Components Setup - Red Raven Games

Components Setup - Red Raven Games
Components
5 Sets of: 14 Wooden Cubes and 3 Wooden Discs, 1 Double-Sided
Board, 42 Cards, 44 Coin Tokens, 10 Goods Tokens,
Rulebook
Setup
1. Place the board on the table.
2. If playing with 2, 3, or 4 players, go through the cards and remove
the five cards with the little number “5” in the top right corner, just
below the scroll on which the good is displayed. Shuffle the cards
and place them in a deck face down next to the board. Draw six
cards and place them face up in a row along the top of the board.
3. Each player takes a set of one color of cubes (14 armies) and discs
(3 cities). Each player places 3 armies on the starting region on the
board. If playing with 2 players, each player takes turns placing
one army at a time of a third, non-player color in any region on the
board until ten armies have
been placed.
4. Place the coin tokens in a
pile next to the board. This
is the supply. Each player
takes 8 coins if playing
with five players, 9 coins if
playing with four players,
11 coins with three, and 14
coins with two.
You are now ready to play.
Playing the Game
1. Players bid to see who will choose the first player. Each player
picks up his coins and secretly chooses a number to bid by placing
them in a closed fist and holding the fist out over the game board.
When all players are ready, all players reveal the amount they have
chosen to bid at the same time. The player who bids the most coins
wins the bid and puts the coins he bid in the supply. Other players
do not pay coins if they lost the bid. If the bids are tied for most, the
youngest player wins the bid and pays his coins. If all bids are zero,
the youngest player wins the bid. There is only one bid per game.
The winner of the bid chooses who will be first player.
2. Starting with the first player and going in clockwise order, players take turns taking one of the face up cards. When a player takes
a card, he places it face up in front of him. He must pay the appropriate coin cost for the card depending on where it is in the row
(this cost is listed at the top of the board). From left to right, these
are the coin costs of the cards: 0, 1, 1, 2, 2, and 3. For example, if a
player selected the third card from the left, he would pay one coin.
The card gives a good and an action. The player takes the action
immediately. Actions allow players to build their empires and take
control of the board. The following are possible actions:
-Place new armies on the
board. The number of armies
shown indicates how many the
player may place. You may place
them only on the starting region
or on a region where you have a
city. Armies need not be placed all in the same region.
-Move armies. The number
of armies shown indicates the
amount of movement the card
gives you. For example, this action shows 3 armies, so you could
move one army up to 3 times, or
3 armies one time each, or 1 army two times and another army one time.
This action is only for land movement and does not allow you to cross the
dotted lines over oceans.
-Move over land and/or
water. Same as “Move Armies”
described above, but you may
also move between two regions
connected by a dotted line (over
water) as if they were adjacent.
-Build a city. Place a city
anywhere on the board where
you have an army. Regions can
contain more than one city from
any number of players.
-Destroy army. You may
remove an army from the board
belonging to any player from any
location.
-”And/Or” actions. If there
are two different actions on the
card with an “or” between them,
you may choose which action to
perform. If there are two different
actions on the card with an “and”
between them, you may perform both actions.
or
Note: If a player so chooses, he may take the card and ignore the action.
After a player takes his card
and action, slide the remaining cards to the left to fill in
the empty card space. Draw
a new card and place it in
the right-most space. Play
then passes to the left.
Game End
The game ends when each player owns a certain number of cards
depending on the number of players.
2 Players
13 Cards
3 Players
4 Players 5 Players 10 Cards
8 Cards
7 Cards
Players now count up victory points in their heads.
Regions: A player gains one victory point for each region on the map he
controls. A player controls a region if he has more armies there than any
other player (cities count as armies when determining control). If players
have the same number of armies in a region, no one controls it.
Four continents.
Continents: A player gains one victory point for
each continent he controls. A player controls
a continent if he controls more regions in the
continent than anyone else. If players are tied
for controlled regions, no one controls the
continent.
Goods: A player gains victory points for his sets
of goods. Players can now decide where to place their “Wild” cards. “Wild”
goods cards can be added to any goods cards a player already owns for one
extra of that good per “Wild” card. The amount of victory points each good
is worth depends on how many cards of that good he has and is listed in the
middle of the card in four amounts. For example, Crystals are worth 1 point
for one card, 2 for two cards, 3 for three cards, and 5 for four cards.
The player who has the most victory points from regions, continents, and goods has the most powerful empire and is the winner! If
players are tied, the player with the most coins wins. If still tied, the player
with the most armies on the board wins. If still tied, the player with the
most controlled regions wins.
Variants
-Full Game: For a longer experience, play three games. The player with the
highest sum of victory points from all three games is the winner.
-Goods Tokens: During game setup, randomly place one of the goods tokens
on each region on the board with a triangle. The player who controls a
region with a good token in it has one more of the depicted good.
-Alternate Bidding Tie Breaker: Instead of the youngest player
winning the first-player bid when tied, roll a die to see who wins.
Game Design: Ryan Laukat
Illustration: Ryan Laukat
Thanks to: Alex Davis, John Breckenridge, Malorie Laukat
Copyright 2012 Red Raven Games
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