Rulebook - Fantasy Flight Games

Rulebook - Fantasy Flight Games
Rulebook
Well, look who it is – my favorite bunch of reckless heroes!
What a coincidence that my shop went through this portal
and appeared right in front of you. It's really lucky that all of you
are still alive…wait a minute, where's your barbarian friend ?
[…a few moments later…]
Okay, now that we pulled your barbarian friend out from under my shop, tell
me of your recent travels. It looks like you managed to escape the cave below
the fire mountains without so much as a burn…well, almost. I told you that
my fire magic was powerful. Oh, did I forget to mention the Bullrog ? What
can I say–age is really starting to take its toll. But, all the same, you're all
here in one piece! And, with that foul beast out of the way, now my fire magic
can flow free again through the whole kingdom, and it's all thanks to you.
My spells would have stopped working outside the dungeon if not for…well,
nevermind–listen to me, going on and on. Let's get down to business.
If you continue on this road, it leads you straight through the swamps
of certain, unavoidable death. Fortunately for you, I know a shortcut
that descends deep into the clammy caves and exits just on the other
side of the swamp – easy peasy. You prefer the clammy cave, you say ? I thought you would…
Fear not; since you have all been put through the refiner's fire and survived, there is no foul creature that
could possibly threaten you down there. Also, now is the perfect opportunity to stock up on my powerful water
magic to aid you on your quest. This, combined with your battle-hardened skills, will make the upcoming
journey a simple task. Besides, there aren't any hideous monsters with strange new powers or giant tentacular
bosses from another dimension, I promise.
This expansion for Dungeon Fighter contains a mixture of new game materials. But, above all, it gives
players access to the secrets of water magic, the coolest elemental art. So careless heroes can now flood
nearly everything around them to make their situation even more interesting. Soon the heroes will
get the chance to study more arcane elemental arts in future expansions: air and earth. Fire has been
available for a while now, so if you don't have it, what are you waiting for?! Pay your local shopkeeper a
visit so you can start hurling fireballs at your enemies!
1
Do yo u lik e th e
look of th e light
blu e di ce?
Ju st looki ng at
th em ma kes me
feel
lik e it's a ho lid
ay.
Game Components
1 Rulebook
"Wow,
sexy versthere is also
a
ion ava
ilable!"
, the
Bard
With 70%
of the
Th
elf is be
s; ve
bri ra
rock ng ge
m is f
en
stoc e
o
k, a b r se
th
e Dw ee
a
ar r!
hin!
ot of
AL
- Ari
stide
6 Equipment
Cards
+2
Black Lagoon Creat
ure
G
2
ca
er
ow !”
t sh ble
ha ora e Elf
“T ad , th
anky
ter
log
ged
at the
you have
chest token
miss and
.
R: If you
SMOTHEve
you recei
Spend
.
.
Throw
the water element
d
die.
Spen e major
w th
ate.
Thro g templ
in
heal
bie
ould
I sh
ht, seat
e rig u a
you'r d yo t!”
“Ok ve save lifeboa
ha the
te
on
the Pira
–Jack,
1
3 Water Element Dice
9
2
love
6 Power cards
Repeat the ancient
spell word:
ting!
n fighHADOUKEN!
ngeo
du
not
Zom
2
se!
plea nt!"
rd r re
t ha is fo
t hi e
e
tur
o no stum
"D co on Crea
go
The
lack
Wa
11
1
p is
at the
the slime
Water Globe
Throw
the
SLIMsY:s of this fight.
nenninNESg S: Remove nning of thisfromfight. ,
dbegi
begi
no
MAD
Goo
Make
ribe
3
f
w
thro Th
may ate. row th
e wa
you
pl
iss,
u m aling tem ent you Discard ter elem
n yo
en
he
after
Whe major
t prev e.
use. t die.
es no damag
the
g
or do
arm fferin
This m su
fro
er T
40
Grog
ity dolp
–
Wat
1 Final Boss Card
r
template
best qual
-B
oblin
Cthulhu
ea
t I sw
u, bu ore!
ym
e yo
I lov you an tto
n
lhu,
mo
Cthu summo ymous
Dear ll not ists Anon
I wi –Cult
Siren Soup
or
e Arm
Nurs
The Great
1
La
–B
–L
1
SP
R
A
th
SLIMY: Throwin rows Y: Th
st
the
the
e st
template at the(T easlime
h d ng ofwater arting
beginni
her e ne of
a
this fight.
o d xt 3 hero elem pla
ice
en yer
d
p
td
as laye ie.
ie
norm rs
th
al.) row
7 Monster Cards
12 XP Tokens
15 Oxygen Tokens
+2
1 Hero Sheet
1 Parrot Token
Parrot
Jack
board,
if the die lands on the target
PiERciNG DAMAGE: to the monster.
and
gold coins from the supply
PicKPOcKET: Take 2
token (even if you miss).
place them on the chest
special
token facedown to use any start of
MiMic: Flip the parrot
another hero sheet. (At the
ability that is visible on 1 XP to flip the parrot faceup.)
spend
your turn, you may
1 Puddle
+2 deal 2 additional damage
C-IV
1D
ungeon
Sheet
(double-sided)
1 Slime Template
C-III
1 Major Healing
Template
1 Waterfall
2
Setup Changes
Of co u rs
Besides including new game mecha­nics, the
e ri ght a
wa y yo u'l
th e n ew
l wa n t to
m
The Big Wave Expansion also includes new
fi
a n d sp el o n sters with th e
n ew eq uip ght
ls. In th e
cards and sheets. To integrate the new com­
fi rst ga m
m en t
a li ttle b
e, yo u m
y sh uff li
a y ch eat
n g th e n
ponents into the game, take each new com­
top of th
ew ca
ei
will defin r resp ecti ve deck rds in at th e
ponent and shuffle it into its respective group
s so th at
itely co m
e up. No
th ey
(Equipment cards into the Equipment deck,
w yo u wil
th e fu ll
l h a ve
water ex
p er ie n ce
the hero sheet with the other hero sheets,
!
etc.). If players own multiple expansions,
e
th
t
are a
they may include as many of them
Do n't st l fo r to o
mbo
wn
(or as few) as they wish.
wate r s y
ight dr o
The cards are marked with a water
symbol, so you can easily sort them
out if you wish.
m
lo n g; it b rain!
yo ur
Setup is the same as the base
game with only a few additional
components to set up during step 8.
8. Prepare Other Components:
☛☛Create the XP pool by placing
the XP tokens near the tower.
☛☛Place the oxygen tokens in a pile next to
the scar tokens.
in k
bu t do not th
ygen toke ns,
. The y on ly
These ar e ox
ve
ti
si
po
g
m ethin
which
of th em as so
u ha ve left,
uch ox ygen yo
g!
in
th
sh ow ho w m
od
not a go
is defi ni tely
☛☛Place the puddle, the slime template, the
major healing template and the waterfall
near the game board.
☛☛Place the 3 water element dice near the
white bonus dice.
☛☛Place the Power deck near the Equipment
deck.
☛☛If Jack Parrot is in the game, place the
parrot token on his hero sheet, active
side up.
3
New Rules
XP (Experience Points)
This expansion includes plastic
black tokens, which represent XP.
XP is a new resource that players
can store on the chest token, similar to gold.
After the heroes finish buying equipment at
the shop, they can also buy Power cards.
Fresh W
lu natic of a
On ly a complete
ma gi c THAT
nd
ha
d
ul
wiza rd wo
nced he ro es,
rie
pe
ex
po we rfu l to in
e ea rs!
th
nd
sti ll wet behi
XP! I hate to disappoint
all you
dwa rves out ther e, but it
doesn't
com e stan dard with a free
axe; sorr y!
aterfall
Cr
yM
ea
Riv
er
Spend
For the
.
duratio
n of this
ter, eac
encounSpe
h her
icon may o who rollshearespeChoo nd
place 1
c cial se
.
addition ove
on the che
al rs 1 he
st token
2 h ro;
Bet (and may
use his
it p
still
specialter to
oin
abil
yo stity).
ts
Fresh!?
...it's freeur in ay w
zing
ce!ss ound
ant ed
wee than
pin endu
g!
re
.
The leader draws three Power cards
from the deck (regardless of the number of
players) and places them faceup. Now the
When a thrown die lands showing the special party may buy Power cards with the XP they
icon (on the target board or not) and the hero have accumulated on the
The fact that it's three
chest token. The party
can not activate his corresponding special
Power cards is a longcan buy as many of the
ability he earns 2 XP instead. He may also
standing tradition,
faceup Power cards as
dating back thousands of
choose not to use the special ability to earn
they wish. Each Power
years. All shop owners
2 XP.
may only list three Power
card costs 1 XP.
cards for sale at a time
we have
Gold, dice, and XP. Now
asy gam e.
fant
e
plet
com
a
for
eve rything
need this
we
t
wha
ng
If you're won deri
and you'll
XP stuff for, just read on
: they are
find out! I gua ran tee thee
waterp roof!
– not two, not four,
Be sure to read the Power
certainly not five, and
cards carefully so that it
most importantly never
is clear what advantage it
six. So says the Almanac
gives the party and which
of Magic, chapter 3,
paragraph 3… but other
hero should carry it. The
sources state that it is
party chooses which
more of a limited supply/
Power cards to buy, if any,
demand issue.
and which hero receives
To earn 2 XP, the hero takes 2 XP tokens
from the supply and places them on the chest the Power card. If the
heroes cannot agree, the leader chooses.
token.
XP tokens belong to the whole party, not to
any one particular hero.
Shopke epe rs have thei r
own book of mag ic...
the mag ic of incr easi ng sale
s and getting as
man y coin s out of thei r cust
ome rs as possible.
Power Cards
Purchasing Power cards
The Power cards of this expansion allow
heroes to cast magical spells to help them
survive the perils of the dungeon.
A hero who receives a Power card places it
face­up near his hero sheet.
Each hero can carry up to three Power cards.
If he receives a fourth Power card, he must
Powerful magic requires experience, which is discard one.
exactly what the newly introduced XP are for.
4
Activating Power cards
A Lot of Goodness
her o
rt-ter m thi ng. If a
Ma gic is not a sho
r…
eve
for
it
ain
ret
l
wil
lea rns a sp ell, he
to rem em ber a
nts
wa
he
til
un
st
or at lea
in.
a zom bie eats his bra
coo ler sp ell or un til
Spend
.
Throw the major
healing template.
Make love not dungeon fighting!
Players cannot exchange Power cards with
each other.
To pay, he takes the
number of XP tokens
from the chest token
and returns them to the
XP pool.
If the party chooses not to buy any of the
face­up Power cards, they are placed in a
faceup discard pile next to the Power deck.
If the Power deck becomes depleted, shuffle
the discard pile and place it facedown to
create a new Power deck.
Fresh Waterfall
Water Globe
Spend
.
Choose 1 hero. That hero
removes 1 scar token of his
choice from his hero sheet. Then,
the hero is healed up to his
maximum health.
Spend
.
For the duration of this encounter, each hero who rolls a special
icon may place 1 additional
on the chest token (and may still
use his special ability).
Spend
.
Throw the water element die.
Yes, you can also walk on water...
but it's useless in a dungeon!
Fresh!? ...it's freezing!
Templates
This expansion includes cards that require
the use of templates. If a card instructs a
player to use a certain template, the player
takes the indicated template and flips it onto
the target board.
There are 2 really big pieces of cardboard
in this expansion. Did you find 'em? Guess
what... these are templates!
Templates follow these rules, unless specified
otherwise:
☛☛A player must flip the indicated
Repeat the ancient spell word:
HADOUKEN!
Example: The heroes are currently shopping at the
shop. After ringing up their equipment purchases,
they proceed to survey the Power cards for sale.
Marco, the leader, draws three Power cards from
the deck. The party has accumulated two XP on the
chest token, and they choose to buy the Water Globe
for 1 XP. Since Marco does not have any equipment,
the heroes choose to give the Power card to Marco.
that's
rea lly great po we r…
Pow er cards gra nt
tha n
her
rat
ds"
car
r
"Po we
wh y the y are called
ny cards"" or som e
un
y-B
one
n-H
ree
""G rass-G
me.
oth er ridicu lou s na
Magic is a risky
business. With each
uttered spell, you lose a
part of you…sort of like
going to the bathroom, ya
know?
Remember, the player
who owns the power
may choose whether or not to activate it.
With 3 shops in a dungeon and 6 Power
cards in the deck, your basic math skills
should indicate whether you need to reshuffle
the power deck. If you have more than one
expansion, a whole new world of math will
open up to you if you try to answer the same
question again.
Miracle
A player may activate a Power
card at the beginning of his
turn. To do so, he must pay the
number of XP shown on the
card.
template like a coin (i.e., with
the player's thumb), and the
template must complete one full
rotation in the air (at least 180º).
☛☛If the template lands with any portion of it
hanging off the target board and touching
the table, the player suffers one damage
and must flip the template again.
Flipping the template close to the edge of the
board is an act of true bravery…but, let's
face it, no one in this dungeon cares a lick
about bravery, so you're best off aiming for
the middle.
☛☛During the Maintenance phase, remove all
templates from the target board.
5
☛☛During a fight, if a die lands on a template,
all of the template's abilities take effect.
That throw counts as a normal hit against
the monster, regardless of the hero suffer­
ing any damage from the template. If the
die lands showing the special icon, the
hero may also activate his special ability.
☛☛If a die lands partially on a template, the
players must to see what else the die is
touching:
a) If the die is touching the target
board, the throw counts as a nor­
mal throw; the hero deals damage
to the monster and completely
ignores the template.
Major Healing Template
This template is usually
flipped at the beginning of
a player's turn. If the die
lands on the major healing
template, each hero recovers
five hit points. Also, this
attack counts as a hit; since
the die did not land in a
section of the target board, the monster
only suffers damage from bonuses from
equipment, if any.
plate?
ut the waterfall tem
a
You wa nn a kn ow abo
T a template – it's
NO
it's
,
you
for
Well, too bad
mu shr oom face!
er,
lat
s
cus
dis
we
thr ow pr op, which
b) If the die is touching the table,
the throw counts as a miss.
Slime Template
This template is usually flipped
c) If the die is not touching anything at the beginning of a fight. If a
but the template, it counts as a suc­ die lands on the slime template,
cessful throw on the template and the player must place the die
activates its ability.
so that it is on the target board
and touching the curve on the
slime template that the arrow points to.
an d
st
er
d
n
u
to
easy
co u rs e n ot
rase it:
This is of
et m e reph
L
n.
ai
G OOD.
br
fo r a h er o- G T EMPLAT E ...
...
IN
H
D
C
R
U
A
O
O
DIE T
CHING B
DIE TO U D NO T BA D.
OO
G
T
BA D.
O
N
A BLE ...
CHING T
DIE TO U u get it or c-h ea d?
Did yo
te with you r
ize the sli me templa
Feel fre e to custom
ow n cop y of
r
you
This will ma ke
ow n bodily fluids.
iqu e. Of cou rse,
un
ite
qu
d
an
nal
the gam e ver y pe rso
people to pla y
it ha rd to get oth er
the n you ma y fin d
.
you
h
thi s gam e wit
A
Example: The die lands on the
slime template. Now the player
chooses how to place the die next
to the arrow and on the target
board (either option A or option
B). Obviously, option B is best
as it will deal more damage to the
monster.
B
6
You still don't kno w how
to do proper dam age
calc ulation math, afte r all
this dun geon fighting?
Ser iously? Wh at do they
teach you at the her o
academy thes e days? She
esh...
Element Dice
An element die functions slightly differently
than the colored hero dice. A player can throw
The water element dice do not have any
an element die only when a monster, equip­
special icons on them. However, if either all
ment, or special ability specifies to throw it.
three dice count as a hit or all three dice count
Element dice follow these rules, unless speci­
as a miss, then collectively they produce one
fied otherwise:
special icon.
☛☛Element dice cannot be placed on the
Example: With this throw, Sir Moo deals (3 + 4 =)
7 damage, plus the damage from his weapon (+2), so
Element dice follow the same rules for
he deals a total of 9 damage to the Sea Witch. For the
throwing dice (see page 7 of the base game
one water element die that missed, the Sea Witch would
rules).
deal 3 damage to him; however, his armor reduces it
If an element die lands showing an icon,
by 1, so Sir Moo suffers only 2 damage for the miss.
the corresponding ability takes effect as
explained here in the rules.
chest token.
☛☛
☛☛
Sea Witch
,
!"
sea ...
zy
r the sea cra
me
de
"Un er theving
und is dri
g
d
Bar
s son
thi
, the
tide
☛☛Element dice do not replace any other
14
3
Aris
3
dice. If a player throws an element die, it
counts as his turn. Any unused hero dice
and bonus dice are still available to use,
and play proceeds clockwise as usual.
+4
MADNESS: Remove
from the chest
token at the beginning of
this fight.
Decent Shield
Siren Soup
Sir Moo
The water Element DiCE
With 70%
The water element die consists of three
small dice with no symbols on them.
They are not blue hero dice.
-1
of the
best qualit
y dolph
in!
+2
Oxygen Tokens
When a rule or card refers to the "water
element die," it is referring to all three small Some monsters (i.e., those with the "smother"
dice. When a player is instructed to throw the ability) cause heroes to receive oxygen tokens.
water element die, he throws all three dice
Do you actually think that anything good can
at the same time. Thus, with a single throw
come of these tokens? They just make you pass
of the water element dice, it is possible for a
out if you can't kill the monster fast enough.
hero to hit or miss up to three times.
Not nice…really, not nice.
The hero adds up the damage from all of
the water element dice that hit, applies any
bonuses/penalties (from equipment,
monster abilities, etc.) that increase/decrease
the damage, and then deals that amount of
damage to the monster.
The hero places as many tokens on his hero
sheet as indicated by the monster card. At the
beginning of each player's turn during this
fight the affected hero removes one oxygen
token from his hero sheet. If he runs out of
oxygen tokens to remove from his sheet, he
faints.
Next, the hero adds up the damage from all
of the water element dice that missed, applies
At the end of a fight, return all oxygen tokens
any bonuses/penalties (from equipment,
monster abilities, etc.) that increase/decrease to the supply.
ca ll yo urself
the damage, and then suffers that amount of
this? An d yo u
y la ke while
Yo u fai nt ju st for
dd
damage.
dran k ha lf of mu
an d I dran k
er oes"—ba h! I
7
"h
d on ce,
ular an cie nt go
rse, it tasted
fightin g a ten tac
an ey e. Even wo
g
in
nk
bli
en
yo u wu sses
if
er
nd
it wi th ou t ev
wo
to
l. I'm sta rti ng
fu
aw
y
tel
lu
so
?
ab
k…
ar e up to this tas
Specific Throw Requirements
Just like in the base game, sometimes the
heroes are required to throw the dice in a spe­
ci­fic way. There are three new shots related to
the element of water:
Puddle Shot:
The player places
the puddle between
himself and the target board and then throws
the die. The die must hit the portion of
the table where the puddle's hole is before
Cup Shot:
touching the target board. If the die touches
The player places the die inside a cup (or any
the puddle itself, the throw counts as a miss.
suitable liquid-holding object from which
one might drink water). He holds the cup
Special Water Rooms
and casts the die.
Water Shrine
Waterfall Shot:
At the beginning of the fight, the first player
throws the water element die. The following
player still has all the three colored hero
dice to choose from.
The player holds the
waterfall in front of him so that one of its
short sides is toward himself and the other
short side is toward the target board. He
places the die on the short-side edge nearest
himself, and then tilts the waterfall downward
so that it slides along the waterfall and off
the opposite short-side edge. If the die does
not slide off the opposite short-side edge, this
throw counts as a miss.
Training Room
After the fight ends in this room, the party
receives as many XP tokens as shown on
the dungeon sheet.
Credits
I h op e yo
u enjo yed
m y dry h u
didn't w et
m or an d th
yo u
at yo
it?…W ET rs elf to o m u ch…m
wah ah ah a… u
yo u rs elf…
h ah ah a…
get
I re
clever fo r
m y ow n go ally am to o
od.
Game Design: Lorenzo Silva
Illustrations & Graphic Design: Giulia Ghigni
Editing: Lorenzo Silva, Heiko Eller
Production Management: Heiko Eller
Editing & Graphic Design: Fiona Carey,
Marina Fahrenbach
English Language Editing: Steven Kimball
day.
's it fo r to
Ok ay, th at fo rward to
g
I'm lo okin agai n in
u
m eeti n g yo
ai r is
an si on s;
fu tu re exp
k n ow,
u
yo
e…
th e n ext on ch co m in g
sten
th at fo u l
ga rb age?
fr om th e
Special thanks to: Aureliano Buonfino, Lorenzo Tucci
Sorrentino, Steven Kimball, Gabriel Durnerin,
Evelyn Bigelmaier, Alessandro Prà and the gamers of
Heidelberger Burgevent Stahleck 2013
Visit us on the Web:
www.heidelbaer.de
www.horrible-games.com
8
Heidelberger
Spieleverlag
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