Manual
Manual
TABLE OF CONTENTS
Introduction .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The party of heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Game installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
System requirements .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Game start / main menu .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Game controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Conversations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Switching characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Hotspot-Highlighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Tips und Tricks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
THE BOOK OF UNWRITTEN TALES © 2011 KING Art GmbH. All brand names and trademarks are property of their respective
owners. All rights reserved. Any unauthorised copying, hiring, lending or reproduction in whole or part is prohibited
Cast / credits / staff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Technical customer service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
The Book of Unwritten Tales - 3
Introduction
The Story
War is raging in Aventásia.The dark army of Shadows has been fighting the alliance of free people for years.None of the partys has been able to gain a critical
advantage. But now fate might take a twist:
From the journal of Mortimer MacGuffin
The aged gremlin archeologist Mortimer MacGuffin finds a clue/lead to the whereabouts of a legendary artifact. Whoever calls this artifact his own, will determine
the fate of the world…
Friday, 34.12.
Just inspected the books, which I brought back from the Grindel Mountains. One
of them a book on herbs and tinctures. An old hag claimed I would find recipes
in it to cure my cold feet.
A huge disappointment. Just superstitious blabber about frogs eyes and wool
socks. I was just about to burn the book, when I noticed that the volume contained more. A disturbing tale about the tragic relationship of a wizard with his pet
sheep Boris, as well as the travel report of a fairy researcher.
The travel report delineates how the researcher was stranded on an island in the
Western Sea, while searching for undiscovered fairy tribes. He made some very
detailed drawings of the temple ruins he found on that island.
I will amuse myself by translating the runes he copied from the temple walls.
Endweek, 01.13.
It has to be the entrance! Of course, the wrath of the gods made the temple sink
to the bottom of the sea. But not all of it! Not all!
By the gods! My hands are shaking, although Bechtel prepared a relaxing herbal
tea for me, before he headed off. Good old Bechtel. He doesn’t have a clue about
the significance of my discovery.I sent him to meet Master Alastair, the arch mage
of the humans and gave him a sealed letter.
Tomorrow! Tomorrow Master Alastair will be here already. And I will be able to
pass on that terrible responsibility.
Mournday, 02.13.
Who would have thought that it would be up to someone like me, an old archeologist, to put an end to this madness? And to think where I found the key to it – not
on one of my expeditions, not in dark dungeons or fiery mountains. No! In an old
book I found it. I just hope, that good fortune hasn’t left us yet.
Where is Bechtel with the archmage’s men?
4 - The Book of Unwritten Tales
The Book of Unwritten Tales - 5
The Party Of Heroes
While the Army of the Shadows sends out its best and most devious agents to
discover the secret of the artefact, the Alliance's four heroes find themselves
involuntarily drawn into the crisis...
Wilbur Weathervane
Unlike other gnomes, Wilbur shows no particular
enthusiasm for technology and machinery. His heart
belongs to the world of magic and adventures.
Wilbur works as "chief cook and bottle washer" at
a pub of a dwarf bastion in the
Whitcomb Mountains.
This is where the adventurous
journey begins, which will see
Wilbur, a simple-hearted daydreamer, turn into a professional
magician and become the driving
force of the party of heroes.
Ivo
Ivodora Eleonora Clarissa,
Princess of the Silver Forest Realm.
As a Forest Elf coming from a good family she is aware, that
her kind should not meddle in affairs of "the mortals" but
one day Ivo witnesses an old gremlin being hauled off by the
Shadows.
Although she knows that having adventures on her own doesn’t
befit a princess, Ivo determinedly mounts their transport dragon
in order to free the grumpy gremlin professor in a spectacular
move.
6 - The Book of Unwritten Tales
The Critter
A furry …something, that Nate met on one of his journeys. Nobody knows what it is and where it comes
from.
The Critter seems to be multitalented. Effortlessly it solves many a tight situation
by using one of it's astonishing skills.
Nathaniel 'Nate' Bonnet
Nate was very well aware that the stunning elf could
raise trouble. But it is in fact the whimsical gnome
and his babbling about some mysterious artifacts
that puts a sudden end to Nate's fantastic life as a
freelance buccaneer.
Nate and his mysterious hairy companion
from the far North, are going to face the biggest challenge of their lives... plus a reward
that they did not anticipate.
The Book of Unwritten Tales - 7
Installing The Game
Uninstalling The Game
Before diving into the adventure, we expressly recommend you to close all running programs prior to installing THE BOOK OF UNWRITTEN TALES. This
also applies to screen savers and anti-virus software.
To remove THE BOOK OF UNWRITTEN TALES from your computer, choose
'Start/Programs/Unwritten Tales' in the menu, select 'Remove Program' and
follow the instructions on the screen.
Insert the game DVD into the DVD drive of your computer.
After the Installation-Assistant has opened automatically and you have agreed to
the license terms, please click on 'Accept'.
IMPORTANT: Savegames and game settings can be kept even after the
uninstalling process. When you are prompted, select 'Yes' if you want to keep
the savegames or 'No' if you want to delete them.
Click on 'Install' in the installation menu and wait until the required files have
been transferred from the DVD-ROM to your selected directory.
To finish the installation, click on 'Complete'.
System Requirements
During the installation the program creates a link on your desktop and a program symbol in the Windows start menu. For the desktop symbol you can select
the portrait of one of the games four heroes.
Notice:If the autorun-function of your computer is deactivated, please follow
these instructions:
Windows XP:
Click on the 'Work Space' symbol (located either on your desktop or in the Windows start menu). Then select the correct DVD-ROM drive, open the directory
and start the installation with a double click on the file 'Setup.exe'.
Windows Vista:
Click on the 'Start' button in the lower left corner of the desktop. Then select
'Computer', select the correct DVD drive and activate the installation with a
double click.
To play THE BOOK OF UNWRITTEN TALES your computer should fulfill the
following minimum requirements.
OS: Windows XP, Vista
CPU: Intel 1.5 GHz
RAM: 512 MB
HDD: 2.5 GB free disk space
Graphics: 128 MB Graphics Memory
Sound Card: DirectX 9 Compatible
DirectX: Version 9.0c
Installation of DirectX 9.0c (Windows XP):
During the installation process the software DirectX 9.0c (incl. updates) is also
installed, if it isn’t already installed or you have an older version of DirectX
installed. The game requires a correctly installed version of 'DirectX 9.0c'
8 - The Book of Unwritten Tales
The Book of Unwritten Tales - 9
Starting The Game / Main Menu
Settings:
After starting the game you’ll see the main menu in the shape of a book. If you
click on the book, you will be presented with options on a new page. The main
menu can be accessed at any time during the game by pressing the 'ESC' button.
Here you can adjust the Settings for graphics, screen
resolution, antialiasing (improves the graphic quality)
and the volume of the music, sound effects and voices.
Please notice: Adjustments in the graphics settings (quality,
screen resolution and antialiasing) will require a restart of
the game to take effect!
Quit:
Click here to quit the game..
Game Controls
The game is controlled entirely with the mouse. If you move the mouse cursor
over the screen and touch certain spots, a short description will be displayed at
the bottom of the screen. These spots are so-called 'Hot Spots' – interactive spots
that allow you to take action in different ways depending on the situation.
New Game:
Click here to start a new game.
Continue game:
Click on this menu option to continue playing from the
place you last saved your game or quit the game via the
option “quit game”.
Load game:
When you want to load a previously saved game, select the
desired save game and click on 'load'.
Save game:
By pressing the 'ESC' button during the game, you’ll be taken to the main menu and will be able to create a save game.
The particular appearance of the cursor indicates, which actions are possible:
Standard Cursor / Walk:
Move the cursor with the mouse. Left-click on any area of the screen
to make your character walk to it.
Examine:
Appears, when an item or object can be examined more closely.
(left-click).
Pick Up:
Appears, when an item or object can be picked up. (left-click)
To do that, just click on an empty saving slot, enter a name
and confirm with a click on 'SAVE'. You can overwrite
old savegames as often as you want. Just select the desired
savegame that you want to replace, if required change the
name, and confirm by clicking 'SAVE'.
10 - The Book of Unwritten Tales
The Book of Unwritten Tales - 11
Use
Appears, when an item or object can be used or manipulated.
(left-click)
Talk:
Appears, when you can talk to another character. (left-click)
Skip:
Appears, when a dialogue or cut scene is running. By pressing the
left mouse button, the dialogue or sequence can be skipped up to the
next section or next dialogue. (left-click).
The Inventory / Using Items
As soon as you pick up an item in the game, it pops up shortly in the lower
section of the screen and then appears in the so-called INVENTORY. This storage
contains all the items you picked up during the course of your adventure. You’ll
be amazed, how much fits in there!
At the end of some chapters, items that won’t be used any more will be automatically removed from the inventory. After using items in the game, they also
disappear.
Enter:
Whenever you can leave a current location (for example through a
door) and enter a new location. A double left click on an exit will take
you to the next location immediately.
Accessing the inventory / selecting, using and combining items:
In addition, the following keyboard commands are available:
'ESC'
Return to the main menu / end a dialogue
Spacebar:
Hotspot-Highlighting: While you press the spacebar, all hotspots of the current
location are indicated.
The inventory opens automatically, once you move the cursor to the bottom edge
of the screen.To select an item, just move the cursor onto it and click the left mouse
button to confirm your selection.
The selected item now “sticks” to the cursor and can be combined with other items,
used or handed on to another person. To do that, just move the cursor over the
desired area, person or item and confirm your selection with another click of the
left mouse button.
To cancel the selection of an item, just click the right mouse button.
Tip: When it is possible to combine an item with another item, use it or hand it to another
person, it is indicated by a red cursor and a corresponding message at the bottom edge of
the screen (e.g. “open the can with the can opener”)
Tip: In the inventory you can examine your collected items by clicking them with the
right mouse button.
12 - The Book of Unwritten Tales
The Book of Unwritten Tales - 13
Conversations
Switching Characters
During the course of the game our heroes encounter more than 40 different characters, that they should have a decent chitchat with, to aquire important clues
and information. Quite often the answer to the problem lies within the skilled
conversation itself.
Like any genuine party of adventurers, our four heroes can solve many of their
quests only by working as a team, by applying and combining each of their
distinct skills. The character display in the upper left area of the screen allows you
to switch between the available player characters during the game.
A persons availability for a talk is evident from the speech bubble symbol beside
the cursor, that appears when you point at a person. Click on the person to start
the dialogue.
Just click on the portrait of the respective character.
Tip: In some situations you can choose which character to use to solve the puzzle
. Each character has a unique way of approaching each problem.
At the bottom of the screen several dialogue options will be displayed. Use your
mouse to choose the desired sentence. Your character talks, the dialogue partner
answers. In this manner, you conduct the whole dialogue.
If you want to end a dialogue, click on the respective dialogue option or press
the ESC key.
Tip: Depending on the course of the game, dialogue partners that you already talked to
might activate completely new dialogue options and topics. Therefore it pays off to talk
more than once to the numerous characters, to make progress in the game.
14 - The Book of Unwritten Tales
The Book of Unwritten Tales - 15
Hotspot-Highlighting
Tips & Tricks
If you arrive at a point during your adventure, where you just wanna chuck
the whole business, you can press the SPACE key to display all possible objects
or persons on the screen that you can interact with. The hotspot-highlighting
function will mark all of these objects or persons with a respective symbol (e.g.
magnifying glass, speech bubble, etc.), as long as the space key is pressed. Not all
objects and persons that are marked, are relevant for the solution of the puzzle.
Adventures can be quite tricky – especially when you have missed a visual
or verbal clue. Here are some tips, in case you get stuck:
^^ Always talk to every character. Often they have important information
and tips for you! It pays off to talk multiple times to the numerous characters, since according to the game situation entirely new conversation
topics and options may be activated.
^^ Browse every room closely, pay attention to details and examine every
hotspot. Although not all information and hotspots are relevant for the
solution of a puzzle, even auxiliary information can contain valuable
hints.
^^ It’s always helpful to take a second look at items and objects. Maybe you
have missed a detail the first time? Depending on the situation it is possible that new items and objects appear or can be used in a location.
^^ Always pick up everything that can be picked up. You’ll most certainly
need it sooner or later!
^^ Examine items in the inventory by clicking them with the right mouse
button. Often you will obtain valuable information!
^^ When you are playing with several characters at once and are stuck in
a place, switching characters can often be the solution. Swapping items
between characters can also be helpful.
Tip: This help function can ease the search for important interaction spots, but it can
also take out some of the fun in solving puzzles, so take care not to use it too frequently..
16 - The Book of Unwritten Tales
The Book of Unwritten Tales - 17
Mitwirkende
Dennis Day
KING Art Games
Creative Director
Jan Theysen
Executive Producer
Marc König
Egbert Latza
Programmers
Philipp Kolhoff
Thomas Jahn
Additional Programmer
Dennis Becker
Character &
Lowpoly Designer
Stefan Obst
Animator
Geoffrey Köhler
Zusätzliche Animationen
Jens Dörholt
Stefan Obst
Rigging
3dinchina
Lead Location Designer
Christoph Kucher
Designer
Claudius Vesting
Stefan Obst
Marcus Braun
Tim Jacksteit
Martin Dalow
Christopher Schulz
Malte Lauinger
Michael Hoffmann
18 - The Book of Unwritten Tales
Audio Recording:
Concept Artist
Fréderic Bertrand
Sound Effekte
toneworx GmbH
Lars Larsmeyer
Mirko Meyer
Cinematics
Ground Studios
Marcus Braun
Sound Editing,
Mastering
Marc König
Audio Engineering
Julian Bartels
Clemens Brix
Scripters
Dirk Theysen
Marc König
Henrike Stamer
Philipp Kolhoff
Thomas Jahn
Jan Theysen
Testing
Casting
Tobias Kunze
Christian Wunder
Autor
Jan Theysen
Lectorat
Falko Löffler
Assistant Producer
Ole Böttcher
Cover Illustration &
Verpackungsdesign
Stefan Obst
Artur Schlenker
Poster Artwork
Florian Biege
www.meinturm.de
Anleitung
Egbert Latza
Artur Schlenker
Henrike Stamer
Music & Sound
Musik
Benny Oschmann
Leitung QA
Ole Böttcher
Tester
Michael Andrew Shaw
Ulrika Tegtmeier
Egbert Latza
Jan-Hendrik Hahn
Tim Löhrs
Miklas Boskamp
Homepage
Design
Jan Theysen
Programming
wolff interactive
Cinematics
Teaser Trailer 1
Geoffrey Kohler
Stefan Obst
Jan Theysen
Marc König
Teaser Trailer 2
Ground Studios
PreViz Animations
Maurice Wrede
Recording Studio
Bikini Studios
Post Production
Michael Ungerer
Voice-Acting
Nathaniel Parker
Nicholas Aaron
David Rintoul
Doug Cockle
Tim Bentinck
Peter Marinker
Jess Robinson
Andrew Wincott
Wayne Forester
Alison Dowling
Brian Bowles
Nigel Carrington
Oliver Hembrough
John Bull
Charlie Norfolk
Ben Crowe
Alison Pettitt
Mark Estdale
Antonia Beamish
Glen McCready
Everybody, who
just did more than
expected.
Special thanks to:
Dr. Lohmann
Fabian Wolff & Team
Ground Studios
(AWESOME!)
Andreas Gensch
Karen Lässig
Dave Wyndorf
Bier aus Bremen
Marco Hüllen
Marisa Fiebig
Susi
Juliane Görsch, for
the awesome name :
Aventasia
The following open source software was used under their License Terms:
• Ogre3D (www.ogre3d.org): OGRE is made available under the MIT License.
Copyright © 2000-2009 Torus Knot Software Ltd.
• LUA (http://www.lua.org): LUA is distributed under the terms of the MIT license.
Copyright © 1994–2010 Lua.org, PUC-Rio. All rights reserved.
• TinyXML (http://www.grinninglizard.com/tinyxml): TinyXML is released under the zlib license.
Copyright © 2000-2006 Lee Thomason.
• OpenAL (http://www.openal.org):
• libogg, libvorbis, libtheora (http://xiph.org) are distributed under the terms of the BSD license.
Copyright © 2002-2010 Xiph.org Foundation. All rights reserved.
• Theora Playback Library (http://sourceforge.net/projects/libtheoraplayer): Theora Playback
Library is licensed under the BSD license. Copyright © 2008-2010, Kresimir Spes (kreso@cateia.com).
All rights reserved.
• Boost (www.boost.org): Copyright Joe Coder 2004 - 2006. Distributed under the Boost Software
License, Version 1.0.
• Particle Universe (http://www.fxpression.com): Copyright FXpression © 2009.
The Book of Unwritten Tales - 19
http:// bout.kingart-games.com
THE BOOK OF UNWRITTEN TALES © 2011 KING Art GmbH.
Was this manual useful for you? yes no
Thank you for your participation!

* Your assessment is very important for improving the work of artificial intelligence, which forms the content of this project

Download PDF

advertising