AIR 3 R ADIO CONSOLE Technical Guide June 2010 CONSOLE FEATURES Console Features Overview Each AIR 3 console has two Input panels and one Master panel. The Input panel consists of six faders with associated switches. The Master panel has a PHONE section, a CONTROL section, a HEADPHONE section, and a STUDIO section. Each section is described below. The basic purpose of the console is to take some of the many audio signals that are wired to the console inputs, and generate several outputs that combine these inputs in various groups and at various degrees of loudness, or signal strength. The typical application is in a radio station where it is desired to develop the signals that the station will broadcast (the on air signal), as well as several additional signals for recording and monitoring. AIR 3 / Mar 2010 page 2 Dimensions 28.4" 4.3" 15.4" 15.4" 1.6" AIR 3 / Mar 2010 page 3 START OPTO DB-25 START START OPTO START DB-25 PIN 25 PGM 1 PGM 1 PGM 2 A/B LOGIC RJ-45 BALANCED LT HL A / B A RT H L INPUT LT HL B RT H L F E T L F A D E R R R P G M PGM 1 ACN F E T PGM 2 ACN L INPUT CHANNEL CUE TB PGM PGM PGM PGM MIC CUE ACN CUE FET DIP SW LOGIC 1 1 2 2 1 P G M / T B F E T LT RT LT RT TB R PGM 1 RT MON PGM 1 METERS TO BRIDGE F E T R PGM 2 LT MON L PGM 2 ACN R R H L R R LOGIC FROM COMPUTER USB CODEC DIP SW TO PGM 2 RJ-45 BALANCED N.O. DRY RELAY ON AIR TALLY PGM 2 OUT TRIM EXT VU METERS H L L PGM 2 RT MON PGM 2/SWITCHED METERS TO BRIDGE TRIM H L R TRIM F E T L TRIM L PGM 1 OUT TRIM P G M R R V U H RJ-45 L BALANCED L L PGM 1 ACN 2 LT MON 2 RT MON LT MON RT MON PGM 1 LT MON TRIM L PGM PGM EXT EXT BALANCED H CALLER TO HYBRID L SUM L PGM 1 MON RJ-45 TRIM L CUE SENSE LOGIC MUTE/TALLY PGM 1 LT MONO PGM 1 RT MONO PGM 2 LT MONO PGM 2 RT MONO PGM 2 CR MUTE/ MUTE/TALLY AIR TALLY DIP SW F A D E R H L LOGIC DRIVER PIN 10 DB-25 PIN 9 CALLER FROM HYBRID USB CONN PATCH OUT RJ-45 CUE ACN CUE FET CUE SENSE LOGIC CUE PHONE TO TALLY LED TO BRIDGE TB EXT IN EXT IN PGM 1 PGM 1 STUDIO MUTE/TALLY INPUT 1 PGM 2 MUTE/TALLY INPUT 12 MUTE/TALLY PHONE SPLIT CUE MODE DIP SW CONTROL ROOM PGM 2 CR TO STUDIO TB LOGIC DIM OR INTERRUPT DIP SW CUE SENSE TB TO STUDIO PGM PGM PGM PGM EXT EXT 1 LT MON 1 RT MON 2 LT MON 2 RT MON LT MON RT MON S T F E T L E V E L L R LOGIC CUE TO CR ENABLE DIP SW ON AIR TALLY CR MUTE F E T PGM PGM PGM PGM EXT EXT RJ-45 L L ST OUT R R 1 LT MON 1 RT MON 2 LT MON 2 RT MON LT MON RT MON C R L F E T R L E V E L CR OUT R R MIC 1 TB TB TO PHONE CR MIC 1 RJ-45 TRIM MIC 1 H PREAMP L RJ-45 L L F E T CUE MON CR MIC 1 TRIM MIC 2 H PREAMP L STUDIO/GUEST MIC 2 RJ-45 MIC 2 TO EXT CUE AMP DB-25 PINS 11,12 GUEST TB TO CUE/CR CUE FET CUE ACN CR MUTE L E V E L FET L E V E L EXTERNAL IN L F E T L HDPN OUT R R HDPN JACK DB-25 PINS 7,8 CUE MB SPKR CUE MON H L L EXT LT MON L HEADPHONE SPLIT CUE MODE JUMPER EXT IN H L R EXT RT MON R CUE SENSE LOGIC BALANCED RJ-45 AIR 3 System Flow Diagram AIR 3 / Mar 2010 page 4 APPENDICES AIR 3 Performance Specifications FREQUENCY RESPONSE Line (20Hz-20kHz) +/-0.1dB Mic (20Hz-20kHz) +/-0.1dB 113dB 100dB NOISE Line -89dBu <0.003% <0.02% MAXIMUM INPUT Mic -100dB -60dB 1kHz -60dB OFF ISOLATION 1kHz 20kHz -115dB -95dB DIMENSIONS THD+N (20Hz-20kHz) Line, -4dBu Mic, -50dBu 20Hz 20kHz STEREO SEPARATION DYNAMIC RANGE Line, unity gain Mic, 54dB gain BUS CROSSTALK Width Depth Height (rear) Height (front) 28.4” 15.4” 4.4” 1.6” -6dBu HEADROOM above -4dB 24dB Specifications and features subject to change without notice. AIR 3 / Mar 2010 page 5 CONSOLE FEATURES Inputs The AIR 3 console is designed to handle up to 12 24 analog stereo pro level (+4dBu balanced) inputs, two mono microphone (-50dBu nominal) inputs, and one external stereo line level (+4dBu balanced) input that goes directly to control room or studio. The AIR 3 also has one analog (+4dBu balanced) input dedicated to use as a telephone caller input. Analog Mono Mic Level Inputs These inputs are used to connect to microphones, which typically put out signals at relatively low signal strength, and therefore require more amplification (increase in signal strength) to be properly audible in the output. Mic level sources are wired to a 6position plug terminal located on the rear of the console. On the rear of the console also are a pair of RJ-45 connectors used for MIC outputs, and the MIC 1 and MIC 2 GAIN trimpots for adjusting the level of each microphone input independently. Example: with a microphone input of –60dBm @150ohm at the port, gain trim can set levels from -22dBu to +16dBu (note maximum preamp gain is +76dB) at the PGM 1 or PGM 2 output. These microphone connections are to the inputs of two internal microphone preamplifiers. In order to actually hear the microphone audio, the microphone preamplifier outputs must be wired to the desired line inputs that feed the faders you will use to control the microphone levels. Looking at the rear of the console, there are two RJ-45 connectors towards the left end of the console labeled MIC 1 OUT and MIC 2 OUT. These are the outputs, respectively, of the MIC 1 preamp and MIC 2 preamp. In a typical installation you will want to feed the mic signal to both left and right sides of the stereo line input. For this reason, we have duplicated the MIC OUT signal as both left and right, so that a simple RJ-45 patch cord will carry the mic signal to both left and right sides of the stereo input of whichever line input you want the mic to feed. Analog Stereo Line Level Inputs These inputs are typically used to connect to machines, such as tape decks, cart machines, CD players, etc., that provide analog outputs. As mentioned above, you can also feed these inputs from the outputs of the internal mic preamps. Outputs The console main analog outputs include two Program stereo buses (PGM 1 and PGM 2). The Program stereo outputs can be programmed to mono outputs via dipswitch SW 1 (described in the “Console Internal Programming” section). Monitor outputs include a stereo Control Room output, a stereo Studio output, a mono cue output, and a stereo headphone jack. AIR 3 / Mar 2010 page 6 CONSOLE FEATURES The console’s mono cue signal feeds the internal speaker in the meterbridge, and also provides the cue signal used to interrupt Control Room and headphones, if such interrupt has been enabled by the installer. USB Port The console contains a USB 2.0 interface, available via the USB Type B connector on the rear panel, to enable audio to pass between the console and a USB port on a computer. Internally, dipswitches select either PGM 1 or PGM 2 as the audio from the console to the computer (see “Console Internal Programming”). Audio coming back from the computer via USB shows up as a stereo analog signal on the USB ANALOG OUT RJ-45 connector. From there, the audio can be patched to any line input, or to the external input. Using the USB Port . . . Any computer having a USB port and installed drivers capable of passing and utilizing digital audio data should work with the Air 3 USB port. Use a cable having a USB Type B connector on the Air 3 end and a connector on the other end that will mate with the computer’s USB port; this will typically be a USB Type A connector. . . . With a MAC In general, this will be a plug-and-play process. The main concern is to choose the USB Audio Codec under System Preferences>Sound as desired for audio input and/or output. Then simply start the application. . . . With a Windows® PC When you first connect the Air 3 USB port to a PC running Windows you will see the famous “found new hardware” sequence of messages. At some point this sequence should end with a message that the new hardware is installed and ready to use. Setting up any given application to use the Air 3 USB port will depend on the application itself. Generally, you will need to select the appropriate device from a list of devices in a Preferences dialog. As an example, let’s look at WinAmp, a free software application used by millions to play back audio streams from a network (or the Internet), or to play audio streams into a network. To play audio from the Air 3 on the computer: • Install the free LineIn plugin for WinAmp. • Under Preferences - Input select the LineIn plugin from the Input list and click Configure, then find the USB Audio Codec in the list of available devices and note its corresponding device number, which you will need below. • In WinAmp, choose Play URL... • Enter “line://dev=n” where ‘n’ is the device value that you discovered above. AIR 3 / Mar 2010 page 7 CONSOLE FEATURES • Now when you click Play, WinAmp will play the Air 3 audio on the output device selected in WinAmp. This could be speakers, a sound card, or even an output stream. To play audio from the computer on the Air 3: • Under WinAmp Preferences - Output select an output plugin and click Configure, then select the USB Audio Codec as the device. • Play the desired computer audio with WinAmp and the audio will appear at the USB ANALOG OUT connector on the back of the Air 3. You must patch this output to the desired fader (using the appropriate connector from the INPUTS bank), or to the EXT IN if desired, to route the audio. Other Computers If your computer does not use one of the above operating systems, or otherwise behaves differently than described above, consult the documentation for that computer, operating system, and/or application. General Considerations If any problems are encountered, please consider the following points: • The audio that is output from the Air 3 on the USB port depends on the setting of the internal dipswitches that select between PGM 1 and PGM 2 as the source (see “Console Internal Programming”). • The audio coming back into the Air 3 on the USB port is available at the USB ANALOG OUT, which must be patched to a line input if you want it to come up on a fader, or to the EXT IN if you want it available only in the monitors, or to some external device if that’s where you want it to show up. • If you are not able to get the audio into or out of the USB port, check the USB cable, its connections at both ends, and the port selection settings in the application you are using. • If you have the audio flowing where you want and it suddenly becomes intermittent or disappears, check the USB cable and the connections at both ends. • Once you have the USB audio under control it is a good idea to make a record of the application being used, including its version number, the audio direction (into or out of the computer), and all the settings that were required to make it work. This information will be invaluable if you later have to troubleshoot the USB audio, or set it up on another computer. Mute and Tally The console has the ability to mute the control room output. The console also has an ON AIR tally output that is used to drive user-provided external circuitry that will in turn operate the control room on air indicator. This tally is automatically activated whenever the control room mute is activated. Thus, turning on any module that activates the control room mute also turns on the ON AIR tally. Whenever this tally is activated the ON AIR indicator in the meterbridge will also illuminate. See the “Console Programming Options” section for details. AIR 3 / Mar 2010 page 8 CONSOLE FEATURES Console Programming Options All programming (except for the headphone split cue option and selection of audio to feed to an external computer via the USB port) is made via three PCB mounted dipswitches located on the console’s rear panel. One dipswitch (PGM/CUE switch) is on the top left side of the rear, and programs the control room cue, the studio dim function, and the mono program outputs. The two other dipswitches (CR MUTE/AIR TALLY) are in between the two groups of INPUTS RJ-45 connectors, and activate CR mute and AIR TALLY. PGM/CUE Dipswitch When a PGM/CUE dipswitch position is up it is ON. Cue Interrupt The dipswitch pos. 1, when activated, sends cue to the control room. Split Cue, Control Room The dipswitch pos. 2, when activated, allows a summed (L+R) version of the regular program to be sent to the right side of the CR monitor stereo output, while CUE is sent to the left side. Split Cue, Headphone Consoles are normally programmed at the factory for CUE to appear on the left channel, while L+R sum of the control room output appears on the right. This can be changed with jumper J1 on the back side of the Master Panel. The jumper normally spans pins 2 and 3 of the jumper header. To defeat this split cue option, move the jumper to span pins 1 and 2 instead. Then cue will interrupt both sides of the headphones. Studio Dim The dipswitch pos. 3, when activated, allows normal studio audio to DIM (drop -20dB in level) when talkback to studio is engaged. If this dipswitch is not activated, the normal studio audio is completely interrupted by the MIC 1 audio when talkback to studio is engaged. If the studio is programmed to DIM talkback audio could presumably make it from the studio monitor speakers to the open studio mic. AIR 3 / Mar 2010 page 9 CONSOLE FEATURES Program Mono The dipswitch pos. 4 - 7, when activated, sums the left and right PROGRAM channels and sends L+R to the appropriate channel: Pos. 4 - sends L+R of the PGM 1 to the PGM 1 LT channel; Pos. 5 - sends L+R of the PGM 1 to the PGM 1 RT channel; Pos. 6 - sends L+R of the PGM 2 to the PGM 2 LT channel; Pos. 7 - sends L+R of the PGM 2 to the PGM 2 RT channel. USB Source Dipswitches (internal) Dipswitch 2 on the CONA3-4 board is used to determine whether PGM 1 or PGM 2 will feed the USB link. Positions 1 and 3 should be on to feed USB with PGM 1, while positions 2 and 4 should be on to feed USB with PGM 2. If PGM 1 is to be used, the PGM 2 positions should be off, and if PGM 2 is to be used, the PGM 1 positions should be off. DO NOT activate both PGM 1 and PGM 2 simultaneously! CR MUTE/AIR TALLY Dipswitches When a CR MUTE/AIR TALLY dipswitch position is down it is ON. CR Mutes An input channel can be programmed to mute the control room speakers when the channel is ON. Positions 1 through 12 and caller (13) of the dipswitches, when activated, automatically mute the console’s control room speakers when the corresponding channels 1 through 13 are turned ON. This is done to prevent feedback from the CR announcer’s mic. At the same time the ON AIR LED in the center of the meterbridge will light up. AIR 3 / Mar 2010 page 10 CONSOLE FEATURES On Air Tally For controlling the “on-air” tally function, a relay is provided. The tally is activated when any channel set for CR mute is turned on or put into cue. The relay connections are available at the “LOGIC” DB-25 connector mounted on the rear of the console. Connect the on-air light to the external user-provided relay. Do not bring on-air light AC connections to any pin of any connector on the console. TYPICAL CONTROL ROOM ON-AIR TALLY CIRCUIT USER-SUPPLIED RELAY TRIGGERED BY CONSOLE CR MUTE CIRCUI INTERNAL AIR TALLY RELAY N.C. N.O. CONNECTOR PIN ON "LOGIC" DB-25 1N4002 COM 30VDC 2A max PIN 10 + + – ECG B40240 or equiv. relay YOUR POWER SUPPLY – PIN 9 RELAY CIRCUIT POWERED BY USER SUPPLIED EXTERNAL SUPPLY AIR 3 / Mar 2010 page 11 AIR 3 / Mar 2010 AIR 3 Console Layout page 12 CONTROLS AND FUNCTIONS Controls and Functions Input Panel (IP-AIR3) The Input panel of the AIR 3 console has six identical strips representing six input channels. AIR 3 / Mar 2010 page 13 CONTROLS AND FUNCTIONS Source Select Each input channel accepts two analog stereo sources: A and B, switched at the top of the panel. The A/B button will be lit when source B is selected. Program Assign Output switches assign the selected source signal to any combination of the console’s two stereo Program outputs—PGM 1 and PGM 2. The button will be lit when the source is assigned to its respective bus. To remove a source from the bus, press the button again; the light will go off to indicate that the source is no longer assigned to that bus. NOTE that when the console is powered up all input channels will be off, with source A selected, and assigned to PGM 1. Recessed rear panel trimpots adjust the left and right levels of PGM 1 and PGM 2 outputs. Cue Button A CUE switch places the channel’s signal on the console’s cue bus, where it may be heard on the meterbridge mounted cue speaker, as an interrupt to the console operator’s headphones, and as an interrupt to the control room monitor speakers, if so programmed. Press the CUE button. The channel’s input signal will be included in the console’s CUE output at a level that is independent of the FADER setting, and the button will light. The fader does not need to be turned ON. To remove a fader from cue, press the CUE BUTTON again; the light will go off to indicate the channel is no longer assigned to cue. Fader Level is set by a long-throw fader. The fader is the sliding mechanism that determines how strong is the presence of the input in some of the various console outputs. If the fader is all the way down (that is, pulled toward the console operator), the signal will not be present in either of the two program main buses to which it is assigned. As the fader is moved up (that is, pushed away from the console operator) the signal will appear more strongly in each of the main buses to which it is assigned. ON Button The ON button turns the channel on and off by means of electronic switching and can simultaneously start external source machines. The channel is ON when the ON button is lit. These can also be programmed (as mentioned in the previous chapter) to activate control room mute and on air tally. AIR 3 / Mar 2010 page 14 CONTROLS AND FUNCTIONS Master Panel (MST-AIR3) The Master panel includes the Caller Input, Control Room monitor, Studio monitor, and Meters sections. AIR 3 / Mar 2010 page 15 CONTROLS AND FUNCTIONS Caller Input The caller section is used for the telephone call-in talk segments, and controls the audio for the caller. The caller signal enters the console from your station hybrid. The caller feed can be either or both of the two Program buses. The caller feed will never contain the caller’s own voice. A recessed rear panel trimpot adjusts the caller output level. Program Assign Output switches assign the caller to any combination of the console’s two Program outputs (PGM 1 and PGM 2), and permit live talk-ins. Pressing either of the two program switches causes the caller’s audio to be included in the output mix for that bus, at a level dependent on the FADER setting, as long as the caller section is ON. The button will be lit when the caller is assigned to its respective bus. To remove the caller from a bus to which it is currently assigned, press the button again; the light will go off to indicate that the caller is no longer assigned to that bus. CUE Button The CUE button allows interviewing the caller prior to airing by including the caller’s voice in the console’s cue bus, where it may be heard on the meterbridge mounted cue speaker. TB Button When the TB switch is pressed (it is momentary action), the microphone (MIC 1) will interrupt the regular caller signal, thus allowing the DJ to talk to the caller prior to airing. Fader The long-throw fader sets the caller’s signal level. If a fader is all the way down the caller’s voice will not be present in either of the two Program buses (PGM 1 and PGM 2) to which the phone is assigned. As the fader is moved up the signal will appear more strongly in each of the main buses to which the phone is assigned. The fader position will also affect the strength of the caller in the cue output. ON Button The ON button determines if the phone channel is ON or OFF. The channel is ON when the ON button is lit. The button can also be used to provide external start logic for the hybrid. If the phone channel is OFF, caller signal will not be present in any main bus output, regardless of the status of the PROGRAM ASSIGN buttons or the position of the fader. If the phone channel is OFF its signal will still be present in the cue output if it has been assigned to cue. AIR 3 / Mar 2010 page 16 CONTROLS AND FUNCTIONS Caller Set-Ups Pre-air segment communication between the console operator (DJ) and callers is aided by the CUE button, which places the caller’s voice on the console’s cue speaker and headphones, and (if so programmed) CR speakers. Additionally, pressing the caller TB switch sends the MIC 1 signal to the caller output. A typical call-in segment might proceed as follows: Caller phones in, DJ picks up off-air during a track play to set up the call. He places the caller in CUE, and talks to the caller by pressing the TB button. Neither the DJ mic nor the phone channel need to be ON for two-way communication. When he is ready to take the call on-air, the DJ makes sure his mic and phone are assigned to PGM 1 or PGM 2 and turns them ON. He then deactivates caller CUE to hear the normal feed. AIR 3 / Mar 2010 page 17 CONTROLS AND FUNCTIONS Control Room Monitor This is the console operator’s monitor that allows the operator to listen to the console’s two stereo Program outputs and an external stereo line level input. This section of the console includes the monitor level controls for the control room, headphone, and cue circuits. In a typical radio application the console is located in the Control Room. Speakers in the Control Room allow the console operator to listen to the console bus outputs to be assured that the console is performing as desired. These speakers are fed by a stereo signal from the console’s Control Room output. In addition to the Control Room output, the operator may also desire to listen to specific isolated faders via the cue system and the console’s internal cue speaker, or may want to listen via headphones. Thus, the control room monitor consists of the above mentioned level controls, along with two program assign (PGM 1 and PGM 2) buttons, and an external input (EXT) button. In some instances the console operator may also be performing talent whose voice will be heard over the radio. The operator’s microphone may thus provide a part of the signal that is going out over the air. If that signal is the one being monitored with the Control Room speakers, there is the potential for feedback. The amplified signal from the Control Room speakers is picked up by the microphone and amplified to a new, higher, level, which then is once again picked up by the microphone. The signal quickly rises to an ear-splitting screech. To prevent this, the operator’s microphone is normally set to MUTE the Control Room output to prevent the occurrence of feedback. The master CUE circuit drives a meterbridge-mounted speaker through a built-in power amp, and can be programmed to interrupt control room feed, or provide a split feed (program mono sum to right, cue to left) to the control monitor speakers. It also automatically interrupts the headphone feed. Program Select Pressing either of the two program (PGM 1 or PGM 2) switches allows the operator to listen to the selected output bus. The button will be lit when the monitor is assigned to its respective bus. AIR 3 / Mar 2010 page 18 CONTROLS AND FUNCTIONS EXT Switch Pressing the EXT switch allows the operator to pick up the external input (useful for such items as tape recorders or air returns) to listen. CONTROL ROOM Level Control The CONTROL ROOM level control determines the overall loudness of the signal being monitored as it appears in the Control Room speakers. As the control is turned clockwise, the loudness increases up to a maximum at the limit of mechanical rotation. To decrease the loudness, turn the control in a counterclockwise direction. NOTE: If the Control Room is muted and you turn the level control all the way up, then remove the condition that has the Control Room muted, the sound in the Control Room speakers will suddenly be VERY LOUD! CUE Level Control The CUE level control determines the overall loudness of the cue signal as it appears in the console’s cue speaker (located behind the grill in the METERBRIDGE). Like the Control Room speakers, the cue speaker also has the potential for feedback. To avoid this situation, operator mics that mute the Control Room will also mute the cue speaker. NOTE: If cue is muted and you turn the level control all the way up, then remove the condition that has the cue muted, the sound in the cue speaker will suddenly be VERY LOUD! HEADPHONE Level Control The HEADPHONE level control determines the overall loudness of the headphone output signal, which monitors the same source (PGM 1, PGM 2, or EXT) as the Control Room speakers. The headphone output signal appears at the HEADPHONE JACK, located beneath the armrest near the right side of the console. The jack is provided as a place to plug in user-supplied stereo headphones having an impedance of 60 Ohms or higher. AIR 3 / Mar 2010 page 19 CONTROLS AND FUNCTIONS Studio Monitor In addition to the Control Room, there may be a Studio in which one or more performers will be assembled, usually with microphones so that their voices can become part of the mix. Speakers may be provided in the Studio to allow the talent to listen to the console bus outputs at times that they are not actually on air. These speakers are fed from the console’s stereo Studio output. The studio monitor consists of a STUDIO level control, a TB (talkback) button, two program assign (PGM 1 and PGM 2) buttons, and an external input (EXT) button. A connection is provided on the console’s DB-25 connector to wire up a MIC 2 TB to CUE/CR switch provided by the user. This switch enables a guest using MIC 2 to talk back to the Control Room over the console’s cue system. Program Select Pressing either of the two program PGM 1 or PGM 2 switches allows the selected output bus to be heard in the studio. The button will be lit when the monitor is assigned to its respective bus. EXT Switch Pressing the EXT switch allows the external balanced input (such as tape recorders or air returns) to be heard in the studio. STUDIO Level Control The STUDIO level control determines the overall loudness of the signal being monitored as it appears in the Studio speakers. TB (Talkback) Button The TB button lets the operator’s microphone signal interrupt the normal feed to the studio speakers, allowing the operator to talk to the performers in the Studio. If the Studio Dim dipswitch (described in Chapter 2) is set to the ON position, the normal studio feed is not completely removed, but is dimmed by 20dB. AIR 3 / Mar 2010 page 20 CONTROLS AND FUNCTIONS Meters (VU-AIR3) The METERS section consists of two VU meter pairs on the console’s meterbridge and a METERS select button, located on the Master panel. VU Meter Pairs VU meter pairs (PROGRAM 1 VU and SWITCHED VU) are stereo LED bargraph type meters. The level of the signal being metered is indicated by the number of display elements that are lighted. The more elements lighted, the stronger is the signal being displayed. The right four LEDs in each bargraph are red to indicate when the signal level is approaching a clipping (distorted) level. The next four LEDs are yellow, indicating a normal level range, and the remaining LEDs are green. The top member of the pair indicates the level of the signal’s left channel, while the bottom member of the pair indicates the level of the signal’s right channel. Peak (CLIP) indication is also provided. The left VU meter pair shows the level of the PGM 1 output, while the right VU meter pair (the SWITCHED VU) shows the level of the signal that is selected for it (PGM 2 or EXT). METERS Select Button The METERS buttons select the source for the switched meter pair, as indicated above. On Air LED The ON AIR LED, located in the middle of the meterbridge, lights up when any input channel is programmed by dipswitch to have the CR MUTE/AIR TALLY dipswitch activated, and is also ON. AIR 3 / Mar 2010 page 21 INSTALLATION and POWER Hook-Ups The rear of the console has multiple RJ-45 connectors to plug in 24 stereo line inputs, the external input, caller connections to and from hybrid, as well as providing studio, control room, microphone, PGM, and USB analog output connections. There is also a 6-pin plug terminal (CT7, on the CONA3-4 PCB) provided for microphone inputs. A DB-25 is provided for control connections and for the Cue output. There is also a USB port with type B connector available for interfacing with a computer (see page 2-4 for details). Pinouts drawings on pages 1-9 through 1-11 show all wiring connection at glance. Audio Connections Analog Stereo Inputs - RJ-45 (1 through 12) The signals are analog stereo; level is +4dBu balanced. A RJ-45 Pin 1 – HI A RJ-45 Pin 2 – LO A RJ-45 Pin 3 – HI A RJ-45 Pin 6 – LO B RJ-45 Pin 1 – HI B RJ-45 Pin 2 – LO B RJ-45 Pin 3 – HI B RJ-45 Pin 6 – LO INPUT A LT INPUT A RT INPUT B LT INPUT B RT MIC 1 and MIC 2 Inputs - 6-pin Plug Terminal All signals are analog mono. The mic input level is normally -50dBu balanced. Pin 1 – MIC 1 In SH Pin 2 – MIC 1 In LO Pin 3 – MIC 1 In HI Pin 4 – MIC 2 In SH Pin 5 – MIC 2 In LO Pin 6 – MIC 2 In HI These connections are to the inputs of two internal mic preamplifiers. The outputs of the mic preamplifiers must be connected to the desired line inputs before you will be able to hear the microphones. See page 2-3 for details. MIC 1 and MIC 2 Outputs - RJ-45 All signals are analog mono, unbalanced. MIC 1 OUT RJ-45 Pin 1 – HI MIC 1 OUT RJ-45 Pin 2 – SH MIC 1 OUT RJ-45 Pin 3 – HI MIC 1 OUT RJ-45 Pin 6 – SH MIC 2 OUT RJ-45 Pin 1 – HI MIC 2 OUT RJ-45 Pin 2 – SH MIC 2 OUT RJ-45 Pin 3 – HI MIC 2 OUT RJ-45 Pin 6 – SH AIR 3 / Mar 2010 page 22 INSTALLATION and POWER Caller Connections - RJ-45 The signals are analog mono; level is +4dBu balanced. CALLER IN RJ-45 Pin 1 – HI CALLER IN RJ-45 Pin 2 – LO CALLER OUT RJ-45 Pin 1 – HI CALLER OUT RJ-45 Pin 2 – LO PGM Outputs - RJ-45 The signals are analog stereo; level is +4dBu balanced. PGM 1 OUT RJ-45 Pin 1 – HI PGM 1 OUT RJ-45 Pin 2 – LO PGM 1 OUT RJ-45 Pin 3 – HI PGM 1 OUT RJ-45 Pin 6 – LO PGM 2 OUT RJ-45 Pin 1 – HI PGM 2 OUT RJ-45 Pin 2 – LO PGM 2 OUT RJ-45 Pin 3 – HI PGM 2 OUT RJ-45 Pin 6 – LO PGM 1 LT OUT PGM 1 RT OUT PGM 2 LT OUT PGM 2 RT OUT External Inputs - RJ-45 The signals are analog stereo; level is +4dBu balanced. EXT IN RJ-45 Pin 1 – HI EXT IN RJ-45 Pin 2 – LO EXT IN RJ-45 Pin 3 – HI EXT IN RJ-45 Pin 6 – LO EXT LT IN EXT RT IN Monitor Outputs - RJ-45 The signals are analog stereo; unbalanced. CR OUT RJ-45 Pin 1 – HI CR OUT RJ-45 Pin 2 – SH CR OUT RJ-45 Pin 3 – HI CR OUT RJ-45 Pin 6 – SH STU OUT RJ-45 Pin 1 – HI STU OUT RJ-45 Pin 2 – SH STU OUT RJ-45 Pin 3 – HI STU OUT RJ-45 Pin 6 – SH CR LT OUT CR RT OUT STU LT OUT STU RT OUT USB Output - RJ-45 The signals are analog stereo; level is +4dBu balanced. USB PORT OUT RJ-45 Pin 1 – HI USB PORT OUT RJ-45 Pin 2 – LO USB PORT OUT RJ-45 Pin 3 – HI USB PORT OUT RJ-45 Pin 6 – LO AIR 3 / Mar 2010 USB LT OUT USB RT OUT page 23 INSTALLATION and POWER Cue Output and Control Connections - DB-25 All control ports (except On Air Tally and Mic 2 TB to Cue/CR) use opto-isolators. Functions include Mic 2 TB to Cue/CR, On Air Tally, and Start for remote source machines. Several pins can be used for the common side connections to remote starts, as indicated on the pinout below. DB-25 Connections Pin 1 – Start Channel 1 Pin 2 – Start Channel 2 Pin 3 – Start Channel 3 Pin 4 – Start Channel 4 Pin 5 – Start Channel 5 Pin 6 – Start Channel 6 Pin 7 – Cue Out Pin 8 – Cue Out Audio Common Pin 9 – On Air Tally N.O. Pin 10 – On Air Tally Common Pin 11 – Mic 2 TB to Cue/CR Pin 12 – Mic 2 TB to Cue/CR Common Pin 13 – Start Common Pin 14 – Start Common Pin 15 – Start Common Pin 16 – Start Common Pin 17 – Start Common Pin 18 – Start Common Pin 19 – Start Channel 7 Pin 20 – Start Channel 8 Pin 21 – Start Channel 9 Pin 22 – Start Channel 10 Pin 23 – Start Channel 11 Pin 24 – Start Channel 12 Pin 25 – Start Phone Channel Typical DB-25 connector Cue Output The Cue output signal (for feeding an external cue amplifier) is mono unbalanced. AIR 3 / Mar 2010 page 24 INSTALLATION and POWER To START Remote Source Machines Using Channel START Switches EXTERNAL START — Hook up the remote machine’s “start” control pins to the DB-25 connector control pins; for example, for channel 1 wire to Start Channel 1, Pin 1, and Start Common, either one of the Pins 13 - 18. MIC 2 Talkback to Cue/Control Room The talkback to cue logic input is used to connect an external user-supplied button that enables the person activating it to talk to the operator in the control room, via the console’s cue speaker. Provide a closure between Mic 2 TB to Cue/CR, Pin 11 and Mic 2 TB to Cue/CR Common, Pin 12. This will cause the channel’s pre fader signal to be sent to the console’s Cue bus, where it may be heard by the console operator. This nonlatching condition continues until the closure is released. (Requires a user-supplied momentary action TALKBACK switch at the studio microphone location.) On Air Tally Lets any programmed channel’s START switch control an on-air light or other “microphone on” indicator at a remote location. This control function provides a contact closure between Pin 9 (On Air Tally N.O.) and Pin 10 (On Air Tally Common) whenever the module is ON. This signal can be used to control an externally powered tally light that requires a continuous closure to function. Current should not exceed 2 amps at 30 volts DC. AIR 3 / Mar 2010 page 25 AIR 3 / Mar 2010 AIR 3 Console Rear page 26
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