VideoScreen 4 - Landru Design

VideoScreen 4 - Landru Design
The
VideoScreen 4
Suite
build 4.35
manual
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Nashville, TN, USA
www.landrudesign.com
main@landrudesign.com
VideoScreen was an original idea of C. Andrew Dunning of Landru Design with endless gratitude to Gerard Jonker of Jonker&Wu for his helping the
initial vision to become reality.
VideoScreen 4 is a suite of Vectorworks® Plug-In Objects that enable
you to insert Hybrid (2D and 3D) models of Video Devices (such as
single-area projection screens, plasma televisions, and CRT monitors)
into your Vectorworks® drawings - complete with easily-customizable
screen images. VideoScreen 4Plus adds tools for creating edge-blended
projection screens and LED arrays. Using the Vectorworks® Object
Info Palette, Video Device settings can be easily defined and changed
on-the-fly as projects begin and evolve.
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Notable features of the VideoScreen 4 tools:
All of the tools...
A Will work in any 2009 or newer Vectorworks® product. Vectorworks Spotlight® is not
required.
A Allow you to change the image that appears on the device - whether it is a television screen, a
projection screen, or an array of LED modules. You can use your own images or those included
with VideoScreen 4. NEW to VideoScreen 4: Images are chosen through a new “Edit Screen
Image” or “Edit Array Image” dialog. The dialog will list all images in a new storage folder as
well as the current drawing and will give you a preview of your selected image. Custom images
are now much easier to add.
A Allow you to change any of a number of settings on-the-fly.
A Will display text on drawings. NEW to VideoScreen 4: All text settings are changed through a
central “Text Options” dialog. Things like visibility, color, size, and alignment, are changed
through this dialog. Also NEW to VideoScreen 4 are additional visibility and attribute control,
as compared to previous VideoScreen versions. NEW to VideoScreen 4.35 is a “Note” field,
handy for holding things like IP addresses or vendor information.
A Utilize revamped code NEW to VideoScreen 4 for Classing parts and using graphic attributes.
NEW to VideoScreen 4.35 is the ability to ability to assign a custom Class prefix for the Classes
the tools create.
A Display Object Info Palettes that are NEW to VideoScreen 4 and are easier-to-understand and
demonstrate better tool-to-tool alignment.
A Use a resource folder system that is NEW to VideoScreen 4, holding television, projector and
stand models. Like images, these models are now much easier to add and manage.
A Will take advantage of Preference Dialogs and again, NEW to VideoScreen 4.
VS4-Television, the Television Plug-In Object...
A Includes several stock models, including CRT monitors and televisions, LCDs, and plasmas.
Your own models can be easily added.
A Provides the ability to add adjustable stands to plasma models.
A Includes a “Coverage Zone” feature to aid you in the sizing and placing of televisions for your
projects. NEW to VideoScreen 4, this feature includes user-definable label text.
VS4-Projection, the Projection Plug-In Object...
A Allows for infinitely-adjustable rectangular screen sizes - based on standard screen sizes or on
your custom dimensions.
A Will create round screens, with adjustable screen diameter and border dimensions.
A Places projectors and creates their projection cones in 2D and 3D space - based on screen size
and on lens ratings...or, NEW to VideoScreen 4, you can specify a screen size and the projection
distance and let VS4-Projection suggest a lens. If the latter, you can drag the projector to a new
location and VS4-Projection will report back the projection distance and the suggested lens.
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A Will create the geometry for FastFold legs and dress kits, tripods, and, NEW to VideoScreen
4.2, roll-up and roll-down cases. Dress kit curtain parameters have adjustable color and
dimensions. NEW to VideoScreen 4 is dress kit overlap control.
A Allows you to specify “real-world” projector placement, including flown (with a definable trim
height), aligned with the top or bottom of the screen, or ground-supported (on one of the
included stock floor stands: scaffolding, AV carts, or tables).
A Includes a “Coverage Zone” feature to aid you in the sizing and placing of screens for your
projects. NEW to VideoScreen 4, this feature includes user-definable label text.
VS4-Blended Screen, the Blended Plug-In Object, in addition to many of the
VS4-Projection features...
A Determines projector spacing and places projectors based on screen size, screen area count, and
projector aspect - all user-defined.
A Places projectors that are, in terms of drawing geometry, independent of the screen. This allows
you to have different text display and position settings for each projector. This also allows you
to track projector data in WorkSheets. NEW to VideoScreen 4, when you drag, rotate, or update
Blended Screen, the projectors move, rotate, or update with it.
A Gives you feedback of information through the Object Info Palette, including an estimate of
screen image size in pixels, an estimate of area overlap - in both measured dimensions and
pixels, and projector spacing - in terms of both projector-to-projector and overall starting-point
dimensions.
A Includes a “Coverage Zone” feature to aid you in the sizing and placing of screens for your
projects. NEW to VideoScreen 4, this feature includes user-definable label text.
A Will allow you to specify a projection distance and be shown a recommended lens as with VS4Projection, and again, NEW to VideoScreen 4.
VS4-LED, the LED Plug-In Object - NEW to VideoScreen 4:
A Produces arrays based on node size, module counts, module spacing, and/or array size.
A Creates different module shapes, including flat disks and tiles, tubes, and, NEW to VideoScreen
4, domes and capped tiles and disks.
A Easily simulates real-world devices, like MiPix®, VersaTube®, LC®, ColourWeb®,
PixelLine®, iColor® tiles, and SoftLED®.
A Maps images across the LED modules, taking into account "negative space" between modules.
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Table of Contents
System Requirements and License . . . . . . . . . . 6
Installation . . . . . . . . . . 7
General Introduction . . . . . . . . . . 8
VS4-Television . . . . . . . . . . 9
VS4-Projection . . . . . . . . . . 10-13
VS4-Blended Screen . . . . . . . . . . 14-18
VS4-Blended Projector . . . . . . . . . . 19
VS4-LED . . . . . . . . . . 20-24
“Edit Screen Image” and “Text Options” dialogs . . . . . . . . . . 26
Adding Custom Content . . . . . . . . . . 27-30
Screen Image Sources . . . . . . . . . . 31
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VideoScreen 4 requires Vectorworks® and Renderworks® 2009 or newer.
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If you are using older
versions of Vectorworks®, contact Landru Design at main@landrudesign.com regarding tools for those versions.
License
By downloading and/or using this (or any) version of the VideoScreen 4 suite and/or any of the individual tools, you agree to the
following:
1) You agree that you are using VideoScreen 4 under a license granted by Landru Design.
2) You agree that all title, ownership, rights, intellectual property rights in and to VideoScreen 4 and all copies thereof,
regardless of form (including, but not limited to, computer or source code and any related documentation), are owned or
expressly licensed by Landru Design. Such rights extend to all updates of VideoScreen 4 and any related derivative
works.
3) You agree not sell, rent, lend, loan, lease or otherwise transfer or distribute the VideoScreen 4 software. Furthermore,
you agree not to modify, dissemble, decompile, or reverse-engineer the VideoScreen 4 software.
4) You agree that a download/license of VideoScreen 4 is intended for a single, individual user. Please contact Landru
Design for multi-user/site licensing.
5) You agree that this license may be terminated by Landru Design if you fail to comply with its terms and conditions. You
agree that, upon such termination, you will destroy (or permanently erase) all copies of VideoScreen 4.
6) You agree that VideoScreen 4 is provided "as is" and is provided without warranty of any kind, either express, implied,
or statutory, including but not limited to, any implied warranties of merchantability or fitness for a particular purpose.
You agree not to hold Landru Design or any of its owners, personnel, subsidiaries, or affiliates responsible for any
damages of any kind resulting from the use of this software, including but not limited to, inaccuracies, loss of data, loss
of goodwill, work stoppage, computer or software failure or malfunction - and all other direct, indirect, incidental,
special, exemplary or consequential damage and losses. In the event that Landru Design is found liable to you, you agree
that such liability shall not exceed the amount of fees paid by you for the use of VideoScreen 4.
7) You understand and agree that the calculations provided by these tools are intended as estimates only and that Landru
Design makes no representations, guarantees, or warranties regarding their accuracy. You also agree to assume all
liability arising from using these tools and are STRONGLY advised to perform your own calculations and agree to hold
harmless and indemnify Landru Design in the event that miscalculations cause or allow loss or damage of any kind.
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Installation
UnZip the VideoScreen 4 Zip file you downloaded, with the folder structure it contains intact. You will end up with two
folders, the contents of which will need to be copied as-directed, without Vectorworks® running:
“Copy to Plug-Ins folder”
“Copy to Libraries-Defaults folder”
This folder contains either two or five files, depending on
which licence version of VideoScreen 4 you purchased.
These files are the actual Plug-In files:
Included in both versions:
A VS4-Television.vso
A VS4-Projection.vso
Added in VideoScreen 4Plus:
A VS4-Blended Screen.vso
A VS4-Blended Projector.vso
A VS4-LED.vso
This folder contains ten folders - “Video Screen” and nine
sub folders. Each of the nine contains files containing the
images and different models used by VideoScreen 4.
/Video Screen
/Video Screen/Casings CRT 4-3
/Video Screen/Casings CRT 16-9
/Video Screen/Casings CRT Curved 4-3
/Video Screen/Casings Flat 4-3
/Video Screen/Casings Flat 16-9
/Video Screen/Projector Models
/Video Screen/Screen Images
/Video Screen/Stand Models
/Video Screen/Textures+Hatches
As the folder name hints, copy all of the files in this folder
into your Vectorworks® 2009 ** Plug-Ins folder. The
Plug-ins folder is found either in your main application
folder or in your User folder.
As the folder name hints, copy “Video Screen” and its
subfolders - structure intact - in this folder into your
Vectorworks® 2009 ** Libraries/Defaults folder. The
Libraries/Defaults folder is found either in your main
application folder or in your User folder. It is VERY
important that you copy the Video Screen folder
structure intact into the Libraries/Defaults folder.
** “2009" can be “2010," “2011,” “2012,"“2013,” or “2014.”
Next, add the VS4-Television and VS4-Projection (and VS4-Blended Screen and VS4-LED, for VideoScreen 4Plus) icons to your
favorite Workspace. (VideoScreen 4Plus users, do NOT add VS4-Blended Projector to your Workspace.)
If you've never done that before and are not near your Vectorworks® manual:
6) Click...[Tools]...[Workspaces]...[Workspace Editor]. Make sure "Edit current workspace" is selected and click
"OK."
7) In the resulting dialog, click the "Tools" tab.
8) Scroll down the available tool section (the left side) until you see the "Landru" section. Click the "+."
9) Drag the VS4-Television and VS4-Projection (and VS4-Blended Screen and VS4-LED) icons to an existing Tool Set
or create a new VideoScreen 4 tool set and drag the icons there.
10) Click "OK."
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Using VideoScreen 4
Choose the VideoScreen 4 icon for the particular tool you wish to use (Television, Projection, Blended
Screen, or LED) from the Tool Set to which you added it earlier. A ghost image of the tool’s default casing,
screen and projector, or array will appear in your drawing window. Click in your drawing to place the
VideoScreen 4 object. Rotate the screen to the desired angle and click again (like placing Vectorworks®
symbols). If an initial settings or preferences dialog box appears, make any changes you wish and click
“OK” in that box to make it disappear and to place the VideoScreen 4 object.
With the newly-placed screen object selected, use the Object Info palette to make adjustments. If the Shape
tab is not in the forefront of the Object Info palette, click it to make it so.
VideoScreen 4 - Blended Screen has additional steps in its use. See pages 14-19 for more information.
Some of the formats resize dynamically and some use pre-set models.
Where appropriate, the VideoScreen 4 tools will give dimensional feedback through the Object Info palette.
VideoScreen 4’s different tools and parameter settings are detailed in the pages that follow...
Please forgive any discrepancies between this manual, its illustrations, and reality. It is often easier
to make software fixes and/or additions than it is to keep a manual current.
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VS4-Television parameters
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects.
from the drawing’s ground plane to the bottom of the Plug-In Object instance.)
TV Type: A popup with choices of TV types: Flat Panel, CRT, and CRT Curved.
(“Z” is the distance
Screen Aspect: A popup with choices of different aspects (presently, 4:3 and 16:9).
Casing: The television models available, given the type and aspect chosen. (These casings do not resize dynamically. If you
desire to use a casing not in this list, you can create your own, as detailed on pages 27-28.)
Width (image) and Height (image): Width and Height of the television’s screen (feedback only).
Show Coverage Zone: Will draw the viewing area for the screen based on the screen size. Toggling this will enable
different adjustable settings. Text, including user-definable labels, is controlled using the “Text Options” dialog. (See
below for more information.)
These four parameters appear when you click the “Show Coverage Zone” toggle:
Zone Reference: These are the reference options for coverage area calculations - the screen’s width, height, or
diagonal measurement.
Viewing Angle: The maximum viewing angle for the screen, relative to dead-on.
Near Multiplier and Far Multiplier: The multipliers of the reference dimension to determine the extents of the
Near and Far Coverage Zones. If the “Far” value is larger than “Near,” both zones will be drawn. Otherwise, only
“Near” will be drawn.
Edit Screen Image...: A button to open the “Edit Screen Image” dialog. This dialog will allow you to switch and
manipulate the image currently applied to the television’s screen. (See page 26 for more information on the “Edit
Screen Image” dialog.)
Screen Image: The image currently applied to the television’s screen.
Add Adjustable Stand: Adds a floor stand with an adjustable height to a television model. (Only enabled if a “Flat Panel”
type is chosen.)
Stand Height: This parameter is only displayed if "Add Adjustable Stand" is toggled. This parameter is the measurement
from the base of the stand to the bottom of the screen case. (Only enabled if “Add Adjustable Stand” is enabled and
chosen.)
Class Television Parts: Toggle to place the different elements comprising a VS4-Television model into different Classes.
Parts Classes Prefix: The prefix for each of the VS4-Television Classes created. (Enabled only if “Class Television Parts”
is toggled on.)
Note: A place for entering any general notes.
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of text elements. (See page 26 for more information on the “Text Options” dialog.)
Default Text Position: A button to returns text to its default location. (Only enabled if text has been inserted)
Update: Click this button to regenerate the VS4-Television object.
VS4-Television Build: The build number of the VS4-Television Plug-In Object code.
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VS4-Projection parameters
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects. (“Z” is the distance
from your drawing’s “floor” (in most instances, the drawing’s ground plane) to the bottom of the screen border or, in
the case of “Roll-Up Cases, to the bottom of the Case.)
Screen Type: A popup with format choices: Front Projector, Rear Projector, and LED. (“Front Projector” and “Rear
Projector” are for projection screens. “LED” simply hides all of the projection parameters and creates a simple
screen.)
Screen Aspect: This pop-up menu parameter has four ”modes:”
1) If “4:3," “3:4," “16:9," or “9:16" is chosen, the “Stock Size” parameter (below) will be revealed and will give you
a list of stock screen sizes from which to choose.
2) If “4:3 custom,” “3:4 custom,” “16:9 custom,” “9:16 custom,” “5:4 custom,” “4:5 custom,” “1:1.89 custom,” or
“1.89:1 custom” is chosen, entering either a Width or a Height will cause VS4-Projection to calculate the other
value, based on the chosen aspect.
3) If “rect. all custom dimensions,” you can enter both a Width and a Height. VS4-Projection will then calculate and
display the resulting aspect.
4) If “round custom,” the “Diameter (Image)” parameter will be revealed.
Stock Size: A listing of stock 4:3, 16:9, or Special screen sizes.
Diagon al (calc): The diagonal measurement of the screen. (Hidden if of the “Round Custom” aspect is chosen above.)
Width (image) and Height(image): Width and Height of the screen (not including border or frame). Depending on the
“Aspect” mode, these parameters will either be “feed-back only” or will be editable.
If you have chosen one of the projection types (Front or Rear) and the screen’s height dimension is greater than its
width (such as stock screen rotated 90° to portrait orientation), the “Projector Aspect” drop-down list will then be
revealed, this one containing possible aspect ratios FOR THE SCREEN’S PROJECTOR. If a “right-side-up” projector
is selected, VS4-Projection will place the projector based on its aspect and the screen’s height - and will account for
the image overshoot due to the orientation difference.
Frame: Has three options:
1) No Frame: Only the image area of the screen will be created.
2) Frame: A frame with thickness will be created.
3) Border Only: A simple “flat” border will be created.
Border Widths (Top, Bottom, Left, and Right): The widths of the frame or border. (Only enabled if either the “Frame”
or “Border Only” “Frame” option is chosen.)
Depth: Thickness of the screen frame. (Only enabled if the “Frame” “Frame” option is chosen.)
Edge: Distance between the screen’s projection surface and the front face of the screen’s frame. (Only enabled if the
“Frame” “Frame” option is chosen.)
Screen Tilt: Sets the tilt of the screen, in degrees. Positive values tilt the top of the screen away from the viewer and
negatives tilt it toward the viewer. (“Screen Tilt” will be disabled if either of the “Screen Legs” options is selected.)
Total Clearance: Total vertical height of screen (floor to top of screen, border, dress kit valence, etc.), taking into account
Screen Tilt.
Show Coverage Zone: Will draw the viewing area for the screen based on the screen size. Toggling this will enable
different adjustable settings. Text, including user-definable labels, is controlled using the “Text Options” dialog. ( See
page 24 for more information.)
These four parameters appear when you click the “Show Coverage Zone” toggle:
Zone Reference: These are the reference options for coverage area calculations - the screen’s width, height, or
diagonal measurement.
Viewing Angle: The maximum viewing angle for the screen, relative to dead-on.
Near Multiplier and Far Multiplier: The multipliers of the reference dimension to determine the extents of the
Near and Far Coverage Zones. If the “Far” value is larger than “Near,” both zones will be drawn. Otherwise, only
“Near” will be drawn.
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VS4-Projection parameters, continued...
Screen Support: Options for screen support: “None,” “Goalpost Legs,” “Tripod,” “Roll-Down Case,” and “Roll-Up Case.”
The “Goalpost Legs” option is similar to commercial “Fastfold” systems. The “Tripod” option constructs portable
classroom-style “roll-up”-type arrangements. The feet for both options and the bottom of the dress kit will be placed on
the Plug-In Object’s ground. (See “Floor Height,” below, and following pages for more information.)
Show Feet: Options to show Both, Front, Back, or no Goalpost Leg feet. (Enabled if “Goalpost Legs” “Screen Support” is
chosen.)
Depth: The Depth of the Roll-Up or Roll-Down Case. (Enabled if “Roll-Down Case” or “Roll-Up Case” “Screen
Support” is chosen.)
Motor: Designates the end of the Roll-Down or Roll-Up Case that will be expanded to show the presence of a screen motor
(“None,” “Left,” or “Right”). (Enabled if “Roll-Down Case” or “Roll-Up Case” “Screen Support” is chosen.)
Opening: Designates the front-to-back position of the screen opening in a Roll-Down or Roll-Up Case (“Back,” “Center,” or
“Front”). (Enabled if “Roll-Down Case” or “Roll-Up Case” “Screen Support” is chosen.)
Add Dress Kit: Creates dress kit drapery and hardware. (Enabled if either “Goalpost Legs” or “Tripod.” “Screen
Support” are chosen.)
Dress Kit Color: A pop-up menu of standard color options (black, gray, red, green, or blue). (Enabled if either “Goalpost
Legs” or “Tripod.” “Screen Support” and “Add Dress Kit”are chosen.)
Left Leg Width.: The width of the dress kit drape (the leg) on the left side of the screen. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen.)
Right Leg Width.: The width of the dress kit drape (the leg) on the right side of the screen. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen.)
Valence Height: The height of the dress kit piece above the screen (the valence). (Enabled if “Goalpost Legs” “Screen
Support” and “Add Dress Kit”are chosen.)
For each of these three dimensions, if a dimension less than the border width is entered, that element (either of the legs
and/or the valence) will not be created.
Border Overlap: The amount of overlap of the Dress Kit drapery over the screen’s border. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen. The tool will not allow an overlap distance less than “0.")
Pleat Width and Pleat Depth: The reference width and depth of one of the pleat sections of the dress kit curtain.
Hide Screen: Toggle to hide the screen geometry while still drawing the projector and projection cone. (For users
projecting onto scenery or other “non-screen” surfaces.)
Edit Screen Image...: A button to open the “Edit Screen Image” dialog. This dialog will allow you to switch and
manipulate the image currently applied to the screen. (See page 26 for more information on the “Edit Screen Image”
dialog.)
Screen Image: The image currently applied to the screen.
Show Projector: Toggle to hide or show the projector. Only enabled for “Front Projector” and “Rear Projector” types.
Show Projection Cone: Hides or shows the projection cone.(Only enabled with “Show Projector” toggled on.)
Projector Model: A pop-up menu to choose from a list of generic projector types. (Only enabled with “Show Projector”
toggled on. If you desire to use a projector not in this list, you can create your own, as detailed on pages 27-28.)
Projector Aspect: A pop-up of different projector aspects. (See the above note under “Width (image)” and “Height
(image).”)
L/R Shift: Enter a dimension to shift the projector(s) side-to-side relative to the screen. This parameter will respond
correctly if the “Distance” “Place Based On” parameter is chosen. (Only enabled if either “Show Projector” or “Show
Cone” is toggled on.)
Horiz. Offset Angle: The calculated horizontal angle the projector is offset from the screen’s center.
Point at Screen Center: Toggle to keep the projector(s) pointed at the center of the screen if it(they) is(are) shifted using
“L/R Shift.” (Only available if “L/R Shift” is not equal to 0 and “Show Projector” is toggled on.)
Projector Tilt: Only available when “Show Projector” is toggled on, this sets projector tilting relative to the horizontal
plane. (This parameter works only when working in views other than Top/Plan.)
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VS4-Projection parameters, continued...
Place Based On: Two options for placing projectors:
1) Lens: You enter a lens value and VS4-Projection calculates the projection distance and determines projector
placement.
2) Distance: You enter a distance or drag the projector using Control Points and VS4-Projection calculates an
appropriate lens value.
Projection Dist.: The distance from the projector’s lens to the screen. (Only visible if the “Distance” “Place Based On”
option is chosen.)
Lens: A popup menu to choose from a list of standard projector lenses, including zoom and Custom lenses. If the “Lens”
“Place Based On” option is chosen, this parameter will be a pop-up list of stock lenses. If the “Distance” “Place Based
On” option is chosen, this parameter will display the value estimated by VS4-Projection. (Only available with either
“Show Projector” or “Show Cone” toggled on.)
Zoom factor: Lets you enter a specific in a specific lens zoom value. (Only visible if the “Lens” “Place Based On” option
is chosen and enabled if a zoom or “Custom” lens is chosen.)
The stock lenses listed are based on manufacturers' stated distance-to-width ratios only. Because actual lens
performance varies between manufacturers, you may have to select a different lens from our list or use “Custom”
and a specific “Zoom Factor” to reflect the true performance of the particular lens you are using. It is important to
consider VS4-Projection’s projector placement calculations as estimates only.
Show Zoom Range: A toggle to show a graphical representation of the lens’ zoom range - and, therefore potential projector
placement. (Only enabled if a zoom lens is chosen.)
Vertical Position: Only available with either “Show Projector” or “Show Projection Cone” toggled on, this pop-up menu
parameter has six “modes” for placing projectors:
1) Screen Center: Center of the projector lens is aligned with the screen center.
2) Align to Top: The top of the projector body is aligned with the top of the screen border.
3) Align to Bottom: The bottom of the projector body is aligned with the bottom of the screen border.
4) Stand: Reveals the "Stand Model" drop-down list.
5) Rigged: Reveals the “Trim” parameter.
6) Specific Shift: The projector is shifted vertically relative to the screen center, as measured from the center of the
projector lens.
Vertical Shift: Only shown if Vertical Position values of “Stand” or “Specific Shift” are chosen. For the former, this is the
difference between the Floor Height and where the Stand is to be placed. For the latter, it is the difference between the
screen center and the center of the projector.
Stand Model: A pop-up list of projector stand models. This list contains stock projector stands, including scaffolding, AV
carts, Safelock stands, and tables. The chosen stand is placed on the PIO’s ground. (See “Floor Height,” below, and
following pages for more information. If you desire to use a stand not in this list, you can create your own, as detailed
on pages 27-28.)
Floor Height: Only revealed if “Goalpost Legs,” “Tripod,” “Rigged,” or “Stand” is selected. Sets the Plug-In Object’s
“Floor” relative to the drawing’s Ground Plane - so that options like “Rigged,” “Stand,” and “Folding Legs” work.
L/R Shift & F/B Shift: Shifts the projector’s stand side-to-side or front-to-back, relative to the projector. (Enabled only if
the “Vertical Position” is “Stand.”)
“Floor Height”allows the user to do things like have a VS4-Projection object placed on a stage with the stage
floor at a different “Z” value than the drawing’s ground plane. For example, for a screen mounted on folding
legs that raise it 48" from its “floor” - but that is placed on a 36" stage (that is measured up from the Ground
Plane) the VS4-Projection object would have a “Z” value of “48"” and a “Floor Height” value of “36".” This
would place both the screen legs AND the projector stand on the 36" stage. By giving “Vertical Shift” a value of
“-36",” the projector stand could be placed on the Ground Plane and the legs would still be placed properly on
the stage.
Trim: The height at which to place the projector, as measured from the PIO’s ground (see “Floor Height”) to the bottom of
the projector body
.
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VS4-Projection parameters, continued...
Vert. Offset Angle: The calculated vertical angle the projector is offset from the screen’s center.
Multiple Projector: A pop-up with the options of “None” (single projector), “Stacked,” and “Side-By-Side.”
Horizontal Space: This is the distance between the projector bodies if the “Side-By-Side” “Multiple Projector” option is
chosen.
Distance Offset: This is the offset distance between screen and the second projector, relative to the first. Positive values
will move the projector farther from the screen; negative, closer. (Only enabled if “Side-By-Side” “Multiple
Projector” is chosen.)
Class Projection Parts: Toggle to place the different elements comprising a VS4-Projection model into different classes.
Parts Classes Prefix: The prefix for each of the VS4-Projection Classes created. (Enabled only if “Class Projection Parts”
is toggled on.)
Note: A place for entering any general notes.
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-Projection text. Text that can be displayed includes screen dimensions, projection distances,
Coverage Zone notes, projector notes, and lens information (See page 26 for more information on the “Text Options”
dialog.)
Default Text Positions: Click this button to return text to default positions.
Update: Click this button to regenerate the VS4-Projection object.
VS4-Projection Build: The build number of the VS4-Projection Plug-In Object code.
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VS4-Blended Screen and VS4-Blended Projector (introduction)
VS4-Blended Screen and VS4-Blended Projector work a little differently than their suite mates. Whereas
the others insert single-element models into your drawings, these two are actually used to insert multiple
entities. The VS4-Blended Screen Plug-In Object Icon you click in your Workspace inserts the screen
model (just like inserting the “VS4-Television,” VS4-LED,” and “VS4-Projection” models). Another
step inserts the projectors for the screens.
To use the “Blended” tool:
1) Click the VS4-Blended Screen icon in the tool palette to which you added it earlier. A ghost
image of the tool’s default screen will appear in your drawing. Click in your drawing to place the
VS4-Blended Screen object. Rotate the screen to the desired angle and click again to set the angle
(like placing Vectorworks® symbols). If an initial settings dialog box appears, make adjustments
and click “OK” in that box.
2) With the newly-placed screen object selected, use the Object Info Palette to make adjustments
(such as a screen name, screen size, projector specifications, number of screen areas). If the
Shape tab is not in the forefront of the Object Info Palette, click it to make it so.
3) Click the large "Insert Projectors" button at the bottom of the Object Info Palette. VS4-Blended
Screen will place independent “child” projectors that are "connected" to the screen. The
projectors are built using the VS4-Blended Projector Plug-In Object - and display their own info
in the Object Info Palette. The majority of the projectors’ settings are fed by the VS4-Blended
Screen “parent” object.
VS4-Blended Screen’s and VS4-Blended Projector’s parameter settings are detailed in the pages that follow...
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VS4-Blended Screen parameters
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects. (“Z” is the distance
from your drawing’s “floor” (in most instances, the drawing’s ground plane) to the bottom of the screen border.)
Screen Type: A popup to choose either Rear Projector or Front Projector.
Screen Name: The name for the inserted “parent” screen and the “child” projectors. This is how the Plug-In Object knows
which projector models to control.
Width (image) and Height (image): Width and Height of the screen (not including border or frame).
Screen Size (pixels): The total screen size, in pixels.
Consider “Pixel” dimensions (Screen Size and Overlap) to be estimates only. Confirm all settings on-site with
screen processing equipment.
Frame: Has three options:
1) No Frame: Only the image area of the screen will be created.
2) Frame: A frame with thickness will be created.
3) Border Only: A simple “flat” border will be created.
Border Widths (Top, Bottom, Left, and Right): The widths of the frame or border. (Only enabled if either the “Frame”
or “Border Only” “Frame” option is chosen.)
Depth: Thickness of the screen frame. (Only enabled if either the “Frame” “Frame” option is chosen.)
Edge: Distance between the screen’s projection surface and the front face of the screen’s frame. (Only enabled if the
“Frame” “Frame” option is chosen.)
Screen Tilt: Sets the tilt of the screen, in degrees. Positive values tilt the top of the screen away from the viewer and
negatives tilt it toward the viewer. (“Screen Tilt” will disappear if “Add Folding Feet” is selected.)
Total Clearance: Total vertical height of screen (floor to top of screen, border, dress kit valence, etc.), accounting for
Screen Tilt.
Screen Aspect (calc): The resulting aspect ratio of the screen.
Show Coverage Zone: Will draw the viewing area for the screen based on the screen size. Toggling this will enable
different adjustable settings. Text, including user-definable labels, is controlled using the “Text Options” dialog. (See
below for more information.)
These four parameters appear when you click the “Show Coverage Zone” toggle:
Zone Reference: These are the reference options for coverage area calculations - the screen’s width, height, or
diagonal measurement.
Viewing Angle: The maximum viewing angle for the screen, relative to dead-on.
Near Multiplier and Far Multiplier: The multipliers of the reference dimension to determine the extents of the
Near and Far Coverage Zones. If the “Far” value is larger than “Near,” both zones will be drawn. Otherwise, only
“Near” will be drawn.
Screen Support: Options for screen support: “None,” “Goalpost Legs,” “Tripod,” or “Roll-Down Case” The “Goalpost”
option is similar to commercial “fastfold” systems. The “Tripod” option constructs class-room-style “roll-up”-type
arrangements. The feet for both options and the bottom of the dress kit will be placed on the Plug-In Object’s ground.
(See “Floor Height,” below, and following pages for more information.)
Show Feet: Options to show Both, Front, Back, or no Goalpost Leg feet. (Enabled if “Goalpost Legs” “Screen Support” is
chosen.)
Depth: The Depth of the Roll-Down Case. (Enabled if “Roll-Down Case” “Screen Support” is chosen.)
Motor: Designates the end of the Roll-Down or Roll-Up Case that will be expanded to show the presence of a screen motor
(“None,” “Left,” or “Right”). (Enabled if “Roll-Down Case” “Screen Support” is chosen.)
Opening: Designates the front-to-back position of the screen opening in a Roll-Down Case (“Back,” “Center,” or “Front”).
(Enabled if “Roll-Down Case” “Screen Support” is chosen.)
Add Dress Kit: Creates dress kit drapery and hardware. (Enabled if either “Goalpost Legs” or “Tripod.” “Screen
Support” are chosen.)
Dress Kit Color: A pop-up menu of standard color options (black, gray, red, green, or blue). (Enabled if either “Goalpost”
or “Tripod.” “Screen Legs” and “Add Dress Kit”are chosen.)
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VS4-Blended Screen parameters, continued...
Left Leg Width.: The width of the dress kit drape (the leg) on the left side of the screen. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen.)
Right Leg Width.: The width of the dress kit drape (the leg) on the right side of the screen. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen.)
Valence Height: The height of the dress kit piece above the screen (the valence). (Enabled if “Goalpost Legs” “Screen
Support” and “Add Dress Kit”are chosen.)
For each of these three dimensions, if a dimension less than the border width is entered, that element (either of the legs
and/or the valence) will not be created.
Border Overlap: The amount of overlap of the Dress Kit drapery over the screen’s border. (Enabled if “Goalpost Legs”
“Screen Support” and “Add Dress Kit”are chosen. The tool will not allow an overlap distance less than“0.")
Pleat Width and Pleat Depth: The reference width and depth of one of the pleat sections of the dress kit curtain.
Edit Screen Image...: A button to open the “Edit Screen Image” dialog. This dialog will allow you to switch and/or
manipulate the image currently applied to the screen. (See page 26 for more information on the “Edit Screen Image”
dialog.)
Screen Image: The image currently applied to the screen.
Projector Model: A pop-up menu to choose from a list of generic projector types. (If you desire to use a projector not in
this list, you can create your own, as detailed on pages 27-28.)
Projector Aspect: Selects the aspect ratio of the projectors being used with the screen.
Overshoot %: Total amount of projection overshoot (top AND bottom) that is to be discarded when using fewer “narrower”
aspect projectors to get a certain pixel blend. Adjust this value to get the desired blend value. (See the Overlap values
below.)
For example, a user might have a 40'x15' screen and wish to use 2, 4x3 (1400x1050) projectors with a 266-pixel
blend area. An Overshoot value of 10.05 would produce that.
Proj. Resolution: Selects the pixel resolution of the projectors being used with the screen. Different resolution sets are
revealed based on the aspect chosen.
Projector Tilt: Only available when “Show Projector” is toggled on, this sets projector tilting relative to the horizontal
plane. (This parameter works only when working in views other than Top/Plan.)
Place Based On: Two options for placing projectors:
1) Lens: You enter a lens value and VS4-Blended Screen calculates the projection distance and determines projector
placement.
2) Distance: You enter a distance and VS4-Blended Screen calculates an appropriate lens value.
Projection Dist.: The distance from the projector’s lens to the screen. (Only visible if the “Distance” “Place Based On”
option is chosen.)
Lens: A popup menu to choose from a list of standard projector lenses, including zoom and Custom lenses. If the “Lens”
“Place Based On” option is chosen, this parameter will be a pop-up list of stock lenses. If the “Distance” “Place Based
On” option is chosen, this parameter will display the value estimated by VS4-Blended Screen.
Zoom factor: Lets you enter a specific in a specific lens zoom value. (Only visible if the “Lens” “Place Based On” option
is chosen and enabled if a zoom or “Custom” lens is chosen.)
The stock lenses listed are based on manufacturers' stated distance-to-width ratios only. Because actual lens
performance varies between manufacturers, you may have to select a different lens from our list or use “Custom”
and a specific “Zoom Factor” to reflect the true performance of the particular lens you are using. It is important to
consider VS4-Blended Screen’s projector placement calculations as estimates only.
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VS4-Blended Screen parameters, continued...
Vertical Position: Only available with either “Show Projector” or “Show Projection Cone” toggled on, this pop-up menu
parameter has six “modes” for placing projectors:
1) Screen Center: Center of the projector lens is aligned with the screen center.
2) Align to Top: The top of the projector body is aligned with the top of the screen border.
3) Align to Bottom: The bottom of the projector body is aligned with the bottom of the screen border.
4) Stand: Reveals the "Stand Model" drop-down list.
5) Rigged: Reveals the “Trim” parameter.
6) Specific Shift: The projector is shifted vertically relative to the screen center, as measured from the center of the
projector lens.
Vertical Shift: Only shown if Vertical Position values of “Stand” or “Specific Shift” are chosen. For the former, this is the
difference between the Floor Height and where the Stand is to be placed. For the latter, it is the difference between the
screen center and the center of the projector.
Stand Model: A pop-up list of projector stand models. This list contains stock projector stands, including scaffolding, AV
carts, Safelock stands, and tables. The chosen stand is placed on the PIO’s ground. (See “Floor Height,” below, and
following pages for more information. If you desire to use a stand not in this list, you can create your own, as detailed
on pages 27-28.)
Floor Height: Only revealed if “Add Folding Legs,” “Rigged,” or “Stand” is selected. Sets the Plug-In Object’s “Floor”
relative to the drawing’s Ground Plane - so that options like “Rigged,” “Stand,” and “Folding Legs” work.
A note about the above two parameters: “Floor Height”allows the user to do things like have a Blended Screen
object placed on a stage with the stage floor at a different “Z” value than the drawing’s ground plane. For example,
for a screen mounted on folding legs that raise it 48" from its “floor” - but that is placed on a 36" stage (that is
measured up from the Ground Plane) the Blended Screen object would have a “Z” value of “48"” and a “Floor
Height” value of “36".” This would place both the screen legs AND the projectorz’ standz on the 36" stage. By
giving “Vertical Shift” a value of “-36",” the projectors’ stands could be placed on the Ground Plane and the legs
would still be placed properly on the stage.
Trim: The height at which to place the projector, as measured from the PIO’s ground (see “Floor Height”) to the bottom of
the projector body.
Multiple Projector: A pop-up with the options of None (single projector), Stacked, and Side-By-Side.
Horizontal Space: This is the distance between the projector bodies if the “Side-By-Side” “Multiple Projector” option is
chosen.
Area Horiz. Count: The number of areas or divisions into which the screen is being divided. If you enter a quantity that
will not fill the screen, the lowest quantity possible will be entered automatically.
Area Width and Area Height: The individual width and height of the areas.
Projector Spacing: The distance between side-by-side areas’ projectors, measured on projector lens centers.
Overlap (Meas.): The amount of area overlap, measured in “ruler” dimensions.
Overlap (Pixels): The amount of area overlap, measured in pixels.
Show Projection Cones: Hides or shows the projection cones. Though set by VS4-Blended Screen, this is “per-instance”
specific for each projector.
Class Blended Screen Parts: Toggle to place the different elements comprising a VS4-Blended Screen model into different
classes.
Parts Classes Prefix: The prefix for each of the VS4-Blended Screen Classes created. (Enabled only if “Class Blended
Screen Parts” is toggled on.)
Note: A place for entering any general notes.
Insert Projectors: Click this button to have VS4-Blended Screen insert multiple VS4-Blended Projector models, using the
parameter settings above.
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VS4-Blended Screen parameters, continued...
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-Blended Screen image and/or Coverage Zone text. (See page 26 for more information on the “Text
Options” dialog.)
Default Text Positions: Click this button to return text to default positions.
Update: Click this button to regenerate the VS4-Blended Screen object.
VS4-Blended Screen Build: The build number of the VS4-Blended Screen Plug-In Object code.
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VS4-Blended Projector parameters
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects.
Do not change any of the above settings. The VS4-Blended Screen object controlling the projectors will do this
automatically.
Screen Name: The name for the inserted “parent” screen to which the “child” projector belongs
Screen Width and Screen Height: Width and Height of the “parent” screen (not including border or frame).
Area Number: The “parent” screen’s division or area to which the selected projector is assigned.
Projector Placement: The distance from the edge of the screen to the projector, measured parallel to the “parent” screen and
relative to the projector’s lens center.
A reminder: Because of the multitude of variables that go into placing projectors, it is important to consider VS4Blended Projector’s projector placement dimensions as estimates only.
Format Type: Rear Projector or Front Projector.
Show Projection Cone: Hides or shows the projection cone. Setting assigned by “parent” screen but can be changed on a
per-projector basis.
Projector Model: The projector model chosen.
Aspect: The aspect ratio of the projector.
Resolution: The pixel resolution of the projector.
Width (area) and Height (area): The width and height of the projected area.
Diagonal (area): The diagonal measurement of the projected area.
Tilt: The projector’s tilt angle.
Lens: The projector’s lens rating.
Show Zoom Range: A toggle to show a graphical representation of the lens’ zoom range - and, therefore potential projector
placement. (Only enabled if a zoom lens is chosen.)
Vertical Position: The vertical position of the projector (“Aligned,” “Centered,” “Stand,” etc.)
Stand Model: The stand model chosen. Appears only if the “Vertical Position” is “Stand.”
L/R Shift and F/B Shift: Shifts the projector’s stand side-to-side or front-to-back, relative to the projector. Enabled only if
the “Vertical Position” is “Stand.”
Multiple Projector: The chosen Multiple Projector option. (See previous pages.)
Horiz. Space: This is the distance between the projector bodies, if the “Side-By-Side” Multiple Projector format is chosen.
Note: A place for entering any general notes.
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-Blended Projector text. Text that can be displayed includes projection distances, projector notes, and
lens information (See page 26 for more information on the “Text Options” dialog.)
The lens information, text color, ID visibilities, and lens information placement are adjustable independently for
each VS4-Blended Projector instance.
Update: Click this button to regenerate the VS4-Blended Projector object.
Default Text Positions: Click this button to return text to default positions.
VS4-Blended Projector Build: The build number of the VS4-Blended Projector Plug-In Object code.
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VS4-LED parameters (“Tube” and “Module Counts and Spacing” shown)
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects.
Module Shape: A popup with module shape choices: Tile Flat, Tile Cap, or Disk Flat, Disk Cap, Tube, and Dome.
1) Choose "Tile Flat" for devices with rectangular-shaped modules, like MiPIXs® and PixelLines®.
2) Choose "Tile Cap" for devices with rectangular-shaped modules with frosted caps, like iColor Tile® .
3) Choose "Disk Flat" for devices with round-shaped modules, like SoftLED® .
4) Choose "Disk Cap" for devices with round-shaped modules with frosted caps, like ColourBlocks®.
5) Choose "Tube" for devices like VersaTubes® or LCs® .
6) Choose "Dome" for devices with round-shaped modules, like ColourWebs® .
Remember that choosing the dome shape, one of the cap shapes, or the tube shape adds a SIGNIFICANT amount of
rendering and object regeneration time. There are also limits in module counts, beyond which Vectorworks will not
render images. Choosing one of the flat shapes might give you similar results, but with higher limits.
Length: The length of an individual tube in the array. (Only available if a “Tube” Module Shape is chosen.)
Width: The diameter of an individual tube in the array.
Tube Orientation: The orientation of the tubes in the array, either Vertical or Horizontal. (Only available if a “Tube”
Module Shape is chosen.)
Build Array Based On: Three ”modes” for how the VS4-LED tool constructs arrays:
1) Module Counts and Spacing: You input horizontal and vertical module counts and the horizontal and vertical
spacing between the modules' centers. VS4-LED will calculate overall array dimensions.
2) Overall Dimensions and Spacing: You input the overall array dimensions and the horizontal and vertical spacing
between the modules' centers. VS4-LED will calculate horizontal and vertical module counts.
3) Overall Dimensions and Module Counts: You input the overall array dimensions and the horizontal and vertical
module counts. VS4-LED will calculate the horizontal and vertical spacing between the modules’ centers.
Horizontal Count and Vertical Count: The horizontal and vertical module counts for modules in the array.
Module Total: The total module count for the array.
Horizontal Spacing and Vertical Spacing: The horizontal and vertical spacing between modules, measured from module
centers.
Width (Calc.) and Height (Calc.): The over-all width and height of the array - calculated by VS4-LED.
Base Structure: A popup offering six different structures for either arrays or individual modules.
1) Blocks: Individual block-shaped bases for each of the modules, similar to iColor Tiles®, MiPIX® modules or
VersaTubes®.
2) Frame: A single frame for the array, similar to MiPIX® frames.
3) Curtain: A single black background for the array, similar to SoftLED® .
4) Web: Webbing between modules, similar to ColourWeb® .
5) Vert. Strips and Horiz. Strips: Columns or rows, similar to LC® or MiSTRIP®.
6) None: No structures are created. Only LED modules are shown.
Base Width and Base Depth: The width and depth of either individual blocks or the array frame. (Appears if a “Base
Structure” of “Blocks,” “Frame,” “Vert. Strips,” or “Horiz. Strips” is chosen.)
Tilt: The tilt angle of the entire array, in degrees. Positive values tilt the top of the array away from the viewer and negatives
tilt it toward the viewer.
Edit Array Image...: A button to open the “Edit Array Image” dialog. This dialog will allow you to switch and/or
manipulate the image currently applied to the array. (See page 26 for more information on the “Edit Array
Image”/”Edit Screen Image” dialog.)
Array Image: The image currently applied to the array.
Simple 3D: A toggle to draw a simple single-plane screen representative of the array instead of detailed LED nodes.
Class LED Array Parts: A toggle to create the different array and module parts in different Classes.
Parts Classes Prefix: The prefix for each of the VS4-LED Classes created. (Enabled only if “Class LED Array Parts” is
toggled on.)
Note: A place for entering any general notes.
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VS4-LED parameters ("Tube" and "Module Counts and Spacing"), continued...
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-LED text. Text that can be displayed includes array dimensions and module counts (See page 26 for
more information on the “Text Options” dialog.)
Default Text Positions: A button to return text to its default position.
Update: A button that forces a refresh of the array.
VS4-LED Build: The build number of the VS4-LED Plug-In Object code.
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VS4-LED parameters (“Dome” and “Overall Dimensions and Spacing” shown)
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects..
Module Shape: A popup with module shape choices: Tile Flat, Tile Cap, or Disk Flat, Disk Cap, Tube, and Dome.
1) Choose "Tile Flat" for devices with rectangular-shaped modules, like MiPIXs® and PixelLines®.
2) Choose "Tile Cap" for devices with rectangular-shaped modules with frosted caps, like iColor Tile® .
3) Choose "Disk Flat" for devices with round-shaped modules, like SoftLED® .
4) Choose "Disk Cap" for devices with round-shaped modules with frosted caps, like ColourBlocks®.
5) Choose "Tube" for devices like VersaTubes® or LCs® .
6) Choose "Dome" for devices with round-shaped modules, like ColourWebs® .
Remember that choosing the dome shape, one of the cap shapes, or the tube shape adds a SIGNIFICANT amount of
rendering and object regeneration time. There are also limits in module counts, beyond which Vectorworks will not
render images. Choosing one of the flat shapes might give you similar results, but with higher limits.
Width: The diameter of an individual disk or dome module in the array.
Build Array Based On: Three ”modes” for how the VS4-LED tool constructs arrays:
7) Module Counts and Spacing: You input horizontal and vertical module counts and the horizontal and vertical
spacing between the modules' centers. VS4-LED will calculate overall array dimensions.
8) Overall Dimensions and Spacing: You input the overall array dimensions and the horizontal and vertical spacing
between the modules' centers. VS4-LED will calculate horizontal and vertical module counts.
9) Overall Dimensions and Module Counts: You input the overall array dimensions and the horizontal and vertical
module counts. VS4-LED will calculate the horizontal and vertical spacing between the modules’ centers.
Array Width and Array Height: The overall width and height of the array. (Appears if “Overall Dimensions and Spacing”
or “Overall Dimensions and Module Counts” mode is chosen.)
Horizontal Spacing and Vertical Spacing: The horizontal and vertical spacing between modules, measured from module
centers.
H. Count (Calc.) and V. Count (Calc.): The horizontal and vertical module counts for the array - calculated by VS4-LED.
Module Total: The total module count for the array.
Base Structure: A popup offering six different structures for either arrays or individual modules.
1) Blocks: Individual block-shaped bases for each of the modules, similar to iColor Tiles®, MiPIX® modules or
VersaTubes®.
2) Frame: A single frame for the array, similar to MiPIX® frames.
3) Curtain: A single black background for the array, similar to SoftLED® .
4) Web: Webbing between modules, similar to ColourWeb® .
5) Vert. Strips and Horiz. Strips: Columns or rows, similar to LC® or MiSTRIP®.
6) None: No structures are created. Only LED modules are shown.
Webbing Width: The width of the webbing between modules. (Only appears if a “Web” “Base Structure”is chosen.)
Horizontal Inset and Vertical Inset: The amount of horizontal and vertical space between the LED modules and the
horizontal and vertical edges of the array, as defined by overall dimensions. (Appear if “Frame,” “Curtain,” “Web,”
“Vert. Strips,” or “Horiz. Strips” “Base Structure” is chosen.)
Pleat Width and Pleat Depth: Parameters that change the look of the 2D representation of either curtain or webbing.
(Appear only if “Curtain” or “Web” Base Structure is chosen and tilt is 0.)
Tilt: The tilt angle of the entire array.
Edit Array Image...: A button to open the “Edit Array Image” dialog. This dialog will allow you to switch and/or
manipulate the image currently applied to the array. (See page 26 for more information on the “Edit Array
Image”/”Edit Screen Image” dialog.)
Array Image: The image currently applied to the array.
Simple 3D: A toggle to draw a simple single-plane screen representative of the array instead of detailed LED nodes.
Class LED Array Parts: A toggle to create the different array and module parts in different Classes.
Parts Classes Prefix: The prefix for each of the VS4-LED Classes created. (Enabled only if “Class LED Array Parts” is
toggled on.)
Note: A place for entering any general notes.
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VS4-LED parameters ("Disk" and "Overall Dimensions and Spacing"), continued...
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-LED text. Text that can be displayed includes array dimensions and module counts (See page 26 for
more information on the “Text Options” dialog.)
Default Text Positions: A button to return text to its default position.
Update: A button that forces a refresh of the array.
VS4-LED Build: The build number of the VS4-LED Plug-In Object code.
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VS4-LED parameters (“Tile Cap” and “Overall Dimensions and Module Counts” shown)
Class, Layer, X, Y, Z, and Rotation: Settings similar to other Vectorworks® symbols and objects.
Module Shape: A popup with module shape choices: Tile Flat, Tile Cap, or Disk Flat, Disk Cap, Tube, and Dome.
1) Choose "Tile Flat" for devices with rectangular-shaped modules, like MiPIXs® and PixelLines®.
2) Choose "Tile Cap" for devices with rectangular-shaped modules with frosted caps, like iColor Tile® .
3) Choose "Disk Flat" for devices with round-shaped modules, like SoftLED® .
4) Choose "Disk Cap" for devices with round-shaped modules with frosted caps, like ColourBlocks®.
5) Choose "Tube" for devices like VersaTubes® or LCs® .
6) Choose "Dome" for devices with round-shaped modules, like ColourWebs® .
Remember that choosing the dome shape, one of the cap shapes, or the tube shape adds a SIGNIFICANT amount of
rendering and object regeneration time. There are also limits in module counts, beyond which Vectorworks will not
render images. Choosing one of the flat shapes might give you similar results, but with higher limits.
Width: The width of an individual module in the array.
Height: The length of an individual module in the array. (Only available if a “Tile” Module Shape is chosen.)
Cap Depth: The depth of the module cap.
Build Array Based On: Three ”modes” for how the VS4-LED tool constructs arrays:
1) Module Counts and Spacing: You input horizontal and vertical module counts and the horizontal and vertical
spacing between the modules' centers. VS4-LED will calculate overall array dimensions.
2) Overall Dimensions and Spacing: You input the overall array dimensions and the horizontal and vertical spacing
between the modules' centers. VS4-LED will calculate horizontal and vertical module counts.
3) Overall Dimensions and Module Counts: You input the overall array dimensions and the horizontal and vertical
module counts. VS4-LED will calculate the horizontal and vertical spacing between the modules’ centers.
Array Width and Array Height: The over-all width and height of the array.
Horizontal Count and Vertical Count: The horizontal and vertical module counts for the array.
Module Total: The total module count for the array.
H. Spacing (Calc.) and V. Spacing (Calc): The horizontal and vertical spacing between modules, Calculated by VS4-LED
and measured from module centers.
Base Structure: A popup offering six different structures for either arrays or individual modules.
1) Blocks: Individual block-shaped bases for each of the modules, similar to iColor Tiles®, MiPIX® modules or
VersaTubes®.
2) Frame: A single frame for the array, similar to MiPIX® frames.
3) Curtain: A single black background for the array, similar to SoftLED® .
4) Web: Webbing between modules, similar to ColourWeb® .
5) Vert. Strips and Horiz. Strips: Columns or rows, similar to LC® or MiSTRIP®.
6) None: No structures are created. Only LED modules are shown.
Base Width and Base Depth: The width and depth of either individual blocks or the array frame. (Appear if a Base
Structure of “Blocks,” “Frame,” “Vert. Strips,” or “Horiz. Strips” is chosen.)
Horizontal Inset and Vertical Inset: The amount of horizontal and vertical space between the horizontal and vertical edges
of the array, as defined by overall dimensions. (Appear if “Frame, ” “Curtain,” “Web,” “Vert. Strips,” or “Horiz.
Strips” Base Structure is chosen.)
Tilt: The tilt angle of the entire array.
Edit Array Image...: A button to open the “Edit Array Image” dialog. This dialog will allow you to switch and/or
manipulate the image currently applied to the array. (See page 26 for more information on the “Edit Array Image”
/”Edit Screen Image” dialog.)
Array Image: The image currently applied to the array.
Simple 3D: A toggle to draw a simple single-plane screen representative of the array instead of detailed LED nodes.
Class LED Array Parts: A toggle to create the different array and module parts in different Classes.
Parts Classes Prefix: The prefix for each of the VS4-LED Classes created. (Enabled only if “Class LED Array Parts” is
toggled on.)
Note: A place for entering any general notes.
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VS4-LED parameters ("Tile" and "Overall Dimensions and Module Counts"), continued...
Text Options...: A button to open the “Text Options” dialog. This dialog will allow you to show or hide and change
attributes of VS4-LED text. Text that can be displayed includes array dimensions and module counts (See page 26 for
more information on the “Text Options” dialog.)
Default Text Positions: A button to return text to its default position.
Update: A button that forces a refresh of the array.
VS4-LED Build: The build number of the VS4-LED Plug-In Object code.
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Edit Screen Image/Edit Array Image dialog
This dialog opens when you click the “Edit Screen Image...” / “Edit Array Image...” button in the Object Info Palette.
Screen Image: This is a pop-up list of Renderworks® textures available as images for screens or
arrays. This list includes textures that are in the current drawing and any textures in any files
placed in the /Libraries/Defaults/Video Screen/Screen Images folder (the folder you created when
you initially installed the VideoScreen 4 suite). To use custom screen images, simply add
appropriate textures to your drawing file or to files residing in the above folder. (See pages 27-28
for more information on adding custom images.)
Preview: This is a preview window of what your selected image should look like on the selected
VideoScreen 4 object. The aspect of the object in the window will match the screen or array
aspect of the selected object in your drawing.
Scale: The size of the image. 100% matches the image's width to the screen or array's width.
Horizontal Shift: Sets the horizontal displacement of the screen image, as a percentage of the screen or
array's width. Negative values move the image to the left; positive, to the right.
Vertical Shift: Sets the vertical displacement of the screen image, as a percentage of the screen or
array's height. Negative values move the image down; positive, up.
Tile Image: Toggle to allow image tiling.
Note: If you’re applying am image to an LED array built from the dome shape, one of the cap
shapes, or the tube shape, the Preview will probably not match reality. Be prepared for some
trial-and-error with those shapes.
Text Options dialog
This dialog opens when you click the “Text Options...” button in the Object Info Palette.
The left-hand side of the dialog offers a list of different text elements that can be displayed and/or
adjusted. This list will vary, depending on which type of VideoScreen 4 object is selected.
The right-hand side of the dialog displays adjustments that can be made to the text element selected in
the left-hand side. Depending on other object settings, some text options may be grayed out.
Using VS4-Projection’s “Image Dimensions” as an example...
Show Image Dimensions: Toggles the adding of image dimensions text to the VS4-Projection object.
Include “Image Size” Label: Toggles the inclusion of “Image Size” label text as part of the image
dimensions.
Swap Dimension Order: Toggles the dimension order from Height x Width to Width x Height.
Include Screen Clearance: Toggles the inclusion the total screen vertical clearance in addition to the
image dimensions.
Include Screen Aspect Ratio: Toggles the inclusion the screen’s aspect ratio in addition to the image
dimensions.
Size: The size of the text element, in points.
Color: A pop-up to let you pick the color of the text element using the Vectorworks® Color Picker.
Horizontal and Vertical Alignment: Pop-ups to let you select text alignment and justification.
Keep Text Horizontal: Toggle on to keep text horizontal, regardless of the VideoScreen 4 object’s
rotation angle.
Fill Text Background: Toggle to cause the text block to have an opaque background.
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Custom Content
When you initially installed the VideoScreen 4 suite, you copied a set of folders into “/Libraries/Defaults/.” Those folders
contain Vectorworks® drawing files holding the different resources the VideoScreen 4 tools use to create the different
objects in your drawings.
This folder contains the image textures used by all of the tools:
/Video Screen/Screen Images
These folders contain the casing models used by VS4-Television:
/Video Screen/Casings CRT 4-3
/Video Screen/Casings CRT 16-9
/Video Screen/Casings CRT Curved 4-3
/Video Screen/Casings Flat 4-3
/Video Screen/Casings Flat 16-9
This folder contains the projector models used by VS4-Projection, VS4-Blended Screen, and VS4-Blended Projector:
/Video Screen/Projector Models
This folder contains the stand models used by VS4-Projection, VS4-Blended Screen, and VS4-Blended Projector:
/Video Screen/Stand Models
This folder contains the surface textures used by all of the tools in Vectorworks® versions prior to 2010:
/Video Screen/Textures+Hatches
For all but the last folder, the contents of the Vectorworks® files in those folders determine the contents of the different
dialog and Object Info Palette pop-ups. For example, the “population” of the “Casings” pop-up in the VS4-Television’s
Object Info Palette is simply a listing of all of the models for a given Television type in the Vectorworks® files in a given
folder. The same is true for Screen Images, except that the VideoScreen 4 tools don’t just look in the resource folders;
they also look at the drawing file in-use.
The ramifications for the user who creates custom resources are significant. Adding custom images, television casings,
projectors, and stands is as simple as creating the textures and/or models and adding the Vectorworks® files that contain
them to the appropriate folder(s). The tools will “see” the added files along with the provided stock files.
Using the custom resources is as simple as selecting them from the appropriate pop-up.
A few notes:
For all resources:
Your resources must be in the same Vectorworks® version as the drawing in which you are working. (For
example, if you’re working in Vectorworks®2014, you can’t use resources that are in Vectorworks®2009 or 2010
files.)
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Custom Content, continued...
For Screen Images:
In-general, create Renderworks® textures like you would for any other 3D object. When you create the Screen
Image texture, though, make sure that the “Constant” or “Glow” option under “Reflectivity” in the “Edit Texture”
dialog is chosen. If you forget, the VideoScreen 4 tools will do it for you.
For Television, Projector, and Stand Models:
The different models that the VideoScreen 4 tools use are Hybrid Vectorworks® Symbols with the
“__VS-ModData” record attached in the Symbol definition. This record MUST be attached to the definition for
any Symbol you wish to add and not to specific Symbol geometry. For each Symbol definition, information must
be entered into various record fields:
For Television Casings:
For each VS4 Television instance, the tool places a casing Symbol and then creates the screen/image on-the-fly.
A television casing Symbol should be created so that it “sits” on the ground plane facing “down-screen” and, in
2D, the Insertion Point is the bottom center of where the screen/image should be inserted. Note that this means
that the front face of the casing Symbol might not be in-line with the Symbol’s Insertion Point - if, for-example,
the screen/image is recessed into the case. The only fields in a television’s “__VS-ModData” record that matter
are “type,” “height from floor,” “width,” “height,” and “tilt.” “Type” MUST contain the word “TV.” “Height
from floor” is the vertical measurement from the Symbol’s ground plane to where you want the bottom of the
screen/image to be inserted. “Width” and “height” are the width and height of the screen/image that should be
created to go into the model. “Tilt” is the tilt angle of the screen/image that should be created.
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For Projectors:
For each VS4 Projection, VS4 Blended Screen, and VS4 Blended Projector instance, the tool places one or more
projector Symbols, a Stand Symbol (if the “Stand” “Vertical Position” is chosen) and then draws the rest of the
instance geometry on-the-fly.
A projector Symbol should be created so that it “sits” on the ground plane pointing “upscreen” and the Insertion
Point is the front center of the 2D lens. For projector Symbols, the only fields in a projector’s “__VS-ModData”
record that matter are “type,” “height from floor,” “Lens To Top,” “Lens to Bottom,” InsPt To Back,” and “InsPt
to Front.” “Type” MUST contain the word “PROJECTOR.” “Height from floor” and “Lens To Bottom”
should contain the vertical measurement from the Symbol’s ground plane to the center of the projector’s lens.
“Lens To Top” should contain the vertical measurement from the projector’s lens to the top of the projector’s
body. “InsPt To Back” should contain the horizontal measurement from the projector’s lens to the back end of the
projector’s body. “InsPt To Front” should contain the horizontal measurement from the projector’s lens to the
front end of the projector’s body. If object geometry, such as a cage, extends further out than the lens, this
measurement will be to the “further-out” point and will be NEGATIVE.
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For Stands:
For each VS4 Projection, VS4 Blended Screen, and VS4 Blended Projector instance, the tool places one or more
projector Symbols, a Stand Symbol (if the “Stand” “Vertical Position” is chosen) and then draws the rest of the
instance geometry on-the-fly.
A Stand Symbol should be created so that its feet “sit” on the ground plane and the Insertion Point is the 2D center
of the stand. For stand Symbols, the only two fields in a stand’s “__VS-ModData” record that matter are “type”
and “height from floor.” “Type” MUST contain the word “STAND” and “height from floor” should contain the
vertical measurement from the Symbol’s ground plane to the height at which you’d want projectors placed probably, the top surface of the stand.
For any of these items, taking a look at how the stock models have been created will be a big help in clearing up any
confusion, here.
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Sources of Screen Image Content
Free Digital Photos:
http://www.freedigitalphotos.net
Chris Hammond:
Christopher.hammond@me.com
Landmark Vistas:
http://www.landmarkvistas.com
C. Andrew Dunning/Landru Design:
http://www.landrudesign.com
NASA:
http://hubblesite.org/
http://mediaarchive.ksc.nasa.gov/index.cfm
http://www.nasa.gov/mission_pages/station/multimedia/index.html
http://grin.hq.nasa.gov/
http://www.nasaimages.org/
http://visibleearth.nasa.gov/
PD Photo.org:
http://www.pdphoto.org
Public Domain Pictures:
http://www.publicdomainpictures.net
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