- Progetto Snaps
Find-It-In-Front:
Find-It-In-Front:
Dr.
Dr. Pinball
Pinball Section
Section
®
The inside cover & the front pages
DR. ¶ thru DR. ¿ covers the basics...
The Portals™Service Menu,
Section 3, is your Technical Friend...
Find the answers to your questions here...
If you still need help, give us a call!
©H-D. All Rights Reserved. Manufactured by STERN Pinball
under license from Harley-Davidson® Motor company
Joe Blackwell
Patty Schraps
DIRECTOR,
Parts Sales &
Technical Support
X
Parts Sales
MANAGER
Dorothy Brown
X
Parts Sales
REPRESENTATIVE
Your Parts Sales & Technical Support Team
Chas Siddiqi
Patrick Powers
J. Alfer
X
Technical Support
ENGINEER
X
Technical Support
ENGINEER
Technical Support
Documentation
ADMINISTRATOR
Please call us at 1-800-542-5377 or
1-708-345-7700 for Technical Support.
Stern® Pinball, Inc.
Visit us at our Web Site www.SternPinball.com.
780-5087-00
All Rights Reserved.
Printed in the U.S.A.
October 2004
SPI Part Number
Harley-Davidson Specific (Motorcycle Test)
To initiate, from the DIAGNOSTICS MENU, select the "H-D" Icon with either the Red "LEFT" or Green
"RIGHT" Button and press the Black "ENTER" Button (the START Button operates in the same
manner). (New to our Portals Service Menu? Review Section 3, Chapter 1)
This will bring up the HARLEY-DAVIDSON SPECIFIC MENU. Similiar to "BEGIN PLAY TEST," this menu is used
to test and adjust Game Specific Features. The feature in this game is MOTORCYCLE TEST.
Important: The Power Interlock Switch must be pulled out for this Test to Function.
This test is provided to allow the technician a simple method of removing the balls from the trough, to test the
functionality of the trough (correct operation of the Kick-Out Coil & the Switch Membrane) and Motor Operation.
After selecting the "H-D" Icon the display will indicate the position of the Motorcycle (Motor Up, Switch 35, and
Motor Down, Switch 36). The position will be highlighted in the box. The next line will indicate if any switch
closures are present over the Switch Membrane in the Kick-Out Trough (Sw. 44 (bottom) through Sw. 41 (top)).
Motor Up/Down Test Procedure:
Select the "RUN" Icon to automatically bring the Motor & Trough from the DOWN or UP position to the opposite
position. Select the "PULSE" Icon to move the motor slowly UP and/or DOWN one pulse at a time. This test
allows you to operate the Motor on this mechanism which is controlled by a Relay driven by Q19 on the I/O Power
Driver Board for the purpose of troubleshooting.
S wi t ch & B a ll Ej e c t Test Pro c e d ure:
Hand-Roll 1 ball at a time into the trough (with the
Motorcycle in the UP position). Watch the display and
note that each box is high-lighted from left to right as the
balls are inserted. This test indicates proper Switch
Membrane function (Switch 44 is the first ball in (bottom) and Switch 41 being the last (4th) ball in (top). To eject
the balls and to test the Motorcycle Ball Launch (Coil Q5), press the "AUTO LAUNCH" Button (Cabinet Front
Right Side). The 4 boxes should become unhighlighted indicating "no balls are in the trough".
Lift (Motor) Assembly,
500-6396-00-67
Kick-Out Trough Assembly,
500-6397-00-67
Motor to Relay
Board Q19
Sw. 41
UP
Position
Sw. 35
Sw. 42
Sw. 43
Sw. 44
Switch
Membrane
Coil Q5
(24-940)
DOWN
Position
Sw. 36
Sw. Membrane
Ribbon Cable to
Diode Board
You may wish to activate the "RUN" Icon to bring the Motorcycle back into the DOWN position. If exiting Portals
without doing so, the Motorcycle will automatically return to the DOWN position upon Game Reset.
New to our Pinball Games?
Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very
useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700.
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Inside Coin Door
QUICK REFERENCE FUSE CHART
B a c k b o x F u s e s
LOC:
DISPLAY POWER SUPPLY (P.S.) BOARD
F1 3e4A 250v S.B. 90v DC High Voltage Display
LOC:
I / O POWER DRIVER BOARD
F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers
F7 5A 250v S.B. 20v DC Low Power Coils
F8 5A 250v S.B. 12v DC Logic Power
F9 5A 250v S.B. 12v DC Logic Power
F20 4A 250v S.B. 50v DC Magnet(s)
F21 3A 250v S.B. 50v DC Coils
F22 8A 250v S.B. 18v DC Controlled Lamps
F23 4A 250v S.B. 5v DC Logic
F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN)
F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL)
F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN)
F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO)
F28 3A 250v S.B. 24v AC Not Used / Spare
C a b i n e t F u s e s
LOC:
SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom)
n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA)
n/a 5A 250v S.B. 220v AC Main Fuse Line (International)
LOC:
SHAKER MOTOR BD. (Cabine t, Rt. Side Front)
F2 2
A 250v S.B. 12v DC Shaker Motor
F3 2
A 250v S.B. 12v DC Shaker Motor
P l a y f i e l d ( P / F ) F u s e s
LOC:
UNDER PLAYFIELD (near Flippe rs)
n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL)
n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL)
n/a 3A 250v S.B. 50v DC Magnet (Top Orbit) (VIO-YEL BLK)
For locations & more information on fuses, see Sec. 5, Chapter 2.
F1
Playfield Power
Interlock Switch
Memory Protect
Switch (Bottom)
Volume Control & Service Switches
For operational usage, see Sec. 3, Chapter 1,
Portals Service Menu Introduction.
Service Outlet
(on Power Box)
On/Off Switch
(Under Cabinet)
Transformer on
Cabinet Bottom
Int’l.: 5 Amp 250v USA: 8 Amp 250v
Slo-Blo Fuse
Slo-Blo Fuse
Inside Coin Door
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CPU Sound
CPU Game
CPU Voice ROM 1
CPU Voice ROM 2
CPU Voice ROM 3
CPU Voice ROM 4
DISPLAY Controller
U7
U210
U17
U21
U36
U37
U5
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1 MB
8 MB
8 MB
8 MB
8 MB
4 MB
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965-0319-87
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965-0323-87
965-0324-87
965-0325-87
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The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front:
Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical
information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format
in the Game Display. To access, enter the Portals• Service Menu.
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First, the operator / technician must enter the Service Menu Mode
(for a complete description of the Portals• Service Menu and ICONS
Read! Section 3, Chapter 1). To get into the Service Menu Mode,
power-up the game (if not already) and open the Coin Door. On the
Coin Door is the Portals• Service Switch Set (Red, Green & Black
Buttons).
Step 1: Push down the Black "BEGIN TEST" Button. Looking at the
Video Display you will momentarily see the introductory screen
followed by the MAIN MENU.
Step 2: Move through the Menus
by pushing the Red "LEFT"
or Green "RIGHT" Buttons.
Step 3: Select or activate the Icons by pushing the Black "ENTER"
Button.
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While in the Portals• Service Menu, the Start Button can be used
in lieu of the Black Button; the Left & Right Flipper Buttons can
be used in lieu of the Red & Green Buttons. However, in Switch or
Active Switch Tests only the Red & Green Buttons can be used.
In our Portals• Service Menu, selecting the "DR." Icon
will bring the operator/technician into DR. PINBALL (Flow
Chart Menus), the "on-screen" diagnostic aide. This is a
feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the
machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display).
After entering Portals• , the MAIN MENU now appears with the
"DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the
Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH
MENU) flashing; use the Red "LEFT" or Green "RIGHT"
Buttons, until
the "DR." Icon
(DR. PINBALL)
is flashing:
Press the Black "ENTER" Button to activate this ICON. The
DR. PINBALL MENU (Flow Chart Menus) now appears with the
COIL "DR." Icon flashing. Three (3) Icons, Coil "DR.", Switch
"DR." and Lamp "DR." are available for selection. Selecting a
particular Icon will give you a choice of which specific Coil (any
and all coil assemblies such as Flippers, VUKs, Magnets, etc.),
Switch or Lamp Circuit needs to be diagnosed. After selection,
Dr. Pinball will now display a question or a procedure to follow
such as "Does the lamp turn on?" or "Check bridge rectifier
BR-20, if short replace." When Dr. Pinball displays a question or
requests a procedure, Dr. Pinball will expect a response such as
"NO" or "YES". You the operator/technician must respond by
using the Red or Green Buttons to "SELECT" a Mini-Icon and
the Black Button to "ACTIVATE or ENTER" your selection.
For Mini-Icons explanations & details, see the end of Section 3,
Chapter 2, GO TO DIAGNOSTICS MENU, Dr. Pinball.
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If this display flashes, the game is indicating that CMOS RAM
memory (CPU Loc. U212) has been corrupted. This is caused
be either failure in memory (e.g. batteries are dead and/or faulty
RAM) or upon installation of updated version of game code.
Opening the Coin Door will initiate a Factory Restore (Reset),
by opening the Memory Protect Switch. Check battery voltage
at VBATT Test Point on the CPU/Sound Bd. (more details in Section 5, Chapter 4, PCBs).
This display is shown momentarily during Game Mode or
Power-Up to alert the operator of a coil malfunction (coil doesn’t
energize or coil fires a multiple number of times). OPERATOR
ALERT! works by monitoring any switch activated coil that has
the potential to trap a ball when disabled (e.g. in the Auto
Launch, Scoop, Eject, etc.). This alert can also appear if a
switch associated with a coil (e.g. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or
stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed,
the game will report this switch in Technician Alerts.
?????????&38',36:,7&+6(77,1*6?????????
Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle)
CPU COUNTRY SETTING:
USA
CPU COUNTRY SETTING:
Austria
Pos.
ON
OFF
CPU COUNTRY SETTING:
Pos.
Australia
ON
CPU COUNTRY SETTING:
Belgium
OFF
Pos.
ON
OFF
CPU COUNTRY SETTING:
Pos.
Canada
ON
OFF
CPU COUNTRY SETTING:
Pos.
Denmark
ON
OFF
CPU COUNTRY SETTING:
Pos.
Finland
ON
OFF
8
9999999
8 88
9
9999
8
9 999999
88
999999
8
8
99 9999
8 8
9 99999
)LQG,W,Q)URQW
'U3LQEDOO
CPU COUNTRY SETTING:
France
Pos.
ON
OFF
Pos.
ON
OFF
CPU COUNTRY SETTING:
Pos.
Germany
ON
CPU COUNTRY SETTING:
Greece
OFF
Pos.
ON
OFF
CPU COUNTRY SETTING:
Pos.
Italy
ON
99999999
9
88
99999
888
99999
8888
9999
8
OFF
999 9999
CPU COUNTRY SETTING:
Pos.
Netherlands
ON
8
OFF
99 99999
CPU COUNTRY SETTING:
Pos.
New Zealand
ON
OFF
8
9999 999
CPU COUNTRY SETTING: Pos.
ON
Norway
OFF
CPU COUNTRY SETTING: Pos.
Portugal
ON
OFF
CPU COUNTRY SETTING: Pos.
ON
Spain
OFF
CPU COUNTRY SETTING: Pos.
Sweden
ON
OFF
CPU COUNTRY SETTING: Pos.
Switzerland
ON
OFF
CPU COUNTRY SETTING: Pos.
UK
ON
OFF
8 8
9 9 9999
8
8
999 999
8
8
9 99 999
88 8
9 9999
99
88
9999
9
888
9999
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LEFT
BUTTON
(UK ONLY)
on Cabinet side
4TH
COIN
SLOT
NOT
USED
NOT
USED
On Coin Door
6TH
COIN
SLOT
On Coin Door
RIGHT
COIN
SLOT
On Coin Door
CENTER
COIN SLOT
/ DBA
On Coin Door
LEFT
COIN
SLOT
On Coin Door
5TH
COIN
SLOT
On Coin Door
RIGHT
BUTTON
(SKILL)
on Cabinet side
D iode O n D iode B oard :
4
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4-BALL
TROUGH
#1 (LEFT)
4-BALL
TROUGH
#2
Under P/F
4-BALL
TROUGH
#3
Under P/F
4-BALL
TROUGH
VUK OPTO
Under P/F
4-BALL
STACKING
OPTO
Under P/F
SHOOTER
LANE
Under P/F
4
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LT 4-BANK
D/T
(L) IVE
Under P/F
LT 4-BANK
D/T
L (I) VE
Under P/F
LT 4-BANK
D/T
LI (V) E
Under P/F
LT 4-BANK
D/T
LIV (E)
Under P/F
RT 4-BANK
D/T
(R) IDE
Under P/F
RT 4-BANK
D/T
R (I) DE
Under P/F
RT 4-BANK
D/T
RI (D) E
Under P/F
RT 4-BANK
D/T
RID (E)
Under P/F
4
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RIGHT
RAMP
ENTER
Above P/F
RIGHT
RAMP
EXIT
Above P/F
RIGHT
RAMP
MID
Above P/F
SPINNER
Above P/F
S-U TRGT
LT
(M-CYCLE)
Under P/F
S-U TRGT
RT
(M-CYCLE)
Under P/F
S-U TRGT
LT
(RT RAMP)
Under P/F
S-U TRGT
RT
(RT RAMP)
Under P/F
4
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LEFT
ORBIT
Under P/F
RIGHT
ORBIT
Under P/F
MOTOR
UP
Under P/F
MOTOR
DOWN
Under P/F
OPTO
Under P/F
NOT
USED
NOT
USED
4
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M-CYCLE
TROUGH
#4 (TOP)
Under P/F
M-CYCLE
TROUGH
#3
Under P/F
M-CYCLE
TROUGH
#2
Under P/F
M-CYCLE
TROUGH
#1 (BOT)
Under P/F
SUPER
VUK
Under P/F
BALL
EJECT
(SCOOP)
Under P/F
NOT
USED
BEHIND
TOP
VUK
Under P/F
LEFT
TURBO
BUMPER
Under P/F
'
2 RIGHT
' TURBO
% BUMPER
Under P/F
'
2 BOTTOM
' TURBO
% BUMPER
Under P/F
'
2 TOP
' TURBO
% BUMPER
Under P/F
'
2
7 LAUNCH
6 BUTTON
Cabinet Front
'
2
7 START
6 BUTTON
Cabinet Front
NOT
USED
'
2
'
%
4
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LEFT
OUTLANE
Under P/F
LEFT
RETURN
LANE
Under P/F
LEFT
SLINGSHOT
Under P/F
RIGHT
OUTLANE
Under P/F
RIGHT
RETURN
LANE
Under P/F
RIGHT
SLINGSHOT
Under P/F
NOT
USED
SLAM
TILT
On Coin Door
PLUMB
BOB
TILT
Inside Cabinet
NOT
USED
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#1 LEFT
FLIPPER
BUTTON
in Cabinet side
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
in Cabinet side
#3 RIGHT
FLIPPER
BUTTON
in Cabinet side
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
in Cabinet side
#5
NOT
USED
in Cabinet side
'6
'6
'6
'6
'6
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
'6
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
on Coin Door
'6
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
on Coin Door
'6
on Coin Door
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HAR (L) EY
HARL (E) Y
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#555 Bulb
#555 Bulb
#555 Bulb
L (I) VE
LI (V) E
LIV (E)
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#44 Bulb
LT ORBIT
GRN LIGHT
#555 Bulb
M-CYCLE
GRN LIGHT
#555 Bulb
SUPER VUK
GRN LIGHT
#555 Bulb
RT RAMP
GRN LIGHT
#555 Bulb
RT ORBIT
GRN LIGHT
#555 Bulb
STOP LIGHT
GRN LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
YEL LIGHT
#555 Bulb
M-CYCLE
YEL LIGHT
#555 Bulb
SUPER VUK
YEL LIGHT
#555 Bulb
RT RAMP
YEL LIGHT
#555 Bulb
RT ORBIT
YEL LIGHT
#555 Bulb
STOP LIGHT
YEL LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
RED LIGHT
#555 Bulb
M-CYCLE
RED LIGHT
#555 Bulb
SUPER VUK
RED LIGHT
#555 Bulb
RT RAMP
RED LIGHT
#555 Bulb
RT ORBIT
RED LIGHT
#555 Bulb
STOP LIGHT
RED LIGHT
#44 Bulb
HARLE (Y)
#555 Bulb
R (I) DE
#555 Bulb
#555 Bulb
#555 Bulb
1ST
GEAR
#555 Bulb
2ND
GEAR
#555 Bulb
3RD
GEAR
#555 Bulb
4TH
GEAR
#555 Bulb
BOT TURBO
BUMPER
TOP TURBO
BUMPER
'
2
76
#555 Bulb
RT TURBO
BUMPER
'
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76
ADVANCE GEAR
NOT
USED
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'
2
76
NOT
USED
NOT
USED
2 XTRA BALLS
SUPER JACK-PO
T (GRN)
#44 Bulb
RID (E)
#44 Bulb
'
2
76
#555 Bulb
#555 Bulb
#555 Bulb
BIKE S-U
BIKE S-U
RAMP S-U
RAMP S-U
TARGET (LT)
TARGET (RT)
TARGET (LT)
TARGET (RT)
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
PATCH
BIKERS
RED LIGHT
AUTO
BACK
MULTIBALL
LAUNCH
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
NOT
NOT
NOT
NOT
USED
USED
USED
USED
M-CYCLE
RIDE
LT OUTLANE
LT RETURN
RT RETURN
RT OUTLANE
HEADLIGHT
AGAIN X2
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
NOT
NOT
NOT
NOT
NOT
NOT
USED
USED
USED
USED
USED
USED
2 XTRA BALLS
SUPER JACK-PO
T (RED)
#44 Bulb
RI (D) E
#555 Bulb
LEFT TURBO
BUMPER
8
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8
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8
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8
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NOT
USED
5TH
GEAR
#555 Bulb
SPEEDOMETER X2
#555 Bulb
SLIPPERY
WHEN WET
#555 Bulb
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#555 Bulb
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NOT
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#44 Bulb
NOT
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#44 Bulb
NOT
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Power
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Power
Voltage
#1
TROUGH UP-KICKER
Q1
I/O Pwr. Drvr. BRN-BLK
J8-P1
YEL-VIO
J10-P4/5 50v DC
#2
AUTO LAUNCH
Q2
I/O Pwr. Drvr. BRN-RED
J8-P3
YEL-VIO
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#3
SUPER VUK
Q3
I/O Pwr. Drvr. BRN-ORG
J8-P4
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Q4
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J8-P5
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Q5
I/O Pwr. Drvr. BRN-GRN
J8-P6
YEL-VIO
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#6
LEFT 4-BANK DROP TARGET
Q6
I/O Pwr. Drvr. BRN-BLU
J8-P7
YEL-VIO
J10-P4/5 50v DC
#7
RIGHT 4-BANK DROP TARGET
Q7
I/O Pwr. Drvr. BRN-VIO
J8-P8
YEL-VIO
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#8
EUROPEAN TOKEN DISPENSER
Q8
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D.T. Control
Line Connect
Power
Line Color
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LEFT TURBO BUMPER
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
Power Line
Connnection
Power
Voltage
Q9
I/O Pwr. Drvr. BLU-BRN
J9-P1
YEL-VIO
J10-P4/5 50v DC
#10 RIGHT TURBO BUMPER
Q10
I/O Pwr. Drvr. BLU-RED
J9-P2
YEL-VIO
J10-P4/5 50v DC
#11 BOTTOM TURBO BUMPER
Q11
I/O Pwr. Drvr. BLU-ORG
J9-P4
YEL-VIO
J10-P4/5 50v DC
#12 TOP TURBO BUMPER
Q12
I/O Pwr. Drvr. BLU-YEL
J9-P5
YEL-VIO
J10-P4/5 50v DC
#13 SHAKER MOTOR
Q13
I/O Pwr. Drvr. BLU-GRN
J9-P6
RED-WHT
J17-P7
#14 MAGNET
Q14
I/O Pwr. Drvr. BLU-BLK
J9-P7
VIO-YEL
J10-P3
J9-P8
RED-YEL J10-P1/2 50v DC
GRY-YEL
RED-YEL J10-P1/2 50v DC
BLU-YEL
24-940
090-5036-00T
23-800
090-5001-00T
23-800
090-5001-00T
24-940
090-5036-00B
23-700
090-5022-00T
23-700
090-5022-00T
DL4SS
515-6076-01
Coil GA/Turn
26-1200
090-5044-00T
26-1200
090-5044-00T
26-1200
090-5044-00T
26-1200
090-5044-00T
090-5042-01
Q15
#16 RIGHT FLIPPER (50v RED/YEL)
Q16
I/O Pwr. Drvr.
ORG-VIO
J9-P9
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
/RZ &XUUHQW &RLOV *URXS 26-1200
090-5044-00T
16v AC Motor Only
12v DC 041-5029-01
50v DC 22-650
#15 LEFT FLIPPER (50v RED/YEL)
I/O Pwr. Drvr. ORG-GRY
Coil GA/Turn
or Bulb Type
22-1080
090-5032-00T
23-1100
090-5030-00T
Coil GA/Turn
or Meter #
23-800
#17 LEFT SLINGSHOT
Q17
I/O Pwr. Drvr. VIO-BRN
J7-P2
BRN
J7-P1
20v DC
#18 RIGHT SLINGSHOT
Q18
I/O Pwr. Drvr. VIO-RED
J7-P3
BRN
J7-P1
20v DC
#19 MOTOR RELAY
Q19
I/O Pwr. Drvr. VIO-ORG
J7-P4
BRN
J7-P1
Bd.
20v DC Relay
520-5010-00
#20 FLASH: SCOOP X1
Q20
I/O Pwr. Drvr.
VIO-YEL
J7-P6
ORG
J6-P10
20v DC
#21 LT OUTLANE (UK ONLY)
Q21
I/O Pwr. Drvr. VIO-GRN
J7-P7
BRN
J7-P1
20v DC
#22 RT OUTLANE (UK ONLY)
Q22
I/O Pwr. Drvr. VIO-BLU
J7-P8
BRN
J7-P1
20v DC
#23 UP/DOWN POST (SKILL)
Q23
I/O Pwr. Drvr. VIO-BLK
J7-P9
BRN
J7-P1
20v DC
#24 OPTIONAL COIN METER
Q24
I/O Pwr. Drvr. VIO-GRY
J7-P10
RED
J16-P7
5v DC
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
090-5001-00T
23-800
090-5001-00T
#89 Bulb
165-5000-89
28-1050
090-5046-00
28-1050
090-5046-00
23-1100
090-5030-00T
Meter 5v
091-5000-00
D iode O n T erminal S trip (if noted)
)ODVK /DPSV )/$6+
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
#F1 FLASH: LEFT DROP TARGET X2
Q25
I/O Pwr. Drvr. BLK-BRN
J6-P1
ORG
J6-P10
20v DC
#F2 FLASH: RAMP LEFT X2
Q26
I/O Pwr. Drvr. BLK-RED
J6-P2
ORG
J6-P10
20v DC
#F3 FLASH: TURBO BUMPER X4
Q27
I/O Pwr. Drvr. BLK-ORG
J6-P3
ORG
J6-P10
20 v DC
#F4 FLASH: RAMP TOP X2
Q28
I/O Pwr. Drvr. BLK-YEL
J6-P4
ORG
J6-P10
20v DC
#F5 FLASH: MOTORCYCLE X4
Q29
I/O Pwr. Drvr. BLK-GRN
J6-P5
ORG
J6-P10
20 v DC
#F6 FLASH: SUPER VUK X2
Q30
I/O Pwr. Drvr. BLK-BLU
J6-P6
ORG
J6-P10
20v DC
#F7 FLASH: RT. DROP TARGET X2
Q31
I/O Pwr. Drvr. BLK-VIO
J6-P7
ORG
J6-P10
20 v DC
Bulb Type
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
Q32
I/O Pwr. Drvr. BLK-GRY
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For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or
country. Distributors and phone numbers are subject to change. Call Stern® Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor
cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs.
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Kansas City (1)
1-816-231-6600
2+,2
$WODV 'LVW ,QWHUQDWLRQDO
St. Louis (2)
1-314-645-3393
&OHYHODQG &RLQ
Birmingham (1)
1-205-324-7526
Montgomery (2)
1-334-834-3455
$5,=21$
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Phoenix
1-480-380-8857
0RXQWDLQ &RLQ
Phoenix
1-602-269-7596
&$/,)251,$
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Buena Park (1)
1-714-228-7500
So. San Francisco (2)
1-650-952-4220
&$ 5RELQVRQ
Los Angeles (3)
1-323-735-3001
San Francisco (4)
1-650-871-4280
&2/25$'2
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Denver
1-303-427-2133
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Williamantic
1-860-423-1403
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Orlando (1)
1-407-425-1505
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Miami [Miramar] (2)
1-954-874-1100
Orlando (1)
1-407-872-1666
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Smyrna
1-770-803-3040
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$PHULFDQ 9HQGLQJ
Elk Grove Village
1-847-439-9400
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Elk Grove Village
1-847-952-7500
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Elk Grove Village
847-434-0400
Johnston
1-515-278-4455
Des Moines
1-515-266-6422
,1',$1$
$WODV 'LVW ,QWHUQDWLRQDO
Indianapolis
1-317-786-6892
6KDIIHU 'LVWULEXWLQJ
Indianapolis
1-317-899-2530
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Wichita
1-316-263-6181
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Kansas City (1)
1-816-531-4300
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1(%5$6.$
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Omaha
1-402-493-5600
*UHDWHU $PHULFD 'LVW
Omaha
1-402-553-2812
1(9$'$
0RXQWDLQ &RLQ
Las Vegas (1)
1-702-798-0900
Metairie (1)
1-504-835-3232
Parts & Service Only:
5HQR *DPH 6DOHV
New Orleans (2)
1-504-888-3500
1(: -(56(<
%HWVRQ (QWHUSULVHV
1HZ 2UOHDQV 1RYHOW\
0$5</$1'
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Baltimore
1-410-646-4100
Parts & Service Only:
:HLQHU 'LVWULEXWLQJ
Baltimore
1-410-525-2600
0$66$&+86(776
%HWVRQ (QW 1(&2
Norwood (1)
1-781-769-9760
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Reno (2)
1-775-829-2080
Carlstadt (1)
1-201-438-1300
-DFN *XDUQLHUL
6HUYLFH &R ,QF
3LQEDOOVDOHVFRP
Lakewood (2)
1-732-364-9900
1(: 0(;,&2
0RXQWDLQ &RLQ
Albuquerque
1-505-345-7706
1(: <25.
%HWVRQ (QWHUSULVHV
Fargo
1-701-282-7877
Cincinnati (1)
1-513-851-4100
Cleveland (2)
1-216-692-0960
6KDIIHU 'LVWULEXWLQJ
Columbus (3)
1-614-421-6800
Macedonia (4)
1-330-467-4850
2./$+20$
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Tulsa
1-918-835-1166
25(*21
%HWVRQ :HVW
Portland
1-503-786-9200
Toll-Free
1-800-987-4946
3(116</9$1,$
%HWVRQ (QWHUSULVHV
King Of Prussia (1)
1-610-265-1155
Pittsburgh (2)
1-412-331-8703
&OHYHODQG &RLQ 0DFKLQH
&OHYHODQG &RLQ 0DFKLQH
Richmond Hill (1)
1-718-291-5757
Parts & Service Only:
Livonia (2)
1-734-432-1040
0,11(627$
/LHEHUPDQ 0XVLF
Minneapolis (1)
1-952-887-5299
0RVV 'LVWULEXWLQJ
Richfield (2)
1-612-798-8030
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Charlotte (1)
1-704-357-6284
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Pittsburgh (2)
1-412-920-1300
Wilkes-Barre (3)
1-570-824-9994
6287+ &$52/,1$
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Mrytle Beach
1-843-626-1900
Toronto
1-416-251-2122
7(;$6
$PXVHPHQW 'LVWULEXWRUV
Parts & Service Only:
%HWVRQ 7H[DV
3DFLILF 9HQGLQJ
San Antonio (3)
1-210-225-3844
Dallas (1)
1-214-638-4900
&RPPHUFLDO 0XVLF
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Burnaby (1)
1-604-420-4008
Parts & Service Only:
Vancouver (2)
1-604-324-2164
Dallas (1)
1-214-741-6381
'LVFRXQW $UFDGH *DPHV
Crowley (1)
1-817-297-0440
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Corsicana (4)
1-903-874-4740
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Memphis
1-901-353-1000
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1-616-241-1472
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Portland
1-503-234-5491
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Memphis
1-901-345-7811
Parts & Service Only:
Houston (2)
1-713-523-7366
San Antonio (3)
1-210-226-6322
Portland
1-503-772-4567
New Hyde Park (2)
1-516-354-4647
Syracuse (3)
1-315-437-2400
Parts & Service Only:
E. Longmeadow (2)
1-413-525-2700
7(11(66((
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Salt Lake City
1-801-262-5494
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Salt Lake City
1-801-328-1636
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Seattle
1-206-682-5700
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Green Bay (1)
1-920-336-5800
Menomonee Falls (2)
1-262-781-1420
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Menomonee Falls (2)
1-262-703-4168
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Archdale (2)
1-336-884-5714
Note: For states and
Canadian Provinces
which do not have
Distributors, call the
neighboring state or
province with the city
closest to you (indicated
with a white dot). States
or Provinces with more
than 1 city containing a
distributor are numbered.
View the map on the
previous page.
Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information.
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Mar Del Plata
[54] 2234-95-5532
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Matraville
[61] 2931-6-6000
$8675,$
Parts & Service Only:
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Leibnitz
[43] 3452-8-6105
Parts & Service Only:
7$%
Ansfelden
[43] 7229-7-8040
%(/*,80
1$086&2
Brussels
[32] 2414-4596
%HOJLXP &RQWLQXHG
Parts & Service Only:
6SOLQ 6$
Liege
[32] 4362-7677
'(10$5.
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Thisted
[45] 9792-0925
(1*/$1'
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[35] 8 ( 0 ) 9-290-450
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[33] 2338-9-6162
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[33] 1532-6-8080
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[49] 5741-27-3384
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Christchuch
[64] 3338-1411
Parts & Service Only:
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Rellingen
[49] 4101-3-0240
Witten
[49] 2302-28-2540
Auckland
[64] 9846-7606
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[49] 5772-4-9422
Oslo
[47] 2291-8383
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[39] 5499-0-1508
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[31] 1359-5-3200
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[35] 1214-32-5624 or
[35] 1214-32-5638
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[095] 219-2949 or
[095] 219-8917
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[27] 4148-4-3344 or
[27] 4148-4-2940
63$,1
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Coslada (Madrid)
[34] 9167-1-6980
Parts & Service Only:
81,7(' .,1*'20
(OHFWURFRLQ
London, England
[44] 2089-65-2055
Parts & Service Only:
(OHFWURFRLQ $IWHUVDOHV
Cardiff, S. Glamorgan
[44] 2920-45-0345
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Madrid
[34] 9154-1-7112
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[46] 4238-6900
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Harkingen
[41] 6238-8-8961
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This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer
Power Wiring), for transformer connections required for Normal, High, and Low Line conditions.
110v AC - 125v AC @ 60Hz
Normal Line:
Domestic
AVG OPERATION
MAX OPERATION
use an 8AMP 250v Slo-Blo Fuse.
CURRENT: 8AMP
CURRENT: 2.8AMP
WATTAGE: 329w
WATTAGE: 940w
218v AC - 240v AC @ 50Hz
High Line:
Export
AVG OPERATION
MAX OPERATION
England
use 2x 5AMP 250v Slo-Blo Fuses.
CURRENT: 5AMP
CURRENT: 1.8AMP
& Hong
| 8AMP*
Kong use
(*England & Hong Kong use an 8
250v S/B Fuse.)
|
WATTAGE: 412w
WATTAGE: 1145w 1832w* an
95v AC - 108v AC @ 50Hz / 60Hz
Low Line:
Export Japan Only
AVG OPERATION
MAX OPERATION
use an 8AMP 250v Slo-Blo Fuse.
CURRENT: 2.6AMP
CURRENT: 8AMP
WATTAGE: 812w
WATTAGE: 264w
AMP
8A Fuse.
75$163257$7,21???????*$0(',0(16,216???????
The overall Front / Back Height
dimensions include the added "
with the Leg Levelers turned all
the way in.
Read & follow Section 1,
Chapter 1, Pinball Game
Set-Up Procedures, and
How to Secure the Backbox
for Transporting. Remove
the legs and secure the game
within the transporting vehicle.
SAVE AND RETAIN ALL
PRINTED INFORMATION
INSIDE THE CABINET !
Back Height *
75"
To reduce the possibility
of damage, observe ALL
precautions whenever
transporting the game.
Back Width
27"
28"
The Cabinet is designed to give
the recommended 6.5° pitch to
the Playfield when all four (4)
Legs are installed with the Leg
Levelers turned all the way in.
With the Leg Levelers turned all
the way out (not recommended),
an additional 1 " should be
added to the respective Back or
Front Height dimensions.
23"
47"
51"
22"
Approx. Unboxed Weight:
270lbs. (+/- 10)
Boxed Weight:
Front Height
Height 56" Width 31"
Depth 31"
16"
Wt. 290lbs. (+/- 5)
55"
35"
"
Leg Length is: 30 "
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Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power
Driver & CPU/Sound Boards (White Star• System Only). Along with the schematics you’ll find the component layout and theory of operation. Keep visiting as these files
are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe® Reader required). They may be slow to open in the website only,
but once on your harddrive they’ll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further
instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save
the file to your hardrive.
x&KDSWHU3ULQWHG&LUFXLW%RDUGV3&%V Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board
Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram:
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+LJK &XUUHQW &RLOV *URXS Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
Coil GA/Turn
or Bulb Type
26-1200
#1
TROUGH UP-KICKER
Q1
I/O Pwr. Drvr. BRN-BLK
J8-P1
YEL-VIO
J10-P4/5 50v DC
090-5044-00T
#2
AUTO LAUNCH
Q2
I/O Pwr. Drvr. BRN-RED
J8-P3
YEL-VIO
J10-P4/5 50v DC
090-5036-00T
#3
SUPER VUK
Q3
I/O Pwr. Drvr. BRN-ORG
J8-P4
YEL-VIO
J10-P4/5 50v DC
090-5001-00T
#4
POWER SCOOP/KICK BIG
Q4
I/O Pwr. Drvr. BRN-YEL
J8-P5
YEL-VIO
J10-P4/5 50v DC
#5
MOTORCYCLE BALL LAUNCH
Q5
I/O Pwr. Drvr. BRN-GRN
J8-P6
YEL-VIO
J10-P4/5 50v DC
#6
LEFT 4-BANK DROP TARGET
Q6
I/O Pwr. Drvr. BRN-BLU
J8-P7
YEL-VIO
J10-P4/5 50v DC
090-5022-00T
#7
RIGHT 4-BANK DROP TARGET
Q7
I/O Pwr. Drvr. BRN-VIO
J8-P8
YEL-VIO
J10-P4/5 50v DC
090-5022-00T
#8
EUROPEAN TOKEN DISPENSER
Q8
I/O Pwr. Drvr. BRN-GRY
J8-P9
YEL-VIO
J10-P4/5 50v DC
515-6076-01
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
Coil GA/Turn
090-5044-00T
+LJK &XUUHQW &RLOV *URXS #9
LEFT TURBO BUMPER
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
Q9
I/O Pwr. Drvr. BLU-BRN
J9-P1
YEL-VIO
J10-P4/5 50v DC
#10 RIGHT TURBO BUMPER
Q10
I/O Pwr. Drvr. BLU-RED
J9-P2
YEL-VIO
J10-P4/5 50v DC
#11 BOTTOM TURBO BUMPER
Q11
I/O Pwr. Drvr. BLU-ORG
J9-P4
YEL-VIO
J10-P4/5 50v DC
#12 TOP TURBO BUMPER
Q12
I/O Pwr. Drvr. BLU-YEL
J9-P5
YEL-VIO
J10-P4/5 50v DC
#13 SHAKER MOTOR
Q13
I/O Pwr. Drvr. BLU-GRN
J9-P6
RED-WHT
J17-P7
#14 MAGNET
Q14
I/O Pwr. Drvr. BLU-BLK
J9-P7
VIO-YEL
J10-P3
J9-P8
RED-YEL J10-P1/2 50v DC
GRY-YEL
RED-YEL J10-P1/2 50v DC
BLU-YEL
23-800
090-5001-00T
24-940
090-5036-00B
23-700
23-700
DL4SS
26-1200
26-1200
090-5044-00T
26-1200
090-5044-00T
26-1200
090-5044-00T
090-5042-01
Q15
#16 RIGHT FLIPPER (50v RED/YEL)
Q16
I/O Pwr. Drvr.
ORG-VIO
J9-P9
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
/RZ &XUUHQW &RLOV *URXS 23-800
16v AC Motor Only
12v DC 041-5029-01
50v DC 22-650
#15 LEFT FLIPPER (50v RED/YEL)
I/O Pwr. Drvr. ORG-GRY
24-940
22-1080
090-5032-00T
23-1100
090-5030-00T
Coil GA/Turn
or Meter #
23-800
#17 LEFT SLINGSHOT
Q17
I/O Pwr. Drvr. VIO-BRN
J7-P2
BRN
J7-P1
20v DC
#18 RIGHT SLINGSHOT
Q18
I/O Pwr. Drvr. VIO-RED
J7-P3
BRN
J7-P1
20v DC
#19 MOTOR RELAY
Q19
I/O Pwr. Drvr. VIO-ORG
J7-P4
BRN
J7-P1
Bd.
20v DC Relay
520-5010-00
#20 FLASH: SCOOP X1
Q20
I/O Pwr. Drvr.
VIO-YEL
J7-P6
ORG
J6-P10
20v DC
165-5000-89
#21 LT OUTLANE (UK ONLY)
Q21
I/O Pwr. Drvr. VIO-GRN
J7-P7
BRN
J7-P1
20v DC
090-5046-00
#22 RT OUTLANE (UK ONLY)
Q22
I/O Pwr. Drvr. VIO-BLU
J7-P8
BRN
J7-P1
20v DC
#23 UP/DOWN POST (SKILL)
Q23
I/O Pwr. Drvr. VIO-BLK
J7-P9
BRN
J7-P1
20v DC
#24 OPTIONAL COIN METER
Q24
I/O Pwr. Drvr. VIO-GRY
J7-P10
RED
J16-P7
5v DC
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
090-5001-00T
23-800
090-5001-00T
#89 Bulb
28-1050
28-1050
090-5046-00
23-1100
090-5030-00T
Meter 5v
091-5000-00
D iode O n T erminal S trip (if noted)
)ODVK /DPSV )/$6+
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
Bulb Type
#89 Bulb
6HF6FKHPDWLFV
#F1 FLASH: LEFT DROP TARGET X2
Q25
I/O Pwr. Drvr. BLK-BRN
J6-P1
ORG
J6-P10
20v DC
165-5000-89
#F2 FLASH: RAMP LEFT X2
Q26
I/O Pwr. Drvr. BLK-RED
J6-P2
ORG
J6-P10
20v DC
165-5000-89
#F3 FLASH: TURBO BUMPER X4
Q27
I/O Pwr. Drvr. BLK-ORG
J6-P3
ORG
J6-P10
20 v DC
165-5000-89
#F4 FLASH: RAMP TOP X2
Q28
I/O Pwr. Drvr. BLK-YEL
J6-P4
ORG
J6-P10
20v DC
#F5 FLASH: MOTORCYCLE X4
Q29
I/O Pwr. Drvr. BLK-GRN
J6-P5
ORG
J6-P10
20 v DC
#F6 FLASH: SUPER VUK X2
Q30
I/O Pwr. Drvr. BLK-BLU
J6-P6
ORG
J6-P10
20v DC
165-5000-89
#F7 FLASH: RT. DROP TARGET X2
Q31
I/O Pwr. Drvr. BLK-VIO
J6-P7
ORG
J6-P10
20 v DC
165-5000-89
#89 Bulb
#89 Bulb
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
#89 Bulb
#89 Bulb
Q32
I/O Pwr. Drvr. BLK-GRY
J6-P8
ORG
J6-P10 20v DC 165-5000-89
#F8 FLASH: SPEEDOMETER X2
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...after reading the Pinball Game Set-Up
Instruction Sheet (SPI Part Nº 755-5310-00)
included with your New Pinball Game,
continue with the below procedures:
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1. Check all connectors in the Backbox for
loose wire terminations. Reseat any loose wire
by pushing in on the terminal. Push on all
connectors plugged into the CPU/Sound Board,
I/O Power Driver Board, and the Display Power
Bd. to check that they are properly seated.
Ensure Fluorescent Light Tube is seated
correctly. Check that all fuses are seated
properly. Close and lock the Backbox and
secure its’ keys back inside the Coin Door.
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2. Remove all shipping tie downs, shipping
blocks, packing foam, etc., if present. READ
ALL PRINTED INFORMATION! Shipping
Instructions and/or Decals describe warnings,
cautions, and/or important information specific
to the game. SAVE ALL IN CABINET!
If pinballs were already installed into the Ball
Trough (under the arch), remove them before
performing the following step. ***Pinballs can
fall out and away from the playfield ***
3. Raise the playfield and rest it against the
Backbox. See the illustration "Easy Access
Service System - 2 Positions" on Page 4.
4. Visually inspect all cabinet cables and
connector terminations; ensure no wires or
cables are pinched and that cable harnesses
are not pulled tight.
5. Make sure the proper amount of pinballs are
installed (Amount of balls are always specified
on decal attached to the lock down assembly and at the top of the inside cover).
6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the
illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25"
from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until
the game pitch is 6.5°, determined by the Bubble Level.
USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHIEVED.
BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION.
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7. If desired, perform any self tests at this time (see Section 3, Chapter 1, Portals Service Menu Introduction,
and Chapter 2, GO TO DIAGNOSTICS MENU, for instructions on how to enter "Begin Play Test" and "Game
Name Test" Menus to test components on the game).
8. If desired, adjust Game Pricing, Standard and/or Custom (see Section 3, Chapter 4, GO TO ADJUSTMENTS
MENU and Section 3, Chapter 5, GO TO INSTALLS MENU to adjust Game Difficulty, 3- or 5-Ball Play, Home
or Tournament Settings, Novelty, Add-A-Ball, etc.).
Per CE: "The appliance
has to be placed in a
horizontal position."
"This appliance is not to be
cleaned by a Water Jet."
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both 8-1/2 X 11 & 11 X 17.
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For more Backbox details & part numbers, see Section 4,
Chapter 1, Backbox Assembly, Pages 60-61.
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Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided .
Cabinet Leg
Start adjustment with the leg levelers turned all the way
in.
View the bubble in the level provided on the right side
wood rail.
Bubble Level
located on
the wood rail
next to the
Shooter Lane.
Bubble
Bubble
should be
between
the 2 black
lines.
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8
Hex
Nut
Adjust the front or rear levelers as necessary to cause
the bubble to float between the two (2) black lines.
Use a pinball to roll down the center of the playfield for
side-to-side leveling.
YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS
REQUIRED FOR PROPER GAME PLAY!
Leg Leveler
turned all
the way in.
Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended.
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With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist).
Position 1
When lifted high enough, the Playfield Support
Slide Brackets (Fig. 1A) can be seen and can clear
the cabinet front (Fig. 1B). At this time, pull the playfield toward the front of the cabinet, checking that the
mechanical components clear the cabinet front, then
rest the playfield on the Playfield Support Slide
Brackets at the front channel of cabinet (Fig. 1C);
Position 2
With the playfield at rest, hold the sides & pull toward
the front of the cabinet (approx. 6" to 8"), until
resistance is felt from Edge Slide Brackets stopping
against the Slide & Pivot Support Brackets located
on either side of the cabinet (Fig. 2A). At this time,
swivel the playfield toward the Backbox,
then rest on the top edge (Fig. 2B & 2C).
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Insert coin(s). The game generates a sound for the
first coin & for each subsequent coin with the display
indicating the number of credits posted. Press the
START BUTTON and a start-up sound is produced,
and the posted credits are reduced by one. Subsequent players can be added (up to 6 can play!) by
pressing the START BUTTON before the end of ball 1
(with sufficient credit in the game).
Features are lit on the playfield and started by
completing certain play shots (e.g. completion of target
banks, orbit(s), ramp(s) and/or any combination of the
shots). Combination shots (combos) are a series of
shots completed in many different variations. These
combinations vary per game. For feature modes &
combos certain points or awards are given after
completion. Feature subject to change.
The display now indicates the player or # of players
selected from the total depressions of the START
BUTTON. The display indicates the ball in play, and a
ball is served to the Shooter Lane. An introduction is
shown followed by Skill Shot Graphics and/or instructions. Pressing the START BUTTON after ball 1 of
any player will start a new game (if credits are
available), but only if the START BUTTON is
depressed for 2-3 seconds. This delay is to avoid
accidental "re-starts" of a game. (Note: Any 1e2 credit
remaining during game play after the end of ball 1, or
power down, will be eliminated.)
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1 & 3 (Team 1) and players 2 & 4 (Team 2) are
displayed individually as well as the combined score
for both teams. Team Play only works in a 4-Player
game. In all other cases, the individual scores are
shown.
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After credit is posted, while holding in the LEFT
FLIPPER BUTTON, press the START BUTTON.
League Play has now begun. The differences between
Normal Game Play and League/Tournament Play are:
There is no "auto-percentaging" (awarding extra balls,
specials, etc. to players with very low scores on the
second or third ball). Mystery Features are awarded in
a set order rather than random in Normal Game Play.
Percentage Game Features are not automatically
advanced as they are for the Regular Play Features.
Features subject to change.
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After credit is posted, while holding in the RIGHT
FLIPPER BUTTON, press the START BUTTON.
Pinball Wizard Play has now begun. The same as
League/Tournament Play, but oooooooh! so much
gosh darn harder! Feature subject to change.
Multiball is started after completion of certain Feature
Modes or may be a mode itself depending on game
rules/play. Multiball may vary with the amount of balls
used in Multiball depending on game style. Typically, if
Multiball play was short, a "restart" option is given.
Watch the Display for instructions on the restart.
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Replay awards are given as the player exceeds a High
Score Level during game play. This can be adjusted
with Adjustment 3, Replay Awards (Default=CREDIT,
adjustable). Players exceeding the High Score Levels
can receive: CREDIT, EXTRA BALL, or SPECIAL.
Adjust to NONE if a replay award is not desired.
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The video modes may require the player to "play
on-screen". The interactive video play may require the
player to use the flipper buttons to play the mode.
Feature subject to change.
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When all player(s) have played all balls (including any
Extra Balls), the game ends. If power is interrupted
during the course of a game, it will end that game (see
Starting a Normal Game). Closure of the Plumb Bob
Tilt Switch according to the number of tilts set (Default
= 2, adjustable) or its prolonged closure will end the
current Ball-In-Play. Closure of the Slam Tilt Switch on
the coin door ends the current game(s).
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At the end of each ball, earned bonuses are collected.
At the end of the last ball of a game (including any
extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit
number (a multiple of 10; 00 to 90). Matching the last
2 digits of the player’s score with this number awards a
credit. In Adj. 11, Match Percentage (Default=7%,
adjustable) can be changed from 0-10%. Changing
the percentage to 0% displays the "Match Animation"
at the end of the game, however, will never match (to
award a credit). Changing this adjustment to OFF will
not display the "Match Animation" nor award a credit.
Continued Next Page.
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If player achieved a new high score in any of the 3 categories (Regular, Novice or Wizard), the player may enter
his/her initials. To enter your initials, use the Left & Right Flipper Buttons to choose letter or character as seen on
the Dot Display. Hitting the Start Button locks in the letter or character and proceeds to the next letter. The game
then proceeds into the Game-Over Mode and then to the Attract Mode. (Note: A custom message (adjustable)
can be displayed during the Attract Mode; enter letters in the same fashion.)
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This game is equipped with a Manual Percentage Adjustment. As with our previous games, you can either set
operator adjustments for a replay percent or you can set a fixed replay score. See Section 3, Chapter 4, Go To
Adjustments Menu, Adjustments 1 & 2. If you set operator adjustments for a particular replay percent, the game
will compute a recommended score to keep the game at that replay percentage. If a change is recommended and
the game coin door is opened, the display will indicate if the replay is too high or low and make a sound to alert
the operator. By pressing the Start Button, the score to beat will be changed to a more appropriate level. If you
close the Coin Door or enter the Portals Service Menu, no score change will be made. You may choose to
ignore the recommended change; for example, you may not think last week’s players were the usual crowd. Just
close the door and the message will disappear without altering the existing level. Or you may choose to make a
different score to beat adjustment; this is done by utilizing Adj. 2, Replay Levels.
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Below is a COPY of the game instruction card which is included with every game. If your card is lost or damaged,
simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered.
(Suggestion: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.)
COPY &
CUT
FOLD
HERE
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card to
open the
Instruction
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printing.
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The Service Switch Set provides access for three (3)
functions available for your use. They are Volume
Menu, Service Credits Menu and Portals• Service
Menu. All are accessed separately depending on which
colored button (Red, Green or Black) is pushed first.
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To access any of these three (3) functions you must first open the
Coin Door (see pictorial above) with the Game in the Attract Mode
(not already in any Function or Menu stated below).
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Pushing the Red Button (VOLUME / LEFT) first, enters the Volume
Menu. While in this Mode, to DECREASE the volume, hold down
or depress the Red "LEFT" Button until desired the volume is
achieved; to INCREASE the volume, hold down or depress the
Green "RIGHT" Button until the desired volume is achieved.
Note: Pushing the Left or Right Flipper Buttons operates the same as the Red
or Green Buttons of the Service Switch Set, while in this Volume Mode.
Set between 0 and 31; 15 is the Factory Default. Once your
adjustments are made, this menu will automatically exit a few
seconds after the last button depression.
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Pushing the Green Button (SERVICE CREDITS / RIGHT) first, adds
Service Credits (will not affect your audits as "paid" credits). This is
useful for the technician to test games in regular play without affecting the game audits. Each depression adds 1 credit; up to 50
credits can be applied. Adj. 15, Credit Limit, determines this,
however, it can be changed from 04-50; for details see Chapter 4 of
this Section 3. Once your credits are added, this menu will automatically exit a few seconds after the last button depression.
Note: This function is disabled if Adjustment 33, Free Play, is set to YES. The
Service Credits are limited to the Credit Limit in addition to any paid credits present
in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits present, only
22 Service Credits can be applied.).
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Pushing the Black Button (BEGIN TEST / ENTER) first, enters the
Portals• Service Menu. Once in, navigate through all menus
depressing the Red "LEFT" or Green "RIGHT" Buttons.
Note: Pushing the Left or Right Flipper Buttons operates the same as the Red
or Green Buttons of the Service Switch Set, while in this Service Mode.
Select or activate the Icon chosen (the Icon will be "flashing") by
pushing down or depressing the Black "ENTER" Button.
Note: Pushing the Start Button operates the same as the Black Button
of the Service Switch Set, while in this Service Mode.
Please read the remainder of this Chapter for more information on the Portals• Service Menu. The remaining six
(6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read!
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Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is
located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch
at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or
diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is diasabled while the Coin
Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin
Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing
adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes.
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This section will cover all functions available in the Portals• Service Menu in a Step-By-Step process. This
section is divided into chapters which coincide with the MAIN MENU. The following pages in this chapter will
instruct the operator on how to move through the menus. It’s simple, easy and fun to use!
To get into the Service Menu Mode review "Function 3, Portals• Service Menu" on the previous page. Push
down the Black "BEGIN TEST" Button to begin. Looking at the Video Display you will momentarily see the
introductory screen "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed
by the MAIN MENU:
Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon
left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the
Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the Start
& Flipper Buttons are a part of this test.
The MAIN MENU now appears with the "DIAG" Icon (DIAGNOSTICS MENU) flashing:
As the operator views the Menu Screen(s), the
symbols indicates that there are more Icons to select in
each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the
Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards
through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode.
View the Portals• Service Menu Icon Tree on the next pages for a complete overview of all menus used in this
system. View the last chapter (HELP) if more information is required. Selecting the "QUIT" Icon with the Red
"LEFT" or Green "RIGHT" Buttons (or either Flipper Button), then pressing the Black "ENTER" Button (or
Start Button) will exit the Service Mode. This applies to the large and small "QUIT" Icons.
The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information.
Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any.
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This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation
of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all active
switches can be tested. Use the same technique to access all the Icons in the Portals• Service Menu. Follow
Portals• Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system
(Also, go to the chapter in this manual explaining the icon(s) selected.).
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If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons
to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the
previous menu. Do so until MAIN MENU appears.
Chapters 2 through 7 will cover all menu items within the Portals• Service Menu. The Icon is shown preceding
the text. Find the Icon in the Portals• Service Menu by navigating with the Red or Green Buttons. Each chapter
started is from the MAIN MENU. Within the chapter, the sub-menu’s will be covered sequentially with their
explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates
MAIN MENU. For more help, see Chapter 7.
The "MORE" symbols are indicating that "more icons" are available which don’t
appear in the display and which way to move the selection to view the Icons.
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Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons.
If no Icons appear in the display because of a testing function or special display (e.g. Help,
Schematic Display, etc.), press any service button to exit to the previous menu or sub-menu.
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Selecting & activating the "QUIT"
Icon from any display will exit the
Service Session.
Selecting & activating the "HELP" Icon will show
a help screen. (An explanation of each
Mini-Icon at that level will cycle continuously
until any active button is pressed.)
Example: From the MAIN MENU, use the Red "LEFT" or Green "RIGHT" Buttons to select the "DIAG" Icon (GO
TO DIAGNOSTICS MENU).
Press the Black "ENTER" Button to activate this ICON. This will bring up the DIAGNOSTICS MENU.
The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Press the Black
Button to activate this icon. This will bring up the SWITCH TEST MENU.
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The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing:
Press the Black "ENTER" Button to activate this icon. This will bring up the Switch Test Display.
All switches can be tested one at a time (When possible, use a pinball to close any playfield switches; rolling the
ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches.) As each
switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit. To view the schematic for the switch
selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to
activate this Mini-Icon; do so while the switch is momentarily closed. This will bring up the Switch Schematic
Display. The display describes the switch in the Switch Matrix which includes the name of the switch, the Return
(Row) Wire and the Drive (Column) Wire, drive transistor, and the "Pin-Outs" from the CPU/Sound Board.
Activating the "DRAW" Icon when a switch is not closed, will give the generic switch schematic as shown below.
While in Switch or Active Switch Tests, the Flipper & Start Buttons are deactivated. Use the Red "LEFT,"
Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the
display. In Switch Test, if the "Left Arrow" or "Right Arrow" Mini-Icon is activated, the display will go to the previous
tests (Active and Dedicated Switch Tests). Use either the Red or Green Button to change the selected ICON to
"PREV"Mini-Icon. Press the Black "ENTER" Button to go to the previous menu.
Note: In Dedicated Switch Test, the Flipper & Start Buttons are to be used instead of the Red, Green & Black
Service Buttons, as these buttons are deactivated for this test.
Exit out of the sub-menu by activating the big "PREV" Mini-Icon in the menu. This will bring up the DIAGNOSTICS
MENU. The Switch Test Session is now complete. See the next page about exiting the Portals Service Menu.
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The Switch Test Display now appears.
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All Icons will be covered in the chapters of this section with the exception of the "QUIT" Icon, in the MAIN MENU.
Both the large and small Icons if selected and activated, will exit the user from the Portals• Service Menu. The
display will return back to the ATTRACT MODE! To re-enter the Portals• Service Menu follow the instructions at
the beginning of this chapter.
D
If more help is required, see Chapter 7 of this section, and view the various help displays in the game.
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S p e c i a l N o t e : If the display flashes "OPEN THE DOOR" the game is indicating that memory
has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or
upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore, by
opening the Memory Protect Switch. Check battery voltage at CMOS RAM with the power off.
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The Portals• Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature
may be tested manually or automatically after entering the Portals• Service Menu (see Chapter 1 of this section).
Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. The automatic tests (e.g.
Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test functions and the
manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and Game Specific Test.) may be
used for troubleshooting. All Icons and there usages are explained throughout this chapter.
CAUTION: Remove pinballs from the Ball Trough prior to lifting the playfield for servicing. This can easily be
done in the Portals• Service Menu System. Select the "DIAG" Icon from the MAIN MENU to go to the
DIAGNOSTICS MENU. Select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. Select the "RUN"
Icon & press the Start Button to remove one ball at a time. This is also useful to retrieve one ball for game testing
in Begin Play Test & Game Specific Test. Important: The Power Interlock Switch must be pulled out.
* 2 7 2' , $ * 1 26 7 , & 6 0 (1 8
With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "DIAG" Icon in the MAIN MENU with either Flipper or Red "LEFT" & Green "Right" Buttons
(upon entry of the Portals• Service Menu, the system defaults with the selection of the "DIAG" Icon
flashing) and press the Start or Black "ENTER" Buttons. The DIAGNOSTICS MENU appears.
The "MORE" symbols are indicating that "more icons" are available which don’t
appear in the display and which way to move the selection to view the Icons.
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Exit any sub-menu and return to the MAIN
MENU by selecting & activating the "PREV"
Icons. If no Icons appear in the display
because of a testing function or special
display (e.g. "Help"), press any button to exit.
Selecting & activating the "QUIT" Icon from
any display will exit the Service Session.
Selecting & activating the "HELP" Icon from
any display will show a help screen. (An
explanation of each Mini-Icon at that level will
cycle continuously until any active button
is pressed.)
In Diagnostics, selecting & activating the "-" or
"+" Icons moves test forwards/backwards.
Selecting & activating the "RUN" Icon repeats
the test on the coil or flash lamp left off at.
Selecting & activating the "ARROW" Icons
moves between tests in the sub-menu.
Selecting & activating the "DRAW" Icon will
show the schematic for that switch or coil.
Some tests require navigation through the menu(s) and selection of the Icons with ONLY the Red "LEFT," Green
"RIGHT" and Black "ENTER" Buttons. This is required in Switch & Active Switch Tests, as the Flipper &
Start Buttons are a part of the test.
In Single Coil Test, Cycling Coil Test, Test Flash Lamps, Clear
Ball Trough, Begin Play Test & Harley-Davidson Specific Menu’s,
the Power Interlock Switch (inside Coin Door) must be pulled out.
(See Access & Use in Chapter 1 of this section for the location.)
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During game play, activation of switches and operation of coils with associated switches are monitored. If the
CPU/Sound Board does not detect a switch transition ("Stuck Open" / "Stuck Closed") for 50 games, it is
considered faulty. When operation of a coil should close or open a switch and does not, the coil is considered
faulty. In the Attract Mode, faulty switches and coils (if any) are reported (Select the "TECH" Icon, Technician
Alert, from the DIAGNOSTICS MENU). Note that reporting of an unused switch does not constitute a problem
and that a bad coil could mean that the associated switch requires adjustment.
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From the DIAGNOSTICS MENU, select the "SW" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of Columns
(Switch Drives) and Rows (Switch Returns) with up to 64 switches possible. The Switch Test Menu
consists of three (3) parts: Switch Test, Active Switches, and Dedicated Switch Test.
Note: The Flipper & Start Buttons are deactivated during Switch Tests.
D
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To initiate, from the SWITCH MENU, select the "TEST" Icon with the Red or Green Button & press the
Black Button. In Switch Test, close each switch and observe the display. The display will describe the
switch in the Switch Matrix, which includes the switch name, Return (Row) Wire, Drive (Column) Wire,
Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. When the switch is released, the information of the last
switch closed will remain in the display until another switch is closed or the test is exited. To view the switch
schematic, select the "DRAW" Mini-Icon with the Red or Green Button & press the Black Button.
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To initiate, from the SWITCH MENU, select the "ACT" Icon with either Red or Green Button & press the
Black Button. If still in a previous test, select the "PREV" Icon to return to Switch Menu or selecting
either of the "ARROW" Icons will move through the tests. If any switches are stuck closed (or made from
the presence of a pinball), the display sequences through the Switch Names, Return (Row) Wire, Drive (Column)
Wire, Drive Transistor, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. This cycle continues until all
switches are cleared or until the test is exited.
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To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start
Button (The service switches are deactivated during this test.). The display will describe the switch
which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part Nº, and the "Pin-Outs"
from the CPU/SOUND Board.
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D iode O n T erminal S trip :
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5HWXUQ
8
127 86('
:+7%51
&13
8
127 86('
:+75('
&13
8
127 86('
:+725*
&13
8
127 86('
:+7<(/
&13
8
127 86('
:+7*51
&13
8
127 86('
:+7%/8
&13
8
127 86('
:+79,2
&13
8
127 86('
:+7*5<
&13
4
127 86('
*51%51
&13
LEFT
BUTTON
(UK ONLY)
on Cabinet side
4TH
COIN
SLOT
On Coin Door
6TH
COIN
SLOT
On Coin Door
RIGHT
COIN
SLOT
On Coin Door
CENTER
COIN SLOT
/ DBA
On Coin Door
LEFT
COIN
SLOT
On Coin Door
5TH
COIN
SLOT
On Coin Door
RIGHT
BUTTON
(SKILL)
on Cabinet side
D iode O n D iode B oard :
4
127 86('
*515('
&13
NOT
USED
NOT
USED
4-BALL
TROUGH
#1 (LEFT)
4-BALL
TROUGH
#2
Under P/F
4-BALL
TROUGH
#3
Under P/F
4-BALL
TROUGH
VUK OPTO
Under P/F
4-BALL
STACKING
OPTO
Under P/F
SHOOTER
LANE
Under P/F
4
127 86('
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&13
LT 4-BANK
D/T
(L) IVE
Under P/F
LT 4-BANK
D/T
L (I) VE
Under P/F
LT 4-BANK
D/T
LI (V) E
Under P/F
LT 4-BANK
D/T
LIV (E)
Under P/F
RT 4-BANK
D/T
(R) IDE
Under P/F
RT 4-BANK
D/T
R (I) DE
Under P/F
RT 4-BANK
D/T
RI (D) E
Under P/F
RT 4-BANK
D/T
RID (E)
Under P/F
Typical Switch Schematic & Wiring
4
127 86('
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&13
RIGHT
RAMP
ENTER
Above P/F
RIGHT
RAMP
EXIT
Above P/F
RIGHT
RAMP
MID
Above P/F
SPINNER
Above P/F
S-U TRGT
LT
(M-CYCLE)
Under P/F
S-U TRGT
RT
(M-CYCLE)
Under P/F
S-U TRGT
LT
(RT RAMP)
Under P/F
S-U TRGT
RT
(RT RAMP)
Under P/F
4
127 86('
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LEFT
ORBIT
Under P/F
RIGHT
ORBIT
Under P/F
MOTOR
UP
Under P/F
MOTOR
DOWN
Under P/F
OPTO
Under P/F
NOT
USED
NOT
USED
M-CYCLE
TROUGH
#4 (TOP)
Under P/F
M-CYCLE
TROUGH
#3
Under P/F
M-CYCLE
TROUGH
#2
Under P/F
M-CYCLE
TROUGH
#1 (BOT)
Under P/F
SUPER
VUK
Under P/F
BALL
EJECT
(SCOOP)
Under P/F
'
2
'
%
BEHIND
TOP
VUK
Under P/F
4
127 86('
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&13
LEFT
TURBO
BUMPER
Under P/F
'
2 RIGHT
' TURBO
% BUMPER
Under P/F
'
2 BOTTOM
' TURBO
% BUMPER
Under P/F
'
2 TOP
' TURBO
% BUMPER
Under P/F
'
2
7 LAUNCH
6 BUTTON
Cabinet Front
'
2
7 START
6 BUTTON
Cabinet Front
NOT
USED
NOT
USED
4
127 86('
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&13
SLAM
TILT
On Coin Door
PLUMB
BOB
TILT
Inside Cabinet
4
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LEFT
OUTLANE
Under P/F
LEFT
RETURN
LANE
Under P/F
LEFT
SLINGSHOT
Under P/F
RIGHT
OUTLANE
Under P/F
RIGHT
RETURN
LANE
Under P/F
RIGHT
SLINGSHOT
Under P/F
NOT
USED
NOT
USED
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8
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8
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8
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8
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8
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8
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8
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8
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8
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#1 LEFT
FLIPPER
BUTTON
in Cabinet side
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
in Cabinet side
#3 RIGHT
FLIPPER
BUTTON
in Cabinet side
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
in Cabinet side
NOT
USED
'6
'6
'6
'6
'6
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
'6
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
on Coin Door
'6
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
on Coin Door
'6
on Coin Door
Dedicated Switch Schem.
Note:
All Switches require diodes. Some diodes are located on
Terminal Strips (under playfield) & not on the switch itself.
D iode O n T erminal S trip
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The Switch locations correspond with the Switch Nº in the Part Number Table shown & the Switch Matrix Grid (previous page).
1
2*
3*
4*
5*
6*
7*
8
9
10
11
12
13
Sw. 14 / Sw. 15 have both REC/TRANS on 1 board respectively.
Sw. 37 has both REC/TRANS on the same board.
DOTS: Diode On Terminal Strip, or DODB: Diode On Diode Board
‡
Legend Note:
= Switches mounted above playfield.
= Switches mounted below playfield.
* The following switches are located in the cabinet
and are not noted in the diagram above:
The following switches are not used:
Switches for Up/Down Post:
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1
1
1
1
1
1
1
1
2
2
2
2
2
1
2
3
4
5
6
7
8
1
2
3
4
5
14‡ 2
6
15‡ 2
7
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
2
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
5
5
5
5
8
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
1
2
3
4
37‡ 5
5
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54*
55*
5
5
5
6
6
6
6
6
6
6
6
7
7
7
7
7
7
7
6
7
8
1
2
3
4
5
6
7
8
4
2
3
4
5
6
7
56* 7
8
57
58
59
60
61
62
63
64
1
2
3
4
5
6
7
8
8
8
8
8
8
8
8
8
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'2'%
'2'%
'2'%
'2'%
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
'276
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Note: The ¥ Coin Switch (for Japan) is 180-5091-00
LEFT BUTTON (UK ONLY)
180-5160-00
4TH COIN SLOT
180-5024-00
6TH COIN SLOT
(Future Use)
RIGHT COIN SLOT
180-5024-00
CENTER COIN SLOT / DBA
LEFT COIN SLOT
5TH COIN SLOT
(Future Use)
RIGHT BUTTON (SKILL)
180-5160-00
NOT USED
NOT USED
4-BALL TROUGH #1 (LEFT)
180-5119-00
4-BALL TROUGH #2
4-BALL TROUGH #3
4-BALL TROUGH
BOT TRANS:
520-5173-00
VUK OPTO
BOT REC:
520-5174-00
4-BALL
TOP TRANS:
520-5173-00
STACKING OPTO
TOP REC:
520-5174-00
SHOOTER LANE
180-5100-01
LT 4-BANK D/T (L) IVE
LT 4-BANK D/T L (I) VE
LT 4-BANK D/T LI (V) E
LT 4-BANK D/T LIV (E)
180-5104-00
RT 4-BANK D/T (R) IDE
RT 4-BANK D/T R (I) DE
RT 4-BANK D/T RI (D) E
RT 4-BANK D/T RID (E)
RIGHT RAMP ENTER (Switch Gate)
180-5087-00
RIGHT RAMP EXIT (Switch Gate)
RIGHT RAMP MID (Switch Gate)
SPINNER
180-5010-04
S-U TRGT LT (M-CYLE) (Nar. Trgt. Red)
S-U TRGT RT (M-CYLE) (Nar. Trgt. Red) 500-6138-02
S-U TRGT LT (RT RAMP) (Nar. Trgt. Red)
S-U TRGT RT (RT RAMP) (Nar. Trgt. Red)
LEFT ORBIT (Lt. Mount Roll-Over Lite Sw.)
500-6227-03
RIGHT ORBIT (Rt. Mount Roll-Over Lite Sw.) 500-6227-04
MOTOR UP
180-5052-00
MOTOR DOWN
TRANS
180-5082-00
OPTO
REC
180-5083-01
NOT USED
NOT USED
NOT USED
M-CYCLE TROUGH #4 (TOP)
(1) 4-Position
Membrane
M-CYCLE TROUGH #3
Switch:
M-CYCLE TROUGH #2
181-5001-00
M-CYCLE TROUGH #1 (BOT)
SUPER VUK
180-5052-00
BALL EJECT (Power Scoop / Kick Big)
180-5057-00
NOT USED
BEHIND TOP VUK (Metal Under-Trough)
180-5057-00
LEFT TURBO BUMPER
RIGHT TURBO BUMPER
180-5015-03
BOTTOM TURBO BUMPER
TOP TURBO BUMPER
LAUNCH BUTTON
(Yel.)
500-6121-06
START BUTTON
(Red)
500-6090-02
SLAM TILT (On Coin Door)
180-5022-00
HANGER 535-5319-00
PLUMB BOB TILT
CONTACT 535-7563-01
LEFT OUTLANE (Rt. Mount Roll-Over Sw.)
500-6227-02
LEFT RETURN LANE (Rt. Mnt. R-O Sw.)
LEFT SLINGSHOT (Double-Switch)
180-5054-00
RIGHT OUTLANE (Rt. Mount R-O Sw.)
500-6227-02
RT RETURN LANE (Rt. Mount R-O Sw.)
RIGHT SLINGSHOT (Double-Switch)
180-5054-00
NOT USED
NOT USED
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Sw. Col. Row 6HH
Nº Nº Nº 1RWH
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From the DIAGNOSTICS MENU, select the "COIL" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are typically
High Current Coils (although Low Current Coils may be used in positions 01-07). Coils 17-24 are
typically Low Current Coils. The remaining positions (F1-F8) are typically for Flash Lamps (although they may be
used any positions 01-24, read Single Coil Test). Important: The Power Interlock Switch must be pulled out.
D
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To initiate, from the COIL MENU, select the "TEST" Icon with either Red or Green Button and press the
Black Button. Ensure the Power Interlock Switch is pulled out. Select either the "-" or "+" Icons. Start
with the "+" Icon to start the manual Coil Test from #1 (The test runs through Coils 1-24 and Flash Lamps
F1-F8; Note: Some Flash Lamps are used in Coil Positions; this game: #20). Press the Black Button on the "+"
Icon, as each coil is selected, the display will describe the Coil or Flash Lamp Name with the corresponding
number, the wire with colors, the "Pin-Outs" from the I/O Power Driver Board, the Coil Voltage & Gauge-Turns (e.g.
23-800). Press the Black Button again to move forward in the test. To test and view a particular Coil or Flash
Lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the Coil or
Flash Lamp will fire on the Playfield and/or Backbox, with the display indicating the Coil or Flash Lamp information.
Continue with the same procedure to run through the entire test.
Important: The Power Interlock Switch must be pulled out.
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To initiate, from the COIL MENU, select the "CYC" Icon with either Red or Green Button and press the
Black Button. If still in a previous test, select the "PREV" Icon to return to Coil Menu or selecting either
of the "ARROW" Icons will move to Cycling Coil Test (selecting agaIn will return to Coil Test). The test
pulses each regular Coil or Flash Lamp sequentially (cycling) on the Playfield and Backbox. The display indicates
"CYCLING COILS." Important: The Power Interlock Switch must be pulled out.
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7\SH
COIL 1
COIL 2
COIL 3
COIL 4
COIL 5
COIL 6
COIL 7
COIL 8
COIL 9
COIL 10
COIL 11
COIL 12
COIL 13
COIL 14
COIL 15
COIL 16
&RLO )ODVK /DPS 'HVFULSWLRQV
7\SH
COIL 17
COIL 18
COIL 19
COIL 20
COIL 21
COIL 22
COIL 23
COIL 24
#F1
#F2
#F3
#F4
#F5
#F6
#F7
#F8
TROUGH UP-KICKER (VUK) (26-1200)
AUTO LAUNCH (50V) (24-940)
SUPER VUK (23-800)
POWER SCOOP/KICK BIG (23-800)
MOTORCYCLE BALL LAUNCH (24-940)
LEFT 4-BANK DROP TARGET (23-700)
RIGHT 4-BANK DROP TARGET (23-700)
(EUROPEAN TOKEN DISPENSER)
LEFT TURBO BUMPER (26-1200)
RIGHT TURBO BUMPER (26-1200)
BOTTOM TURBO BUMPER (26-1200)
TOP TURBO BUMPER (26-1200)
SHAKER MOTOR (041-5029-01)
MAGNET (22-650)
LEFT FLIPPER [50V RED/YEL] (22-1080)
RIGHT FLIPPER [50V RED/YEL] (23-1100)
&RLO )ODVK /DPS 'HVFULSWLRQV
LEFT SLINGSHOT (23-800)
RIGHT SLINGSHOT (23-800)
MOTOR RELAY (BD.) (520-5010-00)
FLASH: SCOOP X2 (#89 Bulb)
LT OUTLANE (UK ONLY) (28-1050)
RT OUTLANE (UK ONLY) (28-1050)
UP/DOWN POST (SKILL) (23-1100)
(OPTIONAL COIN METER)
FLASH: LEFT DROP TARGET X2
FLASH: RAMP LEFT X2
FLASH: TURBO BUMPER X4
FLASH: RAMP TOP X2
FLASH: MOTORCYCLE X4
FLASH: SUPER VUK X2
FLASH: RT DROP TARGET X2
FLASH: SPEEDOMETER X2
See the next three (3) pages for the Coil & Flash Lamp Location Maps (corresponds to above tables),
Coils Detailed Chart Table & the Backbox I/O Power Driver Board Detailed Wiring Diagram.
Typical Coil Wiring
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Note:
All Coils require diodes. Some diodes
are located on Terminal Strips (under
playfield) & not on the coil itself.
D iode
On
T erminal
S trip
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)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
)
Use the previous page and the following two (2) pages in conjunction with above Coil and Flash Lamp Maps.
Legend Note:
The following Bulb Type is used for Flash Lamps:
= Coils and Flash Lamps mounted
above playfield.
#89 Bulb
= Coils and Flash Lamps mounted
below playfield.
The following Coils are optional for UK Only:
The following Coils are Optional:
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#906 Bulb
(Bayonet)
165-5000-89
(Wedge Base)
165-5004-00
The following Coils are Not Used:
The following Flash Lamp is Not Used:
)
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D
+LJK &XUUHQW &RLOV *URXS Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
Coil GA/Turn
or Bulb Type
26-1200
#1
TROUGH UP-KICKER
Q1
I/O Pwr. Drvr.
BRN-BLK
J8-P1
YEL-VIO
J10-P4/5
50v DC
090-5044-00T
#2
AUTO LAUNCH
Q2
I/O Pwr. Drvr. BRN-RED
J8-P3
YEL-VIO
J10-P4/5
50v DC
090-5036-00T
#3
SUPER VUK
Q3
I/O Pwr. Drvr. BRN-ORG
J8-P4
YEL-VIO
J10-P4/5
50v DC
090-5001-00T
#4
POWER SCOOP/KICK BIG
Q4
I/O Pwr. Drvr.
BRN-YEL
J8-P5
YEL-VIO
J10-P4/5
50v DC
#5
MOTORCYCLE BALL LAUNCH
Q5
I/O Pwr. Drvr. BRN-GRN
J8-P6
YEL-VIO
J10-P4/5
50v DC
#6
LEFT 4-BANK DROP TARGET
Q6
I/O Pwr. Drvr.
BRN-BLU
J8-P7
YEL-VIO
J10-P4/5
50v DC
090-5022-00T
#7
RIGHT 4-BANK DROP TARGET
Q7
I/O Pwr. Drvr.
BRN-VIO
J8-P8
YEL-VIO
J10-P4/5
50v DC
090-5022-00T
#8
EUROPEAN TOKEN DISPENSER
Q8
I/O Pwr. Drvr. BRN-GRY
J8-P9
YEL-VIO
J10-P4/5
50v DC
515-6076-01
+LJK &XUUHQW &RLOV *URXS 24-940
23-800
23-800
090-5001-00T
24-940
090-5036-00B
23-700
23-700
DL4SS
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
Coil GA/Turn
Q9
I/O Pwr. Drvr.
BLU-BRN
J9-P1
YEL-VIO
J10-P4/5
50v DC
090-5044-00T
#10 RIGHT TURBO BUMPER
Q10
I/O Pwr. Drvr.
BLU-RED
J9-P2
YEL-VIO
J10-P4/5
50v DC
#11 BOTTOM TURBO BUMPER
Q11
I/O Pwr. Drvr. BLU-ORG
J9-P4
YEL-VIO
J10-P4/5
50v DC
#12 TOP TURBO BUMPER
Q12
I/O Pwr. Drvr.
BLU-YEL
J9-P5
YEL-VIO
J10-P4/5
50v DC
#13 SHAKER MOTOR
Q13
I/O Pwr. Drvr. BLU-GRN
J9-P6
RED-WHT
J17-P7
#14 MAGNET
Q14
I/O Pwr. Drvr.
J9-P7
VIO-YEL
J10-P3
J9-P8
RED-YEL
GRY-YEL
RED-YEL
BLU-YEL
J10-P1/2
50v DC
J10-P1/2
50v DC
#9
LEFT TURBO BUMPER
6HF'LDJQRVWLFV
BLU-BLK
26-1200
26-1200
090-5044-00T
26-1200
090-5044-00T
26-1200
090-5044-00T
16v AC Motor Only
12v DC 041-5029-01
22-650
50v DC
090-5042-01
22-1080
#15 LEFT FLIPPER (50v RED/YEL)
Q15
#16 RIGHT FLIPPER (50v RED/YEL)
Q16
I/O Pwr. Drvr.
ORG-VIO
J9-P9
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
#17 LEFT SLINGSHOT
Q17
I/O Pwr. Drvr.
VIO-BRN
J7-P2
BRN
J7-P1
20v DC
#18 RIGHT SLINGSHOT
Q18
I/O Pwr. Drvr.
VIO-RED
J7-P3
BRN
J7-P1
20v DC
#19 MOTOR RELAY
Q19
I/O Pwr. Drvr.
VIO-ORG
J7-P4
BRN
J7-P1
Bd.
20v DC Relay
520-5010-00
#20 FLASH: SCOOP X1
Q20
I/O Pwr. Drvr.
VIO-YEL
J7-P6
ORG
J6-P10
20v DC
165-5000-89
#21 LT OUTLANE (UK ONLY)
Q21
I/O Pwr. Drvr.
VIO-GRN
J7-P7
BRN
J7-P1
20v DC
090-5046-00
#22 RT OUTLANE (UK ONLY)
Q22
I/O Pwr. Drvr.
VIO-BLU
J7-P8
BRN
J7-P1
20v DC
#23 UP/DOWN POST (SKILL)
Q23
I/O Pwr. Drvr.
VIO-BLK
J7-P9
BRN
J7-P1
20v DC
#24 OPTIONAL COIN METER
Q24
I/O Pwr. Drvr.
VIO-GRY
J7-P10
RED
J16-P7
5v DC
Drive Transistor (D.T.)
Driver
Ouput Board
D.T. Control
Line Color
D.T. Control
Line Connect
Power
Line Color
Power Line
Connnection
Power
Voltage
#F1 FLASH: LEFT DROP TARGET X2
Q25
I/O Pwr. Drvr.
BLK-BRN
J6-P1
ORG
J6-P10
20v DC
165-5000-89
#F2 FLASH: RAMP LEFT X2
Q26
I/O Pwr. Drvr.
BLK-RED
J6-P2
ORG
J6-P10
20v DC
165-5000-89
#F3 FLASH: TURBO BUMPER X4
Q27
I/O Pwr. Drvr. BLK-ORG
J6-P3
ORG
J6-P10
20v DC
165-5000-89
#F4 FLASH: RAMP TOP X2
Q28
I/O Pwr. Drvr.
BLK-YEL
J6-P4
ORG
J6-P10
20v DC
#F5 FLASH: MOTORCYCLE X4
Q29
I/O Pwr. Drvr. BLK-GRN
J6-P5
ORG
J6-P10
20v DC
#F6 FLASH: SUPER VUK X2
Q30
I/O Pwr. Drvr.
BLK-BLU
J6-P6
ORG
J6-P10
20v DC
165-5000-89
#F7 FLASH: RT. DROP TARGET X2
Q31
I/O Pwr. Drvr.
BLK-VIO
J6-P7
ORG
J6-P10
20v DC
165-5000-89
#F8 FLASH: SPEEDOMETER X2
Q32
I/O Pwr. Drvr.
BLK-GRY
J6-P8
ORG
J6-P10
20v DC
165-5000-89
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090-5032-00T
23-1100
090-5030-00T
Coil GA/Turn
or Meter #
23-800
090-5001-00T
23-800
090-5001-00T
#89 Bulb
28-1050
28-1050
090-5046-00
23-1100
090-5030-00T
Meter 5v
091-5000-00
D iode O n T erminal S trip (if noted)
)ODVK /DPSV )/$6+
Bulb Type
#89 Bulb
#89 Bulb
#89 Bulb
#89 Bulb
165-5000-89
#89 Bulb
165-5000-89
#89 Bulb
#89 Bulb
#89 Bulb
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Q25-Q32
TIP122
110-0067-00
NOT
USED
PRINTER
ENABLE
OUTPUT 7
OUTPUT 6
OUTPUT 5
OUTPUT 4
OUTPUT 3
KEY
OUTPUT 2
OUTPUT 1
OUTPUT 0
Flash: Q29
Motorcycle X4
Q30
Flash:
Super VUK X2
Q31
Flash:
Right Drop Target X2
Q32
Flash:
Speedometer X2
FROM
WHT-RED
Transformer
+16v AC
J17P6
I/O BD.
PRINTER
INTERFACE
Flash: Q28
Ramp Top X2
GND
BRIDGE 2
20V LOW
CURRENT
COILS
Transformer
5A
Slo-Blo
Right Q18
Slingshot
Q17-Q24
TIP122
110-0067-00
FROM
BLU-WHT
Transformer
+13v AC
J17P8
I/O BD.
BRIDGE 20
CONTROLLED
LAMPS
GND
FROM
J13P10
I/O BD.
BRDG 20
BLU-WHT
Transformer
Auto
Launch
BLU
LAMP COLUMNS
+18v DC
F22
Q1-Q8
STP20N10L
110-0106-00
FROM
BLK-YEL
+48v AC
J11P3
I/O BD.
7A
Slo-Blo
F6
GND
3A
Slo-Blo
Q2
3
4
6
7
8
9
10
J8
1
Motorcycle
Ball Launch
6
Q6
7
FROM
J10P3
I/O BD.
AC Voltages IN
FROM
BLK-ORG
+48v AC
FOR
MAGNET(S)
VIO-YEL
Voltage Outputs
+50v DC
Note: All Coils require diodes.
Some diodes may be located on
Terminal Strips & not on the coil itself.
D iode
On
T erminal
S trip
For the Playfield Terminal Strips,
Fuses & Misc. Wiring Descriptions &
Locations, see Section 5, Chapter 2,
Playfield Wiring.
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STP20N10L
110-0106-00
For the General
Illumination (G.I.)
Circuit Detailed
Wiring Diagram,
see Sec. 5, Chp. 2,
Playfield Wiring.
X2
Bulb
BLK-GRY
X2
ORG 20V DC LOW POWER
BRN 20V DC LOW POWER
VIO-BRN
23-800
VIO-RED
23-800
FROM
J11BLK-ORG
P2
AC Voltages
I/O BD.
24v AC
COIL 17
N.O.
COIL 18
N.C.
WHT
COIL 19
VIO-ORG
N.U.
COMM
24v DC 10A DPDT
Relay Board
VIO-YEL
(located under P-F)
28-1050
VIO-BLU
28-1050
(VIO-GRY)
CABINET
Playfield
COIL 21
VIO-GRN
VIO-BLK
Motorcycle
Lift Motor
520-5010-00
FLASH 20
COIL 22
FROM
O
N
L
Y
23-1100
001999
2000
COIN METER
BRN-BLK
26-1200
BRN-RED
24-940
BRN-ORG
23-800
BRN-YEL
23-800
BRN-GRN
24-940
BRN-BLU
23-700
J10YEL-BLK
P10 Voltage Outputs
I/O BD.
24v DC
U
K
J16P7
I/O BD.
#89
Bulb
X1
FROM
RED
Power Out
+5v AC
COIL 1
Shaker Motor
COIL 2
041-5029-01
COIL 3
COIL 4
5
3
COIL 5
J2
Q7
8
Q8
9
BRN-VIO
N.C.
J10
4
5
Q9
Right Turbo Q10
Bumper
Bottom Turbo Q11
Bumper
1
2
4
Top Turbo Q12
Bumper
5
23-700
Diode
1N5404
Shaker Q13
Motor
Q14
Magnet
(Top Orbit)
Q15
Left
Flipper
Q16
Right
Flipper
6
7
OPTIONAL
F1 F2
N/U
YEL-VIO
50V DC HIGH POWER
BLU-BRN
26-1200
BLU-RED
26-1200
BLU-ORG
26-1200
BLU-YEL
26-1200
ORG-GRY
COIL 9
9
7
4
5
1
2
J1
RED-WHT
+16V AC
+12V DC
COIL 10
COIL 11
FROM
RED-WHT
Transformer
+16v AC
COIL 12
COIL 14
BLK
22-650
GRY-YEL
22-1080
J17P7
I/O BD.
23-1100
3A
Slo-Blo
3A
Slo-Blo
FROM
J10VIO-YEL
P3 Voltage Outputs
I/O BD. +50v DC
FROM
COIL 16
ORG-VIO
Fuse
2.5A
250v
F3
F2 & F3 ONLY
6
COIL 15
8
1
COIL 13
BLU-GRN
BLU-BLK
2
Resistor
W
COIL 8
(BRN-GRY)
—
COIL 6
COIL 7
STP20N10L
MOS FET
#F7 Flash
Bulb
BLK-VIO
(located in Cabinet)
4
Q5
Left Turbo
Bumper
X2
+12V DC
3
J9
F20
#F6 Flash
Bulb
BLK-BLU
COIL 24
5
BRDG 1
3A
Slo-Blo
X4
COIL 23
Q4
F21
J11P2
I/O BD.
#F5 Flash
Bulb
BLK-GRN
#89 #F8 Flash
8
Power Scoop/
Kick Big
European
Token Dispenser
X2
#89
7
Q3
Rt. 4-Bank
Drop Target
BRIDGE 1
50V HIGH
CURRENT
COILS
STP20N10L
MOS FET
#F4 Flash
Bulb
BLK-YEL
#89
6
Super
VUK
Lt. 4-Bank
Drop Target
AC Voltages IN
Q1
X4
S
J17P9
I/O BD.
Lt. Outlane Q21
(UK Only)
Q22
Rt. Outlane
(UK Only)
Q23
Up/Down Post
(Skill)
Q24
Optional
Coin Meter
Trough
Up-Kicker
FROM
8A
Slo-Blo
Flash: Q20
Scoop X1
#F3 Flash
Bulb
BLK-ORG
#89
5
2
Motor Q19
Relay
+13v AC
4
Left Q17
Slingshot
TIP122
F7
X2
#89
1
BRDG 2
FROM
#F2 Flash
Bulb
BLK-RED
#89
3
J7
RED-WHT
J17P7
I/O BD.
2
10
CABINET
+16v AC
#89
BLU-YEL
3A
Slo-Blo
J10RED-YEL
P1 / P2 Voltage Outputs
I/O BD. +50v DC
Fuses are located under playfield NEAR assembly.
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Printer Busy
X2
BLU
Flash: Q27
Turbo Bumper X4
#F1 Flash
Bulb
(located in Cabinet)
Flash: Q26
Ramp Left X2
#89
BLK-BRN
Shaker Motor Board
520-5065-00
10
9
8
7
6
5
4
3
2
1
ORG-WHT
ORG-GRY
ORG-VIO
ORG-BLU
ORG-GRN
ORG-YEL
KEY
ORG-BLK
ORG-RED
ORG-BRN
Flash: Q25
Left Drop Target X2
TIP122
1
+
J2
J6
S
Printer Control
Printer Clock
KEY
Partial View
I/O Power
Driver Board
520-5137-01
RED
WHT-BLK
N/U
GRN-WHT
BRN-WHT
KEY
N/U
N/U
N/U
N/U
N/U
N/U
BRN
J2 P3-10 N/U & J3 P1-P11 N/U
USED W-OPTIONAL PRINTER HARNESS
J2 & J3
NOT CONNECTED OPTIONAL USE
J3
12
11
10
9
8
7
6
5
4
3
2
1
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From the DIAGNOSTICS MENU, select the "LAMP" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10 Matrix of
Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp Test Menu
consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test and Column Lamp Test.
D
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To initiate, from the LAMP MENU, select the "ONE" Icon with either Red or Green Button and press the
Black Button. Select either the "-" or "+" Icons. Start with the "+" Icon to start the manual Single Lamp
Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Icon, as each lamp is selected,
the lamp will light at it’s location on the playfield as well as the display, indicating the Lamp Matrix Grid Position,
lamp name with the corresponding number, Return (Row) Wire & Color, Drive (Column) Wire & Color, and
associated drive transistors. Press the Black Button again to move forward in the test. To test and view a
particular lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the
lamp will light-up on the playfield, with the display indicating the lamp information. Continue with the same
procedure to run through the entire test.
7HVW$OO/DPSV
To initiate, from the LAMP MENU, select the "ALL" Icon with either Red or Green Button and press the
Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Icon to return to
LAMP MENU or selecting either of the "ARROW" Icons will move through the tests, keep activating until
Test All Lamps is displayed. The display will indicate "ALL LAMPS ON" and the lamps on the playfield will be lit,
alternating between the rows in the Lamp Matrix Grid.
5 RZ&ROX PQ/DPS7HVWV
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To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either Red "LEFT" or Green
"RIGHT" Button and press the Black Button. If still in a previous test, select the "PREV" Icon to return
to LAMP MENU or selecting either of the "ARROW" Icons will move through the tests, keep activating until
Row or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or
Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the
display.
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D iode O n T erminal S trip :
Column
(18v)
Row
(GND)
4
127 86('
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4
127 86('
5('%/.
-3
4
127 86('
5('25*
-3
4
127 86('
5('<(/
-3
4
127 86('
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-3
4
127 86('
5('%/8
-3
4
127 86('
5('9,2
-3
4
127 86('
5('*5<
-3
4
127 86('
5(':+7
-3
4
127 86('
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-3
(H) ARLEY
H (A) RLEY
HA (R) LEY
8
127 86('
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-3
8
127 86('
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-3
8
127 86('
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-3
8
127 86('
<(/25*
-3
8
127 86('
<(/5('
-3
8
127 86('
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-3
HAR (L) EY
HARL (E) Y
HARLE (Y)
#555 Bulb
(L) IVE
#555 Bulb
L (I) VE
#555 Bulb
LI (V) E
#555 Bulb
LIV (E)
#555 Bulb
(R) IDE
#555 Bulb
R (I) DE
#44 Bulb
LT ORBIT
GRN LIGHT
#555 Bulb
M-CYCLE
GRN LIGHT
#555 Bulb
SUPER VUK
GRN LIGHT
#555 Bulb
RT RAMP
GRN LIGHT
#555 Bulb
RT ORBIT
GRN LIGHT
#555 Bulb
STOP LIGHT
GRN LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
YEL LIGHT
#555 Bulb
M-CYCLE
YEL LIGHT
#555 Bulb
SUPER VUK
YEL LIGHT
#555 Bulb
RT RAMP
YEL LIGHT
#555 Bulb
RT ORBIT
YEL LIGHT
#555 Bulb
STOP LIGHT
YEL LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
RED LIGHT
#555 Bulb
M-CYCLE
RED LIGHT
#555 Bulb
SUPER VUK
RED LIGHT
#555 Bulb
RT RAMP
RED LIGHT
#555 Bulb
RT ORBIT
RED LIGHT
#555 Bulb
STOP LIGHT
RED LIGHT
#44 Bulb
#555 Bulb
1ST
GEAR
#555 Bulb
#555 Bulb
2ND
GEAR
#555 Bulb
#555 Bulb
3RD
GEAR
#555 Bulb
2 XTRA BALLS
LT OUTLANE
#555 Bulb
NOT
USED
ADVANCE GEAR
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LT RETURN
#555 Bulb
NOT
USED
LEFT TURBO
BUMPER
RT RETURN
#555 Bulb
NOT
USED
%$
#555 Bulb
BIKE S-U
TARGET (LT)
#555 Bulb
PATCH
#555 Bulb
NOT
USED
#555 Bulb
BIKE S-U
TARGET (RT)
#555 Bulb
BIKERS
BACK
#555 Bulb
NOT
USED
%$
RT OUTLANE
#555 Bulb
NOT
USED
BOT TURBO
BUMPER
#555 Bulb
RAMP S-U
TARGET (LT)
#555 Bulb
RED LIGHT
MULTIBALL
#555 Bulb
NOT
USED
NOT
USED
2 XTRA BALLS
RT TURBO
BUMPER
NOT
USED
LITE MYSTERY...
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8
127 86('
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-3
SUPER JACK-PO
T (RED)
#44 Bulb
RI (D) E
SUPER JACK-PO
T (GRN)
#44 Bulb
RID (E)
#555 Bulb
4TH
GEAR
#555 Bulb
#44 Bulb
5TH
GEAR
#555 Bulb
SPEEDOMETER X2
#555 Bulb
SLIPPERY
WHEN WET
#555 Bulb
LITE MYSTERY RIDER
#555 Bulb
NOT
USED
TOP TURBO
BUMPER
#555 Bulb
RAMP S-U
TARGET (RT)
#555 Bulb
AUTO
LAUNCH
#555 Bulb
NOT
USED
NOT
USED
M-CYCLE
HEADLIGHT
#555 Bulb
NOT
USED
8
127 86('
<(/9,2
-3
%$
NOT
USED
RIDE
AGAIN X2
#555 Bulb
NOT
USED
NOT
USED
MYSTERY
RIDER
#44 Bulb
NOT
USED
NEXT
CITY
#44 Bulb
NOT
USED
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The lamp locations correspond
with the Lamp Nº in the Lamp
Matrix Grid on the previous page.
Legend Note:
= Lamps mounted
above playfield.
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The following Lamps
are not used:
The following Bulbs are used in the Lamp
Matrix Grid (See Table Grid on previous
page for details):
#555 Bulb
(Wedge)
#44 Bulb
(Bayonet)
165-5002-00
165-5000-44
Typical Lamp Schematic
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= Lamps mounted
below playfield.
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Typical Lamp Wiring
YEL
RED
COMMON
Diode 1N4001
Note:
All Lamps require diodes.
Some diodes are located on Terminal
Strips (under playfield) & not on the lamp
itself.
D iode
On
T erminal
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From the DIAGNOSTICS MENU, select the "FLASH" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate
"CYCLING FLASHERS" and all the Flash Lamps will cycle continuously until the test is exited. This test
is allows the technician to easily spot any burned-out bulbs and replace them. Flashers tested are Flash Lamps in
Positions: Q25-Q32 (F1-F8) and in this game Flash Lamp(s) are also in Position(s): Q20.
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Important: The Power Interlock Switch must be pulled out for this Test to Function.
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From the DIAGNOSTICS MENU, select the "CLR" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. This is provided to allow the technician a simple method
of removing the balls from the trough and also, to test functionality of the trough, ensuring proper trough
operation. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s
corresponding switch number. Select the "RUN" Icon to eject the ball in the first position. Simultaneously, the
display and the playfield will eject the ball to the Trough Up-Kicker, eject from the Trough Up-Kicker into the
Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the
ball(s) to re-enter the trough to continue Clear Ball Trough Test. Important: The Power Interlock Switch must be
pulled out.
Caution: Continuous use of above test may overheat the Trough Up-Kicker Coil.
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From the DIAGNOSTICS MENU, select the "TECH" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate if there
are any faulty switches (i.e., switches that are normally closed but remain open or open switches that
have not been closed (activated) in 50 games.)
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From the DIAGNOSTICS MENU, select the "SERV" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate a phone
number to call if technical assistance is required (the phone number is different for each Country Dip
Switch Setting).
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From the DIAGNOSTICS MENU, select the "PLAY" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. After selecting this Icon the technician can test certain
play functions to insure all switch activated coils function without entering game play. For example, by
rolling the ball over the Shooter Lane switch, the Autoplunger should fire. If it kicks to early or too late, the switch
actuator should be adjusted to compensate for this error. If it fails to fire, use the Switch Test or Coil Test to help
determine the cause of the failure. During this function, similar tests may be performed on the "Ejects", Slingshots, Vertical Up-Kickers, Pop Bumpers, etc. in the game. For unique Play Test functions, select the "GAME
SPECIFIC" Icon in the DIAGNOSTICS MENU. Important: The Power Interlock Switch must be pulled out.
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From the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either Red "LEFT" or Green
"RIGHT" Button and press the Black "ENTER" Button. The digitally mastered "Knocker" is sounded.
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From the DIAGNOSTICS MENU, select the "SPKR" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. The BSMT 2000 Sound System produces true digital
stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself).
After selecting this Icon, select the "-" or "+" Icons and press the Black "ENTER" Button to activate the first test.
Repeat to visually see & hear all tests. Select the "RUN" Icon to activate the test chosen without moving to the
next test. Note: During Sound Tests, the display shows the speaker identification and the corresponding
sound(s). The sound functions allow verification that both channels are functioning properly & that the speaker
connections are correct.
Sound / Speaker Test Continued Next Page
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Connections to each of speakers are polarized and each must be connected appropriately for the best
quality sound. If one speaker has the positive and negative connections reversed with respect to the
other one, bass frequencies will not be produced properly and the overall sound quality will be poor. To
Continued test for proper speaker phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox
Sine (repeated) functions. If the Cabinet Sine produces more volume and bass than the Left Sine, the speakers
are connected properly. If it produces the same or less, one speaker is connected improperly. To isolate and
correct reversed speaker connections, one of two methods may be used.
1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox
Speaker RED/WHT Wire and the Cabinet Speaker YEL/WHT Wire is connected to the negative (-) terminal.
2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across
each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is
connected to the positive lead (CN4, Pin-3 (RED/BLK) or Pin-6 (YEL/BLK)) each time. As the connection is made,
check speaker cone movement; proper connections are indicated by outward movement.
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From the DIAGNOSTICS MENU, select the "BURN" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In Test will start.
At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil Testing, Lamp
Testing, Sound, etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative Burn-In
minutes will be displayed. To reset Burn-In minutes to 00, select the "RESET" Icon in the MAIN MENU and select
the "FACT" Icon (Factory Reset). See Chapter 5, Go To Reset Menu, of this section.
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From the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either Red "LEFT" or Green
"RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix Test
immediately begins. The display will immediately illuminate & cycle for 1 pass of each test continuously
for each of the following tests:
1. Illuminates 1 vertical column of dots, turning it off & illuminating the next column,
until each column has been individually lit, while the other columns are off.
2. Illuminates 1 horizontal row of dots, turning it off & illuminating the next row,
until each row has been individually lit, while the other rows are off.
3. Illuminates all the dots, except for one column from left to right.
4. Illuminates all the dots, except for one row from top to bottom.
5. Illuminates every other dot lit, in both the rows and columns.
6. Illuminates all dots at 30%, 70% & 100% brightness.
Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU.
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The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display
(128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as
displaying graphics to the player.
The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives
Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status
and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display
Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on
the Dot Matrix Display Driver Board.
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Speaker Test
Tone
Sound/OPSYS EPROM (Loc. U7)
Level 1-3+ (Music Test)
Voice ROMs: 1 (U17) 2 (U21) 3 (U36) & 4 (U37)
Speech Pattern 1-4+
Note: For ROM Locations, see Page DR. U. For ROM Usage (Summary Table) see Page DR. W in the
"Find-It-In-Front: Dr. Pinball Section". Voice ROMs (U17, U21, U36 and U37) which are 8MB must have a
Jumper at W6 on the CPU/Sound Board to function properly.
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To initiate, from the DIAGNOSTICS MENU, select the "H-D" Icon with either the Red "LEFT" or Green
"RIGHT" Button and press the Black "ENTER" Button (the START Button operates in the same
manner).
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This will bring up the HARLEY-DAVIDSON SPECIFIC MENU. Similiar to "BEGIN PLAY TEST," this menu is used
to test and adjust Game Specific Features. The feature in this game is MOTORCYCLE TEST.
Important: The Power Interlock Switch must be pulled out for this Test to Function.
This test is provided to allow the technician a simple method of removing the balls from the trough, to test the
functionality of the trough (correct operation of the Kick-Out Coil & the Switch Membrane) and Motor Operation.
After selecting the "H-D" Icon the display will indicate the position of the Motorcycle (Motor Up, Switch 35, and
Motor Down, Switch 36). The position will be highlighted in the box. The next line will indicate if any switch
closures are present over the Switch Membrane in the Kick-Out Trough (Sw. 44 (bottom) through Sw. 41 (top)).
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Select the "RUN" Icon to automatically bring the Motor & Trough from the DOWN or UP position to the opposite
position. Select the "PULSE" Icon to move the motor slowly UP and/or DOWN one pulse at a time. This test
allows you to operate the Motor on this mechanism which is controlled by a Relay driven by Q19 on the I/O Power
Driver Board for the purpose of troubleshooting.
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Hand-Roll 1 ball at a time into the trough (with the
Motorcycle in the UP position). Watch the display and
note that each box is high-lighted from left to right as the
balls are inserted. This test indicates proper Switch
Membrane function (Switch 44 is the first ball in (bottom) and Switch 41 being the last (4th) ball in (top). To eject
the balls and to test the Motorcycle Ball Launch (Coil Q5), press the "AUTO LAUNCH" Button (Cabinet Front
Right Side). The 4 boxes should become unhighlighted indicating "no balls are in the trough".
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Motor to Relay
Board Q19
Sw. 41
UP
Position
Sw. 35
Sw. 42
Sw. 43
Sw. 44
Switch
Membrane
Coil Q5
(24-940)
DOWN
Position
Sw. 36
Sw. Membrane
Ribbon Cable to
Diode Board
You may wish to activate the "RUN" Icon to bring the Motorcycle back into the DOWN position. If exiting Portals•
without doing so, the Motorcycle will automatically return to the DOWN position upon Game Reset.
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To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or
Green "RIGHT" Button and press the Black "ENTER" Button. This will bring you (the operator /
technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three sub-menus:
Coil "DR.," Switch "DR." and Lamp "DR." Icons. Selecting a particular sub-menu will give you a choice of which
specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to
be diagnosed. The display will now ask a question or give a procedure to follow such as "Does the lamp turn
on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball asks a question or request a procedure
the Dr. will expect a response such as "no" or "yes" (see below examples of the Mini-Icons which will prompt the
operator). You the operator/technician must respond by using your Flipper Buttons to "SELECT" a Mini-Icon and
the Start Button to "ENTER" your selection.
The following are the Mini-Icons with explanations for the Dr. Pinball Sub-Menus to follow:
— Select a Coil, Lamp or Switch to diagnose
with "-" or "+" Icon; Then select the "RUN"
Icon to activate the choice.
"PREV" goes back to previous question.
"QUIT" exits Portals completely.
Help "?" gives direction on button usage.
— Seen when diagnosis is given. Select
any Icon for your next step.
"END" lets you select a new item to test.
"PREV", "QUIT" and "?" (see first
example above).
— In Coil Flow Chart Menu, select "PULSE"
to pulse the coil selected.
"END" lets you select a new item to test.
"PREV", "QUIT" and "?" (see first
example above).
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To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green Button
and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by using the
Mini-Icons in the display.
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To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green
Button and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering by
using the Mini-Icons in the display.
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To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green
Button and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by
using the Mini-Icons in the display.
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— Seen when question is being asked on the
Display. Select "YES" or "NO" to answer
question given.
"END" lets you select a new item to test.
"PREV", "QUIT" and "?" (see first
example above).
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Copy for Field Audit Tracking Performance (Use blank columns to fill-in Audit Info.).
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1
TOTAL PAID CREDITS
5
COINS THRU LEFT SLOT
9
2
FREE GAME PERCENTAGE
6
COINS THRU RIGHT SLOT
10 TOTAL EARNINGS
3
AVERAGE BALL TIME
7
COINS THRU CENTER SLOT
11 METER CLICKS
4
AVERAGE GAME TIME
8
COINS THRU 4TH SLOT
12 SOFTWARE METER
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13 TOTAL BALLS PLAYED
28 20M—49.9M SCORES
43
14 TOTAL EXTRA BALLS
29 50M—69.9M SCORES
44
15 EXTRA BALL PERCENT
30 70M—99.9M SCORES
45
16 REPLAY 1 AWARDS
31 100M—129.9M SCORES
46
17 REPLAY 2+ AWARDS
32 130M+ SCORES
47
18 TOTAL REPLAYS
33 AVERAGE SCORES
48
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19 REPLAY PERCENT
34 SERVICE CREDITS
49
20 TOTAL SPECIALS
35 BALL SEARCH STARTED
50
21 SPECIAL PERCENT
36 LOST BALL FEEDS
51
22 TOTAL MATCHES
37 LOST BALL GAME STARTS
52 LEFT FLIPPER USED
23 HIGH SCORE AWARDS
38 LEFT DRAINS
53 RIGHT FLIPPER USED
24 HIGH SCORE PERCENT
39 CENTER DRAINS
54 USA 8 BONUS USED
55
25 TOTAL FREE PLAYS
40 RIGHT DRAINS
26 TOTAL PLAYS
41 SLAM TILTS
27 0—19.9M SCORES
42 TOTAL BALLS SAVED
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TOTAL COINS
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56 LEFT ORBITS
72 MBALL RESTARTED
88 NEXT CITY COMPLETED
57 RIGHT ORBITS
73 MBALL JACKPOTS
89 CITIES AWARDED
58 RIGHT RAMP SHOTS
74 SUPER JACKPOTS LIT
90 SPEED POPS
59 HARLEY OPTO SHOTS
75 SUPER JACKPOTS
91 MYSTERY LIT
60 LEFT SCOOP SHOTS
76 REDLITE MBALL STARTED
92 MYSTERY AWARDED
61 SUPER VUK SHOTS
77 REDLITE JACKPOT
93 PATCH LIT
62 POP BUMPER HITS
78 REDLITE SUPER JPOT
94 PATCHES COLLECTED
63 STAND-UP TARGETS HIT
79 SPEEDOMETER MBALL
95 MILW. MBALL STARTED
64 LIVE TARGETS HIT
80 SPEEDOMETER JACKPOT
96 MILWAUKEE COMPLETED
65 LIVE TARGETS COMP.
81 SKILL AWARD 1
97
66 RIDE TARGETS HIT
82 SKILL AWARD 2
98
67 RIDE TARGETS COMP.
83 SKILL AWARD 3
99
68 HARLEY MBALL READY
84 SKILL AWARD 4
69 HARLEY MBALL STARTED
85 VIDEO MODE STARTED
70 2+ MBALL STARTS
86 VIDEO MODE COMPLETED
71 MBALL RESTART LIT
87 NEXT CITY LIT
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CPU Version:
Display Version:
Date Audited:
Audited By:
Location:
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The Portals• Service Menu System provides 99 Audit Functions for accounting purposes and for evaluation of
Game Difficulty Adjustments. The Audit Functions are divided into 3 groups: 1st— Earnings (Coin) Audits, are
the first 12 most-used Audits; 2nd— S.P.I. Audits, are the Game Play Generic Audits 13-55;
3rd— Harley- Davidson Audits, are the Game Play Specific Audits 56-99; Audits left open (blank space in gray,
e.g. Audits 43-51, 54 & 55, 97-99) are currently Not Used, allowing for Future Expansion, if any, or are
Proprietary. If the code version is upgraded, view Audits in the display & write the audit(s) in the blank(s) if any
audit(s) were added. Each group may be viewed in the Portals• Service Menu (see Chapter 1, Portals Service
Menu Introduction, of this Section). View all audits with the Game Audit Table provided on the previous page.
Copy page to fill-in important audit information as required.
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With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "AUD" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press
the Black "ENTER" Button. The AUDITS MENU appears.
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Exit any sub-menu and return to the MAIN
MENU by selecting & activating the "PREV"
Icons. If no Icons appear in the display
because of a testing function or special
display (e.g. "Help"), press any button to exit.
Selecting & activating the "QUIT" Icon from
any display will exit the Service Session.
Selecting & activating the "HELP" Icon from
any display will show a help screen. (An
explanation of each Mini-Icon at that level will
cycle continuously until any active button
is pressed.)
Selecting & activating the "ARROW" Icons
selects the next or previous audit in the group.
(D UQLQJV$X GLW V From the AUDITS MENU, select the "EARN" Icon with either Red "LEFT" or Green "RIGHT" Button
and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st
audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The
display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in
the display until the next audit is chosen or when the sub-menu is exited.
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Au. 1
Total Paid Credits
Au. 2
Free Game Percentage
Au. 3
Average Ball Time
Au. 4
Au. 5
Au. 6
Au. 7
Au. 8
Au. 9
Average Game Time
Coins Thru Left Slot
Coins Thru Right Slot
Coins Thru Center Slot
Coins Thru 4th Slot
Total Coins
Au. 10
Total Earnings
Au. 11
Meter Clicks
Au. 12
Software Meter
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Provides the total number of paid credits.
This percentage is derived from dividing Audit 25, Total Free Plays, by
Audit 26, Total Plays.
In seconds, the average ball time is derived from the total play time
divided by Audit 13, Total Balls Played.
The average game time is expressed in minutes and seconds.
Provides the total number of times Coin Switch (Sw. 6) was closed.
Provides the total number of times Coin Switch (Sw. 4) was closed.
Provides the total number of times Coin Switch (Sw. 5) was closed.
Provides the total number of times Coin Switch (Sw. 2) was closed.
Provides the total amount of coins registered through all the slots.
The total cash value accumulated since the last Factory Restore
occurred (see Chapter 5, Go to Reset Menu, of this section).
Provides the total number of money clicks accumulated. (Based on
the country’s lowest coin denomination used for the game credit.)
Provides the continuing total of Meter Clicks. This audit cannot be
reset; the display shows the constant addition of Meter Clicks.
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From the AUDITS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in
this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display
will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the
display until the next audit is chosen or when the sub-menu is exited.
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Au. 13
Au. 14
Total Balls Played
Total Extra Balls
Au. 15
Extra Balls Percent
Au. 16
Replay 1 Awards
Au. 17
Replay 2+ Awards
Au. 18
Total Replays
Au. 19
Replay Percent
Au. 20
Total Specials
Au. 21
Special Percent
Au. 22
Total Matches
Au. 23
High Score Awards
Au. 24
High Score Percent
Au. 25
Total Free Plays
Au. 26
Total Plays
Au. 27
0—19.9M Scores
Au. 28
20M—49.9M Scores
Au. 29
50M—69.9M Scores
Au. 30
70M—99.9M Scores
Au. 31
100M—129.9M Scores
Au. 32
130M+ Scores
Au. 33
Average Scores
Au. 34
Service Credits
Au. 35
Ball Search Started
Au. 36
Lost Ball Feeds
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Provides the total number of regular and extra balls.
Provides the total number of extra balls awarded.
Provides the percentage total from dividing Audit 14, Total Extra Balls,
by Audit 26, Total Plays.
Provides the total awards (Credit, Extra Ball, Or Audit) for level 1.
Provides the total awards (Credit, Extra Ball, Or Audit) for level(s) 2 or
higher.
Provides the total awards (Credits, Extra Balls, Or Audit Only) for
exceeding replay score levels.
Provides the percentage total from dividing Audit 18, Total Replays, by
Audit 26, Total Plays. The percentage reflects replay total awards for
exceeding replay score levels.
Provides the total awards (Credits, Extra Balls, Or Scores) for making
specials.
This percentage is derived from dividing Audit 20, Total Specials, by
Audit 26, Total Plays.
Provides the total credits awarded for matching the last two digits of
the score with the system-generated Match Number at the end of the
game. Percentage of match credits is adjustable from 0% to 10% by
Adjustment 11, Match Percentage, if enabled. (See Chapter 4, Go to
Adjustments Menu, of this section.)
Provides the total credits awarded for exceeding the High-Score-ToDate scores.
This percentage is derived from dividing Audit 23, High Score Awards,
by Audit 26, Total Plays.
Provides the total free credits for replays, High-Score-To-Date,
Specials, and Match.
This total is derived by adding the sum of Audit 1, Total Paid Credits,
and Audit 25, Total Free Plays. Note that free credits are not recorded
in the Audit until they are actually used.
Provides the total number of games the Player’s final score was
between 0 and 19,900,000 points.
Provides the total number of games the Player’s final score was
between 20,000,000 and 49,900,000 points.
Provides the total number of games the Player’s final score was
between 50,000,000 and 69,900,000 points.
Provides the total number of games the Player’s final score was
between 70,000,000 and 99,900,000 points.
Provides the total number of games the Player’s final score was
between 100,000,000 and 129,900,000 points.
Provides the total number of games the Player’s final score was over
130,000,000 points.
This total is derived from adding the Final Score of each game to a
table and dividing this sum by Audit 26, Total Plays.
Provides the total number of times Dedicated Switch (DS-7) was
closed, not in the Portals• Service Menu. (See Chapter 1, Introduction
[Access & Use] for instructions on how to receive Service Credits.)
Provides the total number of times the game performed a ball search.
Provides the total number of times the game added a ball to play when
it could not find a ball after ball search.
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Au. 37
Lost Ball Game Starts
Au. 38
Left Drains
Au. 39
Center Drains
Au. 40
Au. 41
Right Drains
Slam Tilts
Au. 42
Total Balls Saved
Au. 43Au. 51
Au. 52
Au. 53
Au. 54Au. 55
Left Flipper Used
Right Flipper Used
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Provides the total number of times the game started with a ball
missing from the ball trough at the start of a game.
Provides the total number of times Rollover Switch 57 was closed.
Provides the total number of times the game ball had drained with the
last switch closed was not Sw. 57 or Sw. 60.
Provides the total number of times Rollover Switch 60 was closed.
Provides the total number of times Contact Switch 55 was closed.
Provides the total number of times this feature was used. This feature
is enabled at the start of each ball and is disabled as soon as the ball
makes contact with 5 game switches or allocated time expired.
These audits are Not Used, allowing for Future Expansion, if any,
and/or Proprietary (used for programming).
Provides the total number of times Dedicated Switch (DS-1) was closed.
Provides the total number of times Dedicated Switch (DS-3) was closed.
These audits are Not Used, allowing for Future Expansion, if any,
and/or Proprietary (used for programming).
From the AUDITS MENU, select the "H-D" Icon with either Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in
this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display
will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the
display until the next audit is chosen or when the sub-menu is exited.
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Au. 56
Au. 57
Au. 58
Au. 59
Au. 60
Au. 61
Au. 62
Left Orbits
Right Orbits
Right Ramp Shots
Harley OPTO Shots
Left Scoop Shots
Super VUK Shots
Pop Bumper Hits
Au. 63
Stand-Up Targets Hit
Au. 64
Live Targets Hit
Au. 65
Live Targets Completed
Au. 66
Ride Targets Hit
Au. 67
Ride Targets Completed
Au. 68
Harley MBall Ready
Au. 69
Harley MBall Started
Au. 70
2+ MBall Starts
Au. 71
MBall Restart Lit
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Provides the total number of times this feature was completed. †
Provides the total number of times this feature was completed. †
Provides the total number of times this feature was completed. †
Provides the total number of times OPTO Switch 37 was closed.
Provides the total number of times Scoop Switch 46 was closed.
Provides the total number of times SVUK Switch 45 was closed.
Provides the total number of times this feature was completed. †
Provides the total number of times Stand-Up Switches 29-32 were
closed.
Provides the total number of times Left 4-Bank Switches 17-20 were
closed.
Provides the total number of times this feature was completed. †
Provides the total number of times Right 4-Bank Switches 21-24 were
closed.
Provides the total number of times this feature was completed. †
Provides the total number of times this feature was ready (lit) awaiting
Multiball. † ‡
Provides the total number of times Harley Multiball was played. †
Provides the total number of times Multiball was played more than
once by a single player in one game. †
Provides the total number of times Multiball was played and no
Jackpots were collected. ‡
† Multiple variations of switch closures (see Diagnostics) are used to determine completion of the feature stated.
‡ Multiple variations of switch closures (see Diagnostics) are used to determine the lighting of the feature stated.
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Au. 72
MBall Restarted
Au. 73
Au. 74
Au. 75
Au. 76
Au. 77
Au. 78
MBall Jackpots
Super Jackpots Lit
Super Jackpots
Redlite MBall Started
Redlite Jackpot
Redlite Super Jackpot
Au. 79
Speedometer MBall
Au. 80
Au. 81
Au. 82
Au. 83
Au. 84
Au. 85
Au. 86
Au. 87
Au. 88
Au. 89
Speedometer Jackpot
Skill Award 1
Skill Award 2
Skill Award 3
Skill Award 4
Video Mode Started
Video Mode Completed
Next City Lit
Next City Completed
Cities Awarded
Au. 90
Speed Pops
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Provides the total number of times Multiball was restarted after
Multiball Restart was lit. ‡
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was lit. ‡
Provides the total number of times this feature was awarded. †
Provides the total number of times Redlite Multiball was played. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was awarded. †
Provides the total number of times Speedometer Multiball was
played. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was started. †
Provides the total number of times this feature was completed. †
Provides the total number of times this feature was lit. ‡
Provides the total number of times this feature was completed. †
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature (Super Pops) was
started. †
Provides the total number of times this feature was lit. ‡
Provides the total number of times this feature was awarded. †
Provides the total number of times this feature was lit. ‡
Provides the total number of times this feature was awarded. †
Au. 91 Mystery Lit
Au. 92 Mystery Awarded
Au. 93 Patch Lit
Au. 94 Patches Collected
Au. 95 Milwaukee MBall Started
Provides the total number of times Milwaukee Multiball was played. †
Au. 96 Milwaukee Completed
Provides the total number of times this feature was completed. †
At time of printing, these audits are Not Used, allowing for Future
Au. 97Au. 99
Expansion, if any.
† Multiple variations of switch closures (see Diagnostics) are used to determine completion of the feature stated.
‡ Multiple variations of switch closures (see Diagnostics) are used to determine the lighting of the feature stated.
Use the below space for any additions and/or changes, if any (see the Dot Matrix Display):
Au.
Au.
Au.
Au.
Au.
Au.
Au.
Au.
Au.
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From the AUDITS MENU, select the "PRNT" Icon with either Red "LEFT" or Green "RIGHT" Button
and press the Black "ENTER" Button. The PRINTER MENU appears.
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The Portals• Service Menu System provides 3 Audit Printing Adjustment Functions to print information on a
"Hand-Held" printer, download game information to a Laptop PC or clear the printout count. A printer interface
board, hand-held printer and/or a special software program is required to run this menu. Entering this menu and
selection/activation of the Icons without this equipment/software will not affect the game.
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From the PRINTER MENU, select the "QUIK" Icon with either Red or Green Button and press the Black
Button. Select the "+" Icon and press the Black Button to start the printout. Only the Earnings Audits
can be printed out to a "Hand-Held" Printer.
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From the PRINTER MENU, select the "ALISON" Icon with either Red or Green Button and press the
Black Button. Select the "+" Icon and press the Black Button to start the download. A special software
program and a Lap Top PC is required. All game audits (Earnings, Sega & Game Specific) can be
retrieved.
From the PRINTER MENU, select the "RESET" Icon with either Red or Green Button and press the
Black Button. Select the "+" Icon and press the Black Button to start the clear the "Nº of copies
printed" count total.
RESETTING AUDIT NOTES:
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To reset audits, from the MAIN MENU, select the "ADJ" Icon. See Chapter 4, Go to Adjustments Menu,
of this section.
Select the "S.P.I." Icon, from the ADJUSTMENT MENU, and advance to Adj. 8, Reset Coin
Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to change setting to YES. When
enabled, the Coin Audits (5-11) will be reset to zero.
Advance to Adj. 9, Reset Game Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to
change setting to YES. When enabled, all the audits will be reset to zero, except for the Coin
Audits (5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero).
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To reset audits, from the MAIN MENU, select the "RESET" Icon. See Chapter 5, Go to Reset Menu, of
this section.
Selection of the "COIN" Icon, from the RESET MENU, will reset the Coin Audits (5-11) to zero.
Selection of the "AUD" Icon, from the RESET MENU, will reset all audits to zero,
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Some adjustments have a "Drop-Down" Table for further customization.
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1
REPLAYS: FIXED/AUTO ‡
...10%...
25 DEFAULT HIGH SCORE #5
300,000,000
2
REPLAY LEVELS ‡
1 ...
26 DEFAULT HIGH SCORE #6
275,000,000
3
REPLAY AWARD
CREDIT
27 DEFAULT HIGH SCORE #7
250,000,000
4
FREE GAME LIMIT
05
28 DEFAULT HIGH SCORE #8
225,000,000
5
EXTRA BALL LIMIT
03
29 DEFAULT HIGH SCORE #9
200,000,000
6
GAME DIFFICULTY ‡
MODERATE
30 DEFAULT HIGH SCORE #10 175,000,000
7
GAME PRICING ‡
USA8
31 HSTD RESET COUNT
2,000
8
RESET COIN AUDITS
NO
32 HIGH SCORE INITIALS
3 Initials
9
RESET GAME AUDITS
NO
33 FREE PLAY
NO
10 RESET HIGH SCORES
NO
34 CUSTOM MESSAGE
ON
11 MATCH PERCENTAGE
9%
35 ATTRACT MODE MUSIC
ON
12 BALLS PER GAME
03
36 FLASH LAMP POWER
NORMAL
13 TILT WARNINGS
01
37 COIL PULSE POWER
NORMAL
14 REPLAY BOOST
YES
38 KNOCKER VOLUME
NORMAL
15 CREDIT LIMIT
30
39 MINIMUM GAME TIME
OFF
16 ALLOW HIGH SCORES
YES
40 BKGRND MUSIC VOLUME
01
17 HIGH SCORE #1 AWARDS
01
41 GAME RESTART
YES
18 HIGH SCORE #2 AWARDS
00
42 EXTRA BALL PERCENTAGE 25%
19 HIGH SCORE #3 AWARDS
00
43 BILL VALIDATOR
NO
20 HIGH SCORE #4 AWARDS
00
44 TOURNAMENT MODE
NONE
21 DEFAULT HIGH SCORE #1
400,000,000
45 EURO. TOKEN DISP.
OFF
22 DEFAULT HIGH SCORE #2
375,000,000
46 SPECIAL MEMORY
YES
23 DEFAULT HIGH SCORE #3
350,000,000
47 LOCATION ID
00
24 DEFAULT HIGH SCORE #4
325,000,000
48 GAME ID
00
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PLEASE NOTE: All Factory Settings (Defaults) described in the tables above/below and within the Adjustment
Definitions are for USA Settings only (CPU/Snd Bd. Dip Sw. 300 Settings 1-8 are all "OFF"). Different countries
may have different Factory Settings (Defaults). ‡ Adj. 1, 2, 6 & 7 have "Drop-Down" Tables, see definitions.
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49 EXTRA BALL MEMORY
ON
53 UK POST SAVE ENABLED
NO
50 HARLEY MBALL RESTART
MODERATE
54 UK COIN MECH. TYPE
CURRENT:
51 HARLEY MBALL CRITERION
MODERATE
52 MOTORCYCLE ENABLED
YES
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ADJ. (53) CAN ONLY BE ADJUSTED IF THE GAME HAS THE UK EPROM INSTALLED (UK ONLY).
ADJ. (54) CAN ONLY BE ADJUSTED IF USING UK DIP SWITCH OPTION SETTING 2.
55 SPEEDOMETER CRITERION MODERATE
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The Portals• Service Menu System provides 55 Adjustment Functions to vary game difficulty or to customize
(e.g. Adjusting: High Score Levels; Balls per game; Game Pricing; Default High Scores; etc.). The Adjustment
Functions are divided into 2 groups: 1st— S.P.I. Adjustments, are the Game Play Generic Adjustments (1-48);
2nd— Harley-Davidson Adjustments, are the Game Play Specific Adjustments (49-55); Any Adjustment(s) left
open or are currently Not Used, are allowing for Future Expansion, if any, or are Proprietary. If the code version is
upgraded, view Adjustments in the display & write the adjustment(s) in the blank(s) if any adjustment(s) were
added. Each group may be viewed manually after entering the Portals Service Menu (see Section 3, Chapter 1,
Portals Service Menu Introduction). All adjustments can be viewed at a glance with the Game Adjustment
Table provided on the previous page. If a value is changed, the display will indicate REQUEST INSTALLED.
*272$'-8670(1760(18
With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "ADJ" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press
the Black "ENTER" Button. The ADJUSTMENTS MENU appears.
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Exit any sub-menu and return to the MAIN
MENU by selecting & activating the "PREV"
Icons. If no Icons appear in the display
because of a testing function or special
display (e.g. "Help"), press any button to exit.
Selecting & activating the "QUIT" Icon from
any display will exit the Service Session.
Selecting & activating the "HELP" Icon from
any display will show a help screen. (An
explanation of each Mini-Icon at that level will
cycle continuously until any active button
is pressed.)
In Adjustments, selecting & activating the "-"
Icon decrements the value setting. Selecting &
activating the "+" Icon increments the value
setting.
Selecting & activating the "ARROW" Icons
selects the next or previous adj. in the group.
63,$GMX VWPHQWV From the ADJUSTMENTS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view
the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will describe the
adjustment number, the adjustment name, and the adjustment total or value. The current adjustment will remain in
the display until the next adjustment is chosen or when the sub-menu is exited.
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Adj. 1
Replays: Fixed / Auto
Adj. 2
Replay Levels
Adj. 3
Replay Award
Adj. 4
Free Game Limit
Adj. 5
Extra Ball Limit
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Set between 01% - 50% and Fixed (0%) for Replay Levels. Default is
10%. Four levels may be selected. Adjustments allow awarding of a
credit or an extra ball as each level is exceeded. With the
Autopercentage Feature, if the actual replay percentage is higher or
lower than that desired, the game will automatically adjust for the new
recommended percentage score(s).
Set between 1 - 4 or NONE for the number of replay levels to be
active. A "Drop-Down" Table appears (after selection of number of
replay levels) showing Replay Level 1. Adjust Replay Level 1 between
10M - 9.99B. Adjust Replay Level 2, 3 and/or 4 respectively.
Set for replays to award: CREDIT, EXTRA BALL, NONE or SPECIAL
(When score threshold is achieved, a Playfield Special is lit.) Default
is CREDIT.
Set between 01 - 09 or NO FREE GAMES. Default is 05. Adjust the
maximum number of Free Games that may be accumulated per game.
Set between 01 - 09 or NO EXTRA BALLS. Default is 03. Adjust the
maximum number of Extra Balls that may be accumulated per game.
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Adj. 6
Set to EXTRA EASY, EASY, MODERATE, HARD or EXTRA HARD.
(Note: Additional game features which are not adjusted may also
change when adjusting this adjustment; see below table.) Default is
MODERATE. Any one of the INSTALL settings (in a "Drop-Down"
Table) for this adjustment may be activated to automatically select
settings for multiple adjustments affecting game difficulty. Select and
activate the "-" or "+" Icons to choose the difficulty level required. After
activation, the individual adjustments may be readjusted, if desired.
Refer to the Install Adjustment Table below for details.
Game Difficulty
Adjustments which
change when set to:
(49) Extra Ball Memory
(50) Harley MBall Restart
(51) Harley MBall Criterion
(55) Speedometer Criterion
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Extra Easy
ON
EXTRA EASY
EXTRA EASY
EXTRA EASY
Easy
ON
EASY
EASY
EASY
Moderate
ON
MODERATE
MODERATE
MODERATE
Hard
ON
HARD
HARD
HARD
Extra Hard
OFF
EXTRA HARD
EXTRA HARD
EXTRA HARD
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The following three combinations are recommended for situations where local laws restrict certain game features
regarding the use of replays or the number of balls per game:
Novelty Play Rules - Set to establish recommended settings for no Free Play or Extra Balls:
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Adj.
1
2
3
4
Adjustment Name
Replays: Fixed/Manual
Replay Levels
Replay Award
Free Game Limit
Adj.
1
2
3
4
Adjustment Name
Replays: Fixed/Manual
Replay Levels
Replay Award
Free Game Limit
Setting
Fixed
None
None
0
Adj.
5
11
17
18
Adjustment Name
Extra Ball Limit
Match Percentage
High Score #1 Awards
High Score #2 Awards
Setting
00
Off
1
0
4-Ball Play Rules - Set to establish recommended settings for 4-Ball Play:
Setting
07%
1
Credit
5
Adj.
5
11
12
17
18
Adjustment Name
Extra Ball Limit
Match Percentage
Balls Per Game
High Score #1 Awards
High Score #2 Awards
Setting
3
4
5
1
0
Add-A-Ball Settings -To disable awarding of credits and provide awards with an Extra Ball:
Adj.
3
4
11
Adjustment Name
Replay Award
Free Game Limit
Match Percentage
Setting
Extra Ball
00
Off
Adj.
16
17-20
Adjustment Name
Allow High Scores
High Score #1 - #4
Awards
Setting
No
0
Set between USA1 thru UK6 or CUSTOM. Default is USA8 (foreign
Game Pricing Options are in the Standard Pricing Select Table on the
following pages). There are two methods available for coin switch
programming: Standard & Custom. Standard pricing uses a single
adjustment as seen in the first display. See the Standard Pricing
Table. If "Custom" is selected, a "Drop-Down" Table appears. Select a
pricing scheme shown in the Custom Pricing Table as seen below.
Adj. 7
Game Pricing
With Adjustment 7 set to CUSTOM operating the Black "Enter"
Button again initiates a drop down menu representing coin switch
pulses for the LEFT, CENTER, RIGHT and 4TH Coin Slots. The
prescribed the number of pulses are required for 1 Credit. For
example, if Left Coin Pulses, was set to 02 and Coin Switch Pulses
Required for 1 Credit, to 01 a coin in the Left Slot would produce 2
Credits. Further, if Left Coin Pulses, was set to 01 and Coin Switch
Pulses Required for 1 Credit, to 02, 2 Coins in the Left Slot would be
required for 1 Credit.
Coin Switch Pulses Required for Bonus Credit may be set to post
bonus credits when a minimum amount of coins are inserted at one
time. For example, if Left Coin Pulses was set to 01, Coin Switch
Pulses Required for 1 Credit to 01 and Coin Switch Pulses Required
for Bonus Credit to 04, 1 Credit would be posted for each of the first 3
Coins in the Left Slot and 2 Credits for the 4th Coin.
S.P.I. Adjustment 7 Continues on the next page.
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Standard/Custom Pricing - Set for the desired pricing scheme from the Standard Pricing Table as
indicated on the Dot Matrix Display. For Custom Pricing, set to CUSTOM. When set to CUSTOM, the
following adjustments are utilized to tailor each individual coin chute:
Left Coin Switch Pulses
Right Coin Switch Pulses
Center Coin Switch Pulses
4th Coin Switch Pulses
Coin Switch Pulses Required for 1 Credit
Coin Switch Pulses Required for Bonus Credit
Coin Switch Pulses Required for 2nd Bonus Credit
Credits awarded for 1st Bonus
Set the number of pulses registered for closure
of the Left Coin Switch; 00 to 99.
Set the number of pulses registered for closure
of the Right Coin Switch; 00 to 99.
Set the number of pulses registered for closure
of the Center Coin Switch; 00 to 99.
Set the number of pulses registered for closure
of the Fourth Coin Switch; 00 to 99.
Set the number of pulses required
to post one credit; 00 to 99.
Set the number of pulses required
to award the 1st Bonus credit(s); 00 to 99.
Set the number of pulses required
to award the 2nd Bonus credit; 00 to 99.
Set the number of credits awarded for
achieving the first Bonus level; 00 to 99.
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25¢
$1.00
25¢
N/U
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10SCH
10SCH
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10p
50p
£1
20p
20¢
N/U
$1.00
N/U
Plays/Coins
1/25¢ 3/50¢
1/25¢ 5/$1.00
1/25¢ 6/$1.00
1/10 S
1/10 S 4/30 S
1/30p 2/50p 5/£1
1/50p 3/£1
1/30p 4/£1
1/60¢ 2/$1.00
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01
01
05
01
04
01
01
01
01
04
04
20
02
08
06
05
05
00
01
01
05
02
08
15
15
12
05
00
00
00
00
00
02
02
02
00
01
01
04
02
06
03
05
03
03
02
04
20
00
00
00
00
00
05
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01
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00
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Below and the following page is the Standard Pricing Select Table for the individual countries listed. The Pricing
Scheme is determined in two ways - 1: The CPU/Sound Board Dip Switch (Sw. 300) Setting; and, 2: The Country
Setting Option. For each country listed, the Dip Switch Setting is shown (Column 1). At this time, not all countries
have a unique Dip Switch Setting. For the countries without a unique setting, the USA Setting (or all positions in
the "OFF" position) is used. In lieu of determining the best Pricing Scheme for your location, "pre-sets" were
made available which would best suit any given situation. If the Factory Default setting is not the selection you feel
is best for your location, choose any of the other pre-set settings. If any of these settings do not suit your needs,
then CUSTOM PRICING will need to be accomplished (however, any "custom" changes made here will be lost
after a FACTORY RESET so it is suggested to write down your unique set-up).
The Standard Pricing Select Table Explained:
Column 1: CPU/Sound Board Dip Switch 300 Settings: (self-explanatory). Column 2: Country Setting Option:
The different available pre-sets are listed. Columns 3-6: Coin Mechanisms - These show the coinage through
the available slots on the Coin Doors. Different countries use different Coin Doors. For example, USA style Coin
Doors, which have only 2 coin acceptors (left & right) may utilize the "Center" slot cable for an optional Bill
Validator. Different Coin Doors may have up to 4 coin acceptors. Columns 7-10: Pricing Scheme Explained Shows the number of plays received for the monies required determined by the setting selected.
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CPU/SOUND BOARD
DIP SWITCH 300
SETTINGS
Pos.
ON
OFF
99999999
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COUNTRY
SETTING
OPTION
86$
86$
86$
86$
86$
86$
86$
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Coin Mechanisms
COINS THRU ... SLOT:
LEFT CENTER RIGHT
4TH
25¢
25¢
25¢
25¢
25¢
25¢
25¢
25¢
$1.00
$1.00
$1.00
$1.00
$1.00
$1.00
$1.00
25¢
25¢
25¢
25¢
25¢
25¢
25¢
25¢
Pricing Scheme Explained
Number of "Plays" for Price Amount Shown
1 /25¢
1 /50¢
1 /50¢
1 /50¢
1 /50¢
1 /50¢
1 /50¢
1 /50¢
2 /75¢
3 /$1.00
5 /$2.00
2 /‘4 X 25¢’ 3 /$1.00 Bill
4 /$1.50
6 /$2.00
3 /$1.00
Used to
promote
the Bill
Validator
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CPU DIP SWITCH
SETTINGS,
Location SW300
CPU/SOUND BOARD
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
6HF$GMXVWPHQWV
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
ON
OFF
Pos.
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COUNTRY
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8
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Please Note: for all USA Settings, see previous page (bottom).
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10 Fr
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1 /3 Fr
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2 /5 Fr
3 /10 Fr
2 /5 Fr
5 /10 Fr
7 /20 Fr
4 /10 Fr
11 /20 Fr
5 DM
5 DM
5 DM
5 DM
1 /1 DM
1 /2 DM
1 /2 DM
1 /1 DM
6/‘1 X 5 DM’
2 /3 DM
2 /3 DM
6 /5 DM
3 /4 DM
3 /4 DM
4 /5 DM
5 /5 DM
100 Dr
1 /50 Dr
3 /100 Dr
2 HK$
5 HK$
1 /5 HK$
10 Ft
20 Ft
1 /20 Ft
3 /40 Ft
500 Lit
500 Lit
1 /500 Lit
1 /1000 Lit
3 /2000 Lit
100¥
100¥
1 /100¥
1 /100¥
3 /200¥
100 Won
1 /100 Won
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9 /20 Fr
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100 Won
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1 Fls.
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2.5 Fls. 5 Fls.
1 /1 Fls.
1 /1 Fls.
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3 /2.5 Fls.
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2 SwF
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5 SwF
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1 /1 SwF
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6 /5 SwF
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50p
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ON
OFF
1 /50¢
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Pos.
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5 BF
20 BF
50 BF
1 /20 BF
3 /50 BF
This country uses unique Tokens and/or Debit Cards only (pricing varies).
1 ‘coin’ 4 ‘coins’ 1 ‘coin’
1 /‘2 coins’
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Pricing Scheme Explained
Number of "Plays" for Price Amount Shown
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88 8
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Coin Mechanisms
COINS THRU ... SLOT:
LEFT CENTER RIGHT
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SEE NOTES IN PRICING SCHEME
8. 8. 8. Notes: † Indicates Factory Default for that setting.
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20p
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9 /5 SwF
The Pricing Scheme using the New UK
Dip Sw. Setting (with 2, 3 & 4 = ON), is
the same (UK1 - UK6). Use only with
the New Style Coin Mech. The New 50p
& £2 Coins can be
accomodated in 5th
& 6th Coin Slots.
5 /£2
3 /90p
4 /£1
This is "software controlled" by noting
the presence/non-presense of pulses via
Normal Coin Slots 1-4 (Left, Center, Right & 4th). If an old
style Coin Mech is used, see new adjustment to accomodate.
‡ Indicates a USA Dip Switch Setting (all positions in the "OFF" position).
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Adj. 8
Reset Coin Audits
Adj. 9
Reset Game Audits
Adj. 10
Reset High Scores
Adj. 11
Match Percentage
Adj. 12
Balls Per Game
Adj. 13
Tilt Warnings
Adj. 14
Replay Boost
Adj. 15
Credit Limit
Adj. 16
Allow High Scores
Adj. 17
High Score #1 Awards
Adj. 18
High Score #2 Awards
Adj. 19
High Score #3 Awards
Adj. 20
High Score #4 Awards
Adj. 21
Default High Score #1
Adj. 22
Default High Score #2
Adj. 23
Default High Score #3
Adj. 24
Default High Score #4
Adj. 25
Default High Score #5
Adj. 26
Default High Score #6
Adj. 27
Default High Score #7
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Set to YES or NO. Default is NO.
When set to YES (select the "+"
Icon to change) all Coin Audits (Audits 5-11), will be reset to zero.
Set to YES or NO. Default is NO.
When set to YES (select the "+"
Icon to change) all audits will be reset to zero, except for the Coin
Audits (Audits 5-11) and Audit 12, Software Meter (the only audit
which cannot be reset to zero).
Set to YES or NO. Default is NO. When set to YES (select the "+"
Icon to change) all the High Score Levels and associated initials will
be restored to the backup settings.
Set between 0% - 10% or OFF. Default is 9%. At 0% the match
display occurs at the end of the game but never awards a credit.
Set between 02 - 05. Default is 03. Adjusts the number of balls per
game.
Set to 00, 01 or 03. Default is 01. Adjusts the number of plumb bob
tilt switch closures before the ball in play is tilted.
Set to YES or NO. Default is YES. When set to YES, exceeding a
replay will set a temporary replay level for each time a replay level is
surpassed. This new level will equal the previous replay level (when
the replay was awarded) plus 50M for each following game, until the
replays have all been played (then the previous level is resumed).
Set between 04 - 50. Default is 30. Adjusts the maximum number of
credits that may be posted.
Set to YES or NO. Default is YES. When set to YES if a player
exceeds any 1 of the 4 High Scores, the player may receive an award
(depending on Adj. 3, Replay Award). Set to NO to disable this
feature. There are 10 High Scores that will allow the player to enter
their initials (or name) (See Adj. 32, Initials), however, only the top 4
can receive an award if this adjustment is enabled.
Set between 00 - 05. Default is 01. Adjusts the number of awards
awarded for exceeding Level 1 (the highest of the four (4) Levels).
Set between 00 - 03. Default is 00. Adjusts the number of awards
awarded for exceeding Level 2.
Set between 00 - 02. Default is 00. Adjusts the number of awards
awarded for exceeding Level 3.
Set between 00 - 01. Default is 00. Adjusts the number of awards
awarded for exceeding Level 4.
Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M).
Default is 400,000,000. Adjusts the desired High Score Level to
which Level 1 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 375,000,000. Adjusts the desired High Score Level to
which Level 2 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 350,000,000. Adjusts the desired High Score Level to
which Level 3 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 325,000,000. Adjusts the desired High Score Level to
which Level 4 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 300,000,000. Adjusts the desired High Score Level to
which Level 5 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 275,000,000. Adjusts the desired High Score Level to
which Level 6 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 250,000,000. Adjusts the desired High Score Level to
which Level 7 may be achieved (not affected by Adj. 31).
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Adj. 28
Default High Score #8
Adj. 29
Default High Score #9
Adj. 30
Default High Score #10
Adj. 31
HSTD Reset Count
Adj. 32
High Score Initials
Adj. 33
Free Play
Adj. 34
Custom Message
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Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 225,000,000. Adjusts the desired High Score Level to
which Level 8 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 200,000,000. Adjusts the desired High Score Level to
which Level 9 may be achieved (not affected by Adj. 31).
Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M).
Default is 175,000,000. Adjusts the desired High Score Level to
which Level 10 may be achieved (not affected by Adj. 31).
Set between 100 - 9,900 or OFF (increments of 100). Default is
2,000. HSTD (High Score To Date). Adjusts the number of games
between automatic resets of high score levels to backup settings and
ball time averager adjustments. Set to OFF for "no reset or
adjustment".
Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to
3 INITIALS, player is allowed only 3 initials to input. When set to 10
LETTER NAME, player is allowed to enter 10 initials to input.
Set to YES or NO. Default is NO. When set to YES, no coins are
required for Game Play.
Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE
(select the "+" Icon to change settings until "CHANGE" appears in the
display, then select the ">>" Icon to access.) This adjustment can be
accessed in two (2) ways by either selecting the "SEGA" Icon and
advancing to this Adjustment 34, or can be directly accessed by
selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU.
View the definition at the end of this chapter under the
Custom Message entry for the operation explanation.
Adj. 35
Attract Mode Music
Adj. 36
Flash Lamp Power
Adj. 37
Coil Pulse Power
Adj. 38
Knocker Volume
Adj. 39
Minimum Game Time
Adj. 40
Bkgrnd (Background)
Music Volume
Adj. 41
Game Restart
Adj. 42
Extra Ball Percentage
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Set to ON or OFF. Default is ON. When set to ON, attraction music /
sounds are played between games.
Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM
the Flash Lamps impulse power is reduced by 25% and when set to
OFF the Flash Lamps will not flash.
Set to NORMAL, HARD or SOFT. Default is NORMAL. When HARD
the coil pulse power is increased by 12.5% of the normal pulse rate.
When set to SOFT the coil pulse power is decreased by 12.5% of the
normal pulse rate. These adjustments are provided to compensate for
Low Line or High Line voltage conditions where the solenoids appear
to kicking too weak or too hard. Adjust as required.
Set to NORMAL, LOW or OFF. Default is NORMAL. When set to
LOW, the volume is decreased 50%. When set to OFF, no sound is
heard when the "knocker" is sounded.
Set between 0:01 - 14:59 or OFF for minimum game time. Default is
OFF. If the last ball in play drains prior to what the game time is set
for, another ball will be served into the Shooter Lane and Normal Play
will continue. Subsequent balls will continue to do be served into the
shooter lane if the last ball still drains prior to and up until minimum
game time is satisfied.
Set between 01 - 15. Default is 01. After volume is set via Portals
Service Buttons (See Sec. 3, Chp. 1, ...Intro) this adjustment can be
utilized to adjust the background music (1 all the way on, 15 all the
way off) while keeping the Special Sound FX the same level.
Set to YES or NO. Default is YES. When set to YES, a new game
may be started during any ball after the first ball is completed (if
credits are available). Pressing the Start Button during the first ball
will add additional players. When set to NO, the game disables the
Start Button after the first ball until the final ball is in play. Review
Section 2, Chapter 1, Game Operations & Features for details.
Set between 0% - 50%. This adjustment allows the operator to adjust
how frequently the Extra Ball Feature is made available to the player.
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Set to YES or NO. Default is NO. When set to YES, in Game Attract
Mode the Display will show an "Insert Bill Animation." When set to
NO, the Display will show an "Insert Coin Animation."
Set to NONE, IFPA, EXPO, PAPA or HOME. Default is NONE.
Tournament Mode determines the default conditions to quickly
prepare a game for tournament play. When this setting is changed all
audits will be reset and all adjustments will be initiated to the
particular style selected. The game will then return to Game Over
Adj. 44 Tournament Mode
Attract Mode, as if a Factory Reset had been performed. NONE Same as a Factory Reset conditions. IFPA - Straight 50¢ play, No
Replay, No Extra Ball, No High Scores, 2 Tilt Warnings and No Match.
EXPO or PAPA - Same as IFPA settings except Free Play is enabled.
HOME - Sets game for Free Play, Extra Ball Play, No Replay, 10%
Match & 30% Extra Ball.
Set to ON or OFF. Default is OFF. When set to ON, the operator can
enable the BRN/BRN-GRY Wires (out of the Main Cabinet Cable Harness,
Adj. 45 Euro. Token Disp.
by bottom speaker) to drive an external device (e.g. European Token
Dispenser) without the game giving a replay. (Ref. Coil #8 or Q8.)
Set to YES or NO. Default is YES. When set to YES, the lit ‘Special’
Adj. 46 Special Memory
light will be retained in memory from ball to ball for the same player.
When set to NO, the lit ‘Special’ light will go out at the end of each ball.
Set between 00 to 9999. Default is 00. This adjustment allows the
Adj. 47 Location ID
operator to assign a location identification number to the audit
print-out sheet. (Will not be affected by Factory Reset.)
Set between 00 to 9999. Default is 00. This adjustment allows the
Adj. 48 Game ID
operator to assign a game identification number to the audit print-out
sheet. (Will not be affected by Factory Reset.)
Please Note: For more details on Audit Printing, review Section 3, Chapter 3, Go To Audits Menu (Go To Printer
Menu, Page 31). For more details on Factory Reset, review Section 3, Chapter 5, Go To Reset Menu.
Bill Validator
+D UOH\ 'DYLGVRQ$GMXVWPHQWV From the ADJUSTMENTS MENU, select the "H-D" Icon with either Red "LEFT" or Green "RIGHT"
Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view
the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each
adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will
describe the adjustment number, the adjustment name, and the adjustment total or value. The current adjustment
will remain in the display until the next adjustment is chosen or when the sub-menu is exited.
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Adj. 49
Extra Ball Memory
Adj. 50
Harley MBall Restart
Adj. 51
Harley MBall Criterion
Adj. 52
Motorcycle Enabled
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Set to ON or OFF. Default is ON. When set to ON, the lit ‘Extra Ball’
light will be retained in memory from ball-to-ball for the same player.
When set to OFF, the lit ‘Extra Ball’ light will go out at the end of each
ball.
Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is
MODERATE. Determines how Harley Multiball can restart.
Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is
MODERATE. Determines how the Harley Multiball Feature is started
and played.
Set to YES or NO. Default is YES. When set to YES, the Motorcycle
Assembly Coil (Motor Relay Q19) is operational. When set to NO,
the Motor Relay Q19 is disabled. Use the NO setting if any of the
following is/are malfunctioning or is awaiting service and/or repair:
Motor Assembly (Relay Board) (Q19), Motor Up and/or Down
Switches (35 & 36), Switch Membrane in the Motorcycle Trough
(41-44) or Motorcycle Ball Launch (Q5).
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/////// THIS ADJUSTMENT CAN ONLY BE ADJUSTED IF THE
GAME HAS THE UK EPROM INSTALLED FOR UK SETTINGS ///////
Adj. 53
UK Post Save Enabled
Adj. 54
UK Coin Mech. Type
Adj. 55
Speedometer Criterion
Set to YES or NO. Default is NO, (UK Default is YES). When set to
YES this feature is available when lit. Set to NO to disable this
feature. (UK Games have Outlane & Center Post Save Devices which
are accessed in a different way; Non-UK Games cannot adjust this
setting.)
/////// THIS ADJUSTMENT CAN ONLY BE ADJUSTED IF THE
GAME HAS THE UK EPROM INSTALLED FOR UK SETTINGS and
HAS THE DIP SWITCH SETTING OPTION 2 SET (2, 3 & 4 ON) ///////
Set to CURRENT: 2 POUND AT #5 if using a Coin Control Mech
74-1129-104U (latest version). Set to OLD: 2 POUND AT #6 if using
older version Coin Control Mech 74-1129-104. Default is CURRENT:
2 POUND AT #5.
Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is
MODERATE. Determines how the Speedometer Multiball Feature is
started and played.
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To go directly to Adjustment 34, Custom Message, from the ADJUSTMENT MENU, select the "CUST
MSG" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. At the
top left corner of the Display, the letter A is indicated (blinking) in the first available position (Thirty-Six
(36) characters including spaces are available). Vary the letter(s) by operating the Left and Right Flipper Buttons
(or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter
and advance to the next character. Repeat this procedure until the desired message is completed in the display.
Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After
completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu.
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To reset the game with Special Home Settings (not the normal Factory Setting), from the ADJUSTMENT
MENU, select the "STAR" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black
"ENTER" Button. This Special Setting automatically changes Adjustment 6, Game Difficulty, to EASY
and Adjustment 33, Free Play, to YES. This setting is determined to be ideal for the home environment.
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To Restore or Reset any of the adjustments to the Factory Settings (Default), review Sec. 3,
Chp. 5, Go To Reset Menu. Follow the "RESET" Icon or "FACT" Icon and their explanations.
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The Portals• Service Menu System provides three (3) functions to reset adjustments and/or audits back to the
Factory Setting. See Chapter 3, Go to Audits Menu, and Chapter 4, Go to Adjustments Menu, for the Game Audits
& Adjustments Information. If a reset of Coin or Game Audits is performed, the display will indicate REQUEST
INSTALLED and return to the RESET MENU. If a Factory Reset is performed, the display will indicate
REQUEST INSTALLED, the Service Session is exited & returns to the Attract Mode. Please note that once
reset, all customized settings are lost! Certain Audits & Adjustments cannot be reset (refer to the details below).
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With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "RESET" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. The RESET MENU appears.
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Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icon.
Selecting & activating the "QUIT" Icon from the display will exit the Service Session.
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From the RESET MENU, select the "COIN" Icon with either Red or Green Button and press the Black
Button.
All Coin Audits (See Fig. 1) will be reset to Factory Settings. The display will indicate
REQUEST INSTALLED and return to the RESET MENU. Coin Audits can also be reset from the
ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 8. See Chapter 4, Go to Adjustments Menu, of this section. After
selecting this Icon, all of the Coin Audits (5-11) are reset to zero.
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From the RESET MENU, select the "AUD" Icon with either Red or Green Button and press the Black
Button.
All Game Audits (See Fig. 2) will be reset to Factory Settings. The display will indicate
REQUEST INSTALLED and return to the RESET MENU. Game Audits can also be reset from the
ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 9. See Chapter 4, Go to Adjustments Menu, of this section. After
selecting this Icon, all of the Audits are reset to zero, except for the Coin Audits (Audits 5-11) and Audit 12,
Software Meter. Audit 12 is the only audit which cannot be reset.
Reset Coin Audits
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Earnings Audits (Coin Audits Only 5-11)
Au. Nº
Description
1-4
The first 4 Audits in the game.
5
6
7
8
9
10
11
12
13 +
Coins Thru Left Slot
Coins Thru Right Slot
Coins Thru Center Slot
Coins Thru 4th Slot
Total Coins
Total Earnings
Meter Clicks
Software Meter
The remainder of the Audits.
Reset Game Audits
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Au. Nº
Description
1-4
The first 4 Audits in the game.
5
6
7
8
9
10
11
12
13 +
Coins Thru Left Slot
Coins Thru Right Slot
Coins Thru Center Slot
Coins Thru 4th Slot
Total Coins
Total Earnings
Meter Clicks
Software Meter
The remainder of the Audits.
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From the RESET MENU, select the "FACT" Icon with either Red or Green Button and press the Black
Button.
All adjustments will be reset to Factory Settings (except for Proprietary Adjustments). The
display will indicate REQUEST INSTALLED and exit the Service Session. See Chapter 4, Go to
Adjustments Menu, of this section, for the FACTORY SETTINGS in the Game Adjustment Table.
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Selecting & activating the "HELP" Icon from the display will show a help screen.
(An explanation of each Mini-Icon at that level will cycle continuously until any active
button is pressed.)
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From the MAIN MENU, use the Red or Green Buttons to select the "RESET" Icon (GO TO RESET MENU).
Press the Black Button to activate this ICON. This will bring up the RESET MENU.
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The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing:
DO NOT PRESS THE START BUTTON AFTER SELECTING ANY THREE OF
THESE ICONS UNLESS THIS IS WHAT IS DESIRED (SETTINGS WILL BE LOST)!
PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN
IF ANY OF THESE THREE ICONS ARE ACTIVATED.
From the RESET MENU, select any of the Icons ("COIN", "AUD" or "FACT") with either Red or Green Button and
press the Black Button to activate the ICON chosen.
If the "COIN" or "AUD" Icons are chosen and activated, the affected audits (see previous page) will be reset, the
display will indicate REQUEST INSTALLED and the display will return to the RESET MENU.
If the "FACT" Icon is chosen and activated, all adjustments will be reset back to the Factory Settings. The display
will indicate REQUEST INSTALLED (momentarily), the Service Session is automatically exited and returns to the
Attract Mode.
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The Portals• Service Menu System provides a current Fuse Table for this game. The fuses are located in the
Backbox (on the Display Power Supply Board and the I/O Power Driver Board), and also in the Cabinet (under the
playfield by the Flippers and/or by any unique assembly, such as magnets). For the complete Fuse List in the
Quick Reference Fuse Chart & Pictorials, see the next page (identical to page # in the front of this manual).
:
*272)86(7$%/(
With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "FUSES" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. Select and activate the "+" Icon to view the 1st fuse in this group.
Continue to select either the "+" or "-" Icons to view each fuse one at a time. The display will describe the fuse
identification number (e.g. F1, F6, F7, etc.), location of fuse (i.e. Backbox: Board name located on; or Cabinet:
Under the playfield or in Service Outlet), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), and ‘use
of fuse’ (e.g. 90v DC High Voltage Power, etc.). The current fuse listed will remain in the display until the next fuse
is chosen or when the sub-menu is exited.
Exit any sub-menu and return to the MAIN
MENU by selecting & activating the "PREV"
Icons. If no Icons appear in the display
because of a testing function or special
display (e.g. "Help"), press any button to exit.
Selecting & activating the "QUIT" Icon from
any display will exit the Service Session.
Selecting & activating the "HELP" Icon from
any display will show a help screen. (An
explanation of each Mini-Icon at that level will
cycle continuously until any active button
is pressed.)
Selecting & activating the "+ " or "-" Icons
selects the next or previous fuse in this group.
([DPSOH
From the MAIN MENU, use the Red or Green Buttons to select the "FUSES" Icon (GO TO FUSE TABLE).
Press the Black Button to activate this ICON. This will bring up the MONOPOLY FUSE TABLE.
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QUICK REFERENCE FUSE CHART
B a c k b o x F u s e s
LOC:
DISPLAY POWER SUPPLY (P.S.) BOARD
F1 3e4A 250v S.B. 90v DC High Voltage Display
LOC:
I / O POWER DRIVER BOARD
F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers
F7 5A 250v S.B. 20v DC Low Power Coils
F8 5A 250v S.B. 12v DC Logic Power
F9 5A 250v S.B. 12v DC Logic Power
F20 4A 250v S.B. 50v DC Magnet(s)
F21 3A 250v S.B. 50v DC Coils
F22 8A 250v S.B. 18v DC Controlled Lamps
F23 4A 250v S.B. 5v DC Logic
F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN)
F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL)
F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN)
F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO)
F28 3A 250v S.B. 24v AC Not Used / Spare
C a b i n e t F u s e s
LOC:
SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom)
n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA)
n/a 5A 250v S.B. 220v AC Main Fuse Line (International)
LOC:
SHAKER MOTOR BD. (Cabine t, Rt. Side Front)
F2 2
A 250v S.B. 12v DC Shaker Motor
F3 2
A 250v S.B. 12v DC Shaker Motor
P l a y f i e l d ( P / F ) F u s e s
LOC:
UNDER PLAYFIELD (near Flippe rs)
n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL)
n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL)
n/a 3A 250v S.B. 50v DC Magnet (Top Orbit) (VIO-YEL BLK)
For locations & more information on fuses, see Sec. 5, Chapter 2.
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CPU U210 U212
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EPROM
RAM
SOUND &
VOICE ROMS
U7 U37 U36 U21 U17
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F24 F26
F9 F22 F23
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Inside Coin Door
Volume Control & Service Switches
For operational usage, see
Section 3, Chapter 1, Portals Service
Menu Introduction
The Display Controller Board
(holds the Display ROM Loc: ROM0)
is positioned behind the 128 X 32
Dot Matrix Display Board
(Neither board contain Fuses.)
Memory Protect
Switch
Service Outlet
(on Power Box)
Inside Coin Door
On/Off Switch
(Under Pwr. Box)
Playfield Power
Interlock Switch
Memory Protect
Switch
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Playfield Power
Interlock Switch
INSIDE
INSIDE VIEW
VIEW OF
PINBALL CABINET
THE PINBALL
CABINET
Int’l.: 5 Amp 250v USA: 8 Amp 250v
Slo-Blo Fuse
Slo-Blo Fuse
Transformer on
Cabinet Bottom
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The Portals• Service Menu System provides help screens in each display (except if the display is in a testing
mode). Help Screens provide different information depending on where the "HELP" or "?" Icons are selected.
Read all chapters in this section for a complete understanding of this pinball game. For more help, utilize the "Dr."
Icon in the DIAGNOSTICS MENU (see the end of Chapter 2 in this section). The table on the next page was
designed to provide solutions to some common problems frequently asked.
*272+(/36&5((1
With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button.
Select the "HELP" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and
press the Black "ENTER" Button. The below screens appear and will continuously cycle until any
Button is pressed bringing back the MAIN MENU.
Exit any sub-menu and return to the MAIN
MENU by selecting & activating the "PREV"
Icons. If no Icons appear in the display
because of a testing function or special
display (e.g. "Help"), press any button to exit.
Selecting & activating the "QUIT" Icon from
any display will exit the Service Session.
Selecting & activating the "HELP" Icon from
any display will show a help screen. (An
explanation of each Mini-Icon at that level will
cycle continuously until any active button
is pressed.)
These "Mini-Icons" vary in functionality
depending in what sub-menu they are used.
Refer to the beginning of each chapter in this
section for the function they serve in that menu
or select the "HELP" Icons in the display
where the Icon in question is being used.
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This concludes the Portals• Service Menu. Review the Table of Contents at the beginning of this manual, and the
detailed Table of Contents for Section 3 to quickly find the information required. The remainder of the sections in
this manual cover all the parts in this game and provide helpful information to aide in troubleshooting. If questions
still arise after reading this section completely, call TECH SUPPORT or visit our website at www.sternpinball.com.
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Use this table for a quick simple solution(s) guide. For more technical assistance view Section 5.
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62/87,21
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x Check the Service Switch(es) (Red, Green & Black
Buttons) for loose connections or bad Ground.
Will not enter the Service Mode after depressing the
x Check the associated wiring harness to/from the
Black "BEGIN TEST" Button.
CPU Board Connector CN6.
x Check CPU Board, possibly failed.
All Service Buttons (Red, Green and Black) appear
x Check the Service Switches for poor
nonfunctional.
connections or broken wires.
x Check to make sure the Game is not in "Free Play." If
the game is set to Free Play, adding Service Credits is
The Green Service Button in the Attract Mode will not
not required.
enter the Service Credits Menu to add Service Credits.
x Check the Service Switche(s) for poor connections or
broken wires.
x Check the Dot Matrix Display for loose wiring harness
connections.
The display blanks out.
x Check F1 (3/4A Fuse) on the Display Pwr. Supply Bd.
Refer to Section 5, Chapter 4, Schematics &
Troubleshooting.
x If the Service Switch Set and/or the Coin Door was
replaced, ensure the Locking Mechanism on the Green
Button is removed. If the Green Button "clicks" and
Icons "scroll" along continuously in the MAIN MENU.
locks into an up/down position, the Green Button has
this lock switch. Remove it. (Ref. to Svc. Bulletin #74.)
x This is normal. These switches are deactivated, as
The Start and Flipper Buttons do not select or
they are a part of the Switch Test. Use the Red "LEFT"
activate Icons in the SWITCH TEST MENU.
or Green "RIGHT" & Black "ENTER" Buttons in this
Sub-Menu (see Chapter 1).
x Check the Flipper Buttons for loose connections or
bad Ground and refer to Section 5, Chapter 2, Playfield
Can’t move selection of Icon with the Left and/or Right
Wiring, #-Flipper Circuit Wiring Diagram.
Flipper Buttons.
x This is normal only in Diagnostic’s Switch &
Active Switch Tests (see previous Problem).
x If no printing equipment is connected, the "-" Icon, "+"
Some Icons appear non-functional in the PRINTER
Icon and "RUN" Icon will appear not to function (see
MENU(S).
the end of Chapter 3).
x If there is no other test under this Menu, the "Left
Arrow" & "Right Arrow" Icons will appear not to function.
Some Icons appear non-functional in the GAME
The remaining Icons should function as normal.
SPECIFIC MENU under the DIAGNOSTICS MENU.
Note: If there is no Game Specific Special Test, the
"GAME SPECIFIC" Icon will not invoke another display.
This is normal. After a FACTORY RESET, the
x
The display returns to the ATTRACT MODE exiting the
Service
Session is automatically exited (see Chapter 4
Service Session from the FACTORY RESET MENU.
(end) or Chapter 6).
In COIL TEST MENU, the coils and flashlamps do not x Ensure the POWER INTERLOCK SWITCHis pulled
out (see Chapter 1).
fire after activating the "RUN" Icon.
In ADJUSTMENTS MENU, with the Coin Door
x This is normal. The Memory Protect Switch is
CLOSED, adjustments are not getting changed as
enabled when the Coin Door is CLOSED. Changes
desired while using the Flipper & Start Buttons to
can be made with the Coin Door OPEN only.
select Icons and change values.
x The Volume adjustment can only be made when in
the Attract Mode. The Volume Mode is entered by
•
In Portals Service Menu, the volume cannot be
pressing the Red "VOLUME" Button. Then use the
adjusted with the Red or Green Buttons.
Red or Green Button to increase/decrease volume.
(Red "LEFT" decrements; Green "RIGHT" increments.)
x If you cannot clear the situation by exiting back one
In Portals• Service Menu, the display seems to lock
Menu, exit completely out of the Portals• Service
up, or the Help Display appears to be non-functional.
Menu, and re-enter. If the problem persists, call
Technical Support for additional help.
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This section provides the Part Nºs and locations of all the components in this pinball machine. The parts are
arranged in three groups: BACKBOX, CABINET & PLAYFIELD. Generic parts which may change as production
continues (quantity and/or size) are listed together. Quantities greater than 0 indicates that the part is used in this
game. Since quantity changes may occur, an item indicating "0" may be used. Compare the item which needs to
be replaced with the drawings provided (the Posts, Sockets, Bulbs & Rubber Rings are drawn actual size). Major
Assemblies & Ramps are detailed in the Blue Pages, Chapter 2. Important: Read all "Take Note:" items.
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Associated
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* An asterisk ( * ) indicates item(s) are not noted in the pictorials.
† When ordering Item 3, CPU/Sound Bd., please specify the
Game Name to receive the board with the correct ROMs.
$3
&
$3
&
Right Side
Pivot Hinge
‡ Item 20, Button Hole Plug (Black) is an optional access hole.
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1º
1
%$&.%2; 3$57 1$0(
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Backbox HD3 Screened No Parts
1
63, 3$57 1º
525-5631-17-87
Item 1 Note: Chrome T-Molding is installed and cannot be ordered separately.
Ist edition Black Molding (old style backbox) use : 525-5558-67
2
PCB Metal Mounting Plate
1
535-5809-14
Item 2 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) and
#10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00)
3 † CPU/Sound Board (Mono)
4 Display Power Supply Board
5 I/O Power Driver Board
1
1
1
520-5300-00
520-5138-00
520-5137-01
Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00)
6
7
3X Trans. Drvr. Bd. (UK/Special Apps. Only)
Fluorescent Light Bracket Assy. Left
520-5068-01
515-6545-00
1º
13
14
*** secured by: #4-40 X 1/2" PPH MS (Sems) Zinc (Qty. 2) (237-5813-00)
Items 7 & 8 are secured to Item 1 by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 2/per)
(231-5012-00), #10-24 Keps Nut (Qty. 2/per) (240-5207-00) and 3/4" X 3" Reinforced
Strapping Tape (Qty. 1, Sold in 12" Lengths only) (626-5040-00)
9
10
11
12
6HFWLRQ&KDSWHU
3DJH
1
1
63, 3$57 1º
535-8657-00
010-5015-00
010-5015-01
15* #1 Roto Lock Male (on Cabinet)
16 #1 Roto Lock Female (R2-0002-02)
1
1
355-5006-01
355-5006-02
Item 16 is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut
(Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00)
17
Back Vent Grill 2-1/2" X 18"
1
545-5072-02
1
1
1
1
1
1
820-6152-02
820-6266-00
500-6566-00
820-6143-00
820-5091-00
036-5000-04
Item 17 is secured by: Staple 5/16" (Qty. 24) (631-5000-00)
Fuse Description Decal (Generic)
"CAUTION - VERY HOT" Decal
Button Hole Plug (Blk) (Happ #52-6214-00)
Fuse Label (UL)
Backbox Date Label
Ribbon Cable, 20-Pin (4")
Item 23 (20-Pin) connects the CPU/Sound Board to the I/O Power Driver Board.
24* Ribbon Cable, 26-Pin (40")
1
036-5001-40
Item 24 (26-Pin) connects the CPU/Sound Board to the Display Controller Board.
2 040-5000-23
165-5061-00 25* 1/4" Clamp (Double)
9 040-5000-XX
* 1/2", 3/4" & 1" Clamp (Single)
165-5011-01 26
Items 25-26 are secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00)
535-8128-01 -XX Note: for 1/2" use -06 (Qty. 1); for 3/4" use -08 (Qty. 2); for 1" use -09 (Qty. 6)
355-5055-00 27* Ground Strap (5") (by Item 12)
1 600-5006-05
TP Torx T20 (Qty. 4) (237-5947-00)
Fluorescent Tube 24" (F18T8CW)
Starter - Fluorescent (FS2 Light)
Lock Mounting Plate
Lock 5/8" Barrel, 3/4"ø, 1.5" Flat Cam
Items 11-12 are secured by: #8 X 5/8"
47<
Items 13 & 14 are secured to Item 1 by: #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5102-04)
18
19
For Individual Items use : Fluorescent Light Bracket Left (535-7739-00), Lamp Holder**
(Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00).
20‡
8 Fluorescent Light Bracket Assy. Right 1 515-6545-01 21
For Individual Items use : Fluorescent Light Bracket Right (535-7739-01), Lamp Holder**
22*
(Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00).
23*
** secured by: #6-32 X 5/8" PPH MS (Sems) Zinc (Qty. 1) (232-5203-00)
1
%$&.%2; 3$57 1$0(
Ballast Mounting Plate
Ballast CU45Z-W 1/2" Core 120v 60 Hz 13W
Ballast, EU / UK Only 5/8" Core 50/60 Hz
1
1
1
1
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Qty. 2
Qty. 2
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* An asterisk ( * ) indicates
item(s) are not noted in
the pictorials.
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1. Ordering the complete
Speaker Panel Assembly,
515-6888-03 (Items 1-15)
will include all hardware.
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For clarity, the below drawing does not show the speaker(s).
For Securing Hardware, see the Parts Table below, under Item 6.
For Securing Hardware, see the Parts Table below, under Item 4.
For Securing Hardware, see the Parts Table below, under Item 3.
1º
1
2
63($.(5 3$1(/ 3$57 1$0(
Speaker Panel (Black Wood)
Dot Matrix Disp. Bd. Mounting Bracket
47<
1
2
63, 3$57 1º
525-5515-00
535-8368-01
Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty. 4/per) (234-5103-00)
3
Dot Matrix Display Board 128 X 32
1
520-5052-00
1º
15
,1',9,'8$/ 3$57 1$0(
47<
Plastic Shield (Display Cover)
1
63, 3$57 1º
545-5884-00
Item 15 is secured to Item 2 by: #6 X 3/8" HWH AB (Zinc) (Qty. 8) (234-5000-00)
The Associated Parts AP-A thru AP-C are also noted in the Backbox
Assembly drawings on the previous page.
Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4)
(254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03)
Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap
(Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00)
4
Static Shield (Steel Plate)
1
535-6437-00
Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03)
and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00)
5*
6
Edge Protector (on Item 4)
Display Controller Board FCC-FEB98
2
1
$662& %$&.%2; 3$57 1$0( 47< 63, 3$57 1ºº
545-5592-01 AP-A Backglass Assembly (Game Nº 67)
1 See Parts Below
520-5055-03
ORDER ONLY INDIVIDUAL PART(S) NEEDED:
Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00),
#6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap.
(Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00)
7
RF Shield
1
820-5092-00
Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described.
8* Ground Strap (25") (on Items 4, 6, 12)
9* 1/2" Clamp (Single) (on Item 4)
10* Ribbon Cable, 14-Pin
4
1
1
11* Foam 3/16" Thk. X 1/4" X 36"
6
600-5006-25
040-5000-06
036-5260-00
Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd.
626-5026-00
Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only.
12
13
14
Speaker (Shld.) 4" 8: MG Elec #4060SH
Speaker Grill (Chrome Plain)
Speaker Panel Hook Bracket
2
2
2
ASSOC. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. PANEL ASSY’S.
031-5004-01
535-8081-04
535-7009-02
Items 12, 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per;
Item 14: Qty. 2/per) (234-5103-00)
1º
Clear Backglass 25.906" X 19.187"
H-D Film Art (#87)
Top Plastic Channel - 26"
Bottom Plastic Lift Channel - 26-1/16"
Plastic Edging (Left/Right) - 18-1/8"
Tape (double-sided) (12" Length)
Note: AP-A6 secures AP-A3--A5 to AP-A1
AP-B Chrome Pivot Hinge Left (3rd Ed.)
AP-C Chrome Pivot Hinge Right (3rd Ed.)
AP-A1
AP-A2
AP-A3
AP-A4
AP-A5
AP-A6*
1
1
1
1
2
1
660-5038-02
830-5287-00
545-5018-15
545-5021-01
545-5018-14
626-5005-00
(only 6" required)
1
1
535-7999-06
535-7999-07
Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C.B. Sq. Neck (Qty. 4)
(231-5003-00), 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and
Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1) (242-5009-00)
Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. Neck
Zinc (Qty. 2) (231-5014-02), Hinge Spacer (Qty. 2) (530-5099-00), Washer 1/4" I.D. X 7/8"
O.D. X 1/8" Yellow (Qty. 1/per) (242-5016-01), Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1/per)
(242-5009-00) and 1/4"-20 Flange Nut (Qty. 1/per) (240-5300-00)
Note: Inside cabinet holes are covered by BLACK MYLAR COVER DISCS (QTY. 2)
(820-5041-00) to hide securing hardware (AP-B & AP-C above) from player view.
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H-D3 Screened Cabinet (No Parts)
Chrome Leg & Leveler Assy. 3rd Ed.
525-5395-15P-87
4 500-5921-10
Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2"
Hex 5/8" Hd. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" - 16 X 3") use SPI Nº:
500-5017-00. A Leg "without" a Leg Leveler is not available.
3
Start Button Sw. Assy. (Red "Flipper" Style)
1
500-6090-02
Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page.
4*
#555 Wedge Base Bulb (Clear)
1
165-5002-00
Item 4 is included with Item 3, for just a replacement Bulb use the above number.
5
6
Large Rd. Auto Launch Assy. Yellow
Flipper Button (Red) Assy. (Lt. X1/Rt. X2)
1
3
500-6121-06
500-5026-32
Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2) (240-5003-01) and
is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT
include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page.
7
8
9
Rear Glass Channel 20-3/8" Length
Plastic Channel 42-5/8" Lg. (Left/Rt.)
Chrome Side Armor 3rd Ed. (Lt./Rt.)
9LHZ RI WKH &RLQ
'RRU 2SHQ ,WHP 1º
13
14
Front Molding - Chrome 3rd Ed.
1
1
1
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Corrugated Tubing Black 11e4"ø X 2.6’ Lg.
F
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1
2
777-0001-00
605-5008-00
15
#1 Roto Lock Male (R2-0055-02)
1
355-5006-01
16
17
#1 Roto Lock Female (on Backbox)
Coin Door (with Validator) USA only
1
1
355-5006-02
500-5018-172
Item 17 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00)
1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3)
(242-5009-00) Note: For Coin Door other than USA call Technical Support for SPI Part Nº.
18
Coin Door Switch (USA)
FYI: Coin Door Switch ( ¥ Japan)
Bracket for below Portals• Switches
Push-Button Portals• Switch (Black)
Push-Button Portals• Switch (Red)
Push-Button Portals• Switch (Green)
2
0
1
1
1
1
180-5024-00
180-5091-00
535-6860-03
180-5192-00
180-5192-02
180-5192-04
Ordering Note: Securing hardware for switches included. For Decal, see Page 55.
20 Dual Switch Assembly
1 500-5808-00
500-5757-04 ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE:
Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00).
11‡ Button Hole Plug (Chrome)
12* P/F Glass (Tmprd.) 21" X 43" X 3/16"
J
Legend Note: Items noted with a
black square
are General Parts.
Items noted with a white square
are Switches.
Item 15 is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00),
#10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2)
(242-5003-00)
1
2
2
(Qty. 2/per) (232-5101-00); @ rear (backbox) by: #10-24 X 1" Sq. Neck Carriage Bolt Zinc
(Qty. 1/per) (231-5021-01) and #10-24 Hex Nut (Qty. 1/per) (240-5202-00)
7DNH1RWH
* An asterisk ( * ) indicates item(s)
are not noted in the pictorials.
Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab.
545-5038-00 19
545-5017-00 19B
535-7297-05 19R
Item 9 is secured @ front by: Pem Stud 1/4 X 1" FH Zinc (Qty. 1/per) (237-6116-00) and
19G
1/4-20 Flange Nut (Qty. 1/per) (240-5300-00); @ center by: #8 X 5/8" PPH AB Zinc
10
Qty. 2
,WHP LV VWDSOHG RQ WKH LQVLGH EDFN ZDOO DQG WKH LQVLGH ERWWRP RI WKH FDELQHW
1
2
20A
Mounting Bracket
1
535-6958-00
1
180-5136-00
500-6566-02 20B Playfield Power Interlock Sw. (Top)
Memory Protect Switch (Bottom)
1
180-5000-00
660-5001-00 20C
Item 20 is secured to Cabinet by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00)
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BREAKDOWN OF ITEM 39, SHAKER MOTOR ASSEMBLY:
ORDERING 515-5893-01 WILL INCLUDE:
&
39A Shaker Motor 10.5v DC 2950 RPM CW
) Qty. 2
(Qty. 1) (041-5029-01)
39B Shaker Motor Mounting Bracket (Qty. 1)
(535-6711-01)
39C Shaker Motor Leg Bracket (Qty. 1)
'
(535-6711-02)
39D Insulator (Qty. 1) (545-5425-00)
39E Shaker Motor Weight (Qty. 2)
(535-6727-01)
(
39F #10-32 X 5/8" Lg. Soc. Set Screw (Qty. 2)
*
Qty. 2
(237-5911-00)
Qty. 4
39G #8-32 X 1/4" HWH MS (Taptite) (Qty. 4)
(237-5964-01)
39H* Capacitor - Tecate .1 MFD 500v (Qty. 1) (130-5000-00)
39I* M5X.8X8MM PHMS w/Patch (Qty. 4) (237-6014-00)
$
,
Qty. 4
Qty. 2
$
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Parts Table & Views continue on the previous page.
21 Front Molding Lockdown Assembly
1
500-6509-00
Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut
(Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and
#10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00)
22
23A
23B
24*
25
26
27
27A
27B
27C
27D
Lockdown Spring (connected to handle)
1 265-5008-00
Flipper Switch - Self-Cleaning
3 180-5160-00
Flipper Sw. - X2 Stack for Lwr./Upr. Flipper(s) 0
180-5164-00
Foam Strip (2 on 23A; 1 on 23B)
3 626-5042-00
Start Button Switch (ONLY)
1 180-5174-00
Grills 2-1/2" X 18" (on Back & Bottom)
2 545-5072-02
Cabinet Plumb Bob Tilt Switch
1 See Parts Below
ORDER ONLY INDIVIDUAL PART(S) NEEDED:
1
535-5221-00
Bracket for Hanger Wire
1
535-5319-00
Hanger Wire
1
535-7563-01
Contact Wire Form
535-5029-00
Plumb Bob Weight (includes Thumb-Screw) 1
Items 27A & 27C are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
28A Slide & Pivot Support Bracket - Right
28B Slide & Pivot Support Bracket - Left
1
1
535-5990-00
535-5989-00
Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per)
(231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00)
29
Prop Rod (No Longer Required)
0
535-7553-00
Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. Neck (Qty. 1) (231-5022-00),
Washer #10 7/32" ID X .5" OD X 1/16" Thk (Qty. 1) (242-5003-00) and
#10-24 Nylon Stop Nut (Qty. 1) (240-5206-00)
30
Transformer 5.7v AC (with Ballast Winding)
1
010-5012-01
Item 30 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and
1/4" Split Lock Washer (Qty. 4) (244-5000-00)
31
Speaker 8" ø Rd. 8010 4:
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031-5007-00
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1
545-5072-03
Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and
#6-32 Keps Nut (Qty. 4) (240-5008-00)
33 Power Input Box Sub-Assy.
1 515-5360-07
ORDERING ABOVE (ITEM 33) SUB-ASSY. PART Nº WILL INCLUDE:
33A Power Box (Plain)
1
535-5932-00
33B Service Outlet (for USA)
1
180-5008-01
33C Line Cord 10’ ROJ 3" Max.
1
034-5000-10
1
33D Recessed Cup for Line Cord
545-5122-00
33E* Line Filter
1
150-5000-00
33F* Varistor TNR159211KM
1
150-5001-00
200-5000-05
33G Fuse 8 Amp 250v Slo-Blo (Domestic) 1
1
205-5001-00
33H Fuse Holder
33I* On/Off Switch Bracket
1
535-8318-00
1
33J On/Off Rocker Sw. (Arcolectric C1350AB)
180-5001-01
1
820-6123-03
33K Power Box Decal
34 Cash Box Plastic Bottom
1 545-5090-00
35 Cash Box Cover (Validator)
1 535-5013-03
36 Cash Box Lock Bracket (wire)
1 535-7562-00
37 Large Hair-Pin Clip
1 535-7772-00
1 545-5928-00
38 Black Plastic Back Panel Shield
Item 38 is secured by: #6 X 1/2" PPH A Black (Qty. 3) (237-5805-00)
39
Shaker Motor (Vibrator) Assy.
1
515-5893-01
Item 39 secured by: #8-32 T-Nut (Qty. 4) (240-5101-00) and #8 X 5/8" HWH SWAGE (Ser)
Zinc (Qty. 4) (237-5975-03) FOR A BREAKDOWN OF PARTS, SEE TABLE ABOVE.
40
Shaker Motor Plastic Cover Housing
1
545-5241-00
Item 40 secured to Item 39B by: #8-32 X 3/8" HWH MS (Taptite) (Qty. 2) (237-5967-00)
41
Shaker Motor P.C. Board
1
520-5065-00
Item 41 secured by: 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) and
#6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00)
6HFWLRQ&KDSWHU
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are General
Legend Note: Items noted with a black square
Parts. Items noted with a white square
are Switches.
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Playfield Support Slide Bracket
2
535-6862-02
Item 1 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) and
#8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03)
2
Edge Slide Bracket (Extended)
2
/
535-5988-01
Item 2 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 5/per) (237-5840-00)
3
4
Pivot Pin Bracket Welded Assembly
Outlane Adjustbale Post Plate
2
2
Item 4 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02)
5*
Diode Terminal Strip 2-Lug (810) Isolated
2
0
055-5203-00
Diode Terminal Strip 5-Lug (824) Isolated
Items 5-6 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00).
1N4004
Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes
Note:
can be used for Switches and/or Lamps. See Sec. 5, Chp. 2, P/F Diode Terminal Strip...
7
2
3A 250v Slo-Blo Fuse
Fuse Clip Holder (Socket)
2
2
Solder Lug
Insulator Paper
Rubber Lite Cover Red
Rubber Lite Cover Green
Switch Bracket (Shooter Lane / Eject Hole)
%
200-5000-08
205-5000-01
- %
3
3
055-5140-08
545-5721-00
1
1
2
545-5014-02
545-5014-04
535-6173-00
1
1
820-6221-67
0
4
1
1
500-6227-01
500-6227-02
500-6227-03
500-6227-04
Micro Switch (at Shooter Lane)
Micro Sw. (on Super VUK, Up/Down Motor)
Micro Sw. (on Scoop & U-Trough)
Modular S-U Target Narrow (Red)
3
2
4
180-5100-01
180-5052-00
180-5057-00
500-6138-02
L
Item H is secured by: #8 X 3/4" HWH AB (Zinc) (Qty. 2/per) (234-5103-00)
Item H: For better view(s) or entire assembly, see Appendix I, Pg. I1 (end of manual).
6HF3DUWV,G
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J
K
L
Micro Switch (on Pop Bumpers)
Stack (Blade) Switch (on Slingshots)
Micro Switch (Roller Actuator, Reg. Force)
Micro Sw. (Roller Actuator, Lite Force)
4
4
0
3
180-5015-04
180-5054-00
180-5119-00
180-5119-02
+
3
+
3
EOS Switch Flipper (on Flippers)
Micro Switch (on Drop Target)
2
8
5
180-5149-00
180-5104-00
Note: For how Items E-G & i-N are secured or for a better view, see Section 4, Chapter 2,
Drawings for Major Assemblies & Ramps, on the individual assemblies noted above.
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P
Q
R
Dual OPTO TRANS Bd. (on Ball Trough)
Dual OPTO REC Board (on Ball Trough)
Long Hop OPTO TRANS Board
Long Hop OPTO REC Board
Relay Board
Diode Board
1
1
+
&
4
520-5173-00
520-5174-00
520-5082-00
520-5083-01
520-5010-00
520-5146-00
'
7DNH1RWH
*
An asterisk ( * ) indicates item(s) are not noted in the pictorials.
1.
2.
For Sockets & Bulbs (drawings & part numbers) see Pgs. 60-62.
Some items or parts may be included with or associated with a
Major Assembly or Ramp Assembly; see the Blue Pages,
Sec. 4, Chp. 2. for parts required not appearing on this page. If
you still cannot find the part required, Call Stern Pinball, Inc. ®
Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1).
are General
Legend Note: Items noted with a black square
Parts. Items noted with a white square
are Switches, OPTO
Boards, or Misc. PC Boards.
3.
6HFWLRQ&KDSWHU
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L
Note: Item L can be replaced with 180-5119-00 if -02 is no longer available.
M
N
1
1
1
1
1
L
Items B-D are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00)
E
F
G
H
1
L
1º %(/2: 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º
Micro Sw. Roll-Over Left Brkt. Assy.
Micro Sw. Roll-Over Right Brkt. Assy.
Micro Sw. R-O Lt. Brkt. Lite Force
Micro Sw. R-O Rt. Brkt. Lite Force
%
-
1
Note: For Decal Descriptions & Locations, see Sec. 5, Chp. 2, Playfield Wiring.
A
B
C
D
-
Item 12 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02)
13* Diode Terminal Strip/Fuse Decals A-E
2
%
Item 9 Note: Qty. 2 Not Shown are hidden under each Flipper.
10
11
12
(
055-5204-05
Item 7 is secured by: #6 X 1/2" PPH AB (Qty. 1/per) (237-5805-00)
Note: Item 7, Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12).
You can order them as individuals (...-01) or a set of 12 (...-12).
8*
9
2
/
0
Note: Item 5 (Qty. 1) is located in the Cabinet on the Coin Door.
6
/
500-5329-00
535-5091-02
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P/F Screened w/ Inserts & NO Parts
PF P/F Complete w/ Inserts & ALL Parts
1 Playfield Hanger Bracket
1
1
2
830-5100-87
505-6004-87-87
535-8385-00
Item 1 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00)
$
%
Arch (Black Metal)
3
4A
1
500-6005-00
Instruction Card (USA) H-D 3rd Ed.
1
755-5187-00
Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will
also have any translated Instruction Cards made for this game. Find Game Link or Archives.
4B
Coin Card (2-Sided)
1
755-5400-00
Usage Note: Use Item 6A (Back: 1 Play 50¢ - 5 Plays $2) for Adj. 6, Game Pricing,
USA 5 Setting, or (Front: 1 Play 50¢ - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting.
4C Coin Card (2-Sided)
1
755-5400-02
Usage Note: Use Item 6B (Front: 1 Play 50¢) for Adj. 6, Game Pricing, USA 2-7 Setting,
(Back: is Blank) for Custom Settings.
Availability: See Appendix J (back of manual) for all current Coin Cards (USA, Canada,
Euro & other International). If this is a non-US Game, Coin Card(s) provided will differ.
535-8394-00
Item 3 is secured to the playfield by Item 2 and : #10-32 X 5/16" PH FL U/C MS STL
Zinc (Qty. 2) (237-6013-00). Usage Note: When replacing the Arch, order new replacement
Nelson Protect Strips (not included) (Qty. 2) (545-5212-02). Note: Item 3 does not include
Decals. For Decals, see Sec. 4, Chp. 1, Playfield - Plastics & Decals, Page 55.
$
&
2
Item 2 is secured to the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00)
5
6
7
8*
Pinball (Steel) 1" ø
Mini-Mars Light Cover Red
Pop (Bumper) Cap Blue
Plug-Cap (3/16") Black Plastic
4
4
4
1
260-5000-00
550-5031-02
550-5057-05
545-5232-01
Note: Item 17 should plug hole if a Center Post (@ Drain) is used, then removed.
9
10
Rubber Lite Cover Red
Ramp Mounting Welded Bracket
1
6
545-5014-02
515-6508-00
Item 10 is secured to the Rails by: #6 X 1/2" PTH A (Zinc) (Qty. 2/per) (237-5809-00)
11
1-Way Gate Mounting Bracket (Lg.)
Wire Gate (for above)
1
535-5269-06
535-8441-00
Item 11 is secured by: #6 X 1-1/2" PPH Zinc (Qty. 2) (232-5007-00) and
1" X 3/8" Spacer Black (Qty. 2) (254-5000-04)
12
Spinner Assembly
1
500-5656-00
Item 12 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2) (234-5001-02)
For Individual Parts Use: Spinner Bracket (Right Side Mount) (Qty. 1) (535-5128-00);
Spinner Sub-Assy. (Qty. 1) (515-5553-00); Micro Switch (1-1/4") (Qty. 1) (180-5010-04);
Switch Body Protect Plate (Qty. 1) (535-6539-00)
13
Ball Snubber Bracket
1
535-8573-00
Item 13 is secured to the playfield by: #8-32 X 5/8" HWH SWAGE (Ser) Zinc (Qty. 1)
(237-5975-03) and #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00)
Mounting Bracket (for Butyrate "-35" Eagle)
Item 14 is secured by: #2-56 X 3/8" HWH MS (Serr) TF 3/16" HD (Qty. 4) (237-5938-01)
and #2-56 Hex Nut (Qty. 4) (240-5301-00)
14
15
16* Back Panel (H-D®)
18
19
20
21
&
%
1º $%29( 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
3
1
1
1
525-5557-00
Spacer Gray, 1 on each side of wheel by: #6 X 1-1/4" HWH Ser (Zinc) (Qty. 6)
(234-5003-00) with Item 17 (Qty. 1 on Right) and (Qty. 1 on Left of the 1" Spacer Black).
6HH $SSHQGL[ - DW WKH EDFN
RI WKLV PDQXDO IRU DOO FXUUHQW
&DUGV 86$ &DQDGD (XUR ,QWHUQDWLRQDO DYDLODEOH
WKURXJK \RXU GLVWULEXWRU RU
GRZQORDG YLD RXU ZHEVLWH
Micro Switch (on Roll-Under Gates)
Micro Switch (1-1/4") (on Spinner)
4-Pos. Membrane Sw. (on Bike Trough)
535-8601-00
17 Ball Trap Stop Bracket
2 535-8744-00
Item
17 are secured onto Spacers at the Rear Wheel of Item 20 Bike by: 3/4" X3/8"
A
B
C
1
Item 16 is secured to the playfield by: #6 X 3/4" HWH AB (Zinc) (Qty. 6) (234-5003-00)
and #6 X 1-1/4" PFH A (Zinc) (Qty. 6) (237-5804-00)
&
535-8598-00
Note: Item 15 is mounted under Plastic Piece (Butyrate) "-16" (830-5960-16) using existing
hardware to protect the entrance way under the Stop Light Housing Assembly.
$
Support Bracket for Butyrate "-16"
1
Harley-Davidson® Motorcycle Toy Models:
MRVL Tailwinds 1:18 (3rd Edition) 31360-18 Colors 1
880-5042-02
vary!
FLSTF• Fat Boy® 1:18 (2nd Ed.) 31760-J Cannot 0
880-5042-01
choose.
FXSTS• Springer Softail 1:18 (1st Ed.)
0 880-5042-00
FLSTF• Fat Boy® 1:18 (3rd / 2nd Ed.) 31760-K
1 880-5035-01
GXDL• Dyna Low Ryder 1:18 (1st Ed.)
0 880-5035-00
FLSTF• Fat Boy® 1:10 (3rd/2nd) Blue #31606
1 880-5034-01
FLSTS• Hrtg. Springer® 1:10 (1st Ed.)
0 880-5034-00
Bubble Level Assembly
1 500-6815-00
For Individual Items use : Level .8mm Empire #0224 (545-6001-01) or Level Mount
(545-6068-00). Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (Qty. 1)
(237-5500-00) and #6-32 Keps Nut (Qty. 1) (240-5008-00) Item 4 is secured to the wood
rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 2) (234-5001-02)
7DNH1RWH
1.
180-5087-00
180-5010-04
181-5001-00 2.
Some items or parts may be included with or associated with a
Major Assembly or Ramp Assembly; see the Blue Pages,
Sec. 4, Chp. 2. for parts required not appearing on this page. If
you still cannot find the part required, Call Stern Pinball, Inc. ®
Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1).
are General
Legend Note: Items noted with a black square
Parts. Items noted with a white square
are Switches.
F
J
6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
Arch Retaining (Hold-Down) Brackets
2
3OD\ILHOG5XEEHU3DUWV5HGJ%ODFNJDQG:KLWHF5LQJV$FWXDO6L]H†
*
6HF3DUWV,G
1º
1
2
3
4
5
6
7
8
9
10
11
12
13
63, 3$57 1ž
545-5348-10
545-5348-20
1º 58%%(5 3$57 1$0(
47< 63, 3$57 1º
545-5348-09
Small Flipper BLACK Ring
545-5207-00
A Sm. Flipper RED (Soft Duro) Ring
545-5348-08
545-5207-22
545-5348-21
Large Flipper BLK (50 Duro) Ring
2 545-5277-00
B Lg. Flipper RED (Soft Duro) Ring
545-5348-07
545-5277-22
545-5348-06
Optional Item B Replacements: Lg. YELLOW (50 Duro) Ring (545-5277-04) or
Large YELLOW (40 Duro) Ring (545-5277-06)
545-5348-05
C* Bumper (Deflector Pad)
2 545-5428-00
545-5348-04
545-5348-18
D* Bumper (Grommet) 1138 (A60)
5 545-5105-00
545-5348-03
E* Bumper (Post)
545-5009-00
545-5151-00
F* Bumper (Post Sleeve, Short)
545-5348-02
Bumper BLACK (Post Sleeve, Tall)
5
545-5308-00
545-5348-01
G Bumper WHITE (Post Sleeve, Tall)
545-5308-08 14‡ 545-5348-17
11
07
545-5850-00 15 545-5348-19
H* O-Ring " X " X " (on Flipper Button)
6HFWLRQ&KDSWHU
3DJH
*
7DNH1RWH
* An asterisk ( * ) indicates item(s) are not
noted in the pictorials.
*
*
*
This page locates Rubber
Parts on the Playfield only.
For location or view of
Rubber Parts on any
assemblies, see Section
4, Chapter 2, Drawings
for Major Assemblies &
Ramps (Blue Pages).
%
%
47< 58%%(5 3$57 1$0( 47< 63, 3$57 1ž
9Black 3" I.D. Ring White:
-60 N/U
9Black 23e4" I.D. Ring White:
-70 N/U
4 9Black 21e2" I.D. Ring White:
545-5348-59
9Black 2" I.D. Ring White: 545-5348-58
1 9Black 13e4" I.D. Ring White:
-71 N/U
9Black 11e2" I.D. Ring White: 545-5348-57
9Black 11e4" I.D. Ring White: 545-5348-56
4 9Black 1" I.D. Ring White:
-55 N/U
1 9Black 3e4" I.D. Ring White:
545-5348-54
9Black 7/16" I.D. Ring White:
-68 N/U
9Black 3e8" I.D. Ring White:
-53 N/U
1 9Black 5/16" I.D. Ring White:
545-5348-52
4 9Black 3/16" I.D. Ring White:
545-5348-51
4 9Black 7/16" O.D. Ring White:
-67 N/U
9Black 3e8" O.D. Ring White: 545-5348-69
1º
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
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† ,WHPV ZLWK
6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ
3OD\ILHOG3ODVWLFV6FUHHQHG&OHDU0\ODU'HFDOV1RW6KRZQ
1º 3/$67,& %87<5$7( 1$0(
63, 3$57 1º
Note: If Item 16 Butyrate Plastic Piece is replaced, ensure the Support Bracket
(535-8601-00) is transfered to protect the entrance way under the Stop Light Housing Assy.
47<
Plastics not available individually, the
803-5000-87
entire set must be ordered.
Kit:
Includes:
Plastics are listed for reference only.
Note: Some pieces are © clear or p© part-clear.
830-5960-XX-87
Left Return & Slingshot (Screened)
1
1
-01-87
Right Return & Slingshot (Screened) 1
2
-02-87
Lt. Return & Slingshot (Spare)
1
-03-87
3
Rt. Return & Slingshot (Spare)
4
1
-04-87
Second Level (Screened) over -01
5
1
-05-87
Second Level (Screened) over -02
6
1
-06-87
Rt. Pop/Scoop (Screened)
7
1
-07-87
Right Side (Screened)
8
1
-08-87
1
-09-87
9 p© Second Level (Part-Clear) over -07
10 Top Left Corner (Screened)
1
-10-87
1
-11-87
11 Top Right Corner (Screened)
1
-12-87
12 Left Side Bottom (Screened)
13 Left Side Top (Screened)
1
-13-87
14 © Second Level (Clear) over -12
1
-14-87
1
-15-87
15 Left of M-Cycle Trough (Screened)
-16-87
16 Right of M-Cycle Trough (Screened) 1
19-20*
21 ©*
22 ©*
Under Plastic Ramp (Screened)
Second Level (Screened) over -15/-16
Key Chain (H-D® Motorcycle, Red)
Top/Mid Lamp Sprt. (Clear)
Bot. Lamp Sprt. (Clear)
23
24
25
26*
27
28 p©
30-33*
Second Level (Screened) over -16/-17
Second Level (Screened) over -13
Third Level (Screened) over -18
Key Chain (H-D® Motorcycle, Red)
Ball Trap Under M-Cycle (Screened)
Third Level (Part-Clear) over -23
Key Chain (H-D® Motorcycle, Red)
17
18
1
1
1
1
1
-17-87
-18-87
-19-87/ -20-87
-21-87
-22-87
Note: Items 21 & 22 are located inside the Stop Light Housing Assembly (500-6400-00-67)
which are used to support the three (3) light sockets located inside (see Page 80).
0
0
35
Third Level (Screened) over -09
Note: Items 29 and 34 are Not Used.
1
º
M1
M2
M3*
M4*
0</$5 1$0(
Clear Mylar - Playfield (H-D®)
Clear Mylar - Square Ball Drop
Clear Mylar - Slings (Not Required)
Black Mylar - Cover Discs (in Cabinet)
1º *$0( '(&$/ 1$0(
Kit: #87 Screened Decal Sheet Set
D1*
6HSDUDWHG 9LHZV RI 3ODVWLF 3LHFHV -30-87~-33-87
1
-35-87
47<
1
2
0
2
º
820-5874-00
820-5815-00
820-5821-00
820-5041-00
63, 3$57 1
63, 3$57 1
º
802-5000-87
Kit:
Includes:
820-6243-XX-87
Note: Individual pieces are not available, the entire sheet set must be ordered.
D2* Diode Terminal Strip Desc. Decal (A-E)
D3* " ® " Decal (for Cabinet H-D® Logos)
-23-87
-24-87
-25-87
-26-87
-27-87
-28-87
Note: Key Chain Pieces -19, -20, -26, and -30 through -33 are identical.
0
1
1
1
1
1
1
1
1º *(1(5,& '(&$/ 1$0(6
Power (820-6223-00)
Generic Backbox Fuse Loc. (820-6152-02)
UL Listing LabeL (820-6141-00)
Power Box Decal - USA (820-6123-01)
High Voltage Label (UL) (820-6082-01)
Warning-Fingers... Shaker Motor (820-6062-00)
820-6221-67R
820-6257-00
63, 3DUW 1º
Protective Earth (820-6224-00)
Fuse Lable (UL) (820-6143-00)
Danger Coin Door (UL) (820-6140-00)
Power Box Decal Supp. (820-6123-04)
Suitable ...Use... (UL) (820-6001-01)
7DNH1RWH
3ODVWLF
6FUHHQHG
3ODVWLF
&OHDU
0\ODU
*
An asterisk ( * ) indicates items are not noted in the pictorial.
1.
To order the entire Plastic Sheet Set (Screened & Clear),
use the Part Nº with the "-XX" ending. For individual pieces
replace the "-XX" with appropriate last 2-Digit Nº.
Attention: Individual pieces may not be available.
are Screened;
Legend Note: Items noted with a black square
are Mylar.
...a white square
are © Clear; ...a gray square
2.
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
5
3
3
6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
3OD\ILHOG5DLOVJ:LUH)RUPV%DOO*XLGHVF†
-
/
+
,
*
)
0
.
$
$
(
%
&
'
:22' 0(7$/ 5$,/ 1$0(
1
2
3
4
Wood Rail (Left Side)
Wood Rail (Top Side)
Wood Rail (Right Side)
Wood Rail (Shooter Lane, Short)
47<
1
1
1
1
63, 3$57 1º
525-5553-00
525-5554-00
525-5555-00
525-5556-00
Items 1-4 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 20) (237-5804-00)
5
6
7
Metal Rail Weldment (Shooter Lane)
Metal Rail (Center Drain under Arch)
Metal Rail (Full Orbit) (or Loop)
1
1
1
515-7018-00
535-8393-00
535-8556-00
Items 5-7 are secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 14) (234-5101-00)
8
Metal Rail Ramp (Shooter Lane)
Item 8 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 2)
(237-5840-00)
6HFWLRQ&KDSWHU
3DJH
1
535-8145-00
1º
:,5( )250 :) 1$0(
A
B
C
Wire Form - 1"
Wire Form - 3"
Wire Form (over Item D)
47< 63, 3$57 1º
3 535-5300-05
2 535-5300-02
2 535-5642-00
1º
%$// *8,'( 5$,/ %*5 1$0(
D
E
F
G
H
I
J
K
L
M
Ball Guide Rail (Plastic) (Return Lane)
Ball Guide Rail - 5/8"
Ball Guide Rail - 4-1/2"
Ball Guide Rail - 8"
Ball Guide Rail - 8-1/2"
Ball Guide Rail - 11.63"
Ball Guide Rail (Left Orbit, Upper)
Ball Guide Rail (Right Orbit, Lower)
Ball Guide Rail (Right Orbit, Upper)
Ball Guide Rail (Inside Upper Right)
47<
2
2
1
1
1
1
1
1
1
1
63, 3$57 1º
550-5037-01
535-5356-19
535-6492-15
535-6492-19
535-6492-20
535-6492-16
535-8558-00
535-8559-00
535-8560-00
535-8561-00
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
† ,WHPV ZLWK
1º
QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH
6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ
6HF3DUWV,G
3OD\ILHOG0HWDO3RVWV6FUHZVDQG1XWV$FWXDO6L]H†
Item 1 Adjustable Sliding
Post can use 5/16" I.D.
Black Ring, 545-5348-02
or White Ring 545-5348-52.
Top
Top
Thread
Thread
Top
Items 2, 4A & 4B Posts
can use 3/8" O.D. Black
Ring, 545-5348-19 or
White Ring, 545-5348-69.
Top
Thread
Tap
No
Tap
%
Front
The difference between Items 4A and 4B is the Thread Length.
Tap
Thread
Thread
Side
Thread
Top
Top
$
Bottom
Thread
Bottom
Bottom
Bottom
Bottom
Thread
Thread
Thread
Items 11-14 Posts can use a
Black Post Rubber Sleeve (Tall), 545-5308-00 or
White Post Rubber Sleeve (Tall), 545-5308-08.
Thread
Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary.
The remaining Items listed are not used in this game and are noted for reference only (used in prior games).
Bottom
Thread
Shown Below~
#6-32
Nylon Stop Nut:
240-5005-00
Item 16 is typically used to hold Hex
Spacers onto the Playfield Top.
Shown Below~
#6-32
KEPS Nut
(with Star Washer):
240-5008-00
Shown Below~
#6-32
Hex Nut
(No Star Washer):
240-5004-00
Shown Below~
#6-32
T-Nut:
240-5002-00
Shown Below~
1e4" X 20
Flange Nut:
240-5300-00
Item 17 is typically used to hold the
bottom Cabinet Speaker (used with
#6-32 Nylon Stop Nut, 240-5005-00).
Item 18 is typically used to hold Item
15 (515-5939-00) in Turbo Bumper
Assy., 515-6459-04.
Top & Side Views
Bottom & Side Views
Top View
Bottom & Side Views
Top & Side Views
Nylon Stop Nuts
Not Shown:
KEPS Nuts
Not Shown:
Hex Nuts
Not Shown:
T-Nuts
Not Shown:
Miscellaneous Nuts
Not Shown:
#6-32
(w/ 1e4" Hex Body):
240-5010-00
#8-32:
240-5102-00
#10-32:
240-5203-00
#10-24:
240-5206-00
#4-40:
240-5303-00
#4-40
(18/8 Stainless):
240-5303-01
5/16"-18:
240-5316-00
#6-32
(w/ 1e4" Hex Body):
240-5011-00
#8-32:
240-5104-00
#10-32:
240-5208-00
#10-24:
240-5207-00
#4-40:
240-5318-00
#8-32:
240-5103-00
#10-32:
240-5201-00
#10-24:
240-5202-00
#10-32 X 3e8":
240-5209-00
3e4-16:
240-5315-00
#2-56:
240-5301-00
7e8"-14:
240-5317-00
#6-32
(w/Side Cut Off):
240-5002-01
#8-32:
240-5101-00
#10-32
(Black Oxide):
240-5007-00
#10-32
(w/Side Cut Off):
240-5205-00
#10-24:
240-5200-00
Plastic Pal Nut
(on Flipper Buttons):
240-5003-00
Metal Pal Nut
(on Flipper Buttons):
240-5003-01
#6-32 Wing Nut:
240-5001-00
#8-32 Wing Nut:
240-5100-00
1e4"-20 Wing Nut:
240-5302-00
1e4"-20 Toggle Wing:
240-5324-00
Bottom
Thread
Bottom
Thread
†
6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ
,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH
Top &
Bottom
Thread
1º 0(7$/ 3267 1$0(
1
2
3
4A
4B
5
6
7
8
9
Adjustable Sliding
Post (Brass) #8-32 Bot.
Mini-Post Wood Screw
Mini-Post Wood Screw (no cut-away)
Mini-Post MS / #10-32 Bot. .875" Thread
Mini-Post MS / #10-32 Bot. .4" Thread
Post Fasten #6-32 Top / #8-32 Bot.
Post Fasten #8-32 Top / #6-32 Bot.
Post Fasten #6-32 Top / #6-32 Bot.
Post Fstn. #6-32 Top / Wood Scr. Bot.
Post #6-32 Top / Wood Screw Bottom
3DUWV,GHQWLILFDWLRQ
/RFDWLRQ
47< 63, 3$57 1º 1º 0(7$/ 3267 1$0(
4
4
5
26
530-5621-00
530-5004-00
530-5004-01
530-5005-00
530-5005-01
530-5007-00
530-5008-00
530-5012-02
530-5010-02
530-5263-01
10
11
12
13
14
15
Post #6-32 Tap / #6-32 Bottom
Post Hex Base #6-32 Tap/#10-32 Bot.
Post Hex Base (No Tap)/#10-32 Bot.
Post Hex Base #8-32 Top/#10-32 Bot.
Post Hex Base #6-32 Top/#10-32 Bot.
Playfield Support #8-32 Top/Bottom
16
17
18
#6-32 X 3/4" Fin Shank Screw
#6-32 X 1 " Fin Shank Screw
#6-32 X 13/16" Spirol Fin Shank Screw
47< 63, 3$57 1º
4
4
12
530-5127-00
530-5332-01
530-5332-00
530-5332-02
530-5332-03
530-5285-00
237-5921-02
237-5883-00
237-5957-00
6HFWLRQ&KDSWHU
3DJH
6HF3DUWV,G
Note: The "Fins" keep the screw
from turning inside the wood hole.
3OD\ILHOG0HWDO6SDFHUV$FWXDO6L]H†
Hex Spacers:
A Standard USA 9 Inch Ruler
is provided on the back cover.
Tap
%
e
$
e
$
7DNH1RWH
e
e
e
e
e
e
e
e
e
e
6HF3DUWV,G
e
6HFWLRQ&KDSWHU
3DJH
e
e
e
e
Note the Part Nº & Material Difference
X 1e4" Hex Spacer #6-32 Tap
X 1e4" Hex Spacer #6-32 Tap
X 1e4" Hex Spacer #6-32 Tap
Same as 3A but with Male End #6-32
5e "
X 1e4" Hex Spacer #6-32 Tap
8
Same as 4A but with Male End #6-32
3e "
X 1e4" Hex Spacer #6-32 Tap
4
7e "
1e " Hex Spacer #6-32 Tap
X
8
4
Same as 6A but with Male End #6-32
1
1"
X e4" Hex Spacer #6-32 Tap
11e8" X 1e4" Hex Spacer #6-32 Tap
Same as 8A but with #8-32 Tap
Same as 8A but with Male End #6-32
11e4" X 1e4" Hex Spacer #6-32 Tap
15/16" X 1e4" Hex Spacer #6-32 Tap
13e8" X 1e4" Hex Spacer #6-32 Tap
11e2" X 1e4" Hex Spacer #6-32 Tap
15e8" X 1e4" Hex Spacer #6-32 Tap
13e4" X 1e4" Hex Spacer #6-32 Tap
17e8" X 1e4" Hex Spacer #6-32 Tap
2"
X 1e4" Hex Spacer #6-32 Tap
21e8" X 1e4" Hex Spacer #6-32 Tap
21e4" X 1e4" Hex Spacer #6-32 Tap
23e8" X 1e4" Hex Spacer #6-32 Tap
21e2" X 1e4" Hex Spacer #6-32 Tap
25e8" X 1e4" Hex Spacer #6-32 Tap
e
e
e
0(7$/ 63$&(5 1$0(
1e "
4
3e "
8
1e "
2
e
e
e
e
e
e
‡ Hex Spacers
Not Used
in current
games may
no longer be
available.
Choose one
size up or
down (+/-)
and compensate with
washers.
e
e
e
e
e
Items 1-33 are 1e4" wide. Items 35-46 are5/16" wide. With Items 1-3A, 4A, 5 & 6A (the tap
goes thru the length of spacer. With Items 7, 8A, 9-33 & 41-46, the tap is up to 5e8" deep
on each end. Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example of all "B"
Styles) have 1 Male End #6-32 Thread, the other end is Female, identical to Items 7-33.
e
1
2
3A
3B
4A
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9
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18
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254-5008-00 22 23e4" X 1e4" Hex Spacer #6-32 Tap
254-5008-12 23 27e8" X 1e4" Hex Spacer #6-32 Tap
X 1e4" Hex Spacer #6-32 Tap
254-5008-03 24 3"
254-5024-03 25 31e8" X 1e4" Hex Spacer #6-32 Tap
254-5008-02 26 31e4" X 1e4" Hex Spacer #6-32 Tap
254-5024-02 27 31e2" X 1e4" Hex Spacer #6-32 Tap
254-5008-04 28 35e8" X 1e4" Hex Spacer #6-32 Tap
254-5008-05 29 33e4" X 1e4" Hex Spacer #6-32 Tap
X 1e4" Hex Spacer #6-32 Tap
254-5024-05 30 4"
254-5008-06 31 41e4" X 1e4" Hex Spacer #6-32 Tap
254-5008-17 32 43e8" X 1e4" Hex Spacer #6-32 Tap
254-5031-06 33* 51e4" X 1e4" Hex Spacer #6-32 Tap
254-5024-17 34 3e8" X 1e2" Spacer (Used with Backbox)
254-5008-11 35 1e4" X 5/16" X .144" I.D. Spacer Tap
254-5008-34 36 1e2" X 5/16" X .144" I.D. Spacer Tap
254-5008-33 37 9/16"X 5/16" X .144" I.D. Spacer Tap
254-5008-09 38 3e4" X 5/16" X .144" I.D. Spacer Tap
254-5008-13 39 11e8" X 5/16" X .144" I.D. Spacer Tap
254-5008-10 40 1" X 5/16" X .144" I.D. Spacer Tap
254-5008-20 41 11e4" X 5/16" Hex Spacer #6-32 Tap
254-5008-07 42 13e4" X 5/16" Hex Spacer #6-32 Tap
X 5/16" Hex Spacer #6-32 Tap
254-5008-32 43 2"
5/16" Hex Spacer #6-32 Tap
4"
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254-5008-18 44
254-5008-28 45 45/16" X 5/16" Hex Spacer #6-32 Tap
254-5008-16 46 4.92" X 5/16" Hex Spacer #6-32 Tap
254-5008-08
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1
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2
1
3
3
63, 3$57 1º
254-5008-15
254-5008-31
254-5008-14
254-5008-19
254-5008-26
254-5008-27
254-5008-25
254-5008-36
254-5008-21
254-5008-30
254-5008-29
254-5008-35
530-5099-00
254-5014-03
254-5014-00
254-5014-04
254-5014-01
254-5014-02
254-5001-00
254-5018-09
254-5018-06
254-5018-07
254-5018-03
254-5018-00
254-5018-04
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-06
-07
-08
-09
-10
-11
Yellow
Orange
White
Purple
Fluor. Orange
Fluor. Green
‡
can use 5/16" Black Ring,
545-5348-02 or
White Ring, 545-5348-52
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are measured from bottom to just under cutaway (see pictorial with Item 8 above).
** Items 1, 2 & 4 come in various colors (may not be available in every
color). Item 3 is currently only available in the color(s) stated in this
game manual (other colors used in prior games may no longer be
available). The "-XX" or last 2-Digits in Part Nºs which come in various
colors, should be replaced with the desired 2-Digit Nº. from the above
Color Chart. Some colors may no longer be available for desired item.
‡
‡
Fluor. Blue
Teal Green
Gray
Luminescent
Gold
-12
-13
-14
-15
-16
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If any one of Items 10-21 Spacers is not available in the size required, order the smaller
sized spacers required to stack sizes together until appropriate size is achieved
(e.g. If 11e8" is needed but unavailable, order a 1e2" + 5e8" & stack to = 11e8").
†
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e
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47< 63, 3$57 1º
550-5061-XX
Item 1 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and
Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00)
2** Mini-Jewel Post (Clear)
2
550-5052-01
Item 2 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00)
11/16" Single Groove Post (Black)
3**
4** Single Groove Jewel Post (Clear)
43
1
550-5059-00
550-5034-01
Items 3 & 4 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom
(Qty. 1/per) (530-5012-02, Item 7 Page 69).
1e " Slf. Rtn. Spacer White
4
3e " Slf. Rtn. Spacer White
8
5e " Slf. Rtn. Spacer White
8
3e " Slf. Rtn. Spacer White
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254-5007-02
254-5007-01
254-5007-00
254-5007-03
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10
11
12
13
14
15
16
17
18
19
20
21
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X 3e8" Spacer Gray (4 for Dot Display)
X 3e8" Spacer Gray
X 3e8" Spacer Gray
X 3e8" Spacer Gray
X 3e8" Spacer Gray
X 3e8" Spacer Gray
X 3e8" Spacer Gray
1" X 3e8" Spacer Gray/Black
11e8" X 3e8" Spacer Natural (-06 for Gray)
11e4" X 3e8" Spacer Gray
11e2" X 3e8" Spacer Gray
47< 63, 3$57 1º
4
4
3
5
254-5000-19
254-5000-18
254-5000-02
254-5000-12
254-5000-01
254-5000-14
254-5000-07
254-5000-11
254-5000-04
254-5000-06N
254-5000-05
254-5000-08
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Clear
Red
Amber
Green
Blue
can use a Post Rubber Sleeve (Short),
545-5151-00
can use 3/16"
Black Ring, or
White Ring,
545-5348-51
545-5348-01
-00
-01
-02
-03
-04
-05
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Items 3-4 Posts used in pairs can use 3e4" through 3" Rubber Rings,
(See Rubber Parts for Part Nºs).
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9DULRXV
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can use 3/16" Black Ring,
545-5348-01 or
White Ring, 545-5348-02
**
9DULRXV
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can use 5/16"
Black Ring,
545-5348-02 or
White Ring,
545-5348-52
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6
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9
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#44 Bulb (Clear) Heavy Filament
#44 Bulb (Red)
#44 Bulb (Amber)
#44 Bulb (Blue)
#44 Bulb (Yellow)
#455 Twinkle Bulb
2-Lug Staple Down Socket
3-Lug Stand-Up Short Socket
2-Lug Stand-Up Short Socket
3-Lug Staple Down Socket
2-Lug Laydown Socket
3-Lug Stand-Up Long Socket
3-Lug Laydown Socket (3 Lugs Flat)
2-Lug Stand-Up Long Socket
3-Lug Stand-Up Long Shell Socket
2-Lug Stand-Up Lg. Shell Socket (GIs)
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165-5053-02
165-5053-03
165-5053-05
165-5053-06
165-5003-00
4 077-5000-00
077-5008-00
1 077-5002-00
077-5001-00
077-5003-00
077-5009-00
5 077-5006-00
077-5005-00
077-5013-00
33 077-5031-00
1º
11
12
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3-Lug Laydown Socket (2 Lugs Bent)
4
077-5012-00
077-5032-00
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2-Lug Stand-Up Long Socket
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7 077-5100-00
11 077-5101-00
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Straight Leg Socket
077-5103-00
077-5106-00
077-5107-00
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#555 Wedge Base Bulb (Clear)
#555 Wedge Base Bulb (Red)
#555 Wedge Base Bulb (Green)
#555 Wedge Base Bulb (Blue)
#555 Wedge Base Bulb (Yellow)
#906 Wedge Base Bulb (Clear)
#906 Wedge Base Bulb (Red)
#906 Wedge Base Bulb (Amber)
#906 Wedge Base Bulb (Blue)
#906 Wedge Base Bulb (Yellow)
53
165-5002-00 1
165-5054-02 2
165-5054-04 3
165-5054-05 4
165-5054-06 5
165-5004-00 6
165-5004-02 7a
165-5004-03 7b
165-5004-05 8a
165-5004-06 8b*
#555 Wedge Base Socket (Laydown)
#555 Wedge Base Socket (Offset)
#555 W.B. Socket (for Pop Bumper)
#555 W.B. Socket (Solder Type)
#555 Wedge Base Socket (Twist)
#906 Wedge Base Socket (Twist)
#555 IDC Snap-On Socket
#555 IDC Snap-On Socket No Diode
5/16" Ht. Snap-On Socket Bracket
19/32" Ht. Snap-On Socket Bracket
4
49
49
077-5026-01
077-5029-00
077-5206-00
077-5207-00
077-5007-00
077-5016-00
077-5216-00
077-5216-01
545-5760-18
545-5760-19
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3.
Item 3 Socket has 2 Wires attached are approximately 12" ea.
Item 4 Socket was used on PC Light Boards to position bulbs
horizontally; Item 4 Socket is secured by soldering into place.
Item 5 Socket was used on PC Light Boards to position bulbs
vertically; Item 5 Socket is secured by "twisting" into place.
Item E Bulb (#906) is normally used in conjunction with Item 6
Socket, but can be used with Items 1, 2, 4 or 7a/b.
Item 7a Socket is equipped with a built-in Diode, 1N4003
(112-5003-00), however, replacement can be made with a
1N4001 Diode (112-5001-00).
Item 7b Socket is NOT equipped with a diode (not required).
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Just squeeze the "side arms" of
the socket together and pull away
from the bracket or mounting
board for easy Bulb replacement.
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2.
Item 7a is an IDC (Insulation
Displacement Connection) Style
Socket (this style is solderless).
This socket is secured to the
playfield or component by Items
8a or 8b Snap-On Socket
Brackets, or may also be snapped
into Item 9 Socket Mounting
Plastic Board (used only when
sockets are positioned closely together or in a special application).
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Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered.
Items noted with a white circle
are mounted above the playfield; items noted with a black circle
are mounted
below. All numbered parts describe the NAME, QUANTITY & PART Nº. ASSOCIATED PARTS (AP-) are noted
and/or viewed with the associated Major Assembly. Important: Read all "Take Note:" items.
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1
Coil Mounting Bracket
47< 63, 3$57 1º
1
515-6385-00
2
Coil Retaining Bracket
1
4
Item 1 is secured below the playfield by: #8-32 X 7/8" HWH MS (Zinc) (Qty. 2)
(237-5890-00), #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) and #8-32 X 5/8" HWH Swage
(Serr) Zinc (Qty. 1) (237-5975-03)
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00)
3 Coil, 24-940
1 090-5036-00B
ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at bottom) 1
112-5003-00
4 Coil Sleeve
1 545-5076-01
5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00
6 Plunger Assembly
1 515-5000-02
7 Compression (Return) Spring
1 266-5020-00
2 545-5105-00
8 Rubber Bumper (Grommet)
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1
Slingshot Bracket Assembly
47< 63, 3$57 1º
1
515-5339-01
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00)
2
Coil Retaining Bracket
1
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00)
%
$
Item 5B is secured to Item 10A by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00)
Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required.
6
7
8
Compression (Return) Spring
Slingshot Stack (Blade) Switch
Switch Body Protect Plate
1
2
2
266-5020-00
180-5054-00
535-5045-00
Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04)
9 Switch Diode, 1N4001
10® Riveted Arm & Tip Assembly
2
1
SW. 59
(Qty. 2)
112-5001-00
515-5340-01
SW. 62
(Qty. 2)
ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE:
10A Arm
1
515-5341-01
10B® Kicker Tip (secured to 1A by 1C)
1
545-5216-01
10C* Rivet, 1/8" ø x 1/4" Lg.
1
249-5003-00
Item 10A is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00)
Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required.
7DNH1RWH
*
®
An asterisk (*) indicates item(s) are not noted in the pictorials.
"R" indicates Item noted is secured with rivet(s) as listed.
%
Hinge
Stud
Qty. 2
$
Qty. 1/per
&
Qty. 2
/HIW4
5LJKW4
6HF'UDZLQJV
3 Coil, 23-800
1 090-5001-00T
ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
4 Coil Sleeve
1 545-5031-00
1 515-5338-00
5 Plunger & Link Assembly
ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE:
5A Plunger 2" Lg.
1
530-5025-01
1
545-5293-00
5B Plunger Link
5C Roll Pin 1/8" ø x 5/8" Lg.
1
251-5008-00
Coil Sleeve thru Coil
Armature Stop & Shading Ring
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1
Ball Trough Outhole Mounting Bracket
1
515-6580-01
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
Micro Switch (Roller Actuator, Lite-Force)
Item 2 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 6) (237-5937-02)
Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00)
2
3
4
Switch Diode, 1N4001
Coil Mounting Bracket
3
180-5119-02
3
1
112-5001-00
535-7330-01
Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00)
5
Coil Retaining Bracket
1
535-5203-03
1º
10
11
,1',9,'8$/ 3$57 1$0(
Rubber Bumper (Grommet)
Trough Ball Guide Plate Not Required
47< 63, 3$57 1º
1
1
545-5105-00
535-7801-00
Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1)
(254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02)
Dual OPTO TRANS Board Assembly
Dual OPTO REC Board Assembly
12
13
1
1
515-0173-00
515-0174-00
Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04)
For Individual Items use : Dual OPTO TRANS Bd. (Qty. 1) (520-5173-00), Dual OPTO REC
Bd. (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per) (530-5308-02) or
OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00)
Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01)
6 Coil, 26-1200
1 090-5044-00T
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
47< 63, 3$57 1º
1º $662&,$7(' 3$57 1$0(
7 Coil Sleeve (Short) (Formost #10-7077)
1 545-5076-01 AP-A Ball Trough Enter / Exit Scoop
1 535-7329-01
8 Plunger Assembly
1 515-5941-01 Item AP-A secured to the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00).
1 266-5020-00 AP-B* Steel Balls (1-1/16" ø)
4 260-5000-00
9 Compression (Return) Spring
7DNH6SHFLDO1RWH
Item AP-A, Enter / Exit Scoop, 535-7329-01
(not included with the 4-Ball Trough Assy.),
is shown how it is actually positioned
over the 4-Ball Trough Assembly.
!
It is mounted above the playfield.
$
(QWHU([LW6FRRS
SW. 15
See securing
hardware under
Items 12 & 13.
Shown Broken View
to see complete switches
SW. 14
SW. 12
SW. 13
Shown Broken View
6HH2UGHULQJ
1RWH$ERYH
Qty. 3
Qty. 3
4
See securing
hardware
under Item 11
SW. 15
SW. 14
7DNH1RWH
*
Item 12, Dual OPTO TRANS (Transmitter)
Board, 515-0173-00, is mounted on the
other side of the Trough Assembly, in line
with Item 13, Dual OPTO REC (Receiver)
Board, 515-0174-00, using same hardware.
'UDZLQJVIRU0DMRU
$VVHPEOLHV5DPSV
An asterisk (*) indicates item(s) are not noted in the pictorials.
For a break-down of parts of Items 12 & 13, OPTO Boards
(515-0173-00 & 515-0174-00), see Section 5, Chapter 4, Trough
Up-Kicker Dual OPTO Boards Theory of Operation & Schematic,
Component Layout & Parts.
6HFWLRQ&KDSWHU
3DJH
6HF'UDZLQJV
SW. 11
)OLSSHU/HIW$VVHPEO\,WHPV
DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW6KDIW$VV\,WHP$3$
1º ,1',9,'8$/ 3$57 1$0(
1
Flipper Base Plate (LEFT)
47< 63, 3$57 1º
1
See FRP1
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
2
Flipper Bat Bushing (White Plastic)
1
Power (End of Stroke) Switch
1
14A
180-5149-00 14B
530-5070-02
Actuator & Spring Bracket (LEFT)
® Switch Actuator (White Plastic)
1
1
535-9038-01
545-5612-00
Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00)
535-7354-01 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00
15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop
265-5035-00 Item
Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench
515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $:
#10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
Sw. Plate/Spring Return Brkt. (LEFT)
Flipper Return Spring
Coil Stop Bracket Sub-Assembly
1
1
1
Item 6 is secured to Item 1 by:
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
7
8
1
14* ® Switch Actuator (LEFT) Sub-Assy.
1 515-7257-01
545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE:
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04)
4
5
6*
47< 63, 3$57 1º
3$57 1$0(
Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00)
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02)
3
1º ,1',9,'8$/
13* Crank Bar
Spring Washer (17/32" ID X 3/4" X 1")
Coil Support Bracket
1
1
269-5002-00
535-7356-00
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00)
Flipper Base Plate Kit (LEFT)
Includes Item 1 pre-threaded, with the
Securing Hardware for Items 2, 3, 6 & 8.
Plunger, Link & Crank (LEFT) Assy.
FRP2 Includes above Items 12, 13, 14 and 15
and is pre-assembled.
Flipper (LEFT) Rebuild Kit
FRP3 Same as FRP2, but also includes above
Items 6 & 10.
FRP1
515-6617-01
515-7203-01
Coil, 22-1080 (YEL-GRN) (Left)
1 090-5032-00T
ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE:
500-6307-10
— Diode, 1N4004 (positioned at top)
1
112-5003-00
10* Coil Sleeve
1 545-5388-00
11 Deflector Pad (Bumper)
1 545-5428-00
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
1 515-6304-03 1º $662&,$7(' 3$57 1$0(
12* Flipper Plunger & Link Sub-Assy.
47< 63, 3$57 1º
ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE:
WHITE Flipper Bat & Shaft (Plain)
12A Flipper Plunger with "Flat"
1
530-5349-01
1 515-5133-08-06
AP-A (Non-Knurled End) Assembly
12B Plunger "Flipper" Link
1
545-5611-01
Large Flipper BLACK Rubber Ring
Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1)
1 545-5277-00
9
(530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02)
Item 1,
Item 4,
and
Item 14A
(just the
Bracket)
$
/HIW4
6HF'UDZLQJV
For Securing Hardware, see the Parts
Table above, under the item desired.
%
<(/*51
DEDICATED
SW. 02
%Š
Š
The coils
may also
differ
depending
on the game.
<(/*51
$
7DNH1RWH
® "R" indicates Item noted is
secured with rivet(s) as listed.
6HFWLRQ&KDSWHU
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$3
$
'UDZLQJVIRU0DMRU
$VVHPEOLHV5DPSV
7R2UGHUWKH)OLSSHU/HIW5HEXLOG.LWDVNIRU3DUW1U
LQFOXGHV,WHPV
The differences
between the
Left & Right
Flippers are:
)OLSSHU5LJKW$VVHPEO\,WHPV
DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW6KDIW$VV\,WHP$3$
47< 63, 3$57 1º
1º ,1',9,'8$/ 3$57 1$0(
1
Flipper Base Plate (RIGHT)
1
See FRP1
Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8)
(237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table.
2
Flipper Bat Bushing (White Plastic)
1
Power (End of Stroke) Switch
1
530-5070-02
14A
Actuator & Spring Bracket (RIGHT)
® Switch Actuator (White Plastic)
1
1
535-9038-00
545-5612-00
Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00)
535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00
15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop
265-5035-00 Item
Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench
515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $:
#10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2)
Sw. Plate/Spring Return Brkt. (RIGHT)
Flipper Return Spring
Coil Stop Bracket Sub-Assembly
1
1
1
Item 6 is secured to Item 1 by:
(237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00)
7
8
1
Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00)
180-5149-00 14B
Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04)
4
5
6*
47< 63, 3$57 1º
3$57 1$0(
14* ® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00
545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE:
Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02)
3
1º ,1',9,'8$/
13* Crank Bar
Spring Washer (17/32" ID X 3/4" X 1")
Coil Support Bracket
1
1
269-5002-00
535-7356-00
Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00)
Flipper Base Plate Kit (RIGHT)
Includes Item 1 pre-threaded, with the
Securing Hardware for Items 2, 3, 6 & 8.
Plunger, Link & Crank (RIGHT) Assy.
FRP2 Includes above Items 12, 13, 14 and 15
and is pre-assembled.
Flipper (RIGHT) Rebuild Kit
FRP3 Same as FRP2, but also includes above
Items 6 & 10.
FRP1
515-6617-00
515-7203-00
Coil, 23-1100 (ORANGE) (Right)
1 090-5030-00T
ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE:
500-6307-00
— Diode, 1N4004 (positioned at top)
1
112-5003-00
10* Coil Sleeve
1 545-5388-00
11 Deflector Pad (Bumper)
1 545-5428-00
ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY.
12* Flipper Plunger & Link Sub-Assy.
1 515-6304-03 1º $662&,$7(' 3$57 1$0(
47< 63, 3$57 1º
ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE:
WHITE Flipper Bat & Shaft (Plain)
12A Flipper Plunger with "Flat"
1
530-5349-01
1 515-5133-08-06
AP-A (Non-Knurled End) Assembly
12B Plunger "Flipper" Link
1
545-5611-01
Large Flipper BLACK Rubber Ring
Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1)
1 545-5277-00
9
The differences
between the
Left & Right
Flippers are:
Item 1,
Item 4,
and
Item 14A
(just the
Bracket)
25$1*(
$
6HF'UDZLQJV
The coils
may also
differ
depending
on the game.
5LJKW4
7R2UGHUWKH)OLSSHU5LJKW5HEXLOG.LWDVNIRU3DUW1U
LQFOXGHV,WHPV
(530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02)
For Securing Hardware, see the Parts
Table above, under the item desired.
DEDICATED
SW. 04
25$1*(
%
$3
$
'UDZLQJVIRU0DMRU
$VVHPEOLHV5DPSV
%Š
$
Š
7DNH1RWH
® "R" indicates Item noted is
secured with rivet(s) as listed.
6HFWLRQ&KDSWHU
3DJH
%XPSHU7RS$VVHPEOLHV4W\,WHPV
%XPSHU%RWWRP$VV\4W\,WHPV
%XPSHU6ZLWFK$VV\4W\,WHPV
DQG$VVRFLDWHG3DUWV6HH7DEOH%HORZ,WHP$3$
!
$
LAMPS 28-31
$VVHPEOHG
9LHZ
LAMPS
28-31
3/$<),(/'
:22'
SW. 49
SW. 50
SW. 51
44
1º %803(5 723 3$57 1$0(
1
2
3
#555 Wedge Base Bulb
#555 Wedge Base Socket
Bumper Body
7DNH1RWH
Individual parts can be ordered.
However, if the entire Bumper is
required, use all three (3)
Assembly Part Numbers at the
top of this page.
([SORGHG
9LHZ
47< 63, 3$57 1º
1
1
1
165-5002-00
077-5206-00
545-5197-00
Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5826-00)
4
Ring Assembly
1
515-5085-00
Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00)
5
6
7
Bumper Skirt
Bumper Skirt Compression Spring
Bumper Base
1
1
1
545-5607-00
266-5048-00
545-5195-00
3/$<),(/' :22'
8
9
10
SW. 49
SW. 50
SW. 51
Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01)
Coil Bracket Welded Assembly
1
1º %803(5 6:,7&+ 3$57 1$0( 47< 63, 3$57 1º
16
Switch Bracket
1
515-5939-00
535-7342-00
Item 16 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00)
17
Bumper Stack (Blade) Switch Assy.
1
180-5015-04
Included with Item 17 : Spoon Switch Actuator (545-5610-02).
Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00).
18
Switch Body Protect Plate
1
535-7344-00
Items 17 & 18 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05)
The Top & Bottom Assemblies are secured together by hardware included in assemblies.
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
1º $662&,$7(' 3$57 1$0(
AP-A Bumper Cap (RED)
47< 63, 3$57 1º
4
550-5057-02
44
15
Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and
#6-32 Nylon Stop Nut (Qty. 3) (240-5005-00)
Side View of 14 & 15
6HF'UDZLQJV
Plunger
1 530-5348-00
Compression (Return) Spring
1 266-5047-00
Coil, 26-1200
1 090-5044-00T
ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
11 Coil Sleeve
1 545-5031-00
12 Fiber Yoke
1 545-5609-00
13 Metal Yoke
1 535-7346-00
14 Metal Yoke Stop
1 535-7347-00
1º %803(5 %27720 3$57 1$0( 47< 63, 3$57 1º
<UPDATED AFTER MANUAL PRINTING> 111804
6HFWLRQ&KDSWHU
3DJH
'UDZLQJVIRU0DMRU
$VVHPEOLHV5DPSV
6XSHU98.$VVHPEO\,WHPV
/DXQFKHVWKHEDOOLQWRWKH:LUH5DPS
47< 63, 3$57 1º
1º ,1',9,'8$/ 3$57 1$0(
1
SVUK Mounting Weldment Bracket
1
515-6744-04
Item 1 is secured under the P/F by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
2
Super VUK Switch Bracket
1
535-8144-01
Item 2 is secured to Item 1 by: #4-40 X 5/8" MS (Serr) Zinc (Qty. 2) (237-5945-00)
3
Micro-Switch
1
180-5052-00
Item 3 secured to Item 2 by: #6-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 2) (237-5976-02)
4
Coil Retaining Bracket
1
1º ,1',9,'8$/ 3$57 1$0(
6
7
8
9
10
Coil Sleeve
Spring Washer (17/32" ID X 3/4" X 1")
Plunger Assembly
Compression (Relay) Spring
Rubber Bumper (Grommet)
47< 63, 3$57 1º
1
1
1
1
1
545-5076-01
269-5002-00
515-5941-01
266-5020-00
545-5105-00
Ordering Note: If 500-6184-05 is unavailable, order the individual part(s) actually required.
7DNH1RWH
535-5203-03
Item 4 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00)
* An asterisk (*) indicates item is Not Shown in pictorial.
5 Coil, 23-800
1 090-5001-00T
ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE:
1. Note: The Switch Diode, 1N4001, is not located on this assembly
— Diode, 1N4004 (positioned at top)
1
112-5003-00
(nor included); it’s located on a Terminal Strip under the playfield.
2. SPI Nº 500-6184-04 (prev. game) & 500-6184-05 (-05 used in this
game) are identical except for the Coils: -04 = Coil 24-940 and
-05 = Coil 23-800
2UGHULQJ1RWH
For this assembly to come with the Cable
Wiring Harness (036-5450-02-67)
installed, add -67 to the 500-6184-05 Part
Number.
4
6HF'UDZLQJV
SW. 45
'UDZLQJVIRU0DMRU
$VVHPEOLHV5DPSV
6HFWLRQ&KDSWHU
3DJH
.LFN%LJ$VVHPEO\
,WHPV
3RZHU6FRRS$VVHPEO\
,WHPV
1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWK
WKH3RZHU6FRRS$VV\6KRZQ5LJKW
1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWK
WKH.LFN%LJ$VV\6KRZQ/HIW
7RS9LHZ.LFN%LJ
7RS9LHZ3RZHU6FRRS
2UGHULQJ
1RWH
7DNH1RWH
For this
assembly to
come with the
Cable Wiring
Harness
(036-5450-09
-67) installed,
add -67 to the
500-6398-00
Part Number.
1. Note: The Sw. Diode, 1N4001,
is not located on this assembly
(nor included); it’s located on
a Terminal Strip under the
playfield.
,WHP 6SULQJ :DVKHU
LV ORFDWHG EHWZHHQ
,WHP &RLO DQG ,WHP &RLO 5HWDLQLQJ %UDFNHW
6HF'UDZLQJV
4
SW. 46
6LGH9LHZ.LFN%LJ
1º ,1',9,'8$/ 3$57 1$0(
1
Kick-Big Mounting Bracket
6LGH9LHZ3RZHU6FRRS
47< 63, 3$57 1º
1
535-8575-00
Item 1 is secured under the P/F by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 6) (234-5101-02)
2
Coil Retaining Bracket
1
535-5203-03
Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (SEMS) (Qty. 2) (232-5300-00)
3 Coil, 23-800
1 090-5001-00T
ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
4 Coil Sleeve
1 545-5076-01
5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00
6 Plunger Assembly
1 515-5000-02
1 266-5020-00
7 Compression (Relay) Spring
8 Rubber Bumper (Grommet)
1 545-5105-00
6HFWLRQ&KDSWHU
3DJH
1º ,1',9,'8$/ 3$57 1$0(
9
Power Scoop Weldment Assembly
47< 63, 3$57 1º
1
515-6022-00
Item 9 is secured under the P/F by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 3) (234-5001-02)
10
Micro-Switch Bracket
1
535-6173-00
Item 10 is secured to Item 9 by: #6-32 X 3/16" PPH MS (Sems) Zc. (Qty. 2) (232-5209-00)
11
12
Micro Switch, High-Form
Switch Body Protect Plate
1
1
180-5057-00
535-6539-00
Items 11/12 are secured to Item 10 by: #2-56 X 1/2" PPH MS (Zc.) (Qty. 2) (237-5806-00),
#2 Split Lock Washer (Qty. 2) (244-5001-00) and #2-56 Hex Nut (Qty. 2) (240-5301-00)
Ordering Note: If 500-5398-00 or 500-5809-00 are unavailable, order the individual part(s)
actually required.
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$VVHPEOLHV5DPSV
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DQG$VVRFLDWHG3DUW'LRGH%RDUG,WHP$3$*
1º
,1',9,'8$/ 3$57 1$0(
1
Kick-Out Trough Weldment Bracket
47< 63, 3$57 1º
1
515-7023-00
Item 1 is secured under the playfield at the top single-hole by: #8 X 1/2" SHWH AB
(Zinc) (Qty. 1) (234-5101-00) and Washer .187" ID X .875" OD X .048" Thk (Qty. 1)
(242-5059-00) and the front 2 holes by: #8-32 X 3/4" HWH Swage (Serr) Zinc (Qty. 2)
(237-5975-02) and the back 6 holes by: #4 X 1/2" PFH (Zinc) (Qty. 6) (237-5840-00)
2
Stop Bracket
1
535-8568-00
Item 2 secured to Item 1 by: #8-32 X 1/2" PPH MS (Sems) Zinc (Qty. 3) (232-5302-00)
3
4
4-Position Membrane Switch w/cable
Coil Retaining Bracket
1
1
181-5001-00
535-5203-03
47< 63, 3$57 1º
1º
,1',9,'8$/ 3$57 1$0(
6
7
8
9
10
Coil Sleeve
Spring Washer (17/32" ID X 3/4" X 1")
Plunger Assembly
Compression (Relay) Spring
Rubber Bumper (Grommet)
1º
$662&,$7(' 3$57 1$0(
1
1
1
1
1
545-5076-01
269-5002-00
515-5941-01
266-5020-00
545-5105-00
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
Item 4 secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00)
47< 63, 3$57 1º
Coil, 24-940
1 520-5146-00
1 090-5036-00B AP-A * Diode PC Board
Item AP-A is secured under the P/F by: #6 X 3/4" HWH AB (Zinc) (Qty. 2) (234-5003-00)
ORDERING ABOVE (ITEM 5) COIL PART Nº WILL INCLUDE:
and 3/8" Slf. Rtn. Spacer White (Qty. 2) (254-5007-01)
— Diode, 1N4004 (positioned at bottom) 1
112-5003-00
5
Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required.
7DNH1RWH
* An asterisk (*) indicates item is Not Shown in pictorial.
Note: The Switch Diodes, 1N4001, are not located on this assembly;
they’re located on a Diode Board (Item AP-A) under the playfield.
7HFK$OHUW1RWH
The Switch Membrane (Item 3) is connected to a Diode Board (Assoc. Part Item AP-A) which is required to operate. Before
determining the Switch Membrane is malfunctioning, check the connection to the Diode Board, and the diodes on the board
first. Testing of this mechanism can be done in Portals , reference the inside front cover or Section 3, Chapter 2, GO TO
DIAGNOSTICS MENU, Harley-Davidson Specific (Motorcycle Test), Page 24.
2UGHULQJ1RWH
For this assembly to come with the Cable
Wiring Harness (036-5450-08-67) installed,
add -67 to the 500-6397-00 Part Number.
Sw. 41
Sw. 42
Sw. 43
6HF'UDZLQJV
Sw. 44
4
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3DJH
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1º ,1',9,'8$/ 3$57 1$0(
1
Motor Mounting Bracket
47< 63, 3$57 1º
1
535-8564-00
Item 1 is secured under the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 4) (234-5101-00)
2 Motor & Connector Assembly
1 515-7025-00-67
ORDERING ABOVE (ITEM 2) SUB-ASSY. PART Nº WILL INCLUDE:
2A Motor, Autotrol 20 RPM 24v AC CCW 1
041-5072-02
2B* 1 X 3, .093" Conn. Male 03-09-2032
1
045-5004-03
2C* Capacitor, Tecate .1 MFD 500v Disc
1
130-5000-00
2D* Neon Bulb
1
165-5021-00
Item 2 is secured to Item 1 by: #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00)
Operation Note: Item 2C eliminates Line Noise, Item 2D is used for Spike Suppression.
3
Lift Cam Assembly
1
515-7021-00
Item 3 is secured to Item 1 (Shaft) by Item 4 (next column).
1º ,1',9,'8$/ 3$57 1$0(
4
5
#8-32 X 3/8" Soc. Hd. Cap Scr. (Zinc)
Micro-Switch
1
2
237-5897-00
180-5052-00
Item 5 is secured to Item 1 by: #4-40 X 5/8" PPH MS (Sems) Zc (Qty. 2/per) (237-5832-00)
6
Switch Diode, 1N4001
2
112-5001-00
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
1º $662&,$7(' 3$57 1$0(
AP-A * Relay PC Board
47< 63, 3$57 1º
1 520-5010-00
Item AP-A is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) and 3/8" Slf.
Rtn. Spacer White (Qty. 4) (254-5007-01)
Note: For Item AP-A PC Bd. to include cable & spacers use (500-6213-00).
Ordering Note: If 500-6396-00 is unavailable, order the individual part(s) actually required.
7DNH1RWH
*
47< 63, 3$57 1º
An asterisk (*) indicates item
is Not Shown in pictorial.
DOWN
Position
Switch
UP
Position
Switch
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For this assembly to come with the Cable
Wiring Harness (036-5450-07-67) installed,
add -67 to the 500-6396-00 Part Number.
6HF'UDZLQJV
UP
Position
Switch
35
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Position
Switch
36
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47< 63, 3$57 1º
1º ,1',9,'8$/ 3$57 1$0(
Lift Plate Weldment Sub-Assembly
1
1
515-7022-00
Item 1 is secured above the P/F @ Item 2 by: #8-32 X 5/8" PPH MS (Sems) Zc. (Qty. 2)
(232-5303-00)
Hinge
2
1
390-5044-00
Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5301-00)
Rubber Sleeve (Modified: unique to game)
3
1
545-5932-00
Item 3 is secured to Item 1 by: #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00)
and #6 Washer (Qty. 1) (242-5001-00)
Item 3 is created from a modified Post Black Rubber (Sleeve Tall) (545-5308-00)
H-D® FLSTF® Fat Boy 1:10
Clear Dot, Self-Adhesive
4
5
1
1
880-5034-01
280-5012-00
1º ,1',9,'8$/ 3$57 1$0(
6
Plastic Piece (Screened) Buty -27
47< 63, 3$57 1º
1
from 830-5960-XX
Item 6 secured by: #6-32 X 3/4" PPH TC MS Zinc (Qty. 2) (237-6009-00) and
#6 Washer (Qty. 1) (242-5001-00)
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
1º $662&,$7(' 3$57 1$0(
47< 63, 3$57 1º
1 535-8603-00
1 265-5017-01
AP-A Link (Metal, Slotted)
AP-B Spring (works with Item 7 Link)
Items AP-A & AP-B are secured onto the PEM Stud of the Lift Assy., 500-6396-00-67
(previous page) by: Washer 1/4" ID X 7/16" OD X 1/32" (Qty. 1) (242-5012-00) and
Retaining Ring, 1/4" ø Shaft (Qty. 2) (270-5002-00) and onto the PEM Stud of the Lift
Plate & Cycle Assy., 500-6362-01-67 by: Washer 1/4" ID X 7/16" OD X 1/32" (Qty. 1)
(242-5012-00)
Ordering Note: If 500-6362-00 is unavailable, order the individual part(s) actually required.
$3
$
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Qty. 4
Qty. 4
44
Qty. 4
Qty. 4
Qty. 4
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XQGHU ,WHP Securing Hardware is listed under each Item in the Parts Table (next page), where applicable.
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Qty. 4
SW. 20
or
SW. 21
SW. 19
or
SW. 22
SW. 18
or
SW. 23
SW. 17
or
SW. 24
Qty. 4
44
Qty. 4
4-Bank
LEFT
SW. 17
SW. 18
SW. 19
SW. 20
4-Bank
RIGHT
SW. 21
SW. 22
SW. 23
SW. 24
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Qty. 4
6HF'UDZLQJV
For this assembly to come
with the Cable Wiring
Harness (Right 036-5450-1467) installed, use 500-637201-67 (Right); or Left 0365450-15-67) installed, use
500-6372-00-67 (Left).
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47< 63, 3$57 1º
1º ,1',9,'8$/ 3$57 1$0(
1
Target Frame (4-Bank)
1
535-6159-04
Item 1 is secured under the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00)
Item 1 is secured onto Item 4 (at top) by: #8-32 X 3/8" HWH TF Type C (Qty. 2)
(237-5903-00)
2
Mounting Bracket, D/T Springs (4-Bank)
1
Target Retaining Bracket (4-Bank)
1
535-5042-04
Item 3 is secured onto Item 1 (at bottom) by: #8-32 X 3/8" HWH TF Type C (Qty. 2)
(237-5903-00)
4
End Plates (Drop Target)
2
535-6162-00
1
535-6508-00
Each Item 4 is secured by hardware for Items 1, 2 & 3.
5
Adjustment Bracket
Item 5 is secured onto Item 4 (side without Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC
T-23 (Qty. 2) (237-5891-00) and is secured with a: #8-32 X 7/8" SHWH MS (Zinc) (Qty. 1)
(237-5890-00) & #8-32 Nylon Stop Nut (Qty. 1) (240-5102-00) through Item 2.
Target Lift Bracket (4-Bank)
Item 6 is secured onto Item 4 (both sides) by Item 8, Pivot Shaft.
6
1
535-6509-04
Target Shaft (4-Bank)
Item 7 is secured by: Retaining Ring, 1/4" ø Shaft (Qty. 2) (270-5002-00)
7
1
530-5179-04
Pivot Shaft (4-Bank)
Item 8 is secured by: Retaining Ring, 1/8" ø Shaft (Qty. 2) (270-5000-00)
8
1
9
Coil Retaining Bracket (Bottom)
1
535-6154-00
Item 9 is secured onto Item 4 (side with Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC T-23
(Qty. 2) (237-5891-00)
10 Coil, 23-700
1 090-5022-00T
535-6510-04 ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE:
Item 2 is secured onto Item 4 (at bottom) by: #8-32 X 3/8" HWH TF Type C (Qty. 2)
(237-5903-00)
3
47< 63, 3$57 1º
1º ,1',9,'8$/ 3$57 1$0(
530-5180-04
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—
11
12
Diode, 1N4004 (positioned at top)
Coil Sleeve
Coil Stop Bracket Assy. (Top)
1
112-5003-00
1
1
545-5031-00
515-5088-00
Item 12 is secured onto Item 4 (side with Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC
T-23 (Qty. 2) (237-5891-00)
13 Plunger & Link Assembly
1 515-5338-00
ORDERING ABOVE (ITEM 13) SUB-ASSY. PART Nº WILL INCLUDE:
13A Plunger 2" Lg.
1
530-5025-01
1
545-5293-00
13B Plunger Link
1
251-5008-00
13C Roll Pin 1/8" ø x 5/8" Lg.
14 Drop Target (White) (Partec #4-124-1)
4 545-5048-01
15 Reset Spring for Drop Targets
4 265-5003-00
16 Leaf-Switch (Drop Target Style)
4 180-5104-00
17 Switch Protect Plate
4 535-5045-00
Items 16 & 17 are secured on Item 1 by: #6-32 X 1/2" HWH Swage (Serr) Zinc
(Qty. 2/per) (237-5976-03)
18
Diode, 1N4001
4
112-5001-00
Ordering Note: If 500-5799-04 is unavailable, order the individual part(s) actually required.
For this assembly to come with the Cable Wiring Harness (Right
036-5450-14-67) installed, use 500-6372-01-67 (Right); or Left
036-5450-15-67) installed, use 500-6372-00-67 (Left).
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DQG$VVRFLDWHG3DUW0DJQHW&RLO,WHP$3$
1
2
3
Threaded Bushing Weld Assy. New
Threaded Core Plug
3/4"-16 Hex Nut
47< 63, 3$57 1º
1
1
1
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
47< 63, 3$57 1º
515-6141-01
530-5320-00 AP-A Magnet Coil, 22-650 (12" Leads) (1/per) 4 090-5042-01
240-5315-00 Item AP-A is secured under the P/F by: #8 X 1/2 SHWH AB (Zinc) (Qty. 4) (234-5101-00)
1º $662&,$7(' 3$57 1$0(
Ordering Note: If 515-6142-01 is unavailable, order the individual part(s) actually required.
6HF'UDZLQJV
1º ,1',9,'8$/ 3$57 1$0(
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$
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1º ,1',9,'8$/ 3$57 1$0(
Up/Down Post Coil Mounting Bracket
1
47< 63, 3$57 1º
1
$
515-6840-00
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00)
Adjustment Spindle Stop Bracket
Coil Retaining Bracket
2
3
1
2
535-8303-00
535-7356-00
Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00)
Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required.
Item 7D, part of Item 7, Plunger & Shaft Sub-Assembly, is 1 piece and cannot be ordered
separated.
Compression (Relay) Spring
#10-32 Adj. Spindle Stop w/Rubber Tip
8
9
1
1
266-5022-01
280-5014-00
'
*
Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00)
Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required.
'
7DNH1RWH
4
4 Coil, 23-1100 (ORG)
1 090-5030-00T
ORDERING ABOVE (ITEM 4) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
5 Coil Sleeve (with extension)
1 545-5847-00
6 Spring Washer, 17/32" ID X 3/4" X 1"
1 269-5002-00
1 515-6844-00
7 Plunger & Shaft Assembly
ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE:
7A Ball Bumper Plastic (Top) Red
1
550-5029-02
7B* Roll Pin, 3/32" ø X 1/2" Long
1
251-5002-00
1
7C* Retaining Ring, 1/4" ø Shaft
270-5002-00
7D Plunger & Shaft Sub-Assembly
1
515-6841-00
7E Plunger Head
1
530-5511-00
7F #10-32 X 3/8" PPH MS (Sems) Zinc
1
232-5401-00
(
)
An asterisk (*) indicates item(s) are not noted in the pictorials.
????????????????8.21/<237,21$/ %DOO'HIOHFWRU$VVHPEOLHV4W\,WHPV
1º ,1',9,'8$/ 3$57 1$0(
1
Ball Deflector Coil Mounting Bracket
47< 63, 3$57 1º
1
535-6857-02
Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
2
Coil Retaining Bracket
1
535-5203-03
7RS
9LHZ
6HF'UDZLQJV
3 Coil, 26-1200
1 090-5044-00T
ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE:
— Diode, 1N4004 (positioned at top)
1
112-5003-00
4 Coil Sleeve (Short) (Formost #10-7077)
1 545-5076-01
5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00
6 Solid Plunger Assembly
1 515-6858-00
1 266-5022-01
7 Compression (Relay) Spring
8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00
Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00)
Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required.
44
Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00)
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$VVHPEOLHV5DPSV
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1º ,1',9,'8$/ 3$57 1$0(
1® Riveted Under-Trough Sub-Assy.
47< 63, 3$57 1º
1
515-7020-00-67R
ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE:
1A Metal Under-Trough (Plain, No Parts) 1
535-8562-00
1B Mounting Bracket for Micro-Switch
1
535-7319-05
1C* Rivet, 1/8" ø X 5/32" Lg.
2
249-5009-00
Item 1 is secured under the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00)
1º ,1',9,'8$/ 3$57 1$0(
2
3*
Micro-Switch (High Form)
Switch Body Protect Plate
47< 63, 3$57 1º
1
1
180-5057-00
535-6539-00
Items 2 & 3 are secured on Item 1B by: #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO
(Qty. 2) (237-5937-02)
4
Diode, 1N4001
1
112-5001-00
Ordering Note: If 500-6401-00 is unavailable, order the individual part(s) actually required.
7DNH1RWH
2UGHULQJ1RWH
* An asterisk (*) indicates item is Not Shown in pictorial.
® "R" indicates item has a riveted-on part(s), if removing/adding rivets
is not an option, order the entire ® Sub-Assembly. Please Note:
If the ® Sub-Assembly is not available, call Technical Support.
For this assembly to come with the Cable
Wiring Harness (036-5450-03-67) installed,
add -67 to the 500-6401-00 Part Number.
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9
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9
8
(
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9
89
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Qty. 4
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Qty. 4
8
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* An asterisk (*) indicates item is Not Shown in pictorial.
® "R" indicates item has a riveted-on part(s), if removing/adding rivets
is not an option, order the entire ® Sub-Assembly. Please Note:
If the ® Sub-Assembly is not available, call Technical Support.
$ % & ' (
$
9
1º ,1',9,'8$/ 3$57 1$0(
1® Riveted Plastic Ramp Sub-Assembly
47< 63, 3$57 1º
1 515-7029-00-67R
ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE:
1A Plastic Ramp (Plain, No Parts)
1
545-5931-00
1B Ramp Flap
1
535-8576-00
1C* #6 Lock Washer (Riveting)
2
246-5000-00
1D* Rivet, 1/8" ø X 1/4" Lg.
2
249-5003-00
The Parts Table continues next page.
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continued next page
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Qty. 4
Qty. 4
Qty. 4
continued prev. page
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Ramp Protector
47< 63, 3$57 1º
2 535-6707-00
Item 2 is secured to Item 1A by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2/per)
(232-5201-00) and #6-32 Nylon Stop Nut, 1/4 Hex Body (Qty. 2/per) (240-5010-00)
3 Gate Assembly
2 515-6556-04
ORDERING ABOVE (ITEM 3) SUB-ASSY. PART Nº WILL INCLUDE:
3A Mounting Brkt. for Wire Form & Sw.
1
535-7756-01
3B Wire Form
1
535-7755-02
3C Micro-Switch (for Wire Gate)
1
180-5087-00
3D Diode, 1N4001
1
112-5001-00
3E* #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO 2
237-5937-02
4 Gate Assembly (Reverse Mounted)
1 515-6556-02
ORDERING ABOVE (ITEM 4) SUB-ASSY. PART Nº WILL INCLUDE:
1
535-7756-02
4A Mounting Brkt. for Wire Form & Sw.
1
535-7755-02
4B Wire Form
1
180-5087-00
4C Micro-Switch (for Wire Gate)
1
112-5001-00
4D Diode, 1N4001
237-5937-02
4E* #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO 2
Items 3 & 4 are secured to Item 1A by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2/per)
(232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2/per) (240-5005-00)
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5
6
7
,1',9,'8$/ 3$57 1$0(
Mini-Mars Light Cover (Red)
Socket, 2-Lug Stand-Up Short
#89 Bulb
47<
4
4
4
63, 3$57 1º
550-5031-02
077-5101-00
165-5000-89
Items 5, 6 & 7 are secured to Item 1A by: #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2/per)
(232-5202-00) and #6-32 Nylon Stop Nut (Qty. 2/per) (240-5005-00)
8
Ramp Exit Protector
1
535-8167-01
Item 8 is secured onto Item 1 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2)
(232-5201-00) and #6-32 Nylon Stop Nut 1/4 Hex Body (Qty. 2) (240-5010-00)
9
9
8
8
89
Plastic Ramp Assembly is secured above the Playfield by:
2" X 1/4" Hex Spacer #6-32 Top (Qty. 2) (254-5008-07)
A
2-1/4" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-18)
B
3" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-14)
C
3-1/4" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-26)
D
4" X 5/16" Hex Spacer #6-32 Top (Qty. 3) (254-5018-03)
E
and on the Wood Rail sides with a Ramp Mounting Bracket (Qty. 1/per) (515-6508-00)
and at the Ramp with #6-32 X 3/8" PPH MS Sems (Zinc) (Qty. 1/per) (232-5201-00)
and #6 Washer (Qty. 1/per) (242-5001-00)
89 at the Ramp Flap (Item 1B) with #4 X 1/2" PFH (Zinc) Black (Qty. 2) (237-5840-00)
F
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7RS
9LHZ
7DNH1RWH
* An asterisk (*) indicates
item is Not Shown in
pictorial.
6LGH9LHZ
&XW2SHQ
1º ,1',9,'8$/ 3$57 1$0(
47< 63, 3$57 1º
Mounting Bracket for Plastic Housing
1 535-8574-00
Stop Light Plastic Housing Assembly
1 515-7030-00
ORDERING ABOVE (ITEM 2) SUB-ASSY. PART Nº WILL INCLUDE:
The Light Covers (Starburst Hat Red, Orange & Green) are modified
to fit this housing and are secured into each "hole" by glue.
1
2
Item 2 is secured to Item 1 at the top center by:
#6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 1) (232-5202-00)
3
4
5
6*
2UGHULQJ1RWH
For this assembly to come with the Cable
Wiring Harness (036-5450-10-67) installed,
add -67 to the 500-6400-00 Part Number.
Plastic Piece (-21) (Top/Mid Lamp Support)
Plastic Piece (-22) (Bottom Lamp Support)
Socket, 3-Lug Laydown (Formed Back)
Diode, 1N4001
Qty. 3
1
1
3
3
830-5960-21
830-5960-22
077-5032-00
112-5001-00
Items 5 & 6 are secured onto Items 3 & 4 by: #6-32 X 3/8" PPH MS (Sems) Zinc
(Qty. 1/per) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 1/per) (240-5010-00)
7
#44 Bulb
3
165-5000-44
Stop Light Assembly, 500-6400-00-67 is secured on the top of Plastic Piece "-16" by:
#6-32 X 1/2" FH MS (Zinc) (Qty. 2) (237-5918-00)
Ordering Note: If 500-6400-00 is unavailable, order the individual part(s) actually required.
Qty. 3
ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY.
1º $662&,$7(' 3$57 1$0(
AP-A * Support Bracket
47< 63, 3$57 1º
1 535-8601-00
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3ODVWLF 3LHFH %XW\UDWH $VVRFLDWHG
3DUW ,WHP $3$ LV DWWDFKHG EHORZ ZKLFK LV 127 D SDUW RI WKLV DVVHPEO\
Item AP-A is secured on the bottom of Plastic Piece "-16" by: The same hardware
described under Item 7 above.
$3
$
2372%UDFNHW3(0,QGLYLGXDO3DUWV2QO\,WHPV
1º ,1',9,'8$/ 3$57 1$0(
6HF'UDZLQJV
1
OPTO Mtng Bracket & PEM Assy.
7RS
9LHZ
47< 63, 3$57 1º
1
515-7026-00
Item 1 is secured below the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00)
2
3
OPTO Transmitter (TRANS) Board
OPTO Receiver (REC) Board
1
1
520-5082-00
520-5083-01
Items 2 & 3 are secured by: #4-40 X 5/8" HWH (Serr) Zinc (Qty. 2/per) (237-5945-00)
6LGH
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6HFWLRQ & KD SW H U R I Printer Busy
Q25-Q32
TIP122
110-0067-00
NOT
USED
PRINTER
ENABLE
OUTPUT 7
OUTPUT 6
OUTPUT 5
OUTPUT 4
OUTPUT 3
KEY
OUTPUT 2
OUTPUT 1
OUTPUT 0
Flash: Q29
Motorcycle X4
Q30
Flash:
Super VUK X2
Q31
Flash:
Right Drop Target X2
Q32
Flash:
Speedometer X2
FROM
WHT-RED
Transformer
+16v AC
J17P6
I/O BD.
PRINTER
INTERFACE
Flash: Q28
Ramp Top X2
GND
BRIDGE 2
20V LOW
CURRENT
COILS
Transformer
5A
Slo-Blo
Motor Q19
Relay
Q17-Q24
TIP122
110-0067-00
FROM
BLU-WHT
Transformer
+13v AC
J17P8
I/O BD.
BRIDGE 20
CONTROLLED
LAMPS
GND
FROM
J13P10
I/O BD.
BRDG 20
BLU-WHT
Transformer
LAMP COLUMNS
+18v DC
F22
Q1-Q8
STP20N10L
110-0106-00
FROM
BLK-YEL
+48v AC
7A
Slo-Blo
J11P3
I/O BD.
F6
GND
3A
Slo-Blo
Q2
3
4
6
7
8
9
10
J8
1
FROM
J10P3
I/O BD.
AC Voltages IN
FROM
BLK-ORG
+48v AC
FOR
MAGNET(S)
VIO-YEL
Voltage Outputs
+50v DC
Note: All Coils require diodes.
Some diodes may be located on
Terminal Strips & not on the coil itself.
D iode
On
T erminal
S trip
For the Playfield Terminal Strips,
Fuses & Misc. Wiring Descriptions &
Locations, see Section 5, Chapter 2,
Playfield Wiring.
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Q9-Q16
STP20N10L
110-0106-00
For the General
Illumination (G.I.)
Circuit Detailed
Wiring Diagram,
see Sec. 5, Chp. 2,
Playfield Wiring.
X2
X2
Bulb
BLK-GRY
X2
ORG 20V DC LOW POWER
BRN 20V DC LOW POWER
VIO-BRN
23-800
VIO-RED
23-800
FROM
J11BLK-ORG
P2
AC Voltages
I/O BD.
24v AC
COIL 17
N.O.
COIL 18
N.C.
WHT
COIL 19
VIO-ORG
N.U.
COMM
24v DC 10A DPDT
Relay Board
VIO-YEL
(located under P-F)
28-1050
VIO-BLU
28-1050
(VIO-GRY)
CABINET
Playfield
COIL 21
VIO-GRN
VIO-BLK
Motorcycle
Lift Motor
520-5010-00
FLASH 20
COIL 22
FROM
O
N
L
Y
23-1100
001999
2000
COIN METER
BRN-BLK
26-1200
BRN-RED
24-940
BRN-ORG
23-800
BRN-YEL
23-800
BRN-GRN
24-940
BRN-BLU
23-700
J10YEL-BLK
P10 Voltage Outputs
I/O BD.
24v DC
U
K
J16P7
I/O BD.
#89
Bulb
X1
FROM
RED
Power Out
+5v AC
COIL 1
Shaker Motor
COIL 2
041-5029-01
(located in Cabinet)
4
Motorcycle
Ball Launch
6
Q6
7
COIL 3
COIL 4
5
3
COIL 5
J2
Q7
8
Q8
9
BRN-VIO
N.C.
J10
4
5
Q9
Right Turbo Q10
Bumper
Bottom Turbo Q11
Bumper
1
2
4
Top Turbo Q12
Bumper
5
23-700
Diode
1N5404
Shaker Q13
Motor
Q14
Magnet
(Top Orbit)
Q15
Left
Flipper
Q16
Right
Flipper
6
7
OPTIONAL
F1 F2
N/U
YEL-VIO
50V DC HIGH POWER
BLU-BRN
26-1200
BLU-RED
26-1200
BLU-ORG
26-1200
BLU-YEL
26-1200
ORG-GRY
COIL 9
9
7
4
5
1
2
J1
RED-WHT
+16V AC
+12V DC
COIL 10
COIL 11
FROM
RED-WHT
Transformer
+16v AC
COIL 12
COIL 14
BLK
22-650
GRY-YEL
22-1080
J17P7
I/O BD.
23-1100
3A
Slo-Blo
3A
Slo-Blo
FROM
J10VIO-YEL
P3 Voltage Outputs
I/O BD. +50v DC
FROM
COIL 16
ORG-VIO
Fuse
2.5A
250v
F3
F2 & F3 ONLY
6
COIL 15
8
1
COIL 13
BLU-GRN
BLU-BLK
2
Resistor
W
COIL 8
(BRN-GRY)
—
COIL 6
COIL 7
STP20N10L
MOS FET
#F7 Flash
Bulb
BLK-VIO
+12V DC
3
Q5
Left Turbo
Bumper
#F6 Flash
Bulb
BLK-BLU
COIL 24
J9
F20
X4
COIL 23
5
BRDG 1
3A
Slo-Blo
#F5 Flash
Bulb
BLK-GRN
#89 #F8 Flash
8
Q4
F21
J11P2
I/O BD.
X2
#89
7
Power Scoop/
Kick Big
European
Token Dispenser
#F4 Flash
Bulb
BLK-YEL
#89
6
Q3
Rt. 4-Bank
Drop Target
BRIDGE 1
50V HIGH
CURRENT
COILS
STP20N10L
MOS FET
X4
#89
5
Super
VUK
Lt. 4-Bank
Drop Target
AC Voltages IN
Q1
#F3 Flash
Bulb
BLK-ORG
S
J17P9
I/O BD.
Lt. Outlane Q21
(UK Only)
Q22
Rt. Outlane
(UK Only)
Q23
Up/Down Post
(Skill)
Q24
Optional
Coin Meter
Auto
Launch
BLU
8A
Slo-Blo
Flash: Q20
Scoop X1
Trough
Up-Kicker
FROM
+13v AC
4
2
Right Q18
Slingshot
X2
#89
Left Q17
Slingshot
TIP122
F7
#F2 Flash
Bulb
BLK-RED
#89
3
1
BRDG 2
FROM
J17P7
I/O BD.
2
J7
RED-WHT
+16v AC
#89
10
CABINET
X2
BLU-YEL
3A
Slo-Blo
J10RED-YEL
P1 / P2 Voltage Outputs
I/O BD. +50v DC
Fuses are located under playfield NEAR assembly.
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Flash: Q27
Turbo Bumper X4
#F1 Flash
Bulb
BLU
Flash: Q26
Ramp Left X2
#89
BLK-BRN
(located in Cabinet)
10
9
8
7
6
5
4
3
2
1
ORG-WHT
ORG-GRY
ORG-VIO
ORG-BLU
ORG-GRN
ORG-YEL
KEY
ORG-BLK
ORG-RED
ORG-BRN
Flash: Q25
Left Drop Target X2
TIP122
1
Shaker Motor Board
520-5065-00
J2
J6
+
Printer Control
Printer Clock
KEY
Partial View
I/O Power
Driver Board
520-5137-01
S
WHT-BLK
N/U
GRN-WHT
BRN-WHT
KEY
N/U
N/U
N/U
N/U
N/U
N/U
BRN
J2 P3-10 N/U & J3 P1-P11 N/U
USED W-OPTIONAL PRINTER HARNESS
J2 & J3
NOT CONNECTED OPTIONAL USE
J3
12
11
10
9
8
7
6
5
4
3
2
1
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10 9 8 7 6 5 4 3 2 1
9
1
1
5
10
10 9 8 7 6 5 4 3 2 1
J7
9
BRN-BLK
KEY (P-2)
BRN-RED
BRN-ORG
BRN-YEL
BRN-GRN
BRN-BLU
BRN-VIO
BRN-GRY
RED-YEL +50v DC
RED-YEL +50v DC
VIO-YEL +50v DC
YEL-VIO +50v DC
YEL-VIO +50v DC
KEY (P-6) .
BLK (GND).
BLK (GND).
BLK (GND).
BLK-YEL 24v AC
AC
VOLTAGES
9 8 7 6 5 4 3 2 1
3
1
1
10
J10
VOLTAGE
OUTPUTS
10 9 8 7 6 5 4 3 2 1
6
1
9
BLU-BRN
BLU-RED
KEY (P-3)
BLU-ORG
BLU-YEL
BLU-GRN
BLU-BLK
ORG-GRY
ORG-VIO
BLK-ORG 48v AC
12
RED-BRN
RED-BLK
RED-ORG
RED-YEL
RED-GRN
RED-BLU
KEY (P-7)
RED-VIO
RED-GRY
RED-WHT
RED
N/C
10 9 8 7 6 5 4 3 2 1
2
1
+18v
BLU DC
YEL-BRN
YEL-RED
YEL-ORG
YEL-BLK
YEL-GRN
YEL-BLU
YEL-VIO
KEY (P-2)
YEL-GRY
10
12 11 10 9 8 7 6 5 4 3 2 1
7
1
LAMP
ROWS (GND)
3
BLK-YEL 48v AC
J12
J13
LAMP
COLUMNS (18v)
3
YEL
YEL-WHT
YEL
YEL-WHT
YEL
TO DOT MATRIX DISPLAY
FROM CPU-SOUND
CN8
6
3
4
4
5
3
6
CN2
3
5
5
CN1
RIBBON CABLE
RIBBON CABLE
J2
J1
26
25
2
NOT USED
SWITCH 2
SWITCH 4
SWITCH 6
SWITCH 8
DATA 1
DATA 3
DATA 5
DATA 7
RESET
STAT Ø
STAT 2
BUSY
1
2
14
2
13
DISPLAY ENABLE
ROW DATA
ROW CLOCK
COL. LATCH
PIX CLOCK
SER. DATA
NOT USED
1
7
1
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
NOT USED
RED
NOT USED
SWITCH 1
SWITCH 3
SWITCH 5
SWITCH 7
DATA Ø
DATA 2
DATA 4
DATA 6
STROBE
NOT USED
STAT 1
STAT 3
YEL-WHT
6
2
1
7
2
7
1
8
YEL-BLK -110v DC
GRY-YEL -98v DC
KEY (P-3)
YEL (GND)
BLK (GND)
RED
+5v DC
BLU
+12v DC
VIO-YEL +68v DC
BRN +20v DC
VIO-BRN
VIO-RED
VIO-ORG
KEY (P-5)
VIO-YEL
VIO-GRN
VIO-BLU
VIO-BLK
VIO-GRY
{Opt. Coin Meter}
YEL-BLK 24v AC
J11
5
{
{
1
DISPLAY CONTROLLER BD.
520-5055-03
8
Located behind the Dot Matrix Display
J3
3
6HFWLRQ&KDSWHU
3DJH
3 2 1
2
1
GND BLK
KEY (P-2)
+5v DC RED
6HF%DFNER[
CN2 to
Display
BLK-BRN
BLK-RED
BLK-ORD
BLK-YEL
BLK-GRN
BLK-BLU
BLK-VIO
BLK-GRY
KEY (P-9)
ORG +20v DC
10
J6
FLASH
LAMPS
LOW CURRENT
SOLENOIDS
J9
HIGH CURRENT
SOLENOIDS
J17
POWER FROM THE
TRANSFORMER
7
9
8
5
J15
J14
G.I.'s FROM
TRANSFORMER
4
J14, Pins
1-6 are all
5.7v AC
When connecting any
Ribbon Cable, always
ensure the "Red Line"
side of the ribbon cable
goes to the Pin-1 side
of any Dual 0.1" Header
Connector.
CN1
from
Xfrmr.
DISPLAY
POWER
SUPPLY BD.
520-5138-00
J8
J1
1
VIO
GRN
YEL
BRN-WHT
KEY (P-5)
WHT-VIO
WHT-GRN
WHT-YEL
WHT-BRN
RED
RED
+5v DC
BLU
+18v DC
KEY (P-5)
BLK (GND)
WHT COM .110v AC
BLK-RED 110v AC
WHT-GRN 88v AC
HIGH CURRENT
SOLENOIDS
J2
AUXILLIARY
OUT PORT
RIBBON CABLE
20
1
4
2
3
6
J16
POWER
OUT
15
14
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
1
I/O POWER
DRIVER BOARD
520-5137-01
1
Important:
{
CN4 to
Speaker(s)
CN3
POT
1
Printer
Audio
Audio
GENERAL
ILLUMINATION (G.I.'s)
6NOT
5 4 USED
3 2 1
1
YEL-WHT
YEL-BLK
KEY (P-5)
RED-WHT
RED-BLK
N/C
N/C
5
J3
1 2 3 4 5 6 7 8 9 10 11 12
1
4
10
1 2 3 4 5 6 7 8 9 10
1
1
2
19
CN2
from
I/O
Power
Driver
Board
SP2 SP1
7 6 5 4 3 2 1
Move Conn. J2 to J4 on Interface
Bd. if Tournament Kit Installed
(then connect the Tournament
Connector from J1 on Interface
Bd. to J2 I/O Board.
Note: If the Printer Interface
Board is used, the Dot Display
or Tournament Wiring must be
disconnected from J2 and/or J3.
9
+12v
DC
BLK (GND)
KEY (P-14)
N/C
BLK (GND)
BLK (GND)
BLK (GND)
BLK (GND)
RED
+5v DC
+5v DC
N/C
RED
+5v DC
RED
+5v DC
RED
+5v DC
GRY-RED +12v DC
GRY-WHT +12v DC
BLK-WHT -12v DC
5
+5v
DC
RED
BLK (GND)
BLK-WHT
N/U
-12v
KEY
GRY-WHT DC
{
6 5 4 3 2 1
6
1
5
SOUND
POWER
CN2
CN5
SWITCH COLUMNS
(DRIVES)
{
8v AC
RED
GRY-WHT (GND)
19v AC
GRY
BLU-WHT 13v AC
GRY-GRN 19v AC
9
2
1 2 3 4 5 6 7 8 9
{
CN5 to
Cabinet &
Playfield
J2 I/O to under Playfield
Connector for x3 Dot
Display Ramp Enter Sign.
WHT-RED 16v AC
BLU-WHT 13v AC
SP3
7
J5
NOT USED
{
RED-WHT 16v AC
8v AC
RED
CN4
1
GRN-GRY
GRN-VIO
GRN-BLU
GRN-BLK
GRN-YEL
GRN-ORG
GRN-RED
KEY (P-2)
GRN-BRN
J4
NOT USED
J3 ONLY used if UK GAME
(Solenoid Exp. Bd. Required)
or
if Tournament Kit is installed
(Tournament Interface Board
required).
or
if Printer Interface Board
is used (see Sec. 5, Chp. 3,
Cabinet/Coin Door Wiring
Diagram, bottom right corner).
2
1
CPU/
SOUND
BOARD
MONO
520-5136-16
CN6
DEDICATED SWITCH INPUTS
(SWITCH TO GROUND)
RIBBON CABLE
CN8
RED
CN1
TO PLASMA
CONTROLLER
CN7
SWITCH ROWS
(RETURNS)
26
25
ORG-WHT
ORG-GRY
ORG-VIO
ORG-BLU
ORG-GRN
ORG-YEL
KEY (P-4)
ORG-BLK
ORG-RED
ORG-BRN
1 2 3 4 5 6 7 8 9
}
10
4
BLK-RED
BLK
GRY-BLK
GRY-VIO
GRY-BLU
GRY-GRN or N.C.
GRY-YEL
KEY (P-5)
GRY-ORG
GRY-RED
GRY-BRN
BLK
1
UNK
GND
DS-8
DS-7
DS-6
DS-5
DS-4
KEY
DS-3
DS-2
DS-1
GND
1 2 3 4 5 6 7 8 9 10
{
2
1
1
{
BLK
WHT-BRN
WHT-RED
WHT-ORG
WHT-YEL
WHT-GRN
KEY (P-4)
WHT-BLU
WHT-VIO
WHT-GRY
12
5
1 2 3 4 5 6 7 8 9 10 11 12
UK
ONLY
UK
ONLY
RED
GND
+5V
8 7 6 9 5 4 3 2 1 10 11 12
For schematic
of the x3 Dot
Display, see
Pages 140-141.
TO DISPLAY CONTROLLER
J1
PLAYFIELD
X3 DOT DISPLAY
(CONN. UNDER P/F)
BLK
RED
CN7 from
Cabinet &
Playfield
AUXILLIARY
IN PORT
12
}
1 2 3 4 5 6 7 8 9 10 11 12
J2
1 2 3 4 5 6 7 8 9 11 10 12
TOURNIE INTERFACE BD.
J3
PNK-WHT
BLU-WHT
GRN-WHT
BRN-WHT
PNK
GRY
VIO
BLU
GRN
YEL
ORG
BRN
1
Connected to I/O J3 if this is
a UK Game (from CN1 UK
Solenoid Expander Bd.)
AUXILLIARY
IN PORT
For more details see previous
Page or last Page of Sec. 5.
1 2 3 4 5 6 7 8 9 10 11 12
X
BLU-WHT
GRN-BLK
BRN-WHT
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4
CN1
SOL. BD.
12
Connected to I/O J3
if Tournament Kit
is Installed on this game.
9 8 7 6 5 4 3 2 1
2
1
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I-O POWER
DRIVER BOARD
520-5137-01
G.I. RELAY
8
5
X
6
20v DC
D0 3 1D
MIDWESTCO
U396PB47
PRI-103.5-115-207-230V
50/60Hz 750VA
CLASS 130 EPBO
Q200
2N3904
Transistor
1K W
7
1
3
2
4
1
YEL
G.I. 6.3v AC
INPUT
FROM
XFRMR
2
YEL
3
YEL-WHT
General Illumination
(G.I.) Bulbs (6.3v AC)
5A 250v SLO-BLO Fuses
F27 F26 F25 F24
4
YEL-WHT
5
YEL-WHT
6
3
2
Y
G
1
WHT-BRN
4
WHT-YEL
5
WHT-GRN
6
WHT-VIO
7
J15-P6 to J15-P1 (Fuse F24)
B = BRN-WHT to WHT-BRN
Location: Upper Left Playfield
WHT-BRN
10 ea.
#44 Bulb
G
Y
8
BRN-WHT
Y
G
9
YELLOW
J15
GREEN
J14
Bottom of Playfield
Shown as if leaning up against the
Backbox.
VIOLET
Secondary
6.3v AC
R254
RELAY
DRIVER
YEL
Primary
D229
1N4004
Diode
2
U206
74HCT273
Data
Latch
Transformer
G
1Q
Circuit
Y
1
BRNWHT
#1
#2
#10*
J15-P7 to J15-P2 (Fuse F25)
Y = YEL to WHT-YEL
Y
G
Location: Upr. Rt. & Lwr. Right P/F
G
G
10 ea.
#44 Bulb
WHT-YEL
Circuit
G
2
YEL
#1
#2
#10*
Y
J15-P8 to J15-P3 (Fuse F26)
G = GRN to WHT-GRN
Location: Lower Left P/F + Coin Door
On Coin Door
Y
B
Y
Y
B
V
B
B
B
Wiring
Harness
Connector
#9
YEL
#10*
J15-P9 to J15-P4 (Fuse F27)
Location: Upper Right Playfield
WHT-VIO
V
V
V
#1
V = VIO to WHT-VIO
Y
BB
3
V
V
Circuit
V
V
V
V
VIO
4
#1
#2
10 ea.
#44 Bulb
B
GRN
YEL-WHT
#10*
* G.I. Bulb quantities may
change during production.
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Circuit
B
Coin
Door
2 ea.
#555 Bulb
B
8 ea.
#44 Bulb
WHT-GRN
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Note: All switches require diodes. Some diodes are located on Terminal Strips OR on a Diode Board (under playfield) & not on the switch itself.
D iode
On
T erminal
S trip
-orD iode
On
D iode
D D
B oard O
O
T D
S B
For Switches:
41-46
] Future
Expansion
Switch 1
Switch 9
Switch 25
Switch 41
Switch 33
Lt. Button
(UK Only)
Switch 2
Not
Used
Switch 10
Lt. 4-Bank
D/T ( L )
Switch 18
Rt. Ramp
Enter
Switch 26
Left
Orbit
Switch 34
M-Cycle
Trough #4
Switch 42
4th Coin
Slot
Switch 3
Not
Used
Switch 11
Lt. 4-Bank
D/T ( I )
Switch 19
Rt. Ramp
Exit
Switch 27
Right
Orbit
Switch 35
M-Cycle
Trough #3
Switch 43
6th Coin
Slot ]
Switch 4
4-Ball
Trough #1
Switch 12
Rt. Coin
Slot
Switch 5
Cnt. Coin
Slot-DBA
Switch 6
] Future
Expansion
Switch 17
Lt. Coin
Slot
Switch 7
Lt. 4-Bank
D/T ( V )
Switch 20
4-Ball
Trough #2
Switch 13
Lt. 4-Bank
D/T ( E )
Switch 21
Spinner
Switch 29
4-Ball
Trough #3
Switch 14
Rt. 4-Bank
D/T ( R )
Switch 22
S-U Lt.
M-Cycle
Switch 30
4-Ball Tr.
VUK Opto
Switch 15
Rt. 4-Bank
D/T ( I )
Switch 23
M-Cycle
Trough #2
Switch 44
Motor
Up
Switch 36
Rt. Ramp
Mid
Switch 28
S-U Rt.
M-Cycle
Switch 31
Motor
Down
Switch 37
M-Cycle
Trough #1
Switch 45
OPTO
Switch 38
Super
VUK
Switch 46
Ball Eject
(Scoop)
Switch 47
Not
Used
Switch 39
D
O
D
B
D
O
D
B
D
O
D
B
D
O
D
B
D
O
T
S
D
O
T
S
Switch 49
Switch 57
Lt. Turbo
Bumper
Switch 50
Left
Outlane
Switch 58
Rt. Turbo
Bumper
Switch 51
Left Return Lane
Switch 59
Bot. Turbo
Bumper
Switch 52
Left
Slingshot
Switch 60
CPU-Snd. Bd. CN5GRN-BRN 1 Sw. Drive 1: Q1
GRN-RED 3 Sw. Drive 2: Q2
GRN-ORG 4 Sw. Drive 3: Q3
GRN-YEL 5 Sw. Drive 4: Q4
GRN-BLK 6 Sw. Drive 5: Q5
GRN-BLU 7 Sw. Drive 6: Q6
GRN-VIO 8 Sw. Drive 7: Q7
GRN-GRY 9 Sw. Drive 8: Q8
Color
Top Turbo
Bumper
Switch 53
Right
Outlane
Switch 61
Launch
Button
Switch 54
Right Return Lane
Switch 62
Start
Button
Switch 55
Right
Slingshot
Switch 63
Column
Pin
Source Nº:
2N3904
CPU-Snd. Bd. CN7WHT-BRN
WHT-RED
WHT-ORG
WHT-YEL
WHT-GRN
WHT-BLU
WHT-VIO
WHT-GRY
10
N/C
9
Sw. Return 1: U400
Sw. Return 2: U400
Sw. Return 3: U400
Sw. Return 4: U400
Sw. Return 5: U401
Sw. Return 6: U401
Sw. Return 7: U401
Sw. Return 8: U401
8
7
6
5
3
2
1
Color
Row
Pin
5th Coin
Slot ]
Switch 8
Rt. Button
(Skill)
...Stacking Opto
Switch 16
Rt. 4-Bank
D/T ( D )
Switch 24
S-U Lt.
Rt. Ramp
Switch 32
Not
Used
Switch 40
Not
Used
Switch 48
Slam
Tilt
Switch 56
Not
Used
Switch 64
Shooter
Lane
Rt. 4-Bank
D/T ( E )
S-U Rt.
Rt. Ramp
Not
Used
Behind
Top VUK
Plumb
Bob Tilt
Not
Used
Please Note: Switch Descriptions may differ slightly than that of the Dot Display due to space restraints.
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Note: All lamps require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the lamp itself.
D iode
On
T erminal
S trip
For Lamps: D
O
28-31
T
S
LMP 1
(H)
HARLEY
LMP 9
LMP 17
Lt. Orbit
Grn. Light
LMP 25
M-cycle
Grn. Light
LMP 33
SVUK
Grn. Light
6HF3OD\ILHOG
LMP 41
Rt. Ramp
Grn. Light
LMP 49
Rt. Orbit
Grn. Light
LMP 57
Stop Light
Grn. Light
LMP 65
Left
Outlane
LMP 73
(R)
HARLEY
(V)
LIVE
Left
Orbit
LMP 26
M-cycle
Yel. Light
LMP 34
SVUK
Yel. Light
LMP 42
Rt. Ramp
Yel. Light
LMP 50
Rt. Orbit
Yel. Light
LMP 58
Stop Light
Yel. Light
LMP 66
Left Return Lane
LMP 74
M-cycle
Red Light
LMP 28
Lt. Turbo
Bumper
SVUK
Red Light
Bike S-U
Trgt. Lt.
Rt. Orbit
Red Light
LMP 60
LMP 67
Right Return Lane
LMP 75
Red Light
Multiball
LMP 68
Right
Outlane
LMP 76
M-cycle
Headlight
LMP 77
LMP 40
Slipper
When Wet
LMP 48
Lite Mystery
Rider
Auto
Launch
LMP 55
LMP 56
Not
Used
LMP 63
LMP 64
Not
Used
Not
Used
Ride
Again X2
meter X2
LMP 47
LMP 70
LMP 71
Mystery
Rider
LMP 78
Not
Not
Not
Not
Not
Not
Used
Used
Used
Used
Used
Used
Please Note: Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints.
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Ramp
S-U Trgt. Rt.
Not
Used
Not
Used
LMP 32
D
O
T
S Speedo-
LMP 39
LMP 62
LMP 61
LMP 69
Bumper
LMP 54
Not
Used
Not
Used
Not
Used
LMP 31
LMP 46
LMP 53
Not
Used
Not
Used
Ramp
S-U Trgt. Lt.
Lamp Drive
IC
Source Nº:
VN02N
Next
City
Row
12
Pin
LMP 80
Not
Used
I-O Bd. J12RED-BRN 1 Lamp Return 1: Q33
RED-BLK 2 Lamp Return 2: Q34
RED-ORG 3 Lamp Return 3: Q35
RED-YEL 4 Lamp Return 4: Q36
RED-GRN 5 Lamp Return 5: Q37
RED-BLU 6 Lamp Return 6: Q38
RED-VIO 8 Lamp Return 7: Q39
RED-GRY 9 Lamp Return 8: Q40
RED-WHT 10 Lamp Return 9: Q41
N/C 11 Lamp Return 10: Q42
Color
LMP 72
LMP 79
Not
Used
Column
Pin
LMP 24
5th
Gear
D
O
T
S Top Turbo
LMP 38
LMP 45
LMP 52
LMP 59
Stop Light
Red Light
Bike S-U
Trgt. Rt.
Bikers
Back
Patch
LMP 51
Bumper
Color
LMP 16
LMP 23
LMP 30
I-O Bd. J13- Power Out for
for Disp.
10
BLUE +18v
Pwr. Sup. Bd.
CN1-Pin 6
YEL-BRN 9 Lamp Drive 1: U17
YEL-RED 8 Lamp Drive 2: U16
YEL-ORG 7 Lamp Drive 3: U15
YEL-BLK 6 Lamp Drive 4: U14
YEL-GRN 5 Lamp Drive 5: U13
YEL-BLU 4 Lamp Drive 6: U12
YEL-VIO 3 Lamp Drive 7: U11
YEL-GRY 1 Lamp Drive 8: U10
(E)
RIDE
4th
Gear
D
O
T
S Bot Turbo
LMP 37
LMP 44
LMP 43
Rt. Ramp
Red Light
Bumper
LMP 15
LMP 22
LMP 29
LMP 8
Switch Return
IC
Source Nº:
LM339AN
Super
Jackpot
(D)
RIDE
3rd
Gear
D
O
T
S Rt. Turbo
LMP 36
LMP 35
LMP 14
LMP 21
2nd
Gear
LMP 7
Super
Jackpot
(I)
RIDE
(R)
RIDE
1st
Gear
LMP 27
(Y)
HARLEY
LMP 13
LMP 20
LMP 19
LMP 18
Left
Orbit
LMP 12
(E)
LIVE
LMP 6
LMP 5
(E)
HARLEY
(L)
HARLEY
LMP 11
LMP 10
(I)
LIVE
(L)
LIVE
LMP 4
LMP 3
LMP 2
(A)
HARLEY
Switch Drive
Transistor
N/C
From I-O Pwr.
Driver Board
J16-Pins 9-15
Lamp Return
Transistor
Source Nº:
STP19N06L
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Bottom of Playfield
Shown as if leaning up against the
Backbox.
See the Pink Pages, Playfield - General
Parts (Below) (Page 52) for Terminal Strips,
Diodes, Fuses and Fuse Holders Part Nºs.
Also Note:
Terminal Strip, Diode Board & Fuse Holder
locations shown, represent the general
location (your game may differ slightly).
RIGHT
LEFT
FLIPPER FUSE
FLIPPER FUSE
RED
BLUGRY- RED
-YEL 3A S.B. YEL -YEL 3A S.B. YEL
Explanation:
All switches, lamps, coils require diodes.
The diodes not physically located on the
switch, lamp or coil are located on Terminal Strips or Diode Bd. under the playfield.
The Switch & Lamp Matrix Grids also note
which switch or lamp has a diode on a
Terminal Strip (noted by "DOTS" meaning:
"Diode on Terminal Strip") or Diode Board
(noted by "DODB" meaning: "Diode on
Diode Board"). There is 1 diode located
on a solder lug for the Magnet Fuse.
B
Harley-Davidson
Terminal Strip:
Lamp 29:
Rt. Turbo Bmpr.
Lamp 31:
Top Turbo Bmpr.
Harley-Davidson
Terminal Strip:
Lamp 30:
Bot. Trbo. Bmpr.
Lamp 28:
Lt. Turbo Bmpr.
—YEL-GRN
—BLK
—YEL-BLU
—BLK
—BLK
Lamp 30
E
Lamp 29
All fuses are rated:
3A 250v Slo-Blo, Do Not Over-Fuse.
A
—BLK
—YEL-VIO
—BLK
Harley-Davidson
Terminal Strip:
Switch 45
Super VUK
—RED-YEL
Lamp 28
Lamp 31
—RED-YEL
—BLK
—BLK
—YEL-BLK
—BLK
Harley-Davidson
Diode Board
Pin-Out Wiring:
PIN-1, WHT-BRN
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Sw. 44: ...Trough #1
—WHT-GRN
to GRN-BLU
Harley-Davidson
Terminal Strip:
Switch 46
Ball Eject
(Scoop)
Switch 46
MAGNET
FUSE BLK
VIO 3A S.B. BLU-YEL
BLK
Sw. 43: ...Trough #2
PIN-4, WHT-YEL
—ORG-BLU
PIN-5, KEY
PIN-6, GRN-BLU
1
2
3
4
6
Diode Board
520-5146-00
—WHT-BLU
to GRN-BLU
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Diode Board
520-5146-00
(for 4-Position Membrane Switch
on Motorcycle Ball Launch)
Sw. 42: ...Trough #3
PIN-3, WHT-ORG
s
C
—ORG-GRN
This Side:
6-Pin Ribbon Connector
to Switch Membrane
D
Switch 45
Sw. 41: M-Cycle
Trough #4 Top
PIN-2, WHT-RED
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GRY-GRN
GRY-YEL
GRY-ORG
GRY-RED
GRY-BRN
OOOOOOOOOOO
1 2 3 4
67
12
DEDICATED SWITCH INPUTS
(SWITCH TO GROUND)
CN6
CPU-SOUND BOARD
(PARTIAL VIEW)
UPPER
LT or RT
FLIPPER
N.O.
LEFT
FLIPPER
RIGHT
FLIPPER
IN CABINET
DEDICATED
SWITCH
IN CABINET
DEDICATED
SWITCH
N.O.
DS-5
IN CABINET
DEDICATED
SWITCH
N.O.
DS-1
DS-3
NOT
USED
LEFT
E.O.S.
RIGHT
E.O.S.
N.C.
ON ASSY.
DEDICATED
SWITCH
N.C.
ON ASSY.
DEDICATED
SWITCH
BLK
(GROUND)
NOTE:
N.C. = Normally Closed
N.O. = Normally Open
OOOOOOOOOOOOOOO
1
Technical Overview
DS-2
DS-4
15
11
Q13
POWER OUT
J16
Q14
MOS FET
STP20N10L
Q15
Q16
(PARTIAL VIEW)
10
J10
J9
VOLTAGE
OUTPUTS
HIGH CURRENT
SOLENOIDS
9 8
2 1
1
OOOOOOOOO
I/O POWER
DRIVER BOARD
OOOOOOOOOO
2 RED-YEL 50V DC 2
The 3A 250v Slo-Blo Fuses
are located under the playfield
NEAR the Flipper Assembly,
see previous page for locations.
Coil Wrap: ORANGE
3A SLO-BLO
(Located under Playfield)
RED-YEL 50V DC
BLU-YEL
23-1100
BLU-BLK
ORG-GRY
ORG-VIO
LOWER
RIGHT
FLIPPER
COIL
Coil Wrap: YEL-GRN
6HF3OD\ILHOG
3A SLO-BLO
(Located under Playfield)
RED-YEL 50V DC
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GRY-YEL
22-1080
LOWER
LEFT
FLIPPER
COIL
Our Flipper System
uses one supply voltage
(50v DC) for both kick &
hold. Once the Game
CPU detects a Flipper
Cabinet Switch closure
(during game play) it
applies a 40msec pulse
to the gate of the Flipper
Drive Transistor (STP20N10L). If it continues
to detect a Flipper
Cabinet Switch closure
(the player holding the
button in) it will continue
to pulse the flipper drive
transistor 1msec every
12msecs for the duration
of the hold cycle.
The E.O.S. (End-OfStroke) Switch serves
the same function as
before as it prevents
foldback when the player has the flipper energized to capture balls.
The E.O.S. Switch is a
normally closed switch
which opens approximately 1/16" when the
flipper is energized. The
Game CPU will detect a
switch closure if the flipper bat is forced back by
a high velocity shot or
rebound on the playfield
and will apply another
40msec pulse of 50v DC
to the coil.
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120V / 240V
50 Hz / 60 Hz
1
GRY-WHT
2
2
FOR LOGIC
+12/-12v DC
TO BRIDGE 3
5
5
WHT
6
TO
DOLLAR BILL$
VALIDATOR
RF1
GRY-GRN
9
2
3
1 115v AC
5
BLU-WHT
4
BLU-WHT
8
WHT-RED
19v AC
4
9
8
FOR 18v DC
CONTROL LAMPS
TO BRIDGE 20
13v AC
10
9
16v AC
7
WHT
3
13v AC
6
FOR 20v DC
COILS
TO BRIDGE 2
7
WHT-RED
DOMESTIC
CONFIGURATION
GRN
RED
RED
BLK-YEL
275V
1F1
Domestic =
8A 250V
Note: Not All International Games
have or require a Service Outlet.
Slo-Blo Fuse
15
BLK-ORG
WHT-GRN
JUMPERS FOR VOLTAGE VARIATION
WHT
2
3
4
5
6
7
8
9
2
88v AC
2
WHT
1
1
BLK-RED
1
48v AC
12
100v AC
2
1F/M3
J14
1
1
3
3
YEL
2
115 VOLTS
DISPLAY
POWER
SUPPLY
BOARD
3
8
<<<
CONFIGURATON FOR
DOMESTIC 115V
<<<
2
FOR
GENERAL
ILLUMINATION
(G.I.'s)
EXPORT/ HIGH
LINE VOLTAGE
230/218/206 VOLTS
1F1= 5A 250V SLO BLO
1V1= 275V VARISTOR
BLK
WHT
<<<
<<<
5.7v AC
CONFIGURATION OF 220V
OR LOWER LINE VOLTAGES
FOR INTERNATIONAL USE
1
2
3
4
5
6
7
8
9
YEL-WHT
1
2
3
BLK
1
2
3
WHT
4
5
6
WHT
4
5
6
7
8
9
7
8
9
206 VOLTS
4
4
5
5
6
6
1F/M4
BLU
230 VOLTS
BLK
2
3
BLU
218 VOLTS
BLK
BALLAST
WHT
4
5
6
7
8
9
100/105 VOLTS
&DELQHW
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STARTER
FLUOR. FS2 LIGHT
SPI N1: 165-5011-01
SPI N1: 010-5015-00
<<<
CONFIGURATON FOR
JAPAN or
LOW LINE VOLTAGE
<<<
LOCATED IN THE BACKBOX
120V AC
1F1= 8A SLO BLO
1V1= 130V VARISTOR
1
ONLY ON
COIN DOOR
WHT
SP2/K 5/8" Core
120V 50/60Hz 13W (UL)
BLK
FOR
50v DC
COILS
TO
BRIDGE 1
CN1
5A 250V
Slo-Blo Fuse
BLK
1
24v AC
HOT (L)oad
Int'l. = BRN 220V AC
Domestic = BLK 115V AC
International =
3
24v AC
YEL-BLK
SERVICE OUTLET
(Domestic / International)
130V
International =
4
48v AC
11
GRN (to (E)arth Ground)
Domestic =
FOR +5v DC
LOGIC
TO BRIDGE 21
J11
LINE
CORD
1V1
VARISTER
1
8v AC
14
(N)eutral
7
8v AC
13
GROUND
Domestic = WHT 115V AC
Int'l. = BLU 220V AC
16v AC
6
BLK
BLK-WHT
FLUORESCENT TUBE
RED
(F20T12CW)
SPI N1: 165-5031-02
WHT
6HFWLRQ&KDSWHU
!DJH
6HF&DELQHW
1/0
J17
19v AC
3
TO I/O POWER DRIVER BOARD
LINE
FILTER
GRY
TO I/O POWER DRIVER BOARD
BLK
BLK
1F/M2
1T1
1F/M1
ON/OFF
FLUORESCENT TUBE, STARTER & BALLAST IN THE BACKBOX
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PLUMB
BOB TILT
CPU/SND BD.
q CN7 q
1
SW RETURN 7
2
WHT-GRY
from
CPU
CN7
Pin:
WHT-VIO
3
REDBLK
BLKRED
BACKBOX LEFT
SPEAKER (SP2)
RED-BLK
5th Coin Slot
Future Use
WHT-VIO
2
4
REDWHT
BUTTON
N.O.
WHT-BLU
3
LAUNCH
(FIRE)
SW RETURN 5
5
6
SW RETURN 4
SW RETURN 3
7
SW RETURN 2
8
5
WHT-YEL
SW DRIVE 7
8
SW DRIVE 1
1
WHT-GRN
U.S. Bill Acceptor
Center Coin Slot
q CN4 q
WHT-RED
8
J16-7 +5VDC
I/O DRVR BD
J7-10 Q24
I/O DRVR BD
8
GRN-BRN
from CN5-P1 (Sw. Drive 1)
BLK
CPU/SND BD.
GRY-BLU
N.O.
GRY-GRN
7
DEDICATED
SWITCHES
RED-BLU
3
YEL-WHT
GRN
YEL
8
FOR USA 2 SLOT
COIN DOOR ONLY
I/O PWR
DRVR BD.
Normally Open - 1 q J17 q
RED-WHT 16 VAC
7
N.O.
TRANSFORMER
50v DC
COILS
(XFRMR)
AMP CONNECTOR TO
$ BILL ACCEPTOR (DBA)
BLK
4
I/O PWR
DRVR BD.
q J11 q
3
(AC)
DIODE
7
GRN-BRN
8
1N4001 DIODE
SPI PART No.
112-5001-00
1
WHT-GRN
9
5
p CN5 p
CPU/SND BD.
p CN7 p
CPU/SND BD. SW DRV 1
TRANSFORMER
Common - 2
BLK-YEL 48 VAC
115v AC LINE
VOLTAGE
(AC)
WHT
6
(XFRMR)
YEL-VIO
G.I.
LAMPS
on
COIN
DOOR
p J15 p
Normally Open - 2
BLK-YEL 48 VAC
6
q J13 q
WHT-GRN
I/O PWR DRVR BD.
Common - 1
WHT-RED 16 VAC
3
I/O PWR
DRVR BD.
G.I.
6.3V AC
COIL POWER
INTERLOCK SWITCH
2
p J12 p
N.O.
20v DC
COILS
Lamp
47
Launch
GRY-BRN
2
1
LAUNCH (FIRE) BUTTON LAMP
GRY-ORG
4
LEFT FLIPPER
BUTTON
N.O.
GRY-BLU
8
BEGIN TEST /
ENTER: BLACK
BUTTON
SERVICE CREDITS / RT.: GREEN
BUTTON
VOLUME /
LEFT: RED
BUTTON
N.O.
----------------------------------------------------USA ONLY: The Extra Right Button is
used to operate the Up/Down Center Post.
-----------------------------------------------------
BLK
8
PORTALS
SERVICE
BUTTONS
GRY-VIO
9
J16-7 +5VDC
I/O DRVR BD 22 RED
J16-3 +12VDC
I/O DRVR BD 82 GRY-RED
TM
GRY-BLK
10
GRY-VIO
9
RIGHT FLIPPER
BUTTON
from
CPU
CN6
Pin:
N.O.
GRY-BLK
10
BLK
Memory Protect
Switch
BLK-RED
3
FOR THE PRINTER
SUB-ASSEMBLY
GROUND
00 BLK
q CN7 q
12
2
GRN
BLK
q CN6 q
1
78 VIO-GRY
GRN-BRN
BLK
BLK
22 RED
N/C
1
CPU/SND BD.
UPPER
RIGHT FLIPPER
BUTTON
YEL-WHT
TO COIN METER
All Above Switches
Normally Open (N.O.)
from
CPU
CN5
Pin:
GRN-VIO
CABINET BOT.
SPEAKER (SP3)
7
6th Coin Slot
Future Use
4th Coin Slot
European Use
WHT-ORG
7
WHT-RED
10
YEL-BLK
Right Coin Slot
WHT-YEL
6
WHT-ORG
CPU/SND BD.
q CN5 q
Left Coin Slot
6
BUTTON
N.O.
WHT-GRN
CPU/SND BD.
WHT-BLU
3
-----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the
Post Save™Feature are used. The Left Button operates the Left Outlane Ball Deflector.
The Right Button operates the Right Outlane
Ball Deflector. Both buttons pushed together
operate the Center Up/Down Post. Both buttons are located under the Flipper Buttons.
------------------------------------------------------------
LEFT UK ONLY
WHT-BRN
WHT-GRY
LEFT
BUTTON
3
SW RETURN 6
BACKBOX RT.
SPEAKER (SP2)
REDBLK
START
N.O.
RIGHT
BUTTON
SW RETURN 8
q CN4 q
COIN DOOR
CONNECTOR
N.O.
MONO SPEAKERS X3
CPU/SND BD.
9
1
p CN7 p
N.O.
CPU/SND
BOARD
q CN5 q
GRN-BRN
1
SW RET 5
PRINTER INTERFACE OPTIONAL
FOR USE ONLY IN
SENTINEL COIN DOOR
CPU/SND BD.
q CN7 q
2
8
6HF&DELQHW
CPU/SND
BOARD
q CN7 q
3 WHT-BLU
5 WHT-GRN
6 WHT-YEL
BLK
10
GRN-BRN
1
p J5 p
CPU/SND
1
p J7 p
I/O PWR
DRVR BD.
KEY
BRN
1
2
3
4
SW RET 2 5
CN3
CN2
+12 VDC 1
IN 1 2
CN1
KEY 3
7 SW RET 6
IN 2 4
IN 3 5
6 SW RET 5
5 SW RET 4
N/U 6
2 GND
IN 4 7
N/U 8
4 SW DRV 1
+12VDC 9
GND 10
SW 1 11
3
SW
2 12
1 20VDC
SENTINEL SW 3 13
14
N/U
INTERFACE
BOARD SW 4 15
520-5037-01
N.C.
WHT-ORG
WHT-VIO
4
WHT-RED
5
RED
WHT-BLU
KEY
WHT-GRN
WHT-YEL
N/U
WHT-RED
N/U
RED
WHT
GRY-YEL
GRY-GRN
GRY-BLU
N/U
GRY-VIO
FOR C120
INTERFACE BOARD
KEY
3
N/U
N/U
N/U
KEY
WHT-RED
TO SENTINEL COIN MECH.:
WIRING CONFIGURATION WILL
VARY ACCORDING TO COUNTRY
1
p CN1 p
7
6
5
4
3
2
1
2
8
p CN7 p
C120 INT. BD.
q CN2 q
7
CPU/SND BD.
WHT-YEL
WHT-GRN
WHT-BLU
GRN-BRN
KEY
q CN7 q
6
5
DATA LINES
I/O DRVR BD J3-10:
PRNTR CNT
I/O DRVR BD J2-10:
PRNTR ENABLE
1
I/O PWR DRVR BD.
COIN DOOR
6HFWLRQ&KDSWHU
!DJH
CN1
1
p J7 p
PRINTER BOARD
I/O DRVR BD J16-3:
+12V DC
I/O DRVR BD J3-9:
PRNTR CLK
CPU/SND BD.
BRN 20V DC
Connection Notes:
3
p CN5 p
BLK (GND)
Cable Wiring Harness SPI Part N1:
036-5408-00
RS-232 Printer Interface Board SPI Part N1:
520-5069-00
I/O DRVR BD J3-1:
PRNTR BUSY
I/O DRVR BD J16-7:
+5V DC
CPU BD CN7-10:
GND
P1P9
p J2 p
I/O PWR
DRVR BD.
ORG-BRN
ORG-RED
ORG-BLK
KEY
ORG-YEL
ORG-GRN
ORG-BLU
ORG-VIO
ORG-GRY
1
2
3
4
5
6
7
8
9
CN2
GRY-RED
KEY
GRN-WHT
BRN-WHT
ORG-WHT
N/C
BRN
N/C
RED
BLK
1
2
3
4
5
6
7
8
9
10
&DELQHW
:LULQJ
Section 5
Chapter 4 of 4
Printed Circuit Boards (PCBs)
Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c
As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v)
which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through
Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is
interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on,
which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit.
+5v
B
CN1
RED
Te s t
Point
CN1
1 WHT/XXX
2
R1
LED 1
R1
10M W
TLRH180P
180 W
R2
4.7K W
G
Q1
2N5460
R3
10K W
LED 1
TLRH180P
A
B
B
D
S
(Switch Row/
Return +)
E
Q2
2N3906
C
Te s t
Point
Te s t
Point
G=Gate D=Drain S=Source
B=Base E=Emitter C=Collector
3 WHT/XXX
R2
180 W
R4
LED 2
10M W
TLRH180P
LED 2
BLK
Q3
2N5460
R6
10K W
1
520-5173-00
Transmitter
GND
4.7K W
G
TLRH180P
520-5174-00
Receiver
A
(Switch Row/
Return +)
R5
B
D
S
E
Q4
2N3906
C
2 GRN/XXX
Te s t
Point
(Switch Col/
Drive -)
= Emitting Light
Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s
Boards Actual Size
520-5173-00 (TRANS)
520-5174-00 (REC)
(Screened Text Printed Larger for Clarity)
00-4715-025
CER
105
Back Side
(Solder / Surface Mounts)
Front Side
(LEDs & 3-Pin Connector)
1B1
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
A
—
01
02
03
04
05
B
—
01
02
03
04
05
06
07
08
09
1
1
1
2
2
3
3
1
1
1
2
2
2
2
2
2
3
3
515-0173-00
520-5173-00
045-5111-02
165-5052-00
121-5067-00
530-5308-02
545-5518-00
515-0174-00
520-5174-00
045-5111-03
165-5052-00
110-5006-00
110-0086-00
121-5082-00
121-5083-00
121-5011-00
530-5308-02
545-5518-00
Dual-OPTO Trans. Bd. Assy.
Dual-OPTO Trans. Board
CN1
LED1, LED2
R1, R2
n/a
n/a
Dual-OPTO Rec. Bd. Assy.
Dual-OPTO Rec. Board
CN1
LED 1, LED 2
Q1, Q3
Q2, Q4
R1, R4
R2, R5
R3, R6
n/a
n/a
PCB Assy. (with all Items 1-5)
PCB Assy. (with Items 1-3 only)
2X, .156" Rt. Angle (26-60-5020) Conn.
LED TLRH180P (Ultra Bright Red)
180 W 1/8W Chip Res. (CRCW)
OPTO PCB Brass Tube Spacer
OPTO PCB Rubber Grommet
PCB Assy. (with all Items 1-9)
PCB Assy. (with Items 1-7 only)
3X, .156" Rt. Angle (26-60-5030) Conn.
LED TLRH180P (Ultra Bright Red)
2N5460, Transistor (P-FET SOT-23)
2N3906, Transistor
10M W 1/8W Chip Res. (CRCW)
4.7K W 1/8W Chip Res. (CRCW)
10K W 1/8W Chip Res. (CRCW)
OPTO PCB Brass Tube Spacer
OPTO PCB Rubber Grommet
Printed Circuit
Boards (PCBs)
Replacement Part:
LED TLRH180P
(T1-3/4 GaAIAs)
SPI Part N1:
165-5052-00
Section 5, Chapter 4
Page 91
Sec. 5: PCBs
2A 7
105
103
MGE3
MGE3
2A 7
Back Side
(Solder / Surface Mounts)
562
Q4
562
1B1
Front Side
(LEDs & 2-Pin Connector)
103
00-3715-025
SNART
23727URXEOHVKRRWLQJ
9ROW0H WH U7HVWLQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ
A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the
LED1 Circuit (Refer to Schematic Drawing on previos page, 520-5174-00 Receiver Side). It should read
approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same.
B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the
LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read
approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same.
2VF LOORVF RSH7H VWLQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ
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A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead
at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The
Scope should display a STEADY +5v as shown in Fig. A, Wave Form
Diagram.
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B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead
at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The
Scope should display a PULSE STREAM indicating Q2 has switched "On"
as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse.
%HQFK 7H VW6HH)LJ&
Please Note: To perform this test you must use a spare
560: Pull-Up Resistor, SPI Nº: 121-5047-00
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Disconnect the OPTO Transmitter / Receiver Board from
the circuit. Connect one side of a 560: Pull-Up Resistor
to Pin-1 of the OPTO Receiver Bd. and the other side of
the resistor to a 5v DC source. Connect Pin-2 to GND.
Connect a +5v DC source to Pin-1 of the Transmitter &
GND to Pin-2. Align with the Receiver OPTO approx. 3"
distance. Using your Volt-Meter or an Oscilloscope,
monitor Pin-1 while BLOCKING and UNBLOCKING the
BEAM from the Trans. The output will be approx. +5v DC
when the BEAM IS NOT BLOCKED and approx. v
when the BEAM IS BLOCKED.
7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/('
When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on
Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS
through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1). Testing only LED1:
With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should block the BEAM and cause
the Switch Position to trigger (See Fig. 2). View Fig. 2a & 2b (on the next page) for a sectional view of the Light
Path (note alignment) and what happens as a ball breaks the light beam.
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6HF3&%V
%5,*+7 5(' 5,1*
3OXQJHU
9LHZIDFLQJWURX JKZLWKSOD\
ILHOGLQ6HU YLFH 3RVLWLRQ
6HFWLRQ&KDSWHU
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3OXQJHU EORFNV %($0
/LI W
SOXQJHU
WRF KH FN
VZLWFK DV
VKRZQ
3ULQWHG&LUFXLW
%RDUGV3&%V
6HFWLRQDOYLHZIURPULJKW)LJDE
5HF
6LGH
)LJD
)LJE
7UDQV
6LGH
/LJKW 3DWK
3LQEDOO
(Note
alignment)
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When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2
upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on
Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS
through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1, previous page).
Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in
Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the
Switch Position to trigger (See Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment)
and what happens as a "double-stacked" ball scenario breaks the light beam.
)LJ
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5HF
6LGH
7UDQV
6LGH
3LQEDOO
/LJKW 3DWK
3OXQJHU
EORFNV
%($0
/LI W
SOXQJHU
WRF KH FN
VZLWFK DV
VKRZQ
,
(Note
alignment)
0
3
2
5
7
$
1
7
6HF3&%V
If replacement of LED is required, insure that is mounted correctly
before and after soldering (See Fig. 4a / 4b).
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3ULQWHG&LUFXLW
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,QFRUUHFW3RVLWLRQ
6HFWLRQ&KDSWHU
3DJH
Dot Matrix Display / Display Controller Bd. Combined Display Connections
CN1-Pin 14
CN1-Pin 2
P2-Pin 14
P2-Pin 2
NOT USED
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
NOT USED
GROUND
GROUND
GROUND
GROUND
GROUND
GROUND
Sec. 5: PCBs
VIO-YEL
BLU
RED
BLK
YEL
—
GRY-YEL
YEL-BLK
NOT USED
SER. DATA
PIX CLOCK
COL. LATCH
ROW CLOCK
ROW DATA
DISPLAY ENABLE
NOT USED
SER. DATA
PIX CLOCK
COL. LATCH
ROW CLOCK
ROW DATA
DISPLAY ENABLE
8
7
6
5
4
3
2
1
Section 5, Chapter 4
Page 94
CN3-Pin 25
RIBBON CABLE
J1
CN3-Pin 1
CN1-Pin 13
520-5055-03
STAT 3
BUSY
STAT 1
STAT 2
NOT USED
STAT Ø
STROBE
RESET
DATA 6
DATA 7
DATA 4
DATA 5
DATA 2
DATA 3
DATA Ø
DATA 1
SWITCH 7
SWITCH 8
SWITCH 5
SWITCH 6
SWITCH 3
SWITCH 4
SWITCH 1
SWITCH 2
NOT USED NOT USED
J3
Dot Matrix Display
Explained
The display utilizes a MicroProcessor Control Board
mounted in piggyback fashion
to the Dot Matrix Display (128 X
32) Driver Board. The purpose
behind this board is to provide
more information to the
operator as well as displaying
graphics to the player.
RIBBON CABLE
J2
CN1-Pin 1
P2-Pin 13
RIBBON CABLE
P2
P2-Pin 1
+68v DC
+12v DC
+5v DC
GND
GND
KEY
-98v DC
-110v DC
P1
520-5052-00
CN3-Pin 2
GND
KEY
+5 VDC
Display Controller Board
CN3-Pin 26
3
2
1
Dot Matrix Display Board
BLK
—
RED
The board is controlled by a
6809E Micro processor and its
personality ROM (Unique to
the Game). It receives Data,
Reset & Clock Information from
the CPU/Sound Board via the
ribbon cable and sends back
multiple Status and Busy
Signals to the CPU. This is to
insure synchronized
communication between the
CPU and the Display Controller
Board. The Drivers for the rows
and columns are provided on 5
surface mounted integrated
circuits on the Dot Matrix
Display Driver Board.
Printed Circuit
Boards (PCBs)
D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c
1 CN2
-120V
8PKK156C
2 CN2
-100V
8PKK156C
3 KEY
4 CN2
C7
5 CN2
R1
130 W
5W
D1
1N4004
88V AC
+
CN1 1
GND
CN1 3
7PKK156E
KEY 5
+20V
0.75A
S.B.
CN1 4
7PKK156E
CN1 6
CN1 7
.. Q1
+5V
R2
7 CN2
+12V
8PKK156C
8 CN2
Q5
MPSA92
C3
D5
1N4760A
68V
GND
+
D2
1N4004
+5V
1N4764A
100V
47K W
1W
C2
.. Q2
220 uF
200V
+20V
D6
R3
GND
7PKK156E
+5V
6 CN2
0.1 uF
500V
R6
330K W
1/2W
R8
+60V
8PKK156C
MJE15030
2K W
5W
F1
7PKK156E
XFRMR
_GND
GND
8PKK156C
GND +5V
+12V
MJE15030
1.5K W
1/2W
47K W
1W
CN1 2
0.1 uF
500V
8PKK156C
C1
7PKK156E
110V AC
Q3
R4
D3
1N5228
3.9V
220 uF
200V
GND
GND
8PKK156C
MPSA42
D4
1N5228
3.9V
R5
1.5K W
1/2W
C4
0.1 uF
500V
R10
R7
330K W
1/2W
1.5K W
1/2W
GND
D7
1N4743
13V
.. Q4
MJE15031
7PKK156E
D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s
®
Actual Board Size 5” X 3.3”
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
—
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
1
2
3
0
1
1
2
2
1
1
1
1
2
1
1
2
2
2
2
1
1
2
3
2
1
0
520-5138-00
125-5044-00
125-5035-00
125-5003-00
045-5015-07
045-5015-08
112-5003-00
112-0053-00
112-0062-00
112-0049-00A
112-0061-00
200-5000-17
205-0004-00
110-0100-00
110-0082-00
110-0101-00
535-5000-11
240-5008-00
237-5501-00
110-0103-00
121-5061-00
121-5060-00
121-5038-00
121-5059-00
121-5062-00
124-5003-00
Display Power Supply Board
C1, C2
C3, C4, C7
(C5, C6: NS)
CN1
CN2
D1, D2
D3, D4
D5
D6
D7
F1
F1
Q1
Q2
Q3, Q5
Q3, Q4
Q3, Q4
Q3, Q4
Q4
R1
R2, R3
R4, R5, R10
R6, R7
R8
(VR1: NS)
Complete PCB Assembly
220uF, 200v, Radial Lytic Cap.
0.1uF, 500v, Ceramic Disk Cap.
22uF, 35v, Rad Lytic Cap
7PKK156E (PIN5=KEY)
8PKK156 (PIN3=KEY)
1N4004, Diode
1N5228, 3.9v, Diode
1N4760A, 68v, Diode
1N4764A, 100v, Diode
1N4743, 13v, Diode
3/4A (0.75A) S.B. Fuse
Fuse Clip
MPSA92, Transistor
MPSA42, Transistor
MJE15030, Transistor
Heatsinks - AAVID #563002
#6-32 KEPS Nut
#6-32 X 3/8" PPH Screw
MJE15031, Transistor
130 W 5W Res.
47K W 1W Res.
1.5K W 1/2W Res. (R9: NS)
330K W 1/2W Res.
2K W 5W Res.
7812CT
Printed Circuit
Boards (PCBs)
(NS = Not Stuffed)
Section 5, Chapter 4
Page 95
Sec. 5: PCBs
ITEM
Display Controller Board Schematic
3
4
J1
U2
U1-A
D
J5
U1-C
U1-D
J3-1
J3-2
J3-3
C
U4
B
U9
J2
U1-F
J4-1
Sec. 5: PCBs
A
U10
U1-E
J4-2
J4-3
J4-4
J4-5
J4-6
4
Section 5, Chapter 4
Page 96
3
Printed Circuit
Boards (PCBs)
Display Controller Board Schematic
2
1
U8
U3
D
U7
C
U6
U5
U1-B
A
U11
Schematic Set
®
Sheet 1 of 1
SIZE
REV.
E
D
SPI Display Controller Board
SPI Part Nº: 520-5055-03 JUNE 2001
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0255-00 Dated: 06/17/01
Non-Text Document
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 97
Sec. 5: PCBs
B
D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s
09AD7YK
74HCT245D
R9
C53
R13
U10
R29
R27
R25
R23
RESET
C49
R17
C34
C41
C22
1
J4
C40
XILINX®
C35
U1
C39
+
C21
C36
C25 C24 C26
+
+
U6
C47
U5
C50
R5
+
L1
C46
U5
RSN1
J5
C37
R8
11AJ
L52B
Actual Board Size 20.5cm X 12.5cm
U11
R20
R11
27C040
DISP. CNTRLR.
C27
C44
R21
U4
C38
C31
C29
C20
C30
U7
C43
C32
08A51XX
74HCT04D
XC9572XL™
TQ100AEN0101
F1168339A
7C
C28
C19
R12
R28
R26
R24
R22
U2
EF68B09EP
6
U3
02C5RVK
74LS245DW
C48
C33
+
J1
C23
U3
R19
C51
FB2
C45
WB2060034
(ST) PHILIPPINES
R10
R1
R2
R18
03FC59K
74HCT273D
U9
R6
R16
C12
C11
C10
C9
C8
C7
C6
C5
C4
C3
C2
C1
C18
C17
C16
C15
C14
C13
J2
SAMSUNG 046A
K6T0808C1D-GB55
U8
C52
R15
R14
C42
R7
FB1
R4
R3
1
4MB
6
J3
ROM1
ROM0
Sec. 5: PCBs
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
(NS = Not Stuffed)
—
01
02
03
04
05
06
1
1
1
1
1
7
20
520-5055-03
045-5015-26
045-5015-02
045-5015-03
045125125-
Complete PCB Assembly
13-Pin, Dual row .1" Hdr. Conn HDR2X13
7-Pin, Dual Row .1" Hdr. Conn HDR2X7
3-Pin, PKK156B Connector
6-Pin (6P100)
SMT 0.01uF, 50v Cap. 103-0805-X7R
SMT 0.1uF, 50v Cap. 104-0805
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
2
12521
1252
125-5015-00
1
165-5099-00
4
1211
n/a
2
1211
1215
1219
1211
1212
1211
1213
1211
1001
1001
100-0189-01
1
100-5044-00
2 (See Pg. DR. u Table)
1
1001
100-5045-00
1
1001
1001
1402
n/a
0
Display Controller Bd. (FCC FEB98) Rev. E June 2001
J1
J2
J3
J4
C35-C39, C40, C41
C21, C24, C28-C32, C33, C34, C42, C43, C44, C45, C46
C47, C48, C49, C50, C53 (C51: NS)
C26, C27
C1-C12, C13-C18, C20, C23, C52
C19, C25
L1
R16-R18 (R19: NS)
RESET
R11, R13
R8
R1, R2, R3, R7 (R6: NS)
R21, R22-R29
R20
R9, R15
R5
R10, R12, R14
U1
U2
U3 (40-Pin Socket, 077-X)
U4
U5 (ROM0) (U6: NS) (32-Pin, IC Dip Socket, 077-5217-00)
U7
U8
U9
U11
RSN1
FB1, FB2
FID1-3
SMT 0.22uF, 50v Cap. 224-1206-Z5U
SMT 470pF, 50v Cap. 471-0805
100uF, 25v TCap.
LED T1-3/4 DIFFUSER RED
0 W 1/10W Resistor 0805
DO NOT STUFF
SMT 1K W 1/10W Resistor 0805
SMT 1M W 1/10W Resistor 0805
SMT 10K W 1/10W Resistor 0805
SMT 33 W 1/10W Resistor 0805
SMT 100 W 1/10W Resistor 0805
SMT 100K W 1/10W Resistor 0805
SMT 180 W 1/10W Resistor 0805
SMT 220 W 1/10W Resistor 0805
74HCT04D (74LS04)
74LS245DW
MC6809E
XC9572XL, Int. Xilinx®
4MB ROM 27C040 (M27C401-100)
74HCT273D
K6T0808C1D-GB55, Int. Samsung 046A
74HCT245D
LM3940IMP-3.3
8MHZRSN (8Mhz) Crystal
Ferrite Bead, FB0370
FIDTP50M
If a part is required where a part number is not provided, call Technical Support (see back of cover).
Section 5, Chapter 4
Page 98
Printed Circuit
Boards (PCBs)
,23RZHU'ULYHU%RDUG7KHRU \RI2SHUDWLRQ
5v Supply:
An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified
by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear
voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the
voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU /
Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these devices
comes off the I/O Board on [J16-(4-8)].
+5v, +20v, +50v, +18v, & +12v LED Indicators:
These DC voltages are derived on the I/O Board by
rectification and filtering. Each has a LED indicating that
power is being supplied to each of these voltage sources.
The -12v supply comes from the same transformer winding
as the +12v thus it does not have a LED indicator.
** Note that the +50v & +20v power sources are turned off
by the Interlock Switches when the Coin Door is OPEN.
/('
6833/< 92/7$*(
/
/
Y
/
Y
/
Y
/
Y
Reset Circuitry:
The I/O will reset in three (3) cases:
1.
The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces
the I/O into reset.
2.
The 5v supply has fallen below 4.75v.
3.
The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6
must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the
light matrix is controlled by the CPU through J1.
LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the
CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being feed
by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the board is
out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the actual
reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers,
Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it is out of
reset and normal operation can take place.
Address Decoding:
All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in
operation for the I/O Board to function properly.
Solenoid (Coil) Drivers & Flash Lamps:
J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer
driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one
end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note
1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8
low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor
TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32*
(see Note 1).
Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera...
Lamp Matrix:
J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe
should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high
side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back
to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent
connections) and short circuits. These drivers are also short-circuit protected.
General Illumination (G.I.) Lights:
J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies
power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source.
3ULQWHG&LUFXLW
%RDUGV3&%V
6HFWLRQ&KDSWHU
3DJH
6HF3&%V
Auxiliary In & Out:
J2-8 CMOS Outputs sometimes used for a printer interface.
J3-8 CMOS Inputs general purpose inputs.
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
4
3
D
C
B
Sec. 5: PCBs
A
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
4
Section 5, Chapter 4
Page 100
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 )
2
1
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
D
C
A
Schematic Set
®
Sheet 1 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 101
Sec. 5: PCBs
B
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
4
3
D
C
B
Sec. 5: PCBs
A
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
4
Section 5, Chapter 4
Page 102
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 )
2
1
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
D
C
A
Schematic Set
®
Sheet 2 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 103
Sec. 5: PCBs
B
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
4
3
D
C
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
B
Sec. 5: PCBs
A
4
Section 5, Chapter 4
Page 104
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 )
2
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
1
JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 &
TS
J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1:
121-5007-00). This Modification (highlighted below at J2 with a
dotted-line box) was accomplished on boards produced after Jan. 1, 2001.
This board is backwards compatible for the White Star™ Board System.
JET
Resistor 100W
D
C
A
Schematic Set
®
Sheet 3 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 105
Sec. 5: PCBs
B
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
4
3
D
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
C
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
B
Sec. 5: PCBs
A
4
Section 5, Chapter 4
Page 106
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 )
2
1
05-25-99
CUT PIN-3 TO GND ON U210 (4-3D)
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
D
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
The below circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
C
A
Schematic Set
®
Sheet 4 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 107
Sec. 5: PCBs
B
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
4
3
D
C
The above circuit(s) continue at the address shown (#-XY).
# = Sheet Number (1-5), X = Column Grid, Y = Row Grid
B
Sec. 5: PCBs
A
4
Section 5, Chapter 4
Page 108
3
Printed Circuit
Boards (PCBs)
I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 )
2
1
D
C
NOTES:
R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED.
R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S.
A
Schematic Set
®
Sheet 5 of 5
SIZE
REV.
E
D
SPI I/O Power Driver Board
SPI Part Nº: 520-5137-01
Prepared By: CES Inc. Edited By: SPI Inc.
Model: 237-0161-00 Dated: 09/05/97
2
Printed Circuit
Boards (PCBs)
1
Section 5, Chapter 4
Page 109
Sec. 5: PCBs
B
I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t
Test Points:
LED
TEST
•
¬TIP TPL3
¬BLANKING
¬L204 LED
•
•
TEST
TEST
•
TE
®
ST
•
TEST
¬RESET
LEDs :
¬L201+50v
¬L202+18v
¬L200+20v
TEST
•
LEDs
¬L203+12v
LED
TEST
•
TE
ST
•
¬FET TPL1
LED :
¬L2+5V
¬R116 POT
Actual Board Size 15.698” X 11”
TE
ST
•
Sec. 5: PCBs
Section 5, Chapter 4
Page 110
Printed Circuit
Boards (PCBs)
,23RZH U'ULYH U%RDUG3DUWV
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
(NS = Not Stuffed)
—
01
02
03
04
05
06
07
08
1
5
13
1
1
5
1
1
17
520-5137-01
112-5000-00
125-5030-00
125-5033-00
125-5035-00
125-5036-00
125-5034-00
125-5032-00
125-5031-00
Complete PCB Assembly
DB3501
220pF, (221), Cap.
100uF, 150v, Radial Lytic Cap.
.1UF, 500v, Ceramic Disk Cap.
15000uF, 25v, Radial Lytic Cap.
4700uF, 35v, Radial Lytic Cap.
100uF, 25v, Radial Lytic Cap.
0.1uF, (104), Cap.
09
10
11
12
13
22
0
16
0
25
125-5028-00
n/a
125-5029-00
125-5027-00
112-0054-00
14
15
16
17
18
19
20
21
22
2
26
1
7
2
1
2
1
1
112-5003-00
205-0004-00
200-5000-03
200-5000-01
200-5000-08
200-5000-05
200-5000-06
045-5015-01
045-5014-01
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
1
0
1
1
1
1
1
1
6
16
16
10
1
32
16
17
8
11
13
045-5015-00
n/a
045-5013-00
045-0014-03
045-5015-00
045-0014-06
045-5016-00
045-0014-09
165-5099-00
110-0106-00
110-0067-00
110-0088-00
110-0069-00
121-5042-00
121-5003-00
121-5045-00
121-5021-00
121-5011-00
121-5007-00
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
8
2
1
1
2
2
1
1
8
1
2
8
1
1
8
1
1
1
2
1
1
121-5029-00
121-5033-00
121-5030-00
121-5039-00
121-5036-00
121-5038-00
121-5050-00
121-5009-00
121-5016-00
190-5002-00
n/a
100-5012-00
110-0058-00
100-5023-00
110-0089-00
100-0356-00
n/a
100-0338-00
100-0148-00
100-0037-00
n/a
I/O Power Driver Board Rev. G
BRDG1, BRDG2, BRDG3, BRDG20, BRDG21
C1, C2, C3>C6, C7, C8, C9>C10, C11, C12
C25
C26
C27, C30, C201, C202, C203
C29
C32
C35, C36, C37, C38, C39, C40, C41, C42, C43, C45,
C46, C200, C238, C239, C240, C241, C242
C212>C219, C228>C237, C243>C246 (C204-C211: NS)
(C220>C227: NS)
C247>C254, C263>C270
(C255>C262, C271>C278: NS)
D200>D207, D208>D215, D220, D221, D222, D223,
D224, D225, D226, D227
D217, D229 (D216: NS)
F6, F7, F8, F9, F20, F21, F22, F23, F24> F27, F28
F6
F7, F8, F9, F24>F27
F21, F28
F22
F20, F23
J1
J2 (Key Pin-4), J6 (Key Pin-9), J7 (Key Pin-5)
J10 (Key Pin-6), J13 (Key Pin-2)
J3 (Key Pin-8)
(J4, J5: NS)
J8 (Key Pin-2), J9 (Key Pin-3), J15 (Key Pin-5)
J11
J12 (Key Pin-7)
J14
J16 (Key Pin-14)
J17
L2, L200, L201, L202, L203, L204
Q1>Q16
Q17>Q24, Q25>Q32
Q33>Q42
Q200
R1>R8, R9>R16, R200>R207, R208>R215
R17>R24, R25>R32
R33>R42, R236>R242
R49, R57>R61, R253, R256, R270 (R252: NS)
R50>R56, R255, R271, R300
R64>R76
Resistors on Solder Side @ J2-Pins: 1-3 & 5-9
R90, R92, R94, R96, R98, R100, R102, R104
R114, R269
R115
R116
R117, R272
R216, R218
R217
R219, R245>R251, R254, R302 (R228>R235: NS)
R261, R262, R263, R264, R265, R266, R267, R268
RELAY
TPL1, TPL3
U1, U2, U3, U4, U6, U18, U201, U206 (U200: NS)
U9
U210
U10, U11, U12, U13, U14, U15, U16, U17
U19
U19
U203 (U202: NS)
U204, U205
U209
BLANKING, RESET
470pF, (471), Axial Cap.
0.01uF, (103), 100v Cap.
0.1uF, (104), 100v, Cap.
1N4148, Diode
1N4004, Diode
Fuse Clips
7A 250v S.B. Fuse
5A 250v S.B. Fuse
3A 250v S.B. Fuse
8A 250v S.B. Fuse
4A 250v S.B. Fuse
20-Pin, 0.1 Dual Row Header
10PKK156
12PKK156
9PKK156
10-84-4030 (3-Pin MOLEX)
12PKK156
10-84-4060 (6-Pin MOLEX)
15PKK156
10-84-4090 (9-Pin MOLEX)
LED T1-3/4 DIFFUSER LED
22NE10L STP, Transistor
TIP122
19N06L STP, Transistor
2N3904, Transistor.
22K 1/4W Res.
620 1/4W Res.
39K 1/4W Res.
4.7K 1/4W Res.
10K 1/4W Res.
100 1/4W Res.
:
:
:
:
:
:
6.8K : 1/4W Res.
220 : 1/4W Res.
120 : 1/4W Res.
50 : Pot
330 : 1/4W Res.
1.5K : 1/2W Res.
4.7K : 2W Res. (SANDBAR)
1K : 1/4W Res.
47 : 1/4W Res.
6HF3&%V
FRL264D024/02CK Relay
Test Point Wire (24ga.) Loops
74HCT273
74LS245
DS1232
VN02N
LM338K
Heatsink (5v Reg.)
74HC245
74LS138
74LS74
Test Points
3ULQWHG&LUFXLW
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6HFWLRQ&KDSWHU
3DJH
60F!&V
60FWLRQ&KDSW0U
!DJ0
!ULQW0G&LUFXLW
RDUGV!&V
38$RX QG%RDUG7K HRU \ RI2SHUDWLRQ
CPU Section:
The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected
by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The
RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1)
Battery Pack which has a TEST POINT (TP): VBATT to check the battery voltage status. The write protected area
consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin
door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL
U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding
for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214.
A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold
the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal
used to feed the watchdog comes from the EPROM Bank select signal used to load U211.
The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by
Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O
that a valid address is being sent.
Switches:
The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a
Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered
and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch
Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the
strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED
SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead
of a strobe and may be read at any time.
Plasma Interface:
The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate
Input and Output Busses. Data going out to the controller comes from the CPU’s Data Bus through U201 and
onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202
for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [TP17:
PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through
U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from
U216/A and is used to latch data into the Plasma Controller.
$HF3%V
Other Test Points (TP):
TP 7: E & TP5: Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by
500 nsec. TP2: P0. TP3: P1. TP4: P2. TP20: (near U402). TP8: (near U219). TP1: +3.3V.
3ULQWHGLUFXLW
%RDUGV3%V
$HFWLRQKDSWHU
3DJH
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 )
H
P0
P1
P2
P3
P5
P6
P7
P8
P9
R470
J_RST
[ 2, A-2 ]
P24 / BMS
R433
100K
C434 47pF
P_D [ 15:8 ]
R509
P21 / TXD1 / NTRI [ 2, I-5 ]
/ SCK1
P15 / RXD0 [ 2, F-5 ]
P14 / TXD0 [ 2, I-5 ]
P13 / SCK0
P12 / FIQ
P11 / IRQ2
P10 / IRQ1
VDD IO
P2
C419 47pF
/ IRQ0
/ TIOB2
/ TIOA2
/ TCLK2
/ TIOB1
P4 / TIOA1 / SST0 [ 4, J-2 ]
P3 / TCLK1
P9
P8
P7
P6
P5
C418 100nF
VDD
CORE
/ TIOB0
1-3F
1-3G
P3
P6
P9
P13
100K
/ TCLK0
/ TIOA0
VDD IO
P1
P0
R479
+3.3V+3.3V+3.3V+3.3V
P_D12
P_D13
P_D14
P_D15
P31 / A23 / CS4
1-4F
P20
P19
P18
P17
P16
1-3H
P29 / A21 / CS6
VDD CORE
VDD IO
P30 / A22 / CS5
40MZ
[ 2, C-2 ]
33
TO XILINX
100K
1-3I
MCKI
33
R478
AT91R40008
PQFP100
TO ATMEL
R502
C416 47pF
ATMEL
P_D5
P_D6
P_D7
P_D8
P_D9
P_D10
P_D11
P_A22 [ 2, C-1 ]
3
75
74
73
72
71
70
69
68
67
66
65
64
63
62
61
60
59
58
57
56
55
54
53
52
51
P21
P20
P19
P18
P17
P16
P15
P14
P13
P12
GND
P11
P10
VDD IO
VDD CORE
P9
P8
P7
P6
P5
P4
P3
GND
GND
P2
U402
P_D0
P_D1
P_D2
P_D3
P_D4
P_A21 [ 2, C-2 ]
GND OUT
100
99
98
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
81
80
79
78
77
76
A0 / NLB
GND
A1
A2
A3
A4
A5
A6
A7
VDD IO
A8
A9
A10
A11
A12
A13
A14
GND
GND
A15
A16
A17
A18
A19
A20 /
P28 /
CS7
1-3J
2
100K
P28 / A20 / CS7
P_A15
P_A16
P_A17
P_A18
P_A19
P_A20
4
1-4G
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
3
VDD IO
VCC
R477
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
OE
100K
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
+3.3V
1
P29
VDD CORE
VDD IO
P30
P31
D0
D1
D2
D3
D4
GND
D5
D6
D7
D8
D9
D10
D11
VDD IO
D12
D13
D14
D15
P0
P1
A0 / NLB
P_D [ 7:0 ]
Y1
R476
4
P16
P17
P18
P19
P20
P23
P24
P25
1-4H
1-4I
1
2
40.000MHz
P27
P26
NCS1
NCS0
NWAIT
VDD IO
VDDCORE
NWRO / NWE
NRD / NOE
TCK
TDO
TDI
TMS
GND
GND
P25
P24
P23
MCKI
VDD IO
NWDOVF
NRST
GND
NWR1 / NUB
RXD1
U402
JP3
1-5F
P11
P12
P13
VDD IO
NWAIT
1-4J
+3.3V
3
C413 100nF
TCK
NWR1 / NUB [ 2, G-2 ]
P22 / RXD1 [ 2, F-5 ]
TDI
1-5G
1X3
Jumper
R436
R435
R434
1-5H
P [ 25:0 ]
[ 2, H-5: 2, E-5:
2, C-5: 2, A-4:
2, A-3 ]
C417 100nF
1K
1K
+3.3V
100
NWDOVF [ 2, 3-A ]
NRST [ 2, F-5 ]
C411 47pF
C412 100nF
R437
100K
P25 / MCKO
VDD IO
C410 100nF
VDD
CORE
C435 47pF
C415 100nF
C414 47pF
VDD IO
NWR0 / NWE [ 2, C-2* ]
NRD / NOE [ 2, C-1** ]
NCS3 [ 2, I-2 ]
NCS2 [ 2, C-2: 1, A-5 ]
NCS1
NCS0
[*] [ 1, J-1 ]
VDD CORE
VDD IO
+3.3V
TMS
MCKI
TDO
+3.3V
P23
1-5I
1-5J
[**] [ 1, D-3: 1, G-1 ]
5
F
1
2
3
4
5
6
7
1X7
J3
JTAG
1K
+3.3V+3.3V+3.3V
G
1K
P_A [ 19:1 ]
I
R508
J
100K
100K
R455
R456
P_D14
P_D [ 15:8 ]
P_D15
100K
R454
P_D12
100K
C424 47pF
100K
100K
R451
R452
1-2H
C425 100nF
100K
100K
100K
R448
R449
100K
R447
R450
100K
100K
R445
1-2I
R446
VDD IO
R453
P_D3
100K
R444
P_D2
100K
R443
P_D0
100K
R442
P_D1
100K
R441
C423 100nF
C422 47pF
2
VDD IO
C421 100nF
1-2J
C420 47pF
VDD
CORE
P_D13
TP20
Test Point
1-2F
1-2G
+3.3V
P_D [ 7:0 ]
(IDT71V016SA)
Sec. 5: PCBs
1
1-1J
NWR0/NWE [ 2, C-2: 1, I-4 ]
IRQ1
P10
P_A19
P_A18
P_A8
1-1I
P_A7
P_A6
P_A5
P_A4
P_A3
P_A2
A15
A14
A13
A12
A11
A10
A9
A8
A19
A20
WE#
RESET#
VPP
NC
RDY/BUSY#
A18
A17
A7
A6
A5
A4
A3
A2
A1
A16
BYTE#
GND
I/O15/A-1
I/O7
I/O14
I/O6
I/O13
I/O5
I/O12
I/O4
VCC
I/O11
I/O3
I/O10
I/O2
I/O9
I/O1
I/O8
I/O0
OE#
GND
CE#
A0
ATMEL
48
47
46
45
44
43
42
41
40
39
38
37
36
35
34
33
32
31
30
1-1H
29
28
27
26
25
P_A17
P_D15
P_D7
P_D14
P_D6
P_D13
P_D5
P_D12
P_D4
P_D [ 15..0 ]
[ 2, F-2 ]
100K
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
+3.3V
R459
U8
P_A16
P_A15
P_A14
P_A13
P_A12
P_A11
P_A10
P_A9
P_A20
C426 100nF
100K
+3.3V
R458
ADDRESS
BUS
OF ARM
TO RAM
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
R457
P_A [ 16:1 ]
[ 2, J-2: 2, C-3 ]
100K
+3.3V
Jumper
1X3
JP2
1
3
NCS0
NCS1
2
P_D11
P_D3
P_D10
P_D2
P_D9
P_D1
P_D8
P_D0
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
P_D8
P_D9
P_D10
P_D11
P_D12
P_D13
P_D14
P_D15
DATA
BUS
OF ARM
1-1G
1-1F
NRD/NOE [ 2, C-1: 1, D-3: 1, I-4 ]
P_A1
AT49BV1614
[ #, X-Y ] coming
from ...
[ #, X-Y ] going
to ...
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
J
Section 5, Chapter 4
Page 114
I
H
G
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 )
E
D
C
12
A0
11
10 A1
A2
9
A3
8
A4
7
A5
6
A6
5
A7
27 1-5E
A8
26
A9
23
A10
25
4 A11
A12
28
A13
29
A14
3
2 A15
A16
30
A17
31
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
A18
GND
P_A20
13
14
15
17
18
19
20
21
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
22
NCS2
24
ROE1
+5V
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
1-5D
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
32
VCC
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
27C040
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
OE
VCC
1
P_A20
13
14
15
17
18
19
20
21
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
22
NCS2
24
ROE2
+5V
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
1-5C
32
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
27C040
U17
VPP
D0
D1
D2
D3
D4
D5
D6
D7
CS
1
P_A20
13
14
15
17
18
19
20
21
P_D8
P_D9
P_D10
P_D11
P_D12
P_D131-5B
P_D14
P_D15
22
NCS2
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
24
OE
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A16
A17
A18
16
GND
+5V
32
VCC
1
VPP
13
P_D8
14
P_D9
15
P_D10
17
P_D11
18
P_D12
191-5A P_D13
20
P_D14
21
P_D15
D0
D1
D2
D3
D4
D5
D6
D7
24
32
VCC
27C040
ROE1
[ 2, C-3 ]
P_D [ 15:8 ]
P_D [ 7:0 ]
TP11
R-INPUT
11
12
13
15
16
17
18
19
D0
D1
D2
D3
D4
D5
D6
D7
1-4D
C79
10uF
RT_IN
LT_IN
VOL
CREF
C46
.1uF
+
1
3
4
2
RT_OUT
LT_OUT
VS
1-4C
GND
TDA8199
NS
NS
+5A
C76 10uF
+
NS
R13
100K
.1uF
+
-5A
R316
1
2
3
4
5
6
1-4A
POT 1A
POT 1B
POT 1C
4
1X6
NS
R25
VOLUME
-5A
2.2K
R14
22
+5V
22K
28
GND
VCC
27256/27512
R19
U100
5
1
3
NCS0
NCS1
+
R510
2
1-3E
1-3D
NS
C102
100uF
1-3C
C106
.1uF
R100
470
VIN
NS
1-3B
NS NS
R9
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
R315
R21
+5A
4.7K
C50 2200pF
C34 .1uF
+
1
3
1-2E
2
GND
VDD
BCK
AOR
DATA VREF
WS
AOL
U30B
5
8
6
7
5
+5A
8
+VS
D102
1N4004
8
2
V+
3
A
R24
47K
C80
2200pF
4
1-1D
470
R106
+
10K
VIN
C108
22uF
CN4
2
OUT
-VS
3 TDA2030A
D103
1N4004
C78 10uF
+
KEY PIN 5
R107
1
+5A
1+
12+
23+
3-
470
+VS
+
33K
VIN
2
1-2A
R110
1
VIN
D104
1N4004
C123
.1uF
R109
39K
+12V
C117
.1uF
C111
.1uF
R108
+
U102
C116
220uF
1
2
3
4
5
6
7
SPEAKER
C113
.1uF
1-2B
+
C114 10uF
5
C115
22uF
2
4
OUT
-VS
3 TDA2030A
D105
1N4004
R111
1
-12V
1
VREFA
AOL
C119
220uF
TP16
LM833 VR7
1.5K
R105
1X7
2.2K
U30A
C122
.1uF
4
C112
100uF
47K
+
C33
.1uF
C110
.1uF
R22
R8
1K
-5A
R16
3
1-3A
-12V
C48 2200pF
WS
[ 2, C-2 ]
SND_DATA
[ 2, C-2 ]
SND_CLK
[ 2, C-2 ]
C103
.1uF
1
VIN
1-2C
4
TDA1543
NS
7
1-2D
LM833 V-
6
C109
100uF
V+
B
R103
1
NS NS
22K
U101
2.2K
U26
4
D101
1N4004
R104
+
5
C35 10uF
NSC105
.1uF
+
C107 10uF
+12V
R17
+
NS
4
-VS
3 TDA2030A
C104
NS100uF
C101
22uF
0
[ #, X-Y ] going
to ...
+
NS
2
-12V
[ #, X-Y ] coming
from ...
NS
R101
R102
22K
NSOUT
+VS
D100
1N4004
NS
22K
1
VIN
+12V
Jumper
1X3
JP4
NSC100 10uFNS
+
NS
100K
C75 2200pF
NRD / NOE
[ 2, C-1: 1, G-1: 1, I-4 ]
+3.3V
1-1E
NS
C45
1-4B
NS
C52NS
C77 10uF
.1uF
2.2K
20
CS
OE
100K
8
5
7
6
CN3 NS
NS
R112
NS
R12
100K
0
A15
14
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
NS
U35
22K
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
NS
AOR
U7
10
A0
9
8 A1
A2
7
A3
6 1-4E
A4
5
A5
4
A6
3
A7
25
A8
24
A9
21
A10
23
2 A11
A12
26
A13
27
A14
1
P_D [7..0]
[ 2, F-2 ]
-5A
Test Point
NS
AO/NLB [ 2, G-2 ]
5
NCS2
[ 1, I-4: 2, C-2 ]
ROE2
[ 2, C-3 ]
+5V
22
CS
OE
27C040
P_A20
Test Point
-5A
+
C120
.1uF
C118
.1uF
C124
.1uF
Sheet 1 of 4 :
R15
1K
Processor / Sound (Microcontroller)
1-1A
1-1C
1-1B
®
Schematic Set
Sheet 1 of 4
SIZE
D
1
REV.
A
CPU/Sound Bd. II
w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NS: Not Stuffed
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
D
C
B
Prepared By: CES Inc. Edited By: SPI Inc.
Model: RHT SCH1008 Dated: 06/13/03
A
Section 5, Chapter 4
Page 115
Sec. 5: PCBs
16
OE
1
A
U21
U36
U37
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_A17
P_A18
P_A19
B
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 )
J
I
H
VDD IO
3
Test Point
+3.3V
VIN
VOUT
1
R504
100K
2
ADJ
C427
.1uF
LT1086
5
F
+3.3V
TP1
+3.3V
U405
+5V
G
2-5J
+
C428
1000uF
R505
100K
R506
100K
R507
100K
R465
100
2-5I
U403
2-5H
LED2
[ 1, G-4 ]
[ 1, G-4 ]
RED
LED
P14/TXD0
P21/TXD1
SRXD0
SRXD1
RST OUT
[ 1, F-5 ]
P8
+3.3V
+3.3V
2-5F
2-5G
18
17
16
15
14
13
12
11
B0
B1
B2
B3
B4
B5
B6
B7
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
20
10
VCC DIR
GND OE
74HC245
1
19
STXD0
STXD1
R466
+3.3V
LED1
100
RED
LED
R480
10K
U406
+3.3V
2
RST_IN
4
+5V
GND
+3.3V
GND
[ F1-F6> 4, I-2: 4, I-1 ]
C429
.1uF
2-4H
2-4I
2-4G
1
4
NS
2
VDDCORE
VDDCORE
3
+
SW200
C431+
1.0 uF
C432+
10uF
C433
1.0uF
+3.3V
NS
R501
3
1
VOUT
C2-
8
2
C1-
GND
7
3
C1+
C2+
6
4
VIN
SHDN/SS
5
+
C430
1.0uF
C442
10uF
+3.3V
RESET
TEST PADS
SW200
+
LT1503
+5V
10K
2
2-4F
U219
S1
4
2x5
Test Point
NS
S2
+3.3V
2
4
6
8
10
TP8
2-4J
1
1
3
5
7
9
STXD0
SRXD0
STXD1
SRXD1
FER_BEAD
1
4
3
CN9
F1
DS1233
VCC
RESET#
GND
[ 1, G-4 ]
[ 1, H-4 ]
[ 1, H-4 ]
P15/RXD0
P22/RXD1
NRST
+5V
+5V
NS
3
R400
4.7K
U413
R313
0
1
2
3
4
2-3J
NS NS
R314
0
PBRST
TD
TOL
GND
VCC
ST
RST
RST
[ #, X-Y ] coming
from ...
+5V
8
7
6
5
2-3I
[ #, X-Y ] going
to ...
The2-3G
circuit(s) continue at the address shown [ #-XY2-3F].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
2-3H
[ 3, J-2 ]
BSEL
RESET# [ 3, A-2: 4, J-2: 2, A-2]
IORESET [ 3, A-2 ]
DS1232
R475
0
NS
U412
P_A5
P_A4
P_A3
P_A2
P_A1
[ 1, I-4 ] NCS3
P_A [16:1]
[ 1, J-2: 2, C-3 ]
2
ADDRESS
BUS
OF ARM
2-2J
P_A1
P_A2
P_A3
P_A4
P_A5
P_A6
P_A7
P_A8
P_A9
P_A10
P_A11
P_A12
P_A13
P_A14
P_A15
P_A16
P_D0
P_D1
P_D2
P_D3
+3.3V
[ 1, I-4:
1, J-1: NWR0/NWE
2, C-2 ]
P_D4
P_D5
P_D6
P_D7
2-2IP_A16
P_A15
P_A14
P_A13
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
A4
A3
A2
A1
A0
CS#
I/O0
I/O1
I/O2
I/O3
VDD
VSS
I/O4
I/O5
I/O6
I/O7
WE#
A15
A14
A13
A12
NC
NS
A5 44
A6 43
A7 42
OE# 41
BHE# 40
BLE# 39
I/O15 38
I/O14 37
I/O13 36
I/O12 35
VSS 34
VDD 33
I/O11 32
I/O10 31
I/O9 30
I/O8 29
NC 2-2H28
A8 27
A9 26
A10 25
A11 24
NC 23
P_A6
P_A7
P_A8
P_D15
P_D14
P_D13
P_D12
+3.3V
NRD/NOE [ 1, G-1: 1, I-4, 2, C-1 ]
NWR1/NUB [ 1, H-4 ]
[ 1, E-4 ]
A0/NLB
P_D [15..0]
[ 1, A-4: 1, F-2 ]
P_D0
P_D1
P_D2
P_D3
P_D4
P_D5
P_D6
P_D7
P_D8
P_D9
P_D10
P_D11
P_D12
P_D13
P_D14
P_D15
P_D11
P_D10
P_D9
P_D8
2-2G
P_A9
P_A10
P_A11
P_A12
IDT71V016SA
SOJ44
DATA
BUS
OF ARM
2-2F
BATTERY
TIE WRAP
SLOTS
BYPASS CAPACITORS
+5V
Sec. 5: PCBs
C1
.1uF
+5V
C2
.1uF
C3
.1uF
C4
.1uF
C9
.1uF
+5V
C18
.1uF
C24
.1uF
C272
.1uF
C273
.1uF
C274
.1uF
C275
.1uF
C276
.1uF
C277
.1uF
NS
C278
.1uF
C279
.1uF
C280
.1uF
C281
.1uF
C282
.1uF
ZF4
MTG_SLOT
1
ZF5
+5V
2-1J
2-1I
+3.3V2-1H
2-1G
2-1F
MTG_SLOT
C283
.1uF
C284
.1uF
C285
.1uF
J
Section 5, Chapter 4
Page 116
C286
.1uF
C287
.1uF
C288
.1uF
C289
.1uF
I
C291
.1uF
C292
.1uF
C436
.1uF
H
C437
.1uF
C438
.1uF
C439
.1uF
C440
.1uF
C441
.1uF
G
C443
.1uF
C444
.1uF
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 )
E
D
C
B
D [7..0] [ 3, A-2 & 4, J-2 ]
U404
+3.3V
R462
100K
R463
100K
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 1, F-5 ]
R464
100K
TP2
Test Point
[ 1, F-5 ]
A
P0
P0
2-5E
P0
2-5D
TP5
TP3
P1
P1
[ 1, F-5 ]
P2
P2
2-5C
+5V
Test Point
Test Point
[ 1, F-5 ]
P16
P17
P18
P19
P20
P23
P24
P25
P16
P17
P18
P19
P20
P23
P24
P25
P1
18
17
16
15
14
13
12
11
2-5B
20
10
Q
Q
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
VCC DIR
GND OE
1
19
B0
B1
B2
B3
B4
B5
B6
B7
D0
D1
D2
D3
D4
D5
D6
D7
Test Point
P2
E
E
E# [ 3, J-3 ]
+5V
D
3
CLK
1
4
CLR VCC
PRE GND
74LS74A
D2
D1
D0
D3
D7
D6
D5
D4
DATA
BUS OF
68B09E
TO XILINX
Q [ 3, J-2 ]
U407A
5
2-5A
[ 3, C-1 & 4, J-2 ]
PLIN
74HC245
TP7
TP4
Test Point
2
DATA
BUS
OF 68B09E
U407B
5
6
Q
Q
+5V
14
7
12
D
11
CLK
13
10
CLR VCC
PRE GND
74LS74A
Q
Q
9
8
E [ 3, J-2 ]
R468
100K
2-4D
8MHZ
+3.3V
14
7
+5V
2-4E
+3.3V
+5V
R469
100K
4
2-4B
2-4C
Q#
2-4A
X_P11
P11
[ 1, F-5 ]
X_P12
P12
[ 1, F-5 ]
+3.3V
C445
.1uF
C446
.1uF
C447
.1uF
C448
.1uF
C449
.1uF
C450
.1uF
[ #, X-Y ] coming
from ...
C451
.1uF
GROUND POSTS
ZG2
ZG7
2
1X2
1
2
1X2
1
2
1X2
ZG3
1
ZG8
ZG4
1
2-3E
2
1X2
2
1X2
1
ZG5
1
U414
2
1X2
2-3D
2-3C
[ 1, A-5 ]
ROE2
ZG11
2
1X2
1
2
1X2
[ 1, J-2: 2, J-2 ] P_A1
ZG6
1
2
1X2
[ 1, A-4 ]
ROE1
[ 1, E-2 ] SND_DATA
[ 1, E-2 ]
WS
[ 1, E-2 ]
SND_CLK
MOUNTING HOLES
P_D0
P_D15
P_D14
P_D1
P_D2
P_D13
P_D12
P_D3
MH1
1
2
MH4
1
2
1
2
Mounting Hole
[ 1, F-4 ]
1
2
P_D5
P_D11
P_D4
2-2C
P_D10
Mounting Hole
MH5
MH2
1
2
1
2
1
2
Mounting Hole
[ 1, J-1: 1, I-4: 2, I-2 ] NWR0/NWE
Mounting Hole
MH6
1
2
1
2
P_D9
P_D8
1
2
MH3
1
2
Mounting Hole
8MHZ
40MHZ
2-2D
2-2E
P_D6
P_D7
[ 3, A-2 ]
A0
[ 1, A-5: 1, I-4 ] NCS2
[ 1, J-3 ]
P_A21
1
2
Mounting Hole
[ 1, G-1: 1, I-4: 1, D-3 ]
[ 1, J-3 ]
NRD/NOE
P_A22
FIDUCIALS
ZF1
+3.3V
+3.3V
ZG10
ZF2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
2-3B
I/O1
NC1
I/O/GTS1
I/O/GTS2
VCC1
I/O2
NC2
I/O3
I/O4
I/O5
I/O6
I/O7
I/O8
I/O9
I/O10
I/O11
I/O12
I/O13
NC3
I/O14
GND1
I/O/GCK1
I/O/GCK2
GND2
I/O15
VCC2
I/O/GCK3
I/O16
I/O17
I/O18
GND3
I/O19
I/O20
NC5
I/O21
I/O22
I/O23
VCC3
I/O24
I/O25
I/O26
I/O27
NC6
GND4
TDI
NC7
TMS
TCK
I/O28
I/O29
VCC4
I/O30
I/O31
I/O32
I/O33
I/O34
VCC5
I/O35
I/O36
I/O37
I/O38
GND5
I/O39
I/O40
I/O41
I/O42
I/O43
I/O44
GND6
I/O45
I/O46
I/O47
NC8
I/O48
GND7
I/O49
I/O50
I/O51
I/O52
2-2B
NC9
I/O53
I/O54
TDO
GND8
I/O55
I/O56
I/O57
VCC6
I/O58
I/O59
I/O60
I/O61
I/O62
I/O63
I/O64
I/O65
I/O66
VCC7
I/O/GSR
GND9
2-1D
TOOLING HOLES
[ 1, H-4 ]
[ 1, F-5 ]
[ 1, F-5 ]
[ 3, A-2 ]
Q#
RST_IN
RST_OUT
INT#
J_RST
DPSW
RESET#
[ 3, E-3 ]
[ 1, G-5 ]
[ 3, C-1: 4, J-2 ]
[ 2, H-3: 3, A-2: 4, J-2 ]
X_P11
X_P12
D0
D1
D2
D3
D4
D5
2
2-2A
D6
D7
XTDO
BUSY
[ 4, J-2 ]
Xilinx
JTAG
1
2
3
4
5
6
Sheet 2 of 4 :
XILINX®
+3.3V
Processor Memory /
Regulators & Bypass Capacitors
2-1A
2-1C
XTCLK
XTDO
XTDI
XTMS
2-1B
®
Schematic Set
Sheet 2 of 4
SIZE
D
1x6
TH2
NWDOVF
P5
P6
SNDSTB
XC9572XL
J2
ZF3
2-1E
TH1
3
2-3A
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
TH3
1
REV.
A
CPU/Sound Bd. II
w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NS: Not Stuffed
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
D
C
B
Prepared By: CES Inc. Edited By: SPI Inc.
Model: RHT SCH1008 Dated: 06/13/03
A
Section 5, Chapter 4
Page 117
Sec. 5: PCBs
1
[ #, X-Y ] going
to ...
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 )
J
[ #, X-Y ] coming
from ...
I
H
F
U212
[ #, X-Y ] going
to ...
JP1
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
8K 2
32K
3
1
+5V
3-5I
3-5J
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
R306
+5V
10K
1X3
Jumper
3-5H
3-5G
10K
L201
10K
10K
R414
220
10K
+5V
+5V
10K
5
G
U211
28
20
VCC CLK
11
10
GND
BAT1
4.5V
BAT3
J1
RAMCS#
22
E#
27
RW
62256
R432
3-4F
RW
U210
R300
1
VPP
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
+5V
GND
13
14
15
17
18
19
20
21
D0
D1
D2
D3
D4
D5
D6
D7
E#
22
CS
ROMCS#
24
OE
E#
3-3I
VCC
16
D0
D1
D2
D3
D4
D5
D6
D7
3-3J
20
3-4G
32
3
3-5F
10K
0
[ 2, C-5 ]
D0
D1
D2
D3
D4
D5
D6
D7
GND
A15
R299
10K
NS
XA5
11
12
13
15
16
17
18
19
C290
.1uF
+5V
+5V
10K
14
x3 AA
CELLS
3-4H
R431
R/W
VCC
1N5817
A15
1
OE
74LS374
VBATT
D0
D1
D2
D3
D4
D5
1
3
4
7
8
13
14
17
18
1N5817
D201
1
D0
D1
D2
D3
D4
D5
D6
D7
1X2
Q0
Q1
Q2
Q3
Q4
Q5
Q6
Q7
2
2
5
6
9
12
15
16
19
3-4I
3-4J
CS
OE
BSEL
+5V
4
D0
D1
D2
D3
D4
D5
D6
D7
2
R305
R303
R304
R301
R302
XA0
XA1
XA2
XA3
XA4
XA5
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
D200
+5V
RED
LED
10
9
8
7
6
5
4
3
25
24
21
23
2
26
1
3-3H
A14
A15
A16
A17
A18
27C040
12
11
10
9
8
7
6
5
27
26
23
25
4
28
29
3
2
30
31
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
XA0
XA1
XA2
XA3
XA4
AVMA
RW
3-3G
AVMA
RW
3-3F
[ 2, C-4 ]
[ 2, C-4 ]
Q
E
[ 2, H-3 ]
BSEL
A [ 15:0 ]
XA0
XA [ 5:0 ]
E
Q
XA0
BSEL
2
3-2J
U213
3-2G
3-2H
3-2I
U215B
D7
12
11
CLK
RESET#
+5V
13
10
CLR VCC
PRE GND
74AHCT74
BSEL
D
Q
Q
L200
R312
9
8
U215A
+5V
330
+5V
RED
LED
14
7
AVMA
2
Q
3
+5V
1
4
D
CLK
Q
Q
CLR VCC
PRE GND
74AHCT74
VMA
5
6
A15
A14
A13
+5V
E#
Q
VMA
RW
14
7
A11
A12
A0
A0
12
D
POUT
11
CLK
+5V
13
10
Q
Q
Sec. 5: PCBs
CLR VCC
PRE GND
74AHCT74
0
9
8
+5V
NS
R311
2
3
POUT
PLIN
J
Section 5, Chapter 4
Page 118
1
4
D
CLK
Q
Q
CLR VCC
PRE GND
74AHCT74
1
2
3
4
5
6
7
8
9
11
I1
I2
I3
I4
I5
I6
I7
I8
I9
I10
20
01
I/02
I/03
I/04
I/05
I/06
I/07
08
19
18
17
16
15
14
13
12
+5V
ROMCS#
RAMCS#
IOPORT
A9
A10
ROMCS#
RAMCS#
IOPORT
A9
A10
SNDSTB
SNDSTB
XA0
XA0
IOSTB
IOSTB
MPIN
MPIN
0
U214
TP17
PLASMA_RESET
5
6
3-2F
VCC
PAL16V8Q
14
7
U216A
+5V
GND
PRES
Test Point
3-1J
10
R310
U216B
1
A10
A10
ROMCS#
3-1I
PSTB
A8
A9
A10
1
2
3
A
B
C
A12
6
4
5
G1
G2A
G2B
8
GND VCC
74LS138
A7
3-1H
3-1G
+5V
14
7
Y0
Y1
Y2
Y3
Y4
Y5
Y6
Y7
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
+5V
15
14
13
12
11
10
9
7 3-1F
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
16
PRES
PSTB
PLIN
RESET#
I
H
G
F
Printed Circuit
Boards (PCBs)
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 )
E
D
C
B
A
D3
+5V
1K
1K
1K
1K
1K
1K
R280
1K
1K
1K
R278
R279
1N4004
R286
R285
R284
R283
R282
39K
39K
39K
39K
39K
39K
39K
39K
220
10
74HC245
C254 470pF
20
5
1
2
3
4
5
6
7
8
9
10
11
12
3-5A
KEY PIN 5
C253 470pF
GND
+5V
R287
R288
R289
R290
R291
R292
R293
R294
R295
C252 470pF
DIR
OE VCC
18
17
16
15
14
13
12
11
C250 470pF
B0
B1
B2
B3
B4
B5
B6
B7
C251 470pF
1
19
A0
A1
A2
A3
A4
A5
A6
A7
3-5B
C249 470pF
SWLO
2
3
4
5
6
7
8
9
C247 470pF
RW
D0
D1
D2
D3
D4
D5
D6
D7
3-5C
C248 470pF
U206
3-5D
R281
CN6
3-5E
1X12
MPIN
C255
.1uF
RAMCS#
D [ 7:0 ]
3-4E
3-4D
4
3-4B
3-4C
3-4A
RW
U207
Test Point
C263 470pF
C262 470pF
C260 470pF
12
14
16
18
20
11
13
15
17
19
9
+5V
470pF
OE GND
74HC245
10
C271
20
470pF
VCC
3
3-3A
C270
18
17
16
15
14
13
12
11
470pF
IOPORT 19
3-3B
B0
B1
B2
B3
B4
B5
B6
B7
A0
A1
A2
A3
A4
A5
A6
A7
DIR
470pF
2
3
4
5
6
7
8
9
1
C268
+5V
IOSTB
FIRQ
TP12
XA0
BSEL
U208
3-3C
INT#
E
Q
1
3
5
7
2x10
C269
E
Q
10
2
4
6
8
IOPORT
R298
10K3-3D
470pF
+5V
C261 470pF
INT#
C259 470pF
19
74HC245
+5V
RESET#
[ 2, 3-A ]
OE
CN1
RW
C267
E
Q
HALT
RST
68B09E
34
35
40
37
GND
1
C258 470pF
39
1
10
DIR
470pF
TSC
GND
VCC
C266
2
4
3
20
+5V
C256 470pF
7
NMI
FIRQ
IRQ
R297
10K
R296
10K
2
3
4
5
6
7
8
9
C257 470pF
VCC
D0
D1
D2
D3
D4
D5
D6
D7
A0
A1
A2
A3
A4
A5
A6
A7
470pF
31
30
29
28
27
26
25
24
B0
B1
B2
B3
B4
B5
B6
B7
470pF
LIC
AVMA
3-3E
R/W
BA
BS
BUSY
D0
D1
D2
D3
D4
D5
D6
D7
18
17
16
15
14
13
12
11
C265
38
36
32
6
5
33
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
A [ 15:0 ]
AVMA
RW
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
MPIN
A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11
A12
A13
A14
A15
D0
D1
D2
D3
D4
D5
D6
D7
+5V
C264
U209
A0
A10
D [7..0]
[ 2, A-5: 4, J-2 ]
[ 2, C-2 ]
A0
SNDSTB [ 2, A-3 ]
3-2E
3-2D
ROMCS#
RAMCS#
IOPORT
3-2C
IORESET
R412
1K
A9
A10
R413
10K
SNDSTB
Q10
2N3904
[ #, X-Y ] coming
from ...
XA0
[ #, X-Y ] going
to ...
MPIN
3-1E
3-1D
3-1C
MPIN
[ 4, J-2 ]
DPSW
[ 2, A-2: 4, J-2 ]
SWSTB
SWM
PLIN
POUT
STATUS
[ 4, J-2 ]
[ 4, J-2 ]
[ 2, A-5: 4, J-2 ]
[ 4, J-2 ]
[ 4, J-2 ]
Sheet 3 of 4 :
Program Memory
3-1A
3-1B
®
Schematic Set
Sheet 3 of 4
SIZE
PRES
PSTB
PLIN
RESET#
PRES
PSTB
D
[ 4, J-2 ]
[ 4, J-2 ]
1
REV.
A
CPU/Sound Bd. II
w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NS: Not Stuffed
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
Printed Circuit
Boards (PCBs)
D
C
B
Prepared By: CES Inc. Edited By: SPI Inc.
Model: RHT SCH1008 Dated: 06/13/03
A
Section 5, Chapter 4
Page 119
Sec. 5: PCBs
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
IOSTB
SWLO
DPSW
BSEL
SWSTB
SWM
PLIN
POUT
STATUS
2
2, A-2: 2, H-3: 4, J-2 ]
RESET# [3-2A
IORESET [ 2, H-3 ]
3-2B
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 )
J
I
H
G
F
10K
C200
R222
R223
R220
R221
C215 470pF
1
19
PLIN
-12V
3
3
7905C
+
2
2
470pF
470pF
470pF
470pF
470pF
470pF
RESET#
RESE
GND
SWSTB
SWS
DPSW
DP
D [7..0]
D [7
RESET#
POUT
3
4
7
8
13
14
17
18
D0
D1
D2
D3
D4
D5
D6
D7
4-4G
4-4F
4.7K
R243
R409
NS
C230 470pF
C408 470pF
NS
+5V
PSTB
PRES
PLIN
MPIN
SST0
BUSY
18
174-3GB0
16 B1
15 B2
14 B3
13 B4
12 B5
11 B6
+5V
20
10
C219 470pF
C217 470pF
A0
A1
A2
A3
A4
A5
A6
A7
2
3
4
5
6
7
8
9
VCC DIR
GND OE
74HC245
1
19
B7
D3
D4
D5
D6
D7
D2
D1
D0
4-3F
STATUS
+5V
4-2I
VR1
-5A
D[7
ADC
D [7..0]
STATUS
POUT
RESET#
PLIN
SWSTB
DPSW
SWM
MPIN
SST0
BUSY
PRES
PSTB
4-2J
2
10
(D0)1D
(D1)2D
(D2)3D
(D3)4D
(D4)5D
(D5)6D
(D6)7D
(D7)8D
1
11
4-3H
C216 470pF
The circuit(s) continue at the address shown [ #-XY ].
# = Sheet Number (3-5), X = Column Grid, Y = Row Grid
[ 2, A-5: 3, A-2 ]
[ 3, C-1 ]
[ 3, C-1 ]
[ 2, H-3: 3, A-2 ]
[ 2, A-5: 3, C-1 ]
[ 3, C-1 ]
[ 2, A-2: 3, C-1 ]
[ 3, C-1 ]
[ 3, C-1 ]
[ 1, G-3 ]
[ 2, A-2 ]
[ 3, C-1 ]
[ 3, C-1 ]
1Q(Q0)
2Q(Q1)
3Q(Q2)
4Q(Q3)
5Q(Q4)
6Q(Q5)
7Q(Q6)
8Q(Q7)
4.7K
C229 470pF
220
220
220
220
220
C218 470pF
10K
R228
R229
R230
R231
R232
R233
going
to ...
[ #, X-Y ]
VCC DIR
GND OE
74HC245
B7
20
10
+5V
D [ 7..0 ]
4-5F
U202
4-3I
[ #, X-Y ] coming
from ...
2
5
6
9
12
15
16
4-4H
19
R242
C214 470pF
C212 470pF
C213 470pF
C211 470pF
C210 470pF
10K
10K
R226
10K
R227
10K
R224
R225
3
D0
D1
D2
D3
D4
D5
D6
D7
74HCT273
+5V
4-3J
VCC (MR#)CLR#
CP
C220 470pF
R218
R219
R216
R217
20
4-4I
4-4J
2X13
2
3
4
5
6
7
8
9
U201
+5V
470
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
4.7K
+5V
4.7K
470pF
220
220
220
220
220
220
220
NS
A0
A1
A2
A3
A4
A5
A6
A7
18 4-5G
17 B0
16 B1
15 B2
14 B3
13 B4
12 B5
11 B6
4-5H
470pF
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
NS
U200
NS220
NS
C201
NS
C202
NS
C203
NS
C204
NS
C205
NS
C206
NS
C207
NS
10K
10K
10K
10K
10K
10K
NS
R201
NS
R202
NS
R203
NS
R204
NS
R205
NS
R206
NS
R207
NS
CN8
C209 470pF
4
R208
R209
R210
R211
R212
R213
R214
R215
4-5I
4-5J
C208 470pF
5
R200
10K
+5V
FB2
FB1
4-2F
4-2G
4-2H
C29
.001uF
C30
1000uF
1
Sec. 5: PCBs
3
3
7805C
1
2
1
2
4-1J
C39
.1uF
+
C59
22uF
D2
Section 5, Chapter 4
Page 120
2
3
4
5
6
7
8
9
1N4004
I
10K
10K
R266
R267
10K
U205
D0
D1
D2
D3
D4
D5
D6
D7
4-1H
SWM
J
10K
FB5
C51
C81
470uF .001uF
4-1I
+
C47
.1uF
FB6
1
R265
1X6
POWER
VR2
10K
KEY PIN 5
+12VDC
+12V
+5A
+5V
1
2
3
4
5
6
-12VDC
R264
1N4004
+5VDC
C37
.001uF
+
10K
D1
CN2
C31
470uF
R263
C38
.1uF
R262
+
FB3
10K
FB4
10K
C49
.1uF
R260
C40
22uF
R261
1
C125 .1uF
H
1
19
A0
A1
A2
A3
A4
A5
A6
A7
B0
B1
B2
B3
B4
B5
B6
B7
4-1G
DIR VCC
OE GND
74HC245
G
18
17
16
15
14
13
12
11
20
10
4-1F
+5V
F
Printed Circuit
Boards (PCBs)
18
17
16
15
14
13
12
11
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 )
E
D
C
B
A
560
560
560
R428
R430
560
R427
1X9
R239
SWITCH
COLUMNS
Q6
2N3904
1K
R240
Q7
.01uF
4-4B
C228
Q8
2N3904
1K
.01uF
R241
4-4C
.01uF
2N3904
1K
4-4D
R429
560
Q5
2N3904
1K
4-4E
560
Q4
R238
74HCT273
1
2
3
4
5
6
7
8
9
2N3904
1K
C226
10
R237
C227
GND
1K
.01uF
2
5
6
9
12
15
16
19
C225
1Q(Q0)
2Q(Q1)
3Q(Q2)
4Q(Q3)
5Q(Q4)
6Q(Q5)
7Q(Q6)
8Q(Q7)
.01uF
(D0)1D
(D1)2D
(D2)3D
(D3)4D
(D4)5D
(D5)6D
(D6)7D
(D7)8D
KEY PIN 2
C224
3
4
7
8
13
14
17
18
CN5
Q3
2N3904
.01uF
20
C223
VCC
CP
.01uF
(MR#)CLR#
Q2
2N3904
1K
R236
.01uF
D0
D1
D2
D3
D4
D5
D6
D7
1
11
R426
2N3904
R235
RESET#
SWSTB
5
4-5A
Q1
1K
+5V
4-5B
C221
ADC
RESET#
560
4-5C
R234
U203
R425
4-5D
C222
4-5E
560
D [ 7..0 ]
R424
1N4004
R423
D408
+5V
4
4-4A
10K
10K
10K
R249
R250
R251
10K
10K
R247
10K
R246
R248
10K
10K
R244
R245
+5V
SW300
U204
D0
D1
D2
D3
D4
4-3E
D5
D6
D7
1
19
A0
A1
A2
A3
A4
A5
A6
A7
B0
B1
B2
B3
B4
B5
B6
B7
DIR VCC
OE GND
74HC245
18
17
16
15
14
13
12
11
1
2
3
4
5
6
7
8
4-3D
20
10
16
15
14
13
12
11
10
9
4-3C
4-3B
3
4-3A
SW DIP8
+5V
+5V
3
U401A
V-
3
560
560
560
R406
R407
R408
560
560
R404
D403
R418
VREF
1N4148
220
LM339AN
D404
R419
1N4148
220
220
+5V
LM339AN
V+
3
V-
12
U401C
U401B
B
6
VREF
LM339AN
VREF
4-1D
8
1N4148
D406
R421
R422
4-1C
V+
13
3
Sheet 4 of 4 :
Switch Connectors
4-1A
V-
12
Sheet 4 of 4
SIZE
D
VREF
Printed Circuit
Boards (PCBs)
A
w/ ATMEL Processor
SPI Part Nº: 520-5300-00
NS: Not Stuffed
D
1
REV.
CPU/Sound Bd. II
LM339AN
NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED.
R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs).
E
®
Schematic Set
11
10
1N4148
4-1B
U401D
D
SWITCH
ROWS
D407
220
+5V
LM339AN
10
9
8
7
6
5
4
3
2
1
1X10
1N4148
220
7
KEY PIN 4
D405
R420
VREF
9
12
R405
560
1N4148
C406 .1uF
12
C
V-
12
10
CN7
1N4148
D402
R417
220
C404 .1uF
V+
14
11
4
1
4-1E
220
U400D
D
D401
5
A
+5V
18
17
16
15
14
13
12
11
3
2
4-2A
D400
1N4148
R416
+5V
LM339AN
4-2B
220
C
B
Prepared By: CES Inc. Edited By: SPI Inc.
Model: RHT SCH1008 Dated: 06/13/03
A
Section 5, Chapter 4
Page 121
Sec. 5: PCBs
12
+5V
V-
4-2C
VREF
8
13
2
VREF
R415
V+
V+
6
LM339AN
9
C
V-
U400C
4-2D
R403
3
12
C405 .1uF
V+
14
V-
C402 .1uF
4-2E
7
B
+5V
C409
22uF
560
+5V
3
U400B
560
V+
1
D [7..0]
+
+5V
R401
VREF
4
LM339AN
C407 .1uF
12
C403 .1uF
V-
R402
5
A
DPSW
VREF
U400A
R411
3
C401 .1uF
2
C400 .1uF
SWSTB
3.3K
+5V
V+
R410
3.3K
DPSW
2
3
4
5
6
7
8
9
U203
C275
R238
74HCT273
Section 5, Chapter 4
Page 122
C124
C118
R111
CN4
SP3
SP2
R107
C123
7
1
SP1
C111
6
POT1
TDA8199
1
CN3
R103
+
+
LM
833
C79
FB5
FB6
6
C81
+
+
FB3
CN2
1
C30
FB1
C29
FB2
+
C78
+
FB4
C37
+
GND
•
AOR
AOL
C51
C39
VR1
C38
C18
NOTE
R17
+
U26
TDA
1543
R15
VR2
+
U30
U26
C31
10
CN9
C436
C4
8MB
1
2
C3
C2
8MB
C1
8MB
STERN PINBALL INC.
CPU / SOUND BOARD
520-5300-00
REV A
8MB
C271
C270
C264
C265
C266
C267
C268
C269
+
L200
CN1
C280
U208
U208
R304
R300
R303
R302
C281
S2
U216
R400
C284
C260
C259
C261
C258
C262
C257
C279
Q10
FIRQ
U202
U207
C256
C276
C408
U202
R409
R310
R311
C278
U200 U413
U210
U210
C200
C203
C202
C205
C204
C207
C206
R314
R313
R475
1MB
JP1
R233
R232
R231
R230
R229
C230
C229
C215
C214
C213
C212
C210
C211
C208
C209
R214
R215
R212
R213
R210
R211
R208
R209
8K
32K
R412
R413
PLASMA_RESET
C216
C217
C218
C219
C220
C277
C201
U201
U201
C282
R301
C287
U213
U213
GND
BAT1
C290
R228
R227
R226
R225
R224
R243
R242
R223
R222
R221
R220
R218
R219
R216
R217
R206
R207
R204
R205
R202
R203
R200
R201
R306
R432
D200
25
1
CN8
GND
R431
VBATT
U212
U212
R299
D201
( -- ) SIZE AA 1.5V ( + )
C263
C289
U216
C283 U207
U211
U211
R501
R305
RESET
R296
R297
C286
U214
U214
R402
( -- ) SIZE AA 1.5V ( + )
74HC245
U30
C48
+
C439
R16
+
C33
D1
R510
R7
+
C125
C440
C50
C103
74HC245
1
19
Actual Board Size
14.67” X 9.125”
C122
+
C47
M27C0400I-I2FI
27C040
VOICE ROM 4
D2
M27C0400I-I2FI
27C040
VOICE ROM 3
C76
C449 C445
+
512K
GND
•
R8
C52
C49
M27C0400I-I2FI
27C040
VOICE ROM 2
U35
+
C40
U17
M27C0400I-I2FI
27C040
VOICE ROM 1
R13
C446
+
27256 / 27512
CPU SOUND
C59
+
U21
U17
NOTE
C35
C34
+
NCS0
U36
NCS1 NCS0
R459
U36
U21
JP2
C285
U215
U215
C288
U209
U209
GND
R401
74AHCT74
R112
+
C77
+
R315
C75
JP4
NCS1
•
R14
R19
U37
•
•
C400
C403
R403
R404
R405
D400
D401
74HC245
C45
C46
+
•
R316
+
C104
NOTE
C100
U37
C426
R298
R312
+5V
+
L201
NOTE
R12
R25
R100
+
U7
U7
U8
ATMEL
TE
ST
R414
C409
74AHCT74
+
+
+
C451
C102
+
C450
AT49BV1614
C421
C101
+
R458
R457
NOTE
C411
C105
C437
TP20
•
R101
+
NOTE
D100
U100
+
U8
C420
C106
XC9572XL
R470
R508
C448
R21
C412
R9
•
•
68B09E
R102
+
C415
C434
TEST
C24
TEST
+
R406
R408
C402
D402
D403
D404
74LS138
D101
+
R104
AT91R40008
C424
C425
Q
U407
U407
E
C292
R411
R410
R418
R415
R417
C401
R416
D405
D406
D407
10
DS1232
R105
R435
U414
XILINX®
R434
JTAG R509R502
J3
C410
C435
C418
C419
R437
PLE
SQ3300S
40.000M
00041N
C112
R436
U412
U402
ATMEL
U402
•
P2
P1
R463
P0
R456
R454
R452
R450
R448
R446
R444
R442
NOTE
•
C273
TP4 TP3 TP2
7
C413
C414
R464
R455
JP3
R453
EPROM
R451
R449
R447
FLASH
R445
R443
R441
ST
R260
TE
U400
C404
R422
C407
•
+
1
Y1
C431
+
GND
U400
C291
SWITCH ROWS
CN7
PAL16V8Q
C107
C447
U414
TP8C443
1
1
+
C433
+
C272
U205
U205
R419
1
27C040
CPU GAME
C109
R465
•
U219
C9
U404
U404
R261
R262
R263
R264
R265
R266
R267
C405
R420
•
+
+
J2
Xilinx
JTAG
NOTE
+
C432
+
C438 C441
C442
U204
U204
U401
U401
6264 \ MS62256
C108
+
TP1
C113
74HC245
LED2
S1
C430
C444
R504
LED1
R466
R244
R245
R246
R247
R248
R249
R250
R251
74HC245
D103
U101
+
+
C80
R507
+
C110
R480
U406
U403
+
C254
R287
U403
C252
C253
R289
R288
C249
C250
C251
R292
R291
C248
R293
R290
C255
C247
R295
R294
+
R106
+
F1 +3.3V
+
C429
R285
R284
R283
R282
R281
R280
R279
DS1233
U406
C428
C427
C274
R286
R278
C406
R421
R407
TP7
TP5
74LS74
D102
+
GND_SIGNAL
•
R22
U405
D408
R423
R430
R424
R429
R425
R428
U206
74HC245
R24
R427
R426
U405
C119
LT1086
+
R110
+
+
+
•
C114
C221
C228
C222
C227
C223
C226
TE
NO
C116
C225
C224
TE
+
C120
C117
+
Q8
Q7
Q6
Q5
NO
C115
+
Q1
1
Q2
1
Q3
1
Q4
1
R433
R109
1
1
1
1
1 2 3 4 5 6 7 8
KSD08H
SW300
R476 R462
R477 C417
R468 R478 C416
C423
R469
C422
R479
R108
U102
D105
D104
R234
R241
R235
R240
R236
R239
R237
DEDICATED SWITCH IN
ON
74HC245
NOTE
•
U203
D3
12
NOTE
ST
SWITCH COLUMNS
1
1
CN6
LM339AN
TE
CN5
GND
+
•
9
74HC245
•
011
150318
NOTE
TEST
U206
•
1
LM339AN
NOTE
2
26
PLASMA CNTLR
( -- ) SIZE AA 1.5V ( + )
Sec. 5: PCBs
1
C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) C o m p o n e n t La y o u t
Test Points (TP):
TEST
TE
ST
74HCT273
ST
TE
¬FIRQ
74LS374
2
20
+5V
GND
–12
+12
TE
ST
T
TES
•
NOTE
¬VBATT
¬GND
¬S2 RESET
¬SW200
¬U402
¬JP3
¬JP3
¬JP2
¬U219
¬LED1
¬JTAG J3
¬GND
•
[ 3, G-4 ]
8K/32K
[ 3, H-5 ]
¬JP1
¬PLASMA_RESET
• TP17
TP17: [ 3, H-1 ]
•TP12
TP12: [ 3, D-2 ]
[ 2, J-3 ]
74HC245
LEDs
¬L201 / L200
¬GND[ 3, J-5 ] & [ 3, H-2 ]
¬GND
¬Q
TP5: [ 2, C-5 ]
¬E
TP7: [ 2, C-5 ]
¬P2, P1, P0
TP4, TP3, TP2: [ 2, D-5 ]
TP20: [ 1, J-2 ]
[ 1, G-5 ]
[ 1, G-1 ]
TP8: [ 2, H-4 ]
[ 2, G-5 ]
[ 1, I-5 ]
[ 1, E-3 ]
¬JP4
[ 2, C-1 ]
¬JTAG J2
XILINX
[ 2, I-5 ]
¬LED2
¬+3.3V TP1: [ 2, I-5 ]
¬GND_SIGNAL
TP11
•
¬AOL & AOR
TP16: [1, C-1],
• TP16 TP11:
[ 1, D-4 ]
Printed Circuit
Boards (PCBs)
Capacitors*
ITEM
—
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
QTY
1
4
1
1
1
1
1
1
1
1
1
1
3
4
8
52
PART NUMBER
520-5300-00
REF-DESIGNATOR
DESCRIPTION
(NS = Not Stuffed)
CPU/Sound II Board (with Atmel Processor)
Complete PCB Assembly
JP1, JP2, JP3, JP4
3-Pin Jumper & 2-Pin Cover
045-5015-06
CN2 (Key Pin-5)
6-Pin, 6PKK156
J2 JTAG Xilinx®
6-Pin, ## Header
045-5015-07
CN4 (Key Pin-5)
7-Pin, 7PKK156
J3 JTAG
7-Pin, ## Header
045-5013-00
CN5 (Key Pin-2)
9-Pin, 9PKK156
CN9
10-Pin, 0.1 Header
045-5014-01
CN7 (Key Pin-4)
10-Pin, 10PKK156
045-5015-00
CN6 (Key Pin-5)
12-Pin, 12PKK156
045-5015-01
CN1
20-Pin, 0.1 Header
045-5015-26
CN8
26-Pin, 0.1 Header
125-5043-00
C29, C37, C51
0.001uF (102), Cap.
125-5039-00
C48, C50, C75, C80
0.0022uF or 2200pF, (222), Cap.
125-5029-00
C221>C228
0.01uF (103), 100v Cap.
125-5031-00
C1>C4, C9, C18, C24, C33, C34, C38, C39, C47, C49, C110, 0.1uF (104), Axial Cer. Cap.
C111, C113, C117, C118, C120, C123, C124, C125, C255,
C272>C277, C279>C292, C400>C407, C444 (C45, C46, C52, C103, C105, C106, C122, C278: NS)
1.0uF, ##v, Radial Lytic Cap.
16
3
C430, C431, C433 (near U403, U404)
125-5017-00
C35
10uF, 16v, Radial Tant. Cap.
17
1
18
4
125-5017-00
C78, C79, C107, C114 (C76, C77, C100: NS)
10uF, 25v-35v, Radial Lytic Cap.
19
2
125-5015-00
C109, C112 (C102, C104: NS)
100uF, 25v, Radial Lytic Cap.
20
1
125-5014-00
C409
22uF, 16v, Radial Lytic Cap.
21
4
125-5020-00
C40, C59, C108, C115 (C101: NS)
22uF, 25v, Radial Lytic Cap.
22
2
125-5012-00
C116, C119
220uF, 25v, Radial Lytic Cap.
23
2
125-5019-00
C31, C81
470uF, 25v, Radial Lytic Cap.
24
39
125-5028-00
C208>C215, C216>C220, C229, C230, C247>C254,
470pF (471), Cer. Cap.
C256>C263, C264>C271 (C200>C207, C408: NS)
25
2
125-5037-00
C30, C428
1000uF, 16v, Radial Lytic Cap.
26
17
C427, C429, C436>C441, C443, C445>C451
SMT .1uF Cap.
27
2
C432, C442 (near U403 & U404)
SMT 10uF Cap.
28
9
C411, C414, C416, C419, C420, C422, C424, C434, C435 SMT 47pF Cap.
29
10
C410, C412, C413, C415, C417, C418, C421, C423, C425, C426 SMT 100nF Cap.
112-5003-00
D1>D3, D102>D105, D408 (D100, D101: NS)
1N4004, Diode
30
7
31
2
112-5008-00
D200, D201
1N5817, Diode
32
8
112-0054-00
D400-D407
1N4148, Diode
LED1, LED2, L200, L201
LED T1-3/4 DIFFUSER LED
33
4
165-5099-00
34
3
124-5064-00
R310, R315, R316 (R300, R311, R313, R314, R475: NS) 0 Jumper Res. (1-Stripe)
35
2
121-5041-00
R107, R111 (R103: NS)
1 1/4W Res.
35
20
121-5009-00
R8, R15, R234>R241, R278>R286, R412
1K 1/4W Res.
36
1
121-5018-00
R7
1.5K 1/4W Res.
37
2
121-5043-00
R16, R17 (R25, R112: NS)
2.2K 1/4W Res.
38
2
121-5048-00
R410, R411
3.3K 1/4W Res.
39
12
121-5021-00
R21, R216>R223, R242, R243, R400
4.7K 1/4W Res.
40
36
121-5011-00
R106, R224>R228, R244>R251,R260>R267, R296>R299, 10K 1/4W Res.
R301>R306, R413, R431, R432 (R200>R207, R501: NS)
41
3
121-5023-00
R9, R14, R104 (R100, R102: NS)
22K 1/4W Res.
42
1
121-5022-04
R110
33K 1/4W Res.
43
9
121-5045-00
R108, R287>R294
39K Res.
44
2
121-5032-00
R22, R24
47K 1/4W Res.
45
15
121-5014-00
R229>R233, R295, R414>R422 (R208>R215: NS)
220 1/4W Res.
46
1
121-5036-00
R312
330 1/4W Res.
47
2
121-5046-01
R105, R109 (R101, R409: NS)
470 1/4W Res.
48
16
121-5047-00
R401>R408, R423>R430
560 1/4W Res.
49
1
F1
SMT xx Res.
50
4
R434, R435, R436, R508
SMT 1K Res.
51
1
R480
SMT 10K Res.
52
2
R502, R509
SMT 33 Res.
53
3
R465, R466, R470
SMT 100 Res.
54
35
R433, R437, R441>R459, R462>R464, R468, R469,
SMT 100K Res.
R476>R479, R504>R507, R510
110-0069-00
Q1-Q8, Q10
2N3904, Transistor
55
9
ATMEL, AT91R40008
56
1
U402
ATMEL, AT49BV1614
57
1
U8
XILINX®, XC9572XL
58
1
U414
512K EPROM Sound (27512)
59
1 (See Pg. # Table)
U7
1MB EPROM CPU Game (27C040)
60
1 (See Pg. # Table)
U210 (32-Pin, IC Socket, 077-5217-00)
8MB EPROM Voice 1-4 (M27C0400I-12FI)
61
4 (See Pg. # Table)
U17, U21, U36, U37 (32-Pin, IC Socket, 077-5217-00)
PAL16V8Q (Programmed) BLUE DOT
62
1
965-6504-00
U213 ( BLUE DOT )
63
1
105-5046-00
U212 (28-Pin, IC Dip Socket, 077-5208-00)
6264/MS62256 (MS6264A) (28-Pin)
64
1
100-0189-01
U209 (40-Pin, IC Socket, 077-5209-00)
68B09E (40-Pin)
65
2
100-5015-00
U215, U216
74AHCT74 (14-Pin)
66
8
100-0338-00
U202, U204, U205, U206, U207, U208, U403, U404 (U200: NS) 74HC245 (20-Pin)
67
2
100-5012-00
U201, U203
74HCT273 (20-Pin)
68
1
100-0037-00
U407
74LS74 (14-Pin)
69
1
100-0148-00
U214
74LS138 (16-Pin)
70
1
100-0064-00
U211
74LS374 (20-Pin)
Test Point Wire (24ga.) Loops:
71
1
U406
3.3v Watchdog, DS1233 (3-Pin)
VBATT, GND (near CN7),
72
1
100-5023-00
U413
5.0v
Watchdog, DS1232 (8-Pin)
GND (near CN9), GND (near L200),
73
1
U219
1.8v Volt. Regulator LT1503 (8-Pin)
GND_SIGNAL (near U405)
74
1
U405
3.3v Volt. Regulator LT1086 (3-Pin)
75
1
124-5002-00
VR1
-5v Regulator, LM7905CT
Test Point Pads:
76
1
124-5001-00
VR2
+5v Regulator, LM7805CT
TP1>TP5, TP7, TP8, TP11,
77
2
100-0377-00
U400, U401
LM339AN (14-Pin)
TP12, TP16, TP17, TP20
78
1
100-0375-00
U30
LM833 (8-Pin)
79
1
100-5018-00
U26
TDA1543 (8-Pin)
80
2
100-5016-20
U101, U102 (U100: NS)
TDA2030A (5-Pin)
81
1
Y1
40MHz Clock PLE SQ3300S
82
1
181-5002-00
SW300
Dip Switch 8-Pos., (KSD08H Black)
83
n/a
FB1>FB6
Ferrite Bead
Heat Sink (AAVID 531102)
84
535-5000-10
HS2, HS3, (HS1: NS) (over U101, U102)
85
1
S2 (Reset)
Push-Button Switch (B3F4000)
86
1
545-5685-00
BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required)
If a part is required where a part number is not
provided, call Tech. Support (see back of cover).
:
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$H.3%8
Resistors / Transistors*
ICs / RAMs / ROMs / EPROMs
Miscellaneous
* Surface Mounts (SMT) are not listed.
Diodes
& LEDs*
* Surface Mounts (SMT) are not listed.
Connectors
38$RX QG,,%RDUGZLWK$WPHO3UR.H88RU3DUW8
3ULQWHGLU.XLW
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$H.WLRQKDSWHU
3DJH
Playfield Switch OPTO “Long-Hop” Boards Theor y of Operation & Schematic
The light falling
+5v
+5v
= Emitting Light
520-5082-00 520-5083-01
on LED (CR1)
Transmitter
Receiver
+5v
CN1
generates a
1 RED
CR1
R4
voltage which is
(+5v DC)
LED
+5v
C2
220K
W
TLRH180P
from I/O Bd.
2
applied to the
.1uf, 25v
8
J16-P8
R1
input (Pin-2) of
CN1 180 W
U1
+5v
D1
the LM311
LM311
1
1N914
RED
3
Comparator
R1
2 WHT-BLU
(U1). R1
+ 4
1M W
(Sw. Return
BLK
R2
Q1
2
to CPU/Snd.
330K W
bleeds off
2N3904
CR1
Bd. CN7-P3)
LED
excess charge.
3
GRN-BLK
TLRH180P
(Sw. Drive
At about a volt
from CPU/Snd.
R3
CR2
GND
Bd. CN5-P6)
6.8K W
input from LED
C1
RED T1-3/4
5 BLK
.1uf, 25v
DIFF. LED
(CR1) the
(Ground) from
I/O Power
Comparator
Driver Bd.
(U1) trips &
J16-P9-15
drives either Q1
(during switch line strobes) or the indicator LED (CR2) (in between strobes). If a switch line is being strobed, the
emitter of Q1 drops to the saturation voltage of the Switch Line Driver, about .3 volts. This plus the .7 volt drop
on the base give a 1v forward bias voltage to Q1, which is lower than the 1.7v drop on LED (CR2) so the current
flows through the Transistor during strobes. This drives Q1 on and makes the switch. If the strobe line is high,
then the 1.7v path through LED (CR2) is lower than Q1's bias voltage so current flows through LED (CR2) and
the indicator lights. D1 prevents reverse bleed, R2 and R3 form the voltage divider for the trip point, R4 is a
current limiter for both Q1 and CR2, C1 and C2 are general noise-filter caps.
-
Playfield Switch OPTO “Long-Hop” Boards Component Layout & Parts
SOLDER SIDE
520-5082-00 (TRANS)
Solder
Side (Green)
Solder
Side (Green)
R2
R4
C2
D1
CN1
U1
R1
CR1
520-5082-00
Component
Side (Beige)
R3
CN1
LONG OPTO XMTR
CR1
520-5083-01 (REC)
R1
Pin-1 RED
(+5v)
Pin-2 BLK
(GROUND)
Q1
CR2
C1
OPTO RCVR.
Component
Side (Beige)
Pin-1 RED
(+5v)
Pin-2 WHT-GRN
(Sw. Return +)
520-5083-01
Pin-4 BLK
(GROUND)
Pin-3 GRN-BLK
(Sw. Drive --)
Note: In this game, this Combo OPTO Board is used as a P/F Detection Switch for the Motorcycle Enter
Trough. See the Switch Matrix Grid (Pgs. 16-17 or 86). PCBs are used for Switch 37, (GRN-BLK, WHT-GRN).
Sec. 5: PCBs
ITEM
QTY
PART NUMBER
REF-DESIGNATOR
DESCRIPTION
A
1
2
3
4
5
6
7
8
6
7
8
1
1
1
1
1
1
1
1
2
1
1
1
520-5083-01
165-5052-00
165-5099-00
112-5014-00
121-5013-00
121-5037-00
121-5077-00
121-5014-00
125-5023-00
100-5025-00
110-0069-00
045-5200-04
OPTO Receiver Board
CR1
CR2
D1
R1
R2
R3
R4
C1, C2
U1
Q1
CN1
(Molex 50-84-1040)
Complete PCB Assembly
LED TLRH180P (Ultra Bright Red)
LED T1-3/4 RED DIFFUSER
1N914, Diode
1M W 1/4W Res., 5%
330K W 1/4W Res., 5%
6.8K W 1/4W Res., 5%
220 W 1/4W Res., 5%
.1uF, 25v, Axial Ceramic Cap.
LM311
2N3904, Transistor
4X1, .156" Locking Straight Hdr. Conn.
B
1
2
3
1
1
1
1
520-5082-00
165-5052-00
121-5066-00
045-5206-02
OPTO Transmitter Board
CR1
R1
CN1
(Molex 50-84-1020)
Complete PCB Assembly
LED TLRH180P (Ultra Bright Red)
180 W 1/4W Res.
2X1, .156" Locking Straight Hdr. Conn.
Section 5, Chapter 4
Page 124
Printed Circuit
Boards (PCBs)
$S SHQGL[
$SSHQGL[HV$WKUR XJK7DE O H R I & R QW H QW V
x$SSHQGL[$
3LQEDOO*DPH)LUPZDUH7DEOH $$
[ [White
WhiteStar
StarBoard
BoardSystem
SystemOnly*
Only*] ] ...describes the ROM / Chip Size / Program & Raw Part Number /
USA Version / Check Sum, and CPU/Snd Bd. I & II ROM locations for Games Apollo 13 — current.
x$SSHQGL[%
6HPL&RQGXFWRUV,&·V5HOD\V&URVV5HIHUHQFH7DEOH %
...describes diodes and transistors with Source Number, SPI Part Number, NTE Number,
ECG Number, Radio Shack Number & RCA Part Number (If applicable).
x$SSHQGL[&
3URGXFWLRQ6WDUW'DWH0DQXDO3DUW1ž5206L]H3RVLWLRQVDQG-XPSHU: &
[ [White
WhiteStar
StarBoard
BoardSystem
SystemOnly*
Only*] ] ...provides the Production Start Date, Manual Part Number, ROM
Position(s), and Jumpers Installed for Games Apollo 13 — current.
x$SSHQGL['
%RDUG7\SH7DEOH''
[ [White
WhiteStar
StarBoard
BoardSystem
SystemOnly*
Only*] ] ...provides the Flipper**, I/O Power Driver, CPU/Sound, Display
Power Supply, Dot Matrix Display, Display Controller, OPTOs and Misc. Board Part Numbers for
Games Apollo 13 — current. **Flipper Bd. with White Star Bd. System for A13 & Golden Eye only.)
x$SSHQGL[(
*HQHULF&RLO&URVV5HIHUHQFH*XLGH)OLSSHU&RLO7DEOH ((
WhiteStar
StarBoard
BoardSystem
SystemOnly*
Only*] ] ...provides the Coils used with Part Number and Gauge-Turns (of the
[ [White
coil) for Games Apollo 13 — current.
x$SSHQGL[)
0RWRU6SHFLILFDWLRQ7DEOH ))
[ [White
WhiteStar
StarBoard
BoardSystem
SystemOnly*
Only*] ] ...provides all the Motor Function, Specifications and Part Number
for Games Apollo 13 — current.
x$SSHQGL[*
3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV*
...explains how our Part Numbers are developed to help sort parts easier.
x$SSHQGL[+
3OD\ILHOG,QVHUWV3ODVWLF/LJKW&RYHUV +
...gives a pictoral view with the name and Part Nr. of all the inserts used (with Color Code Chart).
x$SSHQGL[,
6WDQG8S7DUJHWV+DSS0RGXODU5HJXODU ,
...gives a pictoral view with the name and Part Number of all the Single Stand-Up Targets used
(with Color Code Chart).
x$SSHQGL[&RLQ&DUGV86$,QWHUQDWLRQDO -
...gives a pictoral view with the name and Part Number of all the current Coin Cards for USA,
Canada, Euro and other International Countries.
x*ORVVDU\RI7HUPV/DVW3DJH
...gives definitions or explanations of some pinball terms and acronyms.
x/LPLWHG:DUUDQW\&DXWLRQV:DUQLQJV1RWLFHV /DVW3DJH
* Note:
For complete Appendix Information (Appendixes A, C, D, E & F) for Games Laser War through Batman Forever), see any Service
Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm;
also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ).
$SSHQGL[HV$7DEOHRI&RQWHQWV
$SSHQGL[HV$7DEOHRI&RQWHQWV
$33(1',;$
520
* Note:
&KLS
6L]H
3URJUDP
3DUW 1ž
86$ '07 %G
&KHFN 6XP /RF
5DZ
3DUW 1ž
For complete Appendix Information for Games Laser War
through Batman Forever, see any Service Game Manual
between Apollo 13 through Ripley’s Believe It or Not!
or on-line at our website www.sternpinball.com/parts.htm;
also available on CD-R, 970-2003-00 (The Simpsons
Pinball Party, T3® and The Lord of the Rings ).
Apollo 13 (Note 1)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(4M)
(4M)
(4M)
(4M)
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
(1M)
(4M)
965-0319-67A
965-0321-67A
A1.08 | $23FF
A1.05 | $B594
U210
ROM 0
960-5009-00
960-5015-01
Game ROM
Display
(1M)
(4M)
965-0319-87
965-0321-87
A3.00 | $22FF
A3.00 | $B596
U210
U5
960-5009-00
960-5015-01
A1.02 | $E4FF
V1.00 | $3BCA
A1.03 | $1957
V1.00 | $482A
V1.00 | $7312
V1.00 | $DE2F
V1.00 | $C508
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
: Harley-Davidson® (Notes 4, 5, 6, 8) 2nd Edition (2002-2003)
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
A2.02 | $9CFF
V1.00 | $222B
A2.00 | $ABF7
V1.00 | $3AE1
V1.00 | $206E
U210
U7
ROM 0
U17
U21
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
Sharkey’s Shootout (Notes 4, 5)
A3.00 | $E6FF
V1.00 | $F1E7
A3.00 | $0057
V1.00 | $DBA8
V1.00 | $DDF1
V1.00 | $F32A
U210
U7
ROM 0
U17
U21
U36
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
960-5015-01
High Roller Casino (Notes 4, 5)
965-0224-45
965-0227-45
965-0228-45
965-0225-45
965-0226-45
965-0229-43
965-0233-43
965-0234-43
965-0230-43
965-0231-43
965-0232-43
965-0235-56
965-0238-56
965-0239-56
965-0236-56
965-0237-56
A4.03 | $5EFF
V1.00 | $4A7D
A4.00 | $8817
V1.00 | $E66B
V1.00 | $8F54
U210
U7
ROM 0
U17
U21
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
A2.02 | $C8FF
V1.00 | $A35B
A2.01 | $7F46
V1.00 | $1D27
V1.00 | $8DA4
U210
U7
ROM 0
U17
U21
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
A3.03 | $A2FF
V1.00 | $6648
A3.00 | $66D0
V1.00 | $349D
V1.00 | $629C
U210
U7
ROM 0
U17
U21
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
A2.00 | $85FF
V1.00 | $64B2
A2.00 | $E77B
V1.00 | $152A
V1.00 | $0291
V1.00 | $95A7
U210
U7
ROM 0
U17
U21
U36
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
960-5015-01
A2.01 | $C5FF
V1.00 | $4DF8
A2.01 | $C17D
V1.00 | $8018
V1.00 | $2157
V1.00 | $B5A6
V1.00 | $D01E
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
960-5015-01
960-5015-01
965-0282-60
965-0287-60
965-0288-60
965-0283-60
965-0284-60
965-0285-60
965-0286-60
A1.01 | $B2FF
V1.00 | $A6AF
A1.02 | $32AB
V1.00 | $4391
V1.00 | $8215
V1.00 | $5832
V1.00 | $8971
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
960-5015-01
960-5015-01
965-0289-40
965-0294-40
965-0295-40
965-0290-40
965-0291-40
965-0292-40
965-0293-40
A2.05| $B1FF
V1.00 | $0CC8
A2.00 | $C929
V1.00 | $0D75
V1.00 | $CCCF
V1.00 | $227F
V1.00 | $DB69
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5015-01
960-5015-01
960-5015-01
960-5015-01
A1.03 | $58FF
V1.00 | $1286
A1.01 | $166F
V1.00 | $7BF8
V1.00 | $9CCC
V1.00 | $ADD9
V1.00 | $6659
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
965-0240-53
965-0243-53
965-0244-53
965-0241-53
965-0242-53
965-0245-46
965-0248-46
965-0249-46
965-0246-46
965-0247-46
965-0250-59
965-0253-59
965-0254-59
965-0251-59
965-0252-59
965-0255-59
965-0266-35
965-0271-35
965-0272-35
965-0267-35
965-0268-35
965-0269-35
965-0270-35
965-0301-71
965-0306-71
965-0307-71
965-0302-71
965-0303-71
965-0304-71
965-0305-71
: Harley-Davidson® (Notes 4, 5, 6, 8) 3rd Edition (2004)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
965-0326-68
965-0327-68
965-0328-68
965-0329-68
965-0330-68
965-0331-68
965-0332-68
NFL (Notes 4, 5) Not on CD-R or Website: Code through Distributor Only.
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
Austin Powers
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
965-0339-73
965-0340-73
965-0341-73
965-0342-73
965-0343-73
965-0344-73
965-0345-73
965-0333-72
965-0334-72
965-0335-72
965-0336-72
965-0337-72
965-0338-72
965-0346-65
965-0347-65
965-0348-65
965-0349-65
965-0350-65
965-0351-65
965-0352-65
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
A2.11 | $49FF
V1.01 | $9796
A2.01 | $6C33
V1.00 | $58EA
V1.00 | $272B
V1.00 | $41AE
U210
U7
ROM 0
U17
U21
U36
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
A3.00 | $90FF
V1.00 | $581C
A3.00 | $74B3
V1.00 | $E12D
V1.00 | $38F4
V1.00 | $1B54
V1.00 | $D720
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
A3.02 | $5DFF
V1.00 | $DA7B
A3.00 | $6A34
V1.00 | $D2B9
V1.00 | $9E75
V1.00 | $51F3
V1.00 | $0AE5
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
A3.03 | $5EFF
V1.00 | $8C18
A3.01 | $A381
V1.00 | $35E6
V1.00 | $B35A
V1.00 | $8A9F
U210
U7
ROM 0
U17
U21
U36
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
A5.00 | $7DFF
V1.02 | $E7C2
A5.00 | $A5FF
V1.00 | $9ABE
V1.00 | $9F34
V1.00 | $374B
V1.00 | $237A
U210
U7
ROM 0
U17
U21
U36
U37
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5016-00
U7
U210
U17
U21
U36
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
U7
U210
U17
U21
U36
U37
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
A1.00 | $D2FF
V1.00 | $
A1.01 | $845A
V1.00 | $
V1.00 | $
V1.00 | $
V1.00 | $
(Notes 4, 5)
965-0353-74
965-0354-74
965-0035-74
965-0356-74
965-0357-74
965-0358-74
965-0359-74
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
965-0360-75
965-0361-75
965-0362-75
965-0363-75
965-0364-75
965-0365-75
Playboy (Notes 4, 5, 7)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
965-0367-76
965-0368-76
965-0369-76
965-0370-76
965-0371-76
965-0372-76
965-0373-76
RollerCoaster Tycoon
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(4M)
(Notes 4, 5, 7)
965-0374-78
965-0375-78
965-0377-78
965-0378-78
965-0379-78
965-0376-78
V1.00 | $F663
A7.01| $40FF
V1.00 | $3C4A
V1.00 | $057A
V1.00 | $04D7
A7.00 | $8E23
The Simpsons Pinball Party (Notes 4, 5, 7)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0381-77
965-0382-77
965-0383-77
965-0384-77
965-0385-77
965-0386-77
965-0387-77
V1.01 | $A7EE
A4.00 | $4FFF
V1.00 | $9719
V1.00 | $16ED
V1.00 | $ADCE
V1.00 | $E7E5
A4.00 | $8A03
Terminator® 3: Rise of the Machines
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0388-79
965-0389-79
965-0390-79
965-0391-79
965-0392-79
965-0393-79
965-0394-79
The Lord of the Rings
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
footnotes:
$SSHQGL[$
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(8M)
Monopoly® (Notes 4, 5)
South Park (Notes 4, 5)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
Game ROM
Display
U210
U7
ROM 0
U17
U21
Godzilla (Note 4)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
960-5009-00
960-7001-02
960-5015-01
960-5016-00
960-5016-00
960-5016-00
960-5015-01
A4.05 | $E9FF
V1.00 | $1FFF
A4.00 | $FD01
V1.00 | $3650
V1.00 | $9300
Lost In Space (Note 4)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
U210
U7
ROM 0
U17
U21
U36
U37
965-0219-41
965-0221-41
965-0222-41
965-0220-41
965-0223-41
Viper Night Drivin’ (Note 4)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
A1.03 | $3EFF
V1.00 | $F4FF
A1.04 | $FC7C
V1.00 | $CD26
V1.00 | $9396
V1.00 | $FB72
V1.00 | $6100
Striker Xtreme (Notes 4, 5)
Starship Troopers (Note 3)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
965-0319-67
965-0320-67
965-0321-67
965-0322-67
965-0323-67
965-0324-67
965-0325-67
960-5009-00
960-7001-02
960-5015-01
n/a (masked)
n/a (masked)
The X-Files (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
(1M)
(512K)
(4M)
(8M)
(8M)
(8M)
(4M)
U210
U7
ROM 0
U17
U21
The Lost World: Jurassic Park (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
Voice 4
Harley-Davidson® (Notes 4, 5, 6) Original (1999-2001)
A4.04 | $3FFF
V1.00 | $D615
A4.00 | $E6ED
V1.00 | $3E32
V1.00 | $71F0
The Star Wars Trilogy - Special Edition (S.E.) (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
5DZ
3DUW 1ž
965-0214-42
965-0217-42
965-0218-42
965-0215-42
965-0216-42
Space Jam (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
Voice 3
86$ '07 %G
&KHFN 6XP /RF
960-5009-00
960-7001-02
960-5015-01
n/a (masked)
n/a (masked)
n/a (masked)
ID4: Independence Day (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
3URJUDP
3DUW 1ž
U210
U7
ROM 0
U17
U21
U36
Twister (Note 2)
Game ROM
Sound
Display
Voice 1
Voice 2
&KLS
6L]H
A5.01 | $09FF
V1.00 | $5244
A5.00 | $B92B
V1.00 | $7FC7
V1.00 | $8E55
V1.00 | $08EE
965-0208-00
965-0212-00
965-0213-00
965-0209-00
965-0210-00
965-0211-00
Golden Eye (Note 1)
Game ROM
Sound
Display
Voice 1
Voice 2
520
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
(Notes 4, 5, 7)
V1.00 | $D2FD
A4.00 | $F8FF
V1.00 | $1838
V1.00 | $F0D5
V1.00 | $89DA
V1.00 | $1200
A4.00 | $6E49
U7
U210
U17
U21
U36
U37
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
U7
U210
U17
U21
U36
U37
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
(Notes 5, 7, 8)
965-0401-80
965-0402-80
965-0403-80
965-0404-80
965-0405-80
965-0406-80
965-0407-80
V1.01 | $36BC
A8.00 | $94FF
V1.00 | $1792
V1.00 | $67F1
V1.00 | $89B6
V1.00 | $EA49
A8.00 | $3C88
1 — 8 see the bottom of the next page (A2).
3LQEDOO*DPH
)LUPZDUH7DEOH
Sound & Voice 1-4
identical to above
H-D® Original.
3LQEDOO*DPH)LUPZDUH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH
$33(1',;$
3LQEDOO*DPH)LUPZDUH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH
520
&KLS
6L]H
3URJUDP
3DUW 1ž
86$ '07 %G
&KHFN 6XP /RF
5DZ
3DUW 1ž
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
965-0408-81
965-0409-81
965-0410-81
965-0411-81
965-0412-81
965-0413-81
965-0414-81
V1.00 | $D93D
A3.02 | $45FF
V1.00 | $067B
V1.00 | $C8B8
V1.00 | $64C2
V1.00 | $5341
A3.00 | $DE4B
U7
U210
U17
U21
U36
U37
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
965-0415-84
965-0416-84
965-0417-84
965-0418-84
965-0419-84
965-0420-84
965-0421-84
V1.00 | $8CD2
A3.02 | $93FF
V1.00 | $538D
V1.00 | $8BCD
V1.00 | $60F8
V1.00 | $14D8
A3.02 | $B719
U7
U210
U17
U21
U36
U37
U5 Disp. Cntrlr.
960-7001-02
960-5009-00
960-5016-00
960-5016-00
960-5016-00
960-5016-00
960-5015-01
Ripley’s Believe It or Not!® (Notes 7, 8)
520
&KLS
6L]H
3URJUDP
3DUW 1ž
86$ '07 %G
&KHFN 6XP /RF
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3DUW 1ž
Elvis® (Notes 7, 8)
Sound
Game ROM
Voice 1
Voice 2
Voice 3
Voice 4
Display
(512K)
(1M)
(8M)
(8M)
(8M)
(8M)
(4M)
footnotes:
1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01
2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01
3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) &
Display Controller Board: 520-5055-02* (*FCC 11-97)
4 ROMs on CPU/Sound Bd.: 520-5136-16† (Mono) (†FCC 02-98) &
Display Controller Board: 520-5055-03‡ (‡FCC 02-98)
5 This game uses 8MB VOICE ROMS at U17, U21, U36 & U37 (if 3 ROMs use U37 will
be unused) requiring a Jumper at Loc. W6. Refer to CPU/Snd. Bd. Schematic (2 of 3).
6 Harley-Davidson® 2nd Edition: For Game ROM, Sound & Display info (version,
check sums, part numbers) call Tech Support or check our website (see back cover)
for current versions or other info. Raw Part numbers are identical to the H-D® original.
7 ToPS (Tournament Pinball System) READY!
8 ROMs on CPU/Sound Board II (with ATMEL Processor):
520-5300-00 & Display Cont. Bd.: 520-5055-03‡ (‡FCC 02-98)
Game Revisions can be updated after the Production Run.
This Table is accurate as of the printing of this manual. If any
changes occurred, the next game manual will include the updated
information. The version stated is USA. If there is a question of
as to the latest Code Revision & Check Sum call our Technical
Support Dept., 1-800-542-5377 or 1-708-345-7700 (Select Opt. 1).
Visit our website www.SternPinball.com where the latest code
can be downloaded (an EPROM Burner is required).
Code also available on
CD-R Disc 2
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Diode
Diode
Diode
Diode
Diode
Diode
Diode, Signal
LED
1N4001
1N4004
1N5401
1N5404
T6A10L
FR302
1N914
MT5000UR or
TLRH180P
(T1-3/4 GaAIAs)
112-5001-00
112-5003-00
112-0056-00
112-5004-00
112-5006-01
112-5009-00
112-5014-00
165-5052-00
NTE552
NTE116
NTE5801
NTE5804
NTE5812
NTE588
-—-—-
ECG552
ECG116
ECG5801
ECG5804
ECG5812
ECG588
-—-—-
-—-—276-1103
276-1143
276-1144
-—-—-—-—-—-—-
SK9000
SK3312
SK9004
SK9007
-—-—SK5014
-—-—-
(old SPI Part N:
165-5100-00)
-—-—-
-—-—-
276-066B
-—-—-
1N4742A 12v
1N4760B 68v
1N4764A 100v
1N5228 3.9v
1N5234B 6.2v
1N5379 110v
1N6267A 6.8v
1N4752A 33v
1N4736 6.8v 1w
112-0061-00
112-0062-00B
112-0049-00A
112-0053-00
112-0047-00B
112-0072-00
112-5011-00
112-5010-00A
112-5007-00
NTE142A
NTE5092A
NTE5096A
NTE5007A
NTE5013A
NTE5157
NTE4902
NTE147A
NTE5071A
ECG142A
ECG5092A
ECG5096A
ECG5007A
ECG5013A
ECG5157
ECG4902
ECG147A
ECG5071A
276-563
-—-—-—-—-—-—276-561
-—-—-—-—-—-—-—-—-
SK12V
SK68V
SK100V
SK3A9
SK6A2
SK110X
-—-—SK33V
-—-—-
ECG2987
ECG2985
-—-—ECG85
ECG48
ECG157
ECG287
ECG123AP
ECG261
ECG375
ECG288
ECG292
ECG374
ECG278
ECG332
ECG292
ECG393
ECG5400
ECG5461-8
-—-—-—-—-—-—276-2009
-—-—-—-—-—-—276-2009
276-2068
-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—276-1067
-—-—-
-—-—-—-—-—-—SK3124A
SK4906
SK3747
SK3232
-—-—SK3896
SK9118
SK3434
SK3441
SK9042
SK3434
SK9236
SK3441
SK3961
SK3950
-—-—-
=(1(5 ',2'(6
Diode
Diode
Diode
Diode
Diode
Diode
Diode
Diode
Diode
75$16,67256 7<3( )(7 131 313 $1'25 6&5
FET Trans.
FET Trans.
FET Trans.
NPN Trans.
NPN Trans.
NPN Trans.
NPN Trans.
NPN Trans.
NPN Trans.
NPN Trans.
PNP Trans.
PNP Trans.
PNP Trans.
PNP Trans.
PNP Trans.
PNP Trans.
PNP Trans.
SCR Trans.
SCR Trans.
STP20N10L
STP19N06L
VN02N
2N4401
2N6427
MJE340
MPSA42
2N3904
TIP122
MJE15030
2N5401
MJE15031
MJE350
MPSA92
TIP42
TIP32C
TIP36C
2N5060
SCR2800B
110-0106-00
110-0088-00
110-0089-00
110-0073-00
110-0070-00
110-0071-00
110-0082-00
110-0069-00
110-0067-00
110-0101-00
110-0078-00
110-0103-00
110-0072-00
110-0100-00
110-0068-00
110-0081-00
110-0077-00
110-0074-00
110-0083-00
%5,'*( 5(&7,),(56 %5
BR (Present)
DB3501 or
CM3501
&RPPHQWV
112-5000-00
For White Star I/O Bds., BR = 35 Amp @ 100v P.I.V.
190-5002-00
For PPB, Power Supply, & White Star I/O Boards,
Relay = 24v DC 10 Amp DPDT
For CPU Boards,
Relay = 6v DC 5 Amp 4 Pole DT
5(/$<6
Relay
Relay
$SSHQGL[%
NTE2987
NTE2985
-—-—NTE85
NTE48
NTE157
NTE287
NTE123AP
NTE261
NTE375
NTE288
NTE292
NTE374
NTE288
NTE332
NTE292
NTE393
NTE5400
NTE5461-8
&RPPHQWV
FRL-264
D024/02CK
FRL-264
D006/04CV
190-5001-00
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$33(1',;&
3URGXFWLRQ6WDUW'DWH0DQXDO3DUW1ž5206L]H3RVLWLRQVDQG
-XPSHU:,QVWDOOHG1RWH‡:KLWH6WDU%RDUG6\VWHP2QO\*
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* Note:
-XPSHU
,QVWDOOHG
‡ VHH 1RWH
CPU/Sound Board Sound U7 512K
CPU/Sound Board Game U210 1MB
CPU/Sound Board Voice ROMS:
•
U17
U21
U36
U37
For complete Appendix Information for Games Laser War
through Batman Forever, see any Service Game Manual
between Apollo 13 through Ripley’s Believe It or Not!
or on-line at our website www.sternpinball.com/parts.htm;
also available on CD-R, 970-2003-00 (The Simpsons
Pinball Party, T3® and The Lord of the Rings ).
:KLWH6\VWHP
6WDU
%RDUG
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DQG
0DQXDO 31ž
13
29 Apollo
(A13)
30 Golden
Eye
31 Twister
NOV 95
780-5044-00
FEB 96
780-5042-00
APR 96
780-5041-00
ID4:
IndependJUL 96
32
ence Day
780-5045-00
OCT 96
33 Space
Jam
780-5043-00
The
Star
Wars
97
34 Trilogy - Sp. Ed. FEB
780-5056-00
35 The Lost World: JUN 97
Jurassic Park
780-5053-00
The
AUG
97
36
X-Files
780-5046-00
NOV 97
37 Starship
Troopers
780-5059-00
Night
FEB 98
38 Viper
Drivin’
780-5035-00
Lost
In
JUN 98
39
780-5060-00
Space
SEP 98
40 Godzilla
780-5040-00
South
JAN 99
41 Park
780-5071-00
42 HarleyAUG 99
a Davidson®
780-5067-01
42 Harley-DavidSEP 02
b son®2nd Ed.
780-5067-10
42 Harley-DavidOCT 04
c son® 3rd Ed.
780-5087-00
43 Striker
MAR 00
a Xtreme
780-5068-01
43 NFL
OCT 00
b
780-5073-00
JUL/OCT 00
44 Sharkey’s
Shootout
780-5072-01
High
Roller
JAN 01
45
Casino
780-5065-00
MAY 01
46 Austin
780-5074-00
Powers•
SEP 01
47 MONOPOLY® 780-5075-00
FEB 02
48 Playboy
780-5076-00
AUG 02
49 RollerCoaster
780-5078-00
Tycoon•
The
Simpsons
• JAN 03
50 Pinball Party
780-5077-00
MAY 03
Rise of
51 T3®:
the Machines• 780-5079-00
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
Not
Used
4MB
4MB
4MB
4MB
n/a
4MB
4MB
4MB
4MB
n/a
4MB
4MB
4MB
4MB
n/a
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
W6
4MB
*DPH? 1DPH
:KLWH6\VWHP
6WDU
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•
52 The Lord of
the Rings•
Believe It or
53 Ripley’s
Not!®
54 Elvis®
3URGXFWLRQ
6WDUW 'DWH
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0DQXDO 31ž
NOV 03
780-5080-00
APR 04
780-5081-00
AUG 04
780-5084-00
CPU/Sound Board Sound U7 512K
CPU/Sound Board Game U210 1MB
CPU/Sound Board Voice ROMS:
U17
U21
U36
U37
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
8MB
n/a
n/a
See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
n/a
n/a
n/a
n/a
n/a
n/a
n/a
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
W6
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
W6
8MB
8MB
8MB
Not
Used
8MB
8MB
8MB
8MB
W6
8MB
8MB
8MB
8MB
W6
‡ Additional Information for Installed Jumper (above games 41-51):
x Installed W6 so 8MB ROMS can be utilized. See the CPU/Sound Board
Schematic (Sheet 2 of 3, Address Location 3E) in the games’ Service Game
Manual. Game 52 - current has a new CPU/Sound Board (see Pages 131-141).
See Apdx. A for more detailed information on Pinball Game Firmware (ROM
Name, Size, Part Numbers, USA Version & Checksum and Board Locations).
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* Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s BION!
or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons•Pinball Party, T3® and The Lord of the Rings• ).
520-5080-00
520-5052-00
520-5124-00
520-5125-00 5-Ball Trough
520-5137-00
520-5136-00
520-5138-00
520-5055-01
2-Flipper
128 X 32
Single OPTO Single OPTO over Up-Kicker
Apollo 13
Light Boards 520-5130-01, -04 & -05 Magnet Interface, 7Miscellaneous Segment Display & Light Bd. 520-5130-06 Magnet Driver Board Relay Board
PC Boards:
520-5010-00
520-5130-02 Switch Membrane Board 520-5130-03
520-5080-00
520-5052-00
520-5124-00
520-5125-00 5-Ball Trough
520-5137-00
520-5136-00
520-5138-00
520-5055-01
2-Flipper
128 X 32
Single OPTO Single OPTO over Up-Kicker
Golden Eye
Light Boards
Mag. Processor X2 Driver Bd.
Relay Board
Miscellaneous
PC Boards:
520-5128-05 through -08
520-5143-00
520-5010-00
GAMES HEREON NO LONGER REQUIRE THE FLIPPER BOARD WITH THE WHITE STAR BOARD SYSTEM•
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520-5137-01
520-5055-01
Miscellaneous
PC Boards:
520-5136-10
Light Boards
520-5145-01 through -07
520-5137-01
Independence
Day (ID4)
Miscellaneous
PC Boards:
520-5136-10
520-5137-01
520-5136-10
Space Jam
The Star
Wars Trilolgy
- Special Ed.
The Lost
World: J.P.
Miscellaneous
PC Boards:
Starship
Troopers
Viper Night
Drivin’
Lost In Space
Godzilla
HarleyDavidson®
1st-3rd*
Editions
Striker
Xtreme
(NFL)
Sharkey’s
Shootout
520-5138-00
520-5052-00
128 X 32
Mag. Drv. Bd.
520-5143-00
520-5052-00
128 X 32
Servo Mtr. Bd.
520-5152-00
520-5052-00
128 X 32
520-5136-10
Relay Board
520-5010-00
520-5137-01
520-5136-10
520-5055-01
520-5055-01
520-5124-00
520-5125-00
Single OPTO Single OPTO
520-5083-00
520-5082-00
Long Hop OPTO Long Hop OPTO
520-5124-00
520-5125-00
Single OPTO Single OPTO
Miscellaneous
PC Boards:
4-Ball Trough
over Up-Kicker
Alien Head
Enter
5-Ball Trough
over Up-Kicker
520-5052-00
128 X 32
520-5055-01
520-5124-00
Single OPTO
520-5125-00
Single OPTO
4-Ball Trough
over Up-Kicker
520-5138-00
520-5052-00
128 X 32
520-5055-01
520-5124-00
Single OPTO
520-5125-00
Single OPTO
4-Ball Trough
over Up-Kicker
520-5136-10
520-5138-00
520-5052-00
128 X 32
520-5055-01
520-5136-15
520-5138-00
520-5052-00
128 X 32
520-5055-02
520-5138-00
520-5052-00
128 X 32
520-5055-03
520-5138-00
520-5052-00
128 X 32
520-5055-03
520-5138-00
520-5052-00
128 X 32
520-5055-03
520-5138-00
520-5052-00
128 X 32
520-5055-03
Miscellaneous
PC Boards:
520-5137-01
5-Ball Trough
over Up-Kicker
520-5138-00
MiscellaneousP DC Relay Bd. Shaker Mtr. Bd.
C Boards:
520-5066-00
520-5065-00
4X 7-Segment Display Board
520-5166-00
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
Relay Board
520-5010-00
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
Relay Board
520-5010-00
520-5137-01
520-5136-16
520-5162-00
2-Pos. Motor
Sensor on
Snagger Motor
4-Ball Trough
520-5155-00
over Up-Kicker 3-Pos. Motor
Sensor on
File Cabinet
File Cab. Motor
Enter
4-Ball Trough
over Up-Kicker
L/R Orbit
Lane Enter
4-Ball Trough
over Up-Kicker
520-5124-00
520-5125-00
Single OPTO Single OPTO
520-5082-00
520-5083-00
Long Hop OPTO Long Hop OPTO
520-5124-00
520-5125-00
Single OPTO Single OPTO
520-5083-01
520-5082-00
Long Hop OPTO Long Hop OPTO
520-5124-00
520-5125-00
Single OPTO Single OPTO
520-5083-01
520-5082-00
Jump Ramp
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00 4-Ball Trough
Dual OPTO
Dual OPTO over Up-Kicker
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
4-Ball Trough
over Up-Kicker
Miscellaneous Shaker Mtr. Bd.
PC Boards:
520-5065-00
520-5136-16
Miscellaneous
PC Boards:
520-5052-00
520-5136-16
128 X 32
*520-5300-00* 520-5138-00
Relay Board Shaker Mtr. Bd. Diode Board
520-5010-00
520-5065-00
520-5146-00
520-5052-00
520-5137-01
520-5136-16
520-5138-00
128 X 32
Diode Board
Miscellaneous DC Relay Bd. Relay Board
PC Boards:
520-5066-00
520-5010-00
520-5146-00
520-5052-00
520-5137-64
520-5136-64
520-5138-00
128 X 32
Sol. Exp. Bd.
MiscellaneousP Relay Board
C Boards:
520-5010-00
520-5192-00
520-5052-00
520-5137-01
520-5136-16
520-5138-00
128 X 32
for UK ONLY> Solenoid Expander Bd.
520-5192-00
Miscellaneous Dot Display (5X7) in Slot Mach.
PC Boards:
520-5197-00
for UK ONLY> Solenoid Expander Bd.
520-5192-00
520-5137-01
520-5055-03
Miscellaneous
PC Boards:
520-5137-01
520-5136-16
520-5138-00
520-5052-00
128 X 32
520-5055-03
520-5055-03
520-5055-03
520-5136-16
MiscellaneousP DC Relay Bd.
C Boards:
520-5066-00
520-5055-03
for UK ONLY> Solenoid Expander Bd.
520-5192-00
MiscellaneousP Relay Bd. (X3)
C Boards:
520-5010-00
520-5137-01
Monopoly®
520-5125-00
Single OPTO
Relay Board
520-5010-00
High Roller
Casino
Austin
Powers•
520-5124-00
Single OPTO
2372
0LVF 2372
$SOOLFDWLRQ
$SS
2X 7-Segment Display Board
520-5153-00
520-5137-01
520-5137-01
South Park
520-5138-00
Light Boards
520-5149-01 through -10
Miscellaneous
PC Boards:
520-5137-01
The X-Files
520-5138-00
2372
5HFHLYHU
520-5052-00
128 X 32
Mini-Dot Display (3 by 5X7)
520-5197-00 (Electric C° Sign)
520-5138-00
520-5055-03
for UK ONLY> Solenoid Expander Bd.
520-5192-00
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
520-5082-00
520-5083-01
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
520-5082-00
520-5083-01
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
520-5082-00
520-5083-01
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
5-Ball Trough
over Up-Kicker
Kenny Under
Trough Enter
4-Ball Trough
over Up-Kicker
Motorcycle
Enter
4-Ball Trough
over Up-Kicker
Goalie UnderTrough Enter
4-Ball Trough
over Up-Kicker
515-0173-00
Dual OPTO
520-5082-00
Long Hop OPTO
520-5196-00
3-Pos. OPTO
515-0173-00
Dual OPTO
520-5082-00
Long Hop OPTO
515-0173-00
Dual OPTO
520-5218-00
4-Pos. OPTO
4-Ball Trough
over Up-Kicker
Ball Lock
under Roulette
Up/Dn Ramp
in Slot Mach.
4-Ball Trough
over Up-Kicker
Time Machine
Ramp
4-Ball Trough
over Up-Kicker
Bank
Door
515-0174-00
Dual OPTO
520-5083-01
Long Hop OPTO
520-5195-00
3-Pos. OPTO
515-0174-00
Dual OPTO
520-5083-01
Long Hop OPTO
515-0174-00
Dual OPTO
520-5210-00
4-Pos. OPTO
520-5155-00
3-Pos. Motor
Sensor on
Goalie Motor
520-5194-00
4-Pos. Motor
Sensor on
?-Ball Motor
520-5194-00
4-Pos. Motor
Sensor on
Roulette
Wheel
Motor
520-5212-00
Pulse-Stretcher
OPTO on Spini-Me
Table continued on the next page.
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Playboy
RollerCoaster
Tycoon•
The
Simpsons•
Pinball
Party
Terminator®
3:
Rise of the
Machines•
The Lord
of the
Rings•
Ripley’s
Believe It
or Not!®
Miscellaneous
PC Boards:
DC Relay Bd.
520-5066-00
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
DC Relay Bd.
520-5066-00
520-5137-01
520-5136-16
Miscellaneous
PC Boards:
LED Bd.
520-5219-00
520-5137-01
520-5136-16
520-5138-00
520-5052-00
128 X 32
Relay Bd.
520-5010-00
520-5052-00
128 X 32
Mini-Dot Display (3 by 5X7)
520-5221-00 (Ramp Enter Sign)
520-5052-00
520-5138-00
128 X 32
Color Dot Display (4 by 5X7)
520-5225-00 (TV Set)
520-5052-00
520-5138-00
128 X 32
520-5138-00
Miscellaneous
PC Boards:
New
520-5300-00
19-LED PCB
520-5242-00
520-5137-01
520-5300-00
520-5137-01
Miscellaneous 520-5236-00
PC Boards:
X3 Dot Display
Miscellaneous
PC Boards:
%RDUG
7\SH7DEOH
520-5055-03
520-5300-00
520-5052-00
128 X 32
OPTO Transmitter / Receiver
Amplifier PCB 520-5239-00
520-5052-00
520-5138-00
128 X 32
OPTO Transmitter / Receiver
Amplifier PCB 520-5239-01
520-5052-00
520-5138-00
128 X 32
520-5138-00
515-0173-00
Dual OPTO
2372
5HFHLYHU
515-0174-00
Dual OPTO
2372
0LVF 2372
$SOOLFDWLRQ
$SS
4-Ball Trough
over Up-Kicker
for UK ONLY> Solenoid Expander Bd.
520-5192-00
520-5055-03
for UK ONLY> Solenoid Expander Bd.
520-5192-00
520-5055-03
999
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
520-5082-00
520-5083-01
Long Hop OPTO Long Hop OPTO
515-0173-00
515-0174-00
Dual OPTO
Dual OPTO
4-Ball Trough 520-5222-00
over Up-Kicker
1-Position
Behind 1-Bank Switch Detect
Drop Target on Wheel Spin
4-Ball Trough
over Up-Kicker
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
for UK ONLY
Aux. Driver Bd.
520-5068-01
Miscellaneous
PC Boards:
520-5137-01
Elvis®
520-5136-16
'LVSOD\
2372
&RQWUROOHU 7UDQVPLWWHU
520-5055-03
999
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
for UK ONLY
Aux. Driver Bd.
520-5068-01
520-5055-03
999
515-0173-00
Dual OPTO
515-7307-00
Single OPTO
515-0173-00
Dual OPTO
515-7307-00
Single OPTO
515-0173-00
Dual OPTO
520-5234-00
3-Pos. OPTO
515-0173-00
Dual OPTO
515-0174-00
Dual OPTO
515-7308-00
Single OPTO
515-0174-00
Dual OPTO
515-7308-00
Single OPTO
515-0174-00
Dual OPTO
520-5234-00
3-Pos. OPTO
515-0174-00
Dual OPTO
4-Ball Trough
over Up-Kicker
TXCannon
Trough
4-Ball Trough 500-6746-00
over Up-Kicker (White Trans.)
Orthanc Tower 500-6747-00
(Black Rec.)
Trough
4-Ball Trough 500-6775-00
over Up-Kicker OPTO Trnscvr
520-5235-03
Vari-Target
X3 Aux. Drvr
4-Ball Trough
over Up-Kicker
for UK ONLY
Aux. Driver Bd.
520-5068-01
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/$5*( &2,/6 )/,33(56 63(&,$/ $33/,&$7,216
090-5020-01 Diodes Top X2 1N4004 + 1N5404
20-4000 1.0 : 090-5021-00 Diode Top
(3-Lug) <BROWN>
:
21-9000
22-5000 1.7 : 090-5017-00 Diode (Top)
090-5020-10 Diode (Top), <RED>
-0B
Diode
Bottom,
-0T
Diode
Top
22-6000 2.2 : 090-5023- use
22-750/ 2.6 : 090-5011-00 DUAL-WOUND COIL, Diode Top X2
1N4004 (3-Lug), <>
23-7000 3.1 : 090-5022- use -00 Diode Bottom, -0T Diode Top
30-2600 92.0 :
23-7500 3.4 : 090-5019-00 Diode (Top)
Diode
Top <YELLOW>
:
3.45
090-5020-20T
22-9000
Diode Bottom, -0T Diode Top,
-0B
Diode
-0T Diode Top, -NL
23-8000 3.6 : 090-5001- use -0B
22-1080 4.3 : 090-5032- use No Lugs-X"Bot.,
-NL No Lugs-11" Leads
Leads <YEL-GRN> Wrap
Diode
(Top)
4.0
090-5005-00
:
23-8400
23-620/ 2.4 : 090-5006-00 DUAL-WOUND COIL, Diode Top X2
1N4004 (3-Lug), <>
231e2-765 3.6 : 090-5037-03 Diode Top
30-2600 75.0 :
24-9000 5.0 : 090-5002- use -02 Diode (Top), -10 No Lugs-14" Lds 23-700/ 3.0 : 090-5013-00 DUAL-WOUND COIL, Diode (Top)
<>
use -0B Diode Bottom, -0T Diode Top
30-2600 83.5 :
24-9400 5.5 : 090-5036090-5051-01 No Lugs-11" Leads
2.8 : 090-5012-00 DUAL-WOUND COIL, Diode (Top)
23-800/
<>
25-1240 9.3 : 090-5034-00 Diode Bottom
30-2600 90.5 :
-0B Diode Bottom, -0T Diode Top,
4.05 : 090-5020-30 Diode Top <GREEN>
23-9000
26-1200 10.3 : 090-5044- use -NL
No Lugs-11" Leads
23-1100 5.1 : 090-5030-0T Diode Top <ORANGE>
27-1300 14.2 : 090-5003-00 Diode (Top)
23-1200 7.1 : 090-5008-00 Diode Top <BLACK>
Diode
Bottom
27-1400 14.7 : 090-5015-00
23-1500 4.4 : 090-5062-00 Diode Top <BLUE>
27-1500 16.3 : 090-5004- use -0B Diode Bottom, -0T Diode Top
24-1570 9.5 : 090-5025-00 Diode Top <BLUE>
29-2000 33.6 : 090-5016-00 Diode (Top)
: 090-5067-0T Diode Top <RED>
25-1400
0$*1(7 &2,/6 /$5*( 0(',80 0,1,
: 090-5068-0T Diode Top <WHITE>
25-1600
20 -480 2.9 : 090-5064-02 Large No Lugs-14" Leads / No Core
25-1800 13.8 : 090-5041-0T Diode Top <BLUE-GREEN>
090-5042-00 Large No Lugs-6" Leads / No Core
0,1,&2,/6 5(6(7 75,3 $33/,&$7,216
22-6500 4.3 : 090-5042-01
Large No Lugs-12" Leads / No Core
: 090-5046-01 Diode Top, <>
24-7800 8.0 : 090-5061-00 Medium No Lugs-6" Leads / No Core 27-9500
29-1000 15.2 : 090-5059-00 Mini w/ Magnet Core, w/Lugs + Diode 28-1050 11.5 : 090-5046-00 Diode Top, <>
Mini w/ Mag. Core, Str. Lugs + Diode
: 090-5010-00 Diode (Top), <>
31-5900
31-1500 52.0 : 090-5054-00
090-5055-00 Mini w/ Mag. Core, 90° Lugs + Diode
35.0 : 515-6916-01 with Flap & Screw, <YELLOW>
32-1250
Ordering Note: Coils typically should not come with Coil Sleeves. IF A SLEEVE
w/ Mounting & Armature Brackets, <>
EXISTS, ensure it is the correct sleeve for the application usage. For the correct Coil
32-1800 50.2 : 515-6110-00
090-5031- use -0B Diode Bottom, -0T Diode Top
Sleeve, refer to the Assembly Drawing the coil exists on and order separately.
33-1590 59.0 : 515-6916-00 with Brackets, <WHITE>
Please Note: Ohm values may vary +/- .03: depending on meter calibration.
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* Note: For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through
Ripley’s Believe It or Not!; or order CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ).
Apollo 13
Golden Eye
Twister
ID4: Independence Day
Space Jam †
The Star Wars Trilogy Special Edition †
The Lost World: Jurassic Park †
The X-Files †
Starship Troopers †
Viper Night Drivin’ †
Lost In Space †
Godzilla †
South Park †
090-5032-0T
22-1080 -YEL-GRN090-5032-0T
22-1080 -YEL-GRN090-5020-20T
22-900 -YELLOW090-5032-0T
22-1080 -YEL-GRN090-5032-0T
22-1080 -YEL-GRN090-5032-0T
22-1080 -YEL-GRN090-5032-0T
22-1080 -YEL-GRN090-5032-0T
22-1080 -YEL-GRN090-5030-0T
23-1100 -ORANGE090-5030-0T
23-1100 -ORANGE090-5030-0T
23-1100 -ORANGE090-5032-0T
22-1080 -YEL-GRN090-5030-0T
23-1100 -ORANGE-
SAME
Not Used
Not Used
SAME
Not Used
Not Used
090-5032-0T
22-1080 -YEL-GRN-
Not Used
Not Used
SAME
Not Used
090-5020-30
23-900 -GREEN-
090-5020-20T
22-900 -YELLOW-
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
090-5032-0T
22-1080 -YEL-GRN-
SAME
Not Used
Not Used
090-5032-0T
22-1080 -YEL-GRN-
Not Used
Not Used
SAME
Not Used
Not Used
SAME
Not Used
Not Used
Table continued on the next page.
† Coil Part Numbers ending with a "T" signifies the Diode is on the top
of the lug (on the coil-winding side); Coil Part Numbers ending with a
"B" signifies the Diode is on the bottom of the lugs.
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Harley-Davidson® † and
1st through 3rd Editions
Striker Xtreme (NFL) †
Sharkey’s Shootout †
High Roller Casino †
Austin Powers• †
MONOPOLY® †
Playboy †
RollerCoaster Tycoon• †
The Simpsons• Pinball Party †
Terminator® 3:
Rise of the Machines• †
The Lord of the Rings• †
Ripley’s
Believe It or Not!® †
Elvis® †
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090-5032-0T
090-5030-0T
22-1080 -YEL-GRN23-1100 -ORANGE090-5032-0T
090-5030-0T
22-1080 -YEL-GRN23-1100 -ORANGE090-5030-0T
SAME
23-1100 -ORANGE090-5020-20T
090-5032-0T
22-900 -YELLOW22-1080 -YEL-GRN090-5020-30
090-5030-0T
23-900 -GREEN23-1100 -ORANGE090-5032-0T
SAME
22-1080 -YEL-GRN090-5030-0T
SAME
23-1100 -ORANGE090-5032-0T
SAME
22-1080 -YEL-GRN090-5032-0T
SAME
22-1080 -YEL-GRN** The Homer Head Assembly is affixed to an
Upr. Rt. Style Flipper
** 090-5020-20T
(no E.O.S. Switch):
22-900 -YELLOW090-5032-0T
SAME
22-1080 -YEL-GRN090-5020-20T
SAME
22-900 -YELLOW090-5032-0T
SAME
22-1080 -YEL-GRN090-5020-20T
SAME
22-900 -YELLOW-
Not Used
Not Used
090-5030-0T
23-1100 -ORANGE090-5030-0T
23-1100 -ORANGE-
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
Not Used
090-5062-0T
23-1500 -BLUE-
Not Used
Not Used
090-5067-0T
25-1400 -RED-
090-5068-0T
25-1600 -WHITE090-5030-0T
23-1100 -ORANGE-
Not Used
)OLSSHUV 0LQL%DWV RQ QG /HYHO 3OD\ILHOG
090-5041-00T
25-1800 -BLU-GRN-
090-5025-00
24-1570 -BLUE-
Not Used
Not Used
Not Used
Not Used
Not Used
090-5067-00T
25-1400 -RED-
090-5020-30
23-900 -GREEN-
SAME
† Coil Part Numbers ending with a "T" signifies the Diode is on the top
of the lug (on the coil-winding side); Coil Part Numbers ending with a
"B" signifies the Diode is on the bottom of the lugs.
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Rocket
Up/Down Movement
Moon Unit
Rotational Orbit
Bowman Motor 24v A.C.
60Hz 3W 6 RPM CCW
Multi Products Motor 24v A.C.
50/60Hz 3W 6 RPM CCW
Johnson Motor (Vibrator) 10.5v D.C.
10 AMP 2950 RPM CW
Bowman Motor 24v A.C.
60Hz 3W 6 RPM CW
Multi Products Motor 24v A.C. (041-5026-00)
50/60Hz 3W 325 RPM CCW
Multi Products Motor 24v A.C. (041-5052-00)
50/60Hz 3W 3600 RPM CW
Servo Motor
(94322)
515-6383-00
* Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s or
on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons• Pinball Party, T3® and The Lord of the Rings• ).
Apollo 13
Shaker
Satellite
Left/Right Movement
Spinning Disc
with Magnet
Backbox Fan
(Tornado Wind)
Alien Head
Open/Close Movement
Golden Eye
Twister
ID4: Independence Day
incl. Connector
515-6487-00
incl. Connector
041-5029-00
MOTOR ONLY
515-6528-00
incl. Connector
515-6347-00
incl. Connector
515-6531-00
incl. Connector
041-5045-00
MOTOR ONLY
SPACE JAM (NO MOTOR USED)
The Star Wars Trilogy - S.E.
The Lost World: J.P.
The X-Files
Starship Troopers
X-Wing
Left/Right Movement
Snagger & Center Link
Lift Up/Down Movement
Bowman Motor 24v A.C. (041-5058-00)
60Hz 3W 10 RPM CCW
Multi Products Motor 20v D.C. (041-5059-03)
9 RPM Non-Directional
Johnson
Motor (Vibrator) 10.5v D.C.
Shaker
10 AMP 2950 RPM CW
X-File Cabinet
Multi Products Motor 20v D.C.
Lift Up/Down Movement
9 RPM CCW
Haydon Switch & Instrument, Inc. Stepper Motor
Warrior Bug
12v D.C. 4.6W (041-5062-00), Series 36000:
Forward/Reverse Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12
(Unipolar) Travel per Step: .004 Step Angle: 15°
515-6383-01
incl. Connector
515-6715-03
incl. Connector
041-5029-00
MOTOR ONLY
041-5057-00
MOTOR ONLY
515-6794-00
incl. Connector
Requires 7" Shaft:
530-5503-00
VIPER NIGHT DRIVIN’ (NO MOTOR USED)
Lost In Space
Godzilla
Spinning Disc
with Magnet
Shaker ‡
Multi Products Motor 24v A.C. (041-5046-00)
50/60Hz 3W 325 RPM CCW
Johnson Motor (Vibrator) 10.5v D.C.
10 AMP 2950 RPM CW ‡
515-6347-00
incl. Connector
041-5029-01
MOTOR ONLY
SOUTH PARK (NO MOTOR USED)
Johnson Motor (Vibrator) 10.5v D.C.
041-5029-01
10 AMP 2950 RPM CW ‡
MOTOR ONLY
Motorcycle
Autotrol 24v A.C. (041-5072-02)
515-7025-00
Lift Up/Down Movement
20 RPM CCW
incl. Connector
Goalie (Linebacker)
Multi #3590 12v D.C. (041-5075-00)
515-7071-00
Striker Xtreme (NFL)
Left to Right Movement
60 RPM
incl. Connector
Mystery Ball
Hankscraft Motor Model-E 24v A.C. (041-5076-00) 515-7095-00
Sharkey’s Shootout
Rotating Movement
50/60Hz 3W 20 RPM CW
incl. Connector
Roulette Wheel
Multi Products Motor 20V D.C. (041-5078-00)
515-7153-00
Rotating Movement
17 RPM CCW
incl. Connector
Haydon Switch & Instrument, Inc. Stepper Motor
515-6794-00
High Roller Casino
Up/Dn. Ramp in Slot Mach.
12v D.C. 4.6W (041-5062-00), Series 36000:
incl. Connector
1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires Shaft 4":
Lift Up/Down Movement
(Unipolar) Travel per Step: .004 Step Angle: 15°
530-5503-01
Time Machine
Multi Products Motor 24v A.C. (041-5079-00)
515-7141-00
Rotating Movement
50/60Hz 20RPM CCW
incl. Connector
Laser
Beam
Autotrol
Motor 24V A.C. (041-5081-00)
515-7171-00
Austin Powers
Left to Right Directional
50/60Hz 4W 10RPM Bi-Directional
incl. Connector
Dr. Evil Target
Hankscraft Motor Model-E 24v A.C. (041-5030-00) 515-5900-00
Lift Up/Down Movement
50/60Hz 6RPM CCW
incl. Connector
Mini-Flipper (Waterworks)
Multi Prod. Motor & Gear Box #7000 EX00159A
041-5083-00
Monopoly®
Rotating Movement
20v D.C. 50/60Hz 85RPM CC/CCW
MOTOR ONLY
Triangular Billboard
Autotrol Motor (BD511 150-1387) 24v A.C.
041-5086-02
Rotating Movement
50/60Hz 12RPM Bi-Directional
MOTOR ONLY
Centerfold Mechanism
Multi Products (3680) Motor 12v DC
041-5075-04
Open/Close Movement
10/12 RPM CC/CCW
MOTOR ONLY
Playboy
Haydon Switch & Instrument, Inc. Stepper Motor
515-6794-00
Tease Drop Screen
12v D.C. 4.6W (041-5062-00), Series 36000:
incl. Connector
Lift Up/Down Movement
1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12
Requires 7" Shaft:
(Unipolar) Travel per Step: .004 Step Angle: 15°
530-5503-00
‡ Please Note:
"-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. 515-5893-00).
THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY. 515-5893-01.
Harley-Davidson®
1st through 3rd Editions
Shaker ‡
Table continued on the next page.
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Terminator® 3:
Rise of the Machines
Backbox Ball Shooter
Up/Down Movement
Multi Products Motor 24V A.C. (041-5079-01)
21 RPM CW
515-7317-00
The Lord of the Rings
Balrog (Motor & Gate)
Open/Close Movement
Multi Prod. Motor 20V D.C. Series 600B (or equiv.)
50/60Hz 10 RPM Bi-Directional
041-5088-01
ROLLERCOASTER TYCOON
(NO MOTOR USED)
THE SIMPSONS PINBALL PARTY (NO MOTOR USED)
incl. Connector
MOTOR ONLY
RIPLEY’S BELIEVE IT OR NOT!® (NO MOTOR USED)
Elvis®
Elvis•
Front/Back Movement
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Haydon Switch & Instrument, Inc. Stepper Motor
12v D.C. 10W (041-5089-00),
HSI #46868-12-002
Johnson Motor (Vibrator) 10.5v D.C. (041-5029-01)
10 AMP 2950 RPM CW & Wiring Harness
500-6809-00
incl. Connector
Requires 7.25" Shaft:
530-5658-00
515-5893-01
incl. Connector
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I.
Electrical Source, Energy & Signal Converters
010- Transformers
031- Speakers
090- Solenoids (Coils)
II.
Conductors, Connectors & Insulators
034- Line Cords
036- Cable and Harness Assemblies
041- Motors
045- Connectors (All Types)
077- Lamp Sockets
III.
Circuits & Circuit Elements
100- ICs
110- Transistors
112- Diodes
121- Resistors
123- Resistors (Variable & Adjustable)
124- Regulators & Bridge Rectifiers
125- CAPS
140- Crystals
165- Light Bulbs
180- Switches
190- Relays
IV.
Bolts, Screws, Nuts & Washers
231- Bolts
232- Screws (Pan Head)
234- Screws (HWH)
237- Screws (Misc.)
240- Nuts (Misc.)
242- Washers (Flat, Round)
244- Washers (Split Lock)
246- Washers (Lockers, External Tooth)
V.
Mechanical Components
249- Rivets
251- Pins (Dowel)
254- Stand-Offs, Spacers and Shims
260- Steel Ball
265- Springs (Extension)
266- Springs (Compression)
269- Springs (Washers - Belleville, Wave)
280- Grommets and Bushing
VI.
Handles, Locks, Catches & Latches, Keys & Hinges
355- Handles, Locks, Catches & Latches and Keys
390- Hinges
VII.
Fabricated Parts (In-House Assemblies)
500- End Product (Systems and Models)
515- Sub-Assemblies
520- Printed Circuit Boards (PCBs)
522- Display Glass
525- Wood Parts
530- Screw Machined Parts
535- Fabricated Parts
545- Molded (Extruded) Plastic/Rubber Parts
550- Molded (Inserts)
VIII. Bulk Materials
600- Braided Ground Wire
601- Stranded Wire
602- Ribbon Cable
605- Sleeving (Shrink Tubing)
626- Foam Rubber
IX.
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Miscellaneous
705- Packing & Shipping Items
820- Decals and Labels (Sets & Misc.)
830- Butyrate (Plastic Pieces)
900- Game Posters
960- EPROM (Raw Part)
965- EPROM (Programmed Part)
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Patterns:
STARBURST
STARBURST
CIRCULAR
5e8"
STIPPLE
STARBURST
CIRCULAR
3e4"
ø
ø
550-5001-XX
PLAIN
CIRCULAR
STARBURST
CIRCULAR
STARBURST
CIRCULAR
STARBURST
CIRCULAR
1" ø
1-3/16" ø
1-1e2" ø
550-5002-XX
PLAIN
CIRCULAR
550-5003-XX
PLAIN
CIRCULAR
550-5004-XX
PLAIN
CIRCULAR
1" ø
1-3/16" ø
1-1e2" ø
550-5009-XX
ROLLOVER
BUTTON BASE
550-5010-XX
WHITE STAR
(only in white)
STARBURST
CIRCULAR
550-5000-XX
STARBURST
CIRCULAR
2-1e4" ø
2-3e4" ø
550-5005-XX
PLAIN
CIRCULAR
550-5006-XX
PLAIN
CIRCULAR
550-5007-XX
STIPPLE
CIRCULAR
550-5008-XX
STIPPLE
1" SQUARE
2-1e4" ø
2-3e4" ø
1" ø
12"
3e4"
ø
550-5019-XX
550-5026-XX
550-5048-XX
545-5015-00
550-5011-XX
550-5012-XX
STIPPLE
STIPPLE
STARBURST
PLAIN
PLAIN
PLAIN
RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR
1-1e2" X 3e4"
1-5e8" X 1-1e2"
2-1e4" X 1-1e8"
2-1e4" X 1-1e8"
1-1e4" X 1-1e2"
2" X 2-1e2"
550-5018-XX
STARBURST
MINI SHIELD
550-5051-XX
STARBURST
LARGE SHIELD
550-5044-XX
MINI
HOT DOG
550-5049-XX
BEVEL
HOT DOG
550-5050-XX
PLAIN
HOT DOG
550-5063-XX
BANANA
1-5/8"
3-1e2"
3-1e2"
550-5020-XX
STARBURST
ARROW-HEAD
SMALL
550-5021-XX
STARBURST
ARROW-HEAD
LARGE
550-5022-XX
STARBURST
BULLET
550-5023-XX
STARBURST
TRIANGLE
550-5014-XX
550-5015-XX
550-5016-XX
550-5017-XX
1" X 1"
550-5024-XX
550-5025-XX
STARBURST
STARBURST
ARROW-SMALL ARROW-LARGE
550-5013-XX
550-5070-XX
Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color.
Instructions:
1º
&RORU
Parts which may come in various colors (i.e. targets, some posts, playfield inserts, etc.) end in a 2-digit Nº which correspond
to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit
Nº. corresponding to the color desired. Not all colors may be available.
1º
&RORU
-00 Black or Solid Clear -03 Amber
-01 Clear
-04 Green
-02 Red
-05 Blue
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-06 Yellow
-07 Orange
-08 White
1º
&RORU
-09 Purple
-10 Fluor. Orange
-11 Fluor. Green
1º
&RORU
-12 Fluor. Blue
-13 Teal Green
-14 Gray
1º
&RORU
-15 Luminescent
-16 Gold
-17 Trans. Brown
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"R" means
«Target
Insert» is
reversed,
allowing
for Rear
Mounted
application.
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1.
2.
For Items A-E, for the Target Assembly use the "500-" SPI Nº;
For the Target Assy. with Rear Mount add "R" to "500-" SPI Nº;
For just the «Target Insert» use the "545-" SPI Nº.
Items A-E come in various colors. These targets may not be
available in every color. The "-XX" in should be replaced with the
desired 2-Digit Nº for the color desired described in the Chart .
As of date of print, the following colors were used for Items A-E:
Ç
-01 Clear (A, D); -02 Red (A, B, C, D, E); -03 Amber (D, E); -04 Green (A, B);
-05 Blue (C); -06 Yellow (A, C), -09 Purple (B, D); -11 Fluorescent Green (A, B, D).
3.
Nº
A
B
C
See Section 3, Chapter 2, Go To Diagnostics Menu, for switches
used corresponding to the Switch Matrix Grid of this game.
67$1'83 7$5*(7 1$0(
63, 3$57 1º
Modular Stand-Up Target Narrow Assy.
Stand-Up Target Narrow (Insert)
Modular Stand-Up Target Square Assy.
Stand-Up Target Square (Insert)
Modular Stand-Up Target Rectangle Assy.
Stand-Up Target Rectangle (Insert)
)
$
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Black
Clear
Red
Amber
Green
Blue
Yellow
Orange
White
Purple
Fluor. Orange
Fluor. Green
Fluor. Blue
Teal Green
Gray
Luminescent
Gold
63, 3$57 1º
Modular Stand-Up Target Round Assy.
500-6075-XX
D Stand-Up Target Round (Insert)
545-6075-XX
Mod. Stand-Up Target 1" Spherical Assy.
500-6189-XX
E Stand-Up Target 1" Spherical (Insert)
545-6189-XX
Note: To receive the Target Assembly with the « Target Insert »
« Reversed » simply add a "R" at the end of the Part Nº. See Side
View picture above to compare (dashed line shows target reversed).
Nº
500-6138-XX
545-6138-XX
500-6139-XX
545-6139-XX
500-6228-XX
545-6228-XX
1º
-00
-01
-02
-03
-04
-05
-06
-07
-08
-09
-10
-11
-12
-13
-14
-15
-16
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1.
2.
3.
For Items 1-4, "single" components can be ordered.
Items 1-4 come in various colors. These targets may not be
available in every color. The "-XX" in Part Nºs should be
replaced with the desired 2-Digit Nº for the color desired
described in the above Chart.
For switches used corresponding to the Switch Matrix
Grid of this game, see Sec. 3, Chp. 2, ...Diagnostics.
63, 3$57 1º Nº
63, 3$57 1º
67$1'83 )/$7 7$5*(7 1$0(
Note: Item 2A, is a riveted Sub-Assy. which includes the following items for reference:
1" Round Stand-Up Target Assy.
500-5835-XX ‡A1—
Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00),
A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX).
ORDERING ABOVE (ITEM 1) ASSY. PART Nº WILL INCLUDE:
1A‡ Switch & Target Assy. 1" Round
515-5966-XX
3 1" Sq. Stand-Up Target Assy.
500-5232-XX
1B
535-6896-00
Mounting Bracket
ORDERING ABOVE (ITEM 3) ASSY. PART Nº WILL INCLUDE:
1C
535-6452-00
Switch Back Plate
3A‡ Sw. & Target Assy. 1" Square
515-5162-XX
1D
237-5976-05
6-32 X 3e4 HWH Swage (Qty. 2)
Items 3B-F are identical to 1B-F
Same as 1B-F
1E
112-5001-00
Switch Diode, 1N4001
‡ Note: Item 3A, is a riveted Sub-Assy. which includes the following items for reference:
1F
626-5029-00
Foam Pad
Stack Switch Radius End (180-5133-00),
Washer 5/16" (242-5017-00),
Nº
67$1'83 )/$7 7$5*(7 1$0(
1
‡ Note: Item 1A, is a riveted Sub-Assy. which includes the following items for reference:
A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00),
A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX).
A1—
A2—
A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX).
4 Narrow Stand-Up Target Assy.
500-5857-XX
1" X 11e2" Stand-Up Rect. Target Assy.
500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. PART Nº WILL INCLUDE:
4A‡ Sw. & Target Assy. Narrow
515-5967-XX
ORDERING ABOVE (ITEM 2) ASSY. PART Nº WILL INCLUDE:
Same as 1B-F
Items 4B-F are identical to 1B-F
2A‡ Sw. & Target Assy. 1" X 11e2" Rect.
515-6027-XX
‡ Note: Item 4A, is a riveted Sub-Assy. which includes the following items for reference:
Items 2B-F are identical to 1B-F
Same as 1B-F
A1— Stack Switch Square End (180-5132-00),
Item 2 Table Note continued in the next column.
A2— Washer 5/16" (242-5017-00),
2
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A3— Rivet 1/8" ø X 3/16" (249-5001-00) and
A4— Narrow Target (545-5210-XX).
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Sec. 3, Chp. 4, Go To Adjustments Menu, Adj. 6, Game Pricing, USA & Int’l. Standard Pricing Select Table, summarizes Custom or Standard Pricing Schemes these Coin Cards represent.
USA 8
or CANADA
USA 5
Front 755-5400-00
Back 755-5400-00
ToPS USA
or CANADA *‡
ToPS
USA *‡
Front 755-5400-03 *‡
Back 755-5400-03
USA 1* (optional)
*‡
USA or CANADA
Custom *†
Front 755-5400-01
USA 2-7
or CANADA
USA or CANADA
Custom †
*
Back 755-5400-01 *†
ToPS USA, CANADA, AUSTRALIA or NEW
ZEALAND Custom *†‡
Front 755-5400-02
Back 755-5400-02 †
AUSTRALIA 1 or
NEW ZEALAND 2
AUSTRALIA 2 or
NEW ZEALAND 1
Front 755-5400-04
Front 755-5406-00
Back 755-5406-00
EURO 1
EURO 2
*‡
Back
755-5400-04 *†‡
DENMARK 2
CROATIA
CROATIA
Custom †
DENMARK 1
Front 755-5410-00
Back 755-5410-00
Front 755-5402-00
Back 755-5402-00
1-Sided 755-5401-01
1-Sided 755-5401-02
EURO 3
EURO 4
EURO 5
EURO 6
EURO 7
EURO 8
1-Sided 755-5401-03
1-Sided 755-5401-04
1-Sided 755-5401-05
1-Sided 755-5401-06
1-Sided 755-5401-07
1-Sided 755-5401-08
EURO 9
EURO 10
EURO 11
EURO 12
ToPS EURO
Custom *‡
ToPS EURO
Custom *†‡
1-Sided 755-5401-09
1-Sided 755-5401-10
1-Sided 755-5401-11
1-Sided 755-5401-12
JAPAN
JAPAN
Custom †
NORWAY 1
NORWAY 2
Front 755-5403-00
Back 755-5403-00
Front 755-5409-00
Back 755-5409-00
SWITZERLAND 1
SWITZERLAND 2
UK 1
UK 3
Front 755-5405-00
Back 755-5405-00
Front 755-5407-00
Back 755-5407-00
Front 755-5408-00
Back
SWEDEN 1
Front 755-5404-00
UK 5
Front 755-5407-01
755-5408-00 †
SWEDEN 2
Back 755-5404-00
UK Custom †
Back
755-5407-01 †
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ToPS UK
Custom *‡
Front 755-5407-02
ToPS UK
Custom *†‡
*‡
Back 755-5407-02 *†‡
Front 755-5401-20 *‡
Back 755-5401-20 *†‡
Republic of S. AFRICA Republic of S. AFRICA
Custom †
Coin Card(s) included with this Pinball game is/are
determined by original shipping country destination.
* Optional Coin Card shown is not included with this
game, but is available for sale or download.
† Any blank back side of the Coin Cards noted, can be
used for Custom Pricing.
‡ ToPS (TOURNAMENT PINBALL SYSTEM) ONLY.
See Sec. 3, Chp. 7, GO TO TOURNAMENT MENU.
Note: You can download any Coin Card (in PDF
Format, Adobe® Reader v5.0+ required) from our
website www.sternpinball.com/coinagecards.htm or
follow link(s) for info on getting all Coin Cards on CD-R.
Older style Coin Cards (foreign or domestic), not on
the website or no longer available through your
distributor, are obsolete.
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A Followed after a number means "Amp." or Ampage in an expression relating to an electrical object. (e.g. 8A).
AC (Acronym) Alternating Current.
Adj. (Abbreviation) Adjustment(s).
Assy. (Abbreviation) Assembly.
Au. (Abbreviation) Audit(s).
Bd. (Abbreviation) Board.
BOT (Abbreviation) Bottom.
Brkt. (Abbreviation) Bracket.
Bridge Rectifier A configuration of a diode that allows current to
flow in one direction producing both positive and negative pulsating DC Voltages.
Color Coding See Appendix H or I, Plastic Part Color Chart or Section 4, Chapter 1, Playfield - Plastic Posts & Spacers.
Combination (Combo) [Shot] Any variable pinball shot(s) made
successively.
Conn. (Abbreviation) Connector.
CMOS Short for COSMOS (Complementary Symmetry M.O.S.);
Complementary Metal-Oxide Semi-Conductor.
CN (Abbreviation) Connector (e.g. CN5-P3).
CT (Abbreviation) Center.
DC (Abbreviation) Direct Current.
DT (Abbreviation) Drop Target(s).
DOTS (Acronym) Diode On Terminal Strip.
EB (Abbreviation) Extra Ball.
Eject Playfield surface device to kick ball back into play; Saucer.
EPROM (Acronym) Erasable Programmable Read Only Memory.
Can be erased using UV Light and re-programmed.
e.g. (Abbreviation) Latin- Exempli gratia. For Example.
EOS (Acronym) End-Of-Stroke (i.e. Switch for flipper).
F (Abbreviation) Fuse (i.e. F23).
GA-Turn Gauge & Turn describing the windings on a coil (e.g. 23800, 23 is the gauge of wire and 800 is the amount of windings.
G.I. (Abbreviation) General Illumination (Lamps).
HWH (Abbreviation) Hex Washer Head.
IC (Acronym) Integrated Circuit (As in after 24-Pin IC).
ID or I.D. (Acronym) Inside Dimension.
i.e. (Abbreviation) Latin- Id est. That is.
IO or I/O (Abbreviation) Input / Output (e.g. I/O Power Driver Bd.)
LT, Lt. or L. (Abbreviation) Left.
Laser Kick A coil/plunger used above the playfield to kick pinball
back into play.
LED (Acronym) Light Emitting Diode.
Loop [Shot] Continuously up a ramp and back to the flipper.
Lwr. (Abbreviation) Lower.
Orbit [Shot] From the left or right flipper around the back rail of the
playfield back to the flipper.
MB (Abbreviation) Magnet Board.
M-BALL or MBALL (Abbreviation) Multiball• More than 1 ball in
game play.
MID (Abbreviation) Middle
Non-Reflexive See Reflexive.
No. or Nº or # (Abbreviation) Number
NPF (Acronym) No Problem Found.
N.C. or NC (Abbreviation) Normally Closed.
N.O. or NO (Abbreviation) Normally Open.
NS (Abbreviation) Not Stuffed. (Use in Part Listings, Sec. 5)
OD or O.D. (Abbreviation) Outside Dimension.
P (Abbreviation) Pin (e.g. CN5-P3).
PCB (Acronym) Printed Circuit Board
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P/F (Abbreviation) Playfield.
PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode.. This is a diagnostic LED on the CPU; it should not be lit
during normal operation of a pinball game.
Plumb Bob Tilt Weight on Tilt Assembly.
PPH (Abbreviation) Phillips Pan Head.
Pop(s) Another term for Turbo Bumper(s).
PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd.").
PREV (Abbreviation) Previous.
PSB (Abbreviation) Power Supply Board
RAM (Acronym) Random Access Memory. RAM can store input instructions and supply output information.
Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is
enabled directly by a switch closure on the (Relating to CPU
Boards) solenoid assembly (Ver. 1/2).
Non-Reflexive—Solenoid Drive Transistor is enabled by the
CPU after reading a switch closure in the Switch Matrix (Ver.
3). Also note: All CPU Boards are backwards compatible (e.g.
Jurassic Park/Ver. 3 to Time Machine/ Ver. 2). Swapping a
Ver. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i.e. Slingshots, Turbo Bumpers, etc.) changing
from REFLEXIVE to NON-REFLEXIVE on Ver. 3 Boards.
Relay An automatic switch operated by current in a coil.
ROM (Acronym) Read Only Memory. ROM cannot store input instructions but can supply output information. ROM can be programmed only once.
RMA (Abbreviation) Return Merchandise Authorization Number
RT, Rt. or R. (Abbreviation) Right; ("R" at the end of Target Assy.
Part Nº signifies Target Insert is Reversed.)
RO (Abbreviation) Rollover (switches).
Saucer See Eject.
Scoop A hole into the playfield. A metal scoop is in place to guide
the ball into the kick-back under the playfield.
Slam Tilt A switch which closes when the game is slammed into or
the Coin Door is slammed shut. Depending on adjustable settings, will cancel game in play when the number of closures required is achieved.
SMB (Abbreviation) Shaker Motor Board.
Solenoid A coil used for Electro Magnetic devices such as relays,
flippers, slingshots, etc.
SSFB (Abbreviation) Solid State Flipper Board.
STEP Refers to the service switches on the coin door.
Sub-Assy. (Abbreviation) Sub-Assembly.
S-U or S/U (Abbreviation) Stand-Up ( targets).
TM (Abbreviation) Trademark
Transfer [Shot] Maneuvering the ball in play from one flipper to the
other. With flipper in the up position and the ball cradled by that
flipper one would activate the flipper button in a quick repetitive
manner to bounce the ball to the other side. Skilled players
can rebound the ball off the slingshot.
Tri-Ball Three balls in play.
TTL (Abbreviation) Transistor-Transistor Logic
Upr. (Abbreviation) Upper.
V or v (Abbreviation) Volt(s).
Ver. (Abbreviation) Version.
VUK (Acronym) Vertical Up-Kicker (Super or Standard).
X (Abbreviation) "Times" A multiplier; also used in dimensions.
X-Ball An undetermined number of ball(s) during game play.
Zener Diode A semi-conductor diode used for voltage regulation.
Application depends on reverse break-down voltage.
"-00B" "B" at the end of Coil Part Numbers signifies that the diode
is attached to the bottom of the lug.
"-00T" "T" at the end of Coil Part Numbers signifies that the diode
is attached to the top of the lug (the side nearest the coil-winding).
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68&+ 352'8&76 $5( 3523(5/< 3$&.$*(' $1' 7+(1 5(7851(' )5(,*+7 35(3$,' 72 6(//(5·6 3/$17
7+,6 :$55$17< '2(6 127 $33/< 72 $1< 3$576 '$0$*(' '85,1* 6+,30(17 $1'25 '8( 72 ,03523(5
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3$576 25 (48,30(17 02',),&$7,216 0$< 92,' )&& 7<3( $&&(37$1&(
$OZD\V 'LVFRQQHFW 7KH /LQH 9ROWDJH %HIRUH 6HUYLFLQJ 6RPH 3DUWV 0D\ 6WLOO +ROG &XUUHQW :KHQ 8QSOXJJHG
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7+,6 (48,30(17 *(1(5$7(6 86(6 $1' &$1 5$',$7( 5$',2 )5(48(1&< (1(5*< $1' ,) 127 ,167$//('
$1' 86(' ,1 $&&25'$1&( :,7+ 7+( ,16758&7,216 0$18$/ 0$< &$86( ,17(5)(5(1&( 72 5$',2
&20081,&$7,216 ,7 +$6 %((1 7(67(' $1' )281' 72 &203/< :,7+ 7+( /,0,76 )25 $ &/$66 $ &20387,1*
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3527(&7,21 $*$,167 68&+ ,17(5)(5(1&( :+(1 23(5$7(' ,1 $ &200(5&,$/ (19,5210(17 23(5$7,21 2)
7+,6 (48,30(17 ,1 $ 5(6,'(17,$/ $5($ ,6 /,.(/< 72 &$86( ,17(5)(5(1&( ,1 :+,&+ &$6( 7+( 86(5 $7 +,6
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%((1 '(6,*1(' 72 .((3 5) 5$',$7,21 $1' &21'8&7,21 :,7+,1 /(9(/6 $&&(37(' %< 7+( )&& 58/(6 72
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'(',&$7('
6:,7&+ 7(676
6:,7&+0$75,;*5,''(',&$7('6:,7&+(6
D iode O n D iode B oard :
D iode O n T erminal S trip :
&ROXPQ
'ULYH
5RZ
5HWXUQ
8
127 86('
:+7%51
&13
8
127 86('
:+75('
&13
8
127 86('
:+725*
&13
8
127 86('
:+7<(/
&13
8
127 86('
:+7*51
&13
8
127 86('
:+7%/8
&13
8
127 86('
:+79,2
&13
8
127 86('
:+7*5<
&13
4
127 86('
*51%51
&13
LEFT
BUTTON
(UK ONLY)
on Cabinet side
4TH
COIN
SLOT
4
127 86('
*515('
&13
NOT
USED
NOT
USED
On Coin Door
6TH
COIN
SLOT
On Coin Door
RIGHT
COIN
SLOT
On Coin Door
CENTER
COIN SLOT
/ DBA
On Coin Door
LEFT
COIN
SLOT
On Coin Door
5TH
COIN
SLOT
On Coin Door
RIGHT
BUTTON
(SKILL)
on Cabinet side
4-BALL
TROUGH
#1 (LEFT)
4-BALL
TROUGH
#2
Under P/F
4-BALL
TROUGH
#3
Under P/F
4-BALL
TROUGH
VUK OPTO
Under P/F
4-BALL
STACKING
OPTO
Under P/F
SHOOTER
LANE
Under P/F
4
127 86('
*5125*
&13
LT 4-BANK
D/T
(L) IVE
Under P/F
LT 4-BANK
D/T
L (I) VE
Under P/F
LT 4-BANK
D/T
LI (V) E
Under P/F
LT 4-BANK
D/T
LIV (E)
Under P/F
RT 4-BANK
D/T
(R) IDE
Under P/F
RT 4-BANK
D/T
R (I) DE
Under P/F
RT 4-BANK
D/T
RI (D) E
Under P/F
RT 4-BANK
D/T
RID (E)
Under P/F
4
127 86('
*51<(/
&13
RIGHT
RAMP
ENTER
Above P/F
RIGHT
RAMP
EXIT
Above P/F
RIGHT
RAMP
MID
Above P/F
SPINNER
Above P/F
S-U TRGT
LT
(M-CYCLE)
Under P/F
S-U TRGT
RT
(M-CYCLE)
Under P/F
S-U TRGT
LT
(RT RAMP)
Under P/F
S-U TRGT
RT
(RT RAMP)
Under P/F
4
127 86('
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&13
LEFT
ORBIT
Under P/F
RIGHT
ORBIT
Under P/F
MOTOR
UP
Under P/F
MOTOR
DOWN
Under P/F
OPTO
Under P/F
NOT
USED
NOT
USED
4
127 86('
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&13
M-CYCLE
TROUGH
#4 (TOP)
Under P/F
M-CYCLE
TROUGH
#3
Under P/F
M-CYCLE
TROUGH
#2
Under P/F
M-CYCLE
TROUGH
#1 (BOT)
Under P/F
SUPER
VUK
Under P/F
BALL
EJECT
(SCOOP)
Under P/F
NOT
USED
BEHIND
TOP
VUK
Under P/F
LEFT
TURBO
BUMPER
Under P/F
'
2 RIGHT
' TURBO
% BUMPER
Under P/F
'
2 BOTTOM
' TURBO
% BUMPER
Under P/F
'
2 TOP
' TURBO
% BUMPER
Under P/F
'
2
7 LAUNCH
6 BUTTON
Cabinet Front
'
2
7 START
6 BUTTON
Cabinet Front
NOT
USED
'
2
'
%
4
127 86('
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&13
4
127 86('
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&13
LEFT
OUTLANE
Under P/F
LEFT
RETURN
LANE
Under P/F
LEFT
SLINGSHOT
Under P/F
RIGHT
OUTLANE
Under P/F
RIGHT
RETURN
LANE
Under P/F
RIGHT
SLINGSHOT
Under P/F
NOT
USED
SLAM
TILT
On Coin Door
PLUMB
BOB
TILT
Inside Cabinet
NOT
USED
*1'
,&
8
,13876
*URXQG
%/.
&13 3
8
*5<%51
&13
8
*5<5('
&13
8
*5<25*
&13
8
*5<<(/
&13
8
127 86('
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&13
8
*5<%/8
&13
8
*5<9,2
&13
8
*5<%/.
&13
#1 LEFT
FLIPPER
BUTTON
in Cabinet side
#2 LEFT
FLIPPER E.O.S
(End-of-Stroke)
in Cabinet side
#3 RIGHT
FLIPPER
BUTTON
in Cabinet side
#4 RIGHT
FLIPPER E.O.S.
(End-of-Stroke)
in Cabinet side
#5
NOT
USED
in Cabinet side
'6
'6
'6
'6
'6
#6 VOLUME
(RED BUTTON)
(In Test: LEFT)
'6
#7 SERV. CRED.
(GREEN BUTTON)
(In Test: RIGHT)
on Coin Door
'6
#8 BEGIN TEST
(BLACK BUTTON)
(In Test: ENTER)
on Coin Door
'6
on Coin Door
,Q /$03 0(18
DOVR VHOHFW
7(67 $// /$036
52: &2/801
/$03 7(676
/$030$75,;*5,'
D iode O n T erminal S trip :
&ROXPQ
Y
5RZ
*1'
4
127 86('
5('%51
-3
4
127 86('
5('%/.
-3
4
127 86('
5('25*
-3
4
127 86('
5('<(/
-3
4
127 86('
5('*51
-3
4
127 86('
5('%/8
-3
4
127 86('
5('9,2
-3
4
127 86('
5('*5<
-3
4
127 86('
5(':+7
-3
4
127 86('
5('
-3
(H) ARLEY
H (A) RLEY
HA (R) LEY
HAR (L) EY
HARL (E) Y
#555 Bulb
(L) IVE
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
L (I) VE
LI (V) E
LIV (E)
(R) IDE
#44 Bulb
LT ORBIT
GRN LIGHT
#555 Bulb
M-CYCLE
GRN LIGHT
#555 Bulb
SUPER VUK
GRN LIGHT
#555 Bulb
RT RAMP
GRN LIGHT
#555 Bulb
RT ORBIT
GRN LIGHT
#555 Bulb
STOP LIGHT
GRN LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
YEL LIGHT
#555 Bulb
M-CYCLE
YEL LIGHT
#555 Bulb
SUPER VUK
YEL LIGHT
#555 Bulb
RT RAMP
YEL LIGHT
#555 Bulb
RT ORBIT
YEL LIGHT
#555 Bulb
STOP LIGHT
YEL LIGHT
#44 Bulb
#555 Bulb
LT ORBIT
RED LIGHT
#555 Bulb
M-CYCLE
RED LIGHT
#555 Bulb
SUPER VUK
RED LIGHT
#555 Bulb
RT RAMP
RED LIGHT
#555 Bulb
RT ORBIT
RED LIGHT
#555 Bulb
STOP LIGHT
RED LIGHT
#44 Bulb
HARLE (Y)
#555 Bulb
R (I) DE
#555 Bulb
#555 Bulb
#555 Bulb
1ST
GEAR
#555 Bulb
2ND
GEAR
#555 Bulb
3RD
GEAR
#555 Bulb
4TH
GEAR
#555 Bulb
BOT TURBO
BUMPER
TOP TURBO
BUMPER
'
2
76
#555 Bulb
RT TURBO
BUMPER
'
2
76
ADVANCE GEAR
NOT
USED
LITE MYSTERY...
'
2
76
NOT
USED
NOT
USED
2 XTRA BALLS
SUPER JACK-PO
T (GRN)
#44 Bulb
RID (E)
#44 Bulb
'
2
76
#555 Bulb
#555 Bulb
#555 Bulb
BIKE S-U
BIKE S-U
RAMP S-U
RAMP S-U
TARGET (LT)
TARGET (RT)
TARGET (LT)
TARGET (RT)
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
PATCH
BIKERS
RED LIGHT
AUTO
BACK
MULTIBALL
LAUNCH
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
NOT
NOT
NOT
NOT
USED
USED
USED
USED
M-CYCLE
RIDE
LT OUTLANE
LT RETURN
RT RETURN
RT OUTLANE
HEADLIGHT
AGAIN X2
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
#555 Bulb
NOT
NOT
NOT
NOT
NOT
NOT
USED
USED
USED
USED
USED
USED
2 XTRA BALLS
SUPER JACK-PO
T (RED)
#44 Bulb
RI (D) E
#555 Bulb
LEFT TURBO
BUMPER
8
127 86('
<(/*5<
-3
8
127 86('
<(/9,2
-3
8
127 86('
<(/%/8
-3
8
127 86('
<(/*51
-3
8
127 86('
<(/%/.
-3
8
127 86('
<(/25*
-3
8
127 86('
<(/5('
-3
8
127 86('
<(/%51
-3
NOT
USED
5TH
GEAR
#555 Bulb
SPEEDOMETER X2
#555 Bulb
SLIPPERY
WHEN WET
#555 Bulb
LITE MYSTERY RIDER
#555 Bulb
NOT
USED
NOT
USED
MYSTERY
RIDER
#44 Bulb
NOT
USED
NEXT
CITY
#44 Bulb
NOT
USED
3/4”
Ä
1” = 2.54cm /25.4mm
1cm = .3937”
1mm = .03937”
5
· For metric, multiply inch
value by metric value,
e.g. 5” X 2.54cm =
12.7cm or 127mm.
· For US, multiply metric
value by inch value,
e.g. 13cm X .3937” =
5.1181”
6
http://www.SternPinball.com
7
Visit our website for Pinball game information, Technical Support &
Part Sales (for Service Bulletins and a whole lot more!), Stern
News, Pinball Links and Distributor Listings. HELP US, HELP YOU!
If you have any suggestions, questions, need technical advice, find
errors or have comments, contact us through our website or call!
This Game Service Manual and all other documents relating to this product, playfield components, features, rules, programming
and operation are subject to change without notice (Service Bulletins, if applicable, available through our website).
parts.service@SternPinball.com
eMail
à Á
4
1/32”
(.03125”)
1/2”
.75”
.25”
1/4”
.5”
.125”
.0625”
1/8”
708-345-7889
3
1/16”
(Option 1) Fax
Ä
2
Metric
Conversion
8
Tel
9
708-345-7700
Â
1
Æ
Æ
1-800-KICKERS
q U.S. q
Customary
Inch Ruler
Games shipped factory direct
to Europe from Stern Pinball,
Inc. are CE approved and will
have an "E" prefix attached to
t h e S e r i a l N u m b e r.
2020 Janice Avenue, Melrose Park, IL 60160
780-5087-00
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