Scoring a city with Goods symbols 3. Scoring a feature Goods

Scoring a city with Goods symbols 3. Scoring a feature Goods
One road ends at the city, while the other ends at
the small cottage.
The roads split the field into 3 separate fields.
The monastery
splits the roads
and fields into
3 separate roads
and 3 separate
This tile features 3 city
sections. There is also
a field in the middle that
may be occupied by
a farmer.
Final Scoring
1. Placing a Land tile and getting a double turn
Goods tokens are scored at the end of the game.
If you place a Land tile that continues the road or city your builder occupies,
you may immediately draw and place another Land tile. You place this tile
following all the normal rules.
During final scoring, Goods tokens are scored as follows:
• For each type (Wine, Grain, or Cloth), the player who has the most tokens
scores 10 points.
• In case of a tie for a type, tied players each score 10 points.
A You place this tile that continues the road that
your builder occupies.
2-player game example:
You score 20 points. Blue scores 30 points.
B Then, you draw another tile which you place
as usual.
More information regarding the builder
The Goods tokens only have an impact on step 3. Scoring a feature.
Steps 1. Placing a tile and 2. Placing a meeple are unaffected by them.
3. Scoring a feature
Scoring a city with Goods symbols
Whenever you or another player completes a city featuring Goods tokens,
the following occurs:
1.) You score the city as usual.
2.) T hen, you give the player who completed the city by placing the last tile
the depicted Goods (that player is considered that city’s trader). This can
be any player (the presence of meeples in the city has no impact on this).
This player receives one Goods token from the supply for each
corresponding symbol in the city.
Important: It does not matter if the player who placed the last tile had any
knights in the city, or if any knights were present in the city; it is always the
player who placed the last tile that receives the Goods tokens from that city.
Builders and pigs are special figures. Before starting the game, add the figures in
your color to your personal supply.
These special figures have no impact on step 1. Placing a tile.
Here is an example that demonstrates the above points. It also clearly shows how to obtain a
double turn with your builder:
2. Placing your builder
Instead of placing a meeple, you may place your builder on the tile you have
just placed, but only onto a road or city. Note that there must already be one
of your own meeples on the feature where you wish to place your builder.
You may place your builder
onto that road because
you already have a meeple
on it.
Your builder is always returned to your supply if you no longer have meeples
on that feature.
This usually occurs after scoring, but some expansions introduce other ways
in which this can happen.
• You may place a meeple on both the first and second tile. If you complete
the road with the first tile, you may place the newly-recuperated builder
onto the second tile (see the example below).
o chain reactions are possible. If you place the second tile on the
road with your builder, you do not get to draw a third tile.
Place your collected Goods tokens faceup in front of you.
You have just completed this city.
Blue scores 10 points for this city.
Since you are that city’s trader,
you get 1 Wine token and 2 Grain tokens.
(These are detailed rules regarding the builder. Only read them if you have any
questions. Even though we only talk about roads, all statements also apply to
cities. You simply have to replace, where appropriate, “road” with “city” and
“highwayman” with “knight”.)
Turn 1 : Place a highwayman.
Turn 2 : Place your builder.
2nd tile
: You complete the road by placing this tile, on which you also place a knight. Then,
you score the road allowing you to take back your highwayman and builder.
Turn 3b : You place your second tile and place your builder on it.
s long as the road is incomplete, the builder will stay there,
allowing you to get a double turn (as described above) the first time
you add a tile to that road each turn.
• During a double turn, you may do the following on each turn:
1. Place a tile, 2. Place a meeple, and 3. Score a feature.
• Multiple builders may be on the same road.
• There can be any number of tiles between your highwayman and
your builder.
3. Final scoring - Scoring fields with pigs in them
Once placed, your pig will stay in its field until game end.
Your pig allows you to score more points for the field it occupies at game end.
However, for your pig to be worth any points, you must have the most
meeples in that field. Unfortunately, the pig itself is not counted for majority.
If you have majority in the field with your pig, you score 4 points (instead of
3) for each completed city that borders that field. Pigs belonging to other
players have no impact on your scoring.
• As long as one of your meeples is on the road, your builder will stay
in place. As soon as have no meeples on the road, return your builder
to your supply.
You have the most meeples
in this field. Since your pig is
in this field, you will score
4 points per completed
bordering city.
You score 8 points for
2 completed cities.
Blue does not have the most
meeples and scores no points.
• Your builder may be placed onto a road, then a city, and so on and
so forth. However, you may never place your builder onto a monastery
or a field.
• Features may be scored after the placement of each tile.
3. Scoring a feature
The builder has no impact when scoring a feature. Builders are never taken into
consideration when determining who has the most meeples in a feature.
However, your builder is returned to your supply along with the meeple when
the feature it occupies is scored.
Note: You are also considered to have the majority (i.e., most meeples) even
if you share the majority with another player.
1. Placing a tile
The pig has no impact on tile placement.
Its special function comes into play during steps 2. Placing a meeple and
3. Scoring a feature.
1. Placing a tile
The bag is also very well suited to carry Carcassonne wherever you go, allowing
you to share this great game with everyone!
2. Placing your pig
You may only place your pig into a field occupied by your farmer.
Since you have a farmer in
this field, you may place
your pig in it.
Contests, events, and more! Visit Carcassonne on Facebook and join the community at:
© 2003, 2015 Hans im Glück Verlags-GmbH
English version:
© 2015 F2Z Entertainment Inc.
31 rue de la Coopérative
Rigaud QC J0P 1P0
A copy of CARCASSONNE is required to play this expansion.
You may integrate it fully or partially. It may also be combined
with other CARCASSONNE expansions.
•24 Land tiles (marked with
including 9 with Wine, 6 with Grain,
and 5 with Cloth
•20Goods tokens
(9x Wine, 6x Grain, and 5x Cloth)
• 6 Pigs
• 1 Bag
Instead of placing the Land tiles in multiple facedown stacks, you can simply
put them all in the bag. On your turn, simply draw a tile from the bag and
then place it as usual.
Traders & Builders
For questions, comments
and requests:
[email protected]
Shuffle the new Land tiles with those from the base game (and any other
expansions you wish to use). Place them in multiple stacks, as usual.
Place the Goods tokens as a general supply within easy reach of all players.
The new Land tiles depict new landscape elements that are explained below.
These visual features have no impact on steps 1. Placing a tile, 2. Placing
a meeple, and 3. Scoring a feature.
The bridge is not a junction. One road continues from left
to right, while the other goes from top to bottom. The roads
split the field into 4 separate fields.
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF