Operating manual

Operating manual
ABB Robotics
Operating manual
RobotStudio
Trace back information:
Workspace R13-2 version a2
Checked in 2013-09-30
Skribenta version 4.0.378
Operating manual
RobotStudio
5.60
Document ID: 3HAC032104-001
Revision: L
© Copyright 2008-2013 ABB. All rights reserved.
The information in this manual is subject to change without notice and should not
be construed as a commitment by ABB. ABB assumes no responsibility for any errors
that may appear in this manual.
Except as may be expressly stated anywhere in this manual, nothing herein shall be
construed as any kind of guarantee or warranty by ABB for losses, damages to
persons or property, fitness for a specific purpose or the like.
In no event shall ABB be liable for incidental or consequential damages arising from
use of this manual and products described herein.
This manual and parts thereof must not be reproduced or copied without ABB's
written permission.
Additional copies of this manual may be obtained from ABB.
The original language for this publication is English. Any other languages that are
supplied have been translated from English.
© Copyright 2008-2013 ABB. All rights reserved.
ABB AB
Robotics Products
Se-721 68 Västerås
Sweden
Table of contents
Table of contents
Overview of this manual ................................................................................................................... 11
Product documentation, IRC5 .......................................................................................................... 17
Safety ................................................................................................................................................ 19
1
Introduction to RobotStudio
21
1.1
1.2
21
22
22
24
26
27
28
29
35
37
40
49
49
50
51
53
54
56
57
58
59
61
63
70
71
72
73
1.3
1.4
2
What is RobotStudio ..........................................................................................
Terms and concepts ..........................................................................................
1.2.1 Hardware concepts ..................................................................................
1.2.2 RobotWare concepts ...............................................................................
1.2.3 RAPID concepts ......................................................................................
1.2.4 Concepts of programming .........................................................................
1.2.5 Targets and paths ...................................................................................
1.2.6 Coordinate systems .................................................................................
1.2.7 Robot axis configurations .........................................................................
1.2.8 Libraries, geometries and CAD files ............................................................
Installing and licensing RobotStudio .....................................................................
User interface ...................................................................................................
1.4.1 Ribbon, tabs and groups ...........................................................................
1.4.2 Layout browser .......................................................................................
1.4.3 The Paths & Targets browser ....................................................................
1.4.4 The Modeling browser ..............................................................................
1.4.5 The Controller browser .............................................................................
1.4.6 Files browser ..........................................................................................
1.4.7 Add-Ins browser .....................................................................................
1.4.8 The Output window ..................................................................................
1.4.9 The Controller Status window ....................................................................
1.4.10 The Operator Window ..............................................................................
1.4.11 The Documents window ...........................................................................
1.4.12 Using a mouse ........................................................................................
1.4.13 Selecting an item ....................................................................................
1.4.14 Attaching and detaching objects ................................................................
1.4.15 Keyboard shortcuts .................................................................................
Building stations
77
2.1
2.2
77
79
79
81
83
85
85
86
87
87
88
89
89
91
92
94
94
96
97
98
99
99
2.3
2.4
2.5
2.6
2.7
2.8
Workflow of building a station ..............................................................................
Conveyor tracking station with two robots ..............................................................
2.2.1 Two robot systems in same task frame position ............................................
2.2.2 Two robot systems in different task frame positions .......................................
Creating a system with external axes automatically ................................................
Manually setting up system with track motion .........................................................
2.4.1 Track motion of type RTT or IRBTx003 ........................................................
2.4.2 Track motion of type IRBTx004 ..................................................................
Virtual Controller ...............................................................................................
2.5.1 Starting a VC ..........................................................................................
2.5.2 Restarting a VC .......................................................................................
Station components ...........................................................................................
2.6.1 Importing a station component ..................................................................
2.6.2 Converting CAD formats ...........................................................................
2.6.3 Troubleshooting and optimizing geometries .................................................
Modeling .........................................................................................................
2.7.1 Objects .................................................................................................
2.7.2 Mechanisms ...........................................................................................
2.7.3 Tools and tooldata ...................................................................................
2.7.4 Setting the local origin of an object .............................................................
Placement .......................................................................................................
2.8.1 Placing objects .......................................................................................
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© Copyright 2008-2013 ABB. All rights reserved.
Table of contents
2.8.2
2.8.3
3
4
5
Programming robots
105
3.1
3.2
3.3
3.4
3.5
3.6
3.7
3.8
3.9
Workflow for programming a robot .......................................................................
Workobjects .....................................................................................................
Jogging mechanisms .........................................................................................
Targets ............................................................................................................
Paths ..............................................................................................................
Orientations .....................................................................................................
RAPID Instructions ............................................................................................
Testing positions and motions .............................................................................
Programming MultiMove systems .........................................................................
3.9.1 About programming MultiMove ..................................................................
3.9.2 Setting up the MultiMove ..........................................................................
3.9.3 Testing the MultiMove ..............................................................................
3.9.4 Tuning the motion behavior .......................................................................
3.9.5 Creating paths ........................................................................................
3.10 Programming external axes .................................................................................
3.11 Loading and saving programs and modules ...........................................................
3.12 Synchronization ................................................................................................
105
106
107
108
110
113
117
124
126
126
128
129
130
132
133
135
136
Simulating programs
137
4.1
4.2
4.3
4.4
4.5
4.6
137
139
142
143
144
145
147
Copying programs ............................................................................................. 147
Pack & Go / Unpack & Work ................................................................................ 148
Screen Capture ................................................................................................. 149
Working online
151
6.1
6.2
6.3
6.4
151
155
158
160
160
162
163
167
171
172
173
174
175
175
177
179
180
181
187
6.5
6.6
6.7
7
Simulation Overview ..........................................................................................
Detecting collisions ...........................................................................................
Creating an event ..............................................................................................
Simulating I/O signals ........................................................................................
Enabling simulation monitoring ............................................................................
Measuring simulation time ..................................................................................
Deploying and distributing
5.1
5.2
5.3
6
Placing external axes ............................................................................... 100
Placing robots ........................................................................................ 102
Connecting a PC to the controller .........................................................................
Network settings ...............................................................................................
User Authorization .............................................................................................
The System Builder ...........................................................................................
6.4.1 System Builder Overview ..........................................................................
6.4.2 Viewing system properties ........................................................................
6.4.3 Building a new system .............................................................................
6.4.4 Modifying a system ..................................................................................
6.4.5 Copying a system ....................................................................................
6.4.6 Creating a system from backup ..................................................................
6.4.7 Downloading a system to a controller ..........................................................
6.4.8 Creating boot media ................................................................................
6.4.9 Examples using the System Builder when offline ...........................................
6.4.9.1 A MultiMove system with two coordinated robots ..............................
6.4.9.2 A system with support for one robot and one positioner external axis ....
6.4.9.3 Options settings for systems with positioners ...................................
Handle I/O .......................................................................................................
Configure systems ............................................................................................
Handle events ..................................................................................................
File tab
7.1
191
Overview ......................................................................................................... 191
6
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Table of contents
7.2
7.3
7.4
8
192
193
193
194
195
197
Home tab
205
8.1
8.2
8.3
8.4
205
206
207
208
208
211
214
215
215
216
218
219
220
220
221
223
224
226
227
229
237
238
239
240
243
243
244
245
246
247
248
249
250
251
252
253
260
8.5
8.6
8.7
8.8
8.9
8.10
8.11
8.12
8.13
8.14
8.15
8.16
8.17
8.18
8.19
9
New ................................................................................................................
Share ..............................................................................................................
7.3.1 Pack and Go ..........................................................................................
7.3.2 Unpack and Work ....................................................................................
7.3.3 Station Viewer ........................................................................................
Options ...........................................................................................................
Overview .........................................................................................................
ABB Library .....................................................................................................
Import Library ...................................................................................................
Robot System ...................................................................................................
8.4.1 Robot System .........................................................................................
8.4.2 External Axis Wizard ................................................................................
Import Geometry ...............................................................................................
Frame .............................................................................................................
8.6.1 Frame ...................................................................................................
8.6.2 Frame from Three Points ..........................................................................
Workobject ......................................................................................................
Tooldata ..........................................................................................................
Target .............................................................................................................
8.9.1 Teach Target ..........................................................................................
8.9.2 Create Target .........................................................................................
8.9.3 Create Jointtarget ....................................................................................
8.9.4 Create Targets on Edge ............................................................................
Empty Path ......................................................................................................
AutoPath .........................................................................................................
MultiMove ........................................................................................................
Teach Instruction ..............................................................................................
Move Instruction ...............................................................................................
Action Instruction ..............................................................................................
Instruction Template Manager .............................................................................
Settings ...........................................................................................................
8.17.1 Task .....................................................................................................
8.17.2 Workobject ............................................................................................
8.17.3 Tool ......................................................................................................
The Freehand Group ..........................................................................................
8.18.1 Rotate ...................................................................................................
8.18.2 Jog Joint ...............................................................................................
8.18.3 Jog Linear ..............................................................................................
8.18.4 Jog Reorient ..........................................................................................
8.18.5 MultiRobot Jog .......................................................................................
Graphics Tools .................................................................................................
8.19.1 View Tab ...............................................................................................
8.19.2 Edit Tab .................................................................................................
Modeling tab
263
9.1
9.2
9.3
9.4
263
264
265
266
266
267
268
271
274
277
278
295
Overview .........................................................................................................
Component Group .............................................................................................
Empty Part .......................................................................................................
Smart Component .............................................................................................
9.4.1 Smart Component ...................................................................................
9.4.2 Smart Component Editor ..........................................................................
9.4.3 The Compose tab ....................................................................................
9.4.4 The Properties and Bindings tab ................................................................
9.4.5 The Signals and Connections tab ...............................................................
9.4.6 The Design tab .......................................................................................
9.4.7 Basic Smart Components .........................................................................
9.4.8 Property Editor .......................................................................................
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© Copyright 2008-2013 ABB. All rights reserved.
Table of contents
9.5
9.6
9.7
9.8
9.9
9.10
9.11
9.12
9.13
9.14
9.15
9.16
9.17
9.4.9 The Simulation Watch window ...................................................................
Tags ...............................................................................................................
Solid ...............................................................................................................
Surface ...........................................................................................................
Curve ..............................................................................................................
Border .............................................................................................................
Intersect ..........................................................................................................
Subtract ..........................................................................................................
Union ..............................................................................................................
Extrude Surface or Curve ....................................................................................
Line from Normal ..............................................................................................
The Measure Group ...........................................................................................
Create Mechanism ............................................................................................
Create Tool ......................................................................................................
10 Simulation tab
296
298
299
303
305
310
312
313
314
315
317
318
319
326
329
10.1
10.2
10.3
10.4
10.5
10.6
10.7
10.8
10.9
10.10
10.11
Overview .........................................................................................................
Create Collision Set ...........................................................................................
Simulation Setup ...............................................................................................
Event Manager .................................................................................................
Station Logic ....................................................................................................
Activate Mechanical Units ...................................................................................
Simulation Control .............................................................................................
I/O Simulator ....................................................................................................
Monitor ............................................................................................................
Stopwatch ........................................................................................................
Signal Analyzer .................................................................................................
10.11.1 Signal Analyzer for both real and virtual controllers .......................................
10.11.2 Signal Setup ...........................................................................................
10.11.3 Layout and usage ....................................................................................
10.11.4 History ..................................................................................................
10.12 Record Movie ...................................................................................................
10.13 Conveyor Tracking Mechanism ............................................................................
10.13.1 Conveyor Tracking ..................................................................................
10.13.2 Conveyor Simulation ................................................................................
11 Controller tab
329
330
331
334
340
341
342
343
345
346
347
347
348
351
354
355
356
356
357
359
11.1 Real and virtual controllers .................................................................................
11.2 Features for both virtual and real controllers ..........................................................
11.2.1 Add Controller ........................................................................................
11.2.2 Events ...................................................................................................
11.2.3 Inputs / Outputs ......................................................................................
11.2.4 ScreenMaker ..........................................................................................
11.2.5 Restart a controller ..................................................................................
11.2.6 Back up a system ....................................................................................
11.2.7 Restore a system ....................................................................................
11.2.8 System Builder .......................................................................................
11.2.9 Configuration editor .................................................................................
11.2.10 Load Parameters .....................................................................................
11.2.11 Save Parameters .....................................................................................
11.2.12 Transfer ................................................................................................
11.2.13 Signal Analyzer Online .............................................................................
11.2.14 Safety Configuration ................................................................................
11.3 Features for real controllers ................................................................................
11.3.1 Request Write Access ..............................................................................
11.3.2 Release Write Access ..............................................................................
11.3.3 Authenticate ...........................................................................................
11.3.4 File transfer ............................................................................................
11.3.5 FlexPendant Viewer .................................................................................
8
359
360
360
362
363
365
367
369
371
372
373
375
376
377
380
382
383
383
384
385
386
388
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Table of contents
11.3.6 Import Options ........................................................................................
11.3.7 Properties ..............................................................................................
11.3.8 Go Offline ..............................................................................................
11.3.9 Online Monitor ........................................................................................
11.3.10 User Accounts ........................................................................................
11.3.11 UAS Grant Viewer ...................................................................................
11.3.12 Integrated Vision .....................................................................................
11.4 Features for virtual controllers .............................................................................
11.4.1 Virtual FlexPendant .................................................................................
11.4.2 Control Panel .........................................................................................
11.4.3 Shutdown ..............................................................................................
11.4.4 Set Task Frames .....................................................................................
11.4.5 Edit System ............................................................................................
11.4.6 Encoder Unit ..........................................................................................
12 RAPID tab
389
390
393
394
396
401
405
406
406
407
408
409
410
412
413
12.1
12.2
12.3
12.4
12.5
12.6
12.7
12.8
12.9
Overview of the RAPID tab ..................................................................................
Synchronize to Station .......................................................................................
Synchronize to VC .............................................................................................
Edit RAPID code ...............................................................................................
Find and replace RAPID code ..............................................................................
Manage RAPID modules .....................................................................................
Edit RAPID data ................................................................................................
Manage RAPID files and backups .........................................................................
Manage RAPID code on the controller ...................................................................
12.9.1 Manage RAPID programs .........................................................................
12.9.2 RAPID Tasks ..........................................................................................
12.9.3 Run Mode ..............................................................................................
12.9.4 Adjust Robtargets ...................................................................................
12.10 Test and debug .................................................................................................
12.10.1 Commands for testing and debugging .........................................................
12.10.2 Using the Program Pointer ........................................................................
12.10.3 Using the RAPID Profiler ..........................................................................
12.11 RAPID Watch window ........................................................................................
12.12 Examples of using the RAPID editor .....................................................................
413
414
415
416
421
423
425
426
427
427
428
430
431
434
434
435
437
439
440
13 Add-Ins tab
443
14 Context menus
447
14.1
14.2
14.3
14.4
14.5
14.6
14.7
14.8
14.9
14.10
14.11
14.12
14.13
14.14
14.15
14.16
14.17
14.18
14.19
14.20
Add to Path ......................................................................................................
Align Frame Orientation ......................................................................................
Align Target Orientation .....................................................................................
Attach to ..........................................................................................................
Configurations ..................................................................................................
Check Reachability ............................................................................................
Configurations ..................................................................................................
Convert Frame to Workobject ..............................................................................
Convert to Move Circular ....................................................................................
Copy / Apply Orientation .....................................................................................
Detach ............................................................................................................
Execute Move Instruction ...................................................................................
External Axis Interpolation ..................................................................................
Graphic Appearance ..........................................................................................
Go to Visualization and Go to Declaration ..............................................................
Interpolate Path ................................................................................................
Invert ..............................................................................................................
Jump to Target .................................................................................................
Linked Geometry ...............................................................................................
Modify Library Component ..................................................................................
3HAC032104-001 Revision: L
447
448
449
450
451
453
454
455
456
457
458
459
460
461
463
464
465
466
467
468
9
© Copyright 2008-2013 ABB. All rights reserved.
Table of contents
14.21
14.22
14.23
14.24
14.25
14.26
14.27
14.28
14.29
14.30
14.31
14.32
14.33
14.34
14.35
14.36
14.37
14.38
14.39
14.40
14.41
14.42
14.43
14.44
14.45
14.46
14.47
Mechanism Joint Jog .........................................................................................
Mechanism Linear Jog .......................................................................................
Mirror Path .......................................................................................................
Mirror ..............................................................................................................
Modify Curve ....................................................................................................
Modify External Axis ..........................................................................................
Modify Instruction ..............................................................................................
Modify Mechanism ............................................................................................
Modify Tooldata ................................................................................................
Modify Workobject .............................................................................................
Move Along Path ...............................................................................................
Move to Pose ...................................................................................................
Offset Position ..................................................................................................
Place ..............................................................................................................
Protected Smart Component ...............................................................................
Remove Unused Targets ....................................................................................
Rename Targets ...............................................................................................
Reverse Path ....................................................................................................
Rotate .............................................................................................................
Rotate Path ......................................................................................................
Set Local Origin ................................................................................................
Set Normal to Surface ........................................................................................
Set Position .....................................................................................................
Tool Compensation ...........................................................................................
Translate Path ..................................................................................................
View Robot at Target .........................................................................................
View Tool at Target ............................................................................................
15 ScreenMaker tab
469
471
472
473
474
476
477
478
479
480
481
482
483
484
486
487
488
489
490
491
492
493
494
495
496
497
498
499
15.1 Introduction to ScreenMaker ...............................................................................
15.2 Development environment ..................................................................................
15.3 Working with ScreenMaker .................................................................................
15.3.1 Managing projects ...................................................................................
15.3.2 Application variables ................................................................................
15.3.3 Data binding ...........................................................................................
15.3.4 ScreenMaker Doctor ................................................................................
15.4 Frequently asked questions ................................................................................
15.5 Tutorial ............................................................................................................
15.5.1 Overview ...............................................................................................
15.5.2 Designing the FlexArc operator panel .........................................................
15.5.3 Designing the screen ...............................................................................
15.5.4 Building and deploying the project ..............................................................
Index
499
502
507
507
522
523
526
529
532
532
533
535
541
543
10
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© Copyright 2008-2013 ABB. All rights reserved.
Overview of this manual
Overview of this manual
About this manual
RobotStudio is a PC application for modeling, offline programming, and simulation
of robot cells. This manual describes how to create, program and simulate robot
cells and stations using RobotStudio. This manual also explains the terms and
concepts related to both offline and online programming.
Usage
This manual should be used when working with the offline or online functions of
RobotStudio.
Who should read this manual?
This manual is intended for RobotStudio users, proposal engineers, mechanical
designers, offline programmers, robot technicians, service technicians, PLC
programmers, Robot programmers, and Robot System integrators.
Prerequisites
The reader should have basic knowledge of:
•
Robot programming
•
Generic Windows handling
•
3D CAD programs
Organization of chapters
The operating manual is structured in the following chapters:
Chapter
Contents
1
Introduction to Robot- Contains installation instructions, basic explanaStudio on page 21
tions of the terms and concepts related to robotics
and programming, and a description of the GUI.
2
Building stations on Describes how to build stations in RobotStudio.
page 77
This includes importing and configuring the equipment to be simulated, as well as testing the reachability for finding the optimal station layout.
3
Programming robots Describes how to create robot movements, I/O
on page 105
signals, process instructions and logics in a RAPID
program for the robots. It also describes how to run
and test the program.
4
Simulating programs Describes how to simulate and validate robot proon page 137
grams.
5
Deploying and distrib- Describes how to transfer systems between Robotuting on page 147
Studio’s virtual controllers and real IRC5 controllers, how to copy programs, how to package an
active station for moving between RobotStudio
PCs, and how to capture a screen.
6
Working online on
page 151
Covers the functionality of the Minimal Installation,
describing such online functions as building systems (with offline examples), handling I/O and
events, and configuring systems.
Continues on next page
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11
© Copyright 2008-2013 ABB. All rights reserved.
Overview of this manual
Continued
Chapter
Contents
7
File tab on page 191 Describes the options to create new station, create
new robot system, connect to a controller, save
station as viewer, and RobotStudio options.
8
Home tab on page205 Describes the controls required for building stations, creating systems, programming paths and
placing items.
9
Modeling tab on
page 263
Describes the controls for creating and grouping
components, creating bodies, measurements and
CAD operations.
10
Simulation tab on
page 329
Describes the controls for setting up, configuring,
controlling, monitoring, and recording simulations.
11
Controller tab on
page 359
Describes the controls for managing a real controller and also the controls for synchronization, configuration and tasks assigned to the virtual controller (VC).
12
RAPID tab on
page 413
Describes the features of the RAPID editor, management of RAPID files and other controls for
RAPID programming.
13
Add-Ins tab on
page 443
Describes the control for PowerPacs .
14
Context menus on
page 447
Describes the options available from the context
menus.
15
ScreenMaker tab on Describes the ScreenMaker development tool, how
page 499
to manage projects in ScreenMaker and the various
menus and commands used in the application.
References
Reference
Document Id
Product manual - IRC5
IRC5 of design M2004
3HAC021313-001
Product manual - IRC5
IRC5 of design 14
3HAC047136-001
Operating manual - IRC5 with FlexPendant
3HAC16590-1
Technical reference manual - RAPID overview
3HAC16580-1
Technical reference manual - System parameters
3HAC17076-1
Application manual - MultiMove
3HAC021272-001
Application manual - Conveyor tracking
3HAC16587-1
Application manual - SafeMove
3HAC030053-001
Application manual - Electronic Position Switches
3HAC027709-001
Application manual - Integrated Vision
3HAC044251-001
Revisions
Revision
Description
A
First revision, called RobotStudio 2008, released for Partner Days. The
entire manual has been adapted to the new GUI, in which RobotStudio Online has been integrated.
Continues on next page
12
3HAC032104-001 Revision: L
© Copyright 2008-2013 ABB. All rights reserved.
Overview of this manual
Continued
Revision
Description
B
Released with RobotStudio 5.12.
The following updates were made in the manual:
• Conveyor Tracking on page 356
• Create Conveyor mechanism on page 319
• Conveyor Simulation on page 357
• Two robot systems in same task frame position on page 79
• Two robot systems in different task frame positions on page 81
• Creating a system with external axes automatically on page 83
• Track motion of type RTT or IRBTx003 on page 85
• Track motion of type IRBTx004 on page 86
• The Operator Window on page 61
• Station Viewer on page 195
• Recording the simulation on page 355
• Viewpoint
• Linked Geometry on page 467
C
Released with RobotStudio 5.13.
• Merged chapters The Offline tab and The Online tab
• Added the missing information from RobotStudio Online manual.
• Integrated ScreenMaker. See ScreenMaker on page 365.
Added the following new contents:
• Smart Component on page 266
• The Simulation Watch window on page 296
• The Documents window on page 63
• Station Logic on page 340
• Simulation Setup on page 331
Updated the changes related to handling Task Frames.
• Updated Modifying Task frame on page 409.
• Added Placing robots on page 102.
• Updated Creating a system from layout on page 208.
D
Released with RobotStudio 5.13.02.
The ScreenMaker tutorial was updated. See Tutorial on page 532 .
E
Released with RobotStudio 5.14.
• Added The Controller Status window on page 59.
• Updated the sections Simulation Setup on page 331 and Simulation
Control on page 342.
• Moved RAPID Watch window on page 439 to the chapter Common
features in Online and Offline tabs.
• Updated The Documents window on page 63 (added Station
mode).
• Updated Creating and loading a Station Viewer on page 195 (Record
to Viewer)
• Added Jog Reorient on page 250.
• Added The 3D View group.
• Updated The Compose tab on page 268 (added Export to XML and
updated Base Component menu).
• Updated Coordinate systems on page 29 (improved task frame
description).
• Updated Supported 3D formats on page 38 (information on CAD
Converters)
Added the following new contents:
• AutoPath on page 227
Continues on next page
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Overview of this manual
Continued
Revision
Description
• Online Monitor on page 394
• Adjust Robtargets on page 431
• Using the RAPID Profiler on page 437
• Markup
• Signal Analyzer on page 347
• External Axis Interpolation on page 460
• Auto Configuration on page 451
• The Design tab on page 277
The following are the ScreenMaker updates:
• Added ScreenMaker Doctor on page 526.
• Added new controls VariantButton on page 513 and ConditionalTrigger on page 513.
• Updated Creating a new project on page 507 (added pre-defined
templates).
• Updated Controller object data binding on page 524 (added information on shared data).
F
Released with RobotStudio 5.14.02.
Added the following new contents:
• Gearbox Heat Prediction
• External Axis Wizard on page 211
Added the following new contents in Settings tab:
• Selecting a Task on page 243
• Selecting a Workobject on page 244
• Selecting a Tool on page 245
Updated Creating boot media on page 174 (added information on creating
a new system)
Added information on Logic Expression in Signals and Properties on
page 278
Added a Note for Call .Net Method in Designing screens on page 508 of
the ScreenMaker tab
Added information on I-start in Result on page 170 for the Modifying a
system section
Added information on Offs in the Note for Prerequisites on page 431 in
Using Adjust Robtargets
Added a Note for the Execute button in Using Adjust Robtargets on
page 431
Added information on Always on top in Create Markup of the Markup
section
Updated Note for Using ScreenMaker Doctor inScreenMaker Doctor on
page 526
G
Released with RobotStudio 5.14.02.01.
Added How to activate RobotStudio - Network License on page 43
H
Released with RobotStudio 5.14.03.
Added a note regarding the usage of .NET DLLs under Advanced Actions
on page 514
Added scenarios in Errors fixed by ScreenMaker Doctor on page 526
Updated the procedure in Creating Markup
Updated the note in Prerequisites on page 431 for Adjust Robtargets
Updated the procedure for Using Adjust Robtargets on page 431
Updated the table under LogicExpression for Signals and Properties on
page 278
Continues on next page
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Overview of this manual
Continued
Revision
Description
Added a procedure for adding events to a menu item under CommandBar
on page 512
Updated the details for Creating autopath under AutoPath on page 227
Updated the table showing the Supported 3D formats on page 38
J
Released with RobotStudio 5.15.
In addition to the following important updates, numerous minor improvements and corrections have been made throughout the document.
Introduced the following new chapters containing both new features and
also updated features;
• Controller tab on page 359, which contain features related to real
and virtual controllers.
• RAPID tab on page 413, which contains features related to RAPID
programming.
Added the following new content:
• Edit RAPID data on page 425
• Transfer on page 377
• Stopwatch on page 346
• Go to Visualization and Go to Declaration on page 463
• Offset Position on page 483
• Protected Smart Component on page 486
Updated, reworked the following sections:
• Edit RAPID code on page 416
• RAPID Watch window on page 439
• Installing and licensing RobotStudio on page 40, and in particular
How to activate RobotStudio - Network License on page 43
• Virtual Controller on page 87
• Screen Capture on page 149
• Pack and Go on page 193 and Unpack and Work on page 194
K
Released with RobotStudio 5.15.01.
• Added section What is RAPID array on page 530.
• Added a sample code snippet to the advanced option Call .Net
Method. SeeAdvanced Actions on page 514.
• Added an advanced option Call FP Standard View. See Advanced
Actions on page 514.
• Added a note in the section Controller object data binding on
page 524.
• Renamed the section ScreenMaker Doctor scenarios as Errors
fixed by ScreenMaker Doctor and made some updates. See Errors
fixed by ScreenMaker Doctor on page 526.
L
Released with RobotStudio 5.60.
• Removed all instances of VSTA, Import of S4 stations and Defeaturing and updated the ScreenRecorder section.
• Updated the information on Backup and save in Controller grants
on page 402.
• Updated the section Working online on page 151 with information
on the new main computer DSQC1000.
• Updated the section Overview on page 474.
• Updated the section Adjust Robtargets on page 431.
• Added a new section Visualizing Safety Zones in Online Monitor
on page 394 in Online Monitor.
• Updated the section AutoPath on page 227.
• Added a new section Migrate backup feature on page 446.
Continues on next page
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Overview of this manual
Continued
Revision
Description
•
•
Added a new section Graphics Tools on page 252.
Added a new section Tags on page 298.
16
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Product documentation, IRC5
Product documentation, IRC5
Categories for manipulator documentation
The manipulator documentation is divided into a number of categories. This listing
is based on the type of information in the documents, regardless of whether the
products are standard or optional.
All documents listed can be ordered from ABB on a DVD. The documents listed
are valid for IRC5 manipulator systems.
Product manuals
Manipulators, controllers, DressPack/SpotPack, and most other hardware will be
delivered with a Product manual that generally contains:
•
Safety information.
•
Installation and commissioning (descriptions of mechanical installation or
electrical connections).
•
Maintenance (descriptions of all required preventive maintenance procedures
including intervals and expected life time of parts).
•
Repair (descriptions of all recommended repair procedures including spare
parts).
•
Calibration.
•
Decommissioning.
•
Reference information (safety standards, unit conversions, screw joints, lists
of tools ).
•
Spare parts list with exploded views (or references to separate spare parts
lists).
•
Circuit diagrams (or references to circuit diagrams).
Technical reference manuals
The technical reference manuals describe reference information for robotics
products.
•
Technical reference manual - Lubrication in gearboxes: Description of types
and volumes of lubrication for the manipulator gearboxes.
•
Technical reference manual - RAPID overview: An overview of the RAPID
programming language.
•
Technical reference manual - RAPID Instructions, Functions and Data types:
Description and syntax for all RAPID instructions, functions, and data types.
•
Technical reference manual - RAPID kernel: A formal description of the
RAPID programming language.
•
Technical reference manual - System parameters: Description of system
parameters and configuration workflows.
Application manuals
Specific applications (for example software or hardware options) are described in
Application manuals. An application manual can describe one or several
applications.
Continues on next page
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Product documentation, IRC5
Continued
An application manual generally contains information about:
•
The purpose of the application (what it does and when it is useful).
•
What is included (for example cables, I/O boards, RAPID instructions, system
parameters, DVD with PC software).
•
How to install included or required hardware.
•
How to use the application.
•
Examples of how to use the application.
Operating manuals
The operating manuals describe hands-on handling of the products. The manuals
are aimed at those having first-hand operational contact with the product, that is
production cell operators, programmers, and trouble shooters.
The group of manuals includes (among others):
•
Operating manual - Emergency safety information
•
Operating manual - General safety information
•
Operating manual - Getting started, IRC5 and RobotStudio
•
Operating manual - Introduction to RAPID
•
Operating manual - IRC5 with FlexPendant
•
Operating manual - RobotStudio
•
Operating manual - Trouble shooting IRC5, for the controller and manipulator.
18
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Safety
Safety
Safety of personnel
A robot is heavy and extremely powerful regardless of its speed. A pause or long
stop in movement can be followed by a fast hazardous movement. Even if a pattern
of movement is predicted, a change in operation can be triggered by an external
signal resulting in an unexpected movement.
Therefore, it is important that all safety regulations are followed when entering
safeguarded space.
Safety regulations
Before beginning work with the robot, make sure you are familiar with the safety
regulations described in the manual Operating manual - General safety information.
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1 Introduction to RobotStudio
1.1 What is RobotStudio
1 Introduction to RobotStudio
1.1 What is RobotStudio
RobotStudio is a PC application for modeling, offline programming, and simulation
of robot cells.
RobotStudio allows you to work with an off-line controller, which is a virtual IRC5
controller running locally on your PC. This offline controller is also referred to as
the virtual controller (VC). RobotStudio also allows you to work with the real physical
IRC5 controller, which is simply referred to as the real controller.
When RobotStudio is used with real controllers, it is referred to as the online mode.
When working without being connected to a real controller, or while being connected
to a virtual controller, RobotStudio is said to be in offline mode.
RobotStudio offers the following installation options:
•
Complete
•
Custom, allowing user-customized contents and paths
•
Minimal, allowing you to run RobotStudio in online mode only.
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1 Introduction to RobotStudio
1.2.1 Hardware concepts
1.2 Terms and concepts
1.2.1 Hardware concepts
Overview
This section introduces the hardware in a typical IRC5 robot cell. For detailed
explanations, see the manuals related to IRC5 robots specified in References on
page 12.
Standard hardware
The table below describes the standard hardware in an IRC5 robot cell.
Hardware
Explanation
Robot manipulator
An ABB industrial robot.
Control module
Contains the main computer that controls the motion of the
manipulator. This includes RAPID execution and signal handling. One control module can be connected to 1 – 4 drive
modules.
Drive module
A module containing the electronics that power the motors of
a manipulator. The drive module can contain up to nine drive
units, each controlling one manipulator joint. Since the standard
robot manipulators have six joints, you usually use one drive
module per robot manipulator.
FlexController
The controller cabinet for the IRC5 robots. It consists of one
control module and one drive module for each robot manipulator in the system.
FlexPendant
The programming pendant, connected to the control module.
Programming on the FlexPendant is referred to as “online
programming”.
Tool
A device usually mounted on the robot manipulator to allow it
to perform specific tasks, such as gripping, cutting or welding.
The tool can also be stationary, see below for more information.
Optional hardware
The table below describes the optional hardware for an IRC5 robot cell.
Hardware
Explanation
Track manipulator
A moving stand holding the robot manipulator to give it a larger
work space. When the control module controls the motion of
a track manipulator, it is referred to as a “Track External Axis”.
Positioner manipulator
A moving stand normally holding a work piece or a fixture.
When the control module controls the motion of a positioner
manipulator, it is referred to as an “External Axis”.
FlexPositioner
A second robot manipulator acting as a positioner manipulator.
It is controlled by the same control module as the positioner
manipulator.
Stationary tool
A device that stands in a fixed location. The robot manipulator
picks up the work piece and brings it to the device to perform
specific tasks, such as gluing, grinding or welding.
Work piece
The product being worked on.
Continues on next page
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1 Introduction to RobotStudio
1.2.1 Hardware concepts
Continued
Hardware
Explanation
Fixture
A construction holding the work piece in a specific position so
that the repeatability of the production can be maintained.
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© Copyright 2008-2013 ABB. All rights reserved.
1 Introduction to RobotStudio
1.2.2 RobotWare concepts
1.2.2 RobotWare concepts
Overview
This section introduces terminology regarding RobotWare. For detailed
explanations, see the manuals related to IRC5 robots specified in References on
page 12.
RobotWare
The table below describes the RobotWare terminology and concepts that can be
useful when working with RobotStudio.
Concept
Explanation
RobotWare
As a concept, refers to both the software used to create a RobotWare System and the RobotWare systems themselves.
RobotWare DVD
Delivered with each control module. On the DVD you will find
the RobotWare installation and some other useful software.
Check the Release Notes on your DVD for specifications.
RobotWare installation
When installing RobotWare on a PC, you install into the mediapool the specific versions of the files from which RobotStudio uses to create the RobotWare system.
When installing RobotStudio, only one version of RobotWare
will be installed. To simulate a specific RobotWare system, the
RobotWare version used for this particular RobotWare system
must be installed on your PC.
RobotWare Key
Used when you create a new RobotWare system or upgrade
an existing system. The RobotWare keys unlock the RobotWare
options included in the system, and determine the RobotWare
version from which the RobotWare system will be built.
For IRC5 systems there are three types of RobotWare keys:
• The controller key, which specifies the controller and
software options.
• The drive keys, which specify the robots in the system.
The system has one drive key for each robot it uses.
• Additional option keys, which specify additional options,
like positioner external axes.
A virtual key allows you to select any RobotWare options you
wish, but a RobotWare system created from a virtual key can
only be used in a virtual environment such as RobotStudio.
RobotWare system
A set of software files that, when loaded into a controller, enables all functions, configurations, data and programs controlling the robot system.
RobotWare systems are created in the RobotStudio software.
The systems can be stored and saved on a PC, as well as on
the control module.
RobotWare systems can be edited by RobotStudio or the
FlexPendant.
RobotWare version
Each RobotWare is released with a major and a minor version
number, separated by a dot. The RobotWare version for IRC5
is 5.xx, where xx identifies the minor version.
When ABB releases a new robot model, a new RobotWare
version will be released with support for the new robot.
Continues on next page
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1 Introduction to RobotStudio
1.2.2 RobotWare concepts
Continued
Concept
Explanation
Mediapool
The mediapool is a folder on the PC in which each RobotWare
version is stored in a folder of its own.
The files of the mediapool are used to create and implement
all the different RobotWare options. Therefore, the correct
RobotWare version must be installed in the mediapool when
creating RobotWare systems or running them on virtual controllers.
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1 Introduction to RobotStudio
1.2.3 RAPID concepts
1.2.3 RAPID concepts
Overview
This section introduces the basic terminology of RAPID. The manuals related to
RAPID and programming are listed in References on page 12.
Terminology of the RAPID structure
The table below describes the RAPID terminology that you may come across when
working with RobotStudio. The concepts are listed by size, from most basic to
increasingly large.
Concept
Explanation
Data declaration
Used to create instances of variables or data types, like num
or tooldata.
Instruction
The actual code commands that make something happen, for
example, setting data to a specific value or a robot motion. Instructions can only be created inside a routine.
Move instructions
Create the robot motions. They consist of a reference to a target
specified in a data declaration along with parameters that set
motion and process behavior. If inline targets are used, the
position is declared in the move instructions.
Action instruction
Instructions that perform other actions than moving the robot,
such as setting data or sync properties.
Routine
Usually a set of data declarations followed by a set of instructions implementing a task. Routines can be divided into three
categories: procedures, functions and trap routines.
Procedure
A set of instructions that does not return a value.
Function
A set of instructions that returns a value.
Trap
A set of instructions that is triggered by an interrupt.
Module
A set of data declarations followed by a set of routines. Modules
can be saved, loaded and copied as files. Modules are divided
into program modules and system modules.
Program module (.mod)
Can be loaded and unloaded during execution.
System module (.sys)
Used mainly for common system-specific data and routines,
for example, an arcware system module that is common for all
arc robots.
Program files (.pgf)
In IRC5 a RAPID program is a collection of module files (.mod)
and the program file (.pgf.) that references all the module files.
When loading a program file, all old program modules are replaced by those referenced in the .pgf file. System modules
are unaffected by program load.
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1 Introduction to RobotStudio
1.2.4 Concepts of programming
1.2.4 Concepts of programming
Overview
This section introduces the terminology regarding programming. The manuals
related to programming and IRC5 Robots are listed in References on page 12.
Programming concepts
The table below describes the terminology and concepts that are used in robot
programming.
Concept
Explanation
Online programming
Programming when connected to a real controller. This expression also implies using the robot to create positions and motion.
Offline programming
Programming without being connected to the robot or the real
controller.
True offline programming Refers to the ABB Robotics concept of connecting a simulation
environment to a virtual controller. This enables not only program creation, but also program testing and optimizing offline.
Virtual controller
A software that emulates a FlexController to allow the same
software (the RobotWare system) that is controlling the robots
to run on a PC. This gives the same behavior of the robots
offline as you get online.
MultiMove
Running multiple robot manipulators with the same control
module.
Coordinate systems
Used to define positions and orientations. When programming
a robot, you can take advantage of using different coordinate
systems to more easily position objects relative to each other.
Frame
A synonym for coordinate system.
Workobject calibration
If all your targets refer to workobjects, you only need to calibrate the workobjects when deploying offline programs.
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1 Introduction to RobotStudio
1.2.5 Targets and paths
1.2.5 Targets and paths
Overview
Targets (positions) and paths (sequences of move instructions to targets) are used
when programming robot motions in RobotStudio.
When you synchronize the RobotStudio station to the virtual controller, RAPID
programs are created from the paths.
Targets
A target is a coordinate that the robot shall reach. It contains the following
information:
Information
Description
Position
The position of the target, defined in a workobject coordinate
system, see Coordinate systems on page 29.
Orientation
The orientation of the target, relative to the orientation of the
workobject. When the robot reaches the target, it will align the
TCP’s orientation with the target’s orientation, see Coordinate
systems on page 29.
Configuration
Configuration values that specify how the robot shall reach the
target. For more information, see Robot axis configurations on
page 35.
Targets are converted to instances of the data type robtarget when synchronized
to the virtual controller.
Paths
A sequence of move instructions, paths are used to make the robot move along a
sequence of targets.
Paths are converted to procedures when synchronized to the virtual controller.
Move instructions
A move instruction consists of:
•
a reference to a target
•
motion data, such as motion type, speed and zone
•
a reference to a tooldata
•
a workobject reference
Action instructions
An action instruction is a RAPID string that can be used for setting and changing
parameters. Action instructions can be inserted before, after or between instruction
targets in paths.
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
1.2.6 Coordinate systems
Overview
This section provides an introduction to the coordinate systems used mostly for
offline programming. In RobotStudio, you can either use the coordinate systems
(that are explained below) or the user-defined coordinated systems for co-relating
elements and objects.
Hierarchy
The coordinate systems are co-related hierarchically. The origin of each coordinate
system is defined as a position in one of its ancestries. The following are the
descriptions of the commonly used coordinate systems.
Tool Center Point Coordinate system
The tool center point coordinate system, also called TCP, is the center point of the
tool. You can define different TCPs for one robot. All robots have one predefined
TCP at the robot’s tool mounting point, called tool0.
When a program runs, the robot moves the TCP to the programmed position.
RobotStudio World Coordinate system
The RobotStudio world coordinate system represents the entire station or robot
cell. This is the top of the hierarchy to which all other coordinate systems are related
(when using RobotStudio).
Base Frame (BF)
The base coordinate system is called the Base Frame (BF). Each robot in the
station, both in RobotStudio and the real world has a base coordinate system which
is always located at the base of the robot.
Task Frame (TF)
The Task Frame represents the origin of the robot controller world coordinate
system in RobotStudio.
The following picture illustrates the difference between the base frame and the
task frame.
Continues on next page
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
Continued
In the picture to the left, the task frame is located at the same position as the robot
base frame. In the picture to the right, the taskframe has been moved to another
position.
en1000001303
The following picture illustrates how a task frame in RobotStudio is mapped to the
robot controller coordinate system in the real world. For example, on the shop
floor.
en1000001304
RS-WCS
World coordinate system in RobotStudio
RC-WCS
World coordinate system as defined in the robot controller.
It corresponds to the task frame of RobotStudio.
BF
Robot Base Frame
TCP
Tool Center Point
P
Robot target
TF
Task Frame
Wobj
Workobject
Continues on next page
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
Continued
Stations with multiple robot systems
For a single robot system, RobotStudio’s task frame corresponds to the robot
controller world coordinate system. When several controllers are present in the
station, the task frame allows the connected robots to work in different coordinate
systems. That is, the robots can be located independent of each other by defining
different task frames for each robot.
en1000001442
RS-WCS
World coordinate system in RobotStudio
TCP(R1)
Tool Center Point of robot 1
TCP(R2)
Tool Center Point of robot 2
BF(R1)
Base Frame of robot system 1
BF(R2)
Base Frame of robot system 2
P1
Robot target 1
P2
Robot target 2
TF1
Task Frame of robot system 1
TF2
Task Frame of robot system 2
Wobj
Workobject
Continues on next page
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
Continued
MultiMove Coordinated systems
The MultiMove functions helps you create and optimize programs for MultiMove
systems where one robot or positioner holds the work piece and other robots
operate on it.
When using a robot system with the RobotWare option MultiMove Coordinated, it
is important that the robots are working in the same coordinate system. As such,
RobotStudio do not allow task frames of the controller to be separated.
en1000001305
en1000001306
RS-WCS
World coordinate system in RobotStudio
TCP(R1)
Tool Center Point of robot 1
TCP(R2)
Tool Center Point of robot 2
Continues on next page
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
Continued
BF(R1)
Base Frame of robot 1
BF(R2)
Base Frame of robot 2
BF(R3)
Base Frame of robot 3
P1
Robot target 1
TF
Task Frame
Wobj
Workobject
MultiMove Independent systems
For a robot system with the RobotWare option MultiMove Independent, robots
operate simultaneously and independently while being controlled by one controller.
Even though there is only one robot controller world coordinate system, robots
often work in separate coordinate systems. To allow this setup in RobotStudio, the
task frames for the robots can be separated and positioned independent of each
other.
en1000001308
RS-WCS
World coordinate system in RobotStudio
TCP(R1)
Tool Center Point of robot 1
TCP(R2)
Tool Center Point of robot 2
BF(R1)
Base Frame of robot 1
BF(R2)
Base Frame of robot 2
P1
Robot target 1
P2
Robot target 2
TF1
Task Frame 1
TF2
Task Frame 2
Wobj
Workobject
Continues on next page
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1 Introduction to RobotStudio
1.2.6 Coordinate systems
Continued
Workobject coordinate system
The workobject normally represents the physical work piece. It is composed of two
coordinate systems: the User frame and the Object frame, where the latter is a
child to the former. When programming a robot, all targets (positions) are related
to the object frame of a workobject. If no other workobject is specified, the targets
will be related to the default Wobj0, which always coincides with the base frame
of the robot.
Using workobjects provides the chance to easily adjust robot programs with an
offset, if the location of the work piece has been changed. Thus, workobjects can
be used for calibrating offline programs. If the placement of the fixture or work
piece relative to the robot in the real station does not completely match the
placement in the offline station, you simply adjust the position of the workobject.
Workobjects are also used for coordinated motion. If a workobject is attached to
a mechanical unit (and the system uses the option for coordinated motion), the
robot will find the targets in the workobject even when the mechanical unit moves
the workobject.
In the picture below the grey coordinate system is the world coordinate system,
and the black ones are the object frame and the user frame of the workobject. Here
the user frame is positioned at the table or fixture and the object frame at the
workpiece.
xx0500001519
User coordinate systems
User coordinate systems are used for creating reference points of your choice.
For example, you can create user coordinate systems at strategic points in the
work piece to simplify programming.
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1 Introduction to RobotStudio
1.2.7 Robot axis configurations
1.2.7 Robot axis configurations
Axis configurations
Targets are defined and stored as coordinates in a WorkObject coordinate system.
When the controller calculates the position of the robot axes for reaching the target,
it will often find more than one possible solution to configuring the robot axes.
configur
To distinguish between the different configurations, all targets have a configuration
value that specifies the quadrant in which each axis shall be located.
Storing axis configurations in targets
For targets that are taught after jogging the robot to the position, the used
configuration will be stored in the target.
Targets created by specifying or calculating positions and orientations get a default
configuration value (0,0,0,0), which might not be valid for reaching the target.
Common problems related to robot axis configurations
It is most likely that targets created by other ways than jogging cannot be reached
at their default configuration.
Even if all targets in a path have validated configurations, you might encounter
problems when running the path if the robot cannot move from one configuration
to the other. This is likely to occur where an axis shifts greater than 90 degrees
during linear movements.
Repositioned targets keep their configuration, but the configurations are no longer
validated. As a result, the problems described above might occur when moving
targets.
Common solutions for configuration problems
To resolve the problems described above, you can assign a valid configuration to
each target and verify that the robot can move along each path. You can also turn
configuration monitoring off, which means that you ignore the stored configurations
and let the robot find working configurations at runtime. If this is not done the
proper way, you might get unexpected results.
In some cases there might not be any working configurations. Possible solutions
might then be to reposition the work piece, reorient targets (if acceptable for the
process) or add an external axis that either moves the work piece or the robot for
increasing reachability.
Continues on next page
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1 Introduction to RobotStudio
1.2.7 Robot axis configurations
Continued
How configurations are denoted
The robot’s axis configurations are denoted by a series of four integers, specifying
in which quadrant of a full revolution significant axes are located. The quadrants
are numbered from zero for positive (counterclockwise) rotation and from -1 for
negative (clockwise) rotation.
For a linear axis, the integer specifies the range (in meters) from the neutral position
in which the axis is located.
A configuration for a six-axis industrial robot (like IRB 140) may look like:
[0-121]
The first integer (0) specifies the position of axis 1: somewhere in the first positive
quadrant (between 0 and 90 degrees rotation).
The second integer (-1) specifies the position of axis 4: somewhere in the first
negative quadrant (between 0 and -90 degrees rotation).
The third integer (2) specifies the position of axis 6: somewhere in the third positive
quadrant (between 180 and 270 degrees rotation).
The fourth integer (1) specifies the position of axis x, a virtual axis used for
specifying the wrist center in relation to other axes.
Configuration monitoring
When executing a robot program, you can choose whether to monitor configuration
values. If configuration monitoring is turned off, configuration values stored with
the targets are ignored, and the robot will use the configuration closest its current
configuration for reaching the target. If turned on, it will only use the specified
configuration for reaching the targets.
Configuration monitoring can be turned off and on for joint and linear movements
independently and is controlled by the ConfJ and ConfL action instructions.
Turning configuration monitoring off
Running a program without configuration monitoring may result in different
configurations each time a cycle is executed: When the robot returns to the start
position after completing a cycle, it may choose a different configuration then the
original.
For programs with linear move instructions this might cause a situation where the
robot gets closer and closer its joint limits and eventually will not be able to reach
the target.
For programs with joint move instructions this might cause sweeping, unpredictable
movements.
Turning configuration monitoring on
Running a program with configuration monitoring forces the robot to use the
configurations stored with the targets. This results in predictable cycles and
predictable motions. In some situations, however, like when the robot moves to a
target from an unknown position, using configuration monitoring may limit the
robot’s reachability.
When programming offline, you must assign a configuration to each target if the
program shall be executed with configuration monitoring.
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1 Introduction to RobotStudio
1.2.8 Libraries, geometries and CAD files
1.2.8 Libraries, geometries and CAD files
Overview
For programming or simulating in RobotStudio, you need models of your work
pieces and equipment. Models for some standard equipment are installed as
libraries or geometries with RobotStudio. If you have CAD models of your work
pieces and custom equipment, these can be imported as geometries to RobotStudio.
If you do not have CAD models, you can create them in RobotStudio.
Difference between geometries and libraries
The objects you import to a station can be either geometries or libraries.
Geometries are basically CAD files, which, when imported, are copied to the
RobotStudio station.
Libraries are objects that have been saved in RobotStudio as external files. When
you import a library, a link from the station to the library file is created. Accordingly,
the station file does not grow in the same way as when importing geometries.
Furthermore, besides the geometrical data, library files can contain
RobotStudio-specific data. For example, if a tool is saved as a library, the tool data
is saved together with the CAD data.
How geometries are constructed
An imported geometry is displayed as one part in the Objects browser. From
RobotStudio’s Modeling tab, you can see the components of the geometry.
The top node of the geometry is called a Part. The part contains Bodies, which
can be of the types solid, surface or curve.
Solid bodies are 3D objects, made up of Faces. You recognize a true 3D solid by
this one body containing multiple faces.
Surface bodies are 2D objects of just one face. A part that contains several bodies
with one face each that together constitute a 3D object is created from 2D surfaces,
and is therefore not a true 3D solid. If these parts are not created correctly, they
might cause problems both in their display and graphical programming. see
Troubleshooting and optimizing geometries on page 92.
Curved bodies, represented by the body node alone in the Modeling browser, do
not contain any child nodes.
From the Modeling tab, you can edit the parts by adding, moving, rearranging or
deleting bodies. Thus, you can optimize existing parts by removing unnecessary
bodies, as well as create new parts by grouping bodies.
Importing and converting CAD files
For importing geometries from single CAD files, you use RobotStudio’s import
function, see Importing a station component on page 89.
If you need to convert CAD files to other formats or want to change the default
settings for the conversion before making the import, you can use the CAD converter
installed with RobotStudio before making the import, see Converting CAD formats
on page 91.
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1 Introduction to RobotStudio
1.2.8 Libraries, geometries and CAD files
Continued
Supported 3D formats
The native 3D format of RobotStudio is ACIS. RobotStudio contains ACIS R24
which supports later versions of its supported CAD formats.
RobotStudio also supports other formats for which you need an option. The
following table shows the supported formats and the corresponding options:
Format
File extensions
Option required
Default target
formats
ACIS, reads versions sat
R1 - R24, writes versions R18 - R24
-
IGES, STEP, VDA-FS
IGES, reads up to
version 5.3, writes
version 5.3
IGES
ACIS, STEP, VDA-FS
STEP, reads versions stp, step, p21
AP203 and AP214
(geometry only),
writes version AP214
STEP
ACIS, IGES, VDA-FS
VDA-FS, reads 1.0
and 2.0, writes 2.0
VDA-FS
ACIS, IGES, STEP
CATIA V4
ACIS, IGES, STEP,
VDA-FS
CATIA V5, reads ver- CATPart, CATProduct CATIA V5
sions R6 – R23 (V5-6
R2013)
ACIS, IGES, STEP,
VDA-FS
Pro/ENGINEER,
reads versions 16 –
Creo 2.0
Pro/ENGINEER
ACIS, IGES, STEP,
VDA-FS
Inventor
ACIS, IGES, STEP,
VDA-FS
igs, iges
vda, vdafs
CATIA V4, reads ver- model, exp
sions 4.1.9 to 4.2.4
prt, asm
Inventor, reads V6 – ipt
V2013
VRML
wrl, vrml,vrml1, vrml2 -
RsGfx, obj, dae
Jupiter, up to 6.4
jt
-
RsGfx, obj, dae
STL
stl
-
RsGfx, obj, dae
PLY
ply
-
RsGfx, obj, dae
3DStudio
3ds
-
RsGfx, obj, dae
COLLADA 1.4.1
dae
-
RsGfx, obj, dae
To import these files into RobotStudio, use the Import Geometry function.
To convert files to VDA-FS, STEP and IGES, use the standalone CAD Converter
tool. For converting to other formats, use the Export Geometry function in
RobotStudio. You need the option for both the target and the source formats when
converting files.
Mathematical versus graphical geometries
A geometry in a CAD file always has an underlying mathematical representation.
Its graphical representation, displayed in the graphics window, is generated from
the mathematical representation when the geometry is imported to RobotStudio,
after which the geometry is referred to as a part.
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1.2.8 Libraries, geometries and CAD files
Continued
For this kind of geometry, you can set the detail level of the graphical representation,
thus reducing the file size and rendering time for large models and improving the
visual display for small models you might want to zoom in on. The detail level only
affects the visual display; paths and curves created from the model will be accurate
both with coarse and fine settings.
A part can also be imported from a file that simply defines its graphical
representation; in this case, there is no underlying mathematical representation.
Some of the functions in RobotStudio,such as snap mode and creation of curves
from the geometry, will not work with this kind of part.
To customize the detail level settings, see Options on page 197.
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1 Introduction to RobotStudio
1.3 Installing and licensing RobotStudio
1.3 Installing and licensing RobotStudio
Installation options and prerequisites
Note
You should have administrator privileges on the PC before installing RobotStudio.
RobotStudio is categorized into the following two feature levels:
•
Basic - Offers selected RobotStudio functionality to configure, program, and
run a virtual controller. It also includes online features for programming,
configuring, and monitoring a real controller connected over Ethernet.
•
Premium - Offers full RobotStudio functionality for offline programming and
simulation of multiple robots. The Premium level includes the features of the
Basic level and requires activation.
In addition to the Premium functionality, there are add-ins like PowerPacs and
options for CAD converters available.
•
PowerPacs provides enhanced features for selected applications.
•
Options for CAD converters allows import of different CAD formats.
RobotStudio offers the following installation options:
•
Minimal - Installs only the features required to program, configure, and
monitor a real controller connected over Ethernet.
•
Complete - Installs all the features required to run the complete RobotStudio.
If installed with this option, additional features of Basic and Premium
functionality are available.
•
Custom - Installs user-customized features. This option allows excluding
unwanted robot libraries and CAD converters.
Note
RobotStudio 5.15 64-bit edition is installed for the Complete installation option
on computers that have a 64-bit operating system. The 64-bit edition allows large
CAD-models to be imported as it can address more memory than the 32-bit
version. However, the 64-bit edition has the following limitations:
•
PowerPacs, Visual Studio Tools for Applications, and any customized add-ins
that use PC-SDK are not supported
•
ScreenMaker, SafeMove Configurator, and EPS Wizard are not supported.
•
Jupiter import is not supported
•
Add-ins will be loaded from the following folder
C:\Program Files (x86)\ABB Industrial IT\Robotics
IT\RobotStudio 5.15\Bin64\Addins
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Continued
How to install RobotStudio on a PC
Action
1
Insert the RobotWare and RobotStudio DVD in the PC.
• If a menu for the DVD is opened automatically, continue with step 5.
• If no menu for the DVD is opened, continue with step 2.
2
On the Start menu, click Run.
3
In the Open box, type the drive letter for your DVD drive followed by:
:\launch.exe
If your DVD drive has the letter D, then type: D:\launch.exe.
4
Click OK.
5
Select the language for the DVD menu.
6
On the DVD menu, click Install Products.
7
On the Install Products menu, click RobotStudio. This opens the installation wizard,
which guides you through the rest of the software installation.
8
After installing RobotStudio, you can proceed with installing RobotWare.
Go to the Install Products menu, and click RobotWare. This opens this installation
wizard, which guides you through the rest of the RobotWare installation.
9
This step is optional, and is for installing the Track mediapool.
On the Install Products menu, click Additional Options. This opens a file browser
that displays the Track mediapool installation and other available options.
Double-click the TrackMotion folder and then the file setup.exe to start the installation
wizard and proceed.
After installing RobotStudio, proceed with activating your RobotStudio installation.
Knowing which RobotStudio version is installed
The version number of your RobotStudio installation is displayed on the RobotStudio
title bar.
Activation of RobotStudio license
When you start RobotStudio for the first time after installation, you are prompted
to enter your 25-digit Activation Key (xxxxx-xxxxx-xxxxx-xxxxx-xxxxx). The software
performs in the Basic Functionality mode if you do not use a valid Activation Key.
After the installation is activated, you will have valid licenses for the features
covered by your subscription.
Note
Activation is not required for Minimal installation, or for Basic Functionality mode
of the Complete or Custom installation.
What is Basic Functionality mode
In Basic Functionality mode, which is a reduced functionality mode, RobotStudio
allows only the use of the basic features for the real and the virtual controller. No
existing files or stations are harmed in this mode. After activating your software,
you will have full functionality for the features you have purchased.
A real controller can be programmed, configured and monitored over Ethernet
without activating your installation of RobotStudio. Activation, however, will provide
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1.3 Installing and licensing RobotStudio
Continued
access to the Premium productivity features that will make your engineering work
more efficient.
How to activate RobotStudio - Standalone license
Use the Activation Wizard to activate your RobotStudio installation. When you start
RobotStudio for the first time after installation, the wizard starts automatically and
prompts you for the Activation Key. If you do not want to activate your copy of
RobotStudio at installation, you can do so later using the Activation Wizard.
Note
If you have a problem with your activation, contact your local ABB customer
support representative at the e-mail address or telephone number provided at
www.abb.com/contacts.
Alternatively, with your activation key attached, send an e-mail to
[email protected]
For using the Activation Wizard, follow this procedure.
Action
1
On the File tab, click Options and go to General:Licensing.
2
On the Licensing page to the right, click Activation wizard to launch the Activation
Wizard.
3
In the Activation Wizard, on the Activate RobotStudio page, indicate whether you have
a Standalone License or a Network License, and then click Next.
If you have chosen Standalone License, you will proceed to the Activate a Standalone
License page. See Activate automatically over the Internet or manually on page 42
for further steps.
If you have chosen Network License, you will proceed to the Network License page.
See How to activate RobotStudio - Network License on page 43 for further steps.
Activate automatically over the Internet or manually
The Activation Wizard gives you two choices on how to proceed. You can choose
either automatic activation over the Internet or manual activation. These are
explained in the following section.
Automatic Activation (recommended)
In automatic activation, the Activation Wizard automatically contacts and sends
your activation request to the ABB licensing servers over your Internet connection.
Your license will then be automatically installed and your product will be ready for
use.
For automatic activation you need an Internet connection and also a valid activation
key that has not exceeded the number of installations allowed.
RobotStudio must be restarted after the activation has been successfully completed.
Note
If you choose to activate over the Internet but are not currently connected to the
Internet, then the wizard alerts you that there is no connection.
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1.3 Installing and licensing RobotStudio
Continued
Manual Activation
If the computer does not have an Internet connection, you must proceed with
manual activation.
1 Create a license request file by selecting the option Step 1:Create a license
request file.
Proceed through the wizard, enter your activation key and save the license
request file to your computer.
2 Use removable storage, such as a USB stick, to transfer the file to a computer
with an Internet connection. On that computer, open a web browser, go to
http://www101.abb.com/manualactivation/ and follow the instructions given.
The result will be a license key file that should be saved and transferred back
to the computer having the installation awaiting activation.
3 Relaunch the activation wizard and go through the steps until you reach the
Activate a Standalone License page.
4 Under Manual Activation, select the option Step 3:Install a license file.
Proceed through the wizard, selecting the license key file when requested.
Upon completion, RobotStudio is activated and ready for use.
RobotStudio must be restarted after the activation has been successfully completed.
How to activate RobotStudio - Network License
Network licensing allows you to centralize license management by installing licenses
on a single server rather than on each individual client machine. The server
administers the licenses to the clients as required. A single network license allows
several clients to use the software.
Network Licensing is set up in the following stages:
1 Install the server for network licensing (See Installing the Network Licensing
Server on page 43)
2 Activate the licenses for network licensing (See Using the SLP Server Web
Interface on page 44)
3 Set up the client for network licensing (See Setting up Network Licensing in
the client on page 46)
Tip
Network licenses are displayed as Network in the View Installed Licenses link
of the Licensing page.
Installing the Network Licensing Server
Network licensing in RobotStudio uses the SLP Distributor server as the network
licensing server. It manages the allocation of network licenses to the clients.
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1.3 Installing and licensing RobotStudio
Continued
You can install the SLP Distributor server from the Utilities\SLP Distributor directory
of the RobotStudio distribution.
Note
You require administrative privileges for installing and configuring the SLP
Distribution server.
The installer requires the following:
•
Windows Server 2008, Windows 8, Windows 7, or Windows Vista
•
32-bit or 64-bit version of Windows
•
.NET Framework 3.5 SP1
The SLP Distributor server is installed as a service that starts automatically with
Windows. It requires two open TCP ports, by default 2468 (for the web interface)
and 8731 (for licensing). The installer opens these ports in the standard Windows
Firewall, but any third-party firewall must be configured manually by the system
administrator.
Using the SLP Server Web Interface
Once the SLP server is online, you can access its web interface on the address
http://<server>:2468/web.
The following table shows how to use the server's web interface.
To...
Use...
Activate a network license auto- The Activation tab.
matically
Type in the Activation Key provided by ABB, and then
(for PCs with Internet connection) click Submit.
The number of network licenses activated depends on
the activation key provided.
xx1300000052
Figure 1.1:
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1.3 Installing and licensing RobotStudio
Continued
To...
Use...
Activate a network license manu- The Activation tab.
ally
1 Click Manual Activation.
(for PCs without Internet connec2 Type in your activation key, provided by ABB, and
tion)
then click Submit.
3
Copy and send the Request Data which appears,
by mail to [email protected]
The license file will be mailed to you.
4 Once you recieve the license file, click Browse to
upload and install the license file.
Your network license is now activated.
xx1300000051
View the installed licenses
The Home tab. Under Dashboard, click Details.
Alternatively, click the Products tab.
Both these open the Product details for RobotStudio
page, where details about the installed licenses are displayed.
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Continued
To...
Use...
View the usage of licenses
The Home tab. Under Dashboard, click Usage.
Alternatively, click the Usage tab.
Both these open the Current usage of RobotStudio page,
which lists the following in a table:
• Licenses which are currently allocated
• Client to which each license is allocated to
• Number of remaining licenses available for use
Each table row corresponds to one client system.
Note
Certain proxy issues upon activation in the SLP server's web interface may
produce a messages which only states Activation failed. Such a case may happen
when the system account that the SLP-Distributor-service is executed in, does
not have the rights to read the user profile. As a workaround, follow this
procedure:
1 Open the Services control panel (services.msc)
2 Open properties for Software Potential Distributor
3 Change Log on as to an actual named user, preferably the currently logged
on user
4 Restart the service and re-attempt an activation.
5 After your re-attempt, change Log on as back to Local System account and
restart the service.
Setting up Network Licensing in the client
Note
You require Administrative privileges to store this configuration.
You need to use the RobotStudio Activation Wizard in the client system for setting
up Network Licensing.
Use this procedure to set up Network Licensing for a client system.
Action
1 On the File tab, click Options and go to General:Licensing.
2 On the Licensing page to the right, click Activation wizard to launch the Activation
Wizard.
3 In the Activation Wizard, on the Activate RobotStudio page, choose the option I want to
specify a network license server and manage server license, and then click Next.
You will proceed to the License Server page.
4 Specify the name or IP address of the License Server, and then click Finish.
If Windows UAC is enabled, a confirmation dialog appears. This prompts you to restart
RobotStudio in order to start using the specified server.
To go to the SLP Distributor server web interface, click the Open the server dashboard
link. For information about using the server dashboard, see Using the SLP Server Web
Interface on page 44.
Note that the changes made are not applied until RobotStudio is restarted.
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1.3 Installing and licensing RobotStudio
Continued
Note
For Network Licensing to work, the client system should be online with the server.
For information about enabling licensing while working offline, see Using
Commuter Licenses on page 47.
Using Commuter Licenses
Commuter licenses allow a client system to work offline from the license server.
You can check out a license from the server for a specified number of days. During
this period the checked out license is unavailable to other users. The commuter
license is made available for other clients only when it is manually checked in back
to the server.
The commuter license in the client system expires when the check out time expires.
In this case, on starting RobotStudio in the client system, the Network License
dialog opens automatically and prompts you to check in the license back to the
server.
Note
It is not possible to check out specific features in the license. All features in a
license are included when it is checked out.
To check in/check out a commuter license, you need to use the Activation Wizard.
Use this procedure to check in/check out a commuter license.
Action
1 On the File menu, click Options and select General: Licensing
2 On the Licensing page to the right, click Activation wizard to launch the Activation
Wizard.
3 In the Activation Wizard, on the Activate RobotStudio page, choose I want to check out
or check in a commuter license and click Next.
You will proceed to the Commuter License page.
4 Under Commuter License, you will be presented one of the following options as per your
requirement:
• Check out a commuter license - In the Check out days box specify the specify
the number of days for which you wish to keep the license.
This option is disabled if you already have a commuter license checked out.
• Check in a commuter license - Choose this option to return the currently checked
out license to the server.
This option is enabled only if a commuter license is already checked out. If so,
the expiration date and time of the license is also displayed.
5 Click Finish to complete the check in/check out.
Tip
Network licenses checked-out as commuter licenses are displayed as Floating
(checked out) in the View Installed Licenses link of the Licensing page.
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1 Introduction to RobotStudio
1.3 Installing and licensing RobotStudio
Continued
Knowing whether your RobotStudio installation is activated
Action
1
On the File tab, click Options and then go to General:Licensing.
2
On the Licensing page to the right, select View Installed Licenses to see the status
of your current license.
The Licenses opens, where you can view all the valid licenses for the features covered
by your subscription.
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1 Introduction to RobotStudio
1.4.1 Ribbon, tabs and groups
1.4 User interface
1.4.1 Ribbon, tabs and groups
The following figure shows the ribbon, tabs and groups of the Graphical User
Interface.
en0900000215
Tab
Description
1
File
Contains the options to create new station, create new robot
system, connect to a controller, save station as viewer, and
RobotStudio options. For more information, see File tab on
page 191.
2
Home
Contains the controls required for building stations, creating
systems, programming paths and placing items. For more
information, see Home tab on page 205.
3
Modeling
Contains the controls for creating and grouping components,
creating bodies, measurements and CAD operations. For
more information, see Modeling tab on page 263.
4
Simulation
Contains the controls for setting up, configuring, controlling,
monitoring and recording simulations. For more information,
see Simulation tab on page 329.
5
Controller
Contains the controls for synchronization, configuration and
tasks assigned to the Virtual Controller (VC). It also contains
the controls for managing the real controller.
For more information, see Controller tab on page 359.
6
RAPID
Contains the integrated RAPID editor, used for editing all
robot tasks other than robot motion.
For more information, see RAPID tab on page 413.
7
Add-Ins
Contains the control for PowerPacs . For more information,
see Add-Ins tab on page 443.
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1 Introduction to RobotStudio
1.4.2 Layout browser
1.4.2 Layout browser
Overview
The layout browser is a hierarchical display of physical items, such as robots and
tools.
Icons
Icon
Node
Description
Robot
The robot in the station.
Tool
A tool.
Link collection
Contains all the links of the objects.
Link
A physical object in a joint connection. Each link
is made up of one or several parts.
Frames
Contains all the frames for an object.
Component group
A grouping of parts or other assemblies, carrying
its own coordinate systems. It is used to structure
a station.
Part
A physical object in RobotStudio. Parts with
geometric information are made up of one or
more 2D or 3D entities. Parts without geometric
information (such as imported .jt files) are empty.
Collision set
Contains all collision sets. Each collision set includes two groups of objects.
Objects group
Contains references to the objects that are subject to collision detection.
xx050000
xx050001
xx050002
xx050003
xx050004
xx050005
xx050006
xx050007
xx050008
Collision set mechanisms The objects in the collision set.
xx050009
Frame
The frames in the station.
xx050010
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1 Introduction to RobotStudio
1.4.3 The Paths & Targets browser
1.4.3 The Paths & Targets browser
Overview
The paths & targets browser is a hierarchical display of non-physical items.
Icons
Icon
Node
Description
Station
Your station in RobotStudio.
Virtual Controller
The system for controlling the robots, just like a
real IRC5 controller.
Task
Contains all logical elements in the station, such
as targets, paths, workobjects, tooldata and instructions.
Tooldata Collection
Contains all tooldata.
Tooldata
A tooldata for a robot or a task.
Workobjects & Targets
Contains all workobjects and targets for the task
or robot.
xx050011
xx050012
xx050013
xx0500001376
xx050014
xx050015
xx050016
xx050017
Jointtarget Collection and A specified position of the robot axes.
Jointtarget
Workobject Collection and The workobject collection node and the workobWorkobject
jects it contains.
Target
A defined position and rotation for a robot. A
target equals a RobTarget in a RAPID program.
Target without assigned
configuration
A target for which no axis configuration has been
assigned, for example, a repositioned target or
a new target created by means other than
teaching.
xx050018
xx050019
Target without found config- An unreachable target, that is, for which no axis
uration
configuration has been found.
xx050020
Path Collection
Contains all paths in the station.
Path
Contains the instructions for the robot movements.
Linear Move Instruction
A linear TCP motion to a target. If the target has
no valid configuration assigned, the move instruction gets the same warning symbols as the target.
xx050021
xx050022
xx050023
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1.4.3 The Paths & Targets browser
Continued
Icon
Node
Description
Joint Move Instruction
A joint motion to a target. If the target has no
valid configuration assigned, the move instruction
gets the same warning symbols as the target.
Action Instruction
Defines an action for the robot to perform at a
specified location in a path.
xx050024
xx050025
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1 Introduction to RobotStudio
1.4.4 The Modeling browser
1.4.4 The Modeling browser
Overview
The modeling browser is a display of editable objects and their building blocks.
Icons
Icon
Node
Description
Part
Geometric items corresponding to the objects in
the Layout browser.
Body
Geometric building blocks that comprise the
parts. 3D bodies contain several faces, 2D bodies
one face, and curves no faces.
Face
The faces of the bodies.
modeling
modelin0
modelin1
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1 Introduction to RobotStudio
1.4.5 The Controller browser
1.4.5 The Controller browser
Overview
The Controller browser is a hierarchical display of controller and configuration
elements found in the Controller tab view.
Icons
Icon
Node
Description
Controllers
Contains the controllers that are connected to
the Robot View.
Connected Controller
Represents a controller with a working connection.
Connecting Controller
Represents a controller which is currently being
connected.
controll
control0
control1
control2
Disconnected Controller Represents a controller that has lost its connection. It might have been turned off or disconnected from the network.
Denied login
Represents a controller that denies you access
to login. Possible reasons for denied access are:
• User lacks necessary access privileges
• Too many clients connected to the controller
• The RobotWare version of the system
running on the controller is newer than the
RobotStudio version
Configuration
Contains the configuration topics.
Topic
Each parameter topic is represented by a node:
• Communication
• Controller
• I/O
• Man-machine communication
• Motion
Event Log
With the Event Log you can view and save controller events.
I/O System
Represents the controller I/O system. The I/O
system consists of I/O buses and units.
I/O Bus
An I/O bus is a connector for one or several I/O
units.
control3
configu0
configu1
eventrec
io
io-node
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1.4.5 The Controller browser
Continued
I/O Unit
An I/O Unit is a board, panel or any other device
with ports through which the I/O signals are sent.
RAPID Tasks
Contains the active tasks (programs) of the controller.
Task
A task is a robot program, which executes alone
or together with other programs. A program is
composed of a set of modules.
Program Modules
Program modules contain a set of data declarations and routines for a specific task. Program
modules contains data specific for this program.
io-devic
rapid16t
prgintas
Program
Modules
System Mod- System Modules
ules
System modules contain a set of type definitions,
data declarations and routines. System modules
contains data that applies to the robot system,
regardless which program modules that are
loaded.
Nostepin Module
A module that cannot be entered during step-bystep execution. That is all instructions in the
module are treated as one if the program is executed step-by-step.
nostepin
View-only and Read-only A icon for program modules that are either viewProgram Modules
only or read-only.
modules
View-only and Read-only A icon for system modules that are either viewSystem Modules
only or read-only.
module_e
Procedure
A routine that does not return any value. Procedures are used as subprograms.
Function
A routine that returns a value of a specific type.
Trap
A routine that provides a means of responding
to interrupts.
procedur
function
trap16tr
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1 Introduction to RobotStudio
1.4.6 Files browser
1.4.6 Files browser
Overview
The Files browser in the RAPID tab allows you to manage RAPID files and system
backups. Using the Files browser you can access and then edit standalone RAPID
modules and system parameter files that are not residing in the controller memory.
Icons
Icon
Node
Description
Files
See Managing RAPID files on page 426.
Backups
See Managing system backups on page 426.
xx1200000824
xx1200000825
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1 Introduction to RobotStudio
1.4.7 Add-Ins browser
1.4.7 Add-Ins browser
Overview
The Add-Ins browser shows the installed PowerPacs, General add-ins , if available,
under their respective nodes.
Icons
Icon
Node
Description
Add-In
Indicates an available add-in loaded into the
system
Disabled Add-In
Indicates a disabled add-in
Unloaded Add-In
Indicates an add-in un-loaded from the system
xx1200000826
xx1200000827
xx1200000828
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1 Introduction to RobotStudio
1.4.8 The Output window
1.4.8 The Output window
Overview
The output window displays information about events that occur in the station,
such as when simulations are started or stopped. This information is useful when
troubleshooting stations.
Layout of the Output tab
The Output tab contains two columns: the first states the event, the second the
time the message was generated. Each row is a message.
Event types
The three event types indicate the severity of the event:
Event type
Description
Information
An information message is a normal system event, for example,
starting and stopping programs, changing the operational
mode, and turning motors on and off.
Information messages never require an action from you. They
can be useful for tracking errors, collecting statistics or monitoring user-triggered event routines.
Warning
A warning is an event of which you should be aware, but it is
not so severe that the process or RAPID program needs to be
stopped.
Warnings must occasionally be acknowledged. Warnings often
indicate underlying problems that at some point will need to
be resolved.
Error
An error is an event that prevents the robot system from proceeding. The running process or RAPID program cannot continue and will be stopped.
An error must occasionally be acknowledged. Some errors
require some immediate action from you in order to be resolved.
Double-click an error to display a detailed information box.
Some of the events are active. These are linked to an action for resolving the
problem that generated the event. To activate the linked action, double-click the
message.
Handling messages in the Output window
Goal
Procedure
To filter messages...
Right-click in the Output window and then click Show messages. From the options All Errors, Information, Warnings
and Warnings and Errors, select the type of messages you
want to display.
To save a message to file... Select it, right-click and then click Save to file. Choose a name
and location in the dialog box. Multiple messages can be selected by pressing SHIFT while clicking each.
To clear the Output window...
Right-click in the Output window and then click Clear.
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1 Introduction to RobotStudio
1.4.9 The Controller Status window
1.4.9 The Controller Status window
Overview
The Controller Status window shows the operational status of the controllers in
your robot view.
Layout of the Controller Status window
The Controller Status window has the following columns:
1 System Name : Displays the name of the system running on the controller.
2 Controller Name : Displays the name of the controller.
3 Controller State : Displays the state of the controller.
When the controller is in the robot is...
state...
Initializing
starting up. It will shift to state motors off when it has
started.
Motors off
in a standby state where there is no power to the robot's
motors. The state has to be shifted to motors on before
the robot can move.
Motors on
ready to move, either by jogging or by running programs.
Guard Stop
stopped because the safety runchain is opened. For instance, a door to the robot's cell might be open.
Emergency Stop
stopped because emergency stop was activated.
Waiting for motors on
after e-stop
ready to leave emergency stop state. The emergency stop
is no longer activated, but the state transition isn't yet
confirmed.
System Failure
in a system failure state. A warm start is required.
4 Program Execution State : Displays if the robot is running any program or
not.
When the controller is in the robot...
state...
Running
is running a program.
Ready
has a program loaded and is ready to run it when a PP
(starting point in the program) has been set.
Stopped
has a program loaded, with a PP, and is ready to run it.
Uninitialized
has not initialized the program memory. This indicates an
error condition.
5 Operating Mode : Displays the operating mode of the controller.
When the controller is the robot is...
in mode...
Initializing
starting up. It will shift to the mode selected on the controllers
cabinet when it has started.
Auto
ready to run programs in production.
In Auto mode it is possible to get remote Write access to the
controller, which is necessary for editing programs, configurations and other things when connected to a real controller.
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1.4.9 The Controller Status window
Continued
When the controller is the robot is...
in mode...
Manual
only able to move if the enabling device on the FlexPendant
is activated. Furthermore, the robot can only moved with
reduced speed in manual mode.
In manual mode it is not possible to get remote Write access
to the controller, unless it is configured for this and the remote Write access granted on the FlexPendant.
Manual full speed
only able to move if the enabling device on the FlexPendant
is activated.
In manual mode it is not possible to get remote Write access
to the controller, unless it is configured for this and the remote Write access granted on the FlexPendant.
Waiting for acknowledge
about to enter Auto mode, but the mode transition has not
yet been acknowledged.
6 Logged on as: Displays the user name the PC is logged on to the controller
with.
7 Access : Displays the users having write access to the controller, or if it is
available.
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1 Introduction to RobotStudio
1.4.10 The Operator Window
1.4.10 The Operator Window
Overview
Operator Window is an alternative to the corresponding feature in the Virtual
FlexPendant for communicating with the user during RAPID program execution.
It displays the same output as displayed on the Virtual FlexPendant Operator
Window.
When running in a Virtual Controller, the RAPID program communicates with the
operator via messages on the FlexPendant screen. The Operator Window integrates
this functionality and allows the user to run interactive RAPID programs without
starting the Virtual FlexPendant.
Enabling Operator Window
To enable an operator window:
1 On the File menu, click Options.
2 On the Navigation pane to the left, select Robotics:Virtual Controller.
3 On the Virtual Controller page to the right, select Automatically open virtual
Operator Window .
4 Click Apply.
Note
When the Show virtual Operator Window feature is enabled, an Operator Window
is automatically created for each controller in the station. By default, the window
is located in the tab area below the graphics window.
RAPID Instructions
The following are the RAPID instructions supported by the Operator Window. When
these instructions are executed, the behavior is similar to that of Virtual
FlexPendant:
•
TPErase
•
TPReadFK
•
TPReadNum
•
TPWrite
•
UIAlphaEntry
•
UIMsgBox
•
UINumEntry
The following are the RAPID instructions not supported by the Operator Window.
When these instructions are executed, an error message is displayed in the Operator
Window prompting you to use the Virtual Flexpendant instead:
•
TPShow
•
UIShow
•
UINumTune
•
UIListView
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1.4.10 The Operator Window
Continued
Note
You should not run both the Virtual Flexpendant and Operator Window
simultaneously.
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1 Introduction to RobotStudio
1.4.11 The Documents window
1.4.11 The Documents window
Overview
The Documents window allows you to search and browse the RobotStudio
documents like libraries, geometry and so on in large numbers and from different
locations. You can also add associate documents with a station, either as a link or
by embedding a file in the station.
Opening a Documents window
1 On the Home tab, click Import Library and select Documents from the
dropdown menu.
The Documents window appears.
Layout of the Documents window
The Documents window is a docked area that by default takes the right-hand corner.
The upper part of the window contains controls for searching and browsing the
document locations. The lower part consists of a list view that displays the
documents and folders and a status area.
Control
Description
Station
Allows to add documents associated with the station, either
by adding the file/folder as a reference (link) or by embedding
the file in the station. See Using the Station mode on page 63.
Search
Allows to search for keywords or query. See Using the Search
mode on page 64.
Browse
Displays a folder structure of the document locations. See
Using the Browse mode on page 66.
Location
Allows to configure the document location. See Document
Locations window on page 68.
Using the Station mode
Use this procedure to add documents associated with the current station:
1 Click Station from the Document Manager.
2 Click Add button and select what to add to the current station:
•
File Reference
•
Folder Reference
•
Embedded File
•
New Text Document
Note
•
The referenced file/folder is displayed with an arrow icon
•
The embedded file and new text document are displayed with a diskette
icon
3 In the Documents window, right-click the document.
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1.4.11 The Documents window
Continued
The following context menu items appears depending on the document type
selected:
Item
Description
Open
Opens the document in the program associated with its file
type. For example, a .docx file is opened in Microsoft Word.
An embedded file is saved to a temporary location before
opening. If RobotStudio detects that the temporary file has
changed, you will be asked to update the embedded file.
Open containing folder Opens the folder containing the file in Windows Explorer.
This option is not available in embedded files.
Copy to Station
Converts a referenced file to an embedded file.
Save as
Saves an embedded file to disk.
Include in Pack and Go Specifies if a referenced file/folder should be included when
a Pack and Go file is created.
For a referenced folder, all files in the folder will be included.
To use this option, the file must be located in the parent
folder of the station file. For example, if the station file is
D:\Documents\Stations\My.rsstn, the reference must be
located in D:\Documents to be included in Pack and Go.
Embedded files are always included when a Pack and Go
file is created, since they are part of the station file.
Include Subfolders
Specifies that subfolders of a referenced folder should be
included in Pack and Go.
Remove
Removes the selected document.
Note
Some context menu items can be disabled and the document marked as
Locked in the API.
Using the Search mode
1 Click the option Search and enter a query or syntax in the text box.
For more information about the available syntaxes, see Search syntax on
page 65.
Note
The drop-down list contains the search history of the previous ten queries
between sessions.
2 Click the Expand button to access additional controls.
This allows you to specify if the search should cover all the enabled locations
or one specific location.
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1.4.11 The Documents window
Continued
3 Select Search in results check box to search for the resulting documents of
the previous search.
Note
The search is performed automatically, after you stop typing in the text
box or manually, by clicking the glass icon. During the search, this icon is
changed to a cross and clicking this cancels the search operation.
Search syntax
The search field supports certain keywords and operators which allows you to
specify an advanced search query.
Note
Keywords are not localised.
The following table displays the keywords that specifies an advanced search query:
Keywords
Description
filename
matches the filename of the documents.
title
matches the title field of the document metadata.
type
matches the type field of the document metadata.
For library (.rslib) files, this is a user-defined string. For example, Robot.
For other files, this is the Windows description of the file type.
For example, Text Document.
author
matches the author field of the document metadata.
comments
matches the comment field of the document metadata.
revision
matches the revision field of the document metadata.
date
matches the last time the file was modified.
For the colon operator, the match is done against a string
representation of the modified date.
For other operators, the search string should interpret as a
date according to .NET standards.
size
matches the file size (in KB).
and, or, parentheses (), not used to group or invert queries.
The following table displays the operators that specifies an advanced search query
Operator
Description
:
matches if the field contains the search string.
=
matches if the field equals the search string.
<
matches if the field is smaller than the search string.
>
matches if the field is greater than the search string.
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1.4.11 The Documents window
Continued
Note
•
Quotation marks can be used to specify a string with whitespace. An empty
string is specified by "".
•
All search strings are case insensitive.
•
Text without a preceding keyword is matched against the filename and all
metadata.
•
If queries are specified without a grouping keyword, "and" is implied.
•
Some metadata (title, author, comments and revision) is not available for
all file types.
•
1400 - Matches documents with the string 1400 in the filename or any
metadata.
•
not author:ABB - Matches documents where the author field does not contain
the string ABB.
•
size>1000 and date<1/2009 - Matches documents larger than 1000KB and
modified before 1/1/2009.
•
IRBP comments="ABB Internal" - Matches documents with the string IRBP
in the filename or any metadata, and where the comment field equals ABB
Internal.
Examples
Using the Browse mode
1 Click the option Browse from the Document Manager.
A folder structure of the document location is displayed.
Note
The top level of the folder structure lists the configured locations. If a
location is unavailable (for example, an offline network path) it is marked
as Unavailable and cannot be opened. The text box displays the path of
the current folder relative to the location root.
2 You can open a folder in either of the two ways:
•
Double-click the document location.
•
Right-click the document location and select Open from the context
menu.
3 You can navigate through the folders in either of the two ways:
•
Click the folder icon at the top-right corner.
•
Select the parent folder from the dropdown list.
Note
You can browse and add component xml files (*.rsxml) to your station.
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1.4.11 The Documents window
Continued
4 Click Refresh icon in the text box to manually refresh the contents of the
folder.
Note
The refresh operation can be time consuming, if a folder resides in a
network location or contains many documents. During this time, the refresh
icon changes to a cross icon allowing you to cancel the operation.
Results view
In the Browse mode, items are grouped into folders and documents. The resulting
folders and documents are displayed in a list view.
The search result appears in the status bar at the bottom, displaying the number
of items found, and progress made during the search. The Search results are
grouped beneath headers according to their location.
Each document is represented by an image, the document title or filename in black
text, and the metadata and file information in grey text. For library files, the image
can be a screenshot or other custom image. For other document types, the image
is the icon associated with the file type.
Using the Context menu
In the results view, right-click a document or folder. The following context menu
items appears:
Item
Description
Open
This command opens the selected folder, library or geometry
files, station files, and document.
• For folders, browses into the selected folder.
• For library or geometry files, imports the file into the
station. (If no station is open ,a new empty station is first
created.)
• For station files, opens the station.
• For other documents, attempts to open the selected
document according to its file association. For example,
Microsoft Word starts when a .doc file is opened.
Open containing folder
This command opens the folder containing the document or
the folder in the Windows Explorer.
Properties
This command is disabled for folders.
This command opens a dialog that displays complete metadata
and file information about the selected document.
Tip
Double-click an item to import the library and geometry files and open the other
documents.
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1.4.11 The Documents window
Continued
In the results view, right-click an empty area. The following context menu appears
that controls how the documents are grouped and sorted:
Items
Description
Group by:
Controls how the documents are arranged in groups.
The following options are available:
• Location
• Folder
• Type
Sort by:
Controls how the documents are sorted within the group.
The following options are available:
• Name
• Date
• Size
Ascending and Descending Items are sorted in the ascending and descending order.
Using the drag and drop feature
You can import a library or a geometry file into the station by dragging it from the
results view into either the graphics window, or onto a object node in the Layout
browser.
•
When dragging into the Layout browser, the component will be placed as a
child object under the station, component group or smart component.
•
When dragging into the graphics window, the component will be positioned
at the point on the station floor where you drop it. You can snap the point to
the UCS grid by enabling the Snap Grid or by holding down the ALT key
while dragging.
Document Locations window
You can launch the Document Locations window in any one of the following ways:
1 Select Locations from the Documents window.
2 On the File menu, click Options and select Files & Folders in the navigation
pane. Click Document Locations on the right side.
3 On the Home tab, click Import Library and select Locations from the
dropdown menu.
Layout of the Document Locations window
It consists of a menu bar and a list displaying the configured locations. The list
displays general information about the locations. The menu bar contains the
following controls:
Controls
Description
Locations
The following options are available from the dropdown menu:
• Import : Opens a dialog box to import document locations from an xml file. If a location with the same URL
already exists, you have the option to retain or delete
the existing location.
• Export : Opens a dialog box to export all the configured
locations to an xml file.
• Reset to Default : Loads the default locations (ABB
Library, User Library, and User Geometry).
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1.4.11 The Documents window
Continued
Controls
Description
Add Location
Opens a dialog box to add a document location. By default,
there is one location type available.
For more information, see File System location on page 69.
Remove
Deletes the selected location.
Edit
Opens a dialog box to modify the selected location. For more
information, see File System location on page 69.
File System location
1 Click Add Locations and select File System from the dropdown menu. The
File System dialog box appears.
The File System dialog box contains the following controls:
Control
Description
Location Name
Specifies a name associated with the location.
Path
Specifies the file system directory that corresponds to the root
folder of the location. This can be on a local or network disk.
Filter
Specifies a filename filter to include only certain files when
searching and browsing. Multiple filters are separated by a
semicolon. If the filter is empty all files are included.
Cache files from network
Specifies that the library and geometry files from a network
location should be copied to a local directory and imported
from there, rather than directly from the network path.
This will ensure that a station containing such files can be
opened even if the network location is unavailable. This option
is only available for network locations.
Directory
Specifies the directory where to store the local copies. This
must be on a local disk.
Show as gallery
Specifies that the contents of the location should be displayed
as a gallery in the specified ribbon menu.
Style
•
•
Flat - Specifies that all documents are displayed in a
single gallery with subfolder names as headers.
Recursive - Specifies that the documents are displayed
in submenus corresponding to the folder structure.
Include when searching all Specifies if the search should cover all the enabled locations.
locations
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1 Introduction to RobotStudio
1.4.12 Using a mouse
1.4.12 Using a mouse
Navigating the graphics window using the mouse
The table below shows how to navigate the graphics window using the mouse:
To
Use the keyboard
/mouse combination
Select items
Description
Just click the item to select. To select
multiple items, press CTRL key while
clicking new items.
left-cli
selectio
Rotate the station
CTRL + SHIFT +
rotate
left-cli
Pan the station
CTRL +
pan
left-cli
Zoom the station
CTRL +
zoom
right-cl
Zoom using window SHIFT +
window_z
Press CTRL + SHIFT + the left mouse button while dragging the mouse to rotate the
station.
With a 3-button mouse you can use the
middle and right buttons, instead of the
keyboard combination.
Press CTRL + the left mouse button while
dragging the mouse to pan the station.
Press CTRL + the right mouse button while
dragging the mouse to the left to zoom out.
Dragging to the right zooms in.
With a 3-button mouse you can also use
the middle button, instead of the keyboard
combination.
Press SHIFT + the right mouse button while
dragging the mouse across the area to
zoom into.
right-cl
Select using window SHIFT +
Press SHIFT + the left mouse button while
dragging the mouse across the area to
select all items that match the current selection level.
left-cli
window_s
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1.4.13 Selecting an item
1.4.13 Selecting an item
Overview
Each item in a station can be moved to achieve the required layout, so you first
have to determine its selection level. The selection level makes it possible to select
only specific types of items, or specified parts of objects.
The selection levels are curve, surface, entity, part, mechanism, group, target/frame
and path. The target/frame and path selection can be combined with any of the
other selection levels.
Objects may also be grouped together as component groups, see Component
Group on page 264.
Selecting an item in the graphics window
To select items in the graphics window, follow these steps:
1 At the top of the graphics window, click the desired selection level icon.
2 Optionally, click the desired snap mode icon for the part of the item you wish
to select.
3 In the graphics window, click the item. The selected item will be highlighted.
Multiple selection of items in the graphics window
To select multiple items in the graphics window, do the following:
1 Press the SHIFT key, and in the graphics window drag the mouse diagonally
over the objects to select.
Selecting an item in the browsers
To select items in a browser, do the following:
1 Click the item. The selected item will be highlighted in the browser.
Multiple selection of items in the browsers
To select multiple items in a browser, follow these steps:
1 Make sure that all the items to be selected are of the same type and located
in the same branch of the hierarchical structure; otherwise, the items will not
be operable.
2 Do one of the following:
•
To select adjacent items: In the browser, hold down the SHIFT key and
click the first and then the last item. The list of items will be highlighted.
•
To select separate items: In the browser, hold down the CTRL key and
click the items you want to select. The items will be highlighted.
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1 Introduction to RobotStudio
1.4.14 Attaching and detaching objects
1.4.14 Attaching and detaching objects
Overview
You can attach an object (child) to another object (parent). Attachments can be
created on part level and on mechanism level. When an object has been attached
to a parent, moving the parent also moves the child.
One of the most common attachments is to attach a tool to a robot. For procedures,
see Attach to on page 450 and Detach on page 458.
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1.4.15 Keyboard shortcuts
1.4.15 Keyboard shortcuts
General keyboard shortcuts
The following table lists general keyboard shortcuts in RobotStudio.
Command
Key Combination
General Shortcuts
Activate menu bar
F10
Open API Help
ALT + F1
Open Help
F1
Open Virtual FlexPendant
CTRL + F5
Switch between windows
CTRL + TAB
General Commands
Add Controller System
F4
Open Station
CTRL + O
Take Screenshot
CTRL + B
Teach Move Instruction
CTRL + SHIFT + R
Teach Target
CTRL + R
Import Geometry
CTRL + G
Import Library
CTRL + J
New Empty Station
CTRL + N
Save Station
CTRL + S
General Editing Commands
Copy
CTRL + C
Cut
CTRL + X
Paste
CTRL + V
Delete
DELETE
Redo
CTRL + Y
Refresh
F5
Rename
F2
Select All
CTRL + A
Undo
CTRL + Z
RAPID Editor shortcuts
The following table lists the keyboard shortcuts specific to the RAPID Editor.
Command
Key Combination
RAPID Editor Intellisense
Complete Word
CTRL + SPACEBAR
Parameter Info
CTRL + SHIFT + SPACEBAR
Auto Complete
TAB (when the cursor located at the end of
an identifier)
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1.4.15 Keyboard shortcuts
Continued
Command
Key Combination
General RAPID Editor Commands
Start Program Execution
F8
Step In
F11
Step Out
SHIFT + F11
Step Over
F12
Stop
SHIFT + F8
Toggle Breakpoint
F9
Apply Changes
CTRL + SHIFT + S
Print
CTRL + P
RAPID Editor Text Commands
Copy
CTRL + Insert
or, CTRL + C
Cut
SHIFT + Delete
or, CTRL + X
Cut line
CTRL + L
Delete line
CTRL + SHIFT + L
Delete to beginning of word
CTRL + BACKSPACE
Delete to end of word
CTRL + Delete
Find next occurance
F3
Indent
Tab
Make the selected text lowercase
CTRL + U
Make the selected text uppercase
CTRL + SHIFT + U
Move to beginning of document
CTRL + Home
Move to beginning of line
Home
Move to end of document
CTRL + End
Move to end of line
End
Move to next word
CTRL + Right
Move to previous word
CTRL + Left
Move to visible bottom
CTRL + Page Down
Move to visible top
CTRL + Page Up
Open line above
CTRL + Enter
Open line below
CTRL + SHIFT + Enter
Outdent
SHIFT + TAB
Paste
SHIFT + Insert
or, CTRL + V
Redo
CTRL + SHIFT + Z
or, CTRL + Y
Scroll down
CTRL + Down
Scroll up
CTRL + Up
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1.4.15 Keyboard shortcuts
Continued
Command
Key Combination
Select block down
ALT + SHIFT + Down
Select block left
ALT + SHIFT + Left
Select block right
ALT + SHIFT + Right
Select block up
ALT + SHIFT + Up
Select down
SHIFT + Down
Select left
SHIFT + Left
Select page down
SHIFT + Page Down
Select page up
SHIFT + Page Up
Select right
SHIFT + Right
Select to beginning of document
CTRL + SHIFT + Home
Select to beginning of line
SHIFT + Home
Select to end of document
CTRL + SHIFT + End
Select to end of line
SHIFT + End
Select to next word
CTRL + SHIFT + Right
Select to previous word
CTRL + SHIFT + Left
Select to visible bottom
CTRL + SHIFT + Page Down
Select to visible top
CTRL + SHIFT + Page Up
Select up
SHIFT + Up
Select word
CTRL + SHIFT + W
Toggle overwrite mode
Insert
Transpose characters
CTRL + T
Transpose lines
CTRL + ALT + SHIFT + T
Transpose words
CTRL + SHIFT + T
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2 Building stations
2.1 Workflow of building a station
2 Building stations
2.1 Workflow of building a station
Overview
The follow sections outline the workflow for building a new station. It also includes
the prerequisites for creating and simulating robot programs. The workflow includes:
•
Options for creating a station with a system.
•
Importing or creating the objects to work with
•
Optimizing the station layout by finding the best placement of robots and
other equipment.
Note
For most scenarios, you are recommended to follow the workflows from start to
finish, even though other sequences maybe possible.
Creating a station with a system
The table below shows the options for creating a station with a system.
For the exact procedures, see New on page 192.
Activity
Description
Create a station with a
template system
This is the simplest way to create a new station containing a
robot and a link to a rudimentary system template.
Create a station with an
existing system
This creates a new station containing one or more robots in
accordance with an existing, built system.
Create a station with no
system
An advanced user can build a station from scratch and then
add a new or existing system to it.
Manually starting the VC
The table below shows the alternatives for manually starting with a system. Perform
only those steps applicable to your station.
Activity
Description
Manually connecting a
library to the VC
See Starting a VC on page 87.
Restarting the VC
See Restarting a VC on page 88.
Importing station components
The table below shows the workflow for importing station components. Perform
only those steps applicable to your station.
For procedures, see Importing a station component on page 89.
Activity
Description
Import a robot model
See Robot System on page 208.
Import a tool
See Import Library on page 207.
Import a positioner
See ABB Library on page 206.
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2.1 Workflow of building a station
Continued
Activity
Description
Import a track
See Import Library on page 207.
Import other equipment
If you have CAD models of the equipment, you can import
them, see Import Library on page 207. Otherwise, you can create
models in RobotStudio, see Mechanisms on page 96.
Add work piece
If you have CAD models of the work piece, you can import
them, see Workobject on page 218. Otherwise, you can create
models in RobotStudio, see Objects on page 94.
Placing objects and mechanisms
The table below shows the workflow for placing the objects in the station.
Activity
Description
Place objects
If you are building a model of a real station, start by placing all
objects with known positions. For objects without known positions, find a suitable placement, see Placing objects on page 99
and Placing external axes on page 100.
Attach tools
Attach the tools to the robot, see Attach to on page 450.
Attach robots to tracks
If track external axes are used, attach the robots to the tracks,
see Attach to on page 450.
Attach work pieces to po- If positioner external axes are used, attach the work pieces to
sitioners
the positioners, see Attach to on page 450.
Test reachability
Test if the robot can reach critical positions on the work piece.
If you are satisfied with how the robot reaches the positions,
your station is ready for programming. Otherwise, continue
adjusting the placement or trying other equipment as described
below, see Testing positions and motions on page 124.
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2.2.1 Two robot systems in same task frame position
2.2 Conveyor tracking station with two robots
2.2.1 Two robot systems in same task frame position
Overview
This section describes what happens when both the robot systems share the same
task frame position. The baseframes of the mechanical units in both the robot
systems have the same task frame position.
Prerequisites
•
Two robot systems with conveyor tracking option (system 1 and system 2)
•
A conveyor mechanism saved as library
See Create Conveyor mechanism on page 319 to create conveyor tracking systems.
Setting up the conveyor tracking station
1 Add the existing system (system 1) to the station. See Robot System on
page 208.
Note
After starting the system, when asked to select the library, browse and
select the already saved conveyor mechanism library.
2 Modify the baseframe positions of conveyor and robot.
a Move the mechanical unit (conveyor/robot) to its new location.
b See Updating the baseframe position on page 410 to update the
baseframe position of the conveyor/robot.
c Repeat steps 1 and 2to modify the baseframe position of the robot.
d In the System Configuration window, click OK. When asked if you
want to restart the system, answer Yes. Close the System
Configuration window.
3 Add the existing system (system 2) to the station. See Robot System on
page 208.
Note
After starting the system, when asked to select the library, browse and
select the same library as the one selected for system 1 or any other library.
Later, this conveyor library will be removed from the station since system
2 shall use the same conveyor library as system 1.
4 Refer both systems (system 1 and system 2) to the same conveyor library.
a On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog for system 2.
b Select the library node in the hierarchical tree.
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2.2.1 Two robot systems in same task frame position
Continued
c Select the option Select from Station. Click Change. The Select Library
dialog box appears.
d Select the same conveyor library as the one selected for system 1.
Click OK.
Note
Now both systems (system 1 and system 2) use the same conveyor library
and the library previously referenced by system 2 is removed from the
station.
5 Modify the baseframe positions of robot (system 2).
a Move the mechanical unit (robot) to its new location.
b See Updating the baseframe position on page 410to update the
baseframe position of the robot.
c Repeat steps 1 and 2 to modify the baseframe position of the robot.
d In the System Configuration window, click OK. When asked if you
want to restart the system, answer Yes. Close the System
Configuration window.
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2.2.2 Two robot systems in different task frame positions
2.2.2 Two robot systems in different task frame positions
Overview
This section describes what happens when two robot systems have different task
frame positions but uses the same sync switch. This means the Baseframes of the
conveyor mechanical units in both the robot systems have different values.
Prerequisites
Two robot systems with conveyor tracking option (system 1 and system 2)
See Create Conveyor mechanism on page 319 to create conveyor tracking systems.
Setting up the conveyor tracking station
1 Add the existing system (system 1) to the station. See Robot System on
page 208.
Note
After starting the system, when asked to select the library, browse and
select the already saved conveyor mechanism library.
2 Modify the baseframe positions of conveyor and robot.
a Move the mechanical unit (conveyor/robot) to its new location.
b See Updating the baseframe position on page 410 to update the
baseframe position of the conveyor/robot.
c Repeat steps 1 and 2 to modify the baseframe position of the robot.
d In the System Configuration window, click OK. When asked if you
want to restart the system, answer Yes. Close the System
Configuration window.
3 Add the existing system (system 2) to the station. See Robot System on
page 208.
Note
After starting the system, when asked to select the library, browse and
select the same library as the one selected for system 1 or any other library.
Later, this conveyor library will be removed from the station since system
2 shall use the same conveyor library as system 1.
4 Update both systems (system 1 and system 2) to use the same conveyor
library.
a On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog for system 2.
b Select the library node in the hierarchical tree.
c Select the option Select from Station. Click Change. The Select Library
dialog box appears.
d Select the same conveyor library as the one selected for system 1.
Click OK.
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2.2.2 Two robot systems in different task frame positions
Continued
Note
Now both systems (system 1 and system 2) use the same conveyor library
and the library previously referenced by system 2 is removed from the
station.
5 Modify the task frame position of the conveyor mechanism. See Set Task
Frames on page 409.
Note
Before modifying the task frame, make a note of the current conveyor
position in world coordinates. After modifying the task frame, move the
conveyor back to the position it was before modifying the task frame.
6 Modify the baseframe positions of robot (system 2).
Repeat step 2 to modify the baseframe position of the robot (system 2)
a Move the mechanical unit (robot) to its new location.
b See Updating the baseframe position on page 410 to update the
baseframe position of the robot.
c Repeat steps 1 and 2 to modify the baseframe position of the robot.
d In the System Configuration window, click OK. When asked if you
want to restart the system, answer Yes. Close the System
Configuration window.
7 Modify the baseframe position of the conveyor (system 2).
a On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog for system 2.
b Select the conveyor in the hierarchical tree. The BaseFrame property
list for the conveyor is now displayed.
c Select the option Use Current Station Values to update the baseframe
value of the robot in the controller.
d Deselect the option Check BaseFrame on Startup.
e In the System Configuration window, click OK. When asked if you
want to restart the system, answer Yes.
Note
By deselecting the option Check BaseFrame on Startup, RobotStudio will
not compare the BaseFrame values in the station and the controller every
time the controller is started. This avoids repositioning the conveyor library.
If the two robot systems use the same part on the conveyor, the relation
between the part and the two conveyor workobjects should be the same.
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2.3 Creating a system with external axes automatically
2.3 Creating a system with external axes automatically
Automatically create a system with external axes
1 Import the desired robots, positioners, and track libraries into the RobotStudio
station. See Import Library on page 207.
If a robot and track are selected, attach the robot to the track. See Attach to
on page 450.
Note
Robot system supports the following tracks with lengths 1.7 m to 19.7 m
in a separate task or same robot task. Depending on the manipulator type,
the system allows one to three tracks per task. However with IRBTx004,
only one track of this type can be used per system.
•
IRBT4003
•
IRBT4004
•
IRBT6003
•
IRBT6004
•
IRBT7003
•
IRBT7004
•
RTT_Bobin
•
RTT_Marathon
•
Paint Rail
2 Create a robot system from layout. See Robot System on page 208.
Note
To create a robot system with IRBT4004, IRBT6004, or IRBT7004, the
TrackMotion mediapool must be installed. For more information, see
Installing and licensing RobotStudio on page 40.
Supported external axes configuration
The following table shows a combination of different external axes configurations:
Combination
Positioner type
A
B
C
D
K
L
2xL
R
One IRB (Positioner in same Y
task)
Y
Y
Y
Y
Y
Y
Y
One IRB (Positioner in sep- Y
arate task)
Y
Y
Y
Y
Y
Y
Y
Two IRB (Positioner in sep- Y
arate task)
Y
Y
Y
Y
Y
N
Y
One IRB on Track Motion
(Positioner in same task)
Y
N
N
N
YX
Y
Y
N
One IRB on Track Motion Y
(Positioner in separate task)
N
N
N
YX
Y
Y
N
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Continued
Combination
Positioner type
A
B
C
D
K
L
2xL
R
Two IRB on Track Motion Y
(Positioner in separate task)
N
N
N
YX
Y
N
N
•
Y - Combination is supported
•
N - Combination is not supported
•
YX - Combination is supported and manual mapping of mechanical units and
joints required
Note
Creating a system from layout only supports tracks of type RTT and IRBTx003
in combination with positioners. i.e. IRBTx004 is not supported in combination
with the positioners.
Manual mapping of mechanical units and joints
If the system contains more than one mechanical unit, the number of tasks and
base frame positions of the mechanism should be verified in the System
Configuration.
1 On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog.
2 Select the robot from the node in the hierarchical tree.
The property page of this node contains controls for mapping and setting
axes and joints.
3 Click Change to open a dialog box.
4 Manually map the mechanical unit and mechanism joints. Click Apply.
5 Modify the baseframe positions of the mechanical unit. See Updating the
baseframe position on page 410.
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2.4.1 Track motion of type RTT or IRBTx003
2.4 Manually setting up system with track motion
2.4.1 Track motion of type RTT or IRBTx003
Manually setting up a system with track motion of type RTT or IRBTx003
Use this procedure to manually set up a system with track motion type RTT Bobin,
RTT Marathon or IRBT4003, IRBT6003, or IRBT7003.
1 Build and start a new system. See Building a new system on page 163.
Action
Description
1
Select the desired robot variant In the New Controller System wizard of the
(IRB6600).
System Builder, naviagte to Modify Options
page and scroll down to Drive Module 1 >
Drive module application group and expand
ABB Standard manipulator option and select
Manipulator type (IRB6600).
2
Select the Additional axes
configuration.
In the New Controller System wizard of the
System Builder, naviagte to Modify Options
page of the System Builder, scroll down to
Drive Module 1> Additional axes configuration group and expand the Add axes IRB/drive
module 6600 option and select the 770-4 Drive
W in pos Y2 option.
The option 770-4 Drive W in pos Y2, the Drive
module, and the Position varies depending
on the Additional axes configuration selected.
Make sure to select at least one drive in any
position.
3
Click Finish.
Close the Modify Options page.
2 Add the system to the station. See Adding a system on page 87
3 Add the corresponding track configuration file of the desired robot variant
(IRB 6600) and the desired track model to the station. See Adding the track
to the system on page 89.
Note
In the Select Library group, select either the existing track or import a
different track.
The system may fail unless the correct additional axes configuration is
selected.
4 Specify whether the baseframe is moved by another mechanism.
a On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog.
b Select ROB_1 node from the hierarchical tree.
c Select the option Track from the BaseFrame moved by list.
d Click OK. When asked if you want to restart the system, answer Yes.
Close the System Configuration window.
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2.4.2 Track motion of type IRBTx004
2.4.2 Track motion of type IRBTx004
Overview
For configuration of tracks of type IRBT4004, IRBT6004, or IRBT7004, the
TrackMotion mediapool must be installed. For more information, see Installing and
licensing RobotStudio on page 40.
Manually setting up a system with track motion of type IRBTx004
1 Build and start a new system. See Building a new system on page 163.
Action
Description
1
Add additional options for IRBTx004.
See Adding additional options on page 164.
Browse and select the key file (.kxt) located
in the mediapool Track 5.XX.YYYY where 5.XX
indicates the latest RobotWare version being
used.
2
Select the desired robot variant On the Modify Options page of the System
(IRB6600).
Builder, scroll down to Drive Module 1 > Drive
module application group and expand ABB
Standard manipulator option and select Manipulator type (IRB6600).
3
Select Additional axes configur- On the Modify Options page of the System
ation.
Builder, scroll down to Drive Module 1> Additional axes configuratin group and expand
the Add axes IRB/drive module 6600 option
and select the 770-4 Drive W in pos Y2 option.
The option 770-4 Drive W in pos Y2, the Drive
module, and the Position varies depending
on the Additional axes configuration selected. Make sure to select at least one drive in
any position.
4
Select the desired track motion On the Modify Options page of the System
(IRBT 6004).
Builder, scroll down to the TRACK and expand the Drive module for Track motion
group. Select Drive Module 1 >Track Motion
type >IRBT 6004 > Irb Orientation on Track
> Standard carriage In Line > Select Track
Motion Length > 1.7m (or any other variant).
5
Click Finish.
Close the Modify Options page.
2 Add the system to the station. See Adding a system on page 87.
3 Add the desired track model to the station using the following procedure.
See Adding the track to the system on page 89.
a In the Select Library group, click Other to import a different track
motion library.
b Click OK. When asked if you want to restart the system, answer Yes.
Close the System Configuration window.
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2.5.1 Starting a VC
2.5 Virtual Controller
2.5.1 Starting a VC
Overview
RobotStudio uses virtual controllers for running the robots. Virtual controllers can
run both systems for real robots and specific virtual systems for testing and
evaluation purposes. A virtual controller uses the same software as the controller
to execute the RAPID program, to calculate robot motions and to handle I/O signals.
When starting a virtual controller, point out which system to run on it. Since the
system contains information about the robots to use and important data such as
robot programs and configurations, it is important to select the right system for
the station.
Note
You can start and stop a virtual controller, using a given system path and without
needing a station. For more information, see Start Virtual Controller on page 361.
Starting a VC
The table below describes the different ways a virtual controller may start:
Startup
Description
Automatic, when creating In most cases, a VC is automatically started when you create
a station
a new station. Library files for the robots used by the system
are then imported to the station.
Automatic, when adding a If your station uses several systems or if you started with an
system to an existing sta- empty station, you can add systems to an open station. Library
tion
files for the robots used by the the systems are then imported
to the station.
Manually, when connecting If you have manually imported a robot library you want to use
to an imported library
with a system, instead of importing a new library at startup,
you can connect this library to a controller.
If you have manually imported a robot library you want to use
with a system, instead of importing a new library at startup,
you can connect this library to a controller.
A library may only be connected to a single-robot system and
may not be already connected to another VC.
Manually, when starting a The Start Virtual Controller commands allows you start and
controller from the Control- stop a virtual controller, using a given system path and without
ler tab.
needing a station.
Adding a system
To add a system to a new station, see New on page 192.
To add a system to an existing station, see Robot System on page 208.
For information how to create a system with specific options, see The System
Builder on page 160.
To start or add a virtual controller which is not part of a station, see Add Controller
on page 360.
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2.5.2 Restarting a VC
2.5.2 Restarting a VC
For information on when and how to restart a VC in RobotStudio, see Restart a
controller on page 367.
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2.6.1 Importing a station component
2.6 Station components
2.6.1 Importing a station component
Importing a robot model
This is how to import a robot model without a controller to your station.
A robot which is not connected to a controller cannot be programed. To import a
robot connected to a virtual controller, configure a system for the robot and start
it in a virtual controller, see Building a new system on page 163 and Starting a VC
on page 87, respectively.
To import a robot model, in the Home tab, click Robot System and then select a
robot model from the gallery.
Importing a tool
A tool is a special object, for example, an arc weld gun or a gripper, that operates
on the work piece. For achieving correct motions in robot programs, the parameters
of the tool have to be specified in the tool data. The most essential part of the tool
data is the TCP, which is the position of the tool center point relative to the wrist
of the robot (which is the same as the default tool, tool0).
When imported, the tool will not be related to the robot. So in order for the tool to
move with the robot, you must attach it to the robot.
To import a tool, in the Home tab, click Tool and then select a tool from the gallery.
Importing a positioner
To import a tool, in the Home tab, click Positioner and then select a positioner
from the gallery.
Adding the track to the system
To select the model of the external axis to use, follow these steps:
Note
This procedure is not applicable for a robot system with track motions IRBT4004,
IRBT6004, or IRBT7004. They are configured by the TrackMotion mediapool and
not by adding separate configuration files. For information on installation
instructions, see Installing and licensing RobotStudio on page 40.
1 Start the system in a virtual controller, either in a new empty station or in an
existing station, see Robot System on page 208.
2 In the Layout browser, select the system to add the track to.
3 On the Controller tab, click System Configuration.
4 Click Add to add parameters for the track to the system. Browse to the
parameter file (.cfg) for the track to add and click Open.
If you have a specific parameter file for you track, use that one. Otherwise,
parameter files for some standard tracks are delivered with the RobotStudio
installation. These can be found in the folder ABB Library/ Tracks in
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2.6.1 Importing a station component
Continued
RobotStudio’s installation folder. The ABB Library folder can also be opened
from the Quick access pane at the left of the Open dialog box used for adding
parameter files.
The file name of each parameter file tells which tracks it supports. The first
part tells the length of the track and the second the number of tasks.
For example, the file TRACK_1_7.cfg supports all tracks with the length 1.7
meters in systems with one single task. For Multimove systems or other
systems with several tasks, use the configuration file with the matching
number of tasks.
For example, if the track length is 19.9 m and the robot attached to the track
is connected to task 4 of the MultiMove system, then select
TRACK_19_9_Task4.cfg file.
5 In the System Configuration window, click OK. When asked if you want to
restart the system, answer Yes.
6 During the restart a list of all tracks compatible with the configuration file is
displayed. Select the one to use and click OK.
After the restart the track appears in the station. Continue with attaching the
robot to the track.
Importing a library, geometry or piece of equipment
A library component is a RobotStudio object that has been saved separately.
Normally, components in a library are locked for editing.
A geometry is CAD data which you can import to use in RobotStudio. For a list of
importable CAD formats, see Libraries, geometries and CAD files on page 37.
To import a library, geometry or piece of equipment, see Import Library on page 207.
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2.6.2 Converting CAD formats
2.6.2 Converting CAD formats
Overview
A CAD converter is installed together with RobotStudio by default. In most cases
you do not have to convert CAD files before importing them to RobotStudio, but
the CAD converter might be useful for converting several files at once, or for
converting with custom settings.
Prerequisites
Most of the file formats require separate licenses, see Libraries, geometries and
CAD files on page 37 for more information.
Starting the CAD converter
Click Start menu, point to Programs, ABB Industrial IT, Robotics IT, RobotStudio
5.xx and click CAD Converter.
Converting CAD files
To convert CAD files, follow these steps:
1 Click Add files and select the files to convert. Optionally, click Add files,
again to add more files from another location.
Each file is now added to a row in the grid.
2 Optionally, change the suggested file name or target format by clicking that
column for the file to change.
3 In the Target directory box, specify the folder in which to save the new files.
4 Optionally, click Settings and change the settings for the conversion. For
details about the conversion settings, see Conversion settings on page 91.
5 Click Convert Files.
Conversion settings
The table below describes the settings for the conversion:
Setting
Description
Acis save file format
Select which version of ACIS to save to when using ACIS as
target format.
Enable Healing
Controls whether the conversion engine attempts to heal geometric entities. Only supported for specified formats.
Translate hidden/no-show Controls whether the hidden entities are translated or disentities
carded. Only supported for specified formats.
VRML/STL Scale factors
VRML and STL are often created in units that RobotStudio does
not expect; they thus need to be resized.
Delete all generated log
files on exit
Makes the CAD converter delete log files when exiting.
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2.6.3 Troubleshooting and optimizing geometries
2.6.3 Troubleshooting and optimizing geometries
Overview
The characteristics of the geometries and CAD models in the station may have
great effect on your work in RobotStudio, both in aspects of making the objects
easier to program as well as enhancing simulation performance.
Below are some guidelines for troubleshooting geometries.
Trouble
Information
The pointer snaps to the This problem might be caused by wrong snap mode settings,
wrong parts of the objects imprecise selecting, hidden or lack of geometrical information.
when selecting in the
To resolve these problems, do the following:
graphics window
• Check the selection level and snap mode settings. For
more information, see Selecting an item on page 71.
• When making the selection, zoom and rotate the object
so that you are sure to click inside the object.
• Check if the object has hidden details that might affect
the snapping. Remove details that are not necessary for
your programming or simulation. For more information,
see Modifying a part on page 95.
• Some file formats only contain a graphical representation
and no geometrical data. Import the geometry from a
file format that also contains geometrical data. For more
information, see Libraries, geometries and CAD files on
page 37.
The graphics window redraws or updates slowly
This might be due to the performance of your computer not
being high enough for the size of the geometry files in your
station.
To reduce the size of the geometry files, do any of the following:
• Use a lower detail level for rendering the geometry. For
more information, see Graphic Appearance on page 461.
• Check if the object has unnecessary details. Remove
details that are not necessary for your programming or
simulation. For more information, see Modifying a part
on page 95.
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2.6.3 Troubleshooting and optimizing geometries
Continued
Trouble
Information
Parts of the geometry are If parts of the geometry are not visible from some views, a
not visible
probable cause is that the object is made up of 2D surfaces
and the option Backface culling is on.
Backface culling means that the faces of the object are only
visible from the front, and if the object (or any of its faces) is
oriented differently, they will not be visible.
To correct the problem, do one of the following:
• Switch to modeling mode and invert the direction of the
face that is not displayed correctly. This not only corrects
the display, it also decreases the chance of faulty orientations during graphical programming. For more information, see Invert on page 465 or To invert the direction of
all faces of a part on page 93.
• Turn backface culling off for the specific object. This
makes the object display correctly, but does not affect
the direction of the face, which might cause problems if
the face will be used for graphical programming. For
more information, see To deactivate backface culling
for a single object on page 93.
• Turn backface culling off for all objects in the station.
This makes the objects display correctly, but does not
affect the direction of the face, which might cause
problems if the face will be used for graphical programming. It also decreases the performance of the graphic
handling. For more information, see To change the
generic setting for backface culling on page 93.
To invert the direction of all faces of a part
To invert the direction of all faces of a part, follow these steps:
1 Select the part on which faces you want to invert the directions.
2 On the Modify menu, click Graphic Appearance.
3 On the Rendering tab, click Flip normals and then click OK.
To deactivate backface culling for a single object
To change the backface culling setting for a single object, follow these steps:
1 Select the part for which you want to change the backface culling setting.
2 On the Modify menu, click Graphic Appearance.
3 On the Rendering tab, clear the Backface culling check box and then click
OK. The faces of the object will now be displayed even if the generic setting
for backface culling is on.
To change the generic setting for backface culling
The generic setting for backface culling affects all new objects and existing objects
that do not have backface culling specifically deactivated.
1 On the File menu, click Options.
2 On the Navigation pane .to the left, select Graphics: Performance.
3 On the Performance page to the right, select or clear the Cull back-facing
triangles check box and then click OK.
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2.7.1 Objects
2.7 Modeling
2.7.1 Objects
Overview
This section describes how to create or modify geometrical objects.
Creating a frame
A frame is a generic coordinate system that you can use as reference when
positioning objects. Generic frames can also be converted to special kinds of
coordinate systesm, like workobjects or tool center points.
For procedures, see Frame on page 215 and Frame from Three Points on page 216.
Creating a solid
With the create solids commands you can create and build models of objects you
do not have CAD files or libraries for. With the create solids commands you create
primitve solid bodies; these can later be combined to more complex bodies.
For procedures, see Solid on page 299.
Creating a surface
For procedures, see Surface on page 303.
Creating a curve
When creating paths with targets based on the object geometries, curves are the
geometrical objects that RobotStudio uses. For example, if you want the robot to
run along the edge of an object, you can first create a curve along the border and
then generate a complete path along that curve, instead of manually finding and
creating the necessary targets.
If the CAD model/geometry of the work piece does not already contain curves, you
can create the curves i RobotStudio.
For procedures, see Curve on page 305.
Modifying a curve
When creating paths with targets based on the objects geometries, curves are the
geometrical objects that RobotStudio uses. By optimizing the curves before starting
programming, you reduce the touch-up of the generated paths.
For procedures, see Modify Curve on page 474.
Creating a border
For procedures, see Border on page 310.
Creating a line from normal
A line can be created as a new part and body perpendicular to a surface.
For a procedure, see Line from Normal on page 317.
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2.7.1 Objects
Continued
Extruding a surface or curve
Curves and surfaces and curves can also be extruded to 3D objects, which may
then be converted to solids. You can extrude along either a vector or a curve.
For procedures, see Extrude Surface or Curve on page 315.
Modifying a part
When you import a geometry or create an object, it will be one part. A part can,
however, contain several bodies. In RobotStudio’s modeling mode you can modify
the parts by adding, moving and deleting the bodies.
To modify a part, follow this step:
1 In the Modeling browser, expand the node for the part to modify. Then modify
the part by doing any of the following:
To
Do this
Delete a body
Select the body and press the DEL key.
Move a body from one
part to another
Drag the body or use the Copy and Paste commands on
the Edit menu.
Move one body relative Select the body and then move it using any of the ordinary
to the others
commands for moving objects, see Placing objects on
page 99.
Modifying a library component
As external files, libraries are merely linked from a station. Therefore, to modify
an imported library component, the link must first be broken and later reestablished.
For procedures, see Modify Library Component on page 468.
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2.7.2 Mechanisms
2.7.2 Mechanisms
Workflow
This information topic describes how to create a new mechanism, that is, a graphical
representation of a robot, tool, external axis or device. The various parts of a
mechanism move along or around axes.
Creating a mechanism is dependent upon skillful construction of the main nodes
of the tree structure. Four of these—links, joints, frames/tools and calibration—are
initially marked red. As each node is configured with enough subnodes to make it
valid, the marking turns to green. As soon as all nodes have become valid, the
mechanism will be considered compilable and can be created. For additional validity
criteria, see the table below.
Node
Validity critera
Links
•
•
•
It contains more than one subnode.
The BaseLink is set.
All link parts are still in the station.
Joints
•
At least one joint must be active and valid.
Frame/tool Data
•
•
At least one frame/tool data exists.
For a device, no frames are needed.
Calibration
•
•
For a robot, exactly one calibration is required.
For an external axis, one calibration is required for each
joint.
For a tool or device, calibrations are accepted, but not
required.
•
Dependencies
•
None.
The modify mode of the Mechanism Modeler has two purposes: to enable
modification of an editable mechanism in its tree structure, and to complete the
modeling of a new or modified mechanism.
It is recommended to configure each main node in the tree structure from the top
down. Depending on its current status, right-click or double-click a node or subnode
to add, edit or remove it.
For procedures, see Create Mechanism on page 319.
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2.7.3 Tools and tooldata
2.7.3 Tools and tooldata
Overview
To simulate the robot tool, you need tooldata for the tool. If you import a predefined
tool or if you create a tool using the Create Tool Wizard, the tooldata is
automatically created; otherwise, you have to create the tooldata yourself.
The tooldata simplifies the programming work with respect to the different tools
that may come in use. Defining separate sets of tooldata for different tools makes
it possible to run the same robot program with different tools: only the new tooldata
has to be defined. The tooldata contains the information required for moving and
simulating the tool.
Two methods for manipulating tooldata in RobotStudio are as follows:
•
Create or modify tooldata, see Tooldata on page 219 and Modify Tooldata on
page 479, respectively. This will create all data necessary for programming,
but there will be no visual tool during the simulation.
•
Create tooldata for an existing geometry, Create Tool on page 326.
Creating and setting up a stationary tool
This information topic describes how to create a stationary tool. For information
about creating a robot hold tool, see Create Tool on page 326.
Using a stationary tool, the robot holds and moves the work piece in relation to
the tool. Thus, both the tooldata and the workobject must be set up correctly.
To create the tooldata for a stationary tool, follow these steps:
1 Import the geometry or library that represents the tool, see Import Geometry
on page 214.
If you do not have the geometry or library at hand but know the position, you
can skip this step. The tool will be programable, but not visible in the station.
2 Create the tooldata for the tool, see Tooldata on page 219.
Make sure to set the Robot holds tool option to false.
3 Create a workobject that is moved by the robot. see Workobject on page 218.
Make sure to set the Robot holds workobject option to true.
4 If you have a geometry or library component for the work piece, attach it to
the robot, see Attach to on page 450.
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2.7.4 Setting the local origin of an object
2.7.4 Setting the local origin of an object
Overview
Each object has a coordinate system of its own called local coordinate system in
which the object dimensions are defined. When the object’s position is referred
from other coordinate system, it is the origin of this coordinate system that is used.
With the Set Local Origin command you reposition the object’s local coordinate
system, not the object itself.
For a procedure, see Set Local Origin on page 492.
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2.8.1 Placing objects
2.8 Placement
2.8.1 Placing objects
Overview
To achieve the required layout of your station, you need to import or create objects,
place them accordingly and, if applicable, attach them to other objects.
Placing objects means setting their position and rotation. If the objects are to be
attached to robots or other mechanisms, they will be placed at their attachment
point automatically.
The following table describes the actions relating to placement:
Actions
Description
Placing an object
To place an object is to put the object in the required position
in the station, see Place on page 484 and Set Position on
page 494.
Rotating an object
The objects in the station can be rotated to achieve the required
layout, see Rotate on page 490.
Measuring distance or
amgles
The measurement functions calculates distances, angles and
diameters between points you select from the graphics window.
When using measurements, results and instructions on how
to proceed are displayed in the Output window, see The
Measure Group on page 318.
Creating a component
group
A component group groups related object in the browser, see
Component Group on page 264.
Attaching or detaching an Objects that are to be used by the robots in any way, such as
object
tools, need to be attached to the robot, see Attach to on page 450
and Detach on page 458.
Jogging a robot
Robots can be placed by jogging. The robot axes can also be
postioned by jogging, see Jogging mechanisms on page 107.
Modifying the task frame Modifying the task frame repositions a controller and all its robots and equipment in the station.
By default the controller world and the station world coordinate
system coincide. This is convenient when building a station
with one single controller. For a procedure, see Set Task
Frames on page 409.
However, when you have several controllers in one station, or
need to reposition a controller in an existing station, you need
to modify the Edit System on page 410.
Modifying the baseframe Modifying the baseframe position sets an offset between the
position
controller’s world coordinate system and the baseframe of the
mechanical unit.This is necessary when having several mechanical units belonging to one controller, for example, several
robots in MultiMove systems or when using positioner external
axes. For a procedure, see Edit System on page 410.
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2.8.2 Placing external axes
2.8.2 Placing external axes
Overview
When starting a system with a track or positioner external axis in a RobotStudio
station, you have to set up the system to load a model for the track or positioner
and get the motions to work properly.
Prerequisites
The system shall be created with support for track or positioner external axes, see
A system with support for one robot and one positioner external axis on page 177.
Attaching the robot to the track
To attach the robot to the track, follow these steps:
1 In the Layout browser, drag the robot icon and drop it on the track icon.
2 To the question Should the robot be coordinated with the track?, answer
Yes to be able
to coordinate the track’s position with that of the robot in robot programs.
To program the track and the robot independently, answer No.
3 When asked if you want to restart the system, answer Yes.
The track is now added to the system and ready to be programmed, see
Programming external axes on page 133 for more information on how to
program the track.
CAUTION
If the system is I-started , the setup is deleted and the procedures described
here must be performed again.
Placing the positioner in the station
To place the positioner in the station, follow these steps:
1 Move the positioner to the desired position using any of the ordinary functions
for placing and moving objects, see Placing objects on page 99.
2 Modify the baseframe position of each mechanical unit of the positioner
except the INTERCH unit, if it exists. When asked if you want to restart the
system, answer Yes.
After the restart the system is updated with the positioner’s new location.
Continue attaching fixtures and workobjects to the positioner.
Attaching objects to the positioner
To program robot motions on an object that is held by the positioner, the targets
must be created in a workobject that is attached to the positioner. For a complete
visual simulation, CAD models that are moved by the positioner should also be
attached. To attach the objects, follow these steps:
1 Import the models of the fixture and the work piece if you do not have them
in the station already, see Importing a station component on page 89.
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2.8.2 Placing external axes
Continued
2 Attach the fixture to the positioner, see Attaching and detaching objects on
page 72. When asked whether to keep the current position, answer No.
If the positioner has several stations, you will be asked which one to attach
the object to.
3 Attach the work piece to the fixture. When asked whether to keep the current
position, answer No.
4 Attach the workobject in which you will program the work piece to either the
fixture, the work piece or the positioner. If you have defined calibration
positions on either the work piece or the fixture, it is a good practice to use
that object. When asked whether to keep the current position, answer No.
The positioner is now set up and ready to be programed, see Programming
external axes on page 133 for more information.
Tip
If the positioner is of an interchangeable type with several stations, you can either
attach individual fixtures, work pieces and workobjects to each station flange,
or you can use one set of objects that you attach and detach to the different
flanges by events.
CAUTION
If the system is I-started, the setup is deleted and the procedures described here
must be performed again.
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2.8.3 Placing robots
2.8.3 Placing robots
Overview
When modifying the position of a robot connected to a VC there is a possibility to
modify the related task frame or any stationary RAPID objects (tooldata,
workobjects) connected to the robot.
Prerequisites
A robot library must be present in the station and connected to a VC, see Creating
a station with a system on page 77.
Modifying the robot position using a positioning tool
1 Modify the baseframe position of a robot connected to a VC using any of the
following options:
•
Set Position. See Positioning an item on page 494.
•
Place object by One Point, Two Points, Three Points, Frame, and Two
Frames. See Placing an item on page 484.
•
Rotate. See Rotating an item on page 490.
2 Click Apply.
To the question, Do you also want to move the Task Frame?. Click Yes or
No.
•
Click Yes to move the task frame, but the base frame keeps its relative
placement to the task frame.
•
Click No to move the base frame and the placement relative to the task
frame will change.
Note
If there are any stationary RAPID objects (tooldata, workobjects) in the
corresponding task, the following question appears Do you want to keep the
positioning of all stationary RAPID objects?
•
Click Yes to keep all the stationary RAPID objects in their global coordinates.
•
Click No to move all the stationary RAPID objects along with the base frame
(same coordinates relative to base frame). Workobjects attached to any
other object in the station will not be affected. Workobjects attached to any
other object in the station will not be affected.
If the base frame configuration of the VC is updated, the VC has to be restarted
for the changes to take effect. i.e. if the base frame changes its placement relative
to task frame, the following question appears Do you want to update the
controller configuration and restart?
•
Click Yes to restart the controller and update the base frame configuration
of the connected VC.
•
Click No if the base frame is not in accordance with the controller.
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2.8.3 Placing robots
Continued
Modifying the robot position using Freehand move or rotate
1 Modify the baseframe position of a robot connected to a VC using the
following Freehand options:
•
Move. See The Freehand Group on page 246.
•
Rotate. See Rotating an item on page 247.
For information on updating the robot baseframe, see Updating the baseframe
position on page 410.
2 A warning message is displayed in the Output window.
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3 Programming robots
3.1 Workflow for programming a robot
3 Programming robots
3.1 Workflow for programming a robot
Overview
In most cases, going through the workflow from start to finish is recommended,
even if it possible to work in other sequences as well.
Synchronizing will save and load text files containing RAPID modules, and create
RAPID programs from your station.
Prerequisites
Before creating a program for your robot, you should set up the station, including
robots, work pieces and fixtures, in which your robot will work.
Programming a robot
The table below describes the workflow for programming a robot to perform the
task you require.
Task
Description
Create targets and paths Create the targets and paths the robot requires to perform the
work tasks.
To create targets and paths, do one of the following:
• Create a curve to match your required shape. Then use
the Create path from curve command to generate a
path, complete with targets, along the shape you have
created. See Curve on page 305 and AutoPath on
page 227.
• Create targets at the requested positions, then create a
path and insert the created targets into it. See Create
Target on page 221, Teach Target on page 220 and Empty
Path on page 226.
Check the target orienta- Make sure that the targets are oriented in the most efficient
tions
way for the tasks to be performed. If not, reorient the targets
until you are satisfied. See Orientations on page 113.
Check reachability
Check that the robot and tool reach all targets in the path. See
Testing positions and motions on page 124.
Synchronize the program Generates RAPID code from the RobotStudio items and enables
to the virtual controller
the program to be simulated.
Perform text-based editing If you need to edit the instructions or data created by RobotStudio, you can start the RAPID Editor. See Examples of using
the RAPID editor on page 440.
Collision detection
Check that the robot or tool does not collide with the surrounding equipment or the fixtures. If it does, adjust the placements
or orientations until no collisions occur. See Detecting collisions
on page 139.
Test the program
Test the program by moving along the paths. See Testing positions and motions on page 124.
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3.2 Workobjects
3.2 Workobjects
Creating a workobject
A workobject is a coordinate system used to describe the position of a work piece.
The workobject consists of two frames: a user frame and an object frame. All
programed positions will be related to the object frame, which is related to the user
frame, which is related to the world coordinate system.
xx050000
For creating a workobject, see Workobject on page 218.
Modifying a workobject
For a procedure, see Modify Workobject on page 480.
Converting a frame to a workobject
You can create a new workobject from an existing frame. The converted workobject
gets the same name and position as the selected frame.
For a procedure, see Convert Frame to Workobject on page 455.
Creating a frame by points
You can create a frame by specfiying points on the axes of the coordinate system
and letting RobotStudio calulate the placement and orientation of the frame’s origin.
For a procedure, see Frame from Three Points on page 216.
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3.3 Jogging mechanisms
3.3 Jogging mechanisms
Jogging a robot
To check if the robot can reach all positions on the work piece, you can jog the
TCP or the joints of the robot, either with the freehand commands of through dialog
boxes. Jogging the robot close to its boudaries is best done with the latter method.
To
Procedure
Jog the joints of a robot
For freehand, see Jog Joint on page 248. For a dialog box, see
Mechanism Joint Jog on page 469.
Jog the TCP of a robot
For freehand, see Jog Linear on page 249. For a dialog box, see
Mechanism Linear Jog on page 471.
Prerequisites
To jog the TCP of a robot, the robot’s VC must be running.
Jogging several mechanisms
Function
Description
Mutlirobot jog
When using multirobot jog, all selected mechanisms will follow
the TCP of the one being jogged.
Multirobot jog is available for all kinds of jogging.
See MultiRobot Jog on page 251.
Jogging with locked TCP
When jogging a mechanism that moves a robot (like a track
external axis) with locked TCP, the robot will reposition so that
the position of the TCP does not change, even though its
baseframe is moved.
When jogging an external axis that moves the work object with
locked TCP, the robot will reposition so that its TCP follows
the work object in the same way as when using multirobot jog.
Locked TCP is available when jogging a mechanism that belongs to the same task as a robot.
See Mechanism Joint Jog on page 469.
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3.4 Targets
3.4 Targets
Creating a target
You can create a new target manually either by entering the position for the target
in the Create Target dialog box or by clicking in the graphics window.
The target will be created in the active workobject.
For a procedure, see Create Target on page 221.
Creating a jointtarget
A jointtarget is a specification of the position for the robot axes.
For a procedure, see Create Jointtarget on page 223.
Teaching targets
You can create a new target by jogging the robot and teaching a target at the active
TCP. Taught targets will be created with the axis configuration used when jogged
to the target.
The target will be created in the active workobject.
For a procedure, see Teach Target on page 220.
Modifying a target position
By using the modify position command you can modify the position and rotation
of a target.
For procedures, see Set Position on page 494 and Rotate on page 490, respectively.
Modifying a target with ModPos
The position of an existing target can be modified by jogging the robot to a new,
preferred position. By selecting a move instruction for the target in a path, the
ModPos command can be used to move the target to the TCP of the active tool.
When ModPos is executed, the target, referenced to by the move instruction, will
be updated with the following information:
•
position and orientation corresponding to the TCP of the active tool
•
the current configuration of the active robot
•
the current position and orientation values of all active external axes for the
active robot
Note
To jog a robot linearly, a virtual controller must be running for that robot. For
detailed information, see Starting a VC on page 87.
Renaming targets
With this command you can change the name of several targets at once. You can
either rename targets individually, or you can rename all targets in one or several
paths at once.
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3.4 Targets
Continued
The new target names will consist of an optional prefix, an incremental number
and an optional suffix.
For a precedure, see Rename Targets on page 488.
When renaming targets, make sure that the new targets conform to the naming
rules. The target names must:
•
start with an alphabetical character in the ISO 8859-1 encoding (that is, an
ordinary letter from the English alphabet)
•
be shorter than 16 characters
•
not be empty strings
•
not contain any characters illegal in RAPID. See RAPID reference manual
for details.
Removing unused targets
If deleting or changing paths or move instructions during programming, you might
end up with large numbers of targets that are no longer used in any instructions.
To make the workobjects and their targets easier to grasp, you can delete all unused
targets.
For a procedure, see Remove Unused Targets on page 487.
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3.5 Paths
3.5 Paths
Creating an empty path
A path is a sequence of targets with move instructions that the robot follows. An
empty path will be created in the active task.
For a procedure, see Empty Path on page 226.
Creating a path from curve
If the work piece has curves or contours that correspond to the path to be created,
you can create the paths automatically. The create path from curve command
generates paths, complete with targets and instructions along existing curves.
The path will be created in the active task.
The orientation of the targets that will be created will be according to the settings
of the approach/travel vectors in the Options dialog box.
To create a path from a curve, the curve must have first been created in the station.
See AutoPath on page 227.
Setting robot axis configuration for paths
The robot axis configuration specifies the position of the axes as the robot moves
from target to target, when multiple solutions are possible. This is necessary for
executing move instructions using configuration monitoring.
Taught targets have validated configurations, but targets created in any other way
do not. Also, targets that are repositioned lose their configuration. In RobotStudio,
targets without a valid configuration are marked with a yellow warning symbol. See
Robot axis configurations on page 35 for more information about configurations.
To set a configuration for all targets in a path, see Configurations on page 451.
To set a configuration for a single target, see Configurations on page 454.
Reversing paths
The reverse path commands change the sequence of targets in the path so that
the robot moves from the last target to the first. When reversing paths, you can
reverse either the target sequence alone or the entire motion process.
For procedures, see Reverse Path on page 489.
Note
When reversing paths, the original paths are deleted. If you want to keep them,
make copies before reversal.
Note
When reversing paths, only move instructions are handled. Action instructions,
if any exist, have to be inserted manually after the reversal.
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3.5 Paths
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Rotating paths
With the rotate path command you can rotate complete paths and move the targets
used by the paths accordingly. When rotating paths, the included targets will lose
their axis configurations, if any have been assigned.
A frame or target must exist at the position to rotate around before starting the
rotate path command.
For a procedure, see Rotate Path on page 491.
Translating a path
The translate path function moves a path and all included targets.
For a procedure, see Translate Path on page 496.
Compensating paths for tool radius
You can offset a path so that it compensates for the radius of a rotating tool. Since
the targets in the path are moved, they will lose their axis configurations, if any
have been assigned.
For a procedure, see Tool Compensation on page 495.
Interpolating a path
The interpolate functions reorient the targets in a path so that the difference in
orientation between the start and end targets is distributed evenly among the
targets in between. The interpolation can be either linear or absolute.
Linear interpolation distributes the difference in orientation evenly, based on the
targets’ positions along the length of the path.
Absolute interpolation distributes the difference in orientation evenly, based on
the targets’ sequence in the path.
Below are examples of the difference bewteen linear and absolute interpolation.
The interpolate functions reorient the targets in a path so that the difference in
orientation between the start and end targets is distributed evenly among the
targets in between. The interpolation can be either linear or absolute.
For a procedure, see Interpolate Path on page 464.
No interpolation
This is the path before any interpolation. Note that the last target is oriented
differently than the others.
xx050026
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3.5 Paths
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Linear interpolation
This is the same path after linear interpolation.
xx050027
Note that the targets are oriented based on their placement relative to the start
and end targets.
If a target were moved and you reran the linear interpolation, it would be reoriented
according to its new position.
If new targets were inserted between the existing ones and you reran the linear
interpolation, it would not affect the orientation of the existing targets.
Absolute interpolation
This is the same path after absolute interpolation
xx050028
Note that the targets are orientated based on their sequence in the path: each
target has been reoriented equally, regardless of its place.
If a target were moved and you reran the absolute interpolation, it would not affect
the orientation.
If new targets were inserted between the existing ones and you reran the absolute
interpolation, it would change the orientation of all targets.
Mirroring a path
The mirror path function mirrors all motions instructions and their targets to a new
path.
For a procedure, see Mirror Path on page 472.
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3.6 Orientations
3.6 Orientations
Overview
This is an overview of the tools for automating the modification of target orientations.
When creating paths from curves in RobotStudio, the orientation of the targets
depends on the characteristics of the curves and the surrounding surfaces. Below
is an example of a path with unordered target orientations and examples of how
the different tools have affected the targets.
Unordered orientations
In the path below, the target orientations are unordered. The function View tool at
target has been used for illustrating how the targets point in different directions.
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3.6 Orientations
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Effect of target normal to surface
In the picture below, the targets, which previously were orientated randomly, have
been set normal to the flat round surface at the right side of the path. Note how
the targets’ Z axis has been orientated normal to the surface; the targets have not
been rotated in the other directions.
xx050030
Setting a target normal to surface
To set a target orientation normal to a surface is to make it perpendicular to the
surface. The target can be oriented normal to the surface in two different ways:
•
The entire surface can be used as a reference for the normal. The target will
be oriented as the normal to the closest point at the surface. The entire
surface is the default surface reference.
•
A specific point on the surface can be used as the reference for the normal.
The target will be orientated as the normal to this point, regardless of whether
the normal to the closest point at the surface has another orientation.
Objects imported without geometry (for example, .jt files) can only refer to specific
points on the surface.
For a procedure, see Set Normal to Surface on page 493.
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3.6 Orientations
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Effect of align target orientation
In the picture below, the targets, which were previously orientated with the Z axis
normal to the surface but with the X and Y axes orientated randomly, have been
organized by aligning the targets’ orientation around the X axis with the Z axis
locked. One of the targets in the path has been used as reference.
xx050031
Aligning a target orientation
With the align target orientation command you align the rotation of selected targets
around one axis without changing the rotation around the others.
For a procedure, see Align Target Orientation on page 449.
Tip
You can also align ordinary frames in the same way.
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3.6 Orientations
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Effects of copy and apply orientation
In the picture below, the targets, which were previously oriented randomly, have
been organized by copying the exact orientation of one target to all the others.
This is a quick way to fix workable orientations for processes where variations in
approach, travel, or spin directions either do not matter or are not affected, due to
the shape of the work piece.
xx050032
Copying and applying an orientation for objects
To transfer an orientation from one object to another is an easy way to align different
frames for simplifying the programming of the robot. Target orientations may also
be copied.
For procedures, see Copy / Apply Orientation on page 457.
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3.7 RAPID Instructions
3.7 RAPID Instructions
Note
For information on the RAPID Editor, which is used for creating and modifying
RAPID program code, see RAPID tab on page 413.
Move and action instructions
For RAPID programming, RobotStudio’s main advantage is in the area of motion
programming.
A move instruction is an instruction for the robot to move to a specified target in
a specified manner. With RobotStudio, you can create move instructions in three
ways:
Method
Description
Create a move instruction Creates move instructions based on one or several targets
based on an existing target selected in the Paths&Targets browser. For a procedure, see
Add to Path on page 447.
Create a move instruction Creates a move instruction and a corresponding target at
and a corresponding target once. The position of the target can either be selected from
the graphics window or typed numerically. For a procedure,
see Move Instruction on page 238.
Teach a move instruction
Teaching a move instruction creates a move instruction and
a corresponding target at the robot’s current position.
Teaching a move instruction also stores the current configuration with the target. For a procedure, see Teach Instruction
on page 237.
In addition to move instructions, you can also create and insert action instructions
from RobotStudio. An action instruction is an instruction other than a move
instruction that can, for example, set parameters, or activate or deactivate
equipment and functions. The action instructions available in RobotStudio are
limited to those commonly used for affecting the robot’s motions. For inserting
other action instructions or another kind of RAPID code in the program, use the
RAPID Editor. For a procedure, see Action Instruction on page 239.
The table below lists the action instructions that can be created. For details, see
the RAPID Reference Manual.
Action instruction
Description
ConfL On/Off
ConfL specifies whether to monitor the robot’s configurations
during linear movements. When ConfL is set to Off, the robot
may use another configuration than the programed one for
reaching the target during program execution.
ConfJ On/Off
ConfJ specifies whether to monitor the robot’s configurations
during joint movements. When ConfJ is set to Off, the robot
may use another configuration than the programed one for
reaching the target during program execution.
Actunit UnitName
Actunit activates the mechanical unit specified by UnitName.
DeactUnit UnitName
Deactunit deactivates the mechanical unit specified by UnitName.
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Continued
Action instruction
Description
ConfJ On/Off
ConfJ specifies whether to monitor the robot’s configurations
during joint movements. When ConfJ is set to Off, the robot
may use another configuration than the programed one for
reaching the target during program execution.
Actunit UnitName
Actunit activates the mechanical unit specified by UnitName.
DeactUnit UnitName
Deactunit deactivates the mechanical unit specified by UnitName.
Modifying an instruction
Most instructions have arguments that specify how the instruction shall be carried
out. For example, the MoveL instruction has arguments that specify the speed and
accuracy with which the robot moves to the target.
For a procedure, see Modify Instruction on page 477.
Note
Some arguments are read from the virtual controller. If the virtual controller has
not been started, only the arguments stored in the station can be modified.
Converting to move circular
To create a circular motion to an instruction target, you must convert the motion
type to circular motion (that is, MoveC in RAPID).
A circular motion is defined by two motion instructions, where the first is the
via-point and the second contains the end point of the circular motion.
The circular motion can only be used for open circular arcs, not for closed circles.
To create a path for a closed circle, use two circular motions.
For a procedure, see Convert to Move Circular on page 456.
Creating RAPID instructions for setting I/O signals
For controlling I/O signals in the robot program, you use RAPID commands that
set the signals. These require that you first create instruction templates for the
instructions that set the signals. See RAPID reference manual for details about the
instructions that control I/O signals.
To add RAPID instructions that set I/O signals, follow these steps:
1 Synchronize the system in which you want to add the instructions to the
virtual controller, see Synchronization on page 136.
2 In programming mode, select the module for editing, right-click it and then
click Edit program.
3 In the RAPID editor, add the instructions for setting the signals.
4 When you are done adding instructions, synchronize the task and paths from
the Virtual Controller back to the station.
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Using cross-connections and groups for setting I/O signals
You can also create cross-connections and signal groups, which make one signal
set the value of several other signals. See System parameters reference manual
for details about cross-connections and groups.
To make one signal set several others, follow these steps:
1 Request write access, and then open the configuration topic I/O in the
configuration editor. Add configure instances for the cross-connections and
groups to create.
Instruction templates
Instruction templates contain predefined sets of argument values that are applied
to the instructions you create using the template. You can create templates for all
instructions in the system running on the virtual controller. To see which instructions
are available and what their arguments do, see the RAPID reference manual for
your RobotWare version and the reference sections in manuals for software options,
if you have any installed on the system.
Move instruction templates are always part of process templates. The process
templates contain one instruction template for each type of move instruction that
might be used by the process.
The process templates are instances of process definitions, which define the types
of move instructions (move instruction definitions) that might be used by the
process.
To create new move instruction templates, start by creating a new process template
for a process that uses the type move instructions you want to create templates
for. If such a process does not exist, you first have to create a new process
definition.
If no move instruction definition for the type of instruction you want to create a
template for exists, you must create it first.
When creating instruction descriptions, the virtual controller must be running, since
the available instruction types are read from the system.
Templates can be imported and exported on four levels: tasks, move instruction
descriptions, action instruction descriptions and process definitions. The default
directory for imported and exported template files is My Documents/RobotStudio.
Simply choosing another directory will then make that directory default. As a default
.xml is the file format.
The validation procedure checks for duplicate names, incomplete process definitions
and virtual controller equality. It is performed automatically, after a template file
has been imported or a node renamed or deleted.
For procedures, see Instruction Template Manager on page 240.
Instruction Template Manager
The Instruction Template Manager is used to add support for instructions other
than the default set that comes with the RobotStudio.
For example, a robot controller system with the RobotWare Dispense option has
specialized move instructions related to glueing like DispL and DispC. You can
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3.7 RAPID Instructions
Continued
manually define the instruction templates for these using the Instruction Template
Manager. The instruction templates are exported to XML format and reused later.
The instruction template supports the following Robotware options:
•
Cap (Continuous Application Process)
•
Disp (Dispense)
•
Trigg (Fixed Position Events)
•
Spot Pneumatic
•
Spot Servo
•
Spot Servo Equalizing
•
Paint
RobotStudio has pre-defined XML files that are imported and used for robot
controller systems with the appropriate RobotWare options.These XML files has
both the Move and Action instructions.
Note
Use RobotStudio ArcWelding PowerPac while using RobotWare Arc.
Creating a process template with move instruction templates
Note
Move instructions are always related to processes.
1 On the Home tab, from the active Task list, select the task for the robot for
which you want to create the instruction template.
2 On the Create menu, click Instruction Template Manager. This opens the
Instruction templates page in the work space.
3 In the Instruction Templates tree to the left, make sure there are move
instruction definitions for the types of move instructions you want to create
templates for. If not, follow the procedure in Creating a move instruction
description on page 121 for creating them.
4 Make sure there is a process definition that uses the types of move
instructions you want to create templates for. If not, follow the procedure in
Creating a process definition on page 121 for creating it.
5 Right-click the process definition for which you want to create a new templates
and click Create Process Definition.
6 In the Create Process Definition dialog box, enter a name, with characters
from ASCII set, for the new template and click Create. A new process template
node with a set of move instruction templates is now created.
7 Select each new template one at a time, and in the arguments grid to the
right of the tree view, set the argument values that shall be applied when you
create new instructions based on the template. Finish for each template by
clicking Apply changes at the bottom of the grid.
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For details about available arguments and what they do, see the RAPID
reference manual for ordinary RAPID instructions and the option manual for
software option instructions.
Creating a move instruction description
To create templates for other instructions than the one that already exists in the
tree view, you first have to create an instruction description that defines the
arguments that belong to the instruction. To create the instruction description,
follow these steps:
1 Right-click the Move Instructions node and click Create Move Instruction
Description. This opens the Create Move Instruction Description dialog
box.
2 In the Controller Description list, select the instruction you want to make a
description for. All action instructions installed on the controller, both through
RobotWare and software options, are available.
3 In the Motion type list, select the motion type for the instruction.
4 Optionally, in the Information text box, enter a comment to the instruction.
5 Click Create. The instruction description appears in the tree view and its
settings are displayed in the grid.
6 In the instruction grid, set the point type values. If necessary, also change
the other settings.
7 After changing the settings, click Apply Changes in the bottom of the grid
view.
Editing an instruction template
To edit an instruction template, follow these steps:
1 In the active task list, select the task for the robot for which you want to edit
the instruction template.
2 On the Create menu, click Instruction Template Manager. This opens the
Instruction templates page in the work space.
3 In the Instruction Templates tree to the left, browse to and select the template
to edit.
4 In the arguments grid to the right of the tree view, set the argument values
that shall be applied when you create new instructions based on the template.
Finish by clicking Apply changes at the bottom of the grid.
For details about available arguments and what they do, see the RAPID
reference manual for ordinary RAPID instructions and the option manual for
software option instructions.
Creating a process definition
To create a process definition, follow these steps:
1 Make sure there are move instruction definitions for the types of move
instructions you want to create templates for. If not, follow the procedure
above for creating them.
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2 Right-click the Process definitions node and click Create Process Definition.
This opens the Create Process Description dialog box.
3 In the Create Process Definitions dialog box, enter a name for the process
definition, a name for its first process template and then select the move
instruction types to use. Finish by clicking Create.
Creating an action instruction template
To create a template for an action instruction, follow these steps:
1 In the active task list, select the task for the robot for which you want to create
the instruction template.
2 On the Home menu, click Instruction Template Manager.
3 In the Instruction Templates tree to the left, right-click the instruction
description (corresponding to the instructions as described in the RAPID
reference manual) for which you want to create a new template and click
Create Action instruction Template.
If the instruction description does not exist in the tree, create it by following
the procedure described in Creating an action instruction description on
page 122.
4 In the Create Action Instruction Template dialog box, enter a name for the
new template and click Create. The new template is now created under the
instruction description node it belongs to.
5 Select the new template and in the arguments grid to the right of the tree
view, set the argument values that shall be applied when you create new
instructions based on the template. Finish by clicking Apply changes at the
bottom of the grid.
For details about available arguments and what they do, see the RAPID
reference manual for ordinary RAPID instructions and the option manual for
software option instructions.
Creating an action instruction description
To create templates for other instructions than the one that already exists in the
tree view, you first have to create an instruction description that defines the
arguments that belong to the instruction.
To create the instruction description, follow these steps:
1 Right-click the Action Instructions node and click Create Action Instruction
Description. This opens the Create Instruction Description dialog box.
2 In the Controller Description list, select the instruction you want to make a
description for. All action instructions installed on the controller, both through
RobotWare and software options, are available.
3 Optionally, in the Information text box, enter a comment to the instruction.
4 Click Create. The instruction description appears in the tree view, and its
settings are displayed in the grid.
After changing the settings (if necessary), click Apply Changes in the bottom
of the grid view.
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5 Continue with creating templates for the instruction description, as described
in Creating an action instruction template on page 122.
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3.8 Testing positions and motions
3.8 Testing positions and motions
Overview
RobotStudio has several functions for testing how robots reach and move to targets.
They are useful both for finding the optimal layout when building a station and
during programming.
Below are brief descriptions of the functions for testing reachability and motions.
Checking reachability
The check reachability function displays whether the robot can reach selected
targets and motion instructions by changing the frames’ colors in the graphic view.
Reachable frames are colored green, unreachable red, and frames with reachable
positions but not with current orientation are colored yellow.
The reachability check is useful when building the station, since the reachability
of several targets are displayed at once. For a procedure, see Check Reachability
on page 453.
Jumping to target
Jump to target tests whether the robot can reach a specific position. This is useful
when building the station: by creating targets at critical positions on the work piece
and jumping the robot to them, you get an early indication of whether the items
are positioned correctly or not. For a procedure, see Jump to Target on page 466.
Viewing a robot at target
When View robot at target is activated, the robot is automatically positioned with
the tool at the target when one is selected. If several robot axis configurations are
possible for reaching the target, the robot will use the one nearest the configuration
it had before jumping to the target. For a procedure, see View Robot at Target on
page 497.
Viewing tool at target
View tool at target displays the tool at target, without checking that the robot can
reach it. This test is useful both when building the station and when programming
the robot, since the orientation of targets both affects the reachability and the
process performance. For a procedure, see View Tool at Target on page 498.
Executing move instructions
Execute move instruction tests if the robot can reach a specific position with the
programed motion properties. This is useful for testing motions during programming.
For detailed information, see Execute Move Instruction on page 459.
Moving along path
Move along path executes all move instructions in a path. It is thereby a more
complete test than Execute move instructions, but not as complete as a full
simulation, since it ignores RAPID code that is not move instructions. For a
procedure, see Move Along Path on page 481.
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3.8 Testing positions and motions
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Moving to a pose
Moving to a pose moves a mechanism to a predefined joint value at a predefined
time without using the Virtual Controller. This is useful when movement of the
external equipment (such as a clamp or conveyer) must be simulated. For a
procedure, see Move to Pose on page 482.
Simulating programs
Simulating programs involves running a program on the virtual controller as it is
run on a real controller. It is the most complete test whereby you can see how the
robot interacts with external equipment through events and I/O signals. For a
procedure, see Simulation Setup on page 331.
Improving the reachability
If the robot cannot reach the target, or if you are not satisfied with the motions, try
the following for improving the reachability:
1 Set ConfL or ConfJ to Off for enabling the robot to use new configurations
for reaching the target.
2 Change the orientation of the target.
3 Change the position of either the robot or the work piece.
4 Use a system with a track external axis for increasing the robot’s range.
5 Use a system with a positioner external axis for enabling different work piece
positions for different targets.
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3.9.1 About programming MultiMove
3.9 Programming MultiMove systems
3.9.1 About programming MultiMove
About MultiMove
The MultiMove functions helps you create and optimize programs for MultiMove
systems where one robot or positioner holds the work piece and other robots
operate on it. Below is an outline of the main workflow for programming MultiMove
systems with RobotStudio, with references to detailed instructions further down
in the section.
Prerequisites
For using the MultiMove functions you must first have the following:
•
A virtual controller running a MultiMove system started in RobotStudio, see
A MultiMove system with two coordinated robots on page 175 for an example.
•
All coordinate systems and tools used by the system.
•
The paths along which the tool shall move. The paths must be created in a
workobject that belongs to a tool robot and is attached to the work piece
robot. A wizard will guide you through attaching the workobjects if this has
not been done before starting the MultiMove functions.
For detailed information about MultiMove in RobotWare systems and RAPID
programs, see MultiMove application manual.
Normal workflow
This is the typical workflow for creating MutliMove programs using the MultiMove
function:
Action
Description
Setting up the MultiMove
Select the robots and paths to use in the program, see
Setting up the MultiMove on page 128.
Testing the MultiMove
Execute the motion instructions along the paths, see
Testing the MultiMove on page 129.
Tuning the motion behavior
Tune motion behavior, such as tolerances and constraints
for TCP motions, see Tuning the motion behavior on
page 130.
Creating the program
Generate the tasks for the robots, see Creating paths on
page 132.
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3.9.1 About programming MultiMove
Continued
Additional actions
In addition to using the functions that calculate and create optimized MulitMove
paths, you can program MulitMove manaully using a combination of the ordinary
programming tools in RobotStudio and a set of tools specific for MultiMove
programming.
The main actions for programming MulitMove manually are outlined below. Not all
actions might be necessary, but the order in which they shall be carried out depends
on the contents of the station and your goals.
Action
Description
Creating Tasklists and Syncidents
This data specifies the tasks and paths that shall be
synchronized with each other. See The Create Tasklist
tool on page 236 and The Create Syncident tool on
page 236, respectively.
Adding and updating ID arguTo add IDs to the intructions, you can use one of the folments to the instructions to syn- lowing methods:
chronize
Using The Recalculate ID tool on page 235 to add and
update IDs for instructions in paths that already are synchronized.
Using The Convert path to MultiMove path tool on page 236
to add IDs to instructions in paths that have not yet been
synchronized.
Adding and adjusting Sync instructions to the paths.
Add SyncMoveon/Off or WaitSyncTask instructions
to the paths to synchronize and set their tasklist and
Syncident parameters. See Creating an action instruction
on page 239.
Teaching MultiMove instructions It is also possible to jog all robots to the desired positions
and then teach instructions to new synchronized paths.
See MultiTeach tab on page 232.
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3.9.2 Setting up the MultiMove
3.9.2 Setting up the MultiMove
Selecting robots and paths
This procedure is for selecting the robots and paths in the station that shall be
used for the MutliMove program. All robots for the MultiMove program must belong
to the same system.
1 On the Home tab, click MultiMove. Click the Setup tab below the MutliMove
work area.
2 In the work area, click the System config bar for expanding the system config
section.
3 In the Select System box, select the system that contains the robots to
program.
The robots of the selected system are now displayed in the System grid
below the Select system box.
4 For each robot that shall be used in the program, select the check box in the
Enable column.
5 For each robot that shall be used in the program, specify whether it carries
the tool or the work piece using the options in the Carrier column.
6 In the work area, click the Path config bar for expanding the path config
section.
7 Select the Enable check box for the tool robot and click the expand button.
This displays the paths of the robot.
8 Select the order of the paths to execute by specifying them in right order
using Path name column.
9 For each path that shall be included in the program, select the check box in
the Enable column.
10 When you have set up the robots and paths, continue testing the Multimove
and then tune the motion properties, if necessary.
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3.9.3 Testing the MultiMove
3.9.3 Testing the MultiMove
Overview
Testing the MultiMove executes the motion instructions along the paths according
to the current settings on the setup and motions properties pages.
Testing Paths
This procedure is for setting the robots start position and testing the resulting
movements along the path sequence.
1 Jog the robots to what seems to be a good start position.
2 On the Home tab, click MultiMove. Click the Test tab at the bottom of the
MultiMove work area for displaying the test area.
3 Optionally, select the Stop at end check box to make the simulation stop
after moving along the paths. Clearing this check box makes the simulation
continue in a loop until you click Pause.
4 Click Play to simulate the motions along the paths based on the current start
position.
If you are satisfied with the motions, continue generating multimove paths.
If the simulation cannot complete or if you are not satisfied with the motions,
pause the simulation and perform any of the actions below to adjust the
motions:
Action
Description
Examine the robots’ posi- Click Pause and then use the arrow buttons to move to
tions for critical targets.
one target a time.
Jog the robots to new start New start positions might result in changed motions,
positions.
since the robots will use different configurations. In most
cases, positions near the robots’ joint limits shall be
avoided.
Go to the Motion Behavior The default setting for the motion properties is no contab and remove constraints. If this has been changed, constraints might
straints.
exist that limit motions more than necessary.
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3.9.4 Tuning the motion behavior
3.9.4 Tuning the motion behavior
Overview
Tuning the motion behavior means to set up rules for the robot’s motions, for
example, constraints on the position or orientation of the tool. Generally, the
MultiMove program will obtain the smoothest motions with the fastest cycle and
process times with as few constraints as possible.
For procedures, see Motion Behavior tab on page 229.
Modifying the joint influences
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while
increasing it will promote motion on this axis relative to alternative axes.
1 On the Home tab, click the Motion Behavior tab.
2 Expand the Joint Influence group by clicking its title bar.
3 In the Select Robot box, select the robot whose joint influence you want to
modify.
The weight values for the robot axes are now displayed in the grid.
4 For each axis whose motion you want to restric or promote, adjust the Weight
value. A lower value restricts, and a higher value promotes, motions on that
axis.
Modifying the TCP constraints
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while
increasing it will promote motion on this axis relative to alternative axes.
1 On the Simulation tab, click the Motion Behavior tab.
2 Expand the TCP Constraints group by clicking its title bar.
The directions and rotations in which you can constrain the TCP’s motion
are now displayed in the grid
3 For each pose you want to constrain, select the Enable check box and specify
the constraint values (location in the TCP coordinate system). To use the
values from the current TCP position, click Pick from TCP.
4 Optionally, adjust the Weight value for the constraint. A low value results in
a harder constraint, while a high value allows a larger deviation.
Modifying the tool tolerance
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while
increasing it will promote motion on this axis relative to alternative axes.
1 On the Simulation tab, click the Motion Behavior tab.
2 Expand the Tool Tolerance group by clicking its title bar.
The directions and rotations in which you can enable tolerances are now
displayed in the grid
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3.9.4 Tuning the motion behavior
Continued
3 For each offset you want to set, select the Enable check box.
4 In the Value column, specify the allowed deviation.
5 Optionally, adjust the Weight value for the tolerance. A low value increases
the use of the tolerance, while a high value promotes motions that do not
use the tolerance.
Modifying the tool offset
The tool offset sets a fixed distance between the tool and the paths.
1 On the Simulation tab, click the Motion Behavior tab.
2 Expand the Tool Offset group by clicking its title bar.
The directions and rotations in which you can set offsets are now displayed
in the grid.
3 For each offset you want to set, select the Enable check box.
4 In the Offset column, specify the offset distance.
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3.9.5 Creating paths
3.9.5 Creating paths
Overview
When you are satisfied with the motions displayed when testing the Multimove
program, the next step is to convert the temporary move instructions used by the
MultiMove function to ordinary paths in RobotStudio.
Creating the paths
To create paths for the MultiMove program in RobotStudio, follow these steps:
1 On the Home tab, click Create Paths tab.
2 Expand the Settings group by clicking on the its title bar.
3 Optionally, change the naming settings in the following boxes:
Box
Description
Start ID
Specify the first ID number for the synchronization of the
instructions for the robots.
ID step index
Specify the increment between ID numbers.
Sync ident prefix
Specify a prefix for the syncident variable, which connects
the sync instructions in the tasks for the tool robot and the
work piece robot with each other.
Task list prefix
Specify a prefix for the tasklist variable, which identifies
the tasks for the tool robot and the work piece robot to
synchronize.
4 Expand the WP Robot Settings group by clicking on its title bar and then
check the settings in the following boxes:
Box
Description
WP Workobject
Specify the workobject to which the targets generated for
the workpiece robot shall belong.
WP TCP
Specify which tooldata the workpiece shall use when
reaching its targets.
Path prefix
Specify a prefix for the generated paths.
Target prefix
Specify a prefix for the generated targets.
5 Expand the Generate path group by clicking on its title bar and then click
Create Paths.
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3.10 Programming external axes
3.10 Programming external axes
Overview
This is a brief overview of the functions and commands for programming external
axes in RobotStudio. For a more detailed description of external axes and how to
program them, see the product manual for the external axis to use and the RAPID
reference manual.
Coordinated motions
Normally, external axes are used to move the workpiece, the robot or any other
mechanism. The motions of an external axis can be coordinated with those of a
robot in two ways, depending on the task in which the external axis is defined.
Task for external axis
Coordination method
Same task as the robot´s
If the external axis is in the same task as the robot, the current
position of active external axes is stored with each target that
is created. When the robot then moves to the target, the external axis will move to the stored position as well.
Modifying and optimizing the position of positioner external
axes can be automated using the MultiMove function, or be
performed manually for selected targets. Positions of track
external axes can only be modifed manually.
For information about using the MultiMove function, see About
programming MultiMove on page 126. For information about
how to modify the position of external axes manually, see below.
Other task than the robot’s If the external axis is in another task than that of the robot it
shall be coordinated with, the motions of the external axis are
created by MoveExt instructions, and the coordination is made
by sync instructions.
For positioner external axes creating or optimizing MoveExt
and sync instructions can be automated way using the MultiMove function, or be performed manually by creating a path
with MoveExt instructions for the positioner and then adding
sync instructions to the path for the robot and the external axis.
Track external axes can only be programed manually.
For information about using the MultiMove function see About
programming MultiMove on page 126. For information about
how to use the sync instructions, see RAPID reference manual
and MultiMove application manual.
Modifying positions of external axes
When programming external axes, you often need to adjust the position of the
external axis for some targets. For example, if you create a path from curves on a
work piece that is attached to a positioner, the positioner will initially have the same
position for all targets. By repositioning the work piece for some of the targets you
might improve process time and reachability.
When targets are created in stations with a coordinated external axis, the position
values of the external axis are stored in the target. With the Modify External Axis
function you can reposition the external axis, thus making it possible for the robot
to reach the target in new ways. For a procedure, see Modify External Axis on
page 476.
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3.10 Programming external axes
Continued
To modify the external axis values for a target, the following conditions must be
met:
•
The external axis must be added to the system and set up correctly. For
examples of how to add support for an external axis to a system, see A
system with support for one robot and one positioner external axis on
page 177. For information about how to set up an external axis in a RobotStudio
station, see Placing external axes on page 100.
•
The external axis must be defined in the same task as the robot.
•
The external axis must be activated.
Activation and deactivation
Activating a mechanical unit makes it controlled and monitored by the controller.
Consequently, the mechanical unit must be activated before programming or
running programs. If a system uses several external axes or interchangeable
models with several work stations, several mechanical units might share common
drive units. If this is the case, you must make sure to set the mechanical unit as
active.
For more information about activating and deactivating mechanical units, see
RAPID reference manual on the instructions ActUnit and DeactUnit.
Activating and deactivating mechanical units can be done either manually, see
Activate Mechanical Units on page 341, or programmatically by RAPID instructions,
see below.
To activate or deactivate mechanical units programmatically
To set the mechanical units to be active programmatically by RAPID instructions,
follow these steps:
1 In the Paths&Targets browser, browse down to the path in which you want
to insert the activation or deactivation instruction. To insert it as the first
instruction in the path, select the path node and to insert it between existing
instructions, select the instruction before the intended insertion point.
2 On the Home tab, click Action Instruction to bring up a dialog box.
3 In the Instruction Templates list, select one of the ActUnit or DeactUnit
instructions.
4 In the Instruction Arguments grid and the MechUnit list, select the unit to
activate or deactivate.
5 Click Create. When the path is executed either through the Move along path
command, or running the RAPID program, the instruction will be carried out.
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3.11 Loading and saving programs and modules
3.11 Loading and saving programs and modules
Overview
RAPID programs and modules are normally stored in the RobotWare systems, as
they are created. You can also save the programs to files on the PC, which makes
it possible to load them to other controllers, either other virtual controllers or real
IRC5 controllers.
Programs are saved from the VC
When saving a program to files on the PC from RobotStudio, it is the RAPID program
stored in the system of the VC that is saved. This program is created and updated
by synchronizing the station to the VC, see Synchronize to VC on page 415.
Procedures
To create or load a module or load a program, see:
•
Creating a new RAPID module on page 423
•
Loading a RAPID module on page 423
•
Loading a RAPID program on page 427
To save a module or program, see:
•
Saving a RAPID module as another on page 423
•
Saving a program on page 427
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3.12 Synchronization
3.12 Synchronization
Overview
To synchronize is to make sure that the RAPID program in the system running on
the virtual controller corresponds to the programs in RobotStudio. You can
synchronize both from RobotStudio to the virtual controller and from the virtual
controller to RobotStudio.
In a RobotStudio station, robot positions and movements are defined by targets
and move instructions in paths. These correspond to data declarations and RAPID
instructions in the modules of the RAPID program. By synchronizing the station
to the virtual controller, you create RAPID code out of the data in the station. By
synchronizing the virtual controller to the station, you create paths and targets out
of the RAPID program in the system running on the virtual controller.
When to synchronize the station to the VC
Synchronizing the station to the VC updates the RAPID program of the virtual
controller with the latest changes in the station. This is useful to do before:
•
Performing a simulation.
•
Saving a program to files on the PC.
•
Copying or loading RobotWare systems.
To synchronize a station to the VC, see Synchronize to VC on page 415.
When to synchronize the VC to the station
Synchronizing the VC to the station creates paths, targets and instructions that
correspond to the RAPID program in the system running on the virtual controller.
This is useful to do when you have:
•
Started a new virtual controller which system contains existing programs.
•
Loaded a program from a file.
•
Text-edited the program.
To synchronize the VC to a station, see Synchronize to Station on page 414.
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4 Simulating programs
4.1 Simulation Overview
4 Simulating programs
4.1 Simulation Overview
About this chapter
This chapter describes how to simulate and validate robot programs. Below are
short introductions to the simulation functions in RobotStudio.
Function
Description
Play simulations
Simulations run entire robot programs on a virtual controller.
Before you run a simulation you need to decide which paths
are to be simulated. To set up a simulation, see Simulation
Setup on page 331. To run a simulation, see Simulation Control
on page 342.
Collision detection
Collision detection displays and logs collisions and near-misses
for specified objects in the station. Normally used during simulation of robot programs, it can also be used when building
the station.
For more information, see Detecting collisions on page 139.
Event handling
Events can be used to connect an action to a trigger. For example, you can attach one object to another when they collide
or a signal is set. For more information, see Creating an event
on page 142.
I/O Simulation
In simulations I/O signals are normally set either by the robot
program or by events. With the I/O simulator you can set signals
manually, which provides a quick test of specific conditions.
For more information, see Simulating I/O signals on page 143.
Simulation Monitoring
With the simulation monitoring functions you enhance the
simulation by adding traces along the TCP movements or alerts
triggered by defined speeds or motions. For more information,
see Enabling simulation monitoring on page 144.
Process time measurement With the process timer you measure the time for a process to
complete. For more information, see Measuring simulation time
on page 145.
Time handling during simulation
When simulating stations with events or several controllers, or other time managing
equipment, time can be managed in two modes: either as free runtime or as time
slices. RobotStudio uses time slice mode by default, but you can switch to free
runtime, if required.
Free runtime
Since all controllers use the same computer resources, their synchronization might
not be exactly as in the real world if they run independently of each other (called
free run mode). The cycle time will be correct, but the timing for setting signals
and triggering events might be inaccurate.
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4.1 Simulation Overview
Continued
Time Slice
Time slices can be used to ensure that the timing for signals and other interaction
between controllers is accurate. In this mode, RobotStudio synchronizes the
controllers by dividing a time segment into small slices and waiting for all controllers
to complete a current time slice before any controller can start anew. Thus, the
controllers are synchronized, and the cycle time will be calculated correctly. The
drawbacks are that the virtual FlexPendant cannot be open, and that the simulation
might be somewhat slow and jerky, depending on the complexity of the simulation
and the performance of the computer.
Note
If the simulation uses events or involves several different controllers, the virtual
time mode Time Slice shall be used to make sure that the timing between the
controllers is correctly simulated.
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4 Simulating programs
4.2 Detecting collisions
4.2 Detecting collisions
Overview
With RobotStudio you can detect and log collisions between objects in the station.
The basic concepts of collision detection are explained below.
Collision sets
A collision set contains two groups, Objects A and Objects B, in which you place
the objects to detect any collisions between them. When any object in Objects A
collides with any object in Objects B, the collision is displayed in the graphical view
and logged in the output window. You can have several collision sets in the station,
but each collision set can only contain two groups.
A common use of collision sets is to create one collision set for each robot in the
station. For each collision set you then put the robot and its tool in one group and
all objects you do not want it to collide with in the other. If a robot has several tools,
or holds other objects, you can either add these to the robot’s group as well or
create specific collision sets for these setups.
Each collision set can be activated and deactivated separately.
Collisions and near-misses
In addition to collisions, the collision detection can also watch for near-misses,
which is when an object in Objects A comes within a specified distance from an
object in Objects B.
Recommendations for collision detection
In general, the following principles are recommended to facilitate collision detection:
•
Use as small collision sets as possible, splitting large parts and collecting
in the collision sets only relevant parts.
•
Enable coarse detail level when importing geometry.
•
Limit the use of near-miss.
•
Enable last collision detection, if the results are acceptable.
Results of creating a collision set
After you have created a collision set, see Create Collision Set on page 330,
RobotStudio will check the positions of all objects and detect when any object in
ObjectsA collides with any object in ObjectsB.
Activation of detection and displayal of collisions depend on how the collision
detection is set up.
If the collision set is active, RobotStudio will check the positions of the objects in
the groups, and indicate any collision between them according to the current color
settings.
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4.2 Detecting collisions
Continued
Collision detection
Collision detection checks whether robots or other moving parts collide with
equipment in the station. In complex stations, you can use several collision sets
for detecting collisions between several groups of objects.
After collision detection has been set up, it does not need to be started, but
automatically detects collisions according to the setup.
Setting when to check for collisions
To set whether to detect collisions always or only during simulation, follow these
steps:
1 On the File menu, click Options.
2 On the Navigation pane to the left, select Simulation: Collision.
3 On the Collision page to the right, select one of the following options from
the Perform collision detection:
Option
Description
During simulation
Collision detection is active only during simulation (when
running RAPID programs in the virtual controller).
Always
Collision detection is always active, even when moving objects
manually or testing reachability.
Setting the objects for collision detection
To set the objects for collision detection, follow these steps:
1 Make sure that the objects for collision detection are placed correctly in
collision sets.
2 Make sure that the collision set for the objects is activated, which is indicated
by an icon in the Layout browser:
Icon
Description
Active. Collisions between objects in this set will be detected.
xx050033
Not active. Collisions between objects in this set will not be detected.
xx050007
To activate or deactivate collision sets, continue with the following steps:
3 Right-click the collision set to change and then click Modify Collision set to
bring up a dialog box.
4 Select or clear the Active check box and then click Apply.
Setting near-miss detection
Near-misses occur when objects in collision sets are close to colliding. Each
collision set has its own near-miss settings. For setting near-miss detection, follow
these steps:
1 In the Layout browser, right-click the collision set to change and then click
Modify Collision set to bring up a dialog box.
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4.2 Detecting collisions
Continued
2 In the Near miss box, specify the maximum distance between the objects to
be considered a near-miss and then click Apply.
Setting logging options
In addition to the graphical display of collisions, you can also log the collisions to
the output window or a separate log file:
1 On the File menu, click Options.and under Simulation, click Collision.
2 On the Navigation pane to the left, select Simulation: Collision.
3 On the Collision page to the right, select Log collisions to Output window
check box.
The collision log is displayed in the output window.
4 On the Collision page to the right, select Log collisions to file check box
and enter the name and path to the log file in the box.
A separate file for logging collisions is created below the check box.
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4.3 Creating an event
4.3 Creating an event
Overview
Events enhance your simulations by defining actions that are carried out when
specific trigger conditions are fulfilled. You can use events to:
•
Attach one object to another, for example, a work piece to a gripper when
simulating material handling, see Attaching and detaching objects on page 72.
•
Set signals, for example, when simulating signals set by equipment other
than the controller, see Simulating I/O signals on page 143.
•
Start or stop the process timer, see Measuring simulation time on page 145.
Used for creating new events, the Create New Event Wizard is launched from the
Event manager, see Event Manager on page 334.
Prerequisites
Before creating the event, make sure that the station contains all signals and objects
that are planned to be used as triggers or affected by the action.
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4.4 Simulating I/O signals
4.4 Simulating I/O signals
Procedures
When simulating I/O signals you can either create events that set signal values
when specified trigger conditions are fulfilled, or you can set signal values manually.
For procedures using the event manager, see Event Manager on page 334.
For procedures using the I/O simulator, see I/O Simulator on page 343.
Related information
For information about controlling I/O signals from the RAPID program, see Creating
RAPID instructions for setting I/O signals on page 118.
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4.5 Enabling simulation monitoring
4.5 Enabling simulation monitoring
Overview
The simulation monitor commands are used to visually detect critical robot
movements during simulation by drawing a colored line that follows the TCP.
To enable TCP tracing
To enable TCP tracing, follow these steps:
1 On the Simulation tab, click Monitor to bring up a dialog box.
2 In the left pane, select the appropriate robot.
3 On the TCP Trace tab, select the Enable TCP Trace check box. This activates
TCP tracing for the selected robot.
4 Optionally, change the length and color of the trace. For detailed information,
see Monitor on page 345.
To enable simulation alerts
To enable simulation alerts, follow these steps:
1 On the Simulation menu, click Monitor to bring up a dialog box.
2 In the left pane, select the appropriate robot.
3 On the Alerts tab, select the Enable Simulation Alerts check box. This
activates simulation alerts for the selected robot.
4 In the threshold value boxes, specify the threshold for the alerts. Setting the
threshold to 0 is equivalent to disabling the alert. For detailed information,
see Monitor on page 345.
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4.6 Measuring simulation time
4.6 Measuring simulation time
Stopwatch feature for measuring simulation time
The Simulation tab's Stopwatch feature is used for measuring the time taken
between two trigger points in a simulation, and also for the simulation as a whole.
The two trigger points are called the Start Trigger and the End Trigger.
When a stopwatch is setup, the timer starts when the Start Trigger occurs, and
stops when the End Trigger occurs. The kinds of triggers you can specify are:
•
Simulation Start
•
Simulation Stop
•
Target Changed
Additionally, specify the mechanical Unit and the target.
•
I/O Value
Additionally, specify the source mechanical unit from where the signal comes,
the type of I/O signal and the value of the signal.
You can several stopwatches setup for a simulation. You can also specify a different
name for each stopwatch.
For information on how to use the Stopwatch feature, see Stopwatch on page 346
Tip
While you are on the Simulation tab, you can check the RobotStudio status bar
for the Simulation Time, that is, from simulation start to simulation stop.
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5 Deploying and distributing
5.1 Copying programs
5 Deploying and distributing
5.1 Copying programs
Overview
RAPID programs are normally stored in the systems that run on the virtual
controllers of your station. To copy programs to systems on other controllers, save
the programs to file on the PC and then load these files to the destination
controllers. You can save either entire programs or specific modules.
Copying a program
To copy a program from one controller to another, follow these steps:
1 In the Controller browser, select the controller that contains the program to
copy.
2 Save the program to file on the disc. For details, see Saving a program on
page 427.
3 If necessary, copy the files to a location that is accessible to the other
controller.
4 For instructions on loading the program to a system on a virtual controller,
a FlexController or a non-running system, see the table below.
System location
Do this
Virtual controller, running See Loading a RAPID program on page 427.
in RobotStudio
FlexController
Connect to the FlexController and load the program.
A non-running system
stored on the PC
Start the system in a virtual controller, then load the
program, see Adding a system on page 87 and Loading
a RAPID program on page 427, respectively.
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5 Deploying and distributing
5.2 Pack & Go / Unpack & Work
5.2 Pack & Go / Unpack & Work
Overview
The Pack & Go / Unpack & Work feature makes it possible to create a package
(zip file) of an active station that can be unpacked on another computer. The
package contains all necessary files, except media pools, but additional,
option-based media pools are included.
For procedures, see Pack and Go on page 193 and Unpack and Work on page 194.
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5 Deploying and distributing
5.3 Screen Capture
5.3 Screen Capture
Overview
Screen capture entails two functions useful for demonstrations and training
purposes:
•
The Screenshot function which allows you to capture an image of the
application.
•
The Record Movie function which allows you to make a recording of your
work in RobotStudio, either of the entire GUI or just the graphics window.
Taking screenshots
The Screenshot function allows you to capture an image of the entire application
or an active document window such as the graphics window.
Note
The Screenshot feature is available only for RobotStudio Premium users.
Configure the options for the screenshot function as per your requirement under
Options:General:Screenshot in the File tab. For more information, see
Options:General:Screenshot on page 198.
You can take screenshots using the keyboard shortcut CTRL + B. Alternatively,
you can use the Screenshot button on the Quick Access Toolbar, but you must
enable it first.
To enable the screenshot command button:
1 Click the Quick Access Toolbar’s down arrow. The Customize Quick Access
Toolbar menu is displayed.
2 Click Screenshot to add the check mark to the command. This adds the
screenshot button to the Quick Access Toolbar.
Recording movies
You can record your activities in the RobotStudio application as a video. You can
also record videos of simulations. For information on how to record videos in
RobotStudio, see Record Movie on page 355.
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6 Working online
6.1 Connecting a PC to the controller
6 Working online
6.1 Connecting a PC to the controller
General
In general there are two ways of physically connecting a PC to the controller, to
the service port or to the factory network port.
The service port
The service port is intended for service engineers and programmers connecting
directly to the controller with a PC.
The service port is configured with a fixed IP-address, which is the same for all
controllers and cannot be changed, and has a DHCP server that automatically
assigns an IP-address to the connected PC.
The factory network port
The factory network port is intended for connecting the controller to a network.
The network settings can be configured with any IP-address, typically provided by
the network administrator.
Limitations
Note
The maximum number of connected network clients using Robot Communication
Runtime (RobAPI) is:
•
WAN: 3 (LAN for DSQC 639)
•
Service: 1
•
FlexPendant: 1
The maximum number of applications using RobAPI running on the same PC
connected to one controller has no built-in maximum. However, UAS limits the
number of logged-on users to 50.
The maximum number of concurrently connected FTP clients is 4.
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6.1 Connecting a PC to the controller
Continued
Ports on the computer unit DSQC 639
The illustration below shows the two main ports on the computer unit DSQC 639,
the service port and the LAN port.
connecti
A
Service port on the computer unit (connected to the service port on the controller
front through a cable).
B
LAN port on the computer unit (connects to factory network).
Note
The LAN port is the only public network interface to the controller, typically
connected to the factory network with a public IP-address provided by the network
administrator.
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6 Working online
6.1 Connecting a PC to the controller
Continued
Ports on the computer unit DSQC1000
The illustration below shows the two main ports on the computer unit DSQC1000,
the service port and the WAN port.
A
B
xx1300000609
A
Service port on the computer unit (connected to the service port on the controller
front through a cable).
B
WAN port on the computer unit (connects to factory network).
Note
The WAN port is the only public network interface to the controller, typically
connected to the factory network with a public IP-address provided by the network
administrator.
LAN1, LAN2, and LAN3 can only be configured as private networks to the IRC5
controller.
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Continued
Connecting a PC to the controller
Action
Note
1
Make sure that the network setting on the
PC to be connected is correct.
When connecting to the service port:
• The PC must be set to “Obtain an
IP address automatically” or set as
described in Service PC Information in the Boot Application on the
FlexPendant.
When connecting to the factory network
port:
• The network settings for the PC depend on the network configuration
setup by the network administrator.
Refer to the system documentation for your
PC, depending on the operative system
you are running.
For more information, see Network settings
on page 155.
2
Connect a network cable to the network
port of your PC.
3
When connecting to the service port:
• Connect the network cable to the
service port on the controller, or to
the service port on the computer
unit.
When connecting to the factory network
port:
• Connect the network cable to the
factory network port on the computer unit.
connectb
A Service port on the controller
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6.2 Network settings
6.2 Network settings
Overview
This topic describes the network settings for a PC connected to a controller, which
is a prerequisite for working online.
You can connect the PC to the controller through an Ethernet network in the
following ways:
•
Local network connection
•
Service port connection
•
Remote network connection
Local network connection
You can connect your PC to the same Ethernet network that the controller is
connected to. When the PC and the controller are connected correctly and to the
same subnet, the controller will be automatically detected by RobotStudio.
The network settings for the PC depend on the network configuration. For setting
up the PC, contact the network administrator.
Service port connection
When connecting to the controller's service port, you can either obtain an IP address
for the PC automatically, or you can specify a fixed IP address.
If you are not sure how to set up the service port connection, contact the network
administrator.
Automatic IP address
The controller's service port has a DHCP server that will automatically give your
PC an IP address if it is configured for this. For detailed information see Windows
help on configuring TCP/IP.
Fixed IP address
Instead of obtaining an IP address automatically, you can also specify a fixed IP
address on the PC you connect to the controller.
Use the following settings for a fixed IP address:
Property
Value
IP address
192.168.125.2
Subnet mask
255.255.255.0
For detailed information about how to set up the PC network connection, see
Windows help on configuring TCP/IP.
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6.2 Network settings
Continued
Note
Obtaining an IP address automatically might fail if the PC already has an IP
address from another controller or Ethernet device.
To ensure that you get a correct IP address if the PC was previously connected
to an Ethernet device, do one of the following:
•
Restart the PC before connecting to the controller.
•
Run the command ipconfig /renew from the command prompt after
connecting the PC to the controller.
Remote network connection
To enable a connection to a controller on a remote subnet or over the local network,
the relevant network traffic must be allowed through any firewalls between the PC
and the controller.
The firewalls must be configured to accept the following TCP/IP traffic from the PC
to the controller:
•
UDP port 5514 (unicast)
•
TCP port 5515
•
Passive FTP
All TCP and UPD connections to remote controllers are initiated by the PC, that is
the controller only responds on the given source port and address.
Firewall settings
The firewall settings are applicable irrespective of whether you are connected to
a real controller or a virtual controller.
The following table describes the necessary firewall configurations:
Status Name
Action Direc- Protocol Remote Local
Remote
tion
AdService Service
dress
Application
RobNetscan- Allow
Host
Out
UDP/IP
Any
Any
5512,5514 robnetscanhost.exe
IRS5Control- Allow
ler
In
UDP/IP
Any
5513
Any
robnetscanhost.exe
RobComC- Allow
trlServer
Out
TCP/IP
Any
Any
5515
robcomctrlserver.exe
RobotFTP
Out
TCP/IP
Any
Any
FTP(21)
Any
Allow
In addition, the following table describes the necessary firewall configurations for
the RobotWare option, Integrated Vision:
Status Name
Telnet
Action Direc- Protocol Remote Local Remote Application
tion
AdService Service
dress
Allow
Out
TCP/IP
Any
Any
23
RobotStudio.exe
In-Sight Pro- Allow
tocol
Out
TCP/IP
Any
Any
1069
RobotStudio.exe
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6.2 Network settings
Continued
Status Name
Action Direc- Protocol Remote Local Remote Application
tion
AdService Service
dress
In-Sight Dis- Allow
covery
In/Out UDP/IP
Any
1069
1069
RobotStudio.exe
Upgrade port Allow
(PC only)
Out
TCP/IP
Any
Any
1212
RobotStudio.exe
DataChannel Allow
Out
TCP/IP
Any
Any
50000
RobotStudio.exe
Note
RobotStudio uses the current Internet Options, HTTP, and proxy settings to get
the latest RobotStudio news. To view the latest RobotStudio news, go to the File
tab and then the Help sub-tab.
Connecting to the controller
1 Make sure the PC is connected to the controller's service port and that the
controller is running.
2 On the File menu, click Online and then select One Click Connect.
This takes you to the Controller tab.
3 Click Add Controller
4 Click Request Write access.
If the controller is in mode
Then
Auto
You will now get Write Access if it is available.
Manual
A message box on the FlexPendant will allow you to
grant remote Write Access to RobotStudio.
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6.3 User Authorization
6.3 User Authorization
Overview
This section describes the controller's User Authorization System (UAS), which
restricts what different users are allowed to do with the robot. This is for protecting
data and functionality from unauthorized use.
The user authorization is managed by the controller, which means that the UAS
settings remain for the controller regardless of which system it is running. It also
means that the UAS settings apply to all tools for communicating with the controller,
like RobotStudio or the FlexPendant. The UAS settings defines the users and
groups that can access the controller, and what actions they are granted access
to.
For procedures, see User Accounts on page 396.
Users
UAS users are accounts with which persons log on to the controller. Furthermore,
the users are added to groups to which access grants are given.
The users are defined in the controller by a user name and a password. For logging
on to a controller, the user must type in a defined user name with a correct
password.
A user can either have the state activated or deactivated in the UAS. When a user
is deactivated it is not possible to log on to the controller using that account. It is
the UAS administrator that activates and deactivates the users.
The Default user
All controllers have a default user named Default User with a publicly known
password robotics. The Default User cannot be removed and the password cannot
be changed. However, the user having the grant Manage UAS settings can modify
the controller grants and application grants of the Default User.
Groups
In UAS, groups are defined sets of grants for accessing the controller. To the
groups you then add the users who shall have the grants defined by the group.
A good practice is to create groups that resembles the professions that work with
the robots in your organization. For example, you can create groups for
administrators, programmers and operators.
The Default group
All controllers have a default group named Default Group, to which all grants are
given and to which the default user belongs. This group cannot be removed, but
it can be changed by the user having the grant Manage UAS settings.
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6.3 User Authorization
Continued
Note
There is a risk changing the group membership of the default user. If you by
mistake clear the Default User check box or any Default Group grant, you will
get a warning. Make sure that there is at least one user defined that has the grant
Manage UAS settings. If the Default group and no other group have the grant
Manage UAS settings, you may lose your ability to manage users and groups.
Grants
Grants are permissions to perform actions or access data on the controller. You
use the grants by giving them to groups, to which you then add the users who shall
have the grants.
Grants may be either controller grants or application grants. Depending on the
actions that you will perform, you may need several grants. For procedures, see
UAS Grant Viewer on page 401.
Controller grants
Controller grants are validated by the robot controller and apply to all tools and
devices accessing the controller.
Application grants
Application grants are used by a specific application, for example the FlexPendant,
and will only be valid using that application. Application grants can be added by
additional options and used in customer applications.
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6.4.1 System Builder Overview
6.4 The System Builder
6.4.1 System Builder Overview
Overview
This section describes how you create, build, modify and copy systems to run on
virtual and real controllers. These systems may even be converted to boot media
and downloaded to a real controller.
The system points out the robot models and options to use; it also stores
configurations and programs for the robots. Therefore, it is good practice to use
a unique system for each station even if the stations use the same basic setup.
Otherwise, changes in one station may accidently overwrite data used in another
station.
About virtual and real systems
The system you run on virtual controllers can either be a real system built on real
RobotWare keys or a virtual system built on virtual keys.
When using real systems, the RobotWare keys define which options and robot
models shall be used, thus helping you to configure the system correctly. Real
systems can be run both on virtual controllers and real IRC5 controllers.
When using virtual keys, all options and robot models are available, which is useful
for evaluation purposes, but requires more configuration when creating the system.
Systems built on virtual keys can only be run on virtual controllers.
Prerequisites
Creating a system entails applying a predefined template to a station, reusing an
existing system or letting RobotStudio propose a system based on a layout.
To create a system, the following conditions must be met:
•
The RobotWare media pool must be installed on your PC.
•
You must have a RobotWare key for the system, if creating a system to run
on a real controller. The RobotWare key is a license key that determines
which robot models to use and which RobotWare options to run on the
controller. The license key is delivered with the controller.
•
If you want to create a system for virtual use only, you can use a virtual key
instead. Virtual keys are generated by the wizard. When using virtual keys,
you select the robot models and options to use in the Modify Options section
of the wizard.
•
Downloading to the real controller requires a direct connection from your
computer to the service or Ethernet port of the controller.
Administering systems
Systems can be administered from the System Builder dialog box in the following
ways:
•
View system properties, see Viewing system properties on page 162.
•
Build a system, see Building a new system on page 163.
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6.4.1 System Builder Overview
Continued
•
Modify or delete a system, see Modifying a system on page 167.
•
Copy a system, see Copying a system on page 171.
•
Create a system from backup, see Creating a system from backup on page 172.
•
Download a system to a controller, see Downloading a system to a controller
on page 173.
•
Create boot media, see Creating boot media on page 174.
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6.4.2 Viewing system properties
6.4.2 Viewing system properties
Overview
All systems you create with the System Builder are stored locally on your computer.
It is recommended that you store them in one or more dedicated system directories.
Viewing system properties
To view system properties and add comments, follow these steps:
1 In the System Builder dialog box, select a system from the Systems box.
If necessary, in the System directory list, you can navigate to the folder in
which your systems are stored
2 The system properties are then displayed in the System Properties box.
Optionally, type a comment in the Comments box, and click Save.
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6.4.3 Building a new system
6.4.3 Building a new system
Overview
The New Controller System Wizard, used for building a new system, is launched
from the System Builder.
Starting the wizard
To start the wizard, follow these steps:
1 Click System Builder to bring up a dialog box.
2 In the Actions group, click Create New. This starts the wizard.
3 Read the information on the welcome page and click Next.
Specifying the name and location
To determine where on your computer to store the system you are creating, follow
these steps:
1 In the Name box, enter a name for the system you are creating.
2 In the Path box, enter the path to the system directory in which you will store
the system.
You can also click the Browse button and browse to the system directory.
3 Click Next.
Entering the RobotWare keys
The RobotWare keys determine which RobotWare versions and parts to use in the
system.
Creating a system to run on either IRC5 controllers or virtual controllers requires
at least two keys: one for the controller module and one for each drive module in
the cabinet. The keys are delivered together with the controller.
For creating a system to run on virtual controller only (for example, in Virtual IRC5),
you can use virtual keys. Virtual keys give access to all options and robot models,
but limits the use of the system to virtual controllers only.
To enter the key for the controller module, follow these steps:
1 In the Controller Key box, enter the controller key. You can also click Browse
and browse to the key file. If creating a system for virtual use only, select
the Virtual Key check box, and the controller key will be generated by the
wizard.
2 In the Media Pool box, enter the path to the media pool. You can also click
Browse and browse to the folder.system
3 In the RobotWare Version list, select which version of the RobotWare you
want to use. Only RobotWare versions that are valid for the used key are
available.
4 Click Next.
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6.4.3 Building a new system
Continued
Entering the drive keys
To enter the keys for the drive modules:
1 In the Drive Key box, enter the key for the drive module. You can also click
the Browse button and browse to the key file. If you used a virtual controller
key, a virtual drive key is already generated by the wizard.
2 Click the right arrow button next to the Drive Key box. The key now appears
in the Added drive keys list.
For real systems the drive key determines the connected robot model. For
virtual systems you select the robot model in the Modify Options page. The
default model is IRB140.
3 If you have a MultiMove system, repeat steps 1 and 2 for each drive key to
add.
If you have a MultiMove system, make sure that the keys are numbered in
the same way as their corresponding drive modules are connected to the
controller module. Use the up and down arrows to rearrange the drive keys,
if necessary.
4 If you want to create the system as it is now, click Finish.
If you want to modify options, or add options, parameter data or additional
files to the home directory, click Next.
Adding additional options
Here you can add options, such as external axes and dispense applications, that
are not included in the basic system. Options require a license key and must be
first imported to the media pool. To add additional options, follow these steps:
1 In the Key box, enter the option key. You can also click the Browse button
and browse to the option's key file.
2 Click the Arrow button.
The option that the key unlocks is now displayed in the Added Options list.
Note
If several versions of an additional option exists, only the latest version
can be selected. To use an older version, remove the other versions of the
additional option from the Mediapool.
3 Repeat steps 1 and 2 for all options you want to include.
4 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify options, or add parameter data or additional files to the
home directory, click Next.
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6.4.3 Building a new system
Continued
Modifying options
Here you can set up and configure the options in your system. For virtual systems,
you also select the robot models to use. To modify any options, follow these steps:
1 In the Option tree, expand the option folders to the level where you find the
option you want to modify.
Only the options unlocked by the used keys are available.
2 Modify the option.
3 Repeat steps 1 and 2 for all options you want to modify.
4 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add parameter data or additional files to the home directory,
click Next.
Adding parameter data
Parameter data is stored in the parameter data files (.cfg files). Each parameter
topic has its own parameter file. You can add only one parameter file for each topic.
To add parameter data, follow these steps:
1 In the Parameter data box, enter the path to the folder for the parameter data
files. You can also click the Browse button and browse to the folder.
2 In the list of parameter data files, select the file you want to include and press
the Arrow button. Repeat for all files you want to include.
The included parameter data files will now appear in the Added parameter
data files list.
Repeat steps 1 and 2 for each parameter data file you want to add.
3 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add additional files to the home directory, click Next.
Adding files to the home directory
You can add any type of file to the system’s home directory. When the system is
loaded to a controller, these files will also be loaded. To add files to the system's
home directory, follow these steps:
1 In the Files box, enter the path to the folder for the files you want to include.
You can also click the Browse button and browse to the folder.
2 In the list of files, select the file to add and click the Arrow button. Repeat
for all files you want to add.
The added files will now appear in the Added files list.
3 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to read a summary before you create the system, click Next.
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6.4.3 Building a new system
Continued
Completing the New Controller System Wizard
To complete the wizard, follow these steps:
1 Read the system summary.
2 If the system is OK, click Finish.
If the system is not OK, click Back and make modifications or corrections.
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6.4.4 Modifying a system
6.4.4 Modifying a system
Overview
The Modify Controller System Wizard, used to modify existing systems, is launched
from the System Builder.The wizard helps you with tasks like changing robots,
adding and removing external axes and other options. A system that is running
must be first shut down before modification.
Starting the wizard
To start the wizard when creating a new station:
1 If the system is currently running, on the Controller menu, point to Shutdown
and then click Shutdown.
2 On the Controller menu, click System Builder to bring up a dialog box.
3 In the System directory list, enter or browse to the system directory. Select
a system from the list beneath, review the system properties and add and
save any comments.
4 In the Actions group, click Modify. This starts the wizard.
5 Read the information on the welcome page and click Next.
Modifying the program revision
The RobotWare versions that are available for the system are determined by the
controller key. The key is essential to the system and cannot be modified.
To use another RobotWare version than the available ones, create a new system
with another key.
To optionally modify the program revision, follow the appropriate step or steps:
1 To keep the current RobotWare version, select Yes and then click Next .
2 To replace the current RobotWare version, Select No, replace it..
3 In the Media pool box, enter the path to the media pool. You can also click
the Browse button and browse to the folder.
4 In the New program revision box, select which version of RobotWare you
want to use. Only RobotWare versions that are valid for the RobotWare key
are available.
5 Click Next.
Adding or removing drive keys
The drive key corresponds to the drive modules in your controller. For MultiMove
systems, you have one drive module (and one key) for each robot. The keys for
your system are delivered together with the controller.
the system is created with a vritual controller key, virtual drive keys are generated
by the wizard. when you have added one virtual drive key for each robot, you select
which robot to use for each key on the Modify Options page.
To optionally add or remove the keys for the drive modules, follow these steps:
1 To add a key for a drive module, enter the key in the Enter Drive Key box.
You can also click the Browse button and browse to the key file.
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6.4.4 Modifying a system
Continued
2 Click the right arrow button. The key now appears in the Added drive key
list.
If you have a MultiMove system, repeat steps 1 and 2 for each drive key to
add.
3 To remove a drive module, select the corresponding key in the Added drive
key list and click Remove drive key.
If you have a MultiMove system, repeat step 3 for each drive key to remove.
4 If you have a MultiMove system, make sure that the keys are numbered in
the same way as their corresponding drive modules are connected to the
controller module. Use the up and down arrows to rearrange the drive keys,
if necessary.
5 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify options, parameter data or add files to or remove files
from the home directory, click Next.
Adding or removing additional options
To optionally add or remove additional options:
1 To add an addtional option, in the Enter Key box, enter the option key. You
can also click the Browse button and browse to the option's key file.
2 Click the Arrow button.
The option that the key unlocks is now displayed in the Added Options list.
Note
If several versions of an additional option exists, only the latest version
can be selected. To use an older version, remove the other versions of the
additional option from the Mediapool.
3 Repeat steps 1 and 2 for all options you want to include.
4 To remove an additional option, iIn the Added options list, select the option
you want to remove.
5 Click Remove.
6 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify parameter data or add files to or remove files from the
home directory, click Next.
Modifying options
To optionally modify any options, follow these steps:
1 In the Option tree, expand the option folders to the level where you find the
option you want to modify.
Only the options unlocked by the used keys are available.
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6.4.4 Modifying a system
Continued
2 Modify the option.
3 Repeat steps 1 and 2 for all options you want to modify.
4 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to modify parameter data or add files to or remove files from the
home directory, click Next.
Adding or removing parameter data
Parameter data is stored in the parameter data files (.cfg files). each parameter
topic has its own parameter file. You can add only one parameter file for each topic.
To addor remove parameter data, follow these steps:
1 To add parameter data, in the Parameter data box, enter the path to the
folder for the parameter data files. You can also click the Browse button and
browse to the folder.
2 In the list of parameter data files, select the file you want to include and press
the Arrow button. Repeat for all files you want to include.
The included parameter data files will now appear in the Added parameter
data files list.
Repeat steps 1 and 2 for each parameter data file you want to add.
3 To remove parameter data, in the Added parameter data files list, select the
parameter data file to remove.
4 Click Remove.
5 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
If you want to add to or remove files from the home directory, click Next.
Add files to or remove files from the home directory
You can add any type of file to the system’s home directory, or remove files from
it. When the system is loaded to a controller, these files will also be loaded. To
optionally add files to or remove files from the system's home directory, follow
these steps:
1 To add files, in the Files box, enter the path to the folder for the files you
want to include. You can also click the Browse button and browse to the
folder.
2 In the list of files, select the file to add and click the Arrow button. Repeat
for all files you want to add.
The added files will now appear in the Added files list.
3 To remove files, in the Added files list, select the file to remove.
4 Click Remove.
5 Choose whether you want to create the system as it is now, or to continue
with the wizard.
If you want to create the system as it is now, click Finish.
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6.4.4 Modifying a system
Continued
If you want to read a summary before you create the system, click Next.
Complete the Modify Controller System wizard
To complete the wizard, follow these steps:
1 Read the system summary.
2 If the system is OK, click Finish.
If the system is not OK, click Back and make modifications or corrections.
Result
Modifications will take effect when the wizard is completed.
If the system has been downloaded to a controller, it must be downloaded again
before the modifications will take effect on the controller.
If the system is used by a VC, perform an I-start for the changes to take effect.
Deleting a system
To delete a system, follow this steps:
1 From the System Builder dialog box, select the system and then click Delete.
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6.4.5 Copying a system
6.4.5 Copying a system
Copy a system
To copy a system, follow these steps:
1 From the System Builder dialog box, select the system and then click Copy
to bring up a dialog box.
2 Enter a name for the new system and a path, and then click OK.
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6.4.6 Creating a system from backup
6.4.6 Creating a system from backup
Overview
The Create System from Backup Wizard, which creates a new system from a
controller system backup, is launched form the System Builder. In addition, you
can change the program revision and options.
Starting the wizard
To start the wizard, follow these steps:
1 From the System Builder dialog box, click Create from Backup. This starts
the wizard.
2 Read the information on the welcome page and click Next.
Specifying the name and location
To specify the destination folder, follow these steps:
1 In the Name box, enter a name for the system you are creating.
2 In the Path box, enter the path to the system directory in which you will store
the system.
You can also click the Browse button and browse to the system directory.
3 Click Next.
Locating the backup
To locate a system from backup, follow these steps:
1 In the Backup folder box, enter the path to the backup folder. Alternatively,
click the Browse button to browse to it. Click Next.
2 In the Media Pool box, enter the path to the media pool containing the
appropriate RobotWare program. Confirm the backup information that now
appears in the wizard. Click Next.
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6.4.7 Downloading a system to a controller
6.4.7 Downloading a system to a controller
Overview
All systems you access from the System Builder are stored on your computer. If
you wish to run a system on a robot controller, you must first load it to the controller,
which then requires a restart.
Load a system
To load a system to a controller, follow these steps:
1 From the System Builder dialog box, select a system and then click Download
to Controller to bring up a dialog box.
2 Specify the Destination Controller for the system.
You can select by using the...
if...
Select controller from list option
the controller has been detected automatically.
Specify IP address or controller name
option
your PC and the robot is connected to the
same network.
You can only use the controller name in
DHCP networks.
Use service port option
your PC is directly connected to the controller's service port.
3 Optionally, click Test Connection to confirm that the connection between
the computer and the Controller is OK.
4 Click Load.
5 Answer Yes to the question Do you want to restart the controller now?
Yes
The controller restarts immediately and the downloaded system
starts automatically.
No
The controller does not restart immediately.
To start using the downloaded system, you have to:
a perform a C-start or an X-start
b select the system manually
Cancel
The downloaded system is removed from the controller.
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6.4.8 Creating boot media
6.4.8 Creating boot media
Overview
Boot media is an entire system which the System Builder packs to a single file and
commonly stores on a hard disk or USB memory. The controller then accesses
the file through its Ethernet port or USB port, respectively.
Creating boot media
To create boot media, follow these steps:
1 From the System Builder dialog box, create a new system. For creating a
new system, see Building a new system on page 163.
2 From the System Builder dialog box, select a new system or an existing
system and then click Boot Media.
3 In the Path box, enter the path to the folder where you want to store the boot
media file. Alternatively, browse to the location.
4 Click OK.
Result
To load the boot media system to a controller, first connect it and then restart the
controller with the advanced restart method X-start.
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6.4.9.1 A MultiMove system with two coordinated robots
6.4.9 Examples using the System Builder when offline
6.4.9.1 A MultiMove system with two coordinated robots
Overview
In this example we will use the System Builder to create a coordinated offline
system with one IRB2400 and one IRB1600 robot to use in a new RobotStudio
station.
Starting the New Controller System Wizard
To create a system like the one described above, follow these steps:
1 Click System Builder to bring up the dialog box.
2 In the dialog box, click Create New to bring up the New Controller System
Wizard.
3 Read the welcome text, and click Next to continue to the next page.
Entering the name and path
1 In the Name box, enter the name of the system. The name must not contain
blank spaces or non-ASCII characters.
In this example, name the system MyMultiMove.
2 In the Path box, enter the path for the folder to save the system in, or click
the Browse button to browse to the folder or create a new one.
In this example, save the system in C:\Program Files\ABB Industrial
IT\Robotics IT\RobotStudio\ABB Library\Training Systems.
3 Click Next to continue to the next page.
Entering the controller key
1 Select the Virtual key check box. A virtual controller key now appears in the
Controller Key box. In this example we will use the default media pool and
RobotWare version.
2 Click Next to continue to the next page.
Entering drive keys
1 Click the Right Arrow button next to the Enter Drive key box twice to create
one drive key for each robot.
2 Click Next to continue to the next page.
Adding options
1 This system does not require any additional option keys. Click Next and
continue to the next page of the wizard.
Modifying options
When creating robot systems from real robot keys, the key sets the options. But
since we are using a virtual key, we have to set the options manually.
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6.4.9.1 A MultiMove system with two coordinated robots
Continued
To set the options necessary for a MultiMove, follow these steps:
1 Scroll down to the RobotWare / Motion Coordination 1 group and select the
MultiMove Coordinated check box.
2 Scroll down to the RobotWare / I/O control group and select the Multitasking
and the Advanced RAPID check boxes.
3 Scroll down to the DriveModule1 / Drive module application group and
expand the ABB Standard manipulator option. Select the IRB 2400 Type A
option, manipulator variant IRB 2400L Type A.
4 Scroll down to the DriveModule2 / Drive module application group and
expand the ABB Standard manipulator option. Select the IRB 1600 option,
manipulator variant IRB 1600-5/1.2.
5 Click Finish and the system will be created.
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6.4.9.2 A system with support for one robot and one positioner external axis
6.4.9.2 A system with support for one robot and one positioner external axis
Overview
In this example we will use the System Builder to create an offline system to use
in a new RobotStudio station with one IRB1600 robot and one IRBP 250D positioner
external axis.
Prerequisites
When creating systems for positioner external axes, you need the media pool and
the license key file for that specific positioner. In this example we will use a media
pool and license key file for a demo positioner.
Paths to files and folders assume that RobotStudio and the RobotWare media pool
have been installed at their default locations on Windows XP. If not, adjust the
paths accordingly.
Starting the New Controller System Wizard
To create a system like the one described above, follow these steps:
1 Click System Builder to bring up a dialog box.
2 In the dialog box, click Create New to bring up the New Controller System
Wizard.
3 Read the welcome text, and click Next to continue to the next page.
Entering the controller key
1 Select the Virtual key check box. A virtual controller key now appears in the
Controller Key box. In this example we will use the default media pool and
RobotWare version.
2 Click Next to continue to the next page.
Entering drive keys
1 Click the Right Arrow button next to the Enter Drive key box to create one
drive key for the robot.
2 Click Next to continue to the next page.
Adding options
This is where we point out the key file for the positioner.
1 Next to the Enter key box, click the browse button and select the key file.
In this example, browse to and select the file extkey.kxt in the folder
C:\Program Files\ABB Industrial IT\Robotics
IT\MediaPool\3HEA-000-00022.01.
Tip
In the MediaPool folder media pools for several standard positioners are
installed. They are named by the positioner’s article number, with a suffix
that indicates if it is configured for single-robot or MultiMove systems.
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6.4.9.2 A system with support for one robot and one positioner external axis
Continued
2 Click the Right Arrow button next to the Enter key box to add the key for the
positioner.
3 Click Next and continue to the next page of the wizard.
Modifying options
When creating robot systems from real robot keys, the key sets the options. But
since we are using a virtual key, we have to set the options manually. To set the
options necessary for a positioner, follow these steps:
1 Scroll down to the RobotWare / Hardware group and select the 709-x
DeviceNet check box.
This option is for the communication between the controller and the track
external axis.
2 Scroll down to the DriveModule1 / Drive module application group and
expand the ABB Standard manipulator option. Select the IRB 1600 option.
This option sets the robot to an IRB 1600-5/1.2.
3 Scroll down to the DriveModule1 > Drive module configuration group; select
the Drive System 04 1600/2400/260 option; expand the Additional axes
drive module group and select the R2C2 Add drive option.
a Expand the Drive type in position Z4 group and select the 753-1 Drive
C in pos Z4 option
b Expand the Drive type in position Y4 group and select the754-1 Drive
C in pos Y4 option
c Expand the Drive type in position X4 group and select the755-1 Drive
C in pos X4 option
This option adds drive modules for the positioner axes.
Note
When using the latest drive system, do the following:
Scroll down to the DriveModule1 > Drive module configuration group;
select the Drive System 09 120/140/1400/1600 Compact option; expand
the Power supply configuration group and select 1-Phase Power supply
or 3-Phase Power supply (as applicable) > Additional axes drive module
> Additional drive
a Expand the Drive type in position X3 group and select the Drive
ADU-790A in position X3 option
b Expand the Drive type in position Y3 group and select the Drive
ADU-790A in position Y3 option
c Expand the Drive type in position Z3 group and select the Drive
ADU-790A in position Z3 option
4 Click Finish and the system will be created. When starting the system in a
RobotStudio station, you have to set up the system to load a model for the
positioner and to get the motions to work properly. See Placing external axes
on page 100 for more information.
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6.4.9.3 Options settings for systems with positioners
6.4.9.3 Options settings for systems with positioners
Overview
This is an overview of the RobotWare options to set when creating a system for
positioner external axes. Note that besides setting the RobotWare options, you
must add an additonal option key for the positioner.
Media pools and option keys for the positioners
If you have the media pool and option key for your positioner, you can use these
files.
If not, media pools for standard positioners are installed with RobotStudio. The
path to these media pools in a default installation is: C.\program files\ABB Industrial
IT\Robotics IT\MediaPool. In this folder a media pool for each positioner is located.
These are named by the article number of the positioner, with a suffix that indicates
if it is configured for a single-robot or a MultiMove system.
In the Add additional options page of the System Builder, you should add the
option for the positioner by opening the mediapool folder for the positioner to add
and selecting the extkey.kxt file.
Options for positioners in single-robot systems
When adding a positioner to a single-robot system, the positioner will be added to
the same task as the robot. Below, the options to set on the Modify Options page
of the System Builder for such a system are listed:
•
RobotWare > Hardware > 709-x DeviceNet > 709-1 Master/Slave Single
•
Optionally, for using the system with ArcWare also add RobotWare >
Application arc > 633-1 Arc
•
DriveModule 1 > Drive module configuration > Drive System 04
1600/2400/260 > RC2C Add drive > 753-1 Drive C in pos Z4 > 754-2 Drive
T in pos Y4 > 755-3 Drive U in pos X4
Options for positioners in MultiMove robot systems
When adding a positioner to a MultiMove robot system, the positioner shall be
added to a task of its own (thus you also have to add a drive key for the positioner).
Below, the options to set on the Modify Options page of the System Builder for
such a system are listed:
•
RobotWare > Hardware > 709-x DeviceNet > 709-1 Master/Slave Single
•
RobotWare > Motion coordinated part 1 > 604-1 MultiMove Coordinated
Optionally, expand the MultiMove Coordinated option and select process
options for the robots.
•
Optionally, for using the system with ArcWare, add RobotWare > Application
Arc > 633-1 Arc
•
DriveModule 1 > Drive module configuration > Drive System 04
1600/2400/260 > RC2C Add drive > 753-1 Drive C in pos Z4 > 754-2 Drive
T in pos Y4 > 755-3 Drive U in pos X4. For the other drive modules, no
additional axes should be configured.
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6.5 Handle I/O
6.5 Handle I/O
Overview
The I/O system handles input and output signals to and from the controller. Below
are the parts of the system described, as well as common types of signals.
The I/O system window is used to view and set previously configured signals, and
to activate and deactivate I/O units.
The I/O system
The I/O system of a controller consists of I/O buses, I/O units and I/O signals. The
I/O buses are the controller's connections for I/O units (for instance I/O boards)
and the I/O units contain channels for the actual signals.
The I/O buses and units are displayed in the robot view, as child nodes under each
controller and the I/O signals are displayed in the I/O window.
I/O signals
I/O signals are used to communicate between the controller and external equipment,
or to change variables within a robot program.
Input signals
Input signals notify something for the controller, for instance a feeder belt can set
an input signal when it has positioned a work piece. The input signal can then be
programmed to start a specific part of the robot program.
Output signals
The controller uses output signals to notify that a specified condition has been
fulfilled. For instance, after the robot has finished its sequence, an output signal
can be set. This signal can then be programmed to start a feeder belt, update a
counter or trigger any other action.
Simulated signals
A simulated signal is a signal that is manually given a specific value that overrides
the actual signal. Thus simulated signals might be useful for testing robot programs
without activating or running equipment.
Virtual signals
Virtual signals are signals that are not configured to belong to a physical I/O unit.
Instead, they reside inside the controller's memory. A common use for virtual
signals is to set variables and store changes in a robot program.
Procedures
For using the I/O system window, see Inputs / Outputs on page 363.
For adding a signal, see Add Signals on page 373.
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6.6 Configure systems
6.6 Configure systems
Configuring system parameters
System parameters may be configured as follows:
•
To view topics, types, instances and parameters
•
To edit the parameters of an instance
•
To copy and paste instances
•
To add and delete instances
•
To load and save complete configuration files to and from controllers
When working with configurations, the following tools, see Configuration editor on
page 373, are useful:
Tool
Use
The Configuration
Editor
With the Configuration Editor you work with the types and instances
of a specific topic.
The Instance Editor With the Instance Editor, you specify the values of the parameters in
the instances of system parameter types.
Note
To edit system parameters, you must have write access to the controller.
Terms
System parameters The sum of all parameters that configure the system, these are divided
into topics and types.
Topic
A collection of parameters relating to a specific area, and the highest
level in the system parameter structure. Examples are Controller,
Communication and Motion.
Type
A set of parameters for a specific configuration task. A type can be
seen as a pattern describing the construction and properties for the
parameters included in the task. For instance, the type Motion System
defines which parameters shall be used for configuring a motion
system.
Instance
An actualization of a type, an instance is a specific set of parameters
with unique values created from a type pattern. In the Configuration
Editor, each row in the Instance list is an instance of the type selected
in the Type list.
Parameter
A property to set when configuring the robot system.
Configuration file
Contains all public parameters of a specific topic.
Viewing configurations
1 To view the topics of a controller, from the Controller tab, expand the
Configuration node for the controller.
All topics in are now displayed as child nodes to the Configuration node.
2 To view the types and instances of a topic, double-click the topic node for
the topic to view.
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The Configuration Editor is now opened, listing all types of the topic in the
Type name list. In the Instance list, each instance of the type selected in the
Type name list is displayed as row. The parameter values of the instances
are displayed in the columns of the instance list.
3 To view detailed parameter information for an instance, double-click the
instance.
The instance editor now displays the current value, restrictions and limits of
each parameter in the instance.
Editing parameters
You can either edit the parameters of one single instance, or you can edit several
instances at one time. Editing several instances at one time is useful when you
want to change the same parameter in several instances, like when moving signals
from one I/O unit to another.
1 In the Controller tab, expand the Controller and the Configuration node and
double-click the topic that contains the parameters to edit.
This opens the Configuration Editor.
2 In the Type name list of the Configuration Editor, select the type that the
parameter to edit belongs to.
The instances of the type is now displayed in the Instance list of the
Configuration Editor.
3 In the Instance list, select the instances to edit and press the Enter Key. To
select several instances at once, hold down the SHIFT or CTRL key while
selecting.
Alternatively, right-click an instance and then click Edit.
The Instance Editor is now displayed.
4 In the Parameter list of the Instance Editor, select the parameter to edit and
change the value of the parameter in the Value box.
When editing several instances at one time, the parameter values you specify
will be applied to all instances. For parameters that you do not specify any
new value, each instance will keep its existing value for that parameter.
5 Click OK to apply the changes to the configuration database of the controller.
For many parameters, the changes will not take affect until the controller is
restarted. If your changes require a restart, you will be notified of this.
You have now updated the controller's system parameters. If you are going
to make several changes, you can wait with the restart until all changes are
done.
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Adding instances
With the Configuration Editor, you can select a type and create a new instance of
it. For example, adding a new instance of the type Signal creates a new signal in
the system.
1 In the Controller tab, expand the Controller and the Configuration node and
double-click the topic that contains the type of which you want to add an
instance.
This opens the Configuration Editor.
2 In the Type name list of the Configuration Editor, select the type of which
you want to add an instance.
3 On the Controller menu, point to Configuration and click Add type (the word
type is replaced by the type you selected previously).
You can also right-click anywhere in the configuration editor and then select
Add type from the shortcut menu.
A new instance with default values is added and displayed in the Instance
Editor window.
4 If required, edit the values.
5 Click OK to save the new instance.
The values in the new instance are now validated. If the values are valid, the
instance is saved. Otherwise, you will be notified of which parameter values
to correct.
For many instances, the changes will not take affect until the controller is
restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes
require a restart of the controller, the changes will not take affect until you
do this. If you are going to make several changes, you can wait with the
restart until all changes are done.
Copying an instance
1 In the Controller tab, expand the Controller and the Configuration node and
double-click the topic that contains the instance to copy.
This opens the Configuration Editor.
2 In the Type name list of the Configuration Editor, select the type of which
you want to copy an instance.
3 In the Instance list, select one or several instances to copy.
If you select several instances and they don't have the same value for all
parameters, these parameters will have no default values in the new
instances.
4 On the Controller menu, point to Configuration and click Copy Type (the
word type is replaced by the type you selected previously).
You can also right-click the instance to copy and then select Copy Type from
the shortcut menu.
A new instance with the same values as the one you copied is added and
displayed in the Instance Editor window.
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5 Change the name of the instance. If required, also edit the other values.
6 Click OK to save the new instance.
The values in the new instance are now validated. If the values are valid, the
instance is saved. Otherwise, you will be notified of which parameter values
to correct.
For many instances, the changes will not take affect until the controller is
restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes
require a restart of the controller, the changes will not take affect until you
do this. If you are going to make several changes, you can wait with the
restart until all changes are done.
Deleting an instance
1 In the Controller tab, expand the Controller and the Configuration node and
double-click the topic that contains the type of which you want to delete an
instance.
This opens the Configuration Editor.
2 In the Type name list of the Configuration Editor, select the type of which
you want to delete an instance.
3 In the Instance list, select the instance to delete.
4 On the Controller menu, point to Configuration and then click Delete type
(the word type is replaced by the type you selected previously).
You can also right-click the instance to delete and then select Delete type
from the shortcut menu.
5 A message box is displayed, asking if you want to delete or keep the instance.
Click Yes to confirm that you want to delete it.
For many instances, the changes will not take affect until the controller is
restarted. If your changes require a restart you will be notified of this.
You have now updated the controller's system parameters. If the changes
require a restart of the controller, the changes will not take affect until you
do this. If you are going to make several changes, you can wait with the
restart until all changes are done.
Save one configuration file
The system parameters of a configuration topic can be saved to a configuration
file, stored on the PC or any of its network drives.
The configuration files can then be loaded into a controller. They are thereby useful
as backups, or for transferring configurations from one controller to another.
1 In the Controller tab, expand the Configuration node and select the topic to
save to a file.
2 On the Controller menu, point to Configuration and select Save System
Parameters.
You can also right-click the topic and then select Save System Parameters
from the shortcut menu.
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3 In the Save As dialog box, browse for the folder to save the file in.
4 Click Save.
Saving several configuration files
1 In the Controller tab, select the Configuration node.
2 On the Controller menu, point to Configuration and click Save System
Parameters.
You can also right-click the configuration node and then click Save System
Parameters.
3 In the Save System Parameters dialog box, select the topics to save to files.
Then click Save.
4 In the Browse for Folder dialog box, browse for the folder to save the files
in, and then click OK.
The selected topics will now be saved as configuration files with default
names in the specified folder.
Loading a configuration file
A configuration file contains the system parameters of a configuration topic. They
are thereby useful as backups, or for transferring configurations from one controller
to another.
When loading a configuration file to a controller, it must be of the same major
version as the controller. For instance, you cannot load configuration files from an
S4 system to an IRC 5 controller.
1 In the Controller tab, select the Configuration node.
2 On the Controller menu, point to Configuration and select Load Parameters.
You can also right-click the configuration node and then select Load
Parameters from the context menu.
This opens the Select mode dialog box.
3 In the Select mode dialog box, select how you want to combine the
parameters in the configuration file to load with the existing parameters:
If you want to
then
replace the entire configuration of the
select Delete existing parameters before
topic with the one in the configuration file. loading
add new parameters from the configura- click Load parameters if no duplicates
tion file to the topic, without modifying the
existing ones.
add new parameters from the configura- click Load parameters and replace dution file to the topic and update the exist- plicates
ing ones with values from the configuration file. Parameters that only exist in the
controller and not in the configuration file
will not be changed at all.
4 Click Open and browse to the configuration file to load. Then click Open
again.
5 In the information box, click OK to confirm that you want to load the
parameters from the configuration file.
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6 When the loading of the configuration file is finished, close the Select mode
dialog box.
If a restart of the controller is necessary for the new parameters to take affect,
you will be notified of this.
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6.7 Handle events
6.7 Handle events
Overview
An event is a message that notifies you that something has happened to the robot
system, be it merely a change in operation mode or a severe error that calls for
your immediate attention. If the event requires any action from you, this is stated
in the event.
Events are displayed in the event logs of the FlexPendant and RobotStudio.
The event log keeps you informed of system status, allowing you to:
•
view controller events.
•
filter events.
•
sort events.
•
get detailed information about an event.
•
save event log files on your PC.
•
clear event records.
Event Log list
The event log list consists of all events matching your filter settings, with the
following information for each event:
Type
The event type is an indication of the severity of the event.
Code
The event code is a number that identifies the event message.
Title
The event title is a short event description.
Category
The event category is an indication of the source of the event.
Seq. Number
The sequential number indicates the chronological order of the event.
Date and Time
Date and time is when the event occurred.
When you select an event in the list, detailed information will appear to the right.
Event type
The event type is an indication of the severity of the event.
There are three types of events:
Event type
Description
Information A normal system event, such as starting and stopping programs, change of
operating mode, motors on/off and so on.
Information messages never require any action from you, but can be useful
for error tracking, statistics collecting or monitoring user triggered event
routines.
Warning
An event that you need to be aware of, but not so severe that the process or
RAPID program needs to be stopped. Warnings, however, often indicate
underlying problems that sooner or later must be solved.
Warnings must sometimes be acknowledged.
Error
An event that prevents the robot system from proceeding. The running process or RAPID program cannot continue, but is stopped.
All errors must be acknowledged. Most errors also require some immediate
action from you in order to solve the problem.
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Note
This information is also indicated by color: blue for information, yellow for warning
and red for an error which needs to be corrected in order to proceed
Event code
The event code is a number that identifies the event message. Together with the
event date and time each event has a unique identity.
Event title
The event title is a short description of the event.
Event category
The category is an indication of the source of the event.
Category
Display
Common
All recent events.
Operational
Events related to changes in operation or operating mode.
System
Events related to the current system.
Hardware
Events related to controller hardware.
Program
Events related to the running process applications and RAPID programs.
Motion
Events related to the movement of robots or other mechanical units
.
I/O & Communication
Events related to input and output signals, serial or network communication and process buses.
User
Custom messages that have been programed into RAPID programs.
Internal
Internal low-level controller errors for ABB service personnel.
Process
Events related to Industrial Processes options., such as Spot, Arc
and Dispense.
Cfg
Errors in a configuration file.
Depending on how the system is configured, additional categories may exist.
Sequential number
The sequential number indicates the chronological order of the event; the higher
the number the more recently the event occurred.
Date and time
Date and time indicate exactly when the event occurred. Along with the event code,
this timestamp guarantees that each event has a unique identity.
Event description
When you select an event in the list, detailed information about it will be displayed
to the right. This includes a description, and when appropritate also consequences,
causes and suggested actions to solve the problem.
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6.7 Handle events
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Overview
The Event Log automatically logs all controller events once it is started. By default,
events are displayed in the chronological order specified by Seq Numbers.
Note
Any modifications to the list you see will never affect the event log of the
controller. What you see is just a copy.
Managing events
1 In the Robot View Explorer, select a system.
2 Double-click the Event Log node.
To sort events
Click the header for the column you want to sort by. To
switch between ascending and descending sorting, click
the header once again.
To filter events
In the Category list select the event category you want
displayed.
To clear the event log
Click Refresh.
This will not affect the event log of the robot controller. It
might still be impossible, however, to retrieve all events
from a cleared record once again, as the oldest ones may
have been erased from the controller hard disk due to lack
of space. It is therefore recommended to save the record
to a log file before clearing.
To save all events to a
single log file on the
computer
Check the Log to File check box.
If it remains checked, the log file will be updated with new
events as they occur.
To save events of one or Click Save and then make your category choice. Specify
several categories to files the location for the log file(s) in the Save As dialog and
on the computer
then click OK.
If you select All when selecting categories, a log file for
each event category will be created.
Retrieving controller events
To clear the list and retrieve all existing events from the robot controller:
1 Optionally, save the existing Event Log record.
2 Select whether you want the list to be updated when new events occur , or
if you are only interested in viewing events that have already occurred.
To ...
...then...
get automatic updates when new check the Auto Update check box. (Checked by
events occur
default.)
say no to automatic updates
when new events occur
clear the Auto Update check box.
3 To clear the current list, fetch and display all events that are currently stored
in the controller log files.
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7 File tab
7.1 Overview
7 File tab
7.1 Overview
Overview
The File tab contains the options to create new station, create new robot system,
connect to a controller, save station as viewer, and RobotStudio options.
The following table lists the various options, presented in different tabs, available
in the File tab:
Tabs
Description
Save / Save As
Saves a station.
Open
Opens a saved station.
Close
Closes a station.
Info
Once a station is open in RobotStudio, this tab shows the properties of
the station, and also the robot systems and library files that are part of
the open station.
Recent
Displays recently accessed stations.
New
Creates a new station. See New on page 192.
Print
Prints the contents of the active window.
Share
Shares data with others.
• Pack and Go on page 193
• Unpack and Work on page 194
• Station Viewer on page 195
Online
Connects to a controller.
• Add Controller on page 360
Imports and Exports controller.
Creates and works with robot system.
• Building a new system on page 163
• Import Options on page 389
Help
Displays information on installing and licensing RobotStudio. See Installing and licensing RobotStudio on page 40.
Options
Displays information on RobotStudio Options. See Options on page 197.
Exit
Closes RobotStudio.
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7 File tab
7.2 New
7.2 New
Creating an empty station
1 On the File tab, click New.
2 Click Empty Station, and then click Create.
A new empty station is created.
Creating a station with Robot Controller
1 On the File tab, click New.
2 Click Station with Robot Controller.
The available small, medium, large, paint and special purpose robots are
listed.
3 From the list, click to select an appropriate robot. Alternatively, click Browse
to browse for and select a system.
RobotStudio automatically creates a matching virtual controller for your
system.
4 Click Create.
Creating a station with existing Robot Controller
1 On the File tab, click New.
2 Select Station with existing Robot Controller.
3 In the System Pool drop-down list, select the folder which contains the
system you need.
The default System Pool path is
C:\User\ABB\Documents\RobotStudio\Systems.
You can also add a folder to the System Pool list. To add a folder, click Add..,
browse to the required folder, and then click Select Folder. To remove a
folder from the System Pool list, select it and then click Remove.
4 In the Systems Found list, select a system, and then click Create.
Creating a new RAPID module file
1 On the File tab, click New.
2 Click RAPID Module File.
3 Choose from the following options:
•
Click Module (Program Module) to create a blank RAPID module file.
•
Click Main Module (Program Module) to create a module with a main
routine.
•
Click Module (System Module) to create a module with attributes for
read-only, view-only and not step-in.
According to the selection you make, the created RAPID module file opens
in the RAPID editor.
For more information on managing file based RAPID modules, see Managing file
based RAPID modules on page 423.
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7 File tab
7.3.1 Pack and Go
7.3 Share
7.3.1 Pack and Go
Packing a station
1 On the File menu, click Share and select Pack & Go to open the Pack & Go
Wizard.
2 On the Welcome to the Pack & Go Wizard page, click Next.
3 On the Destination page, click Browse and specifiy the destination directory
of the package. Click Next.
To password protect your Pack & Go file, select the Password protect the
package check box. Then, specify the password. To view the password you
have typed in, select the Show password check box. When opening the Pack
& Go file, this password needs to be provided for the station to load.
4 On the Libraries page, select one of the three options. Click Next.
5 On the Systems page, select Include backups of all robot systems
checkbox. Optionally, select Include a media pool for additional options
checkbox. Click Next.
6 On the Ready to pack page, review the information and then click Finish.
7 On the Pack & Go finished page, review the results and then click Close.
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7 File tab
7.3.2 Unpack and Work
7.3.2 Unpack and Work
Unpacking a station
1 On the File menu, click Unpack & Work to open the Unpack & Work Wizard.
2 On the Welcome to the Unpack & Work Wizard page, click Next.
3 On the Select package page, click Browse and Select the Pack & Go file
to unpack and Select the directory where the files will be unpacked. Click
Next.
4 On the Controller Systems page, select the RobotWare version and click
Browse to select the path to the Media Pool. Optionally, select the check
box to automatically restore backup. Click Next.
5 On the Ready to unpack page, review the information and then click Finish.
6 On the Unpack & Work finished page, review the results and then click
Close.
Note
If the Pack & Go file was set as password-protected during creation, then that
password needs to be provided for the station to load.
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7 File tab
7.3.3 Station Viewer
7.3.3 Station Viewer
Overview
The Station Viewer can playback a station in 3D on computers that do not have
RobotStudio installed. It packages the station file together with files needed to
view the station in 3D. It can also play recorded simulations.
Prerequisites
The .NET Framework 4.0 must be installed on the playback computer.
Note
RobotStudio 64-bit edition can create 64-bit Station Viewers. However, a 64-bit
station viewer can run only on the Windows 64-bit operating system.
Creating and loading a Station Viewer
1 To create a Station Viewer, on the File menu, click Share and select Save
Station as Viewer
2 Specify a file name and save as .exe file.
•
Select the option Show comments on startup and add text in the box
to view the comment when the Station Viewer is started.
•
To save the simulation as Station Viewer, go to the Simulation Control
group, click Play, and then select Record to Viewer. For more
information, see Running a simulation on page 342.
Note
Record to viewer is disabled when Free Run mode is enabled.
3 To load a Station Viewer, double-click the package (.exe) file on the target
computer.
The results are displayed in the Output window and the embedded station
file is automatically loaded and presented in a 3D view.
Configuring user settings of a Station Viewer
To configure the user settings of a Station Viewer, on the File menu, click Options.
Command Buttons
Apply
Click this button to save all options in the current page.
Reset
Click this button to reset to the settings you had before this
session all values that you have changed on the current page.
Default
Click this button to reset to their default values all settings on
the current page.
Options:General:Appearance
Select application language Select the language to be used.
The default language is the same as that of the target user's
operating system if available, otherwise it is English.
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7.3.3 Station Viewer
Continued
Select color theme
Select the color to be used.
Options:General:Graphics
Background color
Select the color from the color theme, or from the color stored
in the stations.
Simulation
When you run a simulation, the movements and visibility of objects are recorded.
This recording is optionally included in the Station Viewer.
Simulation control buttons are enabled when the Station Viewer contains a recorded
simulation.
Following are the Simulation control buttons:
Play
Starts or resumes simulation playback
Stop
Stops simulation playback
Reset
Resets all objects to their initial state and process time display to zero
Run mode
Select to run the simulation once or continuously
Process time
Displays the current simulation time
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7 File tab
7.4 Options
7.4 Options
Common buttons
Apply
Click this button to save all options in the current page.
Reset
Click this button to reset to the settings you had before this
session all values that you have changed on the current page.
Default
Click this button to reset to their default values all settings on
the current page.
Options:General:Appearance
Select application language
Select the language to be used.
Select color theme
Select the color to be used.
Default scale for zoomable Defines the default scale to use for windows that are zoomable,
windows
for example, RAPID Editor, RAPID Data Editor and Configuration Editor.
Show ScreenTips
Select this check box to view ScreenTips.
Display Position Edit
boxes with
Red/Green/Blue background
Select the check box if you want to display the position boxes
in the modify dialog boxes with colored background. Default
value: selected.
Group related document Select this check box to group related document window under
windows under one tab one tab. Modifying this option requires a restart for the changes
to take effect.
Restore hidden dialogs
and messages
Select this check box to restore dialogs or messages which
you may have hidden while using RobotStudio.
Options:General:Licensing
View installed licenses
Click to view the licenses listed by feature, version, type,
expiration date and status.
Activation Wizard
Click to activate RobotStudio license.
RobotStudio user experience
program
• I want to help improve
RobotStudio
• I do not want to participate right now
For RobotStudio Basic users, it is mandatory to participate
in the user experience report.
For RobotStudio Premium users, you can choose whether
or not to participate in the user experience report .
Options:General:Units
Quantity
Select the quantity for which you want to change the units.
Unit
Select the unit for the quantity.
Display decimals
Enter the number of decimals that you want to be displayed.
Edit decimals
Enter the number of decimals that you want when modifying.
Options:General:Advanced
Number of undo/redo
steps
The number of operations that can be undone or redone.
Lowering this value can decrease memory usage.
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7.4 Options
Continued
Warn about running Virtu- Warns of orphaned VC processes.
al Controller processes on
startup
Show acknowledge dialog Warns when deleting objects.
box when deleting objects
Show acknowledge dialog Warns when deleting targets and move instructions.
box when deleting targets
and corresponding move
instructions
Bring the output window Select this check box to bring the output window to front if an
to front if an error meserror message is displayed
sage is displayed
Options:General:Files & Folders
User Project Folder
Enter the path to your project folder. This will be the folder
displayed in the open and save dialog boxes in RobotStudio.
...
To browse for your project folder, click the browse button.
Automatically create docu- Select this check box to enable the creation of individual subment subfolders
folders for document types.
Enable Autosave
Select the check box to automatically save the station with
defined intervals. Default value: cleared
Interval
Specify the interval between the savings when using Autosave
in this box.
Clear Recent Stations and Clears the list of recently accessed stations and controllers
Controllers
Document Locations
Launches the Document Locations dialog box. For more information, see The Documents window on page 63.
Options:General:Screenshot
Entire application window Select this option to capture the entire application.
Active document window Select this option to capture the active document window,
typically the graphics window.
Copy to clipboard
Select this check box to save the captured image to the system
clipboard.
Save to file
Select this check box to save the captured image to file.
Location
Specify the location of the image file. The default location is
the "My Pictures" system folder.
...
Browse for the location.
File name
Specify the name of the image file. The default name is "RobotStudio" to which is added a date.
The file suffix list
Select the desired file format. The default format is JPG.
Options:General:Screen Recorder
Framerate
Specify the framerate in frames per second.
Start recording after
Select this option to start recording after the specified time.
Stop recording after
Select this option to stop recording after the specified time.
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7.4 Options
Continued
Resolution - Same as win- Select this option to use the same resolution as in the graphics
dow
window.
Resolution - Limit resolu- Select this option to scale down the resolution as per the
tion
Maximum Width and Maximum Height you specify.
Maximum width
Specify the maximum width in pixels.
Maximum height
Specify the maximum height in pixels.
Video compression
Select the video compression format.
Note that DivX format is not supported.
File name and Output file Enter a file name and a file format. The default format is WMV.
format
You can also save the output format as MP4. The recommended
format is MP4.
Options:Robotics:RAPID Editor
Show line numbers
Select this check box to view line numbers in the RAPID editor
Show ruler
Select this check box to show the ruler in the RAPID editor
Show whitespace
Select this check box to show whitespace characters in the
RAPID editor
Wrap long lines
Select this check box if you want to wrap long lines.
Convert tabs to spaces
Select this check box to convert tabs to spaces in the RAPID
editor
Tab size
Specify the number of spaces for a Tab press.
Text styles
Specify the appearance of the various text classes.
Text color
Specifies the text color of the RAPID editor.
Background color
Specifies the background color of the RAPID editor.
Bold
Select this check box for bold-face fonts in the RAPID editor.
Italic
Select this check box for italicized fonts in the RAPID editor.
Options:Robotics:RAPID Profiler
Default RAPID log file
Specify the name of the default RAPID log file.
Always ask for filename
Select this check box to manually specify the file name of the
log file always.
Open analysis when log- Select this check box to open the analysis after the log is made.
ging is stopped
Options:Robotics:Graphical Programming
Show dialog when warn- Select this check box if you want RobotStudio to display a
ing for globally defined
warning when there are workobjects with the same name that
workobjects
have been declared as in other tasks. Default value: selected.
Show synchronize dialog Select this check box if you want the synchronize dialog box
box after loading program to be displayed when you have loaded a program or a module.
/module
Default value: selected.
Show notification that de- Select this check box if you want to be notified that wobj0
fault data is used
and/or tool0 is active and will be used in the current action.
Default value: selected.
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7.4 Options
Continued
Set as active when creat- Select this check box if you want newly created tooldata to be
ing tooldata
set as active. Default value: selected.
Set as active when creat- Select this check box if you want newly created workobjects
ing workobjects
to be set as active. Default value: selected.
AutoPath
Specify the maximum gap allowed when creating an AutoPath.
Options:Robotics:Synchronization
Use default synchroniza- Converting data, such as target to Workobject, shall use the
tion locations
default behavior for synchronization locations. Default value:
selected.
Show default synchroniza- Notifies of the behavior above. Default value: selected.
tion locations notification
Declaration default locations
Specify the locations for corresponding objects when synchronizing to the VC.
Options:Robotics:Mechanism
Approach Vector
Select the approach vector. Default value: Z.
Travel Vector
Select the travel vector. Default value: X.
Enable configuration
check for jump to target/move instruction
Select this check box if you want to enable the configuration
check configurations when jumping to target or move instructions. When selected and a target does not have a validated
configuration assigned, you will be asked to set one. When
cleared, the configuration closest to the current one is used.
Default value: selected.
Options:Robotics:Virtual Controller
Always on top
Select this check box if you want to have the virtual FlexPendant always on top. Default value: selected.
Enable transparency
Select this check box if you want parts of the virtual FlexPendant to be transparent. Default value: selected.
Logging
When the controller is warm started,
• Select this check box to log the console output to "console.log" in the controller directory
• Select this check box to log the console ouput to a console window
Automatically open virtual Select this check box to automatically open the virtual Operator
Operator Window
Window. Default value: Enabled.
Options:Online:Authentication
Recent Users
Lists the recent users.
Remove/Remove All
Click these buttons to remove one or all recent users, respectively.
Enable Automatic Logoff Select the check box if you want to log off automatically.
Timeout
Determines the length of the session before being automatically
logged off.
Options:Online:Online Monitor
Update Rate (s)
Specifies the update interval.
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7.4 Options
Continued
Revolute Joint Limits Sets the revolution limit for joints.
Linear Joint Limits
Sets the linear limit for joints.
Singularities
Sets the singularities.
Options:Graphics:Appearance
Anti-aliasing
Move the slider to control the multisampling level used to
smooth jagged edges. The available options are hardware dependent. RobotStudio must be re-started for this setting to take
effect.
Advanced lighting
Select the check box to enable advanced lighting by default.
Perspective
Click this option to view the perspective view of the object by
default.
Orthographic
Click this option to view the orthographic view of the object by
default.
Custom background color Click the colored rectangle to change default background color.
Show floor
Select the check box if you want the floor (at z=0) to be displayed by default. Change the floor color by clicking the colored
rectangle. Default values: selected.
Transparent
Select the check box if you want the floor to be transparent by
default. Default values: selected.
Show UCS Grid
Select the check box if you want the UCS grid to be displayed.
Default value: selected.
Grid Space
Change the UCS grid space in the X and y coordinate directions
by entering the requested value in the box. Default value: 1000
mm (or equivalent in other units).
Show world coordinate
system
Select the check box if you want the coordinate systems to be
displayed. Default value: selected.
Show navigation and se- Select this check box to have the navigation and selection
lection buttons
buttons on the graphics window.
The settings you make take effect when creating a new station or when selecting
Default View Settings from the Settings menu of the View tab of the Graphics
Tools ribbon.
Options:Graphics:Performance
Detail level
Select if the detail level is to be Auto, Fine, Medium or Coarse.
Default value: Auto.
Render both sides
Select the check box if you want to ignore the back-facing triangles. Default value: selected.
Culling back-facing triangles improves the graphics performance but may give unexpected display if surfaces in models
are not faced correctly.
Cull objects smaller than Select the size in pixels under which objects will be disregarded. Default value: 2 pixels.
The settings you make here are generic for all objects in RobotStudio. With the
Graphic Appareance dialog box you can, however, override some of these settings
for single objects.
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7.4 Options
Continued
Options:Graphics:Behavior
Navigation
Select a navigational activity and then specify the mouse buttons to be used for the selected navigational activity.
Navigation sensitivity
Select the navigation sensitivity when using the mouse movements or navigation buttons by clicking the bar and dragging
it into position. Default value: 1.
Selection radius (pixels)
Change the selection radius (that is, how close the mouse
cursor click must be to an item to be selected) by entering the
requested pixel value in the box. Default value: 5.
Selection highlight
Set if the selected object shall be distinguished in the Graphics
window by a color, by an outline or not at all. Default value:
color.
Highlight color
Click the colored rectangle to change the highlight color.
Activate selection preview Select the check box to enable temporarily highlighting of items
that may be selected when the mouse cursor passes over them.
Default value: selected.
Show local coordinate
system for selected objects
Select the check box to show the local coordinate system for
the selected objects. Default value: selected.
Options:Graphics:Geometry
Detail Level
Specify the level of detail required when importing geometries.
Select Fine, Medium or Coarse as required.
Options:Simulation:Collision
Perform collision detection
Select if collision detection is to be performed during simulation
or always. Default value: always.
Pause/stop simulation at Select this check box if you want the simulation to stop at a
collision
collision or at a near miss. Default value: cleared.
Log collisions to Output
window
Select this check box if you want the collisions to be logged to
the output window. Default value: selected.
Log collisions to file:
Select this check box if you want to log the collisions to a file.
Browse for the file to log in by clicking the browse button. Default value: cleared.
Enable fast collision detec- Select this check box to enhance the performance by detecting
tion
collisions between geometrical bounding boxes instead of
geometrical triangles. This might result in falsely reported collisions, since the triangles are the true geometry and the
bounding boxes always are larger. All true collisions will,
however, be reported. The larger the object, the greater the
number of false collisions that are likely to be detected.
View
Click this button to open the log file specified in the file box in
Notepad.
Clear
Click this button to delete the log file specified in the file box.
...
Click this button to browse for the file in which you want to log
the collisions.
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7.4 Options
Continued
Options:Simulation:Virtual Time
Virtual Time mode- Free
run
This option makes RobotStudio always use the free run mode.
Simulations created using the Smart Component are now
supported with VC in this mode. As a result, FlexPendant and
ScreenMaker applications can be executed on the FlexPendant
together with Smart Component simulations.
Virtual Time mode - Time This option makes RobotStudio always use the time slice mode.
Slice
Run time slice in parallel When simulating a large number of controllers (such as ten
for multiple controllers
controllers), this option may increase performance by utilizing
multiple CPU cores.
This option is hardware dependent and hence may give different results depending on the computer used.
Options:Simulation:Accuracy
Simulation speed
Sets the simulation speed relative to real time. You can define
the simulation speed to a maximum of 200%
As fast as possible
Select this check box to run the simulation as fast as possible.
When you select this option, the simulation speed slider is
disabled.
Simulation timestep
Specifies the simulation timestep.
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8 Home tab
8.1 Overview
8 Home tab
8.1 Overview
The Home tab
The Home tab contains the controls required for building stations, creating systems,
programming paths and placing items.
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8 Home tab
8.2 ABB Library
8.2 ABB Library
About this button
With this button, you can choose robots, positioners and tracks from their respective
galleries.
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8 Home tab
8.3 Import Library
8.3 Import Library
About this button
With this button, you can import equipment, geometries, positioners, robots, tools
and training objects to your station libraries.
Importing a library
Use this procedure for importing library files to a station:
1 On the Home menu, click Import Library and select one of the following
controls:
•
Equipment
•
User Library
•
Documents
•
Locations
•
Browse for Library
Note
You can also import component xml files (*.rsxml) to your station.
2 Click Equipment to import predefined ABB mechanism libraries.
3 Click User Library to select the user defined libraries.
4 Click Documents to open the Documents window. See The Documents
window on page 63
5 Click Locations to open the Document Locations window. See Document
Locations window on page 68.
6 Click Browse for Library to select the saved library files.
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8 Home tab
8.4.1 Robot System
8.4 Robot System
8.4.1 Robot System
About this button
With the Robot System button, you can either create a system from layout or
template, choose an existing system, or select a system from a robot gallery and
setup a conveyor tracking mechanism.
Creating a system from layout
1 Click From Layout to bring up the first page of the wizard.
2 In the Name box, enter the name of the system.
3 In the Location box, enter the path to the folder where the system will be
stored. Alternatively, click Browse and browse to the folder.
4 In the Media Pool box, enter the path to the media pool. Alternatively, click
Browse and browse to the folder.
5 In the RobotWare Version list, select the version of RobotWare you want to
use.
6 Click Next.
7 In the Mechanisms box, select the mechanisms that you want to include in
the system.
8 Click Next.
The wizard now proposes a mapping of the mechanisms to a specific motion
task, in accordance with the following rules:
•
Only one TCP robot is allowed per task.
•
Up to six motion tasks may be added, but only four TCP robots can be
used, and they must be assigned to the first four tasks.
•
The number of tasks may not exceed the number of mechanisms.
•
If the system contains one TCP robot and one external axis, they will
be assigned to the same task. It is, however, possible to add a new
task and assign the external axis to it.
•
If the system contains more than one TCP robot, any external axes will
be assigned to a separate task. It is, however, possible to move them
to other tasks.
•
The number of external axes in a task is limited by the number of
available drive modules in the cabinet (one for large robots, two for
medium, three for small).
If only one mechanism was selected in the previous page, this page will not
be shown.
Tasks can be added and removed using the respective buttons; mechanisms
can be moved up or down using the respective arrows. To map the
mechanisms to tasks, follow this step:
9 Optionally, make any edits in the mapping, and then click Next.
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8.4.1 Robot System
Continued
The System Option page appears.
10 On the System Option page, you have the option to align Task Frame(s) with
the corresponding Base Frame(s).
•
For single robot system, select the checkbox to align task frame with
base frame:
•
For MultiMove Independent system, select the check box to align task
frame with base frame for each robot.
•
For MultiMove Coordinated system, select the robot from the drop
down list and select the check box to align task frame with base frame
for the selected robot.
11 Verify the summary and then click Finish.
If the system contains more than one robot, the number of tasks and the
baseframe positions of the mechanism should be verified in the System
Configuration window.
Adding a template system
1 Click From Template to bring up a dialog box.
2 In the Select Template System list, either select an appropriate template or
click Browse and browse to one.
3 In the Libraries group, select whether to import libraries or to use the existing
station libraries.
4 In the System group, enter a name and location, and then click OK.
Adding an existing system
1 Click Existing to bring up a dialog box.
2 In the Select System Pool list, select a folder.
3 In the Systems Found list, select a system.
4 In the Libraries group, select whether to import libraries or to use the existing
station libraries.
5 Click OK.
Selecting a system from a robot gallery
1 Click Quick System to bring up a gallery, and then click the appropriate
robot.
Setting up a conveyor
1 Click Setup.
2 In the Part Sequence tab, select Part from Available Parts.
The right arrow button is enabled.
3 Click right arrow button to move the Part to Parts moved by Conveyor list.
4 Click up and down arrow buttons to move the selected part in Parts moved
by Conveyor list.
5 In the Part Tracking tab, select Part from Parts moved by Conveyor list.
6 Select CNV1 from the Mechanical Unit list.
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8.4.1 Robot System
Continued
7 Select a workobject from the Workobject list.
8 Click Add. The workobject appears in the list.
If the same workpiece is tracked by more than one robot, add a pair of
workobject for each robot that tracks the workpiece. This procedure has to
be repeated for each workpiece that should be tracked.
9 Click OK.
10 Activate the Conveyor Mechanical Unit (CNV1). See Activate Mechanical
Units on page 341
Removing objects from conveyor
1 Click Setup.
The Conveyor Setup dialog box appears.
2 In the Part Sequence tab, select Part from the Parts moved by Conveyor
list
The left arrow button is anabled.
3 Click left arrow to remove the part from the Parts moved by Conveyor list
to Available Parts list.
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8.4.2 External Axis Wizard
8.4.2 External Axis Wizard
Overview
The ABB IRC5 controller is capable of controlling a vast number of mechanical
units other than the ABB robot manipulator. Some external equipment such as
workpiece positioners and robot tracks are standard ABB equipment for which
ABB supplies and maintains controller system configuration files. But in many
situations there is a need for customized external equipment.
It is possible to use standard ABB motor units and gear units in customized external
equipment. The configuration file of the motor unit or gear unit in isolation is
supplied and maintained by ABB. The External Axis Wizard tool simplifies the
controller configuration for different combinations of motor units and gear units in
customized mechanical units.
Mechanism modeling functionality in RobotStudio makes it is possible to define
custom kinematic mechanisms. The External Axis Wizard lets you specify
mechanisms to include in the system. First, connect and configure each axis in a
mechanism to a corresponding motor unit or gear unit. Then, the template
configuration files are used to assemble a complete system configuration according
to specification.
Note
The External Axis Wizard can be downloaded from the RobotApps website. To
access the RobotApps website, visit www.abb.com/roboticssoftware.
Limitation
For IRC5P systems (used for painting), the External Axis Wizard supports only up
to three external axes.
Prerequisites
•
Build the station, and import or model the geometry of the mechanism. For
information about creating a new station, see Workflow of building a station
on page 77.
•
Use the Mechanism Modeling functionality to define custom kinematic
mechanisms. For more information, see Create Mechanism on page 319.
•
Add a virtual controller to the station, and include additional drives
corresponding to the axes of the mechanism to the controller system.
•
The robot will not be attached to the mechanism. You must manually attach
the robot to the external axis after successful configuration by the External
Axis Wizard.
Using the External Axis Wizard
1 From the Robot System menu, click External Axis Wizard.
The first page of the wizard appears. It lists the the previously defined
mechanisms (including robots) in the Mechanisms box.
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8.4.2 External Axis Wizard
Continued
2 From the Mechanisms box, select the mechanisms to include in the system.
•
The mechanism model must be built in such a way that a kinematics
model can be created. The joint chain must be defined such that it can
be described by Denavit-Hartenberg parameters. The mechanism
model must sometimes be modified to be able to keep the flange in
the desired position. This can be done automatically by the External
Axis Wizard, by adding a locked axis.
•
For adding an additional locked axis, when prompted, click Ok.
This is a dummy axis with frame definition. This dummy axis is added
to the controller configuration and also to the RobotStudio mechanism.
You cannot jog this additional axis.
3 Click Next.
The mechanisms along with their joints are listed.
4 Configure the Mechanical Unit based on the following information. The name
of the mechanism in RobotStudio corresponds to the mechanical unit of the
motion configuration.
•
Select the drive module (DM1 - DM4) to use for the mechanical unit.
If the mechanism has more than three joints, or, if there are several
external mechanisms which are to be part of the configuration, then
you need to use additional drive modules. In such cases, before using
the External Axis Wizard, configure the controller system with the
appropriate number of drive modules.
•
Optionally, you can use an Activation Relay by selecting the
corresponding check box.
For more information, see Technical reference manual - System
parameters (3HAC17076-1).
•
For two axis positioners with rotating axes, where the two axes are in
series, you can optionally select the Error Model check box.
Mechanisms defined with the error model can be calibrated with the
FlexPendant using the standard four point method for each axis. This
will compensate for deviations present in the real mechanisms.
•
You can configure two mechanical units to share a drive module.
To share the drive module with a mechanical unit, select that
mechanical unit in the Common Drive list. The list shows all
mechanisms (except TCP robot) with the same number of joints as the
selected one. The joints of the mechanical units use the same logical
axis and drive module. Note that the common drive option is not
available unless an activation relay is chosen for the mechanical unit.
This ensures that two mechanical units sharing a drive cannot be
activated at the same time.
5 Configure the joint based on the following information.
•
For each joint select the Motor Unit. You can select a motor unit (MU),
or a gear unit (MTD), or an interchange unit (MID). The list is populated
with the standard motor and gear units provided by ABB.
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8.4.2 External Axis Wizard
Continued
Your choice will affect the capacity and cycle time of the external axis.
•
Electronically linked motors are two motor units that drive the same
axis. To link a motor unit to another one electronically, select the
respective joint in the Follow list.
•
The Drive Unit list is populated with the available drive units of the
system. Each joint will be represented by its selected drive unit.
•
You can configure Logical Axis, Transmission, Link, Board and Node
according to your needs.
For more information, see Technical reference manual - System
parameters (3HAC17076-1).
Note
Default values are given for all attributes, except Motor Unit. However, you
must review and change to the correct parameters to give a valid
configuration.
6 Click Next.
The Finish page comes up.
7 To save the configuration to a file, click Save.
The configured kinematics of external axis devices are saved to a
configuration file.
8 To load the saved configuration to the system on exiting from the wizard,
select the Load Configuration to System check box.
9 Click Finish to exit the wizard.
Use the saved configuration files to assemble a complete controller system
configuration according to specification. When a system is configured, the MOC.cfg
file with a subset for the external equipment is saved and a virtual controller is
started for verification.
Note
All mechanisms which have been used in this configuration will be disconnected
from the library. To maintain these changes in a library file (.rslib), you need to
manually save it. This is because the External Axis Wizard may have automatically
adjusted the mechanisms to enable them to be configured.
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8.5 Import Geometry
8.5 Import Geometry
Importing geometry
1 On the Home menu, click Import Geometry and select one of the following
controls:
•
User Geometry
•
Browse for Geometry
2 Click User Geometry to select the user defined geomtery.
3 Click Browse for Geometry to browse to the folder where the geometry is
located.
For predefined geometries, click the Geometry icon to the left in the dialog
box.
4 Select the required geometry and click Open.
If you want the geometry to move with another object, attach it to the
requested object, see Attach to on page 450.
To modify the detail level for import of geometries, see Options on page 197.
Note
The Modeling tab also contains the Import Geometry option.
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8.6.1 Frame
8.6 Frame
8.6.1 Frame
Creating a frame
1 Click Frame.
2 In the dialog box, specify the positions for the frame.
Reference
Select the Reference coordinate system to which all positions or points will be related.
Frame Position
Click in one of these boxes, and then click the frame position in the graphics window to transfer the values to the
Frame Position boxes.
Frame Orientation
Specify the coordinates for the frame orientation.
Set as UCS
Select this check box to set the created frame as the user
coordinate system.
Note
The Modeling tab also contains the Frame option.
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8.6.2 Frame from Three Points
8.6.2 Frame from Three Points
Creating a frame from three points
1 Click Frame from Three points to bring up a dialog box.
2 Decide how you want to specify the frame:
To specify the frame using
Select
X, Y and Z coordinates, a point on the X Position
axis and a point in the X-Y plane
two points on the X axis and one point on Three Point
the Y axis
3 If you select Position:
•
Enter the Position for the object.
•
Enter the Point on X axis for the object.
•
Enter the Point on X-Y plane for the object.
•
Click Create.
4 If you select Three Point:
•
Enter the First Point on X axis for the object. This is the point closest
to the frame’s origin.
•
Enter the Second Point on X axis for the object. This is the point further
away in the positive X direction.
•
Enter the Point on Y axis for the object.
•
Click Create.
The Create Frame From Three Points dialog box
Position
Select this option if you want to create the frame by using a
position and two points.
Frame Position
Click in one of these boxes, and then click the frame position
in the graphics window to transfer the values to the Frame
Position boxes.
Point on X axis
Click in one of these boxes, and then click the point position
in the graphics window to transfer the values to the Point on
X axis boxes.
Point on X-Y plane
Click in one of these boxes, and then click the point position
in the graphics window to transfer the values to the Point on
X-Y plane boxes.
Three Point
Select this option if you want to create the frame by using three
points.
First Point on X axis
Click in one of these boxes, and then click the point position
in the graphics window to transfer the values to the First Point
on X axis boxes.
Second Point on X axis
Click in one of these boxes, and then click the point position
in the graphics window to transfer the values to the Second
Point on X axis boxes.
Point on Y axis
Click in one of these boxes, and then click the point position
in the graphics window to transfer the values to the Point on
Y axis boxes.
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8.6.2 Frame from Three Points
Continued
Set as UCS
Select this check box to set the created frame as the user coordinate system.
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8.7 Workobject
8.7 Workobject
Creating a workobject
1 On the Home tab, in the Path Programming group, click Other, and then
click Create Workobject.
This opens the Create Workobject dialog box.
2 In the Misc Data group, enter the values for the new workobject.
3 In the User Frame group, do one of the following:
•
Set the position of the user frame by entering values for the Position
x,y,z and the Rotation rx, ry, rz for the workobject by clicking in the
Values box.
•
Select the user frame by using the Frame by points dialog box.
4 In the Object Frame group you can reposition the object frame relative to
the user frame by doing any of the following:
•
Set the position of the object frame by selecting values for Position x,
y, z by clicking in the Values box.
•
For the Rotation rx, ry, rz, select RPY (Euler XYX) or Quaternion, and
enter the rotation values in the Values dialog box.
•
Select the object frame by using the Frame by points dialog box.
5 In the Sync Properties group, enter the values for the new workobject.
6 Click Create. The workobject will be created and displayed under the Targets
node under the robot node in the Paths&Targets browser.
The Create Workobject dialog box
Name
Specify the name of the workobject.
Robot holds workobject
Select whether the workobject is to be held by the robot. If you
select True, the robot will hold the workobject. The tool can
then either be stationary or held by another robot.
Moved by mechanical unit Select the mechanical unit that moves the workobject. This
option is applicable only if Programmed is set to False.
Programmed
Select True if the workobject is to use a fixed coordinate system, and False if a movable (that is, external axes) will be used.
Position x, y, z
Click in one of these boxes, and then click the position in the
graphics window to transfer the values to the Position boxes.
Rotation rx, ry, rz
Specify the rotation of the workobject in the UCS.
Frame by points
Specify the frame position of the user frame.
Position x, y, z
Click in one of these boxes, and then click the position in the
graphics window to transfer the values to the Position boxes.
Rotation rx, ry, rz
Specify the rotation of the workobject.
Frame by points
Specify the frame position of the object frame.
Storage type
Select PERS or TASK PERS. Select the Storage TypeTASK
PERS if you intend to use the workobject in multimove mode.
Module
Select the module in which to declare the workobject.
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8.8 Tooldata
8.8 Tooldata
Creating tooldata
1 In the Layout browser, make sure the robot in which to create the tooldata
is set as the active task.
2 On the Home tab, in the Path Programming group, click Other, and then
click Tooldata.
This opens the Create Tooldata dialog box.
3 In the Misc Data group:
•
Enter the Name of the tool.
•
Select whether the tool is to be held by the robot in the Robot holds
tool list.
4 In the Tool Frame group:
•
Define the Position x, y, z of the tool.
•
Enter the Rotation rx, ry, rz of the tool.
5 In the Load Data group:
•
Enter the Weight of the tool.
•
Enter the Center of gravity of the tool.
•
Enter the Inertia of the tool.
6 In the Sync Properties group:
•
In the Storage type list, select PERS or TASK PERS. Select TASK
PERS if you intend to use the tooldata in MultiMove mode.
•
In the Module list, select the module in which to declare the tooldata.
7 Click Create. The tooldata appears as a coordinate system in the graphics
window.
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8.9.1 Teach Target
8.9 Target
8.9.1 Teach Target
Teaching a target
To teach a target, follow these steps:
1 In the Layout browser, select the workobject and tool for which you want to
teach the target.
2 Jog the robot to the preferred position. To jog a robot linearly, its VC must
be running.
3 Click Teach Target.
4 A new target will be created in the browser, under the active workobject node.
In the graphics window a coordinate system will be created at the TCP
position. The configuration of the robot at the target will be saved.
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8.9.2 Create Target
8.9.2 Create Target
Creating a target
1 In the Layout browser, select the workobject in which you want to create the
target.
2 Click Create Target to bring up a dialog box.
3 Select the Reference coordinate system you want to use to position the
target:
If you want to position the target
Select
absolute in the world coordinate system World
of the station
relative to the position of the active
workobject
Work Object
in a user-defined coordinate system
UCS
4 In the Points box, click Add New and then click the desired position in the
graphics window to set the position of the target. You can also enter the
values in the Coordinates boxes and click Add.
5 Enter the Orientation for the target. A preliminary cross will be shown in the
graphics window at the selected position. Adjust the position, if necessary.
To create the target, click Create.
6 If you want to change the workobject for which the target is to be created,
expand the Create Target dialog box by clicking the More button. In the
WorkObject list, select the workobject in which you want to create the target.
7 If you want to change the target name from the default name, expand the
Create Target dialog box by clicking the More button and entering the new
name in the Target name box.
8 Click Create. The target will appear in the browser and in the graphics
window.
Note
The created target will not get any configuration for the robot axes. To add the
configuration values to the target, use either ModPos or the Configurations
dialog box.
If using external axes, the position of all activated external axes will be stored
in the target.
The Create Target dialog box
Reference
Select the reference coordinate system to which all positions
or points will be related.
Position
Click in one of these boxes, and then click the position in the
graphics window to transfer the values to the Position boxes.
Orientation
Specify the orientation of the target.
Add
Click this button to add a point and its coordinates to the Points
list.
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8.9.2 Create Target
Continued
Modify
Click this button to modify an already defined point, after you
have selected it in the Points list and entered new values.
Points
The target points. To add more points, click Add New, click
the desired point in the graphics window, and then click Add.
More/Less
Click this button to expand or collapse parts of the create target
dialog box.
Target name
Here you can change the name of the target you are creating.
It is visible only when the create target dialog box is expanded.
Workobject
Here you can change the workobject in which the target is to
be created. It is visible only when the create target dialog box
is expanded.
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8.9.3 Create Jointtarget
8.9.3 Create Jointtarget
Creating a jointtarget
1 Click Create Jointtarget to bring up a dialog box.
2 If you want to change the default name of the jointtarget, enter the new name
in the Name box.
3 In the Axes Values group, do as follows:
•
For the Robot axes, click the Values box and then click the down arrow.
The Joint Values dialog box will be displayed. Enter the joint values
in the boxes and click Accept.
•
For the Joint axes, click the Values box and then click the down arrow.
The Joint Values dialog box will be displayed. Enter the joint values
in the boxes and click Accept.
4 Click Create. The jointtarget will appear in the browser and in the graphics
window.
The Create Jointtarget dialog box
Name
Specify the name of the jointtarget.
Robot axes
Click the Values list, enter the values in the Joint values dialog
box and click Accept.
External axes
Click the Values list, enter the values in the Joint values dialog
box and click Accept.
Storage Type
Select the Storage TypeTASK PERS if you intend to use the
jointtarget in multimove mode.
Module
Select the module in which you want to declare the jointtarget.
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8.9.4 Create Targets on Edge
8.9.4 Create Targets on Edge
Overview
Targets on Edge creates targets and move instructions along the edges of the
geometric surface by selecting target points in the graphics window. Each point
on a geometric edge has certain properties that can be used to position robot
targets relative to the edge.
Creating targets on edge
1 On the Home tab, click Target and select Create Targets on Edge.
The Targets on Edge dialog box appears.
Note
The selection mode in graphics window is automatically set to Surface,
and the snap mode is set to Edge.
2 Click on the surface of the body or part to create target points.
The closest point on the adjacent edge is calculated and added to the list
box on as target points Point 1, Point 2 ....
Note
When an edge is shared between two surfaces, the normal and tangent
directions depend on the surface selected.
3 Use the following variables to specify how a target is related to a point on
the edge.
Select...
to...
Vertical offset
specify the distance from the edge to the target in the
surface normal direction.
Lateral offset
specify the distance from the edge to the target perpendicular to the edge tangent.
Approach angle
specify the angle between the (inverse) surface normal
and the approach vector of the target.
Reverse travel direction specify if the travel vector of the target is parallel or inversely parallel to the edge tangent.
Note
For each target point, a preview of the approach and travel vectors are
displayed as arrows and as a sphere representing the point on the edge
in the graphics window. The preview of the arrows are updated dynamically
once the variables are modified.
4 Click Remove to remove the target points from the list box.
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8.9.4 Create Targets on Edge
Continued
5 Click More to expand the Create Targets on Edge dialog box and to choose
the following advanced options:
Use...
to..
Target name
change the target name from the default name to a new
user defined name
Task
select the task for which to add targets.
By deafult, active task in the station is selected.
Workobject
select the workobject for which you want to create the
targets on edge
Insert Move Instructions create Move instructions in addition to targets, which
in
will be added to the selected path procedure.
The active process definition and process template will
be used.
6 Click Create.
The target points and Move instructions (if any) are created and are displayed
in the Output window and graphics window.
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8.10 Empty Path
8.10 Empty Path
Creating an empty path
1 In the Paths&Targets browser, select the folder in which you want to create
the path.
2 Click Empty Path.
3 To set the correct motion properties for the targets, select the active process
in the Change Active Process box in the Elements toolbar.
4 If the active template is set to MoveAbsJoint, then:
•
A target that is dragged into a path will be converted into a jointtarget
(recognized by a different icon on in the browser).
•
Jointtargets and their instructions can only use wobj0 and tool0.
•
One target can not be used as different types, for example, MoveJoint,
but must be deleted and re-created.
•
When the target has been synchronized with the virtual controller, the
jointtarget values will be calculated and inserted in the RAPID program.
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8.11 AutoPath
8.11 AutoPath
Overview
AutoPath helps in generating accurate paths (linear and circular) based on CAD
geometry.
Prerequisites
You need to have a geometric object with edges, curves, or both.
Creating a path automatically
AutoPath feature can create paths from curves or along the edges of a surface.
To create a path along a surface use selection level Surface, and to create a path
along a curve, use selection level Curve. When using Selection level Surface, the
closest edge of the selection will be picked for inclusion in the path. An edge can
only be selected if connected to the last selected edge.
When using Selection level Curve, the selected edge will be added to the list. If
the curve does not have any branches, all edges of the entire curve will be added
to the list if holding the SHIFT button when selecting an edge. The Approach and
Travel directions as defined in the RobotStudio options are used to define the
orientation of the created tarrgets, see Options:Robotics:Mechanism on page 200.
Use this procedure to automatically generate a path.
1 In the Home tab, click Path and select AutoPath.
The AutoPath tool appears.
2 Select the edge or curve of the geometric object for which you want to create
a path.
The selection is listed as edges in the tool window.
Note
•
If in a geometric object, you select curve (instead of an edge), then all
the points that result in the selected curve are added as edges to the
list in the graphic window.
•
Ensure you always select continuous edges.
3 Click Remove to delete the recently added edge from the graphic window.
Note
To change the order of the selected edges, select Reverse check box.
4 You can set the following Approximation Parameters:
Select or enter values in
to
MinDist
Set the minimum distance between the generated
points. That is, points closer than the minimum distance
are filtered.
Tolerance
Set the maximum deviation from the geometric description allowed for the generated points.
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8.11 AutoPath
Continued
Select or enter values in
to
MaxRadius
Determines how large a circle radius has to be before
considering the circumference as a line. That is, a line
can be considered as a circle with infinite radius.
Linear
Generate a linear move instruction for each target.
Circular
Generate circular move instructions where the selected
edges describe circular segments.
Constant
Generate points with a Constant distance
End Offset
Set the specified offset away from the last target.
Start Offset
Sets the specified offset away from the first target.
The Reference Surface box shows the side of the object that is taken as
normal for creating the path.
Click More to set the following parameters:
Select or enter values in to
Approach
Generate a new target at a specified distance from the
first target.
Depart
Generates a new target at a specified distance from the
last target.
5 Click Create to automatically generate a new path.
A new path is created and move instructions are inserted for the generated
targets as set in the Approximation parameters.
Note
The targets are created in the active workobject.
6 Click Close.
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8 Home tab
8.12 MultiMove
8.12 MultiMove
Overview
For browsing between the pages of the MultiMove window, click the tabs in the
navigation pane. By default the tabs are arranged in an order that corresponds to
the typical workflow:
Setup tab
System Con- Select System
fig
System
Each robot in the system is presented
in its own row in this grid. In the
columns you make the settings as
described below.
Enable
Select this check box to use the robot
in the MultiMove program.
Type
Specify if the robot holds the tool or
the work piece.
Robot
Displays the name of the robot.
Path Config Update
Start Position
Here you select the system that contains the robots to program.
Click this button to update the paths
in the grid if any of the paths have
been changed. The button turns red
if a change has been detected and an
update is necessary.
Paths
Each path in the station is presented
in its own row in this grid. In the
columns you make the settings as
described below.
Enable
Select this check box for the paths to
use for the program.
Order
Displays the order in which the paths
will be executed. To change the order,
use the lists in the path column for
rearranging the rows in which the
paths appear.
Path
Sets the path to be executed here.
Select Robot that other shall jump to When creating a new start position,
select a robot that the other will try to
reach here.
Apply
Jumps the other robots to the new
start position.
Motion Behavior tab
This is used for specifying constraints and rules for how the robots shall move
relative to each other. The default setting is no particular constraints, which results
in the fewest joint movements. However, changing the motion behavior might be
useful for:
•
Locking the orientation or position of the tool.
•
Optimizing cycle time or reachability by allowing tolerances.
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8.12 MultiMove
Continued
•
Avoiding collisions or singularity by restricting joint motions.
Both Joint Influence and TCP Constraints restrict the robot’s motions. Changes in
these settings might result in lower performance or situations where it is impossible
to find proper solutions. The weight values for Joint Weights and TCP Constraints
set how much the setting for each joint or TCP direction shall affect the robots
relative to each other. It is the difference between the weight values that matters,
not the absolute values. If contradicting behaviors have been set, the one with the
lowest weight value will win.
Tool Tolerance, instead of restricting, enables more motions. Therefore, tolerances
may improve cycle and process times and enhance the reachability of the robots.
Tolerances, too, have weight value; here is set how much the robots shall use the
tolerance. A low value indicates that the tolerance will be used a lot, while a high
value means that the robots will try to avoid using the tolerance.
The joint influence controls the balance of how much the robots will use their joints.
Decreasing the weight value for one axis will restrict the motion for this axis, while
increasing it will promote motion on this axis relative to alternative axes.
The TCP constraints control the position and orientation of the tool. Enabling a
TCP constraint will decrease the motion of the tool and increase the motion of the
work piece.
The tool tolerances control the allowed deviation between the tool and the work
piece. By default, tolerances are not enabled, which means that no deviation is
allowed. Enabling a tolerance, if applicable, might improve motion performance.
For example, if the tool is symmetric around its Z axis, you can enable the Rz
tolerance without affecting the accuracy of the generated paths.
The tool offset sets a fixed distance between the tool and the paths.
Joint Influence
TCP Constraints
Select Robot
Select the robot’s joints to constrain
in this box.
Joints for Robot
Displays the robot’s joints and their
constraint weights. Each joint is
presented in its own row.
Axis
Displays which axis the constraint affects.
Influence
Specify how much the motion for the
axis is constrained. 0 means a locked
axis, while 100 means no constraint
relative to default constraint values.
Active TCP
This grid displays the position and rotations of the TCP together with their
constraint weights.
Enable
Select this check box to activate the
constraint for this TCP pose.
Pose
Displays the TCP pose that is affected
by the constraint.
Value
Specify the pose value to constrain at.
Either type the value, or click the Pick
from TCP button to use the values of
the current TCP position.
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Tool Tolerance
Tool Offset
Influence
Specify how much the motion for the
TCP value is constrained. 0 means a
locked TCP at this pose, while 100
means no constraint relative to default
constraint values.
Enable
Select this check box to activate the
tolerance for this tool pose.
Pose
Displays the tool pose that is affected
by the constraint.
Value
Specify the pose value to apply the
tolerance around.
Influence
Specify the size of the tolerance. 0
means no deviation is allowed, while
100 means all deviations are allowed.
Enable
Select this check box to activate the
offset for this tool pose.
Pose
Displays the tool pose that is affected
by the offset setting.
Offset
Specify the value of the offset here.
Create Paths tab
This tab is used for creating RobotStudio paths for the MultiMove robots. The
created paths will accord with the motions displayed during the most recently
played test simulation.
With the settings group you set up the MultiMove properties that connect the tasks
for the tool robot and work piece robot to each other.
With the WP robot settings group you set up the properties for the task that will be
generated for the work piece robot.
The generate path group contains the button that creates the paths.
Settings
WP robot
settings
Start ID
Specify the first ID number for the
synchronization of the instructions for
the robots.
ID step index
Specify the gap between the succeeding ID numbers.
Sync ident prefix
Specify a prefix for the syncident
variable, which connects the sync instructions in the tasks for the tool robot and the work piece robot with each
other.
Task list prefix
Specify a prefix for the tasklist variable, which identifies the tasks for the
tool robot and work piece robot to
synchronize.
Path Prefix
Specify a prefix for the generated
paths.
Target Prefix
Specify a prefix for the generated targets.
WP Workobject
Specify the work object to which the
targets generated for the work piece
robot shall belong.
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Generate
Paths
WP TCP
Specify which tool data the work piece
robot shall use when reaching its targets.
Create paths
Clicking this button generates paths
in RobotStudio for the latest tested
motions according to the settings
specified.
MultiTeach tab
With this tab you teach complete synchronized move instructions for the robots in
the MultiMove program.
Settings
Teach
Path Prefix
Specify a prefix for the paths to create.
Target Prefix
Specify a prefix for the generated targets here.
Start ID
Specify the first ID number for the
synchronization of the instructions for
the robots.
ID step index
Specify the gap between the succeeding ID numbers.
Sync ident prefix
Specify a prefix for the syncident
variable, which connects the sync instructions in the tasks for the tool robot and the work piece robot with each
other.
Task list prefix
Specify a prefix for the tasklist variable, which identifies the tasks for the
tool robot and work piece robot to
synchronize.
Select type of Sync instruction
Select the type of synchronization to
use.
Coordinated implies that all move instructions are synchronized for the
robots.
Semicoordinated implies that the robots work independently at some
times and wait for each other at other
(like when repositioning the work
piece).
For detailed information about the coordination types, see the Application
manual - Multimove.
Setup
Select the robots for teaching targets.
This grid also displays the workobjects
and tools that will be used for the targets.
MultiTeach Information
Displays a hierarchal tree which contains the created move instructions.
The tree is organized the same way
as the tree in the Layout browser.
MultiTeach
Creates move instructions for the robots selected in the settings to their
current positions. The created move
instructions are immediately inserted
at their correct places in the MultiTeach Information tree.
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8.12 MultiMove
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Done
Confirms the creation of the instructions.
Test tab
RobotStudio’s MultiMove window has a page with commands for testing multimove
programs. Its default placement is at the bottom of the MultiMove window.
The status group displays the status of the simulation, that is, whether the current
settings have been tested or if errors have occurred.
In addition to the status group, information from the virtual controller is also
displayed in RobotStudio’s Output window during simulation.
Play
Settings
<< < > >>
Jumps the robots, respectively, to the
previous and next targets in paths.
The double arrow buttons jump several targets at once, while the single arrow buttons jump one target for each
click.
Play
Click this button to move the robots
along the paths.
Play also has a list box in which you
can activate the following commands:
• Save current position: Saves
the current start position. Since
the calculated motions are
based on the robot start position saving the start position is
useful when testing alternative
solutions.
• Restore saved position: Moves
the robots back to the saved
start positions.
• Restore last closed loop position: Moves the robots back to
the list used start position.
• Close loop: Finds a suitable
start position based on the robots’ current positions and
prepares the calculation of
movements.
• Calculate: Calculates and executes the movements.
Simulation speed
Sets the speed at which the simulation
is performed.
Stop at end
Select this check box to make the
simulation stop after running the paths
one time. If cleared, the simulation will
continue playing over and over until it
is stopped manually.
Simulate Online
Select this check box to run the simulation as the movements are calculated.
This is useful for troubleshooting purposes, since it displays and reports
targets the robot cannot reach.
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Cancel on error
Select this check box to stop the simulation if an error occurs. Cancel on
errors is recommended to use when
simulate online is used to minimize
the number of error messages once
the first error is identified.
Watch Close Loop
Select this check box to display the
search for a suitable start position in
the graphics window.
Clear the check box to jump the robots
to the start position when it is found.
The MultiMove configure system wizard
The MultiMove configure system wizard guides you through configuring robots
and workobjects for MultiMove system. If the workobjects are not configured
correctly when the MultiMove functions are started, you will be asked whether to
run the wizard. You can also start it manually from the Tools page of MultiMove.
The wizard contains four pages, the information pane at the bottom indicates the
current page.
Workpiece robot
The workpiece robot page contains a list in which you select
the robot that holds the workpiece.
Only one robot can be set up as workpiece robot. If your station
has several robots that hold the workpiece, set up one of them
as workpiece robot and the other as tools robots, and create
paths for these robots in which they only hold the workpiece.
Tool robots
The tool robots page contains a list in which you select the
robots that operate on the work piece.
All robots selected as tools robots will be coordinated to the
workpiece robot. Any robot of the system that is selected
neither as workpiece robot or tool robot will not be coordinated.
Workobjects
The Workobjects page contains a box for each tool robot in
which you specify the workobject in which the targets for the
MultiMove paths shall be created. The wizard will attach this
workobject to the workpiece robot, for enabling MutliMove.
Either type in a name for a new Workobject to create in the
box, or select the Use existing WorkObject check box and
then select one from the list.
Result
The Result page displays a summary of the station configuration.
Either click Done to finish or Previous to go back and change
the setup.
Note
The wizard will not help you configure the RobotWare system correctly. If the
correct options are not used you will not be able to synchronize generated
MultiMove paths to the virtual controller, even if you can use the MultiMove
functions in RobotStudio.
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8.12 MultiMove
Continued
The Analyze path tool
This tool checks whether existing paths are coordinated correctly for MultiMove.
The analyzer opens in a window of its own and contains three pages. The
information pane at the bottom indicates the current page.
Select Paths Enable
Analyze
Select to include the task in the analysis.
Task
Displays the name of the task.
Path
Select the path to analyze for the current task.
Analyze
Click this button to start the analysis.
Report
OK. The paths are compatible in the
specified aspect.
reportok
reportin
reporter
Information. The paths are not fully
compatible in the specified aspect, but
the robot program may still be executable.
Error. The paths are not compatible in
the specified aspect, and the robot
program is not executable.
The Recalculate ID tool
This is one of the tools for working manually with MultiMove programs. It sets new
sync ID arguments to the move instructions in a MultiMove path. By using the tool
with the same start ID and ID step index on all paths that shall be synchronized,
you can be sure that the IDs match if all paths contain the same number of move
instructions.
Title
Displays the name of the path to recalculate IDs for.
Start ID
Sets the number of the first ID in the path.
ID Step index
Sets the size of the step to increase the ID number for each
move instruction.
Only update instructions Select this check box to recalculate only those IDs for instructhat has ID defined
tions that have existing IDs.
Clear this check box to also create IDs for instructions that
have no IDs (for example, if you have added new move instructions that shall be coordinated).
The Only update instruc- Select this check box to affect only those move instructions
tions between SyncMove that belong to already synchronized parts of the path.
On/Off check box.
Clear this check box to update IDs for instructions in all parts
of the path.
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8.12 MultiMove
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The Convert path to MultiMove path tool
This is one of the tools for working manually with MultiMove programs. It adds
sync ID arguments to all move instructions in the path and, optionally,
SyncMoveOn/Off instructions, thus preparing an ordinary path for MultiMove use.
You use the tool on one path a time, so for creating a MultiMove program, you
convert one path for each robot and then create a tasklist and syncidents which
you add to the Sync instructions.
Title
Displays the name of the path to recalculate IDs for.
Start ID
Sets the number of the first ID in the path.
ID Step index
Sets the size of the step to increase the ID number for each
move instruction.
Add SyncMove On/Off be- Select this check box to add instructions that start and stop
fore and after
the synchronization.
The Create Tasklist tool
This is one of the tools for working manually with MultiMove programs. It creates
a variable of the RAPID data type tasks, which identifies the tasks that will be
synchronized. In each SyncMoveOn or WaitSyncTask instruction, you then specify
which tasklist to use.
Tasklist name
Specifies the name of the tasklist.
Tasks that will be included Select the check box for each task to include in the list.
The Create Syncident tool
This is one of the tools for working manually with MultiMove programs. It creates
a variable of the RAPID data type SyncIdent, which identifies the sync instructions
that shall be synchronized.
Syncident name
Specifies the name of the SyncIdent variable to create.
Tasks that SyncIdent will Select the check box for each task to use this Syncident in.
be created in
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8.13 Teach Instruction
8.13 Teach Instruction
Teaching a move instruction
1 In the Layout browser, make sure the settings for active robot, workobject,
tool, motion type and path are appropriate for the move instruction to create.
2 Jog the robot to the desired location. If jogging the robot using the freehand
mode, you can also use snap modes for snapping its TCP to objects in the
station.
3 Click Teach Instruction. A move instruction is now created last in the path.
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8.14 Move Instruction
8.14 Move Instruction
Creating a move instruction and a corresponding target
To create a move instruction, follow these steps:
1 Click Move Instruction to bring up a dialog box.
2 Select the Reference coordinate system for the move instruction.
3 Enter the Position to reach for the move instruction by clicking Add New in
the Coordinates box and then click the required to-points in the graphics
window. You can also enter the values in the Coordinates boxes and click
Add.
4 Enter the Orientation for the move instruction.
5 By clicking the More/Less button, you can expand or collapse the Create
Move Instruction dialog box. When the dialog box has been expanded, you
can change the Target name and the Work object to which the target (with
the move instruction) will belong.
6 Click Create to create the move instruction. The move instruction will appear
under the path node as a reference to the target.
The Create Move Instruction dialog box for jointtarget movements
Name
Here you can change the name of the target you create when
creating the move instruction.
Robot axes
Specify the joint values for the robot. Select the box and click
the list to set the values.
External axes box
Specify the joint values for external axes, if any exist in the
station. Select the box and click the list to set the values.
Storage Type
Click this button to expand or collapse parts of the create move
instruction dialog box.
Module
Specify the module in which the jointtarget shall be declared.
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8.15 Action Instruction
8.15 Action Instruction
Creating an action instruction
1 In the Paths&Targets browser, select where to insert the action instruction.
To insert the action instruction
Select
at the beginning of a path
the path
after another instruction
the proceeding instruction
2 Right click Path and select Insert Action Instruction.
The Create Action Instruction dialog box appears.
3 From the Instruction Templates list, select the action instruction to create.
4 Optionally, modify instruction arguments in the Instruction Arguments grid.
For detailed information about the arguments for each instruction, see the
Action Instruction on page 239.
5 Click Create.
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8.16 Instruction Template Manager
8.16 Instruction Template Manager
Overview
The Instruction Template Manager is used to add support for instructions other
than the default set that comes with the RobotStudio.
For example, a robot controller system with the RobotWare Dispense option has
specialized move instructions related to glueing like DispL and DispC. You can
manually define the instruction templates for these using the Instruction Template
Manager. The instruction templates are exported to XML format and reused later.
RobotStudio has pre-defined XML files that are imported and used for robot
controller systems with the appropriate RobotWare options.These XML files has
both the Move and Action instructions.
It is recommended to use RobotStudio ArcWelding PowerPac while using
RobotWare Arc.
The instruction template supports the following Robotware options:
•
Cap (Continuous Application Process)
•
Disp (Dispense)
•
Trigg (Fixed Position Events)
•
Spot Pneumatic
•
Spot Servo
•
Spot Servo Equalizing
•
Paint
xx0600003320
Item
Description
1
Buttons for importing, exporting and validating.
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8.16 Instruction Template Manager
Continued
Item
Description
2
The instruction template tree. This hierarchal tree set organizes the templates.
Templates are always the lowest level nodes. For details about specific nodes
in the tree, see item 5 and below.
3
Brief description for editing and creating instruction templates.
4
The Instruction grid. All arguments and settings for the object selected in
the tree are displayed here. Only white boxes are editable. Red values indicate
that the values are invalid.
5
The Instruction templates top node. Here you can see to which task the
templates belong.
6
The Action instructions node contains everything related to action instruction
templates.
7
An Action instruction description node, here represented by the Set DO
instruction, defines the arguments that can be set for the action instruction
templates of that kind.
You can create action instruction descriptions for all action instructions known
by the system running on the virtual controller.
8
An Action instruction template node, here represented by Default, contains
instances of the action instruction descriptions, with defined values for the
arguments.
9
The Move instructions node contains everything related to move instruction
templates.
10
The Move instruction descriptions node contains all move instructions descriptions for the task.
If the description for an instruction is not present in the list, right-click this
node to add it. You can create move instruction descriptions for all move instructions known by the system running on the virtual controller.
11
A Move instruction description node, here represented by the MoveAbsJ
node, defines the arguments that can be set for the move instruction templates
of that kind.
Unlike action instructions, instruction templates related to a certain move
instruction descriptions are not stored in child nodes under the description,
due to a more complex hierarchy.
12
The Process definitions node, which gathers all process definitions, contains
sets of process templates which in turn contain instruction templates optimized for specific processes.
13
A Process definition node, here represented by the generic Move process,
contains sets of process templates which in turn contain instruction templates
optimized for specific processes.
14
A Process template node, here represented by the generic Default process,
contains sets of move instruction templates with argument values optimized
for specific processes.
A process template can hold one move instruction template for each move
instruction type defined by a move instruction description.
15
A Move instruction template node, here represented by MoveJ, contains
instances of move instruction descriptions with argument values customized
for specific processes.
Importing a template
1 Click Import to bring up the Open File dialog box.
2 Select the file to import, and click OK.
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8.16 Instruction Template Manager
Continued
Exporting a template
1 Select an exportable node in the tree view and click Export to bring up the
Save File dialog box.
2 Click OK.
Validating the templates
1 Select a node in the tree view and click Validate.
Any invalidity will be reflected by the icons and ToolTips of the respective
node and reported in the Output window.
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8.17.1 Task
8.17 Settings
8.17.1 Task
Selecting a Task
Select a task from the Task drop-down list. The selected task indicates active task,
to which new workobjects, tooldata, target, empty path or path from curve will be
added.
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8.17.2 Workobject
8.17.2 Workobject
Selecting a Workobject
Select a workobject from the Workobject drop-down list. The selected workobject
indicates active workobject, to which new targets and move instructions are added.
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8.17.3 Tool
8.17.3 Tool
Selecting a Tool
Select a tool from the Tool drop-down list. The selected tool indicates active tool,
to which move instructions are added.
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8.18 The Freehand Group
8.18 The Freehand Group
Move
1 In the Layout browser, select the item you want to move.
2
3 Click Move.
4 In the graphics window, click one of the axes and drag the item into position.
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8.18.1 Rotate
8.18.1 Rotate
Rotating an item
1 In the Layout browser, select the item you want to rotate.
2 Click Rotate.
3 In the graphics window, click one of the rotational rings and drag the item
into position.
If you press the ALT key while rotating, the item will snap 10 degrees at a
time.
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8.18.2 Jog Joint
8.18.2 Jog Joint
Jogging the joints of a robot
1 In the Layout browser, select the robot you want to move.
2 Click Jog Joint.
3 Click the joint you want to move and drag it to the preferred position.
If you press the ALT key when jogging the joints of the robot, the robot will
move 10 degrees at a time. If you press the f key, the robot will move 0.1
degree at a time.
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8.18.3 Jog Linear
8.18.3 Jog Linear
Jogging the TCP of a robot
1 In the Layout browser, select the robot you want to move.
2 In the Freehand group, click Jog Linear. A coordinate system will be
displayed at the TCP of the robot.
3 Click the axis you want to move and drag the TCP to the preferred position.
If you press the f key while jogging the robot linearly, the robot will move
with a smaller step size.
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8.18.4 Jog Reorient
8.18.4 Jog Reorient
Reorienting the TCP rotation
1 In the Layout browser, select the robot you want to reorient.
2 In the Freehand group, click Jog Reorient.
An orientation ring appears around the TCP.
3 Click the orientation ring and drag the robot to rotate the TCP to the preferred
position.
The X, Y, and Z orientation appears with units.
Note
If you press the ALT key while reorienting, the robot moves by 10 units
and if you press the F key, it moves by 0.1 unit.
Note
The behavior of orientation differs with the different reference coordinate
system (World, Local, UCS, Active Workobject, Active Tool).
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8.18.5 MultiRobot Jog
8.18.5 MultiRobot Jog
Jogging robots in multirobot mode
1 In the Freehand group, click MultiRobot Jog. Select the robots to be jogged
from the list of available robots.
2 Select the jogging mode, jog one of the robots and the other ones will follow
the movement.
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8.19 Graphics Tools
8.19 Graphics Tools
Overview
The Graphics Tools helps you to control the graphics view and to modify the
appearance of objects. All available options are grouped under the following tabs.
•
View Tab
•
Edit Tab
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8.19.1 View Tab
8.19.1 View Tab
Introduction
Use the View tab to choose view settings, control graphics view and create new
views, and to show/hide the selected targets, frames, paths, parts, and mechanisms.
The View tab options are grouped under the following groups.
•
View
•
Navigate
•
Markups
•
Lights
•
Clip Planes
•
Freehand
•
Close
View Group
Introduction
The View group helps you to choose view settings, control graphics view and
create new views, and to show/hide the selected targets, frames, paths, parts, and
mechanisms.The following options are available:
•
New View
•
View Settings : Projection, Representation, Frame Size
•
Settings
•
Advanced Lighting
•
Show/Hide
Select New View to create a new view.
View Settings
You can select the following different view settings.
Setting
Description
Projection
• Orthographic
• Perspective
To view the orthographic and perspective view of the object.
Representation
• Surface
• Wireframe
• Both
• Hidden-line removal
To view the objects as a surface, wireframe, both surface
and wireframe, by removing hidden lines.
Frame Size
• Large
• Medium
• Small
To view the frame in large, medium and small sizes.
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8.19.1 View Tab
Continued
Advanced Lighting
Advances Lighting activates the advanced lighting model that enables features
such as multiple lights, shadows and environment mapping. This feature requires
graphics hardware that supports Direct3D feature level 10_1 or higher.
The standard lighting model is supported on all systems and is optimized for
performance and visibility.
Settings
The Settings button in the View tab provides various display options for graphics.
The Settings commands work on the active graphics view and do not affect
persisted settings or other views. The available options are:
Settings
Description
Show Floor
Shows or hides the floor the graphics view.
Show UCS Grid
Shows or hides the UCS grid in the graphics view.
Show World Coordinates Shows or hides the world coordinates in the graphics view.
Show Buttons
Shows or hides buttons in the graphics view.
Reset Floor Size
Adjusts the floor and UCS grid to cover the area used by objects
in the station.
Background Color
Allows the user to set a custom background for the view.
Default View Settings
Opens the Options dialog box that shows the defaults settings.
Reset to Defaults
Resets the active view to the default settings.
Show/Hide
You can either show or hide the following options:
•
Target Names
•
Frame Names
•
Path Names
•
All Targets/Frames
•
All Paths
•
All Parts
•
All Mechanisms
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8.19.1 View Tab
Continued
Navigate Group
Introduction
Navigate group contains buttons for creating and managing viewpoint and for
controlling the orientation of graphics.
Setting
Description
View Orientation
To view the objects in the following different orientations.
• View All
• View Center
• Top
• Bottom
• Front
• Back
• Left
• Right
Create Viewpoint
Stores the location and direction of a virtual camera in the 3D
environment.
Viewpoint
A Viewpoint stores the location and direction of a virtual camera in the 3D
environment. It stores points of interest in a station to create camera movements
during simulation.
Creating Viewpoint
You can create a viewpoint in a station in two ways:
1 In the View tab, click Create Viewpoint.
2 In the Layout browser, right-click the station and select Create Viewpoint.
A viewpoint is created and displayed (as an eye icon) in the layout browser to the
left.
The position and direction of the Viewpoint can also be visualized as an arrow in
the 3D graphics. By default, the newly created viewpoints are not visible and cannot
be selected by clicking on the graphics.
Viewpoint functions
In the Layout browser, right-click Viewpoint to perform the following functions:
Function
Description
Move to Viewpoint
Moves the active 3D view to the location stored in the viewpoint.
Set to current
Modifies the viewpoint to the current location and direction of
the active 3D view.
This action cannot be undone.
Visible
Toggles the visibility of the viewpoint 3D representation.
This action cannot be undone.
Delete
Deletes the viewpoint.
This action cannot be undone.
Rename
Renames the viewpoint.
This action cannot be undone.
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Move to Viewpoint
You can also move active 3D view to the location stored in the Viewpoint using
Event manager.
1 Create a viewpoint.
2 Add an event.
The Create new event dialog box appears.
3 Select Simulation under Activation and Simulation time under Event trig
type. Click Next.
4 Set the activation time. Click Next.
5 Select Move to Viewpoint from Set Action type. Click Next.
6 Select the viewpoint from select Viewpoint and set the transition time.
7 Click Finish.
Move to viewpoint function is also executed when replaying the simulation in a
Station Viewer. In addition, you can switch between view points using the
MoveToViewpoint Smart Components, see Running a simulation on page 342.
Markups Group
Overview
A markup is a text box displayed in the 3D graphics. It is similar to the temporary
text shown when performing measurement or freehand movement, but it is part of
the station.
The markup is displayed as a node in the layout browser and remains so when the
station is saved. It appears as text bubble pointing to a position in the graphics
window.
Creating Markup
Use this procedure to create markup to an object
1 In the Home tab, click View and select Create Markup.
The Create Markup dialog box appears.
Note
Alternatively, in the Layout browser, right-click the station and select Create
Markup for the dialog box to appear.
2 In the Markup Text field, enter a name for the markup text.
3 In the Pointer position field, set the position of the pointer.
4 Select Always on top if you want to display the text on top.
5 Click Create.
Markup functions
In the Layout browser, right-click Markup to perform the following functions:
Function
Description
Visible
Shows or hides the markup in the 3D graphics.
Modify Markup
Modifies the Markup properties.
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Function
Description
Attach to
Attaches the markup to another graphical object.
Detach
Detaches the attached markup.
Delete
Deletes the markup.
Rename
Changes the name of the markup object.
Modify Markup
Use this procedure to modify the markup properties:
1 In the Layout browser, right-click the markup and select Modify Markup.
The Modify Markup dialog box appears.
2 Modify the markup text, pointer position or text position.
3 Click Apply for the changes to take effect.
4 Click Close.
Lights Group
Overview
The Lights group helps you to control the number and nature of light sources in
the station when advanced lighting is enabled. There are four different kinds of
light sources:
•
Ambient Light – Controls the ambient (background) light level in the station.
•
Infinite Light – A directional light source, similar to the sun, this light source
can cast shadows.
•
Spotlight – A light source with a cone of influence, this light source can cast
shadows.
•
Point light – Casts light radially from a specified position, this light source
can not cast shadows.
By default, a new station contains two infinite light sources in addition to the ambient
light source. The ambient light source cannot be removed or created, but it can be
disabled. The Create Light menu contains commands for creating a new light
source and adding it to the station.
Light Properties
In the browser, right-click the light source and then select Light Properties from
the context menu. You can view the Light Properties window. Use this window to
modify the light source. The Light Properties window contains different controls
depending on the type of light.
Settings
Description
Enabled (all kinds)
Enables or disables the light source
Casts shadows (infinite and spot lights)
Causes objects influenced by the light to cast
shadows
Color (all kinds)
Controls the color of the light
Ambient intensity (ambient light)
Controls the ambient (background) intensity of
the light
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Settings
Description
Diffuse intensity (infinite, spot and point
lights)
Controls the intensity of diffuse highlights
Highlight (infinite, spot and point lights)
Controls the intensity of specular highlight
Position (spot and point lights)
Controls the position of the light source
Direction (infinite and spot lights)
Controls the direction of the light
Limit range (spot and point lights)
Optionally limits the range of influence of the
light
Spotlight angle (spot lights)
Controls the angle of the light cone
Light presets
Light sources are saved in the station. User can use light presets to save a set of
lights for reuse. The Presets menu contains a list of user defined light presets.
When a preset is selected, the light sources in the station are replaced by the
preset. The menu also contains the following commands:
Command
Description
Reset lights to default Resets light to the default preset
Save lights as preset Saves the lights in the station as a preset
Edit presets
Allows the user to remove previously created presets
Clip Planes
Overview
A clip plane is an infinite plane that cuts through geometric objects in the station.
Objects on one side of the plane are visible while objects on the other side are
invisible. A station can contain multiple clip planes, but each graphics view can
only have one active clip plane.
Note
Non-geometric objects such as graphic representations of paths and targets are
not affected.
Creating and Editing a Clip Plane
Use the following procedure to create and edit a clip plane.
1 In the View tab, click Create Clip Plane.
2 In the browser, right-click the clip plane. The context menu appears.
3 In the context menu, click Edit. The Clip Plane property window appears.
When a clip plane is selected in the browser, a graphical representation of the
plane is displayed in the Graphics view. This allows the user to move and rotate
the clip plane by using freehand controls.
Clip Plane Functions
Function Description
Position Controls the position of the clip plane, you can select or type in the x, y and z
co-ordinates of the clip plane.
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Function Description
Normal
Controls the orientation of the clip plane, you can select or type in the x, y and
z co-ordinates of the clip plane.
Flip
Allows the user to reverse the orientation of the clip plane.
Active
Enables or disables the clip plane in the active graphics view.
Freehand
Freehand options are used to move and rotate the selected object. User can select
the coordinate system.
Moving an item
1 In the Layout browser, select the item you want to move.
2 Click Move.
3 In the graphics window, click one of the axes and drag the item into position.
Rotating an item
1 In the Layout browser, select the item you want to rotate.
2 Click Rotate.
3 In the graphics window, click one of the rotational rings and drag the item
into position.
If you press the ALT key while rotating, the item will snap 10 degrees at a
time.
World
Use this option to move or rotate an object in the station in relation with the specified
coordinate system. The following options are available:
•
World
•
Local
•
UCS
•
Active Workobject
•
Active Tool
Close Graphics
Select this option to close the Graphics Tools tabs.
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8.19.2 Edit Tab
8.19.2 Edit Tab
Overview
The Edit tab contains commands for working with materials and their application
on geometric objects. The available options are:
•
Materials
•
Pick Material
•
Apply Material
•
Edit Materials
•
Adjust Textures
•
Close Graphics
Appearance Group
The Appearance group contains the following options:
Settings
Description
Materials
Contains a gallery of predefined and user defined materials
Pick Material
Allows the user to select a material
Apply Material
Activates or deactivates apply material mode
Edit Materials
Allows editing of user defined materials
Adjust Textures Allows the user to adjust texture coordinates on surfaces directly in the
main graphics view
Materials
The Material menu contains controls for setting material parameters or for selecting
a material from the list of user defined and predefined materials. It is also possible
to save the current material to the user defined materials list.
Apply Material
When Apply Material is activated, the active material is automatically applied to
the geometric surfaces or objects (depending on selection mode) selected in the
Graphics view. The active material is selected by using the Materials menu or the
Pick Material command. When a material is selected, Apply Material is automatically
activated.
Edit Materials
The Edit Materials menu allows editing of user defined materials. Click this button
to see the list of defined materials. This list can be edited by adding, deleting and
copying materials. The name and description of a material can be changed by
right-clicking in the list. A preview of the selected material is displayed in the
Graphics view.
Adjust Textures
The Adjust Textures menu allows the user to adjust texture coordinates on surfaces
directly in the main Graphics view. When the command is activated and a textured
surface is selected, the user can use the keyboard to move, rotate, mirror and scale
the texture on the surface.
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Graphics browser
A separate browser window is displayed when one of the graphics menu is selected.
It contains objects in the station that are related to the graphics system. The
following options are available:
•
Markups
•
Viewpoints
•
Lights
•
Clip planes
Close Graphics
Select this option to close the Graphics Tools tabs .
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9 Modeling tab
9.1 Overview
9 Modeling tab
9.1 Overview
The Modeling tab
The Modeling tab contains the controls for creating and grouping components,
creating bodies, measurements and CAD operations.
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9 Modeling tab
9.2 Component Group
9.2 Component Group
Creating a component group
1 Click Component Group. The Group node will be displayed in the Layout
browser.
2 Click the objects to add to the group. Drag them to the Group node.
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9.3 Empty Part
9.3 Empty Part
Creating an empty part
1 Click Empty Part. The Part node will be displayed in the Layout browser.
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9 Modeling tab
9.4.1 Smart Component
9.4 Smart Component
9.4.1 Smart Component
Overview
Smart Component is a RobotStudio object (with or without a 3D graphical
representation) that has the behavior which can be implemented by code-behind
and/or aggregation of other Smart Components.
Terminology
The following table describes the different terminologies that you come across
when working with Smart Component.
Term
Definition
Code behind
A .NET class associated with a Smart Component that can
implement custom behavior by reacting to certain events, for
example simulation time steps and changes in property values.
[Dynamic] property
An object attached to a Smart Component that has value, type
and certain other characteristics. The property value is used
by code behind to control the behavior of the Smart Component.
[Property] binding
Connects the value of one property to the value of another
property.
[Property] attributes
Key-value pairs that contain additional information about a
dynamic property, for example value constraints.
[I/O] signal
An object attached to a Smart Component that has a value and
a direction (input/output), analogous to I/O signals on a robot
controller. The signal value is used by code behind to control
the behavior of the Smart Component.
[I/O] connection
Connects the value of one signal to the value of a different
signal.
Aggregation
The process of connecting several Smart Components using
bindings and/or connections in order to implement a more
complex behavior.
Asset
Data object contained in a Smart Component. Uses include
code behind assembly and localized resources.
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9.4.2 Smart Component Editor
9.4.2 Smart Component Editor
Overview
The Smart Component Editor allows you to create, edit, and aggregate Smart
Components using a graphical user interface. It is an alternative to using the xml
based library compiler.
Layout of a Smart Component Editor
It onsists of an icon, the name, the description for the component wherein the
description can be modified by typing in the text box, and a combo box.
The combo box specifies the language for editing localized strings (captions and
descriptions) in the component. The default language is always English, even if
the application language is different. For more information, see Assets on page 269.
The Smart Component Editor consists of the following tabs:
•
The Compose tab on page 268
•
The Properties and Bindings tab on page 271
•
The Signals and Connections tab on page 274
•
The Design tab on page 277
Opening a Smart Component Editor
Click Smart Component or select Edit Component from the context menu.
The Smart Component Editor window appears.
Protecting a Smart Component from edits
You can protect a Smart Component from being edited. To protect the smart
component, right-click the smart component, and then click Protected. You can
also optionally specify a password that will be required to unlock the component
for edits.
Protecting a Smart Component hides its internal structure and protects it from
edits. You can use this feature to hide the complexity in the smart component, and
to secure the functionality. Child components in a protected smart component are
hidden in all RobotStudio browsers and also in the Signal Analyzer browser.
Note
Protecting a Smart Component in this manner is a way of hiding complexity, and
is not for providing security or securely protecting it.
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9.4.3 The Compose tab
9.4.3 The Compose tab
Overview
The Compose tab consists of the following:
•
Child components on page 268
•
Saved States on page 269
•
Assets on page 269
Child components
It is a list box that displays all the objects contained by the component. Objects
connected to a library have an overlay that indicates that the objects are locked.
Smart Components are displayed first followed by other type of objects.
If an object is selected from the list, the following commands are displayed in the
right panel:
Command
Description
Add component
Adds a child object to the component from the list.
You can select a built-in base Smart Component, a new empty
Smart Component, a library from file or a geometric part from
file.
Base components are organized as sub-menus based on the
usage. For example, Signals and Properties, Sensors, Actions
and so on. Recently used base components are listed at the
top.
For more information about base Smart Component, see Basic
Smart Components on page 278.
Edit parent
Sets the context of the Editor to the parent of the component
that is currently being edited. If the parent is the station, see
Station Logic on page 340.
Disconnect from library
Disconnects the selected object from library, allowing it to be
edited.
Export to XML
Opens a dialog box where you can export and save the component definition along with its properties as an *.rsxml file
Right-click on the selected object to display the following context menu items
Item
Description
Edit
Sets the context of the Editor to the selected child object.
Delete
Deletes the child object.
Show in Browser
Indicates if the object should be displayed in the Layout
browser.
Set as Role
Sets the object as the Role of the component. The Smart
Component will inherit certain characteristics of the Role object.
For example, attaching a component with a tool as Role to a
robot will cause a ToolData to be created.
Properties
Opens the Property editor dialog box for the object. See Property Editor on page 295.
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Continued
Saved States
The state of the component can be saved to be restored later. The state contains
selected modifiable aspects of the component and its child components at the time
when the state was saved. The following commands are available:
Command
Description
Save Current State
Opens the Save Current State dialog box. See Save Current
State on page 269.
Restore Selected State
Restores the component to the selected state.
Details
Opens a window that displays detailed information about the
selected state.
Delete
Deletes the selected state.
Save Current State
1 In the Name text box, enter a name for the state. If a state with the same
name already exists, you will be asked to overwrite the existing state.
2 In the Description text box, enter the description for the state.
3 In the Values to save, select the value to be saved.
4 Select the check box to save the state of all child components.
Note
When working on a station level,
•
In the Values to save, you can also select certain Virtual Controller
values in the saved states.
•
You need not select the option Recursive as the state of the station
is always saved.
For more information, see Station Logic on page 340.
Assets
The assets contained in the component are displayed as grid.
The following commands are available:
Command
Description
Add Asset
Opens a dialog box and allows you to browse and select any
file as an asset.
Set Icon
Opens a dialog box and allows you to browse and select an
image that represents a Smart Component.
Update All Assets
Replaces the data of all the assets with the data of the corresponding file on the disk. If the file is not available, a warning
message is displayed in the output window.
View
Opens the selected asset in the associated program
Save
Opens a dialog box and allows you to save the selected asset.
Delete
Deletes the selected asset.
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Continued
Note
The text resources (descriptions) for properties and signals are stored in an asset
called Resources.<language-id>.xml. If this is deleted, the texts for that language
will be empty and the default (English) will be used. The default language when
authoring a component is always English, regardless of the application language.
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9.4.4 The Properties and Bindings tab
9.4.4 The Properties and Bindings tab
Overview
The Properties and Bindings tab consists of the following:
•
Dynamic Properties on page 271
•
Property Bindings on page 272
Dynamic Properties
The dynamic properties contained in the component are displayed in a grid.
The following commands are available
Command
Description
Add Dynamic Property
Opens the Add Dynamic Property dialog box. See Add or Edit
Dynamic Property on page 271.
Expose Child Property
Opens the Expose Child Property dialog box. See Expose Child
Property on page 272.
Edit
Opens the Edit Dynamic Property dialog box for the selected
property.
Delete
Deletes the selected property.
Add or Edit Dynamic Property
The Add Dynamic Property dialog box allows you to create a new dynamic property
or edit an existing property.
The following controls are available:
Control
Description
Property Identifier
Specifies an identifier for the property. The identifier must be
alphanumeric, start with a letter and must be unique.
Description
Detailed description of the property.
Read-only
Indicates if the property value should be possible to modify in
GUI such as the Property Editor.
Property Type
Specifies the type of the property from a list of allowed types.
Property Value
Specifies the value of the property. The control is updated when
you change the property type and/or attributes.
Attributes
Allows you to add, remove, and modify property attributes.
The following lists the available attributes:
• MinValue
• MaxValue
• Quantity
• Slider
• AutoApply
Numeric attributes are specified in SI units.
Note
When editing an existing property, the Identifier and Type controls are locked
and cannot be modified. If the input is valid the OK button is enabled, allowing
the you to add or update the property. If not, an error icon is displayed.
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Continued
Expose Child Property
The Expose Child Property dialog box allows you to add a new property and bind
to an existing property in a child object. The new property will have the same type
and attributes as the child property.
The following controls are available:
Control
Description
Property Identifier
Identifier of the new property. By default, this is the same as
the identifier of the selected child property.
Binding Direction
Specifies the direction of the property binding
Source or Target Object
Specifies the child object for which to expose a property.
Source or Target Property Specifies the child property.
Property Bindings
The property bindings contained in the component are displayed in a grid.
The following commands are available:
Command
Description
Add Binding
Opens the Add Binding dialog box.
Add Expression Binding
Opens the Add Expression Binding dialog box.
Edit
Opens the Edit Binding or Edit Expression Binding dialog box,
depending on the type of binding selected.
Delete
Deletes the selected binding.
Add or Edit Binding
The Add Binding dialog box allows you to create or edit a property binding.
The following options are available:
Control
Description
Source Object
Specifies the owner of the source property.
Source Property
Specifies the source of the binding.
Target Object
Specifies the owner of the target property.
Target Property
Specifies the target of the binding.
Only properties of the same type as the source property type
are listed.
Allow cyclic binding
Allows the target property to be set two times in the same
context, which otherwise generates an error.
The target list box, besides dynamic properties also displays
some common properties such as object transform that can
only be used as target and not as source.
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Continued
Add or Edit Expression Binding
The Add Expression Binding dialog box allows you to specify a mathematical
expression as the source of a property binding.
The following controls are available:
Control
Description
Expression
Specifies the mathematical expressions.
The following lists the allowable mathematical expressions:
• Allowed operators: +, - (unary and binary) *, /, ^ (power),
Sin(), Cos(), Sqrt(), Atan() and Abs().
• Allowed operands: Numeric constants, PI, and Numeric
dynamic properties on the current smart component and
any child smart components.
The text box has the IntelliSense-like funtionality which allows
you to select from the available properties. If the expression
entered in the text box is invalid, an error icon is displayed.
Target Object
Specifies the owner of the target property.
Target Property
Specifies the target of the binding.
Only numeric properties are listed.
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9 Modeling tab
9.4.5 The Signals and Connections tab
9.4.5 The Signals and Connections tab
Overview
The Signals and Connections tab consists of the following:
•
I/O Signals on page 274
•
I/O Connections on page 275
I/O Signals
The I/O Signals contained in the component are displayed in a grid.
The following commands are available:
Command
Description
Add I/O Signals
Opens the Add I/O Signals dialog box.
Expose Child Signal
Opens the Expose Child Signal dialog box.
Edit
Opens the Edit Signal dialog box.
Delete
Deletes the selected signal.
Add or Edit I/O signals
The Add I/O Signals dialog box allows you to edit an I/O signal, or add one or more
I/O signals to the component.
The following controls are available:
Control
Description
Type of Signal
Specifies the type and direction of the signal.
The following are the available types of signals:
• Digital
• Analog
• Group
Signal Base Name
Specifies the name of the signal.
The name must contain an alphanumeric character and start
with a letter (a-z or A-Z).
If more than one signal is created, numeric suffixes specified
by Start Index and Step are added to the names.
Signal Value
Specifies the initial value of the signal.
Description
Text that describes the signal. When creating multiple signals,
all will have the same description.
Auto-reset
Specifies that a digital signal should have transient behavior.
This applies to digital signals only. Indicates that the signal
value is automatically reset to 0.
Number of Signals
Specifies the number of signals to create.
Start Index
Specifies the first suffix when creating multiple signals.
Step
Specifies the suffix interval when creating multiple signals.
Minimum
Specifies the minimum value for an analog signal.
This applies to Analog signal only.
Maximum
Specifies the maximum value for an analog signal.
This applies to Analog signal only.
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Continued
Control
Description
Hidden
Indicates if the property should not be visible in GUI such as
the Property Editor and I/O Simulator.
Read only
Indicates if the property value should be possible to modify in
GUI such as the Property Editor and I/O Simulator.
Note
When editing an existing signal, only the Signal Value and Description can be
modified, while all other controls are locked.
If the input is valid,OK is enabled allowing you to create or update the signal. If
not, an error icon is displayed.
Expose Child signal
The Expose Child Signal dialog box allows you to add a new I/O signal that is
connected to a signal in a child object.
The following controls are available:
Control
Description
Signal Name
Specifies the name of the signal to be created. By default, it is
the same as the name of the selected child signal.
Child Object
Specifies the object for which to expose a signal.
Child Signal
Specifies the child signal.
I/O Connections
The I/O Connections contained in the component are displayed in a grid.
The following controls are available:
Control
Description
Add I/O Connection
Opens the Add I/O Connection dialog box.
Edit
Opens the Edit I/O Connection dialog box.
Manage I/O Connections Opens the Manage I/O Connections dialog box.
Delete
Deletes the selected connection.
Move Up or Move Down
Sorts by moving the selected connections up and down the
list.
Add or Edit I/O Connection
The Add I/O Connection dialog box allows you to create an I/O connection or edit
an existing connection.
The following controls are available:
Control
Description
Source Object
Specifies the owner of the source signal.
Source Signal
Specifies the source of the connection. The source must either
be an output from a child component, or an input to the current
component.
Target Object
Specifies the owner of the target signal.
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Continued
Control
Description
Target Signal
Specifies the target of the connection. The target must be of
the same type as the source, and either an input to a child
component or an output from the current component.
Allow cyclic connection
Allows the target signal to be set two times in the same context,
which would otherwise generate an error.
Manage I/O Connections
The Manage I/O Connections dialog box displays a graphical view of the I/O
connections of the component.
It allows you to add, remove, and modify connections. Only digital signals are
displayed.
The following controls are available:
Control
Description
Source / Target Signals
Lists the signals used in the connections, source signals to the
left and target signals to the right. Each signal is specified by
the owner object and the signal name.
Connections
Displays connections as an arrow from source to target
Logic Gates
Specifies a logic operator and a delay time. It performs digital
logic on input signals.
•
•
•
Add
Remove
Add Source - Adds a source signal to the left.
Add Target - Adds a target signal to the right.
Add Logic Gate - Adds a logic gate at the center
Removes the selected signal, connection or logic gate.
Managing I/O connections
Use this procedure to add, remove, and create new I/O connections:
1 Click Add and select Add Source or Add Target or Add Logic Gate to add
a source signal or target signal or logic gate respectively.
2 Move the cursor towards the Source Signal until a cross hair appears.
3 Click and drag the left mouse button towards the logic gate to create a new
I/O connection.
4 Select the signal, connection, or logic gate and click Remove to delete.
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9 Modeling tab
9.4.6 The Design tab
9.4.6 The Design tab
Overview
The Design tab displays a graphical view of the structure of the component. It
includes the child components, internal connections, properties and bindings. The
Smart Component can be organized on the viewing screen and their viewing
position will be stored with the station.
Using the Design tab
You can do the following in the Design tab:
Action
Description
Move child components and
their positions.
•
•
Click Auto Arrange to organize the components coherently.
Use the Zoom slider to zoom the view.
Select a component from the Connections and bindings are color coded and highlighted
graphical view.
to avoid confusion.
By default, Show Bindings, Show Connections, and Show
unused check-box are selected.
• De-select Show Bindings check-box to hide the
bindings.
• De-select Show Connections check-box to hide the
connections.
• De-select Show unused check-box to hide the unused
components.
Create connections and
bindings
1
Select the source signal or property. The cursor is
displayed as a pen.
2 Drag and drop the cursor on the target signal or
property.
If the target is valid, a connection and binding is created.
If the target is invalid, the cursor changs to "not allowed"
symbol.
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9.4.7 Basic Smart Components
Overview
The base components represent a complete set of basic building block components.
They can be used to build user defined Smart Components with more complex
behavior.
This lists the basic Smart Components available and are described in the following
sections:
•
Signals and Properties on page 278
•
Parametric Primitives on page 282
•
Sensors on page 284
•
Actions on page 287
•
Manipulators on page 289
•
Other on page 291
Signals and Properties
LogicGate
The signal Output is set by the logical operation specified in Operator of the two
signals InputAand InputB, with the delay specified in Delay.
Properties
Description
Operator
The logical operator to use.
The following lists the various operators:
• AND
• OR
• XOR
• NOT
• NOP
Delay
Time to delay the output signal.
Signals
Description
InputA
The first input.
InputB
The second input.
Output
The result of the logic operation.
LogicExpression
Evaluates a logic expression.
Properties
Description
String
The expression to evaluate.
Operator
The following lists the various operators:
• AND
• OR
• NOT
• XOR
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Signals
Description
Result
Contains the result of the evaluation.
LogicMux
Output is set according to: Output = (Input A * NOT Selector) + (Input B * Selector)
Signals
Description
Selector
When low, the first input is selected.
When high, the second input is selected.
InputA
Specifies the first input.
InputB
Specifies the second input.
Output
Specifies the result of the operation.
LogicSplit
The LogicSplit takes Input and sets OutputHigh to the same as Input, and OutputLow
as the inverse of Input.
PulseHigh sends a pulse when Input is set to high, and PulseLow sends a pulse
when Input is set to low.
Signals
Description
Input
Specifies the input signal.
OutputHigh
Goes high (1) when input is 1.
OutputLow
Goes high (1) when input is 0.
PulseHigh
Sends pulse when input is set to high.
PulseLow
Sends pulse when input is set to low.
LogicSRLatch
TheLogicSRLatch has one stable state.
•
When Set=1, Output=1 and InvOutput=0
•
When Reset=1, Output=0 and InvOutput=1
Signals
Description
Set
Sets the output signal.
Reset
Resets the output signal.
Output
Specifies output signal.
InvOutput
Specifies Inverse output signal.
Converter
Converts between property values and signal values.
Properties
Description
AnalogProperty
Converts to AnalogOutput.
DigitalProperty
Converts to DigitalOutput.
GroupProperty
Converts to GroupOutput.
BooleanProperty
Converts from DigitalInput and to DigitalOutput.
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Signals
Description
DigitalInput
Converts to DigitalProperty.
DigitalOutput
Converted from DigitalProperty.
AnalogInput
Converts to AnalogProperty.
AnalogOutput
Converted from AnalogProperty.
GroupInput
Converts to GroupProperty.
GroupOutput
Converted from GroupProperty.
VectorConverter
Converts between Vector3 and X, Y,and Z values.
Properties
Description
X
Specifies the X-value of Vector.
Y
Specifies the Y-value of Vector.
Z
Specifies the Z-value of Vector
Vector
Specifies the vector value..
Expression
The Expression consists of numeric literals (including PI), parentheses,
mathematical operators +,-,*,/,^ (power) and mathematical functions sin, cos, sqrt,
atan, abs. Any other strings are interpreted as variables, which are added as
additional properties. The result is displayed in Result.
Signals
Description
Expression
Specifies the expression to evaluate.
Result
Specifies the result of evaluation.
NNN
Specifies automatically generated variables.
Comparer
The Comparer compares First value with Second value, using Operator. Output is
set to 1 if the condition is met.
Properties
Description
ValueA
Specifies the first value.
ValueB
Specifies the second value.
Operator
Specifies the comparison operator.
The following lists the various operators:
• ==
• !=
• >
• >=
• <
• <=
Signals
Description
Output
True if the comparison evaluates to true, otherwise false.
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Counter
Count is increased when the input signal Increase is set, and decreased when the
input signal Decrease is set. Count is reset when the input signal Reset is set.
Properties
Description
Count
Specifies the current count.
Signals
Description
Increase
Adds one to the Count when set to True.
Decrease
Subtracts one from the Count when set to True.
Reset
Resets the Count to zero when set to high.
Repeater
Pulses Output signal Count number of times.
Properties
Description
Count
Number of times to pulse Output.
Signals
Description
Execute
Set to high (1) to pulse Output Count times.
Output
Output pulse.
Timer
The Timer pulses the Output signal based on the given interval.
If Repeat is unchecked, one pulse will be triggered after the time specified in
Interval. Otherwise, the pulse will be repeated at the interval given by Interval.
Properties
Description
StartTime
Specifies the time to pass before the first pulse.
Interval
Specifies the simulation time between the pulses.
Repeat
Specifies if the signal should be pulsed repeatedly or only once.
Current time
Specifies the current simulation time.
Signals
Description
Active
Set to True to activate the timer, and False to deactivate it.
Output
Sends pulses at the specified time intervals.
StopWatch
The StopWatch measures time during simulation (TotalTime). A new lap can be
started by triggering the Lap input signal. LapTime shows the current lap time. The
time is only measured when Active is set to 1. The times are reset when the input
signal Reset is set.
Properties
Description
TotalTime
Specifies the accumulated time.
LapTime
Specifies the current lap time.
AutoReset
If true, TotalTime and LapTime will be set to 0 when the simulation starts.
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Signals
Description
Active
Set to True to activate the stop watch, and False to deactivate
it.
Reset
Resets Total time and Lap time when set to high.
Lap
Starts a new lap.
Parametric Primitives
ParametricBox
The ParametricBox generates a box with dimensions specified by length, width,
and height.
Properties
Description
SizeX
Specifies the length of the box in the X-axis direction.
SizeY
Specifies the length of the box in the Y-axis direction.
SizeZ
Specifies the length of the box in the Z-axis direction
GeneratedPart
Specifies the generated part.
KeepGeometry
False to remove the geometry data from the generated part.
This can make other components such as Source execute
faster.
Signals
Description
Update
Set to high (1) to update the generated part.
ParametricCircle
The ParametricCircle generates a circle with a given radius.
Properties
Description
Radius
Specifies the radius of the circle.
GeneratedPart
Specifies the generated part.
GeneratedWire
Specifies the generated wire object.
KeepGeometry
False to remove the geometry data from the generated part.
This can make other components such as Source execute
faster
Signals
Description
Update
Set to high (1) to update the generated part.
ParametricCylinder
The ParametricCylinder generates a cylinder with the dimensions given by Radius
and Height.
Properties
Description
Radius
Specifies the radius of the cylinder.
Height
Specifies the height of the cylinder.
GeneratedPart
Specifies the generated part.
KeepGeometry
False to remove the geometry data from the generated part.
This can make other components such as Source execute
faster.
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Signals
Description
Update
Set to high (1) to update the generated part.
ParametricLine
The ParametricLine generates a line with a given end point or a given length. If
either of them is changed, the other one will be updated accordingly.
Properties
Description
EndPoint
Specifies the end point for the line.
Length
Specifies the length of the line.
GeneratedPart
Specifies the generated part.
GeneratedWire
Specifies the generated wire object.
KeepGeometry
False to remove the geometry data from the generated part.
This can make other components such as Source execute
faster.
Signals
Description
Update
Set to high (1) to update the generated part.
LinearExtrusion
The LinearExtrusion extrudes SourceFace or SourceWire along the vector given
by Projection.
Properties
Description
SourceFace
Specifies the face to extrude.
SourceWire
Specifies the wire to extrude.
Projection
Specifies the vector to extrude along.
GeneratedPart
Specifies the generated part.
KeepGeometry
False to remove the geometry data from the generated part.
This can make other components such as Source execute
faster.
CircularRepeater
The CircularRepeater creates a number of given copies of Source around the center
of the SmartComponent with a given DeltaAngle.
Properties
Description
Source
Specifies the object to copy.
Count
Specifies the number of copies to create.
Radius
Specifies the radius of the circle.
DeltaAngle
Specifies the angle between the copies.
LinearRepeater
The LinearRepeater creates a number of copies of Source, with the spacing and
direction given by Offset.
Properties
Description
Source
Specifies the object to copy.
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Properties
Description
Offset
Specifies the distance between copies.
Count
Specifies the number of copies to create.
MatrixRepeater
The MatrixRepeater creates a specified number of copies in three dimensions,
with the specified spacing of the object in Source.
Properties
Description
Source
Specifies the object to copy.
CountX
Specifies the number of copies in the X-axis direction.
CountY
Specifies the number of copies in the Y-axis direction.
CountZ
Specifies the number of copies in the Z-axis direction.
OffsetX
Specifies the offset between the copies in the X-axis direction.
OffsetY
Specifies the offset between the copies in the Y-axis direction.
OffsetZ
Specifies the offset between the copies in the Z-axis direction.
Sensors
CollisionSensor
The CollisionSensor detects collisions and near miss events between the First
object and the Second object. If one of the objects is not specified, the other will
be checked against the entire station. When the Active signal is high and a collision
or a near miss event occurs and the component is active, the SensorOut signal is
set and the parts that participate in the collision or near miss event are reported
in the first colliding part and second colliding partof the Property editor.
Properties
Description
Object1
The first object to check for collisions.
Object2
The second object to check for collisions.
NearMiss
Specifies the near miss distance.
Part1
The part of First object that has a collision.
Part2
The part of Second object that has a collision.
CollisionType
•
•
•
None
Near miss
Collision
Signals
Description
Active
Specifies if the CollisionSensor is active or not.
SensorOut
True if there is a NearMiss or Collision.
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LineSensor
The LineSensor defines a line by the Start, End, and Radius. When an Active signal
is high, the sensor detects objects that intersect the line. Intersecting objects are
displayed in the ClosestPart property and the point on the intersecting part that is
closest to the line sensors start point is displayed in the ClosestPoint property.
When intersection occurs the SensorOut output signal is set.
Properties
Description
Start
Specifies the start point.
End
Specifies the end point.
Radius
Specifies the radius.
SensedPart
Specifies the part that intersects the line sensor.
If several parts intersect, then the one closest to theStart point
is listed.
SensedPoint
Specifies the point on the intersecting part, closest to the Start
point.
Signals
Description
Active
Specifies if the LineSensor is active or not.
SensorOut
True if the sensor intersects with an object.
PlaneSensor
The PlaneSensor defines a plane by Origin, Axis1, and Axis2. When the Active
input signal is set the sensor detects objects that intersect this plane. Intersecting
objects are displayed in the SensedPart property and when intersection occurs
the SensorOut output signal is set.
Properties
Description
Origin
Specifies the origin of the plane.
Axis1
Specifies the first axis of the plane.
Axis2
Specifies the second axis of the plane.
SensedPart
Specifies the part that intersects the PlaneSensor.
If several parts intersect, then the one listed first in the Layout
browser is selected.
Signals
Description
Active
Specifies if the PlaneSensor is active or not.
SensorOut
True if the sensor intersects with an object.
VolumeSensor
The VolumeSensor detects objects that are inside or partly inside a box-shaped
volume. The volume is defined by a Corner Point, the Length, Height, and Width
of the sides and the orientation angles.
Properties
Description
CornerPoint
Specifies the local origin of the box.
Orientation
Specifies the orientation (Euler ZYX) relative to Reference.
Length
Specifies the length of the box.
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Properties
Description
Width
Specifies the width of the box.
Height
Specifies the height of the box.
Percentage
The percentage of the volume to react on. Set to 0 to react on
all objects.
PartialHit
Allow an object to be sensed if only a part of it is inside the
volume sensor.
SensedPart
The last object that either entered or left the volume.
SensedParts
The objects sensed in the volume
VolumeSensed
The total volume sensed
Signals
Description
Active
Set to high (1) to activate the sensor.
ObjectDetectedOut
Goes high (1) when an object is detected within the volume. Is
reset immediately after an object has been detected.
ObjectDeletedOut
Goes high (1) when an object is detected to leave the volume.
Is reset immediately after an object has left the volume.
SensorOut
Goes high (1) when the volume is full.
PositionSensor
The PositionSensor monitors the position and orientation of an object.
The position and orientation of an object is updated only during the simulation.
Properties
Description
Object
Specifies the object to monitor.
Reference
Specifies the reference coordinate system (Parent or Global).
ReferenceObject
Specifies the reference object, if Reference is set to Object.
Position
Specifies the position of the object relative to Reference.
Orientation
Specifies the orientation (Euler ZYX) relative to Reference.
ClosestObject
The ClosestObject defines a Reference object or a Reference point. When the
Execute signal is set, the component finds the ClosestObject, ClosestPart, and the
Distance to the reference object, or to the reference point if the reference object
is undefined. If RootObject is defined, the search is limited to that object and its
descendants. When finished and the corresponding properties are updated the
Executed signal is set.
Properties
Description
ReferenceObject
Specifies the object to get the closest object to.
ReferencePoint
Specifies the point to get the closest object to.
RootObject
Specifies the object whose children to search.
Empty means entire station.
ClosestObject
Specifies the object closest to Reference object or Reference
point.
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Properties
Description
ClosestPart
Specifies the part closest to Reference object or Reference
point.
Distance
Specifies the distance between the Reference object and the
Closest object.
Signals
Description
Execute
Set to True to find the Closest part.
Executed
Sends a pulse when completed.
Actions
Attacher
The Attacher will attach Child to Parent when the Execute signal is set. If the Parent
is a mechanism, the Flange to attach to must also be specified. When the input
Execute is set, the child object is attached to the parent object. If Mount is checked,
the child will also be mounted on the parent, with the Offset and Orientation
specified. The output Executed will be set when finished.
Properties
Description
Parent
Specifies the object to attach to.
Flange
Specifies the Index of mechanism flange to attach to.
Child
Specifies the object to attach.
Mount
If true, the object to attach mounts on the attachment parent.
Offset
Specifies the position relative to the attachment parent when
using Mount.
Orientation
Specifies the orientation relative to the attachment parent when
using Mount.
Signals
Description
Execute
Set to True to attach.
Executed
Sends a pulse when completed.
Detacher
The Detacher will detach the Child from the object it is attached to when the Execute
signal is set. If Keep position is checked, the position will be kept. Otherwise the
child is positioned relative to its parent. When finished, the Executed signal will be
set.
Properties
Description
Child
Specifies the object to detach.
KeepPosition
If false, the attached object is returned to its original position.
Signals
Description
Execute
Set to True to remove the attachment.
Executed
Sends a pulse when completed.
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Source
The Source property of the source component indicates the object that should be
cloned when the Execute input signal is received. The parent of the cloned objects
is specified by the Parent property and a reference to the cloned object is specified
by the Copy property. The output signal Executed signifies that the clone is
complete.
Properties
Description
Source
Specifies the object to copy.
Copy
Specifies the copied object.
Parent
Specifies the parent to the copy.
If not specified, the copy gets the same parent as the source.
Position
Specifies the position of the copy relative its parent.
Orientation
Specifies the orientation of the copy relative its parent.
Transient
Marks the copy as transient if created during simulation. Such
copies are not added to the undo queue and are automatically
deleted when the simulation is stopped. This is used to avoid
increased memory consumption during simulation.
Signals
Description
Execute
Set to True to create a copy of the object.
Executed
Sends a pulse when completed.
Sink
The Sink deletes the object referenced by the Object property. Deletion happens
when the Execute input signal is received. The Executed output signal is set when
the deletion is finished.
Properties
Description
Object
Specifies the object to remove.
Signals
Description
Execute
Set to True to remove the object.
Executed
Sends a pulse when completed.
Show
When the Execute signal is set, the object referenced in Object appears. When
finished, Executed signal will be set.
Properties
Description
Object
Specifies the object to show.
Signals
Description
Execute
Set to True to show the object.
Executed
Sends a pulse when completed.
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Hide
When the Execute signal is set, the object referenced in Object will be hidden.
When finished, Executed signal will be set.
Properties
Description
Object
Specifies the object to hide.
Signals
Description
Execute
Set to True to hide the object.
Executed
Sends a pulse when completed.
Manipulators
LinearMover
The LinearMover moves the object referenced in the Object property with a speed
given by the Speed property in the direction given by the Direction property. The
motion starts when the Execute input signal is set and stops when Execute is reset.
Properties
Description
Object
Specifies the object to move.
Direction
Specifies the direction to move the object.
Speed
Specifies the speed of movement.
Reference
Specifies the coordinate system in which values are specified.
It can be Global, Local, or Object.
ReferenceObject
Specifies the reference object, if Reference is set to Object.
Signals
Description
Execute
Set to True to start move the object, and False to stop.
Rotator
The Rotator rotates the object referenced in the Object property with an angular
speed given by the Speed property. The axis of rotation is given by CenterPoint
and Axis. The motion starts when the Execute input signal is set and stops when
the Execute is reset.
Properties
Description
Object
Specifies the object to rotate.
CenterPoint
Specifies the point to rotate around.
Axis
Specifies the axis of the rotation.
Speed
Specifies the speed of the rotation.
Reference
Specifies the coordinate system in which values are specified.
It can be Global, Local, or Object.
ReferenceObject
Specifies the object which are relative to CenterPoint and Axis,
if Reference is set to Object.
Signals
Description
Execute
Set to True to start rotating the object, and False to stop.
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Positioner
The Positioner takes an Object, Position, and Orientation as properties. When the
Execute signal is set the object is repositioned in the given position relative to the
Reference. When finished the Executed output is set.
Properties
Description
Object
Specifies the object to position.
Position
Specifies the new position of the object.
Orientation
Specifies the new orientation of the object.
Reference
Specifies the coordinate system in which values are specified.
It can be Global, Local, or Object.
ReferenceObject
Specifies the object which are relative to Position and Orientation, if Reference is set to Object.
Signals
Description
Execute
Set to True to start move the object, and False to stop.
Executed
Set to 1 when operation is completed.
PoseMover
The PoseMover has a Mechanism, a Pose, and Duration as properties. When the
Execute input signal is set the mechanism joint values are moved to the given
pose. When the pose is reached the Executed output signal is set.
Properties
Description
Mechanism
Specifies the mechanism to move to a pose.
Pose
Specifies the Index of the pose to move to.
Duration
Specifies the time for the mechanism to move to the pose.
Signals
Description
Execute
Set to True, to start or resume moving the mechanism.
Pause
Pauses the movement.
Cancel
Cancels the movement.
Executed
Pulses high when the mechanism has reached the pose.
Executing
Goes high during the movement.
Paused
Goes high when paused.
JointMover
The JointMover has a Mechanism, a set of Joint Values and a Duration as
properties. When the Execute input signal is set the mechanism joint values are
moved to the given pose. When the pose is reached the Executed output signal is
set. The GetCurrent signal retrieves the current joint values of the mechanism.
Properties
Description
Mechanism
Specifies the mechanism to move to a pose.
Relative
Specifies if J1-Jx are relative to the start values, rather than
absolute joint values.
Duration
Specifies the time for the mechanism to move to the pose.
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Properties
Description
J1 - Jx
Joint values.
Signals
Description
GetCurrent
Retrieve current joint values.
Execute
Set to True to start moving the mechanism.
Pause
Pauses the movement
Cancel
Cancels the movement
Executed
Pulses high when the mechanism has reached the pose.
Executing
Goes high during the movement.
Paused
Goes high when paused.
Other
GetParent
The GetParent returns the parent object of the input object. The executed signal
is triggered if a parent is found.
Properties
Description
Child
Specifies the object to whose parent is to be found.
Parent
Specifies the parent of the child
Signals
Description
Output
Goes high (1) if the parent exists.
Note
The Child list for Properties:GetParent does not show every part or object in
the station. However, if you do not find the required part or object in the list, then
add it from the browser or graphic window by clicking it.
GraphicSwitch
Switches between two parts, either by clicking on the visible part in the graphics
or by setting and resetting the input signal.
Properties
Description
PartHigh
Displayed when the signal is high.
PartLow
Displayed when the signal is low.
Signals
Description
Input
Input signal.
Output
Output signal.
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Highlighter
The Highlighter temporarily sets the color of the Object to the RGB-values specified
in Color. The color is blended with the original color of the objects as defined by
Opacity When the signal Active is reset, Object gets its original colors.
Properties
Description
Object
Specifies the object to highlight.
Color
Specifies the RGB-values of the highlight color.
Opacity
Specifies the amount to blend with the object's original color
(0-255).
Signals
Description
Active
True sets the hightlight. False restores the original color.
Logger
Prints a message in the output window.
Properties
Description
Format
Format string.
Supports variables like {id:type}, where type can be d (double),
i (int), s (string), o (object)
Message
Formatted message.
Severity
Message severity: 0 (Information), 1 (Warning), 2 (Error).
Signals
Description
Execute
Set to high (1) to print the message.
MoveToViewPoint
Moves to the selected viewpoint in the given time, when the input signal Execute
is set. The output signal Executed is set when the operation is completed.
Properties
Description
Viewpoint
Specifies the viewpoint to move to.
Time
Specifies the time to complete the operation.
Signals
Description
Execute
Set to high (1) to start the operation.
Executed
Goes high (1) when the operation is completed.
ObjectComparer
Determines if ObjectA is the same as ObjectB.
Properties
Description
ObjectA
Specifies the object to compare.
ObjectB
Specifies the object to compare.
Signals
Description
Output
Goes high if the objects are equal.
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Queue
The Queue represents a FIFO (first in, first out) queue. The object in Back is added
to the queue when the signal Enqueue is set. The front object of the queue is shown
in Front. The object in Front is removed from the queue when the signal Dequeue
is set. If there are more objects in the queue, the next object is shown in Front. All
objects in the queue are removed from the queue when the signal Clear is set.
If a transformer component (such as LinearMover) has a queue component as its
Object, it will transform the contents of the queue, rather than the queue itself.
Properties
Description
Back
Specifies the object to enqueue.
Front
Specifies the first object in queue.
Queue
Contains unique IDs of the queue’s elements.
NumberOfObjects
Specifies the number of objects in the queue.
Signals
Description
Enqueue
Adds the object in Back to the end of the queue.
Dequeue
Removes the object in Front from the queue.
Clear
Removes all objects from the queue.
Delete
Removes the object in Front from the queue and from the station.
DeleteAll
Clears the queue and removes all objects from the station
SoundPlayer
Plays the sound specified by Sound Asset when the input signal Execute is set.
The asset must be a .wav file
Properties
Description
SoundAsset
Specifies the sound file that should be played. Must be a .wav
file.
Signals
Description
Execute
Set to high to play the sound.
StopSimulation
Stop a running simulation when the input signal Execute is set.
Signals
Description
Execute
Set to high to stop the simulation.
Random
Random generates a random number between Min and Max in Value when Execute
is triggered.
Properties
Description
Min
Specifies minimum value.
Max
Specifies maximum value.
Value
Specifies a random number between Min and Max.
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9.4.7 Basic Smart Components
Continued
Signals
Description
Execute
Set to high to generate a new random number.
Executed
Goes high when the operation is completed.
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9 Modeling tab
9.4.8 Property Editor
9.4.8 Property Editor
Overview
The Property editor is used to modify the values of dynamic properties and I/O
signals for a Smart Component. By default, the Property editor is displayed as a
tool window to the left.
Each dynamic property is represented by a control. The type of control that is
displayed depends on the property type and property attributes.
Properties with the Hidden flag set to true are not displayed. Read-only properties
cannot be modified but are only displayed.
The values are validated according to the property attributes. If an invalid value is
entered, an error icon is displayed next to the control and the Apply button is
disabled.
If you set the AutoApply attribute of a property to true, the value is applied
whenever you change the value in the control. You can apply the values of other
properties by clicking the Apply button. If the component has no properties without
AutoApply, then the Apply button will never be enabled.
You can toggle the value of a digital signal by clicking the control. Similarly, you
can change the value of an analog or group signal by entering the new value in
the text box.
Opening the Property editor
You can open the Property editor dialog box in any one of the following ways:
•
Right-click context menu for a Smart Component and select Properties.
•
Launches automatically when the Smart Component Editor is started.
•
Launched when you add a base component. See Basic Smart Components
on page 278.
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9 Modeling tab
9.4.9 The Simulation Watch window
9.4.9 The Simulation Watch window
Overview
The Simulation Watch allows you to monitor the values of dynamic properties and
I/O signals in Smart Components. It specifies the simulation that should be paused
when a value changes or meets a condition.
Layout of the Simulation Watch window
The Simulation Watch window by default takes the lower tab area in the RobotStudio
GUI.
The window contains a list view of four columns with one row for each watch item:
Watch item
Description
Break
Specifies the Simulation break point and Break Condition.
For more information, see Setting Breakpoints on page 297.
Object
Specifies the object that owns the property or signal (for station
signals the name of the station is displayed).
Property/Signal
Specifies the watched property or signal.
Value
Specifies the current value of the property or signal.
Adding and Deleting the Watch items
Use this procedure to add or delete a watch item.
Note
As a prerequisite, you should add smart component, its properties and signals.
For more information, see Smart Component Editor on page 267.
1 In the Simulation Watch window, right-click and select Add to display the
Add submenu.
The Add submenu displays a recursive view of all the smart components,
their properties and signals. The top level submenu displays the station
signals.
Note
Watch items that are already watched are not displayed in the recursive
view.
2 From the Add submenu, select property or signal to add a single property
or signal of a component.
3 From the Add submenu, select Add all to add all the properties and signals
of a component.
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9 Modeling tab
9.4.9 The Simulation Watch window
Continued
4 In the Simulation Watch window, right-click on the row of the watch item
and select Delete to delete one or more watch items.
Note
The Watch items are saved in the station and are restored when the station
is opened.
Setting Breakpoints
You can set the breakpoint in one of the following ways:
1 To set the simulation breakpoint, select the check box next to a watch item.
Note
By default, the simulation is paused whenever the value of the property or
signal changes.
2 In the Simulation Watch window, right-click on the row of the watch item
and select Break Condition.
The Break Condition dialog box appears.
•
Set the simulation to paused, when the value meets a certain logical
condition. The condition can be viewed in the Break column of the
Watch window.
•
When a breakpoint is reached, the simulation is paused which is
indicated by both the Play and Stop buttons being enabled.
•
If the Simulation Watch window is hidden behind the other windows,
it is brought to the front and the text of the corresponding watch item
turns red.
Note
•
Break condition can be specified only for the properties of numeric
and string types, and not for the object types.
•
After the current simulation time step is completed, all the remaining
Smart component events are executed before the simulation is actually
paused.
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9 Modeling tab
9.5 Tags
9.5 Tags
Overview
For a complex RobotStudio station containing many robots, parts, paths, targets
and other objects the browser and the 3D graphics view becomes cluttered. Tags
function helps the user to identify objects in the cluttered 3D graphics view and in
the browser during station modeling and offline programming.
Using tags function, you can group objects in a defined structure by labeling them.
It is possible to hide or show these tags independent of the other tags. A hidden
tagged object is invisible in the browser and in the 3D graphics window unless it
is labeled by a currently visible tag.
Tip
For easy and quick access of Tags function, add it to the Quick Access Toolbar
using the customize Commands.
Creating a New Tag
Use any of the following steps to create a new tag.
•
In the Modeling tab, select Tags and then click New Tag.
•
Right-click the object and in the context menu, click Tags and then click New
Tag. The object will be labeled by the tag
The new tag appears in the browser with the default name. Press F2 and select
Rename from the context menu to rename the tag.
Use any of the following steps to hide or show tagged objects.
•
In the Tag browser, right-click the tag and then check/uncheck Visible.
•
Click the Tags menu and then check/uncheck the tag to show/hide the tag.
Tag Visibility
When a tag is invisible/ unchecked, the corresponding tagged object will be hidden
in the 3D graphicas view and in the browsers (layout, path and targets, modeling).
If an object is labeled by several tags, the object will be visible when at least one
of the tags is set visible. Untagged objects are always visible.
Note
The regular visible property remains and overrides the tag visibility. If regular
visible property is unchecked for an object, the object will be hidden in the 3D
graphics view but it is visible in the browser. For a tagged object, when the
visibility is unchecked, the object will be hidden in the 3D graphics view and in
the browser.
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9 Modeling tab
9.6 Solid
9.6 Solid
Creating a solid
1 Click Solid and then click the type of solid you want to create to bring up a
dialog box.
2 Enter requested values in in the dialog box and click Create. For detailed
information about the specific dialog box for the curve to create, see below:
The Create Box dialog box
D
C
B
A
xx060000
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Corner Point (A)
Click in one of these boxes, and then click the corner point in
the graphics window to transfer the values to the Corner Point
boxes, or type the position. The corner point will be the local
origin of the box.
Orientation
If the object shall be rotated relative to the reference coordinate
system, specify the rotation.
Length (B)
Specify the box dimension along its X axis.
Width (C)
Specify the box dimension along its Y axis.
Height (D)
Specify the box dimension along its Z axis.
The Create Box from 3-Points dialog box
C
B
A
xx060001
Reference
Select the Reference coordinate system to which all positions
or points will be related.
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9.6 Solid
Continued
Corner Point (A)
This point will be the local origin of the box.
Either type the position, or click in one of the boxes and then
select the point in the graphics window.
Point on diagonal of XYplane (B)es
This point is the the corner, diagonal to the local origin. It sets
the X and Y directions of the local coordinate system, as well
as the dimension of the box along these axes.
Either type the position, or click in one of the boxes and then
select the point in the graphics window.
Indication Point Z-axis (C) This point is the corner above the local origin, It sets the Z
direction of the local coordinate system, as well as the dimension of the box along the Z axis.
Either type the position, or click in one of the boxes and then
select the point in the graphics window.
The Create Cone dialog box
C
B
A
xx060002
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Base Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the
local origin of the cone.
Orientation
If the object shall be rotated relative to the reference coordinate
system, specify the rotation.
Radius (B)
Specify the radius of the cone.
Diameter
Specify the diameter of the cone.
Height (C)
Specify the height of the cone.
The Create Cylinder dialog box
C
B
A
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9 Modeling tab
9.6 Solid
Continued
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Base Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the
local origin of the cylinder.
Orientation
If the object shall be rotated relative to the reference coordinate
system, specify the rotation.
Radius (B)
Specify the radius of the cylinder.
Diameter
Specify the diameter of the cylinder.
Height (C)
Specify the height of the cylinder.
The Create Pyramid dialog box
C
B
A
xx060004
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Base Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Base Center
Point boxes, or type the position. The center point will be the
local origin of the pyramid.
Orientation
If the object shall be rotated relative to the reference coordinate
system, specify the rotation.
Center to Corner Point (B) Either type the position, or click in the box and then select the
point in the graphics window.
Height (C)
Specify the height of the pyramid.
Number of Sides
Specify the number of sides of the pyramid. The maximum
number of sides is 50.
The Create Sphere dialog box
B
B
A
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9.6 Solid
Continued
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes, or type the position. The center point will be the local
origin of the sphere.
Radius (B)
Specify the radius of the sphere.
Diameter
Specify the diameter of the sphere.
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9 Modeling tab
9.7 Surface
9.7 Surface
Creating a surface
1 Click Surface and then click the type of solid you want to create to bring up
a dialog box.
2 Enter requested values in in the dialog box and click Create. For detailed
information about the specific dialog box for the curve to create, see below:
The Create Surface Circle dialog box
B
A
xx060006
Reference
Select the Reference coordinate system, to which all positions
or points will be related.
Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes, or type the position. The center point will be the local
origin of the circle.
Orientation
If the object shall be rotated relative to the reference coordinate
system, specify the rotation.
Radius (B)
Specify the radius of the circle.
Diameter
Specify the diameter of the circle.
The Create Rectangle dialog box
C
A
B
xx060007
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Start Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Start Point
boxes, or type the position. The start point will be the local
origin of the rectangle.
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9.7 Surface
Continued
Orientation
If the object shall be rotated relative the reference coordinate
system, specify the rotation.
Length (B)
Specify the length of the rectangle.
Width (C)
Specify the width of the rectangle
The Create Surface Polygon dialog box
B
A
xx060008
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center Point
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes, or type the position. The center point will be the local
origin of the polygon.
First Vertex Point
Either type the position, or click in one of the boxes and then
select the point in the graphics window.
Vertices
Specify the number of the vertices here. The maximum number
of vertices is 50.
The Create Surface from Curve dialog box
Select Curve from graph- Select a curve by clicking it in the graphics window.
ics
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9 Modeling tab
9.8 Curve
9.8 Curve
Creating a curve
1 Click Curve and then click the curve you want to create to bring up a dialog
box.
2 Enter requested values in in the dialog box and click Create. For detailed
information about the specific dialog box for the curve to create, see below:
The Create Line dialog box
xx050034
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Start point (A)
Click in one of these boxes, and then click the start point in the
graphics window to transfer the values to the Start Point boxes.
End Point (B)
Click in one of these boxes, and then click the end point in the
graphics window to transfer the values to the End Point boxes.
The Create Circle dialog box
xx050035
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes.
Orientation
Specify the orientation coordinates for the circle.
Radius (A-B)
Specify the radius of the circle.
Diameter
Alternatively, specify the diameter.
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9 Modeling tab
9.8 Curve
Continued
The Create Three Points Circle dialog box
xx050036
Reference
Select the Reference coordinate system to which all positions
or points will be related.
First Point (A)
Click in one of these boxes, and then click the first point in the
graphics window to transfer the values to the First Point boxes.
Second Point (B)
Click in one of these boxes, and then click the second point in
the graphics window to transfer the values to the Second Point
boxes.
Third Point (C)
Click in one of these boxes, and then click the third point in
the graphics window to transfer the values to the Third Point
boxes.
The Create Arc dialog box
xx050037
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Start Point (A)
Click in one of these boxes, and then click the start point in the
graphics window to transfer the values to the Start Point boxes.
Mid Point (B)
Click in one of these boxes, and then click the second point in
the graphics window to transfer the values to the Mid Point
boxes.
End Point (C)
Click in one of these boxes, and then click the end point in the
graphics window to transfer the values to the End Point boxes.
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9 Modeling tab
9.8 Curve
Continued
The Create Elliptical Arc dialog box
xx050038
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes.
Major Axis End Point (B) Click in one of these boxes, and then click the end point for
the major axis of the ellipse in the graphics window to transfer
the values to the Major Axis End Point boxes.
Minor Axis End Point (C) Click in one of these boxes, and then click the end point for
the minor axis of the ellipse in the graphics window to transfer
the values to the Minor Axis End Point boxes.
Start Angle (α)
Specify the start angle for the arc, measured from the major
axis.
End Angle (β)
Specify the end angle for the arc, measured from the major
axis.
The Create Ellipse dialog box
xx050039
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center Point (A)
Click in one of the Center Point boxes, and then click the
center point in the graphics window to transfer the values to
the Center Point boxes.
Major Axis End Point (B) Click in one of these boxes, and then click the end point for
the major axis of the ellipse in the graphics window to transfer
the values to the Major Axis End Point boxes.
Minor Radius (C)
Specify the length of the minor axis of the ellipse. The minor
radius will be created perpendicular to the major axis.
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9 Modeling tab
9.8 Curve
Continued
The Create Rectangle dialog box
xx050040
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Start Point (A)
Click in one of these boxes, and then click the start point in the
graphics window to transfer the values to the Start Point boxes.
The rectangle will be created in the positive coordinate directions.
Orientation
Specify the orientation coordinates for the rectangle.
Length (B)
Specify the length of the rectangle along the x axis.
Width (C)
Specify the width of the rectangle along the y axis.
The Create Polygon dialog box
xx050041
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Center Point (A)
Click in one of these boxes, and then click the center point in
the graphics window to transfer the values to the Center Point
boxes.
First Vertex Point (B)
Click in one of these boxes, and then click the first vertex point
in the graphics window to transfer the values to the First Vertex
Point boxes. The distance between the center point and the
first vertex point will be used for all vertex points.
Vertices
Specify the number of points to be used when creating the
polygon. The maximum number of vertices is 50.
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9 Modeling tab
9.8 Curve
Continued
The Create Polyline dialog box
xx050042
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Point Coordinates
Specify each node of the polyline here, one at a time, by either
typing the values, or by clicking in one of these boxes, and
then selecting the point in the graphics window to transfer its
coordinates.
Add
Click this button to add a point and its coordinates to the list.
Modify
Click this button to modify an already defined point, after you
have selected it in the list and entered new values.
List
The nodes of the polyline. To add more nodes, click Add New,
click the desired point in the graphics window, and then click
Add.
The Create Spline dialog box
xx050043
Reference
Select the Reference coordinate system to which all positions
or points will be related.
Point Coordinates
Specify each node of the spline here, one at a time, by either
typing the values, or by clicking in one of these boxes, and
then selecting the point in the graphics window to transfer its
coordinates.
Ad
Click this button to add a point and its coordinates to the list.
Modify
Click this button to modify an already defined point, after you
have selected it in the list and entered new values.
List
This nodes of the spline. To add more nodes, click Add New,
click the desired point in the graphics window, and then click
Add.
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9 Modeling tab
9.9 Border
9.9 Border
Creating a curve
1 Click Border and then click the border you want to create to bring up a dialog
box.
2 Enter requested values in in the dialog box and click Create. For detailed
information about the specific dialog box for the border to create, see below:
The Create Border Between Bodies dialog box
To use the create border between bodies command, the station must contain at
least two objects.
xx050044
First Body
Click in this box and then select the first body in the graphics
window.
Second Body
Click in this box and then select the second body in the
graphics window.
The Create Border Around Surface dialog box
To use the create border around surface command, the station must contain at
least one object with a graphical representation.
xx050045
Select Surface
Click in this box and then select a surface in the graphics window.
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9 Modeling tab
9.9 Border
Continued
The Create Border From Points dialog box
To use the create border from points command, the station must contain at least
one object.
en050000
Selected Object
Click in this box and then select an object in the graphics window.
Point Coordinates
Specify the points that define the border here, one at a time,
by either typing the values, or by clicking in one of these boxes,
and then selecting the point in the graphics window to transfer
its coordinates.
Add
Click this button to add a point and its coordinates to the list.
Modify
Click this button to modify an already defined point, after you
have selected it in the list and entered new values.
List
The points that define the borders. To add more points, click
Add New, click the desired point in the graphics window, and
then click Add.
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9 Modeling tab
9.10 Intersect
9.10 Intersect
The Intersect dialog box
A
B
xx060009
Keep Original
Select this check box to keep the original bodies when creating
the new body.
Intersect... (A)
Select the body from which you want to make an intersection
(A) by clicking it in the graphics window.
...and (B)
Select the body with which you want to make an intersection
(B) by clicking it in the graphics window.
A new body will be created based on the common area between
the selected bodies A and B.
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9 Modeling tab
9.11 Subtract
9.11 Subtract
The Subtract dialog box
A
B
xx060010
Keep Original
Select this check box to keep the original bodies when creating
the new body.
Subtract... (A)
Select the body from which you want to subtract (A) by clicking
it in the graphics window.
...with (B)
Select the body you want to subtract (B) by clicking it in the
graphics window.
A new body will be created based on the area of body A subtracted with the common volume between body A and B.
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9 Modeling tab
9.12 Union
9.12 Union
The Union dialog box
A
B
xx060011
Keep Original
Select this check box to keep the original bodies when creating
the new body.
Union... (A)
Select the body that you want to unify (A) by clicking it in the
graphics window.
...and (B)
Select the body that you want to unify (B) by clicking it in the
graphics window.
A new body will be created based on the areas of the two selected bodies A and B.
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9 Modeling tab
9.13 Extrude Surface or Curve
9.13 Extrude Surface or Curve
Extruding a surface or curve
1 From the selection level toolbar, select Surface or Curve, as appropriate.
2 In the graphics window, select the surface or curve you wish to extrude. Click
Extrude Surface or Extrude Curve, as appropriate. The Extrude Surface or
Curve dialog box opens below the Modeling browser.
3 For extrusion along a vector, fill in the values.
For extrusion along a curve, select the Extrude Along Curve option. Click
the Curve box, and select the curve in the Graphics window.
4 If you wish the form to appear as a surface model, clear the Make Solid check
box.
5 Click Create.
The Extrude Surface or Curve dialog box
Surface or Curve
Denotes the surface or curve to be extruded.
To select the surface or curve, first click in the box, then select
the surface or curve in the graphics window.
Extrude Along Vector
Enables extrusion along a specified vector.
From Point
The start point of the vector.
To Point
The end point of the vector.
Extrude Along Curve
Enables extrusion along a specified curve.
Curve
Denotes the curve used as a sweep path.
xx0600003076
To select the curve, first click the box, then the curve in the
graphics window.
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9 Modeling tab
9.13 Extrude Surface or Curve
Continued
Make Solid
Select this check box to convert the extruded form into a solid.
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9 Modeling tab
9.14 Line from Normal
9.14 Line from Normal
Creating a line from normal
1 Click Surface Selection.
2 Click Line to Normal to bring up a dialog box.
3 Click on a face to select it in the Select Face box.
4 In the Length box, specify a length for the line.
5 Optionally, select the Invert Normal check box to invert the direction of the
line.
6 Click Create.
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9 Modeling tab
9.15 The Measure Group
9.15 The Measure Group
Tip
Make sure to select the appropriate snap mode and selection levels before
making your measurements.
Measuring distances or angles
1 Click the type of measurement you want to use:
To measure the
Select
distance between two points you select in the graphics
window.
Point to point
angle defined by three points you select in the graphics Angle
window.
The first point to select is the converging point, thereafter
you shall select one point on each line.
diameter, with the circle defined by three points you select Diameter
from the graphics window.
closest distance between two objects you select in the
graphics window.
Minimum distance
The mouse pointer will turn into a ruler when you have activated any of the
measurement functions.
2 In the graphics window, select the points or objects to measure between.
Information about the measuring points is displayed in the Output window.
The results will be displayed in the Measurements tab in the Output window
when all points have been selected.
3 Optionally, repeat step 3 for making a new measurement of the same type.
Tip
You can also activate and deactivate the measurement functions from the
measurement toolbar.
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9 Modeling tab
9.16 Create Mechanism
9.16 Create Mechanism
Create a new mechanism
1 Click Create Mechanism.
The Mechanism Modeler opens in create mode.
2 In the Mechanism Model Name box, enter a mechanism name.
3 From the Mechanism Type list, select a mechanism type.
4 In the tree structure, right-click Links, and then click Add Link to bring up
the Create Link dialog box.
A suggested name appears in the Link Name box.
5 In the Selected Part list, select a part (which will be highlighted in the graphics
window) and click the arrow button to add the part to the Parts list box.
The Selected Part list then automatically selects the next part, if any more
are available. Add these, as required.
Note
Parts that are part of a library or mechanism cannot be selected.
6 Select a part in the Parts list box, enter any values in the Selected Parts
group boxes, and then click Apply to Part.
Repeat for each part, as required.
7 Click OK.
8 In the tree structure, right-click Joints, and then click Add Joint to bring up
the Create Joint dialog box.
A suggested name appears in the Joint Name box.
9 Complete the Create Joint dialog box, and then click OK.
10 In the tree structure, right-click Frame/Tool Data, and then click Add
Frame/Tool to bring up the Create Frame/Tool dialog box.
A suggested name appears in the Frame/Tool Data name box.
11 Complete the Create Frame/Tool dialog box, and then click OK.
The validity criteria for the Frame/Tool node are as follows:
12 In the tree structure, right-click Calibration, and then click Add Calibration
to bring up the Create Calibration dialog box.
13 Complete the Create Calibration dialog box, and then click OK.
14 In the tree structure, right-click Dependency, and then click Add Dependency
to bring up the Create Dependency dialog box.
15 Complete the Create Dependency dialog box, and then click OK.
16 If all nodes are valid, compile the mechanism, see Compiling a mechanism
on page 320.
Create Conveyor mechanism
1 Click Create Mechanism.
The Mechanism Modeler opens in create mode.
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9.16 Create Mechanism
Continued
2 In the Mechanism Model Name dialog box, enter a mechanism name.
3 From the Mechanism Type list, select Conveyor.
4 From the Selected Part list, select Part.
5 In the Position of Calibration frame list, enter the base frame values relative
to the local origin of the selected graphic component.
6 In the Conveyor length box, enter the length of the conveyor.
The Compile Mechanism button is enabled.
7 In the Attachment Points box, set the Pitch and Count value.
8 Click Add to create new attachment points.
9 Click Compile Mechanism, to compile the mechanism. See Compiling a
mechanism on page 320.
10 In the Layout browser, right-click the conveyor mechanism and select Save
As Library. Close the station.
11 Build a new system. See Building a new system on page 163.
On the Modify Options page of the System Builder, scroll down to the Motion
coordination part 3 group and select 606-1 Conveyor Tracking check box.
12 Create new station using this new system. See Robot System on page 208.
After starting the system, when asked to select the library for the conveyor
mechanism browse and select the already saved library.
Compiling a mechanism
When compiling, a new mechanism, created in the create mode of the Mechanism
Modeler, is added to the station with the default name "Mechanism_" followed by
an index number.
When compiling, an existing editable mechanism, modified in the modify mode of
the Mechanism Modeler, is saved without any poses, joint mapping ot transition
times.
To compile a mechanism, follow these steps:
1 To compile a new or edited mechanism, click Compile Mechanism.
The mechanism is inserted into the active station. The link parts are cloned
with new names, but the corresponding links will update their part references.
When the Mechanism modeler is closed, these cloned parts will be removed.
2 The Mechanism Modeler now switches to modify mode. To complete the
mechanism, see below.
Completing or modifying a mechanism
To complete the modeling of a mechanism, follow these steps:
1 If the values in the Joint Mapping group are correct, click Set.
2 Configure the Poses grid. To add a pose, click Add and then complete the
Create Pose dialog box. Click Apply, followed by OK.
To add a pose, click Add and then complete the Create Pose dialog box.
Click Apply, followed by OK.
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Continued
To edit a pose, select it in the grid, click Edit, and then complete the Modify
Pose dialog box. Click OK.
To remove a pose, select it in the grid and then click Remove.
3 Click Edit Transition Times to edit transition times.
4 Click Close.
The Create Mechanism dialog box
Mechanism Model Name Specifies the model name of the mechanism.
Mechanism Type
Specifies the mechanism type.
Tree structure
The components of the mechanism in a tree structure. The tree
structure will not be visible unless the mechanism is editable.
Each node (link, joint, frame, calibration and dependency) can
be edited in its own dialog box, see below.
Compile Mechanism
Click this button to compile the mechanism. This button will
not be visible unless the mechanism is editable and the
mechanism model name is valid.
The Create Conveyor Mechanism dialog box
Mechanism Model Name Specifies the model name of the conveyor mechanism.
Mechanism Type
Specifies the diffrent mechanism types.
Selected Part
Specifies the part to be selected for the conveyor.
Position of Calibration
frame
Specifies the baseframe value relative to the local origin of the
selected graphic component.
Conveyor Length
Specifies the length of the conveyor.
Attachment Points
Specifies the conveyor position to attach the workpieces.
Compile Mechanism
Click this button to compile the mechanism. This button will
not be visible unless the mechanism is editable and the
mechanism model name is valid.
The Create/Modify Link dialog box
A link is a moving component of a mechanism. Selecting a link node will highlight
it in the graphics window.
Link Name
Specifies the name of the link.
Selected Part
Specifies the parts to add to the Part list box.
Set as BaseLink
The BaseLink is where the kinematical chain begins. This must
be the parent of the first joint. A mechanism may have only
one BaseLink.
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9.16 Create Mechanism
Continued
Adds a selected part to the Part list box.
xx060000
Remove Part
Click this button to remove a selected part from the Part list
box.
Selected Part
This group manipulates the transform of the selected part.
Part Position
Specify the position of the part.
Part Orientation
Specify the orientation of the part.
Apply to Part
Click this button to apply the settings to the part.
The Create/Modify Joint dialog box
A joint is the axis where two links move in relation to each other, rotationally or
prismatically. Selecting a joint node will display a yellow-green line in the graphics
window.
Joint Name
Specifies the name of the joint.
Joint Type.
Specifies the joint type. The default option is Rotational.
Changing the Joint Type clears the Joint Limits below.
Parent Link
Specifies the parent link, usually the first joint of the mechanism.
Child Link
Specifies the child link. To be valid, the parent and child links
may not be identical to each other, and the pair must be unique.
Active
Select this check box to make the joint active. An active joint
is one that a user can move, while an inactive joint is a slave
to an active joint.
Joint Axis
This group specifies the axis around or along which the child
moves.
First Position
Specify the start point of the axis vector.
Second Position
Specify the end point of the axis vector.
Jog Axis
Demonstrates how the child link moves along its axis.
Limit Type
Specifies the limits in each direction to which a joint may move.
The options are Constant, Variable and No.
Joint Limits
This group is visible in Constant or Variable mode.
Min Limit
Specifies the minimum joint limit.
Max Limit
Specifies the maximum joint limit.
Joint Limits
This group is visible in Constant or Variable mode.
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9.16 Create Mechanism
Continued
Variable Limits
In Variable mode, variable limit points may be added as an
advanced way of delimiting the area of movement.
xx060012
Adds a selected point to the Point list box.
left-cli
Remove
Click this button to remove a selected point from the Point list
box.
The Modify Frame/Tool Data dialog box
A frame/tool data node determines the link and location of a frame.
Frame/Tool Data name
Specifies the name of the frame or tool data.
Belongs to Link
Specifies the link to which the frame or tool belongs.
Position
Specify the position of the transform.
Orientation
Specify the orientation of the transform.
Select values from target/Frame
Select this box to select the values from a target or frame,
which is selected in the box beneath the check box.
Tool Data
This group is visible if the mechanism is a tool.
Mass
Specifies the mass of the tool.
Center of Gravity
Specify the center of gravity of the tool.
Moment of Inertia lx, ly, lz Specify the moment of inertia of the tool.
The Create Calibration dialog box
A calibration contains transforms for calibrating the joints. Two calibrations cannot
share the same joint.
Calibration belongs to
Joint
Specifies the joint to be calibrated.
Position
Specify the position of the transform.
Orientation
Specify the orientation of the transform.
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9.16 Create Mechanism
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The Create Dependency dialog box
A dependency is a relationship between two joints, by either a factor or a complex
formula.
Joint
Specifies the joint whose motion will be controlled by other
joints.
Use LeadJoint and factor Select this option to specify a lead joint and factor.
LeadJoint
Specifies the lead joint.
Factor
This list holds a double which denotes the extent to which the
lead joint will control the main joint.
Use Formula
Select this option to enter a formula in the box.
The Modify Mechanism dialog box
The Modify Mechanism dialog box contains the objects found in the Create
mechanism dialog box, as well as the following:
Joint Mapping
These boxes handle the joint mapping of the mechanism. When
editing, the mechanism must be disconnected from its library.
The values must be integers from 1 – 6 in ascending order.
Set
Click this button to set the joint mapping.
Poses
Displays the poses and their joint values.
Selecting a pose will move the mechanism to it in the graphics
window.
Add
Click this button to bring up the Create Pose dialog box for
adding a pose.
Edit
Click this button to bring up the Modify Pose dialog box for
editing a selected pose.
A SyncPose cannot be edited unless the mechanism is disconnected from its library.
Remove
Click this button to remove the selected pose.
A single SyncPose cannot be removed.
Set Transition Times
Click this button to edit the transition times.
The Create/Modify Pose dialog box
Pose Name
Specifies the name of the pose. If the pose is a SyncPose, this
box is not editable.
The names "HomePosition" and "SyncPosition" are disallowed.
Home Pose
Select this box to specify the home pose of the mechanism. If
selected, the non-editable pose name will be "HomePose".
Launch Joint Jog Tool
Click this button to bring up the joint jog tool.
Use Current
Click this button to set the current joint values in the Joint
Values group.
Reset Values
Click this button to reset the joint values in the Joint Values
group to what they were when the dialog box was opened.
Joint Values
Specify the joint values of the pose.
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The Set Transition Times dialog box
The Set Transition Times dialog box is designed like a distance table in a road
atlas. The default values are zero.
From Pose
Specifies the start of the transition for the named pose.
To Pose
Specifies the end of the transition for the named pose.
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9 Modeling tab
9.17 Create Tool
9.17 Create Tool
Creating a tool
You can create a robot hold tool by using the Create Tool Wizard. The wizard
allows you to easily create a tool from an existing part or by using a dummy part
to represent a tool. To create a tool complete with tooldata, follow these steps:
1 Click Create Tool.
2 In the Tool Name box, enter a tool name and choose one of the following
options:
Option
Action
Use Existing
Select one of the existing parts from the list. The selected
part will represent the tool graphics.
The selected part must be a single part. Parts with attachments cannot be selected.
Use Dummy
A cone will be created to represent the tool.
3 Continue entering the Mass of the tool, the Center of Gravity and the Moment
of Inertia Ix, Iy, Iz, if these values are known.
Note
If you do not know the correct values, the tool can still be used for
programming motions, but this data must be corrected before running the
program on real robots or measuring cycle times.
Tip
If the tool is built from materials with a similar density, you can find the
center of gravity by clicking the tool model using the Center of gravity
snap mode.
4 Click Next.
5 In the TCP Name box, enter a name for the Tool Center Point (TCP).
Note
The default name is the same as the name of the tool. If creating several
TCPs for one tool, each TCP must have a unique name.
6 Enter the position of the TCP relative to the world coordinate system, which
represents the tool mounting point, by any of the methods below:
Method
Description
Read values from exist- Click in the Values from Target/Frame box, then select
ing target or frame
the frame either in the graphics window or the
Paths&Targets browser.
Enter position and orient- In the Position and Orientation boxes, type the values.
ation manually.
If Use Dummy Part is selected, the position value can not
be 0,0,0. At least one coordinate has to be > 0 in order for
a cone to be created.
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9.17 Create Tool
Continued
7 Click the arrow right button to transfer the values to the TCP(s): box.
If the tool shall have several TCPs, repeat steps 5 to 7 for each TCP.
8 Click Done.
The tool is created and appears in the Layout browser and in the graphics
window.
Creating tooldata for an existing geometry
Ensure to select the robot in which tooldata is created. To create tooldata for an
existing geometry, follow these steps:
1 Click Create Tool and select Use Existing and the imported tool from the
list.
2 Enter the requested data in the boxes in the Create Tool Wizard.
3 Attach the tool by dragging it to the robot.
What to do next
To make the tool ready to use, do one of the following:
•
To make the robot hold the tool, attach the tool to the robot.
•
In the graphics window, check the position and orientation of the TCP. If it
is incorrect, modify the values in the tool frame part of the tooldata.
•
To simplify future usage of the created tool, save it as a library. On the File
menu, click Save As Library. Browse to the folder where you want to store
the tool component, enter a name for the tool component and click Save.
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10 Simulation tab
10.1 Overview
10 Simulation tab
10.1 Overview
The Simulation tab
The Simulation tab contains the controls for setting up, configuring, controlling,
monitoring and recording simulations.
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10 Simulation tab
10.2 Create Collision Set
10.2 Create Collision Set
Overview
A collision set contains two groups, Objects A and Objects B, in which you place
the objects to detect any collisions between them. When any object in Objects A
collides with any object in Objects B, the collision is displayed in the graphical view
and logged in the output window. You can have several collision sets in the station,
but each collision set can only contain two groups.
Creating a collision set
1 Click Create Collision Set to create a collision set in the Layout browser.
2 Expand the collision set and then drag one of the objects to the ObjectsA
node to check for collisions.
If you have several objects you want to check for collisions with objects in
the ObjectsB node, for example, the tool and the robot, drag all of them to
the ObjectsA node.
3 Drag the objects to the ObjectsB node to check for collisions.
If you have several objects you want to check for collisions with objects in
the ObjectsA node, for example, the work piece and the fixture, drag all of
them to he ObjectsB node.
Tip
Selecting a collision set or one of its groups (Objects A or Objects B) highlights
the corresponding objects in the graphical window and the browser. Use this
feature to quickly check what objects have been added to a collision set or to
one of its groups.
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10 Simulation tab
10.3 Simulation Setup
10.3 Simulation Setup
Overview
The Simulation Setup dialog box is used to perform the following two main tasks.
•
Setting up the sequence and entry point in the robot program
•
Creating simulation scenarios for different simulated objects
Prerequisites
To set up a simulation, the following conditions must be met:
•
At least one path must have been created in the station.
•
The paths to be simulated must have been synchronized to the virtual
controller.
The Setup Simulation dialog box
The Setup Simulation dialog box consits of the following two tabs,
•
Program Sequence
•
Simulation Scenarios
Program Sequence
From this tab, you can perform the combined task of configuring the program
sequence and program execution such as entry point, and running the execution
mode.
The Program Sequence tab consists of the following:
Select Active Tasks
Displays all running IRC5 controllers in the station along with
the tasks.
Execution Sequence
<Task Name>
Displays the procedures in the main entry routine of the task.
The sequence of the procedures shows the sequence of execution.
<-
Click the arrow left button to transfer the selected procedure
to the Main Sequence box.
The procedure will be added last to the sequence.
X
Click this button to remove the selected procedures or sequences from the Main sequence box.
arrow up
Click the arrow up button to move the sequence up in the list
in the Main Sequence box or in the Available Procedures box.
arrow down
Click the arrow down button to move the sequence down in
the list in the Main Sequence box or in the Available Procedures box.
Available Procedures
Displays all procedures available in the controller.
These procedures can be added to the execution sequence.
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Continued
Entry point
The task starts its execution in the routine specified by the
Entry point. You can setup several simulations at the same
time.
1 Click Entry point, the Select entry point dialog box appears.
2 Click Select entry point for drop down to select the
routine to be used as entry point . By default, the value
is set to main.
3 Click Select module drop down to select the module in
the task.By default, the value is set to Module1.
4 Click OK.
Run mode
You can change the run mode between continuous and single
cycle mode by toggling the radio buttons.
• Continuous : In this mode, the main routine is executed
over and over again until you stop the program.
• Single : In this mode, the main routine is executed once
and thereafter the program is stopped.
Simulation Scenarios
From this tab, you can create simulation scenarios containing different simulated
objects and connect each scenario with a predefined state to ensure that the correct
state is applied to all project objects before running the scenario.
If you want to simulate a specific part or segment of the cell where not all simulated
objects in the cell are included, you can set up a new scenario and add only the
objects needed for simulation.
The Simulation Scenarios tab consists of the following:
Scenarios
Lists all station scenarios. By default, atleast one scenario is
created when you create a station.
Select the check box to make the scenario active. Active
scenarios cannot be deleted and there should always be one
active scenario.
• Add : Click Add to create a new scenario.
• Remove : Click Remove to delete the selected scenario.
Click the scenario in the list view to rename it.
Simulated object
Displays all objects that can be part of a simulation.
Objects that utilize simulation time can be part of a simulation.
For example, Virtual Controllers and Smart Components.
When you create a new scenario, all objects are selected by
default.
Saved State
When you set the scenario to active and start the simulation,
you can connect a saved state for each scenario and restore
this state to all objects that are part of the state.
The Saved State drop-down contains all saved states in the
station, as well as the entries with no state. By default, no state
is connected to the scenario.
For more on Saved states, see Saved States on page 269.
Setting up a simulation
1 Click Simulation Setup to bring up the Setup Simulation dialog box.
2 From the Program Sequence tab, select the tasks to be active during
simulation in the Select Active Tasks box.
3 Select the run mode as either Continuous or Single Cycle.
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10.3 Simulation Setup
Continued
4 In the Main Sequence box, select the execution sequence of the procedure
in the tasks main entry routine.
5 From the Available Procedures list, transfer the procedures to be active in
the simulation to the Main Sequence box by selecting them and clicking the
left arrow button between the lists. (This creates a procedure call in the main
procedure).
6 To start the simulation from procedure other than the actual Main procedure,
click Entry point and set the entry point and module. By default, entry point
is set to Main and module as Module1.
7 Click Apply to set the simulation. If you click OK, the simulation will be set
and the dialog box will be closed.
Creating simulation scenarios
1 Click Simulation Setup to bring up the Setup Simulation dialog box.
2 From the Simulation Scenarios tab,
•
Click Add to create a new scenario in the Screnarios box.
•
Click Remove to delete the selected scenario from the Scenarios box.
When you create a new scenario, by default, all objects are selected in the
Scenarios box.
3 Select a saved state for the scenario from the Saved State drop down.
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10 Simulation tab
10.4 Event Manager
10.4 Event Manager
Creating an event
1 Click Event Manager.
2 Click Add to open the New Event Wizard.
3 Complete the New Event wizard to create the event.
Event manager main parts
eventman
Part
Description
1
The Task pane.
Here you create new events, or copy or delete existing events selected in
the Event grid.
2
The Event grid.
Displays all events in the station. Here you select events to edit, copy or delete.
3
The Trigger editor.
Here you edit the properties of the events trigger. The upper part of the trigger
editor is the same for all triggers, and the lower part adapts to the selected
trigger type.
4
The Action editor.
Here you edit the properties of the events action. The upper part of the action
editor is the same for all actions, and the lower part adapts to the selected
action type.
The task pane parts
Part
Description
Add
Starts the Create New Event Wizard.
Delete
Deletes the event selected in the Event grid.
Copy
Copies the event selected in the Event grid.
Refresh
Refreshes the Event manager.
Export
Import
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The event grid columns
In the event grid, each row is a an event and the columns in the grid display their
properties.:
Column
Description
Activation
Displays whether the event is active or not.
On = The action is always carried out when the trigger event
occurs.
Off = The action is not carried out when the trigger event occurs.
Simulation = The action is only carried out if the trigger event
occurs when running a simulation.
Trigger Type
Displays the type of condition that triggers the action.
I/O signals changed = Changes a digital I/O signal.
I/O Connection = Simulates the behavior of a Programmable
Logic Controller (PLC).
Collision = Starts or ends a collision or near-miss between
objects in a collision set.
Simulation time = Sets the activation time.
Note: The Simulation time button is enabled once the activation
is set to Simulation.
The trigger type cannot be changed in the trigger editor. If you
want another trigger type than the current one, create a completely new event.
Trigger System
When the trigger type is I/O Signal Trigger, this column displays
to which system the signal used as trigger belongs.
A dash (-) signifies a virtual signal.
Trigger Name
The name of the signal or collision set used as trigger.
Trigger Parameter
Displays the condition of the event under which triggering occurs.
0 = The I/O signal used as trigger switches to false.
1 = The I/O signal used as trigger switches to true.
Started = A collision starts within the collision set used as
trigger.
Ended = A collision ends within the collision set used as trigger.
Near miss started = A near-miss starts within the collision set
used as trigger.
Near miss ended = A near-miss ends within the collision set
used as trigger.
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Continued
Column
Description
Action Type
Displays the action type that occurs in conjunction with the
trigger
I/O Signal Action = Changes the value of a digital input or
output signal.
Attach Object = Attaches an object to another.
Detach Object = Detaches an object from another.
Turn On/Off Simulation Monitor = Toggles the simulation
monitor of a specific mechanism.
Turn On/Off Timer = Toggles the process timer.
Move Mechanism to Pose = Moves the selected mechanism
to a predefined pose and thereafter sends a station signal.
Activates or deactivates the process timer.
Move Graphical Object = Moves a graphical object to a new
position and orientation.
Show/Hide Graphical Object = Shows or hides the graphical
object.
Do Nothing = No action occurs.
Multiple = The event triggers multiple actions, either all at once
or one at a time, each time the trigger is activated. Each action
can be viewed in the action editor.
Action System
When the action type is Change I/O, this column displays the
system to which the signal to change belongs.
A dash (-) signifies a virtual signal.
Action Name
Displays the name of the signal to change, when the action
type is Change I/O.
Action Parameter
Displays the condition after the action has occurred.
0 = The I/O signal will be set to false.
1 = The I/O signal will be set to true.
On = Turns the process timer on.
Off = Turns the process timer off.
Object1 -> Object2 = Displays the object to which another will
be attached when the action type is Attach object.
Object1 <- Object2 = Displays the object from which another
will be detached when the action type is Detach object.
Ended = A collision ends within the collision set used as trigger.
Near miss started = A near-miss starts within the collision set
used as trigger.
Near miss ended = A near-miss ends within the collision set
used as trigger.
Multiple = Signifies multiple actions.
Time
Displays the time when the event trigger was executed.
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Continued
The trigger editor parts
In the trigger editor you set the properties of the trigger. The upper part of the editor
is common for all types of triggers, and the lower part adapts to the trigger type at
hand.
Parts common to triggers
Part
Description
Activation
Sets whether the event is active or not.
On = The action is always carried out when the trigger event
occurs.
Off = The action is not carried out when the trigger event occurs.
Simulation = The action is only carried out if the trigger event
occurs when running a simulation.
Comments
Text box for comments and notes about the event.
Parts specific to I/O signal triggers
Part
Description
Active Controller
Select the system to which the I/O to use as a trigger belongs.
Signals
Displays all signals that can be used as triggers.
Trigger Condition
For digital signals, sets whether the event shall trigger when
the signals are set as true or false.
For analog signals, which are only available for station signals,
the event shall trigger under any of the following conditions:
Greater than, Greater/Equal, Less than, Less/Equal, Equal
to, Not equal to.
Parts specific to I/O connection triggers
Part
Description
Add
Opens a dialog box for adding an activator signal to the Activator Signals pane.
Remove
Removes a selected activator signal.
Add >
Opens a dialog box for adding an operator symbol to the Connections pane.
Remove
Removes a selected operator symbol.
Delay (s)
Specifies the delay in seconds.
Parts specific to Collision triggers
Part
Description
Collision Type
Set the kind of collision to use as trigger.
Started = Triggers when a collision starts.
Ended = Triggers when a collision ends.
Near miss started =Triggers when a near-miss starts.
Near miss ended = Triggers when a near-miss ends.
Collision set
Select the collision set to use as trigger.
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10.4 Event Manager
Continued
The action editor parts
In the action editor you set the properties of the actions for the event. The upper
part of the editor is common to all types of actions, and the lower part adjusts to
the selected action.
Parts common to all actions
Part
Description
Add Action
Adds a new action that occurs when the triggering condition
fulfills. You can add several different actions that either are
performed at once or one at a time each time the event triggers.
The following types of actions are available:
Change I/O = Changes the value of a digital input or output
signal.
Attach object = Attaches an object to another.
Detach object = Detaches and object from another.
Turn On/Off Timer = Activates or deactivates the process timer.
Do Nothing = No action occurs (might be useful for manipulating sequences of actions).
Remove Action
Removes the action selected in the Added Actions list.
Cyclic
When selected, the actions are performed one at a time each
time the trigger occurs. When all actions in the list have been
performed, the event will restart with the first action in the list.
When cleared, all actions are performed at once every time the
trigger occurs.
Added Actions
Lists all actions of the event, in the order they will be executed.
Arrow
Rearranges the order in which the actions are executed.
Parts specific to I/O Actions
Part
Description
Active Controller
Displays all systems of the station. Select the system to which
the I/O to change belongs.
Signals
Displays all signals that can be set.
Action
Sets whether the event shall set the signals to true or false.
If the action is connected to an I/O Connection, this group will
not be available.
Parts specific to Attach actions
Part
Description
Attach object
Select an object in the station to attach.
Attach to
Select the object in the station to attach to.
Update position / Keep
position
Update position = Moves the local origin of the attached object
to the attachment point of the other object when making the
attachment. For mechanisms, the attachment point is the TCP
or the flange; for other objects, it is the local origin.
Keep position = Keeps the current position of the object to
attach when making the attachment.
Flange index
If the mechanism you attach the object to has several flanges
(attachments points), select the one to use.
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10.4 Event Manager
Continued
Part
Description
Offset Position
Optionally, specify an offset between the objects when making
the attachment
Offset Orientation
Optionally, specify an offset between the objects when making
the attachment
Parts specific to Detach actions
Part
Description
Detach object
Select an object in the station to detach.
Detach from
Select the object in the station to detach from.
Parts specific to Turn On/Off Simulation Monitor actions
Part
Description
Mechanism
Selects the mechanism.
Turn Simulation Monitor
On/Off
Sets whether the action shall start or stop the simulation
monitor function.
Parts specific to Turn On/Off Timer actions
Part
Description
Turn On/Off Timer
Sets whether the action shall start or stop the process timer.
Parts specific to Move Mechanism to Pose actions
Part
Description
Mechanism
Selects the mechanism.
Pose
Selects between SyncPose and HomePose.
Station signal to set when Lists the station signals that are sent after the mechanism
Pose reached
reaches its pose.
Add Digital
Click this button to add a digital signal to the grid.
Remove
Click this button to remove a digital signal from the grid.
Parts specific to Move Graphical Object actions
Part
Description
Graphical Object to Move Select a graphical object in the station to move.
New Position
Sets the new position of the object.
New Orientation
Sets the new orientation of the object.
Parts specific to Show/Hide Graphical Object actions
Part
Description
Graphical Object
Select a graphical object in the station.
Show/Hide
Sets whether the object is shown or hidden.
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10.5 Station Logic
10.5 Station Logic
Introduction to Station Logic
The Station Logic has some of the characteristics of a Smart Component. It can
be used to work with these characteristics on the station level.
The Station Logic editor consists of the following tabs similar to that of a Smart
Component editor:
•
Compose
•
Properties and Bindings
•
Signals and Connections
•
View
For more information on the characteristics of a Smart Component editor, see
Smart Component on page 266.
Opening Station Logic
You can launch Station Logic in any of the following two ways:
•
In the Simulation tab, click Reset and select Manage States.
•
In the Layout browser, right-click the station and select Station Logic.
Differences between Station Logic and Smart Component
The following table lists some of the differences while working with Station Logic
and a Smart Component:
Smart Component
Station Logic
The Editor window consists of a text box
The Editor window do not have the descripdisplaying the description of the component tion text box wherein the description can be
that is used for modifying the text.
modified.
The Compose tab has the following options: The Compose tab has the following options:
• Child components
• Child components
• Saved States
• Saved States
• Assets
The Properties and Bindings tab has the
following options:
• Dynamic Properties
• Property Bindings
The Properties and Bindings tab has the
following options:
• Property Bindings
In the Signals and Connections tab, when
working with Add or Edit I/O Connections,
you do not have the option of selecting the
VCs in the station from the the Source Object
and Target Object list.
You can create connections to and from I/O
signals in a VC.
In the Signals and Connections tab, when
working with Add or Edit I/O Connections,
you have the option of selecting the VCs in
the station from the the Source Object and
Target Object list.
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10.6 Activate Mechanical Units
10.6 Activate Mechanical Units
To activate or deactivate mechanical units manually
1 Click Activate Mechanical Units to bring up a dialog box.
2 In the Activate Mechanical Units dialog box, select the check boxes for the
mechanical units to set as active. When activating a mechanical unit that
shares a common drive unit, the other mechanical unit sharing that drive unit
will be deactivated automatically.
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10 Simulation tab
10.7 Simulation Control
10.7 Simulation Control
Running a simulation
1 In the Simulation Control group,
Click...
to...
Play/Resume
start and resume the simulation.
• The Pause button is enabled once you start the
simulation
• The Play button is changed to Resume once you
pause the simulation.
• Click Resume to resume the simulation.
Play and select Record start the simulation and to record it to a Station Viewer.
to Viewer
The Save As dialog box appears where the simulation is
saved.
Pause/Step
pause and step the simulation.
• The Pause button is changed to Step once you start
the simulation.
• Click Step to run the simulation in steps.
You can set the simulation timestep. See Options:Simulation:Accuracy on page 203.
Reset
reset the simulation to its initial state. See Resetting simulation on page 342.
Note
The Record to Viewer option is a special recording mode that allow
simulations created using Smart Components to be viewed in the Station
Viewer. Record to viewer is disabled when Free Run mode is enabled.
Resetting simulation
1 In the Simulation Control group, click Reset to reset the simulation.
2 Click Reset and select Save Current state to store states of objects and VCs
to be used in a simulation scenario. For more information, see Save Current
State on page 269.
3 Click Reset and select Manage states to launch Station Logic. For more
information, see Station Logic on page 340.
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10.8 I/O Simulator
10.8 I/O Simulator
Setting I/O signals using the I/O Simulator
1 Click I/O Simulator. This opens the I/O simulator.
2 If the station contains several systems, select the appropriate one in the
Select System list.
3 In the Filter list and I/O Range list, make selections that display the signals
to set. Depending on the filter used, you might also set a filter specification.
4 To change the value of a digital I/O signal, click it.
To change the value of an analog signal, type the new value in the value box.
The I/O Simulator window
With RobotStudio’s I/O simulator you view and manually set existing signals, groups
and cross-connections during program execution, thus making it possible to
simulate or manipulate the signals.
The I/O simulator displays the signals for one system at a time in groups of 16
signals. For handling large sets of signals, you can filter which signals to display
and also create custom lists with favorite signals for quick access.
io_overv
Part
Description
1
Select System. Select the system whose signals you want to view.
2
Filter type. Select the type of filter to use.
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10.8 I/O Simulator
Continued
Part
Description
3
Filter Specification. Select the filter for limiting the signal display. For example, if Board is set as filter type, then you select the board whose signals
you want to view.
4
Inputs. Displays all input signals that pass the applied filter.
If more than 16 signals pass, only 16 signals at a time are displayed. Then
use the I/O range list to select the signals to view.
5
Outputs Displays all output signals that pass the applied filter. If more than
16 signals pass, only 16 signals at a time are displayed. Then use the I/O
range list to select the signals to view.
6
Edit Lists. Click this button to create or edit lists of favorite signals.
7
I/O Range. When more than 16 signals pass the filter, use this list to select
the range of signals to display.
Types of signal filters
Filter
Description
Board
Displays all signals on a specific board. To select a board, use
the Filter Specification list.
Group
Displays all signals that belong to a specific group. To select
a group, use the Filter Specification list.
User List
Displays all signals in a favorite list. To select a list, use the
Filter Specification list.
Digital Inputs
Displays all digital input signals of the system.
Digital Outputs
Displays all digital output signals of the system.
Analog Inputs
Displays all analog input signals of the system.
Analog Outputs
Displays all analog output signals of the system.
Signal icons
Digital signal with value 1.
value 1
Digital signal with value 0.
value zero
The cross in the upper right corner indicates that the signals
are a cross-connection.
cross connec
The -1 in the upper right corner indicates that the signal is inverted.
inverted
Value box for groups or analog signals.
value box
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10 Simulation tab
10.9 Monitor
10.9 Monitor
The TCP Trace tab
Enable TCP Trace
Select this check box to activate tracing of the TCP path for
the selected robot.
Trace length
Specify the maximum length of the trace in millimeters.
Trace Color
Displays the color of the trace when no alerts are activated. To
change the color of the trace, click the colored box.
Alert color
Displays the color of the trace when any of the alerts defined
on the Alerts tab exceeds a threshold value. To change the
color of the trace, click the colored box.
Clear Trace
Click this button to remove the current trace from the graphics
window.
The Alerts tab
Enable Simulation Alerts Select this check box to activate simulation alerts for the selected robot.
Log Alerts to Output Win- Select this check box to see a warning message when a
dow
threshold value is exceeded. If TCP trace is not enabled, this
is the only display of the alert.
TCP Speed
Specify the threshold value for TCP speed alerts.
TCP Acceleration
Specify the threshold value for TCP acceleration alerts.
Wrist Singularity
Specify how close joint five can be to zero rotation before
alerting.
Joint Limits
Specify how close each joint can be to its limits before alerting.
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10 Simulation tab
10.10 Stopwatch
10.10 Stopwatch
Stopwatch for measuring process time
The Stopwatch feature is used for measuring the time taken between two trigger
points in a process, and also for the process as a whole. The two trigger points
are called the Start Trigger and the End Trigger.
When a stopwatch is setup, the timer starts when the Start Trigger occurs, and
stops when the End Trigger occurs.
Setting up a Stopwatch
1 On the Simulation tab, in the Monitor group, click Stopwatch.
The Stopwatch settings dialog appears.
2 Specify a Name for the stopwatch.
3 Select a Start Trigger and an End Trigger for the stopwatch.
The following parameters are listed for selection as triggers:
•
Simulation Start
•
Simulation Stop
•
Target Changed
Additionally, specify the mechanical Unit and the target.
•
I/O Value
Additionally, specify the source mechanical unit from where the signal
comes, the type of I/O signal and the value of the signal.
4 Click Add.
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10 Simulation tab
10.11.1 Signal Analyzer for both real and virtual controllers
10.11 Signal Analyzer
10.11.1 Signal Analyzer for both real and virtual controllers
The Signal Analyzer functionality helps in displaying and analyzing signals from
a robot controller. Using the Signal Analyzer, you can optimize the robot program.
The Signal Analyzer functionality is present for both virtual and real controllers.
The version adapted for real controllers is called Signal Analyzer Online. The
following section describes the Signal Analyzer functionality for virtual controllers,
though it includes certain common features.
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10.11.2 Signal Setup
10.11.2 Signal Setup
Overview
This feature allows you to configure the signals to be saved for the next simulation.
The signals are recorded from the controller information stream and are stored in
the station.
Layout of Signal Setup
The Signal Setup window displays all the signals available for recording. It also
displays the signals selected for recording.
The Signal Setup window has the following options:
•
Select Signals view
•
Current Setup view
•
Refresh
Select Signals view
Displays all the available source signals. By default, the source tree is expanded.
In the source tree, you can select the check-box and add the signal to the Current
Setup view.
The signals are organized in a hierachical tree structure. You can expand or collapse
the nodes (except the signal nodes which are at the lowest level) either from the
context menu or double-click the node.
Current Setup view
Displays all the selected signals.
To remove a signal, Right-click the signal and select Delete.
Refresh
The Signal Setup window, by default, will be updated automatically, if a signal is
added or removed. However, in some cases, a manual refresh may be needed.
In the Signal Setup window, click Refresh to ensure all signals are displayed in
the window.
Available signals
The following tables show the signals that are available for setting up. You can
subscribe to a maximum of 12 signals simultaneously.
Category
Available signals
Controller Signals
Total Motor Power. See the description
provided after this table.
Total Power Consumption. See the description provided after this table.
EventLog
All domains
I/O System
All signals
Joint
J1-J6
Near Limit. See the description provided after
this table.
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10.11.2 Signal Setup
Continued
Category
Available signals
Target
Fine Point
Target Changed , Tool Changed, Workobject
Changed
TCP
Maximum Linear Acceleration in World
Orientation Q1-Q4 Current Workobject
Orientation Speed in Current Workobject
Pos X, Y, Z in Current Workobject
Robot Configuration cf1, cf4, cf6, cfx
Speed in Current Workobject
Zone Entered, Zone Left
TCP
Smart Components
All signals
Total Motor Power
The signal Total Motor Power shows the sum of the instantaneous power for each
joint. It may be positive or negative.
The instantaneous power for a specific joint is positive when it accelerates and
negative when it decelerates. If one joint is accelerating at the same time as another
is decelerating, then the negative energy from the decelerating joint is reused for
the accelerating joint. If the sum of the instantaneous power of all joints is negative
then the power surplus cannot be reused but is burned off in the bleeder.
Total Power Consumption
The signal Total Power Consumption is the integral of the positive part of the Total
Motor Power, plus the estimated power consumption of the controller cabinet.
Near Limit
Near Limit checks the distance to the closest limit for each joint. If any joint is less
than 20 degrees from a limit, the Near Limit signal will show the current value.
Otherwise, the value of the signal will be constant at 20 degrees. If more than one
joint is below 20 degrees from a limit, then the one that is closest will be looked
at.
Setting up the signals
Use this procedure to configure the signals to be saved for the next simulation:
1 Load a station with system. See New on page 192 .
2 In the Simulation tab, click Signal Analyzer and select Signal Setup.
The Signal Setup window appears.
3 In the Select Signals view, select the signals to be configured and stored
for simulation.
The selected signals are added in the Current Setup window.
4 In the Current Setup view, right-click Station Database and select Enabled.
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10.11.2 Signal Setup
Continued
This ensures that all selected signals will be recorded whenever a simulation
is running.
Note
•
Disabling the station database will stop the recording but stores the
configuration and all completed recordings in the station.
Note
•
You can analyze the recorded signals. See Layout and usage on
page 351.
•
You can organize the saved signal data. See History on page 354.
•
Disable signal recording as soon as the analysis is completed to avoid
the station file size to increase.
Note
It is not possible to subscribe to signals connected to a unit of type
LOCAL_GENERIC. Attempting to do so produces this error message in
the Output window:
Failed to subscribe on signal: …
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10 Simulation tab
10.11.3 Layout and usage
10.11.3 Layout and usage
Layout of Signal Analyzer
The following figure shows the layout of the Signal Analyzer
en1100000034
1
Toolbar
Displays a toolbar with options to configure and to work with
the Signal Analyzer.
2
Digital signal values
Displays a colored bar representing a segment where the signal
is set.
3
Analog signal values
Displays analog and numeric signal values.
4
Events
Displays discrete events, such as EventLog messages.
5
Signals table
Displays information about all recorded signals for the current
data session.
Toolbar
The toolbar displays the following options:
Option
Description
Drop-down list
For selecting the signal recording to be displayed. These signals are also available in Signal History. See History on
page 354.
Timer slider
For moving the time forward and backward.
Zoom in/out buttons
For zooming in / out the time axis.
Live data button
For enabling data to be shown live, that is, as recorded during
a simulation.
Crosshair
For displaying the crosshairs following the mouse.
Auto scale button
For enabling / disabling vertical axis autoscaling.
Line marker button
For displaying the line markers for each sample in the analog
/ numeric graph.
Save button
For exporting the data to a file.
The data can be saved in Microsoft Excel 2007 format and tab
delimited text format.
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10.11.3 Layout and usage
Continued
Digital signal values
It displays one row per digital signal, showing the signal state over time. A solid
colored bar indicates the signal is set (value=1), otherwise the signal is cleared
(value=0). The signal name is displayed to the left.
Move the mouse over the colored bars to view additional information like the time
stamps when the signal was set and reset.
Analog signal values
It displays a 2D line graph for each analog signal. It consists of the following:
•
Left-side vertical axis
•
Horizontal axis displaying time in seconds
•
Plot area displaying the signal graphs
•
Optional right-side vertical axis.
You can configure the individual signals to use the right-side vertical axis scale
from the signals table at the bottom of the window. This axis is hidden by default.
The following actions can be performed in this segment:
•
Scale the vertical axes: If you select the autoscale button in the toolbar, then
the vertical axes will automatically scale to ensure that the line graphs are
visible. You can modify the vertical scale using the mouse if the cursor is
over the axis value area. This automatically deselects the autoscale button.
•
Pan and Zoom time axis: If the cursor is over the central, main area of the
plot, then you can scale, pan, and zoom the time axis using the mouse.
Events
It displays one row per selected event category. Each event is indicated with a
diamond shaped icon. Click this icon to display a popup with more information
about the event.
Signals table
Displays information about each recorded signal. This enables you to configure
settings for each signal such as color, visibility, whether to use left or right vertical
axis and so on.
Using the Signal Analyzer
Use this procedure to analyze the recorded signal data:
1 Set up the signals to be analyzed. See Setting up the signals on page 349.
2 Record signal data by running a simulation. See Setting up the signals on
page 349.
3 In the Simulation tab, click Signal Analyzer.
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10.11.3 Layout and usage
Continued
The Signal Analyzer window appears.
Note
•
If the station does not contain any saved signal data, you will then
have to setup the signals to analyze and record by running a
simulation. See Signal Setup on page 348.
•
You can organize the saved signal data. See History on page 354.
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10 Simulation tab
10.11.4 History
10.11.4 History
Overview
This feature displays and helps in organizing saved signal recordings of the current
RobotStudio station.
Layout of Signal History
You can do the following from the Signal History window:
•
Click the column header to sort the history in ascending or descending order.
•
Click the drop-down to group the history as View By Today or View by Order.
Organizing the Signal History
Use this procedure to organize the signal history:
1 Create a saved signal data in the station. See Setting up the signals on
page 349.
2 In the Simulation tab, click Signal Analyzer and select History.
The Signal History window with all the stored signal history elements are
displayed.
Note
The signal history elements in the Signal History window is updated
automatically whenever the signals are setup and the simulation is started
/ stopped.
3 In the Signal History window, right-click a history element and select:
•
Analyze: To open the Signal Analyzer window.
•
Export: To save selected history elements to a file.
•
Delete: To remove the selected signal recording permanently.
•
Rename: To rename the signal recording.
Note
Disable signal recording as soon as the analysis is completed to avoid the station
file size to increase.
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10 Simulation tab
10.12 Record Movie
10.12 Record Movie
Prerequisites
For optimal results, first configure the options, see Options:General:Screen
Recorder on page 198.
Recording the screen
1 In the Record Movie group, click Record application to capture the entire
application window, or Record graphics to capture just the graphics window.
2 When you are done, click Stop Recording. A dialog box appears in which
you may choose to save the recording or discard it.
3 Click View Recording to playback the latest capture.
Recording the simulation
1 In the Record Movie group, click Record Simulation to record the next
simulation to a video clip.
2 When you are done, click Stop Recording.
The simulation is saved in a default location which is displayed in the output
window.
3 Click View Recording to playback the recording.
The recording of simulation starts when you click Play in the Simulation tab.
Note
Record Simulation gives better output quality than Record application or Record
graphics.
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10 Simulation tab
10.13.1 Conveyor Tracking
10.13 Conveyor Tracking Mechanism
10.13.1 Conveyor Tracking
Overview
Conveyor tracking is the function where the robot follows a workobject mounted
on a moving conveyor.
This section describes how to create a conveyor, add and remove objects to and
from the conveyor, create targets during tracking, and simulate conveyor.
For more information, see the Application manual - Conveyor tracking.
Conveyor tracking mechanism
This procedure describes the workflow for making a conveyor tracking system
work in RobotStudio.
1 Create a conveyor mechanism. See Create Conveyor mechanism on page 319.
2 Setup the conveyor. See Setting up a conveyor on page 209and Encoder Unit
on page 412.
For information on setting up a conveyor tracking station with two robots
working on the same conveyor, see Conveyor tracking station with two robots
on page 79.
3 Jog the conveyor as well as the robot and teach some targets. See
Mechanism Joint Jog on page 469.
4 Simulate the conveyor. See Conveyor Simulation on page 357.
5 Remove objects from conveyor. See Removing objects from conveyor on
page 210.
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10 Simulation tab
10.13.2 Conveyor Simulation
10.13.2 Conveyor Simulation
Running a conveyor simulation
1 Create Action Instructions. See Action Instruction on page 239.
Create the following five action instructions along with Move instructions:
ConfL\Off,ActUnit CNV1,WaitWObj Workobject_1,
DropWObjWorkobject_1 and DeactUnit CNV1.
The following program is an example showing how the sequence of
instructions appears:
action_i
Note
If an error occurs while executing the program, the controller reaches Guard
state. In this state, RobotStudio cannot execute the program during the
next simulation. To recover from this state, open the Control Panel and
switch to Manual Mod and then to Auto Mode.
For more information, see Application manual - Conveyor Tracking.
2 Synchronize to VC. See Synchronize to VC on page 415.
3 Set up the Simulation. See Simulation Setup on page 331.
4 Click Simulation.
The Conveyor Simulation dialog appears.
5 In the Conveyor Speed box, set the speed during simulation.
To move the conveyor in the backward direction, select the Reverse check
box.
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10.13.2 Conveyor Simulation
Continued
6 Click Apply.
7 Click Play to run the simulation.
Note
The conveyor speed and direction can be changed while running the simulation.
To jump the conveyor back to the start position, click Reset. This button remains
enabled as long as the station has at least one conveyor.
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11 Controller tab
11.1 Real and virtual controllers
11 Controller tab
11.1 Real and virtual controllers
The Controller tab contains the controls for managing the real controller and also
the controls for synchronization, configuration and tasks assigned to the virtual
controller.
RobotStudio allows you to work with an off-line controller, which is a virtual IRC5
controller running locally on your PC. This offline controller is also referred to as
the virtual controller (VC). RobotStudio also allows you to work with the real physical
IRC5 controller, which is simply referred to as the real controller.
The features on the Controller tab can be categorized as follows:
•
Features for both virtual and real controllers
•
Features for real controllers
•
Features for virtual controllers
For more information on working with a real controller, see Working online on
page 151.
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11 Controller tab
11.2.1 Add Controller
11.2 Features for both virtual and real controllers
11.2.1 Add Controller
Adding and connecting to a controller
You can connect to real or virtual controller using the Add Controller button.
To connect to a real controller, on the Controller tab click the arrow next to the
Add Controller icon, and then click one of the following commands as per your
requirement:
•
One Click Connect - For connecting to the service port of the controller
•
Add Controller - For adding available controllers to the network
Note
For connecting RobotStudio to a real controller over the Ethernet (LAN), the
controller system must have the RobotWare option PC-interface. This option is
not required when connecting through the service port.
To start and connect to a virtual controller, on the Controller tab click the arrow
next to the Add Controller icon, and then click Start Virtual Controller.
One Click Connect
The One Click Connect feature allows connecting to a robot controller, that is
connected to the service port, in a single step. You need to do the following before
using this feature:
•
Connect the computer to the controller service port.
•
Ensure that the network settings on the PC is correct. DHCP should either
be enabled or the IP address should have a specific value. For more
information on network settings, see Network settings on page 155.
On the Controller tab, click the arrow next to the Add Controller icon, and then
click One Click Connect.
Add Controller
1 In the Controller tab, click Add Controller to bring up a dialog box in which
all available controllers are listed.
2 If the controller is not found in the list, type its IP address in the IP Address
box, and then click Refresh.
3 Select the controller in the list and click OK.
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11.2.1 Add Controller
Continued
Start Virtual Controller
The Start Virtual Controller command allows you to start and stop a virtual
controller, using a given system path and without needing a station.
Tip
You can use the Start Virtual Controller command when you require a virtual
controller as emulator while developing PC SDK or RobotWare Additional Options.
You can also use this command when you need to use the Configuration editor
or the RAPID editor without requiring a station.
Clicking Start Virtual Controller under Add Controller opens the Start Virtual
Controller dialog box. In this dialog box, specify the following:
1 In the System Pool drop-down list specify the location and folder of your PC
where the required virtual controller system are stored.
To add a folder to this list, click Add and then browse to and select the folder
to be added. To remove a folder from the list, click Remove.
2 The Systems Found table lists the virtual controller systems found in the
selected system folder. Click a system to select to select it for starting.
3 Select the required check boxes:
•
I-Start, to start the VC with the current system and the default settings
•
Local login
•
Handle Write Access automatically
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11.2.2 Events
11.2.2 Events
Events log
To view the events log of the controller, on the Controller tab in the Controller
Tools group, click Events. This opens the Event log. The severity of each event
is indicated by its background color; blue for information, yellow for warning and
red for an error which needs to be corrected in order to proceed.
You can perform the following operations on the Event log.
•
Click any event to view a brief description about the event.
•
The Auto Update check box is selected by default, so that new events appear
in the list as they occur.
Clearing the check box to disable automatic update. Selecting it again, fetches
and displays the events missed while it was cleared.
•
You can filter the event log list based on the category of the event or based
on any text in its displayed details.
To filter the list based on any required text, specify it in the Text box.
To filter based on the events categories, use the Category drop-down list.
The list contains the following different event categories.
-
Common (the default category, includes all categories)
-
Operational
-
System
-
Hardware
-
Program
-
Motion
-
IO & Communication
-
User
-
Internal
-
Process
-
Configuration
-
RAPID
•
To clear the current event record, click Clear. This does not affect the event
log of the controller, which can be retrieved again by clicking the Get button.
•
To retrieve and display all events currently stored in the controller, click Get
•
To save the event records of the selected event categories to log files on the
computer, click Save.
•
To enables all events currently in the Common Event Log to be saved to a
log file on the computer, select the Log to file check box.
The log file will be updated with all new events as they occur.
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11.2.3 Inputs / Outputs
11.2.3 Inputs / Outputs
I/O System
You can view and set input and output signals in the I/O System window. To open
this window, on the Controller tab, in the Controller Tools group, click
Inputs/Outputs.
The following details of I/O signals are available in the I/O System window:
•
The Name column
This column shows the name of the signal. The name is set by the I/O unit's
configuration and cannot be changed from the I/O system.
•
The Type column
This column shows which type of signal it is, by using any of the abbreviations
described below. The signal type is set by the I/O unit's configuration and
cannot be changed from the I/O system.
•
Abbreviation
Description
DI
Digital input signal
DO
Digital output signal
AI
Analog input signal
AO
Analog output signal
GI
Group of signals, working as one input signal
GO
Group of signals, working as one output signal
The Value column
This column shows the value of the signal. The value can be changed by
double-clicking the signal row.
•
The Min Value column
This column displays the minimum value that the signal can have.
•
The Max Value column
This column displays the maximum value that the signal can have.
•
The Logical State column
This column shows whether the signal is simulated or not. When a signal is
simulated, you specify a value that overrides the actual signal. Changing the
logical state by turning the simulation on or off can be done from the I/O
system.
•
The Unit column
This column shows to which I/O unit the signal belongs. This is set by the
I/O unit's configuration and cannot be changed from the I/O system.
•
The Bus column
This column shows to which I/O bus the signal belongs. This is set by the
I/O bus' configuration and cannot be changed from the I/O system.
•
The Label column
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11.2.3 Inputs / Outputs
Continued
This column displays the Signal Identification Label as defined in the I/O
Configuration database.
You can filter the I/O system window to view only a subset of all signals. You can
filter the view using the following parameters:
•
Name and Label- Use the free-text edit boxes above these columns. The
resulting view will show signals that contain the entered text string in the
respective field.
•
Simulated - Select this check box to view simulated signals only
•
Unit, Bus, and Category - Use the drop-down list boxes above each column
to select the required option for the respective parameter. The resulting view
will show only those signals that have the selected option.
•
Clear filter - Click this button to reset the view, and show all signals again.
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11.2.4 ScreenMaker
11.2.4 ScreenMaker
Overview
ScreenMaker is a tool in RobotStudio for creating customized FlexPendant user
interfaces without the need to learn Visual Studio development environment and
.NET programming.
For more information on ScreenMaker, see ScreenMaker tab on page 499.
Prerequisites
Note
ScreenMaker is not available in RobotStudio 5.15 64-bit edition.
To use ScreenMaker, you should have:
•
RobotStudio with Premium license.
•
RobotWare FlexPendant Interface option enabled. See Testing on Virtual
controller/Real controller on page 365.
•
Microsoft .NET Compact Framework 2.0 installed.
For more information on the system requirements, hardware requirements, and
the supported Operating Systems, see RobotStudio Release Notes.
Testing on Virtual controller/Real controller
RobotWare FlexPendant Interface option is required for ScreenMaker applications.
NOTE! RobotWare PC Interface option is required only when using ScreenMaker
for Robots on a LAN (to get the data from the controller, bind, and deploy). If there
is no PC Interface option, service port can be used to design and deploy screens.
en0900000723
PC Interface option is needed
en0900000724
PC Interface option is not needed
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11.2.4 ScreenMaker
Continued
Launching ScreenMaker
You can launch ScreenMaker either from the Controller tab.
1 In the Controller tab, click the arrow next to the FlexPendant icon.
2 Click ScreenMaker.
ScreenMaker is launched as a new tab.
The connection to all connected virtual and real controllers can be
established.
Note
For more information, see Managing projects on page 507.
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11.2.5 Restart a controller
11.2.5 Restart a controller
When to restart a controller
Some operations require a restart of the controller to take effect. When working in
RobotStudio , you will be notified when a restart is necessary.
Warm restart
Typically, you need to make an ordinary warm restart of a controller when:
•
You have changed the baseframe of any of the robots belonging to that
controller.
•
You have changed the robot's configuration, either with the Configuration
Editor or by loading new configuration files.
•
You have added new options or hardware to the system.
•
A system failure has occurred.
Advanced restart options
The controller can be restarted with the following advanced restart options:
Option
Description
I-Start
Restarts the controller with the current system and the default
settings.
This restart discards the changes made to the robot's configuration. It reverts the current system to the state it had when it
was installed on the controller (an empty system). This restart
deletes all RAPID programs, data and custom configurations
that have been added to the system.
P-Start
Restarts the controller with the current system and reinstall
RAPID.
This restart deletes all RAPID program modules. It can be
useful if the system has changed in such a way that the programs no longer are valid, for instance if system parameters
used by the program are changed.
X-Start
This restart applies only to real controllers.
This restart saves the current system, with the current settings,
and starts the boot application on the FlexPendant from which
you can choose a new system to start with. You can also configure the controller's network settings from the boot application.
C-Start
This restart applies only to real controllers.
This restart deletes the current system and starts the boot application on the FlexPendant from which you can choose a new
system to start with. You can also configure the controller's
network settings from the boot application.
B-Start
This restart applies only to real controllers.
Restarts the controller with the current system and the last
known good settings. This restart restores changes made to
the robot's configuration to a previously good state.
Restarting a virtual controller
1 In the Controller browser, select the controller to restart.
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11.2.5 Restart a controller
Continued
2 In the Controller Tools group, click the arrow next to the Restart icon, and
then select one of the following options:
Warmstart
Restarts the VC and activates the changes made to the
system.
This is the default option if you directly click Restart.
I-start
Restarts the VC with the current system and the default
settings.
P-start
Restarts the VC with the current system and reinstalls
RAPID.
The options for Restart are also present in the context menu when you
right-click a controller in the Controller browser.
Restarting a real controller
The following are the prerequisites for restarting a real controller:
•
You must have Write access to the controller you are restarting.
•
For the advanced restart methods X-start and C-start, you must have access
to the controller's FlexPendant.
To restart a real controller:
1 In the Controller browser, select the controller to restart.
2 In the Controller Tools group, click the arrow next to the Restart icon, and
then select one of the following options:
Warmstart
Restarts the real controller and activates the changes
made to the system.
Advanced
The controller can be restarted with the following advanced
restart options:
• I-start
• P-start
• X-start (FlexPendant required)
• C-start (FlexPendant required)
• B-start
The options for Restart are also present in the context menu when you
right-click a controller in the Controller browser.
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11.2.6 Back up a system
11.2.6 Back up a system
Overview
When backing up a system you copy all the data needed to restore the system to
its current state:
•
Information about software and options installed on the system.
•
System's home directory and all its content.
•
All robot programs and modules in the system.
•
All configuration and calibration data of the system.
Prerequisites
To backup a system you must have:
•
Write access to the controller
•
Logged on to the controller with appropriate grants. For more information,
see User Authorization on page 158.
Creating a Backup
To create a backup, follow these steps:
1 In the Controller browser, select the system you want to backup from the
browser.
2 Right click and select Create Backup.
The Create Backup dialog box appears.
3 Enter a new backup name and specify a location for the backup, or keep the
default ones.
4 Click OK.
The progress of the backup is displayed in the Output window.
Backup folder
When the backup is complete you will have a folder with the name of the backup
in the specified location. This folder contains a set of subfolders which together
comprise the backup.
CAUTION
If the contents of the Backup folder are changed, then it will not be possible to
restore the system from backup.
Subfolders
Description
BACKINFO
Contains information necessary for re-creating the system's
software and options from the mediapool.
HOME
Contains a copy of the system’s home directory content.
RAPID
Contains one subfolder for each task in the system’s program
memory. Each of these task folders contains separate folders
for program modules and system modules.
SYSPAR
Contains the system's configuration files.
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11.2.6 Back up a system
Continued
Note
The contents of the PIB board of a IRC5P system (a controller system for painting)
will not be included with the regular RobotStudio backup. Please use the backup
function of the FlexPaintPendant to include the PIB content.
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11.2.7 Restore a system
11.2.7 Restore a system
Overview
When restoring a system from backup, the current system gets the same content
as when the backup was performed. Restoring a system replaces the following
contents in the current system with the content from the backup:
•
All RAPID programs and modules in the system.
•
All configuration and calibration data of the system.
Note
The system's home directory and all its content are copied from the backup to
the current system.
Prerequisites
To restore a system you must have:
•
Write access to the controller.
•
Logged on to the controller with appropriate grants. For more information,
see User Authorization on page 158.
Restoring a system
Note
Before proceeding, make sure that the system from the backup is compatible
with the controller you are restoring.
To restore a system, follow these steps:
1 In the Controller browser, select the system you want to restore.
2 Click Backup and select Restore Backup.
The Restore from Backup dialog box appears.
3 In the Restore from Backup dialog box, select which backup to use for
restoring the system.
4 Click OK.
The progress of the restore appears in the Output window. The controller is
automatically restarted to load the restored system.
Note
If the system from the backup does not originate from the controller you
are restoring, you get the following message about the mismatch.
en0900001061
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11.2.8 System Builder
11.2.8 System Builder
Functions of the System Builder
For procedures using the various functions of the System Builder, see System
Builder Overview on page 160.
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11.2.9 Configuration editor
11.2.9 Configuration editor
Configuration editor
From the Configuration Editor you view and edit the system parameters of a specific
topic in a controller. The Instance Editor is a complementary editor with which you
edit the details of a type instance (a row in the Configuration Editor's instance list).
The Configuration Editor has a direct communication with the controller. This means
that changes you make are applied to the controller as soon as you complete the
command.
With the Configuration Editor, including the Instance Editor, you can:
•
view types, instances, and parameters
•
edit instances and parameters
•
copy and paste instances within a topic
•
add and delete instances
Layout of the Configuration Editor
The Configuration Editor consists of the Type name list and the Instance list.
The Type name list displays all available configuration types for the selected topic.
The list of types is static. This means you cannot add, delete or rename types.
The Instance list displays all system parameters of the type selected in the Type
name list. Each row in the list is an instance of the system parameter type. The
columns show each specific parameter and its value for each instance of the
parameter type.
The Configuration editor has the following options:
•
Controller
•
I/O
•
Communication
•
Motion
•
Man-machine communication
•
Add Signals
Add Signals
You must have write access to the controller to be able to open the add signal
window.
Type of Signal
Defines the type of signal.
Signal Base Name
Defines the name for one or more signals.
Assigned to Unit
Defines the I/O unit to which the signal belongs.
Signal Identification Label Optionally, offers filtering and sorting based on this category.
Number of Signals
Defines the number of signals to add in a range
Start Index
Defines the index (number) to start the range with.
Step
Defines the number which the index should increase with.
Unit Mapping Start
Defines the bits in the I/O memory map of the assigned unit to
which the signal is mapped.
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11.2.9 Configuration editor
Continued
Category
Optionally, offer filtering and sorting based on this category.
Access Level
Defines the write access to I/O signals for categories of I/O
controlling clients connected to the robot controller.
Default Value
Specifies the I/O signal value to be used at the start.
Value at System and Power Specifies whether the output I/O signal should keep its current
Failure
value or take the I/O signal's default value in case of system
failure or at a power fail.
Store Value at Power Fail- Specifies if the I/O signal should be set to the value stored in
ure
the permanent memory pool or not at the start.
Invert Physical Value
Applies an inversion between the physical value of the signal
and its logical representation in the system.
Layout of the Instance editor
The Instance Editor lists the parameters and their values in the open instance.
In the Value column you can view and edit the value of the parameter.
When you click a row, the lower section of the Instance Editor window displays
the type of parameter, restrictions for the parameter value and other conditons for
the parameter.
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11.2.10 Load Parameters
11.2.10 Load Parameters
Prerequisite
You must have write access to the controller.
Loading a configuration file
1 In the Controller browser, select the system and expand the Configuration
node.
2 Click Load Parameters to bring up a dialog box.
3 In the dialog box, select how you want to combine the parameters in the
configuration file to load with the existing parameters:
If you want to...
then select...
replace the entire configuration of the
Delete existing parameters before loadtopic with the one in the configuration file. ing
add new parameters from the configura- Load parameters if no duplicates
tion file to the topic, without modifying the
existing ones.
add new parameters from the configura- Load parameters and replace duplicates
tion file to the topic and update the existing ones with values from the configuration file. Parameters that only exist in the
controller and not in the configuration file
will not be changed at all.
4 Click Open and browse to the configuration file to load. Then click Open
again.
5 In the information box, click OK to confirm that you want to load the
parameters from the configuration file.
6 When the loading of the configuration file is finished, close the Select mode
dialog box.
If a restart of the controller is necessary for the new parameters to take affect,
you will be notified of this.
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11.2.11 Save Parameters
11.2.11 Save Parameters
Overview
The system parameters of a configuration topic can be saved to a configuration
file, stored on the PC or any of its network drives.
The configuration files can then be loaded into a controller. They are thereby useful
as backups, or for transferring configurations from one controller to another.
File-naming conventions
The configuration files should be named with a name that relates to their
corresponding topics. When saving configuration files, the correct name for each
file will be suggested by default.
Saving a configuration file
1 In the Controller browser, select the system and expand the Configuration
node.
2 Click Save Parameters and select the topic to save to a file and click Save.
3 In the Save As dialog box, browse for the folder to save the file in.
4 Click Save.
Saving several configuration files
1 Select the Configuration node.
2 Click Save System Parameters.
3 In the Save System Parameters dialog box, select the topics to save to files.
Then click Save.
4 In the Browse for Folder dialog box, browse for the folder to save the files
in.
Then click OK.
The selected topics will now be saved as configuration files with default
names in the specified folder.
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11.2.12 Transfer
11.2.12 Transfer
Overview
The transfer function allows easy transfer of offline-created RAPID programs to
the real robot on the shop floor. This means that you can transfer data from a virtual
controller (which is offline) to a real controller (which is online). As part of the
transfer function you can also compare the data present in the virtual controller
with that present in the real controller and then select which data to transfer.
You can also use the transfer function to transfer data from a virtual controller to
another virtual controller.
Relations for transfer of data
To transfer data, you must first set up a Relation between the two controllers. A
Relation defines the rules for the transfer of data between the two controllers.
Creating a Relation
When you have two controllers listed in the Controller browser, you can create a
Relation between them. To create a Relation:
1 On the Controller tab, in the Transfer group, click Create Relation.
The Create Relation dialog box is displayed.
2 Enter a Relation Name for the relation.
3 Specify the First Controller, from the list. This must be a virtual controller
The First Controller, also called the Source, owns the data being transferred.
4 Specify the Second Controller, from the list. This can either be a real
controller or another virtual controller.
The Second Controller, also called the Target, receives the data being
transferred.
5 Click Ok.
The relation between the controllers is now created.
After this, the Relation dialog box opens, using which you can configure and execute
the transfer. Relations of a controller are listed under its Relations node in the
Controller browser.
Note
The properties of the relation are saved in a XML file under INTERNAL in the
owner controller’s system folder.
Transferring data
You can configure the details of the transfer of data and also execute the transfer,
in the Relation dialog box.
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11.2.12 Transfer
Continued
To open the Relation dialog box, double-click a relation. Alternatively, select a
relation in the Controller browser, and then in the Transfer group, click Open
Relation.
Configuring the transfer
Before executing a transfer, you can configure the data to be transferred, under
the Transfer Configuration heading. Configure using these guidelines:
•
Use the check boxes in the Included column to include or exclude the
corresponding items shown in the tree structure. All items in a module that
are included will be transferred. Other non-listed items of a module such as
comments, records and so on will be automatically included in the transfer.
•
The Action column shows a preview of the transfer’s result, based on the
items you include or exclude.
•
If a module exists both in the source and the target controllers, and the Action
column shows Update, then click Compare in the Analyze column. This
opens the Compare box which shows two versions of the module in different
panes. The affected lines are highlighted and you can also step through the
changes. You can choose one of the following options for the comparison:
-
Source with target - Compares the source module with the target
module
-
Source with result - Compares the source module with the module
that will be the result of the transfer operation
•
BASE (module), wobjdata and tooldata are excluded by default.
•
wobjdata wobj0, tooldata tool0, and loaddata load0 of the BASE module are
unavailable for inclusion.
A task can be transferred only if:
•
Write access to the target controller is present (must be manually retrieved).
•
Tasks are not running.
•
Program execution is in the stopped state.
Executing the transfer
After you have configured the transfer, you can execute it.
Under the Transfer heading, the Source and Target modules are shown along with
the arrow showing the direction of the transfer. You can change the direction of
the transfer by clicking Change Direction. This also switches the source and target
modules.
To execute the transfer click Transfer now. A dialog showing a summary of the
transfer appears. Click Yes to complete the transfer. The result of the transfer is
displayed for each module in the output window.
The Transfer now button is disabled if:
•
None of the included tasks can be transferred.
•
Write access is required but not held.
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11.2.12 Transfer
Continued
Note
If one of several modules fail, then the following error message is displayed.
Module xxx.zzz has failed. Do you want to continue?
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11.2.13 Signal Analyzer Online
11.2.13 Signal Analyzer Online
Analyzing signals from the controller
The Signal Analyzer Online functionality helps in displaying and analyzing signals
from a robot controller. Using the Signal Analyzer, you can optimize the robot
program.
The Signal Analyzer functionality is present for both virtual and real controllers.
The following section describes the Signal Analyzer functionality for real controllers.
For information on the Signal Analyzer Online functionality for virtual controllers,
see Signal Analyzer on page 347.
To open the Signal Analyzer Online, on the Controller tab, in the Controller Tools
group, click Signal Analyzer Online. Alternatively, you can open the Signal Analyzer
Online using the context menu in the Signal History window.
Note
The Signal Analyzer Online command in the Controller Tools group is enabled
only if the selected controller is a real controller, or if the controller tree has only
one real controller.
For information about the layout of the Signal Analyzer Online, see Layout of Signal
Analyzer on page 351.
Turning the signal recording on and off
To turn the recording of signals on or off, use the Start recording and Stop
recording buttons.
To start the recording, click Start recording.
To stop the recording, click Stop recording. The recording stops and the recorded
session is saved.
Configuring signals for the next recording
To configure the signals which are to be saved during the next signal recording
session, use the Signal Setup window. For this, click the arrow next to the Signal
Analyzer icon, and then click Signal Setup. The Signal Setup window appears.
The signals that are available for configuration are shown in the Signal Setup
window. For the list of available signals, see Available signals on page 348.
For information on setting up the signals, see Setting up the signals on page 349.
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11.2.13 Signal Analyzer Online
Continued
History
The signal data from each signal recording session is saved. To view these, click
the arrow next to the Signal Analyzer icon, and then click History. For more
information, see History on page 354.
Note
The signal data from each signal recording session is saved as a .sdf file at the
following location. The History feature uses these files.
C:\Users\<your user name>\AppData\Local\ABB Industrial
IT\Robotics IT\RobotStudio\SignalAnalyzer
This path is for a PC with a standard installation of Windows 7 or 8 (English
version). The path may differ if you have a customized installation or use Windows
XP.
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11.2.14 Safety Configuration
11.2.14 Safety Configuration
Overview
For information on safety configuration, see:
•
Application manual - SafeMove
•
Application manual - Electronic Position Switches
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11.3.1 Request Write Access
11.3 Features for real controllers
11.3.1 Request Write Access
Overview
You need Write access for editing programs and configurations or in any other
way to change data on the controller.
Prerequisites for Write access
You can get Write access to any controller as long as the prerequisites are fulfilled.
When the Controller This has to be fulfilled:
is in Mode:
Auto
The Write access must not be taken by any other user.
Manual
The remote Write access must be granted on the FlexPendant. For
safety reasons, a FlexPendant user can also recall this remote Write
access in manual mode.
If the prerequisites are not fulfilled you will be denied, or lose, the Write access.
This means that if you have Write access in auto mode and the controller is switched
over to manual mode you will lose the Write access without any warning. This is
because the FlexPendant unit by default has the Write access in manual mode,
for safety reasons. The same will happen if the remote Write access in manual
mode is recalled from the FlexPendant unit.
Result
The Controller Status window will be updated when the request for Write access
is granted.
If the Write access is denied, a message is displayed.
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11.3.2 Release Write Access
11.3.2 Release Write Access
Overview
Several users can be logged on to a single controller but only one can have the
write access. You can release the write access when you do not need it anymore.
Result
The Controller Status window will be updated when your access right has changed
from read/write to read only.
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11.3.3 Authenticate
11.3.3 Authenticate
Overview
The data, functionality, and commands on a controller are protected by a User
Authorization system (also called UAS). The UAS restricts the parts of the system
the user has access to. Different users can have different access grants.
You can perform the following functions from the Authenticate menu:
•
Login as a Different User
•
Log off
•
Log off all controllers
•
Edit User Accounts
•
UAS Grant Viewer
Login as a Different User
1 In the Authenticate menu, click Login as a Different User. The Add new
user dialog box appears.
2 In the User Name box, enter the user name you want to log on as.
3 In the Password box, enter the password for the user name you are logging
on as.
4 Click OK.
Note: If you have previously logged on as a different user and wish to revert as
default user, click Login as Default User.
Log off
In the Authenticate menu, click Log off to log the user off from the controller.
Login off all controllers
In the Authenticate menu, click Log off to log the user off from all the controllers.
Edit User Accounts
For more information on User Accounts, see User Accounts on page 396.
UAS Grant Viewer
For more information on UAS Grant Viewer, see UAS Grant Viewer on page 401.
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11.3.4 File transfer
11.3.4 File transfer
Overview
You can transfer the files and folders between the PC and a controller through the
File Transfer window.
Prerequisites
The following are the prerequisites to be met:
•
The PC must be connected to the same network as the controller, or
connected to the service port of the controller.
•
You must be logged on to the controller as a user with UAS grants that allows
file transferring.
Transferring files and folders
Use this procedure to transfer files and folders between the PC and a controller:
1 In the Controller Tools group, click File Transfer.
The File Transfer window appears.
2 In the PC explorer, browse to the folder from or to which you want to transfer
the data.
3 In the Controller explorer, browse to the folder from or to which you want
to transfer the data.
4 Select the item to transfer from the list.
To select several items at once, do one of the following:
To select
then press
several adjacent items
the SHIFT key and select the first and the last item.
several non-adjacent
items
the CTRL key and select each item.
all items in the list
the keys CTRL + A
5 When the files and folder to transfer are selected, do one of the following:
To
then press
cut the files
CTRL + X
copy the files
CTRL + C, or click Arrow
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11.3.4 File transfer
Continued
6 Place the insertion point either in the PC explorer or the Controller explorer
and click CTRL + V.
Note
In the PC explorer or Controller explorer window, right-click to view the
following context menu:
•
Transfer
•
One level up
•
Open
•
Refresh
•
Cut
•
Copy
•
Paste
•
Delete
•
Remove
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11.3.5 FlexPendant Viewer
11.3.5 FlexPendant Viewer
Overview
FlexPendant Viewer is an add-in to RobotStudio that retrieves and displays a
screenshot from the FlexPendant. The screenshot is generated automatically at
the moment of the request.
Prerequisites
The controller you want to retrieve screen shots from must be added to your robot
view.
A FlexPendant must be connected to the controller. If no FlexPendant is currently
connected (option Hot plug is installed and the jumper plug is used) then no screen
shot can be retrieved.
Using FlexPendant Viewer
1 Make sure you are connected to the controller.
2 In the Controller Tools group, click the arrow next to the FlexPendant icon,
and then click FlexPendant Viewer.
A screen shot will be displayed in the workspace.
3 To reload the screen shot, click Reload in the workspace.
4 To set an automatic reload period for the screen shot, click on the menu
Tools, point to FlexPendant Viewer and click Configure.
Set the desired reload period and select the check-box Activated. Then click
OK.
Results on the controller
The screenshot will automatically be saved as a file on the controller. When a new
request is sent, a new screenshot is generated and saved, overwriting the previous
file.
No message will be displayed on the FlexPendant.
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11.3.6 Import Options
11.3.6 Import Options
Importing system options
1 In the Configuration group, click Import Options to bring up a dialog box.
2 In the Option source box, enter the path to the folder where the options to
import are located. You can also click the Browse button and browse to the
folder.
3 In the Media Pool destination box, enter the path to the media pool you want
to store the options in. You can also click the Browse button and browse to
the media pool folder.
4 Select the options to import and click Import.
To select several options at once, do one of the following:
To select
then hold down
several adjacent options
the SHIFT key and select the first and the last option.
several non-adjacent options the CTRL key and select each option.
5 Click OK.
Removing system options
1 In the Configuration group, click Import Options to bring up a dialog box.
2 In the Media Pool destination list, enter the path to the media pool from
which you want to delete the options. You can also click the Browse button
and browse to the media pool folder.
3 Select the options to delete and click Remove.
To select several options at once, do one of the following:
To select
then hold down
several adjacent options
the SHIFT key and select the first and the last option.
several non-adjacent options the CTRL key and select each option.
4 Click OK.
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11.3.7 Properties
11.3.7 Properties
Overview
You can perform the following from the Properties menu:
•
Renaming the controller
•
Setting the controller date and time
•
Setting the Controller ID
•
Viewing controller and system properties
•
Handling the Device Browser
Renaming the controller
The controller name is an identification of the controller that is independent of the
system or the software running on the controller. Unlike the controller ID, the
controller name does not have to be unique for each controller.
Note
The controller name must be written with characters from the ISO 8859-1 (Latin
1) character set.
1 In the Configuration group, click Properties, and then click Rename.
The Rename Controller dialog box appears.
2 Enter the new name of the controller in the dialog box.
3 Click OK.
The new name will be activated when the controller is restarted.
You will be prompted to either click Yes to restart the controller immediately
or click No to restart later.
Setting the controller date and time
You can either set the date and time to the same as the computer you are working
from, or you can specify the date and time manually.
Use this procedure to set the controller date and time:
1 In the Configuration group, click Properties, and then click Date and Time.
The Set Date and Time dialog box appears.
2 In the Set Controller’s date and time, click the arrow next to the date and
time list to set the date and time of the controller.
Note
Click Get local computer’s time to set the date and time of the controller to the
same as the computer you are working on.
Setting the Controller ID
The Controller ID is by default set to the serial number of the controller and is
thereby a unique identifier of the controller.
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11.3.7 Properties
Continued
The Controller ID is a unique identifier for the controller and should not be changed.
However, if the hard disk of the controller is replaced, the ID will be lost and you
must set it back to the serial number of the controller.
Note
You must Request Write Access to the controller before setting the controller
ID.
1 In the Configuration group, click Properties, and then click Controller ID.
The Set Controller ID dialog box appears.
2 Enter the Controller ID and then click OK.
Note
Use only characters from the ISO 8859-1 (Latin 1) character set and no
more than 40 characters.
Viewing controller and system properties
You can view the following properties for a controller and its running sytem.
Controller Properties
System Properties
Boot Application
Control Module
Controller ID
Drive Module #1
Controller Name
Serial Number
Installed Systems
System Name
Network Connections
1 In the Configuration group, click Properties, and then click Controller and
System Properties.
The Controller and System Properties window appears.
2 In the tree view at the left of the window, browse to the node for which you
want to view the properties.
The properties of the selected object are displayed in the Properties list to
the right of the window.
Viewing the Device Browser
The Device Browser displays the properties and trends of the various hardware
and software devices in a robot controller. To open the Device Browser, in the
Configuration group, click Properties, and then click Device Browser.
Displaying the properties of a device
In the tree view, browse to the node for which you want to view the properties and
then click it. The properties of the selected object, along with their corresponding
values, are listed to the right of the tree view.
Updating the tree view
Press F5, to update the tree view.
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11.3.7 Properties
Continued
Alternatively, right-click inside the tree view pane, and then click Refresh.
Displaying a trend
Select a device in the tree view and then double-click any property, that has a
numerical value, in the right-hand panel. This opens a trend view. The trend view
collects data at a rate of one sample per second.
Hiding, stopping, starting or clearing a trend
Right-click anywhere on the trend view and then click the required command.
Saving system diagnostics
You can create a System Diagnostics data file from RobotStudio.
To save a System Diagnostics data file to your PC, in the Configuration group,
click Properties, and then click Save system diagnostics.
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11.3.8 Go Offline
11.3.8 Go Offline
Overview
The main purpose of this feature is to create a new station with a VC similar to the
connected real controller. This helps a robot technician to work offline, and not
just when connected to the real controller.
Using Go Offline
1 Connect the PC to a real controller.
2 On the Controller tab, click Request Write Access.
For more information on Request Write Access, see Request Write Access
on page 383.
3 Click Go Offline.
The Go Offline dialog box is displayed.
4 Enter a name for the system and browse for the location to save the system.
A new station is created with a VC with the same configuration as the real
controller.
Note
Go Offline transfers additional options from a real controller and installs them
on the PC. A Relation is automatically created between the virtual controller and
the real controller.
For more information on Relations, see Transfer on page 377
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11.3.9 Online Monitor
11.3.9 Online Monitor
This feature allows you to remotely monitor the robot connected to a real controller.
It displays a 3D layout of the connected robot controller and enhances user’s
current perception of reality by adding motion visualization augmentation.
Note
The Online Monitor shows TCP robots and TCP robots with track. When
connecting the Online Monitor to a virtual controller, the motion is shown only if
the virtual controller is using Free-Run mode, not the Time Slice mode.
Using Online Monitor
The following procedure describes the Online Monitor feature in RobotStudio:
1 Connect the PC to a controller and add the controller. See Add Controller on
page 360.
2 Click Online Monitor.
The 3D view of the mechanical units of the controller system is displayed in
the graphics window.
Note
The robot view is refreshed every second with the current jointvalues of
all the mechanical units.
Indication of TCP
A cone is automatically created to indicate the active tool data being used. The
cone has its base in the robot wrist and its tip at the location of the tool data.
Kinematic Limitations
When the Kinematic Limitation button is enabled, the graphical 3D viewer indicates
whether the robot is at a joint limit or at a singularity.
For joint limits, the corresponding link is highlighted in yellow to indicate a warning
and in red to indicate an error. The tolerance limits are defined in RobotStudio
Options - Online - Online Monitor.
For singularity, a markup indicates when the axis 5 is close to singularity. The
singularity level is also defined in RobotStudio Options.
Visualizing Safety Zones in Online Monitor
This feature allows the user to visualize the current status of the manipulators in
a robot system and provides an augmented reality of the robot cell. The user can
visualize a failure scenario of a robot, that is, when the robot makes an unplanned
stop. When the robot enters a restricted zone, the safeMove supervision feature
stops the robot. To give the user an idea of the physical layout and the safety zone
that has caused the stop, the safety zones are visualized in online monitor.
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11.3.9 Online Monitor
Continued
Features
•
A Show Safety Zones button is available in the Online Monitor for each
manipulator in the system, for example, four buttons in a MultiMove system
with four manipulators.
•
The name of each tool zone and the corresponding manipulator is shown as
a markup, for example, Rob1 STZ1, …, Rob4 STZ8, Rob1 MTZ1, …, Rob4
MTZ8 and so on.
•
Zones that are defined as Allow inside in the definition of the zone are
visualized as a green semitransparent hollow shape.
•
Zones that are defined as Allow outside in the definition of the zone must
be visualized as a red semitransparent solid shape.
•
A message is displayed in the output window if no STZ or MTZ is defined for
the manipulator.
•
The controller event log message 20468 SC STZ violation is displayed in
the output window if it is present in the controller event log.
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11.3.10 User Accounts
11.3.10 User Accounts
Overview
All the procedures below require the following steps to be taken before managing
the details:
1 In the Controller browser, select the controller to which you want to manage
a user or group
2 From the Controller tab, click Request Write Access to provide write access
to the controller.
3 In the Controller tab, click Authenticate and select Edit User Accounts, for
administering UAS accounts, grants, and groups.
Users tab
With the Users tab you set which users will be able to log on to the controller and
which groups the users shall belong to.
users-ta
Users tab Parts
1 The Add button. Opens a dialog box for adding new users.
2 The Edit button. Opens a dialog box for changing the log on name and
password of the user.
3 The Delete button. Deletes the selected user account from the controller.
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11.3.10 User Accounts
Continued
4 The Users on this Controller list. Shows the user accounts defined on this
controller. The list has two columns:
Column
Description
User
The name of the user account
Status
Shows if the account is activated or deactivated. When deactivated, it is not possible to log on using that account.
5 The Activated/Deactivated item box. Changes the status of the user account.
6 The User’s groups/User’s grants list.
The User’s groups list shows which group(s) the user is a member of. For
changing the membership of a group, select or clear the checkbox in front
of the group name.
The User’s grants list shows the available grants for the selected User’s
group(s). When selecting a grant from the User’s grants list, a description of
the selected grant appears.
users-t0
Adding a user
1 On the Users tab, click Add to bring up a dialog box.
2 In the User Name box, enter the user name. Use only characters from the
ISO 8859-1 (Latin 1) character set and no more than 16 characters.
3 In the Password box, enter the user's password. The password you type in
will not be visible. Use only characters from the ISO 8859-1 (Latin 1) character
set and no more than 16 characters.
4 In the Retype Password box, enter the user's password again.
5 Click OK to add the new user and close the dialog box.
6 Click OK.
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11.3.10 User Accounts
Continued
Deleting a user
1 On the Users tab, select the user to delete from the Users on this controller
list and click Delete.
2 To the question Are you sure you want to remove this user?, answer Yes.
3 Click OK.
Setting up group membership
1 On the Users tab, select the user from the Users on this controller list.
2 In the User’s groups list, select the groups the user shall be a member of.
3 Click OK.
Changing a name or password
1 On the Users tab, select the user to edit from the Users on this controller
list and click Edit user.
This opens the Edit dialog box.
2 To change the user name, enter the new name in the User Name box. Use
only characters from the ISO 8859-1 (Latin 1) character set and no more than
16 characters.
3 To change the password, enter the new password in the Password box, then
retype the password in the Retype Password box. Use only characters from
the ISO 8859-1 (Latin 1) character set and no more than 16 characters.
4 Click OK to save the changes to the user and close the dialog box.
5 Click OK.
Activating or deactivating a user
1 On the Users tab, select the user from the Users on this controller list and
click the status text (Activated or Deactivated). An item box appears and you
can change the status.
The user's new state is now displayed in the status column of the Users on
this controller list.
2 Click OK.
Exporting a user list
On the Users tab, select the user from the Users for this Controller list and click
Export.
This opens a Save as dialog box, in which you specify the name and location for
the file with the user list.
Importing a user list
On the Users tab, select the user from the Users for this Controller list and click
Import.
This opens an Open file dialog box, in which you browse to the file with the list to
import.
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11.3.10 User Accounts
Continued
When you have selected the file, the ImportOptionsForm dialog appears.
Select ...
Description
Delete existing users and groups Earlier groups and users will be deleted.
before importing
Advanced options
A new dialog appears.
Import users but don’t replace duplicates means that
you will not replace the existing users.
Import users and replace duplicates means that you
will replace the existing users.
Import groups but don’t replace duplicates means that
you will not replace the existing groups.
Import groups and replace duplicates means that you
will replace the existing groups.
Adding a group
1 On the Groups tab, click Add.
This opens the Add new group dialog box.
2 In the Group Name box, enter the name of the group. Use only characters
from the ISO 8859-1 (Latin 1) character set and no more than 16 characters.
3 Click OK to add the new group and close the dialog box.
4 Click OK.
Renaming a group
1 On the Groups tab, select the group to rename from the Groups on this
controller list and click Rename.
This opens the Rename Group dialog box.
2 In the Group Name box, enter the name of the group. Use only characters
from the ISO 8859-1 (Latin 1) character set and no more than 16 characters.
3 Click OK to rename the group and close the dialog box.
4 You will now be asked if you want the users who belong to this group to
continue belonging to a group with the old name as well as the new one.
Click
To
Yes
Let the users of the group be members to groups with both the
old and the new name. However, the old group will no longer be
defined in the controller's UAS since it is replaced by the new
group.
This option might be useful if you plan to recreate the old group,
or copy the user's settings to another controller who has the old
group defined.
No
Delete the user's memberships to the old group. This is to just
replace the old group name with the new one.
Cancel
To cancel the change and keep the old group name, with its user's
memberships.
5 Click OK.
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11.3.10 User Accounts
Continued
Deleting a group
1 On the Groups tab, select the group to delete from the Groups on this
controller list and click Delete.
2 You will now be asked if you want the users who belong to this group to
continue belonging to it though it is not valid.
Click
To
Yes
Let the users of the group remain members to it even if it is no
longer defined in the controller's UAS.
This option might be useful if you plan to recreate the group, or
copy the user's settings to another controller who has the group
defined.
No
Delete the user's memberships to the group.
Cancel
Cancel the change and keep the group, with its user's memberships.
3 Click OK.
Giving grants to a group
1 On the Groups tab, select the group from the Groups on this controller list.
2 In the Controller grants/Application grants list, select the grants to give to
the group.
3 Click OK.
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11.3.11 UAS Grant Viewer
11.3.11 UAS Grant Viewer
Overview
The UAS Grant Viewer page displays information about the grants provided to the
user currently logged in and the groups owning them.
1 In the Authenticate menu, click UAS Grant Viewer. The UAS Grants window
appears.
en0900000852
Examples of common actions to perform
Action
Necessary grants
Rename the controller
(A restart of the controller is necessary)
Modify controller properties
Remote warm start
Change system parameters and load configura- Modify configuration
tion files
Remote warm start
Install a new system
Administration of installed system
Perform a backup
(A restart of the controller is necessary)
Backup and save
Remote warm start
Restore a backup
(A restart of the controller is necessary)
Restore a backup
Remote warm start
Load/delete modules
Load program
Create new module.
Load program
Edit code in RAPID modules
Edit RAPID code
Save modules and programs to disk
Backup and save
Start program execution from Task Window
Execute program
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11.3.11 UAS Grant Viewer
Continued
Action
Necessary grants
Create a new I/O signal, that is, add a new in- Modify configuration
stance of the type Signal
Remote warm start
( A restart of the controller is necessary)
Set the value of an I/O signal
I/O write access
Access to controller disks from File Transfer
window
Read access to controller disks
Write access to controller disks
Controller grants
Full access
This grant includes all controller grants, also new grants
added in future RobotWare versions. The grant does not
include any application grants or the Safety Controller
configuration grant.
Manage UAS settings
Gives access to read and write the UAS configuration, that
is to read, add, remove and modify UAS users and groups.
Execute program
Gives access to perform the following:
• Start/step program (stop is always allowed)
• Move PP to Main
• Execute service routines
Perform ModPos and HotEdit Gives access to perform the following:
• Modify or teach positions in RAPID code (ModPos)
• During execution modify positions in RAPID code as
single points or as a path (HotEdit)
• Restore ModPos/HotEdit positions to original
• Modify current value of any RAPID variable
Modify current value
Gives access to modify current value of any RAPID variable.
This grant is a subset of the grant Perform ModPos and
HotEdit.
I/O write access
Gives access to perform the following:
• Set I/O signal value
• Set signal as simulated and remove simulation
• Set I/O unit and bus as enabled/disabled
Backup and save
Gives access to perform a backup and to save modules,
programs and configuration files. The grant gives full FTP
access to the current systems BACKUP and TEMP directory.
Restore a backup
Gives access to restore backup and perform B-start.
Modify configuration
Gives access to modify the configuration database, that is
to load configuration files, change system parameter values
and add/delete instances.
Load program
Gives access to load/delete modules and programs.
Remote warm start
Gives access to perform warm start and shutdown from a
remote location. No grant is required to perform warm start
via a local device, as for example the FlexPendant.
Edit RAPID code
Gives access to perform the following:
• Modify code in existing RAPID modules
• Frame calibration (tool, workobj)
• Commit ModPos/HotEdit positions to current values
• Rename program
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11.3.11 UAS Grant Viewer
Continued
Program debug
Gives access to perform the following:
• Move PP to routine
• Move PP to cursor
• HoldToRun
• Activate/deactivate RAPID tasks
• Request write access from the FlexPendant
• Enable/disable non-motion execution
Decrease production speed
Gives acces to decrease speed from 100% in Auto mode.
This grant is not required if speed is already below 100%,
or controller is in Manual mode.
Calibration
Gives access to perform the following:
• Fine calibrate mechanical unit
• Calibrate base frame
• Update/clear SMB data
Frame calibration (tool, wobj) requires the grant Edit RAPID
code. Manual offset of mechanical unit calibration data and
loading new calibration data from file require the grant
Modify configuration.
Administration of installed
systems
Gives access to perform the following:
• Install new system
• P-start
• I-start
• X-start
• C-start
• Select System
• Install system from device
This grant gives full FTP access, that is, the grant gives the
same rights as Read access to controller disks and Write
access to controller disks.
Read access to controller
disks
Gives external read access to controller disks. This grant
is only valid for explicit disk access, for example with an
FTP client or the File Manager of RoboStudio.
It is possible, for example, to load a program from /hd0a
without this grant.
Write access to controller
disks
Gives external write access to controller disks. This grant
is only valid for explicit disk access, for example with an
FTP client or the File Manager of RoboStudio.
It is possible, for example, to save a program to the controller disk or perform a backup without this grant.
Modify controller properties
Gives access to set controller name, controller ID and system clock.
Delete log
Gives access to delete messages in the controller Event
Log.
Revolution counter update
Gives access to update the revolution counter.
Safety Controller configuration Gives access to perform a configuration of the Safety Controller. This is valid only for the PSC-option and is not included in the Full access grant.
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11.3.11 UAS Grant Viewer
Continued
Application grants
Access to the ABB menu on
FlexPendant
Value true gives access to the ABB menu on the FlexPendant. This is the default value if a user does not have the
grant.
Value false means that the user cannot access the ABB
menu when the controller is in Auto mode.
The grant has no effect in Manual mode.
Log off FlexPendant user when A user having this grant is automatically logged off from
switching to Auto mode
the FlexPendant when switching from Manual mode to Auto
mode.
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11.3.12 Integrated Vision
11.3.12 Integrated Vision
The Integrated Vision system provides a robust and easy‐to‐use vision system for
general purpose Vision Guided Robotics (VGR) applications. The system features
a complete software and hardware solution that is fully integrated with the IRC5
robot controller and the RobotStudio programming environment. The vision
capability leverages on the Cognex® In-Sight® smart camera family, with embedded
image processing and an Ethernet communication interface.
RobotStudio has been equipped with a vision programming environment that
exposes the full palette of Cognex EasyBuilder® functionality with robust tools for
part location, part inspection and identification. The RAPID programming language
has been extended with dedicated instructions and error tracing for camera
operation and vision guidance.
For more information, see Application manual - Integrated Vision
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11.4.1 Virtual FlexPendant
11.4 Features for virtual controllers
11.4.1 Virtual FlexPendant
Opening a Virtual FlexPendant
You can open a virtual FlexPendant in one of the following ways:
1 On the Controller tab, in the Controller Tools group, click the arrow next to
the FlexPendant icon, and then click Virtual FlexPendant.
2 Press the keyboard shortcut, CTRL + F5.
Note
The Virtual FlexPendant is applicable while running a virtual controller.
For information on specifying the appearance and placement of virtual
FlexPendant, see Options on page 197.
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11.4.2 Control Panel
11.4.2 Control Panel
The Control Panel dialog box
Operation Mode
This group contains the three operational modes of the controller represented by option buttons.
Auto
This option corresponds to the Auto mode on the FlexPendant.
Moving between the Auto and Manual Full Speed options
must proceed via the Manual option.
Manual
This option corresponds to the Manual mode on the FlexPendant.
Manual Full Speed
This option corresponds to the Manual 100% mode on the
FlexPendant.
Moving between the Auto and Manual Full Speed options must
proceed via the Manual option.
Motors On
Click this button to turn on the motors.
Enable Device
In a manual mode, click this button to simulate holding the
enabling device to turn on the motors.
Release Device
In a manual mode, click this button to turn off the motors.
Reset Emergency Stop
If the controller enters the emergency stop state, click this
button to reset the state.
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11.4.3 Shutdown
11.4.3 Shutdown
Shutting down a controller
1 In the Controller browser, select the controller to shut down.
2 Right-click the controller, and then click Shutdown.
Note
Suppose you want to restart the controller, select Warmstart. For more information
on restarting a controller, see Restart a controller on page 367.
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11 Controller tab
11.4.4 Set Task Frames
11.4.4 Set Task Frames
Modifying Task frame
1 On the Controller tab, in the Virtual Controller group, click Task Frames.
The Modify Task Frames dialog box appears.
2 Set the reference to World, UCS, or Local.
3 Edit the position and orientation of task frames in the Task Frames coordinate
box.
4 Click Apply.
To the question, Do you also want to move the Base Frames(s)?
•
Click Yes to move the base frame, but keeps its relative placement to
the task frame.
•
Click No. The following question appears Do you want to update the
controller configuration and restart?. Click Yes to restart the controller
and update the base frame configuration of the connected VC.
Note
If there are any stationary RAPID objects (tooldata, workobjects) connected
to the robot, the following question appears Do you want to keep the
positioning of all stationary RAPID objects?
•
Click Yes to keep all the stationary RAPID objects in their global
coordinates.
•
Click No to move all the stationary RAPID objects along with the base
frame (same coordinates relative to base frame).
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11.4.5 Edit System
11.4.5 Edit System
Overview
The Edit System window contains functions for making and viewing advanced
system configurations, such as changing controller and baseframe positions,
calibrating and setting up external axes.
The left side of the Edit System window contains a hierarchical tree with which you
browse to different aspects of the system. The right side contains a property sheet
for the aspect selected in the tree. Below are short descriptions of the property
sheets for each aspect node of the tool.
CAUTION
Editing the system may result in corrupted systems or unexpected robot
behaviors. Be sure to understand the effects of the changes before proceeding.
The System node
The system node contains a box with information about the system and a button
for loading new parameters (configuration files) to the system.
The task node
The task node has no property page.
The mechanism folder node
The property page of this node contains controls for mapping and setting axis and
joints. It is from this page you set up external axes.
The mechanism library node
The property page of this node contains controls for changing the baseframe of
the robot or mechanism. Here, too, you specify whether the baseframe is moved
by another mechanism (coordinated motion), like a track external axis.
Updating the baseframe position
1 Move the mechanical unit (robot or external axis) to its new location using
the ordinary tools for moving and placing objects.
2 In the Controller browser, select the controller for the mechanical unit.
3 On the Controller tab, in the Virtual Controller group, click Edit System.
This opens the System Configuration dialog.
4 Select the node for the mechanical unit in the hierarchical tree. The baseframe
property sheet for the robot is now displayed.
5 Select the baseframe position values to use after restarting the robot.
Select
To
Controller values
Reset all changes to the baseframe made since the last
time the system was started.
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11.4.5 Edit System
Continued
Select
To
Stored station values
Reset all changes made to the baseframe since the last
time the station was saved.
Optionally, you can enter new values in the baseframe
coordinate boxes (relative to the controller world coordinate system).
Use current station val- Read and use the current location of the baseframe.
ues
Optionally, you can enter new values in the baseframe
coordinate boxes (relative to the controller world coordinate system).
6 Click OK.
Note
For information on adding a track from the Edit System tool, see Track motion
of type RTT or IRBTx003 on page 85.
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11.4.6 Encoder Unit
11.4.6 Encoder Unit
Configuring an Conveyor Encoder Unit
1 Click Encoder Unit.
The Configure Conveyor Encoder Unit dialog box appears.
Alternatively, the Configure Conveyor Encoder Unit dialog box can be opened
from the Paths&Targets browser. Right-click a station in the browser, select
Configuration, and then click Encoder Unit.
2 Select CNV1 from the Mechanical Unit list.
3 In the Parameters box, enter the values for Maximum Distance, Minimum
Distance, Queue Tracking Distance and Start Window Width.
Note
If any of the parameter values are changed, the controller must be restarted.
4 Click OK.
5 Click Yes to restart the controller.
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12 RAPID tab
12.1 Overview of the RAPID tab
12 RAPID tab
12.1 Overview of the RAPID tab
The RAPID tab provides tools and functionalities for creating, editing, and managing
RAPID programs. You can manage RAPID programs which are online on a real
controller, offline on a virtual controller, or standalone programs which are not part
of a system.
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12.2 Synchronize to Station
12.2 Synchronize to Station
Synchronizing to the station
1 On the RAPID tab, in the Access group, click the arrow next to the
Synchronize icon, and then click Synchronize to Station.
2 Select the paths to be synchronized to the station from the list.
3 Click OK.
The message Synchronization to Station completed is displayed in the
Output window.
Note
This function is also present in the Controller group on the Home tab.
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12.3 Synchronize to VC
12.3 Synchronize to VC
Synchronizing to the virtual controller
1 On the RAPID tab, in the Access group, click the arrow next to the
Synchronize icon, and then click Synchronize to VC.
2 Select the elements to be synchronized to the VC from the list.
3 Click OK.
The message Synchronization to VC completed is displayed in the Output
window.
Note
This function is also present in the Controller group on the Home tab.
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12.4 Edit RAPID code
12.4 Edit RAPID code
Editing RAPID code using RAPID Editor
The RAPID editor enables you to view and edit programs loaded into a controller,
both real and virtual. The integrated RAPID editor is useful for editing all robot
tasks other than robot motion. With the RAPID editor you can edit the RAPID code
of the program modules and system modules. Each module you open appears in
an editor window of its own, where you can add or edit RAPID code.
For examples of using the RAPID editor, see Examples of using the RAPID editor
on page 440.
General RAPID Editor features
The following are the general features of the RAPID Editor:
•
Read-only documents - If the document is read-only (for example, due to
lack of mastership), then the background of the editor area will be light gray
instead of the normal white. Typing in an editor that is in the read-only state
results in a dialog asking you whether RobotStudio should acquire write
access.
•
Syntax highlighting - Text is highlighted in different colors depending on
their token classification (such as keyword, identifier and so on). You can
configure these colors in the File tab, under Options:Robotics:RAPID Editor.
For more information, see Options:Robotics:RAPID Editor on page 199.
In addition to token classification, the editor also shows different colors for
built-in and installed identifiers (such as MoveL) and also for identifiers
declared in user code.
•
Quick-Info tooltips - When you hover the mouse pointer over a symbol (such
as a data declaration or procedure call), a tooltip is displayed describing the
symbol. For many built-in symbols (such as MoveJ) a short description is
also displayed. For symbols corresponding to a data declaration, the current
value is also displayed.
•
Context-sensitive help - Pressing F1 when the cursor is on a RAPID
programming construct, such as an instruction, opens the related section in
the RAPID reference manual, instead of the main RobotStudio help.
•
Auto-indent cursor on return - When you press Enter, the cursor is
automatically indented by the appropriate amount on the following line. For
example, after typing a PROC header, pressing ENTER will indent the cursor
one tab (or the corresponding number of spaces, depending on settings).
•
Completion list - When you type in code in the editor, a pop-menu which
lists possible code suggestion maybe displayed depending on the kind of
RAPID code construct being written. The suggestions listed also depend on
where in the document the cursor is.
Pressing comma (,), semi-colon (;), colon (:), equal sign (=), Spacebar, Tab,
or Enter keys automatically inserts the selected item. Press Esc to cancel
the list.
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12.4 Edit RAPID code
Continued
•
Auto-completion - After typing or completing a procedure call (such as
MoveJ), pressing the Tab key will fill in all required parameters. Note that
this is only available for certain built-in procedures, such as those listed in
the Insert Instruction menu.
•
Argument information - While typing in procedure calls and function calls,
tooltips showing argument information are displayed.
•
Collapsible regions - Certain regions of the code can be collapsed. For
example, Data declarations area, routines, IF/WHILE/FOR statements and
so on.
•
Error highlighting - Red squiggly lines appear under errors in the code. All
syntax errors and a subset of semantic errors are indicated in this manner.
•
Zooming in and out - In the RAPID editor you can zoom in and zoom out of
the code display. Click the plus (+) and minus (-) buttons at the top right
corner of the RAPID editor window to zoom in and zoom out.
Tip
The Zoom in Zoom out feature is also present in the RAPID Tasks, Rapid
Editor, Configuration Editor, Event viewer, and I/O windows.
•
Cut, copy, paste and drag and drop - These standard commands for
clipboard handling of text are supported.
•
Undo and redo - Standard commands for undo and redo operations are
supported.
•
Selection modes - You can select text by character, row and column.
•
Line numbers - Line numbers for the RAPID code lines are displayed in the
left margin of the editor.
•
Keyboard shortcuts - For keyboard shortcuts in the RAPID Editor, see
Keyboard shortcuts on page 73.
Starting the RAPID Editor
To open a RAPID module in the RAPID editor, in the Controller browser right-click
on a RAPID module, and then click RAPID Editor.
The RAPID code of the module opens in the editor window.
Tip
You can view the graphical layout, without closing the editor, by clicking the
graphics window tab.
Editing a RAPID program
The Edit group om the RAPID tab has commands which help in editing the lines
of code in the RAPID Editor. Other than standard functions such as Cut, Copy, and
Paste, the following functions are present in the Edit group:
•
Comment – To comment out selected lines
Uncomment – To uncomment commented lines
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12.4 Edit RAPID code
Continued
The comment and uncomment buttons in the ribbon will add/remove comment
characters (“!”) at the beginning of the selected line(s).
•
Indent – To increase the indent of selected line(s) by four white spaces
Unindent – To decrease the indent of selected line(s) by four white spaces
The indent and unindent buttons in the ribbon will move the selected code
line(s) one tab position to the right/left.
•
Format Document - Auto-formats the active document by arranging the
spaces and tabs in the RAPID code.
•
Uppercase Keywords - To change RAPID keywords from lowercase to
uppercase. This function operates on the current document.
•
Format Selection – This function is similar to Format Document, but with the
difference that it operates on currently selected text.
•
Convert Spaces to Tabs - Converts consecutive spaces to the corresponding
number of tabs. This function operates on the current selection.
•
Convert Tabs to Spaces - Does the opposite of function above.
Note
To make formatting easier, the tabs and white spaces can be indicated by
arrows and dots, respectively. To enable this go to Options:Robotics:RAPID
Editor (Options:Robotics:RAPID Editor on page 199) and then select the
Show whitespace check box.
By default a Tab consists of four whitespaces. To change this, go to
Options:Robotics:RAPID Editor and set the Tab size as your require.
Edited lines are denoted by change bars which remain until the edits are applied.
Also, the RAPID Editor’s tab sports an asterisk (*) until the edits are applied.
Adding code snippets
Code Snippets are pieces of code which you can insert into the RAPID Editor. To
view and select a code snippet, in the Insert group, click Snippet.
The list which appears show two kinds of code snippets:
•
Predefined code snippets
•
User defined code snippets
The following are the predefined code snippets in RobotStudio:
•
Array of num, 2x2x4
•
Array of num, 2x4
•
Array of num, 2x4x2
•
Array of num, 4x2
•
Module header
•
Procedure with parameters
•
Procedure with error handler
•
Robtarget declaration
•
Tooldata declaration
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12.4 Edit RAPID code
Continued
•
Workobject declaration
You can also create your own code snippets or save a section of existing code
from the RAPID editor as a code snippet. Such user created code snippets are
also listed along with the predefined snippets.
To save a section of existing code, from the RAPID editor, as a code snippet:
1 Select the code you wish to save as a snippet.
2 In the Insert group, click the arrow next to the Snippet icon, and then click
Save Selection as Snippet.
The Save As dialog box appears. Specify a name for the snippet and save
it. The RobotStudio .snippet files are saved in the following folder.
C:\<Documents and Settings>\<user name>\RobotStudio\Code Snippets
To insert a snippet in the RAPID editor, click the arrow next to the Snippet icon,
and then click the required snippet from the listed snippets.
Note
The folder <Documents and Settings> may be configured with different names,
for example, Data. It may also be translated on localized versions of Windows.
Snippets can also be edited in an XML editor such as Microsoft Visual Studio.
For information on creating customized code snippets, see
http://msdn.microsoft.com/.
Inserting instructions
To insert a predefined instruction into the code:
1 Place the cursor at the required point in the RAPID code.
2 In the Insert group, click Instruction.
A list of pre-defined instructions is shown.
The instruction is inserted into the code where the cursor is placed.
RobotStudio generates and inserts default arguments to the instruction,
using similar rules as the FlexPendant.
Applying and verifying the edits
To apply the changes made in the editor to the system and also to check the
program go to the Controller group, and click the arrow next to the Apply icon.
Then:
•
To apply only the changes in made in the module, currently shown in the
editor, click Apply Changes.
Alternatively, you can also directly click the Apply icon
•
To apply the changes made in all modified modules, click Apply All.
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12.4 Edit RAPID code
Continued
Note
The Apply commands are enabled only if there are changes waiting to be applied.
When possible, RobotStudio will try to commit the changes without losing the
program pointer. If this is not possible, you will be asked if it is OK to lose the
program pointer.
To verify the syntactic and semantic correctness of the modules, in the Test and
Debug group, click Check Program.
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12.5 Find and replace RAPID code
12.5 Find and replace RAPID code
Overview
The Find group, on the RAPID tab contains commands for performing Find and
Replace actions on the code in the RAPID editor.
Quick Find
Enter the search string in the Quick find box and then press Enter or F3. If an
instance is found, it is highlighted. Press F3 again to search for the next instance.
Go to line
Enter a line number in the Go to line box and press Enter. The cursor moves to
the corresponding line in the RAPID editor.
Jump To
The Jump To list has an item for each routine and data declaration in the program
module. Click an item to move to its location in the code.
Find or Replace
Click Find/Replace to open the Find/Replace dialog box. This dialog box provides
standard find/replace functionality in addition to the following:
Use the Look in list box to specify where to look for in a find/replace operation.
You can choose to search in the Current Document, Current System or in a folder
on your PC (you can browse to a folder to specify it).
The Search Results window displays the results of a Find operation. Double-click
a search result to go to the corresponding instance in the RAPID editor. If the
instance is from a module which is not in the RAPID editor, then the module
automatically opens in the editor.
Go To Definition
The Go To Definition command is enabled for an identifier in the RAPID Editor
context menu if the source code for the corresponding symbol definition is available.
Click Go To Definition to move the cursor to (and select) the corresponding symbol
definition. This action detects symbol definitions such as routine declarations, data
declarations and record definitions.
Find Unused References
Click Find unused references in Task to see all data declarations in the task of
the active module document that are not used anywhere. The results are shown
in the Search Results window. Click Find unused references in Module to see
unused data declarations in the current module.
Find All References
The Find All References command is enabled for identifiers in the editor code.
For a given identifier, click Find All References to search through the entire task
for uses of the same identifier (including its definition). Note that this is not just a
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12.5 Find and replace RAPID code
Continued
string search. It takes RAPID scoping rules into account. For PERS and syncident
data, this function searches the other tasks for a matching global symbol and return
the uses of those.
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12.6 Manage RAPID modules
12.6 Manage RAPID modules
Managing file based RAPID modules
File based RAPID modules can be opened in the editor in four different ways:
•
Using the Open command on the File tab
•
Using the New:RAPID Module File command on the File tab. For more
information, see Creating a new RAPID module file on page 192.
•
Double-clicking a module in the File browser of the RAPID tab. For more
information on the File browser, see Manage RAPID files and backups on
page 426.
•
Right-clicking the Files nodes and selecting Open in the File browser of the
RAPID tab. For more information on the File browser, see Manage RAPID
files and backups on page 426.
Tip
For file based modules, the standard file commands are applicable: Save/Save
As will save the module; Open will open a module and Close will close the
module.
The Apply Changes command is disabled for file based modules. It is applicable
only for controller based modules.
Creating a new RAPID module
1 On RAPID tab, in the Controller browser, right-click a task and then click
New Module.
The Create Module dialog box opens.
2 Enter a module name.
3 Select the Module type as Program or System, as required.
4 Select one of the following options:
•
No Step-In - The module cannot be entered during step-wise execution.
•
Read-only - The module cannot be modified.
•
View-only - the module cannot be modified, but the attribute can be
removed.
5 Click Create.
Loading a RAPID module
1 On RAPID tab, in the Controller browser, right-click a task and then click
Load Module.
2 Browse to and select the module to be loaded to your station, and then click
Open.
Saving a RAPID module as another
1 On RAPID tab, in the Controller browser, right-click a module and then click
Save Module As.
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12.6 Manage RAPID modules
Continued
2 Browse to the location where the new module is to be saved and then click
Save.
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12.7 Edit RAPID data
12.7 Edit RAPID data
RAPID Data Editor overview
The RAPID Data Editor allows you direct access to RAPID data values, which you
can view and edit.
To open the RAPID Data Editor, on the RAPID tab go to the Controller browser,
right-click a RAPID module, and then click RAPID Data Editor. This opens the Data
window which shows the data declarations in that particular module.
Data declarations are grouped according to their data types. All data declarations
belonging to a data type are shown in a table below it. Each row corresponds to a
data declaration and shows the contents of the declaration.
Using the RAPID Data Editor
• Editing the values of a row opens the changed value in the RAPID Editor
window. The new value is shown in both the Data editor and also the RAPID
editor. This means that the changes made in the RAPID data editor are seen
in the RAPID editor, and vice-versa.
Tip
A asterisk (*) on the window tab indicates that the changes have not been
saved.
•
You can select multiple cells and edit them together.
•
You can create, edit or delete a data declaration from the RAPID Data Editor.
•
To delete a data declaration, select the row and click the Delete button beside
it.
•
To add a new declaration, click New Declaration next to the required data
type. This adds a new row to the table below it having some default properties
and values, which can be edited. However, you cannot add a declaration of
a data type that is not already present in the module. In such as case you
need to manually add the declaration to the module using the RAPID Editor.
Note
The RAPID Data Editor only shows data declarations that contain editable values.
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12.8 Manage RAPID files and backups
12.8 Manage RAPID files and backups
Managing RAPID files
In the Files browser, right-click the File node and then click Open. The Open File
dialog box appears, using which you can browse to and open system module
(*.sys), RAPID modules (*.mod), and Configuration files (*.cfg) which are residing
on your PC or on a network.
Upon opening a RAPID or system module file, it opens in the RAPID editor. The
system parameters file (*.cfg) open in a notepad-like editor but is unlike the RAPID
editor. To save the changes made in an editor, click the Save button on the Quick
Access Toolbar.
Note
When you open standalone RAPID modules, the editor may show the code as
having syntax errors if the variable declarations exist in another module.
Managing system backups
Right-click Backup and click Browse, to browse to and open system backups.
The structure of the backup is reflected in the Files browser under the Backups
node. There is one node for each task defined in the system. The RAPID modules
of each task are shown as its child nodes in the tree view. The editor will find data
declared in other modules and correctly mark the code as being syntactically and
semantically correct.
The contents of the HOME folder are shown in a separate folder. RAPID modules
of the HOME folder will be edited in the standalone mode, which means that the
editor will not find data declared in other modules. The reason is that the editor
cannot know in which context (task) the module should be treated.
The SYSPAR folder will show the configuration files.
Note
There is no syntax check or intellisense for editing configuration files.
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12.9.1 Manage RAPID programs
12.9 Manage RAPID code on the controller
12.9.1 Manage RAPID programs
Loading a RAPID program
To load a RAPID program to a station:
1 On the RAPID tab, in the Controller group, click Program icon and then
select Load Program.
Alternatively, in the Controller browser, right-click the active task under the
station, and click Load Program.
2 In the Open dialog box that appears, browse to the location of the program
to be loaded to your station and click Open.
Saving a program
1 On the RAPID tab, in the Controller group, click Program icon and then click
Save Program As.
Alternatively, in the Controller browser, right-click the active task under the
station, and select Save Program As.
2 In the Save As dialog box that appears, browse to the location where you
want to save your program, and click Save.
Renaming a program
1 On the RAPID tab, in the Controller group, click Program icon and then click
Rename Program.
Alternatively, in the Controller browser, right-click the active task under the
station, and select Rename Program.
2 In the Rename dialog box that appears, enter a new name for your program,
and click Ok.
Deleting a program
1 On the RAPID tab, in the Controller group, click Program and select Delete
Program.
A confirmation dialog is displayed.
2 Click Yes.
The selected program is deleted.
To delete the entire program under a task in a station, in the Controller group, click
Program and then click Delete Program.
Alternatively, in the Controller browser, right-click the task under the station, and
then click Delete Program.
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12.9.2 RAPID Tasks
12.9.2 RAPID Tasks
Overview
The RAPID Tasks window shows the configured tasks of the selected controller
and their state, in a tabular form. To open the RAPID Tasks window, in the
Controller group click RAPID Tasks.
The following table describes the columns displayed for each task.
Task Name
The task name, as defined by the controller configuration in
topic Controller, type Task.
For information on topic Controller type Task, see the Technical
Reference Manual for System Parameters.
Type
A task can be of type Normal, Static, or SemiStatic. This is
defined by the controller configuration in topic Controller, type
Task.
For information on topic Controller type Task, see the Technical
Reference Manual for System Parameters.
Mechanical Unit
Shows which mechanical unit group is used for the task. This is
defined by the controller configuration in topic Controller, type
Task
For information on topic Controller type Task, see the Technical
Reference Manual for System Parameters.
Run Mode
Defined by the Run Mode setting in RobotStudio. For more information on Run Mode, see Run mode of the controller on
page 430.
State
Displays the task execution state. A task can be in state Ready,
Running, or Stopped.
• Ready: The program has no PP (program pointer). To set
the program pointer, use the Program Pointer menu of the
RAPID Tab. Alternatively, use the FlexPendant.
• Running: The program is running.
• Stopped: The program has stopped.
For more information on the Program Pointer (PP), see Using
the Program Pointer on page 435.
TrustLevel
Handles the system behavior when a SemiStatic or Static task
is stopped or not executable.
The possible values here are NoSafety, SysFail, SysHalt or
SysStop.
A SemiStatic or Static task can only be stopped if it has TrustLevel as NoSafety. The TrustLevel is defined by the controller
configuration in topic Controller, type Task.
For information on topic Controller type Task, see the Technical
Reference Manual for System Parameters.
Program Name
The name of the program in the specific task.
Module Name
The current module name.
Routine Name
The current routine name.
Task in Foreground
Use this to set priorities between tasks. The current task will
execute only if the foreground task is idle. This is defined by the
controller configuration in topic Controller, type Task.
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12.9.2 RAPID Tasks
Continued
Task execution state
A task can be activated, started, and stopped from the Controller browser, with the
following limitations:
•
Only Normal tasks can be activated and deactivated. Background tasks will
always be automatically activated.
•
Background tasks of type Static and SemiStatic can only be started and
stopped if they have TrustLevel NoSafety.
For detailed information about the different TrustLevel values, see the
Technical reference manual - system parameters.
•
You need to have write access and the appropriate grant.
•
The limitations concerning task execution that hold for the FlexPendant also
apply to RobotStudio.
The following table shows cases where task execution state cannot be changed.
If...
RobotStudio gives a message that informs the user that...
the user does not have the grant Execute pro- the operation is not possible.
gram or Full access
the user changes from manual mode to automat- the operation is not possible.
ic mode, or vice versa, the user loses the write
access and
the motors are in off state
the Start operation is not possible.
Note
It is not possible to override the controller’s safety system, that is, you cannot
stop a background task (Static and SemiStatic) that has the TrustLevel set to a
value other than NoSafety.
For detailed information about the different TrustLevel values, see Technical
reference manual - system parameters.
Activating, starting and stopping tasks
To activate a task, right-click the task in the Controller browser and then turn on
the Active command.
If the prerequisites are met, you can operate the task, such as start and stop the
task, move the program pointer to main and set the run mode.
To start a task, right-click the task in the Controller browser and then click Start
Task. You can start Normal tasks, but you can only start a Static or SemiStatic
task if the TrustLevel is set to NoSafety.
CAUTION
When starting a task, the manipulator axes may move very quickly and sometimes
in unexpected ways! Make sure no personnel is near the manipulator arm!
To stop a task, right-click the task in the Controller browser and then click Stop
Task. You can stop Normal tasks, but you can only stop a Static or SemiStatic task
if the TrustLevel is set to NoSafety.
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12.9.3 Run Mode
12.9.3 Run Mode
Run mode of the controller
The Run Mode indicates the mode of the controller. It has the following two options:
•
Continuous
•
Single
You can set the run mode of the controller in the following ways:
•
On the RAPID tab, in the Controller group, click Run Mode and then click
either Continuous or Single.
•
This method is only applicable to virtual controllers in a station.
On the Simulation tab, in the Configure group, click Simulation Setup and
then select Continuous or Single in the Setup Simulation dialog box.
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12.9.4 Adjust Robtargets
12.9.4 Adjust Robtargets
Overview
The Adjust Robtargets feature helps in recalculating and changing the robtarget
data (tooldata and workobject data) while maintaining the joint angles of the robot.
The robtarget data related to the specified source tooldata and workobject will be
adjusted for usage with the new tooldata and workobject.
Prerequisites
•
You should have a controller (virtual or real) running with one or more
modules containing procedures with a sequence of move instructions
expressed with a defined tool and workobject.
•
You should have RobotStudio Premium license to use this feature.
•
The Execute button of the feature Adjust Robtargets will be enabled only if
the selected tool data or workobject data have the same properties, such as
robhold, ufprog, ufmec and so on.
Note
Inline targets, arrays, event records, and offsets are not supported. Relative tool
is also not supported. Circular move instruction (MoveC) is supported.
Using Adjust Robtargets
Note
Take a backup copy of your modules before adjusting your robtargets.
The following procedure describes the Adjust Robtargets feature in RobotStudio:
1 On the RAPID tab, in the Controller browser, select a RAPID task or module
under the RAPID icon. Then click Adjust Robtargets on the RAPID tab.
Alternatively, right-click the RAPID task or module in the Controller browser,
and then click Adjust Robtargets in the context menu.
The Robtarget Adjust dialog box appears.
Note
You can access Adjust Robtargets from the Controller tab also. Right-click
the RAPID task or module in the Controller browser and then click Adjust
Robtargets in the context menu.
2 If the module you want to adjust is selected, then go to Step 4. Otherwise
continue with the next step.
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12.9.4 Adjust Robtargets
Continued
3 Select a task from the Task drop-down list and module from the Module
drop-down list.
Note
In the Module drop-down list, you can either select a particular module or
<ALL> to update.
4 Select the source robtarget data (that is, the data defined in the selected
task) from Old tooldata and Old wobjdata drop-down list.
5 Select the destination robtarget data (that is, new tooldata and workobject)
from New tooldata and New wobjdata drop-down list.
6 Click Execute.
The Execute button is enabled only if source robtarget data (that is, old
tooldata and workobject) and destination robtarget data (that is, new tooldata
and workobject) are different.
The module searches for move instructions that use the specified old tooldata or
workobject and recalculates the robtarget data for the new tooldata and workobject.
For example,
1 Select "tool0" as the source tool and "wobj0" as the source workobject.
2 Select "toolb" as the new tool and "wobjb"as the new workobject.
3 Click Execute.
Robtargets of "tool0" and "wobj0" will be replaced with re-calculated robtargets
which correspond to the same robot configuration (all joint angles will be the same),
and with the new tool "toolb" and "wobjb". Note that both the tooldata and the
wobjdata are replaced independently.
Update instruction
By default, the Update instruction check box is selected. This means that move
instructions using the specified source (old) tooldata and workobject will be updated
to use the target (new) tooldata and workobject in addition to recalculating the
robtargets.
If the Update instruction check box is cleared, the robtargets will be recalculated,
but the move instructions will not be updated. They will still use the source tooldata
and workobject.
This feature is useful after the calibration of tooldata and workobject. After
calibration, you might still want to use the old names of the tooldata and workobject,
but update their values and recalculate the robtargets accordingly. The following
sample procedure illustrates how this can be accomplished.
Sample procedure
Prerequisite: RAPID module with robtargets and move instructions that use
uncalibrated tooldata tool1, and workobject wobj1.
1 Calibrate your tooldata tool1, and workobject wobj1. Store the new values
in tool1_calib and wobj1_calib, respectively. Keep the old values of the
uncalibrated tooldata and workobject in tool1, and wobj1.
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12.9.4 Adjust Robtargets
Continued
2 Open the Adjust robtargets tool and clear the Update instruction check box.
Select your RAPID module, enter tool1, and wobj1 as your old tooldata and
wobjdata, and tool1_calib, and wobj1_calib as the new tooldata and wobjdata,
respectively.
3 Click Execute, and apply the changes to the controller from the RAPID Editor
4 In the RAPID Editor, rename your tooldata tool1 to tool1_uncalib, and
tool1_calib to tool1 and apply the changes to the controller. Also, perform
the same for wobj1.
Now, your robtargets are updated to match the calibrated values of tool1 and wobj1.
Limitations
If a robtarget is used more than once but with different tools or workobjects, then
a message Target is referenced is displayed in the output window.
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12 RAPID tab
12.10.1 Commands for testing and debugging
12.10 Test and debug
12.10.1 Commands for testing and debugging
The Test and Debug group on the RAPID tab consists of the following commands.
Command
Description
Start
Starts the execution of all normal RAPID tasks in the system.
Stop
Stops the execution of all normal RAPID tasks in the system.
Step over
Starts and executes one statement in all normal tasks in the
system.
Step in
Starts and executes into a routine, while stopping at the beginning of the routine.
Step out
Executes all remaining statements of the current routine, and
stops after the call to the current routine.
Breakpoint : Ignore break- Ignores all breakpoints during simulation.
points
Breakpoint : Toggle
breakpoint
Toggles a breakpoint at the cursor.
Check Program
Verifies the syntactic and semantic correctness of the RAPID
modules.
Other tools such as the Program Pointer (PP) and the RAPID Profiler, which aid in
testing and debugging RAPID code, are explained in detail in the following sections.
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12.10.2 Using the Program Pointer
12.10.2 Using the Program Pointer
How the Program Pointer helps
During program execution, the Program Pointer (PP) points to the line of code that
is currently executing.
The function Follow Program Pointer keeps the program pointer visible during
program execution by automatically scrolling the RAPID editor window according
to the movements of the program pointer. To enable the function, in the Test and
Debug group on the RAPID tab, click the arrow next to the Program Pointer icon
and then select Follow Program Pointer.
Note
While the program executes, you can see the program pointer jump across
modules only if those modules are already open in the editor. Hence, you can
decide in which modules you wish to follow the program pointer in, and keep
them open.
The other commands in the Program Pointer menu are:
•
Go To Program Pointer – To show the current location of the program pointer
in the RAPID editor
•
Go To Motion Pointer – To show the current location of the motion pointer
in the RAPID editor
•
To set the program pointer at a particular line code or code segment and
then start program execution from that point, use the Set Program Pointer
options. You can choose from the following options:
-
Set Program Pointer to Main in all tasks
-
Set Program Pointer to Cursor
-
Set Program Pointer to Routine
Maintaining the Program Pointer
The RAPID code can only be edited when the controller is not running, that is when
it is in state Ready or Stopped. In Ready state the program pointer is not set, but
in Stopped state the Program Pointer is set to a specific location of the program.
For limited changes to the RAPID code of a controller in Stopped state, the current
location of the program pointer can be maintained. After such an edit you can
resume program execution from where it was without having to reset the program
pointer.
Note
If the edit is too large for the program pointer to be maintained then a warning
message is displayed to convey this.
The program pointer cannot be maintained, for example, when editing the line of
code at which the program pointer is located. Editing that line of code results in
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12.10.2 Using the Program Pointer
Continued
resetting the program pointer. In effect, the program will start from the beginning
when the controller is started after the edit.
WARNING
Starting program execution after the program pointer has been reset will cause
the robot to move along the shortest path from its current location to the first
point of the program.
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12.10.3 Using the RAPID Profiler
12.10.3 Using the RAPID Profiler
What's RAPID Profiler
The RAPID Profiler analyzes the execution times on procedure level, identifies
critical procedures and reports these during the execution of RAPID code.
Prerequisites for using the RAPID Profiler
• You should have RobotStudio Premium license to use this feature.
•
You should have a controller with one or more executable tasks running.
•
When using the RAPID Profiler with a real controller, you require more than
25 MB of free controller disk space.
Note
The RAPID Profiler will automatically stop if either of the following controller
events is generated by the controller. This is to avoid disturbing the robot
operation.
•
20192, Disk memory low (less than 25 MB free storage left)
•
20179, Disk memory critically low (less than 10 MB free storage left, program
execution is stopped)
How to use the RAPID Profiler
To use the RAPID Profiler:
1 Set the Program Pointer at a desired point in the RAPID code from where
you wish to start your analysis. For example, set the program pointer to Main
in all tasks.
2 On the RAPID tab, in the Test and Debug group, click the arrow next to the
RAPID Profiler icon and then click Start.
3 Start the simulation.
In the background the RAPID Spy feature logs the data about the program’s
execution.
4 After the program execution ends, click the arrow next to the RAPID Profiler
icon and then click Stop.
5 On the RAPID tab, in the Test and Debug group, click the arrow next to the
RAPID Profiler icon and then click Analyze.
The RAPID Profiler window appears, showing the results of the analysis.
Click Export to Excel to export the results to a Microsoft Excel spreadsheet file.
To view the log file of the analysis, click the arrow next to the RAPID Profiler icon
and then click Open log file.
Execution of the Rapid Profiler based on RobotWare version
Depending on the RobotWare version, the RAPID Profiler is executed in one of the
following methods:
•
For controller systems with RobotWare versions prior to 5.14, the RAPID
instructions SpyStart and SpyStop must be inserted at the RAPID execution
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12.10.3 Using the RAPID Profiler
Continued
start and end, respectively. When the program is run, a Spy log file is
generated. You can open the file for analysis by the RAPID Profiler. Use the
RAPID Profiler menu option Browse for Spy log to open the log file.
For more information about Spy instructions, see Technical reference manual
- RAPID Instructions, Functions and Data types.
Note
When the RAPID Profiler is used to analyze a log file, there is no information
about in which procedure the SpyStart command is executed. The triggering
procedure defaults to <SpyStart Procedure>.
•
For RobotWare version 5.14 or later, the log file can be generated
automatically. Activate the RAPID Profiler and run the program of the
controller. When the program execution stops, the results are presented to
the user.
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12 RAPID tab
12.11 RAPID Watch window
12.11 RAPID Watch window
Viewing variables and I/O signals
The RAPID Watch window displays the following details of selected variables and
I/O signals during program execution.
Column
Description
Name
Displays variable name
Value
Displays variable value
Type
Displays type of datatype
Source
Displays system name
You can view and edit the RAPID data of the variables in the RAPID watch window,
both during program execution and when the controller is stopped. However, you
can only view, but not edit, I/O signals in the watch window.
To view a variable or I/O signal in the RAPID Watch window, you need to first add
it to the window. In the RAPID editor, right-click the required variable or I/O signal,
and then click Add Watch.
By default, during program execution the values of the variables are automatically
refreshed in the watch window every 2 seconds. You can also manually refresh
the values.
To enable or disable automatic refresh, in the context menu, select or clear the
Auto Refresh command.
To do a manual refresh, in the context menu, click Refresh (keyboard shortcut F5).
Note
CONST variables cannot be edited.
On closing RobotStudio, the variables and signals added to the watch window
are removed.
On the RAPID Watch window, right-click to display the following context menu:
Item
Used for
Copy
Copying the value
Paste
Pasting the copied value
Delete
Deleting the watch item
Select All
Selecting all the items
Clear All
Clearing all the variables and signals from the watch window
Refresh
Manually updating the values of the variables and signals
Auto Refresh
Automatically refreshing the values displayed in the watch
window at regular intervals
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12.12 Examples of using the RAPID editor
12.12 Examples of using the RAPID editor
Overview
This section provides examples illustrating several useful functions of the RAPID
editor including IntelliSense, code snippets and the watch window.
Editing
Assume that you wish to create an infinite loop whereby the controller receives
commands from a line PLC. The controller communicates with the PLC using digital
I/O signals, but you have forgotten the exact name of the function that reads an
input signal.
1 Using code snippets, create a new procedure.
2 On the Rapid tab, in the Insert group, click Instruction.
A drop-down list of available instructions is displayed.
3 On the Instruction menu, point to I/O, and then click DOutput.
4 Press the spacebar to display the parameter information ToolTip. As you
enter parameters, the ToolTip is updated, displaying the current argument
in bold. The ToolTip is closed either by concluding the instruction with a
semicolon (;), or by pressing ESC.
Tip
At any time you may press CTRL + Spacebar to complete what you have begun
typing. This will either bring up a narrowed-down list of selectable parameters,
or, if only one selection remains, will automatically complete your text.
Tip
After typing the name of an identifier or an instruction, press the TAB key to
automatically fill in the default arguments or parameters. For instructions, the
last used argument of each type will be used.
Searching
Assume that you have programmed targets and motion instructions and
synchronized them to the controller. The number of targets is large, so you decide
to distribute them among several modules.
You may have forgotten in which module your main procedure is found.
1 Press CTRL + F to bring up the Find and Replace dialog box.
2 In the Find what box, type "PROC main". Since no modules are open, in the
Look In list, select Current System, and then click Find All.
The search result is displayed in the Search Results window.
3 Double-click the line matching your search to launch the RAPID editor.
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12.12 Examples of using the RAPID editor
Continued
Adding breakpoints
Now that you have finished editing, you may want to test your loop and add some
breakpoints.
1 Place the insertion on the new statement and press F9 to set a breakpoint.
2 Ensure that the Ignore breakpoints button in the editor toolbar is not clicked,
and click the Play button on the Simulation toolbar.
The program will run and then stop at the breakpoint.
3 To run the program statement by statement, click the Step over button in
the editor toolbar.
Executing
You might want to debug your loop or monitor a specific variable.
1 In the RAPID editor browser, right-click the procedure you want to set as
entry point, and then click Set Program Pointer to Routine.
2 In the RAPID tab, click the Play button.
The program will run and then stop at the next breakpoint.
3 Select a variable for monitoring and drag it to the watch window.
4 Restart the loop and monitor the variable at each iteration.
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13 Add-Ins tab
13 Add-Ins tab
Overview of the Add-Ins tab
The Add-Ins tab contains the control for PowerPacs, Migrate backup and Gearbox
Heat Prediction. The Add-Ins browser shows the installed PowerPacs, General
add-ins.
For instruction on building General add-ins visit the ABB Robotics Developer Center
web site at http://developercenter.robotstudio.com.
General add-ins are loaded from the following folder on your PC: C:\Program
Files (x86)\Common Files\ABB Industrial
IT\RoboticsIT\RobotStudio\Addins
Note
For the RobotStudio 5.15 64-bit edition:
•
PowerPacs, Visual Studio Tools for Applications, and any customized add-ins
that use PC-SDK are not supported.
•
Add-ins will be loaded from the following folder: C:\Program Files
(x86)\ABB Industrial IT\RoboticsIT\RobotStudio
5.15\Bin64\Addins
This is the path on a PC with Microsoft Windows 7 64-bit English version,
on default installation. For customized installations and for operating system
versions in other languages, this path may differ.
Gearbox Heat Prediction
Overview
The Gearbox Heat Prediction Tool is an add-in for RobotStudio which helps predict
heat problems in the gearboxes. When the temperature is above a predefined
value, you can adjust the cycle to reduce the temperature or order a fan that can
cool down the gear.
Robots with compact gearboxes have a risk of getting overheated under certain
circumstances. The gearbox temperature is supervised by Service Information
System (SIS). It is a software function within the robot controller, that simplifies
maintenance of the robot system. It supervises the operating time and mode of
the robot, and alerts the operator when a maintenance activity is scheduled. It also
supervises large robots from damaging the motors during high load operations
with a safety shutdown.
The temperature supervision is based on an algorithm that predicts the stationary
temperature of the gearboxes and motors of the robot. The algorithm predicts the
heat based on the character of the robot motion and also the room temperature.
Intensive motion (high average speed and /or high average torque and/or short
wait time) will increase the heat of the gearbox and motors.
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Continued
To avoid overheat, SIS stops the robot if the temperature becomes too high. For
large robots, there is an option to add a cooling fan to axis 1, 2 and sometimes
axis 3 to allow the robot to run even with a heavy duty program.
Note
Gearbox Heat Prediction is not supported for Tool and External axis.
Prerequisites
1 RobotStudio 5.14.02 or later.
2 RobotWare 5.14.01 or later.
3 RobotStudio station with controller having a programmed cycle that includes
payload for the robot.
Calculating the Gearbox Heat
Use the following procedure for predicting the heat generated by the robot:
1 Create a new station or open a saved station. The Gearbox heat button is
now visible in the Add-Ins tab.
2 In the Add-Ins tab, click Gearbox Heat. The Gearbox Heat Prediction window
opens.
3 In the Add-Ins tab, select Enabled to enable the Gearbox Heat Prediction
tool .
Note
For a manipulator without compact gear, Gearbox Heat Prediction is
disabled.
4 Run a simulation.
Note
If the RobotStudio license is expired, the Play button in the Simulation tab
will be disabled. As such, you will be unable to run the simulation from the
Simulation tab. In such a scenario, use the Play button which will now be
visible in the Gearbox Heat Prediction tab window to run the simulation.
Note
The data is recorded during the simulation only if the Gearbox Heat tool
is enabled. After the recording is finished, you can perform another
recording or perform a calculation for heat related problems.
5 In Cycles, define the behavior of the cycle for predicting the heat generated
by the robot:
•
Continuous: Select this option if you want the robot to continuously
calculate the predictions without waiting time between two consecutive
cycles.
•
Number of cycles per hour: Select this option if you want to manually
specify the number of cycles per hour for calculation.
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Continued
•
Waiting time between cycles (sec): Select this option to specify the
waiting between cycles. Specify the waiting time in seconds.
6 In Ambient Temperature, define the ambient temperature.
•
Use the slider to change the temperature.
•
Select Use temperature from controller(s) to reset the the ambient
temperature.
Note
The ambient temperature used in the calculations should be the same
that is used in the configuration of the actual robot in its real
environment.
7 Calculate the result in either of the following ways:
•
In the Recordings section, either double-click a recording or select a
recording and click Calculate.
•
In the System section, either double-click a controller or select a
controller and click Calculate.
Note
-
The Recordings section displays the recordings to be analyzed
when Gearbox Heat Prediction is enabled.
-
The System section displays all the available controllers. Data
for all controllers are recorded at all times and you can select
the controller to be analysed from the list.
The results are displayed for each joint and with fans for the joints that
can have fans installed as an option.
Note
The following factors influence the heat accumulated:
-
Axis speed
-
Payload
-
Room temperature (ambient temperature)
-
Waiting time (to allow robot to cool down)
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Continued
Note
The calculated energy is displayed as different heat levels:
-
Green: Indicates no heat problem
-
Orange: Indicates it is recommended to install a fan.
-
Red: Indicates a fan must be installed.
-
Grey: Indicates it is not possible to calculate the possible energy
level for this joint.
-
Not available: Indicates the joints that cannot have a fan
installed.
Note
Recommended action is displayed along with the warning level for
each joint.
-
Joint: Represents the joint.
-
Without fan: Displays the percentage of heat levels calculated
to the corresponding joint without fan.
-
With fan: Displays the percentage of heat levels calculated to
the corresponding joint with fan.
-
Action: Displays the recommended action.
Migrate backup feature
The Migrate backup feature is an add-in to RobotStudio. This helps in migrating
IRC5 backups from RobotWare versions 5.15 to RobotWare versions 5.60 and
later.
To use the tool, press Migrate backup in the Add-Ins tab and then select the
controller backup you want to migrate. Click OK to start the migration.
Information about the migration progress will be displayed in the output window.
After migration, configuration files that contain incompatibilites are opened in a
text editor. Configuration parameters that are not migrated automatically will be
commented out together with an explanation. These parameters must be migrated
manually.
The backup is ready to be restored when migration is completed for all incompatible
files. Incompatible configuration files are retained in the SYSPAR folder with *.bak
extension.
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14 Context menus
14.1 Add to Path
14 Context menus
14.1 Add to Path
Creating a move instruction based on an existing target
1 Select the target for which to create the move instruction.
2 From the Home menu, in the Path Programming group, select the type of
move instruction to create.
3 Click Add to Path.
The move instruction will appear under the path node as a reference to the
original target.
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14.2 Align Frame Orientation
14.2 Align Frame Orientation
The Align Frame Orientation dialog box
Reference
Specify the frame or target for which you want to align the selected objects here.
Align Axis
The axis you specify here will be aligned as on the reference
target/frame for all selected objects.
Lock Axis
The axis you specify here will not be changed on the selected
objects by the align function, but will keep its orientation.
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14.3 Align Target Orientation
14.3 Align Target Orientation
Aligning target orientation
1 Select the targets whose orientation you wish to change.
2 Click Align Target Orientation to bring up a dialog box.
3 In the Reference box, specify the target whose orientation you want to use
as reference, by first click in the box and then selecting the target either from
the graphics view or the Layout browser.
4 In the Align Axis box, select the axis whose orientation you want to copy
from the reference target to the selected ones.
5 In the Lock Axis box, select the axis to rotate the target around. The
orientation of this axis will not be changed on the targets. For example, if the
Z axis of all targets are orientated normally to the surface of the work piece
and you want to keep it this way, you should lock the Z axis.
6 Click Apply.
Tip
You can change the Align and Lock axis and click Apply again to reorientate the
targets until you deselect them.
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14.4 Attach to
14.4 Attach to
Attaching an object
1 In the Layout browser, right-click the child object, click Attach to and click
the parent object in the list.
Attaching an object by drag and drop
1 In the Layout browser, drag the child object to the parent object.
2 In the displayed message, click the corresponding button:
To
Click
attach the child object and move it to the Yes
attachment point
attach the child object and keep its posi- No
tion
not perform the attachment
Cancel
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14.5 Configurations
14.5 Configurations
Auto Configuration
Use this procedure for setting the configuration of all targets in the path that are
marked as The configuration is not verified :
Note
For all targets in the path, the function will ignore any existing unverified
configuration and replaces it with optimal configuration with respect to
theconfiguration of the preceeding target.
1 In the Paths&Targets browser, right-click a path, select Configurations and
then select Auto Configuration.
The robot now steps through each target in the path and sets the
configurations.
Note
•
If the first target in the path has no configuration assigned, then the
configurations tool appears.
•
If the first target has a configuration assigned, then the one assigned
will be used.
The result of auto configuration varies depending on the configuration of
the first target.
The configuration for targets in the path that have a verified configuration,
will not be re-assigned.
Reset Configurations
The configuration data which is a part of the target, when reset, is optimized by
Auto Configuration. As a result ,the target / move instruction icon will change and
is marked as The configuration is not verified.
Use this procedure for resetting the configuration:
Note
You can reset the configuration of a path, target, or move instruction.
1 In the Paths&Targets browser, right-click a path, select Configurations and
then select Reset Configurations.
Note
To reset the configuration of a target or move instruction,
In the Paths&Targets browser, right-click a target or move instruction, and
select Reset Configuration.
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14.5 Configurations
Continued
Verify Configurations
Use this procedure for verifying the existing configuration:
Note
Targets and Move instructions marked as The configuration is not verified can
be verified with respect to the configuration.
1 In the Paths&Targets browser, right-click a path, select Configurations and
then select Verify Configurations.
Note
If the existing configuration is correct, then the move instruction is set as
verified.
If the configuration is incorrect, then the target is set as unreachable.
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14.6 Check Reachability
14.6 Check Reachability
Checking the reachability
You can use the Check Reachability function to check whether targets are reachable
or not. If you select a path for the check, then the reachability of all move
instructions in the path is checked. This function provides an easy reachability
check which you can use for initial positioning of the robot, its workobject, paths
and targets.
The Check Reachability function ignores the robot axis configuration. The function
indicates a target as being reachable if it can be reached with any robot axis
configuration, and ignores the defined robot axis configuration.
Note
The Check Reachability feature does not verify whether a path can be executed
or not.
1 In the Paths&Targets browser, right-click the workobject or target or path to
be checked for reachability.
2 Click Reachability to see the reachability status of the selected object.
The frames for the selected object change color in the graphic window based
on the reachability status.
Color
Means
Green
The object can be reached.
Red
The object cannot be reached at its current position.
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14.7 Configurations
14.7 Configurations
Manually setting a robot axis configuration for single targets
1 In the Paths&Targets browser, select a target and then click Configurations
to bring up a dialog box.
2 If more than one configuration solution exist, examine them by clicking them,
one at a time.
The position of the robot with the selected configuration will be displayed in
the graphics window, and the joint values for the configuration will be
displayed in the joint values list below the configurations list.
In most cases, selecting a configuration similar to the previous one is the
best choice.
3 Select the configuration to use and click Apply.
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14.8 Convert Frame to Workobject
14.8 Convert Frame to Workobject
Converting a frame to a workobject
1 In the Layout browser, select a frame.
2 Click Convert Frame to Workobject. The new workobject will appear in the
Paths&Targets browser.
3 Optionally, rename or edit the workobject in any way.
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14.9 Convert to Move Circular
14.9 Convert to Move Circular
Prerequisites
At least two targets, the via-point target and the end point target, must have been
created.
A path containing at least the via-point target and the end point target, in correct
order, must have been created.
Converting to Move Circular
1 In the Paths&Targets browser, expand the path node that contains the move
instruction to be converted.
2 Select the move instruction that contains the via-point of the circular motion
together with the succeeding move instruction, which will serve as the end
point. You can select several instructions by holding down the SHIFT key
while clicking the instructions.
3 Click Convert to Move Circular. The two selected move instructions will be
converted to a circular move instruction, which includes the via-point and
the end point.
Tip
To convert two move instructions to a circular motion, you can also select and
right-click both move instructions at once and then click Convert to Circular.
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14.10 Copy / Apply Orientation
14.10 Copy / Apply Orientation
Copying and applying an orientation
1 In the browser, select the object or target from which to copy the orientation.
2 On the Modify menu, click Copy Orientation.
3 In the browser, select the object or target to which to apply the orientation.
4 On the Modify menu, click Apply Orientation. This can be performed on
several targets or a group of selected targets.
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14.11 Detach
14.11 Detach
Detaching an object
1 In the Layout browser, right-click the attached object (child) and then click
Detach. The child will be detached from the parent and return to its position
before the attachment.
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14.12 Execute Move Instruction
14.12 Execute Move Instruction
Prerequisites
The move instruction must exist.
A virtual controller must be running for the robot with the move instruction.
Executing a move instruction
1 In the Paths&Targets browser, browse to the motion instruction to execute
through the Controller, Tasks and Paths nodes.
2 Click Execute move instruction. The TCP of the active robot will move from
the current location to the motion instruction according to the programed
motion properties. If the target for the motion instruction does not have a
stored configuration, the robot will use the configuration nearest the current
one.
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14.13 External Axis Interpolation
14.13 External Axis Interpolation
Prerequisites
You need to have a path selected and a robot with external axis configured.
Interpolating external axis
1 In the Paths&Targets browser, select a path, right-click and select Interpolate
External Axis.
The Interpolate External Axis dialog box appears.
2 Select the mechanical unit from the Mechanical Unit drop-down list.
3 Select the axis to interpolate from the Axis drop-down list.
4 In the Interpolation drop-down list,
select...
to...
Constant
set a constant value for the axis in each robtarget.
You can set the value from the Value drop-down list.
TCP Offset
calculate an axis value such that the
• For a linear axis, robot base is translated the offset
distance relative to the target along the axis direction.
• For a rotating axis, external axis value is calculated
so that the angle between the TCP approach direction and the rotational axis zeroposition is kept
constant at the offset angle.
5 Click Apply.
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14.14 Graphic Appearance
14.14 Graphic Appearance
Overview
With the graphic appearance dialog box you set the graphic properties for an
individual object. These settings override the generic settings made in the options
dialog box. To launch the Graphic Appearance dialog box right-click a part in the
browser and select Graphic Appearance from the context menu.
The right part contains a preview of the part and controls for setting the behavior
and appearance of the preview. The user can work on the entire part, or on
individual bodies or faces by selecting them in the preview.
Graphic Appearance: The Material tab
The Material tab contains controls for setting material parameters or selecting a
material from the list of user defined and predefined materials. It is also possible
to save the current material to the user defined materials.
The Material tab contains two groups: Colors and Textures. The Color group
contains parameters for controlling the color properties of an object. The Textures
group contains the settings for textures. The color and texture setting together
define a material. You can save your current settings as a new material for later
re-use or apply an existing material.
The following options are available:
•
Apply material : Provides a list of predefined material that can be applied to
the object.
•
Save material : Saves the specified combination of color and texture settings
as a material.
Color group
Simple Color
Click this color box to select another color for the object.
Opacity
Controls the transparency of the object.
The color boxes
Set the color of the object for different light situations here.
Shininess
Specify the reflectiveness of the object here.
Base texture
Specifies the basic structure of the selected part. It is a standard 24-bit image displayed on a 3D surface.
Textures group
Note
Transparency of textures is provided only for .png images.
Specify texture size
Check this option to specify the texture size. When a material
with a specified texture size is applied to a geometry, RobotStudio tries to adjust the texture coordinates so that the texture
image covers the specified area.
Note
This option works best on flat surfaces; on curved surfaces
the size will be approximate.
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14.14 Graphic Appearance
Continued
Blend Mode
Specifies how the texture is combined with the specified object
color.
Environment map
Provides a highly reflective appearance to the surface.
Normal Map
Specifies a texture that defines the bumpiness of the surface
Graphic Appearance: The Properties tab
The Properties tab contains controls for surface properties and texture coordinates.
Surface Properties
Render both sides
By selecting this option surfaces will be rendered regardless
of orientation.
Invert surface(s)
Selected surfaces can be inverted by this button.
This process is simplified by checking Highlight inverted faces,
which will cause the backside of surfaces to be displayed in
red.
Generate new normals
Generate new normals. If the surface normals of an imported
geometry are of poor quality, they can be recreated by clicking
this button.
Swap u/v
Click this button to swap the horizontal and vertical directions
of the texture.
Modify
Select along which directions the commands listed below shall
be applied.
u is the horizontal axis of the texture.
v is the vertical axis of the texture.
Normalize
Click this button to set the ratio between the dimensions of the
object and the texture to 1.
Flip
Click this button to invert the coordinates along the selected
axes. This is the same as mirroring around the other axis.
Stretch
Click this button to stretch the texture along the selected axes.
Shrink
Click this button to shrink the texture along the selected axes.
Shift<
Click this button to move the texture along the selected axes.
Shift>
Click this button to move the texture along the selected axes.
Texture coordinates
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14.15 Go to Visualization and Go to Declaration
14.15 Go to Visualization and Go to Declaration
Go to Visualization
The Go to visualization context menu command is available for targets in the
RAPID editor. It takes you to the 3D graphical widow to show you where the target
is found.
Note
This command requires that the RAPID code has been synchronized to the
station.
Go to Declaration
In the Paths & Targets browser, the Go To Declaration context menu command
is available for targets. This command takes you back to the target in the RAPID
editor.
Note
This command requires that the RAPID code has been synchronized to the virtual
controller.
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14.16 Interpolate Path
14.16 Interpolate Path
Reorienting targets in a path by interpolation
1 In the Layout browser or the graphics window, select the path with the targets
to reorient.
2 Click Interpolate Path. to bring up a dialog box.
3 With the Interpolate type options, select whether to use Linear or Absolute
interpolation.
Linear interpolation distributes the difference in orientation evenly, based
on the targets positions along the length of the path. By contrast, absolute
interpolation distributes the difference in orientation evenly, based on the
targets’ sequence in the path.
4 If using the Select Start/End option, select the start and end targets for the
interpolation in the Start target and End target boxes, respectively.
5 Optionally, with the Lock Axis options, select an axis to lock.
6 Click Apply.
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14.17 Invert
14.17 Invert
Inverting the direction of a face
1 Right-click in the Modeling browser, point to Filter and make sure that both
Show Bodies and Show Faces are selected.
2 In the Modeling browser, expand the node for the object and browse down
to and select the face which direction you want to invert.
3 In the Modeling browser, expand the node for the object and browse down
to and select the face whose direction you want to invert.
4 Click Invert. If the option backface culling is activated, the face will now shift
from visible to not visible, or the other way around, depending on from which
direction you view the face. If backface culling is deactivated, there will be
no visible indication that the direction of the face has been inverted.
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14.18 Jump to Target
14.18 Jump to Target
Jumping to a target
1 In the Paths&Targets browser, browse to the target to jump to through the
Controller, Tasks and WorkObjects nodes.
2 Click Jump to target.
If the target has a valid configuration for the robot axes stored, the active
TCP of the robot will immediately be positioned at the target. If no valid
configuration is stored, the Select Robot configuration dialog box is
displayed.
3 In the Select Robot Configuration dialog box, select a suitable configuration
solution and click Apply. The selected configuration is now stored with the
target.
Note
You can deactivate the configuration check when jumping to targets. The robot
will then use the configuration solution closest to the current one when reaching
the target. For more information, see Options on page 197.
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14.19 Linked Geometry
14.19 Linked Geometry
Overview
The Linked Geometry feature allows you to load geometry from a shared repository.
If the source file is updated, then the station will be updated with a single click.
Adding Link
You can add a link to a geometry in two ways:
1 In the Home tab, click Import Geometry to open a dialog box.
Select the option Link to Geometry.
2 In the Layout browser, right-click an existing part in the station and select
Add Link.
A dialog box opens where you can select the CAD file to be linked.
Editing Link
To edit an existing link:
1 In the Layout browser, right-click an existing part in the station.
2 Select the option Link to Geometry and click Edit Link.
Deleting Link
To delete an existing link:
1 In the Layout browser, right-click an existing part in the station.
2 Select the option Link to Geometry and click Delete Link.
Updating Linked Geometry
To update a linked geometry:
1 In the Layout browser, right-click an existing part in the station, component
group or the station.
2 Select the option Link to Geometry and click Update Linked Geometry.
The update result is displayed in the output window.
Note
When you select a component group or a station, all linked geometries
within the group or station is updated. If the timestamp on the file is newer
than the timestamp stored in the station, all corresponding parts will be
updated from the source location.
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14.20 Modify Library Component
14.20 Modify Library Component
Modifying a library component
1 In the Layout browser, select the library you wish to modify.
2 Click Disconnect Library.
3 Select the library and then make any modifications to it.
4 Select the modified library, and then click Save As Library.
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14.21 Mechanism Joint Jog
14.21 Mechanism Joint Jog
Jogging the joints of a robot
1 In the Layout browser, select the robot.
2 Click Mechanism Joint Jog to bring up a dialog box.
3 Each row in the Jog Joints dialog box represents a joint of the robot. Jog
the joints either by clicking and dragging the bar at each row, or by using the
arrows to the right of each row.
Set the length of each step in the Step box.
The Mechanism Joint Jog dialog box
Joint
Move the joints of the objects by dragging the slider on the row
corresponding to each joint. Alternatively, click the buttons to
the right of the row, or type a value.
Cfg
The current configuration value.
TCP
The current position of the TCP.
Step
Specify the length of the joint movements for each click of the
buttons to the right of each joint row.
External Axis
If the robot uses external axes, you can select an axis to jog
from this list. The external axes must belong to the same task
as the object you are jogging for occurring in this list. If no external axes are present in the same task, this list is not available.
Lock TCP
Select this check box to reposition the robot according to the
jogging of the external axis.
For track-external axes the robot will reposition so that the TCP
is locked relative to the world coordinate system.
For positioner-external axes the robot will reposition so that
the position of the robot’s TCP is locked relative to the attachment point of the positioner. The robot will move with the positioner the same way as when using multi-robot jog.
If no external axes are present in the same task, this check
box is not available.
External axes joint
Move the joint of the external axes by dragging the slider on
the row corresponding to each joint. Alternatively, click the
buttons to the right of the row, or type a value.
If no external axes are present in the same task, this check
box is not available.
Jogging a conveyor
1 Create Empty Path. See Empty Path on page 226.
2 In the Layout browser, select the conveyor.
3 Right-click Conveyor Mechanism and select Mechanical Joint Jog.
The Joint Jog dialog box appears.
4 Jog the conveyor by moving the slider and click Teach Instruction.
A move instruction is added to the path.
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14.21 Mechanism Joint Jog
Continued
Note
When you jog the conveyor mechanism, objects on the conveyor are also moved.
•
If you jog the conveyor mechanism beyond the maximum distance, the
workobject will be dropped.
•
If you jog the conveyor mechanism beyond the zero position, the workobject
that belongs to the first part is attached to the conveyor attachment point.
If the workobject is dropped in Teach Mode, you can jog the conveyor backwards
to connect it again.
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14.22 Mechanism Linear Jog
14.22 Mechanism Linear Jog
Jogging the TCP of a robot by using the Linear Jog dialog box
1 In the Layout browser, select the robot.
2 Click Mechanism Linear Jog to bring up a dialog box.
3 Each row in the Linear Jog dialog box represents a direction or rotation for
the TCP. Jog the TCP along the preferred direction or rotation, either by
clicking and dragging the bar at each row, or by using the arrows to the right
of each row.
4 From the Reference list, you can select the coordinate system that you want
to jog the robot relative to.
5 In the Step box, specify the step movement per deg/rad.
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14.23 Mirror Path
14.23 Mirror Path
The Mirror Path dialog box
Duplicate
Select this option to keep the existing path when mirroring.
Replace
Select this option to remove the existing path after mirroring.
X-Y, X-Z and Y-Z
Select the plane to mirror the path around with these options.
The plane is defined by the selected axes and position of the
reference coordinate system selected below.
Reference
Select the frame or coordinate system to define the mirror plane
in.
To use another frame than any of the predefined ones, select
Select Frame from the list and specify the frame in the box
below.
Select Frame
If Select Frame is used as Reference frame, specify the frame
to use here by first clicking in the box and then selecting the
frame from the graphics window or the Layout browser.
Flip axis X/YZ
Select one of these options to mirror the orientation of the targets. When any of these are selected, the robot will approach
the targets in a mirrored way.
The axis you select will change the most for achieving the
mirrored orientation, while the other one will be kept as near
to its current direction as possible.
The axis that is set to the robot’s approach vector cannot be
selected.
Keep orientation
Select this option to keep the orientation of the targets. When
selected, the robot will go to the mirrored position, but approach
the target from the same direction as for the original target.
Mirror Robot Configuration
Select this option to also mirror the robot axis configuration
for the targets. Selecting this option will mirror the robot’s motions completely.
For using this option, the following conditions must be met:
• The Reference frame must be set to Baseframe.
• The Mirror plane must be set to X-Z.
• The tool of each move instruction must have its TCP in
the X-Z plane of tool0.
• All targets in the path must have robot axis configuration
set.
• The virtual controller must be running.
More / Less
Click this button to show or hide the commands for naming
and location of generated targets and paths.
New path name
Specify the name of the path that will be generated by the
mirroring here.
Target prefix
Specify a prefix for the targets that will be generated by the
mirroring here.
Receiving robot
Specify the robot task in which the new targets and path shall
be created.
Receiving work object
Specify the work object in which the new targets shall be created.
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14.24 Mirror
14.24 Mirror
Mirroring a part
1 In the Layout browser, select the part to mirror and right-click.
2 Select Mirror and then click one of the following options from the context
menu:
select...
to create a new part..
Mirror YZ
around YZ plane
Mirror ZX
around ZX plane
Mirror XY
around XY plane
Note
The mirror feature is applicable only to objects of type body and part that contains
geometry. Parts and and bodies that are imported without geometry cannot be
mirrored. See Libraries, geometries and CAD files on page 37.
For information on mirroring a path, see Mirror Path on page 472.
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14.25 Modify Curve
14.25 Modify Curve
Overview
The following table provides an overview of the generic content available in the
Modify Curve dialog box.
Extend
Extend a curve at any vertex with a straight line in the direction
of the curve’s tangent.
Join
Join two or more curves into one. The original curves will be
deleted when joining curves.
Project
Project a curve onto a surface or a body, creating a new curve
on the target part.
Reverse
Reverse the direction of curves.
Split
Split a curve in two bodies. Only open curves can be split.
Trim
Cut a segment of a curve between intersection or end points.
Extending a curve with a straight line in the direction of the curve’s tangent
1 Click the Modify curve and then select Extend Curve from the drop down
menu.
The Extend Curve menu opens.
2 Click the curve you want to extend.
3 In the From start vertex and From end vertex boxes, type or select the
required length you want to extend the curve. In the graphics window a yellow
line displays a preview of the extension.
4 Click Apply.
Joining curves
1 Click the Modify curve and then select Join Curves from the drop down
menu.
The Join Curves menu opens.
2 Click the curves to join in the graphics window. The curves may be either
intersecting or adjacent to be joined.
The Selected curves list displays the curves that will be joined. To remove
a curve from the list, select the list entry and press the DEL key.
3 In the Tolerance box, enter a value. Adjancent curves whose end points lie
within the tolerance will be valid for the operation.
4 Click Apply.
Projecting curves on a surface
1 Click the Modify curve and then select Project Curve from the drop down
menu.
The Project Curves menu opens.
2 Click the curves to project in the graphics window.
Note that when you rest the pointer over the curve, the projection direction
is displayed. The project direction is always the negative Z direction of the
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14.25 Modify Curve
Continued
User Coordinate System. To change the projection direction, create a new
frame with the desired orientation and set it as user coordinate system.
The Selected curves list displays the curves that will be projected. To remove
a curve from the list, select the list entry and press the DEL key.
3 Click in the Target bodies list and then click the bodies to project on in the
graphics window. The bodies must be in the projection direction and be big
enough to cover the projected curves.
To remove a bodies from the list, select the list entry and press the DEL key.
4 Click Apply. A new curve will now be created in a new part, wrapped around
the surface of the selected bodies.
Reversing curves
1 Click the Modify Curve and then select Reverse Curve from the drop down
menu.
The Project Curves menu opens.
2 Click the curves to reverse in the graphics window.
Note that when you rest the pointer over a curve, the current direction of the
curve is displayed by yellow arrows.
The Selected curves list displays the curves that will be reversed. To remove
a curve from the list, select the list entry and press the DEL key.
3 Click Apply. The curves will now be reversed.
Splitting a curve
1 Click the Modify Curve and then select Split Curve from the menu to open
the tool.
2 Click the curve at the point to split at. Only open curves can be split.
Note that when you rest the pointer over the curve, point of the split is
highlighted. This point is affected by the current snap mode setting.
3 Click Apply. The curve will now be split to two separate curves in the same
part.
Trimming a curve
1 Click the Modify Curve and then select Trim Curve in the menu to open the
tool.
2 Click the curve segment to trim.
Trim only works on single curves with intersection points. If you want to trim
a curve that intersects with another curve, first join the two curves.
3 Click Apply. The selected part of the curve will now be removed.
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14 Context menus
14.26 Modify External Axis
14.26 Modify External Axis
Modifying external axis positions in targets
1 Select the targets (one or several) you want to modify, either in the Layout
browser or in the graphics window. If you select several targets, the values
you specify will be applied to all selected targets.
2 Click Modify External Axis to bring up a dialog box.
3 Edit the values of the axis by performing any of the following:
Action
Description
Type a new position
value for an axis
In the Eax column, select the value of the external axis
you want to edit, and enter the new value.
Jog the axis to the new
position
Use the arrow buttons to the left of the Joint Values column
for jogging the axis. Then click the right arrow button
between the Joint values column and the Eax column to
transfer the current joint value to the Eax value.
4 Click Apply.
The Modify External Axis dialog box
<
Jog the joint of the external axis corresponding to each row by
clicking the < button.
>
Jog the joint of the external axis corresponding to each row by
clicking the > button.
value box
Enter the axis value for the corresponding joint of the external
axis in the value box.
<-
With the arrow left button, you transfer the value from the Eax
box to the corresponding value box.
->
With the arrow right button, you transfer the value from the
value box to the corresponding Eax box.
Eax
Specify the value of the corresponding joint of the external
axis.
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14.27 Modify Instruction
14.27 Modify Instruction
Modifying an instruction
1 In the Paths&Targets browser, select the instruction you want to modify. If
you want to apply the same properties to several instructions, press the
CTRL key and select them.
2 Click Modify Instruction to bring up a dialog box.
3 For move instructions, select joint or linear motion in the Motion type list.
4 In the Instruction Argument group, modify the values for the instruction.
For details about each argument, see the selected instruction in the RAPID
Reference Manual. For an overview of the arguments for move instructions,
see below.
5 When you have finished modifying, click Apply.
Arguments for move instructions
The table below is an overview of common arguments for move instructions. For
detailed information about the arguments, see the selected instruction in the RAPID
Reference Manual.
To set the
Use
subsequent instructions to be executed at once.
\Conc
destination target for the instruction target.
ToPoint
speed for the tool center point, the tool reorientation and ex- Speed
ternal axes.
velocity of the TCP in mm/s directly in the instruction (it will be \V
substituted for the corresponding speed data).
total time in seconds during which the robot moves (it will be \T
substituted for the corresponding speed data).
size of the generated corner path.
Zone
position accuracy of the robot TCP directly in the instruction \Z
(the length of the path will be substituted for the corresponding
zone specified in the zone data).
tool used for the movement (the TCP of this tool will be posi- \Tool
tioned at the destination target).
workobject to which the robot position in the instruction belongs.
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14.28 Modify Mechanism
14.28 Modify Mechanism
The Modify Mechanism dialog box
See The Modify Mechanism dialog box on page 324.
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14 Context menus
14.29 Modify Tooldata
14.29 Modify Tooldata
Modifying tooldata
1 In the Layout browser, select the tooldata you want to modify.
2 Click Modify Tooldata to bring up a dialog box.
3 In the Misc Data group:
•
Modify the Name of the tool.
•
Select if the tool is to be held by the robot in the Robot holds tool list.
4 In the Tool Frame group:
•
Modify the Position x, y, z of the tool.
•
Modify the Rotation rx, ry, rz of the tool.
5 In the Load Data group:
•
Enter a new Weight for the tool.
•
Modify the Center of gravity for the tool.
•
Modify the Inertia for the tool.
6 In the Sync Properties group:
•
In the Storage type list, select PERS or TASK PERS. Select TASK
PERS if you intend to use the tooldata in MultiMove mode.
•
In the Module list, modify the module in which to declare the tooldata.
7 Click Apply.
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14.30 Modify Workobject
14.30 Modify Workobject
Modifying a workobject
1 In the Layout browser, select the workobject you want to modify.
2 Click Modify Workobject. to bring up a dialog box.
3 In the Misc Data group, modify the values for the workobject:
•
Enter a Name for the workobject.
•
In the Robot holds workobject list, select True or False. If you select
True, the robot will move the work piece instead of the tool.
•
In the Moved by mechanical unit list, select the mechanical unit with
which the robot movements are coordinated. This setting is only valid
when Programmed has been set to False.
•
In the Programmed list, select True or False. True means that the
workobject will use a fixed coordinate system, and False that a movable
coordinate system (that is, coordinated external axes) will be used.
4 In the User Frame group, do one of the following:
•
Modify the user frame by entering values for the Position x, y, z and
the Rotation rx, ry, rz for the workobject. Click in one of these boxes,
and then click the position in the graphics window to transfer the values.
•
Modify the user frame by using the Frame by points dialog box, see
Frame from Three Points on page 216 .
5 In the Object Frame group, do one of the following:
•
Modify the object frame by selecting values for Position x, y, z and
Rotation rx, ry, rz for the workobject.
•
Modify the object frame by using the Frame by points dialog box.
6 In the Sync Properties group, modify the values for the workobject:
•
In the Storage type list, select PERS or TASK PERS. Select TASK
PERS if you intend to use the workobject in MultiMove mode.
•
In the Module list, select the module in which to declare the workobject.
7 Click Apply.
Note
If you change the position of a workobject that is used in a program, you have
to synchronize the affected paths to the virtual controller; otherwise, the program
will not be updated.
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14.31 Move Along Path
14.31 Move Along Path
Prerequisites
At least one path must have been created in the station.
A virtual controller must be running for the robot to move along the path.
Moving along a path
1 In the Paths&Targets browser, select the path to move along.
2 Click Move along path. In the graphics window, the robot will move along
the path.
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14.32 Move to Pose
14.32 Move to Pose
Prerequisites
At least one joint position must be defined.
Only one mechanism may be selected at a time.
Moving to a pose
1 In the Layout browser, select one mechanism to move.
2 Click Move to Pose and then click one of the available poses. In the graphics
window, the mechanism will move to the pose.
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14.33 Offset Position
14.33 Offset Position
Offset the position an item
1 Right-click the item you want to move.
2 Click Offset Position to bring up the Offset Position dialog box.
3 In the dialog box, select the reference coordinate system you want to use:
If you want to move the item
Select
relative to its own coordinate system
Local
relative to the coordinate system of its
parent
Parent
relative to the coordinate system of the
station
World
relative to a user-defined coordinate sys- UCS
tem
relative to a target reference frame
Target Reference Frame
This option is available only for targets.
4 In the Translation X, Y, Z boxes, either type the offset, or select it by first
clicking in one of the value boxes and then clicking the point in the graphics
window.
5 Specify the Rotation for the item.
6 Click Apply.
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14.34 Place
14.34 Place
Placing an item
1 Select the item you want move.
2 Click Place and then click one of the commands to bring up a dialog box.
If you want to move the item
Choose
from one position to another without af- One Point
fecting the orientation of the object.
Select the axes to be affected.
according to the relationship between a Two Points
start and a finish line.
The object will move to match the first
point, then it will rotate to match the
second point.
according to the relationship between a Three Points
start plane and a finish plane.
The object will move to match the first
point, then it will rotate to match the third
point.
from one position to a target or frame
Frame
position and simultaneously change the
orientation of the object according to the
frame orientation.
The position of the object changes according the orientation of the to-point coordinate system.
from one frame of reference to another
Two Frames
3 Set the reference coordinate system you want to use.
4 Click the points in the graphics window to transfer values to the from-point
boxes to the to-point boxes. For detailed information, see the tables below.
5 Click Apply.
The Place Object by One Point dialog box
Reference
Select the reference coordinate system to which all positions
or points will be related.
Primary Point - From
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - From boxes.
Primary Point - To
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - To boxes.
Translate along these
axes
Select whether the translation is to be performed along the X,
Y or Z axis, or several of the axes.
The Place Object by Two Points dialog box
Reference
Select the reference coordinate system to which all positions
or points will be related.
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14 Context menus
14.34 Place
Continued
Primary Point - From
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - From boxes.
Primary Point - To
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - To boxes.
Point on X-Axis - From
Click in one of these boxes, and then click the point on the x
axis in the graphics window to transfer the values to the Point
on X-Axis - From boxes.
Point on X-Axis - To
Click in one of these boxes, and then click the point on the x
axis in the graphics window to transfer the values to the Point
on X-Axis - To boxes.
Translate along these
axes
Select whether the translation is to be performed along the X,
Y or Z axis, or several of the axes.
The Place an Object by Three Points dialog box
Reference
Select the reference coordinate system to which all positions
or points will be related.
Primary Point - From
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - From boxes.
Primary Point - To
Click in one of these boxes, and then click the primary point
in the graphics window to transfer the values to the Primary
Point - To boxes.
Point on X-Axis - From
Click in one of these boxes, and then click the point on the x
axis in the graphics window to transfer the values to the Point
on X-Axis - From boxes.
Point on X-Axis - To
Click in one of these boxes, and then click the point on the x
axis in the graphics window to transfer the values to the Point
on X-Axis - To boxes.
Point on Y-Axis - From
Click in one of these boxes, and then click the point on the y
axis in the graphics window to transfer the values to the Point
on Y-Axis - From boxes.
Point on Y-Axis - To
Click in one of these boxes, and then click the point on the y
axis in the graphics window to transfer the values to the Point
on Y-Axis - To boxes.
Translate along these
axes
Select whether the translation is to be performed along the X,
Y or Z axis, or several of the axes.
The Place Object with Frame dialog box
Select Frame
Specify the name of the frame with which you want to place
the object.
The Place by Two Frames dialog box
From
Select the frame object (For example, Target, Workobject,
Tooldata or Frame) from this dropdown list to set the From
point of moving the object.
To
Select any of the frame object (For example, Target, Workobject, Tooldata or Frame) from this dropdown list to set the To
point of moving the object.
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14.35 Protected Smart Component
14.35 Protected Smart Component
You can protect a Smart Component from being edited. To protect the smart
component, right-click the smart component, and then click Protected. You can
also optionally specify a password that will be required to unlock the component
for edits.
For more information on protected smart components, see Protecting a Smart
Component from edits in the section Smart Component on page 266.
Note
Protecting a Smart Component in this manner is a way of hiding complexity, and
is not for providing security or securely protecting it.
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14.36 Remove Unused Targets
14.36 Remove Unused Targets
Removing unused targets
1 In the Paths&Targets browser, select either the Controller node or the Task
node from which you wish to remove the unused targets, and then click
Remove Unused Targets.
2 To the question Are you sure you want to remove unused targets?, answer
Yes. All targets that not are used by any move instructions are now removed.
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14.37 Rename Targets
14.37 Rename Targets
Renaming targets
1 In the Paths & Targets browser, select the targets to rename.
To rename all targets in one or several paths, select the paths that contain
the targets.
2 Click Rename targets to bring up a dialog box.
3 In the Target Prefix box, enter a text string to precede the target numbers.
4 Optionally, in the Increment box and the Start with box, change the
numbering series for the target names.
5 Optionally, in the Target Suffix box, enter a text string to follow the target
numbers.
6 Click Apply.
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14.38 Reverse Path
14.38 Reverse Path
The commands
Simple
Here you reverse only the target sequence. The new path will keep
the move instruction for each path segment and just reverse the
programed positions.
xx050046
Note that move instructions are not changed, just the targets. Even
the MoveAbsJ instruction to the joint target is preserved, but placed
last.
Advanced
Both target sequence and move instructions are reversed in a way
that corresponds to recording the robot movements and playing the
movie backwards. For example, if the robot used a linear motion to
move from a target, it will use a linear motion to move to the target
after the reversal.
xx050047
Note that the move instructions have changed together with the targets. For example, in the original path, a joint motion was used to
reach target 20 and a linear motion to leave it. After the reversal there
is a linear motion to the target and joint motion from it.
Also, note that the jointtarget has been converted into an ordinary
target; otherwise, it would not be possible to program a linear motion
to that position.
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14.39 Rotate
14.39 Rotate
Rotating an item
1 Select the item you want to rotate.
2 Click Rotate to bring up a dialog box.
3 Select the reference coordinate system you want to use:
If you want to move the item
Select
absolute in the coordinate system of the World
station
relative to the coordinate system of its
parent
Parent
relative to its own coordinate system
Local
relative to the user-defined system
UCS
relative to an axis defined by two points User defined axis
relative to a target reference frame
Target Reference Frame
Note that this option is available only for
targets.
4 Specify the rotation of the item in the Rotate around x, y, z by first clicking
in one of the boxes, and then click the center position in the graphics window
to transfer the values.
5 If you have selected the coordinate system User defined axis, specify the
Axis start point x, y, z and the Axis end point x, y, z.
6 Specify the Rotation of the item and the axis around which the rotation is to
occur.
7 Click Apply.
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14 Context menus
14.40 Rotate Path
14.40 Rotate Path
Rotating a paths
1 In the Layout browser or the graphics window, select the paths to rotate.
2 Click Rotate path to bring up a dialog box.
3 In the Reference frame list, select the frame to rotate the paths around.
Select
To
World
rotate around the station’s world coordinate system
Baseframe
rotate around the robot’s baseframe
UCS
rotate around a frame or target that previously has been
set to User Coordinate System.
Select Frame
rotate around an existing target or frame other than the
listed ones. When using Select Frame, specify the frame
to rotate around further down.
4 If Selected frame was selected in the Reference frame list, specify a frame
or target in the text box by clicking in the box and then selecting the frame
in the graphics window.
5 With the Rotation axis options, select the axis of the frame to rotate around.
6 In the Rotation angle box, enter the rotation.
7 Click Apply.
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14.41 Set Local Origin
14.41 Set Local Origin
Setting the origin of the local coordinate system
1 If the object you want modify is a library component, first disconnect it from
the library.
2 In the Layout browser or the graphics window, select the part to modify.
3 Click Set Local Origin to bring up a dialog box.
4 In the Set Local Origin dialog box, select the reference coordinate system
you want to use:
If you want to move
Select
relative to the part’s current local coordin- Local
ate system
relative to the coordinate system of its
parent
Parent
absolute in the coordinate system of the World
station
relative to a user-defined coordinate sys- UCS
tem
5 In the Position X, Y, Z boxes, either type the new position or, select it by first
clicking in one of the value boxes and then clicking the point in the graphics
window.
6 Type the Orientation.
7 Click Apply.
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14.42 Set Normal to Surface
14.42 Set Normal to Surface
Setting the target orientation normal to a surface
1 In the Paths & Targets browser, select the target to modify.
2 Click Set Normal To Surface to bring up a dialog box.
3 On the Selection Level toolbar, set the selection level.
•
To align the target to a specific surface, set the selection level to
surface.
•
To align the target to a specific point at the surface, set the selection
level to part.
4 In the graphics window, click the reference surface. This will transfer the
name of the part or surface to the Surface box.
5 In the Approach Direction, click the button for the axis to be used as the
approach direction.
6 To set the distance between the surface and the target in the approach
direction, specify an Offset value.
7 Click Apply.
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14.43 Set Position
14.43 Set Position
Positioning an item
1 Right-click the item you want to move.
2 Click Set Position to bring up the Set Position dialog box.
3 In the dialog box, select the reference coordinate system you want to use:
If you want to move the item
Select
relative to its own coordinate system
Local
relative to the coordinate system of its
parent
Parent
absolute in the coordinate system of the World
station
relative to a user-defined coordinate sys- UCS
tem
relative to a target reference frame
Target Reference Frame
This option is available only for targets.
4 In the Position X, Y, Z boxes, either type the new position, or select it by first
clicking in one of the value boxes and then clicking the point in the graphics
window.
5 Specify the Orientation for the item.
6 Click Apply.
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14.44 Tool Compensation
14.44 Tool Compensation
Offsetting a path to compensate for tool radius
1 In the Paths&Targets browser or the graphics window, select the path.
2 Click Tool Compensation to bring up a dialog box.
3 In the Distance box, enter the size of the compensation (normally, the tool
radius).
4 Using the Direction options, select whether the new path shall be on the
left or the right side of the current path.
5 Click Apply.
Note
Tool Compensation function supports only planar paths. In planar paths,
the targets are in the same plane. User will be notified when a selected
path is non-planar.
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14.45 Translate Path
14.45 Translate Path
Translating a path
1 In the Paths&Targets browser or the graphics window, select the paths to
translate.
2 Click Translate path to bring up a dialog box.
3 In the Reference frame list, select the coordinate system to use as reference
for moving the paths.
Select
To
World
move relative to the origin of the world coordinate system
Base Frame
move relative to the origin of the robot’s baseframe
UCS
move relative to the origin of a frame or target that previously has been set to User Coordinate System.
Select Frame
move relative to the origin of an existing target or frame
other then the listed ones. When using Select Frame,
specify the frame to use further down.
Point to Point
move the path from one point to another without specifying any coordinate system.
4 If Select frame was selected in the Reference frame list, specify a frame or
target in the text box by clicking in the box and then selecting the frame from
the graphics window.
5 In the Translation vector box, specify the distance to move the path along
the X, Y and Z axes of the reference frame.
Translation vector is applicable only if a reference frame is used. If Point to
Point is used as reference, specify the start and end points for the translation,
instead. To do this, click in one of the boxes for the point to specify and then
select the point in the graphics window, or type the coordinates of the point.
6 Click Apply.
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14.46 View Robot at Target
14.46 View Robot at Target
Viewing a robot at a target
1 Click View Robot at Target.
2 Select a target, either in the Paths&Targets browser or in the graphics
window.
3 The robot will be shown at each selected target whenever a target is selected.
By stepping through the targets in the browser, it will be easy to see how the
position of the robot changes.
4 To turn the function off, click the command again.
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14.47 View Tool at Target
14.47 View Tool at Target
Viewing a tool at a target
1 Click View Tool at Target and select the tool you want to view at the target.
2 Select a target, either in the Paths&Targets browser or in the graphics
window. You can also multiselect targets to show several copies of the tool.
A copy of the tool will be shown at the selected target. By stepping through
the targets in the browser, it is easy to see how the tool orientation changes.
3 To turn the function off, click the command and clear the check box.
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15 ScreenMaker tab
15.1 Introduction to ScreenMaker
15 ScreenMaker tab
15.1 Introduction to ScreenMaker
What is ScreenMaker?
ScreenMaker is a tool in RobotStudio for developing custom screens. It is used to
create customized FlexPendant GUIs without the need to learn Visual Studio
development environment and .NET programming.
Why use ScreenMaker?
A customized operator interface on the factory floor is the key to a simple robotic
system. A well-designed custom operator interface presents the right amount of
information at the right time and in the right format to the user.
GUI concepts
xx0800000226
A GUI makes it easier for people to work with industrial robots by presenting a
visual front end to the internal workings of a robotic system. For FlexPendant GUI
applications, the graphical interface consists of a number of screens, each
occupying the user window area (the blue box in the figure above) of the
FlexPendant touch screen. A FlexPendant screen is then composed of a number
of smaller graphical components in a design layout. Typical controls (sometimes
referred as widgets or graphic components) include buttons, menus, images, and
text fields.
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15.1 Introduction to ScreenMaker
Continued
A user interacts with a GUI application by:
•
Clicking a button
•
Selecting from a menu
•
Typing a text in a text box
•
Scrolling
An action such as clicking a button is called an event. Whenever an action is
performed, an event is sent to the GUI application. The exact content of an event
is solely dependent on the graphic component itself. Different components trigger
different types of events. The GUI application responds to the events in the order
generated by the user. This is called event-driven programming, since the main
flow of a GUI application is dictated by events rather than being sequential from
start to finish. Due to the unpredictability of the user’s actions, one major task in
developing a robust GUI application is to ensure that it works correctly no matter
what the user does. Of course, a GUI application can, and actually does, ignore
events that are irrelevant.
The event handler holds sets of actions to be executed after an event occurs.
Similar to trap routines in the RAPID program, the event handler allows the
implementation of application-specific logic, such as running a RAPID program,
opening a gripper, processing logic or calculating.
In summary, from a developer’s point of view, a GUI consists of at least two parts:
•
the view part: layout and configuration of controls
•
the process part: event handlers that respond to events
Modern GUI development environments often provide a form designer, a (What
You See Is What You Get ) WYSIWYG tool to allow the user to select, position and
configure the widgets. As for event handlers, typically the developer must use a
special programming language recommended by the development environment.
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15 ScreenMaker tab
15.1 Introduction to ScreenMaker
Continued
FlexPendant concepts
xx0800000228
Running Windows CE, the ABB FlexPendant has limited CPU power and memory
compared to a PC. A custom GUI application must therefore be placed in the
designated folders on the controller hard drive before being loaded. Once loaded,
it can be found in the ABB menu as seen in the figure above. Clicking the menu
item will launch the GUI application.
As the robot controller is the one actually controlling the robot and its peripheral
equipment by executing a RAPID program, a GUI application needs to communicate
with the RAPID program server in order to read and write RAPID variables and set
or reset I/O signals.
It is essential for RAPID programmers to understand that there are two different
levels controlling a work cell: an event-driven GUI application running on the
FlexPendant, and a sequential RAPID program running in the controller. These
reside on different CPUs and use different operating systems, so communication
and coordination are important and must be carefully designed.
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15 ScreenMaker tab
15.2 Development environment
15.2 Development environment
Overview
This section presents an overview of the ScreenMaker development environment
for creating user screens.
en0900000584
Parts
Description
1
Ribbon
Displays group of icons organized in a logical sequence
of functions. See Ribbon on page 503.
2
Project explorer
Shows the active screen project and lists the screens that
are defined in the project. For more information, see
Managing projects on page 507.
3
Design area
Layout to design the screen with the available controls.
4
Output window
Displays information about the events that occur during
ScreenMaker development.
5
ToolBox / Properties
Displays a list of available controls. For more information.
see ToolBox on page 504.
Contains the available properties and events of the selected control(s). The value of the properties can either be a
fixed value or a link to an IRC5 data or an Application
Variable. For more information, see Properties window on
page 506.
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Ribbon
The ScreenMaker tab contains groups of commands organized in a logical sequence
of functions that facilitates the user in managing ScreenMaker projects. The tab
consists of the following groups:
Group
Functions used for
Project
Managing a ScreenMaker project. See Managing projects on
page 507.
Add
Adding screen and application variables. See Managing screens
and Managing application variables on page 522.
Build
Building a project. See Building a project on page 518.
Controller
Connecting and deploying to the controller. See Connecting
to controller on page 517 and Deploying to controller on page 518.
Also for opening the Virtual FlexPendant.
Arrange
Re-sizing and positioning the controls on the design area. See
Arrange on page 503.
Diagnosis
Detecting problems in the project and providing a diagnostic
solution. See ScreenMaker Doctor on page 526.
Close
Closing a project.
Arrange
This toolbar displays icons for resizing and positioning controls on the design area.
The icons are enabled once you select a control or group of controls on the design
area.
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ToolBox
ToolBox acts a container for holding all the available controls that can be placed
on a screen.
en0900000407
The following table displays the GUI controls that can be dragged to the design
area.
Control
Description
ActionTrigger
Allows to run a list of actions when either a signal or rapid data
changes
BarGraph
Represents an analog value in a bar
Button
Represents a control that can be clicked.
Provides a simple way to trigger an event, and is commonly
used to execute commands. It is labeled either with text or an
image.
CheckBox
Allows multiple selections from a number of options. They are
displayed as a square box with white space (for unselected)
or as a tick mark (for selected).
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Control
Description
ComboBox
Represents a control that enables to select items from a list
Combination of a drop-down list and a textbox. It allows you
to either type a value directly into the control or choose from
the list of existing options.
CommandBar
Provides a menu system for a ScreenForm
ConditionalTrigger
Allows to define conditions while defining action triggers. An
action is triggered, if there is any change in value of the data
bound.
ControllerModeStatus
Displays the mode of the Controller (Auto - Manual)
DataEditor
Represents a text box control that can be used to edit the data.
Graph
Represents a control that plots data with lines or bars.
GroupBox
Represents a Windows control that displays a frame around a
group of controls with an optional caption.
Is a container used to group a set of graphic components. It
usually has a title at the top.
LED
Displays a two states value, like a Digital Signal.
ListBox
Represents a control to display a list of items.
Allows the user to select one or more items from a list contained within a static, multiple line text box.
NumEditor
Represents a text box control that can be used to edit a number.
When the user clicks it, a Numpad is opened.
NumericUpDown
Represents a spin box that displays numeric values.
Panel
Used to group collection of controls.
PictureBox
Represents a picture box control that displays images.
RadioButton
Allows to select only one of a predefined set of options.
RapidExecutionStatus
Displays the execution status of the Controller Rapid Domain
(Running - Auto)
RunRoutineButton
Represents a Windows button control that calls a RapidRoutine
when clicked
Switch
Displays and lets change a two states value, like a Digital
Output Signal.
TabControl
Manages a set of tab pages.
TpsLabel
Very commonly used widget that displays text, a label is usually
static, that is, it has nointeractivity. A label generally identifies
a nearby text box or other graphic component.
VariantButton
Used to change the values of RAPID variables or Application
variables.
Note
For more information on using these controls and their properties, see the section
Development environment on page 502 and the chapterUsing the FlexPendant
SDK of the Application manual - FlexPendant SDK.
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Properties window
A control is characterized by its properties and events. Properties describe the
appearance and behavior of the component, while events describe the ways in
which a control notifies its internal state change to others. By changing the value
of a property, the controls have a different look and feel, or exhibit different behavior.
en0900000408
Element
Description
1
Graphical component name panel Displays the selected component, and lists the
available components of the active design
screen.
2
Properties window toolbar
en0900000409
1
2
3
4
Organizes table panel in categories
Organizes table panel alphabetically
Displays Properties in table panel
Displays Events in table panel
3
Table panel
Displays all the properties or events in twocolumns. The first column shows the property
or event name, the second shows the value of
the property or name of the event handler.
4
Information panel
Display information about a property or event.
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15.3 Working with ScreenMaker
15.3.1 Managing projects
Overview
This section describes how to manage projects in ScreenMaker. A complete cycle
includes creating, saving, building, connecting, and deploying a ScreenMaker
project.
You can manage a project (create, delete, load, or save) either from the
ScreenMaker ribbon or the context menu.
Creating a new project
Use this procedure to create a new project:
1 Click New from the ScreenMaker ribbon or right-click Project context menu
and select New Project.
The New ScreenMaker Project dialog box appears.
Note
You can create a new project either from ScreenMaker installed templates
or ScreenMaker custom templates.
2 To create a new project from the ScreenMaker installed templates,
a Click Simple Project.
b Enter a name and specify the location for the new project. By default,
the new project is saved on C:\My Documents\RobotStudio\My
ScreenMaker Projects.
c Click OK.
d A screen MainScreen(main) is added in the tree view.
3 To create a new project from the ScreenMaker custom templates,
a Click Basic, Standard, or Extended.
b Enter a name and specify the location for the new project. By default,
the new project is saved on C:\My Documents\RobotStudio\My
ScreenMaker Projects.
c Click OK.
Note
•
If you select the template Basic, a project with two screens are created.
•
If you select the template Standard, a project with four screens are
created.
•
If you select the template Extended, a project with six screens are
created.
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Loading a project or template
Use this procedure to load an existing project or an existing template:
1 Click Open from the ScreenMaker ribbon or right-click Project context menu
and select Open Project.
The Open Screen Project File dialog box appears.
2 Browse to the location of the project file or template file to be loaded and
click Open.
Note
You can also load an existing project using a quick access method.
1 Click Recent from the ScreenMaker ribbon or right-click Project context
menu and select Recent Projects.
2 Select the project file from the list of most recently opened projects.
Saving a project
To save a project or template, follow this step:
•
Click Save from the ScreenMaker ribbon or right-click Project context menu
and select Save.
To save the existing project or template with a new name, follow this step:
•
Click SaveAs from the ScreenMaker ribbon or right-click Project context
menu and select SaveAs.
Note
•
Project files are saved with the extension *.smk.
•
Template files are saved with the extension *.smt.
SaveAs FlexPendant Project
To save the ScreenMaker project as a FlexPendant project, in the project context
menu, click SaveAs FlexPendant Project.
The project is saved with the extension *.csproj which can be opened using
Microsoft Visual Studio 2008.
Designing screens
This section describes adding, copying, renaming, deleting, and editing a screen.
Overview
The Form designer is a tool to edit or design a screen. It allows you to design the
screen with the required controls and the design area resembles a FlexPendant
screen.
Editing a screen
To edit a screen, follow these steps:
1 Drag a control from the toolbox and drop it on the design area.
The Properties window displays all the properties of the control.
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2 Select the control and resize or reposition for configuration.
Note
You can either select a single control or multiple controls:
•
Single control : Left-click the control on the design area or select the
control from the list in the Properties window.
•
Multiple controls: Left-click on the design area, drag the mouse and
create a window selecting all the controls.
3 Click the smart tag on the upper right corner of the control to perform the
basic tasks of configuration. See Configuring data binding on page 523.
Note
You can perform additional configuration by editing the attributes in the
Properties window. See Properties window on page 506.
Using ScreenMaker controls
This section describes building the GUIs using the following controls from the
ToolBox.
ActionTrigger
An action trigger initiates an event, such as making a hidden object visible when
an action is performed using a control. It allows to run a list of actions when the
property value changes. The property value can be bound to a signal, rapid data,
or application variable.
ActionTrigger control can also be used to invoke the application from RAPID.
Use this procedure to add an ActionTrigger control::
Action
1
Drag an ActionTrigger control from the ToolBox on to the design area.
2
You can modify the name, set the default value and configure data binding value
for a ActionTrigger control.
• To set the values of a property, see Properties window on page 506.
• You can set the trigger event for an ActionTrigger to any of the event handler
created either from a control or from an Events Manager option.
• To configure the data binding values, see Configuring data binding on
page 523.
• To set the application variables, see Managing application variables on
page 522.
Note
An action is not triggered when the screen is launched for the first time, but is
triggered when there is a difference in the bound value at any point of time. This
functionality is supported only in RobotWare 5.12.02 or higher.
Example: Consider a signal being bound to the value property. The value of the
signal changes at runtime on performing a specific action. The event handler
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configured for ActionTrigger control gets triggered based on this signal value
change.
TpsLabel
TpsLabel is a standard Windows label that displays a descriptive text.
Use this procedure to add a TpsLabel control:
Step
Action
1
Drag a TpsLabel control from the ToolBox on to the design area.
2
You can set the values, setup events, configure data binding values and set the
application values for a TpsLabel control.
• To set the values of a property, see Properties window on page 506.
• To set up the events, see Defining Events on page 513.
• To configure the data binding values, see Configuring data binding on
page 523.
• To set the application variables, see Managing application variables on
page 522.
3
You can set the option Allow Multiple States to true and change the property.
1 Click Allow Multiple States. The StatesEditor dialog box appears.
2 Click the check-box Allow Multi-States, select the properties to change from
Properties For States and click OK.
The controls Button, PictureBox, and TpsLabel support AllowMultipleStates. For
more information on how to use AllowMultipleStates, see Picture object and
changing images due to I/O on page 529.
Panel
Panel is used to group a collection of controls.
Use this procedure to add a Panel control:
Step
Action
1
Drag a Panel control from the ToolBox on to the design area.
2
You can add a group of controls to a panel.
3
You can modify the name, set the default value and binding value for a Panel control.
• To set the values of a property, see Properties window on page 506.
• To set up the events, see Defining Events on page 513 .
• To configure the data binding values, see Configuring data binding on
page 523.
• To set the application variables, see Managing application variables on
page 522.
Note
Currently only EventHandler, CancelEventHandlers, and MouseEventArgs are
supported.
ControllerModeStatus
ControllerModeStatus displays the mode of the controller (Auto - Manual).
Use this procedure to add a ControllerModeStatus control:
Step
Action
1
Drag a ControllerModeStatuscontrol from the ToolBox on to the design area.
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Step
Action
2
You can set the values, setup events, configure data binding values, and set the
application variables for a ControllerModeStatus control.
• To set the values of a property, see Properties window on page 506.
• To set up the events, see Defining Events on page 513.
• To configure the data binding values, see Configuring data binding on
page 523.
• To set the application variables, see Managing application variables on
page 522.
3
You can select the image to be displayed when the controller is in Auto mode and
in Manual mode.
• Click AutoImage in the Properties window and browse to select the image
to be displayed in Auto mode.
• Click ManualImage in the Properties window and browse to select the image
to be displayed in Manual mode.
RapidExecutionStatus
RapidExecutionStatus displays the execution status of the Controller Rapid Domain
(Running - Auto). This control is used
Use this procedure to add a RapidExecutionStatus control:
Step
Action
1
Drag a RapidExecutionStatus control from the ToolBox on to the design area.
2
You can set the values, setup events, configure data binding values, and set the
application values for a RapidExecutionStatus control.
• To set the values of a property, see Properties window on page 506.
• To set up the events, see Setup Events.
• To configure the data binding values, see Configuring data binding on
page 523.
• To set the application variables, see Managing application variables on
page 522.
3
You can select the image to be displayed when the Program is running and is
stopped.
• Click RunningImage in the Properties window and browse to select the image
to be displayed when the Program is running.
• Click StoppedImage in the Properties window and browse to select the image
to be displayed when the Program is stopped.
RunRoutineButton
RunRoutineButton represents a Windows button that calls a RapidRoutine when
clicked.
Note
To call a routine containing movements, you are not recommended to use the
RunRoutine Button control. Instead use a normal button control to call a Trap
routine. In the Trap routine, use instructions such as StopMove, StorePath,
RestorePath and StartMove to control the movements of the robot.
Use this procedure to add a RunRoutineButton control:
Step
Action
1
Drag a RunRoutineButton control from the ToolBox on to the design area.
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Step
Action
2
Click the smart tag on the RunRoutineButton and select one of the following RunRoutineButtonTasks.
• Define Actions before calling Routine
• Select Routine to call
• Define Actions after calling Routine
3
Click Define Actions before calling Routine to define an action/event before calling
the routine.
The Events Panel dialog box appears.
4
Click Define Actions after calling Routine to define an action/event afterre calling
the routine.
The Events Panel dialog box appears.
5
Click Select Routine to call.
The Controller Object Binding dialog box appears.
6
In the Properties window, set the value for the following properties:
• RoutineToCall - Set the routine to be called. Indicates the RAPID Routine
that will be called when this button is pressed.
• AllowInAuto - Set to True or False. Indicates if the routine could be called
in the Auto mode.
• TextAlign - Set to MiddleLeft and MiddleCenter. Indicates the text alignment.
Note the following restrictions:
• You cannot bind RunRoutineButton to built-in Service routines.
• Only user defined procedures with no arguments can be bound.
• Set the PP to task before performing action through RunRoutineButton.
CommandBar
CommandBar allows you to add menu items in a controlled and organized order.
Use this procedure to add menu items to the CommandBar control:
Step
Action
1
Drag a CommandBar control from the ToolBox on to the design area.
The CommandBar appear at the bottom of the screen.
2
Click the smart tag on the CommandBar and select Add/Remove Items.
The MenuItem Collection Editor window appears.
3
Click Add.
A new menu item is added and its properties are displayed which can be edited.
Note that while editing the menu item, ensure that the property Text is filled. If not,
nothing appears on the CommandBar.
4
To remove the menu item, select the menu item and Click Remove.
5
Click Close to close the MenuItem Collection Editor window.
To add an event to a menu item, for example menuItem1 on the command bar,
use this procedure:
Step
Action
1
Go to the Properties window and select menuItem1 from the drop-down list.
2
Click Events icon and then double-click the Click event. This opens the Events
Panel dialog for the Click event.
3
Click Add Action from the Events Panel dialog. This opens a sub-list of actions.
4
Click an action from the sub-list of actions to add it to menuItem1's Click event.
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VariantButton
The VariantButton control is a simple button control with additional features and
properties. Using this control, you can change the values of RAPID or Application
variables.
Use this procedure to add the VariantButton control:
Step
Action
1
Drag a VariantButton control from the ToolBox on to the design area.
2
You can perform the following VariantButton tasks from the SmartTag:
• Define Actions before value change
• Define Actions after value change
3
You can set the following VariantButton specific properties from the Properties
window:
• Select Increment or Decrement from Behavior drop down. The default behavior of VariantButton is Increment.
• Select StepRate and set the rate at which the value must be varied.
• Select DataType to which the value should be bound and set the value
property of the selected datatype.
Supports only the RAPID datatypes, Num and Dnum. For more information on data
binding, see Configuring data binding on page 523.
4
You can also perform the following common tasks from the Properties windows:
• Set BackColor, ForeColor, Location, and Size of the control.
• Select True or False from the Visible dropdown to hide or unhide the control.
• Select True or False from the Enabled drop down to enable or disable the
control.
ConditionalTrigger
The ConditionalTrigger button defines the condition while defining action triggers.
An action will be triggered if there is a change in the value of the data bound.
Use this prcodedure to add the ConditionalTrigger control:
Step
Action
1
Drag a ConditionalTrigger control from the ToolBox on to the design area.
2
You can set the following ConditionalTrigger properties from the Properties window:
• Select the condition to execute from the Condition drop down. The following
are the supported conditions AND, OR, XOR, NOT, and EQUAL.
• Select True or False from the Enabled drop down to enable or disable the
control.
• Select LHS and RHS and bind the data value to Controller Object or Application Variable. For more information on data binding, see Data binding on
page 523.
Defining Events
Event handler is a set of actions to be executed after an event occurs.
To set up an event, follow these steps:
1 Select the control for which the event handler is to be defined.
2 Open the Events Panel dialog box in any one of the following ways:
•
Double-click the control.
•
Right-click the control, select Events Manager, click Add enter the
name, and click OK and close.
•
Click smart tag and select the task from the list.
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•
In the Properties window, click Events icon and select the desired
event from the list.
3 Click Add Action to add an action from a predefined list of actions.
The following table lists the set of predefined actions:
Screens
•
•
Open Screen
Close Screen
Signals
•
•
•
•
•
•
Set a Digital Signal
Invert a Digital Signal
Pulse a Digital Signal
Read a Signal
Write a Signal
Reset a Digital Signal
RapidData
•
•
Read a Rapid Data
Write a Rapid Data
Application Variable
•
Read and Write
Advanced
•
•
•
•
Call another Action list
Call .NET method
Call Custom Action
Call FP Standard View
4 Select the action from the left window and perform the following:
•
Click Delete to delete the action.
•
Click Move Up or Move Down to change the order of execution of
actions.
5 Click OK
Deleting an event handler
To delete a user created event handler, do the following:
1 Right-click the control, select Events Manager. The Events Manager dialog
box appears.
2 Select the event handler to be deleted from the list and click Delete.
Advanced Actions
Call another Action List
Existing event handlers from Events Manager can be reused by other controls
while defining actions for event. You can call another event handler from an existing
event handler.
In the following example, listbox1_SelectedIndexChanged event handler is called
from comboBox1_SelectionIndexChanged event handler.
Select the Show warning message before performing actions check box to have
a warning displayed before you can perform these actions.
Call .NET Method
You can import the dlls and add references to the Advanced tab of the Project
Properties dialog box.
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Once the references are defined, .NET methods appear in the Project Properties
dialog box and can be included in the Actions list which will be executed on
performing the desired action.
The .NET assembly supports only public static methods.
Double click the method and bind the return value to the application variable.
Binding can be done only to the application variable. For more information, see
Application variable data binding on page 525.
Note
ScreenMaker allows you to call static methods of the public classes defined in
another DLL. This DLL is usually a class library or a control library. It has the
following limitations and the user should be aware of them while using .Net DLLs.
•
DLL’s references must be in the same directory in order to load the DLL.
•
ScreenMaker provides access only to the static methods which contain basic
data types such as string, int, double, boolean, object.
The following procedure provides information on creating a .NET assembly. This
assembly can be added as a reference to ScreenMaker Project and for performing
certain computations which are not directly possible using ScreenMaker or to call
methods of FPSDK or PCSDK.
Use Visual Studio 2010 or above to create a .NET assembly.
1 Create a new project with Class Library as your template.
2 Create public static methods like the following.
namespace SMDotNetMethods
{
public class Methods
{
/// <summary>
/// Inverts a boolean value
/// </summary>
/// <param name ="Value">input boolean value</param>
/// <returns>inverted boolean value</returns>
public static bool InvertBool(bool value)
{
return (value == false);
}
/// <summary>
/// Increments a numerical value
/// </summary>
/// <param name="value">value to be incremented</param>
/// <returns>incremented value</returns>
public static double Increment(double value)
{
return (value + 1);
}
}
}
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3 Build the project.
4 Use the assembly generated from this Class Library project.
5 Add it as a reference to the ScreenMaker project.
Call Custom Action
You can add an user control to the ScreenMaker toolbox and call a custom method
for that control by defining it in the ScreenMaker.dll.config file.
Call Custom Action supports only the Graph control.
Call FP Standard View
Standard FlexPendant screens can be opened on any action performed on the
control. The standard FlexPendant screens include Rapid Editor, Rapid Data,
LogOff, Jogging, Backup and Restore.
For example, on button1_click, Rapid Editor view is opened.
Editing the property value
You can edit the property value of a control from the Properties window in three
ways:
1 By typing the numerics, strings and text. For example, Location, Size, Name
etc.
2 By selecting the predefined values from the list. For example, BackColor,
Font etc.
3 By entering the values in the dialog box. For example, Enabled, States,
BaseValue etc.
Deleting an event handler
To delete a user created event handler, do the following:
1 Right-click the control, select Events Manager. The Events Manager dialog
box appears.
2 Select the event handler to be deleted from the list and click Delete.
Modifying Project properties
Project properties define the properties of the ScreenMaker project, including how
the GUI is loaded and displayed in the FlexPendant.
Use this procedure to modify the project properties:
1 Right-click Project context menu and select Properties.
The Project Properties dialog box appears.
2 In the Display tab under Caption, enter the text in the Caption of the
Application field to edit the caption.
The updated caption appears in the ABB Menu on the right side.
3 In the Display tab under ABB Menu, select the following options,
Option
Description
Left
application is visible to the left in the ABB Menu.
Right
application is visible to the right in the ABB Menu.
None
application is not visible at all in the ABB Menu.
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Note
The applications that uses the option None cannot be run on RobotWare
releases earlier than 5.11.01.
4 In the Display tab under ABB Menu, browse and select the ABB menu image.
5 In the Display tab under TaskBar, browse and select the TaskBar image.
Note
By default, the Use Default Image and Use Menu Image checkbox is
enabled and the deafult image tpu-Operator32.gif is selected.
6 In the Display tab under Startup , select Automatic to load the screen
automatically at the Startup.
Note
By default, the start up type is Manual.
7 In the Advanced tab under Run Settings, select Launch virtual FlexPendant
after deploying checkbox.
The virtual FlexPendant will be launched after deploying the ScreenMaker
project to the virtual controller.
Note
This feature is not applicable if connected to a real controller.
Connecting to controller
Use this procedure to connect to both real and virtual controllers:
1 Click Connect from the ScreenMaker ribbon or right-click Project context
menu and select Connect.
The Select a Robot Controller dialog box appears.
Note
Click the Connect dropdown from the ScreenMaker ribbon to directly
connect to the controller.
2 Click Refresh to find a list of all the available controllers.
Note
By default, the currently connected controller is highlighted and has a small
icon before the row as an indicator.
3 Select the controller to be connected from the list and click Connect.
The connection status is displayed in the Project tree view.
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To remove the connection with the controller, click Disconnect from the Project
context menu.
Building a project
The result from building the ScreenMaker project is a set of files including DLL file
and images. The ScreenMaker project can be compiled into binary format (.dll)
that can be deployed on a FlexPendant.
Use this procedure to build a project:
1 Click Build from the ScreenMaker ribbon or right-click Project context menu
and select Build
The result is displayed in the output window.
Deploying to controller
Use this procedure to deploy a ScreenMaker project to a real controller or virtual
controller:
1 Connect to the controller you want to deploy to. See Connecting to controller
on page 517.
2 Click Deploy from the ScreenMaker ribbon or right-click Project context menu
and select Deploy Screen to Controller.
The Download dialog box appears displaying the progress of download. It
disappears once the download is successful.
The TpsViewxxxxxx.dll file is downloaded.
3 Restart the controller.
Note
•
If a real controller is used, you can reboot the FlexPendant by moving
its joystick three times to the right, once to the left, and once towards
you.
•
If a virtual controller is used, you can reboot the FlexPendant by closing
the virtual FlexPendant window.
Closing a project
To close a project, follow this step:
•
Right-click Project context menu and select Close Project.
Closing ScreenMaker
To close ScreenMaker, follow this step:
•
Click Close ScreenMaker from the ScreenMaker ribbon.
Managing ScreenMaker Widgets
What is a widget
A widget is a visual building block, containing an information arrangement, which
represents an aspect of a robot application. It is a reusable and sharable user
interface building block which can help speed up the development of screens.
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A ScreenMaker widget is similar in function to the widgets used in computer
programming. The widget is an element of a graphical user interface (GUI) that
displays an information arrangement which is changeable by the user. The widgets,
when combined in an application, hold data processed by the application and the
available interactions on this data.
Widget Workflow
Widget created from ScreenMaker can be used in ScreenMaker application and
in Production Screen application.
The following are the steps required to create a Widget in ScreenMaker.
1 Start RobotStudio.
2 Launch ScreenMaker.
3 Create a new Widget Project or open an existing widget project.
For information on how to create a new widget project, see Creating a
ScreenMaker widget project on page 520.
4 Connect to a real or a virtual controller, as required.
5 If required, change the widget properties, using the Widget Properties dialog
box.
For information on the Widget Properties dialog box, see Specifying widget
properties on page 520.
6 Drag-and-drop the necessary user interface components, as you would in a
normal ScreenMaker project.
7 Link the user interface properties to the IRC5 data or to the application
variables
8 Build the widget project. The widget component is created and saved in
...\Documents\RobotStudio\Widget Components folder.
Sample use case
Consider a case where you want to design a production screen which can do the
following:
•
Display a graph
•
Show alarms
•
Show status of the controller
To achieve this:
1 Create a new widget project in ScreenMaker and names it as, for example,
GraphWidget.
2 Drags-and-drop the graph control and other necessary controls on the widget
form.
3 Connect to a real or virtual controller, as required.
4 Bind the controls to the controller data.
5 Use the widget properties dialog box, to change the size of the widget.
6 Build the project
7 Download the output to the production screen.
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You can then repeat the above steps to create widgets either in the same or in
different projects based on your need to show the alarms and the status of the
controller.
Creating a ScreenMaker widget project
1 On the ScreenMaker tab, click New. Alternatively, in the project context menu,
click New Project.
The New ScreenMaker Project dialog box appears.
2 Under Widget Templates, click Widget.
3 Specify a name for the widget project.
ScreenMaker widgets projects are by default stored in the
...\Documents\RobotStudio\Widget Projects folder.
4 Click Ok.
The widget project along with a screen MainScreen(main), appears in the tree
view. The widget project has .wzp file name extension. Widgets also appear in the
Toolbox.
Note
•
You can have only one widget project open at any time. Close an open
widget project before opening a new one.
•
A widget project has only one screen, the main screen, on which the widgets
are designed. All controls defined on a widget are considered as one widget.
•
Widgets are loaded into the toolbox from a folder which contains the widget
component DLLs, from Additional Options folder under MediaPool and from
RobotApps Repository. If you delete the widget components from any of
the above locations (...\Documents\RobotStudio\Widget
Components), then the widgets will not be appear in the Toolbox.
Specifying widget properties
To specify the properties of a widget project, right-click a widget project, and then
click Properties. The Widget Properties dialog box appears.
You set and modify the following in the properties for the widget project:
•
Name of the project
•
Size of the widget - x,y (in mm)
•
Select the type of Widget
-
Production Screen: The Widget can be used with Production Screen
environment
-
ScreenMaker: The Widget can be used with ScreenMaker applications
Modifying Binding Information of Widget
Use this option to modify the binding information of widget. When a widget is built
from the Widget Project, an xml file is created. This xml contains widget details
and binding information. This entry must be vailable in the Production.xml file to
work with the Production Screen Environment .
<Bindings>
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<Binding PropertyName ="meter1.Value" BindingType="IO"
DataName="aoMeterSignal" />
<Binding PropertyName ="meter1.Title" BindingType="RAPID"
DataName="Flow1Title" />
</Bindings>
It is possible to create, use and modify the bindings of a widget created from
ScreenMaker and to view the results in Production Screen and in ScreenMaker
application environment.
Building and Deploying
The output of the Widget Project is a single Widget Component dll file, for example,
TpsViewMyWidget.dll. The widgets built from the Widget Project are used in the
ScreenMaker project. Widgets cannot be deployed to the controller from
ScreenMaker. If Widgets are used in ScreenMaker projects, it gets deployed.
When the ScreenMaker project which uses a widget is built, the widget component
is added as a reference to the project.
When the ScreenMaker project output is deployed to the controller, the referenced
widget components are also copied to the system HOME folder.
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15.3.2 Application variables
15.3.2 Application variables
Overview
Application Variables are variables defined inside a ScreenMaker application. An
application variable is similar to a RAPID variable. It supports the data types
supported by RAPID, such as num, dnum, string, tooldata, wobjdata, and so on.
An application variable’s definition includes its name, data type and initial value.
During the execution of the ScreenMaker application, an application variable has
a persistent value. It can store values coming from controller data or can be used
to write values to controller data. Therefore, it is like an intermediate persistent
variable which is used during RAPID execution along with other RAPID variables.
Managing application variables
To create, delete, and rename an application variable, follow these steps:
1 On the ScreenMaker tab, in the Add group, click Application Variables.
Alternatively, in the ScreenMaker browser, right-click the project, and then
click Application Variables.
The Project Application Variables dialog box appears.
2 Click Add and define the name, type and value of the new variable.
3 Select the variable, click Delete to delete a variable.
4 Select the variable, click Rename, enter the new name and click OK to rename
a variable.
5 Click Close.
You can view the application variables related to a project listed in the Project
Application Variables dialog box. To filter and view the variables according to their
data types, use the Type list.
Note
For information on application variable data binding, see Data binding on page 523.
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15.3.3 Data binding
15.3.3 Data binding
Overview
Data binding is the mechanism that links a GUI property with an external data
source such that whenever the data source is updated the GUI property will be
updated automatically and vice verse. Databinding has the following three aspects:
•
A unidirectional connection means that an update of the data source is
reflected by the GUI, or vice versa; a bidirectional connection means that
updates to either are reflected by the other.
•
A temporal connection can be suspended and resumed at any time.
•
A convertable connection negotiates between the different data types or
formats between the data source and the GUI property.
A screen has to be linked with data to be useful. There are two ways of linking the
data with the GUI properties:
•
Controller object data binding on page 524
•
Application variable data binding on page 525
Configuring data binding
Data binding can be configured in the following two ways:
Using smart tag
Smart tags perform basic configuration tasks like binding default GUI property with
controller data. The controls that either display or edit information normally have
a value property to represent the information. Smart tag binds the value to the
controller object.
•
On the design area, select the control and click the smart tag. The tasks
menu appears.
Click...
to...
Bind Value to a Controller Ob- bind data to a Controller Object.
ject
For more information, see Controller object data binding
on page 524.
Bind Value to an Application
Variable
binding data to a application variable.
For more information, see Application variable data binding
on page 525.
Using Binding menu
1 On the design area, select the control.
2 In the Properties window, locate the row from the table for binding the value.
3 Select the property and click the list to display the Binding menu.
Click...
to...
Remove actual binding
removes the existing data binding.
Bind to a Controller object
select available data in the controller for binding.
For more information, see Controller object data binding
on page 524.
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Click...
to...
Bind to an Application variable select available data in project temporary data store for
binding.
For more information, see Application variable data binding
on page 525.
Configuring data binding for different controls
Almost all the controls defined in the toolbox (except ComboBox and ListBox) have
the following two options for binding values:
•
Bind to a Controller Object
•
Bind to an Application Variable
Binding to an array can be done with the following controls:
•
DataEditor
•
ComboBox
•
ListBox
Control
Description
DataEditor
The default index value is 1. DataEditor is designed in such a way
that the default value of the Rapid array starts with 1 and not 0.
ComboBox and ListBox The default index value is -1. You can enter the appropriate index
value but cannot bind to a controller object or an application
variable.
Note the following:
• You can limit the number of items to be displayed in the
ComboBox and ListBox of an array.
• While using a ComboBox, a RAPID index starts with 1 (1
specifies the first element) and the ComboBox index starts
with 0( 0 specifies the first index).
For more information on RAPID array, see What is RAPID array on page 530.
Controller object data binding
Controller object data binding lets you to select the data in the controller for binding.
Use this procedure to set up a binding with controller objects:
1 Select Bind to a Controller Object either using smart tag or binding menu.
The Controller Object Binding dialog box appears.
2 In the Type of Object group, select either Rapid data or Signal data.
3 In the Shared group, select Built-in data only to access shared Rapid data.
When you select Built-in data only, the option Signal data and the text box
Module are disabled.
4 If you select Rapid data, from the Scope group, select a task and module
from the list.
When you select Signal data, the Scope group is disabled.
5 In the See list, select the desired data.
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Note
ScreenMaker supports binding to only constant and persistant variables. The
variables must not be declared LOCAL. TASK PERS is supported
For example, the following binding is supported:
PERS num n1:=0;
TASK PERS num n2:=0;
CONST num n3:=0;
The following binding is not supported:
LOCAL PERS num n1:=0;
VAR num n1:=0
Application variable data binding
Application variables are used for data binding in the same way as controller data.
See Controller object data binding on page 524.
Use this procedure to set up a binding with application variables:
1 Select Bind to an Application Variable either using smart tag or binding
menu.
The Application Variables Bind Form dialog box appears.
2 Select an application variable and the field to connect.
3 Click Setup Variables to manage the variables.
The Project Application Variables dialog box appears. See Managing
application variables on page 522.
4 Click OK.
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15.3.4 ScreenMaker Doctor
15.3.4 ScreenMaker Doctor
Overview
ScreenMaker Doctor is a diagnostic solution to detect problems in the ScreenMaker
project. It helps analyze the project and fix errors such as:
•
Unused events
•
Broken references, application variables, signals, modules, and Rapid data
•
RunRoutine issue
Using ScreenMaker Doctor
Use this procedure to launch ScreenMaker Doctor, detect and report issues, and
to view causes and solutions:
1 In the ScreenMaker ribbon, click ScreenMaker Doctor.
The ScreenMaker Doctor Wizard opens.
2 Click Next.
The wizard starts detecting issues and are reported as Completed Checks.
The detected issues are categorized as:
•
Broken References
•
Unused Events
•
Broken ApplicationVariables
•
Broken Signals
•
Broken Modules
•
Broken RapidData
•
RunRoutine issue
•
Broken Routine
•
Other Dependencies
3 Click View Causes and Solutions to generate a report.
The left hand side of the report displays issues under each category and the
right hand side of the report displays the Probable Causes and Solutions for
the issues.
To check for issues again using the same instance, click Re-Detect Issues.
Note
In order to detect the signal data and RAPID, ScreenMaker project should be
connected to the controller.
Errors fixed by ScreenMaker Doctor
The following sections show you how errors, which can be fixed by ScreenMaker
Doctor, may manifest.
Unused Events
The following sequence of actions will result in creating unused events.
1 Create a ScreenMaker project.
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2 Define events for the controls.
3 Define the events Button1_Click and Button2_Click for the controls
Button1and Button2 respectively.
4 Delete the control Button1. The event Button1_Click will still exist. An unused
event is created.
You can run ScreenMaker Doctor to detect and fix this error.
Broken Reference
The following sequence of actions will result in creating broken references.
1 Create a ScreenMaker project.
2 Define events for the controls.
3 Define the events Button1_Click and Button2_Click for the controls
Button1and Button2 respectively.
4 Define action ScreenOpen - Screen2 for the event Button1_Click.
5 Delete or rename the screen. A broken reference is created.
You can run ScreenMaker Doctor to detect and fix this error.
Broken Application Variables
The following sequence of actions will result in creating broken application variables.
1 Create a ScreenMaker project.
2 Add an Application variable to the project.
3 Rename or delete the Application variable. No error is reported.
An error is reported during the run time due to the broken application variable.
You can run ScreenMaker Doctor to detect and fix this error.
Broken Rapid Data/Signals
If rapid data is bound but not found in the controller connected in the ScreenMaker
project, then perform the following procedure:
1 Create a ScreenMaker project.
2 Connect to a controller.
3 Bind the properties of the controls with controller data.
4 Build the project and deploy it to the controller.
The application works.
5 Connect the ScreenMaker project to another controller and deploy the same
project.
The application produces errors in the FlexPendant.
6 Run ScreenMaker Doctor. It detects that RapidData is not found in the
controller, thereby suggesting to define the same.
Broken Modules
If modules are bound but not found in the controller connected in the ScreenMaker
project, then perform the following procedure:
1 Create a ScreenMaker project.
2 Connect to a controller.
3 Bind the properties of the controls with controller data.
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4 Build the project and deploy to controller.
The application works.
5 Connect the ScreenMaker project to another controller and deploy the same.
The application produces errors in the FlexPendant.
6 Run ScreenMaker Doctor.
It detects that the module in which the rapid data was defined is not found
in the controller, thereby suggesting to define the same. ScreenMaker doctor
also detects Hidden modules.
RunRoutine Issue
A check is made whether ScreenMaker.sys file is loaded on the controller or not.
An issue is detected if the system module is not loaded.
You can run ScreenMaker Doctor to detect and fix this error.
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15.4 Frequently asked questions
15.4 Frequently asked questions
How to deploy manually to a Virtual Controller
If for any reason you wish to manually by-pass the Deploy button in RobotStudio
and the virtual controller, the following information describes what files are to be
moved.
Actions
Location of output files
The files that contain the FlexPendant application from ScreenMaker are found
(for example) in the bin directory under the My ScreenMaker Projects located in
the My documents directory of the user.
For example, My Documents\My ScreenMaker Projects\SCM_Example\bin where
SCM_Example is the example ScreenMaker project.
The files in the bin directory are to be copied to a location where the Virtual
FlexPendant can read them during the start of the FlexPendant.
Location where the Virtual FlexPendant reads the files
The recommended location for manually copying the ScreenMaker output files is
the location of the virtual controller system.
If the system is created manually from System Builder, it is located in the My
Documents directory.
For example, My Documents\IRB4400_60_SCM_Example\HOME where
IRB4400_60_SCM_Example is the example controller system.
If the system is created by a Pack-and-Go and then restored, it is located in the
RobotStudio\Systems folder.
For example,
MyDocuments\RobotStudio\Systems\IRB4400_60_SCM_Example\HOME where
IRB4400_60_SCM_Example is the example controller system.
Copy files
Copy the files from the ScreenMaker output to the Home directory of the virtual
controller system.
Restart the Virtual FlexPendant and the new application will be loaded.
Picture object and changing images due to I/O
The typical user objective is to have an image that changes when an I/O signal
changes, this is common for a digital input to affect the state on the FlexPendant.
Actions
This is accomplished by adding an image and allowing the image to have multiple
states.
Set AllowMultipleState to TRUE and set the Image state.
Create two states and add images for each state:
The Value property is extremely important. If binding to a digital input then there
are two states for the input, 0 and 1. Set the Value property to the value of the
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bound variable. 0 and 1 for digital input. It is also possible to bind to RAPID variables
and have multiple states and values for the values in the RAPID variable.
Set the SelectedStateValue property to bind to a controller object:
How to get radio buttons to show state when entering
The objective is to have two radio buttons that controls one digital output. When
the screen is loaded, the buttons should show the current state of the output.
Actions
Create a group or a panel and place the two radio buttons on the group or panel.
For button1, set the property default value to True and bind the property to the
value of the controller digital output signal.
For button2, do not do any changes.
When the screen is loaded, the state of the two radio buttons is established
correctly.
What is RAPID array
A RAPID array is a variable that contains more than one value. An index is used
to indicate one of the values.
Sample RAPID array
Consider the following RAPID code.
VAR string part{3} := ["Shaft", "Pipe", "Cylinder"];
Here, ‘part’ is a RAPID array which consists of three values. The index of the array
in part ranges from 1 to 3.
The index of a RAPID array should not be negative and should start with 1.
Screen navigation
Screen navigation in ScreenMaker follows a tree structure.
Consider the following example,
•
To open screen A1, you first have to open Screen A
•
To navigate from screen A1 to screen B1, you first have to close screen A1
and then Screen A and navigate from Main Screen through Screen B to
screen B1.
•
Similarly, to navigate from screen B1 to screen C1, you first have to close
screen B1 and Screen B and then navigate from Main Screen through Screen
C to screen C1.
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15.5.1 Overview
15.5 Tutorial
15.5.1 Overview
About this chapter
This chapter is designed as a tutorial to take you through the steps involved in
designing a FlexArc Operator Panel.
The FlexArc Operator Panel is a simple arc welding cell, where the robots can
perform the following three different jobs.
Job
Description
Produce
Welding the part
Service
Service the welding gun
Bull’s Eye
Calibrate with bull’s eye
The FlexArc Operator Panel displays the following graphic elements:
•
Controller Status (controller mode auto or manual and the RAPID execution
status)
•
Part Status (number of produced parts, the average cycle time per part, and
a Reset button)
•
Robot jobs (Produce, Service, and Bull’s Eye) and Robot locations (Robot
at home position, service location, calibration location, and part location)
•
Start and Stop buttons
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15.5.2 Designing the FlexArc operator panel
15.5.2 Designing the FlexArc operator panel
Procedure
Use this procedure to design the FlexArc operator panel:
Action
Info
1
Create a system for the FlexArc operator panel. Select the following options,
• FlexPendant Interface
• PC Interface
For more information about creating
a system, see Creating a system from
layout on page 208.
2
Load EIO.cfg and MainModule.mod files.
3
The following signals are created after loading
EIO.cfg file
For more information on loading these
files, see Loading a configuration file
on page 375 and Loading a RAPID
module on page 423.
By default:
• For Windows XP, the files can
be found at C:\Documents and
Settings\<user name>\My Documents\RobotStudio\My
ScreenMaker Projects\Tutorial
• For Windows 7, the files can be
found at C:\Users\<user
name>\Documents\RobotStudio\My ScreenMaker Projects\Tutorial
en1000000464
4
Create an empty station in RobotStudio with the For more information about creating
system created in the previous step.
a station, see New on page 192.
5
Launch ScreenMaker from RobotStudio.
For more information, see Launching
ScreenMaker on page 366.
6
Create a new ScreenMaker project.
For more informaton, see Creating a
new project on page 507.
1 Enter the project name as FlexArcGUI, and save it in the default location, C:\Users\<user
name>\Documents\RobotStudio\My ScreenMaker Projects\Tutorial.
2 A new tab MainScreenis added
to the Design Surface.
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Continued
Action
Info
7
Configure the Project properties.
To customize how the GUI should
appear on the FlexPendant, modify
the Project properties. For more information, see Modifying Project
properties on page 516.
8
Connect to the controller.
For more information, see Connecting
to controller on page 517.
The result appears in the output window.
9
Create application variables (temporary variables) and configure them with the following
data
en1000000360
Figure 15.1:
For more information, see Managing application
variables on page 522.
10 Design the Main Screen.
For more information, see Designing
the screen on page 535.
11 Build and Deploy the project.
For more information, see Building
and deploying the project on page 541.
12 Open virtual FlexPendant and test the GUI
•
•
In RobotStudio, press Ctrl+F5
to launch the virtual FlexPendant.
Click FlexArc operator panel to
launch the GUI.
Note
Ensure that you switch the controller
to Auto mode and start the RAPID
execution.
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15.5.3 Designing the screen
15.5.3 Designing the screen
Introduction to designing the screen
A major effort in the GUI project development is designing screens. The Form
designer in the ScreenMaker allows you to drag controls from the toolbox to the
design surface. Using the Properties window, you can resize, position, label, color,
and configure the controls.
Designing FlexArc Operator Panel screen
Use this procedure to design the FlexArc Operator Panel screen:
1 Drag a GroupBox control from the General category; place it on the design
surface and set the following values in the Properties window.
Property
Value
Location
14,45
Size
150,100
Title
Controller Status
BackColor
LightGray
2 Drag another GroupBox control from the General category; place it on the
design surface and set the following values in the Properties window.
Property
Value
Location
14,170
Size
150,204
Title
Part Status
BackColor
LightGray
3 Drag a ControllerModeStatus control from the Controller Data category; place
it in the Controller Status groupbox created and set the following values in
the Properties window:
Property
Value
Location
19,40
Size
44,44
BackColor
LightGray
4 Drag a RapidExecutionStatus control from the ControllerData category; place
it in the Controller Status groupbox created and set the following values in
the Properties window:
Property
Value
Location
80,40
Size
44,44
BackColor
LightGray
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5 Drag a TpsLabel control from the General category; place it in the Part Status
groupbox created and set the following values in the Properties window:
Property
Value
Location
16,30
Size
131,20
Text
Parts Produced
BackColor
LightGray
Font
TpsFont10
6 Drag a NumEditor control from the ControllerData category; place it in the
Parts Status groupbox created and set the following values in the Properties
window:
Property
Value
Location
16,56
Size
116,23
Value
Link to RAPID variable partsReady defined in the module
MainModule.
7 Drag another TpsLabel control from the General category; place it in the Part
Status groupbox created and set the following values in the Properties
window:
Property
Value
Location
16,89
Size
131,20
Text
Cycle time/part
BackColor
LightGray
Font
TpsFont10
8 Drag another NumEditor control from the General category; place it in the
Part Status groupbox created and set the following values in the Properties
window:
Property
Value
Location
16,115
Size
116,23
Value
Link to RAPID variable cycleTime defined in the module
MainModule.
9 Drag a Button control from the General category; place it in the Part Status
group box created and set the following values in the Properties window:
Property
Value
Location
33,154
Size
85,34
Text
Reset
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Perform the following for the Reset button in the Part Status group:
Step Action
1
Double-click the button Reset. The Events Panel dialog box appears which
is used to define the actions for Events.
2
In the Events Panel dialog box, click Add Action; point to Rapid Data and
select Write a Rapid Data.
The Action Parameters dialog box appears; assign Rapid data to the following
value and click OK.
• T_ROB1.MainModule.partsReady to MyResetValue.Value
Similarly, assign Rapid data to the following value and click OK.
• T_ROB1.MainModule.cycleTime to MyResetValue.Value
Two actions of similar type are needed to perform the Reset action. One is
to reset Rapid variable partsReady to 0, the other is to reset Rapid variable
cycleTime to 0.
10 Drag a PictureBox control from the General category; place it on the design
surface and set the following values in the Properties window:
Property
Value
Location
177,28
Size
284,359
SizeMode
StretchImage
Image
FlexArcCell.GIF
Note
You can find the graphic (.GIF ) files at C:\MyDocuments\RobotStudio\My
ScreenMaker Projects\Tutorial\Images.
11 Drag another PictureBox control from the General category; place it on the
design surface and set the following values in the Properties window:
Property
Value
Location
237,31
Size
48,48
SizeMode
StretchImage
Image
RobotAtHome.GIF
AllowMultipleStates
True
Select Image property from the StatesEditor dialog box.
SlectedStateValue
DI_RobotAtHome
States
Link State{0} to RobotAtHome_gray.GIF
Link State{1} to RobotAtHome.GIF
Note
Add AllowMultipleStates option to the PictureBox control. The objective
is to have an image that changes when an I/O signal changes.
For more information on how to use AllowMultipleStates for PictureBox
control, see Picture object and changing images due to I/O on page 529.
Continues on next page
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15 ScreenMaker tab
15.5.3 Designing the screen
Continued
12 Drag a Button control from the General category; place it on the design
surface and set the following values in the Properties window:
Property
Value
Location
486,66
Size
116,105
Text
Start
Font
TpsFont20b
BackColor
LimeGreen
Enabled
Link to DI_RobotAtHome
Perform the following for the Start button:
Step Action
1
Double-click the button Start or click the Smart tag and select Define Actions
when clicked. The Events Panel dialog box appears which is used to define
the actions for Events.
2
In the Events Panel dialog box, click Add Action; point to Rapid Data and
select Write a Rapid Data. The Action Parameters dialog box appears.
3
In the Action Parameters dialog box, assign Rapid data to the following value
and click OK.
• T_ROB1.MainModule.JobProduce to JobProduce
13 Drag a Button control from the General category; place it on the design
surface and set the following values in the Properties window:
Property
Value
Location
486,226
Size
116,105
Text
Stop
Font
TpsFont20b
BackColor
LimeGreen
Enabled
Link to DI_PRODUCE
Perform the following for the Stop button:
Step Action
1
Double-click the button Stop or click the Smart tag and select Define Actions
when clicked. The Events Panel dialog box appears which is used to define
the actions for Events.
2
In the Events Panel dialog box, click Add Action; point to Rapid Data and
select Write a Rapid Data. The Action Parameters dialog box appears.
3
In the Action Parameters dialog box, assign Rapid data to the following value
and click OK.
• T_ROB1.MainModule.JobIdle to JobIdle
14 Drag a Button control from the General category; place it on the design
surface and set the following values in the Properties window:
Property
Value
Location
274,246
Continues on next page
538
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15 ScreenMaker tab
15.5.3 Designing the screen
Continued
Property
Value
Size
111,47
Text
Bull’s Eye
Font
TpsFont14b
Enabled
Link to DI_RobotAtHome
AllowMultipleStates
True
Select BackColor property from the StatesEditor dialog
box
SelectedStates
DI_RobotAtBull'sEye
States
Link State{0} to Red
Link State{1} to Green
Perform the following for the Bull’s Eye button:
Step Action
1
Double-click the button Bull’s Eye or click the Smart tag and select Define
Actions when clicked. The Events Panel dialog box appears which is used
to define the actions for Events.
2
In the Events Panel dialog box, click Add Action; point to Rapid Data and
select Write a Rapid Data. The Action Parameters dialog box appears.
3
In the Action Parameters dialog box, assign Rapid data to the following value
and click OK.
• T_ROB1.MainModule.JobBulls to JobBulls
15 Drag a Button control from the General category; place it on the design
surface and set the following values in the Properties window:
Property
Value
Location
274,324
Size
111,47
Text
Service
Font
TpsFont14b
Enabled
Link to DI_RobotAtHome
AllowMultipleStates
True
Select BackColor property from the StatesEditor dialog
box
SelectedStates
DI_RobotAtService
States
Link State{0} to Red
Link State{1} to Green
Perform the following for the Service button:
Step Action
1
Double-click the button Service or click the Smart tag and select Define Actions when clicked. The Events Panel dialog box appears which is used to
define the actions for Events.
2
In the Events Panel dialog box, click Add Action; point to Rapid Data and
select Write a Rapid Data. The Action Parameters dialog box appears.
Continues on next page
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© Copyright 2008-2013 ABB. All rights reserved.
15 ScreenMaker tab
15.5.3 Designing the screen
Continued
Step Action
3
In the Action Parameters dialog box, assign Rapid data to the following value
and click OK.
• T_ROB1.MainModule.JobService to JobService
540
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15 ScreenMaker tab
15.5.4 Building and deploying the project
15.5.4 Building and deploying the project
Procedure
1 From the ScreenMaker ribbon, click Build.
For more information on building the project, see Building a project on
page 518.
2 From the ScreenMaker ribbon, click Deploy.
For more information on deploying the project, see Deploying to controller
on page 518.
3 In RobotStudio, press Ctrl+F5 to launch the Virtual Flexpendant and click
FlexArc Operator Panel to open the GUI.
Note
Ensure that you start the RAPID execution and switch the controller into
Auto mode.
3HAC032104-001 Revision: L
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Index
Index
A
ABB library, 206
action instruction
about, 28
Activate RobotStudio
Automatic activation, 42
Manual activation, 43
Add Controller, 360
add to path, 447
Adjust Robtargets, 431
alerts
activate, 144
align frame orientation, 448
align target orientation, 449
Application grants, 404
Application Variables, 522
create,delete, rename application variables, 522
attach to object, 450
Authenticate, 385
Edit User Accounts, 385
Login as a Different User, 385
Log in as Default User, 385
Log off, 385
Log off all controllers, 385
UAS Grant Viewer, 385
auto configuration, 451
AutoPath, 227
B
Backup, 369
create backup, 369
Back up
restore backup, 371
browser
Layout, 50
Modeling, 53
Paths & Targets, 51
C
CAD file
troubleshoot and optimize, 92
CAD formats
convert, 91
check reachability, 453
collision
detection, 139
sets, 139
configuration
robot axis, 35
configuration editor, 373
instance editor, 374
configuration file, 184
configuration monitoring
about, 36
Configure data binding, 523
Using Binding menu, 523
Using Smart tag, 523
confJ
about, 36
ConfL
about, 36
Connecting a controller, 517
Controller grants, 402
Backup and save, 402
Calibration, 403
Delete log, 403
Edit RAPID code, 402
Execute program, 402
Full access, 402
I/O write access, 402
Manage UAS settings, 402
Modify configuration, 402
Modify controller properties, 403
Modify current value, 402
Program debug, 403
Read access to controller disks, 403
Safety Controller, 403
Write access to controller disks, 403
controller menu, 184
Controller Shutdown, 408
controller status window, 59
access, 60
controller name, 59
controller state, 59
logged on as, 60
operating mode, 59
program execution state, 59
system name, 59
controller system
create, 160
controller world coordinate system, 31
control panel, 407
enable device, 407
manual full speed, 407
motors on, 407
operation mode, 407
release device, 407
reset emergency stop, 407
convert frame to workobject, 455
coordinate systems, 29
cycle tme
measure, 145
D
data binding
Controller object data binding, 524
Data Binding, 523
Application variable data binding, 525
data declaration, 26
detach, 458
detecting collision, 140
device browser, 391
E
element
select, 71
event
create, 142
events, 362
external axis
program, 133
F
File transfer, 386
Controller explorer, 387
PC explorer, 387
FlexPendant Viewer, 388
frame
converting to workobject, 106
crerating by points, 106
Frame
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© Copyright 2008-2013 ABB. All rights reserved.
Index
create, 215
create from three points, 216
frames, 29
function, 26
G
geometry
troubleshoot and optimize, 92
Go Offline, 393
Grants, about, 159
Grants, give to groups, 400
graphics window, 70
Group, about, 158
group, add, 399
group, add user, 398
group, remove, 400
group, rename, 399
Groups, give grants, 400
H
handle events, 187
date and time, 188
event category, 188
event code, 188
event description, 188
event log list, 187
event title, 188
event type, 187
manage events, 189
retrieve controller events, 189
sequential number, 188
I
I/O
set, 143
I/O system, 363
I/O signals, 180
input signals, 180
output signals, 180
simulated signals, 180
virtual signals, 180
import, 89
import geometry, 214
import library, 207
instruction, 26
about, 28
item
select, 71
J
jog
mechanism, 107
robot, 107
several mechanisms, 107
jog reorient, 250
jointtarget
creating, 108
K
keyboard shortcuts, 73
General commands, 73
L
Layout browser, 50
LED, 505
library
troubleshoot and optimize, 92
Load Parameters, 375
local coordinate system
set, 98
local origin
set, 98
M
Manage ScreenMaker project
Close ScreenMaker, 518
ScreenMaker Doctor, 14, 503, 526
Manage ScreenMaker Project, 507
Close project, 518
Create project, 507
Load project, 508
Save project, 508
Manage Screens, 508
Managing ScreenMaker Projects
Build project, 518
MediaPool, 25
Mirror, 473
Modeling browser, 53
Modify project properties, 516
module, 26
move instruction
about, 28
Move instruction
teach, 237
MoveJ
teach, 237
MoveL
teach, 237
MultiMove
programming workflow, 126
N
near-miss detection, 140
network settings, 155
firewall settings, 155
local network connection, 155
remote network connection, 155
service port connection, 155
O
object
select, 71
set local origin, 98
troubleshoot and optimize, 92
Offline and Online browser, 54
Online Monitor, 394
operator window, 61
enabling operator window, 61
show virtual operator window, 61
orientations, 113
align target, 115
copy and apply, 116
target normal to surface, 114
unordered, 113
output window, 58
event types, 58
P
pack, unpack, 148
part
set local origin, 98
Password, change for user, 398
path, 110
about, 28
544
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Index
compensating, 111
creating, 110
creating from curve, 110
reversing, 110
rotating, 111
setting axis configuration, 110
translating, 111
Paths & Targets browser, 51
Placing an item, 484
Frame, 484
One Point, 484
Three Points, 484
Two Frames, 484
Two Points, 484
positioner.program, 133
procedure, 26
process time
measure, 145
program
copy, 147
programming
overview, 105
Program Pointer, 435
Properties, 390
Device Browser, 391
Renaming the controller, 390
Save System Diagnostics, 392
Set controller ID, 390
Set date and time, 390
View controller and system properties, 391
Properties Window
Event Help panel, 506
Graphical Component Name panel, 506
Properties window toolbar, 506
Table panel, 506
Property editor, 295
R
RAPID
concepts, 26
copy program, 147
RAPID Data Editor, 425
RAPID Editor, 416
RAPID instructions, 117
RAPID Profiler, 437
RAPID task, 428
RAPID Watch window, 439
reachability
test, 124
Relation, 377
Release Write Access, 384
remote subnet, 156
Request Write Access, 383
Restore, 371
robot
programming overview, 105
Robot system button, 208
adding an existing system, 209
adding a template system, 209
conveyor setup, 209
create system from layout, 208
remove objects from conveyor, 210
RobotWare, 24
license key, 24
RobotWare system, 24
routine, 26
Run mode, 430
continuous, 430
single, 430
S
safety, 19
safety configuration, 382
set task frame, 409
Signal Analyzer, 347
signals
set, 143
simulate
alerts, 144
create event, 142
measure process time, 145
set signals, 143
TCP trace, 144
simulation, 137, 139
simulation control, 342
Simulation watch, 296
Break condition, 297
station
build workflow, 77
pan, 70
rotate, 70
zoom, 70
station world coordiante system, 29
Stopwatch, 346
switch, 505
synchronization, 136
station to VC, 136
VC to station, 136
system
create, 160
create with positioner, 177
RobotWare, 24
System Builder, 160, 372
about virtual and real systems, 160
building new system, 163
copying system, 171
create boot media, 174
create system from backup, 172
download a system to controller, 173
modify controller system, 167
viewing system properties, 162
System Configuration, 410
controller values, 410
stored station values, 411
used current station values, 411
system parameters, 181
editing parameters, 182
load parameters, 185
save system parameters, 184
T
target, 108
about, 28
creating, 108
modifying, 108
modifying with ModPos, 108
removing unused, 109
renaming, 108
teaching, 108
Targets on Edge, 224
TCP, 29
TCP trace
activate, 144
ToolBox
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Index
ActionTrigger, 504
BarGraph, 504
CheckBox, 504
ComboBox, 505
CommandBar, 505
ConditionalTrigger, 505
ControllerModeStatus, 505
DataEditor, 505
Graph, 505
GroupBox, 505
ListBox, 505
NumEditor, 505
NumericUpDown, 505
Panel, 505
PictureBox, 505
RapidExecutionStatus, 505
RunRoutineButton, 505
TabControl, 505
Tool Center Point coordinate system, 29
tooldata, 97
tools, 97
TpsLabel, 505
track
program, 133
Transfer, 377
trap, 26
U
UAS Grant Viewer, 401
UCS, 34
unpack, 194
User, about, 158
User, add, 397
User, add to group, 398
User, change password, 398
User, change user name, 398
User, enable and disable, 398
User, remove, 398
User account, 396
User tab, 396
user coordinate system, 34
V
VariantButton, 505
viewpoint, 255
create, 255
move to viewpoint, 256
viewpoint functions, 255
Virtual FlexPendant, 406
Virtual FlexPendant operator window, 61
W
workobject
creating, 106
modifying, 106
WorkObject, 34
workobjects, 106
world coordinate system, 29
546
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© Copyright 2008-2013 ABB. All rights reserved.
ABB AB
Discrete Automation and Motion
Robotics
S-721 68 VÄSTERÅS, Sweden
Telephone +46 (0) 21 344 400
ABB AS, Robotics
Discrete Automation and Motion
Box 265
N-4349 BRYNE, Norway
Telephone: +47 51489000
ABB Engineering (Shanghai) Ltd.
5 Lane 369, ChuangYe Road
KangQiao Town, PuDong District
SHANGHAI 201319, China
Telephone: +86 21 6105 6666
www.abb.com/robotics
3HAC032104-001, Rev L, en
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