The Lord of the Rings: War of the Ring Manual

The Lord of the Rings: War of the Ring Manual
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,WAR OF THE RING™
TABLE OF CONTENTS
System Requirements
Getting Started
Game Controls
Camera Controls
Introduction
Game Interface
Building an Army
Basic Building Construction
Building Production
Population Capacity
The Buildings
Special Locations
The Units of the Free Peoples of Middle-earth™
Heroes of the Free Peoples of Middle-earth™
The Units of the Minions of Sauron
Heroes of Mordor
Appendixes
Credits
Warranty and Legal Information
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“War of the Ring” interactive game © 2003 Vivendi Universal Games, Inc. All rights reserved. Map of Middle-earth © 1982-2003 The
Saul Zaentz Company, dba Tolkien Enterprises, under license to Vivendi Universal Games, Inc. The Tolkien Enterprises logo, together with
“The Lord of the Rings,” “War of the Ring,” “Middle and earth,” “The Fellowship of the Ring” and the names of the characters, events,
items, and places therein are trademarks or registered trademarks of The Saul Zaentz Company dba Tolkien Enterprises under license to
Vivendi Universal Games, Inc. Vivendi Universal Games, and the Vivendi Universal Games logo are trademarks of Vivendi Universal
Games, Inc. “Sierra” and the Sierra logo are trademarks or registered trademarks of Sierra Entertainment, Inc., in the U.S. and/or other
countries. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Uses Bink
Video. Copyright (C) 1997-2003 by RAD Game Tools, Inc. Liquid Engine © 2001, 2002, 2003. Liquid® and the Liquid Trademark are
properties of Liquid Entertainment. All other logos are property of their respective owners. Windows and DirectX are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Pentium is a registered trademark of the Intel Corporation. Athlon is a trademark of Advanced
Micro Devices, Inc. Uses Bink Video. ©1997–2003 by RAD Game Tools, Inc. All other
product names mentioned in this manual may be trademarks or registered trademarks of their
respective companies and are hereby acknowledged.
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SYSTEM REQUIREMENTS
GETTING STARTED
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Starting the Game
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Intel® Pentium III processor or AMD® Athlon™ processor
Processor Speed: 800 MHz
Windows® 98/2000/ME/XP
256 MB RAM
DirectX® 9 or higher
32 MB AGP® video card supporting Hardware Transform and Lighting
capability using NVIDIA® GeForce™, ATI® Radeon™, or more recent
chipset with DirectX® 9-compatible driver
DirectX® 9-compatible sound card and speakers or headphones
Up to 2 GB hard drive space
Minimum 56K modem for online play
Keyboard and mouse
Installing the Program
Insert the War of the Ring™ CD labeled INSTALL into your CD-ROM drive.
If you do not already have DirectX 9 or higher on your machine, follow the
on-screen prompts to install or update your DirectX. You will need to reboot
your computer for DirectX to finish installing.
Follow the on-screen prompts to perform a Complete Installation. If the Install
Program does not start automatically, double-click the My Computer (or whatever
you have named your computer) icon on your Windows desktop. Once you have
opened My Computer, double-click on the icon for your CD-ROM drive, then
double-click on the file labeled “setup.exe.” This will start the installation process
manually.
When prompted, insert the War of the Ring™ CD labeled PLAY into your
CD-ROM drive to complete the installation process. The PLAY CD is then used
any time War of the Ring™ is played.
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If you have installed the program
successfully, you will be presented
with the following options in the
Main Menu: New Game,
Multiplayer, Load, Options
and Quit.
New Game
(Single Player)
Your options in this section:
Good Campaign
Select a Single-Player
campaign that follows the
story of the Free Peoples
of Middle-earth™.
Evil Campaign
Select a Single-Player
campaign that follows the
story of the Minions of
Sauron.
Skirmish
Play a quick-start Single-Player
skirmish against a computer-controlled opponent.
Tutorials
Play through four quick interactive Tutorials (three for the Good Side
and one for the Evil Side) that teach you the basics of the game.
Back
Return to the Main Menu.
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Load
Multiplayer
This option allows you to select and load a Saved game. You may only load games
that were saved with the currently active Player Profile.
Selecting the Multiplayer option
gives you the opportunity to play
a LAN (Local Area Network)
game over the Internet through
GameSpy™ or at a specific IP
address.
Options
Select technical options
for video, audio, and game
settings. The following
features are also found in
the Options Menu:
Playlists
This option allows you to
queue up music tracks to
play in both single and
multiplayer games, instead
of listening to the default
music. You can choose any
of the tracks featured in
War of the Ring™, and play
them in order you choose, or at random.
Recorded Games
This option allows you to view any multiplayer game that has been saved. When
a multiplayer game ends, any contestant may choose to Save Replay, which saves
a local file of the game you played. You may then load these games from the
Recorded Games tab in the Options Menu. The replay will display the game from
the perspective of any contestant in the game.
Mature
Checking the Mature box will allow violent effects such as blood to be played. For
players under the recommend age posted on the package, or for players in regions
where such effects are restricted, the recommended setting is left unchecked.
Chat Sounds
When checked, this option plays an alert to notify other players when someone types
a chat message in multiplayer games.
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Multiplayer Game Types
Razing
Be the first to destroy all enemy buildings, regardless of how many enemy units
remain.
Victory Conditions: You must destroy all of your opponent’s buildings, including
Towers and War Posts.
Survival
Outlast your opponents and survive the longest.
If all of your buildings are destroyed and you still have units on the map, a visible
countdown timer will appear. You must construct a Stronghold for Good or a
Goblin Hovel for Evil before the timer reaches zero or all of your units will be
revealed. If you begin construction of a base after a line of sight as been revealed on
your units, then your units will again be covered by the Fog of War (game returns
to normal play).
Victory Conditions: All enemy units and buildings must be destroyed.
Famine
Each player starts with a set amount of resources, and resource collecting is
turned off.
Victory Conditions: All enemy units and buildings must be destroyed.
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Control
In this time-limited game, players race to control Places of Power. For each Place
of Power controlled, players are awarded points.
Victory Conditions: At the end of the time limit, players are ranked according to their
point totals. If all of your units and buildings are eliminated, your score becomes 0.
If you are the only surviving player, regardless of the timer, you automatically win. If
any player has accumulated 51% of all the possible points, that player automatically
wins at that moment.
Catapult
The Ancient Catapult is placed somewhere on the map, and the players must race to
find it, then fight to control it against their foes.
GAME CONTROLS
The game controls are similar to many other real-time strategy (RTS) games.
The basics are listed below:
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The Catapult itself acts as a Place of Power. Only the player with sole control over
the Catapult is able to control this ancient weapon. All units of the player in control
of the Catapult must be eliminated from the radius of the catapult in order for
another to use it.
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Victory Conditions: All enemy units and buildings must be destroyed.
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Multiplayer Game Settings
✤
Left-click to select units.
Double-left-click to select all units of the same type on the screen.
Left-click and drag to create a selection box around multiple units in an area.
Hold the Shift key down while left-clicking units to select multiple units.
Left-click anywhere on the terrain to deselect units (or any other object).
While units are selected, press CTRL+1 through CTRL+0, then double-tap the
contol group key to go to those units and assign them a number and add them
to a control group. You can then press 1 – 0 to select those units instantly.
Right-click on the terrain to order units to move to the selected location.
Ctrl + right-click to order units to move to a location, and to stop and attack
any enemies seen along the way. This is called the Attack-Move command.
After selecting a unit, right-click on the mini-map to give the unit an order to
move to a specified location.
Right-click on enemy units or buildings to order your units to attack them.
These are all the parameters that you can adjust for multiplayer games:
Map – Name of the map on which the game will take place.
CAMERA CONTROLS
Max Players – Defined by which map is selected.
The camera controls are similar to many other RTS games. The basics are listed below:
Game Type – Razing, Survival, Famine, Control, or Catapult. The selected
game type will determine which maps are chooseable (for example, if Catapult
is selected, only Catapult maps should be chooseable)
✤ Scroll your game view by “pushing” on edges of the screen with the mouse cursor,
or by using the keyboard cursor keys. You can also hold down the middle mouse
button or wheel and move the mouse to scroll across the map.
✤ The mouse wheel tilts the game camera.
✤ Left-click on the mini-map to move the game camera to that area of the map
instantly.
✤ Keypad 7 tilts the game camera up.
✤ Keypad 4 rotates the game camera left.
✤ Keypad 5 resets the game camera to its default position.
✤ Keypad 6 rotates the game camera right.
✤ Keypad 1 will tilt the game camera down.
✤ Keypad 2 will zoom the game camera out.
Tournament Rules – If checked, the following parameters will be locked to
their default positions and cannot be changed: Starting Resources, Power
Acquisition, and Game Speed.
Starting Resources – This determines the amount of resources available at the
start of the game. NOTE: This option does not affect the available resources on
the map.
Power Acquisition – This will determine how easily Fate Points are obtained.
Allies Nearby – Determines if allied players start near one another.
Allow Handicap – Determines if handicaps are allowed.
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INTRODUCTION
Who has not heard of the saga of the Fellowship of the Ring™? Aragorn, he who
was known by many names in many places, the greatest ranger of his age; keen-eyed
Legolas of the Silvan Elves; and Gimli, son of Glóin, whose heart was as strong and
true. Who has not wondered what it would be like to stand, sword raised, alongside
Boromir of Gondor or watch in awe as Gandalf the Grey called down fire upon the
servants of Sauron.
And what of the Hobbits? Brave Merry and Pippin; stalwart Sam Gamgee, the best
and most loyal friend in all of Middle-earth™; and the Ring-bearer himself, Frodo
Baggins, whose burden was far, far heavier than one could imagine a simple gold ring
could be. They will fight at your side as you strive to turn back the forces of evil that
threaten to overtake Middle-earth™.
Ah, perhaps it is the Darkness that calls to you? You seek the company of those who
serve the Dark Lord, do you? Then shall you call forth Grishnákh of the Barad-Dûr,
or slip among the shadows with Saleme, a legendary Haradrim Huntress renowned
among the cruel Haradrim for her silent and deadly daggers. Perhaps you have it in
your mind to bend the tormented Gollum to your will, he who suffered much in
the service of the Ring. Would you strike true fear in the hearts of your enemies by
summoning the dark Lord of the Nazgûl, he who was once the powerful Witch-King
of Angmar? Do you raise your eyes even higher that you may name among your
forces Saruman, the master of Isengard, he who was known as Ring-maker and serves
his own interests best of all?
Here then, in War of the Ring™, you will have the chance to relive the great battles
of Middle-earth™, both known and unknown—Helm’s Deep, Osgiliath, Cirith
Ungol, the plains of Rohan—places of legend and lore where great deeds will once
again be done in the name of both good and evil. Can you change the course of history as you command the armies of good and rally the Companions of the Ring to
your side? Or will you use your powers for evil and summon the hordes of darkness
to overwhelm the land and give Sauron the victory he craves?
What will the clash of arms and the bray of battle horns awaken in your heart?
The choice is yours, my friend. May you not regret your decision!
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GAME
INTERFACE
Menu – Return to the
Main Menu.
Chat – Chat with
other players while in
multiplayer mode.
Objectives – Lists the
mission objectives.
Look Here – In multiplayer
mode, click to tell your ally
to “look here.”
Fight Here – In multiplayer mode, click to tell your ally to “fight here.”
Walk/Run Toggle – Switch between the default settings “always walking” and
“always running.”
Combat Alert – Click here to go to the location of your last combat.
Fire Alert – Click here to go to the location of the last fire.
Idle Worker – Click here to cycle through your idle Worker units.
Mini Map – Get a strategic view of the battlefield.
Selection Panel – When you select a worker, click here to see a graphic display of
the buildings he can construct. When units or buildings are selected, clicking here
displays their information and current status.
Fate Powers – Bring up the Summon Powers option in the Action Panel.
Fate Points – Fate Points are required for summoning Hero Units or using the
Summon Powers. Fate Points are obtained by Exploring, Expanding your camp,
and Battling.
Cursor – The cursor is used to select things and issue orders in the game world.
Action Panel – When you select a unit, all orders for that unit appear here. When
you select a building, all orders for that building appear here. When you select a
unit-producing building, all units that can be trained will show up here.
Population – View information about the current population and maximum
population.
Food – View the amount of spendable food you have collected.
Ore – View spendable ore resources you have collected.
Hero Portrait – Shows the health and experience status of a summoned Hero.
Double-click on the protrait to return the camera to the Hero.
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BUILDING AN ARMY
BASIC BUILDING CONSTRUCTION
Resources
To construct a building, you must first select a worker unit. In the Selection Panel
area, icons will appear that represent all the buildings you can construct.
There are two resources in War of the Ring™: food and ore. You must order your
workers to gather these resources so that you can spend them to create units and
buildings.
Ore
Ore is essential for weapons, armor, and the construction
of buildings.
To collect ore, select a Worker and right-click on the ore deposit.
The unit will go to the ore deposit and begin mining. The more
worker units you assign to mine the deposit, the faster you will
collect ore.
Left-click the icon of the building you wish to construct. Then move the mouse
cursor over the terrain until you find a valid location for the building. (If the location
is invalid, the footprint of the building will show up as red on your mouse cursor.)
Right-click on the terrain to order the worker to begin construction.
If the selected location
is invalid ➤
Workers need to drop the ore off somewhere before you can use
it. For the Free Peoples, this is the Stronghold; for the Forces of
Mordor, this is the Goblin Hovel. (See The Buildings, page 17.)
Well
The Well provides food for your army.
You must construct a Mill or Slaughterhouse over a Well
so that your workers can collect food.
To construct a Mill or Slaughterhouse, select a worker unit,
left-click the Mill or Slaughterhouse icon in the Selection Panel
area, then right-click on the well. The worker(s) should begin
construction. Once the construction is complete, select a worker
and right-click on Mill or Slaughterhouse to order him to collect
food and drop it off either at the Stronghold for the Free Peoples
or at the Goblin Hovel for Sauron’s army.
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If the selected location
is valid ➤
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Building Tool Tips
Rules for Buildings of Sauron’s Minions
If you mouse-over the
building’s icon, a “tool tip”
will pop up on the screen
that gives you a description
of the building, shows you
how much it costs, and
indicates whether there are
any buildings that need to
be in place before it can
be constructed.
The Evil Side’s buildings must be placed on terrain that has been corrupted. The
Slavemaster unit can corrupt terrain by placing a War Post (select the Slavemaster,
left-click on the War Post icon in the Action Panel, then right-click on the terrain).
Once the War Post is placed, the land around it will become corrupted, allowing you
to construct other buildings on it.
This picture shows
uncorrupted terrain.
Evil side buildings cannot
be constructed here.
Rules for Free Peoples’ Buildings
Good Side buildings must
be constructed within a
certain radius of other
Good Side buildings. This
is represented by a radius
decal, which appears on the
terrain around Good Side
buildings when you are
placing a building.
The Stronghold can be built
anywhere. The Mill and the
Foundry must be built over a
Well and an Ore deposit
respectively.
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This picture shows
corrupted terrain. Evil
Side buildings may
be constructed here.
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BUILDING PRODUCTION
When you select a building, the Action Panel displays the icons of the units that
can be trained at that building. Note below that when the Barracks is selected,
the Gondor Swordsman and Rider of Rohan icons appear in the Action Panel.
Left-click on a
unit’s icon to begin
training. A build
bar will appear in
the Selection Panel.
(See below.)
You can queue
units to be built by
clicking again on
the unit’s icon in the
Action Panel. In this
picture, three Gondor
Swordsman units are
queued to be trained.
If you wish to cancel a unit under construction (or in the queue), left-click on the
unit’s icon in the Selection Panel area (not in the Action Panel).
You may also automatically direct units to muster at a specified point, called a
waypoint, once they are produced from a building. To set a waypoint, select the
building and then right-click any point on the map that is visible. A small banner
indicates the waypoint for that building. Then, when a unit is produced from that
building, the unit will automatically be sent to the waypoint.
When the bar fills
up, the finished unit
will appear outside
the building, ready
for action.
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POPULATION CAPACITY
Population capacity limits the total number of units you
can control at one time. Each time you train a unit, it takes
up some of this capacity. Your current population count
and maximum population capacity are displayed above the
Action Panel in the interface. The first number represents
your current population count, and the second number
represents your maximum population capacity.
THE BUILDINGS
Buildings of the Free Peoples of Middle-earth™
Stronghold
The Stronghold of the Free Peoples of Middle-earth™
holds all the resources your workers collect. It is also
where workers are trained and Heroes are called forth.
Units Produced: Workers, Heroes of the Free Peoples
of Middle-earth™
Barracks
You can increase your maximum population capacity.
For the Free Peoples, this is done by constructing Camps.
The basic fighting units of the Free Peoples are trained in
this hall.
Units Produced: Rider of Rohan, Gondor Swordsman
Mill
As noted above, the Mill must be placed over a Well to
allow the production of food. Workers collect the food
resource from the Mill.
Slavemasters control the unit capacity for the
Forces of Mordor.
Foundry
The Foundry can be built on top of an ore deposit to
increase the amount of ore workers can extract from it.
Each Camp or Slavemaster you produce will add to your maximum possible
population capacity.
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Forge
The Forge is a metal workshop for upgrading weapons and
armor. It upgrades the Gondor Swordsman, Rider of Rohan,
Dwarf Axethrower, Dwarf Shieldbreaker, and Watchtower.
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Watchtower
The Watchtower is a defensive structure with a ranged
attack. Up to four unmounted non-worker units can
garrison inside this defensive structure to increase its
rate-of-fire.
Ballista Tower
This upgrade to the Watchtower adds a powerful ballista to
fire upon enemies.
Wilderness Outpost
The Wilderness Outpost provides upgrades for the Rangers
and the Elven Archers.
Ranger Post
The Ranger Post is the camp of the northern wanderers
known as Rangers.
Unit Produced: Ranger
Dwarf Hall
Nature’s Haven
Built specifically for Durin’s Folk, the Dwarf Hall houses
and trains Dwarf warriors.
The mysterious home of the Beorning, Nature’s Havens
are also used to call forth the ancient and mysterious Huorn
from deep in the forests.
Units Produced: Beorning, Huorn
Units Produced: Dwarf Axethrower, Dwarf Shieldbreaker
Camp
The Camp increases the maximum number of units you
can possess.
Elven Sanctuary
This beautiful structure trains warriors and sages of the
Firstborn on Middle-earth™.
Units Produced: Elven Archer, Elven Lightbearer
War Camp
Upgrading your Camp to a War Camp increases your
population capacity.
House of Lore
A place of study for those with magical abilities, the
House of Lore upgrades Elven Lightbearers as well as
the Beorning and Huorn.
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Buildings of the Minions of Sauron
Fortress
Evil Heroes are called forth from the Fortresses of
Mordor, where they also receive their upgrades.
Units Produced: Heroes of the Forces of Mordor
The Tower is a defensive structure with a ranged attack
that can be manned by up to four unmounted, non-worker
units to increase its rate-of-fire.
War Post
Dark Arsenal
The War Post corrupts land so that the Minions of Sauron
may build on it and gain more power for the Dark Lord.
Only Goblin Slavemasters may build a War Post.
While not traditionally competent smiths, Orcs will use
any materials they can scrounge to gain an edge in battle.
The Dark Arsenal upgrades Orc Slashers, Orc Bowmen,
Goblin Spearmen, and Goblin Slavemasters.
Goblin Hovel
Smelter
The crude Goblin Hovel provides a place for Goblin
Workers to drop off resources.
Units Produced: Goblin Worker, Goblin Spearman,
Goblin Slavemaster
The Smelter was designed to strip the ore from the ground,
leaving nothing but waste and ravage behind. A Smelter
must be built on an ore deposit.
Slaughterhouse
Beast Lair
The Slaughterhouse, when placed over a Well, enables
food production which is needed to create units and
buildings.
Orcs often imprison wild beasts in the Beast Lair to
harness their power in battle.
Orc Mound
Breeding Pit
The Orc Mound is a brutal training ground that houses
the Orc soldiers of Sauron’s army.
The Minions of Sauron often torture beasts to increase
their battle prowess. The Breeding Pit upgrades the
Warg Rider, Giant Spider, Stonehurler, and Bonecleaver.
Units Produced: Orc Bowman, Orc Slasher, Uruk-hai
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Tower
Units Produced: Giant Spider, Warg Rider
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Shadow Lair
SPECIAL LOCATIONS
This is a dark and mysterious house of creatures who
prefer to travel along dark paths of shadows.
Places of Power
Units Produced: Wraith, Haradrim Slayer
Places of Power are objects on the map that can be captured and controlled. When
a player controls a Place of Power, all units in that army gain a benefit, such as
increased attack power or extra hit points.
Black Vault
When you select a Place of Power, a decal appears on the terrain around it, which
represents its “control zone.”
This evil guild house is dedicated to researching things
truly wicked. The Black Vault upgrades the Haradrim
Slayer, Wraith, and Uruk-hai.
Troll Den
This is the cave dwelling of Sauron’s fierce new breed of
Trolls, which are larger and stronger than their lesser kin.
Units Produced: Stonehurler, Bonecleaver
To gain control over a Place of Power, you must move your units into the control
zone AND be the only faction present within the zone. Enemies in the zone must
be destroyed before your forces can control the location.
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THE UNITS OF THE FREE PEOPLES
OF MIDDLE-EARTH™
Worker
Role: Workers gather resources (ore and food), and
construct and repair buildings.
Unit Description: Workers are the backbone of a war
camp. They gather resources and return them to base
for use in developing your army. They also construct the
buildings that make up your war camp, and repair those
buildings when they are damaged in battle.
Dwarf Shieldbreaker
Role: Melee “tank” unit
Unit Description: What force could be strong enough to
break even the finest of armor? The Dwarf Shieldbreaker’s
special ability lowers an opponent’s armor class with every
successful hit, allowing allies to inflict greater damage.
Special Abilities: Shield Break. This attack does permanent
damage to a target’s armor, decreasing its armor class.
Rider of Rohan
Role: Mobile unit
Special Abilities/Upgrades: None
Unit Description: Mounted on a noble steed, the
Rider of Rohan is the Free People’s fastest-moving unit,
best suited for quick hit-and-run attacks.
Gondor Swordsman
Special Abilities: Immune to Knockback
Role: Basic fighting unit for the Free Peoples of
Middle-earth™
Ranger
Unit Description: Trained in melee combat and
equipped with a sword and shield, these brave warriors
of Gondor are hearty fighters.
Special Abilities: None
Dwarf Axethrower
Role: Short-ranged attack unit
Unit Description: The stout Dwarves employ a force of
specialized troops that capitalize on their expertise with
the axe. Using fine quality throwing axes, the Dwarf
Axethrower is a formidable short-range unit. With higher
than average hit points for a ranged unit and the ability to
upgrade to Razor Edge pass-through axes, he becomes the
“shotgun” unit for the Good Side, most effective against
bunches of units in close range.
Role: Primarily a detector and scout unit, the Ranger is
also proficient in light combat.
Unit Description: Never forgetting their lineage from
Arnor, the lost Kingdom of the North, the Dúnedain, or
human Rangers, remained in Eriador and sought refuge
where they could, occasionally receiving succor from Elrond
in Rivendell. Many centuries spent in the Lone-lands
have allowed them to develop uncanny skills at tracking,
hiding, and close combat. Eagle Eye is a Line of Sight
upgrade that increases detection range.
Special Abilities: Detection, Camouflage.
Detection enables the Ranger to detect cloaked or
camouflaged enemies. Camouflage gives him the ability
to hide while standing still, at which point he is visible
only to detector units.
Special Abilities: Flaming Axe: The Axethrower’s attack
causes fire damage to buildings.
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Elven Archer
Beorning
Role: Long-ranged attack and ambush unit
Role: Support/Attack unit
Unit Description: The Woodland-based Silvan Elves have
mastered the art of the bow. Their forest surroundings
forced them to learn to walk without being seen, making
them extremely effective soldiers. While the Archer is an
advanced missile unit, a lower hit point rating offsets
his skills. Once spotted by a detecting unit, he is easily
dispatched, but his expert camouflage skills make him a
formidable target.
Unit Description: Surviving for many generations in
the Vales of Anduin, and descended from the great
Beorn himself, these woodland Men have inherited the
shape-shifting ability to change their physical form to
that of a bear. Truly mighty with their bare hands, which
become claws in their Bear Form, the Beornings are not
to be taken lightly, as enemy units have discovered to their
lasting regret.
Special Abilities: Elven Cloak. While not magical, Elven
Cloaks allow the Archers to hide from unfriendly eyes
wherever they travel. When cloaked, Elven Archers can
only be seen by units with Detection.
Special Abilities: Healing Herbs, Bear Form, Maul, Savage
Blow. Healing Herbs allows a Beorning, while in human
form, to mend the wounds of nearby units. Bear Form
acts best as a shield unit because it has both high hit points
and armor class. Maul, active while in Bear Form, deals
knock-back damage with every swipe of a claw. Savage
Blow, also used when in Bear Form, enables the Beorning
to knock back multiple units in front of him.
Elven Lightbearer
Role: Support unit
Unit Description: Coming forward from their isolated
refuges, the Elves carry with them the weight of many
millennia, and many of them also bear the light of
Eärendil. The dark shadows of Sauron cannot withstand
such a pure and piercing light, for it originated at a time
when the Great Powers had mastery over the First Enemy.
A welcome addition to your army, Elven Lightbearers
provide support for your units with various spells. They
are not battle-hardened, however, and will fall to the
slightest of foes if not protected.
Special Abilities: Protection, Light of Lothlórien, Dispel.
Protection provides a protective layer of magic around an
ally that absorbs damage to that unit. Light of Lothlórien
grants the Lightbearer the ability to sear the flesh of
enemies over time within a designated area. Dispel enables
the Lightbearer to nullify the negative effects on allies
and the positive effects on enemies.
26
Huorn
Role: Anti-structure/Anti-melee units
Unit Description: Deep within the darkling woods of the
Fangorn Forest, Treebeard, the eldest of the Ents, has at
last called forth the fierce and ancient Huorns to aid the
Free Peoples in their battle against Sauron’s evil. Ancient
Ents that have become almost like trees, the Huorns have
the ability to crush and entangle makes them dangerous
opponents—and Orcs are terrified of them.
Special Abilities: Tree Form. When Tree Form is activated,
a Huorn “plants” itself in the ground, then surrounds itself
with roots that can entangle enemy units and prevent their
movement. In addition, while in this form, a Huorn’s
regeneration rate is substantially increased.
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HEROES OF THE FREE PEOPLES OF
MIDDLE-EARTH™
Legolas
Heroes are special units that can be summoned from the Stronghold. Heroes
require Fate Points, as well as Food and Ore, to be summoned.
Unit Description: In a sense, Legolas is the ultimate
long-range weapon, dealing out more ranged damage than
any unit or Hero for the Free Peoples. Additionally, the
Silvan prince sports some excellent troop-support abilities.
He can protect units around him from ranged attacks and
dramatically increase their rate of movement.
Frodo Baggins
Role: Scout and Ring-bearer
Unit Description: Frodo is an early scout unit. His
battle strength is relatively low compared to other
Heroes in War of the Ring™, but on par with a secondor third-tier melee unit.
Special Abilities: Heroic Aura, Mighty Sting,
The One Ring. Heroic Aura gives Heroes near Frodo a
reduction in their recharge time. Mighty Sting enables
Frodo to do extra damage against Orc units with Sting,
his Elven short sword. The One Ring presents Frodo
(and the player) with a challenge. The price of becoming
invisible (only the Lord of the Nazgûl and the Black
Riders can see him) is slowly but inexorably degenerating
health. If the ability is not deactivated in time, Frodo will
pass from the realm of flesh into the darkness.
Gimli, Son of Glóin
Role: Siege/Attack
Unit Description: Gimli is a powerful Dwarf warrior who
is best used as a siege unit. His support abilities underscore
this role, allowing a group accompanying him to lay siege
to enemy camps and fight enemy units more effectively.
Special Abilities: Capture, Sunder, Siege Aura.
Capture gives Gimli the ability to gain control of an enemy
Tower. When he does this, enemy units garrisoned in the
Tower are ejected and he can then use the Tower against
the enemy. Sunder inspires the mighty warrior to slam the
ground with his axe, which stuns all enemies nearby and
makes them easier to kill. Siege Aura grants any unit near
Gimli extra damage versus buildings or towers.
28
Role: Powerful long-ranged attack/support of the
Free Peoples
Special Abilities: Trueshot, Guardian Wind, Elven Speed.
Trueshot gives Legolas the ability to cause knock-back
damage that takes enemy units out of the battle temporarily.
Guardian Wind, when invoked, gives the units around
Legolas a temporary defensive bonus versus ranged attacks.
Elven Speed dramatically increases the rate of movement and
attack speed for Legolas and the units near him.
Aragorn
Role: Melee unit and tireless defender of the Free Peoples
Unit Description: Although he goes by many names in
Middle-earth™, the son of Arathorn is known well by a
precious few. Heir to Gondor’s throne, wielder of the
Sword that was Broken and later Remade, a skilled Ranger
and healer, Aragorn has endured more hardships than
can be recounted here and is regarded by many as the
greatest Hero of the Third Age. He is much more than
the mysterious “Strider” the Hobbits believe him to be
upon first meeting.
Special Abilities: Kingsfoil, Anduril’s Fury, Immunity.
With Kingsfoil, Aragorn skillfully heals any serious wounds.
Anduril’s Fury grants a large attack bonus against all units,
and wields even more damage versus Heroes, Black Riders,
andWraiths. Immunity grants him protection against blindness, stun, poison, and slowing spells.
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Gandalf the Grey
Goblin Spearman
Role: Powerful wizard of the Free Peoples, armed with
both offensive and defensive abilities
Role: Inexpensive, quick-building basic attack unit
Unit Description: The second most powerful member of
his Order, Gandalf, who is greatly respected among the
Elven lords, sat on the White Council. His power and
influence was instrumental in the war against Sauron. Never
keeping a single home, over the centuries Gandalf has
traveled across the length and breadth of Middle-earth™.
He takes a particular interest in the Shire and its inhabitants.
Special Abilities: Flash, Rain of Fire, Flame Shield, Negate
Ability. Gandalf releases a blinding Flash from his staff,
that temporarily stuns all enemy units within its radius.
all enemy units within its radius. Rain of Fire deals damage
to enemy units over a designated area and ignites enemy
buildings. Placing Flame Shield on an allied unit reflects a
definable amount of damage back at the attacking enemy
unit. Negate Ability temporarily prevents enemies from
using Special Abilities.
THE UNITS OF THE MINIONS OF SAURON
Goblin Worker
Role: Worker
Unit Description: Compelled to serve their Master
through both fear and hatred, Goblin Workers make up
the majority of Sauron’s forces. Their misery is matched
only by the toil always before them—building structures,
repairing the damage, and gnashing their teeth. Goblin
Workers are the backbone of any Evil base. They gather
resources and return them to base, allowing them to be
spent on your war machine. They also construct the
buildings that make up your war camp, and repair them
if they are damaged in battle.
Special Abilities/Upgrades: None
30
Unit Description: The Goblin Spearman is the fastest
unmounted unit and the least costly unit in the game.
Using primitive spears and natural quickness on the
battlefield, Spearmen are most effective in large numbers.
Special Abilities: None.
Goblin Slavemaster
Role: The Goblin Slavemaster is a unique unit with a
number of roles. His presence allows the player to increase
the army’s population. In addition, he places War Posts on
the terrain, which corrupt the land and allow Sauron’s minions to construct buildings on it and gain a small amount of
power. Finally, the Goblin Slavemaster can bully evil
troops in battle with his whip.
Unit Description: Fouler than the stench of Gorgoroth,
Goblin Slavemaster subjugate the minions in Sauron’s
service. The activity they enjoy most, though, is despoiling
new land for their Master. Their contamination of Middleearth™ would go unchecked if not for the efforts of the
Free People’s forces.
Special Abilities: War Post, Savage Influence. War Post
corrupts the land so that Sauron’s minions may build on
it. With a crack of the whip, the Goblin Slavemaster
exerts his Savage Influence and orders those around him to
run faster and fight harder...or else.
Orc Bowman
Role: A basic ranged unit for Mordor
Unit Description: Known to have better eyesight in the
dark, Orc Bowmen serve mostly in the initial flanks of
Mordor’s armies. Not content to go for a clean kill, these
Bowmen will often strike an opponent to maim him, and
then allow their Orc brethren to come in for the final
crushing blow. While not sophisticated like the Elven
Archers, the Bowman can still deal moderate damage and
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receives an upgrade for flame arrows, which increase his
effectiveness against enemy buildings.
Special Abilities: Flame Arrows. When armed with
Flame Arrows that ignite buildings, Orc Bowmen are
particularly dangerous.
Orc Slasher
Role: The staple of Sauron’s army, the Orc Slasher is
decent fighter who can last longer than other Orcs in
combat. Neither fancy nor swift, he gets the job done
and can be thoroughly overwhelming in great numbers.
Unit Description: The Wise tell of how the first Great
Enemy bred the twisted race of Orcs using dark methods
of torture and cruelty. Ever after the enemy of all Free
Peoples, the monstrous Orcs delight in killing and
destruction.
Special Abilities: None
Warg Rider
Role: AWarg on its own can be a fearsome opponent,
but ridden by a trained Orc, the Warg Rider unit is a
solid opponent that specializes in swift, blistering hitand-run attacks.
Unit Description: Unable to tame horses to be their
beasts of burden, the Orcs of the Misty Mountains relied
on the fell Wargs as their preferred mounts. Although far
from being “domesticated,” these Evil wolves are fierce and
cunning allies. Warg Riders first appear in pursuit of
Thorin and company, but the threat continues up to the
Battle of Helm’s Deep, when scouts bring back reports of
wolf riders to the north.
Giant Spider
Role: These large beasts may not fight with the most skill
or last the longest in battle, but their stunning attack
upgrades add a valuable support role for Sauron’s forces.
Unit Description: Distant kin of the monstrous Shelob of
Cirith Ungol, these Giant Spiders are horrific in every possible way. Their poison can paralyze and in some cases kill.
Special Abilities: Paralyze, Spray Venom. With Paralyze, a
Giant Spider’s attack disables its target’s ability to move for
a short period of time. Spray Venom enables a Giant Spider
to stun all units in front of it. Note that using this ability
robs the Giant Spider of the ability to Paralyze units in a
normal attack until its venom has been replenished.
Wraith
Role: Detector unit
Unit Description: A being bound by darkness, the Wraith
is able to detect hidden enemies. Its armor class is high
because it is more about spirit than flesh, but it has very
low hit points. As a detector, it gains a Line of Sight
upgrade and has the ability to blind and slow enemies.
Special Abilities: Detection, Darkness. Detection provides
the Wraith with the ability to detect hidden enemies.
Darkness enshrouds enemies in shadow, causing them to
move much more slowly.
Special Abilities: Immune to Knockback
32
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Haradrim Slayer
Bonecleaver
Role: Through upgrades, this unit can hide itself even
while attacking, as well as display a devastating ranged
attack that poisons an enemy.
Role: Melee unit
Unit Description: The fierce inhabitants of the far
southern lands of Harad are known as the Haradrim.
They once paid tribute to the first Númenoreans to arrive
on their shores, but Sauron’s influence changed that.
Over many centuries, the Haradrim, spurred onward by
Sauron’s lies, threatened the southern borders of Gondor.
Recognizable by their bright ornamental armor and
colorful clothing, they are incredibly cruel.
Special Abilities: Assassin’s Cloak, Poison Dart. Assassin’s
Cloak allows the Slayer to hide so that only detector
units can see him. Poison Dart is a deadly range attack
that causes damage to the victim over time.
Black Rider
Role: Very swift mounted unit
Unit Description: The veil between the living and the
dead is thinnest where the servants of Evil ride, wretched
creatures that belong to neither world. Sauron has sent his
minions from Mordor in his quest to find the One Ring.
In addition to being extremely fast, the Black Riders
can detect Frodo when he uses the Ring. The Lord of
the Nazgûl himself calls the Ringwraiths forth, adding
(up to) eight additional fearsome mounted units to
Sauron’s forces.
Special Abilities: Morgul-blade. Black Riders attack
with a special weapon called a Morgul-blade that
poisons their targets.
Unit Description: Trolls appear in several varieties in
Middle-earth™, including Hill-trolls, Cave-trolls, and
Stone-trolls. They are dull-witted, gigantic creatures,
which may have been a kind of wildlife originally,
although Treebeard suggested that they were developed
as a mockery of the Ents. Sauron bred a ferocious and
slightly more intelligent strain of Trolls, which he uses to
ruinous effect because they can withstand daylight. The
Bonecleaver is the largest and strongest melee unit for the
Minions of Sauron.
Special Abilities: Sweeping Axe. Sweeping Axe allows the
Bonecleaver to attack all enemy units in front of it, making
an already fearsome beast a master of brutal melee combat.
Stonehurler
Role: Ranged unit
Unit Description: A ranged cousin to the Bonecleaver,
the Stonehurler is a mighty beast that hurls massive
boulders at its enemies. It can upgrade to using larger
boulders that break and damage all units in the area
of attack.
Special Abilities: Unstoppable Force. With this ability,
Stonehurlers channel their strength into throwing larger
boulders with greater force, which causes damage to units
around the initial target.
Uruk-Hai
Role: Mobile ranged unit
Unit Description: The Uruk-Hai is a powerful and
mobile ranged unit that can quickly unleash a barrage
of arrows that cause Knockback, and then move swiftly
to attack another location.
Special Abilities: None
34
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HEROES OF MORDOR
Heroes are special units that can be summoned from the Fortress. Heroes require
Fate Points, as well as Food and Ore, to be summoned.
Gollum
Role: Scout
Unit Description: Gollum starts as an efficient scout
with the ability to sneak around almost invisibly. He
upgrades to become an excellent scout, able to mark
an enemy unit and sense its presence in the world.
Special Abilities: Sneak, Gollum’s Mark, Surprise Attack.
Sneak allows Gollum to travel while hidden, although his
movement is slower when using this ability, and he can
be spotted by detector units. Gollum’s Mark produces
an organic projectile by which Gollum is able to sense
the target’s location at great distances. Surprise Attack
enables Gollum to do bonus damage to any target he
attacks successfully while he is sneaking.
Grishnákh
Role: Anti-structure/Melee unit
Unit Description: A scheming Orc in the service of the
Evil Tower, Grishnákh rallies his troops to destroy the
forces of good forever.
Special Abilities: Explosive Trap, Torch, Speed of the Wolf.
Explosive Trap lets Grishnákh hide a rudimentary
explosive on the battlefield. The device causes a
devastating explosion shortly after he lights the fuse.
Only two charges can be placed at one time. (The player
can activate the trap at will, but it will automatically
explode if too much time elapses.) Torch: When
Grishnákh tosses a burning Torch onto a building it
ignites it instantly and causes fire damage. Speed of the
Wolf gives Grishnákh an attack speed boost as well as
movement speed.
36
Saleme
Role: Support/Ranged weapon unit
Unit Description: Far beyond the southern shores of
Umbar, the name of Saleme the Huntress is whispered in
fear. Her blades always find the jugular before the first cry
for help can escape the victim’s throat. She wields twin
throwing knives and also knows a considerable amount of
herb lore.
Special Abilities: Poison Trap, Blood Mark, Serpent Blades.
Poison Trap allows Saleme to place a contraption on the
ground that expels poison when triggered by a nearby
enemy. Blood Mark: Saleme can mend a unit’s wounds over
time. As an alternative, she is able to bond Blood Mark to a
War Post, which will mend all units within the aura for a
short duration of time. Saleme’s Serpent Blades ricochet and
hit additional targets beyond the first.
Lord of the Nazgûl
Role: Melee unit
Unit Description: Acting as Sauron’s General, the Lord
of the Nazgûl is a fearsome warrior who has terrorized
Middle-earth™ for thousands of years. His greatest power
is the terror he rouses in all living things.
Special Abilities: Bind Shadow, Shadow Walk, Aura of
Weakness, Ringsight. Bind Shadow turns aWraith into a
Black Rider, by binding its essence onto the Rider. A total
of only eight Black Riders can be present at one time.
Shadow Walk allows the Lord of the Nazgûl to travel
instantly to a destination corrupted by a War Post and
bring along any nearby Black Riders and Wraiths. Aura of
Weakness reduces the armor class of enemy units in the presence of the Lord of the Nazgûl. Ringsight allows the Lord
of the Nazgûl to detect Frodo when he is using the One
Ring.
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Saruman
Role: Powerful wizard (spell caster) of the Forces of
Mordor
Unit Description: The first of the Wizards to walk
Middle-earth™, Saruman possesses vast knowledge of
Ring-lore. He is controlled by Sauron through the power
of the Palantír. His powerful mind, coupled with his
seductive voice enable him to control the minds of others
and force them to his will. His armies of specially-bred
Uruk-Hai number in the thousands.
Special Abilities: Invisible Force, Prison of Ice, Pestilence,
Twisting Influence. Invisible Force enables Saruman to
project a powerful magical blast in a targeted area that
causes knock-back of all units in the area. Prison of Ice
encases a single enemy in ice for a period of time, which
takes that unit out of the battle as well as inflicting a
moderate amount of damage. Pestilence grants Saruman
the power to summon a disease that drains the health of
enemies in the affected area, but does not kill anyone.
Twisting Influence allows Saruman to bend the will of an
enemy nonhero unit, forcing him to join Sauron’s army.
APPENDIXES
KEYBOARD HOTKEYS
Unit Commands
A
H
T
G
S
Q
TAB
ALT =
CONTROL (CTRL) =
SHIFT + RIGHT =
CTRL + 1–9 =
F5
F6
F7
F8
F9
F1
F2
F3
F4
SPACEBAR
38
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
Attack Move
Hold Ground
Patrol
Guard
Walk/Run toggle
Health Bar toggle
Cycles through units that are currently selected in the
Selection Panel
Walk/Run toggle
Makes the unit Force Move if it is held down while
right-clicking. This is redundant unless the “always attack
move” option is selected.
Rallies units to multiple points.
Makes a control group. Once this group is formed, tapping
the key once will reselect all the units that are alive. Tapping
twice will center the camera on the LEAD unit in that group.
Shift + Double Clicking units adds them to the group.
Selects 1st Hero Summoned (hitting twice centers on hero)
Selects 2nd Hero Summoned (hitting twice centers on hero)
Selects 3rd Hero Summoned (hitting twice centers on hero)
Selects 4th Hero Summoned (hitting twice centers on hero)
Selects 5th Hero Summoned (hitting twice centers on hero)
Activates 1st Battle Gear
Activates 2nd Battle Gear
Activates 3rd Battle Gear
Activates 4th Battle Gear
Moves the camera to the last player alert.
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Game Controls:
I
Alt + T
Alt + L
Alt + H
Alt + R
Alt + X
ESCAPE
PAUSE/BREAK
CTRL + A
CTRL + C
CTRL+ L
PERIOD
UP ARROW
DOWN ARROW
RIGHT ARROW
LEFT ARROW
CTRL + Q
CTRL + W
INSERT (INS)
DELETE
CTRL + M
HOME
END
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
Worker Commands:
Centers camera on and selects an idle worker
Pings the Mini map for “Attack Here”
Pings the Mini map for “Look Here”
Shows the player’s Tech Tree
Run/Walk toggle
Unit Kill (pressing this twice will kill the unit)
Brings down in-game Options screen
Pauses the game
Selects all units
Selects all combat units
Locks camera on currently selected unit
Cycles through player’s buildings that have been built
Moves camera Up
Moves camera Down
Moves camera Right
Moves camera Left
Quick save
Load game
Increases sound volume
Decreases sound volume
Turn Music On/Off
Music increase
Music decrease
Fate Powers:
~ = Access Fate Power screen
Good Side:
Q
W
E
R
A
40
=
=
=
=
=
Evil Side:
Blind
Q
Brambles
W
Heroic Legacy
E
Blessed Wind
R
Summon Giant Ent
A
=
=
=
=
=
Summon Bog
Murder of Crows
Vile Surge
Summon Obelisk
Summon Balrog
These are specific to the workers
Good Side:
R =
M =
B =
F =
D =
C =
T =
P =
G =
W =
N =
E =
L =
Evil Side:
F = Builds Fortress of Mordor
E = Builds Goblin Hovel
S = Builds Slaughterhouse
O = Builds Orc Mound
M = Builds Smelter
B = Builds Beast Lair
T = Builds Tower
A = Builds Dark Arsenal
L = Builds Shadows Lair
P = Builds Breeding Pit
V = Builds Black Vault
D = Builds Troll Den
F1 = Makes a Slavemaster
place a Warpost
LEFT CLICK = Cancels building placement
Builds Stronghold
Builds Mill
Builds Barracks
Builds Foundry
Builds Dwarf Hall
Builds Camp
Builds Watchtower
Builds Ranger Post
Builds Forge
Builds Wilderness Outpost
Builds Nature’s Haven
Builds Elven Sanctuary
Builds House of Lore
Building Commands
Alt X = Brings up the ìdestroy this buildingî box, Hitting Alt X again confirms.
EVIL SIDE:
Goblin Hovel
F1 = Summons Goblin Slave
F2 = Summons Goblin Spearman
F3 = Summons Slavemaster
Shadows Lair
F1 = Summons Wraith
F2 = Summons Haradrim Slayer
Orc Mound
F1 = Summons Orc Bowman
F2 = Summons Orc Slasher
F3 = Summons Uruk-Hai
Troll Den
F1 = Summons Troll Stone Hurler
F2 = Summons Troll Bonecleaver
Beast Lair
F1 = Summons Warg Rider
F2 = Summons Giant Spider
Fortress of Mordor
G = Summons Gollum
L = Summons Lord of the Nazgûl
S = Summons Saleme
R = Summons Grishnákh
M = Summons Saruman
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Dark
Arsenal
Black
Vault
Breeding
Pit
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Q
W
E
R
A
S
D
=
=
=
=
=
=
=
Curved Blades, Serrated Blades, Wicked Blades
Iron Fittings, Forged Fittings, Steel Fittings
Savage Influence
Goblin Frenzy
Raven Fletching
Flame Arrows
Poison Arrows
Q
W
E
R
A
S
D
F
=
=
=
=
=
=
=
=
Jagged Point, Hooked Point, Barbed Point
Alloy Mail, Shadow Mail, Dark Mail
Greater Perception
Darkness
Perpetual Darkness
Poison Dart
Assassinís Cloak
Morgul Blade
Q = Fearsome Strength, Overwhelming Strength,
Monstrous Strength
W = Ritual Tattooing, Ritual Scarring, Ritual Branding
E = Paralyze
R = Spray Venom
A = Target Practice
S = Unstoppable Force
D = Sweeping Axe
GOOD SIDE:
Barracks
F1 = Summons Gondor Swordsman
F2 = Summons Rider of Rohan
Dwarf Hall
F1 = Summons Dwarf Axethrower
F2 = Summons Dwarf Shieldbreaker
Ranger Post
F1 = Summons Ranger
Elven Sanctuary
F1 = Summons Elven Archer
F2 = Summons Lightbearer
Nature’s Haven
F1 = Summons Beorning
F2 = Summons Huorn
42
Stronghold
F1
F
G
A
L
D
=
=
=
=
=
=
Summons worker a)Human, b)Elf, c)Dwarf
Summons Frodo
Summons Gimli
Summons Aragorn
Summons Legolas
Summons Gandalf
Forge
Q
W
E
R
A
S
D
=
=
=
=
=
=
=
Iron Blades, Steel Blades, Dwarf Forged Blades
Iron Plating, Steel Plating, Dwarf Forged Plating
Razor Edge
Flaming Axe
Shield Break
Dwarf Engineering
Lookout Tower
Wilderness
Outpost
Q
W
E
R
A
S
=
=
=
=
=
=
Etched Blades, Mystic Blades, Runic Blades
Improved Leather, Hard Leather, Studded Leather
Camouflage
Eagle Eye
Elven Cloaks
Eagle Fletching
House
of Lore
Q
W
E
R
A
S
D
=
=
=
=
=
=
=
Strength of Nature, Strength of the Claw, Strength of the Wild
Natures Protection, Natures Defense, Natures Shield
Bear Form
Savage Blow
Dispel
Light of LothlÛrien
Tree Form
U = Upgrades this building to its next state. This applies to four buildings: Fortress of
Mordor, Stronghold, Camp, and the Watchtower.
Right Click = Will set a Rally Point if the building selected is capable of producing units.
Alt + X = Brings up destruction Interface for buildings. Hitting this button twice will
destroy the building.
Backspace = Cancel units from being built in the queue, from last created to first created.
CHAT COMMANDS
ALT + ~ = Toggles the players default chat to Team or All players
ENTER = Starts chat dialogue to TEAM
SHIFT + ENTER = Starts chat dialogue to ALL players
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Published by
CREDITS
Sierra Entertainment, Inc. (Vivendi Universal Games)
Developed by Liquid Entertainment
Creative Director
Artists
Voice Cast
Studio Operations
Senior Brand Manager
Ed Del Castillo
Dave DeGasperis
Eric Ryan
Tracy Iwata
April Lee
Jeff Wand
Jude Beers
Erik Asorson
Dominic Armato
Steve Blum
Crispin Freeman
Grant R. George
Jeff Hobbs
Steve Kramer
Lex Lang
David Lodge
Mary Elizabeth McGlynn
Paul Mercier
Tony Oliver
Bob Papenbrook
Jamieson K. Price
Robbie Rist
Doug Rye
Alan Shearman
Kai Vilhelmsen
Victor Raider-Wexler
Dave Wittenberg
Perry Zombolas
Robin Atkin Downes
Michael Sorich
Executive VP Worldwide
Development
Associate Brand Manager
Liquid Special Thanks
Production Assistant
Technical Director
Mike Grayford
Business Director
Holly Newman
Producer
Ed Kaminski
Assistant Producers
Eric Embree
Steven Parker
Designers
Blaine Smith
Jack Davis
Jasen Torres
Additional Design
Peter Bartholow
Brian Gomez
Brigand Green
Lead Programmer
Mark Kornkven
Programmers
Additional Art
Jareth Modisette
RC Montesquieu
Sean Sullivan
Greg Luzniak
Kurtis Fujita
Tom Carter
Deven Winters
Studio Mythos
IT Manager
Mark Brown
Sound Effects
Jamie Lin
Mike Grayford
Additional Sound Effects
Joe Landon
Dave Szymczyk
Ben Newell
Andrew Schnickel
Stefan Immich
Chris Robbers
Jeromy Walsh
Joe Landon
Nathaniel Newell
Jacob Aldridge
Raj Sharma
Brad Ayres
Dialogue Direction
Additional Programming
Signatory Services
Jamien McBride
Jon Heiner
“Digital Synapse, Inc.”
Lead Artist
Jean-Michel Ringuet
Keith Arem
Mike Grayford
Dialogue Engineer
Keith Arem
Dialogue Editorial
Chris Vargo
Dialogue Recorded at
“PCB Studios, California”
The families and Significant others
of the team for their support
Meister Seelig and Fein
Duban Accountancy
Neyra Roman
Nick Palmieri
And a very special thanks to
Hobart C. Buppert III for
providing us with lots and lots of a
highly-caffeinated guarana beverage
that helped us through it all.
Jim Wilson
Anson Sowby
Senior VP Product
Development
Marketing Coordinator
Michael Pole
Senior Brand Manager,
Asia/Pacific
VP Product Development
Katherinn Tran
Kelly Zmak
Chloë Rothwell
Production
Public Relations
Senior Producer
Senior Manager
Scott Cuthbertson
Adam Kahn
Producer
Manager
Marcus Lindblom
Amy Farris
Associate Producer
Music
Erik Larson
Production Coordinator
Judy Baughman
Daniel Firestone
Technical Direction
Chief Technical Officer
Michael Heilemann
Technical Director
Torrie Dorrell
Director of Brand
Marketing
Jason Tregoe Newman
Musical Producer
Lennie Moore
Musical Special Thanks
Cinematics Production
Franchise Themes
Steve Cutlip
Music for Cinematics
Chance Thomas
Brad Spear
Lennie Moore
John Coda
Alex Kharlamov
Scott Roewe
Chris Guardino
VP of Marketing
Audio Engineer
Assistant to the Composer
Lennie Moore
Director of Business
Development
Marketing
Recorded in Los Angeles at
David Schwartz Music
Chance Thomas
Music Composer
Music Team
David Christensen
John Van Houten – Cimbasso,
Bass Trombone, and AFM
Contractor
Brigid Boden – Vocals
Alex Kharlamov – Additional
vocals
Elizabeth Basoff-Darskaia Whispers, giggles, and other
mischief
“Special thanks to Chance
Thomas, Virginia Ellsworth, David
Schwartz for the use of his beautiful studio, and the American
Federation of Musicians Local 47
for providing us with some of the
best musicians in the world.”
Dylan Bromley
Charles Holtzclaw
44
Andrew Shiozaki
CGI Cinematic Supervisor
Jim Carey
CGI Development Team
“Sota FX, Montreal, Canada”
Cinematic Script Writer
John Mann
Cinematics Audio
Production
Musicians
Audio Director
Eric Rigler - Uilleann Pipes, Irish
Low Whistles, Pennywhistles
James McVay - Acoustic Guitars
Alex Iles – Tenor and Bass
Trombone
Phil Teele – Bass and Contrabass
Trombone
Sound Designers
Cristian Johnson
Tom Keegan
Rich Seitz
Bo Bennike
45
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Vivendi Universal
Games, Inc. Legal
Senior Counsel, Law
Dept.
Localization Team
Senior Project
Manager
Senior Brand
manager
Pearse Finegan
Nancy Rinehart
Project Coordinator
Head of
Communication
Corporate Counsel
Conor Harlow
Julia Coombs
Jim Riordan
Lead Engineer
Publishing
Quality Assurance
Project Lead
David Doheny
Glenn Gregory
Jason King
Paul Condron
Project Associate
Leads
Robert Bare
Ayal Moreno
Core Testers
Amanda Armato
Jonathan Bigalbal
Kent Bute
Brian Douglass
Russell Espinosa
Daryl Heffernan
Lauren Kamieniecki
Kevin Lo
Chris Miller
Pierre Shorette
Emmanuel Stone
Nhi Truong
Additional Testing
Jonathan Backer
Robert Bradbury
Don Carroll
Bob Eatmon
Peter Elmore
Alvin Gavino
Alex Hammond
Ben Hines
Raymond Hsiao
Crystal Jensen
Matthew Jensen
Dylan Kozlowski
Marc Standley
QA Brand Manager
David Schapiro
QA Director
Stuart Hay
VP of Shared
Services
46
24/11/03
Engineers
QA Project Lead
Francis Courchinoux
QA Testers
Adriano Cirasole
Alessandro Montoncello
Corina Zaha
Francis Arrouet
Lara Lanciotti
Manuel Carriere
Miguel Herrero
Myriam Vacher
Raul Mora
Robin Weber-Collins
Antoine Molant
Annick Decrop
Vanessa Van Den Brouck
Pierre Dejarnac
Gilles Marion
Jean-Francois Cayrafouq
Denis Muthuon
Art Director
Marketing and PR UK
George Georgiou
Jonathan Rooke
Frazer Nash
Marketing and PR Germany
Frank Matzke
Miriam Nau
Frank Ditz
Jens Shafer
Lauren Azeltine
Thomas Paincon
Thomas Seris
Clement Debetz
Associate Graphic
Designer
Kristen Grap
Creative Manager
Neal Johnson
Creative Director
Michael Bannon
Account Supervisor
Michelle Garnier Winkler
Marketing and PR Spain
Frederic Hosteins
Lieve Luykx
Paloma Garcia
Javier Sanz
Marketing and PR Italy
Sara Cantoni
Federico Clonfero
Simone Isella
Vivendi Universal
Marketing and PR Games International Nordic
President & COO
Christophe Ramboz
Rod Shean
SVP of Marketing
& Strategy
Localization
Senior Project
Manager
Michael Fuller
Pearse Finegan
Marketing director
VP Marketing:
Jon Sloan
Estelle Dubernard
Tolkien Franchise
Directors
Creative Director
Nancy Berman
Daniel Greenberg
Marketing and PR France
Elizabeth Miller
Julia Coombs
Marie Miagkoff
Karine Leberre
Guillaume Rosier
Philippe Joncour @ FKGB
Axelle Jeambrun @ MID
Operation
Creative Services
Manual Design
Senior Designer
Special Thanks
Julie Chalmette
John Hall
Tom Lindgren
Marketing and PR Asia Pacific
Mark Warburton
Chloe Rothwell
Kim Watt
Mark Aro
Music Director
Chance Thomas
Manual Cover Art
and Design
TECHNICAL SUPPORT
Vivendi Universal Interactive Publishing UK Ltd take every care to ensure that our
customers are treated in a professional manner and are dealt with in a way in which
they deserve. If you find that you have a technical problem with one of our titles and
you need assistance, please call the relevant number for your country with the following details to hand.
PC make and model
Graphics and Sound Card make and model
Graphics and Sound Card driver version
Operating System
Direct X Version
System Ram
Iain McCaig, Tolkien
Franchise Visual Designer
You can also send us an email anytime, which will be processed within 36 hours.
Please include the above information and refrain from sending in ANY attachments,
as these cannot be accepted by our Technical Support.
Tolkien Enterprises
Director of Licensing
French and German language customers can also make use of our online database
and FAQ available 24 hours under the site address detailed below..
Laurie Battle
Legal and Business
Affairs
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Very Special Thanks
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Dorothy Milton
Tina Hibbens
Cliff Broadway
Dr. Ari Berk
Tengwar font
courtesy of
Daniel Smith
In the unlikely event that you find a fault with one of our products, please return the
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United Kingdom
United Kingdom
+44 (0) 871 0752621
Calls are charged at 0.10 GBP per Minute
mailto:[email protected]
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Opening Hours are 0900 to 2100
Inc. Saturdays and Bank Holidays
Republic of Ireland
+353 (0) 1530 935001.
Calls are charged at 0.33 Euro per Minute
mailto:[email protected]
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Opening Hours are 0900 to 2100
Inc. Saturdays and Bank Holidays
47
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WARRANTY AND
LEGAL INFORMATIONS
THE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM,
EDITOR, AND MANUAL(S).
THE PROGRAM, EDITOR AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING,
WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
The entire risk arising out of use or performance of the Program, Editor and Manual(s)
remains with you, however it is warranted that the media containing the Program shall be
free from defects in material and workmanship under normal use and services and the
Program will perform substantially in accordance with the accompanying written
materials, for a period of 2 (two) years from the date of your purchase of the Program.
In the event that the media proves to be defective during that time period please directly
contact your retailer.
In order to enforce the above-mentioned warranty retailer should be informed of the
defect at least 2 (two) months following its discovery.
Some states/jurisdiction do not allow limitation on duration of an implied warranty, so the
above limitation may not apply to you.
This Limited Warranty does not affect the application of any legal warranty provided by
the applicable laws and regulations.
47
The PEGI age rating system:
Age Rating categories:
Les catégories
de tranche d’âge:
Note: There are some local variations!
Note: Il peut y avoir quelques variations en fonction du pays!
Content Descriptors:
Description du contenu:
BAD LANGUAGE
LA FAMILIARITÉ
DE LANGAGE
FEAR
LA PEUR
DISCRIMINATION
LA DISCRIMINATION
DRUGS
LES
DROGUES
I IS IS F
SEXUAL CONTENT SISFEFEISFFEE ISFEFEISFFEE ISISEFEI VIOLENCE
E ISE IS E IS ISF I
F
F
S IS
ISF FE FE LA
LE CONTENU
FE FE FE ISFE ISE IS
E ISE IS E IS ISF IS VIOLENCE
SEXUEL
SF SF FE FE
For further information about the Pan European Game Information
(PEGI) rating system please visit:
Pour de plus amples informations concernant l’évaluation du système
d’information de jeu Pan Européen (PEGI), vous pouvez consulter:
Para obtener más información sobre el sistema de calificación de
juegos (PEGI), por favor visite:
Per ulteriori informazioni sul sistema europeo di valutazione delle
informazioni del gioco (PEGI) vi preghiamo di visitare:
Für weitere Informationen über das europäische Spiel-Informationen
Bewertungs-System (PEGI) besuchen Sie bitte:
http://www.pegi.info
48
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