Why first? - Rules
A crazy card racing game for 2-6 players ages 7 and up by Simon Havard
First! Being first is way cool, right? But why? In this quick and crazy game you will have to
be Second to get the big points! That is so much cooler! And now get this: After 5 stages the
winner will be the one who has scored the second-most points. It can’t get any better than this!
1 game board (2 halves)
You will also need
a pen and paper
(not included).
6 Figures
6 Color cards
32 Race cards in the following distribution:
Card value:
Card amount:
Put the two halves of the game board together and put the completed board in the middle of the play area.
Each player takes 1 Color card as well as the accompanying figure. Put your Color card in front of you. It denotes which figure
belongs to which player. (If you are playing with less than 6 players return any leftover Color cards to the box – you will not
need them during this game.)
In the game for 2 players special rules apply. You can find them towards the end of this rules booklet.
One game consists of 5 Stages.
At the beginning of each Stage each player will place their Figure onto the starting space in the middle of the game board
(between the spaces 1 and -1).
Shuffle all 32 Race cards (only called „Cards“ from here on). Every player draws 5 Cards, which forms their hand of cards. (All other
cards are put aside for now, you will not need them in the current Stage. In the next stage you have to shuffle them all together again.)
In each Stage there will be 5 Card rounds. At the end of these 5 Card rounds there will be a break for scoring. After scoring,
the next Stage will commence. At the conclusion of the 5th Stage the game ends.
First, everybody should choose exactly 1 Card from their hand
that they wish to play this round. Take the chosen card into
one hand, keeping them separate from your other cards.
Now one of you should loudly announce the Go Signal „3 – 2
– 1 – NOW!“. In the same moment that „NOW!“ is being said,
everybody must simultaneously take his chosen card and put
it, face down, in front of any player of his choice. You may, of
course, also choose yourself.
There is no restriction, whatsoever, as to how many cards can
be in front of any one player. Therefore it can be that some
players receive no cards at all, whereas other players can have
one or more cards in front of them. It is also possible that all
cards are in front of one player alone.
Now reveal all face down cards that are in front of you. For
each card with a positive value (+) move your figure on the
game board a number of spaces forward, equal to the value
of the card. For each card with a negative value (-) you must
move your figure backwards, again equal to the value of the
card. Then put all cards that have been played this round away
besides the board.
Special case: If a figure would move over the space numbered
16, it stops on that space instead and does not move further.
This same restriction applies to space -12. Take heed:
Calculate all positive and negative values together before
moving and using this special case rule.
Example: Ben’s figure is standing on space 15. There is a
+3 and -4 in front of him. So Ben is moving his figure onto
space 14, for a total of 1 space backwards. He is not moving
the +3 first, causing him to stop on space 16, to then move
-4 spaces backwards, which would leave him on space 12.
Play the first 4 Card rounds of every Stage following these
rules. For the 5th Card round of every Stage an extra rule
In the 5th Card round you are not allowed to place your
chosen card in front of any player. Instead, you have to place
your last card in front of yourself! Then after everyone moved
his figure the appropriate number of spaces a scoring occurs.
The colors of the card values have no meaning.
The small white numbers on the bottom left corner of the
cards are only needed for a variant, which you can find at the
end of these rules.
Example: 1 card with a +2 value is in front of Anne. She
moves her figure 2 spaces forwards. There is no card in
front of Ben, so his figure doesn’t move. Chris has 2 cards
in front of him: a -1 and a -3. So Chris has to move his
figure 4 spaces backwards.
First of all, find the space with the figures that are second farthest along the racetrack of the game board. All figures on that
space will now receive points equal to the number on that space. This could also be negative points!
Note down all points on a piece of paper. Then prepare the next Stage in the same way as you did during Setup.
Example A: The space that has the
figure or figures that are second
farthest along the racetrack is number 6,
so in this case Anne receives 6 points.
Example B: The space that has the figure or figures
that are second farthest along the racetrack is
number 1, so in this case Ben receives 1 point.
Example C: The space that has the figure or figures that
are second farthest along the racetrack is number -2, so
in this case Ben, Chris and Dana each receive negative
2 points.
After 5 Stages (so 5 x 5 Card rounds) the game ends. Count up all points from all players across all 5 stages. The player who
now has the 2nd highest amount of points wins! Should there be a tie, all tied players share in the win.
In the game for 2 players you play with a third imaginary
player, called Leo. Put Leo’s figure on the starting space and
his Color card besides the game board. At the beginning of
each Stage put 4 facedown Cards next to Leo’s Color card.
In the first 4 Card rounds play of your own cards procedes
as usual. You may also put cards in front of Leo to move his
figure. Leo himself will always play his topmost facedown
card in front of himself (i.e. just flip his topmost card). In the
5th Card round Leo will not play any more cards, whereas you
will play your last card as usual.
During scoring Leo will also score, same as you. And believe
it or not, Leo can also win the game!
The variant takes about 30-45 minutes, depending on player
count. Changes to the flow of play are as follows:
In each Card round you will put the chosen card face down in
front of you. After everybody has chosen, reveal simultaneously.
Now take a look at the small white numbers in the corner
of the cards. Whoever has the highest white number, now
chooses any 1 figure to move according to the big number on
his card forwards (+) or backwards (-) depending on the value.
Then, the player with the second highest white number moves
any 1 figure and so on, until every player has moved a figure.
A figure may be moved multiple times.
Play in this fashion for the complete 5 Card rounds. Scoring
is exactly the same as the normal game, and game length also
remains at 5 Stages.
Game Design: Simon Havard
Illustrations + Graphic Design: Erkan Karagöz
Box + Rules Design: Hans-Georg Schneider
English Translation: Benjamin Schönheiter
Realisation: Thygra Spiele
© 2015 Pegasus Spiele GmbH, Am Strassbach 3, 61169 Friedberg, Germany
under license of L. P. Moringer. All Rights Reserved.
Reprinting and publishing of game rules, game components,
or illustrations without owner‘s permission is prohibited.
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