Cisco StadiumVision Content Creation Design and Specification

Cisco StadiumVision Content Creation Design and Specification
Cisco StadiumVision
Content Creation Design and Specification Guide
for the Cisco DMP 4310G
Release 3.1
October 2013
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Copyright © 2013 Cisco Systems, Inc. All rights reserved.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 2 of 26
Table of Contents
About this Guide ..................................................................................................................................5
Related Documentation ..................................................................................................................5
Document History ...........................................................................................................................5
Chapter 1 Screen Template Specifications .......................................................................................6
Default Screen Templates ..............................................................................................................6
Template Resolutions .....................................................................................................................7
Full Screen Template ................................................................................................................... 7
3-Region L-Wrapper Template .................................................................................................... 8
Custom Screen Templates ...........................................................................................................10
Rules for Custom Screen Templates ......................................................................................... 10
Recommended Video Walls (2x3)................................................................................................11
Pre and Post-Game Example: ................................................................................................... 12
In-Game Example: ..................................................................................................................... 12
Overlay Screen Templates ...........................................................................................................12
General Rules for All Screen Templates ....................................................................................13
Chapter 2 Content Rules and Specifications ..................................................................................14
Content Dimensions .....................................................................................................................14
Video Formats ...............................................................................................................................14
Video from the Headend ............................................................................................................ 14
Static Graphic Formats ................................................................................................................16
Rules for Static Graphics ........................................................................................................... 16
Flash Content ................................................................................................................................16
Rules for Flash Content ............................................................................................................. 17
Event States and Event Scripts ...................................................................................................17
Rules for Event States and Event Scripts .................................................................................. 17
Groups and Zones ........................................................................................................................18
Rules for Groups and Zones ...................................................................................................... 19
Playlists ..........................................................................................................................................19
Rules for Creating Playlists ........................................................................................................ 20
RSS Tickers and Other External Data Integration .....................................................................21
Graphic Specifications for Local TV Control and Commerce Integration ..............................22
TV Channel Guide Content Formats ......................................................................................... 22
© 2013 Cisco Systems, Inc. All rights reserved.
Page 3 of 26
Cisco Unified IP Phone Channel Icons ...................................................................................... 23
Cisco Unified IP Phone Services Image .................................................................................... 23
Cisco Unified IP Phone Background Image .............................................................................. 24
Luxury Suite Welcome Screen Graphics ....................................................................................26
© 2013 Cisco Systems, Inc. All rights reserved.
Page 4 of 26
About this Guide
This document serves as the master reference guide for creating content for the
Cisco StadiumVision solution. It is intended for Cisco StadiumVision technical
marketing engineers, product managers and the creative services delivery team to
help customers prepare the graphics and content they want to deploy with Cisco
StadiumVision.
Related Documentation
•
•
•
•
Cisco StadiumVision Director External Content Integration Guide
Cisco StadiumVision Headend Design and Implementation Guide
Cisco StadiumVision Local Control Areas Design and Implementation Guide
Cisco StadiumVision Video Endpoint (DMP) Design and Implementation Guide
Document History
Table 1. Revision History
Date
Description
October 23, 2013
Added note about DMP synchronization to the “Rules for Creating Playlists” topic.
June 18, 2013
April 20, 2013
The following changes were made:
•
Added guidelines for video walls and the Cisco IP Phone 9971.
•
Other updates, such as support for mixed media playlists.
First publication for Cisco StadiumVision Director Release 3.1.
© 2013 Cisco Systems, Inc. All rights reserved.
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Chapter 1 Screen Template Specifications
This chapter defines the screen templates supported for Cisco StadiumVision
Director Release 3.1.
Default Screen Templates
Cisco StadiumVision Director includes default screen templates to make it easy to
create event scripts. The dimensions for the default screen templates are fixed and
cannot be changed. However, you can create custom screen templates where you
specify different sizes for the screen template regions, and overlay screen
templates where you have a non-video region overlapping a video region.
Table 2 defines the default screen templates that come with Cisco StadiumVision
Director.
Table 2. Default Screen Templates
Template Name
3-REGION
Content Type
Displays live video footage
in Region 1, a playlist of
advertisements in Region
2, and a ticker with scores
or news in Region 3.
Lwrapper
Cisco DMP 4310G
Region Layout
Video: 1500 x 844
Ads: 420 x 844
Ticker: 1920 x 236
Also referred to as an “Lwrapper.”
FULL SCREEN
Displays full-screen video.
Video: 1920 x 1080
Displays full-screen
graphics.
Video: 1920 x 1080
Video
FULL SCREEN
Graphic
© 2013 Cisco Systems, Inc. All rights reserved.
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Template Resolutions
The default Cisco StadiumVision Director screen template size is 1920 x 1080.
Full Screen Template
The full screen template that comes with Cisco StadiumVision Director is used to
display full-screen video or full-screen graphics. Figure 1 shows an example of a
graphic in the full screen template. This is a fixed screen template and cannot be
customized.
Figure 1. Full Screen Template
© 2013 Cisco Systems, Inc. All rights reserved.
Page 7 of 26
Table 3. Full Screen Template dimensions
Content Type
Cisco DMP 4310G
Region 1: video
Region 1 : 1920x1080
Full screen Graphic
1920 x1080
3-Region L-Wrapper Template
Figure 2 shows an example of the content for the 3-Region L-wrapper template that
comes with Cisco StadiumVision Director. This is a fixed screen template and
cannot be customized.
Figure 2. L-Wrapper with a single height ticker screen template
© 2013 Cisco Systems, Inc. All rights reserved.
Page 8 of 26
Table 4. L-wrapper with single-height ticker region dimensions
Content Type
Cisco DMP 4310G
Region 1: video
Region 1 : 1624 x 914
Region 2: non-video
Region 2: 296 x 914
Region 3: non-video
Region 3: 1920 x 166
Table 5 lists the characteristics of the L-wrapper screen template.
Table 5. Video with L-wrapper screen template characteristics
Region
Region 1
Region 2
Region 3
Description
•
16 X 9 aspect ratio.
•
Supports live video broadcasts in MPEG-4 and MPEG-2. For more details on
video formats, refer to the Cisco StadiumVision Video Headend Design and
Implementation Guide.
•
Supports playlists of advertisements.
•
Due to the small dimensions of region 2, use graphic-intensive ads rather than
copy-intensive ads in this region.
•
Designed for displaying a graphic and/or information in the form of a ticker.
•
The ticker content can be from a compatible RSS feed approved by the
stadium.
•
The ticker region can be customized with the stadium logo (with the ticker
content playing in the remaining space).
© 2013 Cisco Systems, Inc. All rights reserved.
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Custom Screen Templates
Cisco StadiumVision Director starting with 2.4 supports custom screen templates,
allowing you to change the size and arrangements of the regions on the screen to fit
the sponsor/venue needs. Refer to Figure 3.
Figure 3. Custom template
Rules for Custom Screen Templates
•
You can have only one video region (always Region 1).
•
For the Cisco DMP 4310G, the sum of the regions should not exceed
1920 x 1080, unless you are using overlay, in which case you could have two
regions that are both 1920 x 1080.
•
Up to five regions are supported for each screen layout (for example, a 5-region
screen layout). A variable number is supported, but more than 5 will cause
degradation.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 10 of 26
•
When creating custom templates, avoid the following:
- Multiple video regions.
- Overlapping regions (unless you are using overlay).
- Too many regions (causes performance problems).
Recommended Video Walls (2x3)
The recommended video wall configuration is 2x3. Two screens high, and three
screens wide. You will use two Full screen templates one for the 2x2 portion and
one for the 1x2 portion. This will allow the most options to support the game feed,
sponsor and team messaging and to supply a compelling fan experience. You will
need video wall displays that have “Thin” or “Micro” bezels and that support the tile
matrix feature. This will allow you to drive the entire wall with only 2 DMP’s.
The 2x2 Portion of the Wall
The first four screens will be driven by one DMP in the upper left and using the tile
matrix feature you can assigned each screen to a quadrant of the image. Once
these are assigned any 1920x1080 video that is played through the DMP will be
displayed across all four screens as one seamless image. The game or event feed
will drop right in and play in this area and any HD video that is 1920x1080 can also
play here including sponsor commercials, team messaging, etc.
The 1x2 Portion of the wall
These screens are set-up the same way with the main DMP in the upper left and
the displays in tile matrix set to display the appropriate content. Here the DMP will
play the video as a full 1920x1080 display but since there is only 2 screens you will
only be showing one half of a 1920x1080 video. Create content the normal way but
only using the left half of the video since the right half will not be displayed.
•
•
In Pre and Post Game time frames teams use the 2x2 portion of the video wall
to display sponsor messaging and the 1x2 to display team and venue
messaging.
The In- Game timeframes teams use the 2x2 portion of the video wall to display
game feed and the 1x2 to display sponsor messaging.
Now all screens on the video wall can display full motion video or graphics.
•
Teams sell these as a large digital billboard that has high impact.
•
© 2013 Cisco Systems, Inc. All rights reserved.
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Pre and Post-Game Example:
In-Game Example:
Overlay Screen Templates
The Cisco DMP 4310G supports graphics with transparency/opacity allowing a nonvideo region to overlap a video region. This overlay feature can be full-screen or
assigned to any region. Using the overlay feature you can display:
•
A full-screen video region with a full-screen non-video content region overlaid on
top.
•
A brand/graphic overlaid in a small region of the screen.
•
A ghosted brand/graphic such as a transparent logo where some of the colors in
the logo are transparent and others are not.
© 2013 Cisco Systems, Inc. All rights reserved.
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The Cisco DMP 4310G uses the alpha-channel of the graphics plane (PNG, SWF
file types). Therefore, content creators can use the alpha-channel to allow the
background video to show through.
The recommended file format for graphics used in Overlay Graphic Templates is
8-bit or 24-bit PNG (alpha-channel supported). If you plan to use the overlay
feature, remember that JPG files have no transparency while PNG files have
transparency. When you create the PNG file, you must make the pixels transparent
for the full-size video region.
Note: The Global MIB Variable on the Cisco DMP needs to be changed to “Color
Key Off” or you will not be able to create graphics with 00 Black (R:0 G:0 B:0) or
anything black will appear transparent. Graphics always overlay video–you cannot
put video over graphics.
General Rules for All Screen Templates
When creating screen templates and populating content, consider the following:
•
There can be only one video region per template.
•
For Proof of Play, you can have only one region with an ad playlist.
© 2013 Cisco Systems, Inc. All rights reserved.
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Chapter 2 Content Rules and Specifications
Before you import content, be sure your content is in the correct format, is the
appropriate size, and has the correct dimensions for where it will be displayed. If the
content is not the correct size for the region into which it will be placed, the image
will either be cropped or there will be blank space in the region.
Content Dimensions
The content dimensions will depend on whether the image will play in full screen
mode or in one region of a multi-region screen template. If it is shown in full screen
mode, the image should match the resolution of the graphics screen of the DMP:
Cisco DMP 4310G: 1920 x 1080
Here are some things to consider regarding content:
•
•
If the content will be shown in a region of a multi-region screen template, it must
match the dimensions of that region.
You should only use the 1920 x 1080 screen templates on the
Cisco DMP 4310G.
Video Formats
Cisco StadiumVision supports two types of video:
•
•
Video from the headend (in-house terrestrial TV and satellite and cable
providers, typically multicast).
Video locally stored on the DMP and played through a video playlist or in
Release 3.1, a mixed media playlist.
Video from the Headend
The format of video provided from the headend is dependent upon the source. See
the Cisco StadiumVision Video Headend Design and Implementation Guide for
more details.
© 2013 Cisco Systems, Inc. All rights reserved.
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Table 6 defines the supported video and audio formats for full screen video stored
locally on the Cisco DMP 4310G and played through a video playlist.
Table 6. Supported Video/Audio Formats for localized video files on the Cisco DMP 4310G
Format
Specification
Format
MPEG2 TS (Transport Stream)
Video Resolution (Cisco DMP
4310G)
1920 x 1080
Aspect Ratio
Widescreen 16 x 9 (1.0 Square Pixels)
Field Order
Progressive
Video Bit rate
20 Mbps
Video Bit rate Encoding
CBR (Constant Bit Rate) GOP Settings:
M Frames 3
N Frames 15
Audio Format
MPEG
Audio Layer
MPEG-1, Layer II
Audio Mode
Stereo
Audio Sample Size
16 bit
Audio Frequency
48 kHz
Audio Bit Rate
128
© 2013 Cisco Systems, Inc. All rights reserved.
Page 15 of 26
Static Graphic Formats
Static graphics are used for advertisements or informational messages that do not
require motion. This could include Welcome messages for luxury suites or
directional information after an event. Static graphics are stored locally in Flash
memory on the DMP. Table 7 lists the allowable formats for static graphics.
Table 7. Static Graphic Formats
Graphic Format
Cisco DMP 4310G
Maximum file size per graphic
2 MB
JPEG, non-progressive; (Resolution and Format: 72 dpi, 8-bit RGB)
Yes
JPEG, progressive
No
PNG 8 and 24 (Recommended format)
Yes
Animated GIF
No
Flash Player 7, Action Script 2.0 Support Only
Yes
Rules for Static Graphics
•
The maximum number of files you can import at one time is 100. Therefore, if
you have a large number of graphic files to upload, place them in a zip file and
upload the zip file. Otherwise, upload them in batches of 100 files or less. The
total file size must be less than 100 MB.
•
For vertical content, graphics and video are not rotated by the DMP. Therefore,
they need to be created in a vertical format.
•
Content file names can have "-" and "_", but not white space(s) and other special
characters.
Flash Content
Flash content includes low-motion graphics that are used to enhance
advertisements, welcome messages, menu boards or directional signage for
crowds. This type of content is stored locally on the DMP.
© 2013 Cisco Systems, Inc. All rights reserved.
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Rules for Flash Content
•
Flash content must be stored on the local DMP. Flash content stored on a web
server, is not supported by Cisco StadiumVision Director.
•
A Flash object must fit into the screen template region where it will be displayed.
Therefore, you may need to resize and/or crop as necessary.
•
Low motion Flash objects (files with a .swf file extension) must be created with
ActionScript 2.0 running on Adobe Flash Version 7 or lower at 12 frames per
second or less on the Cisco DMP 4310G.
•
When creating Flash animations do not use tweening, only create Flash
Animations using ActionScript 2.0.
•
You can have a maximum of 2 animated objects in a region 2 Flash
advertisement.
•
We advise testing on the Cisco StadiumVision Platform before final deployment.
Event States and Event Scripts
Event states and event scripts control when and what content displays over the
course of an event. For example, a Welcome message for Pre-game, a food
promotion at halftime and an Exit message at the end of the game. An event state is
a period of time in which the group of screens will exhibit the same behavior e.g.,
the same screen template, playlists and channel. Event states can change over the
course of time (Pre-Game, In-Game, Post-game etc).
Rules for Event States and Event Scripts
•
Delay, Inside Emergency and Outside Emergency states are pre-built states with
actions defined as part of the customization process for a venue. The names
and actions assigned to these ad hoc event states cannot be changed. Also,
they should not be deleted.
•
Cisco StadiumVision uses the non-event state to put all non-event displays in full
screen mode with a default channel (the channel customized for the venue) at
the time of day configured in the Control Panel.
•
When you start an event script, it takes a while for the system to settle.
Therefore, wait at least 1 minute after the completion of the DMP loading
sequence before you change to a different state.
•
Do not change an event state more frequently than every 60 seconds. Since
multicast messages are rebroadcasted every 30 seconds, you should wait for 2
rebroadcasts (60 seconds) to insure that all DMPs are switched to the current
event state.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 17 of 26
•
When an event script only contains actions on a Group, but not on the enclosing
Zone, the DMPs in the enclosing Zone will not be controlled by the event script.
•
If there is no screen template or action assigned to a DMP and the DMP
reboots, the TV will automatically be tuned to full screen video and display the
default channel. Also, if a DMP misses the prior multicast state transition and the
event state does not contain a screen template, it may display the wrong screen
template. To avoid this situation, keep the DMP in an event state that has an
assigned screen template action, or an event state whose predecessor has an
assigned screen template action.
Table 8 lists the tested limits for deploying event scripts and event states.
Table 8. Tested Limits for Event Scripts and Event States
Specification
Limit
Maximum items per playlist
1200
Maximum of items per event script
2200
Maximum event states per event
100
Groups and Zones
Groups and zones allow you to apply attributes to a number of screens with a single
action. They simplify the control of advertisements in sponsored areas of the
stadium, enabling all the screens in a sponsored zone to have the same branded
messages, the same playlists, and the same video content.
Group and zone associations can be made any time prior to pushing an event script
and can be used for multiple events.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 18 of 26
Table 9 defines the limits for deploying groups and zones.
Table 9. Limits for Deploying Groups and Zones
Specification
Limit
Max number of zones
100
Max number of groups
500
Max number of groups per zones to be supported
20
Max number of templates you can have in different groups and zones for a single event state
50
Rules for Groups and Zones
•
The more groups and zones you have, the more complicated the deployment
becomes.
•
A DMP can be in different zones during each event state.
•
A DMP that is in multiple zones and groups cannot have more than one action
assigned to it for a given event state.
•
A DMP can be in only one group at a given state. However, a DMP can switch
groups when in a different event state.
•
The maximum number of groups that is supported for a zone is 20; however,
typically you’ll have three or four groups for a given zone.
•
The maximum number of zones supported in a venue is 100; however, 20 zones
is typical for a given venue.
•
All zone and group names must be unique.
Playlists
A playlist is a series of content items connected together (images, flash) to play for
a set duration one-after-the-other in a given region and then repeat. Each playlist
operates independently of other playlists, and multiple playlists can be run in a
given event script. Playlists also can include tickers and full screen messages.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 19 of 26
Figure 4 illustrates a playlist with five images, each shown for 15 seconds and then
repeating.
Figure 4. Playlist
Rules for Creating Playlists
When creating playlists, consider the following:
•
Content with long filenames impact the number of total files you can have in the
playlist. As a best practice, the filename for each content item should not have
more than 20 characters.
•
If the name of the content contains a space, content will not play and Proof of
Play will not recognize it.
•
You cannot have playlists with the same name.
•
For Proof of Play, you can have only one region with an ad playlist.
•
In releases prior to Release 3.1, Flash and static graphics are the only media
supported in a playlist and locally stored video can only be played through a
video playlist. Cisco StadiumVision Director Release 3.1 can support Flash,
static graphics and video in our new mixed media playlists.
•
Once a playlist displays the last content item in the list, it will loop back to the
beginning of the playlist.
•
The playlist ad rotation time must be the same for all ads for a given playlist.
•
The recommended ad rotation time is 15 (recommended) or 30 seconds for all
ads. As a best practice we recommend that you use a 15-second duration (and
never less than 15 seconds) per playlist content item. Note: All playlists from all
zones/groups for a given event must be loaded on every DMP prior to the event.
•
On the Cisco DMP 4310G, the entire playlist in the event script cannot exceed
200 MB for a given DMP.
•
Each playlist may have its own ad rotation time independent of other playlists.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 20 of 26
•
Content in the playlist is displayed in the order in which it is added unless you reorder your content.
•
Multiple playlists can be configured to run sequentially on the same Cisco DMP.
Note: As a series of content items transition in a playlist (such as advertisements in
Region 2 of a standard 3-region L-wrap template), there will be some variance in
the appearance of each content item on the DMP displays where that content is
presented. Each content item will generally appear on all corresponding DMP
displays within about one second of each playlist item transition. However, the
amount of time that it takes for all displays in your venue to show the same content
item within a playlist might exceed a one-second duration based on the following
venue conditions: Network infrastructure, number of regions on the display, number
of content items in the playlist, and the playlist duration.
Table 10 lists specifications for creating playlists.
Table 10. Specifications for creating Playlists
Specification
Cisco DMP 4310G
Maximum number of playlists (any type) in the entire Cisco
StadiumVision Director content database
1000
Maximum number of items of content (any type) used in the entire
Cisco StadiumVision Director event
2200
Maximum number of items per playlist
1200
Maximum aggregated playlist size:
200 MB *(hard
limit of SDRAM
size 28 GB)
Maximum length of playlist name (Characters)
22
Maximum playlist per group
100
RSS Tickers and Other External Data Integration
For more information, see the Cisco StadiumVision Director External Content
Integration Guide, Release 3.1.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 21 of 26
Graphic Specifications for Local TV Control and
Commerce Integration
Table 11 defines specifications and locations for creating and storing graphics (or
images) used for local TV control and commerce integration in luxury suites.
Table 11. Local TV control and commerce integration graphics specifications
Graphic
Location
IP Phone Desktop background
CUCM
Specifications
Supplied with Cisco StadiumVision
Director
IP Phone 7975: 320x216x16
IP Communicator: 320x212x12
Welcome Message example
Channel icons used in channel lineup
on the IP Phone
Cisco
StadiumVision
Director
Supplied with Cisco StadiumVision
Director
Cisco
StadiumVision
Director
Must be supplied locally with network
approval.
DMP 4310: 1920x1080
IP Phone: 24x24, PNG
rd
3 party: 40x40, PNG
Team logo used in channel lineup on
the TV
Cisco
StadiumVision
Director
Must be supplied locally.
Food, beverage, and merchandise
images used in the ordering process
Quest or Micros
Must be supplied locally.
DMP 4310: 300x180, PNG or JPEG
265x265, JPEG non-progressive
TV Channel Guide Content Formats
The TV channel guide is a Flash file that is displayed on the TVs in luxury suites,
bars, clubs and restaurants. If desired, this guide can include a venue or team logo
in the upper left corner.
Note: Channel icons are not supported on the TV channel guide.
The logo must be stored in the Cisco StadiumVision Director content repository
using a specific keyword tag. Then, when the channel guide is displayed, the Flash
application pulls in the graphic with this file name and places it at the upper left of
the screen.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 22 of 26
Table 12 describes the size, file type and required keyword tag of the logo on the
Cisco DMP 4310G.
Table 12. Logo formats for the TV Channel Guide
DMP Model
Resolution
Cisco DMP
4310G
300x180
File Type
PNG or JPEG
Keyword Tag
Icon_Team_4310_SYS
Cisco Unified IP Phone Channel Icons
You can use Cisco StadiumVision Director to associate channel icons for display on
the Cisco Unified IP Phone channel guide. Channel icons must be obtained locally
(the venue must obtain permission from the network) and must be a 24 x 24 PNG
file.
Cisco Unified IP Phone Services Image
Cisco StadiumVision provides a background image (homeBg.png) which is used as
the background for the services on the Cisco Unified IP Phone. This is included with
the default images. Default images are located at:
/opt/sv/servers/config/webapps/StadiumVision/images/phone/phone/phoneImages
The resolution for the phone services image for the cisco IP Phone 7975 is
298 x 168. For the Cisco IP Phone 9971 it is 618 x 432.
Figure 5. Default Services Image
To customize the phone services image, create a background graphic saved out in
the .png format and name it BG.png. Your customized image now needs to be
stored at:
/var/sv/phone/phone/phoneImages
© 2013 Cisco Systems, Inc. All rights reserved.
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To load the custom image you will need an FTP Client (FileZilla, etc) and you will
also need a SNE TAC login account to access this area (which is currently only
available to Cisco employees).
Cisco StadiumVision will first look for a customized image, if one is not found then it
will use the default image.
Cisco Unified IP Phone Background Image
Cisco StadiumVision Director includes phone background images
(download/cucmitems.zip) that need to be uploaded to CUCM. There are two
images (one for the Cisco Unified IP Phone and one for the Cisco IP
Communicator).
The resolution for the phone background image is:
•
•
Cisco IP Phone 7975 ─ 320 x 216 pixels
Cisco IP Phone 9971 ─ 640 x 480 pixels
Up to eight phone background images (in PNG format) can be loaded in to CUCM.
You can customize the phone background image by including a logo that can be
changed for a particular venue or event. The logo should be centered in a space
that measures 146 x 70 approximately 10 pixels from the bottom of the desktop
image, as illustrated in Figure 6.
Figure 6. Logo placement on the phone background image
© 2013 Cisco Systems, Inc. All rights reserved.
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PNG File Specifications for Custom IP Phone Background Images
Each phone background image requires two PNG files:
•
Full size image—Version that appears on the phone.
•
Thumbnail image—Version that appears on the Background Images screen from
which users can select an image. Must be 25% of the size of the full size image.
Tip: Many graphics programs provide a feature that will resize a graphic. An easy
way to create a thumbnail image is to first create and save the full size image, then
use the sizing feature in the graphics program to create a version of that image that
is 25% of the original size. Save the thumbnail version using a different name.
The PNG files for background images must meet the following specifications for
proper display on the Cisco Unified IP Phone:
•
Full size image (width x height) in pixels:
- Cisco IP Phone 7975 — 320 x 216
- Cisco IP Phone 9971 — 640 x 480
•
Thumbnail image (width x height) in pixels:
- Cisco IP Phone 7975 — 80 x 53
- Cisco IP Phone 9971 — 123 x 111
•
Color palette—Includes up to 16-bit color (65535 colors). You can use more than
16-bit color, but the phone will reduce the color palette to 16-bit before
displaying the image. For best results, reduce the color palette of an image to
16-bit when you create a PNG file.
Tip: If you are using a graphics program that supports a posterize feature for
specifying the number of tonal levels per color channel, set the number of tonal
levels per channel to 40 (40 red X 40 green X 40 blue = 64000 colors). This is as
close as you can posterize to 65535 colors without exceeding the maximum.
Creating a Custom Background Image for the Cisco Unified IP Phone
For more information, see the “Customizing the IP Phone” section of the Cisco
Unified IP Phone Administration at the following URLs:
For the Cisco IP Phone 7975:
http://www.cisco.com/en/US/products/hw/phones/ps379/prod_maintenance_guides
_list.html
For the Cisco IP Phone 9971:
http://www.cisco.com/en/US/docs/voice_ip_comm/cuipph/9971_9951_8961/7_1_3/
english/admin/guide/9971cus.html#wp1038500
Also refer to the Cisco StadiumVision Local Control Areas Design and
Implementation Guide.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 25 of 26
Luxury Suite Welcome Screen Graphics
Some venues may want to customize the welcome screens in luxury suites. This is
particularly useful for suites that are not owned by a single person or group but are
rented out to different groups on an event-by-event basis.
Cisco StadiumVision Director provides the following example welcome message
graphic in Adobe Photoshop format:
•
Welcome_SV2-1920-template.psd is for use with the Cisco DMP 4310G.
These sample graphics can be used “as-is” in luxury suites to help guests
understand that the phone is used to control the TVs. This graphic can also be
modified to include a customized greeting.
When customizing this image, the logo or greeting should have a transparent
background and should be centered in the blank space on the right side of the
image, as illustrated in Figure 7.
Figure 7. Custom Greetings on the Welcome Screen
The recommended best practice for implementing customized greetings on the
welcome screen is to use the Cisco StadiumVision full screen template as a basis
for creating a separate image with a logo or greeting added.
Load this image as content into Cisco StadiumVision Director and create a script to
display the image on the designated “Welcome” TVs, as described in the Cisco
StadiumVision Local Control Areas Design and Implementation Guide.
© 2013 Cisco Systems, Inc. All rights reserved.
Page 26 of 26
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