Stern Harley-Davidson Third Edition pinball machine User manual
Below you will find brief information for pinball machine Harley-Davidson Third Edition. This manual provides instructions on setup, operation, and troubleshooting of your new pinball machine, which is equipped with a range of exciting features and game modes. The manual also covers basic maintenance and service procedures to help you keep your machine in optimal condition.
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Find-It-In-Front: Find-It-In-Front: Dr. Dr. Pinball Pinball Section Section ® The inside cover & the front pages DR. ¶ thru DR. ¿ covers the basics... The Portals™Service Menu, Section 3, is your Technical Friend... Find the answers to your questions here... If you still need help, give us a call! ©H-D. All Rights Reserved. Manufactured by STERN Pinball under license from Harley-Davidson® Motor company Joe Blackwell Patty Schraps DIRECTOR, Parts Sales & Technical Support X Parts Sales MANAGER Dorothy Brown X Parts Sales REPRESENTATIVE Your Parts Sales & Technical Support Team Chas Siddiqi Patrick Powers J. Alfer X Technical Support ENGINEER X Technical Support ENGINEER Technical Support Documentation ADMINISTRATOR Please call us at 1-800-542-5377 or 1-708-345-7700 for Technical Support. Stern® Pinball, Inc. Visit us at our Web Site www.SternPinball.com. 780-5087-00 All Rights Reserved. Printed in the U.S.A. October 2004 SPI Part Number Harley-Davidson Specific (Motorcycle Test) To initiate, from the DIAGNOSTICS MENU, select the "H-D" Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button (the START Button operates in the same manner). (New to our Portals Service Menu? Review Section 3, Chapter 1) This will bring up the HARLEY-DAVIDSON SPECIFIC MENU. Similiar to "BEGIN PLAY TEST," this menu is used to test and adjust Game Specific Features. The feature in this game is MOTORCYCLE TEST. Important: The Power Interlock Switch must be pulled out for this Test to Function. This test is provided to allow the technician a simple method of removing the balls from the trough, to test the functionality of the trough (correct operation of the Kick-Out Coil & the Switch Membrane) and Motor Operation. After selecting the "H-D" Icon the display will indicate the position of the Motorcycle (Motor Up, Switch 35, and Motor Down, Switch 36). The position will be highlighted in the box. The next line will indicate if any switch closures are present over the Switch Membrane in the Kick-Out Trough (Sw. 44 (bottom) through Sw. 41 (top)). Motor Up/Down Test Procedure: Select the "RUN" Icon to automatically bring the Motor & Trough from the DOWN or UP position to the opposite position. Select the "PULSE" Icon to move the motor slowly UP and/or DOWN one pulse at a time. This test allows you to operate the Motor on this mechanism which is controlled by a Relay driven by Q19 on the I/O Power Driver Board for the purpose of troubleshooting. S wi t ch & B a ll Ej e c t Test Pro c e d ure: Hand-Roll 1 ball at a time into the trough (with the Motorcycle in the UP position). Watch the display and note that each box is high-lighted from left to right as the balls are inserted. This test indicates proper Switch Membrane function (Switch 44 is the first ball in (bottom) and Switch 41 being the last (4th) ball in (top). To eject the balls and to test the Motorcycle Ball Launch (Coil Q5), press the "AUTO LAUNCH" Button (Cabinet Front Right Side). The 4 boxes should become unhighlighted indicating "no balls are in the trough". Lift (Motor) Assembly, 500-6396-00-67 Kick-Out Trough Assembly, 500-6397-00-67 Motor to Relay Board Q19 Sw. 41 UP Position Sw. 35 Sw. 42 Sw. 43 Sw. 44 Switch Membrane Coil Q5 (24-940) DOWN Position Sw. 36 Sw. Membrane Ribbon Cable to Diode Board You may wish to activate the "RUN" Icon to bring the Motorcycle back into the DOWN position. If exiting Portals without doing so, the Motorcycle will automatically return to the DOWN position upon Game Reset. New to our Pinball Games? Don’t forget to go over Section 3, Chapter 1, Portals Service Menu Introduction. If using Diagnostics...very useful! Got confused? Comments? Questions? Call Technical Support at 800-542-5377 or 708-345-7700. %DFNER[3&%)XVHV520V%ULGJHV5HOD\V3)&DELQHW)XVHV&DE6ZLWFKHV Inside Coin Door QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3e4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 4A 250v S.B. 50v DC Magnet(s) F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) LOC: SHAKER MOTOR BD. (Cabine t, Rt. Side Front) F2 2 A 250v S.B. 12v DC Shaker Motor F3 2 A 250v S.B. 12v DC Shaker Motor P l a y f i e l d ( P / F ) F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Magnet (Top Orbit) (VIO-YEL BLK) For locations & more information on fuses, see Sec. 5, Chapter 2. F1 Playfield Power Interlock Switch Memory Protect Switch (Bottom) Volume Control & Service Switches For operational usage, see Sec. 3, Chapter 1, Portals Service Menu Introduction. Service Outlet (on Power Box) On/Off Switch (Under Cabinet) Transformer on Cabinet Bottom Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Inside Coin Door 520 7<3( RQ %' /2&$7,21 _ 6,=( CPU Sound CPU Game CPU Voice ROM 1 CPU Voice ROM 2 CPU Voice ROM 3 CPU Voice ROM 4 DISPLAY Controller U7 U210 U17 U21 U36 U37 U5 3$57 180%(5 512K 1 MB 8 MB 8 MB 8 MB 8 MB 4 MB 965-0320-87 965-0319-87 965-0322-87 965-0323-87 965-0324-87 965-0325-87 965-0321-87 SW300 1R)XVHV 3x AA 9'LVSOD\3RZHU6XSSO\%G CPU U210 U212 GAME CMOS EPROM RAM SOUND & VOICE ROMS U7 U37 U36 U21 U17 )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ 3& &386RXQG%G,,Z$70(/5 %RDUGV VKRZQ RQ WKLV SDJH UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV ,23RZHU'ULYHU%RDUG6 7KH <HOORZ 3DJHV F24 F26 F25F27 G.I. Relay F8 F7 B3 B20 BRIDGES B2 U5 B21 Dot Matrix Display Bd. (Reverse Side) 1R)XVHV DISPLAY EPROM U5 / ROM 0 U5 )LQG,W,Q)URQW 'U3LQEDOO *** All BRIDGES rated 35A @ 100v *** B1 'LVSOD\&RQWUROOHU%G: 7KH 'LVSOD\ &RQWUROOHU KDV WKH 'LVSOD\ (3520 /RFDWLRQ 8 520 7KLV ERDUG LV ORFDWHG EHKLQG WKH ; 'RW 0DWUL[ 'LVSOD\ %RDUG F9 F22 F23 B2 +50v DC High Current Coils +20v DC Low Current Coils B20 +/-12v DC Sound / Display / Logic +18v DC Illumination B21 +5v DC Logic Voltage B3 F6 F21 B1 F28 F20 '5 X ),1',7,1)5217'U3LQEDOO6HFWLRQ([SODLQHG The key technical data from various parts of the manual were extracted and combined into the "Find- It-In-Front: Dr. Pinball Section." This section (pages '5 - ) will assist the technician in locating important technical information needed to troubleshoot the Pinball Machine. Dr. Pinball is also available in a Flow Chart Help Format in the Game Display. To access, enter the Portals Service Menu. : = ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW ??????+RZ,W:RUNV?????? First, the operator / technician must enter the Service Menu Mode (for a complete description of the Portals Service Menu and ICONS Read! Section 3, Chapter 1). To get into the Service Menu Mode, power-up the game (if not already) and open the Coin Door. On the Coin Door is the Portals Service Switch Set (Red, Green & Black Buttons). Step 1: Push down the Black "BEGIN TEST" Button. Looking at the Video Display you will momentarily see the introductory screen followed by the MAIN MENU. Step 2: Move through the Menus by pushing the Red "LEFT" or Green "RIGHT" Buttons. Step 3: Select or activate the Icons by pushing the Black "ENTER" Button. ,QVLGH &RLQ 'RRU 3RUWDOV 6HUYLFH 6ZLWFK 6HW 5HG *UHHQ %ODFN While in the Portals Service Menu, the Start Button can be used in lieu of the Black Button; the Left & Right Flipper Buttons can be used in lieu of the Red & Green Buttons. However, in Switch or Active Switch Tests only the Red & Green Buttons can be used. In our Portals Service Menu, selecting the "DR." Icon will bring the operator/technician into DR. PINBALL (Flow Chart Menus), the "on-screen" diagnostic aide. This is a feature that will allow you to utilize the power of the microprocessor assisting in troubleshooting a problem with the machine in a Flow Chart format (follow the questions & answer by using the Mini-Icons in the display). After entering Portals , the MAIN MENU now appears with the "DIAG" Icon (GO TO DIAGNOSTICS MENU) flashing; press the Black "ENTER" Button to activate this ICON. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing; use the Red "LEFT" or Green "RIGHT" Buttons, until the "DR." Icon (DR. PINBALL) is flashing: Press the Black "ENTER" Button to activate this ICON. The DR. PINBALL MENU (Flow Chart Menus) now appears with the COIL "DR." Icon flashing. Three (3) Icons, Coil "DR.", Switch "DR." and Lamp "DR." are available for selection. Selecting a particular Icon will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp Circuit needs to be diagnosed. After selection, Dr. Pinball will now display a question or a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball displays a question or requests a procedure, Dr. Pinball will expect a response such as "NO" or "YES". You the operator/technician must respond by using the Red or Green Buttons to "SELECT" a Mini-Icon and the Black Button to "ACTIVATE or ENTER" your selection. For Mini-Icons explanations & details, see the end of Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Dr. Pinball. '5; )LQG,W,Q)URQW 'U3LQEDOO )RU SU RSHU RSHU DW LRQRIWKLV+D UO H\ 'DY LGVRQ 3L QE DO O )2853,1 %$//60867%(,167$/ /(' ',$*1267,&$,'6 If this display flashes, the game is indicating that CMOS RAM memory (CPU Loc. U212) has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore (Reset), by opening the Memory Protect Switch. Check battery voltage at VBATT Test Point on the CPU/Sound Bd. (more details in Section 5, Chapter 4, PCBs). This display is shown momentarily during Game Mode or Power-Up to alert the operator of a coil malfunction (coil doesn’t energize or coil fires a multiple number of times). OPERATOR ALERT! works by monitoring any switch activated coil that has the potential to trap a ball when disabled (e.g. in the Auto Launch, Scoop, Eject, etc.). This alert can also appear if a switch associated with a coil (e.g. #16 Shooter Lane & #2 Auto Launch) is stuck closed (caused by a switch jam or stuck ball); the CPU/Sound Board will activate the coil approximately ten times and if the switch remains closed, the game will report this switch in Technician Alerts. ?????????&38',36:,7&+6(77,1*6????????? Location of Dip Switch [SW300] is on the CPU/Sound Board (Right of CN6, Top Middle) CPU COUNTRY SETTING: USA CPU COUNTRY SETTING: Austria Pos. ON OFF CPU COUNTRY SETTING: Pos. Australia ON CPU COUNTRY SETTING: Belgium OFF Pos. ON OFF CPU COUNTRY SETTING: Pos. Canada ON OFF CPU COUNTRY SETTING: Pos. Denmark ON OFF CPU COUNTRY SETTING: Pos. Finland ON OFF 8 9999999 8 88 9 9999 8 9 999999 88 999999 8 8 99 9999 8 8 9 99999 )LQG,W,Q)URQW 'U3LQEDOO CPU COUNTRY SETTING: France Pos. ON OFF Pos. ON OFF CPU COUNTRY SETTING: Pos. Germany ON CPU COUNTRY SETTING: Greece OFF Pos. ON OFF CPU COUNTRY SETTING: Pos. Italy ON 99999999 9 88 99999 888 99999 8888 9999 8 OFF 999 9999 CPU COUNTRY SETTING: Pos. Netherlands ON 8 OFF 99 99999 CPU COUNTRY SETTING: Pos. New Zealand ON OFF 8 9999 999 CPU COUNTRY SETTING: Pos. ON Norway OFF CPU COUNTRY SETTING: Pos. Portugal ON OFF CPU COUNTRY SETTING: Pos. ON Spain OFF CPU COUNTRY SETTING: Pos. Sweden ON OFF CPU COUNTRY SETTING: Pos. Switzerland ON OFF CPU COUNTRY SETTING: Pos. UK ON OFF 8 8 9 9 9999 8 8 999 999 8 8 9 99 999 88 8 9 9999 99 88 9999 9 888 9999 '5 Z ,Q 6:,7&+ 0(18 DOVR VHOHFW $&7,9( DQG '(',&$7(' 6:,7&+ 7(676 6:,7&+0$75,;*5,''(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 LEFT BUTTON (UK ONLY) on Cabinet side 4TH COIN SLOT NOT USED NOT USED On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (SKILL) on Cabinet side D iode O n D iode B oard : 4 127 86(' *515(' &13 4-BALL TROUGH #1 (LEFT) 4-BALL TROUGH #2 Under P/F 4-BALL TROUGH #3 Under P/F 4-BALL TROUGH VUK OPTO Under P/F 4-BALL STACKING OPTO Under P/F SHOOTER LANE Under P/F 4 127 86(' *5125* &13 LT 4-BANK D/T (L) IVE Under P/F LT 4-BANK D/T L (I) VE Under P/F LT 4-BANK D/T LI (V) E Under P/F LT 4-BANK D/T LIV (E) Under P/F RT 4-BANK D/T (R) IDE Under P/F RT 4-BANK D/T R (I) DE Under P/F RT 4-BANK D/T RI (D) E Under P/F RT 4-BANK D/T RID (E) Under P/F 4 127 86(' *51<(/ &13 RIGHT RAMP ENTER Above P/F RIGHT RAMP EXIT Above P/F RIGHT RAMP MID Above P/F SPINNER Above P/F S-U TRGT LT (M-CYCLE) Under P/F S-U TRGT RT (M-CYCLE) Under P/F S-U TRGT LT (RT RAMP) Under P/F S-U TRGT RT (RT RAMP) Under P/F 4 127 86(' *51%/. &13 LEFT ORBIT Under P/F RIGHT ORBIT Under P/F MOTOR UP Under P/F MOTOR DOWN Under P/F OPTO Under P/F NOT USED NOT USED 4 127 86(' *51%/8 &13 M-CYCLE TROUGH #4 (TOP) Under P/F M-CYCLE TROUGH #3 Under P/F M-CYCLE TROUGH #2 Under P/F M-CYCLE TROUGH #1 (BOT) Under P/F SUPER VUK Under P/F BALL EJECT (SCOOP) Under P/F NOT USED BEHIND TOP VUK Under P/F LEFT TURBO BUMPER Under P/F ' 2 RIGHT ' TURBO % BUMPER Under P/F ' 2 BOTTOM ' TURBO % BUMPER Under P/F ' 2 TOP ' TURBO % BUMPER Under P/F ' 2 7 LAUNCH 6 BUTTON Cabinet Front ' 2 7 START 6 BUTTON Cabinet Front NOT USED ' 2 ' % 4 127 86(' *519,2 &13 4 127 86(' *51*5< &13 LEFT OUTLANE Under P/F LEFT RETURN LANE Under P/F LEFT SLINGSHOT Under P/F RIGHT OUTLANE Under P/F RIGHT RETURN LANE Under P/F RIGHT SLINGSHOT Under P/F NOT USED SLAM TILT On Coin Door PLUMB BOB TILT Inside Cabinet NOT USED *1' ,& 8 ,13876 *URXQG %/. &13 3 8 *5<%51 &13 8 *5<5(' &13 8 *5<25* &13 8 *5<<(/ &13 8 127 86(' *5<*51 &13 8 *5<%/8 &13 8 *5<9,2 &13 8 *5<%/. &13 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.O.S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 /$030$75,;*5,' D iode O n T erminal S trip : &ROXPQ Y 5RZ *1' 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 '5 [ (H) ARLEY H (A) RLEY HA (R) LEY HAR (L) EY HARL (E) Y #555 Bulb (L) IVE #555 Bulb #555 Bulb #555 Bulb #555 Bulb L (I) VE LI (V) E LIV (E) (R) IDE #44 Bulb LT ORBIT GRN LIGHT #555 Bulb M-CYCLE GRN LIGHT #555 Bulb SUPER VUK GRN LIGHT #555 Bulb RT RAMP GRN LIGHT #555 Bulb RT ORBIT GRN LIGHT #555 Bulb STOP LIGHT GRN LIGHT #44 Bulb #555 Bulb LT ORBIT YEL LIGHT #555 Bulb M-CYCLE YEL LIGHT #555 Bulb SUPER VUK YEL LIGHT #555 Bulb RT RAMP YEL LIGHT #555 Bulb RT ORBIT YEL LIGHT #555 Bulb STOP LIGHT YEL LIGHT #44 Bulb #555 Bulb LT ORBIT RED LIGHT #555 Bulb M-CYCLE RED LIGHT #555 Bulb SUPER VUK RED LIGHT #555 Bulb RT RAMP RED LIGHT #555 Bulb RT ORBIT RED LIGHT #555 Bulb STOP LIGHT RED LIGHT #44 Bulb HARLE (Y) #555 Bulb R (I) DE #555 Bulb #555 Bulb #555 Bulb 1ST GEAR #555 Bulb 2ND GEAR #555 Bulb 3RD GEAR #555 Bulb 4TH GEAR #555 Bulb BOT TURBO BUMPER TOP TURBO BUMPER ' 2 76 #555 Bulb RT TURBO BUMPER ' 2 76 ADVANCE GEAR NOT USED LITE MYSTERY... ' 2 76 NOT USED NOT USED 2 XTRA BALLS SUPER JACK-PO T (GRN) #44 Bulb RID (E) #44 Bulb ' 2 76 #555 Bulb #555 Bulb #555 Bulb BIKE S-U BIKE S-U RAMP S-U RAMP S-U TARGET (LT) TARGET (RT) TARGET (LT) TARGET (RT) #555 Bulb #555 Bulb #555 Bulb #555 Bulb PATCH BIKERS RED LIGHT AUTO BACK MULTIBALL LAUNCH #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT NOT NOT NOT USED USED USED USED M-CYCLE RIDE LT OUTLANE LT RETURN RT RETURN RT OUTLANE HEADLIGHT AGAIN X2 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT NOT NOT NOT NOT NOT USED USED USED USED USED USED 2 XTRA BALLS SUPER JACK-PO T (RED) #44 Bulb RI (D) E #555 Bulb LEFT TURBO BUMPER 8 127 86(' <(/*5< -3 8 127 86(' <(/9,2 -3 8 127 86(' <(/%/8 -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/. -3 8 127 86(' <(/25* -3 8 127 86(' <(/5(' -3 8 127 86(' <(/%51 -3 NOT USED 5TH GEAR #555 Bulb SPEEDOMETER X2 #555 Bulb SLIPPERY WHEN WET #555 Bulb LITE MYSTERY RIDER #555 Bulb NOT USED NOT USED MYSTERY RIDER #44 Bulb NOT USED NEXT CITY #44 Bulb NOT USED )LQG,W,Q)URQW 'U3LQEDOO 6:,7&+ 0$75,; *5,' /2&$7,216 /$03 0$75,; *5,' /2&$7,216 6WRS /LJKW )URQW 9LHZ = Switches/Lamps mounted above P/F. 7<3,&$/ 6:,7&+ 6&+(0$7,& Legend Note: = Switches/Lamps mounted below the P/F. '(',&$7(' 6:,7&+ 6&+(0$7,& = ...mounted in/on Cabinet. 7<3,&$/ /$03 6&+(0$7,& -XXX -XXX Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the assemblies. D iode O n T erminal S trip or D iode O n D iode B oard )LQG,W,Q)URQW 'U3LQEDOO '5 \ ,Q &2,/ 0(18 DOVR VHOHFW &<&/,1* &2,/ 7(67 &2,/6'(7$,/('&+$577$%/( +LJK &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC #3 SUPER VUK Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO J10-P4/5 50v DC #4 POWER SCOOP/KICK BIG Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO J10-P4/5 50v DC #5 MOTORCYCLE BALL LAUNCH Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC #6 LEFT 4-BANK DROP TARGET Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC #7 RIGHT 4-BANK DROP TARGET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC #8 EUROPEAN TOKEN DISPENSER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC D.T. Control Line Connect Power Line Color +LJK &XUUHQW &RLOV *URXS #9 LEFT TURBO BUMPER Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color Power Line Connnection Power Voltage Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT TURBO BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC #11 BOTTOM TURBO BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC #12 TOP TURBO BUMPER Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 SHAKER MOTOR Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 RED-WHT J17-P7 #14 MAGNET Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 VIO-YEL J10-P3 J9-P8 RED-YEL J10-P1/2 50v DC GRY-YEL RED-YEL J10-P1/2 50v DC BLU-YEL 24-940 090-5036-00T 23-800 090-5001-00T 23-800 090-5001-00T 24-940 090-5036-00B 23-700 090-5022-00T 23-700 090-5022-00T DL4SS 515-6076-01 Coil GA/Turn 26-1200 090-5044-00T 26-1200 090-5044-00T 26-1200 090-5044-00T 26-1200 090-5044-00T 090-5042-01 Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage /RZ &XUUHQW &RLOV *URXS 26-1200 090-5044-00T 16v AC Motor Only 12v DC 041-5029-01 50v DC 22-650 #15 LEFT FLIPPER (50v RED/YEL) I/O Pwr. Drvr. ORG-GRY Coil GA/Turn or Bulb Type 22-1080 090-5032-00T 23-1100 090-5030-00T Coil GA/Turn or Meter # 23-800 #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 20v DC #19 MOTOR RELAY Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 BRN J7-P1 Bd. 20v DC Relay 520-5010-00 #20 FLASH: SCOOP X1 Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 20v DC #21 LT OUTLANE (UK ONLY) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 BRN J7-P1 20v DC #22 RT OUTLANE (UK ONLY) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 BRN J7-P1 20v DC #23 UP/DOWN POST (SKILL) Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 BRN J7-P1 20v DC #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 5v DC D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage 090-5001-00T 23-800 090-5001-00T #89 Bulb 165-5000-89 28-1050 090-5046-00 28-1050 090-5046-00 23-1100 090-5030-00T Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) )ODVK /DPSV )/$6+ Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color #F1 FLASH: LEFT DROP TARGET X2 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC #F2 FLASH: RAMP LEFT X2 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 20v DC #F3 FLASH: TURBO BUMPER X4 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P10 20 v DC #F4 FLASH: RAMP TOP X2 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 20v DC #F5 FLASH: MOTORCYCLE X4 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 20 v DC #F6 FLASH: SUPER VUK X2 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC #F7 FLASH: RT. DROP TARGET X2 Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 ORG J6-P10 20 v DC Bulb Type #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 ORG J6-P10 20v DC 165-5000-89 #F8 FLASH: SPEEDOMETER X2 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 4 44 '5 ] )LQG,W,Q)URQW 'U3LQEDOO &2,/ /2&$7,216 )/$6+ /$03 /2&$7,216 ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) Legend Note: = Coils/Flashers mounted above P/F. = Coils/Flashers mounted below the P/F. = ...mounted in/on Cabinet. 7<3,&$/ 6:,7&+ /$03 &2,/ :,5,1* $QRGH 1RQ %DQGHG 6LGH 1N4004 &DWKRGH %DQGHG 6LGH YEL RED COMMON 'ULYH 7UDQVLVWRU Diode 1N4001 Note: All Switch, Lamp & Coil assemblies require diodes. Some diodes are located under the playfield on Terminal Strips or Diode Boards and not on the )LQG,W,Q)URQW 'U3LQEDOO 3RZHU 6XSSO\ 9ROWDJH assemblies. D iode O n T erminal S trip or D iode O n D iode B oard. '5 ^ 'RPHVWLF3LQEDOO5HGHPSWLRQ'LVWULEXWRUV0DS ?????????,QWHUQDWLRQDO'LVWULEXWRUV0DS????????? For Parts & Service, call your nearest Distributor. View the above maps & the directories on the next page to locate your closest Distributor in your state, province, or country. Distributors and phone numbers are subject to change. Call Stern® Pinball, Inc. (Parts Sales & Technical Support) with any questions or if your Distributor cannot help you: 1-800-542-5377 (in USA or Canada) or 1-708-786-5466. Visit us at www.SternPinball.com for current Distributor Information & other pinball needs. '5 _ )LQG,W,Q)URQW 'U3LQEDOO 'RPHVWLF3LQEDOO5HGHPSWLRQ'LVWULEXWRUV'LUHFWRU\ $/$%$0$ %LUPLQJKDP 9HQGLQJ ,2:$ *UHDWHU $PHULFD 'LVW 0,66285, *UHDWHU $PHULFD 'LVW 1257+ '$.27$ 0+ $VVRFLDWHV ,QF )UDQFR 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ 0RVV 'LVWULEXWLQJ Kansas City (1) 1-816-231-6600 2+,2 $WODV 'LVW ,QWHUQDWLRQDO St. Louis (2) 1-314-645-3393 &OHYHODQG &RLQ Birmingham (1) 1-205-324-7526 Montgomery (2) 1-334-834-3455 $5,=21$ %HWVRQ :HVW Phoenix 1-480-380-8857 0RXQWDLQ &RLQ Phoenix 1-602-269-7596 &$/,)251,$ %HWVRQ :HVW Buena Park (1) 1-714-228-7500 So. San Francisco (2) 1-650-952-4220 &$ 5RELQVRQ Los Angeles (3) 1-323-735-3001 San Francisco (4) 1-650-871-4280 &2/25$'2 0RXQWDLQ &RLQ Denver 1-303-427-2133 &211(&7,&87 7'0 'LVWULEXWLQJ Williamantic 1-860-423-1403 )/25,'$ %LUPLQJKDP 9HQGLQJ Orlando (1) 1-407-425-1505 %UDG\ 'LVWULEXWLQJ Miami [Miramar] (2) 1-954-874-1100 Orlando (1) 1-407-872-1666 *(25*,$ *UHDWHU 6RXWKHUQ 'LVW Smyrna 1-770-803-3040 ,//,12,6 $PHULFDQ 9HQGLQJ Elk Grove Village 1-847-439-9400 $WODV 'LVW ,QWHUQDWLRQDO Elk Grove Village 1-847-952-7500 :RUOG :LGH 'LVWULEXWLQJ Elk Grove Village 847-434-0400 Johnston 1-515-278-4455 Des Moines 1-515-266-6422 ,1',$1$ $WODV 'LVW ,QWHUQDWLRQDO Indianapolis 1-317-786-6892 6KDIIHU 'LVWULEXWLQJ Indianapolis 1-317-899-2530 .$16$6 8QLWHG 'LVW ,QF Wichita 1-316-263-6181 /28,6,$1$ $0$ 'LVWULEXWRUV ,QF Kansas City (1) 1-816-531-4300 6KDIIHU 'LVWULEXWLQJ 1(%5$6.$ &HQWUDO 'LVW Omaha 1-402-493-5600 *UHDWHU $PHULFD 'LVW Omaha 1-402-553-2812 1(9$'$ 0RXQWDLQ &RLQ Las Vegas (1) 1-702-798-0900 Metairie (1) 1-504-835-3232 Parts & Service Only: 5HQR *DPH 6DOHV New Orleans (2) 1-504-888-3500 1(: -(56(< %HWVRQ (QWHUSULVHV 1HZ 2UOHDQV 1RYHOW\ 0$5</$1' %HWVRQ (QWHUSULVHV Baltimore 1-410-646-4100 Parts & Service Only: :HLQHU 'LVWULEXWLQJ Baltimore 1-410-525-2600 0$66$&+86(776 %HWVRQ (QW 1(&2 Norwood (1) 1-781-769-9760 *HND\ 6DOHV Reno (2) 1-775-829-2080 Carlstadt (1) 1-201-438-1300 -DFN *XDUQLHUL 6HUYLFH &R ,QF 3LQEDOOVDOHVFRP Lakewood (2) 1-732-364-9900 1(: 0(;,&2 0RXQWDLQ &RLQ Albuquerque 1-505-345-7706 1(: <25. %HWVRQ (QWHUSULVHV Fargo 1-701-282-7877 Cincinnati (1) 1-513-851-4100 Cleveland (2) 1-216-692-0960 6KDIIHU 'LVWULEXWLQJ Columbus (3) 1-614-421-6800 Macedonia (4) 1-330-467-4850 2./$+20$ *DOD[\ 'LVWULEXWLQJ Tulsa 1-918-835-1166 25(*21 %HWVRQ :HVW Portland 1-503-786-9200 Toll-Free 1-800-987-4946 3(116</9$1,$ %HWVRQ (QWHUSULVHV King Of Prussia (1) 1-610-265-1155 Pittsburgh (2) 1-412-331-8703 &OHYHODQG &RLQ 0DFKLQH &OHYHODQG &RLQ 0DFKLQH Richmond Hill (1) 1-718-291-5757 Parts & Service Only: Livonia (2) 1-734-432-1040 0,11(627$ /LHEHUPDQ 0XVLF Minneapolis (1) 1-952-887-5299 0RVV 'LVWULEXWLQJ Richfield (2) 1-612-798-8030 1257+ &$52/,1$ %UDG\ 'LVWULEXWLQJ Charlotte (1) 1-704-357-6284 %5,7,6+ &2/80%,$ Pittsburgh (2) 1-412-920-1300 Wilkes-Barre (3) 1-570-824-9994 6287+ &$52/,1$ *UHHQ &RLQ Mrytle Beach 1-843-626-1900 Toronto 1-416-251-2122 7(;$6 $PXVHPHQW 'LVWULEXWRUV Parts & Service Only: %HWVRQ 7H[DV 3DFLILF 9HQGLQJ San Antonio (3) 1-210-225-3844 Dallas (1) 1-214-638-4900 &RPPHUFLDO 0XVLF &DQ &RLQ 0DFKLQH Burnaby (1) 1-604-420-4008 Parts & Service Only: Vancouver (2) 1-604-324-2164 Dallas (1) 1-214-741-6381 'LVFRXQW $UFDGH *DPHV Crowley (1) 1-817-297-0440 +$ )UDQ] &R Corsicana (4) 1-903-874-4740 5RWK 1RYHOW\ 6XSHULRU %D\ &RLQ Memphis 1-901-353-1000 *UHHQ *$0(6 6SHFLDOW\ &RLQ 3URGXFWV 0,&+,*$1 $WODV 'LVW ,QWHUQDWLRQDO Wyoming (1) 1-616-241-1472 217$5,2 6WDUEXUVW &RLQ 0DFK 0RXQWDLQ &RLQ Portland 1-503-234-5491 &$1$'$ Memphis 1-901-345-7811 Parts & Service Only: Houston (2) 1-713-523-7366 San Antonio (3) 1-210-226-6322 Portland 1-503-772-4567 New Hyde Park (2) 1-516-354-4647 Syracuse (3) 1-315-437-2400 Parts & Service Only: E. Longmeadow (2) 1-413-525-2700 7(11(66(( %UDG\ 'LVWULEXWLQJ 0DVWHU 6DOHV 87$+ 0RXQWDLQ &RLQ Salt Lake City 1-801-262-5494 6WUXYH 'LVWULEXWLQJ Salt Lake City 1-801-328-1636 :$6+,1*721 0RXQWDLQ &RLQ Seattle 1-206-682-5700 :,6&216,1 3LRQHHU 6DOHV 6YF Green Bay (1) 1-920-336-5800 Menomonee Falls (2) 1-262-781-1420 /LHEHUPDQ9LNLQJ 9HQG Menomonee Falls (2) 1-262-703-4168 2SHUDWRUV 'LVWULEXWLQJ Archdale (2) 1-336-884-5714 Note: For states and Canadian Provinces which do not have Distributors, call the neighboring state or province with the city closest to you (indicated with a white dot). States or Provinces with more than 1 city containing a distributor are numbered. View the map on the previous page. Note: Distributors are subject to change. Visit us at www.SternPinball.com for current Distributor Information. ????????,QWHUQDWLRQDO'LVWULEXWRUV'LUHFWRU\???????? $5*(17,1$ 6RXWK &RPSDQ\ Mar Del Plata [54] 2234-95-5532 $8675$/,$ $PXVHPHQW 0DFK 'LVW Matraville [61] 2931-6-6000 $8675,$ Parts & Service Only: 5 5XSS Leibnitz [43] 3452-8-6105 Parts & Service Only: 7$% Ansfelden [43] 7229-7-8040 %(/*,80 1$086&2 Brussels [32] 2414-4596 %HOJLXP &RQWLQXHG Parts & Service Only: 6SOLQ 6$ Liege [32] 4362-7677 '(10$5. -. $XWRPDWHU $6 Thisted [45] 9792-0925 (1*/$1' VHH 81,7(' .,1*'20 ),1/$1' 3HOLND QHW 2\ Vantaa [35] 8 ( 0 ) 9-290-450 )5$1&( $YUDQFKHV $XWRPDWLF Ducey [33] 2338-9-6162 6)$ Paris [33] 1532-6-8080 )LQG,W,Q)URQW 'U3LQEDOO *(50$1< $'3 *DXVHOPDQQ Espelkamp [49] 5741-27-3384 %HUJPDQQ ,QW·O *DPLQJ 1(: =($/$1' &RLQ &DVFDGH /WG Christchuch [64] 3338-1411 Parts & Service Only: $PFR 0DFKLQH 6XSSOLHV Rellingen [49] 4101-3-0240 Witten [49] 2302-28-2540 Auckland [64] 9846-7606 Espelkamp [49] 5772-4-9422 Oslo [47] 2291-8383 0(;,0 +2//$1' VHH 7+( 1(7+(5/$1'6 ,7$/< 560 7HFQRSOD\ 6$ San Marino [39] 5499-0-1508 7+( 1(7+(5/$1'6 -9+ *DPLQJ 3URGXFWV Tilburg [31] 1359-5-3200 125:$< 9HQGFRPDWLF 32578*$/ -DFLQWR 0DUWLQV 6$ Belas [35] 1214-32-5624 or [35] 1214-32-5638 5866,$ 2'$ *DPH 0DFKLQHV Moscow [095] 219-2949 or [095] 219-8917 6287+ $)5,&$ . : $PXVHPHQWV Port Elizabeth [27] 4148-4-3344 or [27] 4148-4-2940 63$,1 &RPHUFLDO &RFDPDWLF Coslada (Madrid) [34] 9167-1-6980 Parts & Service Only: 81,7(' .,1*'20 (OHFWURFRLQ London, England [44] 2089-65-2055 Parts & Service Only: (OHFWURFRLQ $IWHUVDOHV Cardiff, S. Glamorgan [44] 2920-45-0345 6HQWH 6$ Madrid [34] 9154-1-7112 6:('(1 %MXYLD )ULWLG $% Bjuv [46] 4238-6900 6:,7=(5/$1' 1RYRPDW $* Harkingen [41] 6238-8-8961 '5 ` 32:(55(48,5(0(176 This game must be connected to a properly grounded outlet to reduce shock hazard & insure proper game operation. See Sec. 5, Schematics & Troubleshooting, Chp. 3, Cabinet Wiring (Transformer Power Wiring), for transformer connections required for Normal, High, and Low Line conditions. 110v AC - 125v AC @ 60Hz Normal Line: Domestic AVG OPERATION MAX OPERATION use an 8AMP 250v Slo-Blo Fuse. CURRENT: 8AMP CURRENT: 2.8AMP WATTAGE: 329w WATTAGE: 940w 218v AC - 240v AC @ 50Hz High Line: Export AVG OPERATION MAX OPERATION England use 2x 5AMP 250v Slo-Blo Fuses. CURRENT: 5AMP CURRENT: 1.8AMP & Hong | 8AMP* Kong use (*England & Hong Kong use an 8 250v S/B Fuse.) | WATTAGE: 412w WATTAGE: 1145w 1832w* an 95v AC - 108v AC @ 50Hz / 60Hz Low Line: Export Japan Only AVG OPERATION MAX OPERATION use an 8AMP 250v Slo-Blo Fuse. CURRENT: 2.6AMP CURRENT: 8AMP WATTAGE: 812w WATTAGE: 264w AMP 8A Fuse. 75$163257$7,21???????*$0(',0(16,216??????? The overall Front / Back Height dimensions include the added " with the Leg Levelers turned all the way in. Read & follow Section 1, Chapter 1, Pinball Game Set-Up Procedures, and How to Secure the Backbox for Transporting. Remove the legs and secure the game within the transporting vehicle. SAVE AND RETAIN ALL PRINTED INFORMATION INSIDE THE CABINET ! Back Height * 75" To reduce the possibility of damage, observe ALL precautions whenever transporting the game. Back Width 27" 28" The Cabinet is designed to give the recommended 6.5° pitch to the Playfield when all four (4) Legs are installed with the Leg Levelers turned all the way in. With the Leg Levelers turned all the way out (not recommended), an additional 1 " should be added to the respective Back or Front Height dimensions. 23" 47" 51" 22" Approx. Unboxed Weight: 270lbs. (+/- 10) Boxed Weight: Front Height Height 56" Width 31" Depth 31" 16" Wt. 290lbs. 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6KHHW RI &386RXQG%RDUG,,ZLWK$70(/3URFHVVRU&RPSRQHQW/D\RXW &386RXQG%RDUG,,ZLWK$70(/3URFHVVRU3DUWV 3OD\ILHOG6ZLWFK2372/RQJ+RS3&%RDUGV 7KHRU\RI2SHUDWLRQ6FKHPDWLF&RPSRQHQW/D\RXW3DUWV 6FKHPDWLFV 7URXEOHVKRRWLQJ 6HFWLRQ 3DJH 6HF6FKHPDWLFV Visit www.SternPinball.com/schematics.htm for the latest 11" X 17" Schematics (or "Split 8-1/2" X 11") for the Display Power Supply, Display Controller, I/O Power Driver & CPU/Sound Boards (White Star System Only). Along with the schematics you’ll find the component layout and theory of operation. Keep visiting as these files are continuously improved with more "search" links in the documents. The files are in PDF Format (Adobe® Reader required). They may be slow to open in the website only, but once on your harddrive they’ll open fast. Inside the schematics you can utilize internal links where addresses may direct you to another sheet in the schematic set (further instructions within documents). To "download" once open, in your browser click "File" "Send" "Page by eMail". It will be sent to your eMail Address, where there you can save the file to your hardrive. x&KDSWHU3ULQWHG&LUFXLW%RDUGV3&%V Use the below Coils Detailed Chart Table in conjunction with Sec. 5, Chp. 1, Backbox I/O Power Driver Board Detailed Wiring Diagram (I/O Board Connectors J6, J7, J8 & J9) and Backbox Board Layout Wiring Diagram: &2,/6'(7$,/('&+$577$%/( +LJK &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA/Turn or Bulb Type 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5036-00T #3 SUPER VUK Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO J10-P4/5 50v DC 090-5001-00T #4 POWER SCOOP/KICK BIG Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO J10-P4/5 50v DC #5 MOTORCYCLE BALL LAUNCH Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC #6 LEFT 4-BANK DROP TARGET Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC 090-5022-00T #7 RIGHT 4-BANK DROP TARGET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5022-00T #8 EUROPEAN TOKEN DISPENSER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 515-6076-01 D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA/Turn 090-5044-00T +LJK &XUUHQW &RLOV *URXS #9 LEFT TURBO BUMPER Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC #10 RIGHT TURBO BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC #11 BOTTOM TURBO BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC #12 TOP TURBO BUMPER Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 SHAKER MOTOR Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 RED-WHT J17-P7 #14 MAGNET Q14 I/O Pwr. Drvr. BLU-BLK J9-P7 VIO-YEL J10-P3 J9-P8 RED-YEL J10-P1/2 50v DC GRY-YEL RED-YEL J10-P1/2 50v DC BLU-YEL 23-800 090-5001-00T 24-940 090-5036-00B 23-700 23-700 DL4SS 26-1200 26-1200 090-5044-00T 26-1200 090-5044-00T 26-1200 090-5044-00T 090-5042-01 Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage /RZ &XUUHQW &RLOV *URXS 23-800 16v AC Motor Only 12v DC 041-5029-01 50v DC 22-650 #15 LEFT FLIPPER (50v RED/YEL) I/O Pwr. Drvr. ORG-GRY 24-940 22-1080 090-5032-00T 23-1100 090-5030-00T Coil GA/Turn or Meter # 23-800 #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 20v DC #19 MOTOR RELAY Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 BRN J7-P1 Bd. 20v DC Relay 520-5010-00 #20 FLASH: SCOOP X1 Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 20v DC 165-5000-89 #21 LT OUTLANE (UK ONLY) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 BRN J7-P1 20v DC 090-5046-00 #22 RT OUTLANE (UK ONLY) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 BRN J7-P1 20v DC #23 UP/DOWN POST (SKILL) Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 BRN J7-P1 20v DC #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 5v DC D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage 090-5001-00T 23-800 090-5001-00T #89 Bulb 28-1050 28-1050 090-5046-00 23-1100 090-5030-00T Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) )ODVK /DPSV )/$6+ Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color Bulb Type #89 Bulb 6HF6FKHPDWLFV #F1 FLASH: LEFT DROP TARGET X2 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC 165-5000-89 #F2 FLASH: RAMP LEFT X2 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 20v DC 165-5000-89 #F3 FLASH: TURBO BUMPER X4 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P10 20 v DC 165-5000-89 #F4 FLASH: RAMP TOP X2 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 20v DC #F5 FLASH: MOTORCYCLE X4 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 20 v DC #F6 FLASH: SUPER VUK X2 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC 165-5000-89 #F7 FLASH: RT. DROP TARGET X2 Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 ORG J6-P10 20 v DC 165-5000-89 #89 Bulb #89 Bulb #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb #89 Bulb #89 Bulb Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 ORG J6-P10 20v DC 165-5000-89 #F8 FLASH: SPEEDOMETER X2 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 4 44 6HFWLRQ 3DJH &RLOV'HWDLOHG &KDUW7DEOH 6 HFWLRQ & KD SW H U R I 6HF$IWHU6HW8S $I W H U6 H W 8S 3LQEDOO*DPH6HW 8S3URF HGXU H V ...after reading the Pinball Game Set-Up Instruction Sheet (SPI Part Nº 755-5310-00) included with your New Pinball Game, continue with the below procedures: :LWKWKH%DFN*ODVV5HPRYHG 1. Check all connectors in the Backbox for loose wire terminations. Reseat any loose wire by pushing in on the terminal. Push on all connectors plugged into the CPU/Sound Board, I/O Power Driver Board, and the Display Power Bd. to check that they are properly seated. Ensure Fluorescent Light Tube is seated correctly. Check that all fuses are seated properly. Close and lock the Backbox and secure its’ keys back inside the Coin Door. :LWKWKH3OD\ILHOG*ODVV5HPRYHG 2. Remove all shipping tie downs, shipping blocks, packing foam, etc., if present. READ ALL PRINTED INFORMATION! Shipping Instructions and/or Decals describe warnings, cautions, and/or important information specific to the game. SAVE ALL IN CABINET! If pinballs were already installed into the Ball Trough (under the arch), remove them before performing the following step. ***Pinballs can fall out and away from the playfield *** 3. Raise the playfield and rest it against the Backbox. See the illustration "Easy Access Service System - 2 Positions" on Page 4. 4. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight. 5. Make sure the proper amount of pinballs are installed (Amount of balls are always specified on decal attached to the lock down assembly and at the top of the inside cover). 6. Lower the playfield and ensure game is level side-to-side by adjusting Leg Levelers, if required. See the illustration "Leg Leveler Adjustment" on Page 4. Start with the Leg Levelers turned all the way in (1.25" from floor to bottom of leg), depending on the condition of the floor, adjust the Leg Levelers as required until the game pitch is 6.5°, determined by the Bubble Level. USE THE BUBBLE LEVEL ON THE WOOD RAIL (LOWER RIGHT) TO DETERMINE IF LEVEL IS ACHIEVED. BUBBLE SHOULD APPEAR BETWEEN THE 2 BLACK LINES. SEE PAGE 4 FOR AN ILLUSTRATION. 7KHSOD\ ILHOGLQFOLQHDIIHFWVGLII LFXOW\ RISOD\8VHWK HUHFRPPHQGH G LQFOLQH*DPHGLIILFXOW\ LVEHVWYDULHGXVLQJJDPHDGMXV WPHQWV :LWKWKH&RLQ'RRU2SH Q 7. If desired, perform any self tests at this time (see Section 3, Chapter 1, Portals Service Menu Introduction, and Chapter 2, GO TO DIAGNOSTICS MENU, for instructions on how to enter "Begin Play Test" and "Game Name Test" Menus to test components on the game). 8. If desired, adjust Game Pricing, Standard and/or Custom (see Section 3, Chapter 4, GO TO ADJUSTMENTS MENU and Section 3, Chapter 5, GO TO INSTALLS MENU to adjust Game Difficulty, 3- or 5-Ball Play, Home or Tournament Settings, Novelty, Add-A-Ball, etc.). Per CE: "The appliance has to be placed in a horizontal position." "This appliance is not to be cleaned by a Water Jet." $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH 3L QE DO O*DPH6HW 8S)XW XU H 5HIHUHQFH Open up the Printable Version in both 8-1/2 X 11 & 11 X 17. 6HF$IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH$ $IWHU6HW8S 6HF$IWHU6HW8S 3 L QE D O O * DPH6HW 8S)XW XU H 5HIHUHQFH&RQW LQXHG $IWHU6HW8S 6HFWLRQ&KDSWHU 3DJH% +RZWR6HFXUHWKH%DFNER[IRU7UDQVSRUWLQJ 6HF$IWHU6HW8S For more Backbox details & part numbers, see Section 4, Chapter 1, Backbox Assembly, Pages 60-61. /HJ/HY HOHU$GM XVW P HQW Attach the four (4) Leg Assemblies to cabinet corners with the eight (8) leg bolts provided . Cabinet Leg Start adjustment with the leg levelers turned all the way in. View the bubble in the level provided on the right side wood rail. Bubble Level located on the wood rail next to the Shooter Lane. Bubble Bubble should be between the 2 black lines. 3e -16 8 Hex Nut Adjust the front or rear levelers as necessary to cause the bubble to float between the two (2) black lines. Use a pinball to roll down the center of the playfield for side-to-side leveling. YOUR PLAYFIELD PITCH IS NOW AT 6.5° AS REQUIRED FOR PROPER GAME PLAY! Leg Leveler turned all the way in. Note: For custom adjustment greater than >6.5° can be achieved by turning out the rear leg leveler(s), however, it is not recommended. (D V\$FF HVV6HU Y LF H6\VW HP 3RVL WL R QV With the front molding & glass removed, carefully lift the playfield (take care when using the Bottom Arch to hoist). Position 1 When lifted high enough, the Playfield Support Slide Brackets (Fig. 1A) can be seen and can clear the cabinet front (Fig. 1B). At this time, pull the playfield toward the front of the cabinet, checking that the mechanical components clear the cabinet front, then rest the playfield on the Playfield Support Slide Brackets at the front channel of cabinet (Fig. 1C); Position 2 With the playfield at rest, hold the sides & pull toward the front of the cabinet (approx. 6" to 8"), until resistance is felt from Edge Slide Brackets stopping against the Slide & Pivot Support Brackets located on either side of the cabinet (Fig. 2A). At this time, swivel the playfield toward the Backbox, then rest on the top edge (Fig. 2B & 2C). 6HFWLRQ&KDSWHU 3DJH $IWHU6HW8S 6HFWLRQ &K DS WHU RI *DP H 2SHUDWLR Q)HDWXUHV 6WDUWLQJD1RUPDO*DPH 'X UL QJ*DPH)HDW XU HV )HDWXUH0RGH&RPELQDWLRQ6KRWV Insert coin(s). The game generates a sound for the first coin & for each subsequent coin with the display indicating the number of credits posted. Press the START BUTTON and a start-up sound is produced, and the posted credits are reduced by one. Subsequent players can be added (up to 6 can play!) by pressing the START BUTTON before the end of ball 1 (with sufficient credit in the game). Features are lit on the playfield and started by completing certain play shots (e.g. completion of target banks, orbit(s), ramp(s) and/or any combination of the shots). Combination shots (combos) are a series of shots completed in many different variations. These combinations vary per game. For feature modes & combos certain points or awards are given after completion. Feature subject to change. The display now indicates the player or # of players selected from the total depressions of the START BUTTON. The display indicates the ball in play, and a ball is served to the Shooter Lane. An introduction is shown followed by Skill Shot Graphics and/or instructions. Pressing the START BUTTON after ball 1 of any player will start a new game (if credits are available), but only if the START BUTTON is depressed for 2-3 seconds. This delay is to avoid accidental "re-starts" of a game. (Note: Any 1e2 credit remaining during game play after the end of ball 1, or power down, will be eliminated.) 0XOWLEDOO 6WDUWLQJ7HDP3OD\ 'RXEOH V Team Play is a four player game. The totals for players 1 & 3 (Team 1) and players 2 & 4 (Team 2) are displayed individually as well as the combined score for both teams. Team Play only works in a 4-Player game. In all other cases, the individual scores are shown. 6WDUWLQJ/H DJXH 7RX UQDPHQW3OD\ After credit is posted, while holding in the LEFT FLIPPER BUTTON, press the START BUTTON. League Play has now begun. The differences between Normal Game Play and League/Tournament Play are: There is no "auto-percentaging" (awarding extra balls, specials, etc. to players with very low scores on the second or third ball). Mystery Features are awarded in a set order rather than random in Normal Game Play. Percentage Game Features are not automatically advanced as they are for the Regular Play Features. Features subject to change. 6WDUWLQJ3LQEDOO:L]DUG3OD\ After credit is posted, while holding in the RIGHT FLIPPER BUTTON, press the START BUTTON. Pinball Wizard Play has now begun. The same as League/Tournament Play, but oooooooh! so much gosh darn harder! Feature subject to change. Multiball is started after completion of certain Feature Modes or may be a mode itself depending on game rules/play. Multiball may vary with the amount of balls used in Multiball depending on game style. Typically, if Multiball play was short, a "restart" option is given. Watch the Display for instructions on the restart. 5HSOD\)HDWXUH Replay awards are given as the player exceeds a High Score Level during game play. This can be adjusted with Adjustment 3, Replay Awards (Default=CREDIT, adjustable). Players exceeding the High Score Levels can receive: CREDIT, EXTRA BALL, or SPECIAL. Adjust to NONE if a replay award is not desired. 9LGHR0RGH The video modes may require the player to "play on-screen". The interactive video play may require the player to use the flipper buttons to play the mode. Feature subject to change. (QGRI*DPH)HDWX UHV *DPH (QGLQJV When all player(s) have played all balls (including any Extra Balls), the game ends. If power is interrupted during the course of a game, it will end that game (see Starting a Normal Game). Closure of the Plumb Bob Tilt Switch according to the number of tilts set (Default = 2, adjustable) or its prolonged closure will end the current Ball-In-Play. Closure of the Slam Tilt Switch on the coin door ends the current game(s). 0DWF K)HDWXUH At the end of each ball, earned bonuses are collected. At the end of the last ball of a game (including any extra balls, if applicable), earned bonuses are collected, then the system produces a random 2-digit number (a multiple of 10; 00 to 90). Matching the last 2 digits of the player’s score with this number awards a credit. In Adj. 11, Match Percentage (Default=7%, adjustable) can be changed from 0-10%. Changing the percentage to 0% displays the "Match Animation" at the end of the game, however, will never match (to award a credit). Changing this adjustment to OFF will not display the "Match Animation" nor award a credit. Continued Next Page. *DPH2SHUDWLRQ )HDWXUHV 6HFWLRQ&KDSWHU 3DJH 6HF*DPH2S 6W DU WRI*D P H)HDW XU HV (QGRI *DPH)HDWXUHV &RQWLQXH G (QWHULQJ,QLWLDOV If player achieved a new high score in any of the 3 categories (Regular, Novice or Wizard), the player may enter his/her initials. To enter your initials, use the Left & Right Flipper Buttons to choose letter or character as seen on the Dot Display. Hitting the Start Button locks in the letter or character and proceeds to the next letter. The game then proceeds into the Game-Over Mode and then to the Attract Mode. (Note: A custom message (adjustable) can be displayed during the Attract Mode; enter letters in the same fashion.) 0DQXDO3H UF HQWDJLQJ 6HF*DPH2S This game is equipped with a Manual Percentage Adjustment. As with our previous games, you can either set operator adjustments for a replay percent or you can set a fixed replay score. See Section 3, Chapter 4, Go To Adjustments Menu, Adjustments 1 & 2. If you set operator adjustments for a particular replay percent, the game will compute a recommended score to keep the game at that replay percentage. If a change is recommended and the game coin door is opened, the display will indicate if the replay is too high or low and make a sound to alert the operator. By pressing the Start Button, the score to beat will be changed to a more appropriate level. If you close the Coin Door or enter the Portals Service Menu, no score change will be made. You may choose to ignore the recommended change; for example, you may not think last week’s players were the usual crowd. Just close the door and the message will disappear without altering the existing level. Or you may choose to make a different score to beat adjustment; this is done by utilizing Adj. 2, Replay Levels. , QVW UX FW LRQ&D UG Below is a COPY of the game instruction card which is included with every game. If your card is lost or damaged, simply COPY this page and cut out the Instruction Card as a temporary replacement until a new card is ordered. (Suggestion: COPY & CUT along the dotted line and fold in the center to keep the "COPY" sturdy.) COPY & CUT FOLD HERE )RUPRUHGHWDLOHGJDPHUXOHVYLVLWRXUZHEVLWH# ZZZ6WHUQ3LQEDOOFRPDQGFOLFNRQWKH +DUOH\'DYLGVRQUG(GLWLRQRU*DPH$UFKLYH 3RS%XPSHU/LQN Click on card to open the Instruction Card for printing. 6HFWLRQ&KDSWHU 3DJH *DPH2SHUDWLRQ )HDWXUHV 6HUYLFH6ZLWFK6HW5HG*UHHQ%ODFN%XWWRQV$FFHVV8VH The Service Switch Set provides access for three (3) functions available for your use. They are Volume Menu, Service Credits Menu and Portals Service Menu. All are accessed separately depending on which colored button (Red, Green or Black) is pushed first. D 5HG *UHHQ ,QVLGH &RLQ 'RRU ,I &RLO )ODVKODPS 7HVWLQJ WKH 3OD\ILHOG 3RZHU ,QWHUORFN 6ZLWFK PXVW EH SXOOHG RXW %ODFN 7KH 0HPRU\ 3URWHFW 6ZLWFK LV GLVDEOHG ZKHQ WKH &RLQ 'RRU LV RSHQ UHTXLUHG IRU DQ\ FKDQJHV To access any of these three (3) functions you must first open the Coin Door (see pictorial above) with the Game in the Attract Mode (not already in any Function or Menu stated below). 3XVKLQJ 5HG VW )XQFWLRQ9ROXPH0HQX 6HF0HQX,QWUR Pushing the Red Button (VOLUME / LEFT) first, enters the Volume Menu. While in this Mode, to DECREASE the volume, hold down or depress the Red "LEFT" Button until desired the volume is achieved; to INCREASE the volume, hold down or depress the Green "RIGHT" Button until the desired volume is achieved. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Volume Mode. Set between 0 and 31; 15 is the Factory Default. Once your adjustments are made, this menu will automatically exit a few seconds after the last button depression. )XQFWLRQ6HUYLFH&UHGLWV0HQX 3XVKLQJ *UHHQ VW Pushing the Green Button (SERVICE CREDITS / RIGHT) first, adds Service Credits (will not affect your audits as "paid" credits). This is useful for the technician to test games in regular play without affecting the game audits. Each depression adds 1 credit; up to 50 credits can be applied. Adj. 15, Credit Limit, determines this, however, it can be changed from 04-50; for details see Chapter 4 of this Section 3. Once your credits are added, this menu will automatically exit a few seconds after the last button depression. Note: This function is disabled if Adjustment 33, Free Play, is set to YES. The Service Credits are limited to the Credit Limit in addition to any paid credits present in the game (e.g. If the Credit Limit is 30, and there are 8 paid credits present, only 22 Service Credits can be applied.). 3XVKLQJ %ODFN VW )XQFWLRQ3RUWDOV 6HUYLFH0HQX Pushing the Black Button (BEGIN TEST / ENTER) first, enters the Portals Service Menu. Once in, navigate through all menus depressing the Red "LEFT" or Green "RIGHT" Buttons. Note: Pushing the Left or Right Flipper Buttons operates the same as the Red or Green Buttons of the Service Switch Set, while in this Service Mode. Select or activate the Icon chosen (the Icon will be "flashing") by pushing down or depressing the Black "ENTER" Button. Note: Pushing the Start Button operates the same as the Black Button of the Service Switch Set, while in this Service Mode. Please read the remainder of this Chapter for more information on the Portals Service Menu. The remaining six (6) Chapters of this Section explains all Icons & Menus in detail. Read! Read! Read! 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ open Adjustments Important: The Dual Switch Bracket holds the Playfield Power Interlock & Memory Protect Switches. It is located just inside the Coin Door frame (see pictorial of the Coin Door on the previous page). The Button Switch at the top is the Playfield Power Interlock Switch. It must be pulled out for electro-mechanical device testing or diagnostic purposes (this is required). If this button is pushed in, the Playfield Power is diasabled while the Coin Door is OPEN. The Button Switch at the bottom is the Memory Protect Switch. It is enabled while the Coin Door is CLOSED; meaning any adjustment changes that are made will not be written to memory. If changing adjustments is required, ensure the Coin Door is OPEN to disable this switch, thus allowing for desired changes. +RZWR8VH 7KLV6H FWLRQ This section will cover all functions available in the Portals Service Menu in a Step-By-Step process. This section is divided into chapters which coincide with the MAIN MENU. The following pages in this chapter will instruct the operator on how to move through the menus. It’s simple, easy and fun to use! To get into the Service Menu Mode review "Function 3, Portals Service Menu" on the previous page. Push down the Black "BEGIN TEST" Button to begin. Looking at the Video Display you will momentarily see the introductory screen "Service Menu" with a satellite flying from right to left pulling a banner "Portals©TM" followed by the MAIN MENU: Use the Red "LEFT" & Green "RIGHT" Buttons (or Left & Right Flipper Buttons) to move the selected Icon left or right, and the Black "ENTER" Button (or Start Button) to activate the selected Icon. The use of the Service Switch Set (Red, Green, & Black Buttons) is required in Switch Test or Active Switch Test, as the Start & Flipper Buttons are a part of this test. The MAIN MENU now appears with the "DIAG" Icon (DIAGNOSTICS MENU) flashing: As the operator views the Menu Screen(s), the symbols indicates that there are more Icons to select in each direction. The Icon selected will blink. Pushing the Black "ENTER" Button (or Start Button) will select the Icon and the Menu Screen will change to the menu selected. Select the "PREV" Icons to move backwards through the menu levels. Select the "QUIT" Icon to completely exit the Service Mode. View the Portals Service Menu Icon Tree on the next pages for a complete overview of all menus used in this system. View the last chapter (HELP) if more information is required. Selecting the "QUIT" Icon with the Red "LEFT" or Green "RIGHT" Buttons (or either Flipper Button), then pressing the Black "ENTER" Button (or Start Button) will exit the Service Mode. This applies to the large and small "QUIT" Icons. The chapters in this section, which coincide with the MAIN MENU, will also provide more detailed information. Use both the manual and the display to help customize, troubleshoot and/or diagnose faults, if any. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR back to Page 8 3DJH 3RUWDOV 6HUYLFH0HQX,FRQ7UHHIRU+ $ 5 / ( < ' $ 9 ,' 6 2 1 0$,1 0(18 *2 72 ',$*1267,&6 0(18 *2 72 $8',76 0(18 *2 72 $'-8670(176 0(18 *2 72 5(6(7 0(18 *2 72 )86(6 /,67 48,7 7+,6 6(66,21 GAME FUSES LISTING ([LWV%DFNWR$WWUDFW0RGH Reference current Game Manual, Sec. 3, Chapter 6. Go To Adjustments Menu *2 72 +(/3 6&5((1 Go To Help Screen +(/3 6&5((1 See the next page for "Summary of Common Icons" or reference Sec. 3, Chapter 7. Go To Reset Menu $'-8670(176 0(18 5(6(7 0(18 Reference current Game Manual, Sec. 3, Chapter 5. Reference current Game Manual, Sec. 3, Chapter 4. 63, $'-8670(176 $'-8670(176 +$5/(<'$9,'621 &86720 0(66$*( ),/0 67$5 5(6(7 5(6(7 &2,1 $8',76 5(6(7 *$0( $8',76 )$&725< 5(6(7 1st Adjustment of Game Generic Group 1st Adjustment of Game Specific Group Direct Access to Adjustment 34, Custom Message REQUEST INSTALLED REQUEST INSTALLED REQUEST INSTALLED REQUEST INSTALLED (Back to Attract Mode) (Back to Attract Mode) Go To Audits Menu Go To Audits Menu $8',76 0(18 35,17(5 68%0(18 Reference current Game Manual, Sec. 3, Chapter 3. Reference current Game Manual, Sec. 3, Chapter 3. ($51,1*6 $8',76 63, $8',76 +$5/(<'$9,'621 1st Audit of Game Earnings Group 1st Audit of Game Generic Group 1st Audit of Game Specific Group *2 72 6:,7&+ 0(18 *2 72 &2,/ 0(18 *2 72 /$03 0(18 $8',76 *2 72 35,17(5 0(18 48,&. 35,17287 )8// 35,17287 5(6(7 35,17(5 Special Equipment is required. Special Equipment is required. Nº of Copies Printed is reset. Go To Diagnostics Menu ',$*1267,&6 0(18 Reference current Game Manual, Sec. 3, Chapter 2. 7(67 )/$6+ /$036 &/($5 %$// 7528*+ 7(&+1,&,$1 $/(57 6(59,&( 3+21( %(*,1 3/$< 7(67 IN TEST IN TEST PLAYFIELD STATUS 1-800-KICKERS (USA Setting) IN TEST Go To Diagnostics Menu ',$*1267,&6 0(18 Reference current Game Manual, Sec. 3, Chapter 2. ),5( .12&.(5 6281' 63($.(5 7(67 %(*,1 %851 ,1 '27 0$75,; 7(67 +$5/(<'$9,'621 IN TEST IN TEST IN TEST IN TEST IN TEST 63(&,),&N '5 3,1%$// 1RWH 1RWH ,I RQO\ RQH *DPH 6SHFLILF 7HVW LV XVHG QR 6XE0HQX ZLOO DSSHDU Go To Lamp Menu /$03 7(67 68%0(18 Reference current Game Manual, Sec. 3, Chapter 2. 6,1*/( /$03 7(67 7(67 $// /$036 52: /$03 7(67 &2/801 /$03 7(67 IN TEST IN TEST IN TEST IN TEST Go To Coil Menu Dr. Pinball Menus &2,/ 7(67 68%0(18 )/2: &+$57 68%0(18 Reference current Game Manual, Sec. 3, Chapter 2. Reference current Game Manual, Sec. 3, Chapter 2. 6,1*/( &2,/ 7(67 &<&/,1* &2,/ 7(67 IN TEST IN TEST 6XPPDU\ RI &RPPRQ ,FRQV 6:,7&+ 7(67 68%0(18 Reference current Game Manual, Sec. 3, Chapter 2. 3DJH 6:,7&+ 7(67 $&7,9( 6:,7&+ 7(67 '(',&$7(' 6:,7&+ 7(67 IN TEST IN TEST IN TEST Go to the PREVIOUS / Move backward or LEFT 6:,7&+ )/2: &+$57 /$03 )/2: &+$57 Q&A Q&A Q&A Indicates MORE Icons to the RIGHT. Indicates MORE Icons to the LEFT. Go To Switch Menu &2,/ )/2: &+$57 Go to the NEXT / Move forward or RIGHT DECREMENT (-) displayed value or select previous... RUN (or activate) selected test View the schematic (DRAWing) of current display INCREMENT (+) displayed value or select next... Go back to PREVIOUS menu QUIT Portals Service Menu Session PULSE Coil in Dr. Pinball Go to HELP Screen of current menu Answer NO or YES in Dr. Pinball Flow Chart Menus END Coil selection to select new Coil in Dr. Pinball Flow Chart 3RUWDOV 6HU YLFH0H QX([DPSOH This example will demonstrate activation of Icons in the DIAGNOSTICS MENU. The example will show activation of the "SW" Icon (GO TO SWITCH MENU). In this menu, the switches can be tested individually and also all active switches can be tested. Use the same technique to access all the Icons in the Portals Service Menu. Follow Portals Service Menu Icon Tree on the previous pages as a guide to help navigate through the entire system (Also, go to the chapter in this manual explaining the icon(s) selected.). D If the display is in any other menu other than the MAIN MENU, use the Red "LEFT" & Green "RIGHT" Buttons to select the "PREV" Icon and press the Black "ENTER" Button to activate the ICON thus moving back to the previous menu. Do so until MAIN MENU appears. Chapters 2 through 7 will cover all menu items within the Portals Service Menu. The Icon is shown preceding the text. Find the Icon in the Portals Service Menu by navigating with the Red or Green Buttons. Each chapter started is from the MAIN MENU. Within the chapter, the sub-menu’s will be covered sequentially with their explanation & function. If the operator "gets lost", select and activate the "PREV" Icon until the display indicates MAIN MENU. For more help, see Chapter 7. The "MORE" symbols are indicating that "more icons" are available which don’t appear in the display and which way to move the selection to view the Icons. ,PSRUWDQW1RWH Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. Help, Schematic Display, etc.), press any service button to exit to the previous menu or sub-menu. 6HF0HQX,QWUR Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Example: From the MAIN MENU, use the Red "LEFT" or Green "RIGHT" Buttons to select the "DIAG" Icon (GO TO DIAGNOSTICS MENU). Press the Black "ENTER" Button to activate this ICON. This will bring up the DIAGNOSTICS MENU. The DIAGNOSTICS MENU now appears with the "SW" Icon (GO TO SWITCH MENU) flashing. Press the Black Button to activate this icon. This will bring up the SWITCH TEST MENU. 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ The SWITCH TEST MENU now appears with the "TEST" Icon (SWITCH TEST) flashing: Press the Black "ENTER" Button to activate this icon. This will bring up the Switch Test Display. All switches can be tested one at a time (When possible, use a pinball to close any playfield switches; rolling the ball at Stand-Up Targets or over/under switches is suggested. Use finger for all non-playfield switches.) As each switch is closed, the respective Switch Matrix Grid Position (1-64) will be lit. To view the schematic for the switch selected, press either the Red or Green Button to select the "DRAW" Mini-Icon. Press the Black Button to activate this Mini-Icon; do so while the switch is momentarily closed. This will bring up the Switch Schematic Display. The display describes the switch in the Switch Matrix which includes the name of the switch, the Return (Row) Wire and the Drive (Column) Wire, drive transistor, and the "Pin-Outs" from the CPU/Sound Board. Activating the "DRAW" Icon when a switch is not closed, will give the generic switch schematic as shown below. While in Switch or Active Switch Tests, the Flipper & Start Buttons are deactivated. Use the Red "LEFT," Green "RIGHT" and/or Black "ENTER" Buttons to select and activate the "MINI-ICONS" at the bottom of the display. In Switch Test, if the "Left Arrow" or "Right Arrow" Mini-Icon is activated, the display will go to the previous tests (Active and Dedicated Switch Tests). Use either the Red or Green Button to change the selected ICON to "PREV"Mini-Icon. Press the Black "ENTER" Button to go to the previous menu. Note: In Dedicated Switch Test, the Flipper & Start Buttons are to be used instead of the Red, Green & Black Service Buttons, as these buttons are deactivated for this test. Exit out of the sub-menu by activating the big "PREV" Mini-Icon in the menu. This will bring up the DIAGNOSTICS MENU. The Switch Test Session is now complete. See the next page about exiting the Portals Service Menu. 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF0HQX,QWUR The Switch Test Display now appears. ([LWLQJWKH3RUWDOV 6HU YLFH0H QX All Icons will be covered in the chapters of this section with the exception of the "QUIT" Icon, in the MAIN MENU. Both the large and small Icons if selected and activated, will exit the user from the Portals Service Menu. The display will return back to the ATTRACT MODE! To re-enter the Portals Service Menu follow the instructions at the beginning of this chapter. D If more help is required, see Chapter 7 of this section, and view the various help displays in the game. <RXU1RWHV 6HF0HQX,QWUR 6HFWLRQ&KDSWHU 3DJH 3RUWDOV 6HUYLFH 0HQX,QWURGXFWLRQ 6HFWLRQ &K DS WHU RI *R7R'LDJQRVWLFV0HQX S p e c i a l N o t e : If the display flashes "OPEN THE DOOR" the game is indicating that memory has been corrupted. This is caused be either failure in memory (e.g. batteries are dead and/or faulty RAM) or upon installation of updated version of game code. Opening the Coin Door will initiate a Factory Restore, by opening the Memory Protect Switch. Check battery voltage at CMOS RAM with the power off. 2YHU YL HZ The Portals Service Menu System provides tests for sounds, display, lamps, switches and coils. Each feature may be tested manually or automatically after entering the Portals Service Menu (see Chapter 1 of this section). Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. The automatic tests (e.g. Cycling Coils, Test Flash Lamps) may be used for a quick verification of automatic test functions and the manual tests (Begin Play Test, Single Lamp / All / Row / Column Tests, and Game Specific Test.) may be used for troubleshooting. All Icons and there usages are explained throughout this chapter. CAUTION: Remove pinballs from the Ball Trough prior to lifting the playfield for servicing. This can easily be done in the Portals Service Menu System. Select the "DIAG" Icon from the MAIN MENU to go to the DIAGNOSTICS MENU. Select the "CLR" Icon to enter the CLEAR BALL TROUGH MENU. Select the "RUN" Icon & press the Start Button to remove one ball at a time. This is also useful to retrieve one ball for game testing in Begin Play Test & Game Specific Test. Important: The Power Interlock Switch must be pulled out. * 2 7 2' , $ * 1 26 7 , & 6 0 (1 8 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "DIAG" Icon in the MAIN MENU with either Flipper or Red "LEFT" & Green "Right" Buttons (upon entry of the Portals Service Menu, the system defaults with the selection of the "DIAG" Icon flashing) and press the Start or Black "ENTER" Buttons. The DIAGNOSTICS MENU appears. The "MORE" symbols are indicating that "more icons" are available which don’t appear in the display and which way to move the selection to view the Icons. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) In Diagnostics, selecting & activating the "-" or "+" Icons moves test forwards/backwards. Selecting & activating the "RUN" Icon repeats the test on the coil or flash lamp left off at. Selecting & activating the "ARROW" Icons moves between tests in the sub-menu. Selecting & activating the "DRAW" Icon will show the schematic for that switch or coil. Some tests require navigation through the menu(s) and selection of the Icons with ONLY the Red "LEFT," Green "RIGHT" and Black "ENTER" Buttons. This is required in Switch & Active Switch Tests, as the Flipper & Start Buttons are a part of the test. In Single Coil Test, Cycling Coil Test, Test Flash Lamps, Clear Ball Trough, Begin Play Test & Harley-Davidson Specific Menu’s, the Power Interlock Switch (inside Coin Door) must be pulled out. (See Access & Use in Chapter 1 of this section for the location.) ,I WKH VXFK 3RZHU DV ,QWHUORFN &RLOV *R7R 'LDJQRVWLFV0HQX 6ZLWFK FDQQRW EH &RLQ 'RRU LV WHVWHG ZLOO QRW Y SXOOHG RXW Y DXWRPDWLFDOO\ '& DOO H O H F W U R P H F K D Q L F D O SRZHU UH V H W WKLV LV GLVDEOHG GHYLFHV &ORVLQJ WKH VZLWFK 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV During game play, activation of switches and operation of coils with associated switches are monitored. If the CPU/Sound Board does not detect a switch transition ("Stuck Open" / "Stuck Closed") for 50 games, it is considered faulty. When operation of a coil should close or open a switch and does not, the coil is considered faulty. In the Attract Mode, faulty switches and coils (if any) are reported (Select the "TECH" Icon, Technician Alert, from the DIAGNOSTICS MENU). Note that reporting of an unused switch does not constitute a problem and that a bad coil could mean that the associated switch requires adjustment. *R7R6ZLWFK0HQX From the DIAGNOSTICS MENU, select the "SW" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Switches are configured in an 8 x 8 Matrix of Columns (Switch Drives) and Rows (Switch Returns) with up to 64 switches possible. The Switch Test Menu consists of three (3) parts: Switch Test, Active Switches, and Dedicated Switch Test. Note: The Flipper & Start Buttons are deactivated during Switch Tests. D 6ZLWFK7HVW To initiate, from the SWITCH MENU, select the "TEST" Icon with the Red or Green Button & press the Black Button. In Switch Test, close each switch and observe the display. The display will describe the switch in the Switch Matrix, which includes the switch name, Return (Row) Wire, Drive (Column) Wire, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. When the switch is released, the information of the last switch closed will remain in the display until another switch is closed or the test is exited. To view the switch schematic, select the "DRAW" Mini-Icon with the Red or Green Button & press the Black Button. $F WLYH6ZLWF K7HVW To initiate, from the SWITCH MENU, select the "ACT" Icon with either Red or Green Button & press the Black Button. If still in a previous test, select the "PREV" Icon to return to Switch Menu or selecting either of the "ARROW" Icons will move through the tests. If any switches are stuck closed (or made from the presence of a pinball), the display sequences through the Switch Names, Return (Row) Wire, Drive (Column) Wire, Drive Transistor, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. This cycle continues until all switches are cleared or until the test is exited. 'H GLFDWHG6ZLWF K7HV W 6HF'LDJQRVWLFV To initiate, from the SWITCH MENU, select the "DED" Icon with either Flipper Button & press the Start Button (The service switches are deactivated during this test.). The display will describe the switch which includes the Switch Name, Return (Row) Wire, Drive (Column) Wire, Part Nº, and the "Pin-Outs" from the CPU/SOUND Board. 6:,7&+0$75,;*5,''(',&$7('6:,7&+(6 D iode O n T erminal S trip : &ROXPQ 'ULYH 5RZ 5HWXUQ 8 127 86(' :+7%51 &13 8 127 86(' :+75(' &13 8 127 86(' :+725* &13 8 127 86(' :+7<(/ &13 8 127 86(' :+7*51 &13 8 127 86(' :+7%/8 &13 8 127 86(' :+79,2 &13 8 127 86(' :+7*5< &13 4 127 86(' *51%51 &13 LEFT BUTTON (UK ONLY) on Cabinet side 4TH COIN SLOT On Coin Door 6TH COIN SLOT On Coin Door RIGHT COIN SLOT On Coin Door CENTER COIN SLOT / DBA On Coin Door LEFT COIN SLOT On Coin Door 5TH COIN SLOT On Coin Door RIGHT BUTTON (SKILL) on Cabinet side D iode O n D iode B oard : 4 127 86(' *515(' &13 NOT USED NOT USED 4-BALL TROUGH #1 (LEFT) 4-BALL TROUGH #2 Under P/F 4-BALL TROUGH #3 Under P/F 4-BALL TROUGH VUK OPTO Under P/F 4-BALL STACKING OPTO Under P/F SHOOTER LANE Under P/F 4 127 86(' *5125* &13 LT 4-BANK D/T (L) IVE Under P/F LT 4-BANK D/T L (I) VE Under P/F LT 4-BANK D/T LI (V) E Under P/F LT 4-BANK D/T LIV (E) Under P/F RT 4-BANK D/T (R) IDE Under P/F RT 4-BANK D/T R (I) DE Under P/F RT 4-BANK D/T RI (D) E Under P/F RT 4-BANK D/T RID (E) Under P/F Typical Switch Schematic & Wiring 4 127 86(' *51<(/ &13 RIGHT RAMP ENTER Above P/F RIGHT RAMP EXIT Above P/F RIGHT RAMP MID Above P/F SPINNER Above P/F S-U TRGT LT (M-CYCLE) Under P/F S-U TRGT RT (M-CYCLE) Under P/F S-U TRGT LT (RT RAMP) Under P/F S-U TRGT RT (RT RAMP) Under P/F 4 127 86(' *51%/. &13 LEFT ORBIT Under P/F RIGHT ORBIT Under P/F MOTOR UP Under P/F MOTOR DOWN Under P/F OPTO Under P/F NOT USED NOT USED M-CYCLE TROUGH #4 (TOP) Under P/F M-CYCLE TROUGH #3 Under P/F M-CYCLE TROUGH #2 Under P/F M-CYCLE TROUGH #1 (BOT) Under P/F SUPER VUK Under P/F BALL EJECT (SCOOP) Under P/F ' 2 ' % BEHIND TOP VUK Under P/F 4 127 86(' *519,2 &13 LEFT TURBO BUMPER Under P/F ' 2 RIGHT ' TURBO % BUMPER Under P/F ' 2 BOTTOM ' TURBO % BUMPER Under P/F ' 2 TOP ' TURBO % BUMPER Under P/F ' 2 7 LAUNCH 6 BUTTON Cabinet Front ' 2 7 START 6 BUTTON Cabinet Front NOT USED NOT USED 4 127 86(' *51%/8 &13 SLAM TILT On Coin Door PLUMB BOB TILT Inside Cabinet 4 127 86(' *51*5< &13 LEFT OUTLANE Under P/F LEFT RETURN LANE Under P/F LEFT SLINGSHOT Under P/F RIGHT OUTLANE Under P/F RIGHT RETURN LANE Under P/F RIGHT SLINGSHOT Under P/F NOT USED NOT USED *1' ,& 8 ,13876 8 *5<%51 &13 8 *5<5(' &13 8 *5<25* &13 8 *5<<(/ &13 8 127 86(' *5<*51 &13 8 *5<%/8 &13 8 *5<9,2 &13 8 *5<%/. &13 *URXQG %/. &13 3 #1 LEFT FLIPPER BUTTON in Cabinet side #2 LEFT FLIPPER E.O.S (End-of-Stroke) in Cabinet side #3 RIGHT FLIPPER BUTTON in Cabinet side #4 RIGHT FLIPPER E.O.S. (End-of-Stroke) in Cabinet side NOT USED '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door Dedicated Switch Schem. Note: All Switches require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the switch itself. D iode O n T erminal S trip 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 6ZLWFK0DWUL[*ULG'HVFULSWLRQVZLWK3DUW1XPEHUVDQG/RFDWLRQV The Switch locations correspond with the Switch Nº in the Part Number Table shown & the Switch Matrix Grid (previous page). 1 2* 3* 4* 5* 6* 7* 8 9 10 11 12 13 Sw. 14 / Sw. 15 have both REC/TRANS on 1 board respectively. Sw. 37 has both REC/TRANS on the same board. DOTS: Diode On Terminal Strip, or DODB: Diode On Diode Board ‡ Legend Note: = Switches mounted above playfield. = Switches mounted below playfield. * The following switches are located in the cabinet and are not noted in the diagram above: The following switches are not used: Switches for Up/Down Post: *R7R 'LDJQRVWLFV0HQX 1 1 1 1 1 1 1 1 2 2 2 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 14‡ 2 6 15‡ 2 7 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 37‡ 5 5 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54* 55* 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 6 7 8 1 2 3 4 5 6 7 8 4 2 3 4 5 6 7 56* 7 8 57 58 59 60 61 62 63 64 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '2'% '2'% '2'% '2'% '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 '276 6ZLWFK 0DWUL[ 'HVFULSWLRQ 3DUW Nº Note: The ¥ Coin Switch (for Japan) is 180-5091-00 LEFT BUTTON (UK ONLY) 180-5160-00 4TH COIN SLOT 180-5024-00 6TH COIN SLOT (Future Use) RIGHT COIN SLOT 180-5024-00 CENTER COIN SLOT / DBA LEFT COIN SLOT 5TH COIN SLOT (Future Use) RIGHT BUTTON (SKILL) 180-5160-00 NOT USED NOT USED 4-BALL TROUGH #1 (LEFT) 180-5119-00 4-BALL TROUGH #2 4-BALL TROUGH #3 4-BALL TROUGH BOT TRANS: 520-5173-00 VUK OPTO BOT REC: 520-5174-00 4-BALL TOP TRANS: 520-5173-00 STACKING OPTO TOP REC: 520-5174-00 SHOOTER LANE 180-5100-01 LT 4-BANK D/T (L) IVE LT 4-BANK D/T L (I) VE LT 4-BANK D/T LI (V) E LT 4-BANK D/T LIV (E) 180-5104-00 RT 4-BANK D/T (R) IDE RT 4-BANK D/T R (I) DE RT 4-BANK D/T RI (D) E RT 4-BANK D/T RID (E) RIGHT RAMP ENTER (Switch Gate) 180-5087-00 RIGHT RAMP EXIT (Switch Gate) RIGHT RAMP MID (Switch Gate) SPINNER 180-5010-04 S-U TRGT LT (M-CYLE) (Nar. Trgt. Red) S-U TRGT RT (M-CYLE) (Nar. Trgt. Red) 500-6138-02 S-U TRGT LT (RT RAMP) (Nar. Trgt. Red) S-U TRGT RT (RT RAMP) (Nar. Trgt. Red) LEFT ORBIT (Lt. Mount Roll-Over Lite Sw.) 500-6227-03 RIGHT ORBIT (Rt. Mount Roll-Over Lite Sw.) 500-6227-04 MOTOR UP 180-5052-00 MOTOR DOWN TRANS 180-5082-00 OPTO REC 180-5083-01 NOT USED NOT USED NOT USED M-CYCLE TROUGH #4 (TOP) (1) 4-Position Membrane M-CYCLE TROUGH #3 Switch: M-CYCLE TROUGH #2 181-5001-00 M-CYCLE TROUGH #1 (BOT) SUPER VUK 180-5052-00 BALL EJECT (Power Scoop / Kick Big) 180-5057-00 NOT USED BEHIND TOP VUK (Metal Under-Trough) 180-5057-00 LEFT TURBO BUMPER RIGHT TURBO BUMPER 180-5015-03 BOTTOM TURBO BUMPER TOP TURBO BUMPER LAUNCH BUTTON (Yel.) 500-6121-06 START BUTTON (Red) 500-6090-02 SLAM TILT (On Coin Door) 180-5022-00 HANGER 535-5319-00 PLUMB BOB TILT CONTACT 535-7563-01 LEFT OUTLANE (Rt. Mount Roll-Over Sw.) 500-6227-02 LEFT RETURN LANE (Rt. Mnt. R-O Sw.) LEFT SLINGSHOT (Double-Switch) 180-5054-00 RIGHT OUTLANE (Rt. Mount R-O Sw.) 500-6227-02 RT RETURN LANE (Rt. Mount R-O Sw.) RIGHT SLINGSHOT (Double-Switch) 180-5054-00 NOT USED NOT USED 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Sw. Col. Row 6HH Nº Nº Nº 1RWH *R7R&RL O0HQX From the DIAGNOSTICS MENU, select the "COIL" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The coils are listed in groups. Coils 01-16 are typically High Current Coils (although Low Current Coils may be used in positions 01-07). Coils 17-24 are typically Low Current Coils. The remaining positions (F1-F8) are typically for Flash Lamps (although they may be used any positions 01-24, read Single Coil Test). Important: The Power Interlock Switch must be pulled out. D 6LQJOH&RLO7H VW To initiate, from the COIL MENU, select the "TEST" Icon with either Red or Green Button and press the Black Button. Ensure the Power Interlock Switch is pulled out. Select either the "-" or "+" Icons. Start with the "+" Icon to start the manual Coil Test from #1 (The test runs through Coils 1-24 and Flash Lamps F1-F8; Note: Some Flash Lamps are used in Coil Positions; this game: #20). Press the Black Button on the "+" Icon, as each coil is selected, the display will describe the Coil or Flash Lamp Name with the corresponding number, the wire with colors, the "Pin-Outs" from the I/O Power Driver Board, the Coil Voltage & Gauge-Turns (e.g. 23-800). Press the Black Button again to move forward in the test. To test and view a particular Coil or Flash Lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the Coil or Flash Lamp will fire on the Playfield and/or Backbox, with the display indicating the Coil or Flash Lamp information. Continue with the same procedure to run through the entire test. Important: The Power Interlock Switch must be pulled out. &\FOLQJ&RLO7HVW To initiate, from the COIL MENU, select the "CYC" Icon with either Red or Green Button and press the Black Button. If still in a previous test, select the "PREV" Icon to return to Coil Menu or selecting either of the "ARROW" Icons will move to Cycling Coil Test (selecting agaIn will return to Coil Test). The test pulses each regular Coil or Flash Lamp sequentially (cycling) on the Playfield and Backbox. The display indicates "CYCLING COILS." Important: The Power Interlock Switch must be pulled out. 6HF'LDJQRVWLFV &RLO)ODVK/DPS'HVFULSWLRQV 7\SH COIL 1 COIL 2 COIL 3 COIL 4 COIL 5 COIL 6 COIL 7 COIL 8 COIL 9 COIL 10 COIL 11 COIL 12 COIL 13 COIL 14 COIL 15 COIL 16 &RLO )ODVK /DPS 'HVFULSWLRQV 7\SH COIL 17 COIL 18 COIL 19 COIL 20 COIL 21 COIL 22 COIL 23 COIL 24 #F1 #F2 #F3 #F4 #F5 #F6 #F7 #F8 TROUGH UP-KICKER (VUK) (26-1200) AUTO LAUNCH (50V) (24-940) SUPER VUK (23-800) POWER SCOOP/KICK BIG (23-800) MOTORCYCLE BALL LAUNCH (24-940) LEFT 4-BANK DROP TARGET (23-700) RIGHT 4-BANK DROP TARGET (23-700) (EUROPEAN TOKEN DISPENSER) LEFT TURBO BUMPER (26-1200) RIGHT TURBO BUMPER (26-1200) BOTTOM TURBO BUMPER (26-1200) TOP TURBO BUMPER (26-1200) SHAKER MOTOR (041-5029-01) MAGNET (22-650) LEFT FLIPPER [50V RED/YEL] (22-1080) RIGHT FLIPPER [50V RED/YEL] (23-1100) &RLO )ODVK /DPS 'HVFULSWLRQV LEFT SLINGSHOT (23-800) RIGHT SLINGSHOT (23-800) MOTOR RELAY (BD.) (520-5010-00) FLASH: SCOOP X2 (#89 Bulb) LT OUTLANE (UK ONLY) (28-1050) RT OUTLANE (UK ONLY) (28-1050) UP/DOWN POST (SKILL) (23-1100) (OPTIONAL COIN METER) FLASH: LEFT DROP TARGET X2 FLASH: RAMP LEFT X2 FLASH: TURBO BUMPER X4 FLASH: RAMP TOP X2 FLASH: MOTORCYCLE X4 FLASH: SUPER VUK X2 FLASH: RT DROP TARGET X2 FLASH: SPEEDOMETER X2 See the next three (3) pages for the Coil & Flash Lamp Location Maps (corresponds to above tables), Coils Detailed Chart Table & the Backbox I/O Power Driver Board Detailed Wiring Diagram. Typical Coil Wiring $QRGH 1RQ %DQGHG 6LGH 1N4004 &DWKRGH %DQGHG 6LGH 3RZHU 6XSSO\ 9ROWDJH 'ULYH 7UDQVLVWRU Note: All Coils require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the coil itself. D iode On T erminal S trip 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX &RLO)ODVK/DPS/RFDWLRQV ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) Use the previous page and the following two (2) pages in conjunction with above Coil and Flash Lamp Maps. Legend Note: The following Bulb Type is used for Flash Lamps: = Coils and Flash Lamps mounted above playfield. #89 Bulb = Coils and Flash Lamps mounted below playfield. The following Coils are optional for UK Only: The following Coils are Optional: *R7R 'LDJQRVWLFV0HQX #906 Bulb (Bayonet) 165-5000-89 (Wedge Base) 165-5004-00 The following Coils are Not Used: The following Flash Lamp is Not Used: ) 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV ) )URP WKH 0DLQ0HQX LQ 3RUWDOV *2 72 ',$*1267,&6 0(18 )URP WKH 'LDJQRVWLFV 0HQX *2 72 &2,/ 0(18 )URP WKH &RLO 0HQX *2 72 &2,/ 7(67 )URP WKH &RLO 0HQX *2 72 &<&/,1* &2,/6 &2,/6'(7$,/('&+$577$%/( D +LJK &XUUHQW &RLOV *URXS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA/Turn or Bulb Type 26-1200 #1 TROUGH UP-KICKER Q1 I/O Pwr. Drvr. BRN-BLK J8-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #2 AUTO LAUNCH Q2 I/O Pwr. Drvr. BRN-RED J8-P3 YEL-VIO J10-P4/5 50v DC 090-5036-00T #3 SUPER VUK Q3 I/O Pwr. Drvr. BRN-ORG J8-P4 YEL-VIO J10-P4/5 50v DC 090-5001-00T #4 POWER SCOOP/KICK BIG Q4 I/O Pwr. Drvr. BRN-YEL J8-P5 YEL-VIO J10-P4/5 50v DC #5 MOTORCYCLE BALL LAUNCH Q5 I/O Pwr. Drvr. BRN-GRN J8-P6 YEL-VIO J10-P4/5 50v DC #6 LEFT 4-BANK DROP TARGET Q6 I/O Pwr. Drvr. BRN-BLU J8-P7 YEL-VIO J10-P4/5 50v DC 090-5022-00T #7 RIGHT 4-BANK DROP TARGET Q7 I/O Pwr. Drvr. BRN-VIO J8-P8 YEL-VIO J10-P4/5 50v DC 090-5022-00T #8 EUROPEAN TOKEN DISPENSER Q8 I/O Pwr. Drvr. BRN-GRY J8-P9 YEL-VIO J10-P4/5 50v DC 515-6076-01 +LJK &XUUHQW &RLOV *URXS 24-940 23-800 23-800 090-5001-00T 24-940 090-5036-00B 23-700 23-700 DL4SS Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage Coil GA/Turn Q9 I/O Pwr. Drvr. BLU-BRN J9-P1 YEL-VIO J10-P4/5 50v DC 090-5044-00T #10 RIGHT TURBO BUMPER Q10 I/O Pwr. Drvr. BLU-RED J9-P2 YEL-VIO J10-P4/5 50v DC #11 BOTTOM TURBO BUMPER Q11 I/O Pwr. Drvr. BLU-ORG J9-P4 YEL-VIO J10-P4/5 50v DC #12 TOP TURBO BUMPER Q12 I/O Pwr. Drvr. BLU-YEL J9-P5 YEL-VIO J10-P4/5 50v DC #13 SHAKER MOTOR Q13 I/O Pwr. Drvr. BLU-GRN J9-P6 RED-WHT J17-P7 #14 MAGNET Q14 I/O Pwr. Drvr. J9-P7 VIO-YEL J10-P3 J9-P8 RED-YEL GRY-YEL RED-YEL BLU-YEL J10-P1/2 50v DC J10-P1/2 50v DC #9 LEFT TURBO BUMPER 6HF'LDJQRVWLFV BLU-BLK 26-1200 26-1200 090-5044-00T 26-1200 090-5044-00T 26-1200 090-5044-00T 16v AC Motor Only 12v DC 041-5029-01 22-650 50v DC 090-5042-01 22-1080 #15 LEFT FLIPPER (50v RED/YEL) Q15 #16 RIGHT FLIPPER (50v RED/YEL) Q16 I/O Pwr. Drvr. ORG-VIO J9-P9 Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage #17 LEFT SLINGSHOT Q17 I/O Pwr. Drvr. VIO-BRN J7-P2 BRN J7-P1 20v DC #18 RIGHT SLINGSHOT Q18 I/O Pwr. Drvr. VIO-RED J7-P3 BRN J7-P1 20v DC #19 MOTOR RELAY Q19 I/O Pwr. Drvr. VIO-ORG J7-P4 BRN J7-P1 Bd. 20v DC Relay 520-5010-00 #20 FLASH: SCOOP X1 Q20 I/O Pwr. Drvr. VIO-YEL J7-P6 ORG J6-P10 20v DC 165-5000-89 #21 LT OUTLANE (UK ONLY) Q21 I/O Pwr. Drvr. VIO-GRN J7-P7 BRN J7-P1 20v DC 090-5046-00 #22 RT OUTLANE (UK ONLY) Q22 I/O Pwr. Drvr. VIO-BLU J7-P8 BRN J7-P1 20v DC #23 UP/DOWN POST (SKILL) Q23 I/O Pwr. Drvr. VIO-BLK J7-P9 BRN J7-P1 20v DC #24 OPTIONAL COIN METER Q24 I/O Pwr. Drvr. VIO-GRY J7-P10 RED J16-P7 5v DC Drive Transistor (D.T.) Driver Ouput Board D.T. Control Line Color D.T. Control Line Connect Power Line Color Power Line Connnection Power Voltage #F1 FLASH: LEFT DROP TARGET X2 Q25 I/O Pwr. Drvr. BLK-BRN J6-P1 ORG J6-P10 20v DC 165-5000-89 #F2 FLASH: RAMP LEFT X2 Q26 I/O Pwr. Drvr. BLK-RED J6-P2 ORG J6-P10 20v DC 165-5000-89 #F3 FLASH: TURBO BUMPER X4 Q27 I/O Pwr. Drvr. BLK-ORG J6-P3 ORG J6-P10 20v DC 165-5000-89 #F4 FLASH: RAMP TOP X2 Q28 I/O Pwr. Drvr. BLK-YEL J6-P4 ORG J6-P10 20v DC #F5 FLASH: MOTORCYCLE X4 Q29 I/O Pwr. Drvr. BLK-GRN J6-P5 ORG J6-P10 20v DC #F6 FLASH: SUPER VUK X2 Q30 I/O Pwr. Drvr. BLK-BLU J6-P6 ORG J6-P10 20v DC 165-5000-89 #F7 FLASH: RT. DROP TARGET X2 Q31 I/O Pwr. Drvr. BLK-VIO J6-P7 ORG J6-P10 20v DC 165-5000-89 #F8 FLASH: SPEEDOMETER X2 Q32 I/O Pwr. Drvr. BLK-GRY J6-P8 ORG J6-P10 20v DC 165-5000-89 /RZ &XUUHQW &RLOV *URXS I/O Pwr. Drvr. ORG-GRY 090-5032-00T 23-1100 090-5030-00T Coil GA/Turn or Meter # 23-800 090-5001-00T 23-800 090-5001-00T #89 Bulb 28-1050 28-1050 090-5046-00 23-1100 090-5030-00T Meter 5v 091-5000-00 D iode O n T erminal S trip (if noted) )ODVK /DPSV )/$6+ Bulb Type #89 Bulb #89 Bulb #89 Bulb #89 Bulb 165-5000-89 #89 Bulb 165-5000-89 #89 Bulb #89 Bulb #89 Bulb 1RWH ,Q 7HVW )ODVK /DPSV 0HQX )ODVK ,FRQ )ODVKHUV WHVWHG DUH DOO )ODVK /DPSV ORFDWHG EHWZHHQ 44 7KLV *DPH 4 44 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX %DFNER[,23RZHU'ULYHU%RDUG'HWDLOHG:LULQJ'LDJUDP Q25-Q32 TIP122 110-0067-00 NOT USED PRINTER ENABLE OUTPUT 7 OUTPUT 6 OUTPUT 5 OUTPUT 4 OUTPUT 3 KEY OUTPUT 2 OUTPUT 1 OUTPUT 0 Flash: Q29 Motorcycle X4 Q30 Flash: Super VUK X2 Q31 Flash: Right Drop Target X2 Q32 Flash: Speedometer X2 FROM WHT-RED Transformer +16v AC J17P6 I/O BD. PRINTER INTERFACE Flash: Q28 Ramp Top X2 GND BRIDGE 2 20V LOW CURRENT COILS Transformer 5A Slo-Blo Right Q18 Slingshot Q17-Q24 TIP122 110-0067-00 FROM BLU-WHT Transformer +13v AC J17P8 I/O BD. BRIDGE 20 CONTROLLED LAMPS GND FROM J13P10 I/O BD. BRDG 20 BLU-WHT Transformer Auto Launch BLU LAMP COLUMNS +18v DC F22 Q1-Q8 STP20N10L 110-0106-00 FROM BLK-YEL +48v AC J11P3 I/O BD. 7A Slo-Blo F6 GND 3A Slo-Blo Q2 3 4 6 7 8 9 10 J8 1 Motorcycle Ball Launch 6 Q6 7 FROM J10P3 I/O BD. AC Voltages IN FROM BLK-ORG +48v AC FOR MAGNET(S) VIO-YEL Voltage Outputs +50v DC Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. D iode On T erminal S trip For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. *R7R 'LDJQRVWLFV0HQX Q9-Q16 STP20N10L 110-0106-00 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. X2 Bulb BLK-GRY X2 ORG 20V DC LOW POWER BRN 20V DC LOW POWER VIO-BRN 23-800 VIO-RED 23-800 FROM J11BLK-ORG P2 AC Voltages I/O BD. 24v AC COIL 17 N.O. COIL 18 N.C. WHT COIL 19 VIO-ORG N.U. COMM 24v DC 10A DPDT Relay Board VIO-YEL (located under P-F) 28-1050 VIO-BLU 28-1050 (VIO-GRY) CABINET Playfield COIL 21 VIO-GRN VIO-BLK Motorcycle Lift Motor 520-5010-00 FLASH 20 COIL 22 FROM O N L Y 23-1100 001999 2000 COIN METER BRN-BLK 26-1200 BRN-RED 24-940 BRN-ORG 23-800 BRN-YEL 23-800 BRN-GRN 24-940 BRN-BLU 23-700 J10YEL-BLK P10 Voltage Outputs I/O BD. 24v DC U K J16P7 I/O BD. #89 Bulb X1 FROM RED Power Out +5v AC COIL 1 Shaker Motor COIL 2 041-5029-01 COIL 3 COIL 4 5 3 COIL 5 J2 Q7 8 Q8 9 BRN-VIO N.C. J10 4 5 Q9 Right Turbo Q10 Bumper Bottom Turbo Q11 Bumper 1 2 4 Top Turbo Q12 Bumper 5 23-700 Diode 1N5404 Shaker Q13 Motor Q14 Magnet (Top Orbit) Q15 Left Flipper Q16 Right Flipper 6 7 OPTIONAL F1 F2 N/U YEL-VIO 50V DC HIGH POWER BLU-BRN 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 ORG-GRY COIL 9 9 7 4 5 1 2 J1 RED-WHT +16V AC +12V DC COIL 10 COIL 11 FROM RED-WHT Transformer +16v AC COIL 12 COIL 14 BLK 22-650 GRY-YEL 22-1080 J17P7 I/O BD. 23-1100 3A Slo-Blo 3A Slo-Blo FROM J10VIO-YEL P3 Voltage Outputs I/O BD. +50v DC FROM COIL 16 ORG-VIO Fuse 2.5A 250v F3 F2 & F3 ONLY 6 COIL 15 8 1 COIL 13 BLU-GRN BLU-BLK 2 Resistor W COIL 8 (BRN-GRY) — COIL 6 COIL 7 STP20N10L MOS FET #F7 Flash Bulb BLK-VIO (located in Cabinet) 4 Q5 Left Turbo Bumper X2 +12V DC 3 J9 F20 #F6 Flash Bulb BLK-BLU COIL 24 5 BRDG 1 3A Slo-Blo X4 COIL 23 Q4 F21 J11P2 I/O BD. #F5 Flash Bulb BLK-GRN #89 #F8 Flash 8 Power Scoop/ Kick Big European Token Dispenser X2 #89 7 Q3 Rt. 4-Bank Drop Target BRIDGE 1 50V HIGH CURRENT COILS STP20N10L MOS FET #F4 Flash Bulb BLK-YEL #89 6 Super VUK Lt. 4-Bank Drop Target AC Voltages IN Q1 X4 S J17P9 I/O BD. Lt. Outlane Q21 (UK Only) Q22 Rt. Outlane (UK Only) Q23 Up/Down Post (Skill) Q24 Optional Coin Meter Trough Up-Kicker FROM 8A Slo-Blo Flash: Q20 Scoop X1 #F3 Flash Bulb BLK-ORG #89 5 2 Motor Q19 Relay +13v AC 4 Left Q17 Slingshot TIP122 F7 X2 #89 1 BRDG 2 FROM #F2 Flash Bulb BLK-RED #89 3 J7 RED-WHT J17P7 I/O BD. 2 10 CABINET +16v AC #89 BLU-YEL 3A Slo-Blo J10RED-YEL P1 / P2 Voltage Outputs I/O BD. +50v DC Fuses are located under playfield NEAR assembly. 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Printer Busy X2 BLU Flash: Q27 Turbo Bumper X4 #F1 Flash Bulb (located in Cabinet) Flash: Q26 Ramp Left X2 #89 BLK-BRN Shaker Motor Board 520-5065-00 10 9 8 7 6 5 4 3 2 1 ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY ORG-BLK ORG-RED ORG-BRN Flash: Q25 Left Drop Target X2 TIP122 1 + J2 J6 S Printer Control Printer Clock KEY Partial View I/O Power Driver Board 520-5137-01 RED WHT-BLK N/U GRN-WHT BRN-WHT KEY N/U N/U N/U N/U N/U N/U BRN J2 P3-10 N/U & J3 P1-P11 N/U USED W-OPTIONAL PRINTER HARNESS J2 & J3 NOT CONNECTED OPTIONAL USE J3 12 11 10 9 8 7 6 5 4 3 2 1 *R7R/D PS0HQX From the DIAGNOSTICS MENU, select the "LAMP" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Controlled lamps are configured in and 8 x 10 Matrix of Columns (Lamp Drives) and Rows (Lamp Returns) with up to 80 lamps possible. The Lamp Test Menu consists of four (4) parts: Single Lamp Test, Test All Lamps, Row Lamp Test and Column Lamp Test. D 6LQJOH/DPS7HVW To initiate, from the LAMP MENU, select the "ONE" Icon with either Red or Green Button and press the Black Button. Select either the "-" or "+" Icons. Start with the "+" Icon to start the manual Single Lamp Test from Column 1, Row 1, Lamp 1. Press the Black Button on the "+" Icon, as each lamp is selected, the lamp will light at it’s location on the playfield as well as the display, indicating the Lamp Matrix Grid Position, lamp name with the corresponding number, Return (Row) Wire & Color, Drive (Column) Wire & Color, and associated drive transistors. Press the Black Button again to move forward in the test. To test and view a particular lamp, select the "RUN" Icon and press the Black Button. Each time the Black Button is pushed, the lamp will light-up on the playfield, with the display indicating the lamp information. Continue with the same procedure to run through the entire test. 7HVW$OO/DPSV To initiate, from the LAMP MENU, select the "ALL" Icon with either Red or Green Button and press the Black Button. If still in Single Lamp Test (or any 1 of the 4 tests), select the "PREV" Icon to return to LAMP MENU or selecting either of the "ARROW" Icons will move through the tests, keep activating until Test All Lamps is displayed. The display will indicate "ALL LAMPS ON" and the lamps on the playfield will be lit, alternating between the rows in the Lamp Matrix Grid. 5 RZ&ROX PQ/DPS7HVWV 6HF'LDJQRVWLFV To initiate, from the LAMP MENU, select the "ROW" or "COL" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black Button. If still in a previous test, select the "PREV" Icon to return to LAMP MENU or selecting either of the "ARROW" Icons will move through the tests, keep activating until Row or Column Lamp Test (whichever desired) is displayed. In this test, each set of lamps in each Row or Column of the Lamp Matrix Grid (respective to each test) will light-up on the playfield and is indicated in the display. /$030$75,;*5,' D iode O n T erminal S trip : Column (18v) Row (GND) 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 (H) ARLEY H (A) RLEY HA (R) LEY 8 127 86(' <(/%/8 -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/. -3 8 127 86(' <(/25* -3 8 127 86(' <(/5(' -3 8 127 86(' <(/%51 -3 HAR (L) EY HARL (E) Y HARLE (Y) #555 Bulb (L) IVE #555 Bulb L (I) VE #555 Bulb LI (V) E #555 Bulb LIV (E) #555 Bulb (R) IDE #555 Bulb R (I) DE #44 Bulb LT ORBIT GRN LIGHT #555 Bulb M-CYCLE GRN LIGHT #555 Bulb SUPER VUK GRN LIGHT #555 Bulb RT RAMP GRN LIGHT #555 Bulb RT ORBIT GRN LIGHT #555 Bulb STOP LIGHT GRN LIGHT #44 Bulb #555 Bulb LT ORBIT YEL LIGHT #555 Bulb M-CYCLE YEL LIGHT #555 Bulb SUPER VUK YEL LIGHT #555 Bulb RT RAMP YEL LIGHT #555 Bulb RT ORBIT YEL LIGHT #555 Bulb STOP LIGHT YEL LIGHT #44 Bulb #555 Bulb LT ORBIT RED LIGHT #555 Bulb M-CYCLE RED LIGHT #555 Bulb SUPER VUK RED LIGHT #555 Bulb RT RAMP RED LIGHT #555 Bulb RT ORBIT RED LIGHT #555 Bulb STOP LIGHT RED LIGHT #44 Bulb #555 Bulb 1ST GEAR #555 Bulb #555 Bulb 2ND GEAR #555 Bulb #555 Bulb 3RD GEAR #555 Bulb 2 XTRA BALLS LT OUTLANE #555 Bulb NOT USED ADVANCE GEAR 6HFWLRQ&KDSWHU 3DJH LT RETURN #555 Bulb NOT USED LEFT TURBO BUMPER RT RETURN #555 Bulb NOT USED %$ #555 Bulb BIKE S-U TARGET (LT) #555 Bulb PATCH #555 Bulb NOT USED #555 Bulb BIKE S-U TARGET (RT) #555 Bulb BIKERS BACK #555 Bulb NOT USED %$ RT OUTLANE #555 Bulb NOT USED BOT TURBO BUMPER #555 Bulb RAMP S-U TARGET (LT) #555 Bulb RED LIGHT MULTIBALL #555 Bulb NOT USED NOT USED 2 XTRA BALLS RT TURBO BUMPER NOT USED LITE MYSTERY... %$ 8 127 86(' <(/*5< -3 SUPER JACK-PO T (RED) #44 Bulb RI (D) E SUPER JACK-PO T (GRN) #44 Bulb RID (E) #555 Bulb 4TH GEAR #555 Bulb #44 Bulb 5TH GEAR #555 Bulb SPEEDOMETER X2 #555 Bulb SLIPPERY WHEN WET #555 Bulb LITE MYSTERY RIDER #555 Bulb NOT USED TOP TURBO BUMPER #555 Bulb RAMP S-U TARGET (RT) #555 Bulb AUTO LAUNCH #555 Bulb NOT USED NOT USED M-CYCLE HEADLIGHT #555 Bulb NOT USED 8 127 86(' <(/9,2 -3 %$ NOT USED RIDE AGAIN X2 #555 Bulb NOT USED NOT USED MYSTERY RIDER #44 Bulb NOT USED NEXT CITY #44 Bulb NOT USED *R7R 'LDJQRVWLFV0HQX /DPS0DWUL[*ULG /RFDWLRQV The lamp locations correspond with the Lamp Nº in the Lamp Matrix Grid on the previous page. Legend Note: = Lamps mounted above playfield. 6WRS /LJKW )URQW 9LHZ The following Lamps are not used: The following Bulbs are used in the Lamp Matrix Grid (See Table Grid on previous page for details): #555 Bulb (Wedge) #44 Bulb (Bayonet) 165-5002-00 165-5000-44 Typical Lamp Schematic 6HF'LDJQRVWLFV = Lamps mounted below playfield. -XXX -XXX Typical Lamp Wiring YEL RED COMMON Diode 1N4001 Note: All Lamps require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the lamp itself. D iode On T erminal *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 7HVW)OD VK/DPSV From the DIAGNOSTICS MENU, select the "FLASH" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate "CYCLING FLASHERS" and all the Flash Lamps will cycle continuously until the test is exited. This test is allows the technician to easily spot any burned-out bulbs and replace them. Flashers tested are Flash Lamps in Positions: Q25-Q32 (F1-F8) and in this game Flash Lamp(s) are also in Position(s): Q20. D Important: The Power Interlock Switch must be pulled out for this Test to Function. &OHD U%D OO 7URX JK From the DIAGNOSTICS MENU, select the "CLR" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This is provided to allow the technician a simple method of removing the balls from the trough and also, to test functionality of the trough, ensuring proper trough operation. After selecting this Icon the display will show a graphic of the ball trough with balls in the trough with it’s corresponding switch number. Select the "RUN" Icon to eject the ball in the first position. Simultaneously, the display and the playfield will eject the ball to the Trough Up-Kicker, eject from the Trough Up-Kicker into the Shooter Lane and will be ejected onto the playfield where the technician can easily retrieve the pinball or allow the ball(s) to re-enter the trough to continue Clear Ball Trough Test. Important: The Power Interlock Switch must be pulled out. Caution: Continuous use of above test may overheat the Trough Up-Kicker Coil. 7HFK QL FL DQ$O HUW From the DIAGNOSTICS MENU, select the "TECH" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate if there are any faulty switches (i.e., switches that are normally closed but remain open or open switches that have not been closed (activated) in 50 games.) 6HF'LDJQRVWLFV 6HU YLFH3KRQH From the DIAGNOSTICS MENU, select the "SERV" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the display will indicate a phone number to call if technical assistance is required (the phone number is different for each Country Dip Switch Setting). %HJLQ3OD\7HVW From the DIAGNOSTICS MENU, select the "PLAY" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the technician can test certain play functions to insure all switch activated coils function without entering game play. For example, by rolling the ball over the Shooter Lane switch, the Autoplunger should fire. If it kicks to early or too late, the switch actuator should be adjusted to compensate for this error. If it fails to fire, use the Switch Test or Coil Test to help determine the cause of the failure. During this function, similar tests may be performed on the "Ejects", Slingshots, Vertical Up-Kickers, Pop Bumpers, etc. in the game. For unique Play Test functions, select the "GAME SPECIFIC" Icon in the DIAGNOSTICS MENU. Important: The Power Interlock Switch must be pulled out. )LUH.QRFNHU From the DIAGNOSTICS MENU, select the "KNOCKER" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The digitally mastered "Knocker" is sounded. 6RXQG6SHDNHU7HVW From the DIAGNOSTICS MENU, select the "SPKR" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The BSMT 2000 Sound System produces true digital stereo sound from Backbox & Cabinet Speakers or "Mono" on the Cabinet Speaker (when used by itself). After selecting this Icon, select the "-" or "+" Icons and press the Black "ENTER" Button to activate the first test. Repeat to visually see & hear all tests. Select the "RUN" Icon to activate the test chosen without moving to the next test. Note: During Sound Tests, the display shows the speaker identification and the corresponding sound(s). The sound functions allow verification that both channels are functioning properly & that the speaker connections are correct. Sound / Speaker Test Continued Next Page 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 6SHDNHU3K DVH7H VWLQJ Connections to each of speakers are polarized and each must be connected appropriately for the best quality sound. If one speaker has the positive and negative connections reversed with respect to the other one, bass frequencies will not be produced properly and the overall sound quality will be poor. To Continued test for proper speaker phasing, use the sound test to cycle through the Backbox & Cabinet, and Backbox Sine (repeated) functions. If the Cabinet Sine produces more volume and bass than the Left Sine, the speakers are connected properly. If it produces the same or less, one speaker is connected improperly. To isolate and correct reversed speaker connections, one of two methods may be used. 1. Check each speaker for polarity markings. If the speakers have polarity markings, verify that the Backbox Speaker RED/WHT Wire and the Cabinet Speaker YEL/WHT Wire is connected to the negative (-) terminal. 2. Disconnect the speaker output connector from the CPU / Sound Board and connect a 1.5-volt battery across each speaker pair one at a time while observing the speakers. Make sure the positive battery terminal is connected to the positive lead (CN4, Pin-3 (RED/BLK) or Pin-6 (YEL/BLK)) each time. As the connection is made, check speaker cone movement; proper connections are indicated by outward movement. $XWR 0DQXDO 7HVWV 6RXQGV 3URGXFHG %HJLQ%X UQ,Q From the DIAGNOSTICS MENU, select the "BURN" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the Begin Burn-In Test will start. At this stage the game will exercise all CPU I/O Functions (Dot Matrix Display Test, Coil Testing, Lamp Testing, Sound, etc.). This is provided to constantly exercise sounds, coils, etc... Cumulative Burn-In minutes will be displayed. To reset Burn-In minutes to 00, select the "RESET" Icon in the MAIN MENU and select the "FACT" Icon (Factory Reset). See Chapter 5, Go To Reset Menu, of this section. ' R W 0 DW UL [ 7H V W From the DIAGNOSTICS MENU, select the "DOT TEST" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. After selecting this Icon the Dot Matrix Test immediately begins. The display will immediately illuminate & cycle for 1 pass of each test continuously for each of the following tests: 1. Illuminates 1 vertical column of dots, turning it off & illuminating the next column, until each column has been individually lit, while the other columns are off. 2. Illuminates 1 horizontal row of dots, turning it off & illuminating the next row, until each row has been individually lit, while the other rows are off. 3. Illuminates all the dots, except for one column from left to right. 4. Illuminates all the dots, except for one row from top to bottom. 5. Illuminates every other dot lit, in both the rows and columns. 6. Illuminates all dots at 30%, 70% & 100% brightness. Note: Pressing any button will exit the test & return to DIAGNOSTICS MENU. 'RW0DWUL['LVSOD\([SODLQHG The display utilizes a Micro-Processor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. The board is controlled by a 6809E Microprocessor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV Speaker Test Tone Sound/OPSYS EPROM (Loc. U7) Level 1-3+ (Music Test) Voice ROMs: 1 (U17) 2 (U21) 3 (U36) & 4 (U37) Speech Pattern 1-4+ Note: For ROM Locations, see Page DR. U. For ROM Usage (Summary Table) see Page DR. W in the "Find-It-In-Front: Dr. Pinball Section". Voice ROMs (U17, U21, U36 and U37) which are 8MB must have a Jumper at W6 on the CPU/Sound Board to function properly. +DUOH\'DYLGVRQ6SHF LIL F0RWRUF\FOH7HVW To initiate, from the DIAGNOSTICS MENU, select the "H-D" Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button (the START Button operates in the same manner). D This will bring up the HARLEY-DAVIDSON SPECIFIC MENU. Similiar to "BEGIN PLAY TEST," this menu is used to test and adjust Game Specific Features. The feature in this game is MOTORCYCLE TEST. Important: The Power Interlock Switch must be pulled out for this Test to Function. This test is provided to allow the technician a simple method of removing the balls from the trough, to test the functionality of the trough (correct operation of the Kick-Out Coil & the Switch Membrane) and Motor Operation. After selecting the "H-D" Icon the display will indicate the position of the Motorcycle (Motor Up, Switch 35, and Motor Down, Switch 36). The position will be highlighted in the box. The next line will indicate if any switch closures are present over the Switch Membrane in the Kick-Out Trough (Sw. 44 (bottom) through Sw. 41 (top)). 6HF'LDJQRVWLFV 0RWRU8S'RZQ7HVW3URFHGXUH Select the "RUN" Icon to automatically bring the Motor & Trough from the DOWN or UP position to the opposite position. Select the "PULSE" Icon to move the motor slowly UP and/or DOWN one pulse at a time. This test allows you to operate the Motor on this mechanism which is controlled by a Relay driven by Q19 on the I/O Power Driver Board for the purpose of troubleshooting. 6ZLWF K%DOO(MHFW7HVW3URFHGXUH Hand-Roll 1 ball at a time into the trough (with the Motorcycle in the UP position). Watch the display and note that each box is high-lighted from left to right as the balls are inserted. This test indicates proper Switch Membrane function (Switch 44 is the first ball in (bottom) and Switch 41 being the last (4th) ball in (top). To eject the balls and to test the Motorcycle Ball Launch (Coil Q5), press the "AUTO LAUNCH" Button (Cabinet Front Right Side). The 4 boxes should become unhighlighted indicating "no balls are in the trough". .LFN2XW7URXJK$VVHPEO\ /LIW0RWRU$VVHPEO\ Motor to Relay Board Q19 Sw. 41 UP Position Sw. 35 Sw. 42 Sw. 43 Sw. 44 Switch Membrane Coil Q5 (24-940) DOWN Position Sw. 36 Sw. Membrane Ribbon Cable to Diode Board You may wish to activate the "RUN" Icon to bring the Motorcycle back into the DOWN position. If exiting Portals without doing so, the Motorcycle will automatically return to the DOWN position upon Game Reset. 6HFWLRQ&KDSWHU 3DJH *R7R 'LDJQRVWLFV0HQX 'U3L QEDO O )O R Z&K DU W0HQXV To initiate, from the DIAGNOSTICS MENU, select the Cross "DR." Icon with either the Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This will bring you (the operator / technician) into DR. PINBALL (Flow Chart Menus) which offers you a choice of three sub-menus: Coil "DR.," Switch "DR." and Lamp "DR." Icons. Selecting a particular sub-menu will give you a choice of which specific Coil (any and all coil assemblies such as Flippers, VUKs, Magnets, etc.), Switch or Lamp circuit needs to be diagnosed. The display will now ask a question or give a procedure to follow such as "Does the lamp turn on?" or "Check bridge rectifier BR-20, if short replace." When Dr. Pinball asks a question or request a procedure the Dr. will expect a response such as "no" or "yes" (see below examples of the Mini-Icons which will prompt the operator). You the operator/technician must respond by using your Flipper Buttons to "SELECT" a Mini-Icon and the Start Button to "ENTER" your selection. The following are the Mini-Icons with explanations for the Dr. Pinball Sub-Menus to follow: — Select a Coil, Lamp or Switch to diagnose with "-" or "+" Icon; Then select the "RUN" Icon to activate the choice. "PREV" goes back to previous question. "QUIT" exits Portals completely. Help "?" gives direction on button usage. — Seen when diagnosis is given. Select any Icon for your next step. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). — In Coil Flow Chart Menu, select "PULSE" to pulse the coil selected. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). &RLO)ORZ&KDUW To initiate, from the DR. PINBALL MENU, select the Coil "DR." Icon with either the Red or Green Button and press the Black Button. This is the Coil Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. 6ZLWFK)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Switch "DR." Icon with either the Red or Green Button and press the Black Button. This is the Switch Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. /DPS)ORZ&K DUW To initiate, from the DR. PINBALL MENU, select the Lamp "DR." Icon with either the Red or Green Button and press the Black Button. This is the Lamp Flow Chart. Follow the questions, answering by using the Mini-Icons in the display. *R7R 'LDJQRVWLFV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF'LDJQRVWLFV — Seen when question is being asked on the Display. Select "YES" or "NO" to answer question given. "END" lets you select a new item to test. "PREV", "QUIT" and "?" (see first example above). *$0($8',77$%/( Copy for Field Audit Tracking Performance (Use blank columns to fill-in Audit Info.). $XGLW 1DPH (DUQLQJV$XGLWV )LOO,Q $XGLW 1DPH )LOO,Q $XGLW 1DPH 1 TOTAL PAID CREDITS 5 COINS THRU LEFT SLOT 9 2 FREE GAME PERCENTAGE 6 COINS THRU RIGHT SLOT 10 TOTAL EARNINGS 3 AVERAGE BALL TIME 7 COINS THRU CENTER SLOT 11 METER CLICKS 4 AVERAGE GAME TIME 8 COINS THRU 4TH SLOT 12 SOFTWARE METER $XGLW 1DPH )LOO,Q 63,$XGLWV $XGLW 1DPH )LOO,Q $XGLW 1DPH 13 TOTAL BALLS PLAYED 28 20M—49.9M SCORES 43 14 TOTAL EXTRA BALLS 29 50M—69.9M SCORES 44 15 EXTRA BALL PERCENT 30 70M—99.9M SCORES 45 16 REPLAY 1 AWARDS 31 100M—129.9M SCORES 46 17 REPLAY 2+ AWARDS 32 130M+ SCORES 47 18 TOTAL REPLAYS 33 AVERAGE SCORES 48 6HF*R7R$XGLWV 19 REPLAY PERCENT 34 SERVICE CREDITS 49 20 TOTAL SPECIALS 35 BALL SEARCH STARTED 50 21 SPECIAL PERCENT 36 LOST BALL FEEDS 51 22 TOTAL MATCHES 37 LOST BALL GAME STARTS 52 LEFT FLIPPER USED 23 HIGH SCORE AWARDS 38 LEFT DRAINS 53 RIGHT FLIPPER USED 24 HIGH SCORE PERCENT 39 CENTER DRAINS 54 USA 8 BONUS USED 55 25 TOTAL FREE PLAYS 40 RIGHT DRAINS 26 TOTAL PLAYS 41 SLAM TILTS 27 0—19.9M SCORES 42 TOTAL BALLS SAVED )LOO,Q TOTAL COINS )LOO,Q +DUOH \'DYLGVRQ$XGLWV$OO$XGLWV6XEMHFWWR&K DQJH $XGLW 1DPH )LOO,Q $XGLW 1DPH )LOO,Q $XGLW 1DPH 56 LEFT ORBITS 72 MBALL RESTARTED 88 NEXT CITY COMPLETED 57 RIGHT ORBITS 73 MBALL JACKPOTS 89 CITIES AWARDED 58 RIGHT RAMP SHOTS 74 SUPER JACKPOTS LIT 90 SPEED POPS 59 HARLEY OPTO SHOTS 75 SUPER JACKPOTS 91 MYSTERY LIT 60 LEFT SCOOP SHOTS 76 REDLITE MBALL STARTED 92 MYSTERY AWARDED 61 SUPER VUK SHOTS 77 REDLITE JACKPOT 93 PATCH LIT 62 POP BUMPER HITS 78 REDLITE SUPER JPOT 94 PATCHES COLLECTED 63 STAND-UP TARGETS HIT 79 SPEEDOMETER MBALL 95 MILW. MBALL STARTED 64 LIVE TARGETS HIT 80 SPEEDOMETER JACKPOT 96 MILWAUKEE COMPLETED 65 LIVE TARGETS COMP. 81 SKILL AWARD 1 97 66 RIDE TARGETS HIT 82 SKILL AWARD 2 98 67 RIDE TARGETS COMP. 83 SKILL AWARD 3 99 68 HARLEY MBALL READY 84 SKILL AWARD 4 69 HARLEY MBALL STARTED 85 VIDEO MODE STARTED 70 2+ MBALL STARTS 86 VIDEO MODE COMPLETED 71 MBALL RESTART LIT 87 NEXT CITY LIT )LOO,Q CPU Version: Display Version: Date Audited: Audited By: Location: 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX 6H FWLRQ &KDS WHU RI *R 7R $XGLWV 0HQX 2 Y HU YL HZ The Portals Service Menu System provides 99 Audit Functions for accounting purposes and for evaluation of Game Difficulty Adjustments. The Audit Functions are divided into 3 groups: 1st— Earnings (Coin) Audits, are the first 12 most-used Audits; 2nd— S.P.I. Audits, are the Game Play Generic Audits 13-55; 3rd— Harley- Davidson Audits, are the Game Play Specific Audits 56-99; Audits left open (blank space in gray, e.g. Audits 43-51, 54 & 55, 97-99) are currently Not Used, allowing for Future Expansion, if any, or are Proprietary. If the code version is upgraded, view Audits in the display & write the audit(s) in the blank(s) if any audit(s) were added. Each group may be viewed in the Portals Service Menu (see Chapter 1, Portals Service Menu Introduction, of this Section). View all audits with the Game Audit Table provided on the previous page. Copy page to fill-in important audit information as required. *272$8', 760(18 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "AUD" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The AUDITS MENU appears. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Selecting & activating the "ARROW" Icons selects the next or previous audit in the group. (D UQLQJV$X GLW V From the AUDITS MENU, select the "EARN" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. $X 1º $XGLW 1DPH Au. 1 Total Paid Credits Au. 2 Free Game Percentage Au. 3 Average Ball Time Au. 4 Au. 5 Au. 6 Au. 7 Au. 8 Au. 9 Average Game Time Coins Thru Left Slot Coins Thru Right Slot Coins Thru Center Slot Coins Thru 4th Slot Total Coins Au. 10 Total Earnings Au. 11 Meter Clicks Au. 12 Software Meter *R7R $XGLWV0HQX $XGLW 'HILQLWLRQ Provides the total number of paid credits. This percentage is derived from dividing Audit 25, Total Free Plays, by Audit 26, Total Plays. In seconds, the average ball time is derived from the total play time divided by Audit 13, Total Balls Played. The average game time is expressed in minutes and seconds. Provides the total number of times Coin Switch (Sw. 6) was closed. Provides the total number of times Coin Switch (Sw. 4) was closed. Provides the total number of times Coin Switch (Sw. 5) was closed. Provides the total number of times Coin Switch (Sw. 2) was closed. Provides the total amount of coins registered through all the slots. The total cash value accumulated since the last Factory Restore occurred (see Chapter 5, Go to Reset Menu, of this section). Provides the total number of money clicks accumulated. (Based on the country’s lowest coin denomination used for the game credit.) Provides the continuing total of Meter Clicks. This audit cannot be reset; the display shows the constant addition of Meter Clicks. 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV back to Page 26 63,$XGLWV From the AUDITS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. $X 1º $XGLW 1DPH 6HF*R7R$XGLWV Au. 13 Au. 14 Total Balls Played Total Extra Balls Au. 15 Extra Balls Percent Au. 16 Replay 1 Awards Au. 17 Replay 2+ Awards Au. 18 Total Replays Au. 19 Replay Percent Au. 20 Total Specials Au. 21 Special Percent Au. 22 Total Matches Au. 23 High Score Awards Au. 24 High Score Percent Au. 25 Total Free Plays Au. 26 Total Plays Au. 27 0—19.9M Scores Au. 28 20M—49.9M Scores Au. 29 50M—69.9M Scores Au. 30 70M—99.9M Scores Au. 31 100M—129.9M Scores Au. 32 130M+ Scores Au. 33 Average Scores Au. 34 Service Credits Au. 35 Ball Search Started Au. 36 Lost Ball Feeds 6HFWLRQ&KDSWHU 3DJH $XGLW 'HILQLWLRQ Provides the total number of regular and extra balls. Provides the total number of extra balls awarded. Provides the percentage total from dividing Audit 14, Total Extra Balls, by Audit 26, Total Plays. Provides the total awards (Credit, Extra Ball, Or Audit) for level 1. Provides the total awards (Credit, Extra Ball, Or Audit) for level(s) 2 or higher. Provides the total awards (Credits, Extra Balls, Or Audit Only) for exceeding replay score levels. Provides the percentage total from dividing Audit 18, Total Replays, by Audit 26, Total Plays. The percentage reflects replay total awards for exceeding replay score levels. Provides the total awards (Credits, Extra Balls, Or Scores) for making specials. This percentage is derived from dividing Audit 20, Total Specials, by Audit 26, Total Plays. Provides the total credits awarded for matching the last two digits of the score with the system-generated Match Number at the end of the game. Percentage of match credits is adjustable from 0% to 10% by Adjustment 11, Match Percentage, if enabled. (See Chapter 4, Go to Adjustments Menu, of this section.) Provides the total credits awarded for exceeding the High-Score-ToDate scores. This percentage is derived from dividing Audit 23, High Score Awards, by Audit 26, Total Plays. Provides the total free credits for replays, High-Score-To-Date, Specials, and Match. This total is derived by adding the sum of Audit 1, Total Paid Credits, and Audit 25, Total Free Plays. Note that free credits are not recorded in the Audit until they are actually used. Provides the total number of games the Player’s final score was between 0 and 19,900,000 points. Provides the total number of games the Player’s final score was between 20,000,000 and 49,900,000 points. Provides the total number of games the Player’s final score was between 50,000,000 and 69,900,000 points. Provides the total number of games the Player’s final score was between 70,000,000 and 99,900,000 points. Provides the total number of games the Player’s final score was between 100,000,000 and 129,900,000 points. Provides the total number of games the Player’s final score was over 130,000,000 points. This total is derived from adding the Final Score of each game to a table and dividing this sum by Audit 26, Total Plays. Provides the total number of times Dedicated Switch (DS-7) was closed, not in the Portals Service Menu. (See Chapter 1, Introduction [Access & Use] for instructions on how to receive Service Credits.) Provides the total number of times the game performed a ball search. Provides the total number of times the game added a ball to play when it could not find a ball after ball search. *R7R $XGLWV0HQX 63,$XGLWV&RQWLQX HG $XGLW 1DPH Au. 37 Lost Ball Game Starts Au. 38 Left Drains Au. 39 Center Drains Au. 40 Au. 41 Right Drains Slam Tilts Au. 42 Total Balls Saved Au. 43Au. 51 Au. 52 Au. 53 Au. 54Au. 55 Left Flipper Used Right Flipper Used $XGLW 'HILQLWLRQ Provides the total number of times the game started with a ball missing from the ball trough at the start of a game. Provides the total number of times Rollover Switch 57 was closed. Provides the total number of times the game ball had drained with the last switch closed was not Sw. 57 or Sw. 60. Provides the total number of times Rollover Switch 60 was closed. Provides the total number of times Contact Switch 55 was closed. Provides the total number of times this feature was used. This feature is enabled at the start of each ball and is disabled as soon as the ball makes contact with 5 game switches or allocated time expired. These audits are Not Used, allowing for Future Expansion, if any, and/or Proprietary (used for programming). Provides the total number of times Dedicated Switch (DS-1) was closed. Provides the total number of times Dedicated Switch (DS-3) was closed. These audits are Not Used, allowing for Future Expansion, if any, and/or Proprietary (used for programming). From the AUDITS MENU, select the "H-D" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st audit in this group. Continue to select either of the "ARROW" Icons to view each audit one at a time. The display will describe the audit number, the audit name, and the audit total or value. The current audit will remain in the display until the next audit is chosen or when the sub-menu is exited. $X 1º $XGLW 1DPH Au. 56 Au. 57 Au. 58 Au. 59 Au. 60 Au. 61 Au. 62 Left Orbits Right Orbits Right Ramp Shots Harley OPTO Shots Left Scoop Shots Super VUK Shots Pop Bumper Hits Au. 63 Stand-Up Targets Hit Au. 64 Live Targets Hit Au. 65 Live Targets Completed Au. 66 Ride Targets Hit Au. 67 Ride Targets Completed Au. 68 Harley MBall Ready Au. 69 Harley MBall Started Au. 70 2+ MBall Starts Au. 71 MBall Restart Lit $XGLW 'HILQLWLRQ Provides the total number of times this feature was completed. † Provides the total number of times this feature was completed. † Provides the total number of times this feature was completed. † Provides the total number of times OPTO Switch 37 was closed. Provides the total number of times Scoop Switch 46 was closed. Provides the total number of times SVUK Switch 45 was closed. Provides the total number of times this feature was completed. † Provides the total number of times Stand-Up Switches 29-32 were closed. Provides the total number of times Left 4-Bank Switches 17-20 were closed. Provides the total number of times this feature was completed. † Provides the total number of times Right 4-Bank Switches 21-24 were closed. Provides the total number of times this feature was completed. † Provides the total number of times this feature was ready (lit) awaiting Multiball. † ‡ Provides the total number of times Harley Multiball was played. † Provides the total number of times Multiball was played more than once by a single player in one game. † Provides the total number of times Multiball was played and no Jackpots were collected. ‡ † Multiple variations of switch closures (see Diagnostics) are used to determine completion of the feature stated. ‡ Multiple variations of switch closures (see Diagnostics) are used to determine the lighting of the feature stated. *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV +D UO H\ 'DYLGVRQ$X GLWV 6 X E M H F W W R & K D Q J H +DUOH\'DYLGVRQ$XGLWV&RQWLQXHG $XGLW 1DPH 6HF*R7R$XGLWV Au. 72 MBall Restarted Au. 73 Au. 74 Au. 75 Au. 76 Au. 77 Au. 78 MBall Jackpots Super Jackpots Lit Super Jackpots Redlite MBall Started Redlite Jackpot Redlite Super Jackpot Au. 79 Speedometer MBall Au. 80 Au. 81 Au. 82 Au. 83 Au. 84 Au. 85 Au. 86 Au. 87 Au. 88 Au. 89 Speedometer Jackpot Skill Award 1 Skill Award 2 Skill Award 3 Skill Award 4 Video Mode Started Video Mode Completed Next City Lit Next City Completed Cities Awarded Au. 90 Speed Pops $OO $XGLWV 6XEMHFW WR &KDQJH $XGLW 'HILQLWLRQ Provides the total number of times Multiball was restarted after Multiball Restart was lit. ‡ Provides the total number of times this feature was awarded. † Provides the total number of times this feature was lit. ‡ Provides the total number of times this feature was awarded. † Provides the total number of times Redlite Multiball was played. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was awarded. † Provides the total number of times Speedometer Multiball was played. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature was started. † Provides the total number of times this feature was completed. † Provides the total number of times this feature was lit. ‡ Provides the total number of times this feature was completed. † Provides the total number of times this feature was awarded. † Provides the total number of times this feature (Super Pops) was started. † Provides the total number of times this feature was lit. ‡ Provides the total number of times this feature was awarded. † Provides the total number of times this feature was lit. ‡ Provides the total number of times this feature was awarded. † Au. 91 Mystery Lit Au. 92 Mystery Awarded Au. 93 Patch Lit Au. 94 Patches Collected Au. 95 Milwaukee MBall Started Provides the total number of times Milwaukee Multiball was played. † Au. 96 Milwaukee Completed Provides the total number of times this feature was completed. † At time of printing, these audits are Not Used, allowing for Future Au. 97Au. 99 Expansion, if any. † Multiple variations of switch closures (see Diagnostics) are used to determine completion of the feature stated. ‡ Multiple variations of switch closures (see Diagnostics) are used to determine the lighting of the feature stated. Use the below space for any additions and/or changes, if any (see the Dot Matrix Display): Au. Au. Au. Au. Au. Au. Au. Au. Au. 6HFWLRQ&KDSWHU 3DJH *R7R $XGLWV0HQX *R7R3ULQWHU0H QX From the AUDITS MENU, select the "PRNT" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The PRINTER MENU appears. 6SHF LD OHTX LS PHQW LVU HTXL UHGIRU WKLV6X E 0HQX The Portals Service Menu System provides 3 Audit Printing Adjustment Functions to print information on a "Hand-Held" printer, download game information to a Laptop PC or clear the printout count. A printer interface board, hand-held printer and/or a special software program is required to run this menu. Entering this menu and selection/activation of the Icons without this equipment/software will not affect the game. 4XLFN3ULQWRXW3ULQWHU,QWH U IDFH From the PRINTER MENU, select the "QUIK" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the printout. Only the Earnings Audits can be printed out to a "Hand-Held" Printer. )XOO3ULQWRXW$OLVRQ,QWHU IDFH 3URJUDP From the PRINTER MENU, select the "ALISON" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the download. A special software program and a Lap Top PC is required. All game audits (Earnings, Sega & Game Specific) can be retrieved. From the PRINTER MENU, select the "RESET" Icon with either Red or Green Button and press the Black Button. Select the "+" Icon and press the Black Button to start the clear the "Nº of copies printed" count total. RESETTING AUDIT NOTES: $X GLW1RWH VW:D\WR5H VH W$X GLWV To reset audits, from the MAIN MENU, select the "ADJ" Icon. See Chapter 4, Go to Adjustments Menu, of this section. Select the "S.P.I." Icon, from the ADJUSTMENT MENU, and advance to Adj. 8, Reset Coin Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to change setting to YES. When enabled, the Coin Audits (5-11) will be reset to zero. Advance to Adj. 9, Reset Game Audits, with the "RIGHT ARROW" Icon. Select the "+" Icon to change setting to YES. When enabled, all the audits will be reset to zero, except for the Coin Audits (5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero). $X GLW1RWH QG:D\ WR5HVHW$XGLWV To reset audits, from the MAIN MENU, select the "RESET" Icon. See Chapter 5, Go to Reset Menu, of this section. Selection of the "COIN" Icon, from the RESET MENU, will reset the Coin Audits (5-11) to zero. Selection of the "AUD" Icon, from the RESET MENU, will reset all audits to zero, *R7R $XGLWV0HQX 6HFWLRQ&KDSWHU 3DJH 6HF*R7R$XGLWV 5HVHW3ULQWH U1RI &RSLHV3ULQWH G5H VH W *$0($'-8670(177$%/( Some adjustments have a "Drop-Down" Table for further customization. 63,$GMXVWPHQWV $GMXVWPHQW 1DPH 86$ 'HIDXOW <RXU 6HWWLQJ $GMXVWPHQW 1DPH 86$ 'HIDXOW 6HF$GMXVWPHQWV 1 REPLAYS: FIXED/AUTO ‡ ...10%... 25 DEFAULT HIGH SCORE #5 300,000,000 2 REPLAY LEVELS ‡ 1 ... 26 DEFAULT HIGH SCORE #6 275,000,000 3 REPLAY AWARD CREDIT 27 DEFAULT HIGH SCORE #7 250,000,000 4 FREE GAME LIMIT 05 28 DEFAULT HIGH SCORE #8 225,000,000 5 EXTRA BALL LIMIT 03 29 DEFAULT HIGH SCORE #9 200,000,000 6 GAME DIFFICULTY ‡ MODERATE 30 DEFAULT HIGH SCORE #10 175,000,000 7 GAME PRICING ‡ USA8 31 HSTD RESET COUNT 2,000 8 RESET COIN AUDITS NO 32 HIGH SCORE INITIALS 3 Initials 9 RESET GAME AUDITS NO 33 FREE PLAY NO 10 RESET HIGH SCORES NO 34 CUSTOM MESSAGE ON 11 MATCH PERCENTAGE 9% 35 ATTRACT MODE MUSIC ON 12 BALLS PER GAME 03 36 FLASH LAMP POWER NORMAL 13 TILT WARNINGS 01 37 COIL PULSE POWER NORMAL 14 REPLAY BOOST YES 38 KNOCKER VOLUME NORMAL 15 CREDIT LIMIT 30 39 MINIMUM GAME TIME OFF 16 ALLOW HIGH SCORES YES 40 BKGRND MUSIC VOLUME 01 17 HIGH SCORE #1 AWARDS 01 41 GAME RESTART YES 18 HIGH SCORE #2 AWARDS 00 42 EXTRA BALL PERCENTAGE 25% 19 HIGH SCORE #3 AWARDS 00 43 BILL VALIDATOR NO 20 HIGH SCORE #4 AWARDS 00 44 TOURNAMENT MODE NONE 21 DEFAULT HIGH SCORE #1 400,000,000 45 EURO. TOKEN DISP. OFF 22 DEFAULT HIGH SCORE #2 375,000,000 46 SPECIAL MEMORY YES 23 DEFAULT HIGH SCORE #3 350,000,000 47 LOCATION ID 00 24 DEFAULT HIGH SCORE #4 325,000,000 48 GAME ID 00 <RXU 6HWWLQJ PLEASE NOTE: All Factory Settings (Defaults) described in the tables above/below and within the Adjustment Definitions are for USA Settings only (CPU/Snd Bd. Dip Sw. 300 Settings 1-8 are all "OFF"). Different countries may have different Factory Settings (Defaults). ‡ Adj. 1, 2, 6 & 7 have "Drop-Down" Tables, see definitions. $GMXVWPHQW 1DPH +DUOH\ 'DYLGVRQ$GM XVWPHQWV 86$ 'HIDXOW <RXU 6HWWLQJ $GMXVWPHQW 1DPH 86$ 'HIDXOW 49 EXTRA BALL MEMORY ON 53 UK POST SAVE ENABLED NO 50 HARLEY MBALL RESTART MODERATE 54 UK COIN MECH. TYPE CURRENT: 51 HARLEY MBALL CRITERION MODERATE 52 MOTORCYCLE ENABLED YES 6HFWLRQ&KDSWHU 3DJH <RXU 6HWWLQJ ADJ. (53) CAN ONLY BE ADJUSTED IF THE GAME HAS THE UK EPROM INSTALLED (UK ONLY). ADJ. (54) CAN ONLY BE ADJUSTED IF USING UK DIP SWITCH OPTION SETTING 2. 55 SPEEDOMETER CRITERION MODERATE *R7R $GMXVWPHQWV0HQX 6HFWLRQ & KD SW H U R I *R 7R $G M XV WP H Q WV 0 H Q X 2YHU YLHZ The Portals Service Menu System provides 55 Adjustment Functions to vary game difficulty or to customize (e.g. Adjusting: High Score Levels; Balls per game; Game Pricing; Default High Scores; etc.). The Adjustment Functions are divided into 2 groups: 1st— S.P.I. Adjustments, are the Game Play Generic Adjustments (1-48); 2nd— Harley-Davidson Adjustments, are the Game Play Specific Adjustments (49-55); Any Adjustment(s) left open or are currently Not Used, are allowing for Future Expansion, if any, or are Proprietary. If the code version is upgraded, view Adjustments in the display & write the adjustment(s) in the blank(s) if any adjustment(s) were added. Each group may be viewed manually after entering the Portals Service Menu (see Section 3, Chapter 1, Portals Service Menu Introduction). All adjustments can be viewed at a glance with the Game Adjustment Table provided on the previous page. If a value is changed, the display will indicate REQUEST INSTALLED. *272$'-8670(1760(18 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "ADJ" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The ADJUSTMENTS MENU appears. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) In Adjustments, selecting & activating the "-" Icon decrements the value setting. Selecting & activating the "+" Icon increments the value setting. Selecting & activating the "ARROW" Icons selects the next or previous adj. in the group. 63,$GMX VWPHQWV From the ADJUSTMENTS MENU, select the "S.P.I." Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will describe the adjustment number, the adjustment name, and the adjustment total or value. The current adjustment will remain in the display until the next adjustment is chosen or when the sub-menu is exited. $GM 1º $GMXVWPHQW 1DPH Adj. 1 Replays: Fixed / Auto Adj. 2 Replay Levels Adj. 3 Replay Award Adj. 4 Free Game Limit Adj. 5 Extra Ball Limit *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set between 01% - 50% and Fixed (0%) for Replay Levels. Default is 10%. Four levels may be selected. Adjustments allow awarding of a credit or an extra ball as each level is exceeded. With the Autopercentage Feature, if the actual replay percentage is higher or lower than that desired, the game will automatically adjust for the new recommended percentage score(s). Set between 1 - 4 or NONE for the number of replay levels to be active. A "Drop-Down" Table appears (after selection of number of replay levels) showing Replay Level 1. Adjust Replay Level 1 between 10M - 9.99B. Adjust Replay Level 2, 3 and/or 4 respectively. Set for replays to award: CREDIT, EXTRA BALL, NONE or SPECIAL (When score threshold is achieved, a Playfield Special is lit.) Default is CREDIT. Set between 01 - 09 or NO FREE GAMES. Default is 05. Adjust the maximum number of Free Games that may be accumulated per game. Set between 01 - 09 or NO EXTRA BALLS. Default is 03. Adjust the maximum number of Extra Balls that may be accumulated per game. 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV back to Page 32 63,$GMX VWPHQWV&RQWLQXHG $GMXVWPHQW 1DPH Adj. 6 Set to EXTRA EASY, EASY, MODERATE, HARD or EXTRA HARD. (Note: Additional game features which are not adjusted may also change when adjusting this adjustment; see below table.) Default is MODERATE. Any one of the INSTALL settings (in a "Drop-Down" Table) for this adjustment may be activated to automatically select settings for multiple adjustments affecting game difficulty. Select and activate the "-" or "+" Icons to choose the difficulty level required. After activation, the individual adjustments may be readjusted, if desired. Refer to the Install Adjustment Table below for details. Game Difficulty Adjustments which change when set to: (49) Extra Ball Memory (50) Harley MBall Restart (51) Harley MBall Criterion (55) Speedometer Criterion $GMXVWPHQW 'HILQLWLRQ Extra Easy ON EXTRA EASY EXTRA EASY EXTRA EASY Easy ON EASY EASY EASY Moderate ON MODERATE MODERATE MODERATE Hard ON HARD HARD HARD Extra Hard OFF EXTRA HARD EXTRA HARD EXTRA HARD 3OD\5XOHV1RYHOW\%DOOSOXV$GG$%DOO6HWWLQJV The following three combinations are recommended for situations where local laws restrict certain game features regarding the use of replays or the number of balls per game: Novelty Play Rules - Set to establish recommended settings for no Free Play or Extra Balls: 6HF$GMXVWPHQWV Adj. 1 2 3 4 Adjustment Name Replays: Fixed/Manual Replay Levels Replay Award Free Game Limit Adj. 1 2 3 4 Adjustment Name Replays: Fixed/Manual Replay Levels Replay Award Free Game Limit Setting Fixed None None 0 Adj. 5 11 17 18 Adjustment Name Extra Ball Limit Match Percentage High Score #1 Awards High Score #2 Awards Setting 00 Off 1 0 4-Ball Play Rules - Set to establish recommended settings for 4-Ball Play: Setting 07% 1 Credit 5 Adj. 5 11 12 17 18 Adjustment Name Extra Ball Limit Match Percentage Balls Per Game High Score #1 Awards High Score #2 Awards Setting 3 4 5 1 0 Add-A-Ball Settings -To disable awarding of credits and provide awards with an Extra Ball: Adj. 3 4 11 Adjustment Name Replay Award Free Game Limit Match Percentage Setting Extra Ball 00 Off Adj. 16 17-20 Adjustment Name Allow High Scores High Score #1 - #4 Awards Setting No 0 Set between USA1 thru UK6 or CUSTOM. Default is USA8 (foreign Game Pricing Options are in the Standard Pricing Select Table on the following pages). There are two methods available for coin switch programming: Standard & Custom. Standard pricing uses a single adjustment as seen in the first display. See the Standard Pricing Table. If "Custom" is selected, a "Drop-Down" Table appears. Select a pricing scheme shown in the Custom Pricing Table as seen below. Adj. 7 Game Pricing With Adjustment 7 set to CUSTOM operating the Black "Enter" Button again initiates a drop down menu representing coin switch pulses for the LEFT, CENTER, RIGHT and 4TH Coin Slots. The prescribed the number of pulses are required for 1 Credit. For example, if Left Coin Pulses, was set to 02 and Coin Switch Pulses Required for 1 Credit, to 01 a coin in the Left Slot would produce 2 Credits. Further, if Left Coin Pulses, was set to 01 and Coin Switch Pulses Required for 1 Credit, to 02, 2 Coins in the Left Slot would be required for 1 Credit. Coin Switch Pulses Required for Bonus Credit may be set to post bonus credits when a minimum amount of coins are inserted at one time. For example, if Left Coin Pulses was set to 01, Coin Switch Pulses Required for 1 Credit to 01 and Coin Switch Pulses Required for Bonus Credit to 04, 1 Credit would be posted for each of the first 3 Coins in the Left Slot and 2 Credits for the 4th Coin. S.P.I. Adjustment 7 Continues on the next page. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 63,$GM XVWPHQW&RQWLQX HG Standard/Custom Pricing - Set for the desired pricing scheme from the Standard Pricing Table as indicated on the Dot Matrix Display. For Custom Pricing, set to CUSTOM. When set to CUSTOM, the following adjustments are utilized to tailor each individual coin chute: Left Coin Switch Pulses Right Coin Switch Pulses Center Coin Switch Pulses 4th Coin Switch Pulses Coin Switch Pulses Required for 1 Credit Coin Switch Pulses Required for Bonus Credit Coin Switch Pulses Required for 2nd Bonus Credit Credits awarded for 1st Bonus Set the number of pulses registered for closure of the Left Coin Switch; 00 to 99. Set the number of pulses registered for closure of the Right Coin Switch; 00 to 99. Set the number of pulses registered for closure of the Center Coin Switch; 00 to 99. Set the number of pulses registered for closure of the Fourth Coin Switch; 00 to 99. Set the number of pulses required to post one credit; 00 to 99. Set the number of pulses required to award the 1st Bonus credit(s); 00 to 99. Set the number of pulses required to award the 2nd Bonus credit; 00 to 99. Set the number of credits awarded for achieving the first Bonus level; 00 to 99. &RLQ 0HFKDQLVPV $GMXVWPHQWV !!! /()7 &(17(5 5,*+7 7+ 25¢ $1.00 25¢ N/U 5SCH 10SCH 10SCH N/U 10p 50p £1 20p 20¢ N/U $1.00 N/U Plays/Coins 1/25¢ 3/50¢ 1/25¢ 5/$1.00 1/25¢ 6/$1.00 1/10 S 1/10 S 4/30 S 1/30p 2/50p 5/£1 1/50p 3/£1 1/30p 4/£1 1/60¢ 2/$1.00 /()7 3XOVHV &(17(5 3XOVHV 5,*+7 3XOVHV 7+ 3XOVHV 3XOVHV &UHGLW 3XOVHV %RQXV 01 01 05 01 04 01 01 01 01 04 04 20 02 08 06 05 05 00 01 01 05 02 08 15 15 12 05 00 00 00 00 00 02 02 02 00 01 01 04 02 06 03 05 03 03 02 04 20 00 00 00 00 00 05 3XOVHV QG %RQXV 00 00 00 00 00 00 00 00 00 &UHGLW VW %RQXV 01 01 01 00 00 00 00 00 01 Below and the following page is the Standard Pricing Select Table for the individual countries listed. The Pricing Scheme is determined in two ways - 1: The CPU/Sound Board Dip Switch (Sw. 300) Setting; and, 2: The Country Setting Option. For each country listed, the Dip Switch Setting is shown (Column 1). At this time, not all countries have a unique Dip Switch Setting. For the countries without a unique setting, the USA Setting (or all positions in the "OFF" position) is used. In lieu of determining the best Pricing Scheme for your location, "pre-sets" were made available which would best suit any given situation. If the Factory Default setting is not the selection you feel is best for your location, choose any of the other pre-set settings. If any of these settings do not suit your needs, then CUSTOM PRICING will need to be accomplished (however, any "custom" changes made here will be lost after a FACTORY RESET so it is suggested to write down your unique set-up). The Standard Pricing Select Table Explained: Column 1: CPU/Sound Board Dip Switch 300 Settings: (self-explanatory). Column 2: Country Setting Option: The different available pre-sets are listed. Columns 3-6: Coin Mechanisms - These show the coinage through the available slots on the Coin Doors. Different countries use different Coin Doors. For example, USA style Coin Doors, which have only 2 coin acceptors (left & right) may utilize the "Center" slot cable for an optional Bill Validator. Different Coin Doors may have up to 4 coin acceptors. Columns 7-10: Pricing Scheme Explained Shows the number of plays received for the monies required determined by the setting selected. 6WDQGDUG3ULFLQJ6HOHFW7DEOH CPU/SOUND BOARD DIP SWITCH 300 SETTINGS Pos. ON OFF 99999999 *R7R $GMXVWPHQWV0HQX COUNTRY SETTING OPTION 86$ 86$ 86$ 86$ 86$ 86$ 86$ 86$ 'HIDXOW Coin Mechanisms COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ $1.00 $1.00 $1.00 $1.00 $1.00 $1.00 $1.00 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ 25¢ Pricing Scheme Explained Number of "Plays" for Price Amount Shown 1 /25¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 1 /50¢ 2 /75¢ 3 /$1.00 5 /$2.00 2 /‘4 X 25¢’ 3 /$1.00 Bill 4 /$1.50 6 /$2.00 3 /$1.00 Used to promote the Bill Validator 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV &XVWRP3ULFLQJ7DEOH 6WDQGDUG3ULFLQJ6HOHFW7DEOH&RQWLQXHG CPU DIP SWITCH SETTINGS, Location SW300 CPU/SOUND BOARD Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON 6HF$GMXVWPHQWV OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON OFF Pos. ON COUNTRY SETTING OPTION † ‡ 8 9999999 99999999 8 9 999999 8 88 9 9999 88 999999 Please Note: for all USA Settings, see previous page (bottom). 5S 10S 10S 1 /10S 2 /15S $XVWUDOLD ‡ 20¢ 20¢ $A 1 $A 1 $A 2 $A 2 1 /$A 1 1 /$A 1 3 /$A 2 $XVWUDOLD ‡ %HOJLXP † %UD]LO † &DQDGD † 25¢ 25¢ Can$ 1 'HQPDUN ‡ 1 DKr 1 DKr 5 DKr 5 DKr 10 DKr 10 DKr 20 DKr 20 DKr )LQODQG ‡ 1 Fmk 5 Fmk )UDQFH † 1 Fr 1 Fr 1 Fr 5Fr 5 Fr 5 Fr 10 Fr 10 Fr 10 Fr 20 Fr 20 Fr 20 Fr *HUPDQ\ 1 DM 1 DM 1 DM 1 DM 2 DM 2 DM 2 DM 2 DM 99999999 *UHHFH ‡ 50 Dr 99999999 +RQJ .RQJ ‡ 1 HK$ 99999999 8 999 9999 8 8 99 9999 +XQJDU\ ‡ 10 Ft ,WDO\ † 500 Lit 500 Lit 99999999 99999999 9 88 99999 888 99999 )UDQFH )UDQFH *HUPDQ\ *HUPDQ\ *HUPDQ\ † ,WDO\ ON OFF Pos. ON 2 /5 DKr 3 /5 DKr 7 /10DKr 1 /5 Fmk 4 /10 Fmk 1 /3 Fr 1 /5 Fr 1 /3 Fr 2 /5 Fr 3 /10 Fr 2 /5 Fr 5 /10 Fr 7 /20 Fr 4 /10 Fr 11 /20 Fr 5 DM 5 DM 5 DM 5 DM 1 /1 DM 1 /2 DM 1 /2 DM 1 /1 DM 6/‘1 X 5 DM’ 2 /3 DM 2 /3 DM 6 /5 DM 3 /4 DM 3 /4 DM 4 /5 DM 5 /5 DM 100 Dr 1 /50 Dr 3 /100 Dr 2 HK$ 5 HK$ 1 /5 HK$ 10 Ft 20 Ft 1 /20 Ft 3 /40 Ft 500 Lit 500 Lit 1 /500 Lit 1 /1000 Lit 3 /2000 Lit 100¥ 100¥ 1 /100¥ 1 /100¥ 3 /200¥ 100 Won 1 /100 Won -DSDQ † 9 /20 Fr -DSDQ 99999999 8 99 99999 .RUHD ‡ 100 Won 1HWKHUODQGV 1 Fls. 1 Fls. 1 Fls. 2.5 Fls. 2.5 Fls. 5 Fls. 1 /1 Fls. 1 /1 Fls. 3 /2.5 Fls. 3 /2.5 Fls. $NZ 1 $NZ 1 $NZ 2 $NZ 2 1 /$NZ 1 1 /$NZ 1 3 /$NZ 2 20 NKr 20 NKr 2 /10 NKr 1 /10 NKr 1 /5 NKr 3 /20 NKr 500 Pts 1 /100 Pts 6 /500 Pts 1HWKHUODQGV † 1HZ =HDODQG ‡ 99999999 8 8 9 9 9999 1HZ =HDODQG ‡ 1RUZD\ † 1RUZD\ 10 NKr 10 NKr 6SDLQ ‡ 100 Pts 6ZHGHQ † 1 SKr 1 SKr 5 SKr 5 SKr 10 SKr 10 SKr 1 /10 SKr 1 /5 SKr 2 /15 SKr 1 SwF 1 SwF 2 SwF 2 SwF 5 SwF 5 SwF 1 /1 SwF 1 /1 SwF 6 /5 SwF 3 /2 SwF 10p 10p 10p 10p 10p 10p 50p 50p 50p 50p 50p 50p £1 £1 £1 £1 £1 £1 3 /£1 4 /£1 1 /50p 1 /30p 1 /£1 3 /£2 7 /£2 8 /£2 2 /£1 2 /60p 3 /£2 OFF Pos. 1 /3 DKr 1 /2 DKr 8. ON 3/ Can$ 1 8. Pos. 2 /75¢ Dip Switch Setting for New 50p / £2: ON OFF 1 /50¢ 6ZLW]HUODQG † Pos. 3 /20S 5 BF 20 BF 50 BF 1 /20 BF 3 /50 BF This country uses unique Tokens and/or Debit Cards only (pricing varies). 1 ‘coin’ 4 ‘coins’ 1 ‘coin’ 1 /‘2 coins’ 'HQPDUN ‡ Pricing Scheme Explained Number of "Plays" for Price Amount Shown $XVWULD † 99999999 88 8 9 9999 88 99 9999 8 8 9 99999 OFF Coin Mechanisms COINS THRU ... SLOT: LEFT CENTER RIGHT 4TH 9 888 6ZHGHQ 6ZLW]HUODQG 8. † 9999 OFF SEE NOTES IN PRICING SCHEME 8. 8. 8. Notes: † Indicates Factory Default for that setting. 6HFWLRQ&KDSWHU 3DJH 5 NKr 5 NKr 20p 20p 20p 20p 20p 20p 6 /5 Fls. 4 /20 NKr 3 /20 SKr 9 /5 SwF The Pricing Scheme using the New UK Dip Sw. Setting (with 2, 3 & 4 = ON), is the same (UK1 - UK6). Use only with the New Style Coin Mech. The New 50p & £2 Coins can be accomodated in 5th & 6th Coin Slots. 5 /£2 3 /90p 4 /£1 This is "software controlled" by noting the presence/non-presense of pulses via Normal Coin Slots 1-4 (Left, Center, Right & 4th). If an old style Coin Mech is used, see new adjustment to accomodate. ‡ Indicates a USA Dip Switch Setting (all positions in the "OFF" position). *R7R $GMXVWPHQWV0HQX 63,$GMX VWPHQWV&RQWLQXHG Adj. 8 Reset Coin Audits Adj. 9 Reset Game Audits Adj. 10 Reset High Scores Adj. 11 Match Percentage Adj. 12 Balls Per Game Adj. 13 Tilt Warnings Adj. 14 Replay Boost Adj. 15 Credit Limit Adj. 16 Allow High Scores Adj. 17 High Score #1 Awards Adj. 18 High Score #2 Awards Adj. 19 High Score #3 Awards Adj. 20 High Score #4 Awards Adj. 21 Default High Score #1 Adj. 22 Default High Score #2 Adj. 23 Default High Score #3 Adj. 24 Default High Score #4 Adj. 25 Default High Score #5 Adj. 26 Default High Score #6 Adj. 27 Default High Score #7 *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all Coin Audits (Audits 5-11), will be reset to zero. Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all audits will be reset to zero, except for the Coin Audits (Audits 5-11) and Audit 12, Software Meter (the only audit which cannot be reset to zero). Set to YES or NO. Default is NO. When set to YES (select the "+" Icon to change) all the High Score Levels and associated initials will be restored to the backup settings. Set between 0% - 10% or OFF. Default is 9%. At 0% the match display occurs at the end of the game but never awards a credit. Set between 02 - 05. Default is 03. Adjusts the number of balls per game. Set to 00, 01 or 03. Default is 01. Adjusts the number of plumb bob tilt switch closures before the ball in play is tilted. Set to YES or NO. Default is YES. When set to YES, exceeding a replay will set a temporary replay level for each time a replay level is surpassed. This new level will equal the previous replay level (when the replay was awarded) plus 50M for each following game, until the replays have all been played (then the previous level is resumed). Set between 04 - 50. Default is 30. Adjusts the maximum number of credits that may be posted. Set to YES or NO. Default is YES. When set to YES if a player exceeds any 1 of the 4 High Scores, the player may receive an award (depending on Adj. 3, Replay Award). Set to NO to disable this feature. There are 10 High Scores that will allow the player to enter their initials (or name) (See Adj. 32, Initials), however, only the top 4 can receive an award if this adjustment is enabled. Set between 00 - 05. Default is 01. Adjusts the number of awards awarded for exceeding Level 1 (the highest of the four (4) Levels). Set between 00 - 03. Default is 00. Adjusts the number of awards awarded for exceeding Level 2. Set between 00 - 02. Default is 00. Adjusts the number of awards awarded for exceeding Level 3. Set between 00 - 01. Default is 00. Adjusts the number of awards awarded for exceeding Level 4. Set between 1,000,000 - 9,999,000,000 or 00 (increments of 1M). Default is 400,000,000. Adjusts the desired High Score Level to which Level 1 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 375,000,000. Adjusts the desired High Score Level to which Level 2 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 350,000,000. Adjusts the desired High Score Level to which Level 3 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 325,000,000. Adjusts the desired High Score Level to which Level 4 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 300,000,000. Adjusts the desired High Score Level to which Level 5 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 275,000,000. Adjusts the desired High Score Level to which Level 6 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 250,000,000. Adjusts the desired High Score Level to which Level 7 may be achieved (not affected by Adj. 31). 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV $GMXVWPHQW 1DPH 63,$GMX VWPHQWV&RQWLQXHG $GMXVWPHQW 1DPH 6HF$GMXVWPHQWV Adj. 28 Default High Score #8 Adj. 29 Default High Score #9 Adj. 30 Default High Score #10 Adj. 31 HSTD Reset Count Adj. 32 High Score Initials Adj. 33 Free Play Adj. 34 Custom Message $GMXVWPHQW 'HILQLWLRQ Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 225,000,000. Adjusts the desired High Score Level to which Level 8 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 200,000,000. Adjusts the desired High Score Level to which Level 9 may be achieved (not affected by Adj. 31). Set between 1,000,000 - 9,999,000,0000 or 00 (increments of 1M). Default is 175,000,000. Adjusts the desired High Score Level to which Level 10 may be achieved (not affected by Adj. 31). Set between 100 - 9,900 or OFF (increments of 100). Default is 2,000. HSTD (High Score To Date). Adjusts the number of games between automatic resets of high score levels to backup settings and ball time averager adjustments. Set to OFF for "no reset or adjustment". Set to 3 INITIALS or 10 LETTER. Default is 3 INITIALS. When set to 3 INITIALS, player is allowed only 3 initials to input. When set to 10 LETTER NAME, player is allowed to enter 10 initials to input. Set to YES or NO. Default is NO. When set to YES, no coins are required for Game Play. Set to ON, CHANGE or OFF. Default is ON. When set to CHANGE (select the "+" Icon to change settings until "CHANGE" appears in the display, then select the ">>" Icon to access.) This adjustment can be accessed in two (2) ways by either selecting the "SEGA" Icon and advancing to this Adjustment 34, or can be directly accessed by selecting the "ABCD CUST MSG" Icon in the ADJUSTMENTS MENU. View the definition at the end of this chapter under the Custom Message entry for the operation explanation. Adj. 35 Attract Mode Music Adj. 36 Flash Lamp Power Adj. 37 Coil Pulse Power Adj. 38 Knocker Volume Adj. 39 Minimum Game Time Adj. 40 Bkgrnd (Background) Music Volume Adj. 41 Game Restart Adj. 42 Extra Ball Percentage 6HFWLRQ&KDSWHU 3DJH Set to ON or OFF. Default is ON. When set to ON, attraction music / sounds are played between games. Set to NORMAL, DIM or OFF. Default is NORMAL. When set to DIM the Flash Lamps impulse power is reduced by 25% and when set to OFF the Flash Lamps will not flash. Set to NORMAL, HARD or SOFT. Default is NORMAL. When HARD the coil pulse power is increased by 12.5% of the normal pulse rate. When set to SOFT the coil pulse power is decreased by 12.5% of the normal pulse rate. These adjustments are provided to compensate for Low Line or High Line voltage conditions where the solenoids appear to kicking too weak or too hard. Adjust as required. Set to NORMAL, LOW or OFF. Default is NORMAL. When set to LOW, the volume is decreased 50%. When set to OFF, no sound is heard when the "knocker" is sounded. Set between 0:01 - 14:59 or OFF for minimum game time. Default is OFF. If the last ball in play drains prior to what the game time is set for, another ball will be served into the Shooter Lane and Normal Play will continue. Subsequent balls will continue to do be served into the shooter lane if the last ball still drains prior to and up until minimum game time is satisfied. Set between 01 - 15. Default is 01. After volume is set via Portals Service Buttons (See Sec. 3, Chp. 1, ...Intro) this adjustment can be utilized to adjust the background music (1 all the way on, 15 all the way off) while keeping the Special Sound FX the same level. Set to YES or NO. Default is YES. When set to YES, a new game may be started during any ball after the first ball is completed (if credits are available). Pressing the Start Button during the first ball will add additional players. When set to NO, the game disables the Start Button after the first ball until the final ball is in play. Review Section 2, Chapter 1, Game Operations & Features for details. Set between 0% - 50%. This adjustment allows the operator to adjust how frequently the Extra Ball Feature is made available to the player. *R7R $GMXVWPHQWV0HQX 63,$GMX VWPHQWV&RQWLQXHG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ Set to YES or NO. Default is NO. When set to YES, in Game Attract Mode the Display will show an "Insert Bill Animation." When set to NO, the Display will show an "Insert Coin Animation." Set to NONE, IFPA, EXPO, PAPA or HOME. Default is NONE. Tournament Mode determines the default conditions to quickly prepare a game for tournament play. When this setting is changed all audits will be reset and all adjustments will be initiated to the particular style selected. The game will then return to Game Over Adj. 44 Tournament Mode Attract Mode, as if a Factory Reset had been performed. NONE Same as a Factory Reset conditions. IFPA - Straight 50¢ play, No Replay, No Extra Ball, No High Scores, 2 Tilt Warnings and No Match. EXPO or PAPA - Same as IFPA settings except Free Play is enabled. HOME - Sets game for Free Play, Extra Ball Play, No Replay, 10% Match & 30% Extra Ball. Set to ON or OFF. Default is OFF. When set to ON, the operator can enable the BRN/BRN-GRY Wires (out of the Main Cabinet Cable Harness, Adj. 45 Euro. Token Disp. by bottom speaker) to drive an external device (e.g. European Token Dispenser) without the game giving a replay. (Ref. Coil #8 or Q8.) Set to YES or NO. Default is YES. When set to YES, the lit ‘Special’ Adj. 46 Special Memory light will be retained in memory from ball to ball for the same player. When set to NO, the lit ‘Special’ light will go out at the end of each ball. Set between 00 to 9999. Default is 00. This adjustment allows the Adj. 47 Location ID operator to assign a location identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) Set between 00 to 9999. Default is 00. This adjustment allows the Adj. 48 Game ID operator to assign a game identification number to the audit print-out sheet. (Will not be affected by Factory Reset.) Please Note: For more details on Audit Printing, review Section 3, Chapter 3, Go To Audits Menu (Go To Printer Menu, Page 31). For more details on Factory Reset, review Section 3, Chapter 5, Go To Reset Menu. Bill Validator +D UOH\ 'DYLGVRQ$GMXVWPHQWV From the ADJUSTMENTS MENU, select the "H-D" Icon with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "RIGHT ARROW" Icon to view the 1st adjustment in this group. Continue to select either of the "ARROW" Icons to view each adjustment one at a time. Select either the "-" or "+" Icons to change the value, if desired. The display will describe the adjustment number, the adjustment name, and the adjustment total or value. The current adjustment will remain in the display until the next adjustment is chosen or when the sub-menu is exited. $GM 1º $GMXVWPHQW 1DPH Adj. 49 Extra Ball Memory Adj. 50 Harley MBall Restart Adj. 51 Harley MBall Criterion Adj. 52 Motorcycle Enabled *R7R $GMXVWPHQWV0HQX $GMXVWPHQW 'HILQLWLRQ Set to ON or OFF. Default is ON. When set to ON, the lit ‘Extra Ball’ light will be retained in memory from ball-to-ball for the same player. When set to OFF, the lit ‘Extra Ball’ light will go out at the end of each ball. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines how Harley Multiball can restart. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines how the Harley Multiball Feature is started and played. Set to YES or NO. Default is YES. When set to YES, the Motorcycle Assembly Coil (Motor Relay Q19) is operational. When set to NO, the Motor Relay Q19 is disabled. Use the NO setting if any of the following is/are malfunctioning or is awaiting service and/or repair: Motor Assembly (Relay Board) (Q19), Motor Up and/or Down Switches (35 & 36), Switch Membrane in the Motorcycle Trough (41-44) or Motorcycle Ball Launch (Q5). 6HFWLRQ&KDSWHU 3DJH 6HF$GMXVWPHQWV Adj. 43 +DUOH\ 'DYLGVRQ$GM XVWPHQWV&RQWLQX HG $GMXVWPHQW 1DPH $GMXVWPHQW 'HILQLWLRQ /////// THIS ADJUSTMENT CAN ONLY BE ADJUSTED IF THE GAME HAS THE UK EPROM INSTALLED FOR UK SETTINGS /////// Adj. 53 UK Post Save Enabled Adj. 54 UK Coin Mech. Type Adj. 55 Speedometer Criterion Set to YES or NO. Default is NO, (UK Default is YES). When set to YES this feature is available when lit. Set to NO to disable this feature. (UK Games have Outlane & Center Post Save Devices which are accessed in a different way; Non-UK Games cannot adjust this setting.) /////// THIS ADJUSTMENT CAN ONLY BE ADJUSTED IF THE GAME HAS THE UK EPROM INSTALLED FOR UK SETTINGS and HAS THE DIP SWITCH SETTING OPTION 2 SET (2, 3 & 4 ON) /////// Set to CURRENT: 2 POUND AT #5 if using a Coin Control Mech 74-1129-104U (latest version). Set to OLD: 2 POUND AT #6 if using older version Coin Control Mech 74-1129-104. Default is CURRENT: 2 POUND AT #5. Set to EXEASY, EASY, MODERATE, HARD or EXHARD. Default is MODERATE. Determines how the Speedometer Multiball Feature is started and played. 6HF$GMXVWPHQWV &XVW RP0HVVDJH To go directly to Adjustment 34, Custom Message, from the ADJUSTMENT MENU, select the "CUST MSG" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. At the top left corner of the Display, the letter A is indicated (blinking) in the first available position (Thirty-Six (36) characters including spaces are available). Vary the letter(s) by operating the Left and Right Flipper Buttons (or "RED" or "GREEN" Buttons). With the desired letter indicated, depress the Start Button to lock in the letter and advance to the next character. Repeat this procedure until the desired message is completed in the display. Select the "<" or ">" characters to back-space (erase) and/or to move forward in an already typed message. After completion, press the "BLACK" Button, "REQUEST INSTALLED" is indicated and then exits this sub-menu. )LOP6WDU5HVHW To reset the game with Special Home Settings (not the normal Factory Setting), from the ADJUSTMENT MENU, select the "STAR" Icon either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. This Special Setting automatically changes Adjustment 6, Game Difficulty, to EASY and Adjustment 33, Free Play, to YES. This setting is determined to be ideal for the home environment. 7DNH1RWH To Restore or Reset any of the adjustments to the Factory Settings (Default), review Sec. 3, Chp. 5, Go To Reset Menu. Follow the "RESET" Icon or "FACT" Icon and their explanations. 6HFWLRQ&KDSWHU 3DJH *R7R $GMXVWPHQWV0HQX 6HFWLRQ &K DS WHU RI * R 7 R5 H VH W 0 H Q X 2YHU YL HZ The Portals Service Menu System provides three (3) functions to reset adjustments and/or audits back to the Factory Setting. See Chapter 3, Go to Audits Menu, and Chapter 4, Go to Adjustments Menu, for the Game Audits & Adjustments Information. If a reset of Coin or Game Audits is performed, the display will indicate REQUEST INSTALLED and return to the RESET MENU. If a Factory Reset is performed, the display will indicate REQUEST INSTALLED, the Service Session is exited & returns to the Attract Mode. Please note that once reset, all customized settings are lost! Certain Audits & Adjustments cannot be reset (refer to the details below). *2725(6(70(1 8 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "RESET" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The RESET MENU appears. ,PSRUWDQW1RWHV Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icon. Selecting & activating the "QUIT" Icon from the display will exit the Service Session. 5HVHW &RL Q$ XGL WV From the RESET MENU, select the "COIN" Icon with either Red or Green Button and press the Black Button. All Coin Audits (See Fig. 1) will be reset to Factory Settings. The display will indicate REQUEST INSTALLED and return to the RESET MENU. Coin Audits can also be reset from the ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 8. See Chapter 4, Go to Adjustments Menu, of this section. After selecting this Icon, all of the Coin Audits (5-11) are reset to zero. 5HVHW *DPH$ XGL WV From the RESET MENU, select the "AUD" Icon with either Red or Green Button and press the Black Button. All Game Audits (See Fig. 2) will be reset to Factory Settings. The display will indicate REQUEST INSTALLED and return to the RESET MENU. Game Audits can also be reset from the ADJUSTMENTS MENU, S.P.I. ADJUSTMENT 9. See Chapter 4, Go to Adjustments Menu, of this section. After selecting this Icon, all of the Audits are reset to zero, except for the Coin Audits (Audits 5-11) and Audit 12, Software Meter. Audit 12 is the only audit which cannot be reset. Reset Coin Audits )LJ Earnings Audits (Coin Audits Only 5-11) Au. Nº Description 1-4 The first 4 Audits in the game. 5 6 7 8 9 10 11 12 13 + Coins Thru Left Slot Coins Thru Right Slot Coins Thru Center Slot Coins Thru 4th Slot Total Coins Total Earnings Meter Clicks Software Meter The remainder of the Audits. Reset Game Audits )LJ Earnings (1-4), Generic/Specific Audits (13+) Au. Nº Description 1-4 The first 4 Audits in the game. 5 6 7 8 9 10 11 12 13 + Coins Thru Left Slot Coins Thru Right Slot Coins Thru Center Slot Coins Thru 4th Slot Total Coins Total Earnings Meter Clicks Software Meter The remainder of the Audits. )D FW RU \ 5HVHW From the RESET MENU, select the "FACT" Icon with either Red or Green Button and press the Black Button. All adjustments will be reset to Factory Settings (except for Proprietary Adjustments). The display will indicate REQUEST INSTALLED and exit the Service Session. See Chapter 4, Go to Adjustments Menu, of this section, for the FACTORY SETTINGS in the Game Adjustment Table. *R7R 5HVHW0HQX 6HFWLRQ&KDSWHU 3DJH 6HF5HVHW0HQX Selecting & activating the "HELP" Icon from the display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) ([ DPSOH From the MAIN MENU, use the Red or Green Buttons to select the "RESET" Icon (GO TO RESET MENU). Press the Black Button to activate this ICON. This will bring up the RESET MENU. 6HF5HVHW0HQX The RESET MENU now appears with the "COIN" Icon (RESET COIN AUDITS) flashing: DO NOT PRESS THE START BUTTON AFTER SELECTING ANY THREE OF THESE ICONS UNLESS THIS IS WHAT IS DESIRED (SETTINGS WILL BE LOST)! PLEASE READ THE PREVIOUS PAGE FOR EXACTLY WHAT WILL HAPPEN IF ANY OF THESE THREE ICONS ARE ACTIVATED. From the RESET MENU, select any of the Icons ("COIN", "AUD" or "FACT") with either Red or Green Button and press the Black Button to activate the ICON chosen. If the "COIN" or "AUD" Icons are chosen and activated, the affected audits (see previous page) will be reset, the display will indicate REQUEST INSTALLED and the display will return to the RESET MENU. If the "FACT" Icon is chosen and activated, all adjustments will be reset back to the Factory Settings. The display will indicate REQUEST INSTALLED (momentarily), the Service Session is automatically exited and returns to the Attract Mode. 6HFWLRQ&KDSWHU 3DJH *R7R 5HVHW0HQX 6HFWLRQ &KDSWHU R I *R7 R)XV H7DEOH 2YHUYLHZ The Portals Service Menu System provides a current Fuse Table for this game. The fuses are located in the Backbox (on the Display Power Supply Board and the I/O Power Driver Board), and also in the Cabinet (under the playfield by the Flippers and/or by any unique assembly, such as magnets). For the complete Fuse List in the Quick Reference Fuse Chart & Pictorials, see the next page (identical to page # in the front of this manual). : *272)86(7$%/( With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "FUSES" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. Select and activate the "+" Icon to view the 1st fuse in this group. Continue to select either the "+" or "-" Icons to view each fuse one at a time. The display will describe the fuse identification number (e.g. F1, F6, F7, etc.), location of fuse (i.e. Backbox: Board name located on; or Cabinet: Under the playfield or in Service Outlet), rating of fuse (e.g. 5A 250v S.B. - i.e. 5 Amp, 250 volt, Slo-Blo), and ‘use of fuse’ (e.g. 90v DC High Voltage Power, etc.). The current fuse listed will remain in the display until the next fuse is chosen or when the sub-menu is exited. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) Selecting & activating the "+ " or "-" Icons selects the next or previous fuse in this group. ([DPSOH From the MAIN MENU, use the Red or Green Buttons to select the "FUSES" Icon (GO TO FUSE TABLE). Press the Black Button to activate this ICON. This will bring up the MONOPOLY FUSE TABLE. *R7R )XVH7DEOH 6HFWLRQ&KDSWHU 3DJH 6HF)XVH7DEOH ,PSRUWDQW1RWHV 9%$&.%2;/$<287/2&$7,216)XVHV%ULGJHV5HOD\V520V9 'LVSOD\3RZHU6XSSO\%RDUG 6HF)XVH7DEOH QUICK REFERENCE FUSE CHART B a c k b o x F u s e s LOC: DISPLAY POWER SUPPLY (P.S.) BOARD F1 3e4A 250v S.B. 90v DC High Voltage Display LOC: I / O POWER DRIVER BOARD F6 7A 250v S.B. 50v DC Primary High Power Coils/Flippers F7 5A 250v S.B. 20v DC Low Power Coils F8 5A 250v S.B. 12v DC Logic Power F9 5A 250v S.B. 12v DC Logic Power F20 4A 250v S.B. 50v DC Magnet(s) F21 3A 250v S.B. 50v DC Coils F22 8A 250v S.B. 18v DC Controlled Lamps F23 4A 250v S.B. 5v DC Logic F24 5A 250v S.B. 6.3v AC G.I. Lamps (BRN-WHT to WHT-BRN) F25 5A 250v S.B. 6.3v AC G.I. Lamps (YEL to WHT-YEL) F26 5A 250v S.B. 6.3v AC G.I. Lamps (GRN to WHT-GRN) F27 5A 250v S.B. 6.3v AC G.I. Lamps (VIO to WHT-VIO) F28 3A 250v S.B. 24v AC Not Used / Spare C a b i n e t F u s e s LOC: SERVICE ( AC) OUTLET BOX ( Ca binet Bot tom) n/a 8A 250v S.B. 115v AC Main Fuse Line (Domestic or USA) n/a 5A 250v S.B. 220v AC Main Fuse Line (International) LOC: SHAKER MOTOR BD. (Cabine t, Rt. Side Front) F2 2 A 250v S.B. 12v DC Shaker Motor F3 2 A 250v S.B. 12v DC Shaker Motor P l a y f i e l d ( P / F ) F u s e s LOC: UNDER PLAYFIELD (near Flippe rs) n/a 3A 250v S.B. 50v DC Rt. Flipper (BLU-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Lt. Flipper (GRY-YEL RED-YEL) n/a 3A 250v S.B. 50v DC Magnet (Top Orbit) (VIO-YEL BLK) For locations & more information on fuses, see Sec. 5, Chapter 2. )RU %DFNER[ &DELQHW *HQHUDO 3DUWV UHYLHZ 6HFWLRQ &KDSWHU 3DUWV ,GHQWLILFDWLRQ /RFDWLRQ 7KH 3LQN 3DJHV )RU 6FKHPDWLFV DQGRU &RPSRQHQW 3DUWV RQ DERYH %RDUGV UHYLHZ 6HFWLRQ &KDSWHU 3ULQWHG &LUFXLW %RDUGV 7KH <HOORZ 3DJHV 'LVSOD\ 3RZHU 6XSSO\ %G F1 &386RXQG%G,,Z$70(/ SW300 1R)XVHV CPU U210 U212 GAME CMOS EPROM RAM SOUND & VOICE ROMS U7 U37 U36 U21 U17 ,23RZHU'ULYHU%RDUG F24 F26 F9 F22 F23 F25F27 G.I. Relay F8 F7 B3 B20 BRIDGES B2 'LVSOD\ &RQWUROOHU %RDUG 0RXQWHG EHKLQG WKH 'RW 0DWUL[ 'LVSOD\ &38 6RXQG %RDUG ,2 3RZHU 'ULYHU %RDUG 3x AA B21 *** All BRIDGES rated 35A @ 100v *** +50v DC High B1 Current Coils B3 +20v DC Low Current Coils +/-12v DC Sound / Display / Logic B20 +18v DC Illumination B21 +5v DC Logic Voltage B2 F6 F21 ROM 0 B1 F28 F20 1R)XVHV Inside Coin Door Volume Control & Service Switches For operational usage, see Section 3, Chapter 1, Portals Service Menu Introduction The Display Controller Board (holds the Display ROM Loc: ROM0) is positioned behind the 128 X 32 Dot Matrix Display Board (Neither board contain Fuses.) Memory Protect Switch Service Outlet (on Power Box) Inside Coin Door On/Off Switch (Under Pwr. Box) Playfield Power Interlock Switch Memory Protect Switch 6HFWLRQ&KDSWHU 3DJH Playfield Power Interlock Switch INSIDE INSIDE VIEW VIEW OF PINBALL CABINET THE PINBALL CABINET Int’l.: 5 Amp 250v USA: 8 Amp 250v Slo-Blo Fuse Slo-Blo Fuse Transformer on Cabinet Bottom *R7R )XVH7DEOH 6HFWLRQ & KD SW H U R I * R 7 R +HOS6FUHHQ 2YHU YL HZ The Portals Service Menu System provides help screens in each display (except if the display is in a testing mode). Help Screens provide different information depending on where the "HELP" or "?" Icons are selected. Read all chapters in this section for a complete understanding of this pinball game. For more help, utilize the "Dr." Icon in the DIAGNOSTICS MENU (see the end of Chapter 2 in this section). The table on the next page was designed to provide solutions to some common problems frequently asked. *272+(/36&5((1 With the game in the Attract Mode, open the Coin Door and press the Black "BEGIN TEST" Button. Select the "HELP" Icon in the MAIN MENU with either Red "LEFT" or Green "RIGHT" Button and press the Black "ENTER" Button. The below screens appear and will continuously cycle until any Button is pressed bringing back the MAIN MENU. Exit any sub-menu and return to the MAIN MENU by selecting & activating the "PREV" Icons. If no Icons appear in the display because of a testing function or special display (e.g. "Help"), press any button to exit. Selecting & activating the "QUIT" Icon from any display will exit the Service Session. Selecting & activating the "HELP" Icon from any display will show a help screen. (An explanation of each Mini-Icon at that level will cycle continuously until any active button is pressed.) These "Mini-Icons" vary in functionality depending in what sub-menu they are used. Refer to the beginning of each chapter in this section for the function they serve in that menu or select the "HELP" Icons in the display where the Icon in question is being used. +HOS6F UHHQVIURPWKH 0$,10(18 This concludes the Portals Service Menu. Review the Table of Contents at the beginning of this manual, and the detailed Table of Contents for Section 3 to quickly find the information required. The remainder of the sections in this manual cover all the parts in this game and provide helpful information to aide in troubleshooting. If questions still arise after reading this section completely, call TECH SUPPORT or visit our website at www.sternpinball.com. *R7R +HOS6FUHHQ 6HFWLRQ&KDSWHU 3DJH 6HF+HOS6FUHHQ ,PSRUWDQW1RWHV 3257$/6 6(59,&(0(18 352%/(062/87,217$%/( Use this table for a quick simple solution(s) guide. For more technical assistance view Section 5. 352%/(0 62/87,21 6HF+HOS6FUHHQ x Check the Service Switch(es) (Red, Green & Black Buttons) for loose connections or bad Ground. Will not enter the Service Mode after depressing the x Check the associated wiring harness to/from the Black "BEGIN TEST" Button. CPU Board Connector CN6. x Check CPU Board, possibly failed. All Service Buttons (Red, Green and Black) appear x Check the Service Switches for poor nonfunctional. connections or broken wires. x Check to make sure the Game is not in "Free Play." If the game is set to Free Play, adding Service Credits is The Green Service Button in the Attract Mode will not not required. enter the Service Credits Menu to add Service Credits. x Check the Service Switche(s) for poor connections or broken wires. x Check the Dot Matrix Display for loose wiring harness connections. The display blanks out. x Check F1 (3/4A Fuse) on the Display Pwr. Supply Bd. Refer to Section 5, Chapter 4, Schematics & Troubleshooting. x If the Service Switch Set and/or the Coin Door was replaced, ensure the Locking Mechanism on the Green Button is removed. If the Green Button "clicks" and Icons "scroll" along continuously in the MAIN MENU. locks into an up/down position, the Green Button has this lock switch. Remove it. (Ref. to Svc. Bulletin #74.) x This is normal. These switches are deactivated, as The Start and Flipper Buttons do not select or they are a part of the Switch Test. Use the Red "LEFT" activate Icons in the SWITCH TEST MENU. or Green "RIGHT" & Black "ENTER" Buttons in this Sub-Menu (see Chapter 1). x Check the Flipper Buttons for loose connections or bad Ground and refer to Section 5, Chapter 2, Playfield Can’t move selection of Icon with the Left and/or Right Wiring, #-Flipper Circuit Wiring Diagram. Flipper Buttons. x This is normal only in Diagnostic’s Switch & Active Switch Tests (see previous Problem). x If no printing equipment is connected, the "-" Icon, "+" Some Icons appear non-functional in the PRINTER Icon and "RUN" Icon will appear not to function (see MENU(S). the end of Chapter 3). x If there is no other test under this Menu, the "Left Arrow" & "Right Arrow" Icons will appear not to function. Some Icons appear non-functional in the GAME The remaining Icons should function as normal. SPECIFIC MENU under the DIAGNOSTICS MENU. Note: If there is no Game Specific Special Test, the "GAME SPECIFIC" Icon will not invoke another display. This is normal. After a FACTORY RESET, the x The display returns to the ATTRACT MODE exiting the Service Session is automatically exited (see Chapter 4 Service Session from the FACTORY RESET MENU. (end) or Chapter 6). In COIL TEST MENU, the coils and flashlamps do not x Ensure the POWER INTERLOCK SWITCHis pulled out (see Chapter 1). fire after activating the "RUN" Icon. In ADJUSTMENTS MENU, with the Coin Door x This is normal. The Memory Protect Switch is CLOSED, adjustments are not getting changed as enabled when the Coin Door is CLOSED. Changes desired while using the Flipper & Start Buttons to can be made with the Coin Door OPEN only. select Icons and change values. x The Volume adjustment can only be made when in the Attract Mode. The Volume Mode is entered by In Portals Service Menu, the volume cannot be pressing the Red "VOLUME" Button. Then use the adjusted with the Red or Green Buttons. Red or Green Button to increase/decrease volume. (Red "LEFT" decrements; Green "RIGHT" increments.) x If you cannot clear the situation by exiting back one In Portals Service Menu, the display seems to lock Menu, exit completely out of the Portals Service up, or the Help Display appears to be non-functional. Menu, and re-enter. If the problem persists, call Technical Support for additional help. 6HFWLRQ&KDSWHU 3DJH *R7R +HOS6FUHHQ 6 HFWLRQ &K DS WHU RI 3DUWV ,GHQWLILFDWLRQ/R FDWLRQ 7 KH3LQN3DJHV 2YHU YL HZ This section provides the Part Nºs and locations of all the components in this pinball machine. The parts are arranged in three groups: BACKBOX, CABINET & PLAYFIELD. Generic parts which may change as production continues (quantity and/or size) are listed together. Quantities greater than 0 indicates that the part is used in this game. Since quantity changes may occur, an item indicating "0" may be used. Compare the item which needs to be replaced with the drawings provided (the Posts, Sockets, Bulbs & Rubber Rings are drawn actual size). Major Assemblies & Ramps are detailed in the Blue Pages, Chapter 2. Important: Read all "Take Note:" items. &KDSWHU7KH3LQN3DJHV 6HFWLRQ7DEOHRI&RQWHQWV 2YHUYLHZ %$&.%2; +'%DFNER[$VV\ 6SHDNHU3DQHO$VV\IRUWKH %DFNER[ DQG $VVRF 3DUWV %DFNER[ &$%,1(7 3/$<),(/' *HQHUDO3DUWV6ZLWFKHV %HORZ *HQHUDO3DUWV6ZLWFKHV $ERYH 5XEEHU3DUWV5HG%ODFNDQG :KLWH 3ODVWLFV6FUHHQHG&OHDU 0\ODU'HFDOV 5DLOV:LUH)RUPV %DOO*XLGHV 0HWDO3RVWV6FUHZV DQG1XWV 0HWDO6SDFHUV 3ODVWLF3RVWVDQG6SDFHUV 6PDOO%D\RQHW7\SH%XOEV DQG6RFNHWV /DUJH%D\RQHW7\SH%XOE DQG6RFNHWV :HGJH%DVH%XOEV DQG6RFNHWV 6SHDNHU3DQHO'LVSOD\X 3OD\ILHOG &DELQHW &KDSWHU7KH%OXH3DJHV 2YHUYLHZ 'UDZLQJVIRU0DMRU$VVHPEOLHV 5DPSV 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G *HQHUDO3DUWV6ZLWFKHV +DUOH\'DYLGVRQ%DFNER[$VVHPEO\,WHPV 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUWVDFWXDOO\UHTXLUHG $3 $ 6LGH 9LHZµ Qty. 2 $3 $ $3 $ $3 $ $3 $ Associated Parts (AP-) listed in the Parts Table on the next page. )URQW9LHZ The Backglass is Not Shown in this Front View for clarity. $3 % 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. † When ordering Item 3, CPU/Sound Bd., please specify the Game Name to receive the board with the correct ROMs. $3 & $3 & Right Side Pivot Hinge ‡ Item 20, Button Hole Plug (Black) is an optional access hole. 6HF3DUWV,G 1º 1 %$&.%2; 3$57 1$0( 47< Backbox HD3 Screened No Parts 1 63, 3$57 1º 525-5631-17-87 Item 1 Note: Chrome T-Molding is installed and cannot be ordered separately. Ist edition Black Molding (old style backbox) use : 525-5558-67 2 PCB Metal Mounting Plate 1 535-5809-14 Item 2 is secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) and #10 Washer 7/32" I.D. X .5" O.D. X 1/16" Thick (Qty. 4) (242-5003-00) 3 † CPU/Sound Board (Mono) 4 Display Power Supply Board 5 I/O Power Driver Board 1 1 1 520-5300-00 520-5138-00 520-5137-01 Items 3, 4 & 5 are secured to Item 2 by: #8-32 X 3/8" HWH MS (Qty. 19) (237-5903-00) 6 7 3X Trans. Drvr. Bd. (UK/Special Apps. Only) Fluorescent Light Bracket Assy. Left 520-5068-01 515-6545-00 1º 13 14 *** secured by: #4-40 X 1/2" PPH MS (Sems) Zinc (Qty. 2) (237-5813-00) Items 7 & 8 are secured to Item 1 by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 2/per) (231-5012-00), #10-24 Keps Nut (Qty. 2/per) (240-5207-00) and 3/4" X 3" Reinforced Strapping Tape (Qty. 1, Sold in 12" Lengths only) (626-5040-00) 9 10 11 12 6HFWLRQ&KDSWHU 3DJH 1 1 63, 3$57 1º 535-8657-00 010-5015-00 010-5015-01 15* #1 Roto Lock Male (on Cabinet) 16 #1 Roto Lock Female (R2-0002-02) 1 1 355-5006-01 355-5006-02 Item 16 is secured by: #10-24 X 1-3/4" CBSN (Qty. 2) (231-5022-00), #10-24 Keps Nut (Qty. 2) (240-5207-00) and #10 Washer 7/32" ID X .5" OD X 1/16" (Qty. 2) (242-5003-00) 17 Back Vent Grill 2-1/2" X 18" 1 545-5072-02 1 1 1 1 1 1 820-6152-02 820-6266-00 500-6566-00 820-6143-00 820-5091-00 036-5000-04 Item 17 is secured by: Staple 5/16" (Qty. 24) (631-5000-00) Fuse Description Decal (Generic) "CAUTION - VERY HOT" Decal Button Hole Plug (Blk) (Happ #52-6214-00) Fuse Label (UL) Backbox Date Label Ribbon Cable, 20-Pin (4") Item 23 (20-Pin) connects the CPU/Sound Board to the I/O Power Driver Board. 24* Ribbon Cable, 26-Pin (40") 1 036-5001-40 Item 24 (26-Pin) connects the CPU/Sound Board to the Display Controller Board. 2 040-5000-23 165-5061-00 25* 1/4" Clamp (Double) 9 040-5000-XX * 1/2", 3/4" & 1" Clamp (Single) 165-5011-01 26 Items 25-26 are secured to Item 1 by: #8 X 1/2" HWH AB (Zinc) (Qty. 13) (234-5101-00) 535-8128-01 -XX Note: for 1/2" use -06 (Qty. 1); for 3/4" use -08 (Qty. 2); for 1" use -09 (Qty. 6) 355-5055-00 27* Ground Strap (5") (by Item 12) 1 600-5006-05 TP Torx T20 (Qty. 4) (237-5947-00) Fluorescent Tube 24" (F18T8CW) Starter - Fluorescent (FS2 Light) Lock Mounting Plate Lock 5/8" Barrel, 3/4"ø, 1.5" Flat Cam Items 11-12 are secured by: #8 X 5/8" 47< Items 13 & 14 are secured to Item 1 by: #6 X 5/8" HWH AB (Zinc) (Qty. 2) (234-5102-04) 18 19 For Individual Items use : Fluorescent Light Bracket Left (535-7739-00), Lamp Holder** (Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00). 20‡ 8 Fluorescent Light Bracket Assy. Right 1 515-6545-01 21 For Individual Items use : Fluorescent Light Bracket Right (535-7739-01), Lamp Holder** 22* (Self-Locking) (077-5214-00) and Starter Base (with Leads)*** (077-5213-00). 23* ** secured by: #6-32 X 5/8" PPH MS (Sems) Zinc (Qty. 1) (232-5203-00) 1 %$&.%2; 3$57 1$0( Ballast Mounting Plate Ballast CU45Z-W 1/2" Core 120v 60 Hz 13W Ballast, EU / UK Only 5/8" Core 50/60 Hz 1 1 1 1 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6SHDNHU3DQHO$VV\IRUWKH%DFNER[,WHPV DQG$VVRF3DUWV%DFNJODVV$VVHPEO\3LYRW+LQJHV/HIW5LJKW,WHPV$3 $$3& 1RWVROGDVDQDVVHPEO\RUGHUWKHLQGLYLGXDOSDUWVDFWXDOO\UHTXLUHG Qty. 2 Qty. 2 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. )URQW9LHZ (Broken View) $3 % $3 & 1. Ordering the complete Speaker Panel Assembly, 515-6888-03 (Items 1-15) will include all hardware. 6LGH9LHZ/DLG'RZQ For clarity, the below drawing does not show the speaker(s). For Securing Hardware, see the Parts Table below, under Item 6. For Securing Hardware, see the Parts Table below, under Item 4. For Securing Hardware, see the Parts Table below, under Item 3. 1º 1 2 63($.(5 3$1(/ 3$57 1$0( Speaker Panel (Black Wood) Dot Matrix Disp. Bd. Mounting Bracket 47< 1 2 63, 3$57 1º 525-5515-00 535-8368-01 Item 2 is secured to Item 1 by: #8 X 3/4" HWH AB (Zinc) (Qty. 4/per) (234-5103-00) 3 Dot Matrix Display Board 128 X 32 1 520-5052-00 1º 15 ,1',9,'8$/ 3$57 1$0( 47< Plastic Shield (Display Cover) 1 63, 3$57 1º 545-5884-00 Item 15 is secured to Item 2 by: #6 X 3/8" HWH AB (Zinc) (Qty. 8) (234-5000-00) The Associated Parts AP-A thru AP-C are also noted in the Backbox Assembly drawings on the previous page. Item 3 is secured to Item 2 by (at corners): 3/16" X 3/8" Spacer Gray (Qty. 4) (254-5000-18) and #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 4) (237-5976-03) Item 3 is secured to Item 4 (at the top center) by: 3/4" X 1/4" Hex Spacer #6-32 Tap (Qty. 1) (254-5008-04) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00) 4 Static Shield (Steel Plate) 1 535-6437-00 Item 4 is secured to Item 2 by: 1/2" X 1/4" Hex Spacer #6-32 Tap (Qty. 4) (254-5008-03) and #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2, on Left Side only) (232-5202-00) 5* 6 Edge Protector (on Item 4) Display Controller Board FCC-FEB98 2 1 $662& %$&.%2; 3$57 1$0( 47< 63, 3$57 1ºº 545-5592-01 AP-A Backglass Assembly (Game Nº 67) 1 See Parts Below 520-5055-03 ORDER ONLY INDIVIDUAL PART(S) NEEDED: Item 6 is secured to Item 4 by: 1/2" X 5/16" X .144 ID Spacer Tap (Qty. 3) (254-5014-00), #6-32 X 3/4" PPH MS (Sems) Zinc (Qty. 3) (237-5504-00), 1/2" X 1/4" Hex Spacer #6-32 Tap. (Qty. 1) (254-5008-03) and #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) 7 RF Shield 1 820-5092-00 Item 7 is secured inbetween: "Item 6" and its’ mounting hardware described. 8* Ground Strap (25") (on Items 4, 6, 12) 9* 1/2" Clamp (Single) (on Item 4) 10* Ribbon Cable, 14-Pin 4 1 1 11* Foam 3/16" Thk. X 1/4" X 36" 6 600-5006-25 040-5000-06 036-5260-00 Item 10 Note: The 14-Pin cable connects the Dot Matrix Disp. Bd. to the Disp. Controller Bd. 626-5026-00 Above Item 11 is self-adhesive. Located between Items 3 & 17. Sold in 12" Lengths only. 12 13 14 Speaker (Shld.) 4" 8: MG Elec #4060SH Speaker Grill (Chrome Plain) Speaker Panel Hook Bracket 2 2 2 ASSOC. PARTS ARE NOT INCLUDED WITH BACKBOX/SPKR. PANEL ASSY’S. 031-5004-01 535-8081-04 535-7009-02 Items 12, 13 & 14 are secured by: #8 X 3/4" HWH AB (Zinc) (Items 12/13: Qty. 4/per; Item 14: Qty. 2/per) (234-5103-00) 1º Clear Backglass 25.906" X 19.187" H-D Film Art (#87) Top Plastic Channel - 26" Bottom Plastic Lift Channel - 26-1/16" Plastic Edging (Left/Right) - 18-1/8" Tape (double-sided) (12" Length) Note: AP-A6 secures AP-A3--A5 to AP-A1 AP-B Chrome Pivot Hinge Left (3rd Ed.) AP-C Chrome Pivot Hinge Right (3rd Ed.) AP-A1 AP-A2 AP-A3 AP-A4 AP-A5 AP-A6* 1 1 1 1 2 1 660-5038-02 830-5287-00 545-5018-15 545-5021-01 545-5018-14 626-5005-00 (only 6" required) 1 1 535-7999-06 535-7999-07 Items AP-B & AP-C are secured to Backbox by: 1/4"-20 X 1-1/4" C.B. Sq. Neck (Qty. 4) (231-5003-00), 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1) (242-5009-00) Items AP-B & AP-C are secured to Cabinet by: 1/4"-20 X 7/8" Carriage Bolt Sq. Neck Zinc (Qty. 2) (231-5014-02), Hinge Spacer (Qty. 2) (530-5099-00), Washer 1/4" I.D. X 7/8" O.D. X 1/8" Yellow (Qty. 1/per) (242-5016-01), Fend Washer 1/4" I.D. X 1" O.D. (Qty. 1/per) (242-5009-00) and 1/4"-20 Flange Nut (Qty. 1/per) (240-5300-00) Note: Inside cabinet holes are covered by BLACK MYLAR COVER DISCS (QTY. 2) (820-5041-00) to hide securing hardware (AP-B & AP-C above) from player view. <UPDATED AFTER MANUAL PRINTING> 111804 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Red 5 * Green &DELQHW*HQHUDO3DUWVJ6ZLWFKHVF Black % )RU%DFNER[3DUWVVHHWKH SUHYLRXVWZRSDJHV Qty. 2 (QODUJHG 9LHZ RI ,WHP LQVLGH WKH &RLQ 'RRU ,WHP %XWWRQV %UDFNHW 'HFDO VROG VHSDUDWHO\ )RU XVDJH VHH 6HFWLRQ &KDSWHU 3RUWDOV 6HUYLFH 0HQX ,QWURGXFWLRQ 3DJH 7DNH1RWH ‡ Item 11, Button Hole Plug (Blk) is an access hole. 9LHZ RI WKH EDFN RI WKH &DELQHW ZLWK WKH %DFNER[ LQ WKH GRZQ SRVLWLRQ Qty. 2 ' Qty. 2 this side only & $ % & Qty. 4 - 6HF3DUWV,G ,WHP - 2Q2II 6ZLWFK LV ORFDWHG XQGHU WKH &DELQHW )URQW 5LJKW GLUHFWO\ EHORZ WKH 3RZHU %R[ Qty. 2 %5* 1º &$%,1(7 3$57 1$0( 47< 63, 3$57 1º H-D3 Screened Cabinet (No Parts) Chrome Leg & Leveler Assy. 3rd Ed. 525-5395-15P-87 4 500-5921-10 Item 2 is secured by: Leg Bolt Back Plate (535-5703-00) and Leg Bolt 3/8" X 16 X 2-1/2" Hex 5/8" Hd. (2/per) (231-5001-01) To order just a Leg Leveler (3/8" - 16 X 3") use SPI Nº: 500-5017-00. A Leg "without" a Leg Leveler is not available. 3 Start Button Sw. Assy. (Red "Flipper" Style) 1 500-6090-02 Item 3 includes the Switch. FOR SWITCH ONLY see Item 25 on the Next Page. 4* #555 Wedge Base Bulb (Clear) 1 165-5002-00 Item 4 is included with Item 3, for just a replacement Bulb use the above number. 5 6 Large Rd. Auto Launch Assy. Yellow Flipper Button (Red) Assy. (Lt. X1/Rt. X2) 1 3 500-6121-06 500-5026-32 Item 6 is secured by: Pal Nut for Flipper Button (Metal) (Qty. 2) (240-5003-01) and is fitted with: O-Ring 11/32" X 7/32" X 1/16" (Qty. 1/per) (545-5850-00) Item 6 DOES NOT include the Switch. FOR SWITCHES ONLY see Items 23A/B on the Next Page. 7 8 9 Rear Glass Channel 20-3/8" Length Plastic Channel 42-5/8" Lg. (Left/Rt.) Chrome Side Armor 3rd Ed. (Lt./Rt.) 9LHZ RI WKH &RLQ 'RRU 2SHQ ,WHP 1º 13 14 Front Molding - Chrome 3rd Ed. 1 1 1 &$%,1(7 3$57 1$0( Hex Key Allen Wrench 5/16" Corrugated Tubing Black 11e4"ø X 2.6’ Lg. F 47< 63, 3$57 1º 1 2 777-0001-00 605-5008-00 15 #1 Roto Lock Male (R2-0055-02) 1 355-5006-01 16 17 #1 Roto Lock Female (on Backbox) Coin Door (with Validator) USA only 1 1 355-5006-02 500-5018-172 Item 17 is secured by: 1/4"-20 X 1-1/4" Carriage Bolt Sq. Neck (Qty. 4) (231-5003-00) 1/4"-20 Flange Nut (Qty. 4) (240-5300-00) and Fend Washer 1/4" I.D. X 1" O.D. (Qty. 3) (242-5009-00) Note: For Coin Door other than USA call Technical Support for SPI Part Nº. 18 Coin Door Switch (USA) FYI: Coin Door Switch ( ¥ Japan) Bracket for below Portals Switches Push-Button Portals Switch (Black) Push-Button Portals Switch (Red) Push-Button Portals Switch (Green) 2 0 1 1 1 1 180-5024-00 180-5091-00 535-6860-03 180-5192-00 180-5192-02 180-5192-04 Ordering Note: Securing hardware for switches included. For Decal, see Page 55. 20 Dual Switch Assembly 1 500-5808-00 500-5757-04 ORDERING ABOVE (ITEM 20) ASSEMBLY PART Nº WILL INCLUDE: Item 10 requires: Self-Adhesive Foam Rubber 3/8" X 3/16" X 20-3/8" (626-5001-00). 11‡ Button Hole Plug (Chrome) 12* P/F Glass (Tmprd.) 21" X 43" X 3/16" J Legend Note: Items noted with a black square are General Parts. Items noted with a white square are Switches. Item 15 is secured by: #10-24 X 1-3/4" Carr. Bolt Sq. Neck (Qty. 2) (231-5022-00), #10-24 Nylon Stop Nut (Qty. 2) (240-5206-00) and #10 Washer 7/32" X .5" X 1/16" (Qty. 2) (242-5003-00) 1 2 2 (Qty. 2/per) (232-5101-00); @ rear (backbox) by: #10-24 X 1" Sq. Neck Carriage Bolt Zinc (Qty. 1/per) (231-5021-01) and #10-24 Hex Nut (Qty. 1/per) (240-5202-00) 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. Above Item 14 covers the Cables Wiring Harnesses going into the Backbox from the Cab. 545-5038-00 19 545-5017-00 19B 535-7297-05 19R Item 9 is secured @ front by: Pem Stud 1/4 X 1" FH Zinc (Qty. 1/per) (237-6116-00) and 19G 1/4-20 Flange Nut (Qty. 1/per) (240-5300-00); @ center by: #8 X 5/8" PPH AB Zinc 10 Qty. 2 ,WHP LV VWDSOHG RQ WKH LQVLGH EDFN ZDOO DQG WKH LQVLGH ERWWRP RI WKH FDELQHW 1 2 20A Mounting Bracket 1 535-6958-00 1 180-5136-00 500-6566-02 20B Playfield Power Interlock Sw. (Top) Memory Protect Switch (Bottom) 1 180-5000-00 660-5001-00 20C Item 20 is secured to Cabinet by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) <UPDATED AFTER MANUAL PRINTING> 111804 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ &DELQHW*HQHUDO3DUWVJ6ZLWFKHVF&RQWLQXHG BREAKDOWN OF ITEM 39, SHAKER MOTOR ASSEMBLY: ORDERING 515-5893-01 WILL INCLUDE: & 39A Shaker Motor 10.5v DC 2950 RPM CW ) Qty. 2 (Qty. 1) (041-5029-01) 39B Shaker Motor Mounting Bracket (Qty. 1) (535-6711-01) 39C Shaker Motor Leg Bracket (Qty. 1) ' (535-6711-02) 39D Insulator (Qty. 1) (545-5425-00) 39E Shaker Motor Weight (Qty. 2) (535-6727-01) ( 39F #10-32 X 5/8" Lg. Soc. Set Screw (Qty. 2) * Qty. 2 (237-5911-00) Qty. 4 39G #8-32 X 1/4" HWH MS (Taptite) (Qty. 4) (237-5964-01) 39H* Capacitor - Tecate .1 MFD 500v (Qty. 1) (130-5000-00) 39I* M5X.8X8MM PHMS w/Patch (Qty. 4) (237-6014-00) $ , Qty. 4 Qty. 2 $ % 6HH 3UHYLRXV 3DJH IRU 2SHQ 9LHZ RI &RLQ 'RRU 6HUYLFH *DPH 0DQXDO 6HH )URQW &RYHU IRU 63, 3DUW 1XPEHU % ' % 6HH (QODUJHG 9LHZ & $ 7DNH1RWH An asterisk ( * ) indicates item(s) are not noted in the pictorials. * 9LHZ RI &DELQHW ,QVLGH )URQW 5LJKW Qty. 2 & 7KXPE6FUHZ LQFOXGHG ZLWK 7LOW 3OXPE %RE RQO\ (QODUJHG 9LHZ /HIW 6HH 9LHZ DERYH % 6HH 9LHZ RI &DELQHW ,QVLGH )URQW /HIW % $ $ $ 6ZLWFK 'LRGH 1 63, 1 LQ SURWHFWLYH WXELQJ . (QODUJHG 9LHZ RI 3RZHU %R[ &DELQHW %RWWRP ,QVLGH )URQW 5LJKW (QODUJHG 9LHZ RI WKH 3OXPE %RE 7LOW 6ZLWFK * + % F J 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Parts Table & Views continue on the previous page. 21 Front Molding Lockdown Assembly 1 500-6509-00 Item 21 is secured by: #10-24 X 1-1/4" Carr. Bolt (Qty. 2) (231-5012-00), #10-24 Keps Nut (Qty. 2) (240-5207-00), #8 X 5/8" HWH AB Zinc (Qty. 4) (234-5102-04) and #10 Washer 7/32" ID X 1/2" OD X 1/16" (Qty. 2) (242-5003-00) 22 23A 23B 24* 25 26 27 27A 27B 27C 27D Lockdown Spring (connected to handle) 1 265-5008-00 Flipper Switch - Self-Cleaning 3 180-5160-00 Flipper Sw. - X2 Stack for Lwr./Upr. Flipper(s) 0 180-5164-00 Foam Strip (2 on 23A; 1 on 23B) 3 626-5042-00 Start Button Switch (ONLY) 1 180-5174-00 Grills 2-1/2" X 18" (on Back & Bottom) 2 545-5072-02 Cabinet Plumb Bob Tilt Switch 1 See Parts Below ORDER ONLY INDIVIDUAL PART(S) NEEDED: 1 535-5221-00 Bracket for Hanger Wire 1 535-5319-00 Hanger Wire 1 535-7563-01 Contact Wire Form 535-5029-00 Plumb Bob Weight (includes Thumb-Screw) 1 Items 27A & 27C are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 28A Slide & Pivot Support Bracket - Right 28B Slide & Pivot Support Bracket - Left 1 1 535-5990-00 535-5989-00 Items 28A & 28B are secured by: #10-24 X 1-1/4" Carriage Bolt Sq. Neck (3/per) (231-5012-00) and #10-24 KEPS Nut (3/per) (240-5207-00) 29 Prop Rod (No Longer Required) 0 535-7553-00 Item 29 is secured by: #10-24 X 1-3/4" Carriage Bolt Sq. Neck (Qty. 1) (231-5022-00), Washer #10 7/32" ID X .5" OD X 1/16" Thk (Qty. 1) (242-5003-00) and #10-24 Nylon Stop Nut (Qty. 1) (240-5206-00) 30 Transformer 5.7v AC (with Ballast Winding) 1 010-5012-01 Item 30 is secured by: 1/4"-20 X 5/8" PPH MS (Zinc) (Qty. 4) (237-5854-00) and 1/4" Split Lock Washer (Qty. 4) (244-5000-00) 31 Speaker 8" ø Rd. 8010 4: 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 1 031-5007-00 1º 32 ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Speaker Grill 7" X 7" 1 545-5072-03 Items 31 & 32 are secured by: #6-32 X 1-1/4" Fin Shank Screw (Qty. 4) (237-5883-00) and #6-32 Keps Nut (Qty. 4) (240-5008-00) 33 Power Input Box Sub-Assy. 1 515-5360-07 ORDERING ABOVE (ITEM 33) SUB-ASSY. PART Nº WILL INCLUDE: 33A Power Box (Plain) 1 535-5932-00 33B Service Outlet (for USA) 1 180-5008-01 33C Line Cord 10’ ROJ 3" Max. 1 034-5000-10 1 33D Recessed Cup for Line Cord 545-5122-00 33E* Line Filter 1 150-5000-00 33F* Varistor TNR159211KM 1 150-5001-00 200-5000-05 33G Fuse 8 Amp 250v Slo-Blo (Domestic) 1 1 205-5001-00 33H Fuse Holder 33I* On/Off Switch Bracket 1 535-8318-00 1 33J On/Off Rocker Sw. (Arcolectric C1350AB) 180-5001-01 1 820-6123-03 33K Power Box Decal 34 Cash Box Plastic Bottom 1 545-5090-00 35 Cash Box Cover (Validator) 1 535-5013-03 36 Cash Box Lock Bracket (wire) 1 535-7562-00 37 Large Hair-Pin Clip 1 535-7772-00 1 545-5928-00 38 Black Plastic Back Panel Shield Item 38 is secured by: #6 X 1/2" PPH A Black (Qty. 3) (237-5805-00) 39 Shaker Motor (Vibrator) Assy. 1 515-5893-01 Item 39 secured by: #8-32 T-Nut (Qty. 4) (240-5101-00) and #8 X 5/8" HWH SWAGE (Ser) Zinc (Qty. 4) (237-5975-03) FOR A BREAKDOWN OF PARTS, SEE TABLE ABOVE. 40 Shaker Motor Plastic Cover Housing 1 545-5241-00 Item 40 secured to Item 39B by: #8-32 X 3/8" HWH MS (Taptite) (Qty. 2) (237-5967-00) 41 Shaker Motor P.C. Board 1 520-5065-00 Item 41 secured by: 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) and #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches. 3OD\ILHOG*HQHUDO3DUWVJ6ZLWFKHVF%HORZ 1º %(/2: 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º 1 Playfield Support Slide Bracket 2 535-6862-02 Item 1 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1/per) (237-5975-03) 2 Edge Slide Bracket (Extended) 2 / 535-5988-01 Item 2 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 5/per) (237-5840-00) 3 4 Pivot Pin Bracket Welded Assembly Outlane Adjustbale Post Plate 2 2 Item 4 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02) 5* Diode Terminal Strip 2-Lug (810) Isolated 2 0 055-5203-00 Diode Terminal Strip 5-Lug (824) Isolated Items 5-6 are secured by: #6 X 3/8 HWH AB Zinc (Qty. 1-2/per) (234-5000-00). 1N4004 Diodes (112-5003-00) are used in all Diode applications. 1N4001 Diodes Note: can be used for Switches and/or Lamps. See Sec. 5, Chp. 2, P/F Diode Terminal Strip... 7 2 3A 250v Slo-Blo Fuse Fuse Clip Holder (Socket) 2 2 Solder Lug Insulator Paper Rubber Lite Cover Red Rubber Lite Cover Green Switch Bracket (Shooter Lane / Eject Hole) % 200-5000-08 205-5000-01 - % 3 3 055-5140-08 545-5721-00 1 1 2 545-5014-02 545-5014-04 535-6173-00 1 1 820-6221-67 0 4 1 1 500-6227-01 500-6227-02 500-6227-03 500-6227-04 Micro Switch (at Shooter Lane) Micro Sw. (on Super VUK, Up/Down Motor) Micro Sw. (on Scoop & U-Trough) Modular S-U Target Narrow (Red) 3 2 4 180-5100-01 180-5052-00 180-5057-00 500-6138-02 L Item H is secured by: #8 X 3/4" HWH AB (Zinc) (Qty. 2/per) (234-5103-00) Item H: For better view(s) or entire assembly, see Appendix I, Pg. I1 (end of manual). 6HF3DUWV,G i J K L Micro Switch (on Pop Bumpers) Stack (Blade) Switch (on Slingshots) Micro Switch (Roller Actuator, Reg. Force) Micro Sw. (Roller Actuator, Lite Force) 4 4 0 3 180-5015-04 180-5054-00 180-5119-00 180-5119-02 + 3 + 3 EOS Switch Flipper (on Flippers) Micro Switch (on Drop Target) 2 8 5 180-5149-00 180-5104-00 Note: For how Items E-G & i-N are secured or for a better view, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps, on the individual assemblies noted above. 1º %(/2: 0,6& 3&% 3$57 1$0( 47< 63, 3$57 1º O P Q R Dual OPTO TRANS Bd. (on Ball Trough) Dual OPTO REC Board (on Ball Trough) Long Hop OPTO TRANS Board Long Hop OPTO REC Board Relay Board Diode Board 1 1 + & 4 520-5173-00 520-5174-00 520-5082-00 520-5083-01 520-5010-00 520-5146-00 ' 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. 1. 2. For Sockets & Bulbs (drawings & part numbers) see Pgs. 60-62. Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern Pinball, Inc. ® Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches, OPTO Boards, or Misc. PC Boards. 3. 6HFWLRQ&KDSWHU 3DJH + L Note: Item L can be replaced with 180-5119-00 if -02 is no longer available. M N 1 1 1 1 1 L Items B-D are secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2/per) (234-5101-00) E F G H 1 L 1º %(/2: 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º Micro Sw. Roll-Over Left Brkt. Assy. Micro Sw. Roll-Over Right Brkt. Assy. Micro Sw. R-O Lt. Brkt. Lite Force Micro Sw. R-O Rt. Brkt. Lite Force % - 1 Note: For Decal Descriptions & Locations, see Sec. 5, Chp. 2, Playfield Wiring. A B C D - Item 12 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2/per) (234-5001-02) 13* Diode Terminal Strip/Fuse Decals A-E 2 % Item 9 Note: Qty. 2 Not Shown are hidden under each Flipper. 10 11 12 ( 055-5204-05 Item 7 is secured by: #6 X 1/2" PPH AB (Qty. 1/per) (237-5805-00) Note: Item 7, Fuse Clip Holder (Socket) 205-5000-01 is part of a set of 12 (205-5000-12). You can order them as individuals (...-01) or a set of 12 (...-12). 8* 9 2 / 0 Note: Item 5 (Qty. 1) is located in the Cabinet on the Coin Door. 6 / 500-5329-00 535-5091-02 F J 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3OD\ILHOG*HQHUDO3DUWVF6ZLWFKHVJ$ERYH $ 1º $%29( 3/$<),(/' 3$57 1$0( 47< 63, 3$57 1º P/F Screened w/ Inserts & NO Parts PF P/F Complete w/ Inserts & ALL Parts 1 Playfield Hanger Bracket 1 1 2 830-5100-87 505-6004-87-87 535-8385-00 Item 1 is secured to the P/F by: #8-32 X 7/8" HWH MS Zinc (Qty. 2/per) (237-5890-00) $ % Arch (Black Metal) 3 4A 1 500-6005-00 Instruction Card (USA) H-D 3rd Ed. 1 755-5187-00 Note: Visit www.sternpinball.com for a PDF copy of the Game Instruction Card which will also have any translated Instruction Cards made for this game. Find Game Link or Archives. 4B Coin Card (2-Sided) 1 755-5400-00 Usage Note: Use Item 6A (Back: 1 Play 50¢ - 5 Plays $2) for Adj. 6, Game Pricing, USA 5 Setting, or (Front: 1 Play 50¢ - 3 Plays $1) for Adj. 6, Game Pricing, USA 8 Setting. 4C Coin Card (2-Sided) 1 755-5400-02 Usage Note: Use Item 6B (Front: 1 Play 50¢) for Adj. 6, Game Pricing, USA 2-7 Setting, (Back: is Blank) for Custom Settings. Availability: See Appendix J (back of manual) for all current Coin Cards (USA, Canada, Euro & other International). If this is a non-US Game, Coin Card(s) provided will differ. 535-8394-00 Item 3 is secured to the playfield by Item 2 and : #10-32 X 5/16" PH FL U/C MS STL Zinc (Qty. 2) (237-6013-00). Usage Note: When replacing the Arch, order new replacement Nelson Protect Strips (not included) (Qty. 2) (545-5212-02). Note: Item 3 does not include Decals. For Decals, see Sec. 4, Chp. 1, Playfield - Plastics & Decals, Page 55. $ & 2 Item 2 is secured to the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3/per) (234-5101-00) 5 6 7 8* Pinball (Steel) 1" ø Mini-Mars Light Cover Red Pop (Bumper) Cap Blue Plug-Cap (3/16") Black Plastic 4 4 4 1 260-5000-00 550-5031-02 550-5057-05 545-5232-01 Note: Item 17 should plug hole if a Center Post (@ Drain) is used, then removed. 9 10 Rubber Lite Cover Red Ramp Mounting Welded Bracket 1 6 545-5014-02 515-6508-00 Item 10 is secured to the Rails by: #6 X 1/2" PTH A (Zinc) (Qty. 2/per) (237-5809-00) 11 1-Way Gate Mounting Bracket (Lg.) Wire Gate (for above) 1 535-5269-06 535-8441-00 Item 11 is secured by: #6 X 1-1/2" PPH Zinc (Qty. 2) (232-5007-00) and 1" X 3/8" Spacer Black (Qty. 2) (254-5000-04) 12 Spinner Assembly 1 500-5656-00 Item 12 is secured by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 2) (234-5001-02) For Individual Parts Use: Spinner Bracket (Right Side Mount) (Qty. 1) (535-5128-00); Spinner Sub-Assy. (Qty. 1) (515-5553-00); Micro Switch (1-1/4") (Qty. 1) (180-5010-04); Switch Body Protect Plate (Qty. 1) (535-6539-00) 13 Ball Snubber Bracket 1 535-8573-00 Item 13 is secured to the playfield by: #8-32 X 5/8" HWH SWAGE (Ser) Zinc (Qty. 1) (237-5975-03) and #8 X 1/2" SHWH AB (Zinc) (Qty. 2) (234-5101-00) Mounting Bracket (for Butyrate "-35" Eagle) Item 14 is secured by: #2-56 X 3/8" HWH MS (Serr) TF 3/16" HD (Qty. 4) (237-5938-01) and #2-56 Hex Nut (Qty. 4) (240-5301-00) 14 15 16* Back Panel (H-D®) 18 19 20 21 & % 1º $%29( 6:,7&+(6 3$57 1$0( 47< 63, 3$57 1º 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 3 1 1 1 525-5557-00 Spacer Gray, 1 on each side of wheel by: #6 X 1-1/4" HWH Ser (Zinc) (Qty. 6) (234-5003-00) with Item 17 (Qty. 1 on Right) and (Qty. 1 on Left of the 1" Spacer Black). 6HH $SSHQGL[ - DW WKH EDFN RI WKLV PDQXDO IRU DOO FXUUHQW &DUGV 86$ &DQDGD (XUR ,QWHUQDWLRQDO DYDLODEOH WKURXJK \RXU GLVWULEXWRU RU GRZQORDG YLD RXU ZHEVLWH Micro Switch (on Roll-Under Gates) Micro Switch (1-1/4") (on Spinner) 4-Pos. Membrane Sw. (on Bike Trough) 535-8601-00 17 Ball Trap Stop Bracket 2 535-8744-00 Item 17 are secured onto Spacers at the Rear Wheel of Item 20 Bike by: 3/4" X3/8" A B C 1 Item 16 is secured to the playfield by: #6 X 3/4" HWH AB (Zinc) (Qty. 6) (234-5003-00) and #6 X 1-1/4" PFH A (Zinc) (Qty. 6) (237-5804-00) & 535-8598-00 Note: Item 15 is mounted under Plastic Piece (Butyrate) "-16" (830-5960-16) using existing hardware to protect the entrance way under the Stop Light Housing Assembly. $ Support Bracket for Butyrate "-16" 1 Harley-Davidson® Motorcycle Toy Models: MRVL Tailwinds 1:18 (3rd Edition) 31360-18 Colors 1 880-5042-02 vary! FLSTF Fat Boy® 1:18 (2nd Ed.) 31760-J Cannot 0 880-5042-01 choose. FXSTS Springer Softail 1:18 (1st Ed.) 0 880-5042-00 FLSTF Fat Boy® 1:18 (3rd / 2nd Ed.) 31760-K 1 880-5035-01 GXDL Dyna Low Ryder 1:18 (1st Ed.) 0 880-5035-00 FLSTF Fat Boy® 1:10 (3rd/2nd) Blue #31606 1 880-5034-01 FLSTS Hrtg. Springer® 1:10 (1st Ed.) 0 880-5034-00 Bubble Level Assembly 1 500-6815-00 For Individual Items use : Level .8mm Empire #0224 (545-6001-01) or Level Mount (545-6068-00). Flange secured by: #6-32 X 1/4" PPH MS (no Sems) Zinc (Qty. 1) (237-5500-00) and #6-32 Keps Nut (Qty. 1) (240-5008-00) Item 4 is secured to the wood rail by: #6 X 1/2" HWH AB Zinc Red (Qty. 2) (234-5001-02) 7DNH1RWH 1. 180-5087-00 180-5010-04 181-5001-00 2. Some items or parts may be included with or associated with a Major Assembly or Ramp Assembly; see the Blue Pages, Sec. 4, Chp. 2. for parts required not appearing on this page. If you still cannot find the part required, Call Stern Pinball, Inc. ® Technical Support, 1-800-542-5377 or 1-708-345-7700 (Opt. 1). are General Legend Note: Items noted with a black square Parts. Items noted with a white square are Switches. F J 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Arch Retaining (Hold-Down) Brackets 2 3OD\ILHOG5XEEHU3DUWV5HGJ%ODFNJDQG:KLWHF5LQJV$FWXDO6L]H† * 6HF3DUWV,G 1º 1 2 3 4 5 6 7 8 9 10 11 12 13 63, 3$57 1 545-5348-10 545-5348-20 1º 58%%(5 3$57 1$0( 47< 63, 3$57 1º 545-5348-09 Small Flipper BLACK Ring 545-5207-00 A Sm. Flipper RED (Soft Duro) Ring 545-5348-08 545-5207-22 545-5348-21 Large Flipper BLK (50 Duro) Ring 2 545-5277-00 B Lg. Flipper RED (Soft Duro) Ring 545-5348-07 545-5277-22 545-5348-06 Optional Item B Replacements: Lg. YELLOW (50 Duro) Ring (545-5277-04) or Large YELLOW (40 Duro) Ring (545-5277-06) 545-5348-05 C* Bumper (Deflector Pad) 2 545-5428-00 545-5348-04 545-5348-18 D* Bumper (Grommet) 1138 (A60) 5 545-5105-00 545-5348-03 E* Bumper (Post) 545-5009-00 545-5151-00 F* Bumper (Post Sleeve, Short) 545-5348-02 Bumper BLACK (Post Sleeve, Tall) 5 545-5308-00 545-5348-01 G Bumper WHITE (Post Sleeve, Tall) 545-5308-08 14‡ 545-5348-17 11 07 545-5850-00 15 545-5348-19 H* O-Ring " X " X " (on Flipper Button) 6HFWLRQ&KDSWHU 3DJH * 7DNH1RWH * An asterisk ( * ) indicates item(s) are not noted in the pictorials. * * * This page locates Rubber Parts on the Playfield only. For location or view of Rubber Parts on any assemblies, see Section 4, Chapter 2, Drawings for Major Assemblies & Ramps (Blue Pages). % % 47< 58%%(5 3$57 1$0( 47< 63, 3$57 1 9Black 3" I.D. Ring White: -60 N/U 9Black 23e4" I.D. Ring White: -70 N/U 4 9Black 21e2" I.D. Ring White: 545-5348-59 9Black 2" I.D. Ring White: 545-5348-58 1 9Black 13e4" I.D. Ring White: -71 N/U 9Black 11e2" I.D. Ring White: 545-5348-57 9Black 11e4" I.D. Ring White: 545-5348-56 4 9Black 1" I.D. Ring White: -55 N/U 1 9Black 3e4" I.D. Ring White: 545-5348-54 9Black 7/16" I.D. Ring White: -68 N/U 9Black 3e8" I.D. Ring White: -53 N/U 1 9Black 5/16" I.D. Ring White: 545-5348-52 4 9Black 3/16" I.D. Ring White: 545-5348-51 4 9Black 7/16" O.D. Ring White: -67 N/U 9Black 3e8" O.D. Ring White: 545-5348-69 1º 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 3DUWV,GHQWLILFDWLRQ /RFDWLRQ QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH † ,WHPV ZLWK 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 3OD\ILHOG3ODVWLFV6FUHHQHG&OHDU0\ODU'HFDOV1RW6KRZQ 1º 3/$67,& %87<5$7( 1$0( 63, 3$57 1º Note: If Item 16 Butyrate Plastic Piece is replaced, ensure the Support Bracket (535-8601-00) is transfered to protect the entrance way under the Stop Light Housing Assy. 47< Plastics not available individually, the 803-5000-87 entire set must be ordered. Kit: Includes: Plastics are listed for reference only. Note: Some pieces are © clear or p© part-clear. 830-5960-XX-87 Left Return & Slingshot (Screened) 1 1 -01-87 Right Return & Slingshot (Screened) 1 2 -02-87 Lt. Return & Slingshot (Spare) 1 -03-87 3 Rt. Return & Slingshot (Spare) 4 1 -04-87 Second Level (Screened) over -01 5 1 -05-87 Second Level (Screened) over -02 6 1 -06-87 Rt. Pop/Scoop (Screened) 7 1 -07-87 Right Side (Screened) 8 1 -08-87 1 -09-87 9 p© Second Level (Part-Clear) over -07 10 Top Left Corner (Screened) 1 -10-87 1 -11-87 11 Top Right Corner (Screened) 1 -12-87 12 Left Side Bottom (Screened) 13 Left Side Top (Screened) 1 -13-87 14 © Second Level (Clear) over -12 1 -14-87 1 -15-87 15 Left of M-Cycle Trough (Screened) -16-87 16 Right of M-Cycle Trough (Screened) 1 19-20* 21 ©* 22 ©* Under Plastic Ramp (Screened) Second Level (Screened) over -15/-16 Key Chain (H-D® Motorcycle, Red) Top/Mid Lamp Sprt. (Clear) Bot. Lamp Sprt. (Clear) 23 24 25 26* 27 28 p© 30-33* Second Level (Screened) over -16/-17 Second Level (Screened) over -13 Third Level (Screened) over -18 Key Chain (H-D® Motorcycle, Red) Ball Trap Under M-Cycle (Screened) Third Level (Part-Clear) over -23 Key Chain (H-D® Motorcycle, Red) 17 18 1 1 1 1 1 -17-87 -18-87 -19-87/ -20-87 -21-87 -22-87 Note: Items 21 & 22 are located inside the Stop Light Housing Assembly (500-6400-00-67) which are used to support the three (3) light sockets located inside (see Page 80). 0 0 35 Third Level (Screened) over -09 Note: Items 29 and 34 are Not Used. 1 º M1 M2 M3* M4* 0</$5 1$0( Clear Mylar - Playfield (H-D®) Clear Mylar - Square Ball Drop Clear Mylar - Slings (Not Required) Black Mylar - Cover Discs (in Cabinet) 1º *$0( '(&$/ 1$0( Kit: #87 Screened Decal Sheet Set D1* 6HSDUDWHG 9LHZV RI 3ODVWLF 3LHFHV -30-87~-33-87 1 -35-87 47< 1 2 0 2 º 820-5874-00 820-5815-00 820-5821-00 820-5041-00 63, 3$57 1 63, 3$57 1 º 802-5000-87 Kit: Includes: 820-6243-XX-87 Note: Individual pieces are not available, the entire sheet set must be ordered. D2* Diode Terminal Strip Desc. Decal (A-E) D3* " ® " Decal (for Cabinet H-D® Logos) -23-87 -24-87 -25-87 -26-87 -27-87 -28-87 Note: Key Chain Pieces -19, -20, -26, and -30 through -33 are identical. 0 1 1 1 1 1 1 1 1º *(1(5,& '(&$/ 1$0(6 Power (820-6223-00) Generic Backbox Fuse Loc. (820-6152-02) UL Listing LabeL (820-6141-00) Power Box Decal - USA (820-6123-01) High Voltage Label (UL) (820-6082-01) Warning-Fingers... Shaker Motor (820-6062-00) 820-6221-67R 820-6257-00 63, 3DUW 1º Protective Earth (820-6224-00) Fuse Lable (UL) (820-6143-00) Danger Coin Door (UL) (820-6140-00) Power Box Decal Supp. (820-6123-04) Suitable ...Use... (UL) (820-6001-01) 7DNH1RWH 3ODVWLF 6FUHHQHG 3ODVWLF &OHDU 0\ODU * An asterisk ( * ) indicates items are not noted in the pictorial. 1. To order the entire Plastic Sheet Set (Screened & Clear), use the Part Nº with the "-XX" ending. For individual pieces replace the "-XX" with appropriate last 2-Digit Nº. Attention: Individual pieces may not be available. are Screened; Legend Note: Items noted with a black square are Mylar. ...a white square are © Clear; ...a gray square 2. 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 5 3 3 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G 3OD\ILHOG5DLOVJ:LUH)RUPV%DOO*XLGHVF† - / + , * ) 0 . $ $ ( % & ' :22' 0(7$/ 5$,/ 1$0( 1 2 3 4 Wood Rail (Left Side) Wood Rail (Top Side) Wood Rail (Right Side) Wood Rail (Shooter Lane, Short) 47< 1 1 1 1 63, 3$57 1º 525-5553-00 525-5554-00 525-5555-00 525-5556-00 Items 1-4 are secured by: #6 X 1-1/4" PFH A (Zinc) (Qty. 20) (237-5804-00) 5 6 7 Metal Rail Weldment (Shooter Lane) Metal Rail (Center Drain under Arch) Metal Rail (Full Orbit) (or Loop) 1 1 1 515-7018-00 535-8393-00 535-8556-00 Items 5-7 are secured by: #8 X 1/2" SHWH AB (Zinc) (Qty. 14) (234-5101-00) 8 Metal Rail Ramp (Shooter Lane) Item 8 is secured by: #4 X 1/2" PFH (Zinc) (Qty. 2) (237-5840-00) 6HFWLRQ&KDSWHU 3DJH 1 535-8145-00 1º :,5( )250 :) 1$0( A B C Wire Form - 1" Wire Form - 3" Wire Form (over Item D) 47< 63, 3$57 1º 3 535-5300-05 2 535-5300-02 2 535-5642-00 1º %$// *8,'( 5$,/ %*5 1$0( D E F G H I J K L M Ball Guide Rail (Plastic) (Return Lane) Ball Guide Rail - 5/8" Ball Guide Rail - 4-1/2" Ball Guide Rail - 8" Ball Guide Rail - 8-1/2" Ball Guide Rail - 11.63" Ball Guide Rail (Left Orbit, Upper) Ball Guide Rail (Right Orbit, Lower) Ball Guide Rail (Right Orbit, Upper) Ball Guide Rail (Inside Upper Right) 47< 2 2 1 1 1 1 1 1 1 1 63, 3$57 1º 550-5037-01 535-5356-19 535-6492-15 535-6492-19 535-6492-20 535-6492-16 535-8558-00 535-8559-00 535-8560-00 535-8561-00 3DUWV,GHQWLILFDWLRQ /RFDWLRQ † ,WHPV ZLWK 1º QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ 6HF3DUWV,G 3OD\ILHOG0HWDO3RVWV6FUHZVDQG1XWV$FWXDO6L]H† Item 1 Adjustable Sliding Post can use 5/16" I.D. Black Ring, 545-5348-02 or White Ring 545-5348-52. Top Top Thread Thread Top Items 2, 4A & 4B Posts can use 3/8" O.D. Black Ring, 545-5348-19 or White Ring, 545-5348-69. Top Thread Tap No Tap % Front The difference between Items 4A and 4B is the Thread Length. Tap Thread Thread Side Thread Top Top $ Bottom Thread Bottom Bottom Bottom Bottom Thread Thread Thread Items 11-14 Posts can use a Black Post Rubber Sleeve (Tall), 545-5308-00 or White Post Rubber Sleeve (Tall), 545-5308-08. Thread Nut Note: All nuts shown with a " " are used in this game. The quantities (not specified) vary. The remaining Items listed are not used in this game and are noted for reference only (used in prior games). Bottom Thread Shown Below~ #6-32 Nylon Stop Nut: 240-5005-00 Item 16 is typically used to hold Hex Spacers onto the Playfield Top. Shown Below~ #6-32 KEPS Nut (with Star Washer): 240-5008-00 Shown Below~ #6-32 Hex Nut (No Star Washer): 240-5004-00 Shown Below~ #6-32 T-Nut: 240-5002-00 Shown Below~ 1e4" X 20 Flange Nut: 240-5300-00 Item 17 is typically used to hold the bottom Cabinet Speaker (used with #6-32 Nylon Stop Nut, 240-5005-00). Item 18 is typically used to hold Item 15 (515-5939-00) in Turbo Bumper Assy., 515-6459-04. Top & Side Views Bottom & Side Views Top View Bottom & Side Views Top & Side Views Nylon Stop Nuts Not Shown: KEPS Nuts Not Shown: Hex Nuts Not Shown: T-Nuts Not Shown: Miscellaneous Nuts Not Shown: #6-32 (w/ 1e4" Hex Body): 240-5010-00 #8-32: 240-5102-00 #10-32: 240-5203-00 #10-24: 240-5206-00 #4-40: 240-5303-00 #4-40 (18/8 Stainless): 240-5303-01 5/16"-18: 240-5316-00 #6-32 (w/ 1e4" Hex Body): 240-5011-00 #8-32: 240-5104-00 #10-32: 240-5208-00 #10-24: 240-5207-00 #4-40: 240-5318-00 #8-32: 240-5103-00 #10-32: 240-5201-00 #10-24: 240-5202-00 #10-32 X 3e8": 240-5209-00 3e4-16: 240-5315-00 #2-56: 240-5301-00 7e8"-14: 240-5317-00 #6-32 (w/Side Cut Off): 240-5002-01 #8-32: 240-5101-00 #10-32 (Black Oxide): 240-5007-00 #10-32 (w/Side Cut Off): 240-5205-00 #10-24: 240-5200-00 Plastic Pal Nut (on Flipper Buttons): 240-5003-00 Metal Pal Nut (on Flipper Buttons): 240-5003-01 #6-32 Wing Nut: 240-5001-00 #8-32 Wing Nut: 240-5100-00 1e4"-20 Wing Nut: 240-5302-00 1e4"-20 Toggle Wing: 240-5324-00 Bottom Thread Bottom Thread † 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH Top & Bottom Thread 1º 0(7$/ 3267 1$0( 1 2 3 4A 4B 5 6 7 8 9 Adjustable Sliding Post (Brass) #8-32 Bot. Mini-Post Wood Screw Mini-Post Wood Screw (no cut-away) Mini-Post MS / #10-32 Bot. .875" Thread Mini-Post MS / #10-32 Bot. .4" Thread Post Fasten #6-32 Top / #8-32 Bot. Post Fasten #8-32 Top / #6-32 Bot. Post Fasten #6-32 Top / #6-32 Bot. Post Fstn. #6-32 Top / Wood Scr. Bot. Post #6-32 Top / Wood Screw Bottom 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 47< 63, 3$57 1º 1º 0(7$/ 3267 1$0( 4 4 5 26 530-5621-00 530-5004-00 530-5004-01 530-5005-00 530-5005-01 530-5007-00 530-5008-00 530-5012-02 530-5010-02 530-5263-01 10 11 12 13 14 15 Post #6-32 Tap / #6-32 Bottom Post Hex Base #6-32 Tap/#10-32 Bot. Post Hex Base (No Tap)/#10-32 Bot. Post Hex Base #8-32 Top/#10-32 Bot. Post Hex Base #6-32 Top/#10-32 Bot. Playfield Support #8-32 Top/Bottom 16 17 18 #6-32 X 3/4" Fin Shank Screw #6-32 X 1 " Fin Shank Screw #6-32 X 13/16" Spirol Fin Shank Screw 47< 63, 3$57 1º 4 4 12 530-5127-00 530-5332-01 530-5332-00 530-5332-02 530-5332-03 530-5285-00 237-5921-02 237-5883-00 237-5957-00 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Note: The "Fins" keep the screw from turning inside the wood hole. 3OD\ILHOG0HWDO6SDFHUV$FWXDO6L]H† Hex Spacers: A Standard USA 9 Inch Ruler is provided on the back cover. Tap % e $ e $ 7DNH1RWH e e e e e e e e e e 6HF3DUWV,G e 6HFWLRQ&KDSWHU 3DJH e e e e Note the Part Nº & Material Difference X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap Same as 3A but with Male End #6-32 5e " X 1e4" Hex Spacer #6-32 Tap 8 Same as 4A but with Male End #6-32 3e " X 1e4" Hex Spacer #6-32 Tap 4 7e " 1e " Hex Spacer #6-32 Tap X 8 4 Same as 6A but with Male End #6-32 1 1" X e4" Hex Spacer #6-32 Tap 11e8" X 1e4" Hex Spacer #6-32 Tap Same as 8A but with #8-32 Tap Same as 8A but with Male End #6-32 11e4" X 1e4" Hex Spacer #6-32 Tap 15/16" X 1e4" Hex Spacer #6-32 Tap 13e8" X 1e4" Hex Spacer #6-32 Tap 11e2" X 1e4" Hex Spacer #6-32 Tap 15e8" X 1e4" Hex Spacer #6-32 Tap 13e4" X 1e4" Hex Spacer #6-32 Tap 17e8" X 1e4" Hex Spacer #6-32 Tap 2" X 1e4" Hex Spacer #6-32 Tap 21e8" X 1e4" Hex Spacer #6-32 Tap 21e4" X 1e4" Hex Spacer #6-32 Tap 23e8" X 1e4" Hex Spacer #6-32 Tap 21e2" X 1e4" Hex Spacer #6-32 Tap 25e8" X 1e4" Hex Spacer #6-32 Tap e e e 0(7$/ 63$&(5 1$0( 1e " 4 3e " 8 1e " 2 e e e e e e ‡ Hex Spacers Not Used in current games may no longer be available. Choose one size up or down (+/-) and compensate with washers. e e e e e Items 1-33 are 1e4" wide. Items 35-46 are5/16" wide. With Items 1-3A, 4A, 5 & 6A (the tap goes thru the length of spacer. With Items 7, 8A, 9-33 & 41-46, the tap is up to 5e8" deep on each end. Note: Items 3B, 4B, 6B (Not Shown) & 8B (Shown as example of all "B" Styles) have 1 Male End #6-32 Thread, the other end is Female, identical to Items 7-33. e 1 2 3A 3B 4A 4B* 5 6A 6B* 7 8A 8B 8C 9 10 11 ‡ 12 13 ‡ 14 15 ‡ 16 17 18 19 20 21 H[DPSOHRI%V e e e 1º e $ e e 47< 9 9 4 2 6 1 2 1 63, 3$57 1º 1º 0(7$/ 63$&(5 1$0( 254-5008-00 22 23e4" X 1e4" Hex Spacer #6-32 Tap 254-5008-12 23 27e8" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 254-5008-03 24 3" 254-5024-03 25 31e8" X 1e4" Hex Spacer #6-32 Tap 254-5008-02 26 31e4" X 1e4" Hex Spacer #6-32 Tap 254-5024-02 27 31e2" X 1e4" Hex Spacer #6-32 Tap 254-5008-04 28 35e8" X 1e4" Hex Spacer #6-32 Tap 254-5008-05 29 33e4" X 1e4" Hex Spacer #6-32 Tap X 1e4" Hex Spacer #6-32 Tap 254-5024-05 30 4" 254-5008-06 31 41e4" X 1e4" Hex Spacer #6-32 Tap 254-5008-17 32 43e8" X 1e4" Hex Spacer #6-32 Tap 254-5031-06 33* 51e4" X 1e4" Hex Spacer #6-32 Tap 254-5024-17 34 3e8" X 1e2" Spacer (Used with Backbox) 254-5008-11 35 1e4" X 5/16" X .144" I.D. Spacer Tap 254-5008-34 36 1e2" X 5/16" X .144" I.D. Spacer Tap 254-5008-33 37 9/16"X 5/16" X .144" I.D. Spacer Tap 254-5008-09 38 3e4" X 5/16" X .144" I.D. Spacer Tap 254-5008-13 39 11e8" X 5/16" X .144" I.D. Spacer Tap 254-5008-10 40 1" X 5/16" X .144" I.D. Spacer Tap 254-5008-20 41 11e4" X 5/16" Hex Spacer #6-32 Tap 254-5008-07 42 13e4" X 5/16" Hex Spacer #6-32 Tap X 5/16" Hex Spacer #6-32 Tap 254-5008-32 43 2" 5/16" Hex Spacer #6-32 Tap 4" X 254-5008-18 44 254-5008-28 45 45/16" X 5/16" Hex Spacer #6-32 Tap 254-5008-16 46 4.92" X 5/16" Hex Spacer #6-32 Tap 254-5008-08 47< 1 1 2 1 3 3 63, 3$57 1º 254-5008-15 254-5008-31 254-5008-14 254-5008-19 254-5008-26 254-5008-27 254-5008-25 254-5008-36 254-5008-21 254-5008-30 254-5008-29 254-5008-35 530-5099-00 254-5014-03 254-5014-00 254-5014-04 254-5014-01 254-5014-02 254-5001-00 254-5018-09 254-5018-06 254-5018-07 254-5018-03 254-5018-00 254-5018-04 3DUWV,GHQWLILFDWLRQ /RFDWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH $ & e 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ e † e 3OD\ILHOG3ODVWLF3RVWVDQG6SDFHUV$FWXDO6L]H† 3$ 5 7 & 2 / 2 5 & + $ 5 7 1º &RORU 1º &RORU -06 -07 -08 -09 -10 -11 Yellow Orange White Purple Fluor. Orange Fluor. Green ‡ can use 5/16" Black Ring, 545-5348-02 or White Ring, 545-5348-52 ‡ ‡ WKUX GLPHQVLRQ LV PHDVXUHG IURP WKLV SRLQW e e e e ‡ Items 5 through 8 (Board Spacers) dimensions are measured from bottom to just under cutaway (see pictorial with Item 8 above). ** Items 1, 2 & 4 come in various colors (may not be available in every color). Item 3 is currently only available in the color(s) stated in this game manual (other colors used in prior games may no longer be available). The "-XX" or last 2-Digits in Part Nºs which come in various colors, should be replaced with the desired 2-Digit Nº. from the above Color Chart. Some colors may no longer be available for desired item. ‡ ‡ Fluor. Blue Teal Green Gray Luminescent Gold -12 -13 -14 -15 -16 e 7DNH1RWH e e e e 8VH 1 IRU 1DWXUDO If any one of Items 10-21 Spacers is not available in the size required, order the smaller sized spacers required to stack sizes together until appropriate size is achieved (e.g. If 11e8" is needed but unavailable, order a 1e2" + 5e8" & stack to = 11e8"). † 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH e e e e 1º 3/$67,& 326763$&(5 1$0( 1** Top Lane Mini-Light Hood (XXX) e e 47< 63, 3$57 1º 550-5061-XX Item 1 typically secured by: #6-32 X 1-3/4" PPH MS (Zinc) (Qty. 2/per) (237-5511-00) and Washer 9/64" X 5/16" OD X 1/32" (Qty. 2/per) (242-5017-00) 2** Mini-Jewel Post (Clear) 2 550-5052-01 Item 2 typically secured by: #6 X 3/8" HWH AB (Zinc) (Qty. 1/per) (234-5000-00) 11/16" Single Groove Post (Black) 3** 4** Single Groove Jewel Post (Clear) 43 1 550-5059-00 550-5034-01 Items 3 & 4 typically secured by: Post Fastening Screw #6-32 Top / #6-32 Bottom (Qty. 1/per) (530-5012-02, Item 7 Page 69). 1e " Slf. Rtn. Spacer White 4 3e " Slf. Rtn. Spacer White 8 5e " Slf. Rtn. Spacer White 8 3e " Slf. Rtn. Spacer White 4 1e " X 1e " Spacer White (Narrow) 2 4 5‡ 6‡ 7‡ 8‡ 9 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 10 2 254-5007-02 254-5007-01 254-5007-00 254-5007-03 254-5000-03 1º 10 11 12 13 14 15 16 17 18 19 20 21 e 3/$67,& 326763$&(5 1$0( 1e " 8 3/ " 16 1e " 4 3e " 8 1e " 2 5e " 8 3e " 4 7e " 8 X 3e8" Spacer Gray X 3e8" Spacer Gray (4 for Dot Display) X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray X 3e8" Spacer Gray 1" X 3e8" Spacer Gray/Black 11e8" X 3e8" Spacer Natural (-06 for Gray) 11e4" X 3e8" Spacer Gray 11e2" X 3e8" Spacer Gray 47< 63, 3$57 1º 4 4 3 5 254-5000-19 254-5000-18 254-5000-02 254-5000-12 254-5000-01 254-5000-14 254-5000-07 254-5000-11 254-5000-04 254-5000-06N 254-5000-05 254-5000-08 6HFWLRQ&KDSWHU 3DJH 6HF3DUWV,G Black Clear Red Amber Green Blue can use a Post Rubber Sleeve (Short), 545-5151-00 can use 3/16" Black Ring, or White Ring, 545-5348-51 545-5348-01 -00 -01 -02 -03 -04 -05 9DULRXV &RORUV Items 3-4 Posts used in pairs can use 3e4" through 3" Rubber Rings, (See Rubber Parts for Part Nºs). 7DNH1RWH 3 / $ 6 7 , & 1º &RORU ** /LPLWHG &RORUV ** 9DULRXV &RORUV can use 3/16" Black Ring, 545-5348-01 or White Ring, 545-5348-02 ** 9DULRXV &RORUV can use 5/16" Black Ring, 545-5348-02 or White Ring, 545-5348-52 ** 3OD\ILHOG6PDOO%D\RQHW7\SH%XOEVDQG6RFNHWV$FWXDO6L]H† $PEHU $ % %OXH &OHDU <HOORZ 6HF3DUWV,G 1º 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º A A A A A B 1 2 3 4 5 6 7 8 9 10 #44 Bulb (Clear) Heavy Filament #44 Bulb (Red) #44 Bulb (Amber) #44 Bulb (Blue) #44 Bulb (Yellow) #455 Twinkle Bulb 2-Lug Staple Down Socket 3-Lug Stand-Up Short Socket 2-Lug Stand-Up Short Socket 3-Lug Staple Down Socket 2-Lug Laydown Socket 3-Lug Stand-Up Long Socket 3-Lug Laydown Socket (3 Lugs Flat) 2-Lug Stand-Up Long Socket 3-Lug Stand-Up Long Shell Socket 2-Lug Stand-Up Lg. Shell Socket (GIs) 6HFWLRQ&KDSWHU 3DJH 47 165-5000-44-HF 165-5053-02 165-5053-03 165-5053-05 165-5053-06 165-5003-00 4 077-5000-00 077-5008-00 1 077-5002-00 077-5001-00 077-5003-00 077-5009-00 5 077-5006-00 077-5005-00 077-5013-00 33 077-5031-00 1º 11 12 60$// %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1-Lug Stand-Up Long Shell Socket 3-Lug Laydown Socket (2 Lugs Bent) 4 077-5012-00 077-5032-00 3DUWV,GHQWLILFDWLRQ /RFDWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH %XOE 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ %XOEV † 5HG 3OD\ILHOG/DUJH%D\RQHW7\SH%XOEDQG6RFNHWV$FWXDO6L]H† & %XOE 70775111s.pcx † 6HF3DUWV,G 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 70775112s.pcx 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º /$5*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º C 1 2 3 #89 Bulb Heavy Filament Laydown Standard Socket 2-Lug Stand-Up Short Socket 2-Lug Stand-Up Long Socket 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 21 165-5000-89-HF 7 077-5100-00 11 077-5101-00 3 077-5102-00 4 5 6 Stand-Up Socket Rev. Short 2-Lug Stand-Up Small Socket Straight Leg Socket 077-5103-00 077-5106-00 077-5107-00 6HFWLRQ&KDSWHU 3DJH 3OD\ILHOG:HGJH%DVH%XOEVDQG6RFNHWV$FWXDO6L]H† *UHHQ $PEHU ' %OXH <HOORZ %XOEV %OXH &OHDU &OHDU 5HG ( 5HG %XOEV <HOORZ DE7RS9LHZE6LGH9LHZLV1RW6KRZQ 7DNH6SHFLDO1RWH DE D 5/16" 4. 5. ELV <HOORZ ZLWK1R 'LRGH squeeze D DRQO\ Note: Always replace with same type bulb in original application. 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º 1º :('*( %8/% 62&.(7 1$0( 47< 63, 3$57 1º D D D D D E E E E E #555 Wedge Base Bulb (Clear) #555 Wedge Base Bulb (Red) #555 Wedge Base Bulb (Green) #555 Wedge Base Bulb (Blue) #555 Wedge Base Bulb (Yellow) #906 Wedge Base Bulb (Clear) #906 Wedge Base Bulb (Red) #906 Wedge Base Bulb (Amber) #906 Wedge Base Bulb (Blue) #906 Wedge Base Bulb (Yellow) 53 165-5002-00 1 165-5054-02 2 165-5054-04 3 165-5054-05 4 165-5054-06 5 165-5004-00 6 165-5004-02 7a 165-5004-03 7b 165-5004-05 8a 165-5004-06 8b* #555 Wedge Base Socket (Laydown) #555 Wedge Base Socket (Offset) #555 W.B. Socket (for Pop Bumper) #555 W.B. Socket (Solder Type) #555 Wedge Base Socket (Twist) #906 Wedge Base Socket (Twist) #555 IDC Snap-On Socket #555 IDC Snap-On Socket No Diode 5/16" Ht. Snap-On Socket Bracket 19/32" Ht. Snap-On Socket Bracket 4 49 49 077-5026-01 077-5029-00 077-5206-00 077-5207-00 077-5007-00 077-5016-00 077-5216-00 077-5216-01 545-5760-18 545-5760-19 ,WHPV ZLWK QR 4W\ TXDQWLW\ DUH QRW XVHG LQ WKLV JDPH 3. Item 3 Socket has 2 Wires attached are approximately 12" ea. Item 4 Socket was used on PC Light Boards to position bulbs horizontally; Item 4 Socket is secured by soldering into place. Item 5 Socket was used on PC Light Boards to position bulbs vertically; Item 5 Socket is secured by "twisting" into place. Item E Bulb (#906) is normally used in conjunction with Item 6 Socket, but can be used with Items 1, 2, 4 or 7a/b. Item 7a Socket is equipped with a built-in Diode, 1N4003 (112-5003-00), however, replacement can be made with a 1N4001 Diode (112-5001-00). Item 7b Socket is NOT equipped with a diode (not required). 6HFWLRQ&KDSWHU 3DJH 3DUWV,GHQWLILFDWLRQ /RFDWLRQ 6L]H DQGRU TXDQWLWLHV PD\ FKDQJH GXULQJ SURGXFWLRQ * An asterisk ( * ) indicates item(s) are not noted in the pictorials. † 6HF3DUWV,G Just squeeze the "side arms" of the socket together and pull away from the bracket or mounting board for easy Bulb replacement. 7DNH1RWH 1. 2. Item 7a is an IDC (Insulation Displacement Connection) Style Socket (this style is solderless). This socket is secured to the playfield or component by Items 8a or 8b Snap-On Socket Brackets, or may also be snapped into Item 9 Socket Mounting Plastic Board (used only when sockets are positioned closely together or in a special application). 6HFWLRQ & KD SWHU R I 'UDZLQJVIR U0DMR U$VV HPEOLHV5DP SV 7K H %O XH 3 D JH V 2YHU YL HZ Drawings are provided for the Major Assemblies in this game with individual parts of each assembly numbered. Items noted with a white circle are mounted above the playfield; items noted with a black circle are mounted below. All numbered parts describe the NAME, QUANTITY & PART Nº. ASSOCIATED PARTS (AP-) are noted and/or viewed with the associated Major Assembly. Important: Read all "Take Note:" items. $66(0%/,(6 02817(' $%29( 7+( 3/$<),(/' $66(0%/,(6 02817(' %(/2: 7+( 3/$<),(/' 3DJH %DOO 7URXJK758. 3DJH 8S'RZQ 3RVW 3DJH /HIW )OLSSHU 3DJH 6WRS /LJKW 3DJH /HIW 5LJKW 6OLQJVKRWV 3DJH %DQN 'URS 7DUJHW 3DJH 3RZHU 6FRRS .LFN %LJ 3DJH :LUH 5DPS 3DJHV 3ODVWLF 5DPS 3DJH %DOO /DXQFK 3DJH %DQN 'URS 7DUJHW 3DJH 2372 3DJH %XPSHUV 7RS %RWWRP 6ZLWFK 3DJH (QWHU([LW 6FRRS 3DJH 5LJKW )OLSSHU 6HF'UDZLQJV 3DJH /LIW 3ODWH &\FOH 3DJHV /LIW /LIW 3ODWH &\FOH 3DJH 6XSHU 98. 3DJH .LFN2XW 7URXJK 3DJH %DOO 8QGHU 7URXJK 3DJH 0DJQHW 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ&KDSWHU 3DJH %DOO$XWR/DXQFK$VVHPEO\,WHPV $XWRPDWLFDOO\ODXQFKHVWKHEDOOLQWRSOD\ 1º ,1',9,'8$/ 3$57 1$0( 1 Coil Mounting Bracket 47< 63, 3$57 1º 1 515-6385-00 2 Coil Retaining Bracket 1 4 Item 1 is secured below the playfield by: #8-32 X 7/8" HWH MS (Zinc) (Qty. 2) (237-5890-00), #8-32 Nylon Stop Nut (Qty. 2) (240-5102-00) and #8-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 1) (237-5975-03) 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) 3 Coil, 24-940 1 090-5036-00B ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 4 Coil Sleeve 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Plunger Assembly 1 515-5000-02 7 Compression (Return) Spring 1 266-5020-00 2 545-5105-00 8 Rubber Bumper (Grommet) ?????????????????????????????????????????????????? 6OLQJVKRW/HIW5LJKW$VVHPEOLHV4W\,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Slingshot Bracket Assembly 47< 63, 3$57 1º 1 515-5339-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 3) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) (Qty. 2) (232-5301-00) % $ Item 5B is secured to Item 10A by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5338-00 is unavailable, order the individual part(s) actually required. 6 7 8 Compression (Return) Spring Slingshot Stack (Blade) Switch Switch Body Protect Plate 1 2 2 266-5020-00 180-5054-00 535-5045-00 Items 7 & 8 are secured to Item 1 by: #6-32 X 5/8" HWH Swage (Qty. 4) (237-5976-04) 9 Switch Diode, 1N4001 10® Riveted Arm & Tip Assembly 2 1 SW. 59 (Qty. 2) 112-5001-00 515-5340-01 SW. 62 (Qty. 2) ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 10A Arm 1 515-5341-01 10B® Kicker Tip (secured to 1A by 1C) 1 545-5216-01 10C* Rivet, 1/8" ø x 1/4" Lg. 1 249-5003-00 Item 10A is secured to Item 1 by: Retaining Ring, 1/4" ø Shaft (Qty. 1) (270-5002-00) Ordering Note: If 515-5340-01 is unavailable, order the individual part(s) actually required. 7DNH1RWH * ® An asterisk (*) indicates item(s) are not noted in the pictorials. "R" indicates Item noted is secured with rivet(s) as listed. % Hinge Stud Qty. 2 $ Qty. 1/per & Qty. 2 /HIW4 5LJKW4 6HF'UDZLQJV 3 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5031-00 1 515-5338-00 5 Plunger & Link Assembly ORDERING ABOVE (ITEM 5) SUB-ASSY. PART Nº WILL INCLUDE: 5A Plunger 2" Lg. 1 530-5025-01 1 545-5293-00 5B Plunger Link 5C Roll Pin 1/8" ø x 5/8" Lg. 1 251-5008-00 Coil Sleeve thru Coil Armature Stop & Shading Ring 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV %DOO7URXJK$VVHPEO\,WHPV DQG$VVRFLDWHG3DUWV6HH3DUWV7DEOHEHORZ 2UGHULQJ1RWH,GHQWLFDOWRH[FHSWLWGRHV UHTXLUH,WHP7URXJK%DOO*XLGH3ODWHXVHGRQO\ZKHQ PDJQHWVDUHSUHVHQWLQWKHJDPH 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Trough Outhole Mounting Bracket 1 515-6580-01 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Micro Switch (Roller Actuator, Lite-Force) Item 2 is secured to Item 1 by: #2-56 X 1/2" HWH (Sr) UNS #4HD TR3 BO (Qty. 6) (237-5937-02) Item 2 requires: Heat Shrink Tubing 1/8" ø PUI-24 (Qty. 1"/per) (605-5006-00) 2 3 4 Switch Diode, 1N4001 Coil Mounting Bracket 3 180-5119-02 3 1 112-5001-00 535-7330-01 Item 4 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Sr.) Zinc (Qty. 4) (237-5975-00) 5 Coil Retaining Bracket 1 535-5203-03 1º 10 11 ,1',9,'8$/ 3$57 1$0( Rubber Bumper (Grommet) Trough Ball Guide Plate Not Required 47< 63, 3$57 1º 1 1 545-5105-00 535-7801-00 Item 11 is secured to Item 1 by: 1/4" X 5/16" X .144" I.D. Spacer Tap. (Qty. 1) (254-5014-03) and #2-56 X 1/2" HWH (Ser) UNS #4HD TR3 BO (Qty. 4) (237-5937-02) Dual OPTO TRANS Board Assembly Dual OPTO REC Board Assembly 12 13 1 1 515-0173-00 515-0174-00 Items 12 & 13 are by: #6-32 X 5/8" HWH Swage (Serr) Zinc (Qty. 3/per) (237-5976-04) For Individual Items use : Dual OPTO TRANS Bd. (Qty. 1) (520-5173-00), Dual OPTO REC Bd. (Qty. 1) (520-5174-00), OPTO PCB Tube Spacer (Brass) (Qty. 3/per) (530-5308-02) or OPTO PCB Rubber Grommet (Qty. 3/per) (545-5518-00) Item 5 is secured to Item 4 by: #8-32 X 1/4" HWH MS (Serr) Zinc (Qty. 2) (237-5964-01) 6 Coil, 26-1200 1 090-5044-00T ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. ORDERING ABOVE (ITEM 6) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 47< 63, 3$57 1º 1º $662&,$7(' 3$57 1$0( 7 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 AP-A Ball Trough Enter / Exit Scoop 1 535-7329-01 8 Plunger Assembly 1 515-5941-01 Item AP-A secured to the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00). 1 266-5020-00 AP-B* Steel Balls (1-1/16" ø) 4 260-5000-00 9 Compression (Return) Spring 7DNH6SHFLDO1RWH Item AP-A, Enter / Exit Scoop, 535-7329-01 (not included with the 4-Ball Trough Assy.), is shown how it is actually positioned over the 4-Ball Trough Assembly. ! It is mounted above the playfield. $ (QWHU([LW6FRRS SW. 15 See securing hardware under Items 12 & 13. Shown Broken View to see complete switches SW. 14 SW. 12 SW. 13 Shown Broken View 6HH2UGHULQJ 1RWH$ERYH Qty. 3 Qty. 3 4 See securing hardware under Item 11 SW. 15 SW. 14 7DNH1RWH * Item 12, Dual OPTO TRANS (Transmitter) Board, 515-0173-00, is mounted on the other side of the Trough Assembly, in line with Item 13, Dual OPTO REC (Receiver) Board, 515-0174-00, using same hardware. 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV An asterisk (*) indicates item(s) are not noted in the pictorials. For a break-down of parts of Items 12 & 13, OPTO Boards (515-0173-00 & 515-0174-00), see Section 5, Chapter 4, Trough Up-Kicker Dual OPTO Boards Theory of Operation & Schematic, Component Layout & Parts. 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV SW. 11 )OLSSHU/HIW$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW6KDIW$VV\,WHP$3$ 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (LEFT) 47< 63, 3$57 1º 1 See FRP1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. 2 Flipper Bat Bushing (White Plastic) 1 Power (End of Stroke) Switch 1 14A 180-5149-00 14B 530-5070-02 Actuator & Spring Bracket (LEFT) ® Switch Actuator (White Plastic) 1 1 535-9038-01 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-01 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) Sw. Plate/Spring Return Brkt. (LEFT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 Item 6 is secured to Item 1 by: (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 1 14* ® Switch Actuator (LEFT) Sub-Assy. 1 515-7257-01 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6* 47< 63, 3$57 1º 3$57 1$0( Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 3 1º ,1',9,'8$/ 13* Crank Bar Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (LEFT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (LEFT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (LEFT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-01 515-7203-01 Coil, 22-1080 (YEL-GRN) (Left) 1 090-5032-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-10 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 12* Flipper Plunger & Link Sub-Assy. 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-00 9 (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) Item 1, Item 4, and Item 14A (just the Bracket) $ /HIW4 6HF'UDZLQJV For Securing Hardware, see the Parts Table above, under the item desired. % <(/*51 DEDICATED SW. 02 % The coils may also differ depending on the game. <(/*51 $ 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 6HFWLRQ&KDSWHU 3DJH $3 $ 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 7R2UGHUWKH)OLSSHU/HIW5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV The differences between the Left & Right Flippers are: )OLSSHU5LJKW$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW:KLWH)OLSSHU%DW6KDIW$VV\,WHP$3$ 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Flipper Base Plate (RIGHT) 1 See FRP1 Item 1 is secured below the playfield by: #10 X 1/2" HWH MS (Serr) Zinc ST (Qty. 8) (237-5949-00) Ordering Note: Use Item FRP1, see the end of this Parts Table. 2 Flipper Bat Bushing (White Plastic) 1 Power (End of Stroke) Switch 1 530-5070-02 14A Actuator & Spring Bracket (RIGHT) ® Switch Actuator (White Plastic) 1 1 535-9038-00 545-5612-00 Item 14B is secured to 14A by: Rivet, 1/8" ø X 1/4" Lg. (Qty. 1) (249-5003-00) 535-7354-00 15* Set Screw: #10-32 X 7/8" Socket Hd. 2 237-5966-00 15 requires: #10 Split Lock Washer (Qty. 1/per) (244-5003-00) and #10-32 Nylon Stop 265-5035-00 Item Nut (Qty. 1/per) (240-5203-00) Tool Required for Item 15: 5/32" or 4mm Allen Wrench 515-6308-01 Flipper Rebuild Parts for Easier Installation, $ave $: #10-32 X 3/8" SHWH Swage (Serr) Zinc (Qty. 2) Sw. Plate/Spring Return Brkt. (RIGHT) Flipper Return Spring Coil Stop Bracket Sub-Assembly 1 1 1 Item 6 is secured to Item 1 by: (237-5985-00) and #10 Split Lock Washer (Qty. 2) (244-5003-00) 7 8 1 Item 13 requires: Bushing, .192" ø ID X .312" ø OD X .195" (Qty. 1) (530-5139-00) 180-5149-00 14B Item 3 is secured to Item 1 by: #6-32 X 5/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5976-04) 4 5 6* 47< 63, 3$57 1º 3$57 1$0( 14* ® Switch Actuator (RIGHT) Sub-Assy. 1 515-7257-00 545-5070-00 ORDERING ABOVE (ITEM 14) SUB-ASSY. PART Nº WILL INCLUDE: Item 2 is secured to Item 1 by: #6-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 3) (237-5976-02) 3 1º ,1',9,'8$/ 13* Crank Bar Spring Washer (17/32" ID X 3/4" X 1") Coil Support Bracket 1 1 269-5002-00 535-7356-00 Item 8 is secured to Item 1 by: #8-32 X 3/8" HWH Swage (Ser.) Zc. (Qty. 2) (237-5975-00) Flipper Base Plate Kit (RIGHT) Includes Item 1 pre-threaded, with the Securing Hardware for Items 2, 3, 6 & 8. Plunger, Link & Crank (RIGHT) Assy. FRP2 Includes above Items 12, 13, 14 and 15 and is pre-assembled. Flipper (RIGHT) Rebuild Kit FRP3 Same as FRP2, but also includes above Items 6 & 10. FRP1 515-6617-00 515-7203-00 Coil, 23-1100 (ORANGE) (Right) 1 090-5030-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 500-6307-00 — Diode, 1N4004 (positioned at top) 1 112-5003-00 10* Coil Sleeve 1 545-5388-00 11 Deflector Pad (Bumper) 1 545-5428-00 ASSOCIATED PARTS ARE NOT INCLUDED WITH THE ABOVE ASSEMBLY. 12* Flipper Plunger & Link Sub-Assy. 1 515-6304-03 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º ORDERING ABOVE (ITEM 12) SUB-ASSY. PART Nº WILL INCLUDE: WHITE Flipper Bat & Shaft (Plain) 12A Flipper Plunger with "Flat" 1 530-5349-01 1 515-5133-08-06 AP-A (Non-Knurled End) Assembly 12B Plunger "Flipper" Link 1 545-5611-01 Large Flipper BLACK Rubber Ring Item 12B is secured to 12A by: Bushing, .16" ø ID X .281" ø OD X .187" (Qty. 1) 1 545-5277-00 9 The differences between the Left & Right Flippers are: Item 1, Item 4, and Item 14A (just the Bracket) 25$1*( $ 6HF'UDZLQJV The coils may also differ depending on the game. 5LJKW4 7R2UGHUWKH)OLSSHU5LJKW5HEXLOG.LWDVNIRU3DUW1U LQFOXGHV,WHPV (530-5532-00) and Spirol Pin ø 5/32" X 3/4" Lg. (Qty. 1) (251-5015-02) For Securing Hardware, see the Parts Table above, under the item desired. DEDICATED SW. 04 25$1*( % $3 $ 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV % $ 7DNH1RWH ® "R" indicates Item noted is secured with rivet(s) as listed. 6HFWLRQ&KDSWHU 3DJH %XPSHU7RS$VVHPEOLHV4W\,WHPV %XPSHU%RWWRP$VV\4W\,WHPV %XPSHU6ZLWFK$VV\4W\,WHPV DQG$VVRFLDWHG3DUWV6HH7DEOH%HORZ,WHP$3$ ! $ LAMPS 28-31 $VVHPEOHG 9LHZ LAMPS 28-31 3/$<),(/' :22' SW. 49 SW. 50 SW. 51 44 1º %803(5 723 3$57 1$0( 1 2 3 #555 Wedge Base Bulb #555 Wedge Base Socket Bumper Body 7DNH1RWH Individual parts can be ordered. However, if the entire Bumper is required, use all three (3) Assembly Part Numbers at the top of this page. ([SORGHG 9LHZ 47< 63, 3$57 1º 1 1 1 165-5002-00 077-5206-00 545-5197-00 Item 3 is secured by: #5 X 7/8" PRH AB (Zinc) (Qty. 2) (237-5826-00) 4 Ring Assembly 1 515-5085-00 Item 4 is secured by: #6-32 Nylon Stop Nut (Qty. 2) (240-5005-00) 5 6 7 Bumper Skirt Bumper Skirt Compression Spring Bumper Base 1 1 1 545-5607-00 266-5048-00 545-5195-00 3/$<),(/' :22' 8 9 10 SW. 49 SW. 50 SW. 51 Item 14 is secured by: #6-32 X 1/4" HWH Swage (Serr.) Zinc (Qty. 2) (237-5976-01) Coil Bracket Welded Assembly 1 1º %803(5 6:,7&+ 3$57 1$0( 47< 63, 3$57 1º 16 Switch Bracket 1 515-5939-00 535-7342-00 Item 16 is secured by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 17 Bumper Stack (Blade) Switch Assy. 1 180-5015-04 Included with Item 17 : Spoon Switch Actuator (545-5610-02). Switch has a Diode (1N4004) (112-5003-00). Can be replaced with (1N4001) (112-5001-00). 18 Switch Body Protect Plate 1 535-7344-00 Items 17 & 18 are secured by: #6-32 X 3/4" HWH Swage (Serr) Zc. (Qty. 2) (237-5976-05) The Top & Bottom Assemblies are secured together by hardware included in assemblies. ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A Bumper Cap (RED) 47< 63, 3$57 1º 4 550-5057-02 44 15 Item 15 is secured by: #6-32 X 1-3/16" Spiral Fin Shank (Qty. 3) (237-5957-00) and #6-32 Nylon Stop Nut (Qty. 3) (240-5005-00) Side View of 14 & 15 6HF'UDZLQJV Plunger 1 530-5348-00 Compression (Return) Spring 1 266-5047-00 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 11 Coil Sleeve 1 545-5031-00 12 Fiber Yoke 1 545-5609-00 13 Metal Yoke 1 535-7346-00 14 Metal Yoke Stop 1 535-7347-00 1º %803(5 %27720 3$57 1$0( 47< 63, 3$57 1º <UPDATED AFTER MANUAL PRINTING> 111804 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6XSHU98.$VVHPEO\,WHPV /DXQFKHVWKHEDOOLQWRWKH:LUH5DPS 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 SVUK Mounting Weldment Bracket 1 515-6744-04 Item 1 is secured under the P/F by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Super VUK Switch Bracket 1 535-8144-01 Item 2 is secured to Item 1 by: #4-40 X 5/8" MS (Serr) Zinc (Qty. 2) (237-5945-00) 3 Micro-Switch 1 180-5052-00 Item 3 secured to Item 2 by: #6-32 X 3/8" HWH Swage (Serr) Zinc (Qty. 2) (237-5976-02) 4 Coil Retaining Bracket 1 1º ,1',9,'8$/ 3$57 1$0( 6 7 8 9 10 Coil Sleeve Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Relay) Spring Rubber Bumper (Grommet) 47< 63, 3$57 1º 1 1 1 1 1 545-5076-01 269-5002-00 515-5941-01 266-5020-00 545-5105-00 Ordering Note: If 500-6184-05 is unavailable, order the individual part(s) actually required. 7DNH1RWH 535-5203-03 Item 4 is secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) * An asterisk (*) indicates item is Not Shown in pictorial. 5 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 9) COIL PART Nº WILL INCLUDE: 1. Note: The Switch Diode, 1N4001, is not located on this assembly — Diode, 1N4004 (positioned at top) 1 112-5003-00 (nor included); it’s located on a Terminal Strip under the playfield. 2. SPI Nº 500-6184-04 (prev. game) & 500-6184-05 (-05 used in this game) are identical except for the Coils: -04 = Coil 24-940 and -05 = Coil 23-800 2UGHULQJ1RWH For this assembly to come with the Cable Wiring Harness (036-5450-02-67) installed, add -67 to the 500-6184-05 Part Number. 4 6HF'UDZLQJV SW. 45 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ&KDSWHU 3DJH .LFN%LJ$VVHPEO\ ,WHPV 3RZHU6FRRS$VVHPEO\ ,WHPV 1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWK WKH3RZHU6FRRS$VV\6KRZQ5LJKW 1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWK WKH.LFN%LJ$VV\6KRZQ/HIW 7RS9LHZ.LFN%LJ 7RS9LHZ3RZHU6FRRS 2UGHULQJ 1RWH 7DNH1RWH For this assembly to come with the Cable Wiring Harness (036-5450-09 -67) installed, add -67 to the 500-6398-00 Part Number. 1. Note: The Sw. Diode, 1N4001, is not located on this assembly (nor included); it’s located on a Terminal Strip under the playfield. ,WHP 6SULQJ :DVKHU LV ORFDWHG EHWZHHQ ,WHP &RLO DQG ,WHP &RLO 5HWDLQLQJ %UDFNHW 6HF'UDZLQJV 4 SW. 46 6LGH9LHZ.LFN%LJ 1º ,1',9,'8$/ 3$57 1$0( 1 Kick-Big Mounting Bracket 6LGH9LHZ3RZHU6FRRS 47< 63, 3$57 1º 1 535-8575-00 Item 1 is secured under the P/F by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 6) (234-5101-02) 2 Coil Retaining Bracket 1 535-5203-03 Item 2 is secured to Item 1 by: #8-32 X 1/4" PPH MS (SEMS) (Qty. 2) (232-5300-00) 3 Coil, 23-800 1 090-5001-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Plunger Assembly 1 515-5000-02 1 266-5020-00 7 Compression (Relay) Spring 8 Rubber Bumper (Grommet) 1 545-5105-00 6HFWLRQ&KDSWHU 3DJH 1º ,1',9,'8$/ 3$57 1$0( 9 Power Scoop Weldment Assembly 47< 63, 3$57 1º 1 515-6022-00 Item 9 is secured under the P/F by: #6 X 1/2" HWH AB (Zinc) Red (Qty. 3) (234-5001-02) 10 Micro-Switch Bracket 1 535-6173-00 Item 10 is secured to Item 9 by: #6-32 X 3/16" PPH MS (Sems) Zc. (Qty. 2) (232-5209-00) 11 12 Micro Switch, High-Form Switch Body Protect Plate 1 1 180-5057-00 535-6539-00 Items 11/12 are secured to Item 10 by: #2-56 X 1/2" PPH MS (Zc.) (Qty. 2) (237-5806-00), #2 Split Lock Washer (Qty. 2) (244-5001-00) and #2-56 Hex Nut (Qty. 2) (240-5301-00) Ordering Note: If 500-5398-00 or 500-5809-00 are unavailable, order the individual part(s) actually required. 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV .LFN2XW7URXJK$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW'LRGH%RDUG,WHP$3$* 1º ,1',9,'8$/ 3$57 1$0( 1 Kick-Out Trough Weldment Bracket 47< 63, 3$57 1º 1 515-7023-00 Item 1 is secured under the playfield at the top single-hole by: #8 X 1/2" SHWH AB (Zinc) (Qty. 1) (234-5101-00) and Washer .187" ID X .875" OD X .048" Thk (Qty. 1) (242-5059-00) and the front 2 holes by: #8-32 X 3/4" HWH Swage (Serr) Zinc (Qty. 2) (237-5975-02) and the back 6 holes by: #4 X 1/2" PFH (Zinc) (Qty. 6) (237-5840-00) 2 Stop Bracket 1 535-8568-00 Item 2 secured to Item 1 by: #8-32 X 1/2" PPH MS (Sems) Zinc (Qty. 3) (232-5302-00) 3 4 4-Position Membrane Switch w/cable Coil Retaining Bracket 1 1 181-5001-00 535-5203-03 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 6 7 8 9 10 Coil Sleeve Spring Washer (17/32" ID X 3/4" X 1") Plunger Assembly Compression (Relay) Spring Rubber Bumper (Grommet) 1º $662&,$7(' 3$57 1$0( 1 1 1 1 1 545-5076-01 269-5002-00 515-5941-01 266-5020-00 545-5105-00 ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. Item 4 secured to Item 1 by: #8-32 X 1/4" PPH MS (Sems) (Qty. 2) (232-5300-00) 47< 63, 3$57 1º Coil, 24-940 1 520-5146-00 1 090-5036-00B AP-A * Diode PC Board Item AP-A is secured under the P/F by: #6 X 3/4" HWH AB (Zinc) (Qty. 2) (234-5003-00) ORDERING ABOVE (ITEM 5) COIL PART Nº WILL INCLUDE: and 3/8" Slf. Rtn. Spacer White (Qty. 2) (254-5007-01) — Diode, 1N4004 (positioned at bottom) 1 112-5003-00 5 Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. 7DNH1RWH * An asterisk (*) indicates item is Not Shown in pictorial. Note: The Switch Diodes, 1N4001, are not located on this assembly; they’re located on a Diode Board (Item AP-A) under the playfield. 7HFK$OHUW1RWH The Switch Membrane (Item 3) is connected to a Diode Board (Assoc. Part Item AP-A) which is required to operate. Before determining the Switch Membrane is malfunctioning, check the connection to the Diode Board, and the diodes on the board first. Testing of this mechanism can be done in Portals , reference the inside front cover or Section 3, Chapter 2, GO TO DIAGNOSTICS MENU, Harley-Davidson Specific (Motorcycle Test), Page 24. 2UGHULQJ1RWH For this assembly to come with the Cable Wiring Harness (036-5450-08-67) installed, add -67 to the 500-6397-00 Part Number. Sw. 41 Sw. 42 Sw. 43 6HF'UDZLQJV Sw. 44 4 7KH 5LEERQ &DEOH RI ,WHP 6ZLWFK 0HPEUDQH LV FRQQHFWHG WR $VVRFLDWHG 3DUW ,WHP $3$ 'LRGH 3& %RDUG 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ&KDSWHU 3DJH /LIW$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW5HOD\%RDUG,WHP$3$ 1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWKWKH/LIW3ODWH&\FOH$VV\QH[WSDJH 1º ,1',9,'8$/ 3$57 1$0( 1 Motor Mounting Bracket 47< 63, 3$57 1º 1 535-8564-00 Item 1 is secured under the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Motor & Connector Assembly 1 515-7025-00-67 ORDERING ABOVE (ITEM 2) SUB-ASSY. PART Nº WILL INCLUDE: 2A Motor, Autotrol 20 RPM 24v AC CCW 1 041-5072-02 2B* 1 X 3, .093" Conn. Male 03-09-2032 1 045-5004-03 2C* Capacitor, Tecate .1 MFD 500v Disc 1 130-5000-00 2D* Neon Bulb 1 165-5021-00 Item 2 is secured to Item 1 by: #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5200-00) Operation Note: Item 2C eliminates Line Noise, Item 2D is used for Spike Suppression. 3 Lift Cam Assembly 1 515-7021-00 Item 3 is secured to Item 1 (Shaft) by Item 4 (next column). 1º ,1',9,'8$/ 3$57 1$0( 4 5 #8-32 X 3/8" Soc. Hd. Cap Scr. (Zinc) Micro-Switch 1 2 237-5897-00 180-5052-00 Item 5 is secured to Item 1 by: #4-40 X 5/8" PPH MS (Sems) Zc (Qty. 2/per) (237-5832-00) 6 Switch Diode, 1N4001 2 112-5001-00 ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A * Relay PC Board 47< 63, 3$57 1º 1 520-5010-00 Item AP-A is secured by: #6 X 3/4" HWH AB (Zinc) (Qty. 4) (234-5003-00) and 3/8" Slf. Rtn. Spacer White (Qty. 4) (254-5007-01) Note: For Item AP-A PC Bd. to include cable & spacers use (500-6213-00). Ordering Note: If 500-6396-00 is unavailable, order the individual part(s) actually required. 7DNH1RWH * 47< 63, 3$57 1º An asterisk (*) indicates item is Not Shown in pictorial. DOWN Position Switch UP Position Switch /LQN 6SULQJ DWWDFKHV WR WKH /LIW 3ODWH :HOGPHQW 6XE$VVHPEO\ ,WHP RI /LIW 3ODWH &\FOH $VVHPEO\ RQ WKH QH[W SDJH 2UGHULQJ1RWH For this assembly to come with the Cable Wiring Harness (036-5450-07-67) installed, add -67 to the 500-6396-00 Part Number. 6HF'UDZLQJV UP Position Switch 35 /LQN 6SULQJ DWWDFKHV WR WKH /LIW 3ODWH :HOGPHQW 6XE$VVHPEO\ ,WHP RI /LIW 3ODWH &\FOH $VVHPEO\ RQ WKH QH[W SDJH 6HFWLRQ&KDSWHU 3DJH DOWN Position Switch 36 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV /LIW3ODWH&\FOH$VVHPEO\,WHPV DQG$VVRFLDWHG3DUWV6HH7DEOH%HORZ,WHPV$3$$3% 1RWH7KLV$VVHPEO\ZRUNVLQFRQMXQFWLRQZLWKWKH/LIW$VVHPEO\SUHYLRXVSDJH 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( Lift Plate Weldment Sub-Assembly 1 1 515-7022-00 Item 1 is secured above the P/F @ Item 2 by: #8-32 X 5/8" PPH MS (Sems) Zc. (Qty. 2) (232-5303-00) Hinge 2 1 390-5044-00 Item 2 is secured to Item 1 by: #8-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5301-00) Rubber Sleeve (Modified: unique to game) 3 1 545-5932-00 Item 3 is secured to Item 1 by: #6-32 X 1/4" PPH MS (Sems) Zinc (Qty. 1) (232-5200-00) and #6 Washer (Qty. 1) (242-5001-00) Item 3 is created from a modified Post Black Rubber (Sleeve Tall) (545-5308-00) H-D® FLSTF® Fat Boy 1:10 Clear Dot, Self-Adhesive 4 5 1 1 880-5034-01 280-5012-00 1º ,1',9,'8$/ 3$57 1$0( 6 Plastic Piece (Screened) Buty -27 47< 63, 3$57 1º 1 from 830-5960-XX Item 6 secured by: #6-32 X 3/4" PPH TC MS Zinc (Qty. 2) (237-6009-00) and #6 Washer (Qty. 1) (242-5001-00) ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( 47< 63, 3$57 1º 1 535-8603-00 1 265-5017-01 AP-A Link (Metal, Slotted) AP-B Spring (works with Item 7 Link) Items AP-A & AP-B are secured onto the PEM Stud of the Lift Assy., 500-6396-00-67 (previous page) by: Washer 1/4" ID X 7/16" OD X 1/32" (Qty. 1) (242-5012-00) and Retaining Ring, 1/4" ø Shaft (Qty. 2) (270-5002-00) and onto the PEM Stud of the Lift Plate & Cycle Assy., 500-6362-01-67 by: Washer 1/4" ID X 7/16" OD X 1/32" (Qty. 1) (242-5012-00) Ordering Note: If 500-6362-00 is unavailable, order the individual part(s) actually required. $3 $ /LQN 6SULQJ DWWDFKHV WR WKH /LIW 3ODWH :HOGPHQW 6XE$VVHPEO\ ,WHP EHORZ $3 % 7KLV GUDZLQJ RI ,WHP +DUOH\'DYLGVRQ 0RWRU &\FOH 0RGHO LV D UHSUHVHQWDWLRQ RI WKH ELNH WKH DFWXDO PRGHO GLIIHUV 6HF'UDZLQJV ,WHP /RFDWHG EHWZHHQ ZHOGHG )URQW :KHHO +ROG %UDFNHWV ,WHP LV XVHG WR JLYH WKH )URQW :KHHO D VOLJKW /LIW WR SUHYHQW EDOO WUDSV RQ VLGH $3 % 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV /LQN &\FOH DWWDFKHV WR WKH /LIW 3ODWH :HOGPHQW 6XE$VVHPEO\ ,WHP EHORZ $3 $ 6HFWLRQ&KDSWHU 3DJH %DQN'URS7DUJHW$VVHPEO\4W\,WHPV 3DUWV7DEOHRQWKHQH[WSDJH )URQW9LHZ Qty. 4 Qty. 4 44 Qty. 4 Qty. 4 Qty. 4 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP $ % 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP Securing Hardware is listed under each Item in the Parts Table (next page), where applicable. 2UGHULQJ1RWH %DFN9LHZ Qty. 4 SW. 20 or SW. 21 SW. 19 or SW. 22 SW. 18 or SW. 23 SW. 17 or SW. 24 Qty. 4 44 Qty. 4 4-Bank LEFT SW. 17 SW. 18 SW. 19 SW. 20 4-Bank RIGHT SW. 21 SW. 22 SW. 23 SW. 24 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP & $ % 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP 6HFWLRQ&KDSWHU 3DJH 44 Qty. 4 6HF'UDZLQJV For this assembly to come with the Cable Wiring Harness (Right 036-5450-1467) installed, use 500-637201-67 (Right); or Left 0365450-15-67) installed, use 500-6372-00-67 (Left). 5HWDLQLQJ 5LQJV HDFK VLGH 6HH VHFXULQJ KDUGZDUH XQGHU ,WHP 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV %DQN'URS7DUJHW$VVHPEO\4W\,WHPV&RQWLQXHG 'UDZLQJIRUEHORZ3DUWV7DEOHRQSUHYLRXVSDJH 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 1 Target Frame (4-Bank) 1 535-6159-04 Item 1 is secured under the P/F by: #8 X 1/2" SHWH AB (Zinc) (Qty. 6) (234-5101-00) Item 1 is secured onto Item 4 (at top) by: #8-32 X 3/8" HWH TF Type C (Qty. 2) (237-5903-00) 2 Mounting Bracket, D/T Springs (4-Bank) 1 Target Retaining Bracket (4-Bank) 1 535-5042-04 Item 3 is secured onto Item 1 (at bottom) by: #8-32 X 3/8" HWH TF Type C (Qty. 2) (237-5903-00) 4 End Plates (Drop Target) 2 535-6162-00 1 535-6508-00 Each Item 4 is secured by hardware for Items 1, 2 & 3. 5 Adjustment Bracket Item 5 is secured onto Item 4 (side without Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC T-23 (Qty. 2) (237-5891-00) and is secured with a: #8-32 X 7/8" SHWH MS (Zinc) (Qty. 1) (237-5890-00) & #8-32 Nylon Stop Nut (Qty. 1) (240-5102-00) through Item 2. Target Lift Bracket (4-Bank) Item 6 is secured onto Item 4 (both sides) by Item 8, Pivot Shaft. 6 1 535-6509-04 Target Shaft (4-Bank) Item 7 is secured by: Retaining Ring, 1/4" ø Shaft (Qty. 2) (270-5002-00) 7 1 530-5179-04 Pivot Shaft (4-Bank) Item 8 is secured by: Retaining Ring, 1/8" ø Shaft (Qty. 2) (270-5000-00) 8 1 9 Coil Retaining Bracket (Bottom) 1 535-6154-00 Item 9 is secured onto Item 4 (side with Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC T-23 (Qty. 2) (237-5891-00) 10 Coil, 23-700 1 090-5022-00T 535-6510-04 ORDERING ABOVE (ITEM 10) COIL PART Nº WILL INCLUDE: Item 2 is secured onto Item 4 (at bottom) by: #8-32 X 3/8" HWH TF Type C (Qty. 2) (237-5903-00) 3 47< 63, 3$57 1º 1º ,1',9,'8$/ 3$57 1$0( 530-5180-04 2UGHULQJ1RWH — 11 12 Diode, 1N4004 (positioned at top) Coil Sleeve Coil Stop Bracket Assy. (Top) 1 112-5003-00 1 1 545-5031-00 515-5088-00 Item 12 is secured onto Item 4 (side with Coil) by: #6-32 X 3/8" SHWH MS (Zinc) TC T-23 (Qty. 2) (237-5891-00) 13 Plunger & Link Assembly 1 515-5338-00 ORDERING ABOVE (ITEM 13) SUB-ASSY. PART Nº WILL INCLUDE: 13A Plunger 2" Lg. 1 530-5025-01 1 545-5293-00 13B Plunger Link 1 251-5008-00 13C Roll Pin 1/8" ø x 5/8" Lg. 14 Drop Target (White) (Partec #4-124-1) 4 545-5048-01 15 Reset Spring for Drop Targets 4 265-5003-00 16 Leaf-Switch (Drop Target Style) 4 180-5104-00 17 Switch Protect Plate 4 535-5045-00 Items 16 & 17 are secured on Item 1 by: #6-32 X 1/2" HWH Swage (Serr) Zinc (Qty. 2/per) (237-5976-03) 18 Diode, 1N4001 4 112-5001-00 Ordering Note: If 500-5799-04 is unavailable, order the individual part(s) actually required. For this assembly to come with the Cable Wiring Harness (Right 036-5450-14-67) installed, use 500-6372-01-67 (Right); or Left 036-5450-15-67) installed, use 500-6372-00-67 (Left). 7KUHDGHG%XVKLQJ&RUH$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW0DJQHW&RLO,WHP$3$ 1 2 3 Threaded Bushing Weld Assy. New Threaded Core Plug 3/4"-16 Hex Nut 47< 63, 3$57 1º 1 1 1 ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 47< 63, 3$57 1º 515-6141-01 530-5320-00 AP-A Magnet Coil, 22-650 (12" Leads) (1/per) 4 090-5042-01 240-5315-00 Item AP-A is secured under the P/F by: #8 X 1/2 SHWH AB (Zinc) (Qty. 4) (234-5101-00) 1º $662&,$7(' 3$57 1$0( Ordering Note: If 515-6142-01 is unavailable, order the individual part(s) actually required. 6HF'UDZLQJV 1º ,1',9,'8$/ 3$57 1$0( $3 $ 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ&KDSWHU 3DJH 8S'RZQ3RVW$VVHPEO\,WHPV 1º ,1',9,'8$/ 3$57 1$0( Up/Down Post Coil Mounting Bracket 1 47< 63, 3$57 1º 1 $ 515-6840-00 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 6) (234-5101-00) Adjustment Spindle Stop Bracket Coil Retaining Bracket 2 3 1 2 535-8303-00 535-7356-00 Items 2 & 3 are secured by: #8-32 X 3/8" Swage (Serr) Zinc (Qty. 2/per) (237-5975-00) Ordering Note: If 515-6844-00 is unavailable, order the individual part(s) actually required. Item 7D, part of Item 7, Plunger & Shaft Sub-Assembly, is 1 piece and cannot be ordered separated. Compression (Relay) Spring #10-32 Adj. Spindle Stop w/Rubber Tip 8 9 1 1 266-5022-01 280-5014-00 ' * Item 9 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-6293-00 is unavailable, order the individual part(s) actually required. ' 7DNH1RWH 4 4 Coil, 23-1100 (ORG) 1 090-5030-00T ORDERING ABOVE (ITEM 4) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 5 Coil Sleeve (with extension) 1 545-5847-00 6 Spring Washer, 17/32" ID X 3/4" X 1" 1 269-5002-00 1 515-6844-00 7 Plunger & Shaft Assembly ORDERING ABOVE (ITEM 7) SUB-ASSY. PART Nº WILL INCLUDE: 7A Ball Bumper Plastic (Top) Red 1 550-5029-02 7B* Roll Pin, 3/32" ø X 1/2" Long 1 251-5002-00 1 7C* Retaining Ring, 1/4" ø Shaft 270-5002-00 7D Plunger & Shaft Sub-Assembly 1 515-6841-00 7E Plunger Head 1 530-5511-00 7F #10-32 X 3/8" PPH MS (Sems) Zinc 1 232-5401-00 ( ) An asterisk (*) indicates item(s) are not noted in the pictorials. ????????????????8.21/<237,21$/ %DOO'HIOHFWRU$VVHPEOLHV4W\,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1 Ball Deflector Coil Mounting Bracket 47< 63, 3$57 1º 1 535-6857-02 Item 1 is secured below the playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 2 Coil Retaining Bracket 1 535-5203-03 7RS 9LHZ 6HF'UDZLQJV 3 Coil, 26-1200 1 090-5044-00T ORDERING ABOVE (ITEM 3) COIL PART Nº WILL INCLUDE: — Diode, 1N4004 (positioned at top) 1 112-5003-00 4 Coil Sleeve (Short) (Formost #10-7077) 1 545-5076-01 5 Spring Washer (17/32" ID X 3/4" X 1") 1 269-5002-00 6 Solid Plunger Assembly 1 515-6858-00 1 266-5022-01 7 Compression (Relay) Spring 8 #10-32 Adj. Spindle Stop w/Rubber Tip 1 280-5014-00 Item 8 is secured by: #10-32 Keps Nut (Qty. 1) (240-5208-00) Ordering Note: If 500-5788-02 is unavailable, order the individual part(s) actually required. 44 Item 2 is secured by: #8-32 X 1/4" PPH MS (Sems) Zinc (Qty. 2) (232-5300-00) 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV %DOO8QGHU7URXJK$VVHPEO\,WHPV 1º ,1',9,'8$/ 3$57 1$0( 1® Riveted Under-Trough Sub-Assy. 47< 63, 3$57 1º 1 515-7020-00-67R ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 1A Metal Under-Trough (Plain, No Parts) 1 535-8562-00 1B Mounting Bracket for Micro-Switch 1 535-7319-05 1C* Rivet, 1/8" ø X 5/32" Lg. 2 249-5009-00 Item 1 is secured under the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 4) (234-5101-00) 1º ,1',9,'8$/ 3$57 1$0( 2 3* Micro-Switch (High Form) Switch Body Protect Plate 47< 63, 3$57 1º 1 1 180-5057-00 535-6539-00 Items 2 & 3 are secured on Item 1B by: #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO (Qty. 2) (237-5937-02) 4 Diode, 1N4001 1 112-5001-00 Ordering Note: If 500-6401-00 is unavailable, order the individual part(s) actually required. 7DNH1RWH 2UGHULQJ1RWH * An asterisk (*) indicates item is Not Shown in pictorial. ® "R" indicates item has a riveted-on part(s), if removing/adding rivets is not an option, order the entire ® Sub-Assembly. Please Note: If the ® Sub-Assembly is not available, call Technical Support. For this assembly to come with the Cable Wiring Harness (036-5450-03-67) installed, add -67 to the 500-6401-00 Part Number. % 8QGHU7URXJK :LUH5DPS$VVHPEO\1R,QGLYLGXDO3DUWV :LUH 5DPS 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV SW. 48 3ODVWLF5DPS$VVHPEO\,QGLYLGXDO3DUWV2QO\,WHPV 3DUWV7DEOHDQG'UDZLQJFRQWLQXHRQWKHQH[WSDJH ( 9 ) 9 8 ( % 8 ) ( 9 89 ,WHPVDUHLGHQWLFDO H[FHSWIRUWKH0RXQWLQJ %UDFNHW,WHPV$$ Qty. 4 #,25 U Qty. 4 8 ' )RU KRZ WKLV 5DPS LV 6HFXUHG WR WKH 3OD\ILHOG VHH 6HFXU LQJ +DUG ZDUH XQGHU ,WHP LQ WKH 3DUWV 7DEOH QH[W SDJH Qty. 4 6HF'UDZLQJV 8 & 7DNH1RWH * An asterisk (*) indicates item is Not Shown in pictorial. ® "R" indicates item has a riveted-on part(s), if removing/adding rivets is not an option, order the entire ® Sub-Assembly. Please Note: If the ® Sub-Assembly is not available, call Technical Support. $ % & ' ( $ 9 1º ,1',9,'8$/ 3$57 1$0( 1® Riveted Plastic Ramp Sub-Assembly 47< 63, 3$57 1º 1 515-7029-00-67R ORDERING ABOVE ® RIVETED ASSY. PART Nº WILL INCLUDE: 1A Plastic Ramp (Plain, No Parts) 1 545-5931-00 1B Ramp Flap 1 535-8576-00 1C* #6 Lock Washer (Riveting) 2 246-5000-00 1D* Rivet, 1/8" ø X 1/4" Lg. 2 249-5003-00 The Parts Table continues next page. 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV continued next page 6HH6LGH9LHZVRI,WHPV WKUXRQWKHQH[WSDJH 3ODVWLF5DPS$VVHPEO\,QGLYLGXDO3DUWV2QO\,WHPV&RQWLQXHG 3DUWV7DEOH'UDZLQJVWDUWRQSUHYLRXVSDJH % Qty. 2 & ( $ Qty. 4 ' Qty. 3 6LGH9LHZRI,WHPRU 6LGH9LHZRI,WHPV 89 Qty. 4 Qty. 4 Qty. 4 continued prev. page U $ 9 $FFHVV +ROH IRU /HIW 2XWODQH $GMXVWPHQW 3RVW 1º 2 5DPS 5DPS ([LW +ROH RYHU /HIW 5HWXUQ /DQH 5DPS 'HFDOV DUH QRW ,QFOXGHG ZLWK WKLV $VVHPEO\ 7KH 'HFDO 6KHHW 63, 3DUW 1 LV ;; UHSODFH ;; ZLWK DSSURSULDWH ODVW GLJLWV VKRZQ % 9 ,1',9,'8$/ 3$57 1$0( Ramp Protector 47< 63, 3$57 1º 2 535-6707-00 Item 2 is secured to Item 1A by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2/per) (232-5201-00) and #6-32 Nylon Stop Nut, 1/4 Hex Body (Qty. 2/per) (240-5010-00) 3 Gate Assembly 2 515-6556-04 ORDERING ABOVE (ITEM 3) SUB-ASSY. PART Nº WILL INCLUDE: 3A Mounting Brkt. for Wire Form & Sw. 1 535-7756-01 3B Wire Form 1 535-7755-02 3C Micro-Switch (for Wire Gate) 1 180-5087-00 3D Diode, 1N4001 1 112-5001-00 3E* #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO 2 237-5937-02 4 Gate Assembly (Reverse Mounted) 1 515-6556-02 ORDERING ABOVE (ITEM 4) SUB-ASSY. PART Nº WILL INCLUDE: 1 535-7756-02 4A Mounting Brkt. for Wire Form & Sw. 1 535-7755-02 4B Wire Form 1 180-5087-00 4C Micro-Switch (for Wire Gate) 1 112-5001-00 4D Diode, 1N4001 237-5937-02 4E* #2-56 X 1/2" HWH Ser. UNS #4HD TR3 BO 2 Items 3 & 4 are secured to Item 1A by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2/per) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 2/per) (240-5005-00) 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 1º 5 6 7 ,1',9,'8$/ 3$57 1$0( Mini-Mars Light Cover (Red) Socket, 2-Lug Stand-Up Short #89 Bulb 47< 4 4 4 63, 3$57 1º 550-5031-02 077-5101-00 165-5000-89 Items 5, 6 & 7 are secured to Item 1A by: #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 2/per) (232-5202-00) and #6-32 Nylon Stop Nut (Qty. 2/per) (240-5005-00) 8 Ramp Exit Protector 1 535-8167-01 Item 8 is secured onto Item 1 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 2) (232-5201-00) and #6-32 Nylon Stop Nut 1/4 Hex Body (Qty. 2) (240-5010-00) 9 9 8 8 89 Plastic Ramp Assembly is secured above the Playfield by: 2" X 1/4" Hex Spacer #6-32 Top (Qty. 2) (254-5008-07) A 2-1/4" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-18) B 3" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-14) C 3-1/4" X 1/4" Hex Spacer #6-32 Top (Qty. 1) (254-5008-26) D 4" X 5/16" Hex Spacer #6-32 Top (Qty. 3) (254-5018-03) E and on the Wood Rail sides with a Ramp Mounting Bracket (Qty. 1/per) (515-6508-00) and at the Ramp with #6-32 X 3/8" PPH MS Sems (Zinc) (Qty. 1/per) (232-5201-00) and #6 Washer (Qty. 1/per) (242-5001-00) 89 at the Ramp Flap (Item 1B) with #4 X 1/2" PFH (Zinc) Black (Qty. 2) (237-5840-00) F 6HFWLRQ&KDSWHU 3DJH 6HF'UDZLQJV )RU KRZ WKLV 5DPS LV 6HFXUHG WR WKH 3OD\ILHOG VHH 6HFXU LQJ +DUG ZDUH XQGHU ,WHP LQ WKH 3DUWV 7DEOH EHORZ 6WRS/LJKW$VVHPEO\,WHPV DQG$VVRFLDWHG3DUW6XSSRUW%UDFNHW,WHP$3$ 7RS 9LHZ 7DNH1RWH * An asterisk (*) indicates item is Not Shown in pictorial. 6LGH9LHZ &XW2SHQ 1º ,1',9,'8$/ 3$57 1$0( 47< 63, 3$57 1º Mounting Bracket for Plastic Housing 1 535-8574-00 Stop Light Plastic Housing Assembly 1 515-7030-00 ORDERING ABOVE (ITEM 2) SUB-ASSY. PART Nº WILL INCLUDE: The Light Covers (Starburst Hat Red, Orange & Green) are modified to fit this housing and are secured into each "hole" by glue. 1 2 Item 2 is secured to Item 1 at the top center by: #6-32 X 1/2" PPH MS (Sems) Zinc (Qty. 1) (232-5202-00) 3 4 5 6* 2UGHULQJ1RWH For this assembly to come with the Cable Wiring Harness (036-5450-10-67) installed, add -67 to the 500-6400-00 Part Number. Plastic Piece (-21) (Top/Mid Lamp Support) Plastic Piece (-22) (Bottom Lamp Support) Socket, 3-Lug Laydown (Formed Back) Diode, 1N4001 Qty. 3 1 1 3 3 830-5960-21 830-5960-22 077-5032-00 112-5001-00 Items 5 & 6 are secured onto Items 3 & 4 by: #6-32 X 3/8" PPH MS (Sems) Zinc (Qty. 1/per) (232-5201-00) and #6-32 Nylon Stop Nut (Qty. 1/per) (240-5010-00) 7 #44 Bulb 3 165-5000-44 Stop Light Assembly, 500-6400-00-67 is secured on the top of Plastic Piece "-16" by: #6-32 X 1/2" FH MS (Zinc) (Qty. 2) (237-5918-00) Ordering Note: If 500-6400-00 is unavailable, order the individual part(s) actually required. Qty. 3 ASSOCIATED PART IS NOT INCLUDED WITH THE ABOVE ASSEMBLY. 1º $662&,$7(' 3$57 1$0( AP-A * Support Bracket 47< 63, 3$57 1º 1 535-8601-00 7KH 6WRS /LJKW $VVHPEO\ LV DWWDFKHG DERYH 3ODVWLF 3LHFH %XW\UDWH $VVRFLDWHG 3DUW ,WHP $3$ LV DWWDFKHG EHORZ ZKLFK LV 127 D SDUW RI WKLV DVVHPEO\ Item AP-A is secured on the bottom of Plastic Piece "-16" by: The same hardware described under Item 7 above. $3 $ 2372%UDFNHW3(0,QGLYLGXDO3DUWV2QO\,WHPV 1º ,1',9,'8$/ 3$57 1$0( 6HF'UDZLQJV 1 OPTO Mtng Bracket & PEM Assy. 7RS 9LHZ 47< 63, 3$57 1º 1 515-7026-00 Item 1 is secured below the Playfield by: #8 X 1/2" HWH AB (Zinc) (Qty. 2) (234-5101-00) 2 3 OPTO Transmitter (TRANS) Board OPTO Receiver (REC) Board 1 1 520-5082-00 520-5083-01 Items 2 & 3 are secured by: #4-40 X 5/8" HWH (Serr) Zinc (Qty. 2/per) (237-5945-00) 6LGH 9LHZ 6HFWLRQ&KDSWHU 3DJH 'UDZLQJVIRU0DMRU $VVHPEOLHV5DPSV 6HFWLRQ & KD SW H U R I Printer Busy Q25-Q32 TIP122 110-0067-00 NOT USED PRINTER ENABLE OUTPUT 7 OUTPUT 6 OUTPUT 5 OUTPUT 4 OUTPUT 3 KEY OUTPUT 2 OUTPUT 1 OUTPUT 0 Flash: Q29 Motorcycle X4 Q30 Flash: Super VUK X2 Q31 Flash: Right Drop Target X2 Q32 Flash: Speedometer X2 FROM WHT-RED Transformer +16v AC J17P6 I/O BD. PRINTER INTERFACE Flash: Q28 Ramp Top X2 GND BRIDGE 2 20V LOW CURRENT COILS Transformer 5A Slo-Blo Motor Q19 Relay Q17-Q24 TIP122 110-0067-00 FROM BLU-WHT Transformer +13v AC J17P8 I/O BD. BRIDGE 20 CONTROLLED LAMPS GND FROM J13P10 I/O BD. BRDG 20 BLU-WHT Transformer LAMP COLUMNS +18v DC F22 Q1-Q8 STP20N10L 110-0106-00 FROM BLK-YEL +48v AC 7A Slo-Blo J11P3 I/O BD. F6 GND 3A Slo-Blo Q2 3 4 6 7 8 9 10 J8 1 FROM J10P3 I/O BD. AC Voltages IN FROM BLK-ORG +48v AC FOR MAGNET(S) VIO-YEL Voltage Outputs +50v DC Note: All Coils require diodes. Some diodes may be located on Terminal Strips & not on the coil itself. D iode On T erminal S trip For the Playfield Terminal Strips, Fuses & Misc. Wiring Descriptions & Locations, see Section 5, Chapter 2, Playfield Wiring. %DFNER[ :LULQJ Q9-Q16 STP20N10L 110-0106-00 For the General Illumination (G.I.) Circuit Detailed Wiring Diagram, see Sec. 5, Chp. 2, Playfield Wiring. X2 X2 Bulb BLK-GRY X2 ORG 20V DC LOW POWER BRN 20V DC LOW POWER VIO-BRN 23-800 VIO-RED 23-800 FROM J11BLK-ORG P2 AC Voltages I/O BD. 24v AC COIL 17 N.O. COIL 18 N.C. WHT COIL 19 VIO-ORG N.U. COMM 24v DC 10A DPDT Relay Board VIO-YEL (located under P-F) 28-1050 VIO-BLU 28-1050 (VIO-GRY) CABINET Playfield COIL 21 VIO-GRN VIO-BLK Motorcycle Lift Motor 520-5010-00 FLASH 20 COIL 22 FROM O N L Y 23-1100 001999 2000 COIN METER BRN-BLK 26-1200 BRN-RED 24-940 BRN-ORG 23-800 BRN-YEL 23-800 BRN-GRN 24-940 BRN-BLU 23-700 J10YEL-BLK P10 Voltage Outputs I/O BD. 24v DC U K J16P7 I/O BD. #89 Bulb X1 FROM RED Power Out +5v AC COIL 1 Shaker Motor COIL 2 041-5029-01 (located in Cabinet) 4 Motorcycle Ball Launch 6 Q6 7 COIL 3 COIL 4 5 3 COIL 5 J2 Q7 8 Q8 9 BRN-VIO N.C. J10 4 5 Q9 Right Turbo Q10 Bumper Bottom Turbo Q11 Bumper 1 2 4 Top Turbo Q12 Bumper 5 23-700 Diode 1N5404 Shaker Q13 Motor Q14 Magnet (Top Orbit) Q15 Left Flipper Q16 Right Flipper 6 7 OPTIONAL F1 F2 N/U YEL-VIO 50V DC HIGH POWER BLU-BRN 26-1200 BLU-RED 26-1200 BLU-ORG 26-1200 BLU-YEL 26-1200 ORG-GRY COIL 9 9 7 4 5 1 2 J1 RED-WHT +16V AC +12V DC COIL 10 COIL 11 FROM RED-WHT Transformer +16v AC COIL 12 COIL 14 BLK 22-650 GRY-YEL 22-1080 J17P7 I/O BD. 23-1100 3A Slo-Blo 3A Slo-Blo FROM J10VIO-YEL P3 Voltage Outputs I/O BD. +50v DC FROM COIL 16 ORG-VIO Fuse 2.5A 250v F3 F2 & F3 ONLY 6 COIL 15 8 1 COIL 13 BLU-GRN BLU-BLK 2 Resistor W COIL 8 (BRN-GRY) — COIL 6 COIL 7 STP20N10L MOS FET #F7 Flash Bulb BLK-VIO +12V DC 3 Q5 Left Turbo Bumper #F6 Flash Bulb BLK-BLU COIL 24 J9 F20 X4 COIL 23 5 BRDG 1 3A Slo-Blo #F5 Flash Bulb BLK-GRN #89 #F8 Flash 8 Q4 F21 J11P2 I/O BD. X2 #89 7 Power Scoop/ Kick Big European Token Dispenser #F4 Flash Bulb BLK-YEL #89 6 Q3 Rt. 4-Bank Drop Target BRIDGE 1 50V HIGH CURRENT COILS STP20N10L MOS FET X4 #89 5 Super VUK Lt. 4-Bank Drop Target AC Voltages IN Q1 #F3 Flash Bulb BLK-ORG S J17P9 I/O BD. Lt. Outlane Q21 (UK Only) Q22 Rt. Outlane (UK Only) Q23 Up/Down Post (Skill) Q24 Optional Coin Meter Auto Launch BLU 8A Slo-Blo Flash: Q20 Scoop X1 Trough Up-Kicker FROM +13v AC 4 2 Right Q18 Slingshot X2 #89 Left Q17 Slingshot TIP122 F7 #F2 Flash Bulb BLK-RED #89 3 1 BRDG 2 FROM J17P7 I/O BD. 2 J7 RED-WHT +16v AC #89 10 CABINET X2 BLU-YEL 3A Slo-Blo J10RED-YEL P1 / P2 Voltage Outputs I/O BD. +50v DC Fuses are located under playfield NEAR assembly. 6HFWLRQ&KDSWHU 3DJH 6HF%DFNER[ Flash: Q27 Turbo Bumper X4 #F1 Flash Bulb BLU Flash: Q26 Ramp Left X2 #89 BLK-BRN (located in Cabinet) 10 9 8 7 6 5 4 3 2 1 ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY ORG-BLK ORG-RED ORG-BRN Flash: Q25 Left Drop Target X2 TIP122 1 Shaker Motor Board 520-5065-00 J2 J6 + Printer Control Printer Clock KEY Partial View I/O Power Driver Board 520-5137-01 S WHT-BLK N/U GRN-WHT BRN-WHT KEY N/U N/U N/U N/U N/U N/U BRN J2 P3-10 N/U & J3 P1-P11 N/U USED W-OPTIONAL PRINTER HARNESS J2 & J3 NOT CONNECTED OPTIONAL USE J3 12 11 10 9 8 7 6 5 4 3 2 1 % D F N ER [: LU LQ J RED %DFNER[,23RZHU'ULYHU%RDUG 'HWDLOHG:LULQJ'LDJUDP 10 9 8 7 6 5 4 3 2 1 9 1 1 5 10 10 9 8 7 6 5 4 3 2 1 J7 9 BRN-BLK KEY (P-2) BRN-RED BRN-ORG BRN-YEL BRN-GRN BRN-BLU BRN-VIO BRN-GRY RED-YEL +50v DC RED-YEL +50v DC VIO-YEL +50v DC YEL-VIO +50v DC YEL-VIO +50v DC KEY (P-6) . BLK (GND). BLK (GND). BLK (GND). BLK-YEL 24v AC AC VOLTAGES 9 8 7 6 5 4 3 2 1 3 1 1 10 J10 VOLTAGE OUTPUTS 10 9 8 7 6 5 4 3 2 1 6 1 9 BLU-BRN BLU-RED KEY (P-3) BLU-ORG BLU-YEL BLU-GRN BLU-BLK ORG-GRY ORG-VIO BLK-ORG 48v AC 12 RED-BRN RED-BLK RED-ORG RED-YEL RED-GRN RED-BLU KEY (P-7) RED-VIO RED-GRY RED-WHT RED N/C 10 9 8 7 6 5 4 3 2 1 2 1 +18v BLU DC YEL-BRN YEL-RED YEL-ORG YEL-BLK YEL-GRN YEL-BLU YEL-VIO KEY (P-2) YEL-GRY 10 12 11 10 9 8 7 6 5 4 3 2 1 7 1 LAMP ROWS (GND) 3 BLK-YEL 48v AC J12 J13 LAMP COLUMNS (18v) 3 YEL YEL-WHT YEL YEL-WHT YEL TO DOT MATRIX DISPLAY FROM CPU-SOUND CN8 6 3 4 4 5 3 6 CN2 3 5 5 CN1 RIBBON CABLE RIBBON CABLE J2 J1 26 25 2 NOT USED SWITCH 2 SWITCH 4 SWITCH 6 SWITCH 8 DATA 1 DATA 3 DATA 5 DATA 7 RESET STAT Ø STAT 2 BUSY 1 2 14 2 13 DISPLAY ENABLE ROW DATA ROW CLOCK COL. LATCH PIX CLOCK SER. DATA NOT USED 1 7 1 GROUND GROUND GROUND GROUND GROUND GROUND NOT USED RED NOT USED SWITCH 1 SWITCH 3 SWITCH 5 SWITCH 7 DATA Ø DATA 2 DATA 4 DATA 6 STROBE NOT USED STAT 1 STAT 3 YEL-WHT 6 2 1 7 2 7 1 8 YEL-BLK -110v DC GRY-YEL -98v DC KEY (P-3) YEL (GND) BLK (GND) RED +5v DC BLU +12v DC VIO-YEL +68v DC BRN +20v DC VIO-BRN VIO-RED VIO-ORG KEY (P-5) VIO-YEL VIO-GRN VIO-BLU VIO-BLK VIO-GRY {Opt. Coin Meter} YEL-BLK 24v AC J11 5 { { 1 DISPLAY CONTROLLER BD. 520-5055-03 8 Located behind the Dot Matrix Display J3 3 6HFWLRQ&KDSWHU 3DJH 3 2 1 2 1 GND BLK KEY (P-2) +5v DC RED 6HF%DFNER[ CN2 to Display BLK-BRN BLK-RED BLK-ORD BLK-YEL BLK-GRN BLK-BLU BLK-VIO BLK-GRY KEY (P-9) ORG +20v DC 10 J6 FLASH LAMPS LOW CURRENT SOLENOIDS J9 HIGH CURRENT SOLENOIDS J17 POWER FROM THE TRANSFORMER 7 9 8 5 J15 J14 G.I.'s FROM TRANSFORMER 4 J14, Pins 1-6 are all 5.7v AC When connecting any Ribbon Cable, always ensure the "Red Line" side of the ribbon cable goes to the Pin-1 side of any Dual 0.1" Header Connector. CN1 from Xfrmr. DISPLAY POWER SUPPLY BD. 520-5138-00 J8 J1 1 VIO GRN YEL BRN-WHT KEY (P-5) WHT-VIO WHT-GRN WHT-YEL WHT-BRN RED RED +5v DC BLU +18v DC KEY (P-5) BLK (GND) WHT COM .110v AC BLK-RED 110v AC WHT-GRN 88v AC HIGH CURRENT SOLENOIDS J2 AUXILLIARY OUT PORT RIBBON CABLE 20 1 4 2 3 6 J16 POWER OUT 15 14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 I/O POWER DRIVER BOARD 520-5137-01 1 Important: { CN4 to Speaker(s) CN3 POT 1 Printer Audio Audio GENERAL ILLUMINATION (G.I.'s) 6NOT 5 4 USED 3 2 1 1 YEL-WHT YEL-BLK KEY (P-5) RED-WHT RED-BLK N/C N/C 5 J3 1 2 3 4 5 6 7 8 9 10 11 12 1 4 10 1 2 3 4 5 6 7 8 9 10 1 1 2 19 CN2 from I/O Power Driver Board SP2 SP1 7 6 5 4 3 2 1 Move Conn. J2 to J4 on Interface Bd. if Tournament Kit Installed (then connect the Tournament Connector from J1 on Interface Bd. to J2 I/O Board. Note: If the Printer Interface Board is used, the Dot Display or Tournament Wiring must be disconnected from J2 and/or J3. 9 +12v DC BLK (GND) KEY (P-14) N/C BLK (GND) BLK (GND) BLK (GND) BLK (GND) RED +5v DC +5v DC N/C RED +5v DC RED +5v DC RED +5v DC GRY-RED +12v DC GRY-WHT +12v DC BLK-WHT -12v DC 5 +5v DC RED BLK (GND) BLK-WHT N/U -12v KEY GRY-WHT DC { 6 5 4 3 2 1 6 1 5 SOUND POWER CN2 CN5 SWITCH COLUMNS (DRIVES) { 8v AC RED GRY-WHT (GND) 19v AC GRY BLU-WHT 13v AC GRY-GRN 19v AC 9 2 1 2 3 4 5 6 7 8 9 { CN5 to Cabinet & Playfield J2 I/O to under Playfield Connector for x3 Dot Display Ramp Enter Sign. WHT-RED 16v AC BLU-WHT 13v AC SP3 7 J5 NOT USED { RED-WHT 16v AC 8v AC RED CN4 1 GRN-GRY GRN-VIO GRN-BLU GRN-BLK GRN-YEL GRN-ORG GRN-RED KEY (P-2) GRN-BRN J4 NOT USED J3 ONLY used if UK GAME (Solenoid Exp. Bd. Required) or if Tournament Kit is installed (Tournament Interface Board required). or if Printer Interface Board is used (see Sec. 5, Chp. 3, Cabinet/Coin Door Wiring Diagram, bottom right corner). 2 1 CPU/ SOUND BOARD MONO 520-5136-16 CN6 DEDICATED SWITCH INPUTS (SWITCH TO GROUND) RIBBON CABLE CN8 RED CN1 TO PLASMA CONTROLLER CN7 SWITCH ROWS (RETURNS) 26 25 ORG-WHT ORG-GRY ORG-VIO ORG-BLU ORG-GRN ORG-YEL KEY (P-4) ORG-BLK ORG-RED ORG-BRN 1 2 3 4 5 6 7 8 9 } 10 4 BLK-RED BLK GRY-BLK GRY-VIO GRY-BLU GRY-GRN or N.C. GRY-YEL KEY (P-5) GRY-ORG GRY-RED GRY-BRN BLK 1 UNK GND DS-8 DS-7 DS-6 DS-5 DS-4 KEY DS-3 DS-2 DS-1 GND 1 2 3 4 5 6 7 8 9 10 { 2 1 1 { BLK WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN KEY (P-4) WHT-BLU WHT-VIO WHT-GRY 12 5 1 2 3 4 5 6 7 8 9 10 11 12 UK ONLY UK ONLY RED GND +5V 8 7 6 9 5 4 3 2 1 10 11 12 For schematic of the x3 Dot Display, see Pages 140-141. TO DISPLAY CONTROLLER J1 PLAYFIELD X3 DOT DISPLAY (CONN. UNDER P/F) BLK RED CN7 from Cabinet & Playfield AUXILLIARY IN PORT 12 } 1 2 3 4 5 6 7 8 9 10 11 12 J2 1 2 3 4 5 6 7 8 9 11 10 12 TOURNIE INTERFACE BD. J3 PNK-WHT BLU-WHT GRN-WHT BRN-WHT PNK GRY VIO BLU GRN YEL ORG BRN 1 Connected to I/O J3 if this is a UK Game (from CN1 UK Solenoid Expander Bd.) AUXILLIARY IN PORT For more details see previous Page or last Page of Sec. 5. 1 2 3 4 5 6 7 8 9 10 11 12 X BLU-WHT GRN-BLK BRN-WHT 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 CN1 SOL. BD. 12 Connected to I/O J3 if Tournament Kit is Installed on this game. 9 8 7 6 5 4 3 2 1 2 1 %DFNER[%RDUG/D\RXW:LULQJ'LDJUDP %DFNER[ :LULQJ 6HFWLRQ &K DS WHU RI 3O D\ILHO G:LULQJ *HQHUDO,OOXPLQDWLRQ &LUFXLW'HWDLOHG :LULQJ'LDJUDP I-O POWER DRIVER BOARD 520-5137-01 G.I. RELAY 8 5 X 6 20v DC D0 3 1D MIDWESTCO U396PB47 PRI-103.5-115-207-230V 50/60Hz 750VA CLASS 130 EPBO Q200 2N3904 Transistor 1K W 7 1 3 2 4 1 YEL G.I. 6.3v AC INPUT FROM XFRMR 2 YEL 3 YEL-WHT General Illumination (G.I.) Bulbs (6.3v AC) 5A 250v SLO-BLO Fuses F27 F26 F25 F24 4 YEL-WHT 5 YEL-WHT 6 3 2 Y G 1 WHT-BRN 4 WHT-YEL 5 WHT-GRN 6 WHT-VIO 7 J15-P6 to J15-P1 (Fuse F24) B = BRN-WHT to WHT-BRN Location: Upper Left Playfield WHT-BRN 10 ea. #44 Bulb G Y 8 BRN-WHT Y G 9 YELLOW J15 GREEN J14 Bottom of Playfield Shown as if leaning up against the Backbox. VIOLET Secondary 6.3v AC R254 RELAY DRIVER YEL Primary D229 1N4004 Diode 2 U206 74HCT273 Data Latch Transformer G 1Q Circuit Y 1 BRNWHT #1 #2 #10* J15-P7 to J15-P2 (Fuse F25) Y = YEL to WHT-YEL Y G Location: Upr. Rt. & Lwr. Right P/F G G 10 ea. #44 Bulb WHT-YEL Circuit G 2 YEL #1 #2 #10* Y J15-P8 to J15-P3 (Fuse F26) G = GRN to WHT-GRN Location: Lower Left P/F + Coin Door On Coin Door Y B Y Y B V B B B Wiring Harness Connector #9 YEL #10* J15-P9 to J15-P4 (Fuse F27) Location: Upper Right Playfield WHT-VIO V V V #1 V = VIO to WHT-VIO Y BB 3 V V Circuit V V V V VIO 4 #1 #2 10 ea. #44 Bulb B GRN YEL-WHT #10* * G.I. Bulb quantities may change during production. 3OD\ILHOG :LULQJ 6HFWLRQ&KDSWHU 3DJH 6HF3OD\ILHOG Circuit B Coin Door 2 ea. #555 Bulb B 8 ea. #44 Bulb WHT-GRN 3OD\ILHOG6ZLWFK:LULQJ'LDJUDP Note: All switches require diodes. Some diodes are located on Terminal Strips OR on a Diode Board (under playfield) & not on the switch itself. D iode On T erminal S trip -orD iode On D iode D D B oard O O T D S B For Switches: 41-46 ] Future Expansion Switch 1 Switch 9 Switch 25 Switch 41 Switch 33 Lt. Button (UK Only) Switch 2 Not Used Switch 10 Lt. 4-Bank D/T ( L ) Switch 18 Rt. Ramp Enter Switch 26 Left Orbit Switch 34 M-Cycle Trough #4 Switch 42 4th Coin Slot Switch 3 Not Used Switch 11 Lt. 4-Bank D/T ( I ) Switch 19 Rt. Ramp Exit Switch 27 Right Orbit Switch 35 M-Cycle Trough #3 Switch 43 6th Coin Slot ] Switch 4 4-Ball Trough #1 Switch 12 Rt. Coin Slot Switch 5 Cnt. Coin Slot-DBA Switch 6 ] Future Expansion Switch 17 Lt. Coin Slot Switch 7 Lt. 4-Bank D/T ( V ) Switch 20 4-Ball Trough #2 Switch 13 Lt. 4-Bank D/T ( E ) Switch 21 Spinner Switch 29 4-Ball Trough #3 Switch 14 Rt. 4-Bank D/T ( R ) Switch 22 S-U Lt. M-Cycle Switch 30 4-Ball Tr. VUK Opto Switch 15 Rt. 4-Bank D/T ( I ) Switch 23 M-Cycle Trough #2 Switch 44 Motor Up Switch 36 Rt. Ramp Mid Switch 28 S-U Rt. M-Cycle Switch 31 Motor Down Switch 37 M-Cycle Trough #1 Switch 45 OPTO Switch 38 Super VUK Switch 46 Ball Eject (Scoop) Switch 47 Not Used Switch 39 D O D B D O D B D O D B D O D B D O T S D O T S Switch 49 Switch 57 Lt. Turbo Bumper Switch 50 Left Outlane Switch 58 Rt. Turbo Bumper Switch 51 Left Return Lane Switch 59 Bot. Turbo Bumper Switch 52 Left Slingshot Switch 60 CPU-Snd. Bd. CN5GRN-BRN 1 Sw. Drive 1: Q1 GRN-RED 3 Sw. Drive 2: Q2 GRN-ORG 4 Sw. Drive 3: Q3 GRN-YEL 5 Sw. Drive 4: Q4 GRN-BLK 6 Sw. Drive 5: Q5 GRN-BLU 7 Sw. Drive 6: Q6 GRN-VIO 8 Sw. Drive 7: Q7 GRN-GRY 9 Sw. Drive 8: Q8 Color Top Turbo Bumper Switch 53 Right Outlane Switch 61 Launch Button Switch 54 Right Return Lane Switch 62 Start Button Switch 55 Right Slingshot Switch 63 Column Pin Source Nº: 2N3904 CPU-Snd. Bd. CN7WHT-BRN WHT-RED WHT-ORG WHT-YEL WHT-GRN WHT-BLU WHT-VIO WHT-GRY 10 N/C 9 Sw. Return 1: U400 Sw. Return 2: U400 Sw. Return 3: U400 Sw. Return 4: U400 Sw. Return 5: U401 Sw. Return 6: U401 Sw. Return 7: U401 Sw. Return 8: U401 8 7 6 5 3 2 1 Color Row Pin 5th Coin Slot ] Switch 8 Rt. Button (Skill) ...Stacking Opto Switch 16 Rt. 4-Bank D/T ( D ) Switch 24 S-U Lt. Rt. Ramp Switch 32 Not Used Switch 40 Not Used Switch 48 Slam Tilt Switch 56 Not Used Switch 64 Shooter Lane Rt. 4-Bank D/T ( E ) S-U Rt. Rt. Ramp Not Used Behind Top VUK Plumb Bob Tilt Not Used Please Note: Switch Descriptions may differ slightly than that of the Dot Display due to space restraints. 3OD\ILHOG/DPS:LULQJ'LDJUDP Note: All lamps require diodes. Some diodes are located on Terminal Strips (under playfield) & not on the lamp itself. D iode On T erminal S trip For Lamps: D O 28-31 T S LMP 1 (H) HARLEY LMP 9 LMP 17 Lt. Orbit Grn. Light LMP 25 M-cycle Grn. Light LMP 33 SVUK Grn. Light 6HF3OD\ILHOG LMP 41 Rt. Ramp Grn. Light LMP 49 Rt. Orbit Grn. Light LMP 57 Stop Light Grn. Light LMP 65 Left Outlane LMP 73 (R) HARLEY (V) LIVE Left Orbit LMP 26 M-cycle Yel. Light LMP 34 SVUK Yel. Light LMP 42 Rt. Ramp Yel. Light LMP 50 Rt. Orbit Yel. Light LMP 58 Stop Light Yel. Light LMP 66 Left Return Lane LMP 74 M-cycle Red Light LMP 28 Lt. Turbo Bumper SVUK Red Light Bike S-U Trgt. Lt. Rt. Orbit Red Light LMP 60 LMP 67 Right Return Lane LMP 75 Red Light Multiball LMP 68 Right Outlane LMP 76 M-cycle Headlight LMP 77 LMP 40 Slipper When Wet LMP 48 Lite Mystery Rider Auto Launch LMP 55 LMP 56 Not Used LMP 63 LMP 64 Not Used Not Used Ride Again X2 meter X2 LMP 47 LMP 70 LMP 71 Mystery Rider LMP 78 Not Not Not Not Not Not Used Used Used Used Used Used Please Note: Lamp Descriptions may differ slightly than that of the Dot Display due to space restraints. 6HFWLRQ&KDSWHU 3DJH Ramp S-U Trgt. Rt. Not Used Not Used LMP 32 D O T S Speedo- LMP 39 LMP 62 LMP 61 LMP 69 Bumper LMP 54 Not Used Not Used Not Used LMP 31 LMP 46 LMP 53 Not Used Not Used Ramp S-U Trgt. Lt. Lamp Drive IC Source Nº: VN02N Next City Row 12 Pin LMP 80 Not Used I-O Bd. J12RED-BRN 1 Lamp Return 1: Q33 RED-BLK 2 Lamp Return 2: Q34 RED-ORG 3 Lamp Return 3: Q35 RED-YEL 4 Lamp Return 4: Q36 RED-GRN 5 Lamp Return 5: Q37 RED-BLU 6 Lamp Return 6: Q38 RED-VIO 8 Lamp Return 7: Q39 RED-GRY 9 Lamp Return 8: Q40 RED-WHT 10 Lamp Return 9: Q41 N/C 11 Lamp Return 10: Q42 Color LMP 72 LMP 79 Not Used Column Pin LMP 24 5th Gear D O T S Top Turbo LMP 38 LMP 45 LMP 52 LMP 59 Stop Light Red Light Bike S-U Trgt. Rt. Bikers Back Patch LMP 51 Bumper Color LMP 16 LMP 23 LMP 30 I-O Bd. J13- Power Out for for Disp. 10 BLUE +18v Pwr. Sup. Bd. CN1-Pin 6 YEL-BRN 9 Lamp Drive 1: U17 YEL-RED 8 Lamp Drive 2: U16 YEL-ORG 7 Lamp Drive 3: U15 YEL-BLK 6 Lamp Drive 4: U14 YEL-GRN 5 Lamp Drive 5: U13 YEL-BLU 4 Lamp Drive 6: U12 YEL-VIO 3 Lamp Drive 7: U11 YEL-GRY 1 Lamp Drive 8: U10 (E) RIDE 4th Gear D O T S Bot Turbo LMP 37 LMP 44 LMP 43 Rt. Ramp Red Light Bumper LMP 15 LMP 22 LMP 29 LMP 8 Switch Return IC Source Nº: LM339AN Super Jackpot (D) RIDE 3rd Gear D O T S Rt. Turbo LMP 36 LMP 35 LMP 14 LMP 21 2nd Gear LMP 7 Super Jackpot (I) RIDE (R) RIDE 1st Gear LMP 27 (Y) HARLEY LMP 13 LMP 20 LMP 19 LMP 18 Left Orbit LMP 12 (E) LIVE LMP 6 LMP 5 (E) HARLEY (L) HARLEY LMP 11 LMP 10 (I) LIVE (L) LIVE LMP 4 LMP 3 LMP 2 (A) HARLEY Switch Drive Transistor N/C From I-O Pwr. Driver Board J16-Pins 9-15 Lamp Return Transistor Source Nº: STP19N06L 3OD\ILHOG :LULQJ 3OD\ILHOG7HUPLQDO6WULSV)XVHV0LVF:LULQJ'HVFULSWLRQV/RFDWLRQV Bottom of Playfield Shown as if leaning up against the Backbox. See the Pink Pages, Playfield - General Parts (Below) (Page 52) for Terminal Strips, Diodes, Fuses and Fuse Holders Part Nºs. Also Note: Terminal Strip, Diode Board & Fuse Holder locations shown, represent the general location (your game may differ slightly). RIGHT LEFT FLIPPER FUSE FLIPPER FUSE RED BLUGRY- RED -YEL 3A S.B. YEL -YEL 3A S.B. YEL Explanation: All switches, lamps, coils require diodes. The diodes not physically located on the switch, lamp or coil are located on Terminal Strips or Diode Bd. under the playfield. The Switch & Lamp Matrix Grids also note which switch or lamp has a diode on a Terminal Strip (noted by "DOTS" meaning: "Diode on Terminal Strip") or Diode Board (noted by "DODB" meaning: "Diode on Diode Board"). There is 1 diode located on a solder lug for the Magnet Fuse. B Harley-Davidson Terminal Strip: Lamp 29: Rt. Turbo Bmpr. Lamp 31: Top Turbo Bmpr. Harley-Davidson Terminal Strip: Lamp 30: Bot. Trbo. Bmpr. Lamp 28: Lt. Turbo Bmpr. —YEL-GRN —BLK —YEL-BLU —BLK —BLK Lamp 30 E Lamp 29 All fuses are rated: 3A 250v Slo-Blo, Do Not Over-Fuse. A —BLK —YEL-VIO —BLK Harley-Davidson Terminal Strip: Switch 45 Super VUK —RED-YEL Lamp 28 Lamp 31 —RED-YEL —BLK —BLK —YEL-BLK —BLK Harley-Davidson Diode Board Pin-Out Wiring: PIN-1, WHT-BRN 3OD\ILHOG :LULQJ Sw. 44: ...Trough #1 —WHT-GRN to GRN-BLU Harley-Davidson Terminal Strip: Switch 46 Ball Eject (Scoop) Switch 46 MAGNET FUSE BLK VIO 3A S.B. BLU-YEL BLK Sw. 43: ...Trough #2 PIN-4, WHT-YEL —ORG-BLU PIN-5, KEY PIN-6, GRN-BLU 1 2 3 4 6 Diode Board 520-5146-00 —WHT-BLU to GRN-BLU 6HFWLRQ&KDSWHU 3DJH 6HF3OD\ILHOG Diode Board 520-5146-00 (for 4-Position Membrane Switch on Motorcycle Ball Launch) Sw. 42: ...Trough #3 PIN-3, WHT-ORG s C —ORG-GRN This Side: 6-Pin Ribbon Connector to Switch Membrane D Switch 45 Sw. 41: M-Cycle Trough #4 Top PIN-2, WHT-RED )OLSSHU&LUFXLW:LULQJ'LDJUDP GRY-GRN GRY-YEL GRY-ORG GRY-RED GRY-BRN OOOOOOOOOOO 1 2 3 4 67 12 DEDICATED SWITCH INPUTS (SWITCH TO GROUND) CN6 CPU-SOUND BOARD (PARTIAL VIEW) UPPER LT or RT FLIPPER N.O. LEFT FLIPPER RIGHT FLIPPER IN CABINET DEDICATED SWITCH IN CABINET DEDICATED SWITCH N.O. DS-5 IN CABINET DEDICATED SWITCH N.O. DS-1 DS-3 NOT USED LEFT E.O.S. RIGHT E.O.S. N.C. ON ASSY. DEDICATED SWITCH N.C. ON ASSY. DEDICATED SWITCH BLK (GROUND) NOTE: N.C. = Normally Closed N.O. = Normally Open OOOOOOOOOOOOOOO 1 Technical Overview DS-2 DS-4 15 11 Q13 POWER OUT J16 Q14 MOS FET STP20N10L Q15 Q16 (PARTIAL VIEW) 10 J10 J9 VOLTAGE OUTPUTS HIGH CURRENT SOLENOIDS 9 8 2 1 1 OOOOOOOOO I/O POWER DRIVER BOARD OOOOOOOOOO 2 RED-YEL 50V DC 2 The 3A 250v Slo-Blo Fuses are located under the playfield NEAR the Flipper Assembly, see previous page for locations. Coil Wrap: ORANGE 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC BLU-YEL 23-1100 BLU-BLK ORG-GRY ORG-VIO LOWER RIGHT FLIPPER COIL Coil Wrap: YEL-GRN 6HF3OD\ILHOG 3A SLO-BLO (Located under Playfield) RED-YEL 50V DC 6HFWLRQ&KDSWHU 3DJH GRY-YEL 22-1080 LOWER LEFT FLIPPER COIL Our Flipper System uses one supply voltage (50v DC) for both kick & hold. Once the Game CPU detects a Flipper Cabinet Switch closure (during game play) it applies a 40msec pulse to the gate of the Flipper Drive Transistor (STP20N10L). If it continues to detect a Flipper Cabinet Switch closure (the player holding the button in) it will continue to pulse the flipper drive transistor 1msec every 12msecs for the duration of the hold cycle. The E.O.S. (End-OfStroke) Switch serves the same function as before as it prevents foldback when the player has the flipper energized to capture balls. The E.O.S. Switch is a normally closed switch which opens approximately 1/16" when the flipper is energized. The Game CPU will detect a switch closure if the flipper bat is forced back by a high velocity shot or rebound on the playfield and will apply another 40msec pulse of 50v DC to the coil. 3OD\ILHOG :LULQJ 6HFWLRQ &K DS WHU RI &DELQHW:LULQJ 120V / 240V 50 Hz / 60 Hz 1 GRY-WHT 2 2 FOR LOGIC +12/-12v DC TO BRIDGE 3 5 5 WHT 6 TO DOLLAR BILL$ VALIDATOR RF1 GRY-GRN 9 2 3 1 115v AC 5 BLU-WHT 4 BLU-WHT 8 WHT-RED 19v AC 4 9 8 FOR 18v DC CONTROL LAMPS TO BRIDGE 20 13v AC 10 9 16v AC 7 WHT 3 13v AC 6 FOR 20v DC COILS TO BRIDGE 2 7 WHT-RED DOMESTIC CONFIGURATION GRN RED RED BLK-YEL 275V 1F1 Domestic = 8A 250V Note: Not All International Games have or require a Service Outlet. Slo-Blo Fuse 15 BLK-ORG WHT-GRN JUMPERS FOR VOLTAGE VARIATION WHT 2 3 4 5 6 7 8 9 2 88v AC 2 WHT 1 1 BLK-RED 1 48v AC 12 100v AC 2 1F/M3 J14 1 1 3 3 YEL 2 115 VOLTS DISPLAY POWER SUPPLY BOARD 3 8 <<< CONFIGURATON FOR DOMESTIC 115V <<< 2 FOR GENERAL ILLUMINATION (G.I.'s) EXPORT/ HIGH LINE VOLTAGE 230/218/206 VOLTS 1F1= 5A 250V SLO BLO 1V1= 275V VARISTOR BLK WHT <<< <<< 5.7v AC CONFIGURATION OF 220V OR LOWER LINE VOLTAGES FOR INTERNATIONAL USE 1 2 3 4 5 6 7 8 9 YEL-WHT 1 2 3 BLK 1 2 3 WHT 4 5 6 WHT 4 5 6 7 8 9 7 8 9 206 VOLTS 4 4 5 5 6 6 1F/M4 BLU 230 VOLTS BLK 2 3 BLU 218 VOLTS BLK BALLAST WHT 4 5 6 7 8 9 100/105 VOLTS &DELQHW :LULQJ STARTER FLUOR. FS2 LIGHT SPI N1: 165-5011-01 SPI N1: 010-5015-00 <<< CONFIGURATON FOR JAPAN or LOW LINE VOLTAGE <<< LOCATED IN THE BACKBOX 120V AC 1F1= 8A SLO BLO 1V1= 130V VARISTOR 1 ONLY ON COIN DOOR WHT SP2/K 5/8" Core 120V 50/60Hz 13W (UL) BLK FOR 50v DC COILS TO BRIDGE 1 CN1 5A 250V Slo-Blo Fuse BLK 1 24v AC HOT (L)oad Int'l. = BRN 220V AC Domestic = BLK 115V AC International = 3 24v AC YEL-BLK SERVICE OUTLET (Domestic / International) 130V International = 4 48v AC 11 GRN (to (E)arth Ground) Domestic = FOR +5v DC LOGIC TO BRIDGE 21 J11 LINE CORD 1V1 VARISTER 1 8v AC 14 (N)eutral 7 8v AC 13 GROUND Domestic = WHT 115V AC Int'l. = BLU 220V AC 16v AC 6 BLK BLK-WHT FLUORESCENT TUBE RED (F20T12CW) SPI N1: 165-5031-02 WHT 6HFWLRQ&KDSWHU !DJH 6HF&DELQHW 1/0 J17 19v AC 3 TO I/O POWER DRIVER BOARD LINE FILTER GRY TO I/O POWER DRIVER BOARD BLK BLK 1F/M2 1T1 1F/M1 ON/OFF FLUORESCENT TUBE, STARTER & BALLAST IN THE BACKBOX 7UDQVIRUPHU!RZHU:LULQJ'LDJUDP &DELQHW&RLQ'RRU:LULQJ'LDJUDP PLUMB BOB TILT CPU/SND BD. q CN7 q 1 SW RETURN 7 2 WHT-GRY from CPU CN7 Pin: WHT-VIO 3 REDBLK BLKRED BACKBOX LEFT SPEAKER (SP2) RED-BLK 5th Coin Slot Future Use WHT-VIO 2 4 REDWHT BUTTON N.O. WHT-BLU 3 LAUNCH (FIRE) SW RETURN 5 5 6 SW RETURN 4 SW RETURN 3 7 SW RETURN 2 8 5 WHT-YEL SW DRIVE 7 8 SW DRIVE 1 1 WHT-GRN U.S. Bill Acceptor Center Coin Slot q CN4 q WHT-RED 8 J16-7 +5VDC I/O DRVR BD J7-10 Q24 I/O DRVR BD 8 GRN-BRN from CN5-P1 (Sw. Drive 1) BLK CPU/SND BD. GRY-BLU N.O. GRY-GRN 7 DEDICATED SWITCHES RED-BLU 3 YEL-WHT GRN YEL 8 FOR USA 2 SLOT COIN DOOR ONLY I/O PWR DRVR BD. Normally Open - 1 q J17 q RED-WHT 16 VAC 7 N.O. TRANSFORMER 50v DC COILS (XFRMR) AMP CONNECTOR TO $ BILL ACCEPTOR (DBA) BLK 4 I/O PWR DRVR BD. q J11 q 3 (AC) DIODE 7 GRN-BRN 8 1N4001 DIODE SPI PART No. 112-5001-00 1 WHT-GRN 9 5 p CN5 p CPU/SND BD. p CN7 p CPU/SND BD. SW DRV 1 TRANSFORMER Common - 2 BLK-YEL 48 VAC 115v AC LINE VOLTAGE (AC) WHT 6 (XFRMR) YEL-VIO G.I. LAMPS on COIN DOOR p J15 p Normally Open - 2 BLK-YEL 48 VAC 6 q J13 q WHT-GRN I/O PWR DRVR BD. Common - 1 WHT-RED 16 VAC 3 I/O PWR DRVR BD. G.I. 6.3V AC COIL POWER INTERLOCK SWITCH 2 p J12 p N.O. 20v DC COILS Lamp 47 Launch GRY-BRN 2 1 LAUNCH (FIRE) BUTTON LAMP GRY-ORG 4 LEFT FLIPPER BUTTON N.O. GRY-BLU 8 BEGIN TEST / ENTER: BLACK BUTTON SERVICE CREDITS / RT.: GREEN BUTTON VOLUME / LEFT: RED BUTTON N.O. ----------------------------------------------------USA ONLY: The Extra Right Button is used to operate the Up/Down Center Post. ----------------------------------------------------- BLK 8 PORTALS SERVICE BUTTONS GRY-VIO 9 J16-7 +5VDC I/O DRVR BD 22 RED J16-3 +12VDC I/O DRVR BD 82 GRY-RED TM GRY-BLK 10 GRY-VIO 9 RIGHT FLIPPER BUTTON from CPU CN6 Pin: N.O. GRY-BLK 10 BLK Memory Protect Switch BLK-RED 3 FOR THE PRINTER SUB-ASSEMBLY GROUND 00 BLK q CN7 q 12 2 GRN BLK q CN6 q 1 78 VIO-GRY GRN-BRN BLK BLK 22 RED N/C 1 CPU/SND BD. UPPER RIGHT FLIPPER BUTTON YEL-WHT TO COIN METER All Above Switches Normally Open (N.O.) from CPU CN5 Pin: GRN-VIO CABINET BOT. SPEAKER (SP3) 7 6th Coin Slot Future Use 4th Coin Slot European Use WHT-ORG 7 WHT-RED 10 YEL-BLK Right Coin Slot WHT-YEL 6 WHT-ORG CPU/SND BD. q CN5 q Left Coin Slot 6 BUTTON N.O. WHT-GRN CPU/SND BD. WHT-BLU 3 -----------------------------------------------------------UK ONLY: 2 Extra Cabinet Buttons for the Post Save™Feature are used. The Left Button operates the Left Outlane Ball Deflector. The Right Button operates the Right Outlane Ball Deflector. Both buttons pushed together operate the Center Up/Down Post. Both buttons are located under the Flipper Buttons. ------------------------------------------------------------ LEFT UK ONLY WHT-BRN WHT-GRY LEFT BUTTON 3 SW RETURN 6 BACKBOX RT. SPEAKER (SP2) REDBLK START N.O. RIGHT BUTTON SW RETURN 8 q CN4 q COIN DOOR CONNECTOR N.O. MONO SPEAKERS X3 CPU/SND BD. 9 1 p CN7 p N.O. CPU/SND BOARD q CN5 q GRN-BRN 1 SW RET 5 PRINTER INTERFACE OPTIONAL FOR USE ONLY IN SENTINEL COIN DOOR CPU/SND BD. q CN7 q 2 8 6HF&DELQHW CPU/SND BOARD q CN7 q 3 WHT-BLU 5 WHT-GRN 6 WHT-YEL BLK 10 GRN-BRN 1 p J5 p CPU/SND 1 p J7 p I/O PWR DRVR BD. KEY BRN 1 2 3 4 SW RET 2 5 CN3 CN2 +12 VDC 1 IN 1 2 CN1 KEY 3 7 SW RET 6 IN 2 4 IN 3 5 6 SW RET 5 5 SW RET 4 N/U 6 2 GND IN 4 7 N/U 8 4 SW DRV 1 +12VDC 9 GND 10 SW 1 11 3 SW 2 12 1 20VDC SENTINEL SW 3 13 14 N/U INTERFACE BOARD SW 4 15 520-5037-01 N.C. WHT-ORG WHT-VIO 4 WHT-RED 5 RED WHT-BLU KEY WHT-GRN WHT-YEL N/U WHT-RED N/U RED WHT GRY-YEL GRY-GRN GRY-BLU N/U GRY-VIO FOR C120 INTERFACE BOARD KEY 3 N/U N/U N/U KEY WHT-RED TO SENTINEL COIN MECH.: WIRING CONFIGURATION WILL VARY ACCORDING TO COUNTRY 1 p CN1 p 7 6 5 4 3 2 1 2 8 p CN7 p C120 INT. BD. q CN2 q 7 CPU/SND BD. WHT-YEL WHT-GRN WHT-BLU GRN-BRN KEY q CN7 q 6 5 DATA LINES I/O DRVR BD J3-10: PRNTR CNT I/O DRVR BD J2-10: PRNTR ENABLE 1 I/O PWR DRVR BD. COIN DOOR 6HFWLRQ&KDSWHU !DJH CN1 1 p J7 p PRINTER BOARD I/O DRVR BD J16-3: +12V DC I/O DRVR BD J3-9: PRNTR CLK CPU/SND BD. BRN 20V DC Connection Notes: 3 p CN5 p BLK (GND) Cable Wiring Harness SPI Part N1: 036-5408-00 RS-232 Printer Interface Board SPI Part N1: 520-5069-00 I/O DRVR BD J3-1: PRNTR BUSY I/O DRVR BD J16-7: +5V DC CPU BD CN7-10: GND P1P9 p J2 p I/O PWR DRVR BD. ORG-BRN ORG-RED ORG-BLK KEY ORG-YEL ORG-GRN ORG-BLU ORG-VIO ORG-GRY 1 2 3 4 5 6 7 8 9 CN2 GRY-RED KEY GRN-WHT BRN-WHT ORG-WHT N/C BRN N/C RED BLK 1 2 3 4 5 6 7 8 9 10 &DELQHW :LULQJ Section 5 Chapter 4 of 4 Printed Circuit Boards (PCBs) Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s T h e o r y o f O p e r a t i o n & S c h e m a t i c As light from the Transmitter LED1 falls on the Receiver LED1, it generates a Positive Bias Voltage (0.7v to 1.5v) which is applied to the Gate (G) of Q1 (Fet 2N5460) turning Q1 off. When Q1 is held off, no current flows through Q2's (2N3906) Base (B). With no base current, Q2 is off and acts as an OPEN SWITCH. When the light is interrupted (BLOCKED) R1 (Rec. Bd.) bleeds the gate voltage off of Q1 allowing it to conduct, switching Q2 on, which acts as a CLOSED SWITCH. The LED2 (Trans/Rec) Circuit operates identical as the LED1 Circuit. +5v B CN1 RED Te s t Point CN1 1 WHT/XXX 2 R1 LED 1 R1 10M W TLRH180P 180 W R2 4.7K W G Q1 2N5460 R3 10K W LED 1 TLRH180P A B B D S (Switch Row/ Return +) E Q2 2N3906 C Te s t Point Te s t Point G=Gate D=Drain S=Source B=Base E=Emitter C=Collector 3 WHT/XXX R2 180 W R4 LED 2 10M W TLRH180P LED 2 BLK Q3 2N5460 R6 10K W 1 520-5173-00 Transmitter GND 4.7K W G TLRH180P 520-5174-00 Receiver A (Switch Row/ Return +) R5 B D S E Q4 2N3906 C 2 GRN/XXX Te s t Point (Switch Col/ Drive -) = Emitting Light Tr o u g h U p - K i c k e r D u a l O P T O B o a r d s C o m p o n e n t La y o u t & Pa r t s Boards Actual Size 520-5173-00 (TRANS) 520-5174-00 (REC) (Screened Text Printed Larger for Clarity) 00-4715-025 CER 105 Back Side (Solder / Surface Mounts) Front Side (LEDs & 3-Pin Connector) 1B1 ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A — 01 02 03 04 05 B — 01 02 03 04 05 06 07 08 09 1 1 1 2 2 3 3 1 1 1 2 2 2 2 2 2 3 3 515-0173-00 520-5173-00 045-5111-02 165-5052-00 121-5067-00 530-5308-02 545-5518-00 515-0174-00 520-5174-00 045-5111-03 165-5052-00 110-5006-00 110-0086-00 121-5082-00 121-5083-00 121-5011-00 530-5308-02 545-5518-00 Dual-OPTO Trans. Bd. Assy. Dual-OPTO Trans. Board CN1 LED1, LED2 R1, R2 n/a n/a Dual-OPTO Rec. Bd. Assy. Dual-OPTO Rec. Board CN1 LED 1, LED 2 Q1, Q3 Q2, Q4 R1, R4 R2, R5 R3, R6 n/a n/a PCB Assy. (with all Items 1-5) PCB Assy. (with Items 1-3 only) 2X, .156" Rt. Angle (26-60-5020) Conn. LED TLRH180P (Ultra Bright Red) 180 W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet PCB Assy. (with all Items 1-9) PCB Assy. (with Items 1-7 only) 3X, .156" Rt. Angle (26-60-5030) Conn. LED TLRH180P (Ultra Bright Red) 2N5460, Transistor (P-FET SOT-23) 2N3906, Transistor 10M W 1/8W Chip Res. (CRCW) 4.7K W 1/8W Chip Res. (CRCW) 10K W 1/8W Chip Res. (CRCW) OPTO PCB Brass Tube Spacer OPTO PCB Rubber Grommet Printed Circuit Boards (PCBs) Replacement Part: LED TLRH180P (T1-3/4 GaAIAs) SPI Part N1: 165-5052-00 Section 5, Chapter 4 Page 91 Sec. 5: PCBs 2A 7 105 103 MGE3 MGE3 2A 7 Back Side (Solder / Surface Mounts) 562 Q4 562 1B1 Front Side (LEDs & 2-Pin Connector) 103 00-3715-025 SNART 23727URXEOHVKRRWLQJ 9ROW0H WH U7HVWLQGLF DWH VQRUPDORSHUDWLQJF RQGLWLRQ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previos page, 520-5174-00 Receiver Side). It should read approximately 0.8 - 1.2v DC. The LED2 Circuit operates the same. B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place meter leads across points A and B on the LED1 Circuit (Refer to Schematic Drawing on previous page, 520-5174-00 Receiver Side). It should read approximately 0.0 - 0.1v DC. The LED2 Circuit operates the same. 2VF LOORVF RSH7H VWLQGLFDWHVQRUPDORSH UDWLQJFRQGLWLRQ )LJ$ A. OPEN OPTO (Light Falling on LED) = SWITCH OPEN. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a STEADY +5v as shown in Fig. A, Wave Form Diagram. )LJ% B. CLOSED OPTO (Light Blocked) = SWITCH CLOSED. Place Scope lead at Pin-1 of OPTO Rec. Board with Scope Grounded (see Schematic). The Scope should display a PULSE STREAM indicating Q2 has switched "On" as shown in Fig. B, Wave Form Diagram. This is your Switch Drive Pulse. %HQFK 7H VW6HH)LJ& Please Note: To perform this test you must use a spare 560: Pull-Up Resistor, SPI Nº: 121-5047-00 )LJ& Disconnect the OPTO Transmitter / Receiver Board from the circuit. Connect one side of a 560: Pull-Up Resistor to Pin-1 of the OPTO Receiver Bd. and the other side of the resistor to a 5v DC source. Connect Pin-2 to GND. Connect a +5v DC source to Pin-1 of the Transmitter & GND to Pin-2. Align with the Receiver OPTO approx. 3" distance. Using your Volt-Meter or an Oscilloscope, monitor Pin-1 while BLOCKING and UNBLOCKING the BEAM from the Trans. The output will be approx. +5v DC when the BEAM IS NOT BLOCKED and approx. v when the BEAM IS BLOCKED. 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1). Testing only LED1: With the game in Switch Test Mode, lifting the Trough Plunger with a fingertip should block the BEAM and cause the Switch Position to trigger (See Fig. 2). View Fig. 2a & 2b (on the next page) for a sectional view of the Light Path (note alignment) and what happens as a ball breaks the light beam. )LJ 5HFHLYHU %RDUG 6HF3&%V %5,*+7 5(' 5,1* 3OXQJHU 9LHZIDFLQJWURX JKZLWKSOD\ ILHOGLQ6HU YLFH 3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH )LJ 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ 3ULQWHG&LUFXLW %RDUGV3&%V 6HFWLRQDOYLHZIURPULJKW)LJDE 5HF 6LGH )LJD )LJE 7UDQV 6LGH /LJKW 3DWK 3LQEDOO (Note alignment) 7URXJK'XDO2372%RDUGV$OLJQPHQW7HVWIRU/(' When a working OPTO is installed and connected in a game, the transmitter should light (LED1 lower & LED2 upper) when the power is switched on. With the playfield in Service Position #1 (playfield lifted up and resting on Playfield Support Slide Brackets) and the game on, the LED lights should show up as a BRIGHT RED RINGS through the back of the Receiver Board around the Receivers LED1 & LED2 (See Fig. 1, previous page). Testing only LED2: TO PERFORM THIS TEST, A PINBALL MUST BE IN THE BALL TROUGH. With the game in Switch Test Mode, lifting the Trough Plunger with a finger tip should block the BEAM on LED2 and cause the Switch Position to trigger (See Fig. 3). View Fig. 3a & 3b for a sectional view of the Light Path (note alignment) and what happens as a "double-stacked" ball scenario breaks the light beam. )LJ )LJD )LJE 5HF 6LGH 7UDQV 6LGH 3LQEDOO /LJKW 3DWK 3OXQJHU EORFNV %($0 /LI W SOXQJHU WRF KH FN VZLWFK DV VKRZQ , (Note alignment) 0 3 2 5 7 $ 1 7 6HF3&%V If replacement of LED is required, insure that is mounted correctly before and after soldering (See Fig. 4a / 4b). )LJD &RUUHFW3RVLWLRQ 3ULQWHG&LUFXLW %RDUGV3&%V )LJE ,QFRUUHFW3RVLWLRQ 6HFWLRQ&KDSWHU 3DJH Dot Matrix Display / Display Controller Bd. Combined Display Connections CN1-Pin 14 CN1-Pin 2 P2-Pin 14 P2-Pin 2 NOT USED GROUND GROUND GROUND GROUND GROUND GROUND NOT USED GROUND GROUND GROUND GROUND GROUND GROUND Sec. 5: PCBs VIO-YEL BLU RED BLK YEL — GRY-YEL YEL-BLK NOT USED SER. DATA PIX CLOCK COL. LATCH ROW CLOCK ROW DATA DISPLAY ENABLE NOT USED SER. DATA PIX CLOCK COL. LATCH ROW CLOCK ROW DATA DISPLAY ENABLE 8 7 6 5 4 3 2 1 Section 5, Chapter 4 Page 94 CN3-Pin 25 RIBBON CABLE J1 CN3-Pin 1 CN1-Pin 13 520-5055-03 STAT 3 BUSY STAT 1 STAT 2 NOT USED STAT Ø STROBE RESET DATA 6 DATA 7 DATA 4 DATA 5 DATA 2 DATA 3 DATA Ø DATA 1 SWITCH 7 SWITCH 8 SWITCH 5 SWITCH 6 SWITCH 3 SWITCH 4 SWITCH 1 SWITCH 2 NOT USED NOT USED J3 Dot Matrix Display Explained The display utilizes a MicroProcessor Control Board mounted in piggyback fashion to the Dot Matrix Display (128 X 32) Driver Board. The purpose behind this board is to provide more information to the operator as well as displaying graphics to the player. RIBBON CABLE J2 CN1-Pin 1 P2-Pin 13 RIBBON CABLE P2 P2-Pin 1 +68v DC +12v DC +5v DC GND GND KEY -98v DC -110v DC P1 520-5052-00 CN3-Pin 2 GND KEY +5 VDC Display Controller Board CN3-Pin 26 3 2 1 Dot Matrix Display Board BLK — RED The board is controlled by a 6809E Micro processor and its personality ROM (Unique to the Game). It receives Data, Reset & Clock Information from the CPU/Sound Board via the ribbon cable and sends back multiple Status and Busy Signals to the CPU. This is to insure synchronized communication between the CPU and the Display Controller Board. The Drivers for the rows and columns are provided on 5 surface mounted integrated circuits on the Dot Matrix Display Driver Board. Printed Circuit Boards (PCBs) D i s p l a y Po w e r S u p p l y B o a r d S c h e m a t i c 1 CN2 -120V 8PKK156C 2 CN2 -100V 8PKK156C 3 KEY 4 CN2 C7 5 CN2 R1 130 W 5W D1 1N4004 88V AC + CN1 1 GND CN1 3 7PKK156E KEY 5 +20V 0.75A S.B. CN1 4 7PKK156E CN1 6 CN1 7 .. Q1 +5V R2 7 CN2 +12V 8PKK156C 8 CN2 Q5 MPSA92 C3 D5 1N4760A 68V GND + D2 1N4004 +5V 1N4764A 100V 47K W 1W C2 .. Q2 220 uF 200V +20V D6 R3 GND 7PKK156E +5V 6 CN2 0.1 uF 500V R6 330K W 1/2W R8 +60V 8PKK156C MJE15030 2K W 5W F1 7PKK156E XFRMR _GND GND 8PKK156C GND +5V +12V MJE15030 1.5K W 1/2W 47K W 1W CN1 2 0.1 uF 500V 8PKK156C C1 7PKK156E 110V AC Q3 R4 D3 1N5228 3.9V 220 uF 200V GND GND 8PKK156C MPSA42 D4 1N5228 3.9V R5 1.5K W 1/2W C4 0.1 uF 500V R10 R7 330K W 1/2W 1.5K W 1/2W GND D7 1N4743 13V .. Q4 MJE15031 7PKK156E D i s p l a y Po w e r S u p p l y B o a r d C o m p o n e n t La y o u t & Pa r t s ® Actual Board Size 5” X 3.3” QTY PART NUMBER REF-DESIGNATOR DESCRIPTION — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 1 2 3 0 1 1 2 2 1 1 1 1 2 1 1 2 2 2 2 1 1 2 3 2 1 0 520-5138-00 125-5044-00 125-5035-00 125-5003-00 045-5015-07 045-5015-08 112-5003-00 112-0053-00 112-0062-00 112-0049-00A 112-0061-00 200-5000-17 205-0004-00 110-0100-00 110-0082-00 110-0101-00 535-5000-11 240-5008-00 237-5501-00 110-0103-00 121-5061-00 121-5060-00 121-5038-00 121-5059-00 121-5062-00 124-5003-00 Display Power Supply Board C1, C2 C3, C4, C7 (C5, C6: NS) CN1 CN2 D1, D2 D3, D4 D5 D6 D7 F1 F1 Q1 Q2 Q3, Q5 Q3, Q4 Q3, Q4 Q3, Q4 Q4 R1 R2, R3 R4, R5, R10 R6, R7 R8 (VR1: NS) Complete PCB Assembly 220uF, 200v, Radial Lytic Cap. 0.1uF, 500v, Ceramic Disk Cap. 22uF, 35v, Rad Lytic Cap 7PKK156E (PIN5=KEY) 8PKK156 (PIN3=KEY) 1N4004, Diode 1N5228, 3.9v, Diode 1N4760A, 68v, Diode 1N4764A, 100v, Diode 1N4743, 13v, Diode 3/4A (0.75A) S.B. Fuse Fuse Clip MPSA92, Transistor MPSA42, Transistor MJE15030, Transistor Heatsinks - AAVID #563002 #6-32 KEPS Nut #6-32 X 3/8" PPH Screw MJE15031, Transistor 130 W 5W Res. 47K W 1W Res. 1.5K W 1/2W Res. (R9: NS) 330K W 1/2W Res. 2K W 5W Res. 7812CT Printed Circuit Boards (PCBs) (NS = Not Stuffed) Section 5, Chapter 4 Page 95 Sec. 5: PCBs ITEM Display Controller Board Schematic 3 4 J1 U2 U1-A D J5 U1-C U1-D J3-1 J3-2 J3-3 C U4 B U9 J2 U1-F J4-1 Sec. 5: PCBs A U10 U1-E J4-2 J4-3 J4-4 J4-5 J4-6 4 Section 5, Chapter 4 Page 96 3 Printed Circuit Boards (PCBs) Display Controller Board Schematic 2 1 U8 U3 D U7 C U6 U5 U1-B A U11 Schematic Set ® Sheet 1 of 1 SIZE REV. E D SPI Display Controller Board SPI Part Nº: 520-5055-03 JUNE 2001 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0255-00 Dated: 06/17/01 Non-Text Document 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 97 Sec. 5: PCBs B D i s p l a y C o n t r o l l e r B o a r d C o m p o n e n t La y o u t & Pa r t s 09AD7YK 74HCT245D R9 C53 R13 U10 R29 R27 R25 R23 RESET C49 R17 C34 C41 C22 1 J4 C40 XILINX® C35 U1 C39 + C21 C36 C25 C24 C26 + + U6 C47 U5 C50 R5 + L1 C46 U5 RSN1 J5 C37 R8 11AJ L52B Actual Board Size 20.5cm X 12.5cm U11 R20 R11 27C040 DISP. CNTRLR. C27 C44 R21 U4 C38 C31 C29 C20 C30 U7 C43 C32 08A51XX 74HCT04D XC9572XL™ TQ100AEN0101 F1168339A 7C C28 C19 R12 R28 R26 R24 R22 U2 EF68B09EP 6 U3 02C5RVK 74LS245DW C48 C33 + J1 C23 U3 R19 C51 FB2 C45 WB2060034 (ST) PHILIPPINES R10 R1 R2 R18 03FC59K 74HCT273D U9 R6 R16 C12 C11 C10 C9 C8 C7 C6 C5 C4 C3 C2 C1 C18 C17 C16 C15 C14 C13 J2 SAMSUNG 046A K6T0808C1D-GB55 U8 C52 R15 R14 C42 R7 FB1 R4 R3 1 4MB 6 J3 ROM1 ROM0 Sec. 5: PCBs ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 1 1 1 1 1 7 20 520-5055-03 045-5015-26 045-5015-02 045-5015-03 045125125- Complete PCB Assembly 13-Pin, Dual row .1" Hdr. Conn HDR2X13 7-Pin, Dual Row .1" Hdr. Conn HDR2X7 3-Pin, PKK156B Connector 6-Pin (6P100) SMT 0.01uF, 50v Cap. 103-0805-X7R SMT 0.1uF, 50v Cap. 104-0805 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 2 12521 1252 125-5015-00 1 165-5099-00 4 1211 n/a 2 1211 1215 1219 1211 1212 1211 1213 1211 1001 1001 100-0189-01 1 100-5044-00 2 (See Pg. DR. u Table) 1 1001 100-5045-00 1 1001 1001 1402 n/a 0 Display Controller Bd. (FCC FEB98) Rev. E June 2001 J1 J2 J3 J4 C35-C39, C40, C41 C21, C24, C28-C32, C33, C34, C42, C43, C44, C45, C46 C47, C48, C49, C50, C53 (C51: NS) C26, C27 C1-C12, C13-C18, C20, C23, C52 C19, C25 L1 R16-R18 (R19: NS) RESET R11, R13 R8 R1, R2, R3, R7 (R6: NS) R21, R22-R29 R20 R9, R15 R5 R10, R12, R14 U1 U2 U3 (40-Pin Socket, 077-X) U4 U5 (ROM0) (U6: NS) (32-Pin, IC Dip Socket, 077-5217-00) U7 U8 U9 U11 RSN1 FB1, FB2 FID1-3 SMT 0.22uF, 50v Cap. 224-1206-Z5U SMT 470pF, 50v Cap. 471-0805 100uF, 25v TCap. LED T1-3/4 DIFFUSER RED 0 W 1/10W Resistor 0805 DO NOT STUFF SMT 1K W 1/10W Resistor 0805 SMT 1M W 1/10W Resistor 0805 SMT 10K W 1/10W Resistor 0805 SMT 33 W 1/10W Resistor 0805 SMT 100 W 1/10W Resistor 0805 SMT 100K W 1/10W Resistor 0805 SMT 180 W 1/10W Resistor 0805 SMT 220 W 1/10W Resistor 0805 74HCT04D (74LS04) 74LS245DW MC6809E XC9572XL, Int. Xilinx® 4MB ROM 27C040 (M27C401-100) 74HCT273D K6T0808C1D-GB55, Int. Samsung 046A 74HCT245D LM3940IMP-3.3 8MHZRSN (8Mhz) Crystal Ferrite Bead, FB0370 FIDTP50M If a part is required where a part number is not provided, call Technical Support (see back of cover). Section 5, Chapter 4 Page 98 Printed Circuit Boards (PCBs) ,23RZHU'ULYHU%RDUG7KHRU \RI2SHUDWLRQ 5v Supply: An AC voltage of approximately 9v comes into the board at [J17-(1-4)] this AC voltage is then full-wave rectified by bridge BRDG 21 and filtered by Capacitor C203. The resulting voltage is 11v DC which is inserted into a linear voltage regulator for the output of 5v DC. This 5v regulated voltage can be adjusted by potentiometer R116 the voltage should be set to 5.00v. Besides powering the I/O Board the regulated 5 volts supplies power to the CPU / Sound Board, Gas Plasma (Dot Matrix) Display and Plasma (Display) Controller Board. Power for these devices comes off the I/O Board on [J16-(4-8)]. +5v, +20v, +50v, +18v, & +12v LED Indicators: These DC voltages are derived on the I/O Board by rectification and filtering. Each has a LED indicating that power is being supplied to each of these voltage sources. The -12v supply comes from the same transformer winding as the +12v thus it does not have a LED indicator. ** Note that the +50v & +20v power sources are turned off by the Interlock Switches when the Coin Door is OPEN. /(' 6833/< 92/7$*( / / Y / Y / Y / Y Reset Circuitry: The I/O will reset in three (3) cases: 1. The CPU is in reset. The CPU’s reset signal is fed into the I/O through connector J1 and forces the I/O into reset. 2. The 5v supply has fallen below 4.75v. 3. The watchdog is not being fed by the scanning of the light matrix. More specifically Pin-19 of U6 must be toggling once every 50ms to prevent the watchdog from resetting. The scanning of the light matrix is controlled by the CPU through J1. LED L204 shows the reset state of the I/O Board. If this LED is not lit either the 5v DC is below 4.75v or the CPU/Sound Board is holding the I/O in reset. If the LED is flashing this means that the watchdog is not being feed by the CPU/Sound Board and the I/O is oscillating into and out of reset. If the LED is continuously on the board is out of reset and communication from the CPU to the lamp matrix is confirmed. Testpoint Blanking is the actual reset signal on the I/O Board. A low voltage indicates that it is in reset this will turn off all Solenoid (Coil) Drivers, Flash Lamps, Lamp Matrix Drivers, Auxiliary Outputs and Flipper Outputs. A high voltage indicates that it is out of reset and normal operation can take place. Address Decoding: All Address decoding is done by two 74LS138’s (U204 & U205) (3 of 8 decoder). Both of these must be in operation for the I/O Board to function properly. Solenoid (Coil) Drivers & Flash Lamps: J8 & J9 are high side drivers for driving solenoids and other heavy loads. Each connector has its own buffer driving 8 drivers. J8 & J9 consist of MOSFET Drivers 20N10L which can easily & safely be tested by clipping one end of a clip-lead to test point FET TPL1 and then the other to the corresponding gate resistor R1-R16 (see Note 1). This will apply 3.4v to the gate of the MOSFET Transistor thus switching it on. J7 & J6 each are a bank of 8 low side driver for driving lamps or other lower current solenoids (coils). They use a Bipolar Power Transistor TIP122 which can also be tested by using TEST POINT TIP TPL3 and the corresponding resistors R17-R32* (see Note 1). Note 1 x Clip on the resistor side with the white stripe. xx R1 controls Q1, R2 controls Q2, et cetera... Lamp Matrix: J12 has 10 low side drivers for the lamp strobes which consist of 19N06L MOSFETS. Only one lamp strobe should be low at any time. Again the scanning of the lamp strobes keeps the I/O from resetting. J13 has 8 high side drivers with each having a status indicator. All the status indicators are logically ’OR’ed together and fed back to the CPU/Sound Board. The status can identify open loads (for example open lamp filaments or intermittent connections) and short circuits. These drivers are also short-circuit protected. General Illumination (G.I.) Lights: J15 has 6v AC switched on & off by a relay on the I/O Board. The relay is controlled by Q200 which supplies power to the 24v coil winding to activate the relay. There are 4 taps on J15 each fused at 5A for this 6v AC source. 3ULQWHG&LUFXLW %RDUGV3&%V 6HFWLRQ&KDSWHU 3DJH 6HF3&%V Auxiliary In & Out: J2-8 CMOS Outputs sometimes used for a printer interface. J3-8 CMOS Inputs general purpose inputs. I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 4 3 D C B Sec. 5: PCBs A NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 4 Section 5, Chapter 4 Page 100 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 1 o f 5 ) 2 1 The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid D C A Schematic Set ® Sheet 1 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 101 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 4 3 D C B Sec. 5: PCBs A The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid 4 Section 5, Chapter 4 Page 102 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 2 o f 5 ) 2 1 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D C A Schematic Set ® Sheet 2 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 103 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 4 3 D C The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 104 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 3 o f 5 ) 2 NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. 1 JAN 2001 Cut trace on solder side at Aux. Out Port J2-PIN1 thru J2-PIN3 & TS J2-PIN5 thru J2-PIN9; Soldered Resistor 100W 1/4W 5% (SPI N1: 121-5007-00). This Modification (highlighted below at J2 with a dotted-line box) was accomplished on boards produced after Jan. 1, 2001. This board is backwards compatible for the White Star™ Board System. JET Resistor 100W D C A Schematic Set ® Sheet 3 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 105 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 4 3 D The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 106 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 4 o f 5 ) 2 1 05-25-99 CUT PIN-3 TO GND ON U210 (4-3D) NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. D The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid The below circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid C A Schematic Set ® Sheet 4 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 107 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 4 3 D C The above circuit(s) continue at the address shown (#-XY). # = Sheet Number (1-5), X = Column Grid, Y = Row Grid B Sec. 5: PCBs A 4 Section 5, Chapter 4 Page 108 3 Printed Circuit Boards (PCBs) I / O Po w e r D r i v e r B o a r d S c h e m a t i c ( S h e e t 5 o f 5 ) 2 1 D C NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 MICROFARADS ( mF ) BYPASS CAPACITOR ON ALL IC’S. A Schematic Set ® Sheet 5 of 5 SIZE REV. E D SPI I/O Power Driver Board SPI Part Nº: 520-5137-01 Prepared By: CES Inc. Edited By: SPI Inc. Model: 237-0161-00 Dated: 09/05/97 2 Printed Circuit Boards (PCBs) 1 Section 5, Chapter 4 Page 109 Sec. 5: PCBs B I / O Po w e r D r i v e r B o a r d C o m p o n e n t La y o u t Test Points: LED TEST • ¬TIP TPL3 ¬BLANKING ¬L204 LED • • TEST TEST • TE ® ST • TEST ¬RESET LEDs : ¬L201+50v ¬L202+18v ¬L200+20v TEST • LEDs ¬L203+12v LED TEST • TE ST • ¬FET TPL1 LED : ¬L2+5V ¬R116 POT Actual Board Size 15.698” X 11” TE ST • Sec. 5: PCBs Section 5, Chapter 4 Page 110 Printed Circuit Boards (PCBs) ,23RZH U'ULYH U%RDUG3DUWV ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) — 01 02 03 04 05 06 07 08 1 5 13 1 1 5 1 1 17 520-5137-01 112-5000-00 125-5030-00 125-5033-00 125-5035-00 125-5036-00 125-5034-00 125-5032-00 125-5031-00 Complete PCB Assembly DB3501 220pF, (221), Cap. 100uF, 150v, Radial Lytic Cap. .1UF, 500v, Ceramic Disk Cap. 15000uF, 25v, Radial Lytic Cap. 4700uF, 35v, Radial Lytic Cap. 100uF, 25v, Radial Lytic Cap. 0.1uF, (104), Cap. 09 10 11 12 13 22 0 16 0 25 125-5028-00 n/a 125-5029-00 125-5027-00 112-0054-00 14 15 16 17 18 19 20 21 22 2 26 1 7 2 1 2 1 1 112-5003-00 205-0004-00 200-5000-03 200-5000-01 200-5000-08 200-5000-05 200-5000-06 045-5015-01 045-5014-01 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 1 0 1 1 1 1 1 1 6 16 16 10 1 32 16 17 8 11 13 045-5015-00 n/a 045-5013-00 045-0014-03 045-5015-00 045-0014-06 045-5016-00 045-0014-09 165-5099-00 110-0106-00 110-0067-00 110-0088-00 110-0069-00 121-5042-00 121-5003-00 121-5045-00 121-5021-00 121-5011-00 121-5007-00 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 8 2 1 1 2 2 1 1 8 1 2 8 1 1 8 1 1 1 2 1 1 121-5029-00 121-5033-00 121-5030-00 121-5039-00 121-5036-00 121-5038-00 121-5050-00 121-5009-00 121-5016-00 190-5002-00 n/a 100-5012-00 110-0058-00 100-5023-00 110-0089-00 100-0356-00 n/a 100-0338-00 100-0148-00 100-0037-00 n/a I/O Power Driver Board Rev. G BRDG1, BRDG2, BRDG3, BRDG20, BRDG21 C1, C2, C3>C6, C7, C8, C9>C10, C11, C12 C25 C26 C27, C30, C201, C202, C203 C29 C32 C35, C36, C37, C38, C39, C40, C41, C42, C43, C45, C46, C200, C238, C239, C240, C241, C242 C212>C219, C228>C237, C243>C246 (C204-C211: NS) (C220>C227: NS) C247>C254, C263>C270 (C255>C262, C271>C278: NS) D200>D207, D208>D215, D220, D221, D222, D223, D224, D225, D226, D227 D217, D229 (D216: NS) F6, F7, F8, F9, F20, F21, F22, F23, F24> F27, F28 F6 F7, F8, F9, F24>F27 F21, F28 F22 F20, F23 J1 J2 (Key Pin-4), J6 (Key Pin-9), J7 (Key Pin-5) J10 (Key Pin-6), J13 (Key Pin-2) J3 (Key Pin-8) (J4, J5: NS) J8 (Key Pin-2), J9 (Key Pin-3), J15 (Key Pin-5) J11 J12 (Key Pin-7) J14 J16 (Key Pin-14) J17 L2, L200, L201, L202, L203, L204 Q1>Q16 Q17>Q24, Q25>Q32 Q33>Q42 Q200 R1>R8, R9>R16, R200>R207, R208>R215 R17>R24, R25>R32 R33>R42, R236>R242 R49, R57>R61, R253, R256, R270 (R252: NS) R50>R56, R255, R271, R300 R64>R76 Resistors on Solder Side @ J2-Pins: 1-3 & 5-9 R90, R92, R94, R96, R98, R100, R102, R104 R114, R269 R115 R116 R117, R272 R216, R218 R217 R219, R245>R251, R254, R302 (R228>R235: NS) R261, R262, R263, R264, R265, R266, R267, R268 RELAY TPL1, TPL3 U1, U2, U3, U4, U6, U18, U201, U206 (U200: NS) U9 U210 U10, U11, U12, U13, U14, U15, U16, U17 U19 U19 U203 (U202: NS) U204, U205 U209 BLANKING, RESET 470pF, (471), Axial Cap. 0.01uF, (103), 100v Cap. 0.1uF, (104), 100v, Cap. 1N4148, Diode 1N4004, Diode Fuse Clips 7A 250v S.B. Fuse 5A 250v S.B. Fuse 3A 250v S.B. Fuse 8A 250v S.B. Fuse 4A 250v S.B. Fuse 20-Pin, 0.1 Dual Row Header 10PKK156 12PKK156 9PKK156 10-84-4030 (3-Pin MOLEX) 12PKK156 10-84-4060 (6-Pin MOLEX) 15PKK156 10-84-4090 (9-Pin MOLEX) LED T1-3/4 DIFFUSER LED 22NE10L STP, Transistor TIP122 19N06L STP, Transistor 2N3904, Transistor. 22K 1/4W Res. 620 1/4W Res. 39K 1/4W Res. 4.7K 1/4W Res. 10K 1/4W Res. 100 1/4W Res. : : : : : : 6.8K : 1/4W Res. 220 : 1/4W Res. 120 : 1/4W Res. 50 : Pot 330 : 1/4W Res. 1.5K : 1/2W Res. 4.7K : 2W Res. (SANDBAR) 1K : 1/4W Res. 47 : 1/4W Res. 6HF3&%V FRL264D024/02CK Relay Test Point Wire (24ga.) Loops 74HCT273 74LS245 DS1232 VN02N LM338K Heatsink (5v Reg.) 74HC245 74LS138 74LS74 Test Points 3ULQWHG&LUFXLW %RDUGV3&%V 6HFWLRQ&KDSWHU 3DJH 60F!&V 60FWLRQ&KDSW0U !DJ0 !ULQW0G&LUFXLW RDUGV!&V 38$RX QG%RDUG7K HRU \ RI2SHUDWLRQ CPU Section: The CPU is a 68B09E (U209) with up to 8 MBytes of CPU Code Space (U210). The CPU code is bank selected by the use of U211 and each bank consists of 16 KBytes. 8 KBytes of RAM (U212) is available to the CPU. The RAM is battery backed and has a write protected area. Battery back up is accomplished by 3-AA Cells (BAT1) Battery Pack which has a TEST POINT (TP): VBATT to check the battery voltage status. The write protected area consists of 512 Bytes used for storing game settings. This section of RAM can only be written to when the coin door is open. The Coin Door switch comes into the CPU on CN6-12 and is fed into the address decoding PAL U213. When this memory protect signal is low writes to the protected RAM area are prohibited. Address decoding for the system is accomplished by one PAL U213 and one 1-of-8 decoder U214. A watchdog is used to monitor the CPU and the 5v supply. If the 5v supply is below 4.75 the watchdog will hold the CPU/Sound Board & I/O Board in reset. The watchdog must be fed at a rate of 250ms or faster. The signal used to feed the watchdog comes from the EPROM Bank select signal used to load U211. The I/O Interface CN1 is buffered by two (2) HC245 Chips (U207 & U208). The CPU’s reset line is buffered by Q10 and fed over to the I/O through CN1. An I/O Strobe Signal is fed through CN1-15 and is used to notify the I/O that a valid address is being sent. Switches: The Switch Matrix consists of eight (8) 2N3904 Transistors(Q1-Q8) which pull one of 8 strobes ‘low’ to activate a Single Column of switches. The Switch Return Signals are fed into CN7 [SWITCH ROWS] and are highly filtered and compared to a 2.5v reference voltage. The Switch Return Voltage must be below 2.5v to make a Valid Switch Closure. If false switches are appearing, check that none of the 2N3904 Transistors are permanently pulling the strobe line low. Only one strobe from CN5 [SWITCH COLUMNS] should be low at any time. CN6 [DEDICATED SWITCH IN] is a Dedicated Bank of Input Switches. Switches connected to CN6 are connected to ground instead of a strobe and may be read at any time. Plasma Interface: The data path for communication to and from the Plasma Controller Board is 8 bits wide. There are separate Input and Output Busses. Data going out to the controller comes from the CPU’s Data Bus through U201 and onto CN8-Pins 11-18. Status back from the Plasma Controller comes in on CN8-Pins 22-26 and is fed into U202 for input to the CPU’s Data Bus. Two control signals that go out to the Plasma Controller are PRES [TP17: PLASMA RESET] and CN8-Pin 19 [PSTB - Plasma Strobe]. The Plasma Reset is software controllable through U216/B and also has a test point "Plasma Reset". The Plasma Strobe Signal to the controller is generated from U216/A and is used to latch data into the Plasma Controller. $HF3%V Other Test Points (TP): TP 7: E & TP5: Q - The CPU signals for both 68B09E processors. Should be at 2Mhz with Q leading E by 500 nsec. TP2: P0. TP3: P1. TP4: P2. TP20: (near U402). TP8: (near U219). TP1: +3.3V. 3ULQWHGLUFXLW %RDUGV3%V $HFWLRQKDSWHU 3DJH C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 ) H P0 P1 P2 P3 P5 P6 P7 P8 P9 R470 J_RST [ 2, A-2 ] P24 / BMS R433 100K C434 47pF P_D [ 15:8 ] R509 P21 / TXD1 / NTRI [ 2, I-5 ] / SCK1 P15 / RXD0 [ 2, F-5 ] P14 / TXD0 [ 2, I-5 ] P13 / SCK0 P12 / FIQ P11 / IRQ2 P10 / IRQ1 VDD IO P2 C419 47pF / IRQ0 / TIOB2 / TIOA2 / TCLK2 / TIOB1 P4 / TIOA1 / SST0 [ 4, J-2 ] P3 / TCLK1 P9 P8 P7 P6 P5 C418 100nF VDD CORE / TIOB0 1-3F 1-3G P3 P6 P9 P13 100K / TCLK0 / TIOA0 VDD IO P1 P0 R479 +3.3V+3.3V+3.3V+3.3V P_D12 P_D13 P_D14 P_D15 P31 / A23 / CS4 1-4F P20 P19 P18 P17 P16 1-3H P29 / A21 / CS6 VDD CORE VDD IO P30 / A22 / CS5 40MZ [ 2, C-2 ] 33 TO XILINX 100K 1-3I MCKI 33 R478 AT91R40008 PQFP100 TO ATMEL R502 C416 47pF ATMEL P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_A22 [ 2, C-1 ] 3 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 P21 P20 P19 P18 P17 P16 P15 P14 P13 P12 GND P11 P10 VDD IO VDD CORE P9 P8 P7 P6 P5 P4 P3 GND GND P2 U402 P_D0 P_D1 P_D2 P_D3 P_D4 P_A21 [ 2, C-2 ] GND OUT 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 A0 / NLB GND A1 A2 A3 A4 A5 A6 A7 VDD IO A8 A9 A10 A11 A12 A13 A14 GND GND A15 A16 A17 A18 A19 A20 / P28 / CS7 1-3J 2 100K P28 / A20 / CS7 P_A15 P_A16 P_A17 P_A18 P_A19 P_A20 4 1-4G 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 3 VDD IO VCC R477 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 OE 100K P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 +3.3V 1 P29 VDD CORE VDD IO P30 P31 D0 D1 D2 D3 D4 GND D5 D6 D7 D8 D9 D10 D11 VDD IO D12 D13 D14 D15 P0 P1 A0 / NLB P_D [ 7:0 ] Y1 R476 4 P16 P17 P18 P19 P20 P23 P24 P25 1-4H 1-4I 1 2 40.000MHz P27 P26 NCS1 NCS0 NWAIT VDD IO VDDCORE NWRO / NWE NRD / NOE TCK TDO TDI TMS GND GND P25 P24 P23 MCKI VDD IO NWDOVF NRST GND NWR1 / NUB RXD1 U402 JP3 1-5F P11 P12 P13 VDD IO NWAIT 1-4J +3.3V 3 C413 100nF TCK NWR1 / NUB [ 2, G-2 ] P22 / RXD1 [ 2, F-5 ] TDI 1-5G 1X3 Jumper R436 R435 R434 1-5H P [ 25:0 ] [ 2, H-5: 2, E-5: 2, C-5: 2, A-4: 2, A-3 ] C417 100nF 1K 1K +3.3V 100 NWDOVF [ 2, 3-A ] NRST [ 2, F-5 ] C411 47pF C412 100nF R437 100K P25 / MCKO VDD IO C410 100nF VDD CORE C435 47pF C415 100nF C414 47pF VDD IO NWR0 / NWE [ 2, C-2* ] NRD / NOE [ 2, C-1** ] NCS3 [ 2, I-2 ] NCS2 [ 2, C-2: 1, A-5 ] NCS1 NCS0 [*] [ 1, J-1 ] VDD CORE VDD IO +3.3V TMS MCKI TDO +3.3V P23 1-5I 1-5J [**] [ 1, D-3: 1, G-1 ] 5 F 1 2 3 4 5 6 7 1X7 J3 JTAG 1K +3.3V+3.3V+3.3V G 1K P_A [ 19:1 ] I R508 J 100K 100K R455 R456 P_D14 P_D [ 15:8 ] P_D15 100K R454 P_D12 100K C424 47pF 100K 100K R451 R452 1-2H C425 100nF 100K 100K 100K R448 R449 100K R447 R450 100K 100K R445 1-2I R446 VDD IO R453 P_D3 100K R444 P_D2 100K R443 P_D0 100K R442 P_D1 100K R441 C423 100nF C422 47pF 2 VDD IO C421 100nF 1-2J C420 47pF VDD CORE P_D13 TP20 Test Point 1-2F 1-2G +3.3V P_D [ 7:0 ] (IDT71V016SA) Sec. 5: PCBs 1 1-1J NWR0/NWE [ 2, C-2: 1, I-4 ] IRQ1 P10 P_A19 P_A18 P_A8 1-1I P_A7 P_A6 P_A5 P_A4 P_A3 P_A2 A15 A14 A13 A12 A11 A10 A9 A8 A19 A20 WE# RESET# VPP NC RDY/BUSY# A18 A17 A7 A6 A5 A4 A3 A2 A1 A16 BYTE# GND I/O15/A-1 I/O7 I/O14 I/O6 I/O13 I/O5 I/O12 I/O4 VCC I/O11 I/O3 I/O10 I/O2 I/O9 I/O1 I/O8 I/O0 OE# GND CE# A0 ATMEL 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 1-1H 29 28 27 26 25 P_A17 P_D15 P_D7 P_D14 P_D6 P_D13 P_D5 P_D12 P_D4 P_D [ 15..0 ] [ 2, F-2 ] 100K 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 +3.3V R459 U8 P_A16 P_A15 P_A14 P_A13 P_A12 P_A11 P_A10 P_A9 P_A20 C426 100nF 100K +3.3V R458 ADDRESS BUS OF ARM TO RAM P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 R457 P_A [ 16:1 ] [ 2, J-2: 2, C-3 ] 100K +3.3V Jumper 1X3 JP2 1 3 NCS0 NCS1 2 P_D11 P_D3 P_D10 P_D2 P_D9 P_D1 P_D8 P_D0 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_D12 P_D13 P_D14 P_D15 DATA BUS OF ARM 1-1G 1-1F NRD/NOE [ 2, C-1: 1, D-3: 1, I-4 ] P_A1 AT49BV1614 [ #, X-Y ] coming from ... [ #, X-Y ] going to ... The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid J Section 5, Chapter 4 Page 114 I H G F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 1 o f 4 ) E D C 12 A0 11 10 A1 A2 9 A3 8 A4 7 A5 6 A6 5 A7 27 1-5E A8 26 A9 23 A10 25 4 A11 A12 28 A13 29 A14 3 2 A15 A16 30 A17 31 VPP D0 D1 D2 D3 D4 D5 D6 D7 CS A18 GND P_A20 13 14 15 17 18 19 20 21 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 22 NCS2 24 ROE1 +5V P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 1-5D P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 32 VCC 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND 27C040 VPP D0 D1 D2 D3 D4 D5 D6 D7 CS OE VCC 1 P_A20 13 14 15 17 18 19 20 21 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 22 NCS2 24 ROE2 +5V P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 1-5C 32 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND 27C040 U17 VPP D0 D1 D2 D3 D4 D5 D6 D7 CS 1 P_A20 13 14 15 17 18 19 20 21 P_D8 P_D9 P_D10 P_D11 P_D12 P_D131-5B P_D14 P_D15 22 NCS2 P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 24 OE 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 16 GND +5V 32 VCC 1 VPP 13 P_D8 14 P_D9 15 P_D10 17 P_D11 18 P_D12 191-5A P_D13 20 P_D14 21 P_D15 D0 D1 D2 D3 D4 D5 D6 D7 24 32 VCC 27C040 ROE1 [ 2, C-3 ] P_D [ 15:8 ] P_D [ 7:0 ] TP11 R-INPUT 11 12 13 15 16 17 18 19 D0 D1 D2 D3 D4 D5 D6 D7 1-4D C79 10uF RT_IN LT_IN VOL CREF C46 .1uF + 1 3 4 2 RT_OUT LT_OUT VS 1-4C GND TDA8199 NS NS +5A C76 10uF + NS R13 100K .1uF + -5A R316 1 2 3 4 5 6 1-4A POT 1A POT 1B POT 1C 4 1X6 NS R25 VOLUME -5A 2.2K R14 22 +5V 22K 28 GND VCC 27256/27512 R19 U100 5 1 3 NCS0 NCS1 + R510 2 1-3E 1-3D NS C102 100uF 1-3C C106 .1uF R100 470 VIN NS 1-3B NS NS R9 The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid R315 R21 +5A 4.7K C50 2200pF C34 .1uF + 1 3 1-2E 2 GND VDD BCK AOR DATA VREF WS AOL U30B 5 8 6 7 5 +5A 8 +VS D102 1N4004 8 2 V+ 3 A R24 47K C80 2200pF 4 1-1D 470 R106 + 10K VIN C108 22uF CN4 2 OUT -VS 3 TDA2030A D103 1N4004 C78 10uF + KEY PIN 5 R107 1 +5A 1+ 12+ 23+ 3- 470 +VS + 33K VIN 2 1-2A R110 1 VIN D104 1N4004 C123 .1uF R109 39K +12V C117 .1uF C111 .1uF R108 + U102 C116 220uF 1 2 3 4 5 6 7 SPEAKER C113 .1uF 1-2B + C114 10uF 5 C115 22uF 2 4 OUT -VS 3 TDA2030A D105 1N4004 R111 1 -12V 1 VREFA AOL C119 220uF TP16 LM833 VR7 1.5K R105 1X7 2.2K U30A C122 .1uF 4 C112 100uF 47K + C33 .1uF C110 .1uF R22 R8 1K -5A R16 3 1-3A -12V C48 2200pF WS [ 2, C-2 ] SND_DATA [ 2, C-2 ] SND_CLK [ 2, C-2 ] C103 .1uF 1 VIN 1-2C 4 TDA1543 NS 7 1-2D LM833 V- 6 C109 100uF V+ B R103 1 NS NS 22K U101 2.2K U26 4 D101 1N4004 R104 + 5 C35 10uF NSC105 .1uF + C107 10uF +12V R17 + NS 4 -VS 3 TDA2030A C104 NS100uF C101 22uF 0 [ #, X-Y ] going to ... + NS 2 -12V [ #, X-Y ] coming from ... NS R101 R102 22K NSOUT +VS D100 1N4004 NS 22K 1 VIN +12V Jumper 1X3 JP4 NSC100 10uFNS + NS 100K C75 2200pF NRD / NOE [ 2, C-1: 1, G-1: 1, I-4 ] +3.3V 1-1E NS C45 1-4B NS C52NS C77 10uF .1uF 2.2K 20 CS OE 100K 8 5 7 6 CN3 NS NS R112 NS R12 100K 0 A15 14 P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 NS U35 22K P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 NS AOR U7 10 A0 9 8 A1 A2 7 A3 6 1-4E A4 5 A5 4 A6 3 A7 25 A8 24 A9 21 A10 23 2 A11 A12 26 A13 27 A14 1 P_D [7..0] [ 2, F-2 ] -5A Test Point NS AO/NLB [ 2, G-2 ] 5 NCS2 [ 1, I-4: 2, C-2 ] ROE2 [ 2, C-3 ] +5V 22 CS OE 27C040 P_A20 Test Point -5A + C120 .1uF C118 .1uF C124 .1uF Sheet 1 of 4 : R15 1K Processor / Sound (Microcontroller) 1-1A 1-1C 1-1B ® Schematic Set Sheet 1 of 4 SIZE D 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 115 Sec. 5: PCBs 16 OE 1 A U21 U36 U37 P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_A17 P_A18 P_A19 B C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 ) J I H VDD IO 3 Test Point +3.3V VIN VOUT 1 R504 100K 2 ADJ C427 .1uF LT1086 5 F +3.3V TP1 +3.3V U405 +5V G 2-5J + C428 1000uF R505 100K R506 100K R507 100K R465 100 2-5I U403 2-5H LED2 [ 1, G-4 ] [ 1, G-4 ] RED LED P14/TXD0 P21/TXD1 SRXD0 SRXD1 RST OUT [ 1, F-5 ] P8 +3.3V +3.3V 2-5F 2-5G 18 17 16 15 14 13 12 11 B0 B1 B2 B3 B4 B5 B6 B7 A0 A1 A2 A3 A4 A5 A6 A7 2 3 4 5 6 7 8 9 20 10 VCC DIR GND OE 74HC245 1 19 STXD0 STXD1 R466 +3.3V LED1 100 RED LED R480 10K U406 +3.3V 2 RST_IN 4 +5V GND +3.3V GND [ F1-F6> 4, I-2: 4, I-1 ] C429 .1uF 2-4H 2-4I 2-4G 1 4 NS 2 VDDCORE VDDCORE 3 + SW200 C431+ 1.0 uF C432+ 10uF C433 1.0uF +3.3V NS R501 3 1 VOUT C2- 8 2 C1- GND 7 3 C1+ C2+ 6 4 VIN SHDN/SS 5 + C430 1.0uF C442 10uF +3.3V RESET TEST PADS SW200 + LT1503 +5V 10K 2 2-4F U219 S1 4 2x5 Test Point NS S2 +3.3V 2 4 6 8 10 TP8 2-4J 1 1 3 5 7 9 STXD0 SRXD0 STXD1 SRXD1 FER_BEAD 1 4 3 CN9 F1 DS1233 VCC RESET# GND [ 1, G-4 ] [ 1, H-4 ] [ 1, H-4 ] P15/RXD0 P22/RXD1 NRST +5V +5V NS 3 R400 4.7K U413 R313 0 1 2 3 4 2-3J NS NS R314 0 PBRST TD TOL GND VCC ST RST RST [ #, X-Y ] coming from ... +5V 8 7 6 5 2-3I [ #, X-Y ] going to ... The2-3G circuit(s) continue at the address shown [ #-XY2-3F]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid 2-3H [ 3, J-2 ] BSEL RESET# [ 3, A-2: 4, J-2: 2, A-2] IORESET [ 3, A-2 ] DS1232 R475 0 NS U412 P_A5 P_A4 P_A3 P_A2 P_A1 [ 1, I-4 ] NCS3 P_A [16:1] [ 1, J-2: 2, C-3 ] 2 ADDRESS BUS OF ARM 2-2J P_A1 P_A2 P_A3 P_A4 P_A5 P_A6 P_A7 P_A8 P_A9 P_A10 P_A11 P_A12 P_A13 P_A14 P_A15 P_A16 P_D0 P_D1 P_D2 P_D3 +3.3V [ 1, I-4: 1, J-1: NWR0/NWE 2, C-2 ] P_D4 P_D5 P_D6 P_D7 2-2IP_A16 P_A15 P_A14 P_A13 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 A4 A3 A2 A1 A0 CS# I/O0 I/O1 I/O2 I/O3 VDD VSS I/O4 I/O5 I/O6 I/O7 WE# A15 A14 A13 A12 NC NS A5 44 A6 43 A7 42 OE# 41 BHE# 40 BLE# 39 I/O15 38 I/O14 37 I/O13 36 I/O12 35 VSS 34 VDD 33 I/O11 32 I/O10 31 I/O9 30 I/O8 29 NC 2-2H28 A8 27 A9 26 A10 25 A11 24 NC 23 P_A6 P_A7 P_A8 P_D15 P_D14 P_D13 P_D12 +3.3V NRD/NOE [ 1, G-1: 1, I-4, 2, C-1 ] NWR1/NUB [ 1, H-4 ] [ 1, E-4 ] A0/NLB P_D [15..0] [ 1, A-4: 1, F-2 ] P_D0 P_D1 P_D2 P_D3 P_D4 P_D5 P_D6 P_D7 P_D8 P_D9 P_D10 P_D11 P_D12 P_D13 P_D14 P_D15 P_D11 P_D10 P_D9 P_D8 2-2G P_A9 P_A10 P_A11 P_A12 IDT71V016SA SOJ44 DATA BUS OF ARM 2-2F BATTERY TIE WRAP SLOTS BYPASS CAPACITORS +5V Sec. 5: PCBs C1 .1uF +5V C2 .1uF C3 .1uF C4 .1uF C9 .1uF +5V C18 .1uF C24 .1uF C272 .1uF C273 .1uF C274 .1uF C275 .1uF C276 .1uF C277 .1uF NS C278 .1uF C279 .1uF C280 .1uF C281 .1uF C282 .1uF ZF4 MTG_SLOT 1 ZF5 +5V 2-1J 2-1I +3.3V2-1H 2-1G 2-1F MTG_SLOT C283 .1uF C284 .1uF C285 .1uF J Section 5, Chapter 4 Page 116 C286 .1uF C287 .1uF C288 .1uF C289 .1uF I C291 .1uF C292 .1uF C436 .1uF H C437 .1uF C438 .1uF C439 .1uF C440 .1uF C441 .1uF G C443 .1uF C444 .1uF F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 2 o f 4 ) E D C B D [7..0] [ 3, A-2 & 4, J-2 ] U404 +3.3V R462 100K R463 100K [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] [ 1, F-5 ] R464 100K TP2 Test Point [ 1, F-5 ] A P0 P0 2-5E P0 2-5D TP5 TP3 P1 P1 [ 1, F-5 ] P2 P2 2-5C +5V Test Point Test Point [ 1, F-5 ] P16 P17 P18 P19 P20 P23 P24 P25 P16 P17 P18 P19 P20 P23 P24 P25 P1 18 17 16 15 14 13 12 11 2-5B 20 10 Q Q A0 A1 A2 A3 A4 A5 A6 A7 2 3 4 5 6 7 8 9 VCC DIR GND OE 1 19 B0 B1 B2 B3 B4 B5 B6 B7 D0 D1 D2 D3 D4 D5 D6 D7 Test Point P2 E E E# [ 3, J-3 ] +5V D 3 CLK 1 4 CLR VCC PRE GND 74LS74A D2 D1 D0 D3 D7 D6 D5 D4 DATA BUS OF 68B09E TO XILINX Q [ 3, J-2 ] U407A 5 2-5A [ 3, C-1 & 4, J-2 ] PLIN 74HC245 TP7 TP4 Test Point 2 DATA BUS OF 68B09E U407B 5 6 Q Q +5V 14 7 12 D 11 CLK 13 10 CLR VCC PRE GND 74LS74A Q Q 9 8 E [ 3, J-2 ] R468 100K 2-4D 8MHZ +3.3V 14 7 +5V 2-4E +3.3V +5V R469 100K 4 2-4B 2-4C Q# 2-4A X_P11 P11 [ 1, F-5 ] X_P12 P12 [ 1, F-5 ] +3.3V C445 .1uF C446 .1uF C447 .1uF C448 .1uF C449 .1uF C450 .1uF [ #, X-Y ] coming from ... C451 .1uF GROUND POSTS ZG2 ZG7 2 1X2 1 2 1X2 1 2 1X2 ZG3 1 ZG8 ZG4 1 2-3E 2 1X2 2 1X2 1 ZG5 1 U414 2 1X2 2-3D 2-3C [ 1, A-5 ] ROE2 ZG11 2 1X2 1 2 1X2 [ 1, J-2: 2, J-2 ] P_A1 ZG6 1 2 1X2 [ 1, A-4 ] ROE1 [ 1, E-2 ] SND_DATA [ 1, E-2 ] WS [ 1, E-2 ] SND_CLK MOUNTING HOLES P_D0 P_D15 P_D14 P_D1 P_D2 P_D13 P_D12 P_D3 MH1 1 2 MH4 1 2 1 2 Mounting Hole [ 1, F-4 ] 1 2 P_D5 P_D11 P_D4 2-2C P_D10 Mounting Hole MH5 MH2 1 2 1 2 1 2 Mounting Hole [ 1, J-1: 1, I-4: 2, I-2 ] NWR0/NWE Mounting Hole MH6 1 2 1 2 P_D9 P_D8 1 2 MH3 1 2 Mounting Hole 8MHZ 40MHZ 2-2D 2-2E P_D6 P_D7 [ 3, A-2 ] A0 [ 1, A-5: 1, I-4 ] NCS2 [ 1, J-3 ] P_A21 1 2 Mounting Hole [ 1, G-1: 1, I-4: 1, D-3 ] [ 1, J-3 ] NRD/NOE P_A22 FIDUCIALS ZF1 +3.3V +3.3V ZG10 ZF2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 2-3B I/O1 NC1 I/O/GTS1 I/O/GTS2 VCC1 I/O2 NC2 I/O3 I/O4 I/O5 I/O6 I/O7 I/O8 I/O9 I/O10 I/O11 I/O12 I/O13 NC3 I/O14 GND1 I/O/GCK1 I/O/GCK2 GND2 I/O15 VCC2 I/O/GCK3 I/O16 I/O17 I/O18 GND3 I/O19 I/O20 NC5 I/O21 I/O22 I/O23 VCC3 I/O24 I/O25 I/O26 I/O27 NC6 GND4 TDI NC7 TMS TCK I/O28 I/O29 VCC4 I/O30 I/O31 I/O32 I/O33 I/O34 VCC5 I/O35 I/O36 I/O37 I/O38 GND5 I/O39 I/O40 I/O41 I/O42 I/O43 I/O44 GND6 I/O45 I/O46 I/O47 NC8 I/O48 GND7 I/O49 I/O50 I/O51 I/O52 2-2B NC9 I/O53 I/O54 TDO GND8 I/O55 I/O56 I/O57 VCC6 I/O58 I/O59 I/O60 I/O61 I/O62 I/O63 I/O64 I/O65 I/O66 VCC7 I/O/GSR GND9 2-1D TOOLING HOLES [ 1, H-4 ] [ 1, F-5 ] [ 1, F-5 ] [ 3, A-2 ] Q# RST_IN RST_OUT INT# J_RST DPSW RESET# [ 3, E-3 ] [ 1, G-5 ] [ 3, C-1: 4, J-2 ] [ 2, H-3: 3, A-2: 4, J-2 ] X_P11 X_P12 D0 D1 D2 D3 D4 D5 2 2-2A D6 D7 XTDO BUSY [ 4, J-2 ] Xilinx JTAG 1 2 3 4 5 6 Sheet 2 of 4 : XILINX® +3.3V Processor Memory / Regulators & Bypass Capacitors 2-1A 2-1C XTCLK XTDO XTDI XTMS 2-1B ® Schematic Set Sheet 2 of 4 SIZE D 1x6 TH2 NWDOVF P5 P6 SNDSTB XC9572XL J2 ZF3 2-1E TH1 3 2-3A 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 TH3 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 117 Sec. 5: PCBs 1 [ #, X-Y ] going to ... The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 ) J [ #, X-Y ] coming from ... I H F U212 [ #, X-Y ] going to ... JP1 The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid 8K 2 32K 3 1 +5V 3-5I 3-5J A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 R306 +5V 10K 1X3 Jumper 3-5H 3-5G 10K L201 10K 10K R414 220 10K +5V +5V 10K 5 G U211 28 20 VCC CLK 11 10 GND BAT1 4.5V BAT3 J1 RAMCS# 22 E# 27 RW 62256 R432 3-4F RW U210 R300 1 VPP A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 +5V GND 13 14 15 17 18 19 20 21 D0 D1 D2 D3 D4 D5 D6 D7 E# 22 CS ROMCS# 24 OE E# 3-3I VCC 16 D0 D1 D2 D3 D4 D5 D6 D7 3-3J 20 3-4G 32 3 3-5F 10K 0 [ 2, C-5 ] D0 D1 D2 D3 D4 D5 D6 D7 GND A15 R299 10K NS XA5 11 12 13 15 16 17 18 19 C290 .1uF +5V +5V 10K 14 x3 AA CELLS 3-4H R431 R/W VCC 1N5817 A15 1 OE 74LS374 VBATT D0 D1 D2 D3 D4 D5 1 3 4 7 8 13 14 17 18 1N5817 D201 1 D0 D1 D2 D3 D4 D5 D6 D7 1X2 Q0 Q1 Q2 Q3 Q4 Q5 Q6 Q7 2 2 5 6 9 12 15 16 19 3-4I 3-4J CS OE BSEL +5V 4 D0 D1 D2 D3 D4 D5 D6 D7 2 R305 R303 R304 R301 R302 XA0 XA1 XA2 XA3 XA4 XA5 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 D200 +5V RED LED 10 9 8 7 6 5 4 3 25 24 21 23 2 26 1 3-3H A14 A15 A16 A17 A18 27C040 12 11 10 9 8 7 6 5 27 26 23 25 4 28 29 3 2 30 31 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 XA0 XA1 XA2 XA3 XA4 AVMA RW 3-3G AVMA RW 3-3F [ 2, C-4 ] [ 2, C-4 ] Q E [ 2, H-3 ] BSEL A [ 15:0 ] XA0 XA [ 5:0 ] E Q XA0 BSEL 2 3-2J U213 3-2G 3-2H 3-2I U215B D7 12 11 CLK RESET# +5V 13 10 CLR VCC PRE GND 74AHCT74 BSEL D Q Q L200 R312 9 8 U215A +5V 330 +5V RED LED 14 7 AVMA 2 Q 3 +5V 1 4 D CLK Q Q CLR VCC PRE GND 74AHCT74 VMA 5 6 A15 A14 A13 +5V E# Q VMA RW 14 7 A11 A12 A0 A0 12 D POUT 11 CLK +5V 13 10 Q Q Sec. 5: PCBs CLR VCC PRE GND 74AHCT74 0 9 8 +5V NS R311 2 3 POUT PLIN J Section 5, Chapter 4 Page 118 1 4 D CLK Q Q CLR VCC PRE GND 74AHCT74 1 2 3 4 5 6 7 8 9 11 I1 I2 I3 I4 I5 I6 I7 I8 I9 I10 20 01 I/02 I/03 I/04 I/05 I/06 I/07 08 19 18 17 16 15 14 13 12 +5V ROMCS# RAMCS# IOPORT A9 A10 ROMCS# RAMCS# IOPORT A9 A10 SNDSTB SNDSTB XA0 XA0 IOSTB IOSTB MPIN MPIN 0 U214 TP17 PLASMA_RESET 5 6 3-2F VCC PAL16V8Q 14 7 U216A +5V GND PRES Test Point 3-1J 10 R310 U216B 1 A10 A10 ROMCS# 3-1I PSTB A8 A9 A10 1 2 3 A B C A12 6 4 5 G1 G2A G2B 8 GND VCC 74LS138 A7 3-1H 3-1G +5V 14 7 Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS +5V 15 14 13 12 11 10 9 7 3-1F SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 16 PRES PSTB PLIN RESET# I H G F Printed Circuit Boards (PCBs) C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 3 o f 4 ) E D C B A D3 +5V 1K 1K 1K 1K 1K 1K R280 1K 1K 1K R278 R279 1N4004 R286 R285 R284 R283 R282 39K 39K 39K 39K 39K 39K 39K 39K 220 10 74HC245 C254 470pF 20 5 1 2 3 4 5 6 7 8 9 10 11 12 3-5A KEY PIN 5 C253 470pF GND +5V R287 R288 R289 R290 R291 R292 R293 R294 R295 C252 470pF DIR OE VCC 18 17 16 15 14 13 12 11 C250 470pF B0 B1 B2 B3 B4 B5 B6 B7 C251 470pF 1 19 A0 A1 A2 A3 A4 A5 A6 A7 3-5B C249 470pF SWLO 2 3 4 5 6 7 8 9 C247 470pF RW D0 D1 D2 D3 D4 D5 D6 D7 3-5C C248 470pF U206 3-5D R281 CN6 3-5E 1X12 MPIN C255 .1uF RAMCS# D [ 7:0 ] 3-4E 3-4D 4 3-4B 3-4C 3-4A RW U207 Test Point C263 470pF C262 470pF C260 470pF 12 14 16 18 20 11 13 15 17 19 9 +5V 470pF OE GND 74HC245 10 C271 20 470pF VCC 3 3-3A C270 18 17 16 15 14 13 12 11 470pF IOPORT 19 3-3B B0 B1 B2 B3 B4 B5 B6 B7 A0 A1 A2 A3 A4 A5 A6 A7 DIR 470pF 2 3 4 5 6 7 8 9 1 C268 +5V IOSTB FIRQ TP12 XA0 BSEL U208 3-3C INT# E Q 1 3 5 7 2x10 C269 E Q 10 2 4 6 8 IOPORT R298 10K3-3D 470pF +5V C261 470pF INT# C259 470pF 19 74HC245 +5V RESET# [ 2, 3-A ] OE CN1 RW C267 E Q HALT RST 68B09E 34 35 40 37 GND 1 C258 470pF 39 1 10 DIR 470pF TSC GND VCC C266 2 4 3 20 +5V C256 470pF 7 NMI FIRQ IRQ R297 10K R296 10K 2 3 4 5 6 7 8 9 C257 470pF VCC D0 D1 D2 D3 D4 D5 D6 D7 A0 A1 A2 A3 A4 A5 A6 A7 470pF 31 30 29 28 27 26 25 24 B0 B1 B2 B3 B4 B5 B6 B7 470pF LIC AVMA 3-3E R/W BA BS BUSY D0 D1 D2 D3 D4 D5 D6 D7 18 17 16 15 14 13 12 11 C265 38 36 32 6 5 33 A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 A [ 15:0 ] AVMA RW 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 MPIN A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 A10 A11 A12 A13 A14 A15 D0 D1 D2 D3 D4 D5 D6 D7 +5V C264 U209 A0 A10 D [7..0] [ 2, A-5: 4, J-2 ] [ 2, C-2 ] A0 SNDSTB [ 2, A-3 ] 3-2E 3-2D ROMCS# RAMCS# IOPORT 3-2C IORESET R412 1K A9 A10 R413 10K SNDSTB Q10 2N3904 [ #, X-Y ] coming from ... XA0 [ #, X-Y ] going to ... MPIN 3-1E 3-1D 3-1C MPIN [ 4, J-2 ] DPSW [ 2, A-2: 4, J-2 ] SWSTB SWM PLIN POUT STATUS [ 4, J-2 ] [ 4, J-2 ] [ 2, A-5: 4, J-2 ] [ 4, J-2 ] [ 4, J-2 ] Sheet 3 of 4 : Program Memory 3-1A 3-1B ® Schematic Set Sheet 3 of 4 SIZE PRES PSTB PLIN RESET# PRES PSTB D [ 4, J-2 ] [ 4, J-2 ] 1 REV. A CPU/Sound Bd. II w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E Printed Circuit Boards (PCBs) D C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 119 Sec. 5: PCBs The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid IOSTB SWLO DPSW BSEL SWSTB SWM PLIN POUT STATUS 2 2, A-2: 2, H-3: 4, J-2 ] RESET# [3-2A IORESET [ 2, H-3 ] 3-2B C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 ) J I H G F 10K C200 R222 R223 R220 R221 C215 470pF 1 19 PLIN -12V 3 3 7905C + 2 2 470pF 470pF 470pF 470pF 470pF 470pF RESET# RESE GND SWSTB SWS DPSW DP D [7..0] D [7 RESET# POUT 3 4 7 8 13 14 17 18 D0 D1 D2 D3 D4 D5 D6 D7 4-4G 4-4F 4.7K R243 R409 NS C230 470pF C408 470pF NS +5V PSTB PRES PLIN MPIN SST0 BUSY 18 174-3GB0 16 B1 15 B2 14 B3 13 B4 12 B5 11 B6 +5V 20 10 C219 470pF C217 470pF A0 A1 A2 A3 A4 A5 A6 A7 2 3 4 5 6 7 8 9 VCC DIR GND OE 74HC245 1 19 B7 D3 D4 D5 D6 D7 D2 D1 D0 4-3F STATUS +5V 4-2I VR1 -5A D[7 ADC D [7..0] STATUS POUT RESET# PLIN SWSTB DPSW SWM MPIN SST0 BUSY PRES PSTB 4-2J 2 10 (D0)1D (D1)2D (D2)3D (D3)4D (D4)5D (D5)6D (D6)7D (D7)8D 1 11 4-3H C216 470pF The circuit(s) continue at the address shown [ #-XY ]. # = Sheet Number (3-5), X = Column Grid, Y = Row Grid [ 2, A-5: 3, A-2 ] [ 3, C-1 ] [ 3, C-1 ] [ 2, H-3: 3, A-2 ] [ 2, A-5: 3, C-1 ] [ 3, C-1 ] [ 2, A-2: 3, C-1 ] [ 3, C-1 ] [ 3, C-1 ] [ 1, G-3 ] [ 2, A-2 ] [ 3, C-1 ] [ 3, C-1 ] 1Q(Q0) 2Q(Q1) 3Q(Q2) 4Q(Q3) 5Q(Q4) 6Q(Q5) 7Q(Q6) 8Q(Q7) 4.7K C229 470pF 220 220 220 220 220 C218 470pF 10K R228 R229 R230 R231 R232 R233 going to ... [ #, X-Y ] VCC DIR GND OE 74HC245 B7 20 10 +5V D [ 7..0 ] 4-5F U202 4-3I [ #, X-Y ] coming from ... 2 5 6 9 12 15 16 4-4H 19 R242 C214 470pF C212 470pF C213 470pF C211 470pF C210 470pF 10K 10K R226 10K R227 10K R224 R225 3 D0 D1 D2 D3 D4 D5 D6 D7 74HCT273 +5V 4-3J VCC (MR#)CLR# CP C220 470pF R218 R219 R216 R217 20 4-4I 4-4J 2X13 2 3 4 5 6 7 8 9 U201 +5V 470 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K +5V 4.7K 470pF 220 220 220 220 220 220 220 NS A0 A1 A2 A3 A4 A5 A6 A7 18 4-5G 17 B0 16 B1 15 B2 14 B3 13 B4 12 B5 11 B6 4-5H 470pF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 NS U200 NS220 NS C201 NS C202 NS C203 NS C204 NS C205 NS C206 NS C207 NS 10K 10K 10K 10K 10K 10K NS R201 NS R202 NS R203 NS R204 NS R205 NS R206 NS R207 NS CN8 C209 470pF 4 R208 R209 R210 R211 R212 R213 R214 R215 4-5I 4-5J C208 470pF 5 R200 10K +5V FB2 FB1 4-2F 4-2G 4-2H C29 .001uF C30 1000uF 1 Sec. 5: PCBs 3 3 7805C 1 2 1 2 4-1J C39 .1uF + C59 22uF D2 Section 5, Chapter 4 Page 120 2 3 4 5 6 7 8 9 1N4004 I 10K 10K R266 R267 10K U205 D0 D1 D2 D3 D4 D5 D6 D7 4-1H SWM J 10K FB5 C51 C81 470uF .001uF 4-1I + C47 .1uF FB6 1 R265 1X6 POWER VR2 10K KEY PIN 5 +12VDC +12V +5A +5V 1 2 3 4 5 6 -12VDC R264 1N4004 +5VDC C37 .001uF + 10K D1 CN2 C31 470uF R263 C38 .1uF R262 + FB3 10K FB4 10K C49 .1uF R260 C40 22uF R261 1 C125 .1uF H 1 19 A0 A1 A2 A3 A4 A5 A6 A7 B0 B1 B2 B3 B4 B5 B6 B7 4-1G DIR VCC OE GND 74HC245 G 18 17 16 15 14 13 12 11 20 10 4-1F +5V F Printed Circuit Boards (PCBs) 18 17 16 15 14 13 12 11 C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) S c h e m a t i c ( S h e e t 4 o f 4 ) E D C B A 560 560 560 R428 R430 560 R427 1X9 R239 SWITCH COLUMNS Q6 2N3904 1K R240 Q7 .01uF 4-4B C228 Q8 2N3904 1K .01uF R241 4-4C .01uF 2N3904 1K 4-4D R429 560 Q5 2N3904 1K 4-4E 560 Q4 R238 74HCT273 1 2 3 4 5 6 7 8 9 2N3904 1K C226 10 R237 C227 GND 1K .01uF 2 5 6 9 12 15 16 19 C225 1Q(Q0) 2Q(Q1) 3Q(Q2) 4Q(Q3) 5Q(Q4) 6Q(Q5) 7Q(Q6) 8Q(Q7) .01uF (D0)1D (D1)2D (D2)3D (D3)4D (D4)5D (D5)6D (D6)7D (D7)8D KEY PIN 2 C224 3 4 7 8 13 14 17 18 CN5 Q3 2N3904 .01uF 20 C223 VCC CP .01uF (MR#)CLR# Q2 2N3904 1K R236 .01uF D0 D1 D2 D3 D4 D5 D6 D7 1 11 R426 2N3904 R235 RESET# SWSTB 5 4-5A Q1 1K +5V 4-5B C221 ADC RESET# 560 4-5C R234 U203 R425 4-5D C222 4-5E 560 D [ 7..0 ] R424 1N4004 R423 D408 +5V 4 4-4A 10K 10K 10K R249 R250 R251 10K 10K R247 10K R246 R248 10K 10K R244 R245 +5V SW300 U204 D0 D1 D2 D3 D4 4-3E D5 D6 D7 1 19 A0 A1 A2 A3 A4 A5 A6 A7 B0 B1 B2 B3 B4 B5 B6 B7 DIR VCC OE GND 74HC245 18 17 16 15 14 13 12 11 1 2 3 4 5 6 7 8 4-3D 20 10 16 15 14 13 12 11 10 9 4-3C 4-3B 3 4-3A SW DIP8 +5V +5V 3 U401A V- 3 560 560 560 R406 R407 R408 560 560 R404 D403 R418 VREF 1N4148 220 LM339AN D404 R419 1N4148 220 220 +5V LM339AN V+ 3 V- 12 U401C U401B B 6 VREF LM339AN VREF 4-1D 8 1N4148 D406 R421 R422 4-1C V+ 13 3 Sheet 4 of 4 : Switch Connectors 4-1A V- 12 Sheet 4 of 4 SIZE D VREF Printed Circuit Boards (PCBs) A w/ ATMEL Processor SPI Part Nº: 520-5300-00 NS: Not Stuffed D 1 REV. CPU/Sound Bd. II LM339AN NOTES: R ALL RESISTOR VALUES ARE IN OHMS ( W ), 1/4W, 5%, UNLESS OTHERWISE SPECIFIED. R ALL CAPACITOR VALUES ARE IN MICROFARADS ( mF ), UNLESS OTHERWISE SPECIFIED. R 0.1 mF BYPASS CAPACITORS FOR ALL INTEGRATED CIRCUITS (ICs). E ® Schematic Set 11 10 1N4148 4-1B U401D D SWITCH ROWS D407 220 +5V LM339AN 10 9 8 7 6 5 4 3 2 1 1X10 1N4148 220 7 KEY PIN 4 D405 R420 VREF 9 12 R405 560 1N4148 C406 .1uF 12 C V- 12 10 CN7 1N4148 D402 R417 220 C404 .1uF V+ 14 11 4 1 4-1E 220 U400D D D401 5 A +5V 18 17 16 15 14 13 12 11 3 2 4-2A D400 1N4148 R416 +5V LM339AN 4-2B 220 C B Prepared By: CES Inc. Edited By: SPI Inc. Model: RHT SCH1008 Dated: 06/13/03 A Section 5, Chapter 4 Page 121 Sec. 5: PCBs 12 +5V V- 4-2C VREF 8 13 2 VREF R415 V+ V+ 6 LM339AN 9 C V- U400C 4-2D R403 3 12 C405 .1uF V+ 14 V- C402 .1uF 4-2E 7 B +5V C409 22uF 560 +5V 3 U400B 560 V+ 1 D [7..0] + +5V R401 VREF 4 LM339AN C407 .1uF 12 C403 .1uF V- R402 5 A DPSW VREF U400A R411 3 C401 .1uF 2 C400 .1uF SWSTB 3.3K +5V V+ R410 3.3K DPSW 2 3 4 5 6 7 8 9 U203 C275 R238 74HCT273 Section 5, Chapter 4 Page 122 C124 C118 R111 CN4 SP3 SP2 R107 C123 7 1 SP1 C111 6 POT1 TDA8199 1 CN3 R103 + + LM 833 C79 FB5 FB6 6 C81 + + FB3 CN2 1 C30 FB1 C29 FB2 + C78 + FB4 C37 + GND • AOR AOL C51 C39 VR1 C38 C18 NOTE R17 + U26 TDA 1543 R15 VR2 + U30 U26 C31 10 CN9 C436 C4 8MB 1 2 C3 C2 8MB C1 8MB STERN PINBALL INC. CPU / SOUND BOARD 520-5300-00 REV A 8MB C271 C270 C264 C265 C266 C267 C268 C269 + L200 CN1 C280 U208 U208 R304 R300 R303 R302 C281 S2 U216 R400 C284 C260 C259 C261 C258 C262 C257 C279 Q10 FIRQ U202 U207 C256 C276 C408 U202 R409 R310 R311 C278 U200 U413 U210 U210 C200 C203 C202 C205 C204 C207 C206 R314 R313 R475 1MB JP1 R233 R232 R231 R230 R229 C230 C229 C215 C214 C213 C212 C210 C211 C208 C209 R214 R215 R212 R213 R210 R211 R208 R209 8K 32K R412 R413 PLASMA_RESET C216 C217 C218 C219 C220 C277 C201 U201 U201 C282 R301 C287 U213 U213 GND BAT1 C290 R228 R227 R226 R225 R224 R243 R242 R223 R222 R221 R220 R218 R219 R216 R217 R206 R207 R204 R205 R202 R203 R200 R201 R306 R432 D200 25 1 CN8 GND R431 VBATT U212 U212 R299 D201 ( -- ) SIZE AA 1.5V ( + ) C263 C289 U216 C283 U207 U211 U211 R501 R305 RESET R296 R297 C286 U214 U214 R402 ( -- ) SIZE AA 1.5V ( + ) 74HC245 U30 C48 + C439 R16 + C33 D1 R510 R7 + C125 C440 C50 C103 74HC245 1 19 Actual Board Size 14.67” X 9.125” C122 + C47 M27C0400I-I2FI 27C040 VOICE ROM 4 D2 M27C0400I-I2FI 27C040 VOICE ROM 3 C76 C449 C445 + 512K GND • R8 C52 C49 M27C0400I-I2FI 27C040 VOICE ROM 2 U35 + C40 U17 M27C0400I-I2FI 27C040 VOICE ROM 1 R13 C446 + 27256 / 27512 CPU SOUND C59 + U21 U17 NOTE C35 C34 + NCS0 U36 NCS1 NCS0 R459 U36 U21 JP2 C285 U215 U215 C288 U209 U209 GND R401 74AHCT74 R112 + C77 + R315 C75 JP4 NCS1 • R14 R19 U37 • • C400 C403 R403 R404 R405 D400 D401 74HC245 C45 C46 + • R316 + C104 NOTE C100 U37 C426 R298 R312 +5V + L201 NOTE R12 R25 R100 + U7 U7 U8 ATMEL TE ST R414 C409 74AHCT74 + + + C451 C102 + C450 AT49BV1614 C421 C101 + R458 R457 NOTE C411 C105 C437 TP20 • R101 + NOTE D100 U100 + U8 C420 C106 XC9572XL R470 R508 C448 R21 C412 R9 • • 68B09E R102 + C415 C434 TEST C24 TEST + R406 R408 C402 D402 D403 D404 74LS138 D101 + R104 AT91R40008 C424 C425 Q U407 U407 E C292 R411 R410 R418 R415 R417 C401 R416 D405 D406 D407 10 DS1232 R105 R435 U414 XILINX® R434 JTAG R509R502 J3 C410 C435 C418 C419 R437 PLE SQ3300S 40.000M 00041N C112 R436 U412 U402 ATMEL U402 • P2 P1 R463 P0 R456 R454 R452 R450 R448 R446 R444 R442 NOTE • C273 TP4 TP3 TP2 7 C413 C414 R464 R455 JP3 R453 EPROM R451 R449 R447 FLASH R445 R443 R441 ST R260 TE U400 C404 R422 C407 • + 1 Y1 C431 + GND U400 C291 SWITCH ROWS CN7 PAL16V8Q C107 C447 U414 TP8C443 1 1 + C433 + C272 U205 U205 R419 1 27C040 CPU GAME C109 R465 • U219 C9 U404 U404 R261 R262 R263 R264 R265 R266 R267 C405 R420 • + + J2 Xilinx JTAG NOTE + C432 + C438 C441 C442 U204 U204 U401 U401 6264 \ MS62256 C108 + TP1 C113 74HC245 LED2 S1 C430 C444 R504 LED1 R466 R244 R245 R246 R247 R248 R249 R250 R251 74HC245 D103 U101 + + C80 R507 + C110 R480 U406 U403 + C254 R287 U403 C252 C253 R289 R288 C249 C250 C251 R292 R291 C248 R293 R290 C255 C247 R295 R294 + R106 + F1 +3.3V + C429 R285 R284 R283 R282 R281 R280 R279 DS1233 U406 C428 C427 C274 R286 R278 C406 R421 R407 TP7 TP5 74LS74 D102 + GND_SIGNAL • R22 U405 D408 R423 R430 R424 R429 R425 R428 U206 74HC245 R24 R427 R426 U405 C119 LT1086 + R110 + + + • C114 C221 C228 C222 C227 C223 C226 TE NO C116 C225 C224 TE + C120 C117 + Q8 Q7 Q6 Q5 NO C115 + Q1 1 Q2 1 Q3 1 Q4 1 R433 R109 1 1 1 1 1 2 3 4 5 6 7 8 KSD08H SW300 R476 R462 R477 C417 R468 R478 C416 C423 R469 C422 R479 R108 U102 D105 D104 R234 R241 R235 R240 R236 R239 R237 DEDICATED SWITCH IN ON 74HC245 NOTE • U203 D3 12 NOTE ST SWITCH COLUMNS 1 1 CN6 LM339AN TE CN5 GND + • 9 74HC245 • 011 150318 NOTE TEST U206 • 1 LM339AN NOTE 2 26 PLASMA CNTLR ( -- ) SIZE AA 1.5V ( + ) Sec. 5: PCBs 1 C P U / S o u n d B o a r d I I ( w i t h AT M E L P r o c e s s o r ) C o m p o n e n t La y o u t Test Points (TP): TEST TE ST 74HCT273 ST TE ¬FIRQ 74LS374 2 20 +5V GND –12 +12 TE ST T TES • NOTE ¬VBATT ¬GND ¬S2 RESET ¬SW200 ¬U402 ¬JP3 ¬JP3 ¬JP2 ¬U219 ¬LED1 ¬JTAG J3 ¬GND • [ 3, G-4 ] 8K/32K [ 3, H-5 ] ¬JP1 ¬PLASMA_RESET • TP17 TP17: [ 3, H-1 ] •TP12 TP12: [ 3, D-2 ] [ 2, J-3 ] 74HC245 LEDs ¬L201 / L200 ¬GND[ 3, J-5 ] & [ 3, H-2 ] ¬GND ¬Q TP5: [ 2, C-5 ] ¬E TP7: [ 2, C-5 ] ¬P2, P1, P0 TP4, TP3, TP2: [ 2, D-5 ] TP20: [ 1, J-2 ] [ 1, G-5 ] [ 1, G-1 ] TP8: [ 2, H-4 ] [ 2, G-5 ] [ 1, I-5 ] [ 1, E-3 ] ¬JP4 [ 2, C-1 ] ¬JTAG J2 XILINX [ 2, I-5 ] ¬LED2 ¬+3.3V TP1: [ 2, I-5 ] ¬GND_SIGNAL TP11 • ¬AOL & AOR TP16: [1, C-1], • TP16 TP11: [ 1, D-4 ] Printed Circuit Boards (PCBs) Capacitors* ITEM — 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 QTY 1 4 1 1 1 1 1 1 1 1 1 1 3 4 8 52 PART NUMBER 520-5300-00 REF-DESIGNATOR DESCRIPTION (NS = Not Stuffed) CPU/Sound II Board (with Atmel Processor) Complete PCB Assembly JP1, JP2, JP3, JP4 3-Pin Jumper & 2-Pin Cover 045-5015-06 CN2 (Key Pin-5) 6-Pin, 6PKK156 J2 JTAG Xilinx® 6-Pin, ## Header 045-5015-07 CN4 (Key Pin-5) 7-Pin, 7PKK156 J3 JTAG 7-Pin, ## Header 045-5013-00 CN5 (Key Pin-2) 9-Pin, 9PKK156 CN9 10-Pin, 0.1 Header 045-5014-01 CN7 (Key Pin-4) 10-Pin, 10PKK156 045-5015-00 CN6 (Key Pin-5) 12-Pin, 12PKK156 045-5015-01 CN1 20-Pin, 0.1 Header 045-5015-26 CN8 26-Pin, 0.1 Header 125-5043-00 C29, C37, C51 0.001uF (102), Cap. 125-5039-00 C48, C50, C75, C80 0.0022uF or 2200pF, (222), Cap. 125-5029-00 C221>C228 0.01uF (103), 100v Cap. 125-5031-00 C1>C4, C9, C18, C24, C33, C34, C38, C39, C47, C49, C110, 0.1uF (104), Axial Cer. Cap. C111, C113, C117, C118, C120, C123, C124, C125, C255, C272>C277, C279>C292, C400>C407, C444 (C45, C46, C52, C103, C105, C106, C122, C278: NS) 1.0uF, ##v, Radial Lytic Cap. 16 3 C430, C431, C433 (near U403, U404) 125-5017-00 C35 10uF, 16v, Radial Tant. Cap. 17 1 18 4 125-5017-00 C78, C79, C107, C114 (C76, C77, C100: NS) 10uF, 25v-35v, Radial Lytic Cap. 19 2 125-5015-00 C109, C112 (C102, C104: NS) 100uF, 25v, Radial Lytic Cap. 20 1 125-5014-00 C409 22uF, 16v, Radial Lytic Cap. 21 4 125-5020-00 C40, C59, C108, C115 (C101: NS) 22uF, 25v, Radial Lytic Cap. 22 2 125-5012-00 C116, C119 220uF, 25v, Radial Lytic Cap. 23 2 125-5019-00 C31, C81 470uF, 25v, Radial Lytic Cap. 24 39 125-5028-00 C208>C215, C216>C220, C229, C230, C247>C254, 470pF (471), Cer. Cap. C256>C263, C264>C271 (C200>C207, C408: NS) 25 2 125-5037-00 C30, C428 1000uF, 16v, Radial Lytic Cap. 26 17 C427, C429, C436>C441, C443, C445>C451 SMT .1uF Cap. 27 2 C432, C442 (near U403 & U404) SMT 10uF Cap. 28 9 C411, C414, C416, C419, C420, C422, C424, C434, C435 SMT 47pF Cap. 29 10 C410, C412, C413, C415, C417, C418, C421, C423, C425, C426 SMT 100nF Cap. 112-5003-00 D1>D3, D102>D105, D408 (D100, D101: NS) 1N4004, Diode 30 7 31 2 112-5008-00 D200, D201 1N5817, Diode 32 8 112-0054-00 D400-D407 1N4148, Diode LED1, LED2, L200, L201 LED T1-3/4 DIFFUSER LED 33 4 165-5099-00 34 3 124-5064-00 R310, R315, R316 (R300, R311, R313, R314, R475: NS) 0 Jumper Res. (1-Stripe) 35 2 121-5041-00 R107, R111 (R103: NS) 1 1/4W Res. 35 20 121-5009-00 R8, R15, R234>R241, R278>R286, R412 1K 1/4W Res. 36 1 121-5018-00 R7 1.5K 1/4W Res. 37 2 121-5043-00 R16, R17 (R25, R112: NS) 2.2K 1/4W Res. 38 2 121-5048-00 R410, R411 3.3K 1/4W Res. 39 12 121-5021-00 R21, R216>R223, R242, R243, R400 4.7K 1/4W Res. 40 36 121-5011-00 R106, R224>R228, R244>R251,R260>R267, R296>R299, 10K 1/4W Res. R301>R306, R413, R431, R432 (R200>R207, R501: NS) 41 3 121-5023-00 R9, R14, R104 (R100, R102: NS) 22K 1/4W Res. 42 1 121-5022-04 R110 33K 1/4W Res. 43 9 121-5045-00 R108, R287>R294 39K Res. 44 2 121-5032-00 R22, R24 47K 1/4W Res. 45 15 121-5014-00 R229>R233, R295, R414>R422 (R208>R215: NS) 220 1/4W Res. 46 1 121-5036-00 R312 330 1/4W Res. 47 2 121-5046-01 R105, R109 (R101, R409: NS) 470 1/4W Res. 48 16 121-5047-00 R401>R408, R423>R430 560 1/4W Res. 49 1 F1 SMT xx Res. 50 4 R434, R435, R436, R508 SMT 1K Res. 51 1 R480 SMT 10K Res. 52 2 R502, R509 SMT 33 Res. 53 3 R465, R466, R470 SMT 100 Res. 54 35 R433, R437, R441>R459, R462>R464, R468, R469, SMT 100K Res. R476>R479, R504>R507, R510 110-0069-00 Q1-Q8, Q10 2N3904, Transistor 55 9 ATMEL, AT91R40008 56 1 U402 ATMEL, AT49BV1614 57 1 U8 XILINX®, XC9572XL 58 1 U414 512K EPROM Sound (27512) 59 1 (See Pg. # Table) U7 1MB EPROM CPU Game (27C040) 60 1 (See Pg. # Table) U210 (32-Pin, IC Socket, 077-5217-00) 8MB EPROM Voice 1-4 (M27C0400I-12FI) 61 4 (See Pg. # Table) U17, U21, U36, U37 (32-Pin, IC Socket, 077-5217-00) PAL16V8Q (Programmed) BLUE DOT 62 1 965-6504-00 U213 ( BLUE DOT ) 63 1 105-5046-00 U212 (28-Pin, IC Dip Socket, 077-5208-00) 6264/MS62256 (MS6264A) (28-Pin) 64 1 100-0189-01 U209 (40-Pin, IC Socket, 077-5209-00) 68B09E (40-Pin) 65 2 100-5015-00 U215, U216 74AHCT74 (14-Pin) 66 8 100-0338-00 U202, U204, U205, U206, U207, U208, U403, U404 (U200: NS) 74HC245 (20-Pin) 67 2 100-5012-00 U201, U203 74HCT273 (20-Pin) 68 1 100-0037-00 U407 74LS74 (14-Pin) 69 1 100-0148-00 U214 74LS138 (16-Pin) 70 1 100-0064-00 U211 74LS374 (20-Pin) Test Point Wire (24ga.) Loops: 71 1 U406 3.3v Watchdog, DS1233 (3-Pin) VBATT, GND (near CN7), 72 1 100-5023-00 U413 5.0v Watchdog, DS1232 (8-Pin) GND (near CN9), GND (near L200), 73 1 U219 1.8v Volt. Regulator LT1503 (8-Pin) GND_SIGNAL (near U405) 74 1 U405 3.3v Volt. Regulator LT1086 (3-Pin) 75 1 124-5002-00 VR1 -5v Regulator, LM7905CT Test Point Pads: 76 1 124-5001-00 VR2 +5v Regulator, LM7805CT TP1>TP5, TP7, TP8, TP11, 77 2 100-0377-00 U400, U401 LM339AN (14-Pin) TP12, TP16, TP17, TP20 78 1 100-0375-00 U30 LM833 (8-Pin) 79 1 100-5018-00 U26 TDA1543 (8-Pin) 80 2 100-5016-20 U101, U102 (U100: NS) TDA2030A (5-Pin) 81 1 Y1 40MHz Clock PLE SQ3300S 82 1 181-5002-00 SW300 Dip Switch 8-Pos., (KSD08H Black) 83 n/a FB1>FB6 Ferrite Bead Heat Sink (AAVID 531102) 84 535-5000-10 HS2, HS3, (HS1: NS) (over U101, U102) 85 1 S2 (Reset) Push-Button Switch (B3F4000) 86 1 545-5685-00 BAT1 HOLDER (Always replace all 3, Size AA 1.5v Cells, with new ones, when required) If a part is required where a part number is not provided, call Tech. Support (see back of cover). : : : : : : : : : : : : : : : : : : : : : ::: $H.3%8 Resistors / Transistors* ICs / RAMs / ROMs / EPROMs Miscellaneous * Surface Mounts (SMT) are not listed. Diodes & LEDs* * Surface Mounts (SMT) are not listed. Connectors 38$RX QG,,%RDUGZLWK$WPHO3UR.H88RU3DUW8 3ULQWHGLU.XLW %RDUG83%8 $H.WLRQKDSWHU 3DJH Playfield Switch OPTO “Long-Hop” Boards Theor y of Operation & Schematic The light falling +5v +5v = Emitting Light 520-5082-00 520-5083-01 on LED (CR1) Transmitter Receiver +5v CN1 generates a 1 RED CR1 R4 voltage which is (+5v DC) LED +5v C2 220K W TLRH180P from I/O Bd. 2 applied to the .1uf, 25v 8 J16-P8 R1 input (Pin-2) of CN1 180 W U1 +5v D1 the LM311 LM311 1 1N914 RED 3 Comparator R1 2 WHT-BLU (U1). R1 + 4 1M W (Sw. Return BLK R2 Q1 2 to CPU/Snd. 330K W bleeds off 2N3904 CR1 Bd. CN7-P3) LED excess charge. 3 GRN-BLK TLRH180P (Sw. Drive At about a volt from CPU/Snd. R3 CR2 GND Bd. CN5-P6) 6.8K W input from LED C1 RED T1-3/4 5 BLK .1uf, 25v DIFF. LED (CR1) the (Ground) from I/O Power Comparator Driver Bd. (U1) trips & J16-P9-15 drives either Q1 (during switch line strobes) or the indicator LED (CR2) (in between strobes). If a switch line is being strobed, the emitter of Q1 drops to the saturation voltage of the Switch Line Driver, about .3 volts. This plus the .7 volt drop on the base give a 1v forward bias voltage to Q1, which is lower than the 1.7v drop on LED (CR2) so the current flows through the Transistor during strobes. This drives Q1 on and makes the switch. If the strobe line is high, then the 1.7v path through LED (CR2) is lower than Q1's bias voltage so current flows through LED (CR2) and the indicator lights. D1 prevents reverse bleed, R2 and R3 form the voltage divider for the trip point, R4 is a current limiter for both Q1 and CR2, C1 and C2 are general noise-filter caps. - Playfield Switch OPTO “Long-Hop” Boards Component Layout & Parts SOLDER SIDE 520-5082-00 (TRANS) Solder Side (Green) Solder Side (Green) R2 R4 C2 D1 CN1 U1 R1 CR1 520-5082-00 Component Side (Beige) R3 CN1 LONG OPTO XMTR CR1 520-5083-01 (REC) R1 Pin-1 RED (+5v) Pin-2 BLK (GROUND) Q1 CR2 C1 OPTO RCVR. Component Side (Beige) Pin-1 RED (+5v) Pin-2 WHT-GRN (Sw. Return +) 520-5083-01 Pin-4 BLK (GROUND) Pin-3 GRN-BLK (Sw. Drive --) Note: In this game, this Combo OPTO Board is used as a P/F Detection Switch for the Motorcycle Enter Trough. See the Switch Matrix Grid (Pgs. 16-17 or 86). PCBs are used for Switch 37, (GRN-BLK, WHT-GRN). Sec. 5: PCBs ITEM QTY PART NUMBER REF-DESIGNATOR DESCRIPTION A 1 2 3 4 5 6 7 8 6 7 8 1 1 1 1 1 1 1 1 2 1 1 1 520-5083-01 165-5052-00 165-5099-00 112-5014-00 121-5013-00 121-5037-00 121-5077-00 121-5014-00 125-5023-00 100-5025-00 110-0069-00 045-5200-04 OPTO Receiver Board CR1 CR2 D1 R1 R2 R3 R4 C1, C2 U1 Q1 CN1 (Molex 50-84-1040) Complete PCB Assembly LED TLRH180P (Ultra Bright Red) LED T1-3/4 RED DIFFUSER 1N914, Diode 1M W 1/4W Res., 5% 330K W 1/4W Res., 5% 6.8K W 1/4W Res., 5% 220 W 1/4W Res., 5% .1uF, 25v, Axial Ceramic Cap. LM311 2N3904, Transistor 4X1, .156" Locking Straight Hdr. Conn. B 1 2 3 1 1 1 1 520-5082-00 165-5052-00 121-5066-00 045-5206-02 OPTO Transmitter Board CR1 R1 CN1 (Molex 50-84-1020) Complete PCB Assembly LED TLRH180P (Ultra Bright Red) 180 W 1/4W Res. 2X1, .156" Locking Straight Hdr. Conn. Section 5, Chapter 4 Page 124 Printed Circuit Boards (PCBs) $S SHQGL[ $SSHQGL[HV$WKUR XJK7DE O H R I & R QW H QW V x$SSHQGL[$ 3LQEDOO*DPH)LUPZDUH7DEOH $$ [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...describes the ROM / Chip Size / Program & Raw Part Number / USA Version / Check Sum, and CPU/Snd Bd. I & II ROM locations for Games Apollo 13 — current. x$SSHQGL[% 6HPL&RQGXFWRUV,&·V5HOD\V&URVV5HIHUHQFH7DEOH % ...describes diodes and transistors with Source Number, SPI Part Number, NTE Number, ECG Number, Radio Shack Number & RCA Part Number (If applicable). x$SSHQGL[& 3URGXFWLRQ6WDUW'DWH0DQXDO3DUW15206L]H3RVLWLRQVDQG-XPSHU: & [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Production Start Date, Manual Part Number, ROM Position(s), and Jumpers Installed for Games Apollo 13 — current. x$SSHQGL[' %RDUG7\SH7DEOH'' [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Flipper**, I/O Power Driver, CPU/Sound, Display Power Supply, Dot Matrix Display, Display Controller, OPTOs and Misc. Board Part Numbers for Games Apollo 13 — current. **Flipper Bd. with White Star Bd. System for A13 & Golden Eye only.) x$SSHQGL[( *HQHULF&RLO&URVV5HIHUHQFH*XLGH)OLSSHU&RLO7DEOH (( WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides the Coils used with Part Number and Gauge-Turns (of the [ [White coil) for Games Apollo 13 — current. x$SSHQGL[) 0RWRU6SHFLILFDWLRQ7DEOH )) [ [White WhiteStar StarBoard BoardSystem SystemOnly* Only*] ] ...provides all the Motor Function, Specifications and Part Number for Games Apollo 13 — current. x$SSHQGL[* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV* ...explains how our Part Numbers are developed to help sort parts easier. x$SSHQGL[+ 3OD\ILHOG,QVHUWV3ODVWLF/LJKW&RYHUV + ...gives a pictoral view with the name and Part Nr. of all the inserts used (with Color Code Chart). x$SSHQGL[, 6WDQG8S7DUJHWV+DSS0RGXODU5HJXODU , ...gives a pictoral view with the name and Part Number of all the Single Stand-Up Targets used (with Color Code Chart). x$SSHQGL[&RLQ&DUGV86$,QWHUQDWLRQDO - ...gives a pictoral view with the name and Part Number of all the current Coin Cards for USA, Canada, Euro and other International Countries. x*ORVVDU\RI7HUPV/DVW3DJH ...gives definitions or explanations of some pinball terms and acronyms. x/LPLWHG:DUUDQW\&DXWLRQV:DUQLQJV1RWLFHV /DVW3DJH * Note: For complete Appendix Information (Appendixes A, C, D, E & F) for Games Laser War through Batman Forever), see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ). $SSHQGL[HV$7DEOHRI&RQWHQWV $SSHQGL[HV$7DEOHRI&RQWHQWV $33(1',;$ 520 * Note: &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). Apollo 13 (Note 1) Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (4M) (4M) (4M) (4M) (1M) (512K) (4M) (8M) (8M) (8M) (8M) (1M) (4M) 965-0319-67A 965-0321-67A A1.08 | $23FF A1.05 | $B594 U210 ROM 0 960-5009-00 960-5015-01 Game ROM Display (1M) (4M) 965-0319-87 965-0321-87 A3.00 | $22FF A3.00 | $B596 U210 U5 960-5009-00 960-5015-01 A1.02 | $E4FF V1.00 | $3BCA A1.03 | $1957 V1.00 | $482A V1.00 | $7312 V1.00 | $DE2F V1.00 | $C508 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 : Harley-Davidson® (Notes 4, 5, 6, 8) 2nd Edition (2002-2003) 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.02 | $9CFF V1.00 | $222B A2.00 | $ABF7 V1.00 | $3AE1 V1.00 | $206E U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 Sharkey’s Shootout (Notes 4, 5) A3.00 | $E6FF V1.00 | $F1E7 A3.00 | $0057 V1.00 | $DBA8 V1.00 | $DDF1 V1.00 | $F32A U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 High Roller Casino (Notes 4, 5) 965-0224-45 965-0227-45 965-0228-45 965-0225-45 965-0226-45 965-0229-43 965-0233-43 965-0234-43 965-0230-43 965-0231-43 965-0232-43 965-0235-56 965-0238-56 965-0239-56 965-0236-56 965-0237-56 A4.03 | $5EFF V1.00 | $4A7D A4.00 | $8817 V1.00 | $E66B V1.00 | $8F54 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.02 | $C8FF V1.00 | $A35B A2.01 | $7F46 V1.00 | $1D27 V1.00 | $8DA4 U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A3.03 | $A2FF V1.00 | $6648 A3.00 | $66D0 V1.00 | $349D V1.00 | $629C U210 U7 ROM 0 U17 U21 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 A2.00 | $85FF V1.00 | $64B2 A2.00 | $E77B V1.00 | $152A V1.00 | $0291 V1.00 | $95A7 U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 A2.01 | $C5FF V1.00 | $4DF8 A2.01 | $C17D V1.00 | $8018 V1.00 | $2157 V1.00 | $B5A6 V1.00 | $D01E U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 965-0282-60 965-0287-60 965-0288-60 965-0283-60 965-0284-60 965-0285-60 965-0286-60 A1.01 | $B2FF V1.00 | $A6AF A1.02 | $32AB V1.00 | $4391 V1.00 | $8215 V1.00 | $5832 V1.00 | $8971 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 965-0289-40 965-0294-40 965-0295-40 965-0290-40 965-0291-40 965-0292-40 965-0293-40 A2.05| $B1FF V1.00 | $0CC8 A2.00 | $C929 V1.00 | $0D75 V1.00 | $CCCF V1.00 | $227F V1.00 | $DB69 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5015-01 960-5015-01 960-5015-01 960-5015-01 A1.03 | $58FF V1.00 | $1286 A1.01 | $166F V1.00 | $7BF8 V1.00 | $9CCC V1.00 | $ADD9 V1.00 | $6659 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 965-0240-53 965-0243-53 965-0244-53 965-0241-53 965-0242-53 965-0245-46 965-0248-46 965-0249-46 965-0246-46 965-0247-46 965-0250-59 965-0253-59 965-0254-59 965-0251-59 965-0252-59 965-0255-59 965-0266-35 965-0271-35 965-0272-35 965-0267-35 965-0268-35 965-0269-35 965-0270-35 965-0301-71 965-0306-71 965-0307-71 965-0302-71 965-0303-71 965-0304-71 965-0305-71 : Harley-Davidson® (Notes 4, 5, 6, 8) 3rd Edition (2004) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 965-0326-68 965-0327-68 965-0328-68 965-0329-68 965-0330-68 965-0331-68 965-0332-68 NFL (Notes 4, 5) Not on CD-R or Website: Code through Distributor Only. Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) (1M) (512K) (4M) (8M) (8M) (8M) (1M) (512K) (4M) (8M) (8M) (8M) (8M) Austin Powers Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Sound Display Voice 1 Voice 2 Voice 3 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0339-73 965-0340-73 965-0341-73 965-0342-73 965-0343-73 965-0344-73 965-0345-73 965-0333-72 965-0334-72 965-0335-72 965-0336-72 965-0337-72 965-0338-72 965-0346-65 965-0347-65 965-0348-65 965-0349-65 965-0350-65 965-0351-65 965-0352-65 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A2.11 | $49FF V1.01 | $9796 A2.01 | $6C33 V1.00 | $58EA V1.00 | $272B V1.00 | $41AE U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 A3.00 | $90FF V1.00 | $581C A3.00 | $74B3 V1.00 | $E12D V1.00 | $38F4 V1.00 | $1B54 V1.00 | $D720 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A3.02 | $5DFF V1.00 | $DA7B A3.00 | $6A34 V1.00 | $D2B9 V1.00 | $9E75 V1.00 | $51F3 V1.00 | $0AE5 U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 A3.03 | $5EFF V1.00 | $8C18 A3.01 | $A381 V1.00 | $35E6 V1.00 | $B35A V1.00 | $8A9F U210 U7 ROM 0 U17 U21 U36 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 A5.00 | $7DFF V1.02 | $E7C2 A5.00 | $A5FF V1.00 | $9ABE V1.00 | $9F34 V1.00 | $374B V1.00 | $237A U210 U7 ROM 0 U17 U21 U36 U37 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5016-00 U7 U210 U17 U21 U36 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 U7 U210 U17 U21 U36 U37 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 A1.00 | $D2FF V1.00 | $ A1.01 | $845A V1.00 | $ V1.00 | $ V1.00 | $ V1.00 | $ (Notes 4, 5) 965-0353-74 965-0354-74 965-0035-74 965-0356-74 965-0357-74 965-0358-74 965-0359-74 (1M) (512K) (4M) (8M) (8M) (8M) 965-0360-75 965-0361-75 965-0362-75 965-0363-75 965-0364-75 965-0365-75 Playboy (Notes 4, 5, 7) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 (1M) (512K) (4M) (8M) (8M) (8M) (8M) 965-0367-76 965-0368-76 965-0369-76 965-0370-76 965-0371-76 965-0372-76 965-0373-76 RollerCoaster Tycoon Sound Game ROM Voice 1 Voice 2 Voice 3 Display (512K) (1M) (8M) (8M) (8M) (4M) (Notes 4, 5, 7) 965-0374-78 965-0375-78 965-0377-78 965-0378-78 965-0379-78 965-0376-78 V1.00 | $F663 A7.01| $40FF V1.00 | $3C4A V1.00 | $057A V1.00 | $04D7 A7.00 | $8E23 The Simpsons Pinball Party (Notes 4, 5, 7) Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0381-77 965-0382-77 965-0383-77 965-0384-77 965-0385-77 965-0386-77 965-0387-77 V1.01 | $A7EE A4.00 | $4FFF V1.00 | $9719 V1.00 | $16ED V1.00 | $ADCE V1.00 | $E7E5 A4.00 | $8A03 Terminator® 3: Rise of the Machines Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0388-79 965-0389-79 965-0390-79 965-0391-79 965-0392-79 965-0393-79 965-0394-79 The Lord of the Rings Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display footnotes: $SSHQGL[$ (1M) (512K) (4M) (8M) (8M) (8M) (8M) Monopoly® (Notes 4, 5) South Park (Notes 4, 5) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Game ROM Display U210 U7 ROM 0 U17 U21 Godzilla (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 960-5009-00 960-7001-02 960-5015-01 960-5016-00 960-5016-00 960-5016-00 960-5015-01 A4.05 | $E9FF V1.00 | $1FFF A4.00 | $FD01 V1.00 | $3650 V1.00 | $9300 Lost In Space (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 U210 U7 ROM 0 U17 U21 U36 U37 965-0219-41 965-0221-41 965-0222-41 965-0220-41 965-0223-41 Viper Night Drivin’ (Note 4) Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 A1.03 | $3EFF V1.00 | $F4FF A1.04 | $FC7C V1.00 | $CD26 V1.00 | $9396 V1.00 | $FB72 V1.00 | $6100 Striker Xtreme (Notes 4, 5) Starship Troopers (Note 3) Game ROM Sound Display Voice 1 Voice 2 Voice 3 965-0319-67 965-0320-67 965-0321-67 965-0322-67 965-0323-67 965-0324-67 965-0325-67 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) The X-Files (Note 2) Game ROM Sound Display Voice 1 Voice 2 (1M) (512K) (4M) (8M) (8M) (8M) (4M) U210 U7 ROM 0 U17 U21 The Lost World: Jurassic Park (Note 2) Game ROM Sound Display Voice 1 Voice 2 Game ROM Sound Display Voice 1 Voice 2 Voice 3 Voice 4 Harley-Davidson® (Notes 4, 5, 6) Original (1999-2001) A4.04 | $3FFF V1.00 | $D615 A4.00 | $E6ED V1.00 | $3E32 V1.00 | $71F0 The Star Wars Trilogy - Special Edition (S.E.) (Note 2) Game ROM Sound Display Voice 1 Voice 2 5DZ 3DUW 1 965-0214-42 965-0217-42 965-0218-42 965-0215-42 965-0216-42 Space Jam (Note 2) Game ROM Sound Display Voice 1 Voice 2 Voice 3 86$ '07 %G &KHFN 6XP /RF 960-5009-00 960-7001-02 960-5015-01 n/a (masked) n/a (masked) n/a (masked) ID4: Independence Day (Note 2) Game ROM Sound Display Voice 1 Voice 2 3URJUDP 3DUW 1 U210 U7 ROM 0 U17 U21 U36 Twister (Note 2) Game ROM Sound Display Voice 1 Voice 2 &KLS 6L]H A5.01 | $09FF V1.00 | $5244 A5.00 | $B92B V1.00 | $7FC7 V1.00 | $8E55 V1.00 | $08EE 965-0208-00 965-0212-00 965-0213-00 965-0209-00 965-0210-00 965-0211-00 Golden Eye (Note 1) Game ROM Sound Display Voice 1 Voice 2 520 (512K) (1M) (8M) (8M) (8M) (8M) (4M) (Notes 4, 5, 7) V1.00 | $D2FD A4.00 | $F8FF V1.00 | $1838 V1.00 | $F0D5 V1.00 | $89DA V1.00 | $1200 A4.00 | $6E49 U7 U210 U17 U21 U36 U37 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 U7 U210 U17 U21 U36 U37 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 (Notes 5, 7, 8) 965-0401-80 965-0402-80 965-0403-80 965-0404-80 965-0405-80 965-0406-80 965-0407-80 V1.01 | $36BC A8.00 | $94FF V1.00 | $1792 V1.00 | $67F1 V1.00 | $89B6 V1.00 | $EA49 A8.00 | $3C88 1 — 8 see the bottom of the next page (A2). 3LQEDOO*DPH )LUPZDUH7DEOH Sound & Voice 1-4 identical to above H-D® Original. 3LQEDOO*DPH)LUPZDUH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH $33(1',;$ 3LQEDOO*DPH)LUPZDUH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH 520 &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) 965-0408-81 965-0409-81 965-0410-81 965-0411-81 965-0412-81 965-0413-81 965-0414-81 V1.00 | $D93D A3.02 | $45FF V1.00 | $067B V1.00 | $C8B8 V1.00 | $64C2 V1.00 | $5341 A3.00 | $DE4B U7 U210 U17 U21 U36 U37 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 965-0415-84 965-0416-84 965-0417-84 965-0418-84 965-0419-84 965-0420-84 965-0421-84 V1.00 | $8CD2 A3.02 | $93FF V1.00 | $538D V1.00 | $8BCD V1.00 | $60F8 V1.00 | $14D8 A3.02 | $B719 U7 U210 U17 U21 U36 U37 U5 Disp. Cntrlr. 960-7001-02 960-5009-00 960-5016-00 960-5016-00 960-5016-00 960-5016-00 960-5015-01 Ripley’s Believe It or Not!® (Notes 7, 8) 520 &KLS 6L]H 3URJUDP 3DUW 1 86$ '07 %G &KHFN 6XP /RF 5DZ 3DUW 1 Elvis® (Notes 7, 8) Sound Game ROM Voice 1 Voice 2 Voice 3 Voice 4 Display (512K) (1M) (8M) (8M) (8M) (8M) (4M) footnotes: 1 ROMs on CPU/Sound Bd.: 520-5136-00 (Stereo) & Display Cont. Bd.: 520-5055-01 2 ROMs on CPU/Sound Bd.: 520-5136-10 (Mono) & Display Cont. Bd.: 520-5055-01 3 ROMs on CPU/Sound Board: 520-5136-15* (Mono) (*FCC 11-97) & Display Controller Board: 520-5055-02* (*FCC 11-97) 4 ROMs on CPU/Sound Bd.: 520-5136-16† (Mono) (†FCC 02-98) & Display Controller Board: 520-5055-03‡ (‡FCC 02-98) 5 This game uses 8MB VOICE ROMS at U17, U21, U36 & U37 (if 3 ROMs use U37 will be unused) requiring a Jumper at Loc. W6. Refer to CPU/Snd. Bd. Schematic (2 of 3). 6 Harley-Davidson® 2nd Edition: For Game ROM, Sound & Display info (version, check sums, part numbers) call Tech Support or check our website (see back cover) for current versions or other info. Raw Part numbers are identical to the H-D® original. 7 ToPS (Tournament Pinball System) READY! 8 ROMs on CPU/Sound Board II (with ATMEL Processor): 520-5300-00 & Display Cont. Bd.: 520-5055-03‡ (‡FCC 02-98) Game Revisions can be updated after the Production Run. This Table is accurate as of the printing of this manual. If any changes occurred, the next game manual will include the updated information. The version stated is USA. If there is a question of as to the latest Code Revision & Check Sum call our Technical Support Dept., 1-800-542-5377 or 1-708-345-7700 (Select Opt. 1). Visit our website www.SternPinball.com where the latest code can be downloaded (an EPROM Burner is required). Code also available on CD-R Disc 2 3LQEDOO*DPH )LUPZDUH7DEOH $SSHQGL[$ $33(1',;% 6HPL&RQGXFWRUV,QWHJUDWHG&LUFXLWV,&5HOD\V&URVV5HIHUHQFH7DEOH 7DEOH 1 6RXUFH 67(51 5DGLR ( & * 5 & $ 1 7 ( 1XPEHU 3,1%$// 6KDFN 5(&7,),&$7,21 %/2&.,1* '$03(1,1* ',2'(6 $1'25 /,*+7 (0,77,1* ',2'(6 /('V 7\SH Diode Diode Diode Diode Diode Diode Diode, Signal LED 1N4001 1N4004 1N5401 1N5404 T6A10L FR302 1N914 MT5000UR or TLRH180P (T1-3/4 GaAIAs) 112-5001-00 112-5003-00 112-0056-00 112-5004-00 112-5006-01 112-5009-00 112-5014-00 165-5052-00 NTE552 NTE116 NTE5801 NTE5804 NTE5812 NTE588 -—-—- ECG552 ECG116 ECG5801 ECG5804 ECG5812 ECG588 -—-—- -—-—276-1103 276-1143 276-1144 -—-—-—-—-—-—- SK9000 SK3312 SK9004 SK9007 -—-—SK5014 -—-—- (old SPI Part N: 165-5100-00) -—-—- -—-—- 276-066B -—-—- 1N4742A 12v 1N4760B 68v 1N4764A 100v 1N5228 3.9v 1N5234B 6.2v 1N5379 110v 1N6267A 6.8v 1N4752A 33v 1N4736 6.8v 1w 112-0061-00 112-0062-00B 112-0049-00A 112-0053-00 112-0047-00B 112-0072-00 112-5011-00 112-5010-00A 112-5007-00 NTE142A NTE5092A NTE5096A NTE5007A NTE5013A NTE5157 NTE4902 NTE147A NTE5071A ECG142A ECG5092A ECG5096A ECG5007A ECG5013A ECG5157 ECG4902 ECG147A ECG5071A 276-563 -—-—-—-—-—-—276-561 -—-—-—-—-—-—-—-—- SK12V SK68V SK100V SK3A9 SK6A2 SK110X -—-—SK33V -—-—- ECG2987 ECG2985 -—-—ECG85 ECG48 ECG157 ECG287 ECG123AP ECG261 ECG375 ECG288 ECG292 ECG374 ECG278 ECG332 ECG292 ECG393 ECG5400 ECG5461-8 -—-—-—-—-—-—276-2009 -—-—-—-—-—-—276-2009 276-2068 -—-—-—-—-—-—-—-—-—-—-—-—-—-—-—-—276-1067 -—-—- -—-—-—-—-—-—SK3124A SK4906 SK3747 SK3232 -—-—SK3896 SK9118 SK3434 SK3441 SK9042 SK3434 SK9236 SK3441 SK3961 SK3950 -—-—- =(1(5 ',2'(6 Diode Diode Diode Diode Diode Diode Diode Diode Diode 75$16,67256 7<3( )(7 131 313 $1'25 6&5 FET Trans. FET Trans. FET Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. NPN Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. PNP Trans. SCR Trans. SCR Trans. STP20N10L STP19N06L VN02N 2N4401 2N6427 MJE340 MPSA42 2N3904 TIP122 MJE15030 2N5401 MJE15031 MJE350 MPSA92 TIP42 TIP32C TIP36C 2N5060 SCR2800B 110-0106-00 110-0088-00 110-0089-00 110-0073-00 110-0070-00 110-0071-00 110-0082-00 110-0069-00 110-0067-00 110-0101-00 110-0078-00 110-0103-00 110-0072-00 110-0100-00 110-0068-00 110-0081-00 110-0077-00 110-0074-00 110-0083-00 %5,'*( 5(&7,),(56 %5 BR (Present) DB3501 or CM3501 &RPPHQWV 112-5000-00 For White Star I/O Bds., BR = 35 Amp @ 100v P.I.V. 190-5002-00 For PPB, Power Supply, & White Star I/O Boards, Relay = 24v DC 10 Amp DPDT For CPU Boards, Relay = 6v DC 5 Amp 4 Pole DT 5(/$<6 Relay Relay $SSHQGL[% NTE2987 NTE2985 -—-—NTE85 NTE48 NTE157 NTE287 NTE123AP NTE261 NTE375 NTE288 NTE292 NTE374 NTE288 NTE332 NTE292 NTE393 NTE5400 NTE5461-8 &RPPHQWV FRL-264 D024/02CK FRL-264 D006/04CV 190-5001-00 6HPL&RQGXFWRUV &URVV5HI7DEOH $33(1',;& 3URGXFWLRQ6WDUW'DWH0DQXDO3DUW15206L]H3RVLWLRQVDQG -XPSHU:,QVWDOOHG1RWH‡:KLWH6WDU%RDUG6\VWHP2QO\* *DPH? 1DPH 3URGXFWLRQ * Note: -XPSHU ,QVWDOOHG ‡ VHH 1RWH CPU/Sound Board Sound U7 512K CPU/Sound Board Game U210 1MB CPU/Sound Board Voice ROMS: U17 U21 U36 U37 For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). :KLWH6\VWHP 6WDU %RDUG 6WDUW 'DWH DQG 0DQXDO 31 13 29 Apollo (A13) 30 Golden Eye 31 Twister NOV 95 780-5044-00 FEB 96 780-5042-00 APR 96 780-5041-00 ID4: IndependJUL 96 32 ence Day 780-5045-00 OCT 96 33 Space Jam 780-5043-00 The Star Wars 97 34 Trilogy - Sp. Ed. FEB 780-5056-00 35 The Lost World: JUN 97 Jurassic Park 780-5053-00 The AUG 97 36 X-Files 780-5046-00 NOV 97 37 Starship Troopers 780-5059-00 Night FEB 98 38 Viper Drivin’ 780-5035-00 Lost In JUN 98 39 780-5060-00 Space SEP 98 40 Godzilla 780-5040-00 South JAN 99 41 Park 780-5071-00 42 HarleyAUG 99 a Davidson® 780-5067-01 42 Harley-DavidSEP 02 b son®2nd Ed. 780-5067-10 42 Harley-DavidOCT 04 c son® 3rd Ed. 780-5087-00 43 Striker MAR 00 a Xtreme 780-5068-01 43 NFL OCT 00 b 780-5073-00 JUL/OCT 00 44 Sharkey’s Shootout 780-5072-01 High Roller JAN 01 45 Casino 780-5065-00 MAY 01 46 Austin 780-5074-00 Powers SEP 01 47 MONOPOLY® 780-5075-00 FEB 02 48 Playboy 780-5076-00 AUG 02 49 RollerCoaster 780-5078-00 Tycoon The Simpsons JAN 03 50 Pinball Party 780-5077-00 MAY 03 Rise of 51 T3®: the Machines 780-5079-00 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB Not Used Not Used Not Used 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB 4MB Not Used Not Used Not Used 4MB 4MB 4MB Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used Not Used 4MB 4MB 4MB 4MB n/a 4MB 4MB 4MB 4MB n/a 4MB 4MB 4MB 4MB n/a 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 W6 4MB *DPH? 1DPH :KLWH6\VWHP 6WDU %RDUG 52 The Lord of the Rings Believe It or 53 Ripley’s Not!® 54 Elvis® 3URGXFWLRQ 6WDUW 'DWH DQG 0DQXDO 31 NOV 03 780-5080-00 APR 04 780-5081-00 AUG 04 780-5084-00 CPU/Sound Board Sound U7 512K CPU/Sound Board Game U210 1MB CPU/Sound Board Voice ROMS: U17 U21 U36 U37 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB 8MB n/a n/a See Apdx. A for more detailed information on Pinball Game Firmware (ROM Name, Size, Part Numbers, USA Version & Checksum and Board Locations). n/a n/a n/a n/a n/a n/a n/a 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 W6 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 W6 8MB 8MB 8MB Not Used 8MB 8MB 8MB 8MB W6 8MB 8MB 8MB 8MB W6 ‡ Additional Information for Installed Jumper (above games 41-51): x Installed W6 so 8MB ROMS can be utilized. See the CPU/Sound Board Schematic (Sheet 2 of 3, Address Location 3E) in the games’ Service Game Manual. Game 52 - current has a new CPU/Sound Board (see Pages 131-141). See Apdx. A for more detailed information on Pinball Game Firmware (ROM Name, Size, Part Numbers, USA Version & Checksum and Board Locations). 3URGXFWLRQ6WDUW ,QVWDOOHG1RWH $SSHQGL[& $33(1',;' %RDUG7\SH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH *DPH 1DPH )OLSSHU ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 6WHUHR 6XSSO\ 'LVSOD\ 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 2372 5HFHLYHU 2372 $SOOLFDWLRQ * Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s BION! or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The SimpsonsPinball Party, T3® and The Lord of the Rings ). 520-5080-00 520-5052-00 520-5124-00 520-5125-00 5-Ball Trough 520-5137-00 520-5136-00 520-5138-00 520-5055-01 2-Flipper 128 X 32 Single OPTO Single OPTO over Up-Kicker Apollo 13 Light Boards 520-5130-01, -04 & -05 Magnet Interface, 7Miscellaneous Segment Display & Light Bd. 520-5130-06 Magnet Driver Board Relay Board PC Boards: 520-5010-00 520-5130-02 Switch Membrane Board 520-5130-03 520-5080-00 520-5052-00 520-5124-00 520-5125-00 5-Ball Trough 520-5137-00 520-5136-00 520-5138-00 520-5055-01 2-Flipper 128 X 32 Single OPTO Single OPTO over Up-Kicker Golden Eye Light Boards Mag. Processor X2 Driver Bd. Relay Board Miscellaneous PC Boards: 520-5128-05 through -08 520-5143-00 520-5010-00 GAMES HEREON NO LONGER REQUIRE THE FLIPPER BOARD WITH THE WHITE STAR BOARD SYSTEM *DPH 1DPH Twister ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ 'ULYHU 0RQR 6XSSO\ 'LVSOD\ 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5137-01 520-5055-01 Miscellaneous PC Boards: 520-5136-10 Light Boards 520-5145-01 through -07 520-5137-01 Independence Day (ID4) Miscellaneous PC Boards: 520-5136-10 520-5137-01 520-5136-10 Space Jam The Star Wars Trilolgy - Special Ed. The Lost World: J.P. Miscellaneous PC Boards: Starship Troopers Viper Night Drivin’ Lost In Space Godzilla HarleyDavidson® 1st-3rd* Editions Striker Xtreme (NFL) Sharkey’s Shootout 520-5138-00 520-5052-00 128 X 32 Mag. Drv. Bd. 520-5143-00 520-5052-00 128 X 32 Servo Mtr. Bd. 520-5152-00 520-5052-00 128 X 32 520-5136-10 Relay Board 520-5010-00 520-5137-01 520-5136-10 520-5055-01 520-5055-01 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5083-00 520-5082-00 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO Miscellaneous PC Boards: 4-Ball Trough over Up-Kicker Alien Head Enter 5-Ball Trough over Up-Kicker 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5124-00 Single OPTO 520-5125-00 Single OPTO 4-Ball Trough over Up-Kicker 520-5136-10 520-5138-00 520-5052-00 128 X 32 520-5055-01 520-5136-15 520-5138-00 520-5052-00 128 X 32 520-5055-02 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5138-00 520-5052-00 128 X 32 520-5055-03 Miscellaneous PC Boards: 520-5137-01 5-Ball Trough over Up-Kicker 520-5138-00 MiscellaneousP DC Relay Bd. Shaker Mtr. Bd. C Boards: 520-5066-00 520-5065-00 4X 7-Segment Display Board 520-5166-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: Relay Board 520-5010-00 520-5137-01 520-5136-16 520-5162-00 2-Pos. Motor Sensor on Snagger Motor 4-Ball Trough 520-5155-00 over Up-Kicker 3-Pos. Motor Sensor on File Cabinet File Cab. Motor Enter 4-Ball Trough over Up-Kicker L/R Orbit Lane Enter 4-Ball Trough over Up-Kicker 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5082-00 520-5083-00 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5083-01 520-5082-00 Long Hop OPTO Long Hop OPTO 520-5124-00 520-5125-00 Single OPTO Single OPTO 520-5083-01 520-5082-00 Jump Ramp Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 4-Ball Trough Dual OPTO Dual OPTO over Up-Kicker 515-0173-00 Dual OPTO 515-0174-00 Dual OPTO 4-Ball Trough over Up-Kicker Miscellaneous Shaker Mtr. Bd. PC Boards: 520-5065-00 520-5136-16 Miscellaneous PC Boards: 520-5052-00 520-5136-16 128 X 32 *520-5300-00* 520-5138-00 Relay Board Shaker Mtr. Bd. Diode Board 520-5010-00 520-5065-00 520-5146-00 520-5052-00 520-5137-01 520-5136-16 520-5138-00 128 X 32 Diode Board Miscellaneous DC Relay Bd. Relay Board PC Boards: 520-5066-00 520-5010-00 520-5146-00 520-5052-00 520-5137-64 520-5136-64 520-5138-00 128 X 32 Sol. Exp. Bd. MiscellaneousP Relay Board C Boards: 520-5010-00 520-5192-00 520-5052-00 520-5137-01 520-5136-16 520-5138-00 128 X 32 for UK ONLY> Solenoid Expander Bd. 520-5192-00 Miscellaneous Dot Display (5X7) in Slot Mach. PC Boards: 520-5197-00 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5137-01 520-5055-03 Miscellaneous PC Boards: 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 520-5055-03 520-5055-03 520-5055-03 520-5136-16 MiscellaneousP DC Relay Bd. C Boards: 520-5066-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 MiscellaneousP Relay Bd. (X3) C Boards: 520-5010-00 520-5137-01 Monopoly® 520-5125-00 Single OPTO Relay Board 520-5010-00 High Roller Casino Austin Powers 520-5124-00 Single OPTO 2372 0LVF 2372 $SOOLFDWLRQ $SS 2X 7-Segment Display Board 520-5153-00 520-5137-01 520-5137-01 South Park 520-5138-00 Light Boards 520-5149-01 through -10 Miscellaneous PC Boards: 520-5137-01 The X-Files 520-5138-00 2372 5HFHLYHU 520-5052-00 128 X 32 Mini-Dot Display (3 by 5X7) 520-5197-00 (Electric C° Sign) 520-5138-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 5-Ball Trough over Up-Kicker Kenny Under Trough Enter 4-Ball Trough over Up-Kicker Motorcycle Enter 4-Ball Trough over Up-Kicker Goalie UnderTrough Enter 4-Ball Trough over Up-Kicker 515-0173-00 Dual OPTO 520-5082-00 Long Hop OPTO 520-5196-00 3-Pos. OPTO 515-0173-00 Dual OPTO 520-5082-00 Long Hop OPTO 515-0173-00 Dual OPTO 520-5218-00 4-Pos. OPTO 4-Ball Trough over Up-Kicker Ball Lock under Roulette Up/Dn Ramp in Slot Mach. 4-Ball Trough over Up-Kicker Time Machine Ramp 4-Ball Trough over Up-Kicker Bank Door 515-0174-00 Dual OPTO 520-5083-01 Long Hop OPTO 520-5195-00 3-Pos. OPTO 515-0174-00 Dual OPTO 520-5083-01 Long Hop OPTO 515-0174-00 Dual OPTO 520-5210-00 4-Pos. OPTO 520-5155-00 3-Pos. Motor Sensor on Goalie Motor 520-5194-00 4-Pos. Motor Sensor on ?-Ball Motor 520-5194-00 4-Pos. Motor Sensor on Roulette Wheel Motor 520-5212-00 Pulse-Stretcher OPTO on Spini-Me Table continued on the next page. $SSHQGL[' %RDUG 7\SH7DEOH $33(1',;' %RDUG7\SH:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH *DPH 1DPH ,2 3RZHU &386RXQG 'LVS 3RZHU 'RW 0DWUL[ ROG QHZ 'ULYHU 6XSSO\ 'LVSOD\ 520-5137-01 Playboy RollerCoaster Tycoon The Simpsons Pinball Party Terminator® 3: Rise of the Machines The Lord of the Rings Ripley’s Believe It or Not!® Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: DC Relay Bd. 520-5066-00 520-5137-01 520-5136-16 Miscellaneous PC Boards: LED Bd. 520-5219-00 520-5137-01 520-5136-16 520-5138-00 520-5052-00 128 X 32 Relay Bd. 520-5010-00 520-5052-00 128 X 32 Mini-Dot Display (3 by 5X7) 520-5221-00 (Ramp Enter Sign) 520-5052-00 520-5138-00 128 X 32 Color Dot Display (4 by 5X7) 520-5225-00 (TV Set) 520-5052-00 520-5138-00 128 X 32 520-5138-00 Miscellaneous PC Boards: New 520-5300-00 19-LED PCB 520-5242-00 520-5137-01 520-5300-00 520-5137-01 Miscellaneous 520-5236-00 PC Boards: X3 Dot Display Miscellaneous PC Boards: %RDUG 7\SH7DEOH 520-5055-03 520-5300-00 520-5052-00 128 X 32 OPTO Transmitter / Receiver Amplifier PCB 520-5239-00 520-5052-00 520-5138-00 128 X 32 OPTO Transmitter / Receiver Amplifier PCB 520-5239-01 520-5052-00 520-5138-00 128 X 32 520-5138-00 515-0173-00 Dual OPTO 2372 5HFHLYHU 515-0174-00 Dual OPTO 2372 0LVF 2372 $SOOLFDWLRQ $SS 4-Ball Trough over Up-Kicker for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 for UK ONLY> Solenoid Expander Bd. 520-5192-00 520-5055-03 999 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 520-5082-00 520-5083-01 Long Hop OPTO Long Hop OPTO 515-0173-00 515-0174-00 Dual OPTO Dual OPTO 4-Ball Trough 520-5222-00 over Up-Kicker 1-Position Behind 1-Bank Switch Detect Drop Target on Wheel Spin 4-Ball Trough over Up-Kicker for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 Miscellaneous PC Boards: 520-5137-01 Elvis® 520-5136-16 'LVSOD\ 2372 &RQWUROOHU 7UDQVPLWWHU 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 for UK ONLY Aux. Driver Bd. 520-5068-01 520-5055-03 999 515-0173-00 Dual OPTO 515-7307-00 Single OPTO 515-0173-00 Dual OPTO 515-7307-00 Single OPTO 515-0173-00 Dual OPTO 520-5234-00 3-Pos. OPTO 515-0173-00 Dual OPTO 515-0174-00 Dual OPTO 515-7308-00 Single OPTO 515-0174-00 Dual OPTO 515-7308-00 Single OPTO 515-0174-00 Dual OPTO 520-5234-00 3-Pos. OPTO 515-0174-00 Dual OPTO 4-Ball Trough over Up-Kicker TXCannon Trough 4-Ball Trough 500-6746-00 over Up-Kicker (White Trans.) Orthanc Tower 500-6747-00 (Black Rec.) Trough 4-Ball Trough 500-6775-00 over Up-Kicker OPTO Trnscvr 520-5235-03 Vari-Target X3 Aux. Drvr 4-Ball Trough over Up-Kicker for UK ONLY Aux. Driver Bd. 520-5068-01 $SSHQGL[' $33(1',;( *HQHULF&RLO&URVV5HIHUHQFH*XLGH *$78516 5HV : 63, 3$57 1 &200(176 *$78516 5HV : 63, 3$57 1 &200(176 67$1'$5' &2,/6 7<3,&$/ $33/,&$/7,216 /$5*( &2,/6 )/,33(56 63(&,$/ $33/,&$7,216 090-5020-01 Diodes Top X2 1N4004 + 1N5404 20-4000 1.0 : 090-5021-00 Diode Top (3-Lug) <BROWN> : 21-9000 22-5000 1.7 : 090-5017-00 Diode (Top) 090-5020-10 Diode (Top), <RED> -0B Diode Bottom, -0T Diode Top 22-6000 2.2 : 090-5023- use 22-750/ 2.6 : 090-5011-00 DUAL-WOUND COIL, Diode Top X2 1N4004 (3-Lug), <> 23-7000 3.1 : 090-5022- use -00 Diode Bottom, -0T Diode Top 30-2600 92.0 : 23-7500 3.4 : 090-5019-00 Diode (Top) Diode Top <YELLOW> : 3.45 090-5020-20T 22-9000 Diode Bottom, -0T Diode Top, -0B Diode -0T Diode Top, -NL 23-8000 3.6 : 090-5001- use -0B 22-1080 4.3 : 090-5032- use No Lugs-X"Bot., -NL No Lugs-11" Leads Leads <YEL-GRN> Wrap Diode (Top) 4.0 090-5005-00 : 23-8400 23-620/ 2.4 : 090-5006-00 DUAL-WOUND COIL, Diode Top X2 1N4004 (3-Lug), <> 231e2-765 3.6 : 090-5037-03 Diode Top 30-2600 75.0 : 24-9000 5.0 : 090-5002- use -02 Diode (Top), -10 No Lugs-14" Lds 23-700/ 3.0 : 090-5013-00 DUAL-WOUND COIL, Diode (Top) <> use -0B Diode Bottom, -0T Diode Top 30-2600 83.5 : 24-9400 5.5 : 090-5036090-5051-01 No Lugs-11" Leads 2.8 : 090-5012-00 DUAL-WOUND COIL, Diode (Top) 23-800/ <> 25-1240 9.3 : 090-5034-00 Diode Bottom 30-2600 90.5 : -0B Diode Bottom, -0T Diode Top, 4.05 : 090-5020-30 Diode Top <GREEN> 23-9000 26-1200 10.3 : 090-5044- use -NL No Lugs-11" Leads 23-1100 5.1 : 090-5030-0T Diode Top <ORANGE> 27-1300 14.2 : 090-5003-00 Diode (Top) 23-1200 7.1 : 090-5008-00 Diode Top <BLACK> Diode Bottom 27-1400 14.7 : 090-5015-00 23-1500 4.4 : 090-5062-00 Diode Top <BLUE> 27-1500 16.3 : 090-5004- use -0B Diode Bottom, -0T Diode Top 24-1570 9.5 : 090-5025-00 Diode Top <BLUE> 29-2000 33.6 : 090-5016-00 Diode (Top) : 090-5067-0T Diode Top <RED> 25-1400 0$*1(7 &2,/6 /$5*( 0(',80 0,1, : 090-5068-0T Diode Top <WHITE> 25-1600 20 -480 2.9 : 090-5064-02 Large No Lugs-14" Leads / No Core 25-1800 13.8 : 090-5041-0T Diode Top <BLUE-GREEN> 090-5042-00 Large No Lugs-6" Leads / No Core 0,1,&2,/6 5(6(7 75,3 $33/,&$7,216 22-6500 4.3 : 090-5042-01 Large No Lugs-12" Leads / No Core : 090-5046-01 Diode Top, <> 24-7800 8.0 : 090-5061-00 Medium No Lugs-6" Leads / No Core 27-9500 29-1000 15.2 : 090-5059-00 Mini w/ Magnet Core, w/Lugs + Diode 28-1050 11.5 : 090-5046-00 Diode Top, <> Mini w/ Mag. Core, Str. Lugs + Diode : 090-5010-00 Diode (Top), <> 31-5900 31-1500 52.0 : 090-5054-00 090-5055-00 Mini w/ Mag. Core, 90° Lugs + Diode 35.0 : 515-6916-01 with Flap & Screw, <YELLOW> 32-1250 Ordering Note: Coils typically should not come with Coil Sleeves. IF A SLEEVE w/ Mounting & Armature Brackets, <> EXISTS, ensure it is the correct sleeve for the application usage. For the correct Coil 32-1800 50.2 : 515-6110-00 090-5031- use -0B Diode Bottom, -0T Diode Top Sleeve, refer to the Assembly Drawing the coil exists on and order separately. 33-1590 59.0 : 515-6916-00 with Brackets, <WHITE> Please Note: Ohm values may vary +/- .03: depending on meter calibration. )OLSSHU&RLO:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH )/,33(56 63, 1 *$8*(78516 &RORU /2:(5 /()7 /2:(5 5,*+7 )/,33(56 QR (26 6ZLWFK 63, 1 *$8*(78516 &RORU 833(5 /()7 833(5 5,*+7 * Note: For complete Appendix Information for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s Believe It or Not!; or order CD-R, 970-2003-00 (The Simpsons Pinball Party, Terminator® 3 and The Lord of the Rings ). Apollo 13 Golden Eye Twister ID4: Independence Day Space Jam † The Star Wars Trilogy Special Edition † The Lost World: Jurassic Park † The X-Files † Starship Troopers † Viper Night Drivin’ † Lost In Space † Godzilla † South Park † 090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5020-20T 22-900 -YELLOW090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5032-0T 22-1080 -YEL-GRN090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE090-5032-0T 22-1080 -YEL-GRN090-5030-0T 23-1100 -ORANGE- SAME Not Used Not Used SAME Not Used Not Used 090-5032-0T 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used 090-5020-30 23-900 -GREEN- 090-5020-20T 22-900 -YELLOW- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used SAME Not Used 090-5032-0T 22-1080 -YEL-GRN- SAME Not Used Not Used 090-5032-0T 22-1080 -YEL-GRN- Not Used Not Used SAME Not Used Not Used SAME Not Used Not Used Table continued on the next page. † Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs. $SSHQGL[( &RLO&URVV5HI*XLGH )OLSSHU&RLO7DEOH $33(1',;( )OLSSHU&RLO:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH *$0( 1$0( Harley-Davidson® † and 1st through 3rd Editions Striker Xtreme (NFL) † Sharkey’s Shootout † High Roller Casino † Austin Powers † MONOPOLY® † Playboy † RollerCoaster Tycoon † The Simpsons Pinball Party † Terminator® 3: Rise of the Machines † The Lord of the Rings † Ripley’s Believe It or Not!® † Elvis® † 1 RI )OLSSHUV ZLWK )OLSSHU %DWV )/,33(56 Z(26 6ZLWFK )/,33(56 QR (26 6ZLWFK 63, 1 *$8*(78516 &RORU 63, 1 *$8*(78516 &RORU /2:(5 /()7 /2:(5 5,*+7 833(5 /()7 833(5 5,*+7 090-5032-0T 090-5030-0T 22-1080 -YEL-GRN23-1100 -ORANGE090-5032-0T 090-5030-0T 22-1080 -YEL-GRN23-1100 -ORANGE090-5030-0T SAME 23-1100 -ORANGE090-5020-20T 090-5032-0T 22-900 -YELLOW22-1080 -YEL-GRN090-5020-30 090-5030-0T 23-900 -GREEN23-1100 -ORANGE090-5032-0T SAME 22-1080 -YEL-GRN090-5030-0T SAME 23-1100 -ORANGE090-5032-0T SAME 22-1080 -YEL-GRN090-5032-0T SAME 22-1080 -YEL-GRN** The Homer Head Assembly is affixed to an Upr. Rt. Style Flipper ** 090-5020-20T (no E.O.S. Switch): 22-900 -YELLOW090-5032-0T SAME 22-1080 -YEL-GRN090-5020-20T SAME 22-900 -YELLOW090-5032-0T SAME 22-1080 -YEL-GRN090-5020-20T SAME 22-900 -YELLOW- Not Used Not Used 090-5030-0T 23-1100 -ORANGE090-5030-0T 23-1100 -ORANGE- Not Used Not Used Not Used Not Used Not Used Not Used Not Used 090-5062-0T 23-1500 -BLUE- Not Used Not Used 090-5067-0T 25-1400 -RED- 090-5068-0T 25-1600 -WHITE090-5030-0T 23-1100 -ORANGE- Not Used )OLSSHUV 0LQL%DWV RQ QG /HYHO 3OD\ILHOG 090-5041-00T 25-1800 -BLU-GRN- 090-5025-00 24-1570 -BLUE- Not Used Not Used Not Used Not Used Not Used 090-5067-00T 25-1400 -RED- 090-5020-30 23-900 -GREEN- SAME † Coil Part Numbers ending with a "T" signifies the Diode is on the top of the lug (on the coil-winding side); Coil Part Numbers ending with a "B" signifies the Diode is on the bottom of the lugs. &RLO&URVV5HI*XLGH )OLSSHU&RLO7DEOH $SSHQGL[( $33(1',;) 0RWRU6SHFLILFDWLRQ:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH *DPH 1DPH )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 Rocket Up/Down Movement Moon Unit Rotational Orbit Bowman Motor 24v A.C. 60Hz 3W 6 RPM CCW Multi Products Motor 24v A.C. 50/60Hz 3W 6 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW Bowman Motor 24v A.C. 60Hz 3W 6 RPM CW Multi Products Motor 24v A.C. (041-5026-00) 50/60Hz 3W 325 RPM CCW Multi Products Motor 24v A.C. (041-5052-00) 50/60Hz 3W 3600 RPM CW Servo Motor (94322) 515-6383-00 * Note: For complete Appendix Info. for Games Laser War through Batman Forever, see any Service Game Manual between Apollo 13 through Ripley’s or on-line at our website www.sternpinball.com/parts.htm; also available on CD-R, 970-2003-00 (The Simpsons Pinball Party, T3® and The Lord of the Rings ). Apollo 13 Shaker Satellite Left/Right Movement Spinning Disc with Magnet Backbox Fan (Tornado Wind) Alien Head Open/Close Movement Golden Eye Twister ID4: Independence Day incl. Connector 515-6487-00 incl. Connector 041-5029-00 MOTOR ONLY 515-6528-00 incl. Connector 515-6347-00 incl. Connector 515-6531-00 incl. Connector 041-5045-00 MOTOR ONLY SPACE JAM (NO MOTOR USED) The Star Wars Trilogy - S.E. The Lost World: J.P. The X-Files Starship Troopers X-Wing Left/Right Movement Snagger & Center Link Lift Up/Down Movement Bowman Motor 24v A.C. (041-5058-00) 60Hz 3W 10 RPM CCW Multi Products Motor 20v D.C. (041-5059-03) 9 RPM Non-Directional Johnson Motor (Vibrator) 10.5v D.C. Shaker 10 AMP 2950 RPM CW X-File Cabinet Multi Products Motor 20v D.C. Lift Up/Down Movement 9 RPM CCW Haydon Switch & Instrument, Inc. Stepper Motor Warrior Bug 12v D.C. 4.6W (041-5062-00), Series 36000: Forward/Reverse Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 (Unipolar) Travel per Step: .004 Step Angle: 15° 515-6383-01 incl. Connector 515-6715-03 incl. Connector 041-5029-00 MOTOR ONLY 041-5057-00 MOTOR ONLY 515-6794-00 incl. Connector Requires 7" Shaft: 530-5503-00 VIPER NIGHT DRIVIN’ (NO MOTOR USED) Lost In Space Godzilla Spinning Disc with Magnet Shaker ‡ Multi Products Motor 24v A.C. (041-5046-00) 50/60Hz 3W 325 RPM CCW Johnson Motor (Vibrator) 10.5v D.C. 10 AMP 2950 RPM CW ‡ 515-6347-00 incl. Connector 041-5029-01 MOTOR ONLY SOUTH PARK (NO MOTOR USED) Johnson Motor (Vibrator) 10.5v D.C. 041-5029-01 10 AMP 2950 RPM CW ‡ MOTOR ONLY Motorcycle Autotrol 24v A.C. (041-5072-02) 515-7025-00 Lift Up/Down Movement 20 RPM CCW incl. Connector Goalie (Linebacker) Multi #3590 12v D.C. (041-5075-00) 515-7071-00 Striker Xtreme (NFL) Left to Right Movement 60 RPM incl. Connector Mystery Ball Hankscraft Motor Model-E 24v A.C. (041-5076-00) 515-7095-00 Sharkey’s Shootout Rotating Movement 50/60Hz 3W 20 RPM CW incl. Connector Roulette Wheel Multi Products Motor 20V D.C. (041-5078-00) 515-7153-00 Rotating Movement 17 RPM CCW incl. Connector Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 High Roller Casino Up/Dn. Ramp in Slot Mach. 12v D.C. 4.6W (041-5062-00), Series 36000: incl. Connector 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires Shaft 4": Lift Up/Down Movement (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-01 Time Machine Multi Products Motor 24v A.C. (041-5079-00) 515-7141-00 Rotating Movement 50/60Hz 20RPM CCW incl. Connector Laser Beam Autotrol Motor 24V A.C. (041-5081-00) 515-7171-00 Austin Powers Left to Right Directional 50/60Hz 4W 10RPM Bi-Directional incl. Connector Dr. Evil Target Hankscraft Motor Model-E 24v A.C. (041-5030-00) 515-5900-00 Lift Up/Down Movement 50/60Hz 6RPM CCW incl. Connector Mini-Flipper (Waterworks) Multi Prod. Motor & Gear Box #7000 EX00159A 041-5083-00 Monopoly® Rotating Movement 20v D.C. 50/60Hz 85RPM CC/CCW MOTOR ONLY Triangular Billboard Autotrol Motor (BD511 150-1387) 24v A.C. 041-5086-02 Rotating Movement 50/60Hz 12RPM Bi-Directional MOTOR ONLY Centerfold Mechanism Multi Products (3680) Motor 12v DC 041-5075-04 Open/Close Movement 10/12 RPM CC/CCW MOTOR ONLY Playboy Haydon Switch & Instrument, Inc. Stepper Motor 515-6794-00 Tease Drop Screen 12v D.C. 4.6W (041-5062-00), Series 36000: incl. Connector Lift Up/Down Movement 1.4"ø (Non-Captive Shaft not incl.) HSI #36864-12 Requires 7" Shaft: (Unipolar) Travel per Step: .004 Step Angle: 15° 530-5503-00 ‡ Please Note: "-01" Shaker Motor is Not Compatible with old Shaker Motor 041-5029-00 (Shaker Motor Assy. 515-5893-00). THIS NEW MOTOR CAN ONLY BE USED IN NEW SHAKER MOTOR ASSY. 515-5893-01. Harley-Davidson® 1st through 3rd Editions Shaker ‡ Table continued on the next page. $SSHQGL[) 0RWRU6SHFLILFDWLRQ 7DEOH $33(1',;) 0RWRU6SHFLILFDWLRQ:KLWH6WDU%RDUG6\VWHP2QO\*7DEOH *DPH 1DPH )XQFWLRQ 6SHFLILFDWLRQV 3DUW 1 Terminator® 3: Rise of the Machines Backbox Ball Shooter Up/Down Movement Multi Products Motor 24V A.C. (041-5079-01) 21 RPM CW 515-7317-00 The Lord of the Rings Balrog (Motor & Gate) Open/Close Movement Multi Prod. Motor 20V D.C. Series 600B (or equiv.) 50/60Hz 10 RPM Bi-Directional 041-5088-01 ROLLERCOASTER TYCOON (NO MOTOR USED) THE SIMPSONS PINBALL PARTY (NO MOTOR USED) incl. Connector MOTOR ONLY RIPLEY’S BELIEVE IT OR NOT!® (NO MOTOR USED) Elvis® Elvis Front/Back Movement ::: OPTIONAL 999 Shaker 0RWRU6SHFLILFDWLRQ 7DEOH Haydon Switch & Instrument, Inc. Stepper Motor 12v D.C. 10W (041-5089-00), HSI #46868-12-002 Johnson Motor (Vibrator) 10.5v D.C. (041-5029-01) 10 AMP 2950 RPM CW & Wiring Harness 500-6809-00 incl. Connector Requires 7.25" Shaft: 530-5658-00 515-5893-01 incl. Connector $SSHQGL[) $33(1',;* 3DUW1XPEHU3UHIL[&ODVVLILFDWLRQ&RGHV I. Electrical Source, Energy & Signal Converters 010- Transformers 031- Speakers 090- Solenoids (Coils) II. Conductors, Connectors & Insulators 034- Line Cords 036- Cable and Harness Assemblies 041- Motors 045- Connectors (All Types) 077- Lamp Sockets III. Circuits & Circuit Elements 100- ICs 110- Transistors 112- Diodes 121- Resistors 123- Resistors (Variable & Adjustable) 124- Regulators & Bridge Rectifiers 125- CAPS 140- Crystals 165- Light Bulbs 180- Switches 190- Relays IV. Bolts, Screws, Nuts & Washers 231- Bolts 232- Screws (Pan Head) 234- Screws (HWH) 237- Screws (Misc.) 240- Nuts (Misc.) 242- Washers (Flat, Round) 244- Washers (Split Lock) 246- Washers (Lockers, External Tooth) V. Mechanical Components 249- Rivets 251- Pins (Dowel) 254- Stand-Offs, Spacers and Shims 260- Steel Ball 265- Springs (Extension) 266- Springs (Compression) 269- Springs (Washers - Belleville, Wave) 280- Grommets and Bushing VI. Handles, Locks, Catches & Latches, Keys & Hinges 355- Handles, Locks, Catches & Latches and Keys 390- Hinges VII. Fabricated Parts (In-House Assemblies) 500- End Product (Systems and Models) 515- Sub-Assemblies 520- Printed Circuit Boards (PCBs) 522- Display Glass 525- Wood Parts 530- Screw Machined Parts 535- Fabricated Parts 545- Molded (Extruded) Plastic/Rubber Parts 550- Molded (Inserts) VIII. Bulk Materials 600- Braided Ground Wire 601- Stranded Wire 602- Ribbon Cable 605- Sleeving (Shrink Tubing) 626- Foam Rubber IX. $SSHQGL[* Miscellaneous 705- Packing & Shipping Items 820- Decals and Labels (Sets & Misc.) 830- Butyrate (Plastic Pieces) 900- Game Posters 960- EPROM (Raw Part) 965- EPROM (Programmed Part) 3DUW1XPEHU3UHIL[ &ODVVLILFDWLRQ&RGHV $33(1',;+ 3OD\ILHOG,QVHUWV3ODVWLF/LJKW&RYHUV Patterns: STARBURST STARBURST CIRCULAR 5e8" STIPPLE STARBURST CIRCULAR 3e4" ø ø 550-5001-XX PLAIN CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR STARBURST CIRCULAR 1" ø 1-3/16" ø 1-1e2" ø 550-5002-XX PLAIN CIRCULAR 550-5003-XX PLAIN CIRCULAR 550-5004-XX PLAIN CIRCULAR 1" ø 1-3/16" ø 1-1e2" ø 550-5009-XX ROLLOVER BUTTON BASE 550-5010-XX WHITE STAR (only in white) STARBURST CIRCULAR 550-5000-XX STARBURST CIRCULAR 2-1e4" ø 2-3e4" ø 550-5005-XX PLAIN CIRCULAR 550-5006-XX PLAIN CIRCULAR 550-5007-XX STIPPLE CIRCULAR 550-5008-XX STIPPLE 1" SQUARE 2-1e4" ø 2-3e4" ø 1" ø 12" 3e4" ø 550-5019-XX 550-5026-XX 550-5048-XX 545-5015-00 550-5011-XX 550-5012-XX STIPPLE STIPPLE STARBURST PLAIN PLAIN PLAIN RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR RECTANGULAR 1-1e2" X 3e4" 1-5e8" X 1-1e2" 2-1e4" X 1-1e8" 2-1e4" X 1-1e8" 1-1e4" X 1-1e2" 2" X 2-1e2" 550-5018-XX STARBURST MINI SHIELD 550-5051-XX STARBURST LARGE SHIELD 550-5044-XX MINI HOT DOG 550-5049-XX BEVEL HOT DOG 550-5050-XX PLAIN HOT DOG 550-5063-XX BANANA 1-5/8" 3-1e2" 3-1e2" 550-5020-XX STARBURST ARROW-HEAD SMALL 550-5021-XX STARBURST ARROW-HEAD LARGE 550-5022-XX STARBURST BULLET 550-5023-XX STARBURST TRIANGLE 550-5014-XX 550-5015-XX 550-5016-XX 550-5017-XX 1" X 1" 550-5024-XX 550-5025-XX STARBURST STARBURST ARROW-SMALL ARROW-LARGE 550-5013-XX 550-5070-XX Note: The shapes and sizes shown above are not to scale. Some shapes may no longer be available in every color. Instructions: 1º &RORU Parts which may come in various colors (i.e. targets, some posts, playfield inserts, etc.) end in a 2-digit Nº which correspond to the color of that part. The "-XX" in Part Nºs which may come in various colors should be replaced with the desired 2-Digit Nº. corresponding to the color desired. Not all colors may be available. 1º &RORU -00 Black or Solid Clear -03 Amber -01 Clear -04 Green -02 Red -05 Blue 3OD\ILHOG,QVHUWV 3ODVWLF/LJKW&RYHUV 1º 3/$67,& 3$57 &2/25 &+$57 &RORU -06 Yellow -07 Orange -08 White 1º &RORU -09 Purple -10 Fluor. Orange -11 Fluor. Green 1º &RORU -12 Fluor. Blue -13 Teal Green -14 Gray 1º &RORU -15 Luminescent -16 Gold -17 Trans. Brown $SSHQGL[+ $33(1',;, 6WDQG8S7DUJHWV "R" means «Target Insert» is reversed, allowing for Rear Mounted application. 5 7DNH1RWH 1. 2. For Items A-E, for the Target Assembly use the "500-" SPI Nº; For the Target Assy. with Rear Mount add "R" to "500-" SPI Nº; For just the «Target Insert» use the "545-" SPI Nº. Items A-E come in various colors. These targets may not be available in every color. The "-XX" in should be replaced with the desired 2-Digit Nº for the color desired described in the Chart . As of date of print, the following colors were used for Items A-E: Ç -01 Clear (A, D); -02 Red (A, B, C, D, E); -03 Amber (D, E); -04 Green (A, B); -05 Blue (C); -06 Yellow (A, C), -09 Purple (B, D); -11 Fluorescent Green (A, B, D). 3. Nº A B C See Section 3, Chapter 2, Go To Diagnostics Menu, for switches used corresponding to the Switch Matrix Grid of this game. 67$1'83 7$5*(7 1$0( 63, 3$57 1º Modular Stand-Up Target Narrow Assy. Stand-Up Target Narrow (Insert) Modular Stand-Up Target Square Assy. Stand-Up Target Square (Insert) Modular Stand-Up Target Rectangle Assy. Stand-Up Target Rectangle (Insert) ) $ 67$1'83 7$5*(7 1$0( & % ' &RORU Black Clear Red Amber Green Blue Yellow Orange White Purple Fluor. Orange Fluor. Green Fluor. Blue Teal Green Gray Luminescent Gold 63, 3$57 1º Modular Stand-Up Target Round Assy. 500-6075-XX D Stand-Up Target Round (Insert) 545-6075-XX Mod. Stand-Up Target 1" Spherical Assy. 500-6189-XX E Stand-Up Target 1" Spherical (Insert) 545-6189-XX Note: To receive the Target Assembly with the « Target Insert » « Reversed » simply add a "R" at the end of the Part Nº. See Side View picture above to compare (dashed line shows target reversed). Nº 500-6138-XX 545-6138-XX 500-6139-XX 545-6139-XX 500-6228-XX 545-6228-XX 1º -00 -01 -02 -03 -04 -05 -06 -07 -08 -09 -10 -11 -12 -13 -14 -15 -16 3/$67,& 3$57 &2/25 &+$57 ( 7DNH1RWH 1. 2. 3. For Items 1-4, "single" components can be ordered. Items 1-4 come in various colors. These targets may not be available in every color. The "-XX" in Part Nºs should be replaced with the desired 2-Digit Nº for the color desired described in the above Chart. For switches used corresponding to the Switch Matrix Grid of this game, see Sec. 3, Chp. 2, ...Diagnostics. 63, 3$57 1º Nº 63, 3$57 1º 67$1'83 )/$7 7$5*(7 1$0( Note: Item 2A, is a riveted Sub-Assy. which includes the following items for reference: 1" Round Stand-Up Target Assy. 500-5835-XX ‡A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Rectangular Target (545-5145-XX). ORDERING ABOVE (ITEM 1) ASSY. PART Nº WILL INCLUDE: 1A‡ Switch & Target Assy. 1" Round 515-5966-XX 3 1" Sq. Stand-Up Target Assy. 500-5232-XX 1B 535-6896-00 Mounting Bracket ORDERING ABOVE (ITEM 3) ASSY. PART Nº WILL INCLUDE: 1C 535-6452-00 Switch Back Plate 3A‡ Sw. & Target Assy. 1" Square 515-5162-XX 1D 237-5976-05 6-32 X 3e4 HWH Swage (Qty. 2) Items 3B-F are identical to 1B-F Same as 1B-F 1E 112-5001-00 Switch Diode, 1N4001 ‡ Note: Item 3A, is a riveted Sub-Assy. which includes the following items for reference: 1F 626-5029-00 Foam Pad Stack Switch Radius End (180-5133-00), Washer 5/16" (242-5017-00), Nº 67$1'83 )/$7 7$5*(7 1$0( 1 ‡ Note: Item 1A, is a riveted Sub-Assy. which includes the following items for reference: A1— Stack Switch Radius End (180-5133-00), A2— Washer 5/16" (242-5017-00), A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Round Target (545-5456-XX). A1— A2— A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— 1" Square Target (545-5470-XX). 4 Narrow Stand-Up Target Assy. 500-5857-XX 1" X 11e2" Stand-Up Rect. Target Assy. 500-5321-XX ORDERING ABOVE (ITEM 4) ASSY. PART Nº WILL INCLUDE: 4A‡ Sw. & Target Assy. Narrow 515-5967-XX ORDERING ABOVE (ITEM 2) ASSY. PART Nº WILL INCLUDE: Same as 1B-F Items 4B-F are identical to 1B-F 2A‡ Sw. & Target Assy. 1" X 11e2" Rect. 515-6027-XX ‡ Note: Item 4A, is a riveted Sub-Assy. which includes the following items for reference: Items 2B-F are identical to 1B-F Same as 1B-F A1— Stack Switch Square End (180-5132-00), Item 2 Table Note continued in the next column. A2— Washer 5/16" (242-5017-00), 2 $SSHQGL[, A3— Rivet 1/8" ø X 3/16" (249-5001-00) and A4— Narrow Target (545-5210-XX). 6WDQG8S 7DUJHWV to open Coin Card Files, insert Disc 2 $33(1',;&RLQ&DUGV86$,QWHUQDWLRQDO3ULFLQJ'HIDXOWV:)RU<HOORZ6WRFNDGG<WRWKH3DUW1XPEHU Sec. 3, Chp. 4, Go To Adjustments Menu, Adj. 6, Game Pricing, USA & Int’l. Standard Pricing Select Table, summarizes Custom or Standard Pricing Schemes these Coin Cards represent. USA 8 or CANADA USA 5 Front 755-5400-00 Back 755-5400-00 ToPS USA or CANADA *‡ ToPS USA *‡ Front 755-5400-03 *‡ Back 755-5400-03 USA 1* (optional) *‡ USA or CANADA Custom *† Front 755-5400-01 USA 2-7 or CANADA USA or CANADA Custom † * Back 755-5400-01 *† ToPS USA, CANADA, AUSTRALIA or NEW ZEALAND Custom *†‡ Front 755-5400-02 Back 755-5400-02 † AUSTRALIA 1 or NEW ZEALAND 2 AUSTRALIA 2 or NEW ZEALAND 1 Front 755-5400-04 Front 755-5406-00 Back 755-5406-00 EURO 1 EURO 2 *‡ Back 755-5400-04 *†‡ DENMARK 2 CROATIA CROATIA Custom † DENMARK 1 Front 755-5410-00 Back 755-5410-00 Front 755-5402-00 Back 755-5402-00 1-Sided 755-5401-01 1-Sided 755-5401-02 EURO 3 EURO 4 EURO 5 EURO 6 EURO 7 EURO 8 1-Sided 755-5401-03 1-Sided 755-5401-04 1-Sided 755-5401-05 1-Sided 755-5401-06 1-Sided 755-5401-07 1-Sided 755-5401-08 EURO 9 EURO 10 EURO 11 EURO 12 ToPS EURO Custom *‡ ToPS EURO Custom *†‡ 1-Sided 755-5401-09 1-Sided 755-5401-10 1-Sided 755-5401-11 1-Sided 755-5401-12 JAPAN JAPAN Custom † NORWAY 1 NORWAY 2 Front 755-5403-00 Back 755-5403-00 Front 755-5409-00 Back 755-5409-00 SWITZERLAND 1 SWITZERLAND 2 UK 1 UK 3 Front 755-5405-00 Back 755-5405-00 Front 755-5407-00 Back 755-5407-00 Front 755-5408-00 Back SWEDEN 1 Front 755-5404-00 UK 5 Front 755-5407-01 755-5408-00 † SWEDEN 2 Back 755-5404-00 UK Custom † Back 755-5407-01 † &RLQ&DUGV86$ ,QWQ·O3ULFLQJ'HIDXOWV ToPS UK Custom *‡ Front 755-5407-02 ToPS UK Custom *†‡ *‡ Back 755-5407-02 *†‡ Front 755-5401-20 *‡ Back 755-5401-20 *†‡ Republic of S. AFRICA Republic of S. AFRICA Custom † Coin Card(s) included with this Pinball game is/are determined by original shipping country destination. * Optional Coin Card shown is not included with this game, but is available for sale or download. † Any blank back side of the Coin Cards noted, can be used for Custom Pricing. ‡ ToPS (TOURNAMENT PINBALL SYSTEM) ONLY. See Sec. 3, Chp. 7, GO TO TOURNAMENT MENU. Note: You can download any Coin Card (in PDF Format, Adobe® Reader v5.0+ required) from our website www.sternpinball.com/coinagecards.htm or follow link(s) for info on getting all Coin Cards on CD-R. Older style Coin Cards (foreign or domestic), not on the website or no longer available through your distributor, are obsolete. $SSHQGL[- 3DUWV2UGHU&KHFNOLVW1RWHV 'DWH 2UGHUHG 3 3DUW 1º 4W\ 'HVFULSWLRQ 'DWH 5HFHLYHG 3DUWV2UGHU &KHFNOLVW1RWHV */266$5<2)7(506 A Followed after a number means "Amp." or Ampage in an expression relating to an electrical object. (e.g. 8A). AC (Acronym) Alternating Current. Adj. (Abbreviation) Adjustment(s). Assy. (Abbreviation) Assembly. Au. (Abbreviation) Audit(s). Bd. (Abbreviation) Board. BOT (Abbreviation) Bottom. Brkt. (Abbreviation) Bracket. Bridge Rectifier A configuration of a diode that allows current to flow in one direction producing both positive and negative pulsating DC Voltages. Color Coding See Appendix H or I, Plastic Part Color Chart or Section 4, Chapter 1, Playfield - Plastic Posts & Spacers. Combination (Combo) [Shot] Any variable pinball shot(s) made successively. Conn. (Abbreviation) Connector. CMOS Short for COSMOS (Complementary Symmetry M.O.S.); Complementary Metal-Oxide Semi-Conductor. CN (Abbreviation) Connector (e.g. CN5-P3). CT (Abbreviation) Center. DC (Abbreviation) Direct Current. DT (Abbreviation) Drop Target(s). DOTS (Acronym) Diode On Terminal Strip. EB (Abbreviation) Extra Ball. Eject Playfield surface device to kick ball back into play; Saucer. EPROM (Acronym) Erasable Programmable Read Only Memory. Can be erased using UV Light and re-programmed. e.g. (Abbreviation) Latin- Exempli gratia. For Example. EOS (Acronym) End-Of-Stroke (i.e. Switch for flipper). F (Abbreviation) Fuse (i.e. F23). GA-Turn Gauge & Turn describing the windings on a coil (e.g. 23800, 23 is the gauge of wire and 800 is the amount of windings. G.I. (Abbreviation) General Illumination (Lamps). HWH (Abbreviation) Hex Washer Head. IC (Acronym) Integrated Circuit (As in after 24-Pin IC). ID or I.D. (Acronym) Inside Dimension. i.e. (Abbreviation) Latin- Id est. That is. IO or I/O (Abbreviation) Input / Output (e.g. I/O Power Driver Bd.) LT, Lt. or L. (Abbreviation) Left. Laser Kick A coil/plunger used above the playfield to kick pinball back into play. LED (Acronym) Light Emitting Diode. Loop [Shot] Continuously up a ramp and back to the flipper. Lwr. (Abbreviation) Lower. Orbit [Shot] From the left or right flipper around the back rail of the playfield back to the flipper. MB (Abbreviation) Magnet Board. M-BALL or MBALL (Abbreviation) Multiball More than 1 ball in game play. MID (Abbreviation) Middle Non-Reflexive See Reflexive. No. or Nº or # (Abbreviation) Number NPF (Acronym) No Problem Found. N.C. or NC (Abbreviation) Normally Closed. N.O. or NO (Abbreviation) Normally Open. NS (Abbreviation) Not Stuffed. (Use in Part Listings, Sec. 5) OD or O.D. (Abbreviation) Outside Dimension. P (Abbreviation) Pin (e.g. CN5-P3). PCB (Acronym) Printed Circuit Board *ORVVDU\ RI7HUPV P/F (Abbreviation) Playfield. PIA LED (Acronym) Peripheral Interface Adapter Light Emitting Diode.. This is a diagnostic LED on the CPU; it should not be lit during normal operation of a pinball game. Plumb Bob Tilt Weight on Tilt Assembly. PPH (Abbreviation) Phillips Pan Head. Pop(s) Another term for Turbo Bumper(s). PPB (Acronym) Playfield Power Board ("Popcorn-Popping Bd."). PREV (Abbreviation) Previous. PSB (Abbreviation) Power Supply Board RAM (Acronym) Random Access Memory. RAM can store input instructions and supply output information. Reflexive/Non-Reflexive Reflexive—Solenoid Drive Transistor is enabled directly by a switch closure on the (Relating to CPU Boards) solenoid assembly (Ver. 1/2). Non-Reflexive—Solenoid Drive Transistor is enabled by the CPU after reading a switch closure in the Switch Matrix (Ver. 3). Also note: All CPU Boards are backwards compatible (e.g. Jurassic Park/Ver. 3 to Time Machine/ Ver. 2). Swapping a Ver. 2 Board to a Ver. 3 is not possible due to the special solenoids section (i.e. Slingshots, Turbo Bumpers, etc.) changing from REFLEXIVE to NON-REFLEXIVE on Ver. 3 Boards. Relay An automatic switch operated by current in a coil. ROM (Acronym) Read Only Memory. ROM cannot store input instructions but can supply output information. ROM can be programmed only once. RMA (Abbreviation) Return Merchandise Authorization Number RT, Rt. or R. (Abbreviation) Right; ("R" at the end of Target Assy. Part Nº signifies Target Insert is Reversed.) RO (Abbreviation) Rollover (switches). Saucer See Eject. Scoop A hole into the playfield. A metal scoop is in place to guide the ball into the kick-back under the playfield. Slam Tilt A switch which closes when the game is slammed into or the Coin Door is slammed shut. Depending on adjustable settings, will cancel game in play when the number of closures required is achieved. SMB (Abbreviation) Shaker Motor Board. Solenoid A coil used for Electro Magnetic devices such as relays, flippers, slingshots, etc. SSFB (Abbreviation) Solid State Flipper Board. STEP Refers to the service switches on the coin door. Sub-Assy. (Abbreviation) Sub-Assembly. S-U or S/U (Abbreviation) Stand-Up ( targets). TM (Abbreviation) Trademark Transfer [Shot] Maneuvering the ball in play from one flipper to the other. With flipper in the up position and the ball cradled by that flipper one would activate the flipper button in a quick repetitive manner to bounce the ball to the other side. Skilled players can rebound the ball off the slingshot. Tri-Ball Three balls in play. TTL (Abbreviation) Transistor-Transistor Logic Upr. (Abbreviation) Upper. V or v (Abbreviation) Volt(s). Ver. (Abbreviation) Version. VUK (Acronym) Vertical Up-Kicker (Super or Standard). X (Abbreviation) "Times" A multiplier; also used in dimensions. X-Ball An undetermined number of ball(s) during game play. Zener Diode A semi-conductor diode used for voltage regulation. Application depends on reverse break-down voltage. "-00B" "B" at the end of Coil Part Numbers signifies that the diode is attached to the bottom of the lug. 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(End-of-Stroke) in Cabinet side #5 NOT USED in Cabinet side '6 '6 '6 '6 '6 #6 VOLUME (RED BUTTON) (In Test: LEFT) '6 #7 SERV. CRED. (GREEN BUTTON) (In Test: RIGHT) on Coin Door '6 #8 BEGIN TEST (BLACK BUTTON) (In Test: ENTER) on Coin Door '6 on Coin Door ,Q /$03 0(18 DOVR VHOHFW 7(67 $// /$036 52: &2/801 /$03 7(676 /$030$75,;*5,' D iode O n T erminal S trip : &ROXPQ Y 5RZ *1' 4 127 86(' 5('%51 -3 4 127 86(' 5('%/. -3 4 127 86(' 5('25* -3 4 127 86(' 5('<(/ -3 4 127 86(' 5('*51 -3 4 127 86(' 5('%/8 -3 4 127 86(' 5('9,2 -3 4 127 86(' 5('*5< -3 4 127 86(' 5(':+7 -3 4 127 86(' 5(' -3 (H) ARLEY H (A) RLEY HA (R) LEY HAR (L) EY HARL (E) Y #555 Bulb (L) IVE #555 Bulb #555 Bulb #555 Bulb #555 Bulb L (I) VE LI (V) E LIV (E) (R) IDE #44 Bulb LT ORBIT GRN LIGHT #555 Bulb M-CYCLE GRN LIGHT #555 Bulb SUPER VUK GRN LIGHT #555 Bulb RT RAMP GRN LIGHT #555 Bulb RT ORBIT GRN LIGHT #555 Bulb STOP LIGHT GRN LIGHT #44 Bulb #555 Bulb LT ORBIT YEL LIGHT #555 Bulb M-CYCLE YEL LIGHT #555 Bulb SUPER VUK YEL LIGHT #555 Bulb RT RAMP YEL LIGHT #555 Bulb RT ORBIT YEL LIGHT #555 Bulb STOP LIGHT YEL LIGHT #44 Bulb #555 Bulb LT ORBIT RED LIGHT #555 Bulb M-CYCLE RED LIGHT #555 Bulb SUPER VUK RED LIGHT #555 Bulb RT RAMP RED LIGHT #555 Bulb RT ORBIT RED LIGHT #555 Bulb STOP LIGHT RED LIGHT #44 Bulb HARLE (Y) #555 Bulb R (I) DE #555 Bulb #555 Bulb #555 Bulb 1ST GEAR #555 Bulb 2ND GEAR #555 Bulb 3RD GEAR #555 Bulb 4TH GEAR #555 Bulb BOT TURBO BUMPER TOP TURBO BUMPER ' 2 76 #555 Bulb RT TURBO BUMPER ' 2 76 ADVANCE GEAR NOT USED LITE MYSTERY... ' 2 76 NOT USED NOT USED 2 XTRA BALLS SUPER JACK-PO T (GRN) #44 Bulb RID (E) #44 Bulb ' 2 76 #555 Bulb #555 Bulb #555 Bulb BIKE S-U BIKE S-U RAMP S-U RAMP S-U TARGET (LT) TARGET (RT) TARGET (LT) TARGET (RT) #555 Bulb #555 Bulb #555 Bulb #555 Bulb PATCH BIKERS RED LIGHT AUTO BACK MULTIBALL LAUNCH #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT NOT NOT NOT USED USED USED USED M-CYCLE RIDE LT OUTLANE LT RETURN RT RETURN RT OUTLANE HEADLIGHT AGAIN X2 #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb #555 Bulb NOT NOT NOT NOT NOT NOT USED USED USED USED USED USED 2 XTRA BALLS SUPER JACK-PO T (RED) #44 Bulb RI (D) E #555 Bulb LEFT TURBO BUMPER 8 127 86(' <(/*5< -3 8 127 86(' <(/9,2 -3 8 127 86(' <(/%/8 -3 8 127 86(' <(/*51 -3 8 127 86(' <(/%/. -3 8 127 86(' <(/25* -3 8 127 86(' <(/5(' -3 8 127 86(' <(/%51 -3 NOT USED 5TH GEAR #555 Bulb SPEEDOMETER X2 #555 Bulb SLIPPERY WHEN WET #555 Bulb LITE MYSTERY RIDER #555 Bulb NOT USED NOT USED MYSTERY RIDER #44 Bulb NOT USED NEXT CITY #44 Bulb NOT USED 3/4” Ä 1” = 2.54cm /25.4mm 1cm = .3937” 1mm = .03937” 5 · For metric, multiply inch value by metric value, e.g. 5” X 2.54cm = 12.7cm or 127mm. · For US, multiply metric value by inch value, e.g. 13cm X .3937” = 5.1181” 6 http://www.SternPinball.com 7 Visit our website for Pinball game information, Technical Support & Part Sales (for Service Bulletins and a whole lot more!), Stern News, Pinball Links and Distributor Listings. HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website or call! This Game Service Manual and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, available through our website). [email protected] eMail à Á 4 1/32” (.03125”) 1/2” .75” .25” 1/4” .5” .125” .0625” 1/8” 708-345-7889 3 1/16” (Option 1) Fax Ä 2 Metric Conversion 8 Tel 9 708-345-7700  1 Æ Æ 1-800-KICKERS q U.S. q Customary Inch Ruler Games shipped factory direct to Europe from Stern Pinball, Inc. are CE approved and will have an "E" prefix attached to t h e S e r i a l N u m b e r. 2020 Janice Avenue, Melrose Park, IL 60160 780-5087-00 ">
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Key features
- Harley-Davidson theme
- Motorcyle Test function
- Dr. Pinball diagnostic aide
- Portals™ Service Menu
- Multiple game modes and features
Frequently asked questions
To access the Portals™ Service Menu, power-up the game and open the Coin Door. Push down the Black 'BEGIN TEST' button on the Coin Door.
Dr. Pinball is a flow chart menu that helps you troubleshoot problems with the machine. You can access it by selecting the 'DR' icon in the Portals™ Service Menu. Follow the questions and respond using the Mini-Icons in the display.
This message means that the CMOS RAM memory on the CPU/Sound Board has been corrupted. It could be caused by a faulty RAM or dead batteries. Opening the Coin Door will initiate a Factory Restore (Reset) by opening the Memory Protect Switch. Check the battery voltage at the VBATT Test Point on the CPU/Sound Board.
From the DIAGNOSTICS MENU, select the 'H-D' Icon with either the Red 'LEFT' or Green 'RIGHT' button and press the Black 'ENTER' button. This will bring up the HARLEY-DAVIDSON SPECIFIC MENU, which includes a MOTORCYCLE TEST feature.