is checked, if you open a temporary windows (like the Sound Select window), it remains in the display until you press EXIT or an operating mode button. When it is not checked, any temporary window closes after a certain time.

Global

General Controls: Lock

149

Program Change

Show

Check this parameter to show Program Change numbers next to

Sound names in the Sound Select window. By default, this parameter is turned on.

Note:

Program Change numbers are always shown in the various

Track Info areas.

Track Activity

Show

Use this parameter to turn on/off the Track Activity display.

When it is turned on, you can monitor MIDI events coming from the tracks or the USB Device port. Incoming events are shown by the color changing on each track’s label.

General Controls: Lock

This page, split in more panes that can be selected by means of the corresponding side tabs, contains all the available locks.

Locks prevent parameter values to be changed when choosing a different Performance, Style or STS.

Locks

All the available locks, listed below. Lock them to prevent changes due to selecting different elements. These locks are also found in various other pages, next to the locked parameter.

Hint:

To save the status of parameters that have to remain unchanged, set them and save the MY SETTING Performance

(automatically selected when turning the instrument on). After having saved the startup Performance, go to these pages and lock the parameters that must remain unchanged.

Tuning pane

Auto Select

Style

When this parameter is checked, the latest selected Style is immediately selected when touching the name of a bank in the

Style Select window.

Performance

When this parameter is checked, the latest selected Performance selected in a bank is immediately selected when pressing the

PERFORMANCE button corresponding to the bank.

This way, you can assign your preferred Performance to each control panel’s button, and select it just with a single press.

However, the Performance Select window still appears when you press one of the PERFORMANCE buttons corresponding to the bank, so you can select a different item if desired.

Save

Touch this button to save the current Style and Performance assignment. You will find the saved assignment when turning the instrument on again.

Master Transpose

When this lock is closed, Master Transpose is not automatically changed when selecting a different

Performance or Style, or a different SongBook

Entry. Also, this lock prevents a Standard MIDI

File generated with an instrument of the Korg Pa-

Series to change the Master Transpose.

(See “Master transpose” on page 89).

Sub Scale/Quarter Tone

When locked, selecting a Performance or STS, or a SongBook Entry, will not change the Sub-Scale or Quarter Tone value.

(See “Sub-Scale panel” on page 94).

SubScale/Quarter Tone from STS

When locked, selecting an STS will not change the Sub-Scale or Quarter Tone settings. The STS will change sounds and effects but not the scale.

(See “Sub-Scale panel” on page 94).

Auto Octave Depending on the status of this lock, the Upper tracks can be automatically transposed when turning the SPLIT on and off.

• If locked, turning the SPLIT on or off will not change the Upper tracks transposition.

• If unlocked, when turning the SPLIT button off

(Full keyboard mode) the Upper tracks Octave

Transpose will be automatically set to “0”. When

150 Global

General Controls: Lock turning the SPLIT button on (Split keyboard mode) the Upper tracks Octave Transpose will be automatically set to “-1”.

Control pane

Upper 1 FXs When you assign a new Sound to the Upper 1 track, the FX B settings and Master FX send levels saved with that Sound can be automatically selected, overriding Performance/STS settings for this track. Whether Sound or Performance/STS effect parameters will be considered, it depends on the status of this lock.

• If the Upper 1 FX Lock is turned on, when assigning a new Sound to the Upper 1 track, Performance/STS parameters are left untouched; selected effects, and FX Send values, are not changed.

• If the Upper 1 FX Lock is turned off, when assigning a new Sound to the Upper 1 track,

Sound parameters are considered; selected effects, and FX Send values, are changed according to the Sound’s stored data.

Note:

If the effects associated to the selected Sound are not compatible with the effects already assigned to the FX B block, the Master FX Send values on the other Keyboard tracks will be automatically set to zero.

For example, assume a chorus effect is assigned to the Master 2 FX processor. If the new Sound assigns a distortion effect to the Master 2 FX processor, the Master 2 FX Send value on the Upper 2,

Upper 3, and Lower tracks will be set to zero, to avoid these tracks sound in the wrong way. This way, the Upper 1 track (usually the most important one for solo playing) will sound with the needed effect, while the other Keyboard tracks will just sound dry.

Pad

Lower

When locked, selecting a Style or SongBook

Entry will not change the Pad assignment.

(See “Pads: Pad” on page 106).

When this lock is closed, the Lower track remains unchanged when a different Style, Performance or STS is selected.

This is useful if, for example, you prefer to always play with the left hand muted and reserved only to the chords.

Hint:

If you want the same Lower settings to be used during all your shows, save your preferred

Lower settings to the MY SETTING Performance

(automatically selected on startup).

Keyboard Mode (Split)/Accompaniment

When this lock is closed, the status of the SPLIT button (therefore of the keyboard mode) and the

ACCOMP. button remains unchanged when a different Performance or STS is selected.

This is useful if, for example, you prefer to always play in Full Keyboard, with chords recognized on the whole keyboard range.

Hint:

If you want the same Keyboard Mode and

Lower Scanning settings to be used during all your shows, save your preferred settings to the MY SET-

TING Performance (automatically selected on startup), then close this lock.

Style pane

Global

General Controls: Date & Power

151

General Controls: Date & Power

This page is where you can set a time stamp and turn the Auto

Power function on or off.

Style Tracks Volume

When this lock is closed, the Style tracks’ volume do not change when a different Style is selected.

Style Tracks Play/Mute Lock

Style Element When this lock is closed, the selected Style Element (Variation, Intro…) will not change when choosing a different Style.

This lock has no effect on the Styles automatically selected when choosing a SongBook Entry. The

Style Element memorized in the SongBook Entry is always selected.

Bass Inversion

When this lock is closed, selecting a Style does not cause the Play/Mute status of the Style tracks to be changed. This way, you can, for example, turn the bass track off during a whole show, to allow your bassist to play the part live. Also, you could mute all Acc tracks, to only play with the

Drum and Bass tracks.

When locked, selecting a Performance or STS will not change the Bass Inversion status. Bass

Inversion can also be assigned to a footswitch.

(See “Bass Inversion” on page 94).

Manual Bass When locked, selecting a Performance or STS will not change the Manual Bass status.

Set Date & Time for Save

This function lets you specify a date to be recorded as the date stamp for the files being saved. This is useful for keeping track of when you created and saved your data.

File date stamps are shown when you use the Media functions, or when reading data with a personal computer.

Since Pa300 does not include an internal clock, the date is not automatically updated. If it’s important for your files to be stamped with the correct date, be sure to check this setting at the start of every programming session.

Note:

When you edit a resource file (Performances, Styles...), all items in the same bank have their modification date changed. For example, if you edit a single Style in the “Pop” bank, all Styles in that bank will take the new modification date.

Month

Use this pop-up menu to choose a month.

Day

Use this numeric field to input the day of the month.

Year

Use this numeric field to input the year.

Time

Use these numeric fields to input the time, in the “hour:minute:second” format.

Apply

After having edited all calendar and time fields, touch this button to apply the changes.

152 Global

Mode Preferences: Style

Auto Power Off

Pa300 can automatically enter standby after two hours of being unused, to save power and help preserving the environment.

On

When this parameter is checked, a few minutes before automatic standby a message will warn you that the instrument is going to be put in standby. All unsaved data currently in editing or recording will be lost.

Mode Preferences: Style

In this page you can set various general parameters for the Style

Play mode.

At this message, you can let the instrument enter standby, or you can touch the display, press any button on the display, or play the keyboard to leave it turned on and continue using it.

Split Point

Use this parameter to select the global split point. This point is independent of any Performance or STS.

See “Split panel” on page 94 for more information.

Chord Recognition

This parameter allows you to choose how chords are recognized by the auto-accompaniment engine.

When switching to Full Keyboard mode (SPLIT LED turned off) the Chord Recognition mode is automatically set as in the following table:

Chord Recognition Mode / Minimum number of notes

SPLIT LED On

(Split Mode)

One Finger

Fingered

Expert

Notes

(min.)

1

1

1

SPLIT LED Off

(Full Keyboard Mode)

becomes Fingered

Fingered

Expert

Notes

(min.)

3

3

3

One Finger You can compose a chord using a simplified chord playing technique:

• Play a single note for a Major chord to be recognized.

Fingered

• Play the root note, plus a white key on the left, for a 7th. For example, play C3 + B2 for a C7.

• Play the root note, plus a black key on the left, for a Minor chord. For example, play C3 + Bb2 for a C minor.

• Play the root note, plus a white and a black key on the left, for a Minor 7th. For example, play C3

+ B2 + Bb2 for a C min 7.

When in Split mode, play one or more notes to compose a chord. A full Major chord will be recognized when a single note is played.

Expert

When in Full Keyboard mode, play at least three notes to compose a chord.

When in Split mode, play two or more notes for a chord to be recognized. When in Full Keyboard mode, play at least three notes.

Global

Mode Preferences: Song & Sequencer

153

If you play just one note, a unison will be played.

If you play a fifth, a “root+5th” chord will be played.

With this mode, you can play rootless and slashed chords, often used in jazz, fusion, modern pop and light music. This type of chord recognition is very useful to play piano chords typical of jazz piano players. You don’t always need to play the root note, doubling the note already played by the bass track.

Scale Mode

This parameter defines which tracks are affected by the selected

alternative scale (see “Scales” on page 355).

Keyboard Tracks

The scale will affect all Keyboard tracks.

Upper Tracks The scale will only affect Upper 1-3 Keyboard tracks.

All Tracks The scale will affect all tracks (Keyboard, Style,

Pads).

Memory Mode

This parameter sets the way the MEMORY button works.

Chord When the MEMORY LED is on, recognized chords are kept in memory even when raising your hand from the keyboard. When the LED is off, chords are reset when raising your hand.

Chord + Lower

When the MEMORY LED is on, recognized chords are kept in memory, and the Lower sound is held until the next note or chord is played.

When the LED is off, both the chord (and therefore the accompaniment) and Lower sound are cut when raising the hand from the keyboard.

Fixed Arr. + Lower

When the MEMORY LED is on, recognized chords are kept in memory, and the Lower sound is held until the next note or chord is played.

When the MEMORY LED is off, the Lower sound is cut when raising the hand from the keyboard; on the contrary, the chord is kept in memory (so that the accompaniment can continue to play).

Bass & Lower Backing

With this function, you can play a simple accompaniment with your left hand. For this to work, the SPLIT LED must be turned on, and the Style must not be running. By default, this function is turned on.

On When the Style is not running, and you play a chord with your left hand, the chord is played by the Lower Sound (even if it is muted), while the chord root is played by the Bass Sound. When you start the Style, the normal behavior is restored.

When the Bass & Lower Backing function is active, the Backing icon appears in the Lower track Sound’s area.

Off No Bass Sound is added when the Style is not running. The Lower track can be heard only if it is not muted.

Style Tracks Global Volume

In Style Play mode, the volume of the grouped Style tracks is a global offset of the values memorized in the Style. When you choose a different Style, this offset will not change, and the average volume of the Style tracks remains the same.

These controls allows you to globally set the balance between the

Drum/Percussion, Bass and Accompaniment tracks. For example, if you prefer Drums and Bass to be prominent to make them have more ‘punch’, you can lower the grouped Accompaniment tracks.

Changes are not memorized to a Performance or to the current

Style Settings. Instead, they are memorized as a global parameter.

0…127 Volume level.

Mode Preferences: Song & Sequencer

In this page, you can set various general parameters for the Song

Play and Sequencer modes.

SMF Melody Track

This parameter lets you select the Song’s Melody track for Standard MIDI Files. This track can then be muted by using the

“Song Melody - Mute” function, assignable to the footswitch.

Drum & Bass Mode - Drum

This parameter lets you select the Song’s Drum track. This track is left set to play (together with the Bass track) when selecting the “Drum&Bass” function, assignable to the footswitch.

Drum & Bass Mode - Bass

This parameter selects the Song’s Bass track. This track is left set to play (together with the Drum track) when selecting the

“Drum&Bass” function, assignable to the footswitch.

Fast Play

When checked, this function allows to skip any empty setup beats at the beginning of a Standard MIDI File, and immediately start from the first note. While the beats are skipped, setup data they may contain are read and considered.

Please note that, being audio data, any empty space at the beginning of an MP3 file cannot be skipped.

154 Global

Mode Preferences: Media

Save Trk & FX

Touch this button to save the global parameters for the Song Play mode.

When touching this button, you are saving the following parameters:

• Play/Mute status of the Song tracks

• Default effect settings

• EQ settings for the Song tracks

• Internal/External status of the Song tracks

Mode Preferences: Media

This page includes various settings for the Media mode.

Media Preferences

Media Protect

When on, this parameter protects the internal “KORG [KORG

DISK]” disk unit from writing.

Global Protect

When on, this parameter protects the global parameters from changes when loading data from disk.

Note:

Global data from other Pa-Series models are not loaded even without protection.

Factory Style and Pad Protect

When On, this parameter protects the Factory Styles and Factory Pads (named “Hit”, “Sequence” and “Local” in the Pad Select window) from being overwritten when loading data from a device. In addition, you cannot access these banks when saving data.

Also, when this option is checked, you cannot write any STS

(Single Touch Setting) or Style Settings onto the Factory Styles.

The “Write Single Touch Setting” and “Write Current Style Settings” command in the page menu are greyed out and cannot be selected. All original settings of the Factory Styles will be left untouched.

When Off, you can load User Styles or Pads into the Factory

Style banks and Factory Pad banks. This way, you can customize your Factory Style and Pad banks. A Save All procedure also saves the Favorite and User Style, and the User Pad banks.

Note:

This parameter is automatically set to On when the instrument enters standby.

Note:

Should you accidentally delete some Factory Data, reload the Backup data or use the Factory Restore procedure (Media >

Utility).

Hide Unknown Files

When this option is checked, non-proprietary files are hidden when using Media operations, therefore making browsing directories easier.

Show Columns

Size

When checked, the Size column is shown in the File Selector when using Media operations.

Date

When checked, the Date column is shown in the File Selector when using Media operations.

Global

Controllers: Hand Controllers

155

Controllers: Hand Controllers

In this page you can program the keyboard’s velocity curve.

Pedal/Footswitch

Function

Function assigned to a continuous (i.e., volume/expression) pedal, or to a footswitch, connected to the PEDAL/DAMPER

connector. See page 354 for a list of the assignable functions. The

first functions are switch-type functions, while the remaining

(starting from Master Volume) are continuous-like functions.

Calibration

Use this button to calibrate and choose the polarity of the pedal/ footswitch.

1.

Connect the pedal or footswitch to the PEDAL/DAMPER connector on the back of the instrument.

2.

Go to this page, and touch the “Calibration” button in the display. The following dialog box appears:

Keyboard Settings

Velocity Curve

This parameter sets the sensitivity of the keyboard to your touch.

Fix No dynamic control available. Dynamic values are fixed, as in a classic organ.

Soft1 … Hard3

Curves, from the lightest one to the hardest one.

Controllers: Foot Controllers

This page lets you select a function to the Pedal/Footswitch, and select its polarity and calibrate its action.

3.

4.

You are asked to set the pedal to the maximum value. Press the footswitch, or press the pedal to the maximum position

(usually front pressed).

Touch the “Push” button in the display to confirm the maximum value. The following dialog box appears:

The following (optional) Korg pedals are compatible with Pa300:

Type

Continuous

(Volume/Expression)

Switch

Damper

Model

EXP2, XVP10

PS1, PS3

DS1H

5.

6.

7.

You are now asked to set the pedal to the minimum value.

Release the footswitch, or press the pedal to the minimum position (usually back pressed).

Touch the “Push” button in the display to confirm the minimum value.

Check if the pedal or footswitch is working properly, and assign it a function.

Note:

After loading a new Operating System, an older Global file, a “SET” folder containing a Global file, or a Backup file, you might need to re-calibrate the pedal/footswitch.

156 Global

Tuning: Basic

Tuning: Basic

This is the general tuning of the instrument.

Global Tuning

Master Tuning

This is the master tuning of the instrument (in cents of a semitone). Use it to adapt your keyboard tuning to an acoustic instrument, for example an acoustic piano.

-100

0

+100

Lowest pitch (half-semitone down).

Standard pitch (A4=440Hz).

Highest pitch (half-semitone up).

Tuning: Transpose Control

This page is where you can select to which tracks the Master

Transpose is applied to, and adjust some related parameter.

In Realtime When you press either the TRANSPOSE [ ] or

[ ] buttons, the new transpose setting will occur when the next note is played for both the Style and Keyboard tracks individually.

The next key or chord you press will sound with the new transpose setting applied. (Note that if you play a Keyboard track prior to a new chord, the Keyboard track will play in the new key as the

Style will continue to play in the old key until a new chord is entered).

Transpose applies to Player

This checkbox lets you turn the Master Transpose on or off for the onboard Player.

Transpose applies to Midi In notes

This checkbox lets you turn the Master Transpose on or off for

Note messages received from the USB Device port.

Position

Scale and Transpose position

The Scale and Transpose Position allows you to define the relation between the Scale and the Master Transpose.

Post-KB/Pre-Scale

When this option is selected, notes will be transposed immediately after they leave the keyboard.

The Scale will be applied to the transposed notes.

For example, if you altered an E, and then set the

Master Transpose to +1, the E key will play F, and the altered key will be E (that will play an altered E).

Transpose

Scale

Tone generator

Transpose Control

Transpose applies to Style and Kbd tracks

Use this parameter to turn the Master Transpose on or off, and define the way it is applied, to Style and Keyboard tracks.

Off No Master Transpose is applied to Style and Keyboard tracks. Chords shown in the Lyrics page are, however, transposed.

In Sync When you press either the TRANSPOSE [ ] or

[ ] buttons, the new transpose setting will not take effect until the first beat of the next measure is reached.

Post-KB & Scale

When this option is selected, all notes are transposed immediately before they enter the internal tone generator, or are sent to the USB Device port, but after the Scale. For example, if you altered an E, and set the Master Transpose to +1, the altered key will still be E (that will play an altered F).

Scale Transpose

Tone generator

Global

Tuning: Scale

157

Standard MIDI File and chord transpose

When changing the Master Transpose, chord abbreviations contained in a Standard MIDI File are transposed and correctly shown in the display. Master Transpose must be activated on the

Player, but not on the Keyboard.

Note:

Chords contained in a linked TXT file or shown when loading a CDG file are not transposed.

Drum Kits and transpose

Drum Kits are never transposed. If you want that any Sound is not transposed as well, assign them to a track set to the Drum mode in Style Play/Song Play > Track Control > Mode (see

“Type” on page 102).

Tuning: Scale

This page lets you select the main scale of the instrument.

User Quarter Tone SubScale

This section is where you can program the Quarter Tone scale, and save up to four Quarter Tone Scale (SC) Presets.

SC Preset buttons

Touch these buttons to recall the corresponding presets. Each preset contains a custom detuning of each note of the scale (shown in the upper scale diagram). It also memorizes the selected degree(s) of the scale (shown in the lower scale diagram).

When no preset is selected, the default scale is automatically recalled. This scale assigns a -50 cent value to all notes, and turns all scale degrees off.

You can also select an SC Preset by assigning the relevant function to the footswitch.

To save the current scale programming to a preset, while in this

page choose the “Write Quarter Tone SC Preset” command from

the page menu, then select one of the preset locations where to

save the current settings (see “Write Quarter Tone SC Preset” on page 163).

Upper scale diagram

Use this diagram to set the detuning of each note of the scale.

-99…0…+99 Note detuning in cents. Zero is no detuning, ±50 is a full quarter tone up or down, ±99 is nearly one whole semitone up or down.

Lower scale diagram

Use this scale to turn detuning on or off. Applied detuning will depend on the programming set with the Upper scale diagram, or recalled by selecting one of the SC Presets.

When a note is detuned, a black dot appears in the corresponding note of the diagram.

Main Scale

Main Scale

This parameter lets you set the main scale for the whole instrument, apart for those tracks where a different sub-scale has been

selected by a Performance or STS (see “Scale” on page 98, Style

Play mode).

See “Scales” on page 355 for a list of the available scales.

Note:

You cannot select a User scale in Global mode.

Key

This parameter is needed by some scales to set the preferred key.

158 Global

MIDI: General Controls

MIDI: General Controls

This page allows you to select a MIDI Preset and set global parameters for the MIDI communication.

Clock Source

This parameter selects the MIDI Clock source for the Style Play and Sequencer modes.

Note:

In Song Play mode, the Internal clock is always used.

Note:

This parameter is always set to “Internal” when the instrument enters standby.

Internal Internal, i.e. the clock generated by the Pa300

Arranger and Player internal metronome.

MIDI Preset

Preset

MIDI channels can be automatically configured by selecting a

MIDI Preset. Each of them lets you automatically assign a value to various MIDI parameters, to allow an easier connection with a particular device.

For detailed information about the preloaded MIDI Presets, see

“MIDI Presets” on page 361.

After selecting a MIDI Preset, you can apply any changes to each channel’s settings. To store the changes in memory, select the

“Write Midi Preset” command in the page menu to save it to memory (see “Write Midi Preset dialog box” on page 163).

Hint:

You can restore the original MIDI Presets by using the “Factory Restore” command and choosing the “Global” option (page

“Utility” of the Media mode, see page 179). Please consider this

will reset all the Global data.

General Controls

Use these parameters to set MIDI Clock and Local Off.

Clock Send

Use this parameter to turn the clock information on the USB

Device port on or off.

Note:

This parameter is automatically set to On when the instrument enters standby.

Off The Pa300 does not send the MIDI Clock signal.

You cannot slave another instrument to the

Pa300, even when connected to the USB Device port.

On The Pa300 sends the MIDI Clock signal. You can slave another instrument to the Pa300 Tempo and

Start/Stop commands. Connect the other instrument to the Pa300 USB Device port.

External USB External from the USB Device port. In Style Play or Sequencer mode, the Pa300 is slaved to an external device connected to its USB Device port.

The Start/Stop command, as well as the metronome tempo, cannot be selected from the control panel of the Pa300. Use the external device to set the tempo and start or stop the sequencer or arranger.

See “Installing the Korg USB MIDI Driver” on page 362 for information on how to configure

your computer for MIDI Over USB communication.

Local Control On

The Local parameter turns the keyboard on or off.

Note:

This parameter is automatically set to On when the instrument enters standby.

On When you play the keyboard, MIDI data is sent to the internal sound generator. If tracks are assigned to a MIDI OUT channel, data is also sent to the USB Device port.

Off The keyboard is connected to the USB Device port, but cannot play the internal sound generator.

This is very useful when working with an external sequencer, to send notes and various MIDI messages from the integrated keyboard and controllers to the external sequencer, and then let the sequencer send them back to the sound generator, without overlapping. See the “MIDI” chapter.

Note to RX Noise

RX Noises are special sounds that allow Sounds to be more realistic. They are usually located above C7, depending on the

Sound.

When this parameter is turned on, notes received from the USB

Device port, or performed by the internal Player, in the RX

Noises range, are recognized and converted to RX Noises. When off, notes are not recognized.

Note:

This parameter is automatically turned on when the instrument is set to standby.

Global

MIDI: MIDI In Controls

159

MIDI: MIDI In Controls

This page lets you program parameters for the USB Device port.

All these parameters can be saved into a MIDI Preset.

MIDI: MIDI In Channels

In this page, you can assign Pa300 tracks to any of the MIDI channels received on the USB Device port. All these parameters can be saved into a MIDI Preset.

Midi In Controls

Midi In Octave Transpose

Use this parameter to determine if notes received on the USB

Device ports have to be transposed.

On Notes received on the USB Device port are transposed according to the Octave Transpose setting for each track.

Off Data received on the USB Device port are not transposed.

Track Mute Active

Use this parameter to determine if data received on the USB

Device port can be played by muted tracks.

On No data received on the USB Device port can play on a muted track.

Off Data received on the USB Device port can play on a muted track.

Midi In Velocity Value

Use this parameter to set a fixed velocity (dynamics) value for all received MIDI notes. This is useful when playing the Pa300 with an organ or a MIDI Accordion.

Normal Received velocity values are left unchanged.

40…127 All received velocity values are converted to the selected value.

Channels

You can assign to each channel one of the following tracks:

Off

Lower

No track assigned.

Keyboard’s Lower track.

Upper 1…3 One of the Keyboard’s Upper tracks.

Pad 1…4 One of the Pad tracks.

Drum Style’s Drum track.

Percussion Style’s Percussion track.

Bass

Acc 1…5

Style’s Bass track.

One of the Style’s Auto-accompaniment tracks.

Ply Tr 01…16 One of the Player tracks.

Global Special channel to simulate the Pa300’s integrated controls (keyboard, pedals, joystick) with an external keyboard or controller. MIDI messages coming on this channel are seen as if they were generated by Pa300’s integrated controllers.

Control On this special channel, the Pa300 receives MIDI messages to remotely select Styles, Performances,

STS, Style Elements and SongBook Entries. See

tables on page 358 and following for more infor-

mation on the received data.

160 Global

MIDI: MIDI Out Channels

MIDI: MIDI Out Channels

In this page, you can assign Pa300 tracks to any of the MIDI channels sent to the USB Device port. All these parameters can be saved into a MIDI Preset.

MIDI: Filters

Use this page to set up to 8 filters for the MIDI data received or sent by the Pa300 on the USB Device port. All these parameters can be saved into a MIDI Preset.

Channels

You can assign to each channel one of the following tracks:

Off

Lower

No track assigned.

Keyboard’s Lower track.

Upper 1…3 One of the Keyboard’s Upper tracks.

Pad 1…4 One of the Pad tracks.

Drum Style’s Drum track.

Percussion Style’s Percussion track.

Bass

Acc 1…5

Style’s Bass track.

One of the Style’s Auto-accompaniment tracks.

Ply Tr 01…16 One of the Player tracks.

Chord Use this channel to send notes recognized by the

Chord Recognition engine to the USB Device port. This is useful, for example, to control an external Harmonizer from the Pa300, using the

Lower track to play chords, even if the track is muted.

Control On this special channel, the Pa300 sends messages corresponding to the selected SongBook

Entry.

Midi In Filters

Selected MIDI IN filters. Filters are applied to all MIDI channels at the same time.

Off No filter.

Pitch Bend Pitch Bend.

MonoTouch Mono (or Channel) After Touch.

PolyTouch Poly After Touch.

PrgChange Program Change.

SysExcl

All CC

0…127

Notes

System Exclusive.

All Control Change messages.

Control Change message #0…127. See “MIDI

Data” on page 358 for a list of available Control

Change messages.

Note events.

Midi Out Filters

Selected MIDI OUT filters. See above for information on each filter type.

Audio & EQ: MP3 / Output

This page lets you define various parameters for the MP3 player.

Global

Audio & EQ: MP3 / Output

161

All these parameters can be saved into a Master EQ Preset.

MP3 Player

Volume

Use this parameter to set the maximum volume for the MP3

Player. This control lets you balance MP3 files against SMF

Songs and Styles.

0…100 Max volume in percentage.

Phones/Audio Out

Level

Use this parameter to choose the output level of the PHONES/

AUDIO OUT connector on the back panel.

Headphones Choose this option to connect headphones. Do not connect line-level devices whit this option selected, or the audio signal will be distorted.

Line Out Choose this option to connect a line-level audio device, like an audio recorder, a mixer or a pair or powered audio monitors.

Audio & EQ: Master EQ

In this page you can access the fully parametric Master EQ. This

EQ is placed at the end of the audio path, just before the audio outputs. Both MIDI tracks (Styles and Songs) and MP3 files are equalized.

This is a full spectrum frequency equalization, positioned at the end of the signal chain, just before the Left & Right audio outputs. It gives you the power to design EQ curves and shape your sound. Master EQ features four fully programmable bands with fully adjustable gain, frequency, and Q parameters.

EQ Preset

Use this pop-up menu to choose one of the available EQ Presets, and automatically reconfigure the EQ parameters.

On/Off

This is the on/off switch for the EQ section.

Diagram

Use these indicators to check the EQ curve, and the level of the audio entering and coming out of the Master EQ.

• If the input level is too high, decrease the level of the “Input

Trim” parameter.

• If the output level is too high, decrease the level of the “Gain” controls.

• Keep in mind that boosting the Gain is not always the best way of making your sound appear louder; cutting the Gain of some band may make the other bands appear louder.

Input Trim

Use this knob to adjust the level of the signal entering the EQ.

Excessive amount of signal may cause distortion when boosting the EQ bands.

Q

‘Quality’ of the EQ filter; higher values correspond to narrower, more accurate filters. Use higher values for near-surgical correction on isolated frequencies, lower values for more musical, softer equalization.

Band

All Bands

Value

0.5…10

Freq

Center frequency of the corresponding band. Center it on the problematic frequency, or the harmonics you want to emphasize or attenuate.

Band

Low

Mid-Low

Mid-High

High

Type

Low-shelf

Bell

Bell

High-shelf

Value

20Hz…1kHz

50Hz…10kHz

300Hz…10kHz

500Hz…20kHz

162 Global

Touch Panel Calibration

Gain

Gain of the corresponding band. Use it to make the frequencies stronger or weaker.

Band

All Bands

Value

-18…0…+18dB

Touch Panel Calibration

From time to time (for example, after loading a new operating system), calibrating your Color TouchView™ display may be necessary to make pointing more precise. If so, use this page.

1.

2.

3.

When in this page, first touch exactly inside the set of arrows in the upper left corner of the display.

Hint:

To be more accurate, you can use a pen cap or a tablet stylus. Do not use anything sharp (like a pencil), or you

will risk to damage the display!

The arrows will subsequently move to the other corners of the display. Touch exactly inside them.

Finally, touch Save to confirm the new calibration.

• In case you want to exit and cancel the calibration, press

EXIT before completing the procedure.

Hint:

To quickly reach this page from any other page, keep the

GLOBAL button pressed until this page appears.

Global

Page menu

163

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Write Quarter Tone SC Preset dialog box

Open this dialog box by selecting the Write Quarter Tone SC

Preset item from the page menu. Here, you can save the current scale settings in one of the four available SC Presets.

Note:

In each Global page, the only available Write Global options from the page menu are the ones relevant to the content of the current page. All other Write Global options are greyed out.

Write Quarter Tone SC Preset

Choose this command to open the Write SC Preset dialog box, and save the current scale settings in one of the four available SC

Presets.

See “Write Quarter Tone SC Preset dialog box” on page 163 for

more information.

Write Midi Preset

Select this command to open the Write Midi Preset dialog box, and save the current MIDI settings into one of the available

MIDI Presets.

See “Write Midi Preset dialog box” on page 163 for more infor-

mation.

Write Master EQ Preset

Choose this command to save the Master EQ settings to one of the available Master EQ Presets.

See “Write Master EQ Preset dialog box” on page 164 for more

information.

To

One of the four available SC Preset locations, where to save current scale settings.

Write Midi Preset dialog box

Open this dialog box by selecting the Write Midi Preset item from the page menu. Here, you can save all MIDI settings to a

MIDI Preset.

Name

Name of the MIDI Preset to be saved. Touch the (Text Edit) button next to the name to open the Text Edit window and modify the name.

Midi Preset

One of the available MIDI Preset locations, where to save current MIDI settings.

164 Global

Write Master EQ Preset dialog box

Write Master EQ Preset dialog box

Open this dialog box by selecting the Write Master EQ Preset item from the page menu. Here, you can save current settings for

the Master EQ edit section (see starting from page 161).

Name

Name of the Master EQ Preset to be saved. Touch the (Text

Edit) button next to the name to open the Text Edit window and modify the name.

Master EQ Preset

One of the available locations, where to save current Master EQ settings.

Media

Storage devices and internal memory

165

Media

The Media mode is where you can manage files. This mode overlaps the current operating mode (Style Play, Song Play,

Sequencer).

Storage devices and internal memory

Supported device

Pa300 supports external devices, like hard disks or USB memory sticks, formatted in FAT16 or FAT32 with long file names. NTSF

(Windows NT/2000/XP/Vista/7/8), HFS (Mac OS 9) and HFS+

(Mac OS X) formats are not supported.

User-accessible storage devices

During a Media operation, files are usually exchanged between a storage device and the internal memory. You can access the following mass storage device types:

Name

DISK [KORG DISK]

USB

Media type

User-accessible area of the internal memory. This is where you can store Songs and other files.

USB memory device (for example, a memory stick) connected to the USB Host port.

A device can be selected by using the Device pop-up menu, shown in the lower left corner of most Media pages:

Device popup menu

Selecting and deselecting files

While a file list is shown in the display, you can select any item by touching it. The selected item is highlighted.

You can deselect all items in any of the following ways:

• Touch an empty area in the file list (if available).

• Touch the Device pop-up icon, and select the current device again.

Searching files

By using the Search function, you can search files and musical resources in all internal and external devices. For more information, see the relevant chapter.

Device name

Preferences

You can change some global preferences of the Media mode in

the Global > Mode Preferences > Media page (see page 154).

166 Media

File types

File types

The following tables describe all the file and folder types the

Pa300 can manage. Here are the files you can read or write with the Pa300.

Extension

SET

BKP

JBX

MID

MP3

TXT

STY

PAD

SBD

SBL

GBL

QTP

MPR

AUD

PRF

PCG

File/folder type

All the User data. (This is a folder containing other folders)

Backup file, created with the “Full Resource Backup” func-

tion of the Media > Utility page

Global Setup

Quarter Tone Scale Presets

MIDI Presets

Master EQ Presets

Performance

Sound (Korg Pa-Series)

Style

Pad

SongBook

SongBook’s Custom List

Jukebox

Standard MIDI File, SMF

MP3 file

Plain text file

Pa300 can also read (but not write) the following types of data.

Extension

PKG

KAR

CDG

PCG

File type

Operating System and Musical Resource files

Karaoke file

CD+Graphics file

Korg Triton Programs

Media

Media structure

167

Media structure

Each device (and the internal memory) can contain files and folders. Data in the Pa300 is slightly more rigidly structured than in a computer, due to the pre-configured type of data inside the instrument’s memory. The diagram below shows the global structure of a Pa300 device.

Note:

Factory Styles and Pads can be seen in Media mode only when the “Factory Style and Pad Protect” parameter is set to Off (see page 154), and only when loading or saving a single Style bank, or when erasing something.

MYDIR.SET

GLOBAL

SETUP.GBL

MASTEREQ.AUD

MIDI.MPR

QTPRESET.QTP

PERFORM

BANK01.PRF

1-1 Grand Piano

1-40 Full Strings

BANK….PRF

BANK8.PRF

8-1 Rock Brass

8-40 Rock Strings

STYLE

BANK01.STY

1-1 Pop 1

1-40 Pop 40

BANK….STY

BANK15.STY

15-1 Contemp. 1

15-40 Contemp. 40

FAVORITE01.STY

1 Favorite 1

40 Favorite 40

FAVORITE….STY

PAD

BANK01(…10).PAD (Hit)

1 Cowbell 1

32 Drumkit F

BANK11(…20).PAD (Sequence)

1 Military 1

32 Circus 2

LOCAL01.PAD

L1-1 Local 1

L1-32 Local 32

LOCAL….PAD

SONGBOOK

SONGDB.SBD

LISTDB.SBL

FAVORITE08.STY

1 Favorite 1

40 Favorite 40

LOCAL08.PAD

L8-1 Local 1

L8-32 Local 32

SOUND

USER01.PCG

1 Piano 1

128 SynBrass22

USER02.PCG

1 SopranoSax

128 Noise

USERDK.PCG

1 Standard Kit

128 Orchestral Kit

USER01.STY

U1-1 User 1

U1-40 User 40

USER02.STY

U2-1 User 1

U2-40 User 40

USER03.STY

U3-1 User 1

U3-40 User 40

USER01.PAD

U1-1 User 1

U1-32 User 32

USER….PAD

USER08.PAD

U10-32 User 32

168 Media

Main page

Main page

There is no main page in the Media mode. When pressing EXIT, you exit the Media mode, and the underlying operating mode in the background is recalled.

Page structure

All pages share some basic elements.

Mode

Page menu icon

Scrollbar

Use the scrollbar to scroll the list. Touching the arrows will scroll one step at a time, while touching the bar will scroll one page at a time.

Touching the arrows while SHIFT is kept pressed jumps to the previous or next alphabetical section, or file/folder type

(depending on the selected display order).

Device pop-up menu

Use this menu to select one of the available storage devices.

Commands

Commands may be different depending on the shown page.

They are detailed in each relevant section.

Tabs

Use tabs to select one of the pages of the current section.

Device menu

Mode

This indicates that the instrument is in Media mode.

Page menu icon

Touch this icon to open the page menu (see “Page menu” on page 180).

Path

Full path of the directory currently shown in the display.

List of files

This area shows the files and folder contained in the selected device.

You can touch one of the heading labels above the list to change the order in which files are shown. For example, by touching the

“Name” label, the list is alphabetically re-ordered according to the file names. The selected label appears highlighted, showing the currently selected ordering.

List of files

Scrollbar

Path

Commands

Tabs

Navigation tools

When in a Media page, you can use any of the following commands to browse through the files and folders.

Scrollbar

See “Scrollbar” above.

VALUE DIAL

Use the VALUE DIAL to scroll the list up or down.

Device pop-up menu

See “Device pop-up menu” above.

Load/Save/Copy/Delete button

Executes the media operation.

Open button

Opens the selected folder or directory (whose name begins with the “ ” icon).

Close button

Closes the current folder or directory, returning to the parent

(“upper”) level.

If you touch the highlighted label again, the alphabetic order changes from ascending to descending, or vice-versa. The small arrow next to the label name shows the selected order.

Media

Load

169

Load

In this page you can load User data files (Performances, User

Sounds, User Styles, the SongBook, the Global) from an internal or external storage device to the internal memory.

Note:

While in this page, only data allowed for loading are shown.

All other files are hidden.

Merging data

When loading all User data, or all data of a specified type, most data loaded from a storage device are merged with data already existing in memory. For example, if there is data in all three

USER Style banks in memory (USER01, USER02, USER03), and there is only the USER01 Style bank in the storage device, the

USER01 bank will be overwritten, while USER02 and USER03 banks will be left unchanged.

As a result, there will be a STYLE folder in memory containing the USER01 bank you just loaded, and the old USER02 and

USER03 banks.

Loading all the User data

You can load all the User data with a single operation.

1.

If loading from an external device, connect the device to the USB Host port.

2.

3.

4.

Use the Device pop-up menu to select the source device.

When the device is selected, its content will appear in the display.

If the folder you are looking for is inside another folder, select this latter and touch the Open button to open it.

Touch the Close button to go back to the parent folder.

Select the “.SET” folder containing the data you wish to load, and touch Load to confirm the selection.

Loading all data of a specified type

You can load all data of a specified type with a single operation.

1.

If loading from an external device, connect the device to the USB Host port.

2.

Use the Device pop-up menu to select the source device.

When the device is selected, its content will appear in the display.

3.

4.

If the folder you are looking for is inside another folder, select the latter and touch the Open button to open it.

Touch the Close button to go back to the parent folder.

Select the “.SET” folder containing the data you wish to load, and touch Open to open the “.SET” folder. A list of

User data appears (Global, Performance, SongBook,

Sounds, Style…).

5.

Select the folder containing the type of data you are looking for, and touch Load to confirm your selection.

170 Media

Load

Loading a single bank

You can load a single bank of data (Sounds, Styles, Performances) with a single operation. Each bank corresponds to each of the side tabs in the various Select windows (Style Select, Performance Select…).

1.

2.

If loading from an external device, connect the device to the USB Host port.

Use the Device pop-up menu to select the source device.

When the device is selected, its content will appear in the display.

3.

4.

If the folder you are looking for is inside another folder, select this latter and touch the Open button to open it.

Touch the Close button to go back to the parent folder.

Select the “.SET” folder containing the data you wish to load, and touch Open to open the “.SET” folder. A list of

User data appears (Global, Performance, SongBook,

Sounds, Style…).

7.

Select the target bank, and touch OK to load the source bank.

Warning:

After confirming, all User data contained in memory are deleted.

Loading a single item

You can load a single item with a single operation.

1.

If loading from an external device, connect the device to the USB Host port.

2.

3.

4.

Use the Device pop-up menu to select the source device.

When the device is selected, its content will appear in the display.

If the folder you are looking for is inside another folder, select this latter and touch the Open button to open it.

Touch the Close button to go back to the parent folder.

Select the “.SET” folder containing the data you wish to load, and touch Open to open the “.SET” folder. A list of

User data appears (Global, Performance, SongBook,

Sounds, Style…).

5.

Select the folder containing the type of data you are looking for, and touch Open to open the selected folder. A list of

Favorite/User banks appears.

5.

Select the folder containing the type of data you are looking for, and touch Open to open the selected folder. A list of banks appears.

6.

Select the bank file you are looking for, and touch Load to confirm the selection. A dialog box appears, asking you to select one of the available User (or Favorite/User Style) banks in memory.

6.

Select the bank file you are looking for, and touch Open to open it. A list of items appears.

In the example above, the previously selected Style bank will be loaded into the bank USER 1 in memory. The Styles already existing in memory will be deleted and overwritten.

Media

Load

171

7.

Select the item you are looking for, and touch Load to confirm the load. A dialog box appears, asking you to select one of the available locations in memory.

8.

In the dialog box above, the Style you select from disk will be loaded into location 01 of the bank Usr01 in memory.

Any existing Style at the same location will be deleted and overwritten.

Empty locations are named “- - - “.

Select the target location, and touch OK to load the source file.

Warning:

After confirming, the item you are overwriting in memory will be deleted.

Loading Global data from other Pa-Series instruments

Global data (Global, EQ, etc.) cannot be loaded from other Pa-

Series instruments.

Loading Pa3X data

You can load Pa3X data exactly as if they were Pa300 data, apart for the Global data. Sounds and Effects can be a bit different.

User Sounds based on User Samples will not be loaded. Due to the different order in memory, Styles must be reassigned to

SongBook Entries by using the SongBook Editor software (freely available on www.korg.com

).

Loading Pa900/Pa600 data

You can load Pa900/Pa600 data exactly as if they were Pa300 data, apart for the Global data. User Sounds based on User Samples will not be loaded. Due to the different order in memory,

Styles must be reassigned to SongBook Entries by using the

SongBook Editor software (freely available on www.korg.com

).

Loading Pa2X, Pa800, Pa1X, Pa800, Pa588 data

You can load Pa2X/Pa800 data exactly as if they were Pa300 data, apart for the Global data. User Sounds based on User Samples will not be loaded. Due to the different order in memory, Styles must be reassigned to SongBook Entries by using the SongBook

Editor software (freely available on www.korg.com

).

It is not possible to load Pa300 data into a Pa2X, Pa800, Pa1X,

Pa500 or Pa588.

Loading Pa80/60/50/50SD data

You can load Pa80/60/50/50SD data exactly as if they were Pa300 data, apart for the Global data. The only difference is that the

“SOUND” folder of Pa300 is called “PROGRAM” in the Pa80/

60/50/50SD. Therefore, to load Sounds from Pa80/60/50/50SD disks, you must accomplish one of the following operations, either:

• Rename the “PROGRAM” folder “SOUND” (by using a personal computer) before loading a “.SET” folder; or

• First load the “.SET” folder, then separately load the “.PCG” file from the “PROGRAM” folder.

Loading i-Series data

Pa300 is compatible with the Styles of the older i-Series instruments. You can load them as if they were ordinary Pa300 data.

1.

Copy the old i-Series data into an USB device, or transfer them to the internal storage memory of the Pa300.

2.

3.

Press MEDIA to go to the Media mode. Select the Load page if needed.

While in the Load page, select the device containing the i-

Series data from the Device pop-up menu.

4.

5.

6.

If you are reading an i30 file, select the “.SET” folder and touch the Open button in the display.

Select the “.STY” folder.

At this point, you can load the whole “.STY” folder, or open it and select a single Style.

• To load the whole folder, touch the Load button in the display. If it contains more than 40 Styles, they will be loaded into the USER banks sequentially, otherwise you will be prompted to select one of the USER Style banks or the FAVORITE Style banks in memory. Once the target bank is selected, touch Load to load the bank. The “Are you sure?” message will appear. Touch OK to confirm, or Cancel to abort.

• To load a single Style, touch Open in the display to open the “.STY” folder. Since a conversion will be started at this point, please wait some seconds for the operation to be completed.

Select the Style to load, then touch Load. You will be prompted to select a target location in memory. Once the target location is selected, touch Load to load the Style. The

“Are you sure?” message will appear. Touch OK to confirm, or Cancel to abort.

7.

8.

9.

10.

Note:

Loading a whole “.SET” folder from an i30 file may take some time due to format conversion.

Go to the Style Play mode, and select (one of) the loaded

Style. Adjust the Tempo value, then select the “Write Current Style Settings” to write changes. Touch OK twice to confirm.

Due to the difference in Sounds, you will probably want to make some adjustments to the old Styles, once they are loaded in Pa300 (changing the Sound, Volume, Pan,

Tempo, Drum Mapping, Wrap Around…).

To make the Sound assignment to the Style tracks effective,

be sure the “Original Style Sounds” parameter is not checked (see page 92).

Save the Style Settings again. Select the “Write Current

Style Settings” to write changes. Touch OK to confirm.

172 Media

Save

Save

In this page, you can save User data from the internal memory to a mass storage device (like an hard disk or an USB memory stick). You can save single files, banks, or all the User and Favorite Style files of the internal memory.

Creating a new “.SET” folder

Pa300 proprietary data must be saved in special folders with the

“.SET” extension. These special folders can be saved inside ordinary folders.

When saving, you can save onto existing “.SET” folders, or you can create a new folder of this type. Here is how to do it.

1.

When the directory of the target device is shown in the display, the “New SET” button appears among the buttons below the file list.

2.

Touch the New SET button. A dialog box appears, asking you to enter a name for the new “.SET” folder.

Note:

While in this page, only data allowed for saving are shown.

All other files are hidden.

Here are the various types of files contained in the internal memory:

The file/folder type…

All

Style

Sound

Pad

Perform (Performances)

SongBook

Global

…contains…

…and will create on the target device…

All the User data in memory A .SET folder

The FAVORITE 01-08 Styles and the USER 01-03 Styles

A STYLE folder inside a

.SET folder

The USER Sounds and Drum

Kits

The USER Pads

A SOUND folder inside a

.SET folder

A PAD folder inside the

.SET folder

The Performances

The SongBook database

All global parameters. MIDI

Presets, SC Presets, Master

EQ Presets are also saved.

A PERFORM folder inside a .SET folder

A SONGBOOK folder inside a .SET folder

A GLOBAL folder inside a

.SET folder. Inside the

GLOBAL folder other folders will be created, to contain the MIDI, SC,

Master EQ Presets.

3.

4.

Touch the (Text Edit) button to open the Text Edit window. Enter the name, then touch OK to confirm and close the Text Edit window. Note: The “.SET” file name extension is added automatically.

Touch OK to create the new folder and exit the dialog box.

Media

Save

173

Saving the full memory content

You can save the full memory content with a single operation.

Depending on the status of the “Factory Style and Pad Protect”

parameter, you may or may not see the Factory Style and Pad

banks (see “Factory Style and Pad Protect” on page 154).

1.

2.

If saving to an external device, connect the device to the

USB Host port.

The full content (“All”) of the internal memory is already shown. Select it, and touch Save to confirm the selection.

The list of files in the target device is shown.

Warning:

After confirming, all data of the selected type in the target folder is deleted.

Saving all data of a specified type

In addition to the above, you can save all data of a specified type by selecting the corresponding folder.

1.

If saving to an external device, connect the device to the

USB Host port.

2.

The full content (“All”) of the internal memory is already shown. Select it, and touch Open to open it. A list of User data types appear (each type is a separate folder).

3.

4.

5.

If needed, use the Device pop-up menu to select a different target device. When the target device is selected, its content will appear in the display.

At this point, you can:

• Touch the New SET button and create a new “.SET” folder

(see “Creating a new “.SET” folder” on page 172), or

• Select an existing “.SET” folder.

Touch Save to confirm. A dialog box appears, asking you to select the type of data to save:

3.

Select the folder containing the type of data you wish to save, and touch Save To to confirm the selection. The list of files of the target device is shown.

Save All dialog with the Factory Style and

Pad Protect option turned on

4.

5.

If needed, use the Device pop-up menu to select a different target device. When the target device is selected, its content will appear in the display.

At this point, you can:

• Touch the New SET button and create a new “.SET” folder

(see “Creating a new “.SET” folder” on page 172), or

• Select an existing “.SET” folder, and touch Save to confirm.

Warning:

After confirming, all data of the selected type in the target folder is deleted.

Save All dialog with the Factory Style and

Pad Protect option turned off

6.

In the dialog box above, check all data type you wish to save to a storage device.

Touch OK to confirm, or Cancel to abort.

174 Media

Save

Saving a single bank

You can save a single User bank with a single operation. Each bank corresponds to each of the side tabs in the various Select windows (Style Select, Performance Select…).

1.

2.

If saving to an external device, connect the device to the

USB Host port.

The full content (“All”) of the internal memory is already shown. Select it, and touch Open to open it. A list of User data types appear (each type is a separate folder).

7.

A dialog box appears, asking you to select one of the available User (or Favorite/User Style) locations inside the folder:

3.

Select the folder containing the type of data you wish to save, and touch Open to open it. The list of contained bank files is shown.

8.

In the above dialog box, the previously selected bank of

Styles will be saved to bank User 01 inside the selected folder. Three User banks are available.

Touch OK to confirm, or Cancel to abort.

Warning:

After confirming, the same bank in the target folder is deleted.

Saving a single item

You can save a single User item with a single operation.

1.

If saving to an external device, connect the device to the

USB Host port.

2.

The full content (“All”) of the internal memory is already shown. Select it, and touch Open to open it. A list of User data types appear (each type is a separate folder).

4.

Select the bank file to be saved, and touch Save To to confirm the selection. The list of files of the target device is shown.

3.

Select the folder containing the type of data you wish to save, and touch Open to open it. The list of contained bank files is shown.

5.

6.

If needed, use the Device pop-up menu to select a different target device. When the target device is selected, its content will appear in the display.

At this point, you can:

• Touch the New SET button and create a new “.SET” folder

(see “Creating a new “.SET” folder” on page 172), or

• Select an existing “.SET” folder, and touch Save to confirm.

Media

Copy

175

4.

Select the desired bank file, and touch Open to gain access to the single items.

Copy

In this page you can copy files and folders. Folders can be generic or “.SET” folders. In addition, you can copy the content of the generic folder you are in. You can copy inside the same device, or from a device to a different one (both devices must be connected to the Pa300 during the copy operation).

To preserve data structure integrity, during Copy operations you can’t open “.SET” folders and copy only one of the files it contains. You can only open and go inside generic folders.

5.

Once you have selected the file that you want to save, touch

Save To to confirm the selection. The list of files of the target device is shown.

6.

7.

8.

If needed, use the Device pop-up menu to select a different target device. When the target device is selected, its content will appear in the display.

At this point, you can:

• Touch the New SET button and create a new “.SET” folder

(see “Creating a new “.SET” folder” on page 172), or

• Select an existing “.SET” folder, and touch Save to confirm.

A dialog box appears, asking you to select one of the available User (or Favorite Style) locations inside the selected folder.

9.

In the above dialog box, the previously selected Style will be saved to location 01 inside the bank Usr01 inside the selected folder.

Touch OK to confirm, or Cancel to abort.

Warning:

After confirming, the same item in the target folder is deleted.

Contrary to the Load and Save pages, in this page you may see all types of files, and not only Pa-Series supported files (assuming

the “Hide Unknown Files” option is turned off, see page 154).

Copying a folder’s content

If nothing is selected while a folder is open in the display, you can copy the folder’s content, without copying the folder itself.

Note:

During the Copy procedure, you can’t open a “.SET” folder.

You can, however, open any generic folder.

1.

If copying from or to an external device, connect the device to the USB Host port.

2.

3.

4.

Select the source device, by using the Device pop-up menu.

If the folder you are looking for is inside another folder, select this latter and touch the Open button to open it.

Touch the Close button to go back to the parent folder.

To copy the current folder’s content, without copying the folder itself, do not select anything in the display.

5.

6.

7.

Touch Copy To to confirm. The target device appears.

Note:

If the selected device is not available, the “Device not found, or unknown format” message will appear. A different device will be automatically selected.

If needed, select the target device, by using the Device popup menu.

If you want to select a different folder, use the Open and

Close buttons to move through the directories.

8.

• To copy into an existing generic folder (not a “.SET” folder), select that folder.

• To copy into the current folder, do not select anything.

Once the target is selected, touch Copy.

If a file or folder with the same name of the source data already exists at the target location, the “Overwrite” dialog

box will appear (see “Overwriting existing files or folders” on page 176).

176 Media

Copy

During Copy, a dialog box shows the progress of the operation.

Copying a single file or folder

2.

3.

You can copy a single file or folder, from the root or a generic folder to a different one. You can’t copy single files or folders from inside a “.SET” folder.

1.

4.

5.

If copying from or to an external device, connect the device to the USB Host port.

Select the source device, by using the Device pop-up menu.

Select the folder containing the file or folder you wish to copy. If it is contained in another folder, touch the Open button to open it. Touch Close to go back to the previous hierarchic level.

Touch Open to open the folder containing the file or folder to be copied.

Select the file or folder to be copied, then touch Copy To to confirm its selection. The target device appears.

Note:

If the selected device is not available, the “Device not found, or unknown format” message will appear. A different device will be automatically selected.

6.

7.

8.

If needed, select the target device, by using the Device popup menu.

When the target device content appears in the display, select the target folder. Touch Open to open a folder, or

Close to close it.

Once the target is selected, touch Copy.

If a file or folder with the same name of the source data already exists at the target location, the “Overwrite” dialog

box will appear (see “Overwriting existing files or folders”

below).

Multiple file selection

While in the Copy and Delete pages of the Media mode, you can select several files or folders at the same time before executing the operation. Files or folders can be selected consecutively (i.e., in a row), or discontinuously (i.e., with other files or folders in the middle).

To choose either to select files in a consecutive or discontinue way, use the Mode button on the right of the page command buttons, to choose an option for the SHIFT button:

Choose this option to select files or folders consecutively (i.e., in a row).

Choose this option to select files or folders discontinuously (i.e., with other files or folders in the middle).

To select more files or folders consecutively:

2.

3.

4.

5.

1.

Touch the Mode button to choose the

SHIFT button.

Select the first file or folder to be selected.

Press and keep the SHIFT button pressed.

Select the last file or folder to be selected.

Release the SHIFT button.

option for the

To select more files or folders discontinuously:

4.

5.

2.

3.

1.

6.

Touch the Mode button to choose the

SHIFT button.

Select the first file or folder to be selected.

Press and keep the SHIFT button pressed.

option for the

Select a second file or folder to be selected.

While keeping the SHIFT button pressed, continue selecting the other files or folders to be selected.

Release the SHIFT button.

To deselect the files or folders:

• To deselect one or more file or folder, without deselecting everything, keep SHIFT pressed and touch the file or folder to be deselected.

• To deselect everything, select any other file or folder. All selected files and folders will be deselected.

Overwriting existing files or folders

When copying files, a file or folder with the same name of a source element might be found in the target device. In this case,

Pa300 asks you if you want to overwrite it.

When a duplicate file or folder is met, the following dialog box appears:

Cancel

No

The procedure is interrupted.

The file or folder is not overwritten. The source file or folder is not copied. The procedure will continue with the other files and folders.

Yes The file or folder is overwritten. The procedure will continue with the other files and folders.

Yes (to) All The file or folder is overwritten. Any following duplicate file or folders will be overwritten as well, without this dialog box appearing again.

The procedure will continue with the other files and folders.

Media

Delete

177

Delete

The Delete function lets you delete files and folders from the devices.

Format

The Format function lets you initialize a device. Pa300 uses a

PC-compliant device format (DOS FAT16 and FAT32):

Contrary to the Load and Save pages, in this page you may see all types of files, and not only Pa-Series supported files (assuming

the “Hide Unknown Files” option is turned off, see page 154).

Delete procedure

4.

5.

1.

2.

3.

If erasing from an external device, connect the device to one of the USB Host ports.

If needed, select a different device, by using the Device pop-up menu.

If the file or folder you are looking for is inside another folder, select this latter and touch the Open button to open it. Touch the Close button to go back to the parent folder.

Select the file or folder to erase.

Touch Delete to delete the selected item.

During erase, a dialog box shows the progress of the operation.

Multiple file selection

See “Multiple file selection” on page 176 for information on how

to select more files or folders to be erased at the same time.

Warning:

When formatting a device, all data it contains is lost forever!

Volume Label

Use this parameter to assign a name to an external device to be formatted.

Note:

You cannot rename the label (name) of the internal volume.

When formatting the internal disk, the label cannot be edited.

Touch the (Text Edit) button to open the Text Edit window.

Enter the name, then touch OK to confirm and close the Text

Edit window.

Note:

When changing the name to a device containing Standard

MIDI Files or MP3 files used in the SongBook, the links are broken. We suggest to give the device the same name it had before formatting. In case you changed the name, please use SongBook

Editor (freely available on www.korg.com

) to edit the links.

Warning:

It is not possible to change the label (name) of the internal disk when Pa300 is connected to a PC through the USB port. If you try to do it, the original name is restored by Pa300.

Execute button

Touch this button, after having assigned a name to the volume, to execute the Format command.

Format procedure

Here is how to format a device.

1.

If formatting an external device, connect the device to the

USB Host port.

2.

3.

Choose the device to be formatted by using the Device pop-up menu in the lower-left corner of the display.

Touch the Execute button in the display to confirm formatting.

4.

The “If you confirm, all data in the media will be lost. Are you sure?” message appears in the display. Touch Yes to confirm, or No to cancel.

Note:

When formatting the internal memory or an external

USB device, an additional warning appears, to avoid accidental data loss.

178 Media

Utility

Utility

This page includes a set of backup and restore utilities. The

Backup command should be used for archiving purpose only, since you will not be able to load individual data from a backup file. To save data that must remain accessible with the normal

Media > Load operations, for example to load User data after updating the Musical Resources, use the Media > Save operations instead.

After touching Backup, a dialog box will appear, asking you to assign a name to the backup file.

Full Resource Backup

This command allows you to make a full backup of all the internal data on a target device. A “.BKP” file will be created.

Hint:

This command cannot be used to save single items (like a single Style, a bank of Performances…). To do that, use the Save operations instead.

1.

2.

In case you are making the backup on an external USB device, connect the device to one of the USB Host ports.

Be sure there is enough free space in your target device, or the Backup procedure will not be completed.

Select the “Full Resource Backup” command, then touch

the Execute button in the display. The target device appears.

6.

7.

Touch the (Text Edit) button to open the Text Edit window. Enter the name, and confirm by touching OK.

Touch OK to start the backup.

When finished, save the (removable) storage device in a safe place.

Resource Restore

This command restores data from a backup of the internal Fac-

tory and User data, created with the “Full Resource Backup”

command.

Hint:

This command cannot be used to load single items (like a single Style, a bank of Performances…). You can only load all data, or full data types. Backups are compact archives, that can only be restored as a full package.

Note:

Loading a backup file created with other Pa-Series and i-Series instruments is not allowed.

Warning:

Don’t play the keyboard while restoring data, and stay in the Media mode. Wait until the “Wait” message disappears.

1.

In case you are restoring from an external USB device, connect the device to the USB Host port.

2.

3.

4.

Select the Restore Resources command, then touch Execute. The source device appears.

If needed, select a different device, by using the Device pop-up menu.

Browse through the files to find the backup file.

5.

6.

When the backup file (“.BKP” file) is in the display, select it and touch the Restore command.

A dialog box will appear, with a list of types of data to be restored. Only check the types of data you want to restore.

3.

4.

5.

If needed, select a different device, by using the Device pop-up menu.

If you wish to save data inside another folder, select this latter and touch the Open button to open it. Touch the Close button to go back to the parent folder.

Select the folder where to save data, and touch Backup to save it. If nothing is selected, data will be saved to the current directory.

7.

Warning:

This command will delete from the internal memory all types of data selected in this dialog box (including your custom data).

When done, a message appears asking you to restart the instrument (“Data Restored. Please switch off ”). Set the instrument to standby mode, then turn it on again.

Media

USB

179

Factory Restore

In case you want to erase all changes to your Factory and User data, and restore your Pa300 to the same condition it was when it was new, you can use the Factory Restore procedure.

Warning:

This command deletes all data from memory (including your custom data).

1.

Select the Factory Restore command, then touch Execute.

2.

A dialog box will appear, with a list of types of data to be restored. Only check the types of data you want to restore.

USB

Use this page to enable or disable the USB Device port for file transfer.

3.

Warning:

This command will delete from the internal memory all types of data selected in this dialog box (including your custom data).

When done, a message appears asking you to restart the instrument (“Data Restored. Please switch off ”). Set the instrument to standby mode, then turn it on again.

OS Version Number

This line shows the installed Operating System version. From time to time, check our web site ( www.korg.com

), to see if a newer, free version has been released.

The USB Device port allows you to access the internal storage memory from a personal computer, by just connecting the Pa300 to the computer’s USB interface. This way, you can exchange files between the user-accessible area of the internal storage memory of the Pa300 (DISK device) and a personal computer.

Note:

The drivers supplied in the Accessory Disc are only for MIDI

Over USB connection.

Note:

While USB file transfer is enabled, you cannot access other functions on the Pa300. MIDI Over USB is also disabled.

Warning:

It is not possible to change the label (name) of the internal disk when Pa300 is connected to a PC through the USB port. If you try to do it, the original name is restored by Pa300.

180 Media

Page menu

KORG DISK Connection

Usually, the USB Device port is not enabled for file transfer on the Pa300 (it is always on, however, for MIDI connection).

Touch the Enable button to turn it on, or the Disable button

(with all the caveats) to turn it off.

1.

2.

Connect Pa300 to a personal computer by using a standard

USB cable

Touch the “Enable” button to enable file transfer. Pa300 becomes the B USB device (called Device or Slave), while the personal computer becomes the A USB device (called the Host or Master).

When finished, the icon of the internal memory of Pa300 will appear among the other storage devices connected to the computer.

Caveat:

Do not modify the structure of the “.SET” folders, or you will no longer be able to use them on the Pa300. Only use the USB connection for data exchange purpose, or to modify ordinary folders.

3.

4.

Note:

After starting the USB connection, accessing Pa300 data from the computer may take some time, depending on the size of the internal memory and the data it contains.

When all data has been transferred, disconnect USB communication from the computer. On a PC, you usually select the dedicated command by clicking on the USB device icon with the right mouse button. On the Mac, select the USB device icon, then select the Eject command or drag it to the eject icon in the Dock.

When the Pa300 icon disappears from the computer’s desktop, touch the “Disable” button on the display of Pa300.

Caveat:

Do not disconnect the USB communication before the personal computer has really finished transferring files.

Sometimes, the on-screen indicator tells the procedure has been completed BEFORE it has really finished.

Disconnecting USB communication (or disconnecting the

USB cable) before data transfer has been completed may cause data loss.

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Create New Folder

This command lets you create a new generic folder. You can’t create a “.SET” folder with this command, since this type of folder is reserved to the Save operations (and can be created with the New SET button in any Save page).

By touching the (Text Edit) button you can open the Text

Edit window. Enter the name, then touch OK to confirm and close the Text Edit window.

Rename

Available only when an item is selected in a file list.

Use this function to change the name of an existing generic file or folder. To preserve consistency through the data structure, you cannot rename folders and files inside a “.SET” folder. Also, you cannot change the 3-character extension of files and “.SET” folders, since they are used to identify the type of file or folder.

Touch the (Text Edit) button to open the Text Edit window.

Enter the new name, then touch OK to confirm and close the

Text Edit window.

Media

Care of mass storage devices

181

Object(s) info

Select this command to see the size of any selected file or folder.

Also, the number of files and directories (folders) it contains are shown.

Note:

The single file size is always shown to the right of the file

name in any file list (assuming the “Size” parameter is turned on, see page 154):

Device Info

Select this command to see various info on the selected device.

To select a different device, use the Device pop-up menu on the lower left corner of most Media pages.

By touching the (Text Edit) button you can open the Text

Edit window. Enter the name (label) of the selected device, then touch OK to confirm and close the Text Edit window.

Warning:

If you change the name of a device connected to the USB

Host port, and it contains files used by some SongBook Entries, these entries will no longer be able to find the linked resources contained in the device. In this case, either restore the original device name, or use the SongBook Editor software (freely available on www.korg.com

) to edit the links.

Note:

You cannot change the name of the internal storage memory.

Protect

Select this command to protect the selected file or folder from writing/erasing. The lock icon will appear next to the file or folder name.

Care of mass storage devices

The Pa300 can save most of the data contained in memory to the internal memory, or to external devices (like hard drives or USB memory sticks) connected to the USB Host port. Here are some precautions when handling these devices.

Internal memory write protection

You can protect your internal memory from writing, by using

the software protection found in Global mode (see “Media Protect” on page 154).

Precautions

• Do not remove a device or move the instrument while the device is operating.

• In order to avoid losing data in case of damage, make a backup copy of the data contained in a device. You can backup your data to a personal computer, and from there to a backup unit. You can transfer data from the internal memory of Pa300 (DISK unit) to a personal computer by using the USB Device connection.

• Do not leave an USB device connected to the USB ports while carrying the instrument, or it may be damaged.

• Keep the memory devices or the instrument away from sources of magnetic fields, for example televisions, refrigerators, computers, monitors, speakers, cellular phones and transformers. Magnetic fields can alter the contents of the devices.

• Do not keep memory devices in very hot or wet places, do not expose them to direct sunlight and do not store them without use in dusty or dirty places.

• Do not place heavy objects on top of the devices.

• Regular care is recommended with your devices. Defragmenting and repairing internal devices can be made with any computer utility while the Pa300 is connected via USB.

Possible problems

• Magnetic fields, dirt, humidity and usage can damage data in a device. You can try to recover the data with disk repair utilities for personal computers. It is, however, advisable to always make a backup copy of your data.

Unprotect

Select this command to unprotect the selected file or folder – if protected.

182 SongBook

Book

SongBook

The SongBook is a musical database that allows you to organize songs and automatically recall the associated “musical resources”

(Style, Standard MIDI Files, KAR files, and MP3 files).

The SongBook overlaps the Style Play and Song Play operating modes. When you select an entry from the full database or a custom list, the Style Play or Song Play mode is automatically selected, depending on the type of file associated with the entry.

In addition to helping you organize your shows, the SongBook allows you to associate four Pads, and up to four STSs to each

Style, Standard MIDI File or MP3 file, to recall a complete set of

Keyboard tracks for playing over a Song. You can also link a separate text file containing lyrics to an entry.

Note:

SongBook Entries do not include actual data; they are just pointers to a Style, a Standard MIDI File an MP3 or a TXT file.

When you copy a SongBook file, referenced files are not copied with it.

Hint:

Use the SongBook Editor software (freely available from our web site, www.korg.com

) to edit your SongBook on a PC.

Warning:

If you load a SongBook file from a storage device, the existing one in memory (including the custom lists) is deleted. Save your old SongBook file before loading a new one.

List Header

The List Header shows the selected entry’s name on the left

(“N:”), and the associated Style, Standard MIDI File or MP3 file on the right (“Style:” or “Player:”):

Note:

If you select a different Style or Standard MIDI File or MP3 file, the entry’s name field (“N:”) returns blank (---), meaning the entry has been modified.

Full list

This is the full list of the SongBook database. Use the scrollbar

(or the VALUE DIAL) to browse through the list.

You can touch one of the heading labels above the list to change the order in which entries are shown. For example, by touching the “Name” label, the list is alphabetically re-ordered according to the entry names. The selected label become highlighted, showing the currently selected ordering.

Book

The Book page contains the full database of song entries. While in this page, you can select an entry, and touch the Select button in the display to load it. Then, press the PLAY/START button to start the Song or Style.

List Header

Full list

Scrollbar

Commands

Each entry of this database may include the song’s author, name, genre, original key, tempo and meter (time signature). When selecting one of the entries, the associated Style, Standard MIDI

File or MP3 file is automatically recalled, together with any TXT lined to the entry. Also, the STSs and Pads may be recalled.

By touching the label again, the order of the files switches between ascending and descending. The small arrow next to the label name shows the selected order.

Scrollbar

Use the scrollbar (or the VALUE DIAL) to scroll the entries. You can keep the SHIFT button pressed while touching the scrollbar, to quickly jump to the next/previous section.

Commands

Filtered

When this box is checked, only entries matching the selected filter criteria are shown in the full list. The box is automatically checked when you exit from the Filter dialog box by touching

OK (see below).

SongBook

Book

183

Filter…

Touch this button to open the Filter dialog box, and select one or more filter criteria, to show a restricted set of entries in the main list.

Numeric selection of entries

When in SongBook mode, you can select a SongBook Entry by means of an unique number. Numbers associated with each

entry can be programmed in the Book Edit 2 page (see “Book

Edit 3” on page 188).

To see the numbers while in the Book page, select the “Show

Song Numbers (now Key)” command from the page menu:

Touch the (Text Edit) button next to the search criteria you want to edit (Name, Genre, or Artist). You can also select a

Meter, or a range of Tempo values.

Touch the Clear button next to the search criterion you want to delete or set to a default value.

Touch Clear All to reset all search criteria.

Note:

You can also find items in the SongBook database by pressing the SEARCH button, and using the Search function. However, the Filter function allow for a more refined search.

Add to list

If the “Enable List Edit” command is selected in the page menu,

the “Add to list” button becomes available, to let you add entries to the selected Custom List.

Select an entry, then touch this button to add the selected entry

to the current Custom List (see “Custom List” on page 185).

Select

Touch this button to confirm selection of the highlighted entry in the full list. After touching this button, the name of the selected entry appears in the left upper side of the display (“N:”).

When you highlight a song in any of the SongBook lists, its name appears in reversed text, over a green-blue background. While in this situation, the song is highlighted, but not yet loaded.

When you touch the Select button in the display, the song will be loaded. The background turns to light green, and the text is turned to boldface, to show the Song has been loaded and ready to play.

To start playback of the Song or Style, press the PLAY/START button.

After you select this command, the “Num” column appears:

To see the “Key” column again, select the “Show Key (now Song

Numbers)” command from the page menu.

To select a SongBook Entry by entering its number, press the

SONGBOOK button again while you are in any page of the

SongBook mode. The numeric keypad will appear, allowing you to enter the number corresponding to the desired entry.

Hint:

You can export a list of SongBook Entries as a TXT file, including the assigned selection number. You can print this list on

paper as a memo. (See “Export as text file” on page 190).

Selecting SongBook Entries via MIDI

SongBook Entries can be selected via MIDI messages (through the special Control channel), by using the dedicated NRPN Control Change messages #99 (MSB, with value 2) and #98 (LSB,

with value 64). See “Selecting SongBook Entries via MIDI” on

next page.

Setting the special Control MIDI IN channel

A special MIDI channel used as the “Control” channel is needed to send MIDI messages to select the SongBook Entries.

First of all, choose a MIDI Preset to quickly configure the Control channel. Go to the Global > MIDI > General Controls page and choose a MIDI Preset where to save your settings.

Then, choose a MIDI channel as the “Control” channel. Go to the Global > MIDI > Midi In Channel page, and assign the Control option to one of the sixteen available MIDI channels (usually one of the higher-numbered ones, for example 16).

When done, save this setting to the current MIDI Preset by

choosing the “Write Midi Preset” command from the page

menu.

184 SongBook

Book

Selecting SongBook Entries via MIDI

When you are ready to remotely select SongBook Entries, switch to the Style Play or Song Play mode.

At this point, Pa300 must receive on the special Control channel the NRPN Control Change messages #99 (MSB, with value 2) and #98 (LSB, with value 64) in fast succession, as an initialization string. This string must be sent only once, unless another

NRPN control is sent on the same MIDI channel before selecting a different SongBook Entry.

After the initialization string has been sent, you must send the selection string, made of two Control Change messages: CC#06

(Data Entry MSB) for the thousands and hundreds, and CC#38

(Data Entry LSB) for the tens and units. The range of the Data

Entry controls, in this case, is 0~99 (instead of the typical

0~127).

The following examples show some typical situations.

• Send the following string to select SongBook Entry #77:

Initialization string (CC#99, 98)

Thousands and hundreds (00xx)

Tens and units (xx77)

• Send the following string to select SongBook Entry #100:

Initialization string (CC#99, 98)

Thousands and hundreds (01xx)

Tens and units (xx00)

• Send the following string to select SongBook Entry #2563:

Initialization string (CC#99, 98)

Thousands and hundreds (25xx)

Tens and units (xx63)

MIDI messages sent when selecting

SongBook Entries

When a SongBook Entry is selected, a set of corresponding

MIDI messages can be sent through the special “Control” channel.

Setting the special Control MIDI OUT channel

A special MIDI channel used as the “Control” channel is needed to send MIDI messages when selecting the SongBook Entries.

First of all, choose a MIDI Preset to quickly configure the Control channel. Go to the Global > MIDI > General Controls page and choose a MIDI Preset where to save your settings.

Then, choose a MIDI channel as the “Control” channel. Go to the Global > MIDI > Midi Out Channel page, and assign the

Control option to one of the sixteen available MIDI channels

(usually one of the higher-numbered ones, for example 16).

When done, save this setting to the current MIDI Preset by

choosing the “Write Midi Preset” command from the page

menu.

Sending MIDI messages when selecting SongBook Entries

When this special “Control” channel is assigned to one of the

MIDI OUT channels, MIDI messages are sent on this channel when choosing a SongBook Entry.

The messages sent when selecting a SongBook Entry are the following:

• An initialization strings, made of the NRPN Control Change messages #99 (MSB, with value 2) and #98 (LSB, with value 64) in fast succession.

• A selection string, made of the two Control Change messages

CC#06 (Data Entry MSB) for the thousands and hundreds, and

CC#38 (Data Entry LSB) for the tens and units. The range of the

Data Entry controls, in this case, is 0~99 (instead of the typical

0~127).

This type of data can be used by external editors to receive informations from the SongBook.

SongBook

Custom List

185

Custom List

Use this page to select and use one of the available Custom Lists.

Custom Lists are lists made of entries extracted from the full

SongBook list (as seen in the Book page). They allow the use of smaller, customized SongBook lists, suitable for a single gig or your own music tastes.

List Header

Custom list

Scrollbar

List Edit

This page is only available after checking the “Enable List Edit” command in the page menu (see page 190).

Use this page to edit the available Custom Lists. A Custom List is a set of SongBook Entries, created by selecting items from the full list in the Book page.

To add entries to a Custom List, first create or select the list to be edited in this page. Then, go to the Book page, select the entry to

be added, and touch the “Add to list” button. When finished add-

ing entries, return to this page and edit the selected list.

List Name

Commands

Custom list

Scrollbar

Hint:

You can jump to this page by keeping SHIFT pressed, and pressing the SONGBOOK button.

List header

See “List Header” on page 182.

Custom list

List of files contained in the selected Custom List. Use the scrollbar to browse through the list. As an alternative, use the VALUE

DIAL.

Scrollbar

Use the scrollbar (or the VALUE DIAL) to scroll the entries.

Commands

List pop-up menu

Use this pop-up menu to select one of the available lists.

Next

Touch this button to select the next entry in the list.

Hint:

You can assign this command to the footswitch.

Select

Touch this button to confirm selection of the highlighted entry in the list. After touching this button, the name of the selected entry appears on the left upper side of the display (“N:”).

Hint:

This command is useful to browse through the list, and select an entry different than the one following in the list.

Commands

List Name

Name of the selected list. To select a Custom List, go to the “Custom List” page and use the List pop-up menu.

Custom list

List of songs contained in the selected Custom List. Use the scrollbar or the VALUE DIAL to browse through the list.

Scrollbar

Use the scrollbar (or the VALUE DIAL) to scroll the entries.

186 SongBook

Book Edit 1

Commands

Move

Use these buttons to move the selected song entry up or down in the list.

Del Song

Touch this button to delete the selected song entry from the list.

New List

Touch this button to create a new, empty Custom List.

Note:

The maximum number of Custom Lists in a SongBook file is

256 lists.

Warning:

Any unsaved Custom List is lost when creating a new list using this command.

Del List

Touch this button to delete the current list.

Write

Touch this button to save changes to the selected Custom List.

Book Edit 1

The Book Edit 1 page is where you link a “musical resource”

(Style or Song) to the SongBook Entry, and choose to save STSs to the Entry.

Hint:

Use the Filter in the Book page, to quickly find an entry to be edited.

The Book Edit 1 page with a Style-based entry:

The Book Edit 1 page with a Song-based entry:

To assign a different name to the selected list, touch the

(Text Edit) button to open the Text Edit window.

Select an option to save the edited Custom List:

• Select Rename/Overwrite to overwrite an existing list, optionally changing its name. Warning: The older list will be deleted!

• Select New List to save a new Custom List in memory. This

list will be available in the “Custom List” page.

Header

Name

Name of the selected entry. The name is assigned after you touch the Write button to save the entry to the SongBook list.

Number (Song Selection Number)

Here you can select a unique number (up to 9,999) to be associated to the current SongBook Entry. By typing this number (by using the Numeric Keypad) after pressing the SONGBOOK button again, you will be able to quickly recall an entry from the

Book page (see “Numeric selection of entries” on page 183).

Assigning a number is not mandatory, but may help you to organize your entries. For example, you can use the different 100s to create a different way of categorizing your entries by genre or age.

Resource

Entry

Style, Standard MIDI File or MP3 file associated with the saved entry.

Warning:

If you replace this resource with a different one, using the same Style location number or Song file path, the SongBook

SongBook

Book Edit 1

187

Entry will no longer point to the right data. Be careful not to delete or move a Style or a file associated with a SongBook Entry from the original location.

Write Current

When checked, the currently selected musical resource (whose type and name is shown on the right) is saved to the entry.

You can select a different resource by returning to the Style Play or Song Play mode, and selecting a different Style or Song from there. Then, press the SONGBOOK button to return to the Book

Edit 1 page.

What is saved when touching Write depends on the type of associated resource:

• When you are saving a Style-based entry, a reference to the latest selected Style, whose name is shown on the right of this parameter, is saved.

A reference to the selected Pads (whose name you can see by touching the Pad tab in the main page of the Style Play mode) is also saved. Unless changed, Pads are contained into the selected Style.

The Style Settings and the Pad Settings for the referenced

Style and Pads are saved. If you edited these Settings (by changing Sounds, Effects, Transpose…), the modified data will be saved instead of the original.

• When you are saving a Song-based entry, a reference to the

MID, KAR or MP3 file assigned to the Player, whose name is shown on the right of this parameter, is saved.

A reference to the selected Pads (whose name you can see by touching the Pad tab in the main page of the Song Play mode) is also saved.

The Pad Settings for the referenced Pads are saved. If you edited these Settings, the modified data will be saved instead of the original.

When this parameter is left unchecked, no new resource will be saved with the entry. The original resources associated with the entry will be preserved when touching Write.

When touching New Song, or keeping the SONGBOOK button pressed for about one second to create a new entry, this parameter is automatically checked and cannot be modified. A reference to the associated resource will be saved with the new entry.

STS

Write Current

When saving a SongBook Entry, and this parameter is checked, you can save the STSs of the associated Style into the entry, or the current Keyboard track settings into a new STS.

All STS All four STSs are saved to the current SongBook

Entry. The source STSs are those contained in the

Style currently selected in Style Play mode. If you selected a Performance, its Keyboard track settings will be saved as STS #1.

When you touch Write and choose the Rename/

Overwrite option, all STSs are overwritten at once.

Single STS The current Keyboard track settings are saved to the chosen SongBook STS.

When you touch Write and choose the Rename/

Overwrite option, only the new STS is overwritten, while the others are left untouched.

• STS Name:

Name of the current STS. Touch the

(Text Edit) button to open the Text Edit window, and modify the name.

• To STS Location:

One of the four STS available for each entry, where you can save the current

Keyboard track settings.

Buttons

New Song

Touch this button to create a new entry with the current settings.

Settings are copied from the selected Style, Standard MIDI File or MP3 file. Also, the selected Pads, STSs and Split Point will be saved. The current Keyboard track settings will be saved as STS

#1. Any TXT file loaded in the Lyrics pages will be saved as a linked file.

Del Song

Touch this button to delete the current entry.

Write

Touch this button to open the Write Song dialog box, and save the current entry to the main list of the SongBook.

Note:

The maximum number of entries in a SongBook file is 3,000 entries.

To assign a different name to the entry, touch the (Text

Edit) button to open the Text Edit window.

Select an option to add the new entry to the SongBook:

• Select Rename/Overwrite to overwrite an existing entry, optionally changing its name. Warning: The older entry will be deleted!

• Select New Song to save a new entry to the SongBook database.

188 SongBook

Book Edit 2

Book Edit 2

The Book Edit 2 page is where you enter information on the

Genre, Artist, Key, etc. to the SongBook Entry.

The Book Edit 2 page with a Style-based entry:

Meter Info

Basic meter (time signature) of the Style, or starting meter of the

Standard MIDI File associated with the entry. This may change, if a Meter Change event is included with the associated resource.

M.Transp. (Master Transpose)

Master Transpose. When the entry is selected, the Master Transpose of the whole instrument is automatically changed. The

Master Transpose value saved in the SongBook Entry overrides any Master Transpose setting contained in the referenced Song.

You can change this value by using the TRANSPOSE buttons on the control panel. Any change will be shown after saving the

Entry.

Note:

If the Master Transpose is locked (Global > General Controls

> Lock), the Master Transpose will not change.

The Book Edit 2 page with a Song-based entry:

Book Edit 3

This page is where you select the Synchro and Memory options to be memorized, link a “.TXT” file.

The Book Edit 3 page with a Style-based entry:

Header

This area includes the same Name, Number and Entry Resource

fields found in the “Book Edit 1” page (see above).

Database

Genre

Music genre associated with the entry.

Artist

Name of the artist of the song associated with the entry.

Key Info

Original key of the entry. The first field is the key name, the second one is the mode (major or minor).

Tempo/BPM

Basic tempo of the Style, or starting tempo of the Standard MIDI

File associated with the entry. This may change, if a Tempo

Change event is included with the associated resource.

You can change this value by using the TEMPO buttons on the control panel. Any change will be shown after saving the Entry.

Note:

The starting value of a Standard MIDI Files is always considered, and overrides this value.

Note:

You can edit this value even if an MP3 is associated to the

SongBook Entry. However, this is just an indicative value.

The Book Edit 3 page with a Song-based entry:

SongBook

Info

189

Synchro Start / Synchro Stop / Memory

The status of these functions can be memorized in a SongBook

Entry.

Note:

If the SongBook Entry is based on a Song, Synchro Start and

Synchro Stop are greyed out and cannot be modified, since they have no effect on a Song.

Unchanged When selecting this SongBook Entry, the status of the corresponding function is left unchanged.

Off When selecting this SongBook Entry, the status of the corresponding function is turned off.

On When selecting this SongBook Entry, the status of the corresponding function is turned on.

Linked .TXT

You can select a text (.TXT) file, and link it to the Style or Song associated with the current SongBook Entry. When you select this entry, the text file will be automatically loaded.

Text files can be seen on the display. Since there is no automatic synchronization between this kind of lyrics and the associated songs, you must scroll them manually. This can be accomplished in either of two ways:

• When a “.TXT” file is selected, a special vertical scrollbar appears in the “Lyrics” page. Touch it to scroll through the

text during the performance. See the “Lyrics, Score” chapter on page 191.

• Scrolling is also possible by means of the Text Page Down/

Up command, that can be assigned to the footswitch.

This section of the Book Edit 3 page contains two buttons:

Reset Touch this buttons to unlink the text file from the entry.

Browse Touch this button to open a standard File Selector, and select a “.TXT” file to be linked to the current SongBook Entry.

After selection, the name of the linked text file appears above the two buttons.

Linked text file

Info

Use the Info page to see the name of the selected entry, the associated resource(s), the total number of Songs in the SongBook, the number of filtered entries, the number of available Custom

Lists, and the number of Songs in the current list.

• In case of an entry based on a Style:

Selected entry Associated resource

• In case of an entry based on a Song in Standard MIDI File or MP3 format:

Selected entry

Associated resource

Selected entry

This parameter shows the currently selected entry. If it is blank

(---), the latest selected entry has been modified, or no entry has been selected.

Associated resource

Style, Standard MIDI File or MP3 file associated to the selected entry.

Songs

Total number of entries in the SongBook list.

Songs after filtering

This parameter shows the number of entries shown in the

“Book” page, after applying the selected filter. If no filter is

selected, this matches the total number of entries in the Song-

Book list (see previous parameter).

Custom Lists

This parameter shows the number of available Custom Lists.

Songs in the Current List

Number of entries in the selected Custom List.

190 SongBook

Page menu

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Touch the (Text Edit) button to open the Text Edit window and assign a name to the text file to be saved to a storage device.

Then, select either the internal storage memory to save the file.

• Touch OK to confirm.

Init SongBook

Select this command to erase the SongBook list and start with a new, blank list.

Warning:

Before initializing the SongBook list, save the older one with one of the Media > Save operations.

Show Artist/Genre

Select this command to toggle between the Artist and Genre col-

umn on the SongBook list, appearing in the “Book” and “Custom List” pages.

Show Number/Key

Select this command to toggle between the Number and Key col-

umn on the SongBook list, appearing in the “Book” and “Custom List” pages.

Enable List Edit

Select this command, and make the checkmark appear, to make the List Edit page available.

Export as text file

Only available when the Book or Custom List pages are selected. Select this command to open the Export dialog box, and save the Song-

Book or Custom List as a text file. The selected filtering will be applied to the exported list, assuming the Filter button is checked.

The dialog box is a little different, depending on the page where you selected this command.

Selected from the “Book” page:

Selected from the “Custom List” page:

Lyrics, Score

Lyrics page

191

Lyrics, Score

By pressing the LYRICS/SCORE button a first time, you can see the song’s lyrics in Style Play mode, lyrics and chord abbreviations in the Style Play and Song Play modes. By pressing it a second time, you can see a traditional score in the Song Play mode.

Lyrics page

Open the Lyrics page by pressing the LYRICS/SCORE button once. This page shows the lyrics in Style Play mode, lyrics and chord abbreviations in the Song Play mode.

Viewing lyrics and chords with Songs

You can see the following types of lyrics and chords:

• Lyrics contained in a Standard MIDI File or Karaoke™ file as Lyrics events, or in an MP3 file with Lyrics (in ID3 format – see www.id3.org

).

• Lyrics contained in a “.CDG” file, loaded with an MP3 file with the same name. When a “.CDG” file exists in the same directory as an MP3 file, and shares exactly the same name, it will be loaded with the “MP3” file.

• Lyrics contained in a “.TXT” file, loaded with a Standard

MIDI File, Karaoke or MP3 file with the same name. When a “.TXT” file exists in the same directory as a Standard

MIDI File or MP3 file, and shares exactly the same name, it

is loaded with the “.MID” or “MP3” file (see “Text files loaded with Standard MIDI Files and MP3 files” on page 192).

• Lyrics contained in a “.TXT” file linked to the latest-

selected SongBook Entry (see “Linked .TXT” on page 189).

• When no lyrics data is contained in the Song, or linked to a

SongBook Entry, you can see lyrics contained in a “.TXT”

file loaded at any time after selecting a Song (see “On-thefly TXT loading” below).

This is the priority of lyrics data shown in the display: i) CDG file contained in the same folder as the MP3 file, overriding… ii) TXT file linked to a SongBook Entry, overriding… iii) TXT file contained in the same folder as the Standard

MIDI File or MP3 file, recalled by a SongBook Entry, overriding… iv) Lyrics events contained in the Standard MIDI File or MP3 file.

Hint:

If you do not want to see the TXT file or the CDG file, and prefer to see the Lyrics data, rename or delete the TXT or CDG file, or move it to a different folder.

Viewing lyrics with the Styles

Lyrics can be associated to a Style as a “.TXT” file. When in this page, you can see:

• Lyrics contained in a “.TXT” file linked to the latest-selected

Style-based SongBook Entry (see “Linked .TXT” on page 189).

• Lyrics contained in a “.TXT” file loaded after selecting a Style

(see “On-the-fly TXT loading” below).

The Lyrics page in detail

Lyrics will be shown only if they are compatible with a standard format that Pa300 can understand.

Song name

Song chords

Master Transpose

Current beat

Current measure

Display option

STS

While the Song is playing, Lyrics contained in a Standard MIDI

File or MP3 file scroll in the display. Chord abbreviations (if any) will appear above the lyrics, in time with the music (depending

on the status of the “Chord” button). Lyrics at the current posi-

tion are highlighted.

If the text has been loaded as a “.TXT’ file, it will not scroll automatically while the Song is playing back. You must scroll it with the VALUE DIAL or the vertical scrollbar. As an alternative, you can use the footswitch, with the Text Page Up or Text Page Down functions assigned, to scroll (respectively) to the previous or next text page.

To exit from this page, either press the LYRICS/SCORE button two times, or press the EXIT button.

Song chords

Chords contained in the Standard MIDI File (if any). This indicator may be easier to read than chords shown within the lyrics.

When changing the Master Transpose, chord abbreviations contained in a Standard MIDI File are transposed, and correctly shown in the display. Master Transpose must be activated on the

Player, but not on the Keyboard (this can be done in the Global >

Tuning > Transpose Control page).

192 Lyrics, Score

Lyrics page

Master Transpose

Master transpose value in semitones. This value can be changed using the TRANSPOSE buttons on the control panel.

Current beat

Standard MIDI Files only. Currently playing beat.

Current measure

Standard MIDI Files only. Current measure number.

STS

Name of the four selected Single Touch Settings (STS). Touch one of them to select it.

Chord

If this button is depressed, chords are shown above lyrics in the display – provided the Standard MIDI File contains them.

ABC

Size of the fonts. You can choose between a smaller and a bigger font.

CGD

Touch this button to show the lyrics contained in the associated

CDG file.

Text in MP3+CGD files

When a “.CDG” file with the same name exists in the same directory as an MP3 file, it will be loaded with the “MP3” file, and can be seen in the Lyrics page.

As an example, if the file “MYSONG.CDG” exists in the same directory as the “MYSONG.MP3” file, it is loaded together with the matching “.MP3” file.

Text will scroll automatically while the Song is playing back.

Note:

When a “.CDG” file is loaded with the Song, it overrides any included Lyrics data.

Text files loaded with Standard MIDI Files and

MP3 files

When a “.TXT” file with the same name exists in the same directory as a Standard MIDI File or MP3 file, it will be loaded with the “.MID” or “MP3” file, and can be seen in the Lyrics page.

As an example, if the file “MYSONG.TXT” exists in the same directory as the “MYSONG.MID” or “MYSONG.MP3” file, it is loaded together with the matching “.MID” or “.MP3” file.

However, unlike ordinary Lyrics, the text will not scroll automatically while the Song is playing back. You must scroll it with the scrollbar or the VALUE DIAL. As an alternative, you can use the footswitch, with the Text Page Up or Text Page Down functions assigned, to scroll (respectively) to the previous or next text page. You can also mix between advancing with the pedal and going back with the scrollbar.

Text files must be formatted with non-proportional fonts (like

Courier, Courier New, Monaco, or any other “monospaced” font). Up to 24 characters can fit a single line of text when using the bigger font size, 41 when using the smaller font size (see

“ABC” above).

Note:

When a “.TXT” file is loaded with the Song, it overrides any included Lyrics data.

On-the-fly TXT loading

When a Song does not contain any Lyrics metadata or isn’t linked to any “.TXT” file, the “No lyrics. Press SHIFT and touch here to load a TXT file” message appears in the display when you press the LYRICS button.

The same happens while in Style Play mode.

When this message appears, and you want to load a “.TXT” file, keep the SHIFT button pressed and touch the center of the display. A standard file selector will appear, and will let you look for a “.TXT” file to be loaded.

Hint:

You can use the Search function to search a “.TXT” file in the various storage devices. See the relevant chapter.

Lyrics, Score

Score page

193

Score page

When you are in Song Play mode, and you are playing a Standard MIDI File, you can open the Score page by pressing the

LYRICS/SCORE button a second time.

Song title

Chord symbols

Tempo

Measure number

Currently selected staff (in red)

Current measure indicator

Lyrics

Touch here to turn lyrics on/off

Touch here to turn chord symbols on/ off

Clef

Touch here to turn note names on/off

Play/Mute

Selected track

To exit from this page, press either the LYRICS/SCORE or the

EXIT button.

Note:

Master or Track Transpose do not affect the Score display.

Song title

Name of the Song.

Tempo

Current Tempo of the Song (in BPM, Beats Per Minute).

Staff

The selected track is shown as traditional music notation.

Depending on the content of the track, either notes or chords are shown. Pa300 takes care for you of ‘cleaning-up’ the score, so that it is always easy to read.

Several automatic operations are carried on to clean-up the score: Pa300 automatically quantizes to 1/16 notes, detects triplets, avoids note overlaps, correctly notates syncopation, and draws beams according to the time signature. In addition, spacing and measure length are dynamic, and single, double and end measure bars are automatically added.

If a KeySign (Key Signature) event is found at position

‘001.01.000’ of the Song’s Master track, the correct key signature is also shown.

Currently selected staff marker

This red vertical line shows the approximate position of the playback, by indicating the current staff in play.

Current measure indicator

This red triangle shows the current measure in play.

Lyrics button

Touch this button to make the lyrics (if available) appear or disappear.

Chord button

Touch this button to make the chord symbols (if available) appear or disappear. Chords are shown either according to the

English (“A-B-C”) or Italian (“Do-Re-Mi”) system, depending

on the selected language (see “General Controls: Interface” on page 148).

Note button

Touch this button to make the note name appear or disappear next to each note. Note names are shown either according to the

English (“A-B-C”) or Italian (“Do-Re-Mi”) system, depending

on the selected language (see “General Controls: Interface” on page 148).

Clef

Touch here to open a pop-up menu, where to choose a clef from.

Available clefs are:

Treble

Treble+8

Treble-8

Bass

Bass-8

Standard Treble clef ( ).

Treble clef with transposition one octave upper.

Treble clef with transposition one octave lower.

Standard Bass clef ( ).

Bass clef with transposition one octave lower.

Play/Mute

Use this button to let the selected track play, or to mute it. If the track is muted, the score is still shown, so that you can play or sing it.

Hint:

The “Melody Mute” function, that can be assigned to the footswitch, allows for muting the melody track of a Song (default:

Track 4, see “SMF Melody Track” on page 153). If your song has

the melody part assigned to the same track, you can mute or unmute it by using the footswitch.

Selected track

Touch here to open a pop-up menu where to chose the track to be shown from.

Hint:

The backing vocals are often assigned to Track 5.

194 Style/Pad Record

Recording Styles and Pads

Style/Pad Record

By entering the Style/Pad Record mode, you can create your own

Styles or Pads, or edit an existing Style or Pad.

Recording Styles and Pads

Styles and Pads share most of the same structure and recording/ editing operations. Here is how they are made.

The Style’s structure

The term “Style” relates with music sequences automatically played by the arranger of the Pa300. A Style consists of a predefined number of Style Elements (E) (Pa300 features fifteen different Style Elements: Variation 1-4, Intro 1-3, Fill 1-4, Break,

Ending 1-3). When playing, most of these Style Elements can be directly selected by using the corresponding buttons on the control panel.

To explain the Style structure, we can use a tree structure, as shown in the following diagram:

P op Balla d

Va ri ation 1

CV1

Dr um

P erc

Bass

Acc1

Acc2

Acc3

Acc4

Acc5

CV2

CV3

CV4

CV5

CV6

Va ri ation 2

Va ri ation 3

Va ri ation 4

Intro1

CV1

CV2

Intro 2

Intro 3/C.In

Fill 1

Fill 2

Fill 3

Fill 4

Break

Ending 1

Ending 2

Ending 3

Each Style Element is made up of smaller units, called Chord

Variations (CV), but not all of them have the same number of

CVs. Variations 1-4 have up to 6 CVs each, while the other Style

Elements have only up to 2 CVs.

When you play in the chord recognition area (Lower or Full, depending on the On or Off status of the SPLIT button), the arranger scans the keyboard and determines which chord you are playing. Then, depending on the selected Style Element, it determines which Chord Variation (CV) should be played for the scanned chord. Which Chord Variation corresponds to each scanned chord is a setting of the Style: the Chord Variation

Table. Each Style Element contains a Chord Variation Table,

whose prototype is the following:

Chord

Variation 1-4

Chord Variations (CVs)

Intro 1-2, Count-In, Fill 1-4, Break,

Ending 1-3

7

(#5)

M7

(#5)

1+5

1+8 b5 dim7 m(

(M7)

7

7

(b5)

7sus4 dim dim

(M7)

#5

Major

6

M7

M7

(b5) sus sus2

M7sus m m6 m7 m7

(b5)

CV1 – CV6 CV1 – CV2

After deciding what CV to play, the arranger triggers the right sequence for each track. Since each sequence is written in a particular key (for example, CMajor, GMajor or Emin), the arranger transposes it according to the scanned chord. Notes in the sequence are carefully transposed, to make them work fine with all recognized chords.

Going deeper into the Style structure, we can see that each

Chord Variation is made up of Track Sequences, and the Pa300 supports 8 different tracks. DRUM and PERC are used for drum and percussion sequences, BASS for bass and ACC1-5 are for

Style/Pad Record

Recording Styles and Pads

195

accompaniment sequences (string, guitar, piano or other accompaniment instruments).

Just to summarize, when you play a chord on the chord recognition area, the arranger determines which Style Element is used, then determines which Chord Variation should be used for the played chord, then Style sequences for every track of that Chord

Variation are transposed from the original chord to the recognized chord, and so on every time you play a chord.

The Pad’s structure

A Pad is basically a single-track Style. Most of what applies to

Style recording also applies to Pad recording.

There are two different categories of Pads:

• “Hit” Pads. While they are mostly used as non-transposing events, they can also be transposing notes or chords.

Basically, they are single-note or single-chord Sequences

(see below).

• “Sequence” Pads, i.e., complex single-track patterns, that can be transposed by playing different chords on the keyboard

– exactly as a Style track. They are roughly equivalent to single-element, single-track, multi-chord variation Styles

(see illustration).

Pad

CV1

Pad Track

CV2

CV3

CV4

CV5

CV6

Each Pad is made up of up to six smaller units, called Chord

Variations (CV). Each Chord Variation is made of a single track

(the Pad track).

Exactly as with the Styles, when playing a chord in the chord recognition area, the corresponding Chord Variation is recalled.

Recognized chords are associated to a Chord Variation by means of the Chord Variation Table. Each Pad contains a Chord Variation Table.

As with the Styles, the Note Transposition Tables (NTT) applies to the Pads.

The same differences between the different types of tracks applies (see “Track Type” on page 219).

Ordinary, Guitar and Drum tracks

There are different types of tracks (see “Track Type” on page 220), and each of them is treated in a different way by the

arranger;

• Acc (Accompaniment) and Bass tracks: When a chord is recognized, the programmed chord notes are transposed to a suitable scale, according to the Note Transposition

Tables (NTT) The NTT allows you to record just some

Chord Variations, and have all the notes play in the right place, avoiding dissonances and transposing the pattern notes to the notes of the recognized chord.

• Drum & and Perc (Percussion) tracks: No transposition is applied.The original pattern plays always.

• Gtr (Guitar) tracks: When a chord is recognized, the arranger triggers single notes, strumming and arpeggios on a “virtual guitar”, keeping care of the way notes are played on the guitar keyboard. Note that inside a Guitar track you can also have some parts typical of an Acc track - a useful addition for short “free-form” passages.

What to record in a Style

Recording a Style means recording tracks, inside a series of

Chord Variations, inside a series of Style Elements, inside the

Style itself.

You don’t have to record all Chord Variations for all Style Elements. It is often only needed to record a single Chord Variation for each Style Element. Exceptions are the Intro 1 and Ending 1, where we suggest to record both a Major and minor Chord Variations.

What to record in a Pad

Recording a Pad is a matter of recording a single track, inside a series of Chord Variations, inside the Pad itself.

You don’t need to record all Chord Variations. It is often only needed to record just a Chord Variation.

Pattern data vs. track data

While the Style/Pad Record mode is where you can create or edit the music patterns, track parameters (like Volume, Pan, Octave

Transpose, FX settings…) are to be edited in Style Play mode.

• After having created or edited music patterns in Style/Pad

Record mode, save them by selecting the “Write Style” or

“Write Pad” command from the page menu of the Style

Record mode (see “Write Style/Pad dialog box” on page 226).

• After having edited track parameters in Style Play mode,

save them to the Style Settings by selecting the “Write Current Style Settings” command from the page menu of the

Style Play mode (see “Write Current Style Settings dialog box” on page 109).

Sounds

There are two ways of assigning Sounds to the Style tracks.

• While in Style Record mode you can assign different

Sounds to each Style Element in the “Style Element Track

Controls: Sound/Expression” page (see “Sounds area” on page 201). You can assign a Sound to the Pad in the same

page of the Pad Record mode.

• While in Style Play mode, you can assign a single Sound to the Style Settings (together with the other track parameters), that remains the same for all Style Elements.

Which Sounds are used by the Style tracks depends on the status

of the “Original Style Sounds” parameter (see page 92).

Note:

When assigning a Sound in Style Play mode, the “Original

Style Sounds” parameter is automatically turned off.

196 Style/Pad Record

Style/Pad Import/Export

Style/Pad Import/Export

As an alternative to creating Styles on Pa300, you can import a

Standard MIDI Files (SMF) from your computer to a Pa300’s

Style. See “Import: Import SMF” on page 221 and “Export SMF” on page 224.

a delay before you can actually listen to the Style. This delay is higher with a Style containing more MIDI events.

Note:

While in Record mode, the footswitch is disabled. On the contrary, volume/expression-type pedals can be used.

Entering the Style/Pad Record mode

While in the Style Play operating mode, press the RECORD button. The following page will appear in the display:

Exit by saving or deleting changes

When finished editing, you can save your Style or Pad in memory, or abort any change.

• To save changes, select the “Write Style/Pad” command from

the page menu (see “Write Style/Pad dialog box” on page 226).

• To abort all changes, select the “Exit from Record” command from the page menu, or press the RECORD button, to exit from record and return to the main page of the Style Play mode.

Hint:

Save often while recording, to avoid accidentally losing your changes to the Style/Pad.

You can edit Factory Styles or Pads, assuming the status of the

“Factory Style and Pad Protect” parameter in the Global > Mode

Preferences > Media page is set to Off (see page 154)

• Select Record/Edit Current Style to edit the current Style.

• Select Record New Style to start from a new, empty Style.

Default Style Settings will be recalled. When finished recording, you will save the new Style onto a Favorite or

User Style location. (Styles may also be saved onto Factory

Style locations only when the “Factory Style and Pad Protect” parameter is set to Off).

• Select Record/Edit Pad to select an existing Pad to edit.

• Select Record New Pad to start from a new, empty Pad.

When finished recording, you will save the new Pad into a

User Pad location. (Pads can be saved into Factory Pad locations only when the “Factory Style and Pad Protect” parameter is set to Off).

After having edited the Style or Pad, please save it (see “Exit by saving or deleting changes” below) and exit the Style/Pad Record

mode.

Then, edit the Style or Pad track settings.

• With a Style: Go to the Style Play mode, edit the Style Settings to adjust track settings (Tempo, Volume, Pan, FX Send… see

page 95 and following in the “Style Play” chapter) and save it by

selecting the “Write Current Style Settings” from the page menu

(see “Write Current Style Settings dialog box” on page 109).

• With a Pad: Go to the Pad page of the Style Play or Song Play mode, assign the new Hit or Sequence to a Pad button, and adjust the various Pad settings (Volume, Pan, and FX Send… see

“Pads: Pad” on page 106). Finally, save the Pad settings by select-

ing the “Write Current Style Settings” command from the page

menu.

Note:

After a record or edit operation, the memory is automatically reorganized. Therefore, when you press START/STOP there is

Listening to the Style while in Edit mode

While you are in Style/Pad Record mode, you can listen to the selected Chord Variation or to the whole Style or Pad, depending on the page you are in.

To select a Chord Variation, go to the Main page of the Record/

Edit mode. For more details, see “Element (Style Element)” and

“Chord Var (Chord Variation)” on page 198.

• When you are in the Main, Event Edit, Quantize, Transpose,

Velocity, or Delete pages, you can listen to the selected Chord

Variation. Press START/STOP to check how it works. Press

START/STOP again to stop the playback.

• When you are in the Sounds/Expression, Keyboard Range,

Chord Table, Trigger/Tension, Delete All, Copy, Style/Pad

Element Controls or Style/Pad Control pages, you can listen to the whole Style or Pad. Press START/STOP and play some chords to do your tests. Select any Style/Pad Element using the control panel buttons (VARIATION 1-4, INTRO

1-3, AUTO FILL, BREAK, ENDING 1-3). Press START/

STOP again to stop the playback.

• When you are in the Guitar Mode page, you can listen to the pattern you are programming, played in the selected Key.

Note:

When entering Style Record mode, the Chord Recognition mode changes according to the mode that was selected while in

Style Play mode. For a chord to be recognized, a minimum of three notes must be played.

Chord Recognition Mode

Style Play mode

One Finger

Fingered

Expert

Style Record mode

Fingered

Fingered

Expert

Notes (min.)

3

3

3

Note:

In this mode, the pattern is always played back in loop, even if the “Pad Type” parameter is set to “One Shot” (see page 219).

Style/Pad Record

List of recorded events

197

List of recorded events

The Style/Pad Record mode filters out some events that may cause wrong operation of the Style or Pad. Here are the recorded events.

Control function

Allowed

Note On

RX Noise On

Pitch Bend

Channel After Touch

Modulation

Breath

Pan

Expression

CC#12

CC#13

Ribbon Controller

Damper (Hold 1)

Filter Resonance (Harmonic Content)

Low Pass Filter Cutoff (Brightness)

CC#80 (General Purpose #5)

CC#81 (General Purpose #6)

CC#82 (General Purpose #7)

CC#

71

74

80

81

82

12

13

16

64

10

11

1

2

Note:

Some Control Change messages cannot be recorded directly by using the integrated controls of Pa300.

All allowed controllers can be assigned to an Assignable Pedal/

Slider/Switch.

MIDI Control Change messaged inserted by using a software on an external computer are imported when using the Import func-

tion (“Import: Import SMF” on page 221).

Some controllers are reset at the end of the pattern.

Main page - Record 1

After having pressed the RECORD button, and having chosen whether you want to edit an existing Style or create a new one, the main page of the Style Record mode appears, with the tab

“Record 1” selected.

Recording parameters area

Page sub-header Page header

Selected track info area

Page menu icon

Key/Chord area

Track volume/status area

Style Record

NTT area

Recording parameters area

Page sub-header Page header

Selected track info area

Page menu icon

Track volume/status area

Key/Chord area

Pad Record

NTT area

Page header

This line shows the current operating mode and transposition.

Operating mode Master Transpose (in semitones)

Operating mode name

Name of the current operating mode.

Master Transpose

Master Transpose value in semitones. This value can be changed using the TRANSPOSE buttons on the control panel.

198 Style/Pad Record

Main page - Record 1

Page menu icon

Touch this icon to open the page menu. See “Page menu” on page 225.

Page sub-header

This area shows some performing info on the Style/Pad.

No quantization notes are moved to the nearest 1/8 division. A ‘3’ after the quantization value means triplet.

1/16

1/8

Style/Pad in record/edit Beat counter Measure number

Style in record/edit

Name of the Style currently in edit or record.

Beat counter

This indicator shows the current beat.

Measure number

Current measure you are recording.

Recording parameters area

Element (Style Element)

(Style only) This parameter lets you select a Style Element for editing. Each Style Element corresponds to a button on the control panel carrying the same name. After selecting a Style Element, select a Chord Variation for actual editing (see below).

Var1…End3 This is the selected Style Element

Chord Var (Chord Variation)

This parameter lets you select a Chord Variation for editing

(inside the selected Style Element or Pad).

Note:

When this parameter and the assigned value is in small letters (cv1…cv6), the Chord Variation is empty; when it is in capitals (CV1…CV6), it is already recorded.

• If the Style Element is Var1, Var2, Var 3 or Var4, you can select one of 6 Chord Variations to edit.

• If the Style Element is Intro1, Intro2, Intro3, Fill1, Fill2, Fill3,

Fill4, Ending1, Ending2 or Ending3, you can select one of 2

Chord Variations to edit.

• With a Pad you can choose one of the six available Chord Variations (CV1 … CV6).

Resolution

Use this parameter to set the quantization during recording.

Quantization is a way of correcting timing errors; notes played too soon or too later are moved to the nearest axis of a rhythmic

“grid”, set with this parameter, thus playing perfectly in time.

Note:

To quantize after recording, use the Quantize function in the

Edit section (see “Style/Pad Edit: Quantize” on page 212).

High No quantization applied.

(1/32)… (1/8)

Grid resolution, in musical values. For example, when you select 1/16, all notes are moved to the nearest 1/16 division. When you select 1/8, all

Pad Sync

(Pad only) This parameter allows you to set a synchronization mode for the Pad’s pattern.

Off No synchronization. The sequence will start as soon as you press the PAD button.

Continued The pattern will start immediately, in sync with the arranger’s or active player’s tempo. Depending on the current position of the beat counter, it might not start from its very beginning; instead, it will continue from the current position.

For example, if the arranger’s or player’s beat counter shows the third beat, and is playing tick

91, the Pad will start from its third beat, at tick 91.

The beat counter

Beat

This works exactly as if it was a Fill.

The sequence will start at the next beat, in sync with the arranger’s or player’s tempo. It will start from its very beginning (i.e., tick 1 or measure 1).

Rec Length (Recording Length)

This parameter sets the recording length (in measures) of the selected track. Its value is always equal to, or a divider of, the

Chord Variation Length (see next parameter).

This is not the total length of the Chord Variation, but just of the current track. For example, you may have a Chord Variation eight measures long, with a drum pattern repeating each two measures. If so, set the CV Length parameter to “8”, and the Rec

Length parameter to “2” before starting recording the Drum track. When playing back the Style, saving it or executing any edit operation on the Style, the 2-measures pattern will be extended to the full 8-measures length of the Chord Variation.

Warning:

If you assign a value lower than Rec Length to CV

Length, the value of Rec Length is not immediately updated in the display. Therefore, you are still free of changing the value of CV

Length, before the measures exceeding its value are deleted. For

more details, see the warning in “CV Length (Chord Variation

Length)” below.

However, if you press START/STOP to begin recording, the real

Rec Length value is changed to the new one, even if the display still shows the old value.

Style/Pad Record

Main page - Record 1

199

For example, you may have CV Length = 4 and Rec Length = 4. If you set CV Length to 2, and press START/STOP to begin recording, Rec Length is still shown as 4, but it is in reality set to 2, and recording will cycle for just 2 measures. After you press START/

STOP to stop recording, Rec Length is updated to 2, and all measures after the second measure are deleted.

CV Length (Chord Variation Length)

This parameter sets the total length (up to 32 measures) for the selected Chord Variation. When playing a Style, this will be the length of the accompaniment pattern, when the chord corresponding to the Chord Variation is recognized on the keyboard.

Warning:

If you reduce the Chord Variation Length after recording, any measure after the selected length will be deleted. Be very careful when setting the CV Length to a lower value after recording! If it happens, we suggest to exit from record without saving

(see “Exit from Record” on page 225).

Tempo

Select this parameter to use the TEMPO controls to set the

Tempo value.

Hint:

You can always change the Tempo, when other parameters are selected, by keeping the SHIFT button pressed, and rotating the

DIAL.

Note:

When recording Tempo, old data is always replaced by the new data.

Note:

The actual Tempo of the Style will be the one shown when

saving the Style Settings in Style Play mode (see “Current Tempo” on page 89).

Meter

This is the meter (time signature) of the Style Element or the Pad

Sequence. You can edit this parameter only when the Style Element or Pad is empty, i.e. before you begin recording anything.

Selected track info area

This line lets you see the Sound assigned to the selected track.

Track name

Name of the selected track.

Drum…Acc5 Style track.

Sound name

Sound assigned to the selected track. You can touch the name to open the Sound Select window, and select a different Sound.

Sound bank

Bank the selected Sound belongs to.

Program Change

Program Change number sequence (Bank Select MSB, Bank

Select LSB, Program Change).

Key/Chord area

Key/Chord

This parameter pair allows you to define the track’s original key and chord type, for the current Chord Variation. When playing the pattern back, this chord will be played back exactly as it was recorded, without any NTT processing (see above).

Note:

To conform to Korg specifications, it is advisable to record both the “Major” and “minor” Chord Variations for the Intro 1 and

Ending 1 Style Elements.

When you select a track, the original key/chord assigned to the selected track will be shown. All recorded tracks will play back on that key/chord. For example, if the original key/chord for the

Acc1 track is A7th, when selecting the Acc1 track all the remaining tracks will play on the A7th key/chord.

In the example above, you will record the Acc1 track in the

AMajor key, with notes pertaining to the A7th scale. This exact pattern will be recalled, when an A7th chord will be recognized.

Note:

This does not apply to Guitar Mode, relying on a different

rule. See “Main page - Guitar Mode” on page 202 for more infor-

mation.

Track name

Sound name

Sound bank

Program Change sequence

200 Style/Pad Record

Main page - Record 1

NTT Area

NTT Type/Table

NTTs (Note Transposition Tables) are the sophisticated algorithms that allow Korg arrangers to convert recognized chords into musical patterns. The Note Transposition Table (NTT) determines how the arranger will transpose pattern notes, when a chord is recognized that does not exactly match the original chord of a Chord Variation. For example, if you only recorded a

Chord Variation for the CMaj chord, when a CMaj7 is recognized on the keyboard the arranger must transpose some notes to create the missing 7th.

Note:

These parameters cannot be selected with Drum or Percussion tracks, and are therefore greyed out.

Note:

NTT parameters are separately programmed for each track of the Style Element.

There are two general types of NTTs:

• When Parallel types are selected, notes are transposed inside the area set by the Wrap Around parameter. These tables are ideally suited to melody parts.

Parallel/Root The root note (in CMaj = C) is transposed to the missing notes.

Parallel/Fifth The 5th note (in CMaj = G) is transposed to the missing notes.

As recorded with

NTT = Root or 5t h

(Key/Chord = C)

When you play a C7 with NTT = Root

When you play a C7 with NTT = 5th

Parallel/i-Series

All original patterns must be programmed on the

“Maj7” or “min7” chords. When loading old Korg i-Series Styles, this option is automatically selected.

As recorded with

NTT = i-Series

(Key/Chord = CM7 )

When you play a C with NTT = i-Series

When you play a C7 with NTT = i-Series as written as played back

• When Fixed types are selected, the arranger moves as few notes as possible, making legato lines and chord changes more natural.

They are ideally suited to chord tracks (strings, piano etc…).

as written as played back

Note:

To conform to Korg specifications, it is advisable to set the

NTT to “No Transpose” on the Intro 1 and Ending 1.

Parallel/No Transpose

The chord is not modified, and is moved to the new key unchanged. The pattern plays exactly the recorded notes, and is moved to the new key as is.

This is the standard setting of Intro 1 and Ending

1 in Korg’s original Styles (where a chord progression is usually recorded, and should remain unchanged in any key).

Fixed/Chord This table moves as few notes as possible, making legato lines and chord changes more natural. It is ideally suited to chord tracks (strings, piano etc…). Contrary to the Parallel mode, the programmed chord is not transposed according to the Wrap Around parameter, but always stays around its original position, looking for common notes between the chords.

Fixed/No Transpose

The programmed notes can only be transposed by the Master Transpose. They are never transposed when chords are changed.

Style/Pad Record

Main page - Record 2/Cue

201

Delete Note button

3.

4.

Use this command to delete a single note or a single percussive instrument from a track. For example, to delete a snare, keep the

D2 note (corresponding to the snare) pressed.

1.

2.

Select a track.

Touch the “Delete Note” button, and keep it pressed.

5.

Press START/STOP to start the Style.

When you reach the passage containing the note to be deleted, play the note on the keyboard. Keep it pressed, up to the last note to be deleted.

When finished, release the Delete button and the note to be deleted, and press START/STOP again to stop the Style.

Note:

If the note is at the beginning of the pattern, press the note before starting the Style.

Tracks volume/status area

Virtual slider(s)

Drag a virtual sliders on the display to change the volume of the corresponding track.

As an alternative, touch a track to select it, and use VALUE DIAL to change the value.

Track status icons

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Record status. After starting recording, the track will receive notes from the keyboard and the

MIDI IN connector.

Track names

(Style only) Under the sliders, a label for each track is shown.

Drum…Acc5 Shown Style tracks.

Main page - Record 2/Cue

(Style only) While in the main page, touch the “Record 2/Cue” tab to see this page. Most parameters in this page are the same as

in “Main page - Record 1”. In addition, here you can see and

select Sounds for each Style track, and the Cue mode for the

Style Element.

Sounds area

Cue area

Sounds area

This area lets you see Sounds and octave transposition for the eight Style tracks.

Octave transpose icon

Sound bank’s icon

Octave transpose icon

Non editable. This indicator shows the track’s octave transposition. Tracks will be recorded with the selected octave transposition. To change this value, use the UPPER OCTAVE buttons, or

go to the “Mixer/Tuning: Tuning” edit page in the Style Play mode (see page 98). Save this value to the Style Settings.

Sound bank’s icon

This picture illustrates the bank the current Sound belongs to.

Touch an icon a first time to select the corresponding track

(detailed information are shown on the Selected Track Info area,

see the “Main page - Record 1” page above). Touch it a second

time to open the Sound Select window.

Note:

These Sounds can be replaced by Sounds selected by a Per-

formance, provided the “Original Style Sounds” parameter is left unchecked in Style Play mode (see page 92).

202 Style/Pad Record

Main page - Guitar Mode

Cue area

Cue mode for [Style element]

This parameter lets you decide how the current Style Element will enter after it has been selected. This setting is only available for the ‘Variation’ and ‘Fill’ Style Elements.

Immediate, first measure

The Style Element enters immediately, and begins from the first measure. Only available on Fills.

Immediate, current measure

The Style Element enters immediately, and begins from the current measure. Only available on Fills.

Next measure, first measure

The Style Element enters at the beginning of the next measure, and begins from the first measure of the new pattern. Available on both Fills and

Variations.

Next measure, current measure

The Style Element enters at the beginning of the next measure, and begins from the current measure. Only available on Variations.

Main page - Guitar Mode

While in the main page, and a Guitar track has been selected, touch the “Guitar Mode” tab to see this page. This is where you can access Guitar Mode programming:

Note:

To access this page, a Guitar track must first be selected (see

“Track Type” on page 220). The Pad track must be of Guitar type

(Pad Track Controls > Sound/Expression page, see “Track Type” on page 219). Otherwise, the Guitar Mode tab will remain grey

(not selectable).

Note:

When programming a Guitar track from an external sequencer, you must be sure the Guitar tracks is associated to the right channel. Go to the Global > MIDI > MIDI IN Channels page, and assign the corresponding Style track (usually Acc1 ~ Acc5) to the same channel of the Guitar track on the external sequencer.

Then, go to the Style Record > Style Track Controls > Type/Tension/Trigger page, and set the track as a track of type “Gtr” (see

“Track Type” on page 220).

Guitar Mode allows for easy creation of realistic rhythm guitar parts, without the artificial, unmusical playing typical of MIDI programming of guitar parts. Just record a few measures, and you will end up with realistic rhythm guitar tracks, where each chord is played according to its real position on the guitar, and not generated by simply transposing a written pattern.

Recording overview

Recording a Guitar track is unlike recording the other tracks, where you play exactly all the notes of a melody line or all the chords of an accompaniment part. With Guitar tracks you can: a) play the keys corresponding to the strumming modes, b) play an arpeggio using the six keys corresponding to the six guitar strings (and the special keys corresponding to the root and fifth notes), c) play RX Noises to add realism to the pattern, d) add regular patterns, for short melodic passages without wasting an Acc track, e) use the finest MIDI programming to select Chord Shapes, and recreate any nuance of a guitar performance.

The following sections describe the various control keys available for this guitar simulation.

Style/Pad Record

Main page - Guitar Mode

203

Recording strumming types

The octave from C1 to B1 is devoted to selecting a strumming

type.

By pressing these keys, you play fast strumming samples:

76-keys

61-keys

This octave also includes an ‘all mute’ key (F#):

76-keys

61-keys

Full Down Slow Mute

Full Up Mute

Full Down Mute

Up Mute 4-Strings

Down Mute 4-Strings

Recognized Chord

Fifth

Recognized

Chord Root

All Mute

Power Chord

Full Down/Up

Full Down

Full Up

Full Down Mute Body

Full Down

Slow

Up 4-Strings

Down 4-Strings

Full Up Slow

VI String (E)

V String (A)

I String (e)

II String (B)

IV String (D) III String (G)

Down/Up

4-Strings

Recording single strings

The octave from C2 to B2 is devoted to selecting a single string

(or more than one) for playing arpeggios or power chords. You can either play a free arpeggio with the six guitar chords assigned to the C~A keys, or play one of the faster sampled arpeggios on the higher keys. The root note is always available on the C# key, while the fifth note is always assigned to the D# key; with them, you can always play the lowest notes of an arpeggio.

Recording RX Noises

Further on, the upper octaves are used to trigger RX Noises:

76-keys

61-keys

RX Noises

Selecting a Capo

Together with strumming types, single strings and RX Noises, you can choose a Capo (“capotasto”). Note that this might prevent some single strings to sound, depending on the composed chord. You can always see which strings are playing and which are not, as described in “Diagram” on page 205.

Recording a regular pattern

Together with strums and arpeggios, you can record regular pat-

terns, exactly as if the track was of Acc type (see “Track Type” on page 220). This will save an Accompaniment track, when all you

need is just to record some short melodic passages (for example, the closing of a strumming pattern).

204 Style/Pad Record

Main page - Guitar Mode

You can record the pattern by playing it in the range shown by the diagram.

76-keys

61-keys

Recording a Chord Shape

You can finely choose Chord Shapes by using MIDI messages.

When you play a C0 note with the velocity value shown in the following table, a chord is played in a particular position and on a certain number of strings.

Vel.

Range

4

5

2

3

0

1

6 Strings

6 Strings

6 Strings

6 Strings

6 Strings

6 Strings

8

9

6

7

6 Strings

5 Strings Bass

5 Strings Bass

5 Strings Bass

10 5 Strings Bass

11 5 Strings Bass

12 5 Strings Bass

13 5 Strings Treble

14 5 Strings Treble

15 5 Strings Treble

16 5 Strings Treble

17 5 Strings Treble

18 5 Strings Treble

19 4 Strings Bass

20 4 Strings Bass

21 4 Strings Bass

22 4 Strings Bass

23 4 Strings Bass

24 4 Strings Bass

25 4 Strings Middle

26 4 Strings Middle

27 4 Strings Middle

28 4 Strings Middle

29 4 Strings Middle

30 4 Strings Middle

31 4 Strings Treble

32 4 Strings Treble

33 4 Strings Treble

from Str.

II

II

II

II

III

III

III

II

II

I

I

I

I

III

III

III

I

I

I

I

II

II

II

I

I

II

II

II

I

I

I

I

I

I

to Str.

V

V

V

V

VI

V

VI

VI

IV

IV

V

IV

VI

VI

V

VI

V

V

V

V

VI

V

VI

VI

VI

VI

VI

VI

VI

VI

VI

VI

VI

VI

Position

3

4

1

2

5

0

3

4

1

2

5

0

1

2

5

0

3

4

1

2

5

0

3

4

1

2

5

0

3

4

1

2

0

0

Vel.

Range

34 4 Strings Treble

35 4 Strings Treble

36 4 Strings Treble

37 3 Strings Bass

38 3 Strings Bass

39 3 Strings Bass

40 3 Strings Bass

41 3 Strings Bass

42 3 Strings Bass

43 3 Strings MiddleBas

44 3 Strings MiddleBas

45 3 Strings MiddleBas

46 3 Strings MiddleBas

47 3 Strings MiddleBas

48 3 Strings MiddleBas

49 3 Strings MiddleTreble

50 3 Strings MiddleTreble

51 3 Strings MiddleTreble

52 3 Strings MiddleTreble

53 3 Strings MiddleTreble

54 3 Strings MiddleTreble

55 3 Strings Treble

56 3 Strings Treble

57 3 Strings Treble

58 3 Strings Treble

59 3 Strings Treble

60 3 Strings Treble

61 2 Strings Bass

62 2 Strings Bass

63 2 Strings Bass

64 2 Strings Bass

65 2 Strings Bass

66 2 Strings Bass

67 2 Strings MiddleBas

68 2 Strings MiddleBas

69 2 Strings MiddleBas

70 2 Strings MiddleBas

71 2 Strings MiddleBas

72 2 Strings MiddleBas

73 2 Strings Middle

74 2 Strings Middle

75 2 Strings Middle

76 2 Strings Middle

77 2 Strings Middle

78 2 Strings Middle

79 2 Strings MiddleTreble

80 2 Strings MiddleTreble

81 2 Strings MiddleTreble

82 2 Strings MiddleTreble

83 2 Strings MiddleTreble

84 2 Strings MiddleTreble

85 2 Strings Treble

86 2 Strings Treble

to Str.

III

III

IV

III

IV

IV

IV

IV

V

IV

V

V

V

V

VI

V

III

II

III

III

II

VI

VI

VI

VI

III

VI

III

III

III

III

IV

III

IV

IV

IV

IV

V

IV

V

V

V

V

VI

V

VI

VI

VI

VI

IV

VI

IV

IV

from Str.

III

II

II

II

III

III

III

III

IV

IV

IV

III

V

IV

IV

IV

II

II

II

I

I

V

V

V

V

I

I

I

V

II

I

I

I

II

II

II

II

III

III

III

II

IV

III

III

III

IV

IV

IV

IV

I

I

I

IV

Position

1

2

5

0

3

4

1

2

5

0

3

4

1

2

5

0

5

0

3

4

1

3

4

1

2

5

0

3

4

1

2

5

0

3

4

1

2

5

0

3

4

1

2

5

0

3

4

1

2

5

0

3

4

Style/Pad Record

Main page - Guitar Mode

205

Vel.

Range

87 2 Strings Treble

88 2 Strings Treble

89 2 Strings Treble

90 2 Strings Treble

from Str.

I

I

I

I

to Str.

II

II

II

II

Position

4

5

2

3

Choosing a Key/Chord for Intro 1 and

Ending 1

The pattern is recorded in the key indicated by the Key/Chord pair of parameters. However, this parameter is only used for playback by the Intro 1 and Ending 1 Style Elements. All other

Style Elements will be played back according to the recognized chord.

With Intro 1 and Ending 1 (both Chord Variation 1 and 2) you can also prefer to enter a chord progression, to be played on the lowest MIDI octave (C-1 ~ B-1). Chord types are inserted by using velocity values, as shown in the following table:

Vel.

Chord Type

9

11

13

15

5

7

1

3

17

19

21

23

Major

Major 7th

Suspended 4th

Major 7th suspended 4th

Minor 6th

Minor 7th flatted 5th

Dominant 7th

7th suspended 4th

Diminished major 7th

Augmented 7th

Major w/o 3rd

Flatted 5th

Vel.

Chord Type

10

12

14

16

6

8

2

4

18

20

22

24

Major 6th

Major 7th flatted 5th

Suspended 2nd

Minor

Minor 7th

Minor major 7th

7th flatted 5th

Dimished

Augmented

Augmented major 7th

Major w/o 3rd and 5th

Diminished 7th

Playing back the pattern

When in Stye Play mode, the recorded Guitar pattern is transposed according to the chord recognized on the keyboard. The way it is transposed depends on the programmed pattern, with the chosen positions, strumming mods, etc…

Guitar mode parameters

Here is a detailed description of the parameters of the Guitar

Mode page.

Key/Chord

This parameter pair allows you to define the track’s original key and chord type. This parameter works in a different way than the other tracks. While with other tracks this is always the reference key used for NTT transposition, with Guitar tracks there is a difference, whether you are recording a Chord Variation contained in an Intro 1 or Ending 1 Style Element, or any other Chord

Variation:

• With Intro 1 and Ending 1, this chord will be used as the reference key for the chord progression.

• With all the other Chord Variations, this chord will be used only for listening during recording. During playback in

Style Play mode, the chord will follow chord recognition.

Capo - Fret

A capo (from the Italian “capotasto”, “head of fingerboard”) is a movable bar attached to the fingerboard of the guitar, to uniformly raise the pitch of all the strings. Its use makes the strings shorter, therefore changing the timbre and position of the chords

(but not its shape).

0

I…X

Open string – no capo.

Position of the capo over the fingerboard (i.e., “I” corresponds to the first fret, “II” to the second one, and so on).

Strings - High/Low

Use this pair of parameters to choose the strings the pattern will be played on.

1…6 Position of the capo over the fingerboard (i.e., “I” corresponds to the first fret, “II” to the second one).

Diagram

The diagram shows how a chord would be composed on the fingerboard. Here is the meaning of the various symbols:

Red dot Fingered string (i.e., played note).

White dot

X

Fifth, playing on the D#2 key.

Non played or muted note.

Light grey bar Barré (a finger crossing all the strings, like a mobile capo).

Dark grey bar Capo.

206 Style/Pad Record

Style/Pad Record procedure

Style/Pad Record procedure

There are two different methods for recording a Style/Pad: Realtime and Step.

• Realtime Recording allows you to record Style/Pad patterns in realtime.

• Step Recording allows you to create a new Style/Pad by entering single notes or chords in each track. This is very useful when transcribing an existing score, or needing a higher grade of detail, and is particularly suitable to create drum and percussion tracks.

In addition, you can program a Style/Pad on a personal com-

puter, and then import it via the Import function (see “Import:

Import SMF” on page 221).

Preparing to record

1.

2.

3.

4.

5.

6.

If you like to edit an existing Style/Pad, select it.

Press the RECORD button to enter the Style/Pad Record mode. You are prompted to either select the Current Style or an existing Pad, or create a New Style or Pad.

Select “Record/Edit Current Style” or “Record/Edit Current

Pad” if you want to edit the current Style/Pad, or make a new Style/Pad starting from an existing one. Select “Record

New Style/Pad” if you want to start from scratch with an empty Style/Pad.

After you select your preferred option, the main page of the

Style/Pad Record mode will appear.

Use the Element (Style Element) (Style only) and Chord Var

(Chord Variation) parameters, to select the Chord Variation to be recorded/edited.

Note:

For more information on the Style Elements and Chord

Variations, and the Style/Pad structure in general, see “The

Style’s structure” on page 194 or “The Pad’s structure” on page 195.

Use the Rec Length (Recording Length) parameter to set the length (in measures) of the pattern to record.

Use the Meter parameter to set the Style Element’s or Pad’s meter (time signature).

Note:

You can edit this parameter only if you selected the

“Record New Style/Pad” option when entering the Record mode, or when editing an empty Style Element.

7.

8.

9.

Select the Tempo parameter and set the Tempo.

(Style only) Touch the Record 2 tab to see the Sounds area.

Here you can assign the right Sound to each Style track.

(Pad only) Press the SOUND button to select a Sound to be assigned to the Pad track.

If needed, set the Octave Transpose for each track. Note:

The Octave Transpose will affect only the notes coming from the keyboard, and not from the arranger.

10.

At this point, if you want to do a Realtime Recording go on

reading “Realtime Record procedure” below. Otherwise, if

you prefer to do a Step Record, jump to “Step Record procedure” on page 207.

Realtime Record procedure

1.

2.

3.

4.

5.

Select the track to record. Its status icon will turn to

‘Record’. (For more details, see “Tracks volume/status area” on page 201).

Note: When entering the Record mode, a track is already in Record status. When you press START/STOP after entering the Record mode, you can immediately start recording.

If you like, you can try your part before recording:

• Mute the track, by repeatedly touching its icon status, until the (Mute) status icon appears.

• Press START/STOP to let any recorded track play back, and practice on the keyboard.

• When you have finished practicing, press START/STOP to stop the arranger, and unmute the track by repeatedly touching its icon status, until the (Record) status icon appears again.

While the shown status icon is Record, press START/STOP to begin recording. A 1-bar precount will play before the recording actually begins. When it begins, play freely. The pattern will last for some measures, according to the Rec

Length value, then restart.

Since the recording will happen in overdub, you can add notes on any following passage. This is very useful to record different percussive instruments at any cycle on a

Drum or Percussion track.

Note:

While recording, the track’s Keyboard Range (see

page 218) is ignored, and notes can be recorded and played

back over the whole keyboard range. The Local parameter

(see “Local Control On” on page 158) is also automatically

set to On, to allow playing on the keyboard.

When finished recording, press START/STOP to stop the arranger. Select a different track, and go on recording the full Chord Variation.

Note:

You can select a different track only when the arranger is not running.

When finished recording the Chord Variation, select a different Chord Variation or Style Element (Style only) to go on recording the full Style/Pad.

When finished recording the new Style/Pad, select the

“Write Style/Pad” command from the page menu, to open

the Write Style/Pad dialog box (see “Write Style/Pad dialog box” on page 226) and save it to memory.

To exit the Style/Pad Record mode without saving any change, select the “Exit from Record” command from the page menu, or press the RECORD button.

Style/Pad Record

Style/Pad Record procedure

207

Step Record procedure

1.

2.

3.

4.

5.

6.

7.

While in the main page of the Style/Pad Record mode,

select the “Overdub Step Recording” command from the

page menu, to enter the Overdub Step Record mode.

The “Pos” parameter shows the current position.

• If you do not want to insert a note or chord at the current

position, insert a rest instead, as shown in step 4.

• To jump to the next measure, filling the remaining beats with rests, touch the Next M. button in the display.

To change the step value, use the “Step Time values” area in

the display.

Insert a note, rest or chord at the current position.

• To insert a single note, just play it on the keyboard. The inserted note length will match the step length. You may change the velocity and relative duration of the note, by

editing the “Duration” and “Velocity” parameters (see page 228).

• To insert a rest, just touch the Rest button in the display.

Its length will match the step value.

• To tie the note to be inserted to the previous one, touch the Tie button in the display. A note will be inserted, tied to the previous one, with exactly the same name. You don’t need to play it on the keyboard again.

• To insert a chord or a second voice, see “Chords and second voices in Step Record mode” on page 129.

After inserting a new event, you may go back by touching the Back button in the display. This will delete the previously inserted event, and set the step in edit again.

When the end of the pattern is reached, the “End of Loop” event is shown, and the recording restarts from the

“001.01.000” position. Any note exceeding the pattern length, inserted at its end, will be reduced to fit the total length of the pattern.

At this point, you may go on, inserting new events in overdub mode (the previously inserted events will not be deleted). This is very useful when recording a drum or percussion track, where you may want to record the bass drum on a first cycle, the snare drum on the second cycle, and the hi-hat and cymbals during the following cycles.

When finished recording, touch the Done button in the display to exit the Step Record mode.

A dialog box appears, asking you to either cancel, discard or save the changes.

8.

9.

When back to the main page of the Style Record mode, you may turn all tracks to the play status, then press START/

STOP to listen to the Style. Press START/STOP again to stop the playback.

From the main page of the Style Record mode, select the

“Write Style/Pad” command to save, or the “Exit from

Record” command to exit from the Style/Pad Record mode

(see “Write Style/Pad dialog box” on page 226), or by can-

celing any change.

Chords and second voices

With Pa300, you are not limited to inserting single notes in a track. There are several ways to also insert chords and double

voices. For more information, see “Chords and second voices in

Step Record mode” on page 129.

If you touch Cancel, exit is canceled, and you can continue editing. If you choose No, changes are not saved, and the

Step Record window is closed. If you choose Yes, changes are saved, and the Step Record window is closed.

208 Style/Pad Record

Edit menu

Edit menu

From any page (apart for Step Record), press the MENU button to open the Style Record or Pad edit menu. This menu gives access to the various Style/Pad Record edit sections.

When in the menu, select an edit section, or press EXIT to exit the menu and return to the main page. To return to the main page, you can also select the Main Page menu item.

When in an edit page, press the EXIT button to return to the main page of the Style Record mode.

Edit page structure

Most edit pages share some basic elements.

Chord

Operating mode

Edit section

Selected track info

Selected Style

Element

Page menu icon

Style Record menu

Tabs Parameters area

Other pages have a slightly different structure.

Chord

Operating mode

Edit section

Page menu icon

Pad Record menu

Note:

While the Style/Pad is in play, you cannot access the Edit

section pages from the main page (see page 197). Stop the playback

before pressing MENU.

Note:

When switching from the Edit section pages (Quantize,

Transpose, Velocity, Delete) to the other pages, or vice-versa, the

Style (if in play) is automatically stopped.

Tabs Track status

Parameters area

Operating mode

This indicates that the instrument is in Style/Pad Record mode.

Edit section

This identifies the current edit section, corresponding to one of

the items of the edit menu (see “Edit menu” on page 208).

Chord

(Style only) Chord in edit.

Selected Style Element

(Style only) In Style Record mode, edits always happen on the selected Style Element.

Page menu icon

Touch this icon to open the page menu (see “Page menu” on page 225).

Style/Pad Record

Event Edit: Event Edit

209

Parameters area

Each page contains various parameters. Use the tabs to select one of the available pages. For detailed information on the vari-

ous types of parameters, see sections starting from page 209.

Track status

Use these buttons to mute/unmute tracks while editing.

Tabs

Use tabs to select one of the edit pages of the current edit section.

Event Edit: Event Edit

The Event Edit is the page where you can edit each single MIDI event of the selected Chord Variation. You can, for example, replace a note with a different one, or change its playing strength

(i.e., velocity value). See “Event Edit procedure” on page 210 for

more information on the event editing procedure.

Page subheader

Page header

Chord

Page menu icon

Event list

Track pop-up menu

Tabs Scrollbar

Page header

See “Page header” on page 197.

Page menu icon

Touch this icon to open the page menu. See “Page menu” on page 225.

Page sub-header

This area shows some performing info on the Song.

Selected track Selected Style

Element

Selected Chord

Variation

Selected track

(Style only) Name of the track in edit. Use the Track pop-up menu to select one of the Style tracks.

SE/CV (Style Element/Chord Variation)

Selected Style Element (Style only) and Chord Variation. This parameter cannot be edited. To select a different Style Element and Chord Variation, press EXIT to go back to the main page of

the Style/Pad Record mode (see “Main page - Record 1” on page 197).

Event list

Use the Event list to see all events contained in the selected track in the selected Style Element.

Use the scrollbar to browse through the events. You can also scroll by using the SHIFT + VALUE DIAL combination.

210 Style/Pad Record

Event Edit: Event Edit

Touch the event to be selected. Selected events are highlighted and can be heard.

Position

Position of the event, expressed in the form ‘aaa.bb.ccc’:

• ‘aaa’ is the measure

• ‘bb’ is the beat

• ‘ccc’ is the tick (each quarter beat = 384 ticks)

You can edit this parameter to move the event to a different position. You can edit a position in either of the following ways:

(a) select the parameter, and use the VALUE DIAL to change the value, or

(b) select the parameter, then touch it again; the numeric keypad will appear. Enter the new position by dialing in the three parts of the number, separated by a dot. Zeroes at the beginning can be omitted, as well as the least important parts of the number. For example, to enter position

002.02.193, dial “2.2.193”; to enter position 002.04.000 dial

“2.4”; to enter position 002.01.000, simply dial “2”.

Type, Value 1, Value 2

Type and values of the event shown in the display. Depending on the selected event, the value may change. This parameter also shows the (greyed-out, so non editable) “CC#11” (Expression) event at the beginning of the pattern, and the “End Of Track” marking, when the end of a track is reached.

To change the event type, select the Type parameter, then use the

VALUE DIAL to select a different event type. A set of default values will be automatically assigned to the event.

To select and edit the event’s value, select the corresponding parameter, and use VALUE DIAL.

Length

Length of the selected Note event. The value format is the same as the Position value. This is only available for Note events.

Note:

If you change a length of “000.00.000” to a different value, you can’t go back to the original value. This rather uncommon zero-length value may be found in some drum or percussion tracks.

Scrollbar

Use the scrollbar to browse the event through the list. (As an alternative, use SHIFT + VALUE DIAL).

Other elements

Track pop-up menu

Use this pop-up menu to select the track to edit, inside the current Chord Variation.

Drum…Acc5 Style track.

Go Meas.

While the Style is not running, touch this button to open the Go to Measure dialog box:

When in this dialog box, select a target measure, and touch OK.

The first event available in the target measure will be selected.

Insert

Touch the Insert button in the display to insert a new event at the current shown Position. The default values are Type = Note,

Pitch = C4, Velocity = 100, Length = 192.

Delete

Touch the Delete button in the display to delete the event selected in the display.

Event Edit procedure

Here is the general procedure to follow for the event editing.

1.

2.

Select the Style/Pad to edit, and press the RECORD button.

Select the “Current Style/Pad” option to enter recording.

The main page of the Style/Pad Record mode will appear.

Select the “Element (Style Element)” (Style only) and

“Chord Var (Chord Variation)” parameters.

Note:

For more information on the Style Elements and Chord

Variations, and the Style structure in general, see “The Style’s structure” on page 194.

3.

4.

5.

Press MENU, and select the Event Edit section. The Event

Edit page appears (see “Event Edit: Event Edit” on page 209

for more information).

Press START/STOP to listen to the selected Chord Variation. Press START/STOP to stop it. Chord Scanning does not work, so you will listen the pattern at the original Key/

Chord.

Touch the Filter tab to select the Filter page, and uncheck the filters for the event types you wish to see in the display

(see “Event Edit: Filter” on page 211 for more information).

6.

7.

8.

Touch the Event Edit tab to go back to the Event Edit page.

(Style only) Use the Track pop-up menu to select the track

to edit (see “Track pop-up menu” on page 210).

The list of events contained in the selected track (inside the

Chord Variation selected on step 2) will appear in the dis-

play. Some events on the beginning of the Chord Variations, as well as the “EndOfTrk” event (marking its ending point) cannot be edited, therefore appearing in grey.

Style/Pad Record

Event Edit: Filter

211

9.

10.

Scroll though the various events by using the scrollbar.

Select an event to be edited by touching it in the display.

This is usually a note, that you can edit.

Event Edit: Filter

This page is where you can select the event types to be shown in the Event Edit page.

11.

12.

13.

14.

15.

16.

17.

For more information on the event types and their val-

ues, see “Event Edit: Event Edit” on page 209.

Edit the event.

• Select the “M” parameter. Use VALUE DIAL to change the event’s position.

• Select the Type parameter. You may use VALUE DIAL to change the event type, as well as its Value 1 and Value 2.

• If a Note event is selected, select the Length parameter, and use VALUE DIAL to change the event’s length.

You may use the Go Meas. command to go to a different

measure (see “Go Meas.” on page 210)

As described in step 4, you may press START/STOP to lis-

ten how the pattern sounds after your changes. Press

START/STOP again to stop the pattern running.

Touch the Insert button in the display to insert an event at the Position shown in the display (a Note event with default values will be inserted). Touch the Delete button in the display to delete the selected event.

When editing is complete, you may select a different track

to edit (go to step 7).

When finished editing the selected Chord Variation, press

EXIT to go back to the main page of the Style Record

mode, then go to step 2 to select and edit a different Chord

Variation.

When finished editing the whole Style, select the “Write

Style/Pad” command from the page menu to open the

Write Style/Pad dialog box (see “Write Style/Pad dialog

box” on page 226), or select the “Exit from Record” com-

mand to cancel all changes.

18.

• Touch the (Text Edit) button to enter the Text Edit dialog box. Enter a name and confirm by selecting OK.

• Select a target memory location where to save the Style/

Pad. The name of the Style/Pad already existing at the selected location is shown after the Bank-Location number.

Warning:

If you select an existing Style/Pad and confirm writing, the older Style/Pad is deleted and replaced by the new one. Save the Styles/Pads you don’t want to lose to a storage device, before overwriting them.

Touch OK to save the Style/Pad to the internal memory, or

Cancel to delete any changes made in Style/Pad Record mode. When the “Are you sure?” message appears, touch

OK to confirm, or Cancel to go back to the “Write Style” or

“Write Pad” dialog box.

Turn On the filter for all event types you do not wish to see in the Event Edit page.

Note:

Some of the events are “ghosted”, and non editable, since the corresponding events are not editable in a Style/Pad.

Note/RX Noise

Control

Notes and RX Noises.

Control Change events. Only the following Control Change numbers are allowed with Styles/

Pads.

Control function

Modulation 1

Modulation 2

Pan

Expression

(a)

CC#12

CC#13

Ribbon

Damper

Filter Resonance

Low Pass Filter Cutoff

CC#80

CC#81

CC#82

CC# (Control Change Number)

1

2

10

11

64

71

74

80

12

13

16

81

82

(a). Expression events cannot be inserted at the starting Position (001.01.000). An

Expression value is already among the default “header” parameters of the Style Element or Pad Track.

Tempo/Meter Tempo and Meter (time signature) changes (Master Track only).

Pitch Bend Pitch Bend events.

212 Style/Pad Record

Style/Pad Edit: Quantize

Style/Pad Edit: Quantize

The quantize function may be used to correct any timing mistake after recording, or to give the pattern a “groovy” feeling.

After setting the various parameters, touch Execute.

Track

(Style only) Use this parameter to select a track.

All All tracks selected.

Drum…Acc5 Selected track.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

Resolution

This parameter sets the quantization after recording. For example, when you select 1/8, all notes are moved to the nearest 1/8 division. When you select 1/4, all notes are moved to the nearest

1/4 division.

No quantization

Top parameters, you can select a single percussive instrument in a Drum or Percussion track.

Note:

These parameters are available only when a Drum or Percussion track is selected.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

Style/Pad Edit: Transpose

In this page you can transpose the selected track(s).

Note:

After transposing, please don’t forget to readjust the “Key/

Chord” parameter in the main page of the Style Record mode (see page 199).

1/8

1/4

(1/32)… (1/4)

Grid resolution, in musical values. A “b…f ” character added after the value means swing-quantization. A “3” means triplet.

Start / End Tick

Use these parameters to set the starting and ending points of the range to quantize.

If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to quantize. If you select the same note as the Bottom and

After setting the various parameters, touch Execute.

Track

(Style only) Use this parameter to select a track.

All All tracks selected, apart for tracks set in Drum mode (like the Drum and Percussion tracks). The whole selected Chord Variation will be transposed.

Drum…Acc5 Single selected track.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

Value

Transpose value (±127 semitones).

Start / End Tick

Use these parameters to set the starting and ending points of the range to be transposed.

Style/Pad Record

Style/Pad Edit: Velocity

213

If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to be transposed. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a Drum or Percussion track. Since in a Drum Kit each instrument is assigned to a different note of the scale, transposing a percussive instrument means assigning the part to a different instrument.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

Style/Pad Edit: Velocity

In this page you can change the velocity (dynamics) value of notes in the selected track. An Advanced mode is available, allowing you to select a velocity curve for the selected range.

This is useful to create fade-ins or fade-outs.

After setting the various parameters, touch Execute.

Note:

When an RX Sound is assigned to the track being edited, the resulting sound may change, since this kind of Sounds is made of several different layers triggered by different velocity values.

Also, a fade-out may result in the level “jumping” up next to the zero, since a higher-level layer may be selected by low velocity values.

Track

(Style only) Use this parameter to select a track.

All All tracks selected. The velocity for all notes of the whole selected Chord Variation will be changed.

Drum…Acc5 Selected track.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

Value

Velocity change value (±127).

Start / End Tick

Use these parameters to set the starting and ending points of the range to be modified.

If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to be modified. If you select the same note as the Bottom and Top parameters, you can select a single percussive instrument in a Drum or Percussion track.

Advanced

When this checkbox is checked, the “Intensity”, “Curve”, “Start

Velocity Value” and “End Velocity Value” parameters can be edited.

Intensity

(Only available in Advanced mode). Use this parameter to specify the degree to which the velocity data will be adjusted toward the

curve you specify in “Curve”.

0…100% Intensity value. With a setting of 0 [%], the velocity will not change. With a setting of 100 [%], the velocity will be changed the most.

Curve

(Only available in Advanced mode). Use this parameter to select one of the six curves, and to specify how the velocity will change over time.

Start Value = 0%, End Value = 100%

Curve 1

127 127

Velocity Velocity

Curve 2

127

Velocity

Curve 3

1

Start

Value

End

Value

1

Start

Value

End

Value

1

Start

Value

End

Value

127

Velocity

1

Start

Value

Curve 4

End

Value

127

Velocity

1

Start

Value

Curve 5

End

Value

Curve 6

127

Velocity

RANDOM

1

Start

Value

End

Value

Start / End Vel. Value

(Only available in Advanced mode). Velocity change at the starting and ending ticks of the selected range.

0…100 Velocity change in percentage.

Execute

Touch this button to execute the operation set in this page.

214 Style/Pad Record

Style/Pad Edit: Cut

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

Style/Pad Edit: Delete

This page is where you can delete MIDI events out of the Style/

Pad. This function does not remove measures from the pattern.

To remove whole measure, use the Cut function (see “Style/Pad

Edit: Cut” on page 214)

Style/Pad Edit: Cut

This function lets you quickly delete a selected measure (or a series of measures) from the selected Chord Variation. All following events are moved back, to replace the cut measure(s).

After setting the various parameters, touch Execute.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

Start

First measure to be cut.

Length

Number of measures to be cut.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

After setting the various parameters, touch Execute.

Track

(Style only) Use this parameter to select a track.

All All tracks selected. After deletion, the selected

Chord Variation will remain empty.

Drum…Acc5 Selected track.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

Event

Type of MIDI event to delete.

All All events. The measures are not removed from the Chord Variation.

Note

Dup.Note

All notes in the selected range.

All duplicate notes. When two notes with the same pitch are encountered on the same tick, the one with the lowest velocity is deleted.

After Touch After Touch events.

Pitch Bend Pitch Bend events.

Prog.Change Program Change events, excluding the bundled

Control Change #00 (Bank Select MSB) and #32

(Bank Select LSB).

Note:

This kind of data is automatically removed during recording.

Ctl.Change

All Control Change events, for example Bank

Select, Modulation, Damper, Soft Pedal…

CC00/32…CC127

Single Control Change events. Double Control

Change numbers (like 00/32) are MSB/LSB bundles.

Note:

Some CC data are automatically removed

during recording. See the table on page 197 for

more information on the allowed data.

Style/Pad Record

Style/Pad Edit: Delete All

215

Start / End Tick

Use these parameters to set the starting and ending points of the range to delete.

If a Chord Variation is four measures long, and you want to select it all, the Start will be positioned at 1.01.000, and the End at 5.01.000.

Bottom / Top Note

Use these parameters to set the bottom and top of the keyboard range to delete. If you select the same note as the Bottom and

Top parameters, you can select a single percussive instrument in a Drum or Percussion track.

Note:

These parameters are available only when the All or Note option is selected.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

All All Style Elements, i.e. the whole Style. When E/

Track=All and CV=All, the whole Style is deleted, and all parameters are set to the default status.

Var1…CountIn

Single Style Element.

V1-CV1…CI-CV2

Single Chord Variation.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

Style/Pad Edit: Copy from Style

Here you can copy a track, Chord Variation or Style Element inside the same Style, or from a different one. Furthermore, you can copy a whole Style.

Warning:

The Copy operation deletes all data at the target location (overwrite).

Style/Pad Edit: Delete All

This function lets you quickly delete a selected Style Element or

Chord Variation, or the whole Style.

After setting the various parameters, touch Execute.

Track

(Style only) Use this parameter to select a track.

All All tracks of the selected Style, Style Element or

Chord Variation.

Drum-Acc5 Single track of the selected Style, Style Element or

Chord Variation.

E / CV (Style Element/Chord Variation)

Use these parameters to select the Style Element (Style only) and

Chord Variation for editing.

After setting the various parameters, touch Execute.

Note:

If you copy too many events on the same tick, the “Too many events!” message appears, and the copy operation is aborted.

Note:

When you copy over an existing Chord Variation, Program

Change data is not copied, to leave the original Sounds unchanged for that Chord Variation.

From Style

Choose this option to select the source Style to copy the track,

Chord Variation or Style Element from. Touch the Select button to open the Style Select window and select the source Style.

From… To E/CV (Style Element/Chord Variation)

Use these parameters to select the source and target Style Elements or Chord Variations.

Note:

You can’t copy from a Variation to a different Style Element

(or vice-versa), because of their different structure.

216 Style/Pad Record

Style/Pad Edit: Copy from Pad

All All Style Elements, i.e. the whole Style. You can’t change the target, that is automatically set to All.

Var1…End2 Single Style Element.

V1-CV1…E2-CV2

Single Chord Variation.

From… To Track

Use this parameter to select the source and target track to copy.

You can double a track, to strengthen a pattern.

All All tracks of the selected Style, Style Element or

Chord Variation.

Drum-Acc5 Single track of the selected Style, Style Element or

Chord Variation.

Execute

Touch this button to execute the operation set in this page.

Track status icon

Status of tracks. Touch this icon to change the status.

Play status. The track can be heard.

Mute status. The track cannot be heard.

Track names

Under the buttons, a label for each track is shown.

Copying to a Chord Variation of a different length

You can copy a Chord Variation to a different one of a different length. Just keep in mind the following:

• If the source length is a divider of the target length, the source Chord Variation will be multiplied to fit the target

Chord Variation. For example, if the source is 4-measures long, and the target 8-measures, the source will be copied two times.

1 2 3 4

1 2 3 4 1 2

1 2 3 4 5 6

3 4

• If the source length is not a divider of the target length, the source Chord Variation will be copied for as many measures as can fit the target Chord Variation. For example, if the source is 6-measures long, and the target 8-measures, the source will be copied once, then the first 2 measures will be copied to fit the remaining 2 measures.

1 2 3 4 5 6 1 2

Note:

Avoid copying to a Chord Variation with a different meter

(time signature), for example a 4/4 Chord Variation onto a 3/4 one.

Style/Pad Edit: Copy from Pad

Here you can copy a Chord Variation from a Pad. Furthermore, you can copy a whole Pad.

Warning:

The Copy operation deletes all data at the target location (overwrite).

After setting the various parameters, touch Execute.

Note:

If you copy too many events on the same “tick”, the “Too many events!” message appears, and the copy operation is aborted.

Note:

When you copy over an existing Chord Variation, Program

Change data is not copied, to leave the original Sounds unchanged for that Chord Variation.

From Pad

Choose this option to select the source Pad to copy the Chord

Variation from. Touch the Select button to open the Pad Select window and select the source Pad.

From CV (Chord Variation)

Use this parameter to select the source Chord Variation.

All All Chord Variations, i.e. the whole Pad. You can’t change the target, that is automatically set to All.

CV1…CV6 Single Chord Variation.

To CV (Chord Variation)

Use this parameter to select a target Chord Variation inside the current Style/Pad.

CV1…CV6 Target Chord Variation. Automatically set to All if the “From CV” parameter is also set to All.

To Track

(Style only) Use this parameter to select the target track to copy.

All All tracks of the selected Style, Style Element or

Chord Variation.

Drum-Acc5 Single track of the selected Style, Style Element or

Chord Variation.

Execute

Touch this button to execute the operation set in this page.

Style/Pad Record

Style Element Track Controls: Sound/Expression

217

Style Element Track Controls: Sound/

Expression

In this page you can assign a different Sound to each track of the selected Style Element. Each Style Element can have different

Sound; after saving the new Style, please don’t forget to check the

“Original Style Sounds” parameter in the Style Play mode (see page 92), to let the Style select the Sound bypassing the Style Set-

tings.

In this page you can also check and modify the Expression

(CC#11) value for each of the Style Element tracks. This lets you reduce the relative level of a track in a single Style Element, without reducing the overall Volume of the Style. This is a very useful control, when you have different Sounds assigned to the same track in different Style Elements, and the internal level of these

Sounds must be different.

Expression

Use these knobs to set the Expression (CC#11) value for the corresponding track. This value can be seen at the beginning of the

Event Edit list (see “Event Edit: Event Edit” on page 209).

Different Expression values can be defined for each Style Element. This way, you can set a different volume in each Style Element, relative to the general Volume value set in the Style

Header.

Expression leveling

You can quickly and easily adjust the Expression level of all tracks in a Style Element (Variation, Intro…). This allows for a more precise control over the volume level of all Style Element.

1.

While in this page, select one of the Style Elements by pressing its button in the control panel.

Selected Style Element

When in this page, press the corresponding button on the control panel to select a Style Element (VARIATION1 …

ENDING3).

To copy the settings of this page to another Style Element, use

the “Copy Sound” and “Copy Expression” commands from the

page menu (see “Copy Sounds dialog box” and “Copy Expres-

sion dialog box” starting from page 226).

Selected Track Info area

See “Selected track info area” on page 199 for detailed informa-

tion.

Sounds area

See “Sounds area” on page 201 for detailed information.

Expression area

Expression Monitor

You can use these indicators to check if CC#11 (Expression) messages are contained in a track. Expression messages contained in a track can vary the volume of the track. It is very difficult to catch them out – unless you carefully read all the events in the Event Edit page.

This monitor should help you keeping track of them, and let you access Event Edit only on the tracks containing the messages.

Press the START/STOP button to start playback, and look at the indicators. When one of them lights up, you can enter Event Edit on the corresponding track, and edit or remove the Expression messages.

Expression level

2.

3.

Keep the SHIFT button pressed, and press the TEMPO+ button to increase the Expression value of all the Style Variation’s tracks, TEMPO- to decrease it.

Release the SHIFT button.

4.

Repeat the above operation with all the desired Style Elements.

Note:

A track’s volume may be changed by an Expression event contained in a track. To check if any of these events exist in a track, let the Style Element play and look at the Expression Monitor in this same page. If one or more Expression events are found, go to the Event Edit page and delete it (or them)

Volume area

Use these controls to set the volume and status of each track. See

page 201 for more information.

The Volume value is the same for the whole Style. Use the

Expression controls to adjust the relative balance between tracks in each Style Element.

218 Style/Pad Record

Style Element Track Controls: Keyboard Range

Style Element Track Controls: Keyboard

Range

The Keyboard Range automatically transposes any pattern note that would otherwise play too high or too low in pitch, compared to the original acoustic instrument, when transposed by the arranger. This will result in a more natural sound for each accompaniment instrument.

For example, the lower limit for a guitar is E2. If you play a chord under the E2, the transposed pattern could exceed this limit, and sound unnatural. A Bottom limit set to E2 for the guitar track will solve the problem.

Different Keyboard Range values can be set for each Style Element.

Style Element Track Controls: Noise/Guitar

The Noise/Guitar page is where you can set the RX Noise level and the ‘human feel’ of Guitar tracks.

RX Noise

Use these controls to adjust the volume of RX Noises in the corresponding tracks. This control applies to all types of tracks

(provided the Sound includes RX Noises).

Humanize GTR

Use these controls to apply a random value to the position,

velocity and length of notes of Guitar tracks (see “Track Type” on page 220). This control has no effect on other types of track.

Note:

The Keyboard Range is ignored while recording. The selected track can be recorded and played back on the full range of the keyboard.

When in this page, press the corresponding button on the control panel to select a Style Element (VARIATION1 …

ENDING3).

To copy the settings of this page to another Style Element, use

the “Copy Keyboard Range” command from the page menu (see

“Copy Key Range dialog box” on page 227).

Top/Bottom

Use these parameters to set the bottom and top of the keyboard range for the corresponding track of the current Style Element.

Volume area

Use these controls to set the volume and status of each track. See

page 201 for more information.

Style/Pad Record

Pad Track Controls: Sound/Expression

219

Pad Track Controls: Sound/Expression

In this page you can assign a Sound to the Pad track, adjust its

Volume (CC#07) and Expression (CC#11) values, and set various other parameters, like the Keyboard Range, Track Type,

Trigger Mode, Tension and Wrap Around.

Sound/Bank

Sound assigned to the Pad track.

Volume

Use this slider to set the Volume (CC#07) value for the Pad track.

This value is not saved with the Pad, and is only used to test the

Pad’s volume during editing or recording.

Pad Type

Use this parameter to decide if the Pad will play once or if it will loop.

Note:

While in Pad Record mode, the pattern is always played back in loop, even if this parameter is set to “One Shot”.

One Shot When you press one of the PAD buttons, the corresponding Pad is only played once. This is useful for playing Hits or Sequences that must only play once.

Loop When you press one of the PAD buttons, the corresponding Pad plays up to the end, then continues playing from the start. Press STOP in the

PAD section to stop it playing. This is useful for playing cyclic sequences.

Keyboard Range

The Keyboard Range automatically transposes any pattern note that would otherwise play too high or too low in pitch, compared to the original acoustic instrument, when transposed by the arranger. This will result in a more natural sound for the Pad instrument.

Note:

The Keyboard Range is ignored while recording. The Pad track can play on the full range of the keyboard.

Trigger Mode

(Not available if Track Type = Drum). This setting lets you define how Bass and Acc-type tracks are retriggered when the chord is changed.

Off Each time you play a new chord, current notes will be stopped. The track will remain silent until a new note will be encountered in the pattern.

Rt

Rp

(Retrigger) The sound will be stopped, and new notes matching the recognized chord will be played back.

(Repitch) New notes matching the recognized chord will be played back, by repitching notes already playing. There will be no break in the sound. This is very useful on Guitar and Bass tracks.

Track Type

Use this parameter to set the type of the Pad track.

Drum Drum track. This type of track is not transposed by the arranger, and is used for Drum Kits, or for tracks that you don’t want to be transposed when playing a different chord.

Bass

Acc

Bass track. This type of track always plays the root when changing chord.

Accompaniment track. This type of track can be used freely, for melodic or harmonic accompaniment patterns.

Expression

Use this knob to set the Expression (CC#11) value for the Pad track. This value can be seen at the beginning of the Event Edit list.

The Expression is useful to balance the Pad with the other Pads.

For example, if you want the Pad you are recording to be mellower than the average, just lower the Expression value.

Tension

Tension adds notes (a 9th, 11th and/or 13th) that have actually been played, even if they haven't been written in the Pad pattern.

This parameter specifies whether or not the Tension included in the recognized chord will be added to an Acc-type track.

On

Off

The Tension will be added.

No Tension will be added.

RX Noise

Use these controls to adjust the volume of RX Noises in the corresponding tracks. This control applies to all types of tracks

(provided the Sound includes RX Noises).

Humanize GTR

Use these controls to apply a random value to the position, velocity and length of notes of Guitar tracks (see “Track Type” on page 219). This control has no effect on other types of track.

Wrap Around

The wrap-around point is the highest register limit for the Pad track. The Pad pattern will be transposed according to the detected chord. If the chord is too high, the Pad track might play in a register that is too high, and therefore unnatural. If, however, it reaches the wrap-around point, it will be automatically transposed an octave lower.

The wrap-around point can be individually set in semitone steps up to a maximum of 12 semitones, relative to the chord root set

in the main page of the Pad Record mode (see “Key/Chord” on page 199).

220 Style/Pad Record

Style Element/Pad Chord Table: Chord Table

1…12 Maximum transposition (in semitones) of the track, referred to the original key of the Pad pattern.

Style Element/Pad Chord Table: Chord

Table

This is the page where you can assign a Chord Variation to each of the most important recognized chord. When a chord is recognized, the assigned Chord Variation will be automatically selected by the arranger to play the accompaniment.

When in this page, press the corresponding button on the control panel to select a Style Element (VARIATION1 …

ENDING3).

Chord / Chord Variation

Use these parameters to assign a Chord Variation to each of the most important chords.

Style Track Controls: Type/Trigger/Tension

In this page you can set the Mode, Trigger mode for the Style tracks, and activate/deactivate the Tension for the Accompaniment tracks.

Track Type

Use this parameter to set the type of the corresponding track.

Drum Drum track. This type of track is not transposed by the arranger, and is used for Drum Kits made of Drum sounds. It can be affected by the Drum

Mapping of the Style Play mode (see “Drum

Mapping (Var.1…Var.4)” on page 107).

Perc

Bass

Percussion track. This type of track cannot be transposed, and is used for Drum Kit made of

Percussion sounds. It is NOT affected by the

Drum Mapping.

Bass track. This type of track always plays the root when changing chord.

Acc

Gtr

Accompaniment track. This type of track can be used freely, for melodic or harmonic accompaniment patterns.

Guitar track. This type of track uses Guitar Mode

to create guitar strumming (see “Main page -

Guitar Mode” on page 202). When this type is

selected, the “Tension” parameter can no longer be edited.

Trigger Mode

This setting lets you define how Bass and Acc-type tracks are retriggered when the chord is changed.

Off Each time you play a new chord, current notes will be stopped. The track will remain silent until a new note will be encountered in the pattern.

Rt

Rp

(Retrigger) The sound will be stopped, and new notes matching the recognized chord will be played back.

(Repitch) New notes matching the recognized chord will be played back, by repitching notes already playing. There will be no break in the sound. This is very useful on Guitar and Bass tracks.

Tension

Tension adds notes (a 9th, 11th and/or 13th) that have actually been played to the accompaniment, even if they haven't been written in the Style pattern. This parameter specifies whether or not the Tension included in the recognized chord will be added to the Acc-type tracks.

On

Off

The Tension will be added.

No Tension will be added.

When in this page, press the corresponding button on the control panel to select a Style Element (VARIATION1 …

ENDING3).

Style/Pad Record

Import: Import Groove

221

Import: Import Groove

The Import Groove function allows the loading of MIDI

Grooves (“.GRV” files). By importing these data to a track, and assigning the Sound based on the sliced samples to the same track, you can play the original audio groove, and freely change its Tempo.

Import: Import SMF

The Import SMF function allows you to import MIDI data from a Standard MIDI File (SMF) created on your preferred external sequencer, and transform them in a Chord Variation.

Note:

You cannot use this function to import data from any generic Song. The Standard MIDI File to be imported must be programmed as if it was one of Pa300’s Chord Variations.

Note:

After importing a groove generated by a melody line (not by a percussive groove), the imported groove and samples will not be transposed together with the other Style tracks. Audio data cannot be transposed by the arranger.

Note:

Please execute the Import Groove operation before setting the instrument to standby. All “.GRV” files generated by a Time

Slice operation are deleted when the instrument enters standby.

From

Use this parameter to select one of the MIDI Groove patterns

(“.GRV” files) generated when saving data after a Time Slice operation.

To E/CV (Style Element/Chord Variation)

Use this parameter to select the target Style Element (Style only) and Chord Variation.

To Track

(Style only) Use this parameter to select the target track inside the selected Chord Variation. The Percussion track is usually

suggested, since the Drum track is still suitable for standard

Drum Kit sounds (count-in, break etc.). After importing the

MIDI Groove pattern, assign the Sound, to which the sliced samples are assigned, to the track playing the MIDI Groove pattern.

When importing an SMF, parameters like CV Length, Meter,

Tempo Changes, Program Changes and Expression are recognized. These parameters will be imported as the header of the

Style Element containing the Chord Variation, provided the

“Initialize” parameter is checked, or the Style Element is empty.

Hint:

It is a good idea to check the “Initialize” parameter when

importing the first Chord Variation of a Style Element, and uncheck it when importing the following Chord Variations.

• Sounds assigned to each track can be imported, provided the

Program Change, Bank Select MSB and LSB events are on the first ‘tick’ of the SMF. These data are loaded in the Style Element’s header, and not as Sounds assigned to the Style Performance.

Note:

Sounds in the Style Element header can be overridden by

Sounds assigned to the Style Settings, by checking the “Original

Style Sound” parameter in the main page of the Style Play mode

(Style Track view).

• If the above data was not found on the first tick of the imported

SMF, Sounds must be manually assigned to each track. You can do this in the “Record 1” or “Record 2”, or the “Sound/Expression” page of the Style Record mode,.

• Key/Chord, Chord Table, Expression, and any other Style Variation parameter, must be manually programmed in the relevant

Style Record pages.

• The starting Tempo, and each track’s Volume, must be programmed as Style Settings data, and then saved in the Style Settings.

• Meter (time signature) Change is not allowed, therefore not recognized.

• The Chord Variation length is the same as the imported SMF.

You can change length by changing the value of the CV Length parameter, on the main page of the Style/Pad Record mode.

222 Style/Pad Record

Import: Import SMF

Hint:

If a note extends beyond the last measure of the Chord Variation, an additional measure is appended (for example, if a note extends after the end of the fourth measure in a 4-measure pattern, a 5-measure Chord Variation will be generated). If so, change the CV Length value to reset the Chord Variation length. The exceeding note will be cut, to fit the new pattern length.

When programming a Chord Variation on an external sequencer, please assign each Style track to the correct MIDI channel, according to the following table.

Style Track

Bass

Drum/Pad

Percussion

Accompaniment 1

Accompaniment 2

Accompaniment 3

Accompaniment 4

Accompaniment 5

MIDI Channel

09

10

11

12

13

14

15

16

When programming a Chord Variation on the external sequencer, please assign the Pad track to the MIDI channel #10.

Note:

Only SMF in format 0 can be loaded.

From Song

This is the name of the Standard MIDI File to be loaded. Touch the Select button to open the file selector, and select an “.SMF” file.

Select

Touch this button to open the file selector and load the SMF.

Initialize

Check this parameter if you want all settings of the target Style

Element (i.e., Key/Chord, Chord Table, Sounds…) are reset when loading the SMF.

Hint:

It is a good idea to check the “Initialize” parameter when

importing the first Chord Variation of a Style Element, and uncheck it when importing the following Chord Variations.

To E/CV

Use this parameter to select a target Chord Variation.

Execute

After setting all parameters in this page, touch this button to import the Standard MIDI File into the target Chord Variation.

Importing an SMF separated by Markers into a Style

As an alternative to importing single Chord Variations, you can import a whole Style as an SMF separated by Markers, i.e., a single SMF containing all the Chord Variations (Variation 1, Variation 2, etc.) each one separated by a Marker (the same events used in Song Play mode).

1.

While in this page, touch the Select button, and choose the

Standard Midi File to be imported.

2.

3.

Keep the SHIFT button pressed.

Without releasing the SHIFT button, touch the Execute button in the display.

Release the SHIFT button.

4.

When creating a new Style, we suggest to check the “Initialize”

checkbox. Do not check it if the SMF you are loading was previously exported from a Style to be edited; in this case, it is very important to keep all the previous settings.

Style Tracks and MIDI Channels must be lined as in the previous table, as per Korg’s standard Style format definition.

Note:

Tracks/MIDI Channels other than the above mentioned are ignored during the import procedure.

For a list of MIDI events supported during the import opera-

tions, please see “List of recorded events” on page 197. If any, the

following events are stripped off and automatically transferred to the Style Element header during the import procedure:

• Time signature (this event is mandatory)

• Control Change bundle #00-32 (Bank Select MSB/LSB)

• Program Change

• Control Change #11 (Expression)

Control Change 00, Control Change 32 and Program Change messages must be placed at the very beginning of each Chord

Variation (tick 0).

Style/Pad Record

Import: Import SMF

223

Whenever they are not saved in the SMF, Program Change, Control Change 00, 11 and 32, can be still programmed in Style

Record mode, by using the edit features available.

Warning:

Pa300 can only handle SMF format 0 (Zero). If you are in trouble importing your file, maybe your sequencer (or DAW) is exporting using SMF format 1. Please refer to the software’s user’s manual.

The naming structure for the Markers inside the SMF is

“EnCVn”, whose single components are shown in the following table:

Component

E n

CV n

Meaning

Style Element (‘v’ = variation, ‘i’ = intro, ‘f’ = fill,

‘e’ = ending)

Style Element number (‘1’~’4’ for variations, ‘1’~’2’ for all other style elements)

Chord Variation (‘cv’ = chord variation – no other choices allowed)

Chord Variation number [1~6 for Variations, 1~2 for all others]

Warning:

It is mandatory not to use capital letters in Marker names. Some examples of valid names:

‘i1cv2’ = Intro1 – Chord Variation 2

‘v4cv3’ = Variation 4 – Chord Variation 3

Examples of non accepted names:

‘V1cv2’, ‘v1CV2’, ‘intro i1cv2’, ‘v1cv1 chorus’

The order of the Chord Variations inside the SMF is not relevant.

They can be freely placed inside the SMF.

At the end of this page you can find a screenshot of a test file created in Steinberg Cubase, just as an example of how a SMF separated by Markers can look like. Considering analogies between actual workstations, it will not look much different in other applications like Logic, Pro Tools, Digital Performer, Sonar or

Reaper.

224 Style/Pad Record

Export SMF

Export SMF

The Export SMF function allows you to export a Chord Variation as a Standard MIDI File (SMF), and edit it on your preferred external sequencer.

To Song

This (non editable) parameter shows the name of the Standard

MIDI File to be generated. The (automatically assigned) name will be the same of the exported Chord Variation.

From E/CV

Use this pop-up menu to select one of the available Chord Variations from the current Style.

Execute

After selecting a Chord Variation, touch this button to export it as a Standard MIDI File. A standard file selector will appear.

Select the target device and directory, then touch Save. After you touch Save, a dialog box appears, letting you assign a name to the file.

Exporting a Style as an SMF separated by

Markers

As an alternative to exporting single Chord Variations to individual Standard MIDI Files, you can export a whole Style as an

SMF separated by Markers, i.e., a single SMF containing all the

Chord Variations (Variation 1, Variation 2, etc.) each one separated by a Marker (the same events used in Song Play mode).

1.

2.

3.

While in this page, keep the SHIFT button pressed.

Without releasing the SHIFT button, touch the Execute button in the display.

Release the SHIFT button.

4.

Assign a name to the Standard Midi File where to save the

Style in edit.

This operation creates, in the selected device, an SMF format 0

(Zero), containing all the MIDI data included in the selected

Style, with each Chord Variation starting from a different

Marker (named as per the naming convention explained in the

Import section above).

Each Chord Variation will include, at the very beginning (tick 0), the following informations:

• Time signature

• Control Change bundle #00-32 (Bank Select MSB/LSB)

• Program Change

• Control Change #11 (Expression)

Style/Pad Record

Page menu

225

Page menu

Touch the page menu icon to open the page menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Style Record

Pad Record

Write Style/Pad

Select this command to open the Write Style or Write Pad dialog box, and save the Style/Pad to the internal memory.

See “Write Style/Pad dialog box” on page 226 for more informa-

tion.

Undo

Only available in Record mode. While in Record mode, cancels the latest recorded data and restores the previous situation.

Selected a second time, it restores recorded data again (“Redo” function).

Delete Pad Track

Only available in the Main page of the Pad Record mode. Select this command to delete the Pad track.

Copy Key/Ch (Copy Key/Chord) button

Select this command to open the Copy Key/Chord dialog box, and copy Key/Chord settings of the currently selected track to all other tracks of the same Chord Variation, or to the whole Style.

See “Copy Key/Chord dialog box” on page 226 for more infor-

mation.

Copy Sound

(Only available in some edit pages). While the Style Element

Track Control edit section is selected, use this command to open the Copy Sound dialog box and copy all Sounds assigned to the current Style Element tracks to a different Style Element.

See “Copy Sounds dialog box” on page 226 for more informa-

tion.

Copy Expression

(Only available in some edit pages). While the Style Element

Track Control edit section is selected, use this command to open the Copy Expression dialog box and copy all Expression values assigned to the current Style Element tracks to a different Style

Element.

See “Copy Expression dialog box” on page 227 for more infor-

mation.

Copy Keyboard Range

(Only available in some edit pages). While the Style Element

Track Control edit section is selected, use this command to open the Copy Keyboard Range dialog box and copy all Keyboard

Range values for the current Style Element tracks to a different

Style Element.

See “Copy Key Range dialog box” on page 227 for more informa-

tion.

Copy Chord Table

Only available while in the Style Element Chord Table page. Select this command to open the Copy Chord Table dialog box (see

“Copy Chord Table dialog box” on page 227).

Delete Current Track

(Only available in the Main Record pages). Select this command to delete the selected track.

Overdub Step Recording

(Only available in the Main Record pages). Select this command

to open the Overdub Step recording window (see “Overdub Step

Recording window” on page 228).

Solo Track

Select the track to be soloed, then check this item. You will hear only the selected track, and the ‘Solo’ warning will flash on the page header.

Uncheck this item to exit the Solo function.

Keep the SHIFT button pressed and touch one of the tracks to solo it. Do the same on a soloed track to deactivate the

Solo function.

Exit from Record

Select this command to exit from Record without saving changes to the Style.

226 Style/Pad Record

Write Style/Pad dialog box

Write Style/Pad dialog box

Open this window by choosing the Write Style or Write Pad item from the page menu. Here you can save the recorded or edited

Style/Pad to memory.

Copy Key/Chord dialog box

(Style only) Open this window by choosing the Copy Key/Chord item from the page menu. Here you can copy Key/Chord settings of the currently selected track to all other tracks of the same

Chord Variation, or to the whole Style. This function is useful to speed-up pattern programming, and to avoid having different tracks in different keys within the same Chord Variation.

Name

Name of the Style/Pad to be saved. Touch the (Text Edit) button next to the name to open the Text Edit window.

Style/Pad Bank

Target bank of Styles/Pad. Use the Select button on the display, or the VALUE DIAL to select a different bank.

Style

Target Style/Pad location in the selected bank. Use the Select button on the display, or the VALUE DIAL to select a different location.

Note:

A User or Favorite Style, or a User Pad, is usually prompted when writing a Style/Pad. However, you can overwrite a Factory

Style/Pad when the “Factory Style and Pad Protect” parameter is left unchecked (see page 154).

Select… button

Touch this button to open the Style/Pad Select window, and select a target location.

Current Chord Variation Tracks

All Style Tracks

The Key/Chord of the current track will be copied to all tracks of the current Chord Variation.

The Key/Chord of the current track will be copied to all tracks of the Style (i.e., all Chord Variations).

Copy Sounds dialog box

(Style only) Open this window by choosing the Copy Sounds item from the page menu. Here you can copy all Sounds assigned to the current Style Element tracks to a different Style

Element.

While in the Style/Pad Select window, use the buttons on top of the window to select either the User or the Favorite banks.

From Style Element

Non editable. Currently selected Style Element.

To Style Element

Target Style Element.

All Settings will be copied to all Style Element of the

Style in edit.

Var1…CountIn

Single Style Element where to copy settings to.

Style/Pad Record

Copy Expression dialog box

227

Copy Expression dialog box

(Style only) Open this window by choosing the Copy Expression item from the page menu. Here you can copy all Expression values assigned to the current Style Element tracks to a different

Style Element.

Copy Chord Table dialog box

(Style only) Open this window by choosing the Copy Chord

Table item from the page menu. Here you can copy the Chord

Table of the current Style Element to a different Style Element.

From Style Element

Non editable. Currently selected Style Element.

To Style Element

Target Style Element.

All Settings will be copied to all Style Element of the

Style in edit.

Var1…CountIn

Single Style Element where to copy settings to.

To Style Element

Target Style Element.

All Settings will be copied to all Style Element of the

Style in edit.

Var1…CountIn

Single Style Element where to copy settings to.

Copy Key Range dialog box

(Style only) Open this window by choosing the Copy Keyboard

Range item from the page menu. Here you can copy all Keyboard Range values for the current Style Element tracks to a different Style Element.

From Style Element

Non editable. Currently selected Style Element.

To Style Element

Target Style Element.

All Settings will be copied to all Style Element of the

Style in edit.

Var1…CountIn

Single Style Element where to copy settings to.

228 Style/Pad Record

Overdub Step Recording window

Overdub Step Recording window

The Step Record allows you to create a new Style/Pad by entering single notes or chords to each track, by playing them on the keyboard one at a time, with no need to play on time. This is very useful when transcribing an existing score, or needing a higher grade of detail, and is particularly suitable to create drum and percussion tracks.

To access this page, select the “Overdub Step Recording” com-

mand from the page menu.

Track (Selected track)

Name of the selected track in record.

DRUM…ACC5

Style track.

SE (Selected Style Element)

See “Element (Style Element)” on page 198.

CV (Selected Chord Variation)

See “Chord Var (Chord Variation)” on page 198.

Pos (Position)

This is the position of the event (note, rest or chord) to be inserted.

Event list

Previously inserted events. You may delete this event, and set it in edit again, by touching the Back button.

Step Time values

Length of the event to be inserted.

… Note value.

Standard (–) Standard value of the selected note.

Dot (.)

Triplet (3)

Augments the selected note by one half of its value.

Triplet value of the selected note.

Meter

Meter (time signature) of the current measure. This parameter cannot be edited. You can set the Meter in the main page of the

Style Record mode, before actually starting recording (see step 6 on page 206 for more information).

Free Memory

Remaining memory for recording.

Duration

Relative duration of the inserted note. The percentage is always referred to the step value.

25%

50%

85%

100%

Staccatissimo.

Staccato.

Ordinary articulation.

Legato.

Velocity

Set this parameter before entering a note or chord. This will be the playing strength (i.e., velocity value) of the event to be inserted.

Kbd Keyboard. You can select this parameter, by turning all counter-clockwise the dial. When this option is selected, the playing strength of the played note is recognized and recorded.

1…127 Velocity value. The event will be inserted with this velocity value, and the actual playing strength of the note played on the keyboard will be ignored.

Rest

Touch this button to insert a rest.

Tie

Touch this button to tie the note to be inserted to the previous note.

Back

Goes to the previous step, erasing the inserted event.

Next M. (Next Measure)

Goes to the next measure, and fills the remaining space with rests.

Done

Exits the Step Record mode. If you have inserted some notes, a dialog box appears, asking you to either cancel, discard or save the changes.

If you touch Cancel, exit is canceled, and you can continue editing. If you choose No, changes are not saved, and the Step

Record window is closed. If you choose Yes, changes are saved, and the Step Record window is closed.

Sound Edit

The MIDI channel

229

Sound Edit

The Sound Edit mode is where you can listen to individual

Sounds, and edit them. In this mode, the selected Sound can always be played across the full keyboard range.

You can access this mode by opening the Sound Select window, and choosing the “Edit Sound” command from the page menu

(see “Sound Select window” on page 83). Exit from this mode by

choosing the “Exit from Edit” command from the page menu

(see page 255).

While in a different operating mode, you can easily select the

Sound to be edited when switching to the Sound mode. Just select the track the Sound to be edited is assigned to, then keep the SHIFT button pressed while pressing the SOUND button.

Hint:

This is also useful to see the Bank Select/Program Change numbers when programming a Song on an external sequencer.

Note:

Notes pointing to special Drum Kit features are marked by

Main page

Here is the main page of the Sound operating mode.

Page header

Page menu icon

Sound

Info area

Realtime

Controls area

The MIDI channel

In Sound mode, Pa300 receives and transmits on the same channel of the Upper 1 track. If the Global channel is assigned, notes

can also be received on this channel. See “MIDI: MIDI In Chan-

nels” on page 159 and “MIDI: MIDI Out Channels” on page 160

for more information.

FX area Voice Assign Mode area

How to select oscillators

While in an edit page requiring an oscillator to be selected for editing, use the vertical row of buttons on the right

(1…24 max) to select one of the available oscillators. The

number of available oscillators depends on the “Oscillators

Count” parameter (see page 232).

If you cannot see the desired oscillator, touch the scroll arrow, until the hidden oscillator is shown in the display.

When oscillators cannot be select, since the parameter contained in the current page are global and valid for the whole Sound, these buttons are greyed out, and cannot be selected.

Page header

This line shows the current operating mode and transposition.

Operating mode Master Transpose (in semitones)

Operating mode name

Name of the current operating mode.

Master transpose

Master transpose value in semitones. This value can be changed using the TRANSPOSE buttons on the control panel.

Page menu icon

Touch the page menu icon to open the menu. See “Page menu” on page 254 for more information.

Sounds, Drum Kits

Pa300 features two different types of Sounds:

• Ordinary Sounds. These are normal instrument Sounds, like pianos, strings, basses.

• Drum Kits. These are drum and percussion kits, where each note of the keyboard is a different percussive instrument. You can find Drum Kits in the Drum & SFX and

User Dk banks.

Before pressing MENU to access the edit pages, you should select a Sound of the type you wish to edit or create.

Sound Info area

This is where basic details for the Sound are shown. Touch anywhere in this area to open the Sound Select window.

Sound name

Name of the Sound assigned to the corresponding Keyboard track.

Bank

Bank the current Sound belongs to.

230 Sound Edit

Main page

Bank Select / Program Change sequence

Bank Select MSB / Bank Select LSB / Program Change numbers, in the form “CC00.CC32.PC”.

CC00

CC32

This section shows the value of the Control

Change (CC) 00 message (or Bank Select MSB) for the selected Sound.

This section shows the value of the Control

Change (CC) 32 message (a.k.a. Bank Select LSB) for the selected Sound.

PC This section shows the value of the Program

Change (PC) message for the selected Sound.

Values are in the standard 0-127 MIDI numbering format.

Note:

Some manufacturers could use the 1-128 numbering system; when connecting your Pa300 to an instrument of this kind, increment the PC value by 1 unit.

Octave Transpose icon

Octave transpose value. Use the UPPER OCTAVE buttons to change this value.

Realtime Controls area

Controls in this area allow you to edit the main parameters of the

Sounds assigned to each track. Touch one of them, and modify its value by using the VALUE DIAL controls (or moving your finger).

Note:

All values refer to the original values of the Sound.

Note:

When selecting the Write Sound command from the page menu, current parameter values, after editing the Realtime Controls, are saved with the Sound. After saving, Realtime Controls are set back to the default position.

Note:

After selecting a different Sound, Realtime Control values are automatically set to zero.

Attack Attack time. This is the time during which the sound goes from zero (at the moment when you strike a key) to it’s maximum level.

Decay

Release

Decay time. Time to go from the final Attack level to the beginning of the Sustain.

Release time. This is the time during which the sound goes from the sustaining phase, to zero.

The Release is triggered by releasing a key.

Cutoff Filter cutoff. This sets the sound brightness.

LFO Depth Intensity of the Vibrato (LFO).

LFO Speed Speed of the Vibrato (LFO).

LFO Delay Delay time before the Vibrato (LFO) begins, after the sound starts.

Resonance Use the Filter Resonance to boost the cutoff frequency.

Voice Assign Mode

Poly

The Sound will play polyphonically, allowing you play chords.

Mono

The Sound will play monophonically, producing only one note at a time.

Legato

This parameter is available when the Mono option is selected.

Note:

If “Legato” is On, certain multisamples or keyboard locations may produce an incorrect pitch.

On Legato is on. When multiple note-on’s occur, the first note-on will retrigger the sound, and the second and subsequent note-on’s will not retrigger.

Off

When legato is on, multiple note-on’s will not retrigger the voice. If one note is already on and another note is turned on, the first voice will continue sounding. The oscillator sound, envelope, and LFO will not be reset, and only the pitch of the oscillator will be updated. This setting is effective for wind instrument sounds and analog synth-type sounds.

Legato is off. Notes will always be retriggered when note-on occurs.

When legato is off, multiple note-on’s will retrigger the voice at each note-on. The oscillator sound, envelope, and LFO will be reset (and retriggered) according to the settings of the Sound.

Hold

Use this parameter to keep the notes sustained even after releasing the keys.

Note:

Please remember the Hold must be On before playing the note to be held.

FX Area

In Sound mode, two Master effect processors (MFX1 and MFX2) are available.

On/Off

Use this button to turn on or off the corresponding effect.

Selected Effect

Non editable. This shows the effect assigned to the correspond-

ing FX processor. To select a different effect, see “Effects: “B” FX

Config” on page 253.

Send

Use this knob to adjust the level of the dry sound sent to the corresponding effect.

Amount

Volume of the effect that is added to the dry (non-effected) signal.

Edit menu

From any page, press the MENU button to open the Sound edit menu. This menu gives access to the various Sound edit sections.

When in the menu, select an edit section, or press EXIT or

SOUND to exit the menu and return to the main page. To return to the main page, you can also select the Main Page menu item.

When in an edit page, press EXIT or the SOUND button to return to the main page of the Sound operating mode.

• When an ordinary Sound is selected:

Edit page structure

All edit pages share some basic elements.

Operating mode Edit section

Sound Edit

Edit menu

231

Page menu icon

Selected oscillator

Parameters area

• When a Drum Kit is selected, the “Basic” section is replaced by the “DrumKit” section:

Each item in this menu corresponds to an edit section. Each edit section groups various edit pages, that may be selected by touching the corresponding tab on the lower part of the display.

Tabs

Operating mode

This indicates that the instrument is in Sound mode.

Edit section

This identifies the current edit section, corresponding to one of

the items of the edit menu (see “Edit menu” on page 231).

Page menu icon

Touch this icon to open the page menu (see “Page menu” on page 254).

Selected oscillator

Use these buttons to select the oscillator to edit.

Parameters area

Each page contains various parameters. Use the tabs to select one of the available pages. For detailed information on the vari-

ous types of parameters, see sections starting from page 231.

Tabs

Use tabs to select one of the edit pages of the current edit section.

Basic: Sound Basic

Here you can make basic settings for the Sound, such as basic oscillator settings, the oscillator count, and the polyphonic mode.

232 Sound Edit

Basic: Sound Basic

Oscillator Count

Oscillators Count

Use this box to specify the number of oscillators (up to 24) the

Sound is based on.

The total amount of polyphony varies depending on the number of oscillators used by the Sound (a maximum of 128 with only 1 oscillator per voice).

Note:

When editing the Grand Piano sound, keep in mind Oscillators 10~15 can only be heard when the Damper pedal is depressed.

Low priority

0

1

Use this parameter to decide if the highest-numbered oscillators must be turned off when more polyphony voices are needed.

Keep in mind that, with a dense polyphony, missing oscillators might not even be heard.

2

[n]…24

No oscillator will be turned off in any case.

The highest-numbered oscillator will be turned off, if needed.

The two highest-numbered oscillators can be turned off, one after the other, if needed.

The n-numbered oscillators (up to 24) can be turned off, one after the other, if needed.

Transpose Range

Top/Bottom Key

Use these parameters to set a range for transposition. Inside this range notes are transposed. Outside this range, they are not transposed. This is useful to avoid RX Sounds being transposed when transposing a Sound.

Note:

Set these (general) values so that all RX Noises assigned to any Oscillator fall out of the Transpose Range. For example, if you assigned an RX Noise to a G7 on OSC1, and an RX Noise to an A7 on OSC2, set the “Top Key” value no higher than F#7 (just below the lowest RX Noise).

Voice Assign Mode

Poly/Mono

This is the polyphonic mode of the Sound.

Poly The Sound will play polyphonically, allowing you to play chords.

Mono The Sound will play monophonically, producing only one note at a time.

Single Trigger

This parameter is available when the selected mode is Poly.

On When the same note is played repeatedly, the previous note will be silenced before the next note is sounded, so that the notes do not overlap.

Off When the same note is played repeatedly, the previous note will not be silenced before the next note is sounded.

Legato

This parameter is only available when the selected mode is

Mono. It is the same found on the main page of the Sound mode.

See “Legato” on page 230 for information on this parameter.

Priority

This parameter is available when the selected mode is Mono. It specifies which note will be given priority to play when two or more notes are played simultaneously.

Low Lowest note will take priority.

High

Last

Highest note will take priority.

Last note will take priority.

Hold

Use this parameter to keep the notes sustained even after releasing the keys.

Legato as OSC Trigger

The parameters included in this section are to be considered when a note is played ‘legato’, i.e., with no gap with the previous note. These parameters are valid for the whole Sound (all oscillators).

Max Time

This delay allows notes to be considered Legato, even if there is a small gap before them. This is useful to avoid some notes in a chord are played Legato, and some others Staccato.

1…999 ms Notes played with a small gap are still considered

Legato notes. A value of approx. 15 ms is usually considered effective when playing chords.

Max Range

This is the range (in semitones) within the Legato is considered.

If you play a wider interval, the note is considered Staccato. This is typical of some acoustic instruments, where legato is only possible within a small interval, but not on wider ones.

As an example, please try the Sound “Nylon Guitar DNC”, where the Max Range is 5 semitones. Play legato with intervals smaller than 5 semitones, and you will hear how smoother legato notes will become. Play legato with wider intervals, and legato smoothing will be lost.

1…127 st Max range in semitones.

Sound Edit

Basic: OSC Basic

233

Basic: OSC Basic

The multisample(s) on which the Sound will be based can be selected here for each of the sixteen oscillators. Each oscillator can use 1 or 2 multisamples, each one assigned to the High or

Low layer.

OSC Multisample

High/Low Bank/Num

Use these parameters to select a different multisample for each of the High and Low layers. You can use velocity to switch between the two multisamples. Offset and Level can be adjusted independently for the High and Low multisamples.

The High and Low pop-up menus is where you select the bank

(ROM or LOC), while the numeric field under it is for selecting the multisample inside the selected bank. The Sound name appears on its right.

The multisample you select for the High layer will be triggered

by velocities higher than the value of the “Velocity Multisample

Switch Low-High” parameter (see page 233). If you do not wish

to use velocity switching, set the switch to a value of 001, and select only the High multisample.

ROM

LOC

The standard Factory bank. The Factory area of the internal memory contains 560 different multisamples (preset multisamples), supplied by

Korg as standard.

“Local” multisample bank. This bank only appears in some models.

Note:

If you create a new Sound based on a Local multisample, the Sound will not play on a different instrument, unless it also includes the same Local

Samples.

Note:

Each multisample has an upper note range limit, and cannot produce sound when played above that limit.

Offset

These parameters specify the point where the multisample(s) will begin to play. For some multisamples this parameter will not be available.

Off The sound will start from the beginning of the multisample waveform.

1st…6th The sound will begin from the offset location predetermined for each sample.

No Attack The initial portion of the multisample is ignored.

AMS Activates the Alternate Modulation Source (see below).

PseudoRandom

(Only works when more than one Offset point is available in the multisample). Randomly selects one of the available Offset points (including

Attack and Off).

Level

These parameters specify the level of each multisample.

0…127 Multisample level.

Note:

Depending on the multisample, high settings of this parameter may cause the sound to distort when a chord is played. If this occurs, lower the level.

Octave

Use this parameter to adjust the pitch of the selected oscillator in octave units. The normal octave of the multisample is “0”.

-2…+1 Octave transposition.

Transpose

Use this parameter to adjust the pitch of the selected oscillator in semitone steps over a range of ±1 octave.

-12…+12 Transposition in semitones.

Tune

Use this parameter to adjust the pitch of the sample in one-cent steps (a semitone is 100 cents) over a range of ±1 octave.

-1200…+1200

Fine-tune value in cents.

Velocity Multisample Switch Low-High

This is the velocity value dividing the High and Low layers for the selected oscillator. Notes struck harder than this value will be played by the High multisample.

AMS / Offset Intensity by AMS

(Only available when the AMS option is selected in the “Offset” parameter.) Alternate Modulation Source for the Offset. See

“AMS (Alternate Modulation Source) list” on page 256.

When the “Offset Intensity by AMS” parameter has a positive value, the selected Offset point will depend on the AMS value.

For example, if the selected AMS is the Velocity, when playing softly you will select the Off or 1st Offset, when playing loudly you will select the 6th or No Attack Offset.

When the “Offset Intensity by AMS” parameter has a negative value, the selection will happen in reverse (higher-numbered

Offsets will be selected before the lowest-numbered ones).

OSC Trigger Mode

OSC Trigger parameters are used to set the condition to trigger the selected Oscillator. For example, a Normal Oscillator will always play, while a Legato Oscillator will only play when a note is played Legato.

234 Sound Edit

Basic: OSC Basic

Mode

This is the trigger that allows the selected Oscillator to play.

Normal The Oscillator always plays when a key is pressed

(unless the “OSC Off when Sound Controllers are

On” parameter is checked).

Legato The Oscillator only plays when the note is played

‘legato’. The delay and pitch interval from the previous note are also to be considered, as set in the

Sound > Basic page (see “Legato as OSC Trigger”

above).

Staccato The Oscillator only plays when the note is NOT played legato (it is the opposite of the above choice).

Sound Controller 1

The Oscillator only plays after a switch or footswitch programmed as the Sound Controller 1 has been pressed. Press and release it, and the next note will also trigger the selected Oscillator.

If you keep it pressed, the Oscillator will continue to be triggered until you release the controller.

Note:

In Sequencer and Sound mode, the Assignable Switch 1 is automatically assigned to Sound

Controller 1.

Hint:

This (like the following Sound Controllers) is especially useful to enable a different nuance to the following note(s).

Sound Controller 2

As the above, but with a switch or footswitch programmed as the Sound Controller 2.

Note:

In Sequencer and Sound mode, the Assignable Switch 2 is automatically assigned to Sound

Controller 2.

Sound Controller Y+

As the above, but with the Joystick, assigned as the Sound Controller, pushed at least half-way forward (value 64). The controller is turned off when the Joystick is released. This control is equivalent to a CC#01 (Modulation) Control

Change message.

Sound Controller Y-

Cycle 1

As the above, but with the Joystick, assigned as the Sound Controller, pulled at least half-way back (value 64). The controller is turned off when the Joystick is released. This control is equivalent to a CC#02 (Breath Controller) Control Change message.

All Oscillators with this same trigger mode assigned will play in cycle. For example, if Oscillators 1, 2 and 4 are assigned the Cycle 1 trigger mode, the following note will trigger Oscillator 1, then 2, then 4, then 1 again.

Hint:

This is especially useful to trigger different sound nuances or create vector-like sound sequences.

Cycle 2

Random

As the above, for use with a different (and parallel) group of Oscillators. Having two Cycle Trigger Modes allows for cycling stereo multisamples.

As the above, but with a random selection of

Oscillators within the assigned group.

After Touch Trigger On

The Oscillator starts playing when an After

Touch message with a value of at least 90 is received. The Velocity value is the same as the latest Note On message. The Oscillator will stop playing when the After Touch value falls back to zero.

Note:

After Touch messages can be received via

MIDI, or contained in a Standard MIDI Files.

Hint:

This (like the following Triggers) is especially useful to trigger harmonics or growls when a note is already playing.

Y+ Trigger On

As the above, but with the Joystick, assigned as the Sound Controller, pushed at least half-way forward (value 64). The controller is turned off when the Joystick is released. This control is equivalent to a CC#01 (Modulation) Control

Change message.

Y- Trigger On

As the above, but with the Joystick, assigned as the Sound Controller, pulled at least half-way back (value 64). The controller is turned off when the Joystick is released. This control is equivalent to a CC#02 (Breath Controller) Control Change message.

Legato Up Like Legato, but is only activated when the sec-

ond note is out of the “Max Range” value (see page 232) and it is higher than the first one.

Legato Down Like Legato, but is only activated when the sec-

ond note is out of the “Max Range” value (see page 232) and it is lower than the first one.

Delay

This parameter sets a delay time from the note-on to the real beginning of the sound. With a setting of KeyOff, the sound will begin when note-off occurs. This is useful to create sounds such as the “click” that is heard when a harpsichord note is released.

In this case, set the “Sustain” parameter to 0 (see page 247).

0…5000ms Delay time in milliseconds.

Key Off The sound will begin when the note is released.

The note velocity is read from the Key On Velocity.

Key Rel

Nat Rel

Key Release. The sound will begin when the note is released. The note velocity is read from the Key

Off Velocity.

Natural Release. The sound will begin when the note is released. The note starts from the current volume of the sound. If the sound’s volume is already at zero, this oscillator is not retriggered.

Sound Edit

Basic: Vel/Key Zone

235

OSC Off when Sound Controllers are On

This ‘mirrors’ the way Sound Controllers work. With this parameter checked, the current Oscillator will not play when one of the

Sound Controllers (Sound Controller 1, Sound Controller 2,

Sound Controller Y+, Sound Controller Y-) is activated. It should be applied to Oscillators with Normal, Legato, Staccato,

Cycle 1, Cycle 2, Random, After Touch Trigger On, Y+ Trigger

On, Y- Trigger On, Legato Up and Legato Down trigger modes, that can be turned off by using a switch, footswitch, or the Joystick, programmed as a Sound Controller.

Basic: Damper Mode

Here you can program how the Damper pedal works, the Resonance/Halo effect, and the range within the Note Off message is not sent to the selected Oscillator:

Basic: Vel/Key Zone

Here you can set a note and velocity range “window” for the selected oscillator.

Velocity Zone

Here you can specify the velocity range for the selected oscillator.

Note:

You cannot set the Bottom Velocity higher than the Top

Velocity, nor the Top Velocity lower than the Bottom Velocity.

0…127 Assigned velocity.

Keyboard Range

Here you can specify the note range for the selected oscillator.

Note:

You cannot set the Bottom Key higher than the Top key, nor the Top Key lower than the Bottom key.

C-1…G9 Assigned note.

Scaled Velocity

Use these parameters to scale velocity values received by the

oscillator. By using the “Velocity Zone” function (see above), an

oscillator may be limited to a restricted range (say, 10 to 20), that may result in weak dynamics when the associated sample is triggered.

By assigning a different value to these parameters, the restricted range will be converted to a wider range (for example, the lowest range value of 10 may be converted to a Scaled Velocity value of

0, and the highest range value of 20 may be converted to a Scaled

Velocity value of 127). All values included between the minimum and maximum value are scaled accordingly.

As a consequence, you can create an RX Sound of guitar, by assigning the guitar fret noise to the 10~20 velocity range. When a dynamics value between 10~20 is received, the real velocity value is scaled to the Scaled Velocity values, and plays louder.

0…127 Assigned velocity value.

Damper Mode

Here you can program the Damper Mode for each Oscillator.

Damper Mode

This parameter determines how the Damper pedal works.

Normal The Damper pedal works as usual: by keeping it pressed, the note decay is lengthened, to simulate the longer note decay of an acoustic piano.

Damper Off The Damper pedal is deactivated for the selected

Oscillator.

Hint:

Set the Damper to Damper Off, if you plan to use the selected Oscillator in the Damper Trigger page to trigger sounds. Check the Sound “Harmonica DNC”, and see how the Damper Trigger is used.

Resonance/Halo

The Damper pedal enables a multisample, normally used for the Piano Resonance/Halo effect.

If the pedal is pressed when the note is already playing, the speed at which the multisample appears and disappears, and the volume it can reach, depend on the “Resonance/Halo” parameters programmed below.

Hint:

This Damper mode is much more realistic than the Normal mode, but also ‘steals’ more notes from the overall polyphony, and is especially suggested for solo piano playing.

Note:

Half-pedaling, as well as Damper messages received via MIDI (as Control Change #64), control the level of the Resonance/Halo effect.

236 Sound Edit

Basic: Damper Trigger

Repedaling This mode acts as the Normal mode, but also enables the Damper pedal effect when the pedal is pressed after the note has been released (Note

Off). In this case, the Damper effect starts from the current Release level, and decays slowly.

Warning:

Do not use Sounds with the “Repedaling” assigned to any Oscillator in a Style, or the sustained sound could cause unwanted dissonances. The “Grand Piano RX” Sound is an example of this kind of Sounds to be avoided in a Style track.

Resonance/Halo

Here you can program the Resonance/Halo effect that is enabled by the “Resonance/Halo” Damper Mode (see above). These parameters only affect the Resonance/Halo that is enabled when pressing the Damper pedal down when a note is already playing.

Attack Time

Time needed to the Resonance/Halo to reach the maximum level after the Damper pedal has been pressed.

0…99 Attack time as a value relative to the current Amp

Env Attack value.

Release Time

Time needed to the Resonance/Halo to extinguish after the

Damper pedal has been released.

0…99 Release time as a value relative to the current

Amp Env Release value.

Volume Scaling

Volume of the Resonance/Halo effect, relative to the current level of the sound (as determined by the sum of the Multisample

Volume, Velocity value and current Amp Env value).

0%

1…100%

No volume at all.

Volume expressed as a percentage of the current sound level.

No Note Off Range

From Note

Like in an acoustic piano, the dampers can only dampen strings up to a certain pitch. Starting from that pitch, it is as if the

Damper was always pressed down.

Note:

This parameter only affects the Normal Damper mode. It has no effect on the Resonance/Halo mode.

C#-1…G9 Note starting from which the Damper is always pressed down. In an acoustic piano, this is usually set to G6.

Basic: Damper Trigger

Here you can set the notes triggered by pressing and releasing the Damper Pedal. The parameters in this page have effect on the Sound as a whole, and not on a single Oscillator.

As warned by the message on the lower area of the display, these parameters have no effect if the assigned note falls inside of the

Transpose Range programmed in the “Basic: Sound Basic” page

(see “Transpose Range” on page 232). Please either choose a note

out of that range, or modify the Transpose Range, so that the note is either higher or lower than that range.

Transpose Range

Damper Trigger Sample

Damper On Trigger

Pressing down the Damper pedal (Damper On) can play a special sample assigned to a particular note (for example, pedal down squeaking in the Sound “Grand Piano RX”, breathing in in the Sound “Harmonica DNC” …).

Note

Note where the special Damper On sample is located.

Velocity

Fixed velocity of the special Damper On sample.

Note Off on Damper Off

If checked, the special Damper On sample stops playing when the Damper pedal is released.

Damper Off Trigger

Releasing the Damper pedal (Damper Off) can play a special sample assigned to a particular note (for example, Damper pedal release noise in the Sound “Grand Piano RX”).

Note

Note where the special Damper Off sample is located.

Velocity

Fixed velocity of the special Damper Off sample.

Sound Edit

Basic: EQ

237

Basic: EQ

In this page, you can set the semi-parametric three-band equalizer for the selected oscillator.

DrumKit: Sample Setup (Drum Kits)

This page appears when you edit a Drum Kit. Here you can select a different percussive sample for each key and layer.

Drum Kits use only one oscillator.

Selected

Layer

Velocity

Switches

Enable

Check this box to activate the equalizer on the selected oscillator.

TRIM

This knob allows you to limit the level of the signal passing through the equalizer. Extreme equalization values can overload the audio circuits and lead to distortion. This control lets you set equalization as desired, and at the same time avoid overloading.

0…99 Limiting value. The higher, the most effective it is.

Low Gain

Low frequencies equalization. This is a shelving curve filter. Values are shown in decibels (dB).

-18…+18dB Low gain value in decibels.

Mid (Middle) Gain

Middle frequencies equalization. This is a bell curve filter. Values are shown in decibels (dB).

-18…+18dB Middle gain value in decibels.

Mid (Middle) Freq

Centre frequency of the middle frequencies equalization.

-0.100…+10 kHz

Centre frequency in kHz.

Hi (High) Gain

High frequencies equalization. This is a shelving curve filter.

Values are shown in decibels (dB).

-18…+18dB High gain value in decibels.

Key

Key

Key in edit. To select a key, you can press a key on the keyboard while this parameter is selected.

Layers

Number of layers assigned to the selected key. Depending on the number of selected layers, you can have a different number of velocity switches.

Assign

Use this parameter to turn the sample on/off.

On

Off

The sample is assigned to the selected key.

The sample is not assigned. The sample assigned to the next highest assigned key is used instead.

Layer Selector & Velocity Sample Switch

Selected Layer

Use these radio buttons to select the layer to edit. The available

layers depends on the “Layers” parameter.

Velocity Switches

Each of these values separates the two adjacent layers for the selected sample/key. Notes stricken harder than a velocity switch will be played by the layer on the right, while notes stricken softer are played by the layer on the left.

The first and last values are not editable, and are always 001 and

127 (respectively).

Drum Sample

Bank/Num/Name

Use these parameters to select a different Drum Sample for each layer. You can use velocity to switch between the available samples. Offset and Level can be adjusted independently for the various drum samples.

238 Sound Edit

DrumKit: Sample Setup (Drum Kits)

The pop-up menu is where you select the bank (ROM or LOC), while the numeric field under it is for selecting the sample inside the selected bank. The sample name appears on its right.

The sample you select for the current layer will be triggered by

velocities higher than the value of the “Velocity Switches” parameter (see page 237). If you do not wish to use velocity

switching, assign just one layer to the selected key, and assign a sample only to Layer 1.

ROM The standard Factory bank. The Factory area of the internal memory contains a series of different multisamples (preset multisamples), supplied by

Korg as standard.

LOC “Local” multisample bank. This bank only appears in some models.

Note:

If you create a new Sound based on a Local multisample, the Sound will not play on a different instrument, unless it also includes the same Local

Samples.

Note:

Each sample has an upper note range limit, and may not produce sound when played above that limit.

Rev (Reverse)

The sample will be played in reverse. In the case of Factory or

Local samples that were originally specified to loop, the sample will be played back in “one-shot” reverse mode. If the sample was originally set to reverse, it will playback without change.

On

Off

The sample will playback in reverse.

The sample will play back normally.

Ofs (Offset)

These parameters specify the point where the sample will begin to play. For some samples this parameter will not be available.

Off The sound will start from the beginning of the sample.

1st…6th The sound will begin from the offset location pre-determined for each sample.

The initial portion of the multisample is ignored.

NoAtk

AMS Activates the Alternate Modulation Source (see below).

PseudoRandom

(Only works when more than one Offset point is available in the multisample). Randomly selects one of the available Offset points (including

Attack and Off).

AMS / Int(ensity)

(Only available when the AMS option is selected in the “Offset” parameter.) Alternate Modulation Source for the Offset. See

“AMS (Alternate Modulation Source) list” on page 256.

When the “Intensity” parameter has a positive value, the selected

Offset point will depend on the AMS value. For example, if the selected AMS is the Velocity, when playing softly you will select the Off or 1st Offset, when playing loudly you will select the 6th or No Attack Offset.

When the “Intensity” parameter has a negative value, the selection will happen in reverse (higher-numbered Offsets will be selected before the lowest-numbered ones).

Level

This parameter specifies the level of the sample. For more information, see “Level” on page 233.

Attack

This parameter is an offset to the selected sample’s EG Attack.

Decay

This parameter is an offset to the selected sample’s EG Decay.

Cutoff

This parameter sets the cutoff frequency for the filter applied to the selected sample.

Resonance

This parameter sets the resonance for the filter applied to the selected sample.

Transpose

This parameter transposes the selected sample. Use it to change the pitch of the selected key.

0 No transposition applied.

-64…+63 Transpose value in semitones.

Tune

Use this parameter to fine-tune the assigned sample.

0 Original tuning.

-99…+99 Fine-tuning value in cents (1/100 of a semitone).

Sound Edit

DrumKit: EQ (Drum Kits)

239

DrumKit: EQ (Drum Kits)

This page appears when you edit a Drum Kit. In this page, you can set the semi-parametric three-band equalizer for the selected key, layer and Drum sample.

DrumKit: Voice Mixer (Drum Kits)

This page appears when you edit a Drum Kit. Here you can set various parameters for the different percussive sample assigned to the selected key and layer.

Key

See “Key” on page 237.

Layer Selector & Velocity Sample Switch

See “Layer Selector & Velocity Sample Switch” on page 237.

Drum Sample Equalizer

Enable

Check this box to activate the equalizer on the selected oscillator.

TRIM

This knob allows you to limit the level of the signal passing through the equalizer. Extreme equalization values can overload the audio circuits and lead to distortion. This control lets you set equalization as desired, and at the same time avoid overloading.

0…99 Limiting value. The higher, the most effective it is.

Low Gain

Low frequencies equalization. This is a shelving curve filter. Values are shown in decibels (dB).

-18…+18dB Low gain value in decibels.

Mid (Middle) Gain

Middle frequencies equalization. This is a bell curve filter. Values are shown in decibels (dB).

-18…+18dB Middle gain value in decibels.

Mid (Middle) Freq

Centre frequency of the middle frequencies equalization.

-0.100…+10 kHz

Centre frequency in kHz.

Hi (High) Gain

High frequencies equalization. This is a shelving curve filter.

Values are shown in decibels (dB).

-18…+18dB High gain value in decibels.

Key

See “Key” on page 237.

Voice Assign Mode

Single Trigger

Use this parameter to set the sample as a single-triggered one.

On When the same key (note) is played repeatedly, the previous note will be stopped before the new note is triggered, so that they will not overlap.

Off When the same key (note) is played repeatedly, the previous note will not be stopped before the new note is triggered.

Exclusive Group

Exclusive Groups are sets of mutually exclusive keys, stopping each other. For example, if the Open Hi-Hat and Closed Hi-Hat are assigned the same Exclusive Group, playing an Open Hi-Hat will stop the Closed Hi-Hat playing.

None No Exclusive Group assigned. The selected key will not be stopped by any other key.

1…127 Exclusive Groups assigned to the selected key.

When you play this key, all other keys assigned to the same Exclusive Group will be stopped, and this key will be stopped by other keys assigned to the same Exclusive Group.

Enable Note On Receive

Use this parameter to enable/disable the reception of the Note

On (Key On) message.

On

Off

The Note On message is normally received.

The Note On message is not received. Therefore, the corresponding key is muted.

Enable Note Off Receive

Use this parameter to enable/disable the reception of the Note

Off (Key Off) message.

On The sound will stop as soon as you release the key.

240 Sound Edit

Pitch: Pitch Mod

Off The sound will continue playing up to the end of the sample. The Note Off message is ignored.

Mixer

Pan

This parameter sets the position in the stereo panorama of the selected key.

Send to MFX1, MFX2

These parameters set the MFX1 or MFX2 send level for the selected key.

Pitch: Pitch Mod

Here you can make pitch settings for each oscillator. These settings specify how keyboard location will affect the pitch of each oscillator, and select the controllers that will affect the oscillator pitch and specify the depth of control. You can also specify the amount of pitch change produced by the Pitch EG and by LFO1 and LFO2, switch portamento on/off and specify how it will apply.

Pitch

Pitch Slope

Normally you will leave this parameter at +1.0. Positive (+) values will cause the pitch to rise as you play higher notes, and negative (–) values will cause the pitch to fall as you play higher notes.

With a value of 0, there will be no change in pitch, and the C4 pitch will sound regardless of the keyboard location you play.

The diagram shows how the Pitch Slope and pitch are related:

Pitch

+2

+1

2oct

1oct

1oct

0

–1

C4 C5 Key

-1.0…+2.0

Pitch slope value.

Pitch Bend Mode

The Pitch Bend can work in different ways, depending on the selected option.

Normal Linear bending.

Fixed Scale When this parameter is turned on on an oscillator, Pitch Bend and Sub Scale have no effect on its tuning. The relevant parameters are greyed out and non-selectable. This is useful when assigning to the oscillator a noise (like the breath noise of a reed) with a fixed frequency, that must not change on different notes and different pitches.

Highest Pitch Bend only

On this oscillator, Pitch Bend is only activated on the highest note currently playing on the keyboard.

Sound Edit

Pitch: Pitch Mod

241

Lowest Pitch Bend only

On this oscillator, Pitch Bend is only activated on the lowest note currently playing on the keyboard.

Ribbon to Pitch

Pitch Bend range assigned to the Ribbon Controller message

(CC#16). The Ribbon Controller message can be received from

MIDI or contained in a Standard MIDI File.

-12…0…+12 Maximum bending, when touching the extreme left or right of the Ribbon Controller.

JS (+X)

This parameter specifies how the pitch will change when the joystick is moved all the way to the right. A setting of 12 produces 1 octave of change.

For example if you set this to +12 and move the joystick all the way to the right, the pitch will rise one octave above the original pitch.

-60…+12 Maximum pitch change in semitones.

JS (–X)

This parameter specifies how the pitch will change when the joystick is moved all the way to the left. A setting of 12 produces 1 octave of change.

For example, if you set this to -60 and move the joystick all the way to the left, the pitch will fall five octaves below the original pitch. This can be used to simulate the downward swoops that a guitarist produces using the tremolo arm.

-60…+12 Maximum pitch change in semitones.

AMS (Alternate Modulation Source)

This parameter selects the source that will modulate the pitch of

the selected oscillator. See “AMS (Alternate Modulation Source) list” on page 256.

Intensity

This parameter specifies the depth and direction of the effect produced by “AMS”. With a setting of 0, no modulation will be applied. With a setting of 12.00, the pitch will change up to one octave.

For example, if you set “AMS” to JS (-Y) and move the joystick downwards, the pitch will rise if this parameter is set to a positive (+) value, or fall if this parameter is set to a negative (–) value. The range is a maximum of one octave.

-12.00…+12.00

Parameter value.

Pitch EG

The Pitch EG (Envelope Generator) is unique to all oscillators.

Velocity Intensity

This parameter specifies the depth and direction of the modula-

tion that the pitch EG specified on “Pitch: Pitch EG” will apply to

the pitch. With a setting of 12.00, the pitch will change a maximum of ±1 octave.

-12.00…+12.00

Parameter value.

Pitch EG AMS (Alternate Modulation Source)

This parameter selects the source that will modulate the pitch

EG of the selected oscillator. See “AMS (Alternate Modulation

Source) list” on page 256).

Pitch EG Intensity

This parameter specifies the depth and direction of the effect that “AMS” will have. For example, if you set “AMS” to Velocity and set this value to +12.00, the velocity will control the range of pitch change produced by the pitch EG in a range of ±1 octave.

As you play more softly, the pitch change will draw closer to the pitch EG levels.

Pitch change (level)

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

Softly played

(Intensity (Pitch EG) setting)

Strongly played with a positive (+) value

Strongly played with a negative (–) value

Note:

“Intensity” (Pitch EG) and AMS will be added to determine the depth and direction of the pitch modulation applied by the pitch EG.

Portamento

Enabled

This parameter turns the portamento effect (smooth change in pitch from one note to the next) on/off, and specifies how it will be applied.

Note:

Portamento will also be switched when CC#65 (Portamento

SW) is received.

On

Off

Portamento will be applied.

Portamento will not be applied.

Fingered

This parameter specifies whether the portamento effect restarts or not with each note played.

On

Off

Portamento will restart with each note.

Portamento will not restart with each note.

Time

This parameter sets the portamento time. Increasing the value will produce a slower change in pitch.

000…127 Portamento time in MIDI value.

LFO 1/2

LFO1/2 Int

Intensity of the corresponding LFO.

-12…0…+12 Parameter value. Negative values invert the LFO shape.

242 Sound Edit

Pitch: Pitch EG

JS+Y

Intensity of the corresponding LFO when the joystick is pushed forward.

-12…0…+12 Parameter value. Negative values invert the LFO shape.

AMS / Intensity

Alternate Modulation Source for the LFO. See “AMS (Alternate

Modulation Source) list” on page 256. Use the “Intensity”

parameter to set the intensity of the modulation.

Pitch: Pitch EG

Here you can make settings for the pitch EG, which creates timevariant changes in the pitch of the oscillators. The depth of pitch change produced by these EG settings on the oscillators is

adjusted by the “Intensity (AMS1/2 Intensity)” parameter (see page 243).

Diagram

The diagram on top of the page shows the Pitch envelope line.

Level

These parameters specify the amount of pitch change. The actual

amount of pitch change will depend on the “Intensity (AMS1/2

Intensity)” parameter (see below). For example, with an “Inten-

sity” setting of +12.00, a “Level” setting of +99 would raise the pitch one octave, and a “Level” setting of –99 would lower the pitch one octave.

Time-varying pitch settings (when Pitch EG Intensity = +12.00)

+99 = approximately 1 octave Attack Level

Note-on Note-off

0 = pitch when key is held

(sustained)

Start Level

Attack

Time

–99 = approximately 1 octave

Decay

Time

Time

Release Level

Release Time

Start Level

Specifies the amount of pitch change at note-on.

-99…+99 Parameter value.

Attack Level

Specifies the amount of pitch change when the attack time has elapsed.

-99…+99 Parameter value.

Release Level

Specifies the amount of pitch change when the release time has elapsed.

-99…+99 Parameter value.

Time

These parameters specify the time over which the pitch change will occur.

See diagram above.

Sound Edit

Pitch: Pitch EG

243

Attack Time

Specifies the time over which the pitch will change from note-on until it reaches the pitch specified as the attack level.

0…99 Parameter value.

Decay Time

Specifies the time over which the pitch will change after reaching the attack level until it reaches the normal pitch.

0…99 Parameter value.

Release Time

Specifies the time over which the pitch will change from note-off until it reaches the pitch specified as the release level.

0…99 Parameter value.

Level Modulation

Pitch EG change (level) (AMS=JS-Y/Velocity, Intensity= positive (+) value

Note-on Note-on Note-on

Note-off Note-off Note-off

A note played softly with

Start Level Swing set at 0,

Attack Level Swing set to +, the Joystick pulled on

A note played strongly with

Start Level Swing set to 0,

Attack Level Swing set to +, the Joystick pulled on

A note played strongly with

Start Level Swing set to 0,

Attack Level Swing set to –, the Joystick pulled on

AMS1/2 (Alternate Modulation Source 1/2)

These parameters select the source that will control the pitch EG

“Level” parameters (“AMS (Alternate Modulation Source) list” on page 256).

Intensity (AMS1/2 Intensity)

These parameters specify the depth and direction of the effect applied by “AMS1”. With a setting of 0, the levels specified by

“Level” will be used.

For example, if “AMS1” is Joystick Y+, moving the Joystick in the upper direction to turn it on will change the “Level” parameters of the Pitch EG. As the absolute value of “Intensity” is increased, the pitch EG levels will change more when the Joystick is released. The direction of the change is specified by “St (Start

Level Swing)” and “At (Attack Level Swing)”. When the Joystick is released, the pitch EG levels will return to their own settings.

If “AMS1” is set to Velocity, increasing the absolute value of

“Intensity” will produce increasingly wider change in pitch EG levels for strongly-played notes. The direction of the change is

specified by “St (Start Level Swing)” and “At (Attack Level

Swing)”. As you play more softly, the pitch change will draw

closer to the pitch EG levels.

-99…+99 Parameter value.

St (Start Level Swing)

This parameter specifies the direction of change in “Start Level”

caused by “AMS1/2”. If “Intensity” is a positive (+) value, a setting of + will raise the EG level, and a setting of – will decrease it.

With a setting of 0 there will be no change.

At (Attack Level Swing)

This parameter specifies the direction of change in “Attack

Level” caused by “AMS1/2”. If “Intensity” is a positive (+) value, a

setting of + will raise the EG level, and a setting of – will decrease it. With a setting of 0 there will be no change.

Time Modulation

Pitch EG changes (Time) (AMS = Velocity, Intensity = positive (+) value)

Note-on

Note-on

Note-on

Note-off Note-off Note-off

A note played softly with

Attack Time Swing set to + and Decay Time Swing set to

A note played strongly with

Attack Time Swing set to + and

Decay Time Swing set to +

A note played strongly with

Attack Time Swing set to – and

Decay Time Swing set to –

AMS (Alternate Modulation Source)

This parameter selects the source that will control the “Time”

parameters of the pitch EG (see “AMS (Alternate Modulation

Source) list” on page 256).

Intensity (AMS Intensity)

This parameter specifies the depth and direction of the effect that “AMS” will have on the “Time” parameters. With a setting of

0, the pitch EG times will be just as specified by the “Time” set-

tings.

The alternate modulation value at the moment that the EG reaches each point will determine the actual value of the EG time that comes next.

For example, the decay time will be determined by the alternate modulation value at the moment that the attack level is reached.

When this parameter is set to values of 16, 33, 49, 66, 82, or 99, the specified EG times will speed up as much as 2, 4, 8, 16, 32, or

64 times respectively (or slowed down to 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 of the original time).

For example if “AMS” is set to Velocity, increasing the absolute value of “Intensity” will allow strongly-played notes to increase the changes in pitch EG “Time” values. The direction of the

change is specified by “At (Attack Time Swing)” and “Dc (Decay

Time Swing)”. As you play more softly, the pitch EG times will

more closely approach the actual settings of the pitch EG.

-99…+99 Parameter value.

At (Attack Time Swing)

This parameter specifies the direction in which “AMS” will affect

the “Attack Time” parameter. With positive (+) values of “Inten-

sity”, a setting of + will cause the time to be lengthened, and a setting of – will cause the time to be shortened. With a setting of

0 there will be no change.

Dc (Decay Time Swing)

Specify the direction in which “AMS” will affect the “Decay

Time”. With positive (+) values of “Intensity”, a setting of + will

cause the time to be lengthened, and a setting of – will cause the time to be shortened. With a setting of 0 there will be no change.

244 Sound Edit

Filter: Filter Type

Filter: Filter Type

Here you can make settings for the filters that will be used by the oscillators. You can select either a 24 dB/octave low pass filter with resonance, or a series connection of a 12 dB/octave low pass filter and a 12 dB/octave high pass filter.

Resonance (Resonance A)

The resonance emphasizes the overtone components that lie in the region of the cutoff frequency specified by “Frequency”, producing a more distinctive sound. Increasing this value will produce a stronger effect.

00…99 Resonance value.

Res. Mod. by AMS (Resonance modulated by AMS)

Selects the source that will control the “Resonance” level. See

“AMS (Alternate Modulation Source) list” on page 256.

The effect of resonance

Low Pass

Level

Filter Type

This parameter selects the type of filter (Low Pass Resonant, Low

Pass & High Pass) for the selected oscillator.

Low Pass Resonance

When the Low Pass filter type is selected, only filter A will be activated.

Low Pass & High Pass

When the Low Pass & High Pass filter type is selected, the filter B will be activated.

Trim

Use this parameter to adjust the level at which the audio signal output from the selected oscillator is input to filter A.

Note:

If this value is raised, the sound may distort if Resonance is set to a high value or when you play a chord.

00…99 Trim level.

Filter A

Frequency (Cutoff Frequency A)

This parameter specifies the cutoff frequency of filter A.

Level

Low Pass

12dB/oct

24dB/oct

Frequency

This is a filter that cuts the high-frequency region above the cutoff frequency.

This is the most common type of filter, and is used to cut part of the overtone components, making an originally bright timbre sound more mellow (darker).

When the “Filter Type” is Low Pass

Resonance, the cutoff will have a steeper slope.

00…99 Cutoff frequency value.

Low resonance value High resonance value

Intensity (AMS Intensity)

This parameter specifies the depth and direction of the effect

that “Res. Mod. by AMS (Resonance modulated by AMS)” will have on the resonance level specified by “Resonance (Resonance

A)”.

For example if Velocity has been selected, changes in keyboard velocity will affect the resonance.

With positive (+) values, the resonance will increase as you play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance” setting.

With negative (–) values, the resonance will decrease as you play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance” setting.

The resonance level is determined by adding the “Resonance” and “Intensity (AMS Intensity)” values.

-99…+99 Parameter value.

Filter B

Frequency (Cutoff Frequency B)

This parameter specifies the cutoff frequency of filter B. This

parameter will be displayed when “Filter Type” is set to Low Pass

& High Pass.

High Pass

Level

12dB/oct

This filter cuts the low-frequency range that lies below the cutoff frequency. By cutting the lower overtones, it lightens the tone.

Frequency

00…99 Cutoff frequency value.

Sound Edit

Filter: Filter Mod

245

Filter: Filter Mod

These settings let you apply modulation to the cutoff frequency

(“Frequency”) of the filter for the selected oscillator to modify the tone.

Tracking to A/B

These parameters specify the note numbers at which keyboard tracking will begin to apply, and set the “Intensity to A” and

“Intensity to B” parameters to specify the depth and direction of the change applied to filters A and B.

For the range of notes between “Key Low” and “Key High”, the cutoff frequency will change according to the keyboard location

(pitch).

-99…+99 Parameter value.

Filter EG

hanges in cutoff frequency

Note-on

Note-off

Note-on

Note-off

Note-on

Note-off

When “Filter Type” is Low Pass Resonance, parameters for filter

B will not be editable (greyed out).

Keyboard Tracking

Key Low/High

These settings specify keyboard tracking for the cutoff frequency of the filter for the selected oscillator. The way in which the cutoff frequency is affected by the keyboard location you play can be specified by the “Key Low”, “Key High”, “Ramp Low” and

“Ramp High” parameters.

Keyboard tracking will apply to the range below the specified

Low note number, and above the specified High note number.

C–1…G9 Lowest/Highest note in the range.

Ramp Low/High

These parameter specifies the angle of keyboard tracking.

If “Intensity to A” and “Intensity to B” are set to +50, “Ramp

Low” is set to –62 and “Ramp High” is set to +62, the angle of the change in cutoff frequency will correspond to the keyboard location (pitch). This means that the oscillation that occurs when

you increase the “Resonance (Resonance A)” will correspond to

the keyboard location.

If you set “Ramp Low” to +43 and “Ramp High” to –43, the cutoff frequency will not be affected by keyboard location. Use this setting when you do not want the cutoff frequency to change for each note.

-99…+99 Angle value.

Here is how cutoff frequency is affected by keyboard location and the Ramp setting (“Intensity to A” and “Intensity to B” =

+50):

Cutoff frequency

High Ramp=+99

High Ramp=+62

High Ramp=0

High Ramp=–43

High Ramp=–99

Low Ramp=+99

Low Ramp=+43

Low Ramp=0

Low Ramp=–62

Low Ramp=–99

Low Key High Key

Key oftly played Strongly played

Setting to +

Strongly played

Setting to –

Velocity to A

This parameter specifies the depth and direction of the effect that velocity will have on the time-varying changes created by

the filter EG (as set on “Filter: Filter EG”) to control the filter A

cutoff frequency.

With positive (+) values, playing more strongly will cause the filter EG to produce greater changes in cutoff frequency. With negative (–) values, playing more strongly will also cause the filter

EG to produce greater changes in cutoff frequency, but with the polarity of the EG inverted.

99…+99 Value of the Velocity to A parameter.

Velocity to B

This parameter specifies the depth and direction of the effect that velocity will have on the time-varying changes created by

the filter EG to control the filter B cutoff frequency (see “Velocity to A”).

99…+99 Value of the Velocity to B parameter.

Int to A (Intensity to A)

Specifies the depth and direction of the effect that the time-varying changes created by the filter 1 EG will have on the filter A cutoff frequency.

With positive (+) settings, the sound will become brighter when the EG levels set by Filter EG “Level” and “Time” parameters are in the “+” area, and darker when they are in the “–” area.

With negative (–) settings, the sound will become darker when the EG levels set by Filter EG “Level” and “Time” parameters are in the “+” area, and brighter when they are in the “–” area.

-99…+99 Parameter value.

Int to B (Intensity to B)

Specifies the depth and direction of the effect that the time-varying changes created by the filter EG will have on the filter B cut-

off frequency (see “Int to A (Intensity to A)”).

-99…+99 Parameter value.

246 Sound Edit

Filter: Filter LFO

AMS (EG Alternate Modulation Source)

Selects the source that will control the depth and direction of the effect that the time-varying changes produced by the filter EG

will have on the cutoff frequency of filters A and B. See “AMS

(Alternate Modulation Source) list” on page 256.

Int to A (Intensity to A)

Specifies the depth and direction of the effect that “AMS” will

have on filter A. For details on how this will apply, refer to “Int to

A (Intensity to A)”.

Int to B (Intensity to B)

Specifies the depth and direction of the effect that “AMS” will

have on filter B. For details on how this will apply, refer to “Int to

A (Intensity to A)”.

Note:

The sum of the settings for “Velocity to A/B”, “Intensity to A/

B”, and “(AMS) Intensity to A/B” will determine the depth and direction of the effect produced by the filter EG.

Filter A/B Modulation

AMS1 (Alternate Modulation Source 1 for filter A/B)

Selects the source that will control modulation of the filter A

cutoff frequency. See “AMS (Alternate Modulation Source) list” on page 256.

Note:

The filter B parameters will be displayed when “Filter Type” on page 244 is Low Pass & High Pass.

Intensity (Intensity to AMS1)

Specifies the depth and direction of the effect that “AMS1” will have.

When “AMS1” is JS X, a positive (+) value for this parameter will cause the cutoff frequency to rise when the joystick is moved toward the right, and fall when the joystick is moved toward the left. With a negative (–) value for this parameter, the opposite will occur.

This value is added to the setting of the Filter A “Frequency”.

AMS2 (Alternate Modulation Source 2 for filter A/B)

Selects the source that will control modulation of the filter A

cutoff frequency (see “AMS (Alternate Modulation Source) list” on page 256).

Intensity (Intensity to AMS2)

Specifies the depth and direction of the effect that the selected

source will have (see “Intensity (Intensity to AMS1)” on page 246).

Filter: Filter LFO

Here you can use the filter LFO to apply cyclic modulation to the cutoff frequency of the filter (for the selected oscillator) to create cyclical changes in tone.

LFO 1

Intensity to A

Specifies the depth and direction of the modulation that LFO1

(set on “LFO: LFO1”) will have on the cutoff frequency of filter

A. Negative (–) settings will invert the phase.

Change in cutoff

Low setting High setting

-99…+99 Parameter value.

Intensity to B

Specify the depth and direction of the modulation that LFO1

will have on the cutoff frequency of filter B (see “Intensity to A”).

-99…+99 Parameter value.

JS (Joystick) –Y Intensity to A

By moving the joystick in the Y direction (toward yourself), you can control the depth at which LFO1 modulates the cutoff frequency of filter A. This parameter specifies the depth and direction of the control.

Higher settings of this parameter will produce greater increases in the effect of LFO1 on the filter when the joystick is moved toward yourself.

-99…+99 Parameter value.

JS (Joystick) –Y Intensity to B

By moving the joystick in the Y direction (toward yourself), you can control the depth at which LFO1 modulates the cutoff frequency of filter B. This parameter specifies the depth and direc-

tion of the control (see “JS (Joystick) –Y Intensity to A”).

AMS (Filter LFO1 Alternate Modulation Source)

Select a source that will control the depth and direction of cutoff

frequency change for both filters A and B. See “AMS (Alternate

Modulation Source) list”.

Sound Edit

Filter: Filter EG

247

Intensity to A

Specifies the depth and direction of the effect that “AMS” will have on filter A.

For example if “AMS” is Joystick Y+, higher settings of this parameter will allow greater change to be applied to LFO1 when you move the Joystick up in the Y axis.

-99…+99 Parameter value.

Intensity to B

Specifies the depth and direction of the effect that “AMS” will

have on filter B (see “Intensity to A”).

LFO 2

Adjusts the depth of the cyclic modulation applied by LFO2 (set

on “LFO: LFO2”) to the cutoff frequency of filters A and B. For

more information on the parameters see “LFO 1” above.

Filter: Filter EG

Here you can make settings for the EG that will produce timevarying changes in the cutoff frequency of filters A and B for the selected oscillator. The depth of the effect that these settings will have on the filter cutoff frequency is determined by the “Velocity” and “Intensity” parameters.

Diagram

The diagram on top of the page shows the Filter envelope line.

Filter envelope

The specified cutoff frequency

Start

Level

Attack Level

Note-on

Break

Point

Level

Note-off

Sustain Level

Attack

Time

Decay

Time

Slope

Time

Release

Time

Release

Level

Time

Level

These are the envelope segment levels. The result will depend on

the filter that was selected in “Filter Type”. For example, with the

Low Pass Resonance filter, positive (+) values of EG Intensity will cause the tone to be brightened by positive (+) levels, and darkened by negative (–) levels.

Start

This parameter specifies the change in cutoff frequency at the time of note-on.

-99…+99 Level value.

Attack

This parameter specifies the change in cutoff frequency after the attack time has elapsed.

-99…+99 Level value.

Break (Break Point)

This parameter specifies the change in cutoff frequency after the decay time has elapsed.

-99…+99 Level value.

Sustain

This parameter specifies the change in cutoff frequency that will be maintained from after the slope time has elapsed until noteoff occurs.

-99…+99 Level value.

Release

This parameter specifies the change in cutoff frequency that will occur when the release time has elapsed.

-99…+99 Level value.

Time

These parameters specify the time over which the filter change will occur.

Attack

This parameter specifies the time over which the level will change from note-on until the attack level is reached.

0…99 Time value.

Decay

This parameter specifies the time over which the level will change from the attack level to the break point level.

0…99 Time value.

Slope

This parameter specifies the time over which the level will change after the decay time has elapsed until the sustain level is reached.

0…99 Time value.

Release

This parameter specifies the time over which the level will change after note-on occurs until the release level is reached.

0…99 Time value.

248 Sound Edit

Filter: Filter EG

Level Modulation

Filter 1 EG changes (level) (AMS = Velocity, Intensity = a positive (+) value)

Note-on

Note-on

Note-on

Note-off Note-off Note-off

Time Modulation

Filter 1 EG changes (Time) (AMS = Velocity, Intensity = a positive (+) value)

Note-on Note-on Note-on

Note-off

Note-off

Note-off

Softly played note with Start Level

Swing, Attack Level Swing, and

Break Level Swing set to +

Strongly played note with Start

Level Swing, Attack Level Swing, and Break Level Swing set to +

Strongly played note with Start

Level Swing, Attack Level Swing, and Break Level Swing set to –

AMS (Alternate Modulation Source)

This parameter selects the source that will control the “Level”

parameters of the filter EG (“AMS (Alternate Modulation

Source) list” on page 256).

Intensity (AMS Intensity)

This parameter specifies the depth and direction of the effect applied by “AMS”. With a setting of 0, the levels specified by

“Frequency (Cutoff Frequency A)” will be used.

For example, if “AMS” is Velocity, and you set “St (Start Level

Swing)”, “At (Attack Level Swing)” and “Br (Break Level Swing)”

to + and set “Intensity” to a positive (+) value, the EG levels will rise as you play more strongly. If “Intensity” is set to a negative

(–) values, the EG levels will fall as you play more strongly.

-99…+99 Intensity value.

St (Start Level Swing)

This parameter specifies the direction in which “AMS” will affect

“Start”. When “Intensity” has a positive (+) value, a setting of +

for this parameter will allow “AMS” to raise the EG level, and a setting of – will allow “AMS” to lower the EG level. With a setting of 0 there will be no change.

At (Attack Level Swing)

This parameter specifies the direction in which “AMS” will affect

“Attack”. When “Intensity” has a positive (+) value, a setting of +

for this parameter will allow “AMS” to raise the EG level, and a setting of – will allow “AMS” to lower the EG level. With a setting of 0 there will be no change.

Br (Break Level Swing)

This parameter specifies the direction in which “AMS” will affect

“Break (Break Point)”. When “Intensity” has a positive (+) value,

a setting of + for this parameter will allow “AMS” to raise the EG level, and a setting of – will allow “AMS” to lower the EG level.

With a setting of 0 there will be no change.

Softly played note with Attack,

Decay, Slope and Release

Level Swings set to +

Strongly played note with

Attack, Decay, Slope and

Release Level Swings set to +

Strongly played note with

Attack, Decay, Slope and

Release Level Swings set to –

AMS1/2

Use this parameter to select the source that will control the

“Time” parameters of the filter EG. See “AMS (Alternate Modulation Source) list” on page 256.

Int (AMS Intensity)

This parameter specifies the depth and direction of the effect

that “AMS1/2” will have.

For example, if “AMS1/2” is set to FltKTr +/+, the EG “Time”

parameters will be controlled by the Keyboard Tracking settings.

With positive (+) values of this parameter, positive (+) values of

“Ramp Low/High” will lengthen the EG times, and negative (–) values of “Ramp Low/High” will shorten the EG times. The

direction of change is specified by “At (Attack Time Swing)”, “Dc

(Decay Time Swing)”, “Sl (Slope Time Swing)”, and “Rl (Release

Time Swing)”.

With a setting of 0, the times specified by “Frequency (Cutoff

Frequency A)” will be used.

If “AMS1/2” is set to Velocity, positive (+) values of this parame-

ter will cause EG times to lengthen as you play more strongly, and negative (–) values will cause EG times to shorten as you play more strongly.

-99…+99 Intensity value.

At (Attack Time Swing)

This parameter specifies the direction in which “AMS1/2” will

affect the attack time. With positive (+) values of “Intensity”, setting this parameter to + will allow AMS to lengthen the time, and setting this parameter to – will allow AMS to shorten the time. With a setting of 0 there will be no change.

Dc (Decay Time Swing)

This parameter specifies the direction in which “AMS1/2” will

affect the decay time. With positive (+) values of “Intensity”, setting this parameter to + will allow AMS to lengthen the time, and setting this parameter to – will allow AMS to shorten the time. With a setting of 0 there will be no change.

Sl (Slope Time Swing)

This parameter specifies the direction in which “AMS1/2” will

affect the slope time. With positive (+) values of “Intensity”, setting this parameter to + will allow AMS to lengthen the time, and setting this parameter to – will allow AMS to shorten the time. With a setting of 0 there will be no change.

Rl (Release Time Swing)

This parameter specifies the direction in which “AMS1/2” will

affect the release time. With positive (+) values of “Intensity”, setting this parameter to + will allow AMS to lengthen the time,

Sound Edit

Amp: Amp Level/Pan

249

and setting this parameter to – will allow AMS to shorten the time. With a setting of 0 there will be no change.

as you play higher), and toward the left as the note numbers decrease (i.e., as you play lower). Negative (–) values of this parameter will have the opposite effect.

-99…+99 Parameter value.

Amp: Amp Level/Pan

These parameters control the volume and pan of the selected oscillator.

Amp: Amp Mod

These settings allow you to apply modulation to amp (for each oscillator) to modulate the volume.

Amp Level

Volume of the selected oscillator.

Note:

The volume of a Sound can be controlled by CC#7 (volume) and #11 (expression). The resulting level is determined by multiplying the values of CC#7 and #11. The Global MIDI channel is used for control.

0…127 Volume level.

Pan

Pan (stereo position) of the selected oscillator.

This parameter is not available when editing a Drum Kit.

Use the individual Pan control for each key (see “Pan” on page 240).

Random The sound will be heard from a different location at each note-on.

L001

C064

Places the sound at far left.

Places the sound in the center.

R127 Places the sound to far right.

Note:

This can be controlled by CC#10 (panpot). A CC#10 value of

0 or 1 will place the sound at the far left, a value of 64 will place the sound at the location specified by the “Pan” setting for each oscillator, and a value of 127 will place the sound at the far right. This is controlled on the global MIDI channel.

Pan modulation

AMS (Alternate Modulation Source)

Selects the source that will modify pan (see “AMS (Alternate

Modulation Source) list” on page 256). This change will be rela-

tive to the “Pan” setting.

Intensity

Specifies the depth of the effect produced by “AMS”. For example, if “Pan” is set to C064 and “AMS” is Note Number, positive

(+) values of this parameter will cause the sound to move toward the right as the note numbers increase beyond the C4 note (i.e.,

Keyboard Tracking

These parameters let you use keyboard tracking to adjust the volume of the selected oscillator. Use the “Key” and “Ramp” parameters to specify how the volume will be affected by the keyboard location that you play.

Key Low/High

These settings specify the note number at which keyboard tracking will begin to apply. The volume will not change between

“Key Low” and “Key High”.

Keyboard tracking will apply to the range below the specified

Low note number, and above the specified High note number.

C–1…G9 Lowest/Highest note in the range.

Ramp Low/High

These parameters specify the angle of keyboard tracking.

With positive (+) values of the “Ramp Low” parameter, the volume will increase as you play notes below the “Key Low” note number. With negative (–) values, the volume will decrease.

With positive (+) values of the “Ramp High” parameter, the volume will increase as you play notes above the “Key High” note number. With negative (–) values, the volume will decrease.

-99…+99 Angle value.

Here is an example of volume changes produced by keyboard location and “Ramp” settings:

Volume

Ramp Low=+99

Ramp Low=0

Ramp Low=—99

Key Low Key High

Ramp High=+99

Ramp High=0

Ramp High=—99

Key

250 Sound Edit

Amp: Amp EG

Amp Modulation

These parameters specify how the volume of the selected oscillator will be affected by velocity.

Velocity Intensity

With positive (+) values, the volume will increase as you play more strongly. With negative (–) values, the volume will decrease as you play more strongly.

Volume change (with positive (+) values of this parameter)

Note-on Note-on

Note-off Note-off

Softly played

Strongly played

-99…+99 Intensity value.

AMS (Alternate Modulation Source)

Selects the source that will control the volume of the amp for the

selected oscillator (See “AMS (Alternate Modulation Source) list” on page 256). “Velocity” cannot be selected.

Intensity

This parameter specifies the depth and direction of the effect that “AMS” will have. The actual volume will be determined by multiplying the value of the changes produced by the amp EG with the values of Alternate Modulation etc., and if the levels of the amp EG are low, the modulation applied by Alternate Modulation will also be less.

For example, if “AMS” is set to Joystick Y+, positive (+) values of this parameter will cause the volume to increase when you move the Joystick up in the Y axis. However if the EG settings etc. have already raised the volume to its maximum level, the volume cannot be increased further.

With negative (–) values of this parameter, the volume will decrease when pressure is applied to the keyboard.

-99…+99 Intensity value.

Amp: Amp EG

These parameters let you create time-varying changes in the volume of the selected oscillator.

Diagram

The diagram on top of the page shows the Amplitude envelope line.

Level

These parameters are the level of the envelope segment.

Amplifier EG

Attack Level

Note-on

Break Point

Volume

Note-off

Sustain

Level

Start

Level

Time

Attack

Time

Decay

Time

Slope

Time

Release Time

Start

This parameter specifies the volume level at note-on. If you want the note to begin at a loud level, set this to a high value.

0…99 Level value.

Attack

This parameter specifies the volume level that will be reached after the attack time has elapsed.

0…99 Level value.

Break

This parameter specifies the volume level that will be reached after the decay time has elapsed.

0…99 Level value.

Sustain

This parameter specifies the volume level that will be maintained from after the slope time has elapsed until note-off occurs.

0…99 Level value.

Time

These parameters specify the time over which the volume change will occur.

Attack

This parameter specifies the time over which the volume will change after note-on until it reaches the attack level. If the start level is 0, this will be the rise time of the sound.

0…99 Time value.

Decay

This parameter specifies the time over which the volume will change from when it reaches the attack level until it reaches the break point level.

0…99 Time value.

Sound Edit

Amp: Amp EG

251

Slope

This parameter specifies the time over which the volume will change from when it reaches the break point level until it reaches the sustain level.

0…99 Time value.

Release

This parameter specifies the time over which the volume will change after note-off until it reaches 0.

0…99 Time value.

Level Modulation

Amp 1 EG changes (Level) (AMS=Velocity, Intensity = a positive (+) value)

Note-on Note-on Note-on

Note-off Note-off Note-off

Time Modulation

These parameters let you use an alternate modulation source to

modify the amp EG times that were specified in “Time” on page 250.

Amp 1 EG changes (Time)

(AMS=Amp KTrk +/+, Intensity = a positive (+) value)

(When Amp Keyboard Track “Low Ramp”= a positive (+) value, and

“High Ramp” = a positive (+) value)

Note-on Note-on Note-on

Note-off Note-off Note-off

Low-pitched note played with

Attack, Decay, Slope, and

Release Time Swing at +

High -pitched note played with

Attack, Decay, Slope, and

Release Time Swing at –

Amp 1 EG changes (Time) (AMS=Velocity, Intensity= a positive (+) value)

Note-on Note-on Note-on

Note-off Note-off Note-off

Softly played note when Start Level

Swing=0 and Attack Level Swing and Break Level Swing are set to +

Strongly played note when Start Level

Swing=0 and Attack Level Swing and

Break Level Swing are set to +

Strongly played note when Start Level

Swing=0 and Attack Level Swing and

Break Level Swing are set to +

AMS (Alternate Modulation Source)

This parameter specifies the source that will control the “Level”

parameters of the amp EG. See “AMS (Alternate Modulation

Source) list” on page 256.

Intensity

This parameter specifies the depth and direction of the effect that “AMS” will have. For example, if “AMS” is Velocity, setting

“St (Start Level Swing)”, “At (Attack Level Swing)” and “Br

(Break Point Level Swing)” to + and setting “Intensity” to a posi-

tive (+) value will cause the amp EG volume levels to increase as you play more strongly. Setting “Intensity” to a negative (–) values will cause the amp EG volume levels to decrease as you play more strongly. With a setting of 0, the levels will be as specified

on “Amp: Amp EG”.

-99…+99 Intensity value.

St (Start Level Swing)

This parameter specifies the direction in which “AMS” will

change “Start”. If “Intensity” is set to a positive (+) value, setting

this parameter to + will allow AMS to increase the EG level, and setting this parameter to – will allow AMS to decrease the EG level. With a setting of 0, no change will occur.

At (Attack Level Swing)

This parameter specifies the direction in which “AMS” will

change “Attack”. If “Intensity” is set to a positive (+) value, set-

ting this parameter to + will allow AMS to increase the EG level, and setting this parameter to – will allow AMS to decrease the

EG level. With a setting of 0, no change will occur.

Br (Break Point Level Swing)

This parameter specifies the direction in which “AMS” will

change “Break”. If “Intensity” is set to a positive (+) value, setting

this parameter to + will allow AMS to increase the EG level, and setting this parameter to – will allow AMS to decrease the EG level. With a setting of 0, no change will occur.

Softly played note with

Attack, Decay, Slope and

Release Time Swing at +

Strongly played note with

Attack, Decay, Slope and

Release Time Swing at +

Strongly played note with

Attack, Decay, Slope and

Release Time Swing at –

AMS1 (Alternate Modulation Source 1 - Time)

This parameter specifies the source that will control the “Time”

parameters of the amp EG (see “AMS (Alternate Modulation

Source) list” on page 256). With a setting of Off, there will be no

modulation.

Intensity

This parameter specifies the depth and direction of the effect that “AMS1” will have. For example, if “AMS1(T)” is Amp KTrk

+/+, the (Amp) Keyboard Track settings (see “Keyboard Tracking” on page 249) will control the EG “Time” parameters. With

positive (+) values of this parameter, positive (+) values of

“Ramp (Ramp Setting) will cause EG times to be lengthened, and negative (–) values of “Ramp (Ramp Setting)” will cause EG times to be shortened. The direction of the change is specified by

“At (Attack Time Swing)”, “Dc (Decay Time Swing)”, “Sl (Slope

Time Swing)”, and “Rl (Release Time)”.

When “AMS1(T)” is Velocity, positive (+) values will cause EG times to lengthen as you play more strongly, and negative (–) values will cause EG times to shorten as you play more strongly.

With a setting of 0, the EG times will be as specified by the

“Level” parameters (see page 250).

At (Attack Time Swing)

This parameter specifies the direction of the effect that “AMS1”

will have on “Attack”. With positive (+) values of “Intensity”, set-

ting this parameter to + will allow AMS1 to lengthen the time, and setting it to – will allow AMS1 to shorten the time. With a setting of 0 there will be no effect.

Dc (Decay Time Swing)

This parameter specifies the direction of the effect that “AMS1”

will have on “Decay”. With positive (+) values of “Intensity”, set-

ting this parameter to + will allow AMS1 to lengthen the time, and setting it to – will allow AMS1 to shorten the time. With a setting of 0 there will be no effect.

252 Sound Edit

LFO: LFO1

Sl (Slope Time Swing)

This parameter specifies the direction of the effect that “AMS1”

will have on “Slope”. With positive (+) values of “Intensity”, set-

ting this parameter to + will allow AMS1 to lengthen the time, and setting it to – will allow AMS1 to shorten the time. With a setting of 0 there will be no effect.

Rl (Release Time)

This parameter specifies the direction of the effect that “AMS1”

will have on “Release”. With positive (+) values of “Intensity”,

setting this parameter to + will allow AMS1 to lengthen the time, and setting it to – will allow AMS1 to shorten the time. With a setting of 0 there will be no effect.

AMS2 (Alternate Modulation Source 2)

This is another alternate modulation source for the Amp EG. See above “AMS1” parameters.

Frequency

Set the LFO frequency. A setting of 99 is the fastest.

00…99 Frequency rate.

Offset

This parameter specifies the central value of the LFO waveform.

For example, with a setting of 0 as shown in the following diagram, the vibrato that is applied will be centered on the note-on pitch. With a setting of +99, the vibrato will only raise the pitch above the note-on pitch, in the way in which vibrato is applied on a guitar.

When “Waveform” is set to Guitar, the modulation will occur

only in the positive (+) direction even if you set “Offset” to 0.

Here are offset settings and pitch change produced by vibrato:

Pitch offset = –99 offset = 0 offset = +99

Pitch at note-on

LFO: LFO1

In this and the next page you can make settings for the LFO that can be used to cyclically modulate the Pitch, Filter, and Amp of each oscillator. There are two LFO units for each oscillator. By setting the LFO1 or LFO2 Intensity to a negative (–) value for

Pitch, Filter, or Amp, you can invert the LFO waveform.

Waveform

This parameter selects the LFO waveform. The numbers that appear at the right of some of the LFO waveforms indicate the phase at which the waveform will begin.

Triangle 0 Step Triangle – 4

Triangle 90

Triangle

Random

Saw 0

Saw 180

Square

Sine

Guitar

Exponential

Triangle

Exponential

Saw Down

Exponential

Saw Up

Triangle wave

Step Triangle – 6

Phase will change randomly at each key-in

Step Saw – 4

Step Saw – 6

Sawtooth down Ø

Square wave

Sine wave

Guitar vibrato

Random1 (S/H):

Conventional sample & hold (S/H) in which the level changes randomly at fixed intervals of time

Random2 (S/H):

Both the levels and the time intervals will change randomly.

Random3 (S/H):

The maximum level and minimum level will alternate at random intervals of time (i.e., a square wave with random period).

Random4 (Vector)

Random5 (Vector)

Random6 (Vector)

These types cause Random 1–3 to change smoothly. They can be used to simulate the instability of acoustic instruments etc.

-99…+99 Offset value.

Key Sync

This parameter specifies if the LFO is synchronized to key strokes.

On The LFO will start each time you play a note, and an independent LFO will operate for each note.

Off The LFO effect that was started by the firstplayed note will continue to be applied to each newly-played note. (In this case, Delay and Fade will be applied only to the LFO when it is first started).

Fade

This parameter specifies the time from when the LFO begins to apply until it reaches the maximum amplitude. When “Key

Sync.” is Off, the fade will apply only when the LFO is first started.

Here is how “Fade” affects the LFO (when “Key Sync” is On):

Note-on

Fade

Note-off

Delay

00…99 Fade rate.

Delay

This parameter specifies the time from note-on until the LFO

effect begins to apply. When “Key Sync” is Off, the delay will

apply only when the LFO is first started.

0…99 Delay time.

Frequency Modulation

You can use two alternate modulation sources to adjust the speed of the LFO1 for the selected oscillator.

Sound Edit

LFO: LFO2

253

AMS1 (Alternate Modulation Source1)

Selects the source that will adjust the frequency of the selected

oscillator LFO1 (see “AMS (Alternate Modulation Source) list” on page 256). LFO1 can be modulated by LFO2.

Intensity (AMS1 Intensity)

This parameter specifies the depth and direction of the effect that “AMS1(F)” will have. When this parameter is set to a value of 16, 33, 49, 66, 82, or 99, the LFO frequency being can be increased by a maximum of 2, 4, 8, 16, 32, or 64 times respectively (or decreased by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 respectively).

For example, if “AMS1(F)” is Note Number, positive (+) values of this parameter will cause the oscillator LFO to speed up as you play higher notes. Negative (–) values will cause the oscillator

LFO to slow down as you play higher notes. This change will be centered on the C4 note.

If “AMS1(F)” is set to JS +Y, raising the value of this parameter will cause the oscillator LFO1 speed to increase as the joystick is moved away from yourself. With a setting of +99, moving the joystick all the way away from yourself will increase the LFO speed by approximately 64 times.

-99…+99 Intensity value.

AMS2 (Alternate Modulation Source2)

Intensity (AMS2 Intensity)

Make settings for a second alternate modulation source that will

adjust the frequency of the oscillator LFO1 (see above “AMS1 (Alternate Modulation Source1)” and “Intensity (AMS1 Intensity)”).

Frequency MIDI/Tempo Sync

MIDI/Tempo Sync

This parameter enables/disables the LFO synchronization with

Sequencer 1 Tempo.

On The LFO frequency will synchronize to the tempo (MIDI Clock) of Sequencer 1. In this case,

the values you specified for “Frequency” (see page 252) and “Frequency Modulation” (see page 252) will be ignored.

Base Note

When “MIDI/Tempo Sync” is On, these parameters set a note

length relative to “q (Tempo)” and the multiple (“Times”) that will be applied to it. These parameters will determine the frequency of the LFO1. For example if “Base Note” is q (quarter note) and “Times” is 04, the LFO will perform one cycle every four beats.

Even if you change the “q (Tempo)” setting of Sequencer 1, the

LFO will always perform one cycle every four beats.

This parameter is not available when editing a Drum Kit.

Note Note value.

Times

This parameter is not available when editing a Drum Kit.

1...16

Beats before restarting the cycle.

LFO: LFO2

Here you can make settings for the LFO2, which is the second

LFO that can be applied to the selected oscillator. See “LFO:

LFO1” for more information on the parameters value.

However in “Frequency Modulation”, the LFO cannot be

selected as a modulation source in “AMS1” or “AMS2.”

Effects: “B” FX Config

This page allows you to select the effects for the Sound (B

Group). The effect types and the FX matrix are the same seen for

the Style Play mode (see “Effects: A/B FX Configuration” on page 100 of the User’s Manual).

FX Name

Use this pop-up menu to choose one of the available effects. For

a list of the available effects, see “Effect list” on page 282.

FX parameters

All other parameters in this page are the same seen for the Style

Play mode (see “Effects: A/B FX Configuration” on page 100 in

the User’s Manual).

Send to Master

Use these parameters to set the level of the Sound signal going from the Insert FX to the Master FXs.

0…127 Level of the sent signal.

Dry

Use this checkbox to mix the dry, direct Sound signal to the effects.

254 Sound Edit

Effects: Master 1 / Reverb

Effects: Master 1 / Reverb

In this page you can edit the effect assigned to the Master FX 1

effect processor (usually Reverb). See “Effects” on page 282 for

more information.

Page menu

Touch the page menu icon to open the menu. Touch a command to select it. Touch anywhere in the display to close the menu without selecting a command.

Effects: Master 2 / Chorus

In this page you can edit the effect assigned to the Master FX 2

effect processor (usually Chorus). See “Effects” on page 282 for

more information.

Write Sound

Select this command to open the Write Sound dialog box, and save all editing parameters to a Sound.

See “Write Sound dialog box” on page 255 for more information.

Solo Oscillator

Select this command to solo the selected oscillator, and mute the other oscillators. Select it again to unmute the other oscillators.

When this function is activated, the “Solo OSC [n]” indicator (n

= oscillator number) blinks on the page header. While in this situation, you can select a different oscillator to be soloed.

Swap LFO

Select this command to replace LFO1 with LFO2, and vice-versa.

Copy Oscillator

Select this command to copy all settings between oscillators. See

“Copy Oscillator dialog box” on page 255 for more information.

Copy/Paste FX

Use this command to copy a single effect, or both effects of an

FX group (A or B). See “Copy/Paste FX” on page 108 for detailed

instructions.

Copy Drum Kit

Select this command to copy the Drum Kit from a different

Drum Kit. See “Copy Drum Kit dialog box” on page 255 for

more information.

Init Sound

Select this command to delete all parameters, and set them to a default value.

Compare

When this command is checked, original Sound parameter values are temporarily recalled, to compare them with edited parameters.

You cannot edit the Sound while you are in Compare mode.

Sound Edit

Write Sound dialog box

255

While this function is on, the Compare indicator blinks on the page header.

Exit from Edit

Choose this command to exit from Sound editing.

Copy Oscillator dialog box

Open this window by selecting the Copy Oscillator item from the page menu. Here, you can copy all settings between oscillators.

Write Sound dialog box

Open this window by selecting the Write Sound item from the page menu. Here, you can save all Sound parameters to a User

Sound location in memory.

Warning:

If you write over an existing Sound, the Sound will be deleted and replaced by the one you are saving (“overwrite”).

Please save on a storage device any User Sound you don’t want to lose.

Note:

Drum Kits cannot be written over standard Sounds, nor vice versa.

To restore the original data, please use the “Factory Restore” command in the Utility page of the Media mode (see page 179 for more

information).

From Sound

Touch this button to open the Sound Select window, and select the source Sound.

From Oscillator

Select the source oscillator to copy from.

To Oscillator

Target oscillator where to copy the source settings to.

Copy Drum Kit dialog box

Open this window by selecting the Copy Drum Kit item from the page menu. Here, you can copy settings from a range of keys of a Drum Kit.

Name

Name of the Sound to be saved. Touch the (Text Edit) button next to the name to open the Text Edit window.

Sound Bank

Target bank of Sounds. Use the VALUE controls to select a different bank.

Sound

Target Sound location in the selected bank. Use the VALUE controls to select a different location.

Select…

Touch this button to open the Sound Select window, and select a target location.

From Drum Kit

Touch this button to open the Sound Select window, and select the source Drum Kit.

From Key

Select the source range of keys to copy from.

To Key

Target key. Settings are copied starting from this key, and upwards.

256 Sound Edit

AMS (Alternate Modulation Source) list

Off

Pitch EG

Filter EG

Amp EG

LFO1

LFO2

Flt KTrk +/+ (Filter Keyboard Track +/+)

Flt KTrk +/– (Filter Keyboard Track +/)

Flt KTrk 0/+ (Filter Keyboard Track 0/+)

Flt KTrk +/0 (Filter Keyboard Track +/0)

Amp KTrk +/+ (Amp Keyboard Track +/+)

Amp KTrk +/ (Amp Keyboard Track +/)

Amp KTrk 0/+ (Amp Keyboard Track 0/+)

Amp KTrk +/0 (Amp Keyboard Track +/0)

Note Number

Velocity

Poly AT (Poly After Touch)

Channel AT (Channel After Touch)

Joystick X

Joystick +Y

Joystick Y

JS+Y & AT/2 (Joy Stick +Y & After Touch/2)

JS–Y & AT/2 (Joy Stick Y & After Touch/2)

Assign. Pedal

Ribbon Ctl.

CC#18

CC#17

CC#19

CC#20

CC#21

Damper

CC#65

Sostenuto

CC#80

CC#81

CC#82

CC#83

Tempo

Velocity Plus

Velocity Exp

Velocity Log

AMS (Alternate Modulation Source) list

Do not use Alternate Modulation

Pitch EG

Filter EG within the same oscillator

Amp EG within the same oscillator

LFO1 within the same oscillator

LFO2 within the same oscillator

Filter keyboard tracking within the same oscillator

Filter keyboard tracking within the same oscillator

Filter keyboard tracking within the same oscillator

Filter keyboard tracking within the same oscillator

Amp keyboard tracking within the same oscillator

Amp keyboard tracking within the same oscillator

Amp keyboard tracking within the same oscillator

Amp keyboard tracking within the same oscillator

Note number

Velocity

Polyphonic After Touch (received/transmitted via MIDI or contained in Standard MIDI Files)

After Touch (Channel After Touch) (received/transmitted via MIDI or contained in Standard MIDI Files)

Joystick X (horizontal) axis

Joystick +Y (vertical upward) direction (CC#01)

Joystick Y (vertical downward) direction (CC#02)

Joystick +Y (vertical upward) direction and After Touch (received/transmitted via MIDI or contained in Standard MIDI Files)

Joystick Y (vertical downward) direction and After Touch (received/transmitted via MIDI or contained in

Standard MIDI Files)

Assignable foot pedal (CC#04)

Ribbon controller (CC#16) (received/transmitted via MIDI or contained in Standard MIDI Files)

CC#18

CC#17

CC#19

CC#20

CC#21

Damper pedal (CC#64)

Portamento switch (CC#65)

Sostenuto pedal (CC#66)

CC#80

CC#81

CC#82

CC#83

Tempo (tempo data from Sequencer 1 clock or external MIDI clock)

Key On and Key Off Velocity are used

Velocity with Exponential curve (higher velocity notes are even louder)

Velocity with Logarithmic curve (higher velocity notes are weaker than with the linear Velocity)

Flt KTrk +/+ (Filter Keyboard Track +/+)

Flt KTrk +/– (Filter Keyboard Track +/)

Flt KTrk 0/+ (Filter Keyboard Track 0/+)

Flt KTrk +/0 (Filter Keyboard Track +/0)

Amp KTrk +/+ (Amp Keyboard Track +/+)

Amp KTrk +/– (Amp Keyboard Track +/–)

Amp KTrk 0/+ (Amp Keyboard Track 0/+)

Amp KTrk +/0 (Amp Keyboard Track +/0)

+/+

+/–

The direction of the effect will be determined by the sign (positive or negative) of the “Ramp Low” or “Ramp High” setting.

The direction of the effect will be determined by the sign of the “Ramp Low” setting, and by the opposite sign of the “Ramp High” setting (50 for a setting of +50, and +50 for a setting of 50).

Sound Edit

AMS (Alternate Modulation Source) list

257

0/+

+/0

“Ramp Low” will have no AMS effect. The sign of the “Ramp High” setting will determine the direction of its effect.

The sign of the “Ramp Low” setting will determine the direction of its effect. “Ramp High” will have no AMS effect.

example of Amp

Keyboard Track settings

Amp

Ramp Low

= +50

Ramp High

= +50

JS +Y & AT/2 (Joy Stick +Y & After Touch/2)

The effect will be controlled by the joystick +Y (vertically upward) and by after touch. In this case, the effect of after touch will be only half of the specified intensity (received/transmitted via MIDI or contained in Standard MIDI Files).

JS Y & AT/2 (Joy Stick –Y & After Touch/2)

The effect will be controlled by the joystick Y (vertically downward) and by after touch. In this case, the effect of after touch will be only half of the specified intensity (received/transmitted via MIDI or contained in Standard MIDI Files).

Key Low Key High

Note Number

AMS = Amp KTrk +/+

+ max

AMS Intensity = positive (+) value zero

- max

Depth and direction of modulation

AMS = Amp KTrk +/—

AMS Intensity = positive (+) value

+ max zero

- max

Depth and direction of modulation

AMS = Amp KTrk 0/+

+ max

AMS Intensity = positive (+) value zero

- max

Depth and direction of modulation

AMS = Amp KTrk +/0

AMS Intensity = positive (+) value

+ max zero

- max

Depth and direction of modulation

258 MIDI

What is MIDI?

MIDI

What is MIDI?

Here is a brief overview of MIDI, as related to the Pa300. If interested, you may find more information on the general use of

MIDI in the various specialized magazines and dedicated books.

In general

MIDI stands for Musical Instruments Digital Interface. This protocol lets you connect two musical instruments, or a computer and various musical instruments.

From a software point of view, MIDI is a protocol that describes messages for playing notes and controlling them. It is sort of a grammar to let different instruments and computers speak the same language, and let the one tell the other what to do.

From a physical point of view, MIDI messages travel across the

USB Device port, a modern connector replacing the MIDI ports found in older musical instruments with a single port and cable.

To use it for MIDI connection, it is advisable to install the KORG

USB-MIDI Driver supplied in the Accessory Disc, or downloadable from our web site ( www.korg.com

).

Channels and messages

Basically, an USB cable transmits 16 channels of MIDI data.

Think to each MIDI channel as a TV channel: the receiver must be set on the same channel of the transmitter. The same happens with MIDI messages: when you send a Note On message on channel 1, it will be received on channel 1 only. This allows for multitimbricity: you can have more than one sound playing on the same MIDI instrument.

There are various messages, but here are the most commonly used:

Note On – This message instructs an instrument to play a note

on a specific channel. Notes have both a name (C4 standing for the center C) and a number (60 being the equivalent for C4). A

Note Off message is often used to say the note has been released.

In some case, a Note On with value “0” is used instead.

Together with the Note On message, a Velocity value is always sent. This value tells the instrument how loud the note must play.

Pitch Bend (PB) – You can generate this message acting on the

joystick (X direction). The pitch is translated up or down.

Program Change (PC) – When you select a Sound, a Program

Change message is generated on the channel. Use this message, together with Control Change 00 and 32, to remotely select

Pa300 data from a sequencer or a master keyboard.

Control Change (CC) – This is a wide array of messages, con-

trolling most of the instrument parameters. Some examples:

• CC00, or Bank Select MSB, and CC32, or Bank Select LSB.

This message pair is used to select a Sound Bank. Together with the Program Change message, they are used to select a

Sound.

• CC01, or Modulation. This is the equivalent of pressing up the joystick. A vibrato effect is usually triggered on.

• CC07, or Master Volume. Use this controller to set the channel’s volume.

• CC10, or Pan. This one sets the channel’s position on the stereo front.

• CC11, or Expression. Use this controller to set the relative volume of tracks, with the maximum value matching the current setting of the CC07 control.

• CC64, or Damper Pedal. Use this controller to simulate the

Damper pedal.

Tempo

Tempo is a global MIDI message, that is not tied to a particular channel. Each Song includes Tempo data.

Lyrics

Lyrics are non-standard MIDI events, intended to display text together with the music. Pa300 can read many of the available

Lyrics format on the market.

MIDI and personal computers

Most Pa300 MIDI features can be used on a Windows or Mac computer with no need of special software. However, for full and easy use of all MIDI features, we suggest that you to install the

“KORG USB MIDI Driver”, a special software that you can find in the Accessory Disc that comes with your Pa300, or download from our web site ( www.korg.com

). Relevant instructions come

with the software itself. See “Installing the Korg USB MIDI Driver” on page 362.

MIDI

Standard MIDI Files

259

Standard MIDI Files

Standard MIDI Files (a.k.a. SMF) are a practical way of exchanging songs between different instruments and computers. Pa300 uses the SMF format as its default song format, so reading a song from a computer, or saving a song that a computer software can read, is not a problem at all.

The internal Player is compatible with SMFs format 0 (all data in one track; it is the most common format) and 1 (multitrack).

Pa300 can read SMFs in Song Play mode and modify/save them in Sequencer mode. It can save a Song in SMF format 0 from

Sequencer mode.

When in Song Play mode, Pa300 can also display SMF lyrics in

Solton, M-Live (Midisoft), Tune1000, Edirol, GMX, HitBit, and

XF formats, and the chord abbreviations of SMF in Solton, M-

Live (Midisoft), GMX, and XF format.

Note:

The above trademarks are the property of their respective holders. No endorsement is intended by their inclusion in this list.

Standard MIDI Files usually have the “.MID” or “.KAR” filename extension.

The Global channel

Any channels with the Global option assigned (see “MIDI: MIDI

In Channels” on page 159) can simulate the Pa300 integrated

keyboard. When the Pa300 is connected to a master keyboard, transmission should take place over the Global channel of the

Pa300.

The MIDI messages received over a Global channel and not over a standard channel are affected by the status of the SPLIT button, as well from the split point. Therefore, if the SPLIT button’s LED is lit up, notes arriving to Pa300 over this channel will be divided by the split point into the Upper (above the split point) and

Lower (below the split point) parts.

Notes arriving to a Global channel are used for the chord recognition of the automatic accompaniment. If the SPLIT LED is turned on, only the notes below the split point will be used.

The Control channel

You can set a MIDI IN channel as the Control channel (see

page 159), to select Styles, Performance and SongBook Entries

from an external device. See the Appendix for a list of messages corresponding to Pa300 internal data.

The General MIDI standard

Some years ago, the musical instruments world felt a need for some further standardization. Then, the General MIDI Standard

(GM) was born. This extension of the basic MIDI sets new rules for compatibility between instruments:

• A minimum of 16 MIDI channels was required.

• A basic set of 128 Sounds, correctly ordered, was mandatory.

• The Drum Kit had a standard order.

• Channel 10 had to be devoted to the Drum Kit.

A most recent extension is the GM2, that further expands the

Sounds database. Pa300 is sound-compatible with the GM2 standard.

MIDI Presets

You can play Pa300 with an external controller, and use it simply as a powerful sound generator. To help you configure the MIDI channels, we have provided a set of MIDI Presets that can be accessed in the Global > MIDI > General Controls page (see

“Preset” on page 158).

We recommend you to consider each MIDI Preset as a starting point you can freely tweak. Once you have selected the most appropriate MIDI Preset for the connection to be made, you can modify the parameters as needed and save them into a MIDI

Preset (see “Write Midi Preset dialog box” on page 163).

260 MIDI

Connecting Pa300 to a personal computer

Connecting Pa300 to a personal computer

You can program a new song on an external sequencer running on a personal computer, using Pa300 as a multi-timbral expander.

Connections and settings

In order to connect Pa300 to a computer, you need a computer with an USB port.

1.

Install the Korg USB MIDI Driver, as explained in “Installing the Korg USB MIDI Driver” on page 362.

2.

3.

4.

Connect Pa300 and the computer via the USB Device port.

Activate the “MIDI Thru” function on the external sequencer. Please refer to the sequencer’s user manual.

On Pa300, select the “Extern.Seq.” MIDI Preset. You can do

this by going to the “MIDI: General Controls” page of the

Global mode. Note that this MIDI Preset will be remain unchanged even when the instrument enters standby.

5.

6.

7.

Go to the “MIDI: General Controls” page, and uncheck the

“Local Control On” parameter (see page 158). This is called

the “Local Off status”.

Note:

Settings may change when new Global data is loaded from a storage device. To protect settings from loading, use

the Global Protect function (see “Global Protect” on page 154).

Press SEQUENCER to go to the Sequencer mode.

Play the keyboard. Notes played on the keyboard will go from the USB port of Pa300 to the USB port of the computer.

Notes generated by the computer (i.e. a song played by its sequencer) are sent from the USB port of the computer to the USB port of Pa300.

The Local Off

When Pa300 is connected to an external sequencer, we recom-

mend you to set the Pa300 in Local Off mode (see “Local Control On” on page 158) to avoid that the notes are simultaneously

played by the keyboard and by the MIDI events sent by the external sequencer.

When Pa300 is in Local Off, the keyboard of Pa300 transmits data to the external sequencer, but not to the internal sound generation. The sequencer will receive notes played on the keyboard of Pa300 and will send them to the selected track of the song.

The track will then transmit data to the internal sound generation of Pa300.

Note:

In order to send data to the sound generation of Pa300, the

“MIDI Thru” function must be activated in the external sequencer

(normally active; the name may be different according to the type of sequencer). For more information refer to the instructions manual of the sequencer.

The Sounds

The song that is played back by the sequencer can select Pa300

Sounds through the MIDI messages Bank Select MSB, Bank

Select LSB (bank selection, two messages), and Program Change

(Sound selection). For a list of Sounds and MIDI values, see

“Sounds” on page 266.

As a hint for those who program songs on computer: even though it is not mandatory, for a wider compatibility you should set the bass on channel 2, melody on channel 4, drum kit on channel 10, controls for an harmonizer on channel 5.

262 Factory data

Styles

Factory data

Styles

The following table lists all Pa300 Factory Styles. The table also includes MIDI data used to remotely select the Styles over the

Control channel (see “MIDI: MIDI In Channels” on page 159).

Legend:

CC00: Control Change 0, or Bank Select MSB. CC32:

Control Change 32, or Bank Select LSB. PC: Program Change.

Bank:

Style Select window’s side tab.

Note:

The Program Change numbers are given according to the 0-

127 numbering system.

CC00 CC32 PC # Name

Bank: Pop

1

4

5

2

3

Guitar Pop

Guitar Beat

Standard 8 Beat

Standard 16 Beat

Modern Beat

8

9

6

7

Pop Ballad

Pop Chart 1

Pop Chart 2

Easy Pop 1

10 Easy Pop 2

11 British Pop

12 Slow Latin Pop

13 6/8 Slow Pop

14 12/8 Pop

15 Pop Shuffle 1

16 Pop Shuffle 2

17 Easy Beat 1

18 Easy Beat 2

19 Real 8 Beat

20 Real 16 Beat

21 Soft 8 Beat

22 Soft 16 Beat

23 Analog Beat 1

24 Analog Beat 2

Bank: Ballad

7

8

5

6

3

4

1

2

Modern Ballad 1

Modern Ballad 2

Moonlight Ballad

Soft Ballad

Funky Ballad

Guitar Ballad

Easy Ballad

Organ Ballad

9 Folk Ballad

10 Orchestral Bld

11 Groove Ballad

0

0

0

1

6

7

4

5

2

3

0

1

8

9

10

17

18

19

20

13

14

15

16

21

22

23

9

10

11

12

7

8

5

6

0

3

4

1

2

# Name

12 Blues Ballad

13 Analog Ballad 1

14 Analog Ballad 2

15 Rock Ballad 1

16 Rock Ballad 2

17 Waltz Ballad

18 6/8 Slow

19 6/8 Ballad 1

20 6/8 Ballad 2

Bank: Ballroom

7

8

5

6

3

4

1

2

Quick Step

Paso Dance

Jive 1

Jive 2

Argentina Tango

Modern Tango

Slow Fox

Organ Foxtrot

9 Slow Waltz 1

10 Slow Waltz 2

11 Slow Waltz 3

12 Organ Waltz

13 Foxtrot 1

14 Foxtrot 2

15 Slow Band

16 Big Band Jump

17 Big Band Fox

18 40's Big Band

19 Fox Shuffle 1

20 Fox Shuffle 2

21 Italian Tango 1

22 Italian Tango 2

23 Twist

24 Hully Gully

Bank: Dance

6

7

4

5

1

2

3

70's Disco Remix

70's Disco 1

70's Disco 2

80's Dance

90's Dance

Electro Dance

Dance Chart 1

8

9

Dance Chart 2

Funky Disco

10 Techno

11 Garage

CC00 CC32 PC

11

12

13

14

15

16

17

18

19

0 2

12

13

14

10

11

8

9

6

7

4

5

2

3

0

1

19

20

21

22

15

16

17

18

23

0 3

5

6

3

4

0

1

2

9

10

7

8

# Name

12 House

13 Club House

14 Euro Trance

15 Fashion Funk

16 Dance Fever

17 Barry Dance

18 Sister & Girl

19 Philly Disco

20 Miami Disco

21 Love Disco

Bank: Rock

1

4

5

2

3

Pop Rock

English Rock

Fire Rock

Hard Rock

Open Rock 1

8

9

6

7

Open Rock 2

Heavy Rock

Funky Rock

Rock Oldie

10 Rock & Roll

11 South Shuffle

12 Slow Latin Rock

13 Latin Rock 1

14 Latin Rock 2

15 Surf Rock

16 60's Rock

17 Slow Rock 1

18 Slow Rock 2

19 60's Slow Rock

20 6/8 Rock

21 Steely Rock

22 Abbey Rock

Bank: Unplugged

5

6

3

4

1

2

Unplugged Heaven

Sally Groove

Unplugged Ballad 1

Unplugged Ballad 2

Unplugged Ballad 3

Unplugged Slow

7

8

Desert Shuffle

Serenade

9 Unplugged

10 Meditando

11 Unplugged 8 Bt

12 Unplugged 16 Bt

13 Unplugged Gtr 1

14 Unplugged Gtr 2

15 Unplugged Gtr 3

16 Unplugged Gtr 4

17 Slide Blues

18 Unplugged Rock

CC00 CC32 PC

15

16

17

18

11

12

13

14

19

20

0 4

9

10

11

12

7

8

5

6

0

3

4

1

2

17

18

19

13

14

15

16

20

21

0 5

10

11

12

13

8

9

6

7

14

15

16

17

4

5

2

3

0

1

# Name

19 Unplugged Latin

20 Unplugged Swing

21 3/4 Acoustic Bld

Bank: Country

7

8

5

6

3

4

1

2

Easy Country

Country Blues

Country Strum

Country QuikStep

Country Beat 1

Country Beat 2

Country Ballad 1

Country Ballad 2

9 Finger Picking

10 3/4 Country

11 Modern Country

12 Country Pop

13 Bar Country

14 Bluegrass

15 Country Boogie

16 Country Shuffle

Bank: Traditional

6

7

4

5

1

2

3

German Waltz

Vienna Waltz

Italian Waltz

Musette Waltz

French Waltz

Irish Waltz

Laendler Waltz

8

9

German Polka

Italian Polka

10 Italian Mazurka

11 9/8

12 Vahde

13 2/4 Oyun

14 Ciftetelli

15 Halay

16 5/8

Bank: Latin

5

6

3

4

1

2

Samba Brazil

Bossa Nova

Classic Salsa

Classic Cha Cha

Classic Mambo

Classic Merengue

7

8

Classic Bachata

Guajira

9 6/8 Afro

10 Cumbia

11 Rhumba 1

12 Rhumba 2

13 Salsa 1

14 Salsa 2

Factory data

Styles

263

CC00 CC32 PC

18

19

20

0 6

12

13

14

15

10

11

8

9

6

7

4

5

2

3

0

1

0 7

11

12

13

14

9

10

7

8

15

5

6

3

4

0

1

2

0 8

10

11

12

13

8

9

6

7

4

5

2

3

0

1

264 Factory data

Styles

# Name

15 Cool Latin Jazz

16 Latin Big Band

17 Meditation Bossa

18 Organ Bossa

19 Orch. Bossa 1

20 Orch. Bossa 2

21 Fast Bossa

22 Cool Bossa

23 Natural Bossa

24 Pop Cha Cha

Bank: Latin Dance

1

4

5

2

3

Reggaeton

Lambada

Meneaito

Macarena

Bomba Dance

8

9

6

7

Tortura Dance

Gipsy Dance

Sambalegre

Samba Dance

10 Disco Samba

11 Mambo Party

12 Modern Bachata

13 Classic Beguine

14 Bayon

15 Modern Bossa

16 Disco Cha Cha

17 Calypso

18 Reggae

Bank: Jazz

5

6

3

4

1

2

Bigger Band

Serenade Band

Jazz Club

BeBop

Medium BigBand1

Medium BigBand2

7

8

Fast Big Band 1

Fast Big Band 2

9 Slow Swing Brush

10 Swing Ballad 1

11 Swing Ballad 2

12 Swing Ballad 3

13 Orchestral Swing

14 Jazz Brush

15 Medium JazzWaltz

16 Slow Jazz Waltz

17 Jazzy Blues

18 Organ Swing

19 Organ Blues

20 Swing Quintet

21 Medium Swing

22 Vocal Swing

CC00 CC32 PC

18

19

20

21

14

15

16

17

22

23

0 9

9

10

11

12

7

8

5

6

0

3

4

1

2

13

14

15

16

17

0 10

10

11

12

13

8

9

6

7

4

5

2

3

0

1

18

19

20

21

14

15

16

17

# Name

5

6

3

4

1

2

Funk R&B

Kool Funk

Al Funk

Elektrik Funk

Classic Funk

Urban Funk

7

8

Talkin' Jazz

Funky Sisters

9 Rhythm & Blues

10 Blues

11 Soul

12 Gospel

13 Gospel Swing

14 Gospel Shuffle

15 Modern Gospel 1

16 Modern Gospel 2

17 Al Swing

18 Groove

19 Groove Funk

20 Jazz Funk

Bank: World

1

4

5

2

3

8

9

6

7

Spanish Dance

4/4 Flamenco

3/4 Flamenco

Casatchock

Greek Rumba

Xasapiko

Sirtaki

Zouk

Hawaiian

Bank: Movie & Show

6

7

4

5

1

2

3

Orchestral Movie

Broadway

Show Time

Ritz Swing

Hollywood 1

Hollywood 2

Tap Dance

8

9

Movie Ballad

Movie Swing

10 Safari Swing

11 Western Movie

12 Mystery Man

13 Cartoon Time

14 Horror Movie

15 Love Movie

16 Artie's Theme

17 Christmas Waltz

18 Chrismas Swing

19 Theatre Swing

20 Theatre March

Bank: Funk & Soul

CC00 CC32 PC

0 12

10

11

12

13

8

9

6

7

4

5

2

3

0

1

14

15

16

17

18

19

0 11

11

12

13

14

9

10

7

8

5

6

3

4

0

1

2

15

16

17

18

19

0 13 0

3

4

1

2

7

8

5

6

# Name

10 Mexican Waltz

11 Norteno

12 Kebradita

13 Bolero Ranchero

14 Mariachi Polka

15 Mariachi Valz

16 Mariachi Cumbia

17 Alpen Schlager

18 Classic Schlager

19 Modern Schlager

20 Vienna Waltz

21 Tarantella

22 Rumba Napoletana

23 Raspa

24 Mad Ska

25 Celtic Dream

26 Celtic Waltz

27 Celtic Ballad

28 Scottish Reel

CC00 CC32 PC

21

22

23

24

17

18

19

20

25

26

27

13

14

15

16

9

10

11

12

# Name

Bank: Contemporary

6

7

4

5

1

2

3

Funky R&B

AM : PM

Contemporary Bld

Island View

Fast Smooth Jazz

Slow Smooth Jazz

Slow & Jazzy

8

9

Take Beat

Swing HipHop

10 Slow Mood

11 Hip Hindi Hop

12 Soft HipHop

13 New Age

14 Kyoto Lounge

15 Jazzy Funk

16 Slow Funk

Factory data

Styles

265

CC00 CC32 PC

0 14

11

12

13

14

9

10

7

8

15

5

6

3

4

0

1

2

266 Factory data

Sounds

Sounds

The following table lists all Pa300 Factory Sounds as they appear in the Sound Select window. The table also includes MIDI data used to remotely select the Sounds over the Control channel (see

“MIDI: MIDI In Channels” on page 159).

Legend:

CC00: Control Change 0, or Bank Select MSB. CC32:

Control Change 32, or Bank Select LSB. PC: Program Change.

Bank:

Sound Select window’s side tabs.

Note:

The Program Change numbers are given according to the 0-

127 numbering system.

CC00 CC32 PC Name

Factory: Piano

Grand Piano RX

Bright Piano RX

Classic Piano

Jazz Piano

Rock Piano

Piano Layers

G.Piano Stack 1

G.Piano Stack 2

Grand&MovingPad

Piano & Strings

Piano & Pad

Grand & FM Stack

E. Grand Phaser

Clav RX

Synth Clav RX

Clav Wah RX

Piano & Vibes

Grand RX DEMO

Factory: E. Piano

EP+Damper 1 RX

EP+Damper 2 RX

Digi E. Piano

Classic Tines

Tine E.Piano RX

Club E. Piano

Suit E.Piano 1

Suit E.Piano 2

Classic Wurly 1

Classic Wurly 2

Tremolo Wurly

R&B E. Piano

DW8000 EP

FM Pad EP

White Pad EP

Thin E. Piano

Dyno Tine EP 1

Dyno Tine EP 2

Tine E. Piano

Studio EP

7

7

2

2

0

1

2

0

7

0

0

2

2

0

0

0

1

0

5

5

4

5

4

4

4

4

4

4

5

4

4

4

5

4

4

4

4

4

5

6

7

10

7

4

9

9

2

6

11

6

8

5

8

10

5

4

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

8

11

15

13

21

17

12

16

9

18

11

20

25

26

14

9

10

22

19

7

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

Name

Pro Dyno EP

Pro Stage EP

Bell E. Piano 1

Bell E. Piano 2

Factory: Mallet & Bell

Vibraphone 1

Marimba

Marimba Key Off

Xylophone

Glockenspiel

Celesta

Music Box

Balaphon

Kalimba 1

Kalimba 2

Sistro

Orgel

Warm Steel

Vs Bell Boy

Tubular Bell

Bells

Santur

Mallet Clock

Factory: Accordion

Harmonica RX

Cassotto 16'

Cassotto

Master Accordion

Sweet Musette

French Musette

2 Voices Musette

3 Voices Musette

Accordion16,8,4'

Cassotto Or.Tune

Acc.Clarinet OT

Acc. Piccolo OT

Harmonica 1

Harmonica 2

Harmonica 3

Fisa Master

Accordion 16,8'

Acc.16,8,4' Plus

Fisa 16,8'

Accordion 16,4'

Musette 1

Musette 2

Fisa 16,4'

Fisa Tango!

Tango Accordion

Accordion

Acc.16,8' & Bass

Acc. & Acc. Bass

CC00 CC32 PC

121

121

121

121

5

6

23

24

4

4

4

4

2

4

1

1

1

1

6

2

3

1

5

1

2

1

2

2

7

2

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

10

114

98

14

12

108

108

9

14

15

12

13

9

8

10

11

12

12

7

1

3

4

6

7

2

8

4

9

10

24

2

8

3

4

3

13

19

21

11

18

16

17

5

12

9

23

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

21

21

21

23

23

23

21

23

23

21

23

23

22

22

22

21

23

21

21

21

21

21

21

21

22

21

21

21

Name

Steirisch.Akk.1

Steirisch.Akk.2

Steirisch.Akk.3

Steirisch.Akk.4

Accordion Bass

Acc.Voice Change

Factory: Organ

Jimmy Organ

Perc. Organ 1

Perc. Organ 2V.

Perc. Organ 3V.

BX3 Rock 1 V.

BX3 Rock 2 V.

BX3 Rock 3 V.

BX3 Rock 4 V.

BX3 Full V.

BX3 Jazz V.

BX3 Jazz Pc. V.

BX3 Gospel V.

Gospel Organ V.

Drawbars Slow V.

Drawbars Fast V.

Drawbars Organ

Jimmy Organ V.

Jazz Organ

Organ Hi V.

Organ LowPc V.

Organ Low 1 V.

Organ Low 2 V.

Organ Mid V.

Big Theatre Org.

Theatre Organ 1

Theatre Organ 2

Church Pipes

Full Pipes

Pipe Tutti 1

Pipe Tutti 2

Pipe Tutti 3

Pipe Tutti 4

Pipe Flute 1

Pipe Flute 2

Pipe Mixture

Flauto Pipes

Small Pipe

Positive Organ

Factory: Guitar

RealNylon Gtr ST

Real Nylon Gtr

Crunch Gtr RX

RealSteel Gtr ST

RealFolk Gtr ST1

RealFolk Gtr ST2

CC00 CC32 PC

121

121

121

121

121

121

25

26

27

28

5

6

21

21

21

21

23

23

4

5

22

23

15

16

30

4

4

8

17

19

18

14

10

3

3

4

5

2

7

9

10

6

8

20

9

21

13

12

6

1

5

13

10

9

11

10

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

16

16

19

19

16

16

16

16

16

17

16

16

16

16

18

20

20

19

20

19

19

19

19

20

19

16

18

16

16

18

18

18

16

18

17

17

17

16

121

121

121

121

121

121

16

17

3

28

29

30

24

24

29

25

25

25

Name

Clean Funk RX1

Clean Funk RX2

Dist. Guitar RX1

Dist. Guitar RX2

Vintage S. 1

Vintage S. 2

Steel Guitar 1

Steel Guitar 2

Ac.Guitar KeyOff

Clean Mute Gtr

Clean Gtr Pro 1

Clean Gtr Pro 2

Dist. Clean Gtr

Chorus Gtr Pro

Pedal Steel

'54 E. Guitar

Stra. Vel. Pro

New Stra.Guitar

Single Coil

Soft Overdrive

Chorus Guitar

Real El. Gtr ST1

Real El. Gtr ST2

Real El. Guitar1

Real El. Guitar2

JazzGtr SlidePro

Club Jazz Gtr 1

Clean Jazz 1

Clean Jazz 2

Pop Steel Gtr 1

Pop Steel Gtr 2

5th Mute Gtr

Stereo Dist.Gtr

Solid Guitar

Clean Guitar 1

Steel Slide Pro1

Steel Slide Pro2

Steel Gtr RX

Jazz Gtr RX

Soft Jazz Guitar

Single Coil Pro

Nylon Guitar RX

Natural Nylon

RealFolk Gtr RX

Real 12 Strings

Nylon Gtr Pro1

Nylon Gtr Pro2

Nylon Slide Pro

Steel Guitar Pro

12 Strings Pro

Steel 12 Strings

Real Steel Gtr

Real Folk Gtr

Factory data

Sounds

267

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

11

18

4

24

13

15

5

6

19

4

4

20

10

11

9

10

6

2

16

7

3

21

20

13

14

21

22

21

8

22

23

6

2

28

29

30

31

17

5

31

32

8

11

14

19

18

19

34

33

35

7

5

14

30

27

26

27

24

28

27

27

27

27

25

25

28

28

30

30

27

27

27

29

27

27

27

25

25

25

25

28

30

26

26

27

27

27

27

27

27

25

25

25

25

24

24

24

25

24

24

25

25

25

26

26

27

268 Factory data

Sounds

Name

Processed E.Gtr

L&R E.Guitar 1

R&R Guitar

Power Chords

Mute Monster

Disto Mute

Vox Wah Chick RX

Funky Wah RX

12 Strings RX

Nylon Gtr RX1

Nylon Gtr RX2

Steel Guitar RX1

Steel Guitar RX2

Pop SteelGtr RX1

Pop SteelGtr RX2

Clean Guitar RX1

Clean Guitar RX2

Clean Guitar RX3

Clean Guitar RX4

Clean Guitar RX5

Clean Guitar RX6

Funk Stein RX1

Funk Stein RX2

Factory: Strings & Vocal

Viola Expr.

Violin & Viola

Slow Violin

Strings Quartet

Chamber Strings

Orchestra Tutti1

Orchestra Tutti2

Orch. & Oboe 1

Orch. & Oboe 2

Orchestra&Flute

Strings & Horns

Strings & Glock.

Octave Strings

Pizz. Ensemble

Movie Str.1 RX

Movie Str.2 RX

Scat Voices RX1

Classic Harp

Movie Strings 1

Movie Strings 2

Violin Expr. 1

Violin Expr. 2

Concert Str.RX

Strings Ens. RX

Full Strings

Ensemble & Solo

Tremolo Strings

Class.Contrabass

Cello

17

20

15

18

8

1

12

14

19

16

3

9

1

2

1

1

11

1

4

23

22

2

5

6

2

20

2

7

8

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

48

48

48

48

48

45

48

48

48

48

41

41

40

48

48

44

43

42

40

48

48

49

49

49

40

49

49

52

46

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

16

24

25

14

18

12

13

15

3

12

5

9

4

4

5

9

20

12

13

15

16

17

18

25

25

25

28

25

24

24

25

30

28

120

27

27

27

28

30

28

28

28

28

28

28

28

Name

Pizz. Section

Spiccato Strings

Symphonic Bows

Analog Strings 1

Synth Strings 1

Scat V.& Bass1

Scat V.& Bass2

Wuuh Choir

Oh-Ah Voices

Femal&Male Scat

Take Voices 1

Ooh Slow Voice

Scat Voices RX2

Male Scat

Femal Scat

Grand Choir

Ooh Choir

Ooh Voices

Choir Light

Synth Voices

Full Vox Pad

Vocalesque

Fresh Breath

Vocalscape

Heaven

Airways

Factory: Trumpet & Trbn.

Jazz Trumpet RX

Jazz Cornet RX

Cornet Expr.

Trombone RX

Trumpet Expr.1

Trumpet Expr.2

Wah Trumpet

Mute Trumpet

Sweet FlugelHorn

Trumpet Pro 1

Trumpet Pro 2

Trumpet Pro 3

Trombone Expr. 1

Trombone Expr. 2

Cornet Pro 1

Cornet Pro 2

Trumpet Overb.

Trombone Vel. 1

Trombone Vel. 2

Trombone Vel. 3

Flugel Horn Pro

Concert Trumpet

Concert Trp. Pro

Dual Trumpets

Hard Trombone

Trombone Pro Vel

13

19

20

6

3

11

9

10

2

8

22

23

6

7

12

10

11

16

2

5

15

4

24

25

21

13

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

56

56

56

56

57

57

56

57

57

57

57

57

56

56

56

56

56

56

56

56

59

59

56

56

56

57

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

19

16

15

11

4

3

9

14

6

17

18

8

10

5

2

4

7

3

9

2

3

3

12

6

6

2

52

52

52

52

52

52

52

52

50

52

52

52

45

49

48

50

91

54

91

54

52

52

52

54

91

53

Name

Alp Trumpet

Trumpet

Trumpet Shake Y+

Trumpet Pitch

Tuba Gold

Oberkr. Tuba

Factory: Brass

Big Band Brass 1

Big Band Brass 2

Trpts &Trombs

Tight Brass Pro

Tight Brass 1

Tight Brass 2

Tight Brass 3

Tight Brass 4

Trumpet Ens2 Y+

Trumpet Ens.

Trombone Ens.

Trombones

Dyna Brass 1

Trpts & Brass

Fat Brass

Brass of Power

Glenn & Friends

Glenn & Boys

Sax & Brass

Brass & Sax

Mute Ensemble 1

Mute Ensemble 2

Sforzato Brass

Movie Brass

Flute Muted

French Section

Horns & Ensemble

Classic Horns

Synth Brass 1

Electrik Brass

Brass Section

Brass Fall

Brass Impact

Brass Hit

Factory: Sax

Alto Sax RX1

Tenor Sax RX

Alto Sax RX2

Jazz Tenor RX

Sweet Soprano 1

Sweet Soprano 2

Sweet Soprano 3

Soprano Pro

Sweet Alto Sax1

Sweet Alto Sax 2

CC00 CC32 PC

121

121

121

121

121

121

17

14

18

5

2

1

56

56

56

56

58

58

4

3

6

2

4

23

20

16

3

6

5

7

13

30

3

31

26

5

4

4

25

9

10

11

14

29

2

12

36

32

4

34

28

27

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

73

60

60

60

59

61

61

61

61

61

59

61

61

61

61

62

62

61

61

55

61

61

61

61

61

61

61

61

61

61

61

61

61

61

12

12

3

4

10

9

5

6

1

2

121

121

121

121

121

121

121

121

121

121

65

66

65

66

64

64

64

64

65

65

Name

Clarinet Pro 2

Jazz Clarinet

Whistle

Whistle RX2

Whistle RX3

Whistle Breathe

Double Reed

Orchestra Flute

Woodwinds

Small Orchestra

Clarinet Ens.

Section Winds 1

Section Winds 2

Reeds & Saxes

Clarinet RX

Flute RX

Whistle RX1

Blown Bottle

Bassoon

Piccolo

Ocarina

Flute Switch

Jazz Flute RX

Jazz Flute Expr.

Flute Dyn. 5th

Flute Frullato

Clarinet Pro 1

Soft Alto Sax

Alto Sax Pro

Tenor SaxNoise1

Tenor Sax Noise2

Baritone Sax Pro

Baritone Sax

Tenor Sax Expr.1

Tenor Sax Expr.2

Jazz Tenor

Alto Sax Expr.

Baritone Growl

Cool Sax Ens.

Sax Ensemble

Reed of Power

Factory: Woodwind

Factory: Synth Pad

Warm Pad

Deep Noise

The Pad

Dark Pad

Analog Pad 1

Analog Pad 2

Analog Pad 3

OB Pad

Dark Anna

Factory data

Sounds

269

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

10

9

1

11

2

11

7

8

3

4

1

6

7

8

66

65

67

65

65

66

67

67

66

66

65

65

66

66

3

4

10

1

5

5

6

2

1

3

4

9

1

1

4

8

1

3

2

10

3

1

13

1

1

11

5

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

71

71

71

73

71

72

71

78

78

78

68

71

71

78

73

73

73

71

72

79

73

73

71

73

78

76

70

121

121

121

121

121

121

121

121

121

15

6

8

4

4

9

10

12

13

89

127

89

89

89

89

89

89

89

270 Factory data

Sounds

Name

Motion Ocean

Moon Cycles

Bell Pad

Big Panner

Rave

Moving Bell

Big Sweep Stab

Fresh Air 1

Fresh Air 2

Pop Synth Pad 1

Pop Synth Pad 2

80's Pop Synth

Wave Cycle

Symphonic Ens.

Future Pad

Air Clouds

Tinklin Pad

Pods In Pad

Vintage Sweep

Money Pad

Tsunami Wave

Ravelian Pad

Meditate

Cinema Pad

Super Sweep

Wave Sweep

Cross Sweep

Digi Ice Pad

Virtual Traveler

Factory: Synth Lead

Bass Phat Saw

Old Portamento

Power Saw

Octo Lead

Electro Lead

Rich Lead

Thin Analog Lead

Dance Lead

Wave Lead

Sine Wave

Express. Lead

HipHop Lead

Analog Lead

Phat Saw Lead

Glide Lead

Gliding Square

Power Synth

Sine Switch

Cosmic

Fire Wave

Digital PolySix

A Leadload

Noisy Stabb

6

7

6

5

4

5

3

4

12

6

2

3

5

10

1

10

7

11

8

9

3

8

9

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

80

87

87

80

87

87

80

80

87

80

81

81

87

80

93

81

90

81

81

80

89

87

90

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

11

4

12

2

3

12

2

6

5

6

4

1

5

2

1

5

6

5

4

8

2

5

6

4

7

1

3

14

5

91

91

91

93

96

97

98

90

91

96

102

98

63

90

90

101

88

91

95

95

90

97

95

89

91

89

91

97

97

Name

Mega Synth

Dark Element

Metallic Rez

Synth Pianoid

Arp Angeles

Big & Raw

Caribbean

OB Lead

Port Whine

2VCO Planet Lead

VCF Modulation

Factory: Ethnic

Nay

Clarinet G

Klarnet 1

Klarnet 2

Kawala

Hichiriki

HighlandBagPipes

Uillean BagPipes

Old Shakuhachi

Indian Frets

Zurna 1

Zurna 2

Ac. Baglama 1

Ac. Baglama 2

Ac. Baglama Grp.

Gamelan

Garbage Mall

Jaw Harp

Sitar

Fiddle

Mandolin Ens. 1

Mandolin Ens. 2

Mandolin Trem.

Banjo Key Off

Banjo RX

Sitar Tambou

Kanoun 1

Kanoun 2

Kanoun Trem. 1

Kanoun Trem. 2

Kanoun Mix

Bouzouki

Oud 1

Oud 2

Factory: Bass

Finger Bass RX1

Jazz Bass

Acous. Bass Pro1

Acous. Bass Pro2

Finger Bass 1

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

2

10

2

8

4

12

9

3

12

13

3

88

87

96

87

90

95

84

81

80

80

101

8

9

1

7

4

3

2

1

1

3

3

2

3

12

1

2

2

11

5

2

4

5

6

3

5

2

4

2

11

1

26

27

8

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

111

107

107

107

109

77

104

111

71

75

111

109

72

71

71

112

112

105

107

104

105

105

107

107

107

107

25

105

105

104

104

110

25

25

121

121

121

121

121

16

4

6

9

3

33

32

32

32

33

Name

Fretless Bass 2

Bass & Ride 1

Bass & Ride 2

Bright Finger B.

Picked E.Bass 1

Picked E.Bass 2

Picked E.Bass 3

Chorus Fing.Bass

Bass Mute

Synth Bass 1

Synth Bass 2

Bass&Gtr Double

FingerB.& Guitar

Bass & Guitar

30303 Bass

Digi Bass 1

Finger Bass 2

Finger Bass 3

Finger Bass 4

Acoustic Bass

Finger Slap

The Other Slap

Thumb Bass

Pick Bass 1

Pick Bass 2

Super Bass 1

Super Bass 2

Sweet Fretless

Finger E.Bass 1

Finger E.Bass 2

Finger E.Bass 3

Fretless Bass 1

Digi Bass 2

Digi Bass 3

Jungle Rez

Syn Bass Res

Jungle Bass

Hybrid Bass

Stein Bass

Organ Pedal 1

Organ Pedal 2

Acous. Bass RX

Finger Bass RX2

SlapFing Bass RX

Picked Bass RX

SlapPick Bass RX

FunkSlap Bass RX

Factory: Drum & SFX

Standard Kit RX1

Standard Kit RX2

Standard Kit RX3

Standard Kit RX4

Ambient Kit RX

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

5

9

14

4

5

18

15

6

11

8

1

2

2

9

2

6

4

1

2

3

2

3

8

1

1

7

12

5

7

10

15

8

10

5

3

11

7

13

4

13

15

3

10

5

8

10

11

33

34

38

38

34

38

39

34

34

34

34

33

35

32

32

33

33

33

33

35

34

36

36

35

33

37

37

34

33

33

33

32

34

36

36

32

32

33

36

38

38

34

32

38

38

39

38

120

120

120

120

120

0

0

0

0

0

5

1

2

6

3

Name

Grand Piano

M1 Piano

Piano Pad 1

Piano Pad 2

90's Piano

2000's Piano

Chorus Piano

Honky-Tonk

Harpsi 16' RX

Harpsi Korg

Clav Snap

Sticky Clav

Analog Kit

Jungle Kit

Electro Kit

Room Kit 1

HipHop Kit 1

Techno Kit 1

Pop Std. Kit 1

Pop Std. Kit 2

Elektro Kit 1

Elektro Kit 2

Standard PercKit

Arabian Kit 1

Arabian Kit 2

Turkish Kit

Oriental PercKit

Percussion Kit

Pop Std. Kit RX

Electro Kit RX1

Electro Kit RX2

Brush Kit RX1

Brush Kit RX2

Brush Kit RX3

HipHop Kit RX

Jazz Kit RX1

Jazz Kit RX2

Jazz Kit RX3

Techno Kit RX

House Kit RX1

House Kit RX2

Power Kit RX1

Power Kit RX2

Dance Kit RX

Latin Perc.Kit 1

Latin Perc.Kit 2

Trinity Perc.Kit

i30 Perc. Kit

Synth Kit

SFX Kit 1

SFX Kit 2

Legacy: Piano

Factory data

Sounds

271

CC00 CC32 PC

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

117

118

119

64

96

97

69

51

9

11

89

90

123

10

122

120

58

60

57

65

68

66

67

31

18

19

74

34

35

73

30

43

44

72

33

4

75

76

42

4

3

4

5

4

4

5

3

3

3

2

2

121

121

121

121

121

121

121

121

121

121

121

121

6

7

3

6

7

2

2

1

2

0

2

1

272 Factory data

Sounds

Name

Legacy: E. Piano

Vintage EP

Stereo Dig. EP

FM Stack EP

Hybrid EP

Phantom Tine

Soft Wurly

Hard Wurly

Velo Wurly

Sweeping EP

Classic Dig. EP

Syn Piano X

Legacy: Mallet & Bell

Vibraphone 2

Monkey Skuls

Digi Bell

Krystal Bell

Legacy: Accordion

Sweet Harmonica

Akordeon

Cassotto NorTune

Acc. Clarinet NT

Acc. Piccolo NT

Detune Accordion

Musette Clar.

Arabic Accordion

Legacy: Organ

Classic Click

Perc.Short Decay

Rock Organ 2

Dirty B

Killer B

BX3 Short Decay

Super BX Perc.

Gospel Organ

Old Wheels

Dark Organ 1

Dark Organ 2

Rotary Organ

VOX Legend

M1 Organ

Dirty JazzOrgan

Arabian Organ

Theatre Organ 3

Theatre Organ 4

Tibia

Tibia 16+8+4'

Tibia & Vox

Post Horn Trem.

Tibia & Kinura

Tibia Vox Glock

Techno Org.Bass

CC00 CC32 PC

8

10

13

14

4

6

16

7

5

15

12

121

121

121

121

121

121

121

121

121

121

121

4

4

5

5

4

5

5

5

5

4

5

121

121

121

121

3

3

4

3

11

12

98

98

121

121

121

121

121

121

121

121

14

20

22

15

1

2

5

10

22

21

21

21

21

21

21

21

28

29

31

32

6

24

25

26

27

11

5

7

12

5

8

3

7

6

9

2

7

4

8

11

3

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

16

16

16

16

17

16

16

16

16

16

17

18

16

17

16

16

17

18

17

18

16

18

18

18

18

Name

Legacy: Guitar

Wet Dist. Guitar

Hackbrett

Tel. Bridge

Guitarish

Stra. Gtr Slide

Stra. Chime

Clean Guitar 2

L&R E.Guitar 2

Rhythm E.Guitar

Muted Guitar

E.Gtr Harmonics

Solo Dist.Guitar

Dist. Steel Gtr

Joystick Gtr Y-

Nylon Bossa

Nylon Vel. Harm.

Spanish Guitar

Nylon Guitar

Brazilian Guitar

Steel Folk Gtr

Guitar Strings

Finger Key Off

Club Jazz Gtr 2

Pop Steel Slide

Finger Tips

Country Nu

Reso Guitar

Tel. Midddle

Clean Funk

Legacy: Strings & Vocal

Strings Ens. 1

Strings Ens. 2 i3 Strings

Stereo Strings

Master Pad

N Strings

Arco Strings

Legato Strings

Double Strings

Arabic Strings

Sweeper Strings

Analog Strings 2

Synth Strings 2

Take Voices 2

Aah Choir

Slow Choir

Cyber Choir

Odissey

Strings Choir

Analog Velve

Ether Voices

CC00 CC32 PC

2

1

13

1

4

3

6

7

21

3

2

3

5

3

1

4

13

10

2

5

7

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

48

49

50

51

48

48

48

45

48

49

48

48

89

50

52

50

85

52

52

52

85

2

7

7

19

12

3

17

5

25

10

27

8

6

6

11

12

26

8

23

8

7

3

9

7

15

9

4

10

6

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

28

28

31

30

30

30

27

28

27

27

30

25

27

27

27

25

27

28

25

26

25

25

24

24

25

24

24

24

24

Name

Dream Voice

Classic Vox

Doolally

Legacy: Trumpet & Trbn.

Legacy: Sax

Folk Sax

Breathy Baritone

Alto Breath

Tenor Breath

Breathy Alto Sax

Alto Sax Growl

Soft Tenor

Tenor Growl

Legacy: Woodwind

Folk Clarinet

Flute

Wooden Flute

Bambu Flute

English Horn

Recorder 1

Recorder 2

Legacy: Synth Pad

Sky Watcher

Vintage Pad

You Decide

Korgmatose

Reoccuring Astra

Mono Trumpet

Warm Flugel

Pitch Trombone

Soft Trombone

Trombone

BeBop Cornet

Flugel Horn

Dynabone

Ob.Tuba&E.Bass 1

Ob.Tuba&E.Bass 2

Legacy: Brass

Attack Brass

Big BandShake Y+

Trumpet Ens1 Y+

Dyna Brass 2

Double Brass

Power Brass

Brass Expr.

Film Brass

Brass Slow

Fanfare

Synth Brass 2

Brass Pad

Netherland Hit

CC00 CC32 PC

121

121

121

5

4

2

54

54

53

7

3

12

9

4

5

5

4

3

8

121

121

121

121

121

121

121

121

121

121

57

56

56

58

56

56

57

57

58

58

3

8

19

5

21

15

17

18

8

33

35

22

24

121

121

121

121

121

121

121

121

121

121

121

121

121

61

63

63

55

61

61

61

61

61

61

61

61

61

121

121

121

121

121

121

121

121

4

2

3

3

5

2

1

4

66

65

65

66

66

67

65

66

121

121

121

121

121

121

121

7

8

1

9

7

1

2

71

73

73

73

69

74

74

121

121

121

121

121

2

11

8

13

6

90

89

95

90

95

Name

Astral Dream

Reso Down

Crimson 5ths

Freedom Pad

Noble Pad

Mellow Pad

Lonely Spin

Synth Ghostly

Farluce

Bell Choir

Dance ReMix

Elastick Pad

Legacy: Synth Lead

Motion Raver

Synchro City

Wild Arp

Seq Lead

Old & Analog

Flip Blip

Reso Sweep

Synth Sweeper

Sync Kron

Tecno Phonic

Band Passed

Cat Lead

Pan Reso

Square Rez

Rezbo

Auto Pilot 1

Square Bass

Brian Sync

Arp Twins

LoFi Ethnic

Legacy: Ethnic

Shakuhachi

Mandolin Key Off

War Pipes

Sitar Sitar

Hit in India

Tambra

Indian Stars

Bali Gamelan

Ukulele Gtr

Legacy: Bass

Ac. Bass Buzz

Slap Bass 1

Slap Bass 2

Slap Bass 3

Dyna Slap Bass

Chorus Slap Bass

DarkWoody A.Bass

More Mid! Bass

Factory data

Sounds

273

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

1

2

5

4

1

7

1

2

11

7

10

7

97

95

100

100

95

97

86

89

90

98

91

97

87

102

80

81

90

84

90

102

81

80

55

90

101

84

55

38

87

84

84

84

11

11

9

4

10

3

3

3

7

1

7

8

1

2

6

14

7

5

6

7

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

5

6

1

7

2

10

3

2

26

77

25

109

104

55

104

104

112

24

121

121

121

121

121

121

121

121

5

11

3

4

6

7

1

6

37

37

32

33

32

36

37

37

274 Factory data

Sounds

Name

Standard Kit

Bdrum&Sdrum Kit

Room Kit 2

Power Kit 1

Power Kit 2

HipHop Kit 2

Techno Kit 2

Techno Kit 3

House Kit 1

House Kit 2

House Kit 3

Brush Kit 1

Brush Kit 2

Orchestra Kit

Log Drum

Reverse Tom

Reverse Snare

Reverse Cymbal

Dragon Gong

Stadium

Castanets Plus

Timpani

Woodblock

Footstep Walk

GM: Piano

Woofer Pusher

Dark R&B Bass1

Dyna Bass

Ticktacing Bass

Fretless Bass 3

Stick Bass

Dark R&B Bass2

Auto Pilot 2

Bass4 Da Phunk

Dr. Octave

Monofilter Bass

Synth Bass 80ish

Reso Bass

Autofilter Bass

Drive Bass

Nasty Bass

Euro Bass

30303 Square

Bass Square

Phat Bass

Blind As A Bat

Poinker Bass

Legacy: Drum & SFX

AcousticPiano GM

Ac. Piano Wide

Ac. Piano Dark

Bright Piano GM

118

119

119

126

41

49

12

117

115

47

115

126

26

27

28

125

13

14

15

7

50

12

121

17

1

6

3

2

4

2

0

0

3

7

2

1

0

0

0

0

0

0

0

0

0

0

0

0

121

121

121

121

120

120

121

121

121

121

121

121

120

120

120

120

120

120

120

120

120

120

120

120

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

12

10

17

6

14

16

11

9

5

13

7

5

2

9

6

4

7

7

4

6

12

8

39

39

38

39

39

38

39

39

35

33

35

39

35

35

37

34

39

38

38

39

38

39

121

121

121

121

2

0

0

1

0

1

0

0

Name

Bright PianoWide

E.Grand Piano GM

E. Grand Wide

Honky-Tonk GM

Honky Wide

E. Piano 1 GM

Detuned EP 1

EP 1 Veloc. Mix

60's E. Piano

E. Piano 2 GM

Detuned EP 2

EP 2 Veloc. Mix

EP Legend

EP Phase

Harpsichord GM

Harpsi OctaveMix

Harpsi Wide

Harpsi Key Off

Clav GM

Pulse Clav

Drawbar Org GM

Det. Drawbar Org

It. 60's Organ

Drawbar Org. 2

Perc.Organ GM

Det. Perc. Organ

Perc. Organ 2

Rock Organ GM

Church Organ GM

Church Oct. Mix

Detuned Church

Reed Organ GM

Puff Organ

Accordion GM

Accordion 2

Harmonica GM

Tango Accord.GM

GM: Chrom. Perc.

Celesta GM

Glockenspiel GM

Music Box GM

Vibraphone GM

Vibraphone Wide

Marimba GM

Marimba Wide

Xylophone GM

Tubular Bell GM

Church Bell

Carillon

Dulcimer GM

GM: Organ

0

0

1

2

0

0

1

0

1

0

0

0

121

121

121

121

121

121

121

121

121

121

121

121

13

14

14

14

15

11

11

12

12

8

9

10

1

0

2

0

0

1

2

0

1

0

0

0

1

2

3

0

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

19

20

20

21

17

18

19

19

21

22

23

16

16

16

16

17

17

CC00 CC32 PC

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

0

1

3

4

1

2

3

0

0

1

2

3

1

2

1

0

1

0

1

0

6

6

5

5

5

5

4

5

7

7

6

6

4

4

3

4

2

3

1

2

Name

GM: Bass

Acoustic Bass GM

Finger Bass GM

Finger Slap Bass

Picked E.Bass GM

Fretless Bass GM

Slap Bass 1 GM

Slap Bass 2 GM

Synth Bass 1 GM

Synth Bass Warm

Synth Bass Reso

Clavi Bass

Hammer

Synth Bass 2 GM

SynthBass Attack

SynthBass Rubber

Attack Pulse

GM: Strings

Violin GM

Slow Att. Violin

Viola GM

Cello GM

Contrabass GM

Tremolo Str. GM

Pizzicato Str.GM

Harp GM

Yang Chin

GM: Guitar

Nylon Guitar GM

Ukulele

Nylon Key Off

Nylon Guitar 2

Steel Guitar GM

12 Strings Gtr

Mandoln

Steel Gtr & Body

Jazz Guitar GM

Pedal Steel Gtr

Clean Guitar GM

Det.Clean El.Gtr

Mid Tone Gtr

Muted Guitar GM

Funky Cut El.Gtr

Mute Vel. El.Gtr

Jazz Man

Overdrive Gtr GM

Guitar Pinch

Distortion GtrGM

Feedback DistGtr

Dist. Rhythm Gtr

Gtr Harmonic GM

Guitar Feedback

CC00 CC32 PC

0

1

3

4

2

3

1

2

0

0

0

0

1

0

0

0

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

38

38

39

39

37

38

38

38

39

39

32

33

33

34

35

36

0

0

0

1

0

0

1

0

0

121

121

121

121

121

121

121

121

121

40

40

41

42

43

44

45

46

46

0

1

1

2

1

0

3

0

1

2

3

0

0

1

2

2

0

0

1

0

1

2

3

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

27

27

28

28

25

26

26

27

24

25

25

25

24

24

24

30

30

30

31

28

28

29

29

31

Name

Timpani GM

GM: Ensemble

Strings Ens.1 GM

Strings & Brass

60's Strings

Strings Ens.2 GM

Synth Strings1GM

Synth Strings 3

Synth Strings2GM

Choir Aahs GM

Choir Aahs 2

Voice Oohs GM

Humming

Synth Voice GM

Analog Voice

Orchestra Hit GM

Bass Hit Plus

6th Hit

Euro Hit

GM: Brass

Trumpet GM

Dark Trumpet

Trombone GM

Trombone 2

Bright Trombone

Tuba GM

Muted Trumpet GM

Muted Trumpet 2

French Horn GM

FrenchHorn Warm

Brass Section GM

Brass Section 2

Synth Brass 1 GM

Synth Brass 3

Analog Brass 1

Jump Brass

Synth Brass 2 GM

Synth Brass 4

Analog Brass 2

GM: Reed

Soprano Sax GM

Alto Sax GM

Tenor Sax GM

Baritone Sax GM

Oboe GM

English Horn GM

Bassoon GM

Clarinet GM

GM: Pipe

Piccolo GM

Flute GM

Recorder GM

Factory data

Sounds

275

CC00 CC32 PC

121 0 47

1

0

1

0

1

0

0

0

1

2

3

0

1

2

0

0

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

53

54

54

55

51

52

52

53

55

55

55

48

48

48

49

50

50

2

3

0

1

0

1

0

1

0

1

2

0

1

2

0

0

1

0

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

62

62

62

62

60

60

61

61

63

63

63

57

58

59

59

56

56

57

57

121

121

121

121

121

121

121

121

0

0

0

0

0

0

0

0

68

69

70

71

64

65

66

67

121

121

121

0

0

0

72

73

74

276 Factory data

Sounds

Name

Pan Flute GM

Blown Bottle GM

Shakuhachi GM

Whistle GM

Ocarina GM

GM: Syn Lead / Syn Pad

Lead Square GM

Lead Square 2

Lead Sine

Lead Saw GM

Lead Saw 2

Lead Saw & Pulse

Lead Double Saw

Lead Seq. Analog

Calliope GM

Chiff GM

Charang GM

Wire Lead

Voice Lead GM

Fifths Lead GM

Bass & Lead GM

Lead Soft Wrl

New Age Pad GM

Warm Pad GM

Sine Pad

Polysynth GM

Choir Pad GM

Itopia Pad

Bowed Glass GM

Metallic Pad GM

Halo Pad GM

Sweep Pad GM

GM: Synth SFX

Ice Rain GM

Soundtrack GM

Crystal GM

Synth Mallet

Atmosphere GM

Brightness GM

Goblins GM

Echo Drops GM

Echo Bell

Echo Pan

Star Theme GM

GM: Ethnic

Sitar GM

Sitar 2

Banjo GM

Shamisen GM

Koto GM

Taisho Koto

Kalimba GM

CC00 CC32 PC

121

121

121

121

121

0

0

0

0

0

75

76

77

78

79

0

0

0

0

0

1

1

0

0

0

0

1

0

0

0

1

0

0

3

4

1

2

2

0

0

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

92

93

94

95

89

90

91

91

87

87

88

89

84

84

85

86

81

81

82

83

80

80

80

81

81

81

121

121

121

121

121

121

121

121

121

121

121

98

99

100

101

96

97

98

102

102

102

103

0

0

1

0

0

0

0

2

0

0

1

121

121

121

121

121

121

121

1

0

0

0

0

1

0

104

104

105

106

107

107

108

Name

Bag Pipes GM

Fiddle GM

Shanai GM

GM: Percussive

Bird Tweet 2

Telephone GM

Telephone 2

Door Creaking

Door

Scratch

Wind Chime

Helicopter GM

Car Engine

Car Stop

Car Pass

Car Crash

Siren

Train

Jetplane

Starship

Burst Noise

Applause GM

Laughing

Screaming

Gtr FretNoise GM

Guitar Cut Noise

Ac. Bass String

Breath Noise GM

Flute Key Click

Seashore GM

Rain

Thunder

Wind

Stream

Bubble

Bird Tweet GM

Dog

Horse Gallop

Tinkle Bell GM

Agogo GM

Steel Drums GM

Woodblock GM

Castanets

Taiko Drum GM

Concert BassDrum

Melodic Tom GM

Melodic Tom 2

Synth Drum GM

Rhythm Box Tom

Electric Drum

ReverseCymbalGM

GM: SFX

CC00 CC32 PC

121

121

121

0

0

0

109

110

111

1

2

1

0

0

1

0

1

0

0

0

0

0

121

121

121

121

121

121

121

121

121

121

121

121

121

117

118

118

118

119

115

116

116

117

112

113

114

115

7

8

5

6

3

4

1

2

1

2

9

0

5

0

3

4

1

2

3

0

1

2

5

0

3

4

1

2

1

0

2

0

0

1

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

121

125

125

125

125

125

125

125

125

125

126

126

126

124

124

124

125

123

124

124

124

122

123

123

123

122

122

122

122

120

120

120

121

121

122

Name

Punch

Heart Beat

Footsteps

Gun Shot GM

Machine Gun

Laser Gun

Explosion

GM: Drum

Standard Kit GM

Room Kit GM

Power Kit GM

Electro Kit GM

Analog Kit GM

Jazz Kit GM

Brush Kit GM

Orchestra Kit GM

SFX Kit GM

Standard Kit1 XG

Standard Kit2 XG

Room Kit XG

Rock Kit XG

Electro Kit XG

Analog Kit XG

Jazz Kit 1 XG

Jazz Kit 2 XG

Brush Kit XG

Classic Kit XG

User: 1

User Sounds 0…127

User: 2

User Sounds 0…127

User: DK

User Drum Kits 0…127

CC00 CC32 PC

121

121

121

121

121

121

121

3

4

5

0

1

2

3

126

126

126

127

127

127

127

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

127

127

127

127

120

127

127

127

120

120

120

120

120

120

120

120

127

127

127

16

24

25

32

9

8

56

0

48

40

17

25

32

40

48

16

24

0

8

121 64 0…127

121 65 0…127

120 64 0…127

Factory data

Sounds

277

278 Factory data

Drum Kits

Drum Kits

PC Name

30

31

32

33

25

26

27

28

17

18

19

24

13

14

15

16

42

43

44

48

34

35

40

41

9

10

11

12

7

8

5

6

0

3

4

1

2

HipHop Kit 2

Techno Kit 2

Techno Kit 3

Power Kit GM

Power Kit 2

Power Kit RX1

Power Kit RX2

Electro Kit GM

Analog Kit GM

House Kit 1

House Kit 2

House Kit 3

House Kit RX1

House Kit RX2

Jazz Kit GM

Jazz Kit RX1

Standard Kit GM

Standard Kit RX2

Standard Kit RX3

Ambient Kit RX

Pop Std. Kit RX

Standard Kit RX1

Standard Kit RX4

Standard Kit

Room Kit GM

HipHop Kit 1

Jungle Kit

Techno Kit 1

Room Kit 2

Jazz Kit RX2

Jazz Kit RX3

Brush Kit GM

Brush Kit 2

Brush Kit RX1

Brush Kit RX2

Brush Kit RX3

Orchestra Kit GM

CC00 CC32

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

The following table lists all Pa300 Factory Drum Kits in order of

Bank Select-Program Change number. The table also includes

MIDI data used to remotely select the Drum Kits.

Legend:

CC00: Control Change 0, or Bank Select MSB. CC32:

Control Change 32, or Bank Select LSB. PC: Program Change.

Note:

The Program Change numbers are given according to the 0-

127 numbering system.

Sound Bank

GM: Drum

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Legacy: Drum & SFX

GM: Drum

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Legacy: Drum & SFX

Legacy: Drum & SFX

Legacy: Drum & SFX

Legacy: Drum & SFX

GM: Drum

Legacy: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

GM: Drum

GM: Drum

Legacy: Drum & SFX

Legacy: Drum & SFX

Legacy: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

GM: Drum

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

GM: Drum

Legacy: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

GM: Drum

0

0

0

0

0

0

0

0

0

0

127

127

127

127

127

127

127

127

127

127

CC00 CC32 PC

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

120

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Name

69

72

73

74

65

66

67

68

57

58

60

64

49

50

51

56

75

76

89

90

Electro Kit RX1

Electro Kit RX2

Pop Std. Kit 1

Pop Std. Kit 2

96

97

Elektro Kit 1

Elektro Kit 2

117 Arabian Kit 2

118 Turkish Kit

119 Oriental PercKit

120 Room Kit 1

121 Power Kit 1

122 Electro Kit

123 Analog Kit

125 Brush Kit 1

Orchestra Kit

Bdrum&Sdrum Kit

Arabian Kit 1

SFX Kit GM

SFX Kit 2

Synth Kit

SFX Kit 1

Percussion Kit

Latin Perc.Kit 1

Trinity Perc.Kit

i30 Perc. Kit

Latin Perc.Kit 2

Standard PercKit

HipHop Kit RX

Techno Kit RX

Dance Kit RX

25

32

48

40

17

0

16

24

9

8

Standard Kit1 XG

Standard Kit2 XG

Room Kit XG

Rock Kit XG

Electro Kit XG

Analog Kit XG

Jazz Kit 1 XG

Jazz Kit 2 XG

Brush Kit XG

Classic Kit XG

120 64 0-127 …

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

GM: Drum

User DK

Sound Bank

Legacy: Drum & SFX

Legacy: Drum & SFX

Factory: Drum & SFX

GM: Drum

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Legacy: Drum & SFX

Factory: Drum & SFX

Factory: Drum & SFX

Legacy: Drum & SFX

Factory data

Pads

279

Pads

You can assign the following Hits or Sequences to the four Pads. Older sounds might be still assigned to the Pads when loading musical resources generated with an older operating system (see the following section).

# HIT - Drum

1 88 Cowbell

2 88 Crash

3 China

4 Crash 1

5 Crash 2

6 Rev. Cymbal

7 Ride 1

8 Ride 2

9 Ride Bell

10 Splash

11 Sticks

12 Rim-Shot

13 Hi Tom Flam

14 Mid Tom Flam

15 Low Tom Flam

16 Tom Flam End

17 Drum Single A

18 Drum Single B

19 Drum Single C

20 Drum Single D

21 Drum Sing.HouseA

22 Drum Sing.HouseB

23 Drum Sing.HouseC

24 Drum Sing.HouseD

25 Drum Kit A

26 Drum Kit B

27 Drum Kit C

28 Drum Kit D

29 Drum Kit E

30 Drum Kit F

31

32

# HIT - Percussion

1 Agogo 1

2 Agogo 2

3 Castanet 1

4 Castanet 2

5 Conga Hi

6 Conga Low

7 Conga Mute

8 Conga Slap

9 Cowbell

10 Cuica 1

11 Cuica 2

12 Jingle Bell

13 Long Guiro

14 Short Guiro

15 Open Bells

16 Rain Stick

17 Tamb. Acc. 1

18 Tamb. Acc. 2

19 Tamb. Open

20 Tamb. Push

21 Timbale Hi

22 Timbale Low

23 Timbale Rim 1

24 Timbale Rim 2

25 Triangle 1

26 Triangle 2

27 Vibra Slap

28 Whistle 1

29 Whistle 2

30 Windchimes 1

31 Windchimes 2

32 Windchimes 3

# HIT - World 1

29

30

31

32

25

26

27

28

21

22

23

24

17

18

19

20

1 Baja 1

2 Baja 2

3 China Gong

4 Darbuka 1

5 Darbuka 2

6 Darbuka 3

7 Darbuka 4

8 Darbuka 5

9 Darbuka 6

10 Darbuka 7

11 Darbuka 8

12 Davul

13 Douf Rim Ak

14 Dragon Gong

15 Hollo 1

16 Hollo 2

# Hit - World 2

29

30

31

32

25

26

27

28

21

22

23

24

17 Tef 4

18 Tef 5

19 Tef 6

20

1 Kup 1

2 Kup 2

3 Kup 3

4 Kup 4

5 Ramazan 1

6 Ramazan 2

7 Ramazan 3

8 Rek Dom Ak

9 Rik 1

10 Rik 2

11 Rik 3

12 Sagat 1

13 Sagat 2

14 Tef 1

15 Tef 2

16 Tef 3

# HIT - Orchestral

29

30

31

32

25

26

27

28

21

22

23

24

17

18

19

20

1 Brass Fall

2 Orch.Cymbal 1

3 Orch.Cymbal 2

4 Orch. Hit

5 Orch. Snare

6 Orch. Sn. Roll

7 Timpani 1

8 Timpani 2

13

14

15

16

9 Timpani 3

10 Timpani 4

11 Orchestra Tutti

12

280 Factory data

Pads

HIT - Voice

29

30

31

32

25

26

27

28

21

22

23

24

17

18

19

20

13

14

15

16

9

10

11

12

1 Aah !

2 Hit it !

3 Laughing

4 Scream

5 Uuh !

6 Yeah ! 1

7 Yeah ! 2

8

# SEQ - Percussion

1 Perc FingerSnap

2 Perc Triang.+HH

3 Perc Latin 1

4 Perc Latin 2

5 Perc Latin 3

6 Perc Mix

7 Perc Soft

8 Perc Conga

9 Perc Conga+Ride

10 Perc Conga+Mix

11 Perc Conga+Bongo

12 Perc Conga+Tamb.

13 Perc Shaker

14 Perc Shak+Tamb 1

15 Perc Shak+Tamb 2

16 Perc Shak+Cong 1

17 Perc Shak+Cong 2

18 Perc Tambourine1

19 Perc Tambourine2

20 Perc Tamb+Conga1

21 Perc Tamb+Conga2

22 Perc Guiro+Bongo

23 Perc Cowbel+Tamb

24 Perc 3/4

25 Perc 6/8

26

# HIT - Synth&Pad

1 Cosmic

2 VCF Modulation

3 Planet Lead

4 Brightness

5 Crystal

6 New Age Pad

7 Fifths Lead

8 Calliope

9 Caribbean

10 Rezbo

11 Digital Polisix

12 Motion Raver

13 Moving Bell

14 Elastick Pad

15 Rave

16 Dance Remix

29

30

31

32

25

26

27

28

21

22

23

24

17 Vintage Sweep

18 You Decide

19

20

# SEQ - Drum

1 Drum DrumBasSolo

2 Drum Snare Solo

3 Drum 8 Bt Easy

4 Drum 8 Bt Medium

5 Drum Rock 1

6 Drum Rock 2

7 Drum Brush 1 3/4

8 Drum Brush 2 3/4

9 Drum Disco 1

10 Drum Disco 2

11 Drum Disco 3

12 Drum Disco 4

13 Drum Funk 1

14 Drum Funk 2

15 Drum Brush Shuff

16 Drum Latin

17 Drum Progressiv1

18 Drum Progressiv2

19 Drum Fill 1

20 Drum Fill 2

21 Drum Break

22 Drum End

23

24

25

26

# HIT - Blocks

29

30

31

32

25

26

27

28

21

22

23

24

17

18

19

20

1 Blk Funk 1 A

2 Blk Funk 1 B

3 Blk Funk 1 C

4 Blk Funk 1 D

5 Blk Funk 2 A

6 Blk Funk 2 B

7 Blk Funk 2 C

8 Blk Funk 2 D

9 Blk Organ A

10 Blk Organ B

11 Blk Organ C

12 Blk Organ D

13 Blk Choir A

14 Blk Choir B

15 Blk Choir C

16 Blk Choir D

# SEQ - Groove

1 Grv Drum 1

2 Grv Drum 2

3 Grv Brush

4 Grv Jazzy

5 Grv Latin

6 Grv HipHop 1

7 Grv HipHop 2

8 Grv HipHop 3

9 Grv HipHop 4

10 Grv HipHop 5

11 Grv HipHop 6

12 Grv Funk 1

13 Grv Funk 2

14 Grv Funk 3

15 Grv House 1

16 Grv House 2

17 Grv Analog

18 Grv Garage 1

19 Grv Garage 2

20 Grv Dance 1

21 Grv Dance 2

22 Grv Techno 1

23 Grv Techno 2

24

25

26

# HIT - Misc&SFX 2

29

30

31

32

25

26

27

28

21

22

23

24

17 Starship

18 Thunder

19 Train

20 Wind

1 Bubble

2 Car Crash

3 Car Engine

4 Car Pass

5 Car Stop

6 Explosion

7 Gun Shot

8 Helicopter

9 Jet Plane

10 Laser Gun

11 Machine Gun

12 Phone Ring

13 Punch

14 River

15 Seashore

16 Siren

# SEQ - Piano

1 Piano Accomp 1

2 Piano Accomp 2

3 Piano Accomp 3

4 Piano Accomp 4

5 Piano Accomp 5

6 Piano Accomp 6

7 Piano Accomp 7

8 Piano Accomp 8

9 Piano Accomp 9

10 Piano Arpeg. 1

11 Piano Arpeg. 2

12 Piano Arp 1 3/4

13 Piano Arp 2 3/4

14 Piano Arp Down

15 Piano Arp Up

16 Piano Rhythm 1/8

17 Piano Rhythm1/8T

18 Piano Latin Rock

19 Piano Salsa 1

20 Piano Salsa 2

21 Pno GlissDwnWhit

22 Pno GlissUpWhite

23 Pno GlissDwnBlak

24 Pno GlissUpBlack

25 Honky End

26

# HIT - Misc&SFX 1

29

30

31

32

25

26

27

28

17 Scratch 1

18 Scratch 2

19 Scratch 3

20 Scratch 4

21 Scratch 5

22 Scratch 6

23 Stadium

24

1 Applause

2 Bird 1

3 Bird 2

4 Cat

5 Church Bell

6 Crickets

7 Dist. Slide 1

8 Dist. Slide 2

9 Dog

10 Door Creak

11 Door Slam

12 Foosteps 1

13 Foosteps 2

14 Heart Beat

15 Horse Gallop

16 Lion

# SEQ - Bass

21

22

23

24

17

18

19

20

25

26

1 Bass Pick Easy

2 Bass Pick Med.

3 Bass Pick Busy

4 Bass Finger Easy

5 Bass Finger Med.

6 Bass Finger Walk

7 Bass Latin

8 Bass Slap

9 Bass Digital

10 Bass Synth

11 Bass DigiFilter1

12 Bass DigiFilter2

13 Bass DigiFilter3

14

15

16

27

28

29

30

31

32

# SEQ - Guitar

1 Gtr Steel Strum1

2 Gtr Steel Strum2

3 Gtr Steel Strum3

4 Gtr Steel Strum4

5 Gtr Steel Strum5

6 Gtr Steel Strum6

7 GtSteelStrum 3/4

8 Gtr Steel Arp 1

9 Gtr Steel Arp 2

10 Gtr Steel Arp 3

11 GtrSteel Arp 6/8

12 Gtr Steel Mute 1

13 Gtr Steel Mute 2

14 Guitar Country

15 Gtr Nylon Strum1

16 Gtr Nylon Strum2

29

30

31

32

25

26

27

28

17 Gtr Nylon Strum3

18 Gtr Nylon Strum4

19 Gtr Nylon Strum5

20 Gtr Nylon Strum6

21 Gtr Nylon Arp 1

22 Gtr Nylon Arp 2

23 Gtr Nylon Arp 3

24 GtrNylon Arp 3/4

27

28

29

30

31

32

# SEQ - Orchestral

29

30

31

32

25

26

27

28

21

22

23

24

17 Strings 4

18 Strings 5

19 Strings 6

20 Strings 7

1 Timpani Roll 1

2 Timpani Roll 2

3 Orch. Tutti 1

4 Orch. Tutti 2

5 Orch. Tutti 3

6 Orch. Tutti 4

7 Orch. Harp 1

8 Orch. Harp 2

9 Orch. Harp 3

10 Orch. Harp 4

11 Orch. Harp 5

12 French Horns 1

13 French Horns 2

14 Strings 1

15 Strings 2

16 Strings 3

27

28

29

30

31

32

# SEQ - Solo

1 Solo Marimba

2 Solo Kalimba 1

3 Solo Kalimba 2

4 Solo Steel Drums

5 Solo Vibes

6 Solo Gtr Dist.

7 Solo Slide Steel

8 Solo Banjo

9 Solo Violin

10 Solo Harpsi 3/4

11 Solo Harpsi 4/4

12 Solo Gtr Funk

13 Solo Piano 1

14 Solo Piano 2

15 Solo Piano 3

16 Solo Piano 4

17 Solo Synth 1

18 Solo Synth 2

19 Solo Synth 3

20 Solo Synth 4

21 Solo Synth 5

22 Solo Synth 6

23 Solo Guitar 1

24 Solo Guitar 2

29

30

31

32

25 Solo Guitar 3

26

27

28

27

28

29

30

31

32

# SEQ - Synth&Pad

1 Synth Seq 1

2 Synth Seq 2

3 Synth Seq 3

4 Synth Seq 4

5 Synth Seq 5

6 Synth Seq 6

7 Synth Seq 7

8 Synth Seq 8

9 Synth Seq 9

10 Synth Seq 10

11 Synth Seq 11

12 Synth Portam. 1

13 Synth Portam. 2

14 Synth Portam. 3

15 Synth Portam. 4

16 Synth Filter 1

29

30

31

32

25

26

27

28

21

22

23

24

17 Synth Filter 2

18 Synth Pad Panned

19 Synth Master Pad

20 Synth Dark Pad

Factory data

Pads

281

27

28

29

30

31

32

# SEQ - Misc&SFX

1 Military 1

2 Military 2

3 Military 3

4 Military 4

5 Horror 1

6 Horror 2

7 Horror 3

8 Horror 4

9 Lullaby 1

10 Lullaby 2

11 Nature - River

12 Nature - Storm

13 Metronome 3/4

14 PreCount 3/4

15 Metronome 4/4

16 PreCount 4/4

29

30

31

32

25

26

27

28

17 PreCount 4/4 Dbl

18 Toccata

19 5th Intro

20 Primavera

21 Circus 1

22 Circus 2

23

24

282 Effects

Effect list

Effects

Effect list

For FX Master 1/2

0 No Effect

1 Stereo Compressor

2 Stereo Limiter

3 Multiband Limiter

4 St.MasteringLimtr

5 Stereo Gate

6 St.Parametric4EQ

7 St. Graphic 7EQ

8 St.Exciter/Enhncr

9 Stereo Isolator

10 St. Wah/Auto Wah

11 St. Vintage Wah

12 St. Random Filter

13 St. MultiModeFilter

14 St. Sub Oscillator

15 Talking Modulator

16 Stereo Decimator

17 St. Analog Record

18 OD/Hi.Gain Wah

19 St. Guitar Cabinet

20 St. Bass Cabinet

21 Bass Amp Model

22 Bass Amp+Cabinet

23 Tube PreAmp Model

24 St. Tube PreAmp

25 MicModel+PreAmp

26 Stereo Chorus

27 Black Chorus/Flanger

28 St.HarmonicChorus

29 St. Biphase Mod.

30 Multitap Cho/Delay

31 Ensemble

32 Polysix Ensemble

33 Stereo Flanger

34 St. Random Flanger

35 St. Env. Flanger

This list shows all the Factory Effects. Detailed information on each effect’s parameter are contained in the following pages.

36 Stereo Phaser

37 St. Random Phaser

38 St. Env. Phaser

39 Stereo Vibrato

40 St. Auto Fade Mod.

41 2Voice Resonator

42 Doppler

43 Scratch

44 Grain Shifter

45 Stereo Tremolo

46 St. Env. Tremolo

47 Stereo Auto Pan

48 St. Phaser + Trml

49 St. Ring Modulator

50 Detune

51 Pitch Shifter

52 Pitch Shifter BPM

53 Pitch Shift Mod.

54 Organ Vib/Chorus

55 Rotary Speaker

56 L/C/R Delay

57 Stereo/CrossDelay

58 St. Multitap Delay

59 St. Mod Delay

60 St. Dynamic Delay

61 St. AutoPanningDly

62 Tape Echo

63 Auto Reverse

64 Sequence BPM Dly

65 L/C/R BPM Delay

66 Stereo BPM Delay

67 St.BPM Mtap Delay

68 St.BPM Mod. Delay

69 St.BPMAutoPanDly

70 Tape Echo BPM

71 Reverb Hall

72 Reverb SmoothHall

73 Reverb Wet Plate

74

75

76

77

78

79

80

81

82

83

84

85

86

87

88

89

90

91

92

93

94

95

96

97

98

99

Reverb Dry Plate

Reverb Room

ReverbBrightRoom

Early Reflections

P4EQ - Exciter

P4EQ - Wah

P4EQ - Cho/Flng

P4EQ - Phaser

P4EQ - Mt. Delay

Comp - Wah

Comp - Amp Sim

Comp - OD/HiGain

Comp - P4EQ

Comp - Cho/Flng

Comp - Phaser

Comp - Mt. Delay

Limiter - P4EQ

Limiter-Cho/Flng

Limiter - Phaser

Limiter - Mt.Delay

Exciter - Comp

Exciter - Limiter

Exciter-Cho/Flng

Exciter - Phaser

Exciter - Mt.Delay

OD/HG - Amp Sim

100 OD/HG - Cho/Flng

101 OD/HG - Phaser

102 OD/HG - Mt.Delay

103 Wah - Amp Sim

104 Decimator - Amp

105 Decimator - Comp

106 AmpSim - Tremolo

107 Cho/Flng - Mt.Dly

108 Phaser - Cho/Flng

109 Reverb - Gate

For FX Master 2 only

110 St.Mltband Limiter

111 PianoBody/Damper

112 OD/HyperGain Wah

113 GuitarAmp + P4EQ

114 BassTubeAmp+Cab.

115 St. Mic + PreAmp

116 Multitap Cho/Delay

117 St. Pitch Shifter

118 St. PitchShift BPM

119 Rotary SpeakerOD

120 L/C/R Long Delay

121 St/Cross Long Dly

122 Hold Delay

123 LCR BPM Long Dly

124 St. BPM Long Dly

125 Early Reflections

Effects

Dynamic Modulation sources

283

Dynamic Modulation sources

When the symbol is encoutered, a Dynamic Modulation can be applied to the corresponding parameter. Dynamic Modulation allows for realtime control of the effect. The following table shows the available modulation sources.

Modulation source

Ribb.(CC#16)

MIDI(CC#18)

MIDI(CC#17)

MIDI(CC#19)

MIDI(CC#20)

MIDI(CC#21)

MIDI(CC#17+)

MIDI(CC#19+)

MIDI(CC#20+)

MIDI(CC#21+)

Damper: #64

Prta.SW: #65

Off

Gate1

Gate1+Dmpr

Gate2

Gate2+Dmpr

Note Nr

Velocity

Expo Velocity

AfterTouch

JS X

JS+Y: CC#01

JS-Y: CC#02

MIDI(CC#04)

MIDI(CC#12)

MIDI(CC#13)

Note

No modulation

Note Number

Note Velocity

Exponential Note Velocity

After Touch

Joystick Left/Right

Joystick Forward

Joystick Backward

Ribbon Controller

Portamento Switch

Modulation source

Sostenu: #66

MIDI(CC#67)

MIDI(CC#80)

MIDI(CC#81)

MIDI(CC#82)

MIDI(CC#83)

MIDI(CC#85)

MIDI(CC#86)

MIDI(CC#87)

MIDI(CC#88)

Tempo

Note

Sostenuto Pedal

Some notes on the Gate parameters follow.

Gate1, Gate1+Dmpr (Gate1+Damper)

The effect is at maximum during note-on, and will stop when all keys are released. With Gate1 + Dmpr, the effect will remain at maximum even after the keys are released, as long as the damper

(sustain) pedal is pressed.

3

Gate1,Gate1+Dmpr

Dmpr

2 3 1

Note

Damper Pedal

2 1

On

Off Gate1

Gate1+Dmpr

Time

Gate2, Gate2+Dmpr (Gate2+Damper)

This is essentially the same as for Gate 1 or Gate 1 + Dmpr. However when Gate 2 or Gate 2 + Dmpr are used as a dynamic modulation source for the EG, a trigger will occur at each note-on.

(In the case of Gate 1 and Gate 1 + Dmpr, the trigger occurs only for the first note-on.)

1

Note

Damper Pedal

2

1

3 2

Gate2,Gate2+Dmpr

Dmpr

3

On

Off Gate2

Gate2+Dmpr

Time

284 Effects

Dynamics (Dynamic)

Dynamics (Dynamic)

0: No Effect

Select this option when you do not use any effects.

1: Stereo Compressor

This effect compresses the input signal to regulate the level and give a “punchy” effect. It is useful for guitar, piano, and drum sounds. This is a stereo compressor. You can link left and right channels, or use each channel separately.

Stereo In - Stereo Out

Left

EQ Trim

LEQ HEQ

Compressor

Envelope - Control

Envelope Select

Envelope - Control

Compressor

EQ Trim LEQ HEQ

Right

FX Amt

Output Level

Output Level

FX Amt

a b c d e f g h

Envelope

Select

Sensitivity

Attack

EQ Trim

Pre LEQ Fc

Pre HEQ Fc

L/R Mix,

L/R Individually

1...100

1...100

0...100

Low,

Mid-Low

High,

Mid-High

Determines whether the left and right channels are linked or used separately

Sets the sensitivity

Sets the attack level

Sets the EQ input level

Selects the cutoff frequency (low or mid-low) of the low-range equalizer

Selects the cutoff frequency (high or mid-high) of the high-range equalizer

Pre LEQ Gain

[dB]

Pre HEQ Gain

[dB]

–15.0...+15.0

–15.0...+15.0

Sets the gain of the Low EQ

Sets the gain of the High EQ

Output Level

Src

Amt

Wet/Dry

Src

Amt

0...100

Off...Tempo

–100...+100

Sets the output level of the compressor

Selects the modulation source for the compressor output level

Sets the modulation amount for the compressor output level

Dry, 1:99...99:1,

Wet

Off...Tempo

Sets the Balance between the wet and dry signal

Selects a modulation source for

Wet/Dry

–100...+100

Sets the modulation amount for

Wet/Dry

a: Envelope Select

This parameter selects whether the left and right channels are linked to control both signals simultaneously, or whether each channel is controlled independently.

b: Sensitivity g: Output Level

The “Sensitivity” parameter sets the sensitivity of the compressor. If this parameter is set to a higher value, lower level sounds will be boosted. With a higher Sensitivity, the overall volume level is higher. To adjust the final volume level, use the “Output

Level” parameter.

Compressor - Sensitivity

Level

Wet

Sensitivity=100

Sensitivity=40

Dry

Time c: Attack

This parameter controls the attack level.

Compressor - Attack

Level

Attack=80

Attack=20

Wet

Dry

Time

2: Stereo Limiter

The Limiter regulates the input signal level. It is similar to the

Compressor, except that the Limiter compresses only signals that exceed the specified level to lower unnecessary peak signals. The

Limiter applies a peaking-type EQ to the trigger signal (which controls the degree of the Limiter effect), allowing you to set any band width to be covered. This effect is a stereo limiter. You can link left and right channels, or use each channel individually.

Stereo In - Stereo Out

Left

Side PEQ

+

Envelope Select

Envelope Source

Envelope - Control

Envelope - Control

Gain Adjust

Limiter

Trigger Monitor

Limiter

Gain Adjust

Right

FX Amt

FX Amt

FX Control BUS 1

FX Control BUS 2

a

Envelope

Select

L/R Mix,

L Only, R Only,

L/R Individually

Selects from linking both channels, controlling only from left channel, only from the right channel, or controlling each channel individually b Ratio

1.0 : 1…

50.0 : 1,

Inf : 1

Sets the signal compression ratio c v e f g h

Threshold [dB] –40...0

Attack

Release

Gain Adjust

[dB]

1...100

1...100

–Inf,

–38...+24

Sets the level above which the compressor is applied

Sets the attack time

Sets the release time

Sets the output gain

Src

Amt

Trigger

Monitor

Side PEQ

Cutoff [Hz]

Q

Gain [dB]

Wet/Dry

Src

Amt

Off...Tempo

–63...+63

Side PEQ Insert Off, On

Off, On

20...12.00k

Selects the modulation source for the output gain

Sets the modulation amount of the output gain

Toggles between on/off of the trigger signal’s EQ

Switches between effect output monitor and trigger signal monitor

Sets the EQ center frequency for the trigger signal

0.5...10.0

Sets the EQ bandwidth for the trigger signal

–18.0...+18.0

Dry, 1:99...99:1,

Wet

Sets the EQ gain for the trigger signal

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Effects

Dynamics (Dynamic)

285 a: Envelope Select

When L/R Mix is selected for this parameter, the left and right channels are linked to control the Limiter using the mixed signal. If L Only (or R Only) is selected, the left and right channels are linked, and the Limiter is controlled via only the left (or right) channel.

With L/R individually, the left and right channels control the

Limiter individually.

b: Ratio c: Threshold [dB] e: Gain Adjust [dB]

This parameter sets the signal compression “Ratio”. Compression is applied only when the signal level exceeds the “Threshold” value.

Adjust the output level using the “Gain Adjust” parameter, since compression causes the entire level to be reduced.

Limiter - Threshold / Ratio

Ratio=1.0 : 1

Output Level

Threshold

Ratio=2.0 : 1

Ratio=4.0 : 1

Ration=Inf : 1

Level

Dry

Louder

Ratio=1.0 : 1

Ratio=2.0 : 1

Ratio=4.0 : 1

Input Level

Threshold

Ratio=Inf : 1

Time d: Attack d: Release

These parameters set the attack time and release time. A higher attack time will cause the compression to be applied more slowly.

Limiter - Attack / Release

Threshold

Dry

Wet

Ratio=Inf : 1

Attack=1

Release=1 f: Side PEQ Insert g: Side PEQ Cutoff [Hz] g: Q g: Gain [dB]

These parameters are used to set the EQ applied to the trigger signal.

The Limiter determines whether the compression is applied or not, based on the post-EQ trigger signal. Setting the equalizer allows you to set the Limiter to respond to any frequency band.

3: Multiband Limiter

This effect applies the Limiter to the low range, mid range, and high range of the input signal. You can control dynamics for each range to adjust the sound pressure of the low range, mid range, and high range in a different way from the EQ.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

Right

+

Band-Pass Filters

Low

Mid

Limiter

Envelope - Control

Low Offset

Limiter

High

Envelope - Control

Mid Offset

Limiter

Envelope - Control

High Offset

Gain Adjust

FX Amt

FX Amt

a Ratio

1.0 : 1...50.0 : 1,

Inf : 1

Sets the signal compression ratio b Threshold [dB] –40...0

c Attack d Release

1...100

1...100

e Low Offset [dB] –40...0

f Mid Offset [dB] –40...0

g

High Offset

[dB]

–40...0

Gain Adjust

[dB]

–Inf,

–38...+24 h i

Src

Amt

Wet/Dry

Src

Amt

Sets the level above which the compressor is applied

Sets the attack time

Sets the release time

Gain of the low-range trigger signal

Gain of the mid-range trigger signal

Gain of the high-range trigger signal

Sets the output gain

Off...Tempo

–63...+63

Selects the modulation source for the output gain

Sets the modulation amount of the output gain

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

Table , “Dynamic Modulation sources,” on page 283

–100...+100 Amount of modulation source

e: Low Offset [dB] f: Mid Offset [dB] g: High Offset [dB]

These parameters set the gain of the trigger signal.

For example, if you do not want to apply compression to the high range, reduce the “High Offset” value down below the “Threshold” level. In this way, the high range limiter will not respond, and compression will not be applied.

Wet

Ratio=Inf : 1

Attack=100

Release=100

Release

Attack f: Trigger Monitor

Setting this parameter On will cause the trigger signal to be output, instead of the effect sound. Use this parameter to check the trigger signal with EQ applied.

Usually, set this to Off.

286 Effects

Dynamics (Dynamic)

4: St.MasteringLimtr

(Stereo Mastering Limiter)

This is a stereo limiter that is optimized for mastering songs.

Stereo In - Stereo Out

Left

FX Amt

Out Ceiling

Limiter

+

Envelope - Control

Limiter

Out Ceiling

Right

FX Amt

a d

Threshold [dB] –30.0...0.0

b

Out Ceiling

[dB]

–30.0...0.0

c Release [msec] 0.50...1000.0

Wet/Dry

Sets the output gain

Sets the release time

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Src

Amt

Off...Tempo

–100...+100

Sets the level above which the compressor is applied

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

5: Stereo Gate

This effect mutes the input signal when it falls below a specified level. You can also invert the on/off status of the gate, or use note-on/off messages to turn the gate on/off directly.

Stereo In - Stereo Out

Left

Envelope Source

Side PEQ

+

Envelope Select

Delay

Envelope - Control

Envelope - Control

Delay

D -mod

Right

FX Control BUS 1

FX Control BUS 2

Gate

Gain Adjust

Trigger Monitor

FX Amt

Gate

Gain Adjust

FX Amt

a b c d e f g h

Envelope

Source

D-mod, Input

Selects the source to control the gate: D-mod control, or use the input signal as a trigger

Envelope

Select

L/R Mix,

L Only,

R Only

Selects the control signal: left and right linked, left only, or right only

Src

Threshold

Polarity

Attack

Release

Delay Time

[msec]

Off...Tempo

0...100

+, –

1...100

1...100

0...100

Selects the source that will control the gate when Envelope Src = Dmod

Sets the level at which gating is applied

Switches the polarity of gating

Sets the attack time

Sets the release time

Sets the delay time for the gate input

Side PEQ Insert Off, On

Trigger

Monitor

Side PEQ

Cutoff [Hz]

Q

Gain [dB]

Wet/Dry

Src

Amt

Off, On

20...12.00k

0.5...10.0

–18.0...+18.0

Switches the trigger signal equalizer on/off

Switches between monitoring the effect output and the trigger signal

Sets the center frequency of the equalizer for the trigger signal

Sets the bandwidth of the equalizer for the trigger signal

Sets the gain of the equalizer for the trigger signal

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

Table , “Dynamic Modulation sources,” on page 283

–100...+100 Amount of modulation source

c: Threshold d: Attack d: Release

“Threshold” specifies the level at which gating occurs when

“Envelope Select” is set to L/R Mix, L Only, or R Only.

“Attack” and “Release” specify the attack time and release time of the gate.

Gate - Threshold

Output Level

Threshold

Dry

Wet

Louder

Input Level

Gate - Attack / Release

Threshold

Attack=1

Release=1

Wet

Attack=100

Release=100

Attack

Release c: Polarity

This inverts the polarity of the gate on/off operation. With the

“–” setting, the gate will close when the input signal exceeds the specified level. The direction in which the modulation source opens or closes the gate will also be reversed.

e: Delay Time [msec]

This sets the delay time for the input to the gate. When using shorter Attack Time settings, you can lengthen the Delay Time so that the sound is input after the gate opens.

Effects

EQ and Filters (EQ/Filter)

287

EQ and Filters (EQ/Filter)

6: St.Parametric4EQ

(Stereo Parametric 4-Band EQ)

This is a stereo 4-band parametric equalizer. You can select peaking type or shelving type for Band 1 and 4. The gain of Band

2 can be controlled by dynamic modulation.

Stereo In - Stereo Out

Left

Trim

Band1 Band2 Band3 Band4

PEQ PEQ PEQ PEQ

LEQ HEQ

FX Amt

Trim

LEQ

PEQ PEQ PEQ

HEQ

PEQ

Right

D -mod

FX Amt

a b

Trim

Band1 Type

0...100

Peaking,

Shelving-Low

Peaking,

Shelving-High

Sets the input level

Selects the type of Band 1

Selects the type of Band 4 c Band4 Type d

Band2

Dynamic Gain

Src

Amt [dB]

Off...Tempo

–18.0...+18.0

Selects the modulation source of the

Band 2 gain

Sets the modulation amount of

Band 2 gain

Sets the center frequency of Band 1 e f g h

Band1 Cutoff

[Hz]

Q

Gain [dB]

Band2 Cutoff

[Hz]

Q

Gain [dB]

Band3 Cutoff

[Hz]

Q

Gain [dB]

Band4 Cutoff

[Hz]

Q

Gain [dB] i

Wet/Dry

Src

Amt

20...1.00k

0.5...10.0

–18.0...+18.0

50...10.00k

0.5...10.0

–18.0...+18.0

300...10.00k

0.5...10.0

–18.0...+18.0

500...20.00k

Sets the bandwidth of Band 1

Sets the gain of Band 1

Sets the center frequency of Band 2

Sets the bandwidth of Band 2

Sets the gain of Band 2

Sets the center frequency of Band 3

Sets the bandwidth of Band 3

Sets the gain of Band 3

Sets the center frequency of Band 4

0.5...10.0

–18.0...+18.0

Off...Tempo

–100...+100

Sets the bandwidth of Band 4

Sets the gain of Band 4

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

b: Band1 Type c: Band4 Type

Selects a filter type for Band 1 and 4.

Parametric 4EQ - Band1, Band4 Type

+Gain

3dB

Band4 Type=Shelving High

Band4 Type=Peaking

0dB

–Gain

Band1 Type=Shelving Low

Band1 Type=Peaking

3dB

Band1 Cutoff

Band4 Cutoff

Parametric 4EQ - Band2 Gain Mod

D -mod

+15dB

+6dB

0dB

Band2 Cutoff

Band2 Gain[dB]= +6.0

Band2 Gain Mod Amount[dB]= +9.0

Band2 Cutoff

+6dB

0dB

–9dB

D -mod

Band2 Gain[dB]= +6.0

Band2 Gain Mod Amount[dB]= –15.0

e, f, g, h: Q

These parameters set the bandwidth of each equalizer. The higher the value, the narrower the band becomes.

d: Band2 Dynamic Gain Src d: Amt [dB]

You can control the gain of Band 2 using the modulation source.

7: St. Graphic 7EQ

(Stereo Graphic 7-Band EQ)

This is a stereo 7-band graphic equalizer. The bar graph of the gain setting for each band gives you a clear, visual idea of frequency responses. You can select a center frequency setting for each band from twelve types, according to the sound.

Stereo In - Stereo Out

Left

FX Amt

Trim

Band1 Band2 Band3 Band4 Band5 Band6 Band7

Trim

Band1 Band2 Band3 Band4 Band5 Band6 Band7

Right

FX Amt

a Type b Trim c Band1 [dB] d Band2 [dB] e Band3 [dB] f Band4 [dB] g Band5 [dB] h Band6 [dB] i Band7 [dB]

1:Wide 1, 2:Wide

2, 3:Wide 3,

4:Half Wide 1,

5:Half Wide 2,

6:Half Wide 3,

7:Low,

8:Wide Low,

9:Mid, 10:Wide

Mid, 11:High,

12:Wide High

Selects a combination of center frequencies for each band

0...100

–18.0...+18.0

Sets the input level

Sets the gain of Band 1

–18.0...+18.0

–18.0...+18.0

–18.0...+18.0

–18.0...+18.0

–18.0...+18.0

–18.0...+18.0

Sets the gain of Band 2

Sets the gain of Band 3

Sets the gain of Band 4

Sets the gain of Band 5

Sets the gain of Band 6

Sets the gain of Band 7

288 Effects

EQ and Filters (EQ/Filter)

Wet/Dry j

Src

Amt

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

a: Type

This parameter selects a combination of center frequencies for each band. The center frequency of each band is shown in the right of the screen.

You can configure a 21-Band Graphic EQ ranging from 80 Hz to

18 kHz if you route three Graphic 7-Band EQ effects in series, with a setting of 7:Low, 9:Mid, and 11:High for each EQ.

8: St.Exciter/Enhncr

(Stereo Exciter/Enhancer)

This effect is a combination of the Exciter, which adds a punch to the sound and the Enhancer, which adds spread and presence.

Stereo In - Stereo Out

Left

LEQ HEQ

EQ Trim

Exciter

FX Amt

EQ Trim

Exciter

Delay

Depth

Delay

Enhancer

Right

D -mod

FX Amt

a b c d e

Exciter Blend

Src

Amt

Emphasis Freq

Src

Amt

Src

Amt f EQ Trim g

Pre LEQ Fc

Pre HEQ Fc

–100...+100

Off...Tempo

–100...+100

0...70

Off...Tempo

–70...+70

Enhancer

Delay L [msec]

Enhancer

Delay R [msec]

Enhancer

Depth

0.0...50.0

0.0...50.0

0...100

Off...Tempo

–100...+100

0...100

Low,

Mid-Low

High,

Mid-High

Sets the intensity (depth) of the

Exciter effect

Selects the modulation source of the

Exciter intensity

Sets the modulation amount of the

Exciter intensity

Sets the frequency to be emphasized

Selects the modulation source of the frequency to be emphasized

Sets the amount of modulation of the frequency to be emphasized

Sets the delay time for the Enhancer left channel

Sets the delay time for the Enhancer right channel

Sets the determines to what degree the Enhancer effect is applied

Selects the modulation source of the

Enhancer width

Sets the modulation amount of the

Enhancer width

Sets the 2-band EQ input level

Selects the cutoff frequency (low or mid-low) of the low-range equalizer

Selects the cutoff frequency (high or mid-high) of the high-range equalizer

Gain of the Lo EQ h

Pre LEQ Gain

[dB]

Pre HEQ Gain

[dB]

Wet/Dry i

Src

Amt

–15.0...+15.0

–15.0...+15.0

Gain of the High EQ

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

a: Exciter Blend

This parameter sets the depth (intensity) of the Exciter effect.

Positive values give a frequency pattern (to be emphasized) different from negative values.

b: Emphasis Freq

This parameter sets the frequency to be emphasized. Higher values will emphasize lower frequencies.

c: Enhancer Delay L [msec] d: Enhancer Delay R [msec]

These parameters set the delay time for the Enhancer left and right channel. Specifying a slightly different delay time for the left and right channel will add a stereo image, depth, and width to the sound.

9: Stereo Isolator

This is a stereo effect that separates the input signal into low, mid, and high-frequency bands, and controls the volume of each band independently. For example you can separately boost or cut the kick, snare, and hi-hat sounds from a drum signal in realtime.

Stereo In - Stereo Out

Left

Trim

Isolator

Trim

Low

Mid

High

Low

Mid

High

FX Amt

Right

D -mod

D

-mod

D -mod

FX Amt

a b c d e f g

Trim

Low/Mid [Hz]

Mid/High [Hz]

Low Gain [dB]

Src

Amt

Mid Gain [dB]

Src

Amt

High Gain [dB]

Src

Amt

Wet/Dry

Src

Amt

0...100

100...500

2000...6000

Sets the input level

Sets the frequency at which the low and mid bands are divided

Sets the frequency at which the mid and high bands are divided

–Inf,

–59...+12

Sets the low-frequency gain

Off...Tempo

–72...+72

Selects the source that will modulate low-frequency gain

Sets the amount by which the lowfrequency gain will be modulated

–Inf,

–59...+12

Sets the mid-frequency gain

Off...Tempo

–72...+72

Selects the modulation source for mid-frequency gain

Sets the amount by which the midfrequency gain will be modulated

–Inf,

–59...+12

Off...Tempo

–100...+100

Sets the high-frequency gain

Off...Tempo

Selects the modulation source for high-frequency gain

–72...+72

Dry, 1:99...99:1,

Wet

Sets the amount by which the highfrequency gain will be modulated

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Effects

EQ and Filters (EQ/Filter)

289

10: St. Wah/Auto Wah

(Stereo Wah/Auto Wah)

This stereo wah effect allows you to create sounds from vintage wah pedal simulation to auto-wah simulation, and much broader range settings.

Stereo In - Stereo Out

Left

+

Envelope Sens

Envelope Shape

Response

D -mod

LFO

Wah

Sweep Mode

Auto

D-mod

LFO

Wah

Right

FX Amt

FX Amt

a b c d e f g h

Frequency

Bottom

0...100

Frequency Top 0...100

Sets the lower limit of the wah center frequency

Sets the upper limit of the wah center frequency

Sweep Mode

Auto,

D-mod,

LFO

Selects the control from auto-wah, modulation source, and LFO

Src

Respon

Off...Tempo

0...100

Selects the modulation source for the wah when Sweep Mode=D-mod

Sets the response speed when

Sweep Mode = Auto or D-mod

Sets the sensitivity of auto-wah Envelope Sens 0...100

Envelope

Shape

–100...+100

LFO Frequency

[Hz]

0.02...20.00

Sets the sweep curve of auto-wah

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Base Note

Times

Resonance r...w

x1...x32

0...100

Low Pass Filter Off, On

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Sets the resonance amount

Switches the wah low pass filter on and off

Output Level

Src

Amt

Wet/Dry

Src

Amt

0...100

Off...Tempo

–100...+100

Off...Tempo

–100...+100

Sets the output level of the effect sound

Selects the modulation source that will control the effect output level

Sets the modulation amount of the effect output level

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

a: Frequency Bottom a: Frequency Top

The sweep width and direction of the wah filter are determined by the “Frequency Top” and “Frequency Bottom” settings.

Sweep Mode=D-mod

Frequency Frequency

Top=75

Bottom=25

Woo

Zero

Higher

Wah

Bottom=60

Wah

Top=30

D -mod

Max Zero

Woo

Higher

D -mod

Max

Sweep Mode=Auto

Frequency

Top=75

Wah

Frequency

Bottom=75

Wah Wah

Envelope

Bottom=25

Woo

Envelope

Woo

Top=25

Time

Woo

Envelope Time b: Sweep Mode

This parameter changes the wah control mode. Setting “Sweep

Mode” to Auto will select an auto-wah that sweeps according to envelope changes in the input signal level. Auto-wah is frequently used for funk guitar parts and clav sounds.

When “Sweep Mode” is set to D-mod, you can control the filter directly via the modulation source in the same way as a wah pedal.

When “Sweep Mode” is set to LFO, the effect uses LFO to sweep in cycle.

c: Envelope Sens

This parameter sets the sensitivity of auto-wah. Increase the value if the input signal is too low to sweep. Reduce the value if the input signal is so high that the filter is stopped temporarily.

c: Envelope Shape

This parameter determines the sweep curve for auto-wah.

Envelope Shape

Level

Envelope value = 0...+100 value = 0...–100

Time d: LFO Frequency [Hz] e: MIDI Sync

When “MIDI/Tempo Sync”=Off, the LFO speed uses the LFO

Frequency parameter setting. When “MIDI/Tempo Sync”=On, the LFO speed follows the “BPM”, “Base Note”, and “Times” settings.

e: BPM e: Base Note e: Times

One cycle of LFO sweep is obtained by multiplying the length of a note (r…w) (selected for “Base Note”, in relation to the tempo specified in “BPM”, or the MIDI Clock tempo if “BPM” is set to

MIDI) by the number specified in the Times parameter.

290 Effects

EQ and Filters (EQ/Filter)

11: St. Vintage Wah

(Stereo Vintage/Custom Wah)

This effect simulates the tonal character of a vintage wah pedal.

You can customize the tone and range settings.

Stereo In - Stereo Out

Left

FX Amt

+

Envelope Sens

Response

D -mod

LFO

Sweep Mode

Auto

D-mod

LFO

Shape / Invert

Wah

Wah

Mode

Preset Setting

Custom Parameters

Right

FX Amt

i a b c d e f g h

Mode

Shape

Invert

Frequency

Bottom

Resonance

Bottom

Preset, Custom

–100...+100

Off, On

0...100

Frequency Top 0...100

0...100

Resonance Top 0...100

Selects either preset or custom settings

Sets the curve of the sweep

Inverts the polarity of the sweep

Sets the lower limit of the wah center frequency when Mode =

Custom

Sets the upper limit of the wah center frequency when Mode =

Custom

Sets the lower limit of resonance amount when Mode=Custom

Sets the upper limit of resonance amount when Mode=Custom

Sweep Mode

Auto,

D-mod,

LFO

Selects the control from auto-wah, modulation source, and LFO

Src

Manual

Envelope Sens 0...100

Response

Off...Tempo

0...100

0...100

Selects the modulation source for the wah when Sweep Mode=D-mod

Sets the center frequency when

Sweep Mode=D-mod and

Source=Off

Sets the auto-wah sensitivity

Sets the speed of response when

Sweep Mode=Auto or D-mod

LFO Frequency

[Hz]

0.02...20.00

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Base Note

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Times

Output Level

Src

Amt

Wet/Dry

Src

Amt x1...x32

0...100

Off...Tempo

–100...+100

Sets the number of notes that specify the LFO speed

Sets the output level of the effect sound

Selects the modulation source that will control the effect output level

Sets the modulation amount of the effect output level

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

Table , “Dynamic Modulation sources,” on page 283

–100...+100 Amount of modulation source

a: Shape

This parameter specifies the sweep curve of the wah. It applies to all control via auto-wah, modulation source, and LFO, and lets you adjust subtle nuances of the wah effect.

a: Mode b: Frequency Bottom b: Frequency Top c: Resonance Bottom c: Resonance Top

If Mode=Preset, this simulates a vintage wah pedal. In this case, internally fixed values are used for Frequency Bottom/Top and

Resonance Bottom/Top, and these settings will be ignored. The settings for Frequency Bottom/Top and Resonance Bottom/Top are valid if Mode=Custom.

12: St. Random Filter

(Stereo Random Filter)

This stereo band pass filter uses a step-shape waveform and random LFO for modulation. You can create a special effect from filter oscillation.

Stereo In - Stereo Out

Left

FX Amt

Filter

Filter

Right

FX Amt

LFO Phase

LFO: Step-Tri/Random

a b

LFO Waveform

Step-Tri,

Random

LFO Phase

[degree]

LFO Frequency

[Hz]

–180...+180

0.02...20.00

Src Off...Tempo

c

Amt

Amt

–20.00...

+20.00

LFO Step Freq

[Hz]

0.05...50.00

–50.00...

+50.00

d

MIDI Sync

BPM

Base Note

Times g Src

Amt h Resonance

Wet/Dry i

Src

Amt

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

Selects the LFO Waveform

Sets the LFO phase difference between the left and right

Sets the speed of the LFO

Selects the modulation source used for both LFO speed and step speed

Sets the modulation amount of LFO speed

Sets the LFO step speed (speed that changes in steps

Sets the modulation amount of LFO step speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Selects the type of notes to specify the LFO step speed Step Base Note r...w

e

Times f

Manual

Src

Amt

Depth x1...x32

Sets the number of notes to specify the LFO step speed

0...100

Off...Tempo

–100...+100

0...100

Off...Tempo

–100...+100

Sets the filter center frequency

Selects the modulation source for the filter center frequency

Sets the modulation amount for the filter center frequency

Sets the modulation depth of filter center frequency

Selects the modulation source of filter modulation

Sets the modulation amount of filter modulation

Sets the resonance amount 0...100

-Wet, -

1:99...Dry...99:1

, Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Effects

EQ and Filters (EQ/Filter)

291 a: LFO Phase [degree]

Offsetting the left and right phases alters how modulation is applied to the left and right channels, creating a swelling affect.

LFO Phase

0 +90 +180 [degree]

–180 –90 0 [degree] a: LFO Waveform b: LFO Frequency [Hz] c: LFO Step Freq [Hz]

When “LFO Waveform” is set to Step-Tri, LFO is a step-shape, triangle waveform. The “LFO Frequency” parameter sets the original triangle waveform speed. Changing the “LFO Step Freq” parameter enables you to adjust the width of the steps.

When “LFO Waveform” is set to Random, the “LFO Step Freq” parameter uses a random LFO cycle.

Random Filter LFO

LFO Frequency

Step Frequency

Step-Tri

Step Frequency

Random d: BPM e: Step Base Note e: Times

The width of an LFO step, or a cycle of random LFO, is obtained by multiplying the length of a note (r…w) (selected for “Step

Base Note”, in relation to the tempo specified in “BPM,” or the

MIDI Clock tempo if “BPM” is set to MIDI) by the number specified in the “Times” parameter.

i: Wet/Dry

The effect sound’s phase will be reversed when you set this parameter in the negative range of values.

13: St. MultiModeFilter

(Stereo Multi Mode Filter)

This is a multi-mode filter with four types; low pass, high pass, band pass, and band reject. You can use LFO or dynamic modulation to vary the cutoff frequency or resonance.

Stereo In - Stereo Out

Left

Trim

LPF

HPF

BPF

BRF

Trim

Right

LFO: Tri / Sine

Multimode Filter

Filter Type

Driver

Output

FX Amt

Multimode Filter

LFO Phase

Driver

Output

LFO Shape

FX Amt

i a b c d e f g h

Type

LPF, HPF, BPF,

BRF

0...100

Selects the type of filter

Trim

Cutoff 0...100

Src

Amt

Resonance

Src

Amt

Off...Tempo

–100...+100

0...100

Off...Tempo

–100...+100

Sets the input level

Sets the cutoff frequency (center frequency)

Selects the modulation source of the cutoff

Sets the modulation amount of the cutoff

Sets the resonance amount

Selects the source that will modulate the amount of resonance

Sets the amount by which the resonance will be modulated

LFO Waveform Triangle, Sine Selects the LFO Waveform

Phase [degree] –180...+180

Sets the LFO phase difference between the left and right

Depth 0...100

Sets the depth to which the LFO will modulate the cutoff frequency

LFO Frequency

[Hz]

0.02...20.00

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Base Note

Times

Drive SW

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

Off, On

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Switches distortion on/off within the filter

Output Level 0...100

Drive Gain 0...100

Low Boost

Wet/Dry

Sets the output level

Sets the distortion amount

0...100

Dry, 1:99...99:1,

Wet

Sets the amount of low-range boost

Balance between the wet and dry signal

Src

Amt

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

292 Effects

EQ and Filters (EQ/Filter)

14: St. Sub Oscillator

(Stereo Sub Oscillator)

This effect adds very low frequencies to the input signal. It is very useful when simulating a roaring drum sound or emphasizing powerful low range. This effect is different from the equalizer in that you can add very low range harmonics. You can also adjust the oscillator frequency to match a particular note number, for use as an octaver.

Stereo In - Stereo Out

Left

Envelope Shape

Envelope Sens

Pre LPF

D -mod

Note No.

Fixed Frequency

Fixed

Sine Oscillator

OSC Mode

Pitch

Note Interval, Fine

Note (Key Follow)

Envelope Sens Pre LPF

Envelope Shape

Right

FX Amt

FX Amt

a b c d e f

OSC Mode

Note Interval

Note Fine

Fixed

Frequency [Hz]

Src

Note (Key

Follow), Fixed

–48...0

–100...+100

10.0...80.0

Off...Tempo

Determines whether the oscillator frequency follows the note number or whether it is fixed

Sets the pitch difference from the note number when OSC

Mode=Note (Key Follow)

Fine adjustment of the oscillator frequency

Sets the oscillator frequency when

OSC Mode=Fixed

Selects the modulation source for the oscillator frequency when OSC

Mode=Fixed

Amt

Envelope Pre

LPF

Src

Amt

–80...+80

1...100

Off...Tempo

–100...+100

Sets the oscillator frequency modulation amount when OSC

Mode=Fixed

Sets the upper limit of the frequency range for which very low harmonics are added

Envelope Sens 0...100

Envelope

Shape

Wet/Dry

–100...+100

Sets the sensitivity with which very low harmonics are added

Sets the oscillator’s volume envelope curve

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

a: OSC Mode b: Note Interval b: Note Fine

The “OSC Mode” parameter selects the oscillator operation mode. When Note (Key Follow) is selected, the oscillator’s frequency is determined based on the note number, allowing you to use it as an octaver. The “Note Interval” parameter sets the pitch offset from the original note number by semitone steps. The

“Note Fine” parameter allows you to fine-tune in steps of cents.

d: Envelope Pre LPF

This parameter sets the upper limit of the frequency range to which very low harmonics are added. Adjust this parameter if you do not want to add lower harmonics to the higher range.

15: Talking Modulator

This effect adds an unusual character, like a human voice, to the input signal. Modulating the tone via dynamic modulation, you can create an interesting effect that sounds as if the guitar or synthesizer is talking.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

FX Amt

+

Talking Modulator

A I U E O

Right

D -mod

LFO

Sweep Mode

D-mod

LFO

Voice Top: A

Voice Center: I

Voice Bottom: U

FX Amt

a Sweep Mode D-mod, LFO

Switches between modulation source control and LFO control

Manual Voice

Control

Bottom, 1...49,

Center, 51...99,

Top

Voice pattern control b c d e i f g h

Src

Voice Top

Voice Center

Voice Bottom

Formant Shift

Resonance

Off...Tempo

A, I, U, E, O

A, I, U, E, O

A, I, U, E, O

–100...+100

0...100

Selects the modulation source that controls the voice pattern

Selects a vowel sound at the top end of control

Selects a vowel sound in the center of control

Selects a vowel sound at the bottom end of control

Sets the frequency to which the effect is applied

Sets the Level of resonance of the voice pattern

LFO Frequency

[Hz]

0.02...20.00

Src

Amt

MIDI Sync

BPM

Base Note

Times

Wet/Dry

Src

Amt

Sets the speed of the LFO

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Effects

EQ and Filters (EQ/Filter)

293 c: Voice Top d: Voice Center e: Voice Bottom

These parameters assign vowels to the top, center, and bottom position of the controller.

E.g.: When “Voice Top”=A, “Voice Center”=I, and

“Voice Bottom”=U:

If “Sweep Mode”is set to D-mod and Ribbon is selected as the modulation source, moving your finger from the right to left of the ribbon controller will change the sound from “a” to “i,” then

“u.”

If Sweep Mode is set to LFO, the sound will change cyclically from “a” to “i,” “u,” “i,” then “a.”

Voice Bottom

A

Voice Center

Talking Modulator Control

Voice Top

A

I

U

E

O

D

-mod

JS X

Ribbon

JS +Y

JS –Y etc…

– Max

Zero

Zero

+ Max

+ Max f: Formant Shift

This parameter adjusts the frequency level to which the effect is applied. If you wish to apply the effect to a higher-range sound, set this parameter to a higher value; to apply the effect to a lower-range sound, set this to a lower value.

f: Resonance

This parameter sets the intensity of resonance for the voice pattern. A larger value will add more character to the sound.

16: Stereo Decimator

This effect creates a rough sound like a cheap sampler by lowering the sampling frequency and data bit length. You can also simulate noise unique to a sampler (aliasing).

Stereo In - Stereo Out

Left

Pre LPF Resolution

D -mod

LFO

Right

Decimator

High Damp Output Level

FX Amt

Sampling Frequency

Pre LPF

Resolution

Decimator

High Damp Output Level

FX Amt

a

Pre LPF Off, On

High Damp [%] 0...100

Selects whether the harmonic noise caused by a decrease in sampling frequency is generated or not

Sets the ratio of cut of the high range

Sampling Freq

[Hz]

1.00k...

48.00k

Sets the sampling frequency b Src Off...Tempo

Amt

–48.00k...

+48.00k

LFO Frequency

[Hz]

0.02...20.00

Selects the modulation source of the sampling frequency

Sets the modulation amount of the sampling frequency

Sets the speed of the LFO c d

Src

Amt

MIDI Sync

BPM

Base Note

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed e g h

Times

Depth

Src

Amt f Resolution

Output Level

Src

Amt

Wet/Dry

Src

Amt x1...x32

0...100

Off...Tempo

–100...+100

4...24

0...100

Off...Tempo

–100...+100

Sets the number of notes that specify the LFO speed

Sets the depth of the sampling frequency LFO modulation

Selects the LFO modulation source of the sampling frequency

Sets the LFO modulation amount of the sampling frequency

Sets the data bit length

Sets the output level

Selects the modulation source for the output level

Sets the modulation amount of the output level

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

Table , “Dynamic Modulation sources,” on page 283

–100...+100 Amount of modulation source

a: Pre LPF

If a sampler with a very low sampling frequency receives very high-pitched sound that could not be heard during playback, it could generate pitch noise that is unrelated to the original sound.

Set “Pre LPF” to On to prevent this noise from being generated.

If you set the “Sampling Freq” to about 3 kHz and set “Pre LPF” to Off, you can create a sound like a ring modulator.

f: Resolution g: Output Level

If you set a smaller value for the “Resolution” parameter, the sound may be distorted. The volume level may also be changed.

Use “Output Level” to adjust the level.

294 Effects

Overdrive, Amp models, and Mic models (OD Amp Mic)

17: St. Analog Record

(Stereo Analog Record)

This effect simulates the noise caused by scratches and dust on analog records. It also reproduces some of the modulation caused by a warped turntable.

Stereo In - Stereo Out

Left

EQ Trim Pre EQ

FX Amt

Analog Record

Simulation

EQ Trim Pre EQ

Right

FX Amt

a Speed [RPM] 33 1/3, 45, 78 b Flutter 0...100

c d e f EQ Trim

Pre EQ Cutoff

[Hz] g h

Noise Density 0...100

Noise Tone 0...100

Noise Level

Src

Amt

Click Level

Src

Amt

Q

Gain [dB]

Wet/Dry

Src

Amt

0...100

Off...Tempo

–100...+100

Sets the r.p.m. of a record

Sets the modulation depth

Sets the noise density

Sets the noise tone

Sets the noise level

Selects the modulation source for the noise level

Sets the modulation amount of the noise level

Sets the click noise level

0...100

Off...Tempo

–100...+100

0...100

Selects the modulation source for the click noise level

Sets the modulation amount of the click noise level

Sets the EQ input level

Sets the EQ center frequency 300...10.00k

0.5...10.0

–18.0...+18.0

Dry, 1:99...99:1,

Wet

Off...Tempo

–100...+100

Sets the EQ band width

Sets the EQ gain

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

b: Flutter

This parameter enables you to set the depth of the modulation caused by a warped turntable.

e: Click Level

This parameter enables you to set the level of the click noise that occurs once every rotation of the turntable. This simulation reproduces record noise, and the noise generated after the music on a vinyl record finishes.

Overdrive, Amp models, and Mic models

(OD Amp Mic)

18: OD/Hi.Gain Wah

(Overdrive/Hi.Gain Wah)

This distortion effect utilizes an Overdrive mode and a Hi-Gain mode. Controlling the wah effect, the 3-band EQ, and the amp simulation will allow you to create versatile distortion sounds.

This effect is suitable for guitar and organ sounds.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

+

Pre Low-cut

Wah

Mode: Overdrive / Hi-Gain

Drive

3 Band PEQ

Driver Amp Simulation

Output Level

Direct Mix

Right

D -mod

FX Amt

FX Amt

a

Wah

Src

Sw

Off, On

Off...Tempo

Toggle,

Moment

Switches Wah on/off

Selects the modulation source that switches the Wah on and off

Selects the switching mode for the modulation source that switches the

Wah on and off b

Wah Sweep

Range c Drive Mode

–10...+10

Wah Sweep Src Off...Tempo

Overdrive, Hi-

Gain

Sets the range of Wah

Selects the modulation source that controls the Wah

Switches between overdrive and higain distortion

Sets the degree of distortion

Drive 1...100

d e j i f g h

Pre Low-cut

Output Level

Src

Amt

Gain [dB]

Mid1Cutoff

[Hz]

Q

Gain [dB]

Mid2 Cutoff

[Hz]

Q

Gain [dB]

Direct Mix

Speaker

Simulation

Wet/Dry

Src

Amt

0...10

0...50

Off...Tempo

–50...+50

Low Cutoff [Hz] 20...1.00k

Sets the low range cut amount of the distortion input

Sets the output level

Selects the modulation source for the output level

Sets the modulation amount of the output level

Sets the center frequency for Low

EQ (shelving type)

–18...+18

300...10.00k

0.5...10.0

–18...+18

500...20.00k

Off...Tempo

–100...+100

Sets the gain of Low EQ

Sets the center frequency for Mid/

High EQ 1 (peaking type)

Sets the band width of Mid/High EQ

1

Sets the gain of Mid/High EQ 1

Sets the center frequency for Mid/

High EQ 2 (peaking type)

0.5...10.0

–18...+18

0...50

Off, On

Sets the band width of Mid/High EQ

2

Sets the gain of Mid/High EQ 2

Sets the amount of the dry sound mixed to the distortion

Switches the speaker simulation on/ off

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Effects

Overdrive, Amp models, and Mic models (OD Amp Mic)

295 a: Wah

The Wah parameter switches the wah effect on/off.

a: Sw

This parameter sets how the wah effect is switched on and off via the modulation source.

When “Sw” = Moment, the wah effect is usually turned off. It is turned on only when you press the pedal or operate the joystick.

When a value for the modulation source is less than 64, “off ” speed is selected, and when the value is 64 or higher, “on” is selected.

When “Sw” = Toggle, the wah effect is switched between on and off each time you press the pedal or operate the joystick.

The switch will be turned on/off each time the value of the modulation source exceeds 64.

b: Wah Sweep Range b: Wah Sweep Src

This parameter sets the sweep range of the wah center frequency.

A negative value will reverse the direction of sweep. The wah center frequency can be controlled by the modulation source specified in the “Wah Sweep Src” parameter.

d: Pre Low-cut

Cutting the signal in the low range before it is input to the Distortion will create a sharp distortion.

d: Drive e: Output Level

The degree of distortion is determined by the level of input signal and the setting of “Drive”. Raising the “Drive” setting will cause the entire volume level to increase. Use the “Output Level” parameter to adjust the volume level. The “Output Level” parameter uses the signal level input to the 3-Band EQ. If clipping occurs at the 3-Band EQ, adjust the “Output Level” parameter.

19: St. Guitar Cabinet

(Stereo Guitar Cabinet)

This simulates the acoustical character of a guitar amp’s speaker cabinet.

Stereo In - Stereo Out

Left

FX Amt

Cabinet Simulator

Trim

Trim

Cabinet Simulator

Right

FX Amt

a Trim b Type c Air

Wet/Dry d

Src

Amt

0...100

TWEED - 1x12

TWEED - 4x10

BLACK - 2x10

BLACK - 2x12

VOX AC15 -

1x12

VOX AC30 -

2x12

VOX AD412 -

4x12

Sets the input level

Selects the type of the cabinet

Open-back cabinet with one 12" speaker, typically used for blues

Open-back cabinet with four 10" speakers

Open-back cabinet with two 10" speakers

American open-back cabinet with two12" speakers

Vox AC15 open-back cabinet with one 12" “Blue” speaker

Vox AC30 open-back cabinet with two 12" “Blue” speakers

VOX AD412 closed-back cabinet with four 12" speakers

UK H30 - 4x12

UK T75 - 4x12

Off...Tempo

–100...+100

Closed-back classic cabinet with four 30W 12" speakers

Closed-back cabinet with four 75W

12" speakers

US V30 - 4x12

Closed-back cabinet with four 30W

12" speakers

0...100

Dry, 1:99...99:1,

Wet

Sets the mic position

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

296 Effects

Overdrive, Amp models, and Mic models (OD Amp Mic)

20: St. Bass Cabinet

(Stereo Bass Cabinet)

This simulates the acoustical character of a bass amp’s speaker cabinet.

Stereo In - Stereo Out

Left

FX Amt

Cabinet Simulator

Trim

Trim

Cabinet Simulator

Right

FX Amt

a b Cabinet Type c

Trim

Wet/Dry

Src

Amt

0...100

LA - 4x10

MODERN -

4x10

METAL - 4x10

Sets the input level

Selects the cabinet type

Four 10" speakers / LA sound cabinet

Four 10" aluminum-cone speakers / modern cabinet

Four 10" aluminum-cone speakers / modern cabinet

CLASSIC - 8x10 Eight 10" speakers / classic cabinet

UK - 4x12

Four 12" speakers / UK-manufactured cabinet

STUDIO - 1x15

JAZZ - 1x15

One 15" speaker / studio combo cabinet

One 15" speaker / jazz combo cabinet

VOX AC100 -

2x15

US - 2x15

UK - 4x15

LA - 1x18

COMBI - 1x12

& 1x18

Dry, 1:99...99:1,

Wet

Off...Tempo

–100...+100

Two 15" speakers / cabinet for Vox

AC100

Two 15" speakers / US-manufactured cabinet

Four 15" speakers / UK-manufactured cabinet

One 18" speaker /

LA sound cabinet

One 12" and one 18" speaker combination cabinet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

21: Bass Amp Model

This simulates a bass amp.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

+

Bass Amp Model

Volume

FX Amt

Right

D -mod

FX Amt

a Amp Type

Volume b

Src

Amt c Bass

Middle d

Mid Range e Treble f Presence

Wet/Dry g

Src

Amt

LA STUDIO

JAZZ

GOLD PANEL

SCOOPED

VALVE2

VALVE

CLASSIC

0...100

Off...Tempo

Selects the amplifier type

An amp that is typical of the LA sound.

A combo amp favored by jazz bassists.

An amp distinctive for its eyecatching gold panel and clean sound.

An amp typical of 80’s sounds.

A tube amp suitable for rock.

A tube amp with the ULTRA LO switch turned ON.

A tube amp whose basic character changes according to the setting of the value dial.

Sets the output level

Selects the modulation source for the output level

–100...+100

Sets the modulation amount of the output level

Sets the bass (low range) level 0...100

0...100

0...4

0...100

0...100

Dry, 1:99...99:1,

Wet

Sets the middle (mid range) level

Sets the mid-frequency range

Sets the treble (high range) level

Sets the presence (high-frequency tone)

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

22: Bass Amp+Cabinet

(Bass Amp Model+Cabinet)

This simulates a bass amp and speaker cabinet.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

+

Bass Amp Model1

Volume

Cabinet Simulator

FX Amt

Right

D -mod

FX Amt

i a Amp Type

Volume b

Src

Amt c Bass

Middle d

Mid Range e Treble f Presence g

Cabinet

Simulater h Cabinet Type

Wet/Dry

Src

Amt

LA STUDIO,

JAZZ ,

GOLD PANEL,

SCOOPED,

VALVE2, VALVE,

CLASSIC

0...100

Selects the type of the amplifier

Sets the output level

Off...Tempo

–100...+100

Selects the modulation source for the output level

Sets the modulation amount of the output level

0...100

0...100

0...4

0...100

Sets the bass (low range) level

Sets the middle (mid range) level

Sets the mid-frequency range

Sets the treble (high range) level

0...100

Off, On

Off...Tempo

–100...+100

Sets the presence (high-frequency tone)

Switches the cabinet simulator on/ off

LA - 4x10,

MODERN -

4x10,

METAL - 4x10,

CLASSIC -

8x10,

UK - 4x12,

STUDIO - 1x15,

JAZZ - 1x15,

VOX AC100 -

2x15,

US - 2x15,

UK - 4x15,

LA - 1x18,

COMBI - 1x12

& 1x18

Selects the cabinet type

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

a: Amp Type h: Cabinet Type

Recommended Combinations of Bass Amp Models and Cabinets:

Amp Type

LA STUDIO

JAZZ

GOLD PANEL

SCOOPED

VALVE2

VALVE

CLASSIC

Cabinet Type

LA - 4x10, LA - 1x18

JAZZ - 1x15

MODERN - 4x10

METAL - 4x10

CLASSIC - 8x10

CLASSIC - 8x10

COMBI - 1x12 & 1x18

Effects

Overdrive, Amp models, and Mic models (OD Amp Mic)

297

23: Tube PreAmp Model

(Tube PreAmp Modeling)

This effect simulates a two-stage vacuum tube preamp. You can make individual settings for two vacuum tubes connected in series. This lets you create the warm sound typical of vacuum tubes.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

FX Amt

+

Tube Pre Amp1

Invert

+

Tube Pre Amp2

Output Level

Right

FX Amt

a b

Tube1 Low Cut

[Hz]

Thru, 21...8.00k

High Cut [Hz]

53...20.00k,

Thru

Tube1 Gain

[dB]

–24.0...+24.0

Sets the cutoff frequency for the low cut filter of stage 1

Sets the cutoff frequency for the high cut filter of stage 1

Sets the input gain for stage 1

Saturation [%] 0...100

Sets the input/output response for stage 1

Sets the bias voltage for stage 1 c d e

Tube1 Bias

Tube1 Phase

High Cut [Hz]

0...100

Normal,

Wet Invert

Tube2 Low Cut

[Hz]

Thru, 21...8.00k

53...20.00k,

Thru

Tube2 Gain

[dB] f

–24.0...+24.0

Saturation [%] 0...100

g Tube2 Bias 0...100

Turns phase reversal on/off

Sets the cutoff frequency for the low cut filter of stage 2

Sets the cutoff frequency for the high cut filter of stage 2

Sets the input gain for stage 2

Sets the input/output response for stage 2

Sets the bias voltage for stage 2 h i

Tube2 Output

Level [dB]

–48.0...+0.0

Wet/Dry

Src

Amt

Sets the output level

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

298 Effects

Overdrive, Amp models, and Mic models (OD Amp Mic)

b, f: Saturation [%]

With higher settings of this value, the waveform will change at high gain levels, tending to cause distortion. Lower settings of this value will produce linear response.

Mic/Pre Amp - Saturation

Out

Saturation = 0

Saturation = 50

Saturation = 100

In

24: St. Tube PreAmp

(Stereo Tube PreAmp Modeling)

This is a stereo vacuum tube preamp simulator (See “Tube Pre-

Amp Model (Tube PreAmp Modeling)” on page 297.).

Stereo In - Stereo Out

Tube Pre Amp1

Tube Pre Amp1

+

+

Invert

Tube Pre Amp2

Output Level

Tube Pre Amp2

Bias = 0 c: Tube1 Bias

This expresses the effect that changes in vacuum tube bias have on the distortion of the waveform. Higher settings of this value will produce distortion even at low gain levels. Since this will also change the overtone structure, you can use it to control the tonal character.

Mic/Pre Amp - Bias

Out

Bias = 100

Bias = 50

Bias = 0

In

Satulation = 50 d: Tube1 Phase

With the Wet Invert setting, the phase of the signal will be inverted between stage 1 and stage 2. Since “Bias” is applied to the inverted signal in stage 2, this will change the tonal character.

25: Mic Model+PreAmp

(Mic Modeling + PreAmp)

This effect simulates a mic and vacuum tube preamp. You can choose from various types of mic and positions to create differing sonic characters.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

FX Amt

+

Mic Simulation Tube Pre Amp

Output Level

Right

FX Amt

a b c d

Mic Type

Mic Position

Tube Low Cut

[Hz]

High Cut [Hz]

Vintage

Dynamic, Multi

Condenser,

Percussion

Condenser,

Drums Dynamic,

Vocal Dynamic,

Multi Dynamic,

Vocal

Condenser,

Vocal Tube,

Kick Dynamic

Close, On, Off,

Far

Selects the type of mic

Sets the mic placement distance

Thru, 21...8.00k

53...20.00k,

Thru

Tube Gain [dB] –24.0...+24.0

Saturation [%] 0...100

0...100

Sets the frequency of the low cut filter

Sets the frequency of the high cut filter

Sets the input gain to the vacuum tube preamp

Sets the input/output response of the preamp

Sets the bias level of the preamp e Tube Bias f

Tube Output

Level [dB]

–48.0...+0.0

Sets the output level of the preamp g

Wet/Dry

Src

Amt

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

b: Mic Position

This expresses the effect that the mic position has on the sound.

The Close setting is the closest mic position, and the Far setting is the farthest.

Effects

Chorus, Flanger, and Phaser (Cho/Fln Phaser)

299

Chorus, Flanger, and Phaser (Cho/Fln

Phaser)

26: Stereo Chorus

This effect adds thickness and warmth to the sound by modulating the delay time of the input signal. You can add spread to the sound by offsetting the phase of the left and right LFOs from each other.

Stereo In - Stereo Out

Left

FX Amt

LEQ HEQ

Chorus

EQ Trim

LEQ HEQ

Chorus

EQ Trim

Right

FX Amt

LFO Phase

LFO: Tri / Sine

i a b c d e f g

LFO Waveform Triangle, Sine Selects the LFO Waveform

LFO Phase

[degree]

–180...+180

Sets the LFO phase difference between the left and right

LFO Frequency

[Hz]

0.02...20.00

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Base Note

Times

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

L Pre Delay

[msec]

R Pre Delay

[msec]

Depth

Src

Amt

EQ Trim

Pre LEQ Fc

Pre HEQ Fc

0.0...50.0

0.0...50.0

0...100

Off...Tempo

–100...+100

0...100

Low,

Mid-Low

High,

Mid-High

Sets the delay time for the left channel

Sets the delay time for the right channel

Sets the depth of LFO modulation

Selects the modulation source for the LFO modulation depth

Sets the modulation amount of the

LFO modulation depth

Sets the EQ input level

Selects the cutoff frequency (low or mid-low) of the low-range equalizer

Selects the cutoff frequency (high or mid-high) of the high-range equalizer h

Pre LEQ Gain

[dB]

Pre HEQ Gain

[dB]

–15.0...+15.0

–15.0...+15.0

Gain of the Low EQ

Gain of the High EQ

Wet/Dry

-Wet, -

1:99...Dry...99:1

, Wet

Balance between the wet and dry signal

Src

Amt

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

d: L Pre Delay [msec] d: R Pre Delay [msec]

Setting the left and right delay time individually allows you to control the stereo image.

27: Black Chorus/Flanger

This models a Danish-made stereo chorus + pitch modulator & flanger. Although this effect was originally intended for guitar, it was also used by numerous keyboard players. Used with electric piano, it produces a distinctive tone.

Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out

Left

Mode & Intensity

Wet / Dry

+

Input Gain

Chorus

Right

+

-

+

+

Mono

Output Mode

Stereo

Wet / Dry

LFO

Speed [Hz]

Intensity

Mode

Width

Input Gain

Output Mode

Wet/Dry

Source

Amount

0.10...10.0

1...100

0, 1, 2

0...2

1...100

0, 1

Sets the LFO speed

Sets the intensity of LFO modulation

Select a mode

0: Chorus

1: Pitch Modulation

2: Flanger

Sets the LFO modulation depth

Sets the input gain

Select a output mode

0: Mono

1: Stereo

Dry, 1:99 ...

99:1, Wet

Balance between the wet and dry signal

Off...Tempo

–100 ... +100

Table , “Selects a modulation source for

Wet/Dry,” on page 284

Table , “Sets the modulation amount for

Wet/Dry,” on page 284

Mode

Intensity

Increasing the “Intensity” value will strengthen the modulation effect. This controls the effect, direct, and feedback values. The values that are controlled will depend on the “Mode” setting.

300 Effects

Chorus, Flanger, and Phaser (Cho/Fln Phaser)

28: St.HarmonicChorus

(Stereo Harmonic Chorus)

This effect applies chorus only to higher frequencies. This can be used to apply a chorus effect to a bass sound without making the sound thinner. You can also use this chorus block with feedback as a flanger.

Stereo In - Stereo Out

Left

Right

Low Level

FX Amt

High/Low Split Point

Chorus/Flanger

High Damp

Feedback

High Damp

Chorus/Flanger

High Level

High Level

Low Level

FX Amt

LFO Phase

LFO: Tri / Sine

a b i f c d e g h

LFO Waveform Triangle, Sine Selects the LFO Waveform

LFO Phase

[degree]

–180...+180

Sets the LFO phase difference between the left and right

LFO Frequency

[Hz]

0.02...20.00

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Base Note

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Times

Pre Delay

[msec]

Depth

Src

Amt

High/Low Split

Point

Feedback

Low Level

High Level

Wet/Dry

Src

Amt x1...x32

0.0...50.0

0...100

Off...Tempo

–100...+100

1...100

–100...+100

High Damp [%] 0...100

0...100

0...100

Dry, 1:99...99:1,

Wet

Off...Tempo

–100...+100

Sets the number of notes that specify the LFO speed

Sets the delay time from the original sound

Sets the depth of LFO modulation

Selects the modulation source of the LFO modulation depth

Sets the modulation amount of the

LFO modulation depth

Sets the frequency split point between the low and high range

Sets the feed back amount of the chorus block

Sets the high range damping amount of the chorus block

Sets the low range output level

Sets the high range (chorus) output level

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

f: High/Low Split Point

This parameter sets the frequency that splits the high and low range. Only the high range will be sent to the chorus block.

g: Feedback

Sets the feedback amount of the chorus block. Increasing the feedback will allow you to use the effect as a flanger.

29: St. Biphase Mod.

(Stereo Biphase Modulation)

This stereo chorus effect adds two different LFOs together. You can set the Frequency and Depth parameters for each LFO individually. Depending on the setting of these LFOs, very complex waveforms will create an analog-type, unstable modulated sound.

Stereo In - Stereo Out

Left

FX Amt

Chorus/Flanger

High Damp

Feedback

Chorus/Flanger

High Damp

Right

LFO1: Tri / Sine

LFO2: Tri / Sine

180 [degree]

FX Amt

a b c d e f g h

LFO1

Waveform

LFO2

Triangle, Sine Selects LFO1 waveform

Phase Sw

Triangle, Sine Selects LFO2 waveform

0 deg,

180 deg

Switches the LFO phase difference between left and right

LFO1

Frequency [Hz]

0.02...30.00

Sets the LFO1 speed

Src Off...Tempo

Selects the modulation source of

LFO1&2 speed

Sets the modulation amount of

LFO1 speed

LFO1 Amt

–30.00...

+30.00

LFO2

Frequency [Hz]

0.02...30.00

Amt

–30.00...

+30.00

Sets the LFO2 speed

Depth1

Src

Amt

Depth2

Amt

L Pre Delay

[msec]

R Pre Delay

[msec]

Feedback

0...100

Off...Tempo

–100...+100

0...100

–100...+100

0.0...50.0

0.0...50.0

–100...+100

Sets the modulation amount of

LFO2 speed

Sets the depth of LFO1 modulation

Selects the modulation source of

LFO1&2 modulation depth

Sets the modulation amount of

LFO1 modulation depth

Sets the depth of LFO2 modulation

Sets the modulation amount of

LFO2 modulation depth

Sets the delay time for the left channel

Sets the delay time for the right channel

Sets the feedback amount

High Damp

[%]

Wet/Dry

Src

Amt

0...100

Off...Tempo

–100...+100

Sets the damping amount in the high range

-Wet, -

1:99...Dry...99:1

, Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

Bi-Phase Modulation LFO

LFO1

LFO2

Depth1

+

Depth2

Effects

Chorus, Flanger, and Phaser (Cho/Fln Phaser)

301

30: Multitap Cho/Delay

(Multitap Chorus/Delay)

This effect has four chorus blocks with a different LFO phase.

You can create a complex stereo image by setting each block’s delay time, depth, output level, and pan individually. You can also fix some of the chorus blocks to combine the chorus and delay effects.

FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In -Stereo Out

Left

Feedback

+

Tap1 Delay

Tap2 Delay

Tap3 Delay

Tap4 Delay

Level

Level

Level

Level

Pan

Pan

Pan

Pan

Right

0 [degree]

180 [degree]

90 [degree]

270 [degree]

LFO: Triangle

FX Amt

FX Amt

a b c d e f g

LFO Frequency

[Hz]

0.02...13.00

Tap1 (000)

[msec]

Depth

Level

Pan

0...1000

0...30

0...30

L6...L1, C,

R1...R6

Tap2 (180)

[msec]

Depth

Level

Pan

0...1000

0...30

0...30

L6...L1, C,

R1...R6

Sets the speed of the LFO

Sets the Tap1 (LFO phase=0 degrees) delay time

Sets the Tap1 chorus depth

Sets the Tap1 output level

Sets the Tap1 stereo image

Sets the Tap2 (LFO phase=180 degrees) delay time

Sets the Tap2 chorus depth

Sets the Tap2 output level

Sets the Tap2 stereo image

Tap3 (090)

[msec]

Depth

Level

Pan

0...1000

0...30

0...30

L6...L1, C,

R1...R6

Tap4 (270)

[msec]

Depth

Level

0...1000

0...30

0...30

Pan

L6...L1, C,

R1...R6

Tap1 Feedback –100...+100

Src

Amt

Wet/Dry

Src

Amt

Sets the Tap3 (LFO phase=90 degrees) delay time

Sets the Tap3 chorus depth

Sets the Tap3 output level

Sets the Tap3 stereo image

Sets the Tap4 (LFO phase=270 degrees) delay time

Sets the Tap4 chorus depth

Sets the Tap4 output level

Sets the Tap4 stereo image

Off...Tempo

–100...+100

Sets the Tap1 feedback amount

Selects the modulation source of

Tap1 feedback amount and effect balance

Sets the Tap1 feedback amount and modulation amount

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

31: Ensemble

This Ensemble effect has three chorus blocks that use LFO to create subtle shimmering, and gives three dimensional depth and spread to the sound, because the signal is output from the left, right, and center.

FX Amt = 100: Mono In - Stereo Out / FX Amt = 0: Stereo In - Stereo Out

Left

+

Ensemble

FX Amt

Right

Shimmer

LFO

FX Amt

a

Speed

Src

Amt

Depth b

Src

Amt c Shimmer

Wet/Dry d

Src

Amt

1...100

Off...Tempo

–100...+100

0...100

Sets the speed of the LFO

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

Sets the depth of LFO modulation

Off...Tempo

–100...+100

0...100

Off...Tempo

–100...+100

Selects the modulation source of the LFO modulation depth

Sets the modulation amount of the

LFO modulation depth

Sets the amount of shimmering of the LFO waveform

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

c: Shimmer

This parameter sets the amount of shimmering of the LFO waveform. Increasing this value adds more shimmering, making the chorus effect more complex and richer.

Ensemble LFO

Level

Shimmer

Time

302 Effects

Chorus, Flanger, and Phaser (Cho/Fln Phaser)

32: Polysix Ensemble

This models the ensemble effect built into the classic Korg

PolySix programmable polyphonic synthesizer.

FX Amt = 100: Mono In - Mono Out / FX Amt = 0: Stereo In - Stereo Out

Left

FX Amt

+

Polysix

Ensemble

Right

a

Depth

Src

Amt

Wet/Dry b

Src

Amt

FX Amt

0...100

Off...Tempo

Off...Tempo

–100...+100

Sets the depth of the effect

Selects the modulation source that will control the effect depth

–100...+100

Sets the amount by which the effect depth will be modulated

Dry, 1:99...99:1,

Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

33: Stereo Flanger

This effect gives a significant swell and movement of pitch to the sound. It is more effective when applied to a sound with a lot of harmonics. This is a stereo flanger. You can add spread to the sound by offsetting the phase of the left and right LFOs from each other.

Stereo In - Stereo Out

Left

FX Amt

Flanger

Feedback

High Damp

Flanger

Right

FX Amt

LFO Phase

LFO: Tri / Sine LFO Shape

a b c d e f

Delay Time

[msec]

0.0...50.0

Sets the delay time from the original sound

LFO Waveform Triangle, Sine Selects the LFO Waveform

LFO Shape

LFO Phase

[degree]

LFO Frequency

[Hz]

–100...+100

–180...+180

0.02...20.00

Changes the curvature of the LFO

Waveform

Sets the LFO phase difference between the left and right

Sets the speed of the LFO

Src

Amt

MIDI Sync

BPM

Base Note

Times

Depth

Feedback

Off...Tempo

–20.00...

+20.00

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

0...100

–100...+100

Selects a modulation source for LFO speed

Sets the modulation amount of LFO speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Sets the depth of LFO modulation

Sets the feedback amount g

High Damp [%] 0...100

Sets the feedback damping amount in the high range h

Wet/Dry

Src

Amt

-Wet, -

1:99...Dry...99:1

, Wet

Balance between the wet and dry signal

Off...Tempo

–100...+100

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

g: Feedback h: Wet/Dry

The peak shape of the positive and negative “Feedback” value is different. The harmonics will be emphasized when the effect sound is mixed with the dry sound if you set a positive value for both “Feedback” and “Wet/Dry”, and if you set a negative value for both “Feedback” and “Wet/Dry”.

g: High Damp [%]

This parameter sets the amount of damping of the feedback in the high range. Increasing the value will cut high-range harmonics.

Effects

Chorus, Flanger, and Phaser (Cho/Fln Phaser)

303

34: St. Random Flanger

(Stereo Random Flanger)

The stereo effect uses a step-shape waveform and random LFO for modulation, creating a unique flanging effect.

Stereo In - Stereo Out

Left

FX Amt

Flanger

Feedback

Flanger

High Damp

Right

FX Amt

LFO Phase

LFO: Step-Tri/Random

a b c

Delay Time

[msec]

0.0...50.0

LFO Waveform

Step-Tri,

Random

LFO Phase

[degree]

LFO Frequency

[Hz]

–180...+180

0.02...20.00

Src Off...Tempo

Amt

–20.00...

+20.00

d

LFO Step Freq

[Hz]

0.05...50.00

Step Amt

–50.00...

+50.00

e f

MIDI Sync

BPM

Base Note

Times

Off, On

MIDI,

40.00...

300.00

r...w

x1...x32

Step Base Note r...w

Times x1...x32

Sets the delay time from the original sound

Selects the LFO Waveform

Sets the LFO phase difference between the left and right

Sets the speed of the LFO

Selects the modulation source used for both LFO speed and step speed

Sets the modulation amount of LFO speed

Sets the LFO step speed (speed that changes in steps)

Sets the modulation amount of LFO step speed

When this is on, the LFO speed is set by BPM, Base Note, and Times, instead of Frequency

MIDI syncs to the system tempo; 40–

300 sets the tempo manually for this individual effect

Selects the type of notes that specify the LFO speed

Sets the number of notes that specify the LFO speed

Selects the type of notes to specify the LFO step speed

Sets the number of notes to specify the LFO step speed g Depth 0...100

Sets the depth of LFO modulation

Sets the feedback amount

Feedback –100...+100 i h

High Damp [%] 0...100

Wet/Dry

Src

Amt

Off...Tempo

–100...+100

Sets the feedback damping amount in the high range

-Wet, -

1:99...Dry...99:1

, Wet

Balance between the wet and dry signal

Table , “Dynamic Modulation sources,” on page 283

Amount of modulation source

35: St. Env. Flanger

(Stereo Envelope Flanger)

This Flanger uses an envelope generator for modulation. You will obtain the same pattern of flanging each time you play. You can also control the Flanger directly using the modulation source.

Stereo In - Stereo Out

Left

FX Amt

Flanger

Feedback

Flanger

High Damp

Right

D -mod

D-mod

EG Attack/Decay

EG

Sweep Mode

FX Amt

a b c d e

L Dly Bottom

[msec]

L Dly Top

[msec]

R Dly Bottom

[msec]

R Dly Top

[msec]

Sweep Mode

Src

EG Attack

EG Decay

Feedback

0.0...50.0

0.0...50.0

0.0...50.0

0.0...50.0

EG, D-mod

Off...Tempo

1...100

1...100

–100...+100

Sets the lower limit of the leftchannel delay time

Sets the upper limit of the leftchannel delay time

Sets the lower limit of the rightchannel delay time

Sets the upper limit of the rightchannel delay time

Determines whether the flanger is controlled by the envelope generator or by the modulation source

Selects the modulation source that triggers the EG (when Sweep Mode =

EG), or the modulation source that causes the flanger to sweep (when

Sweep Mode = D-mod)

Sets the EG attack speed

Sets the EG decay speed

Sets the feedback amount

Sets the feedback damping amount in the high range f High Damp [%] 0...100

g

Wet/Dry

Src

Amt

-Wet, -

1:99...Dry...99:1