Manual - Thomann.de

Manual - Thomann.de
DMX Invader 2420 MK II
DMX controller
user manual
Musikhaus Thomann
Thomann GmbH
Hans-Thomann-Straße 1
96138 Burgebrach
Germany
Telephone: +49 (0) 9546 9223-0
E-mail: [email protected]
Internet: www.thomann.de
17.09.2015, ID: 323499 | SW V1.0
Table of contents
Table of contents
1
General notes............................................................................................................................................... 5
2
Safety instructions..................................................................................................................................... 7
3
Features....................................................................................................................................................... 11
4
Installation.................................................................................................................................................. 13
5
Connections and operating elements........................................................................................... 17
6
Operating.................................................................................................................................................... 27
6.1
6.2
6.3
6.4
6.5
‘Setting’ menu................................................................................................................................... 27
Programming mode........................................................................................................................ 65
Function mode............................................................................................................................... 124
Fogger operation........................................................................................................................... 137
Strobe operation............................................................................................................................ 139
7
MIDI functions list................................................................................................................................. 143
8
Notes on creating profiles................................................................................................................ 147
9
Technical specifications..................................................................................................................... 158
DMX Invader 2420 MK II
3
Table of contents
10
Protecting the environment............................................................................................................ 159
DMX controller
4
General notes
1
General notes
This user manual contains important information on safe operation of the device. Read and
follow all safety notes and all instructions. Save this manual for future reference. Make sure
that it is available to all persons using this device. If you sell the device, include the manual for
the next owner.
Our products are subject to a process of continuous development. We therefore reserve the
right to make changes without notice.
Symbols and signal words
This section provides an overview of the symbols and signal words used in this user manual.
Signal word
Meaning
DANGER!
This combination of symbol and signal word indicates an
immediate dangerous situation that will result in death or
serious injury if it is not avoided.
NOTICE!
This combination of symbol and signal word indicates a pos‐
sible dangerous situation that can result in material and
environmental damage if it is not avoided.
DMX Invader 2420 MK II
5
General notes
Warning signs
Type of danger
Warning – high-voltage.
Warning – danger zone.
DMX controller
6
Safety instructions
2
Safety instructions
Intended use
This device is intended to be used to control spot lights, dimmers, light effects, moving heads
or other DMX-controlled devices. Use the device only as described in this user manual. Any
other use or use under other operating conditions is considered to be improper and may result
in personal injury or property damage. No liability will be assumed for damages resulting from
improper use.
This device may be used only by persons with sufficient physical, sensorial, and intellectual
abilities and having corresponding knowledge and experience. Other persons may use this
device only if they are supervised or instructed by a person who is responsible for their safety.
DMX Invader 2420 MK II
7
Safety instructions
Safety
DANGER!
Danger for children
Ensure that plastic bags, packaging, etc. are disposed of properly and are not
within reach of babies and young children. Choking hazard!
Ensure that children do not detach any small parts (e.g. knobs or the like) from
the unit. They could swallow the pieces and choke!
Never let children unattended use electrical devices.
DANGER!
Electric shock caused by high voltages inside
Within the device there are areas where high voltages may be present. Never
remove any covers.
There are no user-serviceable parts inside.
DMX controller
8
Safety instructions
DANGER!
Electric shock caused by short-circuit
Always use proper ready-made insulated mains cabling (power cord) with a pro‐
tective contact plug. Do not modify the mains cable or the plug. Failure to do so
could result in electric shock/death or fire. If in doubt, seek advice from a regis‐
tered electrician.
NOTICE!
Risk of fire
Do not cover the device nor any ventilation slots. Do not place the device near
any direct heat source. Keep the device away from naked flames.
DMX Invader 2420 MK II
9
Safety instructions
NOTICE!
Operating conditions
This device has been designed for indoor use only. To prevent damage, never
expose the device to any liquid or moisture. Avoid direct sunlight, heavy dirt, and
strong vibrations.
NOTICE!
Power supply
Before connecting the device, ensure that the input voltage (AC outlet) matches
the voltage rating of the device and that the AC outlet is protected by a residual
current circuit breaker. Failure to do so could result in damage to the device and
possibly injure the user.
Unplug the device before electrical storms occur and when it is unused for long
periods of time to reduce the risk of electric shock or fire.
DMX controller
10
Features
3
Features
This DMX controller is specially suited for professional lighting requirements, such as at events,
on rock stages, for dance bands, trios and duos as well as for mobile DJ applications.
Special features of the device:
n 2 × 3-pin DMX outlets
n 484 DMX channels in total, (including channel 481 for DMX foggers and channels 483-484
for a DMX strobe)
n Fixture library for up to 50 user-defined devices
n 10 preprogrammed, editable Movements with adjustable phase shift
n 60 programmable Chases (200 scenes per Chase)
n 1200 programmable Scenes (60 banks à 20 memory slots)
n 20 Presets with 10 colours and 10 Gobos each
n 20 fixtures, each with up to 24 channels can be defined
n Master fader for controlling the Dimmer channel of each fixture
n 24 faders to control the 24 DMX channels of each fixture
n 60 programmable Cues (a Cue combines Chases to a show)
n 20 Overrider for programmed interventions into a running show
DMX Invader 2420 MK II
11
Features
n 20 Center positions (for each connected fixture, an individual home position can be
defined)
n Password protection available
n Standard MIDI port
n USB port for gooseneck lamp (lamp included)
n USB port for software updates, data backup and importing saved banks
n Control of DMX and analogue Strobes available
DMX controller
12
Installation
4
Installation
Unpack and carefully check that there is no transportation damage before using the unit. Keep
the equipment packaging. To fully protect the device against vibration, dust and moisture
during transportation or storage use the original packaging or your own packaging material
suitable for transport or storage, respectively.
Establish all connections as long as the unit is switched off. Use the shortest possible highquality cables for all connections.
19" mounting
This device is designed to be mounted in 19" consoles or racks. It occupies six rack units (RU).
DMX Invader 2420 MK II
13
Installation
Connections in DMX mode
Connect the DMX output of the device (C) to the DMX input of the first DMX device (1). Con‐
nect the output of the first DMX device to the input of the second one, and so on to form a
daisy chain. Always ensure that the output of the last DMX device in the daisy chain is termi‐
nated with a resistor (110 Ω, ¼ W).
DMX controller
14
Installation
DMX outputs
DMX address and control chan‐
nels
Two 3-pin XLR sockets serve as DMX outputs. The following drawing and table indicate the pin
assignment of the sockets.
1
Ground, shielding
2
DMX data (–)
3
DMX data (+)
For each function of a DMX device (such as colour, brightness, strobe interval, etc.), a separate
control channel is provided. The control channels can be assigned to a block of channel faders
of the Invader. For example, to assign the 10 channels of a device to the channel faders CH1 CH10 of the Invader, you have to set the DMX address of the device to be controlled to ‘1’. The
next channel fader CH11 of the Invader should then control the function of the first control
channel of another device in the DMX chain. On this device, then set the DMX address ‘11’.
Continue accordingly with further devices.
As a prerequisite for this manual control, fixture # 1 must be activated.
DMX Invader 2420 MK II
15
Installation
The DMX address defines the number of the first DMX control channel of a device (1–
512).
DMX controller
16
Connections and operating elements
5
Connections and operating elements
Front panel
DMX Invader 2420 MK II
17
Connections and operating elements
1 FOG MACHINE
Activates a connected fog machine (via DMX channel 481).
2 STROBE
Triggers a connected strobe (via DMX channels 483 & 484).
3 FIXTURE GROUP
Selects one or multiple fixture groups.
4 FIXTURE
If you assign the DMX address of the connected devices according to the channel list ( Ä ‘Fixture number channel list’
on page 23) (the first device gets DMX address 1, the next one 25, the next one 49 and so on), you can press the [FIXTURE]
button and then use the number buttons [1 – 20] to address the individual devices directly. Their control channels are then
immediately assigned to the up to 24 channel faders.
5 PRESET
Button for subsequently selecting a colour or gobo preset using the number buttons [1 – 10] or [11 – 20] respectively.
DMX controller
18
Connections and operating elements
6 MOVEMENT
Button for subsequently selecting a programmed movement using the number buttons [1 – 10].
7 CHASE
Button for subsequently selecting a programmed Chase (sequence of several Scenes).
8 CUE
Button for subsequently selecting a programmed Cue (sequence of several Chases).
9 OVERRIDE
Button for subsequently selecting a programmed scene that overrides the running show.
10 BANK
Button for subsequently selecting a scene.
11 CENTER
If you have programmed Center positions for a device, and this device is used in the current scene, you can press this button
and then use the number buttons [1 – 20] to apply Center positions.
DMX Invader 2420 MK II
19
Connections and operating elements
12 MANUAL/REC
In function mode, this button activates the manual mode.
In programming mode, this button initiates the saving.
13 PROGRAM
Keep this button pressed for 2 seconds to enable or disable the programming mode.
14 MUSIC/BANK COPY
In function mode, this button activates the sound-controlled mode.
In programming mode, this button initiates copying.
15 TAP/INSERT
In function mode (automatic only), you can adjust the speed of certain procedures by pressing this button repeatedly.
In programming mode, you can use this button to insert programme elements.
16 AUTO/DEL
In function mode, this button activates the automatic mode.
In programming mode, you can use this button to delete programme elements.
DMX controller
20
Connections and operating elements
17 BLACKOUT/STAND ALONE
Press this button briefly in function mode to blackout all devices simultaneously.
Keep this button pushed for 2 seconds to enable stand alone operation, in which all DMX functions are disabled. Press this
button briefly to end stand alone operation - this activates the BLACK OUT function, which can be disabled by briefly
pressing this button once again.
18 USB Light
The USB port is used exclusively to connect a USB lamp.
19 Fader
Use these faders to adjust the DMX values for each channel.
20 MASTER
Controls the Dimmer channel of the selected device.
21 STAND ALONE
Controller elements for the 5-pin STANDALONE outputs.
22 Number buttons 1-20
+ function button
Description
DMX Invader 2420 MK II
21
Connections and operating elements
Fixture
To address up to 20 devices.
Fixture Group
To set up and select up to 20 fixture groups.
Movement
To select 10 programmed movements (buttons 1-10 only).
Preset
To set up and select COLOR presets (buttons [1-10]) and GOBO presets (buttons [11-20]) on up
to 20 memory pages.
Cue
To select and programme up to 60 Cues.
Chase
To select and programme up to 60 Chases.
Override
To select and programme up to 20 Overrides.
Bank
To select and programme up to 1200 Scenes from 60 banks.
Center
To select and programme up to 20 Center positions.
23 ESC/CLEAR
Back to the previous menu level, or to delete values in programming mode.
DMX controller
22
Connections and operating elements
24 ENTER/MAIN MENU
To access the main menu or confirm values.
25 LCD
Indicates the current device activity or programme status.
26 Jog wheels
With these encoders, you perform a lot of adjusting and selecting when operating of the device.
Fixture number channel list
The following table shows you which DMX channels are assigned to the 24 channel
faders by pressing the number buttons [1 – 20] (the LED of the [FIXTURE] button must
light up at this!).
DMX Invader 2420 MK II
23
Connections and operating elements
Number buttons
DMX channels
Number buttons
DMX channels
1
1-24
11
241-264
2
25-48
12
265-288
3
49-72
13
289-312
4
73-96
14
313-336
5
97-120
15
337-360
6
121-144
16
361-384
7
145-168
17
385-408
8
169-192
18
409-432
9
193-216
19
432-456
10
217-240
20
457-480
DMX controller
24
Connections and operating elements
Rear panel
1 POWER
Connect the IEC chassis connector via the supplied power cord to an AC outlet that provides the voltage specified in
the Technical Data.
2 ON / OFF switch
Turns the unit on or off.
3 USB
USB port for software updates, data backup and importing saved banks.
DMX Invader 2420 MK II
25
Connections and operating elements
4 STROBE
To trigger analogue strobes, that can't make use of the DMX signal. Signal +12V .
5 AUDIO LINE IN
You can connect audio line signals (0,1 V ~ 1 V pp) to this RCA socket to be used for the sound-controlled mode. When
this switch socket is used, the built-in microphone is deactivated.
6 MIDI IN / MIDI THRU
Via the ‘MIDI IN’ socket, the device receives MIDI data. ‘MIDI THRU’ feeds the incoming MIDI data to the next MIDI
device.
7 DMX OUT
These two terminals send DMX signals to DMX capable devices. Use a cable with 3-pin XLR connectors to connect the
devices.
8 STAND ALONE
These ports are used only in master / slave mode. Use a cable with 5-pin XLR connector to 1/4" phone jack for the first
device, then the remote control of the first unit will also control the Stand by, Function and Mode function of all fur‐
ther devices.
DMX controller
26
Operating
6
Operating
After switching the Invader on, the console automatically performs a self-test, its progress will
appear on the display. Once this is completed, the device can be used.
6.1 ‘Setting’ menu
Calling up the menu
1.
Enter the programming mode by holding down the [PROGRAM] button for 2 seconds.
The LED of the [PROGRAM] button flashes when the programming mode is activated.
DMX Invader 2420 MK II
27
Operating
2.
Hold down the [ENTER / MAIN MENU] button for 2 seconds to enter the main menu.
The main menu allows to access the following 17 sub menus:
1. Create a new fixture profile
2. Modify a fixture profile
3. Delete a fixture profile
4. Patch a fixture
5. Reverse channel setup
6. Fade mode select
7. Blackout mode select
8. MIDI channel select
9. Chase run by inside/outside time
10. Auto remote address
DMX controller
28
Operating
11. Read U disk
12. Write U disk
13. Modify password
14. Enable password
15. Erase all memory
16. Audio input range adjust
17. Channel value display mode
Select the desired menu item with jog wheel # 1 and press the [ENTER / MAIN MENU] button to
enter the respective submenu for editing.
Exiting the menu
Press the [ESC / CLEAR] button to return to the previous menu level. Press repeatedly to finally
leave the menu.
DMX Invader 2420 MK II
29
Operating
Only after leaving the menu you can exit the programming mode. To do so, keep the
[PROGRAM] button pressed for 2 seconds.
6.1.1 Create a new fixture profile
If you create profiles for the used device, you can replace the fader channel number in
the display by the description for the actual function of the fader on the selected
device. This does not affect the functionality, but improves the clarity a lot.
DMX controller
30
Operating
1.
Call up the main menu.
2.
The display shows the first menu item ‘01. Create a new fixture profile’ . Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheels # 2 and # 4 to enter the name of the fixture. Rotate jog wheel # 2 to
change the cursor position. Turn Jog wheel # 4 to change the character. You can choose
from 26 letters and 10 numbers as well as the special character ‘—’. The max. length of
the device name is 16 characters.
4.
Confirm by pressing the [ENTER / MAIN MENU] button, then the first field for the function
assignment of DMX channels 1-24 flashes.
DMX Invader 2420 MK II
31
Operating
5.
Turn jog wheel # 2 to select the field for the desired channel. Turn jog wheel # 4 to
change the function assignment for the current channel (e.g., PAN, TILT, DIM, etc.). The
attributes ‘A’ (amber) and ‘W’ (white) are supported.
6.
Press the [ENTER / MAIN MENU] button to confirm.
7.
Turn jog wheel # 2 to select the profile collection (‘STAIRVILLE profiles’ or ‘other profiles’)
where you want to store the device profile.
DMX controller
32
Operating
8.
Press the [ENTER / MAIN MENU], all LEDs blink three times and thereby indicate that you
have successfully edited a device profile.
9.
Repeat steps 3–8 to create up to 50 device profiles.
10.
Press the [ESC / CLEAR] button to return to the previous menu level.
DMX Invader 2420 MK II
33
Operating
6.1.2 Modify a fixture profile
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘02. Modify a fixture profile’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 4 to select a profile from the STAIRVILLE profile collection. Turn jog
wheel # 3 to select a profile from the profile collection of another manufacturer (‘other
profiles’). The respectively selected profile name appears at the bottom left in the dis‐
play.
DMX controller
34
Operating
4.
Press the [ENTER / MAIN MENU] button to enable the selected profile. First, the device
offers to change the name.
5.
If desired, turn jog wheels # 2 and # 4 to change to the name of the device. Rotate jog
wheel # 2 to change the cursor position. Turn Jog wheel # 4 to change the character. You
can choose from 26 letters and 10 numbers as well as the special character ‘—’. The max.
length of the device name is 16 characters.
6.
Press the [ENTER / MAIN MENU] button to confirm the changed name, or to proceed with
the function assignment of DMX channels 1-24 without changing the name.
DMX Invader 2420 MK II
35
Operating
7.
Turn jog wheel # 2 to select the field for the desired channel. Turn jog wheel # 4 to
change the function assignment for the current channel (e.g., PAN, TILT, DIM, etc.).
8.
Repeat steps 3-7 to modify other fixture profiles.
9.
Press the [ESC / CLEAR] button to return to the previous menu level.
If you have modified a profile, you must reassign it to the device for the changes to
take effect, see Ä Chapter 6.1.4 ‘Patch a fixture’ on page 39.
DMX controller
36
Operating
6.1.3 Delete a fixture profile
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘03. Delete a fixture profile’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 4 to delete a profile from the STAIRVILLE profile collection. Turn jog
wheel # 3 to delete a profile from the profile collection of another manufacturer (‘other
profiles’).
DMX Invader 2420 MK II
37
Operating
4.
Press the [ENTER / MAIN MENU] button to confirm. The display shows ‘Delete the fixture?
[NO]’ .
5.
Turn jog wheel # 2 to change to ‘Yes’ .
6.
Press the [ENTER / MAIN MENU] button, all LEDs blink three times, and thus confirm the
successful deletion.
7.
Repeat steps 3-6 to delete additional device profiles.
DMX controller
38
Operating
8.
Press the [ESC / CLEAR] button to return to the previous menu level.
6.1.4 Patch a fixture
This feature allows you to assign a previously created profile to one of the Number
buttons [1 – 20] that allow you to address the connected devices.
DMX Invader 2420 MK II
39
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘04. Patch a fixture’ is displayed. Press the [ENTER / MAIN MENU]
button to activate this function.
3.
Press the number button [1 – 20] to select the device that you want to be patched.
4.
Turn jog wheel # 4 to select a profile from the STAIRVILLE profile collection. Turn jog
wheel # 3 to select a profile from the profile collection of another manufacturer.
DMX controller
40
Operating
5.
Press the [ENTER / MAIN MENU] button to assign this profile, all LEDs blink three times.
6.
Repeat steps 3-5 to patch additional device devices..
7.
Press the [ESC / CLEAR] button to return to the previous menu level.
6.1.5 Reverse channel setup
With this function you can reverse individual fader functions so that e.g. pushing a
fader upwards triggers a movement clockwise instead of counterclockwise.
DMX Invader 2420 MK II
41
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘05. Reverse channel setup’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Press the number button [1 – 20] to select the device for which you want to reverse fader
functions.
4.
Turn jog wheel # 2 to select the function field of the desired channel. Turn jog wheel # 4
to reverse the fader function for this channel. The display will change from ‘[NOM]’ to
‘[REV]’ .
DMX controller
42
Operating
5.
Press the [ENTER / MAIN MENU] button to confirm. All LEDs blink three times.
6.
Repeat steps 3-5 to reverse additional device devices..
7.
Press the [ESC / CLEAR] button to return to the previous menu level.
6.1.6 Fade mode select
Here you can configure for which channels programmed fade times are considered in
automatic mode shows.
DMX Invader 2420 MK II
43
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘06. Fade mode select’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 2 to switch from the default setting ‘[only pan/tilt]’ to ‘[pan/tilt + CH
select]’ or ‘[all channel]’ .
DMX controller
44
Operating
4.
Press the [ENTER / MAIN MENU] button to confirm the setting. If you've selected ‘[all
channel]’ or ‘[only pan/tilt]’ all LEDs blink three times. Then, the device will quit this sub‐
menu.
If you've selected ‘[pan/tilt + CH select]’ and confirmed by pressing the
[ENTER / MAIN MENU] button, you can then use the number buttons [1– 20] to select the
device for which you can switch selected channels in the ‘FADE’ or ‘NORMAL’ mode
Select the desired channel using jog wheel # 2, while switching is done via jog wheel # 4.
Some channel functions can not be changed.
5.
Press the [ESC / CLEAR] button to return to the previous menu level.
DMX Invader 2420 MK II
45
Operating
6.1.7 Blackout mode select
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘07. Blackout mode select’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 2 to switch from the default setting ‘[stand by]’ to ‘[pan/tilt center]’ or
‘[black out scene]’ .
• ‘[stand by]’ = the console has no output function anymore
• ‘[pan/tilt center]’ = all values except for PAN & TILT are set to 0
• ‘[black out scene]’ = all values are set to 0
DMX controller
46
Operating
4.
Press the [ENTER / MAIN MENU] button to confirm, all LEDs blink three times. Then, the
device will quit this submenu.
6.1.8 Midi channel select
If you want the device to receive information via the MIDI interface, you can select the
desired transmission channel here. An overview of the MIDI features is available at:
Ä Chapter 7 ‘MIDI functions list’ on page 143.
DMX Invader 2420 MK II
47
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘08. Midi channel select’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 2 to select a midi channel ‘[00]’ - ‘[16]’ . Choosing ‘[00]’ lets the device
receive midi information on all channels 1 – 16.
4.
Press the [ENTER / MAIN MENU] button to confirm, all LEDs blink three times. Then, the
device will quit this submenu.
DMX controller
48
Operating
6.1.9 Chase run by inside / outside time
In this menu you can select whether the chase run is controlled by the time values
used during programming the individual scenes, or the timing should be determined
only during the chase run.
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘09. Chase run by inside/outside time’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
DMX Invader 2420 MK II
49
Operating
6.1.10
3.
Rotate jog wheel # 2 to select ‘[inside time]’ or ‘[outside time]’ . If ‘[inside time]’ is
selected, the chase run is controlled by the time values used during programming the
individual scenes. If ‘[outside time]’ is selected, the timing can be freely adjusted during
the chase run.
4.
Press the [ENTER / MAIN MENU] button to confirm, all LEDs blink three times. Then, the
device will quit this submenu.
Auto remote address
Using this function, compatible moving heads can be addressed via control panel.
Then you don't have to set the address on the device. Non-compliant devices ignore
this function. For compatibility issues, please read the manual of the respective equip‐
ment.
DMX controller
50
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘10. Auto remote address’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 2 to change the default setting ‘[NO]’ to ‘[Yes]’ . If the display shows
‘[NO]’ and you press the [ENTER / MAIN MENU] button, the unit will close this submenu. If
the display shows ‘[YES]’ and you press the [ENTER / MAIN MENU] button, the address
dialogue opens up.
4.
Then use jog wheel # 2 to select the device number from 001-170 and press the number
buttons [1 – 20] to select the desired address. All LEDs blink three times to confirm, and
the address of the respective device is displayed. This means that the corresponding
address has been transferred to the device.
Proceed accordingly using jog wheel # 4.
5.
Repeat steps 3–4 to enter the addresses of other devices.
DMX Invader 2420 MK II
51
Operating
6.
6.1.11
Press the [ESC / CLEAR] button to return to the previous menu level.
Reading from a USB drive
If you have stored programme files (*. PRO) or bank files (*. CIF) in the directory DIR2420 of a
USB drive, you can read the files with this function. Loaded profiles (bank files) must be
assigned before they can be used ( Ä Chapter 6.1.4 ‘Patch a fixture’ on page 39). Whenever the
USB drive is being read, do not remove it. Otherwise, the files or the drive will be damaged. The
USB drive must be formatted with the FAT file system. If it is formatted differently, you need to
reformat it by a computer.
DMX controller
52
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘11. Read U disk’ is displayed. Press the [ENTER / MAIN MENU]
button to activate this function.
3.
Turn jog wheel # 1 to read a program file ( ‘01. Load program file’ ) or a collection of pro‐
files ( ‘02. Load a fixture library’ ). Press the [ENTER / MAIN MENU] button to activate this
function.
4.
The available program or profile files are displayed. Turn jog wheel # 1 to select the
desired file name.
5.
Press the [ENTER / MAIN MENU] button to confirm.
DMX Invader 2420 MK II
53
Operating
6.
Rotate jog wheel # 2 to select ‘[Yes]’ (load) or ‘[No]’ (don't load). Press the
[ENTER / MAIN MENU] button to confirm.
7.
Repeat steps 3-6 to read further files.
8.
Press the [ESC / CLEAR] button to return to the previous menu level.
You should save a backup of the current show before loading programme files. As the
programme file that you load will overwrite all programmes in the controller. So
please save the files on a USB drive and / or on a computer and only load files that you
really want to use.
DMX controller
54
Operating
6.1.12
Writing to a USB drive
You can save the finalized programmes in the directory DIR 2420 on a USB drive. Whenever the
USB drive is being read, do not remove it. Otherwise, the files or the drive will be damaged. The
USB drive must be formatted with the FAT file system. If it is formatted differently, you need to
reformat it by a computer.
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘12. Write U disk’ is displayed. Press the [ENTER / MAIN MENU]
button to activate this function.
3.
The display shows ‘01. Save program file’ . Press the [ENTER / MAIN MENU] button to con‐
firm.
DMX Invader 2420 MK II
55
Operating
4.
Rotate jog wheel # 2 to select ‘[Yes]’ (save) or ‘[No]’ (don't save). Press the
[ENTER / MAIN MENU] button to confirm.
5.
If you select ‘[Yes]’ the display will prompt you to enter a file name. Rotate jog wheel # 2
to change the cursor position. Turn Jog wheel # 4 to change the character. You can
choose from 26 letters and 10 numbers as well as the special character ‘—’. The max.
length of the device name is 8 characters.
6.
Press the [ENTER / MAIN MENU] button to save. This will take some minutes.
DMX controller
56
Operating
6.1.13
7.
Press the [ESC / CLEAR] button to return to the previous menu level.
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘13. Modify password’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
Modify password
DMX Invader 2420 MK II
57
Operating
3.
Rotate jog wheel # 2 to toggle between ‘power on password’ , default setting) and
‘memory protect password’ . Press the [ENTER / MAIN MENU] button to activate the
selected function.
4.
Use the number buttons [1-10] to enter the 6 figures of the existing password (‘10’
stands for ‘0’). If you enter a wrong password the wild card symbols for the previously
entered digits (*) disappear so that the box will be displayed empty again.
The default password for both password-protected areas is ‘111111’ .
5.
After correctly entering the existing password, you are prompted to enter 6 new figures
using the number buttons [1-10]. You have to enter the new password twice. After suc‐
cessfully changing the password, all LEDs blink three times and the device automatically
returns to the previous menu level.
6.
Even now you can rotate jog wheel # 2 to change the password for the other protection
function as described above.
DMX controller
58
Operating
7.
6.1.14
Press the [ESC / CLEAR] button to return to the previous menu level.
Enable / disable the password
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘14. Enable password’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Turn jog wheel # 1 to select the ‘user power’ password or the ‘user memory protect’ pass‐
word. Press the [ENTER / MAIN MENU] button to confirm the selection.
If you select ‘user power’ you need to enter the current password for this pro‐
tection function in order to use this product the next time you start the device.
If you select ‘user memory protect’ you need to enter the current password for
this protection function next time you call the programming mode.
DMX Invader 2420 MK II
59
Operating
4.
The display will prompt you to enter a password. Use the number buttons [1-10] to enter
the six digits of the current password (‘10’ stands for ‘0’). If you enter a wrong password
the wild card symbols for the previously entered digits (*) disappear so that the box will
be displayed empty again.
5.
After a successful password entry, turn jog wheel # 2 to select ‘Enable’ or ‘Disable’ .
6.
Press the [ENTER / MAIN MENU] button to confirm. All LEDs will flash three times, thus
indicating the success of the procedure.
DMX controller
60
Operating
6.1.15
7.
Press the [ESC / CLEAR] button to return to the previous menu level.
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘15. Erase all memory’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
If you have protected the memory contents of the device with a password, the device
prompts you now to enter the current six-digit password using the number buttons
[1-10] (‘10’ stands for ‘0’). Confirm the input with the [ENTER / MAIN MENU] button. If the
device accepts your input, move on to step 4, otherwise you will get another chance to
enter a password.
Erase all memory
DMX Invader 2420 MK II
61
Operating
6.1.16
4.
Now the display shows ‘Erase all memory? [No]’ . Turn jog wheel # 2 to change the display
to ‘[Yes]’ .
5.
If you now press the [ENTER / MAIN MENU] button the memory contents will be irretriev‐
ably deleted without any further prompting. The three-time brief flashing of all LEDs
indicates the successful deletion.
Adjust audio input range
With this function you can test and adjust the sensitivity of the device for the sound
control.
DMX controller
62
Operating
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘16. Audio input range adjust’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
3.
Rotate jog wheel # 2 to adjust the sensitivity in a range from ‘001’ to ‘100’ . The higher
the number is, the higher the sensitivity. You can test the sensitivity during the setting.
As soon as the device detects an audio pulse, all LEDs flash briefly (except the Strobe and
Stand Alone LEDs).
4.
Press the [ENTER / MAIN MENU] button to save the setting and return to the main menu.
To return to the main menu without any changes, press the [ESC / CLEAR] button.
DMX Invader 2420 MK II
63
Operating
6.1.17
Channel value display mode
This function lets you select, whether the values for the channels are displayed in a
range of ‘0-100’ or ‘0-255’ .
1.
Call up the main menu.
2.
Turn jog wheel # 1 until ‘17. Channel value display mode’ is displayed. Press the
[ENTER / MAIN MENU] button to activate this function.
DMX controller
64
Operating
3.
Rotate jog wheel # 2 to select the value range ‘0-100’ or ‘0-255’ .
4.
Press the [ENTER / MAIN MENU] button to save the setting and return to the main menu.
To return to the main menu without any changes, press the [ESC / CLEAR] button.
6.2 Programming mode
In the following description of the programming, we assume that you have set the DMX
addresses of the connected devices so that they can be selected using the number buttons
[1 – 20].
DMX Invader 2420 MK II
65
Operating
Number button
DMX address
DMX address
1 activates unit with DMX address 1
11 activates unit with DMX address 241
2 activates unit with DMX address 25
12 activates unit with DMX address 265
3 activates unit with DMX address 49
13 activates unit with DMX address 289
4 activates unit with DMX address 73
14 activates unit with DMX address 313
5 activates unit with DMX address 97
15 activates unit with DMX address 337
6 activates unit with DMX address 121
16 activates unit with DMX address 361
7 activates unit with DMX address 145
17 activates unit with DMX address 385
8 activates unit with DMX address 169
18 activates unit with DMX address 409
9 activates unit with DMX address 193
19 activates unit with DMX address 432
10 activates unit DMX address 217
with
20 activates unit with DMX address 457
DMX controller
66
Number button
Operating
Enter the programming mode by holding down the [PROGRAM] button for 2 seconds. The LED
of the [PROGRAM] button flashes when the programming mode is activated.
Press the [ESC/CLEAR] button to abort a running programming.
Hold the [PROGRAM] button again for 2 seconds to exit the programming mode. The LED of
the [PROGRAM] button goes off then.
6.2.1 Programming a scene
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number buttons [1 – 20] to select one or multiple devices to be used to
create the scene.
To call any number of devices with consecutive numbers press the first and last
number button of the desired set of devices simultaneously.
DMX Invader 2420 MK II
67
Operating
3.
Now use the faders [1–24] the set the desired values for each channel manually. Of
course you can also use jog wheels # 1 & # 2 to adjust [PAN] & [PAN FINE], or Jog wheel #
3 & # 4 to control [TILT] & [TILT FINE].
4.
When the desired scene is finalised, press the [MANUAL/REC] button to initiate the
saving.
5.
Press the [BANK] button and turn Jog wheel # 1 to select the memory bank (1–60), in
which the scene is to be stored. Each bank can store up to 20 scenes.
DMX controller
68
Operating
6.
Now the LEDs of those number buttons light up where scenes have already been
assigned to. Press the desired number button [1 – 20] where the scene is to be stored.
Already occupied memory slots are overwritten without prompting. All LEDs will flash
three times briefly to indicate the successful saving. Also, the display confirms the saving
with ‘Store a scene succeed’ . Underneath appears the indication of the bank number and
the number of the newly programmed scene.
7.
Repeat steps 2-6 to programme additional scenes.
6.2.2 Programming a scene with movement
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number buttons [1 – 20] to select one or multiple devices to be used to
create the scene.
DMX Invader 2420 MK II
69
Operating
3.
Now use the faders [1–24] the set the desired values for each channel manually. ‘Pan’
and ‘Tilt’ can also be adjusted with jog wheels # 1–# 4. Then press the [MOVEMENT]
button.
4.
Once you now press one of the number keys [1–10] to select one of the factory preset
movements, the selected devices will begin the execution of this movement.
DMX controller
70
Operating
5.
Next, you have to set the MOVEMENT parameters to adapt the motion for your particular
application. To do so, turn jog wheel # 2 to select the parameters for the desired move‐
ment. With jog wheels # 3 & # 4 you can set the values of these parameters.
The following parameters are available:
POSITION POSITION
RANGE POSITION
SPEED with Fade Time (FT) and Wait Time (WT)
PHASE with the following values available: 0 %, 6 %, 12 %, 18 %, 25 %, 31 %, 37 %,
43 %, 50 %, 56 %, 62 %, 68 %, 75 %, 81 %, 87 %, 93 %
n LOOP
n
n
n
n
6.
Press the MANUAL/REC button to initiate the saving. The LEDs of the buttons CUE, OVER‐
RIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACKOUT are flashing.
DMX Invader 2420 MK II
71
Operating
7.
Press the [BANK] button and turn Jog wheel # 1 to select the memory bank, in which the
scene is to be stored.
8.
Now the LEDs of those number buttons light up where scenes have already been
assigned to. Press the desired number button [1 – 20] where the scene is to be stored.
Already occupied memory slots are overwritten without prompting. All LEDs will flash
three times briefly to indicate the successful saving. Also, the display confirms the saving
with ‘Store a scene succeed’ . Underneath appears the indication of the bank number and
the number of the newly programmed scene.
9.
Repeat steps 2-8 to programme additional scenes with movement.
DMX controller
72
Operating
6.2.3 Editing a scene
1.
Call up the programming mode.
2.
Press the [BANK] button and turn Jog wheel # 1 to select the desired bank number, in
which you want to edit a scene.
3.
Press the number button [1 – 20] of the scene you want to edit. The scene is displayed.
DMX Invader 2420 MK II
73
Operating
4.
Now press the [FIXTURE] button and then the number button [1 – 20] for that device par‐
ticipating in the scene whose settings or effect you want to change.
5.
Now you can move the faders to change the functions of each channel. ‘Pan’ & ‘Tilt’ can
also be adjusted using jog wheels # 1–# 4, or use the [MOVEMENT] button to utilize the
MOVEMENT function.
6.
If desired, repeat steps 4–5 to change the settings of other participating units in the
scene. But then don't forget to deselect the previously edited device by pressing its
number button [1 – 20].
7.
Then press the [MANUAL/REC] button to initiate the saving of the changed scene. The
LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK
and BLACK OUT are flashing.
8.
Press the [BANK] button.
9.
Press the corresponding number button [1 – 20] to either save the edited scene as a new
scene, or to overwrite the original. All LEDs will flash three times briefly to indicate the
successful saving. The display then shows the number of the bank along with the
number of the just saved scene.
DMX controller
74
Operating
10.
Repeat steps 2-9 to edit additional scenes.
If you select different scenes in steps 3 and 9, the original scene is not changed.
6.2.4 Copying a scene
1.
Call up the programming mode.
2.
Press the [BANK] button and turn Jog wheel # 1 to select the bank, from which you want
to copy a scene.
DMX Invader 2420 MK II
75
Operating
3.
Press the number button [1 – 20] to select the scene to be copied. The scene is displayed
now.
4.
Then press the [MANUAL/REC] button to initiate the saving. The LEDs of the buttons CUE,
OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
5.
Press the [BANK] button. Then rotate jog wheel # 1 to select the bank to which you want
to copy the scene.
DMX controller
76
Operating
6.
Press a number button [1 – 20] to copy the scene to the desired position. All LEDs will
flash three times briefly, thus indicating that this step has been completed successfully.
The display then shows the number of the bank along with the number of the copied
scene.
7.
Repeat steps 2-6 to copy additional scenes.
1.
Call up the programming mode.
2.
Press the [BANK] button and turn Jog wheel # 1 to select the bank, from which you want
to delete a scene.
6.2.5 Deleting a scene
DMX Invader 2420 MK II
77
Operating
3.
If desired, press the number buttons [1 – 20] to let the device display the scenes in that
bank.
4.
Hold down the [AUTO/DEL] button while pressing the number button of the scene to be
deleted. All LEDs will flash three times briefly to confirm the procedure.
5.
Repeat steps 2-4 to delete additional scenes.
DMX controller
78
Operating
6.2.6 Copying a bank
1.
Call up the programming mode.
2.
Press the [BANK] button.
3.
Turn jog wheel # 1 to select the bank to be copied..
DMX Invader 2420 MK II
79
Operating
4.
Then press the [MANUAL/REC] button to initiate the saving, the LEDs of the buttons CUE,
OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
5.
Then rotate jog wheel # 1 to select the bank number to which the bank to be copied
should be saved.
6.
Press the [MUSIC/BANKCOPY] button, all LEDs will flash three times to confirm the proce‐
dure. Then the display shows the number of the bank to be copied and the bank
number, to which it was copied.
DMX controller
80
Operating
7.
Repeat steps 3–6 to copy additional banks.
A bank as a whole can not be deleted. Instead, delete all the scenes from the
bank.
6.2.7 Programming a chase
A chase is formed by the sequence of several scenes, and can therefore only be pro‐
grammed once you have created scenes. Each chase can consist of a maximum of 200
scenes. You can store up to 20 Chases on 3 memory pages, making a total of 60.
DMX Invader 2420 MK II
81
Operating
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page
on which the chase should be saved.
3.
Press the desired number button [1 – 20] where the chase is to be stored. The LED of the
[BANK] button lights up and the display shows the number and the chase parameters for
BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons
[1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐
played bank.
4.
If desired, turn jog wheel # 1 to access one of the other banks. Then use the number but‐
tons [1 – 20] to select the first scene that you want to use for the chase. Accordingly, the
display shows ‘Step [001]’ .
DMX controller
82
Operating
5.
Turn jog wheel # 3 to adjust the FADE TIME for the current scene. This value defines the
time in which moving equipment such as Moving Heads later in the chase run complete
the change from this scene to the next. Turn jog wheel # 4 to adjust the WAIT TIME for
the current scene. Use this value to determine how long this scene will be shown later in
the chase run. If you don't adjust these settings, the device will take over the most
recently used values for FADE TIME and WAIT TIME.
6.
Press the [MANUAL/REC] button and all LEDs flash three times briefly to confirm that the
selected scene has been successfully added to the Chase. The ‘Step’ display will change
to ‘[002]’ and you can add the next scene to the chase.
7.
Repeat steps 4–6 until all desired scenes have been added.
DMX Invader 2420 MK II
83
Operating
6.2.8 Chase programming from all scenes of a bank
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page
on which the chase should be saved.
3.
Press the desired number button [1 – 20] where the chase is to be stored. The LED of the
[BANK] button lights up and the display shows the number and the chase parameters for
BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons
[1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐
played bank.
DMX controller
84
Operating
4.
Turn jog wheel # 1 to select the number of the bank, whose scenes you want to pro‐
gramme into a Chase.
5.
Turn jog wheels # 3 & # 4 to adjust the Fade and Wait Time for the current chase.
6.
Press the [MUSIC/BANKCOPY] button.
DMX Invader 2420 MK II
85
Operating
7.
Press the [MANUAL/REC] button, all LEDs blink three times and all scenes of the selected
bank have now been added to the current Chase.
8.
You can now either add individual scenes as described in steps 4–6 in the previous sec‐
tion ( Ä Chapter 6.2.7 ‘Programming a chase’ on page 81), or go on adding scenes of com‐
plete banks by repeating steps 3–7 of this section.
6.2.9 Replacing scenes of a chase
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page
on which the chase you want to change has been saved.
DMX controller
86
Operating
3.
Press the number button [1 – 20] where the desired chase is stored. The LED of the
[BANK] button lights up and the display shows the number and the chase parameters for
BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons
[1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐
played bank.
4.
Turn jog wheel # 2 to select the position (Step) to be changed. The display shows the
‘Step’ number and the respective scene is displayed.
5.
Rotate jog wheel # 1 to select the bank that contains the scene that you want to insert.
Press the number button [1 – 20] of the scene to be added to the chase in the current
step.
DMX Invader 2420 MK II
87
Operating
6.
Turn jog wheels # 3 & # 4 to adjust the FADE and WAIT TIME for the current scene. If you
don't adjust these settings, the device will take over the most recently used values for
FADE TIME and WAIT TIME.
7.
Press the [MANUAL/REC] button. All LEDs flash three times and thus indicate the suc‐
cessful replacement of a scene.
8.
Repeat steps 4–7 to replace additional scenes.
DMX controller
88
Operating
6.2.10
Adding scenes to a chase
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page
on which the chase you want to change has been saved.
3.
Press the number button [1 – 20] where the desired chase is stored. The LED of the
[BANK] button lights up and the display shows the number and the chase parameters for
BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons
[1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐
played bank.
DMX Invader 2420 MK II
89
Operating
4.
Turn jog wheel # 2 to select the position (Step) where you want to add a scene.
5.
Press the [TAP/INSERT] button to insert a scene after the current position.
6.
Turn jog wheel # 1 to select the bank that contains the scene to be inserted.
DMX controller
90
Operating
7.
Press the number button [1 – 20] of the scene you want to insert.
8.
Turn jog wheel # 3 to adjust the FADE TIME for the current Chase. Turn jog wheel # 4 to
adjust the WAIT TIME for the current Chase. If you don't adjust these settings, the device
will take over the most recently used values for FADE TIME and WAIT TIME.
9.
Press the [MANUAL/REC] button. All LEDs flash three times and thus indicate the suc‐
cessful insertion of a scene.
10.
Repeat steps 4–9 to insert additional scenes into this Chase.
DMX Invader 2420 MK II
91
Operating
6.2.11
Deleting scenes from a chase
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the number of the memory page
on which the chase you want to change has been saved.
3.
Press the number button [1 – 20] where the desired chase is stored. The LED of the
[BANK] button lights up and the display shows the number and the chase parameters for
BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of those number buttons
[1 – 20] are flashing, where scenes have already been assigned to in the respectively dis‐
played bank.
DMX controller
92
Operating
4.
Turn jog wheel # 2 to select the scene to be deleted with the help of the ‘Step’ display.
5.
Press the [AUTO/DEL] button. All LEDs flash three times and thus indicate the successful
deletion of a scene.
6.
Repeat steps 4–5 to delete further scenes from the Chase.
DMX Invader 2420 MK II
93
Operating
6.2.12
Deleting a chase
1.
Call up the programming mode.
2.
Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the
chase you want to delete has been saved.
3.
Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the
Chase to be deleted. All LEDs flash three times and thus indicate the successful deletion
of a Chase.
4.
Repeat steps 2-3 to delete further Chases.
DMX controller
94
Operating
6.2.13
Preset programming
The PRESET function lets you save the settings for the parameters ‘color’ and ‘gobo’.
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number buttons [1 – 20] to select one or more devices for which you
want to programme a preset.
DMX Invader 2420 MK II
95
Operating
3.
Use faders 1–24 to adjust the channel values for COLOR and GOBO as desired (the abbre‐
viations for the profile display are: Colour = Col1 or Col2, Gobo wheel = Gb1 or Gb2).
4.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
5.
Press the [PRESET] button.
DMX controller
96
Operating
6.
Rotate the jog wheel # 1 to select the number of the preset group 1 – 20, to which the
current settings for colour and gobo wheel are to be saved.
7.
Press one of the number buttons [1 – 10] to save the colour settings as a COLOR preset,
or press one of the number buttons [11 – 20] to save the gobo settings as a GOBO
preset.. All LEDs flash three times and thus indicate the successful saving of a preset. All
set DMX values that are not related to colour and gobo are not saved.
If you want to save a COLOR and a GOBO preset, you must run steps 4–7 for
both memory operations.
8.
Repeat steps 2-7 to save further Presets.
DMX Invader 2420 MK II
97
Operating
6.2.14
Preset editing
1.
Call up the programming mode.
2.
Press the [PRESET] button to enter the Preset programming mode.
3.
Turn jog wheel # 1 to select the memory page (1 – 20) on which the Preset you want to
change has been saved.
DMX controller
98
Operating
4.
Press the number button [1 – 20] to select the Preset to be edited.
5.
Press the [FIXTURE] button.
6.
Press the number button [1 – 20] of the device whose setting you want to change.
7.
Use faders 1–24 to change the COLOR and GOBO channel values.
DMX Invader 2420 MK II
99
Operating
8.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
9.
Press the [PRESET] button.
10.
Press that number button [1 – 20] that you have used to open the preset in step 4. All
LEDs flash three times and thus indicate the successful editing of a preset.
11.
Repeat steps 2-10 to change further Presets.
If you press different buttons in steps 4 and 10, the modified preset opened in step 4
will overwrite the preset selected in step 10.
DMX controller
100
Operating
6.2.15
Programming a fixture group
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number button [1 – 20] to select the devices for the fixture group to be
created.
3.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
DMX Invader 2420 MK II
101
Operating
4.
Press the [FIXTURE GROUP] button.
5.
Press the number button [1 – 20] to select the number for the fixture group. All LEDs
flash three times to confirm.
6.
Repeat steps 2-5 to create further fixture groups.
DMX controller
102
Operating
6.2.16
Fixture group editing
1.
Call up the programming mode.
2.
Press the [FIXTURE GROUP] button.
3.
Press the number button [1 – 20] to select the number of the fixture group that you want
to edit.
DMX Invader 2420 MK II
103
Operating
4.
Press the [FIXTURE] button. Now all LEDs of the fixtures belonging to this group light up.
5.
Press the number button [1 – 20] to deselect already selected fixtures or to add new
ones.
6.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
7.
Press the [FIXTURE GROUP] button.
8.
Press the number button [1 – 20] that you have selected in step 2 to save the changes
under this fixture group number. All LEDs flash three times.
If you have pressed different keys in steps 2 and 8, the fixture group you have selected
in step 2 will override the fixture group selected in step 8 including all modifications.
DMX controller
104
Operating
6.2.17
Deleting a fixture group
1.
Call up the programming mode.
2.
Press the [FIXTURE GROUP] button.
3.
Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the Fix‐
ture group to be deleted. All LEDs flash three times and thus indicate the successful
deletion of the Fixture group.
4.
Repeat steps 2-3 to delete further fixture groups.
DMX Invader 2420 MK II
105
Operating
6.2.18
Center programming
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number button [1 – 20] to select the units you want to save a Center
position for.
3.
Use the channel faders or the jog wheels # 1 – # 4 to adjust the desired Center position
for the functions PAN and TILT (FINE).
DMX controller
106
Operating
4.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
5.
Press the [CENTER] button.
6.
Press the number button [1 – 20] to select a memory slot for the Center. All LEDs flash
three times and thus indicate the successful saving of a Center position. All set DMX
values that are not related to PAN & TILT are not saved.
7.
Repeat steps 2–6 to save further Center positions.
DMX Invader 2420 MK II
107
Operating
6.2.19
Center editing
1.
Call up the programming mode.
2.
Press the [CENTER] button.
3.
Press the number button [1 – 20] to select the number of the Center position to be
edited.
DMX controller
108
Operating
4.
Press the [FIXTURE] button.
5.
Press the number button [1 – 20] to select the respective units to be edited.
6.
Use the channel faders or the jog wheels # 1 – # 4 to adjust the desired Center position
for the functions PAN and TILT (FINE).
7.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
DMX Invader 2420 MK II
109
Operating
8.
Press the [CENTER] button.
9.
Press the number button [1 – 20] that you have selected in step 3 to save the changes of
the Center position. All LEDs flash three times to indicate the successful saving.
If you have pressed different keys in steps 3 and 9, the Center position you have
selected in step 3 will override the Center position selected in step 9 including all modi‐
fications.
DMX controller
110
Operating
6.2.20
Deleting a Center
1.
Call up the programming mode.
2.
Press the [CENTER] button.
3.
Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] of the
Center position to be deleted. All LEDs flash three times and thus indicate the successful
deletion of a Center position.
DMX Invader 2420 MK II
111
Operating
6.2.21
Override programming
Overrides are scenes that take precedence over ordinary running scenes. You can use
this control feature to intervene in the course of a show by using preprogrammed
override scenes.
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button.
DMX controller
112
Operating
3.
Press the number button [1 – 20] to select the units you want to programme a Center
position with.
4.
Use the channel faders or the jog wheels # 1–# 4 to adjust the desired effect.
5.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
DMX Invader 2420 MK II
113
Operating
6.
Press the [OVERRIDE] button.
7.
Press the number button [1 – 20] to select the number for the Override to be saved. All
LEDs flash three times and thus indicate the successful programming of an Override.
8.
Repeat steps 3-7 to programme further Overrides.
DMX controller
114
Operating
6.2.22
Override editing
1.
Call up the programming mode.
2.
Press the [OVERRIDE] button.
3.
Press the number button [1 – 20] to select the number of the Override to be edited.
4.
Press the [FIXTURE] button. Now the LEDs of the number buttons [1 – 20] of those units
that are involved in this Override light up. Use the number buttons to deselect those
units, whose effect you don't want to edit.
DMX Invader 2420 MK II
115
Operating
5.
Use the channel faders or jog wheels # 1–# 4 to adjust the selected unit as desired.
6.
Press the [MANUAL/REC] button - now the LEDs of the buttons CUE, OVERRIDE, CENTER,
FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are flashing.
7.
Press the [OVERRIDE] button.
8.
Press that number button [1 – 20] that you have used in step 3. All LEDs flash three times
and thus indicate the successful editing of an Override effect.
9.
Repeat steps 3-8 to edit further Overrides.
DMX controller
116
Operating
If you have pressed different buttons in steps 3 and 8, the Override you have selected
in step 3 will override the Override selected in step 8 including all modifications.
6.2.23
CUE programming
Use a cue to run more than one chaser.
DMX Invader 2420 MK II
117
Operating
1.
Call up the programming mode.
2.
Press the [CUE] button and turn Jog wheel # 1 to select the number of the memory page
on which you want to save the Cue. You can store up to 20 Cues on 3 memory pages,
making a total of 60.
3.
Press the number button [1 – 20] to select the number under which the Cue should be
saved. Now the LED of the [CHASE] button lights up, and the LEDs of those number but‐
tons that are already occupied by a Chase are flashing. Turn Jog wheel # 1 to change the
Chaser memory page.
4.
Press the number button [1 – 20] of the desired Chases that should be saved to the Cue.
The LEDs of the selected number buttons light up.
DMX controller
118
Operating
6.2.24
5.
Press the [MANUAL/REC] button. All LEDs flash three times and thus indicate the suc‐
cessful saving of a Cue.
6.
Repeat steps 2-5 to save further Cues.
1.
Call up the programming mode.
2.
Press the [CUE] button and turn jog wheel # 1 to select the memory page from which
you want to load the Cue to be edited.
CUE editing
DMX Invader 2420 MK II
119
Operating
3.
Press the number button [1 – 20] of the Cue that you want to edit. The LED of the
[CHASE] button as well as the button LEDs of the Chases used in the Cue light up while
the Cue runs. The LEDs of those buttons where Chases are stored, that are not used in
the Cue, are flashing. Turn jog wheel # 1 to access the Chases stored on other memory
pages.
4.
Press the number button [1 – 20] to deselect currently used Chases or to add new ones.
For timing control, turn the jog wheels # 3 (Fade Time) & # 4 (Wait Time).
5.
Press the [MANUAL/REC] button. All LEDs flash three times and thus indicate the suc‐
cessful editing of a Cue. The Cue run is stopped then.
DMX controller
120
Operating
6.2.25
Deleting a Cue
1.
Call up the programming mode.
2.
Press the [CUE] button and turn jog wheel # 1 to select the memory page, on which the
Cue is stored that you want to delete.
3.
Hold down the [AUTO/DEL] button while pressing the number button [1 – 20] where the
Cue is stored that you want to delete. All LEDs flash three times and thus indicate the
successful deletion of a Cue.
4.
Repeat steps 3-4 to delete further Cues.
DMX Invader 2420 MK II
121
Operating
6.2.26
Blackout scene programming
A ‘Blackout’ scene is an individually programmable scene that you can enable later by
pressing the [BLACK OUT/STAND ALONE] button, e.g. for performance pauses.
1.
Call up the programming mode.
2.
The LED of the [FIXTURE] button should light up now. Otherwise, press the [FIXTURE]
button. Press the number buttons [1 – 20] to select one or multiple devices to be used to
create the scene.
DMX controller
122
Operating
3.
Use the channel faders or jog wheels # 1–# 4 to create the desired Blackout scene.
4.
Then press the [MANUAL/REC] button to save. Now the LEDs of the buttons CUE, OVER‐
RIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACKOUT are flashing.
5.
Press the [BLACK OUT/STAND ALONE] button. All LEDs flash three times and thus indicate
the successful saving of a Blackout scene.
DMX Invader 2420 MK II
123
Operating
6.3 Function mode
After switching on, the LED of the [FIXTURE] button should light up. If you have set the DMX
addresses of the connected devices as recommended Ä Chapter 6.2 ‘Programming mode’
on page 65 you can address them via the number buttons [1 – 20] and control them using the
channel faders. For complex effects sequences you will certainly want to use these three oper‐
ating modes:
· Manual mode (MANUAL)
· Sound-controlled mode (SOUND)
· Automatic mode (AUTO)
These modes are available after pressing the [BANK] button to call up programmed scenes, or
after pressing the [CHASE] button to call up Chases.
Then press the button [MANUAL/REC], [MUSIC/BANKCOPY] or [AUTO/DEL] to call up the manual,
sound-controlled or automatic mode.
DMX controller
124
Operating
6.3.1 Calling up scenes
Static scenes from the memory bank can only be used in manual mode. In the sound-con‐
trolled or automatic mode, the unit activates the programmed scenes of a bank successively.
1. Manual mode
1.
Press the [BANK] button. Now the ‘MANUAL’ LED should light up. Otherwise press the
[MANUAL/REC] button to call up the manual mode.
2.
Turn jog wheel # 1 to select the desired bank 1 – 60. The LEDs of those number buttons
[1 – 20] where scenes have already been programmed are flashing now.
3.
Press the desired number button [1 – 20] to activate the corresponding scenes.
DMX Invader 2420 MK II
125
Operating
2. Sound-controlled mode
1.
Press the [BANK] button and turn jog wheel # 1 to select the desired bank 1 – 60.
2.
Press the [MUSIC/BANK COPY] button to call up the sound-controlled mode. The ‘MUSIC’
lights up then.
3.
Now the scenes of the selected bank will run sequentially to the beat of the music. When
scenes with movements run in sound-controlled mode, the loop duration stored in the
scene determines the display time. Then it's off to the next scene. Even now you can
select another bank using jog wheel # 1.
DMX controller
126
Operating
If the sound control does not work or only unreliably, you should adjust the
audio sensitivity of the device as described here: Ä Chapter 6.1 ‘‘Setting’ menu’
on page 27 .
DMX Invader 2420 MK II
127
Operating
3. Automatic mode
1.
Press the [BANK] button and turn jog wheel # 1 to select the desired bank 1 – 60.
2.
Press the [AUTO/DEL] button to call up the automatic mode. The ‘AUTO’ LED lights up.
3.
Turn jog wheel # 3 or # 4 to adjust the current Fade Time or Wait Time.
DMX controller
128
Operating
The FADE TIME value determines in what time moving equipment such as
Moving Heads complete a change from one scene to the next. The setting range
is 0 – 30 s.
The WAIT TIME value determines the display duration for this scene. The setting
range is 0.1 s – 5 min.
Or press the [TAP/INSERT] button to adjust the speed of the automatic run down of
scenes.
If you press the [TAP/INSERT] button to adjust the speed, the display duration of the
scenes is set by the interval of twice pressing the [TAP/INSERT] button. This two-time
pressing must happen within 10 minutes. The interval measured by the device is
briefly shown in the display.
DMX Invader 2420 MK II
129
Operating
6.3.2 Running a Chase
Before you can run a chase, first finish a possibly active scene from one of the memory
banks by pressing all those buttons whose LEDs still light up permanently. Otherwise,
you can't exit the BANK function and thus not start any other function.
1. Manual mode
1.
Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the
desired Chase is stored. Now the LEDs of those number buttons [1 – 20] where Chases
are stored are flashing. Additionally, the ‘MANUAL’ LED should light up. Otherwise press
the [MANUAL/REC] button to call up the manual mode.
DMX controller
130
Operating
2.
Press the number button [1 – 20] to select the desired chase. You can also select multiple
chases. Their numbers will be indicated in the display. The number of the currently
active Chase is flashing then. To activate the respectively next Chase, press the number
button [1 – 20] of the currently active Chase in order to deactivate it.
3.
Turn jog wheel # 2 to switch to the previous or next programmed step within the active
Chase.
2. Sound-controlled mode
1.
Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the
desired Chase is stored. Now the LEDs of those number buttons light up where Chases
have already been stored.
DMX Invader 2420 MK II
131
Operating
2.
Press the number button [1 – 20] to select the desired chase. You can also select multiple
chases. Their numbers will be indicated in the display. The number of the currently
active Chase is flashing then. To activate the respectively next Chase, press the number
button [1 – 20] of the currently active Chase in order to deactivate it.
3.
Press the [MUSIC/BANK COPY] button to call up the sound-controlled mode. The LED of
this button lights up then. Now the individual scenes programmed in that Chase run
sequentially to the beat of the music. The device then switches to the next selected
Chase, if available.
3. Automatic mode
1.
Press the [CHASE] button. Turn jog wheel # 1 to select the memory page on which the
desired Chase is stored. Now the LEDs of those number buttons light up where Chases
have already been stored.
DMX controller
132
Operating
2.
Press the number button [1 – 20] to select the desired chase. You can also select multiple
chases. Their numbers will be indicated in the display. The number of the currently
active Chase is flashing then. To activate the respectively next Chase, press the number
button [1 – 20] of the currently active Chase in order to deactivate it.
3.
Press the [AUTO/DEL] button to call up the automatic mode. The LED of this button lights
up then. Now the individual scenes programmed in that Chase run according to their
individually programmed values for WAIT and FADE TIME. The device then switches to
the next selected Chase, if available.
4.
If you have selected ‘CHASE RUN BY INSIDE TIME’ in the SETUP menu, the Chase run is
controlled by the values for FADE & WAIT TIME used for the individual scenes in the pro‐
gramming of the chase.
If you have selected ‘CHASE RUN BY OUTSIDE TIME’ in the SETUP menu, the pro‐
grammed values for FADE & WAIT TIME are ignored. The timing of the chase can then be
controlled globally for all scenes using jog wheels # 3 (for FADE TIME) and # 4 (for WAIT
TIME). Alternatively, you can set the FADE TIME by the interval of twice pressing the
[TAP/INSERT] button. If you then touch jog wheel # 3 or # 4 again, the values previously
set using the wheels are valid again.
DMX Invader 2420 MK II
133
Operating
If you press the [TAP/INSERT] button to adjust the speed, the display duration of the
scenes is set by the interval of twice pressing the [TAP/INSERT] button. This two-time
pressing must happen within 10 minutes.
6.3.3 Running a Cue
1.
Press the [CUE] button. Turn jog wheel # 1 to select the memory page on which the
desired Cue is stored. Now the LEDs of those number buttons flash where Chases have
already been stored.
DMX controller
134
Operating
2.
Press the number button [1 – 20] to select the desired Cue. If you select multiple cues,
they will run in the order they were selected.
3.
Press the [MANUAL/REC] button to call up the manual mode. Press the
[MUSIC/BANK COPY] button to call up the sound-controlled mode or the [AUTO/DEL]
button to call up the automatic mode. The corresponding LED lights up then.
If a CUE contains chases with different duration, we consider the duration of the chase
with the longest duration as the longest duration of the Cue. The chase with the
shortest duration is automatically repeated.
DMX Invader 2420 MK II
135
Operating
6.3.3.1
Override control
There are 2 ways for you to use the Override control to intervene in automatic processes:
Manual Override
1.
While CUE, CHASE or BANK scenes are running, press the [OVERRIDE] button. Then press
the [FIXTURE] button and subsequently use the number button [1 – 20] to select the
device whose effect you want to change manually. Move the faders or turn the jog
wheels 1 – 4 to modify the effect.
2.
To end the Override, press the [OVERRIDE] button. The LED of this button turns off then
and the show is resumed.
1.
While CUE, CHASE or BANK scenes are running, press the [OVERRIDE] button. Now the
LED of this button flashes along with the LEDs of those number buttons [1 – 20] where
Overrides have already been programmed. Press the number button [1 – 20] to activate
the desired Override. The LED of this button lights up then.
Programmed Override
DMX controller
136
Operating
2.
To end Override control and resume the automatic show, press the number button
[1 – 20] of the currently active Override in order to deactivate it. Then also press the
Override button to turn this function off and let the LED of the current function light up
again.
1.
Connect a fog machine to the DMX signal.
2.
Keep the [FOG MACHINE] button pressed and press the [PROGRAM] button to open the
fog machine setup menu.
6.4 Fogger operation
Setting up a DMX fog machine
Setting up
DMX Invader 2420 MK II
137
Operating
3.
Use the jog wheels # 2, # 3 and # 4 to adjust the blow out time (1-100 s), the interval
(0-200 s) and the blow out quantity (0-255).
4.
Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button
to leave the menu.
5.
Press the [FOG MACHINE] button to blow out fog according to the adjusted parameters.
Control
Whenever the device automatically triggers the fog output according to the
interval setting, the LED in the [FOG MACHINE] button flashes twice briefly.
DMX controller
138
Operating
6.5 Strobe operation
6.5.1 Setting up a DMX strobe
1.
Connect a DMX strobe to the DMX signal chain.
2.
Keep the [STROBE] button pressed and press the [PROGRAM] button to open the settings
menu.
Setting up
DMX Invader 2420 MK II
139
Operating
3.
Rotate jog wheel # 3 or # 4 to adjust the value for speed (0-255) or dimmer (0-255) of a
DMX strobe.
4.
Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button
to leave the menu.
5.
Press the [STROBE] button to let the Invader control the DMX strobe according to the
adjusted values.
Control
DMX controller
140
Operating
6.5.2 Setting up an analogue strobe
1.
Connect the strobe to the STROBE output (3) on the rear panel of the unit.
2.
Keep the [STROBE] button pressed and press the [PROGRAM] button to open the settings
menu. Rotate jog wheel # 2 to adjust the strobe speed for the analogue strobe.
3.
Press the [ENTER/MAIN MENU] button to save the settings. Press the [PROGRAM] button
to leave the menu.
Setting up
DMX Invader 2420 MK II
141
Operating
Control
4.
Press the [STROBE] button to let the Invader control the analogue strobe according to
the adjusted values.
DMX controller
142
MIDI functions list
7
MIDI functions list
MIDI channel = 1~16
Note number
Function
Bank 1
00–19
Turning scene 1–20 of bank 1 on or off
Bank 2
20–39
Turning scene 1–20 of bank 2 on or off
Bank 3
40–59
Turning scene 1–20 of bank 3 on or off
Bank 4
60–79
Turning scene 1–20 of bank 4 on or off
Chase
80–99
Turning chase 1–20 on or off
CUE
100–119
Turning cue 1–20 on or off
120–125
No function
126
Blackout
DMX Invader 2420 MK II
143
MIDI functions list
MIDI channel = 0
Bank 1 - bank 4
Bank 5 - bank 8
Bank 9 - bank 12
MIDI
channel
Note
number
1
00–79
Turning scenes of bank 1–4 on or off
1
80–99
Turning chase 1–20 on or off
1
100–119
Turning cue 1–20 on or off
1
120–125
No function
1
126
2
00–79
Turning scenes of bank 5–8 on or off
1
80–99
Turning chase 21–40 on or off
1
100–119
Turning cue 21–40 on or off
1
120–127
No function
3
00–79
Turning scenes of bank 9–12 on or off
1
80–99
Turning chase 41–60 on or off
1
100–119
DMX controller
144
Command
Blackout
Turning cue 41–60 on or off
MIDI functions list
MIDI
channel
Note
number
Command
1
120–127
No function
Bank 13–bank 16
4
00–79
Turning scenes of bank 13–16 on or off
Bank 17–bank 20
5
00–79
Turning scenes of bank 17–20 on or off
Bank 21–bank 24
6
00–79
Turning scenes of bank 21–24 on or off
Bank 25–bank 28
7
00–79
Turning scenes of bank 15–28 on or off
Bank 29–bank 32
8
00–79
Turning scenes of bank 19–32 on or off
Bank 33–bank 36
9
00–79
Turning scenes of bank 33–36 on or off
Bank 37–bank 40
10
00–79
Turning scenes of bank 37–40 on or off
Bank 41–bank 44
11
00–79
Turning scenes of bank 41–44 on or off
Bank 45–bank 48
12
00–79
Turning scenes of bank 45–48 on or off
Bank 49–bank 52
13
00–79
Turning scenes of bank 49–52 on or off
DMX Invader 2420 MK II
145
MIDI functions list
MIDI
channel
Note
number
Bank 53–bank 56
14
00–79
Turning scenes of bank 53–56 on or off
Bank 57–bank 60
15
00–79
Turning scenes of bank 57–60 on or off
DMX controller
146
Command
Notes on creating profiles
8
Notes on creating profiles
PROFILE.CIF (as the profile
cyclostyle)
The finished file should use a short name below 8 characters, only use capital letters and the
extension ‘CIF’ (the controller does non support long file name). Otherwise the controller can’t
read the profile information.
IM-1200S.CIF is the profile of
ACME IM-1200S
Activation of special codes, so that the controller can handle certain channel characteristics.
ARRT CODE
D = DIMMER
DIMMER
P = PAN
PAN
PF = PAN FINE
PAN FINE in 16 channel mode
T = TILT
TILT
TF = TILT FINE
TILT FINE in 16 channel mode
DMX Invader 2420 MK II
147
Notes on creating profiles
G = ALL GOBO CORRELATION CHANNELS
transmits all gobo correlation channels to the
gobo preset
C = ALL COLOR CORRELATION CHANNELS
transmits all colour correlation channels to
the colour preset
N = ETCAETERAS CHANNELS
other channels should be signed with N
The channel display message should not be longer than 4 capital letters, underscore or
number, and must be bracketed by double quotation marks. Don’t use blanks for a shorter file
name than 4 characters.
You’d better input in English mode. Make sure that all the input characters are DBC but not
SBC case.
“DIM” – correct
“DIM ” – wrong - because of the blank
“dim” “DIm” – wrong - because of using lower case characters
‘ ‘DIM’ ’ – wrong - because of the SBC double quotation marks
DMX controller
148
Notes on creating profiles
Store the profile that you want to input into the controller in the root directory of the
CF card. In case the CF card gets the drive letter ‘F’, the path must read: ‘F:
\DIR2402\IM-1200S’. The CF card must be FAT16 formatted, by no means FAT32 for‐
matted.
DMX CHANNEL LIST
Maximum 24 channels, no character repetition.
ARRT CODE
DISPLAY
CHANNEL FUNCTION
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
1
N
SHUT
SHUTTER
2
D
DIM
DIMMER
3
C
C_C
CYAN
4
C
C_M
MAGENTA
DMX Invader 2420 MK II
149
Notes on creating profiles
ARRT CODE
DISPLAY
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
5
C
C_Y
YELLOW
6
C
CTC
CTC
7
C
COLR
COLOUR
8
G
GOB1
GOBO1
9
G
R_G1
GOBO 1 ROT
10
G
RG1L
GOBO 1 ROT LOW
11
G
GOB2
GOBO2
12
G
R_G2
GOBO 2 ROT
13
G
RG2L
GOBO 2 ROT LOW
14
N
EFFT
EFFECT
15
N
R_EF
ROT EFFECT
DMX controller
150
CHANNEL FUNCTION
Notes on creating profiles
ARRT CODE
DISPLAY
CHANNEL FUNCTION
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
16
N
IRIS
IRIS
17
N
FCUS
FOCUS
18
N
ZOOM
ZOOM
19
P
PAN
PAN
20
PF
P_F
PAN FINE
21
T
TILT
TILT
22
TF
T_F
TILT FINE
23
PT
PT_S
SPEED P/T
24
N
SPED
SPEED
DMX Invader 2420 MK II
151
Notes on creating profiles
ARRT CODE
D
DIMMER
P
PAN
PF
PAN FINE
T
TILT
TF
TILT FINE
PT
OTHER PAN/TILE CORRELATION CHANNELS
G
ALL GOBO CORRELATION CHANNELS
C
ALL COLOR CORRELATION CHANNELS
N
ETCAETERAS CHANNELS
DMX controller
152
Notes on creating profiles
ARRT CODE
DISPLAY
CHANNEL FUNCTION
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
D
DIM
DIMMER
N
SHUT
SHUTTER
P
PAN
PAN
PF
P_F
PAN FINE
T
TILT
TILT
TF
T_F
TILT FINE
PT
PT_S
P/T SPEED
G
GB1
GOBO 1
G
RGB1
GOBO 1 ROT
G
GB2
GOBO 2
G
RGB2
GOBO 2 ROT
DMX Invader 2420 MK II
153
Notes on creating profiles
ARRT CODE
DISPLAY
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
G
GB3
GOBO 3
G
ROB3
GOBO 3 ROT
C
COL1
COLOUR 1
C
COL2
COLOUR 2
C
CYAN
CYAN
C
YELO
YELLOW
C
MAGT
MAGENTA
C
CYMM
CMY MACRO
N
FROS
FROST
N
PRSM
PRISM
N
RPRS
PRISM ROT
DMX controller
154
CHANNEL FUNCTION
Notes on creating profiles
ARRT CODE
DISPLAY
CHANNEL FUNCTION
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
N
FCUS
FOCUS
N
IRIS
IRIS
N
BANG
BEAM ANGLE
N
CTC
CTC
N
REFT
EFFECT ROT
N
EFFT
EFFECT
N
FRAM
FRAME1
N
F_AG
FRAME1ANGLE
PT
PT_M
PT_MACRO
N
ZOOM
ZOOM
N
SPED
SPEED
DMX Invader 2420 MK II
155
Notes on creating profiles
ARRT CODE
DISPLAY
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
N
CONT
CONTROL
N
MACO
MACRO
N
F_A
FUNCTION A
N
F_B
FUNCTION B
N
F_C
FUNCTION C
N
F_D
FUNCTION D
N
F_E
FUNCTION E
N
F_F
FUNCTION F
N
F_G
FUNCTION G
N
F_H
FUNCTION H
N
F_I
FUNCTION I
DMX controller
156
CHANNEL FUNCTION
Notes on creating profiles
ARRT CODE
DISPLAY
CHANNEL FUNCTION
(max. 2 charac‐
ters)
(max. 4 characters, no blanks)
N
F_J
FUNCTION J
N
F_K
FUNCTION K
N
F_L
FUNCTION L
1. All characters must be capitalized, except comments after ‘;’.
2. The finished file should use a short name below 8 characters, only use capital letters
and the extension ‘CIF’. Otherwise the controller can’t read the profile information.
3. Don’t change the name of the group that contains ‘;********’.
4. Display information should not contain more than 4 characters and no blanks.
DMX Invader 2420 MK II
157
Technical specifications
9
Technical specifications
Operating voltage supply
AC 100 – 240 V
Fuse
T1A 250 V 5 × 20 mm
DMX output
3-pin XLR mounting socket
Stand alone
5-pin XLR mounting socket
MIDI signal
5-pin DIN standard interface
Audio input
via built-in microphone or line in socket
Dimensions (L × W × H)
483 × 263 × 100 mm
Weight
5.8 kg
, 50/60 Hz
DMX controller
158
Protecting the environment
10
Protecting the environment
Disposal of the packaging mate‐
rial
For the transport and protective packaging, environmentally friendly materials have been
chosen that can be supplied to normal recycling.
Ensure that plastic bags, packaging, etc. are properly disposed of.
Do not just dispose of these materials with your normal household waste, but make sure that
they are collected for recycling. Please follow the notes and markings on the packaging.
Disposal of your old device
This product is subject to the European Waste Electrical and Electronic Equipment Directive
(WEEE). Do not dispose with your normal household waste.
Dispose of this device through an approved waste disposal firm or through your local waste
facility. When discarding the device, comply with the rules and regulations that apply in your
country. If in doubt, consult your local waste disposal facility.
DMX Invader 2420 MK II
159
Notes
DMX controller
160
Notes
DMX Invader 2420 MK II
161
Notes
DMX controller
162
Musikhaus Thomann · Hans-Thomann-Straße 1 · 96138 Burgebrach · Germany · www.thomann.de
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertisement