Franklin WG-15 User’s Guide

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Franklin WG-15 User’s Guide | Manualzz

Key Guide

Function Keys

CLEAR

DEMO

ENTER

EXIT

HELP

HINT

ON/OFF

QUIT

SCORE

SKILL

Clear to select a game.

See a quick demonstration.

Make an entry, or scroll help.

Exit the display.

See a help message.

Get a hint.

Turn Word Games on or off.

Quit the round.

See your score.

Select a skill level.

Other Keys

A Z Type letters.

Erase typed letters.

▼ ▲

See more.

FNC 28000-00 B PN 7201685

19

Printed in Philippines

Electronic Publishers

W

W O R D

WG-15

G A M E S

User’s Guide

Getting Started

1. If it isn’t installed, install one CR2016

lithium battery as shown.

Selecting Games

You select games from the game menu.

To see the game menu at any time, press CLEAR.

1. Press CLEAR.

2. Press ▼ and ▲ to see the games.

2. Press ON/OFF.

3. Press and to adjust the contrast.

You can adjust the screen contrast only at the game menu.

4. If the screen is still blank, check the battery.

The screens in this Guide illustrate how the games work.

But the screens that you’ll see when you play will be different.

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3. When you see the game that you want to play, press ENTER.

4. To select another game, press CLEAR.

When you see blinking arrows, more words.

2

Selecting Skill Levels

You can play Word Games at Beginner,

Elementary, Intermediate, Expert, and

Wizard levels.

Each skill level applies to all the games and takes effect at the next round. We recommend that you start playing at the easier levels.

1. Press SKILL.

2. Press ▼ or ▲ to see the skill levels.

3. When you see the level that you want, press ENTER to select it.

4. If you’re in a game, Press QUIT to quit the round. Then start another round to play at the selected level.

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Selecting Skill Levels

GAMES

Hangman

Word Train

Anagrams

Jumble

Memory

Challenge

Spelling Bee

Word Blaster

Deduction

Word Builder

Flashcards

SKILL LEVELS guesses (12 to 8) train's skill at forming words letters in displayed word (7 to 11) jumbled letters (5 to 9) letters in words (3 to 7) speed of word display speed at which letters appear guesses (10 to 6) don't apply don't apply

4

Help, Hints, and Scores

■ If you’re ever unsure what to do next, simply press HELP to see an appropriate help message.

To read the help, press repeatedly.

To turn automatic scrolling on or off, press ENTER. To exit help, press EXIT.

■ During a game, you can see how many rounds you’ve won and lost by pressing

SCORE.

Pressing SCORE in Anagrams and Jumble shows how many words you’ve found. Word

Builder and Flashcards show no scores.

■ To get hints during a game, press HINT.

The next page shows the hints provided.

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Help, Hints, and Scores

GAMES

Hangman

Word Train

Anagrams

Jumble

Memory

Challenge

Spelling Bee

Word Blaster

Deduction

Word Builder

Flashcards

HINTS reveal a mystery letter show letters you can type jumble the letters jumble the letters show the current word show the displayed word show the mystery word reveal a mystery letter don't apply show the next word

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Hangman

Hangman challenges you to type the letters of a mystery word in a certain number of guesses.

1. From the game menu, select Hangman.

mystery word

2. Type letters.

guesses left

Word Train

Word Train challenges you to fill its boxcars with a word.

You’re not trying to guess a specific word.

Instead, try to type the last letter of any word—at least four letters long—made from the letters on the train. If the train types the last letter, you lose.

1. Select Word Train.

3. Continue typing until you see the mystery word or run out of guesses.

2. Type a letter.

3. Take turns with the train typing letters to complete a word.

4. Press QUIT to start a new round.

5. To select another game, press CLEAR.

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4. Press QUIT to start a new round.

5. To select another game, press CLEAR.

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Anagrams

Anagrams challenges you to find anagrams in a displayed word. Your anagrams can not be more than four letters shorter than the displayed word.

1. Select Anagrams.

Jumble

Jumble challenges you to find words in a series of jumbled letters. You must use every jumbled letter in your words.

1. Select Jumble.

displayed word anagrams left

2. Type an anagram. To erase letters, press .

jumbled letters words left

2. Type a word using all the letters.

To erase letters, press .

3. Press ENTER.

4. Enter as many anagrams as you can.

5. Press QUIT to end the round.

6. Press ▼ repeatedly to see the anagrams that you didn’t find, if any.

7. Press ENTER to start a new round.

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3. Press ENTER.

4. Enter as many words as you can.

5. Press QUIT to end the round.

6. Press ▼ repeatedly to see the words that you didn’t find, if any.

7. Press ENTER to start a new round.

10

Memory Challenge

Memory Challenge tests your ability to memorize up to 65 words. After every word that you remember, another word is added to the list.

1. Select Memory Challenge.

Spelling Bee

Spelling Bee flashes words that you try to spell.

1. Select Spelling Bee.

2. Type the displayed word.

3. Press ENTER.

If you’re correct, you see “You win!!”

4. Press ENTER to get another word.

2. Type the displayed word. To erase letters, press .

3. Press ENTER.

5. Enter each word in turn. Then press

ENTER to get another word, and so on.

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4. Press QUIT or ENTER to get another word.

5. To select another game, press CLEAR.

Remember, in most games you can erase letters that you’ve typed by pressing .

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Word Blaster

Word Blaster is a speed spelling game.

Try to guess a mystery word before all its letters appear.

1. Select Word Blaster.

Deduction

Deduction tests your logic and memory.

Try to guess a series of four mystery letters from A to F. After each guess, you see how many letters are in correct positions (P) and how many are misplaced (M).

1. Select Deduction.

2. Before the mystery word appears, press ENTER.

3. Type the mystery word. To erase letters, press .

guess # mystery letters letters you can type

2. Type four letters using ABCDEF.

3. Press ENTER.

4. If you’re wrong, type another word.

5. Press QUIT to see the mystery word.

6. Press ENTER to start a new round.

7. To select another game, press CLEAR.

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your guess correct positions misplaced

4. Press ENTER for another guess.

To see previous guesses, press ▲ .

5. Continue entering guesses.

6. Press QUIT to see the mystery letters.

To start a new round, press ENTER.

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Word Builder

Word Builder builds words from letters that you type. Using Word Builder, you can find anagrams and solve word puzzles.

1. Select Word Builder.

2. Type up to 14 letters. To erase letters, press .

Flashcards

Flashcards flashes random words. You can use Flashcards as a memory, spelling, or vocabulary test.

1. Select Flashcards.

2. Press ENTER to get another word.

3. Press ENTER.

4. Press ▼ to see more words, if any.

3. Press ENTER repeatedly to get more words.

4. To select another game, press CLEAR.

5. Press ENTER to start a new round.

15 16

Limited Warranty (U.S.A. only)

Franklin Electronic Publishers, Inc., (“Franklin”) warrants to the end user of that this product will be free from defects in material and workmanship for a period of ONE YEAR from the date of original retail purchase, as evidenced by sales receipt. On discovery of a defect, the end user must return this product (transportation charges prepaid) either to the dealer from whom it was purchased or directly to Franklin at the address given below. Each product returned must include the user’s name, address, and telephone number, as well as a brief description of the nature of the defect and a copy of the sales receipt as proof of the date of the original retail purchase. Franklin will, at its option, repair or replace any product at no further charge to the end user on determination by

Franklin, in its sole discretion, that the product was defective and that such defect arose within the duration of this limited warranty.

Enclose $3.00 check or money order for shipping and handling to Franklin Electronic

Publishers, Inc.

This warranty does not apply if, in the sole discretion of Franklin, the product has been tampered with, damaged by accident, abuse, misuse, or misapplication, or as a result of service or modification by any party, including any dealer, other than Franklin.

FRANKLIN SHALL NOT BE RESPONSIBLE IN ANY WAY FOR ANY SERVICE OR

MODIFICATION TO THIS PRODUCT BY ANY PARTY, INCLUDING ANY DEALER,

OTHER THAN FRANKLIN.

This warranty applies only to products manufactured by or for Franklin. Batteries, corrosion of battery contacts and any damage caused by batteries are not covered by this warranty.

ALL IMPLIED WARRANTIES, INCLUDING ANY IMPLIED WARRANTIES OF MER-

CHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, SHALL BE STRICTLY

LIMITED IN DURATION TO THAT OF THE EXPRESS WARRANTY SET FORTH

ABOVE, THAT IS, ONE YEAR FROM THE DATE OF ORIGINAL RETAIL PURCHASE.

THE WARRANTY AND REMEDY SET FORTH ABOVE ARE THE EXCLUSIVE

REMEDY OF THE RETAIL BUYER AND END USER IN CONNECTION WITH THE

MANUFACTURE, SALE, OR USE OF THIS PRODUCT AND ARE IN LIEU OF ANY

AND ALL OTHER WARRANTIES OR REMEDIES, WRITTEN OR ORAL, EXPRESS

OR IMPLIED. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO

MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODI-

FICATION OR EXTENSION OF THIS EXPRESS WARRANTY.

FRANKLIN SHALL NOT BE RESPONSIBLE FOR SPECIAL, INCIDENTAL, OR CON-

SEQUENTIAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR

IMPLIED WARRANTY OR IN CONNECTION WITH THE MANUFACTURE, SALE, OR

USE OF THIS PRODUCT UNDER ANY LEGAL THEORY, WHICH DAMAGES SHALL

INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY

OR DAMAGES FOR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED

BY LAW). UNLESS OTHERWISE CONTRARY TO APPLICABLE LAW, FRANKLIN’S

LIABILITY SHALL IN NO CASE EXCEED THE PRICE PAID FOR THE PRODUCT

CLAIMED TO BE DEFECTIVE.

This warranty shall not be applicable to the extent that the enforcement of any provision may be prohibited by applicable law. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Some states do not allow the exclusion or limitation of incidental or consequential damages or limitation on how long an implied warranty may last so the above limitation or exclusion may not apply to you.

Enclose $3.00 check or money order for shipping and handling to:

FRANKLIN ELECTRONIC PUBLISHERS, INC.

ATTENTION: SERVICE DEPARTMENT

122 BURRS ROAD

MT. HOLLY, NEW JERSEY 08060

609-261-4800

17

Product Information

Model WG-15

• 10 word games • 5 skill levels • Game scores

• Context-sensitive help messages with automatic scrolling • self-demonstration • screen contrast adjustment • 10 function keys • 1 x 16 character LCD

• ROM: 1 megabit • RAM: 2 kilobytes • CPU: 65C02

• Battery: 1 CR2016 3-volt lithium

• Size: 6.9 x 10.1 x 0.8 cm. • Weight: 1.9 oz.

Product Care

To clean Word Games, spray a mild glass cleaner onto a cloth and wipe its surface. Don’t spray liquids directly onto Word Games.

Don’t use or store Word Games in extreme or prolonged heat, cold, humidity or other adverse conditions.

Customer Service

If you have a problem with your unit, refer to the limited warranty. If you purchased Word Games outside the

United States, contact the place of purchase to obtain warranty or repair information.

Copyrights, Trademarks, Patents, and ISBN

© 1993 Franklin Electronic Publishers, Inc.

Mt. Holly, N.J. 08060 USA. All rights reserved.

Word Train, Memory Challenge, Word Blaster,

Deduction, and Word Builder are trademarks of Franklin.

U.S. PATENTS; 4, 891,775 PATENTS PENDING

ISBN 1-56712-011-3

18

Key Guide

Function Keys

CLEAR

DEMO

ENTER

EXIT

HELP

HINT

ON/OFF

QUIT

SCORE

SKILL

Clear to select a game.

See a quick demonstration.

Make an entry, or scroll help.

Exit the display.

See a help message.

Get a hint.

Turn Word Games on or off.

Quit the round.

See your score.

Select a skill level.

Other Keys

A Z Type letters.

Erase typed letters.

▼ ▲

See more.

FNC 28000-00 B PN 7201685

19

Printed in Philippines

Electronic Publishers

W

W O R D

WG-15

G A M E S

User’s Guide

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