COnTenTs: seTUp: THe pUzzLe COmpOnenTs: sHOrT DesCrIpTIOn

COnTenTs: seTUp: THe pUzzLe COmpOnenTs: sHOrT DesCrIpTIOn
Number of players: 2-4
Playing time: 45 min
Age: 13+ years
ENIGMA is a mysterious world that presents you with fantastic puzzles. Futuristic conduit systems, three-dimensional constructs, and daring balancing acts
are waiting to be decoded by you. Through the power of your creative energy, you shed light on the mechanical shadow world frozen in space. The power
cells that you bring to light allow you to discover what secrets are actually hidden behind ENIGMA’s puzzles. Who will restore the OTHER SIDE of
ENIGMA to life?
The Puzzle Components:
• 108 double-sided ENIGMA puzzle tiles • 1 start player marker
• 1 starting tile
• 1 rule book
• 1 scoring wheel
• 4 puzzle chambers
• 16 networkers (playing figures) in each
of 4 player colors
• 4 angular pieces
• 6 weight pieces
• 7 fragment pieces
• 9 conduit pieces
• 1 sand timer
108 double-sided
ENIGMA puzzle tiles
Place the game pieces
as depicted here.
Sort the ENIGMA
puzzle pieces
by category and
place them on
the corresponding
4 puzzle chambers
1 starting tile
7 fragment pieces, 4 angular pieces, 6 weight pieces and 9 conduit pieces
The youngest player
receives the start
player marker.
1 start player marker
1 scoring wheel
16 networkers
(playing figures)
in each of 4 player colors
Each player chooses a
color and places one
networker on space “0”
of the scoring wheel.
1 sand timer
1 rule book
Short Description
All players simultaneously solve different puzzles. If you succeed before the sand timer runs out, you may flip over your puzzle tile and connect it to the
ENIGMA conduit system. After that, you position your networkers cleverly on the colored power cells so that your creative energy gives you as many points as
possible on the scoring wheel. As soon as (at least) one player reaches 15 points, the game ends and the player with the most points is the winner.
Playing the game
The game proceeds over several rounds. Each round consists of the following phases:
1) Choosing an ENIGMA puzzle tile
2) Solving the puzzles
3) Turning over and placing the solved ENIGMA puzzle tiles
4) End of the round
1) Choosing an ENIGMA puzzle tile
Beginning with the starting player and then in clockwise order, each player chooses one of the four tasks. Everybody takes the respective puzzle components
and puts the top tile of the corresponding puzzle chamber in front of them, with the conduit side up. (At this time, nobody is allowed to look at the puzzle
side of their tile yet!)
Important: each puzzle category (puzzle chamber) may be chosen by only one player per round.
The conduit side of the tile depicts a part
of the ENIGMA conduit system with
colored power cells. The other side of the
tile contains a puzzle.
Symbol for the puzzle category on
the other side of the tile
Power cell
Conduit channel
2) Solving the puzzles
Now, all players flip the puzzle tile they have drawn to its puzzle side and simultaneously start to solve their puzzles.
As soon as one player is successful, that player turns over the sand timer.
Now, the other players have the time indicated by the sand timer to solve their puzzles. When the timer runs out, all players must stop immediately.
3) Turning over and placing the solved ENIGMA puzzle tiles
Now, all players together check who was able to solve their puzzle. The players who managed to do this are allowed to turn over the tile with the solved
puzzle and place it on the table. Everybody who failed in solving their puzzle in time puts their tile back into the game box.
All players who correctly solved their puzzle now go through steps A) to C), one player at a time, in clockwise order beginning with the current start player.
A) Placing the tile: Turn your ENIGMA
puzzle tile to its conduit side and place it on
an empty spot so that it is adjacent to at least
one other puzzle tile already on the table.
(The tile placed must have at least one common side with any other tile already laid out.)
B) Placing a networker: Immediately after
placing the tile on the table, you may take a
networker from your supply, and put it in one of
the power cells of the tile you just placed –
provided there is no other networker in a power
cell of the same color inside this conduit system!
Each tile placed expands one or more conduit
systems on the table. A conduit system consists of power cells that are connected to each
other through conduit channels. A conduit
system is considered open if it contains at least
one conduit channel that does not yet have an
end. A conduit system is considered closed if
all its conduit channels have an end.
Note 1 : According to the above-mentioned placement rule,
normally a single conduit system can hold only
1 networker per power cell color. However, if two
existing conduit systems become connected through
the placement of a tile, it is possible that there will be
more than one networker in power cells of the same
color inside the same conduit system.
Black has successfully solved his puzzle
and is allowed to place his puzzle tile
on the table.
C) Scoring the closed conduit system: Now, all
closed conduit systems are scored. Each player
scores points for each networker that they have
placed in the closed conduit system.
•You earn one point for each power cell (of the
closed conduit system) that has the same color
as the power cell on which one of your own
networkers is located.
•Advance your figure the respective number of
spaces on the scoring wheel.
•Once the power cells have been scored, remove
all networkers from the closed conduit system.
Note 2 : If you have no networkers left in your supply after
placing a tile, you cannot place a networker on it.
After that, Black takes a networker from his
supply and places it on a power cell on the
tile placed.
Black has placed the tile in such a way that a conduit system is
closed. He scores 2 points for the two red power cells in the
closed conduit system.
White scores 1 point for the blue power cell in the closed
conduit system.
All networkers on power cells in this conduit system are
returned to their owners.
Green’s networkers stay on the board, since those conduit
systems have not yet been closed.
4) End of the round
Players check if one of them has reached 15 or more points on the scoring wheel. If so, the game ends immediately and the player with the most points on the
scoring wheel wins. In case of a tie, the tied player who has the most unscored networkers on the board wins the game. If there is still a tie, the tied players
share the victory.
If all players have less than 15 points, the game continues. Players return the puzzle components to the corresponding puzzle chambers. The start player marker
is passed to the next player in clockwise order. Then a new game round begins.
The Puzzle Categories: Below, you will find a short description of the puzzles in all four categories:
Weight puzzle
You try to balance the scales by placing weight pieces in the cups of the scales. The small number below a cup indicates
how much a piece in a cup weighs. You have to place the pieces in the cups in such a way that the total weight on both
sides of the scales is equal.
Example: This tile shows that the player has to use 5 weights to solve the puzzle. If you place 1
The number of weight pieces you
weight in each of the two cups on the left, the scale will tilt to the left side by 19 (13+6 =19).
have to use is depicted in the lower
If you then place 1 weight in the first cup and 2 weights in the second cup on the right side, this
right corner of the tile. You must use
will bring the weight on the right side to 19 as well (5+7+7=19). The scales are now correctly
balanced and the puzzle is solved.
all weights shown there!
Fragment puzzle
You have to place all seven fragment pieces on the puzzle tile
in such a way that the pieces completely cover the outlines on
the puzzle tile.
Conduit puzzle
You have to place the conduit pieces on the puzzle tile in such a way that all conduit
channels are connected or closed. The correct solution might consist of several independent
conduit channels.
Note: There are 9 conduit pieces overall. However, some of the puzzle tiles depict conduit
pieces with a red “X.” This means that the corresponding pieces must not be used; you
have to put them aside while you are solving the puzzle!
Example of a
legal solution:
all conduits are
connected or
These pieces must
not be used while
you are solving this
Conduit channel
Angular piece puzzle
You have to put together all 4 angular pieces in such a way that the
structure you are building – when seen from straight above – looks
exactly like the picture on the puzzle tile. The structure should be built
next to the puzzle tile, to make it easy for all players to compare it
with the picture.
You have to place all angular pieces either directly on the table or
on another angular piece. The solution is not legal if there are gaps
between the angular pieces.
pieces are
not legal.
The structure created by the player,
when looked at from straight above, must
match the picture on the puzzle tile. It
must contain all 4 angular pieces.
MISTAKE ! Although the structure,
when looked at from straight above,
matches the picture on the puzzle tile,
the solution is illegal since there is a
gap in the structure.
© 2014 Z-Man Games Inc.
31 rue de la Coopérative
Rigaud QC J0P 1P0
Designer: Touko Tahkokallio
Illustration: Victor Boden
English translation:
Sybille & Bruce Whitehill, «Word for Wort»
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