Object Contents Getting Started How to Play Playing

Object Contents Getting Started How to Play Playing
revised 021011
PA
RT
Y
GA
ME
Playing Rule Cards
Scoring and Buzzing
Rule Cards create rules that players will follow throughout the game. On each turn, you
must choose which rule card to play from your hand. Only one card is played per turn.
There are 3 types of rule cards in the deck; each has a different effect on the game.
All scoring is centered around the buzzer. There is no penalty for
incorrect buzzing. To score you must be the first player to press
the buzzer and announce which player broke which rule. Both
you and the rule breaker now move:
Object
MU ST
Keep your eyes on your opponents as you make rules for them to follow. When you catch
someone breaking a rule, be first to hit the buzzer and score. Don’t forget to follow the
rules yourself, though -- otherwise someone might buzz you and say “Gotcha!”
Contents
1 gameboard, 8 colored pawns, 4 orange card mats, 1 buzzer, and 110 cards (32 Top
Rule Cards, 34 Bottom Rule Cards, 38 Individual Rule Cards, 6 blank Create-Your-Own Rule
Cards)
Getting Started
1. Place the gameboard and buzzer where they are easily visible. Switch the buzzer to
the “ON” position located on the underside of the unit. All scoring is centered around the
buzzer, so make sure everyone can reach it!
2. Have each player choose a colored pawn and place it on the START space of
the gameboard.
). Shuffle all the
3.Remove the 6 Create-Your-Own Rule Cards from the deck (
remaining cards and deal 2 face down to each player. Players may look at their own hands.
MUST
MUST
short
sleeves
r
air guita
“roger
that”
1. You correctly buzzed the rule breaker, so advance your pawn FORWARD 2 spaces
toward the Champ space. If you caught more than one person breaking the same rule, you
still only move forward 2 spaces.
Top Rule Cards
Bottom Rule Cards
Individual Rule Cards
2. You are the rule breaker(s), so move your pawn BACKWARD 1 space toward the
Wrong Way space. You can never move past the Wrong Way space, so you are never out of
the game.
wearing
MU ST
say
play
a
before playing
card
g
after speakin
EV ERYO NE
TOP RULE CARDS
A Top Rule Card and a Bottom Rule Card work together to
form one complete rule. The white Top Rule Card defines
which players the Bottom Rule Card applies to.
Wendy and Melanie each move
backward one space.
6.Since you decided to take the initiative and read the instructions, you go first.
How to Play
1. Draw one card from the draw pile. This action starts your turn.
2. Now play one card from your hand to create a new rule. This action ends your turn.
[see PLAYING RULE CARDS]
“Everyone wearing jeans must only whisper.”
Top Rule Cards can be played even if the adjoining bottom rule card space is empty.
EV ERYON E
EV ERYON E
BOTTOM RULE CARDS
t
shores
sleev
MU ST
OR
uitar
air g
play
play
before
ing a card
OR
“Everyone wearing jeans must
Create-Your-Own Rule Cards
play air guitar before playing a card.”
Included in the card deck are 6 blank Create-Your-Own-Rule Cards (3 blank Bottom Rule
Cards & 3 blank Individual Rule Cards). When you think of your own funny rules, write them
on these cards and then shuffle them into the card deck.
r
“roge
”
that
aking
after spe
4. Play moves clockwise (to the left) and the next player draws a card to begin
his or her turn.
5. Catch any opponent breaking a rule at any point during play and be the first to
press the buzzer and score. After pressing the buzzer you must call out which rule was
broken and which player was the rule breaker. The buzzing player scores by advancing
his pawn forward 2 spaces on the gameboard while the rule breaker moves backward 1
space. [see SCORING AND BUZZING]
6. The first player to the Champ space wins!
If the draw pile runs out, leave the topmost, active rule cards where they are, remove all
cards underneath and shuffle them together to form a new draw pile.
4. If there is a disagreement whether a buzz was correct, ALL players must
vote to decide the outcome. Majority rules. If a majority is not reached then nobody scores,
and play continues.
The first player to advance to the CHAMP space wins!
say
3. Read the new rule aloud that you just played or altered; the rule is now active and
players must act accordingly. Players are not responsible for following a rule until it has
been read aloud.
3. You have only 1 turn to buzz a rule breaker for an offense. If more than 1 turn
passes and nobody buzzed, the rule breaker gets away with it!
Winning
The blue Bottom Rule Card defines the action that must be followed
by the Top Rule Card it is paired with. Bottom Rule Cards are placed
directly on the gameboard in their allotted space. To play a card,
place it over the previous card of the same type, and read the
entire rule card combination aloud. In this example, you would
read aloud:
MU ST
wearing
Tom moves his pawn
forward 2 spaces.
Top Rule Cards are placed directly on the gameboard in their
allotted space. The gameboard begins with 2 Top Rule Cards
already printed on it (Male and Female). To play a card, place it
over the previous card of the same type, and read the entire rule
card combination aloud for all to hear. In the example at the right,
you would read aloud:
4.Place the remaining cards next to the gameboard to form the draw pile.
5.Place the 4 orange card mats near the gameboard. If you are playing with 3 players,
only use 3 mats.
EV ERYO NE
Scoring Example: Wendy and Melanie forgot to follow their rule. Tom was the first
person to catch them and press the buzzer.
INDIVIDUAL RULE CARDS
MU ST
MU ST
An Individual Rule Card only applies to the specific player it is given to and must be
followed IN ADDITION to any applicable Top and Bottom Rule Cards in play. A player can
only have one Individual Rule at a time. There cannot be more than 4 Individual Rules in
play at a time and only 3 when playing with 3 players.
To play an Individual Rule Card, place it on an orange card mat. If there is an unused
card mat, take one. If all mats are in play, take one away from another player – even
yourself. Place the Individual Rule Card from your hand onto the card mat atop the
previous card. Give that mat to any player who does not already have an Individual Rule.
Just like every other rule, read the entire rule aloud. In the
example at right, you would say:
“This player must
high five before playing a card.”
This play er must
high five
before playing a card
© Buffalo Games, Inc.
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