Trains Rulebook - Alderac Entertainment Group

Trains Rulebook - Alderac Entertainment Group
TRAINS
Introduction
Number of Players: 2-4
Play Time: 45 minutes
Age: 12 and above
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Goal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
In This Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Card Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
All Aboard! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
How to Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
On A Player’s Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Playing A Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
How to Buy Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Reduce & Reuse – How to Get Rid of Waste . . . . . . . . . . . . . 8
Clean Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Winning the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
A Game Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Reference Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2
Can you build the greatest rail line in Japan? Now is your chance to find
out! Trains is a deck-building game where you work to build the strongest
system of rails throughout Tokyo or Osaka. Your cards not only allow you
to buy other cards to tune your deck, but they will also allow you to build
train stations and rail lines along the board, which are your key to victory!
Goal
The goal of the game is to have the most powerful railway network! You
accomplish this by collecting Victory Points from cards, railways, and
stations. To gain Victory Points, you build a deck using cards from the
various options that will be available to you. You will build the deck as you
play the game, with each player starting with the same small set of cards.
Use these cards to build railways around Tokyo and Osaka, and ensure your
deck runs as effectively as possible turn to turn.
In This Box
• 1 double-sided board (Tokyo/Osaka)
• 80 rail tokens in 4 colors
• 4 scoring tokens in 4 colors
• 30 randomizer cards
• 30 white station tokens
• 40 card dividers for sorting your cards in the box
• 500 cards sorted into the following decks:
• 10 Amusement Park • 10 Ironworks
• 10Apartment
• 10 Landfill
• 10 Bullet Train
• 20 Lay Rails
• 10 Collaboration
• 10 Limited Express
Train
• 10 Command Central
• 10 Mail Train
• 10Conductor’s
Station
• 10Maintenance
Factory
• 10 Control Room
• 30 Normal Train
• 10 Dump Site
• 10 Passing Station
• 10 Early Train
• 10 Pulling
• 20 Express Train
• 10 Signaling Area
• 10 Freight Train
• 10Signals
• 10 Garage
• 10 Holiday Timetable • 10 Skyscraper
• 10 Station Crew
• 10 Information
Central
• 20 Station Expansion
• 10 Stationmaster
Office
• 10 Steel Bridge
• 10Subway
Excavation
• 10Switchback
• 10Temporary
Timetable
• 10 Tourist Train
• 10 Tower
• 10 Tunnel
• 10 Viaduct
• 10 Wagon Factory
• 70 Waste
The Cards
First, let’s get to know the cards. We’ll look at things like the board and
the pieces soon, but most of the action is on the cards, so that’s a good
place to start.
Card Type Icons
Train
Rail Laying
Action
Card Basics
Cost – This icon shows how
much money you must spend to
buy this card from the Supply.
Value – This icon shows
how much money this card
provides for you when played.
Station Expansion
Victory Point
Waste
Value
Until End of Turn
Color – The card’s color also
indicates the Card Type:
Card Type – This symbol shows
what type of card it is. Note that
some cards may also have the
red action symbol in their text,
this means they also count as an
Action card along with whatever
their primary card type may be.
•
•
•
•
•
•
Blue – Trains
Green – Rail Laying
Purple – Station Expansions
Red – Actions
Gold – Victory Points
Black – Waste
Effect – This is what happens when
you play the card, along with creating
any money from the Value icon.
3
All Aboard!
Time to set up the game! Follow these steps to pull out of the station:
1. Choose which side of the board to use, Tokyo or Osaka. Each side
has a different map and will provide a different experience. Place all
station tokens beside the board.
5. Take the randomizer cards and shuffle them, then draw the first 8.
Put the corresponding stacks of cards on the table, then return the
randomizers and any unselected card stacks back to the box. Every
game you will choose these 8 cards at random, so every game will be
different.
2. Each player selects a color and takes all the rail tokens of that color.
Then place each players’ scoring token on the victory point track on
the 0 space.
3. Each player takes 7 Normal Train, 2 Lay Rails, and 1 Station Expansion
for a total of 10 cards, shuffles them, and places them face down in
front of him. This forms the player’s starting deck.
6. Return any unused Normal Train cards and tokens to the box.
7. The player who most recently traveled by train is the starting player,
naturally.
For your first game we suggest you use
Landfill along with 7 other cards chosen
by randomizers, it’ll make things easier!
4. Create the common Supply of cards. Place the cards Express Train,
Limited Express Train, Lay Rails, Station Expansion, Apartment, Tower,
Skyscraper, and Waste in stacks on the table. You will use these cards
in every game you play.
Station
Token
Rail Tokens
Scoring Tokens
4
Example Setup
The following diagram is an example setup
of a 4-player game, using the Tokyo board.
How to Play
The game starts with each player drawing a hand of five cards from their
deck. Going clockwise around the table players place one rail token as
their starting point. Players may not place a starting point on a sea space,
a remote location, or where another player has already placed his.
When all players have placed their starting rail token, you are ready.
Beginning with the starting player and proceeding clockwise, players will
take turns playing cards, laying rails and building stations on the board.
When a player has completed his turn, the next player takes his turn
and so on until the game ends, at which point the player with the most
Victory Points wins.
GETTING STARTED – As the game progresses, and spaces
become more crowded, the cost to build rails may well
increase, so there’s some advantage to trying to stake out
your own area on the board.
5
On A Player’s Turn
During a single turn, the active player may both play cards from his hand
and buy cards from the Supply, in any order, as many times as he or she
chooses. However, the player must fully complete each action one at a
time – a player may not buy a card in the middle of playing a card, or vice
versa.
When a player has finished playing and buying cards, go to the Clean Up
stage (see page 8) after which the turn then passes to the next player. A
player is not forced to either spend all the money generated or play all of
his or her cards.
A player may also decide to simply pass the turn, neither playing nor
buying cards at all. A player who passes his or her turn may, as a special
action, returns all Waste cards from his hand to the Waste deck in the
Supply (see page 8).
Playing A Card
Playing a card means to take the card from your hand and place it face
up in your play area.
When you play a card, the following happens:
You gain as much money as the card’s Value (top left number).
This “money” is currency you can use to buy further cards.
Gained money is only valid for the current turn (any unspent
money is lost at the end of the turn).
2
Value
If the card you played is an Action card, you may apply its
effects if you wish. If you choose not to apply its effects, you still gain the
money from the card. If you choose to apply the effect, you must apply it
in full, and the effect is resolved in order from top to bottom (in the case
of cards with more than one effect). If some of the card’s effects cannot
be applied, you cannot apply any of the effects. There is a single exception
to this rule, in that if a card requires that you gain Waste, and there are no
Waste cards left in the Waste deck, you may still apply the other effects.
Action cards’ effects must be applied immediately or not at all. You
cannot “save” the effect of a played card for later.
Example 1: When you play Tourist
Train, you may, if you wish, move your
VP marker one step forward along the
victory point track on the board.
6
Example 2: If you choose to apply this
card’s effects, first you gain 1 point worth
of rail laying (to place a rail marker on the
board this turn), then you gain 1 Waste
card. Lastly you gain the effect that laying
rails on mountains this turn costs nothing
extra. See below for further explanation
of these card effects, but the point is if
you decide to apply the card’s effects,
they all must happen, and in that order.
However, if there are no Waste cards left,
the card’s other effects can still be
applied.
Example 3: If you choose to apply this
card’s effects, you must return all of your
Waste cards from your hand to the
Waste deck. If you have several, you
cannot return only some of them.
How to Buy Cards
Buying a card simply means taking the card from the common Supply
and putting it into your “gained cards” area. They do not count as being
played this turn, and they are not in your discard pile yet, but will be
when the turn ends.
In order to buy a card you must have enough money from
cards you’ve played to pay for the card’s cost.
3
You start each turn with 0 money, and add to it with cards
Cost
you play. You can buy several cards if you wish, including
multiple copies of the same card, as long as you have enough money to
pay for them.
Remember that money is only valid for the current turn, so either you
use it or you lose the unspent money at the end of the turn.
If a card’s stack in the Supply has run out, you can’t buy those anymore
because… well… they’re not there. Also, you can never buy Waste cards.
7
Reduce & Reuse – How to Get Rid of Waste
If you completely pass your turn, (neither playing nor buying cards), you
may, as a special action, return all Waste cards from your hand to the
Waste stack in the Supply. If you choose to do this, you must return all of
the Waste you have, you cannot return only some of them.
WASTE NOT WANT NOT, AND WANT NOT WASTE
There is absolutely no reason to hang
onto Waste, so the bit about keeping
some of it is just us being rules-y. It
serves no benefit other than to clog up
your hand. However, you can sometimes
“ride it out” with just one or two Waste
in your hand, still accomplishing things
on your turn. However, if you ever draw
a hand with 3 or more Waste cards, you
may be better served cleaning them out
for future turns.
Clean Up
Once you are finished playing and buying cards (or returning Waste
to the Supply), put all cards in your play area, all cards in your “gained
cards” area, and any cards left in your hand into your discard pile. Then
draw 5 new cards from your deck and your turn is over. If your deck is
empty and you still must draw cards, shuffle your discard pile to form a
new deck, and draw the rest. Note that the discard pile is not reshuffled
just because your deck is empty, it is reshuffled only when your deck is
empty and you are required to draw or reveal a card from your deck.
This goes for all times when your deck may be empty, only reshuffle
specifically when you need to draw or reveal a card.
THE MAN (OR WOMAN) WITH THE PLAN
You draw your new hand at the end of your turn,
this gives you the entire time during other players’
turns to plan out your strategy for the next turn.
While their plans may disrupt yours somewhat,
you can usually make the game move along like a
well-oiled… train… if you plan ahead!
Once your turn is over, check and see if the end of game conditions are
met (see page 10). If they are, the game ends and the player with the
most Victory Points wins. If not, play proceeds clockwise around the
table.
8
Terms
There are some broad card effects you’ll see on various cards. This
section explains them.
If you play a Lay Rails and you want to build on a river space,
you have to pay 1 money.
Lay Rails
You want to place a rail token on a city space (+1 money
cost) that has two stations (+2 money cost) and 1 other
player’s rail token (+1 money cost and gain 1 Waste card).
You have to pay 1+2+1 = 4 money to build there, and you
must take a Waste card.
This means to place one rail token on the board. When placing the token,
you must follow these rules:
You may only place tokens in spaces adjacent to spaces in which you
already have tokens. Please note that spaces separated by a
are NOT considered adjacent.
You may only have 1 of your own tokens in a space, though several
different players may have tokens in the same space.
Depending on where you want to place your token, you may have to
pay extra money (from cards you’ve played this turn). If you don’t have
enough money, you can’t play the token. Below is listing of the spaces
and the extra costs associated with them.
Name
Space
Extra Cost
Cost
When a card refers to “cost” or “a cost” it is referring to the amount
of money. Although Waste is often part of the effect of a card, it is not
considered part of the cost. For example, Steel Bridge negates costs for
laying rails over rivers, so you would not have to pay additional money,
but it does NOT negate the gaining of Waste for laying rails.
Station Expansion
Field
0
River
1
This allows you to place a station token on a city space. The maximum
number of stations that can be on a city is the number of buildings
shown on the space.
Mountain
2
Waste
City
1+ # of station markers
Remote Location
The Number
Other Player’s
Rail token
# of rail tokens + gain a
Sea
You can’t build here.
This means you have to take a Waste card from the Supply and place it
into your “gained cards” area. Waste cards are a burden. You can’t do
anything with them and they take up space in your deck. If there are no
more Waste cards in the Supply, you do not have to take a Waste card.
Draw
Draw simply means to draw the stated number of cards from your deck.
If you deplete your deck this way and must continue drawing cards,
reshuffle and continue drawing. If both your deck and discard are empty
and you still have to draw cards, you do not draw any more.
Trash
When an effect trashes a card, the card is removed from the game and
returned to the box.
9
Winning the Game
If any of the following conditions are met, the game ends at the end of
the current player’s turn:
• Any 4 of the card stacks in the Supply – excluding Waste – are
depleted.
• Any player has used all of his rail tokens.
• All station tokens have been placed on the board.
Train Bonus Points
For each rail token in a city or a remote location:
• City with 0 stations = 0 bonus
• City with 1 station = 2 bonus points
• City with 2 stations = 4 bonus points
• City with 3 stations = 8 bonus points
• Remote Location = number on the location in bonus points
Points on Cards
For each VP noted on a player’s gold colored cards (in hand, in discard
pile, and in deck) the player gains the noted VP.
Credits
Game Design: Hisashi Hayashi (Okazu)
Development: Mark Wootton, Steve Ellis of Silicon Forest Games
Rules: HAL99
English Translation: Simon Lundstrom, Todd Rowland
Art Direction: Todd Rowland
Art: Ikaan Studio
Graphic Design: Kali Fitzgerald
Layout and Typesetting: Kali Fitzgerald, John Goodenough
Editing: Nicolas Bongiu, Steve Ellis, John Goodenough, Simon Lundstrom,
Todd Rowland, Mark Wootton
Project Management: Todd Rowland
Production: Dave Lepore
Play Test For Okazu Brand: “The Usual Ones”
Play Test For AEG: Steve Ellis, Brian Brokaw, Amy Ellis, Kaitlin Ellis, Dan
Morgan, Brent Edington, Jeremy Mueller, Derek Dejager, Brian ‘Bar’
Collins, Mark Wootton
Special Thanks: Japon Brand.
King of the Rails
The player with the most Victory Points wins the game! If two or more
players tie for the most Victory Points, the player with the most rail
tokens on the board wins. If players still tie, they share the victory.
Copyright © 2013 Alderac Entertainment Group, Inc.
Trains , Alderac Entertainment Group, and all related marks and images
are TM and © Alderac Entertainment Group, Inc. All rights reserved.
Originally Published by Okazu Brand
Printed in China. Warning: Choking hazard! Keep away from small
children!
Visit our website at www.alderac.com/trains
Questions? Email [email protected]
10
A GAME EXAMPLE
Blue, Yellow, and Red are playing on the Tokyo map.
The eight randomly selected cards are Landfill, Conductor Area, Passing
Station, Holiday Timetable, Steel Bridge, Amusement Park, Maintenance
Factory and Dump Site.
Blue starts the game, followed by Yellow and Red . First, all players check
the board and place their initial starting rail token.
Blue places his first rail token on Shinagawa-Meguro.
Yellow places her first rail token on Ikebukuro-Ueno.
Red places his first rail token on Tachikawa.
First turn
Blue goes first. He has 2 “Lay Rails”, 2 “Normal Train” and “Station
Expansion” in his hand. He plays a Lay Rails and puts a rail token on the
left to Shinagawa-Meguro; it’s a field so it costs nothing. Then he takes
one Waste card from the Supply and puts it in his “gained cards” area.
Then he plays a “Normal train”, gains 1 money, and plays another “Lay
Rails”. This time he builds on Shinjuku-Shibuya which is a city, so he pays
the 1 money extra City cost. And he takes another Waste card and puts it
in his “gained cards” area.
Lastly, he plays a “Station Expansion” and places a station token on ShinjukuShibuya, takes another Waste and puts it in his “gained cards” area.
He has one “Normal Train” left but he can’t do anything with that 1
money, so he doesn’t play it.
Blue now takes the four cards he has played, the card left in hand and
the 3 Waste cards in the “gained cards” area and puts them all onto his
discard pile. He draws 5 new cards from his deck and his turn is over.
It’s Yellow’s turn. She has 4 “Normal Train” and one “Station Expansion”
in her hand.
First she plays “Station Expansion”, places a station token on IkebukuroUeno, and takes a Waste card and places it in her “gained cards” area.
Then she plays her four “Normal Train” and for the 4 money she gained
from them, she buys an “Amusement Park” from the Supply and places in
on her “gained cards” area.
She has now run out of cards, so she takes the 5 cards she played, and
the 2 cards in her “gained cards” area, puts them onto her discard pile
and draws 5 new from her deck and her turn is over.
It’s Red’s turn. He has 4 “Normal train” and one “Station Expansion” in
his hand.
First he plays “Station Expansion”, places a station marker on Tachikawa,
and takes a Waste and places it in his “gained cards” area.
Then he plays his four “Normal Train” and for the 4 money he gained
from them, he buys a “Amusement Park” from the Supply and places in
on his “gained cards” area.
He has now run out of cards, so he takes the five cards he played, and
the 2 cards on his “gained cards” area, puts them onto his discard pile
and draws 5 new from his deck and his turn is over.
Second turn
It’s Blue’s turn. He has 5 “Normal Train” in his hand. He plays all of them to
gain 5 money, buys a “Dump Site” and places on his “gained cards” area.
He has now run out of cards, so he takes the 5 cards he played, and his
“Dump Site” in his “gained cards” area, puts them onto his discard pile.
He should draw 5 cards, but there are no cards in his deck, so he shuffles
the discard pile to form a new deck and draws the top 5 cards.
It’s Yellow’s turn. She has 3 “Normal Train” and two “Lay Rails”.
First she plays one “Lay Rails” and places a rail token to the left of
Ikebukuro-Ueno; it’s on a field so it costs nothing. She then takes a Waste
card.
Next she plays a “Normal train” so she gains 1 money, and then plays
another “Lay Rails”. She builds to Kichijoji, which is a city, so she has to
pay the 1 money she just gained. She places a rail token on Kichijoji and
also takes a Waste card.
Lastly she plays her remaining two “Normal Train” to gain 2 money, and
for that she buys one “Conductor Area”.
She has now run out of cards, so she takes the 5 cards she played, and
the 3 cards on her “gained cards” area (2 Waste and a Conductor Area),
puts them onto her discard pile. She should draw cards, but her deck
is empty so she shuffles her discard pile to form a new deck and draws
from it.
It’s Red’s turn. He has 3 “Normal Train” and two “Lay Rails”.
He plays a “Lay Rails” and puts a rail token to the right of Tachikawa/left
of Kichijoji; it’s a field space so no extra cost. He then takes a Waste card.
Then he plays another “Lay Rails” and builds below/left of Kichijoji; it’s
also a field space so no extra cost. And he takes another Waste card.
Lastly he plays his 3 “Normal Train” to gain 3 money, and for those he
buys “Express Train”.
He has now run out of cards, so he takes the 5 cards he played, and the
3 cards in his “gained cards” area (2 Waste and an “Express Train”), puts
them onto his discard pile. He should draw cards, but his deck is empty
so he shuffles his discard pile to form a new deck and draws from it.
And the game goes on from there. As all players have reshuffled once,
the cards they bought during the first two rounds of the game are now
in their decks and they may draw them and gain their abilities during the
third round.
11
Setup
Reference Sheet
1. Choose which side of the board to use, Tokyo or Osaka. Each side
has a different map and will provide a different experience. Place all
station tokens beside the board.
Lay Rails Costs
Name
Space
Extra Cost
2. Each player selects a color and takes all the rail tokens of that color.
Then place each players’ scoring token on the victory point track on
the 0 space.
Field
0
3. Each player takes 7 Normal Train, 2 Lay Rails, and 1 Station Expansion
for a total of 10 cards, shuffles them, and places them face down in
front of him. This forms the player’s starting deck.
River
1
Mountain
2
City
1+ # of station markers
Remote Location
The Number
Other Player’s
Rail token
# of rail tokens + gain a
Sea
You can’t build here.
4. Create the common Supply of cards. Place the cards Express Train,
Limited Express Train, Lay Rails, Station Expansion, Apartment, Tower,
Skyscraper, and Waste in stacks on the table. You will use these cards
in every game you play.
5. Take the randomizer cards and shuffle them, then draw the first 8.
Put the corresponding stacks of cards on the table, then return the
randomizers and any unselected card stacks back to the box. Every
game you will choose these 8 cards at random, so every game will be
different.
6. Return any unused Normal Train cards and tokens to the box.
Note: You may only place tokens in spaces adjacent to spaces in which
are NOT
you already have tokens. Spaces separated by a
considered adjacent.
Card Type Icons
7. The player who most recently traveled by train is the starting player,
naturally.
Train
12
Victory Point
Rail Laying
Waste
Station Expansion
Value
Action
Until End of Turn
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