NZ Bridge SCORER Report Tool User Manual

NZ Bridge SCORER Report Tool User Manual
NZ Bridge
Report Tool
User Manual
The current version of Scorer is Scorer 17 (V17)
NOTE: Some functionality may not be available in older versions
Copyright BridgeNZ
December 2013-2016
Table of Contents
Background ............................................................................................................................ 3
Introduction ................................................................................................................... 4
1.1 New Features in Successive Versions of Scorer.....................................................................4
1.2 Creating User Logon IDs and Security Levels ......................................................................7
Login to Scorer .............................................................................................................. 8
Scorer Menu Functions ** NEW FROM V16 is the Ribbon Bar .................................. 9
3.1 Menu Structure .......................................................................................................................9
3.2 Scoring and Calendar .............................................................................................................9
3.3 Administration......................................................................................................................10
3.4 House Keeping .....................................................................................................................10
3.5 Advanced Options ................................................................................................................10
3.6 Help and Support.................................................................................................................. 11
3.7 Club Administration .............................................................................................................12
3.8 Patch Installation ..................................................................................................................44
Pairs Events Scoring................................................................................................... 46
4.1 Setting Up the Movement ....................................................................................................46
4.2 Entering Player Names .........................................................................................................48
4.3 Entering Scores ....................................................................................................................49
4.4 Adjustments..........................................................................................................................50
4.5 Generating Results ...............................................................................................................50
4.6 Other Functions on the Scoring Screen ................................................................................51
4.7 XML and the WEB...............................................................................................................52
Teams Events Scoring ................................................................................................ 53
5.1 Swiss Teams .........................................................................................................................53
5.2 Round Robin Teams .............................................................................................................59
5.3 Multiple Teams .....................................................................................................................61
Swiss Pairs Events Scoring ....................................................................................... 62
Ghosting ............................................................................................................................... 63
Custom Movements .................................................................................................... 65
List of Supplied Reports ............................................................................................. 66
8.1 System ..................................................................................................................................66
8.2 Admin ...................................................................................................................................67
8.3 Calendar ...............................................................................................................................67
8.4 Pairs ......................................................................................................................................67
8.5 Teams ...................................................................................................................................68
8.6 Tournaments .........................................................................................................................68
Scorer is written to cope with Tournament Scoring, Club Scoring and simple Club administration.
To this extent, there are facilities to run virtually any movement for Pairs, fundamental Round Robin, Swiss
Teams, Multiple Teams and Individual movements. There are two basic handicap facilities available so that
clubs may choose to do Manual or Automatic handicaps.
Scorer’s administration module now manages Subscriptions, Receipting, Mail Labels, Membership Lists and
other membership related club requirements for your Club.
Scorer 11 represented a significant enhancement on previous versions; functional and stability enhancements
have continued to the most recent version (Scorer 16).
BridgeNZ has and will continue to work with Clubs to ensure that we maintain our world class programme.
BridgeNZ offers support for the application in the form of email and telephone support and online connection to
your computer using Team Viewer. Documentation is in this manual and in the new Help file structure. Clubs
are able to insert their own documentation to be available to their users. Support for users at the current level
will be at no cost for scorer related issues. Support is also offered for previous versions of Scorer and for other
technical issues, including system structure and setup and use of WindowsTM and other applications. This work
is chargeable at reasonable rates.
Each version of Scorer requires a new licence key (obtained from BridgeNZ) which is based on your club name
and club number. If either “Club Name” or “club number” is changed in the Options screen, you will NOT be
able to access your programme without a new license key (or BridgeNZ reverting the names back to the
original). From Scorer 15 the licence key is installed automatically on update, so no manual intervention is
If you have feedback that is constructive, then please email to:
If you are reporting a suspected bug, then please ensure that you have written down all the steps involved in
producing the situation. BridgeNZ will endeavor to remedy bugs!
The diagrams (screen shots) in this document may reflect an earlier version of Scorer. They have only been
updated where this was necessary to document a new feature or function.
Thanks to Maureen Pratchett of Wellington for her contribution to the manual and to tidying up the BoardMove
folder delivered as “BoardMove_Clean” in the latest release.
Martin Oyston
BridgeNZ (2004) Limited
1 Introduction
New Features in Successive Versions of Scorer
Scorer 11
Ability to modify sessions in the calendar
Ability to change event type in the calendar, eg from non handicap to handicap event
Ability to create a custom teams movement with even or odd numbers of tables for Round Robin Teams
Improved Swiss draw for Swiss Teams and Swiss Pairs
Ability to put player names in by round for teams (so C points get allocated to those who play the
Separate carry-over to adjustments – this allows draws to include C-O but not penalties
NZ Bridge membership information can be updated from Web download as required
Additional club administration reports available
Reports available for club members showing rating points, masterpoints and official gradings
Tournament entries have reports to sort entries by average rating points to assist with seeding
Additional custom movements provided
XML file produced from Pairs Sessions
Option to directly ftp the XML file to a website for publish and analysis of pairs results.
With the release of Scorer 11 we see a move away from BDE and Paradox, and adoption of Microsoft SQL
Server as the database beneath Scorer. This provides a more stable and portable platform, and enables data from
scoring and administration to be accessed and cross-referenced more easily.
The Teams portion of the software has undergone almost a complete re-write in order to allow for trifector
matches and custom teams draws, and the Pairs results are able to be published easily to the web.
The information about players from NZ Bridge is now imported in full, allowing for reporting on Master-Points
and gradings for your club members, and reporting on average rating points for teams/pairs entering
tournaments to assist in seeding. This import is now done from within the programme and users are no longer
expected to download and save files for this.
Version 11 retains all the features of prior versions, with some enhancements and modifications. The use of
SQL-Server allows for easier and better reporting and has the first move toward storing the scoring data in the
database, with the teams data now completely database driven.
Scorer 12
Re-working of the administration screens. The three screens are now in a tabbed format.
It is now easier to manage the membership database, and all the sorting and filtering functions are
The user is able to customise the field layout on screen and have this save away.
There is the ability to automatically assign receipt numbers, and also to print receipts for member
Receipt history is now saved so you can track this if required.
Reports can be sorted into sub-folders for easy reference.
Teams draw has two options – traditional top-down or matching top-bottom teams on equal VP.
Support for the latest BridgePad update.
Support for Bridge Scorer
Multiple Teams available with BridgePads
Scorer 13
Bridge Scorer support is enhanced
Additional improvements and enhancement to administration functions.
Buttons such as teams draws, Pairs personal scores, member receipts are tied to reports which the club
can customise.
Backup and restore processes have been enhanced. Restore function is now working correctly.Ghosting
function (optional) developed to cater for the the situation where an event is played in two rooms and
these rooms are not able to reach the same RF unit.
Option to directly publish an analysis of Teams results. This uses a service that will NOT work on
Windows XP; it requires VISTA or higher.
Table Iinstruction files for pairs movements can be pdf files which can make for nicer presentation and
be easier to print.
Scorer 14
Adoption of WBF continuous VP scales as mandated by NZ Bridge.
Non-balancing IMP adjustments for teams.
Option to directly publish an analysis of Swiss Pairs results. This uses a service that will NOT work on
Windows XP; it requires VISTA or higher.
Bug fixed in calculation reporting for handicaps and points ladders.
Backup now makes copy of FULL DATABASE and CURRENT YEAR’S FILES. Recommended that
full backup be done at end of each year.
Enhanced Tournament Entries functions.
Restoration and enhancement of Special Ladders functions (eg inclusion of an option to allow players to
play with the same partner more than once in an event with an individual ladder type). New sort and
filter options are available when selecting events for Special Ladders
Neuburg scoring.
Scorer 15
Copy Calendar facility allows the replication of the calendar from one year to the next.
Reporting has been enhanced to run independently.
Multiple Teams has a new layout for the results.
Backup now includes the “bridgeweb” database (if installed).
Standard ladders are now run almost completely from the database.
*Automatic replication of tournament results to regional web site.* Requires request
Scorer 16
Screens are separated to show in task bar so that switching between screens is easier
Modernising of the main screen to show as a ribbon bar.
Many enhanced reports.
BWS files are moved to their own folder for pairs – this improves the performance of the backup.
Update of member database from NZB now updates club info also.
Undelete added to calendar options so if an event or session is accidentally deleted it can be undeleted.
New method of doing C-points in preparation for automatic sending of C-points. New choice when
sending manually to use FTP. [Suspended due to technical difficulties]
Tournament Entries option to import from Excel or csv file.
Import Tournament Entries from first round.
Option to shorten sessions by stopping X rounds short of full movement.
Option to import club logo for use on reports.
Ability to run multiple pairs events from one computer with Electronic scoring.
Various enhancements in the use of BridgeTabs
Correction of Master-Point calculations (which have never been correct for some sessions)
Change to Scorer Login screen if programme update has not been completed. If the Programme version
is not consistent with the database then the Login window has a yellow line with red writing advising
the usr to re-run the update.
Not yet implemented, but planned for 2016:
Report to summarise tournament results and send to NZB to provide all information for the secretary to
process the event quickly. (V16 and V17)
Electronic scoring and web results and master-points for individual events. (V17 only)
PLEASE NOTE: A new template for subscription notices is available with the update which allows for printing
subscription notices individually or as groups based on member type. This can be used as a template to modify
your existing subscription notices if it appeals to you.
Scorer 17
Club competition movements to be automated (where one club sits stationary pairs NS at even tables
and EW at odd tables whilst the other club’s pairs move).
[Completed in first release of V17]
Correction to X-IMP scored Swiss pairs.
[Completed in first release of V17]
Creating User Logon IDs and Security Levels
The Membership table in the database stores the names of all your club members. These are entered through the
Club Administration screens discussed later. Each of these members has a User Name associated with them.
For each member there is the ability to assign:
User Login Name:
Scoring Security Level: 1-9
Admin Security Level: 1-9
Once you set up the security settings1, you can have members log in and perform only the tasks that they are
required to do.
To use the “User Login” rather then the “Known As” name for
logging in, you need to change the entry under Options  Scoring
Options and tick “Use Login Name”
NOTE: It is STRONGLY recommended that the club sets up at least three users with administrator
rights and their own login. This will alleviate any loss of access if the user ‘Admin’ is accidentally
It is now recommended that there be a member type Z created which is to be used for each administrative
user login not associated with a playing member.
Leave the Subscription field BLANK for this member type.
From Scorer 16 the new menu security settings have changed. Please test your security settings to ensure users have
appropriate access.
2 Login to Scorer
Start Scorer using the icon – NOW CHANGED:
Or alternatively from your programme menu or quick launch bar.
OLD icon
NEW Scorer & Report icons
When you start Scorer, the first screen that shows is the “Splash Screen” which shows the version of Scorer that
you are running. When this disappears the Login screen appears:
This “Enter Password” window (also referred to as
“Scorer Login Window”) will appear over other windows
on screen, but if the user has clicked on another
application then the focus will not be on this window, so it
may be necessary to click in the Name field before
starting to type the login name.
In the Scorer Login Window the user types the login name
assigned to them, and the password associated with that.
On this screen, from verson 14, is the programme version
and the database version for quick reference.
e.g. John Brown may have the username “johnab” with a
password of “Batman”. (This has been assigned to him in
the Club administration screens – see later)
Firstly, John CAN sign in as JohnAB or johnab or any other mix of upper & lower case letters. The password
MUST be in the same case as the original, so “batman” will NOT work.
Scorer allows the password to be blank.
Once logged in, the menu items will be available to the user:
Scorer 16 has made use of the four parts to the version as follows:
For version
16 = Major version usually based on year of release; With version 17 the release date has been changed
to 1 July.
2 = Changes to Scorer.exe for enhancements.
5 = Changes to other files associated with Scorer. These may be reports or movements, but the version
of the Scorer programme does not change.
7 = SQL update only. This only involves changes to the database and does not require downloading and
installing of any programmes.
When the user logs in, the Scorer version will be compared with the available release on the web and the user
will be advised if an update is available.
If the SQL update is done but the programme updates are not
completed then the user is informed that the programme version is
inconsistent with the database version and is asked to redo the
update. Scorer will still work, but results are unpredictable.
The next chapter will give a brief description of what each menu is
3 Scorer Menu Functions ** NEW FROM V16 is the Ribbon Bar
PLEASE NOTE: A Help page showing the following information is available from
right of the ribbon bar..
the at the top
Menu Structure
The new menu system is separated into tabs.
Scoring and Calendar / Administration / House Keeping / Advanced Options / Help and Support
Select the appropriate tab and you will see the ribbon with the appropriate available options.
As the Ribbon Bar as a new feature of Version 16, please report any issues you encounter to Bridge
The BridgeNZ link is on all pages and will take you to the BridgeNZ web home page.
The ribbon contains all functions in the Scorer 15 menu, organised into a more accessible and modern
format, though some duplicates (such as Scorer-Score section and Calendar-View and LaddersLadders) which all pointed to the same place, have been combined to one option.
Some new functionality is available in the Calendar Admin.
Scoring and Calendar
Exit: Close Scorer
Edit Calendar: Open calendar to add/delete or search for events – shows all days by default.
Score/Ladder: Open calendar to current day ready to score - ladder button is on that screen.
Tournament Entries: Show Tournament Entry screen to enter/modify/report entries for Tournaments.
NOTE: Event must be set up as a Tournament to show in this screen.
 Reports: Start Reporting Tool.
Exit: Close Scorer
Scorer Options: This opens the Options screen to allow for your local configuration.
Club Membership: Add/Edit membership.
Password Levels: This allows for the restriction of user access – PLEASE CHECK THESE IF YOU USE
THEMNOTE: There may be some issues with the introduction of the Ribbon Bar in version 16 – please
report any issues you find
 NZB Player List: This is the member list from NZ Bridge supplied to BridgeNZ for updated membership.
 Non Member List: Entries in this file are used for players that are not NZB members OR members of
the club, but may be playing for a number of sessions. These names will be used in electronic scoring
 Check for Updates: Checks the BridgeNZ website to see if your recorded version is the latest. NOTE:
this does NOT check if the programme has been installed correctly. This option requires internet access.
 Release Notes: Shows the release notes recorded in the database for updates that have been completed.
 Redo Update: Sometimes users do not complete the second part of the update or accidentally delete
files that would be useful (such as movements). This will redo the latest update. This may be necessary if the second part of the update was not completed or if files (such as movements) have been accidently deleted. This option requires internet access.
 Copy Calendar: Copy the entire calendar from one year to the next.
 Print Calendar: Print in chronological order or alphabetic. Choose specific sessions or all sessions.
 Restore Event: The user may recover an event or session accidentally deleted from the calendar.
 Delete History: Deletes all calendar entries and underlying scoring files from the selected year and
House Keeping
 Exit: Close Scorer
 C Points to NZ Bridge: Manually send C-points to NZ Bridge via one of the two methods.
 Calculate Handicaps: Run the Handicap calculations. No handicaps are currently changed until this is
run. Handicaps are calculated by session time.
 Edit Automatic Handicaps: AFTER running the handicap calculations, this may be used to make manual
changes. Running the Calculate handicaps again will overwrite any changes made here.
 Edit Manual Handicaps: Enter Manual handicaps. Manual handicaps will be deprecated in subsequent
releases due to the facts that:
o They are stored in files and not in the database, whereas the Automatic handicaps are.
All the functionality of the “Manual” handicaps is available using Edit Automatic Handicaps,
but with much better input options.
Reporting, including results, are much more easily accessable.
 Back Up or Restore Data: Standard backup that by default does the MSSQL Server database and Scoring folder and the files in the Scorer root folder. Optionally other folders can be backed up at the same
time. NOTE: Only the current year’s scoring files are backed up.
 Individual Results2: Show all results for one player.
 Club Point Ladder3: Show ladder of club points for individual session or group of sessions.
 C Point ladder4: Show ladder of C points earned for individual session or group of sessions.
 All Results5: Show all results for all players for one session or a group of sessions.
Advanced Options
Exit: Close Scorer
Set up Special Ladders6: Set up old style special ladder for sessions not in one event.
Run Special Ladder7: Run a ladder previously set up as a Special Ladder.
Custom Movements: Create or modify a custom Mitchell or Howell Pairs movement OR an Individual
 Create Howell: Create a Howell or Barometer movement where all the stationary pairs remain playing
in the same direction and each moving pair follows the next lower number pair.
Custom Teams Movement: Create a teams movement with fixed format. NOTE: The numbers that are
used in here are the SEEDING number of the team, NOT the team number.
Help and Support
 Exit: Close Scorer
To be replaced with reports as these currently use system files which will become obsolete.
To be replaced with reports as these currently use system files which will become obsolete.
To be replaced with reports as these currently use system files which will become obsolete.
To be replaced with reports as these currently use system files which will become obsolete.
To be replaced with reports as these currently use system files which will become obsolete.
To be replaced with reports as these currently use system files which will become obsolete.
 Local Help: The file in the help folder called LocalHelp.pdf should be created by the local club with the
important local information for users. The file is not overwritten with updates.
 Documents: These are documents supplied by BridgeNZ such as the Scorer User Manual, the Fast Reports Manuals, References on how to run events etc.. The club may add documents to the Documents
folder as pdf files or avi files so that they are available to users.
 Remote Support: Is the club computer does not have the Team Viewer host set up to run automatically, this provides single-time access to support from BridgeNZ.
 About: This gives the current version of the Scorer programme.
Club Administration [Administration  Club Membership]
Field headings with
sort & filter options
Tabs to move to
different views
Columns in each tab can be moved to
show in the sequence the user chooses. Sorting Columns
When you click on one of the field headings with the mouse, the records
are automatically sorted by that field. If you click again on the same
heading it sorts them in the opposite order. Filters
When you put the mouse over a heading, you will see a small arrow appear
at the right end of the field. Click on that arrow and you get a filter box. This allows you to select
only specific entries.
This option is particularly useful if, for example, you only want to see Un-financial members, or
maybe only Junior players. If you tick any of the boxes, then only those entries will display.
The action may be cancelled by going to the filter box again and clicking on (All).
When a filter is set, there is notice of it at the bottom left of the grid. The filter may also be cancelled
by clicking on the X next to the filter description.
More complex filters may be added using the (custom) options, but that is beyond the scope of this document.
Add/Edit Members (bottom tabs)
This screen allows you to add members, edit details of a member or delete the member. You can currently filter
on surname, (this IS case sensitive) but there is
no general search facility.
To ADD a new member
 click the “+” under “New” in the bottom
panel. A new blank line will open up and
you can enter details in the BOTTOM
section of the screen.
 The email address will take up to 60
 The Gender is a drop-down that will only be
M or F (should you require other types
please advise).
 Grade and Membership Type are lookups
from those entered in the Options screen.
 Financial Status is U (Unfinancial), F
(Financial) or D (Debenture Holder).
 Click the tick under “Save”
 From Versoin 16 the Financial status of the new memver is automatically calculated and set to ‘U’ or
NOTE1: Please ensure that ALL members have a “Membership Type” when added or they will not have
subscription notices generated for them.
NOTE2: If the club has a part year subscription (for players joining part way through the year) OR for new
members from lessons then another Member Type (in the OPTIONS screen) should be set up with the
appropriate charges. At the end of the financial year the Member Type can then change before producing new
User Login Name can be set to anything, and is used for the user to access Scorer. If the user is not doing
Scoring or Administration for the club then nothing need be entered in this field. If you enter a User Login
Name, then you should also enter Admin and
Scoring Password Levels, and a password for
the user to give them appropriate access to the
menus required.
A user cannot change any password
(including their own) unless they have admin
privileges to this screen.
The highest access level is 9, and other access
levels can be customised – see later in this
When Member's details have been completed,
then click on the Tick under “Save” in the
lower panel.
PLEASE ensure that some members have User Login Names and Passwords AND level 9 access before
removing the ADMIN user (deliberately or inadvertently).
To change a member's details
Select the member, change the detail required in the bottom panel, then click the tick under “Save”.
A common error is changing an existing member details instead of adding a new member. From Version 16, if a
current member details are being changed then a red highlight ed messafe appears above the control boxes to
indicate a record in being changed rather than added.
If this is an accident then the user may click Cancel then Add the new record as intended.
Computer Numbers: Please enter computer numbers allocated by NZ Bridge Inc. to your new members’
records. It is recommended that no member is entered without a computer numbers, though it is not invalid to
do so.
Notes: This is a free-text field that allows entry of any relevant notes. These may include any special medical
conditions, Contact person, Next of kin etc.
“Save As” and “Print” allow saving and printing in a limited fashion. The print option on this screen is being
phased out and replaced by the reports available under the Reports menu item. (SPECIAL NOTE: For the
“Print” button on this screen to work, a directory named “Temp” must be created under the Scorer root
There is now a REPORTS button on screen to access member information in a nicely presented manner.
Reports may be added or modified according to the needs of the club, or the club may request reports to be
written specifically to requirements. Work on custom reports is chargeable but very reasonable.
Payments View (bottom tabs)
The following processes are managed in the Payments tab:
Make all members unfinancial – as done at the end of the financial year
See the status of a member – (the payment box is Green for members that are financial and Red for
those members that have outstanding balances. Debenture holders will show with a Yellow
Receipt payments – if the “Print Receipt” tickbox is ticked, a receipt will be printed using a predetermined report ("ReceiptPayment” in the system reports which the club can change).
If the “Print Receipt” box is unticked, there will be no physical receipt printed but the receipt numbers
and amounts will be accumulated in the database.
The Date and Receipt Number fields show the date and receipt number that will be applied to the
payment when the “Paid” button is pressed. These fields may be changed if required (e.g. to enter a
historic receipt)
There are two automatic payment buttons – one with early payment discount and one without the
discount. If some different amount is paid, enter the amount in the ‘Other’ box and click “Paid Other”
When receipts have accumulated, recceipts can be calculated over a date range and the data used for
banking or analysis
The “Calculate Receipts” button will give a list of payments between given dates..
When the payment buttons are clicked, the receipt number will be allocated, and the receipt number
automatically incremented.
NOTE: The recommended procedure for setting the receipt number is, at the start of the process
(when you make members un-financial), to change the number in the box that says “Set Last
Receipt Number” to YY000 (e.g. 15000 for 2015) then click “Set Last Receipt Number”.
This will then allocate all your receipts to 15001, 15002, …then the next year start at 16000. This
format will give a quick count on how many payments have been made.
When a member does not owe you money, the system automatically sets them to Financial, and the
rectangle shows green.
REMEMBER: The Reports button allows reports to be run.
Sorts and filters are also available from the grid.
The following is a recommended procedure for Subscription setting and receipting.
Run the report to check that Membership Types are defined. Assign member types to all members with
no type assigned. (“Member_by_Type” report underAdmin)
Set the NZB Levy and your subscriptions, discounts and subscription & Discount dates in the “Options”
Screen, “Membership Details” tab. Save.
[Please remember that NZB Levy is NOT considered part of the subs. The payment from members is
made up of NZB Levy + Club Sub]
Go to Club Administration, payments tab
Click the button “Make All Unfinancial”.
…Now all your members are made Unfinancial.
NOTE: This process may take a little time.
Set the Last Receipt Number to YY000 – where YY is the year (e.g. 15000 for 2015)
If any members have already made payments toward their subscription, then enter these payments now.
The payment date can be ammended to receipt these against the correct date.
Now Subscription Notices can be run from the Reports:
Click the Reports button
Click on “Subscription Notice”
Click on “Preview”
The notices are designed to print on A5 paper. Most printers will manage this.
The subscription notices can now be printed. These will be in alphabetical order of Surname, and will
not include any record with no surname (e.g. Admin). They will also not be printed for any member of
class “X”. This has been reserved for members who have lapsed and have been flagged to enable
follow up in other ways.
NOTE: If you would like a report to print two invoices per page, that can be arranged, or most
printers these days will have settings to print 2 per page when printing A5 to A4.
To generate Labels for posting out, a report is available. These may be customised by a local person or
BridgeNZ can alter to your specifications for a small charge. Any size label can be accommodated.
When Subscriptions are paid, enter the payments on the Membership Payments screen. Receipt numbers
are now allocated automatically.
NOTE: Players now remain unfinancial until full payment has been made.
IMPORTANT NOTE: BridgeNZ deliver a report “Subscription Notice BridgeNZ” which can be used as a
template for the club’s own notice. When the club completes it’s own notice, please ensure it is saved
under Reports\Admin to be accessable.
House Keeping C Points to NZ Bridge
This allows you to send your club and tournament masterpoints to NZ Bridge either by email or writing them to
disk (USB) and sending by snail mail.
To email the files, it is required that an email address is set up in the “Club details” tab in the Options screen. An
email program such as thunderbird (free) or Windows Mail is also required. The default email address
( is configurable.
When the Calculate button is clicked,any event that has not been flagged
in the Calendar as having been sent previously is processed. The
processing is shown in the viewing pane at right. As event sessions are
processed, they are flagged in the calendar with the disk number that they
have been sent on. For Teams events, a file is now created for each round
so that substitutes no longer require manual changes.
It is esential that for each round of the teams, that the names are
inserted in the Draw screen. For those without electronic scoring there is
an option to “Default All” which reads the names from the team players
file, and you can make substitutes as required. If there are no names in for the round, then the C-Point file will
not be sent for that round.
The next sequential number is used for the disk number, and a file is created in the Cpts directory under Scorer's
root directory. If the email option is chosen, then the files are zipped and attached to an email using your default
MAPI client. [Microsoft Outlook, Microsoft Mail or Mozilla Thunderbird are examples of MAPI clients.]
NOTE: You MUST have an email address in your Club Details in Options tab or sending email will fail.
If Disk is chosen, a browser window will appear asking where you want to place the files. Browse to the disk
and directory you want and click Save.
Regardless of which option is chosen, a copy of the C-Point files is stored under the CPts folder in Scorer and
may be referenced for confirmation of what has been sent or re-sent if required. Calculate Handicaps
The left side of the screen allows you to enter a date range that you wish to use for handicap calculations. The
grid allows you to tick the session times that you wish to calculate handicaps for. Thus you can do Tuesday
evenings on odd months and Monday afternoons on even months without having any conflict.
When you have set the
appropriate date range and
ticked the sessions that you
require, click on the Calculate
You will see the sessions
processing in the window at the
right of the screen. When the
calculations have finished a
window comes up confirming
calculations have been
completed. You can click on
View Calculations.
The View Calculations allows you to sort by any of the
fields on screen, save the data in several formats and print.
You can not change the data on this screen.
Although this screen is very useful, changes to some
players handicaps are inevitable, and the Reports menu
will be the best way of producing suitable printouts for
17 Edit Automatic Handicaps
This allows for fine-tuning of the handicaps that have anomalies. If a player has not played much and only
played with weak players yet they are
of a much higher standard, it may be
decided that the handicap should be
increased. Also if a player only plays
occasionally on a certain session, then
a pre-defined handicap may be
allocate to them for that session.
Standard sorting and filtering is
available in the new screen, along
with the ability to ‘cut-and-paste’ from
programmes such as Excel.
To edit an entry, numbers may be
typed directly into the grid. Edit Manual Handicaps
This brings up a grid with all allocated manual handicaps. You
may change these in this grid and save them.
Copy & paste facilities are now available here, so if you have
entered manual handicaps for say Saturday morning, you can
copy and paste into Saturday afternoon to use the same
handicaps for the second session of a handicap tournament.
You could also copy and paste into and from Excel if you wish to use this for calculation purposes. Club Points Ladder / C Points Ladder
These both work in the same way as the Automatic Handicap, using the same grid, just looking for and
calculating slightly different information.
The printouts from these are generally fine for member use, as they are an accurate record of happenings.
These will shortly be transferred to Reports because of a change in the development software that has caused the
numbers to be sorted alphabetically. Individual Results
This now has the same grid, but allows you to search for one member
and see what sessions they played, who they played with, what their
score was, their placing, C points and Club points. All Results
This prints a report with all members, number of sessions played, average score, number of different partners,
club points and C points.
This is a useful report for club
18 Backup or Restore
The backup function allows you to make a
copy of the FULL DATABASE and the
only backups the current years files, it is
strongly recommended that you backup
after the last session of the year and save
this in a safe place.
The backup must be done on the machine
that has the Scorer SQL database on it.
In the left pane of the backup window, you
can choose the location to save the backup
file.. This can be on the C: drive (default
is NZB Scorer/Backup) or on an
external/flash drive. It is good paractice
to save your backup file to an external
location (such as dropbox or similar).
When you start the Backup programme, Scorer will close. This is to ensure integrity of the backup.
If the “Shut down computer on completion” tick box is ticked, this will shut down the computer after backup
(unless other programmes are running that will stop the shutdown).
When the user double-click’s on the folder, the path is put in the field on the right of the screen. Optionally,
another directory may be created.
When the backup is started, it will create a directory named with the current date and time of the start of the
backup. This leaves no doubt about when the backup was done!
There is a choice of directories to optionally back up.
If the Main Database is selected, then the Scoring directory is automatically backed up, as it is vital that the
database and the Scoring directory be kept synchronised.
The backup can be restored with the Restore option to the same directories or different location, but best to do
another backup immediately before trying a restore in
case someone else has added information that you are
unaware of!
If there is a problem with your system, or you have found
an interesting situation that you would like examined, the
backup can be made on a USB memory stick and sent to
BridgeNZ for analysis. Your system can be run directly
from the memory stick and it means that what is being
examined is exactly what is on your system. Note: If you
do this, then please send a full description of the issues
along with the backup.
The backup will now also back up the bridgeweb database
if that exists.
Please note that the restore may be run from within
Scorer, or separately from another copy of sBackup. If
started from within Scorer, then Scorer will be closed and
the sBackup application will be started.
To restore, select the directory where the backup was
made as above.
Click Restore
Highlight the folder that was created by the backup at the time.
You can customise where the restore returns to or read the paths from the scorer.ini file of the backup.
Click on the “Restore” button to start the restore.
It is important that the correct SQL Server instance is located. This will normally be the
When Restore is clicked, the user is given the opportunity to change the location of the SQL Database files.
BridgeNZ is now recommending that these be located in “C:\NZB Scorer\Database\”
The restore will now begin.
You will now be able to start Scorer again with the data at
the point in time of the backup that was restored.
NOTE: The restore does NOT restore the BridgeWeb
database for teams and Swiss Pairs.
NOTE: Please contact BridgeNZ if you are restoring to a
different computer. Purge Events [NOW DELETE HISTORY]
This facility is a nice way of removing historic events from the calendar and files from the underlying file
system for earlier years. This reduces system size and makes the files underneath more manageable. From
version 16 the user is prevented from deleting the immediately
previous year’s results.
When you select a year, all files and events from that year and
all earlier years will be purged.
The process recommended is:
Make a backup.
Purge to the appropriate year.
Check the calendar and do a spot check on events that are to be kept.
From Version 15 the Reports window opens as a different application. This means different reports can be run
whilst continuing to work in Scorer or even run the reports as a separate programme without starting Scorer.
It also means that the report does not need to be closed before continuing
in most cases.
Reports are stored in the “Reports” folder underNZB Scorer. They are
divided into sub-folders for ease of access. The sub-folders are totally
however the only subfolder which is
REQUIRED and must
never be deleted or
changed is the System folder.
The Reports window opens with all the folders collapsed. To
expand the folders donble-click on the folder or click on the
triangle to the left of the folder.
Reports are able to be created or modified by a competent user.
Training is available on request (standard charges) and full
manuals for the report writer (Fast Reports) are in the Documents folder. If members write a report which they
believe will be useful to other clubs they may submit this to Bridge NZ to be included in the next update, or
send the .fr3 report file directly to another user..
Within Scorer, reports are available from the Reports menu item, or from the Reports button now on a number
of screens. Clicking this opens the Reports Window with a list of all the available reports.
After expanding the list required, click on a report to highlight it.
To preview and/or print the report, either highlight the report name and click “Preview” or double-click on the
report name.
The report is then run and presented in a preview window where it can be printed or
exported to a large selection of formats.
The Print button brings up the printer dialog box
allowing the user to print any specific page, multiple
pages or multiple copies of the document.
When finished with the preview – click the “Close”
The Report menu screen has New and Modify
buttons on it.
New will allow users to create custom reports.
Modify will start the report designer. Users should
NOT modify existing reports unless they have a
backup of all the report files AND they have the
technical skills to use the report writing tools.
From Scorer version the report tool has an extra button on the Reports screen allowing the user to
“Delete” reports from the list. The reports are not physically deleted but renames in the reports folder so they
can be retrieved if accidentally deleted.
When reports are previewed, there is an option to export as html. If the user sets Google Chrome as their
default browser, and ticks the “Open file after saving” box then the user may show the report directly on another
screen or use Chromecast to cast the report to another screen.
Documentation: Complete documentation of the product is included in the Help documentation (FR4.6).
BridgeNZ will quote for custom report writing and/or training in report writing.
This puts a new level of reporting into Scorer, and any
information from the calendar, membership database or settings
can now be reported on in a nice manner. Teams, Swiss Pairs
and Pairs data is now available for reporting also.
NOTE: From version 15 - double-click on a calendar line opens the session
To add an event to the calendar or modify an existing event, the calendar must be accessed in Edit mode. The
Calendar is the central point or backbone of Scorer and it is essential that events are set up correctly to avoid
problems later.
The calendar sort and filter options are active in all modes. SCORE/LADDER
This gives a read-only view of the calendar the enable the user to
search for events. The default is “This day” (lower left pane) but
this can be changed with the radio button to show all days.
The Calendar allows you to move by month and select specific
days to choose the event that you require.
This is the default screen to
start scoring as it opens at
the current day only and
allows the user to select the
day’s session without any
extraneous information on
screen. Edit
In Edit mode, entries for future dates are white, past dates are
tinted. [This may not be obvious on some screens].
The calendar Edit screen, by default, shows:
Event ID | Date | Name of the Event | Day of the Week | Session
Time (Morning, Afternoon or Evening) |
Competition Type | Masterpoint Value | Event Type (Pairs, Teams
or Individual) | Scoring Method |
Ladder Type | NZBID (Currently used to post results to multiple sites)
Other fields can be added to the screen (for the current session) by right-clicking in the header line and selecting
“Field Chooser”. This allows the user to add such fields as calendarID to the visible list.
Calendar entries with the same Event ID belong to the same event, but if two entries have different EventID’s
they will be for different events even if the event name is the same. Events with the same EventID will
automatically have a ladder associated with them. From version 17 there is no longer a problem with ladders if
the event sessions have different names (e.g. Champ Pairs 1, Champ Pairs 2 etc…). Although this is not a
problem, it is strongly advised that each session of an event have the same name, and the name of individual
sessions still cannot be changed once one session of the event has been scored.
To enter non-sequential sessions for an event, set up the first session as a new entry in the calendar. Then use
the Add Session option to add the remaining sessions. This ensures that all sessions relating to the event have
the same Event ID in the calendar.
The entries for one event MUST have the same Event ID, and it is strongly recommended that they have the
same name, though this is no longer a requirement.
Events entered incorrectly in the calendar may be modified. If an event is changed (eg from Pairs to Handicap
Pairs) you can make the change apply to all sessions in the event by ticking the box “Apply to all Sessions”
before pressing OK. NOTE: there are some fields where “Apply to all sessions” does not have an effect – please
ensure that the event is checked in case the change needs to be applied to each session separately.
When adding an event, there is an option of “Swiss Matchpoints” in the Scoring Method. This is available from
Version 15, but please be sure this is what is required rather than the Swiss Datum.
The red buttons at the bottom left of the screen allows the user to add events, delete sessions or whole events
and modify sessions or whole events.
EVENT: The event should be given a meaningful name but
should not have special characters such as “, ', ?, * etc. as
these are not valid in event names.
This name is used to create a directory in the file system
under the Scoring directory.
Although highly recommended, it is no longer a requirement
that all sessions in one event have the same event name if a
ladder is required.
COMPETITION TYPE: Normally Club or Tournament.
Casual events can be run but no C points allocated or sent
and may be of a format that precludes the allocation of C
points (e.g. playing all slam hands pre-set/lessons). Click
the radio-button of the appropriate type, and set “Amount Points” accordingly.
POINTS: This is for NZB Masterpoints. If A or B is selected, the Competition Type automatically moves to
Tournament, and the NZB ID field is activated.
Amount Points: If Points is set to “C”, then leave at 40 (default) for standard club sessions where 20+ boards
are in play, 20 for club sessions where 11-19 boards are in play and 0 for sessions of 1-10 boards in play or
sessions not eligible for C points (such as sessions replaying deals played in sessions during the year).
If Points is set to A or B, then enter the appropriate value for the Tournament (e.g. 5 for 5A tournament)
NZB ID It was intended to be used with NZ Bridge, but no progress was made. If any number is put into the
NZB ID box then: If the club used BridgeNZ results and the region have requested, then results will be
published to bothe the club and the region link. This will also act as a flag shortly for reporting results of
EVENT TYPE: This is Teams, Pairs or Individual (Note that this Individual is where each player plays with a
different partner each round of one session).
SCORING METHOD: For Pairs, scoring may be done using Matchpoint basis (most common), by comparison
with the average score (Datum) and allocating IMP's [Butler scoring] or by comparison with every other table
and allocating IMPs (Cross Imp). If the scoring is Swiss Datum, Swiss Matchpoint or Swiss Cross Imp, then the
format is such that each pair's position for a round will be based on their ranking in the field at the end of the
previous round.
NOTE: Although Swiss events can do automatic draws, the option is also available for the user to do manual
draws and enter these to produce, for example, a round-robin event for 16 pairs over 3 nights.
For Teams: Swiss, Round-Robin or Multiple Teams may be selected.
LADDER TYPE: This is important for clubs. Please ensure you choose “Handicap Pairs” if you wish to have
both raw scores and handicap scores. Handicap scores will NOT be available if you just use Pairs. The
Individual here is when players play with a different partner each session, and the winner is the individual
player with the highest combined score. Once again, if handicaps are to be used then ensure Handicap
Individual is chosen. Scorer now has a flag to allow more than one session with the same partner for individual
ladders. Use this at the club’s discretion.
START DATE: This can be selected from a calendar available using the arrow at the end of the field.
TIME: Is the session time, Morning, Afternoon or Evening.
FREQUENCY: This makes it easy to put in events that run for several weeks on one week-day (e.g. 3
Thursdays in a row). Just set the start date, set Frequency to “Weekly” then put the number of sessions in the
box at the bottom left of the screen.
Once this screen is filled out, click on the ENTER button and the event sessions will be added to the Calendar
database. Note that one line in the calendar is created for each session of the event. These all have the same
EVENTID and EVENT NAME, but different dates or times (M, A or E).
[If a 3 session event is to be set up that skips a week, then an easy way to add this is to add 4 sessions then
delete one (see later for deleting a session).] Alternatively, add the three sessions and change the date of the the
session from the date which is not required to the appropriate date.
If an event runs on specific dates during the year, and is not easily added using the sessions in consecutive
weeks, then create the first session in the calendar with FREQUENCY weekly and 1 for week. Then add the
other sessions to this event using the ADD SESSIONS function.
Click on the event tin the calendar (make sure you have used the Calendar/Edit),
and click the Modify tool
Click Add Sessions
Modify Tool
Sessions may now be added using the start date as the date for the next
session and the number of sessions to add. If you are adding several sessions
then this can be done without closing the “Add Sessions” window, just by
changing the date and clicking OK when the other information is correct..
If an event runs on specific dates during the year, and is not easily added
using the sessions in consecutive weeks, then create the first session in the
calendar with FREQUENCY weekly and 1 for week. Then add the other
sessions to this event using the ADD SESSIONS function.
The modify tool will allow you to change most properties for an event. event may be
changed from non-handicap to handicap. Also the event name can be changed (but only before
the first session is set up).
The time of the event, or of specific sessions may be changed. There is an option to allow C-points to be resent. At this time please do not rename the different sessions for one event.
Once a session of an event has been set up for scoring, the event name cannot be changed. If ladder rules are
created before the name of an event is changed, then the ladder rules will need to be re-created under the new
event name. It is recommended that the ladder rules be entered when you run the first session of the event.
*** DANGER *** this action cannot be undoneFrom version 16 there is an undelete option in the
Calendar menu – but PLEASE try not to have to use it.
The delete tool is used to delete sessions from the calendar.
Highlight the session of the event to be deleted, then click the delete button.
You will then be presented with a window with three options:
CANCEL = Don't delete anything
Calendar columns are moveable –columns may be dragged into
different positions for clarity of information.
The columns are sortable. Click on a column heading and the
calendar will sort by the field.
The columns are filterable. Holding the mouse over the column heading
causes an arrow appears at the right of the heading.
Click on this arrow and the filter option appears. Using this, the data
may be filtered, for example, to display only selected events.
Double-clicking on a line in the calendar does NOT take the user to the
sections screen of the event. If in Edit mode, double-clicking on a line
in the calendar will bring up the event details window for the session of
the event that was clicked. From V15 - COPY CALENDAR
Year to Copy is the current year in the calendar – the option to add one week means that when the year
drifts back (as there is always 1 or 2 days more than 52 weeks in a year) then when the club starts a
week later to align with the calendar this movement can be done automatically.
Any events named with the year e.g. “Champ Pairs 2014” will be automatically renamed to the next
year e.g. “Champ Pairs 2015”
After creating the calendar, fine adjustments can be done using the calendar tools in Calendar Edit
and adjust things such as Tournament dates using the
tool (see below) Print Outs
This contains a “Reports” button that opens the reports window in the “reports\Calendar” directory.
There are two reports currently – one to list events in alphabetical order, and the other to list in
chronological order.
27 SCORER/LADDERS  Tournament Entries Tournament Entries
Two new features are available in Version 16:
1. Auto Next Entry: This is used if you are adding a number of entries, and saves clicking the “Add Entry”
button each time.
2. Import from csv – this requires the file being in the following format:
PAIRS: Compno1, conpno2, any other fields are ignored
TeamName, Team Captain (name), compno1, compno2, compno3, compno4, compno5, compno6,
any other fields are ignored
This function allows clubs to pre-enter player names for any Tournament that has been set up in the calendar and
provides immediate feedback on the number of active entries at any point. [Current active entries]
The events flagged as Tournaments show in the top left pane along with the current total of active entries. The
current entries (player names) show in the right pane. NOTE : The last entry number may be larger than the
number of entries if an entry has been deleted (withdrawn).
You can Add, Edit or delete entries. There is a quick key (Ctrl-E) to add a new entry.
If an entry is deleted, this does not change the entry numbers of other entrants. Entry numbers keep increasing,
but the total of all entries, less those that have been deleted, shows in the top left pane.
The Back Fill button is used to fill the gaps where entries have been deleted. Entry numbers are
maintained except for those at the end who are moved back to fill spaces. A report prints automatically
for the moved entry numbers so there is a record of the changes allowing the user to advise contestants
if the entry numbers are being used for a purpose.
There are a number of tournament reports accessible through the Reports menu item, including a ranked list of
entries in order of rating points using NZB player information for the purpose of aiding seeding.
If the event is not displayed in the top left pane, it probably has not been set up as a Tournament.
From V15 - Tournament Prize Groups
This feature allows for the players to be grouped for the purposes of prize placing by any of the methods below:
1. Group by ranking
2. Group by Rating Points
3. Manually Group
The number of groups can range from 1 to 6
Help Button
On clicking this, the help text
is displayed.
Automatic setting of prize groups can be done by:
1. Rating points
The Average rating points for each pair determine their group
Pairs are ranked by rating points, then divided as evenly as possible into groups
Extras are put in the lowest group e.g. with 30 pairs and 4 groups they will divide 7, 7, 7, 9
2. Ranking
Pairs are grouped by Open (O) Intermediate (I) Junior (J)in the following manner:
2 Groups O-any / [I or J]-[I or J]
3 Groups O-any / I-[I or J] / J-J
4 Groups O-O / O-[I or J] / I-[I or J] / J-J
5 Groups O-O / O-I / O-J / I-[I or J] / J-J
6 Groups O-O / O-I / O-J / I-I / I-J / J-J
Do NOT use this option if you have already set your own prize groups - it will overwrite any groups set.
This can be used to make adjustments manually by pair on the Tournament Entry screen.
There is now a button “Group Ladder” in the Ladders screen which will print a report showing the placings of
each pair within their group (along with their overall placing).
FROM V15 – Import from 1st Round
This allows for an event to be set up as a tournament (even if it is just a 40C-point club session) and upload the
names from the session, then allocate prize groups. This is useful if running, say, an interclub event where two
sets of results are to be reported separately.
Ladders From V16 Scoring/Ladders
When Pairs or Individual events are run, Scorer combines scores to form a Ladder in order to get a winner for
the event.
By default, Scorer can run a Ladder for all sessions of one event occurring in one calendar year.
NOTE: it is important that all sessions of the event
have the same EventID – see “Adding sessions to
an existing Event” above.
To run the standard Ladder for an event,
go to any Calendar screen by using one of
the following processes:
1. From the main menu choose
Score/Ladder OR Edit Calendar
2. From the Sections screen in a
Pairs event: Click the BACK
button on screen.
Ensure that the desired event is
highlighted in the Calendar Event pane,
and click on the Ladders button.
The Ladders screen will now be displayed.
The important facts about the event are:
How many sessions in the event?
How many sessions is a player/pair required to play in order to
How many sessions will count? (can they drop bad scores?)
How many substitutes are allowed? (not relevant in Individual Ladders)
Can they have the same partner for individual ladders?
NOTE the “Group Ladder” button will only display if the event
is a tournament.
It is possible to set some sessions as compulsory, so that players are
required to play that session to qualify.
If “No. Required to Qualify” is set to the total number of sessions
for the event, then players must be present or have a valid substitute
entered for each session of the event in order to qualify.
If “No. of Sessions Count” is less than the total number of sessions,
then the highest total is used, and lowest scores dropped.
Once these settings are entered, click Save. This now saves the ladder
rules to the database, and can be done even before the event is started.
These settings will automatically come up for the Ladder on each
session of this event.
NOTE 1: If the event is incomplete then the values of the “Required
to Qualify” and No of Sessions to Count” will be decreased
automatically by the number of missing sessions.
NOTE 2: If the ladder is to be run with different parameters, then they MUST be saved first, or the original
parameters will be recovered when clicking “Run Ladder”
NOTE 3: The ladder now averages ALL of a players (pairs) scores until the number of sessions reaches the
minimum number to qualify.
The drop down menu at the top right of the page allows selection of the ladder type to run. If the event has been
set up as Handicap Pairs, for example, ladders for both raw scores (Pairs) and Handicap (Handicap Pairs) may
be produced. If the Ladder Type was set up as Individual, then “Individual” should be chosen from this menu to
run the Ladder.
Each session of the event is shown, and can be ticked as compulsory if
required. Also there is the opportunity to put weightings on sessions.
This is usually done if a different number of boards is played in each
session. The easiest method for this is to use the number of boards
(divided by 100) as the weighting.
e.g. Here there were 28 boards played in the first session, 22 in the
second, and 24 in the third. The weightings used were 0.28, 0.22 and
0.24 respectively.
Once these have been set there are options to “Show session results” and use “Average score” or “Total score”
to present the result..
Results are rounded to 2 decimal places by default, but more may be shown by altering the “Decimal places”.
Once these are set, click on “Run Ladder” to run the Ladder.
The confirmation window will come up saying the Ladder is done. Click OK.
The screen below shows the results from an Individual Ladder. To see the players who played but did not
qualify, click on the Non Qualifiers radio button.
From here the ladder may be printed or saved. NOTE: the session results are shown here. If session results are
not required, untick the “Show session results” tick box on the Ladders screen and run the Ladder again.
Click RETURN to go back to the Ladders screen.
The XML button on the Ladders Screen will send the Ladder
information to the web site under a Ladders directory.
Standard pairs and individual ladders are available from the
web in conjunction with the Pairs results.
If not all sessions in the event have been played, then for the
purposes of the web, alter the “ How Many Sessions” field to the
number played, and decrease the other fields accordingly. If this is
not done, then the ladder will not display correctly on the web. Set Up a Special Ladder
Special ladders are able to be set up for almost any event.
There are many occasions for using Special Ladders.
1. When an event runs into the subsequent year. (e.g.
Holiday Pairs/Individual)
2. When there are two events which overlap (say first
session of each month counts toward an Individual
3. Someone has set up each session of the event
under a different EventID.
i.e. the user has used “Add Event” to put in another
session for an existing event!
Give the Special Ladder a name, set the type of
Ladder (keeping in mind how all your sessions have
been set up).
“Select Sessions”opens the session selection window.
If all sessions for the event are from one night and/or
one time of day you can restrict the displayed
sessions using the filters at the bottom right.
Select the sessions required for the ladder, weighting
for the section, and define if the session is
compulsory, then click the “Add Event” button
(should read Add Session).
To remove a session, ensure it is highlighted on the right pane, and click “Remove Event”.
When all sessions are entered
click on NEXT
The Special Ladders scren will
display, and the ladder can be
run or modified from here.
Special ladders will not
currently produce an XML file
for web results.
Click on Close to return to the
Admin screen.
32 Run Special Ladder
This screen shows all the Special Ladders set up in the club’s system and
allows the user to run or modify a ladder.
Advanced Custom Movements
A Custom Movement allows the user to
enter any movement, with the exception of
a movement which reuires the same boards
to be played by different pairs at the same
table in different rounds (this is the problem
in trying to create a 3-table Howell).
Setting up Mitchell Movements, such as
Web movements, is relatively simple.
Each board set has a grid, like a score sheet,
associated with it. This sheet will be
associated with all boards in that set.
e.g. If using 3 boards per set, set 1 will
contain boards 1, 2 and 3, set 2 will contain
boards 4, 5 and 6; set 3 will contain boards
7, 8 and 9 and so forth.
The “No” column on the left represents the table number at which this set of boards is played.
NS is the NS pair that will play these boards, and EW the EW pair. Pair numbers must start at 1 and be
sequential, so use of numbers such as 101, 102, 103 etc for EW pairs is NOT permitted.
It is recommended that the round number column be completed to make the movement available for electronic
scoring devices. Completing this column is not currently mandatory.
If Auto Number NS is ticked, then every set will be numbered with NS starting at the top at table 1 with pair 1.
NOTE: Copy and paste is enabled in the grids, so one column or part of a column may be copied from one
board to the next or from another application (such as Excel) to the grid.
In a Howell type movement (one winner) then the pairs will all have different pair numbers. In this situation,
ensure you untick the “Auto Number NS Pairs” option and give each of the pairs its own number. Any
movement where either (a) Pairs change direction for some rounds OR (b) There is an arrow switch where the
boards change compass direction for some rounds, is a one winner movement.
For more details please see the documentation directory in Scorer for “New Movements” and “Movements for
Bridge- J_Atkinson”
NOTE: If you require table instructions for your movements to be available, then these should be written into
an rtf file with the same name as you give the movement. This should be stored in the same directory that the
movement file is stored. Create Howell
Create Howell allows for creation of Howell or Barometer movements where the number of rounds is the same
as the number of moving pairs Each pair follows the next lower number pair and the stationary pairs sit in the
same direction throughout the session. Custom Teams Movement
A Custom Teams Movement allows for the set up of
teams events to fit specific requirements – this is not for
swiss, but for set draws. It is particularly suitable for
constructing movements for tournaments, especially if the
movements are for 5, 7 or 9 teams and involve a threeway match, or are multiple round-robin draws requiring
re-seeding between round robin matches.
The resulting movement may be loaded in from the teams
Draw screen.
If using a three-way match, there must be an even number
of rounds.
The numbers in the custom draw represent the team
SEEDING numbers, not the team number and the teams
may be re-seeded before a second cycle of the draw..
By default, when team names are entered, the seeding
value is the team number. In most contexts this is of no
consequence, but for RR teams it may be relevant to ensure that the top seeds and bottom seeds play against
each other in the final round. (i.e. 1 v 2 and 11 v 12).
Training on creating custom team movements is available by arrangement (standard rates apply).
3.7.10 Options
If changes are made in the Options menu, click either SAVE or CANCEL.
Some options do not take effect unless Scorer is closed and restarted. These options are those that write
information to the scorer.ini text file which is read on startup.
SAVE: This is required to save some information to the start-up files.
CANCEL: This cancels changes made in the Options screens EXCEPT membership screen. When
membership types are added they take effect immediately. Club Details
The details on this screen are used for club administration notices such as subscription notices.
There must be an email address entered if you wish to email C-Points to NZ Bridge. This is used as the “From
Address” in the email.
It is strongly recommended that the information on this screen be completed so that it is available for reporting.
The Name of the Club and the Club number are used in the licencing and should not be changed. Membership Details
This is where invoice information is entered. All levy and subscription amounts entered should be inclusive of
NEW RECOMMENDATION: Add a member type “_Z” “Administrative user” and leave the Subscription and
discount fields blank. This allows these users to run scorer but not be picled up in the financial reporting. It may
be useful to have another member type “X” for members that have resigned and you might want to follow up
on. Once again leave the subscription and discount columns blank.
Levies: are This is the Annual the NZ Bridge Levies Levy which include
a regional levy. This is set by NZ Bridge each year and will need to be
updated as notice is received from NZ Bridge.
Subscription Expires: Usually end of financial year.
Discount date: To allow discount for early payment.
Grade: For local grades. Note that these are NOT the NZB Ranking or
Grading, but allow the club to have its own internal grading.
Membership Type: This is unlimited, and clubs are free to add different
types with appropriate subscriptions and discounts. Please note, at the
time of this manual, NZB levies are only payable at one club per player.
This is generally taken designated as the player's Home Club.
The subscription that the members pay is
NZB Levy + Club subscription if “Pay Levy” box is ticked and OR
Subscription only of if the “Pay Levy” box is not ticked.
If a club wishes to accept subscription amounts from players joining part way through a year, tshey should set
up a new member type with the appropriate subscription amount and change the member type for these players
at the start of the next financial year.
35 Files
These specify the file locations that Scorer will use for its
various processes.
Scores Folder: This has a sub-folder for each year, and
event folders under those. This MUST be kept in sync
with the database and the backup ensures that this file
system is backed up at the same time as the Database.
Database Folder: This is where the OLD database files
were held – it is now permissable to move the SQL data
storage files to this folder. If this is done then users should
NOT persform any operations on these files outside Scorer.
Movements Folder: This is where the Howell and custom
movements are placed for delivery. From V15 it has been
customary to deliver a “BoardMove_clean” folder with
new and corrected movements. The entry here could be
changed to go directly to the BoardMove_clean folder or
the user may wish to copy files from the updated folders
into the BoardMove folder which already exists.
Root Folder: This is used for backup purposes. ItTi should
beis the location of all files required to run Scorer (executables, ini files and dat files).
XML Folder: This is where XML files are placed ready to be sent to the web or displayed on screen. These are
generally temporary files except for some formatting files located in that dfirectory for display purposes.
Common DB Folder: This is used to share electronic data for multiple events.
Deals Folder: This sets the default location that will open when searching for dealing files to attach to a
session. This is the default location that will be opened when searching for a dealing file.
NOTE: EasyDealer users should change this at the end of each year to reflect the location of the new year’s
dealing files – usually something like “C:\EasyDealer\EasyDealer Files 2015”
BWS Folder: This will be the default folder for saving bws files that are being used for electronic scoring. They
will no longer be located in the scoring folders (not implemented in version Due for implementation in
January, 2015.. Implemented in V16.
Update Path: This is the location on the web that Scorer uses to search for updates. Basically there are two
paths that can be used here: “” is the standard path.
“” is the path for TEST versions only.
SQL Access Path: This is the location that is used to store the downloaded NZB member data for import into
Scorer. This path needs to be accessible from all computers using Scorer. Most clubs can use a path like
“C:\temp” if only using one computer, but more complex systems may use a UNC path. The important principle
here is that the computer with the SQL Server database being used MUST be able to access the path typed into
this field.
Default text output file: This file is used as a temporary file when calculating C-points to go to NZ Bridge. The
file path and name MUST be set and the path should be available from any computer that C-points are run
from (Example: “C:\NZB Scorer\temp\cpt_temp.txt” OR “S:\temp\cpt_temp.txt”) Rooms/Sections
Generally clubs will only require one room and 2 sections, but larger clubs or
tournaments may require several rooms and National Congress requires up to
14 sections.Scorer has been used with up to 14 sections concurrently running in
one event.
The letters and words entered here are used in the lookup, but they may be
manually over-written in the section setup.
While “Room” and “Section” are technically free text fields and can be named
as you require, it is strongly recommended that Rooms be a single letter (A to
Z). When a single letter is used, it is shown on the initialisation screen of electronic scoring devices, reducing
the risk that players enter an incorrect section.
Clubs with different rooms would now be advised to use:
Single LETTER for the ROOM and the names of the rooms for the SECTION – PLEASE do NOT use numbers
for the Room
e.g. set
NOTE: From the latest releaseV15, if the Room has more than one letter, then the FIRST LETTER will
be used for the electronic scoring section. E.g. Room = ‘Jones’ then section is ‘J’
NOTE: These options will be available in the “Drop-Down” menu, but the user is NOT limited to the
entries here, and may enter any reasonable value in the screen at the time. E.g. the Director may wish to
run a Red section “R” and Yellow section “Y” in which case they will enter ROOM as R with Section Red,
and ROOM as Y with Section Yellow.
BridgePads can be pre-set to sections of a single letter A to L.
Bridge Scorers or BridgeTabs may be pre-set to single letters A to Z (there are other options here but not
For Multi-section tournaments it is recommended that the devices are set to a section and table, and the
“ROOM” in Scorer will match the Section on the scoring device.
Sections in Scorer are usually given a colour. This is historical and was initially used to reflect the colour of the
score sheets associated with that section or the colour of the table covers. It is still useful to use this in
tournaments to assist players in finding the correct section as many of them are still able to distinguish colours.
The letters and words entered here are used in the lookup, but they may be manually over-written in the section
setup. Handicap
The type of handicapping to be used and parameters for the Automatic Handicaps are
set in this screen. It is recommended that Handicaps be set to Automatic.
For Automatic Handicaps, the first number says “if a player’s average score is above,
they end up with a negative handicap (their score will be reduced from the gross
score), and if a player’s average score is BELOW this figure, their handicap will be
positive (their score will be increased from the gross score).”
The second figure stops handicaps from being too spread, and scales the amount of
the handicap, so the 0.75 in the screen shown means if the average score differed
from the first number by 10, then the handicap would be 10 x .75 = 7.5
Automatic Handicaps are calculated only on request (see menu item Housekeeping/Edit Automatic Handicaps)
and manual adjustments can be made for exceptions after they have been calculated.
Manual handicaps are stored in a file and are cleared at the start of each new year. Windows
This allows the user to set the colour scheme for some of the Scorer screens
Confirm Scoring Window options allow the user to set the use of the space
bar to confirm scores (as well as use the mouse to click on the “Yes” button)
and/or use the Enter button for this. [Allow Spacebar option is recommended]
Players “Tables in order” is a useful default when entering names from entry
slips, as your entry slips are usually in table order.
Scale X /Y has been implemented to allow for the screens to be scaled to fit
on some monitors. If the setting is too low, the scoring windows may be so small they cannot be seen; if too
large, there may be buttons the user cannot access. Default values are 600 x 600. If the user is having problems
with screens, they may need to experiment a bit to find values that work for the display resolution of their
specific monitor. In general, with the X scale, the larger the number the wider the window on screen and with
the Y scale, the smaller the number the larger the window on screen. A setting of 800 x 600 seems to work well
on a wide screen with a resolution of 1600 x 900 while 620 x 600 will work better on a more square screen with
a resolution of 1280 x 1024. Club Points
These are used solely within the club, and this option is used to allocate points to players for their placings in
club sessions. Scoring Options
Font Size: The default font size used by text files in Scorer, but not in Reports.
Identify Non Members: Players who are not in
the club member list will be identified in entry
lists and results.
Scale Missing Ladder Scores: Allowed ladders
to count more sessions for a player than
actually played (e.g. 2 sessions to qualify and 3
to count)
Neuberg Matchpoints: This is a fairer system
of adjusting Match Points if some boards are
played a different number of times to other
boards. This can happen when there is a
phantom and the session is stopped short; or if
there is an adjustment on a board.
Swiss & Butler Pairs Top & Tail options
determines how many results are discarded
from top & bottom to get rid of extraneous
Alternative Swiss Draw:If this is ticked, the
draw for Swiss Pairs events is made so that if
pairs have equal VP ranking, then the top
ranking pair on Swiss points plays the lowest
ranking pair on Swiss points, etc. If this is not
ticked, the standard draw method whereby the top ranked pair plays the second reanked pair, etc.
Compulsory play scores can be dropped: If this is not ticked then any session of an event that is marked as
compulsory must be played by anyone qualifying for the event.
Use WBF Continuous VP: If this is ticked then teams and Swiss Pairs events will use the 2013 WBF official
continuous scales which has been mandated by NZB for club and tournament events. It also enables a box in
Teams scoring to allocate non-balancing adjustments. If this is not ticked, a standard discrete scale is used based
around a 10VP draw and 20VP maximum points.
Change Swiss Team Section after ?? tables: This is used if there are a very large number of teams to overcome
the restriction that with BridgePad you cannot enter a table number greater than 99. The initial xx tables are set
to section A tables 1 to xx, then the next table is set to section B table 1.
Use Remote Scoring: Allows for the use of electronic scoring. It is recommended that this be ticked even if
electronic scoring is not being used, as some of the options that appear are useful and enhance the functionality
of Scorer.
Bridge Pad and / Bridge Scorer (BridgeTab): These buttons select which remote scoring device is being used.
It is important that the corrret program is started with these – please seek advise from BridgeNZ if altering these
settings. The Bridge Scorer option includes BridgeTab.
The bottom panel is in preparation for the soon-to-be-released option of using multiple scoring devices on one
computer. This will allow clients to migrate e.g. from BridgePads or BridgeMates to BridgeTabs without
having to immediately discard their old hardware.Although it was intended to implement multiple scoring
devices from one computer, this proved to be uneconomic for the amount of time it would be used. If a club is
interested in changing scoring systems (e.g. BridgePad to BridgeTab) and requires a custom version this may be
workable for a specific period. Please contact BridgeNZ for more details and to provide your requirements.
NOTE that the path to the controlling programmes for each device should be the same on each computer. This is
most important for BridgePads which install by default under C:\Program Files but there is a problem with
different computers running 32-bit or 64-bit operating systems. It is highly recommended that the BridgePad
software be installed in C:\bridgenz and referenced from there.
Use Login Name: Allows Login Name field to be used rather then the Known As field for logging in to Scorer.
This means, for example, two members known as 'John' can use different logins and passwords, and be assigned
different privileges. It is STRONGLY recommended that you have this option ticked.
Ghosting: This feature allows for an underlying electronic scoring database to be replicated and run
independently. It means that the same event may be run using two computers and two receivers with the names
and results being uploaded to the one event.
CSV: This is for future use and should not be used currently.
Bridge NZ TASP: This enables a subscription service offered by BridgeNZ for publishing teams and swiss pairs
round-by-round results to the web. This service requires the installation of a SQL database. Examples may be
seen at FTP Options
This allows the user to set the ftp site to which results will be sent. The
results from pairs sessions can be automatically sent to the site in XML
format, along with the hand records.
For hand records to be sent a .txt or .edr file must be available and linked to
the session from the sections screen.
Details for the BridgeNZ web result hosting site will be provided by
3.7.11 Extra Edit NZB Player ListInformation
This screen allows the user to download information about NZ Bridge registered players.
From V15 there is a check on when the last player update was done. If more than 30 days prior to the login
date then Scorer prompts the user to update the NZB Player List. This process has been re-written to take
only a short time.
IMPORTANT: Scorer will now prompt for an update if it has not been done for 30 days. If the user is
prompted to Update Player names on starting Scorer, they should say”YES” unless the computer has no
internet connection.
Player information is supplied to BridgeNZ on a regular basis. Clubs can check for the date
of the latest update (at least monthly). The information includes home club as well as rating point and
masterpoint information. When downloaded, Scorer is able to use the information in a variety of reports.
Use the filter check beside the Home Club
If there is an entry ‘blank’ in there then
Click the “Update Clubs” option
Choose “From Website”
When this completes close the window and choose
Extra Edit NZB Player File again
On the Edit NZB Player Information window, select “Import
Player Information”
Choose the option “From Website”
When the player information is imported, the computer numbers are looked
up in the club membership list and the “FirstNames” and “Lastname” are replaced with “KnownAs” and
“Surname” from the club membership list. Also any members in your membership which are NOT yet in
the NZB list will be added. This is to allow for a complete list of numbers and names when scoring
Any numbers which do not appear in your local member database will appear as they have originated
from NZ Bridge.
The latest information will be downloaded, the previous information deleted, and new updated information
inserted n the database.
When an import is in progress, Scorer should not be closed until the download completes, or corrupt data may
result. If Scorer has been closed prematurely, the download can be repeated and allowed to finish.
Changes to this data can be made but will be overwritten next time the information is downloaded.
There is an option to “Clear Club Records”.
This is an alternative to the simpler method above. This has been implemented so that if clubs change their
name or number, or new clubs affiliate, the club list needs to be updated to relate players to their correct club.
The process to do this is:
Clear club records,  Yes
Exit the screen and then return to Edit “NZB Player FileList”
Import Clubs  From Website
Exit the screen and then return to Edit “NZB Player FileList”
Import Player Information  From Website Non Member List
This option allows for creating and editing a list of players who are not NZB members. This can be
used, for instance, when you have visitors to the club who will be playing more than one session.
Visitors may be allocated a number (5 digits beginning with 999 so as to not conflict with NZB
assigned numbers) and their number, name and grade information saved for future sessions.
The player numbers entered in this screen will be available on electronic scoring devices. Please check
and clean out the Non-Members list on a regular basis.
This is no longer a menu option but available in the Reports  Teams Password Levels
This allows the club to set up the security levels that
can limit what functions users who have been provided
with login access can perform.
There are three tabs, “Main Menu”, “Calendar” and
For each part of the system, the functions are listed
with Scoring Access Level and Admin Access Level restrictions. The lower the numbers in these columns, the
easier it is to access.
The Scoring level access to “Ladders”, “Tournament Entries” and “Next” has been set to 5, while the access
level to “Enter Event” and “Save event to disk” is set to 9.
In the Main Menu, Scoring Level access to View Calendar is set to 5, and a level of 9 has been assigned to Edit
User JohnA has Scoring level access 9 and admin level access 0 in the membership database, and user AliceB
has scoring level access 6 and admin level access 3.
When JohnA signs in, he can edit the calendar and do the scoring. He is able to add events.
When AliceB logs in, she is not able to edit the calendar. The only Calendar option available is View. She can
then use the NEXT button to move to the event and score.
This means that AliceB will never accidentally add an event to the Calendar!
3.7.12 Help Help
This screen references a filed called “NZCBA ScoringLocalHelp.pdf” in the HELP folder under the root
directory of Scorer. You may change this for local suggestions to help your users with day-to-day situations at
the club.
Changes may be made to the file “NZCBA ScoringLocalHelp.docx” in the HELP folder then saved as pdf or
printed to pdf.
This may be used for help contacts locally for your Directors or Scorers.
41 Documents
This brings up document which are useful to users. It will display
movie (.avi) and pdf files. The files are stored in the Documents
folder under the Scorer root directory.
Highlight a file in the list and click on Play, then:
pdf files will open in acrobat readeryour default pdf viewer.
avi file will play in your default media player.
NOTE: Some users may experience difficulty opening the pdf files
with Microsoft Edge.
The media files show examples of how things are done, but may not
be present on some systems due to size constraints at the time of
42 Remote Support
This allows for one-off support by BridgeNZ.
TeamViewer allows BridgeNZ to:
a. Connect remotely to the user’s computer and work on it directly OR
b. Run demonstration web sessions that uses can connect to on the internet for
demonstration or training purposes.
c. Transfer files to and from the user’s computer for update or analysis.
Team Viewer may be run in two modes:
as a “stand alone” session from the user’s computer from Scorer by accessing
Help/Remote Support in the menu (this starts “C:\NZB Scorer\BridgeNZSupport.exe”)
a team Viewer host may be set up on the user’s computer. This host programme starts whenever the
computer starts and allows secure access to the computer. This access is only used on request.
Process for “Stand Alone” support
If the computer is connected to the internet :
Arrange a time with BridgeNZ
b. Start Scorer
Start Team Viewer using Help / Remote Support
Call BridgeNZ and give the ID for your connection.
BridgeNZ can now see and work on your computer to fix problems and explain what is happening.
Process for Team Viewer Host (preferred)
If the Team Viewer Host is running, the user can see the icon at the
bottom right of the computer screen. If the mouse is held over this icon
then the ID appears.
A computer will retain the same ID, so BridgeNZ can connect on request once an initial connection is
set up. This means that the user can receive help without the need to start any extra programmes.
Some support services may be chargeable but BridgeNZ does not usually charge for connections relating to
Scorer or BridgePad/Bridge Scorer/BridgeTab issues unless the issues are demonstrably caused by the user.
If requests are made for support which relates to computer setup or applications outside Scorer, then work can
be done at competative rates. If the work required does not relate to Scorer, then please ask for a quote.
For installation of Scorer there is a minimal charge, and it is required that you have a Broadband internet
connection and 2Gb or more of memory on the computer on which Scorer is being installed.
BridgeNZ owns and regularly updates a commercial licence for TeamViewer to ensure the best support for our
clients. Check for Updates
This will check to see if there is a later version of Scorer available on the web. It requires internet
access. Redo Update
This option will re-apply the latest update. Release Notes
The release notes are now included in the database so they are easily accessible.
1. New releases now have the licence number automatically installed from the web
2. Updates are installed in two parts:
a. “SQL Only” updates are installed without the need to restart Scorer
b. “SQL AND Programme” updates will install the SQL part first, then download the
programme installer. Scorer is then closed and the user is prompted to do the programme updates. These should be installed as below
3. Note that the user will be prompted at each login for an NZB Player update if this has not
been done for 30 days. This process has been greatly speeded up by changing the mechanism
by which the update occurs. The update process should take no more than 30 seconds on the
average computer (connected to the internet of course).
Patch Installation
Sample screen of update offered:
After saying YES to an update requiring file updates, Scorer will download and install any SQL update required
(the download window on screen may say (Not Responding) but the process will be running in the background.
When the files are downloaded (automatically) then Scorer will close and a window will appear on screen
Windows will ask if you want to allow bridgesetup16.exe to run and you should say YES
Leave the path for the install as it is unless you have scorer
installed in a different location. If you have done updates
previously then the path should be remembered from previous
updates. You may get a warning that the folder exists – say Yes!
Don’t create a desktop icon. The update now confirms the path to
install – if this is correct press “install”
A progress bar will show the install progress which should not take very long.
When the install is complete click “Finish”
On most systems this will restart scorer, but if it does not restart Scorer then restart in the usual way.
Please check the versions on the login screen – for the first release of Version 16 they should read as
below. The left number is the programme version and the right number is the database version.
4 Pairs Events Scoring
Setting Up the Movement
Starting a standard pairs session (not Swiss),
the screen looks like this.
The “Section Room” and “Section” that were
set up in the Options screens are used here.
The Section Room is a required field.
Each section should be a different “Section
If electronic scoring is in use, it is strongly
recommended that the Section Room is set to
a single letter for each section. This will then
be the same as the “Letter” in the grid to the
right, and letter will be the section name for
the scoring device. i.e. For
BridgePad/BridgeScorer/BridgeTab setting Section Room to “B” will make available Section “B” on the
A “Section” is required. The drop-down menu gives a picklist of sections. It is best to use the Section Rooms
and Section that have been set up, but not a requirement. These are free text fields and if “Bunny” is typed in it
will quite happily use “Bunny” as the section.
Once a section is entered, the movement can be set up.
There is a choice of radio buttons on this screen “Start new Session” (the default) or “Resume Session” buttons
are only relevant for BridgePads.
Mitchell Movement, ODD Number of Tables
Leave the Mitchell Radio button ticked, put in the number of tables,
number of boards per set, and the total number of boards. Scorer will
display a warning if an incorrect number of feed-ins is suggested!
Once a valid movement is inserted, the
“Add Section” button appears.
Scorer will bring up a window asking “Is
there a Phantom pair?”
If you click YES then
Scorer will bring up a window asking
“What is the Phantom Pair Number?”
Type in the pair number ..
Scorer will bring up a window asking “is
the missing pair NS?”
A “Please Wait” screen will appear while Scorer adds the information to a scoring
When the section has been added, its details appear in the right
pane. If the section is incorrect (such as an extra pair arrive, or
you find you have 2 phantoms so lose a table) you can remove
the section by clicking on the line in the right pane and then
clicking on the “Delete Section” button at the top right.
When the section is deleted, a message asks “Do you want to
retain the names for this section?”. Generally this will be NO.
More sections can be added, and scoring across sections is permitted providing the same number of boards are
in play in each section. For this to be valid, of course, the same deals would need to be played in each section.
It is not required that you score across sections, and each section may be scored separately.
Mitchell Movement, EVEN Number of Tables
If there are no feed-ins, then a skip move may be used. With the skip
move, EW skip one table after half the boards are played.
With a Relay, the top table shares boards with table 1, and there is a
resting set of boards between the middle two tables. With this
movement, the resting boards can be in order (use “Boards in
order?” = Yes), or they can be the top set of boards (Use “Boards in
order?” = No).
With extra board sets (there must always be an even number of extra
board sets) the skip move is not available, just the relay (no share
required). There must be one set of boards between the middle two
tables, and the remainder of the board sets feed in at the top table.
There is a switch move when half the total number of feed-in sets
are left to be played.
Howell / Barometer Movement
When a Howell or Barometer is required,
the “Load File” button appears. The
movements for these, and for the custom
movements, are stored in files, usually
under the “BoardMove” directory (but this
is not a requirement).
Clicking on the “Load File” button opens a
browser window in the BoardMove directory, and by default
searches for .hwl files. These files store the standard Howell
movements. When the required movement is found, the file is
selected and “Open” clicked.
NOTE: To see the Barometer files, change from Howell to
When the require file has been Opened, another button, “Table
Instructions” now appears.
When this is clicked, Scorer looks for a .rtf file OR .pdf file in the same
directory as the .hwl (or .bar) file with the same name as the movement
file, and this file should contain a printable version of the table
instructions for players, telling them what pairs should be at the table in
each round, what boards they should be playing, and where they are to
move for the next round.
The section may be added with the “Add Section” button.
If there is a phantom, Scorer will ask what Howell Pair number is the phantom (missing pair), NOT table
and position.
Custom Movements are loaded in a similar manner to the Howell, but there are three types of files:
Howell type movements, where there is only one winner, and some players will play NS for some
boards and EW for others.
Mitchell type movements (e.g. Web movements) where, generally, NS remain seated and EW move,
so there are two distinct winners. Players never move from NS to EW or EW to NS.
NOTE there are some movements where NS move but always play the NS hands. These are still
Mitchell type movements.
Barometer type movements, where the same boards are played by the whole room each round.
Entering Player Names
Once the section(s) have been entered, select a section in the right pane, and click
on the “Players” button.
Type in a table number to bring up the grid to enter the players.
Ticking the “Tables in Order” tick-box will ensure that when you complete one
table, then the next table in sequence will be
ready to enter without typing the table
Entering Players:
Type in the NZB Number for the player and press the ENTER key on the
keyboard. If the number is in the Club Members OR in the NZB Player list OR in
the Non Members list, the name will appear, and the cursor will move to the next
number field.
NOTE: Do NOT click on the ENTER button on screen!
Do NOT TAB between fields!
For PHANTOM type 0 then press the ENTER key on the keyboard. Both
members of that pair will be set to PHANTOM.
NOTE: If a player is entered with 0 as their number, then the PAIR will NOT
show in the results.
If the number is not found in any of the three lists mentioned, a screen will come
up asking for the player information. By default it will be added to the non-members list, but there is an option
to add to the NZB list. Adding this must NOT be done unless the user is ABSOLUTELY certain that they have
the correct number. Click CANCEL to return to the Name Entry screen, or OK to enter the player in the required
Search for a player number: Tab from the Number
field to the Name field.
Type in the first few letters of the player's Surname,
then press ENTER on the keyboard
A list of names will appear at the bottom of the left
pane, and the appropriate name can be selected by
double-clicking on that name.
Note that the sort and filter options are available on all
fields in this search window.
If all this fails, then a number can be typed in, tab to the
Name field, type in a name, then tab to the next field.
This is VERY bad practice and should only be
used on rare occasions.
When all 4 players are entered for a table, the
ENTER key on the keyboard may be pressed
again OR click on the ENTER button on screen
to insert the names of the players into the grid
on the right of the screen.
If a player name is to be changed at a particular table, then just type in the table number in the “Table Number”
field then click in the “Number” field for the player. After changing the player number (pressing the ENTER
key to get the correct player) then click the “Enter” button to ensure the entry is changed in the right pane.
Substitutes can be entered using the “Sub For” button. The players at the table
should be entered in the main window. The player for whom they are
substituting needs to be entered in the “Sub For” window.
When the sub has been entered, click on OK and the Substitution screen closes returning
to the Player Entry screen.
For Howell movements, the HOWELL PAIR
number, not the table number is entered.
Ensure that the players are correctly entered
against the pair numbers.
When all player names have been entered, click
on the RETURN button to return to the Sections
screen, or click on the ENTER SCORES button
to start entering scores manually.
Entering Scores
The Enter Scores screen has three parts.
Left - is the scoring grid
Centre - the control/navigation buttons and hints
Right - a list of boards yet to be started for scoring.
When a score sheet is available, type the board number into the
“Board Number” box at the top of the screen and press the
ENTER key on the keyboard. This will move the cursor to the
top line of the score sheet.
When entering scores:
Do NOT type the final 0 in the number
for 120  type 12 [ENTER]
for 2400  type 240 [ENTER]
for 50  type 5 [ENTER]
Type the number and press Enter. The score is entered and the cursor moves down a line
For an E/W score:
EITHER: Put a “-” in front of the number e.g. -30 [Enter] for 300 E/W
OR: Type in the number then press the “-” key instead of [Enter]
i.e. 30See examples following
– (minus)
Pressing the ENTER key repeats the score from the line above.
PHANTOM line will be skipped over if you use ENTER.
NOTE: It is possible to over-ride the Phantom and enter a score on that line. This is because it is possible for
players to get to the wrong table and play boards that they would not normally play!
A board that is PASSED IN has a score of 0.
Any board NOT PLAYED should have the field left BLANK. To do this, use the arrow keys to move over the
field OR click in the field of the next score to be entered with the mouse.
If an invalid board number is entered, an error message will be displayed.
Press ESC to close the message window and then correct the number.
When all scores have been entered for a board, a confirmation box will appear. Depending on how the options
are set it may be possible to:
Click on Yes with the mouse to accept [always available]
Press the Space Bar to accept [if this is active in the Options setup]
Press ENTER to accept [if this is active in the Options setup]
When the boards are all entered, click Back to Sections to go back to the Sections screen.
If the Director makes an adjustment to say NS 60% EW 50% on a board, this
is done on the screen where the scores are being entered for that board.
To do this instead of entering scores for a board, press A on the keyboard.
The adjustments window appears. Type in the assigned percentages and click
If the Director assigns a split score, type A, click on the “Split Score” radio
Fill in the scores assigned by the Director.
Click OK.
This last example leaves 2 scores on the
score sheet.
If there are any numbers in the “Boards left to score” window at the right of the screen, then
someone needs to go hunt for travelling score sheets!
Generating Results
There are 2 results buttons on the Set Up Section screen. The
right button (Old Stlye) produces the traditional results as
described below. The left button (Neuberg) adjusts match points
to a common top in the case that boards are not played the same
number of times. It also allows for scoring across sections which
are not playing the same number of boards (eg one section 26 boards, one section 24 boards).
The box “XML on Results” enables full personal score sheets to be produced when ticked.
Old Style Results
Results are displayed for NS, together with Match Points and percentages.
Clicking the EW radio button will show a similar grid for EW scores.
There is a drop-down box showing the section – this is
used to display individual sections OR overall section
results (i.e. combines all NS and all EW for comparison)
If a Handicap event has been scored, then clicking on the
Handicap radio button will show the Handicap result.
There are three tick boxes at the bottom right:
Include Pair Numbers: Shows the pair numbers for the
pairs in each section.
Include Computer Numbers: Includes the computer
number for each player.
Print on one page: Prints both NS and EW scores on one page.
At right is the resulting Print with all three boxes ticked:
The file generation is fixed width format in the current release.
Returning to the RESULTS screen
Results can be saved in a number of formats
Personal Score Sheets can be printed.
These are printed 6 per page in order
from NS 1 to the top NS pair number
then EW 1 to the top EW pair
If electronic scoring is used, then the check box for full results can be ticked, and the score cards are printed
with the contract, lead and result on them as well as the score and opponent for each board. This uses reports
and score sheets are printed 4 to a page.
Neuberg Results
This is a fairer method of scoring when some boards have been played a different number of times to others.
This can happen for (but not limited to) the following :
An artificial adjusted score has been awarded at one or more tables
The movement has been curtailed when there are feed-ins
Two sections are playing different numbers of boards
Other Functions on the Scoring Screen
E: Edit pair numbers. This is used, for example, when a board is played at the wrong table.
F: allows for a board to be scored as two separate fields if it has been fouled at more than
three tables.
Print All Boards: will print out the score sheets with the scores on them.
If the results have been run, then this printout will include Match Points.
Clear Board: removes all the scores from the current board.
Carry Over: allows entry of carry over from qualifying rounds to a final
Adjustments: allows entry of penalties unrelated to any specific board.
If two or more sections are playing the same boards and the same number of boards,
click the Yes radio button in the Score Across Sections box to enable scoring across
Export Session: Creates a .zip file of the data (section details, players and board results) created relating to a
session. This may not work correctly if the session has been renamed in the calendar.
Import Session: Recreates the session by opening a .zip file created by the Export Session command. The
section name is apended with a prefix to identify where it has been imported from.
XML and the WEB
Under the Results button is the XML button, and beside this
is the tick-box to “Upload XML file to FTP site”
This takes the results from all sections, creates an XML file
in the XML directory (as configures in the options screen). If
the “Upload...” is ticked, then two scripts are created in
Scorer's root directory: FTPStart.bat and FTPAction.txt
The batch file uses the FTP configuration in the Options
screen to send the files to the FTP site, renaming them in the
Club Number ~ datetime ~ EventID ~ CalendarID ~ Event
Name .xml
All spaces are replaced with “_”.
Attaching a dealing file will enable the makeable contracts to
be provided as well as the results. This file must be a text file
(suffix of .txt or .edr). Most dealing software has an option
to produce a text file of the hands.
Additional documentation for this is available from the
downloads section of the BridgeNZ website.
5 Teams Events Scoring
There are 3 types of teams event in Scorer:
Swiss Teams (each team plays a team designated by a draw)
Round Robin Teams (each team plays every other team)
Multiple Teams – set up much like a pairs event
Swiss and Round Robin can be Scratch or Handicap while Multiple Teams can only be Scratch.
As set up and scoring for each of these is very similar, detailed instructions are provided for Swiss Pairs only,
while instructions for the other types of teams highlight the unique options and differences.
Player names are captured for each by round, so the “C” points will get allocated to the team members who are
actually playing the round.
Swiss Teams
Set up the Event in the Calendar
Enter the event in the calendar for each night the teams are running.
This makes it easier to access the event on the night.
Swiss events can be scratch or handicap.
Once the event is in the calendar, select the line of the first night and
click the NEXT button. This will bring up the Sections menu.
Set up the Section
Before setting up, the following information is required:
Number of teams playing.
Number of rounds that will be
Number of boards per match.
The VP scale to use (this should be
equal to the number of boards per
This information is filled out in the Event
Details, then click ENTER.
The “Home Prefix” and “Away Prefix” can
be used if you wish to use the same table
numbers for Home and Away teams, so R
and W could be used to indicate Red and
White table numbers for the Home and
Away teams.
The event is now set up with a grid indicating which rounds have been Drawn and Scored.
If using Handicaps, the Handicaps are in IMPs and are added to the IMPs of the team before the VPs are
Enter team names and Players
Click the “Players” button to
enter the team members.
If using electronic scoring,
you need only enter the Team
Number and Name as player
details will be captured from
the electronic scoring units
when the round starts.
Team No: This is the
number that Scorer will use
for the team throughout the
event for draws and results.
Auto Number: When this
option is ticked, the next team
number display automatically
once the ENTER button is
Seed: This indicates the
seeding for the team.
H'cap: The H'cap field only appears if you have set up Handicap Teams.
This is the Handicap in IMPs for the team. This will be added to their score before calculating the
Handicap VPs.
Team Name: Free text. If Auto Team Name is ticked, this field is populated with the full name of the first
player entered.
Captain: Free text. If Auto Captain Name box is ticked, this field is populated with the full name of the first
player entered.
Bye: This is a Bye. Opponents drawn against a bye get the round off and score 12VPs
Number and Player: Put in the number and press Enter on the keyboard. This will automatically populate the
name field if the name is in the Member list or NZB Master file. If not there, type in a number, tab to the Name
field, type in a name, tab to the next field.
5/6 Person Team: When this is ticked, extra team members may be added.
Print Options: These determine what is printed when the Print button is clicked.
Click on the Sections button to return to the Teams Section screen.
For teams events, many clubs set up to this point in advance of the
Ensure that the Round Number is set to the round which is about to start.
Perform the Draw and Set up for the Round
Click on the Draw button to
perform the draw.
For the first round, if a manual
draw is required, click the
Manual/Edit draw button and
fill in the draw. (tab between
For a random draw, click on
the Automatic draw button.
When the Automatic Draw is
used, a window should pop up
saying the draw is good.
Use Team No for
Each team always sits at the table of their team number regardless of their
position in the field. Using this you must IGNORE THE TABLE NUMBERS
ALLOCATED BY SCORER. If this is NOT ticked, then the teams will sit at the
HOME and AWAY tables allocated by Scorer.
Use Common
This is used when multiple events are being run from one Computer. The database
can be selected. If the database does not exist, it is created.
This is a letter to tell the Electronic devices which section to use. If “Use Team
number for Table” is NOT ticked, and the Section is X, the BridgePads will have
XH for Home tables and XA for Away tables. If it is not directly entered, it will
default to “A”
NOTE: If you try to use a section letter that is already in use, you will be warned
and the section will NOT be created.
NOTE: Do NOT use section T – this is reserved for Trifecta matches.
IMPORTANT NOTE: the TWO letter functionality is being depricated
Starting Board
This is the first board in sequence for the set to be played. Scorer knows how
many boards per match from the Sections screen. If playing more than one round
in a session, make sure the correct starting board number is entered for the round.
Create Remote
This enters all the information about the movement for the Electronic scoring
system to use. When starting a round, ensure that the “Clear Data from Server”
box is ticked. If restarting the server to correct or check results, ensure this box is
NOT ticked. When the Database is created / loaded, an XML file is generated
with the draw. This may now be viewed / displayed with your browser by clicking
the “View Draw in Browser” button.
Remove Section from
If there is an incorrect set up (e.g. the wrong starting board has been entered, and
the database created) then this button will allow the user to remove the section
from the database. After removing the section, make the corrections and Create
Remote Database again.
Start Remote Server:
This is to start the Electronic Scoring Server ready to receive information from
the table units.
Upload Names:
This will populate this player data for the specific round from electronic scoring
units. If no names have been entered for the team members, this will populate the
first 4 member names in the Players table.
Enter Names:
If electronic scoring devices are not used, then names for each round can be
defaulted from the entered players list. Substitutes should be entered manually
are entered manually here for each round so materpoints can be assigned.
A button is also available to Copy Names from previous round.
If elecctronic scoring devices are used, this screen will be populated after “Upload
Names” has been clicked. After names have been uploaded they should be
checked here to enter any visitor names, or correct any that were entered
incorrectly on the scoring devices.
Names on this screen are used for assigning masterpoints and if there are no
names here, then the round will not be included when C points are sent to NZ
Dealing File
This box allows the user to attach the dealing file (txt or EDR) for each round for
use with Web publishing if the club subscribes to this service from BridgeNZ.
Note that if the dealing file contains boards for more than one round (eg it
comprises boards for all the rounds to be played on one night), the web display
will only show the boards relating to the appropriate round.
The print options allow you to print the draw in three ways:
Table order: This uses reports and may be customised from the system reports if
Team/Pair order: This uses reports and may be customised from the system reports if
Lineup Sheets: These are used for the Home team to write in their player positions
and the Away team can then choose who they put at the tables with those players.
When the “View Print” button is clicked, a new report print option is used.
The Set up option allows the user to export directly to Excel or a CSV file, or the
user can preview the document or print directly. when the document is previewed
(using View), the printer settings may be adjusted to, for example, print multiple
Once the draw is published (and electronic scoring server started) click on the Return button to go back to the
Sections screen.
The format of the printed draw may be changed by the (knowledgeable) user by editing the draw report.
Scoring the Round
Click on the Enter Scores button.
The top panel is to enter scores manually, while the bottom panel (Remote Scoring) is for electronic scoring
There is the ability to enter non-balancing IMP adjustments. This may happen, for example, with a fouled board
where each side should be assigned 2 or 3 IMPS depending on the number of boards in play. Enter the IMPS
for team and the result for each team is calculated with VPs not adding to 20.
Upload Results:
This uploads match results from the electronic scoring database to Scorer.
Once results are uploaded, the Results process is automatically run, bringing up the
Results screen.
Print Round Sheets:
This prints the match sheets for each team – a complete set in numerical order of
teams. If the Include Datums box is ticked then the datums and each pair's IMPs
against the datum will be printed on each sheet.
Print one match:
This asks for a team number and prints the match sheet for that team.
Max boards per page:
Limits the number of boards printed on a page.
Poll Results:
This starts a window that shows the teams and number of boards to play at each
table. It is sorted by “number of boards to play”. If this is running, matches are
automatically processed as they finish, and matches completed are written to an
XML file and can be automatically displayed by using a web browser. The results
file is stored in the XML folder configured in the options screen.
Display Results in
IF the Browser session has been started, this will progressively display results in
the Browser window as teams finish. (This only works when Polling is on and
electronic scoring is in use).
Director Adjustments:
This allows the Director to make adjustments to results in the database, including
assigning +/- IMP results for a board. The IMP result entered here is a
BALANCED result. i.e. if Team 1 gets +3, then their opponents will get -3. See
“Enter Scores” to assign a NON-BALANCING adjustment.
Type in a team number in the top entry box under Team Number, and press the enter key on the keyboard. The
opposing team number, and both team names will be filled in, and the cursor moved to where the IMPs are to be
Type in the IMPs for the first team and press the enter key on the keyboard. The cursor moves to the IMP entry
box for the second team.
NOTE: It is possible to enter a non-balancing adjustment. The most common of these is with a fouled board,
where +3IMPS is awarded to each side, so if the original result for the match (with the fouled board removed as
not played) was 17 IMPS – 15 IMPS, then the first team would be scored as if the result was 20 IMPS – 15
IMPS, and the second team would be scored as if the result had been 17IMPS – 18 IMPS
Type in the IMPs scored by the second team and press the enter key on your keyboard. The VPs are calculated
and show in the boxes. The handicap VPs are also calculated if the event is set up as Handicap Teams.
NOTE: It is possible for the Director to adjust the VP's directly due to infractions.
Click on the Enter button or press enter on the keyboard again and the results are entered. The matches will
disappear from the list of matches yet to be scored and your cursor will be placed in the entry box ready to type
in another team number.
When all results are entered, click on the Return button to go back to the Sections screen.
If all results have been entered, then the “Scored” column will contain “Y” and focus will be moved to the next
round ready to do the draw. Be careful not to click RESULTS while an incorrect round is selected!
Publish the Results (Print and Web Publishing)
Check that the correct round is selected and click on the Calc Results
button. This will show the IMP and VP results from each match.
NOTE: If using the “Team Number for Table” then players can
ignore the “Table” column.
This should be printed and posted for the players Landscape format is
Page 1 shows the results for that round
…Page 2 shows the placings as at the end of that
The Full results overall ranking shows:
Vps: Total of VPs to the end of this round.
Swiss: Total of VPs of all opponents played.
Net Imps: Net of all IMPs gained – IMPs lost.
If the event has been set up as a Handicap teams event, there will be a “Handicap Results” button beside the
Calc Results button. This will produce a report of the round results inclusive of the handicap (which is entered
on the team entry screen).
The “Web” button beside Calc Results runs a procedure to transfer the data through to the
website if the club has subscribed to the BridgeNZ service for web publishing.
OTHER OPTIONS from the sections screen:
View Team:
Enter the team number in the box to the right of the View Team button. Click
View Team and a complete history of the team match will show. From the team
results screen, options are available to view/print the results or export them to
Excel/CSV format in the same manner other teams results are printed.
This allows the Director to enter VP, Swiss or Net IMP adjustments for each team.
These should be saved using the save button on the adjustment screen.
Carry Over:
Carry Over has been separated from adjustments. Scores for the purposes of
Draws will include Carry Over, but will NOT include Adjustments. This means
that if a team has a penalty, they will not benefit by getting an easier draw.
Split Event:
If the viewed event is partially or completely a qualifying event, then this button
is used to populate the team / player names and carry-over for the alternate event.
Once players have been selected for the alternate event they will no longer be
included in the draw for subsequent rounds of the current event.
RESULTS – SAVING to other formats
On pressing “Calc Results” the user is presented with the “Report Print Options” dialogue box.
By clicking “Setup” the results can be exported
in Excel or CSV format.
Round Robin Teams
These are set up in a similar way to Swiss Teams in the calendar, but select the Round Robin button. Once the
event is in the calendar, select the line of the first night and click the NEXT button. This will bring up the
Sections menu.
The event can be set up with multiple Round Robin matches. This is useful when, say, 6 teams are to play 10
rounds. This is a double round robin. In this format, each team plays each other team twice.
In the Event details pane, the box marked X is to enter the number of complete round robins to play. For this
example 2 round robins (with 6 teams).
When 6 is typed in the “No of Teams” field and
Enter is pressed on the keyboard, the No of
Rounds automatically changes to 10.
Press Enter on the keyboard, then type in the
number of boards per match. Please ensure that
the “VP Scale” field contains the same number
as the “Boards per Match” field.
After filling in this information click the Enter
button on screen.
The setup is similar to those for Swiss in terms
for adding players, entering scores and
calculating results. A key difference is in the
The Draw screen for RR teams looks the same as for the Swiss, but if the Automatic draw is done, all rounds for
that Round Robin are done. The Draw is based on the seeding (entered in the player entry screen) and cycles
the teams. This is arranged such that the top seeds and bottom seeds meet in the final round.
The default automatic draw does not balance Home and Away matches.
It is possible to manually reverse certain pairings in the draw to balance this if it is deemed important.
CUSTOM TEAMS DRAW: In the Custom Movements, there is an option to create a custom Teams Draw.
This uses seeding rather than Team number, so the teams may be automatically re-seeded after the first Round
Robin, and finish up with appropriate seeds playing one another in the final round (usually top two teams
playing against each other and bottom two teams playing against each other). The second Round Robin
automatically balances the Home & Away, so if Team X was HOME to team Y in the first RR, then Team Y
would be Home when they play X in the second RR.
The remainder of the teams match is handled in the same way as Swiss, but draws are known in advance and
can be published in advance, so scores can be entered while a subsequent match is being played.
ODD TEAMS: With the Custom Draw the option of playing an
ODD number of teams with a trifecta is available.
Once the setup of the event is done, it is expected that the three
teams will play 2 x half-matches per stanza. This has the basic
advantage that they can go talk to their team mates between
Under Draw, choose Custom Draw, then select the (pre-entered)
custom movement from the Teams folder in BoardMove folder.
When entering scores for these, be careful as the three-way match can't have say 5v6 and 6v5, so typing 5 on the
entry line will get 5v6, and typing 6 on the entry line will give 6v7, and typing 7 on
the entry line will give 7v5. It is important to get these in the correct order.
At the end of ODD numbered rounds, the half-way IMP scores should be entered for
the three-way match. If playing overlapping boards with the three-way, then enter
0-0 for the scores at the half-way point, and the complete IMP result at the end of
the even rounds. [For more details on this –please contact BridgeNZ]
Multiple Teams
The event should be entered in the Calendar with one entry for each session of the Multiple Teams. Multiple
Teams does not have a Handicap option.
With Swiss Teams and RR Teams, each entry in the calendar moves to the same screen to continue with the
same event. This is not so with Multiple teams because the format is more like a pairs session.
Click Next in the calendar screen, to go to the
Sections screen (just like pairs).
This looks a lot like the Pairs Section screen, and
is used in much the same way.
Add a section using the drop down menu from
the Section
Currently Scorer only supports Odd numbers of
tables for Multiple Teams. The movement is
based on players moveing UP 2 tables and
boards to move UP 1 table.
When the number of tables and the number of
boards per table are entered, scorer uses the only
movement it knows and assigns the total number of boards. Remember that teams will never play the first
round (against their teammates), so one round can be removed from the timing.
Having entered the numbers, click the Add Section button.
Enter the players as for Pairs, the Players screen looks the same, and has the same functionality.
Enter the scores as for Pairs. This screen also has the same options and functionality.
Results show the 4 players in the team, the total IMPs for the team and the total C points gained for the session.
NOTE: C Points are available for each match scored in the round, and matches are played in a 7 table Multiple
Teams session.
PLEASE NOTE: The following illustrates the layout for a Multiple Teams result sheet.
NOTE: The teams are identified by the 4 computer numbers, so to ensure that the ladders work as required,
please ensure all substitutes are entered.
6 Swiss Pairs Events Scoring
The Scorer functions for Swiss Pairs are very similar to those for teams so those functions will not be covered
Pair Numbering
There must be an even number of pairs in a Swiss Pairs event. If a stand-by pair has been organised to fill any
phantom, then there is no need to to pre-register players (this is normally done to ensure an even number).
Seat the players, then have them move randomly so that they mix up (i.e. players don’t get to choose their first
round opponents). Usually this is done by saying something like ..“EW pairs should move 1 row to the west .
Those on the west wall move to the other side of the room”.
Set the first round draw with the NS pair as the table number and EW pair as [Number of pairs]+Table Number.
For example, if you have 8 tables, then NS are 1 to 8 and EW at table 1 will be 9 (=8+1), EW at table 2 will be
10 (=8+2) and so on. The players should be told that this is their pair number for the whole event regardless of
where they sit from here on in.
If using electronic scoring, when the names are uploaded for the first round, all the pairs will be assigned
numbers based on the draw. For subsequent rounds with the same players, the name entry may be turned off.
RESULTS – SAVING to other formats
On pressing “Calc Results” the user is presented with the “Report Print Options” dialogue box.
By clicking “Setup” the results can be exported in
Excel or CSV format.
Swiss Pairs Events and Masterpoints
One key difference between Swiss Pairs and teams is that names for Swiss Pairs are only entered at the first
round. After that, it is assumed the same players will be playing.
This assumption is relevant to the way master points are generated for NZ Bridge. If different players will be
playing (e.g. if substitutes are allowed), then master points should be sent off at the end of each round or
collection of rounds with the same players (eg after all rounds on one night). On subsequent rounds, the players
list should be then altered in Scorer with any substitutes names and the master points generated for those rounds
before changing players again.
If substitutes are permitted for specific rounds, please ensure that MasterPoint files are sent before
changing the names in the player screen to reflect the substitutes.
Once again, after the session including the substitutes, send off the MasterPoints before restoring the
appropriate players in the players screen.
NOTE: The “Upload Names” button in the Draw screen ONLY appears in the first round for
Swiss Pairs. Names should be manually adjusted after that if different or extra players are
The Ghosting has been specifically implemented for Wellington Bridge Club abd the following documentation
reflects the use of BridgePads but this is totally portable to other electronig scoring devices.
The Ghosting function has been developed to allow for the situation in which an event is being held in two
rooms (e.g. due to space constraints) and where there is no radio communication between the two rooms. Each
room, therefore, has its own radio receiver that is collecting data, operating on different channels.
The principle is that the event and sessions are created on one computer, then a ghost copy of the Electronic
device (e.g. BridgePad) database is made at the click of a button, and this ghost database is used to collect some
of the data whilst the primary database is used to collect the remainder.
In order for Ghosting to operate, the Ghosting option in the Options/Scoring Options screen must be ticked.
For purposes of this example, we will have 18
tables, 26 boards playing in the primary room, and
13 tables, 26 boards playing in the secondary room.
Create both sections on one computer; it does not
matter what order these are done in. In this
example, section A is playing in the primary room,
section B in the secondary room.
Once the sections are created, click the “Create
Ghost” button which sets up two tabs – MAIN and
GHOST. Behind the scenes, each of these tabs
relate to a main and a ghost .bws database that
collects the scoring data for each section.
To setup in the primary room, click the Main button and then click
Start Remote Server to start Electronic Scoring. Enter the
BridgePad options for pairs and select the channel the primary
room is using. When users start their bridgepads, they will need
to enter their section number. Here the primary room is section
In the BridgePad screen, you will be
able to see a display layout for the A
and B sections with the appropriate
number of tables for each section,
but you will only see data populating the A section as the game progresses.
To setup in the secondary room, click the Ghost tab.
The button called Start Remote Server is now called
Start Remote Ghost. Click this to start BridgePad.
Enter the BrdigePad options for Pairs and set a different
channel to the one being used in the primary room.
When users start their bridgepads, they will need to
enter their section number. Here the secondary room is
section B=2.
In the BridgePad screen, you will be able to see a display layout for the A and B sections with the appropriate
number of tables for each section, but you will only see data populating the B section as the game progresses.
Upload names and results from each room separately on each of the two PCs.
If you want to review the names or results in the separate rooms, make sure you have clicked on the correct
section first.
After the results have been uploaded, you will be able to score scross sections as if both sections had been
playing in the one physical room.
For Swiss Teams, the “Create Ghost”
button is in the “Draw” screen. Do
the draw as normal, enter the starting
board number and Click Create
Remote Database.
Then click Create Ghost Database.
When this button is used, a “Ghost”
tab is displayed to the right of the
“Main” tab.
To setup in the primary room, first
click the Main tab and then click
Start Remote Server to start
BridgePad. Set the BridgePad
options and channel and ask people in the main room to login to their BridgePad. Check that all tables have
logged in to the correct table numbers (i.e. that no tables that you expect to be used in the secondary room have
To setup in the secondary room,
click the Ghost tab, and then click
Start Remote Server to start
BridgePad. Set the BridgePad
options and set a different channel
to that being used in the primary
You must ensure that the table
numbers are entered correctly in
both rooms, as an incorrectly
entered table number affects the
data collected and it is difficult to
correct on the night. To ensure that
tables get setup correctly in the
secondary room, it is
recommended that the Director
enter the table number on the
BridgePad units before they are
placed on the tables.
Uploading names for the primary room and the secondary room can be done from the PC in the primary room
by clicking the MAIN and GHOST tabs in turn and then clicking Upload Names.
When you Upload Resultsin the primary room, the update includes any results that have come in from the
secondary room.
7 Custom Movements
Custom movements are used for two main purposes:
1. To allow for the set up of a repository of special movements to play specific numbers of boards in a
certain way.
2. To score a movement that has gone wrong and you know which pairs played each board set.
This deals primarily with point 1 above.
a. From the Advanced Options tab choose Custom Movements
b. Fill in the movement details. Number the pairs in a Howell movement starting at 1 and ending at twice
the number of tables. Do NOT number them, for example, as 1 to 10 and 101 to 110.
c. Save the file – preferably in the BoardMove directory.
If the movement requires table instructions, as with an expanded Howell, then please create an rtf file OR a pdf
file with the table instructions. Give this document the same filename as the movement file, and save it in the
same directory as the movement file. This will be available when the Howell or Individual custom movements
are loaded.
If you are using the movement with electronic scoring, then please ensure that the correct round numbers are put
in with each table for each board set.
8 List of Supplied Reports
This section lists the Scorer default report directories and the default reports contained therein.
Please be aware that users may change the directory structure (other than the Reports/System folder) and may
add their own reports or move reports to a different place in the folder structure.
Report files are found in the Reports directory under the NZB Scorer root directory. All report files have a
suffix of .fr3.
Reports may be customised to suit the club, either by a club member or by BridgeNZ on request. Reports that
are customised should be named accordingly to avoid being overwritten during updates.
Reports in this directory are assigned to buttons. DO NOT REMOVE OR RENAME.
These reports are defined in the database and are fed parameters from Scorer. They will not run properly
directly from the reports menu, but the reports menu can be used to modify the layout.
Report Name
Assigned Button or Function
C-point generation non-pairs
C-point generation Pairs
Used for score validation
HandicapTeams Results.fr3
Reports invalid scores from pairs session scored
Checks for missing players in teams
Results of pairs session displayed nicely
Multi Teams Ladder
Multi Teams XML for sending to web
10 MultiTeamsLadder.fr3
Multi Teams Ladder
Multi Teams Session Printout
12 Pair-Grouped-Ladder.fr3
Ladder for grouped tournament
13 personal_scores.fr3
Allows the user to select if final % and matchpoints are printed on personal score cards
14 ReceiptPayment.fr3
Receipt for subs
15 SP_draw_failure.fr3
16 ST_draw_failure.fr3
17 SwissPairsDraw.fr3
18 SwissPairsDrawTO.fr3
19 SwissPairsPsc.fr3
20 SwissTeamsResults.fr3
21 TeamsDrawSwiss.fr3
22 TeamsDrawSwissByTable.fr3
23 TeamsMatchSheetsSingle.fr3
24 VPScales.fr3
Contact List.fr3
Contact with address.fr3
Envelope Victoria.fr3
Print handicap list from AUTOMATIC handicaps only
Member Programme Book Labels.fr3
Members Mail Label DL30.fr3
Members Mail Label L7159.fr3
Members Mail Label No Email.fr3
Members Mail Label.fr3
NZB Player Info.fr3
Phone List.fr3
Player-Cpoint ladder.fr3
Replaces cpoint ladder from Housekeeping
Checks differences between your membership and that NZB have
on record. Please run this after player update.
Subscription Notices_bridgenz.fr3
Subscription Notices_vbc.fr3
Unfinancial Members.fr3
Z_ClubPlayerList-Select Club.fr3
List club members from NZB list with ratings and rankings
There are two calendar reports – one in Alphabetic order of event, and the other in Chronological order.
Prints the pairs personal score cards from a selected historic session
Ladder of individual results for a specific session (e.g. Monday
afternoon) over a period of time (usually the year)
Reports on pairs who have NOT qualified for an event based on the
ladder rules – usually used to track missing substitutes.
Pairs results with grades
Prints results of a session with local grades
Pairs results with NZB Rank
Slams bid and made
Lists slam hands from a session with players who bid and made
Grading report.fr3
Allows the user to enter several events to be combined and give
players’ average scores.
After uploading names in a Howell, this gives a slip for each pair
telling them where they should be and what boards tey should be
playing each round.
Check Pairs
This checks that the pairs playing in a session have entered their
names in the correct direction at the table they are playing at. More
importantly it will pick up if the team is playing at the wrong table.
Player Imp Cross Tab
Generates a list of IMPs/board against the datum for each pair in
teams. The Teams Match Sheets must be run to produce this data.
RR-Draw for team captain
Generates a draw for the RR event.
Team Handicap Results
Select event and round and get handicap results
Team list with Handicaps
Team Pair Datums - player alpha
List datums in alpha order of player name
Team Pair Datums
List datums in order of best to worst
Teams Match Sheet
Print teams match sheets by selecting event and round
_TE_Player Alpha List - Pairs
Alpha list of entries
_TE_Player Alpha List with grade
and club - PAIRS
Information on ranking and home club
_TE_Player Alpha List with grade
Information on ranking but not home club
_TE_Player Entry Order - PAIRS
Entry order report
TE_Player grade listing- PAIRS
List grouped by combined ranking (JJ/IJ/II/OJ/OI/OO)
TE_Seeding List - PAIRS Grouped
Seeding list for pairs with average rating points
Seeding List - TEAMS
Team Name List with RP
Team List with players and home club
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