UK Aim of the game Choosing a set of patterns Before

UK Aim of the game Choosing a set of patterns Before
UK
8+
years
Individual game:
2-3 players.
2–6 30+
players
Team game:
4 or 6 players, who play in
2-player teams
minutes
Contents
Game board, 2 card decks (110 cards),
210 playing pieces (60 yellow, turquoise and lilac pieces and 30 black pieces)
Aim of the game
Before the game begins
The game contains two card decks and the card faces
can also be found on the game board. The aim is
to be the first player or team to complete a set of
patterns, composed of either three or four individual
patterns. There are five different sets of patterns,
of which you choose one at the beginning of the
game. The game proceeds so that on your turn you
play one card from your hand to the table and place
one playing piece on a corresponding square on the
game board.
Each player draws one card from the deck. The player
who draws the highest card is the dealer in the first
game. The dealing begins from the player sitting on
the left side of the dealer.
The dealer chooses the set of patterns for the game
(see Choosing a set of patterns below) and deals the
cards in a face-down pile in front of each player. The
cards in front of you make your own draw pack. Take
5 top cards from your pack to your hand.
Choosing a set of patterns
Four squares
Three T-shapes
A square is composed of four playing pieces.
A T-shape is composed of five playing pieces either
horizontally, vertically or diagonally.
Three straights
Three crosses
A cross is composed of five playing pieces either
horizontally/vertically or diagonally.
A straight is composed of a row of five playing pieces
either horizontally, vertically or diagonally.
Combination of three different patterns
The players choose three individual patterns from the above-mentioned sets of patterns.
Choose which colour playing pieces you want to play
with and take the playing pieces for yourself. The
playing pieces are used to cover those squares on
the game board that correspond to the played cards.
The black playing pieces are placed beside the game
board.
NOTE! You can not choose the black playing pieces.
How to play
On the game board there are 2 similar squares that
correspond to each card. The player sitting to the left
of the dealer begins the game by selecting one card
from his/her hand and placing it on the table face up
in his/her own discard pile. Then he/she covers either
one of the two corresponding squares on the game
board with one playing piece. After this the player
takes a new card form his/her draw pack; each player
should always have 5 cards in his/her hand.
For example: If you want to play the 3 of Hearts,
place the card on the table and a playing piece on
either one of the two 3 of Hearts squares on the
game board. Take a new card from your draw pack.
The play progresses clockwise. On their next turns the
players try to add to the patterns they have begun
and their aim is to complete the patterns. This is
achieved by playing cards that fit in squares adjacent
to the playing pieces already placed, so that they
add to the agreed pattern. If this is not possible, the
player can also begin to form a new pattern in some
other place on the game board.
All the playing pieces in a pattern have to be of
the same colour, so you can’t add your own playing
pieces to the other players’ patterns.
Free Space area
The Free Space area can be used only when it is the
last square you need to complete your pattern. You
can use any of your cards and place your playing
piece on a Free Space area, if this completes your
pattern.
If one of the players runs out of cards in their draw
pack, the dealer collects the discard piles of all
players. He/she shuffles the cards and deals a new
draw pack to each player. The players who had cards
left in their draw packs place those cards on top of
the new draw pack (so that they will be used first).
You may have such a card (or cards) in your hand that
both of the two squares corresponding to it have
already been taken. When this happens, you are
allowed to discard that card (cards) to your discard
pile and take a new card (cards) from your draw
pack. After this the turn goes to the next player and
you can continue playing on your next turn.
Completed pattern
When you complete a pattern,
announce it by shouting “Touché!”.
The playing pieces in the pattern are
“crowned” with black playing pieces
which indicate that these squares
can no longer be used during this
game. All the other playing pieces are
removed from the game board.
If you simultaneously complete
two patterns, only one of them is
approved and crowned.
On your turn you can also block the opponents from
completing their patterns by placing your playing
piece so that it messes up the opponent’s pattern (if
the cards make this possible). The winner of the previous round
begins the next round and starts
to form the next pattern. The game becomes more
difficult after each round, since there are completed
patterns on the game board and they can not be
removed; there are less and less possibilities and
space to build new patterns.
Joker card
The winner
When you play a Joker card you can place your
playing piece on any square on the game board. With
a Joker you can also replace an opponent’s playing
piece (on any square) with your own playing piece.
Remove an opponent’s playing piece if it blocks you
from completing your pattern or if you want to block
the opponent from completing his/her pattern.
The player or team who is the first one to complete
the set of patterns agreed at the beginning of the
game is the winner.
Blocking
Team game
Tournament
A team plays with similar-coloured playing pieces.
The team mates are not allowed to sit next to each
other or give advice to their team mate during the
game. When playing as a team, both players have
their own decks of cards which they use on their own
turns, but they try to complete the same patterns
with their team mate.
If you want to have a tournament you can count
points, for example, in the following way: 10 points
for each square that was completed, 15 points for
each straight that was completed and 20 points for
each T-shape or cross that was completed. The player
who collects the most points is the winner.
Note! The players can decide together which set of patterns they want to complete in the game. It is also
possible to form new patterns invented by the players. However, you should always agree on the patterns and
the number of the patterns before you begin the game.
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