Number of players: 2 -4 Contents: 54 clown cards Age: 4 years and

Number of players: 2 -4 Contents: 54 clown cards Age: 4 years and
Halli Galli Junior 5-sprachig
06.02.2001
15:55 Uhr
Seite 13
by
Haim Shafir
Number of players: 2 - 4
Contents: 54 clown cards
Age:
4 years and over
1 bell
Duration:
approx. 15 minutes
1 set of rules
Idea of the Game
Nine clowns of different colours are bustling about in the circus ring. Most clowns are happy, but some are very sad,
because they have lost their hats. Whenever two identical
happy clowns can be seen in the circus ring, you have to
strike the bell really fast and ring it. Whoever can do this
most quickly, gets many clown cards. The one who has got
the most clowns at the end wins the game.
The Clown Cards
On each card a clown is shown. There are clowns in nine
different colours, of each colour five happy clowns and one
sad clown without a hat. The happy and the sad clowns are
just a little different from each other and that is why you
have to be careful.
Halli Galli Junior 5-sprachig
06.02.2001
15:55 Uhr
Seite 14
Preparation of the Game
The bell is placed into the middle of the table well within
reach for everybody. The cards are shuffled and dealt evenly to all players. If there are four players, two players have
one more card each at the beginning. Each player forms a
pile with his (her) cards that he (she) places, clown's face
down, in front of him (her) on the table.
How to play the Game
If it is your turn, you turn around the top card of your pile and
place it face up in front of your pile on the table. Then your
neighbour on your left takes his (her) turn at once. In this
way an open pile of cards is created in the course of the
game in front of each player between the bell and the covered pack.
Attention: When uncovering you must absolutely make sure
that you turn the card round to the front. The other players
should see first the face of the card that is being uncovered.
Thus you are forced to turn round each card very quickly, if
you also want to see which clown you are uncovering.
Ringing the bell quickly. All the players go on turning
round one after the other the top card of their covered pile,
Halli Galli Junior 5-sprachig
06.02.2001
15:55 Uhr
Seite 15
until two happy clowns of the same
colour can be seen. If
this happens, each
player must strike the
bell as fast as possible,
no matter if it is his (her)
turn or not.
Example 1: A green
happy clown, a pink
happy clown, a lilac
happy clown and a
blue happy clown are
uncovered. Until now you must not yet ring the bell. You
put a second green happy clown on the blue happy clown.
As there are now two green happy clowns to be seen the
bell must be rung.
The player who has rung the bell first wins all the open piles
of cards including his (her) own. The cards he (she) has won
are put, clown's face down, under his (her) own covered
pile. The fastest player starts the next round, by turning around a new card.
Attention: The hands of the players must not be too near the
bell. During the game they must always be kept on the table
near the players' own cards.
Sad Clowns. Don't be confused by the sad clowns, because they look very much like the happy clowns. It happens all
too soon that you ring the bell wrongly, because two clowns
of the same colour were uncovered indeed, but one of them
was a sad clown.
Halli Galli Junior 5-sprachig
06.02.2001
15:55 Uhr
Seite 16
Example 2: A yellow happy clown, a red sad clown, a blue
sad clown and a blue happy clown are uncovered. Until
now you must not yet ring the bell. You put a blue happy
clown on the yellow happy clown. As two blue happy
clowns can be seen now you may ring the bell, although
the blue sad clown can be seen as well.
Wrong bell-signal! If you have struck the bell at the wrong
moment, you must give a card to each of the other players
from your covered pile. The other players put the card under
their covered pile.
End of the Game
If it is your turn and you cannot turn round any more cards,
you are out unfortunately. The other players go on playing
until two identical clowns can be seen. The fastest player
collects his (her) cards a last time and then finishes the
game. Now each player counts his (her) cards. The player
with the most cards has won the game.
© AMIGO Spiel + Freizeit GmbH, D-63128 Dietzenbach, MCMXCVII
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