Share, Move, Reinforce and Make-it-Smooth

Share, Move, Reinforce and Make-it-Smooth

Share, Move, Reinforce and Make-it-Smooth

Bridget Cheatham ( [email protected]

)

Hollin Meadows Elementary School- Alexandria, VA

Jumping Skills/Jump Roping

Instant Activities:

Individual Jump Roping (Grades 3-4) video

*Partner Jump Roping (Grades 5-6)

Equip

:

Individual jump ropes, medium-length ropes for partners

*Directions: Partners share 1 medium length rope and practice turning the rope together while jumping together. Two different formations can be practiced ( side by side/shoulder to shoulder, both hold one end of the rope; one in front one behind, back jumper holds both ends of the rope)

Partner Activity

: Tic-Tac-Toe Jumps (TTT boards) play

Equip: Partners share a jump rope, X’s & O’s (cut from poster board), TTT boards

(made from gym tape placed directly on the gym floor), jump ropes

Grades 3-4

….Partner A will do an air bench sit or wall sit against the gym wall. At the same time, Partner B will jump 10 times using a jump rope. Partner B will select an X or

O, place it on the TTT board and tag Partner A so the two may switch jobs. Game runs until TTT winner or tie match. Clear board and begin again.

Extension: Use medium size cones and instead of a wall sit, have Partner A use a cone as a pogo stick and jump back and forth

Equip: Partners share a jump rope, 6 sticky notes per pair, a TTT board and a set of

X’s & O’s

Grades 5-6

….Partner A will be taking a vertical jump near the wall holding a sticky note

(bending their knees and exploding straight up, leaving the sticky note on the wall at their highest point) Repeat process alternating sticking on with pulling it off. At the same time, Partner B will be jumping rope 10 consecutive times. Partner B then selects an X or O and places it on the board and tags Partner A so the two may switch jobs. The game runs until TTT winner or tie match. Clear board and begin again.

Extensions: Use 2 low hurdles per team or make 2 hurdles using a total of 4 cones and 2 jump ropes (lay rope across the top of each pair of cones). Now, instead of vertical jumping, Partner A will stand between the hurdles and lateral jump (right, center, left, center).

Whole Group Activity:

Under the Wave (Doubles, Triples, and Teams)..Grades 3-4

Equip

:

Long, beaded jump ropes

video

Directions: All students make one line. Two turners slowly turn a long rope. The goal is to send groups of 2, 3 or more students running “Under” the rope together, just after

the rope skims the beach, trying not to get hit by the approaching “wave” overhead.

Students must communicate as a small or large group and make it “under the wave” together or go back and try again. Ideally, as a group makes it under the wave, the next group should be ready to go.

Instant

:

Striking with Feet/ Soccer; Ball-Control Skills

Inside, Outside, Upside, Around (Grades 4-6)

Inside, Outside, Upside, DOWN (Grade 3)*

Equip

: Soccer balls/kick balls for every student video/demo

Directions: Staying on/near squad spot, students each have a ball and practice 4 skills:

- Inside of foot taps- use inside of big toes, keep ball directly under the body

- Outside of foot taps- use outside of pinky toe area

- Taps on top of the ball- alternate feet, tap ball of foot on top of ball

- Around (juke – take foot across midline of body and make a semi-circle around the ball, plant that foot and lean that direction while other foot uses an outside tap in the opposite direction of where the body is leaning.

Even numbers- do each move 2 times all the way through then switch to 4 times, then 6, etc. or focus on odd numbers to strengthen skip counting

*Down = sit down on floor with legs straight in front of you, heels together and roll soccer ball with fingertips around legs stretching hamstrings.

Partner:

Me and my shadow

Directions: Partner does not try to steal the ball but instead “shadows” and defends while the offensive player works on ball control and applies the skills practiced in the Instant

Activity within this offense/defense drill. On a signal, partners switch roles.

Whole Group Activity

: Dribble Tag (Grades 5-6) video

Equip: 8 kick balls, cones for boundaries

Directions: All have soccer balls except the 7-8 taggers who have colored kick balls.

Taggers try to dribble (not kick) their colored balls into another players’ soccer ball. If you get “tagged” pick up the ball, stand along the perimeter of the playing area and complete 10 taps on the ball before returning to the game. Switch out “taggers” after a few minutes.

Striking with hands/Basketball; Dribbling

Instant:

Swaying dribble video

Equip

:

All students need: a basketball or any bouncy ball

Directions: Using your right hand, push with the finger pads on the right side of the ball then immediately on the left side of the ball (keeping the ball to the side of your right knee) remembering to lean/lunge your body in the direction of the dribbling hand. Do a set of 10 then switch to the left hand. Repeat

Partner

: Think “Inside” the Box play

Equip: Partners need a outlined area/space on the floor (option: give each partner group 4 cones to set up a box large enough for both of them to stand inside or outline boxes in colored floor tape), basketballs

Directions: Partners stand inside the “box”(facing each other), Partner A is dribbling a basketball. The goal is for Partner B to defend by trying to knock Partner A’s ball out of control so that he/she has to step both feet outside of the box to retrieve it. Partner A may use the swaying dribble skill as well as cross over passes from right to left to keep control of the ball but he may not use his body to shield the ball. Partner B must only make contact with the ball on defense, not the player. Play 3 rounds then have partners switch roles.

Small Cooperative Groups Activity

: Make it Take It

Equip: basketball nets and extra barrels/buckets, bowling pins, poly spots

video

Directions: Send each team of 4-6 students to stand under their own basketball net or near their own barrel. Each team gets 1 basketball and 5 bowling pins that need to be lined up in a safe spot near their basket/barrel. Assign every team a basketball net/barrel to shoot on

NOT the one that they’re standing under

. On a signal, the first player on every team dribbles to their assigned net and takes one shot…..if the shooter misses he/she will dribble back to their team, give a bounce pass to the next player and then stand in the back of the line….if the shooter makes the shot, he/she will dribble to any team, anywhere in the room, and pick up one bowling pin, bring it back to his original team, place the pin in his teams’ collection, bounce pass the ball to the next player and finally, stand in the back of the line. When picking up a bowling pin, the player must continue to dribble the entire time or the pin is returned. Repeat the process with the next player in line (continuing to shoot on the same net as Player 1)

*

To add more movement

: You could place 2 separate teams under each net/barrel, each team having their own basketball and own set of 5 bowling pins. Continue to assign each team a net/barrel to shoot on but this way you’ll not only get more dribblers at a time, you’ll have more shooters (each net/barrel will end up having 2 people shooting on it rather than one).

Striking with hands/Basketball; Shooting “BEEF”

Instant:

“BEEF” Stew

Equip: Chair and basketball for all students

Directions: Students each sit on a chair, and without using any lower body, practice their shooting form (Bend, Elbow, Eyes, Follow-through )…shooting the ball straight up and catching it while remaining seated.

Partner:

Tally Shoot-out video

Equip: 5-6 poly spots around each basketball net/barrel (set up in a horseshoe fashion),

6 sticky notes stuck to the wall under each basketball net, 4-5 pencils per net

Directions: Assign 6 students to each net/barrel and then have them partner up (each pair shares a basketball). One student from each partner group stands on a poly spot, located around their assigned net, while their partner waits in a safe area behind the net. On a signal, shooters take a shot from their poly spot, rebound their ball and hand it off to their waiting partner who finds a new poly spot to shoot from (but stays at the same net). Pairs keep a tally record of their baskets on their sticky note. Game runs 1-2 minutes then all students, keeping their same partner, rotate to another net where on a signal, the game repeats (when moving to another net, do not carry sticky notes or pencils, re-use ones that are already located at each net.). At the end, ask partner groups to share which basket was their team’s “Lucky Net” or add up the tallies on the sticky notes under each basket to get a class score for each net.

Small Cooperative Groups Activity

: Spelling Bee Shoot -it-up play

Equip

:

1 clipboard, pencil, and paper per team, 9 ABC letter circle sets,

(Use barrels or buckets as extra “nets” to make teams smaller)

Directions: Teams of 5-7 under a basketball net, scatter their 9 ABC letter circles on the floor in front of their net (each a reasonable shooting distance away). The game begins with the teacher calling out a word (spelling word, basketball term, etc.). The team sits at their net, working together to spell the word on paper and then immediately runs their clipboard to the teacher to get approval. When the word is spelled correctly, the team may begin to “shoot” for each letter, one student at a time attempting the letters in order.

Students get one shot each, if they make it, the next student shoots from the next letter. If a student misses it, the next student repeats the same letter until a basket is made. The team sits when they successfully spell the word. Game repeats with a new word.

Instant:

Throwing and Catching/Football

*

Target Toss (Grades 3-4)

Triple Back and Pass (Grades 5-6) video

Equip: All students need: a football or overhand throwing object, a target on the gym wall (taped Hula Hoop, “X”, picture, etc.) and a poly spot placed on the floor, a reasonable throwing distance from each target)

Directions: Starting just in front of their own target, have students, at their own pace, take 3 steps back (right, cross left in front, right) then T-throw toward own target (left handed throwers step left, cross right in front, left). Repeat at the same target.

*

For grade

3, skip the 3 steps back and just practice T-throws to a target from a poly spot (focus on short passes)

Partner

: Fade to Shade (Grade 3) demo

Equip: numbers 1-24 posted on the wall, poly spots, graph paper (enclosed), markers, footballs

Directions: Partner A holds a football and stands on a poly spot (which is located directly under a number posted on the wall). Partner B stands 3-4 feet away (reasonable catching distance) with the graph and marker placed on the floor. Remember the number you’re standing under because it corresponds with the graph paper. The two partners throw and catch one time each. If both partners catch the football, Partner B shades in the numbered box on the graph. If only one partner catches the football, Partner B shades in half of the numbered box. Partners then head to a new number and repeat the process, taking turns doing the shading. Partners may return to any half shaded numbers to make a second attempt on a catch.

Catch ‘n Run (Grade 4-6) (

Emporia State Univ.

)

Equip: 25-30 poly spots,

(spots are spread apart along the perimeter of the playing area) play

Directions: Teams of 2 stand on one poly spot. On a signal, Partner A (quarterback) stays on the poly spot Partner B (receiver) runs a short hook pattern (staying directly in front of their QB). The quarterback makes a good throw to the receiver and catch or miss, the receiver tucks the ball under his armpit and RUNS the ball back to the QB, setting the ball back on its original poly spot. The 2 switch roles and repeat the process from any other available poly spot in the room.

Small Cooperative Groups Activity:

Captain Football (Grade 3) play

Equip

:

Create teams of 4-6 students; 2 teams challenge each other (each game needs 2 hula hoops, 1 football, colored jerseys for one or both teams)

Directions: Place 2 hula hoops on opposite ends of a playing area/field (about 40 feet apart). Each team places 1 team member in a hula hoop. Teams line up in the center of the field facing their hula hoop teammate as well as standing directly across from a player on the other team who they will be “defending” (guarding/shadowing/man to man). The goal of the game is for each team to successfully complete several passes until they are close enough to throw to their hula hoop end zone teammate. If the hula hoop teammate catches the ball, it’s a score. After a score, ball immediately starts in the other direction.

The three rules are:

-Once the ball is caught, the player with the ball is not allowed to run (his/her teammates may run to get open but the ball holder must stand still)

- Must make at least 2 complete passes before attempting to throw to the end zone (Hula Hoop teammate)

-The other team gains possession of the ball when they bat down or intercept the ball as well as when the offense makes an incomplete pass.

Flag Football (Grades 4-6)

Equip

:

Create teams of 4-6 students, flag belts for all students, 1 football per game, cones to outline sidelines and end zones

Rules: - Offense has 4 Downs to score or Defense takes possession from that spot (no first downs)

One running play per 4 downs or make it an all passing game

-

-

-

-

Rotate positions (QB, center, receivers)

Flags must be on hips, visible/accessible (only need to pull one to stop runner)

Defense= Man to man coverage - No contact, no blocking, may intercept and run

5 Mississippi count rush (count out loud)

-

-

-

No laterals; No fumbles (“incomplete pass/dead ball” once ball hits ground)

Center has 2 attempts to snap the ball directly into QB’s hands or loss of down

Punt to start game and after a touchdown is scored- 1 st

down begins where punt return ends

Throwing and Catching/ Baseball; Base Running

Instant:

Lucky 7

Equip

:

a variety of small balls to overhand toss to partner (tennis balls, yarn balls, small foam/gator skin balls, whiffle balls)

Directions: Students find a partner and stand at a reasonable throwing and catching distance from one another. A variety of balls are placed in a central location in the gym or playing area. The 2 partners begin by playing “rock-paper-scissors.” The partner that wins the round chooses the first ball to throw and catch. Partners then begin overhand throwing back and forth trying to make 7 complete catches as a team. If the ball is dropped, students may continue their count with the next catch. Once that mission is accomplished, “rock-paper-scissors” is played once again and the winner returns the item and chooses a new item to throw and catch.

Small Cooperative Groups Activity

: Hot Box

Equip: 2 poly spots/ 2 cones or 2 bases for each team of 3, 1 soft, easy to catch

“ baseball size” ball per team, indoors or outdoors

Directions: In groups of 3, 2 students are each standing on their own “base” (a reasonable catching distance apart from one another). The third student shares a base with one of his/her teammates. The third student’s mission is to run to the other base while the fielders toss and catch the ball.

Grade 3: Fielders have to make 6 complete catches before runner makes 6 consecutive base tags

Switch positions

.

Grades 4-6: Base runner begins on a base and must make it to the other base without getting tagged out by a fielder. Players switch roles when the runner gets tagged out or if the runner makes 5 consecutive base tags without getting tagged out.

Striking with Hands/Volleyball Skills

Instant

: Wall ball R&R (reaction time/ready stance) video

Equip: tennis ball for every student, wall space

Directions: With a tennis ball in hand, students stand a couple of feet away from some wall space. As ball is released and thrown against the wall, students get into a “ready stance” and successfully rebound their ball using their body to keep the ball in front of them and keep their center of gravity low (knees bent, ready to slide to side if necessary to block the ball).

*Stress that the purpose of the drill is to improve reaction time and get familiar with the

“ready stance” so have students stay low, knees bent, legs wide and ready to move side to side on the balls of their feet.

Partner:

Quick Draw I and II

(Emporia State Univ.)

Equip

:

volleyballs or Trainer Volleyballs or gator balls,

video

Directions: Students are in partner groups. Each pair has one volleyball. Partner A holds the ball at the back of their neck. Partner B stands behind Partner A in a volleyball

“ready stance”. Partner A may release the ball at any time and Partner B’s job is to clap one time before catching the ball before it bounces. Switch roles after each attempt.

Then, for Quick Draw II, have Partner A drop the ball but this time Partner B “bumps” the ball straight up and Partner A quickly turns around to catch it. Switch roles after each attempt.

Striking with Long Handled Implements/Hockey- Puck Control,

Dodging

Instant

: The SS III video

Equip

:

Hockey sticks and plastic “puck” for each student

(pucks can be beanbags or yarn balls, frisbees or a thick swimming noodle cut into pucks)

Directions: Students start in their own personal space with a hockey stick and puck.

Standing still, tap the puck side to side keeping it in front of you; the stick striking the side of the puck (right to left) and your body leaning/lunging from side to side. Continue this individual practice on 3 different levels

Level I: standing

Level II: on both knees

Level III: on your stomach

Partner:

Skelly play

Equip: hockey sticks, pucks/Frisbees, cones, Blacktop (sidewalk chalk) or for the Gym

(carpet squares with numbers taped on them), scorecard, pencils

Directions: Scatter the cones around the perimeter of the blacktop or gym, and have each pair stand together at a “starting cone”(no partner team will share a cone with any other partner team). The numbered carpet squares or chalked numbers are scattered throughout the playing field. Partners, each with a hockey stick, a puck and a team scorecard, compete against each other by shooting their own “puck” onto a numbered carpet square using fewer number of strokes than their opponent (similar to golf or Frisbee golf). Shots must be made keeping the head of the stick low on both the back swing and follow through (part of the puck must be inside the numbered box/carpet square to complete the hole).

After completing each “Hole” partners will:

1.

2.

3.

Record their number of strokes

Carry their stick and “puck” to any available “starting cone”

Begin “shooting” towards a new numbered carpet square (making sure scores are recorded next to the correct “hole number” listed on the scorecard).

Whole Group Activity

: Cheeseburger and Fries play

Equip

:

One puck, thick cut swimming noodle (burger) and one 3 foot long swimming noodle (fries) for each student

Directions: All students are “It”. All students place their BURGER on the back side of one hand. The BURGER must balance there throughout the game without being held by any fingers or supported by a player’s upper body. The goal is to use your FRY to tap the burger off of someone else’s hand. When your burger is knocked off, immediately place it back on and get back in the game. FRIES can not be used to bat at another student, just to tap or poke at their burger.

Long-Handled Implements/Lacrosse; Cradling, Dodging, Fielding

Instant

: Cradle and All

Ground balls

video

Equip

:

Lacrosse sticks, tennis balls, 10-12 hula hoops each filled with items that can be scooped-up by a lacrosse stick (yarn balls, whiffle balls, small foam balls, hackey sac, tennis balls, beanbags etc.)

Directions: Each student carries a lacrosse stick (net at the top, dominant hand at the top and non-dominant hand on the bottom), while “cradling” a tennis ball (moving the wrists and arms in a “trunk-twist” like motion in order to keep the ball from being stolen by the defense). Students will jog toward any hula hoop, which are spread out along the perimeter of the playing area and filled with a variety of objects. Once they reach a hoop, they drop their ball in the hoop and immediately scoop up a new ball/item, without picking it up with their hands. Students then jog, dodging other “cradlers,” toward an opposite wall or boundary line to repeat the process in another hoop.

Small Cooperative Groups Activity

: Ground Ball Baseball video

Equip

:

Teams of 4, 3 hula hoops per team, 4 tennis balls per team, 4 bases set up in a baseball diamond fashion

Directions: - The batter and each of the 3 fielders each hold a lacrosse stick. A hula hoop is placed to the side of each of the 3 bases (out of the runner’s path). The Pitcher begins the game by rolling a ground ball to the first batter then immediately rolls 3 more ground balls (one to each of his baseman). The Batter scoops up the ball with his lacrosse stick and runs around the bases cradling the ball (stick upright). Each baseman, after scooping up his/her ground ball, cradles the ball and runs counter-clockwise to the next base. When they’ve each reached their new base, they place their ball in the hula hoop next to that specific base and the pitcher will yell “STOP.” If the batter reaches home plate before the pitcher yells “STOP” it’s a point for the batting team. The next batter steps up and the game continues. After all the batters have attempted a “home-run” the fielding team switches places with the batting team. As the innings continue, students must switch positions in the field so that everyone gets a chance to be the pitcher.

Whole Group Activity

: LAX Tag play

Equip

: 5 (12in. swimming noodles), lacrosse sticks, tennis balls, 5 pinnies/jerseys, 4 large cones to mark Tag Game Boundary Area and 4 colored cones to mark

Rescuer Box

Directions: Choose 4-5 students to be

Taggers

(they will each hold a swimming noodle, no stick) and 4-5 students to be

Rescuers

, (they will each put on a jersey and stand in the

Rescuers Box, no stick) Stick holders are attempting to move throughout the Tag Game

Boundary Area, cradling their ball and trying not to get tagged. If a tagger tags a stick holder, he/she must exit the Tag Game Boundary Area and enter the

Rescuer Box.

The stick holder will give their tennis ball to one Rescuer who will then roll the ball back to them, and have it fielded by the stick holder. After successfully, fielding a ground ball, the stick holder may re-enter the Tag Game Boundary Area. Switch out taggers and rescuers frequently

Cardiovascular Fitness- Language Arts Integration

Instant

: Scarf Swap video

Equip: scarves (or balloons or beanbags or any small ball that can fit in palm of hand), grocery bags

Directions: Students find a partner, each grab a scarf and stand a couple feet apart.

Students toss their individual scarf in the air while switching places with their partner in an effort to catch the other’s scarf.

Small Cooperative Groups Activity:

Word Spell Relay

Equip: Foam letters, cones

video

Directions: Teams of 3 line up behind a cone. Foam letters are scattered along a line near the perimeter of the gym, on the opposite end of where the students are lined up.

The teacher gives the students a category (for example: Breakfast foods, Baseball terms,

Winter sports, computer terms, Spelling List Words, etc), the teammates take a few minutes to brainstorm ideas for words that would fit into that specific category. On a signal, the game begins as the first player on each team runs down to the line of letters and selects one letter (making sure no one is stepping on top of the letters). Player one runs back to his/her team, tags the next player who then repeats the process. The team continues collecting the letters needed to formulate as many words as possible in the category that was chosen. End by going down the line and having each team read off 2-3 of their words.

Cardiovascular Fitness- Geography/Map Skills

Instant:

Agility Drill

–OR- Multiplication Facts Practice

play

Equip: 40-50 cones (arranged in lines)

Directions: Girls are builders, Guys are bulldozers…have the group stay on the balls of their feet, keeping their center of gravity low to either knock cones over with their

hands only

or set them back up. Play about a minute or 2 then switch roles.

Small Cooperative Groups Activity

: Region Run play

Equip

:

state/country answer cards (one hidden under each cone, Map (see enclosed)

Directions: Students are grouped in teams of 3-4. Each team gets a map with a list of states/countries to find. Send one team member out at a time to locate the matching state/country underneath one of the cones.

Each player may only look under one cone per turn.

If you choose the wrong one, reset the cone by hiding the answer card under and return to tag your next team member. If you choose the correct one, lay the cone on its side and bring the answer back to your team before sending the next player out.

-OR-

Math Maze

Directions: Same as game above but teams have a list of 4-5 multiplication facts and they are in search of the answers (multiples) hidden under the cones. Each team may have a multiplication table as their “map” if necessary.

Basic Orienteering; Map reading skills

Partner/Small Cooperative Groups Activity:

Orienteering with Maps (and clues) play

Equip: sports pictures posted on cones/tree, markers/hole punches, clipboard and clue sheets….SEE SAMPLE CLUE SHEET ENCLOSED and website for sports pictures, answer key

Directions: Pairs work together to figure out the clues and then locate the sport picture.

Pairs confirm their answer by using the marker/hole punch attached to the specific sport picture, to make a mark on their clue sheet. When pairs finish, they compare their answers to the answer key.

Orienteering Clue Sheets

Directions: As a partner team, First, Decide what the missing sport is..

Second, Use your map to locate the cone holding a picture of the matching sport

Third, Use the marker/hole punch attached to the picture to mark the correct line below

1. Strike, Spare, Frames ________

_________ 2. Horse, Jump, Jockey

_________

_________

3. Dancer, tutu, leap, spin

4. Point guard, 3-pointer, dribble

_________ 5. Foil, Saber, “sword”

__________ 6. Goalie, throw-in, Corner Kick

__________ 7. Bases, umpire, short-stop

__________ 8. Snow, Balance, Speed

__________ 9. Grains, Dairy, Fruits/Vegs

__________ 10. Helmet, wheels, Pedals

__________ 11. Receiver, Center, Quarterback

__________ 12. Skates, Ice, Puck

__________ 13. 100 meter dash, Hurdles, 1 mile run

__________ 14. Ace, Deuce, Love

__________ 15. Tee, Par, Irons, Swing

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