UK 8+ years Individual game: 2-3 players. 2–6 30+ players Team game: 4 or 6 players, who play in 2-player teams minutes Contents Game board, 2 card decks (110 cards), 210 playing pieces (60 yellow, turquoise and lilac pieces and 30 black pieces) Aim of the game Before the game begins The game contains two card decks and the card faces can also be found on the game board. The aim is to be the first player or team to complete a set of patterns, composed of either three or four individual patterns. There are five different sets of patterns, of which you choose one at the beginning of the game. The game proceeds so that on your turn you play one card from your hand to the table and place one playing piece on a corresponding square on the game board. Each player draws one card from the deck. The player who draws the highest card is the dealer in the first game. The dealing begins from the player sitting on the left side of the dealer. The dealer chooses the set of patterns for the game (see Choosing a set of patterns below) and deals the cards in a face-down pile in front of each player. The cards in front of you make your own draw pack. Take 5 top cards from your pack to your hand. Choosing a set of patterns Four squares Three T-shapes A square is composed of four playing pieces. A T-shape is composed of five playing pieces either horizontally, vertically or diagonally. Three straights Three crosses A cross is composed of five playing pieces either horizontally/vertically or diagonally. A straight is composed of a row of five playing pieces either horizontally, vertically or diagonally. Combination of three different patterns The players choose three individual patterns from the above-mentioned sets of patterns. Choose which colour playing pieces you want to play with and take the playing pieces for yourself. The playing pieces are used to cover those squares on the game board that correspond to the played cards. The black playing pieces are placed beside the game board. NOTE! You can not choose the black playing pieces. How to play On the game board there are 2 similar squares that correspond to each card. The player sitting to the left of the dealer begins the game by selecting one card from his/her hand and placing it on the table face up in his/her own discard pile. Then he/she covers either one of the two corresponding squares on the game board with one playing piece. After this the player takes a new card form his/her draw pack; each player should always have 5 cards in his/her hand. For example: If you want to play the 3 of Hearts, place the card on the table and a playing piece on either one of the two 3 of Hearts squares on the game board. Take a new card from your draw pack. The play progresses clockwise. On their next turns the players try to add to the patterns they have begun and their aim is to complete the patterns. This is achieved by playing cards that fit in squares adjacent to the playing pieces already placed, so that they add to the agreed pattern. If this is not possible, the player can also begin to form a new pattern in some other place on the game board. All the playing pieces in a pattern have to be of the same colour, so you can’t add your own playing pieces to the other players’ patterns. Free Space area The Free Space area can be used only when it is the last square you need to complete your pattern. You can use any of your cards and place your playing piece on a Free Space area, if this completes your pattern. If one of the players runs out of cards in their draw pack, the dealer collects the discard piles of all players. He/she shuffles the cards and deals a new draw pack to each player. The players who had cards left in their draw packs place those cards on top of the new draw pack (so that they will be used first). You may have such a card (or cards) in your hand that both of the two squares corresponding to it have already been taken. When this happens, you are allowed to discard that card (cards) to your discard pile and take a new card (cards) from your draw pack. After this the turn goes to the next player and you can continue playing on your next turn. Completed pattern When you complete a pattern, announce it by shouting “Touché!”. The playing pieces in the pattern are “crowned” with black playing pieces which indicate that these squares can no longer be used during this game. All the other playing pieces are removed from the game board. If you simultaneously complete two patterns, only one of them is approved and crowned. On your turn you can also block the opponents from completing their patterns by placing your playing piece so that it messes up the opponent’s pattern (if the cards make this possible). The winner of the previous round begins the next round and starts to form the next pattern. The game becomes more difficult after each round, since there are completed patterns on the game board and they can not be removed; there are less and less possibilities and space to build new patterns. Joker card The winner When you play a Joker card you can place your playing piece on any square on the game board. With a Joker you can also replace an opponent’s playing piece (on any square) with your own playing piece. Remove an opponent’s playing piece if it blocks you from completing your pattern or if you want to block the opponent from completing his/her pattern. The player or team who is the first one to complete the set of patterns agreed at the beginning of the game is the winner. Blocking Team game Tournament A team plays with similar-coloured playing pieces. The team mates are not allowed to sit next to each other or give advice to their team mate during the game. When playing as a team, both players have their own decks of cards which they use on their own turns, but they try to complete the same patterns with their team mate. If you want to have a tournament you can count points, for example, in the following way: 10 points for each square that was completed, 15 points for each straight that was completed and 20 points for each T-shape or cross that was completed. The player who collects the most points is the winner. Note! The players can decide together which set of patterns they want to complete in the game. It is also possible to form new patterns invented by the players. However, you should always agree on the patterns and the number of the patterns before you begin the game.
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