360 Systems VTH 2280 Broadcast Video Server Operations Manual

360 Systems VTH 2280 Broadcast Video Server Operations Manual

Below you will find brief information for Broadcast Video Server VTH 2280. This server is a multi-channel, multi-format high-definition / standard-definition video server designed for broadcast, production, and Pro A/V applications. It can play or record two independent video streams at once, and stores between 60 and 400 hours of HD/SD encoded video1 with up to 16 audio channels per video stream. It occupies just 1¾ ” of rack space.

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Broadcast Video Server VTH 2280 Operations Manual | Manualzz
Broadcast Video Server
Operations Manual
Revision 8 Sep 2015
Copyright © 2015, 360 Systems
All rights reserved
Page 2
VTH Operations Manual
Table of Contents
PREFACE......................................................................................................................... I
Software and Operations Manual Revisions ................................................................... I
Typographical Conventions .............................................................................................. I
SAFETY NOTICES............................................................................................................ II
Safety Terms and Symbols............................................................................................... II
General Safety Caution.................................................................................................... II
Personal Injury Precautions............................................................................................. II
Important Safety Instructions ........................................................................................ III
Product Damage Precautions .........................................................................................IV
Product Registration .......................................................................................................IV
GENERAL NOTICES.........................................................................................................V
1.
INTRODUCTION.................................................................................................. 1
2.
INSTALLATION.................................................................................................... 3
2.1.
2.2.
2.3.
2.4.
2.5.
2.6.
3.
Rack mounting the system................................................................................... 3
General Connections............................................................................................ 4
Video connection for VTH Models ....................................................................... 6
Powering on Your Server...................................................................................... 7
Initial Settings - Setup Wizard .............................................................................. 8
Initial Settings..................................................................................................... 11
SYSTEM SETUP ................................................................................................. 12
3.1.
System Preferences............................................................................................ 12
3.1.1.
Screen Resolution Settings......................................................................13
3.1.2.
Network Settings.....................................................................................13
3.1.3.
Network Drives........................................................................................ 14
3.1.4.
Region and Language Settings ................................................................15
3.1.5.
Date and Time Settings ...........................................................................15
3.1.6.
Change Computer Name.........................................................................16
3.1.7.
Change Password ....................................................................................16
3.1.8.
Logoff.......................................................................................................16
3.1.9.
Restart .....................................................................................................17
3.1.10.
Shutdown ................................................................................................17
3.2.
Advanced Preferences........................................................................................ 17
3.2.1.
Social Preferences ...................................................................................17
3.2.2.
Playlist Options........................................................................................18
3.2.3.
Auto load next playlist.............................................................................19
3.2.4.
Auto-reload Playlist .................................................................................19
VTH Operations Manual
Page i
3.2.5.
3.2.6.
3.2.7.
3.2.8.
3.2.9.
3.2.10.
3.2.11.
3.2.12.
3.2.13.
3.2.14.
3.2.15.
3.3.
3.4.
4.
Delay next segment pre-load on stop.....................................................20
Do not play New media...........................................................................20
Playback mode ........................................................................................20
Highlight start of list ................................................................................21
Check yesterday’s segments when loading today’s playlist ...................21
Broadcast CC info to Polistream U4000 server.......................................21
Load local pgm on the slave when connection lost ................................22
Transport Options ...................................................................................22
MOS Options ........................................................................................... 23
Auto Purge Setup ....................................................................................23
Alarm Settings .........................................................................................24
Setup Wizard ...................................................................................................... 25
Operation Mode Wizard .................................................................................... 25
SYSTEM OPERATION......................................................................................... 28
4.1.
Work Environment ............................................................................................. 28
4.1.1.
Tile Windows Button...............................................................................28
4.1.2.
Media Library Button ..............................................................................29
4.1.3.
Channel Buttons......................................................................................29
4.1.4.
System Time and Date.............................................................................29
4.1.5.
Media Transfer Status .............................................................................29
4.1.6.
System Health ......................................................................................... 30
4.1.7.
Settings Lock Button................................................................................31
4.1.8.
Settings Button........................................................................................31
4.1.9.
Logo Key ..................................................................................................32
4.2.
Media Library Window....................................................................................... 32
4.2.1.
Media ......................................................................................................33
4.2.2.
Preview Section....................................................................................... 34
4.2.3.
Folders.....................................................................................................34
4.2.4.
Folders Menu .......................................................................................... 35
4.2.5.
Content Search........................................................................................ 36
4.2.6.
Content Selection....................................................................................37
4.2.7.
Other Content Types ...............................................................................37
4.2.10.
Import Content........................................................................................ 43
4.2.11.
Media Properties.....................................................................................45
4.3.
Transport Window ............................................................................................. 48
4.3.1.
Transport panel ....................................................................................... 49
4.3.2.
Menu Key ................................................................................................50
4.3.3.
Manual Transport Mode .........................................................................51
4.3.4.
Recording ................................................................................................51
4.3.5.
Crash Recording ......................................................................................52
4.3.6.
Automatic Transport Mode.....................................................................52
4.3.7.
Remote Transport Mode.........................................................................54
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VTH Operations Manual
Graphics Generator (CG) Window.................................................................................. 58
4.3.13.
Graphics Project Toolbar.........................................................................59
4.3.14.
Project Creation ...................................................................................... 59
4.3.15.
Project Properties.................................................................................... 59
4.3.16.
Items........................................................................................................60
4.3.23.
Open a Project.........................................................................................66
4.3.24.
Save a Project ..........................................................................................66
4.3.25.
Delete a Project.......................................................................................66
4.3.26.
Export a Project / Import a Project ........................................................67
4.4.
Playlist Builder.................................................................................................... 67
4.4.1.
Playlist Components................................................................................68
4.4.2.
Playlist Menu...........................................................................................68
4.4.3.
Create a New Playlist...............................................................................69
4.4.4.
New Segment ..........................................................................................70
4.4.5.
Insert a Segment .....................................................................................71
4.4.6.
Edit a Segment ........................................................................................ 71
4.4.7.
Programming Playlist Content ................................................................71
4.4.8.
Save a Playlist ..........................................................................................73
4.4.9.
Default Playlist.........................................................................................74
4.4.10.
Open Playlist............................................................................................76
4.4.11.
Delete Playlist..........................................................................................78
4.4.12.
Import Playlist .........................................................................................78
4.4.13.
Export Playlist..........................................................................................80
4.4.14.
Refresh Playlist ........................................................................................80
4.4.15.
Media ......................................................................................................81
4.4.16.
Find Content............................................................................................81
4.4.17.
Find Next .................................................................................................81
4.4.18.
Unprogram Content ................................................................................81
4.4.19.
Replace Content ......................................................................................82
4.5.
Playlist Window.................................................................................................. 83
4.5.1.
The Left Panel..........................................................................................83
4.5.6.
The Right Panel........................................................................................88
4.5.8.
Open a Program ......................................................................................89
4.5.9.
Playout Actions........................................................................................89
4.6.
Instant Replay Window ...................................................................................... 90
4.6.1.
Display Panel ...........................................................................................91
4.6.2.
Hot Key Page Selection............................................................................92
4.6.3.
Transport Buttons ...................................................................................92
4.6.4.
Hot Key Pages..........................................................................................92
4.6.5.
Loading, Cueing and Playout...................................................................92
4.6.6.
Removing Clips ....................................................................................... 93
4.6.7.
Displaying Content Information..............................................................93
VTH Operations Manual
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5.
WEB USER INTERFACE (PRELIMINARY INFO) ..................................................... 94
5.1.
5.2.
5.3.
5.4.
5.5.
5.6.
6.
Accessing the Interface ...................................................................................... 94
Explorer .............................................................................................................. 94
License Control................................................................................................... 94
Report Manager ................................................................................................. 95
Server Status ...................................................................................................... 95
System Health .................................................................................................... 95
FTP ACCESS ...................................................................................................... 96
6.1.
Accessing the Server via FTP .............................................................................. 96
7.
SYSTEM RECOVERY........................................................................................... 97
1.
ADDTIONAL INFORMATION.............................................................................. 99
2.
TROUBLESHOOTING ....................................................................................... 100
APPENDIX A
PLAYOUT SYNCHRONIZATION SOLUTION (PRELIMINARY INFORMATION)
101
APPENDIX B
GRAPHICS AND PROGRAMMING (PRELIMINARY INFORMATION) ....... 102
APPENDIX C
REMOTE CONTROL (PRELIMINARY INFO)............................................ 103
APPENDIX D
STORAGE EXPANSION (PRELIMINARY INFO)....................................... 104
APPENDIX E
ADVANCED VIDEO CARD SETTINGS .................................................... 105
APPENDIX F
PROGRAMMING COMMANDS (PRELIMINARY INFO) .......................... 107
APPENDIX G
METADATA FILES (PRELIMINARY INFO) .............................................. 109
APPENDIX H
PLAYLIST FILES ................................................................................... 113
APPENDIX I
EMERGENCY ALERT SYSTEM SUPPORT (PRELIMINARY INFO) .............. 116
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VTH Operations Manual
Preface
This manual provides installation, setup and operating instructions for 360 Systems’
VTH Multi-Format Broadcast Video Server. It is organized to provide quick access to topics of
primary interest. An extensive Table of Contents is provided at the beginning, and a subject Index
at the end, to assist in locating information.
If you have already used other video servers or VTRs, you may find the discussion of the basic
server to be covering familiar topics. However, it is strongly recommended that engineering
managers and staff members operating the server read through this manual. Being familiar with
its operation can prevent operational mistakes, and will make all users aware of important set-up
and maintenance issues.
Software and Operations Manual Revisions
Software revisions are released from time to time that introduce new product features, or
improve the performance of the product. When such revisions are shipped as a USB flash drive,
printed operational notes are included. When revisions are introduced in the course of product
production, an updated Operations Manual will be shipped with new servers.
The title page of an Operations Manual indicates its revision number, which should always match
the software revision of the server with which it is used. Operations Manuals for the latest
revision may be obtained from 360 Systems Customer Service, or from 360 Systems’ web site.
Your comments are welcome. If anything in this manual seems unclear, please let us know by
sending an email to [email protected].
Typographical Conventions
The following typographical conventions are used to clarify meaning:
•
Connector or indicator labeling that appears on the unit is shown in Arial Narrow Bold.
•
GUI menu items are shown in Arial Bold.
•
GUI sub-menu paths are shown by the > symbol.
•
Text typed into the GUI and Key Commands are shown in Courier Bold.
Page I
Safety Notices
Safety Terms and Symbols
The following warning symbols are used in this manual:
English
ATTENTION: refer to owner’s manual for important
information.
Français
ATTENTION: veuillez vous référer au mode d’emploi pour une
information importante.
Italiano
ATTENZIONE: fate riferimento al manuale per informazioni
importanti.
Español
ATENTCION: favor de referir al manual de operacion por
informacion importante.
English
WARNING: electrical shock hazard.
Français
AVERTISSEMENT: danger de choc électrique.
Italiano
AVVERTIMENTO: pericolo di shock elettrico.
Español
ADVERTENSIA: peligro de choque electrico.
General Safety Caution
•
Heed the following important cautions regarding the server in order to avoid personal injury or
equipment damage.
•
Only qualified personnel should perform installation and service. Refer to appropriate
sections of this product manual for instruction. Contact 360 Systems Customer Support for
further explanation, or to clarify any uncertainty.
•
Disconnect the power cord before removing the cover.
Personal Injury Precautions
To avoid electric shock, do not operate this product with covers removed.
To avoid risk of fire or electric shock, replace the power cord only with same type and rating as
specified. Replace damaged power cords immediately.
This product is grounded through the grounding conductor of the power cord. To avoid electric
shock, do not remove or modify the contacts on the plug.
Prevent the power cord from being walked on, pinched, or abraded.
To reduce the risk of fire or electric shock, do not expose this unit to rain or moisture.
Remove jewelry such as watches or metallic necklaces before servicing this equipment.
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VTH Operations Manual
Important Safety Instructions
These instructions are required per applicable safety standards.
1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with dry cloth.
7. Do not block any ventilation openings. Install in accordance with the manufacturer’s
instructions.
8. Do not install near any heat sources such as radiators, heat registers, stoves, or other
apparatus (including amplifiers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug
has two blades with one wider than the other. A grounding type plug has two blades and a
third grounding prong. The wide blade or the third prong are provided for your safety. If
the provided plug does not fit into your outlet, consult an electrician for replacement of
the obsolete outlet.
10. Protect the power cord from being walked on or pinched particularly at plugs,
convenience receptacles, and the point where they exit from the apparatus.
11. Only use attachments/accessories specified by the manufacturer.
12. Unplug this apparatus during lightning storms or when unused for long periods of time.
13. Refer all servicing to qualified service personnel. Servicing is required when the apparatus
has been damaged in any way, such as power-supply cord or plug is damaged, liquid has
been spilled or objects have fallen into the apparatus, the apparatus has been exposed to
rain or moisture, does not operate normally, or has been dropped.
14. Where the MAINS plug or an appliance coupler is used as the disconnect device, the
disconnect device shall remain readily operable.
VTH Operations Manual
Page III
Product Damage Precautions
•
360 Systems’ VTH server contains hard disk drives and other fragile electronic and
mechanical devices. While designed to be very reliable, it is still vulnerable to shock.
Handle with care, and exercise caution not to drop or bump the server as damage to
internal components may result. Always turn off power before moving the server.
•
Do not obstruct air vents. Maintain an ambient temperature below 30°C (86°F).
•
Clean only with a soft cloth dampened with water. Do not spray cleaners or solvents
directly on the product.
CAUTION:
Replace the motherboard battery only with the same, or equivalent battery type. Danger
of explosion if battery is incorrectly replaced. Replace only with the same or equivalent
type recommended by the equipment manufacturer. Discard used batteries according to
manufacturer’s instructions. Follow all local laws regarding the disposal of BR and CR
Lithium batteries. Batteries should be fully discharged prior to disposal.
CAUTION:
Never disconnect AC power to shutdown the server. Doing so may cause errors in the
hard disk array. Should this happen, the array can be reinitialized without any data loss;
however, the process may take several hours. Shutdown the system only by momentarily
pressing the front panel power button, or through the On-Screen user interface.
Product Registration
Important: As the owner of new capital equipment, you will want to take advantage of
product information, enhancements, upgrades, or notifications issued by 360 Systems.
Please visit 360systems.com/support/register or send in your Name, Company Name,
Address, Phone Number, Email, Model and Serial Number to [email protected] so
360 Systems may remain in contact with you. Mail or fax it to 360 Systems offices in the
USA at the address provided below.
Product Improvements and Upgrades
360 Systems reserves the right to make changes and/or improvements to its products
without incurring any obligation to incorporate such changes or improvements in units
previously sold. Certain features mentioned in this document may not be present in all
models. This product is not offered for sale in all countries.
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VTH Operations Manual
General Notices
A NOTE provides important information concerning the system operation.
© Copyright
The information in this operations manual is subject to change without prior notification.
© 2015 – 360 Systems – All rights reserved.
The reproduction of this document in any way without the written authorization of 360 Systems is
forbidden.
The commercial brands in this document are only referential, and do not indicate or suggest
ownership.
Trademarks
MAXX, Image Server, Multi-Format server, 360 Systems®, 360 Systems Broadcast and Bit-for-Bit®
are trademarks or registered trademarks of 360 Systems in the U.S. and/or foreign countries.
HARDATA brand, HARDATA, HARDATA SMART, and HARDATA SMART´s logos are commercial
brands registered to HARDATA Corp.
Microsoft brand, Microsoft and Windows logos are commercial brands registered to Microsoft
Corp.
Other brands or commercial names may be used in this document to refer to other entities,
brands or products. 360 Systems does not assume any rights from any brand or name other that
its own.
Video and Audio Copyright Reminder
It is illegal to use this product to make copies of copyrighted material without the express
permission of the copyright holder.
VTH Operations Manual
Page V
1. Introduction
360 Systems’ VTH broadcast video server is a multi-channel, multi-format high-definition /
standard-definition video server designed for broadcast, production, and Pro A/V applications. It
can play or record two independent video streams at once, and stores between 60 and 400 hours
of HD/SD encoded video1 with up to 16 audio channels per video stream. It occupies just 1¾ ” of
rack space. The server’s extensive feature set makes it an excellent choice for VTR replacement,
broadcast automation, remote trucks, corporate, educational, house-of-worship, and live
entertainment presentations. Each VTH Broadcast Video Server input and output can be
independently configured for standard definition or high definition at 720p or 1080i.
Built on field proven Hardata Hdx Server 3 software technology, the VTH server provides a secure,
modular, flexible and scalable platform, from which content can be easily accessed and managed.
360 SYSTEMS VTH is much more than just a playout server. Overlay graphics, animated logos or
flash animations with the built in Character and Graphics Generator, or add scrolls and upload text
directly from the metadata of the content or external text files. A Powerful automation suite
allows for scheduling recordings and playout, enabling unattended use over prolonged periods.
Seamless Installation in New Facilities
The VTH system’s features smooth installation in a new setting, providing both SD-SDI and HD-SDI
video. Program file transfers are available over Gigabit and 10 Gigabit Ethernet. Its standard suite
of codecs offer flexibility for file based workflows.
Up to 16 channels of Embedded audio are supported on each input and output (depending on the
video format in use).
The system’s versatility is unique among video servers, and provides a seamless fit in existing
facilities and new build-outs.
Exceptional Storage Capacity
The system contains four 1- or 2-Terabyte drives in its compact enclosure, providing up to several
hundred hours of storage with exceptional image quality. Storage time varies depending on the
file encoding type, resolution and bit rate.
The server’s RAID-5 disk array provides a high level of security for stored program content, by
spreading parity information across all drives. The self maintaining array provides added uptime
protection, even in the event of a drive failure, and supports the data rates required for multiple
streams of high definition video. Both the video content and the operating system are protected
by the RAID array, there is no separate “system disk”.
1
At 80 Mb/sec data rate. Actual storage will vary depending on the video resolution and encoding format of
the files.
VTH Operations Manual
Page 1
Audio Features
The system provides SDI Embedded audio on all inputs and outputs. Depending on the file format
used, up to sixteen embedded audio channels are available for each video stream.
The Graphical User Interface
The VTH System incorporates a graphical user interface (GUI) which provides quick access to every
server function. It is controlled by a standard keyboard and mouse (supplied) and requires only a
SVGA display. The full GUI is also available from remote workstations installed on a PC platform.
The GUI displays a control panel for each server channel as well as other functions; these include
Transport Control, Media Library, Time Delay and Graphics Generator. The GUI is designed to
easily operate the server’s systems without the need for other equipment.
System configuration is clear and straightforward through the GUI. It provides access to encoding
parameters, audio options, and time-code settings. Whenever new server features are installed,
new set-up parameters and user-interface features become immediately available.
The server’s optional Remote Workstation Software allows the system to be remotely operated
from a standard PC over Ethernet. The server functionality is replicated at each remote location.
Separate work areas can be easily created within a building for ingest, trimming, scheduling,
system monitoring or play-to-air.
File Transfers over Ethernet
The VTH Broadcast Video Server goes beyond just base-band connections for video and audio. File
transfers over Gigabit or 10Gigabit Ethernet allow the transfer of video content across the room,
or across the country, at high speed and low cost. With Ethernet switches and broadband
connections, the server’s design enables low-cost networking of broadcast operations from ingest
to storage, for editing, play-to-air and archiving.
Reliability
360 Systems has over 40 years of experience manufacturing equipment for television broadcast
and other industries that require high reliability. With more than 30,000 hard disk products in
service around the world, we understand quality, reliability, and protecting your stored content.
Page 2
VTH Operations Manual
2. Installation
2.1.
Rack mounting the system
The VTH server includes the necessary hardware to properly mount the server on most
common 19 inch rack enclosures.
The rack rails include provisions for mounting directly in enclosures with square holes in the
mounting rails. Customers using this rail system on racks with threaded holes in the mounting
rails, please remove the cast square mounting blocks from the front and rear rails of each side
prior to mounting on the rack.
CAUTION: If you are not mounting the unit in a standard rack, make certain
adequate airflow exists and that the vents on the server are not blocked.
WARNING: Before mounting in any rack, ensure that if necessary the rack is
secured to the floor or walls per the rack manufacture’s instructions. Failure to
follow these instructions may result in damage or injury.
Attach the outer rail and outer rail extension by aligning the pins with the adjoining slots and
slide together. Item #1 in Figure 2-1
If the rack does not have square mounting holes , insure that the square mounting blocks have
been removed from the front and rear of each set of outer rack rails. Install the left and right
outer rails into the proper position on the rack enclosure using the included screws.
Attach the left and right side rail extensions into position of the rear of the server (Item #2 in
Figure 2-1).
Slide the server into the outer rails that were previously installed in the rack enclosure.
Secure the serer into the rack by use of the included thumb screws in the front of the rack
rails.
VTH Operations Manual
Page 3
Figure 2-1
2.2.
General Connections
WARNING: Before performing the following procedure, review the safety
notices included in the beginning of this manual.
Once the equipment is installed in the rack, connect the keyboard and mouse, (provided with
the equipment) to the appropriate PS2 connectors on the server’s rear panel, as shown in
Figure 2-3(VTH Rear).
Attach a 17" or larger monitor (not supplied) with a recommended minimum resolution of
1600 x 900 pixels, preferably with a 16:9 aspect ratio (wide screen) for a better viewing of the
application. This monitor must be attached as shown in Figure 2-3 using the DVI connector
attached to the video card. A DVI to VGA adapter (provided) can be used with monitors that
do not have DVI connections. Do not use the VGA connector in the motherboard for this
monitor. (Unused connectors have caps on them, these should be left in place.)
NOTE: The monitor must be connected and powered up during the server’s
power up in order to set the correct monitor resolution. If a KVM Switch is in
use, the switch must be set to the server during power up.
If this is not done, the monitor resolution will be set to the default (normally
1024x768).
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VTH Operations Manual
Plug the Ethernet network cable into the RJ-45 connector or a qualified 10GB cable into the
appropriate port.
NOTE: This server supports both Gigabit and 10GB Ethernet connections. The
actual transfer speed to and from the server will depend on the workload being
performed on the server and network conditions.
Attach the two power cables supplied with the equipment, one for each power supply, and
connect the power source.
VTH Front View
Figure 2-2
1.
2.
3.
4.
UID – Unit Identification Button
UID / System LED: On – UID / Blinking – System Problem
Network LED: On – connected; Off – no connection
Power LED: Off – no power; On – power is on
5. On / Off Button
6, 7, 8, 9. RAID 5 Drive Array
VTH Rear View
NOT USED
Figure 2-3
1. Ch. 1 SDI Video I/O and Serial Port
7. Gigabit Ethernet Port 1
2. Ch. 2 SDI Video I/O and Serial Port
8. Gigabit Ethernet Port 2
3, 4. Power Supply Modules
9. 10 Gigabit Ethernet Port 1
5. PS2 Keyboard / Mouse Ports
10. 10 Gigabit Ethernet Port 2
6. USB Ports
11. DVI Video Monitor Output
Unused connectors on motherboard are capped to prevent use.
VTH Operations Manual
Page 5
NOTE: It is highly recommended that an uninterruptible power supply (UPS) be
used to ensure continuity of service and the proper regulation of voltage and
frequency, in order to protect the equipment. Choose a unit that features
constant conversion (as opposed to switchover on power loss).
CAUTION: Verify that the power cables supplied with the equipment are
standard for use in your country. If different cables must be used, please verify
that they are properly rated for the appropriate power consumption as stated
in the previous paragraph.
Do notconnection
use adapters
electrical
outlets on the equipment as this may cause
2.3. Video
forforVTH
Models
an electrical hazard.
All VTH models support SDI inputs and outputs with embedded audio.
In the example below, the VTH-2280 allows for an input and an output on each channel. Each
channel can be independently configured as either a record or playout channel. If using a
channel as a playout channel, the input feed can be used as a “live feed” placed in the playlist.
Connect the appropriate cables to the BNC Connectors as shown in Figure 2-4 for each video
card.
Figure 2-4 (VTH-2280 shown)
IMPORTANT: For the correct functioning of the equipment when working with LIVE
signals or feeding to other referenced equipment, you must connect a reference
signal (Black Burst or Tri-Level) to the reference inputs of each channel’s video card
indicated as “Ref In”. Not connecting a reference may result in audio and video
synchronization problems and loss of frames. See Appendix E on page 100.
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VTH Operations Manual
2.4.
Powering on Your Server
Before turning on the equipment, make sure all the loose cables are secured with Velcro strips
or plastic ties and are not excessively tight in order to not incur damage.
NOTE: It is highly recommended that cable management system be used to
prevent cables from stressing the connectors on the back of the server. Heavy
cables used for SDI connections, power, Ethernet and video can cause damage
over prolonged periods of time if left hanging directly from the connector.
Once all the connections are secured, turn on the display and press the power button located
on the front of the equipment. (See Figure 2-2) Wait until the system finishes booting and the
main interface screen appears.
The system will open a window and display the End User License Agreement (EULA). Please
read and accept the EULA in order to continue to using the system.
Figure 2-5
Once you have read the agreement, you must select the option “I accept the terms in the
license agreement.” and then click on the confirmation key
NOTE: The acceptance of this software license agreement is required to be able to
use the equipment. If not accepted, the installation process will be unable to
continue. Once accepted, the agreement pop up will close and it will not appear
again, allowing normal use of the equipment.
VTH Operations Manual
Page 7
2.5.
Initial Settings - Setup Wizard
WARNING: Before starting this section, please read and complete the General
Connections in Section 2.1 of this User’s Manual.
The first time the system starts, the 360 SYSTEMS VTH Setup Wizard begins and allows the set
up of the language, playout resolution, Channel name and the broadcast mode.
First, select the language the server will use for all menus and content:
Figure 2-6
Click the Continue
button.
In the next window make the proper selections for the Channel 1 output resolution, output
aspect Ratio, and file format for recordings. If you wish the server to read the AFD information
and select the appropriate aspect ratio, check the associated box.
Figure 2-7
Click the Continue
Page 8
button.
VTH Operations Manual
In the next window make the proper selections for the Channel 2 output resolution, output aspect
Ratio, and file format for recordings. If you wish the server to read the AFD information and select
the appropriate aspect ratio, check the associated box.
Figure 2-8
Click the Continue
button.
For ease of channel identification, enter a user friendly name for each of the Channels.
Figure 2-9
Click the Continue
VTH Operations Manual
button.
Page 9
The wizard will prompt that the configuration setup is complete.
Figure 2-10
Click on the confirmation button
to accept the changes.
Figure 2-11
After this, the application will automatically open and load a Default Playlist into the Playlist
window similar to the one in Figure 2-12.
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VTH Operations Manual
Figure 2-12
2.6.
Initial Settings
The server is set up configured at the factory with the following default parameters:
•
•
•
Computer Name: VTH2280
Operation Mode: Master
IP address NIC 1, 2, 3, & 4: DHCP
Should these setting require altering, please refer to section 3.1 “System Preferences”, of this
user’s manual, or the “Setup Wizard” in section 0.
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3. System Setup
Administrator permission is required to access the System Setup. Only users with the appropriate
understanding of the system settings should be granted access to the System Setup.
By clicking the
button from the toolbar and entering the administrator password, the
following menu will be displayed:
Figure 3-1
NOTE: If you do not know the system administrator password, contact your
authorized dealer in your country to provide it, or contact the 360 Systems
Technical Support department at [email protected].
NOTE: In order to protect the integrity of your equipment and the system
settings, the system administrator password must not be provided to
standard users. Only provide this password to authorized personnel who
have the technical knowledge to perform system changes.
3.1.
System Preferences
The System Preferences menu option allows and administrator to alter the operational system
parameters.
Figure 3-2
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NOTE: The operating system is configured and optimized at the factory for the
correct operation of the video server application. There is no user access to the
operating system. Only items located in the System Setup menu may be
changed by the user. Altering any other settings or attempting to install
additional software is a violation of the EULA and may cause the system to
stop functioning correctly.
3.1.1.
Screen Resolution Settings
This option opens a dialog box which allows the resolution of the monitor to be adjusted.
Figure 3-3
By clicking on the dropdown, the system will display all of the available screen
resolutions. Please select the best resolution supported for the monitor being used then
click the “Ok” button to save the changes.
NOTE: Changing this resolution does not affect the video output of
the playout server. The Channel playout resolution is set in the
server setup wizard – see page 27.
3.1.2.
Network Settings
This option will open a dialog box which allows the modification of the network settings
so the equipment can connect with a LAN. The IP address, subnet mask, gateway and DNS
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Page 13
servers may be entered into the specified fields. The first two Ethernet connections are
Gigabit, while the second two are 10GB connections.
Figure 3-4
3.1.3.
Network Drives
Adding a network drive to the system allows access to a shared directory on your
network. This may be necessary for importing and exporting media, playlists or other
material to and from the server.
Clicking the “+” button will bring up a dialog where the network share may be assigned a
drive letter for use on the system.
Figure 3-5
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3.1.4.
Region and Language Settings
This option will open a Windows® dialog box which allows you to modify the regional,
language and keyboard settings. This is also where the displayed time format may be
changed from the default 12 hour format to the 24 hour format.
Figure 3-6
3.1.5.
Date and Time Settings
This option will open a Windows® dialog box which allows the modification of the date,
time and time zone. This is also accessible by clicking the date in the lower right of the
system tray.
Figure 3-7
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Page 15
3.1.6.
Change Computer Name
This option will open a dialog box which allows the modification of the name of the
server. Do not change the name of the server unless advised by 360 Systems technical
support or an IT specialist; if changed it may cause the system to be unreachable on the
network.
Figure 3-8
3.1.7.
Change Password
This option will open a dialog box which allows the changing of the Administrator, Office
and Web access passwords. In each case the system will open a dialog box allowing the
entry of the new password. The password must be re-entered on the second line as
confirmation. Click the “Ok” button to complete the change.
Figure 3-9
Figure 3-10
3.1.8.
Logoff
This option allows the user to logout from the current session.
Figure 3-11
IMPORTANT : All playout and recording is stopped when the user is logged out.
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VTH Operations Manual
3.1.9.
Restart
This option allows the user to restart the System. Once executed, a prompt will ask for
confirmation with the following dialog box:
Figure 3-12
IMPORTANT: All playout and recording is stopped when the system restarts.
3.1.10.
Shutdown
This option allows the shutdown of the system, which once executed will ask for
confirmation with the following dialog box:
Figure 3-13
IMPORTANT: All playout and recording is stopped when the server is shutdown.
The server should always be properly shutdown using this method to reduce the
risk of file corruption or damage to the system sofware.
3.2.
Advanced Preferences
3.2.1.
Social Preferences
The server has the ability to send preprogrammed messages that are inserted into the
Playlist programming to a Twitter account. Potential uses may include the posting of
programming information, Channel updates, special news bulletins or other various
announcements. A different Twitter account can be assigned to each Channel
independently by selecting it from the Social Preferences menu. To link the account to a
Channel, follow the instructions provided in the window below.
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Figure 3-14
Figure 3-15
A sample command is listed in the Library as an example of how this may be used. For
further information regarding the use of Commands, please see Section 4.2.9 of this
manual.
3.2.2.
Playlist Options
This option allows changing specific options on each channel depending on its mode of
operation. By clicking the Edit button, you can change the options listed below on each
Channel independently.
Figure 3-16
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Figure 3-17
3.2.3.
Auto load next playlist
This controls whether or not the system will automatically proceed to the next
day’s programming.
If this is option is enabled, and there is no next day’s programming, and a
Default Playlist exists for the channel, then the Default Playlist will be loaded
and played.
The “Minutes before actual playlist ends” field controls how long before the end
of today’s programming that tomorrow’s Playlist will load.
3.2.4.
Auto-reload Playlist
Normally if the current day’s Playlist is edited in another window (such as the
Playlist Builder) and saved as the current day’s programming, a warning will pop
up to let the operator know that the program has been changed. In order for
the changes to take effect the operator must refresh the list.
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Page 19
When Auto-reload Playlist is enabled, whenever there is new programming, the
list is automatically refreshed and the changes go into effect immediately.
3.2.5.
Delay next segment pre-load on stop
When playback modes Stop On Block or Stop On Clip are in effect, when this
option is enabled the playback will hold on the last frame for a short time rather
than immediately cuing the first frame of the next clip. This will avoid showing
that frame in the case of a slightly late switch away to other programming.
3.2.6.
Do not play New media
This option prevents the airing of clips that have not been edited or OK’d by
editorial. This status is set in the Media Properties in the Other tab. See the
section 4.2.11 Media Properties on page 45.
When a clip has any status other than Ready or
Edited, a red warning bar symbol
appears
next to its Code.
In addition, in the Playlist Segments display,
any Segment that contains a clip that cannot
be played will display this symbol as well.
This does not mean that the segment will be
skipped, other media that is Ready or Edited
in that segment will play.
3.2.7.
Playback mode
There are three playback mode selections that control when the list stops
automatically and waits for some action to begin playing again. This is used to
create commercial breaks or news rundowns for example. Another use is to
pause for a network feed in an environment where the feed is switched by
external equipment (and the server’s Live content feature is not used).
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•
Continuous (Non-stop playing of the entire playlist)
Plays all events and segments without stopping.
The “Do not detect Input events” disables the GPI Inputs.
•
Stop on Block stops at the end of each Segment.
•
Stop on Clip plays one event at a time.
VTH Operations Manual
Highlight start of list
3.2.8.
This option causes the first item in a newly loaded or inserted list to be
displayed in a different color.
Figure 3-18
Check yesterday’s segments when loading today’s playlist
3.2.9.
It is not necessary to have a particular day’s playlist start and end at midnight. A
list may run overnight and end on the next day. For example, you might
program each day starting at 6am and ending at 6am the next day. When a
Playlist is initially loaded, normally only the Playlist that corresponds to today’s
date is loaded. If this action is taken before the previous day’s program would
have ended, enabling this option causes the previous day’s programming to be
checked to see if it contains material that is scheduled to play today (after the
current time). If so, it is automatically loaded into the Playlist before today’s
programming.
WARNING: If yesterday’s list contains elements that overlap the beginning of
today’s list, today’s programming may be delayed or not start.
3.2.10.
Broadcast CC info to Polistream U4000 server
The system can send Closed Caption information to a Screen Systems
Polistream Universal 4000 captioning server. Simply check the enable box and
enter the name of the Polistream server in the “U4000 server name” field.
Contact Screen Subtitling Systems for further details.
http://www.screensystems.tv/contact/
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3.2.11.
Load local pgm on the slave when connection lost
When running a pair of servers, the Slave server is normally only loading a
limited amount of programming. When this option is enabled, as soon as the
Slave detects the Master is no longer connected, it loads the entire day’s
programming. (In most applications this should be enabled.)
3.2.12.
Transport Options
Figure 3-19
There are independent settings for each channel. The Remote Control options are currently unused.
Figure 3-20
Video Matrix Control Options allows configuring the communication settings for a video switcher
to select among various sources for scheduled recordings.
Currently this supports only the . Contact 360 Systems for further information.
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VTH Operations Manual
3.2.13.
MOS Options
Media Object System allows a Newsroom system to tell the server what clips
are to be used for a particular newscast. These are supplied to the system in
the form of Playlists accessible from the Open Playlist dialog. See the discussion
of MOS RO Playlists in section 4.4.10 Open Playlist on page 76.
These parameters allow configuring the VTH Server to connect with the
Newsroom computer system.
Figure 3-21
3.2.14.
Auto Purge Setup
Auto Purge will look for any video media that is not scheduled and
automatically delete it from the system. The process is triggered when the
amount of available storage drops below the percentage set in the Trigger After
Reaching field, and will continue until the percentage has been restored to the
percentage set in the Stop on Reaching field.
It prioritizes the oldest media first based on the modified date (i.e. the last edit,
not the creation of the clip). If you want all media that is not currently in a
playlist to be purged, set Stop on Reaching to 0%.
There is not any method to manually start the Auto Purge process, it will start
automatically when enabled if the percentage of storage used exceeds the
Trigger value. It automatically checks the percentage every hour after that.
Note that the Kill Date (see page 45) does not have any effect on Auto Purge.
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Page 23
Figure 3-22
3.2.15.
Alarm Settings
In this window you can enter the e-mail address(es) of personnel who should receive
messages regarding specific events that occur on the server. There are two categories
of events, System Alerts and Media Alerts.
3.2.16.
System Alerts
These alerts are system generated fault conditions related to the server hardware.
Messages will be sent to e-mail address(es) listed as they relate to the error condition.
For further information regarding the actual error condition, the user can log into the
Web Interface (see Section 6) and review the errors under System Health.
3.2.17.
Programming Alerts
Programming alerts generate an e-mail when a program is running on a channel and
no saved programming exists for the next day. The e-mail will be sent two hours prior
to the next day’s programming load, warning the user that there is no programming
for the next day and that the Default Playlist will load automatically.
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VTH Operations Manual
Figure 3-23
3.3.
Setup Wizard
This option starts the Setup Wizard discussed in Section 3 System Setup, and allows the set up
of the language, playout resolution, Channel name and the broadcast mode. Please refer to
that section for detailed information on using this wizard.
3.4.
Operation Mode Wizard
IMPORTANT: Before starting this option, read General Connections, section 2.2
of this User’s Manual.
This option starts the Operation Mode Wizard, and allows the set up of the Playout Sync
service, described in Appendix A, where a server is defined as Master, or as Slave.
Figure 3-24
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Page 25
The first wizard screen allows the selection of the role for the server. Select Master if this
server is designated as the primary or sole server, or select Slave if this server is to be the
secondary server.
Figure 3-25
Click the Continue
button to continue.
If Master was selected, the wizard will prompt that the setup is complete.
Click the Confirmation
button to accept the changes.
If instead on the first screen Slave was selected, after clicking the Continue
next step will prompt for the name or the IP Address of the Master equipment:
Page 26
button, the
VTH Operations Manual
Figure 3-26
Figure 3-27
Enter the name or IP address of the Master server and click the Continue
Click the Confirmation
VTH Operations Manual
button.
button to accept the changes.
Page 27
4. System Operation
The following describes the operational functions of each system window and its features.
4.1.
Work Environment
The application’s main window has a toolbar at the top with the following functions:
1234
6 78 9
5
Figure 4-1
1
Tile Windows button
2
Media Library button
3
Channel 1 button
4
5
Channel 2 button
6
Media Transfer Status
7
System Health
8
Settings Lock button
9
Settings button
Time and Date
4.1.1.
Logo Button
Tile Windows Button
The Tile Windows button
is used to automatically arrange the open windows so
they are visible within the full screen.
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VTH Operations Manual
4.1.2.
Media Library Button
The Media Library button
is used to open the library window. See Section 4.2 on
page 32 to learn more about this window.
4.1.3.
Channel Buttons
The Channel Buttons
and
are used to open the various windows that are
associated with each channel. They open a drop down menu allowing selection of the
desired window.
Figure 4-2
Playlist, Instant Replay, Transport, Time Delay and CG each use the output and so only
one can be open at a time. When one is open the others will be disabled. If the open
window is not visible in the GUI, it can be brought into view by selecting it again. Close
the window to allow one of the other windows to be opened.
The Playlist Builder is independent and can be opened at any time.
4.1.4.
System Time and Date
This bar displays the date and time of the system, using the format configured in System
Preferences in the Region and Language dialog. See page 15.
Figure 4-3
Clicking on it will display the system name:
Figure 4-4
4.1.5.
Media Transfer Status
The button
is used to view the status of media being synchronized between Master
and Slave systems. It is not used in a single server system.
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4.1.6.
System Health
By clicking on the Dashboard button
, the system status can be examined.
Figure 4-5
The Smart Flow Dashboard allows access to several features. Smart Flow sync is not
currently implemented. Master-Slave sync controls the use of two VTH servers in a
primary/backup arrangement. This is discussed in section
The System Health Report shows the status of the RAID storage system.
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VTH Operations Manual
4.1.7.
Settings Lock Button
By clicking on the button
his / her password.
, a dialog box will open where the user can enter
Figure 4-6
4.1.8.
Settings Button
Clicking on the settings button
will display a menu where the system’s main
settings can be changed and the Setup Wizard is accessible.
In order to change certain system settings, it may be necessary to close all open windows.
If the system is logged in as a simple user, a pop up window will present itself for
administrative authentication:
NOTE: If you do not know the system administrator password, contact your
authorized dealer in your country to provide it, or contact the 360 Systems
Technical Support department at [email protected].
IMPORTANT: In order to protect the integrity of your equipment and the
system settings, the system administrator password should only be
provided to authorized personnel that have the technical knowledge to
perform system changes.
Once the administrator’s password is entered, a menu with the following options is
displayed.
Figure 4-7
See chapter 3.1 in this operations manual to learn more about each option.
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4.1.9.
Logo Key
If the logo
located in the upper right side of the screen is clicked,
system license and software version information is presented. This information is
important when communicating with technical support.
Figure 4-8
By clicking the License Information button, the current license key and information
regarding the key will be displayed.
Figure 4-9
4.2.
Media Library Window
The Media Library window is opened from the second button in the toolbar
.
This window is used to copy, mark, search and organize the video content on the server. The
creation of Live Feed clips and Commands is also accomplished within the Media Library
window. Video files ingested into the system via ftp are displayed within the watch folder
located in this window. Note: the watch folder does not appear until a file is transferred.
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CLIP
PREVIEW
SEARCH
CATEGORY
TREE
MEDIA LIST
Figure 4-10
There are four main areas within the Media Library window. On the left is the area for content
preview with transport controls, a search area, and the category folder tree. Any content
located within the selected folder will display on the right side in the Media List.
Import of content can be performed here by right clicking in the Media List. FTP ingest and
recording of programs is not performed here. See section 4.2.10 Import Content and section 6
FTP Access for further information on ingesting and importing content.
Refer to Appendices F and G in this manual for further information.
4.2.1.
Media
The right hand area of the window displays the video file information with a snapshot
image, the metadata included with the content, and one or more icons:
Digital Video: Indicates a video program from a file on the system.
Command: GPI or other command.
Live Content: Live show content.
Marks: Mark In and Mark Out. These appear if the Default Marks are set. They are
independent, if only one mark is set then that part of the icon will appear.
Content Not Available: Indicates that the content event is included in the database,
but for some reason the system is unable to access the file.
Content Not Ready:
VTH Operations Manual
Indicates that the content event has not been cleared to be
put on air, or is beyond its Kill Date. See the discussion of the
Playout setup option “Do not play New media” on page 20,
and Media Properties on page 45. (This is currently only seen
on media items when in the Playlist.)
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4.2.2.
Preview Section
The preview window in the Media Library allows the user to view any clip in the Media
Library, set Marks and create segments (Subclips).
PREVIEW
TIME DISPLAY
TRANSPORT
BUTTONS
Figure 4-11
For detailed information on using the transport buttons and their features, please refer to
the Section 4.3 Transport Window on page 48.
4.2.3.
Folders
The Folders area is basically a browser window
that displays the folder tree structure where
media is stored.
Figure 4-12
The folder tree also displays saved search results, as explained in section 4.2.5 page 36.
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VTH Operations Manual
4.2.4.
Folders Menu
To create a new folder, simply select the folder where you will nest the new folder, and
click the right mouse button. In the context menu, click on the option Create Folder.
Figure 4-13
When creating a new category folder, a Name and a three-letter Prefix that identifies the
type of content to be saved in that category folder must be assigned. The Counter field
sets the number from which the automatic counter for the content to be added will
begin.
Figure 4-14
By setting this, the Code identifier for each piece of content ingested in that folder is
automatically created with a prefix and a number. For example, if you create a category
for storing movies called MOVIES, assign the prefix MOV, and start the counter at 20, the
first content ingested in that category will be called MOV00020, the next MOV00021, and
so on. See section 4.2.10 Importing Content for more info.
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The other Category Menu options are as follows:
Figure 4-15
• Delete Folder:
Delete the selected category, if it is empty.
• Refresh Folders:
Updates the content of the categories on the screen, as there
may have been changes made from other terminals which
are not reflected immediately.
• Show Sub Folder Content: Displays the contents of the subfolders of the selected folder.
• Properties:
4.2.5.
Displays the name, the prefix and the last number assigned to
the content of the selected Category.
Content Search
In the search box, a user can type a word and click the “Search” button, (magnifying glass
icon) and the system will search for a match in the entire database. All Media items that
contain that word in their Title, Code or Comments will then be displayed in the Content
area. Search terms are not case-sensitive.
SEARCH
BUTTON
Figure 4-16
To later view the results of the previous search, click on the Search Results folder in the
folder category area. There are also several predefined searches. Outdated Media will
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VTH Operations Manual
display all content that has reached its expiration date as defined in the contents’
properties for Kill Date (see page 45). Not Played Since, when expanded, has several date
ranges that can be used to find older content that is no longer being used.
4.2.6.
Content Selection
The Folders window displays the categories created to organize the content. By clicking
on each of the folders, all content contained in that category is displayed in the Materials
section on the right side of the window.
NOTE: Grouping of content into categories provides an effective way to
organize it by type or purpose. For example, categories may be created to
hold commercials, music clips, news, movies, etc. This facilitates the
management of content and the ability to quickly find the content needed.
4.2.7.
Other Content Types
There are two other forms of content that can be added to the Media Library - Live
content and Secondary Events.
To add new content of these types, click the right button on the mouse while the cursor is
over the Content List (right side of the Materials Window), select Create material of type
and then select either Live or Secondary Event. The following menu is displayed:
Figure 4-17
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Page 37
4.2.8.
Live Content
Creating Live content allows for the insertion of a segment of a live feed into a playlist.
Once the content is created with a length, the segment will be displayed in the Library
window and can then be added to a Playlist.
By choosing the Live option in the menu, a pop up will appear. Enter a title and the
duration of the event.
Figure 4-18
By clicking “Ok”, the new live content will appear in the content list. Right click on the new
live content and select properties to make changes or add info to it.
Figure 4-19
Only the General Tab is used for editing Live Content items, information in other
tabs is not applicable.
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VTH Operations Manual
4.2.9.
Secondary Events
Secondary Events are used to specify and set in motion particular control
functions. For instance, commands need to be established in order to add and
remove CG overlays or to trigger a specific event within a playlist. The most
common use for a Command is the insertion of Graphics Projects into a Playlist.
Choosing the Secondary Event menu option will bring up a new window where
the title, identification code, command type and the trigger time codes must be
entered.
As an example, if a CG is created to overlay a station ID during playout, a
command needs to be built that loads that CG. Once built, that command can
be dragged from the Library into the Playlist and dropped on the Clip that is
playing at the point it is to be shown. The command will then display in the
Playlist directly under the Clip that it is associated with. A “+” or “-“ symbol will
appear on the Clip to allow showing or hiding the commands associated with it.
Figure 4-20
Title: This is usually a brief description or name of
the Command.
Code: If left blank, this will automatically be
assigned the next number based on the
category the command is being assigned to
(determined by the folder in which it is being
created).
Type: There are four basic commands, detailed on
the following pages:
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Page 39
Character Generator: This is used when a graphics overlay is to be inserted / removed.
Figure 4-21
GPI: This is used to trigger an external event on an external piece of equipment.
Figure 4-22
NOTE: The functionality to incorporate GPI commands requires the
optional GPI/GPO CXP-5 control module.
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VTH Operations Manual
General: This command will allow a change to the Playlist mode. For example, it can be
used to set the Playback Mode to Continuous or Stop at End of Each Clip, or turn
Auto mode on or off.
Twitter: This command allows the system to automatically send specific information
directly to a Twitter account that has been assigned to a Channel. For a list of
specific commands and examples, please see Appendix E.
Figure 4-23
Main Fields: There are several main fields in most commands that the user can select
from to complete the command structure.
Trigger Time: This is the time the command is to be executed, relative to the drop down
box selection From Clip Start, Before Clip End or Before Clip Start.
Figure 4-24
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Page 41
Action: The Action defines what the command is supposed to accomplish. In the
example of a Character Generator command, the overlay could be loaded,
unloaded, faded in or faded out.
Figure 4-25
Project: In a CG command, this is the name of the actual CG project that was previously
created. (See section 4.3 for information on creating CG projects.) By clicking
the drop down, a complete listing of all CG projects will be displayed. Select the
appropriate project.
Value:
For a Twitter command the value contains text and commands specific to what
information will be sent to the Twitter account.
For a listing of available commands, please see Appendix F of this manual.
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VTH Operations Manual
4.2.10.
Import Content
Select a Category folder on the left side of the Library window, then by right clicking in
the Media area on the right, a menu will display. Selecting Import Files To and selecting
the appropriate storage device allows importing media from an external drive or network
location.
Figure 4-26
In the window, choose the storage location where the new content is located.
NOTE: Only content that meets the specifications of the system may be
imported into the server. Content not meeting these requirements will not
appear in the Library following the transfer. Supported file types: MPEG-2,
MPEG-4, H.264, DV, and XDCAM with the following containers: .MXF, .AVI,
.MOV, .MPG, .MP4, .MPEG, .TS, .DV.
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Locate the file to import, click on it to select, and then click on “Open”.
Figure 4-27
A pop up will indicate the progress of the file transfer.
Figure 4-28
When completed, the imported clip will appear in the selected folder. The properties
window can be opened by right clicking on the imported content and selecting properties
so the metadata associated with the content may be entered.
This process takes over the GUI for the duration of the Import operation. (It does not stop
playback.) If you need to ingest material while operating, use the FTP transfer process.
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VTH Operations Manual
4.2.11.
Media Properties
When working with Media in any of the dialog windows, right clicking on a media item
and selecting “Properties” will display the general properties dialogs. Initially all items
are in a display only mode, click the Edit button at the bottom of the dialog to allow
changes. The following figures show some of the items that can be programmed for each
media item.
Title – This is a descriptive name for the operator to identify the program or command.
Code – The Code is the primary identifier for the media on the system. For Video media it
is also the file name that is presented in the FTP directory (with an extension added
appropriate for the type of media).
Comments – Additional description of the media.
Kill Date – This is the date at which the media is no longer to be used. It will show an
error condition if it is included in a Playlist - the Media Not Available icon
will be
displayed and the clip will not be played. Positioning the mouse over this icon will show
the message “Out of Date Media”. It is also possible to Search for Media items that are
past their Kill Date - see page 36. Note that Kill Date does not have any effect on Auto
Purge operation - see page 23.
Display only items include Media ID (the system’s own unique ID for the item), Play
Length (as defined by the In Point and/or Out Point programmed in the Default Marks)
and the Total Length (the actual length of the unedited clip). Multi-Segment marks are
displayed in the Timecodes tab shown in Figure 4-31 below.
Figure 4-29
VTH Operations Manual
Page 45
State – Allows setting several status categories for the media: New, Ready, Edited,
Emitted and Rejected. These can be used to prevent playing media that is not either
Ready or Edited. See the section “Do not play New media” on page 20.
Figure 4-30
Timecodes Tab – These fields are used to view and set the initial start time of the clip and
the times associated with the Default Marks’ In and Out points. Display only fields show
the Total Length of the clip, and the Play Length as set by the Default Marks.
Additionally, the Multi-segment marks can be viewed and edited here. The Add
Delete
and
buttons create and remove segments.
Figure 4-31
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VTH Operations Manual
Figure 4-32
Optional Tab – These fields are used by the Graphics Generator to insert text associated
with a playing clip. It is designed originally for labeling of music videos, but the fields can
be used for any information that you would like to present in a Graphics Project on a per
clip basis. This text is not referenced by the Search function. See Insert a Text Item on
page 60.
Media Info Tab shows the clip’s video and audio parameters.
Subtitles allows various subtitle files to be associated with the clip. This is not related to
Closed Captioning – contact 360 Systems for further details.
Figure 4-33
VTH Operations Manual
Figure 4-34
Page 47
4.3.
Transport Window
The Transport window is opened from any of the channel buttons by selecting Transport from
the dropdown menu. If the channel selected is in use, the Transport option will be grayed out;
close the currently open Playlist, CG or Instant Replay window for that channel.
The Transport window can be used as either a record channel or a preview/playout window.
When in preview/playout mode you can create multiple numbered Subclips by setting Mark In
and Mark Out points. The following describes the operations available using the Transport
window.
NOTE: When using the Transport window for Preview, the output is still live to air.
This is different than using Preview in the Media Library, which only outputs to the
GUI.
Figure 4-35
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Transport panel
4.3.1.
RECORD
FAST BACKWARD
FRAME
BACKWARD
FRAME
FOWARD
FAST FORWARD
LOOP
GO TO ….
ADD NEW
SUBCLIP
DELETE
SUBCLIP
SET MARK OUT
SET MARK IN
EJECT CLIP
GO TO
BEGINNING
GO TO MARK IN
MOVE BACKWARD FROM
CURRENT POSITION
GO TO
END
GO TO MARK OUT
SUBCLIP
SELECTION
MOVE BACKWARD FROM
CURRENT POSITION
Figure 4-36
REC:
Prepares for recording by entering Record Ready mode.
REC READY: Initiates the recording.
STOP:
Stops a recoding in progress or if in preview mode, stops playout
PLAY:
Plays the previously stopped recorded file or if in preview/playout
mode, starts the playout of the loaded clip.
PAUSE:
Pauses the playout of content being previewed.
Eject Clip:
Unload current clip, or end Record Ready mode without recording.
Loop:
Play the selected content continuously.
Frame Backward and
Frame Forward
jog the video one frame in either direction.
Fast Forward and
Fast Reverse play the clip at high speed. Pressing multiple times increases speed.
Go to Beginning of clip
Go to End of clip
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Move Backward and
Move Forward
bring up dialogs to set a relative position to move to from the
current position, in hours, minutes, seconds and frames.
Move To:
allows specifying a particular time position to locate to.
Set Mark In
and
Set Mark Out
set the corresponding Mark to the current position.
Go To Mark In
and
Go To Mark Out set the current position to the corresponding Mark.
MENU:
Add Subclip:
Display the MENU (only appears in Automatic and Remote Modes)
Adds a new Subclip.
Delete Subclip: Deletes the current Subclip.
Subclip Selector: Select and display Subclip Marks or the Default Marks. See page 56.
4.3.2.
Menu Key
Displays the majority of the options presented on the buttons described above
Figure 4-37
NOTE: The right side of each menu command lists the keys or key
combinations by which you can access that command without opening
the Menu or using the mouse. For example, pressing the K key on the
keyboard is equivalent to the PLAY function for the selected content.
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VTH Operations Manual
4.3.3.
Manual Transport Mode
Figure 4-38
In this mode, recording or playout is controlled by use of the Transport buttons.
Manual interaction with the GUI is required.
To load a clip into the Transport for playout or editing, open the Media Library
window. Drag the selected clip to the Transport and drop it anywhere within the
Transport button area:
4.3.4.
Recording
The main function of the Transport window is to record content directly onto the
server for playout at a later time, file storage or transfer to an NLE.
To record an input, click on the Record button.
The Record button changes to the Record Ready button.
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At this point the title of the new recording may be entered into the Title field. A
unique code may also be entered into the Code field; if not when the recording starts
a Code is generated automatically based on the programming of the Folder that is
selected. The Folder can be selected from the Folder Drop Down menu.
Pressing the Record Ready button will begin the recording.
The Title will become the file name, with an extension added that is appropriate for
the selected recording format.
4.3.5.
Crash Recording
By clicking the Record button and then the Record Ready button immediately, a crash
recording will begin. The Title will be New Recording followed by the Date and Time.
The Code will be a combination of the Prefix
programmed in the properties of the selected
Folder, and the Media ID of the recording.
4.3.6.
Automatic Transport Mode
ARM LIST
EDIT SCHEDULE
MENU
SCHEDULE LISTING
Figure 4-39
This mode is for the scheduling and making recording automatically. This can be done
using the Edit Schedule button. Use the Month view to set the date of the list. Double
click on a time slot or a list item to open the event editor that allows you to set the
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VTH Operations Manual
scheduling parameters for the day, time, duration and name of the recording. This can
then be edited or viewed in either the Month view or List view.
Figure 4-40
Figure 4-41
Events can also be added or deleted from the List tab.
Figure 4-42
Figure 4-43
The recurrence interval can be set for every day, every 1-7 days, or to Weekly, Monthly or
Yearly. To disable recurrence set the Start date equal to the End date. In the Advanced
tab, Record to Specific Category allows the selection of the folder you want the recording
to appear in.
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Once an event is added to the Schedule, it appears in the Schedule Listing at the bottom
of the Transport Window. The list is armed when the Arm List button is bright red:
This is the default state of the Automatic Transport. If there is an event programmed in
the schedule, the transport goes into Record Ready. The input signal is fed to the output
and to the Preview in the GUI for monitoring, and when the next start time is reached the
recording will start.
Clicking Arm List will DISARM the list:
The input is no longer monitored, and the
schedule WILL NOT execute. Disarming the list will also stop any recording in progress.
The Actions menu is available by clicking the Menu button or right-clicking anywhere in
the Schedule Listing. The primary use is to make a crash recording by selecting Record
twice – once to go into Record Ready and again to start recording. You can also Stop a
recording in progress. The Menu can also be used to create a schedule item by selecting
Schedule Recording, or to change the Transport mode to Manual or Remote.
4.3.7.
Remote Transport Mode
Figure 4-44
Placing the Transport window in Remote mode will allow other external devices to take
control over the channel. See the sections and appendices for the relevant control
protocol.
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VTH Operations Manual
Actions Menu Functions
4.3.8.
This menu duplicates the Transport button functions, and serves as a guide to the
Keyboard shortcuts to those commands.
Markers Menu Functions
4.3.9.
Figure 4-45
This menu provides the ability to program start and end marks within a clip.
With the Markers menu commands, you can set, go to, or remove the Mark In and
Mark Out points. The menu items show the key commands that correspond to each
item. These functions are also available using the buttons in the Transport and
Preview windows as previously described.
4.3.10.
Recording file formats
Recording file formats are preset based on the selection made in the Setup Wizard.
If the server is set up for SD input, all recordings are in the MPEG-2 IMX 30 file
format in either MXF or MOV containers. If the server is set up as an HD server, all
recordings are in the MPEG-2 IMX 50 file format.
NOTE: Recordings are not available for playout until completed.
NOTE: When recording a feed, the SDI output is available for
monitoring the recording channel’s input signal.
To end the recording, press the STOP button.
Once the recording is stopped, the recorded content appears in the selected Folder
in the Media Library. It can now be
- Played in the Media Library to preview in the GUI and possibly be edited (using
In and Out Markers and Subclips).
- Dragged to a different folder in the Media Library.
- Loaded into the Transport Window to be played in the GUI and the Channel
Output, and possibly be edited.
- Dragged into a Playlist to be added to programming.
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4.3.11.
Playout or Previewing
Media can be Previewed and edited directly in the Media Library without affecting
operation on the Output Channels. To play a clip in the Media Library, double click on a
Media item to load and play it, or click once to select it and then use the transport
controls such as the Play button in the Left Pane.
Opening a transport window in an unutilized channel allows previewing and editing on
an external monitor, or playing to air.
Content may be dragged from the Media Library window into an open Transport window
and will be available for preview. Note that you must drag to the control area, not the
picture area. (This is because the picture area is under direct control of the video display
system; it is not “owned” by the Transport Window.)
While using a Transport Window, the program is output to the GUI as well as the SDI
output to use an external monitor or play to air. (It is not possible to disable the output
to SDI.)
4.3.12.
Marking Subclips
Subclips are simply numbered pairs of In and Out Marks.
Marks and Subclips are non-destructive, they do not affect the actual contents of the
media file. They are saved as part of the database information for the clip. They are not
saved with the clip itself, and so will not travel with it during file transfer operations.
Each clip also has a pair of marks called the Default Marks. These are used when you want
to set a default start and end for the clip whenever it is used (the basic “top and
tail”operation).
The mark points are set by locating to the position in the clip that you want to mark and
pressing the corresponding Set Mark In
or Set Mark Out
button.
You will see a symbol appear in the timeline at the point the mark is set. When setting the
Default Marks there will also be an indication in the icon in the Media Library item. There
are individual icons for In Mark and Out Mark. The Default Marks exist for each clip and
cannot be deleted.
To add a set of numbered marks to define a Subclip, press the
button. The new set will
be created and selected automatically in the drop down menu. If the Marks were already
set, you will see the timeline symbols return to the beginning and end indicating that the
marks for this new Subclip are not set. However, the clip is still at the last position so it is
a simple matter to mark the in point of a new Subclip on the frame or the frame after the
last Subclip’s Mark Out point.
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Now when playing the clip it will stop at the Mark Out point defined by the selected
Subclip number. When selecting a Subclip, the clip position is set to the Mark In point.
Jump to the current Mark In point using the Go To Mark In
point using the Go To Mark Out
To remove a set of marks use the
button, or the Mark Out
button.
button.
Set Mark In
Set Mark Out
Go To Mark In
Go To Mark Out
These operations can be performed in either the Transport or Media Library Preview. In
addition, the Preview window has Play Subclip and Preview End buttons.
Play Subclip plays from the Mark In point to the Mark Out point. Preview End plays from
the current position up to the Mark Out point. Note that you can set the current position
by clicking in the Position Bar.
When a clip has one or more sets of numbered marks, when it is included in a Playlist it is
possible to select one of these Subclips. The clip must not be cued to play. Right click on
the item in the playlist and select Change Playout Marks. You will see the dialog below:
Once a segment has been selected, its number is displayed in the Playlist Item as shown
above.
In order to play multiple Subclips of the same clip, insert multiple instances of the clip in
the playlist (one for each subclip) and select the corresponding segment marks for each
one as described above.
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Graphics Generator (CG) Window
The Graphics Generator (CG) window can be opened by using either of the channel buttons on
the tool bar and selecting Graphics Generator from the menu. If the channel selected is in
use, the Graphics Generator option will be grayed out.
In this window, graphic projects may be created, opened, edited or deleted.
TOOL BAR
ITEM
CREATION
PROJECT
ITEMS
ITEM´S
PROPERTIES
PREVEW
Figure 4-46
There are four different areas in the window. The left side displays the Elements Toolbar tab,
and Properties tab for the Project’s properties. The lower portion lists the Project Items, and
the currently selected item’s properties.
On the right side is a preview area where a Preview of the graphic project is displayed. The
Graphics Generator uses the channel resources, but does not display the project on the video
output, only here in the Preview area.
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4.3.13.
Graphics Project Toolbar
NEW
PROJECT
OPEN
PROJECT
SAVE
PROJECT
DELETE
PROJECT
ITEM
IMPORT /
EXPORT
PROJECT
TEST THE
PROJECT
Figure 4-47
4.3.14.
Project Creation
To create a new project, press the
button. You will be asked to choose the Video
Standard for the project. Once created, items may be added and the properties set up.
Figure 4-48
4.3.15.
Project Properties
By clicking on the Properties Tab, the Fade On and Fade Out times and a project Version
number may be entered.
Figure 4-49
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Page 59
• Fade In:
The time it will take the items in the project to become completely
visible (or reach the visibility set by any alpha values in effect).
Typically this is a value of 200 to 2000 msec.
• Fade Out:
The time it will take the items in the project to become completely
transparent. Typically this a value of 200 to 2000 msec
• Version:
Indicates the version of the project.
Items
4.3.16.
Each project is composed by one or more items. There are three different types:
• Text Items:
Generally used to scroll text
across the screen but may be
static as well, and can be
positioned anywhere on the
screen.
• Image Items:
Static graphics for generating
overlays or special logos.
Graphics items accepted include
.bmp .jpg .png .tga .tif and .wmf
image formats.
• Animation Items: Animated flash graphics (.swf),
image sequence (.gif) or a series
of images used to animate logos
or overlays.
Figure 4-50
Insert a Text Item
4.3.17.
In order to insert a text item press the “Text” button
source from the drop down menu.
•
•
•
•
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and select the text
Text: The content is assigned from the window.
Text from DB: Text is automatically inserted from the current clip’s metadata.
See the section on Media Properties Optional Tab on page 47.
Text from File: Text from a .txt file is automatically uploaded.
Hour: The content is the system’s current time.
VTH Operations Manual
•
Subtitle: The content is added from the subtitles.∗
If the option “Show text box” is selected, a color rectangle associated with each
text item will be displayed in the preview area.
Once uploaded, the text item properties may be set up and defined:
Figure 4-51
•
•
•
•
∗
Name: Name assigned to the item for identification purposes.
Text/Field: Contains a brief description of the text item.
Text File: When the content is uploaded from a file, this indicates the
source file.
Font: Displays the font of the text.
This is not for Closed Captioning. It creates Open Captions, which are inserted as graphics over the video.
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•
•
•
•
•
•
•
•
•
•
•
4.3.18.
Color: Indicates the text color.
Outline Width: Indicates the thickness of the contour line of the text.
Outline Color: Indicates the color of the contour line of the text.
Left: Indicates the initial horizontal text position.
Top: Indicates the initial vertical text position.
Width: Specifies the width of the scrolling of the text when using the
horizontal scroll.
Height: Specifies the height of the scrolling of the text when using the
vertical scroll.
Alpha (Transparency): Indicates the transparency of the text.
H. Movement: Indicates the speed and the direction of the text movement
in the horizontal plane. If the number is negative the text
will move backwards.
V. Movement: Indicates the speed and the direction of the text movement
in the vertical plane. If the number is negative the text will
move backwards.
Loop: If selected, the movement will be continuous.
Add an Image Item
To add an image item, press the “Picture” button
and select Image, then select the file from the file dialog.
Once the image file is selected it will appear in the project Preview. It can be
positioned by dragging and dropping it within the Preview window, or by
setting the Top and Left values using either the sliders or direct numeric entry
of the values.
Once an image has been added, the data is part of the Project. Changes to the
original file (including its deletion) will have no effect on the Project. In order
to update to a new version of a particular file, the item must be deleted and a
new item created that includes the new version. (When editing an exported
version of a Project on an external PC you can replace the referenced files and
they will be updated upon importing. See the section on Advanced Graphics
Control.)
The other properties that can be set are Alpha and Crop. Alpha sets the
transparency of the graphic as described in the section above.
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Crop allows setting a new frame within the graphic, only the portion within this
new frame will be shown.
The crop values are Left, Top Width and Height. As these are edited, the new
boundaries of the cropped image are shown. These dimensions can be saved
as a Pattern by clicking the + button next to the Pattern field. Give the pattern
a name and it will be available for similar edits of other images.
Click OK and the results of the crop will be shown in the Properties display.
The result of a crop is destructive to the copy of the image in the Project. It can
be re-edited to reduce its size but if it needs to be increased then delete the
item and recreate it from the original image file.
See the section on Advanced Graphics Control for information on the
Conditional Action settings.
4.3.19.
Add an Image Group Item
Image Group allows the selection of folder of image files,
which can then be selected by Secondary events in the
playlist. This allows the inclusion of a variety of graphics,
only one of which will appear at any one time. For
example, a newscast might have a selection of lower thirds that identify on-air
personalities, or a shopping channel might have an “item card” that appears for
particular products shown during a broadcast.
The Actual item can be selected from a drop down menu, this allows
previewing the various graphics in the group. When the project is saved this
determines which graphic will appear initially when it is loaded in the Playlist.
The Left, Top and Alpha values apply to the group as a whole, not the individual
graphics. (If you need to control the position and transparency of individual
graphics, and still control their selection this is accomplished in other ways.)
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Image from Snapshot places the image that appears in the Media Library for
the currently playing clip into the project. This is not particularly useful in most
applications; it can supply a small logo or bug that is particular to a clip. The
clip must contain this image at the beginning. It is usually edited out of the
actual clip playback.
Once Added, the image may be previewed and its properties defined in the
Properties panel.
Figure 4-52
•
•
•
•
•
Name: Name assigned to the image.
Image File: Source file.
Left: Indicates the initial position of the image in the horizontal direction.
Top: Indicates the initial position of the image in the vertical direction.
Alpha (Transparency): Indicates the transparency of the image.
You can position the image within the output frame by dragging it with the
mouse.
As each item is added to the project it positions in front of other elements. You
can drag the item up and down in the list to position it in back or in front of
other elements.
4.3.20.
Add a Flash Item
In order to Add a Flash item, press the “Flash” button
and select the
location of the .swf file.
Once Added, the properties of the image may be defined.
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VTH Operations Manual
Figure 4-53
•
•
•
•
•
•
•
•
4.3.21.
Name: Name assigned to the Flash animation.
SWF File: Source file.
Left: Indicates the initial position of the flash animated logo in the
horizontal direction.
Top: Indicates the initial position of the image in the vertical direction.
Alpha (Transparency): Indicates the transparency of the image.
Loop: Indicates if the movement of the animation will be continuous.
Smooth: Indicates the sharpness of the animation.
Output Frame: Indicates the last frame after the Fade Out.
Show Item
Each item on the left has a checkbox. If checked, the item will be visible in the
project, otherwise it will not.
Figure 4-54
This feature can be used during the editing process to isolate various parts of a
complex Project. Saving the Project with some elements visible and others not
will determine the initial state of each element when the project is loaded in
the Playlist. Items that are initially not visible can be “turned on” via manual
operation in the Playlist. Also, you can save a series of projects using a
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common group of elements, each with different combinations of visible
elements.
4.3.22.
Delete Item
In order to delete an item already in a project, first select the item and then
press the “delete” button.
4.3.23.
Open a Project
In order to open a project, press the “Open Project” button
. A dialog
will open with the list of existing projects on the system. Select the one you
wish to open and press “OK”.
Figure 4-55
4.3.24.
Save a Project
To save a Project, press the “Save Project” button
. A dialog will open where the
new project name may be entered. Press “OK” to save the project.
4.3.25.
Delete a Project
In order to delete a Project, press the “Delete
Project” button
. It will open a dialog with
the list of existing projects on the system. Select
the one you wish to delete and press “OK”.
Figure 4-56
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4.3.26.
Export a Project / Import a Project
Exporting a Project allows the graphic elements in the
Project to be edited on another PC. In order to Export a
Project, press the “Export Project” button
.
Choose Export Project from the menu.
You will be asked to load a project first as shown in Figure 4-55 above. (This is to allow
exporting a project while a different one is loaded for editing.) Then you will see a Save
As dialog where you can change the name and choose a storage location.
Figure 4-57
Projects are exported as Zip (.zip) archives. When using these in another system to edit
or add graphics, you will probably expand them into a folder of the same name as the .zip
file. However, when re-archiving them it is important to select only the files within the
folder – do not Zip the folder itself.
Importing a project is simply the reverse process, a project that was edited on a PC or
created on another VTH server is brought into the system.
4.4.
Playlist Builder
The programming window is accessed by clicking on any channel button and selecting
Playlist Builder from the menu.
NOTE: Playlists are built on a per channel basis. To use the same playlist on two
different channels, the playlist needs to be exported and then imported into the
other channel. (See Importing and Exporting playlists later in this chapter.)
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In this window, programming can be created, edited, opened, deleted, imported or exported.
PROGRAMMING
SEGMENTS
PLAYLIST
CONTENTS
Figure 4-58
In the Programming window there are two main areas: On the left, the preview buttons and
programming segments and on the right, the content’s playlist.
Playlist Components
4.4.1.
Playlists consist of Segments, Media, and Commands:
A Segment is a group of Media and command items. All Playlists start with at least one
segment, but additional segments are not required. They have two primary functions:
•
They allow the contents of the list to be grouped and viewed selectively. They
can be given names to help in identifying particular day parts or programs, and
they facilitate moving around in the list to view the various parts of the
schedule.
•
They can control the start time of the media they contain when using Auto
mode. Each segment has a Time value, which needs to be set for the first
segment but thereafter is initialized in new Segments based on the initial start
time and the run time of all previous media. This time is not automatically
recalculated when previous items in the list change.
Segments can not be moved. A Segment can be deleted, which deletes all of the Media
and Command items it contains. (This does not delete the actual Media files or the
Command entries in the database.)
Media and Commands can be moved from one Segment to another using select, drag
and drop.
4.4.2.
Playlist Menu
By clicking the right mouse button within the content playlist, the main menu for the
Programming window will display.
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Figure 4-59
All the actions necessary to create programming for one or several days are located in
this menu. This programming will then be used as the playlist for the Playout Window.
4.4.3.
Create a New Playlist
In order to create a new Playlist, open the menu and select “New”.
Figure 4-60
With this action, a blank Playlist will be presented.
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4.4.4.
New Segment
In order to start adding programming content, a new segment must first be created.
Segments are used to contain content and assist in categorizing content within a playlist.
To create a new Segment, open the main menu and select “new” under the “Segments”
option.
Figure 4-61
The system will open a pop up where a short description (optional) and the start time for
the segment must be entered.
Figure 4-62
Each new segment created will be shown on the left panel. On the playlist panel a blue
bar outlines all the segments and displays the description and timeframe.
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4.4.5.
Insert a Segment
Each new segment you create is located beneath the last one. To locate a segment
between other ones previously created, place the mouse cursor over the Segment above
the position the new Segment is to be located and click the right mouse button. A menu
will open and “Segments”, then “Insert” may be selected.
4.4.6.
Edit a Segment
To modify the description or Start Time of an existing Segment, point the mouse cursor
over the Segment to be changed and click the right mouse button to open the menu,
then select “Segments” then “Edit”.
Figure 4-63
“Force segment start” makes the start time a “hard” start time. When in Auto mode,
when a hard start time is encountered, if media is still playing that Media is stopped and
the media in the new Segment starts. If the previous Media ends before the hard start
time, the system waits to start the new Segment.
4.4.7.
Programming Playlist Content
Once at least one Segment is created in the Playlist window, content may then be added
to the program timeline. In order to add content into a Segment, open the Library
window by clicking the
button and then clicking the Tile Windows button
.
This will display a screen split in two windows, the Programming window and the Media
Library window.
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Media Library
Window
Playlist Builder
Window
Figure 4-64
Content from the library window may then be inserted into the Playlist by simply
dragging and dropping clips using the mouse into the previously created Segments.
NOTE: Content must always be contained in segments. If content is dropped into a
blank playlist, the system will automatically create a new segment.
Each piece of content added in the segments will automatically update the duration of
the segment and adjust the Output from the start time on each segment.
On the left side of each blue segment bar, a “ + ” or “ - “ sign is displayed which allows
the expanding or collapsing of the content display for each segment.
Figure 4-65
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This may also be done using the menu, by clicking on Segments and then selecting
Expand, Collapse (which apply to the selected Segment), Expand All or Collapse All.
Once Playlist programming is completed, it needs to be saved and assigned a date. Once
assigned to a date, the programming will automatically load into the Playlist Window on
the specified date.
Alternately, lists can be saved with a name rather than a date. This is useful for saving
sequences of media or commands that you will use repeatedly to build other Playlists.
4.4.8.
Save a Playlist
In order to save the Playlist, click the right mouse button, open the Playlist menu and
select “Save”.
Figure 4-66
When saving a Playlist, the system will open a calendar window. Select the date for the
programming and click on “Ok”.
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MONTH BACK
MONTH
FOWARD
Figure 4-67
After saving the Playlist, the date the Playlist is designated to broadcast will be displayed
in the header bar. This should always be verified to ensure the correct date was selected.
Figure 4-68
4.4.9.
Default Playlist
The Default Playlist is a very important failsafe feature. Should a playout reach the end
of a day and no playlist has been assigned to the next day, the playlist designated as the
Default Playlist will be automatically loaded and played. This may be used to prevent a
channel from going off air. To save a Default Playlist, select the option Select Default
Playlist in the calendar window.
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Figure 4-69
Again, the broadcast playout window loads the Default Playlist when it does not have
any programming for the day or if the programming ended before 12 pm.
NOTE: Always keep an updated Default Playlist on the system in order to avoid
automatic broadcast stopping due to lack of content for a particular date.
Once the Default Playlist is saved, verify “[Default]” is shown in the upper left side of the
screen in the playlist’s title bar.
Figure 4-70
NOTE: If programming for a specific date is saved from one terminal, and at the
same time another user is working on that date’s programming, the second user
will see a pop up announcing that new programming has been saved for that
specific date. The second user will need to Refresh the Playlist in order to see the
changes.
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4.4.10.
Open Playlist
A previously saved Playlist can be opened to modify it, to use as a starting point for a
similar Playlist, or simply to review it.
To view an existing Playlist, execute the option “Open” from the Playlist menu:
Figure 4-71
This action will open a calendar window, where the programming date to be opened can
be selected. Alternately, Playlists may be opened by clicking the “Existing Dates”,
“Named Playlists” or “MOS RO Playlists” tabs. Select a Playlist and click on “Ok” in order
to open it.
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Figure 4-72
To open the Default Playlist, select the option “Select the Default Playlist” and then click
on “Ok”.
Figure 4-73
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4.4.11.
Delete Playlist
To delete a Playlist from the system, open the Playlist menu and select “Delete”.
Figure 4-74
This action will open a pop up window with the programming list. Select the Playlist to
delete and then click on “Ok”.
Figure 4-75
4.4.12.
Import Playlist
Another way to load a Playlist into the system is by importing a text file containing the
Playlist information. This text file can be uploaded from the Playlist menu by choosing
the option Import From and then select Txt…
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Figure 4-76
The system will display an explorer window in order to locate the .txt file to be imported.
A file for importing a Playlist may be created from any plain text editor, such as
Windows® Notepad, following the example below. The syntax and the characters
detailed must be followed carefully.
SEGMENT
MEDIA
COMMAND
Figure 4-77
In order to create a Segment, use [ / ] without spaces and the time separated with [ : ]
using the format [ hh:mm:ss ], [ hh ] stands for hour , [ mm ] for minutes , and [ss ] for
seconds. The Segment name may be added by providing a space after the time and
entering the Segment name.
For the content included in the Segment, list the Code for each media item, one below
the other.
To insert commands for specific media within a Segment, add them below the media
Code by using a plus sign [ + ] and the command’s Code with no spaces between them.
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Once finished programming, save the .txt file and then import it as described previously
in this section.
NOTE: If traffic software is used to assemble commercials, the system can be
set up to export the playlist in this .txt file format. These are then imported
as described previously.
If the text file contains Codes for media or commands not found in the system database,
a warning message will be displayed.
4.4.13.
Export Playlist
In the same way a Playlist can be imported, the system allows the export of a previously
saved Playlist in a plain text file.
In order to export the Playlist, select “Export To” then “Txt…” in the Playlist menu.
Figure 4-78
The system will open an explorer window which allows for the selection of the drive and
file where the Playlist .txt file is to be saved.
4.4.14.
Refresh Playlist
When the currently loaded playlist is worked on from different windows or work
stations, it is possible that the most current information may not be displayed. By
choosing Refresh from the “Playlist Builder” menu, the most current information will be
displayed. This operation is like using Open Playlist and reopening the current list.
WARNING: When you execute “Refresh”, if there are any unsaved changes
in the Playlist, the system will prompt to save the changes. If accepted and
the changes are saved, you will be overwriting any changes from other
workstations. Only your version of the playlist will be saved!
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4.4.15.
Media
By clicking the right mouse button on the main screen, the menu will be displayed. By
selecting Media from the menu, searches, Unprogramming and Replacing content within
the program may be accomplished.
Figure 4-79
4.4.16.
Find Content
With the Find option, content can be located by name, keyword(s) or partial characters.
4.4.17.
Find Next
Once content is located using the Find option, clicking Find next will locate the next one
with the same name or word.
4.4.18.
Unprogram Content
To remove multiple instances of specific media from a program, use the option
“Unprogram...” Note that this does not delete the media from the server, it only
removes it from the current Playlist. When selecting specific media from the Playlist and
executing this action, the system will ask for confirmation each time it finds that media.
Figure 4-80
To remove only the one instance, click “Yes”. To remove all instances, click on “Yes to
All” and the system will remove all instances of that media within the current Playlist
without additional confirmation.
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4.4.19.
Replace Content
With the option “Replace…”, one piece of content may be substituted for another one
within a program.
In order to replace content, open the Programming and Library Windows and press the
Tile Windows
button to align the windows.
Then select the content to be changed in the Programming Window, and in the Library
Window select the replacement content.
Figure 4-81
Right click on the Programming Window and select Media, then Replace... When
selecting the option Replace…, the system will ask for a confirmation each time it finds
the content in the program.
Figure 4-82
Much like Unprogramming, to replace only the one instance, click “Yes”. To replace all
instances, click on “Yes to All” and the system will replace all of the content it finds
within the Playlist without additional confirmation.
NOTE: As an example, with this function a commercial may be replaced with a
modified or a new version automatically every time it appears in the Playlist.
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4.5.
Playlist Window
The Playlist window opens from the drop down menu under any of the channel buttons.
In this window, a saved Playlist may be loaded for broadcast either manually or automatically,
along with graphics and character generator projects. It can also be used to create or edit
Playlists, and control the graphics overlays manually or automatically.
PREVIEW
TIME DISPLAY
TRANSPORT
CONTROLS
PLAYLIST
SEGMENTS
PLAYLIST
CHARACTER
GENERATOR (CG)
Figure 4-83
The Playout window has 2 different parts. On the left side, the Time Display, the Transport,
and finally a Playlist Segments panel with all the programming segments.
On the right side, the Playlist (separated in Segments much like in the Playlist Builder window),
and below it the Character Generator section.
4.5.1.
The Left Panel
The left panel displays the time code reference and the transport buttons used to
control the playlist. The lower portion displays the programming segments.
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MENU
PREVIEW
WINDOW
TIME CODE
REFERENCE
TRANSPORT
BUTTONS
PLAYLIST
SEGMENTS
Figure 4-84
4.5.2.
Time Display Panel
MEDIA TITLE
SEGMENT
DURATION
SEGMENT
TIME
STATUS
END OF CLIP
INDICATOR
MEDIA TIME
POSITION BAR
POSITION MARK
Figure 4-85
•
•
•
•
•
•
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Media Title: Displays the selected content’s title.
Segment Time: A countdown of the total duration of the segment.
Media Time: A countdown of the total duration of the content.
Segment Duration: The “total length” of the current segment.
End of Clip Indicator: Indicates the media is nearing the end of playback.
Position Bar and Position Mark: The Position Mark indicates the current
position during playout. When the system is stopped or paused, the cursor
position may be moved with the mouse by clicking before or after the
Mark, or dragging it to the desired position.
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•
4.5.3.
Status: Displays the status of the current content. This will vary between
the following states:
o READY: The content is selected and ready to play.
o STOPPED: The system is stopped and there is no content selected.
o PLAYING: The selected content is currently playing.
o PAUSED: The current content is paused.
o SEEKING: This displays when a specific position is selected with the
advance cursor.
o ERROR: A problem or error in the current content exists.
Playout Transport Buttons
PLAY
STOP
PAUSE
NEXT
AUTOMATIC
PLAYBACK
LOOP
FAST FORWARD
REVERSE
JOG
REVERSE
CONTINUOUS
PLAY
JOG
FORWARD
Figure 4-86
Play: Initiates playout of the selected content. This button will change
colors to indicate when the system is playing
.
Stop: Stops the current playout.
Pause: Pauses the content, leaving the cursor on that position. You can
continue with the playout by clicking the PLAY button. The Pause button
will change colors when active
.
Loop: Plays the selected content continuously. The Loop button will
change colors to indicate when active
.
Frame Backwards: Reverses the clip one frame backwards.
Frame Forward: Advances the clip one frame forward.
Automatic Playback: Automatic continuous playback system. The
automatic playout button will change colors when in this mode
.
Continuous Playback: Selects the way the playout functions.
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•
The Continuous Playback button
can be set for three different states
depending on the option selected within the menu:
o Stop at the end of each clip:
When playing content, when the clip ends, playback stops.
o Stop at the end of each segment:
When playing content, playback stops after the segment ends.
o Continuous playback :
The system continues playing until the programming ends. When a
segment ends, it plays the next one until the programming ends.
4.5.4.
Preview panel
This section displays what is currently being output on the channel. When in
Manual mode (Auto button is off) it is also possible to use the transport controls
to pause, fast forward and rewind a clip, and jump to the next clip in the list.
Figure 4-87
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4.5.5.
Playlist Segments Panel.
On the lower part of the left panel, the system displays the Playlist Segments. Clicking
the right mouse button within this panel opens a menu with the functions described
under Section 4.5 ‘Playlist Window’.
Figure 4-88
An additional option available in the menu is “Small Icons”, which when selected
displays the playlist programming panel with smaller icons.
Figure 4-89
You can uncheck this function and return the icons on the right panel to their normal
size again.
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4.5.6.
The Right Panel
The upper portion of this panel displays the day’s programming playlist. In the lower
part, the character generator projects are displayed.
PLAY LIST
PANEL
CG PROJECTS
PANEL
Figure 4-90
4.5.7.
Playlist Panel
In this panel, the system automatically loads the programming for the day. If it does not
exist, the system loads the Default Playlist. See section 4.4.9 Default Playlist, page 74.
Just as in the Programming Window, the programming displayed in the playlist panel is
separated into segments. Within each segment, content is located which may be
associated with commands.
Figure 4-91
On the left side of the segments bar there is a plus “ + ”or minus “ - “ sign which allows
the expansion or collapsing of the content of the segment.
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This option is also located in the menu, under Segments, along with the option to
expand or collapse all of the Segments.
4.5.8.
Open a Program
In order to open a specific day’s programming, open the Programming menu by clicking
the right mouse button and selecting “Open” from the submenu.
Figure 4-92
This option will open a dialog box with a calendar where the programming date to open
may be selected.
4.5.9.
Playout Actions
The functions in the main menu of the Playout Window are the same as described under
section 4.4.2 of the Programming Window, with the exception of the “Playout Actions”
option. This menu option lists the most important transport commands such as “Play”,
“Stop”, “Pause” and “Next” with their shortcuts:
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Figure 4-93
4.6.
Instant Replay Window
The Instant Replay window is a powerful tool for quick access and playout of media.
Each of the 10 “banks” or pages allows for instant access to 20 video clips. This provides
on-the-fly, instant video spot play, with complete control over clip playout. The Instant
Replay window opens from any of the channel buttons by selecting Instant Replay from
the dropdown menu. The channel must be idle; if not first close the applicable
Transport or Playlist window.
In the main Instant Replay window, content may be loaded into the “content keyboard”
and from there be broadcasted automatically or by selecting specific clips to play.
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DISPLAY
PANEL
PAGE SELECTION
TRANSPORT
BUTTONS
HOTKEYS
Figure 4-94
4.6.1.
Display Panel
The Display Panel displays the total length of the selected content as well as the status
of the selected clip.
STATUS
TIME
REMAINING
END OF CLIP
INDICATOR
POSITION
MARK
POSITION BAR
Figure 4-95
When the selected clip is played, the counter displays the remaining clip time.
Time Position Bar and Position Mark: The Mark indicates the current position
during playout. The cursor position may be moved with the mouse by clicking
before or after the mark, or by dragging it until the desired position is obtained.
Status: Status indicates the current operational mode on the channel. There are
five possible statuses.
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•
•
•
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VTH Operations Manual
Seeking: A clip has been selected and is being loaded.
Ready:
A clip has been selected and is cued for playout.
Stopped: No clip is playing. Either the played clip reached the end of
playout and no other clip was selected to play next, or the stop
button was manually activated.
Paused: The pause key has been manually activated.
Error:
A problem or error in the current content exists.
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Clip End Bar: This indicator is located just below the status. As the playing clip
nears its end, the indicator bar will change from green to yellow to red.
4.6.2.
Hot Key Page Selection
Content to be accessed by the Instant Replay window is displayed on “Hot Keys” within
any of ten pages, denoted by tabs labeled P1 through P10. By clicking on any of the ten
tabs, any content stored on that specific page will be displayed.
4.6.3.
Transport Buttons
The transport buttons operate in the same way the playlist transport buttons do. Please
refer to section 4.5.3 for descriptions of the specific button’s operations.
PLAYBCACK
SPEED
PLAY
STOP
PAUSE
NEXT
LOOP
VARIPLAY
Figure 4-96
4.6.4.
Hot Key Pages
Each Hot Key Page contains twenty “keys” where content available for instant play is
displayed. To place video media on a key, open the Media Library Window and drag
media onto a key in the Instant Replay Window.
The icon representing the content will be displayed on that key. The media is now
available for playout.
4.6.5.
Loading, Cueing and Playout
To play any clip, select the content to be played by clicking the corresponding key. The
key will briefly turn yellow as the content loads and then will turn green as soon as the
content is cued. To start the playout of the selected content click the “PLAY”
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button or click on the selected clip. The key for the playing clip will turn red for the
duration of the playout.
To cue a clip to play automatically at the end of the first clip, click on another key on any
of the ten key pages. The selected key will turn yellow and then green indicating that it
is cued for playout. When the first clip finishes playout, the next cued clip will
automatically start to play. To deselect a cued clip, click the right mouse button on a
cued clip and select “Unselect Next” from the menu.
At any point during playout, a clip may be paused or stopped by clicking the “PAUSE”
transport button. To force the playout of the next cued clip, click on the “NEXT”
button.
To cause a clip to loop continuously, click the “LOOP”
or during its playout.
button once the clip is cued,
Figure 4-97
4.6.6.
Removing Clips
There are two ways to remove clips from Hot Keys.
To remove all of the clips from all of the keys on a specific key page, click the right
mouse button on any area of the page you wish to clear and select “Clear Page” from the
menu.
To remove a clip from a specific key, click the right mouse button on the key that is to be
cleared and select “Clear” from the menu.
4.6.7.
Displaying Content Information
To display the content information, title, code and total time within the key, right click
anywhere on a key page and select Show Information Info. This will remain active until it
is selected again.
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5. Web User Interface (Preliminary Info)
All VTH series servers include a remote client Web User Interface that can be run using virtually
any web browser. This interface offers the ability to upload and download content, run reports on
clips played, view licenses and obtain server status (if management server is being used).
5.1.
Accessing the Interface
On a computer with network access to the server, open a web browser session, and in the
address bar of the browser, type the IP address or fully qualified domain name of the server
and press the Enter key. A logon screen will appear where the server password will be
entered. (The default password is “360pass".) The main screen will then be displayed.
5.2.
Explorer
By clicking on the “Explorer” button, a listing of the Categories will show on the left of the
window. By clicking on one of the Categories, the content will be displayed on the right.
By moving the mouse over the image of a clip, the properties of the clip will be displayed and
three small icons
will appear to the lower right of the image of the clip. By clicking the
delete icon, the interface will prompt to delete the clip. Clicking “ok” will remove the clip
from the server. By clicking the icon, the properties of the file will be displayed for editing.
icon, you can download the clip to the computer the web interface is
By clicking the
running on.
To upload a file to the server, move the mouse cursor over the category you wish to copy the
new clip into and click on the
icon that appears.
An upload window will then appear. Click on the “Select” button and a browser window will
open where content to upload may be selected. Once the new content is selected, enter a
Title and click the “Upload” button.
Once the file is transferred, a properties window will open for editing. When complete, click
the “Ok” button.
5.3.
License Control
By clicking “License Control”, all of the licenses, key codes and associated expiration dates are
displayed. This is information may be required when communicating with technical support.
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5.4.
Report Manager
By clicking “Report Manager”, a window with three different types of reports is displayed. A
description of each of the different reports is listed and can be run by clicking the specified
link.
5.5.
Server Status
The Server Status window shows the status of the connected management server and sync
status.
5.6.
System Health
The System Health window reports the status of the server hardware. Here you will find
indicators for hardware items such as drives, fans, RAID and temperature. Any reported
problems need to be corrected immediately as a error condition may adversely affect the
operation of the server.
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6. FTP Access
6.1.
Accessing the Server via FTP
In some cases it may be desirable to send content to the server via an FTP connection. To
access the server using an FTP client on a PC or Mac, start a new site or a quick connect
session. For the address, enter the IP address of the server. The default User Name is
“360user” and the default Password is “360pass”.
There are several folders displayed in the FTP directory when you first log on. Most simple
video file transfer operations use only the contents of the Storage folder, which contains the
file folder structure that has been created in the Media Library. The others are used for
transferring Playlists, caption or subtitle data files, or ingesting video that has corresponding
metadata. These operations are described later.
NOTE: This section is incomplete at this writing.
SITE
CONNECTION
REMOTE
WATCH FOLDER
LOCAL
CONTENT
LOG FOLDER
TRANSFER
WINDOW
Figure 6-1
Any content sent to the server using FTP will show up in the Watch Folder listed in the Library
window. Once in the Watch Folder, right click on the content and select Properties and fill in
the items as needed. To move the content from the Watch Folder to another Category folder,
simply drag and drop the clip from the Watch Folder to the desired Category folder.
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As with the other methods of importing content, only content that meets the specifications of
the server system software will be allowed. See section 4.2.10 for a list of supported file
types. Content not meeting these requirements will not be saved on the server and not show
in the Watch Folder. In the event the transfer of material completes but never shows in the
Watch Folder on the server, please review the logs located within the FTP client remote
window for further information. The .log files can be opened with any plain-text editor such
as Windows® Notepad.
7. System Recovery
IMPORTANT: System recovery will return the server to the initial state, restoring the
factory settings. There are two methods to restore the system.
Performing an UPDATE will not result in a loss of any data.
A FULL INSTALL will completely wipe the system, resulting in a loss of all data and a
complete restore of the system settings.
7.1.
To restore the system, shut the server off by logging off the application and
clicking the shutdown button on the main screen.
7.2.
Insert the restoration USB key into one of the USB slots on the back of the server
and power on system using the power button on the front.
7.3.
The server will boot to the main restoration menu.
7.4.
For an UPDATE enter “1” and press ENTER. An UPDATE will restore the operating
system and application and will preserve the data, including video content.
7.5.
A warning message will appear and you will be asked to confirm if you wish to
continue. Enter “y” and press ENTER.
7.6.
The installation will automatically locate the install image and ask you to confirm
that the correct version is to be loaded. Enter “y” and press ENTER.
7.7.
When the installation is complete you will be notified and asked to press ENTER to
continue. Press ENTER to continue.
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7.8.
For a FULL INSTALL enter “2” and press ENTER. CAUTION: A full installation will
format the entire system, restoring the system to factory defaults and removing all video
content and databases. Only complete a full installation if advised by 360 Systems’
technical support.
7.9.
A warning message will appear and you will be asked to confirm if you wish to
continue. Enter “y” and press ENTER.
7.10.
The installation will automatically locate the install image and ask you to confirm
that the correct version is to be loaded. Enter “y” and press ENTER.
7.11.
When the installation is complete you will be notified and asked to press ENTER to
continue. Press ENTER to continue.
7.12.
Once the restore process has completed, Enter “4” and press ENTER to exit. You
will be reminded to remove the USB key after the shutdown of the server. Press ENTER
to continue.
7.13.
After the server shuts down and powers off, remove the USB key and power on
the unit from the front panel. Your system will reboot into the factory restored state.
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1. Addtional Information
The warranty information may be included in this Operations Manual or in a separate document.
The license application terms and conditions may be found in the system documentation included
on the multimedia DVD provided with your equipment or at http://www.360systems.com
For the most current version of this document, please check online at
http://www.360systems.com. This document may be modified without prior notification.
Contained on the multimedia DVD are additional resources that include documentation and tools
to set up and administrate the system.
For system upgrades and system components check http://www.360systems.com or contact our
technical support service at [email protected] or +1 (818) 991-0360.
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2. Troubleshooting
WARNING: Never attempt to install or replace components without the assistance
of trained technical support personnel. Incorrect or improper handling of the
equipment may pose a serious risk of harm, injury or even death.
For additional troubleshooting tips, please refer to the respective section in this Operations
Manual or the documentation accompanying the system.
NOTE: To receive remote technical support, TCP/IP ports 41881 and 3389 must be
opened through your router from internet to the local IP address assigned to the
server.
If unsure how to accomplish this, please contact your network administrator for
assistance.
For questions regarding any of the procedures in this manual or other documents accompanying
the system, please contact 360 Systems technical support at [email protected] or see
www.360systems.com
Thank you for your purchase and trust in 360 Systems products.
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Appendix A
Playout Synchronization Solution (Preliminary Information)
With a second VTH server, you can set up the MASTER/SLAVE mode. This scheme allows the
SLAVE equipment to be synchronized with the MASTER, copying all the content and following
the playout list in order to generate a second video signal identical to the main one.
On one hand Hdx Server 3 Sync service replicates the SQL databases, schedules and content,
keeping both server, Main and Backup, mirrored and synchronized.
On the other hand, the Hdx Playout Sync service synchronizes the playout window of the
Master server with the Slave window of the Backup server.
The Slave window will instantly replicate all actions and changes that take place in the Master
window, even those made last minute by the operator manually. This way, there are two
identical video signals synchronized on line, and both can access the Playout switch. If the
Main server fails, simply switch to the other signal and operation can continue on the Backup
server.
For further information and answers to questions, please contact our Technical Support
service. [email protected]
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Appendix B
Graphics and Programming (Preliminary Information)
In order to create programming and graphics projects, it is not necessary to work directly on
the Playout server. Instead, the VTH Remote Workstation software package may be
purchased. This software connects to the Main server and can import content, catalog, search,
display content, build schedules, create graphic projects and complete many other
administrative tasks.
You can connect up to two Video Offices to a VTH server and there are two options to do so.
The first is to purchase the software only, which you can install on a standard PC (see the VTH
Remote Workstation operations manual for details of the minimum configuration required.)
See the VTH Remote Workstation operations manual for details on the set up and installation
of the software. For questions, please contact Technical Support service at
[email protected]
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Appendix C
Remote Control (Preliminary Info)
If controlling the server from a remote location is required, the VTH Remote Workstation may
be added. The Remote Workstation connects to the VTH Server, remotely controlling all its
functions.
This is ideal for those stations where the
Video Server is installed in a machine room,
cable head end or transmission facility and
the server is operated from a Master Control
Room or a remote studio.
The VTH Remote Workstation software may
be purchased as a licensed software
application and installed on a standard PC.
See the VTH Remote Workstation operations manual for details on the set up and installation
of the software. For questions, please contact Technical Support service at
[email protected]
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Appendix D
Storage Expansion (Preliminary Info)
If additional content storage is required beyond the capacity of the system’s internal storage,
a NAS (Network Attached Storage) server with MAM (Media Asset Management) is an
effective solution.
Options are available for NAS / MAM servers. Different models may be purchased with the
amount of storage needed depending on the number of hours of video storage required. This
provides not only additional storage, but the addition of the MAM turns this system into a
complete platform for managing digital content.
This option also integrates editing islands through web interfaces and adds cross-platform
cataloging positions, visualization, search and subsequent recovery of digital content for
playout or storage.
For questions, please contact Technical Support service at [email protected]
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Appendix E
Advanced Video Card Settings
The Video Card Control Panel allows for changing settings directly related to the video card such as
setting the video output resolution and adjusting reference timing.
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Notes regarding use of clips and channels at differing frame rates
The VTH server automatically converts the frame rate of clips that are not consistent with
the frame rate set for the channel they are being played on. This is true in either
Transport or Playlist modes. It affects not only the actual rate of the output signal, but the
operation of the Transport controls and time displays.
For example, when editing 25 or 50 fps content in a channel set for 29.97 operation, the
operation reflects the result of frame rate conversion; Jog moves through 29 frames and
doubles some of them, just as when the clip is played.
In systems that are set up to use different frame rates in each channel, the Library Preview
window uses the frame rate setting of channel 1. If it is desired edit with the time display
in the channel 2 frame rate it is necessary to use the Channel 2 Transport window.
Note that if a clip is edited in a different frame rate than the channel it is output on the
edit points are still quite accurate. The edits are stored as time values that can be
converted to whatever standard is in use. Therefore,
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•
Clips edited in either channel can be played out on the other.
•
In the event that it is useful to change the frame rate of an output, the edits will
maintain their accuracy.
VTH Operations Manual
Appendix F
Programming Commands (Preliminary Info)
In order to utilize certain functions in conjunction with playout of media clips, a Command must be
written and saved in the Library. Below is a list of the basic commands and their specific functions.
•
Command Types:
-
•
CHARGEN:
Allows the automation of the Character Generator (graphics, animations, etc.) within the
playout window.
-
•
CommandType=CHARGEN
MSecSinceStart= (time in ms)
MSecBeforeEnd= (time in ms)
Action= (values: LoadProject, UnloadProject, FadeIn, FadeOut, FadeInItem,
FadeOutItem)
Project= (name of the project) (for LoadProject)
Item=(name of the ítem) (for FadeInItem, FadeOutItem)
Depending on the action issued, the required parameters may vary:
If the Action is LoadProject, the parameter Project= (name of the project) is
required
If the Action is UnloadProject, no other parameters are required
If the Action is FadeIn, no other parameters are required
If the Action is FadeOut, no other parameters are required
If the Action is UnloadProject, no other parameters are required
If the Action is FadeInItem, the parameter Item= (name of the item) is required
If the Action is FadeOutItem, the parameter Item= (name of the item) is
required
GPI:
Allows the triggering of events on external devices during playout. (Requires installation of
the external GPI interface.)
-
•
CHARGEN
GPI
GENERAL
TWITTER
CommandType=GPI
MSecSinceStart= (time in ms)
MSecBeforeEnd= (time in ms)
GPIPin o GPI=(GPI pin number to control)
GPIValue=(ON, OFF)
GENERAL:
Allows the changing of specific operation modes during playout: autoplay, satellite, etc.
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-
CommandType=GENERAL
MSecSinceStart= (time in ms)
MSecBeforeEnd= (time in ms)
PlaybackMode=(Continuous, StopOnBlock, StopOnClip, AutoPlay)
SatelliteMode=(Local, Remote)
AutoPlay=(ON, OFF)
•
NOTE: Only one action may be used per each command.
•
TWITTER
Allows the server to automatically send specific information directly to a Twitter account that
has been assigned to a Channel.
[CODE]
[TITLE]
[AUTHOR]
[ARTIST]
[COMMENTS]
[ALBUM]
[YEARALBUM]
[COPYRIGHT]
By adding a “+” to the end of any of the above commands, the data for the next clip to be
played will be sent. For example, [TITLE+] will send the title of the next clip to be played.
As an example, in the value field you may enter:
Now Playing [TITLE]
Next up [TITLE+]
When the Twitter command is then added to a clip in a playlist, the server will automatically
send the text associated with the criteria.
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Appendix G
Metadata Files (Preliminary Info)
Description:
A metadata file is a sequentially organized, flat text file with an .xml extension. In order for the
.xml file to function properly, there are mandatory lines that must exist. All the other lines are
optional. All the metadata information is placed between greater than and less than signs.
This is a simple .xml file, so it may be modified or created using any workstation. Any simple text
editor, such as notepad, may be used to create the file. Once the file is created, simply rename
the extension to *.xml. The encoding must be ANSI.
Metadata Example:
Below is an example of a .xml file containing metadata. A detailed description of each point is
shown in the following example.
The lines marked in red (also underlined) are mandatory, and any modification to them and the
.xml file will not function properly. All the other fields are optional.
<?xml version="1.0"?>
<HDVideoMetadata>
<HDVideoMetadataXMLVersion>1.0</HDVideoMetadataXMLVersion>
<MaterialID>ENTER MATERIAL ID</MaterialID>
<Title>ENTER TITLE</Title>
<Code>ENTER CODE</Code>
<ArtistName>ENTER ARTIST NAME</ArtistName>
<AuthorName>ENTER AUTHOR NAME</AuthorName>
<AlbumName>ENTER ALBUM NAME</AlbumName>
<GenreName>ENTER GENRE</GenreName>
<CompanyName>ENTER COMPANY NAME</CompanyName>
<Comments>ENTER COMMENTS</Comments>
<Length>ENTER LENGTH</Length>
<StartPos>ENTER START POSITION</StartPos>
<EndPos>ENTER END POSITION</EndPos>
</HDVideoMetadata>
XML Details:
Below lists all of the details for each of the fields in the previous example.
MATERIAL ID
The material ID is a unique set of characters for each material in order to be identified properly.
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TITLE
The Title is the name of the file and how it is going to be listed in the database. The title is the
simpler way to identify a material as the library Window will display the title in the first column.
CODE
The code is used to identify a material on an advanced level. If your station identifies media by
code you must complete this field. The code can be both numbers and letters up to 50 characters
in length. Other characters, including spaces, may not be used.
ARTIST NAME
Complete this field if you wish to display this information on the xml file.
AUTHOR NAME
Complete this field if you wish to display this information on the xml file.
ALBUM NAME
Complete this field if you wish to display this information on the xml file.
GENRE
Complete this field if you wish to display this information on the xml file.
COMPANY NAME
Complete this field if you wish to display this information on the xml file.
COMMENTS
Complete this field to list any notes or comments related to the material. For example,
information related to the artist, age, nationality, etc. may be listed in this field. Also, specific
information regarding the particular theme, for example, the last hit of the music band may be
used.
LENGTH
Complete this field if you wish to establish the file length in milliseconds. If not completed the
system will search for this information automatically and obtain it from the video material.
START POSITION
Complete this field if you wish to establish the file start position in milliseconds. If not completed
the system will search for this information automatically and obtain it from the video material, in
this case at the beginning of the file.
END POSITION
Complete this field if you wish to establish the file end position in milliseconds. If not completed
the system will search for this information automatically and obtain it from the video material, in
this case at the end of the file.
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Notes:
- The material code may be numbers and letters with a max of 50 characters. Other characters,
including spaces, may not be used.
- If you have any problem or issues, please contact technical support at
[email protected].
File Format Types:
The server supports multiple file formats, such as subtitles, programming and video formats
detailed below.
Subtitle Files:
The subtitles formats supported are .txt, .srt and .pac.
Programming Files:
The programming format supported is .txt. For more information on how to generate these files,
please refer to Appendix G of this manual.
Video Files:
The video formats supported are:
Video with Audio (multi-format, multi-resolution)
AVI files (.avi):
Video: MPEG 2, MPEG-4 Part 2, H.264, DV25, DVCPro25, DVCPro50
Audio: PCM, MPEG 1 Layer 1,2,3, AAC, Dolby AC3
MPEG 2 PS / TS files (.mpg, .mpeg, .ts):
Video: MPEG 2
Audio: PCM, MPEG 1 Layer 1,2,3
MPEG-4 files (.mpg4):
Video: MPEG 2, MPEG-4 Part 2, H.264
Audio: PCM, MPEG 1 Layer 1,2,3, AAC, Dolby AC3
QuickTime files (.mov):
Video: MPEG 2, QuickTime IMX, MPEG-4 Part 2, H.264, DV25, DVCPro25, DVCPro50
Audio: PCM, MPEG 1 Layer 1,2,3, AAC, Dolby AC3
MXF Files (.mxf):
Format: MXF_OP1a_MPEG-2
Video: MPEG 2
Audio: PCM, MPEG 1 Layer 1,2,3
Warning:
The name of this .xml file to be imported to the Materials folder from the watch folder must be
the same as the video file you are importing. For example:
Material file: Daily_Show_(HD).mov
Xml file:
Daily_Show_(HD).xml
If a name is used that does not match a media file that exists on the server, the metadata (.xml)
file will not be imported.
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Importing Files:
The watch folder is an FTP service that can import Playlists, Media files or subtitle files. For
information on the FTP service please refer to Section 6 of this manual.
Flowchart:
There are different fields in which information may be written. If you do not upload the .xml along
with the video file, the material will be filled with the metadata information contained within the
material.
The following text describes the watch folder flowchart regarding how to import a video file with
your optional metadata file:
Importing only the video material will assign the name of the material as a code and then check if
there is any material in the database with the same code:
If exists, replace it without modifying the metadata.
If not, import the material and assign the name of the material to its code.
Importing the material with its .xml, an evaluation is performed to determine if the field [Material
ID] of the xml is complete:
If it is complete, check if the [Material ID] already exists in the database.
If it exists, replace the material with all the .xml data.
If it does not exist, the material will not be replaced.
[Material ID] must always match for the .xml to be replaced.
If it is not complete, import the material with all the information contained in the .xml file.
Sample:
<?xml version="1.0"?>
<HDVideoMetadata>
<HDVideoMetadataXMLVersion>1.0</HDVideoMetadataXMLVersion>
<MaterialID>Mus00001</MaterialID>
<Title>Titanium ft. Sia (HD)</Title>
<Code>Tita-HD</Code>
<ArtistName>David Guetta</ArtistName>
<AuthorName>David Guetta</AuthorName>
<AlbumName>Nothing But The Beat Ultimate</AlbumName>
<GenreName>House</GenreName>
<CompanyName>EMI</CompanyName>
<Comments>David Guetta last song</Comments>
<Length>246000</Length>
<StartPos>0</StartPos>
<EndPos>245000</EndPos>
</HDVideoMetadata>
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VTH Operations Manual
Appendix H
Playlist Files
Playlist description:
The playlist is a simple .txt file that can be modified or created from any workstation. Any simple
text editor such as Windows® Notepad may be used to create the file. Once the file is
created, simply rename the extension to *.txt. All data fields must be left justified and use the
encoding ANSI or UTF-8.
The next section of this guide describes the different types of events.
LST ADC100 is also supported as of software version 8.0.
Below is a simple example of a playlist entry with a short description on the right side.
/08:00:00|Music
Mus00001
+Com00047
+Com00031
|00:01:00:00||Live Ch1
+Com00047
[First Segment of the programming]
[Code of the first material]
[Command #1 to the first material]
[Command #2 to the first material]
[Live material from 1 hour]
[Command #1 to the live material]
Event types:
There are four different types of events: segments, material files, commands and live materials.
• Start of segment
• Material file
• Commands
• Live material
Start of segment:
Indicates the start of a segment. The system works with segments so blocks can be created to
separate the material files. Fox example a block may be created for Ads and another for Music
Videos.
Syntax:
/08:00:00|Music
Start with a slash / and next to it you have to put the start of the segment in time format
HH:MM:SS. Then enter | followed by the name of the segment.
Short Syntax:
(S-Syntax= /time to start|Name of the segment).
Material file:
The material files are clearly the most important part of the PGM. To place a material file into the
PGM, the MaterialCode must be written from the video. If the video is in the server, the
MaterialCode may be viewed from the Library window or the Playout window. The PGM may be
created even if the material file to be played has not been imported yet. For more information
about how to import metadata please refer to Appendix F of this manual.
Syntax:
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Mus00001
Note that only the material code is used. The MaterialCode must be <= 50 Characters. Only letters
and numbers are allowed. No other characters, including spaces, may be used. In this example
the MaterialCode is Mus00001.
Short Syntax:
(S-Syntax= MaterialCode<=50 characters).
Commands
Indicate the different commands associated with a material file. There are different types of
commands, Twitter, Chargen or GPI. The commands must be located in the server to be created
with the programming and always work with the previous MaterialFile in the PGM. You can have
several commands associated with one MaterialFile, fox example one command to load a Chargen
after hh:mm:ss time, another to change the Chargen project after xx:xx:xx time and finally another
command to complete a Fadeout of the actual Chargen project.
Syntax:
+Com00047
Commands must start with the plus sign + followed by the material code for the command . The
MaterialCode must be <= 50 Characters. Only letters and numbers are allowed. No other
characters, including spaces, may be used. In this example the MaterialCode was Com00047.
Short Syntax:
(S-Syntax= +MaterialCode<=50 characters).
Live material
Live material indicates that the system must switch to the live input and start to play. For correct
operation channel 1 must be assigned as a live input.
Syntax:
|00:01:00:00||Live Ch1
The duration must be specified for the live input between the | | bars. An additional | must be
added, followed by the name of the Live material. The name is only for reference as it does not
affect the Live material.
Short Syntax:
(S-Syntax= |Length of live material||Name of the live material).
Notes:
- The material code may be numbers and letters with a max of 50 characters. Only letters and
numbers are allowed. No other characters, including spaces, may be used.
- If you have any problem or issues, please contact technical support at [email protected].
Warning:
The name of the .txt file to be imported to the Programming folder from the watch folder must be
in the following format:
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VTH Operations Manual
PGM_20130222.txt
(Syntax= PGM_Date the programming is for.txt) Date format=>
YYYYMMDD.
If a different name is used that does not match the above settings, the programming will not be
imported by the server.
How to import:
When the file is complete there are three ways to import the file to the server:
Through server user interface:
The first option is to import directly from the server by using the Programming window. For more
information please refer to Section 4.2.10 of this manual.
Through Remote Workstation:
The second option is to have a Remote Workstation module on the same network and import
using the Programming window.
Importing Files:
The watch folder is a FTP service that can import playlists, media or subtitles. For
information on the FTP service please refer to Section 6 of this manual.
Sample File:
This is a sample of a playlist file.
/12:00:00|News
Mus00001
+Com00047
+Com00031
|00:01:30:00||Live Ch1
Cod00065
Mus00000
+Com00047
+Com00031
/16:00:00|Movies
Mov00004
+Com00048
Mov00006
+Com00050
Mov00008
+Com00052
Mov000010
+Com00060
/20:00:00|After News
|00:01:00:00||Live Ch2
Mov00005
+Com00031
Cod00066
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Appendix I
Emergency Alert System Support (Preliminary Info)
EAS support is not currently offered pending further tests and qualification by the FCC.
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VTH Operations Manual

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Key Features

  • Multi-channel, multi-format high-definition / standard-definition video server
  • Plays or records two independent video streams at once
  • Stores between 60 and 400 hours of HD/SD encoded video
  • Up to 16 audio channels per video stream
  • Occupies just 1¾ ” of rack space
  • Built-in Character and Graphics Generator
  • Powerful automation suite allows for scheduling recordings and playout
  • Seamless installation in new facilities
  • Exceptional storage capacity with RAID-5 disk array
  • File transfers over Gigabit or 10Gigabit Ethernet

Frequently Answers and Questions

What is the purpose of the VTH Broadcast Video Server?
The VTH server is a multi-channel, multi-format high-definition / standard-definition video server designed for broadcast, production, and Pro A/V applications. It can play or record two independent video streams at once, and stores between 60 and 400 hours of HD/SD encoded video with up to 16 audio channels per video stream.
How much storage does the VTH server have?
The VTH server contains four 1- or 2-Terabyte drives in its compact enclosure, providing up to several hundred hours of storage with exceptional image quality. Storage time varies depending on the file encoding type, resolution and bit rate.
What is the purpose of the RAID-5 disk array in the VTH server?
The RAID-5 disk array provides a high level of security for stored program content, by spreading parity information across all drives. The self maintaining array provides added uptime protection, even in the event of a drive failure, and supports the data rates required for multiple streams of high definition video.
How do I transfer video content to and from the VTH server?
The VTH Broadcast Video Server goes beyond just base-band connections for video and audio. File transfers over Gigabit or 10Gigabit Ethernet allow the transfer of video content across the room, or across the country, at high speed and low cost.
Can I control the VTH server remotely?
The server’s optional Remote Workstation Software allows the system to be remotely operated from a standard PC over Ethernet. The server functionality is replicated at each remote location. Separate work areas can be easily created within a building for ingest, trimming, scheduling, system monitoring or play-to-air.

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