cs.com http://www.replacementdo WOTR-manual-FE.qxd 24/11/03 9:42 Page b ,WAR OF THE RING™ TABLE OF CONTENTS System Requirements Getting Started Game Controls Camera Controls Introduction Game Interface Building an Army Basic Building Construction Building Production Population Capacity The Buildings Special Locations The Units of the Free Peoples of Middle-earth™ Heroes of the Free Peoples of Middle-earth™ The Units of the Minions of Sauron Heroes of Mordor Appendixes Credits Warranty and Legal Information 2 3 7 7 8 9 10 11 14 16 17 23 24 28 30 36 39 44 47 “War of the Ring” interactive game © 2003 Vivendi Universal Games, Inc. All rights reserved. Map of Middle-earth © 1982-2003 The Saul Zaentz Company, dba Tolkien Enterprises, under license to Vivendi Universal Games, Inc. The Tolkien Enterprises logo, together with “The Lord of the Rings,” “War of the Ring,” “Middle and earth,” “The Fellowship of the Ring” and the names of the characters, events, items, and places therein are trademarks or registered trademarks of The Saul Zaentz Company dba Tolkien Enterprises under license to Vivendi Universal Games, Inc. Vivendi Universal Games, and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. “Sierra” and the Sierra logo are trademarks or registered trademarks of Sierra Entertainment, Inc., in the U.S. and/or other countries. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Uses Bink Video. Copyright (C) 1997-2003 by RAD Game Tools, Inc. Liquid Engine © 2001, 2002, 2003. Liquid® and the Liquid Trademark are properties of Liquid Entertainment. All other logos are property of their respective owners. Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Pentium is a registered trademark of the Intel Corporation. Athlon is a trademark of Advanced Micro Devices, Inc. Uses Bink Video. ©1997–2003 by RAD Game Tools, Inc. All other product names mentioned in this manual may be trademarks or registered trademarks of their respective companies and are hereby acknowledged. 1 WOTR-manual-FE.qxd 24/11/03 9:42 Page 2 SYSTEM REQUIREMENTS GETTING STARTED ✤ ✤ ✤ ✤ ✤ ✤ Starting the Game ✤ ✤ ✤ ✤ Intel® Pentium III processor or AMD® Athlon™ processor Processor Speed: 800 MHz Windows® 98/2000/ME/XP 256 MB RAM DirectX® 9 or higher 32 MB AGP® video card supporting Hardware Transform and Lighting capability using NVIDIA® GeForce™, ATI® Radeon™, or more recent chipset with DirectX® 9-compatible driver DirectX® 9-compatible sound card and speakers or headphones Up to 2 GB hard drive space Minimum 56K modem for online play Keyboard and mouse Installing the Program Insert the War of the Ring™ CD labeled INSTALL into your CD-ROM drive. If you do not already have DirectX 9 or higher on your machine, follow the on-screen prompts to install or update your DirectX. You will need to reboot your computer for DirectX to finish installing. Follow the on-screen prompts to perform a Complete Installation. If the Install Program does not start automatically, double-click the My Computer (or whatever you have named your computer) icon on your Windows desktop. Once you have opened My Computer, double-click on the icon for your CD-ROM drive, then double-click on the file labeled “setup.exe.” This will start the installation process manually. When prompted, insert the War of the Ring™ CD labeled PLAY into your CD-ROM drive to complete the installation process. The PLAY CD is then used any time War of the Ring™ is played. 2 If you have installed the program successfully, you will be presented with the following options in the Main Menu: New Game, Multiplayer, Load, Options and Quit. New Game (Single Player) Your options in this section: Good Campaign Select a Single-Player campaign that follows the story of the Free Peoples of Middle-earth™. Evil Campaign Select a Single-Player campaign that follows the story of the Minions of Sauron. Skirmish Play a quick-start Single-Player skirmish against a computer-controlled opponent. Tutorials Play through four quick interactive Tutorials (three for the Good Side and one for the Evil Side) that teach you the basics of the game. Back Return to the Main Menu. 3 WOTR-manual-FE.qxd 24/11/03 9:42 Page 4 Load Multiplayer This option allows you to select and load a Saved game. You may only load games that were saved with the currently active Player Profile. Selecting the Multiplayer option gives you the opportunity to play a LAN (Local Area Network) game over the Internet through GameSpy™ or at a specific IP address. Options Select technical options for video, audio, and game settings. The following features are also found in the Options Menu: Playlists This option allows you to queue up music tracks to play in both single and multiplayer games, instead of listening to the default music. You can choose any of the tracks featured in War of the Ring™, and play them in order you choose, or at random. Recorded Games This option allows you to view any multiplayer game that has been saved. When a multiplayer game ends, any contestant may choose to Save Replay, which saves a local file of the game you played. You may then load these games from the Recorded Games tab in the Options Menu. The replay will display the game from the perspective of any contestant in the game. Mature Checking the Mature box will allow violent effects such as blood to be played. For players under the recommend age posted on the package, or for players in regions where such effects are restricted, the recommended setting is left unchecked. Chat Sounds When checked, this option plays an alert to notify other players when someone types a chat message in multiplayer games. 4 Multiplayer Game Types Razing Be the first to destroy all enemy buildings, regardless of how many enemy units remain. Victory Conditions: You must destroy all of your opponent’s buildings, including Towers and War Posts. Survival Outlast your opponents and survive the longest. If all of your buildings are destroyed and you still have units on the map, a visible countdown timer will appear. You must construct a Stronghold for Good or a Goblin Hovel for Evil before the timer reaches zero or all of your units will be revealed. If you begin construction of a base after a line of sight as been revealed on your units, then your units will again be covered by the Fog of War (game returns to normal play). Victory Conditions: All enemy units and buildings must be destroyed. Famine Each player starts with a set amount of resources, and resource collecting is turned off. Victory Conditions: All enemy units and buildings must be destroyed. 5 WOTR-manual-FE.qxd 24/11/03 9:42 Page 6 Control In this time-limited game, players race to control Places of Power. For each Place of Power controlled, players are awarded points. Victory Conditions: At the end of the time limit, players are ranked according to their point totals. If all of your units and buildings are eliminated, your score becomes 0. If you are the only surviving player, regardless of the timer, you automatically win. If any player has accumulated 51% of all the possible points, that player automatically wins at that moment. Catapult The Ancient Catapult is placed somewhere on the map, and the players must race to find it, then fight to control it against their foes. GAME CONTROLS The game controls are similar to many other real-time strategy (RTS) games. The basics are listed below: ✤ ✤ ✤ ✤ ✤ ✤ The Catapult itself acts as a Place of Power. Only the player with sole control over the Catapult is able to control this ancient weapon. All units of the player in control of the Catapult must be eliminated from the radius of the catapult in order for another to use it. ✤ ✤ Victory Conditions: All enemy units and buildings must be destroyed. ✤ Multiplayer Game Settings ✤ Left-click to select units. Double-left-click to select all units of the same type on the screen. Left-click and drag to create a selection box around multiple units in an area. Hold the Shift key down while left-clicking units to select multiple units. Left-click anywhere on the terrain to deselect units (or any other object). While units are selected, press CTRL+1 through CTRL+0, then double-tap the contol group key to go to those units and assign them a number and add them to a control group. You can then press 1 – 0 to select those units instantly. Right-click on the terrain to order units to move to the selected location. Ctrl + right-click to order units to move to a location, and to stop and attack any enemies seen along the way. This is called the Attack-Move command. After selecting a unit, right-click on the mini-map to give the unit an order to move to a specified location. Right-click on enemy units or buildings to order your units to attack them. These are all the parameters that you can adjust for multiplayer games: Map – Name of the map on which the game will take place. CAMERA CONTROLS Max Players – Defined by which map is selected. The camera controls are similar to many other RTS games. The basics are listed below: Game Type – Razing, Survival, Famine, Control, or Catapult. The selected game type will determine which maps are chooseable (for example, if Catapult is selected, only Catapult maps should be chooseable) ✤ Scroll your game view by “pushing” on edges of the screen with the mouse cursor, or by using the keyboard cursor keys. You can also hold down the middle mouse button or wheel and move the mouse to scroll across the map. ✤ The mouse wheel tilts the game camera. ✤ Left-click on the mini-map to move the game camera to that area of the map instantly. ✤ Keypad 7 tilts the game camera up. ✤ Keypad 4 rotates the game camera left. ✤ Keypad 5 resets the game camera to its default position. ✤ Keypad 6 rotates the game camera right. ✤ Keypad 1 will tilt the game camera down. ✤ Keypad 2 will zoom the game camera out. Tournament Rules – If checked, the following parameters will be locked to their default positions and cannot be changed: Starting Resources, Power Acquisition, and Game Speed. Starting Resources – This determines the amount of resources available at the start of the game. NOTE: This option does not affect the available resources on the map. Power Acquisition – This will determine how easily Fate Points are obtained. Allies Nearby – Determines if allied players start near one another. Allow Handicap – Determines if handicaps are allowed. 6 7 WOTR-manual-FE.qxd 24/11/03 9:42 Page 8 INTRODUCTION Who has not heard of the saga of the Fellowship of the Ring™? Aragorn, he who was known by many names in many places, the greatest ranger of his age; keen-eyed Legolas of the Silvan Elves; and Gimli, son of Glóin, whose heart was as strong and true. Who has not wondered what it would be like to stand, sword raised, alongside Boromir of Gondor or watch in awe as Gandalf the Grey called down fire upon the servants of Sauron. And what of the Hobbits? Brave Merry and Pippin; stalwart Sam Gamgee, the best and most loyal friend in all of Middle-earth™; and the Ring-bearer himself, Frodo Baggins, whose burden was far, far heavier than one could imagine a simple gold ring could be. They will fight at your side as you strive to turn back the forces of evil that threaten to overtake Middle-earth™. Ah, perhaps it is the Darkness that calls to you? You seek the company of those who serve the Dark Lord, do you? Then shall you call forth Grishnákh of the Barad-Dûr, or slip among the shadows with Saleme, a legendary Haradrim Huntress renowned among the cruel Haradrim for her silent and deadly daggers. Perhaps you have it in your mind to bend the tormented Gollum to your will, he who suffered much in the service of the Ring. Would you strike true fear in the hearts of your enemies by summoning the dark Lord of the Nazgûl, he who was once the powerful Witch-King of Angmar? Do you raise your eyes even higher that you may name among your forces Saruman, the master of Isengard, he who was known as Ring-maker and serves his own interests best of all? Here then, in War of the Ring™, you will have the chance to relive the great battles of Middle-earth™, both known and unknown—Helm’s Deep, Osgiliath, Cirith Ungol, the plains of Rohan—places of legend and lore where great deeds will once again be done in the name of both good and evil. Can you change the course of history as you command the armies of good and rally the Companions of the Ring to your side? Or will you use your powers for evil and summon the hordes of darkness to overwhelm the land and give Sauron the victory he craves? What will the clash of arms and the bray of battle horns awaken in your heart? The choice is yours, my friend. May you not regret your decision! 8 GAME INTERFACE Menu – Return to the Main Menu. Chat – Chat with other players while in multiplayer mode. Objectives – Lists the mission objectives. Look Here – In multiplayer mode, click to tell your ally to “look here.” Fight Here – In multiplayer mode, click to tell your ally to “fight here.” Walk/Run Toggle – Switch between the default settings “always walking” and “always running.” Combat Alert – Click here to go to the location of your last combat. Fire Alert – Click here to go to the location of the last fire. Idle Worker – Click here to cycle through your idle Worker units. Mini Map – Get a strategic view of the battlefield. Selection Panel – When you select a worker, click here to see a graphic display of the buildings he can construct. When units or buildings are selected, clicking here displays their information and current status. Fate Powers – Bring up the Summon Powers option in the Action Panel. Fate Points – Fate Points are required for summoning Hero Units or using the Summon Powers. Fate Points are obtained by Exploring, Expanding your camp, and Battling. Cursor – The cursor is used to select things and issue orders in the game world. Action Panel – When you select a unit, all orders for that unit appear here. When you select a building, all orders for that building appear here. When you select a unit-producing building, all units that can be trained will show up here. Population – View information about the current population and maximum population. Food – View the amount of spendable food you have collected. Ore – View spendable ore resources you have collected. Hero Portrait – Shows the health and experience status of a summoned Hero. Double-click on the protrait to return the camera to the Hero. 9 WOTR-manual-FE.qxd 24/11/03 9:42 Page 10 BUILDING AN ARMY BASIC BUILDING CONSTRUCTION Resources To construct a building, you must first select a worker unit. In the Selection Panel area, icons will appear that represent all the buildings you can construct. There are two resources in War of the Ring™: food and ore. You must order your workers to gather these resources so that you can spend them to create units and buildings. Ore Ore is essential for weapons, armor, and the construction of buildings. To collect ore, select a Worker and right-click on the ore deposit. The unit will go to the ore deposit and begin mining. The more worker units you assign to mine the deposit, the faster you will collect ore. Left-click the icon of the building you wish to construct. Then move the mouse cursor over the terrain until you find a valid location for the building. (If the location is invalid, the footprint of the building will show up as red on your mouse cursor.) Right-click on the terrain to order the worker to begin construction. If the selected location is invalid ➤ Workers need to drop the ore off somewhere before you can use it. For the Free Peoples, this is the Stronghold; for the Forces of Mordor, this is the Goblin Hovel. (See The Buildings, page 17.) Well The Well provides food for your army. You must construct a Mill or Slaughterhouse over a Well so that your workers can collect food. To construct a Mill or Slaughterhouse, select a worker unit, left-click the Mill or Slaughterhouse icon in the Selection Panel area, then right-click on the well. The worker(s) should begin construction. Once the construction is complete, select a worker and right-click on Mill or Slaughterhouse to order him to collect food and drop it off either at the Stronghold for the Free Peoples or at the Goblin Hovel for Sauron’s army. 10 If the selected location is valid ➤ 11 WOTR-manual-FE.qxd 24/11/03 9:42 Page 12 Building Tool Tips Rules for Buildings of Sauron’s Minions If you mouse-over the building’s icon, a “tool tip” will pop up on the screen that gives you a description of the building, shows you how much it costs, and indicates whether there are any buildings that need to be in place before it can be constructed. The Evil Side’s buildings must be placed on terrain that has been corrupted. The Slavemaster unit can corrupt terrain by placing a War Post (select the Slavemaster, left-click on the War Post icon in the Action Panel, then right-click on the terrain). Once the War Post is placed, the land around it will become corrupted, allowing you to construct other buildings on it. This picture shows uncorrupted terrain. Evil side buildings cannot be constructed here. Rules for Free Peoples’ Buildings Good Side buildings must be constructed within a certain radius of other Good Side buildings. This is represented by a radius decal, which appears on the terrain around Good Side buildings when you are placing a building. The Stronghold can be built anywhere. The Mill and the Foundry must be built over a Well and an Ore deposit respectively. 12 This picture shows corrupted terrain. Evil Side buildings may be constructed here. 13 WOTR-manual-FE.qxd 24/11/03 9:42 Page 14 BUILDING PRODUCTION When you select a building, the Action Panel displays the icons of the units that can be trained at that building. Note below that when the Barracks is selected, the Gondor Swordsman and Rider of Rohan icons appear in the Action Panel. Left-click on a unit’s icon to begin training. A build bar will appear in the Selection Panel. (See below.) You can queue units to be built by clicking again on the unit’s icon in the Action Panel. In this picture, three Gondor Swordsman units are queued to be trained. If you wish to cancel a unit under construction (or in the queue), left-click on the unit’s icon in the Selection Panel area (not in the Action Panel). You may also automatically direct units to muster at a specified point, called a waypoint, once they are produced from a building. To set a waypoint, select the building and then right-click any point on the map that is visible. A small banner indicates the waypoint for that building. Then, when a unit is produced from that building, the unit will automatically be sent to the waypoint. When the bar fills up, the finished unit will appear outside the building, ready for action. 14 15 WOTR-manual-FE.qxd 24/11/03 9:42 Page 16 POPULATION CAPACITY Population capacity limits the total number of units you can control at one time. Each time you train a unit, it takes up some of this capacity. Your current population count and maximum population capacity are displayed above the Action Panel in the interface. The first number represents your current population count, and the second number represents your maximum population capacity. THE BUILDINGS Buildings of the Free Peoples of Middle-earth™ Stronghold The Stronghold of the Free Peoples of Middle-earth™ holds all the resources your workers collect. It is also where workers are trained and Heroes are called forth. Units Produced: Workers, Heroes of the Free Peoples of Middle-earth™ Barracks You can increase your maximum population capacity. For the Free Peoples, this is done by constructing Camps. The basic fighting units of the Free Peoples are trained in this hall. Units Produced: Rider of Rohan, Gondor Swordsman Mill As noted above, the Mill must be placed over a Well to allow the production of food. Workers collect the food resource from the Mill. Slavemasters control the unit capacity for the Forces of Mordor. Foundry The Foundry can be built on top of an ore deposit to increase the amount of ore workers can extract from it. Each Camp or Slavemaster you produce will add to your maximum possible population capacity. 16 Forge The Forge is a metal workshop for upgrading weapons and armor. It upgrades the Gondor Swordsman, Rider of Rohan, Dwarf Axethrower, Dwarf Shieldbreaker, and Watchtower. 17 WOTR-manual-FE.qxd 24/11/03 9:42 Page 18 Watchtower The Watchtower is a defensive structure with a ranged attack. Up to four unmounted non-worker units can garrison inside this defensive structure to increase its rate-of-fire. Ballista Tower This upgrade to the Watchtower adds a powerful ballista to fire upon enemies. Wilderness Outpost The Wilderness Outpost provides upgrades for the Rangers and the Elven Archers. Ranger Post The Ranger Post is the camp of the northern wanderers known as Rangers. Unit Produced: Ranger Dwarf Hall Nature’s Haven Built specifically for Durin’s Folk, the Dwarf Hall houses and trains Dwarf warriors. The mysterious home of the Beorning, Nature’s Havens are also used to call forth the ancient and mysterious Huorn from deep in the forests. Units Produced: Beorning, Huorn Units Produced: Dwarf Axethrower, Dwarf Shieldbreaker Camp The Camp increases the maximum number of units you can possess. Elven Sanctuary This beautiful structure trains warriors and sages of the Firstborn on Middle-earth™. Units Produced: Elven Archer, Elven Lightbearer War Camp Upgrading your Camp to a War Camp increases your population capacity. House of Lore A place of study for those with magical abilities, the House of Lore upgrades Elven Lightbearers as well as the Beorning and Huorn. 18 19 WOTR-manual-FE.qxd 24/11/03 9:42 Page 20 Buildings of the Minions of Sauron Fortress Evil Heroes are called forth from the Fortresses of Mordor, where they also receive their upgrades. Units Produced: Heroes of the Forces of Mordor The Tower is a defensive structure with a ranged attack that can be manned by up to four unmounted, non-worker units to increase its rate-of-fire. War Post Dark Arsenal The War Post corrupts land so that the Minions of Sauron may build on it and gain more power for the Dark Lord. Only Goblin Slavemasters may build a War Post. While not traditionally competent smiths, Orcs will use any materials they can scrounge to gain an edge in battle. The Dark Arsenal upgrades Orc Slashers, Orc Bowmen, Goblin Spearmen, and Goblin Slavemasters. Goblin Hovel Smelter The crude Goblin Hovel provides a place for Goblin Workers to drop off resources. Units Produced: Goblin Worker, Goblin Spearman, Goblin Slavemaster The Smelter was designed to strip the ore from the ground, leaving nothing but waste and ravage behind. A Smelter must be built on an ore deposit. Slaughterhouse Beast Lair The Slaughterhouse, when placed over a Well, enables food production which is needed to create units and buildings. Orcs often imprison wild beasts in the Beast Lair to harness their power in battle. Orc Mound Breeding Pit The Orc Mound is a brutal training ground that houses the Orc soldiers of Sauron’s army. The Minions of Sauron often torture beasts to increase their battle prowess. The Breeding Pit upgrades the Warg Rider, Giant Spider, Stonehurler, and Bonecleaver. Units Produced: Orc Bowman, Orc Slasher, Uruk-hai 20 Tower Units Produced: Giant Spider, Warg Rider 21 WOTR-manual-FE.qxd 24/11/03 9:42 Page 22 Shadow Lair SPECIAL LOCATIONS This is a dark and mysterious house of creatures who prefer to travel along dark paths of shadows. Places of Power Units Produced: Wraith, Haradrim Slayer Places of Power are objects on the map that can be captured and controlled. When a player controls a Place of Power, all units in that army gain a benefit, such as increased attack power or extra hit points. Black Vault When you select a Place of Power, a decal appears on the terrain around it, which represents its “control zone.” This evil guild house is dedicated to researching things truly wicked. The Black Vault upgrades the Haradrim Slayer, Wraith, and Uruk-hai. Troll Den This is the cave dwelling of Sauron’s fierce new breed of Trolls, which are larger and stronger than their lesser kin. Units Produced: Stonehurler, Bonecleaver To gain control over a Place of Power, you must move your units into the control zone AND be the only faction present within the zone. Enemies in the zone must be destroyed before your forces can control the location. 22 23 WOTR-manual-FE.qxd 24/11/03 9:42 Page 24 THE UNITS OF THE FREE PEOPLES OF MIDDLE-EARTH™ Worker Role: Workers gather resources (ore and food), and construct and repair buildings. Unit Description: Workers are the backbone of a war camp. They gather resources and return them to base for use in developing your army. They also construct the buildings that make up your war camp, and repair those buildings when they are damaged in battle. Dwarf Shieldbreaker Role: Melee “tank” unit Unit Description: What force could be strong enough to break even the finest of armor? The Dwarf Shieldbreaker’s special ability lowers an opponent’s armor class with every successful hit, allowing allies to inflict greater damage. Special Abilities: Shield Break. This attack does permanent damage to a target’s armor, decreasing its armor class. Rider of Rohan Role: Mobile unit Special Abilities/Upgrades: None Unit Description: Mounted on a noble steed, the Rider of Rohan is the Free People’s fastest-moving unit, best suited for quick hit-and-run attacks. Gondor Swordsman Special Abilities: Immune to Knockback Role: Basic fighting unit for the Free Peoples of Middle-earth™ Ranger Unit Description: Trained in melee combat and equipped with a sword and shield, these brave warriors of Gondor are hearty fighters. Special Abilities: None Dwarf Axethrower Role: Short-ranged attack unit Unit Description: The stout Dwarves employ a force of specialized troops that capitalize on their expertise with the axe. Using fine quality throwing axes, the Dwarf Axethrower is a formidable short-range unit. With higher than average hit points for a ranged unit and the ability to upgrade to Razor Edge pass-through axes, he becomes the “shotgun” unit for the Good Side, most effective against bunches of units in close range. Role: Primarily a detector and scout unit, the Ranger is also proficient in light combat. Unit Description: Never forgetting their lineage from Arnor, the lost Kingdom of the North, the Dúnedain, or human Rangers, remained in Eriador and sought refuge where they could, occasionally receiving succor from Elrond in Rivendell. Many centuries spent in the Lone-lands have allowed them to develop uncanny skills at tracking, hiding, and close combat. Eagle Eye is a Line of Sight upgrade that increases detection range. Special Abilities: Detection, Camouflage. Detection enables the Ranger to detect cloaked or camouflaged enemies. Camouflage gives him the ability to hide while standing still, at which point he is visible only to detector units. Special Abilities: Flaming Axe: The Axethrower’s attack causes fire damage to buildings. 24 25 WOTR-manual-FE.qxd 24/11/03 9:42 Page 26 Elven Archer Beorning Role: Long-ranged attack and ambush unit Role: Support/Attack unit Unit Description: The Woodland-based Silvan Elves have mastered the art of the bow. Their forest surroundings forced them to learn to walk without being seen, making them extremely effective soldiers. While the Archer is an advanced missile unit, a lower hit point rating offsets his skills. Once spotted by a detecting unit, he is easily dispatched, but his expert camouflage skills make him a formidable target. Unit Description: Surviving for many generations in the Vales of Anduin, and descended from the great Beorn himself, these woodland Men have inherited the shape-shifting ability to change their physical form to that of a bear. Truly mighty with their bare hands, which become claws in their Bear Form, the Beornings are not to be taken lightly, as enemy units have discovered to their lasting regret. Special Abilities: Elven Cloak. While not magical, Elven Cloaks allow the Archers to hide from unfriendly eyes wherever they travel. When cloaked, Elven Archers can only be seen by units with Detection. Special Abilities: Healing Herbs, Bear Form, Maul, Savage Blow. Healing Herbs allows a Beorning, while in human form, to mend the wounds of nearby units. Bear Form acts best as a shield unit because it has both high hit points and armor class. Maul, active while in Bear Form, deals knock-back damage with every swipe of a claw. Savage Blow, also used when in Bear Form, enables the Beorning to knock back multiple units in front of him. Elven Lightbearer Role: Support unit Unit Description: Coming forward from their isolated refuges, the Elves carry with them the weight of many millennia, and many of them also bear the light of Eärendil. The dark shadows of Sauron cannot withstand such a pure and piercing light, for it originated at a time when the Great Powers had mastery over the First Enemy. A welcome addition to your army, Elven Lightbearers provide support for your units with various spells. They are not battle-hardened, however, and will fall to the slightest of foes if not protected. Special Abilities: Protection, Light of Lothlórien, Dispel. Protection provides a protective layer of magic around an ally that absorbs damage to that unit. Light of Lothlórien grants the Lightbearer the ability to sear the flesh of enemies over time within a designated area. Dispel enables the Lightbearer to nullify the negative effects on allies and the positive effects on enemies. 26 Huorn Role: Anti-structure/Anti-melee units Unit Description: Deep within the darkling woods of the Fangorn Forest, Treebeard, the eldest of the Ents, has at last called forth the fierce and ancient Huorns to aid the Free Peoples in their battle against Sauron’s evil. Ancient Ents that have become almost like trees, the Huorns have the ability to crush and entangle makes them dangerous opponents—and Orcs are terrified of them. Special Abilities: Tree Form. When Tree Form is activated, a Huorn “plants” itself in the ground, then surrounds itself with roots that can entangle enemy units and prevent their movement. In addition, while in this form, a Huorn’s regeneration rate is substantially increased. 27 WOTR-manual-FE.qxd 24/11/03 9:42 Page 28 HEROES OF THE FREE PEOPLES OF MIDDLE-EARTH™ Legolas Heroes are special units that can be summoned from the Stronghold. Heroes require Fate Points, as well as Food and Ore, to be summoned. Unit Description: In a sense, Legolas is the ultimate long-range weapon, dealing out more ranged damage than any unit or Hero for the Free Peoples. Additionally, the Silvan prince sports some excellent troop-support abilities. He can protect units around him from ranged attacks and dramatically increase their rate of movement. Frodo Baggins Role: Scout and Ring-bearer Unit Description: Frodo is an early scout unit. His battle strength is relatively low compared to other Heroes in War of the Ring™, but on par with a secondor third-tier melee unit. Special Abilities: Heroic Aura, Mighty Sting, The One Ring. Heroic Aura gives Heroes near Frodo a reduction in their recharge time. Mighty Sting enables Frodo to do extra damage against Orc units with Sting, his Elven short sword. The One Ring presents Frodo (and the player) with a challenge. The price of becoming invisible (only the Lord of the Nazgûl and the Black Riders can see him) is slowly but inexorably degenerating health. If the ability is not deactivated in time, Frodo will pass from the realm of flesh into the darkness. Gimli, Son of Glóin Role: Siege/Attack Unit Description: Gimli is a powerful Dwarf warrior who is best used as a siege unit. His support abilities underscore this role, allowing a group accompanying him to lay siege to enemy camps and fight enemy units more effectively. Special Abilities: Capture, Sunder, Siege Aura. Capture gives Gimli the ability to gain control of an enemy Tower. When he does this, enemy units garrisoned in the Tower are ejected and he can then use the Tower against the enemy. Sunder inspires the mighty warrior to slam the ground with his axe, which stuns all enemies nearby and makes them easier to kill. Siege Aura grants any unit near Gimli extra damage versus buildings or towers. 28 Role: Powerful long-ranged attack/support of the Free Peoples Special Abilities: Trueshot, Guardian Wind, Elven Speed. Trueshot gives Legolas the ability to cause knock-back damage that takes enemy units out of the battle temporarily. Guardian Wind, when invoked, gives the units around Legolas a temporary defensive bonus versus ranged attacks. Elven Speed dramatically increases the rate of movement and attack speed for Legolas and the units near him. Aragorn Role: Melee unit and tireless defender of the Free Peoples Unit Description: Although he goes by many names in Middle-earth™, the son of Arathorn is known well by a precious few. Heir to Gondor’s throne, wielder of the Sword that was Broken and later Remade, a skilled Ranger and healer, Aragorn has endured more hardships than can be recounted here and is regarded by many as the greatest Hero of the Third Age. He is much more than the mysterious “Strider” the Hobbits believe him to be upon first meeting. Special Abilities: Kingsfoil, Anduril’s Fury, Immunity. With Kingsfoil, Aragorn skillfully heals any serious wounds. Anduril’s Fury grants a large attack bonus against all units, and wields even more damage versus Heroes, Black Riders, andWraiths. Immunity grants him protection against blindness, stun, poison, and slowing spells. 29 WOTR-manual-FE.qxd 24/11/03 9:42 Page 30 Gandalf the Grey Goblin Spearman Role: Powerful wizard of the Free Peoples, armed with both offensive and defensive abilities Role: Inexpensive, quick-building basic attack unit Unit Description: The second most powerful member of his Order, Gandalf, who is greatly respected among the Elven lords, sat on the White Council. His power and influence was instrumental in the war against Sauron. Never keeping a single home, over the centuries Gandalf has traveled across the length and breadth of Middle-earth™. He takes a particular interest in the Shire and its inhabitants. Special Abilities: Flash, Rain of Fire, Flame Shield, Negate Ability. Gandalf releases a blinding Flash from his staff, that temporarily stuns all enemy units within its radius. all enemy units within its radius. Rain of Fire deals damage to enemy units over a designated area and ignites enemy buildings. Placing Flame Shield on an allied unit reflects a definable amount of damage back at the attacking enemy unit. Negate Ability temporarily prevents enemies from using Special Abilities. THE UNITS OF THE MINIONS OF SAURON Goblin Worker Role: Worker Unit Description: Compelled to serve their Master through both fear and hatred, Goblin Workers make up the majority of Sauron’s forces. Their misery is matched only by the toil always before them—building structures, repairing the damage, and gnashing their teeth. Goblin Workers are the backbone of any Evil base. They gather resources and return them to base, allowing them to be spent on your war machine. They also construct the buildings that make up your war camp, and repair them if they are damaged in battle. Special Abilities/Upgrades: None 30 Unit Description: The Goblin Spearman is the fastest unmounted unit and the least costly unit in the game. Using primitive spears and natural quickness on the battlefield, Spearmen are most effective in large numbers. Special Abilities: None. Goblin Slavemaster Role: The Goblin Slavemaster is a unique unit with a number of roles. His presence allows the player to increase the army’s population. In addition, he places War Posts on the terrain, which corrupt the land and allow Sauron’s minions to construct buildings on it and gain a small amount of power. Finally, the Goblin Slavemaster can bully evil troops in battle with his whip. Unit Description: Fouler than the stench of Gorgoroth, Goblin Slavemaster subjugate the minions in Sauron’s service. The activity they enjoy most, though, is despoiling new land for their Master. Their contamination of Middleearth™ would go unchecked if not for the efforts of the Free People’s forces. Special Abilities: War Post, Savage Influence. War Post corrupts the land so that Sauron’s minions may build on it. With a crack of the whip, the Goblin Slavemaster exerts his Savage Influence and orders those around him to run faster and fight harder...or else. Orc Bowman Role: A basic ranged unit for Mordor Unit Description: Known to have better eyesight in the dark, Orc Bowmen serve mostly in the initial flanks of Mordor’s armies. Not content to go for a clean kill, these Bowmen will often strike an opponent to maim him, and then allow their Orc brethren to come in for the final crushing blow. While not sophisticated like the Elven Archers, the Bowman can still deal moderate damage and 31 WOTR-manual-FE.qxd 24/11/03 9:42 Page 32 receives an upgrade for flame arrows, which increase his effectiveness against enemy buildings. Special Abilities: Flame Arrows. When armed with Flame Arrows that ignite buildings, Orc Bowmen are particularly dangerous. Orc Slasher Role: The staple of Sauron’s army, the Orc Slasher is decent fighter who can last longer than other Orcs in combat. Neither fancy nor swift, he gets the job done and can be thoroughly overwhelming in great numbers. Unit Description: The Wise tell of how the first Great Enemy bred the twisted race of Orcs using dark methods of torture and cruelty. Ever after the enemy of all Free Peoples, the monstrous Orcs delight in killing and destruction. Special Abilities: None Warg Rider Role: AWarg on its own can be a fearsome opponent, but ridden by a trained Orc, the Warg Rider unit is a solid opponent that specializes in swift, blistering hitand-run attacks. Unit Description: Unable to tame horses to be their beasts of burden, the Orcs of the Misty Mountains relied on the fell Wargs as their preferred mounts. Although far from being “domesticated,” these Evil wolves are fierce and cunning allies. Warg Riders first appear in pursuit of Thorin and company, but the threat continues up to the Battle of Helm’s Deep, when scouts bring back reports of wolf riders to the north. Giant Spider Role: These large beasts may not fight with the most skill or last the longest in battle, but their stunning attack upgrades add a valuable support role for Sauron’s forces. Unit Description: Distant kin of the monstrous Shelob of Cirith Ungol, these Giant Spiders are horrific in every possible way. Their poison can paralyze and in some cases kill. Special Abilities: Paralyze, Spray Venom. With Paralyze, a Giant Spider’s attack disables its target’s ability to move for a short period of time. Spray Venom enables a Giant Spider to stun all units in front of it. Note that using this ability robs the Giant Spider of the ability to Paralyze units in a normal attack until its venom has been replenished. Wraith Role: Detector unit Unit Description: A being bound by darkness, the Wraith is able to detect hidden enemies. Its armor class is high because it is more about spirit than flesh, but it has very low hit points. As a detector, it gains a Line of Sight upgrade and has the ability to blind and slow enemies. Special Abilities: Detection, Darkness. Detection provides the Wraith with the ability to detect hidden enemies. Darkness enshrouds enemies in shadow, causing them to move much more slowly. Special Abilities: Immune to Knockback 32 33 WOTR-manual-FE.qxd 24/11/03 9:42 Page 34 Haradrim Slayer Bonecleaver Role: Through upgrades, this unit can hide itself even while attacking, as well as display a devastating ranged attack that poisons an enemy. Role: Melee unit Unit Description: The fierce inhabitants of the far southern lands of Harad are known as the Haradrim. They once paid tribute to the first Númenoreans to arrive on their shores, but Sauron’s influence changed that. Over many centuries, the Haradrim, spurred onward by Sauron’s lies, threatened the southern borders of Gondor. Recognizable by their bright ornamental armor and colorful clothing, they are incredibly cruel. Special Abilities: Assassin’s Cloak, Poison Dart. Assassin’s Cloak allows the Slayer to hide so that only detector units can see him. Poison Dart is a deadly range attack that causes damage to the victim over time. Black Rider Role: Very swift mounted unit Unit Description: The veil between the living and the dead is thinnest where the servants of Evil ride, wretched creatures that belong to neither world. Sauron has sent his minions from Mordor in his quest to find the One Ring. In addition to being extremely fast, the Black Riders can detect Frodo when he uses the Ring. The Lord of the Nazgûl himself calls the Ringwraiths forth, adding (up to) eight additional fearsome mounted units to Sauron’s forces. Special Abilities: Morgul-blade. Black Riders attack with a special weapon called a Morgul-blade that poisons their targets. Unit Description: Trolls appear in several varieties in Middle-earth™, including Hill-trolls, Cave-trolls, and Stone-trolls. They are dull-witted, gigantic creatures, which may have been a kind of wildlife originally, although Treebeard suggested that they were developed as a mockery of the Ents. Sauron bred a ferocious and slightly more intelligent strain of Trolls, which he uses to ruinous effect because they can withstand daylight. The Bonecleaver is the largest and strongest melee unit for the Minions of Sauron. Special Abilities: Sweeping Axe. Sweeping Axe allows the Bonecleaver to attack all enemy units in front of it, making an already fearsome beast a master of brutal melee combat. Stonehurler Role: Ranged unit Unit Description: A ranged cousin to the Bonecleaver, the Stonehurler is a mighty beast that hurls massive boulders at its enemies. It can upgrade to using larger boulders that break and damage all units in the area of attack. Special Abilities: Unstoppable Force. With this ability, Stonehurlers channel their strength into throwing larger boulders with greater force, which causes damage to units around the initial target. Uruk-Hai Role: Mobile ranged unit Unit Description: The Uruk-Hai is a powerful and mobile ranged unit that can quickly unleash a barrage of arrows that cause Knockback, and then move swiftly to attack another location. Special Abilities: None 34 35 WOTR-manual-FE.qxd 24/11/03 9:42 Page 36 HEROES OF MORDOR Heroes are special units that can be summoned from the Fortress. Heroes require Fate Points, as well as Food and Ore, to be summoned. Gollum Role: Scout Unit Description: Gollum starts as an efficient scout with the ability to sneak around almost invisibly. He upgrades to become an excellent scout, able to mark an enemy unit and sense its presence in the world. Special Abilities: Sneak, Gollum’s Mark, Surprise Attack. Sneak allows Gollum to travel while hidden, although his movement is slower when using this ability, and he can be spotted by detector units. Gollum’s Mark produces an organic projectile by which Gollum is able to sense the target’s location at great distances. Surprise Attack enables Gollum to do bonus damage to any target he attacks successfully while he is sneaking. Grishnákh Role: Anti-structure/Melee unit Unit Description: A scheming Orc in the service of the Evil Tower, Grishnákh rallies his troops to destroy the forces of good forever. Special Abilities: Explosive Trap, Torch, Speed of the Wolf. Explosive Trap lets Grishnákh hide a rudimentary explosive on the battlefield. The device causes a devastating explosion shortly after he lights the fuse. Only two charges can be placed at one time. (The player can activate the trap at will, but it will automatically explode if too much time elapses.) Torch: When Grishnákh tosses a burning Torch onto a building it ignites it instantly and causes fire damage. Speed of the Wolf gives Grishnákh an attack speed boost as well as movement speed. 36 Saleme Role: Support/Ranged weapon unit Unit Description: Far beyond the southern shores of Umbar, the name of Saleme the Huntress is whispered in fear. Her blades always find the jugular before the first cry for help can escape the victim’s throat. She wields twin throwing knives and also knows a considerable amount of herb lore. Special Abilities: Poison Trap, Blood Mark, Serpent Blades. Poison Trap allows Saleme to place a contraption on the ground that expels poison when triggered by a nearby enemy. Blood Mark: Saleme can mend a unit’s wounds over time. As an alternative, she is able to bond Blood Mark to a War Post, which will mend all units within the aura for a short duration of time. Saleme’s Serpent Blades ricochet and hit additional targets beyond the first. Lord of the Nazgûl Role: Melee unit Unit Description: Acting as Sauron’s General, the Lord of the Nazgûl is a fearsome warrior who has terrorized Middle-earth™ for thousands of years. His greatest power is the terror he rouses in all living things. Special Abilities: Bind Shadow, Shadow Walk, Aura of Weakness, Ringsight. Bind Shadow turns aWraith into a Black Rider, by binding its essence onto the Rider. A total of only eight Black Riders can be present at one time. Shadow Walk allows the Lord of the Nazgûl to travel instantly to a destination corrupted by a War Post and bring along any nearby Black Riders and Wraiths. Aura of Weakness reduces the armor class of enemy units in the presence of the Lord of the Nazgûl. Ringsight allows the Lord of the Nazgûl to detect Frodo when he is using the One Ring. 37 WOTR-manual-FE.qxd 24/11/03 9:42 Page 38 Saruman Role: Powerful wizard (spell caster) of the Forces of Mordor Unit Description: The first of the Wizards to walk Middle-earth™, Saruman possesses vast knowledge of Ring-lore. He is controlled by Sauron through the power of the Palantír. His powerful mind, coupled with his seductive voice enable him to control the minds of others and force them to his will. His armies of specially-bred Uruk-Hai number in the thousands. Special Abilities: Invisible Force, Prison of Ice, Pestilence, Twisting Influence. Invisible Force enables Saruman to project a powerful magical blast in a targeted area that causes knock-back of all units in the area. Prison of Ice encases a single enemy in ice for a period of time, which takes that unit out of the battle as well as inflicting a moderate amount of damage. Pestilence grants Saruman the power to summon a disease that drains the health of enemies in the affected area, but does not kill anyone. Twisting Influence allows Saruman to bend the will of an enemy nonhero unit, forcing him to join Sauron’s army. APPENDIXES KEYBOARD HOTKEYS Unit Commands A H T G S Q TAB ALT = CONTROL (CTRL) = SHIFT + RIGHT = CTRL + 1–9 = F5 F6 F7 F8 F9 F1 F2 F3 F4 SPACEBAR 38 = = = = = = = = = = = = = = = = = Attack Move Hold Ground Patrol Guard Walk/Run toggle Health Bar toggle Cycles through units that are currently selected in the Selection Panel Walk/Run toggle Makes the unit Force Move if it is held down while right-clicking. This is redundant unless the “always attack move” option is selected. Rallies units to multiple points. Makes a control group. Once this group is formed, tapping the key once will reselect all the units that are alive. Tapping twice will center the camera on the LEAD unit in that group. Shift + Double Clicking units adds them to the group. Selects 1st Hero Summoned (hitting twice centers on hero) Selects 2nd Hero Summoned (hitting twice centers on hero) Selects 3rd Hero Summoned (hitting twice centers on hero) Selects 4th Hero Summoned (hitting twice centers on hero) Selects 5th Hero Summoned (hitting twice centers on hero) Activates 1st Battle Gear Activates 2nd Battle Gear Activates 3rd Battle Gear Activates 4th Battle Gear Moves the camera to the last player alert. 39 WOTR-manual-FE.qxd 24/11/03 9:42 Page 40 Game Controls: I Alt + T Alt + L Alt + H Alt + R Alt + X ESCAPE PAUSE/BREAK CTRL + A CTRL + C CTRL+ L PERIOD UP ARROW DOWN ARROW RIGHT ARROW LEFT ARROW CTRL + Q CTRL + W INSERT (INS) DELETE CTRL + M HOME END = = = = = = = = = = = = = = = = = = = = = = = Worker Commands: Centers camera on and selects an idle worker Pings the Mini map for “Attack Here” Pings the Mini map for “Look Here” Shows the player’s Tech Tree Run/Walk toggle Unit Kill (pressing this twice will kill the unit) Brings down in-game Options screen Pauses the game Selects all units Selects all combat units Locks camera on currently selected unit Cycles through player’s buildings that have been built Moves camera Up Moves camera Down Moves camera Right Moves camera Left Quick save Load game Increases sound volume Decreases sound volume Turn Music On/Off Music increase Music decrease Fate Powers: ~ = Access Fate Power screen Good Side: Q W E R A 40 = = = = = Evil Side: Blind Q Brambles W Heroic Legacy E Blessed Wind R Summon Giant Ent A = = = = = Summon Bog Murder of Crows Vile Surge Summon Obelisk Summon Balrog These are specific to the workers Good Side: R = M = B = F = D = C = T = P = G = W = N = E = L = Evil Side: F = Builds Fortress of Mordor E = Builds Goblin Hovel S = Builds Slaughterhouse O = Builds Orc Mound M = Builds Smelter B = Builds Beast Lair T = Builds Tower A = Builds Dark Arsenal L = Builds Shadows Lair P = Builds Breeding Pit V = Builds Black Vault D = Builds Troll Den F1 = Makes a Slavemaster place a Warpost LEFT CLICK = Cancels building placement Builds Stronghold Builds Mill Builds Barracks Builds Foundry Builds Dwarf Hall Builds Camp Builds Watchtower Builds Ranger Post Builds Forge Builds Wilderness Outpost Builds Nature’s Haven Builds Elven Sanctuary Builds House of Lore Building Commands Alt X = Brings up the ìdestroy this buildingî box, Hitting Alt X again confirms. EVIL SIDE: Goblin Hovel F1 = Summons Goblin Slave F2 = Summons Goblin Spearman F3 = Summons Slavemaster Shadows Lair F1 = Summons Wraith F2 = Summons Haradrim Slayer Orc Mound F1 = Summons Orc Bowman F2 = Summons Orc Slasher F3 = Summons Uruk-Hai Troll Den F1 = Summons Troll Stone Hurler F2 = Summons Troll Bonecleaver Beast Lair F1 = Summons Warg Rider F2 = Summons Giant Spider Fortress of Mordor G = Summons Gollum L = Summons Lord of the Nazgûl S = Summons Saleme R = Summons Grishnákh M = Summons Saruman 41 WOTR-manual-FE.qxd Dark Arsenal Black Vault Breeding Pit 24/11/03 9:42 Page 42 Q W E R A S D = = = = = = = Curved Blades, Serrated Blades, Wicked Blades Iron Fittings, Forged Fittings, Steel Fittings Savage Influence Goblin Frenzy Raven Fletching Flame Arrows Poison Arrows Q W E R A S D F = = = = = = = = Jagged Point, Hooked Point, Barbed Point Alloy Mail, Shadow Mail, Dark Mail Greater Perception Darkness Perpetual Darkness Poison Dart Assassinís Cloak Morgul Blade Q = Fearsome Strength, Overwhelming Strength, Monstrous Strength W = Ritual Tattooing, Ritual Scarring, Ritual Branding E = Paralyze R = Spray Venom A = Target Practice S = Unstoppable Force D = Sweeping Axe GOOD SIDE: Barracks F1 = Summons Gondor Swordsman F2 = Summons Rider of Rohan Dwarf Hall F1 = Summons Dwarf Axethrower F2 = Summons Dwarf Shieldbreaker Ranger Post F1 = Summons Ranger Elven Sanctuary F1 = Summons Elven Archer F2 = Summons Lightbearer Nature’s Haven F1 = Summons Beorning F2 = Summons Huorn 42 Stronghold F1 F G A L D = = = = = = Summons worker a)Human, b)Elf, c)Dwarf Summons Frodo Summons Gimli Summons Aragorn Summons Legolas Summons Gandalf Forge Q W E R A S D = = = = = = = Iron Blades, Steel Blades, Dwarf Forged Blades Iron Plating, Steel Plating, Dwarf Forged Plating Razor Edge Flaming Axe Shield Break Dwarf Engineering Lookout Tower Wilderness Outpost Q W E R A S = = = = = = Etched Blades, Mystic Blades, Runic Blades Improved Leather, Hard Leather, Studded Leather Camouflage Eagle Eye Elven Cloaks Eagle Fletching House of Lore Q W E R A S D = = = = = = = Strength of Nature, Strength of the Claw, Strength of the Wild Natures Protection, Natures Defense, Natures Shield Bear Form Savage Blow Dispel Light of LothlÛrien Tree Form U = Upgrades this building to its next state. This applies to four buildings: Fortress of Mordor, Stronghold, Camp, and the Watchtower. Right Click = Will set a Rally Point if the building selected is capable of producing units. Alt + X = Brings up destruction Interface for buildings. Hitting this button twice will destroy the building. Backspace = Cancel units from being built in the queue, from last created to first created. CHAT COMMANDS ALT + ~ = Toggles the players default chat to Team or All players ENTER = Starts chat dialogue to TEAM SHIFT + ENTER = Starts chat dialogue to ALL players 43 WOTR-manual-FE.qxd 24/11/03 9:42 Page 44 Published by CREDITS Sierra Entertainment, Inc. (Vivendi Universal Games) Developed by Liquid Entertainment Creative Director Artists Voice Cast Studio Operations Senior Brand Manager Ed Del Castillo Dave DeGasperis Eric Ryan Tracy Iwata April Lee Jeff Wand Jude Beers Erik Asorson Dominic Armato Steve Blum Crispin Freeman Grant R. George Jeff Hobbs Steve Kramer Lex Lang David Lodge Mary Elizabeth McGlynn Paul Mercier Tony Oliver Bob Papenbrook Jamieson K. Price Robbie Rist Doug Rye Alan Shearman Kai Vilhelmsen Victor Raider-Wexler Dave Wittenberg Perry Zombolas Robin Atkin Downes Michael Sorich Executive VP Worldwide Development Associate Brand Manager Liquid Special Thanks Production Assistant Technical Director Mike Grayford Business Director Holly Newman Producer Ed Kaminski Assistant Producers Eric Embree Steven Parker Designers Blaine Smith Jack Davis Jasen Torres Additional Design Peter Bartholow Brian Gomez Brigand Green Lead Programmer Mark Kornkven Programmers Additional Art Jareth Modisette RC Montesquieu Sean Sullivan Greg Luzniak Kurtis Fujita Tom Carter Deven Winters Studio Mythos IT Manager Mark Brown Sound Effects Jamie Lin Mike Grayford Additional Sound Effects Joe Landon Dave Szymczyk Ben Newell Andrew Schnickel Stefan Immich Chris Robbers Jeromy Walsh Joe Landon Nathaniel Newell Jacob Aldridge Raj Sharma Brad Ayres Dialogue Direction Additional Programming Signatory Services Jamien McBride Jon Heiner “Digital Synapse, Inc.” Lead Artist Jean-Michel Ringuet Keith Arem Mike Grayford Dialogue Engineer Keith Arem Dialogue Editorial Chris Vargo Dialogue Recorded at “PCB Studios, California” The families and Significant others of the team for their support Meister Seelig and Fein Duban Accountancy Neyra Roman Nick Palmieri And a very special thanks to Hobart C. Buppert III for providing us with lots and lots of a highly-caffeinated guarana beverage that helped us through it all. Jim Wilson Anson Sowby Senior VP Product Development Marketing Coordinator Michael Pole Senior Brand Manager, Asia/Pacific VP Product Development Katherinn Tran Kelly Zmak Chloë Rothwell Production Public Relations Senior Producer Senior Manager Scott Cuthbertson Adam Kahn Producer Manager Marcus Lindblom Amy Farris Associate Producer Music Erik Larson Production Coordinator Judy Baughman Daniel Firestone Technical Direction Chief Technical Officer Michael Heilemann Technical Director Torrie Dorrell Director of Brand Marketing Jason Tregoe Newman Musical Producer Lennie Moore Musical Special Thanks Cinematics Production Franchise Themes Steve Cutlip Music for Cinematics Chance Thomas Brad Spear Lennie Moore John Coda Alex Kharlamov Scott Roewe Chris Guardino VP of Marketing Audio Engineer Assistant to the Composer Lennie Moore Director of Business Development Marketing Recorded in Los Angeles at David Schwartz Music Chance Thomas Music Composer Music Team David Christensen John Van Houten – Cimbasso, Bass Trombone, and AFM Contractor Brigid Boden – Vocals Alex Kharlamov – Additional vocals Elizabeth Basoff-Darskaia Whispers, giggles, and other mischief “Special thanks to Chance Thomas, Virginia Ellsworth, David Schwartz for the use of his beautiful studio, and the American Federation of Musicians Local 47 for providing us with some of the best musicians in the world.” Dylan Bromley Charles Holtzclaw 44 Andrew Shiozaki CGI Cinematic Supervisor Jim Carey CGI Development Team “Sota FX, Montreal, Canada” Cinematic Script Writer John Mann Cinematics Audio Production Musicians Audio Director Eric Rigler - Uilleann Pipes, Irish Low Whistles, Pennywhistles James McVay - Acoustic Guitars Alex Iles – Tenor and Bass Trombone Phil Teele – Bass and Contrabass Trombone Sound Designers Cristian Johnson Tom Keegan Rich Seitz Bo Bennike 45 WOTR-manual-FE.qxd 9:42 Page 46 Vivendi Universal Games, Inc. 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If you find that you have a technical problem with one of our titles and you need assistance, please call the relevant number for your country with the following details to hand. PC make and model Graphics and Sound Card make and model Graphics and Sound Card driver version Operating System Direct X Version System Ram Iain McCaig, Tolkien Franchise Visual Designer You can also send us an email anytime, which will be processed within 36 hours. Please include the above information and refrain from sending in ANY attachments, as these cannot be accepted by our Technical Support. Tolkien Enterprises Director of Licensing French and German language customers can also make use of our online database and FAQ available 24 hours under the site address detailed below.. Laurie Battle Legal and Business Affairs Al Bendich Fredrica Drotos Very Special Thanks Vijay Lakshman Jeff Nachbaur John Race Rob Irving Pete Cesario Miriam Bishay Julie Pitt Shari Lindholm Maria Stipp Clara Gilbert Linda Etheridge Maggie Pineda Gina Cabrera Janet Wright Suzan Rude Julie Uhrman Jason Nicol Bob Wharton Dorothy Milton Tina Hibbens Cliff Broadway Dr. Ari Berk Tengwar font courtesy of Daniel Smith In the unlikely event that you find a fault with one of our products, please return the title to the retailer where it was purchased for a full product exchange. Please refer to your local retailer for the conditions governing the exchange of purchased products. United Kingdom United Kingdom +44 (0) 871 0752621 Calls are charged at 0.10 GBP per Minute mailto:[email protected] http://www.vugames.co.uk Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays Republic of Ireland +353 (0) 1530 935001. Calls are charged at 0.33 Euro per Minute mailto:[email protected] http://www.vugames.co.uk Opening Hours are 0900 to 2100 Inc. Saturdays and Bank Holidays 47 WOTR-manual-FE.qxd 24/11/03 9:42 Page 48 WARRANTY AND LEGAL INFORMATIONS THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM, EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, however it is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program. 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Content Descriptors: Description du contenu: BAD LANGUAGE LA FAMILIARITÉ DE LANGAGE FEAR LA PEUR DISCRIMINATION LA DISCRIMINATION DRUGS LES DROGUES I IS IS F SEXUAL CONTENT SISFEFEISFFEE ISFEFEISFFEE ISISEFEI VIOLENCE E ISE IS E IS ISF I F F S IS ISF FE FE LA LE CONTENU FE FE FE ISFE ISE IS E ISE IS E IS ISF IS VIOLENCE SEXUEL SF SF FE FE For further information about the Pan European Game Information (PEGI) rating system please visit: Pour de plus amples informations concernant l’évaluation du système d’information de jeu Pan Européen (PEGI), vous pouvez consulter: Para obtener más información sobre el sistema de calificación de juegos (PEGI), por favor visite: Per ulteriori informazioni sul sistema europeo di valutazione delle informazioni del gioco (PEGI) vi preghiamo di visitare: Für weitere Informationen über das europäische Spiel-Informationen Bewertungs-System (PEGI) besuchen Sie bitte: http://www.pegi.info 48
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